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0:03
permission to speak. Shadows
0:05
hide you. I am
0:08
this one. Our paths
0:11
converge. So good to
0:13
see you. Hail to
0:16
you! Never be some.
0:18
Dear French, shadows. I
0:21
hear you. It has
0:23
only begun. Fido! Welcome
0:32
to episode 482 of Coin
0:34
Conceit, our Hearthstone podcast dedicated
0:36
to making the competitors side of
0:39
the game more accessible to you.
0:41
It is Thursday, January
0:43
30th, 2025 in the evening. Coming
0:45
to you from Nomergan, Ohio, it's
0:48
me, Edelvice. From Northran,
0:50
Massachusetts, we have Wicked Good.
0:52
Hi. And from all
0:54
around the world we have you deal with
0:56
news, this week's episode is brought to you
0:58
by our producers, Number Theory, Crash, Beef Squatch,
1:01
David P, Guadaloo, Jeremy T, Bottle Caps, Grumpy
1:03
Monk, Burger Club, Kirk Regan, Krisley Bear,
1:05
May, SSJ5, and NYKEE, and by our patrons of
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the week, Windrunner, and Chico Cottar-Avathole.
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You can go to patron.com/quaint,
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slash Coinkidkine-Cee, to get-Cee, to get-Cee,
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to get-Cee, to get-Cee, to get-Cee, to get-Cee,
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to get-Cee, to get-Cee, to get-Cee, to get-h,
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to get-h, to get-h, to get-h, to get-h, to get-h,
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you would like to support the
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monetarily, please consider leaving
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this five-store review and
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a podcast feed-of-choice,
1:34
as it always helps people
1:36
find the show. So, life in ladder,
1:38
I have, I would say, made
1:41
questionable life decisions, but
1:43
really it's like, I have gotten caught
1:45
up in what I refer to as
1:47
the spiral. This was much
1:49
worse when I used to play
1:51
League of Legends because
1:54
those games last a long
1:56
time. But basically it's
1:58
like you get in... a headspace
2:00
where you just like you keep having
2:02
to play one more game. Obviously it's
2:05
really bad when you're losing because as
2:07
we've discussed you keep losing a lot
2:09
of times and you know it's but
2:12
sometimes it like it can happen if
2:14
you're winning because you just like are
2:16
riding that thrill right and you just
2:19
want to keep going and sometimes it's
2:21
like when you're going back and forth
2:23
because it's like. you lose a game
2:26
and want to play again to end
2:28
on a win and you win a
2:30
game and then just like want want
2:33
to catch that high again and it
2:35
just keeps going and I feel like
2:37
the combination of I really like the
2:40
many set cards and all the new
2:42
stuff to do with them but that
2:44
then has meant that I've climbed to
2:47
like very high ranks I've fallen somewhat
2:49
now I'm in like the 600s but
2:51
for a while I was in like
2:54
300 I was in striking range of
2:56
my personal best, which is the most
2:58
dangerous place for me to be health-wise,
3:01
because I'm just like, but what if
3:03
I could do it? What if I
3:05
could be my personal best of like
3:08
260? Now, I don't even think I
3:10
actually ended a month at 260. I
3:12
just know that's like the highest rank
3:15
I've ever been is somewhere around there.
3:17
I think that was playing like odd
3:19
rogue. Yeah, it's just been the mix
3:22
of like wanting to try different things
3:24
and being in that striking range of
3:26
my personal best where I've just been
3:29
like torn between the ambition and innovation
3:31
of it all and and getting really
3:33
frustrated because some of the decks that
3:36
you lose to in this meta just
3:38
it feels really really bad. I mean,
3:40
we'll talk about that. I mean, we'll
3:43
talk about that. I mean, we'll talk
3:45
about that. I mean, we'll talk about
3:47
that. I mean, really, really, really bad.
3:50
I mean, I mean, I mean, I
3:52
mean, I mean, I mean, Yeah, fizzle
3:54
stuff and dungar and weapon rogue, right?
3:57
It's just like, ugh. Yeah, Wicked was
3:59
pointing out before the show and you
4:01
can speak more of this wicked, but
4:04
a lot of, like even the newer
4:06
decks that are using it, a lot
4:08
of the cards that are feeling bad
4:11
right now are old card, old, last
4:13
year's cards, like is all, like, you
4:15
know, Dungar is this year, but, at
4:18
Titans, like, Yogg and A&R, or last
4:20
year, Titan Force traps is last year,
4:22
which Wicked you had mentioned, you got,
4:25
like, for Titan Force traps in a
4:27
game. Yeah, we're not pleased. Yeah, I
4:29
was, that was me making the mistake
4:32
of queuing a game at lunch and
4:34
I thought I was going to be
4:36
late getting back. Um, I, I, we're
4:39
back, we're kind of back to when
4:41
I picked up eternal because I couldn't
4:43
cue a game on the train station
4:46
platform because the games took 30 minutes
4:48
when, when half the decks had, um,
4:50
had the original Rexar hero power from
4:53
Knights of the Frozen Throne in it,
4:55
and every game went past fatigue. past
4:57
fatigue. Yeah, and
4:59
I think, I mean, I guess
5:02
we're gonna add the hero power
5:04
creatures, the hero power minions from
5:06
Druid that list now too, that
5:08
are also showing up all of
5:11
a sudden. Which I admit, I
5:13
played a bunch of that and
5:15
I do like. That deck it
5:18
is kind of cool. It's counterintuitive
5:20
that it works the way it
5:22
does where it buffs when you're
5:25
our Tannis your hero power like
5:27
your hero's attack is buffed and
5:29
then you also extra buff the
5:32
minion Yeah But yeah, it's kind
5:34
of one of those things where
5:36
it's like oh, this is a
5:38
cool new thing and then you're
5:41
like okay, but um but we
5:43
have seen this before particularly when
5:45
it evolved into the Dragon version.
5:48
Oh yeah, that happened today, isn't
5:50
it? Yeah. Yeah, so for people
5:52
who haven't seen it. I don't
5:55
know that Banta came up with
5:57
it, but McBanta is definitely popularized,
5:59
a hero power druid that also
6:01
uses the Dragon Package, because that
6:04
gives you, I mean, I think
6:06
it is like a more sporting
6:08
deck in that it actually plays
6:11
minions instead of just mind control
6:13
tech. Sure. And it's like, well,
6:15
free taunts are still good. Splish
6:18
bash wealth is still good. If
6:20
you have some of a board
6:22
in the early game, you don't
6:25
have to have as many clears,
6:27
but you still run swipe, and
6:29
you have Chia Drake for draw,
6:31
but then it's also spell damage.
6:34
So let's run incendious, because why
6:36
not? And also, Fye with a
6:38
buffed hero power from our tannus
6:41
on her. And divine shield. And
6:43
lifestyle. And she's free. Yeah. That's
6:45
true. Usually not free. You're not
6:48
going to give a SRP for
6:50
five ever. So yeah, I mean,
6:52
she's close enough to free. When
6:54
I would sink her when I
6:57
was playing Zaremi Priest and seeing
6:59
Dragon Druid on the other side
7:01
often, she was always free for
7:04
me because I had played hate
7:06
dragons. Well, I think you're an
7:08
outlier in that case. I don't
7:11
think everyone's quite playing as many
7:13
dragons as you are, but even
7:15
that deck isn't. Yeah, I mean,
7:18
it's like, I think that's kind
7:20
of the problem is that it
7:22
feels like we're doing new things,
7:24
but then the new things are
7:27
just like, this is a more
7:29
degenerate way to do a lot
7:31
of the old things outside of
7:34
like the zirg decks, which have
7:36
really kind of fallen off. It's
7:38
a lot of how do we
7:41
do star crafty things with the
7:43
broken cards that we had from
7:45
last year? And I think that
7:47
that's that's that's kind of when
7:50
I'm Frustrated with this meta. I
7:52
think I'm taking a little bit
7:54
solace in that it is we
7:57
are getting rotation like a month
7:59
or two and that should shake
8:01
things up considerably because some of
8:04
these cards are just so ubiquitous
8:06
and we've just seen them so
8:08
much that you know it's it'll
8:10
be good to see what this
8:13
meta is like when we don't
8:15
have those in the meta. Yeah it's
8:17
kind of a shame because I I
8:19
wish we could see what some of
8:21
these cards are like in you know
8:23
post rotation but without
8:26
new cards if that new cards
8:28
if that makes sense. like yeah
8:30
it it it it doesn't function
8:32
because that's like three sets
8:35
right like it could be an interesting
8:38
event though i guess it it could
8:40
work because many sets exist
8:42
right like when when we didn't
8:45
have many sets it would just
8:47
be like way too few cards
8:49
but with many sets and this
8:52
one being the biggest mini
8:54
set ever like you've got
8:56
four sets plus four mini
8:58
sets one of them being
9:00
larger. I just yeah I want
9:02
to see how some of the things
9:05
shine losing the old stuff
9:07
but not having a new set
9:09
yet like I always wish
9:11
rotation came rather than the
9:13
frank and meta I wish it
9:16
was like okay and
9:18
rotation happens and you'll
9:20
have an expansion in a
9:22
week or two. That would actually
9:24
be interesting. Magic Arena used to do
9:26
that around the time of rotation where they
9:28
just have like next year's standard, whatever
9:31
next year is, and they just run
9:33
all those sets that hadn't come out, like
9:35
just the sets that were still going
9:37
to be in standard without the stuff
9:39
that was rotating. And that was always
9:41
an interesting format too. That would be, I
9:43
mean, we kind of got a taste of that with
9:45
the Great Dark Beyond pre-release, where
9:48
we didn't have last year's cards, and
9:50
like that meta felt really good. I mean
9:52
we also we also only had it
9:54
for a week so it was not enough
9:56
time for it to get old but but
9:58
it was still it was an interesting
10:00
meta and it felt fresh in
10:02
a way that like not that
10:05
this doesn't feel fresh like they
10:07
did a really good shot really
10:09
good job with this mini set
10:11
in that it's these decks feel
10:14
different but until they started to
10:16
not and I mean they still
10:18
feel different than what we have
10:20
before because there is still a
10:23
lot of starcraft flavor in at
10:25
least some of them I mean
10:27
obviously Dungar drew it is what
10:29
it is and but but you
10:32
know there there is a fair
10:34
amount of of Starcraft flavor in
10:36
these. But yeah, I mean, even
10:38
like the protest stuff is pretty
10:41
much pushed out of the meta.
