Episode Transcript
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0:13
Welcome to another episode of acts of
0:16
the blood god and independent RPG podcast.
0:18
I'm your host Kat Bailey. I'm joined
0:20
as always by my lovely co
0:22
host Nadia Oxford. Hello, Kat. Good
0:24
to have us all together again.
0:27
I guess. I
0:29
guess maybe also
0:33
joining us freshly healed from COVID.
0:35
Congratulations. It's Eric Van Allen. You
0:38
know, I took a vacation just
0:40
to get my mind off things just you
0:42
know, have a week away was going to
0:44
come back all refreshed. And
0:46
then I got COVID. So now I'm just really
0:48
like I'm not allowed to rest ever again. No
0:51
rest for me. So here
0:53
I am ready to make the content and
0:55
perish for all y'all in the process. And
0:59
we have a special guest if you could
1:01
quickly introduce yourself. I'm
1:04
James Golisio. I'm freelance writer.
1:07
Eric knows me. We've seen each other at events
1:09
a couple of times. I'm I've
1:12
been with RPG sites since
1:15
2017. And here to
1:17
talk about trails through daybreak. Yes,
1:20
he is. Yep. Due
1:22
to popular demand, we will
1:24
be talking about the legend
1:26
of heroes trails through daybreak,
1:29
which is now available in the
1:32
US RPG site,
1:35
reviewed it, it came out kind
1:37
of early the early part of
1:39
July, when we were either busy
1:41
or recovering from COVID. And
1:44
now we are somewhat well positioned to play
1:46
it. James, you played the Japanese version originally.
1:49
You're that hardcore. Yep.
1:53
I actually have a contact at Falcom
1:55
and I've already requested code for the
1:57
game that's coming out in Japan. in
2:00
like two months, Kainokiseki, because
2:03
yeah, I'm excited for that.
2:07
Awesome. Indeed. We'll be getting
2:09
into it. We'll be talking about whether
2:11
or not it's a good starting point for
2:13
the series, which is something that everybody always
2:15
seems to ask and such
2:18
and such. But before we do that,
2:20
if you enjoy the show, please leave
2:23
us a review on the Podketcher of
2:25
your choice, support us on Patreon, patreon.com/blood.pod.
2:28
Just $1 a month. You can get the show ad free
2:31
and you get access to our Discord. We're
2:33
going to be doing our Acts of the
2:35
Blood God stream on August 17th and 18th.
2:40
We were just talking about blocking
2:42
in the schedule before this podcast.
2:45
We should really do that this week, but
2:47
we're going to do that. It's going to be exciting.
2:50
August 17th and 18th. Mark
2:52
your calendar as we do another
2:54
week and long benefit for Trans
2:56
Lifeline. I'm going to tease something
2:59
else. Moonblaze Wolf is going to
3:01
be doing another speed run. What
3:04
game will Moonblaze Wolf be running? Find
3:08
out. Oh, I was
3:10
I was going to say it. I thought it was
3:12
like a lead in. You were like ramping. No, no,
3:14
no, no. Tell no, it's a secret.
3:16
That would have been pretty funny. No
3:19
one else said during the actual thing. We
3:23
stream every Saturday. These
3:26
days around 930 a.m. Pacific,
3:28
1230 a.m. Eastern.
3:31
We've been starting later and later because
3:33
we've been setting everything up.
3:35
But yeah, so check us
3:38
out. Twitch TV slash blood God
3:40
pod. Subscribe to us on YouTube.
3:43
Hit us up on all the social channels.
3:45
Instagram X slash Twitter,
3:48
et cetera. Go buy some merch from our shore
3:50
at shop dot blood God pod dot
3:52
com. You know the drill. OK,
3:55
the legend of heroes trails
3:58
through daybreak. the
4:00
latest entry in
4:02
the long running Legend of Heroes
4:04
series. It is beginning of
4:07
the second half of
4:10
the series, which seems really daunting because there
4:12
have been like what? A dozen games to
4:14
this point, James? Yes,
4:16
a dozen games have have
4:19
officially released and the 13th game
4:21
is releasing in Japan in September.
4:23
There's also the Legend of Yuta,
4:25
which is a spinoff, which as
4:28
far as anyone can tell is
4:30
completely unrelated. It's just
4:32
they wanted to give an extra
4:34
marketing push for what is essentially
4:37
another one of Falcom series. They just kind
4:39
of like rebranded it to try and get
4:41
better sales for it. Yeah, I
4:44
actually played that one on Switch. It's fun. It's a
4:46
it's an adaptation of a PSP game, isn't it? Yes,
4:49
it's a remaster of a PSP game.
4:51
It's honestly one of my favorite Falcom
4:53
games, and it's easy to recommend because
4:56
you don't have to have any
4:58
knowledge or any interest in the
5:00
actual trail series because it is
5:02
completely separate, completely standalone. Yeah,
5:04
I can give it a recommendation, too. It's a fun
5:07
little action, which is pretty cool mechanics. Trails
5:11
through Daybreak is set in a new
5:13
region, but it should be
5:16
familiar to fans. The series is Kalbhard,
5:18
which is on the eastern side of
5:20
Crossbell, which is perpetually in
5:22
conflict with Erebonia, which I
5:24
believe is the continent that's shown
5:26
in Trails through Cold Steel. The
5:30
Trails series is about as close as we're
5:32
going to get to. What
5:34
would I describe it? An epic
5:36
fantasy series, but in RPG
5:39
form. There are numerous
5:41
games that are relatively standalone, designed
5:43
to be kind of entry points
5:45
to fans who want to try
5:48
this out. There
5:50
are a lot of reasons, I think, to
5:52
pick up the series with Trails through Daybreak.
5:55
Features a brand new engine. It's the
5:57
beginning of a new art. It's
6:00
the start of a significant new area, has
6:03
a new region. Playing
6:06
the other games is really helpful because
6:08
there are cameos and things like that,
6:10
but otherwise you can go in relatively fresh.
6:12
Is that right, James? Yes.
6:16
So, and Toshihiro
6:20
Kondo, the CEO of Falcom, has
6:22
told me on numerous occasions that one
6:25
of the kind of, one
6:29
of the tough points about the series
6:31
is that it's unlike anything else in
6:33
both the industry, but also specifically the
6:35
RPG like space, because the
6:39
series is 12 games long so far. And
6:42
even though there are like different arcs where
6:45
you can jump into them, like at
6:47
any like kind of starting point for an arc, obviously
6:50
this is an RPG series
6:52
unlike anything else where kind of like
6:54
an MMO, it just keeps building on
6:57
the same story. So
6:59
like, I'm pretty sure by the end of
7:01
the game that's coming out this year in
7:03
Japan, the average like series playtime will be
7:05
just shy of like a thousand hours for
7:07
if you're doing like 100% of each game.
7:11
That sounds about right. Yeah.
7:13
So, yeah, Daybreak is the first real
7:15
like entry point in the series since
7:17
Trails of Gold Seal, which I believe
7:20
came out in 2014 in
7:23
Japan for the Vita and PlayStation 3. Obviously
7:26
it's been ported to PlayStation 4 and PC since,
7:28
but yeah, it's been a
7:30
while since there's been a new game
7:33
series that wasn't just like bogged down
7:35
by, oh, you need to have played
7:37
at least like two or three ever
7:40
games to realistically start with this one.
7:43
But yeah. I
7:46
think it's funny that we used to be
7:48
like, wow, Xenoblade, not Xenoblade Chronicles,
7:50
Xeno Saga. What a crazy
7:52
idea for this multi-part series that's supposed
7:54
to be taking part across multiple consoles
7:56
and now we're probably going
7:58
to have a series that goes too. dozen
8:01
entries across a variety of different consoles. And
8:03
they're like, screw it, we don't care.
8:06
You can make it up whatever you want. The
8:09
two dozen that so far. It's
8:12
going to eventually be two dozen, right? No,
8:15
like actually, Kondo
8:17
just did an interview with GameSpot like
8:19
a week or so ago and he
8:21
said, oh, yeah, so this is the
8:23
series 20th anniversary in Japan. There will
8:25
not be a 30th. We are finishing
8:27
up the story before the 30th anniversary.
8:30
Oh, wow. Yeah, he did say we're
8:32
going to get to the end. Yeah.
8:34
Yeah. Arguably, I'd say because the series
8:36
is going to be ending off within the next
8:38
decade, now's probably the best time to get into
8:40
it because it'll take you like less than a
8:42
decade to get through the games, hopefully, and you'll
8:44
be ready to see the end of the story.
8:47
Yeah, theoretically. There are
8:49
just hope I make it another decade, honestly.
8:52
Yeah, like I was I was going to
8:54
point out that like he probably wants to
8:56
avoid a situation like what happened with Shenmue
8:58
because like Shenmue has always been that like
9:01
also going to have so many parts and it's going
9:03
to be told over such a long time. And now
9:05
like Shenmue three kind of
9:07
didn't really do what it needed to do
9:09
to revive that series. And it's yeah, I
9:12
used to hear like, OK, so like what
9:14
happens to the story that was planned for
9:16
Shenmue? You don't want to end up up
9:19
that creek. And so if Trails is going
9:21
to continue momentum and keep going, definitely having
9:23
like an endpoint in mind is not the
9:25
worst idea. But I do find
9:27
what's interesting about Trails outside looking in is that
9:30
I think it's like the closest thing
9:32
we have to single player MMO design and
9:34
that you kind of have this broad overarching
9:36
world where you're doing all these different stories
9:38
and even you're playing different characters, different parties
9:40
and stuff like that. But it is told
9:42
within a shared
9:45
world that is building on
9:47
top of itself, maybe, you know, in some ways
9:49
through cameos, but also just through the way that
9:51
the world changes over how you play it. Does
9:53
that kind of carry through Daybreak? Because Daybreak is
9:56
like a fresh start in a lot of ways,
9:58
right? Yes. So
10:00
one interesting thing about the trail series, which
10:02
is kind of Not
10:04
really spoiler because it's something you can
10:07
see from the outside looking and just
10:09
looking at like the various entry points
10:12
So in universe it's been like six or
10:14
seven years somewhere around there from trails in
10:17
the sky first chapter through
10:19
trails for daybreak and in
10:22
trails in the sky first chapter There's a
10:24
side quest where it's like we have made
10:27
the world's first computer using magical
10:29
like Electricity or mint
10:32
energy that sort of thing. Yeah,
10:34
I'm true through daybreak people just
10:36
have smartphones the internet's real It's
10:39
modern day now Yeah,
10:41
I'm on a time. I started playing they had like
10:43
the big flip phones the yeah, yeah Kind
10:46
of had that design, but yeah Well
10:50
in the RPG site review
10:53
The story is described as picking
10:55
up a year and a half after the events
10:57
of the previous century trails into reverie Trails
11:00
through day to break puts you in
11:02
the shoes of van ark ride a
11:04
Spriggan Mercenary after accepting a
11:06
seemingly innocuous job. It's always an
11:08
innocuous job. It's never innocuous Trying
11:11
to locate a genesis a keepsake of
11:13
heroin Agnes is late great grandfather van
11:15
is thrust into events I will see him
11:18
uncovering the myriad mysterious ala mater this
11:21
organized mafia has been gaining
11:23
a foothold in the in Calvard and Van
11:25
soon finds himself at the center of events
11:28
that will shape the region
11:31
James you play trails for daybreak How
11:34
does its story stack up
11:36
to other entries in the series? It's
11:39
my favorite one. Whoa, that's
11:41
a big words, huh? Yeah,
11:44
and I actually my interview
11:46
of condos going up Later
11:49
next week But
11:51
one of the things that he said is that
11:53
for daybreak because the team has been working on
11:55
the series for so long One
11:57
of the things they focused on with
11:59
Calvert as a whole and what they wanted
12:01
to do with the stories. They actually pulled from like
12:04
reality and real world events to kind of tackle
12:06
some of the themes that they were like tack,
12:08
like working towards with Calvert.
