Episode Transcript
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0:03
Hello everyone and welcome back to the
0:06
Android Central podcast. My name is Shruti
0:08
Shaker and I am the Editor-in-Chief here
0:10
at Android Central and I
0:12
have just Nick Sartrick with me today.
0:14
Hello, hello. Hey, we got something
0:16
cool, huh? We do. So
0:21
Nick and I had the
0:23
most amazing, amazing opportunity to
0:25
speak with Lucy Lube, who
0:28
is the voice of a new
0:30
VR game called The Pirate Queen.
0:33
So we had a chance to talk with her
0:36
and we also got a chance to speak with
0:38
Eloise Singer, who is the, she
0:40
is the game director,
0:43
correct Nick? Is that her exact title?
0:45
Yeah. So we literally
0:47
just got off the call with her and it was honestly
0:49
just like a 10, 12 minute
0:53
conversation. But it was
0:55
so absolutely amazing to be
0:57
able to speak to a game
0:59
developer, creator, director, and
1:02
as well as a very
1:04
iconic actress talking about the
1:06
VR space, this
1:08
game in particular, and how unique it
1:10
is in comparison to so many other
1:12
VR games. Nick, tell us a little
1:15
bit about The Pirate Queen, what
1:17
the game is about, and about this
1:20
interview because it was, you
1:23
guys are going to hear it shortly. We'll
1:25
stitch it into this intro
1:27
that we have. But what's
1:29
really special is that, at least
1:31
for me, it was really cool
1:33
that this is not only a
1:36
story-based VR game, but it's also
1:38
led by women. It's
1:41
changing the trajectory of VR gaming
1:43
to include more women and you've
1:45
played it as well. So
1:47
take it away. Let's talk a little bit about the game,
1:49
what you thought of the interview, and some of the
1:51
things that Lucy and Eloise spoke about. Great.
1:54
Okay. Yep. So
1:57
this is on Quest. That's what I played on
1:59
in Quest 3. Lucy stars as
2:01
Cheng Xi, who is
2:04
the Pirate Queen. She was the woman
2:06
who led the largest and most successful
2:09
pirate fleet in history. I
2:11
think for me, this story was really interesting
2:13
because sort
2:16
of as she says in the interview, a lot of my
2:18
thought of pirates is always like Blackbeard and
2:21
I don't even know whatever else I know
2:23
about pirates historically. But this
2:26
one is a VR narrative
2:28
adventure game. So you're not
2:30
going to be doing lots of sword
2:32
fighting or crazy things like that. This
2:34
is mostly focused. Is that kind
2:37
of unique? I mean,
2:39
are most VR games hack
2:42
and slashy type of games? I would
2:44
say so. Most VR games are
2:46
definitely focused on action. So you're
2:48
shooting something, you're hitting something, you're
2:51
throwing something. It's typically
2:53
very inertia based, I
2:55
guess. And
2:58
one of the things that Lucy was talking about
3:00
was when you're in the game, you actually can,
3:03
because it's so immersive and when
3:05
you use your hands, it's
3:08
basically her hands, like the
3:10
Pirate Queen's hands. And so you
3:12
can see that, but because it's
3:14
a female character, your hands are
3:17
actually like a woman's hands. And
3:22
one of the points that
3:24
Eloise was talking about was
3:27
how she was told by people in
3:29
the industry that, oh, this is going to
3:31
detract people from playing it because their hands
3:33
are going to look like women's hands. They're
3:35
going to have jewelry on their hands. And
3:38
Eloise was just like, no, this
3:40
is the game. This is what I want to play.
