Episode Transcript
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0:16
Broadcasting live from the Mailstrom
0:18
of the Spirit Dragon on
0:20
the Plain of Tarkier. This
0:22
is Taptap Concede. Welcome everybody
0:25
to Taptap Concede. My name
0:27
is Graham and joining me
0:29
this week, we have Brian and
0:31
Olivia. Hello. Hello. Welcome. Thanks
0:33
for joining us on Taptap. At
0:35
time of broadcast, they also will
0:37
have been our guests on the
0:40
Tarkier Dragonstorm pre-pre-release. The Vod for
0:42
Which you can view on this
0:44
very channel, and we do hope
0:47
you check it out, because I
0:49
assume it will have been excellent.
0:51
Obviously. We're recording it before, but
0:54
my assumption is it's going to
0:56
go great. We're going to manifest.
0:58
Yeah, exactly. I mean, dragons, how
1:01
could it not be? Right? We
1:03
have a episode of Scripple roulette
1:06
coming at you right now. But
1:08
first, I want to remind you,
1:10
of course, that this show is
1:13
brought to you by Card Kingdom.
1:15
Please check out Cardkingdom.com/LRR for all
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reminder they'll ship singles
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especially for Beige's mental well-being.
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And of course, this show and
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this very YouTube channel. Thanks.
1:58
All right, nailed it. Yeah, I
2:00
have cat hair. Cat hair in my
2:03
mouth. Great. Awesome transition from nailing the
2:05
sponsor throw to just mouthful cat hair.
2:07
Scryful roulette, if you're unfamiliar. I mean,
2:10
we do this often enough. You probably
2:12
are familiar with it, but James is
2:14
going to press random on Scryfall. And
2:17
we're going to see a card that
2:19
maybe we've seen before. And then we're
2:21
just going to talk about it until
2:24
we've finished. given our thoughts and then
2:26
James will random up another card. I've
2:28
seen a lot of magic cards. I
2:30
was going to say, yeah, this is
2:33
going to turn into Brian Kibler's story
2:35
time about Magic the Gathering, so. That's
2:37
perfect. Actually is not a bad thing
2:40
for a podcast. Exactly, exactly. All right
2:42
James, let her rip. What do we
2:44
got first? Shared fate. I don't know
2:47
this one. Foreign a blue for an
2:49
enchantment. If a player would draw a
2:51
card, that player would draw a card.
2:54
The top card, I don't know where
2:56
I got 10 from. If a player
2:58
would draw a card, that player removes
3:01
the top card of an opponent's library
3:03
from the game face down. Exiles it.
3:05
Each player may look at and play
3:08
cards they removed from the game with
3:10
shared fate as though they were in
3:12
their hand. What's that card, the bounty
3:15
card, that like basically, you know, where
3:17
you play a card for the exiled
3:19
zone? It's like a this this feels
3:22
like a part that was made for
3:24
commander, but this is made well before
3:26
commander, right? Yeah, there's a red part.
3:29
Yeah, the red part. Yeah, the red
3:31
part. Share this, it's something to spoil.
3:33
And let me share the spoils. I
3:36
think it is. It might be that.
3:38
Because I'm pretty sure I just played
3:40
against that in Proft's Deck and it
3:43
was the worst thing that would happen
3:45
to me. But yeah, this is, this
3:47
feels like a card specifically made for
3:50
Commander, but you look at like the,
3:52
the copper is 2003. So it's any,
3:54
any time anyone would draw a card
3:57
of an opponent's library. Yeah. Exiled face
3:59
down. Oh, so the right so the
4:01
your opponent just know what you write.
4:04
Yeah, yeah, yeah. Yeah. This is this
4:06
is very much like a absolute chaos
4:08
commander style card, right? It's like now
4:11
we're all playing with each other's stuff.
4:13
Yeah. And you know, I can tell
4:15
you this was never a card that
4:18
came up in my time playing competitive
4:20
magic. No kidding. When you want fun
4:22
and something ridiculous like a cloner copy
4:25
deck. I'm just playing at your level.
4:27
Listen, whatever you got, I got. That's
4:29
what I brought. It's fine. You have
4:32
to like have your deck be just
4:34
absolute butts and then somehow search up
4:36
shared fate. It's like basically a shared
4:39
thing. Literally nothing but ways to find
4:41
shared fate, ways to draw cards, which
4:43
don't do anything for your opponent. Yeah,
4:46
it'd be perfect. But in a multiplayer
4:48
game, you could choose any opponent, right?
4:50
So, yeah. An opponent, yeah. You wouldn't
4:52
be able, like, even if you had
4:55
the shared fate, shared fate, they could
4:57
just choose someone other than you if
4:59
your deck is just full of garbage.
5:02
True. Yeah. This seems terrible, and I
5:04
really want to play with it now.
5:06
Yeah, that's exactly where I am. I
5:09
was like, this looks bad. I should
5:11
try to find it somewhere to fit.
5:13
Oh, man. All right. Next. I will
5:16
just point out, I think you were
5:18
correct about share the spoils. Hey, there
5:20
it is. Share the spoils. We were
5:23
correct. When share the spoils, enter the
5:25
battles, enter the battles, fail. card of
5:27
each player's library. During each player's turn
5:30
that player may play land or cast
5:32
spell from one car's exile will share
5:34
the spoils and they can spend men
5:37
as though we're any man of any
5:39
color. So but this only triggers when
5:41
it enters and when someone loses. No
5:44
but the thing is is that if
5:46
you cast one of the spells out
5:48
of exile you have to replay. When
5:51
they do exile the top card. Oh.
5:53
There's always four cards there. The fact
5:55
that it triggers when someone loses the
5:58
game is the weirdest part of this
6:00
card to me. Yeah, but you're also
6:02
taking the booty from the dead player.
6:05
Right. You're getting their stuff. It just
6:07
feels like a weird trigger. It is
6:09
very strange, yes. They don't need this
6:12
anymore, so I'll just take that. All
6:14
right, Jane. what we got next? Ooh,
6:16
dusk urchins from Shadowmore, two in a
6:19
black for a four, three, oof, whenever
6:21
dusk urchins attacks or blocks, put a
6:23
minus one minus one counter on it
6:26
and when it's put, when it dies,
6:28
draw a card for each minus one
6:30
minus one counter on it. Yeah, it
6:33
was like wither and persist. Yeah, wither
6:35
and persist. Yeah. And this was like
6:37
if it dies to a wither creature,
6:40
you know, it will draw you a
6:42
bunch of cards because you get a
6:44
bunch of mine and counters on it.
6:47
Which was also like, I think that
6:49
was when they started the rule that
6:51
like minus one and plus and plus
6:54
and plus one counters cancel each other
6:56
out. That used to be a rule.
6:58
There didn't used to be the rule
7:01
that, you know, you just remove the
7:03
counters, a minus one and minus one
7:05
and a possible one if both them
7:08
go on to a creature if both
7:10
them go on to a creature. How
7:12
big is that? I don't know. Anyone's
7:14
guess, really? Which reminds me of the
7:17
singular most confusing counter creature in All
7:19
of Magic, which was Frankenstein's monster from
7:21
the dark. What? It could come into
7:24
play with three different types of counters
7:26
on it. I think it was like
7:28
plus one, plus one, plus zero, like
7:31
minus one. I don't remember the three,
7:33
there it is. Okay. Plus two plus
7:35
zero, plus one, plus one, plus one,
7:38
or minus, or plus, zero plus two.
7:40
Yeah. So it. So it's like. So
7:42
it's like. You could just literally have
7:45
a pile of dice on this card,
7:47
and it's like, what's this creature stats?
