Episode Transcript
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0:08
Welcome to Codex District Video Games.
0:11
My name is Tyler Austin. And
0:13
I'm Mike Coletta. And this week,
0:15
Mike's going to take us through a
0:17
little bit of video game slang. Video
0:19
game slang. Okay, so this is something
0:21
I wanted to cover for a long
0:23
time, right? And we're in a pickle
0:25
today, Tyler. We're in kind of a pickle,
0:28
okay? Because I wanted to talk about
0:30
where video game slang comes from. And
0:32
what I don't know if happening is
0:34
I went down a rabbit hole, that
0:36
is... Not exciting to say, I
0:39
don't think it's good good
0:41
content. It's very it's very
0:43
scholarly. Did you know that
0:45
language and video games has
0:48
become like a topic of like
0:50
college academia? Oh, I mean,
0:52
I didn't know that, but I
0:54
believe it. Yeah, so this is kind of,
0:56
I didn't tell Tyler's before the podcast.
0:59
I was trying to explain to him
1:01
what's going on, but this is what
1:03
I'm trying to get at is, when
1:05
I was in college, I took a
1:07
video game, a rhetoric of video games
1:09
class, right, to talk about like culture,
1:11
things, videos, I mentioned this before,
1:13
leat speak, as it's called, has been
1:16
like the subject of many a college
1:18
paper, because it is a language that
1:20
we've watched. become a language over
1:23
the course of like time and
1:25
it very documented right it's on
1:27
the internet it's everywhere yeah yeah
1:29
it's like a meta language or like
1:32
dialect that you really only
1:34
see on the internet exactly
1:36
and it's and it's become this
1:38
like all encompassing thing of
1:40
internet culture okay it's not
1:42
just video games the problem
1:44
is I looked and found different
1:46
like I have two main like
1:48
websites I use for articles for
1:50
this like for sources and they
1:52
contradict each other constantly
1:55
and yeah and that's what so but
1:57
I still wanted to talk about it because
1:59
I think it's important. So what we're
2:01
going to do is we're going to
2:03
go through certain terms today, certain different
2:05
pieces of terms and slang. So we're
2:07
not just talking about like poning and
2:09
stuff like that. We're also going to
2:11
talk about where HP and man I
2:13
come from. Like I just thought that
2:15
would be kind of interesting too. So
2:18
I wanted to do this episode. I'm
2:20
excited about this episode. I'm just want
2:22
to let our listeners know. This is
2:24
the tip of the iceberg very much.
2:26
on YouTube. You know the iceberg videos
2:28
where everyone's like, they love that stuff
2:30
on YouTube. On on YouTube, they love
2:32
that. We'd be covering the tipping top
2:34
of the iceberg above the water. That's
2:36
what we're doing today. Because it's such
2:38
a big topic. And I actually found
2:40
a 47 page paper on this, a
2:42
PDF. And I was starting to read
2:45
it. And then I'm like. I don't
2:47
think this is going to make a
2:49
good podcast to be honest. I'm just
2:51
going to cover the terms that we
2:53
all know and love and kind of
2:55
go over the little bit of history
2:57
of that and then maybe in the
2:59
future we come back and people are
3:01
really interested in it. But I did
3:03
want to cover it because that list
3:05
of episode ideas quite long and I
3:07
want to start tackling that list. So
3:10
that's what the goal was today. So
3:12
video game is slang and I'm going
3:14
to start in a very nice place
3:16
that we all know and well. Love.
3:18
Noob the term noob tell me about
3:20
the work as well know what it
3:22
means Yeah, noob is like you're new
3:24
you're new at this video game It
3:26
used to be I would say a
3:28
derogatory term, but it's kind of become
3:30
like a I'm a new please help
3:32
me kind of term Yeah, I feel
3:34
like it sort of almost depends on
3:37
like the tone of voice you use
3:39
right? Yeah, you use it if you
3:41
if you say it in a in
3:43
a derisive way then it's an insult
3:45
Exactly. You don't feel bad about being
3:47
new to a game. You're just saying,
3:49
I'm a noob. Like when I was
3:51
playing Wow with you and I was
3:53
trying to tank in that dungeon and
3:55
I didn't know what I was doing
3:57
and I got kicked out because I
3:59
was a new, that was mean. But
4:01
then when I was like, I'm a
4:04
newb, please help me, people help me.
