Episode Transcript
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My dad works in B2B marketing.
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He came by my school for
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career day and said he was
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a big row as man. Then
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he told everyone how much he
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loved calculating his return on ad
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senses with Nerds Gummy Clusters.
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This series we welcomed Mike
0:57
from Living Metal Games to
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talk about their new game,
1:02
Crucible of Aether, a mystical
1:04
industrial TTRPG. In today's
1:06
episode we finished our discussion series
1:08
and get to some fan fix
1:10
that we truly knocked out of
1:12
the park. But before we get
1:15
to that, here's what to expect in
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our calls to action. You could join
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me here after the show to
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hear about a deal we are
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running for 20% off on our
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Patreon for the first month using
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code C3 thanks. That's all one
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word and the number three. It's
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going from now until December 8th
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in the spirit of Thanksgiving.
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We'll also have one last
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bit of information about
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the crucible of aether
1:44
Kickstarter. a quick update about
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our patron and then our
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normal patron thank yous and
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other information and how you
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can best support the show.
1:55
With all of that out of the way,
1:57
enjoy the show everyone. last
2:33
episode of Character Creation cast. We
2:35
learned a bit more about Mike
2:37
before diving into some great discussion
2:40
about the character sheets and how
2:42
the games to accept other games,
2:44
including a great discussion about Crunch
2:46
in games, as well as how
2:48
many times stories in this game
2:50
result in worker revolutions. We're picking
2:53
up right where we left off
2:55
last time. Enjoy. One of my
2:57
favorite questions when we have designers
2:59
and whatnot on the show is
3:01
what do you think is one
3:03
of the biggest flaws of character
3:06
creation in this system and what
3:08
is one of your favorite parts?
3:10
So I think one of the
3:12
flaws might be sort of as
3:14
much as I said I liked
3:16
it earlier. The ways that the
3:19
choices factor into who the character
3:21
finally is, that everybody who has
3:23
the raised by factory workers background
3:25
is going to have similar skill
3:27
totals. And there's a little bit
3:29
of attention there between telling somebody
3:32
who has an individual story and
3:34
who has that background that mechanically
3:36
makes them stand out from somebody
3:38
else who has that background. And
3:40
we've talked internally about ways to.
3:42
You know ameliorate that whether that's
3:45
you know you have more skilled
3:47
ranks to choose from you have
3:49
different Equipment to choose from but
3:51
that's also kind of one of
3:53
the things that we want feedback
3:55
about about our our character creation
3:58
beta is how Much you know
4:00
how do you like the choices
4:02
that you have right now what
4:04
other choices might you prefer to
4:06
have? And, you know, do you
4:08
feel like you're able to create
4:11
a character who feels unique, who
4:13
feels like they have a story
4:15
to tell, you know, without bogging
4:17
people down with choosing, you know,
4:19
40 different skill ranks or, you
4:21
know, a point by on the
4:24
skill ranks or something like that,
4:26
which the system absolutely could support,
4:28
but that would just be begging
4:30
for analysis paralysis from somebody trying
4:32
to make a character. Yeah, so
4:34
now I notice like when Ryan
4:37
did his move was your career
4:39
or something that you have was
4:41
like plus two additional skills or
4:43
something like that. That was my
4:45
background the raised by a tradesman.
4:47
So like it let you choose
4:50
two of the skills from the
4:52
labor category outside of cooking and
4:54
taming that that you get. your
4:56
good skill percentage in. And I
4:58
thought that was really interesting. And
5:00
then you could definitely go through
5:03
and pick based on two, like
5:05
where did you put your attributes?
5:07
Like what numbers did you put
5:09
in which attributes and stuff too?
5:11
Because I know like I didn't
5:13
have any of those like extra
5:16
sort of pick yours kind of
5:18
things in mind. Yeah. That sort
5:20
of thing is varied by background.
5:22
It's been a case-by-case basis for
5:24
us to decide, okay, we feel
5:26
like this one should have choices
5:29
between these things. And it's, it's,
5:31
again, a question that we're, we're
5:33
actively going back and forth on
5:35
about how much more of those
5:37
sort of choices to give people
5:39
when we also don't want to
5:42
bog people down in character creation
5:44
because we, we, we made a
5:46
good game and we want people
5:48
to get to the point where
5:50
you actually get. to sit down
5:52
and do it. Yeah. Exactly. Exactly.
5:55
And you know, to what extent
5:57
choosing between five or 10 of
5:59
a particular skill rank is gonna
6:01
matter once dice hit the table
6:03
and people start ranking things up.
6:05
And your characters really start to
6:08
grow. Yeah. Yeah, I mean, I
6:10
do feel like at this point,
6:12
at least with like what I
6:14
made. Because again, like I said,
6:16
I didn't have those separate choices
6:18
the way Ryan did, but I
6:21
also think, you know, when I
6:23
picked that like, like, like, like,
6:25
barber surgeon thing and say well
6:27
like if you went to medical
6:29
school you would learn medicine right
6:31
like those would be the things
6:34
that you know like it would
6:36
be a pretty standard education that
6:38
way right so like that makes
6:40
sense that I don't have a
6:42
lot outside of that because it's
6:44
like but they're not gonna also
6:47
teach you cooking unless you were
6:49
like really low on gen ed's
6:51
or something I don't know you
6:53
know so like I feel like
6:55
for mine it made sense because
6:57
it's like it was I think
7:00
it was an apprenticesrenticeship is that
7:02
what sort of character type did
7:04
you pick and like where did
7:06
that put your start skills? I
7:08
guess that you would get those
7:10
same kind of skills and then
7:13
you know depending on what you're
7:15
doing be different and then but
7:17
like I said I think characters
7:19
would still come out differently too
7:21
depending on what kind of stat
7:23
array did you pick? You know
7:26
what sort of character type did
7:28
you pick and like where did
7:30
that put your start skills and
7:32
all of that kind of stuff
7:34
that I think there are enough
7:36
different pieces. Like if somebody went
7:39
down the line and picked the
7:41
exact same thing as you every
7:43
step of the way, you'd end
7:45
up with the same character. But
7:47
I think being that there are
7:49
multiple steps, the likelihood of that
7:52
gets lower and lower. Right. Yeah.
