Episode Transcript
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0:14
Welcome to a special episode of
0:16
Acts of the Blood God and
0:18
Independent RPG Podcast. I'm your host,
0:20
Kat Bailey. Joining me, Nadia Oxford.
0:23
Hello, Kat. Welcome to the great
0:25
Blood God recording surge where the
0:27
days and hours just don't matter
0:29
anymore. And
0:32
Eric Van Allen. At some
0:34
point, the barrier between mic and
0:36
person falls apart and I just
0:38
become podcast. I am audio made
0:41
manifest now. It sounds like a Cino bite.
0:44
Mm hmm. It's great. My skin falls away.
0:46
I've become one with the cube of pot.
0:49
You're forced to recite like sponsorships
0:53
into infinity and your skin falls
0:55
off at the same time. That sounds pretty bad, actually.
0:58
Dick pills. Yes.
1:04
Oh, hey, Lisa Batras. Yes,
1:11
we're here to talk about the year that was
1:13
2023 in RPGs. It was a historically great year
1:20
in many, many regards, but
1:22
also a very complicated year.
1:24
We're here to unpack a lot of
1:26
that. Talk about some of our favorite
1:29
RPGs and also crown our
1:32
favorite RPG of the year, the acts of
1:34
the blood God 2023 RPG
1:37
of the year. That has a nice ring to it.
1:39
It does. I think we do this
1:41
differently every single year after
1:44
like seven years of
1:47
recording, eight years of recording this show.
1:49
You would think that I
1:51
would figure something out. No,
1:53
we're not figuring shit out. We're
1:56
figuring out shit. Yeah, I think
1:58
we've done we have done. RPG
2:00
of the Year like recap. And
2:03
I think we've done it differently every single time. So
2:05
we don't really have a format, we're keeping it casual.
2:08
As always, if you enjoy the show, please leave
2:10
us a review on the podcast, your choice. And
2:13
you can follow me on Twitter at the underscore Kappa
2:16
not is at Nadia Oxford and Eric is
2:18
at CMOSI. We are
2:20
on Patreon at patreon.com/blood dot
2:22
pod. This episode is
2:24
going to be free, but the
2:27
actual Game of the Year Roundtable,
2:30
in which we will be joined by some
2:32
unconfirmed guests. Thank
2:35
you, Eric. Thanks, Eric is nodding
2:39
will be that will be
2:41
a special that will be available to
2:44
our patrons. So go check that
2:46
that's where we'll just sit and five and talk about all
2:48
of the games, all of the
2:50
games that came out. This is about the
2:52
RPGs. This is why you're
2:54
ostensibly listening to
2:56
the to the shows. I think if
3:00
you are shopping for
3:02
a family, maybe
3:04
I think this episode comes out on December
3:07
25. Actually, if
3:13
you want to do Boxing Day sales, shop
3:15
dot blood dot pod.com, where
3:17
we have tons of merch, it's very cold. There's a
3:19
cool hoodie for acts of the blood God among other
3:21
things. So go and check that out.
3:24
I'm actually I really like our merch. Maybe
3:26
maybe get a cool mug and fill it
3:28
up with the coffee and
3:30
have a little warm up. And of
3:33
course, subscribe to us. Upon
3:36
the release of this episode, we will be
3:38
just a few days away from doing our
3:40
Pantheon of the Blood God first one of
3:43
the year, starting with Xenoblade
3:45
Chronicles. So please
3:48
look forward to that. Okay,
3:51
let's tie it's time now to talk about
3:53
the year in RPGs that was 2023. And
3:56
the question that I have for
3:59
you to So when was
4:01
the last time we had a year this
4:03
good for RPGs?
4:06
I would venture to say that the last time we
4:08
had a year this stacked was 2017. I
4:13
wouldn't even go. I would say like this
4:15
stacked got it reminds me of the golden
4:17
days of the PlayStation where you had more
4:19
RPGs than you can possibly play and all
4:21
of them are really good. Yeah,
4:24
my first thought was 2017. I
4:26
think 2017 was just a good year for games
4:29
in general, but I think for RPGs
4:31
specifically, it hasn't been this stacked in
4:33
a while. 2020 was another one that
4:36
came to mind, but that was really only because we got Pathfinder,
4:39
FS7 Remake, Wasteland 3, a bunch of
4:42
like 13 Sentinels and stuff like that
4:44
all kind of mixed around in their
4:46
Hades. But I think in
4:48
general, 2023 is the best we've
4:50
had it in a long time for like
4:53
big RPG releases. Yeah,
4:55
2017, 2015, when I think of 2017, I think Persona 5. Yeah,
5:03
that's right. Near Automata, if
5:06
you want to say, what
5:08
was it Breath of the Wild came out that year
5:10
if you want to call it an RPG. Generally
5:13
we call 2017 a generally vintage
5:15
year. Maybe
5:20
another year was 2015, which is when we got
5:22
Witcher 3. I mentally
5:24
compare 2023 to 2015 because of Baldur's
5:26
Gate 3 and Witcher 3. I
5:33
put them in the same bucket for whatever reason, mostly
5:37
because Witcher 3 I think
5:39
really made a CD project
5:42
and IMO Baldur's
5:45
Gate 3, even though Larian had arrived and
5:47
CD project had already arrived to
5:49
some extent. I
5:52
think that those Baldur's
5:55
Gate 3 and Witcher
5:58
3 brought those games. brought
6:00
those studios truly into
6:02
the mainstream. Larian
6:05
is within gaming circles a
6:08
household name now. Yeah,
6:11
there are different games that do that
6:13
for every studio, right? Because like you
6:15
said, Larian kind of had divinity, which
6:17
put them on the map. And then
6:20
Baldur's Gate 3, which put them on everybody's
6:22
mind. And now whatever Larian does next is
6:24
going to be absolutely huge. Same thing for,
6:26
I think of FromSoft sometimes actually.
6:28
And I think this one's also arguable in terms
6:30
of whether it was Dark Souls or Elden Ring
6:33
that did that because Dark Souls certainly put them
6:36
on the broader gaming consensus map.
6:38
But Elden Ring was a hit
6:40
unlike anything I think they'd really had
6:42
before. It was a
6:44
hit that was of a different magnitude. And
6:46
I think it was the same kind of
6:48
magnitude we saw from Baldur's Gate
6:51
3. And so it is really exciting to
6:53
see studios have these big years where they've
6:55
been doing a thing, they've been doing it
6:57
well. And then it just does
7:00
so well, hits so right, hits
7:02
the right time, catches the right
7:04
fire. TikTok loves it.
7:06
It just spreads everywhere.
7:11
And now they're one
7:13
of the larger names and most
7:16
well known names now in games
7:18
alongside the likes of your EAs
7:20
and things like that. Yeah, as
7:22
someone who does not computer game very often
7:24
is like kind of getting caught up on
7:27
Western RPGs because of that. Games
7:29
like Elden Ring and Baldur's Gate 3, those are the
7:31
ones that really felt like they reached far
7:34
enough into the quote unquote mainstream that I said, okay,
7:36
I think this is in a
7:38
I'm in a position to give this a try.
7:40
And I think, you know, since it's so popular,
7:42
if I need help, they'll be
7:44
like a million people who tell me what
7:46
to do and just ask a question and
7:49
write it has the answer without fail. So
7:51
yeah, now that the internet is that much
7:53
more connected and consoles and computers are that
7:56
much more fused, like the aforementioned podcast monster
7:58
we mentioned earlier, that's about
10:00
had this big reorganization in August where
10:02
they said they were slimming
10:04
down to matching more
10:06
like agile. It was a very buzzwordy
10:08
thing. That was very, very bad the
10:10
way they worded that. I literally
10:12
just went to go back search
10:14
and look up layoffs that happened
10:16
this year. And it was
10:19
just pages full of Google
10:21
search results of different ones over and
10:23
over again. It really
10:25
can't be understated how many layoffs
10:27
there were across the entire industry
10:31
this year. We mentioned
10:33
media sites. Obviously, Waypoint was shut down
10:35
and Remap started up in its place.
10:38
But there were layoffs at a lot of different
10:40
gaming sites too. My own site was not immune
10:42
to this. And
10:46
it sucks because number
10:49
one, the devs are the ones who
10:51
make the games that make
10:53
all this happen. And
10:55
number two, these outlets, these places are
10:57
not to put ourselves on too high
11:00
of a pedestal here, but we are
11:03
the apparatus for us to critique and
11:05
ultimately laud and applaud the things that
11:07
are made and to celebrate to talk
11:09
about them, to share that with more
11:11
people. And as
11:13
these things disappear, what
11:16
is left is kind of
11:18
what my ultimate question has continued to be when
11:20
the people that make them and the people that
11:22
comment on them and the people that bring
11:25
things to this industry about the games that
11:27
we love, when those
11:29
chairs start to disappear from the musical
11:31
chairs game, what's
11:33
left at the end of the
11:35
day? And I don't know what
11:37
it is. So maybe a lot of
11:39
indies. And this was a good year for
11:42
indies too. I think this will probably we'll
11:44
talk about it some here and probably even
11:46
more in another pod that we have coming
11:48
up about hidden gems of the year. But
11:51
this was a very good year for indie
11:53
games and indie RPGs too. And
11:57
that at least makes me somewhat hopeful. I
12:00
think the thing that disappoints me as ever:
12:02
losing. A lot of
12:04
veterans with the. A lot of
12:06
skills. A. Lot it takes
12:08
time. To. Learn how to make these games
12:11
and I don't blame a lot of people. Better.
12:14
A long time in are very
12:16
skilled designers. For. Saying you know
12:18
what? I don't even know. Games: I I
12:20
can go and. Make. So much more
12:22
money with so much more stress. In.
12:24
Other industries. And the.
12:27
Seems that the case for. The
12:30
media as well. It's been an. Outrageously
12:33
hard here for the media, especially
12:35
because of I'm. A
12:37
I and everything that's been
12:40
happening with last sites we
12:42
lost Way Point. I'm
12:45
among others we've had. Serious.
12:48
Lay offs and you know, of course
12:50
we all have a lot of friends.
12:52
I'm in those spaces as well. I'm
12:54
really glad to see sites like Aftermath
12:56
and Such kind of rising from the
12:59
ashes a little bit worse, certainly in
13:01
an era And an we talked about
13:03
this on the show before. Were
13:06
On! The. You
13:08
know you gotta go start your own thing
13:10
in some way las and go straight to
13:12
the people of if you can. I
13:15
have to admit I will never work
13:17
for a company. Again after us gamer
13:19
it is burned me too badly and
13:21
I said you can't trust anyone There
13:23
is no jobs. To carry like zero Zip?
13:25
Not up. And. It's not
13:27
even like you'll get like fired in a dignified
13:30
way. you're gonna get laid off of the most
13:32
like. Awful way possible, the
13:34
most awful email telling you you don't say
13:36
and or whatever happened with Bioware which is
13:38
just absolutely. Abhorrent. So.
13:42
Yeah. There's just not a lot of dignity and
13:44
work anymore. in general. I find this is a
13:47
shame to them to be that way. I
13:49
agree. Ah well. Not.
13:51
To be like a total bummer. Ah, What
13:54
else does twenty twenty three mean?
13:57
A T All. Nadia,
14:00
I mean have to just kind of. Not.
14:02
Only does I get like the game I
14:04
was anticipating which isn't Zelda shares the kingdom
14:07
and it was even better than I anticipated.
14:09
But also, you have that quintessential surprise that
14:11
you had no idea you gonna like that
14:13
much. Which for me was. His borders gate.
14:15
Three and are so just. It's so
14:18
rare to have a year where there
14:20
are too light kind of. Industry/life
14:23
changing. Games. Like.
14:26
One. At one half of the year and yeah than the other
14:28
half. the as a thank you the as very. Convenient. Ah
14:31
yeah, I just. I always has
14:33
something to play and I still have so much
14:35
to play so it's just been. I've.
14:37
Been entertained as Wonder Thing as A for this year
14:40
I've been very entertained. I never found myself Board of
14:42
the video games he had are on tap. The
14:46
I said this some point
14:48
recently that are. The. Reason
14:50
why I want developers to get
14:52
better recognition from different places like
14:55
the game Words is because this
14:57
year was pretty bad for me
14:59
and Games got me through a
15:01
lot of bad of shutouts to
15:04
Boulders gave three. Honestly, I. I.
15:06
It was my most anticipated coming into the
15:08
year off of the early access and stuff
15:10
had I been pretty much says holding off
15:12
on playing it for a long time because
15:14
I played a bunch of. The. Act
15:17
One early access and didn't want to
15:19
know me more, didn't want to delve
15:21
too deep ends are. Playing.
15:23
That and basically just a
15:26
he's for days on end.
15:28
Blasting through was. Delightful.
15:31
And so many ways sandwiches of the kingdom I
15:34
I must have play Blake. Forty
15:36
to eighty hours of ah to
15:39
the Kingdom in about the span
15:41
of a we get a house
15:43
ah, just constantly playing and obviously
15:45
writing for for work and stuff
15:47
like that. But. The.
15:49
games are incredible this year and the games
15:51
are made by by studios they'd been building
15:53
these things for years you know yeah father's
15:55
gave three didn't happen in a vacuum block
15:57
bothers gave three happened because larry and me
16:00
did the original Sin 1 and 2 before it.
16:02
And Tears of the Kingdom didn't happen to
16:04
Vacuum. Breath of the Wild came before it.
16:07
Skyward Sword came before it. It
16:10
was another confirmation that the industry
16:13
rewards studios that are
16:15
allowed to build and are allowed to iterate. And
16:19
I think another interesting thing I've noticed this
16:21
year is that maybe
16:23
y'all can engage my take on
16:25
this. And this isn't fully
16:28
RPG. It's a little RPG and I'll explain
16:30
how. I
16:32
feel like the industry at large is starting to reject
16:35
live service games. Do you think so? I
16:38
do. I think we're just at saturation. Like
16:40
if you didn't get in early enough. I mean
16:42
that is part of it. Saturation is
16:44
absolutely part of it to be clear. And
16:46
to be clear, I don't mean just all
16:48
blanket live service games. I mean some of
16:51
the more transparent live
16:53
service games because
16:55
I look at things like there have
16:57
been so many extraction shooters
17:00
that have popped up and disappeared in the span of
17:02
2023. There have been so many. Here's
17:05
this new game that I
17:08
don't know. Here's an Ubisoft live service
17:10
game. And then six months
17:12
later Ubisoft live service game is no more.
17:17
And that might be an Ubisoft problem.
17:19
But I found
17:22
it really interesting that even some live service
17:24
games have struggled to
17:26
keep going and to keep up with
17:28
their pace. And that in
17:31
its place a lot of like the trends that you look
17:33
at the games that are big right now that it feels
17:35
like other studios are starting to
17:37
look at are the single player games. And
17:39
so I'm curious now to see if there
17:42
is suddenly a big shift back to trying
17:44
to make a prestige
17:47
single player game again. Because for the longest
17:49
time it's been everybody make a battle royale
17:51
and then everybody make an extraction shooter. I
17:55
feel bad for any studio that gets told hey go make
17:57
a Baldur's Gate 3. And
18:00
make it quicker. Yeah. Yeah. And
18:03
better. And there are, to be clear,
18:05
there's not a dash of live service games happening.
18:07
There are certain games that are probably going to
18:09
withstand it, but they're ones that, like Cat said,
18:11
got in early, established themselves, got
18:13
their awkward first steps
18:16
out of the way early on, so
18:18
to speak. You're your Final Fantasy XIV's
18:20
and your Destiny II's and things like
18:22
that. But
18:24
it kind of feels like the cutoff point has
18:26
happened at this point. I think
18:29
it's because live service games, if you
18:31
screw them up, that's a very expensive
18:33
screw up. And what are you going
18:35
to do to keep the servers online for a game
18:37
that nobody plays? So I would hope that devs
18:39
will learn quickly, like, oh, crap, OK,
18:42
this isn't flying anymore. I guess that's the end of
18:44
that. But as
18:46
I've said, I've done a lot
18:48
of consultation this year and talked
18:50
to developers, and especially in
18:53
Asia, and a lot of them seem to realize, OK,
18:55
the West has a very
18:57
different opinion on live service and free
18:59
to play games than Asia does. So it
19:02
could just starting to be to really
19:04
kind of flip over. Or as you said, Eric,
19:06
they won't disappear, but they will definitely
19:09
die down. Kind of like the way
19:11
free to play mobile games are getting shut down left and
19:14
right here. I mean, even
19:16
the games that are still going for
19:18
live service or gotcha or something like
19:20
that are starting to imitate the prestige
19:22
games more than they're imitating
19:25
their own live service games like Honkai
19:27
Star Rail, which we'll probably talk about a little bit
19:29
in this podcast, because I do think it's a genuinely
19:32
pretty good game, is
19:35
a turn based RPG. It is a turn
19:37
based RPG with gotcha elements and it's
19:39
framed like a turn based RPG.
