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0:01
Welcome to the final episode
0:03
of Series 81, everyone! This month
0:06
we covered Shadow Dark with designer
0:08
Kelsey Dion. This episode we are
0:10
finishing our discussion, and we get
0:12
to some great fanfick. But before
0:14
we get to all of that,
0:17
we do have some calls to
0:19
action coming up after the show.
0:21
Here's what to expect. Join
0:23
us here after the show
0:25
where we will be telling
0:28
you about Kelsey's latest Kickstarter,
0:30
a setting supplement for Shadow
0:33
Dark, that is over 19,000%
0:35
funded, which is quite a
0:37
feat. We will also have
0:40
our normal patron information as
0:42
well as our patron thank
0:44
yous. With all of that out of
0:46
the way, enjoy the show everyone.
1:24
the last episode of character creation
1:26
cast. We learned a bit more
1:29
about Kelsey's origin story in the
1:31
RPG world and started analyzing Shadow
1:33
Dark together. We're picking up right
1:35
where we left off last time.
1:37
Enjoy. No, but I think the
1:39
game is very honest and up front
1:41
too, like in character creation, that
1:43
like, the K, stuff is hard in this
1:46
game. Like, you know, your level one
1:48
characters are, you know, which I
1:50
always appreciate in games when they're
1:52
like. Things are kind of squishy, you know,
1:54
just so you know. You've got something you
1:57
have to strive for right out the gate,
1:59
which is survival. Right, right, because it
2:01
clues you in though, like, okay,
2:03
it's gonna be a big deal
2:05
if we do make it, and,
2:07
you know, also don't get to
2:09
it hatched, because... Indeed, yeah, those
2:11
first couple levels are pretty harrowing,
2:13
and I love the idea in
2:15
game design of write the blog
2:18
posts that you would have had
2:20
someone write explaining your game design
2:22
decisions, like just write those into
2:24
the book, because like... How many
2:26
articles have we read, or at
2:28
least I've certainly read, online that's
2:30
like explaining the secret math behind
2:32
5E monster design? And I'm like,
2:34
well this could have just been
2:36
in the book and then someone
2:38
wouldn't have had to reverse engineer
2:41
this just to make a monster
2:43
accurate to the rules. So that
2:45
was very present in my mind
2:47
when I was writing this game.
2:49
Like I'm going to preempt the
2:51
internet and just put this in
2:53
the book itself to explain how
2:55
to engage with these rules. Yeah,
2:57
which I feel like helps me
2:59
as a player because I am
3:01
I am not a gym. I
3:03
don't like to run games. I've
3:06
done it like once and it's
3:08
not my thing. But it helps
3:10
me as a player to be
3:12
like, oh, okay, this is what
3:14
you want me to do with
3:16
this. Oh, yeah. This is what
3:18
I'm supposed to, you know, like
3:20
I know going into it, like,
3:22
okay, I'm going to make a
3:24
character this way because this is,
3:26
you know, what I'm going to
3:29
be doing, the choices I'm going
3:31
to make are going to impact
3:33
things in this way, all of
3:35
that kind of stuff. So true,
3:37
so true. Kind of feels like
3:39
we've been answering the next question
3:41
as we've been going. Yeah, a
3:43
little bit. Yeah. So our question
3:45
is, how does the process of
3:47
character creation reinforce the feeling of
3:49
play, which is in a really,
3:51
like, what have, by creating characters,
3:54
what have we learned about what
3:56
our experience will be if we
3:58
sit down to play this game?
4:00
Because I think there are, you
4:02
know, like, I was explained, there
4:04
are, there are, there are some
4:06
games where you make a character,
4:08
and like, that's its own thing,
4:10
and then you sit down to
4:12
play the game, and it has
4:14
like nothing to do with what
4:16
you just did in that experience.
4:19
Like, it doesn't, you know nothing.
4:21
Right. This is so, well here,
4:23
so like I guess I could
4:25
pose this as questions to you
4:27
both since you just made characters
4:29
for the first time. Did you
4:31
struggle to have enough space to
4:33
carry the things you wanted to
4:35
carry? I did not. I struggled
4:37
to have enough money to get
4:39
the things that I might want.
4:42
Oh, you did. You're all pretty
4:44
low on your money. I did
4:46
have one little struggle of do
4:48
I buy a weapon? Oh yeah,
4:50
so you both you both answered
4:52
like the first two questions I
4:54
was going to ask which was
4:56
either I had to make a
4:58
decision about what inventory to carry
5:00
just as a part of my
5:02
character creation process and I didn't
5:04
have enough resources to get all
5:07
the gear that I wanted. So
5:09
your character already you're already getting
5:11
coached about how the game works
5:13
just with that decision-making process. Your
5:15
inventory space is precious. you're going
5:17
to have to dump some of
5:19
it to carry treasure, but man,
5:21
do you need that treasure? Because
5:23
you need to buy yourself some
5:25
better gear so you can survive.
5:27
So those are two major driving
5:30
gameplay elements in the game. And
5:32
so it took some finesse to
5:34
get the character creation process to
5:36
sort of subconsciously reveal that information.
5:38
That's brilliant, yeah. I mean, it
5:40
takes a lot of trial and
5:42
error too to figure out like
5:44
how much can I give people
5:46
into creation before we get to.
5:48
Yeah. It's just how many goal
5:50
pieces can I give people before
5:52
it's like useless and everybody can
5:55
get whatever. Exactly. And then you
5:57
dangle the adventuring craft kit. that
5:59
has like seven slots worth of
6:01
stuff in it and it's like
6:03
it's only seven gold what could
6:05
go wrong? And now your slots
6:07
are all full and you can't
6:09
fit a club in your backpack.
6:11
That's it. You could only get
6:13
one of the two shields that
6:15
you wanted. I had to carry
6:18
your rations. Fair, fair. If I
6:20
didn't have two sheets I could
6:22
have held my club. You could
6:24
have gotten rations and then eaten
6:26
them and then you would have
6:28
inventory. Yes, okay. It is on
6:30
me for wanting to shield a
6:32
priest. Oh my gosh, and it's,
6:34
Ryan, I have to tell you
6:36
something so funny too, like the,
6:38
the. the Shadow Dark game master
6:40
that lives in my body, the
6:43
soul of me, was so delighted
6:45
when you were trying to decide
6:47
what to put in your inventory.
6:49
And you're like, oh, I don't
6:51
need a torch. I'll just throw
6:53
it out. And I was like,
6:55
yes, throw your torch out. Definitely
6:57
do that. You know, that's like
6:59
the number one thing that after
7:01
a few sessions of Shadow Dark,
7:03
everybody's like, never drop your torches.
7:06
Anything about the torches, you know.