4:06
Yeah. So I think that. The difference
4:08
is if you're actually new, like if
4:10
you're using the term at face value,
4:12
a new, somebody who is new to
4:14
the game, fine, then there's no insult
4:16
there, obviously. It's when you are telling
4:18
somebody who is maybe not new to
4:20
the game, that they are playing as
4:22
if they are new to the game,
4:24
that's when it becomes insulting, right? Yeah,
4:26
that's what it becomes really mean. But
4:28
I like that, I like that. So,
4:31
that, so by the way, this is
4:33
a definition that I found that I
4:35
found, up front. I'm going off script
4:37
here. So the first source I found
4:39
wasn't even a real article. It's just
4:41
a Game Facts board post from 2016
4:43
called the top 10 origins of popular
4:45
gaming slang. It's by a user. White
4:47
pointer is the name of them. I'm
4:49
guessing it's like a pointer is a
4:51
type of dog. Right. So yeah, or
4:53
like, you know, Windows has a yeah,
4:55
White Point through the little like. Yeah,
4:58
so that's their name. I don't really
5:00
the real name. And then the second
5:02
story I'm using is a games radar
5:04
article written by Zach Bedka that was
5:06
published in December 2nd 2013 called Law
5:08
Newb. Do you even know where video
5:10
game terms come from? Which is very
5:12
internet clickbady, but it worked. I found
5:14
it. So there you go. So there
5:16
you go. So this term. has two
5:18
different sources. Both are military based. So
5:20
apparently in the British military, the term
5:22
newby was short for new boy, like
5:25
you're a new boy in the military
5:27
and it became newby, and then that
5:29
got turned into new. Now newby was
5:31
also used in Vietnam. So there's like
5:33
two different places, but I'm pretty sure.
5:35
The British military term was from like
5:37
the 1800s. So that's the early terminology,
5:39
but that's where Nube comes from. Got
5:41
you. Now how it's spelled where it's
5:43
like N00B as far as the elite
5:45
speak origins of it, no idea. We're
5:47
never going to know where that came
5:50
from. We can't track that down.
5:52
Alternate spelling that also
5:54
really yeah, so
5:56
but the term itself
5:58
is from the
6:00
military There's a lot
6:02
of these terms
6:04
that are taken from
6:06
the military actually. We
6:09
got a couple military terms We got one biblical
6:11
term which was very I had no idea that
6:13
would be get biblical with it today So it's
6:15
kind of to get to get to there. Yeah,
6:17
let's get biblical But yeah, so the origin is
6:19
not video games but I would say that I
6:21
think I the game this is most associated with
6:23
like where I heard it first was Counter -strike when
6:25
I would played counter -strike as a kid and
6:27
being called a noob was very common there or MMORPGs
6:31
ever yeah world of
6:33
Warcraft that kind of stuff like runescape getting
6:35
called a noob and runescape You know, yeah
6:37
anywhere you're playing with other people because yeah Like
6:39
I mean, I obviously nobody's gonna call you
6:41
a noob in a single -player game But I
6:43
call myself a noob every time I play Skyrim
6:45
every time I pick it up. Yeah,
6:47
that's what you name your character Yeah, the noob.
6:49
I also love when people name
6:51
themselves like the noob slayer or something
6:53
like that Yeah, like I'm gonna
6:55
get all these new guys. Okay X
6:57
X underscore noob slayer X X
6:59
Yeah, so here's the next term. We're
7:01
gonna go into is cheese. I love
7:03
the term cheese Oh me too because
7:05
I love I love a good cheese
7:07
strategy I love a good stinky cheese
7:10
for a boss in a video game
7:12
We know the term cheese very well
7:14
because we did it a lot in
7:16
Destiny 1 and 2 That was where
7:18
we primarily cheese my favorite cheese the
7:20
atheon cheese where you could like slowly
7:22
kick him off the platform And he
7:24
just falls to his death and you
7:26
win the fight. That was my favorite
7:28
one Yeah, so I guess defining cheese
7:30
in in this context is like using
7:32
a specific strategy I
7:35
in like a single player or in a
7:37
PvE version like the Destiny thing you're talking
7:39
about is like using a strategy that the
7:41
developers clearly Did not intend in a way
7:43
that makes this fight makes a fight like
7:45
trivially easy, right? A fight that's supposed to
7:47
be very very difficult Maybe you just throw
7:49
grenades before you before the boss fight starts
7:51
and you eventually knock The boss
7:53
off the platform and they die and then you
7:56
don't even have to fight the boss That's an
7:58
example of cheese. There's also like the competitive
8:00
version of cheese where it's like you're using
8:02
a strategy that like really isn't a very
8:04
good strategy but if you can catch somebody
8:06
off guard with it you can probably win
8:09
like if they're ready for it you will
8:11
probably lose but if they're not ready for it
8:13
then you might be able to get them. Yeah
8:15
I think about League of Legends a lot
8:17
too that makes total sense. I think about
8:19
League of Legends a lot because there are
8:21
certain things you can do in League of
8:23
Legends where it's a cheese up to a
8:25
certain ranking. And then all those people know
8:28
about that and it's not going to work
8:30
anymore. And then it's a bad strategy because
8:32
it's very easy to counter if you know
8:34
how to counter it. Exactly. Yeah, and that's
8:36
what I think about. But I think the
8:38
origins of it actually come from a video
8:41
game that said cheese. Oh, it's kind of
8:43
cool. So 1994, the fighting game, primal
8:45
rage. This is like dinosaurs fighting each
8:47
other or like big monsters. When everyone
8:50
used like King Kong. but didn't say
8:52
King Kong yet you're trying to like
8:54
get around that like kind of like
8:56
rampage you know that kind of thing.
