U.E.S. Longhouse Chapter Eleven

U.E.S. Longhouse Chapter Eleven

Released Sunday, 22nd December 2024
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U.E.S. Longhouse Chapter Eleven

U.E.S. Longhouse Chapter Eleven

U.E.S. Longhouse Chapter Eleven

U.E.S. Longhouse Chapter Eleven

Sunday, 22nd December 2024
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0:01

Race the runners, race the sales,

0:03

race the sales! Captain, an

0:05

unidentified ship is approaching, over.

0:07

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even give you a $100

0:23

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0:25

Get started today at LinkedIn.com/results.

0:28

Terms and Conditions apply. Hey

0:30

Prime members, are you tired of

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ads interfering with your favorite

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top podcasts included with your

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prime membership. To start listening,

0:46

download the Amazon Music app

0:49

for free. Or go to

0:51

Amazon.com/ad-free podcasts. To catch up

0:53

on the latest episodes, without

0:56

the ads. As

1:00

the 21st century dawned it

1:02

marked the beginning of a

1:04

rapid and new expansion for

1:07

humanity, space. The human race

1:09

made many discoveries, some to

1:11

improve our lives, but most

1:14

in the pursuit of even

1:16

more expansion. For those with

1:18

power, always desire more. You

1:20

are aboard the UES Longhouse as

1:23

it swims through the depths of

1:25

Europa. From inside the slag hole

1:27

of the deep dart, Oh dear.

1:29

A, there's no better way

1:32

to describe it, an ooze,

1:34

slowly moves out. I gotta

1:36

get some distance because Gideon

1:38

is not, does not have

1:40

a lot of health. What we were

1:42

discussing before, leaving, loading Bay

1:44

B, I'm going to jump

1:46

into the water and start

1:48

my way to the ship.

1:50

You leap into the water,

1:52

pshh. And you will immediately

1:54

need to make a air

1:56

check. Okay. You're good for now.

1:58

Great. Okay. I'm going to go

2:01

as fast as I can. I'm

2:03

just going to go. The little

2:05

Y guys, they spread out

2:07

in both directions following both

2:09

Gideon and following Cal. And

2:12

when they move in with you,

2:14

Gideon, they're going to attack

2:16

everyone in the area. And

2:18

when they... They move really

2:20

quick through the water. The

2:22

little bottom part of the

2:24

Y acts as kind of

2:26

like a tail. They swim

2:28

remarkably fucking fast. That's so

2:31

scary. Cool. They begin attaching

2:33

to everyone. Okay. Can I

2:35

use my talent personal safety?

2:38

A manipulation roll to

2:40

cause others to suffer instead of

2:42

me? Well, you're not actually taking

2:44

damage. Oh, okay. They're just connecting

2:46

to you. No worries. As soon

2:49

as you feel them touch you,

2:51

anywhere on you, you can feel...

2:53

They stick to you. Unlike when

2:55

they were rolling before, they don't

2:58

come off. They adhere and stay

3:00

on you. When that happens, the

3:02

big guy, the blob. Ooh no.

3:04

And on your motion tracker, all

3:06

of the bigger dots immediately

3:09

start converging on

3:11

your location. Oh, okay. Oh, no.

3:13

All right, and we're back to

3:16

the beginning. Oh, we're in Loading

3:18

Bay Bay, yeah? No, you're in

3:20

the corridor. Ah, fuck. Okay, I

3:22

guess. Can I retreat and head

3:24

to medical? Yeah. All right, I'm

3:26

gonna do that. And I'm gonna

3:29

tell Juice to come with me.

3:31

You duck into the living quarters

3:33

and then you get into the

3:35

little passageway in between. Meanwhile, Deuce

3:37

follows behind. Okay. Good, good, good,

3:40

good. Denton, it's just gonna follow

3:42

as well, I guess. Yeah, yeah, good

3:44

to hear. Denton, the entity

3:46

comes after, and you're also

3:48

moving Morgan, right? Yeah, I'm gonna

3:51

stay with now that. cows in the

3:53

water, she can't go back. She's going

3:55

to stay with these guys. Is there

3:58

anything I can do on this? that

4:00

would give me more information

4:02

about these guys or? I don't think

4:04

there is not in a, because

4:06

this is happening in like five

4:08

to ten seconds. There's no check

4:10

that you can make that would be

4:13

quick enough. You can try, I'd allow

4:15

figuring out something to do with the

4:17

Y guys stuck to you. Sure, if

4:20

I could make an observation. Yeah. I'll

4:22

do an analysis. One success. What

4:24

would you like your question to

4:26

be? How does it work? Okay, so Yeah,

4:29

good question the why guys I

4:31

seem to be acting like you're

4:33

immediately like holy shit.