19:41
It's structured like one. It does
19:43
all the things that turn based
19:45
RPG does. It just also has
19:48
gotcha stuff bolted onto it. Same
19:51
with a lot of the the closed alpha
19:53
or whatever stuff that has been floating around
19:55
for Zemler Zone Zero, which is coming out
19:57
in 2024 and is one that I'm actually
19:59
really looking for. The to looks like
20:01
a full line action rpg. That.
20:04
Is also a gotcha game. By
20:06
it I mean oil or hoy
20:09
over his has gotten pretty good
20:11
with Jensen Impact and on kind
20:13
of them less at taking a
20:15
format taking a game tape. And.
20:18
Building the live service parts on to
20:20
it, but still having something of substance
20:22
below. I think that's why they have
20:25
largely outlasted many other gods against the
20:27
Guy. I'm gonna be real. I.
20:29
Don't know how long ever
20:31
Crisis is A or have
20:34
of multiple other Square Enix
20:36
mobile games have a already
20:38
fallen. Ah. I guess as
20:40
to the first soldier, I think that the
20:42
except for free to play games are just
20:44
making more money than ever. It's
20:46
games against an impact and whom guys
20:49
are rail. But.
20:51
As really hard a muscle incest base because
20:53
if you're playing again like that, you're putting
20:55
a lot of hours into it to build
20:57
a character and you know, have assigned Branch
20:59
out. Ah yes,
21:01
I agree that our current
21:03
environment definitely favors. Established
21:07
franchises. And.
21:09
As it is hard to. It
21:12
if you try to create something new. best
21:14
of luck to you. I. Mean it
21:16
was out as Amazon at a
21:18
game like New World. And
21:21
people came flooding into that. And.
21:24
I think there's a real hunger. For.
21:27
Something. New something. Interesting.
21:31
Because. So many of these. Established
21:34
live service games are
21:36
known quantities and in
21:38
some ways quite boring
21:40
people. Have a plane of people. Them
21:43
playing World of Warcraft for twenty years. They're
21:45
really hungry for a new Mm of
21:47
Rpg like and mom and how they're
21:49
hiding it or now they're playing it
21:51
in a while. Classic season of the
21:53
every hour know. visit another they can
21:56
reboot. Wow people hold you over act
21:58
which is pretty cool. So
22:01
I don't know. I do
22:03
think that's. A There is.
22:06
I don't want paint in broad strokes. But.
22:09
I. Think. That There's a generation
22:11
of gamers coming up who have been
22:13
playing live service games older life, Him.
22:16
And. I mean
22:18
I read a story at I read
22:20
something on twitter recently about pin someone
22:23
saying. Yeah, my kid doesn't
22:25
want games. Them on Roebuck's. Yeah
22:28
now. I. Like kids are
22:30
older, have grown up spending
22:32
virtual currency so. One
22:34
way or another. like service games are
22:37
just some boy unavoidable part of the
22:39
young. The.
22:41
Video. Game landscape. but when they
22:44
die, they die hard. I.
22:46
Guess this is this isn't a
22:49
terrible time to pivot into talking
22:51
about shutting out Rpgs. Are
22:54
shut out one day. Maybe you wouldn't expect.
22:57
I sort of think the Ago for doesn't
22:59
get the desert respect it deserves. It can. I
23:01
got there. He did net. I
23:03
don't think I got buried actually. I think adam.
23:05
Was very her and way it is
23:08
very successful for like a month. Icy.
23:12
And. Then season one came out
23:14
and season one was there are
23:16
traverse So rains or not because.
23:19
It was quite unbalanced with some the
23:21
classes and the grind was very. Apparent
23:23
fans were very happy unhappy a lot
23:25
of them bounce just in time for
23:28
a boulder escape. three. But
23:32
at the same time. When.
23:34
We are playing it especially. The main
23:36
story mode. It was. Very
23:39
fun. It was of really well
23:41
done Diablo game. And I was
23:43
just complaining of complaining. Before the show
23:45
about Monster hunter rise not having
23:47
cross say. I love that
23:50
I can play my. Diablo
23:52
for on my Pc. Ah
23:54
my friends can play on the Ps Five
23:56
or whatever and I we can like jump
23:58
on and play couch co op. Like it
24:00
all feels very seamless. Uh,
24:03
it moves at a really nice
24:05
pace that I find the
24:07
return to the more Gothic horror, oh, very
24:10
welcome after Diablo three. And
24:13
I, and
24:16
even the live service component got
24:20
considerably better in season two. Like
24:23
the developers kind of did everything
24:25
right in terms of hearing fan
24:27
feedback and addressing it. I
24:30
don't think Diablo four was even nominated for best
24:32
RPG this year. I don't think so. No. And
24:35
I think that's a huge oversight. I
24:37
think it's absolutely one of the best RPGs of the
24:39
year, not, not the game of the year, but one of
24:42
the best RPGs for sure. I'm
24:44
really looking forward to the expansion. I
24:46
think the interesting thing about Diablo four is
24:49
that it's, it felt like
24:51
it got caught up in something that is
24:53
a more modern thing for us.
24:55
And it's that like, when
24:57
you have a game that is a live service game,
24:59
you have a game that is being constantly updated. It
25:02
is now under intense
25:05
scrutiny by everyone. It has to have content.
25:07
It has to have content now, and it
25:09
has to have content tomorrow. And it has
25:12
to be playable by people who play games
25:14
for eight hours a day. And they're going
25:16
to play your game for eight hours a
25:18
day, five days a week. Cause
25:20
their job is streaming and their job is content
25:22
creation. And they're going to find things to talk
25:25
about because that is how they make money. And
25:29
I do genuinely feel, I realize the irony
25:31
of this as a podcaster saying
25:34
this, but I do
25:36
feel like that sort of looking
25:39
at games has shifted the
25:42
discussion around games forever. Now,
25:44
if one person
25:46
of moderate stature says,
25:50
Oh, I'm getting bored of Diablo four, then it
25:53
becomes a news beat for the day. It
25:55
becomes a thing that we all talk about.
25:57
It becomes The Big Controversy. How
25:59
is. The you're going to
26:01
address this and. I.
26:04
Don't think it's a bad thing that. People.
26:06
Can. You. Know point out. oh
26:09
I played to the into this game,
26:11
hit the and got bored, walked away.
26:13
It's the way that it gets turn
26:15
into something that we have to talk
26:17
about of time, something we have to
26:19
stress and an Impala about and it
26:22
just becomes a lot and it puts
26:24
really. Difficult.
26:26
Expectations I think on anybody making
26:28
alive service game in twenty twenty
26:30
three and be odds is that
26:32
now they have to deal with
26:34
a community that is hyper fixated
26:36
on their game and is going
26:38
to look for everything they can
26:40
to do content wise is going
26:42
to always be scrutinizing and. Possibly.
26:45
Scrutinizing to a degree that really, I
26:48
don't think anyone could expect again to
26:50
live up to that many people looking
26:52
for all these different things. And one
26:54
game, maybe fourteen glues of even fourteen
26:57
had. it's fair share of critics this
26:59
year for the way that it roll
27:01
out. A lot of it's patch stuff.
27:03
so lame. it's. It. Is
27:05
tough out there. Annoyance Ice I empathize lot
27:07
with people who work on the other for
27:09
who had said to deal with a lot
27:12
of that because. They've. Got expansions
27:14
the Pi: if they've got a lot
27:16
of stuff in the pipe and they're
27:18
working under conditions that are at best.
27:20
Ah, on a good day? Fine essence,
27:23
ah but otherwise over the last year
27:25
that is a blizzard as we know
27:27
from reports and everything has not been
27:29
the easiest place to work at. And
27:32
so I. I have a lot
27:34
of empathy for the folks have had to to
27:36
go through my that soon as crowd the other
27:38
end with the game Diablo for so yeah. Yeah,
27:41
he says something the other day Eric
27:43
about how like the game awards don't
27:45
look back heel of forward in our
27:47
what's next, what's next Lucky, tell us
27:49
now. It's all about like giving everyone
27:52
kind of juicy tidbits rant about on
27:54
you tube and it's. Not
27:56
exactly. The. right time as
27:58
you to have they wanted industry that's
28:01
better to work in because
28:03
yeah as you say like you
28:05
know we have content for games but it
28:08
can't you can't snap our fingers and and
28:10
deliver it you gotta wait gotta learn how
28:13
to wait again patience
28:15
is a
28:18
virtue you
28:21
hear that that's
28:28
the awkward silence of a family dinner after
28:31
you just got caught vaping most
28:34
face contain high levels of nicotine and
28:37
disappointment brought
28:41
to you by the real cost and the FDA
28:44
the holiday start here at Kroger with
28:46
a variety of options to celebrate traditions
28:48
old and new you could do a
28:50
classic herb roasted turkey or spice it
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up and make turkey tacos serve
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up a go-to shrimp cocktail or
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use simple truth wild-caught shrimp for
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your first cajun risotto make
29:01
creamy mac and cheese or a
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spinach artichoke fondue from our selection of
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Murray's cheese no matter how you shop
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Kroger has all the freshest ingredients to
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embrace all your holiday traditions Kroger
29:12
fresh for everyone what
29:15
do you Eric throw out a game I
29:19
think before we talk about anything else
29:24
we got to talk about it Nadia we
29:26
got to discuss the game we got to
29:28
discuss the boy we got to discuss octopath
29:30
travelers I
29:33
didn't inject soon enough and we'll go like
29:35
starfield no no I
29:37
will dunk on starfield later
29:39
look at my poor children
29:42
alone I think in the
29:44
controversial the misunderstood the huddled
29:47
RPGs yearning to be free come
29:50
over here starfield come over here Diablo
29:52
4 it's okay they can't hurt you finally
29:54
someone is standing up for Diablo
29:57
4 made by Activision Blizzard
32:00
of the scale for me. And
32:02
some of the high points in that game
32:04
are just fantastic. But two
32:07
things I really do want to shout out about Octopath 2.
32:10
Number one is the score. The score
32:12
is absolutely incredible. It should
32:14
have been a best music nominee hands down.
32:16
Some of the music in that game is
32:19
just all timer music. It
32:21
is so fantastic. Not just the theme. I know I've talked
32:23
a lot about how much I love the main theme of
32:25
Octopath and how much I like that we have a new
32:28
RPG theme that is instantly
32:30
recognizable and memorable. But
32:32
some of the boss music, especially near the end
32:34
of the game when you're facing some of the
32:36
final bosses is so good. It's so excellent. I
32:40
also want to shout
32:42
out just the this
32:44
is going to be hard to describe, but like the way
32:46
that the path interactions work with the world. It
32:49
is a subtle thing that Octopath
32:51
2 does so, so well, because
32:53
you have basically this giant set
32:55
of verbs that you can do
32:57
and you have essentially twice as
33:00
many as you did before because
33:02
you have the day and night actions. And
33:05
then you also kind of have two extra
33:07
time periods that add like little nuances if
33:10
you wait long enough. But the
33:13
way you can use those to solve quests
33:15
to come up with interesting ideas about how
33:17
to get around people, about how to get
33:19
things from people, about how to get information
33:21
about people. Think
33:23
back to this is going to be like a mild spoiler for how
33:26
to get a hidden endgame
33:28
weapon for Octopath. I
33:30
don't think you would find it naturally because it's
33:32
pretty hard to find, but if you
33:34
don't want to hear this, just skip ahead like a minute
33:36
or so. Later
33:39
in the game, as part of Partitio's
33:41
arc, I think you can find this
33:44
house that collects books about various
33:46
things. That's kind of how they peel you off about
33:48
the endgame items
33:50
and bosses and stuff are hidden. And
33:53
one of them talks about a boy
33:55
in a town up north. And so if
33:58
you go up there, you have to... You
34:00
have to literally just look for a child
34:03
that's acting weird. And you can start talking to the
34:05
children and they'll be like, yeah, yeah, we're all hanging
34:07
out, but it's kind of weird that one kid over
34:09
there is kind of different. So you kind of talk
34:11
to him and he's not really saying much, but you
34:14
can inspect him and he's got like weird
34:16
stuff on him. Like
34:19
the teddy bear, that's not spelled teddy
34:21
bear, but with like alternating caps. Yeah,
34:23
yeah, alternating caps letters. And
34:25
so you have to actually pay attention to
34:27
the book, read the book and remember and
34:29
talk to the kids and
34:31
see that, oh, they always see the
34:33
kid like standing out overlooking
34:36
the cliff at like sunrise or
34:38
something. So you have to literally go and wait
34:41
for him to show up and
34:43
then interact with him specifically with
34:45
Temenos, I think, and
34:48
beat him with Temenos' path action, which by
34:50
the way is one of the hardest encounters
34:52
for that Temenos path action in the game
34:54
where you have to break somebody before they
34:57
defeat you. They have to torture
34:59
a kid basically. Yeah, yeah, you have to interrogate
35:01
the kid. And the
35:04
monster inside the kid is real messed up,
35:06
is arguably one of the hardest enemies I've
35:08
fought in that game. And I had to
35:10
literally kit Temenos out specifically to fight this
35:12
enemy because it's
35:15
a one-on-one fight. And then
35:17
you finally defeat it and
35:19
you get the Sun Shadow Staff,
35:21
which is the super special, like
35:24
extra powerful cursed item for
35:26
that class in the game. All
35:28
of that happens because you
35:30
paid attention to things in the world and
35:32
you thought about how to use your path
35:34
actions and you used your path actions to
35:37
discover information, to uncover
35:39
items, see
35:41
their descriptions and then acquire
35:44
them using those path
35:46
actions. And Octopath
35:48
does this everywhere to
35:50
a degree that I think is
35:52
honestly kind of mind boggling that
35:55
so many different quests can respond
35:58
to the way that you interact with the world. to
38:00
an RPG, just absolutely taking everything
38:02
that came before and building
38:05
up on it in such an effective way
38:07
while still honestly keeping so much
38:09
of the charm that made the original work. The combat
38:11
system is still fantastic. Oh, I love combat. But
38:14
they found ways to make combat so much
38:16
more interesting because with the latent powers and
38:18
the secret classes all work together in harmony,
38:21
create these really, really cool synergies in this
38:23
game where you can do
38:25
some really cool turn setups and
38:27
do tons of damage but also
38:29
have these characters that feel really
38:31
potent because you found that,
38:33
oh, Partishio with this secret class that
38:35
lets him cast single target spells across
38:38
the entire party, suddenly now he
38:40
can do these things like have everybody rest
38:42
for, you know, four boosts and that's just
38:44
an instant mass heal and things like that.
38:46
Merchant is kind of OP in this game.
38:48
I love it. It's
38:51
yeah, even just the merchant being able to
38:53
find different mercenaries around the world and then
38:55
defeat them and now you can hire them
38:57
and send them at enemies to attack them
38:59
and I know from
39:01
the show Jesse Vitale was playing Octopath
39:04
2 to the credits recently
39:06
and was constantly using the merchant's ability
39:08
to hire this one army where you
39:10
literally just send an army at the
39:13
head of me to attack them.
39:16
And it rules. It's it's so cool.
