Episode Transcript
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0:16
Broadcasting live from the Azorias Chancery
0:18
here on the Plain of Ravnica.
0:20
This is tap tap concede. Hello
0:23
everybody. Ben Ulmer here in the
0:25
host seat in a very strange
0:27
change of pace. And joining me
0:30
this week, we've got a Nelson.
0:32
Hey, I'm here in a sort
0:34
of usual pace. And a Kathleen.
0:37
I'm so normally here that there
0:39
was already a cushion on the
0:41
back of my chair. It was
0:43
ready for you. Yeah, we knew the
0:45
spot. And welcome everyone to a very
0:48
interesting episode of tap tap concede. We're
0:50
trying out something fun and different here
0:52
Where we're taking on a bunch of
0:54
user suggestions and questions where if you've
0:57
watched any am I the a-hole kind
0:59
of style content or if you're familiar
1:01
with read it there's a lot of
1:03
questions where people will post something in
1:06
the in the realm of like I
1:08
did this thing and some people thought
1:10
it was bad am I the bad
1:12
person in this scenario and we thought
1:14
that would be fun to do in
1:16
a magic the gathering sense because I
1:18
think there's a lot of questions that
1:21
people sometimes you'll do something and then
1:23
people it'll rub someone the wrong way
1:25
and you're like did I do bad? There's
1:27
literally like Twitter threads or I guess they're
1:29
Blue Sky threads now that go around and
1:31
be like hey when is it okay to
1:33
cast a wrath when you're in commander like
1:35
you know after the first hour or we know
1:37
on these cards? I opened this cyclonic rift in
1:39
a pack I figured that meant I should put
1:41
it in my deck. It's a good card yeah
1:43
yeah yeah so yeah we've got a lot of
1:46
people who've written in and had pose these
1:48
scenarios to us and we're gonna kind
1:50
of judge I guess using our using
1:52
our mighty hammer. I wanted to mention
1:54
though that while we did come up
1:56
with this idea in Matt the gathering
1:58
content meeting that we had. This concept
2:01
exists in the magic space. So I
2:03
want to give a shout out to
2:05
Mike from Am I the Bullcast, which
2:07
is a great name. Yeah, very good
2:09
name. Who is doing this as well.
2:11
So go, go, go give that a
2:13
check out and. Mike actually wrote in
2:16
for this and we actually have we
2:18
have a situation from Mike for this
2:20
I'm really excited to do it. But
2:22
yeah if you really like this you
2:24
can go binge like some number of
2:26
other hours of the same content already.
2:29
And we've decided to our name for
2:31
it is we have called it Am
2:33
I the Sinkle? I love that. Yeah
2:35
which came up with that name. Cameron
2:37
did come up with it. Yeah very
2:39
very excited so yeah we'll see how
2:42
it goes but before we get into
2:44
all that reminder that this podcast that
2:46
this podcast is brought Kingdom.com they slash
2:48
LRR. They are makers and providers of
2:50
all kinds of amazing magical products, singles,
2:52
gear, you name it, all kinds of
2:54
things that you can get at cardkingdom.com/LRR
2:57
and if you let them know that
2:59
we sent you. Oh God, I'm never
3:01
the one who knows this information. What
3:03
is the button? I also don't know
3:05
what the button is right now. I'm
3:07
pretty sure that we're just doling out
3:10
kingdom of cards while we await the
3:12
new stuff. Okay, all right, you can
3:14
get the padded kingdom of cards button.
3:16
So that'll be heading on your way
3:18
and it lets them, you know, that
3:20
you support in the stuff that we
3:23
do. So thank you. You can also
3:25
speaking of support, you can check on
3:27
our patron. We've got our Dragon Shield
3:29
sponsorship. You can use Dragon Shield.com/L-R-R-R-M-T-G-O-5 for
3:31
a 5% discount on your order. There
3:33
you go, yes. So close. L-R-R-M-T-G-5, no
3:35
zero. But that code is so close.
3:38
You know what I'm gonna say? Go
3:40
to the description below where the links
3:42
all reside. Yes. and yeah I believe
3:44
that's that's all the housekeeping I'm so
3:46
rarely in this house kept house kept
3:48
all right well shall we shall we
3:51
dive in and find out some some
3:53
sink holy situation we go let's weigh
3:55
in all right so a lot of
3:57
these come from our either our discord
3:59
or from the post that James made
4:01
on blue sky so we're not going
4:04
to use any like us names or
4:06
anything like that I think that They
4:08
can remain anonymous. So this first one
4:10
comes from our Discord. All right, here
4:12
we go. So I introduced my brother
4:14
to both D&D and Magic, and now
4:16
he plays way more of both than
4:19
I even get the chance to. But
4:21
I very nearly hept up getting him
4:23
into Magic. One of the earliest games
4:25
we played together was a Commander 1V1.
4:27
That's the teaching one. Through a combination
4:29
of magic being magic and as an
4:32
experience with the game, I built a
4:34
pretty commanding board state. The decks were
4:36
pretty even. I'm no master brewer, but
4:38
sometimes one deck works and the other
4:40
doesn't. And despite the board being pretty
4:42
one-sided, I deliberately didn't win the game.
4:45
because I thought I should give my
4:47
brother a chance to play the game.
4:49
Instead, he got super frustrated and I
4:51
was even more frustrated afterwards when I
4:53
mentioned, and was more frustrated afterwards when
4:55
I mentioned that I had a combo
4:58
available that would have locked him out
5:00
of the game. For the magic players
5:02
out there, they actually put it in,
5:04
which is, it's ghost chieftain spirit kindred
5:06
and the combo loop yeah is Jose
5:08
the morning star to deny them any
5:10
untapped yeah they never minutes down for
5:13
a shout out to your say the
5:15
morning star that they could have deployed
5:17
my intentions were to show him a
5:19
good time but I failed spectacularly does
5:21
that make me the sinkhole I'm gonna
5:23
weigh in immediately okay yeah you are
5:26
a mild sinkhole for playing this deck
5:28
as a training tool even if they
5:30
are well balanced I guess you have
5:32
to teach someone commander at some time.
5:34
But I don't think, I don't think
5:36
infinite combos are good for a learning
5:39
thing. I think that's more like, hey,
5:41
I've got two decks with lots of
5:43
creatures in mass pump, right? You know?
5:45
Yeah, no, I think I'm with you
5:47
there in the sense that like. So
5:49
I taught my partner how to play
5:51
through commander and I regret it immensely
5:54
Because I genuinely think that like I
5:56
mean we don't see them as many
5:58
as much anymore. Does what's even make?
6:00
intro packs. So nowadays we have jumpstart
6:02
which seems like the thing that most
6:04
people have some access to or is
6:07
around the most to be like hey
6:09
new player just just grab two of
6:11
these and we'll jam like 10 games.
6:13
Foundations has a bunch of jumpstart and
6:15
a bunch of like introductory player stuff
6:17
like have like cats and a vampire
6:20
deck. There's tons of stuff in foundations
6:22
for new players. I will note that
6:24
actually I think Spiderman. When Spider-Man comes
6:26
out later this year, they are going
6:28
to be bringing back the 30-card intro
6:30
decks that is what hooked us all
6:32
back into the state. Very sick. Years
6:35
ago? All right. I was surprised if
6:37
those convention packs too have been floating
6:39
around like regularly, like I don't know
6:41
for sure, but I wouldn't be surprised.
6:43
Yeah, I went to unplugged, and there
6:45
was a... like a like a full
6:48
like booth with like couches and stuff
6:50
and they had like a video playing
6:52
that you could learn how to play
6:54
magic and it was pretty full. Like
6:56
people were still kind of, yeah, checking
6:58
out in that space. Yeah, like I
7:01
don't know if Watsy has or regularly
7:03
been sending a booth to things like
7:05
the the game DevCon or something like
7:07
that, but any of these like bigger
7:09
cons that are kind of in the
7:11
gaming sphere at all, then if like
7:14
there's a magic presence at all, typically
7:16
that team has access to like, even
7:18
if they're old, they still are like
7:20
putting out these intrepack decks. Yeah. I
7:22
actually don't want to blame you for
7:24
using Commanderender decks for using Commander decks
7:26
to teach your brother how to teach
7:29
your brother how to play. think sure
7:31
it's obviously easiest if you have jumpstart
7:33
or intro packs or curated X you
7:35
made of like just the basics and
7:37
mostly vanilla creatures or land or whatever
7:39
but if all you had was these
7:42
two commander decks and like you're on
7:44
a trip you're on a family vacation
7:46
or something or you're like you know
7:48
trapped skiing and it's raining or something
7:50
and you have you just have time
7:52
and you have whatever resources you have
7:55
you want to teach your friend or
7:57
your brother how to play magic I
7:59
can't blame you for that but The
8:01
question of whether to let someone win
8:03
their first couple games, I think that
8:05
was the first sort of like, am
8:07
I the sinkhole for doing that? And
8:10
I think that's a really interesting and
8:12
nuanced question. I don't think you're necessarily
8:14
the sinkhole for letting your friend or
8:16
your partner or your brother win their
8:18
first. game or one of their first
8:20
few games of magic because I think
8:23
getting to win a game of magic
8:25
is an important sort of like milestone
8:27
that you really want them to have
8:29
and some people I think will just
8:31
you gotta you gotta it's nuanced right
8:33
you've got to know the person a
8:36
little better or make a guess about
8:38
it. If you know that they're the
8:40
kind of person that might not ever
8:42
play again if they don't win their
8:44
first game, then sure, yeah. And I
8:46
think those people are out there, right?