4:36

This isn't that alien. This

4:38

is pretty explainable actually

4:40

the why guys are

4:42

acting like antibodies So

4:44

what an antibody does

4:46

is it attaches to

4:49

a hostile organism in

4:51

a living body, and

4:53

then when the antibody

4:55

attaches, the little Y,

4:57

the sticky end bit,

4:59

is like, hey, white blood

5:01

cells, come eat this shit.

5:03

And so white blood cells

5:06

immediately start attacking

5:08

it. Okay. That's what's

5:10

happening. Great. We're being

5:13

vaccinated. Yeah. Cool. Okay.

5:15

That's such good. Good.

5:18

Good. Good. Good. Good.

5:20

Good. Good. Good. Good.

5:22

We gotta blow this

5:24

place up, dude. All

5:26

you hear from getting.

5:29

You put all of that

5:31

together. Yeah, yeah, yeah. Okay,

5:34

great. We're in the body

5:36

of this specimen and we're

5:38

the virus and all you

5:40

guys hear from Gideon through

5:42

her little radiocom is just like,

5:44

ha ha ha ha ha ha.

5:47

Very nervous laughter. Gideon has gone

5:49

insane. Uh huh, uh huh, uh

5:51

huh, uh huh. How do I fix

5:53

this? How do I fix this? How

5:55

do I fix this? How do I

5:57

get out of this? That's a better

5:59

question. How do I get out

6:01

of this? That's Gideon's. Sure, yeah,

6:03

yeah, yeah. Train of thought. Oh,

6:06

and then it attacks. Cool, cool,

6:08

cool, cool. Oh, and it's quick.

6:10

It gets to you and then

6:12

it has a full turn. Oh

6:14

God, okay. Okay, so the white

6:16

blood cell, I'm just gonna start

6:19

calling it that. The white blood

6:21

cell gets to you. So, odds

6:23

are Evans. Scares. I'm very scared.

6:25

Well, it doesn't even matter. What

6:27

does that mean? Bye, guys. So

6:29

long. It's been real. Both you

6:32

and Denton, the white blood cell

6:34

throws its little tendrils out in

6:36

all directions, making itself almost like

6:38

a porcupine. Both of you need

6:40

to make mobility rolls or be

6:42

knocked off your feet. Okay, you

6:45

also make you also immediately both

6:47

make panic wrong. Oh sure, oh

6:49

sure, oh that's not a big

6:51

deal. Yeah, you're fine. And then

6:53

one success, you are not knocked

6:56

off your feet. I gave Jack

6:58

the plus one earlier. Yes, all

7:00

right, he's gonna use it here

7:02

then. He doesn't want to, he's

7:04

also got four. Yeah, he needs

7:06

it. Yeah, all right, he also

7:09

gets one. Both of you still

7:11

take one point of damage though.

7:13

Okay. What's your max, the Gideon,

7:15

Gideon? Oh boy, shit. And as

7:17

I said, you gain stress. Yeah.

7:19

Okay, too. All right. Then it

7:22

attacks again. Oh no. Okay. It

7:24

does it again. Both of you

7:26

need to make another mobility roll.

7:28

Oh, fuck. All right, you panic,

7:30

but you're still keeping it together.

7:32

Don't get a success this time

7:35

Gideon you're knocked off your feet

7:37

and you take another point of

7:39

damage Which things are gonna start

7:41

spiring? Oh boy. Oh brother is

7:43

it possible for me to use

7:45

a story point to succeed? Yeah,

7:48

absolutely That's not gonna that's not

7:50

gonna avoid the damage I just

7:52

take the damage You still take

7:54

the damage, but you don't get

7:56

knocked off your feet if you

7:58

do that. I think that's very

8:01

small. I will cash in one

8:03

of my story points because I

8:05

don't think Gideon's going to believe

8:07

living too much longer to cash

8:09

the rest of them in, but

8:11

I will use one of them.

