Episode Transcript
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0:00
Hello and welcome
0:02
to North 100 a
0:04
Canadian Highlander podcast.
0:07
Not a set-review
0:09
podcast. Welcome welcome
0:11
to North 100, a Canadian Highlander
0:13
But not a set review podcast.
0:15
Welcome to another we
0:17
topic. brought first, a
0:19
reminder that everything we
0:22
do is brought to
0:24
you by you at the
0:26
patron at Patreon.com/loading ready run. That's two
0:28
points for Serge, zero zero for I I
0:30
didn't say anything. Remember back in the
0:32
day when Serge used to thank the used
0:34
the beginning of the patron a little the
0:36
that we stopped. of Not even once. a little
0:38
name is Serge, stopped today. I once my
0:40
I'm here too. surge got a me I've
0:42
got one drink. Shout out to James a
0:44
I got no drinks. drink shout out to right,
0:47
let's talk about our topic today. talk
0:49
about our list, what is it,
0:51
what's changed, what are our
0:53
opinions, let's throw it over
0:55
to Wheeler. to Wheeler to Wheeler Wheeler
0:57
here, Canadian Highlander
0:59
aka one of the five of the
1:01
five people that helps
1:04
make these decisions that impact
1:06
the the of the Canadian
1:08
Highlander format. format. We We
1:10
have some pretty huge changes.
1:12
to announce. Chances are by Chances are by
1:14
the time this is up, you may have already
1:16
seen them, but them, but It's good to
1:18
have a pretty a pretty discussion about
1:20
some of these. about some of these. Before
1:23
I actually list off the changes, off the
1:25
it's important to provide a little
1:27
context a little When the
1:29
council makes changes to the
1:31
format, if a card is being
1:33
added to the points list
1:35
or being removed from the points
1:37
list, we need a unanimous
1:39
vote of five to zero five to
1:42
zero. that's obviously the biggest jump
1:44
that any card can make
1:46
on the points list. So keep So
1:48
keep that in mind because
1:50
I'm gonna rattle off a lot
1:52
of additions and a a
1:54
couple of subtractions from our points list.
1:57
list. So starting off with the
1:59
cards that have had their points increased. Minskenboo
2:02
timeless heroes is going from
2:04
It's going from zero points to one point
2:06
to the to the points list. psychic frog is
2:08
frog is going from zero
2:11
points to one point list. to
2:13
the points list from zero
2:15
points to one point going from
2:17
zero points to one point is
2:19
to the points list. points to one
2:21
point added to the points list. going
2:23
from zero points to one
2:25
points to to the points. added
2:28
to the points. applauding and it's it's
2:30
all your bots. White plume adventure is
2:32
going from zero is going from
2:34
zero points to one
2:36
point added to the points
2:38
list. the Now, the cards
2:40
that have had their
2:42
points decreased. Soloring is going
2:44
from four points to three
2:46
points. Can we we them
2:48
to play Canadian to play Canadian
2:50
noting this. was also unanimous.
2:52
It would not have needed to
2:54
be unanimous in order for it
2:56
to move, but considering that this
2:59
is the council's big push for is
3:01
the council's big push for we're here. hey,
3:03
we're here, in fear of in fear
3:05
of it, and get used to
3:07
it or whatever. I I don't know,
3:09
I something to it. Yeah, I'm so so We were
3:11
We were unanimous on soul ring. So so
3:13
that everybody knows to make a points increase
3:15
or decrease but not remove or add
3:17
a new card to the list, with can
3:19
you pass with or out of five or
3:21
four out of five? out of five, Four five
3:24
So So you're allowed to have one dissenting
3:26
voice and still make a change to
3:28
a card that card that on the points list
3:30
when the meeting started. the for what it's
3:32
worth, sometimes what we have a four one
3:34
split, we will not vote. not vote. Because
3:36
we want to really figure out what the,
3:38
you know, we take that Like why? Yeah. The
3:40
are willing are willing to hear the one
3:42
person out wait until the next That
3:44
one is a very powerful stance to
3:46
take and so we so we Listen
3:48
to them. listen are two other
3:50
cards. other cards. Spell seeker has been reduced
3:52
from one point to zero points
3:54
and now is free from
3:56
the the list, list and Survival the
3:58
has been decreased. from one point
4:00
to zero points points removed from
4:03
the points list. the A
4:05
total of A changes, eight
4:07
five new cards being added.
4:09
added, cards being removed
4:11
entirely. removed This is something
4:14
that has been in the
4:16
works has been in the works for,
4:18
honestly, but most more more accurately
4:20
like the past six months or
4:22
so so I'm sure I'm sure that
4:24
if you watch the show
4:27
you have probably been in the
4:29
comment section asking about some
4:31
of these cards about why they
4:33
haven't been addressed and that's because
4:35
there was a very specific philosophy
4:37
that's cards on the points list
4:40
be the points that's effectively
4:42
being reserved for on the the nastiest
4:44
cards to ever walk this well
4:46
the nastiest cards to ever walk this play. combo pieces. It
4:48
was pretty rare for like a
4:50
mid -range card to show up on
4:52
it. it. Right, the closest thing that
4:54
we would have received somewhat recently
4:56
recently is from the Lord of the
4:59
Rings Commander from the Lord of the Rings not
5:01
a combo card but it sure
5:03
as hell feels like it. but it
5:05
sure is how 4th Aerolingus with some
5:07
amount of mana with you get to
5:09
win the game. you get to win the
5:11
then then... recently with Renin with pointed
5:13
that that that more of a mid
5:15
of a mid-range a lot of the
5:17
consideration of the we're in six being added to the points list. 6
5:19
being added to the points list was
5:22
because It made made mana bases so
5:24
good and also made it feel
5:26
terrible to play need any and mana
5:28
dorks didn't need any additional help
5:30
to feel terrible and a world
5:32
of and whatnot. But and of a still more
5:34
of a mid -range card that
5:36
had kind of this plausible of like,
5:38
of you could could strip lock people That's
5:40
why why it's here you strip
5:42
lock them they can't play the
5:44
game that's no that's no these are I
5:46
mean, I mean Minskyen-skinkin-skin-kin-bou, is... kind of close
5:49
to to fourth-air it's a card that just
5:51
hits the table and kills people, the
5:53
table and kills people yeah but it's not
5:55
as. play this tutor to going to play
5:57
this card find this card to then end
5:59
the game it's hard for for a planeswalker that is
6:01
defined as sorcery. Yeah, 4th Aerolingus plays a little
6:03
more like scape engines I guess is what I
6:05
would say, but a flexible scape shift that
6:08
doesn't require you to add Valakut and all this
6:10
stuff. that What I'm trying to get it is
6:12
you to add is a and
6:14
in philosophy I'm try
6:17
and accommodate for this
6:19
to try and printing of
6:21
these self of these
6:23
value engines value engines feed
6:25
into themselves, right?
6:28
Like mechanically and through through their that
6:30
keep popping up keep popping up
6:32
through products that are
6:34
not printed into So through So
6:36
product, through through horizons product, through stuff
6:39
stuff like Lord of the
6:41
Rings or through gate. Basically they
6:43
Basically, they of a lot
6:45
of the safety valves that
6:47
you would have on
6:50
a set standard. And And maybe
6:52
they're designed for formats like
6:54
commander. and have mechanics attached to
6:56
them that are pretty miserable
6:58
in miserable in 1v1. But cards But
7:00
cards psychic frogs are really basic really basic
7:02
of this of this draws cards when
7:04
it It draws cards when it hits you. cards
7:07
and then you pitch cards to make it
7:09
bigger and unkillable. if if they play something,
7:11
if if they try to challenge it on
7:13
the board, the you you cards to to me,
7:15
it it flying, right? There goes our discussion on
7:17
psychic for on psychic frog, no kidding. a question on
7:19
this. on this. You obviously
7:21
take a lot of data on like tournament
7:23
winning lists, not only in Victoria,
7:26
but other places they in it. How
7:28
much of the they cards were due
7:30
to like cards were due to like deck homogenity
7:32
homogeneity, Homogena? Homogena? Yeah, I've butcher that words like
7:34
the same as each other as
7:36
each other. Were we finding? Were were showing
7:38
up too much too because
7:40
of like because stuff four color good stuff
7:42
these cards decks all playing these cards or
7:44
that a part of it of
7:46
sure, right? We want want.
