481 - Coin Concede "You Sank My Mothership!"

481 - Coin Concede "You Sank My Mothership!"

Released Sunday, 26th January 2025
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481 - Coin Concede "You Sank My Mothership!"

481 - Coin Concede "You Sank My Mothership!"

481 - Coin Concede "You Sank My Mothership!"

481 - Coin Concede "You Sank My Mothership!"

Sunday, 26th January 2025
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0:03

permission to speak. Shadows

0:05

hide you. I am

0:08

the truth. Our paths

0:10

converge. So good to

0:13

see you. Hail to

0:15

you! Never be some.

0:18

Dear French, Judge. I

0:20

hear you. It has

0:23

only begun. Fido! Friend!

0:32

Welcome to episode 481 of Coin

0:34

Conceit, a Heartstone podcast dedicated

0:37

to making the competitive side

0:39

of the game more accessible to you.

0:41

It is Thursday, January 23rd, 2025

0:43

in the evening. Coming to you from

0:45

Nomergan, Ohio, it's me, Edelweiss. From

0:48

Northran, Massachusetts, we have Wicked

0:50

Good. Hi. From Teldersale, California, we

0:52

have Megasa. Hello. And from

0:55

all around the world we have

0:57

you-do listeners, this week's episode

0:59

is brought to you by

1:01

our producers, Number Theory, Crash,

1:03

Beef Squatch, David P, Wailoo,

1:05

Jeremy T, Bottle Caps, Grumpy

1:07

Monk, The Burger Club, Kirk

1:10

Regan, Chrisley Bear, May, SSJ5

1:12

Goku, and our newest producer,

1:14

I think it's Nike. I think they

1:16

had said it was an NYQI, like

1:18

New York Kiw. And by our Patrons

1:20

of the week. B.W. Worcester and

1:23

Caleb C.V. You can go to

1:25

patreon.com slash coin concede to

1:27

get perks like a thank you at the

1:29

top of the show, early access

1:32

to new episodes, one-on-one coaching sessions,

1:34

and help support the show in

1:36

the process. If you'd like to

1:39

support the show, but cannot do

1:41

so monetarily, please consider leaving

1:43

us a five-store review on your

1:45

podcast for your choice, as it

1:48

always helps other people find

1:50

the show. And I... Think I

1:52

have not engaged

1:55

this deeply

1:57

with the game in

2:00

quite a while. I think since

2:02

before I started really getting into

2:04

D&D stuff. I don't know if

2:06

that's one or two sets ago.

2:08

But it was probably around the

2:10

same time that I started getting

2:12

into Commander and that was like

2:15

two sets ago because I think

2:17

that was you and I were

2:19

kind of on parallel tracks in

2:21

that way. And I haven't been

2:23

brought back in as hard mainly

2:25

just because I've been getting my

2:28

butt kicked by work the last

2:30

couple of days. So I haven't

2:32

really been able to play well,

2:34

but I have been playing a

2:36

lot more like I fired up

2:38

the client at lunch today, which

2:40

is something that I have not

2:43

done in a while. So, um,

2:45

yeah, well, I mean, the Zurg

2:47

decks are pretty easy to play

2:49

on the phone. That's true. I

2:51

see infester, I take infester, it's

2:53

fine. But yeah, no, I feel

2:56

the same way. I feel like

2:58

this has been. Aside from a

3:00

couple of hiccups that we'll talk

3:02

about, I think that they really

3:04

did do a good job with

3:06

the set. I have been, this

3:08

week was like when everything really

3:11

started up, my private tutoring started

3:13

up, my grad school class started

3:15

up, and I'm sitting here going,

3:17

I am going to have to

3:19

do a lot of catch up

3:21

on my grad school class tomorrow

3:24

because since Tuesday, it's just been

3:26

harsh craft. because I didn't know

3:28

this existed, the Starcraft remastered cartooned.

3:30

Oh yeah, I have that. I

3:32

got that after BlissCon 2019, I

3:34

think. It is very cute. Oh

3:36

man. And like... It's not expensive

3:39

either. I know. I just... we're...

3:41

we're kind of like... Taking account

3:43

of all our finances and stuff.

3:45

So tighten up the belt at

3:47

exactly the wrong moment, right? Because

3:49

they released all this sweet stuff

3:52

that we'll get into in the

3:54

news cosmetics watch and it's it

3:56

is steep but it is alluring

3:58

and yeah that's been that's been

4:00

tough to resist but in terms

4:02

of like playing the game I

4:04

think some things are definitely weaker

4:07

than I would like I lost

4:09

a lot of games with Paladin

4:11

maybe maybe this glory deck that

4:13

I've just been turned on to

4:15

by you two will save me

4:17

there but it certainly feels like

4:20

All the factions have ways to

4:22

play, but not all of the

4:24

classes in those factions have been

4:26

treated equally. Yeah. Yeah, that's fair.

4:28

Though some of the classes that

4:30

are on the short end, good.

4:32

Like, I'm not sad that Drew

4:35

doesn't have a great protostec. I

4:37

think that's fine. I'm good. I'm

4:39

okay with that. Same thing with

4:41

Rogue. I guess we'll talk about

4:43

that too, because, you know. Okay,

4:45

so it added a list to

4:48

troll me, but in general I

4:50

haven't seen very many moroges that

4:52

last couple days, which has been

4:54

good. So. Yeah, there is also,

4:56

there is weapon rogue is a

4:58

thing, unfortunately, but it is counterable

5:00

and being countered. And that's not

5:03

really enabled by the mini set.

5:05

That's more of like, it's, it's

5:07

more enabled by the decks that

5:09

are enabled by the mini set.

5:11

And then that's just, that's just

5:13

people who just do not want

5:16

anyone to have fun, including themselves,

5:18

including themselves, including themselves. or don't

5:20

have new cards, right, decided not

5:22

to get them in a set

5:24

or whatever, you know, free to

5:26

play, I could see. If you

5:28

were free to play in top

5:31

one or two K right now,

5:33

it would be the thing to

5:35

play, is weapon rogue. I did

5:37

face one just shortly before the

5:39

show, and they used one of

5:41

their silences and one of their

5:44

dubious purchases on things that were

5:46

not taunts, and I'm like, oh,

5:48

you really want to do that?

5:50

Wow. I've been spaced in my

5:52

tons. I've been waiting until you

5:54

do that. So I was able

5:56

to beat them. Although, if they,

5:59

if. It could be another turn

6:01

or two, I wouldn't have. But

6:03

it can be difficult if you are

6:05

building a collection when the meta

6:07

change, like when the meta changes

6:09

this abruptly, it can be really,

6:12

really fun. It can also be

6:14

destabilizing for some players, like my

6:16

husband is just like, what do I

6:18

do? So I'm like, all right, we will,

6:20

we will figure out this weekend,

6:22

what, what it, you know, I was like,

6:24

don't craft anything right this second,

6:27

but you can. You can go between

6:29

kind of his two days and see what

6:31

works or like make like little tech

6:34

card changes But I'm like let's

6:36

let's like take us take stock this

6:38

weekend and see what's what's going

6:40

on Do you not construct any

6:42

additional pylons? No He did actually

6:44

get the mini set, but he

6:47

doesn't have a lot of like for he

6:49

doesn't have a lot of other cards

6:51

to craft something new so it is

6:53

a rapidly developing meta is

6:55

like it's finally slowed down, but for

6:57

a playing something during the day and

7:00

doing well and then things totally shifted

7:02

by the night time and I was

7:04

like what is happening? Yeah we had

7:06

this whole conversation where you kept mentioning

7:08

all these priests and I'm like what

7:10

do you mean? I haven't seen any

7:12

priests at all and it was like like

7:15

a four-hour difference and when we'd been

7:17

playing. I mean some decks just take a

7:19

little bit longer than others and you

7:21

know there are sometimes some decks that

7:23

are shall we say prevalence prevalence

7:26

prevalence. that then people start

7:28

looking for ways to counter them

7:30

and that also kind of spurs on

7:32

some innovation. Yeah, well, I will mention

7:35

this here because I'm not going to

7:37

get into the stack and explanations,

7:39

which we're going to talk about

7:41

a lot of different decks and explanations.

7:43

But as you may have noticed

7:45

if you've been playing, there is

7:47

a lot of Zurg Death Knight

7:49

with investor. And so someone who

7:51

was felt very... hurt by this,

7:53

came up with a shaman that

7:55

has two copies of Thrall's

7:58

script, two actual... copies

8:00

of hex, because it is actually in

8:02

the corset, if you didn't realize. Two

8:04

copies of conductivity. Morgan Rode, which summons

8:07

a zero three instrument case for the

8:09

opponent. Oh, and Tidepulpupil, to copy the

8:11

hexes. Did they triangulate? And triangulate to

8:13

find the hexes. Yeah. Well, find and

8:15

shuffle more. Yeah. And there's. ETC with

8:18

Kill Jade and in it in case

8:20

they need to just fatigue you out.

8:22

Because basically the idea is they just

8:24

hex your board so that you have

8:26

no space and you're boardlocked and then

8:28

they just wait basically until they build

8:31

up a big enough board that they

8:33

can kill you all at once or

8:35

you literally just fatigued to death. And

8:37

I was extremely salty about this happening

8:39

to me. I was a zerk hunter

8:42

and that was good enough to be

8:44

targeted by this. It's a very, if

8:46

you're like, I must play this. First

8:48

of all, we don't. But second, it's

8:50

not even good for you because it

8:53

has like a 40% win rate because

8:55

it's like 80% versus death night and

8:57

20% or less versus most other things.

8:59

It's like 50% versus rogue because it's

9:01

running a restaurant viper and then it

9:03

just loses to everything else. 8% versus

9:06

mage? Not that there's a ton of

9:08

mage out there, but... I mean, that

9:10

just shows you the degrees of polarization,

9:12

right? Like, Maid just doesn't run enough

9:14

minions to care. Yeah. Oh, you just

9:17

want to hex my stuff? Okay, enjoy

9:19

that. Yeah, I mean, I think we,

9:21

we, we don't often get to name

9:23

archetypes, but I would put forth the

9:25

motion to name this poopy pants, shaman.

9:28

I understand though. Oh, me too. Like

9:30

I played decks like that. You fit.

9:32

No, I just mean like you face

9:34

three death nights in a row that

9:36

get. Death growl on

9:38

their infesters and

9:41

now you've got seven

9:43

seven zorglings like

9:45

yeah, it does something

9:47

to you This

9:49

is why cards like

9:52

Eater of Secrets

9:54

have been printed. They're

9:56

not good They

9:58

don't do anything, but

10:00

when you really

10:03

just want to take

10:05

out your aggressions

10:07

on somebody it will

10:09

do that for

10:11

a couple of games

10:13

It's the right

10:16

one. I Was sitting

10:18

there like don't

10:20

hit the threatened emoji.

10:22

It'll just make

10:24

them happy. I

10:29

Are not stuck there with you. You're

10:31

stuck there with them. So I absolutely

10:33

needed to just concede way before I

10:36

did I actually waited until I died

10:38

and that was 19 turns. So I

10:41

Do wonder like if if it's

10:43

just like well because The infester

10:45

decks have gone all in on

10:47

like reborn stuff and moved away

10:49

from corpuscle things This works or

10:52

like are they able to? Outpace

10:54

the fact that a corpuscle deck

10:56

could just corpuscle their own stuff

10:58

to Make more space. Maybe it

11:00

uses too many corpses To keep

11:02

it going. I guess it depends

11:04

like how quickly they're able to

11:06

make all this repetitive hexing happen

11:08

They're also banking on them not

11:10

running C &E anymore Which was in

11:13

some of those lists too because

11:15

that's another way to just kind

11:17

of get that last amount of

11:19

damage because like That that shaman

11:21

didn't seem to have a whole

11:23

lot of healing in it. It

11:25

was just eight depending on you

11:27

running out of damage Yeah, it

11:29

seems it it seems like it

11:31

is just there

11:34

to To

11:36

board lock you. Ah, yeah, Sun

11:38

Q Makes a hilarious point. Yeah,

11:40

if you have Eliza, it just

11:42

doesn't work anymore, right because So

11:46

if they I mean

11:49

it's funny Certainly if

11:51

they made the change

11:53

that I hope they

11:55

make to infestor then

11:57

you probably would run

12:00

maybe Eliza again and not be

12:02

so, so heavily focused on all

12:04

this reborn stuff, but yeah, I

12:06

wonder if it could be worth running

12:08

right now. If, but I don't

12:10

think the shaman is that

12:13

prevalent because it folds to

12:15

everything else. Yeah, you just, you

12:17

just got unlucky to find

12:19

the person who was really, really

12:21

like hurt that day and decided to

12:23

take it out on you. It was

12:26

kind of a ticketist warlock

12:28

spread, where like ticketist

12:30

warlock, if you really hated Priest,

12:33

you could beat Priest. And then

12:35

otherwise. The thing is, like, ticketist

12:37

at least, like, you got to do

12:39

the thing. Like, the thing wasn't good,

12:41

but you got to burn, like, five

12:44

cards off your opponent's deck, which was

12:46

enough for some people. This is

12:48

just, like, sitting there and making

12:50

things into frogs for 20 turns.

12:53

It's funny, yes. I saw

12:55

the, like, Morgan instrument,

12:58

whatever thing, and I

13:00

was like, what is happening?

13:02

Why are they giving me

13:05

a zero three? That is

13:07

why. That is actually why.

13:09

Yeah, I posted quite the

13:11

rant in the Salt Mine

13:13

Channel, and then, uh, John

13:16

Jack, not unsympathetically,

13:19

but posted the, uh, match up spread

13:21

of it because I hadn't actually found

13:24

it on H.S. Guru yet. And I

13:26

before I like read it properly, I was

13:28

just like, yeah, but like any minion

13:30

deck could have this happen. And then

13:32

I realized like every minion deck

13:35

was fine except for like ZurgbeK

13:37

specifically. I was like, whoops. And he was

13:39

like, you should just double down. It's the

13:41

salt mine channel. Like there are there are

13:43

ways to play around it, but I think

13:46

it's one of those things where it's

13:48

not prevalent enough to like know

13:50

what's happening. And you can just get

13:52

got because you don't know. But like

13:54

the next time you face it, that's why

13:56

it's like even in the couple other ones

13:58

where it is above 50. it's just it's

14:00

like 56 57 and that's just if

14:03

the deck doesn't have a way of

14:05

killing off its own minions right but

14:07

there's still like ways you can play

14:10

around it's just that the the decays

14:12

now are so bent on in faster

14:14

and giving it reborn and all this

14:17

other stuff that I don't think that

14:19

ways of killing off the road minions.

14:21

They're also good to probably come around

14:24

like this is the normal way that

14:26

these types of decks evolve is that

14:28

somebody figures out like a proof of

14:30

concept and then the decks go all

14:33

in on that and then people like

14:35

start targeting them maybe it's effective maybe

14:37

it's not and then they kind of

14:40

back off from like the pure heroin

14:42

version of the deck and then start

14:44

starting it with whatever you cut heroin

14:47

with to make it less poignant I'm

14:49

not a druggie I don't know Um,

14:51

and then, and then that's what ends

14:54

up actually being like the metadata. Once

14:56

they've kind of taken a step back

14:58

and give it a little bit more

15:00

general survivability, general utility stuff like that.

