Episode Transcript
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0:16
We're broadcasting live from the command
0:18
tower on the plane of, it's
0:20
been on so many at this
0:22
point. This is tap tap concede.
0:25
My name is Graham. Welcome to
0:27
tap tap concede. Joining me, this
0:29
week we have Ben. Ah. And Wheeler.
0:32
And today, we're, does that feel
0:34
good? Yeah, good. Today, we're talking
0:37
about Commander Brackets Beta, but before
0:39
we get into that, I want
0:42
to remind everybody, of course, that
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this show is brought to you
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by our friends at Card Kingdom,
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please check out, cardkingdom,.com/LRR, by your
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cards there, their customer service remains
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excellent. And if you tell them,
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funny thing. I don't know
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what it says right now,
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but we got to make
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some more I think it
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says And if not I
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don't know I don't know
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how that would translate, but
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and want to shout out also
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to Dragon Shield use the code
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Dragon Shield. So we've got Ben and
1:43
Wheeler here to talk about the commander
1:46
brackets beta which is still that's a
1:48
very key thing. Merely in beta. Yeah,
1:50
that needs to be stressed I think.
1:52
Yeah. Yeah, I'm going to say
1:54
things that may sound wild
1:57
to come from somebody
1:59
else. the Commander format
2:02
panel, but they are all
2:04
in an effort to push that
2:06
this is very much a work
2:08
in progress. And also, even
2:10
though it serves to give
2:12
guidance to players, it is
2:14
also wildly nebulous and will
2:17
not matter to any like a
2:19
large portion of the audience. Right.
2:21
Yeah. So you are on the
2:23
Commander format panel. Technically, yes. How
2:25
many other folks? Uh, God, 19
2:28
maybe? There's a lot. There's a
2:30
lot. Yeah, the, there are a
2:32
ton of people from all over
2:34
the globe with all different experiences
2:37
towards Magic the Gathering and Commander
2:39
especially. And it's made up of
2:41
folks who, uh, there's some people
2:43
who were on the Rules Committee,
2:45
some people who were on
2:48
the Commander Advisory Group, some
2:50
people from Wizards and some
2:52
people who are totally outside
2:54
of all three of those
2:56
things. Yeah? Yes, less people
2:58
from Wizards as there is
3:00
a team that is with
3:02
Wizards that will, you know,
3:04
work on the feedback that
3:06
we provide or, you know,
3:08
that occasionally chimes in and
3:10
asks us questions. But it
3:12
is mostly, I think almost
3:14
exclusively just non-wizards people. Gavin's
3:17
there. He kind of runs
3:19
the show and Gavin I
3:21
guess we'll say all right.
3:23
So yeah the brackets are
3:25
intended as a way to give
3:28
people the language to
3:30
compare deck power so that
3:33
if you're sitting down
3:35
at a table not power
3:37
if you're sitting in
3:39
tension so if you're
3:41
sitting down at a
3:43
table with someone to play
3:45
commander you have an idea of
3:47
what kind of thing to expect
3:50
out of a given deck so
3:52
that you're not necessarily facing
3:54
a like-minded goals yes okay
3:56
the big thing for me
3:58
that I instantly offer it is
4:00
it's giving you something a little
4:03
bit more tangible to work off
4:05
of yeah there's no lasagna yeah
4:07
it's not like out of ten
4:09
where everybody's like I'm a seven
4:11
ha ha ha yeah it's it's
4:13
it's a a small a smaller
4:15
range which I appreciate and B
4:17
has some very distinctive quote-unquote rules
4:19
within each of those brackets that
4:21
allows you to from a very
4:23
top-down sort of level,
4:25
quantify the cards in your
4:28
deck to a power level,
4:30
essentially, in a very hand-wavy
4:33
sense, at least for now,
4:35
it seems. Yeah, because, I mean,
4:38
we'll get into it once
4:40
we get in the
4:42
individual brackets, but like.
4:45
Your debt could be in a
4:47
bracket that doesn't necessarily reflect the
4:49
actual power level and sometimes players
4:52
are looking to match power level
4:54
rather than to match experience
4:57
because every player is different and
4:59
wants different things out of commander
5:01
and commander is the format where
5:04
you can do literally anything. Yeah.
5:06
Really hard to nail down specifics
5:09
towards anything. And so before
5:11
when people, not everyone either
5:13
went, when there was a. push to
5:15
use this sort of one through ten
5:17
system it was sort of like well
5:19
I can imagine what the what the
5:21
worst commander deck is and I can imagine
5:24
what the best commander deck is so on
5:26
that you know I'm probably like six or
5:28
whatever and now here we have you know
5:30
one through five so I was like yeah
5:32
I can imagine what a one might be
5:34
and I can imagine what a five might
5:37
be so yeah you know like my decks
5:39
I don't like probably like two or something
5:41
but that's not what this is no yeah
5:43
and like the old scale had it
5:45
served some purpose definitely it
5:47
wasn't one that was really
5:49
pushed by like a governing
5:51
body or any sort like
5:53
that but it was one
5:55
that left the evaluation in
5:57
the hands of magic players
5:59
who are notoriously terrible at evaluation
6:02
and are notoriously terrible at Magic
6:04
the Gathering as a whole, it's
6:06
a hard game. It's a really
6:08
hard game. And just like, losing
6:11
a lot of ether drift sealed.
6:13
And just like, yeah, asking
6:15
people that don't necessarily have
6:18
the best evaluation of the
6:20
game as a whole, but then
6:22
to evaluate what they are doing
6:24
and compare it to what other
6:26
people are doing, naturally they are
6:28
going to. Assume that well, I'm
6:30
being more honest than other people
6:32
because it's me and other people
6:34
are not going to be so
6:36
honest or they're going to you
6:38
know be more powerful than what
6:41
I would do because that's just
6:43
how humans work. Well, I think
6:45
the interesting thing like from the
6:47
article itself that was that was
6:49
posted was like the very
6:51
first sort of paragraph was
6:53
basically saying like If you are
6:55
playing, you know, kitchen table magic with
6:58
your friends and you have like a
7:00
play group that you play with, this
7:02
is probably not going to affect you
7:04
at all. Because you've probably, for the
7:06
most part, figured out a dynamic amongst
7:09
your group that you play with that
7:11
already works is fine, right? One of
7:13
the sort of main goals of this
7:15
is so that... you can play with
7:17
other people that you might not know,
7:19
or like you're at like a convention,
7:22
I imagine, or like an LGS or
7:24
something, and you can be like, hey,
7:26
we wanna play some commander. All
7:28
right, what kind of deck are
7:30
we playing here? And it's just
7:32
sort of be able to have
7:34
a little bit of a shorthand
7:36
instead of like, well, because like,
7:38
but prior to this, you know,
7:40
there's obviously the power level thing,
7:42
but then people started like tooting
7:45
like, like, well, Not everybody wants
7:47
to hear that from like five or six
7:49
different times while you try to identify which
7:51
decks you're going to play against one another
7:53
so this almost feels like a really The goal
7:56
is to make like an easier shorthand for this like
7:58
this. Yeah, this is a three it is a to
8:00
point at, which is very helpful
8:02
for tournament organizers or just people
8:04
that don't want, it's a weird
8:07
thing to say with a social format,
8:09
but people that don't want
8:11
a heaping spoonful of human
8:13
interaction with like arguing whether
8:16
or not what they're saying
8:18
is going to be accurate or
8:20
if it lines up with what
8:22
they have or like trying to
8:24
be like, hey, that deck really
8:26
hoses graveyes and I'm a graveyard
8:28
deck. Can you not? do that
8:30
like you're still gonna run in
8:32
two instances of that but like
8:34
being able to like sign says
8:36
to bud sorry yeah and I
8:38
mean as as enjoyers of alternative
8:40
formats and stuff I love the
8:42
idea of these brackets enabling you
8:44
know tournament organizers if you if
8:46
you know if you're making a
8:48
commander tournament or whatever to
8:50
be like we're having a
8:53
two tournament so your deck has to
8:55
follow these two Yeah, you right or we're
8:57
having a three tournament or something
8:59
like that like it Caught it's
9:01
a shorthand to skip socialization or
9:03
awkward conversations like that's a feature
9:06
of it That's not it exclusively,
9:08
but that is something that it
9:10
can do pretty well But it
9:13
also can be used to create
9:15
more conversations in environments where people
9:18
want to have that little extra
9:20
flare to make an evening out
9:22
of it to really like just
9:25
make the game a more social
9:27
and enjoyable experience of like, yeah,
9:29
maybe a store has like, you
9:32
know, bracket one night and
9:34
encourages everybody to bring their
9:36
deck lists with, like, side note.