7:48
format and magic of is more
7:50
interesting when people are doing
7:52
different things Yeah, when they're
7:54
looking to achieve different goals
7:56
and ideally using different tools
7:58
to do that tools to do that. Canlander
8:01
more interesting when your decisions matter
8:03
decisions matter. of the best decisions
8:05
you can make is you can make
8:07
card are you playing card are cards
8:09
what you playing in substitution for
8:12
some of the you know
8:14
pillars of the format like the, you
8:16
or of the cards Power Nine or big
8:18
so cards. And so. There like that is yes
8:20
the homogenouet. No I I screwed it
8:22
up up. get it in your
8:25
head you trip over it you trip
8:27
over of the format sure sure
8:29
this is in part an
8:31
effort to combat that to make
8:33
players make more decisions in
8:36
deck to that end up influencing
8:38
directly their decisions building that end up
8:40
influencing the texture of gameplay and
8:43
how you know your
8:45
average basically saying like. If we
8:47
take two gruel lists there could
8:49
a list that will play completely differently
8:51
from another one another on whether or
8:54
not they put their points into points
8:56
into fast colorless manner, plus a Minskenboo, or or they
8:58
put it into Moxon, plus some some 1
9:00
or they go lower or they go lower
9:02
with just, it can lead to, know, can lead to,
9:04
you know, there's bound to be
9:06
overlap between these and the cards they
9:08
play, but they will play differently, you'll
9:11
make different decisions, and those decisions
9:13
will end up... will end up creating
9:15
unique gameplay scenarios. Really
9:18
quickly we want comment on the data. on
9:20
the We do not have the data. the
9:22
data to make make decisions
9:24
entirely based off off that. Magic Online has
9:26
hundreds of thousands of matches
9:28
getting played in leagues, and in
9:30
able to reap all that data.
9:32
to reap all A lot of what
9:34
the of does council does is Vibes based sure
9:36
and to be be clear, Wheeler means
9:39
leagues of formats that aren't
9:41
Canadian Hallender. There are some MTGO
9:43
Canadian There are some empty geo Canadian don't
9:45
have all the data from those.
9:47
leagues, But we can't say, all the
9:49
data for clarifying But we mean, we can.
9:51
65% I mean we say, but when we say
9:53
like 65% of these decks have in them or
9:55
whatever. or whatever Right. Our data size is
9:57
not huge. It's not that big. that. Yeah.
9:59
And And because we're a a format that
10:02
have the have we're same, run like we're
10:04
a community run format. People play time,
10:06
all the time. They're not really
10:08
influenced by, I mean, people play garbage
10:10
in every in every we're not influenced
10:12
by a lot of cash. of cash. No. Not
10:14
influenced by that kind of thing.
10:16
So So they just play what they
10:18
like and that can lead to, lead to,
10:20
given such a small sample size, it
10:22
can lead to drawing some incomplete
10:24
conclusions. throw don't wanna throw us off
10:26
too much from the topic, but there
10:28
is a fascinating thing with the
10:31
reach of this format now, which was for a
10:33
very long time, a a community. format, right? It
10:35
was based in right? was based in and it
10:37
was and it was played by Victoria,
10:39
BC, and the council was there and
10:41
a lot of the decisions were made
10:43
purely based on our local based on our Yeah.
10:45
And the format has grown tremendously, I
10:47
say, opening myself up to the audience
10:50
up to the audience I do wonder. how much you
10:52
much you think about the global
10:54
reach of this now when you're
10:56
making decisions from is is like Victoria
10:58
tournaments. Always. Yeah yeah. Victoria
11:00
is really no different from
11:02
the, like, uh, the community
11:04
in Portland to the the community
11:07
in Ireland in like Dublin
11:09
like Dublin to you know, the,
11:11
the Jersey scene or the
11:13
players in Berlin, whatever,
11:15
right? Like right individual community
11:17
has its own biases. They
11:19
have their own styles
11:21
of decks their own styles they, you
11:23
know, have their own. their own
11:26
like preferences towards what decks
11:28
decks they deem are the
11:30
best. So we got to reach a lot.
11:32
So we gotta We got out,
11:35
basically. Let expand that. Let
11:37
me come back to. said decisions you
11:39
said on are based on their
11:41
local meta and this plan of
11:43
of kind of updating the philosophy.
11:45
So in So in previous councils, And
11:47
I know you were a previous a previous
11:49
council or just for for the audience
11:51
So, you know, you know, yeah. We would
11:53
often compare a potential new increase
11:55
or a a card being added
11:57
to the list or something being
11:59
reduced. to same points as another card as
12:02
in terms of like some sort
12:04
of of like some sort of like equity
12:06
inside the the points
12:08
list. So like if a if a Mox
12:10
is three points, points, you like you need
12:12
to to have. Three like mock Sam rolls
12:15
worth of something something flash to be be
12:17
worth nine points, for example. Yeah, or
12:19
you know three of your frogers a saga white
12:21
plume venture to sort of be
12:23
worth a mox. the the value of
12:25
all the cards on the
12:27
list needed to be somewhat comparable
12:30
or the spreads needed to
12:32
be equally scary. scary and I think
12:34
if you wanna free yourself
12:36
from that and just add cards
12:38
to the list based on
12:40
keeping the format from getting getting too
12:42
homogenous. I think that That's probably fine
12:45
and a decent way to address, as
12:47
as you said earlier, cards being introduced
12:49
the to the game that didn't have
12:51
to go through their time and
12:53
standard and pass those security valves, valves, right? Because... In
12:55
a way, Wizards is giving us
12:57
a bunch of cards that could have
12:59
been from the have been you know,
13:01
in terms of their, like, of wildly
13:03
powerful abilities, know, you like, you know, you
13:06
know, Orkish seems like a card, like,
13:08
well. like a card, like, would have gotten
13:10
probably would have or maybe even in standard
13:12
it came out in 1998,
13:14
someone would have been like, in 1998,
13:16
really? would have been like, each time?
13:18
You know. plus one counters each time, you know. So
13:20
like that and I think that's a
13:22
really important thing to communicate to to
13:24
some of our viewers who've been
13:26
playing for a long time. our viewers who've been
13:29
playing for a long stands currently on. where the what
13:31
it takes to make it to be
13:33
a what card. Like, why is it to be
13:35
a one point why is X is X card zero and
13:38
why one point mean, you know? one
13:40
point mean, you know, etc. So really
13:42
quickly, is is there anything else we
13:44
wanna set to set foundationally like about clock council philosophy or points
13:46
in general? No, we're just gonna
13:48
have to do a whole other episode
13:50
other episode go we I'll go way to well then let's start
13:52
then let's start going over each
13:54
of the cards specifically. there's I think
13:56
there's a lot to be gained there.
13:58
So the first card you mentioned was
14:00
Minskenboo. Yes. The four Man of Plains Walker. Now
14:02
previously the Now, previously. four Man
14:05
of The only other ever had pointed, we ever
14:07
had pointed, we had Jace pointed, at one point
14:09
in the one point in the history of
14:11
the format, also was banned for a
14:13
while formats other formats outside of it,
14:15
previously banned in Standard and in Modern. modern.
14:17
Was it it banned in Standard? it banned
14:19
in Modern? It was banned in Standard,
14:21
was banned in Modern. it was band and modern. Yeah,
14:23
it was band and been banned in Extended. was
14:25
banned in Extended. Yeah, it was extended
14:27
back then. Yes. Yeah, then was said a
14:29
product, back then. Yes. not made for said,
14:31
a It literally says can be your not
14:33
made for on it. line of text that
14:35
I even know was printed on that
14:37
right very recently. There's some commander players.
14:39
This is their favorite know was printed on that Makes
14:42
sense. very recently. I'd like to do
14:44
if I won all my games.
14:46
This is their favorite I mean, I mean. I
14:48
think I'm on on team good on this
14:50
one. one, especially when it comes down
14:52
on down on turn three, maybe even turn two on
14:54
a on a god something like that like
14:56
that. unpleasant like unpleasant, like or
14:58
something like that. tomb or
15:01
something that. you can kill
15:03
kill Questing beast. When you kill you kill
15:05
questing beasts. It's dead dead. What was somebody
15:07
saying? There's a weird a weird... There
15:09
is a against Minskenboo, which is specifically
15:11
the triggered ability with the
15:13
hamster. Well, you can the hamster. Well, you
15:15
can lightning ability on the stack.
