Worms

Worms

Released Monday, 20th January 2025
Good episode? Give it some love!
Worms

Worms

Worms

Worms

Monday, 20th January 2025
Good episode? Give it some love!
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Episode Transcript

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0:00

Hi, this is Adrian here for Market

0:02

Attack and just before this episode about

0:04

Worms, I just wanted to say a

0:06

quick condolences, a quick tribute to Martin

0:08

Brown, the team's 17 co-founder who sadly

0:10

passed away just before New Year's. He

0:12

was an amazing man, he creates some

0:14

of my favourite games for all time

0:16

and I had the honour of interviewing

0:18

a bit. a few years ago. So

0:20

I was very upset when I heard

0:22

he passed away. So I want to,

0:24

this is my tribute in honour of

0:26

Martin Brown, this episode, and actually the

0:28

episode in two weeks time, I actually

0:30

interviewed another Team 17 legend. So

0:32

these two podcasts were recorded before

0:35

Martin Brown sadly passed away, that

0:37

this is a small little, you

0:40

know, small little gesture to say

0:42

how much we respect Martin Brown

0:44

and the Amazing work he did at

0:46

Team 17. A

0:51

retro gaming podcast

0:53

for up to

0:56

four players. Anik.

0:58

Boom! Phoenix, bad

1:01

cheap! Welcome listeners,

1:03

it's Adrian here

1:05

from Market Attack

1:07

and we're back with another podcast. You're

1:10

listening to a phone call, so it's

1:12

something about a phone call. It's not

1:14

like a news channel or anything. Anyway,

1:16

let's get straight into it, so we've

1:19

got Dylan in the house. Hello. Hello,

1:21

Dylan, and we've got Keith. Hello. And

1:23

of course, Jay. Shalom! Today, I think

1:26

it's, I've been sitting on a story

1:28

I've wanted to share with you guys

1:30

for many, many years, and I couldn't

1:32

really crowbar it in without talking about

1:35

the game in particular, so I think

1:37

I'll share. A very true, it's a

1:39

true story by the way, you're

1:41

not going to believe this story.

1:43

One of my craziest memories of

1:45

gaming is, well, let's talk about war,

1:47

work, experience. All four of us went

1:50

to the same high school and all

1:52

four of us, I think, would have

1:54

gone to work experience in the same

1:57

sort of two-week spell. I think it

1:59

was early... year 11 slash year 5.

2:01

I think it was the first two

2:03

weeks. It was in 1997. Yeah, because

2:06

we finished, we graduated in 1998, so

2:08

we started that last year, 97, believe

2:10

it or not. But anyway, I went,

2:12

so actually in the back, just think

2:15

of your lovely work experience stories, I

2:17

think we could share those in a

2:19

minute. Okay. After mine. Yeah, yeah. But

2:21

I don't think your story would be

2:24

better than mine. I think I might

2:26

win. Because I. On the paper at

2:28

least, it was the most boring work

2:31

it's from its placements ever.

2:33

I worked at a company

2:36

called Ads Anchor Data Systems.

2:38

Whoa. That was the name

2:40

of it. I still remember, it

2:42

had like an Anchor Logo and

2:45

I was like, what is this

2:47

place? Sounds good. Any idea what

2:49

they might do at Ads Anchor

2:52

Data Systems? Ads. ADS anchored data

2:54

system. It doesn't exist anymore. I

2:56

Google it. Is it some kind

2:58

of boring like data entry kind

3:00

of? It's not, okay, basically they've

3:02

repaired cash registers. Oh, okay. Cash

3:04

registers. They put maintenance and if

3:06

you had a broken cash register,

3:08

you would send it to this

3:10

company and they'll fix it for

3:13

you. They might sell the new

3:15

ones as well, but I think

3:17

they're mainly a repair company. So I

3:19

was like. What the? What is this place? What

3:21

did you put down on your... How did

3:23

they pay you up with this? What did

3:25

you choose? Something to do with money that's

3:27

what you put. Now I believe we were

3:29

there for two weeks. Correct me I'm wrong.

3:31

I think it was two weeks. Was that

3:33

the longest two weeks of your entire life

3:35

thus far? No. And the two weeks of

3:37

me are very split. The first week they

3:39

said, oh we've got loads for you to

3:41

do Adrian them. You're going to be working

3:43

the warehouse for the warehouse of the first

3:45

week. The first week. around like moved boxes

3:47

you got to put that on these different

3:49

shelves and I was doing it quite slowly really

3:52

but that was my first week I was like

3:54

oh for goodness sake and by the end of

3:56

the first week I realized that I basically finished

3:58

all the work and they were like And they

4:00

had me for another week. So they

4:02

didn't know what to do with me

4:04

really. So they said, oh, there's a

4:06

computer over there, kind of in the

4:09

corner. Just, why did it just go

4:11

on the computer for a bit to

4:13

the end of your shift? And I

4:15

was like, yeah, fine. I just had

4:17

nothing on the computer really. And I

4:19

was like, yeah, fine. I just had

4:21

nothing on the computer really. Had like

4:23

the paint program I think and stuff.

4:26

I wonder if I can sneak in

4:28

a video game. and put it on

4:30

this little still computer, it's kind of

4:32

hidden away, no one's kind of bothered

4:34

with me. You wouldn't be you if

4:36

you didn't try to put a video

4:38

game. I was thinking, it's like an

4:40

old PC, it's like a disk drive,

4:43

it's like floppy disks. So I was

4:45

like, I don't have many floppy disk

4:47

PC games, but I do have one.

4:49

So I do have one, I'm going

4:51

to try. So I went home, I

4:53

think on that maybe Monday night, I

4:55

think, what should I try and sneak

4:57

in? And I thought, OK, worms. I'm

5:00

bringing worms in, baby. I had worms

5:02

on the PC. I can't remember if

5:04

it was on one or two. I

5:06

can't remember if it was on one

5:08

or two. I can't remember. I can't

5:10

remember. I was on one or two.

5:12

I can't remember. I can't remember. I

5:14

can't remember. I was on one or

5:16

two. I was on one or two.

5:19

I was on one or two. For

5:21

the next few days, I was just

5:23

playing worms. At work experience. All day,

5:25

every day. And obviously I didn't want

5:27

to get in trouble. So if someone

5:29

came, I said, oh no, I just,

5:31

you know, just check out the spreadsheet

5:33

kind of stuff, you know. switched off

5:36

the worms, but I think someone caught

5:38

me. It's like, what are you doing?

5:40

Oh, I'm playing worms. And all of

5:42

a sudden this guy, I don't remember

5:44

his name, he started playing worms with

5:46

me. I won't tell if you don't,

5:48

yeah. And we were quite discreet, because

5:50

worms is much better multi-play, a multiplayer

5:53

game. And we were actually playing it

5:55

together. And I think by the end

5:57

of the week, we had little tournaments

5:59

going on. We had to a bit,

6:01

the boss just hired you. worked very

6:03

hard, you've good morale for the staff

6:05

and he gave me something, he gave

6:07

me an envelope. 40 pounds! He said

6:10

well done, he's done a great job,

6:12

we're going to miss you, he's 40

6:14

pounds and he didn't even... find out

6:16

about the worms. So let's hold on

6:18

hold on hold on let's just get

6:20

this straight so so you did a

6:22

week's work instead of two yes you

6:24

basically roped other people into playing worms

6:26

who then basically were on your little

6:29

tournament roster it was so fun The

6:31

boss didn't know anything about it. No,

6:33

I don't. And he paid you for

6:35

it as well. He might have known.

6:37

He probably did know, but he's like,

6:39

he just keeps aging out of trouble.

6:41

We don't even want, who wants a

6:43

pesky little kid knocking about anyway? He's

6:46

at the corner playing these worms. Why

6:48

do these things never happen to me?

6:50

But I think there's a little twist

6:52

in the tail, because I think that

6:54

sort of lines up the times. No.

6:56

Oh no, I definitely bought a game

6:58

though. I had 40 pounds, I did

7:00

trick myself to a neat game. It

7:03

was 97, yeah. It might be a

7:05

PlayStation game. Yeah, probably was. I think

7:07

it was a PlayStation game, but I

7:09

think we met as well. Yeah, because

7:11

we all, a few of us used

7:13

to be, like, couldn't. Yeah, that's right.

7:15

And it's like we finished work experience.

7:17

Yeah. But then, but you know about

7:20

what I did for my work experience.

7:22

Well, no, why did you? sorry because

7:24

I was a TSP in Croydon when

7:26

you were when we were doing that

7:28

and same thing happened to me they

7:30

didn't have any work for me to

7:32

do pretty large so my highlights were

7:34

just playing pool all the time because

7:36

they had a pool table in their

7:39

little breakout room and I'd usually just

7:41

whoever wasn't doing work at the time

7:43

would just come and play pool with

7:45

me yeah and then that that would

7:47

be that and then one time this

7:49

is really random I turned up one

7:51

day in the morning in the morning

7:53

and then I like, I like walk

7:56

through the front door and then I

7:58

trip over. I'm like, what if I

8:00

tripped over? I turn around and only

8:02

the frame of the door is there.

8:04

Someone had smashed and someone had broken

8:06

into the bank. The night before I've

8:08

just walked straight in and just like

8:10

almost stacked it. Yeah, so that was

8:13

it. Well, that's that's work experience. You

8:15

improved your pool skills. I've got better

8:17

at worms. Yeah. We worked really hard.

8:19

Yeah. And they got me drunk both

8:21

Fridays as well, which are pretty sweet.

