Trails Through Daybreak, Tsukihime, and More!

Trails Through Daybreak, Tsukihime, and More!

Released Monday, 22nd July 2024
 1 person rated this episode
Trails Through Daybreak, Tsukihime, and More!

Trails Through Daybreak, Tsukihime, and More!

Trails Through Daybreak, Tsukihime, and More!

Trails Through Daybreak, Tsukihime, and More!

Monday, 22nd July 2024
 1 person rated this episode
Rate Episode

Episode Transcript

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0:13

Welcome to another episode of acts of

0:16

the blood god and independent RPG podcast.

0:18

I'm your host Kat Bailey. I'm joined

0:20

as always by my lovely co

0:22

host Nadia Oxford. Hello, Kat. Good

0:24

to have us all together again.

0:27

I guess. I

0:29

guess maybe also

0:33

joining us freshly healed from COVID.

0:35

Congratulations. It's Eric Van Allen. You

0:38

know, I took a vacation just

0:40

to get my mind off things just you

0:42

know, have a week away was going to

0:44

come back all refreshed. And

0:46

then I got COVID. So now I'm just really

0:48

like I'm not allowed to rest ever again. No

0:51

rest for me. So here

0:53

I am ready to make the content and

0:55

perish for all y'all in the process. And

0:59

we have a special guest if you could

1:01

quickly introduce yourself. I'm

1:04

James Golisio. I'm freelance writer.

1:07

Eric knows me. We've seen each other at events

1:09

a couple of times. I'm I've

1:12

been with RPG sites since

1:15

2017. And here to

1:17

talk about trails through daybreak. Yes,

1:20

he is. Yep. Due

1:22

to popular demand, we will

1:24

be talking about the legend

1:26

of heroes trails through daybreak,

1:29

which is now available in the

1:32

US RPG site,

1:35

reviewed it, it came out kind

1:37

of early the early part of

1:39

July, when we were either busy

1:41

or recovering from COVID. And

1:44

now we are somewhat well positioned to play

1:46

it. James, you played the Japanese version originally.

1:49

You're that hardcore. Yep.

1:53

I actually have a contact at Falcom

1:55

and I've already requested code for the

1:57

game that's coming out in Japan. in

2:00

like two months, Kainokiseki, because

2:03

yeah, I'm excited for that.

2:07

Awesome. Indeed. We'll be getting

2:09

into it. We'll be talking about whether

2:11

or not it's a good starting point for

2:13

the series, which is something that everybody always

2:15

seems to ask and such

2:18

and such. But before we do that,

2:20

if you enjoy the show, please leave

2:23

us a review on the Podketcher of

2:25

your choice, support us on Patreon, patreon.com/blood.pod.

2:28

Just $1 a month. You can get the show ad free

2:31

and you get access to our Discord. We're

2:33

going to be doing our Acts of the

2:35

Blood God stream on August 17th and 18th.

2:40

We were just talking about blocking

2:42

in the schedule before this podcast.

2:45

We should really do that this week, but

2:47

we're going to do that. It's going to be exciting.

2:50

August 17th and 18th. Mark

2:52

your calendar as we do another

2:54

week and long benefit for Trans

2:56

Lifeline. I'm going to tease something

2:59

else. Moonblaze Wolf is going to

3:01

be doing another speed run. What

3:04

game will Moonblaze Wolf be running? Find

3:08

out. Oh, I was

3:10

I was going to say it. I thought it was

3:12

like a lead in. You were like ramping. No, no,

3:14

no, no. Tell no, it's a secret.

3:16

That would have been pretty funny. No

3:19

one else said during the actual thing. We

3:23

stream every Saturday. These

3:26

days around 930 a.m. Pacific,

3:28

1230 a.m. Eastern.

3:31

We've been starting later and later because

3:33

we've been setting everything up.

3:35

But yeah, so check us

3:38

out. Twitch TV slash blood God

3:40

pod. Subscribe to us on YouTube.

3:43

Hit us up on all the social channels.

3:45

Instagram X slash Twitter,

3:48

et cetera. Go buy some merch from our shore

3:50

at shop dot blood God pod dot

3:52

com. You know the drill. OK,

3:55

the legend of heroes trails

3:58

through daybreak. the

4:00

latest entry in

4:02

the long running Legend of Heroes

4:04

series. It is beginning of

4:07

the second half of

4:10

the series, which seems really daunting because there

4:12

have been like what? A dozen games to

4:14

this point, James? Yes,

4:16

a dozen games have have

4:19

officially released and the 13th game

4:21

is releasing in Japan in September.

4:23

There's also the Legend of Yuta,

4:25

which is a spinoff, which as

4:28

far as anyone can tell is

4:30

completely unrelated. It's just

4:32

they wanted to give an extra

4:34

marketing push for what is essentially

4:37

another one of Falcom series. They just kind

4:39

of like rebranded it to try and get

4:41

better sales for it. Yeah, I

4:44

actually played that one on Switch. It's fun. It's a

4:46

it's an adaptation of a PSP game, isn't it? Yes,

4:49

it's a remaster of a PSP game.

4:51

It's honestly one of my favorite Falcom

4:53

games, and it's easy to recommend because

4:56

you don't have to have any

4:58

knowledge or any interest in the

5:00

actual trail series because it is

5:02

completely separate, completely standalone. Yeah,

5:04

I can give it a recommendation, too. It's a fun

5:07

little action, which is pretty cool mechanics. Trails

5:11

through Daybreak is set in a new

5:13

region, but it should be

5:16

familiar to fans. The series is Kalbhard,

5:18

which is on the eastern side of

5:20

Crossbell, which is perpetually in

5:22

conflict with Erebonia, which I

5:24

believe is the continent that's shown

5:26

in Trails through Cold Steel. The

5:30

Trails series is about as close as we're

5:32

going to get to. What

5:34

would I describe it? An epic

5:36

fantasy series, but in RPG

5:39

form. There are numerous

5:41

games that are relatively standalone, designed

5:43

to be kind of entry points

5:45

to fans who want to try

5:48

this out. There

5:50

are a lot of reasons, I think, to

5:52

pick up the series with Trails through Daybreak.

5:55

Features a brand new engine. It's the

5:57

beginning of a new art. It's

6:00

the start of a significant new area, has

6:03

a new region. Playing

6:06

the other games is really helpful because

6:08

there are cameos and things like that,

6:10

but otherwise you can go in relatively fresh.

6:12

Is that right, James? Yes.

6:16

So, and Toshihiro

6:20

Kondo, the CEO of Falcom, has

6:22

told me on numerous occasions that one

6:25

of the kind of, one

6:29

of the tough points about the series

6:31

is that it's unlike anything else in

6:33

both the industry, but also specifically the

6:35

RPG like space, because the

6:39

series is 12 games long so far. And

6:42

even though there are like different arcs where

6:45

you can jump into them, like at

6:47

any like kind of starting point for an arc, obviously

6:50

this is an RPG series

6:52

unlike anything else where kind of like

6:54

an MMO, it just keeps building on

6:57

the same story. So

6:59

like, I'm pretty sure by the end of

7:01

the game that's coming out this year in

7:03

Japan, the average like series playtime will be

7:05

just shy of like a thousand hours for

7:07

if you're doing like 100% of each game.

7:11

That sounds about right. Yeah.

7:13

So, yeah, Daybreak is the first real

7:15

like entry point in the series since

7:17

Trails of Gold Seal, which I believe

7:20

came out in 2014 in

7:23

Japan for the Vita and PlayStation 3. Obviously

7:26

it's been ported to PlayStation 4 and PC since,

7:28

but yeah, it's been a

7:30

while since there's been a new game

7:33

series that wasn't just like bogged down

7:35

by, oh, you need to have played

7:37

at least like two or three ever

7:40

games to realistically start with this one.

7:43

But yeah. I

7:46

think it's funny that we used to be

7:48

like, wow, Xenoblade, not Xenoblade Chronicles,

7:50

Xeno Saga. What a crazy

7:52

idea for this multi-part series that's supposed

7:54

to be taking part across multiple consoles

7:56

and now we're probably going

7:58

to have a series that goes too. dozen

8:01

entries across a variety of different consoles. And

8:03

they're like, screw it, we don't care.

8:06

You can make it up whatever you want. The

8:09

two dozen that so far. It's

8:12

going to eventually be two dozen, right? No,

8:15

like actually, Kondo

8:17

just did an interview with GameSpot like

8:19

a week or so ago and he

8:21

said, oh, yeah, so this is the

8:23

series 20th anniversary in Japan. There will

8:25

not be a 30th. We are finishing

8:27

up the story before the 30th anniversary.

8:30

Oh, wow. Yeah, he did say we're

8:32

going to get to the end. Yeah.

8:34

Yeah. Arguably, I'd say because the series

8:36

is going to be ending off within the next

8:38

decade, now's probably the best time to get into

8:40

it because it'll take you like less than a

8:42

decade to get through the games, hopefully, and you'll

8:44

be ready to see the end of the story.

8:47

Yeah, theoretically. There are

8:49

just hope I make it another decade, honestly.

8:52

Yeah, like I was I was going to

8:54

point out that like he probably wants to

8:56

avoid a situation like what happened with Shenmue

8:58

because like Shenmue has always been that like

9:01

also going to have so many parts and it's going

9:03

to be told over such a long time. And now

9:05

like Shenmue three kind of

9:07

didn't really do what it needed to do

9:09

to revive that series. And it's yeah, I

9:12

used to hear like, OK, so like what

9:14

happens to the story that was planned for

9:16

Shenmue? You don't want to end up up

9:19

that creek. And so if Trails is going

9:21

to continue momentum and keep going, definitely having

9:23

like an endpoint in mind is not the

9:25

worst idea. But I do find

9:27

what's interesting about Trails outside looking in is that

9:30

I think it's like the closest thing

9:32

we have to single player MMO design and

9:34

that you kind of have this broad overarching

9:36

world where you're doing all these different stories

9:38

and even you're playing different characters, different parties

9:40

and stuff like that. But it is told

9:42

within a shared

9:45

world that is building on

9:47

top of itself, maybe, you know, in some ways

9:49

through cameos, but also just through the way that

9:51

the world changes over how you play it. Does

9:53

that kind of carry through Daybreak? Because Daybreak is

9:56

like a fresh start in a lot of ways,

9:58

right? Yes. So

10:00

one interesting thing about the trail series, which

10:02

is kind of Not

10:04

really spoiler because it's something you can

10:07

see from the outside looking and just

10:09

looking at like the various entry points

10:12

So in universe it's been like six or

10:14

seven years somewhere around there from trails in

10:17

the sky first chapter through

10:19

trails for daybreak and in

10:22

trails in the sky first chapter There's a

10:24

side quest where it's like we have made

10:27

the world's first computer using magical

10:29

like Electricity or mint

10:32

energy that sort of thing. Yeah,

10:34

I'm true through daybreak people just

10:36

have smartphones the internet's real It's

10:39

modern day now Yeah,

10:41

I'm on a time. I started playing they had like

10:43

the big flip phones the yeah, yeah Kind

10:46

of had that design, but yeah Well

10:50

in the RPG site review

10:53

The story is described as picking

10:55

up a year and a half after the events

10:57

of the previous century trails into reverie Trails

11:00

through day to break puts you in

11:02

the shoes of van ark ride a

11:04

Spriggan Mercenary after accepting a

11:06

seemingly innocuous job. It's always an

11:08

innocuous job. It's never innocuous Trying

11:11

to locate a genesis a keepsake of

11:13

heroin Agnes is late great grandfather van

11:15

is thrust into events I will see him

11:18

uncovering the myriad mysterious ala mater this

11:21

organized mafia has been gaining

11:23

a foothold in the in Calvard and Van

11:25

soon finds himself at the center of events

11:28

that will shape the region

11:31

James you play trails for daybreak How

11:34

does its story stack up

11:36

to other entries in the series? It's

11:39

my favorite one. Whoa, that's

11:41

a big words, huh? Yeah,

11:44

and I actually my interview

11:46

of condos going up Later

11:49

next week But

11:51

one of the things that he said is that

11:53

for daybreak because the team has been working on

11:55

the series for so long One

11:57

of the things they focused on with

11:59

Calvert as a whole and what they wanted

12:01

to do with the stories. They actually pulled from like

12:04

reality and real world events to kind of tackle

12:06

some of the themes that they were like tack,

12:08

like working towards with Calvert.