7:49
It's like, listen, I don't have a
7:52
degree in math. I can't, I could
7:54
not tell you. Is that the card
7:56
that started Math is for blockers? But
7:59
yeah, like, and, you know, these, these
8:01
at least weren't possible, plus one, and
8:03
minus and minus one, so couldn't just
8:06
guess each other out. But they have
8:08
since tried to move away from trying
8:10
to track this. Yeah, no kidding. We
8:13
were talking last episode actually about the
8:15
storm scale. And I think it was
8:17
that. at a 10 as in like
8:20
as far as market's concern should not
8:22
be reprinted was like plus oh plus
8:24
one counters or something like that right
8:27
like in asymmetrical counters because they're just
8:29
it's so weird to track and yet
8:31
here we well were yeah this is
8:34
for those for the benefit of audio
8:36
listeners Frankenstein's monster a card I never
8:38
knew existed is X black black for
8:41
a zero one monster when it Anters
8:43
you need to the word is when
8:45
it's sorry I'll read it I'll read
8:48
as written summon monster When Frankenstein's monster
8:50
is brought into play You know invited
8:52
when you bring it into play if
8:55
you do not take X creatures from
8:57
your graveyard and remove them from the
8:59
game Frankenstein's monster is countered. I see
9:02
what they're going for flavor wise sure
9:04
For each creature removed from your graveyard
9:06
this way, you may choose to give
9:09
Frankenstein's monster a permanent, or in this
9:11
case, a counter? This is like, this
9:13
is like persists, like from alchemy, plus
9:16
2 plus 0, plus 1, or plus
9:18
0 plus 2. That's... Thanks, I hate
9:20
it. They don't make them out they
9:23
used to, do they? And in this
9:25
case, that's a really good thing. Yeah.
9:27
Sometimes, sometimes, Magic as Richard Garfield intended,
9:30
was bad. Wow, okay, great. The dark.
9:32
What were we talking about? Oh, right,
9:34
the desk curtains. That's where I got
9:36
us from here. Is this even good?
9:39
Now for three for three that just
9:41
gets smaller and then I guess draw
9:43
you cards? I mean, I can draw
9:46
you three cards? or Scorpion God is
9:48
the other one. Oh, yeah, all right,
9:50
all right, sure. I'm glad we were
9:53
way blank on the legendary. All at
9:55
once though? That I don't know. I
9:57
do not remember those cards. I don't
10:00
know, I do not remember those cards.
10:02
I don't know, but there's other, there's
10:04
other cards from, I've just been losing
10:07
badly at Ammonquette remastered on Arena and
10:09
there's a lot of the ones that
10:11
are like, like, yeah. Another Smash's Class.
10:14
Oh! Oh! Oh! Oh hey! I've heard
10:16
of this one. Snapcaster Mage. One, and
10:18
this happens to be the original printing
10:21
of it too. One in a blue
10:23
for a two, one, human wizard with
10:25
flash, when Snapcaster enters the battlefield, target,
10:28
instant, or sorcery card in your graveyard
10:30
gains. Flashback until in turn, the flashback
10:32
cost is equal to, it's manic cost.
10:35
Now, coming from someone who came into
10:37
magic after the set released, this seems
10:39
good. So this is actually, for those
10:42
who don't know, this is one of
10:44
the last Invitational cards. Yeah. So this
10:46
was, you know, for the Invitional, prior
10:49
to the World Championship, you know, giving
10:51
players like cards designed in their likeness,
10:53
there was the Magic Invitational, which ran
10:56
for many years, and the singular prize
10:58
of that was you got to work
11:00
with Wizards of the Coast to design
11:03
a card that would then have you
11:05
featured in its artwork, which went away
11:07
for a very long time, I think
11:10
in part due to like... artists not
11:12
really necessarily liking having to do art
11:14
based on a particular person right there
11:17
were some instances of like like void
11:19
mage prodigy was the was the guy
11:21
Buddha one and that the the art
11:24
like got kind of universally panned and
11:26
it's just like why does why does
11:28
kind of look like this yeah so
11:31
either there are some challenges that could
11:33
lead to some upset players slash artists
11:35
when it comes to making cards in
11:38
the individual persons likeness they started doing
11:40
that with a world champion yeah I
11:42
was going to say they started doing
11:45
it Five years ago question work. I
11:47
was the world chance. I think it
11:49
was when Javier won with Fervent Champion
11:52
was the. when they brought it back.
11:54
But I remember like back in the
11:56
back in the day I was like
11:58
I would rather win the invitation of
12:01
the win a pro tour right the
12:03
time you won like 30 or 40
12:05
grand which is obviously you know great
12:08
but like in this case you get
12:10
immortalized with a card yeah with your
12:12
likeness that you helped contribute to the
12:15
design of and that was way cooler
12:17
to me. There's that the hair now
12:19
though. Yeah, who is this guy? There's
12:22
the actually since you're here I can
12:24
ask you how did you feel about
12:26
when I think the card was a
12:29
murderous intent when everyone was like this
12:31
kind of looks like Berners Kibler's murderous
12:33
murder murderous compulsion yes the one they
12:36
were like yeah they were like okay
12:38
I need to look at you sorry
12:40
I'm sure James can bring it up
12:43
yeah there it is yeah actually yeah
12:45
okay yeah And the funny thing is,
12:47
like, for, you know, around this time,
12:50
I would, you know, regularly be competing
12:52
in, you know, proteurs. This is around
12:54
the end of when I was playing
12:57
the short hair kibbla. But yeah, and
12:59
I had short hair and would regularly
13:01
wear like, like, sport jackets when I
13:04
was competing in tournaments. So it literally
13:06
just looked like me stabbing someone. Yeah.
13:08
And you wouldn't want to, just look
13:11
at him. He looks so happy about
13:13
it. Yeah, I mean, those are some
13:15
serious chops on the guy that he's
13:18
tanking, so. So yeah, Snapcaster, that also,
13:20
it was a pretty, like. pretty important
13:22
card. Yeah, around that time. It was
13:25
a powerful card both in standard and
13:27
in modern. There were there were, you
13:29
know, Snapcaster, Bolt Dec, Snapcaster, Cryptic command,
13:32
one of the big ones, because you
13:34
could play Snapcaster, flashback a cryptic command,
13:36
flashback a cryptic command, get one mode
13:39
to do whatever you want, the other
13:41
mode to bounce your Snapcaster. And then,
13:43
you know, you're Cryptic command, but you
13:46
could keep doing this for various forms
13:48
of card advantage throughout any kind of...
13:50
of modern is like kind of through
13:53
the roof. So the incremental advantage that
13:55
you gain from. Snapcaster value isn't nearly
13:57
what it used to be because you
14:00
know just one card does that now.
14:02
It probably costs two mana. Yeah. And
14:04
Snapcaster has of course now been reprinted
14:07
many times, including with Magic's greatest champion,
14:09
Hatzani Miku, in a secret layer. To
14:11
be fair, this art is sick, but
14:14
it's like this was like a mythic
14:16
random in a secret layer, which is
14:18
very weird. It is extremely wild to
14:20
me how many of these there are.
14:23
Not the Snapcaster made specifically, but the
14:25
Hatzani Miku secret layers. I didn't realize
14:27
that this fictional singer, you know, was
14:30
that popular? Yeah, I, I, I, I
14:32
thought, I did. I thought I understood
14:34
how big that she was and I
14:37
had underestimated it. Yeah, the like, the,
14:39
the anime, whatever, you know, audience in,
14:41
yeah, that, that crossover in magic is
14:44
apparently enormous. But agree that I certainly
14:46
did not understand. Yeah. Turns out. Turns
14:48
out. We're nerds, I guess. There's so
14:51
many flavors of nerds. I'm just a
14:53
different type of nerd. I may put
14:55
on armor and hit people with foam
14:58
swords in the weekend kind of nerd,
15:00
not a listens to fictional anime vocalist
15:02
nerd. Which is, you know, not that
15:05
we're having a contest, a pretty strong
15:07
level of nerd. Like larping is like
15:09
up there. Every Saturday is. four hours
15:12
of fighter practice in the morning for
15:14
the larp that we go to eight
15:16
times a month and our both eight
15:19
times a year. Eight times a month
15:21
would be so great. I know. I
15:23
would do nothing else. That's probably true.
15:26
So it's four hours for that larp
15:28
in on Saturday mornings. We go home,
15:30
take the dogs back and then he
15:33
goes for another six hours to another
15:35
fighting one and is just. Yeah, my
15:37
entire Saturday. My entire Saturday is hitting
15:40
people with foam swords, and it's it's
15:42
glorious. That sounds like exhausting. The highlight
15:44
of my week. Oh, it is. Yeah.
15:47
That sounds great. Yep. Another one, Jaynes.