7:08
Yeah, yeah. I just got like
7:10
one one little set. I got
7:12
like the 20th start and yeah.
7:14
That's good for now. That's enough
7:16
at first level. I can pull
7:18
them out of the dead body.
7:20
I've got weird spikes in a
7:22
pinch. I've got a javelin if
7:24
it gets really hairy. Yeah, those
7:26
are reusable. I really love that
7:28
question you guys about how does
7:31
the character creation process teach you
7:33
about the game. I hope that
7:35
it does. Yeah, yeah, I think
7:37
it definitely did. I think I've
7:39
learned a lot about my character
7:41
just from the stats. So much
7:43
all my weaknesses. I just realized
7:45
one of my spells if I
7:47
can cast it gives me to
7:49
AC of 17. Which I'm gonna
7:51
be unstoppable at that point it
7:53
feels like. That's quite tanky. I'm
7:56
just ashamed that you have like
7:58
minus three on your spell casting
8:00
checks. You have to hit an
8:02
11 total so your chances are
8:04
somewhat low. Oh no. You know
8:06
I didn't spray self and that's
8:08
fine. That's okay. Yeah. Oh funny,
8:10
so fun. Perfection honestly. Uh-huh. Everything
8:12
about it. Absolutely. Okay, so one
8:14
of the questions that I love
8:16
to ask game designers that come
8:19
on the show is in your
8:21
opinion What is one of the
8:23
biggest flaws of character creation and
8:25
shadow dark? And what is your
8:27
favorite part of character creation in
8:29
this system? Yes, it's so funny
8:31
because we did like this is
8:33
something I hinted at earlier I
8:35
do think that rolling 3D6 down
8:37
the line is a flaw it's
8:39
a flaw because if we were
8:41
to go back and try to
8:44
design a stat generation process that
8:46
drew from modern game design it
8:48
would not be that so it's
8:50
deeply unbalanced unpredictable and generally leads
8:52
to your character having a lot
8:54
of flaws you know and so
8:56
it that was one of the
8:58
first decisions I made in the
9:00
game was we have to use
9:02
we have to stick with this
9:04
process because it's so integral to
9:07
the D&D experience, the old school
9:09
D&D experience, that I couldn't imagine
9:11
not having it despite its flaws.
9:13
And then it's like, well then
9:15
how can we build the game
9:17
around it to accommodate results? How
9:19
would I still make it playable
9:21
knowing? We know that they're going
9:23
to have bad stats. We know
9:25
that they're going to have bad
9:27
stats. We know that automatically defined
9:29
some of the character progression things
9:32
that we would, we... I don't
9:34
know why I say we, because
9:36
this was me sitting in my
9:38
room just typing for three years,
9:40
but like... It's the royalty, I
9:42
guess. I bounced a lot of
9:44
these ideas off of playtesters and
9:46
people, so they're really, really, the
9:48
game was designed by the collective
9:50
week. And so that was a
9:52
big thing. The 3D6 stats are,
9:55
I believe, it's primary weakness. And
9:57
I think the thing I most
9:59
like, though, about character creation is...
10:01
I love how the confluence of
10:03
just three simple things very strongly
10:05
defines your character, which is your...
10:07
your class and your background. Those
10:09
are sort of very mix and
10:11
matchable things that tell you a
10:13
great deal about who you are
10:15
as a character. And man, you
10:17
could just generate character ideas, just
10:20
rolling that set of three things
10:22
randomly over and over again, and
10:24
just seeing like, oh, I got
10:26
a former minstrel who is now
10:28
a fighter that specializes in whips.
10:30
Okay, you know, like, you know,
10:32
like, you know, something like that.
10:34
Oh, I don't know. Yeah, they're
10:36
not in the core rules, but
10:38
whips are, you know, like, whatever,
10:40
whatever it may be. So, um,
10:43
I just, I just love how
10:45
powerful those three elements are to
10:47
telling you who your character is.
10:49
Yeah, yeah, yeah, you'd like, you
10:51
end up with a lot out
10:53
of, like, I just gonna roll
10:55
some dice. Yes, yes. I don't
10:57
know I was thinking about it
10:59
and I was like how much
11:01
more stable is like you know
11:03
46 dropped the lowest and then
11:05
I was like I don't know
11:08
I rolled all of my stats
11:10
twice and I'm not sure that
11:12
dropping the lowest would have helped
11:14
me much because it would have
11:16
been a one now like I
11:18
roll a one every single time
11:20
I rolled. It's the buddy system
11:22
though. The more dice you have
11:24
per roll the buddy system ensures
11:26
that one of them is going
11:28
to roll better. It might have
11:30
helped. I do like the re-roll
11:33
if everything's under 14 though, because
11:35
Lord. It happens. The amount of
11:37
characters I have made in the
11:39
past that have been like, these
11:41
stats are abhorrent, but this is
11:43
what I get, so. Yeah, and
11:45
you don't want a character to
11:47
be so bad that the player's
11:49
first thought is like, well, better
11:51
figure out how to end this
11:53
guy's life. Yeah, better go ahead
11:56
and make another one just in
11:58
case. And it just went into
12:00
the goblins and then, you know,
12:02
new character time. Like, that's, you
12:04
don't want, you don't, it's a
12:06
fine balance between. I'm so bad
12:08
that I just can't even be
12:10
played versus like I'm slightly bad,
12:12
but in a charming way, you
12:14
know, so. Yeah. I get up
12:16
from the warmth of the campfire
12:18
and walk off into the darkness
12:21
without a torch. Exactly. Very risky.
12:23
I got two shields and no
12:25
rations. Here we go. I do
12:27
think it's fascinating to really start
12:29
with that concept of like, okay,
12:31
I'm going to start with. creating
12:33
stats in a way that 40
12:35
years of game design have informed
12:37
us are really bad and I'm
12:39
gonna build my game around that.
12:41
Like that is a bold move.
12:44
It felt like trying to, you
12:46
know, it felt like trying to
12:48
drive. Right. It was riding a
12:50
tricycle to the store. Like I
12:52
could do this. It's not the
12:54
best way to shop for groceries,
12:56
but I could do this. I
12:58
can do this, should I? No,
13:00
I know. Everyone would say no.
13:02
Only the fool would try it.
13:04
Yeah, I know. But I'm going
13:06
to do it and I'm going
13:09
to win awards for it. Oh,
13:11
that was the vindication for all
13:13
of that madness. Yes, everyone who
13:15
said I shouldn't take that. Take
13:17
that. Yes. Oh gosh. We're now
13:19
at my favorite part of the
13:21
podcast. This is, we call this
13:23
our fan fiction section, because we
13:25
don't play our characters. But we
13:27
love to talk about what we
13:29
think would happen if we tried
13:32
to play a game. So, you
13:34
know, like, I'd love to talk
13:36
about, like, why is this group
13:38
of people? Like, how did we
13:40
end up here? What would happen
13:42
if we tried to do? something,
13:44
you know, we talked a little
13:46
bit about this being sort of
13:48
like our New Year's resolution, eat
13:50
pray love, let's say like better
13:52
ourselves, kind of like I'm gonna
13:54
do what I'm more stat kind
13:57
of situation. Yeah. Yeah. I mean
13:59
we all worship the same deity
14:01
right? Yes, like I think that
14:03
kind of links us right there.
