Episode Transcript
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0:03
permission to speak. Shadows
0:05
hide you. I am
0:08
the truth. Our paths
0:10
converge. So good to
0:13
see you. Hail to
0:15
you! Never be some.
0:18
Dear French, Judge. I
0:20
hear you. It has
0:23
only begun. Fido! Friend!
0:32
Welcome to episode 481 of Coin
0:34
Conceit, a Heartstone podcast dedicated
0:37
to making the competitive side
0:39
of the game more accessible to you.
0:41
It is Thursday, January 23rd, 2025
0:43
in the evening. Coming to you from
0:45
Nomergan, Ohio, it's me, Edelweiss. From
0:48
Northran, Massachusetts, we have Wicked
0:50
Good. Hi. From Teldersale, California, we
0:52
have Megasa. Hello. And from
0:55
all around the world we have
0:57
you-do listeners, this week's episode
0:59
is brought to you by
1:01
our producers, Number Theory, Crash,
1:03
Beef Squatch, David P, Wailoo,
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Jeremy T, Bottle Caps, Grumpy
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Monk, The Burger Club, Kirk
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Regan, Chrisley Bear, May, SSJ5
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Goku, and our newest producer,
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I think it's Nike. I think they
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so monetarily, please consider leaving
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us a five-store review on your
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podcast for your choice, as it
1:48
always helps other people find
1:50
the show. And I... Think I
1:52
have not engaged
1:55
this deeply
1:57
with the game in
2:00
quite a while. I think since
2:02
before I started really getting into
2:04
D&D stuff. I don't know if
2:06
that's one or two sets ago.
2:08
But it was probably around the
2:10
same time that I started getting
2:12
into Commander and that was like
2:15
two sets ago because I think
2:17
that was you and I were
2:19
kind of on parallel tracks in
2:21
that way. And I haven't been
2:23
brought back in as hard mainly
2:25
just because I've been getting my
2:28
butt kicked by work the last
2:30
couple of days. So I haven't
2:32
really been able to play well,
2:34
but I have been playing a
2:36
lot more like I fired up
2:38
the client at lunch today, which
2:40
is something that I have not
2:43
done in a while. So, um,
2:45
yeah, well, I mean, the Zurg
2:47
decks are pretty easy to play
2:49
on the phone. That's true. I
2:51
see infester, I take infester, it's
2:53
fine. But yeah, no, I feel
2:56
the same way. I feel like
2:58
this has been. Aside from a
3:00
couple of hiccups that we'll talk
3:02
about, I think that they really
3:04
did do a good job with
3:06
the set. I have been, this
3:08
week was like when everything really
3:11
started up, my private tutoring started
3:13
up, my grad school class started
3:15
up, and I'm sitting here going,
3:17
I am going to have to
3:19
do a lot of catch up
3:21
on my grad school class tomorrow
3:24
because since Tuesday, it's just been
3:26
harsh craft. because I didn't know
3:28
this existed, the Starcraft remastered cartooned.
3:30
Oh yeah, I have that. I
3:32
got that after BlissCon 2019, I
3:34
think. It is very cute. Oh
3:36
man. And like... It's not expensive
3:39
either. I know. I just... we're...
3:41
we're kind of like... Taking account
3:43
of all our finances and stuff.
3:45
So tighten up the belt at
3:47
exactly the wrong moment, right? Because
3:49
they released all this sweet stuff
3:52
that we'll get into in the
3:54
news cosmetics watch and it's it
3:56
is steep but it is alluring
3:58
and yeah that's been that's been
4:00
tough to resist but in terms
4:02
of like playing the game I
4:04
think some things are definitely weaker
4:07
than I would like I lost
4:09
a lot of games with Paladin
4:11
maybe maybe this glory deck that
4:13
I've just been turned on to
4:15
by you two will save me
4:17
there but it certainly feels like
4:20
All the factions have ways to
4:22
play, but not all of the
4:24
classes in those factions have been
4:26
treated equally. Yeah. Yeah, that's fair.
4:28
Though some of the classes that
4:30
are on the short end, good.
4:32
Like, I'm not sad that Drew
4:35
doesn't have a great protostec. I
4:37
think that's fine. I'm good. I'm
4:39
okay with that. Same thing with
4:41
Rogue. I guess we'll talk about
4:43
that too, because, you know. Okay,
4:45
so it added a list to
4:48
troll me, but in general I
4:50
haven't seen very many moroges that
4:52
last couple days, which has been
4:54
good. So. Yeah, there is also,
4:56
there is weapon rogue is a
4:58
thing, unfortunately, but it is counterable
5:00
and being countered. And that's not
5:03
really enabled by the mini set.
5:05
That's more of like, it's, it's
5:07
more enabled by the decks that
5:09
are enabled by the mini set.
5:11
And then that's just, that's just
5:13
people who just do not want
5:16
anyone to have fun, including themselves,
5:18
including themselves, including themselves. or don't
5:20
have new cards, right, decided not
5:22
to get them in a set
5:24
or whatever, you know, free to
5:26
play, I could see. If you
5:28
were free to play in top
5:31
one or two K right now,
5:33
it would be the thing to
5:35
play, is weapon rogue. I did
5:37
face one just shortly before the
5:39
show, and they used one of
5:41
their silences and one of their
5:44
dubious purchases on things that were
5:46
not taunts, and I'm like, oh,
5:48
you really want to do that?
5:50
Wow. I've been spaced in my
5:52
tons. I've been waiting until you
5:54
do that. So I was able
5:56
to beat them. Although, if they,
5:59
if. It could be another turn
6:01
or two, I wouldn't have. But
6:03
it can be difficult if you are
6:05
building a collection when the meta
6:07
change, like when the meta changes
6:09
this abruptly, it can be really,
6:12
really fun. It can also be
6:14
destabilizing for some players, like my
6:16
husband is just like, what do I
6:18
do? So I'm like, all right, we will,
6:20
we will figure out this weekend,
6:22
what, what it, you know, I was like,
6:24
don't craft anything right this second,
6:27
but you can. You can go between
6:29
kind of his two days and see what
6:31
works or like make like little tech
6:34
card changes But I'm like let's
6:36
let's like take us take stock this
6:38
weekend and see what's what's going
6:40
on Do you not construct any
6:42
additional pylons? No He did actually
6:44
get the mini set, but he
6:47
doesn't have a lot of like for he
6:49
doesn't have a lot of other cards
6:51
to craft something new so it is
6:53
a rapidly developing meta is
6:55
like it's finally slowed down, but for
6:57
a playing something during the day and
7:00
doing well and then things totally shifted
7:02
by the night time and I was
7:04
like what is happening? Yeah we had
7:06
this whole conversation where you kept mentioning
7:08
all these priests and I'm like what
7:10
do you mean? I haven't seen any
7:12
priests at all and it was like like
7:15
a four-hour difference and when we'd been
7:17
playing. I mean some decks just take a
7:19
little bit longer than others and you
7:21
know there are sometimes some decks that
7:23
are shall we say prevalence prevalence
7:26
prevalence. that then people start
7:28
looking for ways to counter them
7:30
and that also kind of spurs on
7:32
some innovation. Yeah, well, I will mention
7:35
this here because I'm not going to
7:37
get into the stack and explanations,
7:39
which we're going to talk about
7:41
a lot of different decks and explanations.
7:43
But as you may have noticed
7:45
if you've been playing, there is
7:47
a lot of Zurg Death Knight
7:49
with investor. And so someone who
7:51
was felt very... hurt by this,
7:53
came up with a shaman that
7:55
has two copies of Thrall's
7:58
script, two actual... copies
8:00
of hex, because it is actually in
8:02
the corset, if you didn't realize. Two
8:04
copies of conductivity. Morgan Rode, which summons
8:07
a zero three instrument case for the
8:09
opponent. Oh, and Tidepulpupil, to copy the
8:11
hexes. Did they triangulate? And triangulate to
8:13
find the hexes. Yeah. Well, find and
8:15
shuffle more. Yeah. And there's. ETC with
8:18
Kill Jade and in it in case
8:20
they need to just fatigue you out.
8:22
Because basically the idea is they just
8:24
hex your board so that you have
8:26
no space and you're boardlocked and then
8:28
they just wait basically until they build
8:31
up a big enough board that they
8:33
can kill you all at once or
8:35
you literally just fatigued to death. And
8:37
I was extremely salty about this happening
8:39
to me. I was a zerk hunter
8:42
and that was good enough to be
8:44
targeted by this. It's a very, if
8:46
you're like, I must play this. First
8:48
of all, we don't. But second, it's
8:50
not even good for you because it
8:53
has like a 40% win rate because
8:55
it's like 80% versus death night and
8:57
20% or less versus most other things.
8:59
It's like 50% versus rogue because it's
9:01
running a restaurant viper and then it
9:03
just loses to everything else. 8% versus
9:06
mage? Not that there's a ton of
9:08
mage out there, but... I mean, that
9:10
just shows you the degrees of polarization,
9:12
right? Like, Maid just doesn't run enough
9:14
minions to care. Yeah. Oh, you just
9:17
want to hex my stuff? Okay, enjoy
9:19
that. Yeah, I mean, I think we,
9:21
we, we don't often get to name
9:23
archetypes, but I would put forth the
9:25
motion to name this poopy pants, shaman.
9:28
I understand though. Oh, me too. Like
9:30
I played decks like that. You fit.
9:32
No, I just mean like you face
9:34
three death nights in a row that
9:36
get. Death growl on
9:38
their infesters and
9:41
now you've got seven
9:43
seven zorglings like
9:45
yeah, it does something
9:47
to you This
9:49
is why cards like
9:52
Eater of Secrets
9:54
have been printed. They're
9:56
not good They
9:58
don't do anything, but
10:00
when you really
10:03
just want to take
10:05
out your aggressions
10:07
on somebody it will
10:09
do that for
10:11
a couple of games
10:13
It's the right
10:16
one. I Was sitting
10:18
there like don't
10:20
hit the threatened emoji.
10:22
It'll just make
10:24
them happy. I
10:29
Are not stuck there with you. You're
10:31
stuck there with them. So I absolutely
10:33
needed to just concede way before I
10:36
did I actually waited until I died
10:38
and that was 19 turns. So I
10:41
Do wonder like if if it's
10:43
just like well because The infester
10:45
decks have gone all in on
10:47
like reborn stuff and moved away
10:49
from corpuscle things This works or
10:52
like are they able to? Outpace
10:54
the fact that a corpuscle deck
10:56
could just corpuscle their own stuff
10:58
to Make more space. Maybe it
11:00
uses too many corpses To keep
11:02
it going. I guess it depends
11:04
like how quickly they're able to
11:06
make all this repetitive hexing happen
11:08
They're also banking on them not
11:10
running C &E anymore Which was in
11:13
some of those lists too because
11:15
that's another way to just kind
11:17
of get that last amount of
11:19
damage because like That that shaman
11:21
didn't seem to have a whole
11:23
lot of healing in it. It
11:25
was just eight depending on you
11:27
running out of damage Yeah, it
11:29
seems it it seems like it
11:31
is just there
11:34
to To
11:36
board lock you. Ah, yeah, Sun
11:38
Q Makes a hilarious point. Yeah,
11:40
if you have Eliza, it just
11:42
doesn't work anymore, right because So
11:46
if they I mean
11:49
it's funny Certainly if
11:51
they made the change
11:53
that I hope they
11:55
make to infestor then
11:57
you probably would run
12:00
maybe Eliza again and not be
12:02
so, so heavily focused on all
12:04
this reborn stuff, but yeah, I
12:06
wonder if it could be worth running
12:08
right now. If, but I don't
12:10
think the shaman is that
12:13
prevalent because it folds to
12:15
everything else. Yeah, you just, you
12:17
just got unlucky to find
12:19
the person who was really, really
12:21
like hurt that day and decided to
12:23
take it out on you. It was
12:26
kind of a ticketist warlock
12:28
spread, where like ticketist
12:30
warlock, if you really hated Priest,
12:33
you could beat Priest. And then
12:35
otherwise. The thing is, like, ticketist
12:37
at least, like, you got to do
12:39
the thing. Like, the thing wasn't good,
12:41
but you got to burn, like, five
12:44
cards off your opponent's deck, which was
12:46
enough for some people. This is
12:48
just, like, sitting there and making
12:50
things into frogs for 20 turns.
12:53
It's funny, yes. I saw
12:55
the, like, Morgan instrument,
12:58
whatever thing, and I
13:00
was like, what is happening?
13:02
Why are they giving me
13:05
a zero three? That is
13:07
why. That is actually why.
13:09
Yeah, I posted quite the
13:11
rant in the Salt Mine
13:13
Channel, and then, uh, John
13:16
Jack, not unsympathetically,
13:19
but posted the, uh, match up spread
13:21
of it because I hadn't actually found
13:24
it on H.S. Guru yet. And I
13:26
before I like read it properly, I was
13:28
just like, yeah, but like any minion
13:30
deck could have this happen. And then
13:32
I realized like every minion deck
13:35
was fine except for like ZurgbeK
13:37
specifically. I was like, whoops. And he was
13:39
like, you should just double down. It's the
13:41
salt mine channel. Like there are there are
13:43
ways to play around it, but I think
13:46
it's one of those things where it's
13:48
not prevalent enough to like know
13:50
what's happening. And you can just get
13:52
got because you don't know. But like
13:54
the next time you face it, that's why
13:56
it's like even in the couple other ones
13:58
where it is above 50. it's just it's
14:00
like 56 57 and that's just if
14:03
the deck doesn't have a way of
14:05
killing off its own minions right but
14:07
there's still like ways you can play
14:10
around it's just that the the decays
14:12
now are so bent on in faster
14:14
and giving it reborn and all this
14:17
other stuff that I don't think that
14:19
ways of killing off the road minions.
14:21
They're also good to probably come around
14:24
like this is the normal way that
14:26
these types of decks evolve is that
14:28
somebody figures out like a proof of
14:30
concept and then the decks go all
14:33
in on that and then people like
14:35
start targeting them maybe it's effective maybe
14:37
it's not and then they kind of
14:40
back off from like the pure heroin
14:42
version of the deck and then start
14:44
starting it with whatever you cut heroin
14:47
with to make it less poignant I'm
14:49
not a druggie I don't know Um,
14:51
and then, and then that's what ends
14:54
up actually being like the metadata. Once
14:56
they've kind of taken a step back
14:58
and give it a little bit more
15:00
general survivability, general utility stuff like that.
15:03
Maybe, but like, or they nerfit. Conductivity
15:05
must be in this shaman because of
15:07
death growl. Yeah. Like, that is the
15:10
one for one. You do that, I
15:12
do this. But I mean, the decay
15:14
decks, right, they're very all in on
15:17
infester. Sometimes decks stay that way, like
15:19
shopper DH would be an example of
15:21
a deck that like, oh, going all
15:24
in was correct. But often, it's like
15:26
easier to deck build around going all
15:28
in on something than like a well-rounded
15:30
deck in a sense. Like that sometimes
15:33
comes second. where people realize like, oh,
15:35
we make this a little more well-rounded.
