Scryfall Roulette with Brian and Olivia || TTC Ep543

Scryfall Roulette with Brian and Olivia || TTC Ep543

Released Monday, 31st March 2025
Good episode? Give it some love!
Scryfall Roulette with Brian and Olivia || TTC Ep543

Scryfall Roulette with Brian and Olivia || TTC Ep543

Scryfall Roulette with Brian and Olivia || TTC Ep543

Scryfall Roulette with Brian and Olivia || TTC Ep543

Monday, 31st March 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

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0:16

Broadcasting live from the Mailstrom

0:18

of the Spirit Dragon on

0:20

the Plain of Tarkier. This

0:22

is Taptap Concede. Welcome everybody

0:25

to Taptap Concede. My name

0:27

is Graham and joining me

0:29

this week, we have Brian and

0:31

Olivia. Hello. Hello. Welcome. Thanks

0:33

for joining us on Taptap. At

0:35

time of broadcast, they also will

0:37

have been our guests on the

0:40

Tarkier Dragonstorm pre-pre-release. The Vod for

0:42

Which you can view on this

0:44

very channel, and we do hope

0:47

you check it out, because I

0:49

assume it will have been excellent.

0:51

Obviously. We're recording it before, but

0:54

my assumption is it's going to

0:56

go great. We're going to manifest.

0:58

Yeah, exactly. I mean, dragons, how

1:01

could it not be? Right? We

1:03

have a episode of Scripple roulette

1:06

coming at you right now. But

1:08

first, I want to remind you,

1:10

of course, that this show is

1:13

brought to you by Card Kingdom.

1:15

Please check out Cardkingdom.com/LRR for all

1:17

of your cardboard needs,

1:19

reminder they'll ship singles

1:22

anywhere in the world. Also,

1:24

you can just sell them your

1:26

cards. Also, want a shout-out to

1:28

Dragon Shield, use the code LRR&G-5 to

1:30

get a 5% discount of anything you

1:32

buy from Dragon Shield. As of time

1:35

of recording, our warehouse sale is still

1:37

ongoing, so you can go to Store

1:39

at Loading Radio Run.com to help us

1:41

move less things, which would be great,

1:43

especially for Beige's mental well-being.

1:45

And of course, this show and

1:47

everything we do is brought to

1:50

you directly by you. Be it

1:52

on our patron, patron.com/loading ready run

1:54

or by becoming a member on

1:56

this very YouTube channel. Thanks.

1:58

All right, nailed it. Yeah, I

2:00

have cat hair. Cat hair in my

2:03

mouth. Great. Awesome transition from nailing the

2:05

sponsor throw to just mouthful cat hair.

2:07

Scryful roulette, if you're unfamiliar. I mean,

2:10

we do this often enough. You probably

2:12

are familiar with it, but James is

2:14

going to press random on Scryfall. And

2:17

we're going to see a card that

2:19

maybe we've seen before. And then we're

2:21

just going to talk about it until

2:24

we've finished. given our thoughts and then

2:26

James will random up another card. I've

2:28

seen a lot of magic cards. I

2:30

was going to say, yeah, this is

2:33

going to turn into Brian Kibler's story

2:35

time about Magic the Gathering, so. That's

2:37

perfect. Actually is not a bad thing

2:40

for a podcast. Exactly, exactly. All right

2:42

James, let her rip. What do we

2:44

got first? Shared fate. I don't know

2:47

this one. Foreign a blue for an

2:49

enchantment. If a player would draw a

2:51

card, that player would draw a card.

2:54

The top card, I don't know where

2:56

I got 10 from. If a player

2:58

would draw a card, that player removes

3:01

the top card of an opponent's library

3:03

from the game face down. Exiles it.

3:05

Each player may look at and play

3:08

cards they removed from the game with

3:10

shared fate as though they were in

3:12

their hand. What's that card, the bounty

3:15

card, that like basically, you know, where

3:17

you play a card for the exiled

3:19

zone? It's like a this this feels

3:22

like a part that was made for

3:24

commander, but this is made well before

3:26

commander, right? Yeah, there's a red part.

3:29

Yeah, the red part. Yeah, the red

3:31

part. Share this, it's something to spoil.

3:33

And let me share the spoils. I

3:36

think it is. It might be that.

3:38

Because I'm pretty sure I just played

3:40

against that in Proft's Deck and it

3:43

was the worst thing that would happen

3:45

to me. But yeah, this is, this

3:47

feels like a card specifically made for

3:50

Commander, but you look at like the,

3:52

the copper is 2003. So it's any,

3:54

any time anyone would draw a card

3:57

of an opponent's library. Yeah. Exiled face

3:59

down. Oh, so the right so the

4:01

your opponent just know what you write.

4:04

Yeah, yeah, yeah. Yeah. This is this

4:06

is very much like a absolute chaos

4:08

commander style card, right? It's like now

4:11

we're all playing with each other's stuff.

4:13

Yeah. And you know, I can tell

4:15

you this was never a card that

4:18

came up in my time playing competitive

4:20

magic. No kidding. When you want fun

4:22

and something ridiculous like a cloner copy

4:25

deck. I'm just playing at your level.

4:27

Listen, whatever you got, I got. That's

4:29

what I brought. It's fine. You have

4:32

to like have your deck be just

4:34

absolute butts and then somehow search up

4:36

shared fate. It's like basically a shared

4:39

thing. Literally nothing but ways to find

4:41

shared fate, ways to draw cards, which

4:43

don't do anything for your opponent. Yeah,

4:46

it'd be perfect. But in a multiplayer

4:48

game, you could choose any opponent, right?

4:50

So, yeah. An opponent, yeah. You wouldn't

4:52

be able, like, even if you had

4:55

the shared fate, shared fate, they could

4:57

just choose someone other than you if

4:59

your deck is just full of garbage.

5:02

True. Yeah. This seems terrible, and I

5:04

really want to play with it now.

5:06

Yeah, that's exactly where I am. I

5:09

was like, this looks bad. I should

5:11

try to find it somewhere to fit.

5:13

Oh, man. All right. Next. I will

5:16

just point out, I think you were

5:18

correct about share the spoils. Hey, there

5:20

it is. Share the spoils. We were

5:23

correct. When share the spoils, enter the

5:25

battles, enter the battles, fail. card of

5:27

each player's library. During each player's turn

5:30

that player may play land or cast

5:32

spell from one car's exile will share

5:34

the spoils and they can spend men

5:37

as though we're any man of any

5:39

color. So but this only triggers when

5:41

it enters and when someone loses. No

5:44

but the thing is is that if

5:46

you cast one of the spells out

5:48

of exile you have to replay. When

5:51

they do exile the top card. Oh.

5:53

There's always four cards there. The fact

5:55

that it triggers when someone loses the

5:58

game is the weirdest part of this

6:00

card to me. Yeah, but you're also

6:02

taking the booty from the dead player.

6:05

Right. You're getting their stuff. It just

6:07

feels like a weird trigger. It is

6:09

very strange, yes. They don't need this

6:12

anymore, so I'll just take that. All

6:14

right, Jane. what we got next? Ooh,

6:16

dusk urchins from Shadowmore, two in a

6:19

black for a four, three, oof, whenever

6:21

dusk urchins attacks or blocks, put a

6:23

minus one minus one counter on it

6:26

and when it's put, when it dies,

6:28

draw a card for each minus one

6:30

minus one counter on it. Yeah, it

6:33

was like wither and persist. Yeah, wither

6:35

and persist. Yeah. And this was like

6:37

if it dies to a wither creature,

6:40

you know, it will draw you a

6:42

bunch of cards because you get a

6:44

bunch of mine and counters on it.

6:47

Which was also like, I think that

6:49

was when they started the rule that

6:51

like minus one and plus and plus

6:54

and plus one counters cancel each other

6:56

out. That used to be a rule.

6:58

There didn't used to be the rule

7:01

that, you know, you just remove the

7:03

counters, a minus one and minus one

7:05

and a possible one if both them

7:08

go on to a creature if both

7:10

them go on to a creature. How

7:12

big is that? I don't know. Anyone's

7:14

guess, really? Which reminds me of the

7:17

singular most confusing counter creature in All

7:19

of Magic, which was Frankenstein's monster from

7:21

the dark. What? It could come into

7:24

play with three different types of counters

7:26

on it. I think it was like

7:28

plus one, plus one, plus zero, like

7:31

minus one. I don't remember the three,

7:33

there it is. Okay. Plus two plus

7:35

zero, plus one, plus one, plus one,

7:38

or minus, or plus, zero plus two.

