485 - Coin Concede "Dream On"

485 - Coin Concede "Dream On"

Released Sunday, 23rd February 2025
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485 - Coin Concede "Dream On"

485 - Coin Concede "Dream On"

485 - Coin Concede "Dream On"

485 - Coin Concede "Dream On"

Sunday, 23rd February 2025
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0:03

Permission to speak. Shadows

0:06

hide you. I

0:08

am the truth. Our

0:10

paths converge. So

0:12

good to see you. Hail to

0:15

you. Never lose hope. Fear,

0:17

friend Shadows. Hide you.

0:20

It has only begun. Fight

0:23

on, friend! Welcome

0:32

to episode 485 of Coin Conceived, a

0:34

hearthstone podcast dedicated to making the competitors

0:37

out of the game more accessible to

0:39

you. It is Thursday, February 20th,

0:41

2025, in the evening. Coming

0:43

to you from Nomegran, Ohio, it's me,

0:45

Edelweiss. From Northrend, Massachusetts, we

0:47

have Wicked Good. Hi. From

0:51

Talbersville, California, we have Magesa. And

0:55

all around the world we have you dear listeners, this

0:57

week's episode is brought to you by our producers, Number

0:59

Theory, Crash, Beef Squatch, David P,

1:01

Walu, Jeremy T, Bottle Caps, Grumpy Monk,

1:03

The Burger Club, Kirk Regan, Chrisley

1:05

Bear, May, SSJ5 Goku, and

1:07

NY Kiwi. And by our patrons

1:09

of the week, Jolt C and Samurai Flea.

1:12

You can go to patreon .com .com to get perks like

1:14

thank you at the top of the show, early

1:16

access to new episodes, one -on -one coaching sessions, and

1:18

help support the show in the process. If

1:21

you would like to support the show but cannot do

1:23

so monetarily, Please consider leaving us a five -star review

1:25

on your podcast feed of choice, as it always helps

1:27

other people find the show. So,

1:30

life and latter, we're in

1:32

that time. The

1:34

in -between times, particularly bad

1:36

because rotation is nigh. And

1:40

Frank and Meadow's gonna be

1:42

pretty nuts this time. Yeah,

1:45

I feel like

1:48

we have gone

1:50

to our, like,

1:53

base natures regardless of performance.

1:57

So I

1:59

am playing the closest thing

2:01

there is to Blood Death Knight,

2:03

which isn't a thing,

2:05

but basically I've been

2:07

working on it trying to figure

2:09

out like, okay, how can we have

2:11

any hope against Zerg? My

2:16

answer because initially I was doing like

2:18

rainbow stuff and then I was

2:20

like this this does not function. I

2:23

need corpse explosion. I need soul stealer

2:25

so It's

2:28

it's a headless horseman deck

2:30

the only spells are

2:32

The six cost one that

2:34

gives you 10 health and

2:36

two five have taunts. Oh airlock

2:38

breach. Yes airlock breach corpse

2:40

explosion thought about threads threads

2:42

is also five mana as

2:45

well as Corpse Explosion. But

2:48

I'm running Magatha, so there's reason

2:50

to not have too many spells. It

2:53

just feels like you kind of need

2:55

the card draw. And Magatha is

2:57

good post -Kill Jayden. So, you

3:00

know, Kill Jayden has to be in

3:02

the ETC because of the deck that Wicked is

3:04

playing. Yeah,

3:07

the the idea is, you know,

3:09

do the outlast things. It is

3:11

it is a bummer not to

3:14

have court site crusher just just

3:16

in there, but pretty good. Control

3:19

tools may need like a

3:21

little more lifesteal, really

3:24

good at destroying protoss rogues

3:26

for sure. And then, yeah,

3:28

I'm just going to keep tinkering with

3:30

it until I feel like it does

3:32

decently against Darren Shaman and Zurich. But.

3:36

Yeah, I have had some

3:38

horrendously long games though. I

3:40

had a 50 -minute game

3:43

that I probably shouldn't have

3:45

played out against a priest

3:47

that was doing the spam Arcanite

3:49

defense crystal copies

3:51

and get them back

3:54

with What's the six cost

3:56

legendary wicked? Oh,

3:58

like not raised

4:00

Rodden not raised the past. Yeah,

4:02

Rodden. Yeah Oh, yeah.

4:04

Yeah. I mean, Rodin, Rest in Peace, Amunthul,

4:08

Spell Stone. Those were all

4:10

there. Yeah. And there were

4:12

like two points where I felt

4:14

like, oh, yeah, I forgot about that.

4:17

One was the first time they

4:19

used the Spell Stone or no,

4:21

sorry, not the Spell Stone. The

4:23

first time I killed

4:25

a Rodin post Amunthul, I

4:28

forgot that they wouldn't just be getting Arcanite

4:30

Defense Crystals that they would be getting. What

4:33

of the copies of Amanthul? Oh

4:36

Yeah, plus all the BS

4:38

that Amanthul generates to

4:40

Right Yeah,

4:42

I mean that that all came

4:44

later that all got played

4:46

later there were multiple turns where my

4:48

opponent just had three Amanthuls because

4:50

I couldn't do anything about it and

4:52

It's not like they're killing me. So

4:55

this game lasted 50

4:57

minutes and I did

5:00

ultimately lose because

5:02

I got frozen out

5:04

by Bob. Yeah. And

5:08

I

5:12

admit, I

5:14

knew they had Bob. I should have thought

5:16

about it, but gosh, what a way to

5:18

lose. But

5:21

he was rooting for you at least.

5:23

So, you know, I yeah,

5:26

yeah. So yeah, I'm

5:28

back on my nonsense

5:30

and. We'll see

5:32

if it gets to a place

5:34

where it is over 50 percent. But

5:36

I am remarkably still hovering around

5:38

the one game. I

5:41

don't know about you, too. I'm

5:44

like it, I don't know,

5:46

twenty two hundred. I dropped a

5:48

bit because I decided I

5:50

was trying to play location Warlock

5:52

and that was working until it

5:54

didn't. And I decided,

5:57

OK, I'm just going to do

5:59

the thing that I should do. and

6:02

plays Zerg Death Knight. And

6:05

I've discovered that I

6:07

am extremely talented at shuffling

6:09

infestors to the bottom of

6:11

my deck. Like

6:14

I had multiple games where

6:16

they were bottom 10, bottom

6:18

12, both of them, despite

6:20

drawing with Nidus Wyrm, just

6:22

they just were shy. And

6:25

I will tell you, there are a few

6:27

things that feel worse than a Zerg DK

6:29

Mirror. where one person

6:31

draws and festers and the other

6:33

one doesn't and that person is you. And.

6:38

It's just like, oh, cool. You're

6:40

you've got a bunch of six

6:42

sixes and I have a bunch of

6:44

limp of limp pool noodles that are

6:46

not actually doing anything.

6:49

And I have not not even brought a

6:51

knife to a gunfight. I brought like

6:53

a plastic like butter knife to a gunfight.

6:57

So. So I

6:59

ended up just kind of

7:01

regressing to

7:03

the mean and I

7:06

would have played control priest if that

7:08

was a thing but Taren Warrior is a

7:10

thing and I

7:12

did very poorly with my first couple games

7:14

and then I found a list that put

7:16

an ETCN that has Kil 'Jaded in it

7:18

because if you don't have a Kil

7:20

'Jaded available to you, you just

7:22

lose the mirror and it's not close. I

7:26

do kind of hate those mirrors because

7:28

they really come down to

7:30

what can I eat with ham

7:32

and what is, what is boom boss

7:34

blow up? It's very

7:36

dependent on can you draw your boom boss?

7:38

Do they blow up your boom boss? Does

7:40

your boom boss get hit things that you

7:42

care about hitting or not? But

7:45

once I hit on a list, I went

7:47

on a tear and I only lost

7:49

like one mirror and my longest game was

7:51

20 minutes. And that was

7:53

against a tempo Taren Shaman. by

7:56

the way, like not even like

7:58

the slow version, like the version with grow

8:00

fins. I don't know why this took

8:02

15 turns for them to concede, but

8:05

it sure did. And,

8:07

and, and, you know, I

8:09

mean, to their credit, they

8:11

kept building boards and

8:13

I was kind of

8:15

struggling to not die

8:17

for the first few turns. And I was kind

8:19

of sitting at like, 19

8:21

life for a lot of it and

8:23

I'm like oh god if they have a

8:26

bloodlust I die and they just never

8:28

found a bloodlust and eventually I just

8:30

kind of found enough things that

8:32

they couldn't work their way through

8:34

But yeah, we had to see

8:36

most of their deck in order to get

8:38

there But so

8:40

I got to climb

8:42

a bit it so the

8:44

thing is that and

8:47

I hear this every time that I try to play

8:49

a control deck, right? Like, oh, why don't you just

8:51

play a tempo deck and you just climb faster? It's

8:53

like, no, I won't,

8:55

because I'll have a streak where

8:57

I'll go like eight and one

9:00

with 20 minute games with the control

9:02

deck, and I'll go 50 -50 with

9:04

the tempo deck. And

9:06

even if the games are longer

9:08

and potentially more exhausting, I'm still winning

9:10

more and then my number is

9:12

going down. So that's all that I

9:14

care about. If the, you know,

9:16

if the games take longer, but the

9:18

number goes down, then it's going to go

9:20

down more if I'm winning more games,

9:23

but just playing less games than

9:25

if I'm playing

9:27

more games, but losing more of

9:29

them. So. So

9:31

I just need to be me and

9:33

stop trying to be a dirty

9:36

acro player and just be a gentleman.

9:38

That was my lesson that I learned from this

9:40

week. Plus

9:42

it's. You're more upbeat about

9:44

it and we enjoy saying that yeah,

9:47

I mean it's it's like

9:49

I Don't like and I

9:51

know that this isn't really the way that it is

9:53

But it feels like when I play a tempo

9:55

deck the when I play a tempo deck poorly Or

9:57

I then I feel like I don't have a

9:59

lot of a lot of agency and it's probably

10:01

because I'm making poor decisions Right, but

10:03

at least like because I feel like oh well I

10:06

just like none of my cards do anything What

10:08

am I even doing playing if I'm playing a control

10:10

deck and I'm losing generally? I know why Like

10:13

I may not have been able to do anything, but at about

10:15

it, but at least I can pinpoint like why did

10:17

I lose what mistakes did I make? Whereas with

10:19

a tempo deck either I don't know what

10:21

I'm doing Which is entirely possible

10:23

or I know what I'm doing and

10:25

it doesn't feel like I had any control over

10:27

it like the dessert deck was a perfect

10:29

example like well I Played that about as well

10:32

as I could with two investors in

10:34

the bottom ten But you know at the

10:36

end of the day if those I I realized

10:38

I just hate the decks that just like rely

10:40

on drawing One car one

10:42

card that there's two copies of without

10:44

a reliable way to tutor it just

10:46

because Yeah, I will say this

10:48

is why my Zerg list

10:50

does not run

10:53

Zerglings like you've got spawning

10:55

pool, but not just

10:57

base Zergling just yeah,

10:59

it's two cards fewer,

11:02

but it's not it's not

11:04

Fixing the problem right like there's still you still have

11:06

to run a lot of Zerg cards and you're still

11:08

gonna miss with Nidus where I'm a fair amount of the

11:10

time Yeah, but

11:12

when you've got a targeted draw like

11:14

that that draws two cards of the

11:16

faction. Yeah. I

11:19

feel like that is

11:21

it is more impactful to

11:23

to make a shift there. Yeah,

11:28

I mean, it's helping it's helping

11:30

the numbers for sure. But

11:32

like, we're still running like two

11:34

baneling barrages, two spawning pools, even if

11:36

you take out the Zerglings, right?

11:38

Then there's still. Two Hive Queens,

11:40

two Infesters, two Nidus Worms,

11:42

two Vipers. That's like

11:44

what, 12 cards? Assuming one of

11:46

them is the Nidus Worm that you're playing, so

11:49

11, and you're only drawing two of

11:51

them, it's still like a coin flip at best.

11:53

I mean, Brood Queen is

11:55

also a house,

11:57

and oftentimes is finding

12:00

Infester. Not when

12:02

I play them, they're not. Over time,

12:05

I always will keep a

12:07

coin, Brood Queen. No, but

12:09

that was the thing, too, is I was doing

12:11

that, and I was playing, well, they're Hive Queens now.

12:13

We'll talk about that later, too. But

12:16

I would do

12:18

that. I'm like, oh, great. I

12:20

got a Zergling out of the

12:22

larva. Fantastic. And every time. I

12:25

would get infestors when I already had

12:27

them. If I didn't have an infestor, never

12:29

rolled them. Maybe once.

12:33

And even when it does roll them, you're not necessarily

12:35

set up to take advantage of it. Like

12:39

because you might you might be waiting for like

12:41

a death growl or a yodel or whatever

12:43

It's like well when it rolls out an investor,

12:45

I'm playing an investor right now regardless of

12:47

whether I can take advantage of it or not

12:49

so Well,

12:52

I think this it's

12:54

Sometimes easier to know why you lost with

12:57

control versus with aggro I think you know

12:59

obviously if you can't find an investor any possible

13:01

way then that's just frustrating But I think this

13:03

actually goes to show why aggro is not just

13:05

play the green card Oh, yeah. You

13:08

know, because there's a lot of,

13:10

you know, and because I play more

13:12

aggro, I think I have a little

13:15

bit of the opposite where I'm

13:17

more likely to kind of know what

13:19

happened with tempo than without. But

13:21

ideally in a tempo deck, most of the cards are

13:23

green. So it's not it's

13:25

not just play one green card. So

13:28

which one do you play for

13:30

the maximum tempo without overextending? Right.

13:33

And that

13:35

can be hard because

13:37

you're still you're still having to anticipate

13:39

what your opponent has but just in a

13:41

different way like the control deck has to

13:43

anticipate like where are my opponent's threats

13:46

do I have ways to answer them

13:48

the proactive deck has to say you know what

13:50

types of answers might they have what types

13:52

of punishes do they have how much can I

13:54

develop what type of development is going to

13:56

be most awkward for them so I will

13:58

say I thought I was being I've

14:01

been doing very well with that

14:03

same priest deck I mentioned last

14:05

time. It's aggro, but really kind

14:07

of more mid -rangey, protest priest

14:10

that isn't just running zealots. It's

14:12

also running mothership. And I

14:14

think maybe this was kind of what the

14:16

mothership deck needed to be, because we

14:18

do have charge with the protest decks, right?

14:20

And we don't have,

14:24

at least right now, we'll see after

14:26

rotation, but priests doesn't have

14:28

the best controlling tools. So

14:32

maybe we just play it more aggro and

14:34

that's like how we have the board. So I've

14:36

been doing really well with that. I have

14:38

like a 65 % win rate over like 50

14:40

games. I'm

14:42

in the 300s.

14:45

Okay. So I've been

14:47

very pleased with that. Then

14:49

I did a coaching on

14:51

this deck yesterday and we

14:54

went like one three or

14:56

one four. So

14:59

just goes to show that this does happen

15:01

sometimes. Now, we did run into a bunch of

15:03

Zerg death knights, which is, I think, our

15:05

worst matchup. It's not unwinnable, but

15:07

basically, if they get their Zerg

15:09

draw, I mean, if

15:11

they get their Infester draw, basically, if you're

15:13

not facing Wicked Good and they get

15:16

their Infester draw, then it's very hard for

15:18

us. If they get a normal draw,

15:20

we have to get a good draw. If

15:22

they get a bad draw, then we're

15:24

OK. But

15:26

in general, the deck works pretty well

15:28

in that I'm almost always going

15:30

to when I play the mother ship,

15:32

which is about turn eight. And

15:35

then my average length with the deck

15:37

is turn eight, turn nine. Occasionally,

15:39

I smorked them down earlier, but just as

15:41

often, I'm waiting for the mother ship to give

15:43

me my win condition. And

15:46

you're trying to spiral the centuries earlier.

15:48

That was the problem that we were having

15:50

in the coaching was that we were

15:52

just not being able to. get

15:54

our centuries going well enough. There's

15:57

definitely a tension there between we want to

15:59

get the centuries out, but we want to

16:01

make sure that we can copy it, if

16:03

possible, instead of just playing it out and

16:05

it dies. So

16:07

you want some tempo, but if you have something

16:09

else to play on two and you have a

16:11

way to copy the century later, maybe do that

16:13

would be my advice for anyone playing this deck.

16:17

I did have one game versus Jombra.

16:19

I had an eight game win streak. I've

16:22

been beating some weapon rogues, like, yeah, I'm beating

16:24

weapon rogues. And then I run into Jon Vray

16:26

on rogue, and I'm like, this is not going

16:29

to be a weapon rogue, is it? There's

16:32

no way would he just play regular weapon

16:34

rogue. I mean, maybe he has, but he

16:36

wasn't this time. He was playing Velarok Starship

16:38

Rogue. And I thought, well, at least that's

16:40

like a little less efficient, but not when

16:42

you're Jon Vray. It's

16:45

very efficient when you're Jon Vray, and he killed me

16:47

in like six, seven turns flat. And

16:50

then did what I believe is a sincere

16:52

well played at the end. So I still

16:54

would have been done for the day though.