8:23

We were like 14. What? 15. Oh,

8:25

that makes it all right. Yeah, that's

8:27

so much better, isn't it? Yeah, that's

8:30

all in the extra years. I was

8:32

like 15. Hammered on two pints, both

8:34

Fridays, both Fridays, both Fridays, and my

8:36

parents did not care. Yeah. That's a

8:38

good story. No worms involved, was involved,

8:40

sadly. Do you have any worms involved

8:42

in your workings involved in your workings,

8:44

from your workings, from your workings, from

8:46

your work, from your work, from your

8:49

story? story? No, I just go to

8:51

school didn't you? Yeah, it's actually, it's

8:53

quite nice. I've just got a wholesome

8:55

story. It was nice. So I did

8:57

work experience, I think they were year

8:59

four primary school. Again, there wasn't that

9:01

much for me to actually do, but

9:03

I remember they, I playing football at

9:06

lunch time with all the little kids.

9:08

Did teacher let me take the peer

9:10

lessons as well. Wow. and also just

9:12

like reading with the kids as well

9:14

and it was like obviously I was

9:16

like a selfish 14 15 year old

9:18

I never really did anything that wasn't

9:20

for my best interests but it was

9:23

really rewarding and it's a really nice

9:25

thing right at the end towards the

9:27

end of the week you guys know

9:29

me especially back then I was basically

9:31

wearing a Liverpool shirt every day and

9:33

I noticed the last couple of that

9:35

year when I get a child I

9:37

noticed towards the end of the week

9:40

the kids would randomly come up to

9:42

me and kind of just stare at

9:44

my chest and I was like what's

9:46

going on And then on the last

9:48

day before I left, they presented me

9:50

with this card and they'd attempted to

9:52

draw the Liverpool bags. And so they

9:54

were trying to look at all the

9:56

details and so instead of the live

9:59

bird, it had what looked like a

10:01

brontosaurous. But yeah, it was like a

10:03

brontosaurist. But yeah, it was like a

10:05

brontosaurist. But yeah, it was like a

10:07

brontosaurist. But yeah. But yeah. But it

10:09

was like a brontosaur. And it was

10:11

like a brontosseaur. And they made me.

10:13

And they made me. And they made

10:16

me. And they made me. And they

10:18

made me. And they made me. And

10:20

they made me. And they made me.

10:22

And they made me. And they made

10:24

me. And they made me. And they

10:26

made me. And they made me. And

10:28

they made me. And they made me.

10:30

And they made me. And they made

10:33

me. And they made me. And they

10:35

made me. And they made me. I

10:37

So that's a nice wholesome story, there's

10:39

no worms though. No worms though, so

10:41

sorry. Hopefully there are some worms in

10:43

James. Please, James. Now. You're not going

10:45

to believe this. You're not going to

10:47

believe this. You're not going to believe

10:50

this. You're not going to believe this.

10:52

I actually had two weeks work experience

10:54

in a vet. Who look after? Hold

10:56

on. Worms. Hold on. Here we go.

10:58

Here we go. So, so, unlike you

11:00

lazy so-and-so's, yeah, who did absolutely no

11:02

work whatsoever, I ended up getting involved

11:04

in like, I was involved in everything.

11:06

I was like, doing, like standing with

11:09

the vet while they were like diagnosing

11:11

cats and dogs and dogs and I

11:13

like, I remember this like really clearly,

11:15

I stood in in theatre while they

11:17

were delivering like 21 bulldog puppies and

11:19

there was like a dopaman that had

11:21

a skin graft and there was, oh

11:23

God. like it was it was it

11:26

was to get involved in all that

11:28

I was like like in hindsight now

11:30

I was like that's a that was

11:32

amazing that's been super interesting yeah there's

11:34

all these different animals and everything there

11:36

was one in particular that that I

11:38

remember yeah and it was a no

11:40

no no no no no no it

11:43

was a massive iguana oh nice it's

11:45

right this great big iguana like it

11:47

was huge now you know the one

11:49

and I'm gonna I'm gonna do a

11:51

reference here I'm gonna do a reference

11:53

here I'm gonna do a reference to

11:55

Oh God! Pugs! Pugsley! Pugsley! That's the

11:57

one? Yes, it is, isn't it? Is

12:00

it, is it to make you into

12:02

a purse? You know, job job, that's

12:04

patty in Selma's, you know, yeah, pugsley.

12:06

So, like that, but bigger, right? So

12:08

you, so you now understand. Now, he

12:10

obviously had a certain diet, okay, yeah?

12:12

and part of that diet was worse.

12:14

And I'm not, I'm not, I'm not

12:16

joking, I'm not, I'm actually not joking

12:19

on this, I did actually do two

12:21

weeks working fears in a vest in

12:23

Red Hill, yeah, and they're still there,

12:25

they're still. there and I think was

12:27

gating veterinary surgery or whatever it is

12:29

they're still there I've passed me over

12:31

day and yeah so I did all

12:33

of that like there was like you

12:36

you actually worked at work experience yeah

12:38

I did listen to your stories about

12:40

playing pool and worms and you know

12:42

whatever reading books and getting cards and

12:44

playing football and Jesus but yeah but

12:46

the weirdest like the wackiest animal that

12:48

was there was this giant iguana was

12:50

actually quite friendly to be fair and

12:53

sort of like giving you hugs and

12:55

things, which was weird, because I never

12:57

had a hug for me go on

12:59

it before. But yeah, he ate worms.

13:01

Not exclusively, but that was part of

13:03

it. So I just thought, you know,

13:05

that would kind of tie in with

13:07

what you've just said there. Now you've

13:10

said it. Let's talk about worms. It's

13:12

all about worms. What type of worms?

13:14

I love worms. I think they're great.

13:16

They're wiggle it. They're actually game worms.

13:18

Great for fishing. I generally loved, and

13:20

I still love it today. It's one

13:22

of those games that came quite late

13:24

on the Amiga's life, and it was

13:26

just, just tail off the Amiga a

13:29

little bit, going on to my sort

13:31

of, you know, consoles, a bit more

13:33

in PC. But it was one of

13:35

the big last hurrah for me on

13:37

the Amiga. We'll talk about your experience

13:39

with the game soon, but basically it's

13:41

an artillery tactical game made by British

13:43

Company. Team 17, who I have a

13:46

lot of respect for. And there's a

13:48

space between Team 17, so it's just

13:50

Team 17. We have to say it's

13:52

fast, yeah. But in these games, small

13:54

platoons of amphomorphic. Amphomorphic. That's the word.

13:56

So human-like worms battle each other across

13:58

a destructive, with the objective being to

14:00

become the sole surviving team. the games

14:03

are noted for their cartoony animation and

14:05

extensive use of surrealism and slapstick humour.

14:07

Does anyone know the story of how

14:09

this game was devised and came up

14:11

with? Because that is an really interesting

14:13

story. Nope, nope, nope, please tell. A

14:15

gentleman named Andy Davidson basically made this

14:17

game in his bedroom and it kind

14:20

of obviously went in from there but

14:22

almost a solo project and he wasn't

14:24

much older than us at the time.

14:26

You know, he made this game a

14:28

few years before. before, you know, I

14:30

was talking about your 997, but honestly,

14:32

it's absolutely incredible story about how you

14:34

got this game to pass. But some

14:36

people call the game a cross between

14:39

cannon fodder and lemons. I think that's

14:41

not a bad way of looking at

14:43

it. Yeah, yeah. And it's a turn-based

14:45

artillery game, usual weapons, similar games to

14:47

it, have included a game called Scotch

14:49

Earth, which was released in 1991, and

14:51

artillery jewel, 1983 jewel, 1983. I believe

14:53

I have played artillery dual, I think

14:56

it was a PC game, where you

14:58

can control two little tanks. Yes! Yes,

15:00

I've seen that. Yes, I've seen that.

15:02

Because you have to go to the

15:04

trajectory and the wind affected it as

15:06

well. And I quite, me and my

15:08

friend Adam used to play it quite

15:10

a lot on his PC, really liked

15:13

it. But I can see and I

15:15

think these games obviously inspired Andy. Before

15:17

I talk about a bit more of

15:19

the game, what was your experience of

15:21

worms and I'm pointing at Keith. very

15:23

very limited. I have played it at

15:25

various points over the years. I've got

15:27

a feeling our friend Rob had it

15:30

on his PC. I'm sure I played

15:32

it at Rob's and yeah just over

15:34

the years I've had the occasional little

15:36

dabble but I've never spent a lot

15:38

of time with it. But you know

15:40

I'm fairly familiar with like the mechanics

15:42

and outworks and other rest of it

15:44

and like the human stuff but yeah

15:46

I just haven't spent a lot of

15:49

time with it. As also a co

15:51

Amiga owner owner slash lover. Did you

15:53

lend it to me? I might have

15:55

explained. I can't quite remember. I think

15:57

I must have done it. Yeah. And

15:59

I did not. I didn't copy it

16:01

or nothing. I didn't copy it as

16:03

a thing he says. Yeah. No. And

16:06

then gave a band to Adrian and

16:08

it was fun. Yeah. You should write

16:10

the back of the box text. And

16:12

it was fine? I borrowed it and

16:14

gave it back. James, what's your experience?

16:16

Love it! Well, most of my, well,

16:18

at least half the experience was around

16:20

your house playing the game. But I

16:23

just fell in love with the fact

16:25

that it was so like irreverent and

16:27

crazy. And to use the word slapstick

16:29

is perfect. That's exactly what it is.

16:31

They do all these like silly dances

16:33

and like... they blur out weird phrases

16:35

and it's just so like silly but

16:37

at the same time fun like it's

16:40

so cool yeah and I had it

16:42

on I think I got it after

16:44

I played it an absolute ton around

16:46

yours or I got it on the

16:48

PC I think it did it was

16:50

yeah I think the thing that impressed

16:52

me the most was and you're probably

16:54

going to come onto this but was

16:57

like the the the the landscapes because

16:59

there was like almost like an unlimited

17:01

amount of landscapes that you could generate

17:03

just by typing in different codes or

17:05

something. I'm sure you're going to come

17:07

into it. I think you're right. But

17:09

that was like really impressive because then

17:11

every game was different. So it was

17:13

amazing. Every landscape was different. So I

17:16

just remember so many good things about

17:18

so colorful and like crazy and the

17:20

characters were just so silly and but.

