Episode Transcript
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Acast.com. As the 21st
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The human race made many
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For those with power, always
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desire, always desire more. You
1:54
are aboard the UES Long
1:56
House as it swims through the
1:58
depths of your... Ropa. Cell Complex
2:01
A is a fucking massacre. The
2:03
base security at some point for
2:05
some reason went from sell to
2:07
sell to sell and executed everyone.
2:09
Jack Denton swears and then gives
2:11
you a look. I'm going to
2:14
give an explanation on this one.
2:16
It is not for me to
2:18
say why anybody would do anything.
2:20
Jack Denton. I'm not here to
2:22
make any kind of moral judgment.
2:24
I'm here to do a job.
2:27
I'm here to do a job.
2:29
I'm here to do a job.
2:31
I'm here to do a job.
2:33
He nods. He, yeah, you, a
2:35
seat has been signed. Well, shit.
2:37
You take that vent up into
2:40
the barracks. The vents, I don't
2:42
know if I've described this, you
2:44
are crouching, getting real low and...
2:46
not crawling, they're large enough I
2:48
should say that you can move
2:50
through them at a crouch, just
2:52
kind of imagine for example in
2:55
alien. Yes, yeah, yeah, yeah, when
2:57
they're in the vents. No worries,
2:59
yeah. That's sort of a size.
3:01
Cool. You make your way into
3:03
the barracks, another room, and the
3:05
corridor in between. Still more creepers.
3:08
You don't know how, but they
3:10
were here and then somebody got
3:12
rid of them. Yeah, we're here,
3:14
then someone got rid of them.
3:16
This place is, like a lot
3:18
of the other rooms you've been
3:21
through, is a scene of absolute
3:23
butchery. The dead here are impossible
3:25
to count, and there is enough
3:27
blood for a small army, but
3:29
there's not a single body here.
3:31
No corpses in this room whatsoever.
3:34
Does it seem like human blood?
3:36
If I like crouched down, get
3:38
some in my hand to rub
3:40
up between my fingers, does it
3:42
feel like human blood? Putting your
3:44
hand in the blood, bringing it
3:46
up, you can tell it's, it
3:49
is human blood, but it's not
3:51
just human blood. You take one
3:53
sifting it through your fingers, you
3:55
realize it's everything. Okay. You are
3:57
standing in liquified human. Okay, how
3:59
far does my torch reach? It
4:02
can reach anywhere in this room.
4:04
So I can see the ceiling
4:06
and stuff? Sure, yeah. Like I
4:08
imagine maybe I'm crouched now with
4:10
my fingers in the blood and
4:12
then I stand up very straight
4:15
and just sort of whip my
4:17
head around just checking to see
4:19
that we're not inside something. Looking
4:21
at the ceiling, it's like looking
4:23
at flesh covered in goosebumps. The
4:25
Y guys, the two prongs, the
4:28
top part of the Y is
4:30
attached to the ceiling with the
4:32
little, that little downward... Stretch pointing
4:34
straight down at you. They don't
4:36
react when you shine the light
4:38
on them, but they carpet the
4:40
ceiling Okay, that's fine, but time
4:43
to be really quiet I turn
4:45
around I put my fingers to
4:47
my lips to Jack Danton I
4:49
curse the deuce model for not
4:51
having some way to do this
4:53
without talking There is no mute
4:56
button on the juice and I
4:58
know if I say Juice don't
5:00
talk it will go chchchchchchch affirmative.
5:02
You better believe so very deep
5:04
in that if then code that
5:06
makes all of juice up there
5:09
is a if told to be
5:11
quiet then say affirmative. Well they
5:13
need to know that you that
5:15
they're doing it so okay fuck.
5:17
Well then my best bet with
5:19
juice to give him no instructions
5:22
and let him see nothing. And
5:24
then just hope that at any
5:26
point he doesn't do some sort
5:28
of notification. Do I think this
5:30
may be a robotics role? You
5:32
have one new message. Do I
5:34
think this may be a role?