15:17
Yeah, there's that on small there's that small
15:19
there much like when you much
15:22
like when you got lost by Ursa the first
15:24
loyalty counter. Yeah, like there's there's
15:26
of time of time to play but
15:28
this card is miserable to
15:30
play against. Yeah, the and for those
15:32
and for those curious Canlander Discord in the
15:34
the website, there's like a write -up
15:36
with all wildbies that all done and I'll
15:38
give us a self-plug here I I talked about
15:40
this already for about about hours today.
15:42
So my mind has only been Canlander
15:45
today. today. Sure. So if you if you you
15:47
gotten enough, enough. It's there. It's been less there, it's
15:49
been less than two weeks if
15:51
you're watching this one, this episode came
15:53
came out. He's got a vod on
15:55
Twitch. Twitch. is just the best in
15:57
the business. best It is a power
15:59
outlier in terms. of ways to to
16:01
close the game being
16:03
also being resilient and
16:06
flexible. play pattern most play
16:08
pattern most commonly associated with
16:10
this card card is this card
16:12
card, make a a hamster make
16:14
hamster big. And already off of
16:16
that you're getting what is
16:18
effectively is mana worth of eight
16:20
mana worth of out of four mana. out of four
16:22
mana. And then what you you do from there, if
16:24
forbid if you get to with with everything,
16:27
well, you're probably winning the game, but
16:29
you can win the game in a couple
16:31
of different ways. So you have these
16:33
pivot points, these decision trees trees, that if they
16:35
try to challenge this card on the board,
16:37
on the you're gonna run into, you can
16:39
make your thing bigger. Or thing they decide
16:41
to know, rid of the of the well, you
16:43
just got a new one and you could
16:45
restock. Or if they do play out
16:47
of the board and it's bigger, of the get
16:49
to just draw four cards and draw for
16:52
four, and right? for four, right?
16:54
This card slices and dices, it does it does
16:56
everything. It's just the best
16:58
at games. think it's And I don't
17:00
think it's particularly close. Engineer is one
17:02
is one of the few
17:04
other four like board-based cards that pops
17:06
up that could be comparable
17:08
to this. We'll get to that
17:11
card in a bit. a bit. But
17:13
it But it also just provided
17:15
a way to close was was
17:17
way too efficient for decks that
17:19
traditionally did not have the
17:21
ability to close. close. Right? Think back of
17:23
the day, control decks didn't have pressure. Right?
17:25
It just It just wasn't a
17:28
thing. had completely shut you down down
17:30
then then untap. Yeah. And gracefully play out
17:32
some out of a big creature of
17:34
big they live Yeah. If they live enough
17:36
to wrath you, that's when the
17:38
control deck could take over. you, that's when
17:40
the control deck up the board, you
17:42
rebuild, they deal with that, they
17:44
play a to clear up the board, you rebuild, they deal
17:46
whatever. they even more modern kind
17:49
of top end cards inferno Titan or whatever
17:51
can be that in substitution for
17:53
there. they would make when they was a choice
17:55
that they would their when they are
17:57
selecting their archetype, right? It's like this
17:59
is is a. a downside of this that that
18:01
I this this call is my deck is
18:03
not going to be able to close.
18:05
That is is not a thing that happens
18:07
nowadays. I also, when when you're making that
18:10
call, you also have to choose not
18:12
to be able to race a be player
18:14
that has race a time something. player that has making
18:16
a trade something. Yeah, yeah, yeah. now you get
18:18
that. And that's part of why we've
18:20
seen this. I'm going to use going to
18:22
use a... I'm homogenized sure kind of these
18:25
of these X piles. It's why it's hard
18:27
It's why it's hard to call
18:29
them control or tempo tempo And
18:31
they're often just called good
18:33
stuff. They're they're the combination. Yeah, four mincekin booth
18:35
specifically. Yeah. Were red, green decks a a problem
18:38
Or is it just people
18:40
splashing colors to play mince can
18:42
to where where was this popping
18:44
up with enough? Frequency that
18:46
it deserved pointing it is a
18:49
problem in decks like a problem in
18:51
decks like be used in be used in
18:53
like Just Guy Green, monsters, Naya
18:55
monsters, some of these
18:57
of some of these archetypes aren't
18:59
necessarily problems, but they do
19:01
highlight a lot of the issues
19:03
that current design trends and
19:05
fast fast play into. And And Minsk
19:07
and Boo just happens to
19:09
be the best of the bunch
19:11
at doing that. we had psychic
19:14
frog. psychic up Now you mentioned before this You
19:16
mentioned before it is terrifying because it
19:18
draws cards and fuels itself because it
19:20
gets big enough that it gets
19:22
up gets shuts down aggressive decks because
19:24
it just gets so big it just
19:26
gets so Yeah, it's like it's like
19:28
Minskenboo and that it itself, except
19:30
a except it's a two it's a
19:32
it's a check. check. Like how do you
19:35
do you kill this thing? Lightning bolt.
19:37
Oh no. No. You kill kill it
19:39
with path, swords, white cards basically. Yeah,
19:41
I was gonna say I
19:43
for a second and say
19:45
reading the card. a second and then
19:47
I finish you are a if
19:49
you are a green a Red red
19:51
deck or a Blue if if
19:54
you're a Black Deck
19:56
and you draw the wrong
19:58
half of your removal spell. like
20:00
you're snuff out or you're or you're
20:02
cut down, or even
20:04
dismember. feel bad, yeah. Yeah, I bad. mean,
20:07
dismember, that's a lot of cards to pitch,
20:09
but guess what? It's almost always the right thing
20:11
to do. right thing to do. Yeah, this card is just
20:13
a bit of a match -up check. matchup A
20:15
bit of an awkward one to have in a
20:17
format without to have in a format the
20:20
board way too quickly the board
20:22
over the game. It's just too
20:24
good at what it does too
20:26
good at what it does. Kind of a
20:28
trend with all these cards in
20:30
which in are really terrifying when you you
20:33
into them early on before any
20:35
reasonable counterplay, but they're also
20:37
terrifying if you draw them
20:39
on also terrifying if you then the
20:41
game is really so the game
20:43
is all about really, so the game it's
20:45
on on turn when it's if it's
20:47
drawn on turn seven when the
20:49
the dust is cleared the dust is the
20:51
game is now all about psychic
20:53
frog on on turn know You know, it
20:55
some has some... if it's that in the game
20:57
You probably don't you many
20:59
cards in hand or whatever and so it's
21:02
not as difficult to kill But if
21:04
you don't kill it right then and there
21:06
you are losing that. Yeah It shows
21:08
up and demands all the attention on an
21:10
even board. Yeah the attention on some even board can't
21:12
save you from if you draw it on turn
21:14
seven. like can't to die? from
21:16
if you draw it on turn in the early
21:18
game. I mean, it's wild in
21:20
the format. You can protect this thing
21:22
with wild like the mox's format a can Yeah,
21:24
that's this wild. Yeah, it is a
21:26
blue and black card. it is a it
21:28
is have We have seen a trend
21:31
of blue, black getting access to
21:33
more cards that are better against red,
21:35
which was always that color always that color
21:37
combination's now you bow masters, you got got
21:39
you got emperor of bones, whatever your
21:41
things are too big. things are too big.
21:43
Their Barbarian Ring is so sad sad.
21:45
And yeah, you can just take over the you can
21:47
just take over the game until
21:49
you get your for your your Shieldrid,
21:52
another big thing to really invalidate
21:54
the the red decks with. So So
21:56
once again, where was this popping up?
21:58
popping up? Check pile, grixus. Grixis
22:00
itself, itself. blue There are
22:02
some blue black shells.