15:37
So I think it's kind of early
15:40
to tell. It might be that the
15:42
infester deck is like Shopper DH and
15:44
just like being all in is the
15:47
correct belt, but it feels like it,
15:49
yeah. Like when the effect is powerful
15:51
enough, it is worth it. And I
15:54
think that's what we're seeing. The fact
15:56
that it adds health and particularly the
15:58
interaction of static bonus with Reborn. that
16:00
they're coming back not at one
16:03
health, but at one plus
16:05
your infester triggers is just
16:07
really, really gross. And we'll get
16:10
into more of that. Yeah. On that
16:12
note, quick PSA. If you're
16:14
playing Horn of the Winlord
16:16
specifically, you go to attack
16:19
a minion that's been buffed
16:21
by infester. Let's say
16:23
that they've had one infester
16:25
buff so far in this game.
16:28
So you attack something. It
16:30
becomes a 3-3, but by
16:32
the time you connect with
16:35
it, it's actually a 4-4,
16:37
because it still has that
16:39
plus-1-1 buff from the
16:42
infester. It's like a
16:44
player aura. It just sticks
16:46
around for the whole game.
16:49
And if you try to
16:51
target it again, it'll
16:53
just go back to being
16:55
a 4-4, so it still
16:57
won't die. infester has has
16:59
activated. So we'll we'll get into
17:01
more infester talk in explanations. So
17:03
I guess now you're saying that
17:06
maybe the way they fix it
17:08
is by changing it to say
17:10
hand deck and battlefields rather than
17:12
you know all your all yours are get
17:14
plus one plus one because then it
17:16
only affects like the stuff that's on
17:19
board and you know like actual cards. But
17:21
I don't know. I would yeah I would
17:23
rather give plus one attack. Yeah or
17:25
you know. Yeah, your your zirg with
17:27
charge have plus one attack that
17:29
can change it to say that, but
17:31
no, not that bad. But like, how
17:33
much more flavorful is it
17:35
that a couple of zirglings are
17:38
like, if you're doing the same stuff,
17:40
you summon a couple of
17:42
six one zirglings, like, hey, a
17:44
marine still kills them, but gosh, if
17:46
they get up in there, they can take
17:48
down really big things. I don't know. I
17:51
mean the circleings are never supposed to get
17:53
big there's just supposed to be a lot
17:55
of them but that's I'm not going to
17:57
get into that whole flavor argument again but
17:59
I have been like Yeah. Attack makes sense
18:01
to me, right? They are very
18:03
dangerous things. And then you got
18:05
to work within the mechanics of
18:07
the game you're playing, right? But
18:09
yeah, but it's buffing the health
18:11
that... I guess I want them
18:13
to be like scoots swarms and
18:15
magic where I can have 2048
18:17
of them on board at any
18:19
given time and then that's my
18:22
wincon, but you know. But board
18:24
space wicked. I know, that's what
18:26
makes me sad is that you
18:28
can't really live out that fantasy,
18:30
but that's okay because I'm not
18:32
playing most. I mean, I played
18:34
a little bit of Zurich. I
18:36
did pick the Zurich for the
18:38
event quest because I'm not spending
18:40
my time trying to earn a
18:42
rogue portrait. That's not a thing
18:44
that's happening. So I have been
18:46
playing some Zurich here and there,
18:48
but I've been playing a lot
18:50
of protos priest because it's a
18:52
priestek that I can actually that's
18:55
actually playable and is I am
18:57
enjoying playable. been doing okay with
18:59
it. I'm still trying to find
19:01
the right build of it. But
19:03
what we realized, or I realized
19:05
after, because we were kind of
19:07
theory crafting something before the set
19:09
came out and we had a
19:11
build that was maybe halfway there.
19:13
And I think we were kind
19:15
of met on hallucination until I
19:17
played against one and realized that
19:19
hallucination is not there for the
19:21
mother ships. Hallucination is there for
19:23
centuries. Because the centuries are what
19:25
are the fair infesters I guess
19:28
that you know that's going to
19:30
hang on they're saying I'm low
19:32
on volume I need to raise
19:34
myself up again hold on okay
19:36
that's as high as I can
19:38
go so otherwise I'd start bringing
19:40
them down. So like the centuries
19:42
are kind of like the infesters
19:44
and that's the thing that you
19:46
want as many of those as
19:48
possible. So, you know, you want
19:50
to be able to hallucinate those,
19:52
you want to be able to
19:54
creation protocol those early, like you
19:56
do want more mother ships, but
19:58
if you don't get enough centuries,
20:01
you don't get to play enough
20:03
mother ships for that to matter.
20:05
So it's interesting, but you know,
20:07
once you get a few of
20:09
those centuries cooking, like, you can
20:11
do some disgusting things. And like,
20:13
I've ended games with Colossus, which
20:15
I did not expect. I expected
20:17
Colossus was going to be okay.
20:19
That's the one that does one
20:21
damage twice for each spell that
20:23
you've cast. And you do run
20:25
a bunch of protest spells. And
20:27
I was not as many as
20:29
Mage does. But I've had to
20:31
gotten, you know, just generated two
20:34
colossi. Is it colossi? Colossis? I
20:36
don't know. That's one of those
20:38
words that you don't often have
20:40
to pluralize. But, you know, I've
20:42
had them go off for like,
20:44
okay, well, I can just ignore
20:46
everything that's happening because I can
20:48
just colossis for 14 or 16.
20:50
For successive turns, you're not sticking
20:52
aboard and by the way that
20:54
goes face. And then I don't
20:56
care if you've played two airlock
20:58
breaches or was it is it
21:00
airlock breach? I forget the the
21:02
the the demon heart death night
21:05
cards. Yeah, the five, five taunts.
21:07
That's airlock. Yeah, airlock breach. Like
21:09
I don't care that you play
21:11
two of those because I'm just
21:13
gonna zap your face for 15
21:15
every turn and then good luck.
21:17
So it's I mean you are
21:19
running. I'm running double deaf and
21:21
we were talking before the show
21:23
that some people are running. Silver
21:25
Moon brochure, which is a card
21:27
that nobody's seen unless you're playing
21:29
Arena, it is, the front, it's
21:31
one of those cards, the brochures
21:33
from the Perils in Paradise miniset
21:35
that we all immediately forgot existed.
21:38
And the front side of it
21:40
is two mana, buff a minion,
21:42
plus two, plus two, but the
21:44
back side of it is silence
21:46
a minion and give it minus
21:48
two, minus two. And that's pretty
21:50
good. The front side also gives
21:52
that mininine immune in this turn.
21:54
Yeah, like the front side doesn't
21:56
matter because it doesn't say silence
21:58
on it. That's thing right so
22:00
like but but I did kill a
22:02
weapon rogue because they didn't
22:05
remove my three four charge and
22:07
so I went plus two
22:09
plus two hallucination
22:11
hallucination 15 you that's what
22:13
I've been doing with hallucinate
22:15
is just killing people with
22:17
zealous but I'll talk about
22:20
that in explanation you roots
22:22
are so uncivilized I swear
22:24
to God like that is not
22:27
It was a weapon rogue. I
22:29
wouldn't have been said otherwise. That
22:31
is not how our tennis intended
22:33
it. Like, but anyway, so that's,
22:35
you know, our tennis summons two, three,
22:38
four charges, so. Yeah, under duress, like,
22:40
you know, that's just, I don't know
22:42
what to say to you people, like,
22:44
you know, like you go face eventually,
22:47
you don't go face all at once.
22:50
That's just not, that's not the way
22:52
you do it. But anyway. But I've
22:54
been enjoying that. I have played
22:57
some of the Death Night. I've
22:59
basically been losing my ranks with
23:01
protest precincting them back with the Death
23:03
Night. And you know, and also trying
23:06
to advance the event quest with the
23:08
Death Night to get my whatever, whatever
23:10
Zurich skin, I guess the Kerrigan skin,
23:12
right? Whatever that is, but it's not
23:15
a rogue skin. That's all I care
23:17
about. It is a warlock skin. That's
23:19
fine. I'll play war luck. Yeah. So
23:21
they're all like like. factionified
23:23
versions of an existing Heartstone
23:26
character, I believe. So the
23:28
Kerrigan one is like a Kerrigan version
23:31
of Tamsen? Oh, okay, I didn't even
23:33
catch it. I didn't even catch that.
23:35
Probably because the preview was too
23:38
small. But yeah. But anyway, it's
23:40
not rogue. That's all I care about.
23:42
So I just looked at it. I
23:44
just looked at the class icons. Like,
23:46
oh, that's rogue. I'm not doing that.
23:48
Okay, fine. This is all kind of in news.
23:50
And then we'll sort of come back here
23:52
to exactly what we've been doing to just
23:54
vibe about the news. Yeah, so why don't
23:56
we go, why don't we go talk about
23:59
news because we actually. have notes for that
24:01
instead of trying to do it from
24:03
memory. So let's just do that then.
24:05
Gajards and Gazette always gets the scoop.
24:08
And we did have a fair bit
24:10
of news this week. Not all going
24:12
to be in stuff that you can
24:15
buy. A fair amount of it is
24:17
stuff that you could buy. But I
24:19
guess we can start with the known
24:21
issues that you can use that. And
24:24
the biggest one, and we've kind of
24:26
alluded to it, is that if you
24:28
slept through the first couple of hours,
24:31
I guess six hours or so of
24:33
the expansion, you missed Shafar Hunter, which
24:35
was, uh, terrorizing the meta, basically, and
24:37
then they banned it temporarily. So yeah,
24:40
it was basically doubling up with Zurglings.
24:42
you're getting more Zurgling's, you're copying the
24:44
Zurgling's, I don't know what, I never
24:47
really saw what the actual list ended
24:49
up landing on. Yeah, so the list
24:51
that I planned and maybe there was
24:53
a better one already, but Gabby was
24:56
going like 90% with this in top
24:58
10. So I just took his list.
25:00
So the idea is you have, you
25:03
kind of had to know how to
25:05
keep the chain going, but you get
25:07
Shafar down, you trigger it while you
25:09
have one Zurgling in your hand. So
25:12
now the Zurgling has plus three and
25:14
the spell burst. You play the Zurgling
25:16
while you have one other Zurgling in
25:19
your hand through a location or whatever.
25:21
You also have lots of ways to
25:23
tutor your minions on this. So you
25:25
play your Zurgling. It copies itself. The
25:28
copy also has the spellburst. You give
25:30
the Zurgling in your hand plus six
25:32
plus six and two copies of the
25:35
spellburst. So now it's a 7-7. Except
25:37
when you play it's two seven-7s. And
25:39
then they give four copies four copies.
25:41
to one in your hand, and four
25:44
copies of the spell burst, so then
25:46
it's a 13.13, but there's two of
25:48
them, and there's eight, and you can
25:51
see how this happens, and you can
25:53
also get huffer through patchwork paths. if
25:55
these are not sticking and you just
25:57
need to hit face. So yeah, it's
26:00
honestly, I think it was easier to
26:02
play than the chafar rogue. Yeah. Oh
26:04
yeah. And the chafar rogue, like you
26:07
could get the buffs on deck hand
26:09
and that kind of screwed you up
26:11
because you needed to like get them
26:13
back onto your doubling minion and then
26:16
step the deck hand and like there
26:18
was. tricky stuff there to get you
26:20
charged. Whereas this one, you can just
26:23
like, okay, they're big enough and they've
26:25
dealt with my board. I guess now
26:27
I'll transfer all to Huffer and kill
26:29
them. You have always a bigger Jormonger
26:32
as well. Yeah, because of course you
26:34
do. And I think the only way
26:36
you could really mess it up is
26:39
like if you play, if you got
26:41
to the point where you had to
26:43
play carrigan and then you had like
26:45
the larva in hand and the larva
26:48
turned into something that wasn't as a
26:50
something that wasn't as a zer. You're
26:52
not getting to turn seven anyway. It
26:55
doesn't matter. So, well, yeah, the Titan
26:57
Forge traps really just made it even
26:59
worse, right? Because while they're doing all
27:01
this stuff, now you're like, and I
27:04
have to deal with the secrets, while
27:06
you've got these just like horrific large
27:08
surroundings. Yeah. So this was a pretty
27:11
quick decision from the team to ban
27:13
Shafar, because it really was. Like if
27:15
you missed it, you might be like,
27:17
I wanted to try that and like,
27:20
you know, like, it was kind of
27:22
fun to play, but it didn't feel,
27:24
it didn't feel like good fun to
27:27
play. It felt like this is evil
27:29
fun to play, and it definitely would
27:31
have gotten very old, very, very, very
27:33
quickly. Like if you if you woke,
27:36
if you missed it and you were
27:38
like, oh, I would have wanted I
27:40
would have wanted to play that, you
27:43
would have been playing all mirrors by
27:45
that point, and it would have been
27:47
playing all mirrors by that. There was
27:49
no counter and people were just kind
27:52
of giving up and and starting and
27:54
you were seeing more and more of
27:56
it and was just going to become
27:59
like. a snowball effect. I mean, I,
28:01
this was like day one demon hunter
28:03
was kind of the parallel, though it
28:05
reminded me a lot of like day
28:07
one Galachron shaman we were saying before
28:10
the stream where it was just like
28:12
that was everything until they made an
28:14
emergency fix. So the emergency
28:16
fix in this case is just yeat chafar
28:18
out of the meta for a little while.
28:21
And I mean, chafar is the kind of
28:23
card that it's pretty easy to ban because
28:25
it's either useless or it does crimes.
28:27
So we can send him to
28:29
jail for a little bit and
28:32
it's fine. And so he should
28:34
be back with the next patch,
28:36
which will probably be in like
28:38
a week or two. So, but
28:40
they didn't want to wait that
28:43
long. Yes, and good on them
28:45
for that, honestly. Oh, yeah.
28:47
And I am very curious how
28:50
Shafar comes back. Like, yeah.
28:52
I don't know how you bring it
28:54
back, honestly. I mean, it's like
28:56
plus one. Maybe it's like plus
28:59
one plus one. I think the obvious
29:01
thing is that you say gets a
29:03
cop like gets up to one copy
29:05
of this spellburst. I don't think you
29:07
can do that because it's not it's
29:09
still always giving one copy the spellburst
29:11
it's just that oh I guess you
29:14
could have it over right maybe but
29:16
yeah when they land on the same thing
29:18
it can't have more than one copy
29:20
of it. I think it's the Zurgling
29:22
summons summons a Zurgling
29:24
not a copy but like... I guess it depends what you want
29:26
to mess with, right? But I suppose, as you say, like the Schapar effect
29:28
is either, has either been not worth running or it's been doing silly things with
29:31
copy minions. So I guess the question is what you try and preserve.
29:33
Or maybe they just take away and to copy the spellbursts, just like
29:35
spellbursts, give a mini in your hand plus three plus three, call it dead.
