Commander Brackets Beta || TTC Ep538

Commander Brackets Beta || TTC Ep538

Released Monday, 17th February 2025
Good episode? Give it some love!
Commander Brackets Beta || TTC Ep538

Commander Brackets Beta || TTC Ep538

Commander Brackets Beta || TTC Ep538

Commander Brackets Beta || TTC Ep538

Monday, 17th February 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:16

We're broadcasting live from the command

0:18

tower on the plane of, it's

0:20

been on so many at this

0:22

point. This is tap tap concede.

0:25

My name is Graham. Welcome to

0:27

tap tap concede. Joining me, this

0:29

week we have Ben. Ah. And Wheeler.

0:32

And today, we're, does that feel

0:34

good? Yeah, good. Today, we're talking

0:37

about Commander Brackets Beta, but before

0:39

we get into that, I want

0:42

to remind everybody, of course, that

0:44

this show is brought to you

0:46

by our friends at Card Kingdom,

0:49

please check out, cardkingdom,.com/LRR, by your

0:51

cards there, their customer service remains

0:53

excellent. And if you tell them,

0:56

loading ready around the sent me

0:58

button, And it'll say a

1:01

funny thing. I don't know

1:03

what it says right now,

1:05

but we got to make

1:07

some more I think it

1:10

says And if not I

1:12

don't know I don't know

1:15

how that would translate, but

1:17

we can try a button

1:19

coded in being a button And

1:21

of course this show and everything

1:24

we do is brought to you

1:26

by you and your kind of

1:28

support of our patron and patron.com/loading

1:30

ready run. We really appreciate you

1:32

letting us do all of this

1:34

and want to shout out also

1:37

to Dragon Shield use the code

1:39

LRRMTG5 to get yourself 5% off at

1:41

Dragon Shield. So we've got Ben and

1:43

Wheeler here to talk about the commander

1:46

brackets beta which is still that's a

1:48

very key thing. Merely in beta. Yeah,

1:50

that needs to be stressed I think.

1:52

Yeah. Yeah, I'm going to say

1:54

things that may sound wild

1:57

to come from somebody

1:59

else. the Commander format

2:02

panel, but they are all

2:04

in an effort to push that

2:06

this is very much a work

2:08

in progress. And also, even

2:10

though it serves to give

2:12

guidance to players, it is

2:14

also wildly nebulous and will

2:17

not matter to any like a

2:19

large portion of the audience. Right.

2:21

Yeah. So you are on the

2:23

Commander format panel. Technically, yes. How

2:25

many other folks? Uh, God, 19

2:28

maybe? There's a lot. There's a

2:30

lot. Yeah, the, there are a

2:32

ton of people from all over

2:34

the globe with all different experiences

2:37

towards Magic the Gathering and Commander

2:39

especially. And it's made up of

2:41

folks who, uh, there's some people

2:43

who were on the Rules Committee,

2:45

some people who were on

2:48

the Commander Advisory Group, some

2:50

people from Wizards and some

2:52

people who are totally outside

2:54

of all three of those

2:56

things. Yeah? Yes, less people

2:58

from Wizards as there is

3:00

a team that is with

3:02

Wizards that will, you know,

3:04

work on the feedback that

3:06

we provide or, you know,

3:08

that occasionally chimes in and

3:10

asks us questions. But it

3:12

is mostly, I think almost

3:14

exclusively just non-wizards people. Gavin's

3:17

there. He kind of runs

3:19

the show and Gavin I

3:21

guess we'll say all right.

3:23

So yeah the brackets are

3:25

intended as a way to give

3:28

people the language to

3:30

compare deck power so that

3:33

if you're sitting down

3:35

at a table not power

3:37

if you're sitting in

3:39

tension so if you're

3:41

sitting down at a

3:43

table with someone to play

3:45

commander you have an idea of

3:47

what kind of thing to expect

3:50

out of a given deck so

3:52

that you're not necessarily facing

3:54

a like-minded goals yes okay

3:56

the big thing for me

3:58

that I instantly offer it is

4:00

it's giving you something a little

4:03

bit more tangible to work off

4:05

of yeah there's no lasagna yeah

4:07

it's not like out of ten

4:09

where everybody's like I'm a seven

4:11

ha ha ha yeah it's it's

4:13

it's a a small a smaller

4:15

range which I appreciate and B

4:17

has some very distinctive quote-unquote rules

4:19

within each of those brackets that

4:21

allows you to from a very

4:23

top-down sort of level,

4:25

quantify the cards in your

4:28

deck to a power level,

4:30

essentially, in a very hand-wavy

4:33

sense, at least for now,

4:35

it seems. Yeah, because, I mean,

4:38

we'll get into it once

4:40

we get in the

4:42

individual brackets, but like.

4:45

Your debt could be in a

4:47

bracket that doesn't necessarily reflect the

4:49

actual power level and sometimes players

4:52

are looking to match power level

4:54

rather than to match experience

4:57

because every player is different and

4:59

wants different things out of commander

5:01

and commander is the format where

5:04

you can do literally anything. Yeah.

5:06

Really hard to nail down specifics

5:09

towards anything. And so before

5:11

when people, not everyone either

5:13

went, when there was a. push to

5:15

use this sort of one through ten

5:17

system it was sort of like well

5:19

I can imagine what the what the

5:21

worst commander deck is and I can imagine

5:24

what the best commander deck is so on

5:26

that you know I'm probably like six or

5:28

whatever and now here we have you know

5:30

one through five so I was like yeah

5:32

I can imagine what a one might be

5:34

and I can imagine what a five might

5:37

be so yeah you know like my decks

5:39

I don't like probably like two or something

5:41

but that's not what this is no yeah

5:43

and like the old scale had it

5:45

served some purpose definitely it

5:47

wasn't one that was really

5:49

pushed by like a governing

5:51

body or any sort like

5:53

that but it was one

5:55

that left the evaluation in

5:57

the hands of magic players

5:59

who are notoriously terrible at evaluation

6:02

and are notoriously terrible at Magic

6:04

the Gathering as a whole, it's

6:06

a hard game. It's a really

6:08

hard game. And just like, losing

6:11

a lot of ether drift sealed.

6:13

And just like, yeah, asking

6:15

people that don't necessarily have

6:18

the best evaluation of the

6:20

game as a whole, but then

6:22

to evaluate what they are doing

6:24

and compare it to what other

6:26

people are doing, naturally they are

6:28

going to. Assume that well, I'm

6:30

being more honest than other people

6:32

because it's me and other people

6:34

are not going to be so

6:36

honest or they're going to you

6:38

know be more powerful than what

6:41

I would do because that's just

6:43

how humans work. Well, I think

6:45

the interesting thing like from the

6:47

article itself that was that was

6:49

posted was like the very

6:51

first sort of paragraph was

6:53

basically saying like If you are

6:55

playing, you know, kitchen table magic with

6:58

your friends and you have like a

7:00

play group that you play with, this

7:02

is probably not going to affect you

7:04

at all. Because you've probably, for the

7:06

most part, figured out a dynamic amongst

7:09

your group that you play with that

7:11

already works is fine, right? One of

7:13

the sort of main goals of this

7:15

is so that... you can play with

7:17

other people that you might not know,

7:19

or like you're at like a convention,

7:22

I imagine, or like an LGS or

7:24

something, and you can be like, hey,

7:26

we wanna play some commander. All

7:28

right, what kind of deck are

7:30

we playing here? And it's just

7:32

sort of be able to have

7:34

a little bit of a shorthand

7:36

instead of like, well, because like,

7:38

but prior to this, you know,

7:40

there's obviously the power level thing,

7:42

but then people started like tooting

7:45

like, like, well, Not everybody wants

7:47

to hear that from like five or six

7:49

different times while you try to identify which

7:51

decks you're going to play against one another

7:53

so this almost feels like a really The goal

7:56

is to make like an easier shorthand for this like

7:58

this. Yeah, this is a three it is a to

8:00

point at, which is very helpful

8:02

for tournament organizers or just people

8:04

that don't want, it's a weird

8:07

thing to say with a social format,

8:09

but people that don't want

8:11

a heaping spoonful of human

8:13

interaction with like arguing whether

8:16

or not what they're saying

8:18

is going to be accurate or

8:20

if it lines up with what

8:22

they have or like trying to

8:24

be like, hey, that deck really

8:26

hoses graveyes and I'm a graveyard

8:28

deck. Can you not? do that

8:30

like you're still gonna run in

8:32

two instances of that but like

8:34

being able to like sign says

8:36

to bud sorry yeah and I

8:38

mean as as enjoyers of alternative

8:40

formats and stuff I love the

8:42

idea of these brackets enabling you

8:44

know tournament organizers if you if

8:46

you know if you're making a

8:48

commander tournament or whatever to

8:50

be like we're having a

8:53

two tournament so your deck has to

8:55

follow these two Yeah, you right or we're

8:57

having a three tournament or something

8:59

like that like it Caught it's

9:01

a shorthand to skip socialization or

9:03

awkward conversations like that's a feature

9:06

of it That's not it exclusively,

9:08

but that is something that it

9:10

can do pretty well But it

9:13

also can be used to create

9:15

more conversations in environments where people

9:18

want to have that little extra

9:20

flare to make an evening out

9:22

of it to really like just

9:25

make the game a more social

9:27

and enjoyable experience of like, yeah,

9:29

maybe a store has like, you

9:32

know, bracket one night and

9:34

encourages everybody to bring their

9:36

deck lists with, like, side note.

