Episode Transcript
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0:15
Broadcasting live from the Muruganda
0:18
Raceway on the plane of Muruganda.
0:20
This is Taptap Concede. Welcome everybody
0:22
to Taptap Concede. My name is
0:24
Graham. Joining me is Nelson. Hey
0:26
I'm here. And Kathleen? Hello. And
0:28
today we're talking about stuff. But
0:30
before we get to that. We're
0:32
going to remind you that this
0:34
show is brought to you by
0:36
Card Kingdom. Check out cardkingem.com/L-R-R to
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get your paper magical cards or
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or store credit. You get more
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if you do store credit. You
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can just turn cards into other
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not alchemy because that's online only.
0:56
Great pitch Graham. Also want to shout out
0:59
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becoming a member here on this YouTube
1:18
channel. Dada. Thanks everybody. We've
1:20
done it Yeah, Graham knows
1:22
about which formats are online
1:25
only now because Cameron explained
1:27
it to him in episode one. Yeah,
1:29
exactly. Yeah, we I'm so glad
1:31
that stuff didn't change. There's like
1:33
a couple of days. When this
1:36
when this episode airs, the most
1:38
recent Friday nights to have gone up
1:40
is episode four, which involves the
1:42
pre-titled joke about everyone saying that
1:44
their deck is a seven right
1:46
which I realize which is still
1:49
valid because the brackets are only
1:51
in beta but I you know it's I'm
1:53
before we were producing Friday nights within
1:55
the month that it was coming
1:57
out and it'd be like this
1:59
is the this is the that's
2:01
out right now, we're going to
2:04
do jokes about this, we're going
2:06
to film it, it goes live
2:08
now, and so we were able
2:10
to stay very current. These episodes
2:12
were written over a year ago,
2:14
and so I'm just like... Please
2:16
and so the in in episode
2:18
two when Cameron and Missy are
2:21
going over all the different formats
2:23
and stuff that's all still accurate
2:25
even though there's way more pioneer
2:27
on arena than there was when
2:29
I wrote it it's still not
2:31
all of it they dropped Pioneer
2:33
Masters but Explorer is still the
2:35
button you click yeah so I
2:37
was like oh thank goodness so
2:40
the brackets one didn't didn't or
2:42
the the my deck is a
2:44
seven I swear when I swear
2:46
when I wrote that the Every
2:48
deck is a seven was not
2:50
as prevalent of a meme, but
2:52
I couldn't tell people. But now,
2:54
I don't know, now we're here.
2:57
That's actually the first thing that
2:59
I want to talk about in,
3:01
in, actually, Nelson made the observation.
3:03
It's like, this is not really
3:05
our brand to directly respond to
3:07
YouTube comments, is it? And that
3:09
you're right. But normally we don't
3:11
care about what you said. But
3:13
we're allowed. Yeah, but this won't,
3:16
this wouldn't be the first time.
3:18
First of all, we were asked
3:20
about what product line we would
3:22
like to see them resurrect. And
3:24
I said, the commander collection, because
3:26
they did green and they did
3:28
black and that was it. And
3:30
a bunch of people brought up
3:33
that they didn't finish those, but
3:35
they did prior to that do
3:37
the signature spell books, if you
3:39
recall, for Gideon Chandra and Jace,
3:41
which were the other colors. And
3:43
they were very similar products. Right.
3:45
And it was being presented in
3:47
a way of saying like, well,
3:50
Graham, they did actually complete the
3:52
cycle and I would allege there's
3:54
two cycles they should finish. I
3:56
mean, like, Liliana was in the
3:58
Commander Collection, so it was sort
4:00
of like a Liliana spellbook, kind
4:02
of, but it was less the,
4:04
like, the spellbooks was like, Gideon
4:06
was on all. the cards. Right.
4:09
And like the Shonders one, Shonders
4:11
was on all the cards and
4:13
the commander collections were a different
4:15
thing. So yeah, I guess you're
4:17
right. I guess they were sort
4:19
of the same thing. But I
4:21
think they were different and I
4:23
think they were distinct enough that
4:26
I would I would have liked
4:28
to see frankly both of them
4:30
continue. But they rode away from
4:32
planes walkers so that's not going
4:34
to happen. Yeah. The other thing
4:36
that we talked about that we've
4:38
been getting a lot of comments
4:40
on that episode about is the
4:42
commander brackets. What's up camera seven
4:45
I want to this is the
4:47
one of the rare though if
4:49
you've been watching tap tap concede
4:51
for a while you know you'll
4:53
you'll recognize this is Graham gets
4:55
annoyed and tries to tries to
4:57
make you understand But we were
4:59
talking before we went live and
5:02
Nelson you're less familiar with the
5:04
brackets. Yeah, I I didn't even
5:06
read all of the article when
5:08
they announced them. Right. And I
5:10
know that they had been like
5:12
talked about in preview, there's like
5:14
a new strategy with a new
5:16
commander from a panel back in
5:19
December or whatever. There was like
5:21
stuff to be coming out. And
5:23
then it was kind of all
5:25
over my social media. Like these
5:27
are the four like sets of
5:29
game changers or whatever. And like
5:31
these are the four brackets where
5:33
like five there's five brackets. Right.
5:35
Right. but no that's that's the
5:38
thing so this is so this
5:40
is this is what was what
5:42
was causing some of the comments
5:44
I feel is so our previous
5:46
system for having a discussion of
5:48
expectations at the beginning of a
5:50
commander game for those who have
5:52
it there were some people that
5:55
were like well no one talks
5:57
unless I bring it up and
5:59
that's fair but that's not something
6:01
that any scale can solve. That's
6:03
understandable, but that's not what this
6:05
is about. Was basically just sort
6:07
of zero through 10, right? And
6:09
everyone has a different belief and
6:12
understanding of what their power, what
6:14
their deck's power level is, which
6:16
is what Why the joke of
6:18
like, well, everything's a seven, right?