5:37
If I were to blind deuce.
5:39
Yes. Like I don't, because I
5:41
don't want him saying the wise
5:43
on the ceiling and then like,
5:45
danger detected. It's kind of what
5:47
I'm thinking. So if I don't
5:50
necessarily like pop his eyes out
5:52
or something, but if I wrap
5:54
like, if I tear a bit
5:56
of my shirt off or something,
5:58
and wrap it around his eyes,
6:00
he'll probably. Say some shit like,
6:03
why are you doing that? Okay.
6:05
Yeah. Okay. Okay. Another robotics question.
6:07
You know what? You get a point
6:09
of stress. Yeah, thanks man.
6:11
I'm feeling it. I just
6:13
think you should. Yep. Okay,
6:16
another robotics question. Yeah.
6:18
Is there a way to
6:20
turn juice off briefly? You
6:22
can turn deuce on and
6:24
off. Absolutely. Unfortunately, it's a
6:27
verbal command. I'll go
6:29
up to, I'll slosh
6:31
up to deuce, and
6:34
I'll get close to
6:36
wherever his hearing fucking
6:38
boxes. I'll be like,
6:40
deuce, your services are
6:42
no longer required at
6:45
B Smart Holdings. Highs
6:47
or lows. Highs. Highs.
6:49
Oh no. You sure
6:51
about that one buddy?
6:54
Make it lows, please.
6:56
Ooh. I wait a brief
6:58
second. And then I
7:00
gesture to Jack to grab the other
7:02
end of juice. Because we're going to
7:04
need to keep them moving. Sure, yeah.
7:06
And we're going to carry them through
7:08
the barracks to the next exit out
7:10
to try and get on the other
7:12
side. I suppose the exit down into
7:15
that long corridor where the water wasn't,
7:17
if that makes sense. Yeah, yeah, yeah.
7:19
You can read, yeah, you can get
7:21
back into that same corridor that you
7:23
just left to get out of the
7:25
water, but where water isn't. Basically, having
7:27
used the cell blocks and the barracks
7:29
as kind of like an antichamber.
7:32
Yeah, yeah. You will need
7:34
to make a mobility agility
7:36
check. You get a plus
7:39
one, because Jack Denton is
7:41
helping you. You get a
7:43
negative three because juice. You're
7:46
carrying a robot. So you
7:48
have zero for this check. But
7:50
you have six stress times.
7:53
Okay. Which you still get
7:55
to roll and the negative
7:57
doesn't come out of them.
7:59
Hey, that actually works in
8:01
my favor. Oh, actually, I
8:04
think by the rules of
8:06
the game. Yeah, I think
8:08
by the rules of the
8:10
game you get at least
8:12
one dice no matter what.
8:14
So you do actually roll
8:16
seven total. Beautiful. That's actually
8:18
wonderful. Just as long as
8:21
I don't panic and start
8:23
screaming or something. No success
8:25
on the regular dice. Okay.
8:27
Two successes on a panic.
8:29
Oh, fuck. My stress is
8:31
so high. Think I forgot
8:33
to do this earlier, but
8:35
when you panic, you get
8:38
an extra point of stress
8:40
goes up. But you got
8:42
two successes. Let me find
8:44
out what happens and then
8:46
we'll determine if you actually,
8:48
because you could not fail.
8:50
Okay. You got 12 in
8:52
total. Let me read 12
8:55
to you. Scream. You scream
8:57
your lungs out for one
8:59
round, which... I will let
9:01
you know how long is
9:03
around? Well, around is a
9:05
whole 5 to 10 seconds.
9:07
For 5 to 10 seconds,
9:09
you scream your lungs out,
9:12
losing your next slow action.
9:14
Your stress level is decreased
9:16
by one. Hey, I'll take
9:18
it, baby. But every friendly
9:20
character who hears your scream
9:22
must make an immediate panic
9:24
roll. Drop item!
