Episode Transcript
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for now, let's just go on with
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the show. Welcome
0:44
to Broken Silicon, a gaming hardware podcast.
0:46
I am your host, Tom. And today,
0:48
the guest is someone who came on
0:50
almost half a year ago, I would
0:52
say, because I know you spoke with
0:55
Wendell at level one text, you spoke
0:57
with me, you were essential to really
0:59
breaking the news on the Intel Raptor
1:01
Lake Flau. So I really would recommend people
1:03
listen to that episode too. It's a
1:05
very good one, I thought, one of
1:08
the better ones. And I actually do.
1:10
want to start there just to kind
1:12
of for the people who didn't watch
1:15
that episode or maybe forgot that whole
1:17
saga that was all anyone was talking
1:19
about for two months I would say
1:22
maybe more than two months like just
1:24
what was the whole rapid like
1:26
flaw thing based on you know we're
1:28
months away from it to your memory
1:30
how is it ended up in your
1:32
mind and yeah what have you done
1:34
what I mean I think we all deserve
1:36
an update like you had tons of
1:39
cost imposed on your company by
1:41
these Raptor Lake failures. What has
1:43
become of all this for you? Sure,
1:45
sir. Yeah, with the Raptor Lake thing, I
1:47
had, we're talking hundreds of
1:49
thousands of dollars of problems
1:51
and damages and we've prepaid
1:53
for 14th-gen service for years
1:56
as well in advance, a lot of
1:58
companies will will prepay for this over
2:00
for a year. So that becomes a
2:02
particular problem where you find out all
2:04
the servers are defective. So it ended
2:06
up being, you know, six months of
2:09
finding out it was broken. And yeah,
2:11
ended up sending data to Wendell and,
2:13
you know, various other companies, gamers, and
2:15
reviewers and saying, hey, please cover this,
2:17
this is broken, Intel is not fixing
2:19
it. And we ended up softening everything
2:21
over to AMD and we're buying Zen4
2:23
servers like crazy now. And it's solid.
2:25
And we still have 10,000 crashes, you
2:28
know, a day from our player base
2:30
that still have these CPUs. But on
2:32
our side, we don't, we just have
2:34
them banned company one. You know, on
2:36
average, every five minutes, a raptor like
2:38
user crashes in our game still. Which,
2:40
please tell people what your games are
2:42
as well. Yeah, I work on part
2:44
of times as a dinosaur survival game.
2:47
You know, I've been working on five
2:49
years now. Because I remember, you know,
2:51
I don't want to regurgitate the conversation
2:53
we had too much, but you know,
2:55
I remember, God, it's already 2025, I
2:57
think it was late 2023, I had
2:59
a contact of mine in retail telling
3:01
me, by the way, we get a
3:03
lot of Raptor Lake returns, like, you
3:06
know, and then it started to boil
3:08
and boil and boil more and more
3:10
and more, and it's like, because at
3:12
first I think there was this thought
3:14
of like, well, you know, Raptor Lake
3:16
uses uses more energy, you know rocket
3:18
lake had more failures than comment lake
3:20
which had more failures than coffee lake
3:22
I was told but then over time
3:25
it was like oh no it's not
3:27
just like 20% more this is like
3:29
a lot a lot a lot a
3:31
lot lot lot more and you know
3:33
there's the oxygenation issue that I don't
3:35
even remember it really came of that
3:37
I pretty sure until has been being
3:39
sued over some of these things right
3:41
now and then it just I from
3:44
what I was told of people at
3:46
people at Intel I believe there really
3:48
is just a flaw on the extra
3:50
proved recently when we I've seen a
3:52
lot of gay people on Twitter like
3:54
so gang types like why is Arrow
3:56
Lakes ring bus clocked so low? It's
3:58
like yeah I was directly told that's
4:00
why Raptor Lake failed is because the
4:03
ring bus was clock too high. I
4:05
was told by people who worked on
4:07
Alder Lake that they were very worried
4:09
about that and that's why they didn't
4:11
push Alder Lakes ring bus crazy high.
4:13
So there you go on that one
4:15
but I guess my question is after
4:17
all has been said and done do
4:19
you think this information got to enough
4:22
people? Do you think that this has
4:24
been even remotely resolved resolved enough enough?
4:26
Yeah, so I think this is kind
4:28
of being buried and covered up by
4:30
Intel, because most systems are not going
4:32
to get that bias fixed, even if
4:34
it works, right? I don't know if
4:36
it's still being long enough to conclude
4:38
if it's perfect or not, but without
4:41
it being a Windows update forced thing
4:43
on people, or there's a message that
4:45
pops up in Windows that says, hey,
4:47
you're missing this critical fix, your PC's
4:49
going to die, which they don't want
4:51
to do for the PR, the PR
4:53
backlash. It's gonna keep people PC's is
4:55
just gonna keep dying on mass And
4:57
I am list I'm just I just
5:00
occur I'm gonna text someone retail right
5:02
now. Are you still getting tons of
5:04
Raptor Lake returns because I'm honestly curious
5:06
on that one. I mean, because I
5:08
know you in your games, you have
5:10
a thing pop up right if it
5:12
crashes. That's like, hey, just so you
5:14
know, it's because they're after like, please
5:16
don't spam us on Reddit, don't you?
5:19
Yeah, we started working on a tool
5:21
that will tech. We hard coded every
5:23
buyouts version in the tool to try
5:25
to detect every motherboard revision and every
5:27
vass revision to try to check if
5:29
someone's patched because we don't want to
5:31
annoy the user with an error message
5:33
or something that we've already patched. But
5:35
there's OEMs that have bias updates that
5:38
have not shipped the bias update to
5:40
customers or the bias update of locks,
5:42
you know, certain biases not flagged with
5:44
a certain OEM code from even updating.
5:46
So there's people that, you know, bought
5:48
it from a system integrator and then
5:50
they haven't got the fix. And games
5:52
just crashed. And when you talk to
5:54
users that have... this defect, I can
5:57
send them Windows video or a game
5:59
is an excess video, and they're like,
6:01
yeah, but only your game crashes. What
6:03
do you mean? My CPU is effective.
6:05
But that's not true. I believe there's
6:07
another developer that also has that sort
6:09
of warning, at least one other one.
6:11
You're not the only one to my
6:13
memory. Yeah, but to the end consumer,
6:16
it's, I didn't get a crash. I play your
6:18
game now. Now it crashes,
6:20
and you kind of have
6:22
to go into this. Well,
6:24
I'm religion five is super-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on
6:26
and you have to pull
6:28
to try to get them
6:30
help. And yeah, I have
6:32
people with Dell where they had
6:35
a Dell PC and they tried to get
6:37
an RMA on it was broken and Dell
6:39
just said, no, we're not RMAing this.
6:41
So I'm like, man, that's that's kind
6:43
of scamming the customer, right?
6:45
So like how many of these
6:47
RMA's and system OEMs, even though
6:50
our Intel's, you know, supposedly accepting
6:52
RMA's, how many Dell systems out
6:54
they are getting rejected because you
6:56
want a different process of buying new
6:58
PC? like we're not we're not arming
7:00
this. That's kind of rough. Yeah I just
7:03
got feedback from the person I
7:05
told you everyone here that I texted
7:07
and they said yep they still get
7:09
a lot of rapture like returns but
7:11
they don't sell them anymore. I wonder
7:14
why. proportionally I believe it's the same
7:16
so they still just seem to be
7:18
failing a lot they just don't carry
7:20
them anymore and there's a lot of
7:22
kind of especially like mom and pop.
7:25
pre-built companies that are kind of
7:27
done with them as well. Although I
7:29
assume the larger the company the more
7:31
you just can't do that because
7:33
you've got this huge contract with
7:36
Intel. Yeah, my several providers that
7:38
I was using buys their CPUs
7:40
directly from Intel and they were
7:42
saying that, hey, they just don't
7:44
want to carry until CPUs anymore
7:46
because of the way they handled
7:48
it. And as far as I know, they still
7:50
haven't got RMA's accepted on
7:53
some of these processes. You know,
7:55
you've wasted a whole bunch of time
7:57
suing them and you're not really providing
7:59
your game service? Was, you know, what's
8:01
the point? I mean, I guess, you
8:03
know, I see, Sean Yeager wrote in
8:06
with a question, but I think we
8:08
pretty much answered all this questions already
8:10
with our conversation. So I'll just try
8:12
to put a bow on this one
8:14
by asking, I assume you talked to
8:16
Intel, I mean, did they, has it
8:18
been followed up with a decent amount
8:21
or not? Because at first Intel acted,
8:23
you know, oh, we're earnest, we want
8:25
to help everyone. Yeah, so I had
8:27
a call with Intel and most of
8:29
this call is under NDA, so I
8:31
can't share too many details. But the
8:33
public info I can share is they
8:36
were horrible on the call, right? Like
8:38
there was an Intel gaming lead there
8:40
and they were talking it like half
8:42
the coal was disagreeing with each other
8:44
saying, oh, I've been working a client
8:46
Intel for 20 years and I think
8:48
you're wrong and this is the floor
8:51
is not here. And this is the
8:53
floor is not here. And it was
8:55
for a development relation standpoint, it was
8:57
horrible. It was like, this sounds as
8:59
bad as all my other vendors that
9:01
have really bad relationships with. You know,
9:03
they offered to buy, I think laptops
9:05
off me that had the rapidly floor
9:08
on laptop, because that is a still
9:10
a, underdeveloped story, because a lot of
9:12
those laptops still hasn't got fixes or
9:14
bias updates or, I guess, acknowledged on
9:16
mass. But I ended up not sending
9:18
that stuff to Intel, because I was
9:20
worried that. They wouldn't just be honest
9:23
with me. And, you know, because they
9:25
could just buy my laptops and say,
9:27
hey, their laptop's actually not wrapped with,
9:29
like, defect. It's something else. Put out
9:31
a press conference or like a press
9:33
release or whatever. And then say, but
9:35
don't worry, we sent Aldra, on games,
9:38
out of the generosity of our hearts,
9:40
you know, a bunch of free laptops
9:42
anyway, just in case, but also we're
9:44
not giving you the other ones back.
9:46
Yeah, well, well, they said, we'll buy
9:48
new. Intel laptops for me like I
9:50
don't want so. The main hour issue
9:53
is the bigger problem. I mean speaking
9:55
with again. speaking to people in retail
9:57
and pre-built and OEMs like they're like
9:59
yeah I mean the cost of the
10:01
CPU is a big deal but some
10:03
of these major companies get deals with
10:05
Intel well they'll be getting like I-7s
10:07
for under $200 in bulk and they're
10:10
like the problem is actually assembling the
10:12
PC and we're worried about how much
10:14
we're gonna have to pay people to
10:16
fix everything I assume for you it's
10:18
like well I just you just don't
10:20
want someone on your in your studio
10:22
to have to lose a bunch of
10:25
work right. Honestly, if we lost all
10:27
the money on the hardware itself, it
10:29
wouldn't matter. You know, you just buy
10:31
new equipment. If the time and wasted
10:33
money and, oh, the fix is coming,
10:35
it's going to be the next one,
10:37
we swear, and there's five more fixes.
10:40
And it's that kind of thing where,
10:42
you know, in the game of Nexus
10:44
Video, Intel was, you know, handling the
10:46
payoff where he'd asked him a question,
10:48
and Intel would silently edit their post.
10:50
with a different answer. Oh yeah, I
10:52
forgot until literally applying. Sir, you're just
10:55
dealing with someone that's hostile at that
10:57
point. And why would you, why would
10:59
you engage with that? Right. So I
11:01
ended up stop engaging with them. I
11:03
ended up sending the laptops to some
11:05
reviewers so they could independently confirm it.
11:07
But, you know, we're kind of avoided
11:10
Intel. I'm kind of at the point
11:12
now where I want to consider sending
11:14
a mass email out to my customers
11:16
about the Intel thing next or at
11:18
least. If we detect a crash, we
11:20
send the customer any while and say,
11:22
hey, you know, this dispute is dying,
11:24
please fix it. It's funny, when I
11:27
just like, you know, 10 minutes ago
11:29
brought this up to you on the
11:31
show, I was like, oh no, I
11:33
might be under-prepared. I probably should have
11:35
looked around and, but it doesn't seem
11:37
like I have been under-prepared, really? Like,
11:39
it just seems like there hasn't been
11:42
progress. There's no mass messaging to customers
11:44
to say go up there. And a
11:46
lot of our means are getting rejected
11:48
still. So until some new story kind
11:50
of loads up about, you know, the
11:52
lawsuit or until, you know, someone or
11:54
whatever, we're still, we're still kind of
11:57
in the stalemate. It's in the best
11:59
interest of everyone to just move on
12:01
and don't buy Intel product again. It
12:03
just, that was a mistake. My server
12:05
provider said, hey Matt, these 1400Ks can
12:07
do six gigahertz in Bruce mode and
12:09
they're really awesome. But the fix knaps
12:12
performance, right? I remember Intel telling me,
12:14
he's like, hey, well, we'll make sure
12:16
the fix doesn't know performance. Oh man.
12:18
That sounds like months of like months
12:20
of like, working internal engineers, engineers, work.
12:22
I don't want to mess with that.
12:24
I don't want to mess with that.
12:27
Yeah, so I guess the final thing
12:29
I would say then is I would
12:31
I don't know what I can really
12:33
do I guess there's actually it's occurring
12:35
to me I just texted someone we
12:37
were talking but there are a handful
12:39
of people I could follow up with
12:41
to see if there is progress on
12:44
this how they would summarize it how
12:46
they would summarize it I don't know
12:48
if that would be a video that
12:50
gets a ton of clicks because unfortunately
12:52
the way new cycles work is people
12:54
pay attention hyperventilate for a month and
12:56
then it just like it just like
12:59
can never happen and people forget and
13:01
people forget it so I think it
13:03
would at least be worth an update
13:05
on some broken silicone though as a
13:07
portion there. And hopefully, you know, like,
13:09
gamers' nexus was really angry in that
13:11
video, but I hope they will follow
13:14
up and let window and other people
13:16
will too because, you know, again, just
13:18
texting someone and they're like, oh no,
13:20
we still get tons of returns for
13:22
after, like, it's like, I guess this
13:24
is just, it would be unfortunate of
13:26
how this ends is, tons of them
13:29
break, keep breaking and that's the end
13:31
of the end of the end of
13:33
the end of the story. but successfully
13:35
for Intel successfully buried and they just
13:37
have to kind of deal with our
13:39
like being a mess you know currently.
13:41
Yeah it's funny to think about how
13:44
they rushed out arrow lakes assuming this
13:46
would be the thing of it that
13:48
saves everything but now people are almost
13:50
more excited for Bartlett Lake or something
13:52
so all right so I thought we
13:54
had to talk about that in the
13:56
beginning there but as you can probably
13:58
see by the light changing behind me
14:01
I think we have to talk about
14:03
Blackwell here. I mean, it was, of
14:05
course, the main reason that we delayed
14:07
recording this episode. You know, we were
14:09
originally gonna record Sunday like usual when
14:11
I record and then it was like
14:13
well you know there's an AMD and
14:16
an invidia press conference maybe we should
14:18
wait and then I mean I think
14:20
that was a very very good idea
14:22
that we did because I mean there's
14:24
a lot to discuss here and I
14:26
don't even know where to start so
14:28
when it comes to the 50-90 the
14:31
50-70-T-I and the 50-70-70-70-70 what are your
14:33
thoughts? Yeah, I guess it's kind of
14:35
interesting with comparing it to Intel's keynote
14:37
and Andy's keynote before that because it
14:39
was a very strong contrast between them.
14:41
You know, the Intel one kind of
14:43
just mentioning AI, the AMD one kind
14:46
of cut off and didn't really mention
14:48
our DNA that much. Well, I don't
14:50
know if it mentioned it at all.
14:52
They just put out a separate press
14:54
release. Yeah, there was a weird Xbox
14:56
thing in there where they talked about
14:58
kind of. vaguely and they're like, you
15:00
know, Matt Booty is promising that our
15:03
DNA full is going to be the
15:05
best, without mentioning any of it. Even
15:07
though they don't even have an elite
15:09
console for Xbox, so why would you
15:11
bring on Xbox to talk about that?
15:13
The thought I thought was, are they
15:15
going to have FSR4 for Xbox or
15:18
something? And that's why this guy's here.
15:20
That would make sense if they did
15:22
that. It didn't seem like it there,
15:24
right? With envy, this keynote. the interesting
15:26
thing that was mentioned was a there
15:28
was a price anchoring that took place
15:30
of a $10,000 PC. Jensen talked about
15:33
how you're going to buy the 40-90
15:35
and it's going to go into this
15:37
$10,000 PC and the 40-90 is kind
15:39
of cheap compared to your $10,000 PC.
15:41
So this is really good value and
15:43
you're going about to upgrade it and
15:45
then we saw the 50-90 with the
15:48
increased price. Yeah, I mean I had
15:50
to put that in the video I
15:52
put out last night too. I mean
15:54
that was hilarious to me. I'm reminded
15:56
of I think her name was Lucille
15:58
Bluth or something, the grandma and arrested
16:00
development, there's this scene where they're like
16:03
losing money and she's like, but she's
16:05
always been this rich spoiled woman. and
16:07
she goes, well, how much can a
16:09
banana really cost? $10? And then her
16:11
son goes, oh my God, you've never
16:13
bought groceries in your life, have you?
16:15
And it's like $10,000 PC. My PC
16:17
has a 40-90. And it's not the
16:20
craziest thing. It's like, I have like
16:22
Gen 5 SSDs or 99, 9800 X3D
16:24
or something, but I think the total
16:26
PC is probably below three grand. I
16:28
don't think you're gonna get to 10
16:30
grand unless this is a workstation. for
16:32
work. But we have thread rib risu.
16:35
Yeah, I was like, this is thread
16:37
ribber. But even now I'm like, should
16:39
I really upgrade? I mean, I have
16:41
to pull my water cooling leaves a
16:43
heart. But yeah, so, so those specs
16:45
released, there is a concern I had
16:47
about the 50-80 kind of being cut
16:50
in half, 50-90 in terms of like
16:52
the RAM is cut in half, a
16:54
lot of the court counts reduced and
16:56
stuff like that the gap between the
16:58
50-19, 90 and the 50-80s increasing increasing.
17:00
And it continues to increase every generation.
17:02
I mean, just to remind people, I
17:05
mean, God, how far back do I
17:07
really want to go? Like, invidious has
17:09
been trying to do this for a
17:11
while. Have the 80 actually be quite
17:13
far away from the TI, the 90,
17:15
the Titan, whatever it is. Ever since
17:17
I would, I mean, ever since they
17:20
could get away with it, frankly, I
17:22
mean, all the way back, like, 20
17:24
years ago, you can find weird expensive
17:26
cards they made, but it. where they
17:28
had the 980 and the 970 with
17:30
the 104 die, and then later, actually
17:32
the next generation, they released the 102
17:34
die with the, or whatever it was,
17:37
I think it, 110 die, maybe, I
17:39
don't know what they called it back
17:41
then, with the Titan, and then a
17:43
780, and then to Maxwell, you know,
17:45
again, they had an ATTI that was
17:47
the top die, then they go to,
17:49
you know, Pascal, and they keep, they've
17:52
been continuing to shrink. the 80 class
17:54
smaller and smaller relative to the top
17:56
one for the most part and now
17:58
we're at a point where yeah I
18:00
mean, it looks like it's less than
18:02
half, I mean, even if it's the
18:04
full die, so less than a half
18:06
the top die. And so you, you
18:09
bet it better be, you know,
18:11
like, like half the price of the
18:13
5090. Yeah, it gave me this
18:15
vibe that the 5090 is
18:17
really like this tighten cart
18:19
compared to the cop a
18:21
lot, because the differences. I
18:24
did notice that there was
18:26
a huge amount of claims
18:28
being made, like crazy. This
18:30
uses 50% less power consumption
18:32
as in somehow in video
18:35
is cooked up some magic
18:37
and it's 50% less power usage.
18:39
We saw stuff like, was
18:41
it the 50-70 being the
18:44
same performance as a
18:46
49 or something like
18:48
that? Like incredibly crazy
18:50
claims made and there was
18:52
a lot of, I guess, kind
18:54
of demo video footage of, you
18:56
know, DLS. It really looked like
18:59
a cinematic shot and then it
19:01
kind of turned into like a
19:03
game game clean play footage and there
19:05
was kind of crazy frame rate numbers
19:07
of on the left that have 30
19:10
FPS on the right that have 300
19:12
FPS or something crazy. Yeah, I'll probably
19:14
have Gerard show that video on screen
19:17
here as well because like when the
19:19
conference started, you know, All right, let's actually
19:21
get the weird stuff out of the
19:24
way first. I mean you mentioned the
19:26
there's the $10,000 PC thing, which tells
19:28
you Jensen's at a level of money
19:30
where there's no clue what things cost
19:32
anymore that are outside of his immediate
19:35
view. You had him weirdly walking on
19:37
stage with a shield. For me, the
19:39
weirdest thing actually was the first five
19:42
minutes where. A guy, like one of his
19:44
lackeys wats out and just praises him
19:46
as a guy who worked at Denny's
19:48
and he's got faith and drive and
19:50
it's like, it's like, wow, this is,
19:52
we're just starting with ego here. He's
19:54
like, he was a dishwasher and he
19:56
came from nothing and now he's a
19:58
super genius and it was. it was
20:00
a C.S. event organizer and this is
20:02
a thing that was super weird for
20:05
me because he was a C.S. person
20:07
not in video that makes it even
20:09
weirder because that means it kind of
20:12
like and I get this at G.D.C.
20:14
with game developers where depending on how
20:16
much money you pay you get a
20:19
different size booth right and you get
20:21
a different time slot. And I'm wondering
20:23
if invady has paid the most money
20:26
to see yes to be lost to
20:28
have the most time with his trying
20:30
stage and you have your CS lackey
20:32
come on and say that you're a
20:35
genius and you know those are intro
20:37
videos like invidious curing cancer and amusing
20:39
and that's how much I have security
20:42
it but yeah we're always curing it's
20:44
never happened though but like yeah like
20:46
let's talk about it when you do
20:49
it okay let's just cut to that.
20:51
when you actually accomplish it with your
20:53
AI. And that was a jacket, which
20:56
is, you know, interesting. When you see
20:58
stuff like that, you know, this is
21:00
a, just saying people, like, when you
21:03
see stuff like that, that looks that
21:05
silly, that means no one around Jensen
21:07
tells him no anymore. That's what that
21:10
tells you. So we're getting full ego
21:12
here, you know, going into the show.
