291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

Released Wednesday, 8th January 2025
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291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

291. AMD RX 9070 XT Leak, Nvidia RTX 5090 Performance, DLSS 4 Claims | Alderon Games

Wednesday, 8th January 2025
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0:00

This podcast is brought to you by

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for now, let's just go on with

0:16

the show. Welcome

0:44

to Broken Silicon, a gaming hardware podcast.

0:46

I am your host, Tom. And today,

0:48

the guest is someone who came on

0:50

almost half a year ago, I would

0:52

say, because I know you spoke with

0:55

Wendell at level one text, you spoke

0:57

with me, you were essential to really

0:59

breaking the news on the Intel Raptor

1:01

Lake Flau. So I really would recommend people

1:03

listen to that episode too. It's a

1:05

very good one, I thought, one of

1:08

the better ones. And I actually do.

1:10

want to start there just to kind

1:12

of for the people who didn't watch

1:15

that episode or maybe forgot that whole

1:17

saga that was all anyone was talking

1:19

about for two months I would say

1:22

maybe more than two months like just

1:24

what was the whole rapid like

1:26

flaw thing based on you know we're

1:28

months away from it to your memory

1:30

how is it ended up in your

1:32

mind and yeah what have you done

1:34

what I mean I think we all deserve

1:36

an update like you had tons of

1:39

cost imposed on your company by

1:41

these Raptor Lake failures. What has

1:43

become of all this for you? Sure,

1:45

sir. Yeah, with the Raptor Lake thing, I

1:47

had, we're talking hundreds of

1:49

thousands of dollars of problems

1:51

and damages and we've prepaid

1:53

for 14th-gen service for years

1:56

as well in advance, a lot of

1:58

companies will will prepay for this over

2:00

for a year. So that becomes a

2:02

particular problem where you find out all

2:04

the servers are defective. So it ended

2:06

up being, you know, six months of

2:09

finding out it was broken. And yeah,

2:11

ended up sending data to Wendell and,

2:13

you know, various other companies, gamers, and

2:15

reviewers and saying, hey, please cover this,

2:17

this is broken, Intel is not fixing

2:19

it. And we ended up softening everything

2:21

over to AMD and we're buying Zen4

2:23

servers like crazy now. And it's solid.

2:25

And we still have 10,000 crashes, you

2:28

know, a day from our player base

2:30

that still have these CPUs. But on

2:32

our side, we don't, we just have

2:34

them banned company one. You know, on

2:36

average, every five minutes, a raptor like

2:38

user crashes in our game still. Which,

2:40

please tell people what your games are

2:42

as well. Yeah, I work on part

2:44

of times as a dinosaur survival game.

2:47

You know, I've been working on five

2:49

years now. Because I remember, you know,

2:51

I don't want to regurgitate the conversation

2:53

we had too much, but you know,

2:55

I remember, God, it's already 2025, I

2:57

think it was late 2023, I had

2:59

a contact of mine in retail telling

3:01

me, by the way, we get a

3:03

lot of Raptor Lake returns, like, you

3:06

know, and then it started to boil

3:08

and boil and boil more and more

3:10

and more, and it's like, because at

3:12

first I think there was this thought

3:14

of like, well, you know, Raptor Lake

3:16

uses uses more energy, you know rocket

3:18

lake had more failures than comment lake

3:20

which had more failures than coffee lake

3:22

I was told but then over time

3:25

it was like oh no it's not

3:27

just like 20% more this is like

3:29

a lot a lot a lot a

3:31

lot lot lot more and you know

3:33

there's the oxygenation issue that I don't

3:35

even remember it really came of that

3:37

I pretty sure until has been being

3:39

sued over some of these things right

3:41

now and then it just I from

3:44

what I was told of people at

3:46

people at Intel I believe there really

3:48

is just a flaw on the extra

3:50

proved recently when we I've seen a

3:52

lot of gay people on Twitter like

3:54

so gang types like why is Arrow

3:56

Lakes ring bus clocked so low? It's

3:58

like yeah I was directly told that's

4:00

why Raptor Lake failed is because the

4:03

ring bus was clock too high. I

4:05

was told by people who worked on

4:07

Alder Lake that they were very worried

4:09

about that and that's why they didn't

4:11

push Alder Lakes ring bus crazy high.

4:13

So there you go on that one

4:15

but I guess my question is after

4:17

all has been said and done do

4:19

you think this information got to enough

4:22

people? Do you think that this has

4:24

been even remotely resolved resolved enough enough?

4:26

Yeah, so I think this is kind

4:28

of being buried and covered up by

4:30

Intel, because most systems are not going

4:32

to get that bias fixed, even if

4:34

it works, right? I don't know if

4:36

it's still being long enough to conclude

4:38

if it's perfect or not, but without

4:41

it being a Windows update forced thing

4:43

on people, or there's a message that

4:45

pops up in Windows that says, hey,

4:47

you're missing this critical fix, your PC's

4:49

going to die, which they don't want

4:51

to do for the PR, the PR

4:53

backlash. It's gonna keep people PC's is

4:55

just gonna keep dying on mass And

4:57

I am list I'm just I just

5:00

occur I'm gonna text someone retail right

5:02

now. Are you still getting tons of

5:04

Raptor Lake returns because I'm honestly curious

5:06

on that one. I mean, because I

5:08

know you in your games, you have

5:10

a thing pop up right if it

5:12

crashes. That's like, hey, just so you

5:14

know, it's because they're after like, please

5:16

don't spam us on Reddit, don't you?

5:19

Yeah, we started working on a tool

5:21

that will tech. We hard coded every

5:23

buyouts version in the tool to try

5:25

to detect every motherboard revision and every

5:27

vass revision to try to check if

5:29

someone's patched because we don't want to

5:31

annoy the user with an error message

5:33

or something that we've already patched. But

5:35

there's OEMs that have bias updates that

5:38

have not shipped the bias update to

5:40

customers or the bias update of locks,

5:42

you know, certain biases not flagged with

5:44

a certain OEM code from even updating.

5:46

So there's people that, you know, bought

5:48

it from a system integrator and then

5:50

they haven't got the fix. And games

5:52

just crashed. And when you talk to

5:54

users that have... this defect, I can

5:57

send them Windows video or a game

5:59

is an excess video, and they're like,

6:01

yeah, but only your game crashes. What

6:03

do you mean? My CPU is effective.

6:05

But that's not true. I believe there's

6:07

another developer that also has that sort

6:09

of warning, at least one other one.

6:11

You're not the only one to my

6:13

memory. Yeah, but to the end consumer,

6:16

it's, I didn't get a crash. I play your

6:18

game now. Now it crashes,

6:20

and you kind of have

6:22

to go into this. Well,

6:24

I'm religion five is super-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on

6:26

and you have to pull

6:28

to try to get them

6:30

help. And yeah, I have

6:32

people with Dell where they had

6:35

a Dell PC and they tried to get

6:37

an RMA on it was broken and Dell

6:39

just said, no, we're not RMAing this.

6:41

So I'm like, man, that's that's kind

6:43

of scamming the customer, right?

6:45

So like how many of these

6:47

RMA's and system OEMs, even though

6:50

our Intel's, you know, supposedly accepting

6:52

RMA's, how many Dell systems out

6:54

they are getting rejected because you

6:56

want a different process of buying new

6:58

PC? like we're not we're not arming

7:00

this. That's kind of rough. Yeah I just

7:03

got feedback from the person I

7:05

told you everyone here that I texted

7:07

and they said yep they still get

7:09

a lot of rapture like returns but

7:11

they don't sell them anymore. I wonder

7:14

why. proportionally I believe it's the same

7:16

so they still just seem to be

7:18

failing a lot they just don't carry

7:20

them anymore and there's a lot of

7:22

kind of especially like mom and pop.

7:25

pre-built companies that are kind of

7:27

done with them as well. Although I

7:29

assume the larger the company the more

7:31

you just can't do that because

7:33

you've got this huge contract with

7:36

Intel. Yeah, my several providers that

7:38

I was using buys their CPUs

7:40

directly from Intel and they were

7:42

saying that, hey, they just don't

7:44

want to carry until CPUs anymore

7:46

because of the way they handled

7:48

it. And as far as I know, they still

7:50

haven't got RMA's accepted on

7:53

some of these processes. You know,

7:55

you've wasted a whole bunch of time

7:57

suing them and you're not really providing

7:59

your game service? Was, you know, what's

8:01

the point? I mean, I guess, you

8:03

know, I see, Sean Yeager wrote in

8:06

with a question, but I think we

8:08

pretty much answered all this questions already

8:10

with our conversation. So I'll just try

8:12

to put a bow on this one

8:14

by asking, I assume you talked to

8:16

Intel, I mean, did they, has it

8:18

been followed up with a decent amount

8:21

or not? Because at first Intel acted,

8:23

you know, oh, we're earnest, we want

8:25

to help everyone. Yeah, so I had

8:27

a call with Intel and most of

8:29

this call is under NDA, so I

8:31

can't share too many details. But the

8:33

public info I can share is they

8:36

were horrible on the call, right? Like

8:38

there was an Intel gaming lead there

8:40

and they were talking it like half

8:42

the coal was disagreeing with each other

8:44

saying, oh, I've been working a client

8:46

Intel for 20 years and I think

8:48

you're wrong and this is the floor

8:51

is not here. And this is the

8:53

floor is not here. And it was

8:55

for a development relation standpoint, it was

8:57

horrible. It was like, this sounds as

8:59

bad as all my other vendors that

9:01

have really bad relationships with. You know,

9:03

they offered to buy, I think laptops

9:05

off me that had the rapidly floor

9:08

on laptop, because that is a still

9:10

a, underdeveloped story, because a lot of

9:12

those laptops still hasn't got fixes or

9:14

bias updates or, I guess, acknowledged on

9:16

mass. But I ended up not sending

9:18

that stuff to Intel, because I was

9:20

worried that. They wouldn't just be honest

9:23

with me. And, you know, because they

9:25

could just buy my laptops and say,

9:27

hey, their laptop's actually not wrapped with,

9:29

like, defect. It's something else. Put out

9:31

a press conference or like a press

9:33

release or whatever. And then say, but

9:35

don't worry, we sent Aldra, on games,

9:38

out of the generosity of our hearts,

9:40

you know, a bunch of free laptops

9:42

anyway, just in case, but also we're

9:44

not giving you the other ones back.

9:46

Yeah, well, well, they said, we'll buy

9:48

new. Intel laptops for me like I

9:50

don't want so. The main hour issue

9:53

is the bigger problem. I mean speaking

9:55

with again. speaking to people in retail

9:57

and pre-built and OEMs like they're like

9:59

yeah I mean the cost of the

10:01

CPU is a big deal but some

10:03

of these major companies get deals with

10:05

Intel well they'll be getting like I-7s

10:07

for under $200 in bulk and they're

10:10

like the problem is actually assembling the

10:12

PC and we're worried about how much

10:14

we're gonna have to pay people to

10:16

fix everything I assume for you it's

10:18

like well I just you just don't

10:20

want someone on your in your studio

10:22

to have to lose a bunch of

10:25

work right. Honestly, if we lost all

10:27

the money on the hardware itself, it

10:29

wouldn't matter. You know, you just buy

10:31

new equipment. If the time and wasted

10:33

money and, oh, the fix is coming,

10:35

it's going to be the next one,

10:37

we swear, and there's five more fixes.

10:40

And it's that kind of thing where,

10:42

you know, in the game of Nexus

10:44

Video, Intel was, you know, handling the

10:46

payoff where he'd asked him a question,

10:48

and Intel would silently edit their post.

10:50

with a different answer. Oh yeah, I

10:52

forgot until literally applying. Sir, you're just

10:55

dealing with someone that's hostile at that

10:57

point. And why would you, why would

10:59

you engage with that? Right. So I

11:01

ended up stop engaging with them. I

11:03

ended up sending the laptops to some

11:05

reviewers so they could independently confirm it.

11:07

But, you know, we're kind of avoided

11:10

Intel. I'm kind of at the point

11:12

now where I want to consider sending

11:14

a mass email out to my customers

11:16

about the Intel thing next or at

11:18

least. If we detect a crash, we

11:20

send the customer any while and say,

11:22

hey, you know, this dispute is dying,

11:24

please fix it. It's funny, when I

11:27

just like, you know, 10 minutes ago

11:29

brought this up to you on the

11:31

show, I was like, oh no, I

11:33

might be under-prepared. I probably should have

11:35

looked around and, but it doesn't seem

11:37

like I have been under-prepared, really? Like,

11:39

it just seems like there hasn't been

11:42

progress. There's no mass messaging to customers

11:44

to say go up there. And a

11:46

lot of our means are getting rejected

11:48

still. So until some new story kind

11:50

of loads up about, you know, the

11:52

lawsuit or until, you know, someone or

11:54

whatever, we're still, we're still kind of

11:57

in the stalemate. It's in the best

11:59

interest of everyone to just move on

12:01

and don't buy Intel product again. It

12:03

just, that was a mistake. My server

12:05

provider said, hey Matt, these 1400Ks can

12:07

do six gigahertz in Bruce mode and

12:09

they're really awesome. But the fix knaps

12:12

performance, right? I remember Intel telling me,

12:14

he's like, hey, well, we'll make sure

12:16

the fix doesn't know performance. Oh man.

12:18

That sounds like months of like months

12:20

of like, working internal engineers, engineers, work.

12:22

I don't want to mess with that.

12:24

I don't want to mess with that.

12:27

Yeah, so I guess the final thing

12:29

I would say then is I would

12:31

I don't know what I can really

12:33

do I guess there's actually it's occurring

12:35

to me I just texted someone we

12:37

were talking but there are a handful

12:39

of people I could follow up with

12:41

to see if there is progress on

12:44

this how they would summarize it how

12:46

they would summarize it I don't know

12:48

if that would be a video that

12:50

gets a ton of clicks because unfortunately

12:52

the way new cycles work is people

12:54

pay attention hyperventilate for a month and

12:56

then it just like it just like

12:59

can never happen and people forget and

13:01

people forget it so I think it

13:03

would at least be worth an update

13:05

on some broken silicone though as a

13:07

portion there. And hopefully, you know, like,

13:09

gamers' nexus was really angry in that

13:11

video, but I hope they will follow

13:14

up and let window and other people

13:16

will too because, you know, again, just

13:18

texting someone and they're like, oh no,

13:20

we still get tons of returns for

13:22

after, like, it's like, I guess this

13:24

is just, it would be unfortunate of

13:26

how this ends is, tons of them

13:29

break, keep breaking and that's the end

13:31

of the end of the end of

13:33

the end of the story. but successfully

13:35

for Intel successfully buried and they just

13:37

have to kind of deal with our

13:39

like being a mess you know currently.

13:41

Yeah it's funny to think about how

13:44

they rushed out arrow lakes assuming this

13:46

would be the thing of it that

13:48

saves everything but now people are almost

13:50

more excited for Bartlett Lake or something

13:52

so all right so I thought we

13:54

had to talk about that in the

13:56

beginning there but as you can probably

13:58

see by the light changing behind me

14:01

I think we have to talk about

14:03

Blackwell here. I mean, it was, of

14:05

course, the main reason that we delayed

14:07

recording this episode. You know, we were

14:09

originally gonna record Sunday like usual when

14:11

I record and then it was like

14:13

well you know there's an AMD and

14:16

an invidia press conference maybe we should

14:18

wait and then I mean I think

14:20

that was a very very good idea

14:22

that we did because I mean there's

14:24

a lot to discuss here and I

14:26

don't even know where to start so

14:28

when it comes to the 50-90 the

14:31

50-70-T-I and the 50-70-70-70-70 what are your

14:33

thoughts? Yeah, I guess it's kind of

14:35

interesting with comparing it to Intel's keynote

14:37

and Andy's keynote before that because it

14:39

was a very strong contrast between them.

14:41

You know, the Intel one kind of

14:43

just mentioning AI, the AMD one kind

14:46

of cut off and didn't really mention

14:48

our DNA that much. Well, I don't

14:50

know if it mentioned it at all.

14:52

They just put out a separate press

14:54

release. Yeah, there was a weird Xbox

14:56

thing in there where they talked about

14:58

kind of. vaguely and they're like, you

15:00

know, Matt Booty is promising that our

15:03

DNA full is going to be the

15:05

best, without mentioning any of it. Even

15:07

though they don't even have an elite

15:09

console for Xbox, so why would you

15:11

bring on Xbox to talk about that?

15:13

The thought I thought was, are they

15:15

going to have FSR4 for Xbox or

15:18

something? And that's why this guy's here.

15:20

That would make sense if they did

15:22

that. It didn't seem like it there,

15:24

right? With envy, this keynote. the interesting

15:26

thing that was mentioned was a there

15:28

was a price anchoring that took place

15:30

of a $10,000 PC. Jensen talked about

15:33

how you're going to buy the 40-90

15:35

and it's going to go into this

15:37

$10,000 PC and the 40-90 is kind

15:39

of cheap compared to your $10,000 PC.

15:41

So this is really good value and

15:43

you're going about to upgrade it and

15:45

then we saw the 50-90 with the

15:48

increased price. Yeah, I mean I had

15:50

to put that in the video I

15:52

put out last night too. I mean

15:54

that was hilarious to me. I'm reminded

15:56

of I think her name was Lucille

15:58

Bluth or something, the grandma and arrested

16:00

development, there's this scene where they're like

16:03

losing money and she's like, but she's

16:05

always been this rich spoiled woman. and

16:07

she goes, well, how much can a

16:09

banana really cost? $10? And then her

16:11

son goes, oh my God, you've never

16:13

bought groceries in your life, have you?

16:15

And it's like $10,000 PC. My PC

16:17

has a 40-90. And it's not the

16:20

craziest thing. It's like, I have like

16:22

Gen 5 SSDs or 99, 9800 X3D

16:24

or something, but I think the total

16:26

PC is probably below three grand. I

16:28

don't think you're gonna get to 10

16:30

grand unless this is a workstation. for

16:32

work. But we have thread rib risu.

16:35

Yeah, I was like, this is thread

16:37

ribber. But even now I'm like, should

16:39

I really upgrade? I mean, I have

16:41

to pull my water cooling leaves a

16:43

heart. But yeah, so, so those specs

16:45

released, there is a concern I had

16:47

about the 50-80 kind of being cut

16:50

in half, 50-90 in terms of like

16:52

the RAM is cut in half, a

16:54

lot of the court counts reduced and

16:56

stuff like that the gap between the

16:58

50-19, 90 and the 50-80s increasing increasing.

17:00

And it continues to increase every generation.

17:02

I mean, just to remind people, I

17:05

mean, God, how far back do I

17:07

really want to go? Like, invidious has

17:09

been trying to do this for a

17:11

while. Have the 80 actually be quite

17:13

far away from the TI, the 90,

17:15

the Titan, whatever it is. Ever since

17:17

I would, I mean, ever since they

17:20

could get away with it, frankly, I

17:22

mean, all the way back, like, 20

17:24

years ago, you can find weird expensive

17:26

cards they made, but it. where they

17:28

had the 980 and the 970 with

17:30

the 104 die, and then later, actually

17:32

the next generation, they released the 102

17:34

die with the, or whatever it was,

17:37

I think it, 110 die, maybe, I

17:39

don't know what they called it back

17:41

then, with the Titan, and then a

17:43

780, and then to Maxwell, you know,

17:45

again, they had an ATTI that was

17:47

the top die, then they go to,

17:49

you know, Pascal, and they keep, they've

17:52

been continuing to shrink. the 80 class

17:54

smaller and smaller relative to the top

17:56

one for the most part and now

17:58

we're at a point where yeah I

18:00

mean, it looks like it's less than

18:02

half, I mean, even if it's the

18:04

full die, so less than a half

18:06

the top die. And so you, you

18:09

bet it better be, you know,

18:11

like, like half the price of the

18:13

5090. Yeah, it gave me this

18:15

vibe that the 5090 is

18:17

really like this tighten cart

18:19

compared to the cop a

18:21

lot, because the differences. I

18:24

did notice that there was

18:26

a huge amount of claims

18:28

being made, like crazy. This

18:30

uses 50% less power consumption

18:32

as in somehow in video

18:35

is cooked up some magic

18:37

and it's 50% less power usage.

18:39

We saw stuff like, was

18:41

it the 50-70 being the

18:44

same performance as a

18:46

49 or something like

18:48

that? Like incredibly crazy

18:50

claims made and there was

18:52

a lot of, I guess, kind

18:54

of demo video footage of, you

18:56

know, DLS. It really looked like

18:59

a cinematic shot and then it

19:01

kind of turned into like a

19:03

game game clean play footage and there

19:05

was kind of crazy frame rate numbers

19:07

of on the left that have 30

19:10

FPS on the right that have 300

19:12

FPS or something crazy. Yeah, I'll probably

19:14

have Gerard show that video on screen

19:17

here as well because like when the

19:19

conference started, you know, All right, let's actually

19:21

get the weird stuff out of the

19:24

way first. I mean you mentioned the

19:26

there's the $10,000 PC thing, which tells

19:28

you Jensen's at a level of money

19:30

where there's no clue what things cost

19:32

anymore that are outside of his immediate

19:35

view. You had him weirdly walking on

19:37

stage with a shield. For me, the

19:39

weirdest thing actually was the first five

19:42

minutes where. A guy, like one of his

19:44

lackeys wats out and just praises him

19:46

as a guy who worked at Denny's

19:48

and he's got faith and drive and

19:50

it's like, it's like, wow, this is,

19:52

we're just starting with ego here. He's

19:54

like, he was a dishwasher and he

19:56

came from nothing and now he's a

19:58

super genius and it was. it was

20:00

a C.S. event organizer and this is

20:02

a thing that was super weird for

20:05

me because he was a C.S. person

20:07

not in video that makes it even

20:09

weirder because that means it kind of

20:12

like and I get this at G.D.C.

20:14

with game developers where depending on how

20:16

much money you pay you get a

20:19

different size booth right and you get

20:21

a different time slot. And I'm wondering

20:23

if invady has paid the most money

20:26

to see yes to be lost to

20:28

have the most time with his trying

20:30

stage and you have your CS lackey

20:32

come on and say that you're a

20:35

genius and you know those are intro

20:37

videos like invidious curing cancer and amusing

20:39

and that's how much I have security

20:42

it but yeah we're always curing it's

20:44

never happened though but like yeah like

20:46

let's talk about it when you do

20:49

it okay let's just cut to that.