9:26
Oh my god. Whether
9:29
by stress, confusion, or
9:31
the realization that you're
9:33
all going to die
9:35
anyway, you drop a
9:37
weapon or other important
9:39
item, the DM decides
9:41
which one. Your stress
9:43
level increases by one.
9:46
Jack drops juice? Maybe
9:48
Jack dropping juice is
9:50
what makes me scream.
9:52
Sure, yeah, yeah, yeah,
9:54
yeah. Okay. So
9:57
it's their turn first. Oh,
10:00
yeah, great. Unfortunately, both of
10:02
you get stuck. One of
10:05
the antibodies latches on, then
10:07
another funk latches on. You've
10:09
got one on your arm,
10:12
one on your leg. Okay.
10:14
Duce gets one, not do,
10:16
sorry, Jack gets one on
10:19
his back. Okay. As soon
10:21
as that happens, your motion
10:24
detector. Oh my fucking god.
10:26
Okay. And then it is
10:28
Oscar, your turn. Can I
10:31
use my stun baton to
10:33
zap them off me? No
10:35
successes. Would you like to
10:38
push? Yeah, fuck it, let's
10:40
do it. No success. On
10:43
the regular? Okay. But on
10:45
the stress, and you've got
10:47
seven. Three ones. Freeze!
10:50
You're frozen by fear or stress
10:52
for one round losing your next
10:54
slow action. Your stress level and
10:56
the stress level of old friendly
10:58
NPCs in short range increases by
11:00
one. So your stress goes up
11:02
to eight. Okay. It's Jack's turn.
11:04
Jack also uses his stun baton.
11:06
He shocks the antibodies off him
11:08
and then I'll get the girl
11:10
for you. It's not sprinting into
11:12
the corridor. Okay, okay, that's fine.
11:14
That's fine. And that is his
11:17
turn. It's back to the swarm's
11:19
turn. Could I also have, or
11:21
would have this- Your hair looks
11:23
amazing right now. Sorry. Would this
11:25
also, would this have been one
11:27
of my actions? Could I say,
11:29
deuce, your services are required, that
11:31
to be smart cold things. All
11:33
right. That'll turn deuce, deuce. Octavating!
11:35
Hey, maybe that'll draw more of
11:37
the fucking wise to you. Honestly,
11:39
it's insane stuff for each other.
11:41
So loud. Bismarck Jingle. Yeah. Dus
11:43
starts turning on. He will act
11:45
at the end of next turn
11:47
and he doesn't have a slow
11:49
action. Yep. But he is on.
11:51
Cool. All right. It's the swarm's
11:54
turn. The swarm actually has already
11:56
stuck you. So and it's stuck
11:58
you and Jack has left. Yeah.
12:00
Oh, Dus is active. Never mind.
12:02
Yeah. Dus gets stuck. Okay. Okay,
12:04
then Oski it's your turn. Okay,
12:06
is this the turn that I've
12:08
lost? You yeah, you don't have
12:10
a slow action You just have
12:12
a fast action. Okay, so you
12:14
can use it to just catch
12:16
up to Jack. Yeah, that's what
12:18
I'll do. Yeah, you are you
12:20
still have anti body money Yeah,
12:22
that's fine. But I'll catch up
12:24
to Jack's turn He is gonna
12:26
just keep sprinting he gets I
12:29
guess he doesn't actually know a
12:31
hundred percent where he's Well he
12:33
knows where not to go and
12:35
there's only one, there's two directions.
12:37
Yeah yeah. So he turns and
12:39
no he knows the command, there's
12:41
like little arrows and stuff like
12:43
that pointing in the right direction.
12:45
So he can follow those. He
12:47
gets to, there's a T intersection
12:49
that leads to either the control
12:51
room or the other side of
12:53
medical and the engineering hole. Okay.
12:55
He gets to that intersection and
12:57
you see he skids to a
12:59
stop on his heels and then
13:01
chchchchch. Okay. And that was Jack's
13:04
turn. Juice. You just turned him
13:06
on. Yeah. He stands up. Okay.
13:08
Hey, fabulous. It's the swarm's turn.