6:20
Because it's like, well, you know,
6:22
my deck's not like the best
6:24
thing, but it's like, it's better
6:26
than medium. So you don't want
6:28
to say your deck's a five.
6:31
You don't want to be like,
6:33
yeah, this is a real soft
6:35
five, right? Sometimes you build a
6:37
deck where you're like, yeah, this
6:39
is a real soft five, right?
6:41
Sometimes you build a deck where
6:43
you're like, yeah, actually, this is
6:45
like, like, like, like, like, like,
6:48
like, like, like, It's like intentional
6:50
that you're like, I built a
6:52
deck that's like kind of soft,
6:54
it might be a punching bag,
6:56
but also it's commander, it could
6:58
win a game. Yeah, it's flavorful.
7:00
And this is what we're getting
7:02
into with the brackets. Yeah. So
7:04
that system, this like arbitrary zero
7:07
through 10, was sort of intrinsically
7:09
tied to the perceived power level
7:11
of the decks, right? And it
7:13
was like, oh, my deck is
7:15
this powerful. And against your deck,
7:17
which is of a different. power
7:19
level again this is all very
7:21
sort of arbitrary yeah the point
7:24
of the brackets is to give
7:26
very clear delineations of not power
7:28
but expectation intent intent intent right
7:30
it is what can you expect
7:32
to find in your opponent's deck
7:34
which is why and i'm gonna
7:36
refer now to the article level
7:38
two I just want to say
7:41
something. When you're talking about expectations
7:43
of what you get in your
7:45
deck, some cards are more powerful
7:47
than others, and that's why they
7:49
have different expectations associated with them.
7:51
Yes, but this is not about
7:53
individual cards. Sorry, what I'm trying
7:55
to say is level two. If
7:57
the deck has no mass land
8:00
denial, no chaining extra turns, No
8:02
intentional two-card infinite combos, and no
8:04
cards on the Gamechanger list, it
8:06
is a two. That is it.
8:08
That is the expectation. There can
8:10
be very good deck twos and
8:12
very bad deck twos. Yeah, they
8:14
say the average power level of
8:17
a pre-con, which varies wildly. But
8:19
my point is, between two and
8:21
three, three still has no mass
8:23
land denial, no chaining extra turns.
8:25
It can have a two-card infinite
8:27
combo, and up to three cards
8:29
from the game changer list. Those
8:31
are very firm delineations. There is
8:33
no such thing as a 2.5.
8:36
Because what you're trying to say
8:38
is my deck doesn't have any
8:40
of these things, but I think
8:42
it's powerful and good. Yeah. That's
8:44
not what this is about. This
8:46
is not the power of your
8:48
deck. This is, if I sit
8:50
down from you, you might absolutely
8:53
dumpster me. But you didn't do
8:55
it with extra turns or a
8:57
two-card infinite combo. So your deck
8:59
is a two. Maybe it's a
9:01
very good two. In some scenarios,
9:03
a two could beat a four.
9:05
I did that at MagicCon. Yeah,
9:07
sure. But that's fine. That's magic.
9:10
But what this is about is
9:12
setting clear expectations of what is
9:14
in the deck, not how powerful
9:16
it is. Now. The the the
9:18
Wizards article also says You could
9:20
have a deck too and say
9:22
my deck is a two, but
9:24
I'm playing it against fours You
9:26
can do that But your deck
9:29
isn't a three point two five?
9:31
No, because it clearly has very
9:33
firm definitions of what these brackets
9:35
are because it's not about power,
9:37
it's about expectation Yeah, well, and
9:39
the well, I would say bracket
9:41
one is anything that is like
9:43
This is more goof town and
9:46
flavor, flavor built than optimized. Because
9:48
one is a little soft on
9:50
the definition because it's the one's
9:52
the exhibition bracket essentially. Well, it's
9:54
also no extra turns of any
9:56
kind. No extra turns of any
9:58
kind. But like our fast banner
10:00
or tutors even on the list
10:02
for what constitutes the bracket. So
10:05
yes, the tutors. So number one,
10:07
few. tutors. Number two, also few
10:09
tutors. Now, there are some specific
10:11
tutors, like demonit tutors, that are
10:13
game changers, right? So I don't
10:15
actually, let me double check. But
10:17
there's no rule that says no
10:19
tutors, right? Does that make sense?
10:22
Well, I don't know, maybe, sure,
10:24
I know if maybe one of
10:26
the brackets was like, if you
10:28
have a tutor in your deck,
10:30
you're not in this bracket or
10:32
whatever, but not so much. No,
10:34
there is nothing like that. No,
10:36
there is nothing like that. You
10:39
could have a worldly tutor in
10:41
a bracket one or two deck.
10:43
Mystical tutor, demonic tutor, imperial seal,
10:45
vampiric tutor, those are all on
10:47
the game changers list. You can't
10:49
have those in a bracket one
10:51
or two deck. That's it, right?
10:53
You just know it's like, okay,
10:55
well, you're not gonna have this.