8:59
So that was what the game was
9:01
and in the game if you spammed
9:03
a certain move or a certain combo
9:05
too much the game would stop you
9:07
from using it like you couldn't do
9:10
it a piece of cheese would flash
9:12
on the top of the screen and
9:14
then it would say no more cheese
9:16
at the top. So that's where that's
9:18
where they claim it came it came
9:20
from. in the Game Facts article, I
9:22
read, or Game Facts board post, I
9:24
read, there wasn't a definition for
9:27
cheese in the game's radar article, so I
9:29
feel like we have to go with this,
9:31
but I do think cheese has kind of
9:33
become a thing, and you mentioned something else
9:36
about what you thought it was, which I
9:38
think you should bring up and tell people.
9:40
Yeah, well, and I suspect, and this
9:42
is based off of no research, you
9:45
did all the research for this one,
9:47
I haven't done anything this weekend, so
9:49
this is based purely off of, what
9:51
I suspect and somebody can tell me
9:53
if I'm wrong. I think it probably
9:55
comes from before primal rage and I
9:57
think that a cheese strategy is named.
9:59
So, because when someone is doing it,
10:01
they know what they're doing and they
10:04
are smiling the whole time because they
10:06
know they're being super, super, super annoying.
10:08
And so I can imagine in a
10:10
game like Primal Rage or games that
10:12
came before it, fighting games that came
10:14
before it, fighting games that came before
10:16
it, or games that came before it,
10:18
fighting games that came before it, fighting
10:20
games that came before it, they're just
10:22
smiling while they do it, they're cheeses
10:24
in it, they're cheeses in me. Look
10:26
at this guy cheesing, right? That's it.
10:28
He knows what he's doing. And see,
10:31
I like that definition too. I think
10:33
both apply in this case. I think
10:35
it's fine. I feel like too, the
10:37
definitions change of a lot of these,
10:39
like over time, you know, like we
10:41
said new became like, it was like
10:43
a insult, and now it's like very
10:45
much a thing that people say like,
10:47
I'm a new, can you show me
10:49
and they do that? That has different
10:51
definitions depending on what game you're playing.
10:53
Yeah, so I'm going to go off
10:55
of because I don't know anything about
10:58
this term and I was like genuinely
11:00
curious about it. I'm going off of
11:02
the term from real-time strategy where proxy
11:04
because proxy in like non-video game terms
11:06
is like this is a substitute, right?
11:08
This is a proxy for this one,
11:10
right? In real-time strategy they would use
11:12
proxies to like... Bill the building way
11:14
away from their base to do like
11:16
a secret attack So like you have
11:18
a proxy it means you have a
11:20
secret barrack somewhere that creates units so
11:23
you can attack this other place Or
11:25
if you're trying to hide something from
11:27
your opponent to sure you have proxies
11:29
around the map to like it's like
11:31
dupes and stuff like that. Yeah, yeah,
11:33
that are like almost deception. Yeah, yeah,
11:35
yeah, and that could be a cheese,
11:37
a form of cheese. It is. It
11:39
is related to cheese, I would say.
11:41
I didn't even mean to put those
11:43
next to each other, but you're 100%
11:45
right. They're related to each other. So
11:47
that's a really quick version of proxy.
11:50
I would say the origins of this
11:52
are Star Craft and... any time you
11:54
get really competitive RTS scenes, which I
11:56
feel like Starcraft, we could argue, is
11:58
the most competitive real-time strategy game out
12:00
there, as far as like, e-sports go.
12:02
So that's where it most likely came
12:04
from. But I think there's other terms
12:06
of proxy to. Yeah, you know, here,
12:08
it used in a game like League
12:10
of Legends or other games. Usually it
12:12
means like, it really depends on the
12:14
game, but usually it means like doing
12:17
something in a different way than normal.
12:19
but sometimes the people will say proxy
12:21
and you're like that doesn't even that
12:23
word doesn't even make sense here but
12:25
we all call it proxying so I
12:27
guess it's fine yeah or it's like
12:29
we kind of know what you mean
12:31
when you say it in the middle
12:33
of a fight like yeah exactly yeah
12:35
so all right the next term good
12:37
old-fashioned tea bagging okay we got to
12:39
talk about it so Seebagging is where
12:41
you crouch up and down over a
12:44
dead player and usually a first-person shooter
12:46
game It has its origins in halo
12:48
so much so that bungee even has
12:50
their own term for it which is
12:52
celebratory crouching I think its origins are
12:54
way before halo. That's like quake stuff.