10:43
The Zurich stuff is starting to
10:45
get pushed out of the meta.
10:47
I mean, you know, we still
10:50
have both Zurg Death Knight and
10:52
location warlock in like in tier
10:54
two. So, but it's not, I
10:56
mean, I think we would also
10:58
be annoyed if Zurg decay was
11:01
as dominant still as it was.
11:03
last week when we were talking.
11:05
But you know, Terran shaman, it
11:07
is a shaman deck. It's still
11:10
got like backstage bouncer in it.
11:12
If you're playing the agro version,
11:14
it's got fizzle and we'll talk
11:16
about that in the infinite version.
11:19
But it's also got a significant
11:21
number of new cards. I mean,
11:23
it's really leaned into the Terran
11:25
synergies. Yeah, I mean, if it
11:28
didn't have fizzle, it would. be
11:30
fine. It would not feel quite
11:32
as oppressive, I don't think. I
11:34
think it's the fact that it's
11:37
going infinite with fizzle that makes
11:39
it feel a little bit grindy.
11:41
I think if that wasn't there,
11:43
it would feel a lot better.
11:46
Yeah, for people who are enjoying
11:48
it, I think for people who
11:50
are not enjoying facing it, yeah,
11:52
I certainly am more of the
11:54
siege tank. version. Goku here is
11:57
pointing out there is also a
11:59
Zurg Discover hunter that's less popular
12:01
but totally respectable to play. Yeah,
12:03
I messed around with that some
12:06
because I was I was desperately
12:08
trying to avoid the infinite shaman.
12:10
and Grunter Hunter, because I, Grunter
12:12
Hunter just doesn't super appeal to
12:15
me. I find oftentimes that decks
12:17
that I despise facing, I also,
12:19
I'm not interested in playing. Yeah.
12:21
And yeah, I don't, I don't
12:24
know exactly why that is. I
12:26
mean you can just be sick
12:28
of a mechanic too, right? Like
12:30
that's, it doesn't mean that you're,
12:33
you're only, like that doesn't necessarily
12:35
make it fun when you're playing
12:37
it, right? It can be just
12:39
as, it's valid for you to
12:42
not like playing against something, but
12:44
also not really enjoy that's just
12:46
a play pattern in general. Right.
12:48
Like the shaman is something actually,
12:50
it's one of those where it
12:53
should appeal to me, but I
12:55
have been facing it so much.
12:57
I don't want mirrors. And particularly
12:59
with the infinite version, Good Lord.
13:02
At least with the Temple One,
13:04
you know, they'll be over fast.
13:06
Those mirrors don't sound so bad.
13:08
But I played one mirror with
13:11
the infinite shaman. And I was
13:13
just like, I won that game
13:15
and I don't feel good. There
13:17
is element of just like, did
13:20
you roll well on your starships?
13:22
Yeah. Because if you rolled three
13:24
medivacs, get wrecked, I guess. Yeah,
13:26
I think that that's both something
13:29
that some people like about the
13:31
deck and the thing that's amplified
13:33
in the mirror. is that luck
13:35
of like what Starship did you
13:37
roll? Because it does lead to
13:40
some differences between the games and
13:42
you have to adapt to what
13:44
you got to some extent, which
13:46
adds a dimension, but also sometimes
13:49
you just lose the mirror because
13:51
you rolled three minutes back. Yeah.
13:53
And they did. Oh. There was
13:55
a credit post from Zetti that,
13:58
and I don't often quote Zetti,
14:00
but that was pointing out that
14:02
this is the first set or
14:04
mini set in as long as,
14:07
I mean, he said in a
14:09
while, I don't remember if he
14:11
said exactly how long, but it's
14:13
as long as I can remember,
14:16
with zero discover, which is like
14:18
zero cards with the word, with
14:20
the keyword discover on them. That's
14:22
not true. Does it discover hunter?
14:25
No, no, no, in in in
14:27
Starcraft. Oh, that we're just printed.
14:29
Yeah, that we're just printed. Like,
14:31
this is the only, the only
14:33
miniset or, you know, any release,
14:36
whatever, that doesn't have any discover
14:38
on it. And I think that
14:40
it actually does make it a
14:42
little bit more interesting. I mean,
14:45
obviously you can't really do discover
14:47
with the sets of, I mean,
14:49
because what you would do is
14:51
discover protossers or zer. Karen and
14:54
it would just be like you
14:56
get the same cards every time.
14:58
So they can't really do that.
15:00
But also like no discover of
15:03
anything else. And I think that
15:05
really is an interesting, I don't
15:07
know if it makes it better
15:09
or worse, but it does make
15:12
it feel a little different that
15:14
there's a lot less discover in
15:16
this meta. Yeah, I was in
15:18
Leo's chat and. talking about how
15:21
much I hate Metavac. I mean,
15:23
look, all the theming is on
15:25
point, like 10 out of 10.
15:27
But I mean, I was coming
15:29
off multiple games of rolling like
15:32
three Metavacs in a row. So
15:34
yeah. It is ironic that Metavac
15:36
gives you heartburn, but yes. But
15:38
I talked about like, I wish
15:41
there was like some way you
15:43
could just like veto an option.
15:45
Like, full on discover, definitely too
15:47
strong, right. Right. well like five
15:50
options to begin with in the
15:52
first place so you would just
15:54
always pick damage or armor or
15:56
whatever you need in that moment
15:59
but and with limited choices, I
16:01
suppose being shown to would still
16:03
be too strong. But I almost
16:05
wish it was just like, and
16:08
there's no way they would do this,
16:10
but it shows you, like, this is
16:12
what you're gonna get. Do you want
16:14
something else? Yes, and then it rolls
16:16
from the remaining. Like the re rolls
16:18
that they have in Bee G's now.
16:21
Exactly. Let me a re-roll, so I
16:23
can be like, no meta back, please,
16:25
no thank you. That would
16:27
actually be an interesting strategy because
16:29
if it's something that's fine, but
16:32
it's not as good as it could be,
16:34
do you risk the Medevac? Or to try
16:36
to get something better. Like, there would
16:38
actually, but it would be too slow,
16:40
I think. And the Medevac is much
16:42
better in the Tampa version, right? Because, like,
16:44
you can get a full board, you can
16:46
bloodless it, you can make weapon ropes cry,
16:48
which I did a lot of. I mean,
16:50
that's always good. So frequently, I feel like
16:53
what you want is like. Three keywords,
16:55
three keywords, then you have those
16:57
die. You've got missile pod for
16:59
one damage to everything. So you're
17:01
likely to roll poison with all
17:03
those extra keywords. And then you
17:06
just want manches. Sometimes you
17:08
want armor. Yeah. Sometimes you
17:10
want armor. Yeah. Especially if
17:12
you're our kinetic defense crystal
17:14
got hoofed. But if you're the the
17:16
agro one, you don't care about armor.
17:19
You just want them to, want
17:21
them to explode. So yeah. Yeah,
17:23
if you're the agro one, then
17:25
you're just like, oh, why didn't
17:27
I roll armor? I mean, every
17:29
once in a while, I did have
17:31
one game versus a weapon rogue
17:33
with the fast terror and shaman,
17:36
where I did not get a
17:38
super fast start. I kept
17:40
rolling vipers, which is the armor
17:42
one. And but I had all the
17:44
taunt in the world. And so I just
17:47
ran them out of stuff. And
17:49
then one. Because I like just...
17:51
didn't get enough damage, but
17:53
I had some armor and I
17:55
had bouncers and I had little
17:58
frogs and I had medivac. and
18:00
then I got them again, and
18:02
they didn't use their deafens maybe
18:04
in the best way that they
18:06
could have, you know, and they
18:09
only have two anyway. So I
18:11
could see them getting just like
18:13
increasingly frustrated, and then they don't
18:15
actually have infinite charges on their
18:17
weapon, and they kept having to
18:20
use charges to clear taunts, and
18:22
then they have no healing. Most
18:24
of the time though, when you
18:26
see a weapon row, you're just
18:28
racing them and you are faster
18:31
on average than they are, which
18:33
is very satisfying. And I would
18:35
imagine as the other shaman, you
18:37
just get a gazillion armor and
18:39
just outlast them. I think you
18:42
still try to kill him, but...
18:44
You also get taunted, you do
18:46
get taunts too. Well, no, I
18:48
think it's probably trickier with the
18:50
slower shamanman, but... I guess it
18:53
depends on what your role. Like
18:55
yeah, I mean they can they
18:57
can have the definite defense crystal
18:59
you can not roll Vikings and
19:01
You know, they do have ways
19:04
of clearing like the the pop-up
19:06
book taunts. So I could see
19:08
times where They just roll over
19:10
you, but yeah, it is that
19:12
element of like well you have
19:15
to get lucky on those starships.
