Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:03
Permission to speak. Shadows
0:06
hide you. I
0:08
am the truth. Our
0:10
paths converge. So
0:12
good to see you. Hail to
0:15
you. Never lose hope. Fear,
0:17
friend Shadows. Hide you.
0:20
It has only begun. Fight
0:23
on, friend! Welcome
0:32
to episode 485 of Coin Conceived, a
0:34
hearthstone podcast dedicated to making the competitors
0:37
out of the game more accessible to
0:39
you. It is Thursday, February 20th,
0:41
2025, in the evening. Coming
0:43
to you from Nomegran, Ohio, it's me,
0:45
Edelweiss. From Northrend, Massachusetts, we
0:47
have Wicked Good. Hi. From
0:51
Talbersville, California, we have Magesa. And
0:55
all around the world we have you dear listeners, this
0:57
week's episode is brought to you by our producers, Number
0:59
Theory, Crash, Beef Squatch, David P,
1:01
Walu, Jeremy T, Bottle Caps, Grumpy Monk,
1:03
The Burger Club, Kirk Regan, Chrisley
1:05
Bear, May, SSJ5 Goku, and
1:07
NY Kiwi. And by our patrons
1:09
of the week, Jolt C and Samurai Flea.
1:12
You can go to patreon .com .com to get perks like
1:14
thank you at the top of the show, early
1:16
access to new episodes, one -on -one coaching sessions, and
1:18
help support the show in the process. If
1:21
you would like to support the show but cannot do
1:23
so monetarily, Please consider leaving us a five -star review
1:25
on your podcast feed of choice, as it always helps
1:27
other people find the show. So,
1:30
life and latter, we're in
1:32
that time. The
1:34
in -between times, particularly bad
1:36
because rotation is nigh. And
1:40
Frank and Meadow's gonna be
1:42
pretty nuts this time. Yeah,
1:45
I feel like
1:48
we have gone
1:50
to our, like,
1:53
base natures regardless of performance.
1:57
So I
1:59
am playing the closest thing
2:01
there is to Blood Death Knight,
2:03
which isn't a thing,
2:05
but basically I've been
2:07
working on it trying to figure
2:09
out like, okay, how can we have
2:11
any hope against Zerg? My
2:16
answer because initially I was doing like
2:18
rainbow stuff and then I was
2:20
like this this does not function. I
2:23
need corpse explosion. I need soul stealer
2:25
so It's
2:28
it's a headless horseman deck
2:30
the only spells are
2:32
The six cost one that
2:34
gives you 10 health and
2:36
two five have taunts. Oh airlock
2:38
breach. Yes airlock breach corpse
2:40
explosion thought about threads threads
2:42
is also five mana as
2:45
well as Corpse Explosion. But
2:48
I'm running Magatha, so there's reason
2:50
to not have too many spells. It
2:53
just feels like you kind of need
2:55
the card draw. And Magatha is
2:57
good post -Kill Jayden. So, you
3:00
know, Kill Jayden has to be in
3:02
the ETC because of the deck that Wicked is
3:04
playing. Yeah,
3:07
the the idea is, you know,
3:09
do the outlast things. It is
3:11
it is a bummer not to
3:14
have court site crusher just just
3:16
in there, but pretty good. Control
3:19
tools may need like a
3:21
little more lifesteal, really
3:24
good at destroying protoss rogues
3:26
for sure. And then, yeah,
3:28
I'm just going to keep tinkering with
3:30
it until I feel like it does
3:32
decently against Darren Shaman and Zurich. But.
3:36
Yeah, I have had some
3:38
horrendously long games though. I
3:40
had a 50 -minute game
3:43
that I probably shouldn't have
3:45
played out against a priest
3:47
that was doing the spam Arcanite
3:49
defense crystal copies
3:51
and get them back
3:54
with What's the six cost
3:56
legendary wicked? Oh,
3:58
like not raised
4:00
Rodden not raised the past. Yeah,
4:02
Rodden. Yeah Oh, yeah.