10:58
Like, Wheeler was talking about, he
11:00
has like a cycling deck. And
11:02
he's like, I will mostly be
11:04
tutoring for a basic land. Because
11:06
his deck runs like, it's like
11:08
eight. Lands or something silly like
11:10
it's a really it's a goofy
11:12
goofy deck But depending on what
11:15
the tutor is then you know
11:17
like if it's if he's running
11:19
demonic tutor, then it's a bracket
11:21
three and that's it's not saying
11:23
it's a Good deck or whatever
11:25
or that you should be powerful
11:27
bracket three deck. Yeah, it doesn't
11:29
matter right and also like really
11:31
important actually that I should have
11:34
opened with a this in beta
11:36
and they're working on it and
11:38
B you don't have to use
11:40
these these But it's a- But
11:42
you're fundamentally misunderstanding the intent of
11:44
the system. This is- This is-
11:46
This is- This is what I
11:48
was getting annoyed about reading- some
11:51
of the comments. And I'm sure-
11:53
that people will just be more
11:55
annoyed with me now anyway. Oh
11:57
yeah. The thing is, yeah, people
11:59
want to rate their decks by
12:01
power because that is the previous
12:03
system. And the game changers are
12:05
powerful cards and they have powerful
12:08
effects and that's why they have
12:10
been listed as such because they
12:12
can be game warping abilities, right?
12:14
When you have these two card
12:16
combos, when you use these spells,
12:18
right? So that is... to the
12:20
credit of people misunderstanding an indication
12:22
of the relative of the the
12:24
power and build level of the
12:27
deck Right because if you are
12:29
putting these two card combos in
12:31
presumably you know what you're doing
12:33
and you're trying to build something
12:35
a little bit more like a
12:37
little elegant a little package that
12:39
comes together, right? You know there
12:41
is That will be more powerful
12:44
than these are all vampires because
12:46
I like Sorin Markov. He's my
12:48
commander. It's the baby Sorin or
12:50
whatever, right? You know, like that
12:52
is just going to be a
12:54
bit more built than something that's
12:56
put these arbitrary restrictions on. So
12:58
there is a difference in, we
13:01
will say, like a CDAH bracket
13:03
that's going to be more powerful
13:05
than my two. Yeah, I've added
13:07
some stuff too. And so there
13:09
was a, there was a comment.
13:11
And I'm not calling out this
13:13
commenter because they're talking about someone
13:15
else, but they're saying, we've already
13:17
seen videos of people playing bracket
13:20
3CDAH. And like, no, bracket 5
13:22
is CDAH. If it's a CDAH
13:24
deck, it's in bracket 5. It
13:26
doesn't matter how many game changers
13:28
or whatever that you have or
13:30
you don't. There is, within this
13:32
system, there is no such thing
13:34
as a bracket 3. CEDH. You
13:37
are misusing the tool. So can
13:39
you explain to me the CEDH
13:41
designation? Sure. So there are five
13:43
brackets. Bracket number one. Can I
13:45
actually just jump in for a
13:47
really quick second? I think there
13:49
and this I've passed this information
13:51
along to some people. I think
13:53
of their biggest mistakes was they've
13:56
named all these brackets. Yeah. Exhibition,
13:58
core, upgraded, optimized, CEDH. Yeah. That's
14:00
what they should have been called.
14:02
Yeah. Putting numbers on top of
14:04
them with a massive mistake. I
14:06
was about to say this. for
14:08
any other reason just because human
14:10
brains see numbers and they do
14:13
funky things yeah they go oh
14:15
they replaced the one through ten
14:17
system with a one through five
14:19
system and my deck's like yeah
14:21
it's like three and a half
14:23
correct and it's like no yeah
14:25
could have avoided a lot of
14:27
this had you just named the
14:30
brackets alone and not numbers them
14:32
so you know what I'll do
14:34
that we're gonna title this episode
14:36
every deck is a three and
14:38
a half yeah there are there
14:40
are there are five brackets Nelson
14:42
no the the the lowest bracket
14:44
It's called exhibition. Great. A casual
14:46
commander deck. No mass land denial,
14:49
no extra turns, no two card
14:51
infinite combos, no game changers, a
14:53
few tutors, but not the tutors,
14:55
only the game changers. A core
14:57
deck. I imagine most decks are
14:59
this. Okay. No mass land denial,
15:01
no chaining extra turns, no two
15:03
card infinite, no game changers, a
15:06
few tutors. But not the game
15:08
changers. Okay. Upgraded. No mass land
15:10
denial, no chaininganings. You can have
15:12
a two card infinite combo, late
15:14
game, two card infinite combo, and
15:16
you may have three cards from
15:18
the game changer list. So that's,
15:20
even if you've taken your deck
15:22
and you've upgraded and tuned it
15:25
great, if you don't have mass
15:27
land denial or extra or extra
15:29
turns or these game changers, it's
15:31
still a two. I have upgraded
15:33
a deck. It's still a two.
15:35
Yep. The next bracket is optimized.
15:37
There are no restrictions other than
15:39
the band list. And then the
15:42
next bracket is CEDH, which they
15:44
say is a high power with
15:46
a very competitive and meta game
15:48
focused mindset. Again, no restrictions other
15:50
than the bad list. So the
15:52
difference between four and five is
15:54
I have a really tuned up
15:56
very powerful commander deck that will
15:59
crush you. and this is a
16:01
CDH deck that's working on the
16:03
meta. Yeah, like that's the
16:05
delineation between four and five.
16:07
Yeah, I have made I have
16:09
made this deck to play CDH
16:11
with. Yeah. It is the special
16:13
CDH bracket. It is not, you
16:15
know, you can bring it to
16:17
a regular commander table. but it
16:19
may or may not perform super
16:21
well if you are dealing with
16:23
a bunch of people who are,
16:25
you know, playing numpty cards and
16:27
you are hypertuned for a specific
16:29
meta, right? Of like, these cards
16:32
are always in because there are
16:34
certain meta cards, I'm not a
16:36
CEDH, but there are certain meta
16:38
cards, I'm not a CEDH player,
16:40
but there are certain meta cards,
16:43
I'm not, none of us are
16:45
really CEDH players, but it does
16:47
sound like. Yeah, the difference between
16:49
four and five is mostly like
16:51
a meta game choices. Like there's no
16:53
hard rules between the two. And
16:55
that, this is actually my biggest
16:58
complaint. I mean between CDH and
17:00
optimal and optimized. So this is
17:02
actually my biggest complaint about the
17:04
current beta version of the bracket
17:07
system is that up to there,
17:09
everything's very clear as I've been
17:11
loudly yelling at you. But the difference between
17:13
four and five does leave a lot
17:16
more room open for the kind of
17:18
vibes that I thought we were sort
17:20
of trying to avoid by this whole
17:22
system. But the, in the article again,
17:25
they talk about how the sort of
17:27
CDH. advocates on the commander
17:29
rules panel were like, no, no,
17:31
there has to be a difference
17:33
between I have a very powerful
17:35
tuned up commander deck and I
17:38
am playing CDH. I'm playing a
17:40
specific meta variant of commander.