13:10
And you can see what Jack
13:12
was looking at as one of
13:14
those white blood cells. Yeah. Streams
13:16
past him because he doesn't have
13:18
any antibodies on him and keeps
13:20
making its way for you The
13:22
white blood cell can only just
13:24
get to you. It is an
13:26
engaged range though. So it's kind
13:28
of like fills up
13:30
the corridor, expanding
13:32
itself out, blocking
13:34
you from going
13:36
any further. And
13:39
you will need
13:41
to roll to
13:43
get past it
13:45
if you want
13:47
to go forward.
13:49
OK, OK, no
13:51
worries. It's that
13:53
is its turn.
13:55
It's your turn,
13:57
Oskie. So here's
13:59
Oskie's dilemma. Yes,
14:01
so I could
14:03
roll to get
14:05
past it. But
14:07
also one of
14:09
my talents is
14:11
that if I
14:13
am attacked, I
14:16
can make a
14:18
manipulation roll to
14:20
make somebody else
14:22
suffer the damage
14:24
I was going
14:26
to suffer. So
14:28
possibly I could risk the
14:30
roll, which is using stats that
14:32
aren't great, or I could
14:35
wait till it attacks me and
14:37
push Jack Denton in the
14:39
way. I
14:41
think I'll wait. So
14:43
it's Jack's turn. You
14:46
hear footsteps. Huh?
14:48
Retreating footsteps. Oh,
14:51
like he's fleeing. Yeah, he's left
14:53
you. Well, I know the
14:55
direction he's going, I guess. I can try
14:57
and catch up with him. It's Deuce's turn.
14:59
Did you want to, on your turn, you
15:01
could have still as a free action given?
15:03
Yeah, I would have said Deuce, like, follow
15:05
us and protect us, basically. Deuce is behind
15:07
you, then. Cool. And do you say follow
15:09
and protect? Yeah, I would say so. Well,
15:11
in that case, Deuce understands that the white
15:13
blood cell is a hostile entity. So he
15:15
attacks it with, what does he have? He
15:18
doesn't have much. Bonk,
15:22
bonk, bonk with his one good arm.
15:24
I actually know he can use the
15:26
cutting torch. Oh, yeah. No, he can't.
15:28
No, no, yeah. He needs someone else
15:30
to light the cutting torch for him.
15:32
He attacks with a wrench. He's wrenching
15:34
the white blood cell. Engaging
15:38
Bismarck defense protocol. Why
15:42
is it called that?
15:44
That's all. It's the specific
15:46
Bismarck one. Please be
15:48
aware of the following things.
15:51
Terms and conditions state
15:53
that using a
15:56
John Watson in a
15:58
combat capacity is
16:00
not part of the
16:02
war. your John Watson model. If
16:04
you wish a combat upgrade, we recommend
16:06
switching to the... To the... Sergeant
16:09
Pepper. To the Sergeant
16:11
Pepper model of robot.
16:13
He swings, he gets one
16:15
success. Okay, great. So he
16:17
deals... I think the wrench
16:19
does a plus one in
16:22
his hands, so he deals
16:24
two points of damage to
16:26
the white blood cell. Well
16:28
that's Duce's turn. Oscar, that's the end
16:30
of this round of initiative so I
16:32
guess you want to have your turn?
16:35
Yeah, yeah, well yeah. Denton didn't stay
16:37
for you? Yeah, okay, well I will
16:39
fall back with Denton then I guess.
16:42
Well he's going forward. Oh he went,
16:44
oh fuck. Yeah he's going towards presumably
16:47
the control room? Okay, well
16:49
I'll have to do the same then.
16:51
All right, he's fucked me. Gonna need
16:54
to make a mobility check to get
16:56
past the white blood cell. Two regular
16:58
dice. Eight. Stress dice. But
17:01
I'm keeping it together.
17:03
Aside from that scream
17:05
in the other room. No
17:08
successes on the regular.
17:10
Two successes and one
17:12
panic. Okay, that's fine.