15:03

Maybe, but like, or they nerfit. Conductivity

15:05

must be in this shaman because of

15:07

death growl. Yeah. Like, that is the

15:10

one for one. You do that, I

15:12

do this. But I mean, the decay

15:14

decks, right, they're very all in on

15:17

infester. Sometimes decks stay that way, like

15:19

shopper DH would be an example of

15:21

a deck that like, oh, going all

15:24

in was correct. But often, it's like

15:26

easier to deck build around going all

15:28

in on something than like a well-rounded

15:30

deck in a sense. Like that sometimes

15:33

comes second. where people realize like, oh,

15:35

we make this a little more well-rounded.

15:37

So I think it's kind of early

15:40

to tell. It might be that the

15:42

infester deck is like Shopper DH and

15:44

just like being all in is the

15:47

correct belt, but it feels like it,

15:49

yeah. Like when the effect is powerful

15:51

enough, it is worth it. And I

15:54

think that's what we're seeing. The fact

15:56

that it adds health and particularly the

15:58

interaction of static bonus with Reborn. that

16:00

they're coming back not at one

16:03

health, but at one plus

16:05

your infester triggers is just

16:07

really, really gross. And we'll get

16:10

into more of that. Yeah. On that

16:12

note, quick PSA. If you're

16:14

playing Horn of the Winlord

16:16

specifically, you go to attack

16:19

a minion that's been buffed

16:21

by infester. Let's say

16:23

that they've had one infester

16:25

buff so far in this game.

16:28

So you attack something. It

16:30

becomes a 3-3, but by

16:32

the time you connect with

16:35

it, it's actually a 4-4,

16:37

because it still has that

16:39

plus-1-1 buff from the

16:42

infester. It's like a

16:44

player aura. It just sticks

16:46

around for the whole game.

16:49

And if you try to

16:51

target it again, it'll

16:53

just go back to being

16:55

a 4-4, so it still

16:57

won't die. infester has has

16:59

activated. So we'll we'll get into

17:01

more infester talk in explanations. So

17:03

I guess now you're saying that

17:06

maybe the way they fix it

17:08

is by changing it to say

17:10

hand deck and battlefields rather than

17:12

you know all your all yours are get

17:14

plus one plus one because then it

17:16

only affects like the stuff that's on

17:19

board and you know like actual cards. But

17:21

I don't know. I would yeah I would

17:23

rather give plus one attack. Yeah or

17:25

you know. Yeah, your your zirg with

17:27

charge have plus one attack that

17:29

can change it to say that, but

17:31

no, not that bad. But like, how

17:33

much more flavorful is it

17:35

that a couple of zirglings are

17:38

like, if you're doing the same stuff,

17:40

you summon a couple of

17:42

six one zirglings, like, hey, a

17:44

marine still kills them, but gosh, if

17:46

they get up in there, they can take

17:48

down really big things. I don't know. I

17:51

mean the circleings are never supposed to get

17:53

big there's just supposed to be a lot

17:55

of them but that's I'm not going to

17:57

get into that whole flavor argument again but

17:59

I have been like Yeah. Attack makes sense

18:01

to me, right? They are very

18:03

dangerous things. And then you got

18:05

to work within the mechanics of

18:07

the game you're playing, right? But

18:09

yeah, but it's buffing the health

18:11

that... I guess I want them

18:13

to be like scoots swarms and

18:15

magic where I can have 2048

18:17

of them on board at any

18:19

given time and then that's my

18:22

wincon, but you know. But board

18:24

space wicked. I know, that's what

18:26

makes me sad is that you

18:28

can't really live out that fantasy,

18:30

but that's okay because I'm not

18:32

playing most. I mean, I played

18:34

a little bit of Zurich. I

18:36

did pick the Zurich for the

18:38

event quest because I'm not spending

18:40

my time trying to earn a

18:42

rogue portrait. That's not a thing

18:44

that's happening. So I have been

18:46

playing some Zurich here and there,

18:48

but I've been playing a lot

18:50

of protos priest because it's a

18:52

priestek that I can actually that's

18:55

actually playable and is I am

18:57

enjoying playable. been doing okay with

18:59

it. I'm still trying to find

19:01

the right build of it. But

19:03

what we realized, or I realized

19:05

after, because we were kind of

19:07

theory crafting something before the set

19:09

came out and we had a

19:11

build that was maybe halfway there.

19:13

And I think we were kind

19:15

of met on hallucination until I

19:17

played against one and realized that

19:19

hallucination is not there for the

19:21

mother ships. Hallucination is there for

19:23

centuries. Because the centuries are what

19:25

are the fair infesters I guess

19:28

that you know that's going to

19:30

hang on they're saying I'm low

19:32

on volume I need to raise

19:34

myself up again hold on okay

19:36

that's as high as I can

19:38

go so otherwise I'd start bringing

19:40

them down. So like the centuries

19:42

are kind of like the infesters

19:44

and that's the thing that you

19:46

want as many of those as

19:48

possible. So, you know, you want

19:50

to be able to hallucinate those,

19:52

you want to be able to

19:54

creation protocol those early, like you

19:56

do want more mother ships, but

19:58

if you don't get enough centuries,

20:01

you don't get to play enough

20:03

mother ships for that to matter.

20:05

So it's interesting, but you know,

20:07

once you get a few of

20:09

those centuries cooking, like, you can

20:11

do some disgusting things. And like,

20:13

I've ended games with Colossus, which

20:15

I did not expect. I expected

20:17

Colossus was going to be okay.

20:19

That's the one that does one

20:21

damage twice for each spell that

20:23

you've cast. And you do run

20:25

a bunch of protest spells. And

20:27

I was not as many as

20:29

Mage does. But I've had to

20:31

gotten, you know, just generated two

20:34

colossi. Is it colossi? Colossis? I

20:36

don't know. That's one of those

20:38

words that you don't often have

20:40

to pluralize. But, you know, I've

20:42

had them go off for like,

20:44

okay, well, I can just ignore

20:46

everything that's happening because I can

20:48

just colossis for 14 or 16.

20:50

For successive turns, you're not sticking

20:52

aboard and by the way that

20:54

goes face. And then I don't

20:56

care if you've played two airlock

20:58

breaches or was it is it

21:00

airlock breach? I forget the the

21:02

the the demon heart death night

21:05

cards. Yeah, the five, five taunts.

21:07

That's airlock. Yeah, airlock breach. Like

21:09

I don't care that you play

21:11

two of those because I'm just

21:13

gonna zap your face for 15

21:15

every turn and then good luck.

21:17

So it's I mean you are

21:19

running. I'm running double deaf and

21:21

we were talking before the show

21:23

that some people are running. Silver

21:25

Moon brochure, which is a card

21:27

that nobody's seen unless you're playing

21:29

Arena, it is, the front, it's

21:31

one of those cards, the brochures

21:33

from the Perils in Paradise miniset

21:35

that we all immediately forgot existed.

21:38

And the front side of it

21:40

is two mana, buff a minion,

21:42

plus two, plus two, but the

21:44

back side of it is silence

21:46

a minion and give it minus

21:48

two, minus two. And that's pretty

21:50

good. The front side also gives

21:52

that mininine immune in this turn.

21:54

Yeah, like the front side doesn't

21:56

matter because it doesn't say silence

21:58

on it. That's thing right so

22:00

like but but I did kill a

22:02

weapon rogue because they didn't

22:05

remove my three four charge and

22:07

so I went plus two

22:09

plus two hallucination

22:11

hallucination 15 you that's what

22:13

I've been doing with hallucinate

22:15

is just killing people with

22:17

zealous but I'll talk about

22:20

that in explanation you roots

22:22

are so uncivilized I swear

22:24

to God like that is not

22:27

It was a weapon rogue. I

22:29

wouldn't have been said otherwise. That

22:31

is not how our tennis intended

22:33

it. Like, but anyway, so that's,

22:35

you know, our tennis summons two, three,

22:38

four charges, so. Yeah, under duress, like,

22:40

you know, that's just, I don't know

22:42

what to say to you people, like,

22:44

you know, like you go face eventually,

22:47

you don't go face all at once.

22:50

That's just not, that's not the way

22:52

you do it. But anyway. But I've

22:54

been enjoying that. I have played

22:57

some of the Death Night. I've

22:59

basically been losing my ranks with

23:01

protest precincting them back with the Death

23:03

Night. And you know, and also trying

23:06

to advance the event quest with the

23:08

Death Night to get my whatever, whatever

23:10

Zurich skin, I guess the Kerrigan skin,

23:12

right? Whatever that is, but it's not

23:15

a rogue skin. That's all I care

23:17

about. It is a warlock skin. That's

23:19

fine. I'll play war luck. Yeah. So

23:21

they're all like like. factionified

23:23

versions of an existing Heartstone

23:26

character, I believe. So the

23:28

Kerrigan one is like a Kerrigan version

23:31

of Tamsen? Oh, okay, I didn't even

23:33

catch it. I didn't even catch that.

23:35

Probably because the preview was too

23:38

small. But yeah. But anyway, it's

23:40

not rogue. That's all I care about.

23:42

So I just looked at it. I

23:44

just looked at the class icons. Like,

23:46

oh, that's rogue. I'm not doing that.

23:48

Okay, fine. This is all kind of in news.

23:50

And then we'll sort of come back here

23:52

to exactly what we've been doing to just

23:54

vibe about the news. Yeah, so why don't

23:56

we go, why don't we go talk about

23:59

news because we actually. have notes for that

24:01

instead of trying to do it from

24:03

memory. So let's just do that then.

24:05

Gajards and Gazette always gets the scoop.

24:08

And we did have a fair bit

24:10

of news this week. Not all going

24:12

to be in stuff that you can

24:15

buy. A fair amount of it is

24:17

stuff that you could buy. But I

24:19

guess we can start with the known

24:21

issues that you can use that. And

24:24

the biggest one, and we've kind of

24:26

alluded to it, is that if you

24:28

slept through the first couple of hours,

24:31

I guess six hours or so of

24:33

the expansion, you missed Shafar Hunter, which

24:35

was, uh, terrorizing the meta, basically, and

24:37

then they banned it temporarily. So yeah,

24:40

it was basically doubling up with Zurglings.

24:42

you're getting more Zurgling's, you're copying the

24:44

Zurgling's, I don't know what, I never

24:47

really saw what the actual list ended

24:49

up landing on. Yeah, so the list

24:51

that I planned and maybe there was

24:53

a better one already, but Gabby was

24:56

going like 90% with this in top

24:58

10. So I just took his list.

25:00

So the idea is you have, you

25:03

kind of had to know how to

25:05

keep the chain going, but you get

25:07

Shafar down, you trigger it while you

25:09

have one Zurgling in your hand. So

25:12

now the Zurgling has plus three and

25:14

the spell burst. You play the Zurgling

25:16

while you have one other Zurgling in

25:19

your hand through a location or whatever.

25:21

You also have lots of ways to

25:23

tutor your minions on this. So you

25:25

play your Zurgling. It copies itself. The

25:28

copy also has the spellburst. You give

25:30

the Zurgling in your hand plus six

25:32

plus six and two copies of the

25:35

spellburst. So now it's a 7-7. Except

25:37

when you play it's two seven-7s. And

25:39

then they give four copies four copies.

25:41

to one in your hand, and four

25:44

copies of the spell burst, so then

25:46

it's a 13.13, but there's two of

25:48

them, and there's eight, and you can

25:51

see how this happens, and you can

25:53

also get huffer through patchwork paths. if

25:55

these are not sticking and you just

25:57

need to hit face. So yeah, it's

26:00

honestly, I think it was easier to

26:02

play than the chafar rogue. Yeah. Oh

26:04

yeah. And the chafar rogue, like you

26:07

could get the buffs on deck hand

26:09

and that kind of screwed you up

26:11

because you needed to like get them

26:13

back onto your doubling minion and then

26:16

step the deck hand and like there

26:18

was. tricky stuff there to get you

26:20

charged. Whereas this one, you can just

26:23

like, okay, they're big enough and they've

26:25

dealt with my board. I guess now

26:27

I'll transfer all to Huffer and kill

26:29

them. You have always a bigger Jormonger

26:32

as well. Yeah, because of course you

26:34

do. And I think the only way

26:36

you could really mess it up is

26:39

like if you play, if you got

26:41

to the point where you had to

26:43

play carrigan and then you had like

26:45

the larva in hand and the larva

26:48

turned into something that wasn't as a

26:50

something that wasn't as a zer. You're

26:52

not getting to turn seven anyway. It

26:55

doesn't matter. So, well, yeah, the Titan

26:57

Forge traps really just made it even

26:59

worse, right? Because while they're doing all

27:01

this stuff, now you're like, and I

27:04

have to deal with the secrets, while

27:06

you've got these just like horrific large

27:08

surroundings. Yeah. So this was a pretty

27:11

quick decision from the team to ban

27:13

Shafar, because it really was. Like if

27:15

you missed it, you might be like,

27:17

I wanted to try that and like,

27:20

you know, like, it was kind of

27:22

fun to play, but it didn't feel,

27:24

it didn't feel like good fun to

27:27

play. It felt like this is evil

27:29

fun to play, and it definitely would

27:31

have gotten very old, very, very, very

27:33

quickly. Like if you if you woke,

27:36

if you missed it and you were

27:38

like, oh, I would have wanted I

27:40

would have wanted to play that, you

27:43

would have been playing all mirrors by

27:45

that point, and it would have been

27:47

playing all mirrors by that. There was

27:49

no counter and people were just kind

27:52

of giving up and and starting and

27:54

you were seeing more and more of

27:56

it and was just going to become

27:59

like. a snowball effect. I mean, I,

28:01

this was like day one demon hunter

28:03

was kind of the parallel, though it

28:05

reminded me a lot of like day

28:07

one Galachron shaman we were saying before

28:10

the stream where it was just like

28:12

that was everything until they made an

28:14

emergency fix. So the emergency

28:16

fix in this case is just yeat chafar

28:18

out of the meta for a little while.

28:21

And I mean, chafar is the kind of

28:23

card that it's pretty easy to ban because

28:25

it's either useless or it does crimes.

28:27

So we can send him to

28:29

jail for a little bit and

28:32

it's fine. And so he should

28:34

be back with the next patch,

28:36

which will probably be in like

28:38

a week or two. So, but

28:40

they didn't want to wait that

28:43

long. Yes, and good on them

28:45

for that, honestly. Oh, yeah.

28:47

And I am very curious how

28:50

Shafar comes back. Like, yeah.

28:52

I don't know how you bring it

28:54

back, honestly. I mean, it's like

28:56

plus one. Maybe it's like plus

28:59

one plus one. I think the obvious

29:01

thing is that you say gets a

29:03

cop like gets up to one copy

29:05

of this spellburst. I don't think you

29:07

can do that because it's not it's

29:09

still always giving one copy the spellburst

29:11

it's just that oh I guess you

29:14

could have it over right maybe but

29:16

yeah when they land on the same thing

29:18

it can't have more than one copy

29:20

of it. I think it's the Zurgling

29:22

summons summons a Zurgling

29:24

not a copy but like... I guess it depends what you want

29:26

to mess with, right? But I suppose, as you say, like the Schapar effect

29:28

is either, has either been not worth running or it's been doing silly things with

29:31

copy minions. So I guess the question is what you try and preserve.

29:33

Or maybe they just take away and to copy the spellbursts, just like

29:35

spellbursts, give a mini in your hand plus three plus three, call it dead.