16:56

Like it's better you than me because like

16:58

that would just end in my session at

17:00

that point. Even knowing it was John Bray

17:02

like losing a Velarok. You're like, OK, I'm

17:04

out. I'm done. That's enough hardstone for the

17:06

day. It was more

17:08

the charge damage from the Velarok than anything

17:10

else. I think I did manage to defend the

17:12

Velarok. But then

17:14

there was, of course, other stuff. And

17:18

yeah, I mean, in life news, not

17:20

too much. My cat is a

17:23

menace. She was in the litter

17:25

box today. And then I came out

17:27

of the bedroom and she wanted her food and

17:29

she wanted a pet so badly that she like

17:31

ran out of it when she wasn't done yet. Oh,

17:33

God. There's like

17:36

drips along the floor. And then

17:38

today we were like finally ready to record,

17:40

like just sitting down and then she barfs

17:42

in the hallway. And I'm like, really? Now

17:45

and then she had just

17:47

eaten so she was like

17:49

give me more food since

17:51

I barked at my old

17:53

food like no Maybe in

17:55

a little bit. I don't

17:57

want you to just do

17:59

it again So she's probably

18:01

due for the the vet

18:03

checkups soon. Anyway, sounds like

18:05

it somebody is that's for

18:07

sure Please fix my cat

18:09

Well, we have non cat

18:11

barf related news Because

18:15

we got a new expansion

18:17

reveal and expansion reveal accessories.

18:20

So I think we should

18:22

talk about that. Gadgets

18:25

and Gazette always gets the

18:27

scoop. So

18:30

we we did get the announcement

18:32

of Enter the Emerald Dream, which is

18:34

the new expansion. We are going

18:36

to talk about all of the cards

18:38

and the mechanics and everything in

18:40

the explanations. So I

18:43

will. Point out that that

18:45

is happening and stay tuned for that

18:47

but we wanted to cover the rest of

18:49

the news That's not related to that

18:51

so then we can talk about all of

18:53

the expansion News all once we also

18:55

knew that this was coming this week after

18:57

we got the announcement last week. So

18:59

this isn't a surprise But this is something

19:01

that we have been waiting for for

19:03

a while and of course the first set

19:05

of a new year. So there's rotation

19:07

and everything that's always And the most the

19:09

most exciting Expansion

19:11

of the year is when we

19:13

get a new set and we

19:15

get rotation. So a lot of

19:17

stuff is going away Not the

19:19

other ones aren't exciting, but this

19:21

one just you know, it hits

19:23

different so So we are you

19:25

can go and pre pre order

19:27

the bundle in the shop right

19:29

now Once you've updated the client

19:31

There is a mega bundle with

19:33

an $80 which is $80 for

19:35

80 packs ten golden

19:37

packs, one signature Malor and the

19:39

Waywatcher legendary card and one

19:41

golden legendary from the Emerald Dream.

19:44

It is interesting that it's

19:46

a specific signature this time and

19:48

not a random signature. That's

19:50

the first time that they've done that. And

19:53

they're also going to give you four

19:55

tavern tickets, which will be used for

19:57

you can use that for the the

19:59

pre -release tavern brawl, which will be

20:01

coming back as we discussed last week.

20:03

That also comes with. a Ysera card

20:05

back and a Ysera hero portrait. If

20:08

you also can do the regular

20:11

bundle, that's going to be 60

20:13

packs for $60 plus two random

20:15

legendaries from Into the Emerald Dream

20:17

and the Ysera card back. Now,

20:20

there is an

20:23

extra bonus. If

20:26

you are, shall

20:28

we say, a large

20:30

aquatic mammal, and

20:34

you buy both of those

20:36

bundles, the shop will

20:38

offer you a third option for a bundle.

20:40

You will only see this if you

20:42

buy the first two. And

20:45

you have to wait 24 hours after you buy the

20:47

first two. And you wait 24 hours. So it's not

20:49

gonna just show that to you right after you spend

20:51

the money, it's gonna show it to you the next

20:53

time you go into the shop probably. But there is

20:55

a third bundle that, and thanks

20:57

to, I won't call our,

20:59

the person that just called out by

21:01

name, but they know who they are.

21:03

who found this out for us and

21:06

ridiculous hack confirmed it. So

21:08

this is going to be an

21:10

additional bundle. I'm

21:12

not sure how much. Oh, no,

21:14

it's it's another $60 USD or 6

21:17

,000 rune stones. That's going to have

21:19

a diamond copy of narrow x

21:21

Harold of the flight, one

21:23

random signature legendary card from into

21:25

the Emerald Dream, 10 more

21:27

golden packs and then

21:29

30 regular packs. So.

21:31

um if you

21:33

are inclined to spend

21:35

80 plus 60

21:38

plus 60 is 200

21:40

total then you

21:42

will end up getting

21:44

140 170 regular

21:46

packs 20 golden packs

21:48

uh three random

21:50

legendaries are two random

21:52

regular legendaries one

21:54

golden legendary one random

21:56

signature legendary and

21:58

the uh the legendary

22:01

the signature Malor and the Way Watcher plus the

22:03

Hero Fortress in the card back. So

22:06

basically you'll have the whole set

22:08

for the pre -release brawl. Basically. The

22:10

whole set plus some

22:12

nice, shiny premiums. Yeah. Like,

22:15

basically even if you don't open

22:18

the whole set, you'll have the

22:20

dust to craft the legendaries you're

22:22

missing for sure. Almost certainly. Yeah.

22:24

I mean, look, thinking about

22:26

magic prices and what it takes

22:28

to get the whole set. play,

22:32

you know, enough copies

22:34

of everything. That's still

22:37

not that much, but in Hearthstone terms,

22:39

$200 is a lot. Yeah.

22:41

Yep. I will

22:44

say we had

22:46

Dragonbird, our resident

22:48

Reddit corrector. She

22:50

frequently responds to people

22:52

on Reddit who are incorrect,

22:55

help and help and hat

22:57

out there. And has

22:59

noticed that often people will say like, oh,

23:01

it takes like 300 packs to open an

23:03

entire set. But that would be if you

23:05

got no legendaries from anywhere, but they always

23:07

give you legendaries, even if you're not buying

23:09

the bundles. And if you

23:12

crafted nothing. And if you crafted

23:14

nothing, which a lot of people who are

23:16

the type of people who buy these bundles

23:18

have a lot of dust sitting in their

23:20

account. It's really the people who are

23:22

not buying the bundles in general, who are having

23:24

to watch the dust. And

23:27

almost everyone crafts something. And

23:29

plus you end up accumulating standard packs. You

23:32

know, you end up accumulating class

23:34

packs from buying portraits. Like that

23:36

stuff will all kind of contribute along the

23:38

lines to getting the dust to be able

23:40

to craft the other cards too. Plus we're

23:42

about to rotate. So if you have extras,

23:44

you haven't dusted. That might be a

23:46

good time to do it if, depending on how much you care

23:48

about wild, you might dust some cards. Though

23:50

I will say, and this

23:52

is like. It

23:55

matters, but doesn't matter. For the

23:57

purposes of the tavern brawl specifically,

23:59

which we'll get to, I

24:01

believe it still functions

24:04

that the standard packs will

24:06

not turn over until

24:08

it is out, out. So,

24:11

yeah, at least for playing

24:13

in that, you

24:15

won't be able to

24:18

use those. Unlike

24:21

before where we would say, oh,

24:23

open your standard packs first. If you

24:26

want to do the tavern ball,

24:28

you just can't do that approach, right?

24:30

So I want to circle

24:32

back to the signature

24:35

Malorn. I actually

24:37

really like that they

24:39

are giving everyone this

24:41

one because if there

24:43

are signatures of the

24:46

other of the cards

24:48

it generates, then

24:51

you'll get to see and

24:53

play with the signature versions of

24:55

those cards. And

24:58

that's always nice. I

25:00

used to play with people

25:02

in Philly who would

25:04

specifically craft, you

25:06

know, before opening packs, craft in

25:08

golden, any legendary they wanted that

25:10

would create other things, or really

25:13

any card that would create other

25:15

things, because then you get the

25:17

premium version of those other cards

25:19

as well. Yeah, though

25:21

it is if you're not interested

25:23

in that and I don't know how

25:25

much like how much play that

25:27

legendary is gonna see specifically if you're

25:30

not Kind of feels like a

25:32

little bit of a step backward is

25:34

pros and cons. Yeah, I mean

25:36

in my case It's almost always a

25:38

rogue signature. So it's a worthless

25:40

anyway, but you know But it is

25:42

it is you know something where

25:44

you were you would be able to

25:47

get a random signature that is

25:49

only openable in packs. I don't know.

25:51

I mean, presumably that's the only way you can

25:53

get a signature, Malorn. But it almost it

25:55

feels a little bit different when it's, you know,

25:58

the one that you're getting. I mean, maybe

26:00

for some people, it's a positive. I'm not sure.

26:02

But I mean, to me, I feel like

26:04

my luck with I I feel like I

26:06

would rather know which sig I'm I'm getting

26:08

it. Partly, I think the art for this

26:10

one is cool. And I think, you know,

26:12

and I would guess that

26:14

Malorn will be playable in at least one

26:16

of the six imbu classes, which we'll talk

26:19

about imbu in a minute. But

26:21

yeah, so I mean, it

26:23

allows you to make in some

26:26

ways a more informed decision.

26:28

Like, do you want this particular

26:30

signature or not? Yeah. And

26:32

it's neutral. So

26:34

I mean, even if you don't

26:36

go for imbuing it. You

26:39

can still play it and get,

26:41

like, if the cards it

26:43

generates are that good that even

26:45

without making them reduced in

26:47

cost, know, you

26:50

can still run it. So, yeah,

26:52

I think it's gonna vary

26:54

person to person whether you feel

26:56

like this is better or

26:58

worse. I similarly have not always

27:00

had the greatest luck, such

27:02

as the no -sif for a

27:04

very, very long time. Yeah,

27:06

I think I had great luck

27:08

the first. Not

27:10

the first time we had SIGs,

27:12

but the first time we had

27:14

the full color SIGs. I got

27:17

like a couple, at least one

27:19

priest one and then ever since,

27:21

not so much. So

27:25

but if you do want a free

27:27

legendary, you can log in right now

27:29

and get Ysera Emerald aspect for free

27:31

right now in the client. You probably

27:33

have already seen it. Um,

27:36

but that is available to you

27:38

right now. So that is a

27:40

nine mana or 12 with a started

27:42

game effect increase both players maximum

27:44

amount of by five and battle

27:46

cry gain three mana crystals. Um,

27:49

I have seen so much less

27:51

of this than I anticipated. Same, same.

27:54

I was expecting to see it all the time and

27:56

it really hasn't been as much of a thing as

27:58

I thought it was going to be. I'm like, I'm

28:01

really the only one out here doing this. Okay.

28:06

Well in fairness the one control the

28:08

one control deck I guess shaman's

28:10

kind of a control deck like the

28:12

the slow Terran shaman but the

28:14

one control deck already runs new height

28:16

So it doesn't need to give

28:18

them to their opponent as well And

28:20

I did try it in the

28:22

slower shaman and realized You actually don't

28:24

need that much mana. Yeah, like

28:26

you get to a point where if

28:28

they're not dead you don't need

28:30

15 mana and There is certainly a

28:32

mind game that I think will

28:34

exist in deck building and stuff on

28:36

ladder where it's like, well, do

28:38

I run Isera because of my opponent

28:40

as Isera? I mean, I have

28:42

Isera. Although if you both

28:44

have Isera, it will go up to 20. But

28:47

that's totally irrelevant for

28:49

most unnecessary. I mean, if

28:51

you don't have ramp, then

28:54

you're basically expecting that the

28:56

game is going to go past

28:58

turn 10, right? Because like

29:00

if you're playing is so. The

29:02

three mana crystals are full

29:04

mana crystals to be clear. But

29:07

you're paying nine mana to

29:09

get those three mana crystals. So

29:11

like if you're doing that,

29:13

then the game has already gone

29:15

long if you don't have

29:17

ramp in your deck, meaning if

29:19

you're not warrior or druid. And

29:22

like games go long, but they

29:25

don't go that much longer. Like I

29:27

was looking at my longest games

29:29

and they were like 15, 17 turns.

29:32

But that was it. And that's

29:34

as a warrior, right, which

29:36

is expects to go long. But

29:39

I mean, a lot of them were like

29:41

10, 12 turns. And like, so it doesn't

29:43

really matter if you're not rampant, like

29:45

the 20 turn control

29:48

mirrors, like, OK. But

29:50

even then, by that point, you're not

29:52

able to run the big man of

29:54

stuff because you can't expect that you're

29:56

going to get there like you can

29:58

with Druid and Warrior. So.

30:00

I basically built a

30:02

deck to take advantage

30:04

of this right with

30:06

my headless horseman because

30:08

it's like you're generating

30:11

undead from that hero

30:13

power and then you're

30:15

generating demons from Kil

30:17

'jaeden and so we

30:19

would get to points

30:21

where it's like well

30:23

we both have 15

30:25

mana crystals but I'm

30:27

generating all this value every turn if

30:29

you don't have a similar value generation

30:31

Then you know the warrior is floating

30:33

a bunch of mana Yeah Yeah, that's

30:35

an interesting way to do it and

30:37

at that point it becomes less about

30:39

mana than cards for a lot of

30:42

people But it lets you play all

30:44

those cards that you're generating. I think

30:46

the only other way I could see

30:48

this really being valuable is if You

30:50

only expect it to be active for

30:52

a turn or two, but you have

30:54

something that's a big OTK -ish thing,

30:56

or you have something that costs more

30:58

than 10 mana that you want to

31:00

do on one turn. This

31:03

would allow you to do that

31:05

as theoretically any class. It also is

31:07

better if you combo it with

31:09

Neralax, who we'll talk about, but he

31:11

says your dragons cost one. He's

31:13

seven mana. So you

31:15

play him, then you play Ysera

31:17

for one mana. On eight, got

31:19

three crystals back, you can play

31:21

three more dragons. That

31:23

feels better. Miniaturize

31:26

was whizbang, right? So

31:28

that means scoundrel is staying.

31:31

So yeah, you scoundrel, you

31:33

scoundrel, narylaxis -era, you're cooking. Oh,

31:35

god. Why? Why? This is

31:37

going to be, you know,

31:39

who has, you know, who

31:41

has the value to play

31:43

a bunch of generator, a

31:46

bunch of. Hey, and then you

31:48

can play Sonya. You

31:50

can get copies of all those one -managed dragons. Good

31:54

point. That's right.

31:56

So you can narrowlyx with

31:58

Sonya and play as Sarah

32:00

twice to ramp six. You

32:02

get the mana back Oh,

32:06

yeah. Yeah. Because they're full mana crystals.

32:08

I'm starting to feel like MacGace's

32:10

cat now, like... Yeah, and

32:14

then... You

32:17

play I don't actually know what burgled

32:19

cards are staying around. Does it matter

32:21

at that point really? Just gonna just

32:23

gonna like vomit burgled cards all over

32:25

the game and it doesn't matter. We'll

32:27

get there, but they have a new

32:29

legendary. Yeah. Yeah. Yeah, that's yeah. Anyway,

32:31

but I feel like it's impressive because

32:33

I feel like both of you are

32:35

gonna have equal feelings about it. But

32:37

yeah, we'll get there. Yeah. So you

32:39

can get your Sarah Emerald aspect now,

32:41

although you can't do the narrowaxe thing

32:43

quite yet. Yeah, so that's gonna pop

32:45

the Sarah's gonna pop up when you

32:47

log in or will have the thing

32:49

you could miss if you're not paying

32:52

attention. Is there also have

32:54

added two copies of creature of

32:56

madness that you have to go

32:58

into the shop to claim. It's

33:00

a free claim. Just go

33:02

click on the free button and it'll ask

33:04

you if you're sure if you you're

33:06

sure you want the free thing. and

33:08

then you will have them. And this is

33:10

Two Metal One Two with Battlecry Discover, a three

33:12

cost menu with a dark gift. Dark gift

33:14

is one of the new mechanics from the set.

33:16

They're giving us a chance to experience that

33:19

ahead of time. We'll talk about that when we

33:21

get into explanations, but that's something. Make sure

33:23

to go into the shop and claim that. I'm

33:25

sure they will figure out some other way

33:27

to give it to you if you miss it,

33:29

but let's not take chances and let's just

33:31

do that now. The

33:33

the pre -release tavern brawl and community

33:35

events will be returning for the

33:37

set of the Theory crafting stream will

33:40

be on March 13th mark your

33:42

calendars for that And then there will

33:44

be community days from March 18th

33:46

through 22nd where you can watch streamers

33:48

to You know who will be

33:50

probably stream there'll be streaming the the

33:53

pre -release tavern brawl because that's also

33:55

going to start on the 18th

33:57

So you'll be able to watch them

33:59

playing in the pre -release Tavern Brawl

34:01

most likely, and then you'll be

34:03

able to earn packs through watching. That's

34:06

always a good event to support

34:08

your local Hearthstone streamer. And

34:10

the Tavern Brawl will be running, the pre -release

34:12

Tavern Brawl will be running from March 18th to

34:14

March 25th. They'll have more details about those in

34:16

the coming weeks as they get closer, but mark

34:19

your calendars now. So

34:21

the pre -purchase is there, and then

34:23

that's all the information that they

34:25

had about about that

34:27

for the patch. But

34:30

we have other things in the patch. So

34:33

there is, we did mention the

34:35

in -game event. We mentioned that last

34:37

week. That will be starting on

34:39

March 4th and running through March 25th.