14:05
You're the only one that has
14:07
like the real like cult background.
14:09
I don't know if it is
14:11
that like has anything to do
14:13
with Geed. I don't think it
14:15
does. Okay. I want to say
14:17
it's like the opposite of Geed
14:20
is this cult but I just
14:22
couldn't tell. You could, well, because
14:24
you have no wisdom. I bought
14:26
into, yeah, I bought into the,
14:28
like, cell phone. Yes, I have,
14:30
yeah, I do not have that,
14:32
yeah. Like, no, that sounds nice.
14:34
A group of people gathering and,
14:36
you know, going through these rituals,
14:38
that sounds cool. Yeah. It's nice
14:40
when people get together for a
14:42
common goal. Yeah, I like to
14:45
bond with my fellow. You know,
14:47
sure, there's a lot more robes
14:49
than I anticipated, but, you know,
14:51
I've been trying to make new
14:53
friends. You gotta, yeah, you gotta
14:55
have, gotta make new friends somehow.
14:57
It's really hard to do that.
14:59
It's hard these days. Yeah, meeting
15:01
people is just not easy. I
15:03
did something to imagine. What's self-improvement?
15:05
Were you hoping to gain? I
15:07
need to know, like, what is
15:10
the self-help that you were like?
15:12
I was trying to get more,
15:14
uh, that more reading people, like,
15:16
like, doing well in group situations
15:18
and stuff like that, like, like,
15:20
trying to, like, easily that charisma.
15:22
Yeah yeah yeah yeah because you
15:24
know it was it was a
15:26
lot of like I don't really
15:28
understand what most of these people
15:30
are doing and this group seems
15:33
to like understand what everybody's doing
15:35
in the group. This is like
15:37
a how to make friends and
15:39
influence people kind of like seminar
15:41
ten-talk situation. It went to a
15:43
seminar and it was a cult.
15:45
The person that ran the seminar
15:47
was very charming and I was
15:49
immediately... Yeah, exactly. Yeah, well this
15:51
can only improve my life. Yes,
15:53
I love it. That's such a
15:55
good explanation for why you're a
15:58
cultist. Yes, but we also discussed
16:00
that you were so phenomenally bad
16:02
that they asked you to leave.
16:04
Right, exactly. I think I think
16:06
I just didn't know the right
16:08
things to say or do. And
16:10
so like I was constantly bubbling.
16:12
Is this like, is this like
16:14
a multi level marketing? I feel
16:16
like it is. You were like
16:18
straight up telling people that it
16:21
was. You were like, I think
16:23
convince everybody if I let them
16:25
know, is it like, hey, come
16:27
on my multi-level market. You're not
16:29
supposed to tell that hard. You
16:31
know, I tell the secrets part.
16:33
You're like saying the quiet part
16:35
out loud. It's an ML that's
16:37
supposed to sell stuff and they
16:39
self-obscribe within the group that it's
16:41
for sure a scam, but it's
16:43
a great way to make money.
16:46
but then I tell everybody that.
16:48
It's a scam. Yeah, but you
16:50
can also get in on our
16:52
scam. It's a scam, but like
16:54
you can get in on it.
16:56
There's like three people above me
16:58
and like if I get three
17:00
people below me, I can totally
17:02
make a lot of money off
17:04
of this, but I also make
17:06
a lot of friends and that's
17:09
what I really want. It's so
17:11
innocent. You're like, that's okay. It's
17:13
kind of evil. But if I
17:15
just tell people it's evil, I
17:17
mean, they're, then they're informed. If
17:19
you're up front and honest about
17:21
it, that's not evil. Yeah, then
17:23
they know. Yeah. Then they know.
17:25
They did not like that though.
17:27
I can imagine Brenna in the
17:29
confessional just being like, they keep
17:31
telling me, you know, I got
17:34
a, you know. defend myself better
17:36
so that's why I have two
17:38
shields now. Oh no and maybe
17:40
you're like just slightly useful enough
17:42
they didn't want to totally kick
17:44
you out but now they're sending
17:46
you on like absurd impossible quest
17:48
just to like get you away
17:50
for a while. You can earn
17:52
ultimate supreme mega gold level if.
17:54
Yes. So I'm doing all of
17:57
the go-for-work, basically. Yes, I love
17:59
it. Oh my gosh. Oh my
18:01
gosh. So how did we all
18:03
get entangled? Well, I don't have
18:05
great wisdom either, or intelligence, really.
18:07
Yeah, any of us have good
18:09
wisdom? I might, let me look.
18:11
I'm at a negative one. I
18:13
have 12 wisdom, so I have
18:15
a plus one wisdom. Okay, so
18:17
I like to think that I've
18:19
been recruited to this, that like.
18:22
I mean, but like I'm fully
18:24
in it for what you're selling,
18:26
not like, I haven't been to
18:28
like any like full cloak meetings
18:30
or anything, like I'm fully on
18:32
board with like whatever it is
18:34
you're doing. That's amazing. Because I'm
18:36
like, you know what, I'm broke,
18:38
I could use the money. And
18:40
it seems like it's working. Maybe
18:42
I like you both enough that
18:44
I feel bad, so I joined
18:47
it just to like make sure
18:49
that you're not getting yourselves in
18:51
too much. Yes, and to prove
18:53
it, be like, see, it's a
18:55
call. And you're like, no, we
18:57
don't see it. We don't see
18:59
it. We don't see it. Not,
19:01
not. But like, look how much
19:03
money we're making. Yeah. Yeah. But
19:05
how much money are you spending
19:07
buying the tapes? Yeah. Yeah. But
19:10
how much money are you spending
19:12
buying the tapes? Yeah, yeah, yeah.
19:14
That's why we have to go
19:16
adventured, because I ran out of
19:18
that's why we have to go.
19:20
get more money to spend money
19:22
to make more money. Well, right.
19:24
Yeah, we got to get money
19:26
to buy the tapes. Right. I
19:28
got to invest. How am I
19:30
supposed to know what to do
19:32
if I don't, if I don't
19:35
get the scrolls, right? Right. What's
19:37
that called the grind life where
19:39
you're like just work all the,
19:41
yeah, hustler life. Yeah. Yeah. Yeah.