8:48
So it's like, now you're in a
8:51
choice of evils, right? Because obviously it's
8:53
not ideal to let someone win, to
8:55
pretend that you didn't have it, you
8:57
know, so that they can win the
8:59
game. But it's like, you know, greater
9:01
good scenario. It's like a wrath of
9:04
con situation. That's not it. Search your
9:06
spot. Search your spot situation. My concern
9:08
is not that they let the person
9:10
win because honestly when you are teaching
9:12
someone how to play magic, how to
9:14
play some magic and stuff like that,
9:17
and as the person who's good at
9:19
playing magic, you have to play suboptimally
9:21
and slowly to give the other person
9:23
a chance to figure out what's going
9:25
on. Especially if you do have a
9:27
more powerful deck that does have this
9:29
kind of like, like, carador, thing going
9:32
on. That's not beginner magic, right? So
9:34
you're going to like make bad choices
9:36
because you want them to see more
9:38
and take more game interactions because your
9:40
point is not to win. Your point
9:42
is to teach and you often teach
9:45
by example. So, however, telling the person
9:47
afterwards that you had it, that moves
9:49
you firmly into single things. You have
9:51
to lie. You have to lie your
9:53
butt off. I agree. I agree. needed
9:55
to combo off in your game of
9:58
magic where you're teaching your brother how
10:00
to play so badly that like then
10:02
when you didn't do it you had
10:04
to tell them that you could have
10:06
done it that sinkhole territory you had
10:08
to I still had all these like
10:11
I honestly don't even think you're the
10:13
sinkhole if you would just yose locked
10:15
them and been like okay so now
10:17
in the game what's happening is I
10:19
can keep using yose every single turn
10:21
and keep you from untapping but we
10:23
can play it out your stuff's all
10:26
tapped you don't get an untapped step
10:28
step step step step step go Okay,
10:30
you can't do anything. Okay, my turn
10:32
all the time. You know what I
10:34
mean? That's fine. You can still play
10:36
that out. And like, that's part of
10:39
magic. That's a real part of magic.
10:41
So I think even showing them that
10:43
in their first game, if you, unless
10:45
you think like, they won't be able
10:47
to handle this, like, and you should
10:49
just consider whatever, or you should like
10:52
try to engineer so they win, that's
10:54
fine. But there's never a right time
10:56
to be like. Well, so you know,
10:58
not only did I beat you, I
11:00
could have beat you so much worse.
11:02
Right, like they won the game, but
11:04
they didn't combo off, but then they
11:07
told them that they had the problem.
11:09
So, it's like, I don't fault you
11:11
for winning the game. And I also
11:13
don't fault you for not calling me.
11:15
Oh, no, wait. Sorry. Oh, sorry. Let
11:17
me clear. Okay. The board was pretty
11:20
one-sided. I deliberately didn't win the game.
11:22
Okay. Because I thought my brother, I
11:24
should give my brother a chance to
11:26
win the game. Okay. So either way,
11:28
I actually think either way, choosing to
11:30
win or lose your first game against
11:33
someone, it's fine. in a perfect world
11:35
I think everybody just plays the game
11:37
normally because that gives people the most
11:39
chance to like know what what it
11:41
is to play magic and you don't
11:43
have to steal someone's first win from
11:45
them right yeah because some the the
11:48
fair counter argument is like well I
11:50
want if I win for it to
11:52
be real right and I want to
11:54
really feel like I won the game,
11:56
but I don't want to be panned
11:58
too. I don't want to be lied
12:01
to and panned to. I'm the kind
12:03
of person that, like, if I lose
12:05
in a game that I'm learning and
12:07
whatnot, I go, okay, I see where
12:09
I messed up, and now I'm like,
12:11
I have a fire in my belly
12:14
to like, to learn more and beat
12:16
them. You don't want to be, you
12:18
don't want a fake win, to pump
12:20
your ego. And then I also think
12:22
it's fine to combo or not. You're
12:24
still not the sinkhole if you went
12:27
for the combo or if you didn't
12:29
go for the combo. It's just the
12:31
still had all these. Yeah. It's just
12:33
the still had all these that's a
12:35
sinkhole move. So if I could weigh
12:37
in, if you were doing anything that
12:39
my character would do on Friday nights,
12:42
you are the sinkhole. because like my
12:44
character is an absolute a little bit
12:46
of a magic DJM I am a
12:48
jerk yeah sound is speeding lights lights
12:50
on yeah have you don't your sinkhole
12:52
personality yeah okay great your costume looks
12:55
good let's go yeah yeah yeah so
12:57
I think I think I think I
12:59
would I would I agree there it's
13:01
like I would I would agree there
13:03
it's like I think I think you're
13:05
in the clear and I and I
13:08
would I will say that with how
13:10
commander is nowadays it's probably it is
13:12
a more accessible way to I think
13:14
invest someone in magic but I think
13:16
that like yeah jumpstart and like initial
13:18
intro pack stuff is really good just
13:20
just to learn the basic mechanics and
13:23
stuff or just download arena on your
13:25
cell phone sure have them have them
13:27
do sparky's quest 2025 and you know
13:29
and then you can move into commander
13:31
if you were like trapped in the
13:33
cabin you don't have internet or whatever
13:36
you can even take the commander deck
13:38
and just like cut it down to
13:40
60 cards where you're like this is
13:42
the simplest version like I like that
13:44
or 50 or whatever it is just
13:46
like take out take out that infinite
13:49
combo take out any cards that are
13:51
just like all words yeah and then
13:53
just like try to make a deck
13:55
that's like lands and some stuff and
13:57
that you know what that is two
13:59
kitchen table magic decks to learn magic.
14:01
Yeah, I mean that that's we we
14:04
play a lot of T's different Tc
14:06
G's and stuff like that here and
14:08
a lot of it is either we
14:10
play with the starter decks or it's
14:12
a curated sort of experience and I
14:14
think you kind of have to do
14:17
that with that's what I feel like
14:19
one of the hardest things about Tc
14:21
G's nowadays is like you got to
14:23
curate the new player experience and find
14:25
ways to on board onto it right
14:27
and stuff so yeah well there you
14:30
go all right done and dusted I
14:32
think we're I'm feeling good with that
14:34
one. Oh yeah, we all agree. Great.
14:36
Well, why don't we, why don't we,
14:38
why don't we scoot on to Mike's,
14:40
Mike, wrote in and, and did he
14:42
say, hey I had this great idea
14:45
for a podcast and then Lodinger to
14:47
here on Ripped Me On. Hey guys,
14:49
big fan, really disappointed. Mike, we're keeping
14:51
everyone else anonymous except for you. Yeah,
14:53
I guess, yeah, yeah, yeah. All right,
14:55
so, from the discordord. One of my
14:58
own stories here is at my old
15:00
LGS in another city. The regular thing
15:02
happens where, oh they really paints a
15:04
scene, okay? I feel, I feel immersed
15:06
in this. The regular thing happens where
15:08
you see folks, oh God, I turn
15:11
this into edit mode, no we're good,
15:13
where you see folks at the LGS,
15:15
someone's got a table and a couple
15:17
of seats open, so my friends and
15:19
I asked to join. Eventually, we found
15:21
a fourth and we got all of
15:24
our stuff out and ready. The original
15:26
guy, who he sat down with, at
15:28
the table, breaks out his deckbox and
15:30
pulls his deck out. Sleeves are Chandra
15:32
and Lilliana making out in front of
15:34
a fireplace. Uh-huh. Look, you do you,
15:36
bud, but kids shop at this place
15:39
and you don't need to be a
15:41
capital, you don't need to be capital
15:43
H warned up in all aspects of
15:45
your life. That said, I let it
15:47
slide, the cards will be face up
15:49
anyway. This guy then unrolls his play
15:52
mat and it makes me uncomfortable. It's
15:54
an anime representation of an underage schoolgirl.
15:56
I don't want to say too much
15:58
except while there are no acts depicted.
16:00
This is definitely inappropriate. I spoke up
16:02
and offered a play mat of mine.
16:05
to lend the player, expressing that I
16:07
would feel more comfortable not seeing the
16:09
play mat he brought much longer. It
16:11
began to fill me with anger. I
16:13
was a little heated and firmly asked
16:15
him again to not use that play
16:17
mat. When he refused, I offered an
16:20
ultimatum. Either he plays another play mat
16:22
or I moved to the play mat
16:24
or I moved to another table and
16:26
found a fourth pretty easily. I told
16:28
the staff about the play mat and
16:30
the employee said they'd have to wait
16:33
for their manager to make a decision.
16:35
Another group arrived and similarly someone expressed
16:37
discomfort with the playmate and excused himself
16:39
while the other two reluctantly moved forward
16:41
with the game for a three pod.
16:43
Management then asked him not to use
16:46
the play mat in the store, but
16:48
the thing is, I want to say
16:50
everyone can express themselves around magic and
16:52
that's fair, but there are some lines
16:54
I wouldn't cross for some, but there
16:56
are some lines crossing I find intolerable.
16:58
Am I the sinkhole? Absolutely not. Yeah.
17:01
This is in sinkhole territory. No, this
17:03
is, I mean, like, I think you
17:05
I think you said it right in
17:07
your letter, Mike. You don't have to
17:09
be capital age horned up in every
17:11
aspect of your life, especially not when
17:14
you're at an LGS. And kids could
17:16
come in or nobody in this seems
17:18
like they were underage, but literally two
17:20
separate people. rise off that play mat
17:22
and pulls it out to make people
17:24
uncomfortable because they are 100% horned up
17:27
and get off on that stuff. Kick
17:29
them under the table. Yeah. I mean,
17:31
kick them under the table. I mean,
17:33
there's a difference. There's a difference between
17:35
being like. Judge!
17:37
There's a difference between being sex positive
17:39
and like, sexed up all the time,
17:42
you know? Sex uncomfortable. Yeah, I don't
17:44
know. You can't really be, I mean,
17:46
you can say one thing about the
17:49
Chandra and Liliana making out. Also Chandra
17:51
and Liliana? That's literally not even the
17:53
pairing. That's true, yeah. It'd be, you'd
17:55
feel a little. different if it was
17:58
Nysa and Chandra but still. Yeah Nysa
18:00
and Chandra I've been like oh tasteful.