29:37

And then there's no reason to play it, that's not a legendary. There's

29:39

no reason to play it anyway, unless you're any way, unless

29:41

you're using, unless you're abusing, unless you're abusing, unless you're

29:43

abusing it, unless you're abusing, unless you're abusing, unless

29:45

you're abusing, unless you're abusing, unless you're abusing,

29:47

unless you're abusing, unless you're abusing, unless you're

29:49

abusing, unless you're abusing, unless you're abusing, unless

29:52

you're abusing, unless you're abusing, unless you're abusing,

29:54

unless you're, unless you're, unless you're, unless Like,

29:56

when have you seen Shafar when it hasn't

29:58

been abused, right? I think it came. in late

30:00

in the game, right? Like I

30:02

could see a world where unchanged

30:05

in four set meta, it is

30:07

like a spell for the same

30:09

kind of deck that would theoretically

30:11

run the miniaturize that gets bigger

30:13

on spellburst, right? Just like a

30:16

tempo magi type thing where you've

30:18

got a bunch of little spells

30:20

and a bunch of minions where

30:22

you're just triggering the spellburst to

30:25

increase the size and stuff. But

30:27

everything else has just been. so

30:29

much more powerful that even a

30:31

repetitive plus three buff has not

30:34

been worth it unless you are

30:36

specifically getting copies and then using

30:38

a charge. What if it said

30:40

something like give a minion in

30:42

your hand without this spellburst plus

30:45

three and a copy of this

30:47

spellburst? So it can't hit a

30:49

minion twice. It could hit multiple

30:51

minions in your hand. Right

30:54

yeah, they would have they'd have to

30:56

write like a whole new routine for

30:58

that which feels like it might be

31:00

a lot for like a balance change

31:03

You know what I mean? I don't

31:05

know what their what their script actually

31:07

looks like of course But I think

31:09

that would be easier than you can

31:12

then it's hitting the minian the same

31:14

time, but the spell verse is only

31:16

there once like it just checks the

31:18

card for it and then picks it

31:21

up for one if not give give

31:23

a minion without this spellburst the spellburst

31:25

like maybe that's hard I don't know

31:27

but I do like that though it's

31:29

elegant I mean my feeling is it

31:32

was a free gift legendary right like

31:34

nothing of value was lost like we

31:36

can just like just let it go

31:38

like I don't I I mean you

31:41

know I'm not gonna get on my

31:43

high horse about neutral legendaries again but

31:45

like it's Nobody's like nobody's really lost

31:47

anything because everybody got that everybody lost

31:50

it like just fine make it generically

31:52

Whatever make it it could say your

31:54

minions with charge have plus one attack.

31:56

I'd be fine right like that's okay

31:59

like it's give it Let the heart

32:01

of the card sort it out, whatever.

32:03

But I feel like, I worry that

32:05

sometimes they will try to make it,

32:08

like, it's, it's such a toxic effect

32:10

if it, if it works as intended,

32:12

that, and I don't know if there's

32:14

a way for them to really build

32:16

in a way that's not going to

32:19

be toxic and have it behave at

32:21

all the same way. I mean, I

32:23

think the, the intent, it's always. Tricky

32:25

to say intended. I feel like the

32:28

intended thing was like, well Dragon Rider

32:30

Talritha wasn't very good because that was

32:32

death rattle, but this is spelled most.

32:34

So getting recursive plus three plus three,

32:37

you know, maybe that will be playable.

32:39

And it's been the case that you

32:41

need copy for it to compete in

32:43

what people are doing. Maybe they put

32:46

it on a three three weapon instead

32:48

and then the weapons will break each

32:50

other or something. I don't know. I

32:52

just I admit I do miss Valeneer

32:55

a little bit but anyway. Yeah Valeneer

32:57

was great. Yeah so there were a

32:59

bunch of other known issues we're not

33:01

going to withdraw them we have the

33:03

link to the to the known issues

33:06

post in the show notes which will

33:08

get updated as they go through before

33:10

they've gotten a chance to fix some

33:12

of these but the critical ones that

33:15

you want to know about. If you're

33:17

on a Mac, it may crash if

33:19

you try to quit out using command

33:21

Q. So, ironically, this is how we've

33:24

been telling you to quit out of

33:26

the game if you think that you've

33:28

gotten disconnected. So now that can actually

33:30

make things worse. So now I guess

33:33

I don't know if you want to

33:35

just hit the red button in the

33:37

upper right, upper left or something, if

33:39

you need to quit out when you're

33:42

disconnected. But if you try to command

33:44

Q, you might end up crashing in

33:46

the client. Good luck.

33:48

Yeah. You spend all this

33:50

time learning one way. Yeah.

33:52

And now, never mind. And

33:55

now we have to quit.

33:57

So. So on mobile, they're

33:59

investigating reports a small number

34:01

of players can't see card

34:03

names while playing on their

34:05

mobile devices. So far reports

34:07

are indicated this may be

34:09

limited to pixel users. So

34:12

if you are on a pixel, a

34:14

Google pixel, and you're having trouble reading,

34:16

it's probably not just you, that's something

34:18

that they're working on. And inventor boom

34:20

can sometimes fail to resurrect a battle

34:23

cruiser if both an eligible one that

34:25

costs five or more, and an ineligible

34:27

one less than five have died. The

34:29

team is working on getting him the

34:31

right schematic. Oof. Yeah. I

34:33

also notice this part that doesn't

34:36

apply to standard players, but

34:38

apparently our Tannis as Twins

34:40

Blades hero power is supposed

34:42

to be buffed by Groovy Cat,

34:44

but is not at this moment in

34:46

time. Groovey Cat's still in

34:48

standard. Oh, it is. Yeah. Well, maybe when

34:51

they fix this, we'll see it.

34:53

Probably not, but it would be fun. Yeah.

34:55

I mean, you know, I don't think we've

34:57

seen it since like... Questruid, but

34:59

yeah. That's true. It's got music

35:01

theme. It's from festival. Festivals

35:04

in standard. Sometimes this

35:06

is how I remember whether cards are

35:08

still in standard. Yep. Yep. So, oh,

35:10

and apparently Wild Heart Guff might

35:12

be causing crashes speaking of speaking

35:14

in Questruid. So the issue is with

35:16

the hero power visual effect. So if

35:19

you're playing that in wild, that might

35:21

be a thing. And the same issue

35:23

was found with Morgal the Oracle

35:25

hero power animation. So if you're

35:27

using that. shaman portrait. That's

35:30

been turned off. You don't have

35:32

to do anything. They turned

35:34

off the animation, but just

35:36

in case you're wondering

35:38

why it went, where it went,

35:40

that's where it went. So

35:42

that's that. There was a

35:45

new player introduction guide that

35:47

was published for players who

35:49

are coming into the game because

35:52

of Starcraft. So it's probably

35:54

if you're listening to this podcast,

35:56

it's probably not particular of particular

35:59

interest to you. But it might be

36:01

interest of, it might be of interest

36:03

to someone who you are trying to

36:05

get into the game. So it goes

36:08

through all the way through, how do

36:10

you download the client? How do you

36:12

sign up for the game? How do

36:15

you go through the apprentice track, getting

36:17

a loner deck? You know, what are

36:19

the heroes of Starcraft going to do?

36:22

What are the cards look like? That

36:24

sort of thing. So if you have

36:26

somebody who've been trying to get into

36:29

the game and they're intrigued by Starcraft,

36:31

this is a good starting point for

36:33

them. They have also updated the loaner

36:35

decks with this expansion. So the new

36:38

loaner decks are, they're actually from Great

36:40

Dark Beyond prior to the mini set.

36:42

So this is actually probably one of

36:45

the best times to get a loaner

36:47

deck because then you just have to

36:49

buy the mini set. Usually it's from

36:52

the prior expansion, but this time they're

36:54

including. The most recent expansion and all

36:56

you would have to do is pay

36:59

the $15 for the miniset and you're

37:01

off to the races. So the six

37:03

decks that we have in rotation for

37:06

loners right now are Broston Holy Starship

37:08

Death Knight, Agro Discover Hunter, elemental mage,

37:10

Librum Lenessa Paladin, asteroid shaman, and Odin

37:12

Warrior. So given that... Rotation is two

37:15

months away. Some of these are going

37:17

to be better than others. Certainly, Odin

37:19

Warrior might, Odin Warrior does come with

37:22

Cecil's expanse, but it also has Odin

37:24

and Ignis. So be aware that those

37:26

are going to be rotating, though it

37:29

also gives you ham the hungry. So

37:31

it's got a decent number of legendaries,

37:33

but a couple of them are rotating.

37:36

Asteroid shaman is going to lose, just

37:38

Golganeth. liberal Paladin is pretty much set

37:40

for this year, but it's only got

37:43

two legendaries in it. Elementary only has

37:45

one legendary, but that's Seroon, which you

37:47

kind of need for that for that.

37:49

deck. Agro Discover Hunter actually has five

37:52

legendaries in it and only only Agramar

37:54

the Avengers rotating. It comes with Exarch

37:56

Nail, Griffith, Gorga, Zormu, and Ziliaks. And

37:59

Ziliaks, you probably, if you're, if you're

38:01

getting a loan or deck or you're

38:03

advising somebody to get a loan or

38:06

deck, one that comes with Ziliaks is

38:08

probably a good way to go. And

38:10

then the, the, uh, Starship Death Knight

38:13

only has two legendaries and one of

38:15

them is Resca. But it is mine.

38:17

So yes, but it's had a voice.

38:20

So you should get you should get

38:22

that. You should advise me to get

38:24

that anyway because it's awesome. But also

38:27

it's gonna only have two legendaries and

38:29

one of them is rotating. I don't

38:31

get anything if you do that. If

38:33

you actually need these or advising somebody,

38:36

it sounds like Hunter is the way

38:38

to go. But it is very cool

38:40

that hat. I guess maybe was playing

38:43

with it so much with it so

38:45

much. Just to see like, hey, is

38:47

this is this good enough to use

38:50

as one of the loader decks? The

38:52

only thing that I would say for

38:54

the for the hunter one is it

38:57

is definitely a harder deck to pilot.

38:59

So if somebody's like totally new to

39:01

card games, my husband had a lot

39:04

of success with elemental mage. That is

39:06

the cheapest. I might be able to

39:08

make it anyway. If they get a

39:10

different deck and then they can just

39:13

kind of use the dust for. You

39:15

know, depending on whether they're also getting

39:17

intro bundles and stuff like that, but

39:20

the elemental major is definitely a more

39:22

beginner to card games friendly deck. But

39:24

if they're familiar with card games or

39:27

are returning player, then probably that the

39:29

hunter is the best audio. The hunter's

39:31

also just gonna, like, those are two

39:34

neutral legendaries that are in nearly every

39:36

deck, Oregon's armor and celiacs, so that's,

39:38

in grifto too. And Griffith, yeah, and

39:41

Griffith also. So like, yeah, it's a

39:43

little bit harder, but also they're going

39:45

to be pretty set. And like, you

39:48

could probably build a more, you might

39:50

be able to build a more newby

39:52

friendly version of this. That's not quite

39:54

all, like this is not necessarily as

39:57

all in on everything. I mean, you

39:59

do have the. server with qualifiers on

40:01

all three servers are coming back and

40:04

I'm not even suggesting that. Okay

40:06

well I want to know that I'm set for

40:08

a while or you know I guess

40:10

if you're starting up on another server

40:12

for some reason I don't know why you'd

40:14

be doing that because you know

40:16

unless we. You know tournaments are with

40:19

with qualifiers on all three servers are

40:21

coming back and I'm not even suggesting

40:23

that I don't know anything and

40:25

I'm not suggesting that that's a

40:27

thing. But I don't know. Having

40:29

Gorgon Zormu and Ziliak and Grif

40:32

did a start with lets you play

40:34

pretty much any class at that point.

40:36

That's true. Even if you're not

40:38

playing, if you're not playing that

40:40

deck specifically. But you know, that's

40:42

for people who aren't putting, haven't

40:44

put all this money into the

40:47

game. If you are inclined to

40:49

put money into the game, boy, do you

40:51

have options? So, first of all, just

40:53

a reminder, the Starcraft event is live.

40:55

We've already alluded to it. Pick

40:58

one of the three factions. You

41:00

have Thor Thoram for shaman, you have

41:02

Arcon Vortron for rogue, or you

41:04

have Queen Tamsin for warlock. So again,

41:07

those are all Star Craft theme, Heartstone

41:10

characters. It doesn't matter. Pick

41:12

whichever one you're likely to play

41:14

if you don't know which one, probably

41:16

just picks, or because you're probably

41:19

going to end up playing Moore's,

41:21

or anything else over the next

41:23

week or so. But it's going to

41:25

be, you know, these, again, these

41:27

are the kinds of quests that

41:30

are designed to take you a couple

41:32

weeks to finish. So don't, you

41:34

know, don't, don't worry about it.

41:36

Just pick whichever one you like

41:38

the best. And you'll be, you'll

41:40

be fine. In the shop, however, so

41:43

first of all, the Mythic Kerrigan

41:45

bundle is available for

41:47

purchase. So. This is a

41:49

mythic skin and it looks very

41:51

cool. It like corrupts the entire

41:54

upper part of the board It

41:56

comes with two packs each for

41:58

warlock demon hunter Beth Knight

42:00

and Hunter, and it's available to

42:03

be played in all four of

42:05

those classes. You're effectively buying four

42:07

portraits at once, which you ought

42:10

to be because it costs $60

42:12

or $6,000. So, you know, do

42:14

be aware of that. That is

42:17

a fair, that is paying about

42:19

as much as for a AAA

42:21

game as you are for a

42:24

cosmetic. If you are the kind

42:26

of person who is inclined to

42:28

do that, you already know that

42:31

you are that you know that

42:33

you know that you know that

42:35

you know that you know that

42:38

you know that you know that

42:40

you know that you are. and

42:42

you can go and buy it

42:45

if not you're probably thinking about

42:47

this a couple times but you

42:49

know i put a lot of

42:52

money into this game but i

42:54

haven't pulled the trigger on it

42:57

and i'm not sure that i'm

42:59

going to like if the timing

43:01

were different yeah i think i

43:04

would have to choose between this

43:06

and the next thing which is

43:08

the signature hero cards but Yeah,

43:11

I mean this this would be

43:13

a very quick decision. I think

43:15

of it as like Well, it's

43:18

$15 per skin still Right because

43:20

you know four classes and a

43:22

lot of the skins that I

43:25

would get for a class are

43:27

$15 You know as it stands

43:29

with with us kind of tightening

43:32

finances I'm looking more at like

43:34

the Nova one, which is in

43:36

my mind heck heck of a

43:39

hell of value. Like, it works

43:41

for three classes still, but it's

43:43

only $15. Now, of course, it's

43:46

not so fancy. But, yeah, you

43:48

know, $60, you break it down

43:50

for four classes, $15 each, and

43:53

except that for each of those

43:55

four classes, you get this really

43:57

incredible thing. Like, you know, they're

44:00

not doing boards anymore, but this

44:02

comes with its own board, right?

44:04

It is, it is the portrait,

44:07

it is the emotes, it is

44:09

the hero power, it is the

44:11

attack animations, the death animations, the

44:14

victory animations, and... a Zurich board.

44:16

Yeah, yeah, just on your side,

44:18

but still. Yeah, it looks really

44:21

cool. I mean, I saw it

44:23

once, I've only run into it

44:26

once, and I was really tempted,

44:28

but then I looked at the

44:30

price tag, I'm like, ah, that's

44:33

a lot. I've run into it

44:35

multiple times. Yeah, so, yeah. So,

44:37

but there all are also the

44:40

signature cards that you can get.