29:37
And then there's no reason to play it, that's not a legendary. There's
29:39
no reason to play it anyway, unless you're any way, unless
29:41
you're using, unless you're abusing, unless you're abusing, unless you're
29:43
abusing it, unless you're abusing, unless you're abusing, unless
29:45
you're abusing, unless you're abusing, unless you're abusing,
29:47
unless you're abusing, unless you're abusing, unless you're
29:49
abusing, unless you're abusing, unless you're abusing, unless
29:52
you're abusing, unless you're abusing, unless you're abusing,
29:54
unless you're, unless you're, unless you're, unless Like,
29:56
when have you seen Shafar when it hasn't
29:58
been abused, right? I think it came. in late
30:00
in the game, right? Like I
30:02
could see a world where unchanged
30:05
in four set meta, it is
30:07
like a spell for the same
30:09
kind of deck that would theoretically
30:11
run the miniaturize that gets bigger
30:13
on spellburst, right? Just like a
30:16
tempo magi type thing where you've
30:18
got a bunch of little spells
30:20
and a bunch of minions where
30:22
you're just triggering the spellburst to
30:25
increase the size and stuff. But
30:27
everything else has just been. so
30:29
much more powerful that even a
30:31
repetitive plus three buff has not
30:34
been worth it unless you are
30:36
specifically getting copies and then using
30:38
a charge. What if it said
30:40
something like give a minion in
30:42
your hand without this spellburst plus
30:45
three and a copy of this
30:47
spellburst? So it can't hit a
30:49
minion twice. It could hit multiple
30:51
minions in your hand. Right
30:54
yeah, they would have they'd have to
30:56
write like a whole new routine for
30:58
that which feels like it might be
31:00
a lot for like a balance change
31:03
You know what I mean? I don't
31:05
know what their what their script actually
31:07
looks like of course But I think
31:09
that would be easier than you can
31:12
then it's hitting the minian the same
31:14
time, but the spell verse is only
31:16
there once like it just checks the
31:18
card for it and then picks it
31:21
up for one if not give give
31:23
a minion without this spellburst the spellburst
31:25
like maybe that's hard I don't know
31:27
but I do like that though it's
31:29
elegant I mean my feeling is it
31:32
was a free gift legendary right like
31:34
nothing of value was lost like we
31:36
can just like just let it go
31:38
like I don't I I mean you
31:41
know I'm not gonna get on my
31:43
high horse about neutral legendaries again but
31:45
like it's Nobody's like nobody's really lost
31:47
anything because everybody got that everybody lost
31:50
it like just fine make it generically
31:52
Whatever make it it could say your
31:54
minions with charge have plus one attack.
31:56
I'd be fine right like that's okay
31:59
like it's give it Let the heart
32:01
of the card sort it out, whatever.
32:03
But I feel like, I worry that
32:05
sometimes they will try to make it,
32:08
like, it's, it's such a toxic effect
32:10
if it, if it works as intended,
32:12
that, and I don't know if there's
32:14
a way for them to really build
32:16
in a way that's not going to
32:19
be toxic and have it behave at
32:21
all the same way. I mean, I
32:23
think the, the intent, it's always. Tricky
32:25
to say intended. I feel like the
32:28
intended thing was like, well Dragon Rider
32:30
Talritha wasn't very good because that was
32:32
death rattle, but this is spelled most.
32:34
So getting recursive plus three plus three,
32:37
you know, maybe that will be playable.
32:39
And it's been the case that you
32:41
need copy for it to compete in
32:43
what people are doing. Maybe they put
32:46
it on a three three weapon instead
32:48
and then the weapons will break each
32:50
other or something. I don't know. I
32:52
just I admit I do miss Valeneer
32:55
a little bit but anyway. Yeah Valeneer
32:57
was great. Yeah so there were a
32:59
bunch of other known issues we're not
33:01
going to withdraw them we have the
33:03
link to the to the known issues
33:06
post in the show notes which will
33:08
get updated as they go through before
33:10
they've gotten a chance to fix some
33:12
of these but the critical ones that
33:15
you want to know about. If you're
33:17
on a Mac, it may crash if
33:19
you try to quit out using command
33:21
Q. So, ironically, this is how we've
33:24
been telling you to quit out of
33:26
the game if you think that you've
33:28
gotten disconnected. So now that can actually
33:30
make things worse. So now I guess
33:33
I don't know if you want to
33:35
just hit the red button in the
33:37
upper right, upper left or something, if
33:39
you need to quit out when you're
33:42
disconnected. But if you try to command
33:44
Q, you might end up crashing in
33:46
the client. Good luck.
33:48
Yeah. You spend all this
33:50
time learning one way. Yeah.
33:52
And now, never mind. And
33:55
now we have to quit.
33:57
So. So on mobile, they're
33:59
investigating reports a small number
34:01
of players can't see card
34:03
names while playing on their
34:05
mobile devices. So far reports
34:07
are indicated this may be
34:09
limited to pixel users. So
34:12
if you are on a pixel, a
34:14
Google pixel, and you're having trouble reading,
34:16
it's probably not just you, that's something
34:18
that they're working on. And inventor boom
34:20
can sometimes fail to resurrect a battle
34:23
cruiser if both an eligible one that
34:25
costs five or more, and an ineligible
34:27
one less than five have died. The
34:29
team is working on getting him the
34:31
right schematic. Oof. Yeah. I
34:33
also notice this part that doesn't
34:36
apply to standard players, but
34:38
apparently our Tannis as Twins
34:40
Blades hero power is supposed
34:42
to be buffed by Groovy Cat,
34:44
but is not at this moment in
34:46
time. Groovey Cat's still in
34:48
standard. Oh, it is. Yeah. Well, maybe when
34:51
they fix this, we'll see it.
34:53
Probably not, but it would be fun. Yeah.
34:55
I mean, you know, I don't think we've
34:57
seen it since like... Questruid, but
34:59
yeah. That's true. It's got music
35:01
theme. It's from festival. Festivals
35:04
in standard. Sometimes this
35:06
is how I remember whether cards are
35:08
still in standard. Yep. Yep. So, oh,
35:10
and apparently Wild Heart Guff might
35:12
be causing crashes speaking of speaking
35:14
in Questruid. So the issue is with
35:16
the hero power visual effect. So if
35:19
you're playing that in wild, that might
35:21
be a thing. And the same issue
35:23
was found with Morgal the Oracle
35:25
hero power animation. So if you're
35:27
using that. shaman portrait. That's
35:30
been turned off. You don't have
35:32
to do anything. They turned
35:34
off the animation, but just
35:36
in case you're wondering
35:38
why it went, where it went,
35:40
that's where it went. So
35:42
that's that. There was a
35:45
new player introduction guide that
35:47
was published for players who
35:49
are coming into the game because
35:52
of Starcraft. So it's probably
35:54
if you're listening to this podcast,
35:56
it's probably not particular of particular
35:59
interest to you. But it might be
36:01
interest of, it might be of interest
36:03
to someone who you are trying to
36:05
get into the game. So it goes
36:08
through all the way through, how do
36:10
you download the client? How do you
36:12
sign up for the game? How do
36:15
you go through the apprentice track, getting
36:17
a loner deck? You know, what are
36:19
the heroes of Starcraft going to do?
36:22
What are the cards look like? That
36:24
sort of thing. So if you have
36:26
somebody who've been trying to get into
36:29
the game and they're intrigued by Starcraft,
36:31
this is a good starting point for
36:33
them. They have also updated the loaner
36:35
decks with this expansion. So the new
36:38
loaner decks are, they're actually from Great
36:40
Dark Beyond prior to the mini set.
36:42
So this is actually probably one of
36:45
the best times to get a loaner
36:47
deck because then you just have to
36:49
buy the mini set. Usually it's from
36:52
the prior expansion, but this time they're
36:54
including. The most recent expansion and all
36:56
you would have to do is pay
36:59
the $15 for the miniset and you're
37:01
off to the races. So the six
37:03
decks that we have in rotation for
37:06
loners right now are Broston Holy Starship
37:08
Death Knight, Agro Discover Hunter, elemental mage,
37:10
Librum Lenessa Paladin, asteroid shaman, and Odin
37:12
Warrior. So given that... Rotation is two
37:15
months away. Some of these are going
37:17
to be better than others. Certainly, Odin
37:19
Warrior might, Odin Warrior does come with
37:22
Cecil's expanse, but it also has Odin
37:24
and Ignis. So be aware that those
37:26
are going to be rotating, though it
37:29
also gives you ham the hungry. So
37:31
it's got a decent number of legendaries,
37:33
but a couple of them are rotating.
37:36
Asteroid shaman is going to lose, just
37:38
Golganeth. liberal Paladin is pretty much set
37:40
for this year, but it's only got
37:43
two legendaries in it. Elementary only has
37:45
one legendary, but that's Seroon, which you
37:47
kind of need for that for that.
37:49
deck. Agro Discover Hunter actually has five
37:52
legendaries in it and only only Agramar
37:54
the Avengers rotating. It comes with Exarch
37:56
Nail, Griffith, Gorga, Zormu, and Ziliaks. And
37:59
Ziliaks, you probably, if you're, if you're
38:01
getting a loan or deck or you're
38:03
advising somebody to get a loan or
38:06
deck, one that comes with Ziliaks is
38:08
probably a good way to go. And
38:10
then the, the, uh, Starship Death Knight
38:13
only has two legendaries and one of
38:15
them is Resca. But it is mine.
38:17
So yes, but it's had a voice.
38:20
So you should get you should get
38:22
that. You should advise me to get
38:24
that anyway because it's awesome. But also
38:27
it's gonna only have two legendaries and
38:29
one of them is rotating. I don't
38:31
get anything if you do that. If
38:33
you actually need these or advising somebody,
38:36
it sounds like Hunter is the way
38:38
to go. But it is very cool
38:40
that hat. I guess maybe was playing
38:43
with it so much with it so
38:45
much. Just to see like, hey, is
38:47
this is this good enough to use
38:50
as one of the loader decks? The
38:52
only thing that I would say for
38:54
the for the hunter one is it
38:57
is definitely a harder deck to pilot.
38:59
So if somebody's like totally new to
39:01
card games, my husband had a lot
39:04
of success with elemental mage. That is
39:06
the cheapest. I might be able to
39:08
make it anyway. If they get a
39:10
different deck and then they can just
39:13
kind of use the dust for. You
39:15
know, depending on whether they're also getting
39:17
intro bundles and stuff like that, but
39:20
the elemental major is definitely a more
39:22
beginner to card games friendly deck. But
39:24
if they're familiar with card games or
39:27
are returning player, then probably that the
39:29
hunter is the best audio. The hunter's
39:31
also just gonna, like, those are two
39:34
neutral legendaries that are in nearly every
39:36
deck, Oregon's armor and celiacs, so that's,
39:38
in grifto too. And Griffith, yeah, and
39:41
Griffith also. So like, yeah, it's a
39:43
little bit harder, but also they're going
39:45
to be pretty set. And like, you
39:48
could probably build a more, you might
39:50
be able to build a more newby
39:52
friendly version of this. That's not quite
39:54
all, like this is not necessarily as
39:57
all in on everything. I mean, you
39:59
do have the. server with qualifiers on
40:01
all three servers are coming back and
40:04
I'm not even suggesting that. Okay
40:06
well I want to know that I'm set for
40:08
a while or you know I guess
40:10
if you're starting up on another server
40:12
for some reason I don't know why you'd
40:14
be doing that because you know
40:16
unless we. You know tournaments are with
40:19
with qualifiers on all three servers are
40:21
coming back and I'm not even suggesting
40:23
that I don't know anything and
40:25
I'm not suggesting that that's a
40:27
thing. But I don't know. Having
40:29
Gorgon Zormu and Ziliak and Grif
40:32
did a start with lets you play
40:34
pretty much any class at that point.
40:36
That's true. Even if you're not
40:38
playing, if you're not playing that
40:40
deck specifically. But you know, that's
40:42
for people who aren't putting, haven't
40:44
put all this money into the
40:47
game. If you are inclined to
40:49
put money into the game, boy, do you
40:51
have options? So, first of all, just
40:53
a reminder, the Starcraft event is live.
40:55
We've already alluded to it. Pick
40:58
one of the three factions. You
41:00
have Thor Thoram for shaman, you have
41:02
Arcon Vortron for rogue, or you
41:04
have Queen Tamsin for warlock. So again,
41:07
those are all Star Craft theme, Heartstone
41:10
characters. It doesn't matter. Pick
41:12
whichever one you're likely to play
41:14
if you don't know which one, probably
41:16
just picks, or because you're probably
41:19
going to end up playing Moore's,
41:21
or anything else over the next
41:23
week or so. But it's going to
41:25
be, you know, these, again, these
41:27
are the kinds of quests that
41:30
are designed to take you a couple
41:32
weeks to finish. So don't, you
41:34
know, don't, don't worry about it.
41:36
Just pick whichever one you like
41:38
the best. And you'll be, you'll
41:40
be fine. In the shop, however, so
41:43
first of all, the Mythic Kerrigan
41:45
bundle is available for
41:47
purchase. So. This is a
41:49
mythic skin and it looks very
41:51
cool. It like corrupts the entire
41:54
upper part of the board It
41:56
comes with two packs each for
41:58
warlock demon hunter Beth Knight
42:00
and Hunter, and it's available to
42:03
be played in all four of
42:05
those classes. You're effectively buying four
42:07
portraits at once, which you ought
42:10
to be because it costs $60
42:12
or $6,000. So, you know, do
42:14
be aware of that. That is
42:17
a fair, that is paying about
42:19
as much as for a AAA
42:21
game as you are for a
42:24
cosmetic. If you are the kind
42:26
of person who is inclined to
42:28
do that, you already know that
42:31
you are that you know that
42:33
you know that you know that
42:35
you know that you know that
42:38
you know that you know that
42:40
you know that you are. and
42:42
you can go and buy it
42:45
if not you're probably thinking about
42:47
this a couple times but you
42:49
know i put a lot of
42:52
money into this game but i
42:54
haven't pulled the trigger on it
42:57
and i'm not sure that i'm
42:59
going to like if the timing
43:01
were different yeah i think i
43:04
would have to choose between this
43:06
and the next thing which is
43:08
the signature hero cards but Yeah,
43:11
I mean this this would be
43:13
a very quick decision. I think
43:15
of it as like Well, it's
43:18
$15 per skin still Right because
43:20
you know four classes and a
43:22
lot of the skins that I
43:25
would get for a class are
43:27
$15 You know as it stands
43:29
with with us kind of tightening
43:32
finances I'm looking more at like
43:34
the Nova one, which is in
43:36
my mind heck heck of a
43:39
hell of value. Like, it works
43:41
for three classes still, but it's
43:43
only $15. Now, of course, it's
43:46
not so fancy. But, yeah, you
43:48
know, $60, you break it down
43:50
for four classes, $15 each, and
43:53
except that for each of those
43:55
four classes, you get this really
43:57
incredible thing. Like, you know, they're
44:00
not doing boards anymore, but this
44:02
comes with its own board, right?
44:04
It is, it is the portrait,
44:07
it is the emotes, it is
44:09
the hero power, it is the
44:11
attack animations, the death animations, the
44:14
victory animations, and... a Zurich board.
44:16
Yeah, yeah, just on your side,
44:18
but still. Yeah, it looks really
44:21
cool. I mean, I saw it
44:23
once, I've only run into it
44:26
once, and I was really tempted,
44:28
but then I looked at the
44:30
price tag, I'm like, ah, that's
44:33
a lot. I've run into it
44:35
multiple times. Yeah, so, yeah. So,
44:37
but there all are also the
44:40
signature cards that you can get.
44:42
So if you've already, if you
44:44
still have money left over after
44:47
Kerrigan. and you want the signature
44:49
versions of the three heroes, so
44:51
Rayner, Artenis, and Kerrigan, you can
44:54
get a bundle with all three
44:56
of those and 15 golden packs
44:58
of the Great Dark Beyond for
45:01
the low-low price of $99.99. $100
45:03
a piece. Yeah. Yeah. How much
45:05
could a signature cost to cost
45:08
Michael $10? Yeah. So it's, yeah.