9:39
the third parties were like contacted about
9:41
like updating their stuff to have the
9:43
bracket so like as soon as it
9:45
went live mocksfield told all of your
9:48
decks what brackets so i literally what
9:50
happened to me i was i was
9:52
for reference we're recording this on Friday
9:55
yeah at night is friday paper fighting
9:57
where i was built finishing the touches
9:59
on and the Commander Dicks for tonight,
10:01
and I refreshed the page just after,
10:03
because I wasn't watching the live, and
10:05
then it just said, bracket two above
10:07
my list. And I'm like, what the
10:09
hell? What is this? What does this
10:11
mean? And then took to social media
10:13
to discover it. To your other point
10:15
as well, I find it, I think
10:17
I've said this before, but like the
10:19
way that, I mean, I don't build
10:21
that many decks, but I mean, I
10:24
know that you're always brewing up new
10:26
stuff. You never, for any deck I've
10:28
ever built, could I tell you what
10:30
turn I'm expected to do anything? Because
10:32
I just don't play them that
10:34
often, right? It's like, oh, what
10:36
turn do you do? I don't
10:38
know. I hope one of them.
10:40
Real talk, I don't play enough
10:42
of the decks to be able
10:44
to identify that stuff at all.
10:46
And like a lot of the
10:48
times, if I whoopsy into like a
10:50
two card combo, it's because each of those cards
10:52
individually were centered just to quit the thing
10:54
I was building. And then they're both on the
10:56
field and you go, oh,
10:59
okay, you know, so.
11:01
The turn system also assumes
11:03
that your deck is relatively
11:05
min -maxxed. Like that you have
11:08
a repeatable pattern? That ain't
11:10
me. Yeah, that's not a
11:12
lot of people. Shoot,
11:15
that's not even CDH players. Have you
11:17
seen some of the garbage they're playing?
11:19
Which is, that's a whole nother story.
11:21
But yeah, it's the turn, the timing
11:23
thing is just like, well, I
11:25
mean my deck is built in a
11:27
way that 70 % of my hands I
11:29
have a rock on two and then
11:31
it goes to 60 % chance of
11:34
me having a rock on four and
11:36
then I can do this. It's like,
11:38
okay, but what does that mean? So what does
11:40
that mean? What are these numbers we're about? Yeah,
11:42
let's talk about it because I'm surprised by some
11:44
of these things the
11:46
dealio because. So
11:48
they did say like
11:50
it's more like, there's a graphic
11:52
that we're gonna show you on screen in a
11:54
moment while I sort of read through it. But,
11:56
if you aren't already seeing it. But the. They
12:00
did say, like, bear in mind the text
12:02
of the article as well. Like, there's
12:04
more to it than sort of
12:06
just these bullet points. And so
12:09
I'm gonna read through this stuff
12:11
on this graphic, on this graphic,
12:13
and then I'm gonna ask, we
12:15
learn to hopefully sort of expound
12:17
a little bit further. So, one,
12:19
exhibition. your ultra-casual commander deck. No
12:21
mass land denial or extra turns,
12:24
no two card infinite combos, no
12:26
game changers, more on what a
12:28
game changers shortly, few tutors. Two,
12:30
the average current pre-constructed deck, no
12:33
mass land denial, no chaining extra
12:35
turns, no two card infinite combos,
12:37
no game changers, few tutors. Three,
12:39
upgraded, above the strength, so beyond
12:42
the strength of an average precon.
12:44
No mass land denial, no chaining
12:46
extra turns. Late game two card
12:49
infinite combos are okay, and three
12:51
game changers. Four, optimized, high
12:53
powered commander, it's time to
12:55
go wild, no restrictions other
12:58
than the band list. And
13:00
then five, CEDH, high power
13:02
with a very competitive and
13:05
meta game focused mindset, no
13:07
restrictions other than the band list.
13:09
So. Yeah, no wonder all your
13:12
decks were like, oh, I
13:14
guess this is a two,
13:16
right? Because it's like, well,
13:19
you don't have, you're not
13:21
chaining extra turns together and
13:23
you're not CEDH, so I
13:26
guess that's most, aren't, aren't
13:28
most decks sort of comfortably
13:31
nestled into bracket two?
13:33
Two's and three's, yeah, for
13:35
sure. I think excited about,
13:38
about weirdo stuff. you're I
13:40
think most of my mocksfield goes between one
13:42
and three. I was gonna say I was
13:44
like most of my stuff has to be
13:47
one. Yes, the people the people who
13:49
are like, oh, new soldier lord who
13:51
poops out soldiers and gives all soldiers
13:53
five-foot-five. Chief, I'm chief. Yeah. Their decks
13:55
are like way up there probably and
13:57
have been like, I mean, I would
13:59
have If you've got a pet
14:01
deck that you've been optimizing
14:03
for the past decade, it's probably
14:05
in the four and five, which
14:08
I remember, I think BDM tweeted
14:10
that most of his decks are
14:12
forced on Moxfield. I played against
14:14
BDM. That doesn't surprise me.
14:16
Yeah. Yeah. But the brackets. Yeah.
14:19
The brackets. Talk to us about
14:21
brackets. So the first bracket number
14:23
one. like a spectacle, right?
14:25
You're there to do a
14:28
trick and share that with
14:30
people. You have a very
14:33
specific set of things you
14:35
want to showcase. It's more
14:37
about, you know, what ingredients
14:40
you are using than the
14:42
inevitable like pile of crap that
14:45
may... come at the end. It's kind
14:47
of like, I don't know, one of
14:49
those cooking shows where they throw in
14:51
a bunch of wacky stuff. And it's
14:54
like, I'm showing you that I'm using
14:56
this kind of food coloring or this
14:58
kind of fondant or this. And it's
15:01
like pretty cool that you are getting
15:03
to use all those ingredients. And then
15:05
when you put them all together, you're
15:07
like, tada. And it looks absolute
15:09
direct. Like it's just, it
15:12
looks terrible. But when you taste, you're
15:14
like, well, this is technically sugar and
15:16
vanilla, like, you know, it's not that
15:18
bad. I think you're going to go
15:20
the other direction with that metaphor where
15:22
it's like, well, you've made an amazing
15:24
sculpture out of food. This doesn't taste
15:26
good. Yeah, I mean, sometimes it can
15:28
be like that, but I think like,
15:30
I enjoy building a lot of one
15:32
decks because that's, I like showcasing weird.
15:34
aspects of this game, right? Little corners
15:36
of the history of this game. And
15:38
to me, it's not about the end
15:40
goal, it's about getting to show
15:42
off stuff that ends up connecting with
15:45
each other and being like, isn't
15:47
it cool that a game piece
15:49
from 1997, you know, locks into
15:51
this game piece from like 2017?
15:53
I love that so much. I
15:55
think, I think there are a
15:57
few times I see your face light
15:59
up. as much as when you
16:01
resolve a spell that has
16:04
an old border. And someone
16:06
goes, huh? Yeah, what is that?
16:08
What is that? Yeah, that's what
16:10
I want to know. There is,
16:12
like, personally, a lot
16:15
of my one decks do
16:17
fall into the category of
16:19
two because I like tutors.
16:21
I like finding my crap.
16:23
Which is where a lot
16:25
of these brackets kind of
16:28
muddy is about, you know,
16:30
railing in specific type of
16:32
cards. Even one only says
16:34
few tutors. Yeah. Yeah. So
16:37
that was my surprise is
16:39
I tend to not, I'm like, oh,
16:41
as soon as I, if I, if I.
16:43
Buried alive and throw three spooky
16:45
things into the bin. I worry
16:47
that my deck is too powerful.
16:50
Right. You know, I mean certain
16:52
tutors get more soon tutors are
16:54
more impactful than other ones the
16:56
right like some of the tutors
16:58
that we'll talk about once we
17:00
get to the game changer lists
17:03
are usually the ones that are
17:05
more open-ended or less manna intensive
17:07
so like buried alive is not
17:09
a game changer and is probably
17:11
safe I mean it kind of
17:14
depends on what other cards you're
17:16
looking to play around that buried
17:18
alive right where it's like Oh,
17:20
you're getting, uh, Valgovath, our kind
17:22
of cruelty and like anger or
17:24
something. Like, okay, that's gonna kill
17:26
all of us. Um, but as an
17:29
individual card, it's not going to
17:31
necessarily push your deck up to
17:33
the next bracket, something like
17:36
that one. I like what you're
17:38
saying though about like, using tutors
17:40
to make jank happen, I think,
17:42
is like this interesting sort of.
17:44
That's just a way every time
17:46
like discourse surrounding demonic tutor pops
17:49
up on the social media and
17:51
commander. I'm like, I don't know
17:53
what you're talking about. I always
17:55
play demonic tutor because it finds
17:57
my land or it just finds
18:00
whatever clunky garbage I want to play.
18:02
Yeah, and sometimes like, yeah, my demonic
18:04
tutor finds a sword to plow shares
18:06
to like kill your thing, but I'm
18:08
not doing it to be like, hmm,
18:11
I've used three mana to eliminate a
18:13
five mana threat, therefore I'm up, right?
18:15
Like I'm doing it because it's like,
18:17
well, we want to keep playing this
18:20
game, so I'm going to go down
18:22
this path. Yeah, you're not using the
18:24
tutor. to find the, you know,
18:26
for example, because they mention it
18:29
here a lot, the second half
18:31
of your two card infinite combo.
