Episode Transcript
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0:00
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boneless, try Jack's new crispy boneless
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wings from Jack in the Box.
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so much more. Welcome
0:51
to the first episode of
0:54
Series 80, everyone. This month
0:56
we are covering romance games,
0:58
but not just romance games,
1:00
specifically duo or solo play
1:03
romance games. And this week
1:05
I am pleased to have
1:07
with us guest co-host and
1:09
previous guest of the show
1:11
Senda Leno. Together we are
1:14
covering the game, Breaking the
1:16
Ice by Emily Care Boss.
1:18
But before we get to
1:20
all of that, here's what
1:22
to expect in the calls
1:25
to action after the show. Did
1:27
you know that I edit a whole bunch
1:29
of stuff on the network? It's
1:31
true. I will have a run down,
1:33
quick or not, of those projects
1:35
in the calls to action after the
1:37
show. But aside from that, we have
1:40
our normal patron information as well
1:42
as our patron thank yous. With
1:44
all of that out of the
1:46
way, enjoy the show everyone. Enjoy
1:48
the show everyone. So, Welcome
2:28
to Character Creation Casts, a show
2:30
where we discuss and create characters,
2:32
the best part of role-playing games,
2:35
with guests using their favorite systems.
2:37
I'm one of your hosts Ryan,
2:39
and this month, we are covering
2:41
RPGs that have a romantic theme
2:44
to them, but are also geared
2:46
towards either duo or solo play.
2:48
This week, we are starting things
2:51
off with the athlete named Breaking
2:53
the Ice by Emily Care Boss,
2:55
a game about a budding romance
2:57
found in the Romance Trilogy by
3:00
Emily Care Boss. I am here
3:02
with my good friend, Senda, to
3:04
examine this game and create some
3:07
characters together. Senda, welcome back to
3:09
the show. I am so happy
3:11
to be here as always. I
3:13
am so glad that you had
3:16
a little bit of time today
3:18
to join us because I asked
3:20
you literally right at the end
3:23
of the night yesterday. I think
3:25
I responded to you after midnight.
3:27
You did. So thank you for
3:29
being here. Now, I know it's
3:32
been a while since we've had
3:34
you on the show. Would you
3:36
be able to reintroduce yourself to
3:39
the audience? Sure. So I am
3:41
Sanda Leno. I do the Pandas
3:43
Talking Games podcast, which is kind
3:45
of like car talk, except for
3:48
your TTRP. People send us in
3:50
questions. We talk about them. Getting
3:52
back into historical stuff. I also
3:55
did choose a super geek. And
3:57
I am in a... occasional game
3:59
writer and many times game player.
4:01
That's, I think that's pretty much
4:04
it. Yeah. Yep. Nomast as well.
4:06
Oh yeah, I do that too.
4:08
You're all over the place. I
4:11
am all over the place. Occasional
4:13
guest on this show. Yep. Well,
4:15
let's go ahead and get into
4:17
this game and we'll start by
4:20
discussing what the game is all
4:22
about. What's in a game. Okay,
4:24
so I mean, our normal format
4:27
is we ask a guest and
4:29
they respond to these questions. So
4:31
I think we'll just do kind
4:34
of like a back and forth
4:36
on each of these questions and
4:38
see how it goes. So what
4:40
are the core concepts of breaking
4:43
the ice? Well, from what I
4:45
can gather in breaking the ice,
4:47
two players take on the rolls
4:50
of a pair of characters going
4:52
on their first three dates. and
4:54
they explore what it's like to
4:56
fumble through those first impressions. Yeah,
4:59
this, I will just add a
5:01
thing, right? That I'm just, I'm
5:03
gonna call this out on us
5:06
right now. I've always been interested
5:08
to play this game, but I
5:10
never actually have. So we're both
5:12
gonna figure this out as we
5:15
go. Right. Yeah, it looks really
5:17
interesting. It's a fun looking game.
5:19
It looks fantastic. Cool, but so.
5:22
for the setting, what sort of
5:24
setting do you play in? And
5:26
I think with this game, it's
5:28
traditionally a modern day setting, but
5:31
you can get imaginative. You can
5:33
get creative about where you put
5:35
it and put it somewhere else.
5:38
Yeah, exactly. It kind of paves
5:40
the way for a modern telling
5:42
in different romance genres. Yeah. But
5:44
like. Sci-Fi, why not? Sure. And
5:47
like fantasy, throw your Dungeons and
5:49
Dragons characters into it and see
5:51
what happens. Oh, that would be
5:54
fun. I'm sure you could make
5:56
it work because I think... we
5:58
can make those types of romance
6:00
tropes work in pretty much whatever
6:03
setting you want to. Yeah, absolutely.
6:05
So the tools that you need
6:07
to play this game and how
6:10
those tools are used, basics are
6:12
the the shared character sheet. You've
6:14
got pens and pencils and and
6:16
or computers to fill those sheets
6:19
out. Obviously scrap paper for notes.
6:21
But the most thing you want
6:23
to note is you need 12
6:26
six-sided dice to play. Nine of
6:28
them are one color and three
6:30
of them in a different color,
6:33
which is interesting. But the dice
6:35
symbolize different things. You need at
6:37
least three dice though, but the
6:39
more dice you have, the faster
6:42
it'll go. And the way the
6:44
game works is during each turn,
6:46
one player will be the active
6:49
player, while the other player is
6:51
the guide. And then the active
6:53
player narrates their turn and the
6:55
guide awards dice based on what
6:58
they're hearing if their character would
7:00
like the stuff that's happening or
7:02
not. You kind of award attraction
7:05
dice and whatnot, which is kind
7:07
of cool. That is cool, yeah.
7:09
And then there are five different
7:11
roles that you have, all with
7:14
D6s. And in the order that
7:16
you play them, you get your
7:18
attraction dice and possible bonus dice,
7:21
depending on what you're doing in
7:23
the scenario. We'll go over that
7:25
later. Those are all rolled together.
7:27
And then you can re-roll failures.
7:30
And then finally, there is conflict
7:32
dice and compatibility dice that you
7:34
can roll at any time. And
7:37
those are also based on various
7:39
things. Okay. Fives and sixes are
7:41
successes, ones through fours are failures.
7:43
And just generally, if you get
7:46
three successes overall, that increases your
7:48
attraction. If you get four successes
7:50
or more. you create a compatibility,
7:53
which is like a more permanent,
7:55
like attraction for the characters. And
7:57
then the conflict dice can only
7:59
be rolled once per turn, compatibility
8:02
dice are rolled once per turn,
8:04
and rolled on any tie. I'm
8:06
not exactly sure what that means,
8:09
but it sounds really interesting. And
8:11
both of those can't be rerolled.
8:13
So we'll get into more of
8:15
the mechanics later on during our
8:18
advancement discussion, but I thought it
8:20
was a really interesting like Go
8:22
through the game and get dice
8:25
from the other player and then
8:27
roll them and figure it out
8:29
right and roll them to see
8:32
if the things you're doing you
8:34
know are working. I like yeah,
8:36
yeah, it's fun and just because
8:38
you're getting dice because the things
8:41
are working for the other player
8:43
doesn't mean you're necessarily going to
8:45
roll well, right? Like it just
8:48
increases your chances. So that's also
8:50
interesting. I like that. And the
8:52
re-rolls are really interesting. We'll get
8:54
to that later as well. Yeah,
8:57
even more interesting. Cool. I don't
8:59
know how those work at all.
9:01
All right. So for this game,
9:04
what kind of stories or themes
9:06
is it meant to explore? This
9:08
one probably really depends on what
9:10
genre you choose. Romantic comedy. going
9:13
to be different than dramatic romance,
9:15
which would be different than like
9:17
an action romance, right? I think
9:20
there are genres, like there are
9:22
there are tropes that definitely can
9:24
thread through all of those, but
9:26
yeah, you, you know, I don't
9:29
know, you can sit down and
9:31
decide what kind of romance you
9:33
want to read, play. Boy, can
9:36
you tell I've been in the
9:38
romance book club for a while
9:40
now? Wow. This is why I
9:42
asked you specifically if you had
9:45
any suggestions for games for this
9:47
series. Well, at least I had
9:49
a couple. So there are some
9:52
examples from the book specifically that
9:54
are called out as potential types
9:56
of stories or themes. and those
9:58
are romantic comedy, screwball comedy slash
10:01
quirky romance, dark humor, dramatic romance,
10:03
action, period romance, political romance, double
10:05
dating and more. There's a bunch
10:08
of films and books listed sort
10:10
of an appendix. that will give
10:12
you a good feel for each
10:14
of the genres if you aren't
10:17
familiar with them ahead of time
10:19
and you want to get familiar
10:21
before you play the game. The
10:24
overall theme of the game is
10:26
to create a fun and exciting
10:28
love story through a series of
10:31
three dates. I read a really
10:33
interesting romance book for the romance
10:35
book club last week and I
10:37
am now thinking about if it
10:40
would work for this game. And
10:42
it's kind of wild because I
10:44
don't. Like I said, haven't played
10:47
this game before, so I'm like
10:49
just putting the pieces together as
10:51
we go, but like it's lining
10:53
up so far, so. Yeah, that's
10:56
very good. If I, I might,
10:58
we'll see if I end up
11:00
bringing it up or not. Yeah.
11:03
I don't know if I want
11:05
to admit what I've been reading.
11:07
No judgment here. Right. All right,
11:09
so what do characters actually do
11:12
in this game? So as mentioned,
11:14
the game is played out in
11:16
three dates. The players tell the
11:19
story of what happens on each
11:21
date, where you describe the scenes,
11:23
you play out in character, kind
11:25
of what the characters are doing,
11:28
and you can give one another
11:30
suggestions on what to do next.
11:32
And then you roll dice to
11:35
see if the characters grow closer
11:37
or not, right? That's kind of
11:39
the standard. way to play the
11:41
game. Each date is made up
11:44
of four to six turns that
11:46
alternate between the players. So the
11:48
player whose character is in focus
11:51
is the active player and the
11:53
kind of like the narrator and
11:55
the other players the guide during
11:57
that turn. The guide awards dice
12:00
to the active player for describing
12:02
and playing out the events of
12:04
the date and the results could
12:07
increase. the attraction levels between the
12:09
characters or create new compatibility. And
12:11
then the active player and the
12:13
guide work together to turn these
12:16
die rolls into descriptions of the
12:18
couple's joys and misfortunes. Which is
12:20
fun. Yeah. And then at the
12:23
end of each date the active
12:25
player makes a reality check which
12:27
rolls for a new attraction. Sorry.
12:30
It's good. So you roll a
12:32
reality check for each new attraction
12:34
that you gained on the date
12:36
and at the end of the
12:39
third date it all figures out
12:41
like where the relationship is effectively.
12:43
And that reality track tries to...