21:14
None of that surprised me. There's just
21:17
more than I've ever seen before. They
21:19
start revealing the 50-90.90. The specs. what's
21:21
been leaked, nothing surprising to me. It
21:24
honestly does look very impressive. The first
21:26
red flag, yeah, 50-70 is strong as
21:28
a 40-90, but they don't tell you
21:30
how much V- RAM it has. That's
21:33
when the alarm bells just went crazy
21:35
for me. I'm like, no, it's not,
21:37
man, it isn't. And if you look
21:40
at the charts, and I analyze this,
21:42
like I actually measured their own bar
21:44
chart on their website and where's the
21:47
halfway point, as far as I can
21:49
tell the 50-70 in the one game
21:51
that they hand selected, mind you, that
21:54
still had some ray tracing turn on,
21:56
so we don't have a pure raster
21:58
comparison. It looked 20 to 35% faster
22:01
than the 4070, which places are, yeah,
22:03
where I was told, around a 4070
22:05
TI, maybe a little stronger. That's not
22:08
a 4090. The problem with that one
22:10
game that we have that's technically retraced
22:12
is they could have just upgraded the
22:15
retrace. Yeah, fuckrace. They could have just
22:17
upgraded the retrace in core and we
22:19
wouldn't really know a good reflection of
22:21
normal roster performance. Right. And I noticed
22:24
a laptop pricing looked pretty reasonable. The
22:26
price was for the whole laptop and
22:28
not the GP or anything so stuff
22:31
started immediately not adding up to me
22:33
whereas like power consumption 50% fast off
22:35
You know this thing's a 40-90 now
22:38
That didn't really add up and I
22:40
was looking at the the language Jensen
22:42
was using and he'd say stuff like
22:45
this wouldn't be possible with a out
22:47
AI and stuff like that so I'm
22:49
more getting the impression that DLS is
22:52
doing some heavy lifting. There is fake
22:54
frame generation happening as well with three
22:56
fake frames and one upscaled frame. So
22:59
I'm kind of concerned about the numbers
23:01
looking promising, but the actual context of
23:03
it being not really a huge upgrade.
23:06
Yeah, I mean again, like when they,
23:08
I don't even, I didn't even write
23:10
down half the claims because I know
23:12
they're all nonsense, but like you say
23:15
that they said like at half the
23:17
power or something, it's like, well, yeah,
23:19
I mean, but how are you counting
23:22
the frame? Is the 40-90 running without
23:24
the extra frame generation and then you're
23:26
camping at 240 hertz or something? Because
23:29
if that's what you're doing, it's using
23:31
half the power because you're generating half
23:33
the frames, you know. Yeah, if the
23:36
GPU stops doing stuff and waits for
23:38
the next rain to happen, it uses
23:40
less power. Like, I don't understand how
23:43
these claims were impressive, unless they're in
23:45
context that explains why the power, because
23:47
on a 49, you could log power
23:50
of consumption by 50% just doing some
23:52
changes to settings, right? So that's probably
23:54
the most concerning thing, and I'm seeing
23:57
a lot of benchmarks and posts about
23:59
comparing. frame gen with non-frame gen results
24:01
and saying, look how good the cut
24:03
is now when we know there's fake
24:06
frames don't take that much to produce
24:08
from the compute standpoint and it's very
24:10
misleading on the numbers and the fact
24:13
we only get one cherry-picked game that
24:15
has RT which is quite is concerning
24:17
to me. They could have had a
24:20
whole slide with Raster games as well
24:22
but that just was not a thing.
24:24
It's intentionally not true. Yeah and and
24:27
so again it's like I could... piece
24:29
apart all the specs. But I mean,
24:31
we just need to see third party
24:34
reviews. And this is no different than
24:36
before. It seems to be, well, I
24:38
guess I don't know actually, we're gonna
24:41
have to give it a week. This
24:43
was yesterday, I went to sleep at
24:45
like. five a.m. Actually, I think I
24:48
fell asleep at four a.m. on the
24:50
couch. Then my girlfriend woke me up
24:52
while she was going to work and
24:55
I went upstairs and went to bed
24:57
for another few hours. So it's not
24:59
like I've had the time at all
25:01
since this press conference that was at
25:04
night yesterday and started late to really
25:06
look at how people are thinking about
25:08
this. All I can say is when
25:11
it first happened, it feels like the
25:13
reactions I saw on like, read it,
25:15
the Discord, YouTube comments. The initial reaction
25:18
seemed to be taking Invidia at their
25:20
word more than two years ago, but
25:22
I think we have to remember two
25:25
years ago. Invidia claimed that the 47
25:27
ETI, which at first they called the
25:29
4812 gigabyte, would be four times faster
25:32
than a 3080 TI. It was 10%
25:34
faster. And I don't know. I mean,
25:36
so when I see them claim of
25:39
5070 is two or three or whatever
25:41
they say times faster than a 4070.
25:43
it might be 20 to 30% faster.
25:46
And I think that's kind of where
25:48
we have to leave it besides, you
25:50
know, this unknown of if their neural
25:52
compression, which I have a picture draw
25:55
I can put up as well, where
25:57
they like compress something, I think it
25:59
was, actually let me just open it,
26:02
since I can put it up for
26:04
myself. So they have an example where
26:06
they compress some texture that's 4096 by
26:09
4096 from 256 megabytes to, I think
26:11
that's 3.8 megabytes. Okay, yeah, I mean,
26:13
that's a lot of compression. I can
26:16
actually tell it though, it doesn't look
26:18
lossless at all, although it's a small
26:20
part of a texture, I guess. So
26:23
they might argue you don't notice. You
26:25
know, they say like neural face or
26:27
AI face. I don't even know what
26:30
that means. Like they had all these
26:32
different ways that. you know, AI is
26:34
going to compress and enhance the graphics
26:37
without actually taxing the GPU. But we
26:39
don't know if that will just work
26:41
or not, how many games that will
26:43
work in. And again, like, I think
26:46
people need to remember that Starfield, which
26:48
didn't have DLS right away, there was
26:50
a hack to add DLS. It added
26:53
a lot of artifacts, and that's what
26:55
happens. Dev's do, and you're developers, this
26:57
is where I kind of want you
27:00
to chime in your eventually like. You
27:02
do have to do your own work
27:04
to make sure DLSS and FSR don't
27:07
have artifacts, right? Even though invidia acts
27:09
like it just works. Yes, the concern
27:11
for me was, there was compute shaders
27:14
that was mentioned about compute shaded doing
27:16
machine learning. We haven't really seen how
27:18
many games are going to add that
27:21
in and how cod that is to
27:23
support. But it looks interesting, but. without
27:25
the context or seeing a game where
27:28
that it's kind of hard. For the
27:30
upscaling and frame gen and DLS stuff,
27:32
there's kind of a split the industry's
27:35
going in where one side is like
27:37
upscale, we don't care about artifacts or
27:39
noise, we're going to render a 1080P
27:41
and upscale to 4K, you know, super
27:44
sample everything. At the other side of
27:46
the traditional rendering side is image quality
27:48
as king, we're going to render in
27:51
4K, everything to look perfect. We don't
27:53
need any anti-aliasing. And there's a huge
27:55
split and invidious led the industry with
27:58
it's okay if we do retracing because
28:00
we're going to downscale the resolution by
28:02
50% to make the retraceable. And oh,
28:05
it's okay if we do, you know,
28:07
DLSS, because we're going to add an
28:09
video reflex and that's going to fix
28:12
a latency. And we've seen stuff like
28:14
reflex two, which is going to preemptively
28:16
predict where the next frame's going to
28:19
be, where your mouse is moving, which
28:21
is a little bit weird from my
28:23
standpoint, because unless you waste a whole
28:26
bunch of time retracing stuff, your input's
28:28
going to be really quick. So if
28:30
you need to make four fake frames,
28:32
for example, your input latency is going
28:35
to be really high. So they're going
28:37
to make another fake frame that has
28:39
the camera in a different spot to
28:42
make the input latency less. It really
28:44
gave these Google Stady on negative agency
28:46
vibes. Where I'm like... I forgot about
28:49
that. Yeah. This sounds like some kind
28:51
of... I'm sure in some cases it
28:53
might be cool. But your game has
28:56
to be very wasteful on resources to
28:58
need the latency fixed thing from Mvideo.
29:00
And it's kind of like this house
29:03
of cards where at the bottom you
29:05
have a 1080P render and then we
29:07
add retracing which loads it down and
29:10
then we add DLS to try to
29:12
get the performance back and then we
29:14
add reflex or reflex two and then
29:17
we need this neural network to downscale
29:19
the textures because the performances are bad.
29:21
And I'm wondering at what point people
29:23
realize, oh, this isn't bad. This is
29:26
a good for image quality. You know,
29:28
there's artifacting, this blur. This is a
29:30
bad direction to get in. But because
29:33
AMD and Intel are so far behind
29:35
and they're copying invidious features, right? If
29:37
the invidious got this black well pulling
29:40
people in, it's like, games already added
29:42
retracing, so your be your GP better
29:44
support. faster reach. You better have DLS
29:47
and you better use it or ray
29:49
tracing is going to give you really
29:51
low frames unless you're using DLS. So
29:54
and all these features if you use
29:56
if you use DLS by itself on
29:58
a non-ray trace game. your performance is
30:01
actually lower in a lot of cases
30:03
because the game isn't bottlenecked. Only when
30:05
you bottleneck the game is the performance
30:08
increased when you're using DLS. I noticed
30:10
that with some games with PSSR as
30:12
well. So you'll, you know, I'll be
30:15
in part of Excel 2, I'll be
30:17
like, okay, let's upscale from 10-8-4-K and
30:19
my FPS is down versus rendering natively
30:21
in 4-K. So like, what's the point
30:24
of using DLS-I add retracing? and really
30:26
slow the game down. Right? Yeah. Maybe
30:28
people really like retracing and don't care
30:31
about image quality, in which case this
30:33
GP was amazing and great. But if
30:35
you care about image quality and this
30:38
stuff makes you sick and your input
30:40
latency is really bad and you don't
30:42
like some of this rendering stuff, this
30:45
is not going to be the great
30:47
direction to move forward. And it really
30:49
depends how many game has noticed or
30:52
care. or you know, experience motion sickness
30:54
from this, the stuff, right? Yeah, I
30:56
mean, I, we've already seen with like
30:59
the 4090 versus the 7900xDX that obviously
31:01
on average overall, it's, you know, a
31:03
lot faster. I mean, it can be
31:06
over 30% faster, it's like 15 to
31:08
20% faster unless you crank up ray
31:10
tracing. But, you know, there are games
31:12
where the XXX matches or beats the
31:15
4090, depending on how the game chooses
31:17
to render things, and it just. Amy
31:19
doesn't have a competitor of the 50-90
31:22
this time, but it's, I really, it
31:24
would not surprise me if there are
31:26
some games, you know, especially ones heavily
31:29
influenced by invidia, that use a ton
31:31
of ray tracing, DLS, and all these
31:33
features, and the performance looks incredible. And
31:36
then there's games where it only beats
31:38
the 40-90 by 20 or 30 percent,
31:40
like, which. It's crazy to me because
31:43
it has like what double the bandwidth
31:45
or like almost like it's got an
31:47
absurd amount more bandwidth and cuda cores
31:50
but again to the people that think
31:52
I'm acting crazy here I mean I'm
31:54
looking at a chart that in video
31:57
has provided themselves of the 50-90 over
31:59
the 40-90. and it looks like it's
32:01
like 30% faster in far cry
32:03
six than the 40-90. That's really
32:05
really low to me even just based on
32:08
the specs on paper, but they chose
32:10
to show that game, which is odd.
32:12
So it could be all over the
32:14
place depending on the game you're playing.
32:17
So the weird thing is that's
32:19
their cherry-picked game that might be
32:21
the best case scenario. So are
32:23
we going to see some games
32:26
where it's a 5 or 10%
32:28
15% performance uplift in raster performance
32:30
for 49D and it's so much more
32:32
expensive that it's like what
32:35
is the point of buying this
32:37
for gaming at least like unless
32:39
you're doing the retreecing and
32:41
unless you're doing all these
32:44
effects that are better on the new
32:46
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out CDK Offer.com today. Um.
34:00
And I guess you kind of answer
34:02
it, but I just want to try
34:04
to get a concrete one to make
34:06
sure it is answered. Like this neural
34:08
compression and the way they're going to
34:10
predict the next frames, what's your gut
34:13
reaction to how well that will work
34:15
though? Because on paper, they could argue
34:17
that an eight gigabyte card is like
34:19
a 24 gigabyte card now. I just
34:22
have a hard time believing that's going
34:24
to work. The compression thing looks interesting,
34:26
but for... For our games, we already
34:28
use like Google texture compression. It's already
34:30
really good. So I wonder if that
34:33
compression comes in more on rate tracing
34:35
workloads and it's not as suitable on
34:37
other workloads. The whole running out of
34:39
V RAM thing people keep going on
34:42
about is I turn on retracing and
34:44
retracing destroys my V RAM and I
34:46
run really high texture quality textures and
34:48
you just run out of space. So
34:51
it looks like it could be good.
34:53
But on the other side, the latency
34:55
in a video reflex too, or what
34:57
it was called, it concerns me that
34:59
they're like, hey, we need to predict
35:02
where the camera's going to be next
35:04
frame, because our frame takes 50 milliseconds
35:06
to render. Like I'm used to making
35:08
games where at 60 APX, it's 16
35:11
milliseconds, and there's not a lot of
35:13
delay, right? And how accurate is this
35:15
thing going to predict where the next
35:17
frame is? If you're turning the corner
35:20
and there's a bad guy there, the
35:22
machine learning is not going to know
35:24
the person there. It's going to get
35:26
a bunch of pixels that may or
35:29
may not be there. Do people really
35:31
want a competitive shooter where they turn
35:33
around a corner and maybe... Like it
35:35
reminds me of this text where they're
35:37
using satellites to kind of scan the
35:40
earth, you know, to figure out to
35:42
map it. Right. And there's two companies.
35:44
There's a company that's like we're going
35:46
to... use an algorithm to predict what
35:49
the pixel could be accurately, and there's
35:51
an AI company saying we're going to
35:53
run machine learning and have it guessed.
35:55
And it will put planes in there
35:58
where there's no planes in the images.
36:00
And if this is a military contract
36:02
company, do you really want a
36:04
fake plane in your image, right? So,
36:06
I mean, no, people have probably seen
36:08
footage of like helicopter gun, gunners.
36:10
And it's like the most grainy, horrible
36:13
looking camera you've ever seen. But it
36:15
is accurate. And that's all they want.
36:17
So, you know, if there's a thing
36:19
that and I guess this also depends
36:22
how many frames are you're guessing, like
36:24
a lot of people don't know.
36:26
And media has a setting in the
36:28
driver. 16 frames of their warning, but
36:30
they've set it to be 5, right?
36:33
And generating a new frame isn't that
36:35
impressive, compared to rendering it normally.
36:37
Like it's hard to use it as
36:39
a comparison. And I think depending on the
36:41
play as personal view, if frame gen is
36:43
not a issue for you, you're going to
36:45
like the deep view. But as a developer,
36:47
that I want to control everything
36:50
on the frame. And if there's a bug,
36:52
I want to make sure that the, if
36:54
there's flickering in the corner somewhere somewhere
36:56
somewhere somewhere somewhere, Am I
36:58
going to go to one of my
37:01
developers and say, oh, that's just the
37:03
Nvedi thing. Good luck fixing that
37:05
bug. It's in a model where
37:07
you can't edit or control. And
37:10
that's something I wanted to touch
37:12
on too. Like, as a developer,
37:14
does this worry you? Because I
37:16
think, does this worry you, because
37:18
I think, again, already, like, this
37:20
is, I've had you on Brian
37:22
Heemskirk, someone who both worked at
37:25
Sony Santa Monica and I believe
37:27
now, Very big games, some of them,
37:29
all of that on Unreal Engine Devon.
37:31
One thing that comes up from
37:33
you and every developer I speak
37:36
with is how often gamers are
37:38
like, why doesn't this have FSR
37:40
or DLSS? You know, because it's
37:42
not just DLS, it's like why
37:44
doesn't Metro Exodus have FSR support?
37:46
Why does it? And it's like
37:48
the developer has their game,
37:50
they've finished it, and they're worried
37:53
if they add another one, it will
37:55
break it. Right. It almost feels like this is
37:57
a Pandora's box of things you're going to have to
37:59
worry about. How much is that, were you?
38:01
Yeah, so with us, we upgraded
38:04
to a real 5.5 recently, and
38:06
our committee is like, what do
38:08
you mean you change your engine?
38:10
Where's our Nanite, Lubin, Megalites, DSSR,
38:12
ifSR, XESS, reflexes, reflex two neural
38:14
temporal material thing? Like my God,
38:16
that sounds like there's 30 features
38:18
I need to add that are
38:20
constantly moving that might break the
38:22
game, that MD might break in
38:24
a driver update next week. That
38:26
sounds really complicated and if we
38:28
add in DLS and our frame
38:30
rate doesn't go off because we're
38:32
not using rate tracing, it's going
38:35
to be pretty pointless, right? That's
38:37
a concern. So game is, it's
38:39
not really communicated in the marking
38:41
material what this frame gen thing
38:43
actually is and how to fix
38:45
your game very well. And no
38:47
one really understands, like the frame
38:49
rate kind of goes up, that
38:51
must mean it's better. If we
38:53
added a button to the game
38:55
that just shared a higher number
38:57
on the EPS counter without it
38:59
doing more EPS, some people would
39:01
say, oh, my game's better. The
39:03
number says 200 instead of 120
39:06
now. If the game actually better
39:08
there. And as a developer, it
39:10
does feel like someone coming into
39:12
your game and messing with the
39:14
pixels and frames and adding problems
39:16
and bugs that weren't there before.
39:18
And if I have to beg
39:20
and video, please fix your model,
39:22
I have this one bug, one.
39:24
one area that's closing people to
39:26
have seizures. Am I going to
39:28
get support for him? I don't
39:30
know. It sounds like a mess
39:32
to me. Yeah, so, and you
39:34
would agree, we just don't know.
39:37
We don't know if there will
39:39
be issues. We don't know how
39:41
much of this will. It just
39:43
works. You know, we don't know
39:45
how much of this is going
39:47
to require to have input until
39:49
we have review day. you know
39:51
and we're watching hardware and boxed
39:53
or something or gamers nexus and
39:55
they're like these are the five
39:57
or hopefully all like 100 games
39:59
that actually already support it there's
40:01
no issues or if that's not
40:03
going to be the case but
40:05
you know again what I can
40:08
say about performance is when I
40:10
look at the action chart hand-picked
40:12
by and video, the hand-picked game,
40:14
the one game without like full
40:16
ray tracing or one of the
40:18
only full games is far cry
40:20
six from three years ago and
40:22
it looks like most of these
40:24
cards are 20 to 40% faster
40:26
than their predecessors, you know, not
40:28
doubling, which again makes me two
40:30
minds about it. On the one
40:32
hand that's within what I expected,
40:34
although on the lower end for
40:36
some of them, and so I'm
40:39
like, well, okay, so it's on
40:41
the lower end of the expected
40:43
performance. the 50-90s pretty much exactly
40:45
where I expected it to cost
40:47
50-70-50-70-T-I slightly cheaper, 50-80 is cheaper
40:49
than I expected it to, although
40:51
if you look at the memory
40:53
speeds and stuff, it kind of
40:55
seems like they use cheaper components
40:57
than they might have been considering
40:59
and they're making it possible to
41:01
be, but if DLS4 is not
41:03
all it's hyped up to be,
41:05
It doesn't really impress me more
41:07
than Lovelace did. If it's black
41:10
magic, then sure, this seems crazy,
41:12
but it would have to be
41:14
black magic. And I hope that
41:16
it is for gamers, but also
41:18
just like, if what Jensen just
41:20
showed on stage, none of it
41:22
happens. I think we're at the
41:24
peak of the AI bubble. Like,
41:26
that's what tells me, all right,
41:28
like you said, there's a Google
41:30
Stadium presentation that wowed everyone that
41:32
didn't happen. Like, the guy walked
41:34
out in this jacket that no
41:36
one told him looks ridiculous because
41:38
no one tells him no anymore.
41:41
He held up a shield and
41:43
acted like a gladiator and then,
41:45
you know, pets.com. Like, that's what
41:47
I'm gonna say happened if this
41:49
doesn't deliver as well as they
41:51
say it. It is hard for
41:53
me to see how the competition
41:55
catches up to this any time
41:57
soon. I'll say that. I'm sure,
41:59
I'm sure that it might be
42:01
a subset of stuff that get
42:03
delivered like 25% of the stuff
42:05
he says, or 50% of the
42:07
stuff he says, but without marking
42:09
it in the context of the
42:12
reason why it uses 50% less
42:14
power. is because of the LSS.
42:16
And without the LS, it doesn't
42:18
use us panel. But we're going
42:20
to find all those answers out
42:22
in the reviews. All right, so
42:24
quick jumper rights in and says,
42:26
what is the current competitive landscape
42:28
in your opinion between DLS3, FSR,
42:30
I suppose XC Super Samling 2,
42:32
in terms of game adoption and
42:34
implementation quality? With FSR 3, reportedly
42:36
reaching over 50 supported games. How
42:38
does DLS3's adoption compare? And what
42:40
patterns do you see emerging in
42:43
real-world quality of frame generation implementations
42:45
between these technologies? Sir, the thing
42:47
I like about... DLS 3 and
42:49
FSR 3.1 is supposedly DLS 4
42:51
and FSR 4 will be a
42:53
in place upgrade without a loaded
42:55
developer work. Like that sounds great,
42:57
that sounds very future proof. I'm
42:59
pretty disappointed that they had this
43:01
whole MD streamline thing that was
43:03
supposed to be a code once
43:05
and then magically your game will
43:07
support all three pipelines. But it
43:09
seems like... Intel and Tom Peterson
43:11
does not like streamline and you
43:14
know didn't bother integrating it with
43:16
invady or getting it to work
43:18
just disagreements. So the thing that
43:20
I hate the most is I
43:22
have to add three different GPU
43:24
vendors code into my game using
43:26
three different sets of plugins. These
43:28
vendors are not unreal engine experts
43:30
like they don't go to plug-in
43:32
that is unreal engine perfect. It
43:34
is And video doesn't know how
43:36
to use Unreal, so they made
43:38
a plug-in that might work or
43:40
might not work. That's kind of
43:42
the vibe I get from more
43:45
theory of them. So there's different
43:47
bugs and code standards between all
43:49
three plugins. And sometimes they fight
43:51
with each other too. So we'll
43:53
put the DLS plug-in and it'll
43:55
break PS-5, even though our PS5
43:57
doesn't use DLS. Of course, yeah.
