Let's Catch Up || TTC Ep541

Let's Catch Up || TTC Ep541

Released Monday, 17th March 2025
Good episode? Give it some love!
Let's Catch Up || TTC Ep541

Let's Catch Up || TTC Ep541

Let's Catch Up || TTC Ep541

Let's Catch Up || TTC Ep541

Monday, 17th March 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:15

Broadcasting live from the Muruganda

0:18

Raceway on the plane of Muruganda.

0:20

This is Taptap Concede. Welcome everybody

0:22

to Taptap Concede. My name is

0:24

Graham. Joining me is Nelson. Hey

0:26

I'm here. And Kathleen? Hello. And

0:28

today we're talking about stuff. But

0:30

before we get to that. We're

0:32

going to remind you that this

0:34

show is brought to you by

0:36

Card Kingdom. Check out cardkingem.com/L-R-R to

0:38

get your paper magical cards or

0:40

to sell them your paper magical

0:42

cards. Remember you can sell cards

0:44

to Card Kingdom for cash money

0:46

or store credit. You get more

0:48

if you do store credit. You

0:50

can just turn cards into other

0:52

cards. It's this amazing alchemy, but

0:54

not alchemy because that's online only.

0:56

Great pitch Graham. Also want to shout out

0:59

to Dragon Shield use the code LRRMTG5 to

1:01

get a 5% discount on anything you buy

1:03

at their store or you can buy sleeves

1:05

made by them on our store Which is

1:07

store dot loading ready around com and finally

1:09

everything that we do is brought to you

1:12

by you and your kind support of

1:14

our patron at patron.com/loading ready run or

1:16

becoming a member here on this YouTube

1:18

channel. Dada. Thanks everybody. We've

1:20

done it Yeah, Graham knows

1:22

about which formats are online

1:25

only now because Cameron explained

1:27

it to him in episode one. Yeah,

1:29

exactly. Yeah, we I'm so glad

1:31

that stuff didn't change. There's like

1:33

a couple of days. When this

1:36

when this episode airs, the most

1:38

recent Friday nights to have gone up

1:40

is episode four, which involves the

1:42

pre-titled joke about everyone saying that

1:44

their deck is a seven right

1:46

which I realize which is still

1:49

valid because the brackets are only

1:51

in beta but I you know it's I'm

1:53

before we were producing Friday nights within

1:55

the month that it was coming

1:57

out and it'd be like this

1:59

is the this is the that's

2:01

out right now, we're going to

2:04

do jokes about this, we're going

2:06

to film it, it goes live

2:08

now, and so we were able

2:10

to stay very current. These episodes

2:12

were written over a year ago,

2:14

and so I'm just like... Please

2:16

and so the in in episode

2:18

two when Cameron and Missy are

2:21

going over all the different formats

2:23

and stuff that's all still accurate

2:25

even though there's way more pioneer

2:27

on arena than there was when

2:29

I wrote it it's still not

2:31

all of it they dropped Pioneer

2:33

Masters but Explorer is still the

2:35

button you click yeah so I

2:37

was like oh thank goodness so

2:40

the brackets one didn't didn't or

2:42

the the my deck is a

2:44

seven I swear when I swear

2:46

when I wrote that the Every

2:48

deck is a seven was not

2:50

as prevalent of a meme, but

2:52

I couldn't tell people. But now,

2:54

I don't know, now we're here.

2:57

That's actually the first thing that

2:59

I want to talk about in,

3:01

in, actually, Nelson made the observation.

3:03

It's like, this is not really

3:05

our brand to directly respond to

3:07

YouTube comments, is it? And that

3:09

you're right. But normally we don't

3:11

care about what you said. But

3:13

we're allowed. Yeah, but this won't,

3:16

this wouldn't be the first time.

3:18

First of all, we were asked

3:20

about what product line we would

3:22

like to see them resurrect. And

3:24

I said, the commander collection, because

3:26

they did green and they did

3:28

black and that was it. And

3:30

a bunch of people brought up

3:33

that they didn't finish those, but

3:35

they did prior to that do

3:37

the signature spell books, if you

3:39

recall, for Gideon Chandra and Jace,

3:41

which were the other colors. And

3:43

they were very similar products. Right.

3:45

And it was being presented in

3:47

a way of saying like, well,

3:50

Graham, they did actually complete the

3:52

cycle and I would allege there's

3:54

two cycles they should finish. I

3:56

mean, like, Liliana was in the

3:58

Commander Collection, so it was sort

4:00

of like a Liliana spellbook, kind

4:02

of, but it was less the,

4:04

like, the spellbooks was like, Gideon

4:06

was on all. the cards. Right.

4:09

And like the Shonders one, Shonders

4:11

was on all the cards and

4:13

the commander collections were a different

4:15

thing. So yeah, I guess you're

4:17

right. I guess they were sort

4:19

of the same thing. But I

4:21

think they were different and I

4:23

think they were distinct enough that

4:26

I would I would have liked

4:28

to see frankly both of them

4:30

continue. But they rode away from

4:32

planes walkers so that's not going

4:34

to happen. Yeah. The other thing

4:36

that we talked about that we've

4:38

been getting a lot of comments

4:40

on that episode about is the

4:42

commander brackets. What's up camera seven

4:45

I want to this is the

4:47

one of the rare though if

4:49

you've been watching tap tap concede

4:51

for a while you know you'll

4:53

you'll recognize this is Graham gets

4:55

annoyed and tries to tries to

4:57

make you understand But we were

4:59

talking before we went live and

5:02

Nelson you're less familiar with the

5:04

brackets. Yeah, I I didn't even

5:06

read all of the article when

5:08

they announced them. Right. And I

5:10

know that they had been like

5:12

talked about in preview, there's like

5:14

a new strategy with a new

5:16

commander from a panel back in

5:19

December or whatever. There was like

5:21

stuff to be coming out. And

5:23

then it was kind of all

5:25

over my social media. Like these

5:27

are the four like sets of

5:29

game changers or whatever. And like

5:31

these are the four brackets where

5:33

like five there's five brackets. Right.