18:02
I mean if someone had like the
18:05
sleeves of Nysa and Chandra making out
18:07
and it's that classic pose of Betty
18:09
and Veronica making out like that that
18:11
scene but done up in as Nysa
18:14
and Toronto I don't have a hard
18:16
time saying anything. Oh tasteful. But if
18:18
the mat you look at the mat
18:21
and you're like I don't know if
18:23
that person's an adult like that's a
18:25
pretty hard line for most people as
18:27
it. you know, O.P. is telling the
18:30
story, it's like, they didn't, you know,
18:32
they weren't really rude to this person.
18:34
They were just like, look, it makes
18:37
me uncomfortable. I don't want to be
18:39
at the table myself if you insist
18:41
on playing on that mat. It's a
18:43
little bit of an extrapolation of who
18:46
the person is, too. You know, it's
18:48
like, if I see somebody who is
18:50
going to like, Probably miss some social
18:53
cues within this like this game of
18:55
commander and stuff and I don't know
18:57
if I'm gonna be able to vibe
18:59
with that Yeah, why am I I'm
19:02
just gonna keep having to work to
19:04
kind of forgive you at higher and
19:06
higher levels Yeah, he said like the
19:09
sleeves may be a little bit uncomfortable
19:11
But then the cars we face up
19:13
anyway, but you don't know that he
19:15
doesn't have all the altars like even
19:18
worse scenarios in the car. It has
19:20
such high potential to become the like
19:22
going home for Thanksgiving with your ultra
19:25
conservative the commander game where they're gonna
19:27
like drop something and then you're just
19:29
gonna be like ha-ha yeah I will
19:31
also point out you're playing commander with
19:34
this person they're already trying to like
19:36
there is zero chance that they have
19:38
pulled out this play map before and
19:41
it has not pissed people off totally
19:43
because the fact that two people got
19:45
pissed off in this time span of
19:47
this anecdote, right? And the fact that
19:50
they're like, no, I'm going to, and
19:52
they were like putting their foot down.
19:54
So other people have said this to
19:57
them before. So they are obstinate and
19:59
defiant and are looking to make other
20:01
people uncomfortable. They're playing stack. Yeah, I
20:03
would have loved to know what deck
20:06
they were playing too. That's relevant information
20:08
to the question. It's the you say
20:10
lock guy? Yeah. It's not. It's not.
20:13
But the point being this person this
20:15
person is a jerk And I will
20:17
say Mike said that he got a
20:19
bit heated in his story I think
20:22
I would too obviously because we had
20:24
Nelson being what the hell is wrong
20:26
with you Kathleen earlier Right, but like
20:29
I just think that we are as
20:31
a society too polite to people who
20:33
are obviously up to malfeasance Totally this
20:35
person just wanted to go and rile
20:38
people up and make people uncomfortable and
20:40
then hopefully win a game of commander
20:42
on angles Yeah Yeah, that's fair. Yeah,
20:45
screw that guy. Everybody walks into the
20:47
LGS thinking I'm gonna have fun play
20:49
magic And it's gonna be a relaxing
20:51
chill enjoyable day for me And so
20:54
it's like that part of your brain
20:56
I think is on the opposite corner
20:58
from the part that's like on the
21:01
opposite corner from the part that's like
21:03
wait. Am I being treated fairly? I
21:05
need to stand up for myself and
21:07
those around me You know what I
21:10
mean like I need to make sure
21:12
that I'm not just being trampled people
21:14
off Yeah, like I mean everybody, honestly
21:17
I think it's super cool because I
21:19
don't get to go to the LGS
21:21
as much as I would like to,
21:23
right? And the idea that someone, that
21:26
a group of people walk in, they
21:28
see someone looking for a game and
21:30
you're just able to sit down and
21:32
stuff like that, like we should really
21:35
be endorsing that. And if you're, it's
21:37
just have to not be a weirdo.
21:39
Not the, you're in the clear there.
21:42
Okay, we got a couple short ones
21:44
here, so Graham went through this and
21:46
did a little bit of curation. And
21:49
I read this one and I think
21:51
it's actually just very funny. So I'd
21:53
love to get everyone's take here. So
21:55
this comes from our discord. So. We're
21:57
playing Commander. It seems like a lot
21:59
of these are gonna be Commander. Oh
22:01
yeah, that makes sense. Almost certainly. I'm
22:03
playing a list someone else put together
22:06
riffing on Graham's Bear Force One, a
22:08
eulodec, on like turn two or three,
22:10
I play collective voyage. If you're not
22:12
familiar, collective voyage is a one mana
22:14
sorcery from the everybody gets to put
22:16
mana into it kind of cycle. I
22:18
think it's called like join forces or
22:20
something. So yeah, it's one mana sorcery,
22:23
join forces. Starting with you, each player
22:25
may put any amount of mana into
22:27
this and then basically every player gets
22:29
to go grab X basics. I love
22:31
this card. Really neat card. I put
22:33
it in a lot of decks. It's
22:35
fun for everybody. Yeah, I think so.
22:38
Well, and here we go. I and
22:40
another player dump in enough manner such
22:42
that X ends up being five basic
22:44
lands. So, Lands for everybody. Yeah. So
22:46
both of us go and grab five
22:48
basic lands. Another person grabs around three.
22:50
And the last person fails to find.
22:52
Okay, well, no basics in your deck.
22:55
Not running any basics in their deck.
22:57
Path exile, these are cards. Yeah, yeah.
22:59
The person then said very quickly after
23:01
that they conceded before getting to do
23:03
much of anything. Is this just a
23:05
consequence of deck building or was I
23:07
the sinkhole here? I did feel bad
23:09
about the player not just not getting
23:12
to play at all. Not the same
23:14
hole. Not the same hole. You were
23:16
playing Magic. They built a deck with
23:18
no basics. Yeah, and I know the,
23:20
we have friends who don't put basics
23:22
in their commander decks. Tellsons sometimes. You
23:24
know, some people don't put basics in.
23:27
I always have like 20 basics in
23:29
my commander decks. But the point being,
23:31
what's he made this card for a
23:33
reason? Your deck cares about everybody getting
23:35
land. And realistically, and I would say
23:37
90% of games. someone's gonna get at
23:39
least two or three basics off this.
23:41
Yeah. I don't think you need to
23:44
feel bad. There are so many cards
23:46
that the drawback is like, like path.
23:48
you know you get to you get
23:50
to just kill something and then someone
23:52
goes they get to go grab a
23:54
basic but it's like between that there's
23:56
all like the ghost quarter yeah style
23:58
effects there's there's this card I like
24:01
running veteran Explorer there's like in my
24:03
different ghost quarters you can play yeah
24:05
exactly demolition feel like all these ones
24:07
right you you you gotta put basics
24:09
in your yeah at least one even
24:11
if you're playing five color Sure. One
24:13
of each. That's all you need. Yeah.
24:15
I would agree. Or initiative. Yeah? Initiative
24:18
exists in things, right? Like so many
24:20
things tell you to go grab basis.
24:22
You know, the list goes on. You
24:24
know that. we could keep going with
24:26
how many reasons there are to play
24:28
basics. The thing is taintipack exists too
24:30
and sometimes there's a good reason not
24:33
to put any basic lands in your
24:35
own deck from a deck building perspective.
24:37
But you know for sure it was
24:39
a choice. It was their choice and
24:41
so the player who didn't have any
24:43
basics is grumpy and just wants to
24:45
go next. I would say though that
24:47
like even if you're in that situation,
24:50
say like everybody else gets five basic
24:52
lands out of their deck and you
24:54
get none. So you're like... in the
24:56
Stone Ages and they're already casting bombs.
24:58
The reality of Commander is that like,
25:00
you're not out of that game until
25:02
you're out of that game. Like you
25:04
might just be like, well, okay, I'll
25:07
play my second land and cast a
25:09
Zauria Signet, go, and then they're like,
25:11
cool, cultivator, Colossus, or whatever, you know?
25:13
Like, that can happen, and like... you're
25:15
still a player in that game because
25:17
it's just how commander is like as
25:19
long as you can do anything then
25:22
you threaten to kind of like imbalance
25:24
someone else's move or you could surprise
25:26
someone or you could just make one
25:28
person's life a little harder and all
25:30
those things matter, like they're crucial to
25:32
winning games matter. Yeah, commander's also a
25:34
multiplayer format and that does have this
25:36
sort of self-correcting politics aspect, especially when
25:39
you're playing with people you don't know.
25:41
Yeah. Because I'm assuming that you didn't
25:43
know that this person existed or what
25:45
their deck list is when you made
25:47
your deck, because that's ridiculous to assume,
25:49
you know. and you didn't know this
25:51
person need to know what they'd be
25:53
like and so you know you're probably
25:56
not going to play commander and say
25:58
oh wow every this this player is
26:00
super behind compared to everybody else i'm
26:02
gonna pick on them probably not if
26:04
you don't know this person you'll probably
26:06
leave them alone and attack the people
26:08
with threats there's a very good chance
26:10
that person wins the game actually I've
26:13
been doing this a lot and I
26:15
think we started to actually do it
26:17
on camera too where if it's like
26:19
home or into the bush or whatever.
26:21
That's a game winning strategy too. For
26:23
sure. You're gonna have an easy time
26:25
pulling off because your next several turns
26:28
are gonna be super short. And you're
26:30
gonna have an easy time pulling off
26:32
because your next several turns are gonna
26:34
be super short. And you're gonna barely
26:36
have anything else. We also play in
26:38
a way to where I've been doing
26:40
this. Go grab. Well, you draw a
26:42
land. We do say go grab a
26:45
land. Yeah, we do say go grab
26:47
a basic which they could not do.