12:11

And I feel like it had a very

12:13

positive impact because you can you can feel

12:15

it, you can feel it. It's very

12:18

much grounded in a way that I

12:20

feel like some of the other games

12:22

weren't not to say that there's

12:24

not fantastical stuff happening. There's always fantastical stuff

12:27

happening. But there is I

12:29

wouldn't say an edge necessarily to

12:31

it, but you can definitely feel

12:33

like, OK, they're making a point

12:36

here and it does resonate

12:38

to a degree. So what's

12:41

the point? Racism

12:43

is very, very bad. Racism

12:45

bad. I've heard that. That's not a bad point

12:47

to me in 2024, right? Yeah.

12:51

Since people have trouble getting the message. Yeah. Just

12:56

a little bit. It

12:58

also introduces a bunch of other

13:00

interesting kind of improvements, including

13:02

a new alignment system based

13:06

on law, chaos and a mix of the two

13:08

reminds me a little bit of shimagami tensei. Is

13:10

that kind of accurate to say, James? Yes,

13:13

the alignment system and daybreak, though, doesn't

13:15

directly impact the core story. It's just

13:17

kind of like a once

13:20

they set dressing because it does kind of inform

13:23

the ideas that they go for and

13:25

they tackle with the side quests. That's

13:28

another thing I'd say is that the side

13:30

quests writing in daybreak is a notable step

13:32

up from previous games. For

13:35

example, like in previous games, you were

13:37

like bracers, which are basically

13:39

mercenaries or basically cops and trails from

13:41

zero and Azure the crossbar. You are

13:43

just cops. And then a lot

13:46

of the types of quests you

13:48

were doing throughout the series prior to this were

13:50

pretty much the same thing. They even made jokes about where

13:53

it's like, yeah, you're a cop, but you're also doing the

13:55

stuff that's for bracers. You're basically bracer cops. And

13:57

in cold steel, you're like a millimeter. Academy

14:00

student, but it's like, hey, we want you

14:02

to be more well rounded. Here's some jobs.

14:04

And by the way, I used to be

14:06

a bracer. So these are basically bracer jobs

14:09

with daybreak. It's different like van,

14:11

like you mentioned, he's a Spriggan.

14:13

And what that means is, is

14:15

that he kind of he

14:17

isn't a bad guy, but he he's a

14:19

bit more morally gray. He'll take

14:22

jobs from people that maybe aren't always on

14:24

the good side of the law. And

14:26

you get and because of that, you get

14:28

to see kind of both sides of the

14:30

Calvert Republic. And you get to see, like,

14:33

for example, there's one

14:35

job you take from someone in Chapter two, this

14:37

is just the miners, the spoilers, where it's like,

14:39

I'm trying to find my long lost sister, I'm

14:41

her brother, and I'm not we were separated at

14:43

birth. And it's like, I'm trying to find her.

14:46

Here's a picture of her now. And

14:48

then you go through it and you find her. And

14:50

she's like, I've been dealing with the stalker lately. And

14:52

I'm, I'm just worried he's going to

14:55

find me again. It's like, oh, shit. And it

14:58

turns out that you figure out it's like one and the

15:00

same. Yeah. Yes. Yes. And

15:03

you didn't really get much of that in previous

15:05

games side quests, because now there's like, again, more

15:07

moral ambiguity to it. So it's like, OK, what

15:09

do you do with him now? Do

15:12

you just like kind

15:14

of blackmail him to be like, hey, we

15:17

know what you are. You you can give

15:20

us your give us the money and we

15:22

won't send you to the cops or do you

15:24

send them to the cops? Because it's like, well,

15:26

there's not enough, like, evidence

15:28

here for the cops to

15:30

do something on its own.

15:33

But you can kind of muscle

15:35

him out of the picture, being like, if I see

15:37

you around her again, it's not going to be pretty.

15:39

That sort of thing. I

15:43

think it's interesting that the RPG site

15:45

you mentioned that it's your favorite

15:48

story, but the RPG site review

15:51

is a little more mixed on it, I

15:53

think. Yes. Yeah. Yeah. So

15:55

just a little bit of disagreement going on there.

15:58

Yeah. I feel like indicative. Fight,

16:00

fight, fight, fight. Yeah. I

16:03

have no beef with Scott. I will say

16:05

though, that it's kind of been a running

16:08

theme where like, uh, the RPG site,

16:10

Tetracast crew, we kind of all have a

16:12

similar opinion on the series. Like, uh, I

16:15

know that I was a bit of an outlier with

16:17

my review of, uh, trails and cold seal for the

16:19

funny thing is, is it on the Tetracast? We're pretty

16:21

much all of a green on agreement. It's like, yeah,

16:24

it's, it's, it's all right. But didn't like

16:26

some of the things with the story. Same

16:28

thing with trails for daybreak. Pretty much everyone

16:30

on the podcast that's played it like, uh,

16:32

chow and Josh, uh, we

16:34

love daybreak story, but it

16:37

seems like, uh, Scott was a bit of

16:39

an outlier again, nothing wrong with that. Just,

16:41

uh, it. I

16:44

loved it. And it feels like, uh, I've seen

16:47

a lot of people that have been very happy

16:49

with the way the story is turned out. So,

16:51

I mean, it happens like Katie used to be

16:54

the opposite of whatever we liked or ever hated

16:56

she loved and whatever we loved, she hated the

16:58

best. The rule was if

17:00

Katie liked it and Mike liked it, then it

17:02

was, uh, then probably they

17:04

were right. Yeah. Yeah. If

17:07

Katie liked it and I liked it, then Katie was

17:09

right. Good

17:14

rule. Good, good rule for life. Does Katie

17:16

like it? Probably good. Um,

17:19

villains. Uh, one of the, one

17:21

of the points that Scott called out in his

17:23

review was that. Uh,

17:26

he, he didn't like the villain apparently

17:28

in trails for daybreak.

17:32

Yeah. So I would

17:34

say that daybreak is one of the

17:36

better starting points, but one point of

17:38

contention I will share is that the

17:40

villains, I feel like they're

17:43

good, but a lot of their

17:45

motivation isn't immediately clear unless you've

17:48

played trails into reverie, because there

17:50

is a post game kind

17:52

of prologue set of VNs. For

17:55

like leading into trails through daybreak.

17:57

And one of those very specifically.

17:59

lays out here is the

18:02

main villain's motivation. What

18:05

is he inspired by? And you can still

18:07

get that going through Daybreak, but

18:09

if you've played Reverie, it's more

18:11

immediately obvious what he's going for.

18:14

And I do think that is a

18:16

demerit for Daybreak if it's your first

18:19

one coming in. I

18:22

have a question about Daybreak's combat, if

18:24

I may raise it. It

18:27

has like action RPG stuff in it, doesn't it? Where

18:29

you can like kind of brawl on the field and

18:31

stuff like that, where you can fight and stuff like

18:34

that. How

18:36

does that feel? Because it feels like we're at a

18:38

point where a lot of turn-based RPG developers, like Metaphor

18:40

is a really big example, like Metaphor is doing this,

18:42

where you can kind of fight

18:44

on the overworld and resolve a conflict there

18:47

with sort of action RPG stuff, or you

18:49

can go into a turn-based. And

18:51

I think Daybreak does something somewhat similar,

18:54

like does it work? Does

18:56

it click? Does it all work together

18:58

in unison? Yeah, it's ironic

19:00

how like Daybreak did this in 2021,

19:03

and now we have Metaphor coming out

19:05

that's doing a very similar thing, because

19:07

it's basically the same system. Because

19:09

I played Metaphor at Summer Game Fest, and

19:11

like with that, it's like you bash on

19:14

an enemy in the field until you get

19:16

a stun gauge, then you press a button

19:18

to transition to the turn-based battle system, and

19:20

you get like a buff heading into the

19:22

battle if you've stunned the enemy. The

19:25

only major difference is that with

19:27

Metaphor, there is a transition into

19:30

a bespoke arena for

19:32

those fights, whereas with Daybreak, it's

19:34

completely seamless. It's all on the

19:37

same world map. It just like

19:39

transitions to turn-based battles in

19:42

the middle of wherever you're fighting. Does

19:46

it work well? Do you feel like it's a good

19:48

evolution of that combat system? Yeah,

19:50

so I'd say it's less of an evolution

19:52

of the combat system itself, but it's more

19:55

of like a pace keeper. games

20:00

like the Cold Steel games, you could attack

20:02

an enemy on the field to get an

20:04

advantage into the turn based system. But

20:06

now it's like, OK, if there's these weaker enemies,

20:09

you can just like deal with them on the

20:11

field instead of going into like the turn based

20:13

system at all. And then stronger

20:15

enemies you build up to get an advantage when

20:17

you start the fight. So

20:19

it's less really a separate battle system

20:22

and more a way of streamlining like

20:24

the process of going through the game.

20:27

It feels like we've been verging on this like

20:30

shift in turn based games for some time, because even

20:32

like, you know, not a turn based game, but Tails

20:34

of Symphonia way back when I was playing on the

20:36

GameCube had that thing where you can kind of do

20:39

shoot your little ring, do a little burn. If

20:41

it hit the enemy, you're like, oh, you get to

20:43

start with the thing. And a lot of games have

20:45

done this sort of like swing your sword to get

20:48

in early strike and you'll get an advantage. And now

20:50

they're going like, hey, you can swing your

20:52

sword once. Why don't you do it a couple times? Why don't you

20:54

do a combo? Every Persona

20:56

of them, honestly, going

20:59

back to Persona 3. And

21:02

I don't think Persona 3 was, I

21:05

don't think Persona 3 was the first

21:07

to do this by any stretch of the

21:09

imagination, but it helped popularize it in

21:12

a lot of ways. So I'm

21:14

not surprised to see more and more developers

21:17

going in that particular direction.

21:20

The funny thing is in

21:23

the more PC RPG end of things,

21:26

we just had a game in Baldur's Gate 3

21:28

that was leaned

21:30

so hard into

21:33

turn based combat and

21:35

really gave light to the

21:37

commonly held wisdom that

21:40

turn based combat just does not mainstream

21:43

enough. Turns out

21:46

if you have enough characters who

21:49

you want to kiss one another, you're going

21:52

to be doing okay. Maybe

21:54

that's what Dragon Quest needs. They

21:56

tried with 11 people. You

21:59

all sort of. kiss Sylvando if he wanted to.