15:49
Oh, hey! Queen, Queen Marchesa. The original,
15:51
Queen Marchesa, I believe, one red white
15:54
black. No. No, is there an earlier
15:56
printing? Original, it's from conspiracy. Oh, this
15:58
is conspiracy, too. I'm sorry. This is
16:01
from conspiracy, watch the throne. Sorry, um,
16:03
one and a Mardu, red white black
16:05
for a three, three human assassin with
16:08
death, touch, and haste. When Queen Murta
16:10
enters the battlefield, you become the monarchic,
16:12
you become the monarch. And at the
16:15
beginning of your upkeep, if an opponent
16:17
is the monarch, put a, you get
16:19
a one one black assassin creature token
16:22
with death touch and haste. So did
16:24
the monarch mechanic come out in conspiracy?
16:26
One or conspiracy two? I don't remember.
16:29
Two, I think, because it was called
16:31
conspiracy take the crown. Yeah, because I
16:33
think that like. Monarch I think is
16:36
is a super super super cool mechanic
16:38
yeah I remember conspiracy one having like
16:40
the conspiracy card yeah yeah yeah yeah
16:43
yeah and the draft matters the draft
16:45
the draft come out of those so
16:47
I I remember like those were I
16:49
think we're kind of kind of neat
16:52
I remember doing a a draft like
16:54
at a pro tour on like Sunday
16:56
they had like they were doing conspiracy
16:59
one draft right and they were like
17:01
you know recruiting pro players like draft
17:03
with with people who had showed up
17:06
and I did a draft were like
17:08
I ended up getting some of the
17:10
conspiracies that were like basically you got
17:13
a you could choose a creature and
17:15
it like like the squadron talk ability
17:17
or something and then another that would
17:20
like you like they had haste so
17:22
I Turn one of every single game
17:24
I played, I just played four Birds
17:27
of Paradise. Because I was like, but,
17:29
and I was like, this is not
17:31
really something, it's fun this one time.
17:34
He's living in Southland. I don't think
17:36
I ever want to do this again.
17:38
That's amazing. But I do think monarch,
17:41
sort of jumping back to specifically Queen
17:43
Mirkisa, I rather than conspiracy. I think
17:45
monarch is an incredibly awesome mechanic. I
17:48
do think that some of the monarch
17:50
cards like in 1v1 Magic are kind
17:52
of silly. Yep. Not in Commander. But
17:55
in Commander, they just lead to such
17:57
really cool textured gameplay that encourages proactivity
17:59
in a way that I think is
18:02
important for multiplayer games, where a lot
18:04
of people, like Olivia specifically, will just
18:06
have the habit of, I don't want
18:09
to attack, I'm just going to sit
18:11
back and wait. Right. And I think
18:13
that it's really important to encourage people
18:16
to take action in those games, because
18:18
otherwise you just kind of have the,
18:20
everyone just sort of builds up, builds
18:23
up, builds up, builds up, and then.
18:25
everything is overwhelming so they don't
18:27
want to do anything. Yeah, so
18:29
it's a great mechanic. Conspiracy, because
18:31
the way for those unaware, conspiracy is
18:34
an eight-player draft and then you
18:36
split into two four-player free-for-all games.
18:38
It's not commander, but it is
18:41
four-player with the limited decks that
18:43
you've just drafted and normal life
18:45
totals as well, right? Or is
18:48
it? Yeah. And conspiracy added a
18:50
lot of mechanics that... Really help
18:52
because they were trying to make
18:54
those games not take ages
18:56
that have had a knock-on
18:59
effect of helping to expediate
19:01
commander specifically dethron goad and
19:03
monarch and like will of
19:06
the council and stuff like
19:08
that are really fun initiatives
19:10
is the the monarch evolution
19:12
I was going to ask you about
19:15
the issue of evolution well so
19:17
the initiative My complaint about the
19:19
initiative, I think the initiative in
19:21
limited, which is, which is what it
19:24
was largely designed for, is great. Right,
19:26
I think that that again, it is
19:28
a mechanic similar to monarch, but with
19:30
a twist that encourages proactivity in a
19:32
format that frequently leads to people just
19:35
kind of sitting. Yeah, in Commander Legends
19:37
Balder's case, it's awesome. It's so good
19:39
in that format. Yes. The problem I
19:41
have with it is in any form
19:43
of constructed. in one v one they've
19:46
had to ban initiative cards from
19:48
legacy yeah right which is like
19:50
that's right baffling right but even
19:53
on top of that it just
19:55
requires everyone to understand this very
19:57
complicated thing you know like Okay,
20:00
well, what does it mean when I
20:02
take the initiative? Like, it's fine if
20:04
you're playing your dungeon deck and you're,
20:06
you're the only one who has to
20:08
worry about, like, okay, this, this, but
20:10
when every single person at the table
20:12
has to both think about the implications
20:14
of you keeping the initiative and them
20:16
taking the initiative, it just adds so
20:18
much additional complexity that I don't think
20:20
is super fun. This is a very
20:22
targeted call out from a game I
20:24
had. I'm just saying. It's like it's.
20:26
Relevant to that game, but I have
20:29
thought I have thought the initiative was
20:31
a bad mechanic long before that. That's
20:33
fair. That just proved I'm sorry. You
20:35
don't want to stand the lookout for
20:37
this particular nightmare of a competitor. I'm
20:39
so sorry. It was like a 20
20:41
minute judge call of trying to figure
20:43
out the it was oh no. It
20:45
was very not good. Yes broke the
20:47
game. I broke the game. I really
20:49
did. It was about 10 triggers of
20:51
different initiatives that moved me through rooms
20:53
without finishing the room that I just
20:55
moved out of. Oh, it was... I
20:57
learned my lesson. I haven't taken the
20:59
deck apart, but I learned my lesson.
21:01
You just got to put it on
21:03
a shelf away. Yeah, she just looks
21:05
real pretty and has all the cards
21:08
that are troublesome sitting in this. Monarch?
21:10
Great. Simple mechanics that do this and
21:12
encourage people to do proactive things. Fantastic.
21:14
Once you get a little bit more
21:16
complex than that, or a lot more
21:18
complex than that. Less fantastic. He said
21:20
he hated the initiative mechanics, so I
21:22
built a deck around it, and then
21:24
I found out why he hated it.
21:26
Well, I'm not wrong. I mean, there
21:28
you go. I had to touch the
21:30
hot stove myself, you know. Could I
21:32
take your finger? I know. Couldn't take
21:34
your word for it. What's up? What
21:36
was the other... The other is not
21:38
the one with the cowboy hat is
21:40
the grixest one is the grixest one.
21:42
Yes, Marches of the black rose goes
21:45
infinite with a ham sandwich. Yes, once
21:47
she got the crown, we'll notice that
21:49
she got the order color taken right
21:51
into her color. like Rose one and
21:53
a Grix is for a three three
21:55
with dethron which I mentioned it earlier
21:57
but it's whenever this creature attacks the
21:59
player with the most life or tied
22:01
for the most life you put a
22:03
counter on it this also gives all
22:05
your creatures dethron and whenever a creature
22:07
you control with a plus and plus
22:09
encounter and it dies you just get
22:11
it back it's so sick yeah it's
22:13
confusing this is like delayed trigger too
22:15
yeah it would go like immediately infinite
22:17
if it didn't have a delayed trigger
22:19
because it didn't have a delayed trigger
22:22
because it but but it's constantly and
22:24
you're just like okay Yeah, very cool.
22:26
Uh, next. Oh, teramorphic expanse. It's a
22:28
land, tap it, sacrifice it, search your
22:30
library for a basic, put into play,
22:32
tap it, and then shuffle. Now, are
22:34
there any other cards like this? This
22:36
is, well, that's, that's my question, right?
22:38
Because this is exactly the same as
22:40
evolving wilds. Why? Did they make both?
22:42
Which one came first? This one? Evolving
22:44
Wilds I believe was the first one.
22:46
I think. And this one was for
22:48
future site? This is too deep in
22:50
the lower. It's six. It's one nine
22:52
nine at the bottom there. I actually
22:54
forget which one came first. Which came
22:56
first, the expansion of the Wilds. Oh
22:59
my God. It's got a, I mean,
23:01
it's, I mean, it's, I guess, not
23:03
anything what, I think what, but I
23:05
think what, I think it, it, it,
23:07
it, it, it, it, it, it, it,
23:09
it, it, it, it, it, it, it,
23:11
it, it, it, it, it, it, it,
23:13
it, it, it, it, it, it, it,
23:15
it, it, it, it, it, it, it,
23:17
it, it, it, it, it, it, it,
23:19
it, it, it, it, it, it, it,
23:21
it, it, it But I
23:23
don't know. Yeah, it was. So
23:25
this is from what year is
23:27
it? 91? It looks like 2006.
