Am I The Sinkhole? || TTC Ep544

Am I The Sinkhole? || TTC Ep544

Released Monday, 7th April 2025
Good episode? Give it some love!
Am I The Sinkhole? || TTC Ep544

Am I The Sinkhole? || TTC Ep544

Am I The Sinkhole? || TTC Ep544

Am I The Sinkhole? || TTC Ep544

Monday, 7th April 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:16

Broadcasting live from the Azorias Chancery

0:18

here on the Plain of Ravnica.

0:20

This is tap tap concede. Hello

0:23

everybody. Ben Ulmer here in the

0:25

host seat in a very strange

0:27

change of pace. And joining me

0:30

this week, we've got a Nelson.

0:32

Hey, I'm here in a sort

0:34

of usual pace. And a Kathleen.

0:37

I'm so normally here that there

0:39

was already a cushion on the

0:41

back of my chair. It was

0:43

ready for you. Yeah, we knew the

0:45

spot. And welcome everyone to a very

0:48

interesting episode of tap tap concede. We're

0:50

trying out something fun and different here

0:52

Where we're taking on a bunch of

0:54

user suggestions and questions where if you've

0:57

watched any am I the a-hole kind

0:59

of style content or if you're familiar

1:01

with read it there's a lot of

1:03

questions where people will post something in

1:06

the in the realm of like I

1:08

did this thing and some people thought

1:10

it was bad am I the bad

1:12

person in this scenario and we thought

1:14

that would be fun to do in

1:16

a magic the gathering sense because I

1:18

think there's a lot of questions that

1:21

people sometimes you'll do something and then

1:23

people it'll rub someone the wrong way

1:25

and you're like did I do bad? There's

1:27

literally like Twitter threads or I guess they're

1:29

Blue Sky threads now that go around and

1:31

be like hey when is it okay to

1:33

cast a wrath when you're in commander like

1:35

you know after the first hour or we know

1:37

on these cards? I opened this cyclonic rift in

1:39

a pack I figured that meant I should put

1:41

it in my deck. It's a good card yeah

1:43

yeah yeah so yeah we've got a lot of

1:46

people who've written in and had pose these

1:48

scenarios to us and we're gonna kind

1:50

of judge I guess using our using

1:52

our mighty hammer. I wanted to mention

1:54

though that while we did come up

1:56

with this idea in Matt the gathering

1:58

content meeting that we had. This concept

2:01

exists in the magic space. So I

2:03

want to give a shout out to

2:05

Mike from Am I the Bullcast, which

2:07

is a great name. Yeah, very good

2:09

name. Who is doing this as well.

2:11

So go, go, go give that a

2:13

check out and. Mike actually wrote in

2:16

for this and we actually have we

2:18

have a situation from Mike for this

2:20

I'm really excited to do it. But

2:22

yeah if you really like this you

2:24

can go binge like some number of

2:26

other hours of the same content already.

2:29

And we've decided to our name for

2:31

it is we have called it Am

2:33

I the Sinkle? I love that. Yeah

2:35

which came up with that name. Cameron

2:37

did come up with it. Yeah very

2:39

very excited so yeah we'll see how

2:42

it goes but before we get into

2:44

all that reminder that this podcast that

2:46

this podcast is brought Kingdom.com they slash

2:48

LRR. They are makers and providers of

2:50

all kinds of amazing magical products, singles,

2:52

gear, you name it, all kinds of

2:54

things that you can get at cardkingdom.com/LRR

2:57

and if you let them know that

2:59

we sent you. Oh God, I'm never

3:01

the one who knows this information. What

3:03

is the button? I also don't know

3:05

what the button is right now. I'm

3:07

pretty sure that we're just doling out

3:10

kingdom of cards while we await the

3:12

new stuff. Okay, all right, you can

3:14

get the padded kingdom of cards button.

3:16

So that'll be heading on your way

3:18

and it lets them, you know, that

3:20

you support in the stuff that we

3:23

do. So thank you. You can also

3:25

speaking of support, you can check on

3:27

our patron. We've got our Dragon Shield

3:29

sponsorship. You can use Dragon Shield.com/L-R-R-R-M-T-G-O-5 for

3:31

a 5% discount on your order. There

3:33

you go, yes. So close. L-R-R-M-T-G-5, no

3:35

zero. But that code is so close.

3:38

You know what I'm gonna say? Go

3:40

to the description below where the links

3:42

all reside. Yes. and yeah I believe

3:44

that's that's all the housekeeping I'm so

3:46

rarely in this house kept house kept

3:48

all right well shall we shall we

3:51

dive in and find out some some

3:53

sink holy situation we go let's weigh

3:55

in all right so a lot of

3:57

these come from our either our discord

3:59

or from the post that James made

4:01

on blue sky so we're not going

4:04

to use any like us names or

4:06

anything like that I think that They

4:08

can remain anonymous. So this first one

4:10

comes from our Discord. All right, here

4:12

we go. So I introduced my brother

4:14

to both D&D and Magic, and now

4:16

he plays way more of both than

4:19

I even get the chance to. But

4:21

I very nearly hept up getting him

4:23

into Magic. One of the earliest games

4:25

we played together was a Commander 1V1.

4:27

That's the teaching one. Through a combination

4:29

of magic being magic and as an

4:32

experience with the game, I built a

4:34

pretty commanding board state. The decks were

4:36

pretty even. I'm no master brewer, but

4:38

sometimes one deck works and the other

4:40

doesn't. And despite the board being pretty

4:42

one-sided, I deliberately didn't win the game.

4:45

because I thought I should give my

4:47

brother a chance to play the game.

4:49

Instead, he got super frustrated and I

4:51

was even more frustrated afterwards when I

4:53

mentioned, and was more frustrated afterwards when

4:55

I mentioned that I had a combo

4:58

available that would have locked him out

5:00

of the game. For the magic players

5:02

out there, they actually put it in,

5:04

which is, it's ghost chieftain spirit kindred

5:06

and the combo loop yeah is Jose

5:08

the morning star to deny them any

5:10

untapped yeah they never minutes down for

5:13

a shout out to your say the

5:15

morning star that they could have deployed

5:17

my intentions were to show him a

5:19

good time but I failed spectacularly does

5:21

that make me the sinkhole I'm gonna

5:23

weigh in immediately okay yeah you are

5:26

a mild sinkhole for playing this deck

5:28

as a training tool even if they

5:30

are well balanced I guess you have

5:32

to teach someone commander at some time.

5:34

But I don't think, I don't think

5:36

infinite combos are good for a learning

5:39

thing. I think that's more like, hey,

5:41

I've got two decks with lots of

5:43

creatures in mass pump, right? You know?

5:45

Yeah, no, I think I'm with you

5:47

there in the sense that like. So

5:49

I taught my partner how to play

5:51

through commander and I regret it immensely

5:54

Because I genuinely think that like I

5:56

mean we don't see them as many

5:58

as much anymore. Does what's even make?

6:00

intro packs. So nowadays we have jumpstart

6:02

which seems like the thing that most

6:04

people have some access to or is

6:07

around the most to be like hey

6:09

new player just just grab two of

6:11

these and we'll jam like 10 games.

6:13

Foundations has a bunch of jumpstart and

6:15

a bunch of like introductory player stuff

6:17

like have like cats and a vampire

6:20

deck. There's tons of stuff in foundations

6:22

for new players. I will note that

6:24

actually I think Spiderman. When Spider-Man comes

6:26

out later this year, they are going

6:28

to be bringing back the 30-card intro

6:30

decks that is what hooked us all

6:32

back into the state. Very sick. Years

6:35

ago? All right. I was surprised if

6:37

those convention packs too have been floating

6:39

around like regularly, like I don't know

6:41

for sure, but I wouldn't be surprised.

6:43

Yeah, I went to unplugged, and there

6:45

was a... like a like a full

6:48

like booth with like couches and stuff

6:50

and they had like a video playing

6:52

that you could learn how to play

6:54

magic and it was pretty full. Like

6:56

people were still kind of, yeah, checking

6:58

out in that space. Yeah, like I

7:01

don't know if Watsy has or regularly

7:03

been sending a booth to things like

7:05

the the game DevCon or something like

7:07

that, but any of these like bigger

7:09

cons that are kind of in the

7:11

gaming sphere at all, then if like

7:14

there's a magic presence at all, typically

7:16

that team has access to like, even

7:18

if they're old, they still are like

7:20

putting out these intrepack decks. Yeah. I

7:22

actually don't want to blame you for

7:24

using Commanderender decks for using Commander decks

7:26

to teach your brother how to teach

7:29

your brother how to play. think sure

7:31

it's obviously easiest if you have jumpstart

7:33

or intro packs or curated X you

7:35

made of like just the basics and

7:37

mostly vanilla creatures or land or whatever

7:39

but if all you had was these

7:42

two commander decks and like you're on

7:44

a trip you're on a family vacation

7:46

or something or you're like you know

7:48

trapped skiing and it's raining or something

7:50

and you have you just have time

7:52

and you have whatever resources you have

7:55

you want to teach your friend or

7:57

your brother how to play magic I

7:59

can't blame you for that but The

8:01

question of whether to let someone win

8:03

their first couple games, I think that

8:05

was the first sort of like, am

8:07

I the sinkhole for doing that? And

8:10

I think that's a really interesting and

8:12

nuanced question. I don't think you're necessarily

8:14

the sinkhole for letting your friend or

8:16

your partner or your brother win their

8:18

first. game or one of their first

8:20

few games of magic because I think

8:23

getting to win a game of magic

8:25

is an important sort of like milestone

8:27

that you really want them to have

8:29

and some people I think will just

8:31

you gotta you gotta it's nuanced right

8:33

you've got to know the person a

8:36

little better or make a guess about

8:38

it. If you know that they're the

8:40

kind of person that might not ever

8:42

play again if they don't win their

8:44

first game, then sure, yeah. And I

8:46

think those people are out there, right?

