Episode Transcript
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0:03
Permission to speak. Shadows
0:05
hide you. I am
0:08
this one. Our paths
0:10
converge. So good to
0:13
see you. Hail to
0:15
you! Never be some.
0:18
Fear French out. I
0:20
hear you. It has
0:23
only begun. Fido! Fred!
0:34
Welcome to episode 477 of Coin of Coin our
0:36
a Hearthstone podcast dedicated to making competitors
0:38
out of the game more accessible to
0:40
you. It is Friday, of the game more accessible to
0:42
you. It the evening. Coming to
0:44
you from Noburgun, Ohio, it's me,
0:47
to you from Nobergan, Ohio. It's me, Massachusetts,
0:49
we have Wicked Massachusetts. We have
0:51
Wicked Good. Hi. From Teldresville, we
0:53
have Magesa. we have Magaisa. Hello.
0:55
And And from all around the world, we
0:58
have you, dear listeners. this week's episode is
1:00
brought to you by our producers, Number
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Theory, Crash, Beef Squatch, David P, Wallo, Jeremy Jeremy
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of choice, as it always helps other people find
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on your podcast feed of choice,
1:34
as it think I have
1:36
found find the show. So, life in
1:38
At some point I my most played
1:40
game on Steam. point, become my
1:42
most played game on steam. it
1:45
is called, called, well, game
1:47
in quotations. It's It's called
1:49
Dungeon alchemists. I was was
1:51
hoping you were going to say
1:53
going to say Horizon but okay, west, but okay,
1:56
That's that'll be that's on
1:58
that's on the PS5 Look, and
2:00
we're talking something to compete with,
2:03
well I guess, I guess my
2:05
500 hours of Baldwin's K3 is
2:07
on the PS5, so it's not
2:10
that high on steam. Regardless, there's
2:12
a high bar when it comes
2:14
to, you know, most played thing
2:16
on steam. And yeah, I think
2:19
time is just on this thing
2:21
side because I fully expect to
2:23
be playing D&D for, you know,
2:26
the rest of my life. And
2:28
that means I'm going to be
2:30
spending a lot of time making
2:33
maps as a game. And there
2:35
was supposed to be something like
2:37
this called Project Sigil that would
2:40
be in the D&D Beyond ecosystem.
2:42
Sorry if I'm speaking another language
2:44
folks who don't play D&D. D&D
2:46
Beyond is like the main character
2:49
sheet and they're trying to expand
2:51
it to other things. Wizards of
2:53
the Coast slash Hasbro is. It's
2:56
like the main tool for
2:58
D&D. And I was hoping
3:00
to get in the beta for
3:03
this thing called Project Sigel,
3:05
which is going to be
3:07
there, like 3D Map Maker, and
3:09
VTT thing. And I haven't gotten
3:12
it, and I'm just like
3:14
getting impatient over here. So
3:16
I finally got Dungenolumist. You can
3:18
export it to things that can
3:20
take advantage of the 3D
3:22
elements, but you can also
3:24
export as. just a J.P.G.
3:26
and use that image in the
3:29
simpler VTT that I use.
3:31
So it is definitely way
3:33
more time that is necessary. My
3:35
groups would get by just fine
3:38
with the simpler maps. But
3:40
it's really fun for me.
3:42
I always enjoyed like CAD, computer
3:44
design class, and like in my
3:46
architecture class using the three
3:48
modeling tools for that. So
3:50
this is just like really fun
3:53
for me doing all the fiddly
3:55
bit. not even like what's
3:57
funny is it has all
3:59
these AI things that if
4:01
I were making like totally original
4:04
content dungeons or things I'm
4:06
sure would be very useful
4:08
because it would just you know
4:10
auto populate with objects that make
4:13
sense for the theme of
4:15
whatever it is a mansion
4:17
a dungeon a tavern. But instead
4:19
I just turn all of that
4:21
off because I'm trying to
4:23
make like my version of
4:25
the map that's in the
4:27
published adventure that I'm running. And
4:30
that means I need to
4:32
get like the dimensions right
4:34
and everything and put the doors
4:36
in the right place. I can't
4:39
be having the AI place
4:41
my doors for me. So
4:43
yeah, it is very fiddly, but
4:45
I'm getting a handle on it
4:47
and I got it on
4:49
the 18th and in like.
4:51
two and a half days. Some
4:54
of this might be because I
4:56
like left it on when
4:58
I wasn't using it. I
5:00
don't know to what extent
5:02
steam logs that are not. Oh
5:05
yeah, it definitely, it definitely
5:07
true. This is why I
5:09
have like five bizilian hours in
5:11
Vampire Survivors. Not that I haven't
5:14
played that game a lot,
5:16
but I also have like
5:18
paused it and left it open.
5:20
So you know, it's registered 20
5:22
hours of like active use
5:24
there. Well, there's probably been
5:26
10. Yeah, so I'm excited
5:28
to hopefully wow my players on
5:31
Sunday. And besides that, I've
5:33
been playing Mage in a
5:35
heartstone. I feel like I always
5:37
go back to Mage. There's like
5:40
a bounce patch and I'm
5:42
like, oh, is Mage playable?
5:44
Yes, we're probably not, but you
5:46
know, we try. I've
5:48
been saying that supernova mage. I
5:50
also saw a mage that played
5:53
Blizzard twice, then bobbed the bartender
5:55
freeze, and then blizzard again with
5:57
the doomsayer, and that was not
5:59
particularly fun for me. Maybe it
6:01
was for them. But yeah, there
6:03
was a supernova, but the supernova's
6:05
kind of your like top end
6:07
burn, and there's a lot of
6:10
like small spells, and they totally
6:12
kept clearing my board with chalice
6:14
in the early game. If you
6:16
stick a marooned arch mage, which
6:18
is the one that means that
6:20
from then on, but not from
6:22
then on, but like while it's
6:24
out, the first spell of a
6:26
turn cost to us, if you
6:29
stick that, that's really good. When
6:31
the turn you play it, you
6:33
can go like. Rude Dark Mage
6:35
plus Gliff or something. So it's
6:37
very nice in that respect. Assuming
6:39
you didn't coin it out, don't
6:41
coin it out. Yeah, don't do
6:43
that. But coin out the Gorgens
6:46
Ormond. Yeah. I'm surprised you weren't
6:48
playing John Bray's Archimay. Was Arquing
6:50
Pilot Mage? Haven't gotten that far
6:52
yet. Yeah, I did play against
6:54
that. I think I was playing
6:56
liberal palan at the time. And
6:58
they got them at the time
7:00
at the time. So yeah. Or
7:03
I just hit them in the
7:05
face and the game ended. It
7:07
was one or the other. I
7:09
don't remember which, but it didn't,
7:11
it didn't end well for them.
7:13
But I appreciated the effort. Yeah.
7:15
Yeah. Yeah. I mean, I guess
7:17
I mean, like I said, I've
7:20
been, I played a little bit
7:22
of Libram Paladin after the patch.
7:24
Before the patch, I was playing
7:26
everything and nothing was working. And
7:28
I was very glad for the
7:30
patch because like I was just
7:32
tired of playing against those stacks,
7:34
but. Liberty Paladin was working reasonably
7:36
well. It just was, you know,
7:39
doing enough damage to get me
7:41
over the over the line and
7:43
then Megasa convinced me to play
7:45
Hunter because, you know, my reputation
7:47
be damned. We have content to
7:49
generate. So that's right. I did
7:51
in my second game run into
7:53
a Starship Roke who generated a
7:56
cavalcade of. B. S. And I
7:58
did manage to kill the through
8:00
all of it, which is pretty
8:02
much all I need to get
8:04
me to keep playing a deck
8:06
is if I can take a
8:08
rogue and just stomp them into
8:10
the ground after they, you know,
8:13
bounce things a million times, like
8:15
I'm kind of okay with that.
8:17
So I've been playing that I
8:19
have like a, I mean, this
8:21
is the deck we're going to
8:23
talk about in more detail, you
8:25
know, in deck explanations, but I
8:27
had not a huge number of
8:29
games on it, but I've got
8:32
like a 72% one rate. with
8:34
the deck, which is, I mean,
8:36
anything that I'm, yeah, I mean,
8:38
anything I'm getting that kind of
8:40
win rate with. And one of
8:42
those games that I lost because
8:44
I was playing against a warlock
8:46
and I had meant to kill
8:49
command, whatever, I got in a
8:51
kill command off of something. I
8:53
don't even know. Everything just makes
8:55
other things. I got a kill
8:57
command off of something. And I
8:59
went to Kill Command their Minion
9:01
and I Kill Command and my
9:03
Minion and I just conceded out
9:06
of shame. So that was one
9:08
of the losses. Because my mouse
9:10
just sometimes like it just loses
9:12
the, it loses holding it. I
9:14
really should just go back to
9:16
like clicking instead of dragging. But
9:18
I was dragging and then like
9:20
my finger slipped like the tiniest
9:22
bit and it was just like,
9:25
okay, your, your minion's dead now.
9:27
That'll teach you to drag. So
9:29
yeah. That's not me, I suppose,
9:31
and not, you know, my mouse,
9:33
but whatever. But I also, I
9:35
made the mistake of stopping into
9:37
the other game's channel, and they
9:39
were talking about this game called
9:42
Bollywood air, that I had tangentially
9:44
heard of, and Hat was speaking
9:46
highly of it, so that didn't
9:48
take too much convincing. And yeah,
9:50
I lost some dungeon alchemists level
9:52
time to Bollywood. So imagine Pegel
9:54
is a rogue-like and accept that
9:56
instead of like there being a
9:59
stage of the beginning. you're building
10:01
the stage turn by turn and
10:03
then just trying to get like
10:05
create a Rube Goldberg machine where
10:07
you're just keeping the ball on
10:09
the stage and bouncing it against
10:11
as many things as possible to
10:13
generate as much well it's it's
10:16
money but it's points whatever as
10:18
possible and like they're different different
10:20
balls that you can generate like
10:22
there's a fireball and a waterball
10:24
and the waterballs will like water
10:26
the plants and make them bigger
10:28
and the fireballs will like light
10:30
off a firecracker which will which
10:32
will go up in the air
10:35
and then drop down other fireballs
10:37
that will then light candles to
10:39
increase multipliers if it's it's it's
10:41
very silly I had plans for
10:43
my break and you're ruining it
10:45
I'm sorry this conversation and other
10:47
games general somehow you're welcome and
10:49
I'm sorry Yeah, so if that
10:52
it all sounds interesting to you,
10:54
the steam sale is going, you
10:56
can just go by that and
10:58
then you will not have to
11:00
worry about what you're doing over
11:02
your winter break, because that's going
11:04
to be it. But it's also,
11:06
it's like kind of game that
11:09
you can just kind of have
11:11
on in the background, like while
11:13
you're doing other things, because it's
11:15
like, it's very turn-based, so you
11:17
can just kind of have it
11:19
there and, you know, take a
11:21
turn and do it, and do
11:23
something else. I'm not saying that's
11:25
a good strategy to climb, but
11:28
it's a thing that you could
11:30
do. And I'm not advised, that's
11:32
not, that's not, you know, but
11:34
yeah, if you really wanted to
11:36
maximize your gaming time, that's something
11:38
you could do. So anyway, what
11:40
about you, Maga, so what have
11:42
you been up to this week?
11:45
Well, I've played, I've been kind
11:47
of bouncing around in terms of...
11:49
decks. I played some of an
11:51
attack demon hunter that World Age
11:53
modified and called Sauna DH because
11:55
it has the Sauna regulars in
11:57
it and it's a it's a
11:59
Tacked H, except you've got less
12:02
just like pure attack and more pain
12:04
stuff. So you've got the attack and more pain
12:06
stuff like You've got the and which really
12:08
does help you with like early board
12:10
control and then that helps you get
12:12
down also it's just a gun if just
12:14
a machine to get happen to
12:16
get that with got ball hug, because it does
12:19
damage and heals it does damage and heals you up
12:21
a little bit and it's like your only healing healing.
12:23
But of course, you of course you
12:25
also still have like the sock puppet
12:27
litter sphere, the battle fiend, stuff like that like
12:29
that that. I have I have linked the
12:31
version of it that I was playing in
12:33
the show notes, but I'm sure by the
12:35
time you hear this, there will be more
12:38
refinements. the time I mean, World 8 doesn't
12:40
leave a deck alone for more than a day.
12:42
So I'm sure that it will have changed
12:44
six times by the time you've heard this. doesn't and
12:46
there a a few other
12:48
people for more there. So I'm
12:50
sure that, you refining
12:53
as well, have changed six
12:55
times by Paul M.
12:57
you've heard this. Lots going
12:59
on there, but then I also
13:02
played some Grunter Hunter, which
13:04
apparently is either either about
13:06
to be or was this week's walk
13:08
to work work from Lister which
13:10
is another is another if you're not familiar. podcast
13:13
if you are Hunter is
13:15
basically you just hand
13:17
buff your is basically, you in your
13:19
hand. buff And then you have...
13:21
Grint in your hand, and then
13:23
and you. and you. attack into
13:25
ideally ideally, multiple things. they they don't
13:28
have something, you play you play food fight
13:30
so something do have then it's like and
13:32
damage and you kill trampled damage and you
13:34
kill them. you draw you draw the
13:36
wrong time. and it turns off your
13:38
It turns off. your if you only have
13:40
thing that in hand If you only
13:42
have that in your hand, there's a card that
13:44
gives it three and makes it three cheaper. It's called
13:46
reserved it's called I didn't I didn't
13:48
remember it existed either. either. You haven't been this
13:51
deck, you probably don't. don't. if you
13:53
draw draw gilly, then you have to you have
13:55
to you him. before you can play Reserved It's
13:57
it's very annoying. Or you can you it, play it but it
13:59
doesn't make it cheaper. cheaper. And then I was
14:01
watching the world's, we'll talk a lot
14:03
more about World's Don't Worry. And as
14:05
you may be aware, a few of
14:08
the Chinese players brought this fizzle control
14:10
discover hunter, and I was like, I
14:12
have to try this. I don't know
14:14
why I had to try this, because
14:16
it's not my style of deck usually.
14:19
But it's a discover hunter that goes
14:21
slow and then just can infinitely recycle.
14:23
You can get two fizzles because... you
14:25
have Rangari Scout out when you play
14:28
ETC, and then ETC is a discover,
14:30
so then you pick fizzle, which is
14:32
in the ETC, so the Rangari Scout
14:34
gives you two fizzles, so now when
14:37
you play one you have a fizzle
14:39
in your snapshot. So as long as
14:41
you're careful about this, you will always
14:43
have another fizzle. It is easy to
14:45
mess up this chain until you get
14:48
used to it. But you can always
14:50
have that, and then you have in
14:52
it like... grifda and or ceaseless expanse
14:54
and or incendius or like whatever. And
14:57
then you just go forever and you
14:59
win the game that way. It was
15:01
very dramatic in the finals of the
15:03
world, but I don't necessarily recommend it.