3:42
This is what I want to make. And what did
3:44
you think about that? And also, how was your experience
3:47
playing it? I mean, you did talk about that a little bit in the
3:49
interview, but I'd love to hear your experience
3:51
about it. I
3:53
really enjoyed the sort of role-playing that
3:55
you go through in this because, yeah,
3:57
like, the first thing you typically do
4:00
And I said this in the interview is you look
4:02
at your hands in VR That's you know, you're what
4:04
you're interacting with everything with and a
4:06
lot of times hands in VR are pretty androgynous
4:09
maybe they're male I like
4:12
You I would say that most VR games
4:14
don't put a lot of time and effort
4:16
into the hands Whereas in this game you
4:19
look at the hands and you're like dang like look
4:21
at the skin detail Like like she said with the
4:23
rings and stuff They
4:26
spent time thinking about how
4:29
the player was going to look at this world
4:31
and interact in it and that
4:33
played a huge part in you
4:36
feeling like the character and Her
4:38
sort of narrating the story to herself in your
4:40
head and I thought that
4:42
was cool too because you know You're going
4:44
through this particular night. It focuses on one
4:47
night that the night that she rose to
4:49
power And then
4:51
everything that was going through her head at the time Everything
4:54
happening with her life at the time and in the game
4:57
In particular, I liked that you could
5:00
pick up objects and she would tell
5:02
you about them. Oh cool so
5:05
you a lot of the game is Focused
5:07
around like I guess escape rooms for lack
5:10
of a better term where you're in a
5:12
room you have to find a certain thing
5:14
you find keys to unlock drawers and stuff
5:16
and as
5:19
you again pick up objects you learn
5:21
the stories behind them and their historical
5:23
significance and Like there's even this
5:25
one one cool puzzle We're like you have
5:27
to smell different jars of things and like
5:30
it has this did it did you feel?
5:32
Like did you kind of feel like you could smell
5:34
the game? I thought because I
5:37
like one of them is a jar of black tea and I
5:39
was like, oh man I want to go make a jar, you
5:41
know a cup of tea now I
5:43
love that. I love that. It was just
5:45
some really cool interactivity things that I feel
5:48
like Too
5:50
many VR games kind of forget about and that's that's kind
5:53
of the magic of VR is Picking
5:55
up objects grabbing things pulling levers, you
5:57
know, like that sort of stuff is really
6:00
really cool and this game highlights
6:02
that aspect of it very well. Well,
6:05
this kind of reminds me of a conversation
6:07
we had, like, I think last year about,
6:09
you know, it'd be really cool if like
6:11
a Zelda Breath of the Wild
6:13
came into VR, but Zelda is, I mean, it
6:16
is open world, but there is a story in
6:18
it, right? It's not a hack and slash game.
6:20
Right. And I think this
6:22
game would, is going
6:24
to pave the way for more story-based narrative
6:27
VR games, which is very exciting.
6:30
Um, we didn't get to ask them one question,
6:32
but I'd love to get to know what your
6:34
thoughts are on this because it's super interesting.
6:36
This entire game is based on a real
6:39
character, a real person. Um,
6:42
it has a lot of history
6:44
behind the game, um, dating back
6:46
to, to many, many, many, many
6:48
years ago. And so they
6:50
obviously had to do a lot of research. They
6:52
had a lot of experts and specialists come in
6:54
and making sure that, you know, the
6:56
graphics were, um, accurate to the
6:59
time of whenever this was taking place,
7:01
making sure that the storyline was, was
7:03
in line. And to the
7:05
thing that I thought that was, that, that I think
7:07
is really interesting and, and you were going to
7:09
ask this question is, is there
7:11
a possibility of making more games
7:14
like this in the future, but it's history-based
7:16
and actually using the, using
7:18
this medium or this platform to
7:20
help teach students in
7:22
classrooms? Um, I think
7:25
that's such a fantastic question. And I'd love to know your opinion
7:27
because I know you have a son and you
7:29
know, you, um, love playing
7:31
VR games with him. Do you, what do
7:33
you think about that? I would love
7:35
to see more stuff like this because I know
7:38
as a kid, I don't know
7:41
that I was necessarily the most interested in history,
7:43
especially the way it's often presented in schools. You
7:45
know, you just, you read from a
7:47
book, you maybe talk about it a
7:49
little in class. Maybe the subject
7:51
interests you and you'll learn more about it
7:54
than other, you know, historical events, but I
7:56
would say for the most part, Learning
7:58
some of this stuff from a book. Is not
8:00
necessarily the most memorable the her whereas
8:03
going through it this way and interacting
8:05
with it and. Am. Having
8:07
somebody tell you a tail. Almost.
