Episode Transcript
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took it all we brought them
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to on live. And
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and last night, Emperor Hot
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of the earth. We make
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this colors. Car
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didn't have worked on box we
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It now with game pass. Hello,
1:39
friends, benders, and non-benders alike. Welcome
1:41
to Braving the Elements Nickelodeon's podcast
1:43
about all things Avatarverse. I'm Janet
1:45
Varney. And I'm Dante Bosco. And
1:47
we're back in studio together, Varney.
1:50
But we're not alone. No, my friend.
1:52
We are not alone. No, we're not. In fact,
1:54
I'm going to go ahead and say, you could say that
1:56
we are here with family because we are here with... And
1:58
yes, it is something we are... Driving right into
2:01
the ground one of our to
2:03
that it but a lot about
2:05
you that whole creator of the
2:07
entire avatar verse by internet saw.
2:10
Hello! Welcome Thanks for having me
2:12
see your person in person. Yeah,
2:14
what? what a novel! Just. Walked.
2:17
In didn't have more, weren't in a box, had
2:19
legs incinerate to the very. We had to adjust
2:21
to that, but. We. Remember how this
2:23
works and and we're so excited Be at
2:25
our studio here in Hollywood! To. Talk
2:28
about all things Avatar verse. Me,
2:30
that's what we saw podcasting with each other
2:32
from home audio only, but then we got
2:34
his and so together in from live audiences
2:36
Which we still do is it. Is yeah
2:38
yeah, this is if you're watching this
2:40
out of chronological context. We started at
2:42
home. Ah, we started doing some
2:44
live shows together a con. Now we're
2:46
in a studio arm. It's just kind
2:48
of a. Little bit
2:50
of an evolution of the of the podcast.
2:53
You. Can see that we started as
2:55
one thing, but over time the podcast
2:57
has evolved to be something a little
3:00
bit different. And. That's why we thought
3:02
it would be really fun to talk about a
3:04
different kind of evolution yes here on braving the
3:06
elements. God I'm good you?
3:08
what? About less. Seamless.
3:11
right? So that handily brings us
3:13
to what wanted to talk about because ah
3:16
with I was It'll be fun to take
3:18
a look at the evolution of character design
3:20
through Avatar. The Last Airbender from won the
3:22
series was being and sept did are all
3:24
the way up to book Three, an end
3:26
and the way it developed and why it
3:28
developed the way that. It did and of
3:31
course I'm going to add that it would
3:33
be a dream to have you back as
3:35
a com with the conversation once we have
3:37
the Nina feature animated feature the of ng
3:39
his friends. From. Avatar
3:41
Studio has. There's no way that there hasn't been
3:44
more evolution happening behind that the echoes. Going. To
3:46
your law be even more were
3:48
hugely and I thing is though
3:50
be a phone conversation and there
3:52
are. Many. Artists working
3:54
on that while. Taking
3:56
the lead on that stuff so hopefully we can get
3:59
them and at best. The great art by that. Fluid
4:01
love it. This is something that we've kind of.
4:03
I mean that the whole point. The Pie: Catholic.
4:05
None of us ever get tired of hearing about
4:07
that stuff. We're talking about that stuff and learning
4:09
more. And that's one of the things that me
4:11
I talked about this on the podcast. A bunch
4:13
of bride you know, I like sung your praises.
4:15
About. This many times in the past, but. Going.
4:18
To com a consulate you and
4:20
make and joachim and sometimes like
4:22
Cam ah Jeremy like. The.
4:24
Way that you bring the audience and
4:27
and let. Them be a part of the
4:29
process. Is was very early on. one of
4:31
my favorite things. About. Being a part
4:33
of the avatar verse at all, there's. Just not. There's
4:35
not the sort of like removal of
4:38
like, don't you know, ignore the man
4:40
behind the curtain or what have you
4:42
that you really bring people in and
4:44
that in turn inspires people to. Do.
4:47
Their own work. When they see that it's
4:49
possible than they see and of how those
4:51
things evolve. So that's bad that we were
4:53
cited. Talk about that because I feel like
4:55
that's kind of a signature of. Of
4:57
this world building that you've done is
5:00
that inclusiveness and encouragement and people to
5:02
understand what the process is like. I
5:04
love it. go of. Hopefully this
5:07
discussion will offer some some insight,
5:09
especially for folks who are sparring
5:11
artists and or are you know
5:13
even already. People. Who are
5:16
working? I'm or wanna get into character
5:18
design or they'll hopefully we can. we
5:20
can! I love talking about this stuff.
5:22
It's think I'd Yeah, it's something I
5:24
spent a lot of time doing and
5:26
thinking about over the courses. You
5:29
know the avatar and. Core. Productions and.
5:32
Still, Occupies a lot of
5:34
my time. not as much, but a lot
5:36
of my time now. So. Death
5:39
of I Love It. Will
5:41
dance how he talks about. You know that the. The.
5:44
Process of. Accepting praise from
5:46
people The Alice how good our performances
5:48
were and were like I mean yes,
5:50
but I think you might be also
5:53
thinking about the character design and other
5:55
categories and happening We get a beverage
5:57
know course It's a very unique. The
6:00
Be A Voice Acted as You Really Do shared
6:02
the performance. With. The animator spear
6:04
witches and it's so fast thing as
6:06
we're going back to and I'm going
6:08
back to watching episodes for this podcast.
6:10
ah because was like lot are some
6:12
go back you don't just go back
6:14
and really kennel like delve into things
6:17
you don't the passer come on too
6:19
much time do next but going back
6:21
to see these performances of Mean Jack
6:23
in. The Kayla, it's it's
6:25
image you see. These are the artist and the
6:27
characters goes. So. Fast they me because I
6:29
can see them ourselves in the character but
6:31
then I can also see. This
6:34
really wonderful performance. Being drawn by
6:36
all the source. or there's the
6:38
performance you know, animated by the
6:40
animators. but the other the kind
6:42
of third component is that design
6:44
and and I'm. That's. Something
6:46
that the animators typically are handed joke
6:48
at. the design is given to them
6:51
they they I'm there and the the
6:53
kind of like middle and of you
6:55
know middle side of a production and
6:58
design is is in the pre production
7:00
say is i'm Diana out When I
7:02
give lectures about character design to students
7:05
I'm. Not in talk
7:07
about how. There's. A
7:09
difference between a. A. A
7:11
beautiful drawing and a. Good.
7:14
Design. And they're They're
7:16
not. You can have
7:18
a beautiful drawing of a good
7:20
design, but you can have a
7:22
good design that translates to beyond
7:24
different mediums. And so the way
7:26
I think of a design is.
7:29
It's a recipe. It's a sort of. It's
7:32
a blueprint. It's a plan. And.
7:34
It's something that. it's a plan set. A plan
7:36
that can be handed to. Different. Artists
7:39
again different mediums, Ah,
7:41
I'm. A get although you
7:43
know from A to D. Colored.
7:45
Cleaned up drawing or a
7:48
plus. You. Know or a
7:50
costume. yeah, I read. How
7:53
does that? Design. Translate.