8:48

So it's like, now you're in a

8:51

choice of evils, right? Because obviously it's

8:53

not ideal to let someone win, to

8:55

pretend that you didn't have it, you

8:57

know, so that they can win the

8:59

game. But it's like, you know, greater

9:01

good scenario. It's like a wrath of

9:04

con situation. That's not it. Search your

9:06

spot. Search your spot situation. My concern

9:08

is not that they let the person

9:10

win because honestly when you are teaching

9:12

someone how to play magic, how to

9:14

play some magic and stuff like that,

9:17

and as the person who's good at

9:19

playing magic, you have to play suboptimally

9:21

and slowly to give the other person

9:23

a chance to figure out what's going

9:25

on. Especially if you do have a

9:27

more powerful deck that does have this

9:29

kind of like, like, carador, thing going

9:32

on. That's not beginner magic, right? So

9:34

you're going to like make bad choices

9:36

because you want them to see more

9:38

and take more game interactions because your

9:40

point is not to win. Your point

9:42

is to teach and you often teach

9:45

by example. So, however, telling the person

9:47

afterwards that you had it, that moves

9:49

you firmly into single things. You have

9:51

to lie. You have to lie your

9:53

butt off. I agree. I agree. needed

9:55

to combo off in your game of

9:58

magic where you're teaching your brother how

10:00

to play so badly that like then

10:02

when you didn't do it you had

10:04

to tell them that you could have

10:06

done it that sinkhole territory you had

10:08

to I still had all these like

10:11

I honestly don't even think you're the

10:13

sinkhole if you would just yose locked

10:15

them and been like okay so now

10:17

in the game what's happening is I

10:19

can keep using yose every single turn

10:21

and keep you from untapping but we

10:23

can play it out your stuff's all

10:26

tapped you don't get an untapped step

10:28

step step step step step go Okay,

10:30

you can't do anything. Okay, my turn

10:32

all the time. You know what I

10:34

mean? That's fine. You can still play

10:36

that out. And like, that's part of

10:39

magic. That's a real part of magic.

10:41

So I think even showing them that

10:43

in their first game, if you, unless

10:45

you think like, they won't be able

10:47

to handle this, like, and you should

10:49

just consider whatever, or you should like

10:52

try to engineer so they win, that's

10:54

fine. But there's never a right time

10:56

to be like. Well, so you know,

10:58

not only did I beat you, I

11:00

could have beat you so much worse.

11:02

Right, like they won the game, but

11:04

they didn't combo off, but then they

11:07

told them that they had the problem.

11:09

So, it's like, I don't fault you

11:11

for winning the game. And I also

11:13

don't fault you for not calling me.

11:15

Oh, no, wait. Sorry. Oh, sorry. Let

11:17

me clear. Okay. The board was pretty

11:20

one-sided. I deliberately didn't win the game.

11:22

Okay. Because I thought my brother, I

11:24

should give my brother a chance to

11:26

win the game. Okay. So either way,

11:28

I actually think either way, choosing to

11:30

win or lose your first game against

11:33

someone, it's fine. in a perfect world

11:35

I think everybody just plays the game

11:37

normally because that gives people the most

11:39

chance to like know what what it

11:41

is to play magic and you don't

11:43

have to steal someone's first win from

11:45

them right yeah because some the the

11:48

fair counter argument is like well I

11:50

want if I win for it to

11:52

be real right and I want to

11:54

really feel like I won the game,

11:56

but I don't want to be panned

11:58

too. I don't want to be lied

12:01

to and panned to. I'm the kind

12:03

of person that, like, if I lose

12:05

in a game that I'm learning and

12:07

whatnot, I go, okay, I see where

12:09

I messed up, and now I'm like,

12:11

I have a fire in my belly

12:14

to like, to learn more and beat

12:16

them. You don't want to be, you

12:18

don't want a fake win, to pump

12:20

your ego. And then I also think

12:22

it's fine to combo or not. You're

12:24

still not the sinkhole if you went

12:27

for the combo or if you didn't

12:29

go for the combo. It's just the

12:31

still had all these. Yeah. It's just

12:33

the still had all these that's a

12:35

sinkhole move. So if I could weigh

12:37

in, if you were doing anything that

12:39

my character would do on Friday nights,

12:42

you are the sinkhole. because like my

12:44

character is an absolute a little bit

12:46

of a magic DJM I am a

12:48

jerk yeah sound is speeding lights lights

12:50

on yeah have you don't your sinkhole

12:52

personality yeah okay great your costume looks

12:55

good let's go yeah yeah yeah so

12:57

I think I think I think I

12:59

would I would I agree there it's

13:01

like I would I would agree there

13:03

it's like I think I think you're

13:05

in the clear and I and I

13:08

would I will say that with how

13:10

commander is nowadays it's probably it is

13:12

a more accessible way to I think

13:14

invest someone in magic but I think

13:16

that like yeah jumpstart and like initial

13:18

intro pack stuff is really good just

13:20

just to learn the basic mechanics and

13:23

stuff or just download arena on your

13:25

cell phone sure have them have them

13:27

do sparky's quest 2025 and you know

13:29

and then you can move into commander

13:31

if you were like trapped in the

13:33

cabin you don't have internet or whatever

13:36

you can even take the commander deck

13:38

and just like cut it down to

13:40

60 cards where you're like this is

13:42

the simplest version like I like that

13:44

or 50 or whatever it is just

13:46

like take out take out that infinite

13:49

combo take out any cards that are

13:51

just like all words yeah and then

13:53

just like try to make a deck

13:55

that's like lands and some stuff and

13:57

that you know what that is two

13:59

kitchen table magic decks to learn magic.

14:01

Yeah, I mean that that's we we

14:04

play a lot of T's different Tc

14:06

G's and stuff like that here and

14:08

a lot of it is either we

14:10

play with the starter decks or it's

14:12

a curated sort of experience and I

14:14

think you kind of have to do

14:17

that with that's what I feel like

14:19

one of the hardest things about Tc

14:21

G's nowadays is like you got to

14:23

curate the new player experience and find

14:25

ways to on board onto it right

14:27

and stuff so yeah well there you

14:30

go all right done and dusted I

14:32

think we're I'm feeling good with that

14:34

one. Oh yeah, we all agree. Great.

14:36

Well, why don't we, why don't we,

14:38

why don't we scoot on to Mike's,

14:40

Mike, wrote in and, and did he

14:42

say, hey I had this great idea

14:45

for a podcast and then Lodinger to

14:47

here on Ripped Me On. Hey guys,

14:49

big fan, really disappointed. Mike, we're keeping

14:51

everyone else anonymous except for you. Yeah,

14:53

I guess, yeah, yeah, yeah. All right,

14:55

so, from the discordord. One of my

14:58

own stories here is at my old

15:00

LGS in another city. The regular thing

15:02

happens where, oh they really paints a

15:04

scene, okay? I feel, I feel immersed

15:06

in this. The regular thing happens where

15:08

you see folks, oh God, I turn

15:11

this into edit mode, no we're good,

15:13

where you see folks at the LGS,

15:15

someone's got a table and a couple

15:17

of seats open, so my friends and

15:19

I asked to join. Eventually, we found

15:21

a fourth and we got all of

15:24

our stuff out and ready. The original

15:26

guy, who he sat down with, at

15:28

the table, breaks out his deckbox and

15:30

pulls his deck out. Sleeves are Chandra

15:32

and Lilliana making out in front of

15:34

a fireplace. Uh-huh. Look, you do you,

15:36

bud, but kids shop at this place

15:39

and you don't need to be a

15:41

capital, you don't need to be capital

15:43

H warned up in all aspects of

15:45

your life. That said, I let it

15:47

slide, the cards will be face up

15:49

anyway. This guy then unrolls his play

15:52

mat and it makes me uncomfortable. It's

15:54

an anime representation of an underage schoolgirl.

15:56

I don't want to say too much

15:58

except while there are no acts depicted.

16:00

This is definitely inappropriate. I spoke up

16:02

and offered a play mat of mine.

16:05

to lend the player, expressing that I

16:07

would feel more comfortable not seeing the

16:09

play mat he brought much longer. It

16:11

began to fill me with anger. I

16:13

was a little heated and firmly asked

16:15

him again to not use that play

16:17

mat. When he refused, I offered an

16:20

ultimatum. Either he plays another play mat

16:22

or I moved to the play mat

16:24

or I moved to another table and

16:26

found a fourth pretty easily. I told

16:28

the staff about the play mat and

16:30

the employee said they'd have to wait

16:33

for their manager to make a decision.

16:35

Another group arrived and similarly someone expressed

16:37

discomfort with the playmate and excused himself

16:39

while the other two reluctantly moved forward

16:41

with the game for a three pod.

16:43

Management then asked him not to use

16:46

the play mat in the store, but

16:48

the thing is, I want to say

16:50

everyone can express themselves around magic and

16:52

that's fair, but there are some lines

16:54

I wouldn't cross for some, but there

16:56

are some lines crossing I find intolerable.

16:58

Am I the sinkhole? Absolutely not. Yeah.

17:01

This is in sinkhole territory. No, this

17:03

is, I mean, like, I think you

17:05

I think you said it right in

17:07

your letter, Mike. You don't have to

17:09

be capital age horned up in every

17:11

aspect of your life, especially not when

17:14

you're at an LGS. And kids could

17:16

come in or nobody in this seems

17:18

like they were underage, but literally two

17:20

separate people. rise off that play mat

17:22

and pulls it out to make people

17:24

uncomfortable because they are 100% horned up

17:27

and get off on that stuff. Kick

17:29

them under the table. Yeah. I mean,

17:31

kick them under the table. I mean,

17:33

there's a difference. There's a difference between

17:35

being like. Judge!