43:59
Which you're like trying to talk
44:01
to an DVD and you're like,
44:03
hey, peace. Yeah. But in terms
44:05
of the future sets, I think
44:07
the LSS is getting a lot
44:09
better. I think FSR was nice
44:11
because it was super open, but
44:13
I'm concerned about it being closed
44:16
off now. It was a closed
44:18
off thing. And Intel released Battle
44:20
Mage, marketing XESS2. It's in one
44:22
game so far that. not running
44:24
it through for well and there's
44:26
not released to developers. And I
44:28
emailed Intel about it and they
44:30
said it was a launching in
44:32
January and we still haven't heard
44:34
about it yet. So I'm generally
44:36
concerned about Intel not following up
44:38
on their promises. And not to
44:40
mention there's a whole bunch of
44:42
comments made by Intel about it
44:44
being open-source and open platform and
44:47
they're going to support it for
44:49
everybody and that kind of disappeared
44:51
and doesn't run on Linux and
44:53
stuff like that. So it's kind
44:55
of. kind of concerning. Yes, and
44:57
that was something that stunned me.
44:59
I believe that was actually one
45:01
of the things we were talking
45:03
that made me say, hey, maybe
45:05
you should come on again soon
45:07
is, you're saying XE Super Samling
45:09
too, like Intel isn't talking to
45:11
developers at all about it. Yeah,
45:13
so there's one game that supports
45:15
it, like it's been what a
45:18
month since Battle Mage came out?
45:20
There's the so-called launch and it's
45:22
been the beast. Was it 870
45:24
or B5? What was it? The
45:26
one, the one was from that
45:28
B570? No. Oh, there is a
45:30
B570 that should launch in a
45:32
week. So that's launching a week
45:34
from now and we still haven't
45:36
seen XES2. No one's adding support
45:38
for it for games except one
45:40
game. I don't think that's going
45:42
to get a lot of adoption.
45:44
If AMD is struggling with FSR
45:47
adoption Intel is over in the
45:49
corner eating glue over here and
45:51
I'm very concerned that This is
45:53
going to be a mess to
45:55
maintain of three different plugins. I've
45:57
got to go buy every single
45:59
GPU now like I have to
46:01
go buy a 50-90 over add
46:03
support for whatever crazy thing Jensen's
46:05
booked up for every GPU vendor
46:07
This is a crazy amount of
46:09
support like it's not like I
46:11
implemented direct X12 API and all
46:13
these features work for all the
46:15
GPUs or all the ones that
46:18
support automatically It's it's kind of
46:20
like Android development where I need
46:22
to go by I have this,
46:24
uh, I guess I don't have
46:26
you see it, this like rack
46:28
of currency. Oh yeah, I do.
46:30
Yeah. In a wood box here,
46:32
where I've bought like 50 Android
46:34
phones and I have to go
46:36
test every single one. This snaptragged
46:38
one supports this, this other ones
46:40
about this. This one does retracing,
46:42
this doesn't, and it's a maintainability
46:44
mess. So I think the standard
46:46
that will win is not the
46:49
one that looks the best. But
46:51
the one that is most open
46:53
to developers and most supported, and
46:55
if I email an video next
46:57
week, am I going to get
46:59
a reply from the disabled saying,
47:01
we're here to support you on
47:03
adding this new feature among, right?
47:05
Probably more likely than Intel emailing
47:07
you back. Intel, I emailed them,
47:09
I'm thinking, man, are these guys
47:11
going to impede me because I
47:13
called them out on the reptile
47:15
thing? Am I even going to
47:17
get a reply? I even said,
47:20
hey, look, I'll sign an NDA.
47:22
I'll add X ESS to, you
47:24
know, no, Roseabout it. No, I
47:26
can't get access to it right
47:28
now. So it's kind of kind
47:30
of wrong. I mean, this is
47:32
the part where I mean, I
47:34
ask like, how, I mean, how
47:36
different is it to support Battle
47:38
Mage over? I mean, I mean,
47:40
I mean, I mean. not even
47:42
just in video, right? There's Blackwell,
47:44
Lovelace, Ampere, and then Turing's really
47:46
entirely different from Ampere. Turing is
47:48
certainly entirely different from Pascal, which
47:51
you still have to support, of
47:53
course, like how much work goes
47:55
into not just supporting Battlemage versus
47:57
Invidia, but also supporting five-in-video architectures.
48:00
Yeah, so the hard bit from the
48:02
gaming side is, unless and video and
48:04
these GP vendors go out to game
48:06
developers and say, hey, we're going to
48:08
send you money, we're going to give
48:10
you support, we're going to add, please
48:12
add these features. Like, adding a feature
48:14
that just works on the 50-90, for
48:16
example, would suck, because only a small
48:18
percentage of people buy 50-90s, right? So
48:21
they have. That's what they're going to
48:23
do again. We're kind of betting on
48:25
what kind of adoption of adoption
48:27
of a GP. If Intel sells a
48:29
hundred battle-made GPS, is it
48:32
worth supporting it? That'd be a
48:34
big month for them. Right? That is
48:36
the question. Now, I would like to
48:39
see as a developer, I want to
48:41
support everything. I want to support everything,
48:43
even if it's not popular, because I
48:45
wouldn't want someone to play my game and
48:48
have a bad time. But there is an economics
48:50
factor of... You could just support
48:53
invidia, and you've got 73% of the
48:55
steam hardware survey. It's really hard to
48:57
justify doing the others. We kind of
48:59
do them because we care, not because.
49:01
And so if you're like half a
49:04
percent, although does Battle Mage being in
49:06
Lunar Lake make a difference? Although I
49:08
guess I have to admit, Arrow Lake,
49:10
which is probably the overwhelming majority
49:13
of laptop CPUs will be actually,
49:15
I believe is meteor, like what
49:17
is that? So then alchemus plus
49:19
or alchemis plus. It's some variant
49:21
of an enhanced alchemist that doesn't
49:23
use Battle Mage. But like does.
49:25
So actually a battle mage might be like
49:27
the least ubiquitous Intel gen ever
49:29
you think about it because I bet celestial
49:31
is in a lot more APU is than
49:33
battle mage will be. But like there's battle
49:35
mage I guess being in lunar lake and
49:38
were it to have been an arrow like
49:40
would that have meant oh well we you
49:42
know there's no question we're going to support
49:44
this a lot or is the difference between
49:46
like. Like alchemist and arrow like an
49:48
alchemist media like an alchemist on desktop. Are
49:50
those different enough? Or no, it's not that
49:52
simple of like, but we have to support
49:54
it because it's an Intel's integrated graphics which
49:57
are everywhere. The dedicated one really is its
49:59
own beast. Yeah, so they're probably ran
50:01
into with Battle Mage and some
50:03
of the other Intel IGPUs is
50:05
a lot of our customers will
50:07
show up with a 6-gen Intel
50:09
CPU or a, you know, 10-gen
50:11
Intel CPU even. And Intel abandoned
50:13
the drivers for them, right? So
50:15
we get like thousands of users
50:17
a month, for example, they show
50:19
up, they don't get any individual
50:21
drivers. Some people have a CPU
50:23
that is two years old. and
50:25
the GP driver is already abandoned
50:27
by Intel, right? So there's a
50:29
bad track record of this. You're
50:31
pointing that out to me too,
50:33
behind the scenes, because you saw
50:35
a lot of tech tubers for
50:37
some reason going, oh, because Tom
50:39
Peterson, you know, he said it
50:41
was going to last a long
50:43
time, who was never like before,
50:45
by the way, said that it's
50:48
going to get a lot of
50:50
support, we're just going to believe
50:52
it, even though Intel's canceled drivers
50:54
after two years. Yeah, so for
50:56
Ross, when we see a driver
50:58
canceled, the game runs at, you
51:00
know, 45 FPS on an Intel
51:02
IGPU, and it's perfectly fine. The
51:04
only thing is Intel abandoned or
51:06
driver, and now the driver crashes.
51:08
And so we go to get
51:10
support for that, and they just
51:12
say, hey, it's abandoned. Right? You
51:14
can imagine the most popular thing
51:16
that's released that's the most available
51:18
is abandoned. How the hell do
51:20
you think battle majors get a
51:22
go? Right? Do you like to
51:24
have to hope that like if
51:26
I spend, you know, developer time
51:28
adding battle major point, is Intel
51:30
going to help me and is
51:32
it going to work? And the
51:34
issues I run in battle majors,
51:36
I'll pull out my GPU and
51:38
the, you know, connect a Xbox
51:40
controller and the Y button for
51:42
Xbox will be the wrong color.
51:44
And I'm like, how does it,
51:46
how does a 2D image, like,
51:48
let's say the A button's green,
51:50
on Battle Major's just like, like,
51:52
Orange, right? And you're like, how
51:54
does this 2D image of a
51:56
button that we're just showing as
51:58
a button prompt? It completely... the
52:00
Lauren color and Burkin because of
52:02
the driver. And you're like, how
52:04
much else in the game is
52:06
going to be like this flickering?
52:08
There's all stuff to lead problems.
52:10
Right. So you're opening to support
52:12
battle major opening up a can
52:14
of worms of like all of
52:16
these tickets, you're going to have
52:18
to open with Intel. That's like
52:20
thousands like, you know, and getting
52:22
one ticket like we have a
52:24
bug with the DVD where they
52:26
have shadows. Flicko. Since we've operated
52:28
on religion five. and would be,
52:30
let's say a bug in the
52:32
driver, we've fixed it on AMD
52:34
because AMD's drive is a lot
52:36
more open, but the invidious driver
52:38
is a very locked down. And
52:40
so if I'm looking at these
52:42
tickets like, okay, battle major is
52:44
going to be, you know, months
52:46
of work, and I'm going to
52:48
have to open up 200 tickets
52:50
with Intel, and Intel is not
52:52
the best of communicating. And we
52:54
could spend like a single ticket
52:56
could take two months to fix
52:58
for one developer who's been doing
53:00
this with 10 years, right? Unreal
53:02
engine does not care about battle
53:04
age, right? So you have this
53:06
problem where you're now going uphill
53:08
against like fixing epic stuff on
53:10
to work with battle range. And
53:12
you know, I play, you know,
53:14
I have a B580 and I've
53:16
run games like disonid. And I'm
53:18
seeing artifacts in that game, right?
53:20
It's like a multi-year-old game in
53:22
2016. I've run a game, disordered
53:24
from 2013 or whatever it is,
53:26
and it's broken on battle age.
53:28
And I'm seeing these hardware and
53:30
books video saying, performance on all
53:32
CPUs is really bad. And you're
53:34
thinking, man, I kind of regret
53:36
buying this thing. This thing's a
53:38
mess. Like, all the reviewers had
53:40
positive reviews on this on this.
53:42
Well, I want to say this
53:44
too. It's not just on older
53:46
CPUs. You need a 98. 800
53:48
X3D to consistently be to 4060.
53:50
Like we're not, we're talking, and
53:52
this is the most eye-opening for
53:54
me, like you can go to
53:57
Zen 4 and there's games where
53:59
there's just 20% performance swings. And
54:01
what's gonna happen when next-gen games
54:03
come out with higher CPU demands?
54:05
Like I think we're gonna start
54:07
to see soon, some games on
54:09
PC go, all right, consoles have
54:11
had eight core Zen two for
54:13
a while, that's the minimum requirement
54:15
now. What is that gonna do,
54:17
then when. Like when you, I
54:19
think, I guess what I'm saying
54:21
is it's not just older CPUs.
54:23
I would make the argument anyone
54:25
who is realistically considering Battle Mage
54:27
does not have a CPU probably
54:29
good enough. I mean, if you
54:31
kind of followed a chance of
54:33
DPU, you're not buying the most
54:35
nice and CPU. And it's not
54:37
like Intel testing this thing with
54:39
Ayr Lake, which has even worse
54:41
performance on Amanda. I forgot about
54:43
that. Yeah. went out of their
54:45
way to crap all over hourly.
54:47
My eyes actually glazed over during
54:49
that, because I'm like, and I
54:51
didn't talk about in the video
54:53
I put out yesterday. I guess
54:55
by the time this comes out,
54:57
I guess, maybe two days ago,
54:59
or but it's like, yeah, I,
55:01
Aorlake lost, I know. And I
55:03
don't even know if that's the
55:05
fixed version of hourly that didn't
55:07
really get fixed, or if it's
55:09
the worst version from earlier, but.
55:11
But yeah, I just want to
55:13
say this disclaimer too. So like,
55:15
guys, I've gotten a lot of
55:17
hate for saying it seems like
55:19
Battlemage is really not a good
55:21
option. Here's a person who actually
55:23
works on it. This is their
55:25
opinion. I talk to people and
55:27
that's where I get my opinions
55:29
from. You know, I don't just
55:31
benchmark it on a $500 CPU
55:33
and then go, it's great. Like,
55:35
this is where my opinions come
55:37
from. It's actually trying to understand
55:39
like, like, will you be able
55:41
to be able to buy it?
55:43
saying it's going smoothly. To me
55:45
does not seem like it is,
55:47
but um... Let me ask this,
55:49
because this actually dovetails a little
55:51
bit into RDA-4, but I think
55:53
we could tie this to Battle
55:55
Mage. Transpose 1195 writes it and
55:57
says, one of AMD's goals for
55:59
RDA-4 is greater market share, and
56:01
therefore greater developer support. Is there
56:03
a market share percentage above which
56:05
support for things like FSR start
56:07
to become less optional? Can Amy
56:09
get there the strong showing this
56:11
year? I also want you to
56:13
answer that question just in context
56:15
of battle-mage. Do you have to
56:17
support all AMD features? I know
56:19
you don't have to, but I
56:21
think you would agree. You feel
56:23
like you have to support all
56:25
DLSS and invidious features because of
56:27
the market. Is it common sense?
56:29
Like of course you would feel
56:31
that way. So there is an
56:33
argument to be had for game
56:35
developers that even though, say, Intel
56:37
has, you know, what is it
56:39
less than 1% market share or
56:41
something like that? It might be
56:43
worse supporting because your game's going
56:45
to get some publicity from benchmarks
56:47
and Intel might advertise your game.
56:49
And so like when I asked
56:51
for XESSS Intel was like, hey,
56:53
well, mention social media, just add
56:55
XE support. So there is a
56:57
bit of a novelty factor of
56:59
even if AMD doesn't have market
57:01
share, you can be in their
57:03
driver and store and you can
57:06
be in there. adrenaline somewhere and
57:08
they could upload a video to
57:10
your YouTube channel. So a lot
57:12
of game... Yeah, when you're updating
57:14
your AMD drivers, it'll be like
57:16
dishonored to or you're installing or
57:18
something, you know. So there is
57:20
a bit of incentive from game
57:22
developers where this is hidden incentive
57:24
of if we support AMD or
57:26
we support and video, and video
57:28
is going to help us out.
57:30
You know, maybe they'll reply to
57:32
our tickets more faster, maybe they'll
57:34
assign dedicated developers to support us.
57:36
So there's a bit of a,
57:38
even if this feature makes no
57:40
sense to add in, it still
57:42
might be worth adding in just
57:44
to check this box, where you're
57:46
going to get more support. You
57:48
know, so that's kind of a
57:50
baseline incentive for game developers. As
57:52
you content creator might use you
57:54
and more benchmarking. years because you're
57:56
the first game that has retracing
57:58
or you're the first game on
58:00
PS5 pro, even if it doesn't
58:02
have low sales. Yeah, I remember
58:04
for a while hardware boxed called
58:06
Shadow, what is it, something of
58:08
the singularity, ashes of the singularity,
58:10
called it ashes of the benchmark
58:12
because there's like one of those
58:14
first games to use a new
58:16
engine and so it was just
58:18
in every every average for GP
58:20
reviews. Yeah, so, so that's ignoring
58:22
that baseline incentive. It needs to
58:24
push enough units where your customers
58:26
are coming in and saying, hey,
58:28
I have a battle mage, I
58:30
need this thing, right? And typically
58:32
with the whole 73% in video
58:34
thing, that's pretty hard. If I
58:36
could see it going to like
58:38
60% in video or 50% in
58:40
video, that would definitely open the
58:42
up, open the option up, but
58:44
to more aggressively support. But if
58:46
you need to pick like true
58:48
vendors, it's just am. in video,
58:50
and you just don't have to
58:52
bother with the computer 1% unless
58:54
you really care about your play
58:56
base. You're not doing it for
58:58
the numbers, you're doing it for
59:00
the, your game's going to be
59:02
a better thing. Yes, but so
59:04
it sounds like you do think
59:06
that is something people should be
59:08
concerned about. Like, you're paying, I
59:10
would suggest maybe you're painting a
59:12
picture where it's like, look, battle
59:14
major supported on most games when
59:16
it came out. seems like they
59:18
probably worked, you know, over time
59:20
for a couple months to make
59:22
sure this launchments smoother than the
59:24
previous one. But one month out,
59:26
they're still not replying to any
59:28
Devs about XE Super Samling too.
59:30
And so there is a real
59:32
concern. Can they keep up that
59:34
driver support for more than like
59:36
one month? Like, I mean, you
59:38
just test this dishonored and work,
59:40
you know, your game, like, multiple
59:42
games are coming out already that
59:44
seem to have issues. So yeah
59:46
the question when buying a GPU
59:48
people should be oxing and reviewers
59:50
should be oxing is can this
59:52
GPU vendor make a commitment you're
59:54
going to get eight years of
59:56
updates or you're going to get
59:58
10 years of updates, or you're
1:00:00
going to get five years of
1:00:02
day one game support. Because it
1:00:04
seems like the reviewers say, hey, buy this
1:00:07
G.P. year, maybe you'll keep it for a
1:00:09
couple of years, maybe it was
1:00:11
supported, but there's technically no commitment
1:00:13
from any of the vendors saying,
1:00:15
this is going to be a five year
1:00:17
thing. Would you buy an Android phone? They
1:00:19
say, you're going to get major Android updates
1:00:21
for three years, and you know, this is the
1:00:23
last version I've entered I'm going to get.
1:00:25
But for a battle mage, it could be
1:00:27
10 years, it could be two years, the
1:00:30
driver team could get late off next week.
1:00:32
It could be supported, but technically
1:00:34
like a skeleton crew that's not
1:00:36
really making it work. I would suggest
1:00:38
that's probably what it would happen. I don't
1:00:41
think so like is a new game that
1:00:43
comes out a year from now gonna run
1:00:45
on your B580 card if they've given
1:00:47
up on some of the support and
1:00:49
they're focusing on the next card, right?
1:00:52
That's the unknown, unknown, and I'd much
1:00:54
rather if people push Hold GP
1:00:56
event as accountable and say, envy, yeah,
1:00:58
you need to guarantee me X
1:01:00
number of use of updates as
1:01:02
a written public commitment. And if you
1:01:04
don't do that, I'm going to get a
1:01:07
response. Or like, that needs to be the
1:01:09
standard, but it just seems like reviewers
1:01:11
are not pushing for that or not
1:01:13
really big factor. But from the game dev
1:01:15
side, and video, sorry, Intel shipped a
1:01:18
broken driver update for the IGPUs
1:01:20
and then abandoned support for it.
1:01:22
So the very latest driver driver
1:01:24
is for it. For the one you
1:01:26
mentioned, yeah. Yeah, they do this thing
1:01:28
that's like, oh, it's only going to
1:01:30
get security fixes. Great, right? How's my
1:01:33
game's going to run on it? And
1:01:35
so as a game developer, we have
1:01:37
to do all these checks in the
1:01:39
code that's like, if Battle Maids this,
1:01:41
do this fix, else if this Jeep,
1:01:43
you do this fix, and it's not
1:01:46
very fun. And sometimes these bug
1:01:48
fixes are just so complicated
1:01:50
that, um... it's just a house of cars and
1:01:52
falls apart and we just kind of just put
1:01:55
a message that says, have you have this G.P.
1:01:57
or we're just not bothering to support
1:01:59
you anymore. And I'm looking at this,
1:02:01
oh wow, I forgot the 10th
1:02:03
gen even was, because I'm looking
1:02:05
at the driver support ending, that
1:02:07
includes Ice Lake. Ice Lake had
1:02:09
a good integrated graphics. I remember
1:02:11
actually being very impressed with Intel
1:02:13
Ice Lake and thinking you really
1:02:15
didn't need a dedicated graphics card.
1:02:17
I think it was around as
1:02:19
strong as an MX or somewhere
1:02:21
around there, like, you know, that
1:02:23
was decent. That's an interesting blunder
1:02:25
I would say by them. because
1:02:27
whenever you look at the steam
1:02:30
hardware surveys, I mean you have
1:02:32
to admit, Intel graphics is actually
1:02:34
huge if you count integrated. And
1:02:36
if you signal to developers, by
1:02:38
the way, after two years, or
1:02:40
whatever, like we might just crush,
1:02:42
and again when you say two
1:02:44
years, it's like, um, oh yeah,
1:02:46
end of life products. Yeah, so
1:02:48
they ended that life in 2022.
1:02:50
I'm sorry. I'm just reading this
1:02:52
too. I'm talking to you. Right.
1:02:54
Yeah. And so they were selling.
1:02:56
They stayed for that TV year
1:02:58
in 10th Gen or 11th Gen.
1:03:00
It's like all of these work
1:03:02
had their driver support ended after
1:03:04
two years. But there were models
1:03:06
that came out and two years
1:03:08
later, they got rid of driver
1:03:10
support. Like if you're a developer,
1:03:12
you're like, well, I've been putting
1:03:14
all of this effort into just
1:03:16
white knuckling it, making it barely.
1:03:18
So my game runs in 720
1:03:20
P. 30 frames per second because
1:03:22
I know there. you know, whatever
1:03:24
the game is. And then if
1:03:26
you're like, well, it doesn't matter,
1:03:28
you put in all that effort
1:03:30
optimizing for this week, I.G.P.O. Like,
1:03:32
yeah, that's a weird thing to
1:03:34
signal to developers is I would
1:03:36
argue Intel's integrated graphics market share
1:03:38
is probably the biggest reason you
1:03:41
see battlemates. It's more important than
1:03:43
battlemates, even, right? And they could
1:03:45
be taking valuable lessons from still
1:03:47
maintaining that driver and rolling it.
1:03:49
we're still going to learn the
1:03:51
lessons from battle major and apply
1:03:53
it to this, but they're not
1:03:55
even bothering to do that. And
1:03:57
I consider that, you know, mistreatment
1:03:59
of the customers that bought your
1:04:01
your processor, right? And not all
1:04:03
these processes, some of these processes
1:04:05
run laptops, not like you can
1:04:07
plug a GPU in that's upgradeable,
1:04:09
you're screwed, you're going to buy
1:04:11
a new laptop and your laptop
1:04:13
might be fine. Sucks. All right,
1:04:15
let me see here, this is
1:04:17
a random one, but I want
1:04:19
to ask you about it. Clean
1:04:21
Sweep writes in, why do you
1:04:23
think Sony would design PSSR to
1:04:25
use XES code and functionality as
1:04:27
shown here? So he linked to
1:04:29
a video, it is a time
1:04:31
stamp, I clicked on it, I
1:04:33
clicked on it. It's pretty quick.