7:56
be you know that the sort of
7:59
ingredients the components the proportion, the
8:01
sort of color blocking, the
8:03
silhouette. How does that
8:05
stuff translate beyond just
8:08
like a gorgeous
8:10
drawing? Because someone like Kihyeon
8:14
Ryu, you can draw anything and it's
8:16
beautiful and you're going to want to look at it.
8:19
But I can tell you even trying to copy
8:21
that very drawing, if
8:24
I try to copy it, I'm a lesser drafts
8:26
person. It loses a lot
8:28
of its magic, a lot of its charm. And
8:31
then if someone copied my drawing of his drawing
8:34
and you go on and on, by the end you might
8:37
just be like, this is a terrible drawing. Why would anyone
8:39
want to look at this? You've lost that
8:41
kind of performance in
8:43
a way, that sort of virtuosity.
8:46
But a design can
8:49
translate and can travel through
8:51
different hands, different skill levels
8:53
and still communicate something
8:56
strong. So that's kind
8:59
of the fundamental way to think of, at
9:02
least the way I think of character design.
9:04
Absolutely. Well, and I think that
9:06
sort of, if you are a person who is
9:09
not necessarily a visual artist, especially, and you think
9:11
about something like a performance, like an actor, there's
9:15
this sort of almost pressure to be
9:17
unique or to be this one-off that
9:20
it has to be so special
9:23
that it couldn't possibly be duplicated. And
9:25
that somehow the value is inherent in
9:27
that, which is such a
9:29
misrepresentation of the way art is
9:31
produced, depending on what medium you're
9:33
using. It's not helpful at all
9:35
to have this thing that you can never duplicate
9:38
that's like, yeah, there's this one painting. It can
9:40
live as one painting forever in one place. And
9:42
even a print is sort of like, eh, not
9:44
the same. I mean, that's not... Yeah,
9:46
animation is generally
9:49
a collaborative medium. I mean,
9:51
these days with technology,
9:54
I'll see an incredible post, some beautifully animated
9:56
thing, and you read the caption, it's like,
9:59
solo animation. animation project by some 19-year-old,
10:01
you know, and you're just like, oh
10:03
my gosh. But generally, at least,
10:05
you know, when you're talking a series or a feature,
10:07
it is a very collaborative
10:11
process. And yeah,
10:13
there's a sort of, you
10:17
know, a practical consideration, like
10:20
in 2D animation, especially where these things are
10:22
hand-drawn, even on the computer, they're still hand-drawn.
10:24
We have to keep the design kind of
10:26
simple. Any line you
10:29
add, I always tell this to artists,
10:31
any line you add to a design
10:33
is going to be drawn thousands
10:36
and thousands of times. Wow.
10:38
At a second line, you are now
10:40
doubling the number of lines. Right, right,
10:43
right, right. So we
10:45
are often in 2D animation pairing it
10:47
down, what is essential? And
10:51
if you don't pair it down enough,
10:53
you're really taxing your animators
10:55
and your cleanup artists and your
10:58
color, you know, your color. I
11:00
know. So, and that can
11:02
actually make the animation suffer.
11:05
It's not as on model as we call
11:08
it, like drawn, you know, like to the
11:10
right look. But
11:14
as artists, we're always so insecure and
11:16
we feel like we have to put
11:18
little tchotchkes and doodads and, you know,
11:20
and fancy everything up. So
11:22
there's the practical consideration of what you're
11:25
putting into a design and the reasons
11:27
why we might pair down. But actually,
11:29
there's also a, I think
11:32
there's a reason Anime is gaining
11:34
in popularity and people still like
11:37
2D animation because there's a sort
11:40
of an iconic, there's
11:44
a stronger graphic impact of
11:47
these flatter, you know, kind of characters
11:49
that aren't rendered with
11:51
every little fiber and clothing and every
11:54
pore in the skin and every hair
11:56
on their head. I think we as
11:58
humans alike. these sort
12:00
of, it's art, you know, like
12:03
an artist generally is making
12:05
choices. And when you're making choices, you're leaving
12:08
things in and you're leaving things out. And
12:11
so even if you,
12:13
hey, budget and complex
12:15
designs aren't an issue, you still
12:18
kind of want to pair things down because it's like
12:20
how quickly can
12:22
the eye and the brain read these
12:25
images and these characters and kind of
12:27
boiling it down to its essence, you
12:29
know? So maybe we don't
12:31
need all those little bells and whistles. Maybe
12:33
it's too much, it's getting in the way,
12:35
you know? So the practical concerns. And then
12:37
I think there are sort of aesthetic
12:41
concerns with simplifying
12:43
designs and getting them down to
12:45
their essence. Yeah. Well,
12:47
so going back to the sort of pre-all
12:50
of this, when you
12:52
and Mike met at RISD
12:54
and these very initial ideas
12:57
were brewing and, you know, if you
12:59
have the art book or if you've
13:02
read the art book, or even if
13:04
you've searched around for stuff like this
13:06
online, it's certainly out there. There are
13:08
these kind of cursory images that we
13:11
can still look at and very much
13:13
identify as characters we understand from the
13:15
Avatarverse. This is pre-pilot, this is pre-pitch
13:17
to Nickelodeon. How much of that were
13:20
you already carrying around with you that
13:22
you had learned in school and
13:24
through your own experience? Like how much of what
13:26
you just said is experiential from
13:29
all of this time of really understanding the
13:31
process as a group? Or how
13:34
much of that was on your mind as you're kind of
13:36
loosely sketching this little Aang character with an arrow on his
13:38
head? I mean, I got, I was
13:41
very lucky to go to RISD. And
13:44
I went to the Art Academy of Cincinnati
13:46
for my foundation here before
13:48
that. And I got,
13:50
I went, I majored in illustration, did a little
13:52
bit of minoring in
13:55
animation, but
13:57
mostly focused on illustration. And
14:00
I always say that is just a great, very
14:03
broad, fundamental kind of art education.
14:05
And it's just like, is
14:08
this image communicating something to
14:10
a viewer, an audience or
14:12
something? So I did
14:14
not personally take, we didn't have
14:16
character design at the time. I think maybe
14:19
that RISD offers something like that now.
14:22
But yeah, we didn't have any kind
14:24
of animation focused classes.
14:26
But I learned a lot of just fundamental kind
14:29
of things. I mostly focused
14:31
on painting and kind of
14:34
almost more like storybook sequential
14:36
art. But that all
14:38
fed into my understanding of art
14:40
direction and storyboarding and
14:43
stuff like that. Character design, it's
14:45
funny, it was the first job I had though, coming
14:48
out of school. So I sort of learned a
14:50
lot of the fundamentals I'm talking about on the
14:52
job. And this
14:55
will sound weird, maybe.
14:57
I didn't love drawing as much
14:59
in school. I was much
15:01
more into painting. And
15:04
I just wasn't someone who I never
15:06
still don't really love sketching and sketchbooks.
15:09
It sounds weird. I just like sketching on
15:11
loose paper. There's something about like committing
15:14
it inside a book. A
15:16
book feels a little too solid. And
15:19
that's how I did all the initial drawings of Avatar.
15:21
They were all on loose leaf paper
15:24
at work at Nickelodeon. So
15:26
it's something that's, I still do this. I'm 47 now.