17:42
Yeah, but I like to harken
17:44
back to your comment, from my
17:46
position, it does seem like, yeah,
17:48
you could play a CDH game
17:51
with a deck from any of
17:53
the four brackets just because you
17:55
like... It's sort of a mindset, right? Like,
17:57
a game of CEDH, if I understand this
17:59
correct. often will have like a prize
18:01
at the end of the game or
18:04
like an advancement like points in a
18:06
Swiss tournament or whatever the tournament's working,
18:08
but there's like some tangible thing to
18:10
gain by getting either a draw point
18:12
or a win out of the game.
18:14
And so they're playing like tournament players
18:17
and they're there to win the game
18:19
versus most games of commander which are
18:21
about like hanging out hopefully you can
18:23
see what your deck does when it
18:25
interacts with other people's decks do and
18:27
cracking jokes with your buddies. Right. But
18:30
if you just happen to like you
18:32
might want to let people know or
18:34
whatever like. I guess there's no pre-game
18:36
conversation necessary in CDAH. So the brackets
18:38
aren't really relevant? Yeah, I think it's
18:40
just basically to give, like this is
18:43
why I actually, you know, despite the
18:45
fact that I don't really play CDAH,
18:47
I do think it's important to be
18:49
like... to be like no no there's
18:51
a CDH category and because it's not
18:53
like an official like recognized thing but
18:56
it's like you know do they have
18:58
their own points list like Highlander does
19:00
they don't they have the same and
19:02
this has been I know this has
19:04
been this has been another point of
19:06
contention that's swamps my social media feed
19:09
from time to time it's just that
19:11
like some people within the community want
19:13
there to be their own band list
19:15
but then a large portion of the
19:17
and certainly the entrenched you know last
19:19
year's holders of the commander reins were
19:22
like no no we don't want a
19:24
second band list right yeah and so
19:26
it seems like four of hell still
19:28
doesn't want that it's splinters and makes
19:30
the the format sure more separate and
19:32
like I guess that I think it's
19:35
just like yeah I think maybe what
19:37
it is is like yeah like CDH
19:39
players have this special category because their
19:41
decks are functioning in a different meta.
19:43
But also I think it's important to
19:46
talk about the intent of the deck.
19:48
The intent of a normal commander deck,
19:50
when you said, I'll get to see
19:52
my cool thing. And like some people
19:54
look at this orbital laser I've built,
19:56
you know, it's an incredibly sophisticated deck.
19:59
There's your bracket fours. I want to
20:01
see if I... deploy my orbital laser
20:03
before you deploy your orbital laser this
20:05
game is over in five turns even
20:07
though we're playing commander right you know
20:09
that's a bracket four game where a
20:12
CDH is nobody cares about deploying their
20:14
their their laser they are there to
20:16
dismember you in any way possible as
20:18
quickly as possible and win right so
20:20
it's a different meta even though they
20:22
are using very powerful cards Does that
20:25
because a commander is still even if
20:27
you're using very powerful decks you've got
20:29
these fours which are very beatable if
20:31
they get a bad draw Even against
20:33
it too You're still just like you're
20:35
playing for fun'sies You know, right. It's
20:38
more just about the whole point of
20:40
the bracket is to is to help
20:42
you with the pre-game conversation Exactly. So
20:44
in CDH, it's just like, hey, I
20:46
want to play CDH. Pretty big conversation
20:48
over. Yeah, exactly. I'm playing CDH. I
20:51
don't care about, I'm not, there's no
20:53
politics here of let me do a
20:55
cool thing. It's every man for themselves,
20:57
or every person for themselves. Yeah, for
20:59
sure. But for a regular commander game,
21:01
people come hoping to know that. Obviously
21:04
and this is brought up in multiple
21:06
parts of the bracket. You're not gonna
21:08
armageddon me You know exactly and armageddon
21:10
me next turn bro I promise this
21:12
is cool right right I think the
21:14
next the next piece of technology from
21:17
the you know vibes I get from
21:19
reading commander players grapes because that's a
21:21
big part of my social media for
21:23
whatever reason is that people need to
21:25
establish some pre-gang conversation or there needs
21:27
to be some sort of like massively
21:30
adopted house rule that if you're wipe
21:32
the board of all the creatures you
21:34
need to also kill everyone the next
21:36
turn yeah you know there's a Rachel
21:38
that seems like it's important important important
21:41
about this like Wendy when is when
21:43
is it appropriate to play a board
21:45
wipe and it's just like I don't
21:47
know man if you're late in the
21:49
game you have to figure out a
21:51
way to close it out you can't
21:54
just reset everybody back to the stone
21:56
age and be like well we're playing
21:58
for another now or now you're all
22:00
second here with me yeah exactly that's
22:02
that's low-key bim here Yeah, I mean
22:04
this is this is like the most
22:07
curmudgeonly take. But that would be fine
22:09
in CDH. Yeah, of course. Because it's
22:11
about winning. It's a but yeah, give
22:13
yourself one more drawstep, any chance to
22:15
win, right? This is definitely. a curmugently
22:17
take, but like, you know, this whole
22:20
format started as a thing for exhausted
22:22
judges to do after a day judging
22:24
a GP at the pub, right? This
22:26
was not meant to be sweaty. Right.