8:10
Feel like how history used to be
8:13
passed down. Where. Are you know,
8:15
article that around a campfire? Whatever. And they
8:17
would tell stories and. And. This
8:19
this kind of narrative. Ah
8:21
il dollar. Did. It has.
8:23
That kind of feel to it and I really.
8:26
Love. That idea of being able
8:28
to learn. Through. Stories.
8:30
And. I know I'd prefer my wife. I
8:32
think our favorite types of books are historical
8:35
fiction where they take place. During.
8:37
A certain event at a certain place and
8:39
maybe the characters are fictitious are. You.
8:42
Know, like like in this game it's based
8:44
on a real character and real events but
8:46
obviously like the stuff that happened in between
8:48
we probably don't actually know. some of the
8:50
is inferred and that's with a historical fiction
8:53
comes from. And. I like that concept
8:55
the last. I love the I.
8:57
When I was a kid I used to
8:59
place on a lot of Pc games and
9:01
ah there was one game that I loved
9:03
playing as called were in the World As.
9:05
Commons and all young part of us. But
9:07
there was a specific version of that
9:09
where it's due to different time periods
9:12
in the world. the like ancient Egypt
9:14
on when like yeah, the first on
9:16
when Neil Armstrong won interface like ah
9:18
when they told and made his first
9:20
symphony or whatever like know with all
9:22
the building a lot like interact with
9:24
people of that time and it was
9:27
a so much fun. Like I learned
9:29
so much about history and I totally
9:31
agree with you. like when you learn
9:33
it in a more interactive way it
9:35
sticks with you more in. A few
9:37
have so much more fun in the proper
9:39
felt. The I fully agree with you
9:41
I I I hope that this will get used as
9:43
a way to the have. Young. kids
9:46
learn i think this is really amazing
9:48
but in other was talking we're going
9:50
to what you listen to the interview
9:52
which a mirage what a dream life
9:55
lot of privilege it was so wonderful
9:57
on but we're going to end the
9:59
podcast and you guys listen to it. So
10:01
before we end it, Nick, what was
10:03
the thing that made you happy this last week? Well,
10:06
I'll just stick with the VR theme. I've
10:08
been playing more VR games with my son
10:10
than ever, which is just, it's
10:13
so much fun. Like it's fun
10:15
to not necessarily play
10:17
pretend, you know? It's like, that's something I feel
10:19
like you do when they're real little, but now
10:21
it's like a different way of bonding with him
10:24
and going through different adventures
10:26
and different things. And it's just,
10:29
it's a cool new way to have
10:31
quality time with him. I
10:33
love that. And you can
10:35
change your answer when I say mine if
10:37
you want, but I know we're not supposed
10:40
to talk about work, but what a privilege
10:42
to speak with Lucy Liu and
10:44
Eloise Singer. I mean, they were
10:46
both so, that truly did
10:48
just make my entire month,
10:51
week, whatever. Yeah, for sure. It's
10:54
really, really nice when you get to speak
10:56
to people who are so humble and like
10:58
they don't make you feel anxious or,
11:01
you know, any other way. And it was
11:03
really funny because Nick and I were talking
11:06
about how neither of us are gonna go
11:08
on camera because we're not recording ourselves. And
11:11
I literally looked a hot mess because I'm
11:13
in the process of moving and Nick, his
11:16
basement, he felt uncomfortable because it was messy.