15:29
I still do this. Do not send
15:32
him sketchbooks. Don't do it. I
15:34
have this stack of sketchbooks where I've
15:37
started the first five to ten pages
15:39
and then I find them whenever I'm
15:41
moving, which is frequent. And
15:44
I'm always like... And nothing, anything. Oh
15:46
yeah. I had high
15:48
hopes for this one and then it fizzles out. It
15:50
actually makes me feel so much better because I am
15:52
not that much of a, I'm not a great drawer,
15:54
which we know. I'm also not a great drawer. We
15:57
had Lauren Montgomery on the show. Very great
15:59
drawer. Very hard and was
16:01
such a great instructor and it this
16:03
sort of crash course into how to draw
16:05
for example Hey, you did a great job
16:10
I did a great job mine Look like
16:12
he had a five o'clock shadow because I
16:14
kept trying to draw the circle over and
16:16
over again I know very it goes bad
16:18
very fast even a simple design, but we
16:20
did get Yeah, I pick up
16:22
some tips today because great job No No, because
16:25
there's a thing when you're saying autographs every now
16:27
and then cuz they're always like can you sketch
16:29
suga? in my book You
16:31
know cuz it's I guess it's like Communicating their art
16:34
with mine and I'm like I get it
16:36
But I suck at drawing and then I
16:38
start to start to get you draw and
16:40
then I'm going what am I drawing? I'm
16:43
drawing nothing. I'm drunk, but but something
16:45
but again bringing it back I
16:48
want to be clear like having drawing skills
16:50
is certainly important
16:52
yeah when trying to be a
16:54
professional character designer, but It's
16:57
not everything and and and
17:00
again There's a having
17:02
a design sense and
17:04
talking about the kind of
17:06
like understanding the recipe understanding
17:08
the ingredients You
17:10
can actually be a good a great designer
17:13
who who doesn't quite have The
17:15
drafts persons like highest level of skills
17:18
you typically then you would want
17:20
someone who is good at that to
17:23
interpret Right, but something you said Dante
17:25
going back to the sharing
17:27
the performance thing you see
17:29
this a lot a common
17:31
exercise in animation school is
17:33
to take a piece of
17:35
found dialogue usually from a
17:37
famous movie and to Animate
17:40
a new performance to it with a
17:42
usually with a sometimes hand-drawn right 2d
17:45
animation or I more often these days
17:47
see students do this
17:49
with you know 3d character and Silhouettes
17:52
are I'm not you
17:54
know I'm not like a scientist
17:57
or a doctor, but you know I think the
17:59
way We recognize things with our eyes first
18:01
thing you see is a silhouette. It's sort
18:04
of the graphic impact of someone
18:08
Richard Williams a great animator in his book
18:10
talks about You
18:13
could not have your glasses on
18:15
and your friend is down the street
18:17
walking. He's talking about our movement And
18:20
you but you know, it's your you know, you know, it's your
18:22
friend because you know the way they move, you know
18:25
I think that extends also to Just
18:27
your silhouette. I just before I see
18:30
what you're wearing or I just
18:32
know it's you You know and I know it's you
18:34
and and so you want the silhouette
18:36
of the characters to Pop
18:39
in that way. We typically
18:41
in TV
18:43
animation you're often seeing
18:46
shoulder up Shots
18:48
of your shirt, right? So you want to make sure
18:50
that their hair? Totally silhouette.
18:53
Yeah, or lack thereof is The
18:57
gang has very distinct hair. Yeah, and
18:59
a gang member, you know And obviously
19:01
most of the time has a shaved
19:03
head, but he has the most graphic
19:05
of all. Yeah He's got this arrow on his head. So
19:07
so Saka,
19:10
you know the little ponytail. Yeah, we
19:12
just I think that's a consideration we
19:14
often talk about or you know We'll
19:16
be like oh It
19:18
looks cool. This character kind of has that hair,
19:20
you know, oh this character sort of has that
19:23
that Armor, you
19:25
know or something and we you know, we might
19:27
just try to break it up Oh,
19:29
am I mistaken or aren't the opening credits of
19:31
the show kind of all about silhouettes? Yeah,
19:35
that was like a reference to the kind
19:37
of Shaw Brothers Totally
19:39
classic thing. But yeah, it's so Within
19:42
the world of Avatar. We obviously have
19:44
these different elemental cultures So
19:47
there's there's also the like, okay,
19:49
there's this character But then now I
19:52
want to know that they're associated with fire. I
19:54
want to know they're associated with air. So Again
19:58
without having like oh we can do really
20:01
complex patterns and all these things, stuff
20:04
that we just can't do in 2D, or
20:07
it gets distracting if we try, then
20:10
it's like, all right, well, we're gonna
20:12
use these palettes, we're gonna reserve these colors
20:14
for this culture, and
20:17
then also just shapes, oh, okay, fire
20:19
stuff's gonna be kinda pointy and curl
20:21
upward, then it can
20:24
fire earth, we're gonna keep stuff more square
20:27
and broader, and
20:30
focus more on greens and earth tones and
20:33
water, obviously. So you just start to set
20:35
up these sort of motifs that you can,
20:37
if you're, once you get into the
20:40
world, you just, you
20:42
don't have to know the show, but when
20:44
you're in the first episode, you
20:46
know Sokka and Katara are from the
20:49
same culture, and when Aimee pops
20:51
up, he's not only not from that culture,
20:53
he's not from that region, he's not dressed
20:55
for it. And
20:57
his colors really stand out, and
21:00
so that's all part of the storytelling as
21:02
well. Totally. We
21:09
took it all, we brought
21:11
them to our land, and
21:14
end the night. Ember
21:16
hot and icy, the
21:19
rage of the earth, we
21:21
made this course, and
21:25
now, through all the locks, we
21:27
cannot see, we are not but
21:29
she did, and yet,
21:31
what will I become? Senua
21:34
saga, Hellblade 2. Play
21:36
it now with Game Pass. Well,
21:44
in 2, like, you
21:46
put it in a way that feels
21:48
both simple and complex, because in my mind
21:50
too, I'm thinking, you're thinking
21:53
about the color, you're thinking about the shape,
21:55
but you're also bringing in those influences from,
21:57
you know, first people.
21:59
First Nations and the Chinese
22:02
culture and finding ways
22:04
to incorporate the kind of natural
22:07
geometry of the element that you're
22:09
talking about, but also seeing how
22:12
some of that pre-existing stuff ends
22:14
up folding so nicely into some
22:16
of the armor
22:18
and stuff. I feel like fits the description of,
22:20
yes, this is kind of... Fire. Yeah,
22:23
it sort of mimics fire, but was that
22:25
what Chinese warriors were thinking when they designed
22:27
that necessarily, or was that just one of
22:30
those things where you really start to see
22:32
the collective conscious even across
22:35
centuries of, wow, this actually really works when
22:37
you put these things together. Yeah, I
22:39
mean, when you're dealing with
22:41
humans, there's in martial
22:44
arts or yoga or dance, the
22:47
end of the day, there are only
22:49
so many kind of geometries that our
22:51
bodies tend to make and
22:54
not tip over, sort of strong shapes. And
22:59
then with armor,
23:02
across all cultures, all
23:04
eras, there's certain commonalities of
23:07
like, well, the arm needs
23:09
to move around if I'm going to be able to
23:11
use a weapon and travel and
23:13
not just be in a ceremonial suit
23:15
of armor. So
23:19
there are just these kind of
23:21
commonalities across cultures. And
23:24
then again, we have
23:27
to boil things down for 2D animation and
23:29
make it something that can be replicated, drawn.