12:56
Oh yeah, that's going way back because
12:58
the article I read said the reason
13:00
they said halo was because that was
13:02
the first time first-person shooters were really
13:04
popular on console. So like that's where
13:06
it became like it became like popular
13:08
in a well-known term, but I would
13:11
completely agree with you in saying that
13:13
we're talking unreal tournament, we're talking quake,
13:15
like people were too long before that.
13:17
It goes long before that. It goes
13:19
long before that. Any game or competitive
13:21
game where you can crouch is just
13:23
crouching over the enemy. It's classic. Still
13:25
makes me mad too when people do
13:27
it to me. I hold a grudge.
13:29
I don't. I don't because I know
13:31
that's that's what they want when they
13:33
do that. That's what they want. And
13:35
then you do it back to them
13:38
though? You can't be honest, Tyler. You
13:40
can't, oh wow, good Tyler here. I
13:42
do it back to them. I'm a
13:44
terrible person. Yeah, it depends. It depends
13:46
on how I'm feeling in the match,
13:48
I guess. It's kind of funny though,
13:50
because when someone is t-bagging you the
13:52
whole match, if you kill them and
13:54
then do it back then you know
13:56
you've got them really got them really
13:58
got to do it. Yeah. Yeah. I'm
14:00
really mad at that moment. Okay, that's
14:02
the funny part. Okay. Also, they
14:05
say a popularity of this term
14:07
came from Red versus Blue, which
14:09
is if we are ever going to
14:11
cover like a show on this podcast,
14:14
Red versus Blue would be a good
14:16
one. Yeah, Machinima in general would be
14:18
a cool cover. So that's again,
14:20
take one off a list, add one on
14:22
to the list, this whole episode.
14:25
All right, the next term is
14:27
Smurf, Smurfinging. different definitions
14:29
for smurfing two different origins
14:31
of smurfing. Okay. So the first is
14:33
from the game facts article board post. I
14:36
keep saying article. It's a board post.
14:38
It is not any sort of research
14:40
official thing other than this person that
14:42
posted it. But I feel like they
14:44
did a good job. So I'm going
14:46
to give them their credit. It's all
14:49
we got. You know. Yeah. And it's
14:51
also probably better than Wikipedia. So this
14:53
is a direct quote from the game
14:55
facts board post. The exact beginnings of
14:57
the usage of this term were somewhat
14:59
difficult to track down, but most sources,
15:01
notably reports from groups, Alt. Games. Starcraft
15:03
and Alt. Games. Warcraft, seemed to
15:05
agree it started during Warcraft
15:08
2. one of the earliest games to
15:10
actually have an online ranking feature.
15:12
It points to a couple of
15:14
players in particular that went by
15:16
the names schlongor and warp who
15:19
created new accounts named Papa Smurf
15:21
and Smurfett respectively to play against
15:23
low ranking players end quote. So
15:25
that's kind of cool. We have
15:27
like an actual definitive two
15:30
people that did this. Now were they the
15:32
first to do it? It's kind of hard
15:34
to say. Yeah, the concept of creating a
15:36
new account to... to be matched with different
15:38
people in a game that's matched by
15:41
skill like that probably goes way back.
15:43
I mean, you could probably go back
15:45
into chess tournaments of people who signed
15:47
up under a different name so that
15:49
they would get to play against new
15:51
people like way before video games. That
15:54
would be smurfing, although we wouldn't call
15:56
it smurfing because they didn't name their,
15:58
unless they're themselves, Papa Smur. I doubt, but in
16:00
a chess tournament in like the 70s a guy named Papa Smurf.
16:02
I love that. That's cool. That would be pretty funny. That would, I'd
16:04
do that if I were to time travel back in time. I would
16:06
get really good at chess and then I would smurf in chess by
16:08
calling myself Papa Smurf. You're doing it and the whole time you're
16:11
like if the bid is legit, you must commit. That's what I would do.
16:13
There's all these things people talk about what they would do if they would
16:15
do if they would do if they would do if they would do if
16:17
they would do if they would do if they went back in, if they
16:19
went back in, if they went back in, if they went back in, if
16:21
they went back in, if they went back in, if they went back in,
16:23
if they went back in, back in, back in, back in, back in, back
16:25
in, back in, back in, back in, back in, back in, back in, back
16:27
in, You know what's funny is I often
16:29
get like thinking about like why didn't
16:31
I bit by Bitcoin when I was
16:33
in college and I was like oh
16:36
yeah I had no money in college
16:38
I forget about that part. So the
16:40
other version of Smurfing I found is
16:42
from the games radar article and it
16:44
says Smurfing is a term used in
16:47
banking actually. It is used to describe
16:49
a large money holder opening up an
16:51
account and slipping small increments of money
16:53
into it. The money amounts are small enough
16:55
to slip past certain constraints that large
16:58
money transactions have to abide by and
17:00
therefore can be deposited secretly to conceal
17:02
the ultimate purpose for which the money
17:04
will be used. That's a direct money
17:06
transactions have to abide by and therefore
17:08
can be deposited secretly to conceal
17:11
the ultimate purpose for which the money will
17:13
be used. That's the direct quote from the
17:15
United States. Struct in a way to not
17:17
trip. money, things like that, that's not
17:19
legal. It's not legal. It's not
17:21
legal. So Smurfing is illegal, both
17:23
in video games and IRL and
17:25
banking. Yeah, I would love to
17:27
hear the origins of the banking
17:29
version of that because I wonder
17:31
if it almost comes from like
17:33
the video game term, right, of like,
17:36
oh, this guy's smurfing pretending to
17:38
be something he's not. Mm-hmm. Well,
17:40
that's going to be on our
17:43
next podcast, Rollidex, History of Banking.