1:04:35
This seems to be a video
1:04:37
about something else where someone just
1:04:39
stumbled into seeing XESS code in
1:04:41
the PSSR log or something. Maybe
1:04:43
you have nothing to say, but
1:04:45
I included that. You could probably
1:04:47
have the editor put this on
1:04:50
screen. It does look like they're
1:04:52
using the exact same variable names,
1:04:54
right? Like I said, yes, PSSR
1:04:56
and XES both use enabled optimal
1:04:58
screen percentage and quality as exact
1:05:00
values. and they're pretty much also
1:05:02
identical. They even call quality quality,
1:05:04
quality plus. So PSSR has ultra
1:05:06
quality plus and AXES also has
1:05:08
ultra quality plus. That could be
1:05:10
weird. They could have looked at
1:05:12
the excess excess plug-in as a
1:05:14
reference even for like, how do
1:05:16
we make an unreal engine plug-in
1:05:18
that does upscaling? It just swept
1:05:20
all the calls out to be
1:05:22
fans. Because I see super sampling
1:05:24
as open source, right? Yeah, you
1:05:26
can just download off get help
1:05:28
and look at the card. So
1:05:30
that's probably my guess. Otherwise there
1:05:32
might be a naming commission on
1:05:34
a real. But developers will do
1:05:36
this. Like if you're, if you're
1:05:38
making it on real engine plug-in,
1:05:40
you're certain. meet on real plug-in
1:05:42
before. So you're looking at you're
1:05:44
looking at examples. If you're looking
1:05:46
at FSR you're looking at XC
1:05:48
super sampling and you're like, this
1:05:50
seems to work. I wish I
1:05:52
wish these were more unified. Something
1:05:54
else I wanted to mention was
1:05:56
when adding FSR support and media
1:05:58
and these men is use different
1:06:01
naming for everything and they have
1:06:03
different setting names and it's kind
1:06:05
of a mess for the u.
1:06:07
Right. I guess in video had
1:06:09
this idea where developers in their
1:06:11
game would have an in-video tab
1:06:13
and it would just have in-video-LS
1:06:15
and video reflects and video this
1:06:17
and video that. For a game
1:06:19
developer, we don't want that. We
1:06:21
just want a tab that's like
1:06:23
enable upscaling and it just does
1:06:25
whatever the vendor or specific thing
1:06:27
is. So there's definitely some... you
1:06:29
know, on the U.S. side. They're
1:06:31
organizing it from an invidious-centric mindset
1:06:33
where they're like, here's all the
1:06:35
invidious stuff. You're saying, don't do
1:06:37
that, put your invidious stuff where
1:06:39
it's already supposed to go, right?
1:06:41
Yeah, like instead of like a,
1:06:43
sir, you know, I got a,
1:06:45
you know, guidelines from DLS for
1:06:47
invidious marketing, go buy an invidious
1:06:49
settings into it. They want that
1:06:51
in the game setting. So when
1:06:53
you have like video, display, audio,
1:06:55
invidious settings, I think I have
1:06:57
seen that in a game or
1:06:59
two. Yes, right. So when we're
1:07:01
adding this settings in, we had
1:07:03
an invidious settings panel, and we're
1:07:05
like, hang on, are we just
1:07:07
marketing invidious gfues and that game
1:07:09
is like an ad? Like, could
1:07:12
we just call this upscaling or
1:07:14
whatever? Is invady gonna get upset
1:07:16
at us if we? Don't market,
1:07:18
you know, if we just call
1:07:20
it like you can use the
1:07:22
way DLS or up scaling, but
1:07:24
you can use it in our
1:07:26
town for it and not the
1:07:28
envious system, right? And that's confused
1:07:30
me before because I've been like,
1:07:32
this game says it has DLS,
1:07:34
support, where is it? Right, like
1:07:36
DLS, is calling it ultra-performance, performance,
1:07:38
balanced, and ultra-performance is a completely
1:07:40
different setting on FSR and they
1:07:42
might call a different name. But
1:07:44
if you go over to PSSR,
1:07:46
that's kind of confusing for developers.
1:07:48
We want unification. We want to
1:07:50
have low, medium, high upscaling as
1:07:52
a setting that works on every.
1:07:54
GPUs, that is standardized and we're
1:07:56
not advertising some GPUs. Like me
1:07:58
putting X, AX, X, 2 at
1:08:00
my game might be advertising Battle
1:08:02
Mage more than, you know, Intel's
1:08:04
marketing team is, right? Like this
1:08:06
channel, you know, Mosler's Dead has
1:08:08
more subscribers than Intel's or on
1:08:10
gaming channel, right? So they're like
1:08:12
not putting a lot of effort
1:08:14
in to the heard marketing for
1:08:16
gaming. Well, so it's funny. So
1:08:18
it sounds like you want, like,
1:08:21
like, like, like, Cut the bullshit,
1:08:23
AMD, AMD, invidia, just whatever invidious
1:08:25
calling it, which I believe is
1:08:27
like quality, balanced, performance, can we
1:08:29
all just call the upscaling that?
1:08:31
Can you please just call yours
1:08:33
that so we know what you're
1:08:35
targeting when you do that? That's
1:08:37
what you're saying too. Yeah, just
1:08:39
unify everything and, you know, if
1:08:41
you want mass game support, make
1:08:43
it easy to add and unify
1:08:45
everything as much as possible. You
1:08:47
know, like, like, everyone like resizable
1:08:49
bars called Sam for some reason
1:08:51
just to confuse everyone. I don't
1:08:53
know if it's worth it, right?
1:08:55
Well, technically they said it first.
1:08:57
So that is where you think,
1:08:59
but I guess, it should be
1:09:01
a standard of just call it
1:09:03
the same thing so we know
1:09:05
what it is and it's unified.
1:09:07
I don't want to add three
1:09:09
different UI menus for a GPU.
1:09:11
It's kind of a mess. Well,
1:09:13
speaking of copying what your competition
1:09:15
calls their stuff, let's talk about
1:09:17
the 97DX. We have to talk
1:09:19
about our DNA4. It was. Not
1:09:21
in the press conference, they put
1:09:23
out a separate press release. I
1:09:25
suppose from that perspective, we should
1:09:27
mention that we both agree that
1:09:29
their excuses are very, very silly.
1:09:32
I'll even just say, I am
1:09:34
like 99% sure that AMD just
1:09:36
decided last minute, we shouldn't announce
1:09:38
our DNA for fully until we
1:09:40
fully understand what we're competing with.
1:09:42
Let's delay it a week. And
1:09:44
actually on that note I was
1:09:46
actually messaged today by a contact
1:09:48
that was just briefed by AMD.
1:09:50
This context said that they should
1:09:52
unveil RDA4 fully or at least
1:09:54
close to fully. Just like a
1:09:56
week from now, I think I
1:09:58
was told January 15th, so I'll
1:10:00
have that quote put on screen
1:10:02
too. So that's interesting. It still
1:10:04
sounds like it might launch in
1:10:06
January or something. It really doesn't
1:10:08
sound like something went wrong so
1:10:10
much as AMD didn't know if
1:10:12
they're ready to talk about RDA4
1:10:14
until they fully understood the competition.
1:10:16
That is really what I believe.
1:10:18
happened with it being cut there
1:10:20
but I don't know what do
1:10:22
you think about AMD saying they
1:10:24
only had 45 minutes. The narrative
1:10:26
thing like I watched the hardware
1:10:28
and books video and they said
1:10:30
oh CS has got a 45
1:10:32
minute timer like you know it's
1:10:34
busy we can't like videos wasn't
1:10:36
they the interesting thing about AMD's
1:10:38
keynote was how many vendors they
1:10:41
had there. promising they're going to
1:10:43
ship AMBCP's like they had they
1:10:45
spent time on Dell and Xbox
1:10:47
and all to be fair I
1:10:49
think Dell's a big deal for
1:10:51
AMD for investor reasons I would
1:10:53
agree the Xbox thing I think
1:10:55
we were talked about that is
1:10:57
complete nonsense I mean unless Xbox
1:10:59
announced in a next-gen console that
1:11:01
uses already in a four I
1:11:03
don't know maybe they're handheld that's
1:11:05
rumored will use already was already
1:11:07
in a four maybe that's why
1:11:09
they were there but they should
1:11:11
have announced it if PlayStation who's
1:11:13
using some of the architectural features
1:11:15
of RDA4, I think like the
1:11:17
BBH reversal thing for ray tracing
1:11:19
from it, and the PS5 Pro,
1:11:21
that would make more sense because
1:11:23
they're actually using it. Point being,
1:11:25
if they had to cut some
1:11:27
time, maybe the Xbox part, and
1:11:29
you can just put that out
1:11:31
on your channel separately, I don't
1:11:33
know. I think the Xbox thing
1:11:35
goes like Xbox is a publisher
1:11:37
even, which is super weird, because
1:11:39
like Xbox is a PC games
1:11:41
publisher, which we're not really used
1:11:43
to that much. But we didn't
1:11:45
ever go told what FSL for
1:11:47
was, I guess they told the
1:11:49
press before the keyner. Yeah. But
1:11:52
the, it's definitely a bit of
1:11:54
a mess of a, for a
1:11:56
event like this, you'd plan for
1:11:58
weeks. right, like, just randomly cutting
1:12:00
it off or, or, or moving
1:12:02
something off because of some 45
1:12:04
minute thing. I think it's crazy,
1:12:06
but if it was, if the 45
1:12:08
minute thing is true, why didn't AMD pay
1:12:10
more money to see us to get a bigger
1:12:12
slot at a different spot or a different
1:12:14
stage or whatever the hell they needed to
1:12:17
do? Like, it's kind of like the,
1:12:19
depending on how much money you have big,
1:12:21
your company is, you get a biggest lot
1:12:23
kind of vibe kind of vibe going on.
1:12:25
And I think AMD. could have just
1:12:27
got a bigger slot or something like
1:12:30
or put the key dirt off to
1:12:32
the video or something like that. But
1:12:34
at least or just be out front
1:12:37
and say, hey, we're going to launch
1:12:39
this thing, you know, a week from
1:12:41
now or say something like that, that
1:12:43
doesn't imply this weird
1:12:46
shutdown castle kind of thing
1:12:48
vibe going on. Well, or, you
1:12:50
know, half of the time you
1:12:52
spent talking about cracking. Remove that
1:12:54
we know just show us what it is
1:12:56
and then move on like there's so many
1:12:58
things Cut the Xbox thing in half.
1:13:01
There's so many things that they could
1:13:03
have cut down That I saw a
1:13:05
joke that was like the audio issues
1:13:07
in the beginning of it is why
1:13:09
we didn't get the art in a
1:13:11
four announcement I don't but I don't
1:13:13
think so I don't believe any of
1:13:15
that. I think I don't know who
1:13:17
came up with that excuse. It's a
1:13:19
ridiculous excuse again. I think they were afraid
1:13:21
to announce pricing before in video.
1:13:23
They caught wind of how insane in video's
1:13:25
presentation is going to be. I might also
1:13:28
say from a more pessimistic point of view,
1:13:30
maybe AMD saw the generated frame stuff and
1:13:32
said we need our charts to have more
1:13:34
fake frames on them. They may have said
1:13:37
we need to go away and do that.
1:13:39
I don't know. And by the way I
1:13:41
also think then in video I went, oh so
1:13:43
AMD's not announcing pricing, fine, we'll just go to
1:13:45
our minimum price where we're willing to do for
1:13:48
these cards. See how AMD likes making us go
1:13:50
first. That is really what I think. They could
1:13:52
have mentioned the cards without pricing. Or they could
1:13:54
have teased a new event. Like if it's happening
1:13:56
in a week from now, just tell us the
1:13:59
events in a week. The vibe I
1:14:01
get is like we don't care
1:14:03
about our GPs that much, right?
1:14:05
Because like compared to CPUs and
1:14:07
there's not, if you want to
1:14:09
grow the GPU market, you need
1:14:11
to show you care about the
1:14:13
GPUs, like announce it without pricing,
1:14:15
because like power color did this
1:14:17
tweet, whether like, hey guys, we're
1:14:19
at CES too, we could add
1:14:21
GPUs or whatever, but they weren't
1:14:23
even in the keynote, right? You're
1:14:25
like, man, I feel bad for
1:14:27
this. For this. their GPUs being
1:14:29
announced to show them off. And
1:14:31
they're like, hey, we're here too.
1:14:33
And it got caught. So like,
1:14:35
I honestly feel bad for the
1:14:37
OEM partners more than AMD on
1:14:39
the. Oh, yeah. I mean, I'm
1:14:41
sure AMD is doing at least
1:14:43
as much, if not significantly more
1:14:45
Apple research than I'm doing for
1:14:47
my YouTube channel. So I assume
1:14:49
they expected the, you know, to
1:14:51
be a certain price they expected.
1:14:53
DLS4 to be interesting, but they
1:14:55
didn't know and video is going
1:14:57
to claim AI face stuff and
1:14:59
all this craziest things. And I
1:15:01
think they said, well, we can't
1:15:03
completely remove a press announcement because
1:15:05
we literally have AIBs at the
1:15:07
show floor showing off 16 gigabyte
1:15:09
cards. So like, what's the minimum
1:15:11
we can show without showing anything
1:15:13
so that it doesn't look completely
1:15:15
ridiculous? There's AIBs there. It just
1:15:17
seemed to me like organized chaos
1:15:19
because we had, and video for
1:15:21
example, release the, there was a
1:15:23
press release from, was it razor
1:15:25
and MSI about new laptop with
1:15:27
50 series GPUs when the 50
1:15:30
series GPUs hasn't been announced yet.
1:15:32
Like it just seems like that's
1:15:34
a weird kind of chaotic launch
1:15:36
where we're finding out random bits
1:15:38
of info from random people. And
1:15:40
maybe that's intentional though, maybe invidious
1:15:42
like teased the 50-90 before we
1:15:44
announced it. information bias where the
1:15:46
first thing they hear is treated
1:15:48
more seriously. So I wonder if
1:15:50
kind of doing this bait and
1:15:52
switch hide thing is more dangerous
1:15:54
to the brand than just announcing
1:15:56
it without pricing. compared to making
1:15:58
it disappear. Yeah, I actually, you
1:16:00
know, we'll see if I'm wrong.
1:16:02
My suspicion is it doesn't matter
1:16:04
actually that like no one's talking
1:16:06
about the Intel ring bus flow
1:16:08
anymore even though the C fees
1:16:10
are still breaking. My suspicion is
1:16:12
that no one will even remember
1:16:14
this happened a month from now.
1:16:16
We'll know what the pricing is.
1:16:18
They'll have launched or be about
1:16:20
to launch. We'll know how it
1:16:22
stacks up. You know, it'll be
1:16:24
like, ah, it's a little better
1:16:26
than the 50-70, but it doesn't
1:16:28
have DLS, but it's a little
1:16:30
cheaper with more RAM is what
1:16:32
I'm guessing. And that's where I
1:16:34
think AMD is calculating, you know.
1:16:36
And I guess you can put
1:16:38
this light up or whatever, but
1:16:40
the other part was they made
1:16:42
their CPU naming convention less by
1:16:44
calling everything Per Max Plus. So
1:16:46
I'm getting this signal where they're
1:16:48
like, we care about the naming
1:16:50
so much guys, we've changed our
1:16:52
entire naming convention seemingly every other
1:16:54
card, but we've made the CPU
1:16:56
naming more complex. And I wonder
1:16:58
if like AMD having confidence in
1:17:01
their own product and just staying
1:17:03
with the cause. is stronger for
1:17:05
the GP brand instead of solving
1:17:07
out the naming committee. Like, could
1:17:09
you imagine if video just changed
1:17:11
their naming convention? Every other gen.
1:17:13
Just to mess with the AMD
1:17:15
order. Like it just seems like
1:17:17
if you want to build an
1:17:19
audience of people that buy AMD
1:17:21
GPS every generation, make it consistent
1:17:23
and make it like, stick it
1:17:25
out even if it's uncomfortable to
1:17:27
build the brand slowly of time.
1:17:29
No, but yeah, your point about
1:17:31
the CPU versus GPU naming is
1:17:33
interesting because, you know, going from
1:17:35
what? 7700xT to 97xT. I know
1:17:37
what that means. I think most
1:17:39
enthusiasts will instantly know what they're
1:17:41
referencing and who cares. But if
1:17:43
you're going to do that to
1:17:45
try to set like, why is
1:17:47
the CPU then? I'm looking at
1:17:49
it now, AMD Rise and AI
1:17:51
Max plus 395. Like, you have
1:17:53
not made this, so like, but
1:17:55
there are different marketing teams, and
1:17:57
this proves it. Like you have
1:17:59
on the one side, they're like,
1:18:01
9070, 90, 9060, 60, 60, 9050,
1:18:03
and we're done, we're going home.
1:18:05
And over here, we have the
1:18:07
AI Max 365 plus triple X.
1:18:09
I mean, I don't know. There's
1:18:11
a lot of inconsistency here with
1:18:13
AMDA and marketing, and I just.
1:18:15
I don't know. It still just
1:18:17
doesn't to me feel like they're
1:18:19
getting it together like they were
1:18:21
telling me they might. It's kind
1:18:23
of baffling from the consumer fan
1:18:25
point of seeing like how hot
1:18:27
is it to get the naming
1:18:30
consistent. You know what I mean?
1:18:32
Like it doesn't. They went to
1:18:34
9,000. So presumably they're going to
1:18:36
have to start over again with
1:18:38
UT&A or something and unless they
1:18:40
go to 10,000, which maybe they're
1:18:42
getting it. I think it's at
1:18:44
this point we've got I've got
1:18:46
to declare it as being done
1:18:48
intentionally to confuse consumers. Right. Like
1:18:50
we want to put Zen 3
1:18:52
and Zen 4 CPUs out there.
1:18:54
They can't have the old name
1:18:56
because no one will realize they're
1:18:58
old and buy them. We need
1:19:00
to rebrand them and keep reselling
1:19:02
them. And Intel does the same
1:19:04
thing where if you bought a
1:19:06
14th gen, it might not be
1:19:08
rapidly. It might be the one
1:19:10
before. And so it's just swap
1:19:12
the naming every gen to confuse
1:19:14
consumers. so they don't know what
1:19:16
they're buying and it's not good.
1:19:18
Like the pro back thing stuff,
1:19:20
I kind of see vaguely of
1:19:22
like, Apple's doing it, or maybe
1:19:24
it's like working. I can get
1:19:26
it to a certain degree, yes,
1:19:28
but then why do you have
1:19:30
AIHX? Like, it's like you wanted
1:19:32
to use both names at the
1:19:34
same time. Yeah, so we have
1:19:36
this challenge in our game where
1:19:38
we, you know, we hire someone
1:19:40
and say, hey, repeat all the
1:19:42
names of the dinosaurs in our
1:19:44
game backwards or if I had
1:19:46
or whatever, right? But just imagine
1:19:48
going to an AMD employee and
1:19:50
say, can you just list off
1:19:52
like the different types of CDs
1:19:54
on what they're named for the
1:19:56
last couple of gems? fail. Whereas
1:19:58
if you go to invidia, oh
1:20:01
easy, easiest thing to do in
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today. B.
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Jones 1794 writes in says, I'm
1:21:47
incredibly annoyed at Amy, literally not
1:21:49
even trying in their CES keynote
1:21:51
by not announcing GPUs or pricing
1:21:53
or even bringing out Lisa Sue.
1:21:56
It felt like they just gave
1:21:58
up before they started, but if
1:22:00
the. 9070XT really is 7900XT-H performance,
1:22:02
which I know they didn't announce
1:22:04
performance, but they did show a
1:22:06
chart comparing, you know, the 9070XT
1:22:08
to the 7900XT directly. So do
1:22:10
you think that performance at a
1:22:12
$400, $450, or maybe $500 price
1:22:14
point is realistic, and could it
1:22:16
possibly stand a chance against the
1:22:19
5070 once drivers are finalized? And
1:22:21
reviewers actually benchmark results and compare
1:22:23
the two. Well, I'll jump in
1:22:25
first and say. This absolutely could
1:22:27
cost $500 or less. I think
1:22:29
they could get away with $400
1:22:31
if they wanted to accept fairly
1:22:33
low margins because the $7,800 XT
1:22:35
was $500. It used basically the
1:22:37
same node for most of the
1:22:40
die 200 millimeter squared and then
1:22:42
it had four like 36 millimeter
1:22:44
squared six nanometer dies and then
1:22:46
those so you have like a
1:22:48
total die size right of like
1:22:50
330 or 50 or something. And
1:22:52
then those were all had to
1:22:54
be packaged and put together and
1:22:56
that cost money. Art and A4,
1:22:58
my understanding, is like a 250
1:23:01
to 350 millimeter squared, probably not
1:23:03
even 350 to 300 millimeter squared,
1:23:05
total monolithic 4 nanometer, I think
1:23:07
it costs less to make than
1:23:09
the 7800xD probably. So I think
1:23:11
there's no doubt in my mind
1:23:13
that 499 they can do if
1:23:15
they want to, and I could
1:23:17
see cheaper. Yeah,
1:23:19
I think I'm a little bit
1:23:21
concerned about the the keynote retraction
1:23:23
kind of kind of showing their
1:23:26
hand a little bit here on
1:23:28
the on the like were they
1:23:30
about to announce something stupid. I
1:23:32
also wonder if you know, if
1:23:34
the AMD GPU traditional Rasser performance
1:23:36
is better, I would come out
1:23:38
and say, hey, these are real
1:23:40
frames and we're, you know, rendering
1:23:42
this much faster at this present
1:23:44
like if they can catch and
1:23:46
video in the video in the.
1:23:48
By the way, our raster performance
1:23:50
isn't actually that faster from last
1:23:52
gen. They could have a angle
1:23:54
there from the media standpoint, but
1:23:56
if people really buy this fake
1:23:58
frame stuff and stuff like that
1:24:01
they might be in serious trouble.