34:41

The Raptor Herald has been revealed. If

34:43

we remember last week, we said that

34:46

it was just kind of a blank

34:48

text box. So it is a three

34:50

metaphor to with battle cry discover a

34:52

beast with a dark gift. So again,

34:54

that's the new set mechanics. That's another

34:56

way to experience the set mechanic in

34:58

standard prior to the new set coming

35:00

out. So

35:02

we also have

35:05

a fairly significant update

35:07

midseason update to

35:09

battlegrounds. So first of

35:11

all, anomalies are

35:14

back. So. There

35:16

are 21 new anomalies, plus some

35:18

returning ones, and some that are

35:20

duos only. So

35:23

they won't appear in every game,

35:25

but they're going to be more

35:27

likely to appear in the first

35:29

two weeks of the patch. And

35:31

the tier seven anomaly has also

35:33

returned with an increased appearance rate.

35:36

There's a list of all the anomalies that you can

35:38

go see in the patch notes. There

35:40

are also three

35:42

new... heroes who are

35:44

Starcraft heroes. We

35:46

have Kerrigan, we

35:49

have Rainer, and we have

35:51

Artanis. And Kerrigan is a

35:53

lot. I actually

35:55

played this last night, and it

35:57

took me a minute to figure

35:59

out what the hell was going

36:01

on. So

36:04

Kerrigan has a hero

36:06

power that starts off as

36:08

Spawning Pool. that says,

36:10

unlock Tier 2 Zerg,

36:12

cost less each turn,

36:14

and passive, start the game

36:16

with a 2 -2 larva. So kind of

36:18

like Curator, you start with a 2 -2 larva

36:20

on the board. And every

36:22

turn, it will mutate

36:25

into a different Zerg. And

36:28

so at first, you only have

36:30

the three Tier 1s, which are

36:32

Zergling, which they all start as

36:34

2 -2, and they can improve

36:36

their stats different ways. So Zergling,

36:38

at start of combat, it summons

36:40

a copy. It's not a permanent

36:42

copy because it started combat, so

36:44

that copy goes away at the

36:46

end of the combat. There's

36:48

Roach, which at the end of your turn, it'll

36:50

gain health equal to your tier. And

36:52

there's Hydralisk. Oh, then the

36:54

Roach has taunts. And then there's Hydralisk,

36:56

who has wind fury, and whenever it attacks,

36:59

permanently gains attack equal to your tier. Then

37:02

you can also pay

37:04

gold, which decreases each

37:06

turn. To upgrade spawning

37:08

pool to evolution chamber and that

37:10

unlocks tier 2 Zerg Which are

37:12

Baneling with which is a 2

37:15

-2 with death rattle deal damage

37:17

equal to this minions attack to

37:19

random enemy minion Mutalisque, which is

37:21

whenever this attacks and kills a

37:23

minion game plus 4 plus 4

37:25

permanently and lurker which has stealth

37:27

and avenge to gain plus 1

37:29

plus 1 permanent Then you can

37:31

also upgrade it a second time

37:33

to ultra list cavern to tier

37:35

3 Where you can get Viper,

37:37

which is venomous and immune while

37:39

attacking. Infestor, which says after you

37:41

play a minion, give you all

37:43

your minions plus one, plus one. And

37:45

Ultralisk, which also damages adjacent

37:48

minion. And at start of combat,

37:50

you double that minion stats. That's

37:53

just Kerrigan. They

37:57

put RTS

37:59

in PGs. That's

38:01

what they did. Yeah. And

38:03

you need to have... Yeah,

38:06

you need to have good APM in

38:08

order to figure out what the hell's

38:10

going on I guess so They also

38:12

Rainer is a little bit simpler. So

38:14

he starts off with a 2 -2

38:16

battle cruiser that adds an upgrade to

38:18

the tavern whenever it's refreshed so The

38:20

upgrades are a special pool of spells

38:22

that upgrade your battle cruiser with additional

38:24

stats and effects They have a range

38:27

of tavern tiers and costs and could

38:29

be bought for the cavern, but don't

38:31

count his tavern spells You can get

38:33

each upgrade as many times as you

38:35

want, except for four that you can

38:37

only get once. And you can

38:39

go look at the library. We're not reading all

38:41

of those out because I'm already tired after reading carrying

38:43

it. Yeah. But yeah. And then

38:45

there's also our Tannis. Our

38:48

Tannis. He has

38:50

he has a hero, a passive hero

38:52

power called Warpgate that says at the start

38:54

of the game, choose from

38:56

two Protoss minions to get after

38:58

you buy 16 cards. So

39:00

you can get a Colossus that whenever it's

39:02

a 6 -12, whenever it attacks, deal 1

39:04

damage to the target's neighbors. That upgrades when

39:06

you spend gold. It has

39:08

a Carrier, which is a 12 -4, the

39:10

Venge Force Summon a 3 -3 Interceptor

39:13

that attacks immediately, then improve this permanently. Immortal,

39:16

which is an 8 -8, start a

39:18

combat game, the stats of adjacent minions.

39:20

Void Ray, 7 -1 Divine Shield, whenever a

39:22

friendly minion attacks, give it, and this

39:24

minion plus 5 attack permanently. and

39:27

Mothership, which is a 6 -8 of Venge

39:29

-5, get a random Protoss Minions, which will

39:31

give any of the other Arcanism. So

39:33

if that is interesting to you, then

39:35

go play that. There are also minion

39:38

pull changes. We're

39:40

not gonna go through that. We've

39:42

already talked about Battlegrounds more

39:44

than we often do on this

39:46

podcast, but that seems significant.

39:48

And also the Starcraft cosmetics on

39:50

the Battlegrounds pass are now

39:52

available for you to claim. Yeah,

39:54

if you have progressed the

39:56

tavern pass or the battlegrounds pass

39:58

far enough to do that

40:00

Those have been locked up until

40:02

this this patch came out.

40:04

So that's battlegrounds. It is pretty

40:06

cool But um, yeah, so

40:08

you can go read into that

40:10

a little bit more if

40:12

you're interested Oh, also, they have

40:14

they made another tweak to

40:17

battlegrounds. This is also important. They've

40:19

tweaked the combat speed so When

40:22

there's going to be a

40:24

very long battle, it'll actually accelerate

40:26

the middle of the combat. So

40:29

it'll start like the attacks will start getting

40:31

faster and faster and go up to like two.

40:33

I don't know if it's actually 2x, but

40:35

something like a 2x. And then

40:37

it'll slow down at the end for

40:39

a dramatic finish, which means that you're

40:41

not at a significant disadvantage if you're

40:43

playing something like beasts where there's a

40:45

lot of death rattles. And

40:47

you're waiting for all the things to resolve every turn,

40:50

and then you're ending up with like 45 seconds

40:52

when everybody else has a minute and a half in

40:54

the later game. And it

40:56

also is more interesting to watch when

40:58

it goes faster, speaking as someone who

41:00

listens to audiobooks on one and a

41:02

half. So. Yeah,

41:06

so that's so that's something to

41:09

look out for if you're playing

41:11

Battlegrounds. There's also an arena rotation

41:13

because there's a new major patch.

41:16

So the arena pool be adjusted to the

41:18

following sets make up the card pool festival

41:20

of legends titan show show down in the

41:22

badlands with bangs workshop perils in paradise great

41:24

dark beyond and where we're probe raptor harold

41:26

and creature of madness so where we're probe

41:28

is the card that was added to arena

41:30

for the last set raptor harold and creature

41:32

of madness or the two dark gift cards

41:34

you'll be able to get a taste of

41:36

that arena. This is just standard

41:38

arena by the way that's what those

41:40

sets are so. You can go

41:42

draft standard arena. There

41:45

are a number of bug fixes

41:47

and gave improvements. We are not gonna

41:49

cover all of them, but the

41:51

significant ones. One major

41:53

thing to be aware of

41:55

is that they have updated

41:57

the recommended device specs for

41:59

mobile. So if you

42:02

are playing on a mobile device

42:04

with four gig of RAM or

42:06

less, you are advised to turn

42:08

off the high quality mode in

42:10

settings downloads, which will disable all

42:12

voice lines, including those from Huruscans. That's

42:17

something, you know, the game

42:19

just gets bigger, it has to keep more in memory. This

42:22

is going to be older phones for the most part

42:24

that are going to have four gigs or less of RAM,

42:26

but just something to be aware if you're seeing performance

42:28

issues, that's something you can try. It's

42:30

going to be a little bit less of

42:32

an experience, but then just play music in

42:34

the background and turn the sound off and,

42:36

you know, play that way. Most

42:41

of the people who Play on

42:43

mobile, don't hear the sounds anyway, unless

42:45

you're blister guy, I guess. So

42:47

they fixed the bug where multiple carriers

42:49

effects could trigger at the same

42:51

time, resulting in the second one not

42:53

summoning all their interceptors, even if

42:55

the first one's interceptors are functionally dead.

42:57

So you will get as many interceptors as

43:00

you are entitled to if you have

43:02

more than one, more than one carrier

43:04

on board. This sounds like a priest problem.

43:06

This is something that actually came up in my

43:08

priest coaching and it did win us the

43:10

game that we won. When

43:12

they had a big board, they were also a

43:15

DK. We said, as long

43:17

as one of these eight interceptors

43:19

goes face, then we

43:21

win. And there were less than eight. That

43:24

like six one went base or

43:26

something. The other ones had died to

43:28

make room for it because they only have one house, so they

43:30

hit something else. They die. They

43:35

also fixed a bug were

43:37

summoning Red Nari Scout. with

43:40

a discover effect like eternal servitude,

43:42

would it result in scout immediately

43:44

getting a copy of itself? Which

43:47

sounds like a bank error in

43:49

your favor for sure. And

43:54

they changed the brew queen to hive

43:56

queen to better match the lore. I

43:58

am not gonna read this whole Reddit

44:00

screenshot that we have in the show

44:02

notes, but you can go look at

44:05

our show notes. There's a post from

44:07

Reddit that explains. Why

44:09

there are a lot of names you

44:11

could choose for that one, but

44:13

brew Queen ain't it and they landed

44:15

on hive Queen to replace it

44:17

which is closer to the lore though

44:19

hive Queen is also not a

44:21

name that exists in Starcraft, but apparently

44:24

there's a different unit in Starcraft

44:26

called the brew Queen That is nothing

44:28

like what we have in and

44:30

it doesn't lay eggs or anything So

44:32

that's something that you can go

44:34

peruse, but we you know if we

44:36

if nothing we need to be

44:38

historically accurate with representation. So

44:40

there are also, as we get

44:42

with any new patch, there are

44:45

known issues. There are the new

44:47

pixel art style signature Starcraft cards

44:49

that we'll get to when we

44:51

talk to shop updates. Don't

44:53

glow green when playable. So do pay

44:55

attention to your active mana and don't you

44:57

mean if you bought those, you want

44:59

to be keeping an eye and those may

45:01

be playable even if they don't look

45:03

like it. And that should

45:05

be fixed with the expansion patch.

45:07

Yes. The

45:09

tavern brawl is currently Battle

45:12

of the Bands, and it currently

45:14

only allows cars from Darkmoon

45:16

Fair. So

45:18

if you want to do a

45:20

pre -release brawl with Darkmoon Fair, now's

45:22

your time. But this will be fixed

45:25

in a hot fix before this

45:27

brawl ends. So by the time you're

45:29

listening to this, it may already

45:31

be fixed. So it supposed

45:33

to be? I think it's

45:35

just supposed to be anything. But it's

45:37

only allowing cards from that one expansion. That's

45:40

very different. I

45:43

was confused.

45:47

Like, I don't usually go in for brawls,

45:49

but I, you know, was

45:51

going to get rid of the

45:53

notification thing and checked in and I

45:55

was like, oh, this actually seems

45:57

interesting. And I go look at the

45:59

card library and I'm like, well,

46:01

yes, excuse me. And landed on, I

46:03

guess, Rush Warrior where it's like. Apparently

46:06

the meta thing, the meta

46:08

thing is to do the

46:10

corrupt draw rush card, crab

46:12

rider and the 1 -3

46:14

warrior rush thing that gives

46:17

you two riders on a

46:19

death rattle. Oh, here for

46:21

a good time, not for a long

46:23

time. I don't remember what the card

46:25

is, but I remember the waistline. That

46:27

one. And then the fourth card is

46:29

a parade something. Oh,

46:31

the one that gives plus

46:33

attack. Yeah, rushers.

46:35

Yeah. Parade leader. So.

46:39

And then I went one deeper and it was like,

46:41

hey, if people are going to

46:43

be drawing with this one cost, you know,

46:45

corrupt thing that draws a rush minion, I'll

46:48

just put ETC, the

46:51

who was the UDL two damage whenever you

46:53

attack with a rush minion to their face.

46:55

Oh, that ETC. Yeah. Rock God or

46:57

whatever. Yeah. And. No one

46:59

else has that because it's

47:01

a legendary from Darkmoon Fair. And

47:04

I win in

47:07

fatigue because I just

47:09

have four actual

47:11

things instead of a

47:13

thing that replaces

47:16

itself card wise. So

47:18

what would consistently happen is they

47:20

would ban the ETC because they're

47:22

like, well, I don't have that.

47:24

It must be good. It must

47:26

be scary. And then. I have

47:28

parade leader crab rider and the

47:30

here for a good time thing.

47:33

And they have, you know, no

47:35

parade leader if I'm able to

47:37

ban that. Otherwise,

47:40

no crab rider. Yeah. And

47:42

and then it I don't know

47:44

if there was literally nothing

47:46

else to play. But

47:50

I I auto won

47:52

those mirrors didn't fatigue. I

47:54

mean, I have to try that.

47:57

They would figure it out. and leave.

47:59

Well, it does sound like something

48:01

got corrupted with that tavern brawl, for

48:03

sure. I actually

48:05

own that card because I

48:07

played Rush Warrior back

48:09

around that time. So,

48:11

yeah. So also

48:13

Ysera Emerald aspect, which is the

48:16

new card that we just got

48:18

gifted with the new expansion, with

48:20

the new patch, takes damage from

48:22

Ysera Awakens, and it should not

48:24

because its name is Ysera. So,

48:28

you know, be aware of that,

48:30

I suppose. If you're doing, if

48:32

you're double Yisera -ing, then be

48:34

careful with that. And also, we'll

48:36

get to possibility of why later. And

48:40

there's the new, we'll get to this

48:42

in shop updates as well, but the

48:44

new gray, again, gray main, the diamond

48:46

hero skin makes your hero unable to

48:48

be targeted or grabbed for an emote

48:50

or attack for a period of time

48:52

during its transformation animation. So they'll fix

48:54

that as well. But speaking of shop

48:56

updates. So yeah, we do have these

48:58

pixel art really pretty. And when I

49:00

say pixel art, I don't mean 8

49:03

-bit. Like these are

49:05

not 8 -bit pixel art. This is

49:07

like the more of like King's

49:09

Quest 6 style pixel art where

49:11

it's like a whole like not

49:13

tapestry. I'm trying to think of

49:15

what the like mosaic type of

49:17

thing, but really intricate

49:19

pixel art. So

49:21

there's a set of three

49:23

of them, SCV, Void Ray,

49:25

and Zergling. This is 2 ,500

49:27

runestones or $25 USD for

49:29

two copies of each That's

49:31

probably the that's that's one

49:33

of the it's not one

49:35

of the first times that

49:38

we've gotten non legendary signatures,

49:40

but that's kind of on

49:42

par with the Starship pieces

49:44

but much prettier and Starship

49:46

pieces and more generally useful

49:48

because they go across multiple

49:50

classes, so There is a

49:53

Diamond copy of talgath if you've

49:55

forgotten what talgath is It's the

49:57

rogue legendary. That's a three mana

49:59

three three that says undamaged enemy

50:01

minions take double damage and combo

50:03

get a backstab if you are

50:05

Jay Alexander, I suppose or someone

50:07

a roguig joyer on that level

50:09

Maybe you will be interested in

50:11

that otherwise, you know, I've seen

50:13

this played when it's generated from

50:15

and fool. I don't know when

50:17

else I've really seen that. But

50:19

maybe after rotation, it'll be a

50:22

little bit more, a

50:24

little bit more popular. But

50:27

in other news and more

50:29

interesting news, you can just

50:31

buy two Great Dark Beyond

50:33

legendaries for $8 USD, which

50:35

is a pretty decent deal if you

50:37

need some legendaries from the set, because you're

50:40

probably going to pay at least that

50:42

much opening packs trying to hit those legendaries

50:44

if it's like roughly one every 20

50:46

packs. So if you just want

50:48

to get two legendaries that you don't already

50:50

have because there's going to still going to be

50:52

duplicate protection applied. Hey,

50:54

go spend eight bucks. You can get

50:56

two legendaries. You can also, for the first

50:58

time, buy signature cards with gold. You

51:01

can buy a random Parals in Paradise

51:03

signature legendary or a random Wis Bank

51:05

signature legendary for 5 ,000 gold in

51:07

the shop. So if you have a

51:09

lot of gold to sink and you've

51:12

already set on packs for the next

51:14

expansion, you can go. try

51:16

to get a signature that you want. But

51:18

it is a cool way to actually use your goal

51:20

for something like that, which is nice. If

51:23

you would prefer to buy signatures,

51:25

but spend real dollars for them

51:28

or runestones, I guess are not

51:30

real dollars, but they're Disney dollars

51:32

for Blizzard, I guess. Blisney dollars.

51:34

They're Blisney dollars. I did it.

51:36

We did it. It only

51:38

took a year. I'm disappointed it took

51:40

me this long. Nobody

51:43

knows what Disney dollars are either because I'm

51:45

the only one old enough to remember this.