20:51

when you actually accomplish it with your

20:53

AI. And that was a jacket, which

20:56

is, you know, interesting. When you see

20:58

stuff like that, you know, this is

21:00

a, just saying people, like, when you

21:03

see stuff like that, that looks that

21:05

silly, that means no one around Jensen

21:07

tells him no anymore. That's what that

21:10

tells you. So we're getting full ego

21:12

here, you know, going into the show.

21:14

None of that surprised me. There's just

21:17

more than I've ever seen before. They

21:19

start revealing the 50-90.90. The specs. what's

21:21

been leaked, nothing surprising to me. It

21:24

honestly does look very impressive. The first

21:26

red flag, yeah, 50-70 is strong as

21:28

a 40-90, but they don't tell you

21:30

how much V- RAM it has. That's

21:33

when the alarm bells just went crazy

21:35

for me. I'm like, no, it's not,

21:37

man, it isn't. And if you look

21:40

at the charts, and I analyze this,

21:42

like I actually measured their own bar

21:44

chart on their website and where's the

21:47

halfway point, as far as I can

21:49

tell the 50-70 in the one game

21:51

that they hand selected, mind you, that

21:54

still had some ray tracing turn on,

21:56

so we don't have a pure raster

21:58

comparison. It looked 20 to 35% faster

22:01

than the 4070, which places are, yeah,

22:03

where I was told, around a 4070

22:05

TI, maybe a little stronger. That's not

22:08

a 4090. The problem with that one

22:10

game that we have that's technically retraced

22:12

is they could have just upgraded the

22:15

retrace. Yeah, fuckrace. They could have just

22:17

upgraded the retrace in core and we

22:19

wouldn't really know a good reflection of

22:21

normal roster performance. Right. And I noticed

22:24

a laptop pricing looked pretty reasonable. The

22:26

price was for the whole laptop and

22:28

not the GP or anything so stuff

22:31

started immediately not adding up to me

22:33

whereas like power consumption 50% fast off

22:35

You know this thing's a 40-90 now

22:38

That didn't really add up and I

22:40

was looking at the the language Jensen

22:42

was using and he'd say stuff like

22:45

this wouldn't be possible with a out

22:47

AI and stuff like that so I'm

22:49

more getting the impression that DLS is

22:52

doing some heavy lifting. There is fake

22:54

frame generation happening as well with three

22:56

fake frames and one upscaled frame. So

22:59

I'm kind of concerned about the numbers

23:01

looking promising, but the actual context of

23:03

it being not really a huge upgrade.

23:06

Yeah, I mean again, like when they,

23:08

I don't even, I didn't even write

23:10

down half the claims because I know

23:12

they're all nonsense, but like you say

23:15

that they said like at half the

23:17

power or something, it's like, well, yeah,

23:19

I mean, but how are you counting

23:22

the frame? Is the 40-90 running without

23:24

the extra frame generation and then you're

23:26

camping at 240 hertz or something? Because

23:29

if that's what you're doing, it's using

23:31

half the power because you're generating half

23:33

the frames, you know. Yeah, if the

23:36

GPU stops doing stuff and waits for

23:38

the next rain to happen, it uses

23:40

less power. Like, I don't understand how

23:43

these claims were impressive, unless they're in

23:45

context that explains why the power, because

23:47

on a 49, you could log power

23:50

of consumption by 50% just doing some

23:52

changes to settings, right? So that's probably

23:54

the most concerning thing, and I'm seeing

23:57

a lot of benchmarks and posts about

23:59

comparing. frame gen with non-frame gen results

24:01

and saying, look how good the cut

24:03

is now when we know there's fake

24:06

frames don't take that much to produce

24:08

from the compute standpoint and it's very

24:10

misleading on the numbers and the fact

24:13

we only get one cherry-picked game that

24:15

has RT which is quite is concerning

24:17

to me. They could have had a

24:20

whole slide with Raster games as well

24:22

but that just was not a thing.

24:24

It's intentionally not true. Yeah and and

24:27

so again it's like I could... piece

24:29

apart all the specs. But I mean,

24:31

we just need to see third party

24:34

reviews. And this is no different than

24:36

before. It seems to be, well, I

24:38

guess I don't know actually, we're gonna

24:41

have to give it a week. This

24:43

was yesterday, I went to sleep at

24:45

like. five a.m. Actually, I think I

24:48

fell asleep at four a.m. on the

24:50

couch. Then my girlfriend woke me up

24:52

while she was going to work and

24:55

I went upstairs and went to bed

24:57

for another few hours. So it's not

24:59

like I've had the time at all

25:01

since this press conference that was at

25:04

night yesterday and started late to really

25:06

look at how people are thinking about

25:08

this. All I can say is when

25:11

it first happened, it feels like the

25:13

reactions I saw on like, read it,

25:15

the Discord, YouTube comments. The initial reaction

25:18

seemed to be taking Invidia at their

25:20

word more than two years ago, but

25:22

I think we have to remember two

25:25

years ago. Invidia claimed that the 47

25:27

ETI, which at first they called the

25:29

4812 gigabyte, would be four times faster

25:32

than a 3080 TI. It was 10%

25:34

faster. And I don't know. I mean,

25:36

so when I see them claim of

25:39

5070 is two or three or whatever

25:41

they say times faster than a 4070.

25:43

it might be 20 to 30% faster.

25:46

And I think that's kind of where

25:48

we have to leave it besides, you

25:50

know, this unknown of if their neural

25:52

compression, which I have a picture draw

25:55

I can put up as well, where

25:57

they like compress something, I think it

25:59

was, actually let me just open it,

26:02

since I can put it up for

26:04

myself. So they have an example where

26:06

they compress some texture that's 4096 by

26:09

4096 from 256 megabytes to, I think

26:11

that's 3.8 megabytes. Okay, yeah, I mean,

26:13

that's a lot of compression. I can

26:16

actually tell it though, it doesn't look

26:18

lossless at all, although it's a small

26:20

part of a texture, I guess. So

26:23

they might argue you don't notice. You

26:25

know, they say like neural face or

26:27

AI face. I don't even know what

26:30

that means. Like they had all these

26:32

different ways that. you know, AI is

26:34

going to compress and enhance the graphics

26:37

without actually taxing the GPU. But we

26:39

don't know if that will just work

26:41

or not, how many games that will

26:43

work in. And again, like, I think

26:46

people need to remember that Starfield, which

26:48

didn't have DLS right away, there was

26:50

a hack to add DLS. It added

26:53

a lot of artifacts, and that's what

26:55

happens. Dev's do, and you're developers, this

26:57

is where I kind of want you

27:00

to chime in your eventually like. You

27:02

do have to do your own work

27:04

to make sure DLSS and FSR don't

27:07

have artifacts, right? Even though invidia acts

27:09

like it just works. Yes, the concern

27:11

for me was, there was compute shaders

27:14

that was mentioned about compute shaded doing

27:16

machine learning. We haven't really seen how

27:18

many games are going to add that

27:21

in and how cod that is to

27:23

support. But it looks interesting, but. without

27:25

the context or seeing a game where

27:28

that it's kind of hard. For the

27:30

upscaling and frame gen and DLS stuff,

27:32

there's kind of a split the industry's

27:35

going in where one side is like

27:37

upscale, we don't care about artifacts or

27:39

noise, we're going to render a 1080P

27:41

and upscale to 4K, you know, super

27:44

sample everything. At the other side of

27:46

the traditional rendering side is image quality

27:48

as king, we're going to render in

27:51

4K, everything to look perfect. We don't

27:53

need any anti-aliasing. And there's a huge

27:55

split and invidious led the industry with

27:58

it's okay if we do retracing because

28:00

we're going to downscale the resolution by

28:02

50% to make the retraceable. And oh,

28:05

it's okay if we do, you know,

28:07

DLSS, because we're going to add an

28:09

video reflex and that's going to fix

28:12

a latency. And we've seen stuff like

28:14

reflex two, which is going to preemptively

28:16

predict where the next frame's going to

28:19

be, where your mouse is moving, which

28:21

is a little bit weird from my

28:23

standpoint, because unless you waste a whole

28:26

bunch of time retracing stuff, your input's

28:28

going to be really quick. So if

28:30

you need to make four fake frames,

28:32

for example, your input latency is going

28:35

to be really high. So they're going

28:37

to make another fake frame that has

28:39

the camera in a different spot to

28:42

make the input latency less. It really

28:44

gave these Google Stady on negative agency

28:46

vibes. Where I'm like... I forgot about

28:49

that. Yeah. This sounds like some kind

28:51

of... I'm sure in some cases it

28:53

might be cool. But your game has

28:56

to be very wasteful on resources to

28:58

need the latency fixed thing from Mvideo.

29:00

And it's kind of like this house

29:03

of cards where at the bottom you

29:05

have a 1080P render and then we

29:07

add retracing which loads it down and

29:10

then we add DLS to try to

29:12

get the performance back and then we

29:14

add reflex or reflex two and then

29:17

we need this neural network to downscale

29:19

the textures because the performances are bad.

29:21

And I'm wondering at what point people

29:23

realize, oh, this isn't bad. This is

29:26

a good for image quality. You know,

29:28

there's artifacting, this blur. This is a

29:30

bad direction to get in. But because

29:33

AMD and Intel are so far behind

29:35

and they're copying invidious features, right? If

29:37

the invidious got this black well pulling

29:40

people in, it's like, games already added

29:42

retracing, so your be your GP better

29:44

support. faster reach. You better have DLS

29:47

and you better use it or ray

29:49

tracing is going to give you really

29:51

low frames unless you're using DLS. So

29:54

and all these features if you use

29:56

if you use DLS by itself on

29:58

a non-ray trace game. your performance is

30:01

actually lower in a lot of cases

30:03

because the game isn't bottlenecked. Only when

30:05

you bottleneck the game is the performance

30:08

increased when you're using DLS. I noticed

30:10

that with some games with PSSR as

30:12

well. So you'll, you know, I'll be

30:15

in part of Excel 2, I'll be

30:17

like, okay, let's upscale from 10-8-4-K and

30:19

my FPS is down versus rendering natively

30:21

in 4-K. So like, what's the point

30:24

of using DLS-I add retracing? and really

30:26

slow the game down. Right? Yeah. Maybe

30:28

people really like retracing and don't care

30:31

about image quality, in which case this

30:33

GP was amazing and great. But if

30:35

you care about image quality and this

30:38

stuff makes you sick and your input

30:40

latency is really bad and you don't

30:42

like some of this rendering stuff, this

30:45

is not going to be the great

30:47

direction to move forward. And it really

30:49

depends how many game has noticed or

30:52

care. or you know, experience motion sickness

30:54

from this, the stuff, right? Yeah, I

30:56

mean, I, we've already seen with like

30:59

the 4090 versus the 7900xDX that obviously

31:01

on average overall, it's, you know, a

31:03

lot faster. I mean, it can be

31:06

over 30% faster, it's like 15 to

31:08

20% faster unless you crank up ray

31:10

tracing. But, you know, there are games

31:12

where the XXX matches or beats the

31:15

4090, depending on how the game chooses

31:17

to render things, and it just. Amy

31:19

doesn't have a competitor of the 50-90

31:22

this time, but it's, I really, it

31:24

would not surprise me if there are

31:26

some games, you know, especially ones heavily

31:29

influenced by invidia, that use a ton

31:31

of ray tracing, DLS, and all these

31:33

features, and the performance looks incredible. And

31:36

then there's games where it only beats

31:38

the 40-90 by 20 or 30 percent,

31:40

like, which. It's crazy to me because

31:43

it has like what double the bandwidth

31:45

or like almost like it's got an

31:47

absurd amount more bandwidth and cuda cores

31:50

but again to the people that think

31:52

I'm acting crazy here I mean I'm

31:54

looking at a chart that in video

31:57

has provided themselves of the 50-90 over

31:59

the 40-90. and it looks like it's

32:01

like 30% faster in far cry

32:03

six than the 40-90. That's really

32:05

really low to me even just based on

32:08

the specs on paper, but they chose

32:10

to show that game, which is odd.

32:12

So it could be all over the

32:14

place depending on the game you're playing.

32:17

So the weird thing is that's

32:19

their cherry-picked game that might be

32:21

the best case scenario. So are

32:23

we going to see some games

32:26

where it's a 5 or 10%

32:28

15% performance uplift in raster performance

32:30

for 49D and it's so much more

32:32

expensive that it's like what

32:35

is the point of buying this

32:37

for gaming at least like unless

32:39

you're doing the retreecing and

32:41

unless you're doing all these

32:44

effects that are better on the new

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34:00

And I guess you kind of answer

34:02

it, but I just want to try

34:04

to get a concrete one to make

34:06

sure it is answered. Like this neural

34:08

compression and the way they're going to

34:10

predict the next frames, what's your gut

34:13

reaction to how well that will work

34:15

though? Because on paper, they could argue

34:17

that an eight gigabyte card is like

34:19

a 24 gigabyte card now. I just

34:22

have a hard time believing that's going

34:24

to work. The compression thing looks interesting,

34:26

but for... For our games, we already

34:28

use like Google texture compression. It's already

34:30

really good. So I wonder if that

34:33

compression comes in more on rate tracing

34:35

workloads and it's not as suitable on

34:37

other workloads. The whole running out of

34:39

V RAM thing people keep going on

34:42

about is I turn on retracing and

34:44

retracing destroys my V RAM and I

34:46

run really high texture quality textures and

34:48

you just run out of space. So

34:51

it looks like it could be good.

34:53

But on the other side, the latency

34:55

in a video reflex too, or what

34:57

it was called, it concerns me that

34:59

they're like, hey, we need to predict

35:02

where the camera's going to be next

35:04

frame, because our frame takes 50 milliseconds

35:06

to render. Like I'm used to making

35:08

games where at 60 APX, it's 16

35:11

milliseconds, and there's not a lot of

35:13

delay, right? And how accurate is this

35:15

thing going to predict where the next

35:17

frame is? If you're turning the corner

35:20

and there's a bad guy there, the

35:22

machine learning is not going to know

35:24

the person there. It's going to get

35:26

a bunch of pixels that may or

35:29

may not be there. Do people really

35:31

want a competitive shooter where they turn

35:33

around a corner and maybe... Like it

35:35

reminds me of this text where they're

35:37

using satellites to kind of scan the

35:40

earth, you know, to figure out to

35:42

map it. Right. And there's two companies.

35:44

There's a company that's like we're going

35:46

to... use an algorithm to predict what

35:49

the pixel could be accurately, and there's

35:51

an AI company saying we're going to

35:53

run machine learning and have it guessed.

35:55

And it will put planes in there

35:58

where there's no planes in the images.

36:00

And if this is a military contract

36:02

company, do you really want a

36:04

fake plane in your image, right? So,

36:06

I mean, no, people have probably seen

36:08

footage of like helicopter gun, gunners.

36:10

And it's like the most grainy, horrible

36:13

looking camera you've ever seen. But it

36:15

is accurate. And that's all they want.

36:17

So, you know, if there's a thing

36:19

that and I guess this also depends

36:22

how many frames are you're guessing, like

36:24

a lot of people don't know.

36:26

And media has a setting in the

36:28

driver. 16 frames of their warning, but

36:30

they've set it to be 5, right?

36:33

And generating a new frame isn't that

36:35

impressive, compared to rendering it normally.

36:37

Like it's hard to use it as

36:39

a comparison. And I think depending on the

36:41

play as personal view, if frame gen is

36:43

not a issue for you, you're going to

36:45

like the deep view. But as a developer,

36:47

that I want to control everything

36:50

on the frame. And if there's a bug,

36:52

I want to make sure that the, if

36:54

there's flickering in the corner somewhere somewhere

36:56

somewhere somewhere somewhere, Am I

36:58

going to go to one of my

37:01

developers and say, oh, that's just the

37:03

Nvedi thing. Good luck fixing that

37:05

bug. It's in a model where

37:07

you can't edit or control. And

37:10

that's something I wanted to touch

37:12

on too. Like, as a developer,

37:14

does this worry you? Because I

37:16

think, does this worry you, because

37:18

I think, again, already, like, this

37:20

is, I've had you on Brian

37:22

Heemskirk, someone who both worked at

37:25

Sony Santa Monica and I believe

37:27

now, Very big games, some of them,

37:29

all of that on Unreal Engine Devon.

37:31

One thing that comes up from

37:33

you and every developer I speak

37:36

with is how often gamers are

37:38

like, why doesn't this have FSR

37:40

or DLSS? You know, because it's

37:42

not just DLS, it's like why

37:44

doesn't Metro Exodus have FSR support?

37:46

Why does it? And it's like

37:48

the developer has their game,

37:50

they've finished it, and they're worried

37:53

if they add another one, it will

37:55

break it. Right. It almost feels like this is

37:57

a Pandora's box of things you're going to have to

37:59

worry about. How much is that, were you?

38:01

Yeah, so with us, we upgraded

38:04

to a real 5.5 recently, and

38:06

our committee is like, what do

38:08

you mean you change your engine?

38:10

Where's our Nanite, Lubin, Megalites, DSSR,

38:12

ifSR, XESS, reflexes, reflex two neural

38:14

temporal material thing? Like my God,

38:16

that sounds like there's 30 features

38:18

I need to add that are

38:20

constantly moving that might break the

38:22

game, that MD might break in

38:24

a driver update next week. That

38:26

sounds really complicated and if we

38:28

add in DLS and our frame

38:30

rate doesn't go off because we're

38:32

not using rate tracing, it's going

38:35

to be pretty pointless, right? That's

38:37

a concern. So game is, it's

38:39

not really communicated in the marking

38:41

material what this frame gen thing

38:43

actually is and how to fix

38:45

your game very well. And no

38:47

one really understands, like the frame

38:49

rate kind of goes up, that

38:51

must mean it's better. If we

38:53

added a button to the game

38:55

that just shared a higher number

38:57

on the EPS counter without it

38:59

doing more EPS, some people would

39:01

say, oh, my game's better. The

39:03

number says 200 instead of 120

39:06

now. If the game actually better

39:08

there. And as a developer, it

39:10

does feel like someone coming into

39:12

your game and messing with the

39:14

pixels and frames and adding problems

39:16

and bugs that weren't there before.

39:18

And if I have to beg

39:20

and video, please fix your model,

39:22

I have this one bug, one.

39:24

one area that's closing people to

39:26

have seizures. Am I going to

39:28

get support for him? I don't

39:30

know. It sounds like a mess

39:32

to me. Yeah, so, and you

39:34

would agree, we just don't know.

39:37

We don't know if there will

39:39

be issues. We don't know how

39:41

much of this will. It just

39:43

works. You know, we don't know

39:45

how much of this is going

39:47

to require to have input until

39:49

we have review day. you know

39:51

and we're watching hardware and boxed

39:53

or something or gamers nexus and

39:55

they're like these are the five

39:57

or hopefully all like 100 games

39:59

that actually already support it there's

40:01

no issues or if that's not

40:03

going to be the case but

40:05

you know again what I can

40:08

say about performance is when I

40:10

look at the action chart hand-picked

40:12

by and video, the hand-picked game,

40:14

the one game without like full

40:16

ray tracing or one of the

40:18

only full games is far cry

40:20

six from three years ago and

40:22

it looks like most of these

40:24

cards are 20 to 40% faster

40:26

than their predecessors, you know, not

40:28

doubling, which again makes me two

40:30

minds about it. On the one

40:32

hand that's within what I expected,

40:34

although on the lower end for

40:36

some of them, and so I'm

40:39

like, well, okay, so it's on

40:41

the lower end of the expected

40:43

performance. the 50-90s pretty much exactly

40:45

where I expected it to cost

40:47

50-70-50-70-T-I slightly cheaper, 50-80 is cheaper

40:49

than I expected it to, although

40:51

if you look at the memory

40:53

speeds and stuff, it kind of

40:55

seems like they use cheaper components

40:57

than they might have been considering

40:59

and they're making it possible to

41:01

be, but if DLS4 is not

41:03

all it's hyped up to be,

41:05

It doesn't really impress me more

41:07

than Lovelace did. If it's black

41:10

magic, then sure, this seems crazy,

41:12

but it would have to be

41:14

black magic. And I hope that

41:16

it is for gamers, but also

41:18

just like, if what Jensen just

41:20

showed on stage, none of it

41:22

happens. I think we're at the

41:24

peak of the AI bubble. Like,

41:26

that's what tells me, all right,

41:28

like you said, there's a Google

41:30

Stadium presentation that wowed everyone that

41:32

didn't happen. Like, the guy walked

41:34

out in this jacket that no

41:36

one told him looks ridiculous because

41:38

no one tells him no anymore.

41:41

He held up a shield and

41:43

acted like a gladiator and then,

41:45

you know, pets.com. Like, that's what

41:47

I'm gonna say happened if this

41:49

doesn't deliver as well as they

41:51

say it. It is hard for

41:53

me to see how the competition

41:55

catches up to this any time

41:57

soon. I'll say that. I'm sure,

41:59

I'm sure that it might be

42:01

a subset of stuff that get

42:03

delivered like 25% of the stuff

42:05

he says, or 50% of the

42:07

stuff he says, but without marking

42:09

it in the context of the

42:12

reason why it uses 50% less

42:14

power. is because of the LSS.

42:16

And without the LS, it doesn't

42:18

use us panel. But we're going

42:20

to find all those answers out

42:22

in the reviews. All right, so

42:24

quick jumper rights in and says,

42:26

what is the current competitive landscape

42:28

in your opinion between DLS3, FSR,

42:30

I suppose XC Super Samling 2,

42:32

in terms of game adoption and

42:34

implementation quality? With FSR 3, reportedly

42:36

reaching over 50 supported games. How

42:38

does DLS3's adoption compare? And what

42:40

patterns do you see emerging in

42:43

real-world quality of frame generation implementations

42:45

between these technologies? Sir, the thing

42:47

I like about... DLS 3 and

42:49

FSR 3.1 is supposedly DLS 4

42:51

and FSR 4 will be a

42:53

in place upgrade without a loaded

42:55

developer work. Like that sounds great,

42:57

that sounds very future proof. I'm

42:59

pretty disappointed that they had this

43:01

whole MD streamline thing that was

43:03

supposed to be a code once

43:05

and then magically your game will

43:07

support all three pipelines. But it

43:09

seems like... Intel and Tom Peterson

43:11

does not like streamline and you

43:14

know didn't bother integrating it with

43:16

invady or getting it to work

43:18

just disagreements. So the thing that

43:20

I hate the most is I

43:22

have to add three different GPU

43:24

vendors code into my game using

43:26

three different sets of plugins. These

43:28

vendors are not unreal engine experts

43:30

like they don't go to plug-in

43:32

that is unreal engine perfect. It

43:34

is And video doesn't know how

43:36

to use Unreal, so they made

43:38

a plug-in that might work or

43:40

might not work. That's kind of

43:42

the vibe I get from more

43:45

theory of them. So there's different

43:47

bugs and code standards between all

43:49

three plugins. And sometimes they fight

43:51

with each other too. So we'll

43:53

put the DLS plug-in and it'll

43:55

break PS-5, even though our PS5

43:57

doesn't use DLS. Of course, yeah.

