Bringing Characters to Life with Bryan Konietzko

Bringing Characters to Life with Bryan Konietzko

Released Tuesday, 4th June 2024
Good episode? Give it some love!
Bringing Characters to Life with Bryan Konietzko

Bringing Characters to Life with Bryan Konietzko

Bringing Characters to Life with Bryan Konietzko

Bringing Characters to Life with Bryan Konietzko

Tuesday, 4th June 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Another day is here, and you're ready for

0:02

it. What to wear? Check. Breakfast, lunch, and

0:04

dinner? Check. Planning for what's next and how

0:06

to save for it? That's where Bank of

0:08

America can help. For your financial to-dos, Bank

0:11

of America has experts ready to help get

0:13

you closer to your goals. Get started

0:15

at one of our local financial centers or 24-7

0:17

in our mobile banking app. Find a location

0:19

near you at bankofamerica.com/talktosus. What would you like

0:22

the power to do? Mobile banking requires downloading

0:24

the app and is only available for select

0:26

devices. Message and data rates may apply. Bank

0:28

of America and a member FDIC. We

0:31

took it all we brought them

0:33

to on live. And

0:36

and last night, Emperor Hot

0:39

and Ice cold the range

0:41

of the earth. We make

0:43

this colors. Car

0:46

didn't have worked on box we

0:49

did not see we could not

0:51

but she did the a right

0:53

of high pick a. Similar

0:55

starker: How play. To. Play.

0:58

It now with game pass. Hello,

1:39

friends, benders, and non-benders alike. Welcome

1:41

to Braving the Elements Nickelodeon's podcast

1:43

about all things Avatarverse. I'm Janet

1:45

Varney. And I'm Dante Bosco. And

1:47

we're back in studio together, Varney.

1:50

But we're not alone. No, my friend.

1:52

We are not alone. No, we're not. In fact,

1:54

I'm going to go ahead and say, you could say that

1:56

we are here with family because we are here with... And

1:58

yes, it is something we are... Driving right into

2:01

the ground one of our to

2:03

that it but a lot about

2:05

you that whole creator of the

2:07

entire avatar verse by internet saw.

2:10

Hello! Welcome Thanks for having me

2:12

see your person in person. Yeah,

2:14

what? what a novel! Just. Walked.

2:17

In didn't have more, weren't in a box, had

2:19

legs incinerate to the very. We had to adjust

2:21

to that, but. We. Remember how this

2:23

works and and we're so excited Be at

2:25

our studio here in Hollywood! To. Talk

2:28

about all things Avatar verse. Me,

2:30

that's what we saw podcasting with each other

2:32

from home audio only, but then we got

2:34

his and so together in from live audiences

2:36

Which we still do is it. Is yeah

2:38

yeah, this is if you're watching this

2:40

out of chronological context. We started at

2:42

home. Ah, we started doing some

2:44

live shows together a con. Now we're

2:46

in a studio arm. It's just kind

2:48

of a. Little bit

2:50

of an evolution of the of the podcast.

2:53

You. Can see that we started as

2:55

one thing, but over time the podcast

2:57

has evolved to be something a little

3:00

bit different. And. That's why we thought

3:02

it would be really fun to talk about a

3:04

different kind of evolution yes here on braving the

3:06

elements. God I'm good you?

3:08

what? About less. Seamless.

3:11

right? So that handily brings us

3:13

to what wanted to talk about because ah

3:16

with I was It'll be fun to take

3:18

a look at the evolution of character design

3:20

through Avatar. The Last Airbender from won the

3:22

series was being and sept did are all

3:24

the way up to book Three, an end

3:26

and the way it developed and why it

3:28

developed the way that. It did and of

3:31

course I'm going to add that it would

3:33

be a dream to have you back as

3:35

a com with the conversation once we have

3:37

the Nina feature animated feature the of ng

3:39

his friends. From. Avatar

3:41

Studio has. There's no way that there hasn't been

3:44

more evolution happening behind that the echoes. Going. To

3:46

your law be even more were

3:48

hugely and I thing is though

3:50

be a phone conversation and there

3:52

are. Many. Artists working

3:54

on that while. Taking

3:56

the lead on that stuff so hopefully we can get

3:59

them and at best. The great art by that. Fluid

4:01

love it. This is something that we've kind of.

4:03

I mean that the whole point. The Pie: Catholic.

4:05

None of us ever get tired of hearing about

4:07

that stuff. We're talking about that stuff and learning

4:09

more. And that's one of the things that me

4:11

I talked about this on the podcast. A bunch

4:13

of bride you know, I like sung your praises.

4:15

About. This many times in the past, but. Going.

4:18

To com a consulate you and

4:20

make and joachim and sometimes like

4:22

Cam ah Jeremy like. The.

4:24

Way that you bring the audience and

4:27

and let. Them be a part of the

4:29

process. Is was very early on. one of

4:31

my favorite things. About. Being a part

4:33

of the avatar verse at all, there's. Just not. There's

4:35

not the sort of like removal of

4:38

like, don't you know, ignore the man

4:40

behind the curtain or what have you

4:42

that you really bring people in and

4:44

that in turn inspires people to. Do.

4:47

Their own work. When they see that it's

4:49

possible than they see and of how those

4:51

things evolve. So that's bad that we were

4:53

cited. Talk about that because I feel like

4:55

that's kind of a signature of. Of

4:57

this world building that you've done is

5:00

that inclusiveness and encouragement and people to

5:02

understand what the process is like. I

5:04

love it. go of. Hopefully this

5:07

discussion will offer some some insight,

5:09

especially for folks who are sparring

5:11

artists and or are you know

5:13

even already. People. Who are

5:16

working? I'm or wanna get into character

5:18

design or they'll hopefully we can. we

5:20

can! I love talking about this stuff.

5:22

It's think I'd Yeah, it's something I

5:24

spent a lot of time doing and

5:26

thinking about over the courses. You

5:29

know the avatar and. Core. Productions and.

5:32

Still, Occupies a lot of

5:34

my time. not as much, but a lot

5:36

of my time now. So. Death

5:39

of I Love It. Will

5:41

dance how he talks about. You know that the. The.

5:44

Process of. Accepting praise from

5:46

people The Alice how good our performances

5:48

were and were like I mean yes,

5:50

but I think you might be also

5:53

thinking about the character design and other

5:55

categories and happening We get a beverage

5:57

know course It's a very unique. The

6:00

Be A Voice Acted as You Really Do shared

6:02

the performance. With. The animator spear

6:04

witches and it's so fast thing as

6:06

we're going back to and I'm going

6:08

back to watching episodes for this podcast.

6:10

ah because was like lot are some

6:12

go back you don't just go back

6:14

and really kennel like delve into things

6:17

you don't the passer come on too

6:19

much time do next but going back

6:21

to see these performances of Mean Jack

6:23

in. The Kayla, it's it's

6:25

image you see. These are the artist and the

6:27

characters goes. So. Fast they me because I

6:29

can see them ourselves in the character but

6:31

then I can also see. This

6:34

really wonderful performance. Being drawn by

6:36

all the source. or there's the

6:38

performance you know, animated by the

6:40

animators. but the other the kind

6:42

of third component is that design

6:44

and and I'm. That's. Something

6:46

that the animators typically are handed joke

6:48

at. the design is given to them

6:51

they they I'm there and the the

6:53

kind of like middle and of you

6:55

know middle side of a production and

6:58

design is is in the pre production

7:00

say is i'm Diana out When I

7:02

give lectures about character design to students

7:05

I'm. Not in talk

7:07

about how. There's. A

7:09

difference between a. A. A

7:11

beautiful drawing and a. Good.