23:32
I mean, Zuko's costume is actually like
23:34
his armor. For
23:36
2D, especially at that
23:39
time, it had too many
23:41
lines. It's
23:43
not super simple. There's a lot of trim because
23:46
we wanted the armor to be dark, but then
23:48
you add this red trim to make it pop.
23:50
Oh, I cosplayed them and made that armor out
23:52
of foam and it was hard. Too
23:55
many lines. I'm going to agree with you. Too
23:57
many lines of the thing. I think probably it's been made out of foam
23:59
in real life. That effective is our and then you know,
24:01
yeah, we we especially With
24:05
avatar we were certainly drawing inspiration
24:08
from you know, real world cultures,
24:10
but Yeah, we
24:12
always had to kind of simplify it and
24:14
then certain things we were you know, like Zuko's
24:18
armor the Fire Nation armor in the end I
24:20
mean initially we were pulling from specific cultures in
24:22
the end We just were like we just wanted
24:24
to kind of have a vibe of Of
24:27
fire. Yeah, and it's vaguely Reminiscent
24:31
of existing things but it really
24:34
it wasn't You know
24:36
wasn't super specific to some things. Yeah,
24:38
some some some outfits some
24:40
costumes some sets of armor were much
24:43
more directly pulled from
24:45
real life inspiration others weren't we're
24:47
a little more a little more
24:50
Inspired by and then just kind of yeah I
24:53
love the scope you're talking about because I think
24:55
of actors, you know We're really slaves to the
24:57
moment. Our job is to kind of be fine
24:59
human in this one moment We were so involved
25:01
the moment and then talking about the designer how
25:03
you're really seeing the scope of the
25:06
world, which we're not always Involving
25:08
our it's not our job. Like I'm not worried
25:10
about all the stuff I'm worried about like why
25:12
I'm sorry for this moment that happened And so
25:14
it's great to see the scope of like a
25:17
different idea. Oh, yeah, you're thinking about all the
25:20
Other stuff that that influences what
25:22
we're doing obviously, but it's
25:24
wonderful to kind of see that recipe of how it's working Yeah,
25:27
I did, you know, I was the art director on
25:29
the first series and and on Cora I
25:32
shared those duties on Cora with Ryu and
25:34
Joaquin for the first season and then I
25:36
kind of took over as They
25:39
you know, we just sort of divided and
25:42
conquered and
25:44
yeah, I mean I'm as an
25:46
art director as co-creator and EP of the
25:48
show with Mike like I
25:51
am always thinking and we are always thinking
25:53
about like the overall impact of this. Yeah
25:56
So To talk about the evolution
25:58
of avatar specifically. Like
26:00
I. Yeah. I I.
26:03
Was. Not really focus on character
26:05
design and school, I was much
26:07
more into environments as into landscape
26:09
painting, urban kind of. Nocturnal
26:12
painting and stuff. And and
26:14
it wasn't until. I
26:16
got into. My first job as
26:18
a character designer on Family Guy. Where.
26:20
It was a very limited style. You
26:23
know we didn't have a lot of
26:25
lines to play with him when it
26:27
did. One. Of the first things
26:29
I did. Think. It
26:31
is A this was to get the job. This
26:33
is my test to get the job. They were
26:35
having trouble. Getting. A
26:37
likeness of Kristy Mcnichol. To
26:41
seven it after up and much
26:43
in the family. Guy in our
26:45
family guys that were eyes are
26:47
perfect circles and was.you know it's
26:49
it's hard to get people to.
26:51
I limit line today minded and
26:53
I'd did it. As an
26:55
elite at us to the you
26:57
know standards of the the Art
27:00
director. And. But
27:02
so working on that shit, I worked on it for
27:04
six months at a did. Six. Episodes
27:07
I think it is a hundred characters
27:09
per episode. Let's like a crash course.
27:11
no kidding. In and screen learning about
27:13
the economy of line and what you're
27:16
communicating and how to get. A.
27:18
Lightness of someone in a very limited
27:20
style ending. And I think it's not
27:22
just like. Oh, these are the
27:24
limitations. I mean, I think these limitations
27:26
are good. Limited pallets. Austen.
27:29
Produce better work. you know in his in
27:31
music. Hey we're only going to use these
27:33
instrumental in paint. We're only in a painting
27:35
rolling in his his colors. Photography.
27:38
We're only going to do black and white. What
27:40
can you say with just value, you know? So.
27:43
Does. That those kinds of limitations actually
27:45
can make worked stronger makes it more
27:47
potent, right? You're not. Every little
27:49
line and. Doodad. That
27:52
you're adding, it's adding more information
27:54
the brain has to process. So
27:56
Balboa Anyways, So. That family
27:58
guy crash course and then. working
28:00
on Mission
28:02
Hill and in King of the Hill
28:04
and then invader Zim which had a
28:07
really really fun Design style
28:09
and you know, I learned a
28:11
ton over those first four
28:13
years in my career And
28:16
did a little bit of character design, you
28:19
know, and then was the art director on Zim so
28:21
I was I was for the second season so
28:23
I had like working
28:26
with designers and Generating
28:28
some on my own like does and
28:30
seeing it come back in animation works
28:33
what doesn't you know? That's part of it, too
28:36
so when I got to avatar On
28:40
Zim I was getting back into
28:42
anime and So
28:45
it's really inspired by what I was seeing
28:47
with like foodie-cootie and cowboy bebop. Okay, so
28:50
when we started avatar You
28:52
know the initial Idea
28:54
was not let's do an anime
28:57
style anime inspired show that that
28:59
came very Soon
29:01
after but it wasn't the
29:03
like inception of the idea. It
29:05
was just responding to a
29:07
prompt from Eric Coleman For
29:10
what Nickelodeon was looking for at that time. We
29:13
pretty once we realized Oh martial
29:15
arts We were like, well,
29:17
let's make you know, we wanted it
29:19
to sort of be inspired
29:21
by Asian cinema
29:24
and traditional Asian martial
29:26
arts and Then we
29:28
were like, why don't we make it
29:30
an anime show and here was our idea This
29:33
was our reasoning. Okay. Hey, we were
29:35
you know, I was particularly particularly inspired
29:37
by that stuff at that time, but
29:40
We thought let's pick a
29:43
style that's established That
29:45
way it'll be easier for people to draw
29:48
because I was working on them Which was
29:50
really really cool design, but people had such
29:52
a hard time Drawing that
29:55
style because it was idiosyncratic. It was out
29:57
of nowhere. It was right Jonin's style
30:00
Yeah, and no one knew how to draw it
30:02
right like a crew had a hard time with
30:04
it. Hmm. I Am
30:07
a kind of an adaptable artist. That's if I have
30:09
a skill. It's that I can adapt I don't really
30:11
have like a strong like
30:13
this is my smile Yeah But
30:16
that can be very good in animation because you're
30:19
you get these jobs that are six months to two
30:21
years So it's not me knife. You've got a switch
30:23
to a different style American,
30:26
you know Western shows typically
30:28
it's Are very
30:30
often it's just some totally Like
30:34
idiosyncratic style that came out of nowhere.