43:59

Which you're like trying to talk

44:01

to an DVD and you're like,

44:03

hey, peace. Yeah. But in terms

44:05

of the future sets, I think

44:07

the LSS is getting a lot

44:09

better. I think FSR was nice

44:11

because it was super open, but

44:13

I'm concerned about it being closed

44:16

off now. It was a closed

44:18

off thing. And Intel released Battle

44:20

Mage, marketing XESS2. It's in one

44:22

game so far that. not running

44:24

it through for well and there's

44:26

not released to developers. And I

44:28

emailed Intel about it and they

44:30

said it was a launching in

44:32

January and we still haven't heard

44:34

about it yet. So I'm generally

44:36

concerned about Intel not following up

44:38

on their promises. And not to

44:40

mention there's a whole bunch of

44:42

comments made by Intel about it

44:44

being open-source and open platform and

44:47

they're going to support it for

44:49

everybody and that kind of disappeared

44:51

and doesn't run on Linux and

44:53

stuff like that. So it's kind

44:55

of. kind of concerning. Yes, and

44:57

that was something that stunned me.

44:59

I believe that was actually one

45:01

of the things we were talking

45:03

that made me say, hey, maybe

45:05

you should come on again soon

45:07

is, you're saying XE Super Samling

45:09

too, like Intel isn't talking to

45:11

developers at all about it. Yeah,

45:13

so there's one game that supports

45:15

it, like it's been what a

45:18

month since Battle Mage came out?

45:20

There's the so-called launch and it's

45:22

been the beast. Was it 870

45:24

or B5? What was it? The

45:26

one, the one was from that

45:28

B570? No. Oh, there is a

45:30

B570 that should launch in a

45:32

week. So that's launching a week

45:34

from now and we still haven't

45:36

seen XES2. No one's adding support

45:38

for it for games except one

45:40

game. I don't think that's going

45:42

to get a lot of adoption.

45:44

If AMD is struggling with FSR

45:47

adoption Intel is over in the

45:49

corner eating glue over here and

45:51

I'm very concerned that This is

45:53

going to be a mess to

45:55

maintain of three different plugins. I've

45:57

got to go buy every single

45:59

GPU now like I have to

46:01

go buy a 50-90 over add

46:03

support for whatever crazy thing Jensen's

46:05

booked up for every GPU vendor

46:07

This is a crazy amount of

46:09

support like it's not like I

46:11

implemented direct X12 API and all

46:13

these features work for all the

46:15

GPUs or all the ones that

46:18

support automatically It's it's kind of

46:20

like Android development where I need

46:22

to go by I have this,

46:24

uh, I guess I don't have

46:26

you see it, this like rack

46:28

of currency. Oh yeah, I do.

46:30

Yeah. In a wood box here,

46:32

where I've bought like 50 Android

46:34

phones and I have to go

46:36

test every single one. This snaptragged

46:38

one supports this, this other ones

46:40

about this. This one does retracing,

46:42

this doesn't, and it's a maintainability

46:44

mess. So I think the standard

46:46

that will win is not the

46:49

one that looks the best. But

46:51

the one that is most open

46:53

to developers and most supported, and

46:55

if I email an video next

46:57

week, am I going to get

46:59

a reply from the disabled saying,

47:01

we're here to support you on

47:03

adding this new feature among, right?

47:05

Probably more likely than Intel emailing

47:07

you back. Intel, I emailed them,

47:09

I'm thinking, man, are these guys

47:11

going to impede me because I

47:13

called them out on the reptile

47:15

thing? Am I even going to

47:17

get a reply? I even said,

47:20

hey, look, I'll sign an NDA.

47:22

I'll add X ESS to, you

47:24

know, no, Roseabout it. No, I

47:26

can't get access to it right

47:28

now. So it's kind of kind

47:30

of wrong. I mean, this is

47:32

the part where I mean, I

47:34

ask like, how, I mean, how

47:36

different is it to support Battle

47:38

Mage over? I mean, I mean,

47:40

I mean, I mean. not even

47:42

just in video, right? There's Blackwell,

47:44

Lovelace, Ampere, and then Turing's really

47:46

entirely different from Ampere. Turing is

47:48

certainly entirely different from Pascal, which

47:51

you still have to support, of

47:53

course, like how much work goes

47:55

into not just supporting Battlemage versus

47:57

Invidia, but also supporting five-in-video architectures.

48:00

Yeah, so the hard bit from the

48:02

gaming side is, unless and video and

48:04

these GP vendors go out to game

48:06

developers and say, hey, we're going to

48:08

send you money, we're going to give

48:10

you support, we're going to add, please

48:12

add these features. Like, adding a feature

48:14

that just works on the 50-90, for

48:16

example, would suck, because only a small

48:18

percentage of people buy 50-90s, right? So

48:21

they have. That's what they're going to

48:23

do again. We're kind of betting on

48:25

what kind of adoption of adoption

48:27

of a GP. If Intel sells a

48:29

hundred battle-made GPS, is it

48:32

worth supporting it? That'd be a

48:34

big month for them. Right? That is

48:36

the question. Now, I would like to

48:39

see as a developer, I want to

48:41

support everything. I want to support everything,

48:43

even if it's not popular, because I

48:45

wouldn't want someone to play my game and

48:48

have a bad time. But there is an economics

48:50

factor of... You could just support

48:53

invidia, and you've got 73% of the

48:55

steam hardware survey. It's really hard to

48:57

justify doing the others. We kind of

48:59

do them because we care, not because.

49:01

And so if you're like half a

49:04

percent, although does Battle Mage being in

49:06

Lunar Lake make a difference? Although I

49:08

guess I have to admit, Arrow Lake,

49:10

which is probably the overwhelming majority

49:13

of laptop CPUs will be actually,

49:15

I believe is meteor, like what

49:17

is that? So then alchemus plus

49:19

or alchemis plus. It's some variant

49:21

of an enhanced alchemist that doesn't

49:23

use Battle Mage. But like does.

49:25

So actually a battle mage might be like

49:27

the least ubiquitous Intel gen ever

49:29

you think about it because I bet celestial

49:31

is in a lot more APU is than

49:33

battle mage will be. But like there's battle

49:35

mage I guess being in lunar lake and

49:38

were it to have been an arrow like

49:40

would that have meant oh well we you

49:42

know there's no question we're going to support

49:44

this a lot or is the difference between

49:46

like. Like alchemist and arrow like an

49:48

alchemist media like an alchemist on desktop. Are

49:50

those different enough? Or no, it's not that

49:52

simple of like, but we have to support

49:54

it because it's an Intel's integrated graphics which

49:57

are everywhere. The dedicated one really is its

49:59

own beast. Yeah, so they're probably ran

50:01

into with Battle Mage and some

50:03

of the other Intel IGPUs is

50:05

a lot of our customers will

50:07

show up with a 6-gen Intel

50:09

CPU or a, you know, 10-gen

50:11

Intel CPU even. And Intel abandoned

50:13

the drivers for them, right? So

50:15

we get like thousands of users

50:17

a month, for example, they show

50:19

up, they don't get any individual

50:21

drivers. Some people have a CPU

50:23

that is two years old. and

50:25

the GP driver is already abandoned

50:27

by Intel, right? So there's a

50:29

bad track record of this. You're

50:31

pointing that out to me too,

50:33

behind the scenes, because you saw

50:35

a lot of tech tubers for

50:37

some reason going, oh, because Tom

50:39

Peterson, you know, he said it

50:41

was going to last a long

50:43

time, who was never like before,

50:45

by the way, said that it's

50:48

going to get a lot of

50:50

support, we're just going to believe

50:52

it, even though Intel's canceled drivers

50:54

after two years. Yeah, so for

50:56

Ross, when we see a driver

50:58

canceled, the game runs at, you

51:00

know, 45 FPS on an Intel

51:02

IGPU, and it's perfectly fine. The

51:04

only thing is Intel abandoned or

51:06

driver, and now the driver crashes.

51:08

And so we go to get

51:10

support for that, and they just

51:12

say, hey, it's abandoned. Right? You

51:14

can imagine the most popular thing

51:16

that's released that's the most available

51:18

is abandoned. How the hell do

51:20

you think battle majors get a

51:22

go? Right? Do you like to

51:24

have to hope that like if

51:26

I spend, you know, developer time

51:28

adding battle major point, is Intel

51:30

going to help me and is

51:32

it going to work? And the

51:34

issues I run in battle majors,

51:36

I'll pull out my GPU and

51:38

the, you know, connect a Xbox

51:40

controller and the Y button for

51:42

Xbox will be the wrong color.

51:44

And I'm like, how does it,

51:46

how does a 2D image, like,

51:48

let's say the A button's green,

51:50

on Battle Major's just like, like,

51:52

Orange, right? And you're like, how

51:54

does this 2D image of a

51:56

button that we're just showing as

51:58

a button prompt? It completely... the

52:00

Lauren color and Burkin because of

52:02

the driver. And you're like, how

52:04

much else in the game is

52:06

going to be like this flickering?

52:08

There's all stuff to lead problems.

52:10

Right. So you're opening to support

52:12

battle major opening up a can

52:14

of worms of like all of

52:16

these tickets, you're going to have

52:18

to open with Intel. That's like

52:20

thousands like, you know, and getting

52:22

one ticket like we have a

52:24

bug with the DVD where they

52:26

have shadows. Flicko. Since we've operated

52:28

on religion five. and would be,

52:30

let's say a bug in the

52:32

driver, we've fixed it on AMD

52:34

because AMD's drive is a lot

52:36

more open, but the invidious driver

52:38

is a very locked down. And

52:40

so if I'm looking at these

52:42

tickets like, okay, battle major is

52:44

going to be, you know, months

52:46

of work, and I'm going to

52:48

have to open up 200 tickets

52:50

with Intel, and Intel is not

52:52

the best of communicating. And we

52:54

could spend like a single ticket

52:56

could take two months to fix

52:58

for one developer who's been doing

53:00

this with 10 years, right? Unreal

53:02

engine does not care about battle

53:04

age, right? So you have this

53:06

problem where you're now going uphill

53:08

against like fixing epic stuff on

53:10

to work with battle range. And

53:12

you know, I play, you know,

53:14

I have a B580 and I've

53:16

run games like disonid. And I'm

53:18

seeing artifacts in that game, right?

53:20

It's like a multi-year-old game in

53:22

2016. I've run a game, disordered

53:24

from 2013 or whatever it is,

53:26

and it's broken on battle age.

53:28

And I'm seeing these hardware and

53:30

books video saying, performance on all

53:32

CPUs is really bad. And you're

53:34

thinking, man, I kind of regret

53:36

buying this thing. This thing's a

53:38

mess. Like, all the reviewers had

53:40

positive reviews on this on this.

53:42

Well, I want to say this

53:44

too. It's not just on older

53:46

CPUs. You need a 98. 800

53:48

X3D to consistently be to 4060.

53:50

Like we're not, we're talking, and

53:52

this is the most eye-opening for

53:54

me, like you can go to

53:57

Zen 4 and there's games where

53:59

there's just 20% performance swings. And

54:01

what's gonna happen when next-gen games

54:03

come out with higher CPU demands?

54:05

Like I think we're gonna start

54:07

to see soon, some games on

54:09

PC go, all right, consoles have

54:11

had eight core Zen two for

54:13

a while, that's the minimum requirement

54:15

now. What is that gonna do,

54:17

then when. Like when you, I

54:19

think, I guess what I'm saying

54:21

is it's not just older CPUs.

54:23

I would make the argument anyone

54:25

who is realistically considering Battle Mage

54:27

does not have a CPU probably

54:29

good enough. I mean, if you

54:31

kind of followed a chance of

54:33

DPU, you're not buying the most

54:35

nice and CPU. And it's not

54:37

like Intel testing this thing with

54:39

Ayr Lake, which has even worse

54:41

performance on Amanda. I forgot about

54:43

that. Yeah. went out of their

54:45

way to crap all over hourly.

54:47

My eyes actually glazed over during

54:49

that, because I'm like, and I

54:51

didn't talk about in the video

54:53

I put out yesterday. I guess

54:55

by the time this comes out,

54:57

I guess, maybe two days ago,

54:59

or but it's like, yeah, I,

55:01

Aorlake lost, I know. And I

55:03

don't even know if that's the

55:05

fixed version of hourly that didn't

55:07

really get fixed, or if it's

55:09

the worst version from earlier, but.

55:11

But yeah, I just want to

55:13

say this disclaimer too. So like,

55:15

guys, I've gotten a lot of

55:17

hate for saying it seems like

55:19

Battlemage is really not a good

55:21

option. Here's a person who actually

55:23

works on it. This is their

55:25

opinion. I talk to people and

55:27

that's where I get my opinions

55:29

from. You know, I don't just

55:31

benchmark it on a $500 CPU

55:33

and then go, it's great. Like,

55:35

this is where my opinions come

55:37

from. It's actually trying to understand

55:39

like, like, will you be able

55:41

to be able to buy it?

55:43

saying it's going smoothly. To me

55:45

does not seem like it is,

55:47

but um... Let me ask this,

55:49

because this actually dovetails a little

55:51

bit into RDA-4, but I think

55:53

we could tie this to Battle

55:55

Mage. Transpose 1195 writes it and

55:57

says, one of AMD's goals for

55:59

RDA-4 is greater market share, and

56:01

therefore greater developer support. Is there

56:03

a market share percentage above which

56:05

support for things like FSR start

56:07

to become less optional? Can Amy

56:09

get there the strong showing this

56:11

year? I also want you to

56:13

answer that question just in context

56:15

of battle-mage. Do you have to

56:17

support all AMD features? I know

56:19

you don't have to, but I

56:21

think you would agree. You feel

56:23

like you have to support all

56:25

DLSS and invidious features because of

56:27

the market. Is it common sense?

56:29

Like of course you would feel

56:31

that way. So there is an

56:33

argument to be had for game

56:35

developers that even though, say, Intel

56:37

has, you know, what is it

56:39

less than 1% market share or

56:41

something like that? It might be

56:43

worse supporting because your game's going

56:45

to get some publicity from benchmarks

56:47

and Intel might advertise your game.

56:49

And so like when I asked

56:51

for XESSS Intel was like, hey,

56:53

well, mention social media, just add

56:55

XE support. So there is a

56:57

bit of a novelty factor of

56:59

even if AMD doesn't have market

57:01

share, you can be in their

57:03

driver and store and you can

57:06

be in there. adrenaline somewhere and

57:08

they could upload a video to

57:10

your YouTube channel. So a lot

57:12

of game... Yeah, when you're updating

57:14

your AMD drivers, it'll be like

57:16

dishonored to or you're installing or

57:18

something, you know. So there is

57:20

a bit of incentive from game

57:22

developers where this is hidden incentive

57:24

of if we support AMD or

57:26

we support and video, and video

57:28

is going to help us out.

57:30

You know, maybe they'll reply to

57:32

our tickets more faster, maybe they'll

57:34

assign dedicated developers to support us.

57:36

So there's a bit of a,

57:38

even if this feature makes no

57:40

sense to add in, it still

57:42

might be worth adding in just

57:44

to check this box, where you're

57:46

going to get more support. You

57:48

know, so that's kind of a

57:50

baseline incentive for game developers. As

57:52

you content creator might use you

57:54

and more benchmarking. years because you're

57:56

the first game that has retracing

57:58

or you're the first game on

58:00

PS5 pro, even if it doesn't

58:02

have low sales. Yeah, I remember

58:04

for a while hardware boxed called

58:06

Shadow, what is it, something of

58:08

the singularity, ashes of the singularity,

58:10

called it ashes of the benchmark

58:12

because there's like one of those

58:14

first games to use a new

58:16

engine and so it was just

58:18

in every every average for GP

58:20

reviews. Yeah, so, so that's ignoring

58:22

that baseline incentive. It needs to

58:24

push enough units where your customers

58:26

are coming in and saying, hey,

58:28

I have a battle mage, I

58:30

need this thing, right? And typically

58:32

with the whole 73% in video

58:34

thing, that's pretty hard. If I

58:36

could see it going to like

58:38

60% in video or 50% in

58:40

video, that would definitely open the

58:42

up, open the option up, but

58:44

to more aggressively support. But if

58:46

you need to pick like true

58:48

vendors, it's just am. in video,

58:50

and you just don't have to

58:52

bother with the computer 1% unless

58:54

you really care about your play

58:56

base. You're not doing it for

58:58

the numbers, you're doing it for

59:00

the, your game's going to be

59:02

a better thing. Yes, but so

59:04

it sounds like you do think

59:06

that is something people should be

59:08

concerned about. Like, you're paying, I

59:10

would suggest maybe you're painting a

59:12

picture where it's like, look, battle

59:14

major supported on most games when

59:16

it came out. seems like they

59:18

probably worked, you know, over time

59:20

for a couple months to make

59:22

sure this launchments smoother than the

59:24

previous one. But one month out,

59:26

they're still not replying to any

59:28

Devs about XE Super Samling too.

59:30

And so there is a real

59:32

concern. Can they keep up that

59:34

driver support for more than like

59:36

one month? Like, I mean, you

59:38

just test this dishonored and work,

59:40

you know, your game, like, multiple

59:42

games are coming out already that

59:44

seem to have issues. So yeah

59:46

the question when buying a GPU

59:48

people should be oxing and reviewers

59:50

should be oxing is can this

59:52

GPU vendor make a commitment you're

59:54

going to get eight years of

59:56

updates or you're going to get

59:58

10 years of updates, or you're

1:00:00

going to get five years of

1:00:02

day one game support. Because it

1:00:04

seems like the reviewers say, hey, buy this

1:00:07

G.P. year, maybe you'll keep it for a

1:00:09

couple of years, maybe it was

1:00:11

supported, but there's technically no commitment

1:00:13

from any of the vendors saying,

1:00:15

this is going to be a five year

1:00:17

thing. Would you buy an Android phone? They

1:00:19

say, you're going to get major Android updates

1:00:21

for three years, and you know, this is the

1:00:23

last version I've entered I'm going to get.

1:00:25

But for a battle mage, it could be

1:00:27

10 years, it could be two years, the

1:00:30

driver team could get late off next week.

1:00:32

It could be supported, but technically

1:00:34

like a skeleton crew that's not

1:00:36

really making it work. I would suggest

1:00:38

that's probably what it would happen. I don't

1:00:41

think so like is a new game that

1:00:43

comes out a year from now gonna run

1:00:45

on your B580 card if they've given

1:00:47

up on some of the support and

1:00:49

they're focusing on the next card, right?

1:00:52

That's the unknown, unknown, and I'd much

1:00:54

rather if people push Hold GP

1:00:56

event as accountable and say, envy, yeah,

1:00:58

you need to guarantee me X

1:01:00

number of use of updates as

1:01:02

a written public commitment. And if you

1:01:04

don't do that, I'm going to get a

1:01:07

response. Or like, that needs to be the

1:01:09

standard, but it just seems like reviewers

1:01:11

are not pushing for that or not

1:01:13

really big factor. But from the game dev

1:01:15

side, and video, sorry, Intel shipped a

1:01:18

broken driver update for the IGPUs

1:01:20

and then abandoned support for it.

1:01:22

So the very latest driver driver

1:01:24

is for it. For the one you

1:01:26

mentioned, yeah. Yeah, they do this thing

1:01:28

that's like, oh, it's only going to

1:01:30

get security fixes. Great, right? How's my

1:01:33

game's going to run on it? And

1:01:35

so as a game developer, we have

1:01:37

to do all these checks in the

1:01:39

code that's like, if Battle Maids this,

1:01:41

do this fix, else if this Jeep,

1:01:43

you do this fix, and it's not

1:01:46

very fun. And sometimes these bug

1:01:48

fixes are just so complicated

1:01:50

that, um... it's just a house of cars and

1:01:52

falls apart and we just kind of just put

1:01:55

a message that says, have you have this G.P.

1:01:57

or we're just not bothering to support

1:01:59

you anymore. And I'm looking at this,

1:02:01

oh wow, I forgot the 10th

1:02:03

gen even was, because I'm looking

1:02:05

at the driver support ending, that

1:02:07

includes Ice Lake. Ice Lake had

1:02:09

a good integrated graphics. I remember

1:02:11

actually being very impressed with Intel

1:02:13

Ice Lake and thinking you really

1:02:15

didn't need a dedicated graphics card.

1:02:17

I think it was around as

1:02:19

strong as an MX or somewhere

1:02:21

around there, like, you know, that

1:02:23

was decent. That's an interesting blunder

1:02:25

I would say by them. because

1:02:27

whenever you look at the steam

1:02:30

hardware surveys, I mean you have

1:02:32

to admit, Intel graphics is actually

1:02:34

huge if you count integrated. And

1:02:36

if you signal to developers, by

1:02:38

the way, after two years, or

1:02:40

whatever, like we might just crush,

1:02:42

and again when you say two

1:02:44

years, it's like, um, oh yeah,

1:02:46

end of life products. Yeah, so

1:02:48

they ended that life in 2022.

1:02:50

I'm sorry. I'm just reading this

1:02:52

too. I'm talking to you. Right.

1:02:54

Yeah. And so they were selling.

1:02:56

They stayed for that TV year

1:02:58

in 10th Gen or 11th Gen.

1:03:00

It's like all of these work

1:03:02

had their driver support ended after

1:03:04

two years. But there were models

1:03:06

that came out and two years

1:03:08

later, they got rid of driver

1:03:10

support. Like if you're a developer,

1:03:12

you're like, well, I've been putting

1:03:14

all of this effort into just

1:03:16

white knuckling it, making it barely.

1:03:18

So my game runs in 720

1:03:20

P. 30 frames per second because

1:03:22

I know there. you know, whatever

1:03:24

the game is. And then if

1:03:26

you're like, well, it doesn't matter,

1:03:28

you put in all that effort

1:03:30

optimizing for this week, I.G.P.O. Like,

1:03:32

yeah, that's a weird thing to

1:03:34

signal to developers is I would

1:03:36

argue Intel's integrated graphics market share

1:03:38

is probably the biggest reason you

1:03:41

see battlemates. It's more important than

1:03:43

battlemates, even, right? And they could

1:03:45

be taking valuable lessons from still

1:03:47

maintaining that driver and rolling it.