22:04
I want to be it's just,
22:06
there are cards that we will I
22:08
want to be clear are while
22:10
there are cards that we
22:13
will point of are targeting specific saying
22:15
like, hey, part of this is
22:17
also just saying the best it's messed
22:19
up when one of the
22:21
best acts in the format has
22:23
this it's also messed it's also messed
22:25
up when somebody with their
22:27
mid range range esper has this on
22:29
turn two. Right, right? Like, there are more
22:31
are more targeted ban or targeted
22:33
and some cards are cards are definitely
22:35
pointed specific art types in mind, but because so
22:37
many of these cards are just these cards are
22:39
just. stuff, take over the game, stuff about over
22:41
the game make the game about
22:44
themselves cards, like, the cards that I can't tell you
22:46
problem is that I can't tell
22:48
you one this thing that's fair. That's
22:50
I was playing this thing in I
22:52
was thinking about Yeah, I was thinking
22:54
about playing this card in and Storm. Which
22:56
is like, yeah, just because you're what if I
22:58
have this? have this in my just play
23:00
this game. and I'll play this game me
23:02
think of the old days before
23:04
the council matured and of had a
23:06
local player named Tim matured and we had
23:08
a local just we couldn't beat him with
23:10
goblins are like who got zero points in
23:13
his deck we need to point something like, like
23:15
no you just need to play in his deck. We
23:17
need to point that we've come a little bit
23:19
further than that and it's not targeted to
23:21
a deck or problem person or anything like
23:23
that it's a targeted to the power level yeah
23:25
that. Sometimes it can target a deck. That's But
23:27
this one this one I mean, it does kind
23:29
of target. a deck that deck that
23:31
we are about to talk about with the
23:33
next card card was gonna say the next
23:35
card is next card is reanimate. this one to
23:37
me. I have two cards that I was
23:39
legitimately shocked about. shocked about. Reanimate appearing on
23:41
the the list now was big to me,
23:43
because my first thought is, I didn't think
23:45
Reanimate was a problem. a problem. Right
23:48
like combo reanimator, but but I imagine that's
23:50
not the issue. This probably isn't
23:52
hitting hitting your grizzled brands your your OG shield drids
23:54
or your Ionas or or even, mean mean,
23:56
those even like the targets that
23:58
people hit anymore. hit anymore. Sometimes I guess,
24:00
so why is Reanimate pointed? Well, the
24:02
issue is that it's doing
24:04
that and it's also
24:06
doing everything else. doing everything Yeah,
24:08
my Yeah, my write-up started saying in
24:10
the day, the day, was just
24:13
the best card to
24:15
use you're you were looking
24:17
to bring back a gigantic
24:19
threat to take over
24:21
the game that created an insurmountable
24:23
card advantage or board presence
24:26
for low, low the cost of
24:28
losing the cost of losing
24:30
a bunch of life
24:32
because your thing was gigantic.
24:34
qualified Leviathan, Arcon, all all those
24:36
right? It still right? does that?
24:39
those are those are now the
24:41
best they've ever been a Traxa and Archon
24:43
of of and that style card. style
24:45
card. it also brings back
24:47
a a game ending three mana.
24:49
costs three mana. Like the cards that
24:51
end the game and let me
24:53
just just saw yeah, yeah, like how
24:55
hard is it is it to deal with
24:58
a or a or a
25:00
frog or a nadu or a white bloom or
25:02
a Whitebloom Just any any of these
25:04
cards where you come out being
25:06
out being like even slightly happy, right? And then
25:08
what if you And then what if you
25:10
had to do it again? your
25:12
opponent opponent a one man of
25:14
spell. that they could have also
25:16
had if they were were combo you
25:19
with big idiots idiots or combo killing
25:21
you with small idiots in
25:23
like a creature combo strategy, or
25:25
or maybe they thought your card
25:27
looked great. with dealt with your
25:29
card and they took it.
25:31
Right, I forgot about the flexibility
25:34
of reanimate being to hit any graveyard yeah
25:36
reanimator as an always being top tier
25:38
top always kinda kind of like secret broken like
25:40
it's worst is itself. or like
25:42
it doesn't it doesn't have bad. the they
25:44
have the Well, yeah, sorry. It doesn't have It
25:46
doesn't have bad types. It against arc types.
25:48
It has bad matchups against cards. to
25:50
beat Yeah, just has to beat specific
25:52
cards. slash scavengy news because nobody plays like nobody plays,
25:54
like, nobody plays Rest Nobody plays Rest
25:56
in Peace and Kay and Hallender.
25:58
Like, I I said that cards. to like
26:00
acknowledge. Oh sure sure sure sure sure
26:02
sure like like so you know no
26:05
one plays like in endurance is the
26:07
one that you're yeah yeah because that's
26:09
the free one but I'm glad you
26:11
brought up pitch elementals yes because I
26:14
think that's another important part of why
26:16
reanimates all right right this is the
26:18
most interesting change on the list because
26:20
look it's got a tempest expansion symbol
26:22
and it's going up in points right
26:25
like that the rest of the cards
26:27
they're going up are all pretty new
26:29
like the oldest one is MH2 or
26:31
something like It's just getting a point
26:34
today. But this one's from before most
26:36
of you were born. And it's going
26:38
up because of the way these other
26:40
cards have come out and affected deck
26:43
building. And when I was talking earlier
26:45
about how the points changes kind of
26:47
had to make sense, if you look
26:49
closely. this card is a mocks or
26:52
at least a dark ritual, right? Like
26:54
you're spending one manna and you're getting
26:56
three to nine manas worth of creature
26:58
at the cost of life, but those
27:00
points of life to manna don't equate
27:03
evenly, right? Like you pay three life
27:05
to win the game every time. So,
27:07
you know, I see this card and
27:09
I think it's like, it's a pretty
27:12
mature sort of hard to, hard to
27:14
guess. unless you've been playing a lot
27:16
of Canadian Highlander. But I look at
27:18
a bunch of my lists from recently,
27:21
and I don't know, we'll get into
27:23
that later, but a lot of my
27:25
decks from last year are like, well,
27:27
I gotta cut reanimate because I'm just
27:29
like playing it in every spot that
27:32
I have a swamp, because it's just
27:34
so good all the time. It is
27:36
also a. This is a way of
27:38
saying, like, well, these creature combo decks,
27:41
they've kind of, like, Naudu is a
27:43
card that's on everybody's mind, right? And
27:45
Naudu is a card that's on everybody's
27:47
mind, right? And is a card we'll
27:50
probably talk about a little at the
27:52
end, but this is a way of
27:54
saying, like, well, these creature combo decks,
27:56
they've kind of, it's weird, they've been
27:59
getting so good and so... streamlined. And
28:01
in part because been doing it like
28:03
reanimate, just giving you more. all these cards.
28:05
So it feels like they're in
28:07
a rough spot. And some of
28:09
them are, of them are, right? they're in
28:11
a rough spot and that the in
28:13
a rough spot and gets shut down,
28:15
but when it doesn't
28:17
get shut down, it's more
28:20
streamlined than it's ever
28:22
been. more in part of
28:24
cards And in part because of giving
28:26
you more options, giving you more
28:28
more more insurance, basically. into your play
28:30
pattern or or until you're in insurance
28:32
for your game plan your game
28:34
plan it goes a little
28:36
wonky to then recover immediately
28:38
and keep going. and keep going
28:40
even just certain loops loops involve putting cards in
28:43
in the graveyard to then then
28:45
with this with it is a nod
28:47
that like hey some of these
28:49
of these decks as well as going
28:51
to be playing reanimate reanimate. Some decks,
28:53
you know seeker walk has gotten
28:55
a couple of new points here Walk
28:57
we want to shift where those
29:00
points are going to be want
29:02
to that's not super those Now that makes
29:04
sense. going to be. The Uh, next up
29:06
was super free. No, that makes sense. of
29:08
me, two big ones, Plum Adventure.
29:10
Ursa Saug. So, man, where'd I even start I
29:12
even start on this one?
29:14
So I guess, uh, some
29:16
background. you If you look
29:18
through the two years showdown recordings we've
29:20
recordings we've had, there's been
29:22
three things that people complain
29:24
about the most. in the in
29:26
the comments. Saga is one of those, one of those
29:28
and the next card after this white
29:31
plume is white is one of the
29:33
other ones. So this is of the other this
29:35
one feels like it was a long
29:37
time coming. like long, long time coming. coming.
29:39
Yeah, as in terms of power terms of
29:41
power level, have could have easily
29:43
been a one -point card like the
29:45
the first couple of months of
29:47
printing. Yeah, Yeah, Highlander players didn't
29:49
miss this this anything. Yeah, been playing
29:51
it. This card finds This card finds
29:53
Black Lotus were Moxon, like we were on top of
29:55
it. thing is, it it does actually
29:57
do some good for the
29:59
format. One, it has allowed artifact decks
30:01
to kind of have a mid-range role, or
30:03
it's a card that reinforces more of a
30:05
mid-range role for these like, artifact Ursa Lord
30:07
High Artificer, Play to the Board style decks,
30:09
which is cool. That's a thing that we
30:12
hadn't really seen before, and now we get
30:14
to see those decks kind of pop up.