44:42

So if you've already, if you

44:44

still have money left over after

44:47

Kerrigan. and you want the signature

44:49

versions of the three heroes, so

44:51

Rayner, Artenis, and Kerrigan, you can

44:54

get a bundle with all three

44:56

of those and 15 golden packs

44:58

of the Great Dark Beyond for

45:01

the low-low price of $99.99. $100

45:03

a piece. Yeah. Yeah. How much

45:05

could a signature cost to cost

45:08

Michael $10? Yeah. So it's, yeah.

45:10

I mean, you can also buy

45:12

those individually or I believe it

45:15

is it 40 a piece. Yeah.

45:17

Yeah. And five golden. You have

45:19

to know that you just want

45:22

that one because, I mean. I

45:24

don't know, you're losing 20 bucks,

45:26

right? But like, if you would

45:29

consider wanting all three, then you

45:31

want to get the bundle because

45:33

getting all three individually is more.

45:36

But once again, each of them

45:38

gets used for multiple classes, right?

45:40

So it's a high price tag

45:43

on signature, but I think the

45:45

idea is supposed to be balanced

45:47

out by the fact that these

45:50

are usable in, you know, four

45:52

classes, four classes. Only three for

45:55

the Terrans because we're on that

45:57

11. But yeah, it's it definitely

45:59

made. the choice harder because these,

46:02

I know that these are available

46:04

for multiples. Probably

46:07

if if I were feeling like

46:09

flush I would get just

46:11

the Kerrigan signature card

46:14

and then consider the mythic

46:16

Kerrigan as a skin. Yeah.

46:19

I mean you can keep using,

46:21

the difference between the cards

46:23

and the skin is you

46:26

can keep using the skin

46:28

well after. this stuff is rotated.

46:30

Whereas the signature card, eventually, unless

46:33

you're playing wild, you're not using

46:35

it anymore. So you better be getting maximum value

46:37

out of your two years. And they might

46:39

just get pushed out of the meta, right? Like

46:41

we don't know how these are going to

46:43

perform once we get, you know, rotation the next

46:45

set of the year. Like I would imagine

46:47

that they're not going to like, they want

46:50

the Starcraft stuff to hit now and they

46:52

don't want, they're probably not going to want

46:54

us to want us to be playing Star

46:56

Crafts to be playing Star Craft X. all

46:58

throughout the year like like at this

47:01

at the level that we are right

47:03

now right because like if the old

47:05

stuff is that if these are very

47:07

symbiotics not the right work they're very

47:09

they're very parasitic synergies self-contained yeah

47:11

so and you have to dedicate

47:13

like a lot of your deck

47:15

to it and I think that

47:17

if we're still playing this after

47:19

rotation that might be something that they

47:22

step in Just, I mean, again, I'm not

47:24

telling you how to spend your money. I'm

47:26

not your dad as much as it may

47:28

sound like it occasionally. But, you

47:30

know, like, that's, if I was gonna spend

47:32

the money on it, like the portraits of

47:35

the way I would go over the signatures,

47:37

just because, like, yeah, you know you can

47:39

use that as long as the game is

47:41

functioning, and as long as those four classes

47:43

are playable, which, I mean, they go in

47:46

and out, but you'll find ways to

47:48

do it, but you'll find ways to do

47:50

it, but you'll find ways to do it.

47:52

There are other things to buy if you

47:54

if you still have money left, right?

47:56

So there are the other

47:59

portraits, the non-mythic. portraits. So

48:01

there is a Jim Rayner bundle

48:03

for what seemingly comparatively reasonable $20

48:05

or 2000 ruin zones. I mean,

48:07

extremely reasonable since usable by multiple

48:10

classes, right? Yeah. So you get

48:12

a Jim Rayner hero portrait that's

48:14

usable for warrior, shaman and paladin.

48:16

You get a card back and

48:19

you get two Great Dark Beyond

48:21

packs and then two class packs

48:23

each of all those three classes.

48:25

You also similarly have an Arten

48:28

bundle for the four protos classes.

48:30

Again, no Great Dark Beyond packs,

48:32

but two class packs of each

48:34

of those four classes and a

48:37

card back for $20 or 2,000

48:39

Ruins. Or you can get a

48:41

Nova bundle for the Tarin classes,

48:43

which is again, shaman Paladin and

48:46

warrior, or no card back, but

48:48

three, sorry, two. class packs for

48:50

each one of those three classes

48:52

for $15 or $1,500. If you're

48:55

wondering the difference there, why Nova's

48:57

15, Rainer is 20, this is

48:59

because the more expensive ones have

49:01

a hero power animation. So our

49:04

Tannis and Rainer have hero power

49:06

animations. Nova, I think, is just

49:08

cosmetic. Yeah. But it's a cool

49:10

portrait. So it is. And that's

49:13

the one that I think I'm

49:15

going to get of all of

49:17

these. Yeah. I've been eyeing that

49:19

one too. That one seems the

49:22

one that I'm more interested in

49:24

out of any of these. Like

49:26

I would love to get the

49:28

Karigan one, but I'm not not.

49:31

It's very hard for me to

49:33

spend AAA game money on a

49:35

cosmetic, even one that I'm going

49:37

to use a lot. I'm expecting

49:39

that. like all the other premium

49:42

skins this will be available sands

49:44

bundle sort of forever right like

49:46

you can yeah you can get

49:48

Sylvanus you can get I assume

49:51

rag right yeah just in the

49:53

client if you go into portraits

49:55

and find it. And so I

49:57

could see myself maybe not making

50:00

it well. It's got this bundle.

50:02

The packs don't mean a lot

50:04

to me. But at some point,

50:06

I might be like, hey, I

50:09

couldn't do it then. I will

50:11

do it now because it's four

50:13

classes. And what if you cracked

50:15

one of the signature cards with

50:18

the golden packs from the bundle?

50:20

Can you? I don't know if

50:22

you can. You can open them

50:24

in packs? That's for sure. I

50:27

mean, you can open the hero

50:29

cards in packs. I don't know

50:31

if you can open the signatures

50:33

in packs or not. So this

50:36

is something I have been skeptical

50:38

of or curious of in general

50:40

since they've started having purchasable signature

50:42

things. I'm not sure if the...

50:45

The ones that they release as

50:47

these purchaseable signature bundles if they

50:49

come up in packs or not

50:51

like I don't know if you

50:54

could just happen to open a

50:56

signature version of the Death Knight

50:58

Starship or something. Yeah, I don't

51:00

know. I mean, but those aren't

51:03

those well, I guess well, some

51:05

of those are collectible card. I

51:07

have no idea to be honest

51:09

with you. I think it depends.

51:12

I'm not sure about this particular

51:14

one. They have released signature versions

51:16

of Like they have sold bundles

51:18

of ones that previously people have

51:21

been opening, but I don't know

51:23

whether like new ones, like some

51:25

of them seem like they're only

51:27

in the shop, others. Right. This

51:30

I think is the difference, right?

51:32

So cards where you could get

51:34

the signatures as soon as the

51:36

set came out, legendary specifically, SIF,

51:39

right? was one where a lot

51:41

of people were like, oh, they

51:43

finally put SIF in the shop

51:45

and they never opened her, so

51:48

they bought signature SIF. But the

51:50

things where they say, hey, we're

51:52

putting out a bundle of signature

51:54

versions of the Starships for all

51:56

the Starship classes, I don't think

51:59

you can... just high role open

52:01

those signature arts. Yeah, I

52:03

mean, those are not legendaries.

52:06

Right. And in general, the

52:08

not legendaries have been

52:10

uncollectible, whereas the legendaries

52:13

have been collectible. Yeah,

52:15

but this is a special

52:17

case too. So who knows? This is,

52:19

I think, the first time that they

52:21

are putting out a for purchase

52:23

bundle of legendary

52:26

signatures that is like. As soon

52:28

as these cards are coming out,

52:30

I would not be surprised if

52:32

these are not able to be

52:34

opened in packs. Well, if you

52:36

buy the Mythic bundle, then you

52:38

could do some science and find

52:40

out for us. Let us know

52:43

if you did open them, but

52:45

don't buy it, just speak for

52:47

that reason, please. Yeah. So,

52:49

anyway, anyhow, before we make,

52:51

Edle, spend more money. So,

52:53

yeah, but that's pretty much

52:55

the news. Well, the

52:58

rest of the

53:01

news is that

53:03

there's a new

53:06

expansion, a mini

53:09

set out, and

53:11

there's a lot

53:14

of decks that

53:17

we want to

53:19

talk about those.

53:22

What we did was we collected

53:24

a deck sheet of decks that

53:26

we've either been playing made in

53:28

the case of Edel or just

53:30

are aware of that we wanted

53:33

to highlight. We are

53:35

not necessarily guaranteeing that these

53:37

are all like going to win you

53:39

all the games, but we didn't put

53:41

any decks in here that we like

53:44

think are super bad or anything.

53:46

But they, your mileage may vary.

53:48

And we'll talk about that with

53:50

some of the decks. And of

53:52

course you can always find more

53:55

updated lists, but the link

53:57

for this is in the show notes.

53:59

So you. can see all of the

54:01

lists that we're talking about. And I'll

54:03

try to remember if we talk about

54:06

something that's not here to make sure

54:08

it ends up here. So I guess

54:10

we already started talking about this some,

54:13

but we could start with Death Night.

54:15

There's been a lot of different iterations

54:17

of Zurg Death Night. Pretty much all

54:20

of them are definitely going in with

54:22

the infester, which of course is the

54:24

death rattle, your zirgminions have plus one

54:27

plus one for the rest of the

54:29

game, even if they get hit by

54:31

a horn of the wind lord, or

54:34

get reborn, or get equality, with different

54:36

like, like, ruins. There's been your, like,

54:38

frost unholy, and I also have been

54:41

seeing today, double blood unholy. Everybody's running

54:43

brittlebone back in here, so everybody's got

54:45

an unholy run. Yeah, and death growl.

54:48

And death growl, or yeah, and... It

54:50

just depends on, like, do you want,

54:52

like, Horn of Winter and Corpsical, or

54:55

do you want, like, orbital moon, a

54:57

card I would forgive you for not

54:59

remembering existed. It's from this latest expansion,

55:02

and it's one manna, and it says,

55:04

give a minion, taunt, and it's one

55:06

manna, and it says, give a minion,

55:09

taunt, and lifestyle, and it's one manna,

55:11

and it says, give a minion, taunt,

55:13

and the game, could be a big

55:16

thing, and leave it, and leave it,

55:18

and leave it, and leave it, and

55:20

leave it, and leave it, and leave

55:23

it, and leave it, and leave it

55:25

there. Yeah. Or

55:27

if you put it on a

55:29

big thing that got, you know,

55:31

left by that. And for the

55:33

blood ones, they're also running airlock

55:36

breach or the rainbow ones often

55:38

are also running airlock breach for

55:40

a little, because it does take

55:42

a second to get going. Some

55:44

lists are running mosh pit and

55:46

or yelling yodler to get more

55:48

triggers of the death rattle. Or

55:50

death growl, definitely to get more

55:53

triggers. Chillfallen Baron is a good

55:55

synergistic way to get draw. Nightisworm,

55:57

of course, you have Viper. Someone,

55:59

a minion from your opponent's hands,

56:01

your others, are minions, gain reborn

56:03

and attack it, which the reborn

56:05

is often just like a, you

56:07

know, like that's just a bonus.

56:09

I did have someone Viper, my

56:12

Zareme, today, and it didn't even

56:14

matter. I also had someone Viper,

56:16

my ceaseless expanse, and then not

56:18

have enough to kill it, and

56:20

then I killed them. That is

56:22

kind of hilarious. That was hilarious

56:24

and worth the times that. I

56:26

had things sniped that actually I

56:29

really needed and they did get

56:31

killed. I've had motherships vipered. That's

56:33

been fun. It's like, okay, thanks,

56:35

you're doing me a favor, thanks,

56:37

I appreciate it. Yeah, you do

56:39

still have to be careful about

56:41

it, depending on the match up,

56:43

but there are certain ones, right,

56:45

like, protest mage. If you hit

56:48

Colossus, like, that's rough. I did

56:50

that to somebody with an infester

56:52

that I'd gotten off a brood

56:54

queen and I had like nothing

56:56

better to play that turn. So,

56:58

or with a viper that I'd

57:00

gotten off a brood queen. I

57:02

had nothing better to play that

57:05

turn. So I just played it

57:07

along with something else. And I

57:09

got their Colossus. And I felt

57:11

bad. It's pretty tough to play

57:13

protest mage when there's a lot

57:15

of. uh... specifically death night zero

57:17

ground because because viper is just

57:19

so brutal and it's like even

57:21

if they don't hit your thing

57:24

it's like well they probably didn't

57:26

pull a minian out of your

57:28

hand and so they just gave

57:30

their entire board a reborn i

57:32

think that's what so so striking

57:34

about viper is like well either

57:36

you pull a minian and most

57:38

of the time that's good or

57:40

you don't and you've just given

57:43

everything for you point and of

57:45

course we mentioned earlier the weird

57:47

static buffs reborn interaction right where

57:49

reborn is way way way better

57:51

if you've had in faster trigger

57:53

a bunch because they still have

57:55

a bunch of health yeah but

57:57

also like the board is supposed

58:00

to be there to make it

58:02

so that when they do attack

58:04

everything they die and then come

58:06

back and that's like mitigating them

58:08

like the downside of them attacking

58:10

except there's no downside

58:12

because they don't die yeah because

58:14

they're huge right only the first one

58:16

yeah maybe die you know unless they

58:19

just haven't played or activated

58:21

too many investors. Or the first

58:23

one is an investor and then

58:25

it busts the rest of the

58:27

board anyway, right? Like, yeah, yeah. Yeah.

58:29

Do be aware when you do play Viper

58:32

of the ordering, if you were using

58:34

Firestone Tracker, it'll tell you, but

58:36

like, the order that you played, yeah,

58:38

the play order is the order in

58:41

which they'll attack in. So that might

58:43

affect the order that you play

58:45

your minions before you, Viper. Yeah. I,

58:47

I, the way I was doing this.

58:49

don't run Zurgling because

58:51

I play a lot more with

58:54

excluding certain cards so that the

58:56

draw two spells hit what I want

58:58

right so in that case that means

59:00

not running Zurgling so

59:02

that I'm more likely to hit you

59:04

know brood queen or or the investor

59:06

of course and like spawning pool

59:09

still gives you a bunch of Zurglings

59:11

so it's not like you don't

59:13

have Zurglings. Yeah and you get

59:16

them from larva and stuff like

59:18

that too right. Loki like infester

59:20

is insane and that's why

59:23

all these decks are built around

59:25

it right and around making

59:27

it happen as many times

59:29

as possible. Brood queen is

59:31

also ridiculous and a lot

59:33

of times I would rather be

59:36

able to coin brood queen

59:38

than then necessarily just

59:40

have infester and not a lot of

59:42

follow-up. There are games where it's like,

59:44

well, I don't have an investor, but

59:46

I can coin Brood Queen, and it

59:48

doesn't look like I can deal with

59:50

it for a couple of turns, and

59:52

then the larva gives me infester, eventually.

59:55

Yeah, there was a discussion in

59:57

the discord about, you know, like running, if

59:59

you... to restrict your anitis worm, right?