17:22

I'll still love it now. It's a

17:24

good fun party game and I've just

17:26

recently got back into my boys and

17:28

we're loving it. But I thought as

17:30

a treat for our listeners because I

17:33

think it's been a while and I

17:35

think we kind of let us side

17:37

down a bit on your light gun

17:39

pod at the back of the box.

17:41

That menace the back of the box

17:43

didn't really scratch my itch. No, sorry

17:45

I couldn't read most of it. But

17:47

I've got here. three back of the

17:50

boxes and they're quite different from each

17:52

other. Oh, right, right. Maybe do you

17:54

want to start with the official Mega

17:56

Drive worms back of the box? Yeah,

17:58

I certainly can. Mega Drive. Explore the

18:00

sinister side of nature as you control

18:02

a troop of armed up, never say

18:04

die worms in an arcade strategy extravaganza.

18:07

You shotguns, bazookers, home in missiles and

18:09

your bid for survival and the ultimate

18:11

accol. Victory! There you go, that's quite

18:13

nice. And I've got a similar one

18:15

here for the DOS back of the

18:17

box, voted Game of the Year in

18:19

1995. Worms established itself as a PlayStation

18:21

smash hit, despite the fact that it

18:23

has no pretenses about pushing the power

18:26

of PlayStation to its limit. Instead, gameplay

18:28

rules supreme in this turn-based strategy game

18:30

that is packed with humor. Players control

18:32

up to eight teams of worms over

18:34

hostile... terrain where the only objective is

18:36

to survive and the surest form of

18:38

defence is attack. Weapons on offer include

18:40

home missiles, scatter bombs, bazookers, shotguns, dynamite

18:43

and even street fighter two moves. Opponents

18:45

have to be out full as well

18:47

as out fought and the sneaky of

18:49

the thinking the better. Worms really comes

18:51

to life against human opposition. Looking for

18:53

something different get worms. As the publicity

18:55

says the worms have turned and how.

18:57

I quite like that. I've got it

19:00

here. Can you see? I didn't make

19:02

it all in bold and italic. I've

19:04

got the PlayStation, the US version, the

19:06

back of the box from the US.

19:08

Nice, go on. Oh my God, I

19:10

can read that top line from here.

19:12

Oh well, it's different, it's a different

19:14

flavor to the other two. They're mean

19:17

moist and loaded fraction. On the necessity

19:19

scale, where does the word moist need

19:21

to see? It has to, you know,

19:23

it's there. And it goes further, it

19:25

says worms. It's an ultra-fast-paced game of

19:27

team strategy for up to 16 players.

19:29

It's a little bit lemons and a

19:31

lot of bit terminator. A lot of

19:33

bit. A lot of bit. Okay. Only

19:36

more pink and squishy. With bazookas, homey

19:38

missiles and cluster bombs blasting the screen

19:40

in an unrelenting fury, only the moist

19:42

can survive! With four teams and four

19:44

worms per team, each worm controlled by

19:46

a different player up to 16 players

19:48

can duke it out on a single

19:50

controller, which is pretty cool to be

19:53

fair. It's the ultimate battle strategy, wits

19:55

and reflexes, to gain dominance of challenging

19:57

landscapes from dirt and water to lava

19:59

and Martian gloop. Each battalion of four

20:01

worms takes turns bombarding the enemy with

20:03

whatever weapons they can dig up, including

20:05

the ultimate weapon, exploding killer sheep. There

20:07

you go. I quite like the tone

20:10

differences there. No, I'm sorry. No. No,

20:12

no, there's no need for the first

20:14

moist. And they've gone for two. Someone's

20:16

done it as a dare, surely. Why

20:18

did you? Okay, all right, fair enough.

20:20

Let's talk a bit more about Andy

20:22

Davidson. Actually, I've heard about this guy

20:24

for a while. Ever since we started

20:27

after attack, there's a few people I'd

20:29

love to have interviewed or interviewed or

20:31

interviewed for the show, whether that's text

20:33

or on the podcast. And I'm not

20:35

saying this, but Andy Davidson was one

20:37

of one of those, because I think

20:39

it's quite incredible. Even back in the

20:41

sort of mid-90s to make a game

20:43

basically in your bedroom and get it

20:46

out to the millions. So I was

20:48

a really interesting story. So yeah, Andy

20:50

Davidson, a then online computer shop employee

20:52

and a fan of Amiga Microcomputers since

20:54

1987. He began work on the project

20:56

in 1990 under the name Artillery based

20:58

on previous tank games from the 8-bit

21:00

era using a Cassio graphing calculator as

21:03

an experiment for his own amusement. So

21:05

Worms started on a Cassio. Wow, that's

21:07

unbelievable. He later moved his development of

21:09

the artillery to the Amiga in August

21:11

1993, which allowed him to expand his

21:13

idea further, leading him to introduce new

21:15

elements and a graphical style to distinguish

21:17

his project from its spiritual successes. Davison

21:20

wanted to achieve the same animation quality

21:22

and humor seen in Lemons, which led

21:24

him to employing worms as characters for

21:26

his project after various characters experiments through

21:28

deluxe paint. I think actually did actually

21:30

originally use some of the lemons graphics

21:32

in his first kind of prototype, but

21:34

obviously wouldn't be allowed to do that.

21:37

So with the additions of Worms as

21:39

characters and inspired by Blitz Basic Programming

21:41

competition held by Amigaa Forma Formate Magazine,

21:43

Davison renamed his project from artillery to

21:45

Total Wormage. and they say here, probably

21:47

a reference to Midway's total carnies. Yeah,

21:49

we don't know, we don't know, if

21:51

I didn't indicate we had Adi to

21:53

ask that question, we'll see. So featuring

21:56

55,000 levels, so it wasn't quite unlimited,

21:58

only 55,000. I think unlimited as far

22:00

as the sort of amount of time

22:02

you spent on it. You know, we're

22:04

going to get it for all. Right,

22:06

exactly. But he, and actually he wanted

22:08

to put this game in this Amiga

22:10

format magazine competition, so he thought this

22:13

is my perfect opportunity. But yeah, the

22:15

publications compared it with both Lemons and

22:17

Canon fodder due to its visual style

22:19

and themes, which Team 17's project manager,

22:21

Marcus Dyson, later claimed, was planned from

22:23

the start. Interestingly, Davidson, a good old

22:25

Andy, he didn't win the competition. And

22:27

actually, apparently, it didn't reach any place

22:30

for classification. It didn't really do much

22:32

in this competition. People didn't seem to

22:34

like it. But Davidson then pitched his

22:36

project to multiple publishers with no success.

22:38

But then a few years later, the

22:40

ECTS show in September 994, he actually

22:42

met Team 17 co-founder Martin Brown, who

22:44

would make an offer on the spot

22:47

to develop and publish it from then

22:49

on. And we've had Martin Brown on

22:51

the show in the past. So there

22:53

you go, go back and listen to

22:55

it. He talks a bit about worms

22:57

in there as well, but he codes

22:59

for the whole company, very interesting. But

23:01

level designs are randomly generated, they are

23:03

right though, James there, by using an

23:06

alphan numeric string as their seeds. The

23:08

object and landscape sets used to generate

23:10

the field are arranged into thematics, including

23:12

forests, Martian terrains, beaches, and even hell.

23:14

It's very clever. It looks like lemm.

23:16

How many ports of the worms can

23:18

we think of? Not a few. It

23:20

was on every... Do you want me

23:23

to with three of the ports? It's

23:25

crazy. So it first came on the

23:27

Amiga in November the 17th from 1995,

23:29

but then there was commercial ports of

23:31

the game again for the Amiga CD32.

23:33

The Atari Jaguar, that's free in a

23:35

row, I think. Oh God, here we

23:37

go again, every time. The Game Boy,

23:40

which I would love to just try

23:42

that out, just for a laugh, the

23:44

Macintosh, the MS-Doss, the PlayStation, the Sega

23:46

Mega Drive, the Sega Saturn, and the

23:48

Super Nintendo Enternament System. Interesting, the PlayStation

23:50

one, I think they had to make

23:52

the PlayStation one very, very interesting. the

23:54

back of the box because why was

23:57

there a little bit controversy with the

23:59

PlayStation copy of Worms? It's a very

24:01

interesting story here. It almost didn't get

24:03

released. Oh. What did Signee really want

24:05

to push for PlayStation? 3D, 100%. So

24:07

because it was 2D, it was subject

24:09

of loads of negotiations, Signee just weren't

24:11

interested. They had a policy apparently against

24:13

2D games being published for the console.

24:16

But eventually they wiggled it through and

24:18

the Saturn conversion was a straight port

24:20

of the PlayStation version. Very interesting. The

24:22

Jaguar version was published by Telegames in

24:24

1998 and actually this is interesting. It

24:26

was the last ever game released by

24:28

Telegames. Oh no, the last ever official

24:30

software published for the Jaguar. I was

24:33

going to say here in 1998. The

24:35

last ever official game. Obviously it's been

24:37

games after that. This last official one.

24:39

It also, yeah, it serves as the

24:41

final Atari licensed title ever to release

24:43

in the Jaguar. Two months earlier, unfortunately...

24:45

the Atari corporation basically went down, I

24:47

think it was dissolved, we know it's

24:50

still around a little bit here, but

24:52

only one year after this, all of

24:54

Jaguar's rights to it, they just released

24:56

all the Jaguar's rights to the public

24:58

domain, so all the games were available

25:00

now, aren't they almost free really? Pretty

25:02

crazy. There was a cancelled port, and

25:04

it's not the PlayStation, you imagine? Would

25:07

it? The game was to be published

25:09

by Ocean but was cancelled only weeks

25:11

into development as a result of Nintendo's

25:13

discontinuation of the console. And a 30X

25:15

release was also planned but was never

25:17

released. There's a lot of different ports

25:19

of worms. Just a few years. I

25:21

think this is still the first game

25:23

really. There's an enhanced Amiga version of

25:26

worms. Many people see it as the

25:28

best ever version of worms. Worms the

25:30

director's cut. There you go. So it's

25:32

enhanced really good and actually this was

25:34

Andy's project. He's a huge Amiga fan

25:36

on earth for a fact actually and

25:38

he wanted to make the best ever

25:40

version of the first worms on the

25:43

Amiga. And the weapons are now more

25:45

extensive and destructive than in the previous

25:47

game and actually include the first ever

25:49

appearances of Kenny on a rope type

25:51

of weapon, concrete donkey, priceless Ming Vars,

25:53

old woman and holy hand grenades. Which

25:55

is infamous. Yeah, it's infamous that particular

25:57

weapon. Also included is a level editor

26:00

that allows players to create their own

26:02

battlefields. So I have played the director's

26:04

cart and it is a cut up

26:06

above the original one. It's really good.