5:35

Right. but no that's that's the

5:38

thing so this is so this

5:40

is this is what was what

5:42

was causing some of the comments

5:44

I feel is so our previous

5:46

system for having a discussion of

5:48

expectations at the beginning of a

5:50

commander game for those who have

5:52

it there were some people that

5:55

were like well no one talks

5:57

unless I bring it up and

5:59

that's fair but that's not something

6:01

that any scale can solve. That's

6:03

understandable, but that's not what this

6:05

is about. Was basically just sort

6:07

of zero through 10, right? And

6:09

everyone has a different belief and

6:12

understanding of what their power, what

6:14

their deck's power level is, which

6:16

is what Why the joke of

6:18

like, well, everything's a seven, right?

6:20

Because it's like, well, you know,

6:22

my deck's not like the best

6:24

thing, but it's like, it's better

6:26

than medium. So you don't want

6:28

to say your deck's a five.

6:31

You don't want to be like,

6:33

yeah, this is a real soft

6:35

five, right? Sometimes you build a

6:37

deck where you're like, yeah, this

6:39

is a real soft five, right?

6:41

Sometimes you build a deck where

6:43

you're like, yeah, actually, this is

6:45

like, like, like, like, like, like,

6:48

like, like, like, It's like intentional

6:50

that you're like, I built a

6:52

deck that's like kind of soft,

6:54

it might be a punching bag,

6:56

but also it's commander, it could

6:58

win a game. Yeah, it's flavorful.

7:00

And this is what we're getting

7:02

into with the brackets. Yeah. So

7:04

that system, this like arbitrary zero

7:07

through 10, was sort of intrinsically

7:09

tied to the perceived power level

7:11

of the decks, right? And it

7:13

was like, oh, my deck is

7:15

this powerful. And against your deck,

7:17

which is of a different. power

7:19

level again this is all very

7:21

sort of arbitrary yeah the point

7:24

of the brackets is to give

7:26

very clear delineations of not power

7:28

but expectation intent intent intent right

7:30

it is what can you expect

7:32

to find in your opponent's deck

7:34

which is why and i'm gonna

7:36

refer now to the article level

7:38

two I just want to say

7:41

something. When you're talking about expectations

7:43

of what you get in your

7:45

deck, some cards are more powerful

7:47

than others, and that's why they

7:49

have different expectations associated with them.

7:51

Yes, but this is not about

7:53

individual cards. Sorry, what I'm trying

7:55

to say is level two. If

7:57

the deck has no mass land

8:00

denial, no chaining extra turns, No

8:02

intentional two-card infinite combos, and no

8:04

cards on the Gamechanger list, it

8:06

is a two. That is it.

8:08

That is the expectation. There can

8:10

be very good deck twos and

8:12

very bad deck twos. Yeah, they

8:14

say the average power level of

8:17

a pre-con, which varies wildly. But

8:19

my point is, between two and

8:21

three, three still has no mass

8:23

land denial, no chaining extra turns.

8:25

It can have a two-card infinite

8:27

combo, and up to three cards

8:29

from the game changer list. Those

8:31

are very firm delineations. There is

8:33

no such thing as a 2.5.

8:36

Because what you're trying to say

8:38

is my deck doesn't have any

8:40

of these things, but I think

8:42

it's powerful and good. Yeah. That's

8:44

not what this is about. This

8:46

is not the power of your

8:48

deck. This is, if I sit

8:50

down from you, you might absolutely

8:53

dumpster me. But you didn't do

8:55

it with extra turns or a

8:57

two-card infinite combo. So your deck

8:59

is a two. Maybe it's a

9:01

very good two. In some scenarios,

9:03

a two could beat a four.

9:05

I did that at MagicCon. Yeah,

9:07

sure. But that's fine. That's magic.

9:10

But what this is about is

9:12

setting clear expectations of what is

9:14

in the deck, not how powerful

9:16

it is. Now. The the the

9:18

Wizards article also says You could

9:20

have a deck too and say

9:22

my deck is a two, but

9:24

I'm playing it against fours You

9:26

can do that But your deck

9:29

isn't a three point two five?

9:31

No, because it clearly has very

9:33

firm definitions of what these brackets

9:35

are because it's not about power,

9:37

it's about expectation Yeah, well, and

9:39

the well, I would say bracket

9:41

one is anything that is like

9:43

This is more goof town and

9:46

flavor, flavor built than optimized. Because

9:48

one is a little soft on

9:50

the definition because it's the one's

9:52

the exhibition bracket essentially. Well, it's

9:54

also no extra turns of any

9:56

kind. No extra turns of any

9:58

kind. But like our fast banner

10:00

or tutors even on the list

10:02

for what constitutes the bracket. So

10:05

yes, the tutors. So number one,

10:07

few. tutors. Number two, also few

10:09

tutors. Now, there are some specific

10:11

tutors, like demonit tutors, that are

10:13

game changers, right? So I don't

10:15

actually, let me double check. But

10:17

there's no rule that says no

10:19

tutors, right? Does that make sense?

10:22

Well, I don't know, maybe, sure,

10:24

I know if maybe one of

10:26

the brackets was like, if you

10:28

have a tutor in your deck,

10:30

you're not in this bracket or

10:32

whatever, but not so much. No,

10:34

there is nothing like that. No,

10:36

there is nothing like that. You

10:39

could have a worldly tutor in

10:41

a bracket one or two deck.

10:43

Mystical tutor, demonic tutor, imperial seal,

10:45

vampiric tutor, those are all on

10:47

the game changers list. You can't

10:49

have those in a bracket one

10:51

or two deck. That's it, right?