11:19
And the minute we get onto the Zoom
11:21
call, Lucy is like, are you
11:23
guys gonna have your cameras on? And
11:25
it was just so cute. And
11:27
she was like, I just wanna see your faces. And you
11:29
really, you know what? It was nice. It
11:32
was nice. It really just feel like just talking
11:35
to your friend. And that
11:37
was really fun because she was, at
11:39
least for me, and just such
11:42
an inspiration growing up to
11:45
see her play such iconic
11:47
roles in movies and just
11:49
speaking to Eloise and being a
11:51
woman and the things that she's
11:53
trying to do, it just feels really good.
11:56
So that was definitely
11:58
a highlight for me. Okay,
12:01
that being said, wherever
12:03
you are, whether it's the morning, afternoon,
12:05
or night, thank you so much for
12:07
taking the time and listening to us.
12:09
And we really, really hope you enjoy
12:11
the interview about the
12:13
Pirate Queen. We'll talk to you
12:16
guys later. Bye. See
12:18
ya. So,
12:22
Nick, are you excited? We have, we're
12:25
with Eloise and Lucy right now, which
12:27
is so exciting. So thank you so
12:29
much for being here with us. Nick,
12:32
why don't you start and take away with some
12:34
of those questions? Alright, sure. So,
12:37
I guess first I just wanted to know, like, have
12:40
you been able to play through the game? Did
12:42
you enjoy anything in particular about the game itself?
12:45
Thanks for having us on the show. We're really excited
12:48
to be here. I
12:50
have to say that Eloise has developed this very
12:53
intricate puzzle of the game that is
12:57
not one of those shoot-em-up games, which is
12:59
what I appreciate so much about it, and
13:03
that it's based on a character that existed
13:05
in the 1800s. She's
13:07
a badass. She's an
13:09
incredible badass. She's a pirate. She's
13:13
a pirate, which is, she
13:15
was one of the most powerful pirates
13:18
in the world, more so than- Black-up-head.
13:21
And she commanded 70,000 people during the lead-up to
13:23
the Opium Wars, which was quite a
13:26
fleet. Yeah. Yeah. I
13:29
do think that the game, you know, for someone who's not as
13:32
accustomed to playing VR at first, was a little bit
13:34
disorienting. But I think
13:37
as you play, I can really see why people
13:39
are so obsessed with being in
13:41
that experience, because it is immersive,
13:43
but it's also a very personal
13:45
experience, because when you watch a
13:47
movie, you're watching characters, and you
13:49
can feel like you can relate to them,
13:52
and you love the experience, and
13:54
your body is feeling certain things like,
13:56
oh my God, excitement or tension or,
13:58
you know, the thrills. When you're in
14:00
the actual experience itself,
14:02
it's very different because you are a character
14:05
in that. And that's
14:07
something that I found was
14:10
quite different and strange,
14:14
you know, because your
14:16
hands are the hands that are in the
14:18
game itself, but they're not really your hands. So this is
14:20
a very strange experience. And
14:23
Eloise, I think you created something really
14:25
significant by being so accurate to
14:28
the production design
14:30
of that time. And, you know, I was
14:33
saying earlier that it also feels like
14:35
it's not just the visual
14:37
and the sound. It's more like you almost
14:39
feel like you can smell and feel the
14:41
temperature of that space as well. I
14:44
think what's so amazing is Lucy says
14:46
you are literally stepping into the shoes
14:48
of the pirate queen. And that's an
14:50
experience that you can't have in
14:52
any other medium. Like that just happens in
14:54
VL, which is so extraordinary. One