17:37

There's a difference between being sex positive

17:39

and like, sexed up all the time,

17:42

you know? Sex uncomfortable. Yeah, I don't

17:44

know. You can't really be, I mean,

17:46

you can say one thing about the

17:49

Chandra and Liliana making out. Also Chandra

17:51

and Liliana? That's literally not even the

17:53

pairing. That's true, yeah. It'd be, you'd

17:55

feel a little. different if it was

17:58

Nysa and Chandra but still. Yeah Nysa

18:00

and Chandra I've been like oh tasteful.

18:02

I mean if someone had like the

18:05

sleeves of Nysa and Chandra making out

18:07

and it's that classic pose of Betty

18:09

and Veronica making out like that that

18:11

scene but done up in as Nysa

18:14

and Toronto I don't have a hard

18:16

time saying anything. Oh tasteful. But if

18:18

the mat you look at the mat

18:21

and you're like I don't know if

18:23

that person's an adult like that's a

18:25

pretty hard line for most people as

18:27

it. you know, O.P. is telling the

18:30

story, it's like, they didn't, you know,

18:32

they weren't really rude to this person.

18:34

They were just like, look, it makes

18:37

me uncomfortable. I don't want to be

18:39

at the table myself if you insist

18:41

on playing on that mat. It's a

18:43

little bit of an extrapolation of who

18:46

the person is, too. You know, it's

18:48

like, if I see somebody who is

18:50

going to like, Probably miss some social

18:53

cues within this like this game of

18:55

commander and stuff and I don't know

18:57

if I'm gonna be able to vibe

18:59

with that Yeah, why am I I'm

19:02

just gonna keep having to work to

19:04

kind of forgive you at higher and

19:06

higher levels Yeah, he said like the

19:09

sleeves may be a little bit uncomfortable

19:11

But then the cars we face up

19:13

anyway, but you don't know that he

19:15

doesn't have all the altars like even

19:18

worse scenarios in the car. It has

19:20

such high potential to become the like

19:22

going home for Thanksgiving with your ultra

19:25

conservative the commander game where they're gonna

19:27

like drop something and then you're just

19:29

gonna be like ha-ha yeah I will

19:31

also point out you're playing commander with

19:34

this person they're already trying to like

19:36

there is zero chance that they have

19:38

pulled out this play map before and

19:41

it has not pissed people off totally

19:43

because the fact that two people got

19:45

pissed off in this time span of

19:47

this anecdote, right? And the fact that

19:50

they're like, no, I'm going to, and

19:52

they were like putting their foot down.

19:54

So other people have said this to

19:57

them before. So they are obstinate and

19:59

defiant and are looking to make other

20:01

people uncomfortable. They're playing stack. Yeah, I

20:03

would have loved to know what deck

20:06

they were playing too. That's relevant information

20:08

to the question. It's the you say

20:10

lock guy? Yeah. It's not. It's not.

20:13

But the point being this person this

20:15

person is a jerk And I will

20:17

say Mike said that he got a

20:19

bit heated in his story I think

20:22

I would too obviously because we had

20:24

Nelson being what the hell is wrong

20:26

with you Kathleen earlier Right, but like

20:29

I just think that we are as

20:31

a society too polite to people who

20:33

are obviously up to malfeasance Totally this

20:35

person just wanted to go and rile

20:38

people up and make people uncomfortable and

20:40

then hopefully win a game of commander

20:42

on angles Yeah Yeah, that's fair. Yeah,

20:45

screw that guy. Everybody walks into the

20:47

LGS thinking I'm gonna have fun play

20:49

magic And it's gonna be a relaxing

20:51

chill enjoyable day for me And so

20:54

it's like that part of your brain

20:56

I think is on the opposite corner

20:58

from the part that's like on the

21:01

opposite corner from the part that's like

21:03

wait. Am I being treated fairly? I

21:05

need to stand up for myself and

21:07

those around me You know what I

21:10

mean like I need to make sure

21:12

that I'm not just being trampled people

21:14

off Yeah, like I mean everybody, honestly

21:17

I think it's super cool because I

21:19

don't get to go to the LGS

21:21

as much as I would like to,

21:23

right? And the idea that someone, that

21:26

a group of people walk in, they

21:28

see someone looking for a game and

21:30

you're just able to sit down and

21:32

stuff like that, like we should really

21:35

be endorsing that. And if you're, it's

21:37

just have to not be a weirdo.

21:39

Not the, you're in the clear there.

21:42

Okay, we got a couple short ones

21:44

here, so Graham went through this and

21:46

did a little bit of curation. And

21:49

I read this one and I think

21:51

it's actually just very funny. So I'd

21:53

love to get everyone's take here. So

21:55

this comes from our discord. So. We're

21:57

playing Commander. It seems like a lot

21:59

of these are gonna be Commander. Oh

22:01

yeah, that makes sense. Almost certainly. I'm

22:03

playing a list someone else put together

22:06

riffing on Graham's Bear Force One, a

22:08

eulodec, on like turn two or three,

22:10

I play collective voyage. If you're not

22:12

familiar, collective voyage is a one mana

22:14

sorcery from the everybody gets to put

22:16

mana into it kind of cycle. I

22:18

think it's called like join forces or

22:20

something. So yeah, it's one mana sorcery,

22:23

join forces. Starting with you, each player

22:25

may put any amount of mana into

22:27

this and then basically every player gets

22:29

to go grab X basics. I love

22:31

this card. Really neat card. I put

22:33

it in a lot of decks. It's

22:35

fun for everybody. Yeah, I think so.

22:38

Well, and here we go. I and

22:40

another player dump in enough manner such

22:42

that X ends up being five basic

22:44

lands. So, Lands for everybody. Yeah. So

22:46

both of us go and grab five

22:48

basic lands. Another person grabs around three.

22:50

And the last person fails to find.

22:52

Okay, well, no basics in your deck.

22:55

Not running any basics in their deck.

22:57

Path exile, these are cards. Yeah, yeah.

22:59

The person then said very quickly after

23:01

that they conceded before getting to do

23:03

much of anything. Is this just a

23:05

consequence of deck building or was I

23:07

the sinkhole here? I did feel bad

23:09

about the player not just not getting

23:12

to play at all. Not the same

23:14

hole. Not the same hole. You were

23:16

playing Magic. They built a deck with

23:18

no basics. Yeah, and I know the,

23:20

we have friends who don't put basics

23:22

in their commander decks. Tellsons sometimes. You

23:24

know, some people don't put basics in.

23:27

I always have like 20 basics in

23:29

my commander decks. But the point being,

23:31

what's he made this card for a

23:33

reason? Your deck cares about everybody getting

23:35

land. And realistically, and I would say

23:37

90% of games. someone's gonna get at

23:39

least two or three basics off this.

23:41

Yeah. I don't think you need to

23:44

feel bad. There are so many cards

23:46

that the drawback is like, like path.

23:48

you know you get to you get

23:50

to just kill something and then someone

23:52

goes they get to go grab a

23:54

basic but it's like between that there's

23:56

all like the ghost quarter yeah style

23:58

effects there's there's this card I like

24:01

running veteran Explorer there's like in my

24:03

different ghost quarters you can play yeah

24:05

exactly demolition feel like all these ones

24:07

right you you you gotta put basics

24:09

in your yeah at least one even

24:11

if you're playing five color Sure. One

24:13

of each. That's all you need. Yeah.

24:15

I would agree. Or initiative. Yeah? Initiative

24:18

exists in things, right? Like so many

24:20

things tell you to go grab basis.

24:22

You know, the list goes on. You

24:24

know that. we could keep going with

24:26

how many reasons there are to play

24:28

basics. The thing is taintipack exists too

24:30

and sometimes there's a good reason not

24:33

to put any basic lands in your

24:35

own deck from a deck building perspective.

24:37

But you know for sure it was

24:39

a choice. It was their choice and

24:41

so the player who didn't have any

24:43

basics is grumpy and just wants to

24:45

go next. I would say though that

24:47

like even if you're in that situation,

24:50

say like everybody else gets five basic

24:52

lands out of their deck and you

24:54

get none. So you're like... in the

24:56

Stone Ages and they're already casting bombs.

24:58

The reality of Commander is that like,

25:00

you're not out of that game until

25:02

you're out of that game. Like you

25:04

might just be like, well, okay, I'll

25:07

play my second land and cast a

25:09

Zauria Signet, go, and then they're like,

25:11

cool, cultivator, Colossus, or whatever, you know?

25:13

Like, that can happen, and like... you're

25:15

still a player in that game because

25:17

it's just how commander is like as

25:19

long as you can do anything then

25:22

you threaten to kind of like imbalance

25:24

someone else's move or you could surprise

25:26

someone or you could just make one

25:28

person's life a little harder and all

25:30

those things matter, like they're crucial to

25:32

winning games matter. Yeah, commander's also a

25:34

multiplayer format and that does have this

25:36

sort of self-correcting politics aspect, especially when

25:39

you're playing with people you don't know.

25:41

Yeah. Because I'm assuming that you didn't

25:43

know that this person existed or what

25:45

their deck list is when you made

25:47

your deck, because that's ridiculous to assume,

25:49

you know. and you didn't know this

25:51

person need to know what they'd be

25:53

like and so you know you're probably

25:56

not going to play commander and say

25:58

oh wow every this this player is

26:00

super behind compared to everybody else i'm

26:02

gonna pick on them probably not if

26:04

you don't know this person you'll probably

26:06

leave them alone and attack the people

26:08

with threats there's a very good chance

26:10

that person wins the game actually I've

26:13

been doing this a lot and I

26:15

think we started to actually do it

26:17

on camera too where if it's like

26:19

home or into the bush or whatever.

26:21

That's a game winning strategy too. For

26:23

sure. You're gonna have an easy time

26:25

pulling off because your next several turns

26:28

are gonna be super short. And you're

26:30

gonna have an easy time pulling off

26:32

because your next several turns are gonna

26:34

be super short. And you're gonna barely

26:36

have anything else. We also play in

26:38

a way to where I've been doing

26:40

this. Go grab. Well, you draw a

26:42

land. We do say go grab a

26:45

land. Yeah, we do say go grab

26:47

a basic which they could not do.