10:53

You just know it's like, okay,

10:55

well, you're not gonna have this.

10:58

Like, Wheeler was talking about, he

11:00

has like a cycling deck. And

11:02

he's like, I will mostly be

11:04

tutoring for a basic land. Because

11:06

his deck runs like, it's like

11:08

eight. Lands or something silly like

11:10

it's a really it's a goofy

11:12

goofy deck But depending on what

11:15

the tutor is then you know

11:17

like if it's if he's running

11:19

demonic tutor, then it's a bracket

11:21

three and that's it's not saying

11:23

it's a Good deck or whatever

11:25

or that you should be powerful

11:27

bracket three deck. Yeah, it doesn't

11:29

matter right and also like really

11:31

important actually that I should have

11:34

opened with a this in beta

11:36

and they're working on it and

11:38

B you don't have to use

11:40

these these But it's a- But

11:42

you're fundamentally misunderstanding the intent of

11:44

the system. This is- This is-

11:46

This is- This is what I

11:48

was getting annoyed about reading- some

11:51

of the comments. And I'm sure-

11:53

that people will just be more

11:55

annoyed with me now anyway. Oh

11:57

yeah. The thing is, yeah, people

11:59

want to rate their decks by

12:01

power because that is the previous

12:03

system. And the game changers are

12:05

powerful cards and they have powerful

12:08

effects and that's why they have

12:10

been listed as such because they

12:12

can be game warping abilities, right?

12:14

When you have these two card

12:16

combos, when you use these spells,

12:18

right? So that is... to the

12:20

credit of people misunderstanding an indication

12:22

of the relative of the the

12:24

power and build level of the

12:27

deck Right because if you are

12:29

putting these two card combos in

12:31

presumably you know what you're doing

12:33

and you're trying to build something

12:35

a little bit more like a

12:37

little elegant a little package that

12:39

comes together, right? You know there

12:41

is That will be more powerful

12:44

than these are all vampires because

12:46

I like Sorin Markov. He's my

12:48

commander. It's the baby Sorin or

12:50

whatever, right? You know, like that

12:52

is just going to be a

12:54

bit more built than something that's

12:56

put these arbitrary restrictions on. So

12:58

there is a difference in, we

13:01

will say, like a CDAH bracket

13:03

that's going to be more powerful

13:05

than my two. Yeah, I've added

13:07

some stuff too. And so there

13:09

was a, there was a comment.

13:11

And I'm not calling out this

13:13

commenter because they're talking about someone

13:15

else, but they're saying, we've already

13:17

seen videos of people playing bracket

13:20

3CDAH. And like, no, bracket 5

13:22

is CDAH. If it's a CDAH

13:24

deck, it's in bracket 5. It

13:26

doesn't matter how many game changers

13:28

or whatever that you have or

13:30

you don't. There is, within this

13:32

system, there is no such thing

13:34

as a bracket 3. CEDH. You

13:37

are misusing the tool. So can

13:39

you explain to me the CEDH

13:41

designation? Sure. So there are five

13:43

brackets. Bracket number one. Can I

13:45

actually just jump in for a

13:47

really quick second? I think there

13:49

and this I've passed this information

13:51

along to some people. I think

13:53

of their biggest mistakes was they've

13:56

named all these brackets. Yeah. Exhibition,

13:58

core, upgraded, optimized, CEDH. Yeah. That's

14:00

what they should have been called.

14:02

Yeah. Putting numbers on top of

14:04

them with a massive mistake. I

14:06

was about to say this. for

14:08

any other reason just because human

14:10

brains see numbers and they do

14:13

funky things yeah they go oh

14:15

they replaced the one through ten

14:17

system with a one through five

14:19

system and my deck's like yeah

14:21

it's like three and a half

14:23

correct and it's like no yeah

14:25

could have avoided a lot of

14:27

this had you just named the

14:30

brackets alone and not numbers them

14:32

so you know what I'll do

14:34

that we're gonna title this episode

14:36

every deck is a three and

14:38

a half yeah there are there

14:40

are there are five brackets Nelson

14:42

no the the the lowest bracket

14:44

It's called exhibition. Great. A casual

14:46

commander deck. No mass land denial,

14:49

no extra turns, no two card

14:51

infinite combos, no game changers, a

14:53

few tutors, but not the tutors,

14:55

only the game changers. A core

14:57

deck. I imagine most decks are

14:59

this. Okay. No mass land denial,

15:01

no chaining extra turns, no two

15:03

card infinite, no game changers, a

15:06

few tutors. But not the game

15:08

changers. Okay. Upgraded. No mass land

15:10

denial, no chaininganings. You can have

15:12

a two card infinite combo, late

15:14

game, two card infinite combo, and

15:16

you may have three cards from

15:18

the game changer list. So that's,

15:20

even if you've taken your deck

15:22

and you've upgraded and tuned it

15:25

great, if you don't have mass

15:27

land denial or extra or extra

15:29

turns or these game changers, it's

15:31

still a two. I have upgraded

15:33

a deck. It's still a two.

15:35

Yep. The next bracket is optimized.

15:37

There are no restrictions other than

15:39

the band list. And then the

15:42

next bracket is CEDH, which they

15:44

say is a high power with

15:46

a very competitive and meta game

15:48

focused mindset. Again, no restrictions other

15:50

than the bad list. So the

15:52

difference between four and five is

15:54

I have a really tuned up

15:56

very powerful commander deck that will

15:59

crush you. and this is a

16:01

CDH deck that's working on the

16:03

meta. Yeah, like that's the

16:05

delineation between four and five.