7:54
And then those traits thrown in
7:56
really adds an extra level of
7:58
depth to your character because like,
8:00
especially the fact that they're optional.
8:02
And you can do both mental
8:05
and physical traits if you want,
8:07
or one or the other, or
8:09
none, that really helps kind of
8:11
balance out of care. or personality-wise
8:13
as well. Well, and I also
8:15
think when we go back to
8:18
that whole, like, you know, difficulties
8:20
based on role-playing and things like
8:22
that, like, I am the kind
8:24
of person that I, again, could
8:26
make a fighter and everything, but
8:28
I would still be Amelia at
8:31
the table, and so would still
8:33
be trying to talk my way
8:35
out of things. Now, did I
8:37
build stats that made that a
8:39
good choice for me? Maybe not.
8:41
You know, so then you still
8:44
also have the player. going forward,
8:46
making their choices as a player,
8:48
how to play that character. And
8:50
I think even if you went
8:52
through and picked all of the
8:54
same things and then sat those
8:57
two people down at a table
8:59
in a few sessions, they would
9:01
look different. Oh yeah. And the
9:03
dice tell a story too. Right.
9:05
Yeah. And you know, your successes
9:07
and failures are going to shape
9:10
your character as well. Yeah. Absolutely.
9:12
So what is your favorite part?
9:14
Might be it's a very specific
9:16
thing. It's the interplay of origin
9:18
home nation and background choices Because
9:20
we wanted to tell a very
9:23
particular story about the setting which
9:25
you're talking about availability, talking about
9:27
availability, and access to power That
9:29
I think we've gotten across here
9:31
that that sort of grounds people
9:33
in the world and grounds people
9:36
into thinking about what is where
9:38
in the world and what they're
9:40
moving towards in the world or
9:42
maybe restricted from in the world.
9:44
Well yeah because I think when
9:46
we got to those backgrounds there
9:49
were certain things that you couldn't
9:51
take if you were from a
9:53
certain place you know that you
9:55
could only get access to this
9:57
nobility if you were this kind
9:59
of person from this kind of
10:02
place this you know and so
10:04
that certainly does like I think
10:06
right right at the beginning, demonstrate
10:08
that there are going to be
10:10
some kind of class and, you
10:12
know, societal issues there. Like you
10:15
can't be nobility because you didn't
10:17
make the right choices in where
10:19
you were born. Like, you know,
10:21
like, too bad, idiot. Yeah, didn't
10:23
get born with a silver spoon
10:25
in your mouth. Too bad. Can't
10:28
have the silver spoon. Yeah. Which,
10:30
you know, I think is always
10:32
interesting when, you know, like the.
10:34
The mechanics even as you're making
10:36
those very early choices sort of
10:38
illustrate some of that stuff that
10:41
it's like, oh, certain things are
10:43
closed off to you. It's like,
10:45
oh, that's going to be a
10:47
theme here. Yeah, yeah, that's really
10:49
interesting. And and also trying to
10:51
figure out the way to get
10:54
that matrix of choices across to
10:56
to the player in creating a
10:58
character has been a lot of
11:00
iteration on the back end for
11:02
us to try and talk through
11:04
and represent it visually represented in
11:07
terms of rule text and flavor
11:09
text in a way that helps
11:11
get it across with the least
11:13
amount of mental load. Yeah. I
11:15
will say I think your little
11:17
like matrix chart like one page
11:20
thing was like okay if I
11:22
cross this you know like background
11:24
and where I'm from and you
11:26
know so like it says all
11:28
okay I can take that one
11:30
that's great anybody can have that's
11:33
great yeah it gets a little
11:35
bit more complicated when you're looking
11:37
at 16 nations in the full
11:39
game and I believe it's like
11:41
45 backgrounds Okay, so then we're
11:43
starting to get down to that
11:46
size 10 font situation. Exactly, exactly.
11:48
So we're talking about like the
11:50
choices that people are forced to
11:52
make as they're translating a game
11:54
into an actual physical rule book
11:56
and it's like there's only so
11:59
much space on a page. If
12:01
you want to tell a story
12:03
in a certain number of pages,
12:05
you've got to make choices, whether
12:07
it's readability talking about a small
12:09
size font or you know. killing
12:12
your darlings of what's actually in
12:14
the tax. But yeah, the full
12:16
game has a whole lot more
12:18
than is in even this beta.
12:20
And you know, there's a couple
12:22
dozen more careers. There's 63 in
12:25
the full game, 45 or so
12:27
backgrounds. All the traits that are
12:29
in the game are in there.
12:31
And then another six nations that
12:33
we haven't touched on here. And
12:35
it's just there is a. whole
12:38
huge world that we've made that
12:40
we really are excited to have
12:42
people explore and explore through character
12:44
creation because that's that's part of
12:46
it is is you're physically making
12:48
someone in the world who has
12:51
a place they're born how they
12:53
were raised things like that yeah
12:55
I really really interested in like
12:57
sort of not repeatability it's not
12:59
the right word but like You
13:01
know like if I sat down
13:04
and played this character like in
13:06
a one shot and then I
13:08
went back to make another character
13:10
like what those choices would look
13:12
like for me. Someone who's like
13:14
now okay now I'm more familiar
13:17
with what the world looks like
13:19
with what you know like what
13:21
the impacts of the choices that
13:23
I've made here you know what
13:25
and and feedback from people about
13:27
those kinds of things like hey
13:30
I tried this and then I
13:32
tried this other thing and. you
13:34
know because they said we're going
13:36
into blind and it is harder
13:38
sometimes with those games that have
13:40
like a very established world and
13:43
lore and things when we don't
13:45
know the whole you know the
13:47
full impacts of the choices I've
13:49
made necessarily yeah yeah absolutely but
13:51
it's really cool if you're if
13:53
you're playing a full campaign of
13:56
this or an ongoing campaign as
13:58
some groups are wanting to do
14:00
Last box in the sheet that
14:02
this character is dead and now
14:04
you have to create a new
14:06
character You've got all of that
14:09
meta knowledge of the world that
14:11
you're bringing to the character creation
14:13
of your new character and you
14:15
could pull on some of those
14:17
threads very easy like what if
14:19
my character was actually from this
14:22
place and that's that place has
14:24
like huge implications in our group's
14:26
story in X Y or Z
14:28
sort of way and that's that's
14:30
a really cool like way to
14:32
approach character creation is not just
14:35
what gives me the good mechanics
14:37
but like how will that alter
14:39
the actual ongoing story that my
14:41
group is working towards. Yeah, yeah,
14:43
yeah. And we've also got a
14:45
system for higher level starts of
14:48
the game where it's you say
14:50
GM wants to start a campaign
14:52
at level five. You would choose
14:54
five little packets of sort of
14:56
story-based skill ranks like served in
14:58
the army. You would get some
15:01
one-handed, some blocks, some athletics. worked
15:03
in a kitchen, you would get
15:05
some commands, some cooking, some agriculture.