15:06
I recommend doing what we're going to
15:08
talk about explanations, which is hitting people
15:10
in the face with mantle shapers. But
15:12
I had the misfortune in a sense
15:14
of doing really well in my first
15:17
10 games with the Fizzle Discover Hunter
15:19
Hunter, because then that gave me the
15:21
false impression that this was like. something
15:23
fun that I should keep playing. Ultimately,
15:26
it didn't work out nearly as well.
15:28
And then in terms of life, I've
15:30
been doing just sort of an early
15:32
spring cleaning. I've been saying for like
15:35
the entire fall semester, oh, I want
15:37
to clean up the podcast room, which
15:39
is what I'm calling my office, because
15:41
that's the main thing I'm doing in
15:43
here. I've got clothes in there from
15:46
like high school that should really not
15:48
be there. So my mom came over
15:50
and helped me and I got my
15:52
husband a little bit in the spirit
15:55
this morning. He has this Microsoft Surface
15:57
that is a million years old. It's
15:59
like, it's a small. computer and he
16:01
like this morning he was trying to
16:03
load like Google's calculator and it wouldn't
16:06
load for the longest time. Wow. But
16:08
I've complained about this thing before and
16:10
he's like well I like it because
16:12
it's little and it fits on the
16:15
table and they don't sell another little
16:17
one like this anymore. Stop complaining about
16:19
it. So I'm just sitting there feeling
16:21
like when you have a friend with
16:24
a really irritating partner and you can't
16:26
say anything about it. Because it would
16:28
just be bad. So you just have
16:30
to sit there. But then finally today
16:32
he said, I should really replace this.
16:35
I was like, yes, am I allowed
16:37
to say something now? How every time
16:39
I like couldn't stand behind him and
16:41
watch because then it would be even
16:44
more annoying. I had to sit on
16:46
the other side and pretend that like
16:48
there were things happening. It wasn't. So
16:50
that might finally be happy. He has
16:53
like a real laptop too, but he
16:55
likes having a surface as just something
16:57
that's a lot more portable than his
16:59
big MacBook. So. Well, maybe you can
17:01
get him an iPod to replace his
17:04
zoo and also while you're at it.
17:06
But, you know, but you're not listening
17:08
to us on a zoo and you're
17:10
listening to to us on whatever you're
17:13
listening to us on because you want
17:15
to hear about the news so we
17:17
should get into that. And
17:20
we do have some news because
17:22
we got a balance patch on
17:24
Tuesday. 31.2.2 was released on December
17:26
17th. If you're listening to us,
17:28
you're probably familiar with it. But,
17:30
you know, normally we get balance
17:32
patches on Thursday. They probably did
17:34
this on Tuesday because they wanted
17:36
to make sure they have plenty
17:38
of time before they got out
17:40
for the holiday break. I cannot
17:42
blame them. This is the our
17:44
last round of changes before the
17:46
holiday holiday break. So we're aiming
17:49
to keep this patch smaller and
17:51
lower risk. The miniset is also
17:53
coming in the not too distant
17:55
future and we expect to do
17:57
a good job of shaking things.
17:59
up in its own right. Our
18:01
goal with this patch was to
18:03
hit the biggest outliers per usual,
18:05
considering both play experience and balance.
18:07
And they, so this was a
18:09
much more targeted balance patch than,
18:11
well, certainly than the last one,
18:13
but then a number of the
18:15
ones that we've gotten recently, but
18:17
it did hit some pretty heavy
18:19
hitters. And one who had been
18:21
dodging nerves like Neo and the
18:23
Matrix has been Sony water dancer.
18:25
who has finally gotten hit. And
18:27
so she is going for, after
18:29
you play a one cost car,
18:31
get a copy of it that
18:33
costs zero to, after you play
18:35
a one cost million, get a
18:37
copy of it that costs zero.
18:39
The after you play a one
18:41
cost million, get a copy of
18:43
it that costs zero. The deaf
18:45
comment here is we've seen this
18:47
happen many times before, a vocal
18:49
point in rogue for a while,
18:51
and this recent play patterns of
18:53
lead more into frustrating than fun.
18:55
This change maintains the spirit of
18:58
the card while removing a lot
19:00
of its more potent combo potential.
19:02
So you're not going to get
19:04
destroyed by, it's not going to
19:06
be able to breakdance anymore, which
19:08
is nice. It's not getting an
19:10
extra copy of breakdance. It's not
19:12
going to get any of the
19:14
grista spells anymore, which were kind
19:16
of the big things that you
19:18
were looking for in the cycle
19:20
rogue, aside from the mini pirate.
19:22
The Mini Pirate was one that
19:24
you were obviously hitting off of
19:26
Sonia, but being able to get
19:28
that with the breakdances and with
19:30
the grift expels and anything else
19:32
that were spells that were costing
19:34
one was really the focal point
19:36
of that text. So that's not
19:38
going to do nearly as much
19:40
anymore in that regard. And I
19:42
think that is kind of a
19:44
great way to change it where
19:46
it is still a good legendary
19:48
worth including a powerful effect. If
19:50
you are doing the Starship thing
19:52
and you have Starships reduced to
19:54
one cost, you can still like
19:56
play it to get two copies.
19:58
You can still do the incendious
20:00
thing, right, where you incendious step
20:02
it and then get it reduced
20:04
from four to one and play
20:07
double, right? There's a whole bunch
20:09
of cool things you can still
20:11
do. You can still get two
20:13
copies of grifta, but the more
20:15
sort of combo-y endless stuff, whether
20:17
it is, you know, huge amounts
20:19
of value from breakdancing, a thing,
20:21
and Zonia, and then doing it
20:23
all again the next turn. Now
20:25
you have to pick. Are you
20:27
breakdancing the Sonia or you know
20:29
some other minion? And also yeah
20:31
that you're not going to be
20:33
able to just go for six
20:35
damage trinkets or a thing that
20:37
could always potentially come up with
20:39
pressure points out right reducing these
20:41
two cost spells that deal damage
20:43
is like hasn't ended up being
20:45
a like tier one playable deck.
20:47
But it's one of those things
20:49
where it's like, if it is,
20:51
it is a turbo cycle and
20:53
they can kill you from hand
20:55
deck. Or any spell that costs
20:57
three, they could prep down the
20:59
one, right? So it's like, like,
21:01
it's not that much of a
21:03
challenge for rogue to be able
21:05
to get things to cost one
21:07
mana. It's just a matter of
21:09
like, if you're discounting them, it's
21:11
a lot harder to do that
21:14
with minions than with spells. Yeah,
21:16
I think. This is less about
21:18
cycle wrote as per se, that's
21:20
just kind of where it was
21:22
being used a lot now than
21:24
the fact that any time that
21:26
they nerfed a deck that Sonia
21:28
was in, we just immediately found
21:30
a new Sony deck. So this
21:32
does preserve some use cases of
21:34
her while also meaning that you're
21:36
unlikely to get the like real
21:38
turbo combo. And I feel for
21:40
people who enjoy the real turbo
21:42
combo, it's definitely impressive to watch.
21:44
And there are some games in
21:46
the Masters tour though. you know
21:48
worlds that were impressive to watch
21:50
there but also like as someone
21:52
who was always on the other
21:54
side of it anytime Sonia came
21:56
down I like couldn't watch it
21:58
was just like somehow irritating and
22:00
and boring at the same time. I just had to like
22:02
to into a new tap a new tab and then of listen
22:04
to it and then it and whether I was
22:06
dead or not or how bad the board was.
22:08
board was. Whereas if Whereas if you're doing it for just
22:10
like a few like a a turn. and a
22:13
and you and you're more you you're
22:15
duplicating. what you're duplicating. playing so
22:17
many cards. it's like you have to
22:19
you you have to, you certainly couldn't do it
22:21
on my husband's surface. I'll tell you that you
22:23
have to have a computer for that. have a good computer for
22:25
that. And this also prevents the whole
22:27
thing with like thing with into deadly poison,
22:29
right? Like that's not a thing
22:31
anymore that's not a thing anymore either, wasn't the target
22:33
but that has been abused by that
22:35
has in the past and that kind
22:37
of goes away too. So and that Yeah,
22:39
if you're getting more away too. So getting more you're getting
22:41
have to get them down to exactly one.
22:44
That's not the easiest thing to do in the
22:46
world. to get them There are powerful things that
22:48
you can do, but they're not. thing to do in
22:50
the those are not the things that are
22:52
killing you immediately. that you can do. Right, like the grifted
22:54
thing was killing you immediately,
22:56
the... The, the, the, the deadly the,
22:59
the deadly you were killing
23:01
you immediately. The, the breakdances weren't killing
23:03
you weren't killing you immediately, but they were
23:05
generally leading you dying on the next
23:07
turn. the next turn. So, yeah, it's, this is all,
23:09
I is all, I think this is a good change.
23:11
mean, Sonya is just like. it's a
23:14
zero-sum fun card. It is fun card. It
23:16
is fun for exactly one person in
23:18
the game, and it's only the person who's
23:20
playing it it. And especially because
23:22
there's generally not a whole lot of counter play you can
23:24
do because they always of it back to their hand. you can
23:26
do you're running like dirty rats or whatever, there's
23:28
not really a whole lot you can do about it once
23:30
they start doing running so. rats This is
23:32
a good change. I haven't seen very many. lot
23:34
you can do about those types
23:37
of start doing it since they made
23:39
that change, which has been good. I did
23:41
see some seen very many of those first day and
23:43
then since since they made that change, which has
23:45
been good. I did see some spell it's
23:47
not a balance patch if
23:49
we don't touch day and then not since. So
23:51
this is Pylon module is going from your which
23:53
is going from your other
23:55
minions plus plus your other minions have
23:57
plus one attack. plus one attack.
23:59
comment is congratulations, is the most nerfed
24:02
card in history. in history. To To be
24:04
fair, it's also a bunch of cards in one, but to be real,
24:06
we might need to we might need it again at some point. at some point.
24:08
This change should still still a module remain a remain
24:10
a relevant piece for but decks to
24:12
it easier to get back into a
24:14
game against Ziliak sport. As a person who plays agro
24:16
decks, I a person who plays in favor of this change,
24:18
because it is in favor of this change
24:20
the list that we're going to it is still for
24:22
it's still in the list or we're talk
24:25
about for Mantle, or Discover, or Discover, or Discover,
24:27
but, but, but It's like an mirror
24:29
if someone someone played zileaks early the
24:31
other person was just out out
24:33
because you just couldn't deal with that
24:35
house. deal you got value health. the line,
24:37
right? got value had this board tension
24:39
line, right? Yeah. You had this board tension then
24:42
they said actually, I play a few play
24:44
a few things and then value
24:46
trade off all trade off all your
24:48
stuff you unless you have some
24:50
kind of know, ridiculous way to
24:52
swing the board. the It's
24:54
just over. over. Yeah, it kind of
24:56
And it kind of requires ridiculous ways to
24:58
swing the board or, you know, or even if
25:00
you're relying on on it adds an extra thing
25:02
to the thing to so. points and so. Yeah, and, you
25:05
know, Hunter with the discovers now with the two of
25:07
them, now can get two of them. when
25:09
I've been seen that happen when I've been
25:11
playing the Hunter like very regularly bird watching
25:13
with the Rangari Scout you'll get two You'll
25:15
get those are both if those are both
25:17
buffing health instead of... of, Instead of
25:19
just just that's even just even harder to
25:22
get rid of, so. harder to get rid of,
25:24
at at least preserving the ability to
25:26
clear off those boards. Cause that
25:28
was always the scariest thing about not so
25:30
not so much that the attack
25:32
was there. that was, that was obviously. that
25:34
hurt but then the fact that But then the fact
25:36
that that was gonna hit you again the following turn, because
25:38
whatever clear you had wasn't gonna get rid of them, like
25:40
that was the problem with that. like that was
25:42
the hard, so. with that yeah that card so
25:44
it'll be interesting to see what they see they what they
25:47
nerf in the next balance patch, but this one was
25:49
a good patch but this one was a good change good change.
25:51
Sidgula Skydiving skydiving is
25:53
going from three pirates charge to
25:55
two to two pirates with
25:57
charged. Dev comments is addressed.
26:00
of decks are getting toned down
26:02
across the board with ciliacs, but
26:04
shaman is a particular standout that
26:06
we wanted to further adjust. This
26:08
change tones down both its burst
26:10
potential and its ability to build
26:12
big birds in the early game,
26:14
both of which shaman is better
26:16
at using this card to do
26:18
than demon hunter is, even though
26:20
is a demon hunter card. We
26:22
adjusted this card instead of a
26:24
shaman only card because it's the
26:27
best individual target to accomplish our
26:29
goals across a swath of shaman
26:31
decks. And this is also going
26:33
to speak to speak to the
26:35
fact that the meta. that they
26:37
were nerfing, it wasn't close and
26:39
Swarm Sharmon was running zero cards
26:41
from the Great Dark Beyond. Yeah.
26:43
So, I mean, and this would
26:45
effectively just allow you to set
26:47
up a board like this and
26:49
then because they had charge, you
26:52
could just lead that into Thrall's
26:54
gift with blood less than your
26:56
opponent. Orchardisk explodes. So that is
26:58
going to still be a threat,
27:00
but not as much so. And
27:02
also with cookie, you could just
27:04
build a board. right? You very
27:06
often you just go sigilous guy
27:08
diving on two into cookie on
27:10
three trade off all the pirates
27:12
that's still going to be like
27:14
one less body you're going to
27:16
have on board if you try
27:19
to do it. And swarm salmon
27:21
is still doing well. It's nerve
27:23
play rate more than it's win
27:25
right I think. But asteroid shaman
27:27
has is now doing better both
27:29
in win right by a little
27:31
bit and in play right by
27:33
a lot. I mean it's it's
27:35
like it's said constantly right when
27:37
an agro deck like swarm swarm
27:39
shaman shamanman is Like the best
27:41
thing right like that is usually
27:44
what is putting the play rate
27:46
so high so if it gets
27:48
nerfed significantly even if it's still
27:50
good The play rate goes down
27:52
perhaps disproportionately, but I think I
27:54
like this change a lot because
27:56
for quite a while they didn't
27:58
really have a ton of charge
28:00
and they've brought some back and
28:02
this was one instance where I
28:04
think it sort of was unsuspectingly
28:06
Just they're just little guys Right,
28:08
it has this thing where it's
28:11
like, well, it's not just a
28:13
Leroy that ends the game, right?