7:14

Design. And they're They're

7:16

not. You can have

7:18

a beautiful drawing of a good

7:20

design, but you can have a

7:22

good design that translates to beyond

7:24

different mediums. And so the way

7:26

I think of a design is.

7:29

It's a recipe. It's a sort of. It's

7:32

a blueprint. It's a plan. And.

7:34

It's something that. it's a plan set. A plan

7:36

that can be handed to. Different. Artists

7:39

again different mediums, Ah,

7:41

I'm. A get although you

7:43

know from A to D. Colored.

7:45

Cleaned up drawing or a

7:48

plus. You. Know or a

7:50

costume. yeah, I read. How

7:53

does that? Design. Translate.

7:56

be you know that the sort of

7:59

ingredients the components the proportion, the

8:01

sort of color blocking, the

8:03

silhouette. How does that

8:05

stuff translate beyond just

8:08

like a gorgeous

8:10

drawing? Because someone like Kihyeon

8:14

Ryu, you can draw anything and it's

8:16

beautiful and you're going to want to look at it.

8:19

But I can tell you even trying to copy

8:21

that very drawing, if

8:24

I try to copy it, I'm a lesser drafts

8:26

person. It loses a lot

8:28

of its magic, a lot of its charm. And

8:31

then if someone copied my drawing of his drawing

8:34

and you go on and on, by the end you might

8:37

just be like, this is a terrible drawing. Why would anyone

8:39

want to look at this? You've lost that

8:41

kind of performance in

8:43

a way, that sort of virtuosity.

8:46

But a design can

8:49

translate and can travel through

8:51

different hands, different skill levels

8:53

and still communicate something

8:56

strong. So that's kind

8:59

of the fundamental way to think of, at

9:02

least the way I think of character design.

9:04

Absolutely. Well, and I think that

9:06

sort of, if you are a person who is

9:09

not necessarily a visual artist, especially, and you think

9:11

about something like a performance, like an actor, there's

9:15

this sort of almost pressure to be

9:17

unique or to be this one-off that

9:20

it has to be so special

9:23

that it couldn't possibly be duplicated. And

9:25

that somehow the value is inherent in

9:27

that, which is such a

9:29

misrepresentation of the way art is

9:31

produced, depending on what medium you're

9:33

using. It's not helpful at all

9:35

to have this thing that you can never duplicate

9:38

that's like, yeah, there's this one painting. It can

9:40

live as one painting forever in one place. And

9:42

even a print is sort of like, eh, not

9:44

the same. I mean, that's not... Yeah,

9:46

animation is generally

9:49

a collaborative medium. I mean,

9:51

these days with technology,

9:54

I'll see an incredible post, some beautifully animated

9:56

thing, and you read the caption, it's like,

9:59

solo animation. animation project by some 19-year-old,

10:01

you know, and you're just like, oh

10:03

my gosh. But generally, at least,

10:05

you know, when you're talking a series or a feature,

10:07

it is a very collaborative

10:11

process. And yeah,

10:13

there's a sort of, you

10:17

know, a practical consideration, like

10:20

in 2D animation, especially where these things are

10:22

hand-drawn, even on the computer, they're still hand-drawn.

10:24

We have to keep the design kind of

10:26

simple. Any line you

10:29

add, I always tell this to artists,

10:31

any line you add to a design

10:33

is going to be drawn thousands

10:36

and thousands of times. Wow.

10:38

At a second line, you are now

10:40

doubling the number of lines. Right, right,

10:43

right, right. So we

10:45

are often in 2D animation pairing it

10:47

down, what is essential? And

10:51

if you don't pair it down enough,

10:53

you're really taxing your animators

10:55

and your cleanup artists and your

10:58

color, you know, your color. I

11:00

know. So, and that can

11:02

actually make the animation suffer.

11:05

It's not as on model as we call

11:08

it, like drawn, you know, like to the

11:10

right look. But

11:14

as artists, we're always so insecure and

11:16

we feel like we have to put

11:18

little tchotchkes and doodads and, you know,

11:20

and fancy everything up. So

11:22

there's the practical consideration of what you're

11:25

putting into a design and the reasons

11:27

why we might pair down. But actually,

11:29

there's also a, I think

11:32

there's a reason Anime is gaining

11:34

in popularity and people still like

11:37

2D animation because there's a sort

11:40

of an iconic, there's

11:44

a stronger graphic impact of

11:47

these flatter, you know, kind of characters

11:49

that aren't rendered with

11:51

every little fiber and clothing and every

11:54

pore in the skin and every hair

11:56

on their head. I think we as

11:58

humans alike. these sort

12:00

of, it's art, you know, like

12:03

an artist generally is making

12:05

choices. And when you're making choices, you're leaving

12:08

things in and you're leaving things out. And

12:11

so even if you,

12:13

hey, budget and complex

12:15

designs aren't an issue, you still

12:18

kind of want to pair things down because it's like

12:20

how quickly can

12:22

the eye and the brain read these

12:25

images and these characters and kind of

12:27

boiling it down to its essence, you

12:29

know? So maybe we don't

12:31

need all those little bells and whistles. Maybe

12:33

it's too much, it's getting in the way,

12:35

you know? So the practical concerns. And then

12:37

I think there are sort of aesthetic

12:41

concerns with simplifying

12:43

designs and getting them down to

12:45

their essence. Yeah. Well,

12:47

so going back to the sort of pre-all

12:50

of this, when you

12:52

and Mike met at RISD

12:54

and these very initial ideas

12:57

were brewing and, you know, if you

12:59

have the art book or if you've

13:02

read the art book, or even if

13:04

you've searched around for stuff like this

13:06

online, it's certainly out there. There are

13:08

these kind of cursory images that we

13:11

can still look at and very much

13:13

identify as characters we understand from the

13:15

Avatarverse. This is pre-pilot, this is pre-pitch

13:17

to Nickelodeon. How much of that were

13:20

you already carrying around with you that

13:22

you had learned in school and

13:24

through your own experience? Like how much of what

13:26

you just said is experiential from

13:29

all of this time of really understanding the

13:31

process as a group? Or how

13:34

much of that was on your mind as you're kind of

13:36

loosely sketching this little Aang character with an arrow on his

13:38

head? I mean, I got, I was

13:41

very lucky to go to RISD. And

13:44

I went to the Art Academy of Cincinnati

13:46

for my foundation here before

13:48

that. And I got,

13:50

I went, I majored in illustration, did a little

13:52

bit of minoring in

13:55

animation, but

13:57

mostly focused on illustration. And

14:00

I always say that is just a great, very

14:03

broad, fundamental kind of art education.

14:05

And it's just like, is

14:08

this image communicating something to

14:10

a viewer, an audience or

14:12

something? So I did

14:14

not personally take, we didn't have

14:16

character design at the time. I think maybe

14:19

that RISD offers something like that now.

14:22

But yeah, we didn't have any kind

14:24

of animation focused classes.

14:26

But I learned a lot of just fundamental kind

14:29

of things. I mostly focused

14:31

on painting and kind of

14:34

almost more like storybook sequential

14:36

art. But that all

14:38

fed into my understanding of art

14:40

direction and storyboarding and

14:43

stuff like that. Character design, it's

14:45

funny, it was the first job I had though, coming

14:48

out of school. So I sort of learned a

14:50

lot of the fundamentals I'm talking about on the

14:52

job. And this

14:55

will sound weird, maybe.