12:46
See if your connection endures the
12:48
test of the dates effectively. Yeah,
12:50
okay. And the dates themselves don't
12:52
need to be traditional dates like
12:55
going to a movie or like,
12:57
you know, going to a park
12:59
or whatever, right? They can they
13:02
basically just represent three significant times
13:04
that the two characters spent time
13:06
together in their relationship. So it
13:08
could be Pretty much anything at
13:11
that point as long as they're
13:13
together and experiencing it together. Yep.
13:15
Still thinking about the book I
13:18
was reading. Perfect. What is unique
13:20
about this game? So we're going
13:22
to see in character creation when
13:24
we start doing it. Oh, that's
13:27
exciting. But during character creation, we're
13:29
going to create a word web
13:31
together based off of a favorite
13:34
color of our characters. These words
13:36
are used to inspire your characters
13:38
traits. And there's also a really
13:40
interesting mechanic where you define real
13:43
world traits that you personally have
13:45
and swap them with your partner.
13:47
Then each of your characters embodies
13:50
the other players traits in some
13:52
way. That is so cool. and
13:54
is totally a thing that I
13:56
have also used for bleed purposes
13:59
in a game. Definitely have also
14:01
done that. Also of note, the
14:03
game does have optional rules to
14:06
support up to 10 players or
14:08
in the other direction to support
14:10
solo play. So is it 10 players
14:12
all dating each other at the same three
14:15
days? I honestly don't know.
14:17
I didn't look into the
14:19
optional rules, but like I'm
14:21
sure there is like polyspecific.
14:24
sort of play. There might
14:26
be like a bachelorette sort
14:28
of play style, you know,
14:30
I mean, if we could,
14:33
this game is a
14:35
wide shoes, sounds great.
14:37
Sure, perfect. Yeah, I'm
14:39
very interested with
14:42
the options that
14:44
this game supports.
14:47
So this game
14:50
was first published
14:53
back all the
14:55
way. 20 years
14:58
ago
15:02
in 2016. The
15:05
second edition was
15:07
put together into
15:09
a trilogy called
15:11
the Romance Trilogy,
15:13
and that is
15:16
alongside two other
15:18
games, Shooting the
15:20
Moon, a game about two
15:22
individuals competing for the love
15:24
of a third character, as
15:26
well as Under My Skin,
15:29
a game about a circle
15:31
of friends finding romance arising
15:33
outside of existing relationships. So
15:35
both of those games look fascinating in
15:37
and of themselves. Shooting the moon
15:40
is another dual game. Yeah, two
15:42
players for that one. You can
15:44
do three with that one if
15:46
you want to. Yeah, I think
15:48
there's three. There might even be
15:51
more. Honestly, you could have,
15:53
what does the rules thing say
15:55
here? Up to six with modifications.
15:58
Yeah, I think the originally. game
16:00
is two to three. Yeah.
16:02
Yeah. And then under my
16:04
skin is four to eight
16:06
players. So not a duo
16:08
or solo game, but definitely
16:10
an interesting group game. And
16:12
each of those other two
16:14
games were also originally released
16:16
in the 2005 to 2006
16:18
time period and brought into
16:21
the romance trilogy as second
16:23
editions. Yeah, I really like
16:25
Herbasa's games generally. Yeah, you
16:27
know, these ones are very
16:29
interesting to me. Basic terms
16:31
and concepts, we may need
16:33
to know before we start
16:35
character creation. Are there any?
16:37
I don't, I don't think
16:39
there are any, probably for
16:42
this game. I guess we're
16:44
gonna find out when we
16:46
dive in. Yeah, I mean,
16:48
I think we covered most
16:50
of it through the mechanics
16:52
and everything. It's a lot
16:54
of just kind of follow
16:56
the rules of character creation
16:58
and you'll create your character.
17:00
Yeah, I don't think there's
17:03
anything that really stands out.
17:05
We talked about the Word
17:07
Web, which is different. It's
17:09
like a brainstorming session effectively,
17:11
right? Yep. And yeah, we'll
17:13
get into it when we
17:15
get into it, which is
17:17
right now, are you ready
17:19
to make some people? Yeah,
17:22
let's make some people. Okay,
17:24
so now we need to
17:26
actually look at the book.
17:28
And I believe the first
17:30
thought is veils and boundaries.
17:32
Yeah. Actually, very first thing,
17:34
ratings and genre probably would
17:36
make the most sense, right?
17:38
Sure. So like a lot
17:40
of the words in this
17:43
book describe things in kind
17:45
of like a movie sense,
17:47
right? So if we were
17:49
going to be playing this,
17:51
like what sort of rating?
17:53
would we be comfortable with
17:55
from like G to R
17:57
I guess, right? Yeah, I
17:59
mean, I think, I think,
18:01
and maybe this is the
18:04
easy way out, but my
18:06
general preference for playing romance
18:08
at the table with people
18:10
who are not maybe intimate
18:12
partners of mine already, is
18:14
to, is a fade to
18:16
black, right? Which makes it
18:18
really easy to do, which
18:20
means like kissing and stuff
18:23
is on the table. But
18:25
if you start taking off
18:27
people's clothes, then you just,
18:29
you know, fade to black
18:31
and then you start again
18:33
from, you know, putting on
18:35
your boots. It's effectively a
18:37
PG13 zone, right? Yeah, I
18:39
think so. Yeah, yeah. I
18:41
think that's that's pretty appropriate.
18:44
We can we can stick
18:46
around there. That should be
18:48
fine. Sure. I think we
18:50
figure out the genre next.
18:52
Let's see, so what sort
18:54
of genre do you like?
18:56
There's quite a bit. So
18:58
sometimes it's easier to narrow
19:00
it down by things that
19:02
I'm not interested in and
19:05
then see if that pings
19:07
anything for you. I'm not
19:09
usually into like Western romances.
19:11
Or like small town, I'm
19:13
like, eh, but it can
19:15
be fun to recreate like
19:17
hallmark romances and like period
19:19
romances are fun. I do
19:21
like period. I also like
19:24
weird and different like like
19:26
I was saying sci-fi or
19:28
like fantasy style would be
19:30
would be would be a
19:32
fun creative exercise. Yeah. To
19:34
figure out what sort of
19:36
dates you go on at
19:38
that point? I'm thinking about
19:40
there's a book on my
19:42
TVR right now that is
19:45
a time travel sappic romance
19:47
that I really want to
19:49
read. But I haven't read
19:51
yet. I think time travel
19:53
might be challenging in a
19:55
game. I think that But
19:57
we don't need to play
19:59
it. Well, no, that's true.
20:01
We just need to create
20:03
characters for it. What? Oh,
20:06
no. See, now, now, now
20:08
I'm having this. Time travel
20:10
is my jam. Time travel?
20:12
Like, 100% my jam. I'm
20:14
having this is how you
20:16
lose the Time War. Feels
20:18
about it. Yeah, yeah, yeah.
20:20
Do we want to do
20:22
time travel roll bands? Yeah,
20:25
does that does that from
20:27
a genre perspective tell us
20:29
enough about what we're? Creating
20:31
or do we want to
20:33
say it's sci-fi with time
20:35
travel in it? I mean
20:37
it would be it would
20:39
be sci-fi as a given
20:41
right for time travel I
20:43
mean it could be fantasy
20:46
technically could be steam time
20:48
travel right like that's true.
20:50
Yeah I do like the
20:52
thought of like let let's
20:54
do like sci-fi time travel
20:56
time travel. So we're talking
20:58
like a device is what
21:00
powers the type travel effectively,
21:02
right? Yeah. Yeah. Because I
21:05
would also be fine with
21:07
magic in a fantasy setting
21:09
is the time travel, but
21:11
like the fantasy setting is
21:13
like real life effectively or
21:15
whatever. Yeah, I don't know.
21:17
I think I'm more interested
21:19
in sci-fi time travel. Is
21:21
it like... more of a
21:23
like dramatic sci-fi trying to
21:26
have a little more. Are
21:28
you feeling tone-wise? Are we
21:30
leaning in on light fluffy?
21:32
Are we in a Becky
21:34
Chambers book? Or are we
21:36
like... Now I'm trying to
21:38
think of something else. Are
21:40
we in a Katie Robert
21:42
book here? Like what are
21:44
we doing? I think more
21:47
towards the dramatic sounds interesting.
21:49
Yeah, I'm good with that.
21:51
Cool. So dramatic sci-fi, time-travelling
21:53
romance. Perfect. You know, that
21:55
really st- It's very standard,
21:57
yeah. Exactly. They have a
21:59
little section for it in
22:01
the romance section. It's just
22:03
separated out because there's so
22:06
many of them. Right. Okay,
22:08
so let me, I should
22:10
probably record this summer. I
22:12
will just open up a
22:14
notepad for that. Here we
22:16
go. Okay, so dramatic, sci-fi,
22:18
time travel, romance is our
22:20
genre. For some reason that's
22:22
not on the list. I
22:24
know. That's weird. I don't
22:27
know why. Uh-huh. Yeah. Okay.
22:29
So, uh, veils and boundaries.
22:31
I mean, for character creation,
22:33
I don't know how much
22:35
that will come into play.
22:37
But, like, I mean, for
22:39
me, anything goes within reason.
22:41
And I know you and
22:43
trust you, so like my
22:45
veils and boundaries are common
22:48
sense. Yeah, well I think
22:50
we have pretty similar ones
22:52
just based on past experience.
22:54
I think what I would
22:56
say for this game, and
22:58
especially since we are just
23:00
making characters, is I would
23:02
be very comfortable with calling
23:04
out any veils or boundaries
23:07
that we need to as
23:09
we create the characters if
23:11
we discover anything that we're
23:13
like. No, thank you. Yeah,
23:15
we can we definitely employ
23:17
like an X card sort
23:19
of thing for that that
23:21
should be fine right I
23:23
mean because I am I
23:25
am having trouble thinking of
23:28
anything just from a character
23:30
creation perspective to throw out
23:32
there Especially since we've given
23:34
it a PG-13 rating right
23:36
like yeah, yeah, exactly. Yeah,
23:38
I think that should be
23:40
fine Let's see, now we
23:42
get to agree on a
23:44
setting. So, as we begin
23:46
to create a parakered, just,
23:49
yep. Now that we're time
23:51
traveling. So what we have
23:53
to probably decide is what
23:55
setting is, quote, real time.
23:57
Where and when they are?
23:59
That's interesting. This is the
24:01
default setting for this game
24:03
is the present day, but
24:05
you could choose any location
24:08
and pretty much any time
24:10
it looks like. Okay. Well,
24:12
I mean, if we're talking
24:14
about technological time travel, the
24:16
base setting should be future,
24:18
right? Yeah. Dr. Who future?
24:20
Or, oh, yep, yep. Sorry,
24:22
I had to calculate, I
24:24
had a moment of calculating
24:26
those two expressions. I kind
24:29
of like Star Trek future.