30:16
It's very good against the blue decks. Erzusaga
30:18
is a great way of getting underneath like
30:20
a check pile list or a jeskeye list
30:22
because you can't counter this, Bozo. And hey,
30:24
for those of you listening, very good against
30:26
the blue decks in this context is something
30:28
we like. Yes. Yeah, you want something to
30:30
help fight the ancestor recall decks, especially a
30:32
card that isn't... a dedicated combo card, right?
30:34
Because one of the best ways to beat
30:37
those decks was cast silence, kill them. And
30:39
you didn't have to do that with this
30:41
card. You would do that with this card,
30:43
but you didn't have to, which is important.
30:45
And then lastly, and I think a reason
30:47
why there was a lot of chatter about
30:49
this. is that this card is really good
30:51
at letting people win even after they've mulliganed.
30:53
And there is a mindset that is ever
30:55
present in Magic Players with a competitive edge,
30:57
which is, well, my opponent mulliganed a five,
30:59
they deserve to lose. And... And this card
31:01
was a really good equalizer. That's a little
31:04
sad. I don't know that I feel that
31:06
way. Maybe I do what I'm saying. You
31:08
do. You do. You're like, oh, they mold
31:10
to five? Easy win. It's not something you
31:12
feel when you're not playing magic. But then
31:14
when you're a pono moles of five, you're
31:16
like, OK. I'm willing to admit, I'm going
31:18
to feel bad if I lose. You have
31:20
definitely. Sure. Sure. It's like, and it's like,
31:22
it's good on a good on a mulligan.
31:24
It's good on a mulligan. It's good on
31:26
a mulligan. It's good on a mulligan. right?
31:29
Which feels terrible because it just accrues so
31:31
much advantage. And also if it's it's a
31:33
kind of card that can also brick a
31:35
lot of cards your opponents may. have.
31:37
So it kind of
31:39
makes it makes an
31:41
equalizer. Right. You don't
31:43
have to worry about
31:45
playing around the early
31:47
disruption. If you just
31:49
play yours a song
31:51
the roll it, like
31:53
lets sort of earn
31:56
back. It's It's a
31:58
fabricate that you don't
32:00
have to cast or,
32:02
you know, uh, which,
32:04
what's the one that's
32:06
like a tinker only
32:08
for one or zero
32:10
that you, that you
32:12
don't have to cast,
32:14
right? So gets through
32:16
all those blue things,
32:18
obviously. Those are good
32:20
things. But also,
32:23
as time went on... and
32:25
as more just really
32:27
powerful board -based cards
32:29
got printed, as we
32:31
got more. targets beyond moxon/lotus
32:33
like you know obviously
32:36
we had shadow spear and
32:38
skull clam. Yeah, but
32:40
now Getting like lava spur
32:42
boots shuko even stuff
32:44
like ghost vacuum right?
32:46
Like Like it is haywire might
32:48
a bunch of cards have just
32:50
made this card. I want
32:52
you to printings have made this card just So
32:54
incredibly good to too flexible. It's
32:57
too flexible. It's too powerful at
32:59
what it does for such a
33:01
low. It's a land You
33:03
just put it in your deck, it cast
33:05
spells. I I want to I to point
33:07
out too, like Wheeler listed all these reasons
33:09
why this card is good and why people
33:11
liked it and didn't really miss any archetypes.
33:13
So like everyone to catch you up, you're,
33:15
because I know a lot of our listeners
33:17
don't really play, they they're just like listening
33:19
to us or whatever or they're like catching
33:21
up from time to time. know, like this
33:23
card has just been in every deck. Yeah. Very
33:26
few decks were not playing this card over
33:28
the last two years. And so that's one of
33:30
the reasons to kind of say to the
33:32
council, like, well, you don't have to point it
33:34
because everyone's getting approximately equal advantage out of
33:36
it, right? Right. Interesting that's
33:38
not great, but but but go on
33:40
you started to see it more and
33:42
more everywhere all you just see it
33:44
everywhere all The time it's getting better
33:47
The counter play is not catching
33:49
up to it, like you get March
33:51
of the otherworldly light and you're
33:53
like, Oh, hell yeah. And then you're
33:55
like, Oh, that's one card out
33:58
of 100. Right. And it basically got
34:00
to a point where, hey, this
34:02
does too much, does too much,
34:04
it's way too good. It's
34:06
gotten even better in combo
34:08
shells as as like has gotten
34:10
more fleshed out recently on
34:13
the past couple of years
34:15
and Naudu popping up and
34:17
Citadel and Naudu popping up and Citadel Storm and
34:19
whatever. Like, it's you know?
34:22
It's a card that is
34:24
so busted. busted and it just... Now, enough
34:26
time has gone by. Like, we, the the tries
34:28
to be very deliberate with their deliberate with their enough
34:30
time has gone by. enough maybe wait to
34:32
see by. oh, if everyone's getting equal value of
34:34
it, maybe we leave it, like it's a
34:36
wasteland. That could be a good thing. of
34:39
could, it could be fine. But we've, we a
34:41
enough time. The council felt like, thing. we've
34:43
seen enough. fine, It's actually kind of dominating games.
34:45
And this is getting sort of boring. now we've
34:47
seen It was it's actually kind of dominating games,
34:49
and play. Hey, shout out to
34:51
whoever just got that reference. of
34:53
boring. They're not at
34:55
work with right now. All
34:58
now. Bloom Adventure and All right,
35:00
white plume So this is the initiative.
35:02
the most is number
35:04
two of the most commented
35:06
things Saga, the initiative, ah, you
35:09
know. are so boring. It's always Ah, the
35:11
games are so boring. It's always about fighting
35:13
over the initiative. It's always the same thing,
35:15
yada, yada, yada, yada. So I guess I
35:17
have two questions here. Okay. here. Two
35:19
questions on the same, two sides sides
35:21
of the same coin question. Is
35:23
this a targeted ban against the
35:25
initiative? the initiative
35:28
or White Plume both,
35:30
right? both, right? Like. So there is
35:32
a reason why is a reason
35:34
why it is white plume
35:36
The initiative, when The initiative went
35:38
introduced very quickly. is the the
35:40
part of it that players take
35:42
the most umbridge with with, right? Like.
35:44
We have seen the initiative as
35:46
a mechanic and as a
35:49
dedicated a dedicated arc type like color initiative
35:51
decks have uh kind of mellowed
35:53
out right new toy syndromes
35:55
worn off we've mellowed out on
35:57
these cards as like a
35:59
be all end all this is the the all
36:01
about now. these other four now.
36:03
All these other four-man initiative cards aren't
36:05
as hot. cards mean, they're hot.
36:07
They're good, they're very good,
36:09
but they're very good, it's not, the
36:12
format isn't just about the
36:14
initiative. Sometimes when it shows up,
36:16
and shows up frequently, then it
36:19
can make games about the
36:21
initiative, but at the same time,
36:23
the game still goes on
36:25
a little bit, right? There's room
36:27
for play for play with some of
36:29
these. these cards. You could make a
36:31
philosophical argument for the format that that
36:33
are other initiative cards that need to
36:35
be pointed. Like you could, I'm not
36:37
saying we're doing it, not saying it's
36:39
it, I would personally want to do, I
36:42
but you could say, but you could say, hmm,
36:44
the initiative is too good and too
36:46
consistent, so we're going to hit so we're
36:48
going to of Chaos, and Under Chaos and Sure.
36:50
That's not what The three good That's
36:52
as well, right? do. The went for the
36:54
of outlier in terms of speed, because
36:56
the biggest issue with the of the power it
36:59
comes down and There's no counterplay and
37:01
being a three a means that that,
37:03
well, mocks and mannecrip ring, the chrome mocks... Man of dork, whatever.
37:05
This getting introduced like if this
37:07
is introduced on turn on I'm on
37:09
the draw on the over. Well, Well,
37:11
the the play pattern here is
37:13
because white plume basically as vigilance.