15:07
All of that sort of stuff,
15:09
and then also maybe you would
15:11
get, you would unlock the chef
15:14
career, or you would unlock the
15:16
cell sort career, or something like
15:18
that, along with that little packet,
15:20
so that not every campaign is
15:22
starting at level one with fresh
15:24
characters, and you can tell a
15:27
different story than just that level
15:29
one start. I like that. I
15:31
like having those like sort of
15:33
package little, you know, because I've
15:35
had it too where like I've
15:37
had like manually level of character
15:40
up like, be like, okay, so
15:42
if we did skills and especially
15:44
in a game like this and
15:46
we thought about that where like
15:48
you get your XP from doing
15:50
things, it does make it a
15:53
little harder to start at level
15:55
five right at the beginning. Exactly.
15:57
So it's not quite a life
15:59
path thing, but it is the
16:01
idea that you are able to
16:03
tell. you are able to jump
16:06
into someone's story a little bit
16:08
later as a character. You're just
16:10
like filled out the background more
16:12
is a yes yeah yeah yeah
16:14
yeah you built a stronger backstory.
16:16
Yes. Yeah. And it's a mechanical
16:19
backstory. Like if you are, you're
16:21
starting level one as a character
16:23
who has a mechanically represented backstory.
16:25
You were born in a place,
16:27
you were raised away. You're starting
16:29
with momentum already. Absolutely. All right,
16:32
Ryan, you ready for your favorite
16:34
segment? This is what we call
16:36
our fan fix section where we
16:38
talk about what would happen if
16:40
we did for some reason play
16:42
this game How do we think
16:45
our story would go? I'm curious
16:47
like what a bird blacksmith and
16:49
a physician and a monster tracker
16:51
Have to yeah have to do
16:53
with each other. What do we
16:55
do? How did we become a
16:58
group of people that actually? tolerates
17:00
one another's company and is working
17:02
towards similar and further more yeah
17:04
what is that goals that these
17:06
three people would have in common
17:08
yeah I mean as a GM
17:11
I like building sandboxes and then
17:13
destroying said sandboxes so I like
17:15
the idea of like you build
17:17
a sandbox and then you put
17:19
a hose at one end and
17:21
you just turn it on and
17:24
then That is the campaign. Yeah.
17:26
Yeah. Sort of pose a question
17:28
to the party and it's how
17:30
they answer it is what the
17:32
story is. And I like the
17:34
idea of, you know, all of
17:37
our characters are in some way
17:39
community oriented. You know, a physician,
17:41
a blacksmith, doing things for the
17:43
community. My guy is a monster
17:45
hunter. He hunts monsters for the
17:48
community. Like he doesn't hunt them,
17:50
you know, for sports or anything
17:52
like that. It's definitely a civic
17:54
service. So a threat to a
17:56
community that they're all part of.
17:58
would be an interesting adventure hook.
18:01
Yeah. I mean I also feel
18:03
like your your character could very
18:05
easily be sort of like a
18:07
linchpin between like if you're out
18:09
doing like monster hunting you obviously
18:11
need supplies you can get those
18:14
from the blacksmith you need those
18:16
weapons like you've probably encountered a
18:18
monster once or twice and need
18:20
the services of a physician you
18:22
know like that I think easily
18:24
is enough to like to hide
18:27
those people together just on like
18:29
a very basic level of like
18:31
okay you know. How did we
18:33
all mean? Right, right. Well, yeah,
18:35
I mean, and I imagine a
18:37
blacksmith can probably make some kind
18:40
of, you know, medical instruments or,
18:42
you know, get like the best
18:44
tweezers in town. And you know
18:46
what? Quality of equipment is a
18:48
thing. Absolutely. Yeah. Yes. No rusty
18:50
knives over here. Yeah. Only the
18:53
best sharpest knives. I'm pretty certain
18:55
that Maxima is also on an
18:57
alley bat team, like a local
18:59
alley bat team. Like whoever, like
19:01
what's lower than the minor leagues
19:03
for like baseball I guess is
19:06
just like a little league team.
19:08
Yeah, for sure. I think that
19:10
would be a lot of fun
19:12
to have something like beer league
19:14
team. Yeah, yeah, like a beer
19:16
league team, yeah. Yeah, it's like
19:19
adults who are like much more
19:21
there for social things than any
19:23
other actual athletic competition. We're here
19:25
to socialize and play the game
19:27
and some of us take it
19:29
more seriously than others. And we
19:32
really love to go off for
19:34
tacos afterwards. Yeah, for sure. I
19:36
think that would be a lot
19:38
of fun to have that sort
19:40
of. At the very least if
19:42
you're fans of the alley bat
19:45
game or if you want to
19:47
be participants I think that would
19:49
be a cool Link as well.
19:51
Yeah, I mean I I feel
19:53
like I I would not be
19:55
good at that. Like I love
19:58
to be like my character is
20:00
like super into this and has
20:02
a fun time, but like I've
20:04
looked at my skills. My character
20:06
does not even have a remote
20:08
interest in anything athletic. Like, no.
20:11
But you know, I think more
20:13
often than not, I feel like
20:15
maybe I should be there just
20:17
in case because I've seen how
20:19
bad the rest of you are
20:21
too. And maybe having a doctor
20:24
present wouldn't be the worst idea.
20:26
Yeah. I'm out of the sense
20:28
of community service of like someone
20:30
should at least know how to
20:32
wrap an ankle. Yeah. Yeah. Well,
20:34
and we've talked about how my
20:37
guy is not like, charisma score
20:39
of six, he does not have
20:41
the greatest of person people skills.
20:43
He definitely is on the realm
20:45
of we are playing a game.