16:07

Yeah, I have made I have

16:09

made this deck to play CDH

16:11

with. Yeah. It is the special

16:13

CDH bracket. It is not, you

16:15

know, you can bring it to

16:17

a regular commander table. but it

16:19

may or may not perform super

16:21

well if you are dealing with

16:23

a bunch of people who are,

16:25

you know, playing numpty cards and

16:27

you are hypertuned for a specific

16:29

meta, right? Of like, these cards

16:32

are always in because there are

16:34

certain meta cards, I'm not a

16:36

CEDH, but there are certain meta

16:38

cards, I'm not a CEDH player,

16:40

but there are certain meta cards,

16:43

I'm not, none of us are

16:45

really CEDH players, but it does

16:47

sound like. Yeah, the difference between

16:49

four and five is mostly like

16:51

a meta game choices. Like there's no

16:53

hard rules between the two. And

16:55

that, this is actually my biggest

16:58

complaint. I mean between CDH and

17:00

optimal and optimized. So this is

17:02

actually my biggest complaint about the

17:04

current beta version of the bracket

17:07

system is that up to there,

17:09

everything's very clear as I've been

17:11

loudly yelling at you. But the difference between

17:13

four and five does leave a lot

17:16

more room open for the kind of

17:18

vibes that I thought we were sort

17:20

of trying to avoid by this whole

17:22

system. But the, in the article again,

17:25

they talk about how the sort of

17:27

CDH. advocates on the commander

17:29

rules panel were like, no, no,

17:31

there has to be a difference

17:33

between I have a very powerful

17:35

tuned up commander deck and I

17:38

am playing CDH. I'm playing a

17:40

specific meta variant of commander.

17:42

Yeah, but I like to harken

17:44

back to your comment, from my

17:46

position, it does seem like, yeah,

17:48

you could play a CDH game

17:51

with a deck from any of

17:53

the four brackets just because you

17:55

like... It's sort of a mindset, right? Like,

17:57

a game of CEDH, if I understand this

17:59

correct. often will have like a prize

18:01

at the end of the game or

18:04

like an advancement like points in a

18:06

Swiss tournament or whatever the tournament's working,

18:08

but there's like some tangible thing to

18:10

gain by getting either a draw point

18:12

or a win out of the game.

18:14

And so they're playing like tournament players

18:17

and they're there to win the game

18:19

versus most games of commander which are

18:21

about like hanging out hopefully you can

18:23

see what your deck does when it

18:25

interacts with other people's decks do and

18:27

cracking jokes with your buddies. Right. But

18:30

if you just happen to like you

18:32

might want to let people know or

18:34

whatever like. I guess there's no pre-game

18:36

conversation necessary in CDAH. So the brackets

18:38

aren't really relevant? Yeah, I think it's

18:40

just basically to give, like this is

18:43

why I actually, you know, despite the

18:45

fact that I don't really play CDAH,

18:47

I do think it's important to be

18:49

like... to be like no no there's

18:51

a CDH category and because it's not

18:53

like an official like recognized thing but

18:56

it's like you know do they have

18:58

their own points list like Highlander does

19:00

they don't they have the same and

19:02

this has been I know this has

19:04

been this has been another point of

19:06

contention that's swamps my social media feed

19:09

from time to time it's just that

19:11

like some people within the community want

19:13

there to be their own band list

19:15

but then a large portion of the

19:17

and certainly the entrenched you know last

19:19

year's holders of the commander reins were

19:22

like no no we don't want a

19:24

second band list right yeah and so

19:26

it seems like four of hell still

19:28

doesn't want that it's splinters and makes

19:30

the the format sure more separate and

19:32

like I guess that I think it's

19:35

just like yeah I think maybe what

19:37

it is is like yeah like CDH

19:39

players have this special category because their

19:41

decks are functioning in a different meta.

19:43

But also I think it's important to

19:46

talk about the intent of the deck.

19:48

The intent of a normal commander deck,

19:50

when you said, I'll get to see

19:52

my cool thing. And like some people

19:54

look at this orbital laser I've built,

19:56

you know, it's an incredibly sophisticated deck.

19:59

There's your bracket fours. I want to

20:01

see if I... deploy my orbital laser

20:03

before you deploy your orbital laser this

20:05

game is over in five turns even

20:07

though we're playing commander right you know

20:09

that's a bracket four game where a

20:12

CDH is nobody cares about deploying their

20:14

their their laser they are there to

20:16

dismember you in any way possible as

20:18

quickly as possible and win right so

20:20

it's a different meta even though they

20:22

are using very powerful cards Does that

20:25

because a commander is still even if

20:27

you're using very powerful decks you've got

20:29

these fours which are very beatable if

20:31

they get a bad draw Even against

20:33

it too You're still just like you're

20:35

playing for fun'sies You know, right. It's

20:38

more just about the whole point of

20:40

the bracket is to is to help

20:42

you with the pre-game conversation Exactly. So

20:44

in CDH, it's just like, hey, I

20:46

want to play CDH. Pretty big conversation

20:48

over. Yeah, exactly. I'm playing CDH. I

20:51

don't care about, I'm not, there's no

20:53

politics here of let me do a

20:55

cool thing. It's every man for themselves,

20:57

or every person for themselves. Yeah, for

20:59

sure. But for a regular commander game,

21:01

people come hoping to know that. Obviously

21:04

and this is brought up in multiple

21:06

parts of the bracket. You're not gonna

21:08

armageddon me You know exactly and armageddon

21:10

me next turn bro I promise this

21:12

is cool right right I think the

21:14

next the next piece of technology from

21:17

the you know vibes I get from

21:19

reading commander players grapes because that's a

21:21

big part of my social media for

21:23

whatever reason is that people need to

21:25

establish some pre-gang conversation or there needs

21:27

to be some sort of like massively

21:30

adopted house rule that if you're wipe

21:32

the board of all the creatures you

21:34

need to also kill everyone the next

21:36

turn yeah you know there's a Rachel

21:38

that seems like it's important important important

21:41

about this like Wendy when is when

21:43

is it appropriate to play a board

21:45

wipe and it's just like I don't

21:47

know man if you're late in the

21:49

game you have to figure out a

21:51

way to close it out you can't

21:54

just reset everybody back to the stone

21:56

age and be like well we're playing

21:58

for another now or now you're all

22:00

second here with me yeah exactly that's

22:02

that's low-key bim here Yeah, I mean

22:04

this is this is like the most

22:07

curmudgeonly take. But that would be fine

22:09

in CDH. Yeah, of course. Because it's

22:11

about winning. It's a but yeah, give

22:13

yourself one more drawstep, any chance to

22:15

win, right? This is definitely. a curmugently

22:17

take, but like, you know, this whole

22:20

format started as a thing for exhausted

22:22

judges to do after a day judging

22:24

a GP at the pub, right? This

22:26

was not meant to be sweaty. Right.