23:29
No, no, no, there's a trademark
23:31
in front of that that has
23:33
the original. No, the trademark is
23:35
the magic. Yeah, that's 1993. Yeah.
23:37
And so this is, so peek
23:40
behind a curtain, I guess, whenever
23:42
I hit random and I don't
23:44
get the original art, I get
23:46
the original art. Oh, okay. going
23:48
through scryfall and going to the
23:50
very first printing they have. So
23:52
this is the one for terromorphic
23:54
expanse from time spiral, evolving wilds
23:56
is from Rise. Oh, Rise of
23:58
old Razzie, okay. And the Evolving
24:00
Wilds, like slash termorgus makes, made
24:02
a ton of sense in the
24:04
zendicar block because of landfall. Right.
24:06
Took into the mic. Okay. I
24:08
just watched you start doing this.
24:10
Trying to help. I'm trying to
24:12
help. So yeah, I guess they
24:14
were like, maybe it was for
24:16
flavor reasons. So they were like,
24:18
it's zendicar. So it's not a
24:20
teramorphic expanse. Now they're like cool
24:22
we got both of these now
24:24
so like anytime there's a universe
24:26
is beyond two there's there's the
24:28
the strictly better one that was
24:30
in murders that can also make
24:32
a creature unblockable right oh yeah
24:34
what the heck was that called
24:36
it's like secret passage or something
24:38
like it might be secret passage
24:40
I think it is secret passage
24:42
I think you're right but it
24:45
is a strictly better one that
24:47
also has the make a creature
24:49
unblockable I have I so Can
24:51
you can you find that one
24:53
James? The one. I am looking,
24:55
is it from murders he said?
24:57
Yeah. I think it's from murders.
24:59
Okay, one second. Even if, even
25:01
if you can't find that, the
25:03
card that's, that's an evolving one.
25:05
Escape, escape tunnel. Okay, yeah, so
25:07
it is. It's, it does the
25:09
same thing. Oh, but it's for
25:11
babies. Or, yeah. You can tap
25:13
and sack it, tap and sack
25:15
it. And give target creature power
25:17
to a power to or less.
25:19
So I was working on Creative
25:21
Text for this set, and I
25:23
submitted the name Secret Tunnel for
25:25
this card. And that, when I
25:27
finished working on it, that was
25:29
the approved name. It was like,
25:31
this card's gonna be called Secret
25:33
Tunnel. And then it got printed,
25:35
and it was Escape Tunnel. I
25:37
was like, oh, but Secret Tunnel,
25:39
you know, from Avatar. And then
25:41
they announced Avatar, and I was
25:43
like, oh! I wonder if there's
25:45
a card called Secret Tunnel. That's
25:47
what I'm presuming. I don't. know
25:50
but that's my guess. Yeah. Yeah
25:52
terromorphic expanse is great and it's
25:54
fun because you see terromorphic expanse
25:56
and evolving wilds any time there's
25:58
a universe is beyond yeah commander
26:00
deck it's like oh cool both.
26:02
Were they printed far enough away
26:04
from each other to be like
26:06
for standard rotations not there at
26:08
the same time I would assume.
26:10
They were two years apart. Four
26:12
years. 2006-2010 2010. Yeah so I
26:14
mean that makes sense to you.
26:16
Oh, speaking of... Speaking of landfall,
26:18
crop rotation. Single green man for
26:20
an instant. At the time you
26:22
play crop rotation, sacrifice a land.
26:24
Search your library for a land
26:26
card and put it into play.
26:28
Shuffle your library afterwards. A favorite
26:30
to every Gitrog and Lord Win
26:32
Grace deck. So this was... this
26:34
is a saga block. Yes. And
26:36
it turned out there's some pretty
26:38
powerful lands in there as a
26:40
saga block. You don't say. Tell
26:42
me more. You might have heard
26:44
of Gaia's cradle. to this day
26:46
people crop rotation for yeah but
26:48
you even would have at that
26:50
time you'd have like tellerian academy
26:52
decks that played crop rotation to
26:54
crop rotation for teller academy you
26:57
even serious symptoms in that yeah
26:59
you even had green decks that
27:01
played crop rotation to get their
27:03
own Graz Cradles, but also played
27:05
a Telerian Academy because at the
27:07
time the legendary land rules were
27:09
the legendary permanent rules were if
27:11
either player controls. That's right. So
27:13
that you get your you get
27:15
your you get your Teler Academy
27:17
so they couldn't play theirs. you
27:19
ran against a clear and academy
27:21
to destroy it. Well, so originally
27:23
it wasn't that they're both destroyed.
27:25
It's that if one is in
27:27
play, you cannot play another. Oh,
27:29
it wasn't it wasn't even destroyed
27:31
there. It was like strip mine.
27:33
You would preemptively get your teller
27:35
with crop rotation. So they could
27:37
preemptively get your teller and academy.
27:39
Because if they did, it was
27:41
destroyed. Okay. Because when we started
27:43
playing, it was the time when
27:45
the legend rule was such that
27:47
people were such that people were
27:49
the like the the legend rules
27:51
change a bunch of times oh
27:53
yeah obviously but and like the
27:55
planes walker rules changed you know
27:57
also because planes walkers were kind
27:59
of last last walker uniqueness yeah
28:02
yes but the the original legend
28:04
rule was if there was a
28:06
legend a legendary card of a
28:08
particular name in play you could
28:10
not play oh if you played
28:12
another legendary permit with that name
28:14
it was destroyed so the first
28:16
one sort of you know superseded
28:18
the others which was shown to
28:20
be terrible. Most notably at what
28:22
people refer to as the Rebel
28:24
Protor, which was the Mask's Block
28:26
Protor in New York in 2000.
28:28
Or maybe it was, yeah, it
28:30
was 2000 or 99. Either way,
28:32
but that was Mask Block and
28:34
the most common deck in the
28:36
tournament was like a Rebels deck
28:38
that, you know, notably used Lincivi,
28:40
defined hero. The games kind of
28:42
came down to who got their
28:44
Lincivi in play, because then the
28:46
other person could not play or
28:48
search up theirs with their rebel
28:50
searchers. And you, you know, decks
28:52
would have to have tons of
28:54
removal for the opposing Lincivi, because
28:56
they had to kill their opponents,
28:58
Lincivi, and immediately play their own
29:00
Lincivi, in order to be able
29:02
to keep it in play. Or
29:04
no, then it got changed to...
29:07
playing a new one destroyed both
29:09
right and then it got changed
29:11
to each player could have one
29:13
but then the planes walker one
29:15
is also different plans walker one
29:17
is like well you can only
29:19
have one of the planes walker
29:21
of any name yeah and then
29:23
it became like the uniqueness was
29:25
like by the name of the
29:27
planes walker rather than by the
29:29
like pipeline of the planes walk
29:31
yeah so there's just been like
29:33
a ton of iterations of that
29:35
but like this is one of
29:37
the the the the the OG
29:39
time when it mattered was specifically
29:41
crop rotation to lock your put
29:43
out the sheller put out the
29:45
shell I love that you mentioned
29:47
one city because in last week's
29:49
episode of Friday nights we had
29:51
them going to a local game
29:53
store that was sort of a
29:55
very stereotypical like Grognard old game
29:57
store where they're like yeah we
29:59
still play type two you know
30:01
like that right and they had
30:03
a poster up that we just
30:05
threw in there a set dressing
30:07
of like unbanned Lynn Civi and
30:09
someone was like well when was
30:12
Lynn Civi banned and someone had
30:14
to be like oh in masks
30:16
block constructed yeah and they were
30:18
like well wouldn't That'd be unbanned
30:20
now? And it's like, well, they
30:22
never unbanned Lincivi before people stopped
30:24
playing mask's block. So I guess
30:26
not. Presumably they've just never taken
30:28
the poster down. But yeah, I
30:30
enjoyed that detail a lot. I
30:32
do miss block constructed. I love
30:34
block constructed. I miss blocks, period.