1:24:03
Even if the card is a
1:24:05
lot faster, is there features gonna
1:24:07
be better than DLS and some
1:24:09
of the other stuff where it's
1:24:11
at now? And that's the real
1:24:13
question. So I just now in
1:24:16
my head sort of putting
1:24:18
myself in AMD's shoes and
1:24:20
hear me out everybody, I can
1:24:22
now actually kind of see
1:24:24
why they don't know what to do
1:24:26
because we know. Blackwell's
1:24:29
launching in three weeks or
1:24:31
something and I know that in
1:24:33
real performance the 50-70s probably a
1:24:36
little stronger than a 40-70-T-I seems
1:24:38
like the 50-90 will be 35
1:24:40
to 50-something percent faster we'll see
1:24:43
I mean they only showed a
1:24:45
couple games that they had selected
1:24:47
faster than the 40-90 and so
1:24:50
on and so forth but that's
1:24:52
not what envy portrayed and so
1:24:54
you've got the situation where If
1:24:57
your AMD and Invidia was
1:24:59
honest about real-world performance outside of
1:25:01
using fake frames, then you could
1:25:04
just go, oh, well, we're going
1:25:06
to compare the 90-70XT to the
1:25:08
4080, or the 4070 TI Super,
1:25:11
because we know that invidia admitted
1:25:13
the 50-70s around that performance. But
1:25:16
they haven't. Invidia claim the
1:25:18
50-70s as strong as a 40-90,
1:25:20
even though it isn't, and we're
1:25:22
not going to have real benchmarks
1:25:24
of it. for three weeks. So
1:25:26
what do you announce if you're
1:25:28
AMD? Do you announce? Like let's
1:25:31
say it's even better than
1:25:33
the 7900XT, all right? But I
1:25:35
think it'll be around there. Like
1:25:37
even if it was XTX
1:25:39
performance, what do you do?
1:25:41
Say better than the 4080? Because
1:25:44
then all the press is gonna
1:25:46
go, but that doesn't matter. The
1:25:48
5070 is stronger than the 4090.
1:25:51
So actually now that I'm thinking
1:25:53
about the fake. frames and the
1:25:56
crazy claims that they're making.
1:25:58
We've got to figure out... a strategy
1:26:00
and how to like accurately portray the
1:26:02
value we think we're bringing without people
1:26:05
just being misled or something. Also if
1:26:07
they want to go the angle of
1:26:09
well fake frames are bad if they
1:26:12
have if they added fake frames in
1:26:14
their FSL 4 they can't exactly go
1:26:16
and say hey fake frames are bad
1:26:18
but we added them in FSL 4
1:26:21
they're kind of stuck in this trap
1:26:23
of seeing if invidious like is there
1:26:25
a gap between rational performance versus fake
1:26:28
frames and upscaling and they might be
1:26:30
really hard stock on waiting until because
1:26:32
like how do you even market this
1:26:35
thing right like emphasis for great like
1:26:37
let's say they added three generated frames
1:26:39
instead of four or two instead of
1:26:42
three they're going to be behind on
1:26:44
the numbers so badly and if reviewers
1:26:46
trade like if they plainly trust that
1:26:49
the EPS number which has been done
1:26:51
to last ten years people just go
1:26:53
based on the EPS number On the
1:26:56
paper, they might be screwed, but the
1:26:58
card might actually be not bad if
1:27:00
it is properly marketed and properly explained.
1:27:02
But they're kind of caught in this
1:27:05
thing of we might be doing frame
1:27:07
generation, but NPD is doing more frame
1:27:09
generation. How do people compare this traditionally?
1:27:12
And that's going to be where it's
1:27:14
stuck. Until that 50-90 performance of the
1:27:16
50-70, until that gets debunked. How are
1:27:19
you supposed to announce? I'd like you
1:27:21
to release shots or whatever, but your
1:27:23
shots are going to be comparing lost-gen
1:27:26
because you don't have access to the
1:27:28
next one. So you're stuck with shots.
1:27:30
And invidious, actually, and like, even the
1:27:33
50-60 though, that's not an ounce or
1:27:35
somehow faster than a 40-90. You can't
1:27:37
compare it to last-gen. Honestly, I'm sorry
1:27:40
to realize, maybe that as dishonest as
1:27:42
it is, maybe that was a brilliant
1:27:44
move by invidious, if... a lower cut
1:27:47
is faster than a 40%. So they
1:27:49
have to prove the lie and it's
1:27:51
like an video handpick the best charts
1:27:53
to put them in the worst position.
1:27:56
Like either the charts didn't make an
1:27:58
video look good or they intentionally were
1:28:00
careful to avoid the empty comparison. So
1:28:03
it's kind of hard to market a
1:28:05
card like that if you're in this
1:28:07
trap, like a perfectly constructed trap. Yeah,
1:28:10
and now I'm, yeah, I think that's
1:28:12
why Amy delayed their announcement. And here's
1:28:14
what I worry. I really worry. And
1:28:17
again, I don't know. how good FSR
1:28:19
for is. I honestly know, or at
1:28:21
a minimum, I haven't asked anyone or
1:28:24
read anything about it for many months,
1:28:26
but let's say AMD was gonna add
1:28:28
fake frames and let's say they were
1:28:31
gonna have, like you said, three times
1:28:33
instead of four times, is AMD now
1:28:35
going back? And they're like, just add
1:28:37
a stupid mode that six frames, like
1:28:40
even if it's horrible, add the six
1:28:42
frame mode, and I'm just worried they're
1:28:44
gonna do that. Come back in a
1:28:47
week and go, oh well we have
1:28:49
six times the frames and it's actually
1:28:51
50% faster than a 7900xx if you
1:28:54
use this crazy mode. That is what
1:28:56
I suspect they're going to do because
1:28:58
that's the only way I see out
1:29:01
of this trap is to fight fire
1:29:03
with fire. And if they don't have
1:29:05
the reflex two or whatever attack that's
1:29:08
supposed to counter the leads and sea
1:29:10
problem. they could have some fake frames
1:29:12
and they picked a less number of
1:29:15
fake frames to go with because they
1:29:17
don't have a fix for the latency.
1:29:19
And not to mention the whole neural
1:29:21
sheater thing. We really don't know if
1:29:24
they have an answer for that. Like,
1:29:26
they might be. Or if they need
1:29:28
to, does it even work? Like, you
1:29:31
know, in video, when they announced the,
1:29:33
because I want to remind people of
1:29:35
this, when in video announced the 4060TII
1:29:38
8 gigabyte, they said because it has
1:29:40
GDDR 6 or something, 8 gigabytes was
1:29:42
enough. Well, it wasn't. And then they
1:29:45
just, like, didn't even respond to an
1:29:47
email after that. respect major respect to
1:29:49
the AMD team, engineers working late in
1:29:52
the night trying to figure out how
1:29:54
the hell we even announced this thing
1:29:56
and you know I hope for the
1:29:59
best of them. because all is totally
1:30:01
of sure. Yeah, again, just for everyone
1:30:03
listening, as dumb as I think
1:30:05
it is what AMD did, and
1:30:07
there's no defense of the 45-minute
1:30:09
excuse, I mean, it's just stupid, but I
1:30:11
now get why they probably deleted a
1:30:13
week, because do we show more fake
1:30:15
frames? Do we not show more fake frames?
1:30:18
Do we announce that we're also
1:30:20
making some competitor to neural compression?
1:30:22
Even though we don't even know
1:30:24
if their thing will work, deals
1:30:26
that's one, how do we know that will work?
1:30:28
And if I were at AMD, I would say, add
1:30:30
more fake frames to the graph. We'll have
1:30:32
two charts, two different slides. The
1:30:34
first slide will be, you know, the real
1:30:37
comparison, but we'll have the dumb thing
1:30:39
so we can compare it to invidious
1:30:41
and say faster than 49. Like, I
1:30:43
guess we have to pretend just like
1:30:45
in video is. I really think that's
1:30:47
the only option. I think I'll skip over
1:30:49
some of the ray tracing talk. I'll bring
1:30:51
it very quickly, though. Like, like,
1:30:53
there's questions we get these we get
1:30:55
these all the first slides. how important
1:30:58
is ray tracing in deciding what card
1:31:00
you buy. At this point it seems
1:31:02
like the opinion of me and Dan
1:31:04
co-host of the news episodes of
1:31:06
Broken Silicon has pretty much been
1:31:09
frankly above a 6,900xT master is
1:31:11
kind of solved for a lot
1:31:13
of resolutions like to a ridiculous
1:31:15
degree and after that ray
1:31:17
tracing becomes more important. Like, you
1:31:20
know, what, especially once you're getting
1:31:22
above, like, the 40-70, because I'm
1:31:25
not really sure that raster
1:31:27
is what's holding you back at
1:31:29
the time. I know there's people
1:31:31
will say, I don't use DLSS
1:31:34
or FSR, and I like to
1:31:36
turn on super sampling. It's like,
1:31:38
well, I'm not talking to you.
1:31:40
But, like, how important is the
1:31:42
ray tracing performance in your opinion,
1:31:45
or even just 20% more?
1:31:47
So for my game specifically,
1:31:49
that's a non-retrace scheme at
1:31:51
the moment, I'm cut on the
1:31:53
fence. We did try to do retracing
1:31:55
at one point. I would much
1:31:57
prefer to take 10% rational performance.
1:31:59
Like we can render more models,
1:32:02
we can have higher loads, we
1:32:04
can have greater draw distance, but
1:32:06
the retracing thing has a lot
1:32:08
of problems. Like the house of
1:32:10
cards, all talking about earlier, where
1:32:12
you do the retracing, now you're
1:32:14
at half the resolution, there you
1:32:16
need reflex, there you need neuro
1:32:18
materials, and then you need DLS,
1:32:20
and that house of cards, especially
1:32:22
with TSR or TAA, deals like
1:32:24
a huge risk. Like if people
1:32:26
don't care about image quality. and
1:32:29
retracing looks cool, sure, by retracing
1:32:31
card, right? But if you, one
1:32:33
of those types that really cares
1:32:35
about image quality or has a
1:32:37
workload, like how many games do
1:32:39
support retracing if you're going off
1:32:41
your steam library, the numbers might
1:32:43
be still pretty rough, but you
1:32:45
have to like retracing prefer to
1:32:47
play during retracing is kind of
1:32:49
the hard part, right? And I
1:32:51
wonder if developers will kind of
1:32:53
be more lazy about... How
1:32:56
hard they work on the non-retrace
1:32:58
version because right? Just like do
1:33:01
like if they tried really hard
1:33:03
they could get a really close
1:33:05
image that's fake that doesn't do
1:33:07
any retracing But are they gonna
1:33:09
stop trying right like if they
1:33:11
stop trying because most people are
1:33:13
retracing now you're gonna see a
1:33:15
faster shift Right like the best-looking
1:33:17
games that I've played I would
1:33:20
say are the last of us
1:33:22
part two and like demon soul
1:33:24
so they might use ray tracing
1:33:26
you know granted the last one
1:33:28
is a huge studio they can
1:33:30
afford to pre-bake so many things
1:33:32
and like just little adjustments to
1:33:34
the graphics in every scene but
1:33:36
it is worth pointing that and
1:33:38
yeah just looking at my steam
1:33:41
library Age of Empires doesn't use
1:33:43
ray tracing battlefield 2042 does deproclactic
1:33:45
nope you know like it still
1:33:47
seems to me like Only a
1:33:49
third of the games I regularly
1:33:51
play have ray tracing. So not
1:33:53
only do they need us for
1:33:55
retracing, now they need DLS4 or
1:33:57
whatever tech you've got. So there
1:34:00
might be retreats. but DLS is
1:34:02
too or an older version. And
1:34:04
now like the requirements are rapidly
1:34:06
growing for how to get a
1:34:08
noise-free retrace image. And that's gonna
1:34:10
be the question. So yeah, like
1:34:12
I said, it's a personal preference,
1:34:14
but for at least on the
1:34:16
unreal engine side, we still don't
1:34:18
have wind on trees and retracing.
1:34:21
Retracing is technically not in real
1:34:23
time, right? Like if the biggest
1:34:25
myth of retracing ever seen, they
1:34:27
say, hey, it's technically more real
1:34:29
time. then pre-baking it. But when
1:34:31
I think a real time I
1:34:33
think next frame it's updated, you
1:34:35
can have a tree that moves
1:34:37
that shadow is seven seconds behind
1:34:40
where it's supposed to be because
1:34:42
we can't retrace fast enough to
1:34:44
update everything completely in sync. And
1:34:46
this is why you see the
1:34:48
high input latency is because it
1:34:50
takes so long to render a
1:34:52
frame now because of the retracing.
1:34:54
And I think that's kind of
1:34:56
the concern. Quick jumper writes
1:34:59
in, he says, Invidian and me have
1:35:01
taken fundamentally different philosophical approaches to ray
1:35:03
tracing optimization through software. Invidia focuses on
1:35:06
maximizing raw ray tracing performance by fine
1:35:08
tuning the interaction between their dedicated RT
1:35:10
cores and the rest of the GPU
1:35:13
pipeline, optimizing areas like shader execution reordering
1:35:15
and denoising to push the boundaries of
1:35:17
what's possible with their specialized hardware. On
1:35:20
the other hand, AMD has concentrated on
1:35:22
making ray tracing more efficient and
1:35:24
integrated within their existing computer architecture, working
1:35:26
to reduce the resource overhead through optimized
1:35:29
BBH traversal and better memory management, essentially
1:35:31
trying to make ray tracing a more
1:35:33
natural extension of their general purpose computing
1:35:36
approach rather than a separate specialized workload,
1:35:38
considering the different approaches to ray tracing
1:35:40
optimization by Ambying and Vidia, which architectural
1:35:43
strategy is proving more future proof in
1:35:45
your opinion. dedicated hardware acceleration focused on
1:35:47
maximizing performance or AMB's integrated approach that
1:35:50
prioritizes efficiency and resource optimization. Yeah, sorry
1:35:52
for this one. I definitely have a
1:35:54
preference for AMTs integrated approach because
1:35:56
if we can render the retracing faster
1:35:59
and more efficient, we're not going to
1:36:01
need to do so much upscaling and
1:36:03
we're not going to need to do
1:36:06
so much frame generation and that kind
1:36:08
of thing. And I think we'll have
1:36:10
a better quality in which you know.
1:36:13
But an video approach seems to be,
1:36:15
hey, let's make this as noisy as
1:36:17
possible and we're going to machine learn
1:36:20
the noise out of it. And I
1:36:22
just don't buy the machine learning being
1:36:24
good enough for fault solving the problem
1:36:27
on mass games. Like, and we
1:36:29
need an example of games that have
1:36:31
solved this problem, I kind of cherry
1:36:33
picked, right? Are they really gonna train
1:36:36
an AI model with like, you know,
1:36:38
a lot of computer hours for a
1:36:40
single game, for every single game, to
1:36:43
make it be as nicely possible? Like.
1:36:45
I don't think that's realistic. I think
1:36:47
with DLS we're getting a generalized model
1:36:50
to use across a bunch of games
1:36:52
and it's not going to be as
1:36:54
good as pulling out the noise
1:36:56
and problems out of specific games. And
1:36:59
like using a game like cyberpunk, you
1:37:01
could spend a year training a model
1:37:03
just for cyberpunk if you want to,
1:37:06
right? There's like just this game in
1:37:08
this area, but I think AMD solution
1:37:10
of optimizing it more and... relying on
1:37:13
it being more efficient is probably better
1:37:15
for the long term, even if it's
1:37:17
not as good right now, is what
1:37:20
my take would be. Yeah, and you
1:37:22
know, I think this is something that
1:37:24
came up, I think with a podcast,
1:37:27
I think it was actually maybe
1:37:29
even a die shrink with carbon cries,
1:37:31
a contributor, Moore's Law, it's dead, it
1:37:33
handles the notes for stuff. And also
1:37:36
I believe it came up in a
1:37:38
broken Silicon with Brian Heemskirk who's another
1:37:40
developer, but I think there's a big
1:37:43
misunderstanding with Ray tracing performance within video
1:37:45
versus AMD in terms of capabilities. It's
1:37:47
not that AMD couldn't try to keep
1:37:50
up with or match invidious Ray tracing
1:37:52
performance every gen. It's that they have
1:37:54
chosen to make smaller. dies that aim
1:37:57
for going for maximum efficiency over bolting
1:37:59
on a bunch of silicon. And
1:38:01
if you ask me, that's a very
1:38:03
APU-centric approach to ray tracing, like making
1:38:06
sure we can have a ray tracing
1:38:08
that works on a steam deck. You're
1:38:10
not seeing that out of invidious, and
1:38:13
video gave up on making MX graphics
1:38:15
cards after Turing actually. Like, and so
1:38:17
I just think it's a very different
1:38:20
approach and we're AMB to ever try
1:38:22
to bolt on more, which I guess
1:38:24
they are with already an DNA for.
1:38:27
At least they're starting from an efficient
1:38:29
base, right, with traversal, is how I
1:38:31
would put it. And we'll see
1:38:33
all that pans out with RDA4. And
1:38:36
PS6 and stuff like that, if they
1:38:38
end up using an AMD person, like
1:38:40
probably, right? So like they're going to
1:38:43
want to have the retracing that works
1:38:45
well on an EP years. So like
1:38:47
that's like your invadia by not being
1:38:50
a Xbox, you know, PlayStation kind of
1:38:52
device. it's going to be a better
1:38:54
bet to bet on that kind of
1:38:57
retrace. And even on the switch, are
1:38:59
we going to imagine a switch
1:39:01
that has a retrace at one point?
1:39:03
Like, is that going to be a
1:39:06
thing? Is an video solution going to
1:39:08
scale the on the switch? You know,
1:39:10
maybe the other things to bring up
1:39:13
soon. So, yeah, I mean, the specs
1:39:15
I believe have been known forever. God
1:39:17
I think a year now I put
1:39:20
out like it's like 1536 Kuda cores,
1:39:22
boosts really high in docked mode, might
1:39:24
boost below 800 megahertz, maybe quite a
1:39:27
bit lower than that in handheld mode,
1:39:29
but it'll be at a lower resolution
1:39:31
so I don't care, 4K output
1:39:33
with an aggressive DLSS. Although I know
1:39:36
Digital Foundry did some tests where they're
1:39:38
like, I don't even know if this
1:39:40
graphics card is powerful enough to power
1:39:43
DLSS. But then I think there's some
1:39:45
suggestion that this is a hand tailored
1:39:47
DLS for the switch to possibly with
1:39:50
an extra IP block in there that
1:39:52
helps some of the workload. I've always
1:39:54
heard deal with this as a major
1:39:57
component of the switch too, so I
1:39:59
have to imagine they wouldn't do it
1:40:01
unless it works somehow. So yes it
1:40:04
will, but I imagine some games
1:40:06
like Mario will have some light ray
1:40:08
tracing or something. But what do you
1:40:10
think about that? And like Lucas writes
1:40:13
in it, it says, what is the
1:40:15
sentiment for the switch too? It has
1:40:17
more RAM than the series S, but
1:40:20
not a ton more. Is it enough
1:40:22
and will it be enough for eight
1:40:25
years? The OG switch got very ambitious
1:40:27
ports because it. So switch one
1:40:29
has lived a very long life.
1:40:31
So and with really bad specs.
1:40:33
So I feel like even if
1:40:36
they only have that much RAM,
1:40:38
they might better get away with
1:40:40
it. But I developed as a
1:40:43
very upset about the series ass
1:40:45
already. You know, they're like, I
1:40:47
hate how little RAM has.
1:40:49
So eight years from now for
1:40:52
the switch to kind of going
1:40:54
to be also really, especially. SteamOS
1:40:56
is going to be doing this
1:40:59
handheld thing and there's going to
1:41:01
be new handouts coming out every other
1:41:03
year. It definitely seems a lot along
1:41:05
in the two for that, but knowing
1:41:07
the tender strategy where they don't care about
1:41:10
having the highest specs, it's
1:41:12
probably going to be fine for them. The
1:41:14
bit that I'm going to hate supporting is
1:41:16
going to be the switch one after
1:41:18
the switch two is out. Like
1:41:20
switch two, sure. I mean, hopefully
1:41:22
it doesn't have the same broken
1:41:25
like. Nintendo policies that restrict developers
1:41:27
on stuff, that's gonna suck. But people
1:41:29
gonna stop releasing new games to
1:41:31
switch one, right? Or they can still
1:41:33
gonna like nine years from now, we're
1:41:36
still gonna be seeing switch one games
1:41:38
because so many people have the switch
1:41:40
one. Like that's gonna be the
1:41:42
most interesting question I see. Like,
1:41:44
I'm excited for it, but I'm not
1:41:47
like, hey, my next game's gonna be
1:41:49
on switch too because I don't want
1:41:51
to deal with the procedures from Nintendo.
1:41:53
that break that like make the
1:41:56
switch difficult does not hardware.
1:41:58
Like that's the biggest thing. for
1:42:00
me, like, if I want to put
1:42:02
a patch out on switch, I can
1:42:04
patch every platform and console within a
1:42:07
day, but switch is like a painful
1:42:09
30 day process, right? And I'd much
1:42:11
rather, like, it has to sell a
1:42:13
lot of units for me to be
1:42:15
willing to put up with Nintendo on
1:42:18
the switch too. Like, I love Nintendo,
1:42:20
they're great, but the policies, we just
1:42:22
don't agree, and it's very, very painful,
1:42:24
the developer, like. If Surney does a
1:42:27
handheld or Xbox is a handheld, they
1:42:29
both seem to be. Like, the Nintendo
1:42:31
brand and Mario is going to be
1:42:33
carrying the switch,versely, at the main problem.
1:42:36
Like, what the specs are, doesn't matter,
1:42:38
it runs Mario, right? But the developer
1:42:40
experience is probably going to be a
1:42:42
lot better on another platform that's not
1:42:45
so restrictive. Like, what, our game's one
1:42:47
of the few games on switch that
1:42:49
has full modings for it? And it
1:42:51
was painful to get that to life.
1:42:53
You know what I mean? Like, you
1:42:56
know, the vibes were like, hey, if
1:42:58
your game writes too much it's going
1:43:00
to destroy our, you know, chip. Right,
1:43:02
like, because they use really cheap memory
1:43:05
in their game cartridges, right? Our flash
1:43:07
storage chip is going to die if
1:43:09
you write a gigabyte to it or
1:43:11
something like that. Right. Like, that was
1:43:14
the vibe. And like, people download games
1:43:16
at 32 gigabytes on this thing all
1:43:18
the thing all the time, but I
1:43:20
can't write. Didar so much give us
1:43:22
this thing? That's the frustrating thing is
1:43:25
the developer, is the restrictions that aren't
1:43:27
hardware that are in software. So I
1:43:29
feel like that's gonna be the most
1:43:31
annoying thing, but regarding the announcement, I'm
1:43:34
kind of sick of waiting for it
1:43:36
at this point. Like, let's get it
1:43:38
announced here. Yeah, I have to assume
1:43:40
they just knew they had one more
1:43:43
holiday season of a ton of a
1:43:45
ton of new switch to, switch one
1:43:47
games. and they're like we want to
1:43:49
sell off the rest of the switch
1:43:52
one because i think the switch to
1:43:54
is going to be we've already seen
1:43:56
pictures of it leak like it's going
1:43:58
to be a very like
1:44:00
linear transition into like this is just
1:44:03
the better one it's the same thing
1:44:05
right and they know once that's out
1:44:07
they should probably have the switch gone
1:44:09
so I I assume that's what it
1:44:11
is and it's funny too because there's
1:44:14
been some debate online if like the
1:44:16
SOC leak is because I know it
1:44:18
was originally a nanometer there's people debating
1:44:20
if they die shrunk it to five
1:44:22
nanometer I have to be honest when
1:44:25
I saw it I'm like that doesn't
1:44:27
seem too small to be eight nanometer
1:44:29
and digital foundry seems to also That
1:44:31
would kill the one thing where I
1:44:33
was like, oh, maybe they waited to
1:44:36
die shrink it. No, but still, but
1:44:38
we'll see. But anyways, yeah, I'm rambling.
