U.E.S. Longhouse Chapter Thirteen

U.E.S. Longhouse Chapter Thirteen

Released Sunday, 5th January 2025
Good episode? Give it some love!
U.E.S. Longhouse Chapter Thirteen

U.E.S. Longhouse Chapter Thirteen

U.E.S. Longhouse Chapter Thirteen

U.E.S. Longhouse Chapter Thirteen

Sunday, 5th January 2025
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Welcome to Peloton, where you don't

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How, Sway, you need to go mine

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this for me. All right, so

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we aren't actually 35 anymore. But

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Forever 35. Find us wherever you

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listen. New episodes drop Mondays and

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Wednesdays. Acast helps

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monetize their podcast everywhere.

1:31

Acast.com. As the 21st

1:33

century dawned, it marked the

1:36

beginning of a rapid and

1:38

new expansion for humanity. Space.

1:40

The human race made many

1:43

discoveries. Some to improve our

1:45

lives, but most in the

1:47

pursuit of even more expansion.

1:50

For those with power, always

1:52

desire, always desire more. You

1:54

are aboard the UES Long

1:56

House as it swims through the

1:58

depths of your... Ropa. Cell Complex

2:01

A is a fucking massacre. The

2:03

base security at some point for

2:05

some reason went from sell to

2:07

sell to sell and executed everyone.

2:09

Jack Denton swears and then gives

2:11

you a look. I'm going to

2:14

give an explanation on this one.

2:16

It is not for me to

2:18

say why anybody would do anything.

2:20

Jack Denton. I'm not here to

2:22

make any kind of moral judgment.

2:24

I'm here to do a job.

2:27

I'm here to do a job.

2:29

I'm here to do a job.

2:31

I'm here to do a job.

2:33

He nods. He, yeah, you, a

2:35

seat has been signed. Well, shit.

2:37

You take that vent up into

2:40

the barracks. The vents, I don't

2:42

know if I've described this, you

2:44

are crouching, getting real low and...

2:46

not crawling, they're large enough I

2:48

should say that you can move

2:50

through them at a crouch, just

2:52

kind of imagine for example in

2:55

alien. Yes, yeah, yeah, yeah, when

2:57

they're in the vents. No worries,

2:59

yeah. That's sort of a size.

3:01

Cool. You make your way into

3:03

the barracks, another room, and the

3:05

corridor in between. Still more creepers.

3:08

You don't know how, but they

3:10

were here and then somebody got

3:12

rid of them. Yeah, we're here,

3:14

then someone got rid of them.

3:16

This place is, like a lot

3:18

of the other rooms you've been

3:21

through, is a scene of absolute

3:23

butchery. The dead here are impossible

3:25

to count, and there is enough

3:27

blood for a small army, but

3:29

there's not a single body here.

3:31

No corpses in this room whatsoever.

3:34

Does it seem like human blood?

3:36

If I like crouched down, get

3:38

some in my hand to rub

3:40

up between my fingers, does it

3:42

feel like human blood? Putting your

3:44

hand in the blood, bringing it

3:46

up, you can tell it's, it

3:49

is human blood, but it's not

3:51

just human blood. You take one

3:53

sifting it through your fingers, you

3:55

realize it's everything. Okay. You are

3:57

standing in liquified human. Okay, how

3:59

far does my torch reach? It

4:02

can reach anywhere in this room.

4:04

So I can see the ceiling

4:06

and stuff? Sure, yeah. Like I

4:08

imagine maybe I'm crouched now with

4:10

my fingers in the blood and

4:12

then I stand up very straight

4:15

and just sort of whip my

4:17

head around just checking to see

4:19

that we're not inside something. Looking

4:21

at the ceiling, it's like looking

4:23

at flesh covered in goosebumps. The

4:25

Y guys, the two prongs, the

4:28

top part of the Y is

4:30

attached to the ceiling with the

4:32

little, that little downward... Stretch pointing

4:34

straight down at you. They don't

4:36

react when you shine the light

4:38

on them, but they carpet the

4:40

ceiling Okay, that's fine, but time

4:43

to be really quiet I turn

4:45

around I put my fingers to

4:47

my lips to Jack Danton I

4:49

curse the deuce model for not

4:51

having some way to do this

4:53

without talking There is no mute

4:56

button on the juice and I

4:58

know if I say Juice don't

5:00

talk it will go chchchchchchch affirmative.