39:19
I think one of my favorite parts in
39:22
Octopath 2 was I just I
39:24
was finishing the game. I was near the
39:26
very end of the game and I was
39:28
walking around near Hikari's home
39:31
city in Koo and
39:33
I walked outside and there was
39:35
this little like arena
39:37
kind of this square platform like
39:39
the cell games arena. The
39:42
first thing I thought of what I saw was the cell
39:44
games because I have two marine
39:46
cells. But I went over there and there
39:48
was a guy standing up there and
39:51
it said like poorly skilled student or something like
39:54
that and he wanted to duel Hikari and so
39:56
he used Hikari's path action to fight him and
39:58
I beat him. beat him up and it was
40:00
super easy. I was way over level to this
40:02
point. He was so low level. And
40:05
when I came back later, he was now
40:07
like moderately skilled student. And I was
40:10
like, I see what you're
40:12
doing Octopath two. And
40:14
you can keep fighting him and you will beat
40:16
him, but then he will get back up and
40:19
be stronger for it. And so you can
40:21
keep going back. And I'm
40:24
betting, I've not fully done that line to
40:26
see how far it goes or looked it
40:29
up or anything. But I would hazard a
40:31
guess that there's some really good abilities for
40:33
Hikari hidden behind that. And that's just a
40:36
thing in the world that you can go do. And there's
40:38
a lot of that. Speaking of cell
40:40
games, that's like a saying. You
40:43
hit him. That's go-koo. And I
40:45
get up again. And
40:47
I don't see for saying. Yeah, I love
40:49
Octopath Traveler too. I think it is a
40:51
highlight of the year. And honestly, something
40:54
that I really hope Square Enix took
40:56
note of because it's
41:00
something they should continue investing in
41:02
is that team, those
41:04
ideas, that kind of RPG.
41:06
Cause I think it balances out a lot
41:09
of what we saw the rest of from
41:11
them this year, obviously, Forspoken Final Fantasy 16,
41:13
like big prestige, triple-A
41:16
games, and you can have varying opinions
41:18
on all those, but Octopath
41:20
two feels much closer to their roots in
41:22
a way that is exciting and not close
41:25
to their roots in a bad way, like
41:27
Portopia, the AI. I
41:32
want my grandma the whole recipe for napalm. Oh,
41:35
Portopia. My
41:40
grandma just singing a song called What is
41:42
the Increase for Napalm? The
41:46
whole AI component has been, it's
41:48
made this year weird. It's still
41:50
feel like everything's been really unhinged
41:53
this year overall. I feel like Web
41:55
3.0, wherever the hell
41:57
we are, just as much as Tech Bro is doing
41:59
things we've... that
44:01
person could theoretically prove that they are not
44:03
AI, but it wouldn't be true AI. And
44:08
so it's the whole idea that like
44:10
you can imitate certain responses to clear
44:13
certain ideas and tests, but you're still
44:15
not creating sentient thought, you're just writing
44:17
something that knows how to answer your
44:19
question right. And that's
44:21
kind of where we're at right now
44:23
is we're creating systems that know how
44:25
to answer a question correctly. And oftentimes
44:27
still get that wrong, as you noted with
44:29
your my grandma's favorite
44:32
recipe for Nate. But
44:35
to stay on
44:37
a positive topic, Nadia, what
44:39
was one of your takeaways from this year? I
44:42
just want to give a shout out because I don't think anyone
44:44
else will except for Kat. I forgot that
44:47
Fire Emblem Engage
44:49
came out this year. I completely forgot.
44:52
And I loved it. I really enjoy
44:54
I think that was the Fire Emblem game I enjoyed
44:56
most like, I know the story isn't
44:59
as good as Three Houses, I understand why they'd
45:01
want to go back to Three Houses for the
45:03
lovey dovey sort of thing that's extremely popular with
45:05
a game like Fire Emblem. But the
45:07
fact that just kind of took this game and said
45:09
like, Hey, here's kind of like a celebration of this
45:12
franchise and they that was a really good celebration. I
45:14
really enjoyed it. And I'm excited to see what's next
45:16
Fire Emblem. Me too. Fire
45:18
Emblem Engage is one of my favorite games of
45:21
the year. And I guess this is where I
45:23
get to climb up on my soapbox and
45:26
talk about it a little bit. The
45:28
thing that, gosh, it's
45:30
been a while since I finished it.
45:32
So admittedly, my memory
45:34
is a little bit hazy. But
45:38
the I thought
45:41
it got a lot right about the
45:44
actual tactical gameplay component. I
45:48
don't think I'm saying anything particularly new
45:50
by saying that for
45:52
as much as I liked Three Houses, I thought
45:55
the actual gameplay the actual
45:57
maps were pretty poor. And
46:02
that dampened the experience for
46:04
me a little bit. I would like to go
46:06
back because I think there's
46:08
a lot of other stuff that makes it really
46:10
special. I think
46:12
the thing that I really like
46:14
about Fire Emblem Engage is the
46:16
intricacy of the tactical
46:19
experience. And Fire
46:22
Emblem at its heart has always been,
46:24
okay, so there's
46:26
tactics RPGs and there's strategy RPGs.
46:28
I would call Final
46:30
Fantasy Tactics, despite its name, a
46:32
strategy RPG because you're strategizing
46:35
at a high level about
46:37
what your characters are doing,
46:39
right? You're thinking, what is the
46:41
build that I want to create for this
46:43
character so that they're totally
46:46
broken? And yes, there's
46:48
terrain, but usually the terrain is
46:50
pretty basic and it's more like
46:53
some characters line up from across one another and
46:55
then they beat each other up. Because
46:58
Fire Emblem has always been more at its
47:01
best, almost like
47:03
a proper RPG, but a
47:07
turn-based grid kind of situation. You're
47:09
exploring castles, you're
47:11
finding treasure. There
47:13
are sub-objectives to
47:15
do. And I
47:18
thought Fire Emblem Engage did
47:20
that really, really well, actually.
47:24
I loved the graphics. It's
47:27
a beautiful game on the Nintendo Switch,
47:29
especially on OLED. Gorgeous.
47:31
I couldn't believe how good it looked. And
47:33
it felt like every
47:36
level was an interesting
47:38
challenge. There was a lot
47:41
of, even if
47:43
they weren't very deep, they were at least interesting
47:46
to look at most of the time. And
47:49
they were really fun to
47:51
customize. I thought
47:53
the 3D hub was really
47:56
well done and fun to
47:58
explore. I actually like the school
48:01
and three houses that much. I'm just going to
48:03
put it, put that out there. I found
48:05
it a little basic. I
48:08
like the characters a lot more than the school itself,
48:10
like the actual environment. And I got a little old
48:13
after a while just
48:16
chilling in these grounds and going through the
48:18
same routines over and over
48:20
again where I felt like I spent
48:22
tons of time thinking about how
48:24
I was going to grow my characters. And as I got to know
48:26
all of the systems and dig deeper into
48:28
the things that I wanted to do, I was going to
48:30
deeper and deeper and deeper into it. I realized that actually
48:32
Fire Emblem Engage is a
48:34
really special and really well done
48:37
tactics RPG. And I understand why
48:39
a lot of people
48:41
weren't able to get into
48:43
it because yeah, it's a
48:45
very straightforward story about the
48:47
evil is happening. Evil
48:50
things happening, everyone. Let's do this. Yeah,
48:53
I barely remember the story.
48:55
I mean, there's some twists in
48:57
there, you know, when it comes to the
49:00
main character, they actually explained the aqua
49:02
fresh hair. They do. They do. I
49:04
love aqua fresh hair. I
49:08
liked girl divine dragon. It
49:12
sort of annoys me that Fire
49:14
Emblem not only
49:16
has fallen out of the discourse, but that people go,
49:18
well, it's not three houses, so I don't like it
49:21
because Engage,
49:24
I'm so grateful it exists. I'm
49:27
so grateful that Intelligent Systems made it and
49:29
it feels counter
49:32
to the momentum of
49:34
the series. So that makes it feel
49:36
even more special that it exists.
49:39
And I'm
49:41
excited for another three houses style
49:44
Fire Emblem. I think that that's pretty
49:46
much inevitable. I just
49:48
hope that they find a way to
49:51
combine the best of Engage and three
49:53
houses into one truly momentous. Tactics
49:56
RPG. That's my wish and launch it with the Switch too.
50:00
Yeah, let's go. Let's go, Nintendo. Fire Emblem's are
50:02
a dime a dozen these days. Intelligent
50:04
Systems seems to do well with
50:06
them, but they're really well done. Did
50:09
Koi Tecmo work on this one? I
50:11
think Koi Tecmo does some really cool stuff. No, Koi
50:13
Tecmo worked on Three Houses. But
50:15
I think Koi... I'm looking.
50:17
No, it's Koi Tecmo worked on Three
50:20
Houses. Yeah, that was
50:22
the big one. But
50:24
this was more of a love letter to the series.
50:27
In so many ways. Oh my god. I love
50:30
the actual... Koi Tecmo did also
50:32
collaborate on this one, by the way. I
50:34
love the engaged characters. I love getting...
50:36
So do I. All of
50:38
the engaged characters. I loved playing their maps.
50:41
Yeah. That's like, oh,
50:43
let's go back to this particular
50:45
Fire Emblem and do this tribute map.
50:48
And they were really hard, but really fun.
50:52
Yeah. It's
50:55
a delight to play an RPG that
50:57
keeps surprising you after hours and
51:00
hours and hours. Oh, no, never mind.
51:02
Never mind. I recant my earlier statement. That
51:04
was a mystery. Koi Tecmo... No,
51:06
you're fired. Yeah. Sorry.
51:08
Sorry, Eric. I'll stop interrupting.
51:12
Point being, Fire Emblem engaged good.
51:15
Yes, I agree. Yeah. I
51:17
want to go back and give it a second chance. I feel like
51:19
I was harsh to judge the first time around. My
51:23
ultimate takeaway, which I think I'm still going to have when
51:25
I go back to it, is that if
51:27
they were able to do an All-Stars Fire Emblem, I would
51:30
rather they just do an All-Stars
51:32
Fire Emblem and kind of cut out
51:34
the middleman of, here's a bunch of
51:36
other characters to insert into the story
51:39
and just have it be about, oh,
51:42
we've got Marth and we've got Krom and
51:45
we've got all your favorite characters showing
51:47
up to help fight this weird, different
51:50
evil spirit. Instead, they've also got this traditional
51:52
Fire Emblem story with the spirit stuff laid
51:55
on top of it. I don't know that
51:57
that works super well for me. Did
51:59
they get married? to the spirits. Yeah, they get hits
52:01
through spirits. So
52:03
that was kind of my one gripe. And
52:06
then otherwise, I just wasn't the
52:08
story was imbibing with me, but I was
52:10
really, really enjoying the combat of that game. So I
52:12
feel like at some point, I'll probably go back to
52:15
it maybe over the holiday break. You
52:18
should I think he would like it. Not
52:21
throw something out. I may
52:23
as well go ahead and talk about I'm
52:25
trying to think you want to
52:27
talk about big game or a smaller game or doesn't
52:30
matter. I love
52:34
the hell out of tears of the kingdom. Like I
52:36
love ball to three. But tears
52:38
of the kingdom was the game that I just
52:40
kind of put my nose down to and realize
52:42
I cannot go back to life until I finish
52:44
this game. And I swear to God I got
52:46
300 hours easy on that.
52:48
And I mapped out the depths. Because
52:52
my first impression of the depth is like
52:54
going down to this dark horrible
52:56
place that's quite un-Zelda like, at
52:59
least you know, for modern Zelda. And
53:01
the first thing that comes at me
53:04
are two glowing moblins on skeleton horses
53:06
screaming and swinging their weapons. And they
53:09
touched me and I'm poisoned with some weird stuff
53:11
going on. And that was just like, holy
53:13
shit, this is it. This is like such
53:16
a not Zelda experience. But I absolutely love
53:18
it. And eventually my goal
53:20
became okay, this underground is terrible and scary.
53:23
I'm gonna conquer it and see
53:25
what I can find because some
53:27
people weren't really down with the story of the
53:29
kingdom. I loved it. I love Oh, I
53:31
loved it. I love the storytelling. I just
53:34
love right. I love that Nintendo they always
53:36
have plausible dot deniability on their side. So
53:38
it's like, yeah, the
53:40
Hylians are half whatever,
53:42
you know, human things and half dragon
53:45
goats. Like this dragon goat came down
53:47
from heaven and married
53:49
this perfectly normal looking woman. And
53:52
that's, that's your race everyone,
53:54
I suppose. And yeah, so everyone's
53:57
Excuse the term if you're listening, if you have a child
53:59
listening. Even just twenty
54:01
years for second undesa, The Highlands all
54:03
dog fuckers. About
54:05
as. We'd. All with an attendance.
54:07
Also the company I gives like shoot asses.
54:09
Their characters are puts like Luigi with a
54:11
dog are you know it's kind of visible
54:14
has passed ever lose their shit but and
54:16
a can always say Barbie. Hello I am
54:18
having things start. I still have
54:20
with periods. Didn't have the
54:22
courage to. Say to easy. I knew
54:24
my. Soup. The Goethe
54:26
Sex. This away
54:28
that services I would have a building
54:31
wouldn't and started at how Cooler but
54:33
Zaps and then somehow I don't know.
54:35
I feel like I blacked out and
54:37
will go back. Wall of eg. with
54:40
a huge dong themselves lucy with zone
54:42
banner signs. And I'm like we can only say
54:44
hate and tender. You're being awful and dirty and like
54:46
than a hilarious and and ten a closet can always
54:48
they will. Work. Family Company. Legless.
54:50
You're the one seeing this humongous Aslan
54:53
dwindle. Not as. To.
54:56
Why? there's the kinda video the Interval
54:58
right to Richard Viguerie Get on. The
55:00
first time, I dove into the depths,
55:02
I'd. Be. It was just. Unlike.
55:06
Anything. I had seen in that
55:08
game as and I think it is
55:10
funny in retrospect how much they were
55:12
emphasizing the sky islands would have feel.
55:14
way islands are probably the least interesting
55:16
of the three zones that you have.
55:19
for me. I. Mostly went up
55:21
there just to do either quest stuff
55:23
or I because I didn't feel like
55:25
fast travelling to a point. I just
55:27
want to drop down from the sky
55:29
on it. but otherwise vertical. Blake.
55:32
i i spend so much time
55:34
and the deaths and just exploring
55:36
that area i think the first
55:38
summer front abbas rifai down there
55:40
was just incredible ends on inspiring
55:42
no way that i hadn't felt
55:44
in a game and some time
55:47
i it it's got such as
55:49
sense of scale with that as
55:51
i said guy was missing from
55:53
the above ground because they literally
55:55
do that invert thing where the
55:57
mountains above her cabins gas and
55:59
play style And so you get
56:01
these really different kinds
56:03
of vantage points and views and
56:05
areas that you don't normally get
56:08
in the above ground. It's a
56:10
different kind of expanse
56:13
too. You know, when you're out in the open world
56:15
and you're looking on a mountain, it's kind of open
56:17
all around you, but there's something like
56:20
almost imposing about the depths and
56:22
how vast and
56:25
empty they are, the like inky
56:27
void that eats up everything around
56:29
you and having to throw little
56:31
lights out to see ahead. It's
56:34
just so good. People
56:36
who say that, oh, Zelda, it's just
56:39
DLC. I'm going to hurricane kick you
56:41
in the face. Oh my God.
56:43
Because that is just- Please do, Nadia.
56:45
That's cool. It's so not
56:47
true. You have Hyrule as a basic
56:49
ground, but all the shrines and palaces
56:51
where you want to call them dungeons
56:53
are different. You have the depths below
56:56
that, which nobody knew about until it
56:58
came out. And then you have the heights above you,
57:00
which are, you know, everyone was like, oh, this is
57:02
going to be the kind of parallel Zelda map. And
57:04
it really wasn't. It's still fun. Like there's
57:06
still cool stuff up there, but it was really the depths that
57:09
made me say, okay, I'm going to
57:11
build in this game. I would build
57:13
these little cars, the big wheels
57:16
and the headlights so
57:18
I could drive and get ahead
57:21
and get stuck usually. But
57:23
you improve your vehicles
57:25
to kind of explore that really rough terrain. And
57:28
there was a YouTuber, I won't name
57:31
names, saying, oh, you know, the
57:33
building is so tacked on. They
57:36
just give you what you need right there. And it's
57:38
just there like, you know, it's so obvious what you're supposed
57:40
to do. But that's not the point. Yes, the materials
57:42
are there, but it's
57:45
like, okay, I'm exploring this canyon because of course
57:47
Hyrule has that big canyon that I always love
57:49
to kind of tool around in. You
57:52
Know, again, I Built a really cool little little
57:54
car that went really fast. And You know, I'm
57:56
not an engineer, I'm not the kind of person
57:59
who. You know, absolutely
58:01
must solve every mechanical puzzle on earth,
58:03
but I just always found myself compelled
58:05
to do with game. Was.