12:11
And I feel like it had a very
12:13
positive impact because you can you can feel
12:15
it, you can feel it. It's very
12:18
much grounded in a way that I
12:20
feel like some of the other games
12:22
weren't not to say that there's
12:24
not fantastical stuff happening. There's always fantastical stuff
12:27
happening. But there is I
12:29
wouldn't say an edge necessarily to
12:31
it, but you can definitely feel
12:33
like, OK, they're making a point
12:36
here and it does resonate
12:38
to a degree. So what's
12:41
the point? Racism
12:43
is very, very bad. Racism
12:45
bad. I've heard that. That's not a bad point
12:47
to me in 2024, right? Yeah.
12:51
Since people have trouble getting the message. Yeah. Just
12:56
a little bit. It
12:58
also introduces a bunch of other
13:00
interesting kind of improvements, including
13:02
a new alignment system based
13:06
on law, chaos and a mix of the two
13:08
reminds me a little bit of shimagami tensei. Is
13:10
that kind of accurate to say, James? Yes,
13:13
the alignment system and daybreak, though, doesn't
13:15
directly impact the core story. It's just
13:17
kind of like a once
13:20
they set dressing because it does kind of inform
13:23
the ideas that they go for and
13:25
they tackle with the side quests. That's
13:28
another thing I'd say is that the side
13:30
quests writing in daybreak is a notable step
13:32
up from previous games. For
13:35
example, like in previous games, you were
13:37
like bracers, which are basically
13:39
mercenaries or basically cops and trails from
13:41
zero and Azure the crossbar. You are
13:43
just cops. And then a lot
13:46
of the types of quests you
13:48
were doing throughout the series prior to this were
13:50
pretty much the same thing. They even made jokes about where
13:53
it's like, yeah, you're a cop, but you're also doing the
13:55
stuff that's for bracers. You're basically bracer cops. And
13:57
in cold steel, you're like a millimeter. Academy
14:00
student, but it's like, hey, we want you
14:02
to be more well rounded. Here's some jobs.
14:04
And by the way, I used to be
14:06
a bracer. So these are basically bracer jobs
14:09
with daybreak. It's different like van,
14:11
like you mentioned, he's a Spriggan.
14:13
And what that means is, is
14:15
that he kind of he
14:17
isn't a bad guy, but he he's a
14:19
bit more morally gray. He'll take
14:22
jobs from people that maybe aren't always on
14:24
the good side of the law. And
14:26
you get and because of that, you get
14:28
to see kind of both sides of the
14:30
Calvert Republic. And you get to see, like,
14:33
for example, there's one
14:35
job you take from someone in Chapter two, this
14:37
is just the miners, the spoilers, where it's like,
14:39
I'm trying to find my long lost sister, I'm
14:41
her brother, and I'm not we were separated at
14:43
birth. And it's like, I'm trying to find her.
14:46
Here's a picture of her now. And
14:48
then you go through it and you find her. And
14:50
she's like, I've been dealing with the stalker lately. And
14:52
I'm, I'm just worried he's going to
14:55
find me again. It's like, oh, shit. And it
14:58
turns out that you figure out it's like one and the
15:00
same. Yeah. Yes. Yes. And
15:03
you didn't really get much of that in previous
15:05
games side quests, because now there's like, again, more
15:07
moral ambiguity to it. So it's like, OK, what
15:09
do you do with him now? Do
15:12
you just like kind
15:14
of blackmail him to be like, hey, we
15:17
know what you are. You you can give
15:20
us your give us the money and we
15:22
won't send you to the cops or do you
15:24
send them to the cops? Because it's like, well,
15:26
there's not enough, like, evidence
15:28
here for the cops to
15:30
do something on its own.
15:33
But you can kind of muscle
15:35
him out of the picture, being like, if I see
15:37
you around her again, it's not going to be pretty.
15:39
That sort of thing. I
15:43
think it's interesting that the RPG site
15:45
you mentioned that it's your favorite
15:48
story, but the RPG site review
15:51
is a little more mixed on it, I
15:53
think. Yes. Yeah. Yeah. So
15:55
just a little bit of disagreement going on there.
15:58
Yeah. I feel like indicative. Fight,
16:00
fight, fight, fight. Yeah. I
16:03
have no beef with Scott. I will say
16:05
though, that it's kind of been a running
16:08
theme where like, uh, the RPG site,
16:10
Tetracast crew, we kind of all have a
16:12
similar opinion on the series. Like, uh, I
16:15
know that I was a bit of an outlier with
16:17
my review of, uh, trails and cold seal for the
16:19
funny thing is, is it on the Tetracast? We're pretty
16:21
much all of a green on agreement. It's like, yeah,
16:24
it's, it's, it's all right. But didn't like
16:26
some of the things with the story. Same
16:28
thing with trails for daybreak. Pretty much everyone
16:30
on the podcast that's played it like, uh,
16:32
chow and Josh, uh, we
16:34
love daybreak story, but it
16:37
seems like, uh, Scott was a bit of
16:39
an outlier again, nothing wrong with that. Just,
16:41
uh, it. I
16:44
loved it. And it feels like, uh, I've seen
16:47
a lot of people that have been very happy
16:49
with the way the story is turned out. So,
16:51
I mean, it happens like Katie used to be
16:54
the opposite of whatever we liked or ever hated
16:56
she loved and whatever we loved, she hated the
16:58
best. The rule was if
17:00
Katie liked it and Mike liked it, then it
17:02
was, uh, then probably they
17:04
were right. Yeah. Yeah. If
17:07
Katie liked it and I liked it, then Katie was
17:09
right. Good
17:14
rule. Good, good rule for life. Does Katie
17:16
like it? Probably good. Um,
17:19
villains. Uh, one of the, one
17:21
of the points that Scott called out in his
17:23
review was that. Uh,
17:26
he, he didn't like the villain apparently
17:28
in trails for daybreak.
17:32
Yeah. So I would
17:34
say that daybreak is one of the
17:36
better starting points, but one point of
17:38
contention I will share is that the
17:40
villains, I feel like they're
17:43
good, but a lot of their
17:45
motivation isn't immediately clear unless you've
17:48
played trails into reverie, because there
17:50
is a post game kind
17:52
of prologue set of VNs. For
17:55
like leading into trails through daybreak.
17:57
And one of those very specifically.
17:59
lays out here is the
18:02
main villain's motivation. What
18:05
is he inspired by? And you can still
18:07
get that going through Daybreak, but
18:09
if you've played Reverie, it's more
18:11
immediately obvious what he's going for.
18:14
And I do think that is a
18:16
demerit for Daybreak if it's your first
18:19
one coming in. I
18:22
have a question about Daybreak's combat, if
18:24
I may raise it. It
18:27
has like action RPG stuff in it, doesn't it? Where
18:29
you can like kind of brawl on the field and
18:31
stuff like that, where you can fight and stuff like
18:34
that. How
18:36
does that feel? Because it feels like we're at a
18:38
point where a lot of turn-based RPG developers, like Metaphor
18:40
is a really big example, like Metaphor is doing this,
18:42
where you can kind of fight
18:44
on the overworld and resolve a conflict there
18:47
with sort of action RPG stuff, or you
18:49
can go into a turn-based. And
18:51
I think Daybreak does something somewhat similar,
18:54
like does it work? Does
18:56
it click? Does it all work together
18:58
in unison? Yeah, it's ironic
19:00
how like Daybreak did this in 2021,
19:03
and now we have Metaphor coming out
19:05
that's doing a very similar thing, because
19:07
it's basically the same system. Because
19:09
I played Metaphor at Summer Game Fest, and
19:11
like with that, it's like you bash on
19:14
an enemy in the field until you get
19:16
a stun gauge, then you press a button
19:18
to transition to the turn-based battle system, and
19:20
you get like a buff heading into the
19:22
battle if you've stunned the enemy. The
19:25
only major difference is that with
19:27
Metaphor, there is a transition into
19:30
a bespoke arena for
19:32
those fights, whereas with Daybreak, it's
19:34
completely seamless. It's all on the
19:37
same world map. It just like
19:39
transitions to turn-based battles in
19:42
the middle of wherever you're fighting. Does
19:46
it work well? Do you feel like it's a good
19:48
evolution of that combat system? Yeah,
19:50
so I'd say it's less of an evolution
19:52
of the combat system itself, but it's more
19:55
of like a pace keeper. games
20:00
like the Cold Steel games, you could attack
20:02
an enemy on the field to get an
20:04
advantage into the turn based system. But
20:06
now it's like, OK, if there's these weaker enemies,
20:09
you can just like deal with them on the
20:11
field instead of going into like the turn based
20:13
system at all. And then stronger
20:15
enemies you build up to get an advantage when
20:17
you start the fight. So
20:19
it's less really a separate battle system
20:22
and more a way of streamlining like
20:24
the process of going through the game.
20:27
It feels like we've been verging on this like
20:30
shift in turn based games for some time, because even
20:32
like, you know, not a turn based game, but Tails
20:34
of Symphonia way back when I was playing on the
20:36
GameCube had that thing where you can kind of do
20:39
shoot your little ring, do a little burn. If
20:41
it hit the enemy, you're like, oh, you get to
20:43
start with the thing. And a lot of games have
20:45
done this sort of like swing your sword to get
20:48
in early strike and you'll get an advantage. And now
20:50
they're going like, hey, you can swing your
20:52
sword once. Why don't you do it a couple times? Why don't you
20:54
do a combo? Every Persona
20:56
of them, honestly, going
20:59
back to Persona 3. And
21:02
I don't think Persona 3 was, I
21:05
don't think Persona 3 was the first
21:07
to do this by any stretch of the
21:09
imagination, but it helped popularize it in
21:12
a lot of ways. So I'm
21:14
not surprised to see more and more developers
21:17
going in that particular direction.
21:20
The funny thing is in
21:23
the more PC RPG end of things,
21:26
we just had a game in Baldur's Gate 3
21:28
that was leaned
21:30
so hard into
21:33
turn based combat and
21:35
really gave light to the
21:37
commonly held wisdom that
21:40
turn based combat just does not mainstream
21:43
enough. Turns out
21:46
if you have enough characters who
21:49
you want to kiss one another, you're going
21:52
to be doing okay. Maybe
21:54
that's what Dragon Quest needs. They
21:56
tried with 11 people. You
21:59
all sort of. kiss Sylvando if he wanted to.
22:02
And you know, you want to even before for
22:05
Baldur's Gate, like even like Conchai Starrail
22:07
kind of proved the same point. Like
22:10
it's wild how like for years we've had
22:12
people saying, well, turn based RPGs aren't as
22:14
popular as action RPGs, whereas the
22:17
two most popular RPGs of 2023 return
22:19
based. I
22:24
also look at games like Octopath, which
22:26
like obviously Octopath didn't set the world
22:29
on fire, but it was like a
22:31
pretty notable game for Square Enix
22:33
in that year and definitely one
22:35
that that garnered some acclaim
22:37
from this podcast, among others.