45:10
I mean, you can also buy
45:12
those individually or I believe it
45:15
is it 40 a piece. Yeah.
45:17
Yeah. And five golden. You have
45:19
to know that you just want
45:22
that one because, I mean. I
45:24
don't know, you're losing 20 bucks,
45:26
right? But like, if you would
45:29
consider wanting all three, then you
45:31
want to get the bundle because
45:33
getting all three individually is more.
45:36
But once again, each of them
45:38
gets used for multiple classes, right?
45:40
So it's a high price tag
45:43
on signature, but I think the
45:45
idea is supposed to be balanced
45:47
out by the fact that these
45:50
are usable in, you know, four
45:52
classes, four classes. Only three for
45:55
the Terrans because we're on that
45:57
11. But yeah, it's it definitely
45:59
made. the choice harder because these,
46:02
I know that these are available
46:04
for multiples. Probably
46:07
if if I were feeling like
46:09
flush I would get just
46:11
the Kerrigan signature card
46:14
and then consider the mythic
46:16
Kerrigan as a skin. Yeah.
46:19
I mean you can keep using,
46:21
the difference between the cards
46:23
and the skin is you
46:26
can keep using the skin
46:28
well after. this stuff is rotated.
46:30
Whereas the signature card, eventually, unless
46:33
you're playing wild, you're not using
46:35
it anymore. So you better be getting maximum value
46:37
out of your two years. And they might
46:39
just get pushed out of the meta, right? Like
46:41
we don't know how these are going to
46:43
perform once we get, you know, rotation the next
46:45
set of the year. Like I would imagine
46:47
that they're not going to like, they want
46:50
the Starcraft stuff to hit now and they
46:52
don't want, they're probably not going to want
46:54
us to want us to be playing Star
46:56
Crafts to be playing Star Craft X. all
46:58
throughout the year like like at this
47:01
at the level that we are right
47:03
now right because like if the old
47:05
stuff is that if these are very
47:07
symbiotics not the right work they're very
47:09
they're very parasitic synergies self-contained yeah
47:11
so and you have to dedicate
47:13
like a lot of your deck
47:15
to it and I think that
47:17
if we're still playing this after
47:19
rotation that might be something that they
47:22
step in Just, I mean, again, I'm not
47:24
telling you how to spend your money. I'm
47:26
not your dad as much as it may
47:28
sound like it occasionally. But, you
47:30
know, like, that's, if I was gonna spend
47:32
the money on it, like the portraits of
47:35
the way I would go over the signatures,
47:37
just because, like, yeah, you know you can
47:39
use that as long as the game is
47:41
functioning, and as long as those four classes
47:43
are playable, which, I mean, they go in
47:46
and out, but you'll find ways to
47:48
do it, but you'll find ways to do
47:50
it, but you'll find ways to do it.
47:52
There are other things to buy if you
47:54
if you still have money left, right?
47:56
So there are the other
47:59
portraits, the non-mythic. portraits. So
48:01
there is a Jim Rayner bundle
48:03
for what seemingly comparatively reasonable $20
48:05
or 2000 ruin zones. I mean,
48:07
extremely reasonable since usable by multiple
48:10
classes, right? Yeah. So you get
48:12
a Jim Rayner hero portrait that's
48:14
usable for warrior, shaman and paladin.
48:16
You get a card back and
48:19
you get two Great Dark Beyond
48:21
packs and then two class packs
48:23
each of all those three classes.
48:25
You also similarly have an Arten
48:28
bundle for the four protos classes.
48:30
Again, no Great Dark Beyond packs,
48:32
but two class packs of each
48:34
of those four classes and a
48:37
card back for $20 or 2,000
48:39
Ruins. Or you can get a
48:41
Nova bundle for the Tarin classes,
48:43
which is again, shaman Paladin and
48:46
warrior, or no card back, but
48:48
three, sorry, two. class packs for
48:50
each one of those three classes
48:52
for $15 or $1,500. If you're
48:55
wondering the difference there, why Nova's
48:57
15, Rainer is 20, this is
48:59
because the more expensive ones have
49:01
a hero power animation. So our
49:04
Tannis and Rainer have hero power
49:06
animations. Nova, I think, is just
49:08
cosmetic. Yeah. But it's a cool
49:10
portrait. So it is. And that's
49:13
the one that I think I'm
49:15
going to get of all of
49:17
these. Yeah. I've been eyeing that
49:19
one too. That one seems the
49:22
one that I'm more interested in
49:24
out of any of these. Like
49:26
I would love to get the
49:28
Karigan one, but I'm not not.
49:31
It's very hard for me to
49:33
spend AAA game money on a
49:35
cosmetic, even one that I'm going
49:37
to use a lot. I'm expecting
49:39
that. like all the other premium
49:42
skins this will be available sands
49:44
bundle sort of forever right like
49:46
you can yeah you can get
49:48
Sylvanus you can get I assume
49:51
rag right yeah just in the
49:53
client if you go into portraits
49:55
and find it. And so I
49:57
could see myself maybe not making
50:00
it well. It's got this bundle.
50:02
The packs don't mean a lot
50:04
to me. But at some point,
50:06
I might be like, hey, I
50:09
couldn't do it then. I will
50:11
do it now because it's four
50:13
classes. And what if you cracked
50:15
one of the signature cards with
50:18
the golden packs from the bundle?
50:20
Can you? I don't know if
50:22
you can. You can open them
50:24
in packs? That's for sure. I
50:27
mean, you can open the hero
50:29
cards in packs. I don't know
50:31
if you can open the signatures
50:33
in packs or not. So this
50:36
is something I have been skeptical
50:38
of or curious of in general
50:40
since they've started having purchasable signature
50:42
things. I'm not sure if the...
50:45
The ones that they release as
50:47
these purchaseable signature bundles if they
50:49
come up in packs or not
50:51
like I don't know if you
50:54
could just happen to open a
50:56
signature version of the Death Knight
50:58
Starship or something. Yeah, I don't
51:00
know. I mean, but those aren't
51:03
those well, I guess well, some
51:05
of those are collectible card. I
51:07
have no idea to be honest
51:09
with you. I think it depends.
51:12
I'm not sure about this particular
51:14
one. They have released signature versions
51:16
of Like they have sold bundles
51:18
of ones that previously people have
51:21
been opening, but I don't know
51:23
whether like new ones, like some
51:25
of them seem like they're only
51:27
in the shop, others. Right. This
51:30
I think is the difference, right?
51:32
So cards where you could get
51:34
the signatures as soon as the
51:36
set came out, legendary specifically, SIF,
51:39
right? was one where a lot
51:41
of people were like, oh, they
51:43
finally put SIF in the shop
51:45
and they never opened her, so
51:48
they bought signature SIF. But the
51:50
things where they say, hey, we're
51:52
putting out a bundle of signature
51:54
versions of the Starships for all
51:56
the Starship classes, I don't think
51:59
you can... just high role open
52:01
those signature arts. Yeah, I
52:03
mean, those are not legendaries.
52:06
Right. And in general, the
52:08
not legendaries have been
52:10
uncollectible, whereas the legendaries
52:13
have been collectible. Yeah,
52:15
but this is a special
52:17
case too. So who knows? This is,
52:19
I think, the first time that they
52:21
are putting out a for purchase
52:23
bundle of legendary
52:26
signatures that is like. As soon
52:28
as these cards are coming out,
52:30
I would not be surprised if
52:32
these are not able to be
52:34
opened in packs. Well, if you
52:36
buy the Mythic bundle, then you
52:38
could do some science and find
52:40
out for us. Let us know
52:43
if you did open them, but
52:45
don't buy it, just speak for
52:47
that reason, please. Yeah. So,
52:49
anyway, anyhow, before we make,
52:51
Edle, spend more money. So,
52:53
yeah, but that's pretty much
52:55
the news. Well, the
52:58
rest of the
53:01
news is that
53:03
there's a new
53:06
expansion, a mini
53:09
set out, and
53:11
there's a lot
53:14
of decks that
53:17
we want to
53:19
talk about those.
53:22
What we did was we collected
53:24
a deck sheet of decks that
53:26
we've either been playing made in
53:28
the case of Edel or just
53:30
are aware of that we wanted
53:33
to highlight. We are
53:35
not necessarily guaranteeing that these
53:37
are all like going to win you
53:39
all the games, but we didn't put
53:41
any decks in here that we like
53:44
think are super bad or anything.
53:46
But they, your mileage may vary.
53:48
And we'll talk about that with
53:50
some of the decks. And of
53:52
course you can always find more
53:55
updated lists, but the link
53:57
for this is in the show notes.
53:59
So you. can see all of the
54:01
lists that we're talking about. And I'll
54:03
try to remember if we talk about
54:06
something that's not here to make sure
54:08
it ends up here. So I guess
54:10
we already started talking about this some,
54:13
but we could start with Death Night.
54:15
There's been a lot of different iterations
54:17
of Zurg Death Night. Pretty much all
54:20
of them are definitely going in with
54:22
the infester, which of course is the
54:24
death rattle, your zirgminions have plus one
54:27
plus one for the rest of the
54:29
game, even if they get hit by
54:31
a horn of the wind lord, or
54:34
get reborn, or get equality, with different
54:36
like, like, ruins. There's been your, like,
54:38
frost unholy, and I also have been
54:41
seeing today, double blood unholy. Everybody's running
54:43
brittlebone back in here, so everybody's got
54:45
an unholy run. Yeah, and death growl.
54:48
And death growl, or yeah, and... It
54:50
just depends on, like, do you want,
54:52
like, Horn of Winter and Corpsical, or
54:55
do you want, like, orbital moon, a
54:57
card I would forgive you for not
54:59
remembering existed. It's from this latest expansion,
55:02
and it's one manna, and it says,
55:04
give a minion, taunt, and it's one
55:06
manna, and it says, give a minion,
55:09
taunt, and lifestyle, and it's one manna,
55:11
and it says, give a minion, taunt,
55:13
and the game, could be a big
55:16
thing, and leave it, and leave it,
55:18
and leave it, and leave it, and
55:20
leave it, and leave it, and leave
55:23
it, and leave it, and leave it
55:25
there. Yeah. Or
55:27
if you put it on a
55:29
big thing that got, you know,
55:31
left by that. And for the
55:33
blood ones, they're also running airlock
55:36
breach or the rainbow ones often
55:38
are also running airlock breach for
55:40
a little, because it does take
55:42
a second to get going. Some
55:44
lists are running mosh pit and
55:46
or yelling yodler to get more
55:48
triggers of the death rattle. Or
55:50
death growl, definitely to get more
55:53
triggers. Chillfallen Baron is a good
55:55
synergistic way to get draw. Nightisworm,
55:57
of course, you have Viper. Someone,
55:59
a minion from your opponent's hands,
56:01
your others, are minions, gain reborn
56:03
and attack it, which the reborn
56:05
is often just like a, you
56:07
know, like that's just a bonus.
56:09
I did have someone Viper, my
56:12
Zareme, today, and it didn't even
56:14
matter. I also had someone Viper,
56:16
my ceaseless expanse, and then not
56:18
have enough to kill it, and
56:20
then I killed them. That is
56:22
kind of hilarious. That was hilarious
56:24
and worth the times that. I
56:26
had things sniped that actually I
56:29
really needed and they did get
56:31
killed. I've had motherships vipered. That's
56:33
been fun. It's like, okay, thanks,
56:35
you're doing me a favor, thanks,
56:37
I appreciate it. Yeah, you do
56:39
still have to be careful about
56:41
it, depending on the match up,
56:43
but there are certain ones, right,
56:45
like, protest mage. If you hit
56:48
Colossus, like, that's rough. I did
56:50
that to somebody with an infester
56:52
that I'd gotten off a brood
56:54
queen and I had like nothing
56:56
better to play that turn. So,
56:58
or with a viper that I'd
57:00
gotten off a brood queen. I
57:02
had nothing better to play that
57:05
turn. So I just played it
57:07
along with something else. And I
57:09
got their Colossus. And I felt
57:11
bad. It's pretty tough to play
57:13
protest mage when there's a lot
57:15
of. uh... specifically death night zero
57:17
ground because because viper is just
57:19
so brutal and it's like even
57:21
if they don't hit your thing
57:24
it's like well they probably didn't
57:26
pull a minian out of your
57:28
hand and so they just gave
57:30
their entire board a reborn i
57:32
think that's what so so striking
57:34
about viper is like well either
57:36
you pull a minian and most
57:38
of the time that's good or
57:40
you don't and you've just given
57:43
everything for you point and of
57:45
course we mentioned earlier the weird
57:47
static buffs reborn interaction right where
57:49
reborn is way way way better
57:51
if you've had in faster trigger
57:53
a bunch because they still have
57:55
a bunch of health yeah but
57:57
also like the board is supposed
58:00
to be there to make it
58:02
so that when they do attack
58:04
everything they die and then come
58:06
back and that's like mitigating them
58:08
like the downside of them attacking
58:10
except there's no downside
58:12
because they don't die yeah because
58:14
they're huge right only the first one
58:16
yeah maybe die you know unless they
58:19
just haven't played or activated
58:21
too many investors. Or the first
58:23
one is an investor and then
58:25
it busts the rest of the
58:27
board anyway, right? Like, yeah, yeah. Yeah.
58:29
Do be aware when you do play Viper
58:32
of the ordering, if you were using
58:34
Firestone Tracker, it'll tell you, but
58:36
like, the order that you played, yeah,
58:38
the play order is the order in
58:41
which they'll attack in. So that might
58:43
affect the order that you play
58:45
your minions before you, Viper. Yeah. I,
58:47
I, the way I was doing this.
58:49
don't run Zurgling because
58:51
I play a lot more with
58:54
excluding certain cards so that the
58:56
draw two spells hit what I want
58:58
right so in that case that means
59:00
not running Zurgling so
59:02
that I'm more likely to hit you
59:04
know brood queen or or the investor
59:06
of course and like spawning pool
59:09
still gives you a bunch of Zurglings
59:11
so it's not like you don't
59:13
have Zurglings. Yeah and you get
59:16
them from larva and stuff like
59:18
that too right. Loki like infester
59:20
is insane and that's why
59:23
all these decks are built around
59:25
it right and around making
59:27
it happen as many times
59:29
as possible. Brood queen is
59:31
also ridiculous and a lot
59:33
of times I would rather be
59:36
able to coin brood queen
59:38
than then necessarily just
59:40
have infester and not a lot of
59:42
follow-up. There are games where it's like,
59:44
well, I don't have an investor, but
59:46
I can coin Brood Queen, and it
59:48
doesn't look like I can deal with
59:50
it for a couple of turns, and
59:52
then the larva gives me infester, eventually.
59:55
Yeah, there was a discussion in
59:57
the discord about, you know, like running, if
59:59
you... to restrict your anitis worm, right?