26:08

It's really really good. The gameplay, how

26:10

would you describe the gameplay? Talk to

26:12

me James. Okay, so you're kind of

26:14

randomly scattered across the battlefield and there's

26:17

no, you're not grouped with your team

26:19

per se, you're kind of scattered across

26:21

the landscape in amongst the enemy. on

26:23

how many teams there are etc. so

26:25

they could end up being quite a

26:27

few worms on the battlefield and where

26:29

you you drop in is it parachute

26:31

you drop in? Is it by pass

26:33

you to be or you just there?

26:36

Worms arm again and recent so I

26:38

can't quite, I think you might be

26:40

right though, where do you play Worms

26:42

again you just, you are with? Anyway,

26:44

so you're on the battlefield and you

26:46

have limited movement so you can only

26:48

move a certain amount of like wiggles,

26:50

can only move a certain amount of

26:53

like wiggles, can't you, in any one

26:55

direction? You can jump, but it's a

26:57

bit of a risk of jumping, where

26:59

you want to go, unless... you use

27:01

an actual like move. That's right. Because

27:03

you can use other movement things, can't

27:05

you? Like grappling hooks. Correct, yes. And

27:07

stuff like that, which is quite cool.

27:10

But then that sacrifices your turn. So

27:12

then the other guy gets a turn

27:14

and then if he shoots you, you

27:16

might die and all this sort of

27:18

thing. It's quite simple, but. it's because

27:20

there are so many different weapons and

27:22

ways and angles and stuff like that

27:24

that that's right like no two fights

27:27

are the same no no and there's

27:29

a lot of satisfaction that comes from

27:31

just aiming and firing a bazooka in

27:33

someone's face even if they are worms

27:35

you know it's very simple but very

27:37

very satisfying you move and then you

27:39

get to shoot and you have to

27:41

are most of the weapons you have

27:43

to aim at a certain angle and

27:46

and the wind as well. There's a

27:48

big impact on a number of weapons.

27:50

Yeah, because you can, you could, so

27:52

if you're, if you imagine like a

27:54

sort of a hill. where you've got

27:56

the crest in the middle, if you're

27:58

on one side and you've got like

28:00

one of the enemies left on the

28:03

other side, if I remember correctly, you

28:05

can get like, if you throw like

28:07

a banana bomb for example, which is

28:09

right, when it goes down, it basically

28:11

splits, doesn't it? But I'll split, but

28:13

if you throw it in the air

28:15

like straight up, if the wind's strong

28:17

enough, it throws it right across the

28:20

map. The wind can be your friend,

28:22

but it has a lot of size,

28:24

especially on bazak, especially on bazikas, especially

28:26

on bazikas, especially on bazikas, especially on

28:28

bazikas, especially on bazikas, especially on bazikas,

28:30

it, bazikas, bazikas, it, it, bazikas, badly

28:32

then you end up getting one in

28:34

the face and Because you yeah, there's

28:37

four teams of four worms future worms

28:39

you can shoot you can change that

28:41

slightly But each worm has got a

28:43

hundred hit points and that can be

28:45

depleted very quickly or a very little

28:47

little four we might knock off a

28:49

couple of points here and there But

28:51

if you if any one hits zero

28:54

what happens to your worm you don't

28:56

just die you Okay, so you get

28:58

out like a detonator box. Yes, and

29:00

then that and then they explode Yeah,

29:02

and that would cause a little crater

29:04

and destroy any worms around you. Yes,

29:06

in fact if you know chain reactions

29:08

is really cool. So like I said

29:10

guys, gameplay is turn-based, each turn the

29:13

player can control one specific worm from

29:15

his team. You can't select which worm

29:17

you want to use, you take it

29:19

in turns. The worm can crawl left

29:21

and right or jump, however there is

29:23

a time limit to make a move.

29:25

Also, if the worm falls from a

29:27

great height, it loses and the turn

29:30

ends immediately. And if a worm falls

29:32

into water off screen, it dies. Each

29:34

term a worm can also make a

29:36

single attack, the player can aim up

29:38

and down, choose a weapon and then

29:40

fire it. After attacking the turn ends.

29:42

And there are loads of weapons available.

29:44

We've got the standard bazookas which are

29:47

affected by the random wind settings and

29:49

gravity and also grenades which say sort

29:51

of the tin really. The others include

29:53

a fire punch, there's dynamite, airstrikes and

29:55

also utilities such as ropes and girders.

29:57

What's an air strike? How can you

29:59

picture what that was? the Chinese, can

30:01

remember that bit? Yes, go on Dale,

30:04

you're going to say. It just comes,

30:06

like the big ship just comes across.

30:08

That's right, yeah, well I go, and

30:10

it's pretty powerful. Hang on, hang on,

30:12

one second, one second, what was it?

30:14

Put up ah! But they, it didn't,

30:16

if I remember correctly, the more skill

30:18

that the weapon required, the higher the

30:20

damage, the higher the damage pretty much.

30:23

Yeah, I think so. So if you

30:25

got a dead hits. Sure, that might

30:27

take like 50 damage or something. I

30:29

think it was 50 damage directed. And

30:31

then, yeah, but the airstrikes wasn't as

30:33

much because... No, but it scattered it,

30:36

you could kill, but obviously it's obviously

30:38

a friendly fire as well. That we

30:40

always, yeah, it was, yeah. It was,

30:42

yeah. It was, and I've been playing

30:45

Worms on again, so apologies if this

30:47

is not in the original Worms, but

30:49

there's things like teleporters as well and

30:51

moving. that ranges from forests, deserts to

30:54

candy, lands, the moon. If you play

30:56

on the moon, there's different gravity as

30:58

well. Shots will leave craters in the

31:00

ground and complex tunnels can be formed

31:03

as well. So it's really good. A

31:05

ton of wonderful worm as well. By

31:07

March 1996, worms had a sale numbers

31:09

of almost quarter of a million

31:12

copies. And after it was releasing

31:14

all those other ports, how many worms

31:16

games are sold? Just the first

31:18

one. Any ideas, including all these

31:20

reports. A mill. Yeah. More than that.

31:22

It's a very successful game.

31:24

Two minutes. More. Wow. Ten mill.

31:27

More five a million. Wow. Oh, that

31:29

is a lot. Wow. Originally from a

31:31

Casio kind of graphical calculator. Respect. Respect.

31:33

Respect. Respect. working on it in their

31:35

bedroom. Obviously, I'm sure Andy, he wasn't

31:38

the third person to finish it all

31:40

completely in 2017. The concept, the concept,

31:42

the concept, but the bulk of the

31:44

game was made by Andy, the idea

31:46

came, obviously from inspiration, but it was

31:48

an absolute incredible story really when you

31:50

think about it. But it did divide

31:52

critics, some people loved it, others did

31:55

not enjoy it. So the Saturn version,

31:57

they praised the Worms game, they said

31:59

it's unexpected. complexity and the fun

32:01

of the multiplayer mode and they

32:03

called it quite simply the most

32:06

playable game to hit the Saturn

32:08

so far. Wow. Which is a big

32:10

thing. Keith? When did he come out on

32:12

the Saturn? What was it? I

32:14

think it was up. I mean I

32:17

think they're exaggerating slightly. I

32:19

think they're exactly the exact

32:21

same. Maximum, maximum, they

32:23

commented that basically Worms is

32:26

lemons, but it's without the

32:28

puzzles and with weapons instead.

32:30

Well, weird statement. They actually

32:32

found the game pretty dull

32:34

and unappealing, but they did acknowledge

32:37

that it was clearly well-like by

32:39

gamers, too. Gameers. Next Generation argued

32:41

that while the game resembles lemons

32:43

on a cursory examination, it's actually

32:45

much more simple as a cannon

32:47

fodder, praising the need for both

32:50

strategy and skill, the multiplayer design

32:52

and the randomly generated landscapes they

32:54

described Worms as the kind of

32:56

game that makes no excuses for

32:58

its lack of texture map polygons

33:00

or its minimalistic gameplay. Worms is

33:03

a fun game with an infectious spirit and

33:05

near endless replay value. And I agree with

33:07

that. It was those games I love playing

33:09

my brothers. even when you thought you're out

33:11

the game and you had like one bit

33:13

of health left or something could happen that

33:15

you could somehow get a crate that falls

33:17

in your head could be a holy hand

33:19

grenade or I don't like a banana bomb

33:21

and you have one last photo dice and

33:23

somehow but against the odds you can you

33:25

can win that that particular round it's it's

33:27

an unbelievably and if you achieve that you

33:29

want to play another game Let's play another

33:31

game. You always want to play another game

33:33

because you'll be like, if I remember correctly

33:35

when we played it, it was like, oh

33:37

best of free. Best of five. Oh no,

33:39

best of, best of, best of, last about

33:41

10 minutes, 15 minutes each round. They could

33:43

be quite long games really. Yeah, yeah. Especially

33:45

when you start being like girders and strategies

33:47

into it and hiding away of it. No,

33:49

what was it? No one said I was,

33:52

you know, fair and absolutely plain, but it

33:54

was just a good game. It was good

33:56

fun. It was really good fun. And you

33:58

could rename your worms and stuff like that.