19:17
Starship. Yeah, yeah, well other than
19:19
Karen shaman, which was a good
19:22
way to come back to Hearthstone
19:24
because at least the timing was
19:26
good podcast-wise and then I didn't
19:29
have to miss a week But
19:31
I've spent the entirety between last
19:33
podcast and this podcast sick with
19:35
the flu So that was not
19:38
fun I had sort of ADHD
19:40
missed getting my flu shot Because
19:42
I just like didn't get around
19:44
to it. My husband did get
19:47
his flu shot I got really
19:49
sick he barely got sick Take
19:51
from that what you will. My
19:54
other PSA is a backup files
19:56
on your computer before you messed
19:58
with them. It turns out I
20:00
hadn't deleted a whole big folder
20:03
of game saves, but they all
20:05
went hidden for some reason that
20:07
I never figured out. And then
20:10
I had to use the terminal
20:12
to unhide them. And I was
20:14
like, what do people do? We
20:16
don't know how to use the
20:19
terminal and Google. They go to
20:21
the Apple store or they call
20:23
their or they call their grandson,
20:25
you know, one or the other.
20:28
So yeah, just make a copy
20:30
of the folder and put it
20:32
somewhere else and then do and
20:35
then mess with it. And then
20:37
lastly what I'm doing. Leo, aka
20:39
Minty Fresh, aka Mint Condition, aka
20:41
the lead designer of this set
20:44
and the mini set, has been
20:46
having some fun streams with various
20:48
other designers or people on the
20:50
team with him. So I saw
20:53
his with Cora, I saw the
20:55
alone with Gallin. He had hat
20:57
on yesterday. That one featured our
21:00
very own edelice. the warlock, the
21:02
Zurg warlock. And even though you
21:04
would, like, you were doing really,
21:06
really well, but they might well
21:09
have won anyway, except you had
21:11
both consumes. Hat was like, okay,
21:13
we're in good shape if she
21:16
doesn't have consume. And then you
21:18
played consume. And then it's like,
21:20
I did it again. I said
21:22
the worst thing, and it happened.
21:25
He had just done that in
21:27
the previous game. Then, like, like,
21:29
a few turns later. Okay, as
21:31
long as she doesn't have a
21:34
second consume, and then immediately plays
21:36
second consume. See, that's just rookie
21:38
stuff, is that is what that
21:41
is. You know from the stream.
21:43
See, this is the problem is
21:45
that he hasn't streamed in a
21:47
while, because as soon as you
21:50
start streaming, this happens every time
21:52
one of us does a co-op.
21:54
We learn that in the first
21:57
five minutes of the stream. Oh,
21:59
yeah, we need to stop speaking
22:01
things into the universe. Because they
22:03
immediately come, don't come to come
22:06
to be. Yeah. It is science.
22:08
There was, though, Leo and Hat
22:10
were kind of losing their minds
22:12
over Eddle's lethal. She did a
22:15
ton of stuff and got them
22:17
down to three with like ultra-list.
22:19
and stuff like that. And they
22:22
probably would have lost anyway if
22:24
you'd ended the turn there. There
22:26
was a horizon's edge out that
22:28
was closed and no way to
22:31
kill another minion, except there was
22:33
a dark marrow out. And it'll
22:35
have one mana left, so she
22:37
plays the snake oil salesman. And
22:40
it dies because of dark marrow,
22:42
which opens the horizon's edge, which
22:44
shows three damage for exact lethal.
22:47
Hat and Leo were like, what?
22:49
He took me a minute to
22:51
see that, and I was like,
22:53
oh. That text that often is
22:56
not relevant. Yeah. I mean, Darkner
22:58
is usually a foreman of 4-4
23:00
most of the time anyway, so.
23:03
Yeah, I mean. It had been
23:05
used to get, because it, what
23:07
I hadn't realized until I saw
23:09
it happen in that game was
23:12
that it also doubles the death
23:14
rattle of the location. It sure
23:16
does. Two eight eight rushes. Oh,
23:18
yeah. That's why it's a deck.
23:21
That's why it's a deck. That
23:23
makes sense. Well, it's in the
23:25
deck because that's how you get
23:28
horizon's edge. Yeah, because you need
23:30
that for the death night cards.
23:32
Yeah. I made a more aggressive
23:34
version of the lands, Zurich warlock,
23:37
where instead of having like, sargaris
23:39
and ceaseless and that stuff, I
23:41
put in like the the reborn
23:44
thing, the and Eliza and Buckeneer
23:46
is what I mean by the
23:48
regent thing. Yeah, but Buckeneer, Eliza,
23:50
Dreadhound handler, right? So you got
23:53
some of that stuff. Snakeless salesman,
23:55
like you mentioned, it goes pretty
23:57
well with Horizon's Edge and then
23:59
yeah. you've got seaside giant.
24:02
I think in that game I
24:04
was running sea giant as well.
24:06
I ended up swapping those for
24:08
red giant, which has been better
24:10
than I expected. I feel like.
24:12
We have to remind people what
24:14
red giant is. Ah, it is an
24:17
eight manna eight eight with a
24:19
beautiful signature art that is that's
24:21
totally not part of why I
24:23
put those in. But every time you
24:25
play a card next to it,
24:27
it reduces. permanently, right?
24:30
So it's not like you have to
24:32
play eight cards in a turn. And
24:34
I've just found that I can
24:36
often position things in the hand
24:38
we're like, okay, maybe I can't get
24:41
it out super early, but I don't
24:43
have to have this bitterly yo-yoing
24:45
of like, okay, when's the board
24:47
the right size between theirs and
24:50
my board is often filled with
24:52
location stuff, which limits like
24:54
how much I can take advantage
24:57
of a sea giant. I think it's
24:59
probably like it is worse
25:01
specifically against Zurich decay
25:04
because they go wide and don't
25:06
have too much in the way
25:08
of locations because the spawning pool
25:10
goes away quickly. But other
25:12
than that, Red Giant felt pretty
25:15
good because I could just
25:17
kind of sequence things correctly
25:19
to maximize reduction
25:21
and then eventually have a cheap
25:24
or a free aid to go
25:26
with forage. Very occasionally you can just
25:28
like get the right stuff next to
25:30
it and do the old like turn
25:32
four giant, but Most of the time
25:34
it's just like I'm quietly discounting this
25:36
thing while I'm doing the other ways
25:38
of making eight eights And then like fighting
25:41
for board and then it's the refill that
25:43
I can do where I can like play
25:45
it on the same turn as forage or
25:47
something I think you must have switched to Red
25:49
Giant like immediately after that game because very
25:51
shortly after that someone posted in the discord.
25:54
Well I just ran into Eddle and she
25:56
was playing Red Giants and I had to be like...
25:58
What's Red Giant? What is Red Giant? I
26:00
mean that was my Monday night and
26:02
he was buying something weird. She's just
26:04
put custom cards into the client somehow
26:06
and we don't know how she does
26:09
it. Yeah and then I started facing
26:11
just all the infinite shamans and yeah
26:13
it was not fun. I mean that
26:15
was my Monday night because like I
26:18
was streaming Monday night and I ended
26:20
up failing and going to arena about
26:22
halfway through my stream just because it
26:24
was like three or four druids in
26:26
a row followed by four or five
26:29
shamans in a row and it was
26:31
just like I'm I wasn't I wasn't
26:33
losing like it wasn't like I was
26:35
not like I was losing every game
26:38
like I was I had like a
26:40
reasonable 50% win rate but also a
26:42
I was at least what I feel
26:44
like is on the edge of 11x
26:46
whenever I'm in for a four-digit rank
26:49
I feel like I'm at the edge
26:51
of 11x like We were talking today
26:53
about whether I really am or not
26:55
because I'm at around 1300 and my
26:58
case is like you can probably drop
27:00
to about 2000 and still get in
27:02
and I'm like, but I don't want
27:04
to test that theory With fewer legends
27:06
this month, but also it's just like
27:09
if I'm in four-digit territory I'm just
27:11
not feeling comfortable with it. So like
27:13
every game matters a little bit more
27:15
and I get in my own head.
27:17
It doesn't help that like during the
27:20
week I'm so cooked from going into
27:22
be risking my rank when I know
27:24
I'm not playing well. So I haven't
27:26
played a lot this week, but I've
27:29
been staying in that range. But I
27:31
was playing the Zurich, the Zurich decay.
27:33
It was going fine, but it was
27:35
just like, those games take forever. And
27:37
they're just kind of same me. And
27:40
I kind of got tired of it.
27:42
I played some stuff in casual, like
27:44
outside. Just to test some stuff out
27:46
like I played a little more produce
27:49
priest I played some of the both
27:51
of the shamans that we're going to
27:53
talk about like more in casual which
27:55
is not great for Doing matches but
27:57
at least it's giving a flavor for
28:00
the deck and then I'll be able
28:02
like once the month rolls I'll feel
28:04
a little bit better about it. I
28:06
also did finish Dragon Age Dale Guard
28:09
this week on the train and that
28:11
game is amazing and it's $25 right
28:13
now by the way at least on
28:15
Amazon which is a little bit bittersweet
28:17
because they also laid off like most
28:20
of that studio yesterday because of course
28:22
they did. Yeah but the game is
28:24
the game is fantastic and and by
28:26
the way if you haven't played the
28:28
other Dragon Ages neither of I and
28:31
it didn't matter. Like I bounced off
28:33
of Inquisition a couple times. I might
28:35
go back and try to play Inquisition
28:37
now, but it kind of set up
28:40
the stakes from the beginning and it
28:42
was like, I'm sure there's stuff that
28:44
I would have picked up on if
28:46
I played the other games, but it
28:48
didn't really matter. Like it was, it
28:51
still felt like a fulfilling story, like
28:53
standalone, like standalone. So, it's a good
28:55
game and you should play it. Vives
28:57
for half an hour. So we should
29:00
probably talk about the news and then
29:02
talk about the sham index that we've
29:04
also already talked about for half an
29:06
hour. But talk about those more formally.