1:00:01
Are you running, like, brood queen
1:00:04
versus running, zirgling and stuff like
1:00:06
that? And I definitely found, I
1:00:08
had mirrors where they got their
1:00:10
investors, but I got my brood
1:00:12
queens and I won. Because they
1:00:14
ran out of stuff and I
1:00:16
didn't. You do sometimes have to
1:00:19
worry about your hand space if
1:00:21
you have a lot of brood
1:00:23
queens, but it just, yeah, it
1:00:25
gives you stuff to do forever,
1:00:27
and it gives you more of
1:00:29
all the other. And five health
1:00:31
is just a lot of health
1:00:34
and more if you have an
1:00:36
infester die. It is a testament
1:00:38
to how nuts all this stuff
1:00:40
is that Death Knight is largely
1:00:42
not running like Sieni, the Titan,
1:00:44
Raska, like there are some, right,
1:00:46
some of these lists, you know,
1:00:49
are doing rainbow things, but I
1:00:51
feel like that. quickly got eliminated
1:00:53
for actually let's just focus on
1:00:55
investors and the banelings I feel
1:00:57
are super key because once you've
1:00:59
triggered infester a bunch I often
1:01:01
save my yodelers for buffed up
1:01:04
bane links right because people put
1:01:06
a bunch of taunts in the
1:01:08
way and then I yodel a
1:01:10
baneling and clear. Yeah or your
1:01:12
last your last press of the
1:01:14
spawning pool to be able to
1:01:16
give them rush and then be
1:01:18
able to take some take stuff
1:01:21
out. Yeah, you do want to
1:01:23
think about like when am I
1:01:25
giving my things rush? Make sure
1:01:27
that you order things correctly for
1:01:29
your bane links to actually like
1:01:31
do damage when you want them
1:01:33
to do damage. And yeah, there
1:01:36
can be things to think about
1:01:38
in terms of ordering for clearing
1:01:40
boards, but you can clear a
1:01:42
lot of boards with the bane
1:01:44
links. Yeah. I really hope they
1:01:46
change it to plus one attack.
1:01:48
That's my change for investor is
1:01:51
plus one plus so because it
1:01:53
makes a lot more sense to
1:01:55
me in terms of the themes
1:01:57
of Zurg and the plus one
1:01:59
health is just it's just too
1:02:01
much. I think actually, Zurg decks
1:02:03
besides decay will be more playable
1:02:06
with that change. Right? Because right
1:02:08
now it's like, well, why am
1:02:10
I playing anything but decay when
1:02:12
it comes to Zurg? Yeah. Which
1:02:14
was the case with Hunter before
1:02:16
they banned Shafar. Right. Because like
1:02:18
then it was like, well, why
1:02:20
would I play death night when
1:02:23
I can just play chafar and
1:02:25
get gigantic Zurgling? So yeah, but
1:02:27
I but I think that the
1:02:29
fact that it's hard to clear
1:02:31
the boards is really and and
1:02:33
that the normal ways that you
1:02:35
would kind of make the boards
1:02:38
softened up, especially the fact that
1:02:40
the reborn doesn't work, right? Right.
1:02:42
And your cards don't work in
1:02:44
certain instances, right? Like I. I
1:02:46
played equality as a paladin, I
1:02:48
was like, oh yeah, no, I
1:02:50
can't play paladin right now. Like,
1:02:53
yeah, it's just, my card don't
1:02:55
work. Yeah, I mean, there's, there's
1:02:57
that, I mean, not that I'm
1:02:59
feeling bad about, bad for rogues
1:03:01
ever, but there's that card off
1:03:03
of stick up, is it like
1:03:05
Lasso by the law or something,
1:03:08
because only rogue ever plays it,
1:03:10
but it's. But you know, but
1:03:12
that's a very common way that
1:03:14
that rogue will deal with a
1:03:16
big minion is they'll stick up
1:03:18
into that and it's like, well,
1:03:20
no, no, that's not going to
1:03:22
work anymore. And like I had
1:03:25
a game where I was behind
1:03:27
the entire game and then they,
1:03:29
they ran, they played a horn
1:03:31
of the wind lord, it was
1:03:33
a shaman, they played a horn
1:03:35
of the wind lord and they
1:03:37
tried to trade into one of
1:03:40
my giant. buffed serks and it
1:03:42
was still there and then they
1:03:44
just conceded and that was the
1:03:46
end of the game because they
1:03:48
didn't realize that that was how
1:03:50
that worked and corn the windloor
1:03:52
just does not do anything. Yeah,
1:03:55
the last time we had an
1:03:57
effect like this was guru the
1:03:59
might tree. a little played Druid
1:04:02
legendary. There was a 710
1:04:04
maybe taunt. It just said
1:04:06
your triants have plus one
1:04:08
plus one for the rest
1:04:10
of the game. That's about a
1:04:13
cry. So people would not
1:04:15
have interacted with it that
1:04:17
much then. And beyond that,
1:04:19
it's just like South Sea
1:04:21
Captain and... old Morlock war leader?
1:04:23
Well also the automatons and pre-ner of
1:04:26
Ziliaks. Yeah, I guess Ziliaks is the most
1:04:28
recent, right, pre-ner. But they, I mean, so
1:04:30
people don't see them, but the automatons and
1:04:32
priests work this way. And if you do
1:04:34
play them, which I've done every once in
1:04:36
a while, people absolutely get messed up by
1:04:38
it. Yeah. There are more recent examples, they've
1:04:40
just either been more fringe or been more
1:04:42
fringe or been on a thing that you can kill, like,
1:04:45
like a thing that you can kill, like Ziliaciliaciliaks or
1:04:47
like Siliaks or like South Sea
1:04:49
Captain. But if a tree falls in
1:04:51
the forest and no one's around to hear
1:04:53
it, does it make a sound? Yeah, it
1:04:55
makes a little tree-dying sound. We've
1:04:58
all heard many times. Well, no,
1:05:00
but you don't hear it. This is why,
1:05:02
if you're playing astral automatons and
1:05:04
you gravity shift, their size doubles.
1:05:07
Yes, every once in a while,
1:05:09
somebody would be like, yeah, this
1:05:11
is... There was a brief moment
1:05:13
at the start of GDB when... That
1:05:15
was a cute thing that was
1:05:18
happening a little bit. See, that's
1:05:20
another one that doesn't work now
1:05:22
with the Zirk. You can't gravity
1:05:24
shift them. Why would you? I don't know.
1:05:26
Why would you play Wargan Raider for,
1:05:28
Wargan Rotate, whatever the hell that
1:05:30
card is? I don't know. People
1:05:33
do weird stuff. I don't know
1:05:35
what to tell you. I encountered
1:05:37
that deck around like 1,700 legend
1:05:39
and well I was lower than
1:05:41
that they were 1,700 and I
1:05:43
was like what is happening? Morgan
1:05:46
Rode? I don't understand. I
1:05:48
was playing handlock. That's
1:05:50
about the same place that
1:05:52
the person I ran into was
1:05:54
what's playing it at so I
1:05:57
think. Maybe it's the same person.
1:05:59
Although there There's actually quite a
1:06:01
few games on the list when
1:06:03
I went to H.S. Guru, so
1:06:06
it's not, either this person has
1:06:08
been playing a lot or it's
1:06:10
not just them. Yeah. It's, it's,
1:06:12
it's, it is the canary in
1:06:15
the coal mine when there is
1:06:17
such dedication and creation of a
1:06:19
polarized deck to defeating one thing,
1:06:21
which is infester. So, the one
1:06:24
guard, yes. But speaking of playing.
1:06:26
Zurg and other classes, we do
1:06:28
have a Zurg Location Discover Hunter
1:06:30
from, I believe this is originally
1:06:33
from Cooboo Gaming, it got into
1:06:35
our discord through McBanta Face and
1:06:37
also has been played by Ron
1:06:39
Mexico, so this could have come
1:06:42
from multiple places. It is its
1:06:44
Discover Hunter, but it's also got
1:06:46
Herit Sanctuary, and of course, Spawn
1:06:48
Pool. And seaside giant, which is
1:06:51
the giant that is 10 minutes
1:06:53
to start with, that costs two
1:06:55
less for each time you've used
1:06:57
a location in this game, which
1:07:00
if you get a parrot sanctuary
1:07:02
out, you use it three times
1:07:04
immediately. And so, then your seaside
1:07:06
giant is already four man, and
1:07:09
if you get anything else, then
1:07:11
it's free. And spawning pool is
1:07:13
one that you want to get
1:07:15
down on one anyway, and that
1:07:18
activates it. This is similar. themes
1:07:20
to the way my handlock functions,
1:07:22
right? But it's so on point,
1:07:24
like using parrot sanctuary and just
1:07:27
you can play a bunch of
1:07:29
freezerglings. Like. Yep, it's a bunch
1:07:31
of freezerglings and then you hydrolysk
1:07:33
and then you saddle up. And
1:07:36
that makes you bored a little
1:07:38
stick here. And you've got alien
1:07:40
encounters, of course. You've got Titan
1:07:42
Forge traps, of course. Evolution Chamber
1:07:45
is the new card that gives
1:07:47
your minions plus one, attack, give
1:07:49
your Zurich an extra plus one,
1:07:52
plus one. I definitely think. You
1:07:54
know, it's harder to play and
1:07:56
probably will do better if slash
1:07:58
when they hit in Fester, just
1:08:01
because people have more interest in
1:08:03
playing the other Zirg decks, but
1:08:05
if you like Discover Hunter, this
1:08:07
is definitely worth trying. And it
1:08:10
is really fun to get like
1:08:12
big seaside giant and like a
1:08:14
big hydro-lisk and then saddle up
1:08:16
the whole board and then be
1:08:19
like your turn. I only played
1:08:21
one game of this deck because
1:08:23
that was the game where I
1:08:25
ran into. the hex shaman, and
1:08:28
then I was so mad that
1:08:30
I had to stop. Yeah. So
1:08:32
it's possible that if I had
1:08:34
been a little smarter about my
1:08:37
evolution chambers, I could have gotten
1:08:39
through. I mean, you also would
1:08:41
have needed to know what the
1:08:43
hell was happening before was already
1:08:46
happening to you, which I don't
1:08:48
expect you would, I don't know
1:08:50
why you would know why that
1:08:52
was happening to you. Yeah. But
1:08:55
it is. a fun deck that
1:08:57
still has, it's kind of like
1:08:59
it's doing Zurich things instead of
1:09:01
the mantle shaper stuff, basically. And
1:09:04
Parrot Sanctuary is, continues to be
1:09:06
a card that does funny stuff.
1:09:08
Yeah, powerful funny stuff. We also
1:09:10
have a, moving on to, uh,
1:09:13
I guess we could do warlock
1:09:15
first to just finish up Zurich
1:09:17
and then we'll come back. So...
1:09:19
We have a Zurich Wheel Whirlock
1:09:22
from No Hands gamer and also
1:09:24
a Handlock from our very own
1:09:26
Edelice. And Edel, you said this
1:09:28
is one of the decks you
1:09:31
played the most of. How's that
1:09:33
been going for you? Well, I
1:09:35
played a ton early on, right?
1:09:38
I don't know how it plays
1:09:40
out now. Initially, people were not
1:09:42
so fully committed to infester, so
1:09:44
I was able to beat decays
1:09:47
a little more consistently, and... shaman
1:09:50
like this this swarm shaman
1:09:52
with the karen stuff with
1:09:54
the star ships was pretty
1:09:56
popular and I was able
1:09:59
to beat that really consistently.
1:10:01
So yeah, I was doing well. And
1:10:03
I did reasonably well against
1:10:05
other things. I beat occasionally,
1:10:08
like warriors and different
1:10:10
stuff, just because giants
1:10:12
fast, good. Like, yeah. So
1:10:14
you've got seaside giant, which
1:10:16
gets discounting because you have
1:10:19
a bazillion locations. Some people
1:10:21
have been calling this real
1:10:23
estate warlock. Or I suppose
1:10:26
you could say like
1:10:28
landlord-warlock, your rent comes due.
1:10:30
You also have like dark alley
1:10:32
packed and forge of wills, of
1:10:34
course. Lots of clears here. Spawning
1:10:37
pool does help with your hand
1:10:39
game because it puts something
1:10:41
in your hand. You've got
1:10:43
consume for healing. And
1:10:45
ultrilous cavern like is
1:10:47
reasonable clear wise. If we
1:10:49
think of the shaman spell,
1:10:51
the magma drink. where it was
1:10:54
three instances of one damage to
1:10:56
everything. Now you could do multiples
1:10:58
of those in the same turn, but otherwise
1:11:00
this is the same, right? You play it,
1:11:03
you get it one to everything, and
1:11:05
then you get potentially two more
1:11:07
of those, usually one, because then
1:11:09
you consume it. It would be
1:11:11
a lot more reasonable in a
1:11:14
pre-investor world where Zurgling's actually
1:11:16
had one health. Yep. But yeah.
1:11:18
Also, I would like to put
1:11:20
forth monopoly warlock as a name for
1:11:22
this. I like that better
1:11:24
than landlord, although still. Yeah,
1:11:26
mine is extremely heavy
1:11:29
on the right. Like I've doubled
1:11:31
the file. I had two domino
1:11:33
effects until I took
1:11:35
one out for symphony of
1:11:38
sins, but just like all
1:11:40
the clears, domino effect,
1:11:42
mortal eradication. I forget
1:11:44
what the like very
1:11:46
first version didn't have reverb
1:11:49
and then I was tired of
1:11:51
getting decay. Tightened they would
1:11:53
do that on a job like that would that
1:11:55
sound that that sentence is like from
1:11:58
a thousand years ago. Yeah Yeah, they
1:12:00
don't do that anymore. But reverb
1:12:02
is still good, right? For taking
1:12:05
out early stuff. Because reverbing an
1:12:07
infester is good. They have a
1:12:09
reborn infester. It's good for me
1:12:12
too. Yeah. So it's just a
1:12:14
lot of fun. You make big
1:12:16
stuff. The Zurich things, I often
1:12:19
find it's like, I care again
1:12:21
very late. Like after I have
1:12:23
used all the ticks of my
1:12:25
fell string arms. And maybe after
1:12:28
I've played Sagaris, board space management
1:12:30
is a challenge. You have to
1:12:32
sometimes get very creative with your
1:12:35
like, okay, do this, so this
1:12:37
location disappears and then we activate
1:12:39
the spawning pool and now I
1:12:41
have to like, play the Zurglings
1:12:44
rush, play the Zurglings rush, play
1:12:46
the Zurglings rush, play the Zurglings,
1:12:48
and you can get some interesting
1:12:51
to file with giving the Zurglings
1:12:53
rush to like put all these
1:12:55
individual one damage hits places and
1:12:58
before using to file. So. to
1:13:00
file very hard to use in
1:13:02
an investor world, but yeah, it's
1:13:04
cool. And I hope that investor
1:13:07
changes to not give health, because
1:13:09
it will be better than. Yeah.