5:02

You better believe so very deep

5:04

in that if then code that

5:06

makes all of juice up there

5:09

is a if told to be

5:11

quiet then say affirmative. Well they

5:13

need to know that you that

5:15

they're doing it so okay fuck.

5:17

Well then my best bet with

5:19

juice to give him no instructions

5:22

and let him see nothing. And

5:24

then just hope that at any

5:26

point he doesn't do some sort

5:28

of notification. Do I think this

5:30

may be a robotics role? You

5:32

have one new message. Do I

5:34

think this may be a role?

5:37

If I were to blind deuce.

5:39

Yes. Like I don't, because I

5:41

don't want him saying the wise

5:43

on the ceiling and then like,

5:45

danger detected. It's kind of what

5:47

I'm thinking. So if I don't

5:50

necessarily like pop his eyes out

5:52

or something, but if I wrap

5:54

like, if I tear a bit

5:56

of my shirt off or something,

5:58

and wrap it around his eyes,

6:00

he'll probably. Say some shit like,

6:03

why are you doing that? Okay.

6:05

Yeah. Okay. Okay. Another robotics question.

6:07

You know what? You get a point

6:09

of stress. Yeah, thanks man.

6:11

I'm feeling it. I just

6:13

think you should. Yep. Okay,

6:16

another robotics question. Yeah.

6:18

Is there a way to

6:20

turn juice off briefly? You

6:22

can turn deuce on and

6:24

off. Absolutely. Unfortunately, it's a

6:27

verbal command. I'll go

6:29

up to, I'll slosh

6:31

up to deuce, and

6:34

I'll get close to

6:36

wherever his hearing fucking

6:38

boxes. I'll be like,

6:40

deuce, your services are

6:42

no longer required at

6:45

B Smart Holdings. Highs

6:47

or lows. Highs. Highs.

6:49

Oh no. You sure

6:51

about that one buddy?

6:54

Make it lows, please.

6:56

Ooh. I wait a brief

6:58

second. And then I

7:00

gesture to Jack to grab the other

7:02

end of juice. Because we're going to

7:04

need to keep them moving. Sure, yeah.

7:06

And we're going to carry them through

7:08

the barracks to the next exit out

7:10

to try and get on the other

7:12

side. I suppose the exit down into

7:15

that long corridor where the water wasn't,

7:17

if that makes sense. Yeah, yeah, yeah.

7:19

You can read, yeah, you can get

7:21

back into that same corridor that you

7:23

just left to get out of the

7:25

water, but where water isn't. Basically, having

7:27

used the cell blocks and the barracks

7:29

as kind of like an antichamber.

7:32

Yeah, yeah. You will need

7:34

to make a mobility agility

7:36

check. You get a plus

7:39

one, because Jack Denton is

7:41

helping you. You get a

7:43

negative three because juice. You're

7:46

carrying a robot. So you

7:48

have zero for this check. But

7:50

you have six stress times.

7:53

Okay. Which you still get

7:55

to roll and the negative

7:57

doesn't come out of them.

7:59

Hey, that actually works in

8:01

my favor. Oh, actually, I

8:04

think by the rules of

8:06

the game. Yeah, I think

8:08

by the rules of the

8:10

game you get at least

8:12

one dice no matter what.

8:14

So you do actually roll

8:16

seven total. Beautiful. That's actually

8:18

wonderful. Just as long as

8:21

I don't panic and start

8:23

screaming or something. No success

8:25

on the regular dice. Okay.

8:27

Two successes on a panic.

8:29

Oh, fuck. My stress is

8:31

so high. Think I forgot

8:33

to do this earlier, but

8:35

when you panic, you get

8:38

an extra point of stress

8:40

goes up. But you got

8:42

two successes. Let me find

8:44

out what happens and then

8:46

we'll determine if you actually,

8:48

because you could not fail.