7:40

Yeah. So it. So it's like. So

7:42

it's like. You could just literally have

7:45

a pile of dice on this card,

7:47

and it's like, what's this creature stats?

7:49

It's like, listen, I don't have a

7:52

degree in math. I can't, I could

7:54

not tell you. Is that the card

7:56

that started Math is for blockers? But

7:59

yeah, like, and, you know, these, these

8:01

at least weren't possible, plus one, and

8:03

minus and minus one, so couldn't just

8:06

guess each other out. But they have

8:08

since tried to move away from trying

8:10

to track this. Yeah, no kidding. We

8:13

were talking last episode actually about the

8:15

storm scale. And I think it was

8:17

that. at a 10 as in like

8:20

as far as market's concern should not

8:22

be reprinted was like plus oh plus

8:24

one counters or something like that right

8:27

like in asymmetrical counters because they're just

8:29

it's so weird to track and yet

8:31

here we well were yeah this is

8:34

for those for the benefit of audio

8:36

listeners Frankenstein's monster a card I never

8:38

knew existed is X black black for

8:41

a zero one monster when it Anters

8:43

you need to the word is when

8:45

it's sorry I'll read it I'll read

8:48

as written summon monster When Frankenstein's monster

8:50

is brought into play You know invited

8:52

when you bring it into play if

8:55

you do not take X creatures from

8:57

your graveyard and remove them from the

8:59

game Frankenstein's monster is countered. I see

9:02

what they're going for flavor wise sure

9:04

For each creature removed from your graveyard

9:06

this way, you may choose to give

9:09

Frankenstein's monster a permanent, or in this

9:11

case, a counter? This is like, this

9:13

is like persists, like from alchemy, plus

9:16

2 plus 0, plus 1, or plus

9:18

0 plus 2. That's... Thanks, I hate

9:20

it. They don't make them out they

9:23

used to, do they? And in this

9:25

case, that's a really good thing. Yeah.

9:27

Sometimes, sometimes, Magic as Richard Garfield intended,

9:30

was bad. Wow, okay, great. The dark.

9:32

What were we talking about? Oh, right,

9:34

the desk curtains. That's where I got

9:36

us from here. Is this even good?

9:39

Now for three for three that just

9:41

gets smaller and then I guess draw

9:43

you cards? I mean, I can draw

9:46

you three cards? or Scorpion God is

9:48

the other one. Oh, yeah, all right,

9:50

all right, sure. I'm glad we were

9:53

way blank on the legendary. All at

9:55

once though? That I don't know. I

9:57

do not remember those cards. I don't

10:00

know, I do not remember those cards.

10:02

I don't know, but there's other, there's

10:04

other cards from, I've just been losing

10:07

badly at Ammonquette remastered on Arena and

10:09

there's a lot of the ones that

10:11

are like, like, yeah. Another Smash's Class.

10:14

Oh! Oh! Oh! Oh hey! I've heard

10:16

of this one. Snapcaster Mage. One, and

10:18

this happens to be the original printing

10:21

of it too. One in a blue

10:23

for a two, one, human wizard with

10:25

flash, when Snapcaster enters the battlefield, target,

10:28

instant, or sorcery card in your graveyard

10:30

gains. Flashback until in turn, the flashback

10:32

cost is equal to, it's manic cost.

10:35

Now, coming from someone who came into

10:37

magic after the set released, this seems

10:39

good. So this is actually, for those

10:42

who don't know, this is one of

10:44

the last Invitational cards. Yeah. So this

10:46

was, you know, for the Invitional, prior

10:49

to the World Championship, you know, giving

10:51

players like cards designed in their likeness,

10:53

there was the Magic Invitational, which ran

10:56

for many years, and the singular prize

10:58

of that was you got to work

11:00

with Wizards of the Coast to design

11:03

a card that would then have you

11:05

featured in its artwork, which went away

11:07

for a very long time, I think

11:10

in part due to like... artists not

11:12

really necessarily liking having to do art

11:14

based on a particular person right there

11:17

were some instances of like like void

11:19

mage prodigy was the was the guy

11:21

Buddha one and that the the art

11:24

like got kind of universally panned and

11:26

it's just like why does why does

11:28

kind of look like this yeah so

11:31

either there are some challenges that could

11:33

lead to some upset players slash artists

11:35

when it comes to making cards in

11:38

the individual persons likeness they started doing

11:40

that with a world champion yeah I

11:42

was going to say they started doing

11:45

it Five years ago question work. I

11:47

was the world chance. I think it

11:49

was when Javier won with Fervent Champion

11:52

was the. when they brought it back.

11:54

But I remember like back in the

11:56

back in the day I was like

11:58

I would rather win the invitation of

12:01

the win a pro tour right the

12:03

time you won like 30 or 40

12:05

grand which is obviously you know great

12:08

but like in this case you get

12:10

immortalized with a card yeah with your

12:12

likeness that you helped contribute to the

12:15

design of and that was way cooler

12:17

to me. There's that the hair now

12:19

though. Yeah, who is this guy? There's

12:22

the actually since you're here I can

12:24

ask you how did you feel about

12:26

when I think the card was a

12:29

murderous intent when everyone was like this

12:31

kind of looks like Berners Kibler's murderous

12:33

murder murderous compulsion yes the one they

12:36

were like yeah they were like okay

12:38

I need to look at you sorry

12:40

I'm sure James can bring it up

12:43

yeah there it is yeah actually yeah

12:45

okay yeah And the funny thing is,

12:47

like, for, you know, around this time,

12:50

I would, you know, regularly be competing

12:52

in, you know, proteurs. This is around

12:54

the end of when I was playing

12:57

the short hair kibbla. But yeah, and

12:59

I had short hair and would regularly

13:01

wear like, like, sport jackets when I

13:04

was competing in tournaments. So it literally

13:06

just looked like me stabbing someone. Yeah.

13:08

And you wouldn't want to, just look

13:11

at him. He looks so happy about

13:13

it. Yeah, I mean, those are some

13:15

serious chops on the guy that he's

13:18

tanking, so. So yeah, Snapcaster, that also,

13:20

it was a pretty, like. pretty important

13:22

card. Yeah, around that time. It was

13:25

a powerful card both in standard and

13:27

in modern. There were there were, you

13:29

know, Snapcaster, Bolt Dec, Snapcaster, Cryptic command,

13:32

one of the big ones, because you

13:34

could play Snapcaster, flashback a cryptic command,

13:36

flashback a cryptic command, get one mode

13:39

to do whatever you want, the other

13:41

mode to bounce your Snapcaster. And then,

13:43

you know, you're Cryptic command, but you

13:46

could keep doing this for various forms

13:48

of card advantage throughout any kind of...

13:50

of modern is like kind of through

13:53

the roof. So the incremental advantage that

13:55

you gain from. Snapcaster value isn't nearly

13:57

what it used to be because you

14:00

know just one card does that now.

14:02

It probably costs two mana. Yeah. And

14:04

Snapcaster has of course now been reprinted

14:07

many times, including with Magic's greatest champion,

14:09

Hatzani Miku, in a secret layer. To

14:11

be fair, this art is sick, but

14:14

it's like this was like a mythic

14:16

random in a secret layer, which is

14:18

very weird. It is extremely wild to

14:20

me how many of these there are.

14:23

Not the Snapcaster made specifically, but the

14:25

Hatzani Miku secret layers. I didn't realize

14:27

that this fictional singer, you know, was

14:30

that popular? Yeah, I, I, I, I

14:32

thought, I did. I thought I understood

14:34

how big that she was and I

14:37

had underestimated it. Yeah, the like, the,

14:39

the anime, whatever, you know, audience in,

14:41

yeah, that, that crossover in magic is

14:44

apparently enormous. But agree that I certainly

14:46

did not understand. Yeah. Turns out. Turns

14:48

out. We're nerds, I guess. There's so

14:51

many flavors of nerds. I'm just a

14:53

different type of nerd. I may put

14:55

on armor and hit people with foam

14:58

swords in the weekend kind of nerd,

15:00

not a listens to fictional anime vocalist

15:02

nerd. Which is, you know, not that

15:05

we're having a contest, a pretty strong

15:07

level of nerd. Like larping is like

15:09

up there. Every Saturday is. four hours

15:12

of fighter practice in the morning for

15:14

the larp that we go to eight

15:16

times a month and our both eight

15:19

times a year. Eight times a month

15:21

would be so great. I know. I

15:23

would do nothing else. That's probably true.