26:49

So I don't know what you do

26:51

in the scenario. Put a land. Go

26:53

grab a dual land. Yeah, whatever. I

26:55

mean, that's important to remember that you

26:57

that this is not. you know super

26:59

competitive it's commander there's no stakes it's

27:02

just for fun and if somebody's not

27:04

having fun you can change the game

27:06

but i think that they should put

27:08

some at least a couple basics in

27:10

their deck the other thing too i

27:12

want to highlight on even if that

27:14

doesn't happen say they don't win the

27:17

game so they don't cast a spell

27:19

that matters three turns later say all

27:21

that would happen to them is that

27:23

they like miss their next land drop

27:25

they have like literal zero resources they

27:27

watch the rest of the rest of

27:29

the game and then lose that can

27:31

still be kind of fun for the

27:34

player that's losing because that moment happened

27:36

where the collective voyage for five dropped

27:38

kind of early and you're like, lull,

27:40

I didn't put any basics in my

27:42

deck. You know what I mean? Like

27:44

if you just have the right attitude,

27:46

you can still enjoy. Yeah. Yeah. Like

27:48

that spell happens. Yeah. Like that spell

27:51

happens and you're like, I don't have

27:53

any basics. And then right behind you,

27:55

you hear anyone want to want to

27:57

be a fourth? That's different, but I

27:59

don't think you need to be grumpy

28:01

about it. I think that, yeah, I

28:03

think what we've actually determined is you,

28:05

you, the, the, the, the O.P. is

28:08

not a sinkhole at all. No, it's

28:10

not a sinkhole. And I don't even

28:12

think the person who conceded is necessarily

28:14

a sinkhole, but I do think it's

28:16

worth taking a little bit of a

28:18

shift on what's important to them in

28:20

commander, a lot, this was during. the

28:23

pandini times where we were playing commander

28:25

and Nelson cast yokel hops and I

28:27

was I know yes yeah yeah no

28:29

Nelson cast yokel hops in a commanding

28:31

game which is to destroy everything every

28:33

chairman's for planes walkers yes yeah but

28:35

I was playing a Sun Forger deck

28:37

and I grabbed a Boros charm which

28:40

gave all my stuff indestructible. So everyone

28:42

lost all their stuff and I lost

28:44

nothing and we were like let's shuffle

28:46

up for the next game and I

28:48

was like oh no we should keep

28:50

playing or whatever and you're like okay

28:52

and then it didn't occur to me

28:54

that everyone had lost their things and

28:57

that to me is just a hilarious

28:59

thing it's like you just go cool

29:01

that person won or whatever let's shuffle

29:03

up and go again and go again

29:05

yeah but yeah it's just a paradigm

29:07

shift a paradigm shift a paradigm shift

29:09

a little bit a little bit a

29:12

little bit I think in those situations.

29:14

You too. Oh I was going to

29:16

say I have a very healthy attitude.

29:18

Right and you can have that as

29:20

well you know and hopefully you know

29:22

the person who who scooped on turn

29:24

three will grow as a player I'm

29:26

sure they will and that this it

29:29

aspirational attitude about magic not even getting

29:31

better at winning it magic but if

29:33

you could just get better at enjoying

29:35

magic that's something you can improve about

29:37

yourself. Great right so not the sinkhole.

29:39

I got a really interesting one here.

29:41

and we're actually busting out a commander.

29:43

Okay. This one comes from our Blue

29:46

Sky, he responded on Blue Sky. All

29:48

right, playing round one of a pre-release,

29:50

and they're in game three. I've got

29:52

an agro deck, and my opponent has

29:54

a slower deck. We do not have

29:56

a. of time left in the round,

29:58

maybe about 5 to 10 minutes. After

30:01

sideboarding, my opponent then starts to shuffle.

30:03

Then mulligans, and shuffles a lot again.

30:05

After quite a bit of time, I

30:07

tell them that they have shuffled enough.

30:09

But they said they want to shuffle

30:11

more. I really feel like they were

30:13

intentionally stalling for time, knowing that their

30:15

slow deck could never be able to

30:18

win with the time left in the

30:20

round, but I could. Am I the

30:22

sinkhole for commenting on their amount of

30:24

shuffling? No. Not really, but I want

30:26

to tell people to call a judge.

30:28

So, stalling is cheating. If you think

30:30

your opponent knows how much time is

30:32

left in the round and is trying

30:35

to prevent themselves from losing by just

30:37

making their game actions take longer, that's

30:39

cheating. And if you suspect it, and

30:41

you will, sometimes, you should call a

30:43

judge. You shouldn't have to try to

30:45

parry Mason your way into trying to

30:47

win the round or get the person

30:49

like, you know, kicked out of the

30:52

tournament by yourself. That's the judge's the

30:54

judge's job. if the judge comes over

30:56

and says, no, they're fine, they were

30:58

doing a fine pace of play, then

31:00

you feel better as well. You'd be

31:02

like, okay, yeah, I was nervous, I

31:04

was like worried, I was in my

31:07

head about trying to win this match,

31:09

and I focused on that, and like,

31:11

I'll get over it. You know what

31:13

I mean? That's so bold of you

31:15

to assume that everyone's so as well

31:17

adjusted as you know and else. Well,

31:19

it would piss a lot of people

31:21

off if they were like my opponent's

31:24

slow playing and they came by and

31:26

the judge was like, hey, they're just

31:28

doing it normally. I think they'd be

31:30

like either angry or like a gassed

31:32

and very embarrassed. Really? Okay, fair enough.

31:34

That's possible. But then what? You know

31:36

what I mean? It's like, it's the

31:38

judge's ruling. Yeah, the judge, I mean,

31:41

no, I agree with you entirely. If

31:43

you think somebody's doing something, don't start

31:45

an argument and don't be like getting

31:47

annoyed at them. Just call a judge.

31:49

And realistically, I think if somebody is

31:51

like shuffling and mulligan and you're shuffling

31:53

multiple times, I think you can say

31:56

you've shuffled enough, let's get a judge

31:58

over here and start our game, please.

32:00

just win you still want to win

32:02

that match it's better for you if

32:04

the match ends it not being a

32:06

draw if it's a draw a whole

32:08

tournament watches your slow deck and thinks

32:10

you're a slow player and like they

32:13

gear up to play differently against you

32:15

and like their expectations about you as

32:17

a person are changed and all all

32:19

this stuff and like it's just you

32:21

still win three matter victory points if

32:23

you win the match and only one

32:25

if it goes to time like that

32:27

The game is already structured to try

32:30

to incentivize you to finish that match.

32:32

And if you are playing slower, just

32:34

trying to play so perfectly that you

32:36

never make a mistake, stop that. That's

32:38

not magic. Magic tournament is a time

32:40

constraint game. Think of it less like

32:42

chess and more like... I'm not struggling

32:44

to think of the perfect other example,

32:47

but like Starcraft or Mario, you know

32:49

what I mean? Like there's a certain

32:51

amount of time you have to make

32:53

these decisions, they're not all going to

32:55

be correct. Not even the pros. The

32:57

pros don't play perfectly when they're up

32:59

there either, and they have more time,

33:02

but they still have to make decisions

33:04

within a reasonable amount of time. Right.

33:06

So you're saying that it is like

33:08

better EV for you, even if you're

33:10

worried about losing, to try and play

33:12

it out to win. Rather than just

33:14

force to force to draw to go

33:16

to time absolutely you're not winning the

33:19

tournament if you go to time and

33:21

don't finish the match Any amount of

33:23

things can happen to like you shuffle

33:25

up real quick roll down. Maybe your

33:27

opponent has to mold to like four

33:29

or five like to four right? They

33:31

might miss their third land. Yeah, and

33:33

you just win like you don't need

33:36

to play a control you just have

33:38

a four four and turn four and

33:40

then you attack them with it limited

33:42

games can be done extremely so fast

33:44

Your opponent doesn't play anything till turn

33:46

four and you played on turn two

33:48

on the player or whatever and you

33:51

just beat them down with this grizzly

33:53

bear for like the first little bit

33:55

right like another thing that happens to

33:57

like this happened to me before where

33:59

it's it's round three or it's game

34:01

game three in the round there's not

34:03

a lot of time left, but you're

34:05

just so zoned in thinking about all

34:08

of the variables of the round and

34:10

your own deck and thinking about your

34:12

plan and thinking about what you're gonna

34:14

match up with what you're just thinking

34:16

about magic and you kind of just

34:18

zone out and you kind of just

34:20

zone out and you shuffle your deck

34:22

like 25 times and you don't know

34:25

it and your opponent says hey I

34:27

think you've shuffled enough they're probably right

34:29

I got a slow play warning at

34:31

a last chance PTQ and it was

34:33

the same time as my opponent we

34:35

both just were like mullining to six

34:37

after not wanting our sevens and we

34:39

both were just told like that's enough

34:42

shuffling you guys need to put it

34:44

we'll just like put our decks down

34:46

because we had like zoned right out

34:48

yeah I think in these situations it's

34:50

just it's like you can just completely

34:52

remove any onus of like being a

34:54

dink to just do what you said

34:57

like go Hmm, I think they've been

34:59

shuffling for a little long time. We've

35:01

only got five minutes. You could mention

35:03

it, I think, and be like, hey

35:05

man, uh, we've only got like five

35:07

minutes left. Can we get going? And

35:09

they're like, no, I would like to

35:11

shuffle more than I go. Okay, then

35:14

I'm gonna call a judge just to

35:16

watch the game and make sure. Like

35:18

you can just completely remove yourself from

35:20

any onus of like blame, I think.

35:22

And if you've never done this, it.

35:24

It's like. Nope, that's why we have

35:26

judges. The judge might not have time

35:28

to do that too, or they might

35:31

be able to watch it for like

35:33

30 seconds, then they have to leave,

35:35

take a call, or there might not

35:37

be enough judges for you to get

35:39

there, like every tournament's different, but asking

35:41

does not make you the single for

35:43

sure. Yeah. Yeah, I think, yeah, I

35:46

mean, I can definitely see that. I

35:48

don't think anyone's necessarily the single here.