28:15
It is so much better than
28:17
that, because you can play it
28:19
onto, it's great early game, and
28:21
shaman in particular had multiple ways
28:23
to snowball or compound this in
28:25
potentially overwhelming fashion, right? The fact
28:27
that you can set it up,
28:29
going into hosen. and they're two-two
28:31
is going into cookie as you
28:33
mentioned and now you've got three
28:36
two drops which just ends some
28:38
games and then if you draw
28:40
it late it still has value
28:42
as okay I'm gonna do this
28:44
to set up for a bloodless
28:46
turn on top of the fact
28:48
that you have the location to
28:50
do that with two so just
28:52
a ton of ways of being
28:54
able to utilize the charge and
28:56
yeah I'm glad it's a little
28:58
bit worse. And I'm sure actually
29:00
there's some instances where it's going
29:03
to be like, oh good, I
29:05
was running out of board space
29:07
anyway. Yeah, I mean you would
29:09
play this with a full board
29:11
and we saw people do this
29:13
in worlds as well, just because
29:15
it was like, all right, you
29:17
don't clear my board, I still
29:19
have a board, you do clear
29:21
my board, I still have a
29:23
board. This is fine. You know,
29:25
if you waste my two mana
29:28
by not clearing my board, am
29:30
I unhappy? Definitely, definitely not. May
29:32
as well. Crystal Cluster, which is
29:34
a Druid card, so yay. It's
29:36
going from Six Man into Seven
29:38
Manor. Dev comment, Druid has received
29:40
a variety of ways to ramp
29:42
in recent sets because that's a
29:44
poor part of its class identity,
29:46
but this card allows Druid to
29:48
ramp into TravelMaster Dungar faster more
29:50
consistently than we'd like. We're adjusting
29:53
this card instead of Dungar directly
29:55
because this is an overperforming card
29:57
in the deck even outside of
29:59
Dungar. And this change will have
30:01
a slightly larger impact on the
30:03
deck as a whole. than increasing
30:05
Dungar's mad at a 10-1, which
30:07
is, that's fair. I mean, because
30:09
off. sometimes you're not ramping into
30:11
don't gar, sometimes you're ramping into
30:13
yog, sometimes you ramp, because I
30:15
mean you would go from six
30:17
to nine on that turn and
30:20
then you'd be a 10, right?
30:22
So if you have, so now
30:24
if you haven't played some sort
30:26
of either a new heights or
30:28
you're not coining this out or
30:30
whatever, you're almost always wasting one
30:32
of those matter of crystals. I
30:34
mean you're getting a 37 in
30:36
place, it's not the end of
30:38
the end of the world. but
30:40
you're not going to always be
30:42
ramping three with this where you
30:45
were before and like it was
30:47
there's so much ramp between I
30:49
mean there's there's new height we've
30:51
talked about this enough but there's
30:53
new heights there's thralls gift into
30:55
wild growth there's trail mix and
30:57
then you just hit two of
30:59
those and then you're doing this
31:01
on curve so now it's going
31:03
to be a little bit harder
31:05
because you're going to be going
31:07
to be going like Like normally
31:09
you would click coin out and
31:12
you or innovate out one of
31:14
the the ramp spells like either
31:16
a new heights or A thrall's
31:18
gift and now that won't get
31:20
you to seven quickly enough So
31:22
there you'll still have kind of
31:24
a down turn in order to
31:26
be able to do that. So
31:28
it's I mean I haven't seen
31:30
nearly as many druids. I did
31:32
I have seen some but it
31:34
didn't seem and I mean I
31:37
was abusing dungar druid to climb
31:39
before And I haven't even really
31:41
tried, but like that, I've noticed
31:43
when I when I was playing
31:45
before the patch dropped. Like, I
31:47
was thinking to myself like, okay,
31:49
if I couldn't play this until
31:51
seven, how dead would I be?
31:53
And the answer was generally pretty
31:55
dead. Yeah, it still looks like
31:57
it's positive since the patch, but
31:59
much less so. Yeah, you can
32:01
get under it a little bit
32:04
easier. So, like that's the problem
32:06
is that they just didn't miss
32:08
their ramp. and now sometimes they
32:10
miss their ramp or they they
32:12
they you have a window to
32:14
hit them where they're not ramping
32:16
yeah I still am nervous about
32:18
heights, sort of long term. We'll
32:20
have to see if the gifts,
32:22
do they go away? Gifts are
32:24
going away. Gifts are going away
32:26
with rotation. So, you know, perhaps
32:29
that's an opportunity if they don't
32:31
immediately make another, you know, ramp
32:33
at three card. Yeah. Because yeah,
32:35
it just was the situation where
32:37
it's like, well, they never miss
32:39
their turn three ramp for the
32:41
most part. And then that takes
32:43
them into this sort of middle
32:45
stage where they're using either crystal
32:47
cluster or trail mix to power
32:49
out some, you know, insane mid-game
32:51
play. So, yeah. We'll have to
32:53
see. I still, I have feelings
32:56
about putting the ramp and the
32:58
razor Maxmana on the same card,
33:00
but. Yeah. Well, the good news
33:02
is Crystal Cluster is also rotating,
33:04
because that was showdown in the
33:06
badlands. So we just forgot that
33:08
that was rotating, because we didn't
33:10
see it in showdown in the
33:12
badlands. And before they put, what's
33:14
the forecast one, overgrowth in core?
33:16
Oh God, don't even give them
33:18
ideas. Like, don't speak that into
33:21
the universe. Like, don't do that.
33:23
Oh, yeah, why don't we just
33:25
give them lightning bloom, too while
33:27
we're at it and just, you
33:29
know. That doesn't work the same
33:31
way anymore, so. It still, it
33:33
still sucks. So that's it for
33:35
standard nurse. We did get a
33:37
couple of wild nerfs, because apparently
33:39
Questroid, Quest, not Questroid, Questwarlock, was,
33:41
uh, it had been long enough.
33:43
It's like, I feel like we
33:46
need one of those signs, like,
33:48
zero days since Quest Warlock was
33:50
a problem in wild. You know?
33:52
So Questswirlock was a problem and wild, so they
33:54
nerfed a couple more cards. So they took dark
33:57
glare, which is. three out of of
33:59
three used to say after
34:01
to say damage, your your mana
34:03
crystal. damage And now
34:05
it says mantle if your hero
34:07
took damage to this turn, refresh
34:09
three amount of crystals. your hero it's
34:12
just this turn refresh four, if you crystals. So
34:14
it's that. free three I mean, I guess if
34:16
you can... that yeah I you can go
34:18
if you it, but, yeah, it maybe you
34:20
can go positive work. it It's
34:22
now just like worth it's
34:24
now just like an agro It's
34:26
free stats. stats. It's like like dragon.
34:28
It's like the dragon in and druid right
34:30
that doesn't have it doesn't have doesn't have
34:32
taunt and it's just a three, four
34:34
and that card is. four and that
34:37
card is a dead card. is You're not going
34:39
to see that anymore, I would imagine. see that
34:41
anymore. I would imagine Yeah Pro-tip whether
34:43
or not you play play wild
34:45
you type refund into the collector you have to
34:47
check wild have to check glare to dark
34:49
glare if you have it you have it. it's
34:51
an epic, so you do want that
34:53
dust. that dust. Yes the other one that's
34:56
getting nerfed is a getting nerfed to a dust
34:58
that one, you because the demon you nerfed.
35:00
to also Again. that one, but because
35:02
the demon seed is getting nerfed.
35:04
is going from seed damage
35:06
per stage. damage per stage to
35:09
damage per stage. which is which
35:11
is like. thinking thinking about what what
35:13
was it like five, six six
35:15
and seven it it started? Like
35:17
was something like that. It's just like like.
35:19
It is is like the warlock card
35:21
because it it will not
35:23
die. for this is the demon seed has
35:25
had its ups and downs in wild since it's released our dev
35:27
comment for this is for a seed has had
35:30
its ups and downs step in when the deck is too powerful
35:32
philosophy and while so we generally step to when
35:34
the deck is too powerful, too strong, and
35:36
too frustrating to play against. the most
35:38
popular deck in is currently the most popular deck in
35:40
the highest one of the highest win always It has
35:42
always been one of the most polarizing cards in
35:44
the game. game. So we're we're double in here. Claire is
35:46
the most egregious part deck, allowing for
35:48
huge boards and consistent and completion earlier than
35:50
we'd like, earlier so it is getting hit is
35:52
getting We're also ramping up the quest lab
35:54
requirements to adjust the non to versions non-
35:56
the deck. Claire There were the deck. There were
35:59
non- Dark Claire versions. Wow. Apparently. Well, now
36:01
you need to overkill yourself by
36:03
six to complete the quest. Before
36:05
you just had to kill yourself.
36:07
Now you have to overkill yourself
36:09
by six. Well, they did. They
36:11
did introduce. What was it? Healthstone.
36:13
That's the zero man and tradable.
36:15
That refunds all the hero. Yeah.
36:18
I describe all men as like
36:20
this, but the wild meta even
36:22
more so, like there was that
36:24
episode of The Simpsons where Mr.
36:26
Burns went to the doctor and
36:28
he said, oh, you know, and
36:30
to see what was going on
36:32
with him and the doctor brings
36:34
out just like this model of
36:36
like every German existence trying to
36:38
get through the door all at
36:40
once and Mr. Burns is like,
36:43
oh, so what you're saying is
36:45
I'm invincible. It's like, no, if
36:47
even one of these is thrown
36:49
out away, like every one of
36:51
the rest of them is going
36:53
to come in minutes and you'll
36:55
be dead in minutes. So we
36:57
also think of one buff in
36:59
this patch. Now they're gonna, they're,
37:01
again, they're being a little bit
37:03
more conservative in this patch because
37:05
they're doing it right before a
37:08
holiday break and there's not an
37:10
opportunity to do anything to step
37:12
in for a little while. But
37:14
Talgath is a card that is
37:16
pretty hard to make too strong,
37:18
I think. So Talgath is a,
37:20
it was a four amount of
37:22
four, four for rogue. Now it
37:24
is a three amount of three,
37:26
three, three, three that says undamaged
37:28
minions, take double damage, take double
37:30
damage, and combo, and combo, and
37:33
combo, get a back step. Dev
37:35
Comet is with the miniset in
37:37
the Natus system future. We weren't
37:39
looking to make many buffs this
37:41
patch. However, Algaeth has been an
37:43
especially underwhelming card since launch. And
37:45
with Roe getting hit in this
37:47
patch, we thought this was a
37:49
fine time to give it a
37:51
bit of a boost as well.
37:53
It is one of those that
37:56
falls into what used to be
37:58
a consistent pattern of robes getting
38:00
a legendary that was extremely questionable
38:02
or a niche. Yeah. Like one
38:04
of those, yeah. So like face
38:06
collector was like a three. format
38:08
of 3-2 with echo that we'd
38:10
add a random legendary from another
38:12
class to your hand or something
38:14
like that. I thought it was
38:16
three. Maybe it was three. Yeah.
38:18
Four would have been too much
38:21
for an echo. Maybe it was
38:23
three. There were a few things.
38:25
It was very bad. But I
38:27
will just briefly highlight here that
38:29
notably missing from this list of
38:31
cards that I expected was Ethereal
38:33
Oracle, which is. I mean, we
38:35
talked about that meme for a
38:37
reason where it's the flex tape
38:39
that you put on every deck
38:41
right now to, you know, make
38:43
it playable. And I think when
38:46
they're saying, you know, not wanting
38:48
to shake the things up too
38:50
much before holiday break, that's what
38:52
they're referring to, right? Because that
38:54
sort of feels like the most
38:56
standout card that could have gotten
38:58
hit that didn't. And so... That's
39:00
the only reason I can assume
39:02
that they haven't touched it, and
39:04
then they'll probably wait even further
39:06
after the mini set. So could
39:08
be a while until we see
39:11
a change to Oracle. It is,
39:13
you know, one of the newer
39:15
cards seeing the most play, but
39:17
I do expect it to be
39:19
hit eventually, particularly with the direction
39:21
that it seems like they want
39:23
things to go. Interested in kind
39:25
of further discussion on this Kibler
39:27
has a video that he put
39:29
out recently a sort of state
39:31
of the game video. You know,
39:34
you may not agree with everything,
39:36
but I do think there are
39:38
some some good points in there.
39:40
So if you if you like
39:42
that sort of analysis, definitely check
39:44
it out. People will likely be
39:46
talking about it. And just for
39:48
reference, according to HS replay, it
39:50
is in... At Diamond through Legend
39:52
last three days is in 33.6%
39:54
of decks, which is actually lower
39:56
than I thought. And the only
39:59
two cards that are higher than
40:01
that is Ziliacs, which is in
40:03
59. percent of decks because it's
40:05
yeah because it's because it's not
40:07
the same card right it's it's
40:09
a bunch of different cards in
40:11
one so it's it's not it's
40:13
kind of unfair and the useless
40:15
expenses in 41% of decks yep
40:17
which is that's perhaps also not
40:19
great yeah and people were worried
40:21
that that wasn't going to be
40:24
active ever oh oh who was
40:26
worried Not me. I was the
40:28
one I'm saying, because Kakhar was
40:30
busted. So yeah, I'm just like,
40:32
man, what do you think they'll
40:34
nerfit to? 150? Like, yeah. My
40:36
husband gets home yesterday and he's
40:38
like, they all just had that
40:40
board clear. I was like, what
40:42
board clear? See, it's like, the
40:44
board clear. Everyone always has it.
40:46
I was like, the tracker now
40:49
does have a, how many cards
40:51
have been, you know, played. or
40:53
destroyed or drawn if you play
40:55
with a tracker. But he was
40:57
like, yeah, but I don't know
40:59
when they run it yet. And
41:01
I'm like, this, just assume that
41:03
if they're slow that they run
41:05
it. Did you just advise him
41:07
to just hit them in the
41:09
face and then they'll die before
41:11
they can play it? I mean,
41:14
yes, also that. I wonder if
41:16
it goes to like 1010 or
41:18
something, because it feels like stats
41:20
is much more meaningful to hit
41:22
than. Then when? Yeah. It is
41:24
a 1515. The 151515 15-15-15-15-15 is
41:26
big. Two hits is not very
41:28
many. We have to have the
41:30
expanse be a little bit less
41:32
ceaseless. It ceases eventually. I mean,
41:34
let's be real. At that point
41:37
in the game, if it's, if
41:39
it's sticking, you weren't winning anyway,
41:41
right? And most of the decks
41:43
that it's, if it's, if you're
41:45
playing against a deck that's good,
41:47
that game is going to progress
41:49
past that board clear, you probably
41:51
have a way to remove it.
41:53
So, yeah. I think there's situations
41:55
right if you make it sort
41:57
of more raceable or. you know,
41:59
know take doesn't take
42:02
your entire board to clear it
42:04
like that. opportunities. up more opportunities,
42:06
this is not a thing rate. this is
42:08
not happening, and there's gonna that's of
42:10
happening and any going to
42:12
be a whole Yeah. of but
42:15
there between now and a neutral
42:17
that's in that many decks, then is a point
42:19
that that nerfing a neutral that's in
42:21
that many decks, then you're affecting that
42:23
many decks in the meta and
42:25
that's is to have unintended consequences, which
42:27
is not what they want into. into
42:29
a holiday break when they as don't
42:31
have as much freedom to be able
42:33
to. of freedom Not that they have a lot
42:35
of but have Otherwise, when a lot of the time, but
42:37
they have even less Right. They don't want in the office to
42:39
do anything. Christmas. Yeah. they don't want to give
42:41
everyone everybody is, when you are at home and avoiding your family and
42:43
just wanting to play thing that last thing
42:45
they want is when everybody is that also.