1:44:40
But yeah, that's what I think is
1:44:42
going on. I wonder with the performance,
1:44:44
though. I actually think 12 gigabytes might
1:44:46
be enough and hear me out. I
1:44:49
think the big problem with the Xbox
1:44:51
series has having 10 gigabytes is two
1:44:53
things. Number one, it's segmented memory in
1:44:55
a really silly way that's actually different
1:44:57
than the series X. So you have
1:45:00
to have two different memory pools that
1:45:02
are two different sizes for two consoles
1:45:04
I believe, which is hard and annoying.
1:45:06
But then also I think the problem
1:45:08
is the series S is trying to
1:45:11
be the series X and the switch
1:45:13
too isn't trying to be a PS5
1:45:15
or something. And so with 12 gigabytes
1:45:17
knowing that from the get go, you're
1:45:19
just going to use the smallest textures.
1:45:22
Do you disagree that might make it
1:45:24
easier to support long term with 12
1:45:26
gigabytes? Whereas. Developers Developers are told, here's
1:45:28
a four terraflop console with split 10
1:45:30
gigabytes of memory, make a game that's
1:45:33
also on the PS5 work, and I
1:45:35
think that's just very hard to do.
1:45:37
Yeah, I have customers that come in
1:45:39
for that game and say, hey, I
1:45:41
have a series S. Why is your
1:45:43
game not look as good? You know,
1:45:46
like, like why, you know, why is
1:45:48
this game look worse than a PS4?
1:45:50
Or like, and I went and looked
1:45:52
up the math and PS4 prur is
1:45:54
like technically faster than Series X in
1:45:57
some ways. Much better bandwidth, unified memory.
1:45:59
The RAM amount in total that's useful
1:46:01
by the developer isn't shockingly different actually
1:46:03
because they like have another gigabyte of
1:46:05
RAM on there for off. some of
1:46:08
the tasks. So it's like nine gigabytes
1:46:10
versus 10 on the series S. And
1:46:12
Windows isn't the most efficient operating system.
1:46:14
So it's probably a similar amount of
1:46:16
usable memory for the developer. So that's
1:46:19
true. But then also, I mean, look,
1:46:21
the bandwidth differences, like two, three times.
1:46:23
It's like a stupid amount more bandwidth.
1:46:25
And I mean, we're talking about, I
1:46:27
forgot what it was. Like, I think
1:46:30
it's like 16 ROPs, for example, in
1:46:32
the series us, there's 64 in the
1:46:34
BSP. outside of terrible ops that are
1:46:36
like wildly higher on the PS4 pro.
1:46:38
Yeah, when I was checking Microsoft's own
1:46:40
site for it, it's just like a
1:46:43
huge difference in terrible performance and having
1:46:45
a feel of how I have a
1:46:47
brand new next-gen console and it's lower
1:46:49
than the PS4 or in some ways,
1:46:51
it's not a feel-good, right? And that's
1:46:54
kind of, you know, just because it
1:46:56
has an SSD and just because it
1:46:58
has some of the other stuff, doesn't
1:47:00
fix some of the performance problems with
1:47:02
that. You know, there's things I could
1:47:05
do to optimize a game, but I'm
1:47:07
cutting the game down a lot. And
1:47:09
like, people try to use this thing
1:47:11
on a 4K TV and be like,
1:47:13
why does it look so bad? And
1:47:16
it's like the marketing isn't super clear
1:47:18
about, you know, the way it's cut
1:47:20
down for the resolution is it's just
1:47:22
not really a good split. And I
1:47:24
think they would have been better to,
1:47:27
you know, sell a just driveless version
1:47:29
that was more expensive or some kind
1:47:31
of solution that didn't involve this. or
1:47:33
let developers just release games with series
1:47:35
X or something. But they can't 80%
1:47:37
of the sales or series S. So
1:47:40
my opinion's always been, look, if they
1:47:42
wanted to do it, and let's be
1:47:44
honest, the point of the series S
1:47:46
isn't to make money on the console,
1:47:48
it's to get people to have game
1:47:51
pass and cheap price. Like, they should
1:47:53
have had the no split memory, 320
1:47:55
bit bus is what's in the series
1:47:57
X. They should have given that 20
1:47:59
gigabytes. They should have given the series
1:48:02
as 16 gigabytes and eaten the extra
1:48:04
$20 in RAM. Like that's my answer.
1:48:06
But would you agree with this argument
1:48:08
then that potentially though, right? Like because
1:48:10
people going into making a switch two
1:48:13
game. know that it's weaker and then
1:48:15
therefore because they still have to try
1:48:17
to support frankly still PS4 games sometimes
1:48:19
and series S and Xbox 1 S
1:48:21
support half the time now I feel
1:48:24
like because the switch to us GPU
1:48:26
that is probably close to the series
1:48:28
S but more RAM that it has
1:48:30
a realistic balance that will probably be
1:48:32
supported. by more AAA games at first
1:48:34
than the original switch was. The only
1:48:37
thing I see is the CPU holding
1:48:39
it back long term. Yeah, so for
1:48:41
my game specifically, I can ship 2K
1:48:43
and 4K textures on Xbox and PlayStation
1:48:45
5, right? So switch, switch one is
1:48:48
in this weird. It's a mobile phone
1:48:50
that's got more RAM and an active
1:48:52
fan kind of vibe going on. But
1:48:54
the switch true is looking like we're
1:48:56
going to buy a ship decently sized
1:48:59
PC textures on it. and it's going
1:49:01
to be a lot more sustainable, at
1:49:03
least for my game going forward. Like
1:49:05
I can probably bump up the settings
1:49:07
and increase the textures, shift the logic
1:49:10
textures. Previously on switch one, the tender
1:49:12
would actually tell you off, you're using
1:49:14
textures too much. Like they'd be all
1:49:16
these, like, your game's too big, cut
1:49:18
it down. You know, the switch only
1:49:20
has a 1080 piece screen, you need
1:49:23
to cut your textures down. Like that
1:49:25
would, that's like, so hopefully that kind
1:49:27
of, that kind of gets, but. For
1:49:29
games, I'm more worried about games that
1:49:31
feel like they have to ship on
1:49:34
switch one and send ship between the
1:49:36
console. Like, if switch two doesn't take
1:49:38
off like we expect it to, a
1:49:40
developer is going to have to do
1:49:42
this weird, sim-ship thing where switch one
1:49:45
is like the series ass. You know,
1:49:47
Nintendo is going to want to keep
1:49:49
this subscription service going with an attempt
1:49:51
online and the shed user base between
1:49:53
the two switches long term. Like 50%
1:49:56
of users are still on PS4, right?
1:49:58
For certain. So this is a deep
1:50:00
concept. have a very long shelf life
1:50:02
now, so is switch one going to
1:50:04
be this dragging on series S kind
1:50:07
of west version? And like, I just
1:50:09
don't think it can be. It's two
1:50:11
week, right? I mean, yeah, one of
1:50:13
them shipping, like, well, if you think
1:50:16
about how many units, it's sold,
1:50:18
more units, and I know,
1:50:20
whatever. Those units are not going
1:50:22
to upgrade right away. And isn't
1:50:24
it tender going to restrict
1:50:27
games to restrict games, right?
1:50:29
Hopefully not. But developers might
1:50:31
feel like they have to because of
1:50:33
the install base. Like the reason why
1:50:36
Dev's like shipping on switch now is
1:50:38
because it's just a numbers standpoint
1:50:40
by pure numbers. They just have
1:50:43
more console sold. It's just
1:50:45
uncapped the play base that could buy
1:50:47
your game. Right. And that's kind of
1:50:49
if this sucks in shipping, I feel
1:50:51
like games are going to have a
1:50:53
rough time. But if it can sell
1:50:55
enough units where people can. don't worry
1:50:57
about the switch one and just kind of
1:50:59
keep it on scales can choose life service,
1:51:02
then maybe maybe be your king. I'm
1:51:04
stuck updating my game for switch one
1:51:06
for the next tower long 10 years,
1:51:08
five years, right? And I'm going to have
1:51:10
to have two versions of my game, one
1:51:13
the switch one version, one switch
1:51:15
two version. We don't really know
1:51:17
how the backwards compatibility will work,
1:51:19
but theoretically people can just
1:51:21
grab a switch to and breed up
1:51:23
my game. So I'm going to like... It's going
1:51:25
to be weird to figure out how the actual
1:51:28
system works. If it's a separate version of the
1:51:30
game, if I can just do an update to
1:51:32
the switch one game and if switch to run
1:51:34
this thing instead. But depending on how
1:51:36
that works technically, that's going to
1:51:38
be the interesting note for people, right?
1:51:40
Yeah, you know, I interviewed the spirit of
1:51:43
the North Devs. and it was funny they
1:51:45
were like they launched on steam it did
1:51:47
okay and steam's good you know they recommend
1:51:49
your game over and over so they were
1:51:51
getting sales it went to PlayStation it did
1:51:53
well but when they finally got that switch
1:51:56
port out they're like sales just took off
1:51:58
and it's like from that perspective I think
1:52:00
at a minimum, Indie Devs are
1:52:02
going to have to support the
1:52:04
switch for a very long time.
1:52:06
I think we're going to get
1:52:08
to a point where just modern
1:52:10
games can't run on it, but
1:52:13
if you're a smaller studio, you
1:52:15
have to have that install base.
1:52:17
Yeah, if you remember Destiny 1,
1:52:19
they had this period where they
1:52:21
were on the Xbox 360, at
1:52:23
some point in some update cycle.
1:52:25
Right, so I wonder, especially for
1:52:27
multi... I didn't know that, that's
1:52:29
interesting, but... Especially for a multiplayer
1:52:31
live service game. I know on
1:52:33
the 360, they just blocked you
1:52:35
from updating your game at some
1:52:38
point. I wonder what is going
1:52:40
to be like with switch two,
1:52:42
because I think a lot of
1:52:44
games will rely on, hey, this
1:52:46
is switch two enhanced. right? And
1:52:48
not necessarily getting a brand new
1:52:50
title. The difference in performance is
1:52:52
at least a generation, you know,
1:52:54
right? So it's gonna like be
1:52:56
like this PS5, PS5 per split
1:52:58
on the switch platform because of
1:53:01
the cross compatibility, right? Even now
1:53:03
with PS4, people are running a
1:53:05
lot of PS4 games on PS5.
1:53:07
And you can go back to
1:53:09
your PS4 game and say, hey,
1:53:11
if you're on a PS5, even
1:53:13
though you're a peaceful game, increase
1:53:15
the resolution or do this thing.
1:53:17
So depending on how the developer
1:53:19
adds support they could update the
1:53:21
switch one game and have a
1:53:24
check if switch two do this
1:53:26
or they could really as a
1:53:28
whole new version of their game
1:53:30
or they could do some kind
1:53:32
of enhancement and I think depending
1:53:34
on what strategy they play we'll
1:53:36
see a lot of switch enhanced
1:53:38
games rather than brand new switch
1:53:40
games switch to games. All right
1:53:42
so I want to pivot to
1:53:44
a couple of final discussions that
1:53:47
I know you wanted to have
1:53:49
as well. Chris describes in, he
1:53:51
says gaming on Windows on arm
1:53:53
with Qualcomm has been terrible. How
1:53:55
much of this though would you
1:53:57
put down to Qualcomm's GPU drivers
1:53:59
versus down to the OS working
1:54:01
with arm itself? If you think
1:54:03
it's mostly drivers, then would you
1:54:05
get, would you expect gaming to
1:54:07
be fairly... on Amdi Soundway or
1:54:09
in Vidia's arm APUs since their
1:54:12
drivers should be a lot better
1:54:14
than Qualcomm's. And I have heard
1:54:16
that by the way. Half of
1:54:18
it really is not arm emulation.
1:54:20
It's the drivers from Qualcomm for
1:54:22
the GPU. Yeah, so this is
1:54:24
one of their things where I
1:54:26
started doing the Qualcomm thing for
1:54:28
fun. I thought it'd be cool
1:54:30
for, you know, the most loyal
1:54:32
dead audience. I've been posting in
1:54:35
the discord every few weeks saying,
1:54:37
hey. This is what like supporting
1:54:39
on arm. Like I did a
1:54:41
video with Wendell where we talked
1:54:43
about the whole arm is harm
1:54:45
kind of thing going on with
1:54:47
Microsoft and arm. And I thought,
1:54:49
hey, this is like battle majors
1:54:51
not worth supporting, but arm is
1:54:53
100 times less worse. Right. Because
1:54:55
they're not going to advertise your
1:54:58
stuff as much either, right? So
1:55:00
you're not getting that benefit really,
1:55:02
are you? Like. I feel like
1:55:04
I'd rather forgive Intel for after
1:55:06
I can work with Intel on
1:55:08
battle age than deal with Koch
1:55:10
on, on some of the stuff,
1:55:12
right? But the attitude for the,
1:55:14
you know, keep in mind I
1:55:16
bought a snap dragon deaf kit
1:55:18
and it got canceled after I
1:55:21
already bought it, right? And they
1:55:23
said the quality was not, it
1:55:25
was substandard, like what? It's complete
1:55:27
insult to like, hey. by Devkit,
1:55:29
wait for months, support your game.
1:55:31
By the way, we canceled it.
1:55:33
So with my game, I got
1:55:35
it working perfectly. We got it
1:55:37
apported on Unreal 5.3. Was it
1:55:39
that hard and it directly uses
1:55:41
arm? Yeah, we've got an arm
1:55:43
needed version. Now the problem I
1:55:46
had is when I was working
1:55:48
with the battle-like guy is on
1:55:50
support. They told me, hey Matt,
1:55:52
Don't bother porting your game to
1:55:54
arm. No one's doing it. Like
1:55:56
stop doing this. Like what are
1:55:58
you doing? Like we made the
1:56:00
driver work for it. But even
1:56:02
bigger games are not supporting arm.
1:56:04
Like what are you doing? Like
1:56:06
this is stupid, right? So we
1:56:09
modded on Real Engine 5.3 to
1:56:11
work on arm. which was a
1:56:13
crap time of work, I had
1:56:15
to backpour stuff from unreal 5.5
1:56:17
and 5.6, to the older version
1:56:19
of unreal to get it to
1:56:21
work. And I found out that
1:56:23
the visual studio compiler for arm
1:56:25
is broken and generates code for
1:56:27
arm that crashes and bad instructions,
1:56:29
that windows is very buggy on
1:56:32
arm, but the drivers for Qualcomm
1:56:34
have to be the worst thing.
1:56:36
And it's not like in video,
1:56:38
like if you have a driver
1:56:40
crash on video, there's tools where
1:56:42
you can debug it, you can
1:56:44
grab a crash dump and you
1:56:46
can email your video rep and
1:56:48
say, hey, my GP crashes. For
1:56:50
arm, I press on the driver
1:56:52
feedback form, and the driver feedback
1:56:55
form is kind of passive aggressive.
1:56:57
It's like, you know, OEMs don't
1:56:59
really, we don't really support this,
1:57:01
go to your OEM. Even though
1:57:03
my OEM is snap dragon because
1:57:05
I have the deaf gator, it's
1:57:07
confusing. We found out that they
1:57:09
released a beta driver for the
1:57:11
graphics and we found out that
1:57:13
Lenova has blocked Corkam's driver in
1:57:15
their firmware because they used a
1:57:17
different signing key. The most craziest
1:57:20
thing. So they say, hey, go
1:57:22
buy a laptop to Devforam. But
1:57:24
the GP drivers have been so
1:57:26
bad. OEMs are using different signing
1:57:28
keys so Qualcomm can't ship an
1:57:30
update that is broken to their
1:57:32
device. This happens. So I've got
1:57:34
two Qualcomm devices now and luckily
1:57:36
I was lucky enough to buy
1:57:38
one that wasn't blocked for Qualcomm
1:57:40
drivers. And I've tried their beta
1:57:43
driver, I tried their current production
1:57:45
driver, my game crash is on
1:57:47
boot now on 5.5. I opened
1:57:49
a ticket about it, ticket about
1:57:51
it in last year sometime. We
1:57:53
never got a response. I've been,
1:57:55
you know, bugging them about it.
1:57:57
So far, I talked to Intel
1:57:59
about arm because Intel makes this
1:58:01
compiler. I think it's an ISPC
1:58:03
or IPSC compiler. And Intel has
1:58:06
helped me more for arm than
1:58:08
arm actually has. Right? So you
1:58:10
mean Qualcomm has? Yeah, Qualcomm, right?
1:58:12
So when I went to Intel
1:58:14
and said, hey, your compiler is
1:58:16
broken on arm, they're like, well,
1:58:18
we don't want to use a
1:58:20
Qualcomm device, but we can use
1:58:22
this ampute device with Windows running
1:58:24
on it to fix your problem.
1:58:26
And they fixed the problem for
1:58:29
me on the ampute device. And
1:58:31
CallCom doesn't want to help me
1:58:33
up. You know, I mean, the
1:58:35
Snapchat and Insider's Discord, okay, right,
1:58:37
last night. And they released this
1:58:39
new Snapchat and processor that's like,
1:58:41
we've lost two calls and more
1:58:43
than over half of the GP
1:58:45
performance, like this Snapchat, non-X, sorry,
1:58:47
not elite X. That's why I
1:58:49
start worrying about the GPU even
1:58:51
being strong enough to like, they
1:58:54
want to target $100 for a
1:58:56
device. It sounds like
1:58:58
a disaster. Like if I'm putting
1:59:00
my game to Snapchat now and
1:59:02
you're releasing a chip that has
1:59:05
60-75% GPU, now, what's the point?
1:59:07
Like is that gonna be the
1:59:09
highest sold COCOM device now and
1:59:11
my game's gonna run worse than
1:59:13
the worst version of the elite
1:59:16
process? Well, and I need to
1:59:18
remind people, there are $600 AMD
1:59:20
Hawk Point convertible tablets with nice
1:59:22
screens screens, like they're not like
1:59:24
budget. crap and it's like I
1:59:27
don't know how this can be
1:59:29
competitive this needed to have launched
1:59:31
two years ago to make sense
1:59:33
at six hundred dollars but much
1:59:35
more interesting to me than is
1:59:38
you seem pretty sure my wrong
1:59:40
then that the issue with snap
1:59:42
dragon's performance on Windows is snap
1:59:44
dragon it's not arm yeah like
1:59:46
the thing is is like people
1:59:49
have phones now with devices on
1:59:51
it on Android that can emulate
1:59:53
windows and run full out Right,
1:59:55
like the late, very latest process.
1:59:57
So the drivers and windows. seem
2:00:00
to be the biggest problem with
2:00:02
the drivers being the worst thing,
2:00:04
but the developer's support is extremely
2:00:06
bad. Like Intel gives me better
2:00:08
support for Battle Mage, like I
2:00:11
said, then Qualcomm. I'm just worried that
2:00:13
they're just kind of, they had this
2:00:15
launch plan for a while for 600
2:00:17
bucks, it's not competitive. Every single launch
2:00:20
they had, the last three launches has
2:00:22
not been competitive and they have a
2:00:24
ex-elite two they want to launch next
2:00:27
year. So what is the, what is the point,
2:00:29
right, right? So putting the same, you
2:00:31
know, A&D process is a cheaper,
2:00:33
A&D is claiming 24 hours of battery
2:00:35
life in the keynote, did you
2:00:37
see that one? Yeah, yeah, yeah,
2:00:39
crack in, I think, could be
2:00:42
a very important product for A&D
2:00:44
because ultimately, hot points
2:00:46
are ready in $600 laptops, and
2:00:48
you know, it costs about the
2:00:50
same to make as the Qualcomm
2:00:52
Exolee, so it's not surprising, they
2:00:54
can sell it for that much.
2:00:56
with the volume they have, which
2:00:58
this has been reported publicly, like
2:01:00
the volume for the ex-elite is
2:01:02
very low. So AMB probably has
2:01:04
economy of scale advantages here too.
2:01:06
And then crack him, we're going
2:01:08
from eight R DNA, sorry, Zen4
2:01:10
to four Zen5 and for Zen5C.
2:01:12
Overall, that should be a stronger
2:01:14
CPU. You're going from a 16
2:01:16
tops to four, I think 50 tops
2:01:19
NPU. You're going from 12 to eight
2:01:21
compute units, but again, better. per compute
2:01:23
unit, I think what Amy may pull
2:01:25
off is a smaller die size than
2:01:27
Hawk Point, but better than it in
2:01:30
every way. And they're already selling Hawk
2:01:32
Point for $600. Maybe this could hit
2:01:34
$500. I really don't see how Ballcom,
2:01:36
with their half as good as the
2:01:38
Exelate product, is going to compete with
2:01:41
something probably comparable to Hawk Point at
2:01:43
the same price point. Yeah, there was another
2:01:45
thing I wanted to mention about Coal
2:01:47
Com mode talking about, is they did
2:01:49
a video around when CS1 up, where
2:01:51
they claimed that. Kerpilot PC's
2:01:53
95% of the Kerpilot PCs
2:01:56
in the world that shipped
2:01:58
were coal coal. like they're
2:02:00
the best co-pilot PC thing. Did they
2:02:02
just be, you know, it's like technically
2:02:05
very misleading but could be true based
2:02:07
on not factoring in the AMD and
2:02:09
Intel ones as technically co-pilot or some
2:02:12
kind. Some kind of technical aspect like
2:02:14
that, right? Like if you say, hey,
2:02:16
these AMD things don't meet the talks
2:02:19
or some kind of requirements. But they,
2:02:21
the new ones do, they did just
2:02:23
come out to be fair. Like I
2:02:26
know they're selling. We're 95% of the
2:02:28
Kerpaola PC thing. To be honest, I
2:02:30
have no idea where they got that
2:02:32
from. Because. I guess I don't know
2:02:35
how well Lunar Lake's selling for sure.
2:02:37
I don't think it's very high volume
2:02:39
comparative to their other stuff. And I
2:02:42
guess technically only Stricts and soon crack
2:02:44
we'd crack inside out or say low
2:02:46
isn't out. But I don't know if
2:02:49
I did guess they were referencing something
2:02:51
from like a month ago that was
2:02:53
sold and like and not counting all
2:02:56
of the AMD ones and Intel Lunar
2:02:58
Lake ones that weren't certified yet, but
2:03:00
actually our CoPilot plus. capable. That'd be
2:03:02
my guess. If it was like 75%
2:03:05
I'd be like, oh I don't know,
2:03:07
it's probably because Strick's just launched. 95?