26:49
So I don't know what you do
26:51
in the scenario. Put a land. Go
26:53
grab a dual land. Yeah, whatever. I
26:55
mean, that's important to remember that you
26:57
that this is not. you know super
26:59
competitive it's commander there's no stakes it's
27:02
just for fun and if somebody's not
27:04
having fun you can change the game
27:06
but i think that they should put
27:08
some at least a couple basics in
27:10
their deck the other thing too i
27:12
want to highlight on even if that
27:14
doesn't happen say they don't win the
27:17
game so they don't cast a spell
27:19
that matters three turns later say all
27:21
that would happen to them is that
27:23
they like miss their next land drop
27:25
they have like literal zero resources they
27:27
watch the rest of the rest of
27:29
the game and then lose that can
27:31
still be kind of fun for the
27:34
player that's losing because that moment happened
27:36
where the collective voyage for five dropped
27:38
kind of early and you're like, lull,
27:40
I didn't put any basics in my
27:42
deck. You know what I mean? Like
27:44
if you just have the right attitude,
27:46
you can still enjoy. Yeah. Yeah. Like
27:48
that spell happens. Yeah. Like that spell
27:51
happens and you're like, I don't have
27:53
any basics. And then right behind you,
27:55
you hear anyone want to want to
27:57
be a fourth? That's different, but I
27:59
don't think you need to be grumpy
28:01
about it. I think that, yeah, I
28:03
think what we've actually determined is you,
28:05
you, the, the, the, the O.P. is
28:08
not a sinkhole at all. No, it's
28:10
not a sinkhole. And I don't even
28:12
think the person who conceded is necessarily
28:14
a sinkhole, but I do think it's
28:16
worth taking a little bit of a
28:18
shift on what's important to them in
28:20
commander, a lot, this was during. the
28:23
pandini times where we were playing commander
28:25
and Nelson cast yokel hops and I
28:27
was I know yes yeah yeah no
28:29
Nelson cast yokel hops in a commanding
28:31
game which is to destroy everything every
28:33
chairman's for planes walkers yes yeah but
28:35
I was playing a Sun Forger deck
28:37
and I grabbed a Boros charm which
28:40
gave all my stuff indestructible. So everyone
28:42
lost all their stuff and I lost
28:44
nothing and we were like let's shuffle
28:46
up for the next game and I
28:48
was like oh no we should keep
28:50
playing or whatever and you're like okay
28:52
and then it didn't occur to me
28:54
that everyone had lost their things and
28:57
that to me is just a hilarious
28:59
thing it's like you just go cool
29:01
that person won or whatever let's shuffle
29:03
up and go again and go again
29:05
yeah but yeah it's just a paradigm
29:07
shift a paradigm shift a paradigm shift
29:09
a little bit a little bit a
29:12
little bit I think in those situations.
29:14
You too. Oh I was going to
29:16
say I have a very healthy attitude.
29:18
Right and you can have that as
29:20
well you know and hopefully you know
29:22
the person who who scooped on turn
29:24
three will grow as a player I'm
29:26
sure they will and that this it
29:29
aspirational attitude about magic not even getting
29:31
better at winning it magic but if
29:33
you could just get better at enjoying
29:35
magic that's something you can improve about
29:37
yourself. Great right so not the sinkhole.
29:39
I got a really interesting one here.
29:41
and we're actually busting out a commander.
29:43
Okay. This one comes from our Blue
29:46
Sky, he responded on Blue Sky. All
29:48
right, playing round one of a pre-release,
29:50
and they're in game three. I've got
29:52
an agro deck, and my opponent has
29:54
a slower deck. We do not have
29:56
a. of time left in the round,
29:58
maybe about 5 to 10 minutes. After
30:01
sideboarding, my opponent then starts to shuffle.
30:03
Then mulligans, and shuffles a lot again.
30:05
After quite a bit of time, I
30:07
tell them that they have shuffled enough.
30:09
But they said they want to shuffle
30:11
more. I really feel like they were
30:13
intentionally stalling for time, knowing that their
30:15
slow deck could never be able to
30:18
win with the time left in the
30:20
round, but I could. Am I the
30:22
sinkhole for commenting on their amount of
30:24
shuffling? No. Not really, but I want
30:26
to tell people to call a judge.
30:28
So, stalling is cheating. If you think
30:30
your opponent knows how much time is
30:32
left in the round and is trying
30:35
to prevent themselves from losing by just
30:37
making their game actions take longer, that's
30:39
cheating. And if you suspect it, and
30:41
you will, sometimes, you should call a
30:43
judge. You shouldn't have to try to
30:45
parry Mason your way into trying to
30:47
win the round or get the person
30:49
like, you know, kicked out of the
30:52
tournament by yourself. That's the judge's the
30:54
judge's job. if the judge comes over
30:56
and says, no, they're fine, they were
30:58
doing a fine pace of play, then
31:00
you feel better as well. You'd be
31:02
like, okay, yeah, I was nervous, I
31:04
was like worried, I was in my
31:07
head about trying to win this match,
31:09
and I focused on that, and like,
31:11
I'll get over it. You know what
31:13
I mean? That's so bold of you
31:15
to assume that everyone's so as well
31:17
adjusted as you know and else. Well,
31:19
it would piss a lot of people
31:21
off if they were like my opponent's
31:24
slow playing and they came by and
31:26
the judge was like, hey, they're just
31:28
doing it normally. I think they'd be
31:30
like either angry or like a gassed
31:32
and very embarrassed. Really? Okay, fair enough.
31:34
That's possible. But then what? You know
31:36
what I mean? It's like, it's the
31:38
judge's ruling. Yeah, the judge, I mean,
31:41
no, I agree with you entirely. If
31:43
you think somebody's doing something, don't start
31:45
an argument and don't be like getting
31:47
annoyed at them. Just call a judge.
31:49
And realistically, I think if somebody is
31:51
like shuffling and mulligan and you're shuffling
31:53
multiple times, I think you can say
31:56
you've shuffled enough, let's get a judge
31:58
over here and start our game, please.
32:00
just win you still want to win
32:02
that match it's better for you if
32:04
the match ends it not being a
32:06
draw if it's a draw a whole
32:08
tournament watches your slow deck and thinks
32:10
you're a slow player and like they
32:13
gear up to play differently against you
32:15
and like their expectations about you as
32:17
a person are changed and all all
32:19
this stuff and like it's just you
32:21
still win three matter victory points if
32:23
you win the match and only one
32:25
if it goes to time like that
32:27
The game is already structured to try
32:30
to incentivize you to finish that match.
32:32
And if you are playing slower, just
32:34
trying to play so perfectly that you
32:36
never make a mistake, stop that. That's
32:38
not magic. Magic tournament is a time
32:40
constraint game. Think of it less like
32:42
chess and more like... I'm not struggling
32:44
to think of the perfect other example,
32:47
but like Starcraft or Mario, you know
32:49
what I mean? Like there's a certain
32:51
amount of time you have to make
32:53
these decisions, they're not all going to
32:55
be correct. Not even the pros. The
32:57
pros don't play perfectly when they're up
32:59
there either, and they have more time,
33:02
but they still have to make decisions
33:04
within a reasonable amount of time. Right.
33:06
So you're saying that it is like
33:08
better EV for you, even if you're
33:10
worried about losing, to try and play
33:12
it out to win. Rather than just
33:14
force to force to draw to go
33:16
to time absolutely you're not winning the
33:19
tournament if you go to time and
33:21
don't finish the match Any amount of
33:23
things can happen to like you shuffle
33:25
up real quick roll down. Maybe your
33:27
opponent has to mold to like four
33:29
or five like to four right? They
33:31
might miss their third land. Yeah, and
33:33
you just win like you don't need
33:36
to play a control you just have
33:38
a four four and turn four and
33:40
then you attack them with it limited
33:42
games can be done extremely so fast
33:44
Your opponent doesn't play anything till turn
33:46
four and you played on turn two
33:48
on the player or whatever and you
33:51
just beat them down with this grizzly
33:53
bear for like the first little bit
33:55
right like another thing that happens to
33:57
like this happened to me before where
33:59
it's it's round three or it's game
34:01
game three in the round there's not
34:03
a lot of time left, but you're
34:05
just so zoned in thinking about all
34:08
of the variables of the round and
34:10
your own deck and thinking about your
34:12
plan and thinking about what you're gonna
34:14
match up with what you're just thinking
34:16
about magic and you kind of just
34:18
zone out and you kind of just
34:20
zone out and you shuffle your deck
34:22
like 25 times and you don't know
34:25
it and your opponent says hey I
34:27
think you've shuffled enough they're probably right
34:29
I got a slow play warning at
34:31
a last chance PTQ and it was
34:33
the same time as my opponent we
34:35
both just were like mullining to six
34:37
after not wanting our sevens and we
34:39
both were just told like that's enough
34:42
shuffling you guys need to put it
34:44
we'll just like put our decks down
34:46
because we had like zoned right out
34:48
yeah I think in these situations it's
34:50
just it's like you can just completely
34:52
remove any onus of like being a
34:54
dink to just do what you said
34:57
like go Hmm, I think they've been
34:59
shuffling for a little long time. We've
35:01
only got five minutes. You could mention
35:03
it, I think, and be like, hey
35:05
man, uh, we've only got like five
35:07
minutes left. Can we get going? And
35:09
they're like, no, I would like to
35:11
shuffle more than I go. Okay, then
35:14
I'm gonna call a judge just to
35:16
watch the game and make sure. Like
35:18
you can just completely remove yourself from
35:20
any onus of like blame, I think.
35:22
And if you've never done this, it.
35:24
It's like. Nope, that's why we have
35:26
judges. The judge might not have time
35:28
to do that too, or they might
35:31
be able to watch it for like
35:33
30 seconds, then they have to leave,
35:35
take a call, or there might not
35:37
be enough judges for you to get
35:39
there, like every tournament's different, but asking
35:41
does not make you the single for
35:43
sure. Yeah. Yeah, I think, yeah, I
35:46
mean, I can definitely see that. I
35:48
don't think anyone's necessarily the single here.