19:43
If we, if we get to
19:45
level, level five within the organization,
19:47
then they take us to the
19:49
secret room that tells us. Exactly
19:51
what we're missing out on. We
19:53
just have to get there. It'll
19:55
take a few thousand gold, but
19:58
you know, I think it's worth
20:00
it in one. Right, but like
20:02
obviously once we get there, we'll
20:04
be the ones making that gold
20:06
back. Yes. So. Return on investments,
20:08
that's when they happen. Right, right.
20:10
Yeah. I mean, I just tell
20:12
three friends and then you tell
20:14
three friends, you know. Right. Yeah.
20:16
It will be no problem. I
20:18
say with a negative two for
20:20
my career as well. Yes. I'm
20:23
like fully in. I'm like, right.
20:25
I'm like, yes, because I got
20:27
to get out of the army,
20:29
like this, you know, like I'm
20:31
full in and I can't sell
20:33
it to anybody. No, like no
20:35
one is buying what I'm selling.
20:37
None of us are good at
20:39
selling. None of us. And we're
20:41
only slightly, slightly wise enough to
20:43
know that like, well, I think
20:46
I, my character is slightly wise
20:48
enough to be like, there's something
20:50
really fishy about this. But my
20:52
intelligence is six, so I can't
20:54
figure out. Yeah, maybe I just
20:56
need to stay. It is profitable.
20:58
Oh no. Oh no. It's clear
21:00
like that it would make money.
21:02
It's just I don't understand like
21:04
I'm not making the money like
21:06
I don't understand where it's going.
21:08
Yeah. Yeah. Yeah. I think a
21:11
few trips to the Shadow Dark
21:13
will get us what we need
21:15
to make it to the next
21:17
level within the organization and then
21:19
I think we'll be able to
21:21
understand the math better. Right. This
21:23
is our motive. I love this.
21:25
I mean that's the thing is
21:27
that like we just haven't seen
21:29
you know like the full business
21:31
reports because we're not at business
21:34
level yet. We have to get
21:36
to business level and we're not.
21:38
Yeah, we're gonna earn the trust.
21:40
They don't just let anybody do
21:42
it. You have to prove yourself.
21:44
Right. Yeah, exactly. This is too
21:46
bad. We have just made Shadow
21:48
Dark MLMs and I don't know
21:50
if that's ever like what you
21:52
envisioned for this game, but you're
21:54
welcome. I want this very much
21:56
for Shadow Dark. Oh,
22:00
that's so good. Yeah. Yep. I
22:02
do like that I can basically
22:04
get put on the front lines
22:06
in combat and be okay enough
22:08
for a while. Yeah. As long
22:11
as I stand behind you. I
22:13
think that's the whole thing. Yeah.
22:15
Yeah. Yeah. Or you're on my
22:17
shoulders. Oh, yeah. Which makes a
22:19
side of a regular person then.
22:21
That would be amazing. You like
22:23
pop up and shoot and then
22:26
back down again and. picturing two
22:28
kite shields from my character. Like
22:30
not bucklers or not tower shields,
22:32
but two kite shields are as
22:34
big as me. Yeah, we just
22:36
stand a hallway. Jump back down,
22:38
like shoot, jump back down to
22:40
reload behind your shield, hop back
22:43
up. Yeah. Oh yeah. Yeah. And
22:45
you're just blocking them in the,
22:47
they can't get past you because
22:49
you're blocking the hallway with your
22:51
shields and then word is popping
22:53
up. I'm trying to cast a
22:55
spell but accidentally like singeing the
22:58
back of your head with a
23:00
miscast every time because I'm so
23:02
bad at being a wizard. Yeah,
23:04
I think like definitely like both
23:06
of us have like permanent ball
23:08
spots on the back of our
23:10
heads. Just burn marks from my
23:13
bad magic missile castings and like.
23:15
I am counting the days that
23:17
we can get better armor so
23:19
I can afford a helmet. Oh
23:21
yes. I have faint at the
23:23
sight of blood, so. Yeah, yeah,
23:25
yeah. We've got to stop the
23:27
blood. Whenever you shoot, I move
23:30
the fields up a bit more,
23:32
so you don't have to see
23:34
the results. You have to look,
23:36
just aim and then close your
23:38
eyes, you know. Yeah, there's somebody
23:40
standing behind me. You need to
23:42
at least open your eyes while
23:45
you're shooting. No, it's so gross.
23:47
I don't like the sound it
23:49
makes. I really do, because you're
23:51
very dexterous, right? Yeah. So I
23:53
picture Brenna being very stocky and.
23:55
like solid so you're able to
23:57
like just climb all over me
24:00
like step ladder up you and
24:02
then back down again like doing
24:04
yeah like tiny parkour up to
24:06
the top yeah yeah it's like
24:08
a go going up a mountain
24:10
face like there's just footholds like
24:12
yep yep it's like it's like
24:15
rocket raccoon and groot yes exactly
24:17
exactly except that you are also
24:19
a dwarf so It's not that
24:21
high up. That's why I said
24:23
I was like, the two of
24:25
us on top of each other
24:27
are like regular human size at
24:29
this point. The height achievement is
24:32
not impressive, but you know, it
24:34
does what it does. But you're
24:36
much more nimble, so that's what
24:38
makes up for it, right? But
24:40
we do, it's important to like,
24:42
you know, when you have to
24:44
make eye contact with people. I'll
24:47
just do it, you know. Part
24:49
of our sales pitches me standing
24:51
on top of you in a
24:53
trench coat contact. Yeah, the trench
24:55
coat maneuver. Yeah, you're the face
24:57
with my negative secret. You just
24:59
sit on my shoulders. We put
25:02
a trench coat over you. It's
25:04
just like this big blocky bottom.
25:06
It's like a like skinny gabbled.
25:08
Yeah. Yeah. Well, that's good. Good
25:10
visual. That's a really white knees.
25:12
It's fine. I mean, like,
25:15
purely by the accident of our
25:17
roles, like this. Like, yeah, knees,
25:19
right? It's just like where his
25:21
shoulders are is like. Yeah. Just
25:23
like a block. Absolutely has the
25:25
muppets written. It really does. It
25:27
has that energy. Yeah. Uh-huh. I
25:29
mean, like, purely by the accident
25:31
of our roles, like this. We've
25:33
gotten a moment. There's no way
25:35
for this to be anything but
25:37
comedic just given. Yes. How things
25:39
turned out, you know, like the
25:41
moment you rolled to be a
25:44
spellcaster with no wisdom, it was
25:46
over. Yep. This game was decided.