22:28
People want to make it that? Fine.
22:30
You can do that with other people
22:33
that want to do that, right? But
22:35
like. It's, this is supposed to be
22:37
a social, a social game. It's a,
22:39
yeah, social, it value, like the, I
22:41
would say the original modus operandi of
22:43
Commander was to, was to value social,
22:46
social, social format for magic, the gathering,
22:48
where you could put together a deck
22:50
that really reflected the way that you
22:52
like to play magic. You could be
22:54
annoying. Like me. I'm curious now if
22:56
they're. if I was wrong and the
22:59
CDH players do have a pre-game conversation,
23:01
I would think in a tournament they
23:03
don't even get to. But I wonder
23:05
if there's like CDPods that meet for
23:07
fun and to practice or whatever and
23:09
then they're like, okay, pre-game conversation, no
23:12
X, Y, Z, I don't know, you
23:14
know what I mean? Like, maybe I'm
23:16
wrong. It'd be neat if that, I'd
23:18
be, I'd love to know in the
23:20
comments if you're a CEDH player and
23:22
you're like, and you're like, actually, actually,
23:25
actually, actually, actually, actually, actually, we pre-game
23:27
conversation all the time and it goes
23:29
like this. Yeah, yeah, if we're misrepresenting
23:31
the intent of CDH, which I assume
23:33
that if it's a competitive environment, the
23:36
goal is to win. But if we
23:38
are, if you're a CDH player, let
23:40
us know what your mindset is for
23:42
playing it. Yeah, and, and again, my
23:44
sort of big, like, thing that I
23:46
was like, I want to, I want
23:49
to get into this on, on tap-tap,
23:51
was that by Wizard of mission, this,
23:53
this, using this, using this system. which
23:55
I again iterate is in beta. You
23:57
can still say, like, yeah, my deck
23:59
technically is in bracket two, but I
24:02
play it against fours because it's very
24:04
powerful. You can do that. Yeah, you
24:06
can have a really good synergistic too.
24:08
I'm just from like a pedantically. technical
24:10
point, there is no such thing as
24:12
a 2.5. That's what kept sending me
24:15
up the wall is like, I think
24:17
that there's a high likelihood that some
24:19
people don't actually get what this bracket
24:21
system is meant to be doing. And
24:23
I agree with James that putting the
24:25
numbers on it. didn't help because then
24:28
people are like oh we've just replaced
24:30
a 10 point system with a five
24:32
point system and it's all just sort
24:34
of you know there's there's decimal places
24:36
between there whereas it's it's not about
24:38
power level it's just about knowing that
24:41
you're not going to have someone take
24:43
like three extra turns in a row.
24:45
Yeah we're moving away from the pitch
24:47
fork rating scale of decks where I
24:49
mean though really though right what's the
24:51
context okay so pitch fork media is
24:54
a website rates albums out of 10
24:56
and so many people have said but
24:58
what's the difference between a 7.5 and
25:00
a 7.3? Because they rate them out
25:02
of 100 actually. Yes. Yeah. They rate
25:04
them out of 100. They say it's
25:07
a 10-point system, but they use every
25:09
part of the decimal places. Yeah. Well,
25:11
one. Yeah. Well, you could have an
25:13
8.0. You could have an 8.0. But
25:15
what's the difference between an 8.0 and
25:17
an 8.0? What's the difference between an
25:20
8.0 and an 8.2? What gives them?
25:22
What gives them? a series of buckets.
25:24
You can't be in bucket, there can't
25:26
be half in bucket two and half
25:28
in bucket three. Your drag only fits
25:31
in one bucket at a time. If
25:33
you try to put one foot in
25:35
two different buckets, you could slip and
25:37
pull your groin. Oh my gosh. You'll
25:39
fall over. Yeah, you'll take a bucket
25:41
to the nether agent. You should put
25:44
one of the buckets on your head
25:46
and then learn to play the guitar
25:48
like an absolute master. Well the point
25:50
being you can't like, you know, you
25:52
can't drape it over the two buckets.
25:54
It's like there's a bucket here and
25:57
a bucket here and a bucket here
25:59
and a bucket here and a bucket
26:01
wait. over there where they have different
26:03
rules for the buckets, right? So you
26:05
just have to say, which one of,
26:07
I have to pick one of these
26:10
places to stand, or I have to
26:12
be in one of these buckets, maybe
26:14
you're at the top of the bucket
26:16
if that makes you feel better, but
26:18
you're still in that second bucket. Fair.
26:20
Yeah, sure. All the heatren crabs below
26:23
you, pulling you back down. Yeah. All
26:25
right, so I was gonna say I
26:27
have an answer to your CEDH pre-game
26:29
conversations. Okay, real time. Yeah, I reached
26:31
out to Louis Stardst, who is a
26:33
subscribe baby fame, and the most prominent
26:36
CEDH player I know, and they came
26:38
back and said, not really. With CEDH,
26:40
it's generally rule zero because it's the
26:42
understanding that you were all playing at
26:44
the highest strongest capacity of magic. There
26:46
you go. You can still say what
26:49
kind of deck and strategy you're playing,
26:51
but you don't have to. If it's
26:53
your first time and you'd like for
26:55
your audience, you absolutely can, but you
26:57
don't need to reveal what your deck
26:59
is doing other than to other players.