35:50
You're definitely not a single for asking
35:52
them to stop shuffling as much as
35:54
much. Yeah, none sinkhole here, I don't
35:56
think. None sinkhole, just emotions because everybody
35:58
wants to win. Sure. Yeah. Emotions,
36:00
okay. Yeah. I don't experience them,
36:03
but I'm told that they're
36:05
powerful. Remember emotions. I'm
36:07
like one of the least
36:09
empathetic people in the universe. Yeah.
36:12
I don't, you have empathy for
36:14
the things that matter. Evil schemes.
36:16
Exactly. Yeah. All right, not the
36:19
sinkhole here. I have, this one's
36:21
really interesting because I think
36:23
it comes up with us a
36:25
lot because we're a bunch of friends.
36:28
This is a drafting. Okay. Related
36:30
one. Wow. Two non-commandments. Yeah. Yeah.
36:32
All right. So. Everybody. Everybody. I
36:34
want you to take your mind
36:37
back in time to when a
36:39
coria came. It was pandemic. It
36:42
was pandemic time. Yeah. Yeah. So
36:44
remember the vibes that you were
36:46
in during that. They drop companion
36:49
on this. Yeah. So for a
36:51
coria. This comes from Blue Sky,
36:54
thank you for reaching out there.
36:56
For Echoria, just before lockdown hit
36:58
or during relaxation, I don't
37:01
know, or like, oh when things were
37:03
relaxing, they said, I don't know, Australian
37:05
politics were weird during that time, so
37:07
now we know where they're from. We
37:10
got together as a friend group to
37:12
draft. We had one player who usually
37:14
gets all the blue cards because he's
37:16
a good blue player and the others
37:19
don't really prioritize picking them generally. I
37:21
jokingly said before the draft that I'd
37:23
be forcing blue. So everyone would have
37:25
a chance against him. Obviously not with
37:28
the intention of actually doing it as I'm
37:30
not a great blue player. I ended up
37:32
opening shark typhoon pack one. and another blue
37:34
limited bomb in pack three. So I actually
37:36
ended up in blue. Now he didn't complain
37:38
as I ended up having an actual deck
37:41
for it, but looking back, it kind of
37:43
feels like a dick move by me. So
37:45
am I the single? This one's so
37:47
interesting. This one's interesting because we do
37:50
this shit all the time on Friday
37:52
night favorite. Even blue too. Usually like
37:54
if I'm guilty of it. If I
37:56
sit down and Adam's not at the
37:58
table, like he hasn't been playing much.
38:00
magic lately I'm like okay should I
38:02
just plan to be the blue drafter
38:04
yeah because it's blue as well as
38:06
like the the color that tends to
38:08
be flooding the F&M or the Friday
38:10
night paper I well I yeah I
38:12
if I see Cameron I'm like I
38:14
don't know if I want to play
38:16
is it or demure you know I
38:18
don't know if I'm gonna even look
38:20
at those cards because I think I
38:22
think we have a Players do have
38:24
a tendency to gravitate towards their favorite
38:27
colors in draft. Not always though, I
38:29
think we're better than that. I try
38:31
to pick what's open. Me too. I
38:33
usually end up in white in draft,
38:35
which is not one of my favorite
38:37
colors, but I find it tends to
38:39
be open. And so maybe that's other
38:41
people prioritizing the red and the blue
38:43
and the green at the group, but
38:45
I don't even notice, because I'm just
38:47
like, I don't know, I've seen this
38:49
third uncommon go by, that's probably a
38:51
sign. Every other color has like a
38:53
limited game plan that's usually pretty easy
38:55
to figure out from opening the packs.
38:58
But blue can go a few different
39:00
ways. And so knowing what a good
39:02
blue deck in a limited format is
39:04
usually requires you have played that limited
39:06
format at least once. And a bunch
39:08
of the drafts we do were on
39:10
that set for the first time, right?
39:12
Yeah, I feel like I definitely so
39:14
I definitely have gotten better at pivoting
39:16
over as time has gone on, but
39:18
I tend to not. I if unless
39:20
if my rare in pack one pick
39:22
one which is different now because we
39:24
have the play boosters so it's actually
39:26
gives you a little bit more options
39:29
but if my rare is is super
39:31
playable balmy whatever I'm like if it's
39:33
like this red rare I'm forcing red
39:35
for that whole draft. That's just staying
39:37
on target, right? Because you're sending the
39:39
signal that I'm taking the red rarer
39:41
and then you start taking red other
39:43
good red cards to support the good
39:45
rarer that you've gotten. And before long
39:47
you are forcing red because you're picking
39:49
red because you're forcing red because you're
39:51
picking up the red cards and before
39:53
long you are forcing red because you're
39:55
picking. it means you're coming to the
39:57
table with the plan before you've seen
40:00
any of the cards. You're like, I'm
40:02
gonna be triple gate crash boros and
40:04
I'm gonna take mugging over domry raid
40:06
because I am not going to put
40:08
any forest in my deck yeah you
40:10
know and so it's like that's forcing
40:12
is where you're taking like the bad
40:14
cards from a color and just saying
40:16
like it doesn't matter I mean to
40:18
take the bad cards the good cards
40:20
will come later in pack three once
40:22
I've like let everyone know that their
40:24
attempts to draft this color are going
40:26
to dry up completely yeah so setting
40:28
that precedent I think before the precedent
40:31
I think before the draft and I
40:33
think so many of many of I
40:35
guess of it on Friday Night Paper
40:37
Fight where we're like, we'll jokingly be
40:39
like, I'm forcing Boros, right? And I
40:41
don't think any of us ever necessarily
40:43
takes them seriously, and I don't think
40:45
anybody maybe in this situation did. There
40:47
might be a small implant though, when
40:49
I've heard someone say that, that like,
40:51
if someone's like, I'm gonna be going
40:53
mono red, that I like, look less
40:55
at the red cards. I don't think
40:57
I super do, but... Maybe in this
40:59
instance, like that happens. Yeah. Can I
41:02
say, I think if you're in the
41:04
kind of friend group, where you can
41:06
jokingly announce, I'm forcing blue before the
41:08
draft starts, especially in result to, to
41:10
say that you're spiting someone else in
41:12
the friend group, right? Like, I feel
41:14
like that's got to be a good
41:16
friend. Yeah. You already understand and trust
41:18
one another because you have this level
41:20
of discourse that this won't piss people
41:22
off. Because if you don't piss people
41:24
off. Maybe you do open a big
41:26
blue bomb as you didn't pack one
41:28
to be like oh man Well, I'm
41:30
definitely forcing it now. I got a
41:33
sick card You don't have to say
41:35
what it is to preserve the sanctity
41:37
of your draft But you can be
41:39
like let people know you're serious because
41:41
it doesn't seems like this is the
41:43
most serious Stakes draft anyhow. It's more
41:45
like for friendship and good times so
41:47
you can be like I got that
41:49
crazy blue card or whatever because I
41:51
don't think anybody cares in this You
41:53
know much I don't think that like
41:55
there needs to be a rule zero
41:57
conversation going into every format that you
41:59
ever play. But there are different vibes
42:01
for draft pots. Some people really would
42:04
prefer it to be quiet. You can
42:06
you can joke and stuff like that
42:08
But not allude to what you're seeing
42:10
in the pack and what right and
42:12
we tried to hold that as the
42:14
standard at YJ It was like you
42:16
can talk of course, but don't talk
42:18
about the cards in the pack Yeah,
42:20
or show somebody like, you know, and
42:22
then I think when industry I got
42:24
printed that sort of degraded permanently a
42:26
little bit Yeah, it's like hard once
42:28
you've made them back of the card.
42:30
Yeah, it's like it's delver of secrets.
42:33
You know what I mean? Like once
42:35
we had to have a period where
42:37
everyone showed off their werewolf to each
42:39
other, then it was hard to ever
42:41
put the genie back in the bottle.
42:43
You know, especially with like now that
42:45
we have like the list and like
42:47
you know all these like special guest
42:49
cards and stuff like that like if
42:51
you if if my buddy cracks open
42:53
a pack during a draft and like
42:55
fury you know the fancy fingerprint art
42:57
is in there and they like I
42:59
would love for them to go whoa
43:01
right like I think that's a lot
43:04
of fun but some people don't want
43:06
that so it really just depends on
43:08
the vibe of the group. Yeah, it's
43:10
at tournament rules, like you got to
43:12
know, like if you if you do
43:14
go play like a grand pre-draft or
43:16
whatever, high level draft with judges calling
43:18
and everything, like you do need to
43:20
keep, you got to keep the cards
43:22
secret or you're going to like go
43:24
into round one of the game loss
43:26
or whatever if you mess that up.
43:28
But with your friends, like you just
43:30
want to make sure everyone's having a
43:32
good time and the level of chatter
43:35
isn't. against anyone's taste so you sort
43:37
of have to feel that out obviously
43:39
there's yeah I mean because there's a
43:41
point in which you it stops becoming
43:43
a draft if everybody knows what everyone's
43:45
color everyone's in and then you're just
43:47
like well I'm not taking green because
43:49
I know so-and-so's in green and that
43:51
just means they get all the green
43:53
cards and that ends up not really
43:55
being a limited and maybe it can
43:57
you can stop me fun but face
43:59
up draft is also a thing is
44:01
also a thing That was so fine.
44:03
So like everything and its opposite is
44:06
true weirdly about draft like people can
44:08
have conversations and at the drafting table
44:10
it can be about the cards and
44:12
it can mess you up and then
44:14
at the same time other people the
44:16
same conversation will happen and it's like.
44:18
they just don't pay attention to it
44:20
because sometimes you sit down and say
44:22
I'm gonna force blue and you force
44:24
blue and sometimes sit down and say
44:26
I'm gonna force blue and you just
44:28
kind of read the signals and draft
44:30
whatever it was you know like so
44:32
the entire conversation is allowed to be
44:34
divorced from the entire conversation is allowed
44:37
to be divorced from the actual draft.