30:36
But yeah. Block constructed was one
30:38
of my favorite formats because. It
30:40
led people to, you know, have
30:42
to, like, find just weird, low-power
30:44
things to answer problems that, like,
30:46
really didn't exist in other formats,
30:48
right? I do think that, like,
30:50
you know, it was too small
30:52
a format, typically speaking, to generally
30:54
lead to, like, the ability to
30:56
have a balanced format, and, like,
30:58
trying to focus on making a
31:00
balanced block constructed format was too
31:02
big of a challenge in addition
31:04
to trying to build for standard
31:06
and modern and everything else, but
31:08
those formats were a lot of
31:10
fun. For the benefit of newer
31:12
players, this is going to make
31:14
everyone in the room feel really
31:16
old, but what was block constructed?
31:19
Magic used to be, Magic Sets
31:21
used to come out in a
31:23
block format, which meant that there
31:25
was usually the big fall set,
31:27
and then there were smaller sets
31:29
that came out that expanded on
31:31
the mechanics and stories of that
31:33
first set. For instance, mirage, that
31:35
had visions and weather light, which
31:37
each came out and expanded somewhat
31:39
on the mechanics that the barrage
31:41
that introduced, and then those were
31:43
all a block constructed format, that
31:45
you'd play just those cards together.
31:47
So like standard existed, but this
31:49
was like, but what is... Stater
31:51
was type two then. Right, sorry.
31:53
But yeah, and it made for
31:55
like just like as a saying
31:57
like really interesting challenges of like
31:59
oh this block constructed Doesn't have
32:01
a wrath of God, right? There's
32:03
no big sweeper. So what does
32:05
that mean for the kind of
32:07
decks that you can play or
32:09
as I mentioned like the Mercadian
32:11
mask block, you know, they had
32:13
like bad manna because there weren't
32:15
any good dual ends. They had
32:17
Rashad and Port and they had
32:19
Rebels and it was like, okay,
32:21
well, how do you explore this
32:24
format? And for a very long
32:26
time, there would be Grand Prix
32:28
events, kind of like the Spotlight
32:30
series for those who don't remember Grand
32:32
Prixs. There would be like the Protor
32:34
qualifiers, the equivalent of RCQs and stuff
32:36
now. And even like the World Championship,
32:39
the World Championship would be... before modern
32:41
and things like that, the World Championship
32:43
included typically standard draft and block constructed
32:45
for a number of years. So it
32:47
was a pretty big feature and I
32:50
do think, you know, as I mentioned,
32:52
as time went on and they were
32:54
like, well, we, you know, like mirrored
32:56
in block, right, with affinity. And then
32:59
there was like, you know, the mask
33:01
block, I think the last. big block
33:03
that they had any meaningful events for
33:05
was in a stride block. I was
33:07
going to say where they banned if
33:09
I were called correctly intangible virtue or
33:11
at least if they didn't ban it it
33:13
was a I think I think it
33:16
did get bad. Yeah it's someone that
33:18
gives all your tokens plus one plus
33:20
one plus one and vigils. Yes they
33:22
might have it was either that or
33:24
like lingering souls or both. But that was
33:26
actually a particularly funny format because
33:28
there was the pro tour for
33:31
that format which was largely a bunch
33:33
of wolfier silver heart. There were like
33:35
a bunch of aggressive decks, the Wolfier
33:37
Silver Heart, Alex Hayne won with the
33:39
Miracles deck. And then I had played
33:41
like a jun deck at that tournament, but
33:44
like it wasn't really a particular well
33:46
two. And they were like Greenway Humans
33:48
decks, a bunch of stuff like that.
33:50
And in the week between the Protor
33:52
and a Grand Prix, I streamed myself
33:54
building like, you know, a new version
33:56
of my jun deck. And then like, like,
33:58
like, like, I think like 10. of the tournament the
34:00
next week was my John deck. I had been streaming. Another
34:03
person went undefeated on day one with it. I made
34:05
top eight. I'm like, I literally made this deck this week.
34:09
And then by the Magic World Cup
34:11
later that summer, it was like basically
34:13
the singular deck that people play in
34:15
the format. Well, I remember from that
34:17
sort of era when there was a
34:19
Grand Prix every weekend or it felt
34:21
like every weekend, not every, but most
34:23
weekends that like that's how the metagame
34:25
developed is that you would watch you
34:27
tune into the Grand Prix, see what
34:29
the professional, you know, the either the
34:31
pro players or just even just the
34:33
Grand Prix grinders are playing and be
34:35
like, oh, OK, that's what I'm taking
34:37
to F and M next week. Yeah,
34:39
it was it was a wild time
34:41
because there were so many tournaments. Yeah,
34:43
like I basically stopped playing Magic competitively
34:45
because there were too many tournaments that
34:48
I felt compelled to go to. I
34:50
think in 2012, which was the last
34:52
year that I like was really competing
34:54
a ton because you've got to stay
34:56
on the grind. Yeah, you fall off
34:58
and then you can't make their use.
35:00
Yeah, they used to be for the
35:02
pro player club, which you you would
35:04
get like various benefits, including appearance, visa
35:06
tournaments and flights and hotels paid for
35:08
at pro tours. And it was based
35:10
on like your your relative ranking in
35:12
sort of the the standings based on
35:14
pro points, which you accumulate by doing
35:16
well at pro tours or at Grand
35:18
Prix. They ultimately like capped the number
35:20
of Grand Prix that counted toward it.
35:22
But still, if you didn't win five
35:24
Grand Prix or whatever, it's like you
35:26
could still do better at the next
35:28
one and get more points. So
35:31
there was always this tension. And I
35:33
think in 2012, I played in, I think
35:35
it was 28 tournaments over the course
35:37
of the year, so literally over half the
35:39
weekends of the year I was traveling
35:41
to compete in a magic tournament, which is
35:43
just kind of wild to think about.
35:46
Yeah, you know, I I would love if
35:48
there were more like Grand Prix style
35:50
tournaments like but like maybe like once a
35:52
month, right? Like I don't want to
35:54
go every other weekend to compete in something.
35:56
Maybe there are people out there who
35:58
would, but, you know. Be
36:00
careful what you wish for. Yeah. It
36:02
was neat. It was fun to tune in,
36:04
like I said, basically every weekend.
36:06
I'd be like, oh, what are
36:09
they? Between Grand Prix and like
36:11
the SEG opens and things like
36:13
that, you basically could watch magic
36:15
on Twitch every single weekend,
36:17
right? For most of your weekend.
36:20
Right, which was, you know, and there were
36:22
a lot of people who did that
36:24
then. Yeah. I feel like I'm just
36:26
accompanying a. Yeah, no, it's great.
36:28
It's just really funny. Like, there's just
36:31
such a, obviously, depth of knowledge here
36:33
that so easily comes out with a
36:35
crop rotation. Yeah. Yeah, somehow this came
36:37
about crop rotation. Hey, I love it.
36:40
That's the best part about these episodes.
36:42
Let's see where we can go from
36:44
this next card. Oh, the Night of
36:47
Infamy. One in a black. to one
36:49
human night from M13. It's got protection
36:51
from white and exalted, which of course
36:53
is whenever a creature you control attacks
36:56
alone, it gets plus one plus one
36:58
until end of turn. Now is this,
37:00
M13, is this after they stopped really
37:02
doing protection? I was gonna say
37:04
I think this is around the
37:06
end of it. Yeah. I think
37:09
because protection as a mechanic was
37:11
both a frustrating actual gameplay pattern
37:13
and confusing to a lot of
37:15
people. Because they're like, wait, what
37:17
can it do? Hang on, right?
37:19
And the whole list of stuff
37:21
can't be blocked, targeted, dealt damage,
37:23
or enchanted by anything like. And
37:25
it's like, that's a long list
37:27
of things. I still have debt in
37:29
my head. That's the, that was
37:31
the mnemonic for a DEBT. Damaged,
37:33
damaged, enchanted, blocked or targeted. Yeah.
37:35
Yeah. I learned that too. Specter Ward
37:37
was like the first and last thing
37:39
I saw with protection for a very
37:41
long time, because I came in right around
37:44
2014. But yeah, like
37:46
there used to be, and
37:48
the rules of protection have
37:50
also changed significantly over here.