24:31
But obviously time travel has
24:33
to not be an issue,
24:35
like not be against, you
24:37
know, the rules. Right, not
24:39
against the rules of the
24:41
Federation. Yeah, like it has
24:43
to be a thing that
24:45
they've figured out if you
24:48
can do it safely as
24:50
long as you, you know,
24:52
do X, Y, Z, right?
24:54
Yeah. So there's like leisurely
24:56
time travel allowed. Yeah, because
24:58
I think if we're doing
25:00
time travel as... you know,
25:02
a romance, the whole reason
25:04
to throw time travel out
25:06
is that obviously our dates
25:09
are going to happen potentially
25:11
in different times. Right, like,
25:13
because instead of being like,
25:15
I don't know what restaurant
25:17
you want to go to,
25:19
I might be like, I
25:21
don't know what time period
25:23
do you want to go
25:25
to, right? Yeah. So it's
25:27
a wild thing to have
25:30
to worry about. But like,
25:32
but I think if we
25:34
don't kind of open that
25:36
up as a possibility, then
25:38
where will time travel come
25:40
up, right? Yeah, I do,
25:42
I do like a kind
25:44
of exploratory, like star fairing
25:46
society. Right? Sure, yeah. That
25:49
also has time travel. Right.
25:51
That is available as much
25:53
as teleporters are available. Right.
25:55
Or like it, or like
25:57
available. was like, you know,
25:59
what's my call in the
26:01
hollow room? Yeah, the hollow
26:03
decks. The hollow decks, thank you.
26:05
I'm bad at words. No, that's fine.
26:08
I've watched a lot of Star Trek,
26:10
but I cannot promise. That's a
26:12
wild thought of like the holidays
26:14
are replaced effectively by time travel
26:16
chambers. Well, it said that there
26:18
are still totally things you could
26:20
do in a hollow deck that
26:22
you couldn't do. That's fair. Real
26:24
time travel if you were actually
26:26
going a place. Yeah. But I
26:28
wonder if maybe it works kind
26:31
of the same way, right? Like
26:33
you go into like sort of
26:35
a time travel chamber and like
26:37
whatever happens within that chamber is
26:39
happening like in that time for real.
26:41
But like as long as it happens
26:43
within that confined space it doesn't impact
26:45
the rest of the timeline or something.
26:48
Yeah, it creates like some sort
26:50
of like. paradox prevention bubble
26:52
or something yeah and so you
26:54
can't you can't just like wander the
26:56
whole world but like you or do whatever
26:59
you want right right you get these
27:01
like really like specific area time
27:03
bubbles over a specific thing for
27:05
while you're in there or something
27:07
along those lines. Have you seen Loki at
27:09
all? The series? The series, Loki on
27:11
Disney? I watched the first season and I
27:13
didn't, I watched like the first couple of
27:15
the second season and I keep meaning to
27:18
go back to it. But then there was
27:20
a lot. Right. I mean the first
27:22
season should be enough for what I'm
27:24
thinking of, right? Yes. The whole concept
27:26
of pruning the timelines and stuff, right?
27:28
Yeah. Like, I like the thought of
27:30
it being like. You go back in
27:32
time, you can do whatever you want,
27:35
experience whatever you want, be as active
27:37
or not within that time, and when
27:39
you go, it resets back to the
27:41
way it's supposed to be. Yeah, interesting.
27:43
So like you can't affect
27:45
the timeline, you're just time
27:48
tourists effectively. Yeah, you
27:50
can just go look at it.
27:52
I mean, you can affect it
27:54
for a personal experience, but like when
27:56
you're gone, it goes back to the way
27:58
it should have been. Yeah. the multitude
28:00
of potential time branches that
28:02
would creative people are just
28:04
using this as recreation is
28:06
just like a lot. So
28:09
this is a society that
28:11
apparently doesn't care about that.
28:13
Exactly. Because it's not an
28:15
issue, it's hand waived by
28:17
science fiction. Sure. They just
28:19
go away. The time panels
28:21
just go away. Yeah. This
28:23
is, so the game that
28:26
I'm playing with Phil right
28:28
now, which if you listen
28:30
to Penn is talking games,
28:32
then you have heard about
28:34
this before, but. playing a
28:36
game called Long Live the
28:38
Queen and it does involve
28:40
branching timelines and the society
28:43
that is in science fiction
28:45
traveling backwards in these timelines
28:47
thinks that when they leave
28:49
the timeline just closes and
28:51
goes away but it doesn't.
28:53
Like that's the thing is
28:55
they go back in these
28:57
timelines they mine all the
29:00
resources out of them and
29:02
then they leave and everybody
29:04
is like oh it'll be
29:06
fine this timeline just disappears
29:08
but it doesn't you've just
29:10
left this strip mind. The
29:12
version of the timeline behind
29:14
you. Oh, that's horrible. This
29:17
is what I'm now thinking
29:19
about. Yeah. Maybe it's that.
29:21
Sure, we're not going to
29:23
think about that. This is
29:25
a romance game. No, we
29:27
don't want tragedy in our
29:29
romance game. Yeah, whatever. I
29:31
mean, it is a dramatic
29:34
romance. So maybe a little
29:36
bit of tragedy is a
29:38
treat. We can have a
29:40
little tragedy as a treat.
29:42
I don't know if a
29:44
setting like this has come
29:46
out. I'd be very curious
29:48
if anybody that's listening knows
29:50
of a setting that's like
29:53
this. Let us know because
29:55
this sounds fascinating. Yeah, I
29:57
only know the personal one
29:59
that I'm playing in. Yeah.
30:01
Yeah. Okay. Character creation. Now
30:03
that we have our setting,
30:05
we've got our genre and
30:07
our rating effectively, we agreed
30:10
on a setting. Now we
30:12
get to work on making
30:14
a switch. So this is
30:16
a very interesting part of
30:18
character creation. And the switch,
30:20
begin by considering how you
30:22
are different from your co-player.
30:24
This is me Ryan and
30:27
you send a how we
30:29
are different. Okay. So we
30:31
will chat with one another
30:33
to find out our commonalities
30:35
and differences and examples of
30:37
differences between players, gender or
30:39
sex, town region or country
30:41
of origin, sexual orientation, ethnicity,
30:44
politics, social group, job, age,
30:46
etc. So we basically pick
30:48
a category. of something that
30:50
we have differences on. And
30:52
this becomes a character trait
30:54
for the other person's character.
30:56
Okay. So for instance, you
30:58
will, I am different in
31:01
the same way, switch the
31:03
difference with your partner. Okay.
31:05
Yeah. So, like, for instance,
31:07
I am demijendered. Yep. Your
31:09
character would then become demi-gendered.
31:11
Yes. If we chose that
31:13
as the difference. Yeah, and
31:15
then you would be cisgendered.
31:18
Yes, absolutely. Yeah, what are
31:20
you, what are you interested
31:22
in? I mean, honestly, almost
31:24
anything is, I mean, it
31:26
makes sense. Because like I'm
31:28
pretty sure we're we're pretty
31:30
similar on politics. Yeah, I
31:32
imagine that we are. Yeah.
31:34
I mean country of origin
31:37
is pretty much the same
31:39
and yeah, I don't think
31:41
that one's as interesting. We
31:43
have very similar jobs even.
31:45
We do have very similar
31:47
jobs, right? I'm sure our
31:49
social group structure is relative.
31:51
the same as well. Pretty
31:54
similar, yep. Yeah. Um, ethnicity
31:56
seems to be pretty much
31:58
the same as well. I
32:00
know we differ on gender
32:02
or sex and sexual orientation.
32:04
Cool, we can do either
32:06
one of those and I
32:08
am good with that. Yeah,
32:11
and an age, of course,
32:13
but I don't know. I
32:15
think I've been closer age
32:17
to you than... you are
32:19
to fill. I'm in the
32:21
in between. I'm going to
32:23
be 45 this year. So
32:25
yeah, you are in the
32:28
middle, but I am closer
32:30
to you than I am
32:32
to fill. Yes. Yeah. So
32:34
I think gender or orientation
32:36
might be the most interesting
32:38
ones to play around with.
32:40
Yeah, I think I'm good
32:42
with either of those. What
32:45
is your orientation? Maybe we
32:47
should just... Are we okay
32:49
having this out on the
32:51
mites? Yeah, no, absolutely. I'm
32:53
perfectly okay with it. Yeah,
32:55
no, I'm a straight poly.
32:57
Okay, cool. Yeah. I'm pan.
32:59
Nice. And I don't know
33:02
about the polyam part. It's
33:04
been a region of exploration
33:06
for me. So, we'll see.
33:08
That's interesting. Do we want
33:10
to go with that for...
33:12
Is it different enough? I
33:14
mean, technically, kind of, I
33:16
mean, like, I am. Sure.
33:18
Why not? Sure, why not?
33:21
That works for me. Okay,
33:23
I am. Oh, so the,
33:25
the boxes on the character
33:27
sheet, then, are the ones
33:29
labeled switch. Is that what
33:31
we're filling out? Perfect. That
33:33
is the switch. Awesome. So
33:35
it looks like, honestly, it
33:38
looks like we share the
33:40
character sheet. So I don't
33:42
know if you want me
33:44
to fill out my on
33:46
by sheet or Oh, I
33:48
see it's both sides on
33:50
the same one. Yeah Yeah,
33:52
it's wild. Interesting. Okay, we
33:55
can do whichever you want.
33:57
I feel like, uh, yeah.
33:59
Do you, I think if
34:01
you end up doing it,
34:03
you'll end up doing all
34:05
the typing. Is that cool
34:07
with you? I'm fine with
34:09
that. Okay. So, uh, so
34:12
I'll be putting mine on
34:14
the left and yours on
34:16
the right. Sure. Why not?
34:18
That means I should probably
34:20
go look at your character
34:22
sheet instead of the one
34:24
that I'm looking at. Oh
34:26
yeah, I don't know if
34:29
it'll update automatically, but you
34:31
can probably hit refresh or
34:33
something. I'll just save after
34:35
every edit. That'll be fine.
34:37
It'll be fine. Oh, interesting.
34:39
Okay, so, that's all we
34:41
know currently about our characters
34:43
is my character will be
34:46
Pan, sexual, and your character
34:48
will be Polly. Yes, perfect.
34:50
That's really interesting, a mechanic.
34:52
like a little bit of
34:54
vulnerability. Yeah, right up front,
34:56
you have to build a
34:58
connection, right? You have to
35:00
build a trust. Very similar
35:02
vibes to the passing the
35:05
character sheet in Star Cross.
35:07
Yeah. Okay. Um, let's see.
35:09
So we don't need to
35:11
go through examples. We write
35:13
the switch traits in the
35:15
character sheet. Um, and then
35:17
unless that trait switched is
35:19
gender, there's no restriction on
35:22
what. Gender your character will
35:24
be Except that they have
35:26
to be someone that the
35:28
other character would be attracted
35:30
to yes, that would make
35:32
a lot of sense, right?