42:47
So When you are at home and avoiding your
42:49
family So just wanting to play So, also. So, so that made
42:52
the do that also. So, also. you can't do that So, so that you
42:54
can't do that. So, also. So, also. So, also. So, so that. So,
42:56
also. So, also. So, also. There's a a
42:58
bunch of battlegrounds changes as usual. as
43:00
We point you We will notes you to the patch
43:02
notes a lot of them and I
43:04
would lose my voice before I lose
43:06
my voice before suffice to say there are
43:08
lots of things changing there. say there are lots
43:10
of things made two small changes
43:12
to made two small changes to
43:15
Arena, which is the Edge, which is
43:17
the 46 for in Paladin, 4600 with divine
43:19
shield. with That is no
43:21
longer is no longer all, gone. at
43:23
all. Gone. it's not. not. Horizon's Edge
43:25
is the the. Death Knight location. Oh, that's a
43:27
a night location? was I I was
43:29
thinking of Living Horizon, my bad. Correct. No,
43:31
No, these are both Death night
43:34
cards because Death Knight is is gross
43:36
So Horizon's Edge, which that's the, so is that the
43:38
one that Edge, which is that's the, which one is?
43:40
that the one that gives that's the cannonball one. Oh, the
43:42
that's, that's the How has it Oh, the cannonball been
43:44
It's, how has it been? It's only been
43:46
like a month since that was everywhere. And
43:48
now that's, it's so long that I've forgotten
43:50
that it was a thing. a thing. So that makes
43:52
sense, that that would no longer be longer be and
43:54
travel security. travel it's going
43:56
to be offered significantly less. less
43:58
while you're drafting. So that's just
44:00
a time to bring Death Knight
44:03
down a peg. So if you
44:05
are an arena enjoyer, be subsequently
44:07
aware of that. I got completely
44:09
destroyed playing Zorimi Priest with an
44:12
excellent start by hat simply by
44:14
one Horizon's edge. And then he
44:16
drew a second one a little
44:18
bit later. He was playing actually
44:21
Edel's Starship Death Night. And yeah,
44:23
I was like. both orbital halos
44:25
early, you know, one into two
44:27
into three. And it's just like
44:30
horizon's edge and your board's gone
44:32
and your board's gone again. Yeah,
44:34
well, then you just use plays
44:36
that and says screw it we
44:39
cannonball. You know, exactly. So there
44:41
was also an end of the
44:43
year review that was posted. We're
44:45
not going to read all three
44:48
through all this. There's a lot
44:50
of facts about all the different
44:52
things that. people have done. One
44:54
note here is that over four
44:57
billion Merlox have been played in
44:59
battlegrounds this year, which is more
45:01
Merlox than people in the US,
45:03
China, India, and all of Europe
45:05
combined, Murgle, as it says to
45:08
me. Murguil, I guess is what
45:10
it's saying. I am brushed up
45:12
on my Murglish, but yeah. So
45:14
that's just a couple of interesting
45:17
little. It bits there. That's a
45:19
fun little thing that they do
45:21
every year. And then there's, you
45:23
know, just a recap of some
45:26
of the things that have happened
45:28
this year. So it's a cool
45:30
little, cool little read if you
45:32
are interested in that. Megasa, I'm
45:35
going to let you introduce this
45:37
next one because you found it
45:39
and I feel like this is
45:41
bananas enough that you should be
45:44
the one that gets to tell
45:46
everyone about it. saying, today
45:48
I learned, you can drag the room
45:50
symbols to remove all cards from the
45:52
selected room type. So if you're in
45:54
the collection, and you have, for example,
45:56
a Rainbow Death Night, they actually have
45:58
like a... gift of this. And you
46:00
drag the bloodroon, all of your cards
46:02
with bloodroons on them that are in
46:05
your deck will also be dragged out
46:07
of your deck. Just mind blown. And
46:09
one of the top comments says, how
46:11
did I not know this? This is
46:13
so cool by a certain ridiculous half.
46:15
Yep. So even the person who was
46:17
professionally paid to be in the client
46:19
most of the day is not was
46:21
not aware of this. I mean, that's...
46:23
That's kind of this is always a
46:25
problem with like you I design is
46:27
that discoverability is kind of a really
46:29
difficult thing to do with some of
46:31
these gesture type things and I mean
46:33
it's a it's a cool it's really
46:35
it's actually really handy if you want
46:37
to be able to change up your
46:39
deck that way but it's just like
46:41
you would need to know that you
46:44
can even interact with those things and
46:46
that what dragging it out of the
46:48
deck list would do and it's just
46:50
there's no way to really know that
46:52
without somebody you will not forget that
46:54
that's a thing that you can do,
46:56
but you have to actually see it
46:58
once and there's no way to really
47:00
stumble into something like that. When you
47:02
start dragging it, it kind of shows
47:04
you what the cards are that are
47:06
coming away. But yeah, it would never
47:08
have occurred to me that it would
47:10
be interactable. I assume that if you
47:12
had like two blood in an unholy
47:14
and you drag one blood away, it'll
47:16
take away your double bloods. If you
47:18
take away a room, it takes away
47:20
with you can no longer have in
47:23
your deck because of your deck because
47:25
of your deck because of your deck
47:27
because of it. So music from the
47:29
tavern volume two is out on Spotify
47:31
and Apple Music and a bunch of
47:33
other music services that I had not
47:35
heard until I read that announcement. So
47:37
if you want some more heartstone music
47:39
in your life, you can go and
47:41
listen to that. And if you really
47:43
want to be meta, you could mute
47:45
the music in the game and then
47:47
play that over the game in the
47:49
music or the game music just to
47:51
completely give yourself a discord experience. That's.
47:53
I'm not your dad. I'm not going
47:55
to tell you what to do. But
47:57
yeah, that's a thing you can do.
48:00
And finally, it's an it's an
48:02
end of an era. final
48:04
Tempo Storm meta snapshot has
48:06
been has been
48:08
published. Now, for those of you
48:10
those of you who have
48:12
not been I want to say
48:15
Angora, which to when like Vicious
48:17
Syndicate and Which
48:19
is H.S. replay both syndicate
48:22
and. getting, I don't know if
48:24
they both really started getting, I don't know
48:26
if they started around them, but they
48:28
started getting like popularity and doing a lot
48:30
of the data collection. of the data collection.
48:33
Tempo Storm, Tempo Storm's Mad a
48:35
snapshot the Bible back in
48:37
the old in the old days of
48:39
climb ladder because we to climb ladder because
48:41
we didn't have all that data collection.
48:43
You just had then. You just had. who
48:46
were bunch of people who were
48:48
really enthusiastic about particular classes. at
48:50
a high level playing at a high level that
48:52
would say, these are the decks that we're seeing
48:54
and are the decks, decks to play. And it was all.
48:56
and it was all basically vibesbased
48:58
based. And I mean mean, it wasn't, which is
49:01
not to say that it was necessarily inaccurate.
49:03
was necessarily was, it was a it call judgment was
49:05
gonna be tier one, tier two, tier three,
49:07
because there wasn't any data to back it up.
49:09
two, tier three because there and
49:11
that was what we went, what we went on
49:13
And they published it, was usually what we when they
49:15
published it, it was they published it, it was report
49:17
is today. weekly and when they published
49:20
so they've been, I don't know if they've
49:22
been doing it for standard as often. They've
49:24
still been very big in the wild if they've been
49:26
doing it just quite as prolific. often. But
49:28
Um, but they've decided that they're going to,
49:30
they're going to be. to be Retiring
49:33
that, mean, I mean, Tempo, was
49:35
a competitive a team. when
49:37
they were doing this, and that was one of the
49:39
ways that they were, that was one of the ways that they
49:41
was one of the ways that they were
49:43
creating content. that they were creating content trying
49:46
to, you know, get get get their name out
49:48
there. name out there. That hasn't been that hasn't
49:50
been the case for quite a while
49:52
because competitive Hearthstone teams are not. teams are
49:54
not a thing for the most part
49:56
anymore. part any more. transitioned over, over, if you
49:58
haven't heard heard of the bizarre, that's the... that's the
50:00
game that's come out that's kind
50:03
of battlegrounds ask. And Tempo as
50:05
a company is moving into focusing
50:07
more on the bazaar and less
50:10
on other games. So yeah, I
50:12
mean, it's, you know, all things
50:14
come to an end and, you
50:17
know, it's probably well past time,
50:19
but it still is kind of
50:21
impressive that they've been doing this
50:24
for 10 years, but also kind
50:26
of sad that that's no longer
50:28
going to be a thing. Yeah.
50:31
I mean. It's been kind of
50:33
less and less useful over the
50:35
years anyways. I think this is
50:38
more of a formality than anything
50:40
else, right? And it makes sense
50:42
with that making their own game
50:45
the bizarre, which is a competitor.
50:47
So why would they keep maintaining
50:49
a thing for Hearthstone? But yeah,
50:52
I think it was just like,
50:54
VS is one at this point
50:56
when it comes to this kind
50:59
of space. So yeah, it's kind
51:01
of like a nostalgic like, oh
51:03
yeah, you know, end of an
51:05
era, but it kind of ended
51:08
a long time ago. Yeah. So,
51:10
but that is it for news,
51:12
but we do have some tournaments.
51:15
So let's, we have, well, we
51:17
don't have some tournaments. We have
51:19
one big tournament that we need
51:22
to talk about. So let's do
51:24
that. So
51:32
if you were watching over
51:34
the weekend, we had our
51:36
world championship. And spoilers, our
51:39
winner from the China region,
51:41
honestly, not super surprising given
51:43
the way that they qualify
51:45
versus the way that everyone
51:47
else qualifies latter versus tournaments,
51:49
right? But regardless, it was,
51:51
of course, very well played.
51:53
Extremely. interesting set of lineups.
51:55
I think I kept finding
51:58
myself over the weekend saying,
52:00
oh yeah, okay, I see
52:02
this person has, you know,
52:04
control lineup, they're trying to
52:06
target these things, and like,
52:08
oh, but then they also
52:10
have this, right? There's just
52:12
like these weird things going
52:14
on where it would be
52:17
like, okay, well, this is
52:19
targeting rogue, which means that
52:21
it has like a tack
52:23
demon hunter, swarm shaman. Dungar
52:25
druid and I forget the
52:27
fourth one might be their
52:29
own rogue sometimes or maybe
52:31
it would be a hand
52:33
buff paladin with a bunch
52:35
of tech cards like really
52:38
interesting strategies that that you
52:40
kind of have to know
52:42
the matchups pretty well to
52:44
understand like okay I think
52:46
they're trying to target this
52:48
thing but a lot of
52:50
the lineups I'm sure we're
52:52
also just This is that
52:54
player's thoughts on what the
52:57
best Ford X in the
52:59
meta are. However, the winning
53:01
lineup. Janming's lineup. Fizzle Discover
53:03
Hunter, which goes infinite by
53:05
the way, Cycle Rogue, which
53:07
is the most normal of
53:09
this deck that was in
53:11
a lot of lineups. Cycle
53:13
Rogue was just very powerful
53:15
and it can run away
53:18
with games. armor warlock, which
53:20
I do think is more
53:22
powerful for having the freeze
53:24
package, the death night cards,
53:26
that soul freeze, that freeze
53:28
the opponent's board, draw a
53:30
bunch of cards, and control
53:32
warrior. So... Which also went
53:34
infinite with fizzle, yeah. The
53:37
warrior and the hunter can
53:39
both go infinite with fizzle,
53:41
in which you... have ceaseless
53:43
expanse of course right so
53:45
you're clearing the board and
53:47
making 1515 every turn and
53:49
the armor warlock just gains
53:51
a million armor and then
53:53
uses wheel out of ETC
53:56
so it was a control
53:58
lineup plus cycle rope It
54:02
It almost seemed like some
54:04
of the cards in these in
54:06
to beat the other China
54:08
players who also had more
54:10
controlling also had more yeah,
54:13
extremely unique, So, crazy
54:15
to see played. unique, terms
54:17
of some to see to watch. of
54:20
some games to watch, like,
54:22
maybe speed parts some
54:25
parts, but last. a
54:27
game, the game of of Day
54:29
2, or Day 2. The match of day of I
54:31
don't know if it was last game in that match. was
54:33
last game in that match. I think it may
54:35
have been, think it may have been
54:38
played actually. warrior and against,
54:40
I think it was a Rainbow decay. Was
54:42
it and against. playing as
54:44
Rekfam? Yeah, poor I think it was
54:46
a Yeah, that wasn't the last game because Was he
54:48
playing against Wreck the last Fam. Yeah, that
54:50
wasn't the last game, because I was last
54:52
game of that series was extremely after everything
54:55
everything up. It might have been the first
54:57
game. game. I think it think it was the first game
54:59
and then it was like, oh my gosh, they have
55:01
to play more games after this because the game went
55:03
on for like an hour. this an hour
55:05
and 10 minutes, yeah. on for like an hour. It
55:07
was it just and 10 minutes.
55:09
Yeah. And yeah, it just was ceaseless
55:12
expanse and armor game. And
55:15
somehow Rekvam held on
55:17
as long as he did, you know, to
55:19
the know, to the point of
55:21
getting a to turn his turn. got
55:23
his stuff into and try and ekeout win
55:26
that way. way. Maybe there
55:28
was something to be done with
55:30
the with the randomly generated...
55:33
Myestra gave a hero.
55:35
He got a Tony got
55:37
a Yeah, did. So if the the
55:39
snapshot had ever been left in
55:41
the deck in the deck, it, have of
55:43
course it it. Yeah, there there
55:45
was this insane thing going on
55:47
on where I I would have thought
55:49
thought you would, you know,
55:51
leave the snapshot. in the the deck
55:54
to not take fatigue. But Jan
55:56
was just playing APM armor gain
55:58
over here. over here and... since
56:00
the armor gain always outmatched the
56:02
fatigue he would be taking, he
56:05
just allowed himself to take the
56:07
fatigue for a draw at start
56:09
of turn every time and never
56:11
left anything in his deck. So
56:14
at no point was Rekvam able
56:16
to. get a copy of the
56:18
snapshot from a randomly generated Tony,
56:20
which would have been insane and
56:23
probably wouldn't have mattered because he
56:25
has not practiced this deck the
56:27
same way that Gotman has and
56:29
would not be able to naturally
56:32
flow into I'm going to play
56:34
as quickly as possible, Great Heights
56:36
and Guilbores and C-Sliffs and fizzled
56:38
snapshot and all these things, right?
56:41
It was absurd. I mean it
56:43
was a very specific like sequence
56:45
of things that he had to
56:47
do and was enough for them
56:50
on every turn that you needed
56:52
to kind of know what you
56:54
were doing to execute them. I
56:56
actually thought rec fan was playing
56:59
for the turn timer is what
57:01
I thought it would have been.
57:03
Yeah that would be a win.
57:05
He could have been except he
57:08
could have been except that he
57:10
conceded before like at least waiting
57:12
for that his last turn to
57:14
expire because I thought if he
57:17
was playing for the turn timer.