1:13:11
I think that's probably on their
1:13:14
list of at least things to
1:13:16
look at, as well as if
1:13:18
we keep having a lot of
1:13:20
weapon rogue and or maybe dungroid,
1:13:23
because it's still dungard. Although I've
1:13:25
been killing them. But it depends
1:13:27
on what deck you're buying. If
1:13:30
you want to play protos, however,
1:13:32
we have one list here for
1:13:34
protosmage from Theo. One thing that
1:13:37
I notice in here that definitely
1:13:39
seems like a good idea is
1:13:41
the cosmic keyboard because you have
1:13:43
a lot of, you know, you've
1:13:46
got like, krono boost, for example,
1:13:48
shield battery, primordial glyph, photo can,
1:13:50
and like having those all come
1:13:53
with a keyboard. or like you're
1:13:55
getting more spells back. from resonance
1:13:57
coil, which is deal five damage
1:13:59
to a mini and get a
1:14:02
random protest spell. Like, all of
1:14:04
that giving you something with the
1:14:06
keyboard seems like a great way
1:14:09
to help a little bit with
1:14:11
the early board. You've got sleet
1:14:13
skater. You have two colossus in
1:14:16
case one gets killed, but I
1:14:18
definitely would imagine that decay is
1:14:20
a difficult match up for this
1:14:22
deck. And I wonder if you
1:14:25
just start running blizzards in that
1:14:27
now. Right. Because that
1:14:29
just buys you a lot
1:14:31
of time, ultimately. Yeah, maybe
1:14:33
you do. It looks like
1:14:35
this particular list is 33
1:14:38
into death night. So, sounds
1:14:40
right. That's not great. Because
1:14:42
Cagar will cast Blizzard once
1:14:44
in a while when he
1:14:46
feels like it, but maybe
1:14:48
just run the blizzard and
1:14:50
know that you're actually going
1:14:52
to get the blizzard out
1:14:54
of it, you know? Yeah,
1:14:57
this is probably an earlier
1:14:59
in the... release list. Almost
1:15:01
certainly. But, you know, you
1:15:03
can always look for more
1:15:05
recent cards in the archive.
1:15:07
Let's see, archives, decks. I
1:15:09
guess there's also soul freeze.
1:15:11
Oh yeah, that's the, that's
1:15:13
the warlock mage one. That's
1:15:16
not bad either. Yeah. I
1:15:18
pulled some of these decks
1:15:20
yesterday, which was again, about
1:15:22
17 years ago in meta
1:15:24
time. So. There is a
1:15:26
protos mage. with a 50%
1:15:28
win rate and 1,200 games
1:15:30
that is running hollow technician
1:15:33
because head will die for
1:15:35
sure after any minion takes
1:15:37
exactly one damage destroy it.
1:15:39
That's that's see now that
1:15:41
now this is pod racing
1:15:43
like I know I know
1:15:45
that's the wrong sci-fi series
1:15:47
but still you're doing that
1:15:49
with sea breeze chalice yeah
1:15:52
of course yep yeah yeah
1:15:54
yeah yeah yeah yeah And
1:15:56
you've got volume up, probably
1:15:58
to discuss. ever a copy
1:16:00
of your C. Reese Chalice?
1:16:02
Uh, restaurant viper for the
1:16:05
weapon rogues. Yep. Yeah, I just
1:16:07
threw two restaurant vipers
1:16:09
in the mage because it's
1:16:11
just like, well, this is the
1:16:13
only way we can have a
1:16:15
shot against weapon rogue. And I
1:16:17
guess tradable is fine.
1:16:19
The next one down at 48.1%
1:16:22
win, right? An 1800 games has
1:16:24
blizzard Bob the bartender. Yep.
1:16:26
For another board freeze.
1:16:28
Meza doing the fraction
1:16:30
for your sleep skater,
1:16:32
actually both of them have
1:16:35
that. Sleepy resident. Oh
1:16:37
yeah. All other minions fall
1:16:39
asleep. Rewind. Soul trees.
1:16:41
Clearly this is... I'm curious
1:16:44
to see the spreads, right?
1:16:46
Because all of these are
1:16:48
very clearly for investor, right?
1:16:50
For decay. And it's like,
1:16:52
well, but the wind rates
1:16:54
still not that great. Because
1:16:57
they're... mediocre in a
1:16:59
whole bunch of other matchups.
1:17:01
So I wonder like you just
1:17:03
have to swallow the tough pill
1:17:06
and play the numbers game and
1:17:08
be like, well, I'm not seeing
1:17:10
that many decays. So I'm just
1:17:13
not going to worry about it.
1:17:15
It does occur to me that
1:17:17
it is very on brand for
1:17:20
there just to be a
1:17:22
parade of zerg decks that
1:17:24
multiply and then take over
1:17:26
the meta. And it's really
1:17:28
hard. And it's once they've
1:17:30
started, it's very hard to
1:17:33
beat them back individually. I'm
1:17:35
going to add this one
1:17:37
with this list with the Sea
1:17:39
Breeze Chalice and the Hollow
1:17:41
Technician. Yeah. Two. That feels
1:17:43
more reasonable. Our list.
1:17:45
Because that works. It's also
1:17:48
hilarious. Mm-hmm. Like you're not
1:17:50
going to want to blizzard
1:17:52
everyone. You're not going
1:17:54
to want to. Yeah. You can also
1:17:56
get rid of star ships that way if you
1:17:58
run into the odd town. in here and
1:18:01
there, right? So, exactly. Yeah.
1:18:03
Well, Ancellus is just solid
1:18:05
into a lot of things,
1:18:07
I'm sure. It's more liquid.
1:18:09
Sorry, that was too easy.
1:18:11
You see that would write
1:18:13
up for me. Yeah, okay,
1:18:15
I have added that as
1:18:17
well. We have... Let's talk
1:18:19
about this rogue real fast,
1:18:22
and then we have a
1:18:24
lot to say about priest.
1:18:26
So I actually don't really
1:18:28
know exactly how this rogue
1:18:30
plays out, but I put
1:18:32
it in here. It is
1:18:34
an Arcon rogue that SSJ
1:18:36
Foku posted in our discord,
1:18:38
so blame him. I don't
1:18:40
think this is his list,
1:18:42
but it's just like all
1:18:44
the bounces, basically, except for
1:18:47
brewmasters. But we've got Shadowstep.
1:18:49
We've got Shadowstep. breakdance, and
1:18:51
we've even got bounce around,
1:18:53
and then lots of ways
1:18:55
to get your high templars
1:18:57
to cost exactly one so
1:18:59
that you can sonia them.
1:19:01
That's why the bounce around
1:19:03
is there, I assume. And
1:19:05
then draw and like tarslic
1:19:07
and things to hopefully survive
1:19:09
dubious purchase. It's sonia archons.
1:19:12
So the reason you've got
1:19:14
the combo thing because it
1:19:16
will draw. the icon and
1:19:18
reduce by two, but if
1:19:20
you draw it without that
1:19:22
discount and you can play
1:19:24
and step. So that's why
1:19:26
they only do the one
1:19:28
that does an AOA2 damage
1:19:30
because it's useful in the
1:19:32
matter what situation. And then
1:19:34
once you've stepped it, it's
1:19:37
for cost, which means when
1:19:39
you use the old reduced
1:19:41
thing by three. Soundbox soundtrack.
1:19:43
Yeah. Right. It costs one
1:19:45
and you consonia. and this
1:19:47
is this is the method
1:19:49
right you do the setup
1:19:51
and then you sonia scoundrel
1:19:53
Arcon, one thing, Arcon. I
1:19:55
suppose theoretically you could then
1:19:57
bounce around at that point
1:19:59
to like get multiples of
1:20:02
the Arcon. I don't know
1:20:04
what the plan is after.
1:20:06
I mean, I guess, yeah,
1:20:08
I guess you could get
1:20:10
more Arcon's out of the
1:20:12
Sonia, I guess, but yeah.
1:20:14
Oh, oh, oh, no, here
1:20:16
you go. Then you, you
1:20:18
reduce, yeah, you reduce cover
1:20:20
artist. Yeah. to one. And
1:20:22
then you cover artists, cover
1:20:24
artists. So you've got, it's
1:20:27
still just 24 damage. So
1:20:29
I don't know how. Well,
1:20:31
I will point out this
1:20:33
has a 75% win rate
1:20:35
over a blistering record of
1:20:37
four games total. And this
1:20:39
person apparently lives a charmed
1:20:41
life because they managed to
1:20:43
knock you into a single
1:20:45
death night across those four
1:20:47
games. Maybe they were fast
1:20:49
enough. Maybe it was fast
1:20:52
enough. Maybe it was fast
1:20:54
enough. They'd be two shamans
1:20:56
and two paladin and went
1:20:58
one and one against paladin.
1:21:00
So, so first of all,
1:21:02
they managed to find two
1:21:04
paladins out of four games,
1:21:06
which is already an abnormal
1:21:08
sample size, regardless of context.
1:21:10
But yeah, this is this
1:21:12
is very much a try
1:21:14
at your own risk because
1:21:17
this is incredibly small sample
1:21:19
size and they it is
1:21:21
completely untested into the one
1:21:23
deck that matters in this
1:21:25
matter right now. So, yeah.
1:21:27
But if you really want
1:21:29
to scratch the Sonia Edge,
1:21:31
let me see if there's
1:21:33
anything that has a better
1:21:35
sample right here. Ah, there
1:21:37
is lists that have a
1:21:39
better sample rate that run
1:21:42
Dark Templar as well. And
1:21:44
like more protest minions. So
1:21:46
there's one here with almost
1:21:48
4,000 games on a 50%
1:21:50
win rate. And it's actually
1:21:52
positive into Death Knight 55.
1:21:54
It does not do well
1:21:56
against druids. It does not
1:21:58
do well against... other rogues,
1:22:00
but otherwise pretty good. Other
1:22:02
rogues is weapon rogue. Yeah, that's
1:22:05
the thing. I mean, you can,
1:22:07
because you can, because you can,
1:22:09
you can maximize into death
1:22:11
night or you can maximize
1:22:14
into everything else, but it's
1:22:16
very difficult to like beat
1:22:18
death night and anything else in
1:22:20
the meta, basically. Yeah, this is
1:22:23
actually, I'll, I'll add this one
1:22:25
in as well. I just don't know
1:22:27
where this one came from, Sometimes
1:22:30
if a streamer has streamed at
1:22:32
age as guru, we'll say who streamed
1:22:34
at. But if it came from
1:22:36
somewhere else, then we don't
1:22:39
necessarily know. Arcon vibe with
1:22:41
more. But let's stop talking
1:22:43
about rogue and start talking
1:22:45
about priest, because that's
1:22:48
what people are really here for.
1:22:50
Yep. All right. Well, wicked has
1:22:52
been playing priest a way that
1:22:54
we talked about playing priest.
1:22:57
And I have been. playing some
1:22:59
of that, but then someone named
1:23:01
Lime in the VS Discord,
1:23:03
who has now come into the CC
1:23:06
Discord, posted a, what
1:23:08
they originally called a protest
1:23:10
less Zorimi protest priest, and
1:23:13
I proposed, we called Zellit
1:23:15
Zorimi, and I think hat
1:23:18
proposed calling Zartzartani, uh,
1:23:20
priest. Yes. At any rate,
1:23:22
it is Zorimi, except we
1:23:24
are running our Tannis. We are
1:23:27
running kronobost, we are running
1:23:29
hallucination, and we are not
1:23:31
running any actual protos
1:23:33
minions because we just care about
1:23:36
the zealots. So they can be just
1:23:38
like some good tempo. You just
1:23:40
got some three fours with charge,
1:23:42
that's just enough, you copy them,
1:23:44
then you've got like six, you know,
1:23:46
face, or if you have a second, and
1:23:48
you basically always draw it because
1:23:51
the kronobost draw you the other
1:23:53
ones, or... you can use Volga
1:23:55
to like flip it with their
1:23:57
giant and now that's like 16.
1:23:59
Or if you... really, really need
1:24:01
to kill them because they're a
1:24:03
warrior and you let it go
1:24:06
late. You can use Staceless Expance,
1:24:08
so you can like do a
1:24:10
Zorimi turn first, because you still
1:24:12
have Zorimi turns, right? You're still
1:24:15
a Zorimi price. And then, Volgin,
1:24:17
so... the ceaseless expanse becomes a
1:24:19
three, four, the zealot becomes a
1:24:21
15-15, and then hallucination at twice.
1:24:24
And if you happen to have
1:24:26
like an orbital halo, you do
1:24:28
that first. And if you happen
1:24:31
to have like an almonthal that
1:24:33
lived somehow, which you probably don't,
1:24:35
but you know, you can copy
1:24:37
it. There's lots of ways to
1:24:40
get just stupid amounts of damage
1:24:42
with this. It's also running kind
1:24:44
of as much draw as possible,
1:24:47
night to a tea and hot
1:24:49
coals. Even though we don't have
1:24:51
a serial oracle, the fact that
1:24:53
the tea can go three times
1:24:56
is really helpful, this was more
1:24:58
helpful against the shamans than I
1:25:00
think it is against the in-fastry
1:25:03
deathnights, but you can still kind
1:25:05
of like get the buccaneer before
1:25:07
they actually use it when they
1:25:09
tempo it on to and stuff
1:25:12
like that. And the hot coals
1:25:14
does go face. This version that
1:25:16
I've been playing has one clay
1:25:19
matriarch and grifter, because they say
1:25:21
they're more interested in making sure
1:25:23
that they get the krono boost
1:25:25
or any particular spell that they
1:25:28
want. But I could see an
1:25:30
argument either way. And this one
1:25:32
has two clay matriarchs, but the
1:25:35
version that I've been playing has
1:25:37
one clay matriarch and grifter. Because
1:25:39
grifter can steal at taunt. and
1:25:41
then hit face with it or
1:25:44
deals with damage over the top
1:25:46
or heal you 12 because it's
1:25:48
a weapon rogue or draw you
1:25:51
three because you don't have enough
1:25:53
drug because you're a priest. I
1:25:55
mean sometimes you actually do have
1:25:57
enough draw with this it just
1:26:00
depends on how you happen to,
1:26:02
you know, what order you draw
1:26:04
your deck in. There are a
1:26:07
lot of draw cards in this,
1:26:09
actually, compared to, like, the kronobost,
1:26:11
even though there's only a few
1:26:13
cards that it can tutor, like,
1:26:16
it does get them out of
1:26:18
your deck. So then you're drawing
1:26:20
other things. Yeah. I mean, there's
1:26:22
something to be set for drawing,
1:26:25
getting the things out of your
1:26:27
deck that you don't want to
1:26:29
draw on your draw set. you
1:26:32
know, or just like, yeah, once
1:26:34
we we hit rotation and we
1:26:36
get new stuff that they want
1:26:38
that stuff to hit. Yeah, that
1:26:41
package of just our Tannis, Chrono
1:26:43
Boost, and choose your favorite from
1:26:45
the class you're playing, could be
1:26:48
quite good. Like I could see
1:26:50
a mage maybe doing the armor,
1:26:52
right, because it discounts your next
1:26:54
thing by two. Or maybe even
1:26:57
just photon cannon because it deals
1:26:59
three. But yeah, just because getting
1:27:01
the charge and getting our tannus
1:27:04
is very powerful. It probably works
1:27:06
the best in priest variations because
1:27:08
of hallucination, right? Like rogue doesn't
1:27:10
have as good things that they
1:27:13
would want to include. Six charge
1:27:15
damage is better than three charge
1:27:17
damage. I've run the numbers. Yeah.
1:27:20
Druid, like, the only thing would
1:27:22
be the zero cost spell, which
1:27:24
is worse if you're not running
1:27:26
a density of stuff. So, but
1:27:29
yeah, even just like double chronos
1:27:31
boost our tannus, just like always
1:27:33
get our tannus, and then your
1:27:36
second kono boost is just a
1:27:38
three, four charge, oh no. Yeah,
1:27:40
you're just using that to finish
1:27:42
out the game. So and then
1:27:45
our tennis is you know, he
1:27:47
can just win you the game.