1:03:49

we're still going to learn the

1:03:51

lessons from battle major and apply

1:03:53

it to this, but they're not

1:03:55

even bothering to do that. And

1:03:57

I consider that, you know, mistreatment

1:03:59

of the customers that bought your

1:04:01

your processor, right? And not all

1:04:03

these processes, some of these processes

1:04:05

run laptops, not like you can

1:04:07

plug a GPU in that's upgradeable,

1:04:09

you're screwed, you're going to buy

1:04:11

a new laptop and your laptop

1:04:13

might be fine. Sucks. All right,

1:04:15

let me see here, this is

1:04:17

a random one, but I want

1:04:19

to ask you about it. Clean

1:04:21

Sweep writes in, why do you

1:04:23

think Sony would design PSSR to

1:04:25

use XES code and functionality as

1:04:27

shown here? So he linked to

1:04:29

a video, it is a time

1:04:31

stamp, I clicked on it, I

1:04:33

clicked on it. It's pretty quick.

1:04:35

This seems to be a video

1:04:37

about something else where someone just

1:04:39

stumbled into seeing XESS code in

1:04:41

the PSSR log or something. Maybe

1:04:43

you have nothing to say, but

1:04:45

I included that. You could probably

1:04:47

have the editor put this on

1:04:50

screen. It does look like they're

1:04:52

using the exact same variable names,

1:04:54

right? Like I said, yes, PSSR

1:04:56

and XES both use enabled optimal

1:04:58

screen percentage and quality as exact

1:05:00

values. and they're pretty much also

1:05:02

identical. They even call quality quality,

1:05:04

quality plus. So PSSR has ultra

1:05:06

quality plus and AXES also has

1:05:08

ultra quality plus. That could be

1:05:10

weird. They could have looked at

1:05:12

the excess excess plug-in as a

1:05:14

reference even for like, how do

1:05:16

we make an unreal engine plug-in

1:05:18

that does upscaling? It just swept

1:05:20

all the calls out to be

1:05:22

fans. Because I see super sampling

1:05:24

as open source, right? Yeah, you

1:05:26

can just download off get help

1:05:28

and look at the card. So

1:05:30

that's probably my guess. Otherwise there

1:05:32

might be a naming commission on

1:05:34

a real. But developers will do

1:05:36

this. Like if you're, if you're

1:05:38

making it on real engine plug-in,

1:05:40

you're certain. meet on real plug-in

1:05:42

before. So you're looking at you're

1:05:44

looking at examples. If you're looking

1:05:46

at FSR you're looking at XC

1:05:48

super sampling and you're like, this

1:05:50

seems to work. I wish I

1:05:52

wish these were more unified. Something

1:05:54

else I wanted to mention was

1:05:56

when adding FSR support and media

1:05:58

and these men is use different

1:06:01

naming for everything and they have

1:06:03

different setting names and it's kind

1:06:05

of a mess for the u.

1:06:07

Right. I guess in video had

1:06:09

this idea where developers in their

1:06:11

game would have an in-video tab

1:06:13

and it would just have in-video-LS

1:06:15

and video reflects and video this

1:06:17

and video that. For a game

1:06:19

developer, we don't want that. We

1:06:21

just want a tab that's like

1:06:23

enable upscaling and it just does

1:06:25

whatever the vendor or specific thing

1:06:27

is. So there's definitely some... you

1:06:29

know, on the U.S. side. They're

1:06:31

organizing it from an invidious-centric mindset

1:06:33

where they're like, here's all the

1:06:35

invidious stuff. You're saying, don't do

1:06:37

that, put your invidious stuff where

1:06:39

it's already supposed to go, right?

1:06:41

Yeah, like instead of like a,

1:06:43

sir, you know, I got a,

1:06:45

you know, guidelines from DLS for

1:06:47

invidious marketing, go buy an invidious

1:06:49

settings into it. They want that

1:06:51

in the game setting. So when

1:06:53

you have like video, display, audio,

1:06:55

invidious settings, I think I have

1:06:57

seen that in a game or

1:06:59

two. Yes, right. So when we're

1:07:01

adding this settings in, we had

1:07:03

an invidious settings panel, and we're

1:07:05

like, hang on, are we just

1:07:07

marketing invidious gfues and that game

1:07:09

is like an ad? Like, could

1:07:12

we just call this upscaling or

1:07:14

whatever? Is invady gonna get upset

1:07:16

at us if we? Don't market,

1:07:18

you know, if we just call

1:07:20

it like you can use the

1:07:22

way DLS or up scaling, but

1:07:24

you can use it in our

1:07:26

town for it and not the

1:07:28

envious system, right? And that's confused

1:07:30

me before because I've been like,

1:07:32

this game says it has DLS,

1:07:34

support, where is it? Right, like

1:07:36

DLS, is calling it ultra-performance, performance,

1:07:38

balanced, and ultra-performance is a completely

1:07:40

different setting on FSR and they

1:07:42

might call a different name. But

1:07:44

if you go over to PSSR,

1:07:46

that's kind of confusing for developers.

1:07:48

We want unification. We want to

1:07:50

have low, medium, high upscaling as

1:07:52

a setting that works on every.

1:07:54

GPUs, that is standardized and we're

1:07:56

not advertising some GPUs. Like me

1:07:58

putting X, AX, X, 2 at

1:08:00

my game might be advertising Battle

1:08:02

Mage more than, you know, Intel's

1:08:04

marketing team is, right? Like this

1:08:06

channel, you know, Mosler's Dead has

1:08:08

more subscribers than Intel's or on

1:08:10

gaming channel, right? So they're like

1:08:12

not putting a lot of effort

1:08:14

in to the heard marketing for

1:08:16

gaming. Well, so it's funny. So

1:08:18

it sounds like you want, like,

1:08:21

like, like, like, Cut the bullshit,

1:08:23

AMD, AMD, invidia, just whatever invidious

1:08:25

calling it, which I believe is

1:08:27

like quality, balanced, performance, can we

1:08:29

all just call the upscaling that?

1:08:31

Can you please just call yours

1:08:33

that so we know what you're

1:08:35

targeting when you do that? That's

1:08:37

what you're saying too. Yeah, just

1:08:39

unify everything and, you know, if

1:08:41

you want mass game support, make

1:08:43

it easy to add and unify

1:08:45

everything as much as possible. You

1:08:47

know, like, like, everyone like resizable

1:08:49

bars called Sam for some reason

1:08:51

just to confuse everyone. I don't

1:08:53

know if it's worth it, right?

1:08:55

Well, technically they said it first.

1:08:57

So that is where you think,

1:08:59

but I guess, it should be

1:09:01

a standard of just call it

1:09:03

the same thing so we know

1:09:05

what it is and it's unified.

1:09:07

I don't want to add three

1:09:09

different UI menus for a GPU.

1:09:11

It's kind of a mess. Well,

1:09:13

speaking of copying what your competition

1:09:15

calls their stuff, let's talk about

1:09:17

the 97DX. We have to talk

1:09:19

about our DNA4. It was. Not

1:09:21

in the press conference, they put

1:09:23

out a separate press release. I

1:09:25

suppose from that perspective, we should

1:09:27

mention that we both agree that

1:09:29

their excuses are very, very silly.

1:09:32

I'll even just say, I am

1:09:34

like 99% sure that AMD just

1:09:36

decided last minute, we shouldn't announce

1:09:38

our DNA for fully until we

1:09:40

fully understand what we're competing with.

1:09:42

Let's delay it a week. And

1:09:44

actually on that note I was

1:09:46

actually messaged today by a contact

1:09:48

that was just briefed by AMD.

1:09:50

This context said that they should

1:09:52

unveil RDA4 fully or at least

1:09:54

close to fully. Just like a

1:09:56

week from now, I think I

1:09:58

was told January 15th, so I'll

1:10:00

have that quote put on screen

1:10:02

too. So that's interesting. It still

1:10:04

sounds like it might launch in

1:10:06

January or something. It really doesn't

1:10:08

sound like something went wrong so

1:10:10

much as AMD didn't know if

1:10:12

they're ready to talk about RDA4

1:10:14

until they fully understood the competition.

1:10:16

That is really what I believe.

1:10:18

happened with it being cut there

1:10:20

but I don't know what do

1:10:22

you think about AMD saying they

1:10:24

only had 45 minutes. The narrative

1:10:26

thing like I watched the hardware

1:10:28

and books video and they said

1:10:30

oh CS has got a 45

1:10:32

minute timer like you know it's

1:10:34

busy we can't like videos wasn't

1:10:36

they the interesting thing about AMD's

1:10:38

keynote was how many vendors they

1:10:41

had there. promising they're going to

1:10:43

ship AMBCP's like they had they

1:10:45

spent time on Dell and Xbox

1:10:47

and all to be fair I

1:10:49

think Dell's a big deal for

1:10:51

AMD for investor reasons I would

1:10:53

agree the Xbox thing I think

1:10:55

we were talked about that is

1:10:57

complete nonsense I mean unless Xbox

1:10:59

announced in a next-gen console that

1:11:01

uses already in a four I

1:11:03

don't know maybe they're handheld that's

1:11:05

rumored will use already was already

1:11:07

in a four maybe that's why

1:11:09

they were there but they should

1:11:11

have announced it if PlayStation who's

1:11:13

using some of the architectural features

1:11:15

of RDA4, I think like the

1:11:17

BBH reversal thing for ray tracing

1:11:19

from it, and the PS5 Pro,

1:11:21

that would make more sense because

1:11:23

they're actually using it. Point being,

1:11:25

if they had to cut some

1:11:27

time, maybe the Xbox part, and

1:11:29

you can just put that out

1:11:31

on your channel separately, I don't

1:11:33

know. I think the Xbox thing

1:11:35

goes like Xbox is a publisher

1:11:37

even, which is super weird, because

1:11:39

like Xbox is a PC games

1:11:41

publisher, which we're not really used

1:11:43

to that much. But we didn't

1:11:45

ever go told what FSL for

1:11:47

was, I guess they told the

1:11:49

press before the keyner. Yeah. But

1:11:52

the, it's definitely a bit of

1:11:54

a mess of a, for a

1:11:56

event like this, you'd plan for

1:11:58

weeks. right, like, just randomly cutting

1:12:00

it off or, or, or moving

1:12:02

something off because of some 45

1:12:04

minute thing. I think it's crazy,

1:12:06

but if it was, if the 45

1:12:08

minute thing is true, why didn't AMD pay

1:12:10

more money to see us to get a bigger

1:12:12

slot at a different spot or a different

1:12:14

stage or whatever the hell they needed to

1:12:17

do? Like, it's kind of like the,

1:12:19

depending on how much money you have big,

1:12:21

your company is, you get a biggest lot

1:12:23

kind of vibe kind of vibe going on.

1:12:25

And I think AMD. could have just

1:12:27

got a bigger slot or something like

1:12:30

or put the key dirt off to

1:12:32

the video or something like that. But

1:12:34

at least or just be out front

1:12:37

and say, hey, we're going to launch

1:12:39

this thing, you know, a week from

1:12:41

now or say something like that, that

1:12:43

doesn't imply this weird

1:12:46

shutdown castle kind of thing

1:12:48

vibe going on. Well, or, you

1:12:50

know, half of the time you

1:12:52

spent talking about cracking. Remove that

1:12:54

we know just show us what it is

1:12:56

and then move on like there's so many

1:12:58

things Cut the Xbox thing in half.

1:13:01

There's so many things that they could

1:13:03

have cut down That I saw a

1:13:05

joke that was like the audio issues

1:13:07

in the beginning of it is why

1:13:09

we didn't get the art in a

1:13:11

four announcement I don't but I don't

1:13:13

think so I don't believe any of

1:13:15

that. I think I don't know who

1:13:17

came up with that excuse. It's a

1:13:19

ridiculous excuse again. I think they were afraid

1:13:21

to announce pricing before in video.

1:13:23

They caught wind of how insane in video's

1:13:25

presentation is going to be. I might also

1:13:28

say from a more pessimistic point of view,

1:13:30

maybe AMD saw the generated frame stuff and

1:13:32

said we need our charts to have more

1:13:34

fake frames on them. They may have said

1:13:37

we need to go away and do that.

1:13:39

I don't know. And by the way I

1:13:41

also think then in video I went, oh so

1:13:43

AMD's not announcing pricing, fine, we'll just go to

1:13:45

our minimum price where we're willing to do for

1:13:48

these cards. See how AMD likes making us go

1:13:50

first. That is really what I think. They could

1:13:52

have mentioned the cards without pricing. Or they could

1:13:54

have teased a new event. Like if it's happening

1:13:56

in a week from now, just tell us the

1:13:59

events in a week. The vibe I

1:14:01

get is like we don't care

1:14:03

about our GPs that much, right?

1:14:05

Because like compared to CPUs and

1:14:07

there's not, if you want to

1:14:09

grow the GPU market, you need

1:14:11

to show you care about the

1:14:13

GPUs, like announce it without pricing,

1:14:15

because like power color did this

1:14:17

tweet, whether like, hey guys, we're

1:14:19

at CES too, we could add

1:14:21

GPUs or whatever, but they weren't

1:14:23

even in the keynote, right? You're

1:14:25

like, man, I feel bad for

1:14:27

this. For this. their GPUs being

1:14:29

announced to show them off. And

1:14:31

they're like, hey, we're here too.

1:14:33

And it got caught. So like,

1:14:35

I honestly feel bad for the

1:14:37

OEM partners more than AMD on

1:14:39

the. Oh, yeah. I mean, I'm

1:14:41

sure AMD is doing at least

1:14:43

as much, if not significantly more

1:14:45

Apple research than I'm doing for

1:14:47

my YouTube channel. So I assume

1:14:49

they expected the, you know, to

1:14:51

be a certain price they expected.

1:14:53

DLS4 to be interesting, but they

1:14:55

didn't know and video is going

1:14:57

to claim AI face stuff and

1:14:59

all this craziest things. And I

1:15:01

think they said, well, we can't

1:15:03

completely remove a press announcement because

1:15:05

we literally have AIBs at the

1:15:07

show floor showing off 16 gigabyte

1:15:09

cards. So like, what's the minimum

1:15:11

we can show without showing anything

1:15:13

so that it doesn't look completely

1:15:15

ridiculous? There's AIBs there. It just

1:15:17

seemed to me like organized chaos

1:15:19

because we had, and video for

1:15:21

example, release the, there was a

1:15:23

press release from, was it razor

1:15:25

and MSI about new laptop with

1:15:27

50 series GPUs when the 50

1:15:30

series GPUs hasn't been announced yet.

1:15:32

Like it just seems like that's

1:15:34

a weird kind of chaotic launch

1:15:36

where we're finding out random bits

1:15:38

of info from random people. And

1:15:40

maybe that's intentional though, maybe invidious

1:15:42

like teased the 50-90 before we

1:15:44

announced it. information bias where the

1:15:46

first thing they hear is treated

1:15:48

more seriously. So I wonder if

1:15:50

kind of doing this bait and

1:15:52

switch hide thing is more dangerous

1:15:54

to the brand than just announcing

1:15:56

it without pricing. compared to making

1:15:58

it disappear. Yeah, I actually, you

1:16:00

know, we'll see if I'm wrong.

1:16:02

My suspicion is it doesn't matter

1:16:04

actually that like no one's talking

1:16:06

about the Intel ring bus flow

1:16:08

anymore even though the C fees

1:16:10

are still breaking. My suspicion is

1:16:12

that no one will even remember

1:16:14

this happened a month from now.

1:16:16

We'll know what the pricing is.

1:16:18

They'll have launched or be about

1:16:20

to launch. We'll know how it

1:16:22

stacks up. You know, it'll be

1:16:24

like, ah, it's a little better

1:16:26

than the 50-70, but it doesn't

1:16:28

have DLS, but it's a little

1:16:30

cheaper with more RAM is what

1:16:32

I'm guessing. And that's where I

1:16:34

think AMD is calculating, you know.

1:16:36

And I guess you can put

1:16:38

this light up or whatever, but

1:16:40

the other part was they made

1:16:42

their CPU naming convention less by

1:16:44

calling everything Per Max Plus. So

1:16:46

I'm getting this signal where they're

1:16:48

like, we care about the naming

1:16:50

so much guys, we've changed our

1:16:52

entire naming convention seemingly every other

1:16:54

card, but we've made the CPU

1:16:56

naming more complex. And I wonder

1:16:58

if like AMD having confidence in

1:17:01

their own product and just staying

1:17:03

with the cause. is stronger for

1:17:05

the GP brand instead of solving

1:17:07

out the naming committee. Like, could

1:17:09

you imagine if video just changed

1:17:11

their naming convention? Every other gen.

1:17:13

Just to mess with the AMD

1:17:15

order. Like it just seems like

1:17:17

if you want to build an

1:17:19

audience of people that buy AMD

1:17:21

GPS every generation, make it consistent

1:17:23

and make it like, stick it

1:17:25

out even if it's uncomfortable to

1:17:27

build the brand slowly of time.

1:17:29

No, but yeah, your point about

1:17:31

the CPU versus GPU naming is

1:17:33

interesting because, you know, going from

1:17:35

what? 7700xT to 97xT. I know

1:17:37

what that means. I think most

1:17:39

enthusiasts will instantly know what they're

1:17:41

referencing and who cares. But if

1:17:43

you're going to do that to

1:17:45

try to set like, why is

1:17:47

the CPU then? I'm looking at

1:17:49

it now, AMD Rise and AI

1:17:51

Max plus 395. Like, you have

1:17:53

not made this, so like, but

1:17:55

there are different marketing teams, and

1:17:57

this proves it. Like you have

1:17:59

on the one side, they're like,

1:18:01

9070, 90, 9060, 60, 60, 9050,

1:18:03

and we're done, we're going home.

1:18:05

And over here, we have the

1:18:07

AI Max 365 plus triple X.

1:18:09

I mean, I don't know. There's

1:18:11

a lot of inconsistency here with

1:18:13

AMDA and marketing, and I just.

1:18:15

I don't know. It still just

1:18:17

doesn't to me feel like they're

1:18:19

getting it together like they were

1:18:21

telling me they might. It's kind

1:18:23

of baffling from the consumer fan

1:18:25

point of seeing like how hot

1:18:27

is it to get the naming

1:18:30

consistent. You know what I mean?

1:18:32

Like it doesn't. They went to

1:18:34

9,000. So presumably they're going to

1:18:36

have to start over again with

1:18:38

UT&A or something and unless they

1:18:40

go to 10,000, which maybe they're

1:18:42

getting it. I think it's at

1:18:44

this point we've got I've got

1:18:46

to declare it as being done

1:18:48

intentionally to confuse consumers. Right. Like

1:18:50

we want to put Zen 3

1:18:52

and Zen 4 CPUs out there.

1:18:54

They can't have the old name

1:18:56

because no one will realize they're

1:18:58

old and buy them. We need

1:19:00

to rebrand them and keep reselling

1:19:02

them. And Intel does the same

1:19:04

thing where if you bought a

1:19:06

14th gen, it might not be

1:19:08

rapidly. It might be the one

1:19:10

before. And so it's just swap

1:19:12

the naming every gen to confuse

1:19:14

consumers. so they don't know what

1:19:16

they're buying and it's not good.

1:19:18

Like the pro back thing stuff,

1:19:20

I kind of see vaguely of

1:19:22

like, Apple's doing it, or maybe

1:19:24

it's like working. I can get

1:19:26

it to a certain degree, yes,

1:19:28

but then why do you have

1:19:30

AIHX? Like, it's like you wanted

1:19:32

to use both names at the

1:19:34

same time. Yeah, so we have

1:19:36

this challenge in our game where

1:19:38

we, you know, we hire someone

1:19:40

and say, hey, repeat all the

1:19:42

names of the dinosaurs in our

1:19:44

game backwards or if I had

1:19:46

or whatever, right? But just imagine

1:19:48

going to an AMD employee and

1:19:50

say, can you just list off

1:19:52

like the different types of CDs

1:19:54

on what they're named for the

1:19:56

last couple of gems? fail. Whereas

1:19:58

if you go to invidia, oh

1:20:01

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today. B.

1:21:45

Jones 1794 writes in says, I'm

1:21:47

incredibly annoyed at Amy, literally not

1:21:49

even trying in their CES keynote

1:21:51

by not announcing GPUs or pricing

1:21:53

or even bringing out Lisa Sue.

1:21:56

It felt like they just gave

1:21:58

up before they started, but if

1:22:00

the. 9070XT really is 7900XT-H performance,

1:22:02

which I know they didn't announce

1:22:04

performance, but they did show a

1:22:06

chart comparing, you know, the 9070XT

1:22:08

to the 7900XT directly. So do

1:22:10

you think that performance at a

1:22:12

$400, $450, or maybe $500 price

1:22:14

point is realistic, and could it

1:22:16

possibly stand a chance against the

1:22:19

5070 once drivers are finalized? And

1:22:21

reviewers actually benchmark results and compare

1:22:23

the two. Well, I'll jump in

1:22:25

first and say. This absolutely could

1:22:27

cost $500 or less. I think

1:22:29

they could get away with $400

1:22:31

if they wanted to accept fairly

1:22:33

low margins because the $7,800 XT

1:22:35

was $500. It used basically the

1:22:37

same node for most of the

1:22:40

die 200 millimeter squared and then

1:22:42

it had four like 36 millimeter

1:22:44

squared six nanometer dies and then

1:22:46

those so you have like a

1:22:48

total die size right of like

1:22:50

330 or 50 or something. And

1:22:52

then those were all had to

1:22:54

be packaged and put together and

1:22:56

that cost money. Art and A4,

1:22:58

my understanding, is like a 250

1:23:01

to 350 millimeter squared, probably not

1:23:03

even 350 to 300 millimeter squared,

1:23:05

total monolithic 4 nanometer, I think

1:23:07

it costs less to make than

1:23:09

the 7800xD probably. So I think

1:23:11

there's no doubt in my mind

1:23:13

that 499 they can do if

1:23:15

they want to, and I could

1:23:17

see cheaper. Yeah,

1:23:19

I think I'm a little bit

1:23:21

concerned about the the keynote retraction

1:23:23

kind of kind of showing their

1:23:26

hand a little bit here on

1:23:28

the on the like were they

1:23:30

about to announce something stupid. I

1:23:32

also wonder if you know, if

1:23:34

the AMD GPU traditional Rasser performance

1:23:36

is better, I would come out

1:23:38

and say, hey, these are real

1:23:40

frames and we're, you know, rendering

1:23:42

this much faster at this present

1:23:44

like if they can catch and

1:23:46

video in the video in the.