22:02

And you know, you want to even before for

22:05

Baldur's Gate, like even like Conchai Starrail

22:07

kind of proved the same point. Like

22:10

it's wild how like for years we've had

22:12

people saying, well, turn based RPGs aren't as

22:14

popular as action RPGs, whereas the

22:17

two most popular RPGs of 2023 return

22:19

based. I

22:24

also look at games like Octopath, which

22:26

like obviously Octopath didn't set the world

22:29

on fire, but it was like a

22:31

pretty notable game for Square Enix

22:33

in that year and definitely one

22:35

that that garnered some acclaim

22:37

from this podcast, among others.

22:39

But like it's it's

22:42

kind of strange to see the the ways in which

22:44

these things kind of branch out and then fold back

22:46

in. And obviously, like Final

22:48

Fantasy 16 was the thing that kind

22:50

of spurred this whole discussion forward, right?

22:53

That like 16 was going all the

22:55

way into action, arguably past action

22:57

RPG and into the world of like Devil

22:59

May Cry and stuff like that. And a

23:02

lot of that was

23:04

centered around the idea that they were trying to get new

23:06

audiences, new like eyes and

23:08

stuff like that. And then Baldur's Gate 3 shows up

23:10

and says, hey, like you can do

23:12

D&D because people know

23:15

about actual plays. They know how D&D

23:17

works. Like it works if you package

23:19

it, right? So I'm curious, like, with

23:22

Daybreak, does it feel like the turn

23:24

based is is still solid,

23:26

is it still where it needs to be

23:28

for that system or like is

23:30

kind of the action stuff on top, just like like

23:32

whipped cream on top of the Sunday or what's

23:35

what sort of the situation is the balance good there?

23:40

Yeah, like I said, it's it feels like the

23:42

action combat is mainly there for pacing. And I'd

23:44

say that the whipped cream analogy is a good

23:46

one. There's

23:49

actually some pretty major changes to

23:51

the turn based battle system itself

23:53

to not really accommodate

23:55

the action RPG system. But

23:58

like trails into reverie. the previous one

24:00

was building off of four games beforehand

24:03

of we're just making the Cold Steel

24:05

Battle system more and more and

24:07

more. So Daybreak does a lot

24:09

of things that are a bit different, like

24:14

the best way of putting it is is

24:16

that there's now like a kind of combo

24:18

system or a combo rate, where it's like

24:20

if you get a number of hits, and

24:23

that doesn't mean actions, but some like attacks

24:25

hit multiple times, the higher the

24:27

combo rate of the hits go up, the

24:29

more damage you're like, the more your damage

24:31

gets boosted. So there's a whole thing where

24:33

it's like, okay, one of your party members,

24:35

her S craft, which is basically your limit

24:38

break, does a bunch of

24:40

hits, especially if you're attacking a group

24:42

of enemies. So maybe you're doing

24:44

a boss fight, there's like one main dude,

24:46

but there's a couple like weaker dudes, you

24:48

start off with an attack from

24:50

her, then you use her S craft, so you

24:52

can break in and like steal a turn. And

24:55

then you get the combo rate up, and then

24:58

you just like whack with like single target, hard

25:00

hitting attacks from the rest of your party, because

25:02

it's like, well, you got the combo rate up.

25:05

So you get your damage boosted. So you want to take advantage

25:07

of that. Does it feel like

25:09

that directs the combat in a way though? Because

25:11

the flip side of that is always like, okay,

25:13

so now we have like an optimal way to

25:15

kind of cash in. Do you still feel like

25:17

there's meaningful reasons to want to not just jack

25:20

the combo rate way up and then cash in? Or

25:22

are there are there times where it feels like the

25:24

balance is still solid? I'd

25:26

say the balance is still solid. Ironically enough,

25:29

I'm not sure if the full review went

25:31

into it. But I know that one of

25:33

Scott's not really complaints, but nitpicks was is

25:35

that he really liked being able to break

25:37

the combat system over his knee in previous

25:40

games and daybreak is you

25:42

can definitely still do it, but it's a

25:44

bit more obtuse on how you do it.

25:46

It's less the actual battle systems itself, but

25:48

more like how you build your character using

25:51

the Orbent system, which is basically material. It

25:53

actually kind of brings back a system sort

25:55

of from the previous games. I

26:00

know that from Trails in the Sky. Yeah, yeah, yeah. That

26:03

was a fun way to break your characters. Yeah.

26:05

Yeah. What's

26:07

your favorite Trails game, James? Trails

26:10

of Daybreak. This is the

26:12

one. Yes. My

26:14

runner-up would be either Trails from Zero or Trails

26:16

in the Sky, the third. Kind

26:19

of flip-flops between those two for the runner-up, depending

26:21

on the day. But really,

26:23

those two have a real strong connection

26:25

in the story that it

26:28

makes sense why I would have

26:30

trouble deciding between one or the

26:32

other. But Daybreak, I

26:36

really like how I really like Van as

26:38

a character. And I really like the party

26:40

dynamics. I really like the side quests. Like

26:43

I said, the side quests are the best

26:45

in the series. I've always

26:47

done pretty much all the side quests in the franchise

26:49

in the past. But I feel like Daybreak is the

26:51

first one where I can just say, even

26:54

for people that aren't really into doing side content,

26:56

yeah, you should do all the side quests in

26:58

Daybreak because you really benefit

27:00

from it in terms of how

27:03

much more you get to learn about Calvert

27:05

and just the stories that these side quests

27:07

tell. So

27:10

you like Trails 3, but not Trails

27:12

in the Sky, third, but not Trails SC.

27:17

I do like SC, but my

27:19

Trails in the Sky hot take

27:21

is second chapter is actually my

27:23

least favorite in that trilogy. Whoa.

27:27

That is a hot take. Tell me

27:30

more. I'm interested to hear about this. A

27:33

lot of it has to do with the pacing.

27:35

A lot of people will tell you that Trails

27:37

in the Sky, first chapter's pacing is slow, which

27:39

is true, but it's more consistent. And it's the

27:41

first game in the entire series. It has a

27:43

lot to build up to. And

27:45

I think that the way that first chapter's

27:48

pacing works is very good for the type

27:50

of stories trying to tell. It's like you're

27:52

with Joshua and Estelle. And

27:54

their whole thing is, well, they're just

27:56

so kids are trying to become bracers,

27:58

like full fudge bracers. but it's

28:01

like a road trip. They're going through their entire

28:03

home country of liberal. They're learning more about it.

28:05

And the stakes are super low until the very

28:07

end. And it's a slow

28:09

burn, but it's a very personal tale. It's

28:12

like, yeah, you get additional party

28:14

members as they're going through the game, but

28:16

it's just Estelle and Joshua 90%

28:18

of the time. And

28:21

I think that there's something really neat about

28:23

that. And I feel like second chapter, as

28:26

good as it is, the

28:28

pacing just is all over the place. And

28:31

it feels like a lot of

28:33

retreading first chapter in a lot of ways, whereas

28:35

Trolls in the Sky the Third is

28:38

very much its own thing. It's an entirely

28:40

different protagonist than Kevin Graham. And

28:43

it's just as much an epilogue for the

28:45

Trolls in the Sky arc as

28:48

it is like setting up the rest of the series.

28:51

And it kind of culminates in this story

28:54

moment that I feel like you don't really

28:56

get in a lot of RPGs specifically because

28:58

it's the same cast throughout these three games.

29:00

And I would say anyone that's played Trolls in the

29:02

Sky the Third, no matter how you feel about the

29:04

entire arc, everyone

29:06

I know that's played third and

29:09

has gotten to the ending agrees. It's like, there's

29:11

a lot of levity and there's a lot of

29:14

earned character moments right

29:17

at the end of Trolls in the Sky the Third that

29:19

it's like, okay, we know you've been with these characters for

29:21

something like 150 hours. Of

29:24

course you're gonna be emotional when it's time to say

29:26

goodbye to all of these guys. And you don't know

29:28

when the next time you're gonna see them is. Cause

29:30

when they were writing it, they weren't sure when they

29:32

were gonna show up again. And

29:35

it's just something that's completely unique to

29:37

this series and completely unique to the

29:39

third that the rest of the

29:42

Trolls in the Sky series doesn't have. And yeah.

29:45

Wow. So if you can get

29:47

through Trolls One and Two, you'll get a

29:49

big payoff in Trolls in the Sky the Third.

29:52

Yeah. James,

29:57

as someone who, have you played literally all of

29:59

them? Have you played all of the Trails

30:01

games? Dang, that's an accomplishment. What

30:04

is the state of

30:06

the Trails series, in your opinion, as

30:09

we head into the second half and

30:11

into into Daybreak? That's

30:14

the thing. It's it's been a lot of ups and

30:17

downs. And again, like I said, I I'm the odd

30:19

man out. I did not like Cold Seal for a

30:21

lot of people love Cold Seal for. I

30:24

feel like one of

30:26

the things that the Trail series has always kind

30:29

of had a problem with, and it's kind of

30:31

inherent to how they like how Falcom develops games.

30:33

They always have to have something out every year.

30:36

Like I said, this is the 20th anniversary of

30:38

the Trails series. Kainoke Seki

30:40

is the 13th game. And obviously,

30:42

they've also been putting out East games. They've

30:44

been putting out Tokyo Xanadu. They've been putting

30:46

out other stuff within that 20 year period,

30:48

which means inevitably some Trails

30:50

games have been kind of rushed, like Trolls

30:52

in the Sky first chapter and second chapter

30:55

were originally going to be one

30:57

game. Trails of Cold Steel one and

30:59

two were originally going to be one game. The

31:02

one thing that I can say about Daybreak is

31:04

that for the first time in an arc, well,

31:06

not the first time, because Trails from Zero very,

31:08

very much feels like, OK, this

31:11

was the full plans they had for the

31:13

opening game in an arc. And that's probably

31:15

why the Crossbell Games was only two of

31:17

them, because they were able to get it

31:19

right on the first go and they didn't have to stretch

31:21

things out a bit. Daybreak.

31:25

Is strong in the sense that it's a

31:27

long RPG, but it doesn't feel padded.

31:29

It feels like they had exactly enough time to

31:31

do what they wanted to. And

31:33

while there's definitely some moments where I can be

31:35

like, there's no fishing in this, it's obvious that

31:38

they cut that out because they need to come

31:40

out in time. Yes. But for

31:42

the Trails series, it's kind of remarkable when

31:45

there's an arc, when there's a game, especially

31:47

at the beginning of an arc, where it's

31:49

like, OK, it doesn't feel

31:51

like this is half of what they

31:53

originally planned for this game and for

31:55

this story. So

31:59

I'm very excited. heading into the next

32:01

game coming out in Japan because it's like,

32:03

okay, Daybreak two

32:07

was a filler game. Like Kondo

32:09

even said as much where it's like, we needed an

32:11

extra year for East 10. And from why I've played

32:13

of it, it's it's got a lot of character

32:15

moments, but it doesn't really push the

32:18

plot forward. So it feels like whatever

32:20

that next game in Japan, that's

32:22

what the plan they had for a fall what

32:24

for Daybreak and in a narrative sense. So

32:27

I'm very excited to see where they go from there. Imagine

32:30

playing 60, imagine playing

32:33

60 hours worth of filler. It's

32:36

like watching a filler anime or something.

32:40

Final fantasy 14. It's a

32:42

wonderful video game with so much content

32:44

in it. So much.

32:47

Let me tell you about Dragon Ball Z. Did you grow up

32:49

with Dragon Ball Z or did you not? Oh,

32:52

like original Dragon Ball Z. Yeah. No, cat.