15:26

So it's four hours for that larp

15:28

in on Saturday mornings. We go home,

15:30

take the dogs back and then he

15:33

goes for another six hours to another

15:35

fighting one and is just. Yeah, my

15:37

entire Saturday. My entire Saturday is hitting

15:40

people with foam swords, and it's it's

15:42

glorious. That sounds like exhausting. The highlight

15:44

of my week. Oh, it is. Yeah.

15:47

That sounds great. Yep. Another one, Jaynes.

15:49

Oh, hey! Queen, Queen Marchesa. The original,

15:51

Queen Marchesa, I believe, one red white

15:54

black. No. No, is there an earlier

15:56

printing? Original, it's from conspiracy. Oh, this

15:58

is conspiracy, too. I'm sorry. This is

16:01

from conspiracy, watch the throne. Sorry, um,

16:03

one and a Mardu, red white black

16:05

for a three, three human assassin with

16:08

death, touch, and haste. When Queen Murta

16:10

enters the battlefield, you become the monarchic,

16:12

you become the monarch. And at the

16:15

beginning of your upkeep, if an opponent

16:17

is the monarch, put a, you get

16:19

a one one black assassin creature token

16:22

with death touch and haste. So did

16:24

the monarch mechanic come out in conspiracy?

16:26

One or conspiracy two? I don't remember.

16:29

Two, I think, because it was called

16:31

conspiracy take the crown. Yeah, because I

16:33

think that like. Monarch I think is

16:36

is a super super super cool mechanic

16:38

yeah I remember conspiracy one having like

16:40

the conspiracy card yeah yeah yeah yeah

16:43

yeah and the draft matters the draft

16:45

the draft come out of those so

16:47

I I remember like those were I

16:49

think we're kind of kind of neat

16:52

I remember doing a a draft like

16:54

at a pro tour on like Sunday

16:56

they had like they were doing conspiracy

16:59

one draft right and they were like

17:01

you know recruiting pro players like draft

17:03

with with people who had showed up

17:06

and I did a draft were like

17:08

I ended up getting some of the

17:10

conspiracies that were like basically you got

17:13

a you could choose a creature and

17:15

it like like the squadron talk ability

17:17

or something and then another that would

17:20

like you like they had haste so

17:22

I Turn one of every single game

17:24

I played, I just played four Birds

17:27

of Paradise. Because I was like, but,

17:29

and I was like, this is not

17:31

really something, it's fun this one time.

17:34

He's living in Southland. I don't think

17:36

I ever want to do this again.

17:38

That's amazing. But I do think monarch,

17:41

sort of jumping back to specifically Queen

17:43

Mirkisa, I rather than conspiracy. I think

17:45

monarch is an incredibly awesome mechanic. I

17:48

do think that some of the monarch

17:50

cards like in 1v1 Magic are kind

17:52

of silly. Yep. Not in Commander. But

17:55

in Commander, they just lead to such

17:57

really cool textured gameplay that encourages proactivity

17:59

in a way that I think is

18:02

important for multiplayer games, where a lot

18:04

of people, like Olivia specifically, will just

18:06

have the habit of, I don't want

18:09

to attack, I'm just going to sit

18:11

back and wait. Right. And I think

18:13

that it's really important to encourage people

18:16

to take action in those games, because

18:18

otherwise you just kind of have the,

18:20

everyone just sort of builds up, builds

18:23

up, builds up, builds up, and then.

18:25

everything is overwhelming so they don't

18:27

want to do anything. Yeah, so

18:29

it's a great mechanic. Conspiracy, because

18:31

the way for those unaware, conspiracy is

18:34

an eight-player draft and then you

18:36

split into two four-player free-for-all games.

18:38

It's not commander, but it is

18:41

four-player with the limited decks that

18:43

you've just drafted and normal life

18:45

totals as well, right? Or is

18:48

it? Yeah. And conspiracy added a

18:50

lot of mechanics that... Really help

18:52

because they were trying to make

18:54

those games not take ages

18:56

that have had a knock-on

18:59

effect of helping to expediate

19:01

commander specifically dethron goad and

19:03

monarch and like will of

19:06

the council and stuff like

19:08

that are really fun initiatives

19:10

is the the monarch evolution

19:12

I was going to ask you about

19:15

the issue of evolution well so

19:17

the initiative My complaint about the

19:19

initiative, I think the initiative in

19:21

limited, which is, which is what it

19:24

was largely designed for, is great. Right,

19:26

I think that that again, it is

19:28

a mechanic similar to monarch, but with

19:30

a twist that encourages proactivity in a

19:32

format that frequently leads to people just

19:35

kind of sitting. Yeah, in Commander Legends

19:37

Balder's case, it's awesome. It's so good

19:39

in that format. Yes. The problem I

19:41

have with it is in any form

19:43

of constructed. in one v one they've

19:46

had to ban initiative cards from

19:48

legacy yeah right which is like

19:50

that's right baffling right but even

19:53

on top of that it just

19:55

requires everyone to understand this very

19:57

complicated thing you know like Okay,

20:00

well, what does it mean when I

20:02

take the initiative? Like, it's fine if

20:04

you're playing your dungeon deck and you're,

20:06

you're the only one who has to

20:08

worry about, like, okay, this, this, but

20:10

when every single person at the table

20:12

has to both think about the implications

20:14

of you keeping the initiative and them

20:16

taking the initiative, it just adds so

20:18

much additional complexity that I don't think

20:20

is super fun. This is a very

20:22

targeted call out from a game I

20:24

had. I'm just saying. It's like it's.

20:26

Relevant to that game, but I have

20:29

thought I have thought the initiative was

20:31

a bad mechanic long before that. That's

20:33

fair. That just proved I'm sorry. You

20:35

don't want to stand the lookout for

20:37

this particular nightmare of a competitor. I'm

20:39

so sorry. It was like a 20

20:41

minute judge call of trying to figure

20:43

out the it was oh no. It

20:45

was very not good. Yes broke the

20:47

game. I broke the game. I really

20:49

did. It was about 10 triggers of

20:51

different initiatives that moved me through rooms

20:53

without finishing the room that I just

20:55

moved out of. Oh, it was... I

20:57

learned my lesson. I haven't taken the

20:59

deck apart, but I learned my lesson.

21:01

You just got to put it on

21:03

a shelf away. Yeah, she just looks

21:05

real pretty and has all the cards

21:08

that are troublesome sitting in this. Monarch?

21:10

Great. Simple mechanics that do this and

21:12

encourage people to do proactive things. Fantastic.

21:14

Once you get a little bit more

21:16

complex than that, or a lot more

21:18

complex than that. Less fantastic. He said

21:20

he hated the initiative mechanics, so I

21:22

built a deck around it, and then

21:24

I found out why he hated it.

21:26

Well, I'm not wrong. I mean, there

21:28

you go. I had to touch the

21:30

hot stove myself, you know. Could I

21:32

take your finger? I know. Couldn't take

21:34

your word for it. What's up? What

21:36

was the other... The other is not

21:38

the one with the cowboy hat is

21:40

the grixest one is the grixest one.

21:42

Yes, Marches of the black rose goes

21:45

infinite with a ham sandwich. Yes, once

21:47

she got the crown, we'll notice that

21:49

she got the order color taken right

21:51

into her color. like Rose one and

21:53

a Grix is for a three three

21:55

with dethron which I mentioned it earlier

21:57

but it's whenever this creature attacks the

21:59

player with the most life or tied

22:01

for the most life you put a

22:03

counter on it this also gives all

22:05

your creatures dethron and whenever a creature

22:07

you control with a plus and plus

22:09

encounter and it dies you just get

22:11

it back it's so sick yeah it's

22:13

confusing this is like delayed trigger too

22:15

yeah it would go like immediately infinite

22:17

if it didn't have a delayed trigger

22:19

because it didn't have a delayed trigger

22:22

because it but but it's constantly and

22:24

you're just like okay Yeah, very cool.

22:26

Uh, next. Oh, teramorphic expanse. It's a

22:28

land, tap it, sacrifice it, search your

22:30

library for a basic, put into play,

22:32

tap it, and then shuffle. Now, are

22:34

there any other cards like this? This

22:36

is, well, that's, that's my question, right?