14:57

I didn't love drawing as much

14:59

in school. I was much

15:01

more into painting. And

15:04

I just wasn't someone who I never

15:06

still don't really love sketching and sketchbooks.

15:09

It sounds weird. I just like sketching on

15:11

loose paper. There's something about like committing

15:14

it inside a book. A

15:16

book feels a little too solid. And

15:19

that's how I did all the initial drawings of Avatar.

15:21

They were all on loose leaf paper

15:24

at work at Nickelodeon. So

15:26

it's something that's, I still do this. I'm 47 now.

15:29

I still do this. Do not send

15:32

him sketchbooks. Don't do it. I

15:34

have this stack of sketchbooks where I've

15:37

started the first five to ten pages

15:39

and then I find them whenever I'm

15:41

moving, which is frequent. And

15:44

I'm always like... And nothing, anything. Oh

15:46

yeah. I had high

15:48

hopes for this one and then it fizzles out. It

15:50

actually makes me feel so much better because I am

15:52

not that much of a, I'm not a great drawer,

15:54

which we know. I'm also not a great drawer. We

15:57

had Lauren Montgomery on the show. Very great

15:59

drawer. Very hard and was

16:01

such a great instructor and it this

16:03

sort of crash course into how to draw

16:05

for example Hey, you did a great job

16:10

I did a great job mine Look like

16:12

he had a five o'clock shadow because I

16:14

kept trying to draw the circle over and

16:16

over again I know very it goes bad

16:18

very fast even a simple design, but we

16:20

did get Yeah, I pick up

16:22

some tips today because great job No No, because

16:25

there's a thing when you're saying autographs every now

16:27

and then cuz they're always like can you sketch

16:29

suga? in my book You

16:31

know cuz it's I guess it's like Communicating their art

16:34

with mine and I'm like I get it

16:36

But I suck at drawing and then I

16:38

start to start to get you draw and

16:40

then I'm going what am I drawing? I'm

16:43

drawing nothing. I'm drunk, but but something

16:45

but again bringing it back I

16:48

want to be clear like having drawing skills

16:50

is certainly important

16:52

yeah when trying to be a

16:54

professional character designer, but It's

16:57

not everything and and and

17:00

again There's a having

17:02

a design sense and

17:04

talking about the kind of

17:06

like understanding the recipe understanding

17:08

the ingredients You

17:10

can actually be a good a great designer

17:13

who who doesn't quite have The

17:15

drafts persons like highest level of skills

17:18

you typically then you would want

17:20

someone who is good at that to

17:23

interpret Right, but something you said Dante

17:25

going back to the sharing

17:27

the performance thing you see

17:29

this a lot a common

17:31

exercise in animation school is

17:33

to take a piece of

17:35

found dialogue usually from a

17:37

famous movie and to Animate

17:40

a new performance to it with a

17:42

usually with a sometimes hand-drawn right 2d

17:45

animation or I more often these days

17:47

see students do this

17:49

with you know 3d character and Silhouettes

17:52

are I'm not you

17:54

know I'm not like a scientist

17:57

or a doctor, but you know I think the

17:59

way We recognize things with our eyes first

18:01

thing you see is a silhouette. It's sort

18:04

of the graphic impact of someone

18:08

Richard Williams a great animator in his book

18:10

talks about You

18:13

could not have your glasses on

18:15

and your friend is down the street

18:17

walking. He's talking about our movement And

18:20

you but you know, it's your you know, you know, it's your

18:22

friend because you know the way they move, you know

18:25

I think that extends also to Just

18:27

your silhouette. I just before I see

18:30

what you're wearing or I just

18:32

know it's you You know and I know it's you

18:34

and and so you want the silhouette

18:36

of the characters to Pop

18:39

in that way. We typically

18:41

in TV

18:43

animation you're often seeing

18:46

shoulder up Shots

18:48

of your shirt, right? So you want to make sure

18:50

that their hair? Totally silhouette.

18:53

Yeah, or lack thereof is The

18:57

gang has very distinct hair. Yeah, and

18:59

a gang member, you know And obviously

19:01

most of the time has a shaved

19:03

head, but he has the most graphic

19:05

of all. Yeah He's got this arrow on his head. So

19:07

so Saka,

19:10

you know the little ponytail. Yeah, we

19:12

just I think that's a consideration we

19:14

often talk about or you know We'll

19:16

be like oh It

19:18

looks cool. This character kind of has that hair,

19:20

you know, oh this character sort of has that

19:23

that Armor, you

19:25

know or something and we you know, we might

19:27

just try to break it up Oh,

19:29

am I mistaken or aren't the opening credits of

19:31

the show kind of all about silhouettes? Yeah,

19:35

that was like a reference to the kind

19:37

of Shaw Brothers Totally

19:39

classic thing. But yeah, it's so Within

19:42

the world of Avatar. We obviously have

19:44

these different elemental cultures So

19:47

there's there's also the like, okay,

19:49

there's this character But then now I

19:52

want to know that they're associated with fire. I

19:54

want to know they're associated with air. So Again

19:58

without having like oh we can do really

20:01

complex patterns and all these things, stuff

20:04

that we just can't do in 2D, or

20:07

it gets distracting if we try, then

20:10

it's like, all right, well, we're gonna

20:12

use these palettes, we're gonna reserve these colors

20:14

for this culture, and

20:17

then also just shapes, oh, okay, fire

20:19

stuff's gonna be kinda pointy and curl

20:21

upward, then it can

20:24

fire earth, we're gonna keep stuff more square

20:27

and broader, and

20:30

focus more on greens and earth tones and

20:33

water, obviously. So you just start to set

20:35

up these sort of motifs that you can,

20:37

if you're, once you get into the

20:40

world, you just, you

20:42

don't have to know the show, but when

20:44

you're in the first episode, you

20:46

know Sokka and Katara are from the

20:49

same culture, and when Aimee pops

20:51

up, he's not only not from that culture,

20:53

he's not from that region, he's not dressed

20:55

for it. And

20:57

his colors really stand out, and

21:00

so that's all part of the storytelling as

21:02

well. Totally. We

21:09

took it all, we brought

21:11

them to our land, and

21:14

end the night. Ember

21:16

hot and icy, the

21:19

rage of the earth, we

21:21

made this course, and

21:25

now, through all the locks, we

21:27

cannot see, we are not but

21:29

she did, and yet,

21:31

what will I become? Senua

21:34

saga, Hellblade 2. Play

21:36

it now with Game Pass. Well,

21:44

in 2, like, you

21:46

put it in a way that feels

21:48

both simple and complex, because in my mind

21:50

too, I'm thinking, you're thinking

21:53

about the color, you're thinking about the shape,

21:55

but you're also bringing in those influences from,

21:57

you know, first people.