32:55

I've not watched a single episode of Dragon Ball

32:57

Z. So you didn't sit there day after day

32:59

waiting for the super say and transformation

33:02

to go somewhere. When

33:04

are they going to get to the super say

33:06

and transformation? Actual actual filler

33:08

can actually be extremely good because

33:10

like filler in its original men's

33:13

sense is just like original content

33:15

meant to create a gap between

33:18

say like the adaptation, like what

33:20

the anime adaptation in the manga

33:22

it's adapting. Right. And so

33:25

I think because of that in Dragon Ball

33:27

was why we got that episode that Goku

33:29

and Piccolo learn how to drive. And that

33:31

was great. That's great. Burger

33:33

King was giving that out at the time. And

33:35

actually I did like a college humor skit or

33:37

something. No, it was actually really.

33:40

It's great. Also, Piccolo was

33:43

fit in that episode is incredible. It goes

33:45

so hard, but like that's wearing the shirt

33:47

that says post boy, right? Has a loose

33:49

collar on the backwards cap. Yeah. Yeah. Yeah.

33:51

No, he's, he's rocking it. Um,

33:53

like, I do think that

33:56

even when you pad out the runtime of

33:58

something, it's not always the. worst thing to

34:00

do because that's kind of a hot topic

34:02

around some of Dawn trail right now is

34:04

that obviously fall of fancy

34:06

14 is going from one conclusion of

34:08

a giant arc into the

34:10

start of potentially whatever the next thing is,

34:12

whether that's going to be another major

34:15

arc in that sense that goes for like five expansions

34:17

or whether it's going to be smaller or whatever. We

34:19

don't really know yet. We just kind of have some

34:21

teases, but like ultimately I ended

34:24

up liking Dawn trail. It's not my favorite,

34:26

but it's definitely something I enjoyed because I

34:28

was like, Oh, we got to

34:30

just kind of do a story here off to

34:32

the side. And it had some implications near

34:35

the end where it's like, okay, here's some

34:37

like big lore stuff to think about and

34:39

talk about. But there's the narrative device. Yeah.

34:43

I think in

34:45

the world of like the MCU and stuff

34:48

like that, everybody gets so hooked on, but

34:50

what does this mean? Moving forward.

34:52

How does this tie into that? How is

34:54

this a teaser for what could eventually come?

34:56

Let's that we can do like a YouTube

34:59

video about like, this is actually a teasing

35:01

this next big thing. And like, I

35:03

don't know. It's cool to just have stories in

35:05

a world like that's kind of the RPG vibe,

35:07

right? Sometimes you want to live in a world,

35:09

right? Yeah. Yeah.

35:12

We play RPGs because they're adventures and

35:14

adventures aren't all just kind of building

35:16

on each other towards some grand conclusion

35:18

where every thread gets tied in perfectly

35:20

and all that. Like sometimes just an

35:23

adventure happens. Like something I think of

35:25

Avatar Last Airbender when we were watching

35:27

that for the autumn of the

35:29

Avatar. And then we had those episodes where

35:31

it was like, oh, they just kind of

35:33

did something this week and it was really interesting and

35:36

it might come up later. Am I not? But

35:38

like, that's what made that show really compelling. Am I?

35:41

It was a whole fucking play about us moment.

35:46

Criminal Justice says more

35:48

beach episodes. Mm

35:51

hmm. Yeah. And

35:53

the beer is where I say when I say

35:55

that Daybreak 2 is a filler episode or a

35:57

filler game, I'm not saying that to be derogatory.

35:59

There's great stuff in there. It's just like just

36:02

being clear that once

36:05

you beat Daybreak one, you don't have to be in

36:07

a rush to play Daybreak two, even though that is

36:09

coming out pretty quickly in the West.

36:11

Like I think they stated it's like early

36:13

2025, which

36:15

means there's a very good chance that the

36:18

series is fully caught up in English by

36:21

the end of next year if they end

36:23

up doing like crazy. Yeah. Yeah.

36:25

I feel like they're getting faster with that because

36:27

even East End Nordics is feels like it's coming

36:29

out a little bit faster than it used to.

36:32

And like all the stuff is kind of

36:35

slowly picking up the way that like RGG

36:37

is another good comparison of like a studio

36:39

that used to have big gaps between their

36:41

Japanese releases and their their Western or worldwide

36:43

releases. And now like they're concurrent, they're day

36:46

and date. So I feel like more companies

36:48

are kind of seeing that maybe being like

36:51

it's not just worthwhile for us to do that,

36:53

but also distribution methods like Steam make it really

36:55

easy for us to do that. Like

36:58

I guess America themselves are even doing that

37:00

now, like the new Phantom Brave. Not only

37:02

is it coming out day and date in

37:04

English, but the first like playable demo of

37:07

it was at Anime Expo. So

37:09

it's like playable in English even for

37:11

those playable in Japanese. And.

37:15

Well, the Legend of Heroes Trails

37:17

through Daybreak now available on the

37:19

PS4, PS5, PC, Nintendo

37:25

Switch. And I think

37:27

it's great on all of them. I

37:29

think you can play all of them on PC if if

37:31

you have a steam deck or something like that. Yeah,

37:34

that's the one thing the series, which

37:36

I hope that those upcoming remakes that

37:38

Falcom's talked about are Trails in the

37:40

Sky, because Trails in the Sky, you

37:43

can play first chapter and second chapter on

37:45

PSP or Vita in English, but you can't

37:48

play the third anywhere but PC. So

37:50

it's like definitely one of those things where

37:53

it's like you can start with Daybreak, but that's the PC is

37:55

a lot. The

37:57

PC is much more accessible than the

37:59

PC. or the Vita at this point.

38:02

So like you might as well play Trails

38:05

in the Sky or Trails in the Sky

38:07

and Trails SC on the PC.

38:10

They'll run on practically anything. They

38:12

work great on Steam Deck. Like there's some

38:15

lingering issues with cut scenes sometimes I think first

38:18

chapter is fine. I think it's second chapter that

38:20

has the issues. And even then you can- There's

38:22

a fix. I think there's a fix

38:24

that you can download. Yeah. Yeah, I

38:26

remember- It says

38:28

that it's not verified, but when

38:31

we did the

38:33

Pantheon episode a little while ago, like it worked

38:35

just fine on my Steam Deck. Yeah.

38:38

Yeah, yeah. And I can tell you right now

38:40

that it's very easy to fix. I remember

38:42

actually when I played

38:45

through Trails in the Sky first chapter and second

38:47

chapter back in the day, I did so when

38:49

I was like daily driving Linux. So I was

38:51

able to get that stuff working back then. And

38:53

it's like a decade later. So it's like, there's

38:55

guides everywhere. It's very easy, very simple. Drew

38:58

says Trails in the Sky was an

39:00

amazing trilogy of Steam Deck games, agreed.

39:02

And oh, and their engine supports ultra

39:04

wide monitors, which is actually

39:06

really dope. So go check

39:09

that out. And if you want more Trails

39:11

coverage here on X of the Bug, go

39:13

check out our primer that we did with

39:15

Cam Hawkins last year in

39:17

which he talked a little bit about where

39:20

to start. His reaction was just play them

39:22

all. And like, okay, do

39:24

you agree with that, James? Just play them all?

39:28

Yes, but also Cam very much Trails

39:30

fan boy. Love him for it. He

39:32

literally got his arms signed by Toshihiro

39:35

Kondo and then immediately got it tattooed.

39:38

Oh my God, he didn't, at least he didn't tear it off. Jesus,

39:40

I thought that's where you're going with that. Hey,

39:42

watch this. What are you gonna do

39:44

with that? No, it's stable to my wall. You

39:46

know what? I respect the energy. That's

39:49

going hard. Yeah, I think I'm

39:51

pretty high. Amazing. So it's like

39:53

letting yourself literally get signed by a creator

39:55

that you really admire. And then cutting

39:57

your arm off. Indeed. All

40:00

right, that's our review for Trails through Daybreak.

40:03

It's time now for a series of

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random encounters. If

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all is the fear of letting your teammates down.

40:13

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weakest link, so you owe it to

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those wearing the same jersey as you to be your

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why there's no vape in team. When

40:24

you vape, you can expose your lungs

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to toxic chemicals that can damage your

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lungs. If you're a step

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behind, the team's a step behind. Brought

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41:05

Kroger, fresh for everyone. Fuel restrictions

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apply. 200

41:17

plus workers at Bethesda have

41:19

unionized, making it the first Microsoft

41:21

game studio to fully unionize

41:24

wall to wall. So

41:27

that's developers, artists, programmers,

41:29

et cetera. Pretty

41:32

amazing, and Microsoft has already recognized

41:34

the union, so now they will negotiate

41:37

a contract. The

41:39

Fallout TV adaptation has been nominated for

41:41

16 Emmy Awards, reminding me that I

41:43

need to finish that

41:45

season. I really enjoyed the last episode that

41:48

I watched. It's

41:51

just really violent. It's really, really,

41:53

really violent. Speaking

41:56

of Fallout, the Fallout London mod will apparently

41:58

work with Fallout 4 on good old games

42:01

and Steam, but not Epic Game Store for

42:03

anybody who uses the Epic Game Store. Apparently,

42:06

it will also include the actual voice of

42:08

a former speaker of the house in England,

42:10

John Burcow. And

42:13

finally, apparently Fallout Season 2 is a head of

42:15

schedule, so please look forward to that. That's gonna

42:17

be the one that I believe was set in

42:19

New Vegas. Baldur's

42:22

Gate 3 Patch 7, we got an

42:24

update on that. It will apparently fix

42:26

some of the split screen, it will

42:28

add mod support, and it won't be

42:30

the end, because Larian just doesn't know

42:32

when to quit. They're just gonna keep

42:34

going forever, forever and ever and ever.

42:36

We gotta get photo mode. We

42:39

need photo mode. We do, actually.

42:41

Diablo 4 is getting a new

42:43

class. It was

42:45

revealed this past week. You

42:48

can go check out the hands-on

42:50

preview over on ign.com, the Spirit-born

42:52

class. It's a Guardian summoning class.

42:55

Dungeons of Hinterberg, which is a game

42:57

that I very much want to play.

42:59

It's out on Xbox Game Pass right

43:01

now, also I believe on PC. And

43:05

finally, Evo. Evo's happening. Evo

43:08

Street Fighter 6. Oh,

43:10

wait, I have some for this.

43:12

We can probably... God

43:14

damn it. I keep forgetting we have that. Stop

43:17

it. Because

43:20

every time I say it, Eric

43:22

reminds me we have it. Eric

43:24

playing the little sound horn on

43:27

the sound board, but we

43:29

could be getting some big announcements by

43:31

the end of the weekend. So please

43:33

look forward to that. A new Mega

43:35

Man game? I'd love that. Thank you.

43:37

Wow. They're announcing it at Evo

43:40

for some reason. It's crazy. That makes perfect sense to me. They

43:42

would do that just to screw me up. My

43:44

prediction, this is my big prediction. Are

43:46

you ready? I knew

43:48

Marvel versus game. Oh

43:51

my God. I think Infinite was disgraced. Like, I

43:53

think it was just... Here's why.

43:56

Because they just... They're compiling

43:59

all the Marvel... versus games

44:01

into a new compilation release.