29:08
So let's do that. Gadgets and Gazette
29:11
always gets the scoop. So not a
29:13
ton of news this week, but a
29:15
couple things that are of note right
29:17
after we recorded on Friday of last
29:20
week, we got patch 30. 1.4.1, which
29:22
addressed a number of the known issues
29:24
that we talked about during the news
29:26
last week, specifically the bug where Inventor
29:28
Boom could fail to resurrect a battle
29:31
cruiser if the if battle cruises that
29:33
cost five or more manna and battle
29:35
cruises that cost five less than five
29:37
manna have died. And if you've had
29:39
multiple battle cruisers that cost five or
29:42
more die, you still will only resurrect
29:44
one of them. That's not a bug.
29:46
That's a feature. We talked about the
29:48
hero power druid and the reason that
29:51
hero power druid took a little bit
29:53
to show up is that there was
29:55
a bug where our tennis. twin
29:57
blades hero power
29:59
wasn't buffed by groovy
30:02
cat they fixed that now hero
30:04
power drew it as a thing um
30:06
it is it's a functional
30:09
change but the text on the
30:11
hero power won't update but it will
30:13
when you press the button you'll get the attack but it's
30:15
not going to look like it when you hover over the the
30:17
hero power so just be aware of that um
30:20
and they fixed
30:22
the bug where starships relaunched by
30:24
reyner did not show their per piece
30:26
enchantments on hovers that's like the
30:28
ribbon underneath the card um so that's
30:30
fixed and then in wild
30:33
mage protostex could discover
30:35
spells from other
30:37
classes every so often i get
30:39
a bug like how the hell did
30:41
that happen i would love to know
30:43
but you know that's that's the thing
30:45
that happened um there's also
30:47
a bug where um if you didn't
30:50
play any twist for the season
30:53
in january or four january but
30:55
your highest rank was your carry over twist
30:57
rating you weren't getting the right ranked
30:59
rewards so like if you got let's
31:02
say you got legend in twist in december
31:04
and you only got like eight x in
31:06
standard you should have gotten the
31:08
chest or legend but you got
31:10
the the chest for standard
31:12
i imagine that probably didn't
31:14
happen that much given how few people were
31:16
playing twist but um you know it's a
31:19
thing that that happened so um they did
31:21
one pass already to
31:23
grant replacement rewards they'll do
31:25
another pass after this patch
31:27
is live um and so if
31:29
you haven't gotten that whole tight
31:31
you'll get your rewards it's coming
31:33
um we also have a minor
31:36
shop update uh not
31:38
no new portraits because there were a
31:40
whole bunch that came out with the mini
31:42
set uh last week but we did get a
31:44
couple that are returning into the shop so
31:47
uh jade serpent thrall
31:49
for shaman and lunar deathwing
31:52
for warrior are
31:54
both purchasable with uh
31:56
699 usd or a thousand gold
31:58
so if you still have some gold
32:00
left over and you're not hoarding it
32:03
for the next expansion, you can go
32:05
get one of those other orchards. There were
32:07
a few others that I don't remember
32:09
if we talked about them or not that
32:11
got added to the shop too. So there's
32:13
a bunch of options if you want
32:16
to use your gold to purchase some
32:18
portraits. And that's it. That's the news
32:20
because we got all the news last week.
32:22
So not so much news this week, but
32:24
yeah, we got a shaman deck or two
32:26
shaman decks, really, really, to talk about. So
32:28
why don't. All
32:43
right, so we already started
32:45
talking about this, but we
32:47
wanted to talk some about
32:49
Taran shaman because that is
32:52
really two of the more
32:54
successful and newer decks in
32:56
the format. So we were going to
32:58
start by kind of at this
33:00
point wrapping up our discussion
33:02
about the infinite physical
33:05
Taran shaman. And then we
33:07
will talk about the seaschank agroterra
33:09
and shaman, which of course is
33:11
what I've been playing more. We
33:14
did. Also, I crowdsourced a
33:16
bunch of advice from our discord
33:18
server on the infinite one, especially
33:20
because we had played it somewhat
33:23
less, although I think Elovice and Wicked
33:25
had faced it plenty. Yeah. And
33:27
you play it a couple times
33:29
and you kind of get the idea.
33:31
It's, you know, it's pretty. It's fairly
33:33
straightforward when you start playing it, but
33:35
it can be a little bit intimidating
33:37
because whenever you have fizzle, it's like,
33:40
well, what do I want in the
33:42
hand? And you really do want to
33:44
pair the hand down a lot, fizzle,
33:46
if you are planning on going infinite, which you
33:48
don't always have to. You make a
33:50
lot of armor just with the star
33:52
ships, like without having to recur them.
33:54
You can make a lot of them,
33:56
but the way that this fizzle goes
33:58
infinite goes infinite. care about actually
34:01
getting more fizzles it only cares
34:03
about getting more snapshots. So that's
34:05
why you have triangulate. So then
34:07
you can shuffle more start more
34:09
snapshots into the deck with with
34:11
the triangulate. You can also you
34:13
run incendious and that's your that's
34:15
your win-con. So you also can
34:17
use that to shuffle more eruptions
34:20
if you don't need to go
34:22
infinite. Incinius I would say is
34:24
probably a plan B win-con where
34:26
rainers of... Plan A, WinCon plus,
34:28
plus C, less. And also just
34:30
to be really, like with the
34:32
fizzle, the one thing that must
34:34
be in your snapshot is a
34:36
triangulate, if you want to go
34:38
in for that. Right. But then
34:41
you could have some combination of
34:43
C, C, C, less, and Raynor,
34:45
like, C, C, C, listen, and
34:47
C, so like, maybe like a
34:49
shutter mini. Not much more than
34:51
that. You probably want the mini
34:53
from the shutter block over the
34:55
real shutter block just because it's
34:57
a lot less mana. But I
35:00
mean, even if you don't have
35:02
time to do it, it's not
35:04
the end of the world. Sometimes
35:06
shutter block can be a little
35:08
bit hard to get down. But
35:10
yeah, unlike with the fizzle Zola
35:12
stuff, right, you don't get to
35:14
remake your snapshot. So once you've
35:16
done it, that's what's in there.
35:18
because you're triangulating, you know, that
35:21
same snapshot every time. Yeah, so
35:23
that's where if you can sort
35:25
of parse it down to be
35:27
just the mini or shutter walk,
35:29
you know, sometimes you get the
35:31
incenduous in there, a lot of
35:33
times it's just like Rayner, ceaseless,
35:35
are the big ones. You can
35:37
have infinite clears and Rayner is
35:40
kind of... infinite all the things
35:42
right it's your plan A because
35:44
it often is armor and a
35:46
clear and aboard and like just
35:48
all all the stuff and you
35:50
know possibly face damage but if
35:52
it's not face damage and you
35:54
do need a way to win
35:56
that's like where insidious can come
35:58
in as as the backup right
36:01
but there can be although you
36:03
have to get a bit lucky
36:05
and actually be faster there can
36:07
be times where you just sort
36:09
of go well I had shutter
36:11
block and then I played insidious
36:13
and I guess that's what we're
36:15
doing now and you know you
36:17
maybe triangulate the the eruptions then
36:20
but I will say my, well,
36:22
let's play this deck, run into
36:24
a mirror. They went hard on
36:26
that plan and didn't quite get
36:28
lucky enough and I was meanwhile
36:30
just turboing Starship things and had
36:32
enough armor on my Starship that
36:34
my playing a bunch of reiners
36:36
outpaced their drawing eruptions and eventually
36:38
I flipped it around. just because
36:41
Rainer's doing more things, right? It's,
36:43
it's gaining the armor, wow, it's
36:45
doing some damage and clearing boards,
36:47
etc. They had really, like, focused
36:49
on doing the eruptions thing to
36:51
the exclusion of spending mana on,
36:53
and maybe they just hadn't drawn
36:55
them yet, I don't know, but
36:57
yeah, I mean, you don't, you
37:00
don't really turbo draw your deck,
37:02
right? So sometimes it's just a
37:04
matter of like what you end
37:06
up with early. And there is
37:08
a lot of draw. You can,
37:10
but you don't always is what
37:12
I'm saying. And the version I
37:14
was playing had no lock-ons in
37:16
place of two gold panters, right?
37:19
So more turbo draw, and then
37:21
minus one triangulate. So you really
37:23
have to triangulate for the photograph
37:25
and ran grifter, right? So, grifter
37:27
gives you just that little extra
37:29
bit of versatility, right, where... You
37:31
can... Well, I made the bird.
37:33
a card for one. But you
37:35
know, you can get some healing,
37:37
you can get the steel one
37:40
is very good right now, right?
37:42
Particularly if you can steal a
37:44
key Starship piece. I mean, that's
37:46
insane, right? But you're like, oh,
37:48
let me steal your Banchi and
37:50
then kill it on my side.