35:50

You're definitely not a single for asking

35:52

them to stop shuffling as much as

35:54

much. Yeah, none sinkhole here, I don't

35:56

think. None sinkhole, just emotions because everybody

35:58

wants to win. Sure. Yeah. Emotions,

36:00

okay. Yeah. I don't experience them,

36:03

but I'm told that they're

36:05

powerful. Remember emotions. I'm

36:07

like one of the least

36:09

empathetic people in the universe. Yeah.

36:12

I don't, you have empathy for

36:14

the things that matter. Evil schemes.

36:16

Exactly. Yeah. All right, not the

36:19

sinkhole here. I have, this one's

36:21

really interesting because I think

36:23

it comes up with us a

36:25

lot because we're a bunch of friends.

36:28

This is a drafting. Okay. Related

36:30

one. Wow. Two non-commandments. Yeah. Yeah.

36:32

All right. So. Everybody. Everybody. I

36:34

want you to take your mind

36:37

back in time to when a

36:39

coria came. It was pandemic. It

36:42

was pandemic time. Yeah. Yeah. So

36:44

remember the vibes that you were

36:46

in during that. They drop companion

36:49

on this. Yeah. So for a

36:51

coria. This comes from Blue Sky,

36:54

thank you for reaching out there.

36:56

For Echoria, just before lockdown hit

36:58

or during relaxation, I don't

37:01

know, or like, oh when things were

37:03

relaxing, they said, I don't know, Australian

37:05

politics were weird during that time, so

37:07

now we know where they're from. We

37:10

got together as a friend group to

37:12

draft. We had one player who usually

37:14

gets all the blue cards because he's

37:16

a good blue player and the others

37:19

don't really prioritize picking them generally. I

37:21

jokingly said before the draft that I'd

37:23

be forcing blue. So everyone would have

37:25

a chance against him. Obviously not with

37:28

the intention of actually doing it as I'm

37:30

not a great blue player. I ended up

37:32

opening shark typhoon pack one. and another blue

37:34

limited bomb in pack three. So I actually

37:36

ended up in blue. Now he didn't complain

37:38

as I ended up having an actual deck

37:41

for it, but looking back, it kind of

37:43

feels like a dick move by me. So

37:45

am I the single? This one's so

37:47

interesting. This one's interesting because we do

37:50

this shit all the time on Friday

37:52

night favorite. Even blue too. Usually like

37:54

if I'm guilty of it. If I

37:56

sit down and Adam's not at the

37:58

table, like he hasn't been playing much.

38:00

magic lately I'm like okay should I

38:02

just plan to be the blue drafter

38:04

yeah because it's blue as well as

38:06

like the the color that tends to

38:08

be flooding the F&M or the Friday

38:10

night paper I well I yeah I

38:12

if I see Cameron I'm like I

38:14

don't know if I want to play

38:16

is it or demure you know I

38:18

don't know if I'm gonna even look

38:20

at those cards because I think I

38:22

think we have a Players do have

38:24

a tendency to gravitate towards their favorite

38:27

colors in draft. Not always though, I

38:29

think we're better than that. I try

38:31

to pick what's open. Me too. I

38:33

usually end up in white in draft,

38:35

which is not one of my favorite

38:37

colors, but I find it tends to

38:39

be open. And so maybe that's other

38:41

people prioritizing the red and the blue

38:43

and the green at the group, but

38:45

I don't even notice, because I'm just

38:47

like, I don't know, I've seen this

38:49

third uncommon go by, that's probably a

38:51

sign. Every other color has like a

38:53

limited game plan that's usually pretty easy

38:55

to figure out from opening the packs.

38:58

But blue can go a few different

39:00

ways. And so knowing what a good

39:02

blue deck in a limited format is

39:04

usually requires you have played that limited

39:06

format at least once. And a bunch

39:08

of the drafts we do were on

39:10

that set for the first time, right?

39:12

Yeah, I feel like I definitely so

39:14

I definitely have gotten better at pivoting

39:16

over as time has gone on, but

39:18

I tend to not. I if unless

39:20

if my rare in pack one pick

39:22

one which is different now because we

39:24

have the play boosters so it's actually

39:26

gives you a little bit more options

39:29

but if my rare is is super

39:31

playable balmy whatever I'm like if it's

39:33

like this red rare I'm forcing red

39:35

for that whole draft. That's just staying

39:37

on target, right? Because you're sending the

39:39

signal that I'm taking the red rarer

39:41

and then you start taking red other

39:43

good red cards to support the good

39:45

rarer that you've gotten. And before long

39:47

you are forcing red because you're picking

39:49

red because you're forcing red because you're

39:51

picking up the red cards and before

39:53

long you are forcing red because you're

39:55

picking. it means you're coming to the

39:57

table with the plan before you've seen

40:00

any of the cards. You're like, I'm

40:02

gonna be triple gate crash boros and

40:04

I'm gonna take mugging over domry raid

40:06

because I am not going to put

40:08

any forest in my deck yeah you

40:10

know and so it's like that's forcing

40:12

is where you're taking like the bad

40:14

cards from a color and just saying

40:16

like it doesn't matter I mean to

40:18

take the bad cards the good cards

40:20

will come later in pack three once

40:22

I've like let everyone know that their

40:24

attempts to draft this color are going

40:26

to dry up completely yeah so setting

40:28

that precedent I think before the precedent

40:31

I think before the draft and I

40:33

think so many of many of I

40:35

guess of it on Friday Night Paper

40:37

Fight where we're like, we'll jokingly be

40:39

like, I'm forcing Boros, right? And I

40:41

don't think any of us ever necessarily

40:43

takes them seriously, and I don't think

40:45

anybody maybe in this situation did. There

40:47

might be a small implant though, when

40:49

I've heard someone say that, that like,

40:51

if someone's like, I'm gonna be going

40:53

mono red, that I like, look less

40:55

at the red cards. I don't think

40:57

I super do, but... Maybe in this

40:59

instance, like that happens. Yeah. Can I

41:02

say, I think if you're in the

41:04

kind of friend group, where you can

41:06

jokingly announce, I'm forcing blue before the

41:08

draft starts, especially in result to, to

41:10

say that you're spiting someone else in

41:12

the friend group, right? Like, I feel

41:14

like that's got to be a good

41:16

friend. Yeah. You already understand and trust

41:18

one another because you have this level

41:20

of discourse that this won't piss people

41:22

off. Because if you don't piss people

41:24

off. Maybe you do open a big

41:26

blue bomb as you didn't pack one

41:28

to be like oh man Well, I'm

41:30

definitely forcing it now. I got a

41:33

sick card You don't have to say

41:35

what it is to preserve the sanctity

41:37

of your draft But you can be

41:39

like let people know you're serious because

41:41

it doesn't seems like this is the

41:43

most serious Stakes draft anyhow. It's more

41:45

like for friendship and good times so

41:47

you can be like I got that

41:49

crazy blue card or whatever because I

41:51

don't think anybody cares in this You

41:53

know much I don't think that like

41:55

there needs to be a rule zero

41:57

conversation going into every format that you

41:59

ever play. But there are different vibes

42:01

for draft pots. Some people really would

42:04

prefer it to be quiet. You can

42:06

you can joke and stuff like that

42:08

But not allude to what you're seeing

42:10

in the pack and what right and

42:12

we tried to hold that as the

42:14

standard at YJ It was like you

42:16

can talk of course, but don't talk

42:18

about the cards in the pack Yeah,

42:20

or show somebody like, you know, and

42:22

then I think when industry I got

42:24

printed that sort of degraded permanently a

42:26

little bit Yeah, it's like hard once

42:28

you've made them back of the card.

42:30

Yeah, it's like it's delver of secrets.

42:33

You know what I mean? Like once

42:35

we had to have a period where

42:37

everyone showed off their werewolf to each

42:39

other, then it was hard to ever

42:41

put the genie back in the bottle.

42:43

You know, especially with like now that

42:45

we have like the list and like

42:47

you know all these like special guest

42:49

cards and stuff like that like if

42:51

you if if my buddy cracks open

42:53

a pack during a draft and like

42:55

fury you know the fancy fingerprint art

42:57

is in there and they like I

42:59

would love for them to go whoa

43:01

right like I think that's a lot

43:04

of fun but some people don't want

43:06

that so it really just depends on

43:08

the vibe of the group. Yeah, it's

43:10

at tournament rules, like you got to

43:12

know, like if you if you do

43:14

go play like a grand pre-draft or

43:16

whatever, high level draft with judges calling

43:18

and everything, like you do need to

43:20

keep, you got to keep the cards

43:22

secret or you're going to like go

43:24

into round one of the game loss

43:26

or whatever if you mess that up.

43:28

But with your friends, like you just

43:30

want to make sure everyone's having a

43:32

good time and the level of chatter

43:35

isn't. against anyone's taste so you sort

43:37

of have to feel that out obviously

43:39

there's yeah I mean because there's a

43:41

point in which you it stops becoming

43:43

a draft if everybody knows what everyone's

43:45

color everyone's in and then you're just

43:47

like well I'm not taking green because

43:49

I know so-and-so's in green and that

43:51

just means they get all the green

43:53

cards and that ends up not really

43:55

being a limited and maybe it can

43:57

you can stop me fun but face

43:59

up draft is also a thing is

44:01

also a thing That was so fine.

44:03

So like everything and its opposite is

44:06

true weirdly about draft like people can

44:08

have conversations and at the drafting table

44:10

it can be about the cards and

44:12

it can mess you up and then

44:14

at the same time other people the

44:16

same conversation will happen and it's like.