14:56
thing that we found when we first started developing the
14:59
pirate queen is female hands
15:01
in VR didn't actually exist at
15:03
the time when we started developing
15:05
the game. So you have male
15:07
hands and you have generic hands, but
15:09
you don't have female hands. And
15:12
that's quite telling right there. Yeah, it shows
15:14
that the space is designed for a certain
15:17
person. So we created
15:19
these hands from scratch and
15:21
it meant that we could
15:24
create really dirty fingernails and we could
15:26
create scars. And we designed bespoke rings
15:28
that we put on her hands as
15:30
well to really amplify the fact
15:32
that she was the pirate queen. And
15:35
interestingly, when we first began, we actually had
15:37
some kickback of people saying, oh,
15:39
if you put rings on hands, then
15:42
it's going to make male players not
15:44
want to play the game. And
15:47
we obviously lent into it and really
15:49
wanted to showcase the fact that, you
15:51
know, she was the pirate queen and
15:53
she was this phenomenal figure. So yeah,
15:55
it definitely feels like we were breaking
15:57
new ground. Yeah. And that actually
15:59
leads us. right into the next couple of
16:01
questions. And I'm so glad that you brought
16:04
that up. So Lucy, I know you've obviously,
16:06
I mean, who doesn't know you, you played
16:08
some incredibly iconic female roles in Kill Bill,
16:10
Charlie's Angels, you've also voiced for Kung Fu
16:13
Panda. The team said that
16:15
the pirate queen will be expanding into film, TV,
16:17
and graphic novel. Why did you choose to start
16:19
with VR first? And
16:22
then I also want to lead into
16:24
what you guys were just talking about,
16:26
about how the VR space is such
16:28
a male-dominated space. How did
16:30
it make you feel to be playing such
16:32
an iconic pirate, an iconic role
16:35
in this VR game? And do you
16:37
hope that that will make more women
16:40
create more characters or play more VR
16:42
games? Wonderful questions.
16:44
I'm going to start with, you
16:47
know, I think there's only about 20% of female leads in VR
16:51
in games in general. And, you know,
16:54
that explains why Eloise and
16:56
Singer Studios had to create,
16:58
you know, female hands. I
17:02
think there's a, you know, a
17:04
disparity between what people think they
17:06
want and what people are willing to try.
17:10
And if you don't put it out there,
17:12
they're never going to know. And it's not
17:14
about the whole idea of an immersive
17:17
experience is to be
17:20
immersed in something other than where we are. So
17:23
it's about escapism. And that's also
17:25
why entertainment is, and
17:27
has been, and especially during the pandemic was
17:29
so popular. You know, you want to sort
17:32
of get away and be somewhere
17:34
else. Or
17:36
find something that relates to you that you can
17:38
experience so you don't feel alone. So
17:41
for me, I can't
17:44
answer the question about why VR
17:46
first, because Eloise, and I'll just
17:48
tip it just a smidge, you
17:51
know, she started this idea of
17:53
the Pirate Queen as
17:55
a film. And because
17:58
the pandemic hit, she then pivoted. towards
18:01
thinking about outside the box and then
18:04
creating this experience, which
18:06
is actually harder in some ways
18:08
because it's 360 degree, as
18:11
well as the technology and the, I
18:13
don't know, I think production value
18:15
when you're doing a film, you at
18:18
least, you know, there's one side where the
18:20
crew is and then there's the other side where you're filming. And
18:23
in this world, it's actually much harder
18:25
to create those visuals.