30:36
It's just someone's thing Whereas
30:38
there's this ongoing tradition now to say
30:41
anime. I mean, there's a Huge
30:44
spectrum of styles, but you
30:46
can kind of pick a neighborhood and hang out in it.
30:48
So that was our thought This
30:50
has not panned out. I can tell you 20 years
30:52
later It's a
30:54
more complicated Style for people
30:57
because it it often involves you
30:59
need to know anatomy really well.
31:01
It's not cartoony it's actually just
31:03
streamlined realistic anatomy, right and Not
31:06
a people go into animation because they're like, I don't want to deal
31:08
with it Like I'm not trying to be
31:10
me a couple circle. I'm gonna do a Flinstone
31:13
guy where the beams tubes
31:16
and yeah, and then the other thing
31:18
was Especially in 2002 things
31:20
are different now, but in 2002 here and
31:22
you know in Southern, California Anime
31:27
was it was gaining in popularity, but
31:29
it was still pretty niche and super
31:31
niche people Especially in the
31:33
animation might be into it but finding people
31:36
who were proficient in drawing that style was
31:40
next to impossible here
31:43
and then We ran into all
31:45
this stuff. Oh, we'll work with the studios
31:47
who do this animation, you know And
31:50
at that time the Japanese studios
31:52
were not interested in working with And
31:55
I could we could do we can do
31:57
a 12 series. They're like know about that
32:00
We're good. I have a lot of things to
32:02
discuss about that But
32:04
we won't get into that now. See you
32:06
then see you for that you know the
32:08
more traditional route is for US studios is
32:10
working with Korean animation studios and There
32:13
are many Korean studios that work
32:15
with the Japanese studios so
32:18
we're like, oh we'll work with them because
32:20
they work with the Japanese artists doing these
32:22
styles and and They
32:24
are like yeah, but those artists we have them
32:27
to work on the Japanese stuff. We're not giving you
32:29
those artists I got it. So we
32:32
ran into that a lot And
32:34
then it's you know, it's a more difficult style for
32:36
a lot of people even if they are familiar with it
32:39
It's just it's again. There's a
32:41
level of sophistication because the clothing is actually
32:43
quite Naturalistic the way
32:45
it folds the way it flows hair
32:47
is everything So
32:51
then you start to see why maybe characters
32:53
have spiky hair and and you
32:56
know, blah blah blah, so That
32:59
was how we ended up there. Here's the other thing.
33:01
I didn't I was not proficient in the style But
33:04
again, I can adapt I'm pretty adaptable,
33:06
but I was really I said
33:09
this before I Was
33:11
really aware of not wanting to just
33:13
copy. Hmm. Like sure I loved foodie-coo
33:15
tea and I had the whatever books
33:17
I could get on it at the
33:19
time But
33:21
I was like if we just copy
33:23
that like we're just counterfeits. All right,
33:26
we're just past Even if it would
33:28
look better, it would look cooler slicker
33:30
more stylish more legit I
33:32
was like that's just not
33:34
authentic that didn't seem to be
33:36
coming from the heart and from
33:39
and we wanted to very clearly
33:41
be Inspired by anime,
33:43
but I was really conscious about Not
33:46
just lifting Some
33:49
pre-existing style so it that sort of contradicts what
33:51
I was saying I was like we wanted to
33:53
stay in that neighborhood, but I thought I'm
33:55
gonna do my spin on it Tell me and when
33:59
and there are a thing Looking back,
34:01
there are choices I made that I've
34:03
just like, uh, like could have
34:05
copied a little more. You know, like could
34:07
have made this a little better.
34:10
And then there's one. Design-wise
34:12
or story-wise? Yes, style-wise. Style-wise,
34:14
style-wise. Like overall, but the
34:16
number one thing that
34:18
I regret on, Avatog the
34:20
Last Airbender, we changed this on Korra, but
34:23
as the size of their heads compared to the rest
34:25
of their bodies. Bigger or smaller,
34:27
what are we talking about? I'm not trying
34:30
to throw Mike under the bus. This was just
34:32
the discussion back then. Here we go. Mike
34:36
was used to Bigger Head. He
34:38
had been out here working in animation in the US
34:40
long, you know, in Southern
34:42
California longer than I had, because he was two
34:44
years ahead of me. I
34:46
think he was used to Bigger Head characters.
34:49
Okay. And if
34:51
you look, like I was doing all these
34:53
analyses of like, Fudicudi and stuff, and like,
34:57
you look at like Cowboy Bebop,
34:59
they are many heads tall. Like
35:01
they are really like, our spike
35:03
is like a lanky, very, his
35:06
head is tiny compared to his body. And
35:09
that was not common in
35:12
most American animation at the time.
35:15
And when I did a breakdown of like the Fudicudi
35:17
proportions, like Nauta, I don't know, I think he's
35:19
like 14. So he wasn't
35:21
too much older than Aang. And
35:24
I did like a version of my
35:26
style, but in that height, and Mike's like, it's
35:28
just too, they look, he looks too old. You
35:31
know, and so
35:34
we, I'm not, again, I'm not putting it
35:36
all on bike, but we were sort of like, okay, we're gonna make
35:38
the heads bigger. Bigger heads.
35:41
And I want to be clear, there was a
35:43
version with the bigger head that would have looked
35:45
better that I wouldn't regret. Right. I just didn't
35:47
know how to kind of
35:49
dial it all in and get it to look good.
35:52
So when I watch the old show or I
35:54
look at the old model sheets, I mean, I
35:56
am just cringing. Big head. You always talk about
35:58
that. It is so hard. What if
36:00
the head start getting smaller? I
36:03
mean the thing is Jm animation
36:05
they tended to shift the proportions
36:07
more towards on E. May and
36:10
because each studio sort We worked with
36:12
three studios on the show and each
36:14
studio had their own sort of ways
36:17
of interpreting the model sheets Yeah, and
36:19
the the jm versions were were definitely
36:21
better So they sort of made the
36:24
adaptation in a sense without you even yeah,
36:26
no way you're planning that yeah So there
36:28
are examples in the show that look good
36:30
if you flip to the model sheet like
36:33
shim I just saw shim foo's model sheet
36:35
the other day I mean it looks like
36:37
someone scaled his lower body down like I've
36:43
never thought about head size and I'm thinking about
36:45
other characters I have played think about some other
36:47
characters you played in American animation. They
36:49
got big heads. Yeah Well, they had
36:52
a TV and like, you know, yeah
36:54
Oh the all that so much merchandise
36:56
like we we continue to
36:58
blow their heads up We'd like the bigger heads
37:00
the Americans like big heads But let me
37:03
be so this goes further than
37:05
that So I regret it and
37:07
I and I do think there was a better version
37:09
of it than I did That's why I want to
37:11
write right right not trying to throw Mike under the
37:13
bus No throwing Mike DeMartino over the I was the
37:15
art director. Ultimately. It was up to me to make
37:17
it look good And I was
37:19
the primary character designer in the early,
37:22
you know, the early developmental stages But
37:24
Ryan's fought you guys I'm gonna say that in the
37:27
camera right now, but despite
37:29
my reservations my regrets
37:32
and how I look at it I And
37:35
I was this is kind of why I made the choice
37:37
I was aware that there were slicker
37:39
more stylish Anime, right King
37:41
shows out there at the time and I was
37:44
like, I don't want this to be too
37:46
slick We don't want it to look
37:48
too flashy, right
37:51
and now that's why I didn't mind sort
37:53
of injecting my kind of like awkward
37:56
less fashionable version of
37:58
it. Yeah And I
38:00
actually think that the awkwardness
38:02
and the less slick look has added
38:05
to its charm. And I think it
38:07
makes it a little more approachable for
38:09
a lot of people. Yeah. Whereas
38:13
some shows that are, some anime shows that
38:16
are gorgeous, it's so
38:18
slick that I think it's sort of, it's
38:20
almost like high fashion. It keeps people out.