1:27:49
with his three four chargers or
1:27:52
you know his hero powers pretty
1:27:54
good so even if you're not
1:27:56
getting the discount too it's still
1:27:58
a good card. Why don't you
1:28:01
hold on self and something else
1:28:03
is a lot? It is a
1:28:05
lot. It is a lot. It
1:28:08
definitely has won me games just
1:28:10
keeping my stuff alive and myself
1:28:12
alive and then also you give
1:28:14
yourself an attack and you give
1:28:17
it an attack so that's an
1:28:19
extra two damage to their face
1:28:21
if you go if you go
1:28:24
face or to something else if
1:28:26
you hit the minion which you're
1:28:28
essentially immune while you're attacking because
1:28:30
you have the divine shield on
1:28:33
your face. So yeah. It gets
1:28:35
weird in the non-zellate protospris mirror
1:28:37
where you both have our tannis
1:28:39
and you're both having to use
1:28:42
your hero power to pit your
1:28:44
opponent in your both having to
1:28:46
use your hero power to pit
1:28:49
your opponent in the face for
1:28:51
one to pop the divine shield
1:28:53
so you can actually do damage
1:28:55
to them with anything else. Just
1:28:58
to get rid of the divide
1:29:00
shield first. All right, but actual
1:29:02
like mothership protos priest, we have
1:29:05
three versions here. Wicked, what have
1:29:07
you been playing? Well, I haven't
1:29:09
been playing. I've been playing somebody
1:29:11
else's version because the version I've
1:29:14
been playing doesn't have void rays
1:29:16
in it. But and it does
1:29:18
run pip the potent. So I'm
1:29:21
not sure. if the list i've
1:29:23
been playing is even any of
1:29:25
these but there's a there's a
1:29:27
couple ways you can build it
1:29:30
one is with basically do you
1:29:32
want to run chill and volgin
1:29:34
or don't you um is a
1:29:37
lot of it there's also a
1:29:39
version from a high time that
1:29:41
runs arkite defense crystals which i
1:29:43
don't know if that's the way
1:29:46
there's just not a lot of
1:29:48
room in the deck if you're
1:29:50
running bird watching the you're running
1:29:53
bird watching i have I like
1:29:55
PIP because PIP gets you more,
1:29:57
well sometimes you... need
1:29:59
more deafens against her.
1:30:01
Sometimes you need more hallucinations. Sometimes you
1:30:04
get one discount on sentry and then
1:30:06
you just get more sentries. Yeah.
1:30:08
Right. And it's very easy to
1:30:10
just make that happen. If
1:30:13
you've got Pipsy, there've
1:30:15
been times where I'm like, oh cool, if
1:30:17
the protocol hits sentry, then
1:30:19
I can play one of them and
1:30:21
I know the other one's just gonna
1:30:23
cost one. It's pretty easy to just
1:30:25
make sure, okay, they cost one and
1:30:27
now I can
1:30:29
PIP to get copies. So that's
1:30:31
a pretty fun interaction. Yeah.
1:30:33
I mean, this one from Insane
1:30:36
was also early when they were
1:30:38
running Holy Nova, when we thought that might still
1:30:40
kill anything on a Zerg board, which
1:30:42
it absolutely does not. So
1:30:44
that's generally been getting cut.
1:30:46
The one I'm running has
1:30:48
Serenity and
1:30:51
Repackage. So
1:30:54
Repackage just deals with all the death
1:30:56
rattles without actually popping them, which
1:30:58
is nice. And
1:31:00
Serenity can sometimes deal with
1:31:02
like an early board. I've
1:31:05
gone to the point where I've just played
1:31:07
a noncombo deafen onto on a on a
1:31:09
brittle bone buccaneer because I'm not dealing with
1:31:11
it and you just need to do whatever
1:31:13
you have to do to get rid of
1:31:15
them. Deafen's also really good for killing the
1:31:17
early infesters without triggering them. I
1:31:20
think that that will probably be the kind
1:31:22
of thing that I don't know how often
1:31:24
you can really play around Silences
1:31:26
Zerg as a DK. Depends
1:31:29
on the build. Yeah. But I mean, you don't necessarily
1:31:31
want to take too long before you start trying
1:31:33
to go and you may just have to just hope
1:31:35
they don't have it. So
1:31:38
I've found that
1:31:40
I could often, with
1:31:42
the way I've been playing
1:31:44
it, do stuff like you
1:31:46
put out buccaneer, you're going
1:31:49
to silence it, you know, you put out Chillfall
1:31:52
and Baron, you put out Brute, Brute,
1:31:54
Brute Queen, right? These other things
1:31:56
that it's like, I
1:31:58
mean, they never do the Chillfall. but like yeah
1:32:00
that's that's a waste yeah the queen
1:32:03
like is something that that will be
1:32:05
gross if it sticks around right and
1:32:07
so if they just can't deal with
1:32:09
it bring send a period of
1:32:11
time it's like well maybe they're
1:32:13
attempted to silence it and if
1:32:16
they don't well now I'm having
1:32:18
all these larva that can just
1:32:20
turn into extra infesters
1:32:22
right it's just like it you
1:32:24
can hit that capacity where
1:32:26
you sort of out out out maneuver
1:32:28
the ability of a priest to
1:32:30
to silence. And if you if you land
1:32:32
a death growl, that that's it.
1:32:34
Like there's no dealing with three
1:32:36
of them. Yeah. No. I mean,
1:32:39
that's when I cry into. That's
1:32:41
when I start looking like the
1:32:43
meme of Wolverine holding the holding
1:32:45
the portrait, except the portrait is
1:32:47
a copy of Shard of the Nauru.
1:32:50
Yeah. But yeah. But I mean, otherwise,
1:32:52
it's generally you're trying to get
1:32:54
as many discounts as you can
1:32:56
through through through. Photon canons through
1:32:58
making as many centuries as you
1:33:01
can and then the once you
1:33:03
start getting mother ships down they
1:33:05
will generate more centuries for you
1:33:08
occasionally but I mean creation protocol
1:33:10
sometimes I will just grab a
1:33:12
century off of it and it's fine
1:33:14
I'll get two copies of that and
1:33:16
that's perfectly okay but yeah
1:33:18
and then repackages helpful for just
1:33:20
clearing a board when it gets
1:33:23
too big without having to worry
1:33:25
about all the death rattles. And usually
1:33:27
there's a bunch of garbage that they
1:33:29
don't necessarily want to put into their
1:33:31
hand anyway. I guess if there is, it
1:33:33
doesn't matter because they're all going to be
1:33:36
huge by the time that they draw it
1:33:38
back, but at least it's solving the problem
1:33:40
for then. And you don't necessarily need to
1:33:42
do too much because the mother ship's
1:33:44
start getting out of control. And when
1:33:47
you have enough discounts like, you start
1:33:49
being able to do things like, just play
1:33:51
out both templars on the arcon. If you
1:33:53
think about it that way, because you're discounting
1:33:55
both halves of it and oh, by the
1:33:58
way, those both do things when you play.
1:34:00
them. So that's that's pretty effective.
1:34:02
Like Colossus, you play a bunch
1:34:04
of spells, a protest spells. The
1:34:06
Colossus does work. And like carrier,
1:34:08
you can get down to if
1:34:11
you're as long as you have
1:34:13
the port space for it. You
1:34:15
can get some some decent work
1:34:18
there. It's just a matter of
1:34:20
getting the spells, getting the the
1:34:22
protest minions discounted enough early so
1:34:24
that you can play the mothership
1:34:27
and play the two creatures that
1:34:29
are two minions that come along
1:34:31
with it. So that you have
1:34:33
enough hand space for the next
1:34:36
one. Because like what you have
1:34:38
to really manage is like, you
1:34:40
don't necessarily want to have like
1:34:43
three or four mother ships on
1:34:45
the board it wants. Because then
1:34:47
if they all get cleared, you
1:34:49
just don't get the value out
1:34:52
of them. So you have to
1:34:54
kind of meter those out. You're
1:34:56
going to use power, power, or
1:34:58
synchronize fairly liberally on those. You'll
1:35:01
of course run Ammanful. Sometimes you
1:35:03
make a copy of the zealot
1:35:05
with Ammanful. That's also a thing
1:35:08
that you can do. But yeah,
1:35:10
it's a pretty interesting deck. It's
1:35:12
very different than a lot of
1:35:14
the priest decks that we've gotten,
1:35:17
certainly over the past year, because
1:35:19
a lot of it's just been
1:35:21
like over heel or variations of
1:35:23
Zorimi, and this feels like a
1:35:26
new thing that priests really hasn't
1:35:28
had before, which is pretty cool.
1:35:30
I really like it. At least
1:35:33
the version I'm playingly, it doesn't
1:35:35
feel like control. Like you're running
1:35:37
a 12 cost thing that is
1:35:39
a pile of value, but it
1:35:42
doesn't feel like control, because it's
1:35:44
centered around these these discounts, right?
1:35:46
So, like I don't have the
1:35:48
repackage or some of the other
1:35:51
things, but I do have love
1:35:53
everlasting. It's just like, yeah, you've
1:35:55
got charge minions minions minions. you've
1:35:58
got you know certain tech cards
1:36:00
like deafen and silvermoon brochure that
1:36:02
I'd love not to have to
1:36:04
run but yeah we do And
1:36:07
yeah, like I don't know if
1:36:09
love everlasting is for a potential
1:36:11
Colossus, right? It's this fun thing
1:36:13
of like, well, maybe carrier in
1:36:16
Druid isn't really a thing, but
1:36:18
we can play carrier in Priest.
1:36:20
It's just like, protest greatest hits
1:36:23
in Priest, which is fun. And
1:36:25
yeah, like I don't know if
1:36:27
repackages it. I don't even know
1:36:29
if Love Everlasting is it. To
1:36:32
be honest, like... It's felt really
1:36:34
nice for me. Like, you know,
1:36:36
being able to forge the creation
1:36:38
protocol, same turn, and like, just
1:36:41
have, like, even though it eventually
1:36:43
goes away, the love everlasting, I
1:36:45
do really appreciate its ability to
1:36:48
just smooth out. Yeah. I do
1:36:50
find that I have trouble just
1:36:52
like finding that time to play
1:36:54
it in the first place, right?
1:36:57
Like you just don't, like there's
1:36:59
usually stuff you're having to react
1:37:01
to and you just don't get
1:37:03
the time to be able to
1:37:06
play it a lot of the
1:37:08
time initially. But, you know, maybe
1:37:10
things change a little bit, but
1:37:13
yeah. I'm almost wondering if I
1:37:15
can slot Silver Moon brochure into
1:37:17
that Zorimi somewhere because I think
1:37:19
the immune this turn and plus
1:37:22
two plus two was not actually
1:37:24
useless right in. Yeah. So Remy
1:37:26
and then silence is silence. Especially
1:37:28
if you're hallucinating zealots, right? Right.
1:37:31
Right. Yeah. More damage. Plus two
1:37:33
plus two becomes plus four plus
1:37:35
four or plus six, right? If
1:37:38
you're getting all these copies. That
1:37:40
is how copying works. Yes. Mm-hmm.
1:37:42
And that's another thing that you
1:37:44
can do with your grifted, by
1:37:47
the way, is you can get
1:37:49
the discount. So don't do this
1:37:51
unless you're like going to win
1:37:53
right away with it. Just FYI.
1:37:56
Or you really think your opponent
1:37:58
can't take advantage of it. But
1:38:00
I did destroy a warrior with
1:38:03
just like every card in my
1:38:05
hand because I had discounted them
1:38:07
all by one with grifter. I
1:38:09
overkilled them by a lot. I
1:38:12
probably was a bit of a
1:38:14
BM to do that, but I
1:38:16
was like, I just wanted to
1:38:18
see what I could do. Was
1:38:21
this right after the shaman game?
1:38:23
I wish, no, it was earlier.
1:38:25
It would have been the perfect
1:38:28
palate cleanser. I know you didn't
1:38:30
do this to me, but I'm
1:38:32
taking this out on you anyway.
1:38:34
Last on here that I don't
1:38:37
think we touched on, there is
1:38:39
a Taran shaman from Killica, H.S.,
1:38:41
which is basically that's where I'm
1:38:43
shaman that I was talking about
1:38:46
where, you know, it's got some
1:38:48
of the menagerie stuff. You don't
1:38:50
run the party animal anymore, right?
1:38:53
But Trustee companion has a lot
1:38:55
of versatile and great hits. You
1:38:57
still got, you know, turbulence. Just
1:38:59
because it's turbulence. And yeah, you
1:39:02
run lift off and STV and
1:39:04
Mizzlepot, Star Port, all the Taren
1:39:06
cards, basically. Oh, lock-on, so that's
1:39:08
another card that's useless now. Yep,
1:39:11
yep. Against investors, yep. I mean,
1:39:13
right, there's a lot of non-de-k
1:39:15
things where it's still effective, and
1:39:18
one mana to discount a Starship
1:39:20
launch by two can be relevant
1:39:22
by itself, but yeah, it is
1:39:24
awkward. Yeah, just be careful with
1:39:27
your your horn of the wind
1:39:29
lord, but It's it's pretty good.
1:39:31
I have seen some development where
1:39:33
people have started like Doing this
1:39:36
taking this deck and then just
1:39:38
adding shutter block Yeah Because I
1:39:40
sometimes you do that with Rayner.
1:39:43
I guess yeah, I mean grif
1:39:45
does fine too, right like grif
1:39:47
is not a bad hit for
1:39:49
that either Yeah, I don't know
1:39:52
how frequently grif does and is
1:39:54
less but I mean the one
1:39:56
that we have in in the
1:39:58
Shee has it. So, and I
1:40:01
guess you could get it. You
1:40:03
could do something with missile, with
1:40:05
missile pot, I guess, but probably
1:40:08
not. Sometimes, this list isn't
1:40:10
running ghost, but you could
1:40:12
be running ghost, right? And
1:40:14
that's a thing that sometimes
1:40:16
can just win games, right?
1:40:19
You delete three cards from
1:40:21
their hand and they exit
1:40:23
the client. But also just
1:40:25
like shutter block with the second
1:40:27
half of growth and is great.
1:40:29
Right. Yeah, and the siege tank was
1:40:32
definitely a lot of things before. It
1:40:34
is significant damage, but of course that
1:40:36
does not work with shutter block because you
1:40:38
won't deal damage to the face. So
1:40:40
I guess if you're going to go
1:40:42
like turn seven, like sometimes it's a
1:40:44
problem to get the front half of
1:40:46
shutter block down, but if you do
1:40:48
that on seven within SCV, then you
1:40:50
can just launch a Starship behind it. Right.
1:40:53
Right. So that would be because that's basically
1:40:55
a free Starship launch if you go
1:40:57
shutter block into SCV. So that could
1:41:00
be another thing that you
1:41:02
could do. Yeah. And then I
1:41:04
have a deck that here that
1:41:06
was again a pretty decent
1:41:08
at killing the other shamans
1:41:10
that I was seeing a bunch
1:41:13
of at the time, but a
1:41:15
little trickier into the
1:41:17
infesters. It's basically like
1:41:19
a slower Starship shaman
1:41:22
where you've got all
1:41:24
the Terran cards, but
1:41:26
then you've got... Hagatha
1:41:29
for Frosty Decor and
1:41:31
Meteor Storm. I've got the
1:41:33
Exedar in here, which is situationally
1:41:36
been quite nice.