22:39
But like it's it's
22:42
kind of strange to see the the ways in which
22:44
these things kind of branch out and then fold back
22:46
in. And obviously, like Final
22:48
Fantasy 16 was the thing that kind
22:50
of spurred this whole discussion forward, right?
22:53
That like 16 was going all the
22:55
way into action, arguably past action
22:57
RPG and into the world of like Devil
22:59
May Cry and stuff like that. And a
23:02
lot of that was
23:04
centered around the idea that they were trying to get new
23:06
audiences, new like eyes and
23:08
stuff like that. And then Baldur's Gate 3 shows up
23:10
and says, hey, like you can do
23:12
D&D because people know
23:15
about actual plays. They know how D&D
23:17
works. Like it works if you package
23:19
it, right? So I'm curious, like, with
23:22
Daybreak, does it feel like the turn
23:24
based is is still solid,
23:26
is it still where it needs to be
23:28
for that system or like is
23:30
kind of the action stuff on top, just like like
23:32
whipped cream on top of the Sunday or what's
23:35
what sort of the situation is the balance good there?
23:40
Yeah, like I said, it's it feels like the
23:42
action combat is mainly there for pacing. And I'd
23:44
say that the whipped cream analogy is a good
23:46
one. There's
23:49
actually some pretty major changes to
23:51
the turn based battle system itself
23:53
to not really accommodate
23:55
the action RPG system. But
23:58
like trails into reverie. the previous one
24:00
was building off of four games beforehand
24:03
of we're just making the Cold Steel
24:05
Battle system more and more and
24:07
more. So Daybreak does a lot
24:09
of things that are a bit different, like
24:14
the best way of putting it is is
24:16
that there's now like a kind of combo
24:18
system or a combo rate, where it's like
24:20
if you get a number of hits, and
24:23
that doesn't mean actions, but some like attacks
24:25
hit multiple times, the higher the
24:27
combo rate of the hits go up, the
24:29
more damage you're like, the more your damage
24:31
gets boosted. So there's a whole thing where
24:33
it's like, okay, one of your party members,
24:35
her S craft, which is basically your limit
24:38
break, does a bunch of
24:40
hits, especially if you're attacking a group
24:42
of enemies. So maybe you're doing
24:44
a boss fight, there's like one main dude,
24:46
but there's a couple like weaker dudes, you
24:48
start off with an attack from
24:50
her, then you use her S craft, so you
24:52
can break in and like steal a turn. And
24:55
then you get the combo rate up, and then
24:58
you just like whack with like single target, hard
25:00
hitting attacks from the rest of your party, because
25:02
it's like, well, you got the combo rate up.
25:05
So you get your damage boosted. So you want to take advantage
25:07
of that. Does it feel like
25:09
that directs the combat in a way though? Because
25:11
the flip side of that is always like, okay,
25:13
so now we have like an optimal way to
25:15
kind of cash in. Do you still feel like
25:17
there's meaningful reasons to want to not just jack
25:20
the combo rate way up and then cash in? Or
25:22
are there are there times where it feels like the
25:24
balance is still solid? I'd
25:26
say the balance is still solid. Ironically enough,
25:29
I'm not sure if the full review went
25:31
into it. But I know that one of
25:33
Scott's not really complaints, but nitpicks was is
25:35
that he really liked being able to break
25:37
the combat system over his knee in previous
25:40
games and daybreak is you
25:42
can definitely still do it, but it's a
25:44
bit more obtuse on how you do it.
25:46
It's less the actual battle systems itself, but
25:48
more like how you build your character using
25:51
the Orbent system, which is basically material. It
25:53
actually kind of brings back a system sort
25:55
of from the previous games. I
26:00
know that from Trails in the Sky. Yeah, yeah, yeah. That
26:03
was a fun way to break your characters. Yeah.
26:05
Yeah. What's
26:07
your favorite Trails game, James? Trails
26:10
of Daybreak. This is the
26:12
one. Yes. My
26:14
runner-up would be either Trails from Zero or Trails
26:16
in the Sky, the third. Kind
26:19
of flip-flops between those two for the runner-up, depending
26:21
on the day. But really,
26:23
those two have a real strong connection
26:25
in the story that it
26:28
makes sense why I would have
26:30
trouble deciding between one or the
26:32
other. But Daybreak, I
26:36
really like how I really like Van as
26:38
a character. And I really like the party
26:40
dynamics. I really like the side quests. Like
26:43
I said, the side quests are the best
26:45
in the series. I've always
26:47
done pretty much all the side quests in the franchise
26:49
in the past. But I feel like Daybreak is the
26:51
first one where I can just say, even
26:54
for people that aren't really into doing side content,
26:56
yeah, you should do all the side quests in
26:58
Daybreak because you really benefit
27:00
from it in terms of how
27:03
much more you get to learn about Calvert
27:05
and just the stories that these side quests
27:07
tell. So
27:10
you like Trails 3, but not Trails
27:12
in the Sky, third, but not Trails SC.
27:17
I do like SC, but my
27:19
Trails in the Sky hot take
27:21
is second chapter is actually my
27:23
least favorite in that trilogy. Whoa.
27:27
That is a hot take. Tell me
27:30
more. I'm interested to hear about this. A
27:33
lot of it has to do with the pacing.
27:35
A lot of people will tell you that Trails
27:37
in the Sky, first chapter's pacing is slow, which
27:39
is true, but it's more consistent. And it's the
27:41
first game in the entire series. It has a
27:43
lot to build up to. And
27:45
I think that the way that first chapter's
27:48
pacing works is very good for the type
27:50
of stories trying to tell. It's like you're
27:52
with Joshua and Estelle. And
27:54
their whole thing is, well, they're just
27:56
so kids are trying to become bracers,
27:58
like full fudge bracers. but it's
28:01
like a road trip. They're going through their entire
28:03
home country of liberal. They're learning more about it.
28:05
And the stakes are super low until the very
28:07
end. And it's a slow
28:09
burn, but it's a very personal tale. It's
28:12
like, yeah, you get additional party
28:14
members as they're going through the game, but
28:16
it's just Estelle and Joshua 90%
28:18
of the time. And
28:21
I think that there's something really neat about
28:23
that. And I feel like second chapter, as
28:26
good as it is, the
28:28
pacing just is all over the place. And
28:31
it feels like a lot of
28:33
retreading first chapter in a lot of ways, whereas
28:35
Trolls in the Sky the Third is
28:38
very much its own thing. It's an entirely
28:40
different protagonist than Kevin Graham. And
28:43
it's just as much an epilogue for the
28:45
Trolls in the Sky arc as
28:48
it is like setting up the rest of the series.
28:51
And it kind of culminates in this story
28:54
moment that I feel like you don't really
28:56
get in a lot of RPGs specifically because
28:58
it's the same cast throughout these three games.
29:00
And I would say anyone that's played Trolls in the
29:02
Sky the Third, no matter how you feel about the
29:04
entire arc, everyone
29:06
I know that's played third and
29:09
has gotten to the ending agrees. It's like, there's
29:11
a lot of levity and there's a lot of
29:14
earned character moments right
29:17
at the end of Trolls in the Sky the Third that
29:19
it's like, okay, we know you've been with these characters for
29:21
something like 150 hours. Of
29:24
course you're gonna be emotional when it's time to say
29:26
goodbye to all of these guys. And you don't know
29:28
when the next time you're gonna see them is. Cause
29:30
when they were writing it, they weren't sure when they
29:32
were gonna show up again. And
29:35
it's just something that's completely unique to
29:37
this series and completely unique to the
29:39
third that the rest of the
29:42
Trolls in the Sky series doesn't have. And yeah.
29:45
Wow. So if you can get
29:47
through Trolls One and Two, you'll get a
29:49
big payoff in Trolls in the Sky the Third.
29:52
Yeah. James,
29:57
as someone who, have you played literally all of
29:59
them? Have you played all of the Trails
30:01
games? Dang, that's an accomplishment. What
30:04
is the state of
30:06
the Trails series, in your opinion, as
30:09
we head into the second half and
30:11
into into Daybreak? That's
30:14
the thing. It's it's been a lot of ups and
30:17
downs. And again, like I said, I I'm the odd
30:19
man out. I did not like Cold Seal for a
30:21
lot of people love Cold Seal for. I
30:24
feel like one of
30:26
the things that the Trail series has always kind
30:29
of had a problem with, and it's kind of
30:31
inherent to how they like how Falcom develops games.
30:33
They always have to have something out every year.
30:36
Like I said, this is the 20th anniversary of
30:38
the Trails series. Kainoke Seki
30:40
is the 13th game. And obviously,
30:42
they've also been putting out East games. They've
30:44
been putting out Tokyo Xanadu. They've been putting
30:46
out other stuff within that 20 year period,
30:48
which means inevitably some Trails
30:50
games have been kind of rushed, like Trolls
30:52
in the Sky first chapter and second chapter
30:55
were originally going to be one
30:57
game. Trails of Cold Steel one and
30:59
two were originally going to be one game. The
31:02
one thing that I can say about Daybreak is
31:04
that for the first time in an arc, well,
31:06
not the first time, because Trails from Zero very,
31:08
very much feels like, OK, this
31:11
was the full plans they had for the
31:13
opening game in an arc. And that's probably
31:15
why the Crossbell Games was only two of
31:17
them, because they were able to get it
31:19
right on the first go and they didn't have to stretch
31:21
things out a bit. Daybreak.
31:25
Is strong in the sense that it's a
31:27
long RPG, but it doesn't feel padded.
31:29
It feels like they had exactly enough time to
31:31
do what they wanted to. And
31:33
while there's definitely some moments where I can be
31:35
like, there's no fishing in this, it's obvious that
31:38
they cut that out because they need to come
31:40
out in time. Yes. But for
31:42
the Trails series, it's kind of remarkable when
31:45
there's an arc, when there's a game, especially
31:47
at the beginning of an arc, where it's
31:49
like, OK, it doesn't feel
31:51
like this is half of what they
31:53
originally planned for this game and for
31:55
this story. So
31:59
I'm very excited. heading into the next
32:01
game coming out in Japan because it's like,
32:03
okay, Daybreak two
32:07
was a filler game. Like Kondo
32:09
even said as much where it's like, we needed an
32:11
extra year for East 10. And from why I've played
32:13
of it, it's it's got a lot of character
32:15
moments, but it doesn't really push the
32:18
plot forward. So it feels like whatever
32:20
that next game in Japan, that's
32:22
what the plan they had for a fall what
32:24
for Daybreak and in a narrative sense. So
32:27
I'm very excited to see where they go from there. Imagine
32:30
playing 60, imagine playing
32:33
60 hours worth of filler. It's
32:36
like watching a filler anime or something.
32:40
Final fantasy 14. It's a
32:42
wonderful video game with so much content
32:44
in it. So much.
32:47
Let me tell you about Dragon Ball Z. Did you grow up
32:49
with Dragon Ball Z or did you not? Oh,
32:52
like original Dragon Ball Z. Yeah. No, cat.