38:22
Yeah, yeah, yeah, yeah. Totally, totally. But there
38:24
are moments, that being said, there are moments
38:26
in Avatar where we get to some real
38:29
anime, We were trying. High level stuff, we're
38:31
like, oh, they're going for it. Ooh, they're
38:33
going for it. And then in Korra, we
38:35
very deliberately, I mean, day one, I was
38:37
like, their heads are gonna be
38:39
smaller. My head, they're gonna be taller. And
38:42
we did that. Taller, smaller head,
38:44
yeah. But here's where we come
38:46
back to the character design
38:48
being part of the tone and the storytelling.
38:50
It changed the tone. And
38:53
we were aware, we were actually going for
38:55
a bit older of a show and a
38:57
little more adult, a little darker, in
39:01
some cases a lot darker. And it's
39:03
less goofy. Yeah,
39:06
it's less tall. It's less approachable.
39:09
It is a little sleeker
39:11
and sexier. It's just like,
39:13
okay, so it's
39:16
an interesting balance. And
39:19
would I just go back and give Korra proportions
39:23
on Avatar? But
39:25
there's things I would do differently. But at the end of
39:28
the day, it's like, we've
39:30
been editing it for
39:32
the Symphonic concert,
39:35
especially book one. Oh, you're still giving it. It's
39:37
really hard for me to watch. The big heads.
39:40
And it's like the awkward. And
39:43
then you're critical of the martial arts animation. But mix and
39:45
plus, I think so much for both. All of it, all of
39:47
it. But at the same time, I
39:49
have to recognize it still
39:51
connects. Of course. And
39:55
so those are important things to keep in
39:57
mind, I think as artists and designers is
39:59
like. You
40:01
know sleeker and fancier more
40:04
stylish actually isn't always there
40:07
It sometimes it's good to have a little bit
40:09
of kind of goofy I
40:12
also gonna put point out awkward charm in
40:14
there Hey Mike's not
40:17
here, but and myself being a bigger
40:19
headed person Bigger
40:22
head then you have a smaller
40:25
head. It's medium medium medium
40:28
So I'm actually point that I don't know.
40:30
I don't know how they do is that I'm
40:32
just putting up. Uh-huh interesting Like I'm putting
40:34
myself in the bigger head yourself a bigger
40:36
head. Yeah May just
40:38
have a bigger head. I was just you know, Mike
40:40
is so sick of hearing me whine about it But
40:46
it's been interesting for me because actually
40:48
there are some shows I'm
40:50
trying to think even some more
40:52
recent productions out of Japan that I've really
40:54
enjoyed and I'm like Actually kind
40:57
of quit quite big heads, but it's
40:59
like they did a better They did a
41:01
conversation between you and Mike they did a
41:03
better job of like the neck length Shoulder
41:06
widths than I did and I've just you know,
41:08
these are the things that keep me awake at
41:10
night well one of the things that as
41:12
I keep coming back to you doing this podcast
41:14
which is So which is
41:17
kind of strange to me is I
41:19
feel like my brain is sort of
41:21
bisected and that on one hand What
41:24
I love about it is breaking all this down
41:26
and talking about it and really being
41:28
that fan who's on the inside of it and
41:30
Understanding how it all came to be and choices
41:32
that were made and recognizing. Yes a choice was
41:35
made here Brian now maybe thinks it could have
41:37
been a different choice along with
41:39
the The person in me
41:41
who even as I am watching the episode
41:43
multiple times to prepare our outline for our
41:45
show on Some
41:47
level the avatar has always
41:49
existed the avatar verse has always
41:52
existed It was just there
41:54
like the marble that got carved underneath
41:56
was the design all the time, right?
41:58
and I think That
42:01
is a tribute to what does work about it is
42:03
in some ways I can pick away
42:05
at this all I want and feel like I'm
42:07
getting more and more to the bottom of how
42:09
it all came to Be and some on some
42:11
level there is a part of my brain that
42:13
refuses to accept any of it And it's like
42:16
no it was all just there and you guys
42:18
found it and you know what I mean like
42:20
yeah They those things like you tap together and
42:22
timeless for me tail I'm
42:25
covered. I appreciate that. I think that again
42:27
is a It's
42:29
everything we've talked about earlier where it's you're
42:31
making it feel like it's oh
42:33
These people look this way because they're a
42:35
part of this culture their their clothing looks
42:37
this way they style their hair Oh, that's
42:39
different from these people and
42:41
you just I think we
42:44
as humans like to organize things and Categorize
42:47
things and and when you give these
42:49
very clear kind of
42:51
visual these These
42:53
sort of visual attributes that
42:56
then pair with like oh, it's earth
42:58
It's a culture is inspired by earth
43:00
and earth is strong and stubborn and
43:02
right? Oh, it's fire And that that
43:05
you know it's very dynamic and and
43:07
they're they're they're you know a dynamic
43:11
Motivated people and you know and this isn't
43:13
based on any real-world culture this right here
43:15
Just like right like let's use the element
43:17
as a sort of foundation for these different
43:19
cultures I Have
43:26
you ever used cheapo air for years
43:28
and I really like it People where you can
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book online use their app or even over the
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phone They've got great prices on over 500 airlines
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and millions of accommodations There
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might go to for travel planning and if you join
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their Club miles program You can earn points to save
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on the cost of your travel book on the app
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and you get double Sounds like
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a time. I tried cheapo air call
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cheapo air or
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visit cheapo air.com/my best And
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they okay so not to toot my
44:02
own horn but to bring this full
44:04
circle like the goofiness the Kind
44:07
of rough edges around the especially
44:09
the earlier animation actually,
44:11
it's also a testament to
44:13
the design and not the
44:16
Style or the drawing right?