4:04
Yeah. I mean, Rodin, Rest in Peace, Amunthul,
4:08
Spell Stone. Those were all
4:10
there. Yeah. And there were
4:12
like two points where I felt
4:14
like, oh, yeah, I forgot about that.
4:17
One was the first time they
4:19
used the Spell Stone or no,
4:21
sorry, not the Spell Stone. The
4:23
first time I killed
4:25
a Rodin post Amunthul, I
4:28
forgot that they wouldn't just be getting Arcanite
4:30
Defense Crystals that they would be getting. What
4:33
of the copies of Amanthul? Oh
4:36
Yeah, plus all the BS
4:38
that Amanthul generates to
4:40
Right Yeah,
4:42
I mean that that all came
4:44
later that all got played
4:46
later there were multiple turns where my
4:48
opponent just had three Amanthuls because
4:50
I couldn't do anything about it and
4:52
It's not like they're killing me. So
4:55
this game lasted 50
4:57
minutes and I did
5:00
ultimately lose because
5:02
I got frozen out
5:04
by Bob. Yeah. And
5:08
I
5:12
admit, I
5:14
knew they had Bob. I should have thought
5:16
about it, but gosh, what a way to
5:18
lose. But
5:21
he was rooting for you at least.
5:23
So, you know, I yeah,
5:26
yeah. So yeah, I'm
5:28
back on my nonsense
5:30
and. We'll see
5:32
if it gets to a place
5:34
where it is over 50 percent. But
5:36
I am remarkably still hovering around
5:38
the one game. I
5:41
don't know about you, too. I'm
5:44
like it, I don't know,
5:46
twenty two hundred. I dropped a
5:48
bit because I decided I
5:50
was trying to play location Warlock
5:52
and that was working until it
5:54
didn't. And I decided,
5:57
OK, I'm just going to do
5:59
the thing that I should do. and
6:02
plays Zerg Death Knight. And
6:05
I've discovered that I
6:07
am extremely talented at shuffling
6:09
infestors to the bottom of
6:11
my deck. Like
6:14
I had multiple games where
6:16
they were bottom 10, bottom
6:18
12, both of them, despite
6:20
drawing with Nidus Wyrm, just
6:22
they just were shy. And
6:25
I will tell you, there are a few
6:27
things that feel worse than a Zerg DK
6:29
Mirror. where one person
6:31
draws and festers and the other
6:33
one doesn't and that person is you. And.
6:38
It's just like, oh, cool. You're
6:40
you've got a bunch of six
6:42
sixes and I have a bunch of
6:44
limp of limp pool noodles that are
6:46
not actually doing anything.
6:49
And I have not not even brought a
6:51
knife to a gunfight. I brought like
6:53
a plastic like butter knife to a gunfight.
6:57
So. So I
6:59
ended up just kind of
7:01
regressing to
7:03
the mean and I
7:06
would have played control priest if that
7:08
was a thing but Taren Warrior is a
7:10
thing and I
7:12
did very poorly with my first couple games
7:14
and then I found a list that put
7:16
an ETCN that has Kil 'Jaded in it
7:18
because if you don't have a Kil
7:20
'Jaded available to you, you just
7:22
lose the mirror and it's not close. I
7:26
do kind of hate those mirrors because
7:28
they really come down to
7:30
what can I eat with ham
7:32
and what is, what is boom boss
7:34
blow up? It's very
7:36
dependent on can you draw your boom boss?