1:00:01

Are you running, like, brood queen

1:00:04

versus running, zirgling and stuff like

1:00:06

that? And I definitely found, I

1:00:08

had mirrors where they got their

1:00:10

investors, but I got my brood

1:00:12

queens and I won. Because they

1:00:14

ran out of stuff and I

1:00:16

didn't. You do sometimes have to

1:00:19

worry about your hand space if

1:00:21

you have a lot of brood

1:00:23

queens, but it just, yeah, it

1:00:25

gives you stuff to do forever,

1:00:27

and it gives you more of

1:00:29

all the other. And five health

1:00:31

is just a lot of health

1:00:34

and more if you have an

1:00:36

infester die. It is a testament

1:00:38

to how nuts all this stuff

1:00:40

is that Death Knight is largely

1:00:42

not running like Sieni, the Titan,

1:00:44

Raska, like there are some, right,

1:00:46

some of these lists, you know,

1:00:49

are doing rainbow things, but I

1:00:51

feel like that. quickly got eliminated

1:00:53

for actually let's just focus on

1:00:55

investors and the banelings I feel

1:00:57

are super key because once you've

1:00:59

triggered infester a bunch I often

1:01:01

save my yodelers for buffed up

1:01:04

bane links right because people put

1:01:06

a bunch of taunts in the

1:01:08

way and then I yodel a

1:01:10

baneling and clear. Yeah or your

1:01:12

last your last press of the

1:01:14

spawning pool to be able to

1:01:16

give them rush and then be

1:01:18

able to take some take stuff

1:01:21

out. Yeah, you do want to

1:01:23

think about like when am I

1:01:25

giving my things rush? Make sure

1:01:27

that you order things correctly for

1:01:29

your bane links to actually like

1:01:31

do damage when you want them

1:01:33

to do damage. And yeah, there

1:01:36

can be things to think about

1:01:38

in terms of ordering for clearing

1:01:40

boards, but you can clear a

1:01:42

lot of boards with the bane

1:01:44

links. Yeah. I really hope they

1:01:46

change it to plus one attack.

1:01:48

That's my change for investor is

1:01:51

plus one plus so because it

1:01:53

makes a lot more sense to

1:01:55

me in terms of the themes

1:01:57

of Zurg and the plus one

1:01:59

health is just it's just too

1:02:01

much. I think actually, Zurg decks

1:02:03

besides decay will be more playable

1:02:06

with that change. Right? Because right

1:02:08

now it's like, well, why am

1:02:10

I playing anything but decay when

1:02:12

it comes to Zurg? Yeah. Which

1:02:14

was the case with Hunter before

1:02:16

they banned Shafar. Right. Because like

1:02:18

then it was like, well, why

1:02:20

would I play death night when

1:02:23

I can just play chafar and

1:02:25

get gigantic Zurgling? So yeah, but

1:02:27

I but I think that the

1:02:29

fact that it's hard to clear

1:02:31

the boards is really and and

1:02:33

that the normal ways that you

1:02:35

would kind of make the boards

1:02:38

softened up, especially the fact that

1:02:40

the reborn doesn't work, right? Right.

1:02:42

And your cards don't work in

1:02:44

certain instances, right? Like I. I

1:02:46

played equality as a paladin, I

1:02:48

was like, oh yeah, no, I

1:02:50

can't play paladin right now. Like,

1:02:53

yeah, it's just, my card don't

1:02:55

work. Yeah, I mean, there's, there's

1:02:57

that, I mean, not that I'm

1:02:59

feeling bad about, bad for rogues

1:03:01

ever, but there's that card off

1:03:03

of stick up, is it like

1:03:05

Lasso by the law or something,

1:03:08

because only rogue ever plays it,

1:03:10

but it's. But you know, but

1:03:12

that's a very common way that

1:03:14

that rogue will deal with a

1:03:16

big minion is they'll stick up

1:03:18

into that and it's like, well,

1:03:20

no, no, that's not going to

1:03:22

work anymore. And like I had

1:03:25

a game where I was behind

1:03:27

the entire game and then they,

1:03:29

they ran, they played a horn

1:03:31

of the wind lord, it was

1:03:33

a shaman, they played a horn

1:03:35

of the wind lord and they

1:03:37

tried to trade into one of

1:03:40

my giant. buffed serks and it

1:03:42

was still there and then they

1:03:44

just conceded and that was the

1:03:46

end of the game because they

1:03:48

didn't realize that that was how

1:03:50

that worked and corn the windloor

1:03:52

just does not do anything. Yeah,

1:03:55

the last time we had an

1:03:57

effect like this was guru the

1:03:59

might tree. a little played Druid

1:04:02

legendary. There was a 710

1:04:04

maybe taunt. It just said

1:04:06

your triants have plus one

1:04:08

plus one for the rest

1:04:10

of the game. That's about a

1:04:13

cry. So people would not

1:04:15

have interacted with it that

1:04:17

much then. And beyond that,

1:04:19

it's just like South Sea

1:04:21

Captain and... old Morlock war leader?

1:04:23

Well also the automatons and pre-ner of

1:04:26

Ziliaks. Yeah, I guess Ziliaks is the most

1:04:28

recent, right, pre-ner. But they, I mean, so

1:04:30

people don't see them, but the automatons and

1:04:32

priests work this way. And if you do

1:04:34

play them, which I've done every once in

1:04:36

a while, people absolutely get messed up by

1:04:38

it. Yeah. There are more recent examples, they've

1:04:40

just either been more fringe or been more

1:04:42

fringe or been on a thing that you can kill, like,

1:04:45

like a thing that you can kill, like Ziliaciliaciliaks or

1:04:47

like Siliaks or like South Sea

1:04:49

Captain. But if a tree falls in

1:04:51

the forest and no one's around to hear

1:04:53

it, does it make a sound? Yeah, it

1:04:55

makes a little tree-dying sound. We've

1:04:58

all heard many times. Well, no,

1:05:00

but you don't hear it. This is why,

1:05:02

if you're playing astral automatons and

1:05:04

you gravity shift, their size doubles.

1:05:07

Yes, every once in a while,

1:05:09

somebody would be like, yeah, this

1:05:11

is... There was a brief moment

1:05:13

at the start of GDB when... That

1:05:15

was a cute thing that was

1:05:18

happening a little bit. See, that's

1:05:20

another one that doesn't work now

1:05:22

with the Zirk. You can't gravity

1:05:24

shift them. Why would you? I don't know.

1:05:26

Why would you play Wargan Raider for,

1:05:28

Wargan Rotate, whatever the hell that

1:05:30

card is? I don't know. People

1:05:33

do weird stuff. I don't know

1:05:35

what to tell you. I encountered

1:05:37

that deck around like 1,700 legend

1:05:39

and well I was lower than

1:05:41

that they were 1,700 and I

1:05:43

was like what is happening? Morgan

1:05:46

Rode? I don't understand. I

1:05:48

was playing handlock. That's

1:05:50

about the same place that

1:05:52

the person I ran into was

1:05:54

what's playing it at so I

1:05:57

think. Maybe it's the same person.

1:05:59

Although there There's actually quite a

1:06:01

few games on the list when

1:06:03

I went to H.S. Guru, so

1:06:06

it's not, either this person has

1:06:08

been playing a lot or it's

1:06:10

not just them. Yeah. It's, it's,

1:06:12

it's, it is the canary in

1:06:15

the coal mine when there is

1:06:17

such dedication and creation of a

1:06:19

polarized deck to defeating one thing,

1:06:21

which is infester. So, the one

1:06:24

guard, yes. But speaking of playing.

1:06:26

Zurg and other classes, we do

1:06:28

have a Zurg Location Discover Hunter

1:06:30

from, I believe this is originally

1:06:33

from Cooboo Gaming, it got into

1:06:35

our discord through McBanta Face and

1:06:37

also has been played by Ron

1:06:39

Mexico, so this could have come

1:06:42

from multiple places. It is its

1:06:44

Discover Hunter, but it's also got

1:06:46

Herit Sanctuary, and of course, Spawn

1:06:48

Pool. And seaside giant, which is

1:06:51

the giant that is 10 minutes

1:06:53

to start with, that costs two

1:06:55

less for each time you've used

1:06:57

a location in this game, which

1:07:00

if you get a parrot sanctuary

1:07:02

out, you use it three times

1:07:04

immediately. And so, then your seaside

1:07:06

giant is already four man, and

1:07:09

if you get anything else, then

1:07:11

it's free. And spawning pool is

1:07:13

one that you want to get

1:07:15

down on one anyway, and that

1:07:18

activates it. This is similar. themes

1:07:20

to the way my handlock functions,

1:07:22

right? But it's so on point,

1:07:24

like using parrot sanctuary and just

1:07:27

you can play a bunch of

1:07:29

freezerglings. Like. Yep, it's a bunch

1:07:31

of freezerglings and then you hydrolysk

1:07:33

and then you saddle up. And

1:07:36

that makes you bored a little

1:07:38

stick here. And you've got alien

1:07:40

encounters, of course. You've got Titan

1:07:42

Forge traps, of course. Evolution Chamber

1:07:45

is the new card that gives

1:07:47

your minions plus one, attack, give

1:07:49

your Zurich an extra plus one,

1:07:52

plus one. I definitely think. You

1:07:54

know, it's harder to play and

1:07:56

probably will do better if slash

1:07:58

when they hit in Fester, just

1:08:01

because people have more interest in

1:08:03

playing the other Zirg decks, but

1:08:05

if you like Discover Hunter, this

1:08:07

is definitely worth trying. And it

1:08:10

is really fun to get like

1:08:12

big seaside giant and like a

1:08:14

big hydro-lisk and then saddle up

1:08:16

the whole board and then be

1:08:19

like your turn. I only played

1:08:21

one game of this deck because

1:08:23

that was the game where I

1:08:25

ran into. the hex shaman, and

1:08:28

then I was so mad that

1:08:30

I had to stop. Yeah. So

1:08:32

it's possible that if I had

1:08:34

been a little smarter about my

1:08:37

evolution chambers, I could have gotten

1:08:39

through. I mean, you also would

1:08:41

have needed to know what the

1:08:43

hell was happening before was already

1:08:46

happening to you, which I don't

1:08:48

expect you would, I don't know

1:08:50

why you would know why that

1:08:52

was happening to you. Yeah. But

1:08:55

it is. a fun deck that

1:08:57

still has, it's kind of like

1:08:59

it's doing Zurich things instead of

1:09:01

the mantle shaper stuff, basically. And

1:09:04

Parrot Sanctuary is, continues to be

1:09:06

a card that does funny stuff.

1:09:08

Yeah, powerful funny stuff. We also

1:09:10

have a, moving on to, uh,

1:09:13

I guess we could do warlock

1:09:15

first to just finish up Zurich

1:09:17

and then we'll come back. So...

1:09:19

We have a Zurich Wheel Whirlock

1:09:22

from No Hands gamer and also

1:09:24

a Handlock from our very own

1:09:26

Edelice. And Edel, you said this

1:09:28

is one of the decks you

1:09:31

played the most of. How's that

1:09:33

been going for you? Well, I

1:09:35

played a ton early on, right?

1:09:38

I don't know how it plays

1:09:40

out now. Initially, people were not

1:09:42

so fully committed to infester, so

1:09:44

I was able to beat decays

1:09:47

a little more consistently, and... shaman

1:09:50

like this this swarm shaman

1:09:52

with the karen stuff with

1:09:54

the star ships was pretty

1:09:56

popular and I was able

1:09:59

to beat that really consistently.

1:10:01

So yeah, I was doing well. And

1:10:03

I did reasonably well against

1:10:05

other things. I beat occasionally,

1:10:08

like warriors and different

1:10:10

stuff, just because giants

1:10:12

fast, good. Like, yeah. So

1:10:14

you've got seaside giant, which

1:10:16

gets discounting because you have

1:10:19

a bazillion locations. Some people

1:10:21

have been calling this real

1:10:23

estate warlock. Or I suppose

1:10:26

you could say like

1:10:28

landlord-warlock, your rent comes due.

1:10:30

You also have like dark alley

1:10:32

packed and forge of wills, of

1:10:34

course. Lots of clears here. Spawning

1:10:37

pool does help with your hand

1:10:39

game because it puts something

1:10:41

in your hand. You've got

1:10:43

consume for healing. And

1:10:45

ultrilous cavern like is

1:10:47

reasonable clear wise. If we

1:10:49

think of the shaman spell,

1:10:51

the magma drink. where it was

1:10:54

three instances of one damage to

1:10:56

everything. Now you could do multiples

1:10:58

of those in the same turn, but otherwise

1:11:00

this is the same, right? You play it,

1:11:03

you get it one to everything, and

1:11:05

then you get potentially two more

1:11:07

of those, usually one, because then

1:11:09

you consume it. It would be

1:11:11

a lot more reasonable in a

1:11:14

pre-investor world where Zurgling's actually

1:11:16

had one health. Yep. But yeah.

1:11:18

Also, I would like to put

1:11:20

forth monopoly warlock as a name for

1:11:22

this. I like that better

1:11:24

than landlord, although still. Yeah,

1:11:26

mine is extremely heavy

1:11:29

on the right. Like I've doubled

1:11:31

the file. I had two domino

1:11:33

effects until I took

1:11:35

one out for symphony of

1:11:38

sins, but just like all

1:11:40

the clears, domino effect,

1:11:42

mortal eradication. I forget

1:11:44

what the like very

1:11:46

first version didn't have reverb

1:11:49

and then I was tired of

1:11:51

getting decay. Tightened they would

1:11:53

do that on a job like that would that

1:11:55

sound that that sentence is like from

1:11:58

a thousand years ago. Yeah Yeah, they

1:12:00

don't do that anymore. But reverb

1:12:02

is still good, right? For taking

1:12:05

out early stuff. Because reverbing an

1:12:07

infester is good. They have a

1:12:09

reborn infester. It's good for me

1:12:12

too. Yeah. So it's just a

1:12:14

lot of fun. You make big

1:12:16

stuff. The Zurich things, I often

1:12:19

find it's like, I care again

1:12:21

very late. Like after I have

1:12:23

used all the ticks of my

1:12:25

fell string arms. And maybe after

1:12:28

I've played Sagaris, board space management

1:12:30

is a challenge. You have to

1:12:32

sometimes get very creative with your

1:12:35

like, okay, do this, so this

1:12:37

location disappears and then we activate

1:12:39

the spawning pool and now I

1:12:41

have to like, play the Zurglings

1:12:44

rush, play the Zurglings rush, play

1:12:46

the Zurglings rush, play the Zurglings,

1:12:48

and you can get some interesting

1:12:51

to file with giving the Zurglings

1:12:53

rush to like put all these

1:12:55

individual one damage hits places and

1:12:58

before using to file. So. to

1:13:00

file very hard to use in

1:13:02

an investor world, but yeah, it's

1:13:04

cool. And I hope that investor

1:13:07

changes to not give health, because

1:13:09

it will be better than. Yeah.