44:18

they just don't pay attention to it

44:20

because sometimes you sit down and say

44:22

I'm gonna force blue and you force

44:24

blue and sometimes sit down and say

44:26

I'm gonna force blue and you just

44:28

kind of read the signals and draft

44:30

whatever it was you know like so

44:32

the entire conversation is allowed to be

44:34

divorced from the entire conversation is allowed

44:37

to be divorced from the actual draft.

44:39

You know like so the entire conversation

44:41

is allowed to be divorced from the

44:43

actual draft whatever it was you know

44:45

like so the entire conversation is allowed

44:47

to be like. goofing around about that.

44:49

I think there are examples of pro

44:51

players who are like who have gone

44:53

and like I am forcing this archetype

44:55

beforehand and then forced it in the

44:57

draft. Sure yeah exactly you can single

44:59

weasel or double yeah I mean yeah

45:01

there's a little bit of the pen

45:03

trick that could happen I don't know

45:05

I think this all comes down to

45:08

the vibes at the play group if

45:10

I didn't know the play group I

45:12

would not be making jokes about forcing

45:14

different colors or goofing around but when

45:16

I'm playing with these guys and I

45:18

hear Cameron saying all right for drafting

45:20

is it obviously and then I see

45:22

Ben opening a sick special guest card

45:24

I'm like cool my friends are having

45:26

fun. Yeah, yeah, so I mean I

45:28

don't know I wouldn't say you're the

45:30

sinkhole but in this situation there's something

45:32

to be learned right next time we're

45:34

drafting these people maybe it's like think

45:36

about as you sit down you're like

45:39

I'm gonna force blue and then like

45:41

what everyone's reactions are if you just

45:43

like take Vivian read and you're in

45:45

green and you end up green white

45:47

or whatever or if you're like I

45:49

forced blue and then you're like you

45:51

were meant to as a joke but

45:53

then there's a shark typhoon and you're

45:55

like I actually am gonna force blue

45:57

and like how everyone feels and like

45:59

whether anyone's grumpy about that because these

46:01

are friends and I think if you

46:03

say it don't say anything and then

46:05

go I have a shark typhoon and

46:07

then go I have a whatever other

46:10

blue bombs were in that. That one

46:12

was pretty good, yeah. Yeah, and you're

46:14

just like, and all these, I would

46:16

instantly be like, oh, so it did

46:18

work out for you. You didn't force

46:20

anything. Because no one's passing shark typhoon.

46:22

And if they are, I mean, it's

46:24

probably just later in the draft. And

46:26

if you go, this was my P1P1,

46:28

then I'm like, oh yeah, rocket. Like

46:30

it instantly dispels any sort of thing

46:32

for me a little bit there. But

46:34

yeah. So yeah, so, so, so, so

46:36

you're not the, not the sinkhole. mid,

46:39

mid, you're not a single, maybe, what's

46:41

slightly, maybe you're a pillage. I appreciate

46:43

that so many people are concerned about

46:45

making sure that their friends have positive

46:47

play experiences. It's the gathering. Yeah, I

46:49

mean, it takes work from all of

46:51

us to try to make sure we

46:53

all have fun. All right, we got

46:55

a good one here coming up next.

46:57

It comes from our Blue Sky. We're

46:59

back in Commander Land. And this is

47:01

an issue that we experience on Friday

47:03

night paper fight as well. So they're

47:05

playing ED. And they're playing Maga, Trader

47:07

to Mortals, which is a card from

47:10

Kamigawa that I'm definitely, I know what

47:12

the art looks like, it's the dude

47:14

like reaching up into the sky, I

47:16

don't. It's a fireball, it's X. Okay,

47:18

yeah, come, yeah, so they're X, black,

47:20

black, black, for a zero, when they

47:22

come into play with X, one, one,

47:24

one, one, counters on it, when they

47:26

come into play, a target player, loses,

47:28

equal to the number of one, one,

47:30

one, one, one, one, one, one, one,

47:32

one, one, one, one, one, one, one,

47:34

one, one, one, one, one, one, one,

47:36

one, one, one, one, one, one, one,

47:38

one, one, one, one, one, one, one,

47:41

one, one, one, one, one, one, one,

47:43

one, one, one, one, one, one, one,

47:45

one, one, one One of my opponents

47:47

had a band deck that usually won

47:49

out of nowhere with combos. That mono

47:51

black has a very hard time dealing

47:53

with. I got out an early OG

47:55

sorin. Okay. Set their life total to

47:57

10 and took them out not long

47:59

after I assume with a big fireball

48:01

to the dome. Sure. The game went

48:03

on then for another hour. Ooh. Okay.

48:05

Am I the sinkhole? No. That's magic

48:07

folks. Yeah. That's how you play. Someone's

48:09

got to win and someone's got to

48:12

lose it. And then the game can

48:14

drag. It happens all the time on

48:16

dear. I don't know why all my

48:18

my references are of you. I guess

48:20

you and I play a lot of

48:22

commander with. of each other. Here's a

48:24

bunch of commander games in a row

48:26

where some of the same things happen.

48:28

Yeah, where you beat me out on

48:30

like turn five with Liberty private. Liberty

48:32

Prime game was a real point. I

48:34

remember you just being like, this is

48:36

how it has to happen. Yeah. It's

48:38

not your fault. It's not my fault.

48:40

It just makes the most. You're playing

48:43

a fault. It's not my fault. It

48:45

just makes the most. You're playing a

48:47

Voltron command here. Here. right and I

48:49

got a watch and that's fine it's

48:51

fun to watch and like you can

48:53

comment and all that kind of jazz

48:55

in the instance where you get kicked

48:57

out of a commander pot early and

48:59

you're not on camera right you could

49:01

go do whatever you want that's true

49:03

maybe you're at your friends for commander

49:05

night and the hope was to have

49:07

one or two games and you got

49:09

there and you sit down at 630

49:11

and then it's 640 you're like well

49:14

I mean, should I go home or

49:16

whatever like that they're not at an

49:18

LGS for anything else to do? Like

49:20

I sympathize and like the magga player

49:22

is sending in the question, right? They're

49:24

like, I had to watch them kind

49:26

of be bored for an hour. Like,

49:28

was that the wrong thing for me

49:30

to do? And it's like, the weird

49:32

answer is no. Commander is the wrong

49:34

game to play because inherently not great

49:36

board game design, right? Yeah, I'm going

49:38

to. pause it a little bit of

49:40

you are the same. Only because from

49:42

the way that you've written this, you

49:45

came in with meta knowledge. Yeah, we

49:47

haven't talked about that yet, but certainly

49:49

these players have played before. They've played

49:51

before, and I mean, again, like, depends

49:53

on your play group. If at any

49:55

point in a game, could we, sometimes

49:57

we play multiple games on camera, right?

49:59

And there's the pseudo. Interior monologue that

50:01

sometimes says well so and so one

50:03

last time in the last game right

50:05

I should go after them this game

50:07

right that is it's hard to turn

50:09

off I think in commander when you're

50:11

playing multiple games So this feels like

50:13

an extrapolation of that, but it's like,

50:16

I feel like you gotta come in

50:18

to each friendly game of commander with

50:20

a clean slate. I agree. I think

50:22

that that's a really interesting point and

50:24

I hadn't considered that because like I

50:26

considered oh I get sore and out

50:28

and I set somebody's life total to

50:30

10 because I've got to set somebody's

50:32

life total to 10 and then I

50:34

take a player out of the game

50:36

because that is how my deck wins

50:38

and that is my goal here. But

50:40

if you're if you're that if you

50:42

know a band player was behind on

50:45

board or not doing anything particularly threatening

50:47

it may be does look like they're

50:49

being specifically targeted because you know how

50:51

their deck works. Yeah we don't know

50:53

what the case in this one was

50:55

but yeah I want to suggest you

50:57

specifically target anyone who was behind on

50:59

board and not doing anything threatening though

51:01

too like that's just classic multiplayer magic

51:03

if someone stumbles like if they miss

51:05

one land drop or they don't play

51:07

blockers it's like they've got something you

51:09

need to kill them now while you

51:11

can I have gotten a little bit

51:13

more on the I'm going to attack

51:16

who's open. I do not care if

51:18

you're behind on land or so and

51:20

so's there if I'm able to turn

51:22

this creature sideways with no repercussion. From

51:24

a purely game, you know, there's political

51:26

repression there. I'm gonna do it. Yeah,

51:28

if I have a safe attack, I'm

51:30

not gonna sit there and like leave

51:32

four damage on the board. Yeah, because

51:34

I don't want to make an enemy

51:36

because it's too early. Yeah. We've already

51:38

made enemies because we're playing commander. Yeah,

51:40

the goal is to kill everyone. Yeah,

51:42

the goal is to be the last

51:44

player standing. Yeah. You're already in a

51:47

competitive environment. I don't know. It's tough.

51:49

But as you said Kathleen. you're not

51:51

playing O.G. Sor and to uptick them.

51:53

You know, you aren't putting that that

51:55

card reads. You get to take someone's

51:57

turn. Yeah, that's pretty fun too. Yeah,

51:59

that card, especially in a mono deck,

52:01

black deck, that card reads, set your

52:03

opponent's life total to 10. And I

52:05

think I think it has a place.

52:07

and index right you know like I

52:09

don't think but it's like you know

52:11

this is gonna happen so embrace it

52:13

if you're setting someone's life total to

52:15

10 you've done that did they also

52:18

I don't know we didn't actually get

52:20

to hear from this how they died

52:22

if oh right we assume they got

52:24

maggad but maybe other people attacked them

52:26

or whatever yeah like I just played

52:28

Oji Sorin and then everybody else is

52:30

like oh they're weak get them yeah

52:32

maybe the other two players like oh

52:34

good the band players low fight them

52:36

and then untapped sorin plus two to

52:38

kill them or I think what we've

52:40

learned, I think my advice to you

52:42

is I think everybody was as long

52:44

as you weren't like specifically like going

52:46

after this person because they had beaten

52:49

you before, right? As long as it

52:51

was a correct gameplay rule, like a

52:53

gameplay strategy choice to take a player

52:55

out of the game, then don't be

52:57

worried about it. But maybe, y'all need

52:59

a couple of different commander decks. So

53:01

you're not like, oh, it's this band

53:03

thing again. I hate playing this thing.