8:14

You take a critical injury. Okay.

8:16

Crushed foot. One of them goes

8:18

straight through your foot. You can't

8:20

run, you can only crawl. Oh.

8:22

Okay. Hey, personal med kit, would

8:24

that help it too? Or would

8:27

that take you? Yeah, on your

8:29

turn as a slow action, you

8:31

can try and fix this yourself,

8:33

absolutely. All right, you, yeah, Gideon,

8:35

you're in agony right now. Oh,

8:38

and you take another point of

8:40

stress? Oh, yeah. Oh, God. Hey,

8:42

does that fuck up my, I'm

8:44

sure that fucks up my compression

8:46

suit. No, it actually doesn't, because

8:48

they have a separate effect that

8:51

does that. Okay. You feel around

8:53

your ankle, it tightens, you can

8:55

tell that it's, it's, your foot

8:57

is fucked. You might even fucking

8:59

lose it, but your compression suit

9:01

maintains its integrity. The compression suit

9:04

will automatically seal off sections, it

9:06

knows is no longer, I'm no

9:08

longer, you've got one of the

9:10

nicer ones, the fancier ones like

9:12

yours, and even the, uh, oh

9:14

no, yeah, yeah, just yours actually,

9:17

never mine. Okay, so with the

9:19

wise attached to me, is there

9:21

anything I can do to remove

9:23

them? You could try tearing them

9:25

off if you want. That would

9:27

be a slow action. Yeah, that's

9:30

fine. Yeah, I would probably try

9:32

using my knife as well to

9:34

try and like cut through them

9:36

and like try to get them

9:38

off me. No, nothing on the

9:40

stress dice. It's one success on

9:43

your regular dice. So... You start

9:45

cutting away and you can rem-

9:47

I'm gonna push. Oh, okay. Nice.

9:49

Three stress now. You begin panicking.

9:51

Okay. But you get two extra-

9:53

your success. All right. Your panic

9:56

is three plus four. Oh, it's

9:58

the trigger. It's the itchy trigger,

10:00

I think. This does not cause

10:02

you to fail your role, but

10:04

you get a nervous twitch. Your

10:07

stress increases again. Oh, God. So

10:09

you're on four stress. And you

10:11

cut them all off. Awesome. Yeah,

10:13

I would say the twitch now

10:15

instead of just the trigger finger

10:17

it starts in the trigger finger

10:20

and then goes to my hand

10:22

Oh, so we're starting to like

10:24

work its way up my arm.

10:26

That's cool. You need to make

10:28

what's your current air? Air is

10:30

five. All right, you need to

10:33

make another air check You're fine

10:35

for now great. And then you

10:37

can keep slowly making your way

10:39

forwards. What do you have the

10:41

shit suit? I have the shit

10:43

suit. Yeah, okay. So I don't

10:46

think that has an included head,

10:48

oh no wait, it does have

10:50

an included headlight, so you can

10:52

have that on. You look around

10:54

for the ship. The UES Longhouse

10:56

is not where it should be.

10:59

It should be much closer right

11:01

now. All you see is just

11:03

the blackness, the light is not

11:05

powerful enough to find the UES

11:07

Longhouse in this. All you see

11:09

is the blackness of the deep

11:12

water around you. And then the

11:14

light briefly passes over something, you

11:16

watch as woo, woo, woo. Something

11:18

streams right past you. It's a

11:20

little... teeny tiny person only submersible

11:22

like a is it like the

11:25

deep dot kind of it's even

11:27

smaller than that well you immediately

11:29

know what this is it's a

11:31

Trinity wetwork team the devices they

11:33

use to get their special forces

11:35

snuck into facilities and shit like

11:38

that you know that there are

11:40

four highly trained assassins on that

11:42

little ship that is heading straight

11:44

for the facility This is also

11:46

really bad because that thing doesn't

11:49

come here on its own. You

11:51

hear like in the thing, do

11:53

I know if like a pulse

11:55

rifle could pierce the hull? Yeah,

11:57

absolutely. It's not, yeah, you could

11:59

absolutely pierce up at the hull.