1:13:11

I think that's probably on their

1:13:14

list of at least things to

1:13:16

look at, as well as if

1:13:18

we keep having a lot of

1:13:20

weapon rogue and or maybe dungroid,

1:13:23

because it's still dungard. Although I've

1:13:25

been killing them. But it depends

1:13:27

on what deck you're buying. If

1:13:30

you want to play protos, however,

1:13:32

we have one list here for

1:13:34

protosmage from Theo. One thing that

1:13:37

I notice in here that definitely

1:13:39

seems like a good idea is

1:13:41

the cosmic keyboard because you have

1:13:43

a lot of, you know, you've

1:13:46

got like, krono boost, for example,

1:13:48

shield battery, primordial glyph, photo can,

1:13:50

and like having those all come

1:13:53

with a keyboard. or like you're

1:13:55

getting more spells back. from resonance

1:13:57

coil, which is deal five damage

1:13:59

to a mini and get a

1:14:02

random protest spell. Like, all of

1:14:04

that giving you something with the

1:14:06

keyboard seems like a great way

1:14:09

to help a little bit with

1:14:11

the early board. You've got sleet

1:14:13

skater. You have two colossus in

1:14:16

case one gets killed, but I

1:14:18

definitely would imagine that decay is

1:14:20

a difficult match up for this

1:14:22

deck. And I wonder if you

1:14:25

just start running blizzards in that

1:14:27

now. Right. Because that

1:14:29

just buys you a lot

1:14:31

of time, ultimately. Yeah, maybe

1:14:33

you do. It looks like

1:14:35

this particular list is 33

1:14:38

into death night. So, sounds

1:14:40

right. That's not great. Because

1:14:42

Cagar will cast Blizzard once

1:14:44

in a while when he

1:14:46

feels like it, but maybe

1:14:48

just run the blizzard and

1:14:50

know that you're actually going

1:14:52

to get the blizzard out

1:14:54

of it, you know? Yeah,

1:14:57

this is probably an earlier

1:14:59

in the... release list. Almost

1:15:01

certainly. But, you know, you

1:15:03

can always look for more

1:15:05

recent cards in the archive.

1:15:07

Let's see, archives, decks. I

1:15:09

guess there's also soul freeze.

1:15:11

Oh yeah, that's the, that's

1:15:13

the warlock mage one. That's

1:15:16

not bad either. Yeah. I

1:15:18

pulled some of these decks

1:15:20

yesterday, which was again, about

1:15:22

17 years ago in meta

1:15:24

time. So. There is a

1:15:26

protos mage. with a 50%

1:15:28

win rate and 1,200 games

1:15:30

that is running hollow technician

1:15:33

because head will die for

1:15:35

sure after any minion takes

1:15:37

exactly one damage destroy it.

1:15:39

That's that's see now that

1:15:41

now this is pod racing

1:15:43

like I know I know

1:15:45

that's the wrong sci-fi series

1:15:47

but still you're doing that

1:15:49

with sea breeze chalice yeah

1:15:52

of course yep yeah yeah

1:15:54

yeah yeah yeah yeah And

1:15:56

you've got volume up, probably

1:15:58

to discuss. ever a copy

1:16:00

of your C. Reese Chalice?

1:16:02

Uh, restaurant viper for the

1:16:05

weapon rogues. Yep. Yeah, I just

1:16:07

threw two restaurant vipers

1:16:09

in the mage because it's

1:16:11

just like, well, this is the

1:16:13

only way we can have a

1:16:15

shot against weapon rogue. And I

1:16:17

guess tradable is fine.

1:16:19

The next one down at 48.1%

1:16:22

win, right? An 1800 games has

1:16:24

blizzard Bob the bartender. Yep.

1:16:26

For another board freeze.

1:16:28

Meza doing the fraction

1:16:30

for your sleep skater,

1:16:32

actually both of them have

1:16:35

that. Sleepy resident. Oh

1:16:37

yeah. All other minions fall

1:16:39

asleep. Rewind. Soul trees.

1:16:41

Clearly this is... I'm curious

1:16:44

to see the spreads, right?

1:16:46

Because all of these are

1:16:48

very clearly for investor, right?

1:16:50

For decay. And it's like,

1:16:52

well, but the wind rates

1:16:54

still not that great. Because

1:16:57

they're... mediocre in a

1:16:59

whole bunch of other matchups.

1:17:01

So I wonder like you just

1:17:03

have to swallow the tough pill

1:17:06

and play the numbers game and

1:17:08

be like, well, I'm not seeing

1:17:10

that many decays. So I'm just

1:17:13

not going to worry about it.

1:17:15

It does occur to me that

1:17:17

it is very on brand for

1:17:20

there just to be a

1:17:22

parade of zerg decks that

1:17:24

multiply and then take over

1:17:26

the meta. And it's really

1:17:28

hard. And it's once they've

1:17:30

started, it's very hard to

1:17:33

beat them back individually. I'm

1:17:35

going to add this one

1:17:37

with this list with the Sea

1:17:39

Breeze Chalice and the Hollow

1:17:41

Technician. Yeah. Two. That feels

1:17:43

more reasonable. Our list.

1:17:45

Because that works. It's also

1:17:48

hilarious. Mm-hmm. Like you're not

1:17:50

going to want to blizzard

1:17:52

everyone. You're not going

1:17:54

to want to. Yeah. You can also

1:17:56

get rid of star ships that way if you

1:17:58

run into the odd town. in here and

1:18:01

there, right? So, exactly. Yeah.

1:18:03

Well, Ancellus is just solid

1:18:05

into a lot of things,

1:18:07

I'm sure. It's more liquid.

1:18:09

Sorry, that was too easy.

1:18:11

You see that would write

1:18:13

up for me. Yeah, okay,

1:18:15

I have added that as

1:18:17

well. We have... Let's talk

1:18:19

about this rogue real fast,

1:18:22

and then we have a

1:18:24

lot to say about priest.

1:18:26

So I actually don't really

1:18:28

know exactly how this rogue

1:18:30

plays out, but I put

1:18:32

it in here. It is

1:18:34

an Arcon rogue that SSJ

1:18:36

Foku posted in our discord,

1:18:38

so blame him. I don't

1:18:40

think this is his list,

1:18:42

but it's just like all

1:18:44

the bounces, basically, except for

1:18:47

brewmasters. But we've got Shadowstep.

1:18:49

We've got Shadowstep. breakdance, and

1:18:51

we've even got bounce around,

1:18:53

and then lots of ways

1:18:55

to get your high templars

1:18:57

to cost exactly one so

1:18:59

that you can sonia them.

1:19:01

That's why the bounce around

1:19:03

is there, I assume. And

1:19:05

then draw and like tarslic

1:19:07

and things to hopefully survive

1:19:09

dubious purchase. It's sonia archons.

1:19:12

So the reason you've got

1:19:14

the combo thing because it

1:19:16

will draw. the icon and

1:19:18

reduce by two, but if

1:19:20

you draw it without that

1:19:22

discount and you can play

1:19:24

and step. So that's why

1:19:26

they only do the one

1:19:28

that does an AOA2 damage

1:19:30

because it's useful in the

1:19:32

matter what situation. And then

1:19:34

once you've stepped it, it's

1:19:37

for cost, which means when

1:19:39

you use the old reduced

1:19:41

thing by three. Soundbox soundtrack.

1:19:43

Yeah. Right. It costs one

1:19:45

and you consonia. and this

1:19:47

is this is the method

1:19:49

right you do the setup

1:19:51

and then you sonia scoundrel

1:19:53

Arcon, one thing, Arcon. I

1:19:55

suppose theoretically you could then

1:19:57

bounce around at that point

1:19:59

to like get multiples of

1:20:02

the Arcon. I don't know

1:20:04

what the plan is after.

1:20:06

I mean, I guess, yeah,

1:20:08

I guess you could get

1:20:10

more Arcon's out of the

1:20:12

Sonia, I guess, but yeah.

1:20:14

Oh, oh, oh, no, here

1:20:16

you go. Then you, you

1:20:18

reduce, yeah, you reduce cover

1:20:20

artist. Yeah. to one. And

1:20:22

then you cover artists, cover

1:20:24

artists. So you've got, it's

1:20:27

still just 24 damage. So

1:20:29

I don't know how. Well,

1:20:31

I will point out this

1:20:33

has a 75% win rate

1:20:35

over a blistering record of

1:20:37

four games total. And this

1:20:39

person apparently lives a charmed

1:20:41

life because they managed to

1:20:43

knock you into a single

1:20:45

death night across those four

1:20:47

games. Maybe they were fast

1:20:49

enough. Maybe it was fast

1:20:52

enough. Maybe it was fast

1:20:54

enough. They'd be two shamans

1:20:56

and two paladin and went

1:20:58

one and one against paladin.

1:21:00

So, so first of all,

1:21:02

they managed to find two

1:21:04

paladins out of four games,

1:21:06

which is already an abnormal

1:21:08

sample size, regardless of context.

1:21:10

But yeah, this is this

1:21:12

is very much a try

1:21:14

at your own risk because

1:21:17

this is incredibly small sample

1:21:19

size and they it is

1:21:21

completely untested into the one

1:21:23

deck that matters in this

1:21:25

matter right now. So, yeah.

1:21:27

But if you really want

1:21:29

to scratch the Sonia Edge,

1:21:31

let me see if there's

1:21:33

anything that has a better

1:21:35

sample right here. Ah, there

1:21:37

is lists that have a

1:21:39

better sample rate that run

1:21:42

Dark Templar as well. And

1:21:44

like more protest minions. So

1:21:46

there's one here with almost

1:21:48

4,000 games on a 50%

1:21:50

win rate. And it's actually

1:21:52

positive into Death Knight 55.

1:21:54

It does not do well

1:21:56

against druids. It does not

1:21:58

do well against... other rogues,

1:22:00

but otherwise pretty good. Other

1:22:02

rogues is weapon rogue. Yeah, that's

1:22:05

the thing. I mean, you can,

1:22:07

because you can, because you can,

1:22:09

you can maximize into death

1:22:11

night or you can maximize

1:22:14

into everything else, but it's

1:22:16

very difficult to like beat

1:22:18

death night and anything else in

1:22:20

the meta, basically. Yeah, this is

1:22:23

actually, I'll, I'll add this one

1:22:25

in as well. I just don't know

1:22:27

where this one came from, Sometimes

1:22:30

if a streamer has streamed at

1:22:32

age as guru, we'll say who streamed

1:22:34

at. But if it came from

1:22:36

somewhere else, then we don't

1:22:39

necessarily know. Arcon vibe with

1:22:41

more. But let's stop talking

1:22:43

about rogue and start talking

1:22:45

about priest, because that's

1:22:48

what people are really here for.

1:22:50

Yep. All right. Well, wicked has

1:22:52

been playing priest a way that

1:22:54

we talked about playing priest.

1:22:57

And I have been. playing some

1:22:59

of that, but then someone named

1:23:01

Lime in the VS Discord,

1:23:03

who has now come into the CC

1:23:06

Discord, posted a, what

1:23:08

they originally called a protest

1:23:10

less Zorimi protest priest, and

1:23:13

I proposed, we called Zellit

1:23:15

Zorimi, and I think hat

1:23:18

proposed calling Zartzartani, uh,

1:23:20

priest. Yes. At any rate,

1:23:22

it is Zorimi, except we

1:23:24

are running our Tannis. We are

1:23:27

running kronobost, we are running

1:23:29

hallucination, and we are not

1:23:31

running any actual protos

1:23:33

minions because we just care about

1:23:36

the zealots. So they can be just

1:23:38

like some good tempo. You just

1:23:40

got some three fours with charge,

1:23:42

that's just enough, you copy them,

1:23:44

then you've got like six, you know,

1:23:46

face, or if you have a second, and

1:23:48

you basically always draw it because

1:23:51

the kronobost draw you the other

1:23:53

ones, or... you can use Volga

1:23:55

to like flip it with their

1:23:57

giant and now that's like 16.

1:23:59

Or if you... really, really need

1:24:01

to kill them because they're a

1:24:03

warrior and you let it go

1:24:06

late. You can use Staceless Expance,

1:24:08

so you can like do a

1:24:10

Zorimi turn first, because you still

1:24:12

have Zorimi turns, right? You're still

1:24:15

a Zorimi price. And then, Volgin,

1:24:17

so... the ceaseless expanse becomes a

1:24:19

three, four, the zealot becomes a

1:24:21

15-15, and then hallucination at twice.

1:24:24

And if you happen to have

1:24:26

like an orbital halo, you do

1:24:28

that first. And if you happen

1:24:31

to have like an almonthal that

1:24:33

lived somehow, which you probably don't,

1:24:35

but you know, you can copy

1:24:37

it. There's lots of ways to

1:24:40

get just stupid amounts of damage

1:24:42

with this. It's also running kind

1:24:44

of as much draw as possible,

1:24:47

night to a tea and hot

1:24:49

coals. Even though we don't have

1:24:51

a serial oracle, the fact that

1:24:53

the tea can go three times

1:24:56

is really helpful, this was more

1:24:58

helpful against the shamans than I

1:25:00

think it is against the in-fastry

1:25:03

deathnights, but you can still kind

1:25:05

of like get the buccaneer before

1:25:07

they actually use it when they

1:25:09

tempo it on to and stuff

1:25:12

like that. And the hot coals

1:25:14

does go face. This version that

1:25:16

I've been playing has one clay

1:25:19

matriarch and grifter, because they say

1:25:21

they're more interested in making sure

1:25:23

that they get the krono boost

1:25:25

or any particular spell that they

1:25:28

want. But I could see an

1:25:30

argument either way. And this one

1:25:32

has two clay matriarchs, but the

1:25:35

version that I've been playing has

1:25:37

one clay matriarch and grifter. Because

1:25:39

grifter can steal at taunt. and

1:25:41

then hit face with it or

1:25:44

deals with damage over the top

1:25:46

or heal you 12 because it's

1:25:48

a weapon rogue or draw you

1:25:51

three because you don't have enough

1:25:53

drug because you're a priest. I

1:25:55

mean sometimes you actually do have

1:25:57

enough draw with this it just

1:26:00

depends on how you happen to,

1:26:02

you know, what order you draw

1:26:04

your deck in. There are a

1:26:07

lot of draw cards in this,

1:26:09

actually, compared to, like, the kronobost,

1:26:11

even though there's only a few

1:26:13

cards that it can tutor, like,

1:26:16

it does get them out of

1:26:18

your deck. So then you're drawing

1:26:20

other things. Yeah. I mean, there's

1:26:22

something to be set for drawing,

1:26:25

getting the things out of your

1:26:27

deck that you don't want to

1:26:29

draw on your draw set. you

1:26:32

know, or just like, yeah, once

1:26:34

we we hit rotation and we

1:26:36

get new stuff that they want

1:26:38

that stuff to hit. Yeah, that

1:26:41

package of just our Tannis, Chrono

1:26:43

Boost, and choose your favorite from

1:26:45

the class you're playing, could be

1:26:48

quite good. Like I could see

1:26:50

a mage maybe doing the armor,

1:26:52

right, because it discounts your next

1:26:54

thing by two. Or maybe even

1:26:57

just photon cannon because it deals

1:26:59

three. But yeah, just because getting

1:27:01

the charge and getting our tannus

1:27:04

is very powerful. It probably works

1:27:06

the best in priest variations because

1:27:08

of hallucination, right? Like rogue doesn't

1:27:10

have as good things that they

1:27:13

would want to include. Six charge

1:27:15

damage is better than three charge

1:27:17

damage. I've run the numbers. Yeah.

1:27:20

Druid, like, the only thing would

1:27:22

be the zero cost spell, which

1:27:24

is worse if you're not running

1:27:26

a density of stuff. So, but

1:27:29

yeah, even just like double chronos

1:27:31

boost our tannus, just like always

1:27:33

get our tannus, and then your

1:27:36

second kono boost is just a

1:27:38

three, four charge, oh no. Yeah,

1:27:40

you're just using that to finish

1:27:42

out the game. So and then

1:27:45

our tennis is you know, he

1:27:47

can just win you the game.