37:53
Like, here I am going back
37:55
to like, you know, insanely log-a-go
37:57
things. So there was a point
38:00
when. protection was just like all
38:02
damage you know like there like
38:04
no amount of damage will kill
38:06
this right right so that worked
38:08
against trampled damage so you had
38:10
to it was you had to
38:12
assign lethal damage to a creature
38:14
right to in order to to
38:16
trample past right then damage to
38:18
the damage to toughness well there
38:21
is no lethal damage to a
38:23
creature with protection so nothing tramples
38:25
over correct so on the block
38:27
in the two thousand world championship
38:29
Uh-huh. So in the last round
38:31
of Swiss playing for top eight,
38:33
Mark Lapine was playing as a
38:35
mono red opponent. And he like
38:37
mulliganed and he was like, okay,
38:39
go. And the guy's like, oh,
38:41
you said you play first. He's
38:43
like, yeah, go. He's like, you
38:46
are first. He's like, I have
38:48
no land. Go. Because he had
38:50
kept a hand. I think he
38:52
double balliganed. He'd kept a hand
38:54
against a mono red opponent. He
38:56
had two sea sprites in his
38:58
hand. And he's just like, well,
39:00
if I'm all going for, I'm
39:02
not going to win, I need
39:04
to draw two land and I'll
39:06
play my sea sprites. And he
39:08
did. He drew land, land, island,
39:11
island, after not playing a land
39:13
in his first turn, play two
39:15
sea sprites, like the opponent had
39:17
like a handful of ball lettings
39:19
and stuff, couldn't get through, he
39:21
won, protection from red. I think
39:23
it flies too. So it. Because
39:25
of the rules of the time
39:27
ball lightning couldn't even trample it.
39:29
Yeah, you wouldn't trample it. There
39:31
it is. Yeah, one one's flying
39:33
production red. Okay. So a ball
39:35
lightning could do nothing. Facing down
39:38
a sea spright is like, I'm
39:40
going to need to strike twice
39:42
three times maybe. It's not going
39:44
to work. That's hilarious. Also, I
39:46
love this Susan Van Camp art
39:48
that there's just like a guy.
39:50
Wow. That was one of the
39:52
changes in terms of the definitionally
39:54
what lethal damage was and how...
39:56
protection works against it. And, you
39:58
know, the number of times that
40:00
people screw up how protection works
40:03
historically, it's like, oh, you know,
40:05
I didn't play my wrath of
40:07
God because I didn't think of
40:09
a killer protection from white creature
40:11
or whatever, you know, it's something
40:13
that is good, I think, from
40:15
a clarity perspective and from a
40:17
gameplay, like experience perspective, they moved
40:19
away from. And this, speaking of
40:21
less, sort of, you know, references
40:23
going back through time here, the
40:25
night of infamy. in M13, this
40:28
of course had a, this was,
40:30
this was the black knight that
40:32
had a counter white knight that
40:34
did the same thing that was
40:36
a two, one for two with
40:38
protection from, protection from black, which
40:40
calls way back to, were they
40:42
in alpa? White and black. White
40:44
and black night were in alpa,
40:46
and they again had protection from
40:48
the opposing color and first strike.
40:50
Yeah, and then they... A little
40:53
jelsting tournament. After getting rid of
40:55
protection... the next iteration of this
40:57
from a core set. I don't
40:59
remember the it was like night
41:01
of the dawn and night of
41:03
something else. They had they had
41:05
another. They had hexproof. They had
41:07
hexproof from. Night of grace. Night
41:09
of grace. Yeah, hex proof from
41:11
that color. Which was a which
41:13
is like, okay, you can block
41:15
this. You can, you know, you
41:18
haven't done a lot of that
41:20
since then. Yeah, hex proof from
41:22
a specific thing. It shows up
41:24
occasionally and it's weird every time.
41:26
Category rather than color. Well, yeah,
41:28
there's like emerald instance in sources.
41:30
No instance, and there's another one
41:32
that has. Oh, the sword. Well,
41:34
there's like, sort of. Oh, yeah.
41:36
Wealth in power? Yes, is pro
41:38
at instance sorceries. Hmm, huh. It's
41:40
most like the color protection category
41:42
and, you know. the way that
41:45
interaction, I mean they still do
41:47
that on some of the sorts,
41:49
right? Yeah, but they're like rarely
41:51
on a individual like creature at
41:53
this point, just because, and similar
41:55
like first strike is when you
41:57
see a lot less of, because
41:59
of first strike on defense specifically,
42:01
you'll often see first strike while
42:03
attacked. And both of these are
42:05
because, well, it's miserable if this
42:07
thing is just coming up the
42:10
ground and you can ever attack
42:12
into it. Cool. Your laws, like
42:14
your bones, were made to be
42:16
broken. That's very direct. That's metal
42:18
as hell. Yeah. There's some... Look
42:20
at his armor. Sick. Yeah. Pretty
42:22
tight. There's a real good flavor
42:24
text across the ages of magic.
42:26
So, it's not the OG version,
42:28
but one of my favorite flavor
42:30
text is like greed. Oh yeah.
42:32
I want to say it's like
42:35
8th or 9th edition greed where
42:37
it has like the dude just
42:39
standing on this like pile of
42:41
coins flowing down and the flare
42:43
tank is something like I have
42:45
no need for anyone who has
42:47
it can imagine enough or something
42:49
like that. Very relevant to America
42:51
these days. Yeah. Do you have
42:53
that one James? Which greed? 8th
42:55
or 9th edition greed? Wait. I
42:57
got this one. Yes, I have
43:00
no need of fool who can
43:02
imagine enough. He told the advisor's
43:04
corpse? Wow. One of my favorite
43:06
flavor texts, it's not nearly so
43:08
bad-ass, but it's from, because people
43:10
often ask, they're like, what's your
43:12
favorite flavor text? And I really
43:14
like the one on. light mine
43:16
field from I think it's from
43:18
rise of old Razzi and it's
43:20
if you want to kill a
43:22
lot of goblins just make your
43:25
defenses look like fun so one
43:27
of my favorites is actually an
43:29
armadillo cloak oh yeah specifically because
43:31
it is so appropriate to how
43:33
I actually used it like armadillo
43:35
cloak you laugh until it works
43:37
you know it's don't laugh it
43:39
works yeah and it's particularly funny
43:41
yeah because Yeah, I played, I
43:43
played Armadillo Cloke in my, the
43:45
cyboard of like my, uh, pro
43:47
tour Chicago 2000 deck, which was
43:49
the first pro tour that ever
43:52
made top eight. And yeah, there's
43:54
the original art, there we go.
43:56
And, uh, you know, it's like.
43:58
very appropriate to like it's like
44:00
because no one played creature enchantments
44:02
then it's like yeah you get
44:04
your guy killed and it's like
44:06
well the most popular deck in
44:08
the tournament is like a red-green
44:10
deck where I'm gonna I'm gonna
44:12
armadilla cloak my big creature and
44:14
it's bigger than their creature and
44:17
life links don't laugh it works
44:19
yeah on the nose. I also
44:21
love that it's it's not even
44:23
lifelink. So if you put it
44:25
on a creature that already has
44:27
lifelink, you get double. The interaction
44:29
with the Gavin unknown event card
44:31
that he made for Brian, the
44:33
Dogrin Master, which specifically has that
44:35
interaction as well, like, or brings
44:37
it up, because I remember playing,
44:39
I built your deck for one
44:42
unknown events, and I had like
44:44
locks it on Warham or Armadillo
44:46
cloak and something else, and one
44:48
gives lifelink, one does not give
44:50
lifelink. It was the dog run
44:52
master. Pretty sure it's on there.
44:54
It may just be, I remember
44:56
it on the dog run because
44:58
I played it for the deck.
45:00
Well, because yeah, the dog run
45:02
master is whenever you play a
45:04
dragon or dog, you get an
45:07
armadillo club. That's what it was.
45:09
Yeah, it just had it in
45:11
there. You'd watch it on Warham
45:13
and attach it to it. That's,
45:15
boy, Gavin really went deep on
45:17
that reference. It was. Extremely apt,
45:19
yeah. So I think you saw
45:21
it and you're like, this is
45:23
Brian Kibler. I know the unknown
45:25
cards are on Scryfall, but they're
45:27
harder to find. Yeah, it's okay.