9:39

the third parties were like contacted about

9:41

like updating their stuff to have the

9:43

bracket so like as soon as it

9:45

went live mocksfield told all of your

9:48

decks what brackets so i literally what

9:50

happened to me i was i was

9:52

for reference we're recording this on Friday

9:55

yeah at night is friday paper fighting

9:57

where i was built finishing the touches

9:59

on and the Commander Dicks for tonight,

10:01

and I refreshed the page just after,

10:03

because I wasn't watching the live, and

10:05

then it just said, bracket two above

10:07

my list. And I'm like, what the

10:09

hell? What is this? What does this

10:11

mean? And then took to social media

10:13

to discover it. To your other point

10:15

as well, I find it, I think

10:17

I've said this before, but like the

10:19

way that, I mean, I don't build

10:21

that many decks, but I mean, I

10:24

know that you're always brewing up new

10:26

stuff. You never, for any deck I've

10:28

ever built, could I tell you what

10:30

turn I'm expected to do anything? Because

10:32

I just don't play them that

10:34

often, right? It's like, oh, what

10:36

turn do you do? I don't

10:38

know. I hope one of them.

10:40

Real talk, I don't play enough

10:42

of the decks to be able

10:44

to identify that stuff at all.

10:46

And like a lot of the

10:48

times, if I whoopsy into like a

10:50

two card combo, it's because each of those cards

10:52

individually were centered just to quit the thing

10:54

I was building. And then they're both on the

10:56

field and you go, oh,

10:59

okay, you know, so.

11:01

The turn system also assumes

11:03

that your deck is relatively

11:05

min -maxxed. Like that you have

11:08

a repeatable pattern? That ain't

11:10

me. Yeah, that's not a

11:12

lot of people. Shoot,

11:15

that's not even CDH players. Have you

11:17

seen some of the garbage they're playing?

11:19

Which is, that's a whole nother story.

11:21

But yeah, it's the turn, the timing

11:23

thing is just like, well, I

11:25

mean my deck is built in a

11:27

way that 70 % of my hands I

11:29

have a rock on two and then

11:31

it goes to 60 % chance of

11:34

me having a rock on four and

11:36

then I can do this. It's like,

11:38

okay, but what does that mean? So what does

11:40

that mean? What are these numbers we're about? Yeah,

11:42

let's talk about it because I'm surprised by some

11:44

of these things the

11:46

dealio because. So

11:48

they did say like

11:50

it's more like, there's a graphic

11:52

that we're gonna show you on screen in a

11:54

moment while I sort of read through it. But,

11:56

if you aren't already seeing it. But the. They

12:00

did say, like, bear in mind the text

12:02

of the article as well. Like, there's

12:04

more to it than sort of

12:06

just these bullet points. And so

12:09

I'm gonna read through this stuff

12:11

on this graphic, on this graphic,

12:13

and then I'm gonna ask, we

12:15

learn to hopefully sort of expound

12:17

a little bit further. So, one,

12:19

exhibition. your ultra-casual commander deck. No

12:21

mass land denial or extra turns,

12:24

no two card infinite combos, no

12:26

game changers, more on what a

12:28

game changers shortly, few tutors. Two,

12:30

the average current pre-constructed deck, no

12:33

mass land denial, no chaining extra

12:35

turns, no two card infinite combos,

12:37

no game changers, few tutors. Three,

12:39

upgraded, above the strength, so beyond

12:42

the strength of an average precon.

12:44

No mass land denial, no chaining

12:46

extra turns. Late game two card

12:49

infinite combos are okay, and three

12:51

game changers. Four, optimized, high

12:53

powered commander, it's time to

12:55

go wild, no restrictions other

12:58

than the band list. And

13:00

then five, CEDH, high power

13:02

with a very competitive and

13:05

meta game focused mindset, no

13:07

restrictions other than the band list.

13:09

So. Yeah, no wonder all your

13:12

decks were like, oh, I

13:14

guess this is a two,

13:16

right? Because it's like, well,

13:19

you don't have, you're not

13:21

chaining extra turns together and

13:23

you're not CEDH, so I

13:26

guess that's most, aren't, aren't

13:28

most decks sort of comfortably

13:31

nestled into bracket two?

13:33

Two's and three's, yeah, for

13:35

sure. I think excited about,

13:38

about weirdo stuff. you're I

13:40

think most of my mocksfield goes between one

13:42

and three. I was gonna say I was

13:44

like most of my stuff has to be

13:47

one. Yes, the people the people who

13:49

are like, oh, new soldier lord who

13:51

poops out soldiers and gives all soldiers

13:53

five-foot-five. Chief, I'm chief. Yeah. Their decks

13:55

are like way up there probably and

13:57

have been like, I mean, I would

13:59

have If you've got a pet

14:01

deck that you've been optimizing

14:03

for the past decade, it's probably

14:05

in the four and five, which

14:08

I remember, I think BDM tweeted

14:10

that most of his decks are

14:12

forced on Moxfield. I played against

14:14

BDM. That doesn't surprise me.

14:16

Yeah. Yeah. But the brackets. Yeah.

14:19

The brackets. Talk to us about

14:21

brackets. So the first bracket number

14:23

one. like a spectacle, right?

14:25

You're there to do a

14:28

trick and share that with

14:30

people. You have a very

14:33

specific set of things you

14:35

want to showcase. It's more

14:37

about, you know, what ingredients

14:40

you are using than the

14:42

inevitable like pile of crap that

14:45

may... come at the end. It's kind

14:47

of like, I don't know, one of

14:49

those cooking shows where they throw in

14:51

a bunch of wacky stuff. And it's

14:54

like, I'm showing you that I'm using

14:56

this kind of food coloring or this

14:58

kind of fondant or this. And it's

15:01

like pretty cool that you are getting

15:03

to use all those ingredients. And then

15:05

when you put them all together, you're

15:07

like, tada. And it looks absolute

15:09

direct. Like it's just, it

15:12

looks terrible. But when you taste, you're

15:14

like, well, this is technically sugar and

15:16

vanilla, like, you know, it's not that

15:18

bad. I think you're going to go

15:20

the other direction with that metaphor where

15:22

it's like, well, you've made an amazing

15:24

sculpture out of food. This doesn't taste

15:26

good. Yeah, I mean, sometimes it can

15:28

be like that, but I think like,

15:30

I enjoy building a lot of one

15:32

decks because that's, I like showcasing weird.

15:34

aspects of this game, right? Little corners

15:36

of the history of this game. And

15:38

to me, it's not about the end

15:40

goal, it's about getting to show

15:42

off stuff that ends up connecting with

15:45

each other and being like, isn't

15:47

it cool that a game piece

15:49

from 1997, you know, locks into

15:51

this game piece from like 2017?

15:53

I love that so much. I

15:55

think, I think there are a

15:57

few times I see your face light

15:59

up. as much as when you

16:01

resolve a spell that has

16:04

an old border. And someone

16:06

goes, huh? Yeah, what is that?

16:08

What is that? Yeah, that's what

16:10

I want to know. There is,

16:12

like, personally, a lot

16:15

of my one decks do

16:17

fall into the category of

16:19

two because I like tutors.

16:21

I like finding my crap.

16:23

Which is where a lot

16:25

of these brackets kind of

16:28

muddy is about, you know,

16:30

railing in specific type of

16:32

cards. Even one only says

16:34

few tutors. Yeah. Yeah. So

16:37

that was my surprise is

16:39

I tend to not, I'm like, oh,

16:41

as soon as I, if I, if I.

16:43

Buried alive and throw three spooky

16:45

things into the bin. I worry

16:47

that my deck is too powerful.

16:50

Right. You know, I mean certain

16:52

tutors get more soon tutors are

16:54

more impactful than other ones the

16:56

right like some of the tutors

16:58

that we'll talk about once we

17:00

get to the game changer lists

17:03

are usually the ones that are

17:05

more open-ended or less manna intensive

17:07

so like buried alive is not

17:09

a game changer and is probably

17:11

safe I mean it kind of

17:14

depends on what other cards you're

17:16

looking to play around that buried

17:18

alive right where it's like Oh,

17:20

you're getting, uh, Valgovath, our kind

17:22

of cruelty and like anger or

17:24

something. Like, okay, that's gonna kill

17:26

all of us. Um, but as an

17:29

individual card, it's not going to

17:31

necessarily push your deck up to

17:33

the next bracket, something like

17:36

that one. I like what you're

17:38

saying though about like, using tutors

17:40

to make jank happen, I think,

17:42

is like this interesting sort of.

17:44

That's just a way every time

17:46

like discourse surrounding demonic tutor pops

17:49

up on the social media and

17:51

commander. I'm like, I don't know

17:53

what you're talking about. I always

17:55

play demonic tutor because it finds

17:57

my land or it just finds

18:00

whatever clunky garbage I want to play.