22:38

Because this is exactly the same as

22:40

evolving wilds. Why? Did they make both?

22:42

Which one came first? This one? Evolving

22:44

Wilds I believe was the first one.

22:46

I think. And this one was for

22:48

future site? This is too deep in

22:50

the lower. It's six. It's one nine

22:52

nine at the bottom there. I actually

22:54

forget which one came first. Which came

22:56

first, the expansion of the Wilds. Oh

22:59

my God. It's got a, I mean,

23:01

it's, I mean, it's, I guess, not

23:03

anything what, I think what, but I

23:05

think what, I think it, it, it,

23:07

it, it, it, it, it, it, it,

23:09

it, it, it, it, it, it, it,

23:11

it, it, it, it, it, it, it,

23:13

it, it, it, it, it, it, it,

23:15

it, it, it, it, it, it, it,

23:17

it, it, it, it, it, it, it,

23:19

it, it, it, it, it, it, it,

23:21

it, it, it But I

23:23

don't know. Yeah, it was. So

23:25

this is from what year is

23:27

it? 91? It looks like 2006.

23:29

No, no, no, there's a trademark

23:31

in front of that that has

23:33

the original. No, the trademark is

23:35

the magic. Yeah, that's 1993. Yeah.

23:37

And so this is, so peek

23:40

behind a curtain, I guess, whenever

23:42

I hit random and I don't

23:44

get the original art, I get

23:46

the original art. Oh, okay. going

23:48

through scryfall and going to the

23:50

very first printing they have. So

23:52

this is the one for terromorphic

23:54

expanse from time spiral, evolving wilds

23:56

is from Rise. Oh, Rise of

23:58

old Razzie, okay. And the Evolving

24:00

Wilds, like slash termorgus makes, made

24:02

a ton of sense in the

24:04

zendicar block because of landfall. Right.

24:06

Took into the mic. Okay. I

24:08

just watched you start doing this.

24:10

Trying to help. I'm trying to

24:12

help. So yeah, I guess they

24:14

were like, maybe it was for

24:16

flavor reasons. So they were like,

24:18

it's zendicar. So it's not a

24:20

teramorphic expanse. Now they're like cool

24:22

we got both of these now

24:24

so like anytime there's a universe

24:26

is beyond two there's there's the

24:28

the strictly better one that was

24:30

in murders that can also make

24:32

a creature unblockable right oh yeah

24:34

what the heck was that called

24:36

it's like secret passage or something

24:38

like it might be secret passage

24:40

I think it is secret passage

24:42

I think you're right but it

24:45

is a strictly better one that

24:47

also has the make a creature

24:49

unblockable I have I so Can

24:51

you can you find that one

24:53

James? The one. I am looking,

24:55

is it from murders he said?

24:57

Yeah. I think it's from murders.

24:59

Okay, one second. Even if, even

25:01

if you can't find that, the

25:03

card that's, that's an evolving one.

25:05

Escape, escape tunnel. Okay, yeah, so

25:07

it is. It's, it does the

25:09

same thing. Oh, but it's for

25:11

babies. Or, yeah. You can tap

25:13

and sack it, tap and sack

25:15

it. And give target creature power

25:17

to a power to or less.

25:19

So I was working on Creative

25:21

Text for this set, and I

25:23

submitted the name Secret Tunnel for

25:25

this card. And that, when I

25:27

finished working on it, that was

25:29

the approved name. It was like,

25:31

this card's gonna be called Secret

25:33

Tunnel. And then it got printed,

25:35

and it was Escape Tunnel. I

25:37

was like, oh, but Secret Tunnel,

25:39

you know, from Avatar. And then

25:41

they announced Avatar, and I was

25:43

like, oh! I wonder if there's

25:45

a card called Secret Tunnel. That's

25:47

what I'm presuming. I don't. know

25:50

but that's my guess. Yeah. Yeah

25:52

terromorphic expanse is great and it's

25:54

fun because you see terromorphic expanse

25:56

and evolving wilds any time there's

25:58

a universe is beyond yeah commander

26:00

deck it's like oh cool both.

26:02

Were they printed far enough away

26:04

from each other to be like

26:06

for standard rotations not there at

26:08

the same time I would assume.

26:10

They were two years apart. Four

26:12

years. 2006-2010 2010. Yeah so I

26:14

mean that makes sense to you.

26:16

Oh, speaking of... Speaking of landfall,

26:18

crop rotation. Single green man for

26:20

an instant. At the time you

26:22

play crop rotation, sacrifice a land.

26:24

Search your library for a land

26:26

card and put it into play.

26:28

Shuffle your library afterwards. A favorite

26:30

to every Gitrog and Lord Win

26:32

Grace deck. So this was... this

26:34

is a saga block. Yes. And

26:36

it turned out there's some pretty

26:38

powerful lands in there as a

26:40

saga block. You don't say. Tell

26:42

me more. You might have heard

26:44

of Gaia's cradle. to this day

26:46

people crop rotation for yeah but

26:48

you even would have at that

26:50

time you'd have like tellerian academy

26:52

decks that played crop rotation to

26:54

crop rotation for teller academy you

26:57

even serious symptoms in that yeah

26:59

you even had green decks that

27:01

played crop rotation to get their

27:03

own Graz Cradles, but also played

27:05

a Telerian Academy because at the

27:07

time the legendary land rules were

27:09

the legendary permanent rules were if

27:11

either player controls. That's right. So

27:13

that you get your you get

27:15

your you get your Teler Academy

27:17

so they couldn't play theirs. you

27:19

ran against a clear and academy

27:21

to destroy it. Well, so originally

27:23

it wasn't that they're both destroyed.

27:25

It's that if one is in

27:27

play, you cannot play another. Oh,

27:29

it wasn't it wasn't even destroyed

27:31

there. It was like strip mine.

27:33

You would preemptively get your teller

27:35

with crop rotation. So they could

27:37

preemptively get your teller and academy.

27:39

Because if they did, it was

27:41

destroyed. Okay. Because when we started

27:43

playing, it was the time when

27:45

the legend rule was such that

27:47

people were such that people were

27:49

the like the the legend rules

27:51

change a bunch of times oh

27:53

yeah obviously but and like the

27:55

planes walker rules changed you know

27:57

also because planes walkers were kind

27:59

of last last walker uniqueness yeah

28:02

yes but the the original legend

28:04

rule was if there was a

28:06

legend a legendary card of a

28:08

particular name in play you could

28:10

not play oh if you played

28:12

another legendary permit with that name

28:14

it was destroyed so the first

28:16

one sort of you know superseded

28:18

the others which was shown to

28:20

be terrible. Most notably at what

28:22

people refer to as the Rebel

28:24

Protor, which was the Mask's Block

28:26

Protor in New York in 2000.

28:28

Or maybe it was, yeah, it

28:30

was 2000 or 99. Either way,

28:32

but that was Mask Block and

28:34

the most common deck in the

28:36

tournament was like a Rebels deck

28:38

that, you know, notably used Lincivi,

28:40

defined hero. The games kind of

28:42

came down to who got their

28:44

Lincivi in play, because then the

28:46

other person could not play or

28:48

search up theirs with their rebel

28:50

searchers. And you, you know, decks

28:52

would have to have tons of

28:54

removal for the opposing Lincivi, because

28:56

they had to kill their opponents,

28:58

Lincivi, and immediately play their own

29:00

Lincivi, in order to be able

29:02

to keep it in play. Or

29:04

no, then it got changed to...

29:07

playing a new one destroyed both

29:09

right and then it got changed

29:11

to each player could have one

29:13

but then the planes walker one

29:15

is also different plans walker one

29:17

is like well you can only

29:19

have one of the planes walker

29:21

of any name yeah and then

29:23

it became like the uniqueness was

29:25

like by the name of the

29:27

planes walker rather than by the

29:29

like pipeline of the planes walk

29:31

yeah so there's just been like

29:33

a ton of iterations of that

29:35

but like this is one of

29:37

the the the the the OG

29:39

time when it mattered was specifically

29:41

crop rotation to lock your put

29:43

out the sheller put out the

29:45

shell I love that you mentioned

29:47

one city because in last week's

29:49

episode of Friday nights we had

29:51

them going to a local game

29:53

store that was sort of a

29:55

very stereotypical like Grognard old game

29:57

store where they're like yeah we

29:59

still play type two you know

30:01

like that right and they had

30:03

a poster up that we just

30:05

threw in there a set dressing

30:07

of like unbanned Lynn Civi and

30:09

someone was like well when was

30:12

Lynn Civi banned and someone had

30:14

to be like oh in masks

30:16

block constructed yeah and they were

30:18

like well wouldn't That'd be unbanned

30:20

now? And it's like, well, they

30:22

never unbanned Lincivi before people stopped

30:24

playing mask's block. So I guess

30:26

not. Presumably they've just never taken

30:28

the poster down. But yeah, I

30:30

enjoyed that detail a lot. I

30:32

do miss block constructed. I love

30:34

block constructed. I miss blocks, period.