25:48
Like, okay, well, I guess. We
25:50
are a comedy true because that
25:52
can only the only explanation for
25:54
why we're doing this. Yes. Yeah,
25:56
but we don't use that comedic
25:58
value. Like we, no, actually we
26:00
wouldn't be a good comedy true
26:02
because we still don't have any
26:04
charisma. Yeah. I'm like, could we
26:06
switch to comedy? No, we could
26:08
not. We don't know that we're
26:10
funny. Only outside observers know this.
26:12
Right. Yeah. We're not, we're not
26:15
on that joke. Not at all.
26:17
Definitely a lot of slapstick humor
26:19
going on there. But we take
26:21
it all very seriously. It's so
26:23
serious. You gotta work our way
26:25
up? We gotta be. You can't
26:27
work our way up if we
26:29
keep getting knocked out. No. No,
26:31
and we need Super Mega Gold
26:33
Platinum Plus status. Exactly. Yes. Tenth
26:35
level. MMLM. Amazing. Oh, I love
26:37
these. these amazing people. So good.
26:39
I feel like we just played
26:41
D&D. Right? We just played Shadowdark
26:43
just now. We were like in
26:46
character. Yeah. Beautiful. Uh-huh. Well, let's
26:48
wrap things up and get into
26:50
our advancement discussion and take it
26:52
up a level. Take it up
26:54
a level. Take it up a
26:56
level. Take it up a level.
26:58
Take it up a level. Take
27:00
it up a level. In this
27:02
segment we cover character advancement and
27:04
growth in the system. So first,
27:06
how do characters advance and what
27:08
happens mechanically when that happens? Yes.
27:10
So we've touched on it a
27:12
little bit, but yeah. True, true.
27:15
It's come up that, you know,
27:17
characters advance and get minor increases
27:19
to their survivability. So increase hit
27:21
points. Advancement works by accruing experience
27:23
points which are tied to the
27:25
treasure, the value of the treasure
27:27
that you find. And one thing
27:29
I'll just note about that I
27:31
think is... is very old school
27:33
is that it doesn't matter how
27:35
you got the treasure. And that's
27:37
an important point to emphasize. Shadow
27:39
Dark is not a game about
27:41
going and having combats all the
27:43
time. It's really a game about
27:46
how can you get treasure, you
27:48
know, by stealth, trickery, negotiation, or
27:50
combat, or something else. So it
27:52
encourages creativity on that front as
27:54
long as you get the gold
27:56
out of the dungeon. And when
27:58
you gain a level... you will
28:00
always be getting hit points. The
28:02
core four classes in the book
28:04
have minor advancement on even levels.
28:06
Like you'll have a bonus that
28:08
goes up by a point, for
28:10
instance, or you'll get a new
28:12
spell, if you're a spellcaster. And
28:15
then on odd levels, you will
28:17
also get a random talent role
28:19
on the talent table that your
28:21
class has, which is the random
28:23
advancement portion of Shadow Dark. And
28:25
it confers a... a themed bonus,
28:27
but one that you can't really
28:29
predict is coming. So it kind
28:31
of helps alleviate the idea of
28:33
needing to min-max build and to
28:35
plan out builds for your characters
28:37
because you can't. And that actually
28:39
removes a lot of pressure from
28:41
the players to try to play
28:43
in an optimized way and to
28:46
just kind of let their characters
28:48
develop into a unique iteration of
28:50
a fighter that, you know, isn't
28:52
going to be like the other
28:54
fighter at the table. And then
28:56
what's also implied with this is
28:58
that, you know, gaining levels is
29:00
not the only progression in the
29:02
game. The treasure that you get
29:04
is also in a lot of
29:06
ways helping make your character more
29:08
survivable, whether that's magic items or
29:10
even boons, like something, getting things
29:12
of value, including like secrets or
29:15
blessings, can give you experience points
29:17
and shadow dark. So the idea
29:19
is that you're merging treasure and
29:21
incremental gains that your character is
29:23
getting into a sort of... whole
29:25
upward trajectory into being more powerful.
29:27
Yeah. I do find it interesting
29:29
that multiple times it's kind of
29:31
come up that it's like hard
29:33
for you to like plan. the
29:35
head on your character. Like how
29:37
important was it to you that
29:39
like people couldn't do that, that
29:41
it was, that you couldn't really
29:43
mid-max. It was crucial to me
29:46
because I think the mid-maxing mentality
29:48
creates two negative outcomes, which is
29:50
the need for some people, the
29:52
need that some people feel to
29:54
at the cost of fun to
29:56
try to maximize effectiveness. And so
29:58
like a lot of times like
30:00
players, there's this effect where... Players
30:02
will engage in something that isn't
30:04
fun if it will improve their
30:06
character's survivability. And this is why
30:08
we get things like XP grinding.
30:10
That is a perfect example of
30:12
that. It's actually not fun to
30:14
XP grind, but people want to
30:17
do it because they want to
30:19
gain levels. So I was looking
30:21
for ways to remove that sort
30:23
of forced grind mentality while also
30:25
ensuring that different... fighters are different
30:27
from each other. Like it's very
30:29
statistically likely that they will not
30:31
be identical in their progression. They're
30:33
going to have... Yeah, that you
30:35
could sit down and play a
30:37
fighter every time and not have
30:39
the same character. Exactly. You're not
30:41
always going to be just making
30:43
the same choices because you want
30:46
to be a sword fighter who
30:48
has the optimized sword fighting path.
30:50
Like, yes, you can be a
30:52
good sword fighter, but you're going
30:54
to have different strengths than the
30:56
fighter next to you who is
30:58
also a sword fighter. So both
31:00
of those things. in progression. Not
31:02
everything is totally random, but enough
31:04
is that you can't predict how
31:06
your character is going to come
31:08
out. Right. Yeah, I mean, I
31:10
think there are definitely points too,
31:12
you know, where like you could
31:14
roll and we were like, yeah,
31:17
let's roll. But it, you know,
31:19
like we could have picked a
31:21
class, like we could have said,
31:23
you know, like, yeah, I want
31:25
to be a wizard. Like, okay.
31:27
Yes. Obviously, like, we can give
31:29
him the choice to roll, Ryan,
31:31
and I will roll, especially on
31:33
this show when there are no
31:35
consequences. We don't have to follow
31:37
through with any of the choices
31:39
that we've made. But yeah, you
31:41
know, you could sit down. I
31:43
do think it's interesting, though, that
31:46
you could sit down and you
31:48
could say, like, I'm and play
31:50
a goblin fighter and I could
31:52
sit down and play a goblin
31:54
fighter every time, and it wouldn't
31:56
look the same. Yeah. Absolutely. And
31:58
with a game with as simple
32:00
of level up mechanics as this,
32:02
it doesn't feel like there is
32:04
a, it doesn't follow the narrative
32:06
of what you're leveling up into
32:08
because it's effectively these minor boons
32:10
every now and then. Right. Yeah,
32:12
so you don't run into my
32:14
cade diving chip building concern. I
32:17
learned sailing after spelunking. Yeah, that's
32:19
like, yeah, it was like when
32:21
you can just pick any skill
32:23
and it's like, or it tells
32:25
you what skill you get. And
32:27
it's like, you get sailing and
32:29
it's like, but our entire adventure
32:31
was cave. You know, cave diving.