17:15
All right, so first off,
17:17
it's a low one. You rolled
17:19
about as low as you can
17:22
roll and eight. Trimble. Oh my
17:24
God. No, sorry nine drop item
17:26
the GM decides which one and
17:29
your stress increases by one so your
17:31
stress goes up to nine I'm nearly
17:33
at full stress. Yeah You can The
17:35
fastest way to lower your stress is
17:38
to interact with your signature item. Okay.
17:40
Do you yeah? Do you remember what
17:42
that is? I do I don't really
17:44
know if I'd have it with me.
17:47
That's my work mug that says I'd
17:49
rather be fishing. You just probably don't.
17:51
Yep. That'll be back on the OUES
17:54
long house. I could say that you
17:56
had it in your briefcase. I think
17:58
that will be insane. Okay. Yeah, yeah,
18:00
then it takes five to 10
18:03
minutes. What about my ability, Merciless,
18:05
which I just have written, coulda
18:07
grow without empathy, empathy, distress. You
18:10
normally need to succeed on an
18:12
empathy check to coulda grow someone?
18:14
You don't need to. And I
18:17
think it distresses me too. from
18:19
memory. That's crazy. I'll look at
18:21
it, well we'll cross that bridge
18:24
when we come to it. I'm
18:26
in a position to cut a
18:28
cry anybody. Exactly, that's fine. I'll
18:31
just sneak past. So you, oh
18:33
yeah, do you have an item
18:35
in your hands? I probably wouldn't
18:38
really. Yeah, I mean I might
18:40
have the stun baton. No, you
18:42
would have the stun baton. You
18:45
drop the stun baton? Fuck. Okay.
18:47
So. lose the stun baton and
18:49
then you well with two successes
18:52
though you do sneak past and
18:54
that's even not only do you
18:56
successfully sneak past but you can
18:59
give one success to another character
19:01
okay give yourself an extra success
19:03
or sorry a plus one in
19:06
the future yeah to a related
19:08
role or impress someone. I'll give
19:10
that extra point very impressive. I
19:13
reckon I'll give that extra point
19:15
to Duce. Because I know Duce
19:17
is going to have to do
19:20
the same thing at some point.
19:22
Oh, that's very true. Okay, you
19:24
know, that's actually great. Yeah, stick
19:27
behind Duce and then I'll... Okay.
19:29
Well, Duce will just automatically success
19:31
then on getting past. Cool. And
19:34
you get to the other side,
19:36
you see Denton, just the heels
19:38
of his feet as it turns
19:41
the corner heading towards the command
19:43
room. Duce has also been... Okay,
19:45
eyes or lows? What? Loaves? Capture?
19:48
Well, we've lost use. That's fine.
19:50
The cell attacks, uh, with, oh
19:52
my God, and if it causes
19:55
any damage, it pulls itself into
19:57
it, pulls the creature into it,
19:59
paralyzing it. Okay, this might be
20:02
it for Duce. Yeah, well, he
20:04
had a good run. On the
20:06
bright side, the white, this is
20:09
kind of the end for this
20:11
white blood cell. Yeah, okay. It's
20:13
going to now. I mean, now
20:16
it's going to like, jest state
20:18
Duce. It's having to think about
20:20
what it wants to do with
20:23
Duce. Okay. Yeah, there's a larger,
20:25
it's very funny as well. This
20:27
is part of a larger response
20:30
that these things do. I wish
20:32
there was a scientist here. Instead
20:34
of a corporate stoog. Yeah. Oh
20:37
my god. There's not a single
20:39
success here. Oh my god. Holy
20:41
shit. Juice lives. Yeah. It doesn't
20:44
hit deuce. What the fuck? It
20:46
gets its second attack then. Well,
20:48
you know. Hey. Okay. One for
20:51
all. The cell launches itself at
20:53
the largest group of enemies. You're
20:55
lucky, this could have targeted you,
20:58
but you've moved out of range.