30:36

But yeah. Block constructed was one

30:38

of my favorite formats because. It

30:40

led people to, you know, have

30:42

to, like, find just weird, low-power

30:44

things to answer problems that, like,

30:46

really didn't exist in other formats,

30:48

right? I do think that, like,

30:50

you know, it was too small

30:52

a format, typically speaking, to generally

30:54

lead to, like, the ability to

30:56

have a balanced format, and, like,

30:58

trying to focus on making a

31:00

balanced block constructed format was too

31:02

big of a challenge in addition

31:04

to trying to build for standard

31:06

and modern and everything else, but

31:08

those formats were a lot of

31:10

fun. For the benefit of newer

31:12

players, this is going to make

31:14

everyone in the room feel really

31:16

old, but what was block constructed?

31:19

Magic used to be, Magic Sets

31:21

used to come out in a

31:23

block format, which meant that there

31:25

was usually the big fall set,

31:27

and then there were smaller sets

31:29

that came out that expanded on

31:31

the mechanics and stories of that

31:33

first set. For instance, mirage, that

31:35

had visions and weather light, which

31:37

each came out and expanded somewhat

31:39

on the mechanics that the barrage

31:41

that introduced, and then those were

31:43

all a block constructed format, that

31:45

you'd play just those cards together.

31:47

So like standard existed, but this

31:49

was like, but what is... Stater

31:51

was type two then. Right, sorry.

31:53

But yeah, and it made for

31:55

like just like as a saying

31:57

like really interesting challenges of like

31:59

oh this block constructed Doesn't have

32:01

a wrath of God, right? There's

32:03

no big sweeper. So what does

32:05

that mean for the kind of

32:07

decks that you can play or

32:09

as I mentioned like the Mercadian

32:11

mask block, you know, they had

32:13

like bad manna because there weren't

32:15

any good dual ends. They had

32:17

Rashad and Port and they had

32:19

Rebels and it was like, okay,

32:21

well, how do you explore this

32:24

format? And for a very long

32:26

time, there would be Grand Prix

32:28

events, kind of like the Spotlight

32:30

series for those who don't remember Grand

32:32

Prixs. There would be like the Protor

32:34

qualifiers, the equivalent of RCQs and stuff

32:36

now. And even like the World Championship,

32:39

the World Championship would be... before modern

32:41

and things like that, the World Championship

32:43

included typically standard draft and block constructed

32:45

for a number of years. So it

32:47

was a pretty big feature and I

32:50

do think, you know, as I mentioned,

32:52

as time went on and they were

32:54

like, well, we, you know, like mirrored

32:56

in block, right, with affinity. And then

32:59

there was like, you know, the mask

33:01

block, I think the last. big block

33:03

that they had any meaningful events for

33:05

was in a stride block. I was

33:07

going to say where they banned if

33:09

I were called correctly intangible virtue or

33:11

at least if they didn't ban it it

33:13

was a I think I think it

33:16

did get bad. Yeah it's someone that

33:18

gives all your tokens plus one plus

33:20

one plus one and vigils. Yes they

33:22

might have it was either that or

33:24

like lingering souls or both. But that was

33:26

actually a particularly funny format because

33:28

there was the pro tour for

33:31

that format which was largely a bunch

33:33

of wolfier silver heart. There were like

33:35

a bunch of aggressive decks, the Wolfier

33:37

Silver Heart, Alex Hayne won with the

33:39

Miracles deck. And then I had played

33:41

like a jun deck at that tournament, but

33:44

like it wasn't really a particular well

33:46

two. And they were like Greenway Humans

33:48

decks, a bunch of stuff like that.

33:50

And in the week between the Protor

33:52

and a Grand Prix, I streamed myself

33:54

building like, you know, a new version

33:56

of my jun deck. And then like, like,

33:58

like, like, I think like 10. of the tournament the

34:00

next week was my John deck. I had been streaming. Another

34:03

person went undefeated on day one with it. I made

34:05

top eight. I'm like, I literally made this deck this week.

34:09

And then by the Magic World Cup

34:11

later that summer, it was like basically

34:13

the singular deck that people play in

34:15

the format. Well, I remember from that

34:17

sort of era when there was a

34:19

Grand Prix every weekend or it felt

34:21

like every weekend, not every, but most

34:23

weekends that like that's how the metagame

34:25

developed is that you would watch you

34:27

tune into the Grand Prix, see what

34:29

the professional, you know, the either the

34:31

pro players or just even just the

34:33

Grand Prix grinders are playing and be

34:35

like, oh, OK, that's what I'm taking

34:37

to F and M next week. Yeah,

34:39

it was it was a wild time

34:41

because there were so many tournaments. Yeah,

34:43

like I basically stopped playing Magic competitively

34:45

because there were too many tournaments that

34:48

I felt compelled to go to. I

34:50

think in 2012, which was the last

34:52

year that I like was really competing

34:54

a ton because you've got to stay

34:56

on the grind. Yeah, you fall off

34:58

and then you can't make their use.

35:00

Yeah, they used to be for the

35:02

pro player club, which you you would

35:04

get like various benefits, including appearance, visa

35:06

tournaments and flights and hotels paid for

35:08

at pro tours. And it was based

35:10

on like your your relative ranking in

35:12

sort of the the standings based on

35:14

pro points, which you accumulate by doing

35:16

well at pro tours or at Grand

35:18

Prix. They ultimately like capped the number

35:20

of Grand Prix that counted toward it.

35:22

But still, if you didn't win five

35:24

Grand Prix or whatever, it's like you

35:26

could still do better at the next

35:28

one and get more points. So

35:31

there was always this tension. And I

35:33

think in 2012, I played in, I think

35:35

it was 28 tournaments over the course

35:37

of the year, so literally over half the

35:39

weekends of the year I was traveling

35:41

to compete in a magic tournament, which is

35:43

just kind of wild to think about.

35:46

Yeah, you know, I I would love if

35:48

there were more like Grand Prix style

35:50

tournaments like but like maybe like once a

35:52

month, right? Like I don't want to

35:54

go every other weekend to compete in something.

35:56

Maybe there are people out there who

35:58

would, but, you know. Be

36:00

careful what you wish for. Yeah. It

36:02

was neat. It was fun to tune in,

36:04

like I said, basically every weekend.

36:06

I'd be like, oh, what are

36:09

they? Between Grand Prix and like

36:11

the SEG opens and things like

36:13

that, you basically could watch magic

36:15

on Twitch every single weekend,

36:17

right? For most of your weekend.

36:20

Right, which was, you know, and there were

36:22

a lot of people who did that

36:24

then. Yeah. I feel like I'm just

36:26

accompanying a. Yeah, no, it's great.

36:28

It's just really funny. Like, there's just

36:31

such a, obviously, depth of knowledge here

36:33

that so easily comes out with a

36:35

crop rotation. Yeah. Yeah, somehow this came

36:37

about crop rotation. Hey, I love it.

36:40

That's the best part about these episodes.

36:42

Let's see where we can go from

36:44

this next card. Oh, the Night of

36:47

Infamy. One in a black. to one

36:49

human night from M13. It's got protection

36:51

from white and exalted, which of course

36:53

is whenever a creature you control attacks

36:56

alone, it gets plus one plus one

36:58

until end of turn. Now is this,

37:00

M13, is this after they stopped really

37:02

doing protection? I was gonna say

37:04

I think this is around the

37:06

end of it. Yeah. I think

37:09

because protection as a mechanic was

37:11

both a frustrating actual gameplay pattern

37:13

and confusing to a lot of

37:15

people. Because they're like, wait, what

37:17

can it do? Hang on, right?

37:19

And the whole list of stuff

37:21

can't be blocked, targeted, dealt damage,

37:23

or enchanted by anything like. And

37:25

it's like, that's a long list

37:27

of things. I still have debt in

37:29

my head. That's the, that was

37:31

the mnemonic for a DEBT. Damaged,

37:33

damaged, enchanted, blocked or targeted. Yeah.