1:23:48

By the way, our raster performance

1:23:50

isn't actually that faster from last

1:23:52

gen. They could have a angle

1:23:54

there from the media standpoint, but

1:23:56

if people really buy this fake

1:23:58

frame stuff and stuff like that

1:24:01

they might be in serious trouble.

1:24:03

Even if the card is a

1:24:05

lot faster, is there features gonna

1:24:07

be better than DLS and some

1:24:09

of the other stuff where it's

1:24:11

at now? And that's the real

1:24:13

question. So I just now in

1:24:16

my head sort of putting

1:24:18

myself in AMD's shoes and

1:24:20

hear me out everybody, I can

1:24:22

now actually kind of see

1:24:24

why they don't know what to do

1:24:26

because we know. Blackwell's

1:24:29

launching in three weeks or

1:24:31

something and I know that in

1:24:33

real performance the 50-70s probably a

1:24:36

little stronger than a 40-70-T-I seems

1:24:38

like the 50-90 will be 35

1:24:40

to 50-something percent faster we'll see

1:24:43

I mean they only showed a

1:24:45

couple games that they had selected

1:24:47

faster than the 40-90 and so

1:24:50

on and so forth but that's

1:24:52

not what envy portrayed and so

1:24:54

you've got the situation where If

1:24:57

your AMD and Invidia was

1:24:59

honest about real-world performance outside of

1:25:01

using fake frames, then you could

1:25:04

just go, oh, well, we're going

1:25:06

to compare the 90-70XT to the

1:25:08

4080, or the 4070 TI Super,

1:25:11

because we know that invidia admitted

1:25:13

the 50-70s around that performance. But

1:25:16

they haven't. Invidia claim the

1:25:18

50-70s as strong as a 40-90,

1:25:20

even though it isn't, and we're

1:25:22

not going to have real benchmarks

1:25:24

of it. for three weeks. So

1:25:26

what do you announce if you're

1:25:28

AMD? Do you announce? Like let's

1:25:31

say it's even better than

1:25:33

the 7900XT, all right? But I

1:25:35

think it'll be around there. Like

1:25:37

even if it was XTX

1:25:39

performance, what do you do?

1:25:41

Say better than the 4080? Because

1:25:44

then all the press is gonna

1:25:46

go, but that doesn't matter. The

1:25:48

5070 is stronger than the 4090.

1:25:51

So actually now that I'm thinking

1:25:53

about the fake. frames and the

1:25:56

crazy claims that they're making.

1:25:58

We've got to figure out... a strategy

1:26:00

and how to like accurately portray the

1:26:02

value we think we're bringing without people

1:26:05

just being misled or something. Also if

1:26:07

they want to go the angle of

1:26:09

well fake frames are bad if they

1:26:12

have if they added fake frames in

1:26:14

their FSL 4 they can't exactly go

1:26:16

and say hey fake frames are bad

1:26:18

but we added them in FSL 4

1:26:21

they're kind of stuck in this trap

1:26:23

of seeing if invidious like is there

1:26:25

a gap between rational performance versus fake

1:26:28

frames and upscaling and they might be

1:26:30

really hard stock on waiting until because

1:26:32

like how do you even market this

1:26:35

thing right like emphasis for great like

1:26:37

let's say they added three generated frames

1:26:39

instead of four or two instead of

1:26:42

three they're going to be behind on

1:26:44

the numbers so badly and if reviewers

1:26:46

trade like if they plainly trust that

1:26:49

the EPS number which has been done

1:26:51

to last ten years people just go

1:26:53

based on the EPS number On the

1:26:56

paper, they might be screwed, but the

1:26:58

card might actually be not bad if

1:27:00

it is properly marketed and properly explained.

1:27:02

But they're kind of caught in this

1:27:05

thing of we might be doing frame

1:27:07

generation, but NPD is doing more frame

1:27:09

generation. How do people compare this traditionally?

1:27:12

And that's going to be where it's

1:27:14

stuck. Until that 50-90 performance of the

1:27:16

50-70, until that gets debunked. How are

1:27:19

you supposed to announce? I'd like you

1:27:21

to release shots or whatever, but your

1:27:23

shots are going to be comparing lost-gen

1:27:26

because you don't have access to the

1:27:28

next one. So you're stuck with shots.

1:27:30

And invidious, actually, and like, even the

1:27:33

50-60 though, that's not an ounce or

1:27:35

somehow faster than a 40-90. You can't

1:27:37

compare it to last-gen. Honestly, I'm sorry

1:27:40

to realize, maybe that as dishonest as

1:27:42

it is, maybe that was a brilliant

1:27:44

move by invidious, if... a lower cut

1:27:47

is faster than a 40%. So they

1:27:49

have to prove the lie and it's

1:27:51

like an video handpick the best charts

1:27:53

to put them in the worst position.

1:27:56

Like either the charts didn't make an

1:27:58

video look good or they intentionally were

1:28:00

careful to avoid the empty comparison. So

1:28:03

it's kind of hard to market a

1:28:05

card like that if you're in this

1:28:07

trap, like a perfectly constructed trap. Yeah,

1:28:10

and now I'm, yeah, I think that's

1:28:12

why Amy delayed their announcement. And here's

1:28:14

what I worry. I really worry. And

1:28:17

again, I don't know. how good FSR

1:28:19

for is. I honestly know, or at

1:28:21

a minimum, I haven't asked anyone or

1:28:24

read anything about it for many months,

1:28:26

but let's say AMD was gonna add

1:28:28

fake frames and let's say they were

1:28:31

gonna have, like you said, three times

1:28:33

instead of four times, is AMD now

1:28:35

going back? And they're like, just add

1:28:37

a stupid mode that six frames, like

1:28:40

even if it's horrible, add the six

1:28:42

frame mode, and I'm just worried they're

1:28:44

gonna do that. Come back in a

1:28:47

week and go, oh well we have

1:28:49

six times the frames and it's actually

1:28:51

50% faster than a 7900xx if you

1:28:54

use this crazy mode. That is what

1:28:56

I suspect they're going to do because

1:28:58

that's the only way I see out

1:29:01

of this trap is to fight fire

1:29:03

with fire. And if they don't have

1:29:05

the reflex two or whatever attack that's

1:29:08

supposed to counter the leads and sea

1:29:10

problem. they could have some fake frames

1:29:12

and they picked a less number of

1:29:15

fake frames to go with because they

1:29:17

don't have a fix for the latency.

1:29:19

And not to mention the whole neural

1:29:21

sheater thing. We really don't know if

1:29:24

they have an answer for that. Like,

1:29:26

they might be. Or if they need

1:29:28

to, does it even work? Like, you

1:29:31

know, in video, when they announced the,

1:29:33

because I want to remind people of

1:29:35

this, when in video announced the 4060TII

1:29:38

8 gigabyte, they said because it has

1:29:40

GDDR 6 or something, 8 gigabytes was

1:29:42

enough. Well, it wasn't. And then they

1:29:45

just, like, didn't even respond to an

1:29:47

email after that. respect major respect to

1:29:49

the AMD team, engineers working late in

1:29:52

the night trying to figure out how

1:29:54

the hell we even announced this thing

1:29:56

and you know I hope for the

1:29:59

best of them. because all is totally

1:30:01

of sure. Yeah, again, just for everyone

1:30:03

listening, as dumb as I think

1:30:05

it is what AMD did, and

1:30:07

there's no defense of the 45-minute

1:30:09

excuse, I mean, it's just stupid, but I

1:30:11

now get why they probably deleted a

1:30:13

week, because do we show more fake

1:30:15

frames? Do we not show more fake frames?

1:30:18

Do we announce that we're also

1:30:20

making some competitor to neural compression?

1:30:22

Even though we don't even know

1:30:24

if their thing will work, deals

1:30:26

that's one, how do we know that will work?

1:30:28

And if I were at AMD, I would say, add

1:30:30

more fake frames to the graph. We'll have

1:30:32

two charts, two different slides. The

1:30:34

first slide will be, you know, the real

1:30:37

comparison, but we'll have the dumb thing

1:30:39

so we can compare it to invidious

1:30:41

and say faster than 49. Like, I

1:30:43

guess we have to pretend just like

1:30:45

in video is. I really think that's

1:30:47

the only option. I think I'll skip over

1:30:49

some of the ray tracing talk. I'll bring

1:30:51

it very quickly, though. Like, like,

1:30:53

there's questions we get these we get

1:30:55

these all the first slides. how important

1:30:58

is ray tracing in deciding what card

1:31:00

you buy. At this point it seems

1:31:02

like the opinion of me and Dan

1:31:04

co-host of the news episodes of

1:31:06

Broken Silicon has pretty much been

1:31:09

frankly above a 6,900xT master is

1:31:11

kind of solved for a lot

1:31:13

of resolutions like to a ridiculous

1:31:15

degree and after that ray

1:31:17

tracing becomes more important. Like, you

1:31:20

know, what, especially once you're getting

1:31:22

above, like, the 40-70, because I'm

1:31:25

not really sure that raster

1:31:27

is what's holding you back at

1:31:29

the time. I know there's people

1:31:31

will say, I don't use DLSS

1:31:34

or FSR, and I like to

1:31:36

turn on super sampling. It's like,

1:31:38

well, I'm not talking to you.

1:31:40

But, like, how important is the

1:31:42

ray tracing performance in your opinion,

1:31:45

or even just 20% more?

1:31:47

So for my game specifically,

1:31:49

that's a non-retrace scheme at

1:31:51

the moment, I'm cut on the

1:31:53

fence. We did try to do retracing

1:31:55

at one point. I would much

1:31:57

prefer to take 10% rational performance.

1:31:59

Like we can render more models,

1:32:02

we can have higher loads, we

1:32:04

can have greater draw distance, but

1:32:06

the retracing thing has a lot

1:32:08

of problems. Like the house of

1:32:10

cards, all talking about earlier, where

1:32:12

you do the retracing, now you're

1:32:14

at half the resolution, there you

1:32:16

need reflex, there you need neuro

1:32:18

materials, and then you need DLS,

1:32:20

and that house of cards, especially

1:32:22

with TSR or TAA, deals like

1:32:24

a huge risk. Like if people

1:32:26

don't care about image quality. and

1:32:29

retracing looks cool, sure, by retracing

1:32:31

card, right? But if you, one

1:32:33

of those types that really cares

1:32:35

about image quality or has a

1:32:37

workload, like how many games do

1:32:39

support retracing if you're going off

1:32:41

your steam library, the numbers might

1:32:43

be still pretty rough, but you

1:32:45

have to like retracing prefer to

1:32:47

play during retracing is kind of

1:32:49

the hard part, right? And I

1:32:51

wonder if developers will kind of

1:32:53

be more lazy about... How

1:32:56

hard they work on the non-retrace

1:32:58

version because right? Just like do

1:33:01

like if they tried really hard

1:33:03

they could get a really close

1:33:05

image that's fake that doesn't do

1:33:07

any retracing But are they gonna

1:33:09

stop trying right like if they

1:33:11

stop trying because most people are

1:33:13

retracing now you're gonna see a

1:33:15

faster shift Right like the best-looking

1:33:17

games that I've played I would

1:33:20

say are the last of us

1:33:22

part two and like demon soul

1:33:24

so they might use ray tracing

1:33:26

you know granted the last one

1:33:28

is a huge studio they can

1:33:30

afford to pre-bake so many things

1:33:32

and like just little adjustments to

1:33:34

the graphics in every scene but

1:33:36

it is worth pointing that and

1:33:38

yeah just looking at my steam

1:33:41

library Age of Empires doesn't use

1:33:43

ray tracing battlefield 2042 does deproclactic

1:33:45

nope you know like it still

1:33:47

seems to me like Only a

1:33:49

third of the games I regularly

1:33:51

play have ray tracing. So not

1:33:53

only do they need us for

1:33:55

retracing, now they need DLS4 or

1:33:57

whatever tech you've got. So there

1:34:00

might be retreats. but DLS is

1:34:02

too or an older version. And

1:34:04

now like the requirements are rapidly

1:34:06

growing for how to get a

1:34:08

noise-free retrace image. And that's gonna

1:34:10

be the question. So yeah, like

1:34:12

I said, it's a personal preference,

1:34:14

but for at least on the

1:34:16

unreal engine side, we still don't

1:34:18

have wind on trees and retracing.

1:34:21

Retracing is technically not in real

1:34:23

time, right? Like if the biggest

1:34:25

myth of retracing ever seen, they

1:34:27

say, hey, it's technically more real

1:34:29

time. then pre-baking it. But when

1:34:31

I think a real time I

1:34:33

think next frame it's updated, you

1:34:35

can have a tree that moves

1:34:37

that shadow is seven seconds behind

1:34:40

where it's supposed to be because

1:34:42

we can't retrace fast enough to

1:34:44

update everything completely in sync. And

1:34:46

this is why you see the

1:34:48

high input latency is because it

1:34:50

takes so long to render a

1:34:52

frame now because of the retracing.

1:34:54

And I think that's kind of

1:34:56

the concern. Quick jumper writes

1:34:59

in, he says, Invidian and me have

1:35:01

taken fundamentally different philosophical approaches to ray

1:35:03

tracing optimization through software. Invidia focuses on

1:35:06

maximizing raw ray tracing performance by fine

1:35:08

tuning the interaction between their dedicated RT

1:35:10

cores and the rest of the GPU

1:35:13

pipeline, optimizing areas like shader execution reordering

1:35:15

and denoising to push the boundaries of

1:35:17

what's possible with their specialized hardware. On

1:35:20

the other hand, AMD has concentrated on

1:35:22

making ray tracing more efficient and

1:35:24

integrated within their existing computer architecture, working

1:35:26

to reduce the resource overhead through optimized

1:35:29

BBH traversal and better memory management, essentially

1:35:31

trying to make ray tracing a more

1:35:33

natural extension of their general purpose computing

1:35:36

approach rather than a separate specialized workload,

1:35:38

considering the different approaches to ray tracing

1:35:40

optimization by Ambying and Vidia, which architectural

1:35:43

strategy is proving more future proof in

1:35:45

your opinion. dedicated hardware acceleration focused on

1:35:47

maximizing performance or AMB's integrated approach that

1:35:50

prioritizes efficiency and resource optimization. Yeah, sorry

1:35:52

for this one. I definitely have a

1:35:54

preference for AMTs integrated approach because

1:35:56

if we can render the retracing faster

1:35:59

and more efficient, we're not going to

1:36:01

need to do so much upscaling and

1:36:03

we're not going to need to do

1:36:06

so much frame generation and that kind

1:36:08

of thing. And I think we'll have

1:36:10

a better quality in which you know.

1:36:13

But an video approach seems to be,

1:36:15

hey, let's make this as noisy as

1:36:17

possible and we're going to machine learn

1:36:20

the noise out of it. And I

1:36:22

just don't buy the machine learning being

1:36:24

good enough for fault solving the problem

1:36:27

on mass games. Like, and we

1:36:29

need an example of games that have

1:36:31

solved this problem, I kind of cherry

1:36:33

picked, right? Are they really gonna train

1:36:36

an AI model with like, you know,

1:36:38

a lot of computer hours for a

1:36:40

single game, for every single game, to

1:36:43

make it be as nicely possible? Like.

1:36:45

I don't think that's realistic. I think

1:36:47

with DLS we're getting a generalized model

1:36:50

to use across a bunch of games

1:36:52

and it's not going to be as

1:36:54

good as pulling out the noise

1:36:56

and problems out of specific games. And

1:36:59

like using a game like cyberpunk, you

1:37:01

could spend a year training a model

1:37:03

just for cyberpunk if you want to,

1:37:06

right? There's like just this game in

1:37:08

this area, but I think AMD solution

1:37:10

of optimizing it more and... relying on

1:37:13

it being more efficient is probably better

1:37:15

for the long term, even if it's

1:37:17

not as good right now, is what

1:37:20

my take would be. Yeah, and you

1:37:22

know, I think this is something that

1:37:24

came up, I think with a podcast,

1:37:27

I think it was actually maybe

1:37:29

even a die shrink with carbon cries,

1:37:31

a contributor, Moore's Law, it's dead, it

1:37:33

handles the notes for stuff. And also

1:37:36

I believe it came up in a

1:37:38

broken Silicon with Brian Heemskirk who's another

1:37:40

developer, but I think there's a big

1:37:43

misunderstanding with Ray tracing performance within video

1:37:45

versus AMD in terms of capabilities. It's

1:37:47

not that AMD couldn't try to keep

1:37:50

up with or match invidious Ray tracing

1:37:52

performance every gen. It's that they have

1:37:54

chosen to make smaller. dies that aim

1:37:57

for going for maximum efficiency over bolting

1:37:59

on a bunch of silicon. And

1:38:01

if you ask me, that's a very

1:38:03

APU-centric approach to ray tracing, like making

1:38:06

sure we can have a ray tracing

1:38:08

that works on a steam deck. You're

1:38:10

not seeing that out of invidious, and

1:38:13

video gave up on making MX graphics

1:38:15

cards after Turing actually. Like, and so

1:38:17

I just think it's a very different

1:38:20

approach and we're AMB to ever try

1:38:22

to bolt on more, which I guess

1:38:24

they are with already an DNA for.

1:38:27

At least they're starting from an efficient

1:38:29

base, right, with traversal, is how I

1:38:31

would put it. And we'll see

1:38:33

all that pans out with RDA4. And

1:38:36

PS6 and stuff like that, if they

1:38:38

end up using an AMD person, like

1:38:40

probably, right? So like they're going to

1:38:43

want to have the retracing that works

1:38:45

well on an EP years. So like

1:38:47

that's like your invadia by not being

1:38:50

a Xbox, you know, PlayStation kind of

1:38:52

device. it's going to be a better

1:38:54

bet to bet on that kind of

1:38:57

retrace. And even on the switch, are

1:38:59

we going to imagine a switch

1:39:01

that has a retrace at one point?

1:39:03

Like, is that going to be a

1:39:06

thing? Is an video solution going to

1:39:08

scale the on the switch? You know,

1:39:10

maybe the other things to bring up

1:39:13

soon. So, yeah, I mean, the specs

1:39:15

I believe have been known forever. God

1:39:17

I think a year now I put

1:39:20

out like it's like 1536 Kuda cores,

1:39:22

boosts really high in docked mode, might

1:39:24

boost below 800 megahertz, maybe quite a

1:39:27

bit lower than that in handheld mode,

1:39:29

but it'll be at a lower resolution

1:39:31

so I don't care, 4K output

1:39:33

with an aggressive DLSS. Although I know

1:39:36

Digital Foundry did some tests where they're

1:39:38

like, I don't even know if this

1:39:40

graphics card is powerful enough to power

1:39:43

DLSS. But then I think there's some

1:39:45

suggestion that this is a hand tailored

1:39:47

DLS for the switch to possibly with

1:39:50

an extra IP block in there that

1:39:52

helps some of the workload. I've always

1:39:54

heard deal with this as a major

1:39:57

component of the switch too, so I

1:39:59

have to imagine they wouldn't do it

1:40:01

unless it works somehow. So yes it

1:40:04

will, but I imagine some games

1:40:06

like Mario will have some light ray

1:40:08

tracing or something. But what do you

1:40:10

think about that? And like Lucas writes

1:40:13

in it, it says, what is the

1:40:15

sentiment for the switch too? It has

1:40:17

more RAM than the series S, but

1:40:20

not a ton more. Is it enough

1:40:22

and will it be enough for eight

1:40:25

years? The OG switch got very ambitious

1:40:27

ports because it. So switch one

1:40:29

has lived a very long life.

1:40:31

So and with really bad specs.

1:40:33

So I feel like even if

1:40:36

they only have that much RAM,

1:40:38

they might better get away with

1:40:40

it. But I developed as a

1:40:43

very upset about the series ass

1:40:45

already. You know, they're like, I

1:40:47

hate how little RAM has.

1:40:49

So eight years from now for

1:40:52

the switch to kind of going

1:40:54

to be also really, especially. SteamOS

1:40:56

is going to be doing this

1:40:59

handheld thing and there's going to

1:41:01

be new handouts coming out every other

1:41:03

year. It definitely seems a lot along

1:41:05

in the two for that, but knowing

1:41:07

the tender strategy where they don't care about

1:41:10

having the highest specs, it's

1:41:12

probably going to be fine for them. The

1:41:14

bit that I'm going to hate supporting is

1:41:16

going to be the switch one after

1:41:18

the switch two is out. Like

1:41:20

switch two, sure. I mean, hopefully

1:41:22

it doesn't have the same broken

1:41:25

like. Nintendo policies that restrict developers

1:41:27

on stuff, that's gonna suck. But people

1:41:29

gonna stop releasing new games to

1:41:31

switch one, right? Or they can still

1:41:33

gonna like nine years from now, we're

1:41:36

still gonna be seeing switch one games

1:41:38

because so many people have the switch

1:41:40

one. Like that's gonna be the

1:41:42

most interesting question I see. Like,

1:41:44

I'm excited for it, but I'm not

1:41:47

like, hey, my next game's gonna be

1:41:49

on switch too because I don't want

1:41:51

to deal with the procedures from Nintendo.

1:41:53

that break that like make the

1:41:56

switch difficult does not hardware.

1:41:58

Like that's the biggest thing. for

1:42:00

me, like, if I want to put

1:42:02

a patch out on switch, I can

1:42:04

patch every platform and console within a

1:42:07

day, but switch is like a painful

1:42:09

30 day process, right? And I'd much

1:42:11

rather, like, it has to sell a

1:42:13

lot of units for me to be

1:42:15

willing to put up with Nintendo on

1:42:18

the switch too. Like, I love Nintendo,

1:42:20

they're great, but the policies, we just

1:42:22

don't agree, and it's very, very painful,

1:42:24

the developer, like. If Surney does a

1:42:27

handheld or Xbox is a handheld, they

1:42:29

both seem to be. Like, the Nintendo

1:42:31

brand and Mario is going to be

1:42:33

carrying the switch,versely, at the main problem.

1:42:36

Like, what the specs are, doesn't matter,

1:42:38

it runs Mario, right? But the developer

1:42:40

experience is probably going to be a

1:42:42

lot better on another platform that's not

1:42:45

so restrictive. Like, what, our game's one

1:42:47

of the few games on switch that

1:42:49

has full modings for it? And it

1:42:51

was painful to get that to life.