57:19
The attorney conceded at the very
57:21
end after he. play the COBAL
57:23
didn't get what he wanted. I
57:26
figured he would have just at
57:28
least like let the next turn
57:30
go and see if the turn
57:32
timer is going to go off
57:35
because like maybe that maybe that
57:37
tracker tells you if you're looking
57:39
for that sort of thing. Yeah,
57:41
I don't know. It's a great
57:44
many turns to get to the
57:46
timer. I could and he played
57:48
well after the golden COBAL. I
57:50
could totally see being like. And
57:53
I thought turns would happen sooner
57:55
than this. And I'm just saying,
57:57
nope, I'm going to save my
57:59
energy for a later. Because it
58:02
still had a whole series to
58:04
play after this. Right. But if
58:06
we're talking about preemptive concedes, there
58:08
was a heartbreaker where it actually
58:11
was. not infinite, but I think,
58:13
I don't remember what the matchup
58:15
was in this, but it was
58:17
it was one of the other
58:20
China players on this warrior, did
58:22
not still have a fizzle or
58:24
a snapshot to keep things going
58:26
infinitely, and their opponent, Hemlock conceded,
58:29
because he just, he just didn't
58:31
know, I guess. and wanted to
58:33
save energy from having to play
58:35
out a potentially long game against
58:38
infinite. So that must have been
58:40
a tough one to go back
58:42
and look and realize, oh, actually,
58:44
I just had this. Hemlock had
58:47
a randomly generated nizoth, I believe
58:49
this was in his rainbow death
58:51
night, and oh no, sorry, no,
58:53
it was in the dungar druid.
58:56
That's right. And without the infinite.
58:58
And without the infinite. That would
59:00
have been like the final board
59:02
that would not have been able
59:05
to be cleared and would have
59:07
snowballed him to victory. But instead
59:09
he just conceded and we were
59:11
sort of gassed to see that
59:14
happen on the world stage. I
59:16
mean the psychic damage that like
59:18
the infinite fizzal loop causes to
59:20
the opponent is not insignificant. Right?
59:23
Because like... That's it's you're sitting
59:25
there watching them do that every
59:27
turn and then you just know
59:29
that you don't really have you're
59:32
like having to dig for like
59:34
a randomly generated answer to do
59:36
it because you're just not you
59:38
I imagine even even at those
59:41
levels they're probably not seeing that
59:43
deck very often in the regions
59:45
that they're playing like that is
59:47
a very much a China special
59:50
yeah so like if you're not
59:52
used to playing against that. you
59:54
don't have a plan for it
59:56
then it can be very very
59:59
hard to deal with especially if
1:00:01
you have to play against it
1:00:03
more than once and i mean
1:00:05
i don't think anything's more heartbreaking
1:00:08
than fury hunter getting his board
1:00:10
cleared by the yag in that
1:00:12
in the in the dunga drew
1:00:14
a game against yon ming and
1:00:17
then not and then losing that
1:00:19
game that he had pretty much
1:00:21
locked up with the perfect ramp
1:00:23
curve, and then ending up having
1:00:26
to play into the Discover Hunter
1:00:28
that ended up pulling, also going
1:00:30
infinite, and running him out of
1:00:32
the game, and like just got,
1:00:35
he got reverse swept, right? I
1:00:37
think that was a reverse sweep,
1:00:39
even. There were a couple reverse
1:00:41
sweeps, but yeah, I mean, in
1:00:44
the case of Hamlock thing, like
1:00:46
he would have gotten a matchup.
1:00:48
out of the way that that
1:00:50
shifted the flow of the of
1:00:53
the match right that's that's a
1:00:55
thing that can happen but yeah
1:00:57
there were there were there's several
1:00:59
unexpected not necessarily great play instances
1:01:02
I mean they're they're they're highlight
1:01:04
moments but for for sometimes wrong
1:01:06
reasons Yarla versus Game or RVG
1:01:08
was in the group stage There
1:01:11
was a kind of oopsie there
1:01:13
where they're both very deliberate players.
1:01:15
One might say too slow. They
1:01:17
start making actions when the rope
1:01:20
starts. And particularly if you are
1:01:22
on rogue or anything, sometimes that
1:01:24
can be a problem. And there
1:01:26
was a back and forth where...
1:01:29
I forget who missed it first.
1:01:31
I think Gameer was at first.
1:01:33
First Gameer, yeah. Misleeful. And then
1:01:35
Yarlah also misleeful because of timer
1:01:38
stuff. And then, uh... Yeah, I
1:01:40
think it was that, um, Gameer
1:01:42
was on a paladin, he missed
1:01:44
a holy glow sticks into an
1:01:47
eight, eight, but had four health.
1:01:49
somehow because I think that yerla
1:01:51
was on rogue. And so that
1:01:53
gave yerla an opportunity for lethal.
1:01:56
That was to be
1:01:58
fair to him,
1:02:00
a really, really like not super
1:02:02
obvious was a lot of moving parts was a
1:02:04
a lot of right there was a lot of
1:02:06
cards to play. it's a rogue lethal,
1:02:09
right? There was a lot of kind of
1:02:11
see him to it again, he and then
1:02:13
starting, You was that kind of like see
1:02:15
count, it it would have
1:02:17
been an then and he missed the last
1:02:19
damage. was that kind of like yeah,
1:02:21
and then count because was
1:02:23
just a counter been an
1:02:26
board. lethal and he missed last
1:02:28
damage. To be be fair to Yarla,
1:02:30
he really recovered well. This is not
1:02:32
the first time this has ever happened to him in
1:02:34
a, on the world stage. to him on
1:02:36
the world stage. And he really
1:02:38
was able was able to, I think,
1:02:40
refocus. see that both could see that
1:02:42
both of them had pretty shook by it.
1:02:45
by it, like I think left
1:02:47
his chair. because he could see that it see
1:02:49
that it should have been lethal from the other
1:02:51
side. side. I was casting
1:02:53
that one with one with Soddle,
1:02:55
and Soddle's was basically Yarla
1:02:58
has been in this game quite some time, time
1:03:00
and this is not the first time that
1:03:03
time that has happened to him.
1:03:05
Strong player player is, he
1:03:08
is, has always played this way
1:03:10
played this way. to the rope
1:03:12
regards to the rope, able to
1:03:14
yeah, was able recover. He kind of of was
1:03:16
smiling about it a little bit even though a was the
1:03:18
one that lost that game though he was
1:03:20
the one was that game. It
1:03:23
know greater mental mental
1:03:25
fortitude. Yeah, did make it
1:03:27
in the but topic, know, know, I
1:03:29
could tell stories all
1:03:31
day. all The The breakdown of the the
1:03:33
results. Jan Ming from
1:03:36
China wins on that
1:03:38
lineup we discussed earlier.
1:03:40
Fury Hunter came in second,
1:03:42
really pulling for him. for
1:03:44
him. You big fan of big quite some
1:03:46
time. Hunter, from
1:03:49
Denmark, brought. like
1:03:51
the opposite He brought like the opposite.
1:03:53
here. We have We
1:03:55
Demon Hunter. demon
1:03:57
hunter, dongar druid,
1:04:00
the Discover hunter that is more
1:04:02
aggressive, right? No fizzle, no
1:04:04
ETC, and then swarm shaman.
1:04:06
Quite a series, when a
1:04:08
full five games, I believe
1:04:10
it was a full five
1:04:12
games. And it was a
1:04:14
full five games. It was.
1:04:16
Yeah. It was really with
1:04:18
the Dunga jury that he
1:04:20
couldn't quite make it through.
1:04:22
He had some really masterful
1:04:24
agri, like if you want
1:04:26
to take a companion to
1:04:28
our agrode explanations last week.
1:04:30
Like, watch some Fury Hunter
1:04:32
agro games who's really really
1:04:34
strong in those. And one
1:04:36
thing actually that I noticed
1:04:38
about both Fury and Yangming,
1:04:40
I mean, I am someone
1:04:42
who, like, I admire the
1:04:44
players who play slower because
1:04:46
I think that that's a
1:04:48
really good way to do
1:04:50
it for a lot of
1:04:52
people. But Yangming and Fury
1:04:55
Hunter both were much sort
1:04:57
of like, clearly, it's so
1:04:59
much practice and just like
1:05:01
trust in their practice. They
1:05:03
just really play their cards.
1:05:05
they'd still be casting. So
1:05:07
yeah, semi-finals, me smile from
1:05:09
Canada and Yonsu from China
1:05:11
as well. And then quarterfinalists
1:05:13
Hemlock from South Korea, Yarla
1:05:15
from Czech Republic, Bantir from
1:05:17
the US. We got one
1:05:19
in topic. And Pro Yun
1:05:21
from China. So yeah, pretty
1:05:23
dominant showing for China with
1:05:25
the three of the top
1:05:27
spots. and also very unique
1:05:29
approach compared to everyone else.
1:05:31
Both control warriors were from
1:05:33
Chinese players pro-yon and yan-ming,
1:05:35
and then Yuansu was a
1:05:37
little closer to some of
1:05:39
the other regions in terms
1:05:41
of having a attack team
1:05:43
and hunter-hunter-cycle rogue and swarm-shammon.
1:05:45
Although his discover hunter-hunter-hunter... still
1:05:47
had the fizzle in ETC.
1:05:49
So it was. still more
1:05:51
of like the -oriented
1:05:53
hunter, I guess,
1:05:55
maybe I guess,
1:05:57
you can kind
1:05:59
of get
1:06:02
the best of
1:06:04
both worlds. can
1:06:06
kind of get the best of
1:06:08
we have here from analysis who
1:06:10
have here time. We've covered this
1:06:12
sort of thing. it They posted
1:06:14
to Twitter. I don't have Twitter
1:06:16
of thing. They posted We have the
1:06:18
link. don't have Twitter his stuff
1:06:20
in to show notes. in
1:06:23
the show notes. But if you look
1:06:25
at sort of strong performers,
1:06:27
greater than greater than 55%. pure win
1:06:29
-rate, rate, which to as the
1:06:31
to as the deck's percentage. actual
1:06:33
games played rather than
1:06:35
adjusted. games played, counts
1:06:37
a ban as a win for the deck
1:06:40
which a sense to me right if it's drawing
1:06:42
a ban deck, which makes doing
1:06:44
something right? me, right? If it's drawing
1:06:46
actually puts doing something
1:06:48
right. So that actually
1:06:50
puts Lenessa at
1:06:52
78 .6 pure...
1:06:55
68 .4 and adjusted.
1:06:57
despite that not in either either Why
1:07:00
not? why not? Then next you've
1:07:02
got sort of
1:07:04
aggro of agro discover hunter
1:07:06
pirate enough the oddly
1:07:08
enough the armor warlock. The middling
1:07:11
of your 45 sort of range
1:07:13
is range is that hunter and
1:07:15
the attack demon hunter
1:07:17
attack then the weaker
1:07:20
performers then the weaker This
1:07:22
may seem surprising, seem surprising.
1:07:24
pure wind rate makes
1:07:26
sense, sense, swarm shaman and cycle
1:07:28
rogue. although it
1:07:30
says under also in adjusted wind
1:07:32
rate, this is just,
1:07:34
it was This is basically just, it was
1:07:37
being targeted, Swarm shaman and were the decks
1:07:39
that people knew decks expected to be brought.
1:07:41
and expected to be were
1:07:43
targeted with varying degrees of success. degrees
1:07:46
of success, but I I
1:07:48
think there also were some things in there where it kind
1:07:50
of. it kind of was like... how
1:07:52
your lineup was built built on
1:07:54
how you think that matchup
1:07:56
goes between Cycle Rogue and and
1:07:58
swarm shaman. I think a lot of
1:08:00
people would say it's its favorite
1:08:03
swarm shaman, but rogue is one
1:08:05
of those decks where it can
1:08:08
pull one out of the hat
1:08:10
a lot of times as well.
1:08:12
There's a nice visual here that
1:08:15
kind of shows all these stats
1:08:17
over the course of the event.
1:08:20
Swarm shaman and cycle robe were
1:08:22
in the most lineups, had the
1:08:24
most games. Swarm Swarm Shumman banned
1:08:27
29 times, Cyclerogue banned 24 times.
1:08:29
Oh, sorry. No, no, no. We're
1:08:32
not banned that many times each
1:08:34
because they were being targeted. They
1:08:36
were banned, Swarmshummon, four times, Cyclerogue,
1:08:39
seven times. Most banned Don't guard
1:08:41
druid. Makes sense to me. I
1:08:44
don't want to deal with that.
1:08:46
And oddly enough, Rainbow decay. drew
1:08:48
eight bands, which I find very
1:08:51
interesting. And then that control warrior,
1:08:53
once people sort of figured out
1:08:56
that you could sometimes punch through
1:08:58
the armor warlock, I feel like
1:09:00
armor warlock was banned earlier in
1:09:03
the event, and then later people
1:09:05
switched to banning the control warrior
1:09:08
from these two Chinese players, at
1:09:10
least from what I watched during
1:09:12
casting. That's what it seemed like.
1:09:15
Maybe everyone just sort of saw
1:09:17
that infinite warrior sequence on day
1:09:20
two of groups and said, nope,
1:09:22
no, thank you. I don't, uh,
1:09:24
don't want to deal with that.
1:09:27
Control warrior didn't drop a mat.
1:09:29
Didn't drop a game, it looks
1:09:32
like. I mean, it had a
1:09:34
pure win rate of 100%. It
1:09:36
was only three games, right. But
1:09:39
like, and I guess that was
1:09:41
enough to convince people like, nope,
1:09:44
I'm out. Right. Right. concede from
1:09:46
Hemlock that Hemlock absolutely could have
1:09:48
won that game. and the Rainbow
1:09:51
have a great
1:09:53
win -rate a great
1:09:56
but because they
1:09:58
were banned so
1:10:00
much their they were -rate
1:10:03
was a lot
1:10:05
better. they're adjusted win rate
1:10:07
was a as fourth best
1:10:09
of those. Rainbow decay as enough to
1:10:12
have some sample size. that were played
1:10:14
you count some as a win size. If
1:10:16
you count the bans as a win for
1:10:18
the Rainbow decay. Yeah. I think
1:10:20
the results I say, the
1:10:23
the targeting was pretty
1:10:25
effective was pretty effective against both
1:10:27
decks, both and and the shaman. You
1:10:29
one thing one thing if you
1:10:31
bring stuff stuff to and
1:10:33
target particular decks and their
1:10:35
win rate. and their still is
1:10:38
still, you know, quite strong, But
1:10:40
I but I think
1:10:42
this shows that people's approaches
1:10:45
were Papal's approaches were
1:10:47
pretty effective against one or
1:10:49
the other of these in
1:10:51
terms of in terms of swarm
1:10:53
shaman at it was road.
1:10:55
tournament. it was a tournament
1:10:57
of... everything else. else, right?