1:27:49

with his three four chargers or

1:27:52

you know his hero powers pretty

1:27:54

good so even if you're not

1:27:56

getting the discount too it's still

1:27:58

a good card. Why don't you

1:28:01

hold on self and something else

1:28:03

is a lot? It is a

1:28:05

lot. It is a lot. It

1:28:08

definitely has won me games just

1:28:10

keeping my stuff alive and myself

1:28:12

alive and then also you give

1:28:14

yourself an attack and you give

1:28:17

it an attack so that's an

1:28:19

extra two damage to their face

1:28:21

if you go if you go

1:28:24

face or to something else if

1:28:26

you hit the minion which you're

1:28:28

essentially immune while you're attacking because

1:28:30

you have the divine shield on

1:28:33

your face. So yeah. It gets

1:28:35

weird in the non-zellate protospris mirror

1:28:37

where you both have our tannis

1:28:39

and you're both having to use

1:28:42

your hero power to pit your

1:28:44

opponent in your both having to

1:28:46

use your hero power to pit

1:28:49

your opponent in the face for

1:28:51

one to pop the divine shield

1:28:53

so you can actually do damage

1:28:55

to them with anything else. Just

1:28:58

to get rid of the divide

1:29:00

shield first. All right, but actual

1:29:02

like mothership protos priest, we have

1:29:05

three versions here. Wicked, what have

1:29:07

you been playing? Well, I haven't

1:29:09

been playing. I've been playing somebody

1:29:11

else's version because the version I've

1:29:14

been playing doesn't have void rays

1:29:16

in it. But and it does

1:29:18

run pip the potent. So I'm

1:29:21

not sure. if the list i've

1:29:23

been playing is even any of

1:29:25

these but there's a there's a

1:29:27

couple ways you can build it

1:29:30

one is with basically do you

1:29:32

want to run chill and volgin

1:29:34

or don't you um is a

1:29:37

lot of it there's also a

1:29:39

version from a high time that

1:29:41

runs arkite defense crystals which i

1:29:43

don't know if that's the way

1:29:46

there's just not a lot of

1:29:48

room in the deck if you're

1:29:50

running bird watching the you're running

1:29:53

bird watching i have I like

1:29:55

PIP because PIP gets you more,

1:29:57

well sometimes you... need

1:29:59

more deafens against her.

1:30:01

Sometimes you need more hallucinations. Sometimes you

1:30:04

get one discount on sentry and then

1:30:06

you just get more sentries. Yeah.

1:30:08

Right. And it's very easy to

1:30:10

just make that happen. If

1:30:13

you've got Pipsy, there've

1:30:15

been times where I'm like, oh cool, if

1:30:17

the protocol hits sentry, then

1:30:19

I can play one of them and

1:30:21

I know the other one's just gonna

1:30:23

cost one. It's pretty easy to just

1:30:25

make sure, okay, they cost one and

1:30:27

now I can

1:30:29

PIP to get copies. So that's

1:30:31

a pretty fun interaction. Yeah.

1:30:33

I mean, this one from Insane

1:30:36

was also early when they were

1:30:38

running Holy Nova, when we thought that might still

1:30:40

kill anything on a Zerg board, which

1:30:42

it absolutely does not. So

1:30:44

that's generally been getting cut.

1:30:46

The one I'm running has

1:30:48

Serenity and

1:30:51

Repackage. So

1:30:54

Repackage just deals with all the death

1:30:56

rattles without actually popping them, which

1:30:58

is nice. And

1:31:00

Serenity can sometimes deal with

1:31:02

like an early board. I've

1:31:05

gone to the point where I've just played

1:31:07

a noncombo deafen onto on a on a

1:31:09

brittle bone buccaneer because I'm not dealing with

1:31:11

it and you just need to do whatever

1:31:13

you have to do to get rid of

1:31:15

them. Deafen's also really good for killing the

1:31:17

early infesters without triggering them. I

1:31:20

think that that will probably be the kind

1:31:22

of thing that I don't know how often

1:31:24

you can really play around Silences

1:31:26

Zerg as a DK. Depends

1:31:29

on the build. Yeah. But I mean, you don't necessarily

1:31:31

want to take too long before you start trying

1:31:33

to go and you may just have to just hope

1:31:35

they don't have it. So

1:31:38

I've found that

1:31:40

I could often, with

1:31:42

the way I've been playing

1:31:44

it, do stuff like you

1:31:46

put out buccaneer, you're going

1:31:49

to silence it, you know, you put out Chillfall

1:31:52

and Baron, you put out Brute, Brute,

1:31:54

Brute Queen, right? These other things

1:31:56

that it's like, I

1:31:58

mean, they never do the Chillfall. but like yeah

1:32:00

that's that's a waste yeah the queen

1:32:03

like is something that that will be

1:32:05

gross if it sticks around right and

1:32:07

so if they just can't deal with

1:32:09

it bring send a period of

1:32:11

time it's like well maybe they're

1:32:13

attempted to silence it and if

1:32:16

they don't well now I'm having

1:32:18

all these larva that can just

1:32:20

turn into extra infesters

1:32:22

right it's just like it you

1:32:24

can hit that capacity where

1:32:26

you sort of out out out maneuver

1:32:28

the ability of a priest to

1:32:30

to silence. And if you if you land

1:32:32

a death growl, that that's it.

1:32:34

Like there's no dealing with three

1:32:36

of them. Yeah. No. I mean,

1:32:39

that's when I cry into. That's

1:32:41

when I start looking like the

1:32:43

meme of Wolverine holding the holding

1:32:45

the portrait, except the portrait is

1:32:47

a copy of Shard of the Nauru.

1:32:50

Yeah. But yeah. But I mean, otherwise,

1:32:52

it's generally you're trying to get

1:32:54

as many discounts as you can

1:32:56

through through through. Photon canons through

1:32:58

making as many centuries as you

1:33:01

can and then the once you

1:33:03

start getting mother ships down they

1:33:05

will generate more centuries for you

1:33:08

occasionally but I mean creation protocol

1:33:10

sometimes I will just grab a

1:33:12

century off of it and it's fine

1:33:14

I'll get two copies of that and

1:33:16

that's perfectly okay but yeah

1:33:18

and then repackages helpful for just

1:33:20

clearing a board when it gets

1:33:23

too big without having to worry

1:33:25

about all the death rattles. And usually

1:33:27

there's a bunch of garbage that they

1:33:29

don't necessarily want to put into their

1:33:31

hand anyway. I guess if there is, it

1:33:33

doesn't matter because they're all going to be

1:33:36

huge by the time that they draw it

1:33:38

back, but at least it's solving the problem

1:33:40

for then. And you don't necessarily need to

1:33:42

do too much because the mother ship's

1:33:44

start getting out of control. And when

1:33:47

you have enough discounts like, you start

1:33:49

being able to do things like, just play

1:33:51

out both templars on the arcon. If you

1:33:53

think about it that way, because you're discounting

1:33:55

both halves of it and oh, by the

1:33:58

way, those both do things when you play.

1:34:00

them. So that's that's pretty effective.

1:34:02

Like Colossus, you play a bunch

1:34:04

of spells, a protest spells. The

1:34:06

Colossus does work. And like carrier,

1:34:08

you can get down to if

1:34:11

you're as long as you have

1:34:13

the port space for it. You

1:34:15

can get some some decent work

1:34:18

there. It's just a matter of

1:34:20

getting the spells, getting the the

1:34:22

protest minions discounted enough early so

1:34:24

that you can play the mothership

1:34:27

and play the two creatures that

1:34:29

are two minions that come along

1:34:31

with it. So that you have

1:34:33

enough hand space for the next

1:34:36

one. Because like what you have

1:34:38

to really manage is like, you

1:34:40

don't necessarily want to have like

1:34:43

three or four mother ships on

1:34:45

the board it wants. Because then

1:34:47

if they all get cleared, you

1:34:49

just don't get the value out

1:34:52

of them. So you have to

1:34:54

kind of meter those out. You're

1:34:56

going to use power, power, or

1:34:58

synchronize fairly liberally on those. You'll

1:35:01

of course run Ammanful. Sometimes you

1:35:03

make a copy of the zealot

1:35:05

with Ammanful. That's also a thing

1:35:08

that you can do. But yeah,

1:35:10

it's a pretty interesting deck. It's

1:35:12

very different than a lot of

1:35:14

the priest decks that we've gotten,

1:35:17

certainly over the past year, because

1:35:19

a lot of it's just been

1:35:21

like over heel or variations of

1:35:23

Zorimi, and this feels like a

1:35:26

new thing that priests really hasn't

1:35:28

had before, which is pretty cool.

1:35:30

I really like it. At least

1:35:33

the version I'm playingly, it doesn't

1:35:35

feel like control. Like you're running

1:35:37

a 12 cost thing that is

1:35:39

a pile of value, but it

1:35:42

doesn't feel like control, because it's

1:35:44

centered around these these discounts, right?

1:35:46

So, like I don't have the

1:35:48

repackage or some of the other

1:35:51

things, but I do have love

1:35:53

everlasting. It's just like, yeah, you've

1:35:55

got charge minions minions minions. you've

1:35:58

got you know certain tech cards

1:36:00

like deafen and silvermoon brochure that

1:36:02

I'd love not to have to

1:36:04

run but yeah we do And

1:36:07

yeah, like I don't know if

1:36:09

love everlasting is for a potential

1:36:11

Colossus, right? It's this fun thing

1:36:13

of like, well, maybe carrier in

1:36:16

Druid isn't really a thing, but

1:36:18

we can play carrier in Priest.

1:36:20

It's just like, protest greatest hits

1:36:23

in Priest, which is fun. And

1:36:25

yeah, like I don't know if

1:36:27

repackages it. I don't even know

1:36:29

if Love Everlasting is it. To

1:36:32

be honest, like... It's felt really

1:36:34

nice for me. Like, you know,

1:36:36

being able to forge the creation

1:36:38

protocol, same turn, and like, just

1:36:41

have, like, even though it eventually

1:36:43

goes away, the love everlasting, I

1:36:45

do really appreciate its ability to

1:36:48

just smooth out. Yeah. I do

1:36:50

find that I have trouble just

1:36:52

like finding that time to play

1:36:54

it in the first place, right?

1:36:57

Like you just don't, like there's

1:36:59

usually stuff you're having to react

1:37:01

to and you just don't get

1:37:03

the time to be able to

1:37:06

play it a lot of the

1:37:08

time initially. But, you know, maybe

1:37:10

things change a little bit, but

1:37:13

yeah. I'm almost wondering if I

1:37:15

can slot Silver Moon brochure into

1:37:17

that Zorimi somewhere because I think

1:37:19

the immune this turn and plus

1:37:22

two plus two was not actually

1:37:24

useless right in. Yeah. So Remy

1:37:26

and then silence is silence. Especially

1:37:28

if you're hallucinating zealots, right? Right.

1:37:31

Right. Yeah. More damage. Plus two

1:37:33

plus two becomes plus four plus

1:37:35

four or plus six, right? If

1:37:38

you're getting all these copies. That

1:37:40

is how copying works. Yes. Mm-hmm.

1:37:42

And that's another thing that you

1:37:44

can do with your grifted, by

1:37:47

the way, is you can get

1:37:49

the discount. So don't do this

1:37:51

unless you're like going to win

1:37:53

right away with it. Just FYI.

1:37:56

Or you really think your opponent

1:37:58

can't take advantage of it. But

1:38:00

I did destroy a warrior with

1:38:03

just like every card in my

1:38:05

hand because I had discounted them

1:38:07

all by one with grifter. I

1:38:09

overkilled them by a lot. I

1:38:12

probably was a bit of a

1:38:14

BM to do that, but I

1:38:16

was like, I just wanted to

1:38:18

see what I could do. Was

1:38:21

this right after the shaman game?

1:38:23

I wish, no, it was earlier.

1:38:25

It would have been the perfect

1:38:28

palate cleanser. I know you didn't

1:38:30

do this to me, but I'm

1:38:32

taking this out on you anyway.

1:38:34

Last on here that I don't

1:38:37

think we touched on, there is

1:38:39

a Taran shaman from Killica, H.S.,

1:38:41

which is basically that's where I'm

1:38:43

shaman that I was talking about

1:38:46

where, you know, it's got some

1:38:48

of the menagerie stuff. You don't

1:38:50

run the party animal anymore, right?

1:38:53

But Trustee companion has a lot

1:38:55

of versatile and great hits. You

1:38:57

still got, you know, turbulence. Just

1:38:59

because it's turbulence. And yeah, you

1:39:02

run lift off and STV and

1:39:04

Mizzlepot, Star Port, all the Taren

1:39:06

cards, basically. Oh, lock-on, so that's

1:39:08

another card that's useless now. Yep,

1:39:11

yep. Against investors, yep. I mean,

1:39:13

right, there's a lot of non-de-k

1:39:15

things where it's still effective, and

1:39:18

one mana to discount a Starship

1:39:20

launch by two can be relevant

1:39:22

by itself, but yeah, it is

1:39:24

awkward. Yeah, just be careful with

1:39:27

your your horn of the wind

1:39:29

lord, but It's it's pretty good.

1:39:31

I have seen some development where

1:39:33

people have started like Doing this

1:39:36

taking this deck and then just

1:39:38

adding shutter block Yeah Because I

1:39:40

sometimes you do that with Rayner.

1:39:43

I guess yeah, I mean grif

1:39:45

does fine too, right like grif

1:39:47

is not a bad hit for

1:39:49

that either Yeah, I don't know

1:39:52

how frequently grif does and is

1:39:54

less but I mean the one

1:39:56

that we have in in the

1:39:58

Shee has it. So, and I

1:40:01

guess you could get it. You

1:40:03

could do something with missile, with

1:40:05

missile pot, I guess, but probably

1:40:08

not. Sometimes, this list isn't

1:40:10

running ghost, but you could

1:40:12

be running ghost, right? And

1:40:14

that's a thing that sometimes

1:40:16

can just win games, right?

1:40:19

You delete three cards from

1:40:21

their hand and they exit

1:40:23

the client. But also just

1:40:25

like shutter block with the second

1:40:27

half of growth and is great.

1:40:29

Right. Yeah, and the siege tank was

1:40:32

definitely a lot of things before. It

1:40:34

is significant damage, but of course that

1:40:36

does not work with shutter block because you

1:40:38

won't deal damage to the face. So

1:40:40

I guess if you're going to go

1:40:42

like turn seven, like sometimes it's a

1:40:44

problem to get the front half of

1:40:46

shutter block down, but if you do

1:40:48

that on seven within SCV, then you

1:40:50

can just launch a Starship behind it. Right.

1:40:53

Right. So that would be because that's basically

1:40:55

a free Starship launch if you go

1:40:57

shutter block into SCV. So that could

1:41:00

be another thing that you

1:41:02

could do. Yeah. And then I

1:41:04

have a deck that here that

1:41:06

was again a pretty decent

1:41:08

at killing the other shamans

1:41:10

that I was seeing a bunch

1:41:13

of at the time, but a

1:41:15

little trickier into the

1:41:17

infesters. It's basically like

1:41:19

a slower Starship shaman

1:41:22

where you've got all

1:41:24

the Terran cards, but

1:41:26

then you've got... Hagatha

1:41:29

for Frosty Decor and

1:41:31

Meteor Storm. I've got the

1:41:33

Exedar in here, which is situationally

1:41:36

been quite nice.