53:05

I can never beat it. I would,

53:07

yeah, I mean, I guess, I guess

53:09

it's worth being like, hey man, you

53:11

want to mix it up or something

53:13

like that? Like, I like, swap decks.

53:15

Yeah, like we're in an interesting space

53:17

where work and our play group mesh

53:20

together, right? And so a lot of

53:22

the commander games we play together are

53:24

what you see on camera, right? you

53:26

know, you brought this band deck for

53:28

the last four weeks in a row.

53:30

Like, what about, and not, I would

53:32

not even just put it on them

53:34

to bring something. I'd be like, hey,

53:36

what about if we all do some

53:38

sort of theme thing and, and, and,

53:40

and, and, and, and, and, that could

53:42

be kind of cool. The only way

53:44

I could beat them is if it's

53:46

like kind of early game I get

53:48

their life total down with Soren and

53:51

then we all attack him or I

53:53

like one two punch them out because

53:55

as soon as they have enough resources

53:57

their counterplay is gonna beat me and

53:59

they're gonna combo off and I can't

54:01

stop their combo. So like, that's kind

54:03

of legit too, right? It's just sort

54:05

of like, well, you brought that deck,

54:07

we've played together before, I think this

54:09

is the only way I can beat

54:11

you. So then I played magic from

54:13

there. So then I drew my sorin

54:15

because you're not guaranteed to draw it.

54:17

And he went, okay, this is a

54:20

good gameplay line for me. Yeah. And

54:22

so, I don't think. Essentially not the

54:24

single although I totally agree with what

54:26

Ben said and if you can, you

54:28

know Yeah, play some different decks. You

54:30

know, I don't know if it's the

54:32

end of the episode yet, but this

54:34

would be a killer card kingdom segue

54:36

right here I mean, I don't know

54:38

like I don't know do we have

54:40

time for one more? Is that a

54:42

fast one? Okay, well, we got I

54:44

have one really short one here that

54:46

we can we can talk about no

54:48

nuance only opinions only opinions okay, okay,

54:51

so This is probably happened before to

54:53

people. I mean, well, we started with

54:55

EDH, we'll end with EDH. This one

54:57

doesn't say where they're from. From a

54:59

mystery zone. All right, shout out to

55:01

Kathleen, I'm a mill enjoyer. And I

55:03

always double-check that people are okay with

55:05

before playing. A player I had never

55:07

played with before had a pretty bad

55:09

threat assessment and would get very irritated

55:11

if anybody touched his very obvious value

55:13

engines. I told him I need to

55:15

turbo mill a player about to win,

55:17

but I couldn't go for it unless

55:19

he didn't kill me on the next

55:22

turn with big dragons. I had an

55:24

on-board wipe and I said I won't

55:26

crack it if he directs his beaters

55:28

to someone else. He agreed to give

55:30

me a turn, and held a man,

55:32

just in case. Good thing I did,

55:34

because as I began my milling, that

55:36

hit everybody, it was an effect that

55:38

I couldn't stop, he milled a card

55:40

he loved and absolutely lost it. Yelling

55:42

and saying rude things, how I was

55:44

going to try and take him out

55:46

on his turn too. My explanations fell

55:48

on deaf ears, so I finished my

55:50

turn by killing the player I set

55:53

out. and then passed. The mad player

55:55

immediately went to combat stating he was

55:57

going to kill me so I activated

55:59

my board wipe. He scooped and threw

56:01

things and left the store. Am I

56:03

the sinkhole? I think you know. I

56:05

think you know. I think you know

56:07

that that person is a sinkhole. They're

56:09

a sinkhole but I'd like to, there

56:11

was something I really like... Hitched on

56:13

here. So yeah, yeah, probably almost certainly

56:15

you're the sinkhole but if you're yelling

56:17

in an LGS there's no there's no

56:19

W's to be had here but the

56:21

way that they describe it as like

56:24

You're you're not you're not the you're

56:26

not the you're not the sinkhole But

56:28

you say that you killed the player

56:30

that you said you were gonna kill

56:32

And now the player who didn't kill

56:34

you is now coming for you. Well,

56:36

yeah. Yeah. Where were they gonna go?

56:38

Right, is there a third player in

56:40

this game that they were supposed to

56:42

kill? They were supposed to kill before

56:44

getting to you? Right. The deal was,

56:46

don't kill me now, I will kill

56:48

this player. Yeah. That player died. The

56:50

deal is done. No, I think that

56:52

I think they were like, don't kill

56:55

me on the crackback if I kill

56:57

this player who's about to win. I

56:59

think you're supposed to give me one

57:01

turn. I think the deal was I'll

57:03

kill. I'll kill Kathleen if you don't

57:05

attack me on your next turn. Just

57:07

one. I'm asking. If you don't attack

57:09

me on your next turn. Just one.

57:11

I'm asking for one turn. If you

57:13

don't attack me on your next turn.

57:15

Just one. I'm asking for one. I'm

57:17

asking for one. I'm asking for one.

57:19

If you. I'm asking for one. If

57:21

you. If you. I'm asking me on

57:23

your. If you. I'm asking me on

57:26

your. If you. If you don't attack

57:28

me on your. If you. If you.

57:30

If you don't attack me on your.

57:32

If you don't attack me on your.

57:34

If you don't attack me on your.

57:36

If you don't attack me on your.

57:38

I'm on your. If you. It's the

57:40

same in commander where you can be

57:42

like, yeah, I won't attack you on

57:44

your, on my next turn. Untapped, attack

57:46

you. Oh, it's my turn. I'd like

57:48

to untap to attack you. So you

57:50

are allowed to do that, and Josh

57:52

Lequai will back me up on that

57:54

one. Yeah. I will say politics are

57:57

allowed. And that's both ways of politics

57:59

is making good and honorable deals where

58:01

I say Nelson, I'm going to kill

58:03

Ben because otherwise he's going to combo

58:05

off and we're all going to lose.

58:07

But that's going to require me to

58:09

go Shields down and I'm going to

58:11

appreciate that you don't attack me. If

58:13

you kill Ben, I won't attack you

58:15

on the next... next game. All right

58:17

that's that we're gonna call that a

58:19

a deal and then Nelson is also

58:21

looking forward to her next game. Nelson's

58:23

allowed to go and break that deal

58:26

because it's a handshake deal and it's

58:28

politics and it's commander and that's how

58:30

you play the game and that is

58:32

the stakes of the game and we

58:34

realize and accept that in a four

58:36

player game there can be one winner.

58:38

It is a competitive environment. Yeah. Right.

58:40

Maybe it doesn't feel good to make

58:42

a deal with somebody who then turns

58:44

around and lies and maybe then you

58:46

don't make politics deals with that person

58:48

later, right? It is never okay to

58:50

get mad. because something happened in commander

58:52

like you milled a card or your

58:54

thing died yeah well I mean you

58:57

can get mad it's never okay to

58:59

throw stuff no yeah all right emotions

59:01

happen but this is what we tell

59:03

Penelope it's okay to feel mad yeah

59:05

because obviously you always do it's not

59:07

okay to take those feelings out on

59:09

other people yeah yeah and I mean

59:11

it's really interesting I guess I the

59:13

the the concept that mill pisses people

59:15

off is so foreign to me I'm

59:17

not real. Yeah, I did not realize

59:19

that I was just like I see

59:21

a card and I go, oh man,

59:23

right? But I'm just like, I've never

59:25

been mad that somebody milled me. I'd

59:28

rather that. Like when I saw Mine

59:30

Skinner and they're like, instead of dealing

59:32

10 damage or whatever, this card makes

59:34

your creatures mill the person. I'm like,

59:36

this card makes your creatures mill the

59:38

person. I'm like, I feel somehow better

59:40

about milling five than taking five. Oh

59:42

yeah. So now you got more life

59:44

points, right? Yeah. But it's wild that

59:46

the dragon player saw like their favorite

59:48

card get milled and they're like, oh

59:50

no, now it's gone. It's like, buddy,

59:52

you didn't even have that in your

59:54

hand anyway. How can you have a

59:56

favorite dragon card? Aren't they like all

59:59

basically the same thing? We're not going

1:00:01

there. But I will say not the

1:00:03

sinkhole. I mean, you did a politics.

1:00:05

a game commander, but you like held

1:00:07

up your trap card anyway because you

1:00:09

didn't trust the person. That's just, that

1:00:11

sounds like you played the Ender before.

1:00:13

I milled this six drop five, five

1:00:15

flyer that probably enters and hits something

1:00:17

or generates treasures or something. Dragon. It

1:00:19

got milled instead of me casting it.

1:00:21

What did that, what did the old

1:00:23

player say to you in that episode

1:00:25

of Friday nights? Ooh, I'm not the

1:00:27

thread. to play is 6-6 for two

1:00:30

minutes, draw five cards, game 12. Yeah,

1:00:32

listen, listen, I got no beef with

1:00:34

dragon kindred at all. I just, it's

1:00:36

always so funny to me where it's

1:00:38

like new, where I, you know, Tarkher

1:00:40

is happening and whatnot and my eyes

1:00:42

glazed over at a lot of these

1:00:44

dragons because I'm like, love dragons, love

1:00:46

Tarkher, super super super neat, but. The

1:00:48

sphere of what a dragon card does

1:00:50

is a rich vein of similarities. I

1:00:52

don't know how you make choices. Yeah.

1:00:54

What could your favorite dragon card possibly

1:00:56

be? Yeah. You write fanfic and the,

1:00:58

you know, the characters that speak to

1:01:01

you the most rise to the top.