20:47
I should try hard at that
20:50
game. Right. He's like here to
20:52
win. Yes, yes, going for the
20:54
slide, going for the, the, uh,
20:56
yeah. Yeah, absolutely. Yeah, you're more
20:58
than happy when it goes into
21:00
extra innings and everybody's like, can
21:03
we please just like, go get
21:05
better? Like, yeah, happy hours ending
21:07
in 10 minutes. Well, is that
21:09
how Flynn blows off steam though,
21:11
is, is with the, the Ellie
21:13
bet? It might be, it might
21:16
be, yeah. Just crack those, crack
21:18
those things towards, for home runs
21:20
and whatnot. Yeah, I would like
21:22
to propose, definitely night games though,
21:24
that there's actually a big cheating
21:26
scandal higher up in. Bar League
21:29
alibi games. Oh, that's good. That
21:31
would be a wonderful campaign, yes.
21:33
With some like underground bedding going
21:35
on? Underground bedding, I think there's
21:37
corporate funds being put into some
21:39
of this, you know, like kind
21:42
of people getting paid to play
21:44
what should be a bar league
21:46
kind of sports. Yeah. Did we
21:48
find ourselves into an underdog sports
21:50
movie? Or are we like the...
21:52
the complicating factor on like the
21:55
sting, but in a Renaissance universe.
21:57
Yeah, well, I mean, I imagine
21:59
that like your character certainly is
22:01
gonna cause problems because you're like
22:03
way more into it than anybody
22:05
thought someone at this level should
22:08
be. So like they're really like,
22:10
it's really easy for betting circles
22:12
and you know, like, I imagine
22:14
there's probably some money laundering going
22:16
around with like, you know, the
22:18
betting. and the sponsorships and like
22:21
but you're way more into it
22:23
than anybody should be and it's
22:25
messing it up for everybody. Yeah
22:27
less less willing to go along
22:29
to get along because he just
22:31
likes playing. Yeah yeah because you're
22:34
like no I want this team
22:36
to win and they're like but
22:38
your team is not supposed to
22:40
win because it's like a bar
22:42
like it's pretty easy to tell
22:44
like which side of town the
22:47
good team is going to be
22:49
from you know. Yeah, yeah. Or
22:51
like the, we're playing against the
22:53
team that the owners put a
22:55
lot of money into. Right. The
22:57
factory owners put a lot of
23:00
money into? Exactly. And now it's
23:02
up to us to bring them
23:04
down. I love that. Yeah. I
23:06
also love that that like opens
23:08
up the potential for like, um,
23:10
like potential underground rivalry games where
23:13
you have to play on the
23:15
outskirts of the city. and like
23:17
it's just more dangerous there because
23:19
of potential monster. threats and stuff
23:21
like that. I think that would
23:23
add an interesting tense dynamic. I
23:26
also just love the idea of
23:28
like conspiracies and games because they
23:30
can be as small or as
23:32
big as you want depending on
23:34
like how long you want this
23:36
campaign to go on to is
23:39
like how deep does it go
23:41
like it goes all the way
23:43
to the top. You know like
23:45
so I mean we could potentially
23:47
just keep uncovering more and more.
23:49
You know it starts with like
23:52
you know, this team gets to
23:54
play in the nice park and
23:56
we're in, you know, the, the
23:58
field outside the where. but it
24:00
can go much further into
24:03
corporate greed and you
24:05
know espionage and government
24:08
corruption yeah yeah yeah
24:10
yeah absolutely and I
24:12
think that I think we are
24:15
just the people to figure
24:17
this out I do like that
24:19
we do like that we are
24:21
the ones that caught wind
24:24
of the underground nature
24:26
of this And we
24:28
know if we involve
24:30
anybody else, they're going to
24:32
be, you know, in a lot
24:34
of danger. We're already
24:36
in danger with this knowledge,
24:38
so we might as well be
24:41
there on running with it, right?
24:43
Yeah. Well, and also, if it
24:45
goes all the way to a
24:47
beer league alleyback game,
24:50
who can you trust? True.
24:52
True. No one. No one. No,
24:54
I love the idea of like this
24:56
starting out is very much like a
24:58
silly like comedy movie kind of a
25:00
thing and just getting like darker and
25:03
grittier the longer we play that it's
25:05
like oh it started as like a
25:07
funny like oh those those losers they're
25:09
gonna take down the big corporation funny
25:12
and then it's like no like they're
25:14
taking out your friends and family
25:16
and like now we're all the way to
25:19
like HBO drama level. Yeah, we
25:21
start out days of a
25:23
league of their own and
25:25
we end up with like
25:27
three days of the condor
25:29
by the end of it. The
25:31
man who knew too much.
25:33
Yeah, exactly. Yep. But now
25:35
I want to figure out
25:38
how my characters
25:40
like aspirations to to be
25:42
a better blacksmith
25:44
and like I meta want
25:47
her to get into
25:49
enchanted blacksmithing of sorts, right?
25:51
With like ritualist ritual
25:53
stuff and whatnot. And
25:55
I wonder if this
25:57
conspiracy doesn't involve cultists.
26:00
That's what I'm saying. You invited
26:02
me to your game. There's cultists.
26:04
It would unlock a lot of
26:06
potential for getting into those like
26:09
underground culty. I already told you
26:11
my character wants to explore that
26:13
intersection between life and death and
26:16
rebirth. And also play back alley
26:18
baseball. Yeah. Yeah, the faith of
26:20
fire and forge is literal magical
26:23
blacksmiths is in the game. as
26:25
I mentioned, the undead engineers. Well,
26:27
and also it's this fun thing
26:29
of then as a GM, you
26:32
get to come up with ways
26:34
that other skills could be relevant.
26:36
So like somebody that the party
26:39
really needs to talk to to
26:41
trust them, well, they needed. a
26:43
job done on the side. Like
26:46
the family heirloom soared is looking
26:48
mighty bad these days. Maybe somebody
26:50
could help me with that. And
26:53
I might be a little bit
26:55
more willing to cooperate. How do
26:57
I know that I can trust
26:59
you? Yeah, for sure. For sure.
27:02
There's always going to be side
27:04
quests. Oh, absolutely. Always side quests.