18:33
No. Yeah, that's, that's, that's unexciting
18:35
to me personally, if I'm looking
18:37
to build that style of deck.
18:40
So the, we're, we'll look at
18:42
the game changer list later, but
18:44
just to tell you what it is.
18:46
It's a list of like, specific cards
18:49
that could be called out as not
18:51
necessarily. problems, but like the kind of
18:53
card where you're like, uh, you grown.
18:56
Yeah, yeah. And, and, sorry, so bracket
18:58
one and two are like, no game
19:00
changers, which is, that's why I want
19:02
to live in bracket number two. But
19:04
three is almost sort of operating on
19:06
like a Canlander points list, because it's
19:08
like, you can have three game changers.
19:11
And I think that's, I think that's
19:13
interesting. Yeah, it's, I mean, having
19:15
a little treat. is fine, right?
19:17
Like again, having a demonic tutor
19:19
in your deck is not the
19:21
end of the world, especially if
19:23
you are just finding like whatever
19:26
card you want to get
19:28
onto the field to share
19:30
that experience with people or
19:32
to, you know, push your
19:34
own experience, your own game
19:36
plan or whatever. Right? It's when
19:39
you start loading them all up
19:41
and you have these different tutor
19:43
chains of like my expedition map
19:45
finds my inventors fair which finds
19:47
this combo piece and this combo
19:49
piece also the finds this other
19:51
combo piece or whatever like that's
19:54
when you get to be a little
19:56
awkward. That's that's once you start
19:58
to push maybe a little. bit past
20:00
three but even then like you
20:02
can have a bunch of really crappy
20:05
combos to set up some kind of
20:07
like I get to tutor every single
20:09
turn and then I'm I've now
20:11
assembled blasting station grinding station summoning
20:14
station salvage you know like yeah
20:16
long line of clunky artifacts from
20:18
20 years ago or whatever one
20:21
thing I do want to very
20:23
quickly mention about the jump from
20:25
one to two yeah is that
20:27
when you get to two it
20:30
in my in my mind in
20:32
the mind of some of the
20:34
other folks on the commander format
20:37
panel is that like if
20:39
one is show sharing like a
20:41
thing like I want to show
20:43
off this kind of thing for
20:45
the deck like it's a the
20:47
the tada then two is more
20:49
about like setting a theme
20:52
or a strategy or an
20:54
idea and then just like
20:56
the machinations of going through
20:58
that strategy. So like I'm
21:00
playing I'm playing caradora I have
21:02
a green white counters deck with like
21:04
plus one plus one counters and all
21:07
my cards are cards that care about
21:09
plus one plus one counters and so
21:11
that is likely going to fall into
21:13
a two because there's not really a
21:16
ha moment and look at this you
21:18
just are a deck with a game
21:20
plan that you want to take part
21:22
in. You want to like it's for
21:25
me it would be fun to play
21:27
things with counters and put more counters
21:29
on them and make them bigger and
21:31
I don't have tutors because it doesn't
21:34
matter my deck just all does that
21:36
thing and I'm just looking to ride
21:38
out that experience no matter which specific
21:40
card I have. Yeah I imagine like
21:42
Baby's first elf ball deck. would probably
21:44
fall in that way. Right, you just,
21:47
you put a bunch of elves together
21:49
and you're an elf deck doing elf
21:51
things and that's fun and it doesn't
21:53
matter which configuration of your elves you
21:55
have. It just matters that you are doing
21:58
elves, right? I think the article. was
22:00
saying like a good way to look at one
22:02
is like you have like some some funny
22:04
thing right like like this is my horse's
22:06
deck or like this is my deck that
22:08
has people wearing hats or this is my
22:11
deck that you know has the number four
22:13
in all the things right like that's great
22:15
that's a good way to look to look
22:17
at one kind of thing or like the
22:19
to da moments I think is a good
22:21
way to think is a good way to
22:23
look at it in that way and so
22:26
yeah and then two becomes this like Okay,
22:28
I have a theme and an idea
22:30
and this is like something that's probably
22:32
supported within the realm of like the
22:34
game. Yeah, exactly. Yeah, but I don't
22:36
have any infinite combos. I can take
22:38
an extra turn maybe as a treat,
22:40
but I can't chain them together. I
22:43
don't have any of the things on
22:45
the game changer list. Mass land denial
22:47
is a thing that they mention in
22:49
both. One and two as things that
22:51
you can't do. So there's like a
22:53
yeah, what's a denial as opposed to
22:56
land destruction? Back to basics, blood moon.
22:58
Okay, got you. Right, right, right. Those kinds
23:00
of things. Okay, where red shines. And
23:03
then, can you, four and five have the
23:05
same like restrictions, which is
23:07
to say none restrictions in terms of
23:09
cards that you can run, except for
23:11
the, except for the commander ban list?
23:14
So what's sort of the distinction between
23:16
four, which is optimized, high power commander,
23:18
and five, which is CEDH, high power
23:20
commander, but with a metagame mindset? Okay,
23:22
I'm trying to figure out an analogy
23:25
that is less violent than the one
23:27
in my head, and I can't. Four
23:29
is killing somebody with a hammer, and
23:31
five is using a gun. Like, both
23:34
will get the job done. But one
23:36
of them, one of them is
23:38
designed to do a thing. Thank
23:40
you. Yes. And like you can
23:43
get a really big hammer and
23:45
it'll probably still get that job
23:48
done or whatever, but it was
23:50
not necessarily designed for this goal,
23:52
nor is it optimized and uses
23:55
that optimization as a selling point.
23:57
And you're also not in a
23:59
dual. you know, you could be in
24:01
like a standoff where everybody has
24:03
guns or whatever and you all
24:05
agreed to bring your guns to
24:07
this, you know, Mexican showdown or
24:09
Mexican standoff. But Jim brought a
24:11
hammer and that wouldn't feel fair.
24:13
Yeah, exactly. You've made the distinction
24:15
between four and five. And it
24:17
didn't have to be a hammer.
24:20
One guy could have a hammered.
24:22
One person has a baseball bat
24:24
like, you know, you're all there
24:26
relatively for the same reason. We
24:28
said fives. The way I like
24:30
to think about it is like how
24:32
good is crater hoof, how good is
24:34
natural order into crater hoof behemoth? Because
24:36
like in CDH, probably not that good.
24:38
We can figure out different ways. Maybe
24:41
that does happen in some CDH sex,
24:43
but that's neither here nor there. But
24:45
like in like a high powered deck
24:47
where you're like, oh, you just tooth
24:49
and nailed for like, I don't know,
24:52
blight steel colossus and like, uh. Zena
24:54
God or whatever and that's a
24:56
bad example. I don't know. Blade's,
24:58
blade steel and something that gives
25:00
blade steel haste. Sure, like you
25:03
did this thing that like the
25:05
rest of the table is like,
25:07
oh, I guess we're dead, right? Or
25:09
like, oh, that's not cool. And then,
25:11
uh, it's, I call it big
25:13
gulp commander. It's very sweaty,
25:15
it's very big gulpy, it's
25:18
very like I've been refining
25:20
this deck over, you know,
25:22
months and years because I
25:24
need to kick Kevin's ass
25:26
at my LGS or whatever. And
25:28
they get so lost in the
25:31
sauce and then everybody else does
25:33
it because now they're the bad
25:35
guy. It's like an arms race.
25:38
Yeah, it's like bringing a food
25:40
deck to a canlander. Yeah, exactly.
25:42
I don't know why I shot
25:45
Search. Well, because this is a
25:47
magic content. I'm like recording. We
25:49
got it. We got to get
25:52
it in our dig. But now,
25:54
like, from reading it and looking
25:56
at it, it's like, you know,
25:58
I can make a. that's running like
26:01
opposition agent, Orkish Bow Master, Shield
26:03
Dread, like all these like disgustingly,
26:05
disgusting eye groany cards. But that
26:07
on its own isn't just going
26:09
to like net me into this
26:11
like instant win, right? Yeah, you're
26:13
not. And that's not even like,
26:15
you know, doing the things that
26:17
like a CDH deck might. Yeah,
26:19
if you're doing them off of
26:22
mocks diamond, chrome-mocks. and like you
26:24
have rock sigh in your command
26:26
zone, then like maybe you are
26:28
the bad guy there. But like,
26:30
yeah, it's one of the ways
26:32
to look at bracket four and
26:34
not to slam on players that
26:36
do play bracket four is they
26:38
are the reason this kind of
26:40
system exists. Because it's very much
26:42
like pub stompy, like if you
26:45
are not prepared to play against
26:47
this deck, this is the kind
26:49
of deck that people will definitely
26:51
undervalue for themselves and just like
26:53
demolish people. Because they're like, why
26:55
didn't you do anything? It's like,
26:57
well, because I played a three
26:59
man or man Iraq in a
27:01
casual game of commander. They're like,
27:03
oh. But I already played my
27:06
decree of silence solemnity. Like, you
27:08
needed to kill this before I
27:10
got this. It's like, well, cool,
27:12
I guess. I don't know, I
27:14
guess I should have, but it's,
27:16
yeah, it's that kind of pub-stomping
27:18
kind of player that you, that
27:20
it gets stereotyped and you'll see
27:22
at Magicons or you would see
27:24
at your LGS or whatever, until
27:27
somebody just goes like, hey dude,
27:29
you gotta. get a chill like
27:31
this is not not where you
27:33
are nobody's getting anything from this
27:35
unless they just get off on
27:37
winning I mean I'd hazard that
27:39
like people who are playing decks
27:41
in the four realm would not
27:43
necessarily be bummed out to fight
27:45
a deck in the five realm
27:47
you know like or you know
27:50
or like they It's tough to
27:52
say, right? Because it's like, if
27:54
they're like, well, my deck isn't
27:56
quite CDH level. And then, and,
27:58
and there. playing it and they
28:00
kind of fight against a deck
28:02
that might be CDH level like
28:04
I would imagine that's kind of
28:06
what they were expecting in the
28:08
way that we're describing right like
28:11
they're like that person is running
28:13
like you know force of will
28:15
to stop these like, or like,
28:17
you know, mental misstep or whatever,
28:19
right? Yeah, the, the four could
28:21
accidentally stumble into the five. I
28:23
doubt the five is ever going
28:25
to look for the four. Yes.