58:07
And wasn't asking of me outwardly. Yeah.
58:10
I'd I look at that game and
58:13
wannabes do with the tools A gave
58:15
you an it's breadth of the wild
58:17
already felt incredible. Right moves? You had
58:20
these these tools like Magni says and
58:22
and the cryo and the bombs that
58:24
could really. When. Used in
58:27
concert. make you feel you are doing things
58:29
you weren't supposed to be able to do
58:31
in a Zelda game. Ah us And then
58:33
here's the Kingdom gave you that on. Every
58:36
single level the Ultra hands the
58:38
our com combination sell for you.
58:40
combine things into your weapons make
58:42
different kinds of affects. The The
58:44
A sense like a sense is
58:47
honestly a pretty underrated one. don't
58:49
you think about it? Can have
58:51
nots to do ah and any
58:53
use it and really cool ways
58:55
and. I. On.
58:58
Top of that you have the party mechanic
59:00
which I feel doesn't get talked about a
59:02
lot Me because it's like considered pseudo
59:04
spoilers or whatever. but we're pretty far out
59:06
from Zelda this point that I feel like
59:09
it's it's somewhat fair game to say that
59:11
being able to have a clinical party around
59:13
you and go around with these these allies
59:16
that can say with you. Is.
59:18
So cool and so interesting.
59:20
And yes, There's. There's so
59:22
much in this game and and again
59:24
he wants out of in a world
59:27
where it feels like it's lived in
59:29
in you're interacting with it. I got
59:31
so last for days just doing the
59:33
attain village quests, in the newspaper quests,
59:36
an olive leaf, the regional stuff that
59:38
is so interesting and and fascinating in
59:40
this game and then it has such
59:42
an interesting vibe that. Can. Pivot
59:44
so fast from oh we're doing fun
59:46
stuff at had a know village with
59:48
the mayoral election and then on walk
59:50
into the field and all my god
59:53
there's hands com it out of the
59:55
grab the hell is going on a
59:57
story and and and like it's I.
59:59
I. I really do think that game is
1:00:01
something special and something incredible. And
1:00:05
I almost feel like personally, I let it get
1:00:07
washed away in the year because I had such
1:00:10
a concentrated time of playing it. But then every
1:00:12
time I've been on a plane this year, I
1:00:14
just managed to break out my switch and play
1:00:16
some Tears of the Kingdom and remind myself of
1:00:18
how good that game is. Even
1:00:20
just go back and explore. I've rolled credits
1:00:22
hours ago and I still just want to
1:00:24
go back and, like you
1:00:26
said, map the depths out, finish
1:00:29
a bunch of side quests. I still have Lingering
1:00:31
Around, build more onto my
1:00:33
house. The house building is so interesting
1:00:35
because of the ultra hand stuff. So bad
1:00:37
at the house building. Something about my brain
1:00:39
does not wrap around it. It's
1:00:42
really incredible. Great
1:00:45
idea. Yes. And I think it's actually a tribute to,
1:00:47
I could be wrong about this, but I think Japan
1:00:49
has some kind of modular house craze in the 70s
1:00:51
where it was like, you can take your house apart and put it
1:00:53
back together. And of course, it didn't work and died, but I
1:00:56
love the idea. I love Tears of the
1:00:58
Kingdom. It's my
1:01:01
game of the year personally. And
1:01:03
I think that, well,
1:01:06
let's see. I think that
1:01:09
it was a very new experience to
1:01:11
me. I mean,
1:01:14
I didn't grow up playing Minecraft and
1:01:17
such, so I'm not really used to
1:01:19
the whole free
1:01:21
form, figure things out,
1:01:23
build based on
1:01:25
the environment, however you want. But
1:01:28
the sheer creativity on display
1:01:30
was really impressive
1:01:33
to me. And I
1:01:35
love the exploration and the world felt so
1:01:37
dense by comparison. And then from an RPG
1:01:39
standpoint, I think I've said that the depths
1:01:43
really do feel like a
1:01:45
proper Moria level dungeon crawl.
1:01:47
It's scary going down there. It's a lot
1:01:49
of fun. And I
1:01:51
beat the, there's some great reveals in
1:01:53
there. And I just
1:01:57
rolled credits about a week ago. I
1:02:00
really I was like wow what
1:02:02
a game total banger Definitely
1:02:05
a banger. Yeah 100% As
1:02:08
you say Eric is one of those games where if you open it up
1:02:10
It's like Dragon Quest builders to you're gonna be lost forever.
1:02:13
So don't do it unless you want to play
1:02:15
a really great game You sucker. I I
1:02:19
I love going into the sky in that game It's
1:02:23
so yeah When you got up
1:02:25
into the air and you're looking down at Hyrule
1:02:27
spreading out over you it's a it's
1:02:30
a no-man's-sky effect for
1:02:32
sure and I That
1:02:37
is really compelling to me because it
1:02:39
feels like the world is really connected
1:02:41
it feels like a real world That
1:02:44
I'm exploring it makes actually
1:02:46
no, sorry No,
1:02:48
go ahead. I Remember doing
1:02:50
that launching thing like first of all what
1:02:52
an improvement over climbing those stupid towers There
1:02:54
are some people are saying oh the Ubisoft
1:02:56
towers are back No, they're really not Ubisoft
1:02:59
towers because he's just gonna express
1:03:01
right up there The
1:03:03
animation he does where he just kind of
1:03:05
captures the world and you know It goes
1:03:07
back to a Sheikah slate and he puts
1:03:10
out dad at the same time I never skipped that animation and
1:03:12
actually when I saw it for what I knew was gonna be
1:03:14
the last time because I Finally revealed the
1:03:16
the last corner of the map I was actually pretty
1:03:18
sad because there were some instances where I
1:03:20
was shot up into the air and it was like sunset and
1:03:23
I was wearing like some of the glowy armor and it
1:03:25
would just look such an incredible effect for What
1:03:28
is honestly an aging system like this
1:03:30
game plays? I don't know what model this
1:03:32
soft did to really break down the switch the way
1:03:34
they have but they are by far though the
1:03:37
Wizards of This generation
1:03:39
getting the most out of that shit
1:03:41
for sure. And yeah, I
1:03:43
also think another note here that was
1:03:45
surprising for me is It's
1:03:48
not always the best story game
1:03:51
but it delivers some of its
1:03:53
story beats in some really powerful
1:03:55
ways I think I could
1:03:58
probably go deeper and really pick apart
1:04:00
story stuff that I like and don't like
1:04:02
in this game to varying degrees. But
1:04:05
I think the way that they deliver
1:04:07
story at certain moments in this
1:04:09
game is really powerful. Even
1:04:11
just the intro of the game is really,
1:04:14
really exceptional. I think
1:04:17
it was really cool even to have
1:04:19
it be that moment of, oh, we
1:04:21
are playing the section from the trailer,
1:04:23
the original trailer. And
1:04:27
then there are moments that happen later in
1:04:29
the game that play off of the world
1:04:31
reveals and
1:04:34
encourage you to go explore, to
1:04:36
learn more. I
1:04:41
played Breath of the Wild again leading
1:04:43
up to Tears of the Kingdom
1:04:45
coming out. And if I played it again,
1:04:47
I didn't play the story campaign. I just went back
1:04:49
and cleared off a bunch of side quests I never
1:04:51
did the first time around. And
1:04:54
seeing how Nintendo managed
1:04:56
to take so many of those
1:04:58
places and those ideas and still
1:05:00
incorporate them into the
1:05:02
sequel and do interesting things with
1:05:05
them and answer some
1:05:07
of their own unanswered questions from that
1:05:09
time was really, really, really cool. I
1:05:12
think they did an incredible job of making
1:05:15
it feel like this
1:05:18
world had more stories to tell all along
1:05:20
rather than feeling like they were trying to
1:05:22
get more stories out of the world. Right.
1:05:26
You're right. That's a good
1:05:28
point. And hey, Zelda and
1:05:30
Link, official couple, all you
1:05:32
Z-Link shippers can celebrate. And
1:05:35
Link and Sidon shippers are still suffering. Sidon
1:05:38
married off. You hate to see it. It's
1:05:41
hard out here. Oh, come on. They're definitely
1:05:43
a polycule. I mean, you
1:05:45
saw that statue they had. There's an understanding.
1:05:48
Yeah, there's an understanding. It's literally
1:05:50
a statue, a testament of wealth. You know how royal families are. There's
1:05:53
an understanding. I
1:05:57
guess we should also talk about the other... game
1:06:00
of the year not that we haven't been
1:06:02
talking about it for Like
1:06:05
six months now. I'll
1:06:07
just do the mea culpa right now Eric.
1:06:09
You were right Yeah, I
1:06:11
was yeah, I was I called
1:06:13
it. He said it was a disco
1:06:15
Elysium situation with Baldur's Gate 3 and
1:06:18
you're right I
1:06:20
can't even I can't even night.
1:06:23
Let's keep the Baldur's Gate 3 conversation
1:06:25
short Is there anything more to
1:06:27
say about this game seriously still in act
1:06:29
three? So I
1:06:31
would yeah spoilers are
1:06:33
always avoided appreciated to
1:06:35
be avoided I have no idea what
1:06:38
I just said there. Sorry. I I don't need to talk
1:06:40
spoilers to talk about this game as
1:06:43
As folks who have listened to the pod know I have been looking forward
1:06:45
to this game for a while I
1:06:48
was already a fan of Larian I Had
1:06:52
dabbled in divinity original sin and really respected them
1:06:54
and enjoyed them But never really clicked with them
1:06:56
all the way to finish it to finish a
1:06:58
run But this
1:07:00
seems like the right combination
1:07:02
of things the right mixture of
1:07:05
Larian's ability
1:07:07
for mechanical complexity
1:07:09
and interesting writing to
1:07:12
combine with production
1:07:14
values that could give them these gorgeous
1:07:17
mocapped cutscenes and more
1:07:20
bio wary almost Dragon Age
1:07:22
origins style conversation dialogues
1:07:24
instead of the the topped out isometric stuff
1:07:27
that we're used to and The
1:07:30
combination speaks for itself this is honestly a game
1:07:32
that sometimes terrifies me as a critic because I
1:07:34
want to be able to Speak
1:07:37
about it in a way that I feel like matches
1:07:39
up to what the game is and yes That's
1:07:41
like this this game is a Generational
1:07:45
game. This is a pillar
1:07:48
that I think we're going to be referencing back Years
1:07:51
from now it is Yeah,
1:07:54
it is absolutely incredible Really
1:07:57
just rode the wave of D&D
1:07:59
and caps captured it in a way that
1:08:01
I don't think many other studios could have managed.
1:08:04
I think the writing is incredible. Great. Shout
1:08:06
out to every single one of the voice actors
1:08:08
who also invoked for this stuff. The
1:08:11
party is honestly one of the best RPG parties
1:08:13
that I think we've seen in a long, long
1:08:15
time. Oh, all-timer. At least since
1:08:18
the heyday of Mass Effect. We should really do
1:08:21
Pantheon RPG parties. It's
1:08:23
probably like one of
1:08:25
the first RPGs that really made me
1:08:27
just laugh uproariously at times, like Karlak.
1:08:30
And even for the small... The thing I loved
1:08:32
is how you had these little jokes hidden away
1:08:34
that were really behind really good crit rolls,
1:08:37
like the portrait
1:08:39
in the creche of the
1:08:42
lieutenant who has a stick up her ass.
1:08:45
And if you roll a 20 on her portrait, you
1:08:47
can vandalize it with
1:08:50
a mustache and glasses.
1:08:52
And this poor youth, the
1:08:54
Yankee youth, is like, oh my gosh, she's gonna kill
1:08:57
us all. And he's desperately trying to clean it
1:09:00
until you kill him. It's
1:09:02
honestly just such a big
1:09:04
game, because you mentioned that and I never even
1:09:07
ran into that situation when I was in the
1:09:09
mountain path. Yeah. And even if you ran
1:09:11
into it, you had to roll some crazy ass
1:09:13
number to face the portrait without
1:09:15
anyone noticing you. And I did, just by
1:09:17
luck. It's the game
1:09:20
that yes ands everything. It
1:09:23
does so well. I mean, it
1:09:25
doesn't perfectly replicate the idea of
1:09:27
sitting down at a table with
1:09:29
the DM, right? No virtual game
1:09:31
can yet, but it
1:09:33
does create... The activity is really strong. Yeah,
1:09:36
it does create this incredible moment
1:09:38
of peeling
1:09:40
that away just enough for you to
1:09:42
really get lost in this
1:09:44
world. And I think the
1:09:47
pacing is incredible. We've talked before about
1:09:49
how good the intro is, the intro
1:09:51
to Baldur's Gate III is, I think,
1:09:54
what most RPGs should be. It just immediately gets
1:09:56
you into the action, gives you a reason to
1:09:58
go forward and then let you loose on the
1:10:00
world. The
1:10:04
goblin camp is an all time dungeon. The
1:10:06
Goblet of Sharr is an all time dungeon.
1:10:08
All time? Like it's... See,
1:10:11
a whole opening area is an all
1:10:13
time tutorial area. Right up there with
1:10:15
White Orchard. Yeah, yeah.
1:10:17
It's honestly just incredible how this
1:10:20
feels like it is going to
1:10:22
be a work that
1:10:24
is looked back upon, dissected,
1:10:27
written about, made video essays about years
1:10:29
from now. We're going to be talking
1:10:31
about this game years from now. And
1:10:34
it's really exciting to feel that so
1:10:36
assuredly in the moment that this is
1:10:39
the game that captures the moment and
1:10:41
really just sets a bar for CRPGs
1:10:44
moving forward in a really exciting way. And
1:10:46
I can't wait to see what
1:10:49
people continue to do with it. I mean,
1:10:52
we're still getting updates somehow. We're still
1:10:54
getting patches. We're still getting more. And
1:10:57
I just feel like it
1:11:00
has ignited this new fervor that
1:11:02
we haven't seen in this space since the
1:11:04
heyday of Bioware. So yeah. What
1:11:08
more can you say? This is exactly the game
1:11:10
that I've wanted to play for years
1:11:12
and years. And I'm still playing today. I'm on
1:11:14
my, I think I have
1:11:17
two campaigns running at the moment, soon to be
1:11:19
three, because I have a multiplayer
1:11:22
session with some friends. I have another multiplayer
1:11:24
session that's going to start soon. And I'm
1:11:26
still working on my Darkerage playthrough right now
1:11:28
and just still finding so much new and
1:11:30
interesting to love in this game. Yeah.
1:11:33
I mean, what else does there say about Baldur's
1:11:35
Gate 3 that we haven't already said? Go check
1:11:37
out our multiple episodes about
1:11:39
it. I mean, I'm sure that we'll be still talking
1:11:42
about it for a while
1:11:45
to come. A lot
1:11:47
more to talk about,
1:11:50
honestly. I don't know. I
1:11:52
feel like at this point, we're just like,
1:11:54
let's just throw out the big RPGs that
1:11:56
we want to talk about. Can
1:11:59
I talk about that? about Starfield. Is that
1:12:01
okay? Yeah, I guess about Starfield. The
1:12:06
resident Starfield defender has logged in.
1:12:11
I haven't really had an RPG like Starfield
1:12:13
before. And I don't like it when people
1:12:15
say it's just a Bethesda RPG, because I
1:12:18
don't think it's like that at all. In
1:12:20
fact, I think I would like it more
1:12:22
if it were a Bethesda RPG. But
1:12:25
because it's missing the continuous open world,
1:12:27
like it feels very different. I
1:12:31
think that its biggest mistake is that it doesn't
1:12:33
have a campfire scene and it never really figured
1:12:35
out how to make the ship feel lived in.