32:55
I've not watched a single episode of Dragon Ball
32:57
Z. So you didn't sit there day after day
32:59
waiting for the super say and transformation
33:02
to go somewhere. When
33:04
are they going to get to the super say
33:06
and transformation? Actual actual filler
33:08
can actually be extremely good because
33:10
like filler in its original men's
33:13
sense is just like original content
33:15
meant to create a gap between
33:18
say like the adaptation, like what
33:20
the anime adaptation in the manga
33:22
it's adapting. Right. And so
33:25
I think because of that in Dragon Ball
33:27
was why we got that episode that Goku
33:29
and Piccolo learn how to drive. And that
33:31
was great. That's great. Burger
33:33
King was giving that out at the time. And
33:35
actually I did like a college humor skit or
33:37
something. No, it was actually really.
33:40
It's great. Also, Piccolo was
33:43
fit in that episode is incredible. It goes
33:45
so hard, but like that's wearing the shirt
33:47
that says post boy, right? Has a loose
33:49
collar on the backwards cap. Yeah. Yeah. Yeah.
33:51
No, he's, he's rocking it. Um,
33:53
like, I do think that
33:56
even when you pad out the runtime of
33:58
something, it's not always the. worst thing to
34:00
do because that's kind of a hot topic
34:02
around some of Dawn trail right now is
34:04
that obviously fall of fancy
34:06
14 is going from one conclusion of
34:08
a giant arc into the
34:10
start of potentially whatever the next thing is,
34:12
whether that's going to be another major
34:15
arc in that sense that goes for like five expansions
34:17
or whether it's going to be smaller or whatever. We
34:19
don't really know yet. We just kind of have some
34:21
teases, but like ultimately I ended
34:24
up liking Dawn trail. It's not my favorite,
34:26
but it's definitely something I enjoyed because I
34:28
was like, Oh, we got to
34:30
just kind of do a story here off to
34:32
the side. And it had some implications near
34:35
the end where it's like, okay, here's some
34:37
like big lore stuff to think about and
34:39
talk about. But there's the narrative device. Yeah.
34:43
I think in
34:45
the world of like the MCU and stuff
34:48
like that, everybody gets so hooked on, but
34:50
what does this mean? Moving forward.
34:52
How does this tie into that? How is
34:54
this a teaser for what could eventually come?
34:56
Let's that we can do like a YouTube
34:59
video about like, this is actually a teasing
35:01
this next big thing. And like, I
35:03
don't know. It's cool to just have stories in
35:05
a world like that's kind of the RPG vibe,
35:07
right? Sometimes you want to live in a world,
35:09
right? Yeah. Yeah.
35:12
We play RPGs because they're adventures and
35:14
adventures aren't all just kind of building
35:16
on each other towards some grand conclusion
35:18
where every thread gets tied in perfectly
35:20
and all that. Like sometimes just an
35:23
adventure happens. Like something I think of
35:25
Avatar Last Airbender when we were watching
35:27
that for the autumn of the
35:29
Avatar. And then we had those episodes where
35:31
it was like, oh, they just kind of
35:33
did something this week and it was really interesting and
35:36
it might come up later. Am I not? But
35:38
like, that's what made that show really compelling. Am I?
35:41
It was a whole fucking play about us moment.
35:46
Criminal Justice says more
35:48
beach episodes. Mm
35:51
hmm. Yeah. And
35:53
the beer is where I say when I say
35:55
that Daybreak 2 is a filler episode or a
35:57
filler game, I'm not saying that to be derogatory.
35:59
There's great stuff in there. It's just like just
36:02
being clear that once
36:05
you beat Daybreak one, you don't have to be in
36:07
a rush to play Daybreak two, even though that is
36:09
coming out pretty quickly in the West.
36:11
Like I think they stated it's like early
36:13
2025, which
36:15
means there's a very good chance that the
36:18
series is fully caught up in English by
36:21
the end of next year if they end
36:23
up doing like crazy. Yeah. Yeah.
36:25
I feel like they're getting faster with that because
36:27
even East End Nordics is feels like it's coming
36:29
out a little bit faster than it used to.
36:32
And like all the stuff is kind of
36:35
slowly picking up the way that like RGG
36:37
is another good comparison of like a studio
36:39
that used to have big gaps between their
36:41
Japanese releases and their their Western or worldwide
36:43
releases. And now like they're concurrent, they're day
36:46
and date. So I feel like more companies
36:48
are kind of seeing that maybe being like
36:51
it's not just worthwhile for us to do that,
36:53
but also distribution methods like Steam make it really
36:55
easy for us to do that. Like
36:58
I guess America themselves are even doing that
37:00
now, like the new Phantom Brave. Not only
37:02
is it coming out day and date in
37:04
English, but the first like playable demo of
37:07
it was at Anime Expo. So
37:09
it's like playable in English even for
37:11
those playable in Japanese. And.
37:15
Well, the Legend of Heroes Trails
37:17
through Daybreak now available on the
37:19
PS4, PS5, PC, Nintendo
37:25
Switch. And I think
37:27
it's great on all of them. I
37:29
think you can play all of them on PC if if
37:31
you have a steam deck or something like that. Yeah,
37:34
that's the one thing the series, which
37:36
I hope that those upcoming remakes that
37:38
Falcom's talked about are Trails in the
37:40
Sky, because Trails in the Sky, you
37:43
can play first chapter and second chapter on
37:45
PSP or Vita in English, but you can't
37:48
play the third anywhere but PC. So
37:50
it's like definitely one of those things where
37:53
it's like you can start with Daybreak, but that's the PC is
37:55
a lot. The
37:57
PC is much more accessible than the
37:59
PC. or the Vita at this point.
38:02
So like you might as well play Trails
38:05
in the Sky or Trails in the Sky
38:07
and Trails SC on the PC.
38:10
They'll run on practically anything. They
38:12
work great on Steam Deck. Like there's some
38:15
lingering issues with cut scenes sometimes I think first
38:18
chapter is fine. I think it's second chapter that
38:20
has the issues. And even then you can- There's
38:22
a fix. I think there's a fix
38:24
that you can download. Yeah. Yeah, I
38:26
remember- It says
38:28
that it's not verified, but when
38:31
we did the
38:33
Pantheon episode a little while ago, like it worked
38:35
just fine on my Steam Deck. Yeah.
38:38
Yeah, yeah. And I can tell you right now
38:40
that it's very easy to fix. I remember
38:42
actually when I played
38:45
through Trails in the Sky first chapter and second
38:47
chapter back in the day, I did so when
38:49
I was like daily driving Linux. So I was
38:51
able to get that stuff working back then. And
38:53
it's like a decade later. So it's like, there's
38:55
guides everywhere. It's very easy, very simple. Drew
38:58
says Trails in the Sky was an
39:00
amazing trilogy of Steam Deck games, agreed.
39:02
And oh, and their engine supports ultra
39:04
wide monitors, which is actually
39:06
really dope. So go check
39:09
that out. And if you want more Trails
39:11
coverage here on X of the Bug, go
39:13
check out our primer that we did with
39:15
Cam Hawkins last year in
39:17
which he talked a little bit about where
39:20
to start. His reaction was just play them
39:22
all. And like, okay, do
39:24
you agree with that, James? Just play them all?
39:28
Yes, but also Cam very much Trails
39:30
fan boy. Love him for it. He
39:32
literally got his arms signed by Toshihiro
39:35
Kondo and then immediately got it tattooed.
39:38
Oh my God, he didn't, at least he didn't tear it off. Jesus,
39:40
I thought that's where you're going with that. Hey,
39:42
watch this. What are you gonna do
39:44
with that? No, it's stable to my wall. You
39:46
know what? I respect the energy. That's
39:49
going hard. Yeah, I think I'm
39:51
pretty high. Amazing. So it's like
39:53
letting yourself literally get signed by a creator
39:55
that you really admire. And then cutting
39:57
your arm off. Indeed. All
40:00
right, that's our review for Trails through Daybreak.
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$600 each week. You
40:56
can also save up to $1 off
40:58
per gallon at the pump with fuel
41:00
points. More savings and more inspiring flavors
41:03
make shopping Kroger worth it every time.
41:05
Kroger, fresh for everyone. Fuel restrictions
41:07
apply. 200
41:17
plus workers at Bethesda have
41:19
unionized, making it the first Microsoft
41:21
game studio to fully unionize
41:24
wall to wall. So
41:27
that's developers, artists, programmers,
41:29
et cetera. Pretty
41:32
amazing, and Microsoft has already recognized
41:34
the union, so now they will negotiate
41:37
a contract. The
41:39
Fallout TV adaptation has been nominated for
41:41
16 Emmy Awards, reminding me that I
41:43
need to finish that
41:45
season. I really enjoyed the last episode that
41:48
I watched. It's
41:51
just really violent. It's really, really,
41:53
really violent. Speaking
41:56
of Fallout, the Fallout London mod will apparently
41:58
work with Fallout 4 on good old games
42:01
and Steam, but not Epic Game Store for
42:03
anybody who uses the Epic Game Store. Apparently,
42:06
it will also include the actual voice of
42:08
a former speaker of the house in England,
42:10
John Burcow. And
42:13
finally, apparently Fallout Season 2 is a head of
42:15
schedule, so please look forward to that. That's gonna
42:17
be the one that I believe was set in
42:19
New Vegas. Baldur's
42:22
Gate 3 Patch 7, we got an
42:24
update on that. It will apparently fix
42:26
some of the split screen, it will
42:28
add mod support, and it won't be
42:30
the end, because Larian just doesn't know
42:32
when to quit. They're just gonna keep
42:34
going forever, forever and ever and ever.
42:36
We gotta get photo mode. We
42:39
need photo mode. We do, actually.
42:41
Diablo 4 is getting a new
42:43
class. It was
42:45
revealed this past week. You
42:48
can go check out the hands-on
42:50
preview over on ign.com, the Spirit-born
42:52
class. It's a Guardian summoning class.
42:55
Dungeons of Hinterberg, which is a game
42:57
that I very much want to play.
42:59
It's out on Xbox Game Pass right
43:01
now, also I believe on PC. And
43:05
finally, Evo. Evo's happening. Evo
43:08
Street Fighter 6. Oh,
43:10
wait, I have some for this.
43:12
We can probably... God
43:14
damn it. I keep forgetting we have that. Stop
43:17
it. Because
43:20
every time I say it, Eric
43:22
reminds me we have it. Eric
43:24
playing the little sound horn on
43:27
the sound board, but we
43:29
could be getting some big announcements by
43:31
the end of the weekend. So please
43:33
look forward to that. A new Mega
43:35
Man game? I'd love that. Thank you.
43:37
Wow. They're announcing it at Evo
43:40
for some reason. It's crazy. That makes perfect sense to me. They
43:42
would do that just to screw me up. My
43:44
prediction, this is my big prediction. Are
43:46
you ready? I knew
43:48
Marvel versus game. Oh
43:51
my God. I think Infinite was disgraced. Like, I
43:53
think it was just... Here's why.
43:56
Because they just... They're compiling
43:59
all the Marvel... versus games
44:01
into a new compilation release.
44:05
And not all of them, not all of them, not,
44:07
not, not UNVC three, not, not
44:10
three and not infinite. It's, it's, it's
44:12
just two. The good ones. Whoa,
44:15
whoa, whoa, whoa. I know. Thank
44:18
you, Kat. Three is
44:20
lit. Anyway,
44:24
I think this compilation is a hint that they're
44:26
releasing a new one. That's all I'm
44:28
saying. I would like them to
44:30
just because they screwed up Mega Man X so
44:33
badly. I just wanted to have another chance at
44:35
being a hero in the Marvel versus Capcom universe.