44:05

And not all of them, not all of them, not,

44:07

not, not UNVC three, not, not

44:10

three and not infinite. It's, it's, it's

44:12

just two. The good ones. Whoa,

44:15

whoa, whoa, whoa. I know. Thank

44:18

you, Kat. Three is

44:20

lit. Anyway,

44:24

I think this compilation is a hint that they're

44:26

releasing a new one. That's all I'm

44:28

saying. I would like them to

44:30

just because they screwed up Mega Man X so

44:33

badly. I just wanted to have another chance at

44:35

being a hero in the Marvel versus Capcom universe.

44:38

I, I think they're considering it for

44:40

sure. But number one, it's like a

44:42

very crowded market for Marvel likes right

44:44

now. Cause like Hunter Hunter and then

44:47

impact is basically just a reskinned version

44:49

of Marvel three that aiding is making

44:51

with Hunter Hunter characters, which signed

44:53

me up. That thing looks budget

44:55

and niche and doing Marvel three with Hunter

44:58

Hunter characters. And that's all I've ever wanted.

45:00

So I'm down. But

45:03

there's also like two X K O is not, not

45:06

like Marvel style three on three, but

45:08

more like, um, was it Marvel superheroes

45:10

was two on two, um,

45:12

where you kind of have the tag out tag back stuff.

45:16

Um, I, I think there's

45:18

a lot more tag games out there. And I'm also

45:20

curious about who would end up making it because I

45:22

do think if I may put a prediction in no

45:24

forbidden knowledge, this is just off the cuff. I

45:27

do think arc system works has got to be working

45:29

on something new. Like it's been a while since dragon

45:32

ball fighters, they've had other games coming

45:34

out in the interim, but it feels

45:36

like it's time for them to either

45:38

be looking at some new big anime

45:40

adaptation. I would love to see my

45:42

dream. Fighters gum fighters

45:44

would be cool. But my dream of all

45:46

time, one piece, my

45:48

dream of all time is full metal

45:50

alchemist. Like, oh, that would be sick.

45:53

I'd play that. Holy shit. Disgustingly

45:56

sick. If that ever happens, we've never

45:58

had like a really, really good. full

46:00

metal fighting game and it feels like

46:02

built for that. I was rewatching. So

46:04

cool. Oh my God. Yeah. I

46:07

wonder though, if I wonder the FARC

46:09

system works nowadays is too big to

46:11

just do like an

46:13

anime adaptation for fighting. Are they too big?

46:15

You say that the anime adaptation is the

46:17

like, we have made it big and now

46:19

we get to get the license. It's like

46:21

a pretty big game. Like realistically,

46:24

it would probably be something more like a ball

46:26

by far their biggest thing ever. Yeah.

46:30

I don't know. I just, I wonder if they

46:32

might want to focus on their own IPs, but I'd

46:35

love to see a one piece fighting game by them. I feel like

46:37

that would be awesome. Yeah. Yeah.

46:41

Oh, I was just gonna say like Dragon Ball

46:43

fighters was so like, it wasn't just an incredibly

46:45

good fighting game. Like Arxis has the chops to

46:47

make incredibly good fighting games, but it was also

46:49

like it honored the source

46:51

material in a way that like is

46:54

frankly incredible from the way that different

46:56

moves work. There are all these kinds

46:59

of comparisons of like shots of their

47:01

actual animations in game next to like

47:03

manga panels and anime screens and stuff

47:05

like that of like, they literally were

47:07

using the moves that you saw in

47:09

the source material. And I think that's

47:11

what is super impressive about fighters. In

47:13

the end is that like, they

47:15

know how to not just make a

47:18

good fighting game, but make one that

47:20

feels like you are playing the anime,

47:22

playing the manga and something like One

47:24

Piece or like Naruto. I

47:27

mean, that would be those are the obvious ones, but

47:29

I would kind of hope for something either

47:32

a little bit more left field or

47:34

I don't know, something a little bit

47:36

more interesting. We've had a

47:38

lot of One Piece games. We've had a

47:40

lot of Shonen Jump games. Like we've, there's

47:42

no shortage of Shonen Jump fighters out there,

47:44

even though they're mostly like arena fighters or

47:47

like Jump Ultimate Stars on the DS and

47:49

stuff like that. But like, I would kind

47:51

of like to see something like Full Metal

47:53

or even maybe a newer Shonen Jump title

47:55

or like an updated like Shonen Jump All

47:58

Stars that has some of the newer crop

48:00

of characters. characters from like chainsaw man and

48:02

juju kaizen and stuff like that to join

48:04

in with some of the classics

48:06

like goku and all that. I'm with you. Full

48:08

metal, full metal alchemist brotherhood.

48:10

The fighting game would be lit and I

48:13

would play that all day long. Who's

48:15

your main? All right. Who's your main cat? Who

48:18

would be my main? Um, who

48:20

was the guy with the, uh, the black

48:22

hair who uses fire? Roy

48:24

Mustang. I was going to say you find him

48:27

Mustang even. Yeah. I would

48:29

say Mustang. Um, are there lady

48:31

alchemists in full metal alchemist brotherhood

48:33

or is that all brotherhoods? Are

48:35

they all bros? Wait,

48:37

wait. So alchemists, alchemists,

48:40

you've only got sisterhood. Yeah,

48:43

no alchemists, you only have teacher who's

48:45

like the mentor of an owl, but

48:47

you also have, um, oh

48:49

God, what's her name? The, the general. Um,

48:52

she has like the sword and she leads

48:54

the Briggs. I mean, so she

48:56

like, like there's a, there's a whole scene where

48:58

she like drives a tank and like attacks an

49:00

enemy with a tank and stuff like that. Um,

49:04

probably also like fighting game. Yeah.

49:06

Yeah. Put the tank in. Why not? And

49:08

I'm like, it wouldn't be the first time we

49:10

have a tank as a, as a character in

49:12

a fighting game. Remember, uh, please cross tack battle.

49:15

Yeah. And that was, that was

49:17

a character from a different, like

49:19

more super niche Japanese fighting game.

49:21

But yeah. And then you have

49:23

Hawkeye. If you're playing Mustang, you

49:25

can have Hawkeye. Perfect. Olivia Armstrong,

49:27

Olivia Mira Armstrong, I guess. And

49:29

Olivia Armstrong. Yeah. Yeah. Yeah. There

49:31

you go. Heard

49:34

the Wiki. Thank you. Robor Riley.

49:36

Uh, one more, one more side

49:38

note. Ted O'Con is also happening

49:41

this weekend and we don't cover

49:43

warframe much around these parts, but

49:45

soul frame may

49:47

be interesting to RPG fans. That's

49:49

kind of the dark fantasy counterpart

49:51

to warframe and they're

49:54

showing new gameplay this weekend. And

49:56

there should be a new interview. So go check that out.

49:58

Warframe the game. where dudes keep

50:01

stealing military documents to one up

50:03

each other. Or is that another?

50:06

That's worth thunder. No, the

50:08

funniest thing. That's funny, though. Yeah, it's like

50:10

the most dude thing ever. Yeah,

50:12

let me do these classified documents to prove

50:14

you're like dudes arguing in a in a

50:17

forum and then literally posting classified information. The

50:19

one I put in C. This

50:22

is my going to jail. That

50:24

owns so hard. This is a picture. Where

50:27

is the picture? Yeah, based in

50:30

military secrets leaked on the war thunder

50:32

forums. Yeah,

50:34

I see if I can find zero every

50:36

day at zero. OK,

50:39

here it is. It's got

50:41

the I thought the I funny watermark. I'll just copy

50:43

it anyways. Second. Here

50:46

we go. It's really funny. It's

50:51

hilarious. The

50:53

clapping. All

50:55

right, we're rolling into the tavern now

50:57

chilling out. James,

51:00

you're a special guest. You've

51:02

been playing Trails for Daybreak or you've been playing

51:04

any other RPGs or any other games you want

51:06

to talk about recently. Final Fantasy

51:08

14 Dawn Trail. I've just been playing a

51:10

bunch of that because I'm getting ready for

51:13

the raid series when it drops at the

51:15

end of the month. So I bought the

51:17

Savage Raid series. The normal. Yeah, yeah. Yeah.

51:21

I'm I'm excited for that. I love raiding. I'm

51:23

also not sure if I'm going to have a

51:25

stack or not. So I might be a party

51:28

finder warrior. And that that's always

51:30

both exciting, but

51:33

also stressful if that happens. Yeah,

51:36

because there's a lot of expectations when you go

51:38

into those like pick up games and they have

51:40

to be like, OK, are we doing

51:43

this blind? Are we like watching a video

51:45

beforehand so we know how it works? Like

51:47

what's the the vibe? And 14 is

51:49

always a pretty good community. But there are like

51:51

some people who get really into the raid side

51:54

of things like that's kind of the maybe

51:56

the most toxicity can accumulate is in

51:59

those areas. and that's always a

52:01

bit nerve-wracking. I've got a static this

52:03

time, so I'm happy. I

52:06

have been sampling a bunch of different games. I got

52:09

a copy of NES World Championships,

52:12

which has been all right. I

52:15

feel like I need to play it using

52:17

the NES controller because

52:20

I'm feeling some

52:22

real input delay and it's

52:24

actually impacting my times. One

52:28

of the expert mode runs in Mario

52:30

2 is driving me a little crazy. I'm

52:32

trying to beat the Gold Cup where

52:35

you have to go through three separate events and

52:38

get to the end and then try to get first in

52:41

the final one. The

52:43

current Gold Cup challenge has this really obnoxious

52:45

Mario 2 challenge where you have to ride

52:47

the magic carpet, get the key, get in

52:49

the locked door, and

52:52

getting onto that magic carpet, I'm not

52:54

really sure how you can do that.

52:58

Luigi is so hard to move.

53:00

It's crazy. Oh,

53:02

that doesn't sound so bad. Oh, Luigi.

53:04

Okay. That's mean. Yeah,

53:06

it is mean. Also, there's a

53:09

Zelda challenge where you have to kill four

53:12

Octoroks as fast as humanly possible. You

53:14

basically have to do them in a specific order.

53:16

I almost managed to

53:18

do it, but my

53:21

opponent did it within 0.1 second faster than me. I

53:26

also have been playing the best RPG

53:28

of 2024, College Football

53:31

25. No. Well,

53:34

yes, all your tweets this week have been College Football

53:36

College. I have no idea what you're talking about. I

53:38

was like, you're speaking another language. I'm

53:40

not even that big of a College Football fan, but

53:42

I was just like, I'm going to kind of get

53:45

into this. And then I tried

53:47

out the Dynasty mode. It's fine. I

53:50

was playing a bunch of different

53:52

schools. It was like Cal and

53:54

NC State in Oregon and Minnesota

53:57

online. I won a bunch of games. Oregon

54:01

is the most fun to play so

54:03

far. Surprise, surprise. The tier one, like

54:05

top 10 school is like one of

54:07

the most fun to actually play it.

54:09

Cause that's where all the effort got

54:11

put into. A lot of

54:13

people playing as Ohio state. My

54:16

thing with Ohio state, I think

54:19

college football is more enjoyable

54:21

than a lot

54:23

of the EA sports games. Certainly more so

54:25

than Madden, I think, but there's this weirdness

54:28

about an EA sports game. I

54:30

likened it to playing, hanging out

54:32

in a hotel conference room recently

54:34

where it's superficially nice, but there's

54:36

something really sterile about it. Yeah.

54:40

And they definitely upped

54:43

the presentation in this one a

54:45

bit more, but there's still that

54:47

hotel conference room vibe to it.