1:12:37
I think that if you had a
1:12:40
campfire component when you're fast traveling,
1:12:42
it would have made
1:12:44
it feel less artificial. Having said that,
1:12:48
I love that it's a proper Star
1:12:50
Trek RPG, maybe more so even than
1:12:52
Mass Effect was. Mass Effect felt like
1:12:56
Star Wars to me in some ways.
1:12:58
It was thoughtful. Don't
1:13:00
get me wrong in the way that it approached things.
1:13:02
But I loved
1:13:04
Starfield's respect
1:13:07
and love for literary
1:13:09
sci fi traditions and
1:13:13
exploration. Worlds
1:13:16
could be genuinely beautiful. It was a
1:13:18
real mood to leave your ship and
1:13:21
look out over the horizon on this
1:13:23
planet. It was
1:13:26
really cool, actually. And
1:13:28
as I got deeper and deeper
1:13:30
into the actual story and the
1:13:33
actual game, I
1:13:35
really enjoyed how it played
1:13:37
with concepts like the
1:13:40
multiverse and how
1:13:42
it handled its new game
1:13:44
plus playthrough. And
1:13:47
I liked the ethos of
1:13:50
the main characters being explorers into
1:13:53
the unknown. I like that a
1:13:55
lot of the side quests are Star Trek episodes
1:13:58
of the week. Like,
1:14:01
well, what's going on on this planet? What
1:14:03
a crazy planet of the hats. Spoiler
1:14:06
alert, and fast forward like five
1:14:08
seconds if you don't want to hear this one. I
1:14:10
love that you can get Amelia freaking air hard on
1:14:13
your crew. I mean, come on. She
1:14:15
wasn't eaten by crabs? No. It's
1:14:17
like damn. Well, technically it's a
1:14:19
clone. But you
1:14:22
get a clone of Amelia air hard on your
1:14:24
crew flying your ship. Dang.
1:14:26
What's more Star Trek than that? I
1:14:29
ask you. And
1:14:33
I had a really good time just
1:14:35
tinkering with my ship. The ship stuff
1:14:37
was really cool. I really like my ship. I
1:14:40
feel I love walking out
1:14:42
of it and looking walking around it and
1:14:44
looking at it and looking at its interior
1:14:47
and things like that. I like the
1:14:49
outpost components. I
1:14:51
just Eric Nadia. I'm
1:14:54
not asking you to love Starfield, but I
1:14:56
am asking people to
1:15:00
not completely write it up. Write
1:15:02
it off. No, I understand why you like it.
1:15:04
You're not the only one. There are people out there who like
1:15:06
it. Oh, yeah. It has a
1:15:08
kind of a dedicated cult fan base now.
1:15:10
I would even say. I
1:15:14
don't like it. I
1:15:16
didn't get to play it. I can't say one or the other. Yeah.
1:15:21
By coming to someone who despite
1:15:23
the level at which I've dunked on Bethesda
1:15:25
RPGs in the past, I do like them
1:15:28
for specific reasons. And I think Starfield falls
1:15:30
short of that even. They
1:15:33
should have put that in this game. That's like
1:15:35
the one take away I always have when I look
1:15:38
at Starfield or when I play Starfield is you
1:15:41
got to either have shooting that feels really, really good
1:15:44
or you've got to have that in
1:15:46
there. And having neither
1:15:49
honestly is really
1:15:52
just make so much of what you do in that game
1:15:54
because so much of what you do in that game is
1:15:56
cheap things and not. feel
1:16:00
great. And I think the planets thing
1:16:02
is the most obvious thing you can point out that
1:16:04
like, this was a
1:16:08
bold thing they attempted that did not pay
1:16:10
off. Having all those different
1:16:12
planets when so many of them are just empty.
1:16:15
And I get it like spaces empty and
1:16:18
all that but we're playing a video game.
1:16:20
Can you please give me some
1:16:22
planets that aren't all
1:16:25
empty? And
1:16:29
I yeah, is
1:16:32
there a world in which modding saves this game
1:16:34
and makes it the game that I would find
1:16:36
interesting potentially? But I think there's just so much
1:16:38
in this game that even buries
1:16:40
up what I do like about it that
1:16:42
I just can't get on board with it.
1:16:44
So I'm sorry, I'm the negative
1:16:46
one on this one. I
1:16:49
think that there has a lot of
1:16:52
really great quests. And
1:16:55
the actual environments are pretty
1:16:58
compelling. And
1:17:00
I think, especially
1:17:02
as you get deeper and deeper into it,
1:17:04
it's depth and its details
1:17:08
really reveal it. And I don't
1:17:10
even know that I don't even think you need mods
1:17:12
to save this game. Yes,
1:17:15
there are quality of life mods that I
1:17:17
definitely recommend you install like the inventory mod.
1:17:19
I don't think it's inventory is
1:17:21
well done at all. But
1:17:24
I think that at its
1:17:26
core, what it does
1:17:28
really well, I think
1:17:32
helps to elevate it. And I like
1:17:36
I like what Bethesda was trying to
1:17:40
accomplish with this RPG. And
1:17:43
I think that I don't think
1:17:45
of mods necessarily in terms
1:17:47
of saving a game, I think of
1:17:49
mods in terms of elevating
1:17:51
a game. I don't think of
1:17:54
Skyrim being like, well,
1:17:57
you know, I don't see it as a negative.
1:17:59
that Skyrim needed a mod culture. I
1:18:03
think that it's a positive. I
1:18:06
think that the mod culture that
1:18:08
Skyrim created is incredible. Second
1:18:10
to none. Amazing.
1:18:13
Last night we were talking about Starfield actually, and I
1:18:16
was reflecting on how amazing it was that
1:18:18
we got a huge amount of mods in
1:18:20
like five minutes and my housemate Ryan was
1:18:22
like, well, you know, there's a small
1:18:24
island nations worth of Skyrim modders out
1:18:27
there who know the tool set incredibly
1:18:29
well, and can just
1:18:31
come right in and right in that engine. And
1:18:34
I was like, no, that's true. That's
1:18:36
really cool. It's a very flexible engine.
1:18:39
And in the years to come, I think
1:18:42
that the community aspect will
1:18:44
make, uh, Starfield really
1:18:46
special and make people, make me want to
1:18:48
keep coming back and make people want to keep wanting to
1:18:51
come back. And I'm excited to see, uh, the
1:18:54
expansions and how they build
1:18:56
on this game. And
1:18:59
in, in that respect, um,
1:19:02
I don't think that, I don't think that aspect
1:19:04
should be discounted. Honestly.
1:19:07
I think that, um, when
1:19:10
a game can draw in a community who
1:19:14
collaborate on it. That's
1:19:17
not something you get in every game. And
1:19:20
I think Bethesda does it better than most.
1:19:23
Eric's sitting here looking pensive. I
1:19:27
Skyrim didn't need mods to save it. Didn't have
1:19:29
to have mods to save it because Skyrim was
1:19:32
already a major bestseller on Xbox 360. So
1:19:35
I like Skyrim was on
1:19:37
a billion different platforms besides
1:19:39
PC and some of those mods eventually made
1:19:41
their way in there through the ultimate edition
1:19:43
and things like that. But I
1:19:45
think my issue with Starfield is just that I
1:19:49
don't know that there's. Enough
1:19:51
there to work with that mods
1:19:53
would have to go a significant
1:19:55
length to create something
1:19:58
interesting in the first place. the
1:20:00
settlement building is
1:20:03
honestly like not even
1:20:05
something interesting in the first place. Okay,
1:20:10
so so right now you've got these giant
1:20:12
planets and they're filled with nothing mods
1:20:15
can add things for you
1:20:17
to put there but what are those things going
1:20:19
to do that will make you actually engage with
1:20:21
this game in a different way because right now
1:20:23
the core loop of starfield every time I've booted
1:20:25
it up and played it is
1:20:27
I pick up a quest I use
1:20:29
the fast travel menu to go to a different
1:20:31
planet because I definitely don't want to use that
1:20:34
there's no point in using the ship which is
1:20:36
one of the biggest problems in starfield is that
1:20:38
the ship feels incredibly superfluous to the entire experience
1:20:41
and I fast travel to
1:20:43
the location and then I either shoot somebody
1:20:45
or talk to somebody and then come back
1:20:47
and that is like it's just
1:20:49
a lot of fast travel and
1:20:52
loading screens and in the worst
1:20:54
scenarios walking across a giant empty
1:20:56
planet with nothing in between there's
1:20:58
no quests to pick up while
1:21:00
you're going from point A to point B there's
1:21:02
no interesting things popping
1:21:05
off you're not getting sidetracked or lost
1:21:07
the way you would in other Bethesda
1:21:09
RPGs and your fallouts or your elder
1:21:11
scrolls you're just kind of
1:21:13
going places and I think
1:21:16
that is what I when I talk about how vast and
1:21:19
empty this game is that's what
1:21:21
sticks out to me is that every time I
1:21:23
have a quest in this game I'm
1:21:25
not getting sidetracked on the way there because
1:21:28
the distance is
1:21:30
so empty between the two especially if
1:21:32
you're going to one of these many
1:21:35
many planets to go do the quest and
1:21:38
can mods do something about that they can
1:21:40
find ways to insert you know enemy encounters
1:21:43
that pop up on empty planets more often
1:21:45
or something like that but is
1:21:47
adding more shooting to this game going to be
1:21:50
really what makes it more interesting I
1:21:52
don't think so I think you
1:21:54
underestimate how far mods
1:21:56
can actually go to change
1:21:58
things I mean, certainly take a
1:22:01
look at, for example,
1:22:03
the survival mechanics and
1:22:05
things like that, that Skyrim
1:22:08
ends up layering in. Even
1:22:10
now, there's a starfield mod that
1:22:15
really dramatically changes the AI and
1:22:18
the way that the enemies interact
1:22:21
with you and things
1:22:23
like that and work together. That's
1:22:26
honestly the tip of the
1:22:28
iceberg because there's still
1:22:30
modding tools have yet to come out. There's
1:22:35
way more that the
1:22:37
modding community can do with
1:22:39
this, certainly when it comes to Outposts,
1:22:42
certainly when it comes to the
1:22:44
actual starship. That's not true. Outposts
1:22:48
are very good for getting materials
1:22:52
to help build your ship and everything. There
1:22:55
are hubs that you put down if you
1:22:57
want to interact with a system that doesn't
1:23:00
ultimately benefit you because the ship building is
1:23:02
kind of superfluous because again, you're not really
1:23:04
doing anything with the ship. You do need
1:23:06
the ship to be able to get
1:23:09
further into the game, get much
1:23:11
deeper into the game and there are certain quests
1:23:14
that are space battle focused. Yes, those
1:23:16
you do need a better ship for.
1:23:19
Can I disagree? Can
1:23:21
I finish? Of
1:23:23
course, if you want to engage with
1:23:26
the piracy aspect of the
1:23:28
game and running contraband and whatever in
1:23:31
the Elite Dangerous kind of like model,
1:23:35
there are like shielded cargo holds
1:23:37
that you can make and
1:23:40
you can upgrade your skillset in
1:23:43
order to get enemies to surrender.
1:23:48
Boarding a ship is actually pretty fun and
1:23:51
like stealing ships and selling them. That's
1:23:54
an interesting component that
1:23:57
I think is worth exploring. Going
1:24:00
forward. Yes. Do
1:24:02
I wish that they had done more with the
1:24:04
ship? Absolutely. Is it
1:24:07
superfluous? I don't I don't agree
1:24:09
with that actually the
1:24:12
the point that hit me where I realized that
1:24:14
I was just done with shipbuilding in star field
1:24:16
was when I Wanted
1:24:18
to jump from one planet to another and
1:24:20
it was like your drive isn't powerful enough
1:24:22
to Make that distance
1:24:25
and I was like, okay So I'm gonna have to like
1:24:27
think about how I want to do this or maybe upgrade
1:24:29
my my ship a little bit more Or
1:24:31
route around a fuel station or something It
1:24:34
was like no you just have like you need to go 12 pits
1:24:36
and you can only go eight So
1:24:39
go eight and then go four it
1:24:42
just made my one-stop trip a two-stop
1:24:44
trip Because that's
1:24:47
how the system works in this game for some
1:24:49
reason fuel is honestly like unnecessary. It just means
1:24:51
you make fewer like
1:24:54
stops along the way I
1:24:58
Just in an outpost you brought them
1:25:00
up earlier and sure like they they
1:25:02
make resources that then go into shipbuilding
1:25:04
But compare that to follow
1:25:07
your settlements Also, you
1:25:09
can build landing pads Where
1:25:11
you can land your ship on where you
1:25:13
can up where you get access to the
1:25:17
full array of basic ship building parts, which
1:25:19
means you don't have to Travel
1:25:21
around the galaxy. For example, you
1:25:23
can get cool little robots
1:25:26
That are hanging out and I don't
1:25:29
I think that sometimes settlement building can
1:25:31
be fun for the sake of settlement
1:25:33
building But that is
1:25:37
there a point to Animal Cross's Animal
1:25:39
Crossings town? No, it's just yeah, be there
1:25:42
There's so much more of a point to Animal Crossings
1:25:48
But it's fun to be there because you put
1:25:50
down a house and someone moves in and they
1:25:53
bring their own vibe to the town And they're
1:25:55
now they're hanging around there. They're talking and I'm
1:25:57
putting my crew there and I know and I've
1:25:59
done The thrilling crew of
1:26:01
Starfield, the exciting characters we all
1:26:03
know and love and remember. I
1:26:06
can decorate the outpost. I've carved
1:26:08
the piece out in the galaxy
1:26:12
and I have a waypoint.
1:26:16
It creates, it takes in materials
1:26:19
that frequently can be very hard
1:26:21
to find. There is a strategic aspect to
1:26:23
it and it helps you, can
1:26:25
help you get up to the very top
1:26:29
level. And I'm just saying that speaking
1:26:31
as somebody who enjoys
1:26:33
shipbuilding for the sake of
1:26:35
it. Shipbuilding is great. It is
1:26:37
a worthy goal
1:26:39
to try and
1:26:41
build the absolute best ship possible.
1:26:45
So I think
1:26:47
that's great. And honestly, I don't, I
1:26:49
can't think of a game really where I've
1:26:51
had this kind of shipbuilding. No
1:26:54
man's sky. It's
1:26:56
kind of different though. You buy the
1:26:58
ships for the most part. No, you
1:27:00
can edit ships in no man's sky
1:27:03
as well. Okay. And
1:27:05
like, I
1:27:08
don't know. I'm
1:27:12
just trying to get that up to my RPG
1:27:14
remake. That was good. I'm not
1:27:16
even, okay. We're not going anywhere
1:27:19
with this conversation. I just, I-
1:27:22
Matt likes it. Eric doesn't.
1:27:24
Yeah, pretty much. Just
1:27:26
respected for what it does well is all
1:27:28
I'm asking. It might be a mod that
1:27:30
lets you edit no man's sky ships by
1:27:33
the way. So check that. And
1:27:35
I do think that the ship editing is really cool. I
1:27:40
think about the world and I
1:27:42
know how I feel about Skyrim
1:27:44
and I still think that
1:27:46
the world of Skyrim is really cool
1:27:48
to be in and to be around
1:27:50
and they get it. Like,
1:27:53
Reese's Pieces, you all these different things to
1:27:55
do along the way and Starfield does not.
1:27:58
It is so much of- going
1:28:00
to a place and just
1:28:03
running across vast expanses of nothing
1:28:05
and doing your thing and then
1:28:07
running back and then
1:28:09
fast traveling. It's so much. I spent so
1:28:11
much time in that game fast traveling, even
1:28:13
from like an hour in that
1:28:17
I just think it falls short of what
1:28:20
Bethesda is good at. And that
1:28:23
bums me out personally. Yeah,
1:28:25
you're not wrong. But let's talk about Mario
1:28:27
RPG. Yeah, please. Let's
1:28:30
talk about Mario RPG. I want to hear about Mario
1:28:32
RPG from y'all because I have not played it yet.