17:45
Yeah, that's good. That's good. All
17:47
right. I got Tyler with that one.
17:50
That's good. Yeah. Yeah. We're keeping that
17:52
one right? Yeah, we're going to get
17:54
it. Roll index someone someone
17:56
clip that. Okay. So the next
17:59
one is. The game facts
18:01
article says it's from the
18:03
1980s hacker scene, but it's
18:05
pretty clear where this comes
18:08
from. It's pretty clear where
18:10
this comes from. That goes
18:12
into like the lead speak
18:14
stuff where things are misspelled
18:17
on purpose specifically typos. And
18:19
the game facts article says
18:21
it's from the 1980s hacker
18:23
scene, but it's pretty hard
18:26
to say like. where this is
18:28
from, like, I wouldn't surprise me if
18:30
they were using it in the night,
18:32
like the idea that I now pawn
18:34
the server or own the server. Yeah,
18:36
if I have full control over the
18:38
server, I own the server now. Yeah, so
18:40
that kind of idea is from it.
18:43
Again, I think of ideas from it.
18:45
Again, I think we could do a
18:47
whole episode on Leatspeak, but I also
18:49
don't think that would be very
18:51
exciting. Unless maybe we could get
18:54
like some sort of guest. Yeah, for
18:56
sure. Because otherwise it's a lot
18:58
of... academic paperwork that I didn't want
19:00
to read this week. Sorry, podcast. Okay, Mike,
19:02
I'm about that. Let's do a whole academic
19:05
paperwork podcast. You know, do a little, do
19:07
a little, do a little, got some footnotes
19:09
going on. Okay, yeah. So now we're going
19:11
to get into our final two terms, which
19:13
are not really any at all slang related,
19:15
but they are related to just like video
19:17
game terms that we see in a lot
19:19
of video games. So the first one we're
19:22
going to do is HP, hit points, hit
19:24
points or health points or health points or
19:26
health points, and the origins of this, So
19:28
Dave Arneson who is elicited as a
19:30
co-creator of D&D was adapting a
19:33
different medieval war game called Chain
19:35
Mail to a fantasy setting and
19:37
that would eventually become Dungeons
19:39
and Dragons. And the interesting thing about
19:41
this is this was a jump in
19:44
tabletop gaming history where we're moving
19:46
from like large armies where it's
19:48
like war hammer style where you're
19:50
like working your army versus another
19:52
army to individual. Heroes, character,
19:55
strategic, more tactical. Exactly, and
19:57
also more storytelling-based, and see.
19:59
that the player would get attached to,
20:01
right? And in those war games, the early
20:03
ones, I mean, I could be speaking
20:06
at a turn here, but I feel they
20:08
were kind of ruthless. Like, if you got
20:10
a bad role, you're just dead. Like, you
20:12
send your armies in, they die, you don't
20:15
care beyond the fact that you're losing now,
20:17
and that sucks. Exactly. So what Arneston
20:19
did is, he understood that players
20:22
wanted their characters to survive
20:24
multiple roles, right? So he
20:26
created this hit points would be
20:28
incrementally decreased. And since many early
20:30
video games were based on Dungeons
20:33
and Dragons, like we're talking about
20:35
our muds, those kind of like
20:37
multi-user dungeons, like that kind of-
20:40
You know, your Dragon Age, three of
20:42
the old guards? Yeah, your text-based games,
20:44
even like going way back, like we're
20:46
looking at HP, and so that just
20:48
kind of became the standard that we
20:50
all know and love. And again, like
20:52
we want to do a D&D's influence
20:54
on video games at some point, but
20:57
the topic is so- incredibly daunting
20:59
to me that we might have to take
21:01
it in shifts. So just keep that
21:03
in mind, but this was a little, little
21:06
preview, a little preview for you.