34:00

Just brilliant. I'll say one thing on

34:02

that though, when you're talking about the

34:04

fact that Sony were pushing 3D and

34:06

it nearly didn't get made and the

34:08

time it was released and all this

34:10

sort of stuff. It just shows you,

34:13

it just shows you that when you've

34:15

got a good concept and you've got

34:17

an idea and you put it out

34:19

to market, you don't have to necessarily

34:21

have super flashy graphics and all the

34:24

other stuff to go with it. As

34:26

long as you've got something that's got

34:28

substance and it's funny, engaging. and sort

34:30

of got like that slightly addictive element

34:32

to it then I'm not that I'm

34:34

advocating advocating any kind of addiction you

34:37

know that it kind of like it's

34:39

got replay value in it it just

34:41

made you don't have to have all

34:43

the flashiest graphics you don't have to

34:45

have the flashiest soundtracks you know it's

34:48

something that's playable it's fun I think

34:50

that's I think that was sort of

34:52

one in the eye almost for like

34:54

3D games at the time because there's

34:56

so many things old-fashioned. Why would we

34:59

want to play this when I can

35:01

play free? Well like they said with

35:03

some of the critics there isn't it?

35:05

Yeah we've seen him before. Game pros.

35:07

They basically, Keith you're gonna say this

35:09

is, go on, they said here, they

35:12

summarize that worms has a, is a

35:14

humorous concept that never really pays off

35:16

in worms. The reviewer criticised that the

35:18

tiny size of the characters and their

35:20

weapons make them unappeared in and even

35:23

hard to make out, while allowing that

35:25

use of the different weapons is interesting

35:27

at first. He found the action too

35:29

slow-paced and repetitive to maintain interest. But

35:31

the whole point of the game is

35:33

term-based. I know. So that's basically someone

35:36

who doesn't like term-based games. Well why

35:38

are you reviewing a term-based game? or

35:40

even Worm-based game. Worm-based game. Worm-based, worm-based.

35:42

I just got it so fun and

35:44

it's just one of those games you

35:47

picked up and had a laugh for

35:49

your mates. One player mode's fine against

35:51

the computer. That's okay, but I had

35:53

much more fun replaying it recently with

35:55

my son Tay and Reese. I got

35:58

on steam for about two quid, Worms

36:00

I'm again. I got it just for

36:02

a couple quid and he'll be playing

36:04

it all week. You know it's a

36:06

good game when my son when my

36:08

son's like... I'm sorry, do you want

36:11

to play a game of worms? Yes.

36:13

I'm not begging him to play worms.

36:15

Yeah. Let's play a game of worms.

36:17

I'm pretty sure I've got Worms Armageddon

36:19

on my PS Plus. It's a good

36:22

game actually. Library. It's not too late

36:24

later on. I've got all of the

36:26

time. I've got a look into that

36:28

because it's probably on Xbox. Yeah. Because

36:30

it's probably on Xbox. Because it's probably

36:32

on Xbox as well, because it's probably

36:35

on Xbox, actually. Yeah. Because it's probably

36:37

on Xbox. It's probably on Xbox. sphere,

36:39

and it's literally got a cross on

36:41

the top of it. That's right, yeah.

36:43

And you chuck it, and I think

36:46

it's like... It's the most powerful weapon

36:48

I believe. It just creates this massive

36:50

explosion. It's like one of the most

36:52

ridiculously powerful, like single explosion. I think

36:54

the banana bomb is close behind it.

36:57

It's like a scatter bomb, it's like

36:59

a scatter bomb, it's like a scatter

37:01

bomb, it's like a scatter bomb, it's

37:03

just like a scatter bomb, it's just

37:05

one big explosion. But the mine's as

37:07

well, jump in the mine, so you

37:10

can walk in. And some of the

37:12

mines I think are, I think, I've

37:14

dug the mines, I think, I think,

37:16

I've, I've dug, I've dug the, I've

37:18

dug the, I've dug the, I've dug

37:21

the, I've dug the, I've dug the,

37:23

I've dug mine, I've, I've, I've, I've,

37:25

I've, I've, I've, I've, I've, I've, I've,

37:27

I've, I've, I've, I've, I've, I've, I've,

37:29

I've, scheming to get next to this

37:31

other guy and you put like I'm

37:34

just gonna drop a mine here and

37:36

you walk off yeah you walk off

37:38

and it goes yeah and it's like

37:40

no that's what I'm saying it's just

37:42

a great fun because it's just a

37:45

fun game it's part of the humor

37:47

though and it's quite good that's right

37:49

did we ever play against each other

37:51

didn't I can't remember it no so

37:53

I only ever played in the single-player

37:56

mode and that's why I didn't I

37:58

liked it in the single- That party

38:00

sort of thing. Actually, well I didn't

38:02

play multiplayer worms until later in the

38:04

series and I'll give a little story

38:06

about that later on. Like I said,

38:09

I've got worms and arm again recently

38:11

and I actually I actually called our

38:13

worms team Arcade Attack. And I called

38:15

it was me, there was Dilling, there

38:17

was Keith and it was Tate Worms.

38:20

And unfortunately Tate Worms took you out

38:22

quite a lot of time. It was

38:24

the most powerful worm. And in Worms'

38:26

arm again, you can actually change the

38:28

voices and he had like robotics, you

38:30

can scouse the voices and all that.

38:33

It's really quite clever. All different accents.

38:35

There's loads of Worms games guys and

38:37

some are really good, some are not

38:39

so good. Does anyone hazard a guess

38:41

how many worms games have been released?

38:44

Ten. Incorrect. Is it in between those

38:46

numbers? 8 more more 30 more lower

38:48

than 30 25 I've got here 26

38:50

but that doesn't include the the worms

38:52

arm again and 20 anniversary it's literally

38:55

just come out I had no idea

38:57

there was this many I'm gonna wiz

38:59

for him you're ready for this we've

39:01

got worms in 995 then we got

39:03

worms director's cut which I guess we're

39:05

let's slide a little bit and then

39:08

we got worms bimble which I haven't

39:10

played. But then we got Worms Armageddon

39:12

which is a very polished looking game.

39:14

It's just Worms were very polished graphics.

39:16

It looks pretty good. I quite like

39:19

it. I like the old pixel look

39:21

of Worms and I actually think Worms

39:23

Armageddon was after that. I think Andy

39:25

left Team 17. I think he came

39:27

a bit later actually but I think

39:30

that was when he sort of left

39:32

his Worms legacy at that time at

39:34

least. Then there was Worms World Party,

39:36

World Party, Worms Blast, Worms, Worms, Worms,

39:38

Worms, Worms, Worms, Worms, Worms, Worms, Worms,

39:40

Worms, Worms. Worms for mayhem, worms open

39:43

warfare, worms open warfare too, worms a

39:45

space oddity, worms too, omegan, worms reloaded,

39:47

worms battle islands, worms ultimate mayhem, worms

39:49

crazy golf, who would have thought that?

39:51

Went so as I just with golf.

39:54

Worms revolution, worms free, it's a bit

39:56

odd, isn't it? Worms clan wars, worms

39:58

battlegrounds, worms for, and worms WMDMD MDMD,

40:00

and Worms WMD, and there's a big

40:02

gap. and in 2020 they made Worms

40:04

rumble. Lots of Worms games. I haven't

40:07

played many of those Worms games. I

40:09

have no clue. But Dylan, you said

40:11

you played a few of those Worms

40:13

games. But I knew everything you were

40:15

going to take because I've got a

40:18

time line. You're cheeky boy. In honesty,

40:20

I've only played... Armageddon some of the

40:22

newer ones I think WMD I think

40:24

I might have played it but yeah

40:26

the one that I played most surprisingly

40:29

is Worms 3D what seriously so at

40:31

uni don't like you so one of

40:33

my new mates Craig actually listened to

40:35

the podcast so hi Craig and he

40:37

had a Xbox original Xbox, which actually

40:39

kept us going quite a lot because,

40:42

you know, we like studying the, you

40:44

know, mostly not studying. Yeah, so you

40:46

just be like him, me, our mate

40:48

John, just playing, you know, just like,

40:50

it's, and it basically is the same

40:53

kind of premise, but you can kind

40:55

of swing the camera around and you

40:57

kind of like shoot stuff. And there

40:59

was one time like, we just had

41:01

like some har on and had like

41:03

the Sun The Way Shines on TV

41:06

on TV on while we were playing

41:08

and stuff, it was pretty cool. It

41:10

was pretty cool. But then one day

41:12

something really weird happened. So I think

41:14

like John or Craig, they were aiming

41:17

a blast at each other. And then

41:19

as soon as it hit the other

41:21

worm, it sounded like ridiculously loud, like

41:23

boom! Like what on earth? That was

41:25

a mate. That must have been like

41:28

a critical hit. What happened was there

41:30

was like some weird storm outside the

41:32

house and some kind of weird electrical

41:34

ball was outside the house. Yeah, my

41:36

mate took a picture of it and

41:38

sent it to the BBZ or something.

41:41

But yeah, anyway, so that was my

41:43

little brief. Worms 3D, Worms 3D, Worms

41:45

3D story. So, it's a good story,

41:47

man. Guys, like I said, Team 17

41:49

helped Andy develop the game in the

41:52

series up to 1999, where Andy quit

41:54

around the release of O'em's Armageddon, apparently

41:56

due to created differences. However, before the

41:58

release of Worms Revolution, he decided to

42:00

come back to Team 17 because he

42:02

felt the urge to scratch that creative

42:05

itch. So after the release of Worms

42:07

Revolution though he left Andy Left team

42:09

17 again for unknown reasons. But this

42:11

is interesting in 2018 he announced a

42:13

new update for Worms the director's cart

42:16

after he noticed the immediate community was

42:18

still alive. The update focuses on adding

42:20

some new features such as worm select

42:22

and new sudden deaf options. I think

42:24

these are things that have come up

42:27

in future worms games and he's put

42:29

them into his official directors cut cut

42:31

cut version. Big big respect. Do you

42:33

know whiz for a few of the

42:35

other sort of... infamous game weapons really,

42:37

because there's quite a few that have

42:40

maybe have been very topical at the

42:42

time, lots of kind of pop culture

42:44

references. But yeah, there's loads and loads

42:46

of weapons. I think it says here,

42:48

in the 3D versions, there's might be

42:51

up to about 40 weapons, it might

42:53

be 40, maybe ones. But the 2D

42:55

versions, I think it got up to

42:57

about 60 different weapons, which is incredible.