1:28:34
And why should I play Mario RPG? I can't
1:28:37
remember. Have you played like the first,
1:28:39
the initial Mario RPG? Not played in the
1:28:41
only Mario RPGs I've played are like the
1:28:44
handheld ones, the Mario and Luigi games. Oh,
1:28:47
then this is definitely like a must play. And number
1:28:49
one is short. Take you barely
1:28:51
any time at all. It's very cute. RPG
1:28:54
chock full of really charming characters.
1:28:56
Fantastic graphics. Fantastic soundtrack. Like this
1:28:58
is the other Shima Maru at
1:29:01
her best. And I
1:29:03
can't see you just not loving the game. Like I
1:29:05
could really see you getting into it like you like
1:29:08
Mario, right? Like this is
1:29:10
the game that kind of gave the
1:29:12
Nintendo characters their personalities that Nintendo
1:29:14
kind of kept some of it like this
1:29:16
is like the first instance think of like Bowser
1:29:18
being the way he is portrayed these days. You'd
1:29:22
like it. There's nothing I can say for that except it's again,
1:29:25
it's short. They really beefed out the battle
1:29:27
system to make it interesting because again, this
1:29:29
was the progenitor of the kind of action.
1:29:33
Hit based, you know, time to hit
1:29:35
based battle system. So they've
1:29:37
up that in really impressive ways for
1:29:39
just they've done a lot of tweaking
1:29:41
and rebalancing and everything
1:29:44
just to make the game
1:29:46
more modern. And so
1:29:48
I could it doesn't feel like a remake. It
1:29:50
feels like, you know, okay, this is an RPG that belongs
1:29:52
in the here and the now except it still has the
1:29:55
characters personalities of the first game. It
1:29:58
still has those story beats. It still has. like,
1:30:00
you know, that battle system,
1:30:02
albeit extremely improved with things like,
1:30:04
you know, attacks that hit everyone
1:30:06
and some redone translations as well
1:30:09
that were necessary because the other script
1:30:11
was truncated because of character limits.
1:30:14
Yeah, um, it was definitely one
1:30:16
of my surprise games of this year, because I didn't tend
1:30:18
to like really play it. I love Mario, but I played
1:30:20
it as death or so I thought that I got a
1:30:22
code and I'm like, Oh, you know what,
1:30:24
this is a this is really awesome. So good
1:30:26
job, Nintendo on that one. I hope this means
1:30:29
that between this and Paper
1:30:31
Mario, get a revival
1:30:33
going now that Alpha Dreams dead unfortunately,
1:30:35
and after making some incredible Mario
1:30:38
based RPGs. So let's see what
1:30:40
happens. But yeah, it's one of
1:30:42
my best of this year, just for very
1:30:44
simple fun reasons, very, very good palette cleanser.
1:30:46
If you're playing something really heavy duty right
1:30:48
now. palette cleanser.
1:30:50
Yeah, I really like that it's a super
1:30:53
well done remake by
1:30:55
Nintendo. Like they sorry,
1:30:59
who did who actually worked on this game?
1:31:01
It was somebody who worked on Dragon
1:31:03
Quest. Oh, was it
1:31:05
shoot? They worked on the Dragon Quest five
1:31:08
like, yeah, things like that.
1:31:10
Not totally. They're really good. They do
1:31:12
great work. I want those ports
1:31:14
on switch by the way, but they kind of
1:31:16
went above and beyond with the the
1:31:19
super moves, how they refined
1:31:21
the timing system. It's
1:31:24
actually rather pretty. Very
1:31:27
pretty. Tose. Thanks, Andrew. No, it's not
1:31:29
Tose. Is it not Tose? Now I'm gonna have
1:31:31
to look. This makes
1:31:34
for great radio talking about our piazza.
1:31:36
Our piazza. That's the one. Oh, is
1:31:38
it our piazza? Yeah. I forgot that.
1:31:41
No, it's just as I say, it was above and beyond.
1:31:44
And then kind of be doing that a lot lately,
1:31:46
like they have a Metroid remake, which was just I
1:31:48
think that was this year, Metroid Prime, where,
1:31:50
hey, everyone here's this Metroid Prime remake. Holy
1:31:53
crap, this is really good. So
1:31:55
because nothing really bums me out more
1:31:57
than cynical remakes. You get a lot of
1:32:00
those two like just the oh hey
1:32:02
we upgraded it we upscaled the graphics
1:32:04
and didn't improve another like anything at
1:32:06
all other than that those
1:32:09
except in certain situations those just bum me out
1:32:11
a lot I got I got nothing
1:32:13
to add to Mario RPG I haven't played it yet but
1:32:15
it's definitely like one that's that's top of mine for me
1:32:18
going into the next year yeah because
1:32:20
it just it does just feel like a
1:32:22
classic that people have always talked about and
1:32:24
I'm glad it finally got a
1:32:27
treatment like this you know it's cool also
1:32:29
has great postgame content
1:32:32
those boss fights are not a joke they
1:32:35
are pretty good and pretty
1:32:37
typical and of course you have Q-Lux good
1:32:40
old Final Fantasy 4 boss just kind of hanging
1:32:43
out except he's not a Final Fantasy 4 boss
1:32:45
he's made up but you get to hear Yoko
1:32:47
Shimomura's interpretation of the Final Fantasy 4 boss theme
1:32:50
which is also in Final Fantasy 14 now it's
1:32:52
a really busy year for Final Fantasy 4 I
1:32:56
feel like we've fallen a little bit into let's
1:32:59
remember some games territory I give
1:33:02
a shout out because that came out so late same
1:33:04
as I can request monsters jokers by the way like I'm
1:33:06
glad you highlighted it cuz I don't think I even put
1:33:08
it on this list I realize oh
1:33:10
crap it's on a list and I love the game I there
1:33:13
is one more major game I think we
1:33:15
should talk about I mean there's so many
1:33:17
major games to talk about in
1:33:20
general I mean that Evan
1:33:22
Lottie called this the
1:33:24
year of the RPG yeah yeah
1:33:28
like there are other games to talk about like
1:33:31
Final Fantasy 16 we haven't touched on yeah
1:33:33
and we haven't talked
1:33:36
about Phantom Liberty honestly
1:33:38
true best ongoing game
1:33:41
right that's how you do it these days you fuck
1:33:43
up your game and you just fix it and it's
1:33:46
like hard to touch on and honestly
1:33:48
the elephant in
1:33:50
the room is what a weird effing
1:33:52
year this this
1:33:54
year got off to a weird effing start
1:33:57
like the vibes were all wrong because of
1:33:59
Hogwarts legacy Oh yeah. Let's start
1:34:01
like... If you want to call that an RPG, yeah. It's
1:34:05
something. It
1:34:07
has RPG elements, I
1:34:10
suppose. And
1:34:13
it was okay. And
1:34:17
like ultimately forgotten, but it caused
1:34:20
so many weird feelings and so
1:34:22
much weird discourse and
1:34:25
it really probably
1:34:27
kind of set things up in
1:34:30
a strange way for the year to come,
1:34:34
I feel. Because we've gotten to the end of
1:34:36
it and I kind of look
1:34:38
back on not just this year in
1:34:40
general, but also in
1:34:42
my life and went, oh, what the heck happened? I
1:34:46
feel a little battle weary to be honest with
1:34:48
you. I do. I
1:34:50
feel beaten down. I had a bad year, unfortunately. I'm
1:34:53
sorry. I'm sorry, Nadia. I'm sorry,
1:34:55
Eric. Well, that's why I like
1:34:57
the show because you can really see your energy. It
1:35:00
helps. Yeah, that is nice. I've
1:35:03
had a lot of things happen to me
1:35:05
on a personal
1:35:07
level. There's a
1:35:09
lot of unexpected and weird things to
1:35:12
navigate for sure. And
1:35:17
also a lot of traveling. I've
1:35:19
been doing a lot of that too. Yeah, and I'll be traveling again
1:35:21
in January. New York will kill me again. Maybe
1:35:26
instead of talking about Final
1:35:29
Fantasy 16 just in particular,
1:35:31
we can talk about Square
1:35:33
Enix as a whole this year.
1:35:36
It's a strange place. Because
1:35:39
they did put out quite a few games this
1:35:42
year. Some of them include DQ
1:35:45
Monsters, Dark Prince, which
1:35:48
just came out. So it's not going to be
1:35:50
on anyone's best of list. But it's really fun
1:35:53
if you like Dragon Quest Monsters, which I do.
1:35:56
They got the FF Pixel remaster onto
1:35:58
Nintendo Switch. Those are
1:36:00
great. I played them. It was actually quite a bit better than the
1:36:03
Steam version, I would say. You got a lot more
1:36:05
features and stuff, yeah, for sure. The
1:36:07
Switch, like we wanted it on the Switch. You got on
1:36:09
the Switch and it's a great, great version of
1:36:11
the game. Do we get a rhythm? It was
1:36:14
also great. Thea Rhythm was great, yeah.
1:36:17
And they released a little game that you may have
1:36:19
heard of called Forspoken. Remember Forspoken? Poor
1:36:21
Forspoken. I do feel kind of
1:36:23
bad for it. It has its
1:36:25
defenders. I know it has its
1:36:27
defenders. I think it has its defenders in terms of they're
1:36:30
saying it's not as bad as you think it is. It's
1:36:34
not like Gollum. It's not
1:36:36
Redfall. And
1:36:39
even Redfall got like updates that have
1:36:42
supposedly made it better.
1:36:44
I forgot that Redfall. I
1:36:46
had to review that game. Look,
1:36:50
we all take them sometimes, but it's.
1:36:55
Forspoken is really interesting to me because it does,
1:36:57
I think, symbolize
1:37:00
a lot of what Square Enix
1:37:02
has been dealing with these past few years. It
1:37:04
was a project that was kind of long in
1:37:06
development from Luminous that ultimately
1:37:08
led to, you know, Luminous had
1:37:10
some weird shuffling around
1:37:13
and reintegration back into Square
1:37:15
Enix that seemed unclear. But
1:37:18
largely, like, it kind of
1:37:20
seems like they're like, OK, Luminous is just
1:37:22
getting folded back in. Like it's getting where
1:37:24
we're reorganizing all of this. And
1:37:29
by all accounts, Forspoken was just it
1:37:32
was a seven out of ten. As a lot
1:37:34
of people came away from that game being like,
1:37:36
yep, that was that was fine. That was OK.
1:37:39
And Square has
1:37:41
had a lot of weird stuff this year.
1:37:44
I feel like the the
1:37:46
big prestige games for them were
1:37:49
kind of interesting. I like Final Fantasy
1:37:51
16 quite a bit. I also understand
1:37:53
why people don't like Final Fantasy 16,
1:37:56
and I fully understand why they don't.
1:38:00
And I think even look at stuff like
1:38:02
octopath octopath was a huge hit They
1:38:05
had some successes with stuff like I've heard
1:38:07
little goody two shoes one of their publishing
1:38:09
efforts was actually pretty good Yeah,
1:38:15
it was it was not even them making it
1:38:17
was them publishing something from an indie developer which
1:38:20
they do on occasion and I heard some
1:38:22
good things about it, but I Still
1:38:25
feel like we we come to the end of the year
1:38:27
every year and go Wow Square Enix Kind
1:38:30
of weird, huh? They didn't blunderbuss this
1:38:32
year. That was that was interesting. No
1:38:35
blunderbuss This is just
1:38:37
emblematic of Square Enix e3
1:38:40
Final Fantasy 16 is coming out They're
1:38:44
doing one big final push We're
1:38:47
in the middle of a very busy month in June
1:38:49
Street Fighter Final Fantasy 16 I
1:38:53
Remember at Summer Games fest by the way e3
1:38:59
Canceled again, we broke that. All right. Yeah,
1:39:01
we broke that news and then we broke
1:39:04
IGN calm I
1:39:06
think Trump got indicted that same day and he's
1:39:08
being canceled and Trump being indicted versus the news
1:39:13
Everything it was crazy. Yeah, it was fun. I don't think
1:39:16
I've ever seen that much That
1:39:19
many eyeballs on one story on IGN comm so full
1:39:24
credit to read Valentine and
1:39:29
I helped a little bit to to make that
1:39:32
story happen. It was a lot of fun. But But
1:39:34
anyway Summer Games fest They
1:39:37
had the whole crew there They
1:39:40
had Yoshi P doing the interview circuit.
1:39:42
I remember him coming to the IGN office and
1:39:44
walking past me He's a good guy He's
1:39:48
a cool dude. I got a good multiple
1:39:51
interview beats They
1:39:53
did a whole Show
1:39:56
during e3 like he was
1:39:59
doing a Q&A and they were
1:40:01
playing music and they were just trying to make
1:40:03
it feel as big as possible. And
1:40:06
then here comes Nomura just...
1:40:10
I'm gonna reveal some Final Fantasy VII Rebirth
1:40:12
stuff right now. They couldn't clear
1:40:14
the decks. Nope. Couldn't clear
1:40:16
the decks for XVI. Here's
1:40:18
Nomura and all of them and that crew
1:40:21
just coming in and being like, here's some
1:40:23
Final Fantasy VII Rebirth trailer right here, right
1:40:25
in the middle of the FF XVI height.
1:40:29
Let's just deflate that balloon ever so
1:40:31
slightly. And yeah,
1:40:33
that's just Square Enix to me. There's no
1:40:35
rhyme or reason to their actual marketing beats.
1:40:38
It's crazy. No, as I've said many times,
1:40:40
there are three kids in a trench coat. They're
1:40:42
interesting to follow, that's for sure. Frustrating,
1:40:45
but interestingly. This was also the year that
1:40:47
we got the reveal for Dawn Trail. And
1:40:50
I was at the... Yeah, a big one. The
1:40:53
event with Typhoid Furry. Fan
1:40:55
Fest. Fan Fest, yeah. That was a great
1:40:57
show. I love it. I got to see
1:40:59
the Primals live. That's all I really want out of life.
1:41:01
They were great. We had a
1:41:04
lot of fun as a podcast this year. We did,
1:41:06
yeah. We did, yeah. We
1:41:08
all got to hang out there and you
1:41:11
went to Fan Fest and we... You
1:41:13
went to Fan Fest while we were doing
1:41:15
our charity. The charity, yeah. And I was gonna
1:41:17
turn in by then. And you did the big check-in. I was gonna turn in by
1:41:19
then. The thing that was cool
1:41:21
on the shows, on the actual...
1:41:23
The thing that was cool
1:41:25
on the actual Discord were
1:41:28
the number of people who actually
1:41:30
went to Fan Fest and then all of the conversations that were
1:41:32
happening during the reveal. We got together and we had a great
1:41:34
meeting. We had a little chat. We had
1:41:36
a little fun filling Final Fantasy XIV community and
1:41:38
I think all credit to you and Vic for
1:41:40
building it. Oh, especially Vic. Yeah. Yeah.
1:41:45
But yeah, we had a great gathering at Fan
1:41:47
Fest. Everyone just kind of sitting in Raza Han
1:41:49
on the carpet and just talking to each other.
1:41:52
Shout out to all of you. You're all great. We
1:41:55
have a great little community going. And in New Year, I will join. New Year,
1:41:57
I do resolve to join. more
1:42:00
of the games. I think the map nights with those
1:42:02
map nights are fun. I
1:42:04
really want to do map nights. Blue Mage, I'm not interested in it
1:42:06
yet, but yeah, map nights for sure. I
1:42:08
will not be playing this
1:42:11
game, but I am excited that
1:42:13
you're all excited. And it's not
1:42:15
because I don't want to, it's just I don't
1:42:17
have a thousand hours to give to this game,
1:42:20
seriously. Everyone has, I think has
1:42:22
that one, we were talking about online games and
1:42:24
like, you know, service games. I
1:42:26
think everyone has time for that one that
1:42:28
they really dedicate their life to, whether it's
1:42:30
Warcraft or Final Fantasy 14 or Genshin,
1:42:33
something like that. Like I can totally understand
1:42:36
if someone's like, oh, I can't play FF14 because I'm
1:42:38
playing WoW. It's like, yeah,
1:42:40
I get that. Yeah, that train left the station
1:42:42
a little bit. And now
1:42:44
it just feels like there are how many
1:42:46
games and there are how long? Yeah,
1:42:49
I think you'll be surprised though at how fast
1:42:51
you can get through 14. Like
1:42:54
it took me six months and granted
1:42:56
some of that was like COVID, no way. It
1:42:59
just took a half a year. Yeah.