45:29
Yeah, they're not, this one isn't
45:31
showing up. All right, don't know
45:34
why. Are you spelling Dogran correctly?
45:36
Yeah, how do you spell it?
45:38
D-O-G-R-O-N. But Dogran Master might be
45:40
one word? I think it is
45:42
one word. You know. If you
45:44
can't find it, then we can
45:46
just move on to the next
45:48
the next scrap all random. That's
45:50
totally fine, too. Yeah, I don't
45:52
see it. All right. I think
45:54
I have enough to say about
45:56
other cards that I don't need
45:59
to talk about the card made
46:01
after me. Fair enough. Fair enough.
46:03
Yeah, look at this arts. Let's
46:05
go in, you ever. Legends. So
46:07
sick. Okay, Blue Man of Battery
46:09
is a four-mana artifact for two
46:11
and a little kind of can.
46:13
to T, to and tap, put
46:15
a counter, put one counter on
46:17
blue mannebattery. Tap add blue to
46:19
your mannepool, remove as many counters
46:21
as you wish. For each counter
46:24
removed, add blue to your mannepool,
46:26
this ability is played as an
46:28
interrupt. So without doing anything with
46:30
counters, this does just tap for
46:32
one blue. Yes. No. What? tap
46:34
but it says tap for each
46:36
counter removed this way yeah but
46:38
before it says tap add blue
46:40
to your manupole then it says
46:42
remove counters oh maybe maybe that's
46:44
right there what's the oracle text
46:46
on this jim yeah because it's
46:49
it's pretty clear that the add
46:51
blue to your manupole What a
46:53
card actually says at this era
46:55
of magic is what it actually
46:57
does are very different things. So
46:59
yeah, to and tap, put a
47:01
charge counter, that's fine. Charge counters.
47:03
Yeah, Oracle, yeah. Yeah, and tap,
47:05
remove any number of charge counters
47:07
from this artifact, add blue, then
47:09
add additional blue, for the other
47:11
charge counter, remove this one. Okay.
47:14
I've always found this art hilarious
47:16
because it's so sick. It's like,
47:18
it's like, what the heck is
47:20
that? Just some glowing cute, well,
47:22
they're not, I can't even say
47:24
that they're cute. It's a hydroelectric
47:26
station, clearly. It's the magical version
47:28
of a hydroelectric station. Yes. It
47:30
is, this thing, yeah. You're charging
47:32
up. If I recall correctly, did
47:34
Amy Weber do art for all
47:36
the man of batteries, and are
47:38
they all weird? Okay. The Chronicles
47:41
version. So you saw the blue.
47:43
Yeah. Here's the black. It's a
47:45
skull with stuff. Stuff. Yeah. That's
47:47
very metal. Here's the red. Oh,
47:49
it's the horn with a thing
47:51
in it. Yeah, okay. And there's
47:53
green. These are so totally unrelated.
47:55
Green looks like one of those
47:57
light fly or the electric flyswatter
47:59
things. Green does look like an
48:01
electric flyswatter. Yeah. I have so
48:03
much to contribute to contribute to
48:06
this. At least we've been able
48:08
to be like. Ah, that looks
48:10
like this. Whereas the blue one
48:12
is like, that's a thing. Yeah.
48:14
And the greens of Christopher Rush,
48:16
it also had a tree on
48:18
it. So Brian, tell us your
48:20
long history of blue manabattery. So
48:22
blue manabattery, I don't have any
48:24
experience with. I do remember people
48:26
using red manabattery to charge up
48:28
fireballs back in the day. Okay.
48:31
That was actually a thing in
48:33
like the dawn of time. That's
48:35
got to take a lot of
48:37
turns to the fall and empire
48:39
is like. storage lands. Okay. They
48:41
use both of those and just,
48:43
you know, I'm getting there. It's
48:45
like a like a Dragon Ball,
48:47
the episode powering up before, you
48:49
know, the next episode fight scene
48:51
or whatever. So now that they're
48:53
charge counters, which I mean, even
48:56
the printing that you're seeing on
48:58
screen now, which I guess is
49:00
from Chronicles, is charge counter. Is
49:02
there anything one could do? Because
49:04
there are cards in commander, I
49:06
should finish that word, there are
49:08
cards in commander that do things
49:10
with charge counters specifically. But is
49:12
that good? No, probably not. Is
49:14
it good almost possible? Is it
49:16
possible? Is it possible? Sure. The
49:18
Oziliff? Oziliff? Oziliff? You get to
49:21
move stuff with it. So you
49:23
had charge counters for other things.
49:25
You might be correct. I'm pretty
49:27
sure Oziliff only. No, I think
49:29
that one's creatures too. Maybe not.
49:31
Okay, so you have to animate
49:33
the red banner badge. But there's...
49:35
I'm listening. There is, there was
49:37
like, some mirror-in artifact that you
49:39
could like, like, like, just either
49:41
add or move charge counters. I'm
49:43
forgetting what it's, it's like, two
49:45
cost artifact from mirror-in. Some day,
49:48
well, let us know in the
49:50
comments. Yeah. How you would do
49:52
something messed up in Commander with
49:54
mana batteries. And then, there's got
49:56
to be a way. Oh yeah.
49:58
Brimstone Volley. Two in a red
50:00
for an instant from Innestrade. It
50:02
deals three damage to a creature
50:04
or player and then with morbid
50:06
it deals five damage if... to
50:08
that creature player if a creature
50:10
died of this turn. Yeah, morbid.
50:13
First of all, in a strod,
50:15
in a strod only, best draft
50:17
format in the history of magic,
50:19
period. It was very good. So
50:21
good. It got worse when they
50:23
added Dark Ascension. Yeah. But it's
50:25
impossible to, it can't be recaptured,
50:27
unfortunately, because any time that I've
50:29
played in a strod draft since
50:31
then. Everyone tries to spider spawn.
50:33
Everyone tries to spider spawn. Yeah.
50:35
It's like, I mean, because we
50:38
just, we just went back to
50:40
Tarkhir. It's the same thing I
50:42
remember years ago when original Tarkhir
50:44
was in like the flashback draft
50:46
on MIGO. And everyone was like.
50:48
Oh, right. I remember this format.
50:50
Five-color morphs. And everyone tries to
50:52
draft the five-color morph deck and
50:54
everything else is just ruined because
50:56
everyone's taking any powerful morph and
50:58
all the land. I do think
51:00
that it wasn't just spider spawning
51:03
that was fun. No, that's the
51:05
thing. Travel Prep? Yeah, Travel Prep.
51:07
Love the Travel Prep. Hammer Crap,
51:09
Captain Green White. Yeah. There was
51:11
like the, um, the deathbed ravings,
51:13
burning vengeance. Yeah. Super fun. You
51:15
know, just just like aggressive morbid.
51:17
Yeah, but it makes all the
51:19
other things more difficult if people
51:21
are ruining the draft trying to
51:23
make spider spawning happens. My signals.
51:25
They should, they should bring, they
51:28
should bring in a strut to
51:30
arena though. Just so I could
51:32
play it more. But not with
51:34
Dark Ascension. Just in a shred.
51:36
Just in a shred. They did
51:38
do, they did the in a
51:40
shred remastered, but it's not the
51:42
same. Yeah, I don't want, I
51:44
don't want like a different thing.
51:46
I want the original. Yeah, you
51:48
know, don't give me new coke.
51:50
Yeah, I want, I want crystal
51:52
Pepsi. Crystal Pepsi, yeah. Let's go.
51:55
We got time for a few
51:57
more, James. Oh yeah, sorry, Bernstein
51:59
Volley's nice. What? Nine manna for
52:01
a six six Eldrazi dragon with
52:03
emerge. Speaking of shadows over in
52:06
a strata, with emerge for six
52:08
red red. Reminder emerges. You can
52:11
cast the spell by sacrificing a
52:13
creature and paying the emerge cost
52:15
reduced by that creature's man of
52:18
value. When you cast this spell
52:20
and emerge is casting it, you
52:22
may exile your hand if you
52:24
do draw three cards. Got flying,
52:26
that's fun. And for each creature
52:28
spell you... Sorry each creature
52:30
spell you cast has
52:32
emerged the emerge cost
52:35
is equal to his
52:37
manacost That's so many
52:39
words that's so much.