32:33
Why do I know sailing now?
32:35
That makes no sense. Yes. Yeah,
32:37
it solves that problem of like
32:39
where it's like stat increases or
32:41
you know, like you can carry
32:43
more stuff or you know, like
32:46
rather than like, oh, you learned
32:48
the skill that has nothing to
32:50
do with what you were doing
32:52
and makes no sense for you
32:54
to have now. Right. You know,
32:56
you're so right about that. Yeah,
32:58
it's very flexible in its interpretation
33:00
because it's tied basically to your
33:02
stats. You know, we talked to
33:04
Grant and Chris at Roanrock and
33:06
Deckard. One thing that they always
33:08
talk about is no dead levels.
33:10
You know, that like you don't,
33:12
there is sort of the impetus
33:14
sometimes to be like, well, if
33:17
I don't take this at level
33:19
four, I can't take it again
33:21
until I'm level 36 or, you
33:23
know, what is it? The like
33:25
Genesis and like Fantasy Flight Star
33:27
Wars and stuff. It's like, you
33:29
basically have to spend all your
33:31
points in character creation increasing your
33:33
stats because you don't get to
33:35
touch those again for the rest
33:37
of the rest of the rest
33:39
of the rest of the, you
33:41
know, you know, you know. And
33:43
so that feeling of like, you
33:46
know, there's no impetus like I
33:48
have to take this now or
33:50
I'll never get it again. You
33:52
know, you'll leave somehow alleviates a
33:54
lot of anxiety sometimes. Yeah, that's
33:56
something. That's a thing. I always
33:58
like, I don't want people to
34:00
feel pressured to have to make
34:02
their character a certain way because
34:04
yeah, you can't, you can't choose
34:06
wrong. That was the that's the
34:08
hope for that style of system.
34:10
Yeah. Yeah, because I do feel
34:12
like there's nothing bigger but less
34:14
I'm like, okay, like I finally
34:17
leveled up and it's like, oh,
34:19
I get plus one to this
34:21
role and that's it for the
34:23
rest of the left. But if
34:25
I don't take it here, I
34:27
won't be able to get what
34:29
I want later. Right. And that's
34:31
just, I don't know. It doesn't
34:33
feel good. So, right. Yeah. I
34:35
do like the randomness. Kind of
34:37
like the whole, it's almost a
34:39
gamble of what you're going to
34:41
get, right? Because it could be
34:43
just, it's always something small, but
34:45
like when you roll those big
34:48
numbers, you're like, ooh, now it's
34:50
something really good. Yeah. But I
34:52
think even getting to roll on
34:54
it has that feeling of like.
34:56
opening a loopbox or something where
34:58
it's like, I don't know what
35:00
I'm going to get. It could
35:02
not be very helpful, but just
35:04
the idea that I get to
35:06
do it, that little bit of
35:08
gambling, like tickles your brain too.
35:10
Like, oh, I get to do
35:12
the thing. I get to, you
35:14
know, pull the lever or whatever.
35:17
That's very insightful because that was
35:19
absolutely a factor too. Like it's,
35:21
you know. I know what it's
35:23
like to grow up cracking Pokemon
35:25
card packs hoping for the Char
35:27
as hard. Like that's very fun.
35:29
It's actually very fun to do
35:31
that and I wanted to incorporate
35:33
that feeling too. My son has
35:35
an app where that's like all
35:37
it does is like open Pokemon
35:39
cards. He gets to open like
35:41
one or two packs a day.
35:43
Like they don't, I think they
35:45
finally like. two years into having
35:48
this app, like you can trade
35:50
now. Like it was literally just
35:52
opening packs of Pokemon. He's like,
35:54
oh, it's time for my pack
35:56
today. And I was like, there
35:58
is something that tickles your brain
36:00
that you're like, this is useless,
36:02
but I love it. But I
36:04
love it. Right. It's so true.
36:06
It has to be knowledge. Not
36:08
that, you know, the things that
36:10
you get for leveling up are
36:12
useless, but there is something to
36:14
be said just for the fun
36:17
of like, So yeah, absolutely. Oh,
36:19
it's so good. I think that's
36:21
everything. It feels like every Are
36:23
we ready to wrap it up?
36:25
Do you have anything else that
36:27
you want people to know? You
36:29
all we've covered so so much
36:31
that I am just so grateful
36:33
of the insights that you had
36:35
and the questions that you asked
36:37
me I think you guys are
36:39
you had just wonderful questions and
36:41
it was such a delight to
36:43
get to talk about some of
36:45
these things yeah I was like
36:48
worry sometimes to get to talk
36:50
about some of these things yeah
36:52
I was like worried sometimes when
36:54
we have people on them like
36:56
if you answered this question 85
36:58
thousand times already that you're like
37:00
yes this is how you do
37:02
it's I've never gotten to do
37:04
something like this something like this
37:06
characters this one time with me
37:08
like you noticed a lot of
37:10
things about it. It is surprising
37:12
like I don't think I realize
37:14
it even when we started this
37:17
show like how much you learn
37:19
just doing the character creation like
37:21
how much you can tell about
37:23
you know like obviously this is
37:25
a game that I've you know
37:27
read and interacted with before but
37:29
we'll have some sometimes that it's
37:31
like I've never touched this before
37:33
and I'm still like so does
37:35
this mean this and they're like
37:37
how did you know that? Yeah,
37:39
very interesting. Game works, it means
37:41
it does what it's supposed to.
37:43
Yeah. I mean, we're, okay, we're
37:45
coming off of two series of
37:48
like solo or dual play. Did
37:50
I see that there's a solo
37:52
version on your site? There is,
37:54
there is, it's a free PDF
37:56
and it's, you know, it's something
37:58
that I made as originally sort
38:00
of a part of a stretch
38:02
goal from the Kickstarter. I was
38:04
gonna, I did a little solo
38:06
gameplay YouTube show with Shadow Dark.