44:38
I, I think they're considering it for
44:40
sure. But number one, it's like a
44:42
very crowded market for Marvel likes right
44:44
now. Cause like Hunter Hunter and then
44:47
impact is basically just a reskinned version
44:49
of Marvel three that aiding is making
44:51
with Hunter Hunter characters, which signed
44:53
me up. That thing looks budget
44:55
and niche and doing Marvel three with Hunter
44:58
Hunter characters. And that's all I've ever wanted.
45:00
So I'm down. But
45:03
there's also like two X K O is not, not
45:06
like Marvel style three on three, but
45:08
more like, um, was it Marvel superheroes
45:10
was two on two, um,
45:12
where you kind of have the tag out tag back stuff.
45:16
Um, I, I think there's
45:18
a lot more tag games out there. And I'm also
45:20
curious about who would end up making it because I
45:22
do think if I may put a prediction in no
45:24
forbidden knowledge, this is just off the cuff. I
45:27
do think arc system works has got to be working
45:29
on something new. Like it's been a while since dragon
45:32
ball fighters, they've had other games coming
45:34
out in the interim, but it feels
45:36
like it's time for them to either
45:38
be looking at some new big anime
45:40
adaptation. I would love to see my
45:42
dream. Fighters gum fighters
45:44
would be cool. But my dream of all
45:46
time, one piece, my
45:48
dream of all time is full metal
45:50
alchemist. Like, oh, that would be sick.
45:53
I'd play that. Holy shit. Disgustingly
45:56
sick. If that ever happens, we've never
45:58
had like a really, really good. full
46:00
metal fighting game and it feels like
46:02
built for that. I was rewatching. So
46:04
cool. Oh my God. Yeah. I
46:07
wonder though, if I wonder the FARC
46:09
system works nowadays is too big to
46:11
just do like an
46:13
anime adaptation for fighting. Are they too big?
46:15
You say that the anime adaptation is the
46:17
like, we have made it big and now
46:19
we get to get the license. It's like
46:21
a pretty big game. Like realistically,
46:24
it would probably be something more like a ball
46:26
by far their biggest thing ever. Yeah.
46:30
I don't know. I just, I wonder if they
46:32
might want to focus on their own IPs, but I'd
46:35
love to see a one piece fighting game by them. I feel like
46:37
that would be awesome. Yeah. Yeah.
46:41
Oh, I was just gonna say like Dragon Ball
46:43
fighters was so like, it wasn't just an incredibly
46:45
good fighting game. Like Arxis has the chops to
46:47
make incredibly good fighting games, but it was also
46:49
like it honored the source
46:51
material in a way that like is
46:54
frankly incredible from the way that different
46:56
moves work. There are all these kinds
46:59
of comparisons of like shots of their
47:01
actual animations in game next to like
47:03
manga panels and anime screens and stuff
47:05
like that of like, they literally were
47:07
using the moves that you saw in
47:09
the source material. And I think that's
47:11
what is super impressive about fighters. In
47:13
the end is that like, they
47:15
know how to not just make a
47:18
good fighting game, but make one that
47:20
feels like you are playing the anime,
47:22
playing the manga and something like One
47:24
Piece or like Naruto. I
47:27
mean, that would be those are the obvious ones, but
47:29
I would kind of hope for something either
47:32
a little bit more left field or
47:34
I don't know, something a little bit
47:36
more interesting. We've had a
47:38
lot of One Piece games. We've had a
47:40
lot of Shonen Jump games. Like we've, there's
47:42
no shortage of Shonen Jump fighters out there,
47:44
even though they're mostly like arena fighters or
47:47
like Jump Ultimate Stars on the DS and
47:49
stuff like that. But like, I would kind
47:51
of like to see something like Full Metal
47:53
or even maybe a newer Shonen Jump title
47:55
or like an updated like Shonen Jump All
47:58
Stars that has some of the newer crop
48:00
of characters. characters from like chainsaw man and
48:02
juju kaizen and stuff like that to join
48:04
in with some of the classics
48:06
like goku and all that. I'm with you. Full
48:08
metal, full metal alchemist brotherhood.
48:10
The fighting game would be lit and I
48:13
would play that all day long. Who's
48:15
your main? All right. Who's your main cat? Who
48:18
would be my main? Um, who
48:20
was the guy with the, uh, the black
48:22
hair who uses fire? Roy
48:24
Mustang. I was going to say you find him
48:27
Mustang even. Yeah. I would
48:29
say Mustang. Um, are there lady
48:31
alchemists in full metal alchemist brotherhood
48:33
or is that all brotherhoods? Are
48:35
they all bros? Wait,
48:37
wait. So alchemists, alchemists,
48:40
you've only got sisterhood. Yeah,
48:43
no alchemists, you only have teacher who's
48:45
like the mentor of an owl, but
48:47
you also have, um, oh
48:49
God, what's her name? The, the general. Um,
48:52
she has like the sword and she leads
48:54
the Briggs. I mean, so she
48:56
like, like there's a, there's a whole scene where
48:58
she like drives a tank and like attacks an
49:00
enemy with a tank and stuff like that. Um,
49:04
probably also like fighting game. Yeah.
49:06
Yeah. Put the tank in. Why not? And
49:08
I'm like, it wouldn't be the first time we
49:10
have a tank as a, as a character in
49:12
a fighting game. Remember, uh, please cross tack battle.
49:15
Yeah. And that was, that was
49:17
a character from a different, like
49:19
more super niche Japanese fighting game.
49:21
But yeah. And then you have
49:23
Hawkeye. If you're playing Mustang, you
49:25
can have Hawkeye. Perfect. Olivia Armstrong,
49:27
Olivia Mira Armstrong, I guess. And
49:29
Olivia Armstrong. Yeah. Yeah. Yeah. There
49:31
you go. Heard
49:34
the Wiki. Thank you. Robor Riley.
49:36
Uh, one more, one more side
49:38
note. Ted O'Con is also happening
49:41
this weekend and we don't cover
49:43
warframe much around these parts, but
49:45
soul frame may
49:47
be interesting to RPG fans. That's
49:49
kind of the dark fantasy counterpart
49:51
to warframe and they're
49:54
showing new gameplay this weekend. And
49:56
there should be a new interview. So go check that out.
49:58
Warframe the game. where dudes keep
50:01
stealing military documents to one up
50:03
each other. Or is that another?
50:06
That's worth thunder. No, the
50:08
funniest thing. That's funny, though. Yeah, it's like
50:10
the most dude thing ever. Yeah,
50:12
let me do these classified documents to prove
50:14
you're like dudes arguing in a in a
50:17
forum and then literally posting classified information. The
50:19
one I put in C. This
50:22
is my going to jail. That
50:24
owns so hard. This is a picture. Where
50:27
is the picture? Yeah, based in
50:30
military secrets leaked on the war thunder
50:32
forums. Yeah,
50:34
I see if I can find zero every
50:36
day at zero. OK,
50:39
here it is. It's got
50:41
the I thought the I funny watermark. I'll just copy
50:43
it anyways. Second. Here
50:46
we go. It's really funny. It's
50:51
hilarious. The
50:53
clapping. All
50:55
right, we're rolling into the tavern now
50:57
chilling out. James,
51:00
you're a special guest. You've
51:02
been playing Trails for Daybreak or you've been playing
51:04
any other RPGs or any other games you want
51:06
to talk about recently. Final Fantasy
51:08
14 Dawn Trail. I've just been playing a
51:10
bunch of that because I'm getting ready for
51:13
the raid series when it drops at the
51:15
end of the month. So I bought the
51:17
Savage Raid series. The normal. Yeah, yeah. Yeah.
51:21
I'm I'm excited for that. I love raiding. I'm
51:23
also not sure if I'm going to have a
51:25
stack or not. So I might be a party
51:28
finder warrior. And that that's always
51:30
both exciting, but
51:33
also stressful if that happens. Yeah,
51:36
because there's a lot of expectations when you go
51:38
into those like pick up games and they have
51:40
to be like, OK, are we doing
51:43
this blind? Are we like watching a video
51:45
beforehand so we know how it works? Like
51:47
what's the the vibe? And 14 is
51:49
always a pretty good community. But there are like
51:51
some people who get really into the raid side
51:54
of things like that's kind of the maybe
51:56
the most toxicity can accumulate is in
51:59
those areas. and that's always a
52:01
bit nerve-wracking. I've got a static this
52:03
time, so I'm happy. I
52:06
have been sampling a bunch of different games. I got
52:09
a copy of NES World Championships,
52:12
which has been all right. I
52:15
feel like I need to play it using
52:17
the NES controller because
52:20
I'm feeling some
52:22
real input delay and it's
52:24
actually impacting my times. One
52:28
of the expert mode runs in Mario
52:30
2 is driving me a little crazy. I'm
52:32
trying to beat the Gold Cup where
52:35
you have to go through three separate events and
52:38
get to the end and then try to get first in
52:41
the final one. The
52:43
current Gold Cup challenge has this really obnoxious
52:45
Mario 2 challenge where you have to ride
52:47
the magic carpet, get the key, get in
52:49
the locked door, and
52:52
getting onto that magic carpet, I'm not
52:54
really sure how you can do that.
52:58
Luigi is so hard to move.
53:00
It's crazy. Oh,
53:02
that doesn't sound so bad. Oh, Luigi.
53:04
Okay. That's mean. Yeah,
53:06
it is mean. Also, there's a
53:09
Zelda challenge where you have to kill four
53:12
Octoroks as fast as humanly possible. You
53:14
basically have to do them in a specific order.
53:16
I almost managed to
53:18
do it, but my
53:21
opponent did it within 0.1 second faster than me. I
53:26
also have been playing the best RPG
53:28
of 2024, College Football
53:31
25. No. Well,
53:34
yes, all your tweets this week have been College Football
53:36
College. I have no idea what you're talking about. I
53:38
was like, you're speaking another language. I'm
53:40
not even that big of a College Football fan, but
53:42
I was just like, I'm going to kind of get
53:45
into this. And then I tried
53:47
out the Dynasty mode. It's fine. I
53:50
was playing a bunch of different
53:52
schools. It was like Cal and
53:54
NC State in Oregon and Minnesota
53:57
online. I won a bunch of games. Oregon
54:01
is the most fun to play so
54:03
far. Surprise, surprise. The tier one, like
54:05
top 10 school is like one of
54:07
the most fun to actually play it.
54:09
Cause that's where all the effort got
54:11
put into. A lot of
54:13
people playing as Ohio state. My
54:16
thing with Ohio state, I think
54:19
college football is more enjoyable
54:21
than a lot
54:23
of the EA sports games. Certainly more so
54:25
than Madden, I think, but there's this weirdness
54:28
about an EA sports game. I
54:30
likened it to playing, hanging out
54:32
in a hotel conference room recently
54:34
where it's superficially nice, but there's
54:36
something really sterile about it. Yeah.
54:40
And they definitely upped
54:43
the presentation in this one a
54:45
bit more, but there's still that
54:47
hotel conference room vibe to it.
54:50
So that's all right, I
54:52
guess. It's doing really, really well at the
54:54
moment. I find
54:57
a lot of it's pretty good. A lot
54:59
of it's really where it needed to be
55:01
as a foundation for bringing this series back.