51:47

But anyway, so you can get a golden

51:49

signature Great Dark Beyond bundle with two signature

51:52

cards from Great Dark Beyond, two random signature

51:54

cards from Great Dark Beyond and five golden

51:56

Great Dark Beyond packs for 5 ,000 Rune

51:58

Stones or $50 USD. You

52:00

can also get a regular, a

52:03

pack with seven regular packs

52:05

and one signature for 2

52:07

,500 Rune Stones or $25

52:09

USD, which is a better

52:11

price than we've seen on

52:14

random signatures. So. We'll

52:16

take that. Any improvement there

52:18

is good. The aforementioned

52:20

Gengremen bundle, that's a warrior

52:22

diamond portrait that transforms

52:25

from a human into a

52:27

organ, as Gengremen does,

52:29

because he is a organ.

52:32

That's 2 ,500 runestones or $25

52:34

USD that comes with the portrait.

52:37

Three, I believe these are golden warrior

52:39

packs. I'm not sure. And

52:42

two, golden standard packs. It's

52:45

plus 20 % value because you can always just go

52:47

into the collection and buy it for $25 by itself,

52:49

but it comes with the tax. Also,

52:52

but wait, there's more. You

52:56

can get a, if you're

52:58

just interested in regular bundles, you can

53:00

get a Vanessa Van Cleef Rogue Portrait

53:02

with card back and five Rogue Portraits

53:05

for $1 ,500 or $15 USD. It's

53:07

so good. New best rogue

53:09

skin. If it wasn't Rogue, I

53:11

would be tempted. It's

53:13

real good and you can also

53:15

get a Scourge lore god -free bundle

53:17

for warlock for a thousand Rune stones

53:20

or ten dollars USD that those

53:22

both come with the five class packs

53:24

as well There is a return

53:26

to the Badlands bundle with Ed the

53:28

bandit ended Edwin van Cleef and

53:30

the Erano with finger guns I don't

53:32

remember what the name of it

53:34

is, but it's got finger guns. You'll

53:36

know it when you see it That's

53:39

2 ,000 Rune Stones or $20

53:41

USD for just the two

53:43

portraits. And then with gold,

53:45

you can buy the original N 'zoth, which

53:48

is excellent and very good for testing out

53:50

the bass on your speakers. For

53:52

$1 ,500 gold or $10, which

53:54

comes with a, that comes

53:56

with a card back. You

53:58

can get Queen Azshara for Mage,

54:01

the original Queen Azshara for $1 ,500

54:03

gold or $10 also with a card

54:05

back. And you can also get

54:07

Sanguine Sylvanus. or I

54:09

believe that should be a thousand

54:11

gold or seven dollars USD, which

54:14

is a very good hunter portrait as

54:16

well. So that is

54:18

one of my favorites, if not

54:20

my favorite hunter portrait. So I

54:22

missed the original and is also

54:24

I will probably get that. The

54:27

base on it is the base on the

54:29

voices. Fantastic. And

54:31

that's that's everything. Oh, wait, we have

54:33

a new expansion to talk about. So

54:35

why don't we do that? All

54:52

right, so the new expansion, as we know, is

54:54

Into the Emerald Dream. And

54:56

so far, we've gotten kind

54:58

of a strange smattering of cards

55:01

revealed. They should, after

55:03

this week, I believe, go into more of

55:05

a normal cadence of neutrals and then

55:07

class by class. But this week

55:09

has been a little bit of everything. So there

55:11

might be some cards that we end up having

55:13

to circle back to a little bit later once

55:15

we have more. context for

55:17

them. We are recording this

55:19

on Thursday, February 20th, but we

55:21

will talk about cards revealed on the

55:23

21st as well. And of course,

55:25

we're doing this off air until those

55:28

cards are revealed. So

55:30

it'll be everything from the

55:32

first week of reveals. We

55:34

wanted to start with just what

55:36

the mechanics are for the expansion.

55:38

So we have kind of two

55:40

new keywords. One

55:43

is MBU. Mbue

55:45

is really only available for six classes,

55:47

Druid, Hunter, Mage, Paladin, Priest, and Shaman.

55:49

There are some neutral Mbue cards, but

55:51

if you're not one of those classes,

55:53

then playing them literally does nothing. Kind

55:55

of like if you weren't a Galakrond

55:58

class and you tried to invoke, you

56:00

didn't really do anything. So

56:03

what imbue does, if you are one of

56:05

those six classes, the first time you play

56:07

a card with the imbue keyword, you get

56:09

a class -specific hero power. And every subsequent

56:11

time you play a card with the imbue

56:13

keyword, all the numbers in your hero power

56:15

upgrade. And if you're not one

56:18

of those classes, then it does nothing. One

56:20

thing to note, someone pointed this out in the

56:22

Discord, so I confirmed with hat. First,

56:25

get the new imbue hero power. Just

56:27

like whenever you get a new hero power,

56:29

it refreshes your hero power. But when

56:31

you upgrade it later, it will not refresh

56:34

it. It's just upgraded. It's not new. So

56:36

that was something I got

56:38

clarification on. So far,

56:41

we only know two hero powers because they'll

56:43

reveal the other ones when they give

56:45

the rest of the class cards for them.

56:48

So Hunter. The

56:50

imbue hero power is give a random

56:52

beast in your hand plus one attack,

56:54

it costs one less. So then

56:56

the next time you imbue, it'll be give the beast

56:58

plus two attack and it costs two less. And

57:01

then the next time plus three attack and

57:03

costs three less, et cetera. And

57:06

shamans says transform a friendly minion

57:08

into a random one that costs one

57:10

more. And when you upgrade it,

57:12

it'll cost two more, costs three more,

57:14

et cetera. There's

57:16

no like, theoretical limit to those.

57:18

You just, you know, however

57:20

many imbue cards you can get

57:22

and play. So

57:25

we'll definitely have the most

57:27

information about Hunter here so

57:29

far. We'll talk a little

57:31

bit about Hunter. But

57:34

first, I just wanted to preview

57:36

kind of what the other new keyword

57:38

is, which is dark gift. Before

57:41

we do that just one other

57:43

thing to point out it will

57:45

replace any hero power you have

57:47

so like if you go X

57:49

arc Niall It's going to replace

57:51

that so do be aware of

57:54

that in deck building again, it's

57:56

Probably not that big of a

57:58

deal. I mean we're already running

58:00

Niall with with those are here

58:02

with with Karrigan and like you

58:04

kind of get a sense of

58:06

when you want to do what

58:08

but Impew is going to be

58:10

not just one card, right? So if you're

58:13

doing Nile things, you may not want to do

58:15

imbue things in the same deck. You do

58:17

want to be aware of that, particularly with the...

58:19

There's going to be a little bit of

58:21

a non -bow with the imbue classes and the

58:23

Starcraft cards is what I'm trying to say. And

58:26

probably by design. Yeah.

58:29

But just be aware of that, that if

58:31

you do imbue and then you play your

58:33

Starcraft hero or whatever, and then you imbue

58:35

again, you're going to blow away that hero

58:37

power. So yeah, so yeah, you would be

58:39

in the situation where you can't play any

58:41

of your new cards if you wanted to

58:44

keep the old hero power. And yeah, I'm

58:46

not actually positive whether it resets. I would

58:48

assume. Yeah, I don't know. Actually, no. Yeah, we

58:51

will find that out for you listener. You probably don't want

58:53

to build your deck in a way that you find out.

58:55

That's that's kind of what I'm saying. Yeah,

58:58

I would agree with that.

59:00

And those the imbu is for

59:02

again druid hunter mage paladin

59:04

priest and shaman. So the the

59:06

lore thing here is that

59:08

these are the classes that are

59:10

helping Ysera and the sort

59:12

of good druids of the emerald

59:14

dream fight off the corruption.

59:16

We have the you know the

59:18

beautiful emerald dream that you

59:20

know grants magic to the elves

59:22

if I remember my lore

59:24

correctly, but it's being corrupted by

59:27

Xavius the demon. So

59:29

And five classes have been

59:31

corrupted slash were already corrupted

59:33

because, you know, Warlock, Death

59:35

Knight. So those

59:37

classes have cards

59:39

that synergize with Dark

59:42

Gift, although Dark Gifts

59:44

can be used by any class, like the neutral

59:46

Dark Gift cards can be used by any class. So

59:49

the Dark Gift classes, though, that

59:51

synergize with it are Death Knight, Demon

59:53

Hunter, Rogue, Warlock, and Warrior. And

59:56

dark gifts are a pool of

59:58

10 effects that are added to certain

1:00:00

minion discover options. So if you

1:00:02

have a card that says discover a

1:00:04

minion and give it a dark

1:00:07

gift, then when you discover each minion

1:00:09

option in that UI has a

1:00:11

dark gift attached to it, unlike the

1:00:13

banner below it. And it's

1:00:15

not like you discover them separately. On

1:00:17

the discover options, there's a random dark gift

1:00:20

already applied to that minion. And it does

1:00:22

make sure not to apply something that like

1:00:25

Really really doesn't work like one

1:00:27

of them says This minions battle

1:00:29

cries trigger twice and that is

1:00:31

only on minions with battle cries

1:00:33

because otherwise that would be very

1:00:35

pointless So there the 10 effects

1:00:37

had they are Charge That these

1:00:39

are all things that are granted

1:00:42

to the minions so the minion

1:00:44

could have charge or plus four

1:00:46

plus five place this card on

1:00:48

top of your deck or

1:00:50

costs two less, but has minus two attack,

1:00:53

which is only offered on minions who have

1:00:55

three or more attack normally. Or

1:00:58

when you play this minion, summon a 2

1:01:00

-2 copy of it. This

1:01:02

minion's battle cries trigger twice, only offered

1:01:04

on minions with battle cries. Plus

1:01:07

two, plus two, an elusive. Plus

1:01:09

three attack and lifesteal. Plus

1:01:12

four health and taunt. Reborn,

1:01:15

and that minion with reborn is

1:01:17

reborn with full health and enchantments.

1:01:19

Just kind of interesting. And

1:01:22

Divine Shield plus Wind Fury

1:01:24

on the same one. So

1:01:26

we have a list of that

1:01:28

in our images only in the Discord,

1:01:31

or you can find them on the pre -release

1:01:33

brawl, because it'll be hard to remember all

1:01:35

of them until we've had a lot of

1:01:37

time playing with them. But again, you can

1:01:39

play with them now with those two minions

1:01:41

that you can claim in the shop, as

1:01:43

well as once we get the Raptors with

1:01:45

the Raptor event that will also have them.

1:01:48

I tried it out a little bit. Figured

1:01:51

easy enough to just

1:01:53

throw it in Terran Shaman.

1:01:56

And it can

1:01:58

be pretty nutty. Like

1:02:02

in case of the one we already

1:02:04

have access to. Two -minute one -two obviously not

1:02:06

very good. But like one

1:02:08

time I got... So

1:02:10

it's discovered a three -drop

1:02:12

and the three -drop had

1:02:14

the plus... plus four, put

1:02:17

it on top of

1:02:19

your deck or something. And

1:02:21

I basically had a three

1:02:23

minute seven seven. It was

1:02:25

it was pretty silly. And

1:02:29

like one of the ones that they have

1:02:31

as an example is treacherous tormentor, which is

1:02:33

which is a neutral format of five four

1:02:35

demon battle cry, discover a legendary minion with

1:02:37

a dark gift. Yeah,

1:02:40

that's kind of gross, especially because discover is

1:02:42

going to be limited to your class. There

1:02:45

are to be some classes where this is

1:02:47

considerably better than others. Well,

1:02:51

and there's going to be. Some

1:02:54

legendaries where if you

1:02:56

hit illusive or something, it's

1:02:58

just charged wild. Yeah.

1:03:02

Like what like that warrior one that

1:03:04

after attacks, you get to attack

1:03:06

again. If you give that charge or.

1:03:09

Yeah, I mean, I think we're

1:03:11

going to. get to Goldrin

1:03:13

for Hunter later, but giving Goldrin

1:03:15

charge that that now that's

1:03:17

a good time. It'll be

1:03:19

a little bit harder because that's not a

1:03:21

dark gift class. You're having to run the neutrals.

1:03:23

You could. You'd have to. You could still

1:03:25

run treasures to our mentor in any deck, but

1:03:27

you're not going to be getting whatever dark

1:03:29

gift synergies we're going to be getting as opposed

1:03:31

to the actual dark gift classes. Do

1:03:34

you need dark gift synergies?

1:03:36

I don't know. It seems

1:03:38

just good. I

1:03:41

mean, it's still random, right? So, like, you're

1:03:43

going to low roll. And, like, I don't know

1:03:45

how often on average you're going to low

1:03:47

roll. Yeah,

1:03:49

but, like, sometimes

1:03:51

the low roll is, oh,

1:03:53

no, I picked the one that has divine

1:03:55

shield and wind fury. Like,

1:03:59

my impression was that

1:04:01

sometimes I got

1:04:03

a bad minion pool,

1:04:06

but, like, even

1:04:08

the worst pick was not. that

1:04:10

bad. And sometimes you

1:04:12

can get totally like game

1:04:14

breaking things. So. So,

1:04:16

yeah, I mean, anything that has

1:04:18

enough time and, you know, even

1:04:21

fast decks, you know, can still

1:04:23

sometimes spare two mana to get

1:04:25

something that's, you know, a lot

1:04:27

of these add quite a bit

1:04:29

of stats on. And

1:04:31

the ones that add stats like

1:04:34

are better on a cheaper minion,

1:04:36

unless, you know, you're looking for

1:04:38

get something big elusive for example

1:04:40

but like a cheap thing with

1:04:42

plus four health and taunt could

1:04:44

be really good in certain circumstances.

1:04:46

Oh god there's going to be

1:04:49

a trolling clip probably on day

1:04:51

one where someone discovers a copy

1:04:53

a version of sonia with some

1:04:55

in the a tutu copy of

1:04:57

it. I

1:05:04

mean, my brain at this point has been

1:05:06

so broken that I just go to what's

1:05:08

the worst possible thing that Rogue can do

1:05:10

to piss me off and then figure that

1:05:12

that's plausible and that's plausible. That's the thing

1:05:14

that can happen. Enjoy. Or

1:05:16

they have a Sonya and then they

1:05:18

do the discover a legendary with the

1:05:20

dark gift and they get a Sonya

1:05:22

that costs two less. Oh,

1:05:25

no, but she doesn't cost three anymore. Yeah,

1:05:27

she costs four. Thank God. Thank

1:05:29

God. Okay. Phew, we're safe. fixed

1:05:31

it. Yeah, the meta is not ruined. But

1:05:37

yeah, so it is a little bit

1:05:39

uneven in that like the non imbue

1:05:41

classes really can't use imbue at all

1:05:43

and imbue classes can use dark gifts.

1:05:45

But on the other hand, the dark

1:05:47

gifts seem so powerful that if you

1:05:50

also add synergies, then like that might

1:05:52

just totally make up for it. There's

1:05:56

also a couple themes that are not keywords. So

1:05:59

one of the legendaries for

1:06:01

each class will be a wild

1:06:03

God or like a corrupted

1:06:05

wild God, depending on which side

1:06:07

of the class divide. This

1:06:10

is not like a mechanic. It's

1:06:12

not like Titans or Colossals or

1:06:14

something. It doesn't have a particular, you

1:06:16

know, they all have their own

1:06:19

mechanic. The ones we've

1:06:21

seen We've seen a couple so far

1:06:23

that were nine mana. I don't know if that's going

1:06:25

to apply to other ones though. Well,

1:06:27

Malorn's eight mana, right? And

1:06:29

that's true. And that one's neutral.

1:06:32

So it mostly matters because

1:06:34

at least so far there's

1:06:37

a card called Malorn the

1:06:39

Waywatcher that allows you to

1:06:41

discover a wild god. So

1:06:43

it will be out of that

1:06:45

pool. There might be other

1:06:47

cards that mention wild gods. But

1:06:49

they don't have like a specific mechanic.

1:06:52

And lastly, there is going to be

1:06:54

a choose one card for everyone,

1:06:56

which is kind of fun. Not

1:06:59

just Druid this time. I

1:07:02

suppose it's like Druids of the Emerald Dream. We have

1:07:04

to give everybody a little bit of Druid, you know?

1:07:07

They were all Druids. Including,

1:07:12

as we mentioned, when talking about

1:07:14

Ysera, they gave everyone a little ramp.

1:07:16

I give everyone a little choose,

1:07:18

choose one, although Sarah is not actually

1:07:20

ramping you. She's just increasing your

1:07:22

max until you play her. But.

1:07:27

Yeah, I suppose we can start by we

1:07:29

were talking some about dark gifts so

1:07:31

we can talk about some of the cards

1:07:33

we've seen that mention. Dark

1:07:35

gift. Yeah,

1:07:37

I think we meant you

1:07:39

mentioned treacherous tormentor. Yeah. Yeah,

1:07:44

which is a God. Yeah,

1:07:46

Treacherous Tormentor discovers the legendary and right

1:07:48

and the other that was that was

1:07:50

in the reveal along with Dark Rider

1:07:52

Which is a 1 -1 demon a

1:07:54

one -man a 1 -1 demon for warrior

1:07:56

that says battle cry if you're holding

1:07:59

a dragon discover a dragon a dark

1:08:01

gift so dragons are also kind of

1:08:03

a Theme there's a lot of dragons

1:08:05

to the set. It's a Ysera set.

1:08:07

There's a lot of dragons So, you

1:08:09

know Zerimi enjoyers rejoice. Um,

1:08:11

but yeah, there's gonna be a

1:08:13

bunch. Yeah Yeah, there

1:08:15

are lots of dragons and not just for priests. Yeah.