18:02

Yeah, and sometimes like, yeah, my demonic

18:04

tutor finds a sword to plow shares

18:06

to like kill your thing, but I'm

18:08

not doing it to be like, hmm,

18:11

I've used three mana to eliminate a

18:13

five mana threat, therefore I'm up, right?

18:15

Like I'm doing it because it's like,

18:17

well, we want to keep playing this

18:20

game, so I'm going to go down

18:22

this path. Yeah, you're not using the

18:24

tutor. to find the, you know,

18:26

for example, because they mention it

18:29

here a lot, the second half

18:31

of your two card infinite combo.

18:33

No. Yeah, that's, that's, that's unexciting

18:35

to me personally, if I'm looking

18:37

to build that style of deck.

18:40

So the, we're, we'll look at

18:42

the game changer list later, but

18:44

just to tell you what it is.

18:46

It's a list of like, specific cards

18:49

that could be called out as not

18:51

necessarily. problems, but like the kind of

18:53

card where you're like, uh, you grown.

18:56

Yeah, yeah. And, and, sorry, so bracket

18:58

one and two are like, no game

19:00

changers, which is, that's why I want

19:02

to live in bracket number two. But

19:04

three is almost sort of operating on

19:06

like a Canlander points list, because it's

19:08

like, you can have three game changers.

19:11

And I think that's, I think that's

19:13

interesting. Yeah, it's, I mean, having

19:15

a little treat. is fine, right?

19:17

Like again, having a demonic tutor

19:19

in your deck is not the

19:21

end of the world, especially if

19:23

you are just finding like whatever

19:26

card you want to get

19:28

onto the field to share

19:30

that experience with people or

19:32

to, you know, push your

19:34

own experience, your own game

19:36

plan or whatever. Right? It's when

19:39

you start loading them all up

19:41

and you have these different tutor

19:43

chains of like my expedition map

19:45

finds my inventors fair which finds

19:47

this combo piece and this combo

19:49

piece also the finds this other

19:51

combo piece or whatever like that's

19:54

when you get to be a little

19:56

awkward. That's that's once you start

19:58

to push maybe a little. bit past

20:00

three but even then like you

20:02

can have a bunch of really crappy

20:05

combos to set up some kind of

20:07

like I get to tutor every single

20:09

turn and then I'm I've now

20:11

assembled blasting station grinding station summoning

20:14

station salvage you know like yeah

20:16

long line of clunky artifacts from

20:18

20 years ago or whatever one

20:21

thing I do want to very

20:23

quickly mention about the jump from

20:25

one to two yeah is that

20:27

when you get to two it

20:30

in my in my mind in

20:32

the mind of some of the

20:34

other folks on the commander format

20:37

panel is that like if

20:39

one is show sharing like a

20:41

thing like I want to show

20:43

off this kind of thing for

20:45

the deck like it's a the

20:47

the tada then two is more

20:49

about like setting a theme

20:52

or a strategy or an

20:54

idea and then just like

20:56

the machinations of going through

20:58

that strategy. So like I'm

21:00

playing I'm playing caradora I have

21:02

a green white counters deck with like

21:04

plus one plus one counters and all

21:07

my cards are cards that care about

21:09

plus one plus one counters and so

21:11

that is likely going to fall into

21:13

a two because there's not really a

21:16

ha moment and look at this you

21:18

just are a deck with a game

21:20

plan that you want to take part

21:22

in. You want to like it's for

21:25

me it would be fun to play

21:27

things with counters and put more counters

21:29

on them and make them bigger and

21:31

I don't have tutors because it doesn't

21:34

matter my deck just all does that

21:36

thing and I'm just looking to ride

21:38

out that experience no matter which specific

21:40

card I have. Yeah I imagine like

21:42

Baby's first elf ball deck. would probably

21:44

fall in that way. Right, you just,

21:47

you put a bunch of elves together

21:49

and you're an elf deck doing elf

21:51

things and that's fun and it doesn't

21:53

matter which configuration of your elves you

21:55

have. It just matters that you are doing

21:58

elves, right? I think the article. was

22:00

saying like a good way to look at one

22:02

is like you have like some some funny

22:04

thing right like like this is my horse's

22:06

deck or like this is my deck that

22:08

has people wearing hats or this is my

22:11

deck that you know has the number four

22:13

in all the things right like that's great

22:15

that's a good way to look to look

22:17

at one kind of thing or like the

22:19

to da moments I think is a good

22:21

way to think is a good way to

22:23

look at it in that way and so

22:26

yeah and then two becomes this like Okay,

22:28

I have a theme and an idea

22:30

and this is like something that's probably

22:32

supported within the realm of like the

22:34

game. Yeah, exactly. Yeah, but I don't

22:36

have any infinite combos. I can take

22:38

an extra turn maybe as a treat,

22:40

but I can't chain them together. I

22:43

don't have any of the things on

22:45

the game changer list. Mass land denial

22:47

is a thing that they mention in

22:49

both. One and two as things that

22:51

you can't do. So there's like a

22:53

yeah, what's a denial as opposed to

22:56

land destruction? Back to basics, blood moon.

22:58

Okay, got you. Right, right, right. Those kinds

23:00

of things. Okay, where red shines. And

23:03

then, can you, four and five have the

23:05

same like restrictions, which is

23:07

to say none restrictions in terms of

23:09

cards that you can run, except for

23:11

the, except for the commander ban list?

23:14

So what's sort of the distinction between

23:16

four, which is optimized, high power commander,

23:18

and five, which is CEDH, high power

23:20

commander, but with a metagame mindset? Okay,

23:22

I'm trying to figure out an analogy

23:25

that is less violent than the one

23:27

in my head, and I can't. Four

23:29

is killing somebody with a hammer, and

23:31

five is using a gun. Like, both

23:34

will get the job done. But one

23:36

of them, one of them is

23:38

designed to do a thing. Thank

23:40

you. Yes. And like you can

23:43

get a really big hammer and

23:45

it'll probably still get that job

23:48

done or whatever, but it was

23:50

not necessarily designed for this goal,

23:52

nor is it optimized and uses

23:55

that optimization as a selling point.

23:57

And you're also not in a

23:59

dual. you know, you could be in

24:01

like a standoff where everybody has

24:03

guns or whatever and you all

24:05

agreed to bring your guns to

24:07

this, you know, Mexican showdown or

24:09

Mexican standoff. But Jim brought a

24:11

hammer and that wouldn't feel fair.

24:13

Yeah, exactly. You've made the distinction

24:15

between four and five. And it

24:17

didn't have to be a hammer.

24:20

One guy could have a hammered.

24:22

One person has a baseball bat

24:24

like, you know, you're all there

24:26

relatively for the same reason. We

24:28

said fives. The way I like

24:30

to think about it is like how

24:32

good is crater hoof, how good is

24:34

natural order into crater hoof behemoth? Because

24:36

like in CDH, probably not that good.

24:38

We can figure out different ways. Maybe

24:41

that does happen in some CDH sex,

24:43

but that's neither here nor there. But

24:45

like in like a high powered deck

24:47

where you're like, oh, you just tooth

24:49

and nailed for like, I don't know,

24:52

blight steel colossus and like, uh. Zena

24:54

God or whatever and that's a

24:56

bad example. I don't know. Blade's,

24:58

blade steel and something that gives

25:00

blade steel haste. Sure, like you

25:03

did this thing that like the

25:05

rest of the table is like,

25:07

oh, I guess we're dead, right? Or

25:09

like, oh, that's not cool. And then,

25:11

uh, it's, I call it big

25:13

gulp commander. It's very sweaty,

25:15

it's very big gulpy, it's

25:18

very like I've been refining

25:20

this deck over, you know,

25:22

months and years because I

25:24

need to kick Kevin's ass

25:26

at my LGS or whatever. And

25:28

they get so lost in the

25:31

sauce and then everybody else does

25:33

it because now they're the bad

25:35

guy. It's like an arms race.

25:38

Yeah, it's like bringing a food

25:40

deck to a canlander. Yeah, exactly.