44:39
You know like so the entire conversation
44:41
is allowed to be divorced from the
44:43
actual draft whatever it was you know
44:45
like so the entire conversation is allowed
44:47
to be like. goofing around about that.
44:49
I think there are examples of pro
44:51
players who are like who have gone
44:53
and like I am forcing this archetype
44:55
beforehand and then forced it in the
44:57
draft. Sure yeah exactly you can single
44:59
weasel or double yeah I mean yeah
45:01
there's a little bit of the pen
45:03
trick that could happen I don't know
45:05
I think this all comes down to
45:08
the vibes at the play group if
45:10
I didn't know the play group I
45:12
would not be making jokes about forcing
45:14
different colors or goofing around but when
45:16
I'm playing with these guys and I
45:18
hear Cameron saying all right for drafting
45:20
is it obviously and then I see
45:22
Ben opening a sick special guest card
45:24
I'm like cool my friends are having
45:26
fun. Yeah, yeah, so I mean I
45:28
don't know I wouldn't say you're the
45:30
sinkhole but in this situation there's something
45:32
to be learned right next time we're
45:34
drafting these people maybe it's like think
45:36
about as you sit down you're like
45:39
I'm gonna force blue and then like
45:41
what everyone's reactions are if you just
45:43
like take Vivian read and you're in
45:45
green and you end up green white
45:47
or whatever or if you're like I
45:49
forced blue and then you're like you
45:51
were meant to as a joke but
45:53
then there's a shark typhoon and you're
45:55
like I actually am gonna force blue
45:57
and like how everyone feels and like
45:59
whether anyone's grumpy about that because these
46:01
are friends and I think if you
46:03
say it don't say anything and then
46:05
go I have a shark typhoon and
46:07
then go I have a whatever other
46:10
blue bombs were in that. That one
46:12
was pretty good, yeah. Yeah, and you're
46:14
just like, and all these, I would
46:16
instantly be like, oh, so it did
46:18
work out for you. You didn't force
46:20
anything. Because no one's passing shark typhoon.
46:22
And if they are, I mean, it's
46:24
probably just later in the draft. And
46:26
if you go, this was my P1P1,
46:28
then I'm like, oh yeah, rocket. Like
46:30
it instantly dispels any sort of thing
46:32
for me a little bit there. But
46:34
yeah. So yeah, so, so, so, so
46:36
you're not the, not the sinkhole. mid,
46:39
mid, you're not a single, maybe, what's
46:41
slightly, maybe you're a pillage. I appreciate
46:43
that so many people are concerned about
46:45
making sure that their friends have positive
46:47
play experiences. It's the gathering. Yeah, I
46:49
mean, it takes work from all of
46:51
us to try to make sure we
46:53
all have fun. All right, we got
46:55
a good one here coming up next.
46:57
It comes from our Blue Sky. We're
46:59
back in Commander Land. And this is
47:01
an issue that we experience on Friday
47:03
night paper fight as well. So they're
47:05
playing ED. And they're playing Maga, Trader
47:07
to Mortals, which is a card from
47:10
Kamigawa that I'm definitely, I know what
47:12
the art looks like, it's the dude
47:14
like reaching up into the sky, I
47:16
don't. It's a fireball, it's X. Okay,
47:18
yeah, come, yeah, so they're X, black,
47:20
black, black, for a zero, when they
47:22
come into play with X, one, one,
47:24
one, one, counters on it, when they
47:26
come into play, a target player, loses,
47:28
equal to the number of one, one,
47:30
one, one, one, one, one, one, one,
47:32
one, one, one, one, one, one, one,
47:34
one, one, one, one, one, one, one,
47:36
one, one, one, one, one, one, one,
47:38
one, one, one, one, one, one, one,
47:41
one, one, one, one, one, one, one,
47:43
one, one, one, one, one, one, one,
47:45
one, one, one One of my opponents
47:47
had a band deck that usually won
47:49
out of nowhere with combos. That mono
47:51
black has a very hard time dealing
47:53
with. I got out an early OG
47:55
sorin. Okay. Set their life total to
47:57
10 and took them out not long
47:59
after I assume with a big fireball
48:01
to the dome. Sure. The game went
48:03
on then for another hour. Ooh. Okay.
48:05
Am I the sinkhole? No. That's magic
48:07
folks. Yeah. That's how you play. Someone's
48:09
got to win and someone's got to
48:12
lose it. And then the game can
48:14
drag. It happens all the time on
48:16
dear. I don't know why all my
48:18
my references are of you. I guess
48:20
you and I play a lot of
48:22
commander with. of each other. Here's a
48:24
bunch of commander games in a row
48:26
where some of the same things happen.
48:28
Yeah, where you beat me out on
48:30
like turn five with Liberty private. Liberty
48:32
Prime game was a real point. I
48:34
remember you just being like, this is
48:36
how it has to happen. Yeah. It's
48:38
not your fault. It's not my fault.
48:40
It just makes the most. You're playing
48:43
a fault. It's not my fault. It
48:45
just makes the most. You're playing a
48:47
Voltron command here. Here. right and I
48:49
got a watch and that's fine it's
48:51
fun to watch and like you can
48:53
comment and all that kind of jazz
48:55
in the instance where you get kicked
48:57
out of a commander pot early and
48:59
you're not on camera right you could
49:01
go do whatever you want that's true
49:03
maybe you're at your friends for commander
49:05
night and the hope was to have
49:07
one or two games and you got
49:09
there and you sit down at 630
49:11
and then it's 640 you're like well
49:14
I mean, should I go home or
49:16
whatever like that they're not at an
49:18
LGS for anything else to do? Like
49:20
I sympathize and like the magga player
49:22
is sending in the question, right? They're
49:24
like, I had to watch them kind
49:26
of be bored for an hour. Like,
49:28
was that the wrong thing for me
49:30
to do? And it's like, the weird
49:32
answer is no. Commander is the wrong
49:34
game to play because inherently not great
49:36
board game design, right? Yeah, I'm going
49:38
to. pause it a little bit of
49:40
you are the same. Only because from
49:42
the way that you've written this, you
49:45
came in with meta knowledge. Yeah, we
49:47
haven't talked about that yet, but certainly
49:49
these players have played before. They've played
49:51
before, and I mean, again, like, depends
49:53
on your play group. If at any
49:55
point in a game, could we, sometimes
49:57
we play multiple games on camera, right?
49:59
And there's the pseudo. Interior monologue that
50:01
sometimes says well so and so one
50:03
last time in the last game right
50:05
I should go after them this game
50:07
right that is it's hard to turn
50:09
off I think in commander when you're
50:11
playing multiple games So this feels like
50:13
an extrapolation of that, but it's like,
50:16
I feel like you gotta come in
50:18
to each friendly game of commander with
50:20
a clean slate. I agree. I think
50:22
that that's a really interesting point and
50:24
I hadn't considered that because like I
50:26
considered oh I get sore and out
50:28
and I set somebody's life total to
50:30
10 because I've got to set somebody's
50:32
life total to 10 and then I
50:34
take a player out of the game
50:36
because that is how my deck wins
50:38
and that is my goal here. But
50:40
if you're if you're that if you
50:42
know a band player was behind on
50:45
board or not doing anything particularly threatening
50:47
it may be does look like they're
50:49
being specifically targeted because you know how
50:51
their deck works. Yeah we don't know
50:53
what the case in this one was
50:55
but yeah I want to suggest you
50:57
specifically target anyone who was behind on
50:59
board and not doing anything threatening though
51:01
too like that's just classic multiplayer magic
51:03
if someone stumbles like if they miss
51:05
one land drop or they don't play
51:07
blockers it's like they've got something you
51:09
need to kill them now while you
51:11
can I have gotten a little bit
51:13
more on the I'm going to attack
51:16
who's open. I do not care if
51:18
you're behind on land or so and
51:20
so's there if I'm able to turn
51:22
this creature sideways with no repercussion. From
51:24
a purely game, you know, there's political
51:26
repression there. I'm gonna do it. Yeah,
51:28
if I have a safe attack, I'm
51:30
not gonna sit there and like leave
51:32
four damage on the board. Yeah, because
51:34
I don't want to make an enemy
51:36
because it's too early. Yeah. We've already
51:38
made enemies because we're playing commander. Yeah,
51:40
the goal is to kill everyone. Yeah,
51:42
the goal is to be the last
51:44
player standing. Yeah. You're already in a
51:47
competitive environment. I don't know. It's tough.
51:49
But as you said Kathleen. you're not
51:51
playing O.G. Sor and to uptick them.
51:53
You know, you aren't putting that that
51:55
card reads. You get to take someone's
51:57
turn. Yeah, that's pretty fun too. Yeah,
51:59
that card, especially in a mono deck,
52:01
black deck, that card reads, set your
52:03
opponent's life total to 10. And I
52:05
think I think it has a place.
52:07
and index right you know like I
52:09
don't think but it's like you know
52:11
this is gonna happen so embrace it
52:13
if you're setting someone's life total to
52:15
10 you've done that did they also
52:18
I don't know we didn't actually get
52:20
to hear from this how they died
52:22
if oh right we assume they got
52:24
maggad but maybe other people attacked them
52:26
or whatever yeah like I just played
52:28
Oji Sorin and then everybody else is
52:30
like oh they're weak get them yeah
52:32
maybe the other two players like oh
52:34
good the band players low fight them
52:36
and then untapped sorin plus two to
52:38
kill them or I think what we've
52:40
learned, I think my advice to you
52:42
is I think everybody was as long
52:44
as you weren't like specifically like going
52:46
after this person because they had beaten
52:49
you before, right? As long as it
52:51
was a correct gameplay rule, like a
52:53
gameplay strategy choice to take a player
52:55
out of the game, then don't be
52:57
worried about it. But maybe, y'all need
52:59
a couple of different commander decks. So
53:01
you're not like, oh, it's this band
53:03
thing again. I hate playing this thing.