37:15
Yeah, it's it can attack It's
37:18
very hard to to through unless they
37:20
have a removal spell and then
37:22
it becomes a 5 becomes turn
37:24
after to it's it's a giant aggressive
37:26
vigilance wall that you need to
37:28
even if you it, if you you
37:30
don't have a a advantage, you can't
37:32
take the initiative back, you so they
37:34
are initiative back. life, they're up at up couple least
37:37
a couple of cards because up the card
37:39
to remove it. They're up up, the basic
37:41
basic land they got and they're probably
37:43
drawing a card before you can
37:45
take it from before you right? If you've
37:47
ever them after two, right? If you've ever gone, turn one, birds,
37:49
their creature they try to play
37:51
to build to the board, their creature, they try
37:53
to play to build to And so like trying
37:55
to And so yeah, trying to say like, you're not
37:57
going to get a a rolled
37:59
initiative. that is cheap, right? Again,
38:01
power outliner, power outliner, outliner, outlier, I've
38:04
been talking about this for six.
38:06
been talking about this
38:08
for six, and
38:10
you want some high
38:12
stick sponsors? Power, outlier, way too quick,
38:14
way too quick, plus this self
38:16
perpetuating engine of the initiative
38:18
onto this thing makes it huge,
38:20
like going into the forge
38:22
into the trap with this thing
38:24
is just this thing, it's just, it's oppressive, right?
38:27
And so may argue that may
38:29
argue that is a stronger
38:31
card, a stronger card, that card for pound,
38:33
it end that card can just end the
38:35
game by itself. the You can't build the
38:37
board and deal with deal with it. You really
38:39
can't race it and it has card
38:41
advantage, all of that. all that. is is mana,
38:43
which is at least one more mana than
38:45
three. what we're not what we're looking to - it'll
38:47
be a turn later. like it it just
38:50
has to be. yeah i I mean, they can
38:52
still have the nuts and get you, get
38:54
you know what, you know just happen. That's the
38:56
format that we play. That's why we're
38:58
playing, yeah. is why we're playing yeah and and so Yeah, it's
39:00
it's a consideration to to like we're not
39:02
gonna let people to let doing this doing
39:04
such an accelerated rate. They have
39:06
to make other changes to their decks
39:08
to either accommodate white plume, plume or
39:10
or they're just gonna say, to I'm
39:12
not on white plume anymore, on I'm
39:14
gonna play the four anymore I'm going this
39:17
does impact some ones and
39:19
well performing some like pretty seen
39:22
a huge boost of boost
39:24
of white X decks like Thalia decks
39:26
whatever over the past since Modern Horizons
39:28
3, oddly enough, because they're really good at just
39:30
they're really good at
39:32
just shutting down things and
39:34
you can here's a psychic frog. Like
39:36
that's a large portion of that. large portion of
39:38
that million cards they're not Boom a million
39:41
cards for Yeah, and like White Plume like up in
39:43
does show up in but it lists
39:45
here and there but it isn't like
39:47
a is so this is when people
39:49
kind of this at this like like... Well,
39:51
it's it's not being played in pile.
39:53
It's not being played in every in every
39:55
Like, what's the deal? It's like, the
39:57
deal? It's like, well, we are, know, you
40:00
know. just because it's not everywhere doesn't mean
40:02
it is not still a problem. So
40:04
you're saying the reception to this one
40:06
is a little bit more lukewarm compared
40:08
to some of the other ones? I
40:10
wouldn't say lukewarm but the reception to
40:12
this one is a little misguided because
40:14
there are players that understandably are going
40:16
to gravitate towards how does this impact
40:19
the best deck in the format? Right,
40:21
which is a question I'd asked sort
40:23
of beginning, right? But we're not all
40:25
like you don't always play the best
40:27
deck in the best deck in the
40:29
format. Right. You end up playing so
40:31
many different decks. There are so many
40:33
different experiences that you can have in
40:36
this format. Doesn't matter if you're against
40:38
somebody's green white little kid or the
40:40
best jes guy build in the world.
40:42
If they get a quick white plume
40:44
adventure, it is not good gameplay. It
40:46
is not healthy game. They don't necessarily
40:48
need to have other great cards. Yeah.
40:50
Yeah. My last thing on this, and
40:53
this was music to my ears, as
40:55
I talked to Jack. and taxes from
40:57
a couple years ago about these changes
40:59
and I mentioned there's a saga in
41:01
white plume and he goes well guess
41:03
I'm cutting mocks and that's all I
41:05
want that's all you want to hear
41:07
is just he'd rather play those two
41:10
that okay yeah he's just like yeah
41:12
I'll cut mocks parole I'll play this
41:14
saga and strip and those are my
41:16
three points and he's like yeah I'll
41:18
cut mocks pearl I'll play this saga
41:20
and strip and those are my three
41:22
I'd rather just have mocks. Right. And
41:24
that's what we want. We want the
41:27
players to make decisions. Yeah. So now
41:29
we're at points decreases and the first
41:31
one we have is salaring. Now, salaring
41:33
previously four points, bringing it down to
41:35
three points, this brings it in line
41:37
with moxin, which is fascinating. And with
41:39
it being as cheap as is now,
41:41
you have to make an interesting decision
41:43
between. So normally, if you wanted to
41:46
go fast, you had like mox mox,
41:48
ancient tomb, manicript, salaring, or sort of
41:50
your ideas of if a two-colored deck,
41:52
what's your balance between those? and
41:54
was free free until or
41:56
two one or two Ancient
41:58
Tomb just hit
42:00
the list in 2024,
42:03
hit so that's fairly
42:05
recent. Yeah, so that's So,
42:07
that's fairly recent. So,
42:10
salaring is kind of throwing
42:12
a bone to two color a bone
42:14
to two color is throwing a bone
42:16
to monocolor decks. to monicolor decks. as well
42:18
as it's a fan
42:20
card. People like like playing ring.
42:22
People like thinking of decks that
42:25
they can build that takes
42:27
advantage of Sol Ring. Sol Ring
42:29
is a great card a great card
42:31
for... people looking to their
42:33
out their points as well. well. It's
42:35
kind of the good, well, I got
42:37
some points left over, left am
42:39
I gonna play? am I gonna play? you're
42:41
playing that, you may make additional
42:43
changes to your deck that'll better
42:45
benefit from having access to a
42:47
card like Soul from having wants to
42:49
include a Soul Ring in a
42:51
Canadian Hallender deck and not have
42:53
a bunch of different a soul in a Canadian
42:55
exactly. They'll make choices so that
42:57
your Soul Ring is live the
42:59
turn you cast. ones. Yes, exactly. And yeah, we're
43:01
not not trying to get
43:03
rid of decks or three
43:05
color decks or anything like
43:07
that. We're trying to
43:09
just give more options towards
43:12
people building two color
43:14
decks building two color decks or monicolor decks. And
43:16
this this, this is one that
43:18
I was more hesitant on than
43:20
the others. It's right? Yeah, right? Yeah, I've
43:22
I've always been a little nervous
43:24
about fast manna. Interesting. Yeah. I like this,
43:26
especially because of the mana and
43:28
ancient tube changes. changes. Sure. I think that
43:30
this is in the best place
43:32
it's ever been just because you
43:34
can't have it all. all. Right? And then
43:36
if then if you're thinking about
43:38
what is, what is your, your acceleratorator.
43:40
Right. City of traders, ancient tomb, salaring,
43:42
mannecript, or three manor rocks or or something
43:44
like that, right? right? few
43:46
things that tap and add and
43:48
add two accelerate you quickly, like
43:51
in those early explosive turns.
43:53
turns. And Ring at at four, I
43:56
don't I don't think, I don't think I was
43:58
playing. playing. Yeah, it's, it's a people. I'm
44:00
I'm like a little nervous about this
44:02
one too. I'll say it like
44:04
I think Metagame dependent this decision is
44:06
great right now. It's exciting and
44:08
healthy and we're gonna probably see some
44:10
number of people Jump onto a
44:12
ship that can play soul ring and
44:14
like hopefully there'll be some brewers
44:16
trying to do something more busted than
44:18
good stuff Three or four color
44:20
situation, but the fact is all of
44:22
the kind of best decks in
44:25
the format right now are Not interested
44:27
in this change. They don't care
44:29
it doesn't affect them They're still gonna
44:31
keep playing their their moxes or
44:33
their or their tutors or whatever, right?
44:35
mostly their moxes so For me
44:37
this change is exciting I
44:40
I will I will be Unmift
44:42
if there is a future where the
44:44
council said hey soul ring needs
44:46
to go back Replace
44:49
mana crypt with soul ring strip mine.