37:52
Like, that's actually huge. But just
37:54
be aware that you're giving them
37:56
a steel also when you do
37:59
that. So you want to make
38:01
sure that you don't have like
38:03
a giant minion on board that
38:05
they can trade. Right that'll kill
38:07
it. Yeah Yeah, there's there's a
38:09
lot of weird stuff that can
38:11
happen with the hand discount's not
38:13
bad in the stack either because
38:15
you just have a lot of
38:17
stuff that you're generally trying to
38:20
dump anyway and like being able
38:22
to like I'd gotten Like a
38:24
hand discount off of grifta with
38:26
both with both like full-size shutter
38:28
block and insidious in the same
38:30
turn And I had that in
38:32
my Because I didn't have the
38:34
time to play the shutter block,
38:36
but it wasn't as bad having
38:39
both those in the in the
38:41
snapshot because I could just dump
38:43
both of them. I mean, if
38:45
you manage to get the discount
38:47
first and then snapshot, the discount
38:49
will be on the snapshot, which
38:51
is great. Yeah, yeah, that's also
38:53
very good. Yeah, that's kind of
38:55
a very specific situation. But yeah,
38:57
so here, we'll put those notes
39:00
in the show notes in the
39:02
show notes, but I had just
39:04
put the vicious syndicate list from
39:06
today from today. The core, you
39:08
know, 27, 28 cards is pretty
39:10
agreed upon, I would say. Some
39:12
people are hard running hex instead
39:14
of thrall's gift. Depends on whether
39:16
you want that flexibility or not.
39:19
It's mostly being used for hex.
39:21
Yeah, for the mirror. Sometimes you
39:23
need a lightning storm. Right, like
39:25
there are go wide decks still
39:27
in the meta. Like if you,
39:29
there are times when a lightning
39:31
storm is not a terrible thing
39:33
to have available to you. Bloodless
39:35
is not something you're doing particularly
39:37
off in this deck, but you
39:40
could if you especially. that's one
39:42
way to turn medivax into lemonade
39:44
is if you have access to
39:46
a, I mean, that actually sounds
39:48
kind of disgusting when I say
39:50
it that way, but I mean,
39:52
if you have a bunch of
39:54
two twos in the two twos
39:56
live, you can turn those and
39:59
just into face damage and that
40:01
can sometimes end the game, but
40:03
that's not the way you want
40:05
things to be going. But yeah,
40:07
I mean, it's. In general, I
40:09
think what you're trying, it's kind
40:11
of like over-heel priest in a
40:13
way where you're kind of figuring
40:15
out what you want a million
40:17
of. Like, do you want a
40:20
million reigners or do you want
40:22
a million incindeuses? Right? Is it
40:24
cindeuses and CindyI? I don't know.
40:26
We're not doing the plural thing
40:28
again. But you kind of need
40:30
to figure out, like, what do
40:32
you want a million of and
40:34
then plan for that? Because you
40:36
do you do want your hand
40:39
to be small. So you want
40:41
to not have it clogged with
40:43
too much expensive stuff that you're
40:45
going to just get more of
40:47
because then you just get to
40:49
run out of room in your
40:51
hand. And also one other thing
40:53
to keep in mind, there's a
40:55
temptation to hold off on, especially
40:58
if you've already played it in
41:00
Cindius and a triangulate, there's a
41:02
temptation to sometimes hold off on
41:04
the, or not a triangulate, and
41:06
a fizzle. There is a temptation
41:08
to hold off on drawing the
41:10
snapshots, so you can draw some
41:12
of the eruptions, but you kind
41:14
of want to get the snapshot
41:16
into your hand ASAP, because if
41:19
you draw it naturally, then you
41:21
can't triangulate it anymore and you
41:23
can't go infinite. So you do
41:25
kind of need to rip the
41:27
triangulate pretty soon after you fizzle,
41:29
ideally even the same turn. Yeah,
41:31
same turn is safest. Yeah, to
41:33
make sure that you don't accidentally
41:35
draw it, and then one, because
41:38
once you draw it, you're not
41:40
going infinite, you're not going infinite.
41:42
Yeah, I mean, once you've triagulated
41:44
it, then you have more in
41:46
your deck, but that first one
41:48
is really important. I'll tell Terrace
41:50
and our chat is pointing out
41:52
Bloodlust can also give your needle
41:54
rocks or frogs attacked to get
41:56
them off the board and can
41:59
represent surprise leases. And now that
42:01
Vision Syndicate put Thrall's gift instead
42:03
of Hex in their list, people will
42:05
be expecting that maybe there's a
42:07
bloodlust for good and ill. They might
42:10
be playing around it when they shouldn't
42:12
be, but also it won't be as
42:14
big a surprise maybe. But it's easy to
42:16
forget, if you're used to playing around
42:18
Hex, it's easy to forget that that
42:20
Hex is also a bloodlust. So I
42:23
could see opponents. Pretty
42:25
easily missing that we had
42:27
been sort of joking around
42:29
that that this deck so
42:31
if if you enjoy this
42:34
deck Then your doctor
42:36
strange when he goes to
42:38
momu. I've come to bargain
42:40
I've come to bargain You
42:42
cannot do this forever Actually,
42:45
I can't this is how
42:47
things are now You and
42:49
me trapped in this moment?
42:51
See, but that that's how
42:54
The person
42:56
playing the
42:59
shaman deck
43:02
receives the
43:04
deck. If
43:07
you're on
43:09
the opposite
43:12
side, it
43:14
seems a
43:17
little bit
43:19
more like
43:22
this. I'm sorry on his behalf. I
43:24
will tell, I will if it makes
43:26
you feel any better. I did set
43:28
up that clip about an hour before
43:30
the show and that song has been
43:32
bouncing around my head for the past
43:34
hour. So I have been paying for
43:36
that. Just probably not steep enough of
43:38
a price, but you know, it is
43:40
what it is. I'm a priest man.
43:42
I'm immune to suffering anyway. But
43:45
yeah, it's. The mirrors are, you need to
43:47
be prepared to play the mirrors, especially given
43:49
how many people are playing the stack. If
43:51
you are going to cue this, you need
43:53
to be prepared that you're going to have
43:55
to play the mirrors and the mirrors are
43:57
going to take you a minute. So this is. That
44:00
doesn't mean you shouldn't play it.
44:02
Playing a slow deck is not
44:04
necessarily a bad thing to climb
44:06
with. I know I say that
44:09
I know I sound like a
44:11
broken record whenever we talk about
44:13
climbing with a control deck. If
44:15
you can get a good enough
44:17
win rate, it is just as
44:19
good as playing an agro deck
44:21
that you're losing. You're playing more
44:23
games, but you have a lower
44:25
win rate with. But every game
44:27
that you lose hurts your win
44:29
rate that much more because you
44:31
just have fewer games and the
44:33
games take a long time. Even
44:36
when you're not playing against another
44:38
shaman, it can take a while.
44:40
Like I was, I think I
44:42
had like 20 minute games when
44:44
I was playing as the Zurich
44:46
decay, which is not a slow
44:48
deck. Yeah, and I would say,
44:50
if you are facing this like
44:52
me, do not be like me
44:54
and just get caught up in,
44:56
oh well, I can clear this
44:58
and I can push more damage.
45:00
Just like, try and take a
45:03
step back. Do the math, like,
45:05
okay, how much armor are they
45:07
gaining for Starship? Can you beat
45:09
that every turn? Like, you know,
45:11
clearing your board and making a
45:13
big minion. And if the answer
45:15
is no, then just concede and
45:17
save yourself time. Like, it feels
45:19
bad when you're like, you can
45:21
see sort of the steps you
45:23
can take to... to get one
45:25
more turn or to like take
45:27
over. But the fact is just
45:30
if they are in the position
45:32
where they can play a reiner
45:34
every turn or every other turn
45:36
and they are out gaining what
45:38
you can do and you don't
45:40
have a way to win besides
45:42
damage which most things win through
45:44
damage, then it's time to go.
45:46
And yeah, I've definitely spent too
45:48
many times just like letting things
45:50
go longer than I should have.
45:52
because, like, yeah, maybe I can
45:55
impressively get past to the fourth
45:57
reiner. there's going to be a
45:59
fifth and a sixth. So like,
46:01
why bother? Yeah. I mean, if
46:03
you can silence or steal the
46:05
Arconect defense crystals or the piece
46:07
that comes out of the star
46:09
port that gives them seven armor
46:11
when it's launched. Well, those are
46:13
better to steal because like, it's
46:15
tempting to wait to try to
46:17
steal the Starship. But which is,
46:19
yes, it is more armor, but
46:22
also it's the first one. And
46:24
Rainer doesn't care if the star
46:26
ships have died, it only cares
46:28
that they've been launched. So if
46:30
you're, if you allow your opponent
46:32
to launch a star ship that
46:34
has Arconite defense crystals in it,
46:36
that's going to be six or
46:38
12 armor every time they play
46:40
Rainer, which is really hard to
46:42
overcome after a while. So it
46:44
is imperative if you have a
46:46
way to avoid it and some
46:49
decks don't to try to make
46:51
it so that the death rattle,
46:53
that the, the Arconite defense crystal.
46:55
does not die with text on
46:57
its on the on the card.
46:59
Yeah. So if you have a
47:01
hex or a deafen or a
47:03
mine control tech. Yeah or it's
47:05
early or it's early enough that
47:07
you can coax rescue into taking
47:09
it like that those are all
47:11
valid things that you can do.