53:05
I can never beat it. I would,
53:07
yeah, I mean, I guess, I guess
53:09
it's worth being like, hey man, you
53:11
want to mix it up or something
53:13
like that? Like, I like, swap decks.
53:15
Yeah, like we're in an interesting space
53:17
where work and our play group mesh
53:20
together, right? And so a lot of
53:22
the commander games we play together are
53:24
what you see on camera, right? you
53:26
know, you brought this band deck for
53:28
the last four weeks in a row.
53:30
Like, what about, and not, I would
53:32
not even just put it on them
53:34
to bring something. I'd be like, hey,
53:36
what about if we all do some
53:38
sort of theme thing and, and, and,
53:40
and, and, and, and, and, that could
53:42
be kind of cool. The only way
53:44
I could beat them is if it's
53:46
like kind of early game I get
53:48
their life total down with Soren and
53:51
then we all attack him or I
53:53
like one two punch them out because
53:55
as soon as they have enough resources
53:57
their counterplay is gonna beat me and
53:59
they're gonna combo off and I can't
54:01
stop their combo. So like, that's kind
54:03
of legit too, right? It's just sort
54:05
of like, well, you brought that deck,
54:07
we've played together before, I think this
54:09
is the only way I can beat
54:11
you. So then I played magic from
54:13
there. So then I drew my sorin
54:15
because you're not guaranteed to draw it.
54:17
And he went, okay, this is a
54:20
good gameplay line for me. Yeah. And
54:22
so, I don't think. Essentially not the
54:24
single although I totally agree with what
54:26
Ben said and if you can, you
54:28
know Yeah, play some different decks. You
54:30
know, I don't know if it's the
54:32
end of the episode yet, but this
54:34
would be a killer card kingdom segue
54:36
right here I mean, I don't know
54:38
like I don't know do we have
54:40
time for one more? Is that a
54:42
fast one? Okay, well, we got I
54:44
have one really short one here that
54:46
we can we can talk about no
54:48
nuance only opinions only opinions okay, okay,
54:51
so This is probably happened before to
54:53
people. I mean, well, we started with
54:55
EDH, we'll end with EDH. This one
54:57
doesn't say where they're from. From a
54:59
mystery zone. All right, shout out to
55:01
Kathleen, I'm a mill enjoyer. And I
55:03
always double-check that people are okay with
55:05
before playing. A player I had never
55:07
played with before had a pretty bad
55:09
threat assessment and would get very irritated
55:11
if anybody touched his very obvious value
55:13
engines. I told him I need to
55:15
turbo mill a player about to win,
55:17
but I couldn't go for it unless
55:19
he didn't kill me on the next
55:22
turn with big dragons. I had an
55:24
on-board wipe and I said I won't
55:26
crack it if he directs his beaters
55:28
to someone else. He agreed to give
55:30
me a turn, and held a man,
55:32
just in case. Good thing I did,
55:34
because as I began my milling, that
55:36
hit everybody, it was an effect that
55:38
I couldn't stop, he milled a card
55:40
he loved and absolutely lost it. Yelling
55:42
and saying rude things, how I was
55:44
going to try and take him out
55:46
on his turn too. My explanations fell
55:48
on deaf ears, so I finished my
55:50
turn by killing the player I set
55:53
out. and then passed. The mad player
55:55
immediately went to combat stating he was
55:57
going to kill me so I activated
55:59
my board wipe. He scooped and threw
56:01
things and left the store. Am I
56:03
the sinkhole? I think you know. I
56:05
think you know. I think you know
56:07
that that person is a sinkhole. They're
56:09
a sinkhole but I'd like to, there
56:11
was something I really like... Hitched on
56:13
here. So yeah, yeah, probably almost certainly
56:15
you're the sinkhole but if you're yelling
56:17
in an LGS there's no there's no
56:19
W's to be had here but the
56:21
way that they describe it as like
56:24
You're you're not you're not the you're
56:26
not the you're not the sinkhole But
56:28
you say that you killed the player
56:30
that you said you were gonna kill
56:32
And now the player who didn't kill
56:34
you is now coming for you. Well,
56:36
yeah. Yeah. Where were they gonna go?
56:38
Right, is there a third player in
56:40
this game that they were supposed to
56:42
kill? They were supposed to kill before
56:44
getting to you? Right. The deal was,
56:46
don't kill me now, I will kill
56:48
this player. Yeah. That player died. The
56:50
deal is done. No, I think that
56:52
I think they were like, don't kill
56:55
me on the crackback if I kill
56:57
this player who's about to win. I
56:59
think you're supposed to give me one
57:01
turn. I think the deal was I'll
57:03
kill. I'll kill Kathleen if you don't
57:05
attack me on your next turn. Just
57:07
one. I'm asking. If you don't attack
57:09
me on your next turn. Just one.
57:11
I'm asking for one turn. If you
57:13
don't attack me on your next turn.
57:15
Just one. I'm asking for one. I'm
57:17
asking for one. I'm asking for one.
57:19
If you. I'm asking for one. If
57:21
you. If you. I'm asking me on
57:23
your. If you. I'm asking me on
57:26
your. If you. If you don't attack
57:28
me on your. If you. If you.
57:30
If you don't attack me on your.
57:32
If you don't attack me on your.
57:34
If you don't attack me on your.
57:36
If you don't attack me on your.
57:38
I'm on your. If you. It's the
57:40
same in commander where you can be
57:42
like, yeah, I won't attack you on
57:44
your, on my next turn. Untapped, attack
57:46
you. Oh, it's my turn. I'd like
57:48
to untap to attack you. So you
57:50
are allowed to do that, and Josh
57:52
Lequai will back me up on that
57:54
one. Yeah. I will say politics are
57:57
allowed. And that's both ways of politics
57:59
is making good and honorable deals where
58:01
I say Nelson, I'm going to kill
58:03
Ben because otherwise he's going to combo
58:05
off and we're all going to lose.
58:07
But that's going to require me to
58:09
go Shields down and I'm going to
58:11
appreciate that you don't attack me. If
58:13
you kill Ben, I won't attack you
58:15
on the next... next game. All right
58:17
that's that we're gonna call that a
58:19
a deal and then Nelson is also
58:21
looking forward to her next game. Nelson's
58:23
allowed to go and break that deal
58:26
because it's a handshake deal and it's
58:28
politics and it's commander and that's how
58:30
you play the game and that is
58:32
the stakes of the game and we
58:34
realize and accept that in a four
58:36
player game there can be one winner.
58:38
It is a competitive environment. Yeah. Right.
58:40
Maybe it doesn't feel good to make
58:42
a deal with somebody who then turns
58:44
around and lies and maybe then you
58:46
don't make politics deals with that person
58:48
later, right? It is never okay to
58:50
get mad. because something happened in commander
58:52
like you milled a card or your
58:54
thing died yeah well I mean you
58:57
can get mad it's never okay to
58:59
throw stuff no yeah all right emotions
59:01
happen but this is what we tell
59:03
Penelope it's okay to feel mad yeah
59:05
because obviously you always do it's not
59:07
okay to take those feelings out on
59:09
other people yeah yeah and I mean
59:11
it's really interesting I guess I the
59:13
the the concept that mill pisses people
59:15
off is so foreign to me I'm
59:17
not real. Yeah, I did not realize
59:19
that I was just like I see
59:21
a card and I go, oh man,
59:23
right? But I'm just like, I've never
59:25
been mad that somebody milled me. I'd
59:28
rather that. Like when I saw Mine
59:30
Skinner and they're like, instead of dealing
59:32
10 damage or whatever, this card makes
59:34
your creatures mill the person. I'm like,
59:36
this card makes your creatures mill the
59:38
person. I'm like, I feel somehow better
59:40
about milling five than taking five. Oh
59:42
yeah. So now you got more life
59:44
points, right? Yeah. But it's wild that
59:46
the dragon player saw like their favorite
59:48
card get milled and they're like, oh
59:50
no, now it's gone. It's like, buddy,
59:52
you didn't even have that in your
59:54
hand anyway. How can you have a
59:56
favorite dragon card? Aren't they like all
59:59
basically the same thing? We're not going
1:00:01
there. But I will say not the
1:00:03
sinkhole. I mean, you did a politics.
1:00:05
a game commander, but you like held
1:00:07
up your trap card anyway because you
1:00:09
didn't trust the person. That's just, that
1:00:11
sounds like you played the Ender before.
1:00:13
I milled this six drop five, five
1:00:15
flyer that probably enters and hits something
1:00:17
or generates treasures or something. Dragon. It
1:00:19
got milled instead of me casting it.
1:00:21
What did that, what did the old
1:00:23
player say to you in that episode
1:00:25
of Friday nights? Ooh, I'm not the
1:00:27
thread. to play is 6-6 for two
1:00:30
minutes, draw five cards, game 12. Yeah,
1:00:32
listen, listen, I got no beef with
1:00:34
dragon kindred at all. I just, it's
1:00:36
always so funny to me where it's
1:00:38
like new, where I, you know, Tarkher
1:00:40
is happening and whatnot and my eyes
1:00:42
glazed over at a lot of these
1:00:44
dragons because I'm like, love dragons, love
1:00:46
Tarkher, super super super neat, but. The
1:00:48
sphere of what a dragon card does
1:00:50
is a rich vein of similarities. I
1:00:52
don't know how you make choices. Yeah.
1:00:54
What could your favorite dragon card possibly
1:00:56
be? Yeah. You write fanfic and the,
1:00:58
you know, the characters that speak to
1:01:01
you the most rise to the top.