22:28

People want to make it that? Fine.

22:30

You can do that with other people

22:33

that want to do that, right? But

22:35

like. It's, this is supposed to be

22:37

a social, a social game. It's a,

22:39

yeah, social, it value, like the, I

22:41

would say the original modus operandi of

22:43

Commander was to, was to value social,

22:46

social, social format for magic, the gathering,

22:48

where you could put together a deck

22:50

that really reflected the way that you

22:52

like to play magic. You could be

22:54

annoying. Like me. I'm curious now if

22:56

they're. if I was wrong and the

22:59

CDH players do have a pre-game conversation,

23:01

I would think in a tournament they

23:03

don't even get to. But I wonder

23:05

if there's like CDPods that meet for

23:07

fun and to practice or whatever and

23:09

then they're like, okay, pre-game conversation, no

23:12

X, Y, Z, I don't know, you

23:14

know what I mean? Like, maybe I'm

23:16

wrong. It'd be neat if that, I'd

23:18

be, I'd love to know in the

23:20

comments if you're a CEDH player and

23:22

you're like, and you're like, actually, actually,

23:25

actually, actually, actually, actually, actually, we pre-game

23:27

conversation all the time and it goes

23:29

like this. Yeah, yeah, if we're misrepresenting

23:31

the intent of CDH, which I assume

23:33

that if it's a competitive environment, the

23:36

goal is to win. But if we

23:38

are, if you're a CDH player, let

23:40

us know what your mindset is for

23:42

playing it. Yeah, and, and again, my

23:44

sort of big, like, thing that I

23:46

was like, I want to, I want

23:49

to get into this on, on tap-tap,

23:51

was that by Wizard of mission, this,

23:53

this, using this, using this system. which

23:55

I again iterate is in beta. You

23:57

can still say, like, yeah, my deck

23:59

technically is in bracket two, but I

24:02

play it against fours because it's very

24:04

powerful. You can do that. Yeah, you

24:06

can have a really good synergistic too.

24:08

I'm just from like a pedantically. technical

24:10

point, there is no such thing as

24:12

a 2.5. That's what kept sending me

24:15

up the wall is like, I think

24:17

that there's a high likelihood that some

24:19

people don't actually get what this bracket

24:21

system is meant to be doing. And

24:23

I agree with James that putting the

24:25

numbers on it. didn't help because then

24:28

people are like oh we've just replaced

24:30

a 10 point system with a five

24:32

point system and it's all just sort

24:34

of you know there's there's decimal places

24:36

between there whereas it's it's not about

24:38

power level it's just about knowing that

24:41

you're not going to have someone take

24:43

like three extra turns in a row.

24:45

Yeah we're moving away from the pitch

24:47

fork rating scale of decks where I

24:49

mean though really though right what's the

24:51

context okay so pitch fork media is

24:54

a website rates albums out of 10

24:56

and so many people have said but

24:58

what's the difference between a 7.5 and

25:00

a 7.3? Because they rate them out

25:02

of 100 actually. Yes. Yeah. They rate

25:04

them out of 100. They say it's

25:07

a 10-point system, but they use every

25:09

part of the decimal places. Yeah. Well,

25:11

one. Yeah. Well, you could have an

25:13

8.0. You could have an 8.0. But

25:15

what's the difference between an 8.0 and

25:17

an 8.0? What's the difference between an

25:20

8.0 and an 8.2? What gives them?

25:22

What gives them? a series of buckets.

25:24

You can't be in bucket, there can't

25:26

be half in bucket two and half

25:28

in bucket three. Your drag only fits

25:31

in one bucket at a time. If

25:33

you try to put one foot in

25:35

two different buckets, you could slip and

25:37

pull your groin. Oh my gosh. You'll

25:39

fall over. Yeah, you'll take a bucket

25:41

to the nether agent. You should put

25:44

one of the buckets on your head

25:46

and then learn to play the guitar

25:48

like an absolute master. Well the point

25:50

being you can't like, you know, you

25:52

can't drape it over the two buckets.

25:54

It's like there's a bucket here and

25:57

a bucket here and a bucket here

25:59

and a bucket here and a bucket

26:01

wait. over there where they have different

26:03

rules for the buckets, right? So you

26:05

just have to say, which one of,

26:07

I have to pick one of these

26:10

places to stand, or I have to

26:12

be in one of these buckets, maybe

26:14

you're at the top of the bucket

26:16

if that makes you feel better, but

26:18

you're still in that second bucket. Fair.

26:20

Yeah, sure. All the heatren crabs below

26:23

you, pulling you back down. Yeah. All

26:25

right, so I was gonna say I

26:27

have an answer to your CEDH pre-game

26:29

conversations. Okay, real time. Yeah, I reached

26:31

out to Louis Stardst, who is a

26:33

subscribe baby fame, and the most prominent

26:36

CEDH player I know, and they came

26:38

back and said, not really. With CEDH,

26:40

it's generally rule zero because it's the

26:42

understanding that you were all playing at

26:44

the highest strongest capacity of magic. There

26:46

you go. You can still say what

26:49

kind of deck and strategy you're playing,

26:51

but you don't have to. If it's

26:53

your first time and you'd like for

26:55

your audience, you absolutely can, but you

26:57

don't need to reveal what your deck

26:59

is doing other than to other players.