1:08:19

So Dark Riders, that's something. So if

1:08:21

you're holding a dragon, you get

1:08:23

a dark gift. And then

1:08:25

there is, yeah, then there's

1:08:27

the legendary, which

1:08:29

is, yeah. Nightmare

1:08:32

Lord Xavius. Is it Xavius or

1:08:34

Exavius? I don't know. I don't

1:08:36

know World of Warcraft. I'm sorry. Just don't call

1:08:38

me for dinner. I'm

1:08:40

going to call him Xavius. We're just going to go with that. He's

1:08:44

an until we get another rap from

1:08:46

Leo giving all the ways to pronounce. you

1:08:48

just aiding him at this point? Are

1:08:50

you just like trying to get him to

1:08:52

follow it up? OK. He baited us

1:08:54

with the ink. Actually, on the other hand,

1:08:56

though, he'll probably do it with like

1:08:58

incorrect pronunciations just to get us to say

1:09:00

it wrong on the show. Just to

1:09:02

get me to say it wrong. Yeah. Yeah.

1:09:04

Yeah. So just us specifically, he'll send

1:09:06

it only to us. Yeah, probably. So

1:09:10

Nightmare Lord Xavius is a four

1:09:13

mana, four four demon legendary neutral.

1:09:16

Battlecry discover a minion from your

1:09:18

deck. Give it a dark gift.

1:09:20

Again, Sonya. You

1:09:27

don't control the dark gifts, but presumably

1:09:29

you put all the minions in your deck

1:09:31

for a reason. So you're not, you

1:09:33

know, you're going to get good minions. Well,

1:09:35

and if you have

1:09:38

not a ton. of

1:09:40

minions, but like,

1:09:42

you know, very specific ones that

1:09:44

would be really good to hit. Yeah.

1:09:47

Well, I have to see whether this is

1:09:49

just like, yeah, throw it in there and it's

1:09:51

good on anything. Or if it's like, well,

1:09:53

I have this more curated pool, all

1:09:55

of which, you know, have multiple

1:09:57

dark gifts that could be really, really

1:09:59

good on them. But

1:10:01

this one is a

1:10:04

little spooky. I

1:10:06

mean, it, you know, it is a legendary

1:10:08

itself, right? So. Yeah, I

1:10:10

mean on on the

1:10:12

bright side. This is technically

1:10:14

priest card draw I'm

1:10:16

honestly that would be flavor

1:10:18

wise so like priest

1:10:20

is on the good side

1:10:23

this time We've got

1:10:25

dragons. We're fighting for but

1:10:27

we also just have

1:10:29

Xavius in the deck would

1:10:31

would track Secret evil.

1:10:33

Yeah, we're in rehab, but

1:10:35

you know, it's not

1:10:38

taking So

1:10:44

that's kind of what we have

1:10:46

mostly with the dark gift. I

1:10:48

will call out we have one

1:10:50

neutral that's revealed at the same

1:10:52

time as Xavius. Three mana, two,

1:10:54

four demon, bloodthistle illusionist, battlecry

1:10:56

summon a copy of this. One

1:10:58

secretly dies when it takes damage.

1:11:01

That seems like it might be something that

1:11:03

is good with multiple dark gifts. It'll

1:11:05

summon two copies if you get

1:11:08

the Battlecry thing, or both of

1:11:10

the copies will have increased stats.

1:11:13

Or Divine Shield. That seems pretty good

1:11:15

for something like that. You're

1:11:18

basically reverb, but

1:11:20

it's just hitting this

1:11:22

minion. What was

1:11:24

the rogue mage legendary

1:11:26

from Skolamance? The

1:11:29

Five Drop that summoned... You

1:11:31

discovered two minions and one of

1:11:33

them would die. Jandis Barov. Yeah, yeah,

1:11:35

yeah. So. Yeah,

1:11:38

it's kind of a smaller Jandis

1:11:40

Barov if there ends up being

1:11:42

some way to hand buff demons.

1:11:45

I mean, we're just hand buff in

1:11:47

general, right? We're just hand buff in

1:11:49

general. We still have all of the

1:11:51

Grunter Hunter stuff, right? That's all staying.

1:11:53

We still have Cup of Muscle. We

1:11:56

still have Reserved Spot. All

1:11:59

the the other things that we're

1:12:01

using to like buff minions in our

1:12:03

hand. So that's all there So

1:12:05

you could make two big ones and

1:12:07

you know, then they still do

1:12:09

the same amount of attack if they

1:12:11

don't die Yeah, and of course

1:12:13

anything that copies itself, you know, one

1:12:15

of them dies when it takes

1:12:17

damage, but they don't know which one

1:12:19

so yeah God forbid we get

1:12:21

something that gives things spell damage again

1:12:26

I mean, I guess if

1:12:29

you shudder block this, just

1:12:31

how many of them die when they

1:12:33

take damage? I assume

1:12:36

all the one

1:12:38

or just one. I

1:12:40

think all but one. I think

1:12:42

you're summoning, I guess I don't

1:12:44

know. My inclination would

1:12:46

be that only one of

1:12:49

them would be considered the

1:12:51

original. I

1:12:53

would too, but I wouldn't be, well, I mean,

1:12:55

that also might be the way that it's intended

1:12:57

and we'll see how it actually factored. It actually

1:12:59

behaves when it gets into the client, because I

1:13:01

don't know if they've tested that specific scenario or

1:13:03

not, but maybe they will be after, I know

1:13:05

that some folks on the dev team listened, so

1:13:07

they might, if they haven't tested it, they might

1:13:10

be testing it right now, but, or we'll be testing it

1:13:12

in the tavern brawl, one or the other. I

1:13:15

guess there's a world

1:13:17

where it resolves all

1:13:19

of the, Summon

1:13:21

a copy of

1:13:24

this, but then

1:13:26

each time it,

1:13:28

it says what,

1:13:31

it might be variable. Yeah, it might,

1:13:33

if there's like three coin flips, right? Then

1:13:35

you could end up that they all

1:13:37

land on the original one that's spawning

1:13:40

the copy. Yeah,

1:13:42

I honestly, I have

1:13:44

no idea. There's like arguments all

1:13:46

of the ways, but I wouldn't

1:13:48

be surprised if it's sort of

1:13:50

like it then, activates all of

1:13:52

the, you know, choose one that

1:13:54

dies secretly. And

1:13:57

if there's any

1:13:59

overlap, right, then you

1:14:01

sort of win out on

1:14:03

having an extra full bodied copy

1:14:05

because the same minion got

1:14:07

two of the die secretly tags.

1:14:10

Yeah. It's

1:14:12

probably not worth doing. So

1:14:15

yeah, there's

1:14:17

probably just I

1:14:19

mean, it might come up if you

1:14:22

have the battle cries trigger twice dark

1:14:24

gift on it. We're probably not shutter

1:14:26

blocking this. Sure. Yeah, that

1:14:28

seems right. I mean, I'm being silly,

1:14:30

but, you know, like, there

1:14:32

there are people who will,

1:14:34

you know, do the science

1:14:36

on those sorts of things. I

1:14:38

think it's also worth mentioning that

1:14:41

we saw we're going we're seeing

1:14:43

the first like dark gift synergy

1:14:45

card in overgrown horror. Which

1:14:47

is a five mana minion for warlock to

1:14:49

five out of four six with taunt with

1:14:51

battlecry reduce the cost of minions in your

1:14:54

hand with dark gifts by two so You

1:14:56

may not need this it need this energy,

1:14:58

but you sure would like it if you're

1:15:00

going in on dark gifts I don't know

1:15:02

if we're really going in on dark gifts

1:15:04

or if we're just You know playing them,

1:15:06

but I guess if you're playing enough of

1:15:08

them, then you may as well play something

1:15:10

like this It's also a reasonable taunt on

1:15:12

on its own. I mean five mana four

1:15:14

six is a little undercosted but not I've

1:15:17

that much. If

1:15:19

you have a curated minion pool,

1:15:21

maybe you care and you're

1:15:23

in Warlock. You play like

1:15:25

Davius on four and this on five. Maybe

1:15:27

you care less about like which dark gift you

1:15:29

gave your payoff legendary and care more about

1:15:31

the fact that it's cheaper. Yeah. We

1:15:34

don't know exactly what Warlock's getting so far. But

1:15:36

that might be a possibility. Well,

1:15:40

maybe let's talk about in view and

1:15:42

then we'll come back to some random cards

1:15:44

into dragons here. So. Some

1:15:46

of the cards that we

1:15:48

have with imbue and we are

1:15:50

kind of like shifting around

1:15:52

between different things that we're looking

1:15:54

at Okay So we have

1:15:56

a few neutrals here That imbue

1:15:58

so for example this card

1:16:00

just seems anyone who's imbuing I

1:16:02

feel like we're probably playing

1:16:04

this Flutter Wing Guardian 4 mana

1:16:06

4 -4 with taunt and divine

1:16:08

shield battle cry imbue your

1:16:10

hero power like

1:16:12

taunt and divine shield. Yeah,

1:16:15

it's not Like

1:16:17

who bad stats wise enough that

1:16:19

you would consider cutting it the way

1:16:21

that like, you know some of

1:16:23

the excavate cards were others other things,

1:16:25

but also it just doesn't it

1:16:28

literally does nothing Immediately by itself, right?

1:16:30

Like you have to have an

1:16:32

additional manner to be able to Take

1:16:34

advantage of it. Well, but it

1:16:36

has taunt and divine shield. I mean,

1:16:38

that's why they have the font

1:16:40

on the right side like the actual

1:16:43

like the imbu key word it

1:16:45

it's Future value, but

1:16:47

it doesn't do any it doesn't affect

1:16:49

the board immediately It doesn't do anything

1:16:51

immediately other than just upgrade the hero

1:16:53

power But then you still need to

1:16:55

pay for the hero power to get

1:16:57

any value out of it Well, that's

1:16:59

why I compared to excavate right excavation

1:17:01

do anything immediate because you extra value

1:17:03

right in which case bitter bloom night

1:17:05

is an upgrade from cobalt minor This

1:17:09

is a two mana two

1:17:11

three common but says battle cry

1:17:13

imbue your hero power So

1:17:15

instead of a two mana one

1:17:17

one you get a two

1:17:19

mana two three. So, okay. Yeah

1:17:21

There is and then of

1:17:23

course for all the imbue classes.

1:17:26

There are going to be

1:17:28

class specific Minions so hunter has

1:17:30

um umbra claw four mana

1:17:32

five two beast rush death rattle

1:17:34

imbue your hero power and

1:17:36

Shaman has living garden which

1:17:38

is an elemental three mana, two, three

1:17:40

battle cry, imbue your hero power and

1:17:42

reduce the cost of a minion in

1:17:44

your hand by one. So

1:17:46

it is understated. Yeah. Yeah,

1:17:50

but the reduced by one. to be

1:17:52

doing things that you want to be

1:17:54

doing anyway, right? So. Yeah. So,

1:17:56

and we'll see, we'll talk about

1:17:58

there's kind of a beast theme in

1:18:00

Hunter, because we've

1:18:02

seen the Wild God

1:18:04

legendary for Hunter. which

1:18:07

is Gouldron. Gouldron

1:18:10

is a nine -man and

1:18:12

nine -nine beast with rush friendly

1:18:14

beast deal double damage. And

1:18:17

notably, we do know that the hero

1:18:19

power for Hunter can make beasts cheaper and

1:18:21

give them more attack. So

1:18:24

Gouldron will not necessarily be nine.

1:18:27

Spooky. Yeah, if

1:18:29

you dart gift into

1:18:32

a charged Gouldron. That

1:18:36

that feels like it could easily get

1:18:38

to 30 damage. Well, I mean, you don't

1:18:40

even have to do that, right? You

1:18:42

just make you just play the card that

1:18:44

gives you the animal companions and you

1:18:46

just like play Hoffer, right? Sure. Sure. Sure.

1:18:48

Sure. But like, yeah,

1:18:52

I so it's a what a random minion

1:18:54

in your hand gets bonus attack and

1:18:56

reduced cost. Is that random beast, random

1:18:58

beast, random beast. Sure. I

1:19:00

mean, better. Yeah. Yeah,

1:19:04

yeah now we don't have

1:19:06

ABJ anymore So that's good,

1:19:08

but that is good. I

1:19:11

I'm not sure it matters

1:19:13

We still we still can

1:19:15

tour into warrior so we

1:19:17

still have copper muscle and

1:19:19

we still have we still

1:19:22

have reserved spot Yeah like

1:19:24

I Don't know But I

1:19:26

feel like with the cost

1:19:28

reduction you just will eventually

1:19:30

have a cheap enough gold

1:19:33

ring that, yeah, if you

1:19:35

can make, you'll

1:19:37

just double your Huffer. And

1:19:39

it could just go

1:19:42

as like a bloodlust -ish

1:19:44

type thing, right? You'll stick

1:19:46

a board at some

1:19:48

point, right? Yeah, you've got

1:19:50

Mountain Baron Core, right? Like,

1:19:54

you'll just have beasts in play

1:19:56

and then they'll be dead. Yeah,

1:19:59

and notably, yeah, this doesn't, it's not

1:20:01

just like obese that you play, like any

1:20:03

token that's on anything that happens to

1:20:05

be on the board that connects while this

1:20:07

is alive. So

1:20:09

and this can kill a taunt in the

1:20:11

way quite easily. If

1:20:13

there is one. Also,

1:20:17

the egg, the whizbing egg, mystery

1:20:20

egg is still going to be

1:20:22

in standard. Yeah, sure is.

1:20:25

We won't have yelling Yodeler, but

1:20:27

mystery could give us a cheap

1:20:29

gold ring. Before we even use our

1:20:31

hero power on it. Or

1:20:34

mountain. Very true. And.

1:20:37

Do we know if it multiplies?

1:20:40

Because that's important. That

1:20:42

is important. I actually. It

1:20:45

doesn't say deal twice as much. Right.

1:20:48

That makes rotating. True.

1:20:50

But if you're just re -agging, right,

1:20:52

if you're re -agging, because a

1:20:55

copy, right? Yeah. OK. Yeah. Yeah.

1:20:57

Yeah. So. feel like

1:20:59

it's saying double and not

1:21:01

twice but but you know

1:21:03

the way furnace of wrath

1:21:05

works in magic is double

1:21:07

means it keeps doubling yeah

1:21:09

what did um what did

1:21:12

the lifesteal thing from what

1:21:14

the hell was the name

1:21:16

of it the one that

1:21:18

was doing like you know

1:21:20

OTK demon hunter yeah was

1:21:22

it Ilgenoth yeah well Ilgenoth

1:21:24

was You know, your life

1:21:26

steal your life steal me

1:21:28

hero. Yeah. Because

1:21:31

I want to see how that

1:21:33

was written. Oh, no, arg. Yeah, more

1:21:35

of artificer was the doubling thing.

1:21:37

Yeah. That was the neutral, right? So,

1:21:40

um, like

1:21:42

dip spells that hit minions,

1:21:44

deal double damage or something. Yeah.

1:21:48

More. Where

1:21:50

the hell is it? Someone asked

1:21:52

this this afternoon and wasn't

1:21:54

sure. said,

1:21:57

you know, someone asked multiple gold

1:21:59

and stack, right? It just says

1:22:02

double hat said, haven't tested would

1:22:04

make sense. But he wasn't. Yeah,

1:22:06

that isn't like word from God.

1:22:08

He he's not sure. So

1:22:10

more artificer did say all minions take

1:22:12

double damage from spells. And

1:22:15

that don't say we're in

1:22:17

business. Yeah, that did duplicate now.

1:22:20

It depends on how it's implemented

1:22:22

reading the card doesn't always explain

1:22:24

the card But yeah, um, but

1:22:26

yeah, I think if we use

1:22:29

something like Mohawk Artificer as the

1:22:31

Example of how things double when

1:22:33

we're talking about damage, then yes,

1:22:35

if we have multiple gold rings

1:22:37

I would expect that is probably

1:22:39

gonna be 4x. Sidisi is somewhere

1:22:41

having a party as we speak

1:22:44

our first pass at D Spaghettification Yeah,

1:22:48

so like trying to figure out how

1:22:51

stuff works. There is a precedent. So

1:22:53

theoretically. Yes. Yes. Yes.

1:22:56

We're like, you know,

1:22:58

lawyers or something. Well, according

1:23:00

to the precedent. Yeah.

1:23:03

I mean, it's just Hearthstone

1:23:05

rules are so all over the

1:23:07

place sometimes that you don't

1:23:09

always know how something works. But

1:23:11

if there is a precedent

1:23:13

with the same wording. Okay,

1:23:15

Rangari Scout gives you copies of

1:23:17

things that you discover. Yeah,

1:23:20

it sure does. Mm

1:23:23

-hmm. Mm -hmm. Although, they

1:23:25

cost nine. They cost nine,

1:23:27

and that's not already discounted, so Mystery Eye

1:23:29

is really the way to go if you

1:23:31

can hit it. Yeah, and

1:23:33

now you're imbuing, so,

1:23:35

you know, that does

1:23:38

come with mana reduction. It's

1:23:40

probably it's just as

1:23:42

well that the imbue conflicts

1:23:45

with the discoverer here

1:23:47

a power. Yes Yeah Dorian,

1:23:49

I don't know how

1:23:51

we tutor this Now it

1:23:54

may still be worth

1:23:56

running scout just for like

1:23:58

tracking and the discoverer

1:24:00

a beast that costs five

1:24:03

or more Right the

1:24:05

detailed notes, like maybe you do that to

1:24:07

try and hit Gouldron or Mountain Bear or

1:24:09

whatever. Yeah, I

1:24:11

see a Mystery Egg Gouldron

1:24:13

deck in the future. You

1:24:16

know, discovering a beast also lets

1:24:18

you run fewer beasts, so

1:24:20

that you have more targeted draw. I

1:24:23

will also point out there's a

1:24:25

7 mana beast from Wisping, Toyranosaurus Rex

1:24:27

that does 7 damage on its

1:24:29

deathrattle. And I believe that would also

1:24:31

increase is bang. Oh,

1:24:33

man. Yeah. Oh,

1:24:37

yeah. This

1:24:39

is going to be honestly, it's

1:24:41

a kind of hunter deck I like

1:24:44

that that. You

1:24:46

know, not quite the

1:24:48

Katrina. Was that

1:24:50

her name? Not

1:24:53

not Katrina. Katarina.