42:59

And the weapons definitely, you know, we

43:01

talked, spoke about it already, they ranged

43:04

from grenadesades, exploding sheep, the banana bomb,

43:06

and they also had some interesting iconic

43:08

weapons like the Holy Hand grenade and

43:10

the priceless Ming Vars and the inflatable

43:12

scour, which is a bit controversial. There's

43:15

even some more bizarre weapons actually that

43:17

are based on very topical subjects at

43:19

the time, a little bit controversial, they

43:21

had something called the male strike. which

43:23

consists of flying postboxes dropping exploding envelopes

43:26

in reference to the postal strikes at

43:28

the time. Nice. While the mad cow...

43:30

There's a mad cow referred to what

43:32

happened. Mad cow, yes exactly, of the

43:34

1990s. There was also the French nuclear

43:36

test which was introduced in Worms too.

43:39

They actually bought in the Indian nuclear

43:41

test in Worms arm again to keep

43:43

with the times. It's a little bit

43:45

close to the knuckles. Other weapons are

43:47

inside jokes. The MB bomb for example

43:50

which floats down from the sky and

43:52

explodes an impact is a cartoon caricature

43:54

of Martin Brown, there you go, the

43:56

studio director of the team 17. Other

43:58

such weapons include the concrete donkey, one

44:00

of the most powerful weapons in the

44:03

game, which is based on a garden

44:05

ornament in Andy Davidson's home garden. So

44:07

he's like, what can I bring into

44:09

my other concrete donkey? And an air

44:11

strike known in the game as Mike's

44:14

carpet. was actually inspired by a store

44:16

near the team 17 headquarters called Mike's

44:18

Carpet. Good old Mike. So I quite

44:20

like that. Some really sort of if

44:22

you kind of real big in jokes

44:25

there really. The general reception for the

44:27

series at the whole so while initial

44:29

installments were generally praised later games in

44:31

the series have been criticised for their

44:33

lack of meaningful additions. They kind of

44:35

haven't really moved... That's what I was

44:38

going to say to you like there's

44:40

that many games but what really changed

44:42

over those... Apart from the ones that

44:44

are obviously different like pinball and golf.

44:46

Yeah, crazy golf. Yeah. Well it says

44:49

to you, in 2001, Metacritic quoted Worms,

44:51

World Party reviews, and the comments were

44:53

things like, it's virtually nothing more than

44:55

expansion part for Worms Arm again. And

44:57

Action Trips, Dejan Grubrovich, we can always

44:59

trust good old Dejan, he said, Dejan,

45:02

and I thought that only ADOS was

45:04

in... Is it impertinent enough to keep

45:06

selling the same game, slightly different names?

45:08

In 2007, IGN included the Worms series

45:10

in its list of games franchises that

45:13

had jumped the shot. Was he talking

45:15

about Tomb Raider? It doesn't actually say,

45:17

but I'm assuming, he's probably meaning Tomb

45:19

Raider, in games. But I don't know,

45:21

I've always, I haven't played a lot

45:24

of the most recent Worms games. So

45:26

I can't really comment too much because

45:28

I kind of went through a bit

45:30

of a worms phase and that was

45:32

it and worms are again was my

45:34

kind of last real bite of the

45:37

cherry. But I did kind of get

45:39

the point. It was really team 70's

45:41

cash cow for many many years. But

45:43

in a weird way, I'm going to

45:45

say team 17 wouldn't be around today

45:48

without worms. So I know you can

45:50

argue they should maybe and they have

45:52

tried to release newer games like I

45:54

played some other ones recently, forget it.

45:56

They do give chances to people developing

45:58

new games. Like there's a Project X

46:01

game, the Amiga one, have you seen

46:03

it on the one else? Yeah, Project

46:05

X. They are good, they are good.

46:07

Bring like those guys up. But we

46:09

know there's somebody good Amiga companies, Team

46:12

17 were known for the Amiga, but

46:14

look at sensible. They're no way to

46:16

be seen. Ball frog, long gone. So

46:18

in a weird way, I know you

46:20

can argue worms is a little bit

46:23

of a cash cow or a cashworm

46:25

even. But why not take advantage of

46:27

that? It's a tough one, isn't it?

46:29

I think where you've got so much

46:31

coming out from different studios left right

46:33

and centre. And let's be honest, we've

46:36

always talked about the stuff that gets

46:38

released that shouldn't be released because it's

46:40

not complete and it's well known. is

46:42

always generally been well received and okay

46:44

you've probably got some ones that are

46:47

just add-ons rehashes whatever you know dressed

46:49

up as new games but they're familiar

46:51

they're fun they're still going to be

46:53

the same kind of irreverent like weird

46:55

wacky humor so the thing is you

46:57

know as a game you'd be like

47:00

oh yeah a bit of worms yeah

47:02

we got have a good worms I

47:04

agree with you because this is it's

47:06

a completely different thing a studio like

47:08

team 17 doing that I'm bringing out

47:11

games that are sort of the same

47:13

they're completely different than EA churning out

47:15

the same game every year, every year,

47:17

every year, you know, because the billion

47:19

billion billion dollar company, Team 17, yeah,

47:22

it's just somehow still going. It's a

47:24

British company as well. It's a very

47:26

different situation, you know, you can't be

47:28

quietly doing that. No. I think they

47:30

still do respect their previous games. I'm

47:32

just waiting for another body place. Come

47:35

on, Team 70. Look on eBay. We're

47:37

going over to eBay corner. Worms 3D

47:39

on the Xbox. I was mentioning earlier

47:41

that we used to play you can

47:43

get it from music mag pie on

47:46

eBay on eBay for four pound 27.

47:48

Bargaining. It might destroy your PC. Oh

47:50

man. In total, couldn't all the Worms

47:52

games add together? I've got a rough

47:54

figure here, well from 2020, so in

47:56

total, how many total Worms games have

47:59

been sold? So sorry, the first one

48:01

was five minutes, was it, was it,

48:03

just on its own? Forty-mill. Good guess,

48:05

but a little bit more. Sixty-two and

48:07

a half. Higher. Seventy. Seventy. Seventy. Five

48:10

million, well-worth looking, man. And then you

48:12

can see why. How many body plays?

48:14

Copies were sold, I wonder. Seventy-and-a-half. Yeah,

48:16

that's it. I'm just going to finish

48:18

up with some crazy facts about some

48:21

of the Worms games and there's some

48:23

really interesting stories about this. He's a

48:25

great actually. There was a really peculiar

48:27

Worms advert made for TV and cinema.

48:29

I don't know if you've seen this

48:31

in a maternity ward. Oh I think

48:34

I've seen that. The person gives birth.

48:36

An enormous worm, I've seen that, gives

48:38

birth to an enormous worm while everyone

48:40

around the hospital was saying, you've got

48:42

the whole worm in your hands. It's

48:45

absolutely disgusted. Is it on YouTube? I

48:47

mean, it might be. It reminds me,

48:49

you know, in flight, in the fly

48:51

too, or is it back back in

48:53

the fly when she pictures? Yeah, yeah,

48:55

yeah, yeah. It reminds me of that

48:58

a bit. God, oh my God, oh

49:00

my God. I've seen that. Yeah, I'm

49:02

pretty sure I've seen that. from the

49:04

game? No, it's like a wiggly, like

49:06

a puppet kind of thing. It's pretty

49:09

disgusting. But no, but it is like

49:11

a cartoony thing, isn't it? I might

49:13

be getting the fly mixed up my

49:15

head again. There's always get my head

49:17

over. Flies and worms. Flies and worms.

49:20

That's two very different images you got

49:22

there. Yeah, cartoon women are fly. There's

49:24

also been some really interesting merchandise for

49:26

the franchise over the years, including a

49:28

worms armageddon shower gel. Nice. Oh, okay.

49:30

What scent was the work? I don't

49:33

think we want to know. Just to

49:35

make news Africa. Extra moist. Extra moist.

49:37

In Germany, the franchise has been, has

49:39

been, has been, has twice been promoted

49:41

in a magazine with a worms condom

49:44

giveaway on the front cover. For worms

49:46

too, the condom was pink and for

49:48

worms I'm again, and it was black.

49:50

Okay. Well, could you imagine? the average

49:52

the other wasn't anyway that's that's a

49:54

little quick thing only the moist survive

49:57

anyway yeah like I said guys over

49:59

the years has been a number of

50:01

worms related spin-off games these include worms

50:03

blast worms pimble and worms crazy have

50:05

you played any of those no I

50:08

like a good golf game. But there's

50:10

also a Worms themed course in golf

50:12

with your friends. Have you heard of

50:14

that game? Yes! Hold on! Hold on!

50:16

Yes, I play it! Developed by Black

50:19

Light Interactive and released under the C17

50:21

games label. I play it on the

50:23

series X and I play it with

50:25

my brother and his mate. The Worms!

50:27

You've just reminded me of it, but

50:29

yeah. And it's... Oh yes! I don't

50:32

remember the Worms, I'll have to give

50:34

you an idea of the level. a

50:36

standard crazy golf course if you will

50:38

yeah you've got obviously lots of different

50:40

holes landscape but this is like on

50:43

a mental level so you're essentially imagine

50:45

if you're playing crazy golf from the

50:47

view of a worm on one of

50:49

the landscapes okay so like on the

50:51

levels you know where you sit and

50:53

you're on the landscape like candy world

50:56

or whatever except this one has got

50:58

like mini tanks great big craters like

51:00

just like it's a war zone essentially

51:02

and you've got things like dropping bombs

51:04

Like there's this like the holy hangarings

51:07

dropping and also you've got the exploding

51:09

sheep. which is like sitting near the

51:11

hole and if you hit the sheep

51:13

explodes and blows your ballaw. Nice. But

51:15

yeah, it's, ah, I've just remembered when

51:18

you said that, yeah, they've actually got

51:20

a whole level, a whole goal, like

51:22

18 holes on golf with your friends.