28:27
You know what I mean? Yeah,
28:29
yeah, yeah. Yeah. And that kind
28:32
of tracks with some of them,
28:34
like some threes can tangle with
28:36
threes. Honestly, personally, I. I have
28:38
always rolled my eyes over like
28:40
anybody being like, so what are
28:42
we feeling? Like what kind of
28:44
power level? It's like, I don't
28:46
know, I got something I want
28:48
to do. I'm going to do
28:50
it. I'm not going to be
28:52
the threat, but I'm going to
28:55
do this. Right, like I want
28:57
to play my two or I
28:59
want to play my one or
29:01
whatever. And so like the one
29:03
to three can kind of just
29:05
jive. I think that's what it
29:07
is, right? Like that's the most
29:09
quantifiable thing I can take out
29:11
of this is like you've quote
29:13
unquote protected. Yeah. One, like the
29:16
one through three sort of area
29:18
from the people and then like,
29:20
and neither is a bad way
29:22
to play. It's just like they
29:24
don't jive well together. And so
29:26
like having, having a just. distinctive,
29:28
tangible rule set and like, you
29:30
know, like, of what goes into
29:32
a deck, I think, makes it
29:34
a lot easier for you to
29:37
have the distinction where it's like,
29:39
I am a three. Because I
29:41
follow these three rules. And then
29:43
they're just like, well, my deck
29:45
has more than the things in
29:47
the three. And it's not a
29:49
three. And I prefer not to
29:51
fight that one. Yeah. For the
29:53
three with the tutors in the
29:55
game changers, too, I find that
29:57
three. is at this level where
30:00
I would look at my threes
30:02
and say, if people want us
30:04
to be on all twos, I
30:06
can change this to be on
30:08
to be a two and it.
30:10
doesn't really impact what I am
30:12
doing. That's what I've seen a
30:14
number of people posting about. They're
30:16
like, I have this deck that
30:18
is technically a three. Yeah. And
30:21
then I take out these three
30:23
cards and swap them with something
30:25
else. Now it's a two. Right.
30:27
It's still a super powerful deck.
30:29
Yeah. And it's fun. Right. You
30:31
still get to do your game.
30:33
Right. Yeah. So let's. Let's go
30:35
through the game changers. I'm not
30:37
gonna exhaustively read like every single
30:39
one, but I'll sort of summarize
30:42
for those who maybe aren't as
30:44
familiar, but I'm sure a lot
30:46
of these you will recognize as
30:48
sort of like, oh, that card.
30:50
Scryfall hopefully put together a page
30:52
that is, you can see all
30:54
the game changers in one thing.
30:56
And a reminder, these cards, these
30:58
are not banned in commander. These
31:00
have, yeah. And notably, they did
31:02
say, do not worry. these are
31:05
not like on their way to
31:07
the chopping block these are not
31:09
this is not a ban list
31:11
this is not a to be
31:13
it's not even a watch list
31:15
no it's not it absolutely you
31:17
are not like it's a do
31:19
not go selling your guy is
31:21
cradles or anything like that like
31:23
yeah do not worry these are
31:26
just yeah these are cards that
31:28
have been identified as game changers
31:30
cards that in some way change
31:32
the game in a way that
31:34
Some people don't love, I mean,
31:36
I don't love a lot of
31:38
these. And when you're in the
31:40
current beta, beta reminder of the
31:42
bracketing system, fours and fives, open
31:44
season, three's, you get three of
31:47
these, which I, ones and two's,
31:49
no. So good. Right, like, it's,
31:51
I think, I think, I like
31:53
the idea of, because playing with
31:55
powerful magic cards is fun. Yeah,
31:57
it's fun, especially when there's some
31:59
novelty to it. Yeah. I drew
32:01
my demonic tutor. Yeah. Yeah. What
32:03
am I going to do? So
32:05
in white, we have drannith magistrate,
32:07
which is opponents can't cast spells
32:10
from anywhere other than their hands,
32:12
like the command zone, for example.
32:14
Understandable. Enlightened tutor, which goes searching
32:16
for an artifact or enchantment. So,
32:18
you know, a specific tutor. Sarah's.
32:20
Sankton. Most of these lands are
32:22
going to be. Oh, right. That's
32:24
the land. Sorry. That's, it's not
32:26
the white zone. I forgot. It's
32:28
listed under white. They put it
32:31
in white, but yeah. Yeah, it's
32:33
a land. Smother, there it is,
32:35
Sarah Sankton, add white to your
32:37
manapool for each enchantment you control.
32:39
Smothering tithe. Yep. Yeah. Yeah, whenever
32:41
an opponent draws a card, they
32:43
made. like a two, three, man
32:45
of version or whatever. Oh, the
32:47
temporary truce or monologue tax. Yeah,
32:49
or something like that. It was
32:52
not good. Yeah. And trouble in
32:54
pairs, which is if an opponent
32:56
would begin an extra turn, that
32:58
player skips that turn instead. And
33:00
whenever an opponent attacks you with
33:02
two or more creatures draws their
33:04
second cart or casts their second
33:06
spellage turn. Also you draw a
33:08
card I like this one being
33:10
on there because it just has
33:12
so many or this or this
33:15
or when this game state thing
33:17
happens or when this you might
33:19
you just is hard to keep
33:21
track Yeah, there's a recurring trend
33:23
of some of these cards not
33:25
only providing a bunch of just
33:27
kind of ambient card advantage But
33:29
they're also just they just suck
33:31
to play with that's like like
33:33
it also isn't amazed. So it's
33:36
like oh shoot. I should have
33:38
drawn a card. Yeah more yeah
33:40
exactly more and more I'm starting
33:42
to take out cards in my
33:44
decks that require me to require
33:46
me to be paying 100% attention
33:48
to each person's turn. In blue,
33:50
would it shock you to learn
33:52
that there's a lot of cards
33:54
in blue? The most, cyclonic rift?
33:57
That's gonna make a lot of
33:59
people happy. It makes me happy.
34:01
Overload cyclonic rift and you return
34:03
everything that's not yours. Expropriate? Which
34:05
is a council's dilemma card, but
34:07
basically you get to take extra
34:09
turns presumably Or you just can't
34:11
control a stuff you get at
34:13
least one extra turn. Yeah Force
34:15
of will we know force of
34:17
will it's a free counterspell This
34:20
one I don't like I'm with
34:22
you I'm a force of will
34:24
gamer. I'm a fierce guardianship gamer.
34:26
But those are usually the only
34:28
counter spells I play. And it's
34:30
mostly to, like, I put them
34:32
in my blue decks because I
34:34
know that there's gonna be somebody
34:36
with a crater of beamith or
34:38
someone that's going to try to
34:41
like really end the game too
34:43
quickly or do something. And it's
34:45
like, well, this is technically. card
34:47
disadvantage, right? Obviously, hugely tempo positive,
34:49
man a positive as well, but
34:51
like, card being card negative and
34:53
being like a thing that you
34:55
just do in a game with
34:57
three other players. I love this
34:59
card. I love force will for
35:02
commander, but I get why? Because,
35:04
um, casuals hate force. Well, I
35:06
think, I think on derogatory. Yeah,
35:08
I think there's a. with bracket
35:10
three in mind because this is
35:12
kind of where it's I think
35:14
most effective is like I believe
35:16
there's like a number of counter
35:18
spells on this and being able
35:20
to limit the kind of ones
35:22
there the the types of counter
35:25
spells because it's like for every
35:27
person that's like you that just
35:29
wants to be to cast force
35:31
of will to stop you know
35:33
some Bajonkis from going off on
35:35
five. There's somebody who was like,
35:37
oh yeah. And when I'm building
35:39
my blue deck, I throw force
35:41
of will, manage rain, you know,
35:43
force of negation, but, and they're
35:46
like, why wouldn't I? I need
35:48
counter spells in my deck. And
35:50
they're like, oh, are you running
35:52
negate? And they're like, why would
35:54
I run negate when I've got
35:56
seven free counter- counter spell, force
35:58
of negation and pact of negation
36:00
are not on this. Yes, and
36:02
that's fine. So there's some free
36:04
counter spells. Yes. Yes. Rhystic steady
36:07
to the shock of no one
36:09
when an opponent casts a spell.