7:38
Do they blow up your boom boss? Does
7:40
your boom boss get hit things that you
7:42
care about hitting or not? But
7:45
once I hit on a list, I went
7:47
on a tear and I only lost
7:49
like one mirror and my longest game was
7:51
20 minutes. And that was
7:53
against a tempo Taren Shaman. by
7:56
the way, like not even like
7:58
the slow version, like the version with grow
8:00
fins. I don't know why this took
8:02
15 turns for them to concede, but
8:05
it sure did. And,
8:07
and, and, you know, I
8:09
mean, to their credit, they
8:11
kept building boards and
8:13
I was kind of
8:15
struggling to not die
8:17
for the first few turns. And I was kind
8:19
of sitting at like, 19
8:21
life for a lot of it and
8:23
I'm like oh god if they have a
8:26
bloodlust I die and they just never
8:28
found a bloodlust and eventually I just
8:30
kind of found enough things that
8:32
they couldn't work their way through
8:34
But yeah, we had to see
8:36
most of their deck in order to get
8:38
there But so
8:40
I got to climb
8:42
a bit it so the
8:44
thing is that and
8:47
I hear this every time that I try to play
8:49
a control deck, right? Like, oh, why don't you just
8:51
play a tempo deck and you just climb faster? It's
8:53
like, no, I won't,
8:55
because I'll have a streak where
8:57
I'll go like eight and one
9:00
with 20 minute games with the control
9:02
deck, and I'll go 50 -50 with
9:04
the tempo deck. And
9:06
even if the games are longer
9:08
and potentially more exhausting, I'm still winning
9:10
more and then my number is
9:12
going down. So that's all that I
9:14
care about. If the, you know,
9:16
if the games take longer, but the
9:18
number goes down, then it's going to go
9:20
down more if I'm winning more games,
9:23
but just playing less games than
9:25
if I'm playing
9:27
more games, but losing more of
9:29
them. So. So
9:31
I just need to be me and
9:33
stop trying to be a dirty
9:36
acro player and just be a gentleman.
9:38
That was my lesson that I learned from this
9:40
week. Plus
9:42
it's. You're more upbeat about
9:44
it and we enjoy saying that yeah,
9:47
I mean it's it's like
9:49
I Don't like and I
9:51
know that this isn't really the way that it is
9:53
But it feels like when I play a tempo
9:55
deck the when I play a tempo deck poorly Or
9:57
I then I feel like I don't have a
9:59
lot of a lot of agency and it's probably
10:01
because I'm making poor decisions Right, but
10:03
at least like because I feel like oh well I
10:06
just like none of my cards do anything What
10:08
am I even doing playing if I'm playing a control
10:10
deck and I'm losing generally? I know why Like
10:13
I may not have been able to do anything, but at about
10:15
it, but at least I can pinpoint like why did
10:17
I lose what mistakes did I make? Whereas with
10:19
a tempo deck either I don't know what
10:21
I'm doing Which is entirely possible
10:23
or I know what I'm doing and
10:25
it doesn't feel like I had any control over
10:27
it like the dessert deck was a perfect
10:29
example like well I Played that about as well
10:32
as I could with two investors in
10:34
the bottom ten But you know at the
10:36
end of the day if those I I realized
10:38
I just hate the decks that just like rely
10:40
on drawing One car one
10:42
card that there's two copies of without
10:44
a reliable way to tutor it just
10:46
because Yeah, I will say this
10:48
is why my Zerg list
10:50
does not run
10:53
Zerglings like you've got spawning
10:55
pool, but not just
10:57
base Zergling just yeah,
10:59
it's two cards fewer,
11:02
but it's not it's not
11:04
Fixing the problem right like there's still you still have
11:06
to run a lot of Zerg cards and you're still
11:08
gonna miss with Nidus where I'm a fair amount of the
11:10
time Yeah, but
11:12
when you've got a targeted draw like
11:14
that that draws two cards of the
11:16
faction. Yeah. I
11:19
feel like that is
11:21
it is more impactful to
11:23
to make a shift there. Yeah,
11:28
I mean, it's helping it's helping
11:30
the numbers for sure. But
11:32
like, we're still running like two
11:34
baneling barrages, two spawning pools, even if
11:36
you take out the Zerglings, right?
11:38
Then there's still. Two Hive Queens,
11:40
two Infesters, two Nidus Worms,
11:42
two Vipers. That's like
11:44
what, 12 cards? Assuming one of
11:46
them is the Nidus Worm that you're playing, so
11:49
11, and you're only drawing two of
11:51
them, it's still like a coin flip at best.
11:53
I mean, Brood Queen is
11:55
also a house,
11:57
and oftentimes is finding
12:00
Infester. Not when
12:02
I play them, they're not. Over time,
12:05
I always will keep a
12:07
coin, Brood Queen. No, but
12:09
that was the thing, too, is I was doing
12:11
that, and I was playing, well, they're Hive Queens now.