21:59

First Nations and the Chinese

22:02

culture and finding ways

22:04

to incorporate the kind of natural

22:07

geometry of the element that you're

22:09

talking about, but also seeing how

22:12

some of that pre-existing stuff ends

22:14

up folding so nicely into some

22:16

of the armor

22:18

and stuff. I feel like fits the description of,

22:20

yes, this is kind of... Fire. Yeah,

22:23

it sort of mimics fire, but was that

22:25

what Chinese warriors were thinking when they designed

22:27

that necessarily, or was that just one of

22:30

those things where you really start to see

22:32

the collective conscious even across

22:35

centuries of, wow, this actually really works when

22:37

you put these things together. Yeah, I

22:39

mean, when you're dealing with

22:41

humans, there's in martial

22:44

arts or yoga or dance, the

22:47

end of the day, there are only

22:49

so many kind of geometries that our

22:51

bodies tend to make and

22:54

not tip over, sort of strong shapes. And

22:59

then with armor,

23:02

across all cultures, all

23:04

eras, there's certain commonalities of

23:07

like, well, the arm needs

23:09

to move around if I'm going to be able to

23:11

use a weapon and travel and

23:13

not just be in a ceremonial suit

23:15

of armor. So

23:19

there are just these kind of

23:21

commonalities across cultures. And

23:24

then again, we have

23:27

to boil things down for 2D animation and

23:29

make it something that can be replicated, drawn.

23:32

I mean, Zuko's costume is actually like

23:34

his armor. For

23:36

2D, especially at that

23:39

time, it had too many

23:41

lines. It's

23:43

not super simple. There's a lot of trim because

23:46

we wanted the armor to be dark, but then

23:48

you add this red trim to make it pop.

23:50

Oh, I cosplayed them and made that armor out

23:52

of foam and it was hard. Too

23:55

many lines. I'm going to agree with you. Too

23:57

many lines of the thing. I think probably it's been made out of foam

23:59

in real life. That effective is our and then you know,

24:01

yeah, we we especially With

24:05

avatar we were certainly drawing inspiration

24:08

from you know, real world cultures,

24:10

but Yeah, we

24:12

always had to kind of simplify it and

24:14

then certain things we were you know, like Zuko's

24:18

armor the Fire Nation armor in the end I

24:20

mean initially we were pulling from specific cultures in

24:22

the end We just were like we just wanted

24:24

to kind of have a vibe of Of

24:27

fire. Yeah, and it's vaguely Reminiscent

24:31

of existing things but it really

24:34

it wasn't You know

24:36

wasn't super specific to some things. Yeah,

24:38

some some some outfits some

24:40

costumes some sets of armor were much

24:43

more directly pulled from

24:45

real life inspiration others weren't we're

24:47

a little more a little more

24:50

Inspired by and then just kind of yeah I

24:53

love the scope you're talking about because I think

24:55

of actors, you know We're really slaves to the

24:57

moment. Our job is to kind of be fine

24:59

human in this one moment We were so involved

25:01

the moment and then talking about the designer how

25:03

you're really seeing the scope of the

25:06

world, which we're not always Involving

25:08

our it's not our job. Like I'm not worried

25:10

about all the stuff I'm worried about like why

25:12

I'm sorry for this moment that happened And so

25:14

it's great to see the scope of like a

25:17

different idea. Oh, yeah, you're thinking about all the

25:20

Other stuff that that influences what

25:22

we're doing obviously, but it's

25:24

wonderful to kind of see that recipe of how it's working Yeah,

25:27

I did, you know, I was the art director on

25:29

the first series and and on Cora I

25:32

shared those duties on Cora with Ryu and

25:34

Joaquin for the first season and then I

25:36

kind of took over as They

25:39

you know, we just sort of divided and

25:42

conquered and

25:44

yeah, I mean I'm as an

25:46

art director as co-creator and EP of the

25:48

show with Mike like I

25:51

am always thinking and we are always thinking

25:53

about like the overall impact of this. Yeah

25:56

So To talk about the evolution

25:58

of avatar specifically. Like

26:00

I. Yeah. I I.

26:03

Was. Not really focus on character

26:05

design and school, I was much

26:07

more into environments as into landscape

26:09

painting, urban kind of. Nocturnal

26:12

painting and stuff. And and

26:14

it wasn't until. I

26:16

got into. My first job as

26:18

a character designer on Family Guy. Where.

26:20

It was a very limited style. You

26:23

know we didn't have a lot of

26:25

lines to play with him when it

26:27

did. One. Of the first things

26:29

I did. Think. It

26:31

is A this was to get the job. This

26:33

is my test to get the job. They were

26:35

having trouble. Getting. A

26:37

likeness of Kristy Mcnichol. To

26:41

seven it after up and much

26:43

in the family. Guy in our

26:45

family guys that were eyes are

26:47

perfect circles and was.you know it's

26:49

it's hard to get people to.

26:51

I limit line today minded and

26:53

I'd did it. As an

26:55

elite at us to the you

26:57

know standards of the the Art

27:00

director. And. But

27:02

so working on that shit, I worked on it for

27:04

six months at a did. Six. Episodes

27:07

I think it is a hundred characters

27:09

per episode. Let's like a crash course.

27:11

no kidding. In and screen learning about

27:13

the economy of line and what you're

27:16

communicating and how to get. A.

27:18

Lightness of someone in a very limited

27:20

style ending. And I think it's not

27:22

just like. Oh, these are the

27:24

limitations. I mean, I think these limitations

27:26

are good. Limited pallets. Austen.

27:29

Produce better work. you know in his in

27:31

music. Hey we're only going to use these

27:33

instrumental in paint. We're only in a painting

27:35

rolling in his his colors. Photography.

27:38

We're only going to do black and white. What

27:40

can you say with just value, you know? So.

27:43

Does. That those kinds of limitations actually

27:45

can make worked stronger makes it more

27:47

potent, right? You're not. Every little

27:49

line and. Doodad. That

27:52

you're adding, it's adding more information

27:54

the brain has to process. So

27:56

Balboa Anyways, So. That family

27:58

guy crash course and then. working

28:00

on Mission

28:02

Hill and in King of the Hill

28:04

and then invader Zim which had a

28:07

really really fun Design style

28:09

and you know, I learned a

28:11

ton over those first four

28:13

years in my career And

28:16

did a little bit of character design, you

28:19

know, and then was the art director on Zim so

28:21

I was I was for the second season so

28:23

I had like working

28:26

with designers and Generating

28:28

some on my own like does and

28:30

seeing it come back in animation works

28:33

what doesn't you know? That's part of it, too

28:36

so when I got to avatar On

28:40

Zim I was getting back into

28:42

anime and So

28:45

it's really inspired by what I was seeing

28:47

with like foodie-cootie and cowboy bebop. Okay, so

28:50

when we started avatar You

28:52

know the initial Idea

28:54

was not let's do an anime

28:57

style anime inspired show that that

28:59

came very Soon

29:01

after but it wasn't the

29:03

like inception of the idea. It

29:05

was just responding to a

29:07

prompt from Eric Coleman For

29:10

what Nickelodeon was looking for at that time. We

29:13

pretty once we realized Oh martial

29:15

arts We were like, well,

29:17

let's make you know, we wanted it

29:19

to sort of be inspired

29:21

by Asian cinema

29:24

and traditional Asian martial

29:26

arts and Then we

29:28

were like, why don't we make it

29:30

an anime show and here was our idea This

29:33

was our reasoning. Okay. Hey, we were

29:35

you know, I was particularly particularly inspired

29:37

by that stuff at that time, but

29:40

We thought let's pick a

29:43

style that's established That

29:45

way it'll be easier for people to draw

29:48

because I was working on them Which was

29:50

really really cool design, but people had such

29:52

a hard time Drawing that

29:55

style because it was idiosyncratic. It was out

29:57

of nowhere. It was right Jonin's style

30:00

Yeah, and no one knew how to draw it

30:02

right like a crew had a hard time with

30:04

it. Hmm. I Am

30:07

a kind of an adaptable artist. That's if I have

30:09

a skill. It's that I can adapt I don't really

30:11

have like a strong like

30:13

this is my smile Yeah But

30:16

that can be very good in animation because you're

30:19

you get these jobs that are six months to two

30:21

years So it's not me knife. You've got a switch

30:23

to a different style American,

30:26

you know Western shows typically

30:28

it's Are very

30:30

often it's just some totally Like

30:34

idiosyncratic style that came out of nowhere.