36:11
Do you pay the one? Just
36:13
ban this, Colonel. Just ban this
36:15
and smothering tithe already, please. Thos
36:17
is Oracle. So no more orthorical
36:19
nonsense. Ursa, Lord High Artificer. That
36:21
makes sense. I'm not sexy to
36:23
that. This is so funny to
36:25
me because I know so many
36:27
people. or I've heard of a
36:30
lot of people who are running
36:32
in Ursa Deck and stuff and
36:34
by virtue of that, you are
36:36
now, you're in three, no matter.
36:38
That's okay, good, that's understated. Yeah,
36:40
and I think that's, I think
36:42
that's really funny to me is
36:44
just like, Clarion Academy is not
36:46
banned, it's just in your command
36:48
zone. Yeah. mystical tutor, of course,
36:51
another, uh, Search Library for instance
36:53
in the Resorcery. And Jingataxius core
36:55
augur. This is the expensive Jingataxius
36:57
that you draw seven cards each
36:59
end step and also each opponent's
37:01
maximum hand size is reduced by
37:03
seven. This was the most maimed
37:05
one I think I saw in
37:07
social media. Yeah. There's just a
37:09
lot of like started from the
37:12
bottom now. I'm here kind of
37:14
like this because it's like now
37:16
I'm a watch list. Now I'm
37:18
a game changer. In black, Bolis
37:20
Is Citadel. So look at the
37:22
top card at your library, you
37:24
can play stuff from it, but
37:26
you pay life. Also, you can
37:28
sack 10 non-land permanence and each
37:30
opponent loses 10 life, so reasonable.
37:33
Demonic tutor. We've talked about tutors
37:35
a little bit already. And also,
37:37
Imperial Seal. Very funny. Oh, wait,
37:39
yeah, this card got a printing,
37:41
okay, never mind. This card was
37:43
only, only had a one, one
37:45
printing, and it was like $1,000,
37:47
and it was like $1,000. Opposition
37:49
Agent, we just banned this card.
37:51
This came up a lot in
37:53
the Highlander Top Eight. Yeah, this
37:56
card is, it sucks dude, it's
37:58
just Hull Breacher. Exactly, that was
38:00
what I was gonna say, I'm
38:02
like, I'm surprised Hull Breacher got
38:04
shot in opposition agent. Oh, look.
38:06
stupid idiot cast rampant growth well
38:08
sucks to suck. Yeah for those
38:10
who are familiar with opposition agent
38:12
lucky you yeah it's a three
38:14
two with flash you control opponents
38:17
while they're searching their libraries so
38:19
if you you someone's like yeah
38:21
I cast rampant growth then it's
38:23
like then you go okay I'll
38:25
be searching your library and also
38:27
what you can find for them
38:29
but then it gets exiled and
38:31
you get that card. Oh you
38:33
cracked an evolving wild? Well, you
38:35
deserve to die, pal. Don't know
38:38
what to tell you. It's just,
38:40
I hate this card so much.
38:42
Yeah. Miserable magic card. Turgrid, god
38:44
of fright. Good. So this is
38:46
the Turgrid that it's a four
38:48
or five menace for five that
38:50
whenever an opponent sacrifices something or
38:52
discard something, you get it. But
38:54
perhaps more glaringly, I don't know.
38:56
The other side of Turgrid is...
38:58
The, oh no, this, this side.
39:01
Is this side? Oh, I like,
39:03
I like the lantern. The lantern,
39:05
the lantern's cool. I play the
39:07
lantern in the command zone. With
39:09
the lantern taps to do the
39:11
thing. Is there a word for
39:13
this yet that they have the
39:15
choice of sack something, discard something,
39:17
or lose three life? It shows
39:19
up a lot now. It's like
39:22
a publisher mechanic. Villanese choice. Yeah.
39:24
Yeah, so the front side of
39:26
Turgrid is the bigger problem. Yeah,
39:28
you cast Dark Deal and now
39:30
you have, you got everything. Okay.
39:32
Yeah. Vampiric tutor, one more tutor,
39:34
and ad nauseum. Which is- That
39:36
made it a lot of people's
39:38
sad, I imagine, but I don't
39:40
think it surprised anyone. Well, it's
39:43
a little weird because on one
39:45
hand, this card is like known
39:47
as like a CDH card, right?
39:49
But it doesn't- at least in
39:51
my experience and in like talking
39:53
about the creation of this list
39:55
or watching people talk about the
39:57
creation of the list is that
39:59
like this card is mostly sequestered
40:01
to CDH. Like it very rarely
40:03
shows up in high level, like
40:06
high power non CDH commander. And
40:08
in fact, I see it more
40:10
in like meme decks of them
40:12
like, what if I play demon
40:14
lord, bells and lock and ad
40:16
nauseum sort of effect and just
40:18
a bunch of lands or did
40:20
something kind of goofy. But like,
40:22
I mean, I guess I get
40:24
it, it's just feels a little
40:27
like. Like if the
40:29
game changes are here to stop
40:31
feel bads, this is a weird
40:33
one to me, but it also,
40:35
who cares, it's ad nauseum. Like.
40:37
Which for those unfamiliar is you
40:39
reveal a top card to your
40:41
library and put a card into
40:43
your hand and you lose life
40:45
equal to its man of value
40:47
and then you can just keep
40:49
doing that. Yeah, well, yeah, pair
40:51
this with some sort of like
40:53
unlife effect or whatever and be
40:55
able to do it and it's
40:57
fine. Yeah. But if somebody did
40:59
this and then like. Soul converted
41:01
me I'd be I'd just laugh
41:03
and have fun. Yeah, exactly It's
41:05
like when you're flipping over box
41:07
diamonds crow moxes and dark rituals
41:10
like yeah, this card's messed up
41:12
But if it's like no, no,
41:14
I'm just going to activate my
41:16
mirror universe Yeah, it's like yeah,
41:18
that's dope In red, only two
41:20
cards. Only two, baby. You were
41:22
saying it's the most fair, it's
41:24
the most fair color. Yeah, change
41:26
my mind. And everyone was coming
41:28
at me where they're like, well,
41:30
it's the land destruction, blah, blah,
41:32
blah, blah, blah. And I'm like,
41:34
I know. Jessica's will, which, of
41:36
course, is, you either add a
41:38
red for each card and target
41:40
opponent's hand or you exit the
41:42
top three cards of your library
41:44
and you can play them this
41:46
turn, but you can play them
41:48
this turn, but you get to
41:50
do both if you have. and
41:53
underworld breach. Which is everything in
41:55
your graveyard has escaped. The two
41:57
cards that are often played in
41:59
conjunction with one. This card is
42:01
just so funny that it exists.
42:03
It is. It's such a defining...
42:05
It's a perfect encapsulation of everything
42:07
wrong with Theras beyond death. You
42:09
can see the thought process that
42:11
they made up escape, they had
42:13
this mechanic, and it's like, yeah,
42:15
escape's really cool. You want to
42:17
have some sort of like past
42:19
in flames. Yeah, you know, we
42:21
should do a thing where like
42:23
everything in your graveyard has escape
42:25
for a turn. Yeah, what a
42:27
great idea. Wait, hold on. Yeah.
42:29
And so we make them excel
42:31
the card after they escape it,
42:34
right? Right. Oh no, we just
42:36
made better yog quill. Oh no!
42:38
We got a brain already, darn
42:40
it. All right, different yogwill, but
42:42
mostly better. It was really cool
42:44
though, I will say like I
42:46
was not, underworld breach, I was
42:48
not familiar with your game. Until
42:50
like I got to actually like
42:52
really play it against it in
42:54
Canlander and stuff and just sort
42:56
of like, it was always this
42:58
one that I'm like, oh this
43:00
seems like way too big brain
43:02
for me. Oh, brain freeze just
43:04
makes this, you can do whatever
43:06
you want. Yeah, not to slam
43:08
surge or anything now, but this
43:10
is like Baby's first combo. Like
43:12
Baby's first storm combo? Yeah. And
43:14
like, that's, it's still not the
43:17
easiest thing in the world getting
43:19
to that point. But once you
43:21
have the A plus B, like,
43:23
it's, yeah, you just brain freeze
43:25
yourself and then cast a lotus
43:27
pedal or an LED or a
43:29
black lotus and go off. Yeah.
43:31
Green. You have jeweled. Good. Glad
43:33
that card's gone. We've got survival
43:35
of the fittest in green. Discard
43:37
a creature. Search your library for
43:39
a creature. For some reason I
43:41
thought this card was banned. I
43:43
mean, it's not. I'm thinking of
43:45
like natural order. It's banned in
43:47
legacy. Yeah. Warren Clex voice of
43:49
hunger. This is the... So weird.
