This episode we circle back to the adventures we planned in Campaigns Arcs & Mind Flayers and the one-on-one sessions we planned in A Devilish Encounter. Hear what went great, what didn’t go as expected, and the surprising decisions the players made.
We also talk about a creative rule for parties strategizing mid-combat, fun ways to handle a player’s character being out of action for a session or more, and meaningful consequences for making evil decisions.
Spoilers for Kagan’s Storm King’s Thunder campaign and Joe’s Monday night campaign.
Jargon Cheat Sheet
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