25:42

I don't know why I shot

25:45

Search. Well, because this is a

25:47

magic content. I'm like recording. We

25:49

got it. We got to get

25:52

it in our dig. But now,

25:54

like, from reading it and looking

25:56

at it, it's like, you know,

25:58

I can make a. that's running like

26:01

opposition agent, Orkish Bow Master, Shield

26:03

Dread, like all these like disgustingly,

26:05

disgusting eye groany cards. But that

26:07

on its own isn't just going

26:09

to like net me into this

26:11

like instant win, right? Yeah, you're

26:13

not. And that's not even like,

26:15

you know, doing the things that

26:17

like a CDH deck might. Yeah,

26:19

if you're doing them off of

26:22

mocks diamond, chrome-mocks. and like you

26:24

have rock sigh in your command

26:26

zone, then like maybe you are

26:28

the bad guy there. But like,

26:30

yeah, it's one of the ways

26:32

to look at bracket four and

26:34

not to slam on players that

26:36

do play bracket four is they

26:38

are the reason this kind of

26:40

system exists. Because it's very much

26:42

like pub stompy, like if you

26:45

are not prepared to play against

26:47

this deck, this is the kind

26:49

of deck that people will definitely

26:51

undervalue for themselves and just like

26:53

demolish people. Because they're like, why

26:55

didn't you do anything? It's like,

26:57

well, because I played a three

26:59

man or man Iraq in a

27:01

casual game of commander. They're like,

27:03

oh. But I already played my

27:06

decree of silence solemnity. Like, you

27:08

needed to kill this before I

27:10

got this. It's like, well, cool,

27:12

I guess. I don't know, I

27:14

guess I should have, but it's,

27:16

yeah, it's that kind of pub-stomping

27:18

kind of player that you, that

27:20

it gets stereotyped and you'll see

27:22

at Magicons or you would see

27:24

at your LGS or whatever, until

27:27

somebody just goes like, hey dude,

27:29

you gotta. get a chill like

27:31

this is not not where you

27:33

are nobody's getting anything from this

27:35

unless they just get off on

27:37

winning I mean I'd hazard that

27:39

like people who are playing decks

27:41

in the four realm would not

27:43

necessarily be bummed out to fight

27:45

a deck in the five realm

27:47

you know like or you know

27:50

or like they It's tough to

27:52

say, right? Because it's like, if

27:54

they're like, well, my deck isn't

27:56

quite CDH level. And then, and,

27:58

and there. playing it and they

28:00

kind of fight against a deck

28:02

that might be CDH level like

28:04

I would imagine that's kind of

28:06

what they were expecting in the

28:08

way that we're describing right like

28:11

they're like that person is running

28:13

like you know force of will

28:15

to stop these like, or like,

28:17

you know, mental misstep or whatever,

28:19

right? Yeah, the, the four could

28:21

accidentally stumble into the five. I

28:23

doubt the five is ever going

28:25

to look for the four. Yes.

28:27

You know what I mean? Yeah,

28:29

yeah, yeah. Yeah. And that kind

28:32

of tracks with some of them,

28:34

like some threes can tangle with

28:36

threes. Honestly, personally, I. I have

28:38

always rolled my eyes over like

28:40

anybody being like, so what are

28:42

we feeling? Like what kind of

28:44

power level? It's like, I don't

28:46

know, I got something I want

28:48

to do. I'm going to do

28:50

it. I'm not going to be

28:52

the threat, but I'm going to

28:55

do this. Right, like I want

28:57

to play my two or I

28:59

want to play my one or

29:01

whatever. And so like the one

29:03

to three can kind of just

29:05

jive. I think that's what it

29:07

is, right? Like that's the most

29:09

quantifiable thing I can take out

29:11

of this is like you've quote

29:13

unquote protected. Yeah. One, like the

29:16

one through three sort of area

29:18

from the people and then like,

29:20

and neither is a bad way

29:22

to play. It's just like they

29:24

don't jive well together. And so

29:26

like having, having a just. distinctive,

29:28

tangible rule set and like, you

29:30

know, like, of what goes into

29:32

a deck, I think, makes it

29:34

a lot easier for you to

29:37

have the distinction where it's like,

29:39

I am a three. Because I

29:41

follow these three rules. And then

29:43

they're just like, well, my deck

29:45

has more than the things in

29:47

the three. And it's not a

29:49

three. And I prefer not to

29:51

fight that one. Yeah. For the

29:53

three with the tutors in the

29:55

game changers, too, I find that

29:57

three. is at this level where

30:00

I would look at my threes

30:02

and say, if people want us

30:04

to be on all twos, I

30:06

can change this to be on

30:08

to be a two and it.

30:10

doesn't really impact what I am

30:12

doing. That's what I've seen a

30:14

number of people posting about. They're

30:16

like, I have this deck that

30:18

is technically a three. Yeah. And

30:21

then I take out these three

30:23

cards and swap them with something

30:25

else. Now it's a two. Right.

30:27

It's still a super powerful deck.

30:29

Yeah. And it's fun. Right. You

30:31

still get to do your game.

30:33

Right. Yeah. So let's. Let's go

30:35

through the game changers. I'm not

30:37

gonna exhaustively read like every single

30:39

one, but I'll sort of summarize

30:42

for those who maybe aren't as

30:44

familiar, but I'm sure a lot

30:46

of these you will recognize as

30:48

sort of like, oh, that card.

30:50

Scryfall hopefully put together a page

30:52

that is, you can see all

30:54

the game changers in one thing.

30:56

And a reminder, these cards, these

30:58

are not banned in commander. These

31:00

have, yeah. And notably, they did

31:02

say, do not worry. these are

31:05

not like on their way to

31:07

the chopping block these are not

31:09

this is not a ban list

31:11

this is not a to be

31:13

it's not even a watch list

31:15

no it's not it absolutely you

31:17

are not like it's a do

31:19

not go selling your guy is

31:21

cradles or anything like that like

31:23

yeah do not worry these are

31:26

just yeah these are cards that

31:28

have been identified as game changers

31:30

cards that in some way change

31:32

the game in a way that

31:34

Some people don't love, I mean,

31:36

I don't love a lot of

31:38

these. And when you're in the

31:40

current beta, beta reminder of the

31:42

bracketing system, fours and fives, open

31:44

season, three's, you get three of

31:47

these, which I, ones and two's,

31:49

no. So good. Right, like, it's,

31:51

I think, I think, I like

31:53

the idea of, because playing with

31:55

powerful magic cards is fun. Yeah,

31:57

it's fun, especially when there's some

31:59

novelty to it. Yeah. I drew

32:01

my demonic tutor. Yeah. Yeah. What

32:03

am I going to do? So

32:05

in white, we have drannith magistrate,

32:07

which is opponents can't cast spells

32:10

from anywhere other than their hands,

32:12

like the command zone, for example.

32:14

Understandable. Enlightened tutor, which goes searching

32:16

for an artifact or enchantment. So,

32:18

you know, a specific tutor. Sarah's.

32:20

Sankton. Most of these lands are

32:22

going to be. Oh, right. That's

32:24

the land. Sorry. That's, it's not

32:26

the white zone. I forgot. It's

32:28

listed under white. They put it

32:31

in white, but yeah. Yeah, it's

32:33

a land. Smother, there it is,

32:35

Sarah Sankton, add white to your

32:37

manapool for each enchantment you control.

32:39

Smothering tithe. Yep. Yeah. Yeah, whenever

32:41

an opponent draws a card, they

32:43

made. like a two, three, man

32:45

of version or whatever. Oh, the

32:47

temporary truce or monologue tax. Yeah,

32:49

or something like that. It was

32:52

not good. Yeah. And trouble in

32:54

pairs, which is if an opponent

32:56

would begin an extra turn, that

32:58

player skips that turn instead. And

33:00

whenever an opponent attacks you with

33:02

two or more creatures draws their

33:04

second cart or casts their second

33:06

spellage turn. Also you draw a

33:08

card I like this one being

33:10

on there because it just has

33:12

so many or this or this

33:15

or when this game state thing

33:17

happens or when this you might

33:19

you just is hard to keep

33:21

track Yeah, there's a recurring trend

33:23

of some of these cards not

33:25

only providing a bunch of just

33:27

kind of ambient card advantage But

33:29

they're also just they just suck

33:31

to play with that's like like

33:33

it also isn't amazed. So it's

33:36

like oh shoot. I should have

33:38

drawn a card. Yeah more yeah

33:40

exactly more and more I'm starting

33:42

to take out cards in my

33:44

decks that require me to require

33:46

me to be paying 100% attention

33:48

to each person's turn. In blue,

33:50

would it shock you to learn

33:52

that there's a lot of cards

33:54

in blue? The most, cyclonic rift?

33:57

That's gonna make a lot of

33:59

people happy. It makes me happy.

34:01

Overload cyclonic rift and you return

34:03

everything that's not yours. Expropriate? Which

34:05

is a council's dilemma card, but

34:07

basically you get to take extra

34:09

turns presumably Or you just can't

34:11

control a stuff you get at

34:13

least one extra turn. Yeah Force

34:15

of will we know force of

34:17

will it's a free counterspell This

34:20

one I don't like I'm with

34:22

you I'm a force of will

34:24

gamer. I'm a fierce guardianship gamer.

34:26

But those are usually the only

34:28

counter spells I play. And it's

34:30

mostly to, like, I put them

34:32

in my blue decks because I

34:34

know that there's gonna be somebody

34:36

with a crater of beamith or

34:38

someone that's going to try to

34:41

like really end the game too

34:43

quickly or do something. And it's

34:45

like, well, this is technically. card

34:47

disadvantage, right? Obviously, hugely tempo positive,

34:49

man a positive as well, but

34:51

like, card being card negative and

34:53

being like a thing that you

34:55

just do in a game with

34:57

three other players. I love this

34:59

card. I love force will for

35:02

commander, but I get why? Because,

35:04

um, casuals hate force. Well, I

35:06

think, I think on derogatory. Yeah,

35:08

I think there's a. with bracket

35:10

three in mind because this is

35:12

kind of where it's I think

35:14

most effective is like I believe

35:16

there's like a number of counter

35:18

spells on this and being able

35:20

to limit the kind of ones

35:22

there the the types of counter

35:25

spells because it's like for every

35:27

person that's like you that just

35:29

wants to be to cast force

35:31

of will to stop you know

35:33

some Bajonkis from going off on

35:35

five. There's somebody who was like,

35:37

oh yeah. And when I'm building

35:39

my blue deck, I throw force

35:41

of will, manage rain, you know,

35:43

force of negation, but, and they're

35:46

like, why wouldn't I? I need

35:48

counter spells in my deck. And

35:50

they're like, oh, are you running

35:52

negate? And they're like, why would

35:54

I run negate when I've got

35:56

seven free counter- counter spell, force

35:58

of negation and pact of negation

36:00

are not on this. Yes, and

36:02

that's fine. So there's some free

36:04

counter spells. Yes. Yes. Rhystic steady

36:07

to the shock of no one

36:09

when an opponent casts a spell.