12:02

Okay, I'm going to actually spend,

12:04

because the ship is nowhere near,

12:06

I see that's happening, I'm going

12:08

to use my fast action to

12:10

aim at the, that vehicle. Cool,

12:12

no worries, well, Oski, where am

12:15

I? You are in medical. Okay,

12:17

out of got everybody with me,

12:19

so let's go from medical to

12:21

geological observation. Just leaving her behind.

12:23

Yeah. Denton, after he takes the

12:25

damage, oh shit. Den looks at

12:28

you, gives you a little nod

12:30

of his hat on his turn because

12:32

he would have had his action as

12:34

well and he moves off. Yeah. I'm

12:36

sorry. All right. Yeah. So you keep

12:39

moving. Sorry. Which direction are you going?

12:41

Down to geological observation. All right. Loading

12:43

Bay B. Compromised. Loading Bay A. That's

12:45

my way out. Okay. You head down.

12:47

You get into geological observation. That's your

12:50

turn. Doose. Follow. Follows with you. So

12:52

Denton comes with and you and the

12:54

go on the same turn. Okay. So

12:56

I have to use my med kit

12:58

to fix my foot. Can I

13:01

do anything after fixing my foot?

13:03

That is a slow action so you

13:05

still have your fast action. Okay.

13:07

But this thing moves really fast.

13:09

I'm not going to lie. You're

13:11

in a lot of trouble right

13:13

now. Yeah. Oh God. Crawling

13:16

is right now a slow

13:18

action for you. So unless you

13:21

fix your foot, you can only

13:23

move from where you are currently

13:25

to the next zone. That's it.

13:28

Can I, is it too big

13:30

to fit in its absues? It

13:32

can fit anywhere, right? I'm

13:34

trying to think of the

13:36

best way. I don't think

13:38

Gideon's getting out of this, which

13:41

sucks. The Wi-Fi is up. My

13:43

choice is to upload the data.

13:45

and die or crawl and

13:48

die, right? Can you get

13:50

to medical? Can you

13:52

get to medical? Because

13:55

either way, I have to

13:57

either crawl, which is slow.

13:59

Yeah. Or I fix my foot,

14:01

but then I can't move far

14:04

enough to get there. Either way

14:06

she cuts it, she can't get

14:08

to medical this time. Could you

14:10

go into the vent and then

14:13

bring the vent door closed behind

14:15

you? It's gonna burn it off.

14:17

Oh yeah, that's true. It might

14:20

buy some time. Um, okay, here's

14:22

what I'm gonna do. I will.

14:24

kind of wheezing a little bit

14:27

through my fucking crushed foot. I

14:29

will slam myself into the vent,

14:31

I will close the door, and

14:34

I will say, hey Aske Brother,

14:36

listen, I know I was totally

14:38

on board with your plan here,

14:40

but you leaving to me to

14:43

die is like kind of not

14:45

chill considering that I have your

14:47

data. And if you could come

14:50

back and help me kill this

14:52

thing or kill this thing, I

14:54

will give you that data. X-O-X-O,

14:57

get in. Denton, go back for

14:59

Gideon. Denton does not look happy,

15:01

but he'll do that. With triple

15:03

the amount you're getting, huh? Quadruple.

15:06

Sure. All right. He'll do it

15:08

for quadruple. He'll at least try

15:10

for quadruple. Yeah, hey, that's, I'll

15:13

take it. The door from geological

15:15

observation to Flora and Fauna. Yeah.

15:17

Closes and locks. You can see

15:20

the kid on the other side.

15:22

She's swinging a little key in

15:24

her fingers. You get the distinct

15:27

impression she would not be taunting

15:29

you if you weren't trapped. Yeah,

15:31

of course. Okay. Fuck. Um... the

15:33

door we could just torch you

15:36

the finger yeah you can that'll

15:38

be that'll be that'll be do

15:40

so it'll be slow yeah well

15:43

I've got no other choice and

15:45

then oh and then you crawl

15:47

Gideon into the vent you close

15:50

the vent behind you could do

15:52

all of that in one turn

15:54

because one of them is just

15:57

talking the white blood cell just

15:59

burns its way through you bought

16:01

yourself some time that's all the

16:03

matters okay it Crolls and it

16:06

comes right up to you. This

16:08

is the equivalent of a white

16:10

blood cell sniffing you. You can

16:13

tell it. It's touching, it's making

16:15

contact with all the little antibodies

16:17

and you can see this information

16:20

is transferring. The white blood, sir,

16:22

the antibodies are like, yeah, get

16:24

this bitch. The white blood cell

16:26

is like, okay, it's time. The

16:29

white blood cell, and I quote,

16:31

looks like it's thinking. You take

16:33

a level of stress. Okay. First,

16:36

it shoots one tendril down into

16:38

your fucking mouth. Oh God. It

16:40

goes straight through your, yes it's

16:43

definitely, I'll propose now. Your teeth

16:45

are burned away. Oh my God.