43:51
This is the eight man of
43:53
Warren Clex that it like... it
43:55
makes your lands produce more manna
43:57
but your opponent's lands just don't
44:00
untap yeah i mean this card
44:02
does suck it does it really
44:04
I just I feel like I
44:06
haven't I mean maybe that's just
44:08
not the magic that I'm playing
44:10
but like I I don't see
44:12
him around that often. Yeah it's
44:14
the kind of card where somebody's
44:16
like I haven't updated my commander
44:18
deck since 2016 and you're like
44:20
okay well you're in for a
44:22
treat and then they play this
44:24
you're like oh yeah like is
44:26
he still good? He's a 7-6.
44:28
And then in green, at least
44:30
by color identity, of course, is
44:32
the land guy is cradle. So
44:34
tap for one man of each
44:36
color. Or tap, sorry, tap to
44:38
add green for one, each creature
44:40
you control. Wow, what did I
44:43
say? Tapped one green for each
44:45
creature you control. Wow, what did
44:47
I say? Tapped one green for
44:49
each, tap to add five green.
44:51
Honestly? All the colors of green.
44:53
Sometimes that's worse than what this
44:55
card than what this card. commanders
44:57
basically so we've got Kenan or
44:59
Kenane Kenan Kenan Kenan Kenan Kenan
45:01
Bonder Bonder Prodigy CDH all star
45:03
for a while yeah whenever you
45:05
still is this card yeah whenever
45:07
you tap an online permanent for
45:09
manna you add more manna and
45:11
then seven manna look at the
45:13
top five cards your library you
45:15
could put a non-human creature from
45:17
among them into the battlefield oh
45:19
liqueoria yeah urico the tiger's shadow
45:21
a little more recent I think
45:23
this was like I'm I'm bummed
45:26
out for new magic players who
45:28
are like, oh, I want to
45:30
make a Ninja Deck. And they're
45:32
like, I've heard Yurikos, the Ninja
45:34
Person. And now you're just kind
45:36
of like instantly in that weirdo
45:38
zone. I think this is to
45:40
just get players to play with
45:42
different cards. Just to be like,
45:44
hey, I would agree with that.
45:46
Oh, you want to play a
45:48
Ninja Deck? Don't worry about urico.
45:50
Here's this weird turtle from jumpstart.
45:52
Or here, I don't know, play
45:54
this, like, there's probably a kaido
45:56
that you can use as your
45:58
commander or some crap. You've got
46:00
options. You don't need this thing.
46:02
Play, um, uh, Satoru. Sure. Yeah,
46:04
yeah. Yuriko has commander Ninjitsu, which
46:06
is, she can Ninjitsu from the
46:09
command zone. For two men. Which
46:11
is so cheap. And then when
46:13
a Ninja deals combat damage, you
46:15
get to reveal the top card
46:17
to your library and you put
46:19
it in your hand and also
46:21
each opponent loses his life equal
46:23
to his man of value. You
46:25
get to Bob wrong. Winota. Good.
46:27
Yep. Winota Joiner of Forces, this
46:29
is whenever Winota attacks, you just
46:31
get to put a bunch of
46:33
humans on the battlefield. Yeah, this
46:35
card's messed up. And Grand Arbiter,
46:37
Augustine. So forth. This is so
46:39
messed up. My Grand Arbiter deck
46:41
is not that bad. I have
46:43
a Grand Arbiter Voltron deck, where
46:45
it's like I just load him
46:47
up with enchantments, because he makes
46:49
all my big clunky oars cheaper.
46:52
So it's like octopus umbra. grand
46:54
arbiter. And you took off that
46:56
last line of text, you'd be
46:58
safe. Yeah, but I know the
47:00
last line of text helps my
47:02
grand arbiter not get killed. Yeah,
47:04
sure. Because it's the, I don't
47:06
have any other protection. Yeah, yeah.
47:08
Well, I mean, hey, you're gonna
47:10
be a three and just have
47:12
this. I'm bringing this to the
47:14
tables with one. I'm gonna be
47:16
a bad actor here. And finally
47:18
in colorless, some stuff that I
47:20
mean, I don't think any of
47:22
any of this is. Particularly surprising
47:24
but I've got one of them
47:26
is I really want them to
47:28
just be like Mindstone Ancient tomb
47:30
yeah that makes sense this card
47:33
is unbelievable taps for two unless
47:35
or taps for two and pings
47:37
you for two do the thing
47:39
chrome box do the thing do
47:41
the thing so that I just
47:43
got one of these we're chrome
47:45
box sorry No, that
47:47
was intentional. Oh, okay. I heard
47:49
him yawn. Does that count? All
47:51
right. He said, oh darn, I
47:53
have to stop playing arena on
47:55
my phone. Oh, oh. The one
47:58
ring. make sense. Yeah. Have you
48:00
read this card? This card's messed
48:02
up. It's pretty good. Unbelievable. The
48:04
tabernacle at Pendledale. This is so
48:06
funny. This cracked me up. Yeah,
48:08
this is so funny. Also just
48:10
because of the length of the
48:12
the name of the card is
48:14
it like almost runs off the
48:16
side of the page because they
48:19
formatted it so the colorless for
48:21
all the way on the right.
48:23
It's just like there are only
48:25
like... I don't know, I mean,
48:27
well there are Italian copies, but
48:29
there are like, I don't know,
48:31
5,000 copies of this card or
48:33
whatever, like a very low amount,
48:35
and like two of those people
48:37
are in that work at this,
48:40
like office. Yeah, you and surgery?
48:42
Yeah, and it's just like, I
48:44
don't know, like, I guess you
48:46
want to make this a game
48:48
changer, but like, who the hell
48:50
is playing this? If you're unfamiliar,
48:52
and because why wouldn't you're, because
48:54
why, All creatures have at the
48:56
beginning of your upkeep sacrifice this
48:58
creature unless you pay one. God,
49:01
could you imagine that? That's it.
49:03
That's all it does. I think
49:05
also along the lines of like
49:07
rustic study and trouble with pairs
49:09
and stuff, this gives those creatures
49:11
that ability, not this land having
49:13
the ability. So then it's a
49:15
bunch of like, hey, you gotta
49:17
pay your tabernacle or like they
49:19
have to announce all the triggers.
49:21
Oh, they have to keep track
49:24
of what their creature. Tragored ability?
49:26
I love the, Jamesons pull up
49:28
the original wording. All creatures now
49:30
require an upkeep cost of one
49:32
in addition to any other upkeep
49:34
costs they may have. If the
49:36
upkeep cost for a creature is
49:38
not paid, the creature is destroyed.
49:40
It's so, it's so passive voice.
49:42
If like, if the upkeep cost
49:45
is not paid, the creature is
49:47
destroyed. Sorry, I mean, that's just
49:49
the rules of manage the gathering.
49:51
You. I'm just a legendary land.
49:53
I just played the land. You're
49:55
the one who has to keep
49:57
track. Well, so long. Trinosphere. Trinosphere
49:59
is also there. Yeah! This is
50:01
also just like, yay! I mean,
50:03
I get it. Like, I don't
50:06
know. Three ball, it's like, oh,
50:08
dang. My bracket two deck. was
50:10
really hoping to three ball. Man,
50:12
when we did CDA each night
50:14
on Friday night, a paper fight,
50:16
and surge had the Trinosphere deck,
50:18
like, that was a fun stream.
50:20
That deck sucked. Trinosphere griffins? Yeah.
50:22
Yeah. Well, because he played that,
50:24
and then the second game that
50:27
we played, he played the other
50:29
sort of one, the... Oh, dampening
50:31
matrix? Damping? Oh, did he played
50:33
damping sphere or dampening sphere? Yeah.
50:35
Yeah, anyway, they've also played the
50:37
major. I'm pretty sure he played
50:39
Trinosphere on turn two in one
50:41
of those games. This is so
50:43
fun, because Angel has a triad
50:45
of fate stack that is based
50:48
around the number three, which is
50:50
like the deck that you mentioned
50:52
that would be like tier one
50:54
or whatever, bracket one. And I'm
50:56
pretty sure she's playing Trinosphere. So
50:58
it's like, nope, sorry, bracket four.
51:00
There you go. Three, perfect. Oh
51:02
my God, it is perfect. Grim
51:04
Monolith. Yeah, that's that's building taps
51:06
for three manna. Lions-eye diamond So
51:09
it's like, you know, it's just
51:11
like Black Lotus Mox diamond and
51:13
Man of vault Understandable and finally
51:15
nothing a trend glacial chasm. This
51:17
is so yeah, yeah, like I
51:19
get it because it just says
51:21
nobody gets to play But cumulative
51:23
upkeep pay-to life, when it comes
51:25
into play, sack of land, creatures
51:27
you control can't attack and prevent
51:30
all damage that be dealt to
51:32
you. So the game changer list
51:34
is not exhaustive of every card
51:36
that could fall under this category,
51:38
right? Like it's a beta list,
51:40
this is, there are cards that
51:42
are not on this list, that
51:44
probably could be, like necropotence or
51:46
misheris workshop. you know, there are
51:48
cards that could land on there.