52:42
That's so much stuff
52:44
Yeah, it's a six six
52:46
for nine nice. Yeah, yeah,
52:48
modern horizons. Oh baby Yeah.
52:51
M-H-3. How do you feel
52:53
about modern right, no pliers?
52:55
No, it's, we're, welcome to.
52:57
He's very strong opinions
53:00
about modern horizons
53:02
writ large, please. Yeah. Do
53:05
we have enough time for
53:07
anything else? Sure. They're like,
53:09
I feel like modern
53:11
horizons is. like objectively detrimental
53:13
to the health of magic as
53:16
a game like long term because
53:18
fundamentally what it's trying to do
53:20
is release cards that are more
53:22
powerful than many of the the
53:24
strongest cards that have ever existed
53:27
in the history of magic and
53:29
can only do that by massive amounts
53:31
of power creep that lead to inevitable
53:33
warping of formats including modern and commander
53:35
and legacy and vintage and everything in
53:37
a way that that also distorts the
53:40
original vision of modern, because the original
53:42
vision of modern was that it was
53:44
a place where once your cards rotated
53:46
from standard, that you could then continue
53:48
to play those decks. Maybe it wouldn't
53:51
necessarily be the best decks, but like
53:53
your Jun deck rotated out of standard,
53:55
but you can still play Junned in
53:57
modern, and it's not embarrassing. But now, all
53:59
of the. best cards are from modern horizons
54:01
because they are intentionally so in order
54:03
to sell modern horizons packs and that
54:06
is going to continue to be the
54:08
case because every single time they release
54:10
a new modern horizon set they have
54:12
to one up what they did in
54:14
the past in many ways that lead
54:16
to incredibly you know, incredibly horrible and
54:18
broken play patterns. This is not one
54:20
of those sorts of cards. This is
54:23
clearly a card aimed at commander rather
54:25
than aimed at competitive constructive formats. That's
54:27
why we had commander decks for a
54:29
modern horizons product. But like the, you
54:31
know, things like the evoke elementals, things
54:33
like, you know, and then there's like
54:35
stuff like the even outside of Modern
54:37
Horizons, the stuff that is specifically intended
54:39
to be direct to Modern, like Lord
54:42
of the Rings, with things like Orchish
54:44
Bow Masters or The One Ring, you
54:46
know, or like, all the energy cards
54:48
are released, like, you know, it just...
54:51
There was a point before they banned
54:53
like a number of the energy cards
54:55
that the top like 10 played cards
54:57
in modern were just a Boros energy
54:59
deck list Right and all of those
55:02
cards are modern horizons cards and That's
55:04
just just gonna get worse and worse
55:06
is having goes on and use power
55:08
creep everything that was nostalgic and cool
55:10
about modern out of existence because you
55:13
just keep printing these to sell new
55:15
cards. Hmm. Hmm. Hmm. So this is
55:17
a common or train in. No, that's
55:19
reasonable. Yeah. I I I like when
55:21
Modern Horizons, because I don't think Harrogast
55:24
itself is as a example. So what
55:26
I what what I like is when
55:28
Modern Horizons is does stuff sort of
55:30
like how Time Spiral did where it
55:32
was like, oh, well, what if. What
55:35
if these two mechanics that are totally
55:37
unrelated from different blocks? What if they
55:39
were on the same card? Yeah. And
55:41
that's what's about commander too. In Eldrazi
55:43
Dragon with Emerge and then it also
55:46
draws cards and stuff. That's cool. But
55:48
then yeah, when they, when it was,
55:50
I gotta say, the Modern Horizons 3
55:52
draft, the exception of Nado, and that
55:54
that the writhing crystallist should have been
55:57
uncommon. With those two asterisks, that draft
55:59
format was so much fun to draft.
56:01
But I was even at the time
56:03
going like, this seems, this seems like
56:05
it's gonna be a problem in modern?
56:08
Okay, well, I'm not in charge of
56:10
that format. I'm in charge of zero
56:12
formats. Hey. But I do enjoy. Scryfall
56:14
Realize. Let's do one more take it
56:16
home. Missouri renegade leader one green green
56:19
for a two two elf warrior for
56:21
a single green regenerate another target elf
56:23
that's another ability we don't see printed
56:25
much more these days and for two
56:27
green green green elf creatures you control
56:30
get plus three plus three and trample
56:32
until end of turn this we used
56:34
this in the very one of the
56:36
first four episodes of Friday nights way
56:38
back when we were like, do you
56:41
want script approval? And they went, no.
56:43
And then we shot everything and submitted
56:45
it. And they were like, oh wait,
56:47
we have notes. And we said, no,
56:49
the time, okay. The time for notes
56:52
was before we filmed it, but I
56:54
guess we have to. So we had
56:56
to reshute, because I was introducing my
56:58
commander deck and it was Missouri. And
57:00
I was like, it's, it's elves, the
57:03
deck is elves. It's called Jesus Christ,
57:05
look at all those goddam elves. And
57:07
they. And yet I did. And so
57:09
we had to reshute it that it
57:11
was like, oh holy heck, look at
57:14
all them elves, oh gosh, or something.
57:16
I can't remember what we changed it
57:18
to. Any fond Missouri memories? I mean
57:20
I do think I remember this being
57:22
a card that saw play in like
57:25
elf decks with like elvish archedruid and
57:27
you just you know it will protect
57:29
you from from you know removal and
57:31
also allow you to just blow your
57:33
pun up in a single turn when
57:36
you generated a man with elvish archedruid.
57:38
I don't even think I'm running this
57:40
in Lafril. Has Missouri been so outclassed
57:42
by new elves? Either that or I
57:44
just forgot. about it. I think that's
57:47
probably why I'm not running it is
57:49
because there's a couple yeah. I mean
57:51
this is this is like I remember
57:53
seeing this as like you know a
57:55
lot of people's elf commander yeah yeah
57:58
and it certainly is if you don't
58:00
want to go into into black or
58:02
whatever it's like okay here you go
58:04
yeah you got to get a bunch
58:06
of man output because you crop rotation
58:09
for your guys cradle or whatever. We
58:11
just have Priest of Tanya and Elvashro
58:13
shrewd go nuts. I think that's probably
58:15
why I'm not running it is because
58:17
having it. black and lathro is just
58:20
there's so many like I don't need
58:22
to regenerate I'll just bring the entire
58:24
graveyard worth back at you know living
58:26
death it or something so cool yeah
58:28
well that is gonna do it for
58:31
this excursion into scryful roulette if people
58:33
don't know where can people find you
58:35
both upon the internet Brian well we
58:37
are the co-host of the commander gameplay
58:39
show Commander at home We have new
58:42
episodes every couple weeks, sometimes more often
58:44
than that, depending on whether Wizards send
58:46
us new decks to play with. So
58:48
I don't know when this is going
58:50
up, but we've got a new episode
58:53
of that coming up very soon. Sweet,
58:55
this will be up on Monday. Oh,
58:57
well, then our Turkeyer episode will have
58:59
been up a few days before that.
59:01
So go watch it. This is Monday.
59:04
Okay, great. Neat. And you can show
59:06
out your own. Yeah, I'm again a
59:08
co-host on Commander at Home and I
59:10
also have a show with Commander at
59:12
Home's editor. I run Elder Dragon Higinks
59:14
also on YouTube. We just do webcam
59:17
Commander and occasionally hijinks at home when
59:19
we smash filming dates together. So, nice.
59:21
Cool. Well, that is going to do
59:23
it for a tap, tap, concede. I
59:25
want to remind you again about card
59:28
kingdom. Check out card kingdom.com/L-R-R. for all
59:30
your magical needs and of course also
59:32
Dragon Shield use the code LRRMTG5 and
59:34
everything we do here is brought to
59:36
you by you. It's so important. that
59:39
you let us
59:41
do all these wonderful
59:43
things, we really
59:45
appreciate it. Patreon .com patron.com/loading
59:47
ready run or becoming a
59:50
member on this
59:52
YouTube channel. Until next
59:54
time, I have time
59:56
I have by Brian joined
59:58
by Brian Olivia. James James
1:00:01
has been on
1:00:03
tech. Heather gets these
1:00:05
online. Thank you
1:00:07
all so much for
1:00:09
watching. much for talk
1:00:12
to you next time.
1:00:14
to you next time. Bye everybody.
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