36:11

Do you pay the one? Just

36:13

ban this, Colonel. Just ban this

36:15

and smothering tithe already, please. Thos

36:17

is Oracle. So no more orthorical

36:19

nonsense. Ursa, Lord High Artificer. That

36:21

makes sense. I'm not sexy to

36:23

that. This is so funny to

36:25

me because I know so many

36:27

people. or I've heard of a

36:30

lot of people who are running

36:32

in Ursa Deck and stuff and

36:34

by virtue of that, you are

36:36

now, you're in three, no matter.

36:38

That's okay, good, that's understated. Yeah,

36:40

and I think that's, I think

36:42

that's really funny to me is

36:44

just like, Clarion Academy is not

36:46

banned, it's just in your command

36:48

zone. Yeah. mystical tutor, of course,

36:51

another, uh, Search Library for instance

36:53

in the Resorcery. And Jingataxius core

36:55

augur. This is the expensive Jingataxius

36:57

that you draw seven cards each

36:59

end step and also each opponent's

37:01

maximum hand size is reduced by

37:03

seven. This was the most maimed

37:05

one I think I saw in

37:07

social media. Yeah. There's just a

37:09

lot of like started from the

37:12

bottom now. I'm here kind of

37:14

like this because it's like now

37:16

I'm a watch list. Now I'm

37:18

a game changer. In black, Bolis

37:20

Is Citadel. So look at the

37:22

top card at your library, you

37:24

can play stuff from it, but

37:26

you pay life. Also, you can

37:28

sack 10 non-land permanence and each

37:30

opponent loses 10 life, so reasonable.

37:33

Demonic tutor. We've talked about tutors

37:35

a little bit already. And also,

37:37

Imperial Seal. Very funny. Oh, wait,

37:39

yeah, this card got a printing,

37:41

okay, never mind. This card was

37:43

only, only had a one, one

37:45

printing, and it was like $1,000,

37:47

and it was like $1,000. Opposition

37:49

Agent, we just banned this card.

37:51

This came up a lot in

37:53

the Highlander Top Eight. Yeah, this

37:56

card is, it sucks dude, it's

37:58

just Hull Breacher. Exactly, that was

38:00

what I was gonna say, I'm

38:02

like, I'm surprised Hull Breacher got

38:04

shot in opposition agent. Oh, look.

38:06

stupid idiot cast rampant growth well

38:08

sucks to suck. Yeah for those

38:10

who are familiar with opposition agent

38:12

lucky you yeah it's a three

38:14

two with flash you control opponents

38:17

while they're searching their libraries so

38:19

if you you someone's like yeah

38:21

I cast rampant growth then it's

38:23

like then you go okay I'll

38:25

be searching your library and also

38:27

what you can find for them

38:29

but then it gets exiled and

38:31

you get that card. Oh you

38:33

cracked an evolving wild? Well, you

38:35

deserve to die, pal. Don't know

38:38

what to tell you. It's just,

38:40

I hate this card so much.

38:42

Yeah. Miserable magic card. Turgrid, god

38:44

of fright. Good. So this is

38:46

the Turgrid that it's a four

38:48

or five menace for five that

38:50

whenever an opponent sacrifices something or

38:52

discard something, you get it. But

38:54

perhaps more glaringly, I don't know.

38:56

The other side of Turgrid is...

38:58

The, oh no, this, this side.

39:01

Is this side? Oh, I like,

39:03

I like the lantern. The lantern,

39:05

the lantern's cool. I play the

39:07

lantern in the command zone. With

39:09

the lantern taps to do the

39:11

thing. Is there a word for

39:13

this yet that they have the

39:15

choice of sack something, discard something,

39:17

or lose three life? It shows

39:19

up a lot now. It's like

39:22

a publisher mechanic. Villanese choice. Yeah.

39:24

Yeah, so the front side of

39:26

Turgrid is the bigger problem. Yeah,

39:28

you cast Dark Deal and now

39:30

you have, you got everything. Okay.

39:32

Yeah. Vampiric tutor, one more tutor,

39:34

and ad nauseum. Which is- That

39:36

made it a lot of people's

39:38

sad, I imagine, but I don't

39:40

think it surprised anyone. Well, it's

39:43

a little weird because on one

39:45

hand, this card is like known

39:47

as like a CDH card, right?

39:49

But it doesn't- at least in

39:51

my experience and in like talking

39:53

about the creation of this list

39:55

or watching people talk about the

39:57

creation of the list is that

39:59

like this card is mostly sequestered

40:01

to CDH. Like it very rarely

40:03

shows up in high level, like

40:06

high power non CDH commander. And

40:08

in fact, I see it more

40:10

in like meme decks of them

40:12

like, what if I play demon

40:14

lord, bells and lock and ad

40:16

nauseum sort of effect and just

40:18

a bunch of lands or did

40:20

something kind of goofy. But like,

40:22

I mean, I guess I get

40:24

it, it's just feels a little

40:27

like. Like if the

40:29

game changes are here to stop

40:31

feel bads, this is a weird

40:33

one to me, but it also,

40:35

who cares, it's ad nauseum. Like.

40:37

Which for those unfamiliar is you

40:39

reveal a top card to your

40:41

library and put a card into

40:43

your hand and you lose life

40:45

equal to its man of value

40:47

and then you can just keep

40:49

doing that. Yeah, well, yeah, pair

40:51

this with some sort of like

40:53

unlife effect or whatever and be

40:55

able to do it and it's

40:57

fine. Yeah. But if somebody did

40:59

this and then like. Soul converted

41:01

me I'd be I'd just laugh

41:03

and have fun. Yeah, exactly It's

41:05

like when you're flipping over box

41:07

diamonds crow moxes and dark rituals

41:10

like yeah, this card's messed up

41:12

But if it's like no, no,

41:14

I'm just going to activate my

41:16

mirror universe Yeah, it's like yeah,

41:18

that's dope In red, only two

41:20

cards. Only two, baby. You were

41:22

saying it's the most fair, it's

41:24

the most fair color. Yeah, change

41:26

my mind. And everyone was coming

41:28

at me where they're like, well,

41:30

it's the land destruction, blah, blah,

41:32

blah, blah, blah. And I'm like,

41:34

I know. Jessica's will, which, of

41:36

course, is, you either add a

41:38

red for each card and target

41:40

opponent's hand or you exit the

41:42

top three cards of your library

41:44

and you can play them this

41:46

turn, but you can play them

41:48

this turn, but you get to

41:50

do both if you have. and

41:53

underworld breach. Which is everything in

41:55

your graveyard has escaped. The two

41:57

cards that are often played in

41:59

conjunction with one. This card is

42:01

just so funny that it exists.

42:03

It is. It's such a defining...

42:05

It's a perfect encapsulation of everything

42:07

wrong with Theras beyond death. You

42:09

can see the thought process that

42:11

they made up escape, they had

42:13

this mechanic, and it's like, yeah,

42:15

escape's really cool. You want to

42:17

have some sort of like past

42:19

in flames. Yeah, you know, we

42:21

should do a thing where like

42:23

everything in your graveyard has escape

42:25

for a turn. Yeah, what a

42:27

great idea. Wait, hold on. Yeah.

42:29

And so we make them excel

42:31

the card after they escape it,

42:34

right? Right. Oh no, we just

42:36

made better yog quill. Oh no!

42:38

We got a brain already, darn

42:40

it. All right, different yogwill, but

42:42

mostly better. It was really cool

42:44

though, I will say like I

42:46

was not, underworld breach, I was

42:48

not familiar with your game. Until

42:50

like I got to actually like

42:52

really play it against it in

42:54

Canlander and stuff and just sort

42:56

of like, it was always this

42:58

one that I'm like, oh this

43:00

seems like way too big brain

43:02

for me. Oh, brain freeze just

43:04

makes this, you can do whatever

43:06

you want. Yeah, not to slam

43:08

surge or anything now, but this

43:10

is like Baby's first combo. Like

43:12

Baby's first storm combo? Yeah. And

43:14

like, that's, it's still not the

43:17

easiest thing in the world getting

43:19

to that point. But once you

43:21

have the A plus B, like,

43:23

it's, yeah, you just brain freeze

43:25

yourself and then cast a lotus

43:27

pedal or an LED or a

43:29

black lotus and go off. Yeah.