8:50

Okay. You got 12 in

8:52

total. Let me read 12

8:55

to you. Scream. You scream

8:57

your lungs out for one

8:59

round, which... I will let

9:01

you know how long is

9:03

around? Well, around is a

9:05

whole 5 to 10 seconds.

9:07

For 5 to 10 seconds,

9:09

you scream your lungs out,

9:12

losing your next slow action.

9:14

Your stress level is decreased

9:16

by one. Hey, I'll take

9:18

it, baby. But every friendly

9:20

character who hears your scream

9:22

must make an immediate panic

9:24

roll. Drop item!

9:26

Oh my god. Whether

9:29

by stress, confusion, or

9:31

the realization that you're

9:33

all going to die

9:35

anyway, you drop a

9:37

weapon or other important

9:39

item, the DM decides

9:41

which one. Your stress

9:43

level increases by one.

9:46

Jack drops juice? Maybe

9:48

Jack dropping juice is

9:50

what makes me scream.

9:52

Sure, yeah, yeah, yeah,

9:54

yeah. Okay. So

9:57

it's their turn first. Oh,

10:00

yeah, great. Unfortunately, both of

10:02

you get stuck. One of

10:05

the antibodies latches on, then

10:07

another funk latches on. You've

10:09

got one on your arm,

10:12

one on your leg. Okay.

10:14

Duce gets one, not do,

10:16

sorry, Jack gets one on

10:19

his back. Okay. As soon

10:21

as that happens, your motion

10:24

detector. Oh my fucking god.

10:26

Okay. And then it is

10:28

Oscar, your turn. Can I

10:31

use my stun baton to

10:33

zap them off me? No

10:35

successes. Would you like to

10:38

push? Yeah, fuck it, let's

10:40

do it. No success. On

10:43

the regular? Okay. But on

10:45

the stress, and you've got

10:47

seven. Three ones. Freeze!

10:50

You're frozen by fear or stress

10:52

for one round losing your next

10:54

slow action. Your stress level and

10:56

the stress level of old friendly

10:58

NPCs in short range increases by

11:00

one. So your stress goes up

11:02

to eight. Okay. It's Jack's turn.

11:04

Jack also uses his stun baton.

11:06

He shocks the antibodies off him

11:08

and then I'll get the girl

11:10

for you. It's not sprinting into

11:12

the corridor. Okay, okay, that's fine.

11:14

That's fine. And that is his

11:17

turn. It's back to the swarm's

11:19

turn. Could I also have, or

11:21

would have this- Your hair looks

11:23

amazing right now. Sorry. Would this

11:25

also, would this have been one

11:27

of my actions? Could I say,

11:29

deuce, your services are required, that

11:31

to be smart cold things. All

11:33

right. That'll turn deuce, deuce. Octavating!

11:35

Hey, maybe that'll draw more of

11:37

the fucking wise to you. Honestly,

11:39

it's insane stuff for each other.

11:41

So loud. Bismarck Jingle. Yeah. Dus

11:43

starts turning on. He will act

11:45

at the end of next turn

11:47

and he doesn't have a slow

11:49

action. Yep. But he is on.

11:51

Cool. All right. It's the swarm's

11:54

turn. The swarm actually has already

11:56

stuck you. So and it's stuck

11:58

you and Jack has left. Yeah.

12:00

Oh, Dus is active. Never mind.

12:02

Yeah. Dus gets stuck. Okay. Okay,

12:04

then Oski it's your turn. Okay,

12:06

is this the turn that I've

12:08

lost? You yeah, you don't have

12:10

a slow action You just have

12:12

a fast action. Okay, so you

12:14

can use it to just catch

12:16

up to Jack. Yeah, that's what

12:18

I'll do. Yeah, you are you

12:20

still have anti body money Yeah,

12:22

that's fine. But I'll catch up

12:24

to Jack's turn He is gonna

12:26

just keep sprinting he gets I

12:29

guess he doesn't actually know a

12:31

hundred percent where he's Well he

12:33

knows where not to go and

12:35

there's only one, there's two directions.