21:08
Okay. So the final term we're
21:10
talking about today is manna, as
21:12
in magic, like, you know, resources,
21:14
your manna. I have no manna
21:17
freak from that. And this is
21:19
actually a biblical term. So that's
21:21
what we're talking about. This is
21:23
from the games radar article. Betka
21:25
says, quote, mana's origins date. all the
21:27
way back to biblical days. Then
21:30
it was called manna and that's
21:32
spelled M-A-N-N-A and was consumed a
21:34
mana or mana and consumed by
21:36
Israelites on their quest to find
21:39
the holy land. So literally manna
21:41
was always understood as a replenishing
21:43
of the soul and body. How
21:45
then did it get from the Bible
21:47
to video games? Best guesses are
21:50
through the fantasy writer Larry Niven
21:52
who in 1969 used the word
21:54
manna and that's with one end as
21:56
we know it. today in his popular short
21:58
story not long before the the end. This
22:00
story inspired novels and tabletop board games,
22:03
even to the extent that Terry Prachit
22:05
adopted the term in his own disc
22:07
world series, from tabletops to video games,
22:10
Manna has had the same movement as
22:12
HP, end quote. I just thought that
22:14
was really interesting. I had
22:16
no idea. That's where Mauna or Manna came
22:19
from. Yeah. It's a like I guess
22:21
it comes probably from the need to
22:23
sort of gate your your usage of
22:25
magic spells behind something like what's going
22:27
to keep you from just spamming your
22:29
most strongest spells all the time cheesing
22:31
if you will. You need some sort of
22:33
resource and then it's like okay well what
22:35
do we call this resource? Where does the
22:38
magic come from? comes from your soul I
22:40
guess and yeah I guess that makes sense. You
22:42
don't want to do spell slots?
22:44
I only have so many spell
22:46
slots left. Spell slots. Yeah, I
22:48
don't, I still don't understand spell
22:50
slots. I mean, okay, do you
22:52
want me to break it down
22:54
to you? Do you want to do
22:56
that? Do you want to do it
22:58
on the podcast? Yes. Okay, so you
23:01
have in Dungeons and Dragons and we're
23:03
going to go off 5E 2014.
23:05
I haven't read the new players
23:07
handbook. Just everyone. You have a certain
23:10
number of spell slots for each level
23:12
spell you have. So you might have
23:14
three first level spell slots. That means
23:16
you can cast three first level spells
23:18
before you can no longer cast those
23:21
spells. You have like one second
23:23
level spell slot. So you can
23:25
only cast one second level spell
23:27
slot. So you can only cast
23:29
one second level spell. There are ways
23:31
to cast your spells at a higher level.
23:33
So they do more. And you have to read
23:35
the book to see what that does. But
23:37
that's. the essence of spell slots. I think,
23:39
because I've heard, I actually have a friend
23:42
who plays D&D using an alternative system
23:44
that's more like manna, like spell points. Yeah, I
23:46
say that sounds like a better way to do
23:48
it of like just make your higher level spells
23:50
cost more and yeah, and you have like a
23:53
pool of spell points and you can kind of
23:55
divide it up any way you want. I think
23:57
it's just a personal preference. I've always gone off
23:59
slots. But also I completely like,
24:01
I mean, I don't know about other people
24:04
out there, I completely ignore components.
24:06
I don't focus on resources or components
24:08
in my D&D games. I don't
24:10
care if you have a silver piece
24:12
for whatever for this spell. I don't I
24:14
don't care. I'm not going to make it
24:17
keep track of it. Again, it's like D&D
24:19
is interesting because I like
24:21
the the idea that like different groups
24:23
of different things based on like. what
24:25
they want to focus on as
24:28
far as like, and I'm going
24:30
to use the term realism here
24:32
very broadly in this game about
24:35
magic and dragons. But like, yeah,
24:37
like, you know, because some people
24:39
track like rations, right? And I'm
24:42
like, I'm like, I'm not going
24:44
to, unless we're in a place
24:46
that's actually rations, right? And I'm
24:49
like, I'm not going to, unless
24:51
we're in a place that's actually
24:53
dangerous, it's actually, we did a
24:56
different thing that was easier and
24:58
better. And you know what, that's a
25:00
nice thing about Dungeons and Dragons,
25:02
or playing games with your friends
25:04
is, we're just here to have
25:07
fun. Exactly. If the way we're doing it
25:09
is not fun, we do it a different
25:11
way. Who cares? I think so too. If
25:13
you know what, if you are a person
25:15
listening to this podcast and you play
25:17
D&D or you DM D&D, let
25:19
me know. Do you use components
25:22
for your spells? Do you track
25:24
that stuff? real play podcasts, you know,
25:26
where people like critical role and that
25:28
kind of stuff, adventure zone, and they
25:30
never talk about it. So I'm like, maybe
25:32
they're just skipping that part or they're just
25:35
doing it in the back, editing, you know,
25:37
the magic of editing. We don't know what's
25:39
going on really. So yeah, I'm just always
25:41
curious what people do. Yeah, and maybe it depends
25:43
on if if the Dungeon Master sees himself as
25:46
the. the adversary to the players or if they're
25:48
helping the players to have fun on their journey
25:50
that probably makes a difference too like what do
25:52
they want to make it hard on purpose because
25:54
that's what they think their job is or or
25:56
what I don't know I'm sure different dams have different
25:58
styles I've never been in. Yeah, man, one
26:00
of the hardest things, we're going on
26:02
tang, did you have the tangent button
26:04
ready? Do you have it ready? Uh,
26:06
oh, you always got it ready. When
26:08
I was running my cursus rod campaign,
26:10
like the hardest thing to me, welcome
26:13
to D&D Hour with my control, by
26:15
the way. The hardest thing for me
26:17
was trying to make it scary. Because
26:19
as much as I wanted it to
26:21
be like a scary horror story, also
26:23
so much of it became like. Leslie
26:26
Nielsen and Dracula dead and loving it just
26:28
like really silly like at one point I
26:30
had him like pop out of the coffin
26:32
clap disappear and then his like lady vampires
26:35
came and attacked the party I'm like you
26:37
know what it's only so much we can
26:39
do about making it really genuinely scary you
26:42
know it's like comedy up and down up
26:44
and down but yeah anyway that's
26:46
just something interesting we should talk
26:48
about Dungeons Dragons as obviously I
26:50
like talking about it, but okay. Ballersgate
26:52
Dark Alliance is way too expensive on
26:55
steam. This is me getting upset about
26:57
it, looking directly on the camera, because
26:59
it costs like $20, and I'm like,
27:01
this game is over 20 years old.