44:18
Right, right because sometimes in
44:20
some cases the design looked
44:22
quite pretty cool And
44:24
then the animation interpretation fell short
44:27
And you know, it just happens
44:29
productions hard and sometimes the episodes
44:31
challenging or you don't get Maybe
44:34
the top tier artists add like freelance
44:37
out. But anyways Everything
44:39
I was talking about the strength of the
44:41
recipe the design. Yeah, I think that still
44:43
shines through Yeah, and I often when I'm
44:45
talking to designers now, I'm like
44:48
the multiple projects were working on Like
44:51
I'm not trying to put the cart before the horse
44:53
But sometimes I'll say with a design like can you
44:55
see someone? Cosplaying this
44:58
like I'm not trying to design things just so
45:00
people can cost right but I'm like but I'm
45:02
like if someone if you walked into a convention
45:04
floor and Someone was wearing
45:07
this costume. Would you know what right?
45:09
Eric? It was right because Now
45:12
you've drank gone from a fan a
45:14
you know fantasy Interpretation
45:17
of a human that's impossible right
45:20
to a flesh and blood human who's
45:23
probably different proportions and and
45:26
you know and now you've
45:28
taken this graphic interpretation of
45:32
clothing and hair and armor and whatever
45:34
and you've put it on a person
45:36
is that recipe
45:39
strong enough that Or
45:42
would you just go? I don't know what that is. Are they
45:44
in a costume? Show or
45:46
some game. I don't know the recipes that
45:48
are good at the amount of comic I
45:50
go to I could see the character not even dressed the
45:52
way the character supposed to be they can just wear certain
45:54
things gender bent Another
45:57
in another reality I'm
46:00
like, oh, the recipe is so strong.
46:02
They're taking the recipe and they're putting
46:05
it in all different kinds of world. You're like,
46:07
I get it. Yeah. Like, sometimes
46:10
there's stuff that is seems. Dare
46:13
I say, and I think this is risky because
46:15
to your point, you can't task yourself with creating
46:17
something that's never been seen before because that you'll
46:19
never do anything because that's not the world we
46:21
live in. But then you also see stuff that
46:23
feels it starts to approach derivative to the point
46:25
where like, I have mistaken characters for characters from
46:27
other things. Very true. And people are like, yeah,
46:29
people say that this character does look a little
46:32
bit like blah, blah, blah from five years
46:34
before that. Like, you know, we're all,
46:36
we're all inspired. Some things are
46:38
just, you grow up on it and
46:40
you don't know that it has sort of formed,
46:43
you know, your aesthetic or, or your
46:45
kind of like reference points for things.
46:47
Um, and then there are like,
46:50
you just didn't remember that you saw that
46:53
thing. And then there, then there are like,
46:55
I know I am paying homage to that
46:57
thing. You know, there's a grading,
46:59
there's a scale, there's a real scale there.
47:01
But I, I, again, like I'm very,
47:04
whereas I can be as
47:06
self-deprecating as like,
47:09
I can go on and on about everything
47:11
that I would do differently. You think? Things
47:13
that I've, but I, I,
47:15
I actually am quite proud of
47:18
the, the designs and, and, um,
47:20
how well they translate across,
47:22
you know, to costumes, to
47:25
plush, to chibi, to cookies,
47:27
you know, like whatever it is. You've
47:30
also played with so much design as we're looking back
47:32
and going through the books and you know, you're seeing
47:34
the book of water and then the book of earth.
47:36
Now we're in the book of fire and you get
47:38
to see all these characters from different places wearing different,
47:40
because they go, now we're all in Boston, now we're
47:42
wearing earth stuff. And then now they're on the fire
47:44
nation, you get to see everybody. And it's kind of
47:47
crazy how you're playing with the design within
47:49
the world. Yeah. And it's like, wow, they
47:51
really, this is crazy. That was super fun.
47:53
So, you know, tough. Oh, we want to
47:55
keep the bun, but like the hair, you
47:57
know, her headband. Oh, that's going to be
47:59
pointy. And Katara, oh, like
48:02
still like referencing the silhouettes that
48:05
they're known for, but like a
48:07
different spin. Yeah, as a designer,
48:09
that stuff is always super fun
48:11
because it's fun to
48:13
like refresh the look and you know. But
48:16
you also, you share that, you actually share
48:18
that transition with the audience in the headband,
48:20
right? I mean, you actually, where we actually
48:22
see like, oh, this is like this, this
48:24
is like this, like you see the sort
48:26
of stripping away of like, well, I can't
48:28
wear this here, but and
48:31
so people get to be a part
48:33
of that transition in a way that
48:35
feels like, you know, yes, it makes
48:37
sense for the purposes of understanding, like
48:39
getting to getting used to them wearing their
48:42
far nation clothes. Yes, it makes sense so
48:44
that they stay recognizable from a very
48:46
practical standpoint, but it also to me
48:49
feels like, again, you're on the inside
48:51
of it. There's a sense of the
48:53
show itself kind of winking at the
48:55
audience and saying like, hey, we're going
48:57
to show you like how these
49:00
things are still going to work within the design of the
49:02
character that you've come to understand and that you've come all
49:04
the way here with, you know, which
49:06
is great. I love it. To
49:08
your test, submit your designs and storytelling blends
49:10
and plot designs have influenced everything. A lot
49:12
of stuff afterwards where there's so many things
49:15
that I do, both audition for were like,
49:17
oh, and they were very clear
49:19
about we're doing an avatar esque, right?
49:22
Whatever you want to say the show is in
49:24
space or in with these
49:26
particular characters like, okay, that's cool.
49:28
I mean, if we've if we
49:30
have permeated, you know,
49:33
culture in that way, I can only
49:35
be flattered and that's cool because obviously, it's
49:38
not like Mike and I and everyone we worked with. We're
49:41
all nerds and fans and and
49:43
just, you know, we love storytelling and
49:46
artwork and and
49:48
I'm still inspired by tons
49:50
of I'm inspired by artists half my age,
49:52
you know, and not inspired
49:56
by AI and not
49:58
not. What about if you want to get
50:00
real creeped out real quick? Yeah, not excited
50:03
or encouraged by what that's
50:05
doing and the prospect
50:08
for art
50:10
students right now and
50:13
young artists as execs
50:17
and these tech companies
50:19
are looking to just phase out
50:21
this beautiful
50:25
craft and
50:27
skill and art form. So
50:30
that, not excited, but if a
50:32
living breathing artist was inspired by
50:34
anything that my friends and I
50:36
and colleagues did, I'm
50:39
flattered. Yeah, I run into
50:41
them every day. Oh,
50:43
for sure. And we talk to
50:45
them on the show. I mean, we have people who are
50:48
incorporating whether it's the
50:50
design into fashion or the way
50:52
they teach martial arts to students
50:55
or teach stuff in
50:57
their classroom using the values that
50:59
they grew up with on
51:01
Avatar. All of that stuff is permeating.