38:08
And in creating that show, realized
38:10
I needed to create custom solo
38:12
rules for Shadow Dark because I
38:14
am too much a game designer
38:17
at heart and just couldn't, I
38:19
wanted to make it custom, you
38:21
know, so. Well, I'm here, I
38:23
might as well write rules for
38:25
it. Yeah, like I tried using
38:27
other things and I was like,
38:29
it's not quite right. I just
38:31
need to make a Shadow Dark
38:33
specific. So yes, it's it's very
38:35
very simple. It's a super simple
38:37
Oracle system and prompts tables and
38:39
it gives some advice about how
38:41
to use the real-time elements of
38:43
Shadow Dark when you're playing solo,
38:45
which is different. And that's why
38:48
it's a free document. I think
38:50
it's just a neat little add-on
38:52
that gives you, it's meant to
38:54
work with the core rules. It's
38:56
not meant to stand on its
38:58
own. Like you need the core
39:00
rules to be able to use
39:02
solo dark. So yeah. Yeah, absolutely.
39:04
Cool. I just thought that was
39:06
a really cool find when I
39:08
was looking into the game. Oh
39:10
good. four, six solo games for
39:12
the show. Yeah, you have a
39:14
bunch by yourself. Yeah, for the
39:16
show. And like, that was my
39:19
first examination of solo RPG play.
39:21
Oh, yeah. And like, seeing the
39:23
similarities of the Oracle systems across
39:25
all these different games and how
39:27
it handles story generation is just
39:29
fascinating to me. Yeah. It's really
39:31
cool to see that. Yeah, good.
39:33
Kelsey, thank you so much for
39:35
joining us to talk about Shadow
39:37
Dark. This was truly a delay.
39:39
This was so much fun. I
39:41
had a blast. Thank you so
39:43
much for taking the time to
39:45
do this. This was great. I'm
39:48
glad we found here to talk
39:50
about this one, because yeah, it
39:52
was almost. Absolutely. Awesome. Can you
39:54
remind everyone where they can find
39:56
you online and the sorts of
39:58
things you're working on? Yes, my
40:00
website is the arcane library.com and
40:02
that's where you can find all
40:04
my shadow dark work and some
40:06
five-y work I've done. And I'm
40:08
currently working on, and it might
40:10
even be actively kick-starting when this
40:12
show comes out, an official setting
40:14
for Shadow Dark RPG that's really
40:16
my personal game world that I've
40:19
been running for at least the
40:21
last 10 years, and it's built
40:23
up naturally over time through gameplay,
40:25
and I'm publishing it. It's called
40:27
the Western Reaches. I should have
40:29
said that. We'll have it in
40:31
the show now. It's pretty good
40:33
to look at. Yeah. This will
40:35
be airing all like every Monday
40:37
in March. So it'll be live
40:39
in March. March 11th. Does it
40:41
go live? So. Oh, okay. Oh,
40:43
there's definitely. That's actually cool. That
40:45
lines up really. Good. Yeah. Good
40:48
timing. So we can. It's almost
40:50
like we planned that months ago.
40:52
Yeah. Honestly, we might have in
40:54
hindsight. I don't know. Who knows
40:56
what any of us were doing
40:58
months ago? I don't know. I
41:00
mean, this could come out in
41:02
April and then I wouldn't know.
41:04
Congratulations passed itself. Yeah. Exactly. We'll
41:06
put links to all of it
41:08
in the in the show notes
41:10
and everything for people to find.
41:12
Because that's exciting. That's exciting. That's
41:14
fun to have more. happy about
41:16
it. It's been one of the
41:19
most fun things I worked on.
41:21
That's so cool. Well, thank you
41:23
again for sitting down with us
41:25
and thank you to everyone for
41:27
tuning in. We'll be back in
41:29
a week. Call to watch action.
41:31
Yeah, like that. Well, thank you
41:33
everybody for your patience with the
41:35
release schedule for this series Some
41:37
real-life personal stuff came up in
41:39
my department and I was not
41:41
able to get to things always
41:43
in a timely matter But I
41:45
am glad that we have the
41:48
series out there. This is such
41:50
a good game. I checked out
41:52
the Kickstarter for the setting books
41:54
and there's some really sweet Tempting
41:56
options for special editions of Shadow
41:58
Dark and Kickstarter exclusive editions and
42:00
special special editions and All sorts
42:02
of goody slipcases for like the
42:04
the books with like Gold filigree.
42:06
I don't know this like there's
42:08
like a lot of like good
42:10
tactile Stuff that's going to be
42:12
coming out of this Kickstarter, which
42:14
is probably why It's great. I
42:16
mean, I'm going to be honest,
42:19
this game kind of took a
42:21
hold of both myself and Amelia
42:23
because we just fell in love
42:25
with the simplicity of the the
42:27
OSR sort of style of play
42:29
presented here in Shadow Dark and
42:31
I thought it was really cool.
42:33
Kelsey was a fantastic guest. I
42:35
really really loved having her on
42:37
the show and would have would
42:39
have her back in a heartbeat
42:41
for anything in the future. So
42:43
really really glad how this series
42:45
panned out. But before we let
42:47
you go for the day we
42:50
do have some calls to action.
42:52
First up is the aforementioned Kickstarter
42:54
for Shadowdark's official campaign setting called
42:56
The Western Reaches. For just the
42:58
next week, you can get in
43:00
on this campaign by going to
43:02
the link in our show notes.
43:04
They are sitting at just over
43:06
$1.9 million out of a $10,000.
43:08
goal and they smashed through all
43:10
previous stretch goals and are now
43:12
working towards a $2 million stretch
43:14
goal for a super special edition
43:16
cover. I think the last time
43:19
I looked they were three backers
43:21
away from 10,000 backers which is
43:23
amazing. It is an impressive campaign
43:25
with some really great collectible rewards
43:27
so it is worth checking out
43:29
if you haven't yet. Speaking of
43:31
checking things out, if you haven't
43:33
yet, have you gone to see
43:35
our Patreon or Discord yet? We
43:37
would love to do more for
43:39
the community and for the show
43:41
itself, but in order to do
43:43
that, we need either time or
43:45
money. And since we rarely have
43:47
time nowadays, a bit of assistance
43:50
here with some monthly pledges, we'll
43:52
go an absolutely long way. I
43:54
would love to bring someone on,
43:56
maybe even one of our listeners,
43:58
to help us out with updating
44:00
our website every month. This would
44:02
be a paid position. I would
44:04
love to pay this person for
44:06
the couple of hours or so
44:08
that it takes, but we need
44:10
to get a few more patrons
44:12
to get to that point. I
44:14
think $160 a month. will get
44:16
us there. And then if we
44:19
get to 200 a month, we'll
44:21
be able to double that amount
44:23
of effort and let them kind
44:25
of. wild on the backlog of
44:27
stuff that needs to get up
44:29
on our site, all the games
44:31
that we've covered, we want to
44:33
have links to supplemental materials, and
44:35
we want to be kind of
44:37
like the one-stop shop for the
44:39
games that we cover, so you
44:41
can kind of go there and
44:43
get to everywhere on the internet
44:45
that you need to to buy
44:47
the game, to get character sheets,
44:50
all that sort of stuff. It
44:52
would be really fun to have
44:54
that resource at hand. and we
44:56
just do not have the time
44:58
to take care of it ourselves.