2:03:09
I think that's what they did is
2:03:12
they're just not counting them. Like, technically,
2:03:14
like Microsoft said, hey we're not counting
2:03:16
any of these trips yet, you know,
2:03:19
you have 95%. They also made one
2:03:21
week to claim this. They also, you
2:03:23
know, they say as of today, so
2:03:25
like they picked the perfect day while
2:03:28
other trips are launching to say that.
2:03:30
But they also claim stuff like, hey,
2:03:32
90% of the copilot time is spent
2:03:35
using Windows apps that run natively. That's
2:03:37
the biggest load of crap I've ever
2:03:39
seen. Like I've even downloaded like their
2:03:42
example games like boulders gates and three
2:03:44
and stuff like that. That they say
2:03:46
there's an arm native version. When I
2:03:49
run the version of steam, it's still
2:03:51
running an emulation. Like it doesn't use
2:03:53
the arm version. So all these claims
2:03:55
about everything being on arm and everything
2:03:58
running. rate is just not true and
2:04:00
just wrong. But again, where I want
2:04:02
to go with this conversation is, I
2:04:05
mean, it looks like Windows could work
2:04:07
on arm and in video might launch
2:04:09
an APU that I've leaked, you know,
2:04:12
I think a couple months ago at
2:04:14
the end of this year, they'll probably
2:04:16
save it for CES 26, five to
2:04:19
guess, but it sounds like you think
2:04:21
actually that in video arm APU may
2:04:23
be very, very good and run fine
2:04:25
on Windows. The way I've been talking
2:04:28
to call common about giving them feedback
2:04:30
about how to launch this thing properly
2:04:32
and I think invidia knows how to
2:04:35
launch this properly right like when the
2:04:37
50 series GPU comes out they go
2:04:39
message about some developers and they say
2:04:42
hey we're gonna send you two free
2:04:44
50-90s go add neural rendering or go
2:04:46
add DLS4 and we're gonna support you
2:04:48
right and so when they launch an
2:04:51
arm-powered device They're going to go to
2:04:53
developers and they're going to say, hey,
2:04:55
we're sending you free laptops, we're sending
2:04:58
you free devices. We're going to give
2:05:00
you an engineering support. We're going to
2:05:02
have a ticket system. So if you
2:05:05
need help, we're going to support you.
2:05:07
Oh my God, a ticket system. Wow.
2:05:09
Our GP drivers are probably going to
2:05:12
be based on our current things and
2:05:14
they will work and we'll support that.
2:05:16
We'll have. the driver experience like we
2:05:18
will use and video in video app
2:05:21
and the drivers are going to be
2:05:23
run by us and update it automatically
2:05:25
and stuff like that the callcom drivers
2:05:28
every OEM stands behind driver updates like
2:05:30
some callcom devices if you're unlucky and
2:05:32
bought the wrong Lenovo laptop from call
2:05:35
from callcom you don't your drivers are
2:05:37
for me like it's even worse than
2:05:39
the current production ones so I think
2:05:42
invidious knows how to support developers if
2:05:44
they have the right people that's like
2:05:46
can give out you know free devices
2:05:48
go to the top 100 games on
2:05:51
steam and say hey free laptop we're
2:05:53
gonna support you they will rapidly like
2:05:55
even it runs demo ass or some
2:05:58
crazy other thing, they will, you know,
2:06:00
know, know how to support a problem.
2:06:02
Now, the question we have is with
2:06:05
Windows and the arm restriction of Windows
2:06:07
as very set on call com being
2:06:09
the co-pilot PC partner, is NBO and
2:06:11
I have trouble with, like, because that
2:06:14
seems like a bit of a anti-competitive
2:06:16
mess. Yeah. Like, could you imagine a,
2:06:18
you know, judge and court for, you
2:06:21
know, if something's a monopoly on. Only
2:06:23
windows can run, or only coal columns
2:06:25
can run windows. That seems like a
2:06:28
breaking the market and preventing people from
2:06:30
making other armed devices. Yeah, that's true.
2:06:32
That might be interesting, like, because you
2:06:35
can see Microsoft easily screwing over AMD
2:06:37
sound wave because they just, that's what
2:06:39
Microsoft does. They screw over AMD. Apparently
2:06:41
at their CES press conference to not
2:06:44
announce something. But I can't see Microsoft
2:06:46
screwing over in video. Right? Like, I
2:06:48
feel like what they have right now
2:06:51
is call, I've heard, too, they spend
2:06:53
hundreds of millions of dollars helping Qualcomm
2:06:55
develop this chip. So I think there
2:06:58
was a bit of, like, this is
2:07:00
our baby, we need to make sure
2:07:02
our baby has a solid first year.
2:07:05
I don't understand where the money went,
2:07:07
right? Like, that's my thing. Did the
2:07:09
money just go on like, hundreds upon
2:07:11
hundreds of millions, maybe we went on.
2:07:14
And I was talking to Wendell about
2:07:16
this. Where did the money go supporting
2:07:18
arm? Did it just go to people
2:07:21
working on the Windows kernel and nowhere
2:07:23
else or did it go to? People
2:07:25
trying to put apps like discord is
2:07:28
doesn't even run natively on arm runs
2:07:30
horrible It's the biggest chat app ever
2:07:32
like what are they doing? What are
2:07:35
they doing with this thing like? If
2:07:37
if Apple or invidi or another company
2:07:39
was tackling this thing? They would just
2:07:41
know hey every game that doesn't run
2:07:44
on army's bad that just need to
2:07:46
be fixed and you can fix it
2:07:48
with money You know, if you show
2:07:51
up and say, hey, his 5,000 bucks
2:07:53
at arm support, we'll support you. That
2:07:55
developers just do that. You know, if
2:07:58
Xbox came to me and said, hey,
2:08:00
you need to add FSS off to
2:08:02
your Xbox game, we'll support you, I'll
2:08:04
just go do it. I don't understand
2:08:07
the, it's this infinitely fixable problem. If
2:08:09
Steam is launching an arm-based version of
2:08:11
Steam OS, Like you know exactly what
2:08:14
they're going to do to support it
2:08:16
right like they get it Yeah, it's
2:08:18
true because Qualcomm makes phones phone SOCs
2:08:21
those seem to work So it's like
2:08:23
you would think this could translate into
2:08:25
consumer laptop, but It didn't and I
2:08:28
think or at least not as well
2:08:30
as I know they hoped it would
2:08:32
and so I don't know I would
2:08:34
just suggest that I think it's much
2:08:37
much much more likely in video does
2:08:39
not screw this up because in video
2:08:41
I'm like Qualcomm and seemingly still unlike
2:08:44
AMD understands that when you launch a
2:08:46
new thing it better be your best
2:08:48
foot forward, right? And so I think,
2:08:51
yeah, especially if they're talking to you
2:08:53
today, there's good reason to believe that
2:08:55
these in-video APU laptops could be killer
2:08:58
laptops. Yeah, like we might roast and
2:09:00
video about their bad marketing slides. But
2:09:02
then through talking about that, we came
2:09:04
to the conclusion, oh shit, they trapped
2:09:07
AMD. Actually, that was kind of brilliant.
2:09:09
Like we might verse them about it,
2:09:11
but there's probably a reason of why
2:09:14
they did it that way, and they
2:09:16
never had a support developer's. I might
2:09:18
disagree where we think, hey, there could
2:09:21
be better support, but they're supporting them.
2:09:23
Just because I say they're smart, everybody
2:09:25
listening, doesn't mean I think it's ethical.
2:09:27
Oh yeah, we, I mean, they could
2:09:30
do so much non-ethical stuff. It would
2:09:32
say it would be smart. We're not
2:09:34
saying it's good. I have to say
2:09:37
that. People will call us in video
2:09:39
fanboys. We're not saying it's good, but
2:09:41
it's, you know, like, like, it's bad
2:09:44
for consumers, but it's smart from a
2:09:46
business strategy standpoint of a game of
2:09:48
choice. All right, so the final thing
2:09:51
I want to talk to you about
2:09:53
is just kind of support on Linux
2:09:55
and other things. I'm just going to
2:09:57
rapid fire three questions and you just
2:10:00
bite on what you want. PC Dog
2:10:02
writes in and says, with the success
2:10:04
of the steam deck, do you think
2:10:07
more Devs will start supporting Linux games?
2:10:09
And from a developer perspective, is it
2:10:11
more economical to do a full Linux
2:10:14
native port or to support Proton and
2:10:16
run the Windows game on Linux? Bacon
2:10:18
House collective rights and says, what kind
2:10:21
of adoption would it take? Or most
2:10:23
devs to support Linux games or their
2:10:25
anti-sheet software? Do more devs have the
2:10:27
proprietary anti-sheet or is it just always
2:10:30
third party when it's an issue? And
2:10:32
Chris Trish asked for game development, how
2:10:34
costly is it to support new and
2:10:37
different OSN driver versions versus different hardware
2:10:39
in general? Please tell me Linux is
2:10:41
about to kill Windows. So this is
2:10:44
a very interesting question because I obviously
2:10:46
pointed my game to Linux because I
2:10:48
hate Windows. Right? Like if we sell
2:10:50
zero, you know, Linux copies, I'll be
2:10:53
happy to know that if I hate
2:10:55
Windows and a blue screen to my
2:10:57
PC one day, I could swap over
2:11:00
and play my game. Right. We also
2:11:02
supported a game on Steam OS, even
2:11:04
though we're not on Steam. Right. And
2:11:07
there's a lot of weird barriers of
2:11:09
like. If you try to use a
2:11:11
keyboard and you're not a steam game,
2:11:14
it's just a lot harder for some
2:11:16
reason. Like there's a lot of barriers
2:11:18
on Steam OS for and on Steam
2:11:20
games. So that's probably the thing I
2:11:23
don't like the most about Steam OS
2:11:25
is your game has to be on
2:11:27
steam to run smoothly, which I hate.
2:11:30
I would, you know, I'd more than
2:11:32
happy to support Valve and Steam OS,
2:11:34
I love them, but I, you know,
2:11:37
don't want to give them 30% of
2:11:39
all my money and have all the
2:11:41
problems that come with Steam. Some of
2:11:44
these questions I can answer one answer,
2:11:46
one, you know, big, big answer. Security
2:11:48
standpoint, it's interesting because Linux is technically
2:11:50
open source and supposedly more secure and
2:11:53
more awesome, but it's a lot more
2:11:55
open. Like you can write your own
2:11:57
kernel and compile it from source code.
2:12:00
and install it on your steam deck,
2:12:02
you can shade in so
2:12:04
many interesting creative ways. And
2:12:06
I think a lot of developers,
2:12:08
even though the steam deck is
2:12:11
infinitely popular, they're like, hey,
2:12:13
screw the steam deck. Like, do
2:12:15
you have a bad business decision
2:12:17
you have to make to go, I'm
2:12:20
GTA, we're gonna retroactively break our
2:12:22
game on steam deck? through Battle
2:12:24
Eye, even though Battle Eye supports
2:12:26
Linux natively. Like, you really have
2:12:28
to have a really bad cheating
2:12:30
problem to say, screw the Steam
2:12:33
Deck users, you know, because we're
2:12:35
a battle-like game and we work on
2:12:37
Steam Deck, right? So I think the
2:12:39
problem is cheating is so bad on
2:12:41
games, where companies worth millions
2:12:44
of millions of millions of dollars
2:12:46
are all powered by cheats, right? And
2:12:48
technically cheating on Windows on
2:12:50
off could be a huge thing, too.
2:12:52
But people can't be balded because
2:12:55
it barely whacks, right? Like,
2:12:57
why would you write? You know, and
2:12:59
this is the, I guess the answer
2:13:01
I have a bad cheating is, the
2:13:04
best anti-sheet is making your game boring,
2:13:06
right? Because no one buys it.
2:13:08
Like, the cheat is don't buy
2:13:10
it because it's boring. And I
2:13:12
don't know if I brought this
2:13:14
up to you. It maybe, it
2:13:16
probably was you the last time
2:13:18
you're the last time you're on,
2:13:20
where I said, It's popular enough
2:13:22
that it's popular, but it's not
2:13:24
as popular as battlefield one was,
2:13:26
so not everyone's playing it. So
2:13:28
as a game to offer, if
2:13:30
you're starting out, cheating is a
2:13:32
good thing because it means your
2:13:34
game's fun, and people want to
2:13:36
cheat in it. So my concern
2:13:38
with the steamoassum Linux is it's
2:13:40
going to get popular, but cheating
2:13:43
still so bad, where it's still
2:13:45
not worth supporting. Right, and that's
2:13:47
kind of where at the moment,
2:13:49
if Valve can promise there's going
2:13:51
to be some operating system level
2:13:54
protection in SteamOS and some verification
2:13:56
thing in the hardware that's going
2:13:58
to protect games. I think we'd
2:14:00
just see cheat vendors on TMS right
2:14:02
away, right? But if Valve's gonna keep
2:14:05
it open, which, you know, open is
2:14:07
nice, we like open, but open's very
2:14:09
bad for the chain from. A lot
2:14:11
of people kind of make comments about
2:14:13
kind of level anti-cheats where they say...
2:14:15
Yeah, Compressi, I, Blots, I, Block, says,
2:14:18
is current level anti-sheet actually required or
2:14:20
is it just the easiest way to
2:14:22
provide feedback and catch cheaters for devs?
2:14:24
I get why you might want this,
2:14:26
but there are some pretty hefty downsides
2:14:29
either with privacy or low-level access to
2:14:31
your PC. I recently started playing Delta
2:14:33
Force and it uses this type of
2:14:35
anti-sheet as it totally bothered me, but
2:14:37
it's something I have to, but it's
2:14:39
something I have to keep in, but
2:14:42
it's something I have to keep in,
2:14:44
but it's something I have to keep
2:14:46
in, Yeah, so from a security standpoint,
2:14:48
I think non-curnal level age sheets are
2:14:50
better. Like, they're more secure, technically. They
2:14:53
just suck for finding cheetahs, right? And
2:14:55
that's kind of the main problem is
2:14:57
cheating is so bad, for example, where...
2:14:59
I mean, it's kind of ruined every
2:15:01
call of duty. I played them on
2:15:03
that after it comes out. you know,
2:15:06
we have to have battle line and
2:15:08
has to scan your PC all the
2:15:10
time to find sheets, right? And sometimes
2:15:12
the anti-cheat finds viruses because viruses are
2:15:14
injecting into the game and the anti-cheats
2:15:16
blocking them accidentally because it's like, hey,
2:15:19
this, you know, word pad is injecting
2:15:21
into part the time, what's going on?
2:15:23
It's just a virus that happened to
2:15:25
be on there and battleized blocking it
2:15:27
or whatever. Now, there's an argument for,
2:15:30
hey, kernel level anti cheats are because
2:15:32
developers are lazy. and they could use
2:15:34
a server-side entity cheat instead and that
2:15:36
would be more secure. The way server-side
2:15:38
entities work is a lot of them
2:15:40
work on cystic and if you've done
2:15:43
too many headshots that aren't realistic we're
2:15:45
going to bend you, that server-side energy
2:15:47
cheats work and should be implemented and
2:15:49
are good, but there's a lot of
2:15:51
false positives where somebody that's really good
2:15:53
aiming might behave exactly like a cheetah.
2:15:56
It's not every battle, but I think
2:15:58
I remember once in battlefield five I
2:16:00
went like... 60 and 2, everyone called
2:16:02
me a cheater or something, you know.
2:16:04
Yeah, so when people cheat, they start
2:16:07
off with cheats like, we're gonna spawn
2:16:09
parachuting cows and we're gonna spawn, and
2:16:11
we're playing DZ and the cheaters will
2:16:13
be like, we're gonna spawn cows on
2:16:15
a parachute and respond tanks and tanks
2:16:17
weren't in the game, right? They were
2:16:20
just in armor in the mod and
2:16:22
they spawned tanks. So when the developers
2:16:24
say, hey, if you're spawning a tank,
2:16:26
ban you, they start being more subtle.
2:16:28
So like first they're spawning tanks, then
2:16:31
they're killing people, then they're flying around
2:16:33
the map and lifting through balls. Once
2:16:35
all those things get patched, they're very
2:16:37
easily patchable through server validation. The only
2:16:39
thing they have left that's open is
2:16:41
two things. They have one thing that's
2:16:44
like we can hack the mouse and
2:16:46
keyboard to have input that order aims
2:16:48
and order that stuff, or they can
2:16:50
have ESP where they see people behind
2:16:52
balls and stuff. Now. Some of the
2:16:54
ESP stuff can be solved by if
2:16:57
you're behind a wall don't replicate the
2:16:59
player To your camera so like sure
2:17:01
if you're cheating you can't see them
2:17:03
But somebody that's visible that isn't behind
2:17:05
a wall, but it's not Immediately obvious
2:17:08
maybe they're in a bush or maybe
2:17:10
they're behind a fence or something they're
2:17:12
close enough where we can't hide them
2:17:14
out of the replication graph But they're
2:17:16
still within your field of views that
2:17:18
you can't immediately see That's when cheats
2:17:21
work, right? So all that is injecting
2:17:23
the game and show, like, light all
2:17:25
the players up in pink, right, is
2:17:27
what they would do. And so you
2:17:29
just get tracked onto and shot. Now,
2:17:31
from a service-side antigen perspective, it's almost
2:17:34
impossible to detect that ESP kind of
2:17:36
cheap, where they're just in their radius,
2:17:38
right? This is funny from my game.
2:17:40
We have mushrooms in the game, and
2:17:42
dinosaurs go and collect mushrooms, collect mushrooms.
2:17:45
You know, hackers make a cheat that
2:17:47
makes all the mushrooms on your screen
2:17:49
in front of you, pink or glow
2:17:51
or whatever, because I like leasing, don't
2:17:53
want to find them. or whatever. And
2:17:55
technically they're all visible and they're right
2:17:58
there, but they edit the game to
2:18:00
make it easier. Right. And that's the
2:18:02
kind of cheat you can't detect servicide
2:18:04
because the user's not doing anything wrong.
2:18:06
Right. And so for FPS games especially,
2:18:08
we need we need something running on
2:18:11
your PC to block the ESP level
2:18:13
that's in front of you. Because all
2:18:15
the weird behavior, like some people will
2:18:17
speed hack and they'll be like 0.01%
2:18:19
faster than everybody else. And it's such
2:18:22
a small threshold where it's barely detectable,
2:18:24
right? And that's what they'll do. Where
2:18:26
if developers are very bad at the
2:18:28
game, all the hacking is obvious, spawning
2:18:30
cows, stopping around. But if developers are
2:18:32
really good and got the fine, you
2:18:35
know, the cheating very fine tunes, the
2:18:37
last thing left is this one thing.
2:18:39
Yeah, and if they're 1% faster, you'll
2:18:41
get to the map. You'll get to
2:18:43
the B out of A, B, and
2:18:46
C in battlefield. You will get there
2:18:48
before the enemy, and you will be
2:18:50
throwing grenades down the hallway before they
2:18:52
could have gotten to the base. And
2:18:54
the other thing as well is you
2:18:56
have to use a lot of server
2:18:59
compute where if you want to find
2:19:01
somebody that's only 1% faster, but... didn't
2:19:03
like lose connection or actually teleport or
2:19:05
glitch out or whatever. Really false positive.
2:19:07
Do you remember LAC switches? I'm like
2:19:09
the original Xbox PS2. Yeah, people still
2:19:12
do this, right? Where they like disconnect
2:19:14
the internet, you run and shoot someone,
2:19:16
you plug it back in. Some of
2:19:18
this stuff's detectable, but some of it
2:19:20
is literally impossible to fix in any
2:19:23
way. You're welcome to like leave a
2:19:25
common or a theory on how you
2:19:27
might catch this. But in my experience
2:19:29
of doing this for 10 years. It's
2:19:31
very hot to patch. Now, there is
2:19:33
heuristic detection where you can download the
2:19:36
cheap, reverse engineer and patch it. Right.
2:19:38
That's a lot of work. You know,
2:19:40
we had this in our game where
2:19:42
we had a Chinese site that was
2:19:44
selling hacks. They would rotate the domain
2:19:46
name every 30 days. So like you'd
2:19:49
go to like my cheating site, whatever.
2:19:51
And then next week it would be
2:19:53
called a completely different name. So like
2:19:55
constantly rotating and the sheets basically are
2:19:57
like viruses now like when you download
2:20:00
a sheet it can encrypt your hard
2:20:02
drive like you have to have a
2:20:04
fair day cage and a separate internet
2:20:06
connection and a security expert to reverse
2:20:08
engineer it. So the amount of time
2:20:10
to find what the cheat does and
2:20:13
they do stuff like detective. It's in
2:20:15
a V.M. So you can't like run
2:20:17
the cheat and and you know, this
2:20:19
is what the battle I guys do
2:20:21
in these games do. if they buy
2:20:24
the cheat for 30 bucks, reverse engineer
2:20:26
it, the problem we had with this
2:20:28
was they had this concept called trusted
2:20:30
cheats, where you need to go cheat
2:20:32
and see us go for two years
2:20:34
to become a trusted cheetah, and then
2:20:37
we'll sell you the cheat. Right? Like
2:20:39
this is a real thing. We're like,
2:20:41
because they're anti-cheats so good, they have
2:20:43
trusted cheats, where we'd have to hire
2:20:45
someone to play CS-se-go for two years
2:20:47
and cheat and see-and-se-se-se-se-se-se-se-se-se-se-se-se-go. buy the cheat
2:20:50
and then reverse enter into the cheat
2:20:52
and then get banned and at that
2:20:54
point you're like my god this is
2:20:56
so freaking annoying to deal with and
2:20:58
you're kind of it's definitely a cat
2:21:01
mouse game so I that's the reason
2:21:03
like GTA for example the reason why
2:21:05
doesn't run on steam deck is there
2:21:07
some kind of cheat that they don't
2:21:09
want to run and steam deck just
2:21:11
not worth the hassle because you know
2:21:14
even if they want to buy the
2:21:16
chain block it on steam OS they
2:21:18
can you know the two-year thing or
2:21:20
something else right or something else right?
2:21:22
Dark Side of The Force writes in,
2:21:24
what do you think would be the
2:21:27
tipping point for a big multiplayer game
2:21:29
to adopt SteamOS specifically? And what is
2:21:31
the pain point that prevents them from
2:21:33
doing it any sooner? I think we
2:21:35
already talked about that in the cheaters.