35:34
Yeah Okay, so I guess
35:36
Like what's so I guess
35:39
it depends on what your
35:41
character's gender is at that
35:43
point I guess it was
35:45
good. I was gonna say
35:47
I guess it depends I
35:49
I have to admit that
35:51
I usually default to she
35:53
her because it is my
35:56
realm of experience But I
35:58
am Also totally willing to
36:00
do something else if you
36:02
prefer. No, I think that
36:04
wouldn't make sense. And then
36:06
I will probably just go
36:08
with he they at that
36:10
point. And then cool, we
36:13
just make it really easy.
36:15
Yeah. Don't have to memorize
36:17
new pronouns or anything like
36:19
that. All right, I'll put
36:21
that up in the character
36:23
name column and we'll get
36:25
actual names in there later.
36:27
But that should work. Interesting.
36:30
Now we get to do
36:32
this interesting exploration of the
36:34
characters favorite color and the
36:36
word web Okay, so we
36:38
choose our characters favorite color
36:40
and then we write that
36:42
on the character sheet And
36:44
then each player will also
36:47
write that in the middle
36:49
of a blank sheet of
36:51
paper to do a word
36:53
web. I don't know if
36:55
I have one readily I
36:57
have a pencil. Okay, cool.
36:59
So, we choose which player
37:01
goes first. We're set. Apologies
37:03
for the paper sounds and
37:06
all the weird voices of
37:08
rearranging. They're now occurring. Okay,
37:10
that's fine. We're set. I
37:12
have a pencil. Okay, cool.
37:14
So, we choose which player
37:16
goes first. And on your
37:18
turn, you draw a circle
37:20
around your. own characters' color
37:23
and choose a different word
37:25
inspired by the color. For
37:27
example, if the color was
37:29
red, the player might say,
37:31
passion. And then you write
37:33
the new word on the
37:35
page and draw a line
37:37
from the color to the
37:40
first word. And then the
37:42
other player thinks of a
37:44
different word, inspired by either
37:46
the color itself or the
37:48
word that the first player
37:50
wrote on the page. So
37:52
some word association going on
37:54
here. Yeah, cool. which is
37:57
interesting. I don't know. For
37:59
interesting. Neat. What? Do you want to
38:01
go first or do you want me to
38:03
go first? Um, I mean, we can
38:05
probably start with mine. That's
38:08
fine. Sure. All right, I'm just
38:10
gonna be simple and go with
38:12
my favorite color, which is teal.
38:14
Oh no, I'm just gonna say teal.
38:16
Okay, now I have to pick up
38:18
a different color. It's okay. You
38:20
go, you go. That's fine.
38:22
Okay, teal. Technically dark teal.
38:24
If we want to get
38:26
semantic about it. I know.
38:28
Have you seen walls in
38:30
my office? Those look, those
38:32
look, those look like pretty
38:35
base walls. I really
38:37
like them. Okay, dark teal.
38:39
So then I have to
38:42
write that on my sheet of
38:44
paper. Put a circle
38:46
around it. Put a
38:48
circle around it. And the
38:51
first word that comes
38:53
to mind is ocean. Cool.
38:55
That's. kind of along the
38:57
lines of what I was thinking
39:00
too. So you have dark teal
39:02
or ocean to work with. Yeah,
39:04
I think I'm gonna tell you, I
39:06
think I'm gonna tell you, quiet
39:08
strength. Oh. Is that too many
39:11
words? Because it's due words.
39:13
I think it's technically fine. We
39:15
can do what we want. I
39:17
think we should just do it.
39:20
What is that stemming off of?
39:22
Ocean. Ocean. Quiet strength.
39:24
Okay, now I just need
39:26
to figure out how much
39:29
we have to do. Yeah, how
39:31
many words? A total of
39:33
12. So not counting the
39:35
color. Each player gets
39:38
six words for this.
39:40
Okay, so we've each had
39:42
one. Okay, so then I'm
39:44
also going to branch off
39:47
of ocean and say water.
39:49
I'm gonna tell you also
39:51
off of ocean salty. Salty.
39:55
Good. Good, good. I'm
39:57
going to go off
39:59
of... dark teal and go
40:02
with calm. I'm going to
40:04
go off of salty and
40:06
say sarcastic. Sarcast, that's perfect.
40:09
Halfway there. Let's see, I'm
40:11
trying to think of maybe
40:13
another one off of dark
40:16
teal. I just have to
40:18
have a weird favorite color,
40:20
that's all. Yeah. It's not
40:23
like an easy one, like
40:25
stop nice. I know, right?
40:28
Magical. Oh, sure. You know,
40:30
I think I'm going to
40:32
go off of, if you
40:35
want to just connect to
40:37
this to both Dark Teel
40:39
and magical, I would like
40:42
to say shiny because it's
40:44
giving me like mermaid scale
40:46
feelings, right? If you like
40:49
that. Cool. Hmm. I'm trying
40:51
to think of the word
40:54
that I'm thinking of. Right,
40:56
there's a lot of really
40:58
good visuals that I get
41:01
from Dark Teal. Sometimes difficult
41:03
to express in like a
41:05
word. Yeah, yeah, yeah, yeah.
41:08
All right, I'm going to
41:10
go off of, let's see,
41:12
Dark Teal, musical. Interesting. I
41:15
think I want to go
41:17
off of ocean and say
41:20
clear. Or actually, why don't
41:22
you do water? to clear.
41:24
Water, sure. We got one
41:27
more each. Yeah. Okay, a
41:29
lot is coming off of
41:31
ocean there. Yeah, ocean. Ocean
41:34
has a lot of inspiration.
41:36
Okay, off of magical, I'm
41:38
going to have mysterious. Mm-hmm.
41:41
And you get one last
41:43
word. Yeah. Why don't you
41:46
do off of mysterious, do
41:48
cloaked? Why not? All right,
41:50
we got our 12 words.
41:53
Okay. Interesting. And so I
41:55
think we do the same.
41:57
for you as well. Yeah.
42:00
So since you took teal.
42:02
Yeah, sorry. Okay. I offered
42:04
you going first. I think
42:07
that I'm going to just
42:09
say and I'll make it
42:12
a little bit easier for
42:14
us. I'm gonna say green.
42:16
Okay. I think my first
42:19
word is going to be
42:21
off of green is going
42:23
to be leaves. Leaves okay
42:26
off of leaves. I'll do
42:28
forest off of leaves. I'm
42:30
gonna do I'm gonna do
42:33
soft. Oh nice Let's see
42:35
off of green I think
42:38
I'm gonna do lagoon interesting
42:40
I like that tropical yeah
42:42
that really like Green, blue,
42:45
green water. Yeah. Actually, off
42:47
of lagoon, then I'm going
42:49
to do warm. I think
42:52
we've done three each right
42:54
now, or I've done three
42:56
and you've done two actually.
42:59
Yeah, interesting. Off of soft,
43:01
comforting. Off of green, I'm
43:04
also going to do glowing.
43:06
Off of glowing. Off of
43:08
glowing. Off of glowing. Let's
43:11
do bright. I'm looking for
43:13
a word. Like this is
43:15
one of those interesting moments
43:18
that would describe the way
43:20
that you like see a
43:22
firefly like light up and
43:25
then go dark and then
43:27
light up again and go
43:30
dark. Yeah. Maybe, maybe. Oh
43:32
my goodness, I forgot to
43:34
mute my phone. I'm a
43:37
professional. like fleeting or like
43:39
I'm like the action of
43:41
the glowing well like the
43:44
like the like appear disappear
43:46
like yeah the but it
43:48
returns right I don't know
43:51
if I have a word
43:53
for that that's what I'm
43:56
looking for yeah how do
43:58
you encapsulate that concept into
44:00
a single word Firefly. I
44:03
think that's good. I think
44:05
that's there. That might have
44:07
been the word right? Like
44:10
why did we? Why did
44:12
I go down that? These
44:14
are concepts. That's right. Yeah.
44:17
Yeah. Firefly off of glowing.
44:19
Okay. Excellent. Okay. Okay. We
44:22
each get one more. Yeah.
44:24
Cuz that was a 10.
44:26
thinking this gets harder it
44:29
really does like you get
44:31
more words but like yeah
44:33
but then you're like you
44:36
have to think more about
44:38
the concept because you've done
44:40
a lot of the easy
44:43
ones for sure off of
44:45
forest I'm going to put
44:48
I'm going to put quiet
44:50
quiet okay very nice very
44:52
nice very nice Because I
44:55
don't know if we use
44:57
all of these as our
44:59
traits or if we just
45:02
get inspiration about our traits
45:04
from these. Sure. But off
45:06
of Lagoon, yeah. Let's put
45:09
lively. Yeah. Awesome. And I
45:11
think that's 12, right? One,
45:14
two, four, five, seven, eight,
45:16
nine, nine, ten. Perfect. All
45:18
right? Interesting. Yeah. Okay. So
45:21
these words are used to
45:23
inspire characters traits. So now
45:25
brainstorming for traits we look
45:28
at the word web around
45:30
your character's favorite color and
45:32
imagine what it might tell
45:35
you about your character. What
45:37
personality traits do these words
45:40
suggest? What jobs might they
45:42
represent? interests would follow from
45:44
them. Are there other words
45:47
they bring to mind? So
45:49
you make notes on the
45:51
page and share your ideas
45:54
with your co-player. If you
45:56
find connections between the two
45:58
characters include them in your
46:01
brainstorming. Okay, cool. Well, the
46:03
lagoon in the ocean is
46:06
a definite connection point. I'm
46:08
not sure how that will
46:10
necessarily connect for us in
46:13
terms of traits at this
46:15
point, but just to keep
46:17
in mind. Yeah. I mean
46:20
we get to pretty much
46:22
make up whatever. Totally metagaming
46:24
it. Yeah. Perfect. I like
46:27
that. Cool. Create treats as
46:29
false. But I think so
46:32
what jobs might they represent?
46:34
This is. Yeah. I mean
46:36
we get to pretty much
46:39
make up whatever job we
46:41
want because it's sci-fi, right?
46:43
Right, exactly. So let's see,
46:46
what does it say from
46:48
these words? I need you
46:50
as you create traits as
46:53
follows. Traits are words or
46:55
short statements about the character.
46:58
Many games in this volume
47:00
use traits in breaking the
47:02
ice, they are divided into
47:05
the categories self, work, and
47:07
play on the character sheet.
47:09
So there are different self
47:12
traits, work traits, and play
47:14
traits that you can have.