1:41:38
It doesn't work with
1:41:40
shutter block because once
1:41:42
it's launched, you can't launch
1:41:45
it again, but it just
1:41:47
is often nice to get
1:41:49
the double armor or sometimes
1:41:51
because all these things are
1:41:54
two ones. You even do
1:41:56
the offensive formation. But this
1:41:58
is much more of a light. there's no
1:42:01
discounting launching starships in this
1:42:03
deck. It is all about
1:42:05
actually building up a big
1:42:07
battle cruiser that eventually you
1:42:09
will launch. I will point
1:42:11
out also I looked at
1:42:14
just like battle cruiser shaman
1:42:16
stats past six hours. It's
1:42:18
still 57.4% over like diamond
1:42:20
three legend and positive first
1:42:22
death night. So like this
1:42:24
is a good ark type.
1:42:27
Yeah, probably mine isn't as
1:42:29
good against Death Knight, but
1:42:31
certainly the swarm shaman adapted
1:42:33
to Taren shaman is just
1:42:35
fast enough to overrun the
1:42:37
Death Knight's a lot of
1:42:40
the time, right? Like I
1:42:42
think it has decent odds
1:42:44
there because the way people
1:42:46
have built now is much
1:42:48
more like you get the
1:42:50
infesters rolling and then you
1:42:53
do crazy things and the
1:42:55
shaman can sometimes just kill
1:42:57
you before then. And I
1:42:59
had some fun with the
1:43:01
with the menagerie shaman and
1:43:03
also being on stream with
1:43:06
you doing a little bit
1:43:08
of the slower shaman just
1:43:10
I don't know. I did
1:43:12
enjoy doing that. Although I'm
1:43:14
glad I haven't seen too
1:43:16
many ghosts on the other
1:43:18
side. We also have in
1:43:21
terms of tarrandex there's an
1:43:23
you know paladin's been struggling
1:43:25
a little bit. We do
1:43:27
have a agro-star ship paladin
1:43:29
here from I believe from
1:43:31
glory from glory. And It's
1:43:34
still, you know, that's definitely
1:43:36
overall more of like a
1:43:38
lower tier three archetype. Or
1:43:40
worse depending on your build,
1:43:42
but this particular build looked
1:43:44
somewhat promising and maybe this
1:43:47
will come up. It's MEC
1:43:49
swarm, but also you have
1:43:51
Starship's, you know, Crusader or
1:43:53
a flash sale. I did
1:43:55
get beat by someone playing
1:43:57
essentially this deck at some
1:44:00
point. Yesterday. It looks like
1:44:02
it's got a slightly below.
1:44:04
50% win rate against death
1:44:06
night, but it beats a
1:44:08
lot of the things that
1:44:10
aren't death night. Aside from
1:44:13
Shannon. We do see changes.
1:44:15
Yeah. I mean, Crusator Ora
1:44:17
remains extremely powerful. And if
1:44:19
you just have that up
1:44:21
when you start doing hellbat
1:44:23
things, it's a lot. Yeah,
1:44:26
the, I mean, if in the
1:44:28
Starcraft event that they had this
1:44:30
morning, it was pre-recorative, but with
1:44:32
Day 9 and Trump, C, and
1:44:34
Taseless in our Tannis casting, they
1:44:36
were very impressed. Artosis, sorry. Our
1:44:39
Tannis is totally different. Yeah, they
1:44:41
were impressed with the, the agro-star
1:44:43
ship. Now, they were playing this
1:44:45
before the set came out, right,
1:44:47
so. things always change once the
1:44:49
set came out. But it did,
1:44:51
you know, perform well there. And
1:44:53
it seems like it's on the
1:44:55
edge. It might also be when
1:44:57
when and faster inevitably gets nerfed,
1:45:00
then this is something you can
1:45:02
consider and just kind of keep
1:45:04
in the back of your mind
1:45:06
too. Yeah. So and that if,
1:45:08
by the way, if you're watching
1:45:10
this live, there's another event tomorrow
1:45:12
morning. So watch that if you
1:45:14
can. If you are listening to
1:45:16
this afterwards, I'm sure there will
1:45:19
be a bot, it'll be on
1:45:21
YouTube. But also, you get golden
1:45:23
packs, a golden pack in a
1:45:25
regular pack if you watch them,
1:45:27
so do that. I was a
1:45:29
little bit too slow to get
1:45:31
the golden pack this morning. I
1:45:33
like dottled a little bit, getting
1:45:35
out of work, and then it
1:45:37
ended. And I was like, no,
1:45:40
but I don't really need the
1:45:42
golden pack. Lastly, we have some
1:45:44
Taren warrior lists here. There's a
1:45:46
Taren Taunt warrior from No Hands
1:45:48
Gamer. I don't know whether he
1:45:50
has like, like, like, this is
1:45:52
his most recent recent recent or
1:45:54
not or not. Both Enzo and
1:45:56
Nohams gamer, it's kind of a
1:45:58
hydration station warrior. slower, does
1:46:01
still make kind of a
1:46:03
big starship. So that they
1:46:06
both have fizzle, arkneite
1:46:08
defense crystals,
1:46:10
wait, you know, ham so that
1:46:13
they can ramp, sleep under
1:46:15
the stars and venture
1:46:17
boom. No hands camera
1:46:20
is running ceaseless
1:46:22
expanse, right? I had a
1:46:24
ham the hungry, eat my,
1:46:27
uh, zerimi. today out of like
1:46:29
a million options. And then I
1:46:31
had a different game earlier where
1:46:33
I was doing really comfortably
1:46:35
against the warrior except
1:46:38
for all of my draw and my
1:46:40
ammanteau and my Zorimi were all in
1:46:42
the bottom 10 cards of the
1:46:44
deck. So I did not win that game.
1:46:46
I was like, I just have
1:46:48
to draw something, just anything,
1:46:51
just anything. Then they had like
1:46:53
a hundred armor and I'm like, I
1:46:55
guess it's too late now. But yeah,
1:46:57
hostile invader is still a
1:46:59
good card. And so has chemical
1:47:02
skill in ETC. I think
1:47:04
he decided that it was
1:47:06
better there. Hydration Station
1:47:08
still works with the
1:47:11
Starships with Archenite as
1:47:13
long as you've gotten
1:47:15
an Archenite Defense crystal
1:47:17
if you don't have a lot
1:47:19
of other taunts. Yeah. And the
1:47:22
concuss of shells is actually pretty
1:47:24
decent and like a turn. you
1:47:26
know, like turn one on the coin,
1:47:29
for example. So... Before
1:47:31
we sign off here, because we are
1:47:33
getting to the two-hour mark, I
1:47:35
just have like one gripe about
1:47:38
the Terran stuff. Largely, amazing,
1:47:40
they found a great way
1:47:42
of being able to include
1:47:45
so many units from Starcraft
1:47:47
into a hearstone mini
1:47:49
set. It's actually kind of
1:47:51
insane how effectively they were able
1:47:54
to get like. all or
1:47:56
almost all the units.
1:47:59
Metavac, in the, one
1:48:02
of the ways they did this,
1:48:04
right, is the star port has
1:48:06
all these different ships in it,
1:48:08
the Terrens. Metavac is like, it
1:48:11
is reasonable if you roll one
1:48:13
of them. And this is the
1:48:15
one that gives you two, yeah,
1:48:18
sorry, two, marine taunts. Two, two,
1:48:20
marine taunts, right? And if you
1:48:22
are aggressive, it can be good,
1:48:25
right? It can be good, right?
1:48:27
But a lot of this stuff
1:48:29
is like clearly lean towards well
1:48:31
you want to launch multiple starships
1:48:34
over the course of the game
1:48:36
and then you want Rayner to
1:48:38
relaunch those multiple starships and If
1:48:41
you just get unlucky and have
1:48:43
medivacs You don't have board space
1:48:45
and it feels really bad. I
1:48:47
do see how like getting to
1:48:50
just choose which ship you summon
1:48:52
every time would be too strong
1:48:54
right because depending on the match
1:48:57
but you would just always pick
1:48:59
Banchi or always pick Raven and
1:49:01
you know have exactly what you
1:49:03
need to deal with whatever the
1:49:06
opponent's doing. I almost wonder though
1:49:08
if it could be like a
1:49:10
look at three choose one whenever
1:49:13
you you do one of these
1:49:15
things because So frequently, I'm just
1:49:17
like, great, I rolled Medevac three
1:49:20
times in a row, which means
1:49:22
I can't shudder, Rainer, I guess
1:49:24
I lose. Because if your board
1:49:26
is full, Rainer cannot launch more
1:49:29
starships. And this can even happen
1:49:31
even if you aren't doing shudder
1:49:33
things. You could say, oh, well,
1:49:36
shudder, that's not really a thing
1:49:38
they want you to do. If
1:49:40
you just roll Medevac three times,
1:49:42
then Rainer will not summon another
1:49:45
Starship. because your board is full
1:49:47
after you've launched the first one.
1:49:49
And so if you had to
1:49:52
launch it for reasons, which like
1:49:54
at that point, you're incentivized to
1:49:56
launch it quickly to fill your
1:49:58
board with stuff and be proactive.
1:50:01
but then guess you may as
1:50:03
well just play a reiner as
1:50:05
soon as possible because you can't
1:50:08
eat any more value out of
1:50:10
it you're not gonna have board
1:50:12
space. It's like by one great
1:50:15
and I don't really get how
1:50:17
I mean limited stuff to work
1:50:19
with you've already got Viking giving
1:50:21
seven armor so then if medevacted
1:50:24
like healing somehow like you might
1:50:26
expect it feels like redundant weird
1:50:28
and how do you make that
1:50:31
decent? But gosh, do I really
1:50:33
wish it was not summoning minions?
1:50:35
Rent over. Well, it makes sense.
1:50:37
Well, I mean, I will say,
1:50:40
it's definitely been a really, I
1:50:42
mean, I don't think I can
1:50:44
think of a more impactful mini
1:50:47
set ever. Like, at all. Like,
1:50:49
at all. I can take a
1:50:51
more impactful ones, but not more
1:50:53
fun ones. Like, sure. Oh god,
1:50:56
I've blocked, I've blocked it out
1:50:58
now. Dark Moon Races? No, no,
1:51:00
no, the, uh, Kazakasan was definitely
1:51:03
impactful, but not in a good
1:51:05
way, so. But yeah, in terms
1:51:07
of like flavor and impact, it
1:51:09
feels like an expansion launch. Anyway,
1:51:12
we have many folks we'd like
1:51:14
to thank, check in the thanks
1:51:16
section on the website at Quaggeti.com
1:51:19
where you can also find our
1:51:21
contact for our show notes and
1:51:23
our patron notes and our patron
1:51:26
information. Join us every week live
1:51:28
by following us on twitch at
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twitch.coinced.com, join our community chats in
1:51:32
our discord, discord.coinced.com, and right into
1:51:35
our email at Coincancede@gmail.com. Follow us
1:51:37
on loose guy at Coincid. We
1:51:39
can make a final post over
1:51:42
on X. We'll call it X
1:51:44
now that we don't use it.
1:51:46
But I think we're done. It's
1:51:48
time. Yeah, and we're not going
1:51:51
to get into why if you
1:51:53
follow the news at all the
1:51:55
past week, you know why. And
1:51:58
if not, well, you can. probably
1:52:00
figure it out. But even absent
1:52:02
that, like, the reach isn't there
1:52:05
anymore, the audience isn't really,
1:52:07
I mean, the audience may be
1:52:09
there, but it's impossible to get your,
1:52:11
get posts out to people anyway. So
1:52:13
we're just going to cut ties with
1:52:16
it and just move over to Blue
1:52:18
Star. Better off regrowing on Blue
1:52:20
Sky than engaging with. Yeah, and
1:52:23
you have so much control over your
1:52:25
feed on Blue Sky and also just
1:52:27
like in terms of sharing links with
1:52:29
people, Blue Sky tends to like they
1:52:32
don't have like an algorithm that
1:52:34
hides that, right? So, and if you are
1:52:36
trying to find Harstone people on Blue
1:52:38
Sky, you can look at, um, Wicked
1:52:41
has a starter pack, you can
1:52:43
look at people's follows, you can
1:52:45
see who ridiculous hat is following,
1:52:47
which is what I did, so.
1:52:49
There's more and more people every
1:52:51
day from the Harrison community
1:52:54
going over there. Yeah. Cool. And
1:52:56
then yeah, final thing. If you
1:52:58
would like some SisiSwag, head on over
1:53:00
to a shop at shop.com. So,
1:53:02
coingoodseeds. I will go
1:53:04
first, coingoodseed to Minty
1:53:07
Fresh, who I ran into on ladder
1:53:09
when I was streaming and he
1:53:11
wrecked me. I think he was
1:53:13
on investor decay of some variety.
1:53:15
That was before everything
1:53:18
was like super all-in
1:53:20
necessarily I feel
1:53:23
like. But he did roll
1:53:25
in fester off of
1:53:27
assimilating blight. So, yeah. Yeah.
1:53:29
You know, that's that, that's
1:53:32
that, that's that Devlock
1:53:34
I guess, that's, I
1:53:36
guess, you know, yeah. Yeah, it
1:53:38
was super cool afterwards he popped
1:53:40
by and said hi in the
1:53:43
stream and and You know followed
1:53:45
me on to it. So it's
1:53:47
cool. I've got a actually like
1:53:49
as soon as we're done here.
1:53:51
I believe He's dreaming so I
1:53:53
want to check it's been streaming.
1:53:56
He's been streaming every night this
1:53:58
week with one of the West Coast
1:54:00
and I am old so
1:54:03
it's been too late for
1:54:05
me to catch any of
1:54:07
any of his streams but
1:54:09
I'm glad that he's doing
1:54:11
them so yeah it's great
1:54:13
yeah I caught some of
1:54:15
it but I'm on the
1:54:18
West Coast also but I
1:54:20
teach really early in the
1:54:22
morning so yeah I go
1:54:24
to my really too I
1:54:26
have one other coin and
1:54:28
seed actually which is to
1:54:31
the username Bretman on battle
1:54:33
night. We've been friends on
1:54:35
there a while, but due
1:54:37
to recent events, he reached
1:54:39
out to make sure I'm
1:54:41
doing okay. And I really
1:54:44
appreciated that. So we're in
1:54:46
Australia. So, not immediately impacted
1:54:48
by my current events that
1:54:50
I am terror keeping up
1:54:52
with. So, yeah. Well, I'm
1:54:54
just going to coin concede
1:54:56
to DECTEC because it's his
1:54:59
birthday today. So, happy birthday
1:55:01
DECTEC. Happy birthday, Dick Tech.
1:55:03
I will concede to Loek
1:55:05
for the first time legend.
1:55:07
Congratulations. It's always really exciting.
1:55:09
Lime, thank you for keeping
1:55:12
the Zorimi flag alive. Wicked,
1:55:14
thank you for being our
1:55:16
news slash notes slash stream
1:55:18
host extraordinary and basically doing
1:55:20
like all the work for
1:55:22
the notes this week. And
1:55:25
Edel for editing a monster
1:55:27
of an episode last week
1:55:29
and also this week. I
1:55:31
appreciate all of that. Colossusized
1:55:33
episodes if you will. Mm-hmm.
1:55:35
Yes. But that is going
1:55:37
to do it for us
1:55:40
for this week. So until
1:55:42
next time, keep calm and
1:55:44
silence the investors. And if
1:55:46
you see us on ladder,
1:55:48
coin concede. Coin concede.
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