16:47

You have negative two to manipulation.

16:50

Sure! And then it wraps one

16:52

tendril around your head and crushes

16:54

it. You die. Yeah. Jack Denton

16:56

does not make it in time,

16:59

but as he rounds and sees

17:01

you, bad news, you're dead. Oh

17:03

yeah, good news. The white blood

17:06

cell is slowly just dissolving you.

17:08

So the white blood cell is

17:10

no longer interested in the rest

17:13

of the party. Jack Denton, holding

17:15

his hand over his mouth, is

17:17

able to back away and stop

17:20

himself from screaming, attracting attention to

17:22

himself. But Gideon, yeah, you're as

17:24

dead as the dodo, as they

17:26

say. Fucking Sucks! Meanwhile, Cal, you

17:29

watch as that submarine. It's quite

17:31

clearly the little submersible thing. It

17:33

clearly hasn't noticed you because they're

17:36

not expecting a guy to be.

17:38

So yeah, you get basically a

17:40

surprise attack on them. Yeah, so

17:43

knowing these ships, are they more

17:45

like a one-directional kind of thing

17:47

like an escape pod or are

17:49

they like movable? They can be

17:52

moved, yeah, minivid. Okay, well if

17:54

I shoot it. Race

17:59

the runners! Raised the sales!

18:01

Raised the sales! Captain, an

18:03

unidentified ship is approaching. Over.

18:05

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19:24

it breaches, they're screwed. I shoot

19:26

it. Oh, they'd be, they would

19:29

be suited up. It's not actually

19:31

a pressurized unit. But are you

19:33

thinking if you destroy it that

19:35

it could be a way out,

19:37

kind of? Well, not necessarily, well,

19:39

a way out as in, they'll

19:41

turn around and kill me. Yeah,

19:44

yeah. Yeah, yeah. But I know

19:46

they're going in. Like, can I

19:48

check my... Watch real quick and

19:50

see how much time like I

19:52

think until explosion based on the

19:54

conversation they had Yeah, you think

19:57

it will be about 10 minutes.

19:59

You've had the extra time that

20:01

Oski asked for, so the nuke

20:03

is probably going to be armed

20:05

soon, and if it's on the

20:07

same timer, the 10 minute one,

20:09

that means you'll have roughly about

20:12

10 minutes now. Okay. With the

20:14

ship itself, would I know from

20:16

a military perspective, where a good

20:18

place to shoot to either disable

20:20

its thrusters or to cause an

20:22

explosion or something? It's got a

20:25

little propeller on the rear, so

20:27

you know that it's kind of

20:29

designed to not just explode for

20:31

obvious reasons, but you know if

20:33

you shot at the propeller you

20:36

could possibly kill propulsion. Okay, so

20:38

right before I shoot I'm going

20:40

to communicate with the captain. It

20:43

looks like there's a

20:45

submersible common in Trinity

20:47

aligned. Do you have

20:49

any visual on your

20:51

end? Where are you? I have stuff

20:53

that I am in the middle of

20:56

right now. Moments earlier.

20:58

The hull of the UES

21:00

long houses breached and two

21:03

Trinity wet work officers slowly

21:05

scan and then move stealthily

21:08

through the ship. On the

21:10

bridge. Amanda is alerted by

21:13

Spark. Amanda, we have stowaways.

21:15

Spark whispers. It's

21:17

Trinity oriented, kill on site,

21:19

and then I fire at

21:22

the propeller. Nothing on the

21:24

panic, good or bad. That's

21:26

good. There's so many dice.

21:28

That's so many dice. And

21:30

that's... Two successes. God damn.

21:33

Yeah. Oh hell yeah brother!