43:31

Green. You have jeweled. Good. Glad

43:33

that card's gone. We've got survival

43:35

of the fittest in green. Discard

43:37

a creature. Search your library for

43:39

a creature. For some reason I

43:41

thought this card was banned. I

43:43

mean, it's not. I'm thinking of

43:45

like natural order. It's banned in

43:47

legacy. Yeah. Warren Clex voice of

43:49

hunger. This is the... So weird.

43:51

This is the eight man of

43:53

Warren Clex that it like... it

43:55

makes your lands produce more manna

43:57

but your opponent's lands just don't

44:00

untap yeah i mean this card

44:02

does suck it does it really

44:04

I just I feel like I

44:06

haven't I mean maybe that's just

44:08

not the magic that I'm playing

44:10

but like I I don't see

44:12

him around that often. Yeah it's

44:14

the kind of card where somebody's

44:16

like I haven't updated my commander

44:18

deck since 2016 and you're like

44:20

okay well you're in for a

44:22

treat and then they play this

44:24

you're like oh yeah like is

44:26

he still good? He's a 7-6.

44:28

And then in green, at least

44:30

by color identity, of course, is

44:32

the land guy is cradle. So

44:34

tap for one man of each

44:36

color. Or tap, sorry, tap to

44:38

add green for one, each creature

44:40

you control. Wow, what did I

44:43

say? Tapped one green for each

44:45

creature you control. Wow, what did

44:47

I say? Tapped one green for

44:49

each, tap to add five green.

44:51

Honestly? All the colors of green.

44:53

Sometimes that's worse than what this

44:55

card than what this card. commanders

44:57

basically so we've got Kenan or

44:59

Kenane Kenan Kenan Kenan Kenan Kenan

45:01

Bonder Bonder Prodigy CDH all star

45:03

for a while yeah whenever you

45:05

still is this card yeah whenever

45:07

you tap an online permanent for

45:09

manna you add more manna and

45:11

then seven manna look at the

45:13

top five cards your library you

45:15

could put a non-human creature from

45:17

among them into the battlefield oh

45:19

liqueoria yeah urico the tiger's shadow

45:21

a little more recent I think

45:23

this was like I'm I'm bummed

45:26

out for new magic players who

45:28

are like, oh, I want to

45:30

make a Ninja Deck. And they're

45:32

like, I've heard Yurikos, the Ninja

45:34

Person. And now you're just kind

45:36

of like instantly in that weirdo

45:38

zone. I think this is to

45:40

just get players to play with

45:42

different cards. Just to be like,

45:44

hey, I would agree with that.

45:46

Oh, you want to play a

45:48

Ninja Deck? Don't worry about urico.

45:50

Here's this weird turtle from jumpstart.

45:52

Or here, I don't know, play

45:54

this, like, there's probably a kaido

45:56

that you can use as your

45:58

commander or some crap. You've got

46:00

options. You don't need this thing.

46:02

Play, um, uh, Satoru. Sure. Yeah,

46:04

yeah. Yuriko has commander Ninjitsu, which

46:06

is, she can Ninjitsu from the

46:09

command zone. For two men. Which

46:11

is so cheap. And then when

46:13

a Ninja deals combat damage, you

46:15

get to reveal the top card

46:17

to your library and you put

46:19

it in your hand and also

46:21

each opponent loses his life equal

46:23

to his man of value. You

46:25

get to Bob wrong. Winota. Good.

46:27

Yep. Winota Joiner of Forces, this

46:29

is whenever Winota attacks, you just

46:31

get to put a bunch of

46:33

humans on the battlefield. Yeah, this

46:35

card's messed up. And Grand Arbiter,

46:37

Augustine. So forth. This is so

46:39

messed up. My Grand Arbiter deck

46:41

is not that bad. I have

46:43

a Grand Arbiter Voltron deck, where

46:45

it's like I just load him

46:47

up with enchantments, because he makes

46:49

all my big clunky oars cheaper.

46:52

So it's like octopus umbra. grand

46:54

arbiter. And you took off that

46:56

last line of text, you'd be

46:58

safe. Yeah, but I know the

47:00

last line of text helps my

47:02

grand arbiter not get killed. Yeah,

47:04

sure. Because it's the, I don't

47:06

have any other protection. Yeah, yeah.

47:08

Well, I mean, hey, you're gonna

47:10

be a three and just have

47:12

this. I'm bringing this to the

47:14

tables with one. I'm gonna be

47:16

a bad actor here. And finally

47:18

in colorless, some stuff that I

47:20

mean, I don't think any of

47:22

any of this is. Particularly surprising

47:24

but I've got one of them

47:26

is I really want them to

47:28

just be like Mindstone Ancient tomb

47:30

yeah that makes sense this card

47:33

is unbelievable taps for two unless

47:35

or taps for two and pings

47:37

you for two do the thing

47:39

chrome box do the thing do

47:41

the thing so that I just

47:43

got one of these we're chrome

47:45

box sorry No, that

47:47

was intentional. Oh, okay. I heard

47:49

him yawn. Does that count? All

47:51

right. He said, oh darn, I

47:53

have to stop playing arena on

47:55

my phone. Oh, oh. The one

47:58

ring. make sense. Yeah. Have you

48:00

read this card? This card's messed

48:02

up. It's pretty good. Unbelievable. The

48:04

tabernacle at Pendledale. This is so

48:06

funny. This cracked me up. Yeah,

48:08

this is so funny. Also just

48:10

because of the length of the

48:12

the name of the card is

48:14

it like almost runs off the

48:16

side of the page because they

48:19

formatted it so the colorless for

48:21

all the way on the right.

48:23

It's just like there are only

48:25

like... I don't know, I mean,

48:27

well there are Italian copies, but

48:29

there are like, I don't know,

48:31

5,000 copies of this card or

48:33

whatever, like a very low amount,

48:35

and like two of those people

48:37

are in that work at this,

48:40

like office. Yeah, you and surgery?

48:42

Yeah, and it's just like, I

48:44

don't know, like, I guess you

48:46

want to make this a game

48:48

changer, but like, who the hell

48:50

is playing this? If you're unfamiliar,

48:52

and because why wouldn't you're, because

48:54

why, All creatures have at the

48:56

beginning of your upkeep sacrifice this

48:58

creature unless you pay one. God,

49:01

could you imagine that? That's it.

49:03

That's all it does. I think

49:05

also along the lines of like

49:07

rustic study and trouble with pairs

49:09

and stuff, this gives those creatures

49:11

that ability, not this land having

49:13

the ability. So then it's a

49:15

bunch of like, hey, you gotta

49:17

pay your tabernacle or like they

49:19

have to announce all the triggers.

49:21

Oh, they have to keep track

49:24

of what their creature. Tragored ability?

49:26

I love the, Jamesons pull up

49:28

the original wording. All creatures now

49:30

require an upkeep cost of one

49:32

in addition to any other upkeep

49:34

costs they may have. If the

49:36

upkeep cost for a creature is

49:38

not paid, the creature is destroyed.

49:40

It's so, it's so passive voice.

49:42

If like, if the upkeep cost

49:45

is not paid, the creature is

49:47

destroyed. Sorry, I mean, that's just

49:49

the rules of manage the gathering.

49:51

You. I'm just a legendary land.

49:53

I just played the land. You're

49:55

the one who has to keep

49:57

track. Well, so long. Trinosphere. Trinosphere

49:59

is also there. Yeah! This is

50:01

also just like, yay! I mean,

50:03

I get it. Like, I don't

50:06

know. Three ball, it's like, oh,

50:08

dang. My bracket two deck. was

50:10

really hoping to three ball. Man,

50:12

when we did CDA each night

50:14

on Friday night, a paper fight,

50:16

and surge had the Trinosphere deck,

50:18

like, that was a fun stream.

50:20

That deck sucked. Trinosphere griffins? Yeah.

50:22

Yeah. Well, because he played that,

50:24

and then the second game that

50:27

we played, he played the other

50:29

sort of one, the... Oh, dampening

50:31

matrix? Damping? Oh, did he played

50:33

damping sphere or dampening sphere? Yeah.

50:35

Yeah, anyway, they've also played the

50:37

major. I'm pretty sure he played

50:39

Trinosphere on turn two in one

50:41

of those games. This is so

50:43

fun, because Angel has a triad

50:45

of fate stack that is based

50:48

around the number three, which is

50:50

like the deck that you mentioned

50:52

that would be like tier one

50:54

or whatever, bracket one. And I'm

50:56

pretty sure she's playing Trinosphere. So

50:58

it's like, nope, sorry, bracket four.

51:00

There you go. Three, perfect. Oh

51:02

my God, it is perfect. Grim

51:04

Monolith. Yeah, that's that's building taps

51:06

for three manna. Lions-eye diamond So

51:09

it's like, you know, it's just

51:11

like Black Lotus Mox diamond and

51:13

Man of vault Understandable and finally

51:15

nothing a trend glacial chasm. This

51:17

is so yeah, yeah, like I

51:19

get it because it just says

51:21

nobody gets to play But cumulative

51:23

upkeep pay-to life, when it comes

51:25

into play, sack of land, creatures

51:27

you control can't attack and prevent

51:30

all damage that be dealt to

51:32

you. So the game changer list

51:34

is not exhaustive of every card

51:36

that could fall under this category,

51:38

right? Like it's a beta list,

51:40

this is, there are cards that

51:42

are not on this list, that

51:44

probably could be, like necropotence or

51:46

misheris workshop. you know, there are

51:48

cards that could land on there.