27:02
If you don't want to, it's not
27:04
necessary. So yeah, it's it's magic. So
27:06
it's like playing regular magic. Yeah, it's
27:08
just like playing regular magic for people
27:10
sitting down other than two and just
27:12
trying to win. Cool. Thanks, Loua. And
27:15
yeah, I. Yeah, thank you. Thanks, James,
27:17
for the real-time research. Thank you for
27:19
weighing in from an expert. So there
27:21
you go. Play hard. That's CDA. And
27:23
no, being like, oh, I'm going to
27:26
make an infinite combo with lots of
27:28
I have. This is a food deck.
27:30
This is a food deck. This is
27:32
a food deck. This is a food
27:34
deck. This is a food deck. This
27:36
is a food deck. This is a
27:39
food deck. Right, and that can still
27:41
be really powerful. Like the Gamechangers list
27:43
doesn't have soul ring on it, right?
27:45
And it's pretty small. Correct, soul ring
27:47
is intrinsic to the format. Right, so
27:49
if you just hit your soul ring
27:52
early and then hit some more man
27:54
or ramp, like anything you do is
27:56
really powerful when you have like six
27:58
man or ramp, like anything you do
28:00
is really powerful when you have like
28:02
six mano on turn three. Right, like
28:05
that's very powerful when you have six.
28:07
Like I don't think rampant growth counts
28:09
as a tutor, for example. There's the,
28:11
what's the fairy that gets you a
28:13
spell? That's a tutor, because it searches
28:15
my deck for something, and I can't
28:18
remember what it's called. But like I'm
28:20
running that. Like Trinket Mage, where it's
28:22
like a specific tutor, it's not demonic,
28:24
and rampant growth. art tutors, but everything
28:26
else is a tutor. I guess. Or
28:28
wait, if you put it in your
28:31
deck, but then you only search for
28:33
a land with it. Is it still?
28:35
Technically it's still a tutor because that's
28:37
a restriction you're putting on top of
28:39
what the card does? All right, right.
28:41
So if it could get a card
28:44
that's not a land. Yeah. But not
28:46
expedition map, hey? You can still do
28:48
that in bracket one. You can still
28:50
have a few tutors. Yeah, a few
28:52
tutors. As a treat. Right. But say
28:54
you play three tutors that can get
28:57
whatever. and then you can also run
28:59
all of the Fetchlands expedition map and
29:01
Ursus Cave and you're still in bucket
29:03
one. They do say at the outset
29:05
they can't account for bad actors. We've
29:07
got hard rules here Graham. That's what
29:10
the whole thing's been about. Okay yeah.
29:12
I mean like the thing is I
29:14
mean one is supposed to be like
29:16
a more goof town flavor deck than
29:18
a tuned deck. But like maybe you're
29:21
mining themed. Sure. You could have all
29:23
of those things, I guess, if you're
29:25
playing a mining-themed deck, lots of dwarfs.
29:27
Yeah, I mean, I just think it
29:29
can be totally reasonable. I'm trying to
29:31
make this argument, and I'm not 100%
29:34
sure, but it feels like you could
29:36
sit down and be like, hey, yeah,
29:38
I've got a, you know, gearhead deck
29:40
here that's like based around landfall, takes
29:42
a lot of game actions every turn,
29:44
tries to man ramp up past 10
29:47
lands before Turn five, and has a
29:49
really high lands before turn five, and
29:51
has a really high, has a really
29:53
high, But what makes it bracket one?
29:55
What's the theming that makes it bracket
29:57
one? Well, it's not theming. It's the
30:00
absence of... It's the hard rules around
30:02
bracket one. That's what I'm seeing. Yeah.
30:04
I don't... have more than three tutors
30:06
except the ones that go get lance
30:08
which is what most of what my
30:10
deck does yeah I go and get
30:13
lots of lance right and I don't
30:15
have any cards in the game trader's
30:17
list mhm and that's it and you're
30:19
casting big dumb dinosaurs with it because
30:21
that's what you're using on your land
30:23
for right no I'm gonna like kill
30:26
you with valicate the molten pinnacle okay
30:28
so then then then that would be
30:30
one of those things where I said
30:32
where it's like It's bracket one, but
30:34
I play against two. Well, but right,
30:36
but here's the thing. Sure, you can
30:39
say you play against two. Right, but
30:41
a deck is, we've been, we've been
30:43
going on about it. Yeah, but it's
30:45
either a one or a two. It
30:47
has to be one of the others.
30:49
But one does have some specific stuff
30:52
that two doesn't. Like one does have
30:54
an expectation that it's a bit more
30:56
goofy, that's something unusual you've made. Okay.
30:58
Villains yelling in the art, everything has
31:00
the number four, oops, oops, oops, oops,
31:02
oops, oops, all horses, all horses. These
31:05
games are likely to go long and
31:07
end slowly. Okay. Sure. Okay. So if
31:09
you're like, I know how to play
31:11
magic, and I built this deck to
31:13
win inside of the restrictions, then it
31:15
has to be a two? I think
31:18
that is more in the spirit of
31:20
a two. I think the spirit of
31:22
a one is like the bracket says.
31:24
Oops all horses. Oops all horses. Only
31:26
ladies looking to the left? Yeah, exactly.
31:29
Yeah. Okay. Yeah, this is my goof
31:31
town deck. This is a silly thing
31:33
that I have made because I wanted
31:35
to do the thing more than I
31:37
wanted to win. So when you're talking
31:39
about all of your cards tutoring up
31:42
and then I'm going to kill you
31:44
with Vallekett, the molten pinnacle, right? That
31:46
to me says, okay, so maybe it's
31:48
not a great two, but it's a
31:50
two. But it's like, no, because I
31:52
want to cast all of these dinosaurs.