1:24:55

Yeah. Katrina was Katrina

1:24:57

Muarte. Yeah. Yeah. There

1:24:59

was there was a big

1:25:01

hunter deck when we had

1:25:03

RexR with cube and stuff.

1:25:05

And we have a cube.

1:25:07

We have Kraken. Is Kraken

1:25:10

staying? I don't remember if

1:25:12

that's rotating or not. Kraken.

1:25:15

Let's find out. This

1:25:17

is also kind of ironic because hunter means

1:25:19

are famously known for their math skills. Kraken

1:25:24

is not staying. OK.

1:25:27

But. Cubicles

1:25:30

cubicles cubicles because that

1:25:32

was perils. Yeah Yeah, so

1:25:34

But cubicles you don't

1:25:36

need math if you're doing

1:25:39

quadruple It just is

1:25:41

enough you do sometimes even

1:25:43

you needed math with

1:25:45

the with the demon hunter

1:25:48

occasionally Like I I

1:25:50

had I remember printing out

1:25:52

those infographics of like how to

1:25:54

how the math worked because

1:25:56

like when you have to kill

1:25:58

somebody from 30 you need

1:26:00

to be able to do a

1:26:02

little bit more like the

1:26:04

basic risk This is different like

1:26:06

you'll run ability to get

1:26:08

Huffer, but I Think you'll also

1:26:10

just have like mountain bear

1:26:12

and it's like oh you let

1:26:15

five cubs stick that all

1:26:17

deal two damage and Now

1:26:19

they all deal 8 damage. Yeah.

1:26:21

I guess just start playing Bellatro

1:26:23

to train yourself, I suppose. Just

1:26:27

add up the board and then

1:26:29

times 4. Times 2 or times

1:26:31

4. Times 8 if you

1:26:33

somehow really get 3 of them. I

1:26:36

suppose you could like Mystery Egg on 4

1:26:38

and if they don't kill it, you Cubicle on

1:26:40

5. Yeah. Yes.

1:26:43

Yes. Then you get another one and you

1:26:45

have the mini. Yeah. So

1:26:50

there are options.

1:26:55

I am excited to see what the

1:26:57

rest of the hunter set looks like.

1:26:59

Because I've liked bigger hunters before, even

1:27:01

though you would think I like all

1:27:03

the really token ones. And I do.

1:27:05

I also like the big hunters. They're

1:27:07

mid -range. Oh,

1:27:09

she said the head weren't. I

1:27:11

think this is the second time I've said it

1:27:13

in the same episode. But

1:27:15

we also have Some other

1:27:18

other things going on. I suppose we

1:27:20

can talk about a couple of

1:27:22

these in neutrals. We talked about Ysera

1:27:24

We haven't talked about the neutral

1:27:26

legendary spells shall a drossel. Oh, yeah,

1:27:28

that's how you pronounce it. Yeah,

1:27:30

yeah, let's give that one ten minutes.

1:27:33

I'm not actually I don't think

1:27:35

it's that bad, but Yeah, Shaladrassil is

1:27:37

I believe the only corrupt card

1:27:39

in this set could be wrong, but

1:27:41

I mean, definitely the only corrupt

1:27:43

the only card that actually it doesn't

1:27:46

have the corrupt keyword because that's

1:27:48

a dark moon fair thing, but it

1:27:50

right definitely says corrupt and when

1:27:52

you it gets corrupted when you when

1:27:54

you It works hard that it's

1:27:56

it's it's doing corrupt cards without the

1:27:58

corrupt keyword. Yeah. Yeah, this is

1:28:01

this is what they do and they're

1:28:03

like guys, it's not back We

1:28:05

just wanted to do the thing one

1:28:07

time. You know, they've done this

1:28:09

with what was it echo and Twins,

1:28:12

they've done it with Twinspell? I

1:28:14

feel, yeah, they've done it with

1:28:16

stuff. Well, I mean, the drinks

1:28:18

are effectively Twinspells, right? Yeah. I

1:28:21

mean, that's seven mana, nature spell,

1:28:23

neutral, so anyone can run it,

1:28:25

and, and Druid can discover it,

1:28:27

make it cost two less. That'll

1:28:29

be, that's gonna happen. Get

1:28:32

all five dream cards. If

1:28:34

you've played a higher cost card while

1:28:37

holding this, Corrupt them.

1:28:39

So you have to play

1:28:41

an 8 cost card. So

1:28:43

this is a druid card

1:28:45

in addition to being a

1:28:47

neutral card but Yeah, the

1:28:50

You know the originals The

1:28:52

originals are just the original

1:28:54

the original you Sarah dream

1:28:56

cards. Yeah, exactly. Yeah, and

1:28:58

the corrupted ones are more.

1:29:02

They're gross. I

1:29:04

think they're the same cost. They're

1:29:07

the same cost, which

1:29:09

is wild. But

1:29:11

instead of laughing sister, who's

1:29:13

a two -metre, three -five elusive,

1:29:16

you get a two -metre,

1:29:18

six -ten elusive. Oh yeah, and

1:29:20

your hero is elusive just

1:29:22

for that extra spice. Corrupted

1:29:27

awakening. This is

1:29:29

the source of probably that bug with

1:29:31

Isera. deal five damage

1:29:33

to all enemies, especially Isera. So

1:29:35

if they have an Isera in

1:29:37

play, I don't know if that

1:29:39

means she takes ten damage or

1:29:41

four. I believe that's what it

1:29:43

means. And also, by the way,

1:29:45

enemies, not minions. Yeah,

1:29:47

yeah. So because Isera's awakening hit the

1:29:50

entire board except for Isera. This

1:29:52

only hits your opponent's board. And

1:29:54

their face. And their face. You

1:29:57

know. The original is air awakens

1:29:59

used to hit both players faces

1:30:01

and then they they made it

1:30:04

You know different once there was

1:30:06

a thing that automatically gave you

1:30:08

everything they were like, okay, this

1:30:10

isn't gonna hit face anymore Yeah,

1:30:12

but this one hits face again,

1:30:14

and it only hits your opponent

1:30:17

not yet Corrupted Drake the difference

1:30:19

is more stark on the minions

1:30:21

still for mana dragon 1412 You

1:30:25

heard of format a 7 7

1:30:27

I've heard of format of 14 12

1:30:29

I mean you have to you

1:30:31

gotta do steps right you got to

1:30:33

play an 8 cost and then

1:30:35

a 7 cost spell that doesn't do

1:30:37

anything the turn you play it

1:30:39

so You're doing a lot of work

1:30:41

here in fairness my 15 15s

1:30:44

cost zero So, you know format seems

1:30:46

like it's a bit expensive But

1:30:48

you know what you know what it's

1:30:50

okay that You are

1:30:52

playing a seven minute spell that

1:30:54

doesn't do anything because you get a

1:30:56

corrupted dream. Zero mana, shuffle

1:30:58

a minion into its owner's deck so

1:31:00

you're no longer bouncing it, you're shuffling it.

1:31:03

Solid. And then

1:31:05

corrupted nightmare, zero

1:31:07

cost. Give a minion

1:31:10

plus five plus five and immune

1:31:12

this turn. And also it

1:31:14

doesn't die after the turn, unlike

1:31:16

regular nightmare. Or this

1:31:18

turn when it... into something because

1:31:20

it can't be killed. Yeah.

1:31:23

So I do feel that

1:31:25

the difference is most stark

1:31:27

on the minions, still, because,

1:31:29

you know, there's not stats

1:31:32

to double on the spells. But

1:31:35

the spells are definitely upgraded. Laughing

1:31:37

Sister is just absurd to

1:31:39

me, that they were just like,

1:31:41

you know what? I

1:31:43

know it's huge. And

1:31:46

elusive what if we just made

1:31:48

it give the hero elusive to

1:31:50

what it what if just yeah,

1:31:52

that sounds like someone that's laughing

1:31:54

at you that That's what that

1:31:57

is ironically. It's probably gonna be

1:31:59

easier to remove that at the

1:32:01

point in the game where you're

1:32:03

playing it than normal because like

1:32:05

all the big board clears are

1:32:07

gonna be online at that point

1:32:10

so That's not the issue wicked

1:32:12

the issue with this card is

1:32:15

You play it against the deck that

1:32:17

is now in the burn your

1:32:19

face off stage of play. Yeah, they

1:32:21

can't do it. They just can't

1:32:23

do it. I

1:32:26

mean, so if you're playing, you

1:32:28

know, you play an eight cost.

1:32:30

So you're usually playing this on

1:32:33

nine mana if you've corrupted

1:32:35

it, right? And so then you

1:32:37

get two zero cost, right?

1:32:39

You get both. You

1:32:41

can shuffle a minion into the owner's deck. So

1:32:43

if you're being. Face with anything,

1:32:45

never mind. You can give

1:32:47

your own minion plus five plus

1:32:49

five an immune this turn and

1:32:51

you get to pick either corrupted

1:32:54

laughing sister or corrupted awakening on

1:32:56

that turn. Now, I will temper

1:32:58

this a little bit as someone

1:33:00

who spent way more time that

1:33:02

he really ought to have trying

1:33:04

to make corrupt priest work, right?

1:33:07

This is still extremely slow. First of

1:33:09

all, keep in mind, you need

1:33:11

to have five open slots in your

1:33:13

hand for this, which can

1:33:16

be an issue when you are

1:33:18

playing cards that cost eight and

1:33:20

nine mana, right? So

1:33:22

do be aware of that. And

1:33:24

then you do need to be able

1:33:26

to play that and then play

1:33:28

this. So this is going to require

1:33:30

some setup. It is not the

1:33:32

kind of thing that is easy to

1:33:34

do. And usually you're not running

1:33:36

a ton of cards that cost more

1:33:38

than seven in your deck. So

1:33:40

you need to have this in your

1:33:43

hand and have a card that

1:33:45

costs eight, nine or 10 or 12,

1:33:47

I guess, if you're still playing

1:33:49

Starcraft stuff, and then play the other

1:33:51

card before this one. There

1:33:53

are more steps than it looks

1:33:55

like. This looks bananas. It

1:33:58

is not going to happen. It will happen.

1:34:00

It's not going to happen as often as

1:34:02

you might think it will. And there are

1:34:04

going to be times when you're sitting here and

1:34:06

it's like, well, I guess I need to

1:34:08

play this for the for the boring versions

1:34:10

because otherwise I'm gonna die. Yeah,

1:34:12

I think it partly

1:34:14

will like if we get

1:34:16

any sort of big

1:34:19

spells synergy then obviously that

1:34:21

would go really well

1:34:23

with this. For

1:34:25

your consideration, as

1:34:28

always Druid coming in

1:34:30

with sleep under the stars,

1:34:32

nerfed to eight mana. So

1:34:36

you can corrupt

1:34:39

this and then refresh

1:34:41

three mana crystals

1:34:43

refresh three mana crystals

1:34:45

refresh three mana

1:34:47

crystals You can play

1:34:50

Dungar first I

1:34:52

suppose no no Dungar's

1:34:54

Not right. No.

1:34:56

No. What did we

1:34:58

just get Dungar? Oh

1:35:01

Yeah, I'm pretty sure Dungar

1:35:03

is not gone. Let's see. Oh

1:35:06

The good targets are gone, right? There's

1:35:08

no more Titan. Zileaks

1:35:11

is still there. We've

1:35:13

got wild gods in this expansion. Stop.

1:35:18

No, they totally,

1:35:20

they totally, they totally will

1:35:22

run it. You're right. Yeah. Why

1:35:25

not? It's a legendary spell

1:35:27

that gives them more stuff. So Dungar

1:35:29

will be worse in a force set

1:35:31

meta because there are going to be

1:35:33

fewer expansions to choose from. It will

1:35:35

be worse there, but it's still going

1:35:37

to be a thing. Although,

1:35:40

I guess it'll depend

1:35:42

highly on new ramp,

1:35:44

right? Because the gift

1:35:46

is going away. Well,

1:35:48

we do have, for

1:35:50

example, we have

1:35:53

some sort of... There's a new

1:35:55

card, Tranquil Treant. Two mana, two two,

1:35:57

Deathrattle. Both players gain an empty

1:35:59

mana crystal. That's obviously a lot worse

1:36:01

than some of the other ramp

1:36:03

that we've had. We

1:36:06

have a couple things that

1:36:08

kind of synergize with big

1:36:10

spells. So

1:36:12

Fae Trickster, 3 mana, 2 -4 dragon,

1:36:14

Deathrattle, draw a spell that costs 5

1:36:16

or more. Animated

1:36:19

Moonwell, 3 mana, 1 -4 elemental. After

1:36:21

you cast a spell, gain a

1:36:23

attack equal to its cost. We

1:36:28

also have...

1:36:32

Is that the ones I have to do with

1:36:34

this? There is also a hopeful Dryad, 3

1:36:36

mana, 3, 3, battlekai get a random dream card,

1:36:38

but those are just the regular dream cards,

1:36:40

which are still pretty powerful. But

1:36:42

World 8 was pointing out,

1:36:45

this is your World 8

1:36:47

reference of the episode. Take

1:36:49

a drink, everybody. He

1:36:53

pointed out that an aggro

1:36:55

deck might not be super unhappy

1:36:57

to play it uncorrupted because

1:36:59

you bounce their taunt. You

1:37:01

get plus four charge damage. And

1:37:04

next turn you can do five damage

1:37:06

to all characters if they are almost dead.

1:37:08

We probably have better things to do,

1:37:10

but it is like an option. How many

1:37:13

seven cost cards are aggro decks running? Often

1:37:16

they're running like one or two. You

1:37:18

don't get to do five damage

1:37:20

to all characters because it's - Yeah,

1:37:22

no, that is what it says. It's

1:37:24

all characters now. I

1:37:27

don't know if they changed it

1:37:29

back. I think they unearthed all the

1:37:31

Ysera Dream Cards. Did

1:37:33

they? Yeah. Yeah, so Nightmare

1:37:35

is actually plus 5, plus 5, right? Not plus

1:37:37

4, plus 4 anymore. Yeah. They

1:37:39

are all unearthed. That does

1:37:41

change things. If

1:37:43

you can just... That is still

1:37:46

9 mana. Yeah,

1:37:48

yeah, yeah. But again, you

1:37:50

can dream the turn you do

1:37:52

it. You can Nightmare the turn

1:37:54

you do it. Yeah,

1:37:57

huh. Yeah, we'll

1:37:59

have to see it is

1:38:01

gonna be most spooky and

1:38:03

druid, but Yeah, I am

1:38:05

intrigued by a lot of

1:38:07

these a lot of these

1:38:09

neutrals seems like some pretty

1:38:11

solid ones I wonder if

1:38:13

it is ever correct given

1:38:15

that this is neutral ramp

1:38:17

right if it is ever

1:38:19

correct for certain decks to

1:38:21

run the Give both players

1:38:23

an empty mana crystal. I mean

1:38:25

Druids ran biology project Right,

1:38:27

which was one mana and

1:38:30

give both give both players put

1:38:32

two mana crystals like you're

1:38:34

not different though. You got

1:38:36

full crystals, right? so

1:38:38

it was It like net gained you

1:38:40

mana for that turn, but I mean

1:38:42

it like the symmetrical ramp is not

1:38:45

the worst thing in the world and

1:38:47

you can set up a world in

1:38:49

which you might get to take

1:38:51

advantage of it first if your opponent blows it

1:38:53

up on your turn. Yeah,

1:38:55

I mean, I guess my...

1:38:57

It's just saying it's not crazy

1:38:59

to think that that might

1:39:01

see play. Yeah.

1:39:06

I just don't know. I feel like

1:39:08

opponent wants to ignore it because

1:39:10

they want to be the one to

1:39:12

benefit first, right? Yeah.

1:39:15

And it's also small, like it's a

1:39:17

2 -2. You can afford to ignore that. Yeah,

1:39:20

I guess the question is

1:39:22

like if it ramps you into

1:39:24

a good clear then it

1:39:26

you know could still be worth

1:39:28

throwing out there against aggro

1:39:31

But otherwise they get to play

1:39:33

more stuff faster. Yeah, I

1:39:35

know those things are tricky just

1:39:37

side note signature art on

1:39:39

hopeful dryad is Amazing. Yeah, it

1:39:42

is amazing. Also, we haven't

1:39:44

we haven't talked about The

1:39:46

card that was made, the neutral is

1:39:48

made just for Edel. Envoy of the

1:39:50

Glade, 4 -mant of 3 -6. Battlecry, transform all

1:39:53

neutral cards to your deck and do random druid

1:39:55

ones. Everyone's

1:40:03

on it. Isn't this a rogue

1:40:05

card? Probably. I'm

1:40:10

actually most interested in

1:40:13

the... ol' dragon. Briar

1:40:15

spawn, Drake. 10 mana,

1:40:17

12 -7 dragon. At the

1:40:19

end of your turn, attack a random enemy minion.

1:40:21

Excess damage hits the enemy hero. I

1:40:24

know it's not gonna be worth

1:40:26

it, but gonna be so funny. is.