30:36

It's just someone's thing Whereas

30:38

there's this ongoing tradition now to say

30:41

anime. I mean, there's a Huge

30:44

spectrum of styles, but you

30:46

can kind of pick a neighborhood and hang out in it.

30:48

So that was our thought This

30:50

has not panned out. I can tell you 20 years

30:52

later It's a

30:54

more complicated Style for people

30:57

because it it often involves you

30:59

need to know anatomy really well.

31:01

It's not cartoony it's actually just

31:03

streamlined realistic anatomy, right and Not

31:06

a people go into animation because they're like, I don't want to deal

31:08

with it Like I'm not trying to be

31:10

me a couple circle. I'm gonna do a Flinstone

31:13

guy where the beams tubes

31:16

and yeah, and then the other thing

31:18

was Especially in 2002 things

31:20

are different now, but in 2002 here and

31:22

you know in Southern, California Anime

31:27

was it was gaining in popularity, but

31:29

it was still pretty niche and super

31:31

niche people Especially in the

31:33

animation might be into it but finding people

31:36

who were proficient in drawing that style was

31:40

next to impossible here

31:43

and then We ran into all

31:45

this stuff. Oh, we'll work with the studios

31:47

who do this animation, you know And

31:50

at that time the Japanese studios

31:52

were not interested in working with And

31:55

I could we could do we can do

31:57

a 12 series. They're like know about that

32:00

We're good. I have a lot of things to

32:02

discuss about that But

32:04

we won't get into that now. See you

32:06

then see you for that you know the

32:08

more traditional route is for US studios is

32:10

working with Korean animation studios and There

32:13

are many Korean studios that work

32:15

with the Japanese studios so

32:18

we're like, oh we'll work with them because

32:20

they work with the Japanese artists doing these

32:22

styles and and They

32:24

are like yeah, but those artists we have them

32:27

to work on the Japanese stuff. We're not giving you

32:29

those artists I got it. So we

32:32

ran into that a lot And

32:34

then it's you know, it's a more difficult style for

32:36

a lot of people even if they are familiar with it

32:39

It's just it's again. There's a

32:41

level of sophistication because the clothing is actually

32:43

quite Naturalistic the way

32:45

it folds the way it flows hair

32:47

is everything So

32:51

then you start to see why maybe characters

32:53

have spiky hair and and you

32:56

know, blah blah blah, so That

32:59

was how we ended up there. Here's the other thing.

33:01

I didn't I was not proficient in the style But

33:04

again, I can adapt I'm pretty adaptable,

33:06

but I was really I said

33:09

this before I Was

33:11

really aware of not wanting to just

33:13

copy. Hmm. Like sure I loved foodie-coo

33:15

tea and I had the whatever books

33:17

I could get on it at the

33:19

time But

33:21

I was like if we just copy

33:23

that like we're just counterfeits. All right,

33:26

we're just past Even if it would

33:28

look better, it would look cooler slicker

33:30

more stylish more legit I

33:32

was like that's just not

33:34

authentic that didn't seem to be

33:36

coming from the heart and from

33:39

and we wanted to very clearly

33:41

be Inspired by anime,

33:43

but I was really conscious about Not

33:46

just lifting Some

33:49

pre-existing style so it that sort of contradicts what

33:51

I was saying I was like we wanted to

33:53

stay in that neighborhood, but I thought I'm

33:55

gonna do my spin on it Tell me and when

33:59

and there are a thing Looking back,

34:01

there are choices I made that I've

34:03

just like, uh, like could have

34:05

copied a little more. You know, like could

34:07

have made this a little better.

34:10

And then there's one. Design-wise

34:12

or story-wise? Yes, style-wise. Style-wise,

34:14

style-wise. Like overall, but the

34:16

number one thing that

34:18

I regret on, Avatog the

34:20

Last Airbender, we changed this on Korra, but

34:23

as the size of their heads compared to the rest

34:25

of their bodies. Bigger or smaller,

34:27

what are we talking about? I'm not trying

34:30

to throw Mike under the bus. This was just

34:32

the discussion back then. Here we go. Mike

34:36

was used to Bigger Head. He

34:38

had been out here working in animation in the US

34:40

long, you know, in Southern

34:42

California longer than I had, because he was two

34:44

years ahead of me. I

34:46

think he was used to Bigger Head characters.

34:49

Okay. And if

34:51

you look, like I was doing all these

34:53

analyses of like, Fudicudi and stuff, and like,

34:57

you look at like Cowboy Bebop,

34:59

they are many heads tall. Like

35:01

they are really like, our spike

35:03

is like a lanky, very, his

35:06

head is tiny compared to his body. And

35:09

that was not common in

35:12

most American animation at the time.

35:15

And when I did a breakdown of like the Fudicudi

35:17

proportions, like Nauta, I don't know, I think he's

35:19

like 14. So he wasn't

35:21

too much older than Aang. And

35:24

I did like a version of my

35:26

style, but in that height, and Mike's like, it's

35:28

just too, they look, he looks too old. You

35:31

know, and so

35:34

we, I'm not, again, I'm not putting it

35:36

all on bike, but we were sort of like, okay, we're gonna make

35:38

the heads bigger. Bigger heads.

35:41

And I want to be clear, there was a

35:43

version with the bigger head that would have looked

35:45

better that I wouldn't regret. Right. I just didn't

35:47

know how to kind of

35:49

dial it all in and get it to look good.

35:52

So when I watch the old show or I

35:54

look at the old model sheets, I mean, I

35:56

am just cringing. Big head. You always talk about

35:58

that. It is so hard. What if

36:00

the head start getting smaller? I

36:03

mean the thing is Jm animation

36:05

they tended to shift the proportions

36:07

more towards on E. May and

36:10

because each studio sort We worked with

36:12

three studios on the show and each

36:14

studio had their own sort of ways

36:17

of interpreting the model sheets Yeah, and

36:19

the the jm versions were were definitely

36:21

better So they sort of made the

36:24

adaptation in a sense without you even yeah,

36:26

no way you're planning that yeah So there

36:28

are examples in the show that look good

36:30

if you flip to the model sheet like

36:33

shim I just saw shim foo's model sheet

36:35

the other day I mean it looks like

36:37

someone scaled his lower body down like I've

36:43

never thought about head size and I'm thinking about

36:45

other characters I have played think about some other

36:47

characters you played in American animation. They

36:49

got big heads. Yeah Well, they had

36:52

a TV and like, you know, yeah

36:54

Oh the all that so much merchandise

36:56

like we we continue to

36:58

blow their heads up We'd like the bigger heads

37:00

the Americans like big heads But let me

37:03

be so this goes further than

37:05

that So I regret it and

37:07

I and I do think there was a better version

37:09

of it than I did That's why I want to

37:11

write right right not trying to throw Mike under the

37:13

bus No throwing Mike DeMartino over the I was the

37:15

art director. Ultimately. It was up to me to make

37:17

it look good And I was

37:19

the primary character designer in the early,

37:22

you know, the early developmental stages But

37:24

Ryan's fought you guys I'm gonna say that in the

37:27

camera right now, but despite

37:29

my reservations my regrets

37:32

and how I look at it I And

37:35

I was this is kind of why I made the choice

37:37

I was aware that there were slicker

37:39

more stylish Anime, right King

37:41

shows out there at the time and I was

37:44

like, I don't want this to be too

37:46

slick We don't want it to look

37:48

too flashy, right

37:51

and now that's why I didn't mind sort

37:53

of injecting my kind of like awkward

37:56

less fashionable version of

37:58

it. Yeah And I

38:00

actually think that the awkwardness

38:02

and the less slick look has added

38:05

to its charm. And I think it

38:07

makes it a little more approachable for

38:09

a lot of people. Yeah. Whereas

38:13

some shows that are, some anime shows that

38:16

are gorgeous, it's so

38:18

slick that I think it's sort of, it's

38:20

almost like high fashion. It keeps people out.