55:04
And a lot of good changes, I think,
55:06
from Madden that they get to
55:08
make now that they have a
55:10
clean break from making that
55:12
game to doing something. OK, how do we start
55:14
from the bottom and build up
55:16
on a different kind of football? Because
55:18
fundamentally, it's the same sport, but the
55:22
structure, the presentation, the framing, the format
55:24
is all very different. Those things are
55:26
what appeal to people about college football,
55:28
especially the dynasty mode. Like, that's kind
55:30
of everybody who likes college football went
55:32
straight to dynasty. Like, there was no
55:34
question that that was where they were
55:37
going. It's enjoyable. I think the menus
55:39
are a problem. Like, the
55:41
recruitment board is a bit of a pain to
55:43
navigate. And I think they could have done a
55:45
lot to work on the flow and
55:48
interface and just make that a
55:50
little bit less like maddening to
55:52
spend time on. I wish
55:54
I could do all the recruitment actions on the
55:56
main prospect board. Yes. Right.
55:59
And have it like. easier to just
56:01
be like, okay, I'm looking for this
56:03
thing. I want like three star recruits
56:05
for wide receivers that are all kind
56:07
of local to I'm playing Texas tech,
56:09
all modern rec and tech. And
56:12
so I want everybody local to like West Texas because
56:14
I have so many freaking deal breakers about like, I
56:16
want to be close to home. You're
56:18
going to play football, Johnny. You're going to do it where
56:20
you get to play football. Um,
56:24
playing football in Texas sounds like a
56:26
threat. Honestly, it kind of does. You
56:28
want to play Texas? Do you want
56:31
to play football in Texas? But
56:33
like I do find when it's, it's
56:35
like rolling, especially when you're playing in the game,
56:38
like the actual game itself feels really good to
56:40
play. Like I like it more than Matt. Even
56:42
though it's a little bit scrappier, it's a little
56:44
bit looser. Yeah. Naughty is out. Naughty is this
56:46
is you when we talk about 14. Um,
56:50
look, this is like the only out, this is
56:52
the only forum where I can actually sit and
56:54
talk about college football for like a hot second.
56:56
But well, and the funny thing is like, like
56:58
you got all this and it's kind of working.
57:01
And then they like bolted ultimate team into the
57:03
side. Cause they're like, we're not going to miss
57:05
the shot to see if y'all will pay for
57:07
trading cards or not. I'm
57:09
sure people will play it, but I'm
57:12
out on ultimate team forever. No,
57:14
never again. No part of it. I've
57:17
done the grinding. That's why I'm like
57:19
kind of allergic to playing final fantasy
57:21
14 and anything that's like grind heavy
57:23
is because I think playing
57:25
ultimate team broke me. I just, I
57:27
can't do it anymore. It's over. Okay.
57:29
But those are two fundamentally different things.
57:31
I just want to stress that please,
57:33
please do not compare the, the slot
57:35
machine of ultimate team to final fantasy.
57:37
Okay, fine. It's true. Playing final fantasy
57:39
14 is a little different than cracking
57:42
packs in ultimate team.
57:44
It's just, uh, anything that
57:46
has like repetitive kind
57:48
of repetitive actions is just like, do this
57:50
raid 500 times. No, I don't think so.
57:52
I don't think I will. And
57:55
that's the thing is like, I
57:57
think I'll, I'm having a
57:59
good time. I'm just playing college football very
58:01
casually online. I don't
58:04
think I'm going to do like anything else
58:06
because it's already kind of taking
58:08
up RPG time. And I
58:10
have a couple of other RPGs I need to play,
58:13
which is like final fantasy seven rebirths and which
58:15
I've picked up again. Eric, by the way, I picked
58:17
it up again. Yeah. I'm like
58:19
at the end of chap. I'm in chapter
58:22
10 now, I think. Um, Oh, near the
58:24
end. Well
58:26
near the end. Yeah. Okay.
58:30
And I still a distance though.
58:32
Yeah. And a persona three reload,
58:34
which has been fun so far.
58:37
I did another full moon event recently. It's a,
58:41
and it's starting to open up like the actual
58:43
story and be like, talk about
58:45
the nature of the Tartarus and the
58:48
shadows and everything. Um,
58:50
but I think the
58:53
really narrow scope of
58:56
the actual social links and everything
58:59
is starting to wear on me a
59:01
little bit. Or at the very least,
59:03
I kind of miss the much larger
59:05
scope and ambition of persona five.
59:08
Uh, so initially it was refreshing and
59:11
now it's like, okay, yeah, like I'm
59:13
just going through these really kind of
59:15
simple social links and just waiting
59:17
to get to the next full moon event and
59:19
such. So I'm waiting for, I'm
59:22
waiting for it to pick up a bit. We're in the
59:24
middle of July. I'm staying
59:26
with it. It's exams period
59:28
again. Oh my God. It's
59:30
a lot of sucks. It
59:33
can baby anyway. Thank you.
59:36
Playing a lot of video games at the moment. Uh,
59:39
Nadia, what are you playing? Uh,
59:42
I was also playing FF14, but, uh,
59:44
I also, just to kind of
59:46
get into other media stuff since we kind of talked
59:48
about FF14 here and also you should listen to Charlene
59:50
dropouts. I started watching
59:52
the new Lindsay Ellis video, uh,
59:55
Yoko and the Beatles, I think it's
59:57
called. She's back. She's back, baby. I
1:00:00
was quit. She was
1:00:02
on another platform for a while.
1:00:04
I can't
1:00:07
remember which one but for Nebula, I think but
1:00:09
yeah, now as far as I know, she's back
1:00:11
on YouTube and it's a great video. So I mean,
1:00:13
I like video essays, I actually don't know a whole lot
1:00:15
about the Beatles. My parents, like
1:00:18
they listened to them, but they were much
1:00:20
more into like, Pink
1:00:22
Floyd and Jethro Tull and stuff. So
1:00:26
yeah, it's pretty
1:00:28
awesome so far. Like I said, I'm not a
1:00:30
huge Beatles fan. Have you seen it yet,
1:00:32
Kat or Eric or James?
1:00:35
No, I do. My mom was
1:00:37
a big Beatle maniac though. Oh, is
1:00:39
she? Yeah, so one way or
1:00:41
another, the Beatles, Beatles
1:00:43
lore has seeped into my life. There's
1:00:49
a pretty good
1:00:51
video of John
1:00:54
Lennon rocking with,
1:00:57
okay, God, why can't I remember his name?
1:00:59
Chuck Berry?
1:01:02
Chuck Berry, thank you. John
1:01:05
Lennon rocking with Chuck Berry and
1:01:07
Yoko Ono singing backup vocals. And
1:01:10
she starts to sing. Chuck Berry gets
1:01:12
this look on his face like, what
1:01:14
the? And then the sound engineer cuts
1:01:16
off her mic. And you
1:01:18
can see John Lennon and Chuck Berry's singing
1:01:21
together. And you can see her singing in the
1:01:23
background, but you can't actually hear her. Oh
1:01:26
my goodness. That's a, yeah,
1:01:28
one of the impressions I get from the video was that Lennon
1:01:33
could be kind of a dick. Like he, yeah,
1:01:36
he knew what was going on a lot of time
1:01:38
with Yoko being shunned or just like left completely himself
1:01:40
left her out of like, credits. She's
1:01:43
an interesting character. She seems
1:01:45
neat. She's an artist. I
1:01:49
feel like a lot of the negative reaction
1:01:51
to her was like just sexism. Oh,
1:01:54
like Lindsay Alex goes a little bit of
1:01:56
racism, etc. Yeah, yeah,
1:01:58
yeah, for sure. I definitely
1:02:00
recommend it. I'm about
1:02:02
halfway through, though. So, yeah,
1:02:05
I'll update you, I suppose, on
1:02:07
the Beatles report. And
1:02:10
Eric, what have you been playing? It's
1:02:13
been a weird year for me. I've decided,
1:02:15
you know, every year kind of has a
1:02:17
theme to it. You know, last year it
1:02:19
was the year of of Baldur's Gate 3
1:02:21
and all that and playing the big CRPG.
1:02:23
And this year seems to be the year
1:02:25
of visual novels, as we've got. Can see
1:02:27
Sukeime right there. Yeah,
1:02:29
look, placed just off to
1:02:32
the side. We'll talk
1:02:34
about that in a moment. But like Famicom
1:02:36
Detective got the new game announced. I'm
1:02:38
really excited for that. Obviously,
1:02:41
Ace Attorney Investigations, the Miles Edgeworth
1:02:43
Games, two is finally coming over
1:02:45
to the West officially. So that's really exciting. And
1:02:47
then, yeah, I've been playing Sukeime, which is if
1:02:49
you're not familiar with it, it is the
1:02:52
first, I believe, visual novel from Kinoku
1:02:54
Nasu, who is the writer of Fate,
1:02:56
Stay Night. I'd read Fate, Stay Night
1:02:58
ages ago, a long, long time
1:03:00
ago when I was first getting into visual novels. And
1:03:03
obviously, Fate, Stay Night is the one that kind of spawned a
1:03:07
worldwide phenomena, largely thanks to Fate, Gray and Order,
1:03:09
which is the extremely popular mobile game with a
1:03:11
billion different sabers in it. If you think Dragon
1:03:13
Ball has a lot of go-kus, let me tell
1:03:15
you about how many sabers there are in Fate.
1:03:18
There's so many. But
1:03:21
Sukeime is like set in the same world.
1:03:24
And I wasn't really sure what to know. Like
1:03:26
going into it, I knew that it somewhat involved
1:03:28
vampires in some way and that it was related
1:03:31
to Melty Blood, like all the characters of Sukeime
1:03:33
are the characters of the fighting game Melty Blood.
1:03:35
So it's like, OK, you know, there's going to
1:03:37
be some magic. Probably that's, you know, the world
1:03:39
that Nasu has and the Nasuverse is like, there's
1:03:42
a lot of magic magic circuits, people
1:03:44
who train a lot to be able to do
1:03:46
magic and stuff like that. It's usually a big
1:03:49
crux of his writing. His
1:03:53
writing can also get a little bit like to be frank,
1:03:56
YA would be a nice way of putting it like
1:03:58
like. in all the good
1:04:01
ways and also some of the bad ways.
1:04:04
A Kinaku Nasu story is pretty similar to like
1:04:06
a CW story in that there's a lot of
1:04:08
violence, there's a lot of angst, there's a lot
1:04:10
of like sex, there's a lot of like mature
1:04:13
storytelling happening. But
1:04:16
it also sometimes gets a little
1:04:18
bit juvenile at times. That's
1:04:21
what I was that's what I was looking forward to with
1:04:23
the sukihime remake is like, OK, Kinokunasu is
1:04:25
going back to an old thing. I never
1:04:27
read the original sukihime, but I read original
1:04:29
Fate State Night, which has definitely some questionable
1:04:32
bits of writing in there. And so
1:04:34
with sukihime, I was like, OK, what
1:04:37
does it look like when Nasu both
1:04:39
gets the resources to put more production
1:04:41
into what a typical visual novel looks
1:04:43
like and also gets to
1:04:46
kind of revisit this script? I'm
1:04:49
going to say up front. If you
1:04:51
are interested in this thing, there are
1:04:53
content warnings at the wazu. It is
1:04:55
a horror story like it is. Yeah,
1:04:58
Gore, this era. Carnage some deeply
1:05:00
unsettling scenes in which the main
1:05:02
character is going kind of feral
1:05:04
in a way that is aggressive
1:05:07
and and and like
1:05:10
difficult to read at times. It
1:05:14
is also pretty good. It's I will say
1:05:16
like thinking of the
1:05:18
way that like you take those old kind of early
1:05:20
aughts visual novels, your Fate State Nights, but
1:05:22
even your Steins Gates and stuff like that
1:05:25
and giving them the production value of a
1:05:28
modern like visual novel, the things that we've
1:05:30
kind of learned from Phoenix, right? Don can
1:05:32
Rompa, like all the ones that kind of
1:05:35
got popular and really brought visual novels in
1:05:37
a major way to the West. It
1:05:39
feels like a marriage of the two
1:05:42
in a really interesting way. There's a
1:05:44
lot more interesting like shot
1:05:46
composition and thinking about how you can
1:05:48
use just the way that things appear
1:05:50
on screen to be unsettling, to create
1:05:52
dread, create horror, to use art to
1:05:54
kind of like convey what is happening,
1:05:56
even though it's a lot of still
1:05:58
images and stuff. like that. Really
1:06:01
great use of sound effects of sound design.