1:11:00
Like, it was was kind
1:11:02
of these things of these
1:11:04
things were you trying? target? Maybe you
1:11:06
had a soft you had a
1:11:08
soft target on Dungar Druid,
1:11:10
or you were were banning it. and
1:11:12
lots lots and lots
1:11:14
of variation. not necessarily in
1:11:16
necessarily in classes
1:11:18
as much as within
1:11:20
the If you
1:11:22
look even you've got the
1:11:25
classes even you've got. There's
1:11:27
pirate demon Demon. and
1:11:30
attack demon hunter. There's
1:11:32
the aggressive discover discover
1:11:34
hunters the value Dengar Druid
1:11:36
is Dengar Druid. But even
1:11:38
with Rogue, there were a couple of
1:11:40
people, But even with Rogue, there were people
1:11:42
brought Starship sorry, one, yeah, two
1:11:45
people brought Starship Rogue. And
1:11:47
folks on the target
1:11:49
swarm shaman brought Big that
1:11:51
was the best. that was the best
1:11:54
target deck if you're you're
1:11:56
trying to take out out. swarm
1:11:58
shaman and and
1:12:00
then Vanessa Paladin performed similarly
1:12:02
well, but there were also
1:12:05
the hand buff paladins to
1:12:07
try and go against the
1:12:09
rogue, right, that just have
1:12:12
those anti-spel tech cards. So
1:12:14
even though not a ton
1:12:16
of classes represented a pretty
1:12:19
good number of archetypes and
1:12:21
strategies, I believe there is
1:12:23
like a fun factoid here
1:12:26
that like, this is the
1:12:28
first worlds. where none of
1:12:30
the decks in the finals
1:12:33
share an archetype. If you
1:12:35
consider the aggressive Discover Hunter
1:12:37
and the fizzled Discover Hunter
1:12:40
to be different archetypes, which
1:12:42
I would say, right? Yeah.
1:12:44
Fury Hunter did not have
1:12:47
rogue. He was targeting rogue.
1:12:49
Or yeah. And Jan Ming
1:12:51
did not have swarm shaman.
1:12:54
He was targeting swarm shaman.
1:12:57
And generally, like, this is the kind
1:12:59
of thing that happens fairly often when
1:13:01
you have a homogenous ladder environment, it
1:13:03
often will make for a much more
1:13:05
interesting tournament environment because of the introduction
1:13:07
of a ban, right? So like, because
1:13:10
you could ban out swarm shaman or
1:13:12
cycle rober or druid or whatever, that
1:13:14
just kind of opened up a lot
1:13:16
more avenues for you to build a
1:13:18
few different, line up in a few
1:13:20
different ways, and that makes for a
1:13:23
little bit more varied tournament environment, which
1:13:25
is weird. you know those two environments
1:13:27
work out that way but it just
1:13:29
is the difference between having a ban
1:13:31
and not having a ban right yeah
1:13:33
yeah if something is like clearly the
1:13:36
best deck you you just it just
1:13:38
means everyone bans it and you go
1:13:40
about your business yeah yeah yeah there's
1:13:42
there's you know, loads more in-depth analysis
1:13:44
from Encrad on this stuff that I
1:13:46
don't think would make for incredibly thrilling
1:13:49
podcast content for me to just like
1:13:51
read on the show. So definitely go
1:13:53
check that out on his Twitter or
1:13:55
if you like me have abandoned Twitter.
1:13:57
then as a you can
1:13:59
see in our
1:14:02
show notes. in our show notes.
1:14:04
But I think we've I
1:14:06
think. a great got
1:14:08
a great selection
1:14:11
here for our explanations because
1:14:13
the main deck deck
1:14:15
that new cards
1:14:17
at the new that had the
1:14:19
most new had the
1:14:21
most new cards Hunter
1:14:24
and there's a
1:14:26
and there's a couple different
1:14:29
kinds, but this was
1:14:31
the only class. shared between
1:14:33
the two winners, winners their
1:14:35
own with their own archetype
1:14:37
within it. two Correction,
1:14:40
two finalists. For
1:14:42
fairy hunter. Although way. very
1:14:45
well played, Jan Ming.
1:14:47
He's the winner well
1:14:49
heart. the winner in our heart.
1:14:51
If Yogg hadn't screwed him, you know,
1:14:53
then be, so. so. So
1:15:09
we we have Hunter. We are
1:15:11
going to focus
1:15:13
on the more more Smork
1:15:15
hunter, Hunter that is
1:15:17
the better option
1:15:20
on we've played a And... bit more
1:15:22
of, That's what we've played a little bit
1:15:24
more of despite me playing some of the also we had a
1:15:26
we had a lot of things to about. about this time
1:15:28
and we couldn't talk about essentially time.
1:15:30
We couldn't talk about We will
1:15:32
be focusing on
1:15:34
the more aggressive of more
1:15:36
aggressive mantle shaper. Discover some people
1:15:39
are calling it like are Discover Hunter, Mantle
1:15:41
Discover Hunter, Agro Discover Hunter, basically all
1:15:43
the same list. Hunter, Agro Discover
1:15:45
are a lot of Hunter decks that are good
1:15:47
right now. There are a is of hunter decks that are
1:15:49
good right now. was looking at, um,
1:15:51
the actually, so I was tab on tab on
1:15:53
H.S. Guru, is the second
1:15:56
deck there, deck there, sense the
1:15:58
patch. since the patch. Hand buff. Hunter
1:16:00
is that Grunter Hunter we were talking
1:16:02
about, then the Shaper Discover Hunter is
1:16:05
you Hunter with a low sample size
1:16:07
is up there, or a low playwright,
1:16:09
not super low sample size. There's also
1:16:11
Egg Hunter, Starship Hunter. So you have
1:16:14
lots of options in Hunter right now,
1:16:16
but we thought that this Discover Hunter
1:16:18
is one of the newer things going
1:16:21
on, and it's fun, and it's performing
1:16:23
quite well. So, and we haven't talked
1:16:25
about Hunter in a while, partly because
1:16:28
Wicked has it. reputation to maintain, but
1:16:30
I actually got him to try this
1:16:32
step. Yes. So we put the particular
1:16:35
list that we're looking at in the
1:16:37
show notes, but it is the list
1:16:39
that was featured in the Vicious SendingA
1:16:41
report. According to H.S. Guru, it was
1:16:44
actually first streamed and peaked by Donkey.
1:16:46
And so it has this one, the
1:16:48
sort of. 29th, 30th card that people
1:16:51
have messed around with is mixologist. Some
1:16:53
other decks have taken out the two
1:16:55
mixologists for a parallax cannon and a
1:16:58
gorgensormu or for a cult neophyte. So
1:17:00
it doesn't seem to make a huge
1:17:02
difference in win rate. So I played
1:17:04
with the mixologist and so did wicked.
1:17:07
We liked them pretty well, but definitely
1:17:09
if you want to play with something
1:17:11
else, I did lose a mirror because
1:17:14
they had a really good gorgensormu and
1:17:16
I didn't. synergy with the Rangari Scouts
1:17:18
also and it makes your, makes your
1:17:21
alien encounter a little bit cheaper. So,
1:17:23
well, no, it actually does. Oh, it
1:17:25
does. That's right. That's right. It doesn't.
1:17:28
That's right. It doesn't. That's right. It
1:17:30
doesn't. That's right. It doesn't. That's right.
1:17:32
Never mind. I'm, I think I think
1:17:34
I thought it did. I think it
1:17:37
from the time pool. Tidepool pupil. That's
1:17:39
where I was getting the extra one.
1:17:41
It does have synergy with the Tidepool
1:17:44
pupil. And you can Rangari scout the
1:17:46
Tidepool pupil. Yes. So that is a
1:17:48
way to get more of the mixologist
1:17:51
potions. they're just really flexible. They can
1:17:53
help you keep the board with the
1:17:55
plus two health, they can give you
1:17:58
an extra two to, or they can
1:18:00
help clear the board with the deal
1:18:02
three damage or the deal two AOE.
1:18:04
So they are flexible that way. But
1:18:07
what we're playing, it's kind of a
1:18:09
cross between you've got some like observer
1:18:11
of myth stuff, the sneaky snakes. You've
1:18:14
got your vicious slither sphere and your
1:18:16
bunch of bananas, sort of like zoo
1:18:18
hunter, but we're not really a zoo
1:18:21
hunter hunter, like a mantle shaper and
1:18:23
alien encounters. Hunter. Hunter. that it's not
1:18:25
exactly I we could actually picked this
1:18:27
deck up faster than I did I
1:18:30
was sitting here thinking of it like
1:18:32
it was like a zoo hunter or
1:18:34
like a pirate DH it's not quite
1:18:37
your first couple turns unless you have
1:18:39
like exactly slither into a bunch of
1:18:41
bananas your first couple turns are a
1:18:44
little slower but then on like four
1:18:46
you play like a million cards at
1:18:48
once and you have a giant board
1:18:51
out of nowhere. And the thing with
1:18:53
Observer of Mist is it says summon
1:18:55
not play. So you can observer myths
1:18:57
into like a free alien encounters and
1:19:00
it will buff the board. Right. So
1:19:02
like you don't have to like you
1:19:04
used to do that with with Norman
1:19:07
Garz. And but now you're you're not
1:19:09
run Norman Garz in the deck. You're
1:19:11
just using the other thing. So like
1:19:14
mantle shaper you'll get cheaper. That'll buff
1:19:16
everything alien encounters will buff everything. So
1:19:18
like you could do something like. on
1:19:20
turn, say, five, you could do something
1:19:23
like observer of myths into mixologists or
1:19:25
I guess maybe that wouldn't work with
1:19:27
the alien encounters either. But if you
1:19:30
already have it discounted by five, you
1:19:32
know, then you can like sneaky snakes
1:19:34
and then observer of myths and then
1:19:37
like alien encounters and then like mantle
1:19:39
shaper, maybe you play a bird watching
1:19:41
to get things a little cheaper, your
1:19:44
sneaky gets your mantle shapers cheaper. You're
1:19:46
spending a lot of time thinking about
1:19:48
You know, some of these discovers, the
1:19:50
discovers are really, they have a few
1:19:53
roles kind of in this order. One,
1:19:55
find your spike turn. In a way
1:19:57
you have a lot of draw because
1:20:00
you have a lot of things that
1:20:02
discover stuff from your deck. Obviously, Nial
1:20:04
being the most effective of those, but
1:20:07
she's not the only one. You also
1:20:09
have bird watching, for example. And then
1:20:11
you have ways to get those back
1:20:13
if you want. You have tracking. Tracking
1:20:16
is actually a good mulligan card, which
1:20:18
feels weird. Usually you would give the
1:20:20
advice of like, don't keep tracking, just
1:20:23
track now by throwing it by throwing
1:20:25
it. It is a perfectly good keep.
1:20:27
Well, it only discounts a mental shaper
1:20:30
if you have the mantle shaper in
1:20:32
hand. It discounts your alien encounters no
1:20:34
matter what. So you can use your
1:20:37
discover to find your spike and then
1:20:39
you use it to set up the
1:20:41
spike because most of your discover will
1:20:43
also help you set up your spike.
1:20:46
And then after that, after you have
1:20:48
your spike, turn it's your refill in
1:20:50
your sustain. It lets you do the
1:20:53
spike board again and again if you
1:20:55
need to. If they're not just dead,
1:20:57
you can get like a couple different
1:21:00
ziliaxes and so then everything has plus
1:21:02
two attack, you can get more alien
1:21:04
encounters if they're putting up a threatening
1:21:06
board and that lets you just go
1:21:09
face because your things are two fives
1:21:11
and they have to trade their whole
1:21:13
board into it. So you can ignore
1:21:16
it and go face or help you
1:21:18
survive a little bit if you can
1:21:20
get extra stuff from, you know, from
1:21:23
grista. somewhat more effectively, they can be
1:21:25
finishers. You know, the Agmar weapon can
1:21:27
do 15. The grifter, if you get,
1:21:30
deal six or you get, steal an
1:21:32
enemy minion, can be very powerful. With
1:21:34
grifter, unlike the rogue, or the way
1:21:36
rogue used to be, you don't play
1:21:39
the grifter lots of time. So you
1:21:41
don't re-roll, unless you like... Go Rangari
1:21:43
Scout into bird watching get multiple grifters,
1:21:46
which is a good thing to do
1:21:48
if you can do it. But you're
1:21:50
usually not playing grifton multi- multiple
1:21:53
times, copying whatever
1:21:55
you picked multiple times
1:21:57
so keep that
1:22:00
in mind when you
1:22:02
make your pick from
1:22:05
the grifta, is like, that's now your grifta.
1:22:07
to trinket that you're playing. head.
1:22:10
This This also goes to the fact that, like, Rangari
1:22:12
Scout is not a card you generally keep in the mall again. because
1:22:15
you're not looking to use it early. you're
1:22:18
looking to use it on a
1:22:20
later turn more often. when you can
1:22:22
chain multiple into it and get a lot
1:22:24
of value out of its reload. So
1:22:26
like, you necessarily necessarily need a Rangari Scout
1:22:29
early. because you're only going
1:22:31
get one discover out of it and that's not
1:22:33
really enough value unless you're going to need
1:22:35
just like one extra grifta, six damage to get
1:22:37
over the board, or get over the live
1:22:39
for lethal. You
1:22:42
do want that so you can have
1:22:44
that turn. with like, you know, eight
1:22:46
or 10 mana where you're going,
1:22:48
scout into birdwatching, into grifta, And
1:22:50
then you get the two spells and you can use all
1:22:52
the spells, the following turn, right? And then you could also
1:22:54
grifta again the next turn and and And
1:22:56
then you can things together that way. So.
1:22:58
so there's, you can like
1:23:00
Rangari Scout into tracking into
1:23:03
hero power, into bird
1:23:05
watching, into. scarab key chains in the
1:23:07
decks. you could scarab key chain, maybe get something that
1:23:09
discovers out the scarab key chain because you're degenerate. Like,
1:23:11
like you know, like there, there are different things that
1:23:13
you can do there, but you're generally trying to like get
1:23:16
the Rangari Scout to give you as much value if
1:23:18
you're playing it, because if you're getting to that
1:23:21
point, then you're going need the value in order to
1:23:23
be able to close up. And there
1:23:25
are times where, you know, it's
1:23:27
turn seven. You play
1:23:29
a scout, and ideally you
1:23:31
have the hero power, but maybe
1:23:33
you don't, you play a
1:23:35
tracking. Yeah, the discoverer
1:23:37
just get insane. You discover a thing that
1:23:39
discovers, and like now
1:23:41
you've got multiples of those. It just
1:23:43
keeps going. You go from empty hand
1:23:46
to a ton of cards in. you
1:23:48
know, an instant. so
1:23:51
very sort of powerful
1:23:53
like refill. in that
1:23:55
sense. And There's also
1:23:57
situations where it just, in
1:23:59
conjunction. with grifto or maybe a
1:24:02
mixologist potion, you know, though
1:24:04
mixologist isn't to the potions
1:24:06
are quite good and when you put
1:24:08
them in tide pool pupil, you can you
1:24:10
can get to multiple
1:24:12
copies of them. necessarily Yeah, you're
1:24:14
not necessarily playing multiple to to perfect the perfect
1:24:16
potion, but if you do get the perfect potion,
1:24:18
if you get deal you if you get to
1:24:20
steal a minion. if you get you can
1:24:22
play it, get it in your
1:24:24
pupil, in your and then you can Rangari Scout and
1:24:27
the same turn. the same turn.