27:02

If you don't want to, it's not

27:04

necessary. So yeah, it's it's magic. So

27:06

it's like playing regular magic. Yeah, it's

27:08

just like playing regular magic for people

27:10

sitting down other than two and just

27:12

trying to win. Cool. Thanks, Loua. And

27:15

yeah, I. Yeah, thank you. Thanks, James,

27:17

for the real-time research. Thank you for

27:19

weighing in from an expert. So there

27:21

you go. Play hard. That's CDA. And

27:23

no, being like, oh, I'm going to

27:26

make an infinite combo with lots of

27:28

I have. This is a food deck.

27:30

This is a food deck. This is

27:32

a food deck. This is a food

27:34

deck. This is a food deck. This

27:36

is a food deck. This is a

27:39

food deck. Right, and that can still

27:41

be really powerful. Like the Gamechangers list

27:43

doesn't have soul ring on it, right?

27:45

And it's pretty small. Correct, soul ring

27:47

is intrinsic to the format. Right, so

27:49

if you just hit your soul ring

27:52

early and then hit some more man

27:54

or ramp, like anything you do is

27:56

really powerful when you have like six

27:58

man or ramp, like anything you do

28:00

is really powerful when you have like

28:02

six mano on turn three. Right, like

28:05

that's very powerful when you have six.

28:07

Like I don't think rampant growth counts

28:09

as a tutor, for example. There's the,

28:11

what's the fairy that gets you a

28:13

spell? That's a tutor, because it searches

28:15

my deck for something, and I can't

28:18

remember what it's called. But like I'm

28:20

running that. Like Trinket Mage, where it's

28:22

like a specific tutor, it's not demonic,

28:24

and rampant growth. art tutors, but everything

28:26

else is a tutor. I guess. Or

28:28

wait, if you put it in your

28:31

deck, but then you only search for

28:33

a land with it. Is it still?

28:35

Technically it's still a tutor because that's

28:37

a restriction you're putting on top of

28:39

what the card does? All right, right.

28:41

So if it could get a card

28:44

that's not a land. Yeah. But not

28:46

expedition map, hey? You can still do

28:48

that in bracket one. You can still

28:50

have a few tutors. Yeah, a few

28:52

tutors. As a treat. Right. But say

28:54

you play three tutors that can get

28:57

whatever. and then you can also run

28:59

all of the Fetchlands expedition map and

29:01

Ursus Cave and you're still in bucket

29:03

one. They do say at the outset

29:05

they can't account for bad actors. We've

29:07

got hard rules here Graham. That's what

29:10

the whole thing's been about. Okay yeah.

29:12

I mean like the thing is I

29:14

mean one is supposed to be like

29:16

a more goof town flavor deck than

29:18

a tuned deck. But like maybe you're

29:21

mining themed. Sure. You could have all

29:23

of those things, I guess, if you're

29:25

playing a mining-themed deck, lots of dwarfs.

29:27

Yeah, I mean, I just think it

29:29

can be totally reasonable. I'm trying to

29:31

make this argument, and I'm not 100%

29:34

sure, but it feels like you could

29:36

sit down and be like, hey, yeah,

29:38

I've got a, you know, gearhead deck

29:40

here that's like based around landfall, takes

29:42

a lot of game actions every turn,

29:44

tries to man ramp up past 10

29:47

lands before Turn five, and has a

29:49

really high lands before turn five, and

29:51

has a really high, has a really

29:53

high, But what makes it bracket one?

29:55

What's the theming that makes it bracket

29:57

one? Well, it's not theming. It's the

30:00

absence of... It's the hard rules around

30:02

bracket one. That's what I'm seeing. Yeah.

30:04

I don't... have more than three tutors

30:06

except the ones that go get lance

30:08

which is what most of what my

30:10

deck does yeah I go and get

30:13

lots of lance right and I don't

30:15

have any cards in the game trader's

30:17

list mhm and that's it and you're

30:19

casting big dumb dinosaurs with it because

30:21

that's what you're using on your land

30:23

for right no I'm gonna like kill

30:26

you with valicate the molten pinnacle okay

30:28

so then then then that would be

30:30

one of those things where I said

30:32

where it's like It's bracket one, but

30:34

I play against two. Well, but right,

30:36

but here's the thing. Sure, you can

30:39

say you play against two. Right, but

30:41

a deck is, we've been, we've been

30:43

going on about it. Yeah, but it's

30:45

either a one or a two. It

30:47

has to be one of the others.

30:49

But one does have some specific stuff

30:52

that two doesn't. Like one does have

30:54

an expectation that it's a bit more

30:56

goofy, that's something unusual you've made. Okay.

30:58

Villains yelling in the art, everything has

31:00

the number four, oops, oops, oops, oops,

31:02

oops, oops, all horses, all horses. These

31:05

games are likely to go long and

31:07

end slowly. Okay. Sure. Okay. So if

31:09

you're like, I know how to play

31:11

magic, and I built this deck to

31:13

win inside of the restrictions, then it

31:15

has to be a two? I think

31:18

that is more in the spirit of

31:20

a two. I think the spirit of

31:22

a one is like the bracket says.

31:24

Oops all horses. Oops all horses. Only

31:26

ladies looking to the left? Yeah, exactly.

31:29

Yeah. Okay. Yeah, this is my goof

31:31

town deck. This is a silly thing

31:33

that I have made because I wanted

31:35

to do the thing more than I

31:37

wanted to win. So when you're talking

31:39

about all of your cards tutoring up

31:42

and then I'm going to kill you

31:44

with Vallekett, the molten pinnacle, right? That

31:46

to me says, okay, so maybe it's

31:48

not a great two, but it's a

31:50

two. But it's like, no, because I

31:52

want to cast all of these dinosaurs.