44:51
Mmm beautiful. I mean this is This
44:53
is wait crypt is five. Yeah. Yeah.
44:55
Yeah. This trip is one. Oh, yeah
44:57
Yeah, you didn't catch that one. That
44:59
was the same time. I think it's
45:01
the same points. Yeah, know I know
45:03
it now Sorry, just a lot of
45:05
shake up there has 12 months like
45:08
the the council has been working hard.
45:10
We have been active Yeah,
45:13
it oh I had a thought
45:15
and then I lost it. Yeah,
45:17
so rings just a fun card.
45:19
Sure. It's cool. Oh the nice
45:22
thing about Being a Canadian Highlander
45:24
Councilor is that we're not dick
45:26
our decisions are not dictated by
45:28
capitalism We can we can make
45:30
changes and walk them back without
45:32
having to feel like people just
45:34
lost a whole bunch of money
45:37
and That because of that we
45:39
are willing to try these things
45:41
right soul ring is in a
45:43
way tied to Moxon Moxon are
45:45
tied to cheap one -pointers. Basically
45:47
three -pointers are so Intrinsically
45:50
tied to your one because you get
45:52
to say I'm gonna play three of
45:54
these things I'm gonna juice my like
45:56
chance of seeing one of these in
45:58
my seven or six card hand to
46:00
like 20 6% or or whatever then then
46:02
I'm just gonna play play something busted. And yeah, if
46:05
that yeah, if that ends up being
46:07
too much, then we revert it. It's soul right? right?
46:09
It's a thing where you can say, hey, we
46:11
we soul ring from four to three, because
46:13
you know, it's soul ring. Or we go,
46:15
soul ring went back up to four, soul
46:17
know, it's from four to three, because you know, two, turn soul
46:19
ring. Or we tired of that of There are
46:21
a lot of universes where ring you see
46:23
soul ring at three and then like the
46:25
meta game is just like, not your
46:27
favorite anymore. favorite. But I don't don't know there we're
46:29
one yet. yet. So, because stuff. Stage hell of a
46:31
drug. of a interesting that the two of
46:33
you were worried about of you were the next
46:36
change is one of the ones that
46:38
me, change which is the order one that shocked This one was
46:40
weird to me because this one was weird to
46:42
me because this card, I find of
46:44
what it can find. of It's so
46:46
flexible. And the play pattern of
46:48
play pattern of spell seeker into into...
46:50
anything. I mean, mean, seeker walk, for
46:52
for example, being a
46:54
very powerful archetype. Yeah, think
46:56
of this more as
46:58
a shift along the lines
47:01
of as a shift along to
47:03
zero of like merchant scroll going to went
47:05
up, whereas recall was pointed,
47:07
fourth Aerolingas was pointed, right? Like, spell seeker
47:09
is pretty, it's good. It's really good.
47:11
Yeah, Yeah. But it's it's a weird
47:13
card in that it's not actually
47:15
that great on on curve, because if
47:17
if you play it on on curve, then it get
47:20
Mucked. And then you're like, three
47:22
men just one that just Yes,
47:24
right. Yeah, it's actually pretty good later
47:26
on, which is of what we're
47:28
wanting to do. We want people do. We
47:30
have cards that are pretty good
47:32
on that are pretty beyond. turn six and beyond. It's a
47:35
It's a card that is pretty good
47:37
in Reanimator. And so And so but reanimator
47:39
just got a tag with the actual
47:41
card reanimate. It's pretty good in these
47:43
good in these I mean, it's literally the
47:45
namesake. Seeker Walk decks are the namesake, secret
47:47
walk decks or Nautu. Yeah, those secret walk decks,
47:49
it's better it's better late. you don't
47:51
usually just try to turn elf, two and two
47:54
two secret for time walk. You can, obviously can, fine, but
47:56
fine, not but that's just not what
47:58
the play pattern usually looks like. And
48:00
those decks got hit by saga and
48:02
reanimate. Yep. And it's kind of throwing
48:04
a bone to the boogie man combo
48:06
decks of like Thoracle and Flash Hulk.
48:09
Okay. That are, it's tough to make
48:11
adjustments to those without them becoming busted.
48:13
Right. But the three mana sorcery speed
48:15
cards on the table one feels like
48:18
a more comfortable option to target. Interesting.
48:20
Yeah. Yeah, also Secret Walk is just
48:22
like not actually doing anything. Like, you
48:24
know, again, we don't always look to
48:26
results entirely, but it's just not a
48:29
deck that has really showed up and
48:31
had much success in the past couple
48:33
years. I played with it a bunch
48:35
this summer. Like, it was one of
48:37
my decks that I like looked at
48:40
how it was being affected by these.
48:42
And I put a bunch of games
48:44
in with Forecolor, like Secret Walk, Nado
48:46
Initiative, or in different formations. It's like,
48:49
yeah, this just is. I don't know.
48:51
It's not as good as playing white
48:53
bloom adventure. I've been chatting with Rachel
48:55
Weeks about seeker walk recurring nightmare decks
48:57
and these change and the next change
49:00
are two things I'm like I might
49:02
have to put this together and maybe
49:04
you could yeah Rachel was literally in
49:06
my stream like yes survival of fittest
49:08
is free and this is huge because
49:11
I mean back in the old day
49:13
And this is probably because of like
49:15
old Kiki pod lists. Um, birthing pod
49:17
was pointed for very long time survival.
49:20
The fittest has been pointed basically as
49:22
long as I've been playing highlander. It's
49:24
one of the oldest standing cards on
49:26
the point. This has been pointed for
49:28
14 years or something. Was it on
49:31
the 14? It was on it was
49:33
since creation. It was since creation. going
49:35
down to zero and just it has
49:37
it has my favorite explanation for the
49:39
pointing to or at least from my
49:42
point just bad now well no it's
49:44
it's it's it's a very powerful card
49:46
diminished by 100 card Singleton and diminished
49:48
by free removal being able to interrupt
49:51
these creature combos and all that.
49:53
that, but been around been
49:55
around It's a forever. for
49:57
It's a cool
49:59
card for people to
50:02
play with. we it
50:04
is. And we far
50:06
back is like a far now.
50:08
People decade now. with People
50:10
were not playing with survival. went down to
50:13
one. And it's and so survival went down
50:15
to playing with and it's like, great, now you're
50:17
playing with survival playing nobody was playing with
50:19
survival. okay, like, okay, well, natural order is now
50:21
cheaper. So now you can fit now you can fit
50:23
And they and they weren't doing it. Okay, crop free,
50:25
so you can find your find
50:27
you can outplay survival. you They weren't
50:29
doing it. Seeker went down, play
50:32
your damn survival. down. Play your damn free,
50:34
they're not playing survival. So every
50:36
change we made made ended up up
50:38
benefiting combo, they're just like, like, I'm
50:40
not gonna play the survival. I'll
50:42
go nine points. go nine points. Or they'll
50:44
rock ten and they'll begrudgingly like it. or
50:46
just go or just go like, eh,
50:48
I'll just play moxin instead. Like I'll
50:50
I'll take a different approach. different now
50:53
it's like now Have your
50:55
damn survival of the of
50:57
the fittest. Incredible. Again, There is seeker,
50:59
know is that this card
51:01
can do can do, even though
51:03
the card itself is
51:05
not is not at. The power power level
51:07
of a lot of the other things
51:09
that we are seeing, we are seeing cards that
51:11
have been freshly pointed, cards that have is
51:14
a card where you can construct a a
51:16
or a format or a like, oh,
51:18
this isn't that good. oh, this isn't that
51:20
is Well, healthy. is But in cases
51:23
like that, that we have other
51:25
cards that we can draw attention
51:27
to because ultimately, we don't think
51:29
it's it's fault. fault. it's probably
51:31
not or not Or whatever. Yeah, Yeah, I'm
51:33
going to try to get in early
51:35
on the cul -dit board here if we
51:37
we end up in a scenario
51:39
where survival of if it to zero Turns
51:42
out it was a problem after all.