1:24:29
to get a bunch of copies
1:24:31
of copies of that. are times
1:24:33
are times where it's
1:24:35
Rangari Scout, discover the
1:24:37
pupil. So you have the
1:24:39
pupil. So then So you have two
1:24:42
pupils. a potion you get or
1:24:44
trink it in a potion or
1:24:46
whatever, or drink it. And then
1:24:49
as long as you have a And then as
1:24:51
long as you have a when you
1:24:53
play the pupils, you'll get
1:24:55
four instances of whatever that thing
1:24:57
was. If you have the thing was. If
1:24:59
you have the that's 12 damage. If
1:25:01
you have the deal, six damage
1:25:03
potion, you have the deal, six damage potion, 24, right?
1:25:05
And sometimes you can chain the
1:25:07
Rengarys. Scouts. So you have a have a Scout, you
1:25:10
you discovered the other one. one. Now
1:25:12
Now you have three of them. And then And
1:25:14
then you play grifta, or you Or you play
1:25:16
the Naga Ling which has has, you know, has
1:25:18
which you know or whatever whatever it is in
1:25:20
it, or your your opponent's entire board. board.
1:25:23
I had a game against an armor
1:25:25
a game against a where I wasn't I
1:25:27
think, where I wasn't fast enough. plan is just
1:25:29
like be your plan is But I fast enough.
1:25:31
fast enough. I fast enough. been I actually had
1:25:33
been looking for the the but I got
1:25:35
the deal damage instead. And I'm like, well,
1:25:37
this works. Hopefully, if they don't get too
1:25:39
much armor. armor. But then I was able
1:25:41
to able to get four four Rangari out
1:25:43
all at once and then
1:25:45
play the the tide pool it I
1:25:47
might have had for it. I might
1:25:50
for it them poor opponent tide
1:25:52
pool pupil like what am My
1:25:54
now? Was like, what
1:25:56
chaining these out. chaining these
1:25:58
out. So, you know, You know, there's... I think
1:26:00
a lot of the difficulty of the
1:26:02
deck is, what do you want from
1:26:04
your deck at what point? What are
1:26:06
you discovering? What do you want copies
1:26:08
of? Which secrets do you pick off
1:26:10
Titan Force traps? We didn't mention that
1:26:12
yet, but that's a really important card
1:26:14
in the deck because it really slows
1:26:17
your opponent down. It can also really
1:26:19
help you build a board depending on
1:26:21
what secrets that you pull from it.
1:26:23
And you can get those from Angari
1:26:25
Scout also, so you can get more
1:26:27
of those secrets if you need a
1:26:29
bunch of ice traps. or you need
1:26:31
a bunch of freezing traps or whatever,
1:26:33
that can be pretty good also. But
1:26:35
I think also understanding, because your game
1:26:37
plan is so flexible, you need to
1:26:39
understand what your path to victory is
1:26:41
at any given point in the game.
1:26:44
Like, because sometimes it's just like, okay,
1:26:46
I could do a whole bunch of
1:26:48
fancy things, or I can just slam
1:26:50
this shaper on three and make them
1:26:52
deal with a three-man-a-five five. and then
1:26:54
see if they can handle that, because
1:26:56
they probably can't, right? There are not
1:26:58
a lot of ways, especially if you're
1:27:00
doing that on an empty board, or
1:27:02
a lot of decks to be able
1:27:04
to deal with like a turn 355.
1:27:06
So sometimes it's just recognizing that you
1:27:08
don't need to get like massive value
1:27:11
out of the stuff, you just need
1:27:13
to put big bodies on the board,
1:27:15
and then, okay, if I stick the
1:27:17
shape or maybe then I can do
1:27:19
some fancy. Some fancy observer midst stuff,
1:27:21
the following turn to buff it up
1:27:23
even more and squeeze some more damage
1:27:25
out of it, but you know, you
1:27:27
just need to just get tempo and
1:27:29
keep the opponent on the back foot
1:27:31
in the early game, just even if,
1:27:33
you know, going back to our discussion
1:27:36
last week about being aggressive, just getting
1:27:38
the chip damage in sometimes is enough
1:27:40
to help you get over the line
1:27:42
later, but you need to recognize that.
1:27:44
And you need to recognize that and
1:27:46
take advantage those situations when they when
1:27:48
they're there, and that can be hard
1:27:50
to recognize. And that's part of,
1:27:52
like, if you are playing something like
1:27:54
bird watching on two, you're probably playing
1:27:56
it so that you can then get
1:27:59
the kind of mantle shaper on three
1:28:01
or so that you can. and get
1:28:03
your aliens encounter sooner or find something.
1:28:05
Also remember that bird watching can buff
1:28:07
something on the board if, because it
1:28:09
buffs all instances of that card. So
1:28:11
sometimes it's a little extra stats on
1:28:13
the board. You might actually want something
1:28:15
you already have in your hand or
1:28:17
on the board from bird watching just
1:28:19
for the staff. And this is not,
1:28:21
like, there are versions of this deck
1:28:23
that basically lop around like magic harp
1:28:25
if you don't have Nail on curve.
1:28:28
This is not one of them. Like
1:28:30
you can absolutely win these games without
1:28:32
Nial, and sometimes it's better because you
1:28:34
sometimes want the Steady Shot Hero Power,
1:28:36
but there are also times that you'll
1:28:38
bird watching, it'll offer you Nial, and
1:28:40
if you don't have a better play,
1:28:42
you probably ought to just take Nial,
1:28:44
because that's going to lead to better
1:28:46
plays later. Yeah. Yeah, and she is
1:28:48
a keep in the mall generally. Yes.
1:28:50
But you don't feel like, it's not
1:28:52
like Librem Paladin when it doesn't draw
1:28:54
a weapon. You don't necessarily need to
1:28:56
have her or you completely gas out.
1:28:59
But if you're going along, then she
1:29:01
is good or even just like she
1:29:03
kind of speeds everything up. If you
1:29:05
have her. Do watch your hand size
1:29:07
a little bit, especially once you get
1:29:09
Rangari Scout chains going. Pay attention to
1:29:11
your ordering. Like for Mantle Shaper, if
1:29:13
you have a one man of spell,
1:29:15
you can essentially play it for free
1:29:17
if you plan to play Mantle Shaper
1:29:19
or that turn. Just make sure you
1:29:21
play it first. The Tidepool pupil's spell
1:29:23
ordering can be a little tricky. You
1:29:25
want to kind of look over and
1:29:28
see how many spells your Tidepool pupil
1:29:30
has left. If you have a tracker,
1:29:32
it can tell you specifically what's in
1:29:34
the pupil, which is very handy. But
1:29:36
even if you don't, it will at
1:29:38
least tell you how many spells. And
1:29:40
you don't want to like not... Have
1:29:42
a proactive game plan just to get
1:29:44
a particular thing and tide pull people
1:29:46
in most situations But you might change
1:29:48
the order of the spells that you're
1:29:50
playing or maybe play a minion instead
1:29:52
of a spell if it was
1:29:54
of a toss-up one
1:29:56
because you want to
1:29:59
make sure you
1:30:01
get sure you get like the
1:30:03
or whatever into the
1:30:05
whatever into the Tideful Most importantly, you're
1:30:07
not. you shouldn't be discovering
1:30:09
for discoverer's sake. discovering for Discover's
1:30:11
sake. Like, you You should be doing things proactively
1:30:13
and the discoverers should be helping that. But
1:30:16
you don't need to focus on making
1:30:18
your alien encounters free. encounters in the first
1:30:20
couple the of the game. turns get there.
1:30:22
Don't worry. get there. Don't get cheap get cheap.
1:30:24
you just pay for a just an
1:30:26
alien encounter for an alien encounters and it's fine.
1:30:29
but you can, you can fall into the trap
1:30:31
of like of like going all in on the in on
1:30:33
the value and that is not how you're gonna win with
1:30:35
this deck. The discover value is to help you get
1:30:37
over the line and it's not the primary you get the
1:30:39
deck. the line. It is is a
1:30:41
really powerful of tool is really powerful
1:30:43
refill tool. It's a powerful tool. to find
1:30:45
the right pieces. It is not the main
1:30:47
tool. It is not the not the visual like,
1:30:50
just the infinite value like just the infinite is
1:30:52
kind of the point. is kind of the point. so
1:30:54
that is an important thing to keep in
1:30:56
mind. That was that was kind of my two misunderstandings
1:30:58
of the deck. First, I thought it was deck.
1:31:00
First I thought it that I should, that I was
1:31:02
going to like curve out that I should that I it's
1:31:04
more of a spike. And then I thought it
1:31:06
was fizzle and it's more of a spike and then I
1:31:08
thought it was fizzled one plays. hunter
1:31:10
which it really isn't. That one plays
1:31:12
pretty differently. in general,
1:31:14
for the the that was it's a
1:31:17
little hard to find stats on a
1:31:19
little hard to find stats on this deck in
1:31:21
some places for reply, for example, doesn't differ. differentiate
1:31:23
it from the Fizzle and they're
1:31:25
really quite different. and
1:31:27
they're really quite so
1:31:29
I use that for the
1:31:31
just screw does, so I wanna keep for
1:31:33
the mulligan. You Shaper
1:31:35
encounters, and surprisingly tracks. hacking in
1:31:37
general? shaper you
1:31:39
can keep bananas with, like, Shaper. or
1:31:42
slither, but tracking in not a...
1:31:44
You can keep. with
1:31:46
like shaper or which
1:31:48
is it kind of counterintuitive.
1:31:50
was not a
1:31:52
counterintuitive. you know, good, like if
1:31:54
you also have the bananas, that's a good, like,
1:31:57
you know, turn one, a turn two. you know, turn
1:31:59
one, turn two. especially if you're
1:32:01
dealing, you know, something that can't deal
1:32:03
with that. But an observer of miss
1:32:05
is not actually a keep because you're,
1:32:07
maybe it might be against like a
1:32:10
priest if you have a, if you
1:32:12
think that there are a Reno priest,
1:32:14
not if there are a, the Rimi
1:32:16
priest. If you get that out on
1:32:19
two versus a control deck that can
1:32:21
be powerful, but other times it's more
1:32:23
of like a turn five spike card
1:32:25
rather than a turn two card. I
1:32:28
would consider it if you had exactly
1:32:30
sneaky snakes snakesakes also. If you had
1:32:32
exactly sneaky snakes, then that's a nice
1:32:34
one too. And there's not very many
1:32:37
things, especially now that we're not seeing
1:32:39
rogues with fan of knives, your sneaky
1:32:41
snakes are probably safe if you don't
1:32:43
attack with them. Which you can consider
1:32:46
not attacking with your sneaky snakes if
1:32:48
you're about to buff them with Obserber
1:32:50
of Miss the next turn. Otherwise, just
1:32:52
attack with your sneaky snakes, it's okay.
1:32:55
In terms of matchups, generally we don't
1:32:57
really have anything that's like terrible to
1:32:59
face. We prefer to see slower decks
1:33:01
than faster decks generally. And so like
1:33:03
rogues, which is now mostly like the
1:33:06
Starship Rogue and stuff like that, Leibran
1:33:08
Paladin, Armour, Warlock, Dungard, Druid, Reiner, Priest,
1:33:10
and other hunters are some of the
1:33:12
best matchups. Shaman is like the worst
1:33:15
class to face, both asteroid and swarm,
1:33:17
and to a lesser extent, demon hunters,
1:33:19
both pirate and attack. But it's not
1:33:21
like hugely unfavored. Like it's not like,
1:33:24
oh, I just have nothing I can
1:33:26
do this game. If you're facing agros,
1:33:28
you know, alien encounters is your friend,
1:33:30
getting any sort of board to stop
1:33:33
them from snowballing, worrying less about the
1:33:35
value from Rangari Scout, just like what's
1:33:37
going to keep me alive. And don't
1:33:39
forget Grifta might discover you 12 healing.
1:33:42
Mixologist might discover you, board Claire. We
1:33:44
have one note. from Donkey on the
1:33:46
ordering. He says one small tip is
1:33:48
that discover order can matter at times
1:33:50
like if you plan
1:33:53
to discover multiple
1:33:55
things, take into account
1:33:57
that you could
1:33:59
hit into which can
1:34:02
affect your order. Shaper pupil,
1:34:04
which example, using your
1:34:06
hero power before
1:34:08
tracking. example, using your hero you
1:34:11
need to use the hair Unless you need
1:34:13
to guess, the hero power for shaper
1:34:15
think that's the point but. you
1:34:17
that's the you know, hit, you, you a
1:34:19
power. hero power, you want to do
1:34:21
that before tracking, we use tracking as a
1:34:23
spell. as a spell. hear a power. a power. get
1:34:25
the the mantle shape or play your
1:34:27
spells. and then play your Another
1:34:29
order thing. that is that. easy
1:34:32
to do thing with is very
1:34:34
myths. to do is you with
1:34:36
the planning to play of myths. If
1:34:38
you are on the turn
1:34:40
that you. multiple alien encounters
1:34:43
on the play the you
1:34:45
play observer, don't play the observer
1:34:48
until last. to until
1:34:50
right before the last
1:34:52
encounter, the last encounter. Yeah. are going
1:34:54
to play a second alien
1:34:57
encounters, say. say, and and you
1:34:59
start with Observer of Myths Out. of myths
1:35:01
gonna happen is to happen miss will
1:35:03
buff. and myths alien. one
1:35:06
Its own power will go
1:35:08
up to up to and now your
1:35:10
second encounters. doesn't get
1:35:12
any buffs, right? And yeah, in general,
1:35:14
it in general, it
1:35:16
only buffs two of because it
1:35:18
it triggers as soon as one
1:35:20
enters play play. so has already the bonus
1:35:22
the the second one hits the field. It's
1:35:24
really weird. the field. It's really but
1:35:27
yeah, yeah, just thing where where you're going
1:35:29
to make a big board of them,
1:35:31
it's often better just like often better to
1:35:33
them like out. all out and then
1:35:35
observer and use some other minions
1:35:38
to then get the some other
1:35:40
minions to them. And get the
1:35:42
buffs you want to play out all your one you
1:35:44
want to play out all your
1:35:46
along with before you with observer before you
1:35:48
start playing anything that's going to
1:35:50
buff it. Right, to that. Yeah, so
1:35:52
Yeah, so your or play your or
1:35:55
play your sneaky snakes
1:35:58
first. Yeah. So there's lots of
1:36:01
little ordering things. So in this case,
1:36:03
you do, until you get the reps
1:36:05
on the deck, want to be a
1:36:07
little more like Yarlah and that stop
1:36:09
and think about the order of your
1:36:11
turn before you just start playing all
1:36:13
your cards. But if you're going to
1:36:15
be doing a lot of discovering in
1:36:17
the turn, don't wait too long, because
1:36:20
that's what I've discovered. And do remember,
1:36:22
if you're running out of time, something
1:36:24
is better than nothing. Because it will
1:36:26
do that for you. It will do
1:36:28
that for you if you run out
1:36:30
the rope. So you may as well
1:36:32
just click something. Yeah, it's probably still
1:36:34
going to be better than completely random.
1:36:36
And it will be faster than completely
1:36:39
random. So do something. And then after
1:36:41
the game, you can think about like
1:36:43
what might have been the right choice
1:36:45
there. Or even if you figure it
1:36:47
out during your opponent's turn. Oh, I
1:36:49
should have picked this. Well, now you
1:36:51
know that for next game. Right. Anytime
1:36:53
you say I should have done. It
1:36:55
has been a learning moment. It's very
1:36:57
frustrating, but it is a learning moment.