12:37

Yeah yeah. So he turns and

12:39

no he knows the command, there's

12:41

like little arrows and stuff like

12:43

that pointing in the right direction.

12:45

So he can follow those. He

12:47

gets to, there's a T intersection

12:49

that leads to either the control

12:51

room or the other side of

12:53

medical and the engineering hole. Okay.

12:55

He gets to that intersection and

12:57

you see he skids to a

12:59

stop on his heels and then

13:01

chchchchch. Okay. And that was Jack's

13:04

turn. Juice. You just turned him

13:06

on. Yeah. He stands up. Okay.

13:08

Hey, fabulous. It's the swarm's turn.

13:10

And you can see what Jack

13:12

was looking at as one of

13:14

those white blood cells. Yeah. Streams

13:16

past him because he doesn't have

13:18

any antibodies on him and keeps

13:20

making its way for you The

13:22

white blood cell can only just

13:24

get to you. It is an

13:26

engaged range though. So it's kind

13:28

of like fills up

13:30

the corridor, expanding

13:32

itself out, blocking

13:34

you from going

13:36

any further. And

13:39

you will need

13:41

to roll to

13:43

get past it

13:45

if you want

13:47

to go forward.

13:49

OK, OK, no

13:51

worries. It's that

13:53

is its turn.

13:55

It's your turn,

13:57

Oskie. So here's

13:59

Oskie's dilemma. Yes,

14:01

so I could

14:03

roll to get

14:05

past it. But

14:07

also one of

14:09

my talents is

14:11

that if I

14:13

am attacked, I

14:16

can make a

14:18

manipulation roll to

14:20

make somebody else

14:22

suffer the damage

14:24

I was going

14:26

to suffer. So

14:28

possibly I could risk the

14:30

roll, which is using stats that

14:32

aren't great, or I could

14:35

wait till it attacks me and

14:37

push Jack Denton in the

14:39

way. I

14:41

think I'll wait. So

14:43

it's Jack's turn. You

14:46

hear footsteps. Huh?

14:48

Retreating footsteps. Oh,

14:51

like he's fleeing. Yeah, he's left

14:53

you. Well, I know the

14:55

direction he's going, I guess. I can try

14:57

and catch up with him. It's Deuce's turn.

14:59

Did you want to, on your turn, you

15:01

could have still as a free action given?

15:03

Yeah, I would have said Deuce, like, follow

15:05

us and protect us, basically. Deuce is behind

15:07

you, then. Cool. And do you say follow

15:09

and protect? Yeah, I would say so. Well,

15:11

in that case, Deuce understands that the white

15:13

blood cell is a hostile entity. So he

15:15

attacks it with, what does he have? He

15:18

doesn't have much. Bonk,

15:22

bonk, bonk with his one good arm.

15:24

I actually know he can use the

15:26

cutting torch. Oh, yeah. No, he can't.

15:28

No, no, yeah. He needs someone else

15:30

to light the cutting torch for him.

15:32

He attacks with a wrench. He's wrenching

15:34

the white blood cell. Engaging

15:38

Bismarck defense protocol. Why

15:42

is it called that?

15:44

That's all. It's the specific

15:46

Bismarck one. Please be

15:48

aware of the following things.

15:51

Terms and conditions state

15:53

that using a

15:56

John Watson in a

15:58

combat capacity is

16:00

not part of the

16:02

war. your John Watson model. If

16:04

you wish a combat upgrade, we recommend

16:06

switching to the... To the... Sergeant

16:09

Pepper. To the Sergeant

16:11

Pepper model of robot.

16:13

He swings, he gets one

16:15

success. Okay, great. So he

16:17

deals... I think the wrench

16:19

does a plus one in

16:22

his hands, so he deals

16:24

two points of damage to

16:26

the white blood cell. Well

16:28

that's Duce's turn. Oscar, that's the end

16:30

of this round of initiative so I

16:32

guess you want to have your turn?