31:55
Every creature is a dinosaur. All right,
31:57
but this is why you have these
31:59
conversations sure Okay, dokey we have a
32:01
few more minutes We we have a
32:03
shorter shorter episode this week, but Nelson.
32:05
Yeah, talk a little bit about playing
32:08
ether drift Okay, which I know that
32:10
we're talking about so many other sets,
32:12
but technically is the current set it's
32:14
like current set and I haven't been
32:16
super drawn into it. I'll admit I
32:18
was, I had to miss the pre-release
32:21
or the PR because I was sick,
32:23
right? I think I couldn't show up
32:25
that day so that was too bad.
32:27
I got to hang out with all
32:29
the guests a couple days before it
32:31
was just nice for me. But just
32:34
the format hasn't really hasn't grabbed me
32:36
and I think my main complaint is
32:38
just that the speed mechanic while. cool
32:40
and does like like I like that
32:42
it's called speed and I like that
32:44
you gain speed I don't mind that
32:47
I don't mind that like the cards
32:49
take a little while to speed up
32:51
that is all not a criticism but
32:53
what I find in games is that
32:55
like where every deck is trying to
32:57
get to max speed is kind of
33:00
like it's both slow and it's like
33:02
both players are priced into kind of
33:04
playing more slowly and defensively because if
33:06
you can get to max speed then
33:08
your cards are like better in the
33:10
lake game. The common cycle is just
33:13
pay three from your graveyard after this
33:15
card's in your graveyard exile to draw
33:17
card if you've got max speed right
33:19
like that's there's one of those I
33:21
think well I can't remember the names
33:24
of any of them sure There's the
33:26
glitch ghost. I think is the blue
33:28
one. Yeah, a blue flyer. Yeah, from
33:30
from that one from that description. Yeah,
33:32
it's a blue. There are surveyors. There's
33:34
all surveyors. There are all surveyors. There's
33:37
all surveyors. There's surveyors. There's a surveyor
33:39
cycle. And then there's also some that
33:41
have like a manasink or there's a
33:43
good. This gives you a wind condition
33:45
for not even attacking. It's one blue
33:47
blue. It's an artifact. It looks like
33:50
a little fish or a boat. A
33:52
fish grapple on the side of a
33:54
boat, I think. Something like that. It's
33:56
called like ether something, something? Yeah. I
33:58
think they're siphon? Either siphon. Yeah. Yeah.
34:00
Yeah. That's the one. Thanks, James. Appreciate
34:03
you. Why don't I remember any card
34:05
names from this set? Right. Oh boy.
34:07
Maybe you haven't playing. I never, I,
34:09
yeah. See, it's, it looks like a
34:11
little fish thing. Right. Yeah. So ether
34:13
siphon is like a pretty good example
34:16
of how it's like to get Max
34:18
speed and to win with these speed
34:20
cards. You just want to. carefully succeed
34:22
at sneaking in damage against your opponent
34:24
a few times. There's a bunch of
34:26
cards that don't require you to attack.
34:29
And so because your opponent's also trying
34:31
to do this and like attacking with
34:33
flyers or trample or menace are the
34:35
main way you're going to get your
34:37
speed to go up. You end up
34:39
in a situation where like both players
34:42
are often... trying to just stop the
34:44
other player from getting to max speed
34:46
as like priority number one. And so
34:48
like counterintuitively the concept of getting to
34:50
maximum speed is actually slowing the game
34:52
right down. For sure, yeah, like you
34:55
don't you don't necessarily benefit by... going
34:57
shields down while you get to max
34:59
speed but letting your opponent get to
35:01
max the only time it would benefit
35:03
you from going shields down to go
35:05
to max speed is when you would
35:08
get max speed a lot before your
35:10
opponent yeah if you're a whole if
35:12
you're a whole step ahead of the
35:14
race than your opponent then maybe you
35:16
can do that till you're at max
35:19
speed and then you want to slow
35:21
the game down because you already got
35:23
the your advantage but yeah you're right
35:25
like it doesn't it it actively deincentivizes
35:27
racing Right. Regular racing that we think
35:29
of in magic as taking your opponent
35:32
down to 20 before they take you
35:34
down to 20, but engaging in the
35:36
act of hitting each other. Yeah. Right?
35:38
Like engaging in, okay, yeah, I'm gonna
35:40
attack into your creature and you'll probably
35:42
choose not to blow me back, right?
35:45
We have not a mechanic, but we
35:47
have an occurrence in magic that for
35:49
years has been called racing. Right. And
35:51
this mechanic seems like it should encourage.
35:53
racing as we know it, but in
35:55
fact, it just makes people want to
35:58
go, whoop, shields up. Yeah, because people
36:00
perceive a loss of advantage. as worse
36:02
for them than a gaining of incremental
36:04
advantage, right? People would be more, people
36:06
would be more, people are more wanting
36:08
to shut their opponents down from gaining
36:11
speed than they are willing to take
36:13
a risk to gain speed unless there's
36:15
a clear benefit. I mean, ether siphon
36:17
wins games, for sure. Yeah, but the
36:19
thing is, you know, yeah, for sure.