1:37:00
It means that you recognize it versus
1:37:02
just have no idea that something could
1:37:04
have been better. So verse control, I
1:37:06
have a note here, but my opponent
1:37:08
has so much armor. Yes, they do,
1:37:10
but you've got a big early verse
1:37:12
and B, lots of sustain. So you
1:37:14
want to spike as early as possible.
1:37:16
Keep hitting them in the face while
1:37:19
keeping the board alive. Slow them down
1:37:21
with secrets. get your observer going early,
1:37:23
if the game goes longer, then that's
1:37:25
when you're thinking about really how do
1:37:27
I get the most value out of
1:37:29
my Rangari Scout, how do I just
1:37:31
keep repeating things, how do I get
1:37:33
a ton of grifta treasures, that kind
1:37:35
of thing. Stealing a spaceship with a
1:37:37
grifta treasure, if it wasn't a rogue
1:37:40
like it happened to get elusive on
1:37:42
it, stealing a Starship is very satisfying
1:37:44
and then going face and hitting face
1:37:46
and hitting them. or steal their ceaseless
1:37:48
and then go face and hit them.
1:37:50
They do know that you have it,
1:37:52
but sometimes that can prevent them from
1:37:54
making their big power play because they
1:37:56
know you have it. Assuming you didn't
1:37:59
play the grip of that turn. Assuming
1:38:01
you didn't play the grip of that
1:38:03
turn. Yeah, if you play at that
1:38:05
turn, then you can surprise them. They
1:38:07
know while they can do nothing about
1:38:09
it. Yeah, and if you're getting a
1:38:11
bunch of things that you don't necessarily
1:38:13
want, the draw three is kind of
1:38:15
the most innocuous in terms of what
1:38:17
you're going to give them for a
1:38:20
subsequent turn, because that's draw three discard
1:38:22
two, which nobody ever wants to play.
1:38:24
So like if you you're not getting
1:38:26
the deal six right or the heel
1:38:28
to or the heel 12 If you
1:38:30
if you need the heel 12 like
1:38:32
because the steel can still sometimes bite
1:38:34
you because they still get to Take
1:38:36
the Minion it just sets it to
1:38:39
one attack. So if they can still
1:38:41
kill it off that can still be
1:38:43
a bad thing for you sometimes or
1:38:45
at least get it out of the
1:38:47
way so they can trade something else
1:38:49
off But like the draw three there
1:38:51
is no downside because nobody's ever playing
1:38:53
that Unless, there's not even an unless.
1:38:55
Unless they're real desperate. Yeah, unless you
1:38:57
found the one discard warlock on latter,
1:39:00
there is no way they're playing that
1:39:02
card. Yeah, so you do, you do
1:39:04
need to keep in mind what you're
1:39:06
giving them. At the heel 12, if
1:39:08
they are already at kind of full
1:39:10
health and you're just trying to survive
1:39:12
their onslaught because they're an agro, you
1:39:14
don't mind that much, so you gave
1:39:16
them potentially heel six. In fact, if
1:39:19
they're at full, they don't want to
1:39:21
play it, you know, you know, you
1:39:23
know, you know, less than six, they
1:39:25
don't want to play it at all
1:39:27
because it'll just hurt them back down
1:39:29
to 24, so, or, you know, if
1:39:31
they have armor than a different total,
1:39:33
but, so you can take that safely
1:39:35
in the type of situation where you
1:39:37
need the healing, it's usually pretty safe
1:39:40
to take the healing, I guess is
1:39:42
what I mean to say. In terms
1:39:44
of things that you're taking off Titan
1:39:46
Ford's traps, so hidden meaning, solid in
1:39:48
most situations. Right, most of the time
1:39:50
they're not going to play around it
1:39:52
and most of the time if you're
1:39:54
facing it, it's not correct to play
1:39:56
around it. I did have a coaching
1:39:59
where we played around hidden meaning every
1:40:01
turn because we just like kept... Not
1:40:03
having something we really wanted to do
1:40:05
with our manna So we're just like
1:40:07
all right. Well, at least you don't
1:40:09
have a three drop It was like
1:40:11
should we trade this snake oil? I
1:40:13
guess not for like three turns in
1:40:15
a row But that's not usually usually
1:40:18
if your opponent is in that situation
1:40:20
you're fine So that's generally a good
1:40:22
one bait and switch if you have
1:40:24
a board they want to trade with
1:40:26
or you're like about to play an
1:40:28
alien encounters even if that's next turn
1:40:30
Because bait and switch for the alien
1:40:32
encounters, it's hard for them to avoid.
1:40:34
Freezing trap sometimes saves you, occasionally gives
1:40:36
them a battle crime union they wanted
1:40:39
to have, so be careful with that,
1:40:41
but it can be very powerful, as
1:40:43
I'm sure as a Hearthstone player you
1:40:45
are aware. Ice trap, if they have
1:40:47
the coin, they can just play the
1:40:49
coin, but you cost them the coins,
1:40:51
so in an early turn that might
1:40:53
be fine. In a late turn, if
1:40:55
they have like a bunch of innovates,
1:40:58
it innovates, or coins, maybe it's less
1:41:00
helpful. Rat Trapp depends on the opponent.
1:41:02
If they're like a death knight, don't
1:41:04
bother, they play one card a turn
1:41:06
for a while. If they're a rogue
1:41:08
or a demon hunter or another hunter,
1:41:10
then Rat Trapp can really be a
1:41:12
pretty big board swing. Exclusive Trapp, you
1:41:14
know when you need explosive trap, otherwise
1:41:16
you don't need explosive trap. That one's
1:41:19
pretty self-explanatory. And bargain bin, it was
1:41:21
only going to draw you one card
1:41:23
the vast majority of the time. because
1:41:25
you don't run a weapon, unless you're
1:41:27
running parallax cannon, in which case you
1:41:29
might be more likely to take it.
1:41:31
But we have a lot of ways
1:41:33
to get cards in our hands, so
1:41:35
that's the one I don't take very
1:41:38
often. Yeah, I think the, what second
1:41:40
most popular list has parallax cannon and
1:41:42
gorgensormu in for the mixologists basically because
1:41:44
my mitologist isn't to discover. And because,
1:41:46
yeah, parallax cannon then gives you something
1:41:48
to hit those times where you take.
1:41:50
Gaggenbin and Gorgenzarmo is Gorgen's Armo. Yeah.
1:41:52
Yeah. Yeah. And one other thing. is
1:41:54
to keep in mind
1:41:56
with with that if
1:41:59
you have a
1:42:01
full board, it won't
1:42:03
trigger. full board it won't
1:42:05
trigger. So now that can sometimes
1:42:07
can sometimes work to your advantage. because
1:42:10
because your opponent might play three cards, cards,
1:42:12
see not trigger, not have cleared your
1:42:14
board yet, and then run into it. clears
1:42:16
your board yet, and then run some it. things
1:42:18
you could do there, but do keep in mind that
1:42:20
if you, because you do, you will fill your board up,
1:42:22
not keep with the stack. So do keep that in mind
1:42:24
if you're picking rat trap, that if you fill it
1:42:26
up. it up. that that you're not going
1:42:28
to get a rat, but get rat, fine. sometimes,
1:42:32
you have a fine. you don't need the rat right
1:42:34
now anyway. you You need it later, so it's you
1:42:36
don't We have one more
1:42:38
rat from anyway, you need it says
1:42:40
it's up We have one your
1:42:42
opponent tip from Donkey, which play
1:42:45
a lot of spells, and they have the steal
1:42:47
from If maybe don't play Slyther can play
1:42:49
a lot of and they can just steal it from you.
1:42:51
It doesn't matter that it has one attack They just play a
1:42:53
bunch of spells and then you're dead so play slither sphere.
1:42:55
Oh. Oh. Yeah. Nice
1:42:57
tip, but a good one to remember. to remember.
1:42:59
for the mirror the well,
1:43:01
right? well, right? Yes. Bananas are
1:43:03
a factor. factor. Exactly. Yeah. So, uh, overall
1:43:06
with this deck, it's a lot of
1:43:08
just trying to figure out, you know,
1:43:10
are it's a lot of just trying to figure
1:43:12
out, you know, are you the is you the
1:43:14
in What is your role in this do you
1:43:16
do you, you know, if you used to
1:43:18
thinking about like, like, do I wish I would
1:43:20
draw? I would draw? Here you here you often
1:43:22
get to pick. pick what you are trying. So you
1:43:24
want want to think about what is
1:43:26
the best path forward for me
1:43:29
in this game. this game. And that
1:43:31
if you have that as a If
1:43:33
you have that as a general plan, then your discovers.
1:43:35
And you can just use
1:43:37
that you can just use that as
1:43:39
a heuristic you're trying to make all of your
1:43:41
of your turn. I think turn. I
1:43:43
have a lot of these notes
1:43:46
in notes in the. show show notes. We have long show
1:43:48
notes today. So if there's anything you want more
1:43:50
information about, you can see them there. But I think
1:43:52
that just about covers everything that we had to
1:43:54
say about this deck. It's a fun to say about this
1:43:56
deck. It's a fun deck. I recommend it. Cool. Well,
1:43:58
we have have many folks who If you'd like
1:44:00
to thank, check our thanks section
1:44:03
on the website at Koonkizi.com and
1:44:05
you'd also find our contact for
1:44:07
our show notes in our patron
1:44:10
information. You can monetarily support our
1:44:12
show at patron.com, such coinkidzied. Join
1:44:14
us every live by following us
1:44:17
on twitch, twitch.kointing.com, join our community
1:44:19
chats in our discord, discord, discord.koinzied.com,
1:44:21
and write into our email at
1:44:24
Koonkid.com. I'm
1:44:27
going to Coincanesea for the lovely
1:44:29
gift for editing while I was
1:44:31
casting worlds. It is so nice
1:44:33
not to have to think about
1:44:35
that after a long day of
1:44:37
world stuff. I will similarly appreciate
1:44:39
it this weekend. So, and I'm
1:44:41
an Coincanesea for the lovely gift
1:44:43
that you can't see it because
1:44:45
it's the, the, frames cut off
1:44:47
too much, but she got me
1:44:49
a lovely little lighted up. nameplate
1:44:51
with a priest logo, a priest
1:44:53
icon on it that I have
1:44:55
behind by my chair that will
1:44:57
show up when I'm streaming, but
1:44:59
it's not showing up while doing
1:45:01
this because it cuts my, it
1:45:03
cuts my frame off too far
1:45:05
vertically. I tried my best, but
1:45:07
with the three of us in
1:45:09
the frame, it's too narrow, but
1:45:11
it is delightful. I forgot that
1:45:13
I had not yet come up,
1:45:15
yes. Also, Quint-Gazita Magaisa, for a
1:45:17
similar gift. Mine, uh... is Death
1:45:19
Knight. I assume yours is Priest.
1:45:21
Yes, yes, it is. You can
1:45:23
kind of see the Priest logo
1:45:25
all the way in the, all
1:45:27
the way on the right behind
1:45:29
my, behind my chair. You're very
1:45:31
welcome. And Wigga, I have your
1:45:33
gift, I have not yet opened
1:45:35
it. Okay. Because it is not
1:45:37
yet. the holidays but and it
1:45:39
was gift wrapped that was your
1:45:41
mistake was making it gift wrapped
1:45:43
yeah i'm like yeah i did
1:45:45
i did do that didn't i
1:45:47
yeah i mean i felt like
1:45:49
i kind of had to because
1:45:51
otherwise it's just gonna be a
1:45:53
Manila envelope and that wasn't particularly
1:45:55
festive i had made something congratulations
1:45:57
you some tax papers enjoy like
1:45:59
I did see the Manila envelope
1:46:01
in my box and think oh
1:46:03
I forgot to check the mail
1:46:05
yesterday I really hope that this
1:46:07
wasn't like something important I know
1:46:09
it is something important but the
1:46:11
good kind of important yes I
1:46:13
had made a sort of an
1:46:15
laser cut acrylic light up thing
1:46:17
for a friend when I had
1:46:20
access to a maker's face so
1:46:22
I was thinking about that and
1:46:24
then I thought you know that
1:46:26
it'll be better made with better
1:46:28
batteries from someone on Etsy. And
1:46:30
then I don't have to, like,
1:46:32
figure out how to get it
1:46:34
done at my husband's work, because
1:46:36
he has access to a maker
1:46:38
space. So I will coin concede
1:46:40
to, well, first, happy holidays to
1:46:42
everyone, no matter what you celebrate.
1:46:44
And I also, I had a
1:46:46
really nice sort of holiday party,
1:46:48
actually, with my... from my work,
1:46:50
which I know is an unusual
1:46:52
statement. I actually really enjoyed my
1:46:54
company Holiday Party, but I actually
1:46:56
did. So coin concede to my
1:46:58
awesome co-workers. And I did leave
1:47:00
before the white elephant because I
1:47:02
could see that this was going
1:47:04
to take a million years. And
1:47:06
we get up early. I was
1:47:08
proving to them that like, yes,
1:47:10
I know I skate in at
1:47:12
exactly 8 AM every day, but
1:47:14
I actually get up early. That's
1:47:16
not why I'm skating in at
1:47:18
8 AM because I have ADHD.
1:47:20
and time blindness. Yeah, I had
1:47:22
a retirement party for my boss's
1:47:24
boss earlier this week and I
1:47:26
was like fading by 530 and
1:47:28
I'm like, I need to go
1:47:30
and get the train because I'm
1:47:32
not going to make it much
1:47:34
longer and the next train's an
1:47:36
hour away. I'm not going to
1:47:38
make it. So, but it started
1:47:40
at four. So I was there
1:47:42
for a good amount of time,
1:47:44
but it was it was starting
1:47:46
to become a struggle by the
1:47:48
time that I left. So I'm
1:47:50
not the world's biggest party animal.
1:47:52
I do want to figure out
1:47:54
who ended up with the gift
1:47:56
that I brought for the white
1:47:58
elephant, which was a... little like
1:48:00
four maker. maker, which which
1:48:03
they're actually great cause they're super fast. So
1:48:05
you just make everyone a waffle and really
1:48:07
quick succession. everyone a waffle and they're adorable
1:48:09
and ours Yeah. And like a galaxy
1:48:11
on it. So. ours looks like a
1:48:13
It's not the on it. It's it's not the way
1:48:15
Way. something. like don't know. I'm tired. It's
1:48:17
been a long episode. Anyway. I'm tired. It's
1:48:20
you, a thank you as always Anyway.
1:48:22
Thank you. Thank you. As always to do
1:48:24
it for for this week, but
1:48:26
until next time, keep calm for
1:48:28
a new deck to play. But
1:48:30
And if you see us
1:48:32
on ladder, time. coin can
1:48:37
see
1:48:42
coin
1:48:46
concede
1:48:51
coin
1:48:55
concede
1:49:02
The victory
1:49:05
is yours.
1:49:07
You have
1:49:09
best in
1:49:12
it. I'll
1:49:14
give up.
1:49:17
You win
1:49:19
this one.
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