38:22

Yeah, yeah, yeah, yeah. Totally, totally. But there

38:24

are moments, that being said, there are moments

38:26

in Avatar where we get to some real

38:29

anime, We were trying. High level stuff, we're

38:31

like, oh, they're going for it. Ooh, they're

38:33

going for it. And then in Korra, we

38:35

very deliberately, I mean, day one, I was

38:37

like, their heads are gonna be

38:39

smaller. My head, they're gonna be taller. And

38:42

we did that. Taller, smaller head,

38:44

yeah. But here's where we come

38:46

back to the character design

38:48

being part of the tone and the storytelling.

38:50

It changed the tone. And

38:53

we were aware, we were actually going for

38:55

a bit older of a show and a

38:57

little more adult, a little darker, in

39:01

some cases a lot darker. And it's

39:03

less goofy. Yeah,

39:06

it's less tall. It's less approachable.

39:09

It is a little sleeker

39:11

and sexier. It's just like,

39:13

okay, so it's

39:16

an interesting balance. And

39:19

would I just go back and give Korra proportions

39:23

on Avatar? But

39:25

there's things I would do differently. But at the end of

39:28

the day, it's like, we've

39:30

been editing it for

39:32

the Symphonic concert,

39:35

especially book one. Oh, you're still giving it. It's

39:37

really hard for me to watch. The big heads.

39:40

And it's like the awkward. And

39:43

then you're critical of the martial arts animation. But mix and

39:45

plus, I think so much for both. All of it, all of

39:47

it. But at the same time, I

39:49

have to recognize it still

39:51

connects. Of course. And

39:55

so those are important things to keep in

39:57

mind, I think as artists and designers is

39:59

like. You

40:01

know sleeker and fancier more

40:04

stylish actually isn't always there

40:07

It sometimes it's good to have a little bit

40:09

of kind of goofy I

40:12

also gonna put point out awkward charm in

40:14

there Hey Mike's not

40:17

here, but and myself being a bigger

40:19

headed person Bigger

40:22

head then you have a smaller

40:25

head. It's medium medium medium

40:28

So I'm actually point that I don't know.

40:30

I don't know how they do is that I'm

40:32

just putting up. Uh-huh interesting Like I'm putting

40:34

myself in the bigger head yourself a bigger

40:36

head. Yeah May just

40:38

have a bigger head. I was just you know, Mike

40:40

is so sick of hearing me whine about it But

40:46

it's been interesting for me because actually

40:48

there are some shows I'm

40:50

trying to think even some more

40:52

recent productions out of Japan that I've really

40:54

enjoyed and I'm like Actually kind

40:57

of quit quite big heads, but it's

40:59

like they did a better They did a

41:01

conversation between you and Mike they did a

41:03

better job of like the neck length Shoulder

41:06

widths than I did and I've just you know,

41:08

these are the things that keep me awake at

41:10

night well one of the things that as

41:12

I keep coming back to you doing this podcast

41:14

which is So which is

41:17

kind of strange to me is I

41:19

feel like my brain is sort of

41:21

bisected and that on one hand What

41:24

I love about it is breaking all this down

41:26

and talking about it and really being

41:28

that fan who's on the inside of it and

41:30

Understanding how it all came to be and choices

41:32

that were made and recognizing. Yes a choice was

41:35

made here Brian now maybe thinks it could have

41:37

been a different choice along with

41:39

the The person in me

41:41

who even as I am watching the episode

41:43

multiple times to prepare our outline for our

41:45

show on Some

41:47

level the avatar has always

41:49

existed the avatar verse has always

41:52

existed It was just there

41:54

like the marble that got carved underneath

41:56

was the design all the time, right?

41:58

and I think That

42:01

is a tribute to what does work about it is

42:03

in some ways I can pick away

42:05

at this all I want and feel like I'm

42:07

getting more and more to the bottom of how

42:09

it all came to Be and some on some

42:11

level there is a part of my brain that

42:13

refuses to accept any of it And it's like

42:16

no it was all just there and you guys

42:18

found it and you know what I mean like

42:20

yeah They those things like you tap together and

42:22

timeless for me tail I'm

42:25

covered. I appreciate that. I think that again

42:27

is a It's

42:29

everything we've talked about earlier where it's you're

42:31

making it feel like it's oh

42:33

These people look this way because they're a

42:35

part of this culture their their clothing looks

42:37

this way they style their hair Oh, that's

42:39

different from these people and

42:41

you just I think we

42:44

as humans like to organize things and Categorize

42:47

things and and when you give these

42:49

very clear kind of

42:51

visual these These

42:53

sort of visual attributes that

42:56

then pair with like oh, it's earth

42:58

It's a culture is inspired by earth

43:00

and earth is strong and stubborn and

43:02

right? Oh, it's fire And that that

43:05

you know it's very dynamic and and

43:07

they're they're they're you know a dynamic

43:11

Motivated people and you know and this isn't

43:13

based on any real-world culture this right here

43:15

Just like right like let's use the element

43:17

as a sort of foundation for these different

43:19

cultures I Have

43:26

you ever used cheapo air for years

43:28

and I really like it People where you can

43:30

book online use their app or even over the

43:32

phone They've got great prices on over 500 airlines

43:35

and millions of accommodations There

43:37

might go to for travel planning and if you join

43:39

their Club miles program You can earn points to save

43:41

on the cost of your travel book on the app

43:43

and you get double Sounds like

43:45

a time. I tried cheapo air call

43:47

cheapo air or

43:52

visit cheapo air.com/my best And

44:00

they okay so not to toot my

44:02

own horn but to bring this full

44:04

circle like the goofiness the Kind

44:07

of rough edges around the especially

44:09

the earlier animation actually,

44:11

it's also a testament to

44:13

the design and not the

44:16

Style or the drawing right?

44:18

Right, right because sometimes in

44:20

some cases the design looked

44:22

quite pretty cool And

44:24

then the animation interpretation fell short

44:27

And you know, it just happens

44:29

productions hard and sometimes the episodes

44:31

challenging or you don't get Maybe

44:34

the top tier artists add like freelance

44:37

out. But anyways Everything

44:39

I was talking about the strength of the

44:41

recipe the design. Yeah, I think that still

44:43

shines through Yeah, and I often when I'm

44:45

talking to designers now, I'm like

44:48

the multiple projects were working on Like

44:51

I'm not trying to put the cart before the horse

44:53

But sometimes I'll say with a design like can you

44:55

see someone? Cosplaying this

44:58

like I'm not trying to design things just so

45:00

people can cost right but I'm like but I'm

45:02

like if someone if you walked into a convention

45:04

floor and Someone was wearing

45:07

this costume. Would you know what right?