16:35

Yeah, yeah, well yeah. Denton didn't stay

16:37

for you? Yeah, okay, well I will

16:39

fall back with Denton then I guess.

16:42

Well he's going forward. Oh he went,

16:44

oh fuck. Yeah he's going towards presumably

16:47

the control room? Okay, well

16:49

I'll have to do the same then.

16:51

All right, he's fucked me. Gonna need

16:54

to make a mobility check to get

16:56

past the white blood cell. Two regular

16:58

dice. Eight. Stress dice. But

17:01

I'm keeping it together.

17:03

Aside from that scream

17:05

in the other room. No

17:08

successes on the regular.

17:10

Two successes and one

17:12

panic. Okay, that's fine.

17:15

All right, so first off,

17:17

it's a low one. You rolled

17:19

about as low as you can

17:22

roll and eight. Trimble. Oh my

17:24

God. No, sorry nine drop item

17:26

the GM decides which one and

17:29

your stress increases by one so your

17:31

stress goes up to nine I'm nearly

17:33

at full stress. Yeah You can The

17:35

fastest way to lower your stress is

17:38

to interact with your signature item. Okay.

17:40

Do you yeah? Do you remember what

17:42

that is? I do I don't really

17:44

know if I'd have it with me.

17:47

That's my work mug that says I'd

17:49

rather be fishing. You just probably don't.

17:51

Yep. That'll be back on the OUES

17:54

long house. I could say that you

17:56

had it in your briefcase. I think

17:58

that will be insane. Okay. Yeah, yeah,

18:00

then it takes five to 10

18:03

minutes. What about my ability, Merciless,

18:05

which I just have written, coulda

18:07

grow without empathy, empathy, distress. You

18:10

normally need to succeed on an

18:12

empathy check to coulda grow someone?

18:14

You don't need to. And I

18:17

think it distresses me too. from

18:19

memory. That's crazy. I'll look at

18:21

it, well we'll cross that bridge

18:24

when we come to it. I'm

18:26

in a position to cut a

18:28

cry anybody. Exactly, that's fine. I'll

18:31

just sneak past. So you, oh

18:33

yeah, do you have an item

18:35

in your hands? I probably wouldn't

18:38

really. Yeah, I mean I might

18:40

have the stun baton. No, you

18:42

would have the stun baton. You

18:45

drop the stun baton? Fuck. Okay.

18:47

So. lose the stun baton and

18:49

then you well with two successes

18:52

though you do sneak past and

18:54

that's even not only do you

18:56

successfully sneak past but you can

18:59

give one success to another character

19:01

okay give yourself an extra success

19:03

or sorry a plus one in

19:06

the future yeah to a related

19:08

role or impress someone. I'll give

19:10

that extra point very impressive. I

19:13

reckon I'll give that extra point

19:15

to Duce. Because I know Duce

19:17

is going to have to do

19:20

the same thing at some point.

19:22

Oh, that's very true. Okay, you

19:24

know, that's actually great. Yeah, stick

19:27

behind Duce and then I'll... Okay.

19:29

Well, Duce will just automatically success

19:31

then on getting past. Cool. And

19:34

you get to the other side,

19:36

you see Denton, just the heels

19:38

of his feet as it turns

19:41

the corner heading towards the command

19:43

room. Duce has also been... Okay,

19:45

eyes or lows? What? Loaves? Capture?

19:48

Well, we've lost use. That's fine.