1:42:53

You know what I mean? Like, you

1:42:56

know, the vibes were like, hey, if

1:42:58

your game writes too much it's going

1:43:00

to destroy our, you know, chip. Right,

1:43:02

like, because they use really cheap memory

1:43:05

in their game cartridges, right? Our flash

1:43:07

storage chip is going to die if

1:43:09

you write a gigabyte to it or

1:43:11

something like that. Right. Like, that was

1:43:14

the vibe. And like, people download games

1:43:16

at 32 gigabytes on this thing all

1:43:18

the thing all the time, but I

1:43:20

can't write. Didar so much give us

1:43:22

this thing? That's the frustrating thing is

1:43:25

the developer, is the restrictions that aren't

1:43:27

hardware that are in software. So I

1:43:29

feel like that's gonna be the most

1:43:31

annoying thing, but regarding the announcement, I'm

1:43:34

kind of sick of waiting for it

1:43:36

at this point. Like, let's get it

1:43:38

announced here. Yeah, I have to assume

1:43:40

they just knew they had one more

1:43:43

holiday season of a ton of a

1:43:45

ton of new switch to, switch one

1:43:47

games. and they're like we want to

1:43:49

sell off the rest of the switch

1:43:52

one because i think the switch to

1:43:54

is going to be we've already seen

1:43:56

pictures of it leak like it's going

1:43:58

to be a very like

1:44:00

linear transition into like this is just

1:44:03

the better one it's the same thing

1:44:05

right and they know once that's out

1:44:07

they should probably have the switch gone

1:44:09

so I I assume that's what it

1:44:11

is and it's funny too because there's

1:44:14

been some debate online if like the

1:44:16

SOC leak is because I know it

1:44:18

was originally a nanometer there's people debating

1:44:20

if they die shrunk it to five

1:44:22

nanometer I have to be honest when

1:44:25

I saw it I'm like that doesn't

1:44:27

seem too small to be eight nanometer

1:44:29

and digital foundry seems to also That

1:44:31

would kill the one thing where I

1:44:33

was like, oh, maybe they waited to

1:44:36

die shrink it. No, but still, but

1:44:38

we'll see. But anyways, yeah, I'm rambling.

1:44:40

But yeah, that's what I think is

1:44:42

going on. I wonder with the performance,

1:44:44

though. I actually think 12 gigabytes might

1:44:46

be enough and hear me out. I

1:44:49

think the big problem with the Xbox

1:44:51

series has having 10 gigabytes is two

1:44:53

things. Number one, it's segmented memory in

1:44:55

a really silly way that's actually different

1:44:57

than the series X. So you have

1:45:00

to have two different memory pools that

1:45:02

are two different sizes for two consoles

1:45:04

I believe, which is hard and annoying.

1:45:06

But then also I think the problem

1:45:08

is the series S is trying to

1:45:11

be the series X and the switch

1:45:13

too isn't trying to be a PS5

1:45:15

or something. And so with 12 gigabytes

1:45:17

knowing that from the get go, you're

1:45:19

just going to use the smallest textures.

1:45:22

Do you disagree that might make it

1:45:24

easier to support long term with 12

1:45:26

gigabytes? Whereas. Developers Developers are told, here's

1:45:28

a four terraflop console with split 10

1:45:30

gigabytes of memory, make a game that's

1:45:33

also on the PS5 work, and I

1:45:35

think that's just very hard to do.

1:45:37

Yeah, I have customers that come in

1:45:39

for that game and say, hey, I

1:45:41

have a series S. Why is your

1:45:43

game not look as good? You know,

1:45:46

like, like why, you know, why is

1:45:48

this game look worse than a PS4?

1:45:50

Or like, and I went and looked

1:45:52

up the math and PS4 prur is

1:45:54

like technically faster than Series X in

1:45:57

some ways. Much better bandwidth, unified memory.

1:45:59

The RAM amount in total that's useful

1:46:01

by the developer isn't shockingly different actually

1:46:03

because they like have another gigabyte of

1:46:05

RAM on there for off. some of

1:46:08

the tasks. So it's like nine gigabytes

1:46:10

versus 10 on the series S. And

1:46:12

Windows isn't the most efficient operating system.

1:46:14

So it's probably a similar amount of

1:46:16

usable memory for the developer. So that's

1:46:19

true. But then also, I mean, look,

1:46:21

the bandwidth differences, like two, three times.

1:46:23

It's like a stupid amount more bandwidth.

1:46:25

And I mean, we're talking about, I

1:46:27

forgot what it was. Like, I think

1:46:30

it's like 16 ROPs, for example, in

1:46:32

the series us, there's 64 in the

1:46:34

BSP. outside of terrible ops that are

1:46:36

like wildly higher on the PS4 pro.

1:46:38

Yeah, when I was checking Microsoft's own

1:46:40

site for it, it's just like a

1:46:43

huge difference in terrible performance and having

1:46:45

a feel of how I have a

1:46:47

brand new next-gen console and it's lower

1:46:49

than the PS4 or in some ways,

1:46:51

it's not a feel-good, right? And that's

1:46:54

kind of, you know, just because it

1:46:56

has an SSD and just because it

1:46:58

has some of the other stuff, doesn't

1:47:00

fix some of the performance problems with

1:47:02

that. You know, there's things I could

1:47:05

do to optimize a game, but I'm

1:47:07

cutting the game down a lot. And

1:47:09

like, people try to use this thing

1:47:11

on a 4K TV and be like,

1:47:13

why does it look so bad? And

1:47:16

it's like the marketing isn't super clear

1:47:18

about, you know, the way it's cut

1:47:20

down for the resolution is it's just

1:47:22

not really a good split. And I

1:47:24

think they would have been better to,

1:47:27

you know, sell a just driveless version

1:47:29

that was more expensive or some kind

1:47:31

of solution that didn't involve this. or

1:47:33

let developers just release games with series

1:47:35

X or something. But they can't 80%

1:47:37

of the sales or series S. So

1:47:40

my opinion's always been, look, if they

1:47:42

wanted to do it, and let's be

1:47:44

honest, the point of the series S

1:47:46

isn't to make money on the console,

1:47:48

it's to get people to have game

1:47:51

pass and cheap price. Like, they should

1:47:53

have had the no split memory, 320

1:47:55

bit bus is what's in the series

1:47:57

X. They should have given that 20

1:47:59

gigabytes. They should have given the series

1:48:02

as 16 gigabytes and eaten the extra

1:48:04

$20 in RAM. Like that's my answer.

1:48:06

But would you agree with this argument

1:48:08

then that potentially though, right? Like because

1:48:10

people going into making a switch two

1:48:13

game. know that it's weaker and then

1:48:15

therefore because they still have to try

1:48:17

to support frankly still PS4 games sometimes

1:48:19

and series S and Xbox 1 S

1:48:21

support half the time now I feel

1:48:24

like because the switch to us GPU

1:48:26

that is probably close to the series

1:48:28

S but more RAM that it has

1:48:30

a realistic balance that will probably be

1:48:32

supported. by more AAA games at first

1:48:34

than the original switch was. The only

1:48:37

thing I see is the CPU holding

1:48:39

it back long term. Yeah, so for

1:48:41

my game specifically, I can ship 2K

1:48:43

and 4K textures on Xbox and PlayStation

1:48:45

5, right? So switch, switch one is

1:48:48

in this weird. It's a mobile phone

1:48:50

that's got more RAM and an active

1:48:52

fan kind of vibe going on. But

1:48:54

the switch true is looking like we're

1:48:56

going to buy a ship decently sized

1:48:59

PC textures on it. and it's going

1:49:01

to be a lot more sustainable, at

1:49:03

least for my game going forward. Like

1:49:05

I can probably bump up the settings

1:49:07

and increase the textures, shift the logic

1:49:10

textures. Previously on switch one, the tender

1:49:12

would actually tell you off, you're using

1:49:14

textures too much. Like they'd be all

1:49:16

these, like, your game's too big, cut

1:49:18

it down. You know, the switch only

1:49:20

has a 1080 piece screen, you need

1:49:23

to cut your textures down. Like that

1:49:25

would, that's like, so hopefully that kind

1:49:27

of, that kind of gets, but. For

1:49:29

games, I'm more worried about games that

1:49:31

feel like they have to ship on

1:49:34

switch one and send ship between the

1:49:36

console. Like, if switch two doesn't take

1:49:38

off like we expect it to, a

1:49:40

developer is going to have to do

1:49:42

this weird, sim-ship thing where switch one

1:49:45

is like the series ass. You know,

1:49:47

Nintendo is going to want to keep

1:49:49

this subscription service going with an attempt

1:49:51

online and the shed user base between

1:49:53

the two switches long term. Like 50%

1:49:56

of users are still on PS4, right?

1:49:58

For certain. So this is a deep

1:50:00

concept. have a very long shelf life

1:50:02

now, so is switch one going to

1:50:04

be this dragging on series S kind

1:50:07

of west version? And like, I just

1:50:09

don't think it can be. It's two

1:50:11

week, right? I mean, yeah, one of

1:50:13

them shipping, like, well, if you think

1:50:16

about how many units, it's sold,

1:50:18

more units, and I know,

1:50:20

whatever. Those units are not going

1:50:22

to upgrade right away. And isn't

1:50:24

it tender going to restrict

1:50:27

games to restrict games, right?

1:50:29

Hopefully not. But developers might

1:50:31

feel like they have to because of

1:50:33

the install base. Like the reason why

1:50:36

Dev's like shipping on switch now is

1:50:38

because it's just a numbers standpoint

1:50:40

by pure numbers. They just have

1:50:43

more console sold. It's just

1:50:45

uncapped the play base that could buy

1:50:47

your game. Right. And that's kind of

1:50:49

if this sucks in shipping, I feel

1:50:51

like games are going to have a

1:50:53

rough time. But if it can sell

1:50:55

enough units where people can. don't worry

1:50:57

about the switch one and just kind of

1:50:59

keep it on scales can choose life service,

1:51:02

then maybe maybe be your king. I'm

1:51:04

stuck updating my game for switch one

1:51:06

for the next tower long 10 years,

1:51:08

five years, right? And I'm going to have

1:51:10

to have two versions of my game, one

1:51:13

the switch one version, one switch

1:51:15

two version. We don't really know

1:51:17

how the backwards compatibility will work,

1:51:19

but theoretically people can just

1:51:21

grab a switch to and breed up

1:51:23

my game. So I'm going to like... It's going

1:51:25

to be weird to figure out how the actual

1:51:28

system works. If it's a separate version of the

1:51:30

game, if I can just do an update to

1:51:32

the switch one game and if switch to run

1:51:34

this thing instead. But depending on how

1:51:36

that works technically, that's going to

1:51:38

be the interesting note for people, right?

1:51:40

Yeah, you know, I interviewed the spirit of

1:51:43

the North Devs. and it was funny they

1:51:45

were like they launched on steam it did

1:51:47

okay and steam's good you know they recommend

1:51:49

your game over and over so they were

1:51:51

getting sales it went to PlayStation it did

1:51:53

well but when they finally got that switch

1:51:56

port out they're like sales just took off

1:51:58

and it's like from that perspective I think

1:52:00

at a minimum, Indie Devs are

1:52:02

going to have to support the

1:52:04

switch for a very long time.

1:52:06

I think we're going to get

1:52:08

to a point where just modern

1:52:10

games can't run on it, but

1:52:13

if you're a smaller studio, you

1:52:15

have to have that install base.

1:52:17

Yeah, if you remember Destiny 1,

1:52:19

they had this period where they

1:52:21

were on the Xbox 360, at

1:52:23

some point in some update cycle.

1:52:25

Right, so I wonder, especially for

1:52:27

multi... I didn't know that, that's

1:52:29

interesting, but... Especially for a multiplayer

1:52:31

live service game. I know on

1:52:33

the 360, they just blocked you

1:52:35

from updating your game at some

1:52:38

point. I wonder what is going

1:52:40

to be like with switch two,

1:52:42

because I think a lot of

1:52:44

games will rely on, hey, this

1:52:46

is switch two enhanced. right? And

1:52:48

not necessarily getting a brand new

1:52:50

title. The difference in performance is

1:52:52

at least a generation, you know,

1:52:54

right? So it's gonna like be

1:52:56

like this PS5, PS5 per split

1:52:58

on the switch platform because of

1:53:01

the cross compatibility, right? Even now

1:53:03

with PS4, people are running a

1:53:05

lot of PS4 games on PS5.

1:53:07

And you can go back to

1:53:09

your PS4 game and say, hey,

1:53:11

if you're on a PS5, even

1:53:13

though you're a peaceful game, increase

1:53:15

the resolution or do this thing.

1:53:17

So depending on how the developer

1:53:19

adds support they could update the

1:53:21

switch one game and have a

1:53:24

check if switch two do this

1:53:26

or they could really as a

1:53:28

whole new version of their game

1:53:30

or they could do some kind

1:53:32

of enhancement and I think depending

1:53:34

on what strategy they play we'll

1:53:36

see a lot of switch enhanced

1:53:38

games rather than brand new switch

1:53:40

games switch to games. All right

1:53:42

so I want to pivot to

1:53:44

a couple of final discussions that

1:53:47

I know you wanted to have

1:53:49

as well. Chris describes in, he

1:53:51

says gaming on Windows on arm

1:53:53

with Qualcomm has been terrible. How

1:53:55

much of this though would you

1:53:57

put down to Qualcomm's GPU drivers

1:53:59

versus down to the OS working

1:54:01

with arm itself? If you think

1:54:03

it's mostly drivers, then would you

1:54:05

get, would you expect gaming to

1:54:07

be fairly... on Amdi Soundway or

1:54:09

in Vidia's arm APUs since their

1:54:12

drivers should be a lot better

1:54:14

than Qualcomm's. And I have heard

1:54:16

that by the way. Half of

1:54:18

it really is not arm emulation.

1:54:20

It's the drivers from Qualcomm for

1:54:22

the GPU. Yeah, so this is

1:54:24

one of their things where I

1:54:26

started doing the Qualcomm thing for

1:54:28

fun. I thought it'd be cool

1:54:30

for, you know, the most loyal

1:54:32

dead audience. I've been posting in

1:54:35

the discord every few weeks saying,

1:54:37

hey. This is what like supporting

1:54:39

on arm. Like I did a

1:54:41

video with Wendell where we talked

1:54:43

about the whole arm is harm

1:54:45

kind of thing going on with

1:54:47

Microsoft and arm. And I thought,

1:54:49

hey, this is like battle majors

1:54:51

not worth supporting, but arm is

1:54:53

100 times less worse. Right. Because

1:54:55

they're not going to advertise your

1:54:58

stuff as much either, right? So

1:55:00

you're not getting that benefit really,

1:55:02

are you? Like. I feel like

1:55:04

I'd rather forgive Intel for after

1:55:06

I can work with Intel on

1:55:08

battle age than deal with Koch

1:55:10

on, on some of the stuff,

1:55:12

right? But the attitude for the,

1:55:14

you know, keep in mind I

1:55:16

bought a snap dragon deaf kit

1:55:18

and it got canceled after I

1:55:21

already bought it, right? And they

1:55:23

said the quality was not, it

1:55:25

was substandard, like what? It's complete

1:55:27

insult to like, hey. by Devkit,

1:55:29

wait for months, support your game.

1:55:31

By the way, we canceled it.

1:55:33

So with my game, I got

1:55:35

it working perfectly. We got it

1:55:37

apported on Unreal 5.3. Was it

1:55:39

that hard and it directly uses

1:55:41

arm? Yeah, we've got an arm

1:55:43

needed version. Now the problem I

1:55:46

had is when I was working

1:55:48

with the battle-like guy is on

1:55:50

support. They told me, hey Matt,

1:55:52

Don't bother porting your game to

1:55:54

arm. No one's doing it. Like

1:55:56

stop doing this. Like what are

1:55:58

you doing? Like we made the

1:56:00

driver work for it. But even

1:56:02

bigger games are not supporting arm.

1:56:04

Like what are you doing? Like

1:56:06

this is stupid, right? So we

1:56:09

modded on Real Engine 5.3 to

1:56:11

work on arm. which was a

1:56:13

crap time of work, I had

1:56:15

to backpour stuff from unreal 5.5

1:56:17

and 5.6, to the older version

1:56:19

of unreal to get it to

1:56:21

work. And I found out that

1:56:23

the visual studio compiler for arm

1:56:25

is broken and generates code for

1:56:27

arm that crashes and bad instructions,

1:56:29

that windows is very buggy on

1:56:32

arm, but the drivers for Qualcomm

1:56:34

have to be the worst thing.

1:56:36

And it's not like in video,

1:56:38

like if you have a driver

1:56:40

crash on video, there's tools where

1:56:42

you can debug it, you can

1:56:44

grab a crash dump and you

1:56:46

can email your video rep and

1:56:48

say, hey, my GP crashes. For

1:56:50

arm, I press on the driver

1:56:52

feedback form, and the driver feedback

1:56:55

form is kind of passive aggressive.

1:56:57

It's like, you know, OEMs don't

1:56:59

really, we don't really support this,

1:57:01

go to your OEM. Even though

1:57:03

my OEM is snap dragon because

1:57:05

I have the deaf gator, it's

1:57:07

confusing. We found out that they

1:57:09

released a beta driver for the

1:57:11

graphics and we found out that

1:57:13

Lenova has blocked Corkam's driver in

1:57:15

their firmware because they used a

1:57:17

different signing key. The most craziest

1:57:20

thing. So they say, hey, go

1:57:22

buy a laptop to Devforam. But

1:57:24

the GP drivers have been so

1:57:26

bad. OEMs are using different signing

1:57:28

keys so Qualcomm can't ship an

1:57:30

update that is broken to their

1:57:32

device. This happens. So I've got

1:57:34

two Qualcomm devices now and luckily

1:57:36

I was lucky enough to buy

1:57:38

one that wasn't blocked for Qualcomm

1:57:40

drivers. And I've tried their beta

1:57:43

driver, I tried their current production

1:57:45

driver, my game crash is on

1:57:47

boot now on 5.5. I opened

1:57:49

a ticket about it, ticket about

1:57:51

it in last year sometime. We

1:57:53

never got a response. I've been,

1:57:55

you know, bugging them about it.

1:57:57

So far, I talked to Intel

1:57:59

about arm because Intel makes this

1:58:01

compiler. I think it's an ISPC

1:58:03

or IPSC compiler. And Intel has

1:58:06

helped me more for arm than

1:58:08

arm actually has. Right? So you

1:58:10

mean Qualcomm has? Yeah, Qualcomm, right?

1:58:12

So when I went to Intel

1:58:14

and said, hey, your compiler is

1:58:16

broken on arm, they're like, well,

1:58:18

we don't want to use a

1:58:20

Qualcomm device, but we can use

1:58:22

this ampute device with Windows running

1:58:24

on it to fix your problem.

1:58:26

And they fixed the problem for

1:58:29

me on the ampute device. And

1:58:31

CallCom doesn't want to help me

1:58:33

up. You know, I mean, the

1:58:35

Snapchat and Insider's Discord, okay, right,

1:58:37

last night. And they released this

1:58:39

new Snapchat and processor that's like,

1:58:41

we've lost two calls and more

1:58:43

than over half of the GP

1:58:45

performance, like this Snapchat, non-X, sorry,

1:58:47

not elite X. That's why I

1:58:49

start worrying about the GPU even

1:58:51

being strong enough to like, they

1:58:54

want to target $100 for a

1:58:56

device. It sounds like

1:58:58

a disaster. Like if I'm putting

1:59:00

my game to Snapchat now and

1:59:02

you're releasing a chip that has

1:59:05

60-75% GPU, now, what's the point?

1:59:07

Like is that gonna be the

1:59:09

highest sold COCOM device now and

1:59:11

my game's gonna run worse than

1:59:13

the worst version of the elite

1:59:16

process? Well, and I need to

1:59:18

remind people, there are $600 AMD

1:59:20

Hawk Point convertible tablets with nice

1:59:22

screens screens, like they're not like

1:59:24

budget. crap and it's like I

1:59:27

don't know how this can be

1:59:29

competitive this needed to have launched

1:59:31

two years ago to make sense

1:59:33

at six hundred dollars but much

1:59:35

more interesting to me than is

1:59:38

you seem pretty sure my wrong

1:59:40

then that the issue with snap

1:59:42

dragon's performance on Windows is snap

1:59:44

dragon it's not arm yeah like

1:59:46

the thing is is like people

1:59:49

have phones now with devices on

1:59:51

it on Android that can emulate

1:59:53

windows and run full out Right,

1:59:55

like the late, very latest process.

1:59:57

So the drivers and windows. seem

2:00:00

to be the biggest problem with

2:00:02

the drivers being the worst thing,

2:00:04

but the developer's support is extremely

2:00:06

bad. Like Intel gives me better

2:00:08

support for Battle Mage, like I

2:00:11

said, then Qualcomm. I'm just worried that

2:00:13

they're just kind of, they had this

2:00:15

launch plan for a while for 600

2:00:17

bucks, it's not competitive. Every single launch

2:00:20

they had, the last three launches has

2:00:22

not been competitive and they have a

2:00:24

ex-elite two they want to launch next

2:00:27

year. So what is the, what is the point,

2:00:29

right, right? So putting the same, you

2:00:31

know, A&D process is a cheaper,

2:00:33

A&D is claiming 24 hours of battery

2:00:35

life in the keynote, did you

2:00:37

see that one? Yeah, yeah, yeah,

2:00:39

crack in, I think, could be

2:00:42

a very important product for A&D

2:00:44

because ultimately, hot points

2:00:46

are ready in $600 laptops, and

2:00:48

you know, it costs about the

2:00:50

same to make as the Qualcomm

2:00:52

Exolee, so it's not surprising, they

2:00:54

can sell it for that much.

2:00:56

with the volume they have, which

2:00:58

this has been reported publicly, like

2:01:00

the volume for the ex-elite is

2:01:02

very low. So AMB probably has

2:01:04

economy of scale advantages here too.

2:01:06

And then crack him, we're going

2:01:08

from eight R DNA, sorry, Zen4

2:01:10

to four Zen5 and for Zen5C.