47:16
Self includes temperament, personality, home,
47:19
pets, family, friends, work, includes
47:21
career, vocation, or calling, and
47:24
play includes hobbies and interests,
47:26
and new traits can be
47:28
created at any time. That's
47:31
really interesting. So, like, you
47:33
wanna choose four to six
47:35
traits total with at least
47:38
one in each category, it
47:40
sounds like. And then you'll
47:42
add more, many more traits
47:45
throughout the game. So I
47:47
think four to six is
47:50
a good thing to shoot
47:52
for, right? Yeah, that sounds
47:54
good. Yeah, so like we
47:57
look at our own personal
47:59
web. and kind of
48:01
also look for the
48:03
connections. Like I would say
48:05
firefly and magical or
48:08
shiny. Both of them would
48:10
kind of connect. Yeah, shiny
48:12
and glowing. I mean, so
48:15
what I'm starting to
48:17
think about this person
48:19
is that she, like I don't
48:21
know why this combination
48:23
of things. And
48:27
maybe
48:30
doing
48:33
something
48:38
like
48:42
maintaining
48:47
the, um,
48:50
Large ship thing! Are we talking
48:52
about the engines or the time travel?
48:54
Just the ship, it's like if we're,
48:57
I get, we're, I've sort of decided
48:59
that we're on some sort of large
49:01
ship apparently. Sure, that makes
49:03
sense. Oh, okay, space station.
49:06
That's what I was going
49:08
for, right? Like, if you're
49:10
living on a space station
49:12
and like somebody's got to
49:14
be maintaining some of this
49:16
stuff, right? There's probably more
49:18
than one person. Yeah, there's a
49:20
lot. This is like the
49:22
Miles O'Brien of DS9 fame.
49:24
Right. Except like the like
49:26
cute, girly ADHD version.
49:28
Who likes bright shiny lights
49:31
and is excited to tinker
49:33
with things and see if
49:35
she can make them better,
49:37
which probably sometimes works and
49:39
sometimes doesn't. But I think
49:42
that she may be also
49:44
is sometimes better at machines
49:46
than people because she has
49:48
this quiet. on her on her
49:51
sheet also. Yeah, right.
49:53
That's interesting.
49:55
Now I've got like
49:57
cloaked mysterious.
50:00
You're playing the sci-fi version
50:02
of magical Mr. Mistophiles. It's
50:04
really interesting. I'm trying to
50:06
think of my character's position
50:09
because I'm going to go
50:11
out in a limb and
50:13
say we're both inhabitants of
50:15
the same space station. I
50:18
feel like that makes life
50:20
easy. Yep. Yeah, yeah, yeah,
50:22
so space stations are big,
50:25
space stations are big, or
50:27
bigger, right? You know, the
50:29
big ship thing. Yeah, the
50:31
big ship things that stay
50:34
in one place. In place,
50:36
yeah. Like, and they have
50:38
thingies, and then you like
50:40
swirl around with the camera
50:43
with really slow music. I
50:45
got you. Yeah, with epic
50:47
orcustral music playing. Yeah, those
50:50
guys. But I mean, I've
50:52
got the, like, the quiet
50:54
strength, the calm. This is
50:56
somebody that's, like, good in
50:59
the crisis. Yes, it is.
51:01
So this is somebody that
51:03
is, I'm wondering, because, like,
51:05
okay, we've got the call,
51:08
we've got the quiet strength,
51:10
mysterious and cloaked. What if,
51:12
I'm, like, a security officer,
51:15
or so, like, for the
51:17
station, trying to keep people
51:19
safe and whatnot. That makes
51:21
sense. To me. Yeah. Yeah.
51:24
Security officer and the mechanic.
51:26
Going on a date. Going
51:28
on a date. That's awesome.
51:30
I love it. So yeah,
51:33
so under work, that's an
51:35
easy trait to define. Right.
51:37
I think we just figured
51:40
that one out for both
51:42
of us. Yeah. Are you
51:44
the head mechanic? Sure, yeah,
51:46
that makes things more interesting.
51:49
Oh, well, okay. Well, I
51:51
am either the head mechanic
51:53
or I'm like the lowest
51:56
apprentice, right? So one of
51:58
those two. I like the,
52:00
I like, let's both be
52:02
like the heads of our
52:05
department. Okay, cool. Because that
52:07
might be some interesting conflict.
52:09
So yeah, the head station
52:11
mechanic and the head security
52:14
officer, which would happen if
52:16
this were a sci-fi television
52:18
series, right? Absolutely would. Yeah,
52:21
because the main characters would
52:23
be the people in charge,
52:25
right? The head people, yes,
52:27
100%. This makes sense to
52:30
me, perfect. So we got
52:32
our jobs, so that's one
52:34
out of four or six
52:36
traits. One down, three to
52:39
five to go. Right. Let's
52:41
see. So it's kind of
52:43
work, self. Yeah, self. Interesting
52:46
examples they have in the
52:48
book for self for this
52:50
character that they were working
52:52
with. Fast driver lives at
52:55
parents house, short temper, dog
52:57
owner, foodie, shy, right. I
52:59
think I actually said to
53:01
some when we were talking
53:04
about this because I think
53:06
so too. Yeah, because there's
53:08
the one that I can
53:11
immediately think of that I
53:13
said was better with machines,
53:15
right, than people. That's definitely
53:17
a self-treat. Yeah, better with
53:20
machines than people, certainly. And
53:22
I think she's really, let
53:24
me think about the wording
53:27
for this, right? I think
53:29
she's really interested in. I
53:31
think she likes to theorize
53:33
and then prove a theory,
53:36
right? Like on how to
53:38
make things better. I'm trying
53:40
to think of how to
53:42
say that in less words
53:45
as a trait. So maybe
53:47
she's an experimenter. Would that
53:49
be self or play? Interesting
53:52
question. Because I could see
53:54
it working for both too.
53:56
You know, I, so I
53:58
think itself in this case,
54:01
because I don't think that
54:03
it embodies a hobby or
54:05
a thing that she... does
54:07
for fun. I think that
54:10
it encompasses her work and
54:12
her play and potentially her
54:14
approach to everything, right? Like
54:17
that makes sense. Yeah. Would
54:19
ADHD be another self? We
54:21
don't have to give my
54:23
character ADHD just because I
54:26
have ADHD. I know. So
54:28
for my traits for self,
54:30
I put currently good in
54:32
the crisis and keeps to
54:35
himself in the crisis and
54:37
keeps to himself in Yeah,
54:39
yeah, mysterious. Totally mysterious. I
54:42
do like that, I do
54:44
like that salty sarcasm. Yes.
54:46
That's good. Let me think,
54:48
and like, I feel like
54:51
we should put something in
54:53
play and then see if
54:55
that makes us feel like
54:58
we're rounded out enough. Yeah,
55:00
exactly. I put salty sarcasm
55:02
with friends. In play, that
55:04
makes sense. Is it play?
55:07
Yeah, you'd play. Yeah, that
55:09
would make sense. Uh, let's
55:11
see. I think, okay, I
55:13
think that, um, I think
55:16
that this person is an
55:18
amateur, um, an amateur gardener
55:20
of subterranean plants. I think,
55:23
okay, just underplay, you could
55:25
just put subterranean plants, right?
55:27
Because they glow. Nice. Maybe
55:29
she like has a collection
55:32
that she tends of like
55:34
glowing plants basically. Oh, I
55:36
love that. I play an
55:38
instrument. Oh, yes. What instrument
55:41
do you create? Hmm. He's
55:43
an instrument that we know
55:45
or is it a sci-fi
55:48
instrument? Yeah, that's a very
55:50
good question. Because like, I
55:52
think either way it could
55:54
be interesting. What sort of
55:57
instruments? What sort of instrument
55:59
would look fun in... zero
56:01
gravity too. Because I'm sure
56:03
there's going to be some
56:06
of that. Oh, well, so
56:08
do you know image and
56:10
heap by any chance? So
56:13
she has that instrument that
56:15
she like she puts it
56:17
on her hands and then
56:19
what she does with her
56:22
fingers like I saw that
56:24
it's wild. Yeah, like imagine
56:26
doing that in zero G
56:29
like you could do more
56:31
than just your hands. It
56:33
could be the placement of
56:35
your entire person. Yeah, yeah,
56:38
yeah. Uh, so cash, what
56:40
would that be called? It's,
56:42
it's like, body music or
56:44
something? I don't know. Body
56:47
rock? Body rock, oh man.
56:49
Oh man, he's a body
56:51
rocker. Body rocker, yeah, yeah,
56:54
yeah. But like, uh, body
56:56
controlled, uh, music, I don't
56:58
know. Because once it's digital
57:00
you can make a lot
57:03
of different sounds out of
57:05
it. Yeah It's almost like
57:07
kind of like an orchestra
57:09
Like like a conductor. Yeah
57:12
So maybe it's maybe it's
57:14
like a self-body conductor. Yeah
57:16
like self self orchestra orchestra
57:19
solo solo body. Yeah, solo
57:21
body orch. Solo body orchestra.
57:23
Yeah, solo body orch. That's
57:25
cool. We just invented a
57:28
new genre of music. And
57:30
someone out there should create
57:32
this instrument now for us.
57:34
It sounds really neat. It
57:37
technically might exist. Who knows?
57:39
Yep. You just, the zero
57:41
G power would be difficult
57:44
to make it happen. Yeah,
57:46
we don't we don't have
57:48
easy access to that right
57:50
now. Not really. Yeah. Okay.
57:53
I think that's cool though
57:55
a nice musical instrument there
57:57
trying to think Oh, I
57:59
I think that my
58:02
character, one of her
58:04
other play traits, is
58:06
that she is a swimmer.
58:08
Oh, that's lovely because
58:11
I was thinking water
58:13
polo. There you go,
58:16
right? Cool. So they
58:18
do water sports, but
58:20
not in the dirty
58:22
way. Right, exactly. Perfect.
58:25
Yeah, yeah, yeah.
58:27
Water polo and
58:29
swimming. That's beautiful.
58:31
I like that. Wamadi, do I
58:34
have three, four, five, six? I
58:36
have six. Yeah, I think that
58:38
gives me five. So I think
58:41
that's probably pretty
58:43
good. Yeah. And of course
58:46
there's space for a whole
58:48
bunch more as we go. So
58:50
that should be fine. So that
58:52
just means that we have a
58:55
name. off to do for
58:57
a character. The hardest part.
58:59
We haven't done so
59:02
already. I know it
59:04
is the hardest part, isn't
59:06
it? This is the part
59:09
where I go out to
59:11
the internet and I say
59:13
sci-fi name generator. And then
59:16
I end up with
59:18
things like Adele Misland
59:20
that nobody can spell.
59:22
It's true. All right.
59:24
Space maybe? No, it's
59:26
boring. I do like
59:28
the cyberpunk names. Oh,
59:30
they've got like Star
59:33
Trek universe or
59:35
Serenity, that's cool. Okay,
59:38
generate names. Oh, wow, this
59:40
one just generated me
59:42
names in addition to
59:45
like little blurbs
59:47
about them. Oh, which is
59:49
really cool. Like it just crafted
59:51
like little one blurb sentences about
59:54
who they are. I'm going to
59:56
ignore that part because I don't
59:58
care but... I think... that my
1:00:00
character is Lyra Voxis. How
1:00:03
you spell that? L-I-R-A and
1:00:05
then last name Voxis V-O-X-I-S.
1:00:07
Nice. My upcoming D&D character's
1:00:09
name is Lyra. Oh, interesting.