12:13
We'll talk about that later, too. But
12:16
I would do
12:18
that. I'm like, oh, great. I
12:20
got a Zergling out of the
12:22
larva. Fantastic. And every time. I
12:25
would get infestors when I already had
12:27
them. If I didn't have an infestor, never
12:29
rolled them. Maybe once.
12:33
And even when it does roll them, you're not necessarily
12:35
set up to take advantage of it. Like
12:39
because you might you might be waiting for like
12:41
a death growl or a yodel or whatever
12:43
It's like well when it rolls out an investor,
12:45
I'm playing an investor right now regardless of
12:47
whether I can take advantage of it or not
12:49
so Well,
12:52
I think this it's
12:54
Sometimes easier to know why you lost with
12:57
control versus with aggro I think you know
12:59
obviously if you can't find an investor any possible
13:01
way then that's just frustrating But I think this
13:03
actually goes to show why aggro is not just
13:05
play the green card Oh, yeah. You
13:08
know, because there's a lot of,
13:10
you know, and because I play more
13:12
aggro, I think I have a little
13:15
bit of the opposite where I'm
13:17
more likely to kind of know what
13:19
happened with tempo than without. But
13:21
ideally in a tempo deck, most of the cards are
13:23
green. So it's not it's
13:25
not just play one green card. So
13:28
which one do you play for
13:30
the maximum tempo without overextending? Right.
13:33
And that
13:35
can be hard because
13:37
you're still you're still having to anticipate
13:39
what your opponent has but just in a
13:41
different way like the control deck has to
13:43
anticipate like where are my opponent's threats
13:46
do I have ways to answer them
13:48
the proactive deck has to say you know what
13:50
types of answers might they have what types
13:52
of punishes do they have how much can I
13:54
develop what type of development is going to
13:56
be most awkward for them so I will
13:58
say I thought I was being I've
14:01
been doing very well with that
14:03
same priest deck I mentioned last
14:05
time. It's aggro, but really kind
14:07
of more mid -rangey, protest priest
14:10
that isn't just running zealots. It's
14:12
also running mothership. And I
14:14
think maybe this was kind of what the
14:16
mothership deck needed to be, because we
14:18
do have charge with the protest decks, right?
14:20
And we don't have,
14:24
at least right now, we'll see after
14:26
rotation, but priests doesn't have
14:28
the best controlling tools. So
14:32
maybe we just play it more aggro and
14:34
that's like how we have the board. So I've
14:36
been doing really well with that. I have
14:38
like a 65 % win rate over like 50
14:40
games. I'm
14:42
in the 300s.
14:45
Okay. So I've been
14:47
very pleased with that. Then
14:49
I did a coaching on
14:51
this deck yesterday and we
14:54
went like one three or
14:56
one four. So
14:59
just goes to show that this does happen
15:01
sometimes. Now, we did run into a bunch of
15:03
Zerg death knights, which is, I think, our
15:05
worst matchup. It's not unwinnable, but
15:07
basically, if they get their Zerg
15:09
draw, I mean, if
15:11
they get their Infester draw, basically, if you're
15:13
not facing Wicked Good and they get
15:16
their Infester draw, then it's very hard for
15:18
us. If they get a normal draw,
15:20
we have to get a good draw. If
15:22
they get a bad draw, then we're
15:24
OK. But
15:26
in general, the deck works pretty well
15:28
in that I'm almost always going
15:30
to when I play the mother ship,
15:32
which is about turn eight. And
15:35
then my average length with the deck
15:37
is turn eight, turn nine. Occasionally,
15:39
I smorked them down earlier, but just as
15:41
often, I'm waiting for the mother ship to give
15:43
me my win condition. And
15:46
you're trying to spiral the centuries earlier.