45:00
So hiring somebody is the next
45:02
best thing that we can think
45:04
of, but again, that takes money
45:06
and your help will help get
45:08
us there. To help Sweden the
45:10
deal we have over 20 stickers
45:12
that we will be able to
45:14
send to you at the $10
45:16
level And we also have some
45:19
custom C3 dice as well as
45:21
personalized Thank You cards and bonus
45:23
episodes at the $5 an up
45:25
level and we have our bonus
45:27
chit-chat episodes and character sheets from
45:29
the episodes as well as a
45:31
bunch more at the $1 enough
45:33
level And we even have our
45:35
bonus outtakes and other periodic information
45:37
for our free patrons, including a
45:39
potential future newsletter if we ever
45:41
get around to that. So you
45:43
can check all of this out
45:45
at patreon.com/character creation cast, or you
45:47
could also just join our discussion
45:50
and find the latest show announcements
45:52
on our Discord at character creation
45:54
cast. In addition to all of
45:56
that, we'd like to thank our
45:58
current patrons every episode. Your support
46:00
truly helps out a great deal,
46:02
so let's do that right now.
46:04
DJG, aka Tigranisaurus, Eric Bonds, and
46:06
Dural Holiday the second, thanks for
46:08
believing in us. Thanks to Shinimi
46:10
Cabal, the highest peribrarian, and Benjamin
46:12
Sweeney, so glad to have you
46:14
back in us. Rob Fletcher, Kevin
46:16
Brown, and... we can't take you
46:19
enough but we'll keep trying anyway.
46:21
John Adamus, A3 sketch pad and
46:23
Colm McCallum, many thanks to you.
46:25
Carlos Salazar, Eric S, and Ian
46:27
Pottmayer, we're happy to have you
46:29
here with us, thank you. We
46:31
appreciate your support, Liam G, Brian
46:33
Colm, and Garden GM, thank you.
46:35
Tanglefoot, Blue Crip Tonight, and Danny,
46:37
thank you all so much. Nicole
46:39
Trainer, Leah Murray, and Kenning. You're
46:41
the best, thank you. Brian Kurtz,
46:43
Mark E. Fair, and Drew Owen,
46:45
thank you for your support. As
46:47
James McGinley and Sean Metcalfe, thank
46:50
you so much. And finally, Robert,
46:52
thank you so much for your
46:54
continued support. And thank you to
46:56
all of our future patrons. If
46:58
you want to join this phenomenal
47:00
group of individuals, please head on
47:02
over to Patriot.com/Character Creation Cast and
47:04
help us out. We are getting
47:06
very close to covering our operating
47:08
expenses every month, and with more
47:10
assistance, like I mentioned before, we'll
47:12
be able to make those website
47:14
upgrades to make exploring your favorite
47:16
games that much easier, including links
47:18
to resources for the games and
47:21
more. That's all we have for
47:23
today's episode and for this series.
47:25
Next week a brand new series
47:27
comes right at ya. It is
47:29
going to be drum roll salvage
47:31
union. We are pleased to bring
47:33
lead and penny both the designers
47:35
for salvage union into the studio
47:37
with us and it is gonna
47:39
be a fantastic type. So stay
47:41
tuned for that. Take care everyone.
47:43
Stay safe. Drinks of water and
47:45
keep making those amazing people. We'll
47:47
see you next time. character
48:00
creation cast is a production
48:02
of the one-shot podcast network
48:05
and can be found online
48:07
at wwww that character creation
48:09
cast network and can be
48:11
found online at www. character
48:13
creation cast.com. Head to the
48:15
website to get more information
48:17
on our hosts this show
48:19
and even our press kit.
48:21
Character Creation Cast can also
48:23
be found on Twitter and
48:25
Blue Sky at Creation Cast.
48:28
Or on our Discord server
48:30
at Discord. character Creationcast.com. I'm
48:32
one of your host, Siriah
48:34
Bolter, and I can be
48:36
found on Twitter and Blue
48:38
Sky at Lord Neptune or
48:40
online at Lord Neptune.com. Our
48:42
other host, Amelia Antrim, can
48:44
be found on Twitter and
48:46
Blue Sky at Ginger Reckoning.
48:48
Music for this episode is
48:51
used with a creative comments
48:53
license or with permission from
48:55
the podcast they originated from.
48:57
Further information can be found
48:59
within the show notes. Our
49:01
main theme music is Hero
49:03
Remix by Steve Combs and
49:05
is used with a creative
49:07
comments license. This podcast is
49:09
owned by us under Creative
49:12
Commons. This episode was edited
49:14
by Ryan Bolter. Further information
49:16
for the game systems used
49:18
in today's guests can also
49:20
be found in the show
49:22
notes. If you'd like to
49:24
support our show, find us
49:26
on Patreon. Get access to
49:28
bonus episodes, exclusive merch, and
49:30
much more at patron.com/character creation
49:32
cast. Thanks for joining us.
49:35
And remember, we find that
49:37
the best part of any
49:39
role-playing game is character creation.
49:41
So go out there and
49:43
create some amazing people. We'll
49:45
see you next time. In
50:00
the universe of Star Wall Odyssey,
50:02
space is made out of the
50:04
collective imaginations of all the thinking
50:06
beings who live on various planets.
50:08
These worlds are connected to each
50:10
other through imagination. Common themes and
50:12
ideas are strings between universes. And
50:15
to get between them, people fly
50:17
wooden ships that look like animals,
50:19
which are powered by emotions. Also,
50:21
people communicate with each other by
50:23
contemplating orbs. The only way you
50:25
can take pictures is getting stared
50:27
at by a big psychic bug.
50:29
and people have already declared victory
50:31
in a war over the very
50:33
concept of evil. But I'm getting
50:35
ahead of myself. Starwall Odyssey follows
50:38
the adventures of the hapless inhabitants
50:40
of the Lucky Finn Tenement Building,
50:42
who suddenly find that their apartment
50:44
is actually a spaceship, and that
50:46
they're lost in a sea of
50:48
boundless imagination. It's an actual play
50:50
starring me, James Damado. Mel Damado,
50:52
Allie Grower, and Drew Merzieski as
50:54
we play test The No King
50:56
System, which will hopefully one day
50:58
be the Skyjacks role-playing system. It
51:01
toes the line between weird and
51:03
wonderful slice of life and high-flying
51:05
space fantasy. You can sample the
51:07
first five episodes by searching for
51:09
Star Wall Odyssey on your favorite
51:11
podcast app or get the whole
51:13
thing by heading to patreon.com/one-shot podcast
51:15
and signing up for $5 a
51:17
month or more.
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