1:40:28

In Dungar, it's gonna be worth

1:40:30

it. Stop it. I'm not

1:40:32

joking. Stop! No,

1:40:35

I don't want...

1:40:37

Well, we also

1:40:39

have Neralax, right?

1:40:41

Neralax? I'm just thinking

1:40:43

of hand buff things, right? You

1:40:46

just, you get it

1:40:48

to a drake of

1:40:50

unusual size and like, you

1:40:52

know, 20 someone, you're

1:40:54

over here putting that gondar

1:40:56

nonsense out in the world. I

1:40:59

mean, I'm just thinking what's the

1:41:01

grossest thing that they're going to pick

1:41:03

from this expansion and that looks like it's

1:41:05

a top three. Yep. Nope. You're, you

1:41:07

are correct. Look, at least they can't

1:41:09

refresh man anymore. I do think that's a big deal. Yeah.

1:41:12

So, I mean, there are, I

1:41:14

mean, that kind of transitions into, there

1:41:17

is obviously a lot of dragon

1:41:19

synergy. We have both

1:41:21

kind of small dragons and big dragons. So

1:41:24

like the phase trickster that draws a spell

1:41:26

that costs five or more is a dragon.

1:41:28

If you are ramping into something particular, we

1:41:31

have a two man, a one four

1:41:33

dragon, pedal, peddler, also neutral. At

1:41:36

the end of your turn, give another random

1:41:38

friendly dragon plus one plus one. So

1:41:40

it's like nuts. Yeah. What?

1:41:43

That's the Zerimi card. Yeah.

1:41:45

Now, unfortunately, we do not

1:41:48

have Welprangler anymore. She was Badlands.

1:41:50

But it's still nuts. We

1:41:53

have in sort

1:41:56

of mid -cost dragons, illusory

1:41:58

Greenwing is a four -man, a

1:42:00

four -five dragon with taunt, deathrattle, shuffle

1:42:02

two four -five dragons with taunt

1:42:04

into your deck that are summoned

1:42:06

when drawn. We

1:42:09

also have Tormented Dreadwing, five mana, five

1:42:11

five dragon, Deathrattle, draw two dragons and

1:42:13

reduce their cost by one. There's

1:42:16

a lot of Deathrattles, which

1:42:18

is not what I'm used

1:42:20

to. And I wonder

1:42:22

if like that plus not bringing

1:42:24

Shard back and a bunch of

1:42:26

the stuff that rotates out. I'm

1:42:28

wondering if they're going to let

1:42:31

Deathrattles breathe a little more, you

1:42:33

know? Yeah, they're still buff. They're

1:42:36

still buff. But

1:42:39

there's only one of him. I mean, you're

1:42:41

going to have to hard -run Hex and Shaman

1:42:43

now at least. His going to

1:42:45

be going away. That's true. Yeah.

1:42:48

Yes. And

1:42:53

in terms of other big

1:42:55

dragons that we have in

1:42:57

other classes, so like Warrior.

1:42:59

It still has, by the way, Draconic Delicacy, the

1:43:01

one that didn't work for Sandwich Warrior, because

1:43:04

Sandwich Warrior didn't work, but is still probably a

1:43:06

good card. It's an 8 -mana 6 -6 dragon

1:43:08

with Rush Allusive, can only take one damage at

1:43:10

a time. If you

1:43:12

discount that, or you play it

1:43:14

for one with Neralax, seems

1:43:16

pretty decent. They're

1:43:18

also getting a New

1:43:20

Minion Afflicted Devastator, which is

1:43:23

a 4 -mana 6 -6

1:43:25

dragon. Battlecry deal 3 damage

1:43:27

to all other friendly minions, and

1:43:29

Deathrattle deal 3 damage to all enemy

1:43:31

minions. So that is kind of

1:43:33

awkward. Well, it depends. If we're getting

1:43:35

in Rage Warrior things, then that might not

1:43:37

be so bad. We

1:43:39

did get in Rage Warrior stuff in core. Yeah.

1:43:43

I also am

1:43:45

envisioning egg things. Egg

1:43:47

things are Deathrattle things with this,

1:43:49

like, because we are getting sort

1:43:51

of Deathrattle... stuff on the dragons

1:43:54

as you just mentioned. And

1:43:58

if there's any way to

1:44:00

summon it without playing it from

1:44:03

hand, right, then that's great. Interesting.

1:44:05

Yeah. I don't know if Warrior has

1:44:07

ways to do that, but if they

1:44:09

can, then that's something that that will,

1:44:11

that'll be a likely target for it.

1:44:15

Yeah. Yeah.

1:44:17

And then we have like some

1:44:19

dragons that are staying. So we will

1:44:21

still have Gifwrap Welp. and fairy

1:44:23

dragon and cheese dragon, very small

1:44:25

dragons that are neutral. We

1:44:28

have adaptive amalgam and I'm actually

1:44:30

hoping we do finally get an

1:44:32

adaptive amalgam. It's always

1:44:34

hard when like Bob exists, but

1:44:37

it would be

1:44:39

fun. And a lot of

1:44:41

things can buff or care about

1:44:43

having dragons. We also have curator and

1:44:45

curator will just like always tutor

1:44:47

your amalgam. So that's pretty cool. The

1:44:49

Whelp Wrangler is rotating, just for

1:44:51

your Zerimi update. That's one thing that

1:44:53

you do want to be aware

1:44:55

of, is that that was a source

1:44:57

of repeated dragon generation, and that's

1:44:59

going to be going. But

1:45:02

Priest does have somewhat more

1:45:04

expensive dragon generation. A

1:45:06

new card called Selenic

1:45:08

Drake, 4 mana, 3, 6

1:45:10

dragon. Elusive at the end

1:45:12

of your turn, get a random dragon. That

1:45:15

seems solid. Yeah, I

1:45:18

mean it's... not going to

1:45:20

screw up your scale replica

1:45:22

draws, right? Because it costs

1:45:24

four. So it costs less

1:45:26

than both Serene and the

1:45:28

ceramic. Clay matriarch. Clay matriarch,

1:45:30

yeah. I don't want to say,

1:45:32

I don't want to talk ceramic, but I was

1:45:34

close. But you can tell how much I play, how

1:45:36

much of that deck, that free stack I play. But

1:45:39

so it doesn't, it doesn't mess

1:45:41

that up too much. It kind

1:45:43

of replaces Walt Brangler. by giving

1:45:45

you additional dragons in your hand

1:45:47

obviously they're not going to cost

1:45:49

two and that doesn't cost or

1:45:51

that's they're not going to cost

1:45:53

one and that doesn't cost two

1:45:55

but it still gives you other

1:45:57

dragons that you can play to

1:45:59

trigger cerimi i mean it will

1:46:01

be real cards so yeah i

1:46:03

mean they're not often but i

1:46:05

did play skeletal dragon unironically in

1:46:07

some priest acts back in the

1:46:09

day Which was like a

1:46:11

seven mana. I think it was like a

1:46:13

seven five or something like that that at

1:46:16

the end of your turn It would give

1:46:18

you a random dragon. I remember playing that

1:46:20

in some resurrect priests Because it was just

1:46:22

a good thing to resurrect So like that's

1:46:24

the format of three three six is that's

1:46:26

a lot of but it's hard to remove

1:46:28

a three six I Could see there being

1:46:30

an argument for, I hope we get kind

1:46:32

of like a middle of the road, Dragon

1:46:34

Zorimi, just because I feel like that would

1:46:36

be fun. But I could see an argument

1:46:38

for a Tempo Zorimi. We will miss Gold

1:46:40

Panner unless we get something else to kind

1:46:42

of fill that slot. We do have Power

1:46:44

Word Shield, but it helps. But

1:46:48

I could also see it depending on

1:46:50

the control package. If we get

1:46:52

one for Priest, what kind of control

1:46:55

tools we get, we did get a

1:46:57

couple of good things in Core. They're

1:46:59

being like a slower Dragon Zorimi. That

1:47:03

I mean we can talk like

1:47:05

I don't know whether we're supposed

1:47:08

to be doing the new priest

1:47:10

wild legendary or not, but a

1:47:12

lot of things that are expensive

1:47:14

are a lot better when you're

1:47:16

doing them on your extra turn

1:47:18

Yeah, but the do note that

1:47:20

the Alex ceaseless when Khan is

1:47:23

gone because Alex is going out

1:47:25

of core Alex

1:47:27

is going out of course. That Alex is going

1:47:29

out of court. We may get another Alex Draza that

1:47:31

may do something similar, but the OG Alex Draza

1:47:33

is going out of court. We

1:47:36

are running up on like

1:47:39

two hour mark, not quite yet,

1:47:41

but we're getting there. So

1:47:43

I want to make sure we

1:47:45

talk about all the legendaries

1:47:47

and maybe we'll just kind of

1:47:50

leave it at that. There's

1:47:52

some, you know, Definitely

1:47:54

more cards to talk

1:47:56

about, but some of them

1:47:58

are kind of not

1:48:00

that exciting. But we

1:48:02

definitely have legendaries to talk about.

1:48:04

And why don't we talk about

1:48:06

the priest one first? Oh, yeah.

1:48:09

Well, we're on priest cards. Yeah.

1:48:14

So Aviana Elune's chosen. So we'll

1:48:16

actually have two Avianas. because

1:48:18

there's the druid one that puts

1:48:20

legendaries, one mana legendaries in your

1:48:22

deck. I think that's staying. Yeah,

1:48:25

I think that's whizz -bang. Yeah. But

1:48:27

they will be in different classes.

1:48:30

So we have Aviana, Elune's chosen

1:48:32

as a 9 mana, 7, 11.

1:48:34

With Battlecry, start a three turn

1:48:36

lunar cycle when the full moon

1:48:39

rises, your cards cost one this

1:48:41

game. So what that

1:48:43

means is... the third start of

1:48:45

turn after you play Aviana.

1:48:47

So you play Aviana, next turn

1:48:49

starts, and that turn, second

1:48:51

turn starts, you end that turn on the start

1:48:53

of the third turn after you play her. Any

1:48:56

card you have in your hand for the

1:48:58

rest of the game is one mana, or

1:49:01

it can be reduced, we're pretty

1:49:03

sure it can be reduced by

1:49:05

something like Parrot Sanctuary to zero.

1:49:07

Yeah, think Mr. Vista, right, where

1:49:09

you have... Things happening and it'll

1:49:12

it'll tell you that things are

1:49:14

happening and then after that they

1:49:16

cost one now Keep in mind

1:49:18

if you are running Shaladriso in

1:49:20

this deck, which you will be

1:49:22

sorely tempted to because you're already

1:49:24

playing in nine mana legendary once

1:49:26

Everything costs one. There is no

1:49:28

way to play a spell that

1:49:30

costs more than Shaladriso without I

1:49:33

don't even think you can because

1:49:35

they all go into your hand

1:49:37

I guess maybe if you can

1:49:39

somehow you discount spells and then

1:49:41

play something else that costs more

1:49:43

than that, maybe that's a way

1:49:45

that you can do it. But

1:49:47

that it's going to take gymnastics.

1:49:50

Or Aviana corrupts Shalel Dresel.

1:49:52

But I feel like

1:49:54

if you've gotten this fact

1:49:56

to happen, that's not

1:49:58

super concerning. Yeah. I

1:50:01

hoped when I

1:50:03

read this card.

1:50:07

that Something happened at each of

1:50:09

those start of turn things

1:50:11

there were like some interim effects

1:50:13

at the first start of

1:50:15

turn and the second start of

1:50:17

turn Beyond just the cool

1:50:19

moon animation There's not It's just

1:50:21

like mr. Vista said mr.

1:50:23

Vista is a five -mana card

1:50:25

that is just a body The

1:50:27

turn you play it whereas

1:50:30

this is a nine -mana card

1:50:32

that is Just a body, the

1:50:34

turn you play it, no

1:50:36

relevant keywords. So

1:50:38

unless we can find

1:50:40

a way to

1:50:42

reliably. She's

1:50:44

this out. I don't think

1:50:46

I. Yeah, it's it's

1:50:48

a big ask. What

1:50:50

was the. Make

1:50:52

your top card cause zero or whatever. There

1:50:56

are shenanigans like

1:50:58

that. But we have.

1:51:01

in priest right now. And if you're running her,

1:51:04

you're running other expensive stuff that you wouldn't

1:51:06

mind to make cost zero. Also,

1:51:08

Zerimi gives you a free

1:51:10

turn to play something. Now

1:51:14

you don't get to play her and then

1:51:16

play all your one mana stuff on the

1:51:18

same turn as her unless you have like

1:51:20

a parrot sanctuary thing going. Like

1:51:23

if you have parrot sanctuary out,

1:51:25

you can play her and a couple

1:51:27

more cards on the same turn

1:51:29

for free. I

1:51:31

mean, if you play Parrot Sanctuary

1:51:33

and this is your only

1:51:36

battle cry. Yeah.

1:51:41

I mean, maybe even not your only

1:51:43

but like the the main one you're

1:51:45

or you you put all of your

1:51:47

mana in a piggy bank for five

1:51:49

turns and then you play this for

1:51:51

six with something else because it's already

1:51:53

going to be. I mean, it's not

1:51:55

even necessarily going to be that late,

1:51:57

but you play this for six. That's

1:52:00

more reasonable. I mean, I

1:52:02

guess you could play, you

1:52:04

could drop both parrot sanctuaries.

1:52:08

I don't know. There

1:52:10

are ways to make this happen,

1:52:12

but it's extremely ambitious. And even

1:52:15

once you get it to happen,

1:52:17

you're playing a vanilla minion that

1:52:19

does not affect the board, probably

1:52:21

spending at least most of your

1:52:23

turn to do that. And then

1:52:25

three turns later, assuming

1:52:27

you have cards left in

1:52:29

your hand, which

1:52:32

at that point in the

1:52:34

game is a legitimate concern, right?

1:52:36

Because if we remember, what

1:52:38

was the Lutus Pocket Galaxy, right?

1:52:41

That originally cost eight, and it said all

1:52:43

spells in your deck cost one, which meant

1:52:46

that you had to draw them. You don't

1:52:48

have to draw the cards with this, they'll

1:52:50

just discount, but you have to have stuff

1:52:52

left, and you need to have draw. In

1:52:55

Priest, in

1:52:57

order to really take advantage of

1:52:59

that, right? Because like once you

1:53:01

spend all those cards immediately, then

1:53:03

you're done, right? And then you're

1:53:05

drawing one card a turn and

1:53:07

you're floating 10 to 15 mana

1:53:09

a turn because unless you're able

1:53:11

to continually draw more cards, then

1:53:13

you're not actually going to have

1:53:15

stuff to do after that. I

1:53:18

did. Oh, wait, no,

1:53:20

this isn't a dragon. Never mind. It's not a

1:53:22

dragon. It is a wild god. So you

1:53:24

can get it off Malorn, who we can talk

1:53:26

about next. But I mean, that's also still

1:53:28

pretty late. But that's also the likely use case

1:53:30

where you draw you get this off. I

1:53:32

mean, it is that Malorn is a discover, right?

1:53:36

It's not random. So you'll

1:53:38

be offered this. That's probably

1:53:40

a more reasonable use case where you

1:53:42

get offered this for one and you

1:53:44

just slam it. So it's

1:53:46

not going to be priests, then. Right. It's

1:53:48

going to be true. It is usual. Well,

1:53:53

Rogue's not imbuing,

1:53:55

right? So they're going

1:53:57

to get it from one unless they're doing

1:53:59

other shenanigans, which Rogue can do, but that's

1:54:01

to take more steps. But Druid will imbue,

1:54:04

and Druid can do this for one. Yeah,

1:54:06

so speaking of what this card

1:54:08

is, if you haven't seen it yet,

1:54:10

it's an 8 mana, 8 -6 beast

1:54:12

legendary neutral. Battlecry,

1:54:14

discover a legendary Wild God. That part

1:54:16

will work for anyone. then

1:54:19

if you've imbued your Hero

1:54:21

Power four times, you set that

1:54:23

Wild God's cost to one. This

1:54:26

is the signature that

1:54:28

is in the expensive bundle,

1:54:30

the bigger bundle. So

1:54:32

if you don't mind spending nine or

1:54:34

whatever for the Wild God, you

1:54:37

can run this in anything, but it definitely

1:54:39

is better if you've imbued your Hero Power

1:54:41

four times. Yes. And

1:54:44

it doesn't set the stats lower. It just sets

1:54:46

the cost lower. So you can get one man

1:54:48

a good stuff. So I ran

1:54:50

the math. And assuming that

1:54:52

there is one wild god for

1:54:54

each class and that more is

1:54:57

the only other one and it

1:54:59

can't discover itself. So

1:55:01

that's 11 wild gods. And

1:55:03

you get you get offered three.

1:55:05

I ran it through hyper. Just

1:55:07

search up hyper geometric calculator if

1:55:09

you want to do this yourself at

1:55:12

home. And there's an episode long

1:55:14

in the. in the archives on

1:55:16

how you can use it, but

1:55:18

you have about a 27 % chance

1:55:20

to get Aviana. So

1:55:22

one in four times that you play

1:55:24

Malor and you will get a

1:55:26

one mana Aviana, which is decent odds.

1:55:28

That's how this was he

1:55:30

put. But yeah, the

1:55:33

odds of this making a

1:55:35

priest combo deck around

1:55:37

making cards cost one not

1:55:39

presently happening until there's

1:55:41

reliable discount. Yeah, right. Yeah. Because

1:55:43

even if you get her out on nine, you

1:55:45

have to wait until turn 12

1:55:47

to get anything to happen. And

1:55:49

I guess you run double of

1:55:51

that death rattle thing that rams

1:55:54

both people a magic crystal. Yeah,

1:55:57

you're definitely and and you're

1:55:59

running Sarah, I guess. Well,

1:56:01

you see how much faster.