47:14
And I mean like I was
47:16
beating them occasionally with dessert decay
47:18
just because like you can you
47:20
can sometimes get ahead of them
47:22
like sometimes they'll just drop upside
47:24
down but also. You can sometimes
47:26
set it up such that you
47:28
can steal the things that are
47:30
in the way and just hit
47:32
them for a lot of damage,
47:34
but you need to get a
47:36
lot of infesters and you need
47:38
to not, you need to not
47:41
just leave a naked infester on
47:43
board against that deck either, because
47:45
if they hex it, then you're
47:47
very far behind. So it's not
47:49
generally like you generally want to
47:51
hit an infester with a death
47:53
brow, so like one hex doesn't
47:55
doesn't doesn't wreck you. But just
47:57
like it's very tempting to just
47:59
go like, okay, well, I'm just
48:01
going to go brilbone buccaneer and
48:03
investor and that's. to be enough,
48:05
then they hex it and then
48:08
you're sad. So be aware of
48:10
that when you are playing against
48:12
the shaman. Yeah, and that's true
48:14
for either shaman because the last
48:16
one plays Rawl's Gift too. Yes.
48:18
Yeah. Well, I think that's enough
48:20
of the prison deck. It's not
48:22
exactly a prison deck. It does
48:24
have wind conditions, but yeah, the
48:26
time loop deck. I think Zaka
48:28
was calling the actual prison shaman,
48:30
concede shaman. Yeah, it is. That
48:32
sounds about right. Yeah. We talked
48:35
about that last week. We don't
48:37
need to rehash. But if you
48:39
are more like me, and also
48:41
I think this deck is less
48:43
likely to get, like, we obviously
48:45
don't know what when balance of
48:47
hashes yet, they haven't said anything
48:49
about that yet, but if they
48:51
touch something, it's probably more likely
48:53
to be the infinite fizzle. Although
48:55
it could be both, we don't
48:57
know. But, if you just want
49:00
to hit things, huge tank, Terran
49:02
shaman is the agro one. It
49:04
has a lot of the same
49:06
cards, you're running the Terran package,
49:08
but we got your trusty companion,
49:10
your Gorgen Zormu, your backstage bouncer.
49:12
Siege tank, which is not in
49:14
the other one. You've got one
49:16
horn of the wind lord, just
49:18
because it's more damage, or in
49:20
a pinch it clears something, except
49:22
for not buffed Xerirgs, Xerirgs, ever.
49:24
Keep that in mind. No matter
49:27
how much health they have now,
49:29
they will always become a 3-3
49:31
plus and you will never ever
49:33
kill them with the horn in
49:35
the windlard. It doesn't, it's not
49:37
actually as annoying as it sounds,
49:39
it doesn't, I only had it
49:41
come up once when I was
49:43
playing this deck, but it is,
49:45
and that was because I ordered
49:47
myself wrong. So that was an
49:49
oops emote for sure. But, and
49:51
you've got your Merlech growth in
49:54
and your cactus cutters. So, basically,
49:56
it's a classic recipe at Agrodek.
49:58
You are putting on the maximum
50:00
pressure. you are using taunts mostly
50:02
to force them to trade. Like
50:04
in general with agro, we say
50:06
like make them do the trades for
50:08
you. But in this case, like they
50:11
do literally have to do the trades
50:13
for you because like half your stuff
50:15
has taut. So you're making
50:17
taunts, you're going face hitting
50:20
AOA from like the missile
50:22
pods or from the Starship
50:24
piece that does that so that
50:26
you can keep going face. And then
50:28
you have a lot of different
50:30
types of burst damage to finish.
50:32
You have blood list, but you've
50:34
also got the siege tank. You've
50:36
also got just damage from the
50:39
battle cruisers, like the band's
50:41
shoes, can just add up. And you've
50:43
got Horn and the windlorn. And
50:45
then you can get the battle
50:47
cruisers again with Jim Rayner.
50:49
So you have lots of different
50:51
ways to get burst. If you're
50:53
running, griff, so the BS. List
50:56
from today cut grifta for how
50:58
our haywire Ziliaks Which I can
51:00
definitely see because like we're just
51:02
trying to overrun them I had lots
51:05
of games that were over on like
51:07
five six maybe seven just because I
51:09
Did a little too much damage and
51:12
when they tried to stabilize they
51:14
were a little too low so they died
51:16
It's also it's also a heartstone
51:18
deck in 2025. So it's actually
51:20
illegal to not have Ziliaks in
51:22
the meta list So I got
51:24
just looks at it and goes,
51:27
there's no Ziliaks, this is wrong. So
51:29
I was playing with Grifta and
51:31
you know you can get burst from that
51:33
as well or seal or heel
51:35
once was helpful against a weapon
51:38
rogue. Although as I said before
51:40
generally versus a weapon rogue you're
51:42
just killing them first is the
51:44
plan. Trustee companion we
51:46
do have compared to the Lake
51:48
Menagerie we were playing before the
51:50
mini set. You don't want to
51:52
like trusty on Gorgonzormu or
51:55
on turbulence because you won't
51:57
get anything. But you do have like
51:59
if you... So you have four Merlox
52:01
between the Groshens and the Cactus
52:03
cutters, and then you have a
52:05
lot of mex, because the Terran
52:07
Starship pieces are mex. So those
52:09
are good. And so is a
52:11
CV. So those are good targets
52:13
for Trustee Companion. And you can
52:16
even Trustee Companion, a frog from
52:18
pop-up book, and it will draw
52:20
you backstage bouncer, and Backstage bouncer
52:22
is amazing. I wrote, we definitely
52:24
do have some refill staying power.
52:26
I did have a game where
52:28
I went to turn 15 and
52:30
I almost won, but it was,
52:32
I just, like, I needed my
52:34
reignor in that particular game and
52:36
he did not want to show
52:38
up at all. He was in
52:40
the very bottom five months. Just
52:42
like him, really. Over there when
52:44
you need him. But it is
52:47
finite, unlike the last deck. So
52:49
generally you. Things like taunts and
52:51
hexes are speed bumps, but mostly
52:53
it's a race, including like zirg
52:55
decays. Like you will not match
52:57
their spike, but you are faster
52:59
to get going than they are.
53:01
And it takes them a minute
53:03
to really ramp the zirga. And
53:05
they don't really have taunt. They
53:07
don't heal. And if you're like
53:09
me, they sometimes or like almost
53:11
all the time, they don't draw
53:13
on fester on time. Like I
53:15
was becoming very talented in not
53:18
drawing in Fester. Speaking of your
53:20
mulligan for this, so for the
53:22
stats, the stats for Taran shaman
53:24
currently are a little tricky because
53:26
the decks are close enough in
53:28
cards run, but I guess it's
53:30
too difficult for the stats sites
53:32
to separate them out in the
53:34
overall archetype data, because it would
53:36
be too hard to know for
53:38
sure like what an opponent deck
53:40
was. So I don't know if
53:42
that'll stay true, but that appears
53:44
to be what's happening right now.
53:46
So the overall archetype. data
53:49
can look a
53:51
little weird because
53:53
it'll be like,
53:55
oh, warrior is
53:57
50%, but it's
53:59
not. It is
54:01
favored for infinite
54:03
fizzle and unfavored
54:05
for aggro siege
54:07
tank. So
54:09
what I did for
54:11
stats was look at
54:13
the most popular lists
54:15
with thousands of games
54:18
since the mini set
54:20
on HS replay for
54:22
infinite fizzle and for
54:24
the siege tank one.
54:28
So for the siege tank one
54:30
in turn of the Mulligan,
54:32
you want to keep Starport, Turbulus,
54:34
Grophin, and SCV. Makes sense. Situationally,
54:37
you can keep a liftoff. It's
54:40
also a really good one just because
54:42
it gives you some draw and
54:44
still starts building up your battlecruiser. Trusty
54:46
companion is good if you have
54:48
something to play it with. Gorgonzormu,
54:51
especially if you also have
54:53
like a turn one or
54:55
turn two play. And Missile
54:57
Pod is kind of on
54:59
the edge, but depending on
55:01
what you're facing might be
55:03
a good thing to keep.
55:05
Other stuff mostly not, although,
55:07
you know, as always use
55:09
your own judgment on when
55:11
to do certain things in
55:13
the Mulligan. In terms of
55:15
matchups in general, we're really
55:18
good versus like fast stuff.
55:20
We're very good against weapon
55:22
rogues, Zerg DK, Hunters, including
55:24
Grunter Hunter. That's another place
55:26
where the overall archetype stats
55:28
are misleading, because
55:30
Grunter Hunter is by far
55:32
the worst matchup for infinite fizzle.
55:34
Like by far. If seeing
55:36
a bunch of infinite fizzle and
55:38
it's making you really mad,
55:40
just play Grunter Hunter. Like if
55:43
you look at last three
55:45
days, the Grunter Hunter win rate
55:47
is insanely high because they
55:49
were just farming the spurt of
55:51
infinite fizzle decks. And
55:53
if you look at the last
55:56
day, it has evened out, right?
56:00
it's still I think the top I guess
56:02
this is in top 1k right it's
56:04
still the top deck in top 1k but
56:06
yeah for a while it was just
56:08
ridiculous the the win rate of
56:11
country hunter hunter i think not entirely
56:13
off that match up but a large
56:16
part off that match up it's
56:18
like thirty seventy for the shaman
56:20
it's really bad for the shaman yeah
56:22
it's all tough and and and like
56:24
grander is good against a fair
56:26
number of other things as well Right,
56:29
it's not a one-trick pony
56:31
deck. The siege shake agro shaman,
56:33
though, is like 60-40 into
56:35
the grunter hunter, maybe a
56:38
little worse at higher ranks.
56:40
Overall, the siege shake one
56:42
does drop a little bit at
56:44
higher ranks, but it's still
56:46
quite good at higher ranks.