54:50

So that's all right, I

54:52

guess. It's doing really, really well at the

54:54

moment. I find

54:57

a lot of it's pretty good. A lot

54:59

of it's really where it needed to be

55:01

as a foundation for bringing this series back.

55:04

And a lot of good changes, I think,

55:06

from Madden that they get to

55:08

make now that they have a

55:10

clean break from making that

55:12

game to doing something. OK, how do we start

55:14

from the bottom and build up

55:16

on a different kind of football? Because

55:18

fundamentally, it's the same sport, but the

55:22

structure, the presentation, the framing, the format

55:24

is all very different. Those things are

55:26

what appeal to people about college football,

55:28

especially the dynasty mode. Like, that's kind

55:30

of everybody who likes college football went

55:32

straight to dynasty. Like, there was no

55:34

question that that was where they were

55:37

going. It's enjoyable. I think the menus

55:39

are a problem. Like, the

55:41

recruitment board is a bit of a pain to

55:43

navigate. And I think they could have done a

55:45

lot to work on the flow and

55:48

interface and just make that a

55:50

little bit less like maddening to

55:52

spend time on. I wish

55:54

I could do all the recruitment actions on the

55:56

main prospect board. Yes. Right.

55:59

And have it like. easier to just

56:01

be like, okay, I'm looking for this

56:03

thing. I want like three star recruits

56:05

for wide receivers that are all kind

56:07

of local to I'm playing Texas tech,

56:09

all modern rec and tech. And

56:12

so I want everybody local to like West Texas because

56:14

I have so many freaking deal breakers about like, I

56:16

want to be close to home. You're

56:18

going to play football, Johnny. You're going to do it where

56:20

you get to play football. Um,

56:24

playing football in Texas sounds like a

56:26

threat. Honestly, it kind of does. You

56:28

want to play Texas? Do you want

56:31

to play football in Texas? But

56:33

like I do find when it's, it's

56:35

like rolling, especially when you're playing in the game,

56:38

like the actual game itself feels really good to

56:40

play. Like I like it more than Matt. Even

56:42

though it's a little bit scrappier, it's a little

56:44

bit looser. Yeah. Naughty is out. Naughty is this

56:46

is you when we talk about 14. Um,

56:50

look, this is like the only out, this is

56:52

the only forum where I can actually sit and

56:54

talk about college football for like a hot second.

56:56

But well, and the funny thing is like, like

56:58

you got all this and it's kind of working.

57:01

And then they like bolted ultimate team into the

57:03

side. Cause they're like, we're not going to miss

57:05

the shot to see if y'all will pay for

57:07

trading cards or not. I'm

57:09

sure people will play it, but I'm

57:12

out on ultimate team forever. No,

57:14

never again. No part of it. I've

57:17

done the grinding. That's why I'm like

57:19

kind of allergic to playing final fantasy

57:21

14 and anything that's like grind heavy

57:23

is because I think playing

57:25

ultimate team broke me. I just, I

57:27

can't do it anymore. It's over. Okay.

57:29

But those are two fundamentally different things.

57:31

I just want to stress that please,

57:33

please do not compare the, the slot

57:35

machine of ultimate team to final fantasy.

57:37

Okay, fine. It's true. Playing final fantasy

57:39

14 is a little different than cracking

57:42

packs in ultimate team.

57:44

It's just, uh, anything that

57:46

has like repetitive kind

57:48

of repetitive actions is just like, do this

57:50

raid 500 times. No, I don't think so.

57:52

I don't think I will. And

57:55

that's the thing is like, I

57:57

think I'll, I'm having a

57:59

good time. I'm just playing college football very

58:01

casually online. I don't

58:04

think I'm going to do like anything else

58:06

because it's already kind of taking

58:08

up RPG time. And I

58:10

have a couple of other RPGs I need to play,

58:13

which is like final fantasy seven rebirths and which

58:15

I've picked up again. Eric, by the way, I picked

58:17

it up again. Yeah. I'm like

58:19

at the end of chap. I'm in chapter

58:22

10 now, I think. Um, Oh, near the

58:24

end. Well

58:26

near the end. Yeah. Okay.

58:30

And I still a distance though.

58:32

Yeah. And a persona three reload,

58:34

which has been fun so far.

58:37

I did another full moon event recently. It's a,

58:41

and it's starting to open up like the actual

58:43

story and be like, talk about

58:45

the nature of the Tartarus and the

58:48

shadows and everything. Um,

58:50

but I think the

58:53

really narrow scope of

58:56

the actual social links and everything

58:59

is starting to wear on me a

59:01

little bit. Or at the very least,

59:03

I kind of miss the much larger

59:05

scope and ambition of persona five.

59:08

Uh, so initially it was refreshing and

59:11

now it's like, okay, yeah, like I'm

59:13

just going through these really kind of

59:15

simple social links and just waiting

59:17

to get to the next full moon event and

59:19

such. So I'm waiting for, I'm

59:22

waiting for it to pick up a bit. We're in the

59:24

middle of July. I'm staying

59:26

with it. It's exams period

59:28

again. Oh my God. It's

59:30

a lot of sucks. It

59:33

can baby anyway. Thank you.

59:36

Playing a lot of video games at the moment. Uh,

59:39

Nadia, what are you playing? Uh,

59:42

I was also playing FF14, but, uh,

59:44

I also, just to kind of

59:46

get into other media stuff since we kind of talked

59:48

about FF14 here and also you should listen to Charlene

59:50

dropouts. I started watching

59:52

the new Lindsay Ellis video, uh,

59:55

Yoko and the Beatles, I think it's

59:57

called. She's back. She's back, baby. I

1:00:00

was quit. She was

1:00:02

on another platform for a while.

1:00:04

I can't

1:00:07

remember which one but for Nebula, I think but

1:00:09

yeah, now as far as I know, she's back

1:00:11

on YouTube and it's a great video. So I mean,

1:00:13

I like video essays, I actually don't know a whole lot

1:00:15

about the Beatles. My parents, like

1:00:18

they listened to them, but they were much

1:00:20

more into like, Pink

1:00:22

Floyd and Jethro Tull and stuff. So

1:00:26

yeah, it's pretty

1:00:28

awesome so far. Like I said, I'm not a

1:00:30

huge Beatles fan. Have you seen it yet,

1:00:32

Kat or Eric or James?

1:00:35

No, I do. My mom was

1:00:37

a big Beatle maniac though. Oh, is

1:00:39

she? Yeah, so one way or

1:00:41

another, the Beatles, Beatles

1:00:43

lore has seeped into my life. There's

1:00:49

a pretty good

1:00:51

video of John

1:00:54

Lennon rocking with,

1:00:57

okay, God, why can't I remember his name?

1:00:59

Chuck Berry?

1:01:02

Chuck Berry, thank you. John

1:01:05

Lennon rocking with Chuck Berry and

1:01:07

Yoko Ono singing backup vocals. And

1:01:10

she starts to sing. Chuck Berry gets

1:01:12

this look on his face like, what

1:01:14

the? And then the sound engineer cuts

1:01:16

off her mic. And you

1:01:18

can see John Lennon and Chuck Berry's singing

1:01:21

together. And you can see her singing in the

1:01:23

background, but you can't actually hear her. Oh

1:01:26

my goodness. That's a, yeah,

1:01:28

one of the impressions I get from the video was that Lennon

1:01:33

could be kind of a dick. Like he, yeah,

1:01:36

he knew what was going on a lot of time

1:01:38

with Yoko being shunned or just like left completely himself

1:01:40

left her out of like, credits. She's

1:01:43

an interesting character. She seems

1:01:45

neat. She's an artist. I

1:01:49

feel like a lot of the negative reaction

1:01:51

to her was like just sexism. Oh,

1:01:54

like Lindsay Alex goes a little bit of

1:01:56

racism, etc. Yeah, yeah,

1:01:58

yeah, for sure. I definitely

1:02:00

recommend it. I'm about

1:02:02

halfway through, though. So, yeah,

1:02:05

I'll update you, I suppose, on

1:02:07

the Beatles report. And

1:02:10

Eric, what have you been playing? It's

1:02:13

been a weird year for me. I've decided,

1:02:15

you know, every year kind of has a

1:02:17

theme to it. You know, last year it

1:02:19

was the year of of Baldur's Gate 3

1:02:21

and all that and playing the big CRPG.

1:02:23

And this year seems to be the year

1:02:25

of visual novels, as we've got. Can see

1:02:27

Sukeime right there. Yeah,

1:02:29

look, placed just off to

1:02:32

the side. We'll talk

1:02:34

about that in a moment. But like Famicom

1:02:36

Detective got the new game announced. I'm

1:02:38

really excited for that. Obviously,

1:02:41

Ace Attorney Investigations, the Miles Edgeworth

1:02:43

Games, two is finally coming over

1:02:45

to the West officially. So that's really exciting. And

1:02:47

then, yeah, I've been playing Sukeime, which is if

1:02:49

you're not familiar with it, it is the

1:02:52

first, I believe, visual novel from Kinoku

1:02:54

Nasu, who is the writer of Fate,

1:02:56

Stay Night. I'd read Fate, Stay Night

1:02:58

ages ago, a long, long time

1:03:00

ago when I was first getting into visual novels. And

1:03:03

obviously, Fate, Stay Night is the one that kind of spawned a

1:03:07

worldwide phenomena, largely thanks to Fate, Gray and Order,

1:03:09

which is the extremely popular mobile game with a

1:03:11

billion different sabers in it. If you think Dragon

1:03:13

Ball has a lot of go-kus, let me tell

1:03:15

you about how many sabers there are in Fate.

1:03:18

There's so many. But

1:03:21

Sukeime is like set in the same world.

1:03:24

And I wasn't really sure what to know. Like

1:03:26

going into it, I knew that it somewhat involved

1:03:28

vampires in some way and that it was related

1:03:31

to Melty Blood, like all the characters of Sukeime

1:03:33

are the characters of the fighting game Melty Blood.

1:03:35

So it's like, OK, you know, there's going to

1:03:37

be some magic. Probably that's, you know, the world

1:03:39

that Nasu has and the Nasuverse is like, there's

1:03:42

a lot of magic magic circuits, people

1:03:44

who train a lot to be able to do

1:03:46

magic and stuff like that. It's usually a big

1:03:49

crux of his writing. His

1:03:53

writing can also get a little bit like to be frank,

1:03:56

YA would be a nice way of putting it like

1:03:58

like. in all the good

1:04:01

ways and also some of the bad ways.