15:48
That was the problem that we were having
15:50
in the coaching was that we were
15:52
just not being able to. get
15:54
our centuries going well enough. There's
15:57
definitely a tension there between we want to
15:59
get the centuries out, but we want to
16:01
make sure that we can copy it, if
16:03
possible, instead of just playing it out and
16:05
it dies. So
16:07
you want some tempo, but if you have something
16:09
else to play on two and you have a
16:11
way to copy the century later, maybe do that
16:13
would be my advice for anyone playing this deck.
16:17
I did have one game versus Jombra.
16:19
I had an eight game win streak. I've
16:22
been beating some weapon rogues, like, yeah, I'm beating
16:24
weapon rogues. And then I run into Jon Vray
16:26
on rogue, and I'm like, this is not going
16:29
to be a weapon rogue, is it? There's
16:32
no way would he just play regular weapon
16:34
rogue. I mean, maybe he has, but he
16:36
wasn't this time. He was playing Velarok Starship
16:38
Rogue. And I thought, well, at least that's
16:40
like a little less efficient, but not when
16:42
you're Jon Vray. It's
16:45
very efficient when you're Jon Vray, and he killed me
16:47
in like six, seven turns flat. And
16:50
then did what I believe is a sincere
16:52
well played at the end. So I still
16:54
would have been done for the day though.
16:56
Like it's better you than me because like
16:58
that would just end in my session at
17:00
that point. Even knowing it was John Bray
17:02
like losing a Velarok. You're like, OK, I'm
17:04
out. I'm done. That's enough hardstone for the
17:06
day. It was more
17:08
the charge damage from the Velarok than anything
17:10
else. I think I did manage to defend the
17:12
Velarok. But then
17:14
there was, of course, other stuff. And
17:18
yeah, I mean, in life news, not
17:20
too much. My cat is a
17:23
menace. She was in the litter
17:25
box today. And then I came out
17:27
of the bedroom and she wanted her food and
17:29
she wanted a pet so badly that she like
17:31
ran out of it when she wasn't done yet. Oh,
17:33
God. There's like
17:36
drips along the floor. And then
17:38
today we were like finally ready to record,
17:40
like just sitting down and then she barfs
17:42
in the hallway. And I'm like, really? Now
17:45
and then she had just
17:47
eaten so she was like
17:49
give me more food since
17:51
I barked at my old
17:53
food like no Maybe in
17:55
a little bit. I don't
17:57
want you to just do
17:59
it again So she's probably
18:01
due for the the vet
18:03
checkups soon. Anyway, sounds like
18:05
it somebody is that's for
18:07
sure Please fix my cat
18:09
Well, we have non cat
18:11
barf related news Because
18:15
we got a new expansion
18:17
reveal and expansion reveal accessories.
18:20
So I think we should
18:22
talk about that. Gadgets
18:25
and Gazette always gets the
18:27
scoop. So
18:30
we we did get the announcement
18:32
of Enter the Emerald Dream, which is
18:34
the new expansion. We are going
18:36
to talk about all of the cards
18:38
and the mechanics and everything in
18:40
the explanations. So I
18:43
will. Point out that that
18:45
is happening and stay tuned for that
18:47
but we wanted to cover the rest of
18:49
the news That's not related to that
18:51
so then we can talk about all of
18:53
the expansion News all once we also
18:55
knew that this was coming this week after
18:57
we got the announcement last week. So
18:59
this isn't a surprise But this is something
19:01
that we have been waiting for for
19:03
a while and of course the first set
19:05
of a new year. So there's rotation
19:07
and everything that's always And the most the
19:09
most exciting Expansion
19:11
of the year is when we
19:13
get a new set and we
19:15
get rotation. So a lot of
19:17
stuff is going away Not the
19:19
other ones aren't exciting, but this
19:21
one just you know, it hits
19:23
different so So we are you
19:25
can go and pre pre order
19:27
the bundle in the shop right
19:29
now Once you've updated the client
19:31
There is a mega bundle with
19:33
an $80 which is $80 for
19:35
80 packs ten golden
19:37
packs, one signature Malor and the
19:39
Waywatcher legendary card and one
19:41
golden legendary from the Emerald Dream.