37:35

Yeah. I learned that too. Specter Ward

37:37

was like the first and last thing

37:39

I saw with protection for a very

37:41

long time, because I came in right around

37:44

2014. But yeah, like

37:46

there used to be, and

37:48

the rules of protection have

37:50

also changed significantly over here.

37:53

Like, here I am going back

37:55

to like, you know, insanely log-a-go

37:57

things. So there was a point

38:00

when. protection was just like all

38:02

damage you know like there like

38:04

no amount of damage will kill

38:06

this right right so that worked

38:08

against trampled damage so you had

38:10

to it was you had to

38:12

assign lethal damage to a creature

38:14

right to in order to to

38:16

trample past right then damage to

38:18

the damage to toughness well there

38:21

is no lethal damage to a

38:23

creature with protection so nothing tramples

38:25

over correct so on the block

38:27

in the two thousand world championship

38:29

Uh-huh. So in the last round

38:31

of Swiss playing for top eight,

38:33

Mark Lapine was playing as a

38:35

mono red opponent. And he like

38:37

mulliganed and he was like, okay,

38:39

go. And the guy's like, oh,

38:41

you said you play first. He's

38:43

like, yeah, go. He's like, you

38:46

are first. He's like, I have

38:48

no land. Go. Because he had

38:50

kept a hand. I think he

38:52

double balliganed. He'd kept a hand

38:54

against a mono red opponent. He

38:56

had two sea sprites in his

38:58

hand. And he's just like, well,

39:00

if I'm all going for, I'm

39:02

not going to win, I need

39:04

to draw two land and I'll

39:06

play my sea sprites. And he

39:08

did. He drew land, land, island,

39:11

island, after not playing a land

39:13

in his first turn, play two

39:15

sea sprites, like the opponent had

39:17

like a handful of ball lettings

39:19

and stuff, couldn't get through, he

39:21

won, protection from red. I think

39:23

it flies too. So it. Because

39:25

of the rules of the time

39:27

ball lightning couldn't even trample it.

39:29

Yeah, you wouldn't trample it. There

39:31

it is. Yeah, one one's flying

39:33

production red. Okay. So a ball

39:35

lightning could do nothing. Facing down

39:38

a sea spright is like, I'm

39:40

going to need to strike twice

39:42

three times maybe. It's not going

39:44

to work. That's hilarious. Also, I

39:46

love this Susan Van Camp art

39:48

that there's just like a guy.

39:50

Wow. That was one of the

39:52

changes in terms of the definitionally

39:54

what lethal damage was and how...

39:56

protection works against it. And, you

39:58

know, the number of times that

40:00

people screw up how protection works

40:03

historically, it's like, oh, you know,

40:05

I didn't play my wrath of

40:07

God because I didn't think of

40:09

a killer protection from white creature

40:11

or whatever, you know, it's something

40:13

that is good, I think, from

40:15

a clarity perspective and from a

40:17

gameplay, like experience perspective, they moved

40:19

away from. And this, speaking of

40:21

less, sort of, you know, references

40:23

going back through time here, the

40:25

night of infamy. in M13, this

40:28

of course had a, this was,

40:30

this was the black knight that

40:32

had a counter white knight that

40:34

did the same thing that was

40:36

a two, one for two with

40:38

protection from, protection from black, which

40:40

calls way back to, were they

40:42

in alpa? White and black. White

40:44

and black night were in alpa,

40:46

and they again had protection from

40:48

the opposing color and first strike.

40:50

Yeah, and then they... A little

40:53

jelsting tournament. After getting rid of

40:55

protection... the next iteration of this

40:57

from a core set. I don't

40:59

remember the it was like night

41:01

of the dawn and night of

41:03

something else. They had they had

41:05

another. They had hexproof. They had

41:07

hexproof from. Night of grace. Night

41:09

of grace. Yeah, hex proof from

41:11

that color. Which was a which

41:13

is like, okay, you can block

41:15

this. You can, you know, you

41:18

haven't done a lot of that

41:20

since then. Yeah, hex proof from

41:22

a specific thing. It shows up

41:24

occasionally and it's weird every time.

41:26

Category rather than color. Well, yeah,

41:28

there's like emerald instance in sources.

41:30

No instance, and there's another one

41:32

that has. Oh, the sword. Well,

41:34

there's like, sort of. Oh, yeah.

41:36

Wealth in power? Yes, is pro

41:38

at instance sorceries. Hmm, huh. It's

41:40

most like the color protection category

41:42

and, you know. the way that

41:45

interaction, I mean they still do

41:47

that on some of the sorts,

41:49

right? Yeah, but they're like rarely

41:51

on a individual like creature at

41:53

this point, just because, and similar

41:55

like first strike is when you

41:57

see a lot less of, because

41:59

of first strike on defense specifically,

42:01

you'll often see first strike while

42:03

attacked. And both of these are

42:05

because, well, it's miserable if this

42:07

thing is just coming up the

42:10

ground and you can ever attack

42:12

into it. Cool. Your laws, like

42:14

your bones, were made to be

42:16

broken. That's very direct. That's metal

42:18

as hell. Yeah. There's some... Look

42:20

at his armor. Sick. Yeah. Pretty

42:22

tight. There's a real good flavor

42:24

text across the ages of magic.

42:26

So, it's not the OG version,

42:28

but one of my favorite flavor

42:30

text is like greed. Oh yeah.

42:32

I want to say it's like

42:35

8th or 9th edition greed where

42:37

it has like the dude just

42:39

standing on this like pile of

42:41

coins flowing down and the flare

42:43

tank is something like I have

42:45

no need for anyone who has

42:47

it can imagine enough or something

42:49

like that. Very relevant to America

42:51

these days. Yeah. Do you have

42:53

that one James? Which greed? 8th

42:55

or 9th edition greed? Wait. I

42:57

got this one. Yes, I have

43:00

no need of fool who can

43:02

imagine enough. He told the advisor's

43:04

corpse? Wow. One of my favorite

43:06

flavor texts, it's not nearly so

43:08

bad-ass, but it's from, because people

43:10

often ask, they're like, what's your

43:12

favorite flavor text? And I really

43:14

like the one on. light mine

43:16

field from I think it's from

43:18

rise of old Razzi and it's

43:20

if you want to kill a

43:22

lot of goblins just make your

43:25

defenses look like fun so one

43:27

of my favorites is actually an

43:29

armadillo cloak oh yeah specifically because

43:31

it is so appropriate to how

43:33

I actually used it like armadillo

43:35

cloak you laugh until it works

43:37

you know it's don't laugh it

43:39

works yeah and it's particularly funny

43:41

yeah because Yeah, I played, I

43:43

played Armadillo Cloke in my, the

43:45

cyboard of like my, uh, pro

43:47

tour Chicago 2000 deck, which was

43:49

the first pro tour that ever

43:52

made top eight. And yeah, there's

43:54

the original art, there we go.

43:56

And, uh, you know, it's like.

43:58

very appropriate to like it's like

44:00

because no one played creature enchantments

44:02

then it's like yeah you get

44:04

your guy killed and it's like

44:06

well the most popular deck in

44:08

the tournament is like a red-green

44:10

deck where I'm gonna I'm gonna

44:12

armadilla cloak my big creature and

44:14

it's bigger than their creature and

44:17

life links don't laugh it works

44:19

yeah on the nose. I also

44:21

love that it's it's not even

44:23

lifelink. So if you put it

44:25

on a creature that already has

44:27

lifelink, you get double. The interaction

44:29

with the Gavin unknown event card

44:31

that he made for Brian, the

44:33

Dogrin Master, which specifically has that

44:35

interaction as well, like, or brings

44:37

it up, because I remember playing,

44:39

I built your deck for one

44:42

unknown events, and I had like

44:44

locks it on Warham or Armadillo

44:46

cloak and something else, and one

44:48

gives lifelink, one does not give

44:50

lifelink. It was the dog run

44:52

master. Pretty sure it's on there.

44:54

It may just be, I remember

44:56

it on the dog run because

44:58

I played it for the deck.

45:00

Well, because yeah, the dog run

45:02

master is whenever you play a

45:04

dragon or dog, you get an

45:07

armadillo club. That's what it was.