31:55

Every creature is a dinosaur. All right,

31:57

but this is why you have these

31:59

conversations sure Okay, dokey we have a

32:01

few more minutes We we have a

32:03

shorter shorter episode this week, but Nelson.

32:05

Yeah, talk a little bit about playing

32:08

ether drift Okay, which I know that

32:10

we're talking about so many other sets,

32:12

but technically is the current set it's

32:14

like current set and I haven't been

32:16

super drawn into it. I'll admit I

32:18

was, I had to miss the pre-release

32:21

or the PR because I was sick,

32:23

right? I think I couldn't show up

32:25

that day so that was too bad.

32:27

I got to hang out with all

32:29

the guests a couple days before it

32:31

was just nice for me. But just

32:34

the format hasn't really hasn't grabbed me

32:36

and I think my main complaint is

32:38

just that the speed mechanic while. cool

32:40

and does like like I like that

32:42

it's called speed and I like that

32:44

you gain speed I don't mind that

32:47

I don't mind that like the cards

32:49

take a little while to speed up

32:51

that is all not a criticism but

32:53

what I find in games is that

32:55

like where every deck is trying to

32:57

get to max speed is kind of

33:00

like it's both slow and it's like

33:02

both players are priced into kind of

33:04

playing more slowly and defensively because if

33:06

you can get to max speed then

33:08

your cards are like better in the

33:10

lake game. The common cycle is just

33:13

pay three from your graveyard after this

33:15

card's in your graveyard exile to draw

33:17

card if you've got max speed right

33:19

like that's there's one of those I

33:21

think well I can't remember the names

33:24

of any of them sure There's the

33:26

glitch ghost. I think is the blue

33:28

one. Yeah, a blue flyer. Yeah, from

33:30

from that one from that description. Yeah,

33:32

it's a blue. There are surveyors. There's

33:34

all surveyors. There are all surveyors. There's

33:37

all surveyors. There's surveyors. There's a surveyor

33:39

cycle. And then there's also some that

33:41

have like a manasink or there's a

33:43

good. This gives you a wind condition

33:45

for not even attacking. It's one blue

33:47

blue. It's an artifact. It looks like

33:50

a little fish or a boat. A

33:52

fish grapple on the side of a

33:54

boat, I think. Something like that. It's

33:56

called like ether something, something? Yeah. I

33:58

think they're siphon? Either siphon. Yeah. Yeah.

34:00

Yeah. That's the one. Thanks, James. Appreciate

34:03

you. Why don't I remember any card

34:05

names from this set? Right. Oh boy.

34:07

Maybe you haven't playing. I never, I,

34:09

yeah. See, it's, it looks like a

34:11

little fish thing. Right. Yeah. So ether

34:13

siphon is like a pretty good example

34:16

of how it's like to get Max

34:18

speed and to win with these speed

34:20

cards. You just want to. carefully succeed

34:22

at sneaking in damage against your opponent

34:24

a few times. There's a bunch of

34:26

cards that don't require you to attack.

34:29

And so because your opponent's also trying

34:31

to do this and like attacking with

34:33

flyers or trample or menace are the

34:35

main way you're going to get your

34:37

speed to go up. You end up

34:39

in a situation where like both players

34:42

are often... trying to just stop the

34:44

other player from getting to max speed

34:46

as like priority number one. And so

34:48

like counterintuitively the concept of getting to

34:50

maximum speed is actually slowing the game

34:52

right down. For sure, yeah, like you

34:55

don't you don't necessarily benefit by... going

34:57

shields down while you get to max

34:59

speed but letting your opponent get to

35:01

max the only time it would benefit

35:03

you from going shields down to go

35:05

to max speed is when you would

35:08

get max speed a lot before your

35:10

opponent yeah if you're a whole if

35:12

you're a whole step ahead of the

35:14

race than your opponent then maybe you

35:16

can do that till you're at max

35:19

speed and then you want to slow

35:21

the game down because you already got

35:23

the your advantage but yeah you're right

35:25

like it doesn't it it actively deincentivizes

35:27

racing Right. Regular racing that we think

35:29

of in magic as taking your opponent

35:32

down to 20 before they take you

35:34

down to 20, but engaging in the

35:36

act of hitting each other. Yeah. Right?

35:38

Like engaging in, okay, yeah, I'm gonna

35:40

attack into your creature and you'll probably

35:42

choose not to blow me back, right?

35:45

We have not a mechanic, but we

35:47

have an occurrence in magic that for

35:49

years has been called racing. Right. And

35:51

this mechanic seems like it should encourage.

35:53

racing as we know it, but in

35:55

fact, it just makes people want to

35:58

go, whoop, shields up. Yeah, because people

36:00

perceive a loss of advantage. as worse

36:02

for them than a gaining of incremental

36:04

advantage, right? People would be more, people

36:06

would be more, people are more wanting

36:08

to shut their opponents down from gaining

36:11

speed than they are willing to take

36:13

a risk to gain speed unless there's

36:15

a clear benefit. I mean, ether siphon

36:17

wins games, for sure. Yeah, but the

36:19

thing is, you know, yeah, for sure.