1:06:03
A lot of
1:06:05
really smart things that have
1:06:07
been done, even just the way they have the flowchart
1:06:10
now where you can kind of go back and say
1:06:12
like, I want to jump back to a previous choice
1:06:14
to run through this stuff. Or like, there are bad
1:06:16
ends. It's a game that kind of uses your classic
1:06:18
visual novel thing of there are three
1:06:21
really two but like three routes, like
1:06:23
a one route and then a route
1:06:25
with kind of two branching like normal
1:06:27
and true and type thing. But you
1:06:30
have a bunch of bad ends where like, okay,
1:06:32
you chose to do this thing, but it gets you
1:06:34
killed. And then you get this really fun segment. That's
1:06:36
like, to like mascot
1:06:38
characters telling you like, Hey, you
1:06:41
probably shouldn't walk down that dark alley with a giant kick
1:06:43
me sign on your back because that got you kicked and
1:06:45
that killed you. So don't do that. But they do kind
1:06:47
of like a funny skit around it. And it works very,
1:06:50
very well. And I think that's like some
1:06:52
of Nasu secretly best writing is the comedic
1:06:54
side of his writing where he can kind
1:06:56
of play to the audience a little bit
1:06:58
and like, you know, smile at the camera.
1:07:00
He's very good at that sort of stuff.
1:07:03
But the horror writing is really incredible.
1:07:06
Like the the sheer sense of dread
1:07:08
that comes across in just text on
1:07:10
page, text on screen, because I'm playing
1:07:13
on my switch is really, really incredible.
1:07:15
And I've kind of been
1:07:17
wanting that because I think a lot of
1:07:19
modern, you know, what we call visual novels,
1:07:22
adventure games are a lot more
1:07:24
interactive. In some ways, they're a lot more
1:07:26
engaging, you kind of walk around and you do
1:07:29
stuff like Dong and Rama is honestly kind of
1:07:31
blurring the lines between an invention.
1:07:33
No, no worries. Dong and
1:07:35
Rama is kind of blurring the lines between
1:07:37
say, like an adventure game and any like visual
1:07:39
novel, right? And and yes, right, was also
1:07:41
doing the same thing. So I wanted
1:07:44
to see like, what a traditionally
1:07:46
formatted visual novel could look like in modern
1:07:48
day. And this is a really interesting idea
1:07:50
and way of looking at it. And I
1:07:52
think it works. I think it probably works.
1:07:54
As far as like is Sukihime a good
1:07:56
story? Yes. risk.
1:08:00
Um, if you want that sort of thing,
1:08:02
I think if you want like a vampire
1:08:04
horror story that is about like what
1:08:07
death and life means and, and like what
1:08:10
it would be to be immortal and why
1:08:12
people would seek immortality and what scares us
1:08:14
about the end and what is fulfilling about
1:08:17
a life well-lived, then it's a very good
1:08:19
one of those. I think it does those
1:08:21
themes very, very well. But again, it's got
1:08:23
like, it is a
1:08:26
heavy mature story. Yeah. Yeah.
1:08:28
Like I cannot stress this enough. Like there
1:08:30
was one thing that happens very early
1:08:32
on that almost feels like them saying like, Hey,
1:08:35
if you, if you're cool with this, if you're chill with
1:08:37
this, like you're going to be good for the rest of
1:08:39
the story, but we're going to do this scene really quick.
1:08:42
And if that's a note for you,
1:08:45
then just bounce out. Just get out
1:08:47
now. Yeah. I think that was
1:08:49
in the original too. I guess to give context to people,
1:08:51
because I have read the original is
1:08:54
a Suki Hime, like the main
1:08:56
thing with the protagonist, Shinji, is
1:08:58
he has this magical ability called
1:09:01
eyes of death perception, where he
1:09:03
can literally see the lines that
1:09:05
hold together, like not just someone's
1:09:07
life, but their entire being. So
1:09:09
like he literally traced
1:09:11
along those lines and cut something
1:09:13
apart to its very like soul
1:09:15
pretty much. Yeah. So, so there's
1:09:17
a scene early on where he like cut
1:09:19
somebody and literally like cuts them
1:09:21
into pieces and you'd see
1:09:23
it. And like, it is shocking to
1:09:26
say the least. And like, it's
1:09:28
not something that I'm going to say is like deeply
1:09:31
like, I think it works. They eventually like kind
1:09:33
of tie it in a way that's like, I
1:09:35
understand what they were going for here. I'm still
1:09:37
kind of trying to figure out where they're going
1:09:39
with cheeky as a character. I don't
1:09:41
know that I love it, but also like those
1:09:44
protagonists are always very like edgy protagonists
1:09:46
in a way that like doesn't always
1:09:48
ring with me. But
1:09:50
it is very much like they
1:09:53
kind of just throw it at you as like
1:09:55
kind of a shock moment. And it's,
1:09:58
it's something that's definitely like, maybe want
1:10:00
to go in with a heads up.
1:10:02
And that's like another symptom of this was
1:10:04
made in an era where like
1:10:08
visual novels, especially again, fate, stay night,
1:10:11
we're kind of all about these like shocking
1:10:13
moments, right? Like these moments where it feels
1:10:15
kind of like, oh, you know, we're going
1:10:17
along at a pace and all of a
1:10:19
sudden like, boom, something happens. Like muv love
1:10:21
is, is the same way. Yeah. Chaos.
1:10:24
All of the like robotics notes type
1:10:26
stories, all that kind of stuff. Like
1:10:28
have those, even Stein's gate, like
1:10:30
has, yeah, yeah. Robotics notes is in the
1:10:32
chaos headline, right? Like that's kind of the
1:10:34
same. Yeah. Have you read
1:10:36
a chaos show? Cause if I'm only, I'm
1:10:39
only familiar with them by name. I have
1:10:41
not read them yet. The ones I've read
1:10:43
are more like Steins, Gabe, muv love. Yeah.
1:10:45
Yeah. Cause if you're, if you're liking the
1:10:47
kind of like psychological horror aspect, a Suki
1:10:49
Hime, like I've read pretty much all these
1:10:52
science adventure VNs and I'd say that chaos
1:10:54
sound, it's probably my favorite. Uh,
1:10:56
do not read that if you're not okay
1:10:58
with being squeamish. Cause it is
1:11:00
very much like Suki Hime content,
1:11:03
morning content, morning content. Song
1:11:06
of Saya is the same way too. That was like
1:11:08
a really popular one for a long time. That was
1:11:10
about literally like this dude who sees like Gore and
1:11:12
Viscera. Yeah. Yeah. Like he just sees like, like
1:11:17
Cronenberg stuff like everywhere. But then
1:11:19
like this one, this one girl,
1:11:21
he sees her as normal. And
1:11:24
so he's like, Oh, okay. This is like the good
1:11:26
person. And then, and it's, it's kind of a horror
1:11:28
visual novel in that way. And, um,
1:11:31
a lot of stuff of that
1:11:33
era was really kind of like
1:11:35
pushing boundaries, like doing mature storytelling.
1:11:37
Um, and
1:11:39
I think the most interesting thing
1:11:41
for me and Suki Hime is that while they
1:11:44
have used some of the production and stuff that's
1:11:46
like, make those scenes like pop a little bit
1:11:48
more and be a little bit more like bloody
1:11:50
and aggressive. I think the
1:11:53
more interesting use has been like those
1:11:55
moments of dread when like your character's kind
1:11:57
of walking through an empty building.
1:11:59
and the sound design is really communicating
1:12:02
like how like empty it
1:12:04
is. You can hear the footsteps echoing as
1:12:06
your characters walking through. And again, you're just
1:12:08
reading. It's just like extra stuff on top
1:12:10
of like reading lines, but you
1:12:12
start to like they do things with like having character
1:12:14
portraits kind of appear and fade in and out in
1:12:17
the background while you're reading and while text is scrolling
1:12:19
and stuff like that, or or having
1:12:21
like really little like tiny sound hits that kind
1:12:23
of like set your nerves off.
1:12:25
And then beautiful, gorgeous art at like really
1:12:27
big pivotal moments that really like sell both
1:12:30
the horror and the action and like just
1:12:32
these incredible character moments that really do come
1:12:34
across and that Nastu is like known
1:12:36
for. Like he's known for those big cinematic
1:12:39
action moments where like, you know, I
1:12:42
am the bone of my sword and summon unlimited
1:12:44
blade works and all that. Like that's kind of
1:12:46
like the calling card there. And so those do
1:12:48
work. And so I found Sukihime to be very
1:12:50
interesting to read because of that. But this
1:12:53
is all me also saying like, if
1:12:55
you're looking to get individual novels, I would not
1:12:58
recommend Sukihime as a first one. This
1:13:00
is definitely not like my
1:13:02
first one. Please go play Phoenix, right? Please
1:13:04
go play. Don't even don't get around. I
1:13:07
was kind of shaking. Yeah, I would say
1:13:09
the house. How's
1:13:13
how's in Father Morgana gets there a little bit
1:13:16
slower and in a way that I think feels
1:13:18
a little bit more like like there's a
1:13:20
ramp to it and it's not like Sukihime were
1:13:22
like literally like two hours into that
1:13:24
thing all of a sudden it was like, cool, we're going to do
1:13:27
a really best up scene now. I was
1:13:29
like, Oh God, this is totally shifted in a
1:13:31
way. But yeah,
1:13:33
I do find it really interesting to see how like
1:13:35
visual novels have had kind of
1:13:38
a resurgence in the US
1:13:40
in the modern like players
1:13:42
vocabulary, like adventure games and even
1:13:44
stuff like I would say here,
1:13:46
you're gone home to eat a
1:13:49
finches. Yeah, yeah. Games have definitely
1:13:51
like research that because, you
1:13:53
know, they are like not as complex
1:13:56
theoretically to make you can use Trello and
1:13:58
things like they're not Trello. Twine.
1:14:00
Trello is an award that haunts me
1:14:02
in all days. I mean,
1:14:04
look, a Trello adventure game would be kind
1:14:06
of interesting. I'm
1:14:09
pretty sure if you search on itch.io, you
1:14:11
might find one. You have
1:14:13
to. It's got to be there. Yeah.