51:50
There are cards on here that
51:53
may be taken off the list
51:55
because it's like, well, People weren't
51:57
playing this but now that we're
51:59
talking about it people might play
52:01
this sort of thing like it's
52:03
a there It's trinosphere dude, like
52:05
you don't need it as a
52:07
game changer sort of thing like
52:09
you could make an argument towards
52:11
that and I like it I
52:14
like that it is not a
52:16
banless, but it is a Hey,
52:18
dude, these cards are messed up
52:20
and like sometimes that that's all
52:22
people need. They just need like,
52:24
yeah, that people might not know
52:26
the effect of something like, I've
52:28
played this card and I haven't
52:30
played against it. Yeah. So I
52:32
don't know how fighting against it
52:35
feels, right? But I mean, yeah,
52:37
I'm in favor of this like
52:39
as a, as. Just a little
52:41
guy. I'm looking forward to only
52:43
playing twos ones and twos from
52:45
here on out like I don't
52:47
want to see any of those
52:49
cards frankly So it's like great
52:51
cool. Yeah, and on the flip
52:53
like I'm the same I'm happy
52:56
to go up to three because
52:58
I like the idea of knowing
53:00
that if I am in three
53:02
and I'm seeing somebody, you know,
53:04
like and they're running like smothering
53:06
tide or something like that, there's
53:08
only gonna be two other cards.
53:10
Yeah, you're not gonna see- Yeah,
53:12
you're not gonna see- In that
53:14
realm. Yeah, I can see rift
53:17
and forcible and fierce guardianship and
53:19
did an and ristic study and-
53:21
Exactly, right? Like it's like there's
53:23
a very high chance that prior
53:25
to this, people who were running
53:27
those cards in every deck, were
53:29
running those cards and every deck,
53:31
you know, you know, bringing that
53:33
down to like now, I think
53:35
it makes a much more interesting
53:38
deck building kind of experience too,
53:40
right? Where I think one of
53:42
the complaints that a lot of
53:44
people have had about commander, you
53:46
know, over the past like decade
53:48
or so, is there so many
53:50
just auto includes in the format
53:52
in the form of these game
53:54
changers and stuff? And so I
53:56
think curbing that, you know, instead
53:58
of being like. So, you know,
54:01
I have my commander, so I
54:03
have 99, but then I got
54:05
to play soul ring and arcane
54:07
signature, so now I'm down to,
54:09
you know, 97 choices or what.
54:11
But then I am in white,
54:13
so I need to run smothering,
54:15
tie, the path of exile, blah,
54:17
blah, blah, blah, blah, blah. And
54:19
it's like really you're only making
54:22
like 30 actual choices or whatever.
54:24
Like that, for the people who
54:26
do build in that way. this
54:28
might offer a different avenue. Yeah,
54:30
modern legends especially are very prescriptive
54:32
in what they do and what
54:34
you play around them and you'll
54:36
pair that with what Ben says
54:38
of like, I'm a white deck,
54:40
I'm going to include all these
54:43
white cards even after I've already
54:45
loaded up on the essentials or
54:47
whatever, you know, the three cards
54:49
they put in that Foundations beginner
54:51
product. Yeah. And it can get
54:53
to be a little... Samey times
54:55
for both your experience as somebody
54:57
playing that deck and the experience
54:59
of other people because it's like,
55:01
oh, this is the third pot
55:04
in a row that I've ran
55:06
into with somebody playing a Captain
55:08
Howler deck or whatever. and shaking
55:10
that up is one of the
55:12
best things you can do to
55:14
help your enjoyment with commander. And
55:16
that is tough for a lot
55:18
of people because building decks and
55:20
brewing decks is tough and figuring
55:22
out what to switch, where to,
55:25
or even just like acquiring the
55:27
cards can be difficult for some
55:29
people. But one of the easiest
55:31
ways to onboard people to like
55:33
a lifestyle of customization and maybe
55:35
not. playing the most optimized pile
55:37
is through having a limited amount
55:39
of game changers. And for what
55:41
it's worth, as somebody that has
55:43
been involved with a format that
55:46
has a points list where you
55:48
only get so many of them.
55:50
That is like, it's like points
55:52
list. It's literally what it's called.
55:54
But for like, you know, this
55:56
game changer is in a way
55:58
a points list. One of the-
56:00
You did call out Canlander specifically
56:02
in the article. Yeah, thank you.
56:04
One of the things about the
56:07
points list. that can apply to
56:09
the game changer as well is
56:11
this sounds really harsh but like
56:13
the the biggest thing that the
56:15
points list or the game changer
56:17
list can do is convince people
56:19
that their decisions matter even when
56:21
they don't and that's great because
56:23
it doesn't matter like realistically how
56:25
big of an impact is it
56:27
if you're like I'm gonna do
56:30
it I'm gonna play worldly tutor
56:32
instead of enlightened tutor it's just
56:34
like Okay, like it's not you
56:36
know out of a hundred games.
56:38
How many times are you really
56:40
going to? Run into that decision
56:42
mattering, but when it does you
56:44
feel like a genius Right you're
56:46
like oh my god if that
56:48
had been an enlightened tutor. I
56:51
would have been dead or you
56:53
run to you're like Actually, I
56:55
want to change that back to
56:57
enlightened tutor. Then you feel smarter
56:59
about the decision you made and
57:01
you feel more connected to your
57:03
deck because you are actively changing
57:05
like around the most important cards
57:07
in your strategy. So. When it
57:09
does matter, it feels good. And
57:12
when it doesn't matter, it still
57:14
feels good because you are, you're
57:16
getting to fidget with things, right?
57:18
Like, this can also kind of
57:20
lead into how a lot of
57:22
players, especially the more online or
57:24
more invested players, engage with magic,
57:26
is that they demand fidget spinners,
57:28
right? They demand commander bandless discourse.
57:30
They demand talking about mass land
57:33
destruction or whatever. Right? This just
57:35
it permeates throughout the entire range
57:37
of people who are annoying online
57:39
to people who are annoying in
57:41
store of like talking about the
57:43
format and talking about the game.
57:45
And so the game changer list
57:47
also does that and that it
57:49
creates conversation. It creates discussion about
57:51
like, well, what game changers are
57:54
you playing? Which game changers should
57:56
be game changers? Which ones shouldn't
57:58
be? And thinking about why they
58:00
are making those decisions or why
58:02
other people have and they haven't.
58:04
And that's a very cynical take
58:06
on this is that that is
58:08
a great distraction for people that
58:10
we want to distract while we
58:12
work on actual stuff because again
58:15
I hinted this at the beginning
58:17
of this episode. All of this
58:19
is very nebulous. All of this
58:21
can mean nothing to a bulk
58:23
of the player base. But to
58:25
the folks that are more invested
58:27
in it, the ones that are
58:29
going to take all this and
58:31
move forward with this information in
58:33
a positive light are hopefully going
58:35
to act as like ambassadors to
58:38
their play groups or even like
58:40
act as like. representatives at Magic
58:42
Cons for like, yeah, let's play
58:44
with twos, you know, and you
58:46
get other people to kind of
58:48
follow with that energy. Yeah, I
58:50
think it's really cool to have
58:52
the ability as well, like from
58:54
a new player perspective, like if
58:56
you're just getting into the game
58:59
and whatnot, the ability to have
59:01
like a... Like a list essentially
59:03
like a deck building sort of
59:05
guide of being like okay. Well,
59:07
you know I would like to
59:09
try and be in this realm
59:11
So what what kind of cards
59:13
do I get to put in
59:15
there and and just having sort
59:17
of like a guideline Because it's
59:20
like because then it also gives
59:22
them another way to become more
59:24
enfranchised where they're just like I
59:26
would like to move up to
59:28
this next bracket what not right
59:30
what card should I be looking
59:32
right and and and and what
59:34
you know? How do I improve
59:36
my deck in my deck in
59:38
that way? I think it also,
59:41
I could see this also having
59:43
a slight reaction to that last
59:45
big banning kind of a thing,
59:47
where it kind of gives, I
59:49
guess like a little bit more
59:51
faith in the market, in a
59:53
sense where they're just like, we're
59:55
putting this card in the game
59:57
changer thing, it's not gonna be
59:59
banned, don't worry, and you can
1:00:02
still play with it and stuff.