1:56:05

Yeah. Yeah, because the turn you could play Sarah,

1:56:07

you can. That's

1:56:11

true, unless you cheater out with Nerelax, but that's

1:56:13

only one turn earlier. Man, I'm

1:56:15

really curious about that neutral

1:56:17

ramp thing, because that could

1:56:19

be very transformative when it

1:56:21

comes to slower decks if

1:56:23

they get good clears, right?

1:56:25

I feel like you need to

1:56:27

have really good clears to be willing

1:56:29

to give both people a mana

1:56:32

crystal, but it could

1:56:34

be fairly transformative, this

1:56:36

unsuspecting little deathrattle 2 -2.

1:56:41

Some of the, we should probably move

1:56:43

on though to some of the

1:56:45

other legendaries we have, maybe shamans here.

1:56:48

Marithra, six mana, four,

1:56:50

four, battle cry, resurrect all different friendly

1:56:53

minions that cost eight or more. Big

1:56:56

shaman. Big shaman. Now we

1:56:58

will not have walking mountain anymore, note, but

1:57:01

that doesn't mean we don't have other good targets

1:57:03

and we will still have cliff dive. Yeah.

1:57:07

No. It gets a little

1:57:09

weird because like, well, you don't really

1:57:11

want to cliff dive out the Marithra.

1:57:14

True. I think

1:57:16

the sort of design

1:57:18

intent here, right, is,

1:57:20

well, the imbue shaman

1:57:22

hero power is evolve. You

1:57:24

evolve into big things, particularly

1:57:26

once you've imbued a bunch

1:57:29

and your hero power evolves

1:57:31

like four stages or whatever.

1:57:34

then you'll have evolved into a bunch of random

1:57:36

big stuff and you can Marithra to bring

1:57:38

it back. This

1:57:40

also works with just a nebula

1:57:42

deck. That's true.

1:57:44

Also, Alec here is still in

1:57:46

standard. Yep. So

1:57:49

just just saying is

1:57:51

all and. It

1:57:53

does say different, though. So

1:57:55

you can't just get you're going to get

1:57:58

you're going to get an Alec here, but

1:58:00

you're likely to get an Alec here, right?

1:58:03

You could also get Octisari, I suppose.

1:58:07

You could get Splitting Space Rock, but you would have

1:58:09

had to get one somehow. Ragnarost

1:58:12

the Fire Lord, there we go. Yep.

1:58:15

Yep. I do hope someone does that,

1:58:17

because that's just classic. saying, the lineal do

1:58:19

that for us, that's fine. You really don't even

1:58:22

need to ask her very nicely, and she'll

1:58:24

just do it. But yeah,

1:58:26

I think you're right that we're

1:58:28

trying to evolve into things for

1:58:30

her. It works for both, right?

1:58:32

If you could evolve into things

1:58:34

or you can run things like

1:58:36

Nebula, which guaranteed gives you eight

1:58:38

drops. And

1:58:41

yeah, and then bring them back. I like

1:58:43

it when there's sort of multiple ways to

1:58:45

use a card like that. So

1:58:48

yeah, I'm excited to see what other

1:58:50

sort of evolve or big synergies or whatever

1:58:52

we get for Shaman there. Death

1:58:56

Knight. I

1:58:59

assume this is their Wild God, Ursoc. Nine

1:59:02

mana, six 14 beast

1:59:04

with Battlecry attack all other

1:59:06

minions. So that

1:59:08

includes yours and theirs. Deathrattle,

1:59:10

resurrect any this killed.

1:59:15

That's a big swing. And we're assuming

1:59:17

that that means that we're resurrecting

1:59:19

them all for us. Yes.

1:59:22

Because it is not. 100

1:59:24

% clear from that wording, because if

1:59:26

you read it the other way, it

1:59:28

seems real bad. But

1:59:31

I mean, if we're spending this much mana,

1:59:33

presumably we're getting all of them. And also,

1:59:36

we have ways to give things reborn

1:59:38

in Death Knight, just saying.

1:59:42

I mean, ignoring

1:59:44

that, just

1:59:46

like, you can do this turn

1:59:48

six with Exarch Maladar. Yeah. So

1:59:51

you have to. You have to

1:59:53

kill a lot of things and we're

1:59:56

losing mining casualties and stuff like

1:59:58

that. But still, yeah. Yeah, but we

2:00:00

still got the Dreadhound Handler plus. Oh,

2:00:03

the Turtlebone Buccaneer. And

2:00:05

even if you're not running

2:00:07

a Zerg deck, I've been

2:00:09

running Spawning Pool in my,

2:00:12

you know, control DK because

2:00:14

it's a lot of corpses

2:00:16

and you get to still

2:00:18

use the rush. for, you

2:00:20

know, for rush damage. So.

2:00:24

And yeah. And it is worth mentioning if

2:00:26

we do want multiple death rattles to

2:00:28

trigger, not necessarily in Fester, because I don't

2:00:30

know that how much we're doing Starcraft

2:00:32

things with the with the stuff. But like

2:00:35

if we do have our own death

2:00:37

rattles that we want to trigger, this is

2:00:39

going to get us another copy of

2:00:41

that on our own board, because it says

2:00:43

attack all other minions. So

2:00:45

that's something that

2:00:47

is. Not insignificant and 14 is

2:00:49

a lot of bot to hit a

2:00:51

lot of minions in the face. Yeah.

2:00:57

And this has no runes so it can go

2:00:59

in any sort of death knight deck. Yeah,

2:01:02

which makes sense for a marquee

2:01:04

legendary like that to be able to

2:01:06

go anywhere. So yeah. Yeah

2:01:08

seems like a like a pretty big

2:01:10

swing and. in

2:01:13

the discord hat said it should

2:01:15

work like head headmaster kelthus odd

2:01:17

which said if the smell destroys

2:01:19

many and summon them so for

2:01:21

you so yeah it'll definitely ursocket

2:01:23

to him for sure we also

2:01:25

have okay rogue i'm i'm sorry

2:01:28

guys we have to talk about

2:01:30

this one Is this the last

2:01:32

one? I think it might be

2:01:34

the last of the legendaries. I

2:01:36

should have done this in a

2:01:38

different order. I'm so sorry. This

2:01:40

was very intentional on my part.

2:01:45

I guess I earned this

2:01:47

for saying Dengar Druid too

2:01:49

many times. Yeah. Also,

2:01:55

a Nine -Man Abyss Wild God

2:01:57

here, Ashamein is a 7 -7, legendary

2:01:59

for rogue. Battlecry,

2:02:01

fill your hand with copies

2:02:03

of cards from your opponent's

2:02:06

deck they cost three less.

2:02:08

Evil! It's an evil card!

2:02:14

It is indeed. It is

2:02:16

the kind of card

2:02:18

that Wicked and I hate

2:02:20

for our own respective

2:02:22

ways, right? We

2:02:25

could all come together around just

2:02:27

wanting to toss that card into

2:02:29

the fire. It is

2:02:31

a rogue burgle card that

2:02:34

burglars in the priest

2:02:36

fashion, which is copies of

2:02:38

cards from your opponent's

2:02:40

deck. I hate being killed

2:02:43

by my own cards. At

2:02:46

least it doesn't, like, literally

2:02:48

steal them, but even

2:02:50

when it was just, you know,

2:02:52

original thought steal in the old

2:02:54

days, I hated that. It does

2:02:57

cost nine. This is like

2:02:59

the entire, the entirety of the entire

2:03:01

Thief Priest package from a couple

2:03:03

of years ago in like one card.

2:03:05

Which hopefully means there won't be anything else. Yeah.

2:03:09

I think what this is is, you know,

2:03:11

you're playing your rogue deck. If

2:03:13

you don't win and it's

2:03:15

going late, you just play Ashamein

2:03:17

and then you have your

2:03:19

opponents deck cheaper. And

2:03:22

hopefully that has the tools

2:03:24

to kill them like

2:03:26

Karth. I guess hearth is

2:03:28

rotating so but yeah

2:03:30

I mean what's really spooky

2:03:32

beyond the fact of

2:03:34

you know rogue and shadow

2:03:36

step but us never

2:03:38

enjoying that experience you know

2:03:40

thankfully cost nine so

2:03:42

that that lessens the concern

2:03:45

for rogue on its

2:03:47

own but this will be

2:03:49

a pickable discover from

2:03:51

from alarm yeah so any

2:03:53

of the classes Yep,

2:03:55

any of the imbue classes could

2:03:58

say, hey, let's

2:04:00

see what happens. And

2:04:02

yeah, you play this for

2:04:04

one, fill your hand with

2:04:06

a bunch of stuff that costs

2:04:08

three less than what it should.

2:04:12

And imbue scales infinitely,

2:04:14

right? Do

2:04:16

you imagine the mirrors? I

2:04:19

mean, not like mirrors, but like

2:04:21

the imbue versus imbue, where like you

2:04:23

play Malorn. and you

2:04:25

pick this up, and they still

2:04:27

have, because they probably will, some

2:04:30

of their imbue cards in their

2:04:32

deck, and you just get a

2:04:34

whole bunch of additional imbue things. I

2:04:37

mean, you could have a

2:04:39

situation where, like, you hear a

2:04:41

power once and your goldrin costs

2:04:43

two. Like, what? I

2:04:46

mean, I guess I'm taking a little

2:04:48

bit of comfort in the fact that...

2:04:50

by itself like if you play this

2:04:52

honestly, and I know this is rogue

2:04:54

so they don't play anything honestly But

2:04:56

let's just say you play this honestly

2:04:58

you pay nine mana for it even

2:05:00

then You're not Playing out your hand

2:05:02

right cuz you're only gonna have unless

2:05:04

you Sarah is really a thing you're

2:05:06

only gonna have one mana left over

2:05:08

Right and and some of those things

2:05:10

are gonna cost more than four Or

2:05:12

more than three right cuz like you

2:05:14

only be able to play one card

2:05:16

one card that costs four and anything

2:05:18

that costs three or less But anything

2:05:20

more than that, you're not going to

2:05:22

be able to play until the following

2:05:24

turn. But if you're getting this off

2:05:26

of Malorn, you just

2:05:28

get to chill with that and

2:05:30

then just start your turn

2:05:32

with a one -man at Ashamein

2:05:34

and then play a whole bunch

2:05:37

of stuff. And I have

2:05:39

feelings about that. Yeah. It

2:05:43

does seem like in butte classes

2:05:45

will, I mean, we'll have to

2:05:47

see how it actually works out, but Malorn. almost

2:05:49

is a bit mothership -like in

2:05:51

that it's like, okay, I

2:05:53

get late enough and I just

2:05:55

find myself a win condition from

2:05:58

the different Wild Cuts. The

2:06:00

fact that it's Discover is

2:06:02

crazy. I guess this is

2:06:04

kind of backfired on you, Edel, because you know

2:06:06

who's going to be playing this more than Rogue

2:06:08

is going to be Druid. I

2:06:11

know. There's

2:06:14

a lot of Druid stuff in here.

2:06:16

Maybe. Maybe they just won't print ramp

2:06:18

for Druid. It could happen. They've

2:06:25

got the

2:06:27

current three cost

2:06:30

one. Maybe

2:06:32

they said, hey, look

2:06:34

at how consistent it was

2:06:36

when they had gift and

2:06:38

heights. Maybe they

2:06:41

just chill without one for

2:06:43

a bit, you know, I

2:06:45

just can't wait till next

2:06:47

week when they reveal uber

2:06:49

growth or something and then

2:06:51

just I hope no one

2:06:53

actually thought they'd put overgrowth

2:06:55

in core. We wouldn't do

2:06:57

that. No, why would we

2:06:59

put overgrowth in core when

2:07:01

we can make something even

2:07:03

better? Exactly I

2:07:08

actually, if they don't though, I do

2:07:10

want to start calling you Sarah Uber growth

2:07:12

because I feel like that is kind

2:07:14

of what it is. Okay.

2:07:20

Well, there's minor cards that we'll talk about

2:07:22

if they become relevant later on, but

2:07:24

I think that that will do it for

2:07:26

us. Yeah. Yeah.

2:07:28

I mean, we may report on things

2:07:30

as part of the greater, you know, looking

2:07:33

at the class as a whole. Again, it's

2:07:35

this weirdness of we haven't gotten class

2:07:37

by class, so it's a little more challenging

2:07:39

to see the big picture. But we have

2:07:41

many folks we'd like to thank. Check out

2:07:44

our thanks section on the website at coingetseed

2:07:46

.com, where you can also find our contact

2:07:48

info, our show notes, and our Patreon information. You

2:07:51

can monitor these for our show at patreon .com. Join

2:07:54

us every live by following us on

2:07:56

Twitch at twitch .coinconcete .com. Join our community chats

2:07:58

in our Discord at discord .coinconcete .com. And

2:08:00

write into our email at coinconcete .gmail .com. Follow

2:08:02

us on Blue Sky at coinconcete .com. And

2:08:04

if you'd like some CC swag, head

2:08:06

on over to our shop at shop .coinconcete .com.

2:08:10

Coinconcetes. Well, I'll start by

2:08:12

coinconceting the Blizzard for, as usual, giving us,

2:08:15

you know, advanced access to the cards so

2:08:17

we can cover more of them in an

2:08:19

episode like this, because it would have been

2:08:21

Kind of spotty with the cards that

2:08:23

we were going to have it probably

2:08:25

would have been a shorter episode, but

2:08:28

it was it was gonna be a

2:08:30

little bit spotty with the The cards

2:08:32

that we had without including Friday, so

2:08:34

we do appreciate that. I'm also good

2:08:36

at coin concede to mother nature for

2:08:38

Forcing me to stay inside. Thanks to

2:08:40

having snow followed by ice followed by

2:08:42

freezing rain on Sunday to Keep me

2:08:44

from going to the game store and

2:08:46

instead finish my taxes. So Um,

2:08:48

you know, that's that's that's taking lemons

2:08:50

and making lemonade. But yeah, don't do that

2:08:52

again. But thank you, I suppose. And,

2:08:55

um, I'm going to quickly to beef squash because

2:08:57

we had a, uh, we had a

2:08:59

pretty good coaching session this past weekend

2:09:01

on the, uh, I think it was on

2:09:03

the warlock where we were able to

2:09:05

pull out a number of wins at around

2:09:08

2000 legend also. And that was, uh, that

2:09:10

was pretty enjoyable. Unfortunately, that was also responsible for

2:09:12

me thinking that I could continue to climb with

2:09:14

the warlock and that didn't go quite as well.

2:09:17

But, you know, we made up for it by

2:09:19

going back to my roots. So it's all

2:09:21

good. Oh, yeah. I guess it's appropriate as we're

2:09:23

announcing the the Sarah expansion. I'm going back

2:09:25

to my roots. I

2:09:29

will coincide to NY

2:09:31

Kiwi, our producer, who I

2:09:34

had a coaching with this

2:09:36

past week. And. He

2:09:39

he crafted bullion for

2:09:41

the pre -stack. And

2:09:43

then we didn't do very well. But

2:09:46

he was a very good sport about it. And

2:09:49

we were able to, I

2:09:51

think, have quite a good coaching. And

2:09:54

also, I might have said this in

2:09:56

a previous episode, but coin concede to the

2:09:58

professor of my current grad school class

2:10:00

who does like, I'm sure, like

2:10:02

five times more work than she's really being

2:10:04

paid for. She

2:10:07

also makes us do five

2:10:09

times more work to be

2:10:11

clear, but really, really responsive

2:10:13

to everything. and

2:10:15

to the discussions and to what we're writing

2:10:17

and in class. And can I meet you

2:10:19

to talk about the student who I'm working

2:10:22

with and like all of that? Definitely

2:10:25

is a labor of love for her,

2:10:27

I think. Well,

2:10:29

I'm going to coin concede

2:10:31

to Spiffmeister, who I ran

2:10:33

into on ladder earlier today.

2:10:36

And they had some kind

2:10:38

words to say about my

2:10:40

casting, which was always nice.

2:10:44

It's cool running into listeners

2:10:46

or fans and such on

2:10:48

Ladder and always more fun

2:10:50

than what I know is

2:10:52

the average person's experience of

2:10:54

running into someone on Ladder

2:10:56

and having a friend request. And

2:10:59

this is not fishing for

2:11:01

compliments, but it is. The

2:11:04

creators that you appreciate probably don't

2:11:06

hear that enough in general. as

2:11:08

much as you would think that

2:11:10

they do. So it's always a

2:11:12

good thing to tell, you know,

2:11:14

creators that you follow, that you

2:11:16

appreciate the work. So even

2:11:18

if you kick our butts on

2:11:20

ladder, well, yes, that's going

2:11:22

to soften the blow. But

2:11:25

I think that's going to do it

2:11:27

for us for this week. So until

2:11:29

next time, keep calm and dream on. And

2:11:32

if you see us on ladder, coin

2:11:34

can see coin can see coin can

2:11:36

see. I

2:11:48

yield for

2:11:51

now. I

2:11:55

concede to you.

2:12:00

Well fought. I

2:12:02

can see. You

2:12:06

win one. The

2:12:10

victory is yours. You

2:12:14

have bested me. I

2:12:19

give up. You

2:12:23

win this one, for

2:12:25

me. You

2:12:28

win this

2:12:30

time. I

2:12:34

choose death.

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