1:01:03
Well, I think we determined not the
1:01:05
sinkhole. Not the sinkhole. And you were,
1:01:07
I would put it out there. I
1:01:09
would not even remotely call playing a
1:01:11
Mill deck bad. You're, you are setting,
1:01:13
you're putting your game on hard mode
1:01:15
by playing Mill and Commander, dude. There's
1:01:17
a reason we don't do it really
1:01:19
in, yeah, it's the only kill one
1:01:21
person anyway. Yeah, because, like, because Mill,
1:01:23
you want, they have to run out
1:01:25
of cards. So you're giving all your
1:01:27
opponents a hundred life. Yeah. Right? If
1:01:29
you don't have a way to incidentally.
1:01:32
And like, you kind of, Mill is
1:01:34
one of those strategies, you gotta go
1:01:36
well in on. For most players it's
1:01:38
probably helpful to mill cards because there's
1:01:40
so much graveyard recursion these days. Or
1:01:42
like things like that can use the
1:01:44
graveyard as a resource. I could see
1:01:46
like different mill effects being weighed more
1:01:48
heavily than a... Like if someone's milling
1:01:50
me out using like a Phoenix deck
1:01:52
and it's like big booty millers and
1:01:54
stuff like that, I'm like, sure, that's
1:01:56
fine or whatever. Getting like traumatized or
1:01:58
cut your losses or something like that,
1:02:00
I can see that feeling bad because
1:02:03
it's like six manna and someone just
1:02:05
axes half of their deck instantly. Like
1:02:07
that can be tough. I get that
1:02:09
fleet swallower effects or whatever, but like,
1:02:11
I guess I've never milled something and
1:02:13
then been like, and that's that's that,
1:02:15
you know, you know, like I'm upset.
1:02:17
I don't know, put regrowths in your
1:02:19
deck. I think most people do. Yeah,
1:02:21
yeah. Like stuff's gonna go to the
1:02:23
bin. Yeah. I want to say to
1:02:25
like to the Dragon Player or anyone
1:02:27
who struggles with enjoying a game while
1:02:29
their opponent's milling them. Like I want
1:02:32
to bring it back to that. collective
1:02:34
voyage situation where it's like okay they
1:02:36
mill you so now those cards aren't
1:02:38
in your library for you to draw
1:02:40
anymore and sometimes that actually will change
1:02:42
the way you play in the game
1:02:44
but usually like the base level understanding
1:02:46
of it is like oh they took
1:02:48
that away from me but you can
1:02:50
you can get out of that thinking
1:02:52
trap if you just remember that like
1:02:54
the resources you have available are your
1:02:56
board like your your battlefield and your
1:02:58
hand right and then like the ability
1:03:00
to draw more cards but what those
1:03:03
cards are is random so like say
1:03:05
you're gonna to draw like 10 cards
1:03:07
in the course of the game. Like
1:03:09
it's a 10 turn game and you
1:03:11
got your initial mulligan. You know, all
1:03:13
the other like 83 cards or whatever
1:03:15
in your deck, those are just random.
1:03:17
Like if they were in your graveyard
1:03:19
or in your library still, it's kind
1:03:21
of the same. Yeah. You're still drawing
1:03:23
one card to turn or whatever many
1:03:25
you're drawing and stuff. So if they
1:03:27
managed to mill you to the point
1:03:29
where you have to stop casting card
1:03:31
drawing spells, like that's relevant. That's like
1:03:34
them winning. I think I think more
1:03:36
people need to look at commander decks
1:03:38
less as this 100 card synergistic engine
1:03:40
and more like 20. 25 cards in
1:03:42
this deck are my cool dragon thing
1:03:44
and then get putting like another 15
1:03:46
to 20 as my interaction or as
1:03:48
my like my toolkit for like what
1:03:50
I'm gonna do, like, you know, I
1:03:52
should have, like, a couple disenchant effects
1:03:54
and all that, or like, so I
1:03:56
can cast my dragon. Yeah, right, like,
1:03:58
you know, and you don't, there's a
1:04:00
certain level of, like, much as you
1:04:02
were saying, with the non, the non-basical,
1:04:05
or the, the basic land player, right?
1:04:07
Is it's just like, yes, it is
1:04:09
undeniably from a. just looking at it
1:04:11
standpoint to be like it's it feels
1:04:13
nicer to have a badlands than a
1:04:15
swamp in a mountain right right because
1:04:17
it's like it feels better to put
1:04:19
that one card in there but in
1:04:21
a lot of happens you know it
1:04:23
feels better to drop glory bringer than
1:04:25
it does to have reclaim right like
1:04:27
that feels better I get it but
1:04:29
you're probably gonna run into less of
1:04:31
these sort of scenarios where you're just
1:04:33
like oh shoot I can't do anything
1:04:36
to this. Yeah, or even if you
1:04:38
don't have regrowth, just like realizing that
1:04:40
like this either changes your turn or
1:04:42
not, right? Yeah. Like maybe if you
1:04:44
are drawing to an out and it
1:04:46
got milled, then you're like, okay, what
1:04:48
do I do now? You know, like
1:04:50
you're in kind of an exciting escape
1:04:52
room of a magic game now, right?
1:04:54
Versus like. if they just milk some
1:04:56
of your dragons, but you know you
1:04:58
have a bunch more dragons in your
1:05:00
deck, just keep playing and ignore it.
1:05:02
I just want to say again that
1:05:04
this speaks to your sort of positive
1:05:07
attitude towards life. When you are in
1:05:09
a game situation where you are trying,
1:05:11
you're like, I need this card. And
1:05:13
then that card gets put in your
1:05:15
bin. And your reaction as described is
1:05:17
like, oh, how interesting. Now I'm in
1:05:19
a different problem. Whereas most people would
1:05:21
be like, well. I have gotten so
1:05:23
mad in a game that I threw
1:05:25
things once and I really regretted it.
1:05:27
So I will just say that like
1:05:29
anything you can do to try to
1:05:31
like get yourself out of that place
1:05:33
in your mind is a service to
1:05:35
yourself. I think what would be be
1:05:38
calm and zen like Nelson. Yeah, fill
1:05:40
your sinkhole with dirt so they can
1:05:42
climb out of it. A garden out
1:05:44
of your sinkhole. Yeah. But like seriously
1:05:46
though, like if you just go into
1:05:48
everything being like I get. to play
1:05:50
magic, I'm going to make fun gameplay
1:05:52
decisions and enjoy myself, regardless of the
1:05:54
outcome, although I will try to win
1:05:56
because it is competitive and we know
1:05:58
we want to. I think that's a
1:06:00
great attitude to have. Yeah, absolutely. And
1:06:02
I think overall, like none of these
1:06:04
scenarios were like, I mean, there were
1:06:06
some straight up sinkholes up in here,
1:06:09
right? But I think at the end,
1:06:11
we've kind of elaborated that it's all
1:06:13
about like your perspective on the scenario.
1:06:15
And if you. how you take these
1:06:17
things and the actions you take afterwards.
1:06:19
That is probably the biggest indicator if
1:06:21
you're a sinkhole or not. Yeah, right.
1:06:23
I would say everybody who wrote to
1:06:25
us not a sinkhole because they were
1:06:27
genuinely concerned about their behavior and wanted
1:06:29
to know. Yeah. However, there are many
1:06:31
sinkholes out there. Yeah. And that they'll
1:06:33
never know because. Maybe we've gotten a
1:06:35
couple of people to invest into some
1:06:38
different play mats. Play mats that you
1:06:40
can find. over at card kingdom. Yeah.
1:06:42
There we go. We came around on
1:06:44
the segue. Does that work? Perfect. Cardkingdom.com/LRR
1:06:46
is the place to go for all
1:06:48
kinds of magic paraphernalia and cards. And
1:06:50
if you use that link, it lets
1:06:52
them know that we sent you, which
1:06:54
helps out a ton and gets you
1:06:56
a cool little button. Kingdom of cards.
1:06:58
Kingdom of cards. You might have to
1:07:00
ask for the button, say LRS Emmy
1:07:02
button please. And of course use the
1:07:04
link down below in the description for
1:07:06
our Dragon Shield, Delio. There's all kinds
1:07:09
of amazing sleeves, including like the ones
1:07:11
that we have over on our store
1:07:13
as well. And check on our patron.
1:07:15
Yeah. This was a lot of fun.
1:07:17
I hope you guys enjoyed. This was
1:07:19
kind of a weirdo experiment. I loved
1:07:21
it. Yeah. I have so many opinions.
1:07:23
Yeah, well you were, yeah, yeah, yeah,
1:07:25
I would love to, if you really
1:07:27
enjoyed this, please let us know down
1:07:29
in the comments below and we can
1:07:31
look at, you know, making it a
1:07:33
reoccurring thing. We had so
1:07:35
many people respond and we'd
1:07:37
love to give to give
1:07:40
you our opinions
1:07:42
on your sending in for
1:07:44
sending in submissions,
1:07:46
everyone who did. who did.
1:07:48
Yes, we read and
1:07:50
all the other
1:07:52
ones. In the read on
1:07:54
don't forget to
1:07:56
check out Am I
1:07:58
In the meantime, don't I
1:08:00
the Bull to check out
1:08:02
I the Bull -Cast? Yes,
1:08:04
the link in
1:08:06
the description below for
1:08:08
that Bolas? also Put a
1:08:11
link in the phonetically written
1:08:13
-out version over on
1:08:15
EDH There's it as
1:08:17
well. Oh, nice.
1:08:19
You can just out
1:08:21
them as well, which
1:08:23
I think is
1:08:25
really, really cool. as well.
1:08:27
But from all all of
1:08:29
us here the Little
1:08:31
Air Studios, I
1:08:33
have been Ben. This has been has for
1:08:35
listening. Thanks I'm the
1:08:38
bad one. And of course,
1:08:40
James bad one. And of course, James And
1:08:42
thank you very much for
1:08:44
watching. We'll see you next
1:08:46
time. for Bye -bye. We'll see you next time.
1:08:48
Bye. Bye. Someone else.
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