27:04
Why are you looking straight into into
27:06
Gabe Newell's eyes? I'm looking at you.
27:08
Please make this game cheaper, Gabe, even
27:10
though it's not your game at all. You
27:12
have zero control over it. Tell them to put
27:14
it on sale. Okay, but that's all I got
27:16
it. an interesting one I thought and something I
27:18
did want to cover and talk about. If you're
27:20
interested in this kind of thing, let us know.
27:22
Tell us what other words you'd like to hear because I
27:24
could see this being something maybe we slip into other episodes. We
27:26
were just like, yeah, okay, we talked about the subject and at
27:28
the end we're like, and we got a word that we want
27:30
to talk about. Oh, that would be a fun segment to do.
27:33
There's a couple that are really dark. Like I took a couple
27:35
out of here because they were like, like, like, like, like, like,
27:37
like, like, like, like, like, like, like, like, like, like, like, like,
27:39
like, like, like, like, like, like, like, like, like, like, like, like,
27:41
like, like, like, like, like, like, like, like, like, like, like, like,
27:43
like, like, like, like, like, like, like, like, like, like, like Maybe
27:45
we can get to that. That's a good idea to
27:47
make it a segment at the end. I like
27:49
that. Yeah, a little video game boat cab. Doesn't
27:51
have to happen every episode, but it could be
27:53
fun. Yeah, kind of like 20 questions. I
27:55
like that. Or the blind ranking we do. That's fun.
27:57
Oh, yeah. Okay. So what you've been playing this.
28:00
week, Tyler, this week, I've been playing,
28:02
let's see. I finished, maybe I
28:04
said this last time I finished Mario
28:06
and Luigi. Did I say that
28:08
already? You did say that, but that's important to
28:10
mention again, because you should be proud of yourself.
28:12
I did finish it. I'm very proud of myself.
28:14
Um, I haven't spent a lot of time this
28:16
week playing very many video games because I live
28:18
in Los Angeles and everything's on fire. That's true.
28:20
So I'm recorded. Yeah. I'm good, uh, just for
28:22
anybody who's wondering, I'm, I'm good. We're packed ready
28:24
to go, but we're, we can't even see the
28:26
smoke from our house anymore. We used to see
28:29
a lot of fire, but now we can't even
28:31
see the smoke. So that's good. It's good. Um,
28:33
and, uh, but I did start
28:35
last night playing metaphor refantasia. I
28:37
put about an hour and a
28:39
half into it. Um, how
28:41
is it? It's so far so good. I mean,
28:44
it's a, it's very, feels very persona -like. So
28:46
you can't even really, the game doesn't even really
28:48
start till probably 10 hours in, I bet. Um,
28:50
is there a medieval high school? Is
28:53
there like, no, it's not a, as far as I know, it's
28:55
not a high school, but it is medieval. Is there
28:57
a Hogwarts situation going on? No,
29:01
no, I thought there were children. Are they
29:03
not children still? Are they adults now? They, they
29:05
are not children. They're, they are
29:07
young adults. Um, it's, it's
29:09
very, it's a little bit more. Well, I'm only,
29:11
I'm not that far in. So I don't
29:13
even have a full party yet. Um, but of
29:15
course you, it's got all the tropes. I
29:17
got a, a crotchety crusty old guy. We got
29:19
the young hotshot. We got the main character who
29:21
is flawless. Uh,
29:24
that kind of stuff. Um, I bet in the end you
29:27
fight a God. Oh yeah, you
29:29
are for, for sure. Taking down a
29:31
God by the end of this
29:33
game. Absolutely. Um, it's, it's, uh, it
29:35
feels a little heavy -handed in some
29:37
of its themes. Uh, the terrible,
29:39
horrifying monsters are just called humans. Um,
29:43
so you're not, you, you look like a human in this
29:45
game, but you are not playing as a human. Um,
29:47
and some of the characters
29:49
have like horns or like there's,
29:51
they're kind of anthropomorphic, uh, animal
29:53
things that are mostly human like,
29:56
uh, but humans, humans, sorry, humans in
29:58
the real world sense, humans in game
30:00
are grotesque, awful looking creatures
30:02
who are there. I'm sure they're
30:04
saying something deeper there, but it's
30:06
pretty heavy handed at this point.