1:43:02
But you know how you start that you started on day
1:43:04
one and then you do day two and then you do
1:43:06
day three. It's like
1:43:08
exercising or eating healthy. You just got to
1:43:10
like, I want to exercise
1:43:13
and eat healthy and play other
1:43:15
video games too. Yeah, yeah. I
1:43:17
only have so much time in
1:43:19
my life. I realistically,
1:43:21
I beat my life. I
1:43:24
beat multiple pretty big RPGs
1:43:26
this year, like tens of
1:43:28
hours. I
1:43:30
beat Starfield. I'm about to beat Starfield.
1:43:33
I'm about to beat Starfield. I beat Tears
1:43:35
of the Kingdom. I beat
1:43:37
Baldur's Gate 3 and
1:43:40
I beat Fire Emblem Engage and all of
1:43:42
those were between 60 and 100 hours a
1:43:44
pop. I put way more
1:43:46
than 100 hours into Baldur's Gate 3. Oh,
1:43:49
I think I could easily have put 300 into
1:43:52
Baldur's and Zelda both individually.
1:43:55
Yeah, it was just kind
1:43:57
of a crazy year for really.
1:44:00
almost too much but Final
1:44:03
Fantasy 16 weird game
1:44:05
came out came out and it got
1:44:11
good reviews and
1:44:14
it was very much an action game
1:44:17
and like to the point that had an arcade
1:44:19
mode like literally an arcade mode has
1:44:22
a weird feelings about one
1:44:25
of the initial quest the main quest line
1:44:27
that I played to start with I had
1:44:29
weird feelings about that about
1:44:31
that character she was cool
1:44:34
but I don't think the story really
1:44:36
did right by her necessarily
1:44:38
Oh Benedicta yeah
1:44:41
that's kind of a universal
1:44:43
criticism is that that storyline
1:44:45
kind of got tossed out
1:44:47
the window real fast love
1:44:49
that story and
1:44:51
then I would twirl awesome Ben
1:44:54
star awesome I
1:44:56
felt compelled enough to want to keep playing
1:44:59
just some other games kind of got in my way cuz
1:45:01
it's a very yeah summer I want
1:45:03
to Baldur's Gate 3 showed up I mean heck
1:45:06
it was in months once Baldur's
1:45:08
Gate 3 ate two months of my
1:45:10
life just
1:45:12
me basically playing that and going I have to finish
1:45:15
this game I have to finish this game I have
1:45:17
to finish this game 16 just
1:45:20
got just fell between the cracks I'm
1:45:22
sorry to say I I
1:45:24
kind of make it a bit to try and beat as many
1:45:27
final fantasies as I can and I guess that's maybe
1:45:29
my reason to actually get into 14
1:45:31
aside from the fact that it would be helpful for my
1:45:33
job but 16 might
1:45:38
have to wait a little bit before I
1:45:40
really sit down and yeah same with me
1:45:42
I have to admit I think it's
1:45:44
fine it was just such a
1:45:46
busy here's the thing about this year as incredible
1:45:48
as it is we don't need this many RPGs
1:45:50
at once we can absolutely spread
1:45:52
this out and make like so much it
1:45:55
was really good for acts of the
1:45:58
blood God a lot of people a lot of interest in
1:46:00
the show throughout the year. Oh,
1:46:02
I can always make up discourse though. Right now
1:46:04
my cat's killing something. Pretty great
1:46:07
when the single biggest game of the
1:46:09
year is an RPG and you get
1:46:11
to talk about it a lot on
1:46:13
this show. Yeah. And
1:46:16
I mean, our Baldur's Gate three episode by all
1:46:18
accounts was one of our largest episodes of the year.
1:46:21
Um, it was huge. Uh,
1:46:24
16 is, I think it's a really interesting game.
1:46:28
I, I don't know that I love all
1:46:30
the things about it, but I really do love
1:46:32
its combat system. Uh,
1:46:34
I think like I was trying to view it
1:46:37
when I was writing about it and considering it,
1:46:39
even now I try to view it in isolation
1:46:41
as much as possible because I think
1:46:44
it is. A really
1:46:46
good combat system. I think the
1:46:48
stance switching is really fun. I think some of
1:46:50
the fights in that game are fantastic. Uh,
1:46:53
I do actually like the story a lot. Uh,
1:46:55
especially cause like a brother story is always
1:46:57
going to hit hard for me as, as a
1:47:00
brother. Uh, and so
1:47:02
having that sort of theme, like, like it
1:47:04
was almost very full metal in a way
1:47:06
of like having just brotherhood be the center
1:47:08
of it. And I really, really liked that.
1:47:11
Um, it, it does throw
1:47:13
certain characters kind of by the wayside after it's
1:47:16
done with their story arcs and that bummed me
1:47:18
out, but, uh, I
1:47:20
think overall it was a very memorable game
1:47:22
with some really, really incredible, oh my gosh,
1:47:25
just like I am playing
1:47:27
on a PS five moments of, uh,
1:47:30
of, I can't believe they're doing this,
1:47:32
the, the things they're creating, the things
1:47:34
I'm playing right now are just fantastic,
1:47:36
uh, beautiful, beautiful set pieces. Uh,
1:47:40
so I think it does live up to Final
1:47:42
Fantasy in that way. And I think the whole
1:47:44
argument about like, Oh, what is, what is the
1:47:46
Final Fantasy at the end of the day is
1:47:48
very weird. Cause I've already started to see the
1:47:50
15 revision train start. And I know, I know
1:47:53
the cycle that we go through. And like,
1:47:55
I liked 15 back in the day. I
1:47:58
liked 15 back in the day too. I think. 15 had
1:48:00
a lot of great ideas. I loved the camping
1:48:02
and the open world stuff and like building up
1:48:05
the XP and stuff. Well you want to talk
1:48:07
about MTS open worlds Eric.
1:48:09
Yeah, but they they came up with that
1:48:11
cool camping system where you have to like
1:48:14
make your XP. Yeah, nothing to do
1:48:16
in that game except I don't know. I
1:48:18
think it was interesting that like I was driving on
1:48:21
it on a road and then like in
1:48:23
a culvert I spot like a Midgar Zolom.
1:48:25
I'm like, I'm gonna kill that thing and
1:48:27
it's a road trip where giant snakes are
1:48:29
beside you. And they were smart enough to see
1:48:31
that big open world and say we should give
1:48:33
you a car so you can traverse this in
1:48:35
a more expedient way. That is the weird thing.
1:48:38
It's like being on a train because the
1:48:40
car drove itself kind of. Exactly.
1:48:42
You were stuck on the road.
1:48:45
But you had like you could the genius
1:48:47
thing they did. Because the road is safe but if you want to get
1:48:49
good stuff you got to go into the wilderness. Got to go off the
1:48:51
road. Yeah. And also you can buy music
1:48:53
from like, you know, the gas stations
1:48:56
and like figure. Maybe I am on a
1:48:58
Final Fantasy 15 revision train after all. Oh no.
1:49:00
So you're blasting the Jenova theme while just kind
1:49:02
of driving down the road. It's a good feeling. I haven't
1:49:04
gone on a road trip in many years. So
1:49:06
it's just really cool about what I mean. I
1:49:09
liked playing a head on the way and
1:49:11
a Terrace theme and
1:49:14
the Final Fantasy 7 overworld
1:49:16
theme while driving around. That was very
1:49:19
very nice and I loved what's
1:49:23
the name of the kid with the camera in that
1:49:25
game? Prompto. Prompto. It's
1:49:28
weird that he has a Metal Gear Solid
1:49:30
DLC but whatever. When
1:49:33
he goes...
1:49:38
He all made up a chocobo song. I played it in
1:49:41
Japanese. When Ignis is like I've got a recipe. I've
1:49:43
come up with a recipe. Weird
1:49:46
game. I love it. I feel
1:49:48
like it was like the first game that we actually started
1:49:50
to make it clear that it's
1:49:53
okay to have softer heroes. It's okay to have,
1:49:55
you know, romance that's a little bit,
1:49:57
you know, I don't want to say gay but very
1:49:59
gay. And just
1:50:02
it was kind of the beginning of the end of the
1:50:04
always beefy bulked up or on the
1:50:06
hero sort of things like we're prominent
1:50:08
in the era of 360. Well,
1:50:12
it paved the way for our
1:50:14
our himbo hero Clive is his
1:50:17
massive pectorals. Well,
1:50:20
sorry, Final Fantasy 16. We'll talk about
1:50:22
you in about eight years. This is
1:50:24
the Final Fantasy 15 revision train. Yeah,
1:50:27
no 16 is really I'm actually kind of
1:50:29
excited to play some of the DLC later
1:50:31
today because I'm curious to see what it
1:50:33
looks like. But I
1:50:36
do think that was very much a
1:50:38
Final Fantasy that they made to try and appeal
1:50:41
to the masses. I do think it worked. Like
1:50:43
I've seen a lot of people that normally don't
1:50:45
play Final Fantasy be like, Oh, I really love
1:50:47
Final Fantasy 16 and not like it's my game
1:50:50
of the year or anything. But a lot of
1:50:52
people walking away from 16 who
1:50:54
normally don't play those games who are like, that
1:50:57
was pretty good. I had a good time doing that. I think
1:50:59
it's a lot of folks
1:51:01
that probably listen to this podcast or us
1:51:03
in the room for more like, this isn't
1:51:05
this isn't Final Fantasy. This, this is an
1:51:08
action game and stuff. And I think that's
1:51:10
a perfectly valid fine point. Like I understand
1:51:12
that I agree with it in some ways.
1:51:14
I also just I like it as an
1:51:17
action game. I think it's a fun action
1:51:20
RPG. That's very enjoyable for the really
1:51:22
good story, really great graphics and all
1:51:24
that. Fantastic music,
1:51:26
absolutely like top tier music.
1:51:29
And I really enjoyed it. It was a good time.
1:51:32
So we're
1:51:34
running a little bit out of time. And I
1:51:36
feel like there's still a huge
1:51:39
amount to cover. So I just
1:51:41
want to hit up some additional storylines
1:51:43
that happened this year. Xbox,
1:51:48
just Xbox. It
1:51:52
was in the headlines a lot. I mean, we
1:51:54
talked a little bit about starfield starfield for better
1:51:57
or worse was kind
1:51:59
of positioned as is this Xbox's
1:52:01
Redemption Arc? And
1:52:05
then it was completely, oh my
1:52:07
God, I'm sorry. Okay. Starfield
1:52:10
is hyped all year as Xbox's
1:52:12
Redemption Arc. This is it. This
1:52:14
is the game. It should
1:52:17
have come out last year. Is
1:52:19
this it? Is this enough to sell Xboxes?
1:52:23
And it came out and
1:52:26
immediately got overshadowed by Baldur's Gate 3.
1:52:30
A game I admit is way the heck
1:52:32
better as opposed
1:52:34
to Todd Howard's Weird Passion Project.
1:52:38
I see you, Todd Howard. I got you. And
1:52:42
Baldur's Gate 3 doesn't even come
1:52:44
out on Xbox right away. It
1:52:47
gets delayed until December because
1:52:50
of technical issues. Yeah.
1:52:52
Giving PlayStation, and I
1:52:55
don't want to get into console wars nonsense, but
1:52:58
giving PlayStation a de
1:53:01
facto major console release
1:53:03
exclusive. Even
1:53:07
when things seem to go right
1:53:09
for Xbox, they also somehow go
1:53:11
incredibly wrong. They do. It's
1:53:14
kind of like a
1:53:16
person tripping over themselves a lot. A little silly.
1:53:19
It's a sideshow Bob
1:53:21
walking into Rakes over
1:53:24
and over and over again. And
1:53:27
in a way, I'm not a console wars
1:53:30
buy-in person. I
1:53:34
want to see studios make things that
1:53:36
they're proud of and be
1:53:39
excited about it. And so some of the coolest
1:53:41
stuff from Xbox for me the past couple of
1:53:43
years has been HiFi Rush, Pentamint, some of the
1:53:45
smaller projects they've put out. And
1:53:48
I did like HiFi Rush a lot this year. And
1:53:50
Pentamint, I talked about it last year, was one of
1:53:52
my favorite RPGs from this last year. From
1:53:55
2022. But
1:53:58
it does just feel like the narrative. Xbox
1:54:00
has constantly been like, how are they going to rally?
1:54:02
How are they going to pick it up? You know,
1:54:04
are they, you know, where are they in the console
1:54:07
war? And it didn't help that we had all this
1:54:09
discovery coming out from the Activision Blizzard stuff where
1:54:12
hilarious amounts. Yeah,
1:54:14
how they internally talk about this stuff.
1:54:16
Like we were we were seeing emails
1:54:18
from Phil Spencer and Todd
1:54:20
Howard and stuff like that get posted
1:54:23
onto the court documents
1:54:26
online and I
1:54:28
mean, it's really revealing in a way to
1:54:30
see how they talk about that stuff. And there were
1:54:33
all kinds of headlines like, oh my God, Xbox wanted
1:54:35
to buy Nintendo and stuff like that. It's more like
1:54:38
it's fascinating to see the way that
1:54:40
Xbox internally talks about it because they
1:54:42
are kind of trying to compete both
1:54:45
with PlayStation and Nintendo, but also
1:54:49
against the likes of Google and
1:54:51
Apple and fight on all these
1:54:53
fronts. Microsoft is fighting on so
1:54:55
many fronts and I
1:54:59
do think that puts them in a very weird, maybe
1:55:02
not precarious, but like strange
1:55:04
position compared to most other gaming
1:55:07
companies. You know, Sony is not
1:55:09
trying to kickstart a mobile game
1:55:11
store to fight Apple, but Microsoft
1:55:14
is. Oh,
1:55:16
yeah, Riley's asking. I'm not saying this
1:55:18
to be mean, but was Xbox's biggest
1:55:20
win this year, the announcement that FF
1:55:22
14 is coming to it. I
1:55:25
think Riley the biggest win this
1:55:27
year for Xbox was actually
1:55:29
getting the Activision Blizzard merger done
1:55:32
finally put away was
1:55:34
quite uncertain for a large portion
1:55:36
of the year. We
1:55:39
were sitting here going is
1:55:41
this going to happen? There
1:55:43
is the whole trial if
1:55:46
they had granted the
1:55:48
FTC the injunction that
1:55:51
might have derailed everything for Xbox
1:55:53
and really thrown it into doubt
1:55:55
because then it would have had
1:55:58
even more trouble in England. We
1:56:01
see it a little bit as a fated complete at
1:56:03
this point, but it was not certain at all No
1:56:06
for sure earlier this year It
1:56:09
seemed so certain at first because
1:56:11
they if giant companies want to merge
1:56:13
god knows we can't stop them But yeah
1:56:16
for a minute there. It seemed like oh This
1:56:18
might go wrong and when if it goes wrong
1:56:20
There's really gonna be a big problem for
1:56:22
for Microsoft, but it went
1:56:25
through lucky for them. Honestly. I was hoping
1:56:27
it wouldn't I
1:56:30
don't I don't like industry consolidation. Sorry.
1:56:33
No, it's not good. We already saw happen with a
1:56:35
bracer but it
1:56:37
was also improved work conditions for Activations
1:56:40
employees supposedly so who knows there's
1:56:43
there's certainly the fact that
1:56:45
Bobby Kotick is leaving is a relief
1:56:48
Just to get that guy out of there hard. It
1:56:50
shouldn't be as hard to get rid of him but
1:56:54
and I hope you know in
1:56:57
many ways Xbox frequently has Talk
1:57:01
to talk about having
1:57:03
a positive and inclusive atmosphere among
1:57:05
its Studios and I think
1:57:07
it's been broadly good for
1:57:10
obsidian and such I
1:57:13
should add that actually I think Xbox had
1:57:15
a pretty strong summer Games Fest and even
1:57:17
made me a fairly strong game awards like
1:57:19
They you get the sense that
1:57:21
there's a good amount in the pipeline. It's just
1:57:23
taken so long for
1:57:26
it to materialize and Maybe
1:57:31
we're finally there next year maybe
1:57:34
but It's been
1:57:36
a weird year again for
1:57:39
the Xbox the series X
1:57:42
and S and The
1:57:44
Baldur's Gate 3 thing was a part of it the
1:57:47
Activision Blizzard thing Was
1:57:49
a part of it as for as
1:57:51
for the Activision Blizzard merger being done go
1:57:53
check out one of our earlier episodes for
1:57:57
some Additional thoughts on that.