21:00
Okay. Well, this is once again,
21:02
just targeting Duce. All right, Duce
21:05
is... Okay, he remains standing? Duce
21:07
is super lucky. The white blood
21:09
cell actually does nothing. Okay, beautiful.
21:12
The white blood cell, you can
21:14
see it's trying to throw itself
21:16
at Duce. Duce puts both of
21:19
his arms up. Both of his
21:21
arms? Ah. This puts his remaining
21:23
arm up and it's like he's
21:26
pushing off a giant water balloon.
21:28
He knocks it aside and then
21:30
with that success he is able
21:33
to just walk straight past. Beautiful.
21:35
Following. Following Yeah, yeah,
21:37
yeah, good stuff. Following. Dues is
21:39
truly the alarm that goes when
21:41
nothing's wrong, you know, and when
21:43
it stops, you know, there's a
21:46
problem. He's the boy who cried
21:48
wolf 100% Well, that's the that's
21:50
their turn. Okay, Oski you've changed
21:52
your initiative order. So it's Denton's
21:54
turn, Denton keeps moving you following
21:56
behind him. Mm-hmm You and Duce
21:59
make it into the control room.
22:01
The second you pass through the
22:03
doors, I'm assuming, because the white
22:05
blood cells hot on your heels.
22:07
Yeah, close the door. Yes, yeah,
22:10
absolutely. Yeah, you close the door.
22:12
Okay. Initiative is over. Okay. You
22:14
are in the control room. So
22:16
the control room, like so many
22:18
rooms that you've been through recently,
22:20
is kind of a mess. And
22:23
worse than that, it is. a
22:25
human mass. You see that there
22:27
is a lot of liquid human
22:29
on the ground, but it looks
22:31
like it looks like a last
22:34
stand was made here. You can
22:36
see that some of the facility
22:38
security fended off as best as
22:40
they could, a lot of the
22:42
antibodies and even a white blood
22:44
cell. You can see, there's little
22:47
Y things and it's so funny
22:49
to imagine them riddled with bullets.
22:51
But they are, there's a bunch
22:53
of them riddled with bullets all
22:55
around the place and one, the
22:57
blob, the dead blob of a
23:00
white blood cell. It now looks,
23:02
dead, it looks remarkably similar to
23:04
the creature you saw in the
23:06
sub coming here. So this room
23:08
is covered in creepers as well,
23:11
but they look dead and with
23:13
it. Okay. There are a bunch
23:15
of control panels here, but all
23:17
of them are off right now.
23:19
There are two, three, sorry, doors
23:21
that you can see. One leads
23:24
to the armory. You've been on
23:26
the other side of this door.
23:28
It is destroyed. One leads to
23:30
something called specimen observation. Okay. And
23:32
one leads to Combs slash Arena.
23:35
Is Nagano in here? No, she's
23:37
not in here. You can't see
23:39
her. You know, I don't, you
23:41
don't need a role, you don't
23:43
know where it is, but these
23:45
facilities typically have a panic room
23:48
that you would find here, or
23:50
at least near. So is the,
23:52
the armory just like fucks, like
23:54
if there's nothing? You're not getting
23:56
through that door, and you know
23:58
on the other side, the, there's
24:01
nothing. All of the equipment is
24:03
destroyed. Cool, cool, cool. All right.
24:05
I guess I'll start searching for
24:07
the panic room. Okay. Yeah. I'll
24:09
tell Juice and Jack to do
24:12
the same thing. Okay. Nagano will
24:14
be somewhere here in the panic
24:16
room finder. And then we can
24:18
make our way out. All right.
24:20
They each give you a plus
24:22
one to your check. You are
24:25
making a observation wits roll. So
24:27
that will be four plus five.