19:50

The cell attacks, uh, with, oh

19:52

my God, and if it causes

19:55

any damage, it pulls itself into

19:57

it, pulls the creature into it,

19:59

paralyzing it. Okay, this might be

20:02

it for Duce. Yeah, well, he

20:04

had a good run. On the

20:06

bright side, the white, this is

20:09

kind of the end for this

20:11

white blood cell. Yeah, okay. It's

20:13

going to now. I mean, now

20:16

it's going to like, jest state

20:18

Duce. It's having to think about

20:20

what it wants to do with

20:23

Duce. Okay. Yeah, there's a larger,

20:25

it's very funny as well. This

20:27

is part of a larger response

20:30

that these things do. I wish

20:32

there was a scientist here. Instead

20:34

of a corporate stoog. Yeah. Oh

20:37

my god. There's not a single

20:39

success here. Oh my god. Holy

20:41

shit. Juice lives. Yeah. It doesn't

20:44

hit deuce. What the fuck? It

20:46

gets its second attack then. Well,

20:48

you know. Hey. Okay. One for

20:51

all. The cell launches itself at

20:53

the largest group of enemies. You're

20:55

lucky, this could have targeted you,

20:58

but you've moved out of range.

21:00

Okay. Well, this is once again,

21:02

just targeting Duce. All right, Duce

21:05

is... Okay, he remains standing? Duce

21:07

is super lucky. The white blood

21:09

cell actually does nothing. Okay, beautiful.

21:12

The white blood cell, you can

21:14

see it's trying to throw itself

21:16

at Duce. Duce puts both of

21:19

his arms up. Both of his

21:21

arms? Ah. This puts his remaining

21:23

arm up and it's like he's

21:26

pushing off a giant water balloon.

21:28

He knocks it aside and then

21:30

with that success he is able

21:33

to just walk straight past. Beautiful.

21:35

Following. Following Yeah, yeah,

21:37

yeah, good stuff. Following. Dues is

21:39

truly the alarm that goes when

21:41

nothing's wrong, you know, and when

21:43

it stops, you know, there's a

21:46

problem. He's the boy who cried

21:48

wolf 100% Well, that's the that's

21:50

their turn. Okay, Oski you've changed

21:52

your initiative order. So it's Denton's

21:54

turn, Denton keeps moving you following

21:56

behind him. Mm-hmm You and Duce

21:59

make it into the control room.

22:01

The second you pass through the

22:03

doors, I'm assuming, because the white

22:05

blood cells hot on your heels.

22:07

Yeah, close the door. Yes, yeah,

22:10

absolutely. Yeah, you close the door.

22:12

Okay. Initiative is over. Okay. You

22:14

are in the control room. So

22:16

the control room, like so many

22:18

rooms that you've been through recently,

22:20

is kind of a mess. And

22:23

worse than that, it is. a

22:25

human mass. You see that there

22:27

is a lot of liquid human

22:29

on the ground, but it looks

22:31

like it looks like a last

22:34

stand was made here. You can

22:36

see that some of the facility

22:38

security fended off as best as

22:40

they could, a lot of the

22:42

antibodies and even a white blood

22:44

cell. You can see, there's little

22:47

Y things and it's so funny

22:49

to imagine them riddled with bullets.

22:51

But they are, there's a bunch

22:53

of them riddled with bullets all

22:55

around the place and one, the

22:57

blob, the dead blob of a

23:00

white blood cell. It now looks,

23:02

dead, it looks remarkably similar to

23:04

the creature you saw in the

23:06

sub coming here. So this room

23:08

is covered in creepers as well,

23:11

but they look dead and with

23:13

it. Okay. There are a bunch

23:15

of control panels here, but all

23:17

of them are off right now.

23:19

There are two, three, sorry, doors

23:21

that you can see. One leads

23:24

to the armory. You've been on

23:26

the other side of this door.

23:28

It is destroyed. One leads to

23:30

something called specimen observation. Okay. And

23:32

one leads to Combs slash Arena.

23:35

Is Nagano in here? No, she's

23:37

not in here. You can't see

23:39

her. You know, I don't, you

23:41

don't need a role, you don't

23:43

know where it is, but these

23:45

facilities typically have a panic room

23:48

that you would find here, or

23:50

at least near. So is the,

23:52

the armory just like fucks, like

23:54

if there's nothing? You're not getting

23:56

through that door, and you know

23:58

on the other side, the, there's

24:01

nothing. All of the equipment is

24:03

destroyed. Cool, cool, cool. All right.