2:01:12

Overall, that should be a stronger

2:01:14

CPU. You're going from a 16

2:01:16

tops to four, I think 50 tops

2:01:19

NPU. You're going from 12 to eight

2:01:21

compute units, but again, better. per compute

2:01:23

unit, I think what Amy may pull

2:01:25

off is a smaller die size than

2:01:27

Hawk Point, but better than it in

2:01:30

every way. And they're already selling Hawk

2:01:32

Point for $600. Maybe this could hit

2:01:34

$500. I really don't see how Ballcom,

2:01:36

with their half as good as the

2:01:38

Exelate product, is going to compete with

2:01:41

something probably comparable to Hawk Point at

2:01:43

the same price point. Yeah, there was another

2:01:45

thing I wanted to mention about Coal

2:01:47

Com mode talking about, is they did

2:01:49

a video around when CS1 up, where

2:01:51

they claimed that. Kerpilot PC's

2:01:53

95% of the Kerpilot PCs

2:01:56

in the world that shipped

2:01:58

were coal coal. like they're

2:02:00

the best co-pilot PC thing. Did they

2:02:02

just be, you know, it's like technically

2:02:05

very misleading but could be true based

2:02:07

on not factoring in the AMD and

2:02:09

Intel ones as technically co-pilot or some

2:02:12

kind. Some kind of technical aspect like

2:02:14

that, right? Like if you say, hey,

2:02:16

these AMD things don't meet the talks

2:02:19

or some kind of requirements. But they,

2:02:21

the new ones do, they did just

2:02:23

come out to be fair. Like I

2:02:26

know they're selling. We're 95% of the

2:02:28

Kerpaola PC thing. To be honest, I

2:02:30

have no idea where they got that

2:02:32

from. Because. I guess I don't know

2:02:35

how well Lunar Lake's selling for sure.

2:02:37

I don't think it's very high volume

2:02:39

comparative to their other stuff. And I

2:02:42

guess technically only Stricts and soon crack

2:02:44

we'd crack inside out or say low

2:02:46

isn't out. But I don't know if

2:02:49

I did guess they were referencing something

2:02:51

from like a month ago that was

2:02:53

sold and like and not counting all

2:02:56

of the AMD ones and Intel Lunar

2:02:58

Lake ones that weren't certified yet, but

2:03:00

actually our CoPilot plus. capable. That'd be

2:03:02

my guess. If it was like 75%

2:03:05

I'd be like, oh I don't know,

2:03:07

it's probably because Strick's just launched. 95?

2:03:09

I think that's what they did is

2:03:12

they're just not counting them. Like, technically,

2:03:14

like Microsoft said, hey we're not counting

2:03:16

any of these trips yet, you know,

2:03:19

you have 95%. They also made one

2:03:21

week to claim this. They also, you

2:03:23

know, they say as of today, so

2:03:25

like they picked the perfect day while

2:03:28

other trips are launching to say that.

2:03:30

But they also claim stuff like, hey,

2:03:32

90% of the copilot time is spent

2:03:35

using Windows apps that run natively. That's

2:03:37

the biggest load of crap I've ever

2:03:39

seen. Like I've even downloaded like their

2:03:42

example games like boulders gates and three

2:03:44

and stuff like that. That they say

2:03:46

there's an arm native version. When I

2:03:49

run the version of steam, it's still

2:03:51

running an emulation. Like it doesn't use

2:03:53

the arm version. So all these claims

2:03:55

about everything being on arm and everything

2:03:58

running. rate is just not true and

2:04:00

just wrong. But again, where I want

2:04:02

to go with this conversation is, I

2:04:05

mean, it looks like Windows could work

2:04:07

on arm and in video might launch

2:04:09

an APU that I've leaked, you know,

2:04:12

I think a couple months ago at

2:04:14

the end of this year, they'll probably

2:04:16

save it for CES 26, five to

2:04:19

guess, but it sounds like you think

2:04:21

actually that in video arm APU may

2:04:23

be very, very good and run fine

2:04:25

on Windows. The way I've been talking

2:04:28

to call common about giving them feedback

2:04:30

about how to launch this thing properly

2:04:32

and I think invidia knows how to

2:04:35

launch this properly right like when the

2:04:37

50 series GPU comes out they go

2:04:39

message about some developers and they say

2:04:42

hey we're gonna send you two free

2:04:44

50-90s go add neural rendering or go

2:04:46

add DLS4 and we're gonna support you

2:04:48

right and so when they launch an

2:04:51

arm-powered device They're going to go to

2:04:53

developers and they're going to say, hey,

2:04:55

we're sending you free laptops, we're sending

2:04:58

you free devices. We're going to give

2:05:00

you an engineering support. We're going to

2:05:02

have a ticket system. So if you

2:05:05

need help, we're going to support you.

2:05:07

Oh my God, a ticket system. Wow.

2:05:09

Our GP drivers are probably going to

2:05:12

be based on our current things and

2:05:14

they will work and we'll support that.

2:05:16

We'll have. the driver experience like we

2:05:18

will use and video in video app

2:05:21

and the drivers are going to be

2:05:23

run by us and update it automatically

2:05:25

and stuff like that the callcom drivers

2:05:28

every OEM stands behind driver updates like

2:05:30

some callcom devices if you're unlucky and

2:05:32

bought the wrong Lenovo laptop from call

2:05:35

from callcom you don't your drivers are

2:05:37

for me like it's even worse than

2:05:39

the current production ones so I think

2:05:42

invidious knows how to support developers if

2:05:44

they have the right people that's like

2:05:46

can give out you know free devices

2:05:48

go to the top 100 games on

2:05:51

steam and say hey free laptop we're

2:05:53

gonna support you they will rapidly like

2:05:55

even it runs demo ass or some

2:05:58

crazy other thing, they will, you know,

2:06:00

know, know how to support a problem.

2:06:02

Now, the question we have is with

2:06:05

Windows and the arm restriction of Windows

2:06:07

as very set on call com being

2:06:09

the co-pilot PC partner, is NBO and

2:06:11

I have trouble with, like, because that

2:06:14

seems like a bit of a anti-competitive

2:06:16

mess. Yeah. Like, could you imagine a,

2:06:18

you know, judge and court for, you

2:06:21

know, if something's a monopoly on. Only

2:06:23

windows can run, or only coal columns

2:06:25

can run windows. That seems like a

2:06:28

breaking the market and preventing people from

2:06:30

making other armed devices. Yeah, that's true.

2:06:32

That might be interesting, like, because you

2:06:35

can see Microsoft easily screwing over AMD

2:06:37

sound wave because they just, that's what

2:06:39

Microsoft does. They screw over AMD. Apparently

2:06:41

at their CES press conference to not

2:06:44

announce something. But I can't see Microsoft

2:06:46

screwing over in video. Right? Like, I

2:06:48

feel like what they have right now

2:06:51

is call, I've heard, too, they spend

2:06:53

hundreds of millions of dollars helping Qualcomm

2:06:55

develop this chip. So I think there

2:06:58

was a bit of, like, this is

2:07:00

our baby, we need to make sure

2:07:02

our baby has a solid first year.

2:07:05

I don't understand where the money went,

2:07:07

right? Like, that's my thing. Did the

2:07:09

money just go on like, hundreds upon

2:07:11

hundreds of millions, maybe we went on.

2:07:14

And I was talking to Wendell about

2:07:16

this. Where did the money go supporting

2:07:18

arm? Did it just go to people

2:07:21

working on the Windows kernel and nowhere

2:07:23

else or did it go to? People

2:07:25

trying to put apps like discord is

2:07:28

doesn't even run natively on arm runs

2:07:30

horrible It's the biggest chat app ever

2:07:32

like what are they doing? What are

2:07:35

they doing with this thing like? If

2:07:37

if Apple or invidi or another company

2:07:39

was tackling this thing? They would just

2:07:41

know hey every game that doesn't run

2:07:44

on army's bad that just need to

2:07:46

be fixed and you can fix it

2:07:48

with money You know, if you show

2:07:51

up and say, hey, his 5,000 bucks

2:07:53

at arm support, we'll support you. That

2:07:55

developers just do that. You know, if

2:07:58

Xbox came to me and said, hey,

2:08:00

you need to add FSS off to

2:08:02

your Xbox game, we'll support you, I'll

2:08:04

just go do it. I don't understand

2:08:07

the, it's this infinitely fixable problem. If

2:08:09

Steam is launching an arm-based version of

2:08:11

Steam OS, Like you know exactly what

2:08:14

they're going to do to support it

2:08:16

right like they get it Yeah, it's

2:08:18

true because Qualcomm makes phones phone SOCs

2:08:21

those seem to work So it's like

2:08:23

you would think this could translate into

2:08:25

consumer laptop, but It didn't and I

2:08:28

think or at least not as well

2:08:30

as I know they hoped it would

2:08:32

and so I don't know I would

2:08:34

just suggest that I think it's much

2:08:37

much much more likely in video does

2:08:39

not screw this up because in video

2:08:41

I'm like Qualcomm and seemingly still unlike

2:08:44

AMD understands that when you launch a

2:08:46

new thing it better be your best

2:08:48

foot forward, right? And so I think,

2:08:51

yeah, especially if they're talking to you

2:08:53

today, there's good reason to believe that

2:08:55

these in-video APU laptops could be killer

2:08:58

laptops. Yeah, like we might roast and

2:09:00

video about their bad marketing slides. But

2:09:02

then through talking about that, we came

2:09:04

to the conclusion, oh shit, they trapped

2:09:07

AMD. Actually, that was kind of brilliant.

2:09:09

Like we might verse them about it,

2:09:11

but there's probably a reason of why

2:09:14

they did it that way, and they

2:09:16

never had a support developer's. I might

2:09:18

disagree where we think, hey, there could

2:09:21

be better support, but they're supporting them.

2:09:23

Just because I say they're smart, everybody

2:09:25

listening, doesn't mean I think it's ethical.

2:09:27

Oh yeah, we, I mean, they could

2:09:30

do so much non-ethical stuff. It would

2:09:32

say it would be smart. We're not

2:09:34

saying it's good. I have to say

2:09:37

that. People will call us in video

2:09:39

fanboys. We're not saying it's good, but

2:09:41

it's, you know, like, like, it's bad

2:09:44

for consumers, but it's smart from a

2:09:46

business strategy standpoint of a game of

2:09:48

choice. All right, so the final thing

2:09:51

I want to talk to you about

2:09:53

is just kind of support on Linux

2:09:55

and other things. I'm just going to

2:09:57

rapid fire three questions and you just

2:10:00

bite on what you want. PC Dog

2:10:02

writes in and says, with the success

2:10:04

of the steam deck, do you think

2:10:07

more Devs will start supporting Linux games?

2:10:09

And from a developer perspective, is it

2:10:11

more economical to do a full Linux

2:10:14

native port or to support Proton and

2:10:16

run the Windows game on Linux? Bacon

2:10:18

House collective rights and says, what kind

2:10:21

of adoption would it take? Or most

2:10:23

devs to support Linux games or their

2:10:25

anti-sheet software? Do more devs have the

2:10:27

proprietary anti-sheet or is it just always

2:10:30

third party when it's an issue? And

2:10:32

Chris Trish asked for game development, how

2:10:34

costly is it to support new and

2:10:37

different OSN driver versions versus different hardware

2:10:39

in general? Please tell me Linux is

2:10:41

about to kill Windows. So this is

2:10:44

a very interesting question because I obviously

2:10:46

pointed my game to Linux because I

2:10:48

hate Windows. Right? Like if we sell

2:10:50

zero, you know, Linux copies, I'll be

2:10:53

happy to know that if I hate

2:10:55

Windows and a blue screen to my

2:10:57

PC one day, I could swap over

2:11:00

and play my game. Right. We also

2:11:02

supported a game on Steam OS, even

2:11:04

though we're not on Steam. Right. And

2:11:07

there's a lot of weird barriers of

2:11:09

like. If you try to use a

2:11:11

keyboard and you're not a steam game,

2:11:14

it's just a lot harder for some

2:11:16

reason. Like there's a lot of barriers

2:11:18

on Steam OS for and on Steam

2:11:20

games. So that's probably the thing I

2:11:23

don't like the most about Steam OS

2:11:25

is your game has to be on

2:11:27

steam to run smoothly, which I hate.

2:11:30

I would, you know, I'd more than

2:11:32

happy to support Valve and Steam OS,

2:11:34

I love them, but I, you know,

2:11:37

don't want to give them 30% of

2:11:39

all my money and have all the

2:11:41

problems that come with Steam. Some of

2:11:44

these questions I can answer one answer,

2:11:46

one, you know, big, big answer. Security

2:11:48

standpoint, it's interesting because Linux is technically

2:11:50

open source and supposedly more secure and

2:11:53

more awesome, but it's a lot more

2:11:55

open. Like you can write your own

2:11:57

kernel and compile it from source code.

2:12:00

and install it on your steam deck,

2:12:02

you can shade in so

2:12:04

many interesting creative ways. And

2:12:06

I think a lot of developers,

2:12:08

even though the steam deck is

2:12:11

infinitely popular, they're like, hey,

2:12:13

screw the steam deck. Like, do

2:12:15

you have a bad business decision

2:12:17

you have to make to go, I'm

2:12:20

GTA, we're gonna retroactively break our

2:12:22

game on steam deck? through Battle

2:12:24

Eye, even though Battle Eye supports

2:12:26

Linux natively. Like, you really have

2:12:28

to have a really bad cheating

2:12:30

problem to say, screw the Steam

2:12:33

Deck users, you know, because we're

2:12:35

a battle-like game and we work on

2:12:37

Steam Deck, right? So I think the

2:12:39

problem is cheating is so bad on

2:12:41

games, where companies worth millions

2:12:44

of millions of millions of dollars

2:12:46

are all powered by cheats, right? And

2:12:48

technically cheating on Windows on

2:12:50

off could be a huge thing, too.

2:12:52

But people can't be balded because

2:12:55

it barely whacks, right? Like,

2:12:57

why would you write? You know, and

2:12:59

this is the, I guess the answer

2:13:01

I have a bad cheating is, the

2:13:04

best anti-sheet is making your game boring,

2:13:06

right? Because no one buys it.

2:13:08

Like, the cheat is don't buy

2:13:10

it because it's boring. And I

2:13:12

don't know if I brought this

2:13:14

up to you. It maybe, it

2:13:16

probably was you the last time

2:13:18

you're the last time you're on,

2:13:20

where I said, It's popular enough

2:13:22

that it's popular, but it's not

2:13:24

as popular as battlefield one was,

2:13:26

so not everyone's playing it. So

2:13:28

as a game to offer, if

2:13:30

you're starting out, cheating is a

2:13:32

good thing because it means your

2:13:34

game's fun, and people want to

2:13:36

cheat in it. So my concern

2:13:38

with the steamoassum Linux is it's

2:13:40

going to get popular, but cheating

2:13:43

still so bad, where it's still

2:13:45

not worth supporting. Right, and that's

2:13:47

kind of where at the moment,

2:13:49

if Valve can promise there's going

2:13:51

to be some operating system level

2:13:54

protection in SteamOS and some verification

2:13:56

thing in the hardware that's going

2:13:58

to protect games. I think we'd

2:14:00

just see cheat vendors on TMS right

2:14:02

away, right? But if Valve's gonna keep

2:14:05

it open, which, you know, open is

2:14:07

nice, we like open, but open's very

2:14:09

bad for the chain from. A lot

2:14:11

of people kind of make comments about

2:14:13

kind of level anti-cheats where they say...

2:14:15

Yeah, Compressi, I, Blots, I, Block, says,

2:14:18

is current level anti-sheet actually required or

2:14:20

is it just the easiest way to

2:14:22

provide feedback and catch cheaters for devs?

2:14:24

I get why you might want this,

2:14:26

but there are some pretty hefty downsides

2:14:29

either with privacy or low-level access to

2:14:31

your PC. I recently started playing Delta

2:14:33

Force and it uses this type of

2:14:35

anti-sheet as it totally bothered me, but

2:14:37

it's something I have to, but it's

2:14:39

something I have to keep in, but

2:14:42

it's something I have to keep in,

2:14:44

but it's something I have to keep

2:14:46

in, Yeah, so from a security standpoint,

2:14:48

I think non-curnal level age sheets are

2:14:50

better. Like, they're more secure, technically. They

2:14:53

just suck for finding cheetahs, right? And

2:14:55

that's kind of the main problem is

2:14:57

cheating is so bad, for example, where...

2:14:59

I mean, it's kind of ruined every

2:15:01

call of duty. I played them on

2:15:03

that after it comes out. you know,

2:15:06

we have to have battle line and

2:15:08

has to scan your PC all the

2:15:10

time to find sheets, right? And sometimes

2:15:12

the anti-cheat finds viruses because viruses are

2:15:14

injecting into the game and the anti-cheats

2:15:16

blocking them accidentally because it's like, hey,

2:15:19

this, you know, word pad is injecting

2:15:21

into part the time, what's going on?

2:15:23

It's just a virus that happened to

2:15:25

be on there and battleized blocking it

2:15:27

or whatever. Now, there's an argument for,

2:15:30

hey, kernel level anti cheats are because

2:15:32

developers are lazy. and they could use

2:15:34

a server-side entity cheat instead and that

2:15:36

would be more secure. The way server-side

2:15:38

entities work is a lot of them

2:15:40

work on cystic and if you've done

2:15:43

too many headshots that aren't realistic we're

2:15:45

going to bend you, that server-side energy

2:15:47

cheats work and should be implemented and

2:15:49

are good, but there's a lot of

2:15:51

false positives where somebody that's really good

2:15:53

aiming might behave exactly like a cheetah.

2:15:56

It's not every battle, but I think

2:15:58

I remember once in battlefield five I

2:16:00

went like... 60 and 2, everyone called

2:16:02

me a cheater or something, you know.

2:16:04

Yeah, so when people cheat, they start

2:16:07

off with cheats like, we're gonna spawn

2:16:09

parachuting cows and we're gonna spawn, and

2:16:11

we're playing DZ and the cheaters will

2:16:13

be like, we're gonna spawn cows on

2:16:15

a parachute and respond tanks and tanks

2:16:17

weren't in the game, right? They were

2:16:20

just in armor in the mod and

2:16:22

they spawned tanks. So when the developers

2:16:24

say, hey, if you're spawning a tank,

2:16:26

ban you, they start being more subtle.

2:16:28

So like first they're spawning tanks, then

2:16:31

they're killing people, then they're flying around

2:16:33

the map and lifting through balls. Once

2:16:35

all those things get patched, they're very

2:16:37

easily patchable through server validation. The only

2:16:39

thing they have left that's open is

2:16:41

two things. They have one thing that's

2:16:44

like we can hack the mouse and

2:16:46

keyboard to have input that order aims

2:16:48

and order that stuff, or they can

2:16:50

have ESP where they see people behind

2:16:52

balls and stuff. Now. Some of the

2:16:54

ESP stuff can be solved by if

2:16:57

you're behind a wall don't replicate the

2:16:59

player To your camera so like sure

2:17:01

if you're cheating you can't see them

2:17:03

But somebody that's visible that isn't behind

2:17:05

a wall, but it's not Immediately obvious

2:17:08

maybe they're in a bush or maybe

2:17:10

they're behind a fence or something they're

2:17:12

close enough where we can't hide them

2:17:14

out of the replication graph But they're

2:17:16

still within your field of views that

2:17:18

you can't immediately see That's when cheats

2:17:21

work, right? So all that is injecting

2:17:23

the game and show, like, light all

2:17:25

the players up in pink, right, is

2:17:27

what they would do. And so you

2:17:29

just get tracked onto and shot. Now,

2:17:31

from a service-side antigen perspective, it's almost

2:17:34

impossible to detect that ESP kind of

2:17:36

cheap, where they're just in their radius,

2:17:38

right? This is funny from my game.

2:17:40

We have mushrooms in the game, and

2:17:42

dinosaurs go and collect mushrooms, collect mushrooms.

2:17:45

You know, hackers make a cheat that

2:17:47

makes all the mushrooms on your screen

2:17:49

in front of you, pink or glow

2:17:51

or whatever, because I like leasing, don't

2:17:53

want to find them. or whatever. And

2:17:55

technically they're all visible and they're right

2:17:58

there, but they edit the game to

2:18:00

make it easier. Right. And that's the

2:18:02

kind of cheat you can't detect servicide

2:18:04

because the user's not doing anything wrong.

2:18:06

Right. And so for FPS games especially,

2:18:08

we need we need something running on

2:18:11

your PC to block the ESP level

2:18:13

that's in front of you. Because all

2:18:15

the weird behavior, like some people will

2:18:17

speed hack and they'll be like 0.01%

2:18:19

faster than everybody else. And it's such

2:18:22

a small threshold where it's barely detectable,

2:18:24

right? And that's what they'll do. Where

2:18:26

if developers are very bad at the

2:18:28

game, all the hacking is obvious, spawning

2:18:30

cows, stopping around. But if developers are

2:18:32

really good and got the fine, you

2:18:35

know, the cheating very fine tunes, the

2:18:37

last thing left is this one thing.

2:18:39

Yeah, and if they're 1% faster, you'll

2:18:41

get to the map. You'll get to

2:18:43

the B out of A, B, and

2:18:46

C in battlefield. You will get there

2:18:48

before the enemy, and you will be

2:18:50

throwing grenades down the hallway before they

2:18:52

could have gotten to the base. And

2:18:54

the other thing as well is you

2:18:56

have to use a lot of server

2:18:59

compute where if you want to find

2:19:01

somebody that's only 1% faster, but... didn't

2:19:03

like lose connection or actually teleport or

2:19:05

glitch out or whatever. Really false positive.

2:19:07

Do you remember LAC switches? I'm like

2:19:09

the original Xbox PS2. Yeah, people still

2:19:12

do this, right? Where they like disconnect

2:19:14

the internet, you run and shoot someone,

2:19:16

you plug it back in. Some of

2:19:18

this stuff's detectable, but some of it

2:19:20

is literally impossible to fix in any

2:19:23

way. You're welcome to like leave a

2:19:25

common or a theory on how you

2:19:27

might catch this. But in my experience

2:19:29

of doing this for 10 years. It's

2:19:31

very hot to patch. Now, there is

2:19:33

heuristic detection where you can download the

2:19:36

cheap, reverse engineer and patch it. Right.

2:19:38

That's a lot of work. You know,

2:19:40

we had this in our game where

2:19:42

we had a Chinese site that was

2:19:44

selling hacks. They would rotate the domain

2:19:46

name every 30 days. So like you'd

2:19:49

go to like my cheating site, whatever.