1:00:04
So it's like you can, the
1:00:06
players who were, who did, you
1:00:08
know, get all pissy and stuff
1:00:10
about these cards that we're getting
1:00:12
banned. that are now worth nothing
1:00:14
and stuff like that. Now, it's
1:00:16
like, you can, no, you can
1:00:18
still play with it. And if
1:00:20
you're trying to play with your,
1:00:23
in like these like lower kind
1:00:25
of tier things, then you kind
1:00:27
of, then you're sitting in three
1:00:29
and you have to make some
1:00:31
conscious decisions. And if you're wanting
1:00:33
to play with it in every
1:00:35
single deck, here's this four to
1:00:37
five group that you get to
1:00:39
continue to play with it. It's
1:00:41
not gone. It's just on this,
1:00:44
on this list to, to, to
1:00:46
identify the fact that. promotes a
1:00:48
certain style of gameplay. Yeah, you
1:00:50
can argue that the commander banless
1:00:52
or even just approaching the idea
1:00:54
of banning cards in commander is
1:00:56
a fruitless endeavor because like you
1:00:58
there, I mean, you ban one
1:01:00
time walk, you go to ban
1:01:02
the others, you ban one wheel
1:01:04
or one draw seven, you're gonna
1:01:07
ban the others, like it's, you
1:01:09
ban manuscript, how come you're not
1:01:11
banning mandivolt or soul ring or
1:01:13
ancient tomb or whatever, but like
1:01:15
the game breakers is a way
1:01:17
to... do exactly that of being
1:01:19
like, well, if you're playing at
1:01:21
this level and here are the
1:01:23
parameters, then you only get so
1:01:25
many of them. And so, yeah,
1:01:28
the points put up on your
1:01:30
deck, you gotta figure out what
1:01:32
to do now. I do want
1:01:34
to be clear. Cards on the
1:01:36
game changer list could be banned.
1:01:38
They could be banned. It's not
1:01:40
a, like, don't worry, here's sanctuary
1:01:42
for all these cards. But it
1:01:44
is not, if it is on
1:01:46
the game changer list, it. is
1:01:49
for sure going to be banned
1:01:51
or if it's not on the
1:01:53
game changer list there's no chance
1:01:55
it will get yeah but I
1:01:57
could see like I could see
1:01:59
a card that's like on the
1:02:01
game changer list and then it
1:02:03
turns out that like literally every
1:02:05
single three tier three deck is
1:02:07
or bracket three is running that
1:02:10
card yeah then it's like okay
1:02:12
let's identify why this is the
1:02:14
case yeah right or you know
1:02:16
I can go in that realm
1:02:18
I mean they're gonna have to
1:02:20
play this fun bouncing game where
1:02:22
because it's kind of so, there's
1:02:24
so many cars, you got such
1:02:26
a massive card pool and stuff,
1:02:28
you know, you run the risk
1:02:31
of the list. just getting like
1:02:33
way too long, or a little
1:02:35
bit too complicated and stuff, which
1:02:37
I imagine is something that you've
1:02:39
had to balance in Canlander quite
1:02:41
a bit. Yeah, complexity creep is
1:02:43
already a pretty big issue that
1:02:45
I mean, for all the faults
1:02:47
that I will talk about, the
1:02:49
prescriptive deck building, prescriptive deck building
1:02:52
does help with complexity creep. for
1:02:54
like, what it takes to actually
1:02:56
get a commander deck built in
1:02:58
front of you with people that
1:03:00
have similar intentions or the same
1:03:02
bracket. Band as commander gets brought
1:03:04
up a bunch. I think that's
1:03:06
mostly disingenuous crap. When people are
1:03:08
like, you know, it's two like,
1:03:10
if this is the thing that's
1:03:12
okay, how is this not okay?
1:03:15
And it's because I've got opinions
1:03:17
about companion. Oh, companion. Yeah, that's
1:03:19
an off. Mike conversation but no
1:03:21
like I will say it's kind
1:03:23
of interesting because it's like obviously
1:03:25
with canlander in the points because
1:03:27
this is it's it's very clearly
1:03:29
they've got similarities these two but
1:03:31
it's like with canlander you're looking
1:03:33
at a more infranchised player base
1:03:36
and stuff like if you're playing
1:03:38
can ladder there's a good chance
1:03:40
that you you more or less
1:03:42
have to be you know yeah
1:03:44
and you know magic yes to
1:03:46
an extent right and it's like
1:03:48
commander is tough right because commander
1:03:50
for a lot of people is
1:03:52
like almost this on boarding into
1:03:54
magic thing it's how of whether
1:03:57
or not it's a healthy thing
1:03:59
yeah it is a good like
1:04:01
it's a onboarding through the people
1:04:03
use and then it's you know
1:04:05
should it be standard should it
1:04:07
be draft yeah you know probably
1:04:09
probably but you know but but
1:04:11
once you start adding this a
1:04:13
prohibitive cardless that these new people
1:04:15
have you might have to direct
1:04:18
them to or whatever I can
1:04:20
see that being a difficult thing
1:04:22
but like again that's also it's
1:04:24
worth pointing out that this isn't
1:04:26
this Like set in stone thing
1:04:28
right? Yeah, if you're playing with
1:04:30
your friends and you're running four
1:04:32
game changers in your in what
1:04:34
you have described as a or
1:04:36
what you think is a tier
1:04:39
three deck or whatever, I don't
1:04:41
think anyone's gonna scream at you.
1:04:43
Yeah, right? Like it's not, it's
1:04:45
not the law. There's a big
1:04:47
difference in terms of the complexity,
1:04:49
especially for onboarding new players when
1:04:51
it comes to having two separate
1:04:53
band lists and one band list
1:04:55
is just like, well, but I
1:04:57
saw that in a game, it's
1:05:00
like, no, it was in their
1:05:02
deck, not their commander. And having
1:05:04
these cards where it's like, like,
1:05:06
like, We all got phones. Graham
1:05:08
and James are on their phones
1:05:10
right now. If Nelson was here,
1:05:12
he'd be playing arena during the
1:05:14
podcast. Like, nobody is safe. No,
1:05:16
no. Surge is probably opening the
1:05:18
wrong cards and Pokemon Pocket as
1:05:21
we speak. But like, everybody's got,
1:05:23
like, it sounds like a bit
1:05:25
of a handwave kind of thing,
1:05:27
but like, we all got phones.
1:05:29
We can, Magic players, you need
1:05:31
to be at least somewhat, you
1:05:33
know, You don't need to be
1:05:35
smart, but you need to be
1:05:37
not a complete idiot to play.
1:05:39
Well, actually. And here, on the
1:05:41
chance on the chance you think
1:05:44
that Ben and I have been
1:05:46
two slanders, we'll give you one.
1:05:48
Ben was late for this recording
1:05:50
and... and I spilled Graham's coffee
1:05:52
just before we went out of
1:05:54
it. The transit system here is
1:05:56
so bad I have like... So
1:05:58
there, everyone got shot today. It
1:06:00
is so bad I have renewed
1:06:02
my license in one of the
1:06:05
most walkable cities in the world.
1:06:07
Yeah. There's brackets. I mean it's
1:06:09
funny because like you don't think
1:06:11
it's a it's beta it's still
1:06:13
very beta this is still this
1:06:15
could all still be changed and
1:06:17
tweaked and everything I think it's
1:06:19
a great start yeah it's like
1:06:21
but like also like you and
1:06:23
your play group you don't have
1:06:26
to use these no Graham is
1:06:28
right, if your playgroup is full
1:06:30
of Sigma, Skibity, Rizz, Ohio players,
1:06:32
such as myself, then like, you
1:06:34
don't have to, you can ignore
1:06:36
that. You can ignore the beta.
1:06:38
Yeah. Sorry, you were making a
1:06:40
point? You were closing the episode?
1:06:42
What was going on, dude? I
1:06:44
think near draft match or what
1:06:47
I was talking to James. Please
1:06:49
get these idiots off mic. Cut
1:06:51
their mics. If I'm holding it
1:06:53
sideways then I'm then. like play
1:06:55
arena like actually like reoriented to
1:06:57
vertical which it's not designed to
1:06:59
do and it's not supposed to
1:07:01
do this was clearly a glitch
1:07:03
it looked horrendous but it like
1:07:05
worked like it functioned but it
1:07:08
was not like playable yeah turn
1:07:10
you're trying to get it back
1:07:12
here And you're like, trying to
1:07:14
invoke the gyroscopes. Yeah, cool. What
1:07:16
do you think about brackets? Let
1:07:18
us know in the comments, like
1:07:20
and subscribe and all that stuff.
1:07:22
Hey, type, type, concede is brought
1:07:24
to you by our friends at
1:07:26
Card Kingdom, check out, cardkingham.com, slash,
1:07:29
L-R, and also it is brought
1:07:31
to you by you. And your
1:07:33
support of our patron at patron,
1:07:35
patron.com, slash, loading, or by becoming
1:07:37
a member on this YouTube channel.
1:07:39
And shoutos to members at the
1:07:41
end of the end of the
1:07:43
end of the end of the
1:07:45
end of the episode. Check us
1:07:47
out at Magic on Chicago. Wait.
1:07:49
Hang on. Yes. This episode. Yes.
1:07:52
Yeah. Check us out this weekend
1:07:54
at Magic on Chicago if you're
1:07:56
going to be there and also
1:07:58
this Friday. premiering on
1:08:00
this channel channel. Friday
1:08:02
night's so excited! Very that
1:08:04
that. Until then, I have been joined by
1:08:06
Ben and Wheeler. James has been on tech. Other been
1:08:08
on tech online. these online you you
1:08:10
all so much for watching I
1:08:12
will talk to you next time to
1:08:14
you next time.
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