56:48
So it's very good against
56:51
that. It's good against the
56:53
Zurich Discover hunter. It's
56:55
good against all protest
56:58
decks including hero power
57:00
druid. It's good against
57:02
elemental mage, which is
57:05
actually in general a good
57:07
deck right now. Yeah, elemental mage
57:09
is like the opposite of
57:11
gutter. Well, not the opposite,
57:14
but it's like it's bad
57:16
against the fizzled deck, like
57:18
quite bad, but eats so many
57:21
other things. Yeah. It's interesting
57:23
that like the two.
57:25
Shamandex here have somewhat opposite
57:27
strengths and weaknesses. I
57:30
mean there's certain things that
57:32
they're both good against, like
57:34
they're both pretty good against
57:36
rogues, although the agra one is
57:39
a lot better, like quite a bit
57:41
better against the rogues. But yeah,
57:43
the slower one does better again,
57:45
the slower grinding match-ups because
57:47
they can just outlast, you know,
57:49
you can go essentially infinite, whereas...
57:52
Agro one can't so our
57:54
harder matchups are the hardest
57:57
one is terror warrior but
57:59
it's still like 40-60, like it's
58:01
not terrible. And then we have Dunga
58:03
Jordan Zurg warlock are also unfavored, not
58:05
a ton, but they are unfavored. And
58:08
it's kind of impossible to get exact
58:10
data on the two Terran shamans into
58:12
each other. My guess would be the
58:15
infinite one is probably favored, but I
58:17
definitely did defeat infinite ones with the
58:19
agro one in my own. Way too
58:21
small to draw conclusions from sample size.
58:24
All I can say is it proves
58:26
that it is definitely winnable So the
58:28
slower matchups you have to watch out
58:31
for a little more and just like
58:33
really you are the beat down right
58:35
in the who's the beat down question
58:37
So that's kind of your matchup spread.
58:40
I didn't actually face a dunga druid
58:42
which is kind of remarkable because they're
58:44
they're popular But You know, remember, actually,
58:47
remember for a lot of these things,
58:49
especially the slower things, your AOEs do
58:51
go face through taunts. That last little
58:53
bit of damage can absolutely come. Like,
58:56
make sure that you check on your
58:58
Starship what went into it, see how
59:00
much damage it's going to do, sometimes
59:03
launching is a matter of like, I
59:05
just need that last bit of damage,
59:07
and the launch is what's going to
59:09
do it. And make sure... that you
59:12
pay attention to how much it's going
59:14
to cost. SCV played on the same
59:16
turn as you launch actually gains you
59:19
a manna, comparatively, because like say it
59:21
costs three, but then you play the
59:23
SCV now it costs one, so it's
59:25
a total of two to launch it,
59:28
plus you get a one, plus you
59:30
get a one, three. Yeah. And also
59:32
like, you can roll spell damage totem
59:35
into a pop-up book, that's sometimes relevant
59:37
damage damage, and see if that gets
59:39
you there. Like, remember that that's a
59:41
thing you can do. I mean, that's,
59:44
I think it's been, it's still been
59:46
a thing for a year, right? But
59:48
it's been a while and sometimes people
59:51
forget that spell damage totem can get.
59:53
over the edge or can you know
59:55
turn into a clear if you need
59:57
one with with lightning storm that's also
1:00:00
sometimes relevant yeah it's this is general
1:00:02
you know this is obviously not generally
1:00:04
your planet but occasionally if it's later
1:00:07
in the game you have the mana
1:00:09
despair and it would really be nice
1:00:11
if you had a spell damage totem
1:00:13
just start with the hero power and
1:00:16
find out if you have a spell
1:00:18
damage totem because one quarter of the
1:00:20
time oh you do great they have
1:00:23
a button board full of four held
1:00:25
minions now they don't so 25% of
1:00:27
the time it works every time every
1:00:30
once in a while the hero power
1:00:32
first to find out what you get
1:00:34
is actually correct it can be better
1:00:36
than that too if you already have
1:00:39
totems on board it could be as
1:00:41
high as 50% or I mean 100%
1:00:43
if you have all four totems on
1:00:46
board you're you're something's gone very wrong
1:00:48
but in that deck but if you
1:00:50
if you happen to somehow have three
1:00:52
totems on board then it's 100% but
1:00:55
your odds of rolling spell damage total
1:00:57
get better with every not spelled out
1:00:59
or showing them you have on board.
1:01:02
I had totally forgotten that, but that's
1:01:04
a good point. Yeah, you don't double
1:01:06
roll the same totem unless you already
1:01:08
have all of them. So yeah, that
1:01:11
does potentially affect the calculus there. A
1:01:13
lot of it is thinking about like
1:01:15
when do you want to launch your
1:01:18
battle cruiser? It really depends a lot
1:01:20
on like what's in the battle cruiser,
1:01:22
but when you're deciding like, like, is
1:01:24
it? tempo. Is it like clearing a
1:01:27
board that would otherwise clear my board?
1:01:29
Is it pushing damaged face? If I
1:01:31
wait one turn and I have like
1:01:34
a lot of the deal five damage
1:01:36
to a random enemy, maybe this turn
1:01:38
that wouldn't be very effective, but next
1:01:40
turn it'll hit face hopefully. In general,
1:01:43
like do you like do you want
1:01:45
more starships or one or bigger starships
1:01:47
out of rain or when you play
1:01:50
it? Which also sometimes depends on the
1:01:52
on the on the opponent. Like if
1:01:54
your opponent is very good at single
1:01:56
target or like you're against a decay
1:01:59
and they haven't played rescue yet, then
1:02:01
you may want to go wider than
1:02:03
tall. with the star ships, that's another
1:02:06
thing to consider. Like, because Rainer's going
1:02:08
to launch, do you want Rainer to
1:02:10
launch one big star ship or do
1:02:12
you want it to launch three star
1:02:15
ships? If you've gotten a bunch of
1:02:17
medivacs into the one big star ship,
1:02:19
you may, does it, does the order
1:02:22
in which they died in terms of
1:02:24
the effects? When you launch with a
1:02:26
Rainer, I thought it did, but I
1:02:28
feel like when you shutter walk, sometimes
1:02:31
it gets scrambled. That's not so relevant
1:02:33
for this tempo one, but I've definitely
1:02:35
seen off Rayner, it more likely is
1:02:38
going to end up being mixed up.
1:02:40
Well, I'm also talking about like, do
1:02:42
the starships, does it launch the starships
1:02:44
in the order that you launch them?
1:02:47
Because there's two things, right? There's does
1:02:49
it launch the Starships in the order
1:02:51
you launch them, and then it does
1:02:54
do the pieces trigger in the order
1:02:56
that they originally triggered when you play
1:02:58
Rayner? And I don't know the answer
1:03:00
to that, because I haven't been paying
1:03:03
attention to that, but that's probably a
1:03:05
good thing to know also. I think,
1:03:07
so I'm not 100% sure on this,
1:03:10
and I should have been paying more
1:03:12
attention to it, but I think that
1:03:14
the Starships do launch in the order,
1:03:16
because I mostly went for just more
1:03:19
Starship more Starships, Like I'm not going
1:03:21
to launch a five cost Starship like
1:03:23
ever in this deck. But if it's
1:03:26
one mana, I'll just launch it if
1:03:28
it's good tempo, which if it's one
1:03:30
mana it probably is, even if there's
1:03:33
just two things in it. Because Rayner's
1:03:35
not my plan A necessarily, like my
1:03:37
plan A is that they're already done.
1:03:39
Like it was turned six and they
1:03:42
bloodlested. That's your answer for everything though.
1:03:44
I mean that is. That is my
1:03:46
answer for everything. I mean, it does
1:03:49
also, if you can see that you
1:03:51
are playing for Raynar, then you might
1:03:53
want to slow down a little bit.
1:03:55
but yeah I would say with the
1:03:58
infinite one you want to be a
1:04:00
lot more judicious about when you launch
1:04:02
yeah and getting a really big one
1:04:05
for this one you can as long
1:04:07
as we've gotten a couple discounts gotten
1:04:09
a couple things in there it's it's
1:04:11
gonna be useful right now like just
1:04:14
go for it well and particularly if
1:04:16
it's got medivacs yeah I think that's
1:04:18
that's the difference yeah yeah where it's
1:04:21
just like well I need the missile
1:04:23
pot effect and I'm getting some Marines,
1:04:25
so here's a board deal with it,
1:04:27
right? Yeah, yeah. But in the infinite
1:04:30
version, like if you've gotten a bunch
1:04:32
of medivacs early, you probably want to
1:04:34
hold off as long as you can
1:04:37
on launching that Starship and have it
1:04:39
be like one giant Starship that you're
1:04:41
just going to launch from Raynor repeatedly,
1:04:43
because if you have a lot of
1:04:46
smaller ones and you have a bunch
1:04:48
of medivacs, and if the medivac goes
1:04:50
off first... then those Marines are going
1:04:53
to take up the spots that your
1:04:55
other starships could be taking up. And
1:04:57
so you may not get any more
1:04:59
starships after that, you're just going to
1:05:02
have a bunch of stupid Marines that
1:05:04
you're cursing. Right, plus the board space
1:05:06
is more at a premium, I think,
1:05:09
in the infinite, whereas in the agra
1:05:11
one, yeah, the Marines are great, because
1:05:13
there are more things to bloodlust, and
1:05:15
there are more things for them to
1:05:18
clear, and there more taunts to protect
1:05:20
the stuff that's going face, and... Do,
1:05:22
one thing to keep in mind is
1:05:25
you're ordering when you launch if you
1:05:27
have little Starship pieces that you can
1:05:29
trade off and then launch this turn.