21:35

I'm so happy you said

21:37

that you idiot. Adam please.

21:39

All right well let's roll

21:41

the panic dice first. Oh

21:44

my god that's five successes.

21:46

Cool. So do you want

21:48

the list? Yep. All right

21:50

so five successes total one

21:52

of them is devoted just

21:54

to the hit then the

21:56

other four you can use

21:58

on inflict one extra point of

22:01

damage, pin your enemy down, position

22:03

yourself an exchange initiative score, close

22:05

your target to drop a weapon

22:07

or other handhold object, or your

22:10

opponent falls to the ground or

22:12

is pushed back. All right, knowing

22:14

all of that information, I would

22:16

like to kind of like push

22:19

it back in the way of

22:21

like throwing it off course. I'll

22:23

allow that, sure. I assume killing

22:25

all of this propulsion is pinning

22:27

it down. Yeah, look, yeah, sure.

22:30

Yeah, sure. Yeah, all right, so

22:32

I'm going to shoot the propeller,

22:34

stop that, cause it to go

22:36

off course, hopefully it'll crash into

22:38

something, cause it to not have

22:41

its propulsion in whatever aspect, and

22:43

do the extra damage. You aim

22:45

with your pulse rifle, you feel

22:47

you... Here the solid thumping of

22:50

the rounds splitting their way through

22:52

the water and you feel the

22:54

impact of the pulse rifle slamming

22:56

against your shoulder and then you

22:58

watch as The impact the rounds

23:01

impact destroying propeller blade after propeller

23:03

blade after propeller blade you don't

23:05

completely destroy it, but you destroy

23:07

it enough The ship absolutely it

23:09

starts spinning and listing it has

23:12

definitely lost its propulsion it has.

23:14

So they're going to disembark, I

23:16

guess, hatches along the side of

23:18

it, open up, and four people

23:21

slide out. Let's go to initiative.

23:23

Oh boy. Four guys, you got

23:25

this, Cal. Can you remind me

23:27

about the full auto function again?

23:29

Take a point of stress. You

23:32

add two to the damage, and

23:34

any extra successes can be applied

23:36

as points of damage to other

23:38

people. Noted. I'm going to... Use

23:40

my fast action to aim and

23:43

then go full auto and the

23:45

slow action. Okay, so that's, well,

23:47

first off, take a point of

23:49

stress? Yep. Oh brother, what after

23:52

you hit Max stress? Well, you

23:54

can't get any more stress. You're,

23:56

you're, but you're rolling 10 stress?

23:58

Fair enough. One success

24:00

out of the stressed ice, no

24:02

panic out of the stressed ice.

24:05

Oh my god. Another three successes,

24:07

making a total of four successes.

24:09

One each? Yeah. I'm a shoot,

24:11

how, how, how armored do these

24:14

guys look? They're set up not

24:16

for heavy, they're not heavy shock

24:18

troopers, they're fast assassin type kit.

24:20

So their suits, while they are

24:23

designed to keep them safe underwater,

24:25

they're not... Armed, meaning that they

24:27

can just move faster. Wonderful. To

24:29

a piece. All right, you deal

24:32

two points of damage to all

24:34

of them. That rocks. Great. All

24:36

right. Well, then they get their

24:38

turns, spend their slow actions just

24:41

getting out. Yeah, that's it. They

24:43

draw their weapons and we go

24:45

back to the beginning. You've dealt

24:47

two damage to each of them.

24:50

One rocks. All right, you go

24:52

as the same time as one

24:54

of them. Yep. What would you

24:56

like to do? I mean. Same

24:59

thing again? Same thing. Full order

25:01

again? Um, do it. Dude, the

25:03

worst case in are you going

25:05

to overkill? Which rocks? I take

25:08

it there's no way for me

25:10

to take a nabral leave in

25:12

the suit. No. Just not bump

25:14

it up. It's a... Come on,

25:16

you full order. Yeah, well, okay.

25:19

Well, I'm going to move backwards.

25:21

Okay. And full auto. All right,

25:23

so if you move backwards, you'd

25:25

lose the plus two for naming.

25:28

Yeah, that's okay. I'm just seeing

25:30

that they're like fast moving guys.