1:00:11
Only with a Y. Yeah.
1:00:13
Okay, so what is my
1:00:16
character's name? Head of security.
1:00:18
Space names. Serenity names? That's
1:00:20
not a bad one. Vincent
1:00:22
Ward. Oh, that, yeah, that's
1:00:24
good. Vincent Ward, he they.
1:00:26
And Vera Voxes. Commander Ward.
1:00:28
Yes. we get to choose
1:00:31
a conflict. After traits have
1:00:33
been chosen, you have some
1:00:35
sense of your character as
1:00:37
a person take turns asking
1:00:39
each other the following question.
1:00:41
What is problematic for your
1:00:44
character about going on this
1:00:46
date? Oh no. Good. What
1:00:48
is problematic for my character
1:00:50
about going on this date?
1:00:52
Is there an issue with
1:00:54
like... fraternizing or are we
1:00:56
leaving that aside because they're
1:00:59
both the heads of our
1:01:01
departments I think as long
1:01:03
as it's lateral it's fine
1:01:05
yeah okay I mean so
1:01:07
many people in the space
1:01:09
station are employed by the
1:01:12
space station like you can't
1:01:14
expect them to not have
1:01:16
relationships with each other exactly
1:01:18
super valid okay good okay
1:01:20
let me just I might
1:01:22
just verbally process some stuff
1:01:24
and yeah please help me
1:01:27
narrow it down So it
1:01:29
is interesting because you are
1:01:31
the head of security. I
1:01:33
feel like there's probably something
1:01:35
about you being the head
1:01:37
of security specifically that is
1:01:39
potentially an issue. Maybe we've
1:01:42
had a conflict before over
1:01:44
somebody getting in trouble for
1:01:46
a thing that was against
1:01:48
the rules, doesn't mean it
1:01:50
was wrong. I guess, so
1:01:52
I guess is there a
1:01:55
conflict in that maybe? Maybe
1:01:57
there's a chaos versus law
1:01:59
spectrum piece here that is
1:02:01
not quite aligned. That's an
1:02:03
interesting approach. Yeah, I think
1:02:05
that would be a valid
1:02:07
conflict, right? Yeah, I mean,
1:02:10
is it, is that okay
1:02:12
with you and does it,
1:02:14
would it interest you in
1:02:16
play? Yeah, I think so,
1:02:18
because like, you know, ahead
1:02:20
of security, you got to
1:02:23
follow the rules, I'm sure
1:02:25
he bends them. Right. Right.
1:02:27
Right. Right. I don't think
1:02:29
he'll ever break the rules
1:02:31
per se. Yeah. Unless he
1:02:33
has to for the greater
1:02:35
good. Right. Yeah. So I
1:02:38
like that chaos versus law
1:02:40
conflict. Yeah. And I don't.
1:02:42
Could definitely come into play.
1:02:44
Because this conflict mechanically is
1:02:46
we invoke this during each.
1:02:48
seen or turned, you can
1:02:51
invoke the conflict to roll
1:02:53
extra dice. Interesting. Yeah. Okay.
1:02:55
So like, then I think
1:02:57
it has expressed itself in
1:02:59
the past with Lira sometimes
1:03:01
disagreeing with some of the
1:03:03
calls that Vincent has made
1:03:06
in specific situations about security.
1:03:08
Oh, that's spicy. Yeah. Okay.
1:03:10
I like that. For Vincent,
1:03:12
I think he worried about
1:03:14
being distracted from his duties.
1:03:16
Yeah, that's he doesn't want
1:03:19
to make a critical mistake
1:03:21
because you know his heads
1:03:23
in the clouds. Sure, yeah.
1:03:25
Yeah, those are interesting conflicts.
1:03:27
I am just going to
1:03:29
call out some of the
1:03:31
first one on the sheet
1:03:34
as an example is is
1:03:36
babysitting a leopard. What? What?
1:03:38
Like the other ones make
1:03:40
sense? The other ones are
1:03:42
like, you know, has dated
1:03:44
the other character's older brother
1:03:47
or something, right? But like,
1:03:49
is babysitting a leopard? You
1:03:51
know, I guess it's brilliant
1:03:53
that that's included because it
1:03:55
just shows the wide range
1:03:57
of what your conflicts could
1:03:59
be. I mean, that would
1:04:02
be a conflict for me
1:04:04
dating someone if I was
1:04:06
scared to go to where
1:04:08
we were having the date
1:04:10
because there was a leopard.
1:04:12
Yeah, don't mind my leopard.
1:04:14
I'm just babysitting for a
1:04:17
while. Just my friend's leopard.
1:04:19
Yeah, it's just chilling in
1:04:21
my house, right? Yeah. It's
1:04:23
awesome. Okay. So the conflict
1:04:25
you chose will be a
1:04:27
theme throughout the game. So
1:04:30
yeah, I think we got
1:04:32
some good juicy conflict there.
1:04:34
Absolutely. Beautiful. And compatibility during
1:04:36
the game, characters gain special
1:04:38
traits called compatibility. The characters
1:04:40
share these traits. Competibilities are
1:04:42
created when four successes are
1:04:45
achieved during a turn. And
1:04:47
we don't have to worry
1:04:49
about that right now because
1:04:51
we're not playing. But that
1:04:53
is good to know for
1:04:55
the future. And that's character
1:04:58
creation. That is character creation.
1:05:00
We did it. Wow, that
1:05:02
was cool. I really like
1:05:04
the word, the word bubble
1:05:06
part. Yeah, that was so
1:05:08
interesting. I guess there's more
1:05:10
of a structure about how
1:05:13
we should have a conversation
1:05:15
about this if I actually
1:05:17
go back to your notes.
1:05:19
So I appreciate you. And
1:05:21
I appreciate everyone listening for
1:05:23
being patient with me as
1:05:26
a stand and host. Yeah,
1:05:28
absolutely. No, I want to
1:05:30
get into some quick discussion
1:05:32
about the process that we
1:05:34
just went through. And I
1:05:36
think we'll do this in
1:05:38
the D20 for your thoughts
1:05:41
segment of the show. D20
1:05:43
for your thoughts? So what
1:05:45
sort of story do these
1:05:47
character sheets tell us about
1:05:49
the gameplay experience before we
1:05:51
even sit down to play?
1:05:54
Yeah. I didn't notice they
1:05:56
were two-sided for the same
1:05:58
game at first. Right. That's
1:06:00
very cool. I didn't notice
1:06:02
it at first either and
1:06:04
I think, I mean it
1:06:06
says a lot about the
1:06:09
fact that like... you're really
1:06:11
just sharing kind of the
1:06:13
same information. And I imagine
1:06:15
if we were sitting at
1:06:17
a table playing, we'd probably
1:06:19
each have the sheet in
1:06:21
front of us, but it
1:06:24
would have the same information
1:06:26
on it. Yeah, but it
1:06:28
tells me that you're playing
1:06:30
a couple, right? You're playing
1:06:32
two people that are bound
1:06:34
together through these dates and
1:06:37
sharing the attraction, sharing the
1:06:39
compatibility. Those are down the
1:06:41
middle. Right? Yeah. And then
1:06:43
your, each of yourselves are
1:06:45
on the other side to
1:06:47
the sheet. And then you
1:06:49
have like a very bare
1:06:52
bones of the rules below
1:06:54
all of that, below your
1:06:56
traits. It's very simple, straightforward.
1:06:58
And really kind of, it's
1:07:00
in tune with the whole
1:07:02
point of the game. I
1:07:05
have to say that I
1:07:07
love it. It's one of
1:07:09
my favorite things when there's
1:07:11
space on the character sheet
1:07:13
for just the super brief
1:07:15
like quick version to keep
1:07:17
you going so that you
1:07:20
don't have to reference the
1:07:22
book itself. I'm a really
1:07:24
big fan of that in
1:07:26
games in general. And I
1:07:28
don't think that this is
1:07:30
any exception, right? Like, and
1:07:33
so it just means that
1:07:35
it's there as you're doing
1:07:37
it. But it also speaks
1:07:39
to the style of game
1:07:41
that it is from the
1:07:43
perspective of like rules complication
1:07:45
that you can get. It's
1:07:48
a very brief summary. If
1:07:50
you needed to know how
1:07:52
any of these mechanics worked,
1:07:54
you would need to go
1:07:56
back to the rules, right?
1:07:58
having already read the rules
1:08:01
you could just glance at
1:08:03
this and be like oh
1:08:05
yes this is the step
1:08:07
we're on right exactly yeah
1:08:09
and like the roll steps
1:08:11
are in there like okay
1:08:13
set the scene now we
1:08:16
roll your attraction dice roll
1:08:18
your bonus dice do your
1:08:20
re rolls yeah like it
1:08:22
gives you the order you
1:08:24
need to follow and it's
1:08:26
there's a very ritualistic like
1:08:29
aspect to figuring out the
1:08:31
rolls and and everything in
1:08:33
this game which is really
1:08:35
cool yeah agree What do
1:08:37
we think of character creation?
1:08:39
And how does breaking the
1:08:41
ice character creation stack up
1:08:44
to other games we played?
1:08:46
I know both of us
1:08:48
have created many a character
1:08:50
for many a games. Yeah,
1:08:52
I have never done a
1:08:54
word bubble for any other
1:08:56
character creation. Yeah, and I
1:08:59
think that that's that was
1:09:01
very cool. And it did
1:09:03
kind of give me a
1:09:05
really good starting point to
1:09:07
start creating traits from. I
1:09:09
really enjoyed that. I think
1:09:12
I touched every single one
1:09:14
of them. Yeah, I think
1:09:16
I did too. And the
1:09:18
fact like, it was seamless,
1:09:20
but the fact that we
1:09:22
were back and forthing on
1:09:24
each other's characters. Yeah, yeah,
1:09:27
means was fascinating. It means
1:09:29
that we were creating aspects
1:09:31
that then got... pulled into
1:09:33
the traits from us personally.