24:29
Plus nine. I'll pull the regular
24:31
dice first. That is one success
24:33
so far. Okay. And I still
24:35
got nine dice up my sleeve
24:38
out of it. Yeah. Just you
24:40
wait. Two successes? Yeah. So you
24:42
find, yeah, in here, sure enough,
24:44
you can find a little, it's
24:46
just the. barest outline of a
24:49
panel you can just barely tell
24:51
that it's here that will be
24:53
observation so I'll find you now
24:55
it is your options are is
24:57
it coming for me are there
24:59
more of them close by how
25:02
do I get in pasts or
25:04
away I guess how do I
25:06
get in That's fair enough. You
25:08
can see that if the facility
25:10
were powered, you might be able
25:13
to use one of the consoles
25:15
to open it. There's an executive
25:17
console, actually. You'd be able to
25:19
use the executive console to open
25:21
this door. Otherwise, it opens from
25:23
the inside. Right. And was there...
25:26
Oh, you panic. Oh, do I
25:28
know? Is that so Adam? Yeah.
25:30
What do you mean? Of course
25:32
you do. Welcome
25:35
to Peloton, where you don't just keep pace
25:37
with the changes of life. You're running rings
25:39
around them, whether you need to dig deep
25:41
or rise above it. We've got your back,
25:43
your upper body, your whole body. Yeah, and
25:46
even your mind. Pick a deep breath in.
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25:50
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25:59
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26:32
What? What, man? Flea. You just can't
26:34
take it anymore. You must flee
26:36
to a safe space and refuse
26:39
to leave it. You won't attack
26:41
anyone and you won't attempt anything
26:43
dangerous. You are not allowed to
26:45
make a retreat role, which is
26:48
irrelevant because you're not in combat.
26:50
Your stress level is decreased by
26:52
one, but every friendly character
26:54
who sees you must make
26:56
an immediate panic roll. Just
26:58
does not. Then starts panicking with
27:01
you. Let me in, Nagano. Let
27:03
me in, let me in, Nagano.
27:05
The door opens. Inside there is
27:07
a panic room. The panic room
27:10
is the size of a janitorial
27:12
closet. It's not very big, but
27:14
it is laid out. Despite its
27:16
size, it's laid, it's bedecked with
27:19
as much finery as Bismarck Holdings
27:21
could possibly put in such a
27:23
place. It looks positively decadent.
27:25
It is a single seat
27:27
which doubles as a toilet.
27:30
Awesome. A little unfolding tray
27:32
which you know from previous
27:34
experiences, not with this necessarily,
27:36
but with situations like this,
27:38
you know that there is
27:41
a fabricator of sorts here
27:43
and there would be, the
27:45
menu would definitely have lobsters
27:47
somewhere. Eating lobster on the
27:49
toilet. Yeah, it's like a
27:52
bismark way. It's a fancy
27:54
panic room. Presumably only for
27:56
the directors. You don't know why
27:58
Nagano is here. The corpse of
28:00
the facility director is sitting on
28:03
the toilet. You can see, no,
28:05
she's probably moved him. Yeah. There's
28:08
a big whelt on his head,
28:10
which is obviously the cause of
28:12
death. Okay. Yeah, I get it.
28:15
That's okay. She's... I try and
28:17
get in there with her. Okay.
28:19
I'm playing it. To safety. Okay,
28:22
there's a little control panel, you
28:24
hit that, shut the door behind
28:26
you. Dead. Do said tent there
28:29
on the other side. Can I
28:31
take a moment to distress while
28:33
I'm in there? Yeah, absolutely. If
28:36
you take five to ten minutes,
28:38
you will make Denton furious, but
28:40
you then, I'll quickly look up,
28:43
you lose at least some of
28:45
your stress. I think it's worth
28:47
doing, and while I'm doing that,
28:50
I'll have a conversation with the
28:52
Ghana. Hey, she says, how are
28:55
you? Yeah, I, not so good.
28:57
The facility is not in a
28:59
good way, but I too, as
29:02
you're talking. going to speak to
29:04
arena to try and get any
29:06
backups of all the information retained
29:09
here in the facility? I, uh,
29:11
yeah, I got the backup. Oh,
29:13
okay. As you told me, yeah,
29:16
can I do you have it
29:18
on like an info disk or
29:20
dot the pad? She, unfortunately for
29:23
her... Earlier you were quite successful
29:25
in assuring her that you were
29:27
coming to save her. So she
29:30
has made no preparations to ensure
29:32
her own survival. She hands you
29:34
the data disk. You are very
29:37
confident even in your stress state.