25:32

Yes, mod. Hoping that I shot

25:34

in compromise or suit in some

25:37

capacity. I'm going to give more

25:39

distance. All right, you're going to

25:41

panic. Oh, that's fine. Oh, no.

25:43

Uh oh. Drop item. Oh fuck.

25:46

Oh no. Whether by stress confusion

25:48

or the realization that you're all

25:50

gonna die anyway, you drop a

25:52

weapon or other important item, you're

25:55

only holding one thing. Your stress

25:57

increases by one. Oh fuck. Cool.

25:59

Okay. You begin panicking. You lit

26:01

them up. They're still here. You're

26:04

in trouble. So this happens before.

26:06

I would actually hit them, correct?

26:08

Yeah, this causes you to fail

26:10

your role. Cool, so I am

26:13

in the middle of running away.

26:15

Okay. At least you're going to

26:17

just gonna float, right? Then they

26:19

get their turns. They first off

26:21

are gonna take damage for the

26:24

breeches that you've made on their

26:26

suits. Oh, yeah, it's not doing

26:28

well for them, but it's about

26:30

to do worse for you. All

26:33

of them open up. Oh, fuck.

26:35

They only have one person to

26:37

shoot the shoot. First one. First

26:39

one. Misses outright. Okay, that's good.

26:42

Second one. Oh wait, first one,

26:44

sorry I would have gotten, yeah,

26:46

missus outright. Third one, are you

26:48

gonna win? No, here it is.

26:51

You, you start taking hits. You,

26:53

yeah, the armor doesn't prevent this

26:55

unfortunately. All good. You take... Four

26:57

points of damage. That is my

27:00

health now. Oh fuck you're gonna

27:02

take a critical injury Yep, and

27:04

then hang on let me quickly

27:06

roll the last one This is

27:09

a lethal game, but not for

27:11

me You take another two points

27:13

of damage which will be a

27:15

it'll just be a second critical

27:18

injury Okay, so every time I

27:20

take damage now is a good

27:22

yeah, every time you take damage

27:24

is another critical injury. Oh boy.

27:27

Okay. Okay. All right first one

27:29

is What's wrong? No matter Your

27:31

heart beats for the last time.

27:33

Isn't dual-sexes? Dual-sexes, buddy. You get

27:35

shot straight through the heart. Fuck!

27:38

The second critical injury doesn't even

27:40

happen. Fuck! Cool. You die. Oh

27:42

my god. I blink and blink,

27:44

and they get fuzzy. Nothing. Okay.

27:47

Oski? Still on top. Well, with

27:49

Gideon and Cal dead? Um... Thanks

27:51

everyone! Hey! Thank you! Josh Morgan!

27:53

Hi! Where can people find you?

27:56

Hi, my name is Morgan. I

27:58

played Miss Guadian. You can find

28:00

me on Taking Initiative podcast. I'm

28:02

currently the writer, editor, and GM

28:05

of season three, Sword and She.

28:07

And you can find me. On

28:09

our Discord, which I never remember

28:11

the actual name of it, so

28:14

you can find it on our

28:16

website, which is, I believe, taking

28:18

an issue of podcast.com. It is

28:20

taking an issue of podcast.com. You

28:23

can go to the Find Us

28:25

page, go to where it says

28:27

Discord, click on that, and you'll

28:29

find us on that, and you'll

28:32

find us on that, and you'll

28:34

find us on that, and you'll

28:36

find us on that. I am

28:38

the co-owner of Taking initiative. Sweet

28:41

break. You can also find me

28:43

guessing on some stuff here in

28:45

sand spans. We did some house

28:47

rules. We did some world of

28:49

darkness stuff. It's been a good

28:52

time. And that's it for me.

28:54

Okay, Oski, what are you doing?

28:56

The kids pissing me off? Yeah.

28:58

The kid is pissing you off.

29:01

I'm gonna kill a kid, I

29:03

guess. They get used to crack

29:05

me in. He starts cutting his

29:07

way in. As he starts doing

29:10

that, the kid fucking legs up.

29:12

Get out of here kid. As

29:14

she's lagging it, you can just

29:16

barely see out of the corner,

29:19

there is a big container in

29:21

this section, which has, they're called

29:23

space locusts, they're indigenous to Europa,

29:25

they just eat everything. Okay. A

29:28

material or immaterial, it doesn't fucking

29:30

matter, they just consume, she... pushes

29:32

it over their container, it cracks

29:34

open, and she does that as

29:37

she's sprinting out. Okay, are they

29:39

escaping though in Flora and Fauna?