1:04:04

A Kinaku Nasu story is pretty similar to like

1:04:06

a CW story in that there's a lot of

1:04:08

violence, there's a lot of angst, there's a lot

1:04:10

of like sex, there's a lot of like mature

1:04:13

storytelling happening. But

1:04:16

it also sometimes gets a little

1:04:18

bit juvenile at times. That's

1:04:21

what I was that's what I was looking forward to with

1:04:23

the sukihime remake is like, OK, Kinokunasu is

1:04:25

going back to an old thing. I never

1:04:27

read the original sukihime, but I read original

1:04:29

Fate State Night, which has definitely some questionable

1:04:32

bits of writing in there. And so

1:04:34

with sukihime, I was like, OK, what

1:04:37

does it look like when Nasu both

1:04:39

gets the resources to put more production

1:04:41

into what a typical visual novel looks

1:04:43

like and also gets to

1:04:46

kind of revisit this script? I'm

1:04:49

going to say up front. If you

1:04:51

are interested in this thing, there are

1:04:53

content warnings at the wazu. It is

1:04:55

a horror story like it is. Yeah,

1:04:58

Gore, this era. Carnage some deeply

1:05:00

unsettling scenes in which the main

1:05:02

character is going kind of feral

1:05:04

in a way that is aggressive

1:05:07

and and and like

1:05:10

difficult to read at times. It

1:05:14

is also pretty good. It's I will say

1:05:16

like thinking of the

1:05:18

way that like you take those old kind of early

1:05:20

aughts visual novels, your Fate State Nights, but

1:05:22

even your Steins Gates and stuff like that

1:05:25

and giving them the production value of a

1:05:28

modern like visual novel, the things that we've

1:05:30

kind of learned from Phoenix, right? Don can

1:05:32

Rompa, like all the ones that kind of

1:05:35

got popular and really brought visual novels in

1:05:37

a major way to the West. It

1:05:39

feels like a marriage of the two

1:05:42

in a really interesting way. There's a

1:05:44

lot more interesting like shot

1:05:46

composition and thinking about how you can

1:05:48

use just the way that things appear

1:05:50

on screen to be unsettling, to create

1:05:52

dread, create horror, to use art to

1:05:54

kind of like convey what is happening,

1:05:56

even though it's a lot of still

1:05:58

images and stuff. like that. Really

1:06:01

great use of sound effects of sound design.

1:06:03

A lot of

1:06:05

really smart things that have

1:06:07

been done, even just the way they have the flowchart

1:06:10

now where you can kind of go back and say

1:06:12

like, I want to jump back to a previous choice

1:06:14

to run through this stuff. Or like, there are bad

1:06:16

ends. It's a game that kind of uses your classic

1:06:18

visual novel thing of there are three

1:06:21

really two but like three routes, like

1:06:23

a one route and then a route

1:06:25

with kind of two branching like normal

1:06:27

and true and type thing. But you

1:06:30

have a bunch of bad ends where like, okay,

1:06:32

you chose to do this thing, but it gets you

1:06:34

killed. And then you get this really fun segment. That's

1:06:36

like, to like mascot

1:06:38

characters telling you like, Hey, you

1:06:41

probably shouldn't walk down that dark alley with a giant kick

1:06:43

me sign on your back because that got you kicked and

1:06:45

that killed you. So don't do that. But they do kind

1:06:47

of like a funny skit around it. And it works very,

1:06:50

very well. And I think that's like some

1:06:52

of Nasu secretly best writing is the comedic

1:06:54

side of his writing where he can kind

1:06:56

of play to the audience a little bit

1:06:58

and like, you know, smile at the camera.

1:07:00

He's very good at that sort of stuff.

1:07:03

But the horror writing is really incredible.

1:07:06

Like the the sheer sense of dread

1:07:08

that comes across in just text on

1:07:10

page, text on screen, because I'm playing

1:07:13

on my switch is really, really incredible.

1:07:15

And I've kind of been

1:07:17

wanting that because I think a lot of

1:07:19

modern, you know, what we call visual novels,

1:07:22

adventure games are a lot more

1:07:24

interactive. In some ways, they're a lot more

1:07:26

engaging, you kind of walk around and you do

1:07:29

stuff like Dong and Rama is honestly kind of

1:07:31

blurring the lines between an invention.

1:07:33

No, no worries. Dong and

1:07:35

Rama is kind of blurring the lines between

1:07:37

say, like an adventure game and any like visual

1:07:39

novel, right? And and yes, right, was also

1:07:41

doing the same thing. So I wanted

1:07:44

to see like, what a traditionally

1:07:46

formatted visual novel could look like in modern

1:07:48

day. And this is a really interesting idea

1:07:50

and way of looking at it. And I

1:07:52

think it works. I think it probably works.

1:07:54

As far as like is Sukihime a good

1:07:56

story? Yes. risk.

1:08:00

Um, if you want that sort of thing,

1:08:02

I think if you want like a vampire

1:08:04

horror story that is about like what

1:08:07

death and life means and, and like what

1:08:10

it would be to be immortal and why

1:08:12

people would seek immortality and what scares us

1:08:14

about the end and what is fulfilling about

1:08:17

a life well-lived, then it's a very good

1:08:19

one of those. I think it does those

1:08:21

themes very, very well. But again, it's got

1:08:23

like, it is a

1:08:26

heavy mature story. Yeah. Yeah.

1:08:28

Like I cannot stress this enough. Like there

1:08:30

was one thing that happens very early

1:08:32

on that almost feels like them saying like, Hey,

1:08:35

if you, if you're cool with this, if you're chill with

1:08:37

this, like you're going to be good for the rest of

1:08:39

the story, but we're going to do this scene really quick.

1:08:42

And if that's a note for you,

1:08:45

then just bounce out. Just get out

1:08:47

now. Yeah. I think that was

1:08:49

in the original too. I guess to give context to people,

1:08:51

because I have read the original is

1:08:54

a Suki Hime, like the main

1:08:56

thing with the protagonist, Shinji, is

1:08:58

he has this magical ability called

1:09:01

eyes of death perception, where he

1:09:03

can literally see the lines that

1:09:05

hold together, like not just someone's

1:09:07

life, but their entire being. So

1:09:09

like he literally traced

1:09:11

along those lines and cut something

1:09:13

apart to its very like soul

1:09:15

pretty much. Yeah. So, so there's

1:09:17

a scene early on where he like cut

1:09:19

somebody and literally like cuts them

1:09:21

into pieces and you'd see

1:09:23

it. And like, it is shocking to

1:09:26

say the least. And like, it's

1:09:28

not something that I'm going to say is like deeply

1:09:31

like, I think it works. They eventually like kind

1:09:33

of tie it in a way that's like, I

1:09:35

understand what they were going for here. I'm still

1:09:37

kind of trying to figure out where they're going

1:09:39

with cheeky as a character. I don't

1:09:41

know that I love it, but also like those

1:09:44

protagonists are always very like edgy protagonists

1:09:46

in a way that like doesn't always

1:09:48

ring with me. But

1:09:50

it is very much like they

1:09:53

kind of just throw it at you as like

1:09:55

kind of a shock moment. And it's,

1:09:58

it's something that's definitely like, maybe want

1:10:00

to go in with a heads up.

1:10:02

And that's like another symptom of this was

1:10:04

made in an era where like

1:10:08

visual novels, especially again, fate, stay night,

1:10:11

we're kind of all about these like shocking

1:10:13

moments, right? Like these moments where it feels

1:10:15

kind of like, oh, you know, we're going

1:10:17

along at a pace and all of a

1:10:19

sudden like, boom, something happens. Like muv love

1:10:21

is, is the same way. Yeah. Chaos.

1:10:24

All of the like robotics notes type

1:10:26

stories, all that kind of stuff. Like

1:10:28

have those, even Stein's gate, like

1:10:30

has, yeah, yeah. Robotics notes is in the

1:10:32

chaos headline, right? Like that's kind of the

1:10:34

same. Yeah. Have you read

1:10:36

a chaos show? Cause if I'm only, I'm

1:10:39

only familiar with them by name. I have

1:10:41

not read them yet. The ones I've read

1:10:43

are more like Steins, Gabe, muv love. Yeah.

1:10:45

Yeah. Cause if you're, if you're liking the

1:10:47

kind of like psychological horror aspect, a Suki

1:10:49

Hime, like I've read pretty much all these

1:10:52

science adventure VNs and I'd say that chaos

1:10:54

sound, it's probably my favorite. Uh,

1:10:56

do not read that if you're not okay

1:10:58

with being squeamish. Cause it is

1:11:00

very much like Suki Hime content,

1:11:03

morning content, morning content. Song

1:11:06

of Saya is the same way too. That was like

1:11:08

a really popular one for a long time. That was

1:11:10

about literally like this dude who sees like Gore and

1:11:12

Viscera. Yeah. Yeah. Like he just sees like, like

1:11:17

Cronenberg stuff like everywhere. But then

1:11:19

like this one, this one girl,

1:11:21

he sees her as normal. And

1:11:24

so he's like, Oh, okay. This is like the good

1:11:26

person. And then, and it's, it's kind of a horror

1:11:28

visual novel in that way. And, um,

1:11:31

a lot of stuff of that

1:11:33

era was really kind of like

1:11:35

pushing boundaries, like doing mature storytelling.

1:11:37

Um, and

1:11:39

I think the most interesting thing

1:11:41

for me and Suki Hime is that while they

1:11:44

have used some of the production and stuff that's

1:11:46

like, make those scenes like pop a little bit

1:11:48

more and be a little bit more like bloody

1:11:50

and aggressive. I think the

1:11:53

more interesting use has been like those

1:11:55

moments of dread when like your character's kind

1:11:57

of walking through an empty building.

1:11:59

and the sound design is really communicating

1:12:02

like how like empty it

1:12:04

is. You can hear the footsteps echoing as

1:12:06

your characters walking through. And again, you're just

1:12:08

reading. It's just like extra stuff on top

1:12:10

of like reading lines, but you

1:12:12

start to like they do things with like having character

1:12:14

portraits kind of appear and fade in and out in

1:12:17

the background while you're reading and while text is scrolling

1:12:19

and stuff like that, or or having

1:12:21

like really little like tiny sound hits that kind

1:12:23

of like set your nerves off.

1:12:25

And then beautiful, gorgeous art at like really

1:12:27

big pivotal moments that really like sell both

1:12:30

the horror and the action and like just

1:12:32

these incredible character moments that really do come

1:12:34

across and that Nastu is like known

1:12:36

for. Like he's known for those big cinematic

1:12:39

action moments where like, you know, I

1:12:42

am the bone of my sword and summon unlimited

1:12:44

blade works and all that. Like that's kind of

1:12:46

like the calling card there. And so those do

1:12:48

work. And so I found Sukihime to be very

1:12:50

interesting to read because of that. But this

1:12:53

is all me also saying like, if

1:12:55

you're looking to get individual novels, I would not

1:12:58

recommend Sukihime as a first one. This

1:13:00

is definitely not like my

1:13:02

first one. Please go play Phoenix, right? Please

1:13:04

go play. Don't even don't get around. I

1:13:07

was kind of shaking. Yeah, I would say

1:13:09

the house. How's

1:13:13

how's in Father Morgana gets there a little bit

1:13:16

slower and in a way that I think feels

1:13:18

a little bit more like like there's a

1:13:20

ramp to it and it's not like Sukihime were

1:13:22

like literally like two hours into that

1:13:24

thing all of a sudden it was like, cool, we're going to do

1:13:27

a really best up scene now. I was

1:13:29

like, Oh God, this is totally shifted in a

1:13:31

way. But yeah,

1:13:33

I do find it really interesting to see how like

1:13:35

visual novels have had kind of

1:13:38

a resurgence in the US

1:13:40

in the modern like players

1:13:42

vocabulary, like adventure games and even

1:13:44

stuff like I would say here,

1:13:46

you're gone home to eat a

1:13:49

finches. Yeah, yeah. Games have definitely

1:13:51

like research that because, you

1:13:53

know, they are like not as complex

1:13:56

theoretically to make you can use Trello and

1:13:58

things like they're not Trello. Twine.

1:14:00

Trello is an award that haunts me

1:14:02

in all days. I mean,

1:14:04

look, a Trello adventure game would be kind

1:14:06

of interesting. I'm

1:14:09

pretty sure if you search on itch.io, you

1:14:11

might find one. You have

1:14:13

to. It's got to be there. Yeah.