51:24

Yeah, it's worth checking out. In the

51:26

Worms games, if you release the sheep,

51:28

it kind of jumps around. And what

51:31

I love about a sheep is it

51:33

can jump anywhere really, it can kind

51:35

of hurt you, it can kind of

51:37

hurt you, but... if you go to

51:39

the right place, boom. And the skunk

51:42

similar, you release a skunk, if you

51:44

throw a space bar, it releases all

51:46

these poisonous gases. It doesn't kill you

51:48

outright, it kind of, you know in

51:50

games where you can turn like. a

51:53

discussing yellow colour and your next few

51:55

rounds. You're poisoned. Yeah, yeah, yeah. Yeah,

51:57

yeah. Poisoned. That's what I've speculated. Poison.

51:59

There's also been other games featuring the

52:01

creatures that didn't make the cup. So

52:03

Team 17 actually got very far into

52:06

developing Worms battle rally, which started live

52:08

as a Mario cart clone with worms.

52:10

Oh, all the famous Worms characters. We've

52:12

got Worms, Worms, Worms, Worms, Worms, Worms,

52:14

Wormske, and take Worms. Can you imagine

52:17

that, Mario, oh dear me. But apparently

52:19

this game, it was going to be

52:21

a Mario Kart clone, but then it

52:23

later evolved into a twisted metal style

52:25

vehicular base combat death match game. What's

52:27

she pointing at me for? because I

52:30

know you like twisted metal. I do

52:32

not a twisting mat with it. So

52:34

it never came out unfortunately, but you

52:36

can imagine that. It makes more sense

52:38

to be that thing than like a

52:41

cart racer, doesn't it? Like a death

52:43

match. Yeah, it's a bit, sort of

52:45

like that, a reverie. You kind of,

52:47

well, a, well a wormie. And you

52:49

can be, well a wormie. Well a

52:52

wormie. Oh yeah, from obviously the crowd.

52:54

He was, he's done some voices and

52:56

Catherine Parkinson, again, yeah, she was generally

52:58

90, same, yeah. They both provided voiceovers

53:00

for titles in the franchise and there's

53:02

even been a serial superstar, the voice

53:05

of Tony the Tiger, he voiced a

53:07

few months as well. This is great.

53:09

Ah, worms very nearly featured on the

53:11

silver screen in the 90s, it was

53:13

so close apparently to appearing in lethal

53:16

weapon 4. No. At which point were

53:18

you going to be put in? They're

53:20

in discussions with the production company so

53:22

that Mel Gibson's character of Martin Riggs

53:24

would be playing Worms too at some

53:26

points during the game. Sadly, the Hollywood

53:29

Walker Fame star didn't come to pass.

53:31

It didn't happen. Damn! Yeah that's a

53:33

shame isn't it? I can't imagine how

53:35

that would have fit in the film.

53:37

No I can't but that would have

53:40

just been awesome though. Part of... I

53:42

know but I don't imagine Riggs playing

53:44

Worms. No I don't know. Well the

53:46

only place he'd be playing it was

53:48

at Myrtle's house because he's got a...

53:51

Oh he's got a teenage son isn't

53:53

even four, I don't know. It's all

53:55

right Chris Rock's in it as well.

53:57

Yeah it's all right. It'd be all

53:59

right, okay. It's all right. Are you

54:01

sad it wasn't in the film then?

54:04

It probably would have made it better,

54:06

I guess. Man, God, you'd be going

54:08

to like the first three. I'm just

54:10

not such a big fan of the

54:12

four. Now Team 17, they're, they're cheeky

54:15

scamps because they once in April Fool's

54:17

joke, and they actually announced that worms

54:19

would be released on the ZEleg spectrum.

54:21

Yeah, and actually Team 17 was based

54:23

in Osset, in Yorkshire, There's a, there's

54:25

a, and it features a sign that

54:28

sells in the hell level that simply

54:30

says welcome to Osset. So they haven't

54:32

visited Croydon obviously because you know they'll

54:34

get that wrong with it. But that's

54:36

it guys. I really enjoyed Worms growing

54:39

up. It was one of those weird

54:41

little games I played for maybe a

54:43

year or two quite intensely and I

54:45

kind of forgot about it. Recently we're

54:47

playing Worms Arm again and again has

54:50

bought a lot of memories. I was

54:52

quite scared I thought we might not

54:54

be quite fun and a little bit

54:56

laborious and maybe repetitive like they hinted

54:58

earlier but I disagree if you play

55:00

against mates or in this case playing

55:03

against mates or in this case playing

55:05

against my son there's something there's nothing

55:07

more satisfying than releasing a banana bomb

55:09

and watching it explode every day and

55:11

causing anarchy I know I love it

55:14

so much so it's a really fun

55:16

game and it's a really fun game

55:18

and it's a really fun game it

55:20

evergreen. But Worms Armageddon 25th anniversary is

55:22

out now. It's out right now. Excellent.

55:24

Go get it. I might get it

55:27

on the switch, I might treat myself.

55:29

We're not we're not going to go

55:31

to eBay Corner. eBay Corner, let's go

55:33

to Mailbag Corner, I think. Mail, Mail,

55:35

back, what is it? What is Mailbag

55:38

Corner, right? Well, if you join our

55:40

patron, you can suggest patron episodes, which,

55:42

you know, you can, and you get

55:44

exclusive episodes, maybe once a month, we're

55:46

a little bit of luck. I think

55:49

that's the plan. We're a little with

55:51

that. Yeah, but we've also got a

55:53

little discussion where you can suggest questions

55:55

you'd like us to answer on a

55:57

regular pod. If you've got any crazy

55:59

questions, whether, you know, I don't know,

56:02

what, you know, anything about work experience

56:04

or worms or cans or kinds of

56:06

coke, I don't know. Or work experience,

56:08

yeah, exactly. But you can ask any

56:10

crazy questions. Doesn't have to be game

56:13

related and we're going to try and

56:15

fit them in what we like to

56:17

call mailbag corner. And it's, and I've

56:19

got the pleasure and the privilege today

56:21

of reading out three such questions from

56:23

mailbag corner. I've got one from Sam

56:26

Kavanaugh or Havana. Are we gonna do

56:28

them one at a time? Are we

56:30

doing one at a time? Are we

56:32

doing one at a time? Are we

56:34

doing one at a time? Are we

56:37

doing one at a time or are

56:39

we doing? I'd like the question then

56:41

us answering and then the question. Yes,

56:43

yes, yes, yes. says Sam what Mega

56:45

Man game was your favorite including favorite

56:48

weapon this is easy refer back to

56:50

our Mega Man pot one thing quick

56:52

have a listen I don't like all

56:54

any of them I'm just kidding doesn't

56:56

like them because it's too hard I'm

56:58

just kidding the first one I'm the

57:01

first one because of guts man is

57:03

Dylan's choice Favorite Mega Man game, Keith?

57:05

Don't really have one. What was the

57:07

one, what was the one on the

57:09

Snares, was that Mega Man X? Yes,

57:12

well it was several. Oh, okay. Mega

57:14

Man X was like the big one.

57:16

The main one. It was on the

57:18

East, there's mini. Yes, yes. I like

57:20

that one. My limited Mega Man experience.

57:22

My favorite one is the second one

57:25

on the Nes. Well, because I played

57:27

a few before your pod. And that's

57:29

just grab me a bit. And I

57:31

can't remember if this is the right

57:33

person, but I mean, is it Rockman?

57:36

Was he a number two? Rockman. Rockman

57:38

is Mega Man over in Japan and

57:40

America. So that's my favorite. Rockman. So

57:42

it'll be the Mega Buster then, which

57:44

is his basic weapon. Yes. As you

57:47

can tell, they didn't listen to a

57:49

single word. I said to the Mega

57:51

Man! This is great! So the correct

57:53

answer is Mega Man 2. Yes, that's

57:55

the correct answer. Well, the answer I

57:57

always say is Mega Man 2 because

58:00

it was the it was like the

58:02

biggest of the games because one was

58:04

like okay, but two was like the

58:06

big kind of success. But favorite weapon,

58:08

there's just tons, there's so many. So,

58:11

but there's two that I like, one

58:13

is Metal Man's Blades. Metal Blades, because

58:15

they can basically kill everything. And the

58:17

other one is actually Mega Man 11,

58:19

which was around in like 2012, which

58:21

is a set of blocks that you

58:24

can use to put above people, like

58:26

opponents, heads and drop them. And they're

58:28

quite cool. So you don't like Guts

58:30

Man's Guts. I don't like Guts Man's

58:32

Guts. No, I like Metal Man's Metal

58:35

Blades. Metal Man's Metal Blades. And Block

58:37

Man's Rocks. Rock Man's Rocks. Well Rock

58:39

Man doesn't have rocks, unless you kill

58:41

Block Man, who has Block Man, who

58:43

has blocks. So yeah, but there's tar,

58:46

there's so many. there's so many Mega

58:48

Man weapons but yeah Metal Man's metal

58:50

blades and maybe the maybe the leaf

58:52

shield as well from not with Man

58:54

but anyway I could go on and

58:56

on for days about that because that's

58:59

like mine it's good at least one

59:01

of us has favorite experience with Mega

59:03

Man favorite 8-bit games and favorite kind

59:05

of modern Mega as well so second

59:07

question so you're going to please move

59:10

on. Now this is really different now

59:12

this is really different now this might

59:14

have happened in a video game it

59:16

might have happened in a video game

59:18

it might have done I don't have

59:20

seen in real life What would win

59:23

in a fight between a lion and

59:25

a gorilla? And why? And why? And

59:27

why? And this is from Andy E.