30:08
You're like, oh, the humans are
30:10
the monsters. Got it. Yeah, the
30:13
monsters all along. Yeah, so that's
30:15
that's kind of it. And I've
30:17
been watching my partner play a
30:19
lot of Hogwarts legacy. Ooh, cast and
30:21
spells. I've known rooms. Yep, it looks really,
30:23
really fun. Been having some hardware issues with
30:25
the PC we're using, which is kind of
30:28
a bummer, but, uh, great. Might have to
30:30
send a graphics card back. We'll see.
30:32
Ah, I see. Cool, dual warranty. Well, I've
30:34
been playing Indiana Jones more. Oh, I did
30:36
put a little bit of time into that
30:38
too. Yeah, I left
30:41
the Vatican, I went
30:43
to Giza, which is
30:46
spelled G-I-I-I-I-I-I-I-I-I-I-I-I-E-E-E-E-E-E-E-E-E-I-E-E-E-I-E-I-E-I-I-E-I-E-I-I-E-I-I-E-I-I-E-I-E-E-E-E-E-I-E-E-E-E-E-I- And I had to
30:48
Google, because I thought Giza was GIA,
30:50
but I think it's alternate spellings, based
30:52
on a British spelling. I think. Oh, okay.
30:54
So it's interesting. Learning things. I love the
30:56
game, though. I'm just kind of like wandering
30:59
around, and I just kind of run into
31:01
stuff, and it just like, it does feel
31:03
like you're discovering. It just feels
31:06
good. Yeah. I'm really digging it. I played
31:08
that. I kind of haven't played any
31:10
metal gear solid five since last week. Oh
31:12
yeah, we got to get back on that
31:14
train. The game's so long though. I
31:16
feel like I'm making you sit with
31:18
me through a long, long, long, long
31:21
movie by making you watch we play
31:23
it. I've been watching you play all
31:25
the other metal gears. That's true. I
31:27
won't be offended if you play without
31:29
me because I know five by itself
31:31
is probably as long as the rest
31:33
of the series put together. Yeah, yeah,
31:35
it is. I do dig it though.
31:37
I like it a lot. They'll be
31:39
like, oh, the Nazis will be like,
31:41
oh, we lost him. Let's go back to
31:44
doing what we're doing. Yeah, everybody got to
31:46
regular alert. Everything's fine. Yeah, let's be gone.
31:48
We haven't seen him in 30 seconds. He's
31:50
gone. It was all a dream. It's fine.
31:52
So it was pretty fun though. I'm enjoying
31:54
myself. And then I'm probably going to play
31:57
that probably to play some more Zelda
31:59
again, like. I haven't even been playing a lot
32:01
of games. I've been like just burned at night. Do
32:03
you ever get that feeling where you just get done?
32:05
And you're just like, I gotta just like chill out
32:07
and watch YouTube and like let my brain decompress. So
32:09
that's kind of where I've been in. Books too, like
32:11
a real nerd. Oh, yeah. Well, next week, well, next
32:13
week, we got, we got an interview next week. That's
32:16
true. And I did read that book. Yeah, I'm excited.
32:18
I'm in the middle of that book. I'm in the
32:20
middle of that book. I'm in the middle of that
32:22
book. I'm in the middle of that book. I'm in
32:24
the middle of that book. I'm in the middle of
32:26
that book. I'm in the middle of that book. I'm
32:28
in the middle of that book. I'm in the middle
32:30
of that book. I'm in the middle of that book.
32:32
I'm in the middle of that book. I'm in the
32:34
middle of that book. I on the docket for next
32:36
episode. But for now, if you want to email us
32:38
about anything we talked about today, you can do Codex
32:41
History podcast@gmail.com. You can go to Codex podcast.net. That's our
32:43
website where we got everything on there. And then you
32:45
could join our discord from there as well. You could
32:47
send us a contact form email. You could look at
32:49
our trello boards to see what we're playing. But with
32:51
that up to date. Oh, I do. Yeah, move metaphor
32:53
over. Make sure everyone knows. I was going to have
32:55
you say goodbye to everyone, but I'm going to wait
32:57
on it until you move metaphor over. I did it.
32:59
We moved it over. Now it's in the playing category.
33:01
Nice. Awesome. Okay. Are you ready to say goodbye to
33:03
everybody? Yeah. Goodbye everybody.
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