36:21
But a mill card is by definition
36:23
a slow strategy. So it makes you
36:25
want to, like Nelson said, very incrementally
36:27
build yourself up so you can close
36:30
out the late game. Yeah, so I
36:32
don't know if this this could either
36:34
be a cold take where like various
36:36
other limited strategy podcasts figured this out
36:39
a month ago or whatever that's fine
36:41
I haven't heard them say it sorry
36:43
I've been super plugged in but It
36:45
also might just be missing the mark
36:48
or like an early on Observation that
36:50
I would change my mind about after
36:52
playing a whole bunch, but yeah, it feels
36:54
like while there is a cool
36:57
flavorful thing here and a mechanic
36:59
deemed for it the gameplay doesn't
37:01
actually like line up smoothly with
37:03
what we envision as the flavor of
37:05
racing right and so yeah that's been
37:07
kind of a drag for me I
37:09
haven't been playing a ton of the
37:11
format for that reason but I haven't
37:13
been playing a ton of the format
37:15
because I have been sick busy
37:17
traveling and then very busy and
37:20
I feel bad but like and
37:22
a lot of those overlapped
37:24
oh life has really conspired
37:27
against me in the past
37:29
not the sick and traveling to
37:31
be clear no like I got
37:33
I was I recovered from I
37:36
would say of serious illness in
37:38
time to immediately travel yeah
37:40
so which is also hard
37:42
on your body obviously yeah yeah
37:44
so yeah this format It's got that
37:46
little strike against it. A bunch of the
37:49
cards are still really cool. Like I'm looking
37:51
forward to continuing to play gas guzzler in
37:53
Canadian Highlander for probably years to come. I've
37:55
been I've been enjoying the limited format well
37:57
enough. Like I think it's been it's been
37:59
fun. enough I have I have noticed
38:02
I didn't twig to it but until
38:04
you mentioned it but I have noticed
38:06
that gameplay occurrence of like people shutting
38:08
the board down when it's like two
38:11
or three speed right formats that like
38:13
limited environments that tend to stall out
38:15
all Often they reward you for like,
38:17
oh yeah, really stellar. Yeah, that's another
38:20
thing we said to Magic before, right?
38:22
Often they tend to reward like really
38:24
precise gameplay and knowledge of the format,
38:26
right? Like as the format leads more
38:29
towards like every game is at least
38:31
eight turns or whatever and both players
38:33
know to like try to go slow.
38:35
Like it tends to reward really good
38:38
limited play. So that's cool. That's fun.
38:40
Yeah. Kamagawa Neon Dynasty was one of
38:42
those four maps that went super long
38:45
and you would get these really tight
38:47
intricate games. Honestly, love that. I want
38:49
to play a 12-turn game where it's
38:51
like, I'm sweating by the end of
38:54
it. That's the most fun magic. But
38:56
it's hard to deliver on the sort
38:58
of intrinsic promise of ether drift like
39:00
goes fast as you can, you know,
39:03
play three drafts in an hour or
39:05
whatever. Except like, except like, careful, mill
39:07
your opponents out, you know. Attacked for
39:09
one in the air. Yeah. I mean,
39:12
one of the best, is it an
39:14
uncommon? One of the best, like, cards
39:16
in, like, demer is the packed all
39:18
terror, which is just like, like, draining.
39:21
Yeah, and I love it. I love
39:23
winning a game like that. Yeah, exactly.
39:25
Yeah, nobody attacks, right? I just play
39:28
this and I play another artifact the
39:30
next day. It's not even in demeanours.
39:32
It's just in black. It's a common
39:34
too, yeah. But there's a demer uncommon
39:37
as well that also just like, haunt
39:39
network. Yeah, it makes, yeah, it makes
39:41
some artifacts and makes your opponent lose
39:43
life on your own turn without attacking.
39:46
Number of artifacts you control. Yeah, it's
39:48
just a demere burn spell spell spell
39:50
spell. Yeah, burn spell. Yeah, yeah, yeah,
39:52
yeah, burn spell, yeah, yeah, yeah, pretty
39:55
stoked on winter's hair. Yeah, I like
39:57
winter. People are like, he's a bad
39:59
guy. I love bad guys. Give me
40:01
all the bad guys. They're more, they're,
40:04
bad guys are more fun to write.
40:06
Okay. There more fun, you get a
40:08
greater emotional attachment to them quicker because
40:11
boy is it easy to hate people.
40:13
Right. And got people who exploit that
40:15
all the time now. But they get,
40:17
they get, they get to do more
40:20
fun things. Good guys have to be
40:22
bogged down by things like morals and
40:24
you know, doing the right thing and
40:26
not murdering everyone in who gets in
40:29
their way. But bad guys get to
40:31
go. No. Results first. Quams never. Pachow.
40:33
If you wanted to get yourself a
40:35
whole bunch of bad guys, where could
40:38
you order them from? Oh, I would
40:40
go to actually a very good place,
40:42
despite what I've just been saying. I
40:44
would go to cardkingdom.com and order all
40:47
my favorite villains. But you would remember
40:49
to add the suffix of slash LRR.
40:51
Or a loading rate run. It's LRR.
40:53
It's LRR. It's LRR. We got to
40:56
send them some new ones. I think
40:58
they're on a kingdom of cards at
41:00
the moment. Oh, the backup button. Yeah.
41:03
All right. So if you've got any
41:05
suggestions for card kingdom buttons. Ooh. There's
41:07
a good idea. That's an engagement. Ooh,
41:09
that's an engagement. Or you want to
41:12
expand on what Lewis said. You probably
41:14
shouldn't. Or you want to expand on
41:16
what Lewis said. You probably shouldn't actually.
41:18
If we said something that was particularly
41:21
funny. that you think would make a
41:23
good one inch button. Aside from villains
41:25
or the best. Also, Dragon Shield, you
41:27
can use the code LRMTG5 to get
41:30
yourself 5% discount and everything that we
41:32
do here is brought to you by
41:34
you and your support of our patron,
41:36
patron.com, slash loading ready run, or becoming
41:39
a member on this very YouTube channel.
41:41
Until next time, I look forward to
41:43
your comments. I have been great. I'm
41:46
joined by Nelson. Hey, thanks for listening.
41:48
And Kathleen. Let us know what you
41:50
think in the comments below. James has
41:52
been on tech. He's got these online.
41:55
Thank you all someone for watching and
41:57
listening. And we'll talk to you next
41:59
time. Bye everybody.
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