45:09

Eric? It was right because Now

45:12

you've drank gone from a fan a

45:14

you know fantasy Interpretation

45:17

of a human that's impossible right

45:20

to a flesh and blood human who's

45:23

probably different proportions and and

45:26

you know and now you've

45:28

taken this graphic interpretation of

45:32

clothing and hair and armor and whatever

45:34

and you've put it on a person

45:36

is that recipe

45:39

strong enough that Or

45:42

would you just go? I don't know what that is. Are they

45:44

in a costume? Show or

45:46

some game. I don't know the recipes that

45:48

are good at the amount of comic I

45:50

go to I could see the character not even dressed the

45:52

way the character supposed to be they can just wear certain

45:54

things gender bent Another

45:57

in another reality I'm

46:00

like, oh, the recipe is so strong.

46:02

They're taking the recipe and they're putting

46:05

it in all different kinds of world. You're like,

46:07

I get it. Yeah. Like, sometimes

46:10

there's stuff that is seems. Dare

46:13

I say, and I think this is risky because

46:15

to your point, you can't task yourself with creating

46:17

something that's never been seen before because that you'll

46:19

never do anything because that's not the world we

46:21

live in. But then you also see stuff that

46:23

feels it starts to approach derivative to the point

46:25

where like, I have mistaken characters for characters from

46:27

other things. Very true. And people are like, yeah,

46:29

people say that this character does look a little

46:32

bit like blah, blah, blah from five years

46:34

before that. Like, you know, we're all,

46:36

we're all inspired. Some things are

46:38

just, you grow up on it and

46:40

you don't know that it has sort of formed,

46:43

you know, your aesthetic or, or your

46:45

kind of like reference points for things.

46:47

Um, and then there are like,

46:50

you just didn't remember that you saw that

46:53

thing. And then there, then there are like,

46:55

I know I am paying homage to that

46:57

thing. You know, there's a grading,

46:59

there's a scale, there's a real scale there.

47:01

But I, I, again, like I'm very,

47:04

whereas I can be as

47:06

self-deprecating as like,

47:09

I can go on and on about everything

47:11

that I would do differently. You think? Things

47:13

that I've, but I, I,

47:15

I actually am quite proud of

47:18

the, the designs and, and, um,

47:20

how well they translate across,

47:22

you know, to costumes, to

47:25

plush, to chibi, to cookies,

47:27

you know, like whatever it is. You've

47:30

also played with so much design as we're looking back

47:32

and going through the books and you know, you're seeing

47:34

the book of water and then the book of earth.

47:36

Now we're in the book of fire and you get

47:38

to see all these characters from different places wearing different,

47:40

because they go, now we're all in Boston, now we're

47:42

wearing earth stuff. And then now they're on the fire

47:44

nation, you get to see everybody. And it's kind of

47:47

crazy how you're playing with the design within

47:49

the world. Yeah. And it's like, wow, they

47:51

really, this is crazy. That was super fun.

47:53

So, you know, tough. Oh, we want to

47:55

keep the bun, but like the hair, you

47:57

know, her headband. Oh, that's going to be

47:59

pointy. And Katara, oh, like

48:02

still like referencing the silhouettes that

48:05

they're known for, but like a

48:07

different spin. Yeah, as a designer,

48:09

that stuff is always super fun

48:11

because it's fun to

48:13

like refresh the look and you know. But

48:16

you also, you share that, you actually share

48:18

that transition with the audience in the headband,

48:20

right? I mean, you actually, where we actually

48:22

see like, oh, this is like this, this

48:24

is like this, like you see the sort

48:26

of stripping away of like, well, I can't

48:28

wear this here, but and

48:31

so people get to be a part

48:33

of that transition in a way that

48:35

feels like, you know, yes, it makes

48:37

sense for the purposes of understanding, like

48:39

getting to getting used to them wearing their

48:42

far nation clothes. Yes, it makes sense so

48:44

that they stay recognizable from a very

48:46

practical standpoint, but it also to me

48:49

feels like, again, you're on the inside

48:51

of it. There's a sense of the

48:53

show itself kind of winking at the

48:55

audience and saying like, hey, we're going

48:57

to show you like how these

49:00

things are still going to work within the design of the

49:02

character that you've come to understand and that you've come all

49:04

the way here with, you know, which

49:06

is great. I love it. To

49:08

your test, submit your designs and storytelling blends

49:10

and plot designs have influenced everything. A lot

49:12

of stuff afterwards where there's so many things

49:15

that I do, both audition for were like,

49:17

oh, and they were very clear

49:19

about we're doing an avatar esque, right?

49:22

Whatever you want to say the show is in

49:24

space or in with these

49:26

particular characters like, okay, that's cool.

49:28

I mean, if we've if we

49:30

have permeated, you know,

49:33

culture in that way, I can only

49:35

be flattered and that's cool because obviously, it's

49:38

not like Mike and I and everyone we worked with. We're

49:41

all nerds and fans and and

49:43

just, you know, we love storytelling and

49:46

artwork and and

49:48

I'm still inspired by tons

49:50

of I'm inspired by artists half my age,

49:52

you know, and not inspired

49:56

by AI and not

49:58

not. What about if you want to get

50:00

real creeped out real quick? Yeah, not excited

50:03

or encouraged by what that's

50:05

doing and the prospect

50:08

for art

50:10

students right now and

50:13

young artists as execs

50:17

and these tech companies

50:19

are looking to just phase out

50:21

this beautiful

50:25

craft and

50:27

skill and art form. So

50:30

that, not excited, but if a

50:32

living breathing artist was inspired by

50:34

anything that my friends and I

50:36

and colleagues did, I'm

50:39

flattered. Yeah, I run into

50:41

them every day. Oh,

50:43

for sure. And we talk to

50:45

them on the show. I mean, we have people who are

50:48

incorporating whether it's the

50:50

design into fashion or the way

50:52

they teach martial arts to students

50:55

or teach stuff in

50:57

their classroom using the values that

50:59

they grew up with on

51:01

Avatar. All of that stuff is permeating.

51:03

The permeation is deep. It's deep and wide. It's

51:06

deep and wide. It's more as I can fathom. Like, everything

51:08

is just a... Absolutely. Absolutely. And

51:12

we love that some of the design stuff,

51:14

like if you're in from the jump or

51:16

if you're just getting to know the show,

51:18

there are ways for you to find out

51:20

the history behind some of... This

51:22

is just one example and then we'll wrap up. But

51:25

I love too that you come back to

51:28

things that didn't make it in the first

51:30

round. So in my mind, I'm always wondering,

51:32

like, well, I wonder if there's going to

51:34

be something in the movie that never made

51:36

it to the first series or never made

51:38

it to the core because we know

51:40

that we have Naga from a

51:42

very early sketch way, way

51:44

back in the day. It

51:47

took a handful of years and a whole different series,

51:50

but you found who made it to him. He made

51:52

it. He made it to... She. Sorry.

51:55

I haven't got there yet. We haven't gotten there.

51:57

We haven't gotten there. I can't wait. Yeah.

52:00

the idea of like you're not just like embracing

52:02

something and then you know kind of crumpling that

52:04

up and throwing it away because it's time for

52:06

something different and things all live

52:08

in a continuum. That comes down to one

52:10

of the number

52:12

one pieces of advice I give to

52:14

artists and writers as well save everything.