1:57:59
I think we talked talked about it quite a
1:58:01
bit throughout the year.
1:58:03
I think we did actually like sit down and
1:58:05
talk about it properly. We did a couple of
1:58:07
times. Yeah, we did. Yeah. Yeah. And
1:58:10
I suppose the last thing I want to touch on before
1:58:12
we maybe go on to our game of the year, year
1:58:17
of Cyberpunk, again, the
1:58:19
Cyberpunk 2077 redemption
1:58:21
arc complete. I
1:58:24
will say people said that an
1:58:26
expansion could not make Cyberpunk 2077 a materially good game
1:58:30
or fix it, but everything
1:58:32
they did with the 2.0 expansion
1:58:34
and everything they added with it
1:58:37
mechanically and all the lessons that they
1:58:39
implemented into the quest design and the fact
1:58:41
that Phantom Liberty's actual
1:58:43
quest was by all accounts
1:58:45
excellent, I
1:58:49
think they fixed the game, guys. I think
1:58:51
they did the thing. There
1:58:55
are still pieces of that game that I would want to
1:58:57
see better, but they're not
1:58:59
ones that I think are feasibly doable
1:59:01
within the confines of Cyberpunk 2077. I
1:59:06
think they have at this point done everything they
1:59:08
can possibly do to make that game the best
1:59:10
realized version of it that they can. And I
1:59:12
honestly am like very impressed by the amount
1:59:15
of work they put into that because I don't think
1:59:17
they had to. It
1:59:21
helps their public reputation to do
1:59:23
so, but by the time Phantom
1:59:25
Liberty came out, they were already kind of saying, oh,
1:59:28
we're working on Witcher 4. Oh,
1:59:31
we're going to make the next Cyberpunk. It's all
1:59:33
good. And so I think
1:59:35
the amount of work that went into 2.0 and
1:59:38
Phantom Liberty combined is
1:59:40
just really, really spectacular.
1:59:46
Like all things in 2023, it comes
1:59:49
with that sour note of either a
1:59:51
layoff of CD Projekt Red. There
1:59:53
was a sizable cut into that
1:59:56
workforce too, and nothing
1:59:58
can be perfect. perfectly golden
2:00:00
in the year 2023. Nothing
2:00:03
gold state, Tony boy. But
2:00:06
I'm happy that for the people who spent
2:00:08
years working on that game,
2:00:11
reportedly crunching on that game to get it
2:00:14
just to a state where it could ship
2:00:16
and honestly like getting it to
2:00:18
a point where it was available on the
2:00:20
stores and then the entire issues
2:00:22
around it being on last gen consoles
2:00:24
and pulled from PlayStation store and then
2:00:26
putting back onto it. The
2:00:29
next gen updates, the constant
2:00:31
patches, the new features, everything
2:00:33
on top of it. There's
2:00:35
a lot of work put into a game
2:00:37
to make it be the thing that
2:00:40
the people who made it want it to be.
2:00:42
And I think that combined with like
2:00:45
cyberpunk edge runners really showing that
2:00:47
this is a world that you
2:00:49
can do really cool story and really
2:00:51
exciting things and combined with, you know,
2:00:53
2077 getting a little bit standing
2:00:56
off some of the harder parts that would stop
2:00:58
people from getting through that game. You keep posing
2:01:00
on your motorcycle into a wall that then like
2:01:02
lets you fall through your. But
2:01:07
doing all that together, I think has at least gotten 2077
2:01:09
to a point where it is the best
2:01:12
realized version of that game. It can be and
2:01:15
the ending, the new ending. Oh my
2:01:17
gosh, it's it's honestly one of the
2:01:19
better RPG endings I've ever seen. I
2:01:23
don't say that lightly. Like it's it
2:01:26
is heartbreaking in a way that
2:01:28
some endings don't want to
2:01:30
be and then repairs your heart in
2:01:33
a way that is really incredible. And
2:01:35
I do think that if you've played
2:01:37
cyberpunk 2077 and you haven't seen
2:01:39
what this new ending is yet, you should check
2:01:41
it out. You should see it because it is
2:01:43
very, very, very cool. So I'm really excited to
2:01:45
get a new cyberpunk 2077 game started.
2:01:49
And that might even be one of my holiday projects. I'm
2:01:53
sorry, big game
2:01:55
to undertake, I know, but I
2:01:57
I've been kind of waiting for this
2:01:59
moment for a long time. time. I
2:02:02
played a fair amount of Cyberpunk but then bounced
2:02:04
off it and now I'm ready to come back.
2:02:07
And the thing that stands out to
2:02:09
me is I was enjoying it.
2:02:11
There are moments that are like really grand
2:02:14
and really impressive even in the base game.
2:02:17
I am struck by just how
2:02:19
much better this game is than Starfield. And
2:02:22
I know that resident
2:02:24
Starfield defender and everything but I
2:02:27
think that it's driven home by going to Neon
2:02:30
which just feels like a pale, pale,
2:02:32
pale, pale
2:02:35
version of Night City. I'm
2:02:37
sorry. Like it's
2:02:40
so much denser. The gum,
2:02:42
the actual action is so
2:02:44
much better. It's, I
2:02:47
think it throws into sharp relief the
2:02:51
fact that Starfield tries to do a lot and
2:02:54
maybe it shouldn't have done, tried to do that
2:02:57
much. Maybe it should have stuck to its strengths.
2:02:59
Maybe it should have identified its strengths early on
2:03:01
but Bethesda is addicted to being the everything game
2:03:05
at this point. So I
2:03:08
think there is, I was talking earlier about
2:03:10
Bethesda's strengths and how it creates a
2:03:12
world that feels very vibrant and lived in.
2:03:14
I think you see that in Night
2:03:16
City and CD Projekt Red that Night City
2:03:19
as a location is so
2:03:21
interesting to just be
2:03:24
in, to walk in, to like take
2:03:26
a drive in. One
2:03:28
of the most popular mods that's now getting
2:03:30
somehow added or CD Projekt is
2:03:32
incorporating a version of it into a
2:03:34
future or a now current
2:03:36
update is the Metro where
2:03:39
you just ride the Metro. Yeah,
2:03:41
subways. And look
2:03:43
at, like just look at Night City and to me
2:03:46
that's beautiful. That's what I want from a game
2:03:48
is a game so, a game world
2:03:50
that I love so much that I just want
2:03:52
to look at it. I just want to like
2:03:54
be in it and observe it. And when games
2:03:57
manage to do that, it's really
2:03:59
powerful. It's really. I think
2:04:01
it delivers on a level that story
2:04:03
can't always hit you know I love
2:04:05
Final Fantasy 14 and part of
2:04:07
the reason I love 14 is because I love some
2:04:09
of those areas so much I love Limsa Limsa's
2:04:13
just a chaos town people
2:04:16
doing weird stuff all the time and then
2:04:19
you go to like Norv
2:04:21
Rance or you go to
2:04:24
Rod's at Han and it's a completely
2:04:26
different vibe. It's completely different area and
2:04:31
I do think Night City nails it to the point that
2:04:33
like This is where I
2:04:35
get excited. We talked about way at the beginning I want
2:04:37
to tie this all the way back to the beginning of
2:04:39
the pod we talked about Tears
2:04:41
of the Kingdom Breath of the Wild right
2:04:44
the idea of building up on something Yeah,
2:04:46
and the thought of CD Projekt Red building
2:04:48
up on the basis of 2077 to build
2:04:50
something new in this Night City with all
2:04:53
the lessons learned so far is is
2:04:56
Exciting to me. Honestly bold thing to
2:04:58
end the pod I'm more excited for
2:05:00
a cyberpunk sequel than I am for
2:05:02
GTA 6 Come
2:05:06
all the way around. Yeah,
2:05:09
you're kind of out on cyberpunk for
2:05:11
a long time. I'm cyberpilled Don't
2:05:14
say that man I'm
2:05:16
sorry. I'm down the cyber hole I Do
2:05:20
think it's I do still think it's funny that the
2:05:22
game awards gave best ongoing game
2:05:25
to some Phantom Liberty I know that
2:05:27
is that is strange. They don't have
2:05:29
a way to honor DLC or expansions
2:05:31
otherwise, right? So then people
2:05:33
wanted to do that, but didn't have a better forum
2:05:35
for it. Hi po So
2:05:38
they did that and I don't
2:05:41
know sure Well,
2:05:44
it's time now to
2:05:46
pick the best RPG of
2:05:48
2023 for
2:05:51
acts of the blood god and Nadia
2:05:55
what do you think should be the best RPG for
2:05:57
2023 from accidentally? Blood
2:06:00
God. I'm giving it two
2:06:02
tiers of the kingdom just because- Tiers of
2:06:04
the kingdom. The best action adventure game of
2:06:06
2023? Hey, it's
2:06:08
on the list. I can vote for it. So
2:06:10
I am giving it to that, but
2:06:12
very close second to Baldur's Gate 3. I
2:06:15
feel like Zelda, I just kind of like to farm out a
2:06:17
little bit better. Baldur's
2:06:20
Gate 3 is a little more linear. Obviously,
2:06:22
it's not completely linear, but I love the
2:06:24
open world of Zelda. It
2:06:27
just, as Eric said, built upon that foundation in
2:06:29
a way that I didn't think was going to
2:06:31
be possible. So
2:06:34
hooray for Zelda. I'm kind of
2:06:36
sad. We're not going to see another one like this, at least
2:06:38
according to what Anuma says. But I'm excited to
2:06:40
see what comes next for the franchise because clearly they
2:06:42
have it well in hand. I hope it stays
2:06:44
there. How about you, Eric? My
2:06:47
number one, no surprise, is Baldur's Gate 3.
2:06:52
I just love that game so much. It's going to be a
2:06:54
game I think about for years to come. I
2:06:56
love everything about it. I would like
2:06:58
to be playing it right now. My
2:07:03
number two, my runner up
2:07:05
is Octobath Traveler 2. That's a good one.
2:07:07
The game that absolutely surprised me and will
2:07:11
also probably stick with me for years to come.
2:07:13
And I wish got more recognition this year because
2:07:15
I do think it is one of the best
2:07:17
RPGs to come out this year. And
2:07:19
certainly one of the best styles, that RPG to come out in some
2:07:21
time. And I'm going to give a third
2:07:24
honorary mention to one that is not technically from this
2:07:26
year, but it was in December. So we only barely
2:07:28
got to talk about it. We didn't even talk much
2:07:31
about it. Chain Echoes. I
2:07:33
love Chain Echoes. More people need to play Chain
2:07:35
Echoes. Go back and listen to our Pod episode
2:07:37
with me and Austin Walker talking about it. I
2:07:42
love that game. I wish it got more recognition. It just
2:07:44
came out at the worst time at the end of 2022.
2:07:47
But it is the best game you didn't play from 2022
2:07:50
that you should play in 2023 or even 2024. My
2:07:55
RPG of the year is Baldur's Gate 3. I
2:07:57
don't want to get too close to it. persnickety
2:08:00
about genres and everything. We talked about Heroes
2:08:02
of the Kingdom and everything, but it just
2:08:04
feels weird to me to give it best RPG of the
2:08:06
year. So I'm going to say Baldur's Gate 3, which
2:08:11
I may have written the words Baldur's
2:08:13
Gate 3 may not just be the best RPG
2:08:15
of 2023, it
2:08:18
may be the best RPG of all
2:08:20
time. Obviously,
2:08:25
we need to let this one
2:08:27
marinate a little bit, but it's
2:08:29
clear that this game is
2:08:32
really special. We've
2:08:34
already talked about how incredible the cast
2:08:37
is, how incredible the writing is,
2:08:40
how well it executes on
2:08:42
the bedrock. The
2:08:44
thing that I love the most about Baldur's Gate 3
2:08:47
is that it's a CRPG,
2:08:51
a turn-based CRPG built
2:08:53
on pure D&D rules. It's
2:08:56
heavily choice driven and very reactive and
2:08:58
unapologetic about how deep it is in
2:09:02
terms of the combat and
2:09:04
the storytelling and the design.
2:09:06
And the people came over. The
2:09:08
people followed. It
2:09:10
grabbed people who
2:09:12
I don't think would normally play a game
2:09:15
like this, but it was so
2:09:17
well done that
2:09:19
it went mainstream and honestly
2:09:22
evangelized the genre.
2:09:25
I think that is an immense,
2:09:27
immense accomplishment.
2:09:31
And we'll be thinking about
2:09:33
characters like Karlak and Laezel and Shadowheart
2:09:37
and the Farian forever.
2:09:40
They are part of the fabric of
2:09:43
the genre now. And
2:09:46
we really got something truly special
2:09:48
this year. So I'm going
2:09:50
to give it to Baldur's Gate 3. And I
2:09:52
just want to shout
2:09:56
out Sea of Stars, a game that we did not talk
2:09:58
about at all during the season. I love it. I
2:10:01
definitely it's a very like standard RPG,
2:10:04
but it knows what made Chrono Trigger
2:10:06
special and did it by itself. So
2:10:08
I always appreciate when an RPG can
2:10:10
do that. Great soundtrack like
2:10:12
is finally on Spotify and there are
2:10:15
a lot of songs on
2:10:17
this on the soundtrack. They actually just recently
2:10:19
did an update for it, I think like
2:10:22
added more animation to the campfires and whatnot.
2:10:24
So yeah, great little game. Again, it's like
2:10:26
kind of like Mario RPG, whereas it's
2:10:28
pretty short. So I played it in between
2:10:30
bigger games and just another good
2:10:33
palette cleanser. An
2:10:35
excellent plant palette cleanser. And
2:10:37
that's about it for our
2:10:40
year and RPGs 2023. Thank
2:10:43
you so much for listening. If we
2:10:46
didn't talk about the game that you wanted to listen
2:10:48
to, maybe check out our game of the year round
2:10:50
table, where we talk
2:10:53
even more about all
2:10:55
of the games that came out
2:10:57
in 2023. It feels like there's so much
2:10:59
to cover that there's at least a couple
2:11:02
episodes worth. And then
2:11:05
of course, also please look forward to
2:11:07
our 2024 look ahead. She'll
2:11:11
be going live on
2:11:13
January 1. As always,
2:11:15
thank you for supporting acts of
2:11:18
the blood god in
2:11:20
the midst of another incredible
2:11:22
year. The best year yet, no
2:11:25
doubt about it. From
2:11:27
a listenership perspective, from
2:11:30
a fan base perspective, we did many wonderful
2:11:33
things together and we had a lot
2:11:35
of great RPGs to play.
2:11:38
We're really looking forward to being with
2:11:40
you in 2024 and
2:11:44
taking this thing live for
2:11:46
like the masses. It's
2:11:48
going to be intimidating, but if I'm
2:11:50
intimidating, but fun and a brand
2:11:53
new challenge. And I think
2:11:55
we've said that we would build up acts of
2:11:57
the blood god brick by brick. And
2:12:00
we have every year each
2:12:03
year this podcast has gotten bigger and
2:12:06
better and It's
2:12:09
just been really fun. Thank you
2:12:11
to Nadia. Thank you to Eric
2:12:13
for being part of this journey Thank
2:12:16
you to Victor Hunter for being
2:12:18
our producer and also for doing
2:12:20
such an incredible job with Charlie
2:12:22
and dropouts thank you to
2:12:24
all of our incredible fans and thank
2:12:26
you to the stars of destiny and
2:12:30
We'll be back. But until then for
2:12:33
Nadia Eric myself Thanks
2:12:35
for listening to us in 2023. We'll see you in
2:12:37
2024. Happy adventuring You
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