2:19:51

And then next week it would be

2:19:53

called a completely different name. So like

2:19:55

constantly rotating and the sheets basically are

2:19:57

like viruses now like when you download

2:20:00

a sheet it can encrypt your hard

2:20:02

drive like you have to have a

2:20:04

fair day cage and a separate internet

2:20:06

connection and a security expert to reverse

2:20:08

engineer it. So the amount of time

2:20:10

to find what the cheat does and

2:20:13

they do stuff like detective. It's in

2:20:15

a V.M. So you can't like run

2:20:17

the cheat and and you know, this

2:20:19

is what the battle I guys do

2:20:21

in these games do. if they buy

2:20:24

the cheat for 30 bucks, reverse engineer

2:20:26

it, the problem we had with this

2:20:28

was they had this concept called trusted

2:20:30

cheats, where you need to go cheat

2:20:32

and see us go for two years

2:20:34

to become a trusted cheetah, and then

2:20:37

we'll sell you the cheat. Right? Like

2:20:39

this is a real thing. We're like,

2:20:41

because they're anti-cheats so good, they have

2:20:43

trusted cheats, where we'd have to hire

2:20:45

someone to play CS-se-go for two years

2:20:47

and cheat and see-and-se-se-se-se-se-se-se-se-se-se-se-se-go. buy the cheat

2:20:50

and then reverse enter into the cheat

2:20:52

and then get banned and at that

2:20:54

point you're like my god this is

2:20:56

so freaking annoying to deal with and

2:20:58

you're kind of it's definitely a cat

2:21:01

mouse game so I that's the reason

2:21:03

like GTA for example the reason why

2:21:05

doesn't run on steam deck is there

2:21:07

some kind of cheat that they don't

2:21:09

want to run and steam deck just

2:21:11

not worth the hassle because you know

2:21:14

even if they want to buy the

2:21:16

chain block it on steam OS they

2:21:18

can you know the two-year thing or

2:21:20

something else right or something else right?

2:21:22

Dark Side of The Force writes in,

2:21:24

what do you think would be the

2:21:27

tipping point for a big multiplayer game

2:21:29

to adopt SteamOS specifically? And what is

2:21:31

the pain point that prevents them from

2:21:33

doing it any sooner? I think we

2:21:35

already talked about that in the cheaters.

2:21:38

Or let me see. Yeah, so like,

2:21:40

so it sounds like it's like, well,

2:21:42

a kernel level anti cheats there for

2:21:44

this reason, because it is so much

2:21:46

work and you actually have to do

2:21:48

that if you want to try to

2:21:51

have any attempt at removing most cheaters

2:21:53

SteamOS would have to be for them

2:21:55

to go, okay, fine, we have to

2:21:57

support SteamOS. So there was a, there

2:21:59

was an Xbox call. that was made,

2:22:02

or Xbox Conference, where they talked about

2:22:04

the security, where even Intel Securebeard

2:22:07

is insecure because the Southbridge

2:22:09

ox, if it should have

2:22:11

secure beard or not, right?

2:22:13

So security, the reason why

2:22:15

Xbox doesn't have a mass

2:22:17

trading problem is it secure

2:22:19

by design and secured hardware.

2:22:21

And even on Windows now, there's cheats

2:22:23

that check if you have a TPM

2:22:25

and check if you have a recent

2:22:27

processor and they load the energy sheet

2:22:29

of boot time to make sure like

2:22:31

you'd have this problem where someone would

2:22:33

load the sheet and then close it. And

2:22:36

so what Steam would need to do is

2:22:38

release some hardware like a console that

2:22:40

is certified to be secure with

2:22:42

a signed operating system that they can

2:22:44

set up. So it's not open source

2:22:46

effort with. If they do that cheating

2:22:48

might be impossible, like really hard

2:22:50

to do. Right? Developers would better

2:22:52

run out of run on steam without

2:22:55

even having an anti-sheet because the

2:22:57

platform would be secure. Now, or like,

2:22:59

yeah, I think about that too. And it

2:23:01

is actually a decision I make now, like

2:23:03

for multiplayer games, like if I get it

2:23:06

on PC, well, I just play against AI

2:23:08

with my brother on Age of Empire,

2:23:10

so there's no cheater issue there. You

2:23:12

know, I can have a cheater issue

2:23:14

in Deepark Galactic, it's co-op that can

2:23:16

be on, but there are some multiplayer

2:23:18

game. Well now most games are cross-platform

2:23:20

so it doesn't matter actually. This was

2:23:22

more of a consideration 10 years ago

2:23:25

where it's like an exclusive online game

2:23:27

which Sony doesn't really make many of

2:23:29

those anymore for PlayStation you know there

2:23:31

won't be cheaters though because it's a

2:23:33

secure device. Yeah Xbox Xbox has some

2:23:35

requirements now with a request that if

2:23:37

you have cross-play you have proper entities

2:23:40

set up on PC. They should. the

2:23:42

cheating will affect console right they don't want their

2:23:44

console being hacked into it really pisses me and

2:23:46

my brother off if we're playing call of duty

2:23:48

and then we even play a version that's on

2:23:51

PlayStation and there's still cheaters it's like good lord

2:23:53

yeah like to cheat on a police station you'd

2:23:55

have to get like a PlayStation dev kit reverse

2:23:57

engine in the firmware and forget how to bypass

2:23:59

the update check and even then Sony's

2:24:02

can update it. And they're very litigious

2:24:04

about you hacking their place. So I

2:24:06

hate to be the bearer of bad

2:24:09

news, but I feel like Valve is

2:24:11

not going to do the secure platform

2:24:13

thing because they want the platform to

2:24:15

be open for everyone to mess with

2:24:18

it. And so and they also have

2:24:20

this thing with VAC. Because people make

2:24:22

this argument. Like Valve has VAC and

2:24:25

VAC is great. Well, first off, VAC

2:24:27

bans nothing unless you report like you

2:24:29

file cheats with it. And they have

2:24:32

this thing in Counter Strike, which is

2:24:34

interesting, where they record a replay of

2:24:36

the server and play it back and

2:24:39

use machine learning. This is another thing.

2:24:41

I don't think the AI anti-cheats work

2:24:43

either is another thing. Like we tried

2:24:46

an AI anti-cheek for our game for

2:24:48

pressing the shift key too many times.

2:24:50

Right? Oh. Okay. They're like, you're using

2:24:52

an order click or an opinion. You're

2:24:55

like, what a play marine game. So

2:24:57

I think. If Valve decided we're going

2:24:59

to go down this secure direction, they

2:25:02

could have the whole market and develop

2:25:04

a support like GTA, the next GTA

2:25:06

would be on multiplayer on Steam OS,

2:25:09

Steam OS, secure and supported day one.

2:25:11

But while they're not doing that, while

2:25:13

Steam OS doesn't have a lot of

2:25:16

adoption. It's not worth doing. And if

2:25:18

Valve made there's a couple of decisions.

2:25:20

Do you think there's a path of

2:25:23

that though? Do you think there could

2:25:25

be some situation where Valve continues to

2:25:27

sell or like have SteamOS supported? Steamback

2:25:30

2 becomes popular and eventually they go,

2:25:32

guess what Steamback 3? There is going

2:25:34

to be a signed version of it.

2:25:36

Whatever is also going to have a

2:25:39

signed version. And they could do it

2:25:41

like Android. So what we do with

2:25:43

Android is you can unlock the brute

2:25:46

room and use a custom OS. but

2:25:48

you just don't get those multiplied games

2:25:50

with strategy. Right? So if they did

2:25:53

a setup where the platform's still open,

2:25:55

but if you can unlock the room

2:25:57

and edit it, but otherwise if you

2:26:00

use a locked version, it's secure and

2:26:02

non-tamped with as much as possible, I

2:26:04

think developers would support it. No problem.

2:26:07

So it's just that. decision is holding

2:26:09

everything back. And it's not a market

2:26:11

share thing. It's not a technical thing.

2:26:13

You know, it's not a like Linux

2:26:16

as hard. We don't know how to

2:26:18

make Linux games. Like everyone knows how

2:26:20

to make Linux games. There is problems

2:26:23

with Linux development, right? But the hard

2:26:25

thing is a security thing. You know.

2:26:27

Okay. Well, unless there's anything else you

2:26:30

wanted to talk about. I think maybe.

2:26:32

We could end it there. No time

2:26:34

to talk about any tells keynote that

2:26:37

much. I remember you want to, we

2:26:39

can talk about it, but my concern

2:26:41

was just their lack of, lack of

2:26:44

content compared to the other keynotes and

2:26:46

A&D was showing out OEMs like we

2:26:48

have Dell and we have, you know,

2:26:50

this this issues person is going to

2:26:53

put all of their laptops on A&D

2:26:55

now and Intel has nothing. So I'm

2:26:57

worried that. Going forward, you know, future

2:27:00

Intel laptop launches and future launches is

2:27:02

going to be, you know, tramped on

2:27:04

by AMD's, you know, Pro Max Plus.

2:27:07

Pro Max AI Plus thing. Yeah, I

2:27:09

mean, it is. It should be, you

2:27:11

know, and again, I saw some people

2:27:14

having these odd takes online. They're just

2:27:16

like, well, why, why wasn't Arti and

2:27:18

A4? That should be the most important

2:27:21

thing. AMD has, it's not. The most

2:27:23

important thing for Amdi to talk about

2:27:25

is their laptop CP's. That's making them

2:27:27

all of their money right now. And

2:27:30

that is, I mean, I didn't watch

2:27:32

the Intel keynote. I barely had enough

2:27:34

energy to watch the invades. Yeah, there's

2:27:37

like, you know how AMD had Xbox

2:27:39

on? There was no OEMs in Intel's

2:27:41

keynote. There was a whole bunch of

2:27:44

AI, a whole bunch of hour, like,

2:27:46

they said, hey, we launched great graphics.

2:27:48

And I think the, the quote was

2:27:51

that they're going to keep supporting graphics,

2:27:53

regardless. You know, I don't know how

2:27:55

true that is, but that just seems

2:27:58

like a bit of marketing marketing business

2:28:00

to me, but yeah. But they can

2:28:02

support graphics and it can be in

2:28:04

an integrated APU. You know, like no

2:28:07

one, I have no doubt they're going

2:28:09

to keep making integrated graphics whatsoever. You

2:28:11

know, but is that the same as

2:28:14

having a 50-90 competitor and a 60-90

2:28:16

competitor? It's not and that's what they

2:28:18

promised us. But yeah, I mean, I

2:28:21

guess I will say there was a

2:28:23

question that I kicked out while we

2:28:25

were talking, but I'll bring it up

2:28:28

now. Basically, I forgot who asked it.

2:28:30

You know, if if Intel Battle Mage

2:28:32

has horrible margins, then why do they

2:28:35

have so much AIB support? They don't.

2:28:37

Where's Aces? Where's P&Y? Where's MSI? The

2:28:39

fact that they have to go to

2:28:41

Gunner, who's selling it for $400 on

2:28:44

New Egg or something that tells you

2:28:46

right there, the real AIB's don't want

2:28:48

to support Battle Mage. And it's actually

2:28:51

shocking they haven't. I have a gun

2:28:53

or a GPU and you know it

2:28:55

feels like a bit of a beta

2:28:58

product but let's say I'm an OEM

2:29:00

and I'm launching my brand new OEM

2:29:02

brand even if Intel has no stock

2:29:05

even if it's just a paper launch

2:29:07

launching a GPU as an OEM gets

2:29:09

my name out there somewhat better than

2:29:12

not. So it's crazy that like HP

2:29:14

and Dell don't want Battle Mage graphics

2:29:16

cards. It's probably just not worth it

2:29:19

and probably not worth the the the

2:29:21

the hustle right. I know we talked

2:29:23

about MSI was an MSI had a

2:29:25

bad relationship with AMD or something like

2:29:28

that. I was trying to run. They've

2:29:30

been pivoting more and more and more

2:29:32

to Intel and now in video for

2:29:35

years. So it's just one of those

2:29:37

things where, you know, running a company

2:29:39

and dealing with vendors, just like AVGA

2:29:42

and MVDA, you have the vendor lightier,

2:29:44

you have the vendor calls problems, you

2:29:46

have bugs that don't get fixed. So

2:29:49

dealing with Intel might have some problems

2:29:51

and just a surprising lack of support.

2:29:53

Right. Five years from now, are we

2:29:56

going to see a drought in interleptops

2:29:58

for support? Right? Like that's definitely... It

2:30:00

definitely... concern on my side especially if

2:30:02

our lake performance sucks. Now there is

2:30:05

arguments to be made that our lake

2:30:07

in laptops might be more power efficient

2:30:09

or might be better in some cases

2:30:12

but I'm generally concerned about it not

2:30:14

being a not being a hit. But

2:30:16

yeah and you know like when people

2:30:19

bring up lunar like handhelds which most

2:30:21

at least the benchmarks they saw on

2:30:23

the Fox, seem to suggest that Lunar

2:30:26

Lake wasn't more efficient than Stricts and

2:30:28

a handheld. I think people are forgetting,

2:30:30

Andy hasn't even launched the Z2 extreme.

2:30:33

That's the bend voltage controlled third like

2:30:35

handheld variant that really would compete with

2:30:37

Lunar Lake at that price and TDP

2:30:39

range. That's not even out yet. So

2:30:42

yeah, I don't know. I just don't

2:30:44

have much to say about it You

2:30:46

know, yeah, I have an M. S.

2:30:49

I and chlorine it sucks You know

2:30:51

like it's just I don't think until

2:30:53

it's gonna take off and then handle

2:30:56

speak through your own unfortunately Like our

2:30:58

mothers said if you don't have anything

2:31:00

nice to say don't say anything so

2:31:03

no I will not be covering the

2:31:05

until keynote in all that much death

2:31:07

in CS, how much the word AI

2:31:10

was used everywhere. I have this image,

2:31:12

I don't know if you saw it,

2:31:14

yet media's revenue for AI versus GPUs.

2:31:16

Did you see that one? Yeah, I

2:31:19

did. I don't have much to say

2:31:21

about it, but what I would say

2:31:23

is that you have a chart there

2:31:26

that basically shows over time that gaming

2:31:28

is not their revenue. Like if this

2:31:30

shot is believing, I'm sure you can

2:31:33

put up as like 17% of revenue

2:31:35

for GPUs. 78 for DataCenter and AI?

2:31:37

Yep, it went from 78 gaming to

2:31:40

now 78% AI. From that perspective, it's

2:31:42

kind of crazy, actually, AMD, and Vidia

2:31:44

isn't charging three grand for the 50-90.

2:31:47

I'm being honest, like, there's some degree

2:31:49

there where it has to be Jensen's

2:31:51

ego in a good way, like, we're

2:31:53

not losing gaming. You're not. we're not

2:31:56

going to do it. You're not going

2:31:58

to buy the market from us. Like

2:32:00

they could just like not worry about

2:32:03

the GP space that much and just

2:32:05

focus on AI. It's 78% but it

2:32:07

seems like the AI is subsidizing some

2:32:10

of the GP development here at this

2:32:12

point. And maybe that's why GPs have

2:32:14

so many AI features now is all

2:32:17

being paid for by the AI part

2:32:19

and they just kind of have. Well,

2:32:21

yeah, what Invidia decided to do with

2:32:24

graphics cards is we're going to build

2:32:26

them. I would argue for AI first

2:32:28

at this at this. AMD would say is,

2:32:30

well, that's a lot of wasted Silicon. And

2:32:32

then in videos like, well, we have so

2:32:34

much money, we will make our developers find

2:32:36

a way to use the AI components for

2:32:38

gaming. And even though it looks blurry to

2:32:40

a lot of people, they have figured out

2:32:43

a way to a lot of people, and

2:32:45

it is figured out a way to a lot

2:32:47

of people, and it is figured out a way

2:32:49

to a lot of people, they have figured out a

2:32:51

way to a way to a way to a lot of

2:32:53

a way to a lot of people, a way to

2:32:55

a, a, a, a, a, a, to a, a, a,

2:32:57

a, a, a, a, a, a, a, a, a, a,

2:32:59

a, a, a, a, a, a, a, a, a, a,

2:33:02

a, a, a, a, a, a, a, a, a, a,

2:33:04

a, a, a, a, a, a, a, a, a, a,

2:33:06

a, a It's just because Invidia knows if this AI

2:33:08

bubble pops in a year, they need to be able

2:33:10

to swoop right back into gaming. And they're just, I

2:33:12

think of it kind of like an insurance policy. If

2:33:14

this bubble pops it, well, I mean all bubbles pop,

2:33:16

it doesn't mean AI is fake, it just means it's

2:33:18

a bubble. The internet didn't go away with the.com bubble,

2:33:20

but like they know they can't completely

2:33:23

alienate their fan base. And I think

2:33:25

that's what they're proving with Blackwell.

2:33:27

I want to thank you again for

2:33:29

coming on. I mean, I know I

2:33:31

will certainly have you on again if

2:33:33

you'd ever be interested in it because

2:33:35

this has again been a very illuminating

2:33:38

discussion. But before I let you go,

2:33:40

please tell people where to find

2:33:43

you and please promote your stuff.

2:33:45

Sure. It's all around games.com and

2:33:47

pathotimes.com. If you want the game and I'll

2:33:50

also be, I guess, percing stuff about the

2:33:52

Intel thing if I hear any news about

2:33:54

Intel crashing more. I could see if I

2:33:56

can export some of the crash data and

2:33:58

just release some public... numbers on, you

2:34:00

know, I can have a counter that's

2:34:03

like how many times he tells crashed.

2:34:05

I bet if you did that you

2:34:07

get gamers access to cover it again,

2:34:09

you know, see if we get any

2:34:11

follow-ups with Intel. Yeah, so as a

2:34:13

game developer, it's kind of hard because

2:34:16

talking bad about a GP vendor or

2:34:18

Intel or company is probably the worst

2:34:20

thing you can do from a game

2:34:22

to a standpoint, because all I have

2:34:24

to lose is upsetting my relationship with

2:34:26

a vendor and getting more support. So

2:34:29

there's a reason why a lot of

2:34:31

game devs don't speak out about practices

2:34:33

being bad is because it's not really

2:34:35

a great thing, right? Obviously you don't

2:34:37

care about it because I'm indie, but

2:34:39

it's one of those things. No, but

2:34:42

there's a lot of developers I talk

2:34:44

to where this happens, behind the scenes,

2:34:46

they're like, have you seen this thing

2:34:48

in videos doing? Can you talk about

2:34:50

it? Because I know I sure as

2:34:52

hell can't. Right. So yeah, it just

2:34:55

sort of fared on line on line

2:34:57

that I appreciate that I appreciate that

2:34:59

I appreciate. because it really supported my

2:35:01

company when I needed it. And I

2:35:03

appreciate your coverage on stuff like that,

2:35:05

because it really makes an impact. And

2:35:08

a lot of this just shows covering

2:35:10

aspects that I don't see in other

2:35:12

reviews and other media. So like I

2:35:14

said, I really appreciate you having me.

2:35:16

And I do it because I'm just

2:35:19

a weird obsessive person who likes talking

2:35:21

about this stuff. So I thank you

2:35:23

for giving me more stuff to talk

2:35:25

about, frankly. But okay, so yeah, again,

2:35:27

on that note, good transition would be,

2:35:29

if you want to support Moore's Law's

2:35:32

Dead, support us on Patreon. You'll get

2:35:34

access asking guests like these questions. Die

2:35:36

Shrinks will be a new Die Shrink

2:35:38

this week, of course. They'll come out

2:35:40

for free with no ads. The escort

2:35:42

can talk to people like Matt. I

2:35:45

mean there's there are Intel and in

2:35:47

video and Amy employees. I know some

2:35:49

of them I know some of them

2:35:51

I just suspect lurking in the Moore's

2:35:53

Law is a discord as well that

2:35:55

you guys can speak with. Also the

2:35:58

Intel the Intel shareholders you can talk

2:36:00

to. And the Discord for me is

2:36:02

one of the most interesting aspects of

2:36:04

supporting the channel on patron. Because. to

2:36:06

a lot of other discords, there's a

2:36:08

lot of arguments in there that have

2:36:11

very intelligent discussion. You know, I get,

2:36:13

you know, there's copium sometimes and stuff

2:36:15

like that, but compared to a lot

2:36:17

of other discords, this discord has a

2:36:19

lot of creative discussion in it. Yeah,

2:36:21

and I want to name there are

2:36:24

some people that I rarely agree with,

2:36:26

but. It's only if they're like, you

2:36:28

know, just posting wildly inappropriate stuff or

2:36:30

like, we've had this before we had

2:36:32

to ban them, like, we don't ban

2:36:34

people for disagreeing, but there will be

2:36:37

people whose first statement is just a

2:36:39

bunch of slurs and swear words for

2:36:41

you disagreeing with what they said this

2:36:43

much, it's like, well, that's not adding.

2:36:45

But like, even if you don't agree,

2:36:47

this is a real opinion that a

2:36:50

lot of people probably hold online, and

2:36:52

now we get to talk about it.

2:36:54

That's a real stance. A substantial amount

2:36:56

of people online seem to have and

2:36:58

so of course we allow that discussion

2:37:00

as well. And I do, I think

2:37:03

we've stumbled into quite a good balance

2:37:05

actually on the Moore's Law, I said

2:37:07

discord over the years. Yeah, for example,

2:37:09

like I was building a NAS in

2:37:11

there and I've heard said like, hey,

2:37:13

can I get some help on choices

2:37:16

for NAS and stuff like that? And

2:37:18

the community is like one of the

2:37:20

most helpful communities that I've seen. So

2:37:22

they really care in there and you

2:37:24

should really care in there and you

2:37:26

should really care in there and you

2:37:29

should release. Thank you, Matt, for coming

2:37:31

on. Thank you for everybody for listening

2:37:33

and watching, and have a good rest

2:37:35

of your week, channel, ring the bell

2:37:37

button. Subscribe to Broken Cell, kind of

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2:37:52

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2:37:55

haven't seen a couple for listening and

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compressed, Compressed, Compress, Compress, Compress, Caster,

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Caster, Caster, Caster, Caster, Caster, Caster,

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Caster, Cast, Caster, Caster, Cast, Caster,

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Caster, Caster, Gassa, Gassa, Gassa, Gassa,

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Corioli, Coriolinar, James, Eye, Eye, Lianar,

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James, Eye, Eye, Eye, Lianar, James

2:41:25

Eye, Eye, Lieninar, Qui, Lianstar, Cori,

2:41:27

Cori, Cori, Qui, Cori, Cori, Cori,

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Cori, Cori, Cori, Cori, Cori, Cori,

2:41:32

Qui, Cori, Cori, Cori, Cori,

2:41:34

Cori, Cori, Qui, Qui, Cori,

2:41:36

Cori, Qui, Cori, Qui, Cori,

2:41:38

Qui, Qui, Qui, Qui, Qui,

2:41:40

Qui, Qui, Qui The forbidden

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Jews, Brian Wright, Arby R.B.

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razor, Alex Vega, Dr. J.

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Kevin Stoeff. And of And

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of course, thank you

2:42:07

to Sahara for the music.

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