27:06
It just turns out that like
27:09
our characters, actual hopes and dreams
27:11
are side quests who uncovering the
27:13
sports league corruption. As long as
27:16
my character can pick up junkie-looking
27:18
weapons and armor and bring them
27:20
back to her smithing shop and
27:22
and melt them down and scrap
27:25
them for parts. Yeah. I'm happy.
27:27
Yeah. Yeah. Yeah. Well, don't worry.
27:29
The end goal is to make
27:32
the greatest alibi. that was ever
27:34
created, the gold and the. Oh,
27:36
the metal, the metal alibi, yeah,
27:39
the internal truth, obviously. Yeah, that
27:41
would be, that would be a
27:43
heck of an invention and a
27:45
heck of an innovation to bring
27:48
to the sport. Yeah, that's really
27:50
your ultimate goal. And it's enchanted
27:52
to look like wood. So like,
27:55
for sure. Yeah, that's the tough
27:57
part is making it look like
27:59
wood. So at first glance, you're
28:02
like, is that? What? I can
28:04
almost feel like cheating. Yeah. But
28:06
like we have to do it
28:09
in order to make it to
28:11
the next part of the tournament
28:13
so that we can like get
28:15
in with the people that are
28:18
really kind of behind this conspiracy.
28:20
And then there's a whole question
28:22
of do the ends justify the
28:25
means? at this very serious sport,
28:27
which is what got us in
28:29
here in the first place is
28:32
the problem that other people were
28:34
cheating. There's no rule in the
28:36
rule book that says you can't
28:38
use a metal alley bat, just
28:41
because they don't exist yet. Right,
28:43
right. Air, but our way to
28:45
victory. Exactly. Yeah. The rules do
28:48
not specifically state that the Golden
28:50
Red Reaper cannot be here. Yes,
28:52
yes. Yeah, and that's how we've
28:55
made a very serious game into.
28:58
Oh, there are endless, endless
29:00
avenues for shenanigans. Yeah, well,
29:02
I think that the answer
29:04
is like in the end,
29:07
like, this is a very
29:09
serious thing. It's just, it
29:11
seems like the way we
29:13
stumbled upon the problem was
29:16
like the one stupid place
29:18
it was happening, you know.
29:20
Yes. The one stupid place
29:22
that inconvenienced our characters that
29:25
it came up and then
29:27
immediately, you know, the conspiracy
29:29
never thought it would like
29:31
be a problem like we
29:34
don't have to be super
29:36
clean over there like those
29:38
people don't care it's just
29:40
they're out there to play
29:43
a game yeah the beer
29:45
really galley that you know
29:47
we don't have to worry
29:49
about that right nobody's yeah
29:52
looking for you know the
29:54
hands of corporate greed hovering
29:56
over like nobody cares they
29:58
just want their t-shirts and
30:00
they're a free beer and
30:03
they're gonna go home like
30:05
no uh not us Oh
30:07
man, I can, I can
30:09
see, uh, Maximia taking a
30:12
dark. or turn too when
30:14
getting deep into this and
30:16
like seeing the injustice and
30:18
kind of breaking from how
30:21
many tendrils are in society.
30:23
And now that alley bad
30:25
is more than just a
30:27
thing she uses in a
30:30
game. Yeah. How many lives
30:32
have you taken with your
30:34
alley? I know, right? How
30:36
many lives have been destroyed
30:39
by this horrible game? Yeah.
30:41
I feel like Flynn is
30:43
gonna have a lot of
30:45
fish out of water moments
30:48
with that, that it's like
30:50
very much keying off of
30:52
social skills that he's not
30:54
terribly good at. And it's
30:57
going to play into his
30:59
strengths in a bad way.
31:01
People at their worst a
31:03
lot of people that he's
31:06
going to be watching out
31:08
for them doing bad things
31:10
so it's gonna be When
31:12
all you've got is a
31:15
hammer everything looks like a
31:17
nail right sort of character
31:19
arc for yeah Which I
31:21
mean it feels like he
31:23
was mechanically, you know, certainly
31:26
built for that with his
31:28
paranoia that like this is
31:30
you know, it's like every
31:32
every horrible instinct confirmed Yeah,
31:35
yes, this is this is
31:37
a character that is At
31:39
their emotional peak as a
31:41
being and it's just downhill
31:44
from here. I think. Further
31:46
learning you can't trust anyone.
31:48
Yes. Yes. Was not primed
31:50
to trust anyone and is
31:53
just having that confirmed. Yeah,
31:55
this is this is some
31:57
negative character art territory. But
31:59
the dice could tell a
32:02
different story. them proves when
32:04
wrong, that like is somebody
32:06
that he can trust, that
32:08
he can build a relationship
32:11
with. through the power of
32:13
friendship, everything is possible. Yeah,
32:15
absolutely. What would the Alibat
32:17
team name be? Oh, gosh.
32:20
Oh, I mean, usually I
32:22
think they're named after like
32:24
a business or something, right?
32:26
Like, yeah. Oh, in the
32:29
industrialized world? Oh, what business
32:31
is supporting this Alibat team?
32:33
I mean, is our team
32:35
supported by my family blacksmiths?
32:37
Yeah. That seems like a
32:40
little bit of favorite to
32:42
them. The Cardnius, something or
32:44
another's. What was the name
32:46
again? Cardnius is my family
32:49
name. Cardenius. Could lean into
32:51
Cardinals. I mean,
32:53
but also you could work off
32:56
of like a blacksmithing pun. Yeah,
32:58
it seems more appropriate, you know.
33:00
The hammers? Yeah. I was like
33:02
just like hard hitters? Like, yeah.
33:04
Or is it just like a
33:07
really bad pun? Like is it
33:09
like a really bad, or is
33:11
it like a really bad, or
33:13
is it like a really not
33:16
cute aim? Like they didn't think
33:18
about it really hard. They were
33:20
filling it out on the forum.
33:22
They had the cardiness alley ball
33:25
team players. They were going for
33:27
an acronym and they forgot what
33:29
the acronym spelled. Yeah. Yeah. Yeah.
33:31
I mean you could just go
33:34
for a bat and it's just
33:36
like blacksmithing alleyball team. Bat. Yeah.