59:29

And Andy E. Who's had quite a

59:31

bit of input actually in our region.

59:34

He really has. And he's on it,

59:36

man. He's like power. I thought you

59:38

said you couldn't be a lion. They

59:40

can't be a lion. Oh, you can't

59:42

be a guy. Well, my gut says,

59:45

you know, a primal rage. Yeah. You

59:47

can't be a big kind of gorilla

59:49

ape thing. Yeah. And he's pretty bad.

59:51

So I'm going. And he's pretty bad.

59:53

So I'm going with the primal age.

59:55

So which one is that? Gorilla? I

59:58

thought you said you couldn't be a

1:00:00

lion. They can't be a lion. Oh,

1:00:02

you can't be a lion. I'm inclined

1:00:04

to say guerrilla as well. Okay, keeps

1:00:06

saying guerrilla as well. That's too for

1:00:09

guerrilla. Yeah. As the as the mailbag

1:00:11

reader I've got the costume. I feel

1:00:13

like if the guerrilla gets his hands

1:00:15

on the lion's door. But this is

1:00:17

the thing like because I think like

1:00:19

the lion can if the lion is

1:00:22

a quick lion. then I think the

1:00:24

line would win because he's more bitey.

1:00:26

He's more bite. Oh yeah, and actually

1:00:28

if he's clever he could kind of

1:00:30

like circle the gorilla and kind of

1:00:33

use his teeth to kind of like

1:00:35

just you know wear him away bleed

1:00:37

him out basically run away a bit

1:00:39

run away a bit and then the

1:00:41

gorilla yeah he's got the speed. If

1:00:44

he's dumb and just tries to go

1:00:46

head to head against a gorilla, grill

1:00:48

will just grab him and smash his

1:00:50

face. So it's not really, it's more

1:00:52

about if it's a smart lion or

1:00:54

not. Smart. If it's a smart lion.

1:00:57

No, you're talking rubbish. Sorry. It's got

1:00:59

to be a gorilla. Well I did

1:01:01

say that initially. It's got... Hello? It

1:01:03

has to be surely. So the gorilla

1:01:05

could just like speed. Yeah, strength, speed,

1:01:08

hitting power, everything. And the gorilla will

1:01:10

be smarter as well. Yeah. It will

1:01:12

probably outsmart the lion. I mean, no.

1:01:14

Speed, outwork, range, everything. I kind of

1:01:16

want it to be the lion, but

1:01:18

I feel like the gorilla will probably

1:01:21

get scratched up a bit, but he

1:01:23

ain't losing that. Sorry. Well, maybe Andy's

1:01:25

got different views on this, because he's

1:01:27

asked the question. And he knows that

1:01:29

it. Andy, who would win? Tell us

1:01:32

and why. Final question. from Luke, I've

1:01:34

got to pronounce his surname right, Yandel

1:01:36

or Yandel, Yandel, Luke Yandel, Luke Y,

1:01:38

Luke Y, said and asked do you

1:01:40

have any second-hand cartridge trading regrets from

1:01:43

the 90s? So have you traded or

1:01:45

sold anything that you thought, oh God,

1:01:47

and dragon on the mega drive, shouldn't

1:01:49

have traded that in, that was a

1:01:51

great game, I think that's actually worth

1:01:53

a bit of money, I think so,

1:01:56

Sonic 3. I think as well, I

1:01:58

think that's worth a few quid. There's

1:02:00

a few. Yeah. You don't want to

1:02:02

think about an idea? Not really. Not

1:02:04

so much, for me, it wasn't so

1:02:07

much trade, it's not the same question,

1:02:09

but not really trading in, but like

1:02:11

my whole megadrive collection and the console

1:02:13

got given away. Yeah. You know, when

1:02:15

we moved on to the sat and

1:02:17

my dad just gave it away to

1:02:20

a friend of ours for their kids

1:02:22

and it was like, mmm. Talk about

1:02:24

regrets. Yeah, it's funny. It's funny. It's

1:02:26

funny you say that because I mentioned

1:02:28

this earlier this evening and every time

1:02:31

I had this kind of plan that

1:02:33

every time a new console came out

1:02:35

I'd use the previous console that I

1:02:37

had plus my massive game collection and

1:02:39

all the various controls to help paper

1:02:42

it as kind of like collateral against

1:02:44

the new one. And I did that

1:02:46

with I did that with the the

1:02:48

PS1. I did that then with the

1:02:50

PS2. and then I did it with

1:02:52

an Xbox to get a 360, I

1:02:55

did it with the 360 to get

1:02:57

an actual one. It's fun, isn't it?

1:02:59

You spend all these time playing these

1:03:01

games and loving these games with this

1:03:03

console and then the new shiny one

1:03:06

comes along and you're like, oh, I'll

1:03:08

never want these again. Honestly, now, there

1:03:10

isn't a day that goes by, I

1:03:12

don't think I wish I had each

1:03:14

and every one of them. And I

1:03:16

wish I had each and every game

1:03:19

because I had hundreds of games. And

1:03:21

I had hundreds of games. And I

1:03:23

literally just like, like, like, like, like,

1:03:25

like, like, like, like, like, like, like,

1:03:27

like, like, like, like, like, like, like,

1:03:30

like, like, like, like, like, like, like,

1:03:32

like, like, like, like, like, like, like,

1:03:34

God knows, 360 launch I think it

1:03:36

was in 06 and I went to

1:03:38

Epsom I think it was of all

1:03:41

places to one of the shops there.

1:03:43

Yeah, and went there at whatever time

1:03:45

in the morning, six o'clock in the

1:03:47

morning, opened up, bang, two big bags

1:03:49

on the desk. I must have had

1:03:51

hundred and something games for whatever it

1:03:54

was. trading me. And I got rid

1:03:56

of my original Xbox. I had the

1:03:58

wireless adapters for it. And all those

1:04:00

things are now like going up in

1:04:02

money as well because you can't find

1:04:05

them. And I'm like, yeah. Why did

1:04:07

I do it? But at the time,

1:04:09

I wanted the new, or did the

1:04:11

new console? I really wanted Game Cube

1:04:13

because it had Resident Evil Zero on

1:04:16

it and I actually had Resident Evil

1:04:18

remake. So I traded in like my

1:04:20

PS2 and like all my, those my

1:04:22

PS1 games and my PS2 games and

1:04:24

my PS2 games and it all just

1:04:26

kind of went for that. So for

1:04:29

us, it's not like a cartoon. It's

1:04:31

like an entire collection. I've got one.

1:04:33

I think I've mentioned before. I traded

1:04:35

eternal champions for the Bomber Man game

1:04:37

on the Mega Drive with Andrew Tamarsie.

1:04:40

It was a swap, but he never

1:04:42

swapped back. I've got annoyed at him.

1:04:44

And look, don't get me wrong. Let's

1:04:46

go and get him and get that

1:04:48

back. Andrew. But to be fair, you

1:04:50

know, it's a good game, Mega Man,

1:04:53

a Mega Man, and Mega Man. But

1:04:55

I miss, well, I've rebought it. I've

1:04:57

rebought his internal champions. It's internal champions.

1:04:59

It's internal champions. It's an eternal champions.

1:05:01

So you go eat that. Yeah. Yeah.

1:05:04

Andrew. Yeah. Sadly, we, certainly we haven't

1:05:06

bought all of our other collections. You

1:05:08

know, it's like, you know, we had

1:05:10

a Japanese Megadrive. You know, just gave

1:05:12

it away. Oh, it's so painful now.

1:05:15

I mean, it's funny because I'm like

1:05:17

starting to recollect bits and pieces, you

1:05:19

know, and get hold of certain titles

1:05:21

that I, you know, I got hold

1:05:23

of like the Medal of Honor series

1:05:25

from PS2 the other day, because I

1:05:28

was like, oh, I remember Medal of

1:05:30

Fantastic Series, I just like, I'd love

1:05:32

to have that back in the collection

1:05:34

again. you know but just so painful

1:05:36

thinking I had this 200 years two

1:05:39

games and I had you know 75

1:05:41

Xbox original games and and the Xbox

1:05:43

original game thankfully I said this story

1:05:45

before but I did a job for

1:05:47

a chap who used to be a

1:05:49

bit of you know game collector and

1:05:52

he gave me like 40 odd Xbox

1:05:54

original games yeah amazing yeah so thankfully

1:05:56

I've got some of the collection back

1:05:58

but I hope so hindsight, hindsight, you

1:06:00

know, at the time it's what we

1:06:03

did when we moved on to the

1:06:05

next thing and eBay corner you can

1:06:07

get a P. A P. A P.

1:06:09

A P. A P. A. A P.

1:06:11

A P. A P. A P. A

1:06:14

P. A P. A P. A P.

1:06:16

A P. A P. A. A P.

1:06:18

A P. A. A P. A. A

1:06:20

P. A. A. A P. A. A.

1:06:22

A. A P. A. A. A. Keith

1:06:24

all my die inside again. And that's

1:06:27

the mailbag. Yeah. That's the mailbag. And

1:06:29

that's the Worms' pod done and dusted

1:06:31

and thanks for listening and hopefully maybe

1:06:33

one day we might delve a little

1:06:35

bit more deeper into the tunnels of

1:06:38

worms. But we'll cross that path in

1:06:40

the future. Stay moist everybody. Thanks for

1:06:42

listening to today's podcast. We really hope

1:06:44

you enjoyed it. For more Arcada Tech

1:06:46

goodness you can find us on every

1:06:48

major social media platform or you can

1:06:51

check out our website at Arcada Tech.co.

1:06:53

UK. If you'd like to

1:06:55

support the podcast, please leave us a

1:06:57

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1:07:00

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1:07:02

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1:07:04

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1:07:06

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1:07:09

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1:07:17

Until next time, take care and we'll

1:07:20

speak you soon.

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