1:01:03

Well, I think we determined not the

1:01:05

sinkhole. Not the sinkhole. And you were,

1:01:07

I would put it out there. I

1:01:09

would not even remotely call playing a

1:01:11

Mill deck bad. You're, you are setting,

1:01:13

you're putting your game on hard mode

1:01:15

by playing Mill and Commander, dude. There's

1:01:17

a reason we don't do it really

1:01:19

in, yeah, it's the only kill one

1:01:21

person anyway. Yeah, because, like, because Mill,

1:01:23

you want, they have to run out

1:01:25

of cards. So you're giving all your

1:01:27

opponents a hundred life. Yeah. Right? If

1:01:29

you don't have a way to incidentally.

1:01:32

And like, you kind of, Mill is

1:01:34

one of those strategies, you gotta go

1:01:36

well in on. For most players it's

1:01:38

probably helpful to mill cards because there's

1:01:40

so much graveyard recursion these days. Or

1:01:42

like things like that can use the

1:01:44

graveyard as a resource. I could see

1:01:46

like different mill effects being weighed more

1:01:48

heavily than a... Like if someone's milling

1:01:50

me out using like a Phoenix deck

1:01:52

and it's like big booty millers and

1:01:54

stuff like that, I'm like, sure, that's

1:01:56

fine or whatever. Getting like traumatized or

1:01:58

cut your losses or something like that,

1:02:00

I can see that feeling bad because

1:02:03

it's like six manna and someone just

1:02:05

axes half of their deck instantly. Like

1:02:07

that can be tough. I get that

1:02:09

fleet swallower effects or whatever, but like,

1:02:11

I guess I've never milled something and

1:02:13

then been like, and that's that's that,

1:02:15

you know, you know, like I'm upset.

1:02:17

I don't know, put regrowths in your

1:02:19

deck. I think most people do. Yeah,

1:02:21

yeah. Like stuff's gonna go to the

1:02:23

bin. Yeah. I want to say to

1:02:25

like to the Dragon Player or anyone

1:02:27

who struggles with enjoying a game while

1:02:29

their opponent's milling them. Like I want

1:02:32

to bring it back to that. collective

1:02:34

voyage situation where it's like okay they

1:02:36

mill you so now those cards aren't

1:02:38

in your library for you to draw

1:02:40

anymore and sometimes that actually will change

1:02:42

the way you play in the game

1:02:44

but usually like the base level understanding

1:02:46

of it is like oh they took

1:02:48

that away from me but you can

1:02:50

you can get out of that thinking

1:02:52

trap if you just remember that like

1:02:54

the resources you have available are your

1:02:56

board like your your battlefield and your

1:02:58

hand right and then like the ability

1:03:00

to draw more cards but what those

1:03:03

cards are is random so like say

1:03:05

you're gonna to draw like 10 cards

1:03:07

in the course of the game. Like

1:03:09

it's a 10 turn game and you

1:03:11

got your initial mulligan. You know, all

1:03:13

the other like 83 cards or whatever

1:03:15

in your deck, those are just random.

1:03:17

Like if they were in your graveyard

1:03:19

or in your library still, it's kind

1:03:21

of the same. Yeah. You're still drawing

1:03:23

one card to turn or whatever many

1:03:25

you're drawing and stuff. So if they

1:03:27

managed to mill you to the point

1:03:29

where you have to stop casting card

1:03:31

drawing spells, like that's relevant. That's like

1:03:34

them winning. I think I think more

1:03:36

people need to look at commander decks

1:03:38

less as this 100 card synergistic engine

1:03:40

and more like 20. 25 cards in

1:03:42

this deck are my cool dragon thing

1:03:44

and then get putting like another 15

1:03:46

to 20 as my interaction or as

1:03:48

my like my toolkit for like what

1:03:50

I'm gonna do, like, you know, I

1:03:52

should have, like, a couple disenchant effects

1:03:54

and all that, or like, so I

1:03:56

can cast my dragon. Yeah, right, like,

1:03:58

you know, and you don't, there's a

1:04:00

certain level of, like, much as you

1:04:02

were saying, with the non, the non-basical,

1:04:05

or the, the basic land player, right?

1:04:07

Is it's just like, yes, it is

1:04:09

undeniably from a. just looking at it

1:04:11

standpoint to be like it's it feels

1:04:13

nicer to have a badlands than a

1:04:15

swamp in a mountain right right because

1:04:17

it's like it feels better to put

1:04:19

that one card in there but in

1:04:21

a lot of happens you know it

1:04:23

feels better to drop glory bringer than

1:04:25

it does to have reclaim right like

1:04:27

that feels better I get it but

1:04:29

you're probably gonna run into less of

1:04:31

these sort of scenarios where you're just

1:04:33

like oh shoot I can't do anything

1:04:36

to this. Yeah, or even if you

1:04:38

don't have regrowth, just like realizing that

1:04:40

like this either changes your turn or

1:04:42

not, right? Yeah. Like maybe if you

1:04:44

are drawing to an out and it

1:04:46

got milled, then you're like, okay, what

1:04:48

do I do now? You know, like

1:04:50

you're in kind of an exciting escape

1:04:52

room of a magic game now, right?

1:04:54

Versus like. if they just milk some

1:04:56

of your dragons, but you know you

1:04:58

have a bunch more dragons in your

1:05:00

deck, just keep playing and ignore it.

1:05:02

I just want to say again that

1:05:04

this speaks to your sort of positive

1:05:07

attitude towards life. When you are in

1:05:09

a game situation where you are trying,

1:05:11

you're like, I need this card. And

1:05:13

then that card gets put in your

1:05:15

bin. And your reaction as described is

1:05:17

like, oh, how interesting. Now I'm in

1:05:19

a different problem. Whereas most people would

1:05:21

be like, well. I have gotten so

1:05:23

mad in a game that I threw

1:05:25

things once and I really regretted it.

1:05:27

So I will just say that like

1:05:29

anything you can do to try to

1:05:31

like get yourself out of that place

1:05:33

in your mind is a service to

1:05:35

yourself. I think what would be be

1:05:38

calm and zen like Nelson. Yeah, fill

1:05:40

your sinkhole with dirt so they can

1:05:42

climb out of it. A garden out

1:05:44

of your sinkhole. Yeah. But like seriously

1:05:46

though, like if you just go into

1:05:48

everything being like I get. to play

1:05:50

magic, I'm going to make fun gameplay

1:05:52

decisions and enjoy myself, regardless of the

1:05:54

outcome, although I will try to win

1:05:56

because it is competitive and we know

1:05:58

we want to. I think that's a

1:06:00

great attitude to have. Yeah, absolutely. And

1:06:02

I think overall, like none of these

1:06:04

scenarios were like, I mean, there were

1:06:06

some straight up sinkholes up in here,

1:06:09

right? But I think at the end,

1:06:11

we've kind of elaborated that it's all

1:06:13

about like your perspective on the scenario.

1:06:15

And if you. how you take these

1:06:17

things and the actions you take afterwards.

1:06:19

That is probably the biggest indicator if

1:06:21

you're a sinkhole or not. Yeah, right.

1:06:23

I would say everybody who wrote to

1:06:25

us not a sinkhole because they were

1:06:27

genuinely concerned about their behavior and wanted

1:06:29

to know. Yeah. However, there are many

1:06:31

sinkholes out there. Yeah. And that they'll

1:06:33

never know because. Maybe we've gotten a

1:06:35

couple of people to invest into some

1:06:38

different play mats. Play mats that you

1:06:40

can find. over at card kingdom. Yeah.

1:06:42

There we go. We came around on

1:06:44

the segue. Does that work? Perfect. Cardkingdom.com/LRR

1:06:46

is the place to go for all

1:06:48

kinds of magic paraphernalia and cards. And

1:06:50

if you use that link, it lets

1:06:52

them know that we sent you, which

1:06:54

helps out a ton and gets you

1:06:56

a cool little button. Kingdom of cards.

1:06:58

Kingdom of cards. You might have to

1:07:00

ask for the button, say LRS Emmy

1:07:02

button please. And of course use the

1:07:04

link down below in the description for

1:07:06

our Dragon Shield, Delio. There's all kinds

1:07:09

of amazing sleeves, including like the ones

1:07:11

that we have over on our store

1:07:13

as well. And check on our patron.

1:07:15

Yeah. This was a lot of fun.

1:07:17

I hope you guys enjoyed. This was

1:07:19

kind of a weirdo experiment. I loved

1:07:21

it. Yeah. I have so many opinions.

1:07:23

Yeah, well you were, yeah, yeah, yeah,

1:07:25

I would love to, if you really

1:07:27

enjoyed this, please let us know down

1:07:29

in the comments below and we can

1:07:31

look at, you know, making it a

1:07:33

reoccurring thing. We had so

1:07:35

many people respond and we'd

1:07:37

love to give to give

1:07:40

you our opinions

1:07:42

on your sending in for

1:07:44

sending in submissions,

1:07:46

everyone who did. who did.

1:07:48

Yes, we read and

1:07:50

all the other

1:07:52

ones. In the read on

1:07:54

don't forget to

1:07:56

check out Am I

1:07:58

In the meantime, don't I

1:08:00

the Bull to check out

1:08:02

I the Bull -Cast? Yes,

1:08:04

the link in

1:08:06

the description below for

1:08:08

that Bolas? also Put a

1:08:11

link in the phonetically written

1:08:13

-out version over on

1:08:15

EDH There's it as

1:08:17

well. Oh, nice.

1:08:19

You can just out

1:08:21

them as well, which

1:08:23

I think is

1:08:25

really, really cool. as well.

1:08:27

But from all all of

1:08:29

us here the Little

1:08:31

Air Studios, I

1:08:33

have been Ben. This has been has for

1:08:35

listening. Thanks I'm the

1:08:38

bad one. And of course,

1:08:40

James bad one. And of course, James And

1:08:42

thank you very much for

1:08:44

watching. We'll see you next

1:08:46

time. for Bye -bye. We'll see you next time.

1:08:48

Bye. Bye. Someone else.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features