52:18

Save every doodle, every

52:21

you know story idea. All those loose

52:23

leaf papers. Yeah. Don't judge it's

52:26

if you judge these things in the moment or even

52:28

the next day I think

52:30

you're too close to it and you are oh

52:32

this doesn't look as good as this show I

52:34

was just watching or this artist I just saw

52:36

on Instagram. Don't just

52:39

don't even give yourself that chance just save it and

52:42

because often you'll come

52:44

back to an idea you will forget maybe

52:48

entirely making it so you

52:50

are no longer that close to it

52:52

and judging it and you'll see it

52:54

at least initially you'll see it fresh

52:56

and that is how Avatar happened because

52:58

that first drawing I didn't

53:01

even I barely remember doing it I just I

53:03

started getting into a habit when I was getting

53:05

really burnt out on them pulling

53:08

crazy long days and working weekends

53:10

I was like you know I

53:12

need to start drawing for myself and again I

53:14

told you in college I didn't really draw that

53:16

much. I liked to paint I like to do

53:18

photography I wasn't doing a I

53:20

would draw with ink like pen

53:22

and ink or brush and ink but I wasn't doing

53:24

like a lot of like animation

53:27

style drawing so I just

53:29

started like actually kind of

53:31

finding my own style for the first time

53:33

and I would just say hey even

53:36

though it's late give myself 30 minutes to an hour

53:38

to just stay and draw for myself and I would

53:40

just keep a stack up on the shelf

53:43

I would just finish the drawing I was bleary-eyed

53:45

I needed to get home safely I would just

53:47

put it on the stack and

53:49

go and so I wasn't even really looking at

53:51

drawings and then when Mike and I we were

53:54

like hey let's let's develop a show

53:56

together let's pitch it and and Eric

53:59

we were working on something But Eric before

54:01

even seeing it was like oh, it's not you know,

54:03

we're not looking for that type of thing right now

54:05

I didn't even pitch it He's

54:08

like we're looking for it a B and C Just

54:10

grab that stack of paper came

54:13

over to Mike's and we just we literally put

54:15

everything out on his kitchen table Just what do

54:17

we have and there was stuff that was super

54:19

cute and like animal Characters there

54:21

was stuff that was you know, it kind

54:23

of ran the gamut And there

54:25

was that drawing that I'm just like, what is this?

54:28

You know, I had I had come home and found

54:30

it right, right Oh, yeah, I can't remember doing this

54:33

and then did the version of it where Ang

54:35

was younger but again, that's

54:37

one of my biggest pieces of advice for folks is

54:39

like You'll

54:42

find just found some stuff

54:44

unpacking some boxes From

54:46

four years ago where I was like, I

54:48

don't even remember writing this but it's my handwriting Yeah,

54:52

save it save everything. It doesn't have

54:54

to be illustration save your writing say

54:57

Save those tiny little ideas because I agree with

54:59

you if you don't get it out there It

55:01

can't ever evolve into something right or stay the

55:03

same But to your point we don't

55:05

even even when you think you're being objective

55:07

and you're like, I know I'm not too

55:09

close to this I just know it stinks.

55:11

It's like you aren't seeing it clearly at

55:14

all or it might give you a different idea later Partner

55:17

that you're working with might go. Oh, I

55:19

see that one sentence. That's a really funny

55:21

weird concept Whatever you intended now, I have

55:23

this idea if you made it there is

55:25

a reason why you made it Yeah, and

55:28

if you made something David, these are the

55:30

things that humans and not AI Algorithms,

55:33

you know that that differentiate us and

55:35

yes and that make us Unique

55:38

as creators and storytellers, right? And

55:40

and we are all we're all

55:42

reflecting our life

55:44

experience back as storytellers and performers

55:46

and artists like we are reflecting

55:49

back a set of values told

55:51

and and so

55:54

reflecting your own perspective

55:57

flawed and limited though it may

55:59

be is legitimate and and

56:01

so yeah keep all your scraps keep

56:03

your scraps yeah I love it

56:05

Brian thank you so much thanks for

56:08

having me always always amazing conversation

56:10

yeah we it's great talking

56:12

we're so excited for all the things

56:15

that's happening like me like

56:17

everyone listening is gonna see how big the

56:19

head how big the heads are the new

56:21

things coming out of questions for things I

56:23

haven't even seen yet that are in the

56:25

avatar verse I'm like talk about saving your

56:27

scrap I like remember to ask about it when the

56:29

movie finally comes out well I can't

56:31

obviously give any specifics but I can

56:33

just say the thing that I have

56:35

personally been working on the past several months

56:37

yes it's been very heavily involved in

56:39

character design and it's a new direction for

56:42

the avatar verse and I didn't originate

56:44

it I there was an artist I

56:46

was a fan of and we contacted

56:48

and the

56:50

first drawings that

56:52

he put down I was like that's it and

56:56

the heads are quite large but large

56:59

large by large by

57:01

avatar standard I'm so so

57:06

excited about this style it's not my style but

57:08

it is one that I just cannot wait to

57:10

it okay well there's gonna be so much to talk

57:12

about when it's all out in the world we can

57:14

do that until then Brian

57:17

yes one of our two dads thank you so

57:19

much so much saving the element pleasure save

57:21

your scraps everybody all

57:25

right thanks for tuning into this episode

57:27

of avatar breathing the element you

57:30

can also follow the

57:32

official avatar breathing the elements

57:34

accounts on TikTok

57:40

at avatar official podcast

57:43

tell your fellow avatar friends to listen

57:45

rate and follow the podcast on Apple

57:47

podcast this podcast is hosted by

57:49

Janet Varney and Dante Bosco the theme song

57:51

was composed and produced by Jeremy Zugerman audio

57:54

production and editing was provided by Zekro Regas

57:56

Thomas and mind jam media avatar braving

57:58

the elements was executive produced by Linus Kestin-Sisler

58:01

produced by Lisa Summerscale-Steeler with consulting producer

58:03

Janet Varney with production support from Kira

58:05

Chow and special thanks to Avatar Studios,

58:07

Garrett Beltis and Danielle Pressfield-Demchick. Trademark

58:10

copyright and phone record 2023 Viacom

58:12

International Incorporated, all rights reserved. This

58:14

is then a Nickelodeon original podcast. This

58:20

summer, don't be left without air conditioning.

58:22

Call care heating and cooling and get

58:24

on a care plan to protect your

58:26

family. With a care plan, you get

58:28

system maintenance and priority service in case

58:30

of emergency, giving you peace of mind.

58:33

Plus, a well-maintained air conditioner runs more

58:35

efficiently and saves you money. At care,

58:37

their service technicians are paid to fix

58:39

your AC, not sell you a new

58:41

one. And their award-winning team is available

58:43

seven days a week. Call care today

58:45

at 1-800-COOLING or book an appointment online

58:47

at careheatingandcooling.com. When you need a

58:49

company, you can trust. Hey,

58:52

have you ever used cheapo air?

58:54

For years, and I really like it. With

58:56

cheapo air, you can book online, use their

58:58

app, or even over the phone. They've got

59:00

great prices on over 500 airlines and millions

59:02

of accommodations. They're my go-to for travel planning.

59:04

And if you join their Club Miles program,

59:06

you can earn points to save on the

59:08

cost of your travel. Book on the app

59:10

and you get double points. Sounds like it's

59:12

time I tried cheapo air. Call

59:14

cheapo air at 855-247-3279 or visit

59:17

thecheapoair.com/driver.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features