36:21

But a mill card is by definition

36:23

a slow strategy. So it makes you

36:25

want to, like Nelson said, very incrementally

36:27

build yourself up so you can close

36:30

out the late game. Yeah, so I

36:32

don't know if this this could either

36:34

be a cold take where like various

36:36

other limited strategy podcasts figured this out

36:39

a month ago or whatever that's fine

36:41

I haven't heard them say it sorry

36:43

I've been super plugged in but It

36:45

also might just be missing the mark

36:48

or like an early on Observation that

36:50

I would change my mind about after

36:52

playing a whole bunch, but yeah, it feels

36:54

like while there is a cool

36:57

flavorful thing here and a mechanic

36:59

deemed for it the gameplay doesn't

37:01

actually like line up smoothly with

37:03

what we envision as the flavor of

37:05

racing right and so yeah that's been

37:07

kind of a drag for me I

37:09

haven't been playing a ton of the

37:11

format for that reason but I haven't

37:13

been playing a ton of the format

37:15

because I have been sick busy

37:17

traveling and then very busy and

37:20

I feel bad but like and

37:22

a lot of those overlapped

37:24

oh life has really conspired

37:27

against me in the past

37:29

not the sick and traveling to

37:31

be clear no like I got

37:33

I was I recovered from I

37:36

would say of serious illness in

37:38

time to immediately travel yeah

37:40

so which is also hard

37:42

on your body obviously yeah yeah

37:44

so yeah this format It's got that

37:46

little strike against it. A bunch of the

37:49

cards are still really cool. Like I'm looking

37:51

forward to continuing to play gas guzzler in

37:53

Canadian Highlander for probably years to come. I've

37:55

been I've been enjoying the limited format well

37:57

enough. Like I think it's been it's been

37:59

fun. enough I have I have noticed

38:02

I didn't twig to it but until

38:04

you mentioned it but I have noticed

38:06

that gameplay occurrence of like people shutting

38:08

the board down when it's like two

38:11

or three speed right formats that like

38:13

limited environments that tend to stall out

38:15

all Often they reward you for like,

38:17

oh yeah, really stellar. Yeah, that's another

38:20

thing we said to Magic before, right?

38:22

Often they tend to reward like really

38:24

precise gameplay and knowledge of the format,

38:26

right? Like as the format leads more

38:29

towards like every game is at least

38:31

eight turns or whatever and both players

38:33

know to like try to go slow.

38:35

Like it tends to reward really good

38:38

limited play. So that's cool. That's fun.

38:40

Yeah. Kamagawa Neon Dynasty was one of

38:42

those four maps that went super long

38:45

and you would get these really tight

38:47

intricate games. Honestly, love that. I want

38:49

to play a 12-turn game where it's

38:51

like, I'm sweating by the end of

38:54

it. That's the most fun magic. But

38:56

it's hard to deliver on the sort

38:58

of intrinsic promise of ether drift like

39:00

goes fast as you can, you know,

39:03

play three drafts in an hour or

39:05

whatever. Except like, except like, careful, mill

39:07

your opponents out, you know. Attacked for

39:09

one in the air. Yeah. I mean,

39:12

one of the best, is it an

39:14

uncommon? One of the best, like, cards

39:16

in, like, demer is the packed all

39:18

terror, which is just like, like, draining.

39:21

Yeah, and I love it. I love

39:23

winning a game like that. Yeah, exactly.

39:25

Yeah, nobody attacks, right? I just play

39:28

this and I play another artifact the

39:30

next day. It's not even in demeanours.

39:32

It's just in black. It's a common

39:34

too, yeah. But there's a demer uncommon

39:37

as well that also just like, haunt

39:39

network. Yeah, it makes, yeah, it makes

39:41

some artifacts and makes your opponent lose

39:43

life on your own turn without attacking.

39:46

Number of artifacts you control. Yeah, it's

39:48

just a demere burn spell spell spell

39:50

spell. Yeah, burn spell. Yeah, yeah, yeah,

39:52

yeah, burn spell, yeah, yeah, yeah, pretty

39:55

stoked on winter's hair. Yeah, I like

39:57

winter. People are like, he's a bad

39:59

guy. I love bad guys. Give me

40:01

all the bad guys. They're more, they're,

40:04

bad guys are more fun to write.

40:06

Okay. There more fun, you get a

40:08

greater emotional attachment to them quicker because

40:11

boy is it easy to hate people.

40:13

Right. And got people who exploit that

40:15

all the time now. But they get,

40:17

they get, they get to do more

40:20

fun things. Good guys have to be

40:22

bogged down by things like morals and

40:24

you know, doing the right thing and

40:26

not murdering everyone in who gets in

40:29

their way. But bad guys get to

40:31

go. No. Results first. Quams never. Pachow.

40:33

If you wanted to get yourself a

40:35

whole bunch of bad guys, where could

40:38

you order them from? Oh, I would

40:40

go to actually a very good place,

40:42

despite what I've just been saying. I

40:44

would go to cardkingdom.com and order all

40:47

my favorite villains. But you would remember

40:49

to add the suffix of slash LRR.

40:51

Or a loading rate run. It's LRR.

40:53

It's LRR. It's LRR. We got to

40:56

send them some new ones. I think

40:58

they're on a kingdom of cards at

41:00

the moment. Oh, the backup button. Yeah.

41:03

All right. So if you've got any

41:05

suggestions for card kingdom buttons. Ooh. There's

41:07

a good idea. That's an engagement. Ooh,

41:09

that's an engagement. Or you want to

41:12

expand on what Lewis said. You probably

41:14

shouldn't. Or you want to expand on

41:16

what Lewis said. You probably shouldn't actually.

41:18

If we said something that was particularly

41:21

funny. that you think would make a

41:23

good one inch button. Aside from villains

41:25

or the best. Also, Dragon Shield, you

41:27

can use the code LRMTG5 to get

41:30

yourself 5% discount and everything that we

41:32

do here is brought to you by

41:34

you and your support of our patron,

41:36

patron.com, slash loading ready run, or becoming

41:39

a member on this very YouTube channel.

41:41

Until next time, I look forward to

41:43

your comments. I have been great. I'm

41:46

joined by Nelson. Hey, thanks for listening.

41:48

And Kathleen. Let us know what you

41:50

think in the comments below. James has

41:52

been on tech. He's got these online.

41:55

Thank you all someone for watching and

41:57

listening. And we'll talk to you next

41:59

time. Bye everybody.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features