29:39
You can see this is it.
29:42
There's no deception going on. You
29:44
have what you need. This is
29:46
worth more than any human life
29:49
on this facility. I tuck it
29:51
into my into my suit. Yeah.
29:53
And then I will decompress and
29:56
give her a sit wrap of
29:58
basically everything we've been through. My
30:00
question for you, Nagano, is the
30:03
umbilical to the only safe submarine
30:05
out of here is current. locked
30:07
down. Can we unlock it and
30:10
make it safe to navigate from
30:12
here? It would be hard to
30:14
know for sure from here, but
30:17
from the facility black box, I
30:19
think the umbilical is completely torn
30:21
open. If we would unseal those
30:24
doors, we'd be exposing ourselves to...
30:26
Then we will need pressure suits
30:29
to make it to the submarine.
30:31
Sure. Do you know... How did
30:33
you come here? It was a
30:36
long trip. Do you not have
30:38
your sub? The sub that I
30:40
arrived on has been compromised. Oh,
30:43
okay. Well, the UES long house
30:45
remains, but the deep dart, which
30:47
we would use to go between
30:50
them, has been compromised. Either way,
30:52
we will require a pressure suit.
30:54
Yes. I think when we leave
30:57
this room, the panic room, we
30:59
should turn on the facility briefly.
31:01
reactivate to try and get some
31:04
idea of the situation and the
31:06
best route to navigate back to
31:08
a submersible or some way of
31:11
escaping. Yes. On the state of
31:13
loading dock A, loading dock B,
31:16
to try and figure out the
31:18
best way. They are the creatures,
31:20
they do still, they are still
31:23
somewhat active. when the facility isn't
31:25
powered down, but I'm just letting
31:27
you know if we turn things
31:30
back on, they get real aggressive.
31:32
I would then turn everything off
31:34
after we check. Okay. Do you
31:37
think that they would become too
31:39
aggressive in the period of time
31:41
where we investigated the two loading
31:44
base or? It's hard to say
31:46
exactly. I don't know how, but
31:48
they are aware of the difference
31:51
between things like... even like an
31:53
Android and just a ship they
31:55
wouldn't they wouldn't attack anything that
31:58
either wasn't an Android or a
32:00
human or didn't have one in
32:03
it. Okay though. But they're a
32:05
little bit disruptive to some, so
32:07
I don't understand the full extent
32:10
of it, but they do have
32:12
some understanding of, like, like they
32:14
went for the armory when everything
32:17
happens. So some level of intelligence.
32:19
Yeah. Okay. I think they're learning.
32:21
Well, make a note of it.
32:24
Right. So that we can tell
32:26
Bismarck when we are out. It's
32:28
on the disk, she says. Good.
32:31
My God, thank you so much.
32:33
It has been a nightmare. Yeah,
32:35
yeah. The facility is obviously compromised.
32:38
There is no salvage here. Right,
32:40
right. We will leave in the
32:42
absence of salvage. I believe destruction
32:45
was the next choice. Well, we
32:47
need to be sure because the
32:50
confirmation thing for setting off the
32:52
bomb as far as I'm away
32:54
needs to be done it. Needs
32:57
to be done at arena, and
32:59
then she can only give us
33:01
10 minutes. Well, we will have
33:04
to be short then. There is
33:06
no other choice. Welcome
34:14
to Palatom! or you don't just keep
34:17
pace with the changes of life. You're
34:19
running rings around them, whether you need
34:21
to dig deep or rise above it.
34:23
We've got your back, your upper body,
34:25
your whole body. Yeah, and even your
34:27
mind. Pick a deep breath in. From
34:29
home, the gym, or the room without
34:31
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34:33
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34:35
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34:37
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34:39
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34:41
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34:43
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