18:28
And I take my hat off to her and her team
18:30
because I think
18:35
it's a breakthrough in, you know,
18:38
understanding that there are other female heroes
18:40
and heroines out there that do
18:43
exist and that were forgotten. And
18:45
she's not the only pirate queen. There's
18:47
other pirate queens from different cultures, countries,
18:51
but also that she's the most
18:53
powerful pirate queen and it wasn't
18:55
Blackbeard. I do think that's something
18:57
that people would be blown away by. I think, you
18:59
know, much like a
19:01
lot of stereotypes out there, that idea
19:04
of the peg leg and the, you
19:07
know, the patch and the, you
19:09
know, the sword and the
19:11
pirate and this breaks that and it's
19:13
actually, because it's based on
19:15
real life, it actually creates
19:19
a whole new genre, frankly,
19:21
for pirates. I
19:23
think Eloise, I'm going to hand it over to her
19:25
about, you know, how it started
19:27
as a film and then, you know, veered
19:29
off into this. And it's clear
19:31
that it's a franchise
19:33
because, you know, with graphic novels, you
19:36
can really go the distance
19:38
with the visuals. And a
19:40
lot of things, obviously, as we know, start
19:43
from material like for
19:45
Marvel or for DC. And I think
19:48
there's something very exciting and almost
19:50
obvious about how this can become a franchise
19:52
and is a franchise. I
19:55
mean, Lucy says it so beautifully. We started developing it as a
19:57
film to begin with and because of that, we're going to be
19:59
doing a lot of things. pandemic, we didn't know
20:01
what the future was going to hold.
20:03
And so we then teamed up with
20:05
a chat called Dr. Dave Ranjard, who
20:07
used to be the head of PlayStation
20:10
Studios in London, and started developing the
20:12
Pirate Queen as a VR game. And I went
20:14
to Dave and said, you know, I think this could
20:16
be amazing, the opportunity to climb
20:18
up the side of pirate ships
20:20
and row through treacherous water and
20:23
navigate through moonlit cabins. I mean,
20:25
what better experience than to do that
20:28
in VR. And the more that we
20:30
started thinking about it, the more it made
20:32
sense to develop it as a VR experience. So
20:35
it definitely was a pivot.
20:38
And I'm so proud that we did because it
20:41
has been way more of
20:43
a challenge to develop something that is a
20:46
bit like 3D chess, you never know what a player
20:48
is going to do in VR, and you always have
20:50
to kind of anticipate and that as
20:52
a storyteller is really, really exciting. I
20:54
think also the idea that is
20:56
quite remarkable is that, you know,
20:59
people are so used to combat
21:01
and weaponry and, you know,
21:03
explosion and damage. And
21:06
I can see why that's exciting. But in some ways, when
21:08
you do create something for
21:10
VR that is not that it's actually harder,
21:12
because what are you going to do? What are
21:14
you going to do to excite the player and
21:16
to have them continue playing the game? So
21:19
it's just it's special because
21:21
it's not that. Yeah, I
21:23
think we do something that's a lot
21:25
more innovative and we lean into the idea that this
21:28
was set in history and these puzzles are puzzles that
21:30
are inspired by history. And we
21:33
are the first VR game that is then being
21:35
launched into a franchise. I mean, you have mainstream
21:38
console games like The Last of Us
21:40
or The Witcher, which you can see
21:42
have blossomed into TV series and films,
21:45
but this has never happened with VR
21:47
before. So to be at the forefront of that
21:49
and to be paving the way is really exciting
21:51
as well. Very much
21:53
like the Pyro Queen. Like the Pyro Queen. I'm going to
21:55
dub you the Pyro Queen of modern day. I
22:00
look great. You're the London Fire.
22:02
The London Fire. It's great. Yeah,
22:06
I, and actually what you were saying about Hands
22:08
earlier was I think the first thing I noticed
22:10
when I went in, because I think a lot
22:12
of people when they go into VR, they look
22:14
at their hands first, it's kind of a schtick
22:16
in VR trailers too, right? So,
22:18
seeing that and having that like extra immersion
22:20
factor was, I felt really cool to me.
22:23
How does that feel for you when you looked at
22:25
your hands? It made me
22:27
feel like I was playing a character, right? Rather
22:29
than just, oh, it's me in a game again.
22:32
Yeah. Just sort of doing the same kind
22:34
of thing. And I guess in that regard,
22:36
like the, this is not a hack and slash
22:39
game. This is a narrative adventure. And I thought
22:41
that was also really cool.