51:44
all And and pod you know, some sort
51:46
of protein hull podless deck Is dominating dominating the
51:48
format least that, at least lot probably took
51:50
a lot more time than the
51:52
solar ring format to get to where like to
51:54
where like multiple people are playing the
51:56
same deck like survival's I could see
51:59
it, sure. sure, but it's Further in the future
52:01
and a ton more work would have
52:03
gone into crafting those decks and even
52:05
again And even if it is that
52:07
that is probably not it is that that is probably not
52:09
is and that's a part of this
52:11
sure it is it is and ring. It would be
52:13
soul of It's always some like soul Yeah, be
52:15
right We went a little bit longer
52:17
than I assumed it's always soul
52:19
but I do wanna talk about ring two
52:21
cards we I think people are gonna
52:23
ask about longer they didn't get pointed. So,
52:25
I mentioned earlier, there's three cards that
52:27
always show up in the comments. two cards
52:29
that I think the initiative, the last The last
52:32
one is Was there any discussion there any
52:34
discussion to point think any I don't think any of
52:36
us would vote for it, but I think it
52:38
might be good for the benefit of the of
52:40
the so many people ask about that card. So
52:42
there was no discussion for this So Caracas. discussion The
52:44
has discussed Caracas in the past has
52:47
for previous announcements. in the past and for
52:49
it's something that we actively discuss
52:51
a lot with community members, especially
52:53
those that are like. members,
52:55
tournaments, those that are like and
52:57
whatnot. tournaments and what not. This is a
52:59
is a little snide, but pointing crackus but isn't
53:02
going isn't gonna make Brimaz
53:04
playable, because that's realistically what
53:06
people want, right? want, right? Like, they want
53:08
want I'm not not folding to
53:10
could go to a simpler
53:12
time when my friend didn't
53:14
have a have a crackus. It's It's
53:16
legitimately Brimaz. If Brimaz didn't
53:18
exist, people would shut up
53:20
about Crackus. Fascinating. But Crackus is
53:22
actually a good thing. I
53:24
think it's good that we
53:26
have free answers. free answers. Yeah, I
53:28
dealing with with Tamio on, mean,
53:30
dealing with with Boo
53:32
tokens. Atroxa without
53:35
access to That sounds
53:37
That sounds miserable, bad. sounds pretty
53:39
bad. was Will was at one
53:41
point on the points list list,
53:43
it had to do with trying
53:45
to tax combo in a way
53:47
that felt right, But but Caracas
53:49
doesn't really have any of
53:51
that second evil side side going just it.
53:53
It's just extremely extremely efficient removal
53:55
spell. So playing, if you're playing,
53:57
you know, you're you're lately Ode and you
53:59
had to like sacrifice your lands to
54:01
do it or whatever, you know, or you're
54:03
like lotus out your your Lalia and then
54:06
they crack us you sure now they're ahead
54:08
on manna they were extremely efficient in their
54:10
removal but still you're the bad guy combo
54:12
player in that scenario like Caracas is always
54:15
just saying like hey hey stop playing these
54:17
legendary creatures that are too good. Yeah not
54:19
to mention legends still see a lot of
54:21
play so much every deck basically has one
54:24
or two legendary creatures without legendary creatures they
54:26
probably have more but those creatures might not
54:28
even show up just on power level. Like
54:31
what can you handle it with players need
54:33
more than a point on Caracas is to
54:35
just put a copy of Caracas like as
54:37
their play mat when they're deck building. Just
54:40
remember that Caracas exists when you go to
54:42
build your deck and think would I still
54:44
want to cast this four drop legend with
54:47
no ETB if my opponent had Caracas? I'm
54:49
speaking mostly to myself at this point. Yeah,
54:51
that's fair. I think I'd rather play in
54:53
a format with Caracas than Masebeth. Well Maysmith
54:56
is legal too. I know but but nobody
54:58
plays it right yeah, right like Mays just
55:00
just doesn't do it because it's too much
55:02
of an inclusion cost because it slows you
55:05
down for mana for sure yada yada yada
55:07
The second one I'm gonna make a cold
55:09
shot here, and I'm gonna say the second
55:12
most asked about card is going to be
55:14
the one ring and that's gonna be the
55:16
last one that I'm gonna volunteer. Where was
55:18
the one ring discussion about this? Like, we
55:21
don't need to talk about Nado or comet
55:23
or like there's a lot of busted cards
55:25
in our format, but I bet you the
55:28
one ring is gonna be the next one.
55:30
And hey, this card got a boost. It's
55:32
one point cheaper to play one ring now
55:34
than your soul ring deck. One ring didn't
55:37
get talked about at huge length for this
55:39
announcement. Nado did. Like you mentioned, I brought
55:41
up force a will very briefly. Oh really?
55:44
Okay. Yeah, not like at a level where
55:46
it was worth commenting on, but you know,
55:48
it deals with Jessica, deals with checkball. Okay.
55:50
So it's it's force a will. And balance,
55:53
that's the other one. The whole balance back,
55:55
really? Yeah. None of these of
55:57
these were voted on they
55:59
were just brought up
56:02
in the discussion either
56:04
between the council or
56:06
between or from like
56:09
the or like the discord panel. Sure. The
56:11
one ring, I personally think it's
56:13
actually fine. fine. Like, in our format,
56:15
our format, Yeah, it's just rather your
56:17
rather opponent had a one ring or a
56:20
One ring. One ring. ring.
56:22
Yeah. Yeah. Yeah. Yeah. Yeah. I think the
56:24
I think the one ring
56:26
is I think I think multiples.
56:28
it's a lot more
56:30
reasonable without without a It's a
56:32
lot more reasonable. And I think
56:34
what it does is actually good
56:36
for the format. I think actually
56:38
what the one ring does
56:40
in terms I think I like what the giving
56:43
certain decks in room to giving
56:45
and giving a room to breathe and
56:47
strategies like an option to
56:49
now build around another card
56:51
for their combo, like like decks
56:53
can go all decks, well,
56:55
I'm finding the on like, I'm
56:57
comboing off of the one
57:00
ring. ring and I'm combing off
57:02
or non paradox combo the
57:04
one ring to just
57:06
like to just like find interaction to
57:08
then try and combo kill and doing so
57:10
at the cost of their life of their life
57:12
total, is arguably the most
57:14
precious resource for a combo
57:16
deck. for a combo deck. So yeah, it's, I, at
57:18
this this point in time,
57:20
I am okay with the free
57:22
being free in Canadian Highlander.
57:24
changing that, open to changing that, but
57:26
right now not It's not really
57:28
a card on my list for the
57:31
other cards, immediate change. other cards where I'm
57:33
in particular might have the one where
57:35
I'm like, yeah, we might have
57:37
to deal, card something to this
57:39
card or so the line. are the two big
57:41
Those are the two more that are
57:43
more realistic. for me for me, but,
57:45
but yeah. I've learned learned that we
57:47
should do non -set reviews more often because
57:49
we obviously have a lot to talk about.
57:51
Aren't they about. Aren't they fun? the year with
57:54
them. with them. know, at least at least the table
57:56
or on the on the for both the
57:58
last two calendar years. years. Heck yeah. I want to say... very
58:00
quickly thank you the both of you
58:02
for your transparency as a as a member
58:04
and a current one and a current one know
58:06
some people in positions like that don't
58:08
feel comfortable sharing sharing it makes
58:10
you vulnerable to talk about the to talk about
58:12
the the financial implications of magic, especially
58:14
in the wake of what happened in the
58:16
wake of what You're like, this is kind
58:18
of happened? you're like this is kind of spooky We all
58:20
collectively had a nightmare had a great. and it's
58:22
great friends thank thank you so much for
58:24
watching. I hope you found this insightful. maybe
58:26
if we get a chance. I do
58:28
do manage expectations. expectations If we we get a chance
58:30
to do stuff in the future in we did do
58:32
two episodes back to back. We don't have a
58:34
schedule to regularly talk about stuff again, but who knows?
58:36
This has been fun. Maybe we can do more
58:38
of it. but who put it has been
58:41
that. That is us managing your
58:43
expectations. We'll put it, reminder that everything like
58:45
is brought to you by you
58:47
with your support of the Patreon
58:49
over at patreon .com everything we do is been
58:51
Serge to by you with wish support of
58:53
supporters over at of these days I'll
58:55
remember, we got a and ready run. I've
58:57
of just surge joined. banned. Yeah. up to James on
58:59
Tech. I have six out to James now.
59:01
Oh my I have He's drinks whole six.
59:04
He's He's got a whole six.
59:06
salaring right there. there. Thank you so much you
59:08
so much for watching, and
59:10
we will see you next. you
59:12
next time. Bye-bye.
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