33:38
Yeah. Is it the the alleybat
33:40
Bessers? Yeah. That's great. And it
33:43
becomes a negative association as they're
33:45
the biggest. Yeah. Yeah. Yes, I
33:47
really didn't think about how that
33:49
was going to look shortened in
33:52
the logo. Yeah, yeah, absolutely. But
33:54
it is great because like when
33:56
there's a little scoreboard it says
33:58
abs. That's true. I think that's
34:01
really important. Yeah, you're losing to
34:03
abs. Yep. I like that. ABS.
34:05
ABS. ABS. ABS. Yeah. I like
34:07
that. ABS. Yeah, black smithers. I
34:10
like it. All right. Amazing. Well,
34:12
let's get into our final advancement
34:14
discussion and take it up a
34:16
level. Take it up a level.
34:19
Take it up a level. So
34:21
this is the segment I've been
34:23
referring to over and over again
34:25
the whole time as we've been
34:28
talking about leveling up an XP.
34:30
But this is the part we're
34:32
going to talk about leveling up
34:34
an XP. So just in a
34:37
more like formal official one stop
34:39
shop kind of situation. How do
34:41
characters advance in this system? And
34:43
then like what happens mechanically when
34:46
you do that? Yeah, so to
34:48
start at the beginning of the
34:50
process, you gain XP by doing
34:52
checks in skills and you gain
34:55
XP in the skill that you
34:57
use. So for instance, my character's
34:59
archery is at rank 10. Say
35:01
I do several checks and I
35:04
earn. 10xP in archery. I then
35:06
level, sorry, I rank up archery.
35:08
I roll a D6 plus my
35:10
dexterity modifier, which is 1. And
35:12
then I gain that rank in
35:15
that skill and that same number
35:17
goes to my rank ups for
35:19
my level. When I get 20
35:21
ranks in a level, I gain
35:24
another level. And I can use
35:26
the mastery point I gain with
35:28
that level. to gain a mastery
35:30
from any of the careers that
35:33
I have unlocked. I have one
35:35
career for my character at the
35:37
start of the game. I can
35:39
unlock any career that I meet
35:42
the unlock requirements for. The prototypical
35:44
one that we use as an
35:46
example. is the thief. If you
35:48
steal enough things you unlock the
35:51
thief career. A lot of our
35:53
PG players unlock the thief career.
35:55
What? I'm shocked. Yeah. And then
35:57
once that career is unlocked you
36:00
can invest your mastery points however
36:02
you would like to advance within
36:04
that career. As you level up
36:06
also every odd level you get
36:09
one attribute point that you can
36:11
add to any of your attributes.
36:13
And that is how characters advance
36:15
in Crucible of Aether. So slowly
36:18
you can accumulate skills, abilities, and
36:20
get a little bit stronger, more
36:22
dexterous, more intelligent, as you advance
36:24
over the course of the game.
36:27
Yeah. And I think you said
36:29
the amount of XP you get
36:31
on a success varies by how
36:33
difficult the check is, right? Yes.
36:36
Yeah. So, for instance, picking a...
36:38
poor quality lock is worth much
36:40
less to XP than picking like
36:42
the best lock in the world
36:45
with like seven tumblers and three
36:47
counter intrusion whatever. You gain more
36:49
XP from picking that lock than
36:51
you do, you know, the lock
36:54
on a bathroom. Right. And then
36:56
your lock picking scale thus advances
36:58
more quickly the more difficult things
37:00
you attempt. Very cool. Yeah. Pretty
37:03
straightforward. Yeah, absolutely. And I love
37:05
all the narrative. Right. Yeah, I
37:07
say, but again, much more narrative
37:09
focused than most games, because even,
37:12
you know, even getting XP, like,
37:14
when you complete a mission or,
37:16
you know, as opposed to just
37:18
for, like, things killed or whatever,
37:20
like that, it's still, you know,
37:23
changes how you spend that XP,
37:25
where this is, like, mechanically spent
37:27
for you in a way, you
37:29
know, and you are making decisions
37:32
about what's important to your character.
37:34
based on what you're doing as
37:36
a character. Yeah, yeah. And I
37:38
love how it informs here to.
37:41
of like, I think I want
37:43
to do something cool with stone
37:45
cutting. I haven't done that yet.
37:47
Let me get some tools and
37:50
try it and see what happens.
37:52
Yeah, I am curious. And some
37:54
of those like, you know, you
37:56
talked about checks that have like,
37:59
you know, like multiple checks along
38:01
the way, like with crafting and
38:03
stuff like that. Like, what happens
38:05
if you do like different kinds
38:08
of checks to get to that
38:10
final thing? Like if you're making
38:12
something that it's like, like, Do
38:14
you do different checks for those
38:17
things? Yeah, so it's sort of
38:19
built into the complexity of the
38:21
thing. So for instance, making a
38:23
firearm is an example that I
38:26
used. I don't know if it
38:28
would be this episode or a
38:30
prior one is one of the
38:32
most complex things that you can
38:35
do in the game and it
38:37
requires a certain number of accumulated
38:39
successes that... for most characters would
38:41
take place over the course of,
38:44
over the course of an entire
38:46
session or maybe multiple sessions that
38:48
it's like, oh, I've got a
38:50
little bit of downtime, I'm gonna
38:53
try and tinker away at this
38:55
thing. And that's where it's abstracting
38:57
the, oh, I need to, you
38:59
know, drill out this barrel, I
39:02
need to fine tune this spring
39:04
or all of those things are
39:06
a little bit abstracted into the
39:08
check complexity of requiring the accumulated
39:11
successes. Could you be using the
39:13
same skill each time you rolled
39:15
those though? Yes, yeah. As a
39:17
GM I might provide a bonus,
39:20
say if you've got a high
39:22
wood cutting skill and you might
39:24
get a bonus or sorry a
39:26
high woodworking skill, you might get
39:28
a bonus on one of the
39:31
checks used to make a rifle
39:33
for instance or not a rifle
39:35
at Mosket because it's like, oh,
39:37
I'm going to abstract there as
39:40
a GM that... Right now you're
39:42
working on the stock. Right. So
39:44
you get it. Yeah. Yeah, yeah.
39:46
But by the book, raw, it
39:49
is a metalworking. to make a
39:51
fire. That makes sense. Yeah. Yeah.