24:05

I guess I'll start searching for

24:07

the panic room. Okay. Yeah. I'll

24:09

tell Juice and Jack to do

24:12

the same thing. Okay. Nagano will

24:14

be somewhere here in the panic

24:16

room finder. And then we can

24:18

make our way out. All right.

24:20

They each give you a plus

24:22

one to your check. You are

24:25

making a observation wits roll. So

24:27

that will be four plus five.

24:29

Plus nine. I'll pull the regular

24:31

dice first. That is one success

24:33

so far. Okay. And I still

24:35

got nine dice up my sleeve

24:38

out of it. Yeah. Just you

24:40

wait. Two successes? Yeah. So you

24:42

find, yeah, in here, sure enough,

24:44

you can find a little, it's

24:46

just the. barest outline of a

24:49

panel you can just barely tell

24:51

that it's here that will be

24:53

observation so I'll find you now

24:55

it is your options are is

24:57

it coming for me are there

24:59

more of them close by how

25:02

do I get in pasts or

25:04

away I guess how do I

25:06

get in That's fair enough. You

25:08

can see that if the facility

25:10

were powered, you might be able

25:13

to use one of the consoles

25:15

to open it. There's an executive

25:17

console, actually. You'd be able to

25:19

use the executive console to open

25:21

this door. Otherwise, it opens from

25:23

the inside. Right. And was there...

25:26

Oh, you panic. Oh, do I

25:28

know? Is that so Adam? Yeah.

25:30

What do you mean? Of course

25:32

you do. Welcome

25:35

to Peloton, where you don't just keep pace

25:37

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26:32

What? What, man? Flea. You just can't

26:34

take it anymore. You must flee

26:36

to a safe space and refuse

26:39

to leave it. You won't attack

26:41

anyone and you won't attempt anything

26:43

dangerous. You are not allowed to

26:45

make a retreat role, which is

26:48

irrelevant because you're not in combat.

26:50

Your stress level is decreased by

26:52

one, but every friendly character

26:54

who sees you must make

26:56

an immediate panic roll. Just

26:58

does not. Then starts panicking with

27:01

you. Let me in, Nagano. Let

27:03

me in, let me in, Nagano.

27:05

The door opens. Inside there is

27:07

a panic room. The panic room

27:10

is the size of a janitorial

27:12

closet. It's not very big, but

27:14

it is laid out. Despite its

27:16

size, it's laid, it's bedecked with

27:19

as much finery as Bismarck Holdings

27:21

could possibly put in such a

27:23

place. It looks positively decadent.

27:25

It is a single seat

27:27

which doubles as a toilet.

27:30

Awesome. A little unfolding tray

27:32

which you know from previous

27:34

experiences, not with this necessarily,

27:36

but with situations like this,

27:38

you know that there is

27:41

a fabricator of sorts here

27:43

and there would be, the

27:45

menu would definitely have lobsters

27:47

somewhere. Eating lobster on the

27:49

toilet. Yeah, it's like a

27:52

bismark way. It's a fancy

27:54

panic room. Presumably only for

27:56

the directors. You don't know why

27:58

Nagano is here. The corpse of

28:00

the facility director is sitting on

28:03

the toilet. You can see, no,

28:05

she's probably moved him. Yeah. There's

28:08

a big whelt on his head,

28:10

which is obviously the cause of

28:12

death. Okay. Yeah, I get it.

28:15

That's okay. She's... I try and

28:17

get in there with her. Okay.

28:19

I'm playing it. To safety. Okay,

28:22

there's a little control panel, you

28:24

hit that, shut the door behind

28:26

you. Dead. Do said tent there

28:29

on the other side. Can I

28:31

take a moment to distress while

28:33

I'm in there? Yeah, absolutely. If

28:36

you take five to ten minutes,

28:38

you will make Denton furious, but

28:40

you then, I'll quickly look up,

28:43

you lose at least some of

28:45

your stress. I think it's worth

28:47

doing, and while I'm doing that,

28:50

I'll have a conversation with the

28:52

Ghana. Hey, she says, how are

28:55

you? Yeah, I, not so good.