51:50

There are cards on here that

51:53

may be taken off the list

51:55

because it's like, well, People weren't

51:57

playing this but now that we're

51:59

talking about it people might play

52:01

this sort of thing like it's

52:03

a there It's trinosphere dude, like

52:05

you don't need it as a

52:07

game changer sort of thing like

52:09

you could make an argument towards

52:11

that and I like it I

52:14

like that it is not a

52:16

banless, but it is a Hey,

52:18

dude, these cards are messed up

52:20

and like sometimes that that's all

52:22

people need. They just need like,

52:24

yeah, that people might not know

52:26

the effect of something like, I've

52:28

played this card and I haven't

52:30

played against it. Yeah. So I

52:32

don't know how fighting against it

52:35

feels, right? But I mean, yeah,

52:37

I'm in favor of this like

52:39

as a, as. Just a little

52:41

guy. I'm looking forward to only

52:43

playing twos ones and twos from

52:45

here on out like I don't

52:47

want to see any of those

52:49

cards frankly So it's like great

52:51

cool. Yeah, and on the flip

52:53

like I'm the same I'm happy

52:56

to go up to three because

52:58

I like the idea of knowing

53:00

that if I am in three

53:02

and I'm seeing somebody, you know,

53:04

like and they're running like smothering

53:06

tide or something like that, there's

53:08

only gonna be two other cards.

53:10

Yeah, you're not gonna see- Yeah,

53:12

you're not gonna see- In that

53:14

realm. Yeah, I can see rift

53:17

and forcible and fierce guardianship and

53:19

did an and ristic study and-

53:21

Exactly, right? Like it's like there's

53:23

a very high chance that prior

53:25

to this, people who were running

53:27

those cards in every deck, were

53:29

running those cards and every deck,

53:31

you know, you know, bringing that

53:33

down to like now, I think

53:35

it makes a much more interesting

53:38

deck building kind of experience too,

53:40

right? Where I think one of

53:42

the complaints that a lot of

53:44

people have had about commander, you

53:46

know, over the past like decade

53:48

or so, is there so many

53:50

just auto includes in the format

53:52

in the form of these game

53:54

changers and stuff? And so I

53:56

think curbing that, you know, instead

53:58

of being like. So, you know,

54:01

I have my commander, so I

54:03

have 99, but then I got

54:05

to play soul ring and arcane

54:07

signature, so now I'm down to,

54:09

you know, 97 choices or what.

54:11

But then I am in white,

54:13

so I need to run smothering,

54:15

tie, the path of exile, blah,

54:17

blah, blah, blah, blah, blah. And

54:19

it's like really you're only making

54:22

like 30 actual choices or whatever.

54:24

Like that, for the people who

54:26

do build in that way. this

54:28

might offer a different avenue. Yeah,

54:30

modern legends especially are very prescriptive

54:32

in what they do and what

54:34

you play around them and you'll

54:36

pair that with what Ben says

54:38

of like, I'm a white deck,

54:40

I'm going to include all these

54:43

white cards even after I've already

54:45

loaded up on the essentials or

54:47

whatever, you know, the three cards

54:49

they put in that Foundations beginner

54:51

product. Yeah. And it can get

54:53

to be a little... Samey times

54:55

for both your experience as somebody

54:57

playing that deck and the experience

54:59

of other people because it's like,

55:01

oh, this is the third pot

55:04

in a row that I've ran

55:06

into with somebody playing a Captain

55:08

Howler deck or whatever. and shaking

55:10

that up is one of the

55:12

best things you can do to

55:14

help your enjoyment with commander. And

55:16

that is tough for a lot

55:18

of people because building decks and

55:20

brewing decks is tough and figuring

55:22

out what to switch, where to,

55:25

or even just like acquiring the

55:27

cards can be difficult for some

55:29

people. But one of the easiest

55:31

ways to onboard people to like

55:33

a lifestyle of customization and maybe

55:35

not. playing the most optimized pile

55:37

is through having a limited amount

55:39

of game changers. And for what

55:41

it's worth, as somebody that has

55:43

been involved with a format that

55:46

has a points list where you

55:48

only get so many of them.

55:50

That is like, it's like points

55:52

list. It's literally what it's called.

55:54

But for like, you know, this

55:56

game changer is in a way

55:58

a points list. One of the-

56:00

You did call out Canlander specifically

56:02

in the article. Yeah, thank you.

56:04

One of the things about the

56:07

points list. that can apply to

56:09

the game changer as well is

56:11

this sounds really harsh but like

56:13

the the biggest thing that the

56:15

points list or the game changer

56:17

list can do is convince people

56:19

that their decisions matter even when

56:21

they don't and that's great because

56:23

it doesn't matter like realistically how

56:25

big of an impact is it

56:27

if you're like I'm gonna do

56:30

it I'm gonna play worldly tutor

56:32

instead of enlightened tutor it's just

56:34

like Okay, like it's not you

56:36

know out of a hundred games.

56:38

How many times are you really

56:40

going to? Run into that decision

56:42

mattering, but when it does you

56:44

feel like a genius Right you're

56:46

like oh my god if that

56:48

had been an enlightened tutor. I

56:51

would have been dead or you

56:53

run to you're like Actually, I

56:55

want to change that back to

56:57

enlightened tutor. Then you feel smarter

56:59

about the decision you made and

57:01

you feel more connected to your

57:03

deck because you are actively changing

57:05

like around the most important cards

57:07

in your strategy. So. When it

57:09

does matter, it feels good. And

57:12

when it doesn't matter, it still

57:14

feels good because you are, you're

57:16

getting to fidget with things, right?

57:18

Like, this can also kind of

57:20

lead into how a lot of

57:22

players, especially the more online or

57:24

more invested players, engage with magic,

57:26

is that they demand fidget spinners,

57:28

right? They demand commander bandless discourse.

57:30

They demand talking about mass land

57:33

destruction or whatever. Right? This just

57:35

it permeates throughout the entire range

57:37

of people who are annoying online

57:39

to people who are annoying in

57:41

store of like talking about the

57:43

format and talking about the game.

57:45

And so the game changer list

57:47

also does that and that it

57:49

creates conversation. It creates discussion about

57:51

like, well, what game changers are

57:54

you playing? Which game changers should

57:56

be game changers? Which ones shouldn't

57:58

be? And thinking about why they

58:00

are making those decisions or why

58:02

other people have and they haven't.

58:04

And that's a very cynical take

58:06

on this is that that is

58:08

a great distraction for people that

58:10

we want to distract while we

58:12

work on actual stuff because again

58:15

I hinted this at the beginning

58:17

of this episode. All of this

58:19

is very nebulous. All of this

58:21

can mean nothing to a bulk

58:23

of the player base. But to

58:25

the folks that are more invested

58:27

in it, the ones that are

58:29

going to take all this and

58:31

move forward with this information in

58:33

a positive light are hopefully going

58:35

to act as like ambassadors to

58:38

their play groups or even like

58:40

act as like. representatives at Magic

58:42

Cons for like, yeah, let's play

58:44

with twos, you know, and you

58:46

get other people to kind of

58:48

follow with that energy. Yeah, I

58:50

think it's really cool to have

58:52

the ability as well, like from

58:54

a new player perspective, like if

58:56

you're just getting into the game

58:59

and whatnot, the ability to have

59:01

like a... Like a list essentially

59:03

like a deck building sort of

59:05

guide of being like okay. Well,

59:07

you know I would like to

59:09

try and be in this realm

59:11

So what what kind of cards

59:13

do I get to put in

59:15

there and and just having sort

59:17

of like a guideline Because it's

59:20

like because then it also gives

59:22

them another way to become more

59:24

enfranchised where they're just like I

59:26

would like to move up to

59:28

this next bracket what not right

59:30

what card should I be looking

59:32

right and and and and what

59:34

you know? How do I improve

59:36

my deck in my deck in

59:38

that way? I think it also,

59:41

I could see this also having

59:43

a slight reaction to that last

59:45

big banning kind of a thing,

59:47

where it kind of gives, I

59:49

guess like a little bit more

59:51

faith in the market, in a

59:53

sense where they're just like, we're

59:55

putting this card in the game

59:57

changer thing, it's not gonna be

59:59

banned, don't worry, and you can

1:00:02

still play with it and stuff.