1:09:35
So I really like in
1:09:37
games that expect you to
1:09:40
have or require an emotional
1:09:42
investment from the player. I
1:09:44
really like having aspects where
1:09:46
you know you have some
1:09:48
direct input on that to
1:09:50
to fake your way through
1:09:52
that initial connection, right? without
1:09:55
having to spend a lot
1:09:57
of time with that character
1:09:59
playing them before you get
1:10:01
that emotional investment. And I
1:10:03
think the word bubbles kind
1:10:05
of did that, right? Because
1:10:08
it invested you and my
1:10:10
character and me and your
1:10:12
character, because I have a
1:10:14
bunch of words on yours
1:10:16
and you on mine. Like in
1:10:18
addition to the take a real thing
1:10:20
about yourself and switch it. Which is
1:10:23
really smart. That was like, that
1:10:25
was such an interesting. Like we
1:10:27
went pretty basic. because you know
1:10:29
we know each other and we're
1:10:31
very similar to one another so
1:10:33
like well what are our differences
1:10:35
yeah that are fast enough to
1:10:37
do in a podcasting format right
1:10:39
because like I can I can
1:10:41
imagine having like an hour-long conversation
1:10:43
with the other player if you
1:10:45
don't know each other especially yeah
1:10:48
like going into it and be
1:10:50
like okay well you're you're literally
1:10:52
on a date making your characters. Making
1:10:54
a date. And this game does have
1:10:56
a reputation for being the kind of
1:10:58
game that you would play on an
1:11:00
actual date too. Yeah, it's wild. And
1:11:02
I could totally see why, right? Because
1:11:04
you have to share some things about
1:11:07
yourself. And some incidental things. about yourself
1:11:09
just in the process of the
1:11:11
word bubble again because you're you're
1:11:13
sharing things about how you make
1:11:15
connections right and like connect with
1:11:18
stuff so I think that's really
1:11:20
interesting yes psychological word association I
1:11:22
so in the game turning point
1:11:24
which is a game that I
1:11:26
wrote with Phil Vecchio and we
1:11:29
did something similar to the switch
1:11:31
part also as a specific bid
1:11:33
for emotional investment in a character,
1:11:35
right? And so seeing it in
1:11:37
this game, I'm like, oh man,
1:11:39
this is the game that preceded
1:11:41
us, like, that created that possibility
1:11:43
for us, because, I mean, maybe
1:11:45
it started before this, right, but
1:11:48
we're talking about 2005, and Emily
1:11:50
Care Boss was a very smart
1:11:52
game designer. So like, it is
1:11:54
totally possible that this is the
1:11:57
source material that created that connection
1:11:59
for us, too. Absolutely. Yeah,
1:12:01
it's really interesting to see,
1:12:03
like, especially from 2005, like,
1:12:06
that was kind of the
1:12:08
initial, you know, turning point
1:12:10
of RPGs, you know, pun
1:12:12
intended. Turning point. Where things
1:12:15
started going into that more,
1:12:17
like, story forward narrative sort
1:12:19
of experience, right? Yeah, there
1:12:21
were a lot of people
1:12:24
experimenting. Yeah. Yeah. And seeing
1:12:26
how those experimentations kind of
1:12:28
evolved over time is really
1:12:30
cool to see. Yeah. Cool.
1:12:32
I like this a lot.
1:12:35
Me too. Okay. So now
1:12:37
we have to ask, and
1:12:39
this is funny to ask
1:12:41
in this situation, I think,
1:12:44
how would the story play
1:12:46
out? for these characters. And
1:12:48
I think I have to
1:12:50
ask for these characters in
1:12:53
this situation instead of as
1:12:55
individuals, right? Yeah, exactly, because
1:12:57
like, okay, so, head of
1:12:59
security and the head of
1:13:01
engineering effectively, right, for the
1:13:04
space station, in a world
1:13:06
where we can time travel
1:13:08
to wherever we want. Yeah,
1:13:10
I want them. to work
1:13:13
out and live happily ever
1:13:15
after. Absolutely. But my question
1:13:17
is, where is the first
1:13:19
place they go? Where would
1:13:22
they go? Where's the first
1:13:24
time they go? Oh man.
1:13:26
Oh, let's see. Water polo
1:13:28
swimming. Like, would they do
1:13:30
something water related that had
1:13:33
a cool historical element, right?
1:13:35
Yeah, yeah. I'm trying to
1:13:37
think maybe what that might
1:13:39
be. Let's go swimming with
1:13:42
some dinosaurs. That sounds frightening
1:13:44
though too, right? Slightly terrifying,
1:13:46
but if you're, you know,
1:13:48
sci-fi future, maybe you've got
1:13:51
the right diving equipment to
1:13:53
deal with that. Yeah, I
1:13:55
do like the thought. of
1:13:57
like like how dangerous is
1:13:59
it going back in time
1:14:02
like if you die do
1:14:04
you do you get like
1:14:06
zapped back before you actually
1:14:08
die die right right is
1:14:11
this is this somewhat similar
1:14:13
to a very realistic hollow
1:14:15
experience or is this like
1:14:17
you are facing the dangers
1:14:20
of the time period that
1:14:22
you jump to yeah I
1:14:24
don't know I I do
1:14:26
like the thought of it
1:14:29
having an adjustable level so
1:14:31
like thrill seekers can go
1:14:33
to the past to like
1:14:35
be like I'm fighting for
1:14:37
my life here yeah but
1:14:40
if you're just casuals going
1:14:42
on a date yeah you
1:14:44
know maybe you have the
1:14:46
setting the safety settings are
1:14:49
all the way up yeah
1:14:51
so like if danger gets
1:14:53
to the point of deadly
1:14:55
you get just zapped back
1:14:58
and and now everything's back
1:15:00
to where the way it's
1:15:02
supposed to be yeah yeah
1:15:04
that makes sense to me
1:15:06
So let's go swimming with
1:15:09
dinosaurs. Let's go swimming with
1:15:11
dinosaurs. Perfect. Why not? Why
1:15:13
not? That's really cool. Yeah.
1:15:15
Good. Second date. Okay. It's
1:15:18
tricky because we might have
1:15:20
found more attractions on the
1:15:22
first date. Yeah, because I
1:15:24
was going to say like
1:15:27
addendum to the first date.
1:15:29
So in with dinosaurs, afterwards
1:15:31
picnic on like a thing
1:15:33
overlooking the ocean. Oh yeah,
1:15:35
sunset, right? Oh yeah, perfect.
1:15:38
Yeah, it's like literally solidile,
1:15:40
like the only two people
1:15:42
in the entire world. Literally
1:15:44
in the world, yes. Yep,
1:15:47
that's cool. Second date, gosh,
1:15:49
um, let's see, subterranean plants,
1:15:51
kind of, what if we
1:15:53
go spelunking? Yeah. Yep. Yep.
1:15:56
I could do that. That
1:15:58
could be interesting. That could
1:16:00
be interesting. Not only not
1:16:02
not like on earth, but
1:16:04
like on an eel. world.
1:16:07
Yes. That is known for
1:16:09
like really exotic like cool
1:16:11
glowy plants of sorts. I
1:16:13
love it. Yeah. I feel
1:16:16
like that would be successful.
1:16:18
I think that would be
1:16:20
fun. Yeah. Third date. Third
1:16:22
date. I mean it's interesting
1:16:25
right. We have to assume
1:16:27
that it's going well. Right.
1:16:29
Because we've decided that we
1:16:31
want them to have a
1:16:34
happy ending. Third date, one
1:16:36
of his solo body orch
1:16:38
concerts. Oh, right? Yeah, yeah.
1:16:40
And then followed up with
1:16:42
like date night after. Oh,
1:16:45
I like that after show,
1:16:47
sort of deal. What if
1:16:49
I moonlight my solo concerts
1:16:51
like in a different time
1:16:54
period? Oh, yes. So like
1:16:56
I go to different time
1:16:58
periods and put on this
1:17:00
one night only, this one
1:17:03
night only wild show, right?
1:17:05
So it's like the world's
1:17:07
fair and it's like you're
1:17:09
showing it off as a
1:17:11
new invention or something, right?
1:17:14
Yep. And yeah, just blow
1:17:16
everybody's mind. Blow everybody's minds
1:17:18
and then you leave and
1:17:20
it's like it never happened.
1:17:23
Yeah, perfect. That sounds really
1:17:25
cool. Yeah. One time engagement.
1:17:27
Mm-hmm. Perfect. That sounds amazing.
1:17:29
Yeah, I think these two
1:17:32
would hit it off. I
1:17:34
think so. I think they've
1:17:36
got enough in common. Yeah,
1:17:38
I think they can get
1:17:40
past their conflicts. You know,
1:17:43
I mean, he already moonlights
1:17:45
as, you know, a like
1:17:47
historical, you know, body synth
1:17:49
orchestra person. So, I mean,
1:17:52
once she knows that she
1:17:54
might be more interested. Yeah,
1:17:56
exactly. Now, I think that's
1:17:58
really cool. I like that
1:18:00
a lot. Yeah. Okay. So this is
1:18:02
the part where we take things
1:18:05
up a level and talk
1:18:07
about character advancement in
1:18:09
this game. Take it up a level.
1:18:12
Take it up a level.
1:18:14
And obviously, there are not
1:18:16
level ups that you have,
1:18:19
but your relationship advances.
1:18:21
That makes more sense. So
1:18:23
this is like the nitty
1:18:26
gritty mechanical details of how
1:18:28
that works. During each turn
1:18:30
on a date of which
1:18:32
there are four to six
1:18:34
turns per date, the guide
1:18:37
player awards dice to the
1:18:39
active player for like narrative
1:18:41
decisions that happen. So you
1:18:43
start with your attraction dice
1:18:46
pool. And if you do
1:18:48
up to three things in
1:18:50
the menu for play, there's
1:18:52
like a menu in the book
1:18:54
that has things you can do
1:18:56
on your dates. If you do
1:18:59
three of them that are positive,
1:19:01
you get up to three more
1:19:03
dice for this pool as bonus
1:19:05
dice. You roll all of those
1:19:07
together at the same time. Rolling
1:19:10
those gives you your attraction
1:19:12
role. And every five or
1:19:14
six is a success in one
1:19:16
through four is a failure. And
1:19:19
if you have enough successes to
1:19:21
gain an attraction level, you may
1:19:23
choose to stop and gain a
1:19:26
new attraction level. Don't want
1:19:28
to stop, you can actually choose
1:19:30
to re-roll any number of
1:19:32
the failures. And for every re-rolled
1:19:34
failure you choose to do, you
1:19:36
need to narrate one thing that
1:19:38
goes wrong or puts you into a
1:19:41
bad light. Amazing, I love it. It's
1:19:43
very good. I gotta go play this
1:19:45
game. I do too, it's amazing. And
1:19:47
then if you get four successes,
1:19:49
you get that compatibility, which
1:19:52
are basically compatibility traits that
1:19:54
you share. with one another,
1:19:56
which is really cool. And
1:19:58
those compatibility... are permanent, but
1:20:01
you can also try for
1:20:03
multiple attraction levels or a
1:20:05
mix of these rewards. So
1:20:07
the more successes you get,
1:20:09
the more blend of cool
1:20:11
stuff you can get. Yeah,
1:20:13
cool. You could also choose
1:20:15
to fail the failures as
1:20:17
well and just let it
1:20:19
be where it is. And
1:20:21
also once per turn at
1:20:23
any time, you can bring
1:20:26
a conflict into the narrative
1:20:28
which gives you those three
1:20:30
bonus dice, those three conflict
1:20:32
dice to be rolled. on
1:20:34
which you have a 66%
1:20:36
chance of rolling a failure.
1:20:38
Uh-huh. Yeah, I need to
1:20:40
die, but like the chances
1:20:42
of getting an extra success.
1:20:44
Yeah, might be good. Not
1:20:46
too bad. Not too bad.