1:14:15

Yeah. So there's a lot of stuff

1:14:17

that I think like visual novels in

1:14:19

that format of storytelling are coming back

1:14:22

in a way. It was really interesting

1:14:24

seeing Nintendo put its weight behind something

1:14:26

like Famicom Detective Club, because I think

1:14:29

that was very much a case where they had this

1:14:31

one of their producers who's really good, has worked

1:14:34

on so much of their stuff in the past,

1:14:37

came around and said when they were remaking Famicom

1:14:39

Detective Club, those first two games, he was like,

1:14:41

I've got a pitch. Like I think we can

1:14:43

make something work. And I'm really curious to see what

1:14:46

his idea of those games in the

1:14:48

modern age looks like, because like Phoenix

1:14:51

Wright's been doing very well. Like Brady's

1:14:53

attorney was phenomenal. I love that game.

1:14:55

I would even say if you want to

1:14:57

get into visual novels and you want to

1:15:00

play like one VN, great Ace of Train

1:15:02

Chronicles, perfect one to

1:15:05

start with. 100% God, the arc of that game is

1:15:07

incredible. I think like the main complaints about it back

1:15:09

in the day where that it was kind of split

1:15:11

in two and you can tell like where the split

1:15:13

is in the story where they broke it into two

1:15:15

games. And like, yeah, it's a massive

1:15:17

cliffhanger that leaves so many things on

1:15:19

the table, but playing it as

1:15:22

one collection now you're like, Oh, I got to

1:15:24

play the next case. This is so incredible. You

1:15:26

can just jump right into it. It's funny talking

1:15:28

about Nintendo with like Famicom Detective Club, because it's

1:15:30

not even just that. Like they did another code

1:15:33

recollection this year, which was a sensibly

1:15:35

a remake of the two and other code

1:15:37

games. But also it was like the way

1:15:39

they remade the second one was like, okay,

1:15:41

this is more of like its own story

1:15:44

now. They've really heavily retooled the ending and

1:15:46

whatnot. And even Square

1:15:48

Enix is doing stuff like paranormal site, which is

1:15:50

like paranormal site was a banger. Like that was

1:15:52

a really good video game. And then Uchikoshi has

1:15:55

been back at it again with AI the

1:15:57

Somnium files, like the first two were on

1:16:00

a mission. I think two was incredibly good.

1:16:02

One was good, but two was incredibly good.

1:16:04

And now, like, there's been some teasing out

1:16:06

there that there's something new coming from him.

1:16:10

Obviously, the two Kyo folks, which

1:16:12

is Uchikoshi and Kadaka from Danganronpa

1:16:14

that are like now working on

1:16:17

this weird tower defense Danganronpa style

1:16:19

game. It's

1:16:21

just been a really good time for

1:16:23

for visual novels and adventure game making

1:16:25

and stuff. Even stuff like Lorelai and

1:16:27

the Laser Eyes kind of falls within

1:16:29

that realm and is really interesting and

1:16:31

really neat. So it's been it's been

1:16:34

interesting to see this style of

1:16:37

game come back with a vengeance

1:16:40

and see how now how

1:16:42

all these authors like Kinoku Nasu or Uchikoshi

1:16:46

approach making a modern

1:16:48

version of this, making something that

1:16:50

can appeal to the modern revenge,

1:16:53

the revenge. I wonder

1:16:55

when people head back and

1:16:57

give the Utilada Yumono series another shot

1:16:59

because that. Oh,

1:17:02

when they cry. Wait, no, no, no, no, no, different

1:17:04

one. Yeah, no, I was thinking of the right. And

1:17:07

and Umaneko. Yeah. The

1:17:10

Umaneko is one that I really

1:17:12

want available on modern platforms because

1:17:14

that's supposed to be like the

1:17:16

grand opera. Oh, it's all novels.

1:17:18

And it's incredible. Also only available

1:17:20

on PC. Unfortunately. Yeah. Yeah.

1:17:22

But like and that's the other thing is

1:17:24

Steam Deck has made playing so many of

1:17:27

these and distributing so many of these, even

1:17:29

jumping back to like Nihon Falcom and talking

1:17:31

about their games, like the fact that Steam

1:17:33

Deck is surging and PC adoption rate is

1:17:35

so high compared to what it used to

1:17:37

be that like that's got to help folks

1:17:39

that just have been distributing on just PC

1:17:41

for a long time. So all

1:17:43

of this is no there's there's some

1:17:45

issues with Valve and visual novels. I

1:17:48

know in the past, like Muramos, well,

1:17:50

full, full metal demon Muramos

1:17:52

is only available on GOG because like

1:17:54

Valve just didn't allow it on her

1:17:56

storefront. And that's like a major VN

1:17:58

that people like. But that that's. whole

1:18:00

and every discussion. Yeah. Yeah. Earlier

1:18:04

this month, we released a Pantheon of the

1:18:06

Blood God episode about wizardry, which

1:18:09

is a, and I think

1:18:11

that visual novels are like the full

1:18:14

other end of the spectrum. You

1:18:16

have like RPGs and wizardry

1:18:18

is on one end. Then

1:18:20

visual novels are like on the other, like

1:18:23

no, no story whatsoever.

1:18:26

Just dungeon crawling and systems

1:18:29

versus all story and

1:18:31

some choices that

1:18:33

you end up making. And usually some

1:18:36

interesting what's the word gameplay

1:18:38

mechanics and whatnot. I just

1:18:40

find the contrast on one side.

1:18:42

The contrast. We live in a land of

1:18:44

contrast. RPGs

1:18:46

are a land of contrast. It's funny because

1:18:48

there's like the lab room for refrain and

1:18:50

lab room for Golaria games that NIS did

1:18:52

a few years ago. Like those are like

1:18:54

dungeon RPGs that have like VN stories. So

1:18:56

they're like meshing the two

1:18:58

together. The

1:19:00

thing I find interesting about it

1:19:02

is like I was doing some

1:19:05

research after Famicom Detective Club got

1:19:07

announced and some operations had some

1:19:09

stuff about Yoshio Sakamoto, who is

1:19:11

like the main guy behind a

1:19:13

lot of both Famicom Detective Club

1:19:15

and also famously worked on stuff like Metroid.

1:19:18

And he was talking about

1:19:20

how he played Portopia, like the the Enix

1:19:22

game, Portopia, the serial murders case, and that

1:19:24

kind of made him realize that there can

1:19:27

be a different kind of game. There can

1:19:29

be a different way of interacting with the

1:19:31

game that wasn't just action. But

1:19:33

when you think of something like Portopia or Famicom,

1:19:35

you have a command menu. You have an RPG

1:19:38

command menu. It's just your verbs are different. The

1:19:40

way you use them in the world are different.

1:19:42

But like how much difference is

1:19:44

there between hitting the attack button on an

1:19:47

enemy in a random encounter and using the

1:19:49

look button to find the item you need to advance

1:19:52

the story? Like, I think that's an interesting question.

1:19:54

And you also see those things kind of merge

1:19:56

over time and play with each other and play

1:19:58

off those ideas over time. No,

1:24:00

it's 18 in Quebec. But

1:24:04

yeah, I

1:24:06

went out with my friends that year. We went

1:24:08

to a strip club. That

1:24:12

back and male strip clubs were a thing. I don't think

1:24:14

they really... I'm pretty sure... That was a Zanzibar if anyone

1:24:16

knows Toronto. And if you look at the Hulk... They're absolutely

1:24:18

still a thing, Nadia. They still exist. I'm

1:24:21

talking about the Zanzibar itself because I think it probably...

1:24:23

Oh, okay. It probably has a

1:24:25

50,000 health code violations right now. But if you look

1:24:27

at the Hulk, the first Hulk, the movie that came

1:24:29

out in the 2000s, I think it

1:24:31

was. It's up there. No,

1:24:34

it was the second one. Up there, up front. That

1:24:37

was a strip club. Yeah, even that

1:24:39

was very kind of big deal. I

1:24:43

went to a strip club. Woo. But

1:24:47

otherwise, yeah, do you have any like, crunk birthday stories?

1:24:49

I'm just not a party type, I guess. I

1:24:53

mean, there were times where we did some shenanigans, but...

1:24:56

Shenanigans. Stole some things, broke some stuff, just

1:24:59

got up to... Regular

1:25:01

birthday shenanigans. General mischief. But yeah,

1:25:03

I jumped a fence, got in a pool, all that

1:25:05

sort of thing. Classic.

1:25:09

High school story, ass shit, but like,

1:25:11

I don't know, nothing major. I was

1:25:13

never a big birthday party person either.

1:25:16

I would rather just spend time with

1:25:18

my friends hanging out, doing something fun,

1:25:20

and maybe like, pin an event to

1:25:22

it, and then go do that. And

1:25:24

so like, those were always

1:25:27

just, you know, an excuse to go, oh, let's

1:25:29

go bowling or something like that, right? Like, and

1:25:31

then you'd get up to some mischief and shenanigans

1:25:33

and all that. But yeah,

1:25:36

nothing major. I've never been a huge big birthday

1:25:38

party person, blowout and all that kind of stuff.

1:25:42

I turn my birthday into

1:25:44

a week long celebration with

1:25:46

multiple dinners and hangs with

1:25:49

all of my friends. Catfest,

1:25:51

yes. It's all about cat.

1:25:54

And I love it. This past

1:25:56

year we went to like the Alameda

1:25:59

Pimball Museum. For

1:26:02

last year, I shot a musket, which

1:26:05

was like a cool way to ring in the

1:26:07

old 40th birthday. I

1:26:10

tried to do something fun. I don't

1:26:12

know. Whenever I make

1:26:14

it to another birthday, I'm always like,

1:26:16

I made it. I made

1:26:19

it to another year. And it

1:26:21

feels like an accomplishment at

1:26:23

this point. That's nice. That's a good way of

1:26:25

putting it. I don't want to get dark or anything, but there

1:26:28

are people that I graduated with who are now dead.

1:26:32

That's kind of sad. Yeah.

1:26:35

So I think that enjoy

1:26:39

your life and congratulations

1:26:41

on making it through another year, Nadia.

1:26:43

Thank you. And I wish

1:26:46

you a year of health and

1:26:49

happiness and success. Enjoy.

1:26:52

Oh, thank you. If you're listening to this

1:26:54

on Monday, you're obligated to subscribe now. Yes.

1:26:56

Thank you. Also video games. Also

1:26:59

video games. Everybody who's listening

1:27:02

to this should subscribe to the

1:27:04

podcast as a Patreon, as a

1:27:06

gift to Nadia. It's a

1:27:08

great gift. I agree. I

1:27:11

agree. I think it's the best gift you could possibly give yourself.

1:27:14

Yes, money. And

1:27:19

that's it for this week's episode

1:27:21

of Axel Blugga. Thank you so

1:27:23

much for listening. As always, if

1:27:25

you enjoy the show, you can

1:27:27

support us on Patreon at patreon.com/blood

1:27:30

God pod. Your generous donation keeps

1:27:32

this podcast going. We've been going

1:27:34

for about three years now. We've

1:27:36

got bonus content. Our pantheon

1:27:38

of the blood God is in full swing. We're

1:27:40

going to be doing Pokemon and that's going to

1:27:42

be coming up sooner than you think. Getting

1:27:45

of August. Next thing we know, it's going to be time for

1:27:47

another pantheon vote. What's going to be the pantheon vote? I

1:27:50

guess you'll find out. James, where

1:27:52

can we find you? You

1:27:55

can find me at S.

1:27:58

W. W. E. T. Posting.

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