39:53
Yeah. That's really cool. But again,
39:55
it'll like how malleable. Yeah, see
39:58
if you can like work in
40:00
those like I'm good at these
40:02
other things and like this may
40:04
help me be proficient in. But
40:07
yeah, adding bonuses I think makes
40:09
awesome. Yeah. And that's the kind
40:11
of thing that we encourage in
40:13
our GM chapter is to be
40:16
very flexible about where somebody might
40:18
get a bonus and to reward
40:20
the things that they put their
40:22
time into with. bonuses or penalties.
40:25
Like they might make a negative
40:27
character choice and be like, I
40:29
am going to do this thing
40:31
in this way because it's what
40:34
my character would do, even though
40:36
it's not the best, you know,
40:38
most mid-max, mid-ocryphal choice. Given the
40:40
situation that we're in and the
40:43
time that we have, I would
40:45
be doing it this way. Yeah.
40:47
Absolutely. Yeah, like my character Flynn
40:49
might be more likely to... resort
40:52
to fighting even if it would
40:54
not be a good choice in
40:56
that scenario. And it would either
40:58
make other social checks in this
41:01
situation more difficult or it might
41:03
result in a very difficult combat
41:05
encounter. Yeah, yeah, absolutely. Yeah, I
41:07
mean I can definitely see my
41:10
character resorting punching somebody on the
41:12
face. I'm not good at anything
41:14
combat related. My strength is, you
41:16
know, my my speed, absolutely not.
41:19
I can't run away from it,
41:21
so let's get into it I
41:23
guess. Yeah. Okay. Well, Mike, thank
41:25
you so much for joining us
41:28
to talk about Crucible of Ather.
41:30
This was really fascinating learning about.
41:32
Yeah, thank you very much for
41:34
having me on and I love
41:36
being able to play around with
41:39
and talk about the system. Can
41:41
you remind everyone where they can
41:43
find you online and the sorts
41:45
of things you're going on and
41:48
maybe when to expect the Kickstarter
41:50
potentially for this? all of the
41:52
good stuff about the game. Yes,
41:54
yes, absolutely. So all of the
41:57
stuff that we've talked about today
41:59
on the podcast is on our
42:01
discord right now. You can find
42:03
the invitation on any of
42:06
our socials. We are aether,
42:08
underscore, crucible, pretty much everywhere,
42:10
except for Blue Sky, a
42:13
little bit different. And we are,
42:15
as of recording, about to submit
42:17
our Kickstarter page for review so
42:19
that we can get the preview
42:21
page up. over the course of
42:24
a while the podcast airs we
42:26
may well have it up and
42:28
we are also going to be
42:30
at packs unplugged we are going
42:32
to have a portion of a
42:34
booth at packs this year. Oh
42:36
very cool. Yeah fingers crossed we
42:38
are going to be wrapping the kickstarter.
42:41
Yeah very nice. Well we'll
42:43
keep an eye out too. Yeah put the
42:45
links in the show notes as
42:47
they become available. Yes comes out
42:50
over the course of November.
42:52
Yes, yeah, we've got a
42:54
link tree that is going
42:56
to be, is going to
42:58
house everything, including the Kickstarter
43:00
and also obviously have the
43:02
pre-launch link live when
43:05
that is ready to go. It's
43:07
very exciting. Are you getting nervous?
43:09
Yeah, yeah, getting nervous because it's
43:12
been a lot of years of
43:14
doing. the behind-the-scenes work
43:16
of like writing the game and doing
43:19
mechanics stuff and rewriting stuff and all
43:21
of that and then you know the
43:23
social media build-up doing things like podcasts
43:25
all of that and then we still don't
43:28
know if it's all right now it's like
43:30
is it gonna pay off like will everyone
43:32
love this thing that I've poured my
43:34
heart and soul into for years like
43:37
yeah yeah exactly and and and we
43:39
still don't know and we won't know until
43:41
you know until you know we hit the
43:43
start button and that is
43:45
heroin. Yes, yes. We're going to
43:47
do radical acceptance, we're going to
43:49
do some deep breathing, just what
43:51
will be, will be great. I had
43:54
a lot of fun with this
43:56
so I hope that all of our
43:58
listeners enjoyed it too. that they
44:00
will check it out because this
44:02
was, it really was like a
44:05
very good marriage of like the
44:07
narrative part of games that I
44:09
love, the crunch that Ryan loves,
44:11
like, this was like the crunchy
44:14
peanut butter, it was tasty, it
44:16
was crunchy, so we're filling. I
44:18
will absolutely take that comparison. Yeah,
44:20
I love it. It's right here.
44:23
It's the crunchy peanut butter of
44:25
games. You can go ahead and
44:27
put that quote right on your
44:29
kick. Yeah, like that would be
44:32
fantastic. And I would love for
44:34
more people to sort of dive
44:36
in and just explore, you know,
44:38
what kind of people they can
44:41
make. Yeah, definitely. Well, thank you
44:43
so much for sitting down with
44:45
us. This was great. And thank
44:47
you to everyone for tuning in.
44:50
Call to watch action. Yeah, like
44:52
that. All right, another
44:54
series in the books. This was
44:56
such a fun game. We
44:58
had an amazing time with Mike.
45:01
It was very interesting learning
45:03
about this game and seeing a
45:05
game with a lot of
45:07
crunch being really easy to grock.
45:10
So really happy we were
45:12
able to cover this. I am
45:14
looking forward to the Kickstarter
45:16
launch. I'm not 100% sure when
45:19
that will be, but I
45:21
believe it should be very soon.
45:23
And so I'm very interested
45:25
to see what sort of other
45:27
little goodies will be available
45:29
for this for the Kickstarter. But
45:32
I am very excited to
45:34
see where it all goes. So
45:36
Mike, good job on a
45:38
fun game. and I hope all
45:41
of you listeners out there
45:43
enjoyed this series as much as
45:45
we enjoyed recording it. But
45:47
before we let you go for
45:49
the day, we do have
45:51
some calls to action. First up,
45:54
this coming Thursday is Thanksgiving
45:56
here in the US. In the
45:58
spirit of the season, we
46:00
want... to say that we were
46:03
incredibly thankful for all of
46:05
you, our listeners. Without your support
46:07
and enthusiasm for the show,
46:09
we likely wouldn't have made it
46:12
almost seven years, with no
46:14
plans on stopping any time soon.