1:41:38

It doesn't work with

1:41:40

shutter block because once

1:41:42

it's launched, you can't launch

1:41:45

it again, but it just

1:41:47

is often nice to get

1:41:49

the double armor or sometimes

1:41:51

because all these things are

1:41:54

two ones. You even do

1:41:56

the offensive formation. But this

1:41:58

is much more of a light. there's no

1:42:01

discounting launching starships in this

1:42:03

deck. It is all about

1:42:05

actually building up a big

1:42:07

battle cruiser that eventually you

1:42:09

will launch. I will point

1:42:11

out also I looked at

1:42:14

just like battle cruiser shaman

1:42:16

stats past six hours. It's

1:42:18

still 57.4% over like diamond

1:42:20

three legend and positive first

1:42:22

death night. So like this

1:42:24

is a good ark type.

1:42:27

Yeah, probably mine isn't as

1:42:29

good against Death Knight, but

1:42:31

certainly the swarm shaman adapted

1:42:33

to Taren shaman is just

1:42:35

fast enough to overrun the

1:42:37

Death Knight's a lot of

1:42:40

the time, right? Like I

1:42:42

think it has decent odds

1:42:44

there because the way people

1:42:46

have built now is much

1:42:48

more like you get the

1:42:50

infesters rolling and then you

1:42:53

do crazy things and the

1:42:55

shaman can sometimes just kill

1:42:57

you before then. And I

1:42:59

had some fun with the

1:43:01

with the menagerie shaman and

1:43:03

also being on stream with

1:43:06

you doing a little bit

1:43:08

of the slower shaman just

1:43:10

I don't know. I did

1:43:12

enjoy doing that. Although I'm

1:43:14

glad I haven't seen too

1:43:16

many ghosts on the other

1:43:18

side. We also have in

1:43:21

terms of tarrandex there's an

1:43:23

you know paladin's been struggling

1:43:25

a little bit. We do

1:43:27

have a agro-star ship paladin

1:43:29

here from I believe from

1:43:31

glory from glory. And It's

1:43:34

still, you know, that's definitely

1:43:36

overall more of like a

1:43:38

lower tier three archetype. Or

1:43:40

worse depending on your build,

1:43:42

but this particular build looked

1:43:44

somewhat promising and maybe this

1:43:47

will come up. It's MEC

1:43:49

swarm, but also you have

1:43:51

Starship's, you know, Crusader or

1:43:53

a flash sale. I did

1:43:55

get beat by someone playing

1:43:57

essentially this deck at some

1:44:00

point. Yesterday. It looks like

1:44:02

it's got a slightly below.

1:44:04

50% win rate against death

1:44:06

night, but it beats a

1:44:08

lot of the things that

1:44:10

aren't death night. Aside from

1:44:13

Shannon. We do see changes.

1:44:15

Yeah. I mean, Crusator Ora

1:44:17

remains extremely powerful. And if

1:44:19

you just have that up

1:44:21

when you start doing hellbat

1:44:23

things, it's a lot. Yeah,

1:44:26

the, I mean, if in the

1:44:28

Starcraft event that they had this

1:44:30

morning, it was pre-recorative, but with

1:44:32

Day 9 and Trump, C, and

1:44:34

Taseless in our Tannis casting, they

1:44:36

were very impressed. Artosis, sorry. Our

1:44:39

Tannis is totally different. Yeah, they

1:44:41

were impressed with the, the agro-star

1:44:43

ship. Now, they were playing this

1:44:45

before the set came out, right,

1:44:47

so. things always change once the

1:44:49

set came out. But it did,

1:44:51

you know, perform well there. And

1:44:53

it seems like it's on the

1:44:55

edge. It might also be when

1:44:57

when and faster inevitably gets nerfed,

1:45:00

then this is something you can

1:45:02

consider and just kind of keep

1:45:04

in the back of your mind

1:45:06

too. Yeah. So and that if,

1:45:08

by the way, if you're watching

1:45:10

this live, there's another event tomorrow

1:45:12

morning. So watch that if you

1:45:14

can. If you are listening to

1:45:16

this afterwards, I'm sure there will

1:45:19

be a bot, it'll be on

1:45:21

YouTube. But also, you get golden

1:45:23

packs, a golden pack in a

1:45:25

regular pack if you watch them,

1:45:27

so do that. I was a

1:45:29

little bit too slow to get

1:45:31

the golden pack this morning. I

1:45:33

like dottled a little bit, getting

1:45:35

out of work, and then it

1:45:37

ended. And I was like, no,

1:45:40

but I don't really need the

1:45:42

golden pack. Lastly, we have some

1:45:44

Taren warrior lists here. There's a

1:45:46

Taren Taunt warrior from No Hands

1:45:48

Gamer. I don't know whether he

1:45:50

has like, like, like, this is

1:45:52

his most recent recent recent or

1:45:54

not or not. Both Enzo and

1:45:56

Nohams gamer, it's kind of a

1:45:58

hydration station warrior. slower, does

1:46:01

still make kind of a

1:46:03

big starship. So that they

1:46:06

both have fizzle, arkneite

1:46:08

defense crystals,

1:46:10

wait, you know, ham so that

1:46:13

they can ramp, sleep under

1:46:15

the stars and venture

1:46:17

boom. No hands camera

1:46:20

is running ceaseless

1:46:22

expanse, right? I had a

1:46:24

ham the hungry, eat my,

1:46:27

uh, zerimi. today out of like

1:46:29

a million options. And then I

1:46:31

had a different game earlier where

1:46:33

I was doing really comfortably

1:46:35

against the warrior except

1:46:38

for all of my draw and my

1:46:40

ammanteau and my Zorimi were all in

1:46:42

the bottom 10 cards of the

1:46:44

deck. So I did not win that game.

1:46:46

I was like, I just have

1:46:48

to draw something, just anything,

1:46:51

just anything. Then they had like

1:46:53

a hundred armor and I'm like, I

1:46:55

guess it's too late now. But yeah,

1:46:57

hostile invader is still a

1:46:59

good card. And so has chemical

1:47:02

skill in ETC. I think

1:47:04

he decided that it was

1:47:06

better there. Hydration Station

1:47:08

still works with the

1:47:11

Starships with Archenite as

1:47:13

long as you've gotten

1:47:15

an Archenite Defense crystal

1:47:17

if you don't have a lot

1:47:19

of other taunts. Yeah. And the

1:47:22

concuss of shells is actually pretty

1:47:24

decent and like a turn. you

1:47:26

know, like turn one on the coin,

1:47:29

for example. So... Before

1:47:31

we sign off here, because we are

1:47:33

getting to the two-hour mark, I

1:47:35

just have like one gripe about

1:47:38

the Terran stuff. Largely, amazing,

1:47:40

they found a great way

1:47:42

of being able to include

1:47:45

so many units from Starcraft

1:47:47

into a hearstone mini

1:47:49

set. It's actually kind of

1:47:51

insane how effectively they were able

1:47:54

to get like. all or

1:47:56

almost all the units.

1:47:59

Metavac, in the, one

1:48:02

of the ways they did this,

1:48:04

right, is the star port has

1:48:06

all these different ships in it,

1:48:08

the Terrens. Metavac is like, it

1:48:11

is reasonable if you roll one

1:48:13

of them. And this is the

1:48:15

one that gives you two, yeah,

1:48:18

sorry, two, marine taunts. Two, two,

1:48:20

marine taunts, right? And if you

1:48:22

are aggressive, it can be good,

1:48:25

right? It can be good, right?

1:48:27

But a lot of this stuff

1:48:29

is like clearly lean towards well

1:48:31

you want to launch multiple starships

1:48:34

over the course of the game

1:48:36

and then you want Rayner to

1:48:38

relaunch those multiple starships and If

1:48:41

you just get unlucky and have

1:48:43

medivacs You don't have board space

1:48:45

and it feels really bad. I

1:48:47

do see how like getting to

1:48:50

just choose which ship you summon

1:48:52

every time would be too strong

1:48:54

right because depending on the match

1:48:57

but you would just always pick

1:48:59

Banchi or always pick Raven and

1:49:01

you know have exactly what you

1:49:03

need to deal with whatever the

1:49:06

opponent's doing. I almost wonder though

1:49:08

if it could be like a

1:49:10

look at three choose one whenever

1:49:13

you you do one of these

1:49:15

things because So frequently, I'm just

1:49:17

like, great, I rolled Medevac three

1:49:20

times in a row, which means

1:49:22

I can't shudder, Rainer, I guess

1:49:24

I lose. Because if your board

1:49:26

is full, Rainer cannot launch more

1:49:29

starships. And this can even happen

1:49:31

even if you aren't doing shudder

1:49:33

things. You could say, oh, well,

1:49:36

shudder, that's not really a thing

1:49:38

they want you to do. If

1:49:40

you just roll Medevac three times,

1:49:42

then Rainer will not summon another

1:49:45

Starship. because your board is full

1:49:47

after you've launched the first one.

1:49:49

And so if you had to

1:49:52

launch it for reasons, which like

1:49:54

at that point, you're incentivized to

1:49:56

launch it quickly to fill your

1:49:58

board with stuff and be proactive.

1:50:01

but then guess you may as

1:50:03

well just play a reiner as

1:50:05

soon as possible because you can't

1:50:08

eat any more value out of

1:50:10

it you're not gonna have board

1:50:12

space. It's like by one great

1:50:15

and I don't really get how

1:50:17

I mean limited stuff to work

1:50:19

with you've already got Viking giving

1:50:21

seven armor so then if medevacted

1:50:24

like healing somehow like you might

1:50:26

expect it feels like redundant weird

1:50:28

and how do you make that

1:50:31

decent? But gosh, do I really

1:50:33

wish it was not summoning minions?

1:50:35

Rent over. Well, it makes sense.

1:50:37

Well, I mean, I will say,

1:50:40

it's definitely been a really, I

1:50:42

mean, I don't think I can

1:50:44

think of a more impactful mini

1:50:47

set ever. Like, at all. Like,

1:50:49

at all. I can take a

1:50:51

more impactful ones, but not more

1:50:53

fun ones. Like, sure. Oh god,

1:50:56

I've blocked, I've blocked it out

1:50:58

now. Dark Moon Races? No, no,

1:51:00

no, the, uh, Kazakasan was definitely

1:51:03

impactful, but not in a good

1:51:05

way, so. But yeah, in terms

1:51:07

of like flavor and impact, it

1:51:09

feels like an expansion launch. Anyway,

1:51:12

we have many folks we'd like

1:51:14

to thank, check in the thanks

1:51:16

section on the website at Quaggeti.com

1:51:19

where you can also find our

1:51:21

contact for our show notes and

1:51:23

our patron notes and our patron

1:51:26

information. Join us every week live

1:51:28

by following us on twitch at

1:51:30

twitch.coinced.com, join our community chats in

1:51:32

our discord, discord.coinced.com, and right into

1:51:35

our email at Coincancede@gmail.com. Follow us

1:51:37

on loose guy at Coincid. We

1:51:39

can make a final post over

1:51:42

on X. We'll call it X

1:51:44

now that we don't use it.

1:51:46

But I think we're done. It's

1:51:48

time. Yeah, and we're not going

1:51:51

to get into why if you

1:51:53

follow the news at all the

1:51:55

past week, you know why. And

1:51:58

if not, well, you can. probably

1:52:00

figure it out. But even absent

1:52:02

that, like, the reach isn't there

1:52:05

anymore, the audience isn't really,

1:52:07

I mean, the audience may be

1:52:09

there, but it's impossible to get your,

1:52:11

get posts out to people anyway. So

1:52:13

we're just going to cut ties with

1:52:16

it and just move over to Blue

1:52:18

Star. Better off regrowing on Blue

1:52:20

Sky than engaging with. Yeah, and

1:52:23

you have so much control over your

1:52:25

feed on Blue Sky and also just

1:52:27

like in terms of sharing links with

1:52:29

people, Blue Sky tends to like they

1:52:32

don't have like an algorithm that

1:52:34

hides that, right? So, and if you are

1:52:36

trying to find Harstone people on Blue

1:52:38

Sky, you can look at, um, Wicked

1:52:41

has a starter pack, you can

1:52:43

look at people's follows, you can

1:52:45

see who ridiculous hat is following,

1:52:47

which is what I did, so.

1:52:49

There's more and more people every

1:52:51

day from the Harrison community

1:52:54

going over there. Yeah. Cool. And

1:52:56

then yeah, final thing. If you

1:52:58

would like some SisiSwag, head on over

1:53:00

to a shop at shop.com. So,

1:53:02

coingoodseeds. I will go

1:53:04

first, coingoodseed to Minty

1:53:07

Fresh, who I ran into on ladder

1:53:09

when I was streaming and he

1:53:11

wrecked me. I think he was

1:53:13

on investor decay of some variety.

1:53:15

That was before everything

1:53:18

was like super all-in

1:53:20

necessarily I feel

1:53:23

like. But he did roll

1:53:25

in fester off of

1:53:27

assimilating blight. So, yeah. Yeah.

1:53:29

You know, that's that, that's

1:53:32

that, that's that Devlock

1:53:34

I guess, that's, I

1:53:36

guess, you know, yeah. Yeah, it

1:53:38

was super cool afterwards he popped

1:53:40

by and said hi in the

1:53:43

stream and and You know followed

1:53:45

me on to it. So it's

1:53:47

cool. I've got a actually like

1:53:49

as soon as we're done here.

1:53:51

I believe He's dreaming so I

1:53:53

want to check it's been streaming.

1:53:56

He's been streaming every night this

1:53:58

week with one of the West Coast

1:54:00

and I am old so

1:54:03

it's been too late for

1:54:05

me to catch any of

1:54:07

any of his streams but

1:54:09

I'm glad that he's doing

1:54:11

them so yeah it's great

1:54:13

yeah I caught some of

1:54:15

it but I'm on the

1:54:18

West Coast also but I

1:54:20

teach really early in the

1:54:22

morning so yeah I go

1:54:24

to my really too I

1:54:26

have one other coin and

1:54:28

seed actually which is to

1:54:31

the username Bretman on battle

1:54:33

night. We've been friends on

1:54:35

there a while, but due

1:54:37

to recent events, he reached

1:54:39

out to make sure I'm

1:54:41

doing okay. And I really

1:54:44

appreciated that. So we're in

1:54:46

Australia. So, not immediately impacted

1:54:48

by my current events that

1:54:50

I am terror keeping up

1:54:52

with. So, yeah. Well, I'm

1:54:54

just going to coin concede

1:54:56

to DECTEC because it's his

1:54:59

birthday today. So, happy birthday

1:55:01

DECTEC. Happy birthday, Dick Tech.

1:55:03

I will concede to Loek

1:55:05

for the first time legend.

1:55:07

Congratulations. It's always really exciting.

1:55:09

Lime, thank you for keeping

1:55:12

the Zorimi flag alive. Wicked,

1:55:14

thank you for being our

1:55:16

news slash notes slash stream

1:55:18

host extraordinary and basically doing

1:55:20

like all the work for

1:55:22

the notes this week. And

1:55:25

Edel for editing a monster

1:55:27

of an episode last week

1:55:29

and also this week. I

1:55:31

appreciate all of that. Colossusized

1:55:33

episodes if you will. Mm-hmm.

1:55:35

Yes. But that is going

1:55:37

to do it for us

1:55:40

for this week. So until

1:55:42

next time, keep calm and

1:55:44

silence the investors. And if

1:55:46

you see us on ladder,

1:55:48

coin concede. Coin concede.

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