45:09

Yeah, it just had it in

45:11

there. You'd watch it on Warham

45:13

and attach it to it. That's,

45:15

boy, Gavin really went deep on

45:17

that reference. It was. Extremely apt,

45:19

yeah. So I think you saw

45:21

it and you're like, this is

45:23

Brian Kibler. I know the unknown

45:25

cards are on Scryfall, but they're

45:27

harder to find. Yeah, it's okay.

45:29

Yeah, they're not, this one isn't

45:31

showing up. All right, don't know

45:34

why. Are you spelling Dogran correctly?

45:36

Yeah, how do you spell it?

45:38

D-O-G-R-O-N. But Dogran Master might be

45:40

one word? I think it is

45:42

one word. You know. If you

45:44

can't find it, then we can

45:46

just move on to the next

45:48

the next scrap all random. That's

45:50

totally fine, too. Yeah, I don't

45:52

see it. All right. I think

45:54

I have enough to say about

45:56

other cards that I don't need

45:59

to talk about the card made

46:01

after me. Fair enough. Fair enough.

46:03

Yeah, look at this arts. Let's

46:05

go in, you ever. Legends. So

46:07

sick. Okay, Blue Man of Battery

46:09

is a four-mana artifact for two

46:11

and a little kind of can.

46:13

to T, to and tap, put

46:15

a counter, put one counter on

46:17

blue mannebattery. Tap add blue to

46:19

your mannepool, remove as many counters

46:21

as you wish. For each counter

46:24

removed, add blue to your mannepool,

46:26

this ability is played as an

46:28

interrupt. So without doing anything with

46:30

counters, this does just tap for

46:32

one blue. Yes. No. What? tap

46:34

but it says tap for each

46:36

counter removed this way yeah but

46:38

before it says tap add blue

46:40

to your manupole then it says

46:42

remove counters oh maybe maybe that's

46:44

right there what's the oracle text

46:46

on this jim yeah because it's

46:49

it's pretty clear that the add

46:51

blue to your manupole What a

46:53

card actually says at this era

46:55

of magic is what it actually

46:57

does are very different things. So

46:59

yeah, to and tap, put a

47:01

charge counter, that's fine. Charge counters.

47:03

Yeah, Oracle, yeah. Yeah, and tap,

47:05

remove any number of charge counters

47:07

from this artifact, add blue, then

47:09

add additional blue, for the other

47:11

charge counter, remove this one. Okay.

47:14

I've always found this art hilarious

47:16

because it's so sick. It's like,

47:18

it's like, what the heck is

47:20

that? Just some glowing cute, well,

47:22

they're not, I can't even say

47:24

that they're cute. It's a hydroelectric

47:26

station, clearly. It's the magical version

47:28

of a hydroelectric station. Yes. It

47:30

is, this thing, yeah. You're charging

47:32

up. If I recall correctly, did

47:34

Amy Weber do art for all

47:36

the man of batteries, and are

47:38

they all weird? Okay. The Chronicles

47:41

version. So you saw the blue.

47:43

Yeah. Here's the black. It's a

47:45

skull with stuff. Stuff. Yeah. That's

47:47

very metal. Here's the red. Oh,

47:49

it's the horn with a thing

47:51

in it. Yeah, okay. And there's

47:53

green. These are so totally unrelated.

47:55

Green looks like one of those

47:57

light fly or the electric flyswatter

47:59

things. Green does look like an

48:01

electric flyswatter. Yeah. I have so

48:03

much to contribute to contribute to

48:06

this. At least we've been able

48:08

to be like. Ah, that looks

48:10

like this. Whereas the blue one

48:12

is like, that's a thing. Yeah.

48:14

And the greens of Christopher Rush,

48:16

it also had a tree on

48:18

it. So Brian, tell us your

48:20

long history of blue manabattery. So

48:22

blue manabattery, I don't have any

48:24

experience with. I do remember people

48:26

using red manabattery to charge up

48:28

fireballs back in the day. Okay.

48:31

That was actually a thing in

48:33

like the dawn of time. That's

48:35

got to take a lot of

48:37

turns to the fall and empire

48:39

is like. storage lands. Okay. They

48:41

use both of those and just,

48:43

you know, I'm getting there. It's

48:45

like a like a Dragon Ball,

48:47

the episode powering up before, you

48:49

know, the next episode fight scene

48:51

or whatever. So now that they're

48:53

charge counters, which I mean, even

48:56

the printing that you're seeing on

48:58

screen now, which I guess is

49:00

from Chronicles, is charge counter. Is

49:02

there anything one could do? Because

49:04

there are cards in commander, I

49:06

should finish that word, there are

49:08

cards in commander that do things

49:10

with charge counters specifically. But is

49:12

that good? No, probably not. Is

49:14

it good almost possible? Is it

49:16

possible? Is it possible? Sure. The

49:18

Oziliff? Oziliff? Oziliff? You get to

49:21

move stuff with it. So you

49:23

had charge counters for other things.

49:25

You might be correct. I'm pretty

49:27

sure Oziliff only. No, I think

49:29

that one's creatures too. Maybe not.

49:31

Okay, so you have to animate

49:33

the red banner badge. But there's...

49:35

I'm listening. There is, there was

49:37

like, some mirror-in artifact that you

49:39

could like, like, like, just either

49:41

add or move charge counters. I'm

49:43

forgetting what it's, it's like, two

49:45

cost artifact from mirror-in. Some day,

49:48

well, let us know in the

49:50

comments. Yeah. How you would do

49:52

something messed up in Commander with

49:54

mana batteries. And then, there's got

49:56

to be a way. Oh yeah.

49:58

Brimstone Volley. Two in a red

50:00

for an instant from Innestrade. It

50:02

deals three damage to a creature

50:04

or player and then with morbid

50:06

it deals five damage if... to

50:08

that creature player if a creature

50:10

died of this turn. Yeah, morbid.

50:13

First of all, in a strod,

50:15

in a strod only, best draft

50:17

format in the history of magic,

50:19

period. It was very good. So

50:21

good. It got worse when they

50:23

added Dark Ascension. Yeah. But it's

50:25

impossible to, it can't be recaptured,

50:27

unfortunately, because any time that I've

50:29

played in a strod draft since

50:31

then. Everyone tries to spider spawn.

50:33

Everyone tries to spider spawn. Yeah.

50:35

It's like, I mean, because we

50:38

just, we just went back to

50:40

Tarkhir. It's the same thing I

50:42

remember years ago when original Tarkhir

50:44

was in like the flashback draft

50:46

on MIGO. And everyone was like.

50:48

Oh, right. I remember this format.

50:50

Five-color morphs. And everyone tries to

50:52

draft the five-color morph deck and

50:54

everything else is just ruined because

50:56

everyone's taking any powerful morph and

50:58

all the land. I do think

51:00

that it wasn't just spider spawning

51:03

that was fun. No, that's the

51:05

thing. Travel Prep? Yeah, Travel Prep.

51:07

Love the Travel Prep. Hammer Crap,

51:09

Captain Green White. Yeah. There was

51:11

like the, um, the deathbed ravings,

51:13

burning vengeance. Yeah. Super fun. You

51:15

know, just just like aggressive morbid.

51:17

Yeah, but it makes all the

51:19

other things more difficult if people

51:21

are ruining the draft trying to

51:23

make spider spawning happens. My signals.

51:25

They should, they should bring, they

51:28

should bring in a strut to

51:30

arena though. Just so I could

51:32

play it more. But not with

51:34

Dark Ascension. Just in a shred.

51:36

Just in a shred. They did

51:38

do, they did the in a

51:40

shred remastered, but it's not the

51:42

same. Yeah, I don't want, I

51:44

don't want like a different thing.

51:46

I want the original. Yeah, you

51:48

know, don't give me new coke.

51:50

Yeah, I want, I want crystal

51:52

Pepsi. Crystal Pepsi, yeah. Let's go.

51:55

We got time for a few

51:57

more, James. Oh yeah, sorry, Bernstein

51:59

Volley's nice. What? Nine manna for

52:01

a six six Eldrazi dragon with

52:03

emerge. Speaking of shadows over in

52:06

a strata, with emerge for six

52:08

red red. Reminder emerges. You can

52:11

cast the spell by sacrificing a

52:13

creature and paying the emerge cost

52:15

reduced by that creature's man of

52:18

value. When you cast this spell

52:20

and emerge is casting it, you

52:22

may exile your hand if you

52:24

do draw three cards. Got flying,

52:26

that's fun. And for each creature

52:28

spell you... Sorry each creature

52:30

spell you cast has

52:32

emerged the emerge cost

52:35

is equal to his

52:37

manacost That's so many

52:39

words that's so much.