46:16
We love how our community
46:18
is so inclusive and helpful with
46:20
one another. And in order
46:22
to help that community grow even
46:25
more, we have added a
46:27
promotional code to our patron for
46:29
first-time patrons for 20% off
46:31
the first month by using promo
46:34
code C3 Thanks. That's all
46:36
one word in the number three.
46:38
If you head to our
46:40
patron at patreon.com/character creation cast, you'll
46:43
be able to pick which
46:45
tier to sign up for at
46:47
a discount. That means you
46:49
can get our custom C3 dice
46:51
and a personalized thank you
46:53
card for only $4 or 18
46:56
different exclusive stickers that were
46:58
designed by Amelia as well as
47:00
the dice and thank you
47:02
card for only $8. This is
47:05
on top of everything else
47:07
the patron offers and once things
47:09
settle down from the holiday
47:11
will even be prepping for more
47:13
bonus episodes and other goodies.
47:15
And if you join now you'll
47:18
be... just in time for
47:20
a holiday surprise that we are
47:22
planning for the patrons that
47:24
we have addresses for. So, there's
47:27
plenty to be excited about
47:29
coming soon. Next up, The Crucival
47:31
of Atherk started like I
47:33
mentioned just before. It's right around
47:36
the corner. Check out the
47:38
show notes to find a link
47:40
to the campaign. We really
47:42
enjoyed learning about this game and
47:44
we hope a lot of
47:46
folks check it out when it
47:49
releases. Just another reminder we
47:51
have new stickers on the way
47:53
for our campaign level backers
47:55
This is the $10 level of
47:58
our patron and it nets
48:00
you every sticker We've exclusively put
48:02
out for the patron as
48:04
long as we still have sticker
48:06
in hand. That means we
48:08
have 18 stickers right now. If
48:11
you want to support the
48:13
show, this is one of the
48:15
best ways to do so.
48:17
We even like to thank our
48:20
current patrons every episode. Your
48:22
support truly helps out a great
48:24
deal, so let's go ahead
48:26
and do that right now. Thank
48:29
you to DJG, aka Tigranosaurus.
48:31
Eric Bons and Deral Holiday This
48:33
Second. Thank you, Shady M.
48:35
Kabul, the shyest barberian, and Benjamin
48:37
Sweeney. Your support brings us
48:39
so much joy. Rob Fletcher, Kevin
48:42
Brown, and Tentacle Duck. We
48:44
appreciate your support. Thank you. Thank
48:46
you to John Adamus, A3
48:48
sketchpad, and Cole McCallum. Carlos Salazar,
48:51
Eric, Essen, Ian Potmayer. We
48:53
can't thank you enough, but we'll
48:55
keep on trying anyway. Thanks
48:57
to Liam G. Brian Colm and
49:00
Garden GM, we are so
49:02
glad to have you all here
49:04
with us. Tanglefoot, Blue Cryptonite,
49:06
and Danny, thank you all so
49:08
much. Nicole Trainer, Liam Murray,
49:10
and Kenny, thank you all for
49:13
your continued support. And Brian
49:15
Kurtz, Mark E. Fair, and Drew
49:17
Owen, we appreciate your support
49:19
as well. Thank you. And thank
49:22
you to all of our
49:24
future patrons. We are currently under
49:26
our operating budget every month.
49:28
between the podcast costs and the
49:30
patron rewards. So we do
49:32
need your help to get us
49:35
back to a sustainable level.
49:37
If you are able to chip
49:39
in even a little bit,
49:41
or even just sign up for
49:44
the free tier to get
49:46
exclusive updates, that would mean the
49:48
world to us. Our community
49:50
is something very special, and the
49:53
patrons have been a huge
49:55
part of making that community a
49:57
beautiful place. So check it
49:59
out at patreon.com/character creation cast and
50:01
don't forget the code that
50:03
we have going right now. We'll
50:06
see three things before. December
50:08
8th. That's all we have for
50:10
today's episode. Join us next
50:12
week when we start covering a
50:15
brand new game for December.
50:17
Monty Python's co-curricular medieval reenactment program
50:19
with designer Brian Saliba. But
50:21
until then, take care of everyone.
50:24
Stay safe. Drinks of water.
50:26
Be thankful for things or people
50:28
that bring you joy. And
50:30
keep making those amazing people. We'll
50:32
see you next time. Ryan
50:34
Reynolds here for Mint Mobile. I
50:37
don't know if you knew
50:39
this, but anyone can get the
50:41
same premium wireless for $15
50:43
a month plan that I've been
50:46
enjoying. It's not just for
50:48
celebrities. So do like I did,
50:50
and have one of your
50:52
assistance assistance, switch you to Mint
50:54
Mobile today. I'm told it's
50:56
super easy to do at MintMobile.com/switch.
50:59
Up front payment of $45
51:01
for three-month plan equivalent to $15
51:03
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51:05
for three months only. Then full
51:08
price plan options available. Taxes
51:10
and fees extra. See full terms
51:12
at MintMobile.com. Character
51:23
Creation Cast is a production of the
51:25
OneShot podcast network and can be found
51:27
online at www. Character Creationcast.com. Head to
51:29
the website to get more information on
51:32
our hosts, this show, and even our
51:34
press kit. Character Creation Cast can also
51:36
be found on Twitter and Blue Sky
51:38
at Creation Cast. Or on our Discord
51:40
server at Discord. Character Creation Cast.cast.com. I'm
51:42
one of your host's Ryan Bolter and
51:44
I can be found on Twitter and
51:47
Blue Sky at Lord Neptune or online
51:49
at Lord Neptune.com. Our other host Amelia
51:51
Antrim can be found. on Twitter and
51:53
Blue Sky at Ginger Reckoning. Music
51:55
Music for this episode
51:57
is used with a
51:59
Creative Commons license
52:01
or with permission from
52:04
the podcast they
52:06
originated from. Further information
52:08
can be found
52:10
within the show notes.
52:13
Our main theme Our is music is
52:15
by Steve Steve Combs is used with
52:17
a Creative Commons license. This
52:19
podcast is owned by us by
52:22
us Commons. This episode was
52:24
edited by Ryan Ryan Bolter. Further information
52:26
for the game systems used in today's
52:28
guests can also be found in
52:30
the show notes. the show If you'd like
52:32
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