2:21:38
Or let me see. Yeah, so like,
2:21:40
so it sounds like it's like, well,
2:21:42
a kernel level anti cheats there for
2:21:44
this reason, because it is so much
2:21:46
work and you actually have to do
2:21:48
that if you want to try to
2:21:51
have any attempt at removing most cheaters
2:21:53
SteamOS would have to be for them
2:21:55
to go, okay, fine, we have to
2:21:57
support SteamOS. So there was a, there
2:21:59
was an Xbox call. that was made,
2:22:02
or Xbox Conference, where they talked about
2:22:04
the security, where even Intel Securebeard
2:22:07
is insecure because the Southbridge
2:22:09
ox, if it should have
2:22:11
secure beard or not, right?
2:22:13
So security, the reason why
2:22:15
Xbox doesn't have a mass
2:22:17
trading problem is it secure
2:22:19
by design and secured hardware.
2:22:21
And even on Windows now, there's cheats
2:22:23
that check if you have a TPM
2:22:25
and check if you have a recent
2:22:27
processor and they load the energy sheet
2:22:29
of boot time to make sure like
2:22:31
you'd have this problem where someone would
2:22:33
load the sheet and then close it. And
2:22:36
so what Steam would need to do is
2:22:38
release some hardware like a console that
2:22:40
is certified to be secure with
2:22:42
a signed operating system that they can
2:22:44
set up. So it's not open source
2:22:46
effort with. If they do that cheating
2:22:48
might be impossible, like really hard
2:22:50
to do. Right? Developers would better
2:22:52
run out of run on steam without
2:22:55
even having an anti-sheet because the
2:22:57
platform would be secure. Now, or like,
2:22:59
yeah, I think about that too. And it
2:23:01
is actually a decision I make now, like
2:23:03
for multiplayer games, like if I get it
2:23:06
on PC, well, I just play against AI
2:23:08
with my brother on Age of Empire,
2:23:10
so there's no cheater issue there. You
2:23:12
know, I can have a cheater issue
2:23:14
in Deepark Galactic, it's co-op that can
2:23:16
be on, but there are some multiplayer
2:23:18
game. Well now most games are cross-platform
2:23:20
so it doesn't matter actually. This was
2:23:22
more of a consideration 10 years ago
2:23:25
where it's like an exclusive online game
2:23:27
which Sony doesn't really make many of
2:23:29
those anymore for PlayStation you know there
2:23:31
won't be cheaters though because it's a
2:23:33
secure device. Yeah Xbox Xbox has some
2:23:35
requirements now with a request that if
2:23:37
you have cross-play you have proper entities
2:23:40
set up on PC. They should. the
2:23:42
cheating will affect console right they don't want their
2:23:44
console being hacked into it really pisses me and
2:23:46
my brother off if we're playing call of duty
2:23:48
and then we even play a version that's on
2:23:51
PlayStation and there's still cheaters it's like good lord
2:23:53
yeah like to cheat on a police station you'd
2:23:55
have to get like a PlayStation dev kit reverse
2:23:57
engine in the firmware and forget how to bypass
2:23:59
the update check and even then Sony's
2:24:02
can update it. And they're very litigious
2:24:04
about you hacking their place. So I
2:24:06
hate to be the bearer of bad
2:24:09
news, but I feel like Valve is
2:24:11
not going to do the secure platform
2:24:13
thing because they want the platform to
2:24:15
be open for everyone to mess with
2:24:18
it. And so and they also have
2:24:20
this thing with VAC. Because people make
2:24:22
this argument. Like Valve has VAC and
2:24:25
VAC is great. Well, first off, VAC
2:24:27
bans nothing unless you report like you
2:24:29
file cheats with it. And they have
2:24:32
this thing in Counter Strike, which is
2:24:34
interesting, where they record a replay of
2:24:36
the server and play it back and
2:24:39
use machine learning. This is another thing.
2:24:41
I don't think the AI anti-cheats work
2:24:43
either is another thing. Like we tried
2:24:46
an AI anti-cheek for our game for
2:24:48
pressing the shift key too many times.
2:24:50
Right? Oh. Okay. They're like, you're using
2:24:52
an order click or an opinion. You're
2:24:55
like, what a play marine game. So
2:24:57
I think. If Valve decided we're going
2:24:59
to go down this secure direction, they
2:25:02
could have the whole market and develop
2:25:04
a support like GTA, the next GTA
2:25:06
would be on multiplayer on Steam OS,
2:25:09
Steam OS, secure and supported day one.
2:25:11
But while they're not doing that, while
2:25:13
Steam OS doesn't have a lot of
2:25:16
adoption. It's not worth doing. And if
2:25:18
Valve made there's a couple of decisions.
2:25:20
Do you think there's a path of
2:25:23
that though? Do you think there could
2:25:25
be some situation where Valve continues to
2:25:27
sell or like have SteamOS supported? Steamback
2:25:30
2 becomes popular and eventually they go,
2:25:32
guess what Steamback 3? There is going
2:25:34
to be a signed version of it.
2:25:36
Whatever is also going to have a
2:25:39
signed version. And they could do it
2:25:41
like Android. So what we do with
2:25:43
Android is you can unlock the brute
2:25:46
room and use a custom OS. but
2:25:48
you just don't get those multiplied games
2:25:50
with strategy. Right? So if they did
2:25:53
a setup where the platform's still open,
2:25:55
but if you can unlock the room
2:25:57
and edit it, but otherwise if you
2:26:00
use a locked version, it's secure and
2:26:02
non-tamped with as much as possible, I
2:26:04
think developers would support it. No problem.
2:26:07
So it's just that. decision is holding
2:26:09
everything back. And it's not a market
2:26:11
share thing. It's not a technical thing.
2:26:13
You know, it's not a like Linux
2:26:16
as hard. We don't know how to
2:26:18
make Linux games. Like everyone knows how
2:26:20
to make Linux games. There is problems
2:26:23
with Linux development, right? But the hard
2:26:25
thing is a security thing. You know.
2:26:27
Okay. Well, unless there's anything else you
2:26:30
wanted to talk about. I think maybe.
2:26:32
We could end it there. No time
2:26:34
to talk about any tells keynote that
2:26:37
much. I remember you want to, we
2:26:39
can talk about it, but my concern
2:26:41
was just their lack of, lack of
2:26:44
content compared to the other keynotes and
2:26:46
A&D was showing out OEMs like we
2:26:48
have Dell and we have, you know,
2:26:50
this this issues person is going to
2:26:53
put all of their laptops on A&D
2:26:55
now and Intel has nothing. So I'm
2:26:57
worried that. Going forward, you know, future
2:27:00
Intel laptop launches and future launches is
2:27:02
going to be, you know, tramped on
2:27:04
by AMD's, you know, Pro Max Plus.
2:27:07
Pro Max AI Plus thing. Yeah, I
2:27:09
mean, it is. It should be, you
2:27:11
know, and again, I saw some people
2:27:14
having these odd takes online. They're just
2:27:16
like, well, why, why wasn't Arti and
2:27:18
A4? That should be the most important
2:27:21
thing. AMD has, it's not. The most
2:27:23
important thing for Amdi to talk about
2:27:25
is their laptop CP's. That's making them
2:27:27
all of their money right now. And
2:27:30
that is, I mean, I didn't watch
2:27:32
the Intel keynote. I barely had enough
2:27:34
energy to watch the invades. Yeah, there's
2:27:37
like, you know how AMD had Xbox
2:27:39
on? There was no OEMs in Intel's
2:27:41
keynote. There was a whole bunch of
2:27:44
AI, a whole bunch of hour, like,
2:27:46
they said, hey, we launched great graphics.
2:27:48
And I think the, the quote was
2:27:51
that they're going to keep supporting graphics,
2:27:53
regardless. You know, I don't know how
2:27:55
true that is, but that just seems
2:27:58
like a bit of marketing marketing business
2:28:00
to me, but yeah. But they can
2:28:02
support graphics and it can be in
2:28:04
an integrated APU. You know, like no
2:28:07
one, I have no doubt they're going
2:28:09
to keep making integrated graphics whatsoever. You
2:28:11
know, but is that the same as
2:28:14
having a 50-90 competitor and a 60-90
2:28:16
competitor? It's not and that's what they
2:28:18
promised us. But yeah, I mean, I
2:28:21
guess I will say there was a
2:28:23
question that I kicked out while we
2:28:25
were talking, but I'll bring it up
2:28:28
now. Basically, I forgot who asked it.
2:28:30
You know, if if Intel Battle Mage
2:28:32
has horrible margins, then why do they
2:28:35
have so much AIB support? They don't.
2:28:37
Where's Aces? Where's P&Y? Where's MSI? The
2:28:39
fact that they have to go to
2:28:41
Gunner, who's selling it for $400 on
2:28:44
New Egg or something that tells you
2:28:46
right there, the real AIB's don't want
2:28:48
to support Battle Mage. And it's actually
2:28:51
shocking they haven't. I have a gun
2:28:53
or a GPU and you know it
2:28:55
feels like a bit of a beta
2:28:58
product but let's say I'm an OEM
2:29:00
and I'm launching my brand new OEM
2:29:02
brand even if Intel has no stock
2:29:05
even if it's just a paper launch
2:29:07
launching a GPU as an OEM gets
2:29:09
my name out there somewhat better than
2:29:12
not. So it's crazy that like HP
2:29:14
and Dell don't want Battle Mage graphics
2:29:16
cards. It's probably just not worth it
2:29:19
and probably not worth the the the
2:29:21
the hustle right. I know we talked
2:29:23
about MSI was an MSI had a
2:29:25
bad relationship with AMD or something like
2:29:28
that. I was trying to run. They've
2:29:30
been pivoting more and more and more
2:29:32
to Intel and now in video for
2:29:35
years. So it's just one of those
2:29:37
things where, you know, running a company
2:29:39
and dealing with vendors, just like AVGA
2:29:42
and MVDA, you have the vendor lightier,
2:29:44
you have the vendor calls problems, you
2:29:46
have bugs that don't get fixed. So
2:29:49
dealing with Intel might have some problems
2:29:51
and just a surprising lack of support.
2:29:53
Right. Five years from now, are we
2:29:56
going to see a drought in interleptops
2:29:58
for support? Right? Like that's definitely... It
2:30:00
definitely... concern on my side especially if
2:30:02
our lake performance sucks. Now there is
2:30:05
arguments to be made that our lake
2:30:07
in laptops might be more power efficient
2:30:09
or might be better in some cases
2:30:12
but I'm generally concerned about it not
2:30:14
being a not being a hit. But
2:30:16
yeah and you know like when people
2:30:19
bring up lunar like handhelds which most
2:30:21
at least the benchmarks they saw on
2:30:23
the Fox, seem to suggest that Lunar
2:30:26
Lake wasn't more efficient than Stricts and
2:30:28
a handheld. I think people are forgetting,
2:30:30
Andy hasn't even launched the Z2 extreme.
2:30:33
That's the bend voltage controlled third like
2:30:35
handheld variant that really would compete with
2:30:37
Lunar Lake at that price and TDP
2:30:39
range. That's not even out yet. So
2:30:42
yeah, I don't know. I just don't
2:30:44
have much to say about it You
2:30:46
know, yeah, I have an M. S.
2:30:49
I and chlorine it sucks You know
2:30:51
like it's just I don't think until
2:30:53
it's gonna take off and then handle
2:30:56
speak through your own unfortunately Like our
2:30:58
mothers said if you don't have anything
2:31:00
nice to say don't say anything so
2:31:03
no I will not be covering the
2:31:05
until keynote in all that much death
2:31:07
in CS, how much the word AI
2:31:10
was used everywhere. I have this image,
2:31:12
I don't know if you saw it,
2:31:14
yet media's revenue for AI versus GPUs.
2:31:16
Did you see that one? Yeah, I
2:31:19
did. I don't have much to say
2:31:21
about it, but what I would say
2:31:23
is that you have a chart there
2:31:26
that basically shows over time that gaming
2:31:28
is not their revenue. Like if this
2:31:30
shot is believing, I'm sure you can
2:31:33
put up as like 17% of revenue
2:31:35
for GPUs. 78 for DataCenter and AI?
2:31:37
Yep, it went from 78 gaming to
2:31:40
now 78% AI. From that perspective, it's
2:31:42
kind of crazy, actually, AMD, and Vidia
2:31:44
isn't charging three grand for the 50-90.
2:31:47
I'm being honest, like, there's some degree
2:31:49
there where it has to be Jensen's
2:31:51
ego in a good way, like, we're
2:31:53
not losing gaming. You're not. we're not
2:31:56
going to do it. You're not going
2:31:58
to buy the market from us. Like
2:32:00
they could just like not worry about
2:32:03
the GP space that much and just
2:32:05
focus on AI. It's 78% but it
2:32:07
seems like the AI is subsidizing some
2:32:10
of the GP development here at this
2:32:12
point. And maybe that's why GPs have
2:32:14
so many AI features now is all
2:32:17
being paid for by the AI part
2:32:19
and they just kind of have. Well,
2:32:21
yeah, what Invidia decided to do with
2:32:24
graphics cards is we're going to build
2:32:26
them. I would argue for AI first
2:32:28
at this at this. AMD would say is,
2:32:30
well, that's a lot of wasted Silicon. And
2:32:32
then in videos like, well, we have so
2:32:34
much money, we will make our developers find
2:32:36
a way to use the AI components for
2:32:38
gaming. And even though it looks blurry to
2:32:40
a lot of people, they have figured out
2:32:43
a way to a lot of people, and
2:32:45
it is figured out a way to a lot
2:32:47
of people, and it is figured out a way
2:32:49
to a lot of people, they have figured out a
2:32:51
way to a way to a way to a lot of
2:32:53
a way to a lot of people, a way to
2:32:55
a, a, a, a, a, a, to a, a, a,
2:32:57
a, a, a, a, a, a, a, a, a, a,
2:32:59
a, a, a, a, a, a, a, a, a, a,
2:33:02
a, a, a, a, a, a, a, a, a, a,
2:33:04
a, a, a, a, a, a, a, a, a, a,
2:33:06
a, a It's just because Invidia knows if this AI
2:33:08
bubble pops in a year, they need to be able
2:33:10
to swoop right back into gaming. And they're just, I
2:33:12
think of it kind of like an insurance policy. If
2:33:14
this bubble pops it, well, I mean all bubbles pop,
2:33:16
it doesn't mean AI is fake, it just means it's
2:33:18
a bubble. The internet didn't go away with the.com bubble,
2:33:20
but like they know they can't completely
2:33:23
alienate their fan base. And I think
2:33:25
that's what they're proving with Blackwell.
2:33:27
I want to thank you again for
2:33:29
coming on. I mean, I know I
2:33:31
will certainly have you on again if
2:33:33
you'd ever be interested in it because
2:33:35
this has again been a very illuminating
2:33:38
discussion. But before I let you go,
2:33:40
please tell people where to find
2:33:43
you and please promote your stuff.
2:33:45
Sure. It's all around games.com and
2:33:47
pathotimes.com. If you want the game and I'll
2:33:50
also be, I guess, percing stuff about the
2:33:52
Intel thing if I hear any news about
2:33:54
Intel crashing more. I could see if I
2:33:56
can export some of the crash data and
2:33:58
just release some public... numbers on, you
2:34:00
know, I can have a counter that's
2:34:03
like how many times he tells crashed.
2:34:05
I bet if you did that you
2:34:07
get gamers access to cover it again,
2:34:09
you know, see if we get any
2:34:11
follow-ups with Intel. Yeah, so as a
2:34:13
game developer, it's kind of hard because
2:34:16
talking bad about a GP vendor or
2:34:18
Intel or company is probably the worst
2:34:20
thing you can do from a game
2:34:22
to a standpoint, because all I have
2:34:24
to lose is upsetting my relationship with
2:34:26
a vendor and getting more support. So
2:34:29
there's a reason why a lot of
2:34:31
game devs don't speak out about practices
2:34:33
being bad is because it's not really
2:34:35
a great thing, right? Obviously you don't
2:34:37
care about it because I'm indie, but
2:34:39
it's one of those things. No, but
2:34:42
there's a lot of developers I talk
2:34:44
to where this happens, behind the scenes,
2:34:46
they're like, have you seen this thing
2:34:48
in videos doing? Can you talk about
2:34:50
it? Because I know I sure as
2:34:52
hell can't. Right. So yeah, it just
2:34:55
sort of fared on line on line
2:34:57
that I appreciate that I appreciate that
2:34:59
I appreciate. because it really supported my
2:35:01
company when I needed it. And I
2:35:03
appreciate your coverage on stuff like that,
2:35:05
because it really makes an impact. And
2:35:08
a lot of this just shows covering
2:35:10
aspects that I don't see in other
2:35:12
reviews and other media. So like I
2:35:14
said, I really appreciate you having me.
2:35:16
And I do it because I'm just
2:35:19
a weird obsessive person who likes talking
2:35:21
about this stuff. So I thank you
2:35:23
for giving me more stuff to talk
2:35:25
about, frankly. But okay, so yeah, again,
2:35:27
on that note, good transition would be,
2:35:29
if you want to support Moore's Law's
2:35:32
Dead, support us on Patreon. You'll get
2:35:34
access asking guests like these questions. Die
2:35:36
Shrinks will be a new Die Shrink
2:35:38
this week, of course. They'll come out
2:35:40
for free with no ads. The escort
2:35:42
can talk to people like Matt. I
2:35:45
mean there's there are Intel and in
2:35:47
video and Amy employees. I know some
2:35:49
of them I know some of them
2:35:51
I just suspect lurking in the Moore's
2:35:53
Law is a discord as well that
2:35:55
you guys can speak with. Also the
2:35:58
Intel the Intel shareholders you can talk
2:36:00
to. And the Discord for me is
2:36:02
one of the most interesting aspects of
2:36:04
supporting the channel on patron. Because. to
2:36:06
a lot of other discords, there's a
2:36:08
lot of arguments in there that have
2:36:11
very intelligent discussion. You know, I get,
2:36:13
you know, there's copium sometimes and stuff
2:36:15
like that, but compared to a lot
2:36:17
of other discords, this discord has a
2:36:19
lot of creative discussion in it. Yeah,
2:36:21
and I want to name there are
2:36:24
some people that I rarely agree with,
2:36:26
but. It's only if they're like, you
2:36:28
know, just posting wildly inappropriate stuff or
2:36:30
like, we've had this before we had
2:36:32
to ban them, like, we don't ban
2:36:34
people for disagreeing, but there will be
2:36:37
people whose first statement is just a
2:36:39
bunch of slurs and swear words for
2:36:41
you disagreeing with what they said this
2:36:43
much, it's like, well, that's not adding.
2:36:45
But like, even if you don't agree,
2:36:47
this is a real opinion that a
2:36:50
lot of people probably hold online, and
2:36:52
now we get to talk about it.
2:36:54
That's a real stance. A substantial amount
2:36:56
of people online seem to have and
2:36:58
so of course we allow that discussion
2:37:00
as well. And I do, I think
2:37:03
we've stumbled into quite a good balance
2:37:05
actually on the Moore's Law, I said
2:37:07
discord over the years. Yeah, for example,
2:37:09
like I was building a NAS in
2:37:11
there and I've heard said like, hey,
2:37:13
can I get some help on choices
2:37:16
for NAS and stuff like that? And
2:37:18
the community is like one of the
2:37:20
most helpful communities that I've seen. So
2:37:22
they really care in there and you
2:37:24
should really care in there and you
2:37:26
should really care in there and you
2:37:29
should release. Thank you, Matt, for coming
2:37:31
on. Thank you for everybody for listening
2:37:33
and watching, and have a good rest
2:37:35
of your week, channel, ring the bell
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2:40:16
and give Broken Silicon a five star
2:40:18
review on Apple podcast or your preferred
2:40:20
podcast app of choice. All of this
2:40:22
does really help us so much. But
2:40:24
like I said, this podcast would not
2:40:26
be possible without the patrons directly providing
2:40:29
prediction. and reliable support every month
2:40:31
and so now it is time
2:40:33
to give a personal thanks to
2:40:35
the greatest of the fans. The
2:40:37
following supporters are at the 10
2:40:39
gighertz or higher supported levels. Radmettlin,
2:40:41
Drudafold, Z. Jitz, Daniel D. Deek,
2:40:44
Nicholas Puckner, Aaron Close, Jan Rauner,
2:40:46
Daniel Hyde, M.J.B.1, G. Ziggy, As
2:40:48
S. Chalmers, Toka, Jerm Ferrier, Valcomalev,
2:40:50
Jensen, Wang, Gaggyr Sackers, a Castro,
2:40:52
Frederick, Gaggyr Sackers, a Castro, Gagrister,
2:40:55
Gagrissackers, a Castro, Gristig, Compress, Compress,
2:40:57
compressed, Compressed, Compress, Compress, Compress, Caster,
2:40:59
Caster, Caster, Caster, Caster, Caster, Caster,
2:41:01
Caster, Cast, Caster, Caster, Cast, Caster,
2:41:03
Caster, Caster, Gassa, Gassa, Gassa, Gassa,
2:41:05
Gassa, Gass, Gass, Gass, Gass, Gass,
2:41:08
Gass, Gass, Gass, Gass Jamie Winters,
2:41:10
Gamers Unite, Amy and Bull Chief,
2:41:12
Mark Mitchell, Tommy Isher, James Anderson,
2:41:14
Mark Raidmaker, Cole Addock, Cameron, Henry
2:41:16
Zhang, Wesley Sager, Michelle Pelt, Exapuma,
2:41:18
original, R. Eke-teek, Autumn, Win-Wang, Winstar,
2:41:21
Corioli, Coriolinar, James, Eye, Eye, Lianar,
2:41:23
James, Eye, Eye, Eye, Lianar, James
2:41:25
Eye, Eye, Lieninar, Qui, Lianstar, Cori,
2:41:27
Cori, Cori, Qui, Cori, Cori, Cori,
2:41:29
Cori, Cori, Cori, Cori, Cori, Cori,
2:41:32
Qui, Cori, Cori, Cori, Cori,
2:41:34
Cori, Cori, Qui, Qui, Cori,
2:41:36
Cori, Qui, Cori, Qui, Cori,
2:41:38
Qui, Qui, Qui, Qui, Qui,
2:41:40
Qui, Qui, Qui The forbidden
2:41:42
Jews, Brian Wright, Arby R.B.
2:41:44
razor, Alex Vega, Dr. J.
2:41:46
Mad, Friede, Michael Cozy, John
2:41:48
Swin, Jeffrey Gentlemen, Crystal, Joe,
2:41:50
Elbergun, Keacum, Solarized, 80, Thalo,
2:41:52
2.5, Matthew, Marlow, Brian, B.
2:41:54
Sprutnik, Houdat, 42, Cornster, 6.1,
2:41:56
Penta, Richard Omega, Donte, Angel,
2:41:58
Omega, Angel, Dote, Mr. state farm
2:42:00
stake, Armon Vachatura, Rye Hill, G. Bowles, Kevin
2:42:02
Kevin Stoeff. And of And
2:42:05
of course, thank you
2:42:07
to Sahara for the music.
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