22:45
I wanted to know like how you sort
22:47
of arrived at that design and what made
22:49
you decide on that style over just, hey,
22:51
we're going to fight a bunch of sword
22:53
battles or, you know, whatever you might come
22:55
up with, right? Yeah. I
22:57
mean, I just watched Buckler's just
22:59
in the beginning. It
23:02
very much was our intention from the start. And
23:04
honestly, it really, we wanted to
23:06
go in creating experience that we
23:09
could share with parents and say, listen,
23:11
your kids can say this and there's
23:13
not any violence in it. You're not
23:15
going to see them stabbing and killing
23:17
someone else. And because I think when
23:19
I was growing up, if I had
23:21
known that the most powerful pirate in
23:23
history was a woman, it would have hugely
23:25
changed my perception of gender roles and gender
23:27
dynamics. And I really wanted that for the
23:30
next generation. So
23:32
it was very much one of
23:34
the pillars that we started with when we designed
23:36
the experience. And it definitely was
23:38
a creative risk. But it's
23:40
something that I'm so proud of and proud
23:42
that our team really backed and got behind
23:44
because we have created something that is a
23:46
lot more nuanced and it doesn't mean into
23:48
those tropes or cliches. And
23:51
instead, we've created something that
23:53
is about a really complicated
23:55
character who is very multifaceted
23:57
and interesting. And The
24:00
detail that we've created in that ship,
24:02
and we've really lent into the historical
24:04
accuracy, means that you can navigate that
24:06
space, and it's the only space
24:09
in the world, really, that you can step
24:11
back into 19th century China. So, Elie, you
24:13
have to tell them about how
24:16
when they had first developed
24:18
the ship and created it, they went
24:21
and did some research and referenced experts,
24:24
and then they said, oh, wait a minute, the
24:26
ship is all wrong. They're like, what? What do
24:28
you mean? Can you guys tell
24:30
them the story about that? So what
24:33
happened was we started
24:35
building the ships in any
24:38
sort of normal human. We
24:40
thought that ships were built
24:42
with wood and nails. And so we built
24:44
all of these ships with wood and
24:46
nails, and we sent it to our
24:48
researchers, because for this project, we brought
24:51
on researchers and sensitivity
24:53
checkers and historical accuracy
24:56
specialists. And so we sent them the
24:59
build for the ship, and
25:01
they came back and they were like, oh,
25:03
well, actually, we didn't use nails in China
25:05
at that time. We used dovetail joints. So
25:08
our artists had to go away and take
25:10
out every single nail from all of them.
25:12
Oh my goodness. Wow. Instead, we're
25:14
going for the dovetail joints, but it's just a
25:16
beautiful example of that you can never assume.
25:19
And that level of detail really
25:21
is what brings a game and
25:23
an experience alive, and that
25:26
was exactly what we sort of started with and
25:29
our attention all along. And so to see it
25:31
kind of come all the way and come to
25:33
fruition with so much detail has been really rewarding.
25:35
I think most people would be like, you know what?
25:37
It's not on the budget. Forget it. Let's move on.
25:40
But I think that's what's so wonderful about this, is
25:42
that you really cared enough and
25:44
were sensitive enough to do that. And to know that and
25:46
to even reach out and try
25:49
to be as historically accurate, I think when
25:51
you're building a game that's not based in
25:53
history like this one, you
25:55
can sort of be like, you know what? Put
25:58
it in the publicity budget. But it's... I
26:00
think that's what's so, I don't know,
26:03
that makes it even more important.
26:05
Special, very special. We're
26:07
at time, but I want to ask you
26:09
our question. I have to ask it because
26:11
that's tradition for our podcast. What was the
26:14
thing that made you happy this past week
26:16
for both of you? Being
26:18
in New York, of course. It's one of my favorite places
26:20
in the world. I
26:23
introduced my son to Star Wars this week. Wow.
26:27
So the first one that was like 1977. He's
26:29
like, what is this? That's great.
26:33
I was like, oh no. Trust
26:35
me. Thanks.
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