1:14:15
Yeah. So there's a lot of stuff
1:14:17
that I think like visual novels in
1:14:19
that format of storytelling are coming back
1:14:22
in a way. It was really interesting
1:14:24
seeing Nintendo put its weight behind something
1:14:26
like Famicom Detective Club, because I think
1:14:29
that was very much a case where they had this
1:14:31
one of their producers who's really good, has worked
1:14:34
on so much of their stuff in the past,
1:14:37
came around and said when they were remaking Famicom
1:14:39
Detective Club, those first two games, he was like,
1:14:41
I've got a pitch. Like I think we can
1:14:43
make something work. And I'm really curious to see what
1:14:46
his idea of those games in the
1:14:48
modern age looks like, because like Phoenix
1:14:51
Wright's been doing very well. Like Brady's
1:14:53
attorney was phenomenal. I love that game.
1:14:55
I would even say if you want to
1:14:57
get into visual novels and you want to
1:15:00
play like one VN, great Ace of Train
1:15:02
Chronicles, perfect one to
1:15:05
start with. 100% God, the arc of that game is
1:15:07
incredible. I think like the main complaints about it back
1:15:09
in the day where that it was kind of split
1:15:11
in two and you can tell like where the split
1:15:13
is in the story where they broke it into two
1:15:15
games. And like, yeah, it's a massive
1:15:17
cliffhanger that leaves so many things on
1:15:19
the table, but playing it as
1:15:22
one collection now you're like, Oh, I got to
1:15:24
play the next case. This is so incredible. You
1:15:26
can just jump right into it. It's funny talking
1:15:28
about Nintendo with like Famicom Detective Club, because it's
1:15:30
not even just that. Like they did another code
1:15:33
recollection this year, which was a sensibly
1:15:35
a remake of the two and other code
1:15:37
games. But also it was like the way
1:15:39
they remade the second one was like, okay,
1:15:41
this is more of like its own story
1:15:44
now. They've really heavily retooled the ending and
1:15:46
whatnot. And even Square
1:15:48
Enix is doing stuff like paranormal site, which is
1:15:50
like paranormal site was a banger. Like that was
1:15:52
a really good video game. And then Uchikoshi has
1:15:55
been back at it again with AI the
1:15:57
Somnium files, like the first two were on
1:16:00
a mission. I think two was incredibly good.
1:16:02
One was good, but two was incredibly good.
1:16:04
And now, like, there's been some teasing out
1:16:06
there that there's something new coming from him.
1:16:10
Obviously, the two Kyo folks, which
1:16:12
is Uchikoshi and Kadaka from Danganronpa
1:16:14
that are like now working on
1:16:17
this weird tower defense Danganronpa style
1:16:19
game. It's
1:16:21
just been a really good time for
1:16:23
for visual novels and adventure game making
1:16:25
and stuff. Even stuff like Lorelai and
1:16:27
the Laser Eyes kind of falls within
1:16:29
that realm and is really interesting and
1:16:31
really neat. So it's been it's been
1:16:34
interesting to see this style of
1:16:37
game come back with a vengeance
1:16:40
and see how now how
1:16:42
all these authors like Kinoku Nasu or Uchikoshi
1:16:46
approach making a modern
1:16:48
version of this, making something that
1:16:50
can appeal to the modern revenge,
1:16:53
the revenge. I wonder
1:16:55
when people head back and
1:16:57
give the Utilada Yumono series another shot
1:16:59
because that. Oh,
1:17:02
when they cry. Wait, no, no, no, no, no, different
1:17:04
one. Yeah, no, I was thinking of the right. And
1:17:07
and Umaneko. Yeah. The
1:17:10
Umaneko is one that I really
1:17:12
want available on modern platforms because
1:17:14
that's supposed to be like the
1:17:16
grand opera. Oh, it's all novels.
1:17:18
And it's incredible. Also only available
1:17:20
on PC. Unfortunately. Yeah. Yeah.
1:17:22
But like and that's the other thing is
1:17:24
Steam Deck has made playing so many of
1:17:27
these and distributing so many of these, even
1:17:29
jumping back to like Nihon Falcom and talking
1:17:31
about their games, like the fact that Steam
1:17:33
Deck is surging and PC adoption rate is
1:17:35
so high compared to what it used to
1:17:37
be that like that's got to help folks
1:17:39
that just have been distributing on just PC
1:17:41
for a long time. So all
1:17:43
of this is no there's there's some
1:17:45
issues with Valve and visual novels. I
1:17:48
know in the past, like Muramos, well,
1:17:50
full, full metal demon Muramos
1:17:52
is only available on GOG because like
1:17:54
Valve just didn't allow it on her
1:17:56
storefront. And that's like a major VN
1:17:58
that people like. But that that's. whole
1:18:00
and every discussion. Yeah. Yeah. Earlier
1:18:04
this month, we released a Pantheon of the
1:18:06
Blood God episode about wizardry, which
1:18:09
is a, and I think
1:18:11
that visual novels are like the full
1:18:14
other end of the spectrum. You
1:18:16
have like RPGs and wizardry
1:18:18
is on one end. Then
1:18:20
visual novels are like on the other, like
1:18:23
no, no story whatsoever.
1:18:26
Just dungeon crawling and systems
1:18:29
versus all story and
1:18:31
some choices that
1:18:33
you end up making. And usually some
1:18:36
interesting what's the word gameplay
1:18:38
mechanics and whatnot. I just
1:18:40
find the contrast on one side.
1:18:42
The contrast. We live in a land of
1:18:44
contrast. RPGs
1:18:46
are a land of contrast. It's funny because
1:18:48
there's like the lab room for refrain and
1:18:50
lab room for Golaria games that NIS did
1:18:52
a few years ago. Like those are like
1:18:54
dungeon RPGs that have like VN stories. So
1:18:56
they're like meshing the two
1:18:58
together. The
1:19:00
thing I find interesting about it
1:19:02
is like I was doing some
1:19:05
research after Famicom Detective Club got
1:19:07
announced and some operations had some
1:19:09
stuff about Yoshio Sakamoto, who is
1:19:11
like the main guy behind a
1:19:13
lot of both Famicom Detective Club
1:19:15
and also famously worked on stuff like Metroid.
1:19:18
And he was talking about
1:19:20
how he played Portopia, like the the Enix
1:19:22
game, Portopia, the serial murders case, and that
1:19:24
kind of made him realize that there can
1:19:27
be a different kind of game. There can
1:19:29
be a different way of interacting with the
1:19:31
game that wasn't just action. But
1:19:33
when you think of something like Portopia or Famicom,
1:19:35
you have a command menu. You have an RPG
1:19:38
command menu. It's just your verbs are different. The
1:19:40
way you use them in the world are different.
1:19:42
But like how much difference is
1:19:44
there between hitting the attack button on an
1:19:47
enemy in a random encounter and using the
1:19:49
look button to find the item you need to advance
1:19:52
the story? Like, I think that's an interesting question.
1:19:54
And you also see those things kind of merge
1:19:56
over time and play with each other and play
1:19:58
off those ideas over time. No,
1:24:00
it's 18 in Quebec. But
1:24:04
yeah, I
1:24:06
went out with my friends that year. We went
1:24:08
to a strip club. That
1:24:12
back and male strip clubs were a thing. I don't think
1:24:14
they really... I'm pretty sure... That was a Zanzibar if anyone
1:24:16
knows Toronto. And if you look at the Hulk... They're absolutely
1:24:18
still a thing, Nadia. They still exist. I'm
1:24:21
talking about the Zanzibar itself because I think it probably...
1:24:23
Oh, okay. It probably has a
1:24:25
50,000 health code violations right now. But if you look
1:24:27
at the Hulk, the first Hulk, the movie that came
1:24:29
out in the 2000s, I think it
1:24:31
was. It's up there. No,
1:24:34
it was the second one. Up there, up front. That
1:24:37
was a strip club. Yeah, even that
1:24:39
was very kind of big deal. I
1:24:43
went to a strip club. Woo. But
1:24:47
otherwise, yeah, do you have any like, crunk birthday stories?
1:24:49
I'm just not a party type, I guess. I
1:24:53
mean, there were times where we did some shenanigans, but...
1:24:56
Shenanigans. Stole some things, broke some stuff, just
1:24:59
got up to... Regular
1:25:01
birthday shenanigans. General mischief. But yeah,
1:25:03
I jumped a fence, got in a pool, all that
1:25:05
sort of thing. Classic.
1:25:09
High school story, ass shit, but like,
1:25:11
I don't know, nothing major. I was
1:25:13
never a big birthday party person either.
1:25:16
I would rather just spend time with
1:25:18
my friends hanging out, doing something fun,
1:25:20
and maybe like, pin an event to
1:25:22
it, and then go do that. And
1:25:24
so like, those were always
1:25:27
just, you know, an excuse to go, oh, let's
1:25:29
go bowling or something like that, right? Like, and
1:25:31
then you'd get up to some mischief and shenanigans
1:25:33
and all that. But yeah,
1:25:36
nothing major. I've never been a huge big birthday
1:25:38
party person, blowout and all that kind of stuff.
1:25:42
I turn my birthday into
1:25:44
a week long celebration with
1:25:46
multiple dinners and hangs with
1:25:49
all of my friends. Catfest,
1:25:51
yes. It's all about cat.
1:25:54
And I love it. This past
1:25:56
year we went to like the Alameda
1:25:59
Pimball Museum. For
1:26:02
last year, I shot a musket, which
1:26:05
was like a cool way to ring in the
1:26:07
old 40th birthday. I
1:26:10
tried to do something fun. I don't
1:26:12
know. Whenever I make
1:26:14
it to another birthday, I'm always like,
1:26:16
I made it. I made
1:26:19
it to another year. And it
1:26:21
feels like an accomplishment at
1:26:23
this point. That's nice. That's a good way of
1:26:25
putting it. I don't want to get dark or anything, but there
1:26:28
are people that I graduated with who are now dead.
1:26:32
That's kind of sad. Yeah.
1:26:35
So I think that enjoy
1:26:39
your life and congratulations
1:26:41
on making it through another year, Nadia.
1:26:43
Thank you. And I wish
1:26:46
you a year of health and
1:26:49
happiness and success. Enjoy.
1:26:52
Oh, thank you. If you're listening to this
1:26:54
on Monday, you're obligated to subscribe now. Yes.
1:26:56
Thank you. Also video games. Also
1:26:59
video games. Everybody who's listening
1:27:02
to this should subscribe to the
1:27:04
podcast as a Patreon, as a
1:27:06
gift to Nadia. It's a
1:27:08
great gift. I agree. I
1:27:11
agree. I think it's the best gift you could possibly give yourself.
1:27:14
Yes, money. And
1:27:19
that's it for this week's episode
1:27:21
of Axel Blugga. Thank you so
1:27:23
much for listening. As always, if
1:27:25
you enjoy the show, you can
1:27:27
support us on Patreon at patreon.com/blood
1:27:30
God pod. Your generous donation keeps
1:27:32
this podcast going. We've been going
1:27:34
for about three years now. We've
1:27:36
got bonus content. Our pantheon
1:27:38
of the blood God is in full swing. We're
1:27:40
going to be doing Pokemon and that's going to
1:27:42
be coming up sooner than you think. Getting
1:27:45
of August. Next thing we know, it's going to be time for
1:27:47
another pantheon vote. What's going to be the pantheon vote? I
1:27:50
guess you'll find out. James, where
1:27:52
can we find you? You
1:27:55
can find me at S.
1:27:58
W. W. E. T. Posting.
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