51:03
The permeation is deep. It's deep and wide. It's
51:06
deep and wide. It's more as I can fathom. Like, everything
51:08
is just a... Absolutely. Absolutely. And
51:12
we love that some of the design stuff,
51:14
like if you're in from the jump or
51:16
if you're just getting to know the show,
51:18
there are ways for you to find out
51:20
the history behind some of... This
51:22
is just one example and then we'll wrap up. But
51:25
I love too that you come back to
51:28
things that didn't make it in the first
51:30
round. So in my mind, I'm always wondering,
51:32
like, well, I wonder if there's going to
51:34
be something in the movie that never made
51:36
it to the first series or never made
51:38
it to the core because we know
51:40
that we have Naga from a
51:42
very early sketch way, way
51:44
back in the day. It
51:47
took a handful of years and a whole different series,
51:50
but you found who made it to him. He made
51:52
it. He made it to... She. Sorry.
51:55
I haven't got there yet. We haven't gotten there.
51:57
We haven't gotten there. I can't wait. Yeah.
52:00
the idea of like you're not just like embracing
52:02
something and then you know kind of crumpling that
52:04
up and throwing it away because it's time for
52:06
something different and things all live
52:08
in a continuum. That comes down to one
52:10
of the number
52:12
one pieces of advice I give to
52:14
artists and writers as well save everything.
52:18
Save every doodle, every
52:21
you know story idea. All those loose
52:23
leaf papers. Yeah. Don't judge it's
52:26
if you judge these things in the moment or even
52:28
the next day I think
52:30
you're too close to it and you are oh
52:32
this doesn't look as good as this show I
52:34
was just watching or this artist I just saw
52:36
on Instagram. Don't just
52:39
don't even give yourself that chance just save it and
52:42
because often you'll come
52:44
back to an idea you will forget maybe
52:48
entirely making it so you
52:50
are no longer that close to it
52:52
and judging it and you'll see it
52:54
at least initially you'll see it fresh
52:56
and that is how Avatar happened because
52:58
that first drawing I didn't
53:01
even I barely remember doing it I just I
53:03
started getting into a habit when I was getting
53:05
really burnt out on them pulling
53:08
crazy long days and working weekends
53:10
I was like you know I
53:12
need to start drawing for myself and again I
53:14
told you in college I didn't really draw that
53:16
much. I liked to paint I like to do
53:18
photography I wasn't doing a I
53:20
would draw with ink like pen
53:22
and ink or brush and ink but I wasn't doing
53:24
like a lot of like animation
53:27
style drawing so I just
53:29
started like actually kind of
53:31
finding my own style for the first time
53:33
and I would just say hey even
53:36
though it's late give myself 30 minutes to an hour
53:38
to just stay and draw for myself and I would
53:40
just keep a stack up on the shelf
53:43
I would just finish the drawing I was bleary-eyed
53:45
I needed to get home safely I would just
53:47
put it on the stack and
53:49
go and so I wasn't even really looking at
53:51
drawings and then when Mike and I we were
53:54
like hey let's let's develop a show
53:56
together let's pitch it and and Eric
53:59
we were working on something But Eric before
54:01
even seeing it was like oh, it's not you know,
54:03
we're not looking for that type of thing right now
54:05
I didn't even pitch it He's
54:08
like we're looking for it a B and C Just
54:10
grab that stack of paper came
54:13
over to Mike's and we just we literally put
54:15
everything out on his kitchen table Just what do
54:17
we have and there was stuff that was super
54:19
cute and like animal Characters there
54:21
was stuff that was you know, it kind
54:23
of ran the gamut And there
54:25
was that drawing that I'm just like, what is this?
54:28
You know, I had I had come home and found
54:30
it right, right Oh, yeah, I can't remember doing this
54:33
and then did the version of it where Ang
54:35
was younger but again, that's
54:37
one of my biggest pieces of advice for folks is
54:39
like You'll
54:42
find just found some stuff
54:44
unpacking some boxes From
54:46
four years ago where I was like, I
54:48
don't even remember writing this but it's my handwriting Yeah,
54:52
save it save everything. It doesn't have
54:54
to be illustration save your writing say
54:57
Save those tiny little ideas because I agree with
54:59
you if you don't get it out there It
55:01
can't ever evolve into something right or stay the
55:03
same But to your point we don't
55:05
even even when you think you're being objective
55:07
and you're like, I know I'm not too
55:09
close to this I just know it stinks.
55:11
It's like you aren't seeing it clearly at
55:14
all or it might give you a different idea later Partner
55:17
that you're working with might go. Oh, I
55:19
see that one sentence. That's a really funny
55:21
weird concept Whatever you intended now, I have
55:23
this idea if you made it there is
55:25
a reason why you made it Yeah, and
55:28
if you made something David, these are the
55:30
things that humans and not AI Algorithms,
55:33
you know that that differentiate us and
55:35
yes and that make us Unique
55:38
as creators and storytellers, right? And
55:40
and we are all we're all
55:42
reflecting our life
55:44
experience back as storytellers and performers
55:46
and artists like we are reflecting
55:49
back a set of values told
55:51
and and so
55:54
reflecting your own perspective
55:57
flawed and limited though it may
55:59
be is legitimate and and
56:01
so yeah keep all your scraps keep
56:03
your scraps yeah I love it
56:05
Brian thank you so much thanks for
56:08
having me always always amazing conversation
56:10
yeah we it's great talking
56:12
we're so excited for all the things
56:15
that's happening like me like
56:17
everyone listening is gonna see how big the
56:19
head how big the heads are the new
56:21
things coming out of questions for things I
56:23
haven't even seen yet that are in the
56:25
avatar verse I'm like talk about saving your
56:27
scrap I like remember to ask about it when the
56:29
movie finally comes out well I can't
56:31
obviously give any specifics but I can
56:33
just say the thing that I have
56:35
personally been working on the past several months
56:37
yes it's been very heavily involved in
56:39
character design and it's a new direction for
56:42
the avatar verse and I didn't originate
56:44
it I there was an artist I
56:46
was a fan of and we contacted
56:48
and the
56:50
first drawings that
56:52
he put down I was like that's it and
56:56
the heads are quite large but large
56:59
large by large by
57:01
avatar standard I'm so so
57:06
excited about this style it's not my style but
57:08
it is one that I just cannot wait to
57:10
it okay well there's gonna be so much to talk
57:12
about when it's all out in the world we can
57:14
do that until then Brian
57:17
yes one of our two dads thank you so
57:19
much so much saving the element pleasure save
57:21
your scraps everybody all
57:25
right thanks for tuning into this episode
57:27
of avatar breathing the element you
57:30
can also follow the
57:32
official avatar breathing the elements
57:34
accounts on TikTok
57:40
at avatar official podcast
57:43
tell your fellow avatar friends to listen
57:45
rate and follow the podcast on Apple
57:47
podcast this podcast is hosted by
57:49
Janet Varney and Dante Bosco the theme song
57:51
was composed and produced by Jeremy Zugerman audio
57:54
production and editing was provided by Zekro Regas
57:56
Thomas and mind jam media avatar braving
57:58
the elements was executive produced by Linus Kestin-Sisler
58:01
produced by Lisa Summerscale-Steeler with consulting producer
58:03
Janet Varney with production support from Kira
58:05
Chow and special thanks to Avatar Studios,
58:07
Garrett Beltis and Danielle Pressfield-Demchick. Trademark
58:10
copyright and phone record 2023 Viacom
58:12
International Incorporated, all rights reserved. This
58:14
is then a Nickelodeon original podcast. This
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