29:41

Like am I, are they? No,

29:43

no, no, you're in geological. They're

29:46

in Flora and Fauna. You've got

29:48

them ahead of you and unknown

29:50

horrors behind. Can I get out

29:52

my motion track up? Sure, yeah,

29:54

absolutely. You will need to make

29:57

a power check. I believe the

29:59

power is four currently? Yep. I

30:01

think so. Yeah, you're fine for

30:03

now. I want to check because

30:06

the creatures, they're like blobs. Yeah.

30:08

They were kind of rushing past.

30:10

So can I like swivel around

30:12

and check medical to see if

30:15

maybe medical has cleared? That's a

30:17

good question. A very risky move,

30:19

but it's like a locust to

30:21

the left and blob men to

30:24

the right. Here I am, I'm

30:26

stuck in the middle of a

30:28

two. Oh, what's your stress out

30:30

currently? Stress is three. Okay, all

30:33

right, good. You got a couple

30:35

success? Oh no, it's once. You

30:37

don't scare me like that. You

30:39

got so many successes though. You

30:42

did amazing. I'll bring up the

30:44

list of extra things that you

30:46

can do. I get special source.

30:48

Yeah, that's right. Yeah, you've got

30:51

four successes totals total, so you've

30:53

got three special sources. Hell yeah.

30:55

What do I get. Is it

30:57

coming for me? Are there more

31:00

of them close by? And how

31:02

do I get in/past/away? Okay, well,

31:04

I guess I'd like an answer

31:06

to each. Okay, cool. So. I

31:08

guess this is a luck check

31:11

first off. How's all those? The

31:13

motion tracker, especially your one, it's

31:15

a bigger, bulkier, older model, so

31:17

it's not as good at picking

31:20

up small targets. Something as small

31:22

as, for example, a cat, is

31:24

not easy for this motion tracker

31:26

to pick up. But the little

31:29

Y guys, the antibodies, when enough

31:31

of them clump together, the motion

31:33

tracker can show you, oh, just

31:35

blob. it's them because the doo

31:38

is this really kind of cloud

31:40

like yeah sure yeah you can

31:42

see the why guys a cluster

31:44

of them is coming your way

31:47

and it looks like they are

31:49

it's hard to tell because the

31:51

motion tracker doesn't give you a

31:53

layout of the facility yeah but

31:56

it looks like there's a wall

31:58

of them coming your way. It

32:00

looks like there may be no

32:02

way. So to answer, how do

32:05

I get in/past/away? It's the door.

32:07

You've got to cut your way

32:09

through the door. Okay. All more

32:11

of them close by, you can

32:13

see. depending on how what you

32:16

might count as close by, you

32:18

can see that they are all

32:20

throughout the eastern half of the

32:22

facility, all throughout side B, if

32:25

you will, of the facility where

32:27

you are currently. They're scattered all

32:29

through there, but you see no

32:31

movement whatsoever inside A. The motion

32:34

tracker can't pick up everything. Things

32:36

far enough away at the other

32:38

end of the facility are unknown

32:40

to you on both sides. But

32:43

it looks like side A is

32:45

mostly clear. Okay. And then, is

32:47

it coming for me? Yes. Yeah.

32:49

Yeah. Okay. Yes. All right. You've

32:52

got Duce, you've got Jack. Jack

32:54

is probably looking over your shoulder.

32:56

You hear him, fuck. Duce, can't

32:58

open the door. Affirmative. Yeah, I'll

33:01

turn around and I'll show Jack

33:03

just the the motion track as

33:05

he gets a sense of what's

33:07

going on. Is there a computer

33:10

in the geological observation like a

33:12

like a computer that would be

33:14

connected to the rest of the

33:16

facility? Yes, absolutely. Yeah. There are

33:19

several stations here which have which

33:21

would have access to the facility

33:23

at large. Okay, can I... Are

33:25

they like security cameras? Yes, could

33:27

I access them from this computer?

33:30

You can try. That will be

33:32

a context. Well, I got nothing

33:34

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