52:42

That's so much stuff

52:44

Yeah, it's a six six

52:46

for nine nice. Yeah, yeah,

52:48

modern horizons. Oh baby Yeah.

52:51

M-H-3. How do you feel

52:53

about modern right, no pliers?

52:55

No, it's, we're, welcome to.

52:57

He's very strong opinions

53:00

about modern horizons

53:02

writ large, please. Yeah. Do

53:05

we have enough time for

53:07

anything else? Sure. They're like,

53:09

I feel like modern

53:11

horizons is. like objectively detrimental

53:13

to the health of magic as

53:16

a game like long term because

53:18

fundamentally what it's trying to do

53:20

is release cards that are more

53:22

powerful than many of the the

53:24

strongest cards that have ever existed

53:27

in the history of magic and

53:29

can only do that by massive amounts

53:31

of power creep that lead to inevitable

53:33

warping of formats including modern and commander

53:35

and legacy and vintage and everything in

53:37

a way that that also distorts the

53:40

original vision of modern, because the original

53:42

vision of modern was that it was

53:44

a place where once your cards rotated

53:46

from standard, that you could then continue

53:48

to play those decks. Maybe it wouldn't

53:51

necessarily be the best decks, but like

53:53

your Jun deck rotated out of standard,

53:55

but you can still play Junned in

53:57

modern, and it's not embarrassing. But now, all

53:59

of the. best cards are from modern horizons

54:01

because they are intentionally so in order

54:03

to sell modern horizons packs and that

54:06

is going to continue to be the

54:08

case because every single time they release

54:10

a new modern horizon set they have

54:12

to one up what they did in

54:14

the past in many ways that lead

54:16

to incredibly you know, incredibly horrible and

54:18

broken play patterns. This is not one

54:20

of those sorts of cards. This is

54:23

clearly a card aimed at commander rather

54:25

than aimed at competitive constructive formats. That's

54:27

why we had commander decks for a

54:29

modern horizons product. But like the, you

54:31

know, things like the evoke elementals, things

54:33

like, you know, and then there's like

54:35

stuff like the even outside of Modern

54:37

Horizons, the stuff that is specifically intended

54:39

to be direct to Modern, like Lord

54:42

of the Rings, with things like Orchish

54:44

Bow Masters or The One Ring, you

54:46

know, or like, all the energy cards

54:48

are released, like, you know, it just...

54:51

There was a point before they banned

54:53

like a number of the energy cards

54:55

that the top like 10 played cards

54:57

in modern were just a Boros energy

54:59

deck list Right and all of those

55:02

cards are modern horizons cards and That's

55:04

just just gonna get worse and worse

55:06

is having goes on and use power

55:08

creep everything that was nostalgic and cool

55:10

about modern out of existence because you

55:13

just keep printing these to sell new

55:15

cards. Hmm. Hmm. Hmm. So this is

55:17

a common or train in. No, that's

55:19

reasonable. Yeah. I I I like when

55:21

Modern Horizons, because I don't think Harrogast

55:24

itself is as a example. So what

55:26

I what what I like is when

55:28

Modern Horizons is does stuff sort of

55:30

like how Time Spiral did where it

55:32

was like, oh, well, what if. What

55:35

if these two mechanics that are totally

55:37

unrelated from different blocks? What if they

55:39

were on the same card? Yeah. And

55:41

that's what's about commander too. In Eldrazi

55:43

Dragon with Emerge and then it also

55:46

draws cards and stuff. That's cool. But

55:48

then yeah, when they, when it was,

55:50

I gotta say, the Modern Horizons 3

55:52

draft, the exception of Nado, and that

55:54

that the writhing crystallist should have been

55:57

uncommon. With those two asterisks, that draft

55:59

format was so much fun to draft.

56:01

But I was even at the time

56:03

going like, this seems, this seems like

56:05

it's gonna be a problem in modern?

56:08

Okay, well, I'm not in charge of

56:10

that format. I'm in charge of zero

56:12

formats. Hey. But I do enjoy. Scryfall

56:14

Realize. Let's do one more take it

56:16

home. Missouri renegade leader one green green

56:19

for a two two elf warrior for

56:21

a single green regenerate another target elf

56:23

that's another ability we don't see printed

56:25

much more these days and for two

56:27

green green green elf creatures you control

56:30

get plus three plus three and trample

56:32

until end of turn this we used

56:34

this in the very one of the

56:36

first four episodes of Friday nights way

56:38

back when we were like, do you

56:41

want script approval? And they went, no.

56:43

And then we shot everything and submitted

56:45

it. And they were like, oh wait,

56:47

we have notes. And we said, no,

56:49

the time, okay. The time for notes

56:52

was before we filmed it, but I

56:54

guess we have to. So we had

56:56

to reshute, because I was introducing my

56:58

commander deck and it was Missouri. And

57:00

I was like, it's, it's elves, the

57:03

deck is elves. It's called Jesus Christ,

57:05

look at all those goddam elves. And

57:07

they. And yet I did. And so

57:09

we had to reshute it that it

57:11

was like, oh holy heck, look at

57:14

all them elves, oh gosh, or something.

57:16

I can't remember what we changed it

57:18

to. Any fond Missouri memories? I mean

57:20

I do think I remember this being

57:22

a card that saw play in like

57:25

elf decks with like elvish archedruid and

57:27

you just you know it will protect

57:29

you from from you know removal and

57:31

also allow you to just blow your

57:33

pun up in a single turn when

57:36

you generated a man with elvish archedruid.

57:38

I don't even think I'm running this

57:40

in Lafril. Has Missouri been so outclassed

57:42

by new elves? Either that or I

57:44

just forgot. about it. I think that's

57:47

probably why I'm not running it is

57:49

because there's a couple yeah. I mean

57:51

this is this is like I remember

57:53

seeing this as like you know a

57:55

lot of people's elf commander yeah yeah

57:58

and it certainly is if you don't

58:00

want to go into into black or

58:02

whatever it's like okay here you go

58:04

yeah you got to get a bunch

58:06

of man output because you crop rotation

58:09

for your guys cradle or whatever. We

58:11

just have Priest of Tanya and Elvashro

58:13

shrewd go nuts. I think that's probably

58:15

why I'm not running it is because

58:17

having it. black and lathro is just

58:20

there's so many like I don't need

58:22

to regenerate I'll just bring the entire

58:24

graveyard worth back at you know living

58:26

death it or something so cool yeah

58:28

well that is gonna do it for

58:31

this excursion into scryful roulette if people

58:33

don't know where can people find you

58:35

both upon the internet Brian well we

58:37

are the co-host of the commander gameplay

58:39

show Commander at home We have new

58:42

episodes every couple weeks, sometimes more often

58:44

than that, depending on whether Wizards send

58:46

us new decks to play with. So

58:48

I don't know when this is going

58:50

up, but we've got a new episode

58:53

of that coming up very soon. Sweet,

58:55

this will be up on Monday. Oh,

58:57

well, then our Turkeyer episode will have

58:59

been up a few days before that.

59:01

So go watch it. This is Monday.

59:04

Okay, great. Neat. And you can show

59:06

out your own. Yeah, I'm again a

59:08

co-host on Commander at Home and I

59:10

also have a show with Commander at

59:12

Home's editor. I run Elder Dragon Higinks

59:14

also on YouTube. We just do webcam

59:17

Commander and occasionally hijinks at home when

59:19

we smash filming dates together. So, nice.

59:21

Cool. Well, that is going to do

59:23

it for a tap, tap, concede. I

59:25

want to remind you again about card

59:28

kingdom. Check out card kingdom.com/L-R-R. for all

59:30

your magical needs and of course also

59:32

Dragon Shield use the code LRRMTG5 and

59:34

everything we do here is brought to

59:36

you by you. It's so important. that

59:39

you let us

59:41

do all these wonderful

59:43

things, we really

59:45

appreciate it. Patreon .com patron.com/loading

59:47

ready run or becoming a

59:50

member on this

59:52

YouTube channel. Until next

59:54

time, I have time

59:56

I have by Brian joined

59:58

by Brian Olivia. James James

1:00:01

has been on

1:00:03

tech. Heather gets these

1:00:05

online. Thank you

1:00:07

all so much for

1:00:09

watching. much for talk

1:00:12

to you next time.

1:00:14

to you next time. Bye everybody.

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