1:20:49
Yeah. Yeah. We all have
1:20:51
rolled 3D6 for our D&D
1:20:53
characters at tributes at times
1:20:55
and have gotten wonderful results
1:20:57
in all of them. Across
1:20:59
the board somehow. Last night
1:21:01
I was playing cortex and
1:21:03
I had 2D8s and a
1:21:05
D10 and I rolled 3-8s
1:21:07
and I was like, which
1:21:09
ha! Apparently attraction levels can
1:21:11
fluctuate in the game, but
1:21:14
compatibility is there forever. And
1:21:16
then once the date is
1:21:18
over, you roll that reality
1:21:20
check like we talked about.
1:21:22
And that's one die for
1:21:24
every attraction level that you
1:21:26
acquired during the date. And
1:21:28
then five and sixes, you
1:21:30
can make that attraction level
1:21:32
permanent. And then all the
1:21:34
additional attraction levels, you have
1:21:36
to get rid of at
1:21:39
the end. If you don't,
1:21:41
if you don't get them.
1:21:43
get them interesting yeah and
1:21:45
that's how you advance your
1:21:47
relationships with one another amazing
1:21:49
it's it's pure luck after
1:21:51
you do a lot of
1:21:53
work yeah no that's I'm
1:21:55
sort of here for that
1:21:57
though so yeah it's an
1:21:59
interesting mechanic yeah yeah yeah
1:22:02
cool cool I love it
1:22:04
Are we ready to close
1:22:06
this out then? I think
1:22:08
so. Perfect. Thank you so
1:22:10
much for joining us. Well,
1:22:12
I mean, me as a
1:22:14
guest. No, us. Thank you
1:22:16
so much for joining the
1:22:18
Character Creation cast for the
1:22:20
first episode of duo and
1:22:22
solo romance RPG series episodes
1:22:24
where we started with breaking
1:22:27
the ice. And thank you
1:22:29
to everybody for listening. Please
1:22:31
join us next week for
1:22:33
another romantic duo game called
1:22:35
You Never Tolt Me by
1:22:37
our guest today. Send a,
1:22:39
whooo! Call to watch action.
1:22:41
Yeah, like that. I was
1:22:43
so glad that Sendo was
1:22:45
able to join me for
1:22:47
this episode. I know Amelia
1:22:49
is recovering from ECT, so
1:22:52
we all wish her well,
1:22:54
and she is also extraordinarily
1:22:56
busy. nowadays, hopefully that will
1:22:58
settle down soon, but send
1:23:00
a very, very last minute,
1:23:02
just the night before, agreed
1:23:04
to join me to record
1:23:06
this, the night before the
1:23:08
release of this episode. And
1:23:10
it went really well. This
1:23:12
was a lot of fun.
1:23:14
I really enjoyed learning about
1:23:17
this game. I really do
1:23:19
want to play it. It's
1:23:21
giving me some major star-crossed
1:23:23
vibes in a completely different
1:23:25
way. It's really cool. I
1:23:27
loved it. Emily Care Boss
1:23:29
is a phenomenal game designer
1:23:31
and has done so much
1:23:33
for the TTRP community as
1:23:35
a whole. I highly recommend
1:23:37
checking out this romance trilogy.
1:23:40
It is so worth it.
1:23:42
I wish we could cover
1:23:44
all the games in it,
1:23:46
but we just do not
1:23:48
have the time for that.
1:23:50
But if this peaks your
1:23:52
interest, check the show notes
1:23:54
and we'll have a link
1:23:56
to the romance trilogy. for
1:23:58
you. But before we let
1:24:00
you go for the day,
1:24:02
we do have some calls
1:24:05
to action. First up, exciting
1:24:07
things keep happening over on
1:24:09
the OneShot network. You can
1:24:11
check it all out at
1:24:13
one shot podcast.com. Here are
1:24:15
the shows that I personally
1:24:17
have a hand in editing
1:24:19
and have episodes coming out
1:24:21
just this week. Tomorrow. Mystery
1:24:23
County comes out with another
1:24:25
episode continuing their fourth season.
1:24:27
It is a hilarious show
1:24:30
as usual. And if you
1:24:32
missed the last couple of
1:24:34
episodes, it is worth catching
1:24:36
up for if you're behind
1:24:38
on it. A new public
1:24:40
Starwall is also coming out
1:24:42
tomorrow as well, and we
1:24:44
are getting into the final
1:24:46
episodes of the first season
1:24:48
of the show. Very exciting
1:24:50
episodes. So now is a
1:24:52
phenomenal time to get into
1:24:55
that if you haven't yet.
1:24:57
Also coming out tomorrow should
1:24:59
be another episode of Skyjost.
1:25:01
Then on Wednesday Camping Skyjacks
1:25:03
continues the Jolly Jack Ark
1:25:05
with Margaret and finally Adventure
1:25:07
Capitalists tea Bentley should be
1:25:09
out on Wednesday as well
1:25:11
with Team Chicago set for
1:25:13
this coming Friday. We're getting
1:25:15
to the end of both
1:25:18
Adventure Capitalists and Skyjoust so
1:25:20
the weeks are packed but
1:25:22
this means you have some
1:25:24
time to catch up before
1:25:26
the finale's it. Next, if
1:25:28
you haven't checked out the
1:25:30
Patreon or the Discord yet,
1:25:32
now is a great time
1:25:34
to do so. We have
1:25:36
over 19 stickers we would
1:25:38
love to send you at
1:25:40
the $10 level, some custom
1:25:43
C3 dice, as well as
1:25:45
personalized thank-you carts at the
1:25:47
$5 level and up, and
1:25:49
bonus chit-chat episodes and more
1:25:51
at the $1 enough level.
1:25:53
Even bonus outtakes and other
1:25:55
periodic information is out there
1:25:57
for our free patrons. and
1:25:59
a future newsletter that we
1:26:01
are hoping to get back
1:26:03
to once things settle down.
1:26:05
We just can never predict
1:26:08
when that will happen. You
1:26:10
can check all of these
1:26:12
out at patreon.com/character creation cast
1:26:14
or join us on the
1:26:16
discord for discussions and the
1:26:18
latest show announcements at discord.
1:26:20
character creation cast.com. In addition to
1:26:22
all of that, we like to
1:26:24
thank our current patrons every episode.
1:26:26
Your support truly helps out a great
1:26:29
deal, so let's do that right now.
1:26:31
DJG, A.K.A. Tigranasaurus, Eric Bonds, and
1:26:33
Darrylle Howlady II, we are so
1:26:35
grateful to have you here. Thank
1:26:37
you. She didn't come all. The
1:26:39
shyest barbarian and Benjamin Sweetie. We
1:26:42
can't thank you enough, but we
1:26:44
will keep on trying anyway. Rob
1:26:46
Fletcher, Kevin Brown, and Tentacle Duck. We
1:26:48
are so grateful to all of you
1:26:51
as well. Thank you. John Adamus, A3
1:26:53
sketch pad, and Cole McCallum,
1:26:55
you rock. Thank you. Carlos
1:26:58
Salazar, Ericas, and Ian Potmayer,
1:27:00
thanks for your continued support.
1:27:02
Thanks to Liam G, Brian Colm,
1:27:04
and Garden GM. We are so
1:27:06
glad to have you here with us.
1:27:09
Thank you, Tanglefoot, Blue Crypt Night,
1:27:11
and Danny, so glad to have
1:27:13
you backing us. Thank you, Nicole
1:27:15
Trainer, Liam Murray, and Kenny, your
1:27:18
support brings us so much joy.
1:27:20
Thank you. Brian Kurtz, Mark
1:27:22
E. Fair, and Drew Owen,
1:27:24
thanks for making all of
1:27:26
this possible. And finally, Oz.
1:27:29
Thank you so much. And
1:27:31
thank you to all of our
1:27:33
future patrons. This is where we need
1:27:35
your help right now. Our patron currently
1:27:37
doesn't quite cover our operating costs every
1:27:40
month between the podcast costs and the
1:27:42
patron rewards. So we need you to
1:27:44
help us get back to a
1:27:46
sustainable level. Just one or two more
1:27:49
campaign level patrons will certainly get us
1:27:51
there for now. But if you are
1:27:53
able to chip in even a little
1:27:56
bit or even just sign up for
1:27:58
the free tier to. get exclusive
1:28:00
updates, that would mean the world
1:28:02
to us. Our community is fantastic
1:28:05
and the patrons have been a
1:28:07
huge part in making it a
1:28:09
beautiful place. So check it out
1:28:11
at patreon.com/character creation cast and help
1:28:14
us out. That's all we have
1:28:16
for today's episode. Join us here
1:28:18
next week where we'll be covering
1:28:20
Send Us Game. You never told
1:28:23
me. And we might even have
1:28:25
Senda back with us to cover
1:28:27
that one as well. We'll see
1:28:29
if we can line that up.
1:28:31
Until then. Take care everyone, stay
1:28:34
safe, drinks and water, and keep
1:28:36
making those amazing people. We'll see
1:28:38
you next time. Upgrade your business
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by Ner's Gummy Clusters, the sweet
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at privacy.ca.ca.gov. Character
1:30:11
Creation Cast is a production of
1:30:13
the one-shot podcast network and can
1:30:16
be found online at www. Character
1:30:18
Creationcast.com. Head to the website to
1:30:20
get more information on our hosts,
1:30:23
this show, and even our press
1:30:25
kit. Character Creation Cast can also
1:30:27
be found on Twitter and Blue
1:30:30
Sky at Creation Cast. Or on
1:30:32
our Discord server at Discord. Character
1:30:34
Creationcast.com. I'm one of your hosts,
1:30:36
Siriah Bolter, and I can be
1:30:39
found on Twitter and Blue Sky
1:30:41
at Lord Neptune or online at
1:30:43
Lord Neptune. Our other host, Amelia
1:30:46
Antrim, can be found on Twitter
1:30:48
and Blue Sky at Ginger Reckoning.
1:30:50
Music for this episode is used
1:30:53
with a creative comments license or
1:30:55
with permission from the podcast they
1:30:57
originated from. Further information can be
1:31:00
found within the show notes. Our
1:31:02
main theme music is Hero, Remix
1:31:04
by Steve Combs, and is used
1:31:06
with a Creative Commons license. This
1:31:09
podcast is owned by us under
1:31:11
Creative Commons. This episode was edited
1:31:13
by Ryan Bolter. Further information for
1:31:16
the game systems used in today's
1:31:18
guests can also be found in
1:31:20
the show notes. If you'd like
1:31:23
to support our show, find us
1:31:25
on Patreon. Get access to bonus
1:31:27
episodes, exclusive merch, and much more
1:31:29
at patron.com/character creation cast. Thanks for
1:31:32
joining us. And remember, we find
1:31:34
that the best part of any
1:31:36
role-playing game is character creation. So
1:31:39
go out there and create some
1:31:41
amazing people. We'll see you next
1:31:43
time.
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