1:00:04

So it's like you can, the

1:00:06

players who were, who did, you

1:00:08

know, get all pissy and stuff

1:00:10

about these cards that we're getting

1:00:12

banned. that are now worth nothing

1:00:14

and stuff like that. Now, it's

1:00:16

like, you can, no, you can

1:00:18

still play with it. And if

1:00:20

you're trying to play with your,

1:00:23

in like these like lower kind

1:00:25

of tier things, then you kind

1:00:27

of, then you're sitting in three

1:00:29

and you have to make some

1:00:31

conscious decisions. And if you're wanting

1:00:33

to play with it in every

1:00:35

single deck, here's this four to

1:00:37

five group that you get to

1:00:39

continue to play with it. It's

1:00:41

not gone. It's just on this,

1:00:44

on this list to, to, to

1:00:46

identify the fact that. promotes a

1:00:48

certain style of gameplay. Yeah, you

1:00:50

can argue that the commander banless

1:00:52

or even just approaching the idea

1:00:54

of banning cards in commander is

1:00:56

a fruitless endeavor because like you

1:00:58

there, I mean, you ban one

1:01:00

time walk, you go to ban

1:01:02

the others, you ban one wheel

1:01:04

or one draw seven, you're gonna

1:01:07

ban the others, like it's, you

1:01:09

ban manuscript, how come you're not

1:01:11

banning mandivolt or soul ring or

1:01:13

ancient tomb or whatever, but like

1:01:15

the game breakers is a way

1:01:17

to... do exactly that of being

1:01:19

like, well, if you're playing at

1:01:21

this level and here are the

1:01:23

parameters, then you only get so

1:01:25

many of them. And so, yeah,

1:01:28

the points put up on your

1:01:30

deck, you gotta figure out what

1:01:32

to do now. I do want

1:01:34

to be clear. Cards on the

1:01:36

game changer list could be banned.

1:01:38

They could be banned. It's not

1:01:40

a, like, don't worry, here's sanctuary

1:01:42

for all these cards. But it

1:01:44

is not, if it is on

1:01:46

the game changer list, it. is

1:01:49

for sure going to be banned

1:01:51

or if it's not on the

1:01:53

game changer list there's no chance

1:01:55

it will get yeah but I

1:01:57

could see like I could see

1:01:59

a card that's like on the

1:02:01

game changer list and then it

1:02:03

turns out that like literally every

1:02:05

single three tier three deck is

1:02:07

or bracket three is running that

1:02:10

card yeah then it's like okay

1:02:12

let's identify why this is the

1:02:14

case yeah right or you know

1:02:16

I can go in that realm

1:02:18

I mean they're gonna have to

1:02:20

play this fun bouncing game where

1:02:22

because it's kind of so, there's

1:02:24

so many cars, you got such

1:02:26

a massive card pool and stuff,

1:02:28

you know, you run the risk

1:02:31

of the list. just getting like

1:02:33

way too long, or a little

1:02:35

bit too complicated and stuff, which

1:02:37

I imagine is something that you've

1:02:39

had to balance in Canlander quite

1:02:41

a bit. Yeah, complexity creep is

1:02:43

already a pretty big issue that

1:02:45

I mean, for all the faults

1:02:47

that I will talk about, the

1:02:49

prescriptive deck building, prescriptive deck building

1:02:52

does help with complexity creep. for

1:02:54

like, what it takes to actually

1:02:56

get a commander deck built in

1:02:58

front of you with people that

1:03:00

have similar intentions or the same

1:03:02

bracket. Band as commander gets brought

1:03:04

up a bunch. I think that's

1:03:06

mostly disingenuous crap. When people are

1:03:08

like, you know, it's two like,

1:03:10

if this is the thing that's

1:03:12

okay, how is this not okay?

1:03:15

And it's because I've got opinions

1:03:17

about companion. Oh, companion. Yeah, that's

1:03:19

an off. Mike conversation but no

1:03:21

like I will say it's kind

1:03:23

of interesting because it's like obviously

1:03:25

with canlander in the points because

1:03:27

this is it's it's very clearly

1:03:29

they've got similarities these two but

1:03:31

it's like with canlander you're looking

1:03:33

at a more infranchised player base

1:03:36

and stuff like if you're playing

1:03:38

can ladder there's a good chance

1:03:40

that you you more or less

1:03:42

have to be you know yeah

1:03:44

and you know magic yes to

1:03:46

an extent right and it's like

1:03:48

commander is tough right because commander

1:03:50

for a lot of people is

1:03:52

like almost this on boarding into

1:03:54

magic thing it's how of whether

1:03:57

or not it's a healthy thing

1:03:59

yeah it is a good like

1:04:01

it's a onboarding through the people

1:04:03

use and then it's you know

1:04:05

should it be standard should it

1:04:07

be draft yeah you know probably

1:04:09

probably but you know but but

1:04:11

once you start adding this a

1:04:13

prohibitive cardless that these new people

1:04:15

have you might have to direct

1:04:18

them to or whatever I can

1:04:20

see that being a difficult thing

1:04:22

but like again that's also it's

1:04:24

worth pointing out that this isn't

1:04:26

this Like set in stone thing

1:04:28

right? Yeah, if you're playing with

1:04:30

your friends and you're running four

1:04:32

game changers in your in what

1:04:34

you have described as a or

1:04:36

what you think is a tier

1:04:39

three deck or whatever, I don't

1:04:41

think anyone's gonna scream at you.

1:04:43

Yeah, right? Like it's not, it's

1:04:45

not the law. There's a big

1:04:47

difference in terms of the complexity,

1:04:49

especially for onboarding new players when

1:04:51

it comes to having two separate

1:04:53

band lists and one band list

1:04:55

is just like, well, but I

1:04:57

saw that in a game, it's

1:05:00

like, no, it was in their

1:05:02

deck, not their commander. And having

1:05:04

these cards where it's like, like,

1:05:06

like, We all got phones. Graham

1:05:08

and James are on their phones

1:05:10

right now. If Nelson was here,

1:05:12

he'd be playing arena during the

1:05:14

podcast. Like, nobody is safe. No,

1:05:16

no. Surge is probably opening the

1:05:18

wrong cards and Pokemon Pocket as

1:05:21

we speak. But like, everybody's got,

1:05:23

like, it sounds like a bit

1:05:25

of a handwave kind of thing,

1:05:27

but like, we all got phones.

1:05:29

We can, Magic players, you need

1:05:31

to be at least somewhat, you

1:05:33

know, You don't need to be

1:05:35

smart, but you need to be

1:05:37

not a complete idiot to play.

1:05:39

Well, actually. And here, on the

1:05:41

chance on the chance you think

1:05:44

that Ben and I have been

1:05:46

two slanders, we'll give you one.

1:05:48

Ben was late for this recording

1:05:50

and... and I spilled Graham's coffee

1:05:52

just before we went out of

1:05:54

it. The transit system here is

1:05:56

so bad I have like... So

1:05:58

there, everyone got shot today. It

1:06:00

is so bad I have renewed

1:06:02

my license in one of the

1:06:05

most walkable cities in the world.

1:06:07

Yeah. There's brackets. I mean it's

1:06:09

funny because like you don't think

1:06:11

it's a it's beta it's still

1:06:13

very beta this is still this

1:06:15

could all still be changed and

1:06:17

tweaked and everything I think it's

1:06:19

a great start yeah it's like

1:06:21

but like also like you and

1:06:23

your play group you don't have

1:06:26

to use these no Graham is

1:06:28

right, if your playgroup is full

1:06:30

of Sigma, Skibity, Rizz, Ohio players,

1:06:32

such as myself, then like, you

1:06:34

don't have to, you can ignore

1:06:36

that. You can ignore the beta.

1:06:38

Yeah. Sorry, you were making a

1:06:40

point? You were closing the episode?

1:06:42

What was going on, dude? I

1:06:44

think near draft match or what

1:06:47

I was talking to James. Please

1:06:49

get these idiots off mic. Cut

1:06:51

their mics. If I'm holding it

1:06:53

sideways then I'm then. like play

1:06:55

arena like actually like reoriented to

1:06:57

vertical which it's not designed to

1:06:59

do and it's not supposed to

1:07:01

do this was clearly a glitch

1:07:03

it looked horrendous but it like

1:07:05

worked like it functioned but it

1:07:08

was not like playable yeah turn

1:07:10

you're trying to get it back

1:07:12

here And you're like, trying to

1:07:14

invoke the gyroscopes. Yeah, cool. What

1:07:16

do you think about brackets? Let

1:07:18

us know in the comments, like

1:07:20

and subscribe and all that stuff.

1:07:22

Hey, type, type, concede is brought

1:07:24

to you by our friends at

1:07:26

Card Kingdom, check out, cardkingham.com, slash,

1:07:29

L-R, and also it is brought

1:07:31

to you by you. And your

1:07:33

support of our patron at patron,

1:07:35

patron.com, slash, loading, or by becoming

1:07:37

a member on this YouTube channel.

1:07:39

And shoutos to members at the

1:07:41

end of the end of the

1:07:43

end of the end of the

1:07:45

end of the episode. Check us

1:07:47

out at Magic on Chicago. Wait.

1:07:49

Hang on. Yes. This episode. Yes.

1:07:52

Yeah. Check us out this weekend

1:07:54

at Magic on Chicago if you're

1:07:56

going to be there and also

1:07:58

this Friday. premiering on

1:08:00

this channel channel. Friday

1:08:02

night's so excited! Very that

1:08:04

that. Until then, I have been joined by

1:08:06

Ben and Wheeler. James has been on tech. Other been

1:08:08

on tech online. these online you you

1:08:10

all so much for watching I

1:08:12

will talk to you next time to

1:08:14

you next time.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features