1:05:31
You generally want to trade them off
1:05:34
and then launch, like if you're going
1:05:36
to be trading with anything it should
1:05:38
be the Starship pieces because then those
1:05:41
do something after they've died, essentially. Other
1:05:43
stuff. ideally are not trading unless maybe
1:05:45
it's like oh I did luck on
1:05:47
and then I played Grosven and then
1:05:50
I you know like the rush are
1:05:52
from Grosven trades often but other stuff
1:05:54
should not be trading except for Starship
1:05:57
Pieces usually. One thing that can be
1:05:59
a little bit tricky with weapon ropes
1:06:01
is that they like don't play very
1:06:03
many minions. They do play the
1:06:06
swarthy short sword shiner every
1:06:08
time, but they don't play a lot
1:06:10
of other minions. Sometimes something
1:06:12
they get off stick up. So it
1:06:14
can be a little tricky to
1:06:16
get your Starship minions to die.
1:06:18
You don't always need them to. And
1:06:21
they do have to clear them
1:06:23
eventually. Also it's a little tricky
1:06:25
for your siege tanks. Because
1:06:27
they don't have any minions. So
1:06:29
you don't, they don't have any
1:06:32
targets. But pop-up book is something
1:06:34
that you want for like the
1:06:36
one taunts against a weapon rogue.
1:06:38
And so if you like need to
1:06:41
kill a Viking or a Medevac or
1:06:43
something, you can pop a book your
1:06:45
own Starship piece, right? So you can
1:06:47
launch it. That's true. Yeah. Really
1:06:49
things like that. There are things,
1:06:51
so think about the use of
1:06:53
your pop-up book. You can also,
1:06:55
if you have the Zero One
1:06:58
Taunts, they're really tempted to
1:07:00
kill it for you with fan
1:07:02
of knives. They might not necessarily,
1:07:04
but, because they do only have
1:07:06
one hell. That is one thing
1:07:09
to keep in mind with the
1:07:11
weapon rogue though, is that they won't
1:07:13
just always present your
1:07:15
targets. Pretty much everyone
1:07:18
else plays minions. But... Yeah,
1:07:20
there's not a, there, another, I
1:07:22
guess the last thing I would
1:07:24
say on this is, even the
1:07:26
decks that have lots of health
1:07:28
gain, it's armor. So there's
1:07:30
not a lot of reason
1:07:32
to, like, it's mostly armor, there's
1:07:35
not a lot of reason to,
1:07:37
like, it's mostly armor, there's not
1:07:40
a lot of reason not to
1:07:42
just, like, do your damage
1:07:44
when you have it, even if
1:07:46
it's not like, not have done
1:07:48
anything. That armor was still going to
1:07:51
be there regardless. Or if they have none
1:07:53
of that because they're a weapon rogue
1:07:55
or a grinter hunter, then they're
1:07:57
just close to dying. I had a coaching
1:07:59
with hat early on like and I
1:08:01
said I want to learn agro I
1:08:03
don't know how to play agro. I
1:08:05
had like just come back into the
1:08:08
game and I had never played agro
1:08:10
successfully and he said okay well think
1:08:12
about the times when you lose to
1:08:14
agro why did you lose? Well they
1:08:16
just did a little too much damage
1:08:18
and I couldn't quite stabilize because I
1:08:20
was just a little too low when
1:08:22
I started to and then I died.
1:08:24
He was like yeah do that. Playing
1:08:28
the deck explains the deck, you
1:08:30
know. If you've played other shaman,
1:08:33
if you've played other agradecks, I
1:08:35
think, you know, what deck clicks
1:08:37
with people always depends and can
1:08:40
be hard to predict, but at
1:08:42
least for me, this clicked pretty
1:08:44
quickly. So, give it a try,
1:08:47
especially if you're seeing like the
1:08:49
grunter hunters that are hunting the
1:08:51
infinite fizzles. The only thing I
1:08:54
probably wouldn't, if you're seeing tons
1:08:56
of terror and warrior, that's maybe
1:08:59
a sign that this wouldn't be
1:09:01
the ideal deck, but that's still,
1:09:03
like, you can raise them down
1:09:06
some of the time. It's also
1:09:08
probably a sign that you should
1:09:10
go to bed. I did have
1:09:13
a moment. I was playing yesterday.
1:09:15
Yeah. I
1:09:18
did have a moment yesterday.
1:09:20
I'd been playing a bunch.
1:09:22
I was feeling really good
1:09:24
about it. I like went
1:09:26
like 6-0. And then I
1:09:28
went for a while even.
1:09:30
And then I stopped after,
1:09:32
it was a win, but
1:09:35
I stopped after a game
1:09:37
and I like checked in
1:09:39
with myself and my body
1:09:41
was like, no, we are
1:09:43
so done. Like just off
1:09:45
a cliff, done, don't play
1:09:47
anymore or bad things will
1:09:49
happen. Yeah, and so I
1:09:51
was trying to play the
1:09:53
Sims, but that's how I
1:09:55
ended up, then the mods
1:09:58
didn't work because I had
1:10:00
a patch, and then I
1:10:02
destroyed all the save files
1:10:04
on my computer, except I
1:10:06
didn't, they were just hiding.
1:10:08
And that took a while.
1:10:10
and was not as relaxing
1:10:12
as I was hoping. But
1:10:14
yeah, any final thoughts? No,
1:10:16
I think that about covers
1:10:19
it. Short, short episode. We
1:10:21
haven't finished yet. Don't chinks
1:10:23
it. Oh, oh, oh. Just
1:10:25
a really long coin conceits.
1:10:27
Yeah, yeah. Well, we have
1:10:29
many folks we'd like to
1:10:31
thank. Check it or thanks
1:10:33
section on the website at
1:10:35
Queenie.com, where you can also
1:10:37
find our contact could tell
1:10:40
or show notes in our
1:10:42
patronitarian information. You can monetarily
1:10:44
sport our show at patreon.com/coin
1:10:46
concede. Join us every reply
1:10:48
by following us on twitch
1:10:50
at twitch.com. Join our community
1:10:52
chat center discord at discord.coincid.com.
1:10:54
Then write into our email
1:10:56
at coin concede at gmail.
1:10:58
Follow us on blue sky
1:11:00
at coin concede. And if
1:11:03
you'd like some C.c. swag,
1:11:05
head on over shop at
1:11:07
shop. coin concede. I think
1:11:09
I... I had mentioned, well
1:11:11
I know I mentioned his,
1:11:13
he had to go fund
1:11:15
me a couple months ago,
1:11:17
I mentioned that he had
1:11:19
to go fund me for
1:11:21
a new van to help
1:11:24
him, you know, get around
1:11:26
and he's been having a
1:11:28
number of health problems particularly
1:11:30
with his kidneys and he
1:11:32
has not been at the
1:11:34
game store for the last
1:11:36
couple of weeks and turns
1:11:38
out he's in the hospital.
1:11:40
So. I'm hoping that he,
1:11:42
whatever's going on, he's going
1:11:44
to get better from and
1:11:47
he'll be back annihilating my
1:11:49
stupid deck soon. But, you
1:11:51
know, I was definitely worried
1:11:53
when it was the second
1:11:55
week in a row that
1:11:57
I hadn't seen him because
1:11:59
he usually doesn't miss more
1:12:01
than a week in a
1:12:03
row. And then I found
1:12:05
out, yeah, he's not doing
1:12:08
so well. So I'm thinking
1:12:10
of you, Bud, and hopefully
1:12:12
you're going to be back
1:12:14
back soon. Guess what? First
1:12:16
I will concede to my
1:12:18
husband for nagging me about
1:12:20
fluids for the whole week
1:12:22
and... Just really doing a
1:12:24
good job helping take care
1:12:26
of me making sure we
1:12:28
had soup and other good
1:12:31
food and I was getting
1:12:33
sleep and That just in
1:12:35
general being a mench And
1:12:37
then also going concede to
1:12:39
Leo the designer for some
1:12:41
fun streams and I put
1:12:43
his twitch at the top
1:12:45
of the show notes by
1:12:47
the way if you want
1:12:49
to go give him a
1:12:52
follow I he doesn't necessarily
1:12:54
stream all the time but
1:12:56
but when he does it's
1:12:58
it's quite fun and he
1:13:00
usually announces it like on
1:13:02
blue sky if you want
1:13:04
to see when that's happening
1:13:06
well I am I feel
1:13:08
like we do this every
1:13:10
so often with some frequency
1:13:13
but going to concede to
1:13:15
our coaching for the month
1:13:17
for being patient with I
1:13:19
think yeah myself and both
1:13:21
of you you know it
1:13:23
has been especially me you
1:13:25
know, life stuff, but also
1:13:27
United States stuff, like we're
1:13:29
just, our minds are, are
1:13:31
not fully in gear. So
1:13:33
I thank you for your
1:13:36
patience with those. Yeah. But
1:13:38
yeah, so that's gonna do
1:13:40
it for us. So until
1:13:42
next week, keep calm and
1:13:44
ship it. And if you
1:13:46
see us on ladder. Quinn
1:13:48
concede. Quinn concede. All life
1:13:50
must have. I yield. For
1:13:52
now. I yield. For now.
1:13:54
I consume. This
1:13:59
is a lot. The
1:14:02
is yours. is
1:14:06
have bested
1:14:08
me. You have
1:14:11
I give
1:14:13
up. in it.
1:14:15
I'll You
1:14:17
win up. You win
1:14:19
You win
1:14:21
this
1:14:24
time. it. You
1:14:26
will. This time.
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