28:57

The facility is not in a

28:59

good way, but I too, as

29:02

you're talking. going to speak to

29:04

arena to try and get any

29:06

backups of all the information retained

29:09

here in the facility? I, uh,

29:11

yeah, I got the backup. Oh,

29:13

okay. As you told me, yeah,

29:16

can I do you have it

29:18

on like an info disk or

29:20

dot the pad? She, unfortunately for

29:23

her... Earlier you were quite successful

29:25

in assuring her that you were

29:27

coming to save her. So she

29:30

has made no preparations to ensure

29:32

her own survival. She hands you

29:34

the data disk. You are very

29:37

confident even in your stress state.

29:39

You can see this is it.

29:42

There's no deception going on. You

29:44

have what you need. This is

29:46

worth more than any human life

29:49

on this facility. I tuck it

29:51

into my into my suit. Yeah.

29:53

And then I will decompress and

29:56

give her a sit wrap of

29:58

basically everything we've been through. My

30:00

question for you, Nagano, is the

30:03

umbilical to the only safe submarine

30:05

out of here is current. locked

30:07

down. Can we unlock it and

30:10

make it safe to navigate from

30:12

here? It would be hard to

30:14

know for sure from here, but

30:17

from the facility black box, I

30:19

think the umbilical is completely torn

30:21

open. If we would unseal those

30:24

doors, we'd be exposing ourselves to...

30:26

Then we will need pressure suits

30:29

to make it to the submarine.

30:31

Sure. Do you know... How did

30:33

you come here? It was a

30:36

long trip. Do you not have

30:38

your sub? The sub that I

30:40

arrived on has been compromised. Oh,

30:43

okay. Well, the UES long house

30:45

remains, but the deep dart, which

30:47

we would use to go between

30:50

them, has been compromised. Either way,

30:52

we will require a pressure suit.

30:54

Yes. I think when we leave

30:57

this room, the panic room, we

30:59

should turn on the facility briefly.

31:01

reactivate to try and get some

31:04

idea of the situation and the

31:06

best route to navigate back to

31:08

a submersible or some way of

31:11

escaping. Yes. On the state of

31:13

loading dock A, loading dock B,

31:16

to try and figure out the

31:18

best way. They are the creatures,

31:20

they do still, they are still

31:23

somewhat active. when the facility isn't

31:25

powered down, but I'm just letting

31:27

you know if we turn things

31:30

back on, they get real aggressive.

31:32

I would then turn everything off

31:34

after we check. Okay. Do you

31:37

think that they would become too

31:39

aggressive in the period of time

31:41

where we investigated the two loading

31:44

base or? It's hard to say

31:46

exactly. I don't know how, but

31:48

they are aware of the difference

31:51

between things like... even like an

31:53

Android and just a ship they

31:55

wouldn't they wouldn't attack anything that

31:58

either wasn't an Android or a

32:00

human or didn't have one in

32:03

it. Okay though. But they're a

32:05

little bit disruptive to some, so

32:07

I don't understand the full extent

32:10

of it, but they do have

32:12

some understanding of, like, like they

32:14

went for the armory when everything

32:17

happens. So some level of intelligence.

32:19

Yeah. Okay. I think they're learning.

32:21

Well, make a note of it.

32:24

Right. So that we can tell

32:26

Bismarck when we are out. It's

32:28

on the disk, she says. Good.

32:31

My God, thank you so much.

32:33

It has been a nightmare. Yeah,

32:35

yeah. The facility is obviously compromised.

32:38

There is no salvage here. Right,

32:40

right. We will leave in the

32:42

absence of salvage. I believe destruction

32:45

was the next choice. Well, we

32:47

need to be sure because the

32:50

confirmation thing for setting off the

32:52

bomb as far as I'm away

32:54

needs to be done it. Needs

32:57

to be done at arena, and

32:59

then she can only give us

33:01

10 minutes. Well, we will have

33:04

to be short then. There is

33:06

no other choice. Welcome

34:14

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34:17

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34:19

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34:21

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34:23

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34:25

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34:27

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34:29

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34:31

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34:33

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34:35

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