19:44
It is interesting that it's
19:46
a specific signature this time and
19:48
not a random signature. That's
19:50
the first time that they've done that. And
19:53
they're also going to give you four
19:55
tavern tickets, which will be used for
19:57
you can use that for the the
19:59
pre -release tavern brawl, which will be
20:01
coming back as we discussed last week.
20:03
That also comes with. a Ysera card
20:05
back and a Ysera hero portrait. If
20:08
you also can do the regular
20:11
bundle, that's going to be 60
20:13
packs for $60 plus two random
20:15
legendaries from Into the Emerald Dream
20:17
and the Ysera card back. Now,
20:20
there is an
20:23
extra bonus. If
20:26
you are, shall
20:28
we say, a large
20:30
aquatic mammal, and
20:34
you buy both of those
20:36
bundles, the shop will
20:38
offer you a third option for a bundle.
20:40
You will only see this if you
20:42
buy the first two. And
20:45
you have to wait 24 hours after you buy the
20:47
first two. And you wait 24 hours. So it's not
20:49
gonna just show that to you right after you spend
20:51
the money, it's gonna show it to you the next
20:53
time you go into the shop probably. But there is
20:55
a third bundle that, and thanks
20:57
to, I won't call our,
20:59
the person that just called out by
21:01
name, but they know who they are.
21:03
who found this out for us and
21:06
ridiculous hack confirmed it. So
21:08
this is going to be an
21:10
additional bundle. I'm
21:12
not sure how much. Oh, no,
21:14
it's it's another $60 USD or 6
21:17
,000 rune stones. That's going to have
21:19
a diamond copy of narrow x
21:21
Harold of the flight, one
21:23
random signature legendary card from into
21:25
the Emerald Dream, 10 more
21:27
golden packs and then
21:29
30 regular packs. So.
21:31
um if you
21:33
are inclined to spend
21:35
80 plus 60
21:38
plus 60 is 200
21:40
total then you
21:42
will end up getting
21:44
140 170 regular
21:46
packs 20 golden packs
21:48
uh three random
21:50
legendaries are two random
21:52
regular legendaries one
21:54
golden legendary one random
21:56
signature legendary and
21:58
the uh the legendary
22:01
the signature Malor and the Way Watcher plus the
22:03
Hero Fortress in the card back. So
22:06
basically you'll have the whole set
22:08
for the pre -release brawl. Basically. The
22:10
whole set plus some
22:12
nice, shiny premiums. Yeah. Like,
22:15
basically even if you don't open
22:18
the whole set, you'll have the
22:20
dust to craft the legendaries you're
22:22
missing for sure. Almost certainly. Yeah.
22:24
I mean, look, thinking about
22:26
magic prices and what it takes
22:28
to get the whole set. play,
22:32
you know, enough copies
22:34
of everything. That's still
22:37
not that much, but in Hearthstone terms,
22:39
$200 is a lot. Yeah.
22:41
Yep. I will
22:44
say we had
22:46
Dragonbird, our resident
22:48
Reddit corrector. She
22:50
frequently responds to people
22:52
on Reddit who are incorrect,
22:55
help and help and hat
22:57
out there. And has
22:59
noticed that often people will say like, oh,
23:01
it takes like 300 packs to open an
23:03
entire set. But that would be if you
23:05
got no legendaries from anywhere, but they always
23:07
give you legendaries, even if you're not buying
23:09
the bundles. And if you
23:12
crafted nothing. And if you crafted
23:14
nothing, which a lot of people who are
23:16
the type of people who buy these bundles
23:18
have a lot of dust sitting in their
23:20
account. It's really the people who are
23:22
not buying the bundles in general, who are having
23:24
to watch the dust. And
23:27
almost everyone crafts something. And
23:29
plus you end up accumulating standard packs. You
23:32
know, you end up accumulating class
23:34
packs from buying portraits. Like that
23:36
stuff will all kind of contribute along the
23:38
lines to getting the dust to be able
23:40
to craft the other cards too. Plus we're
23:42
about to rotate. So if you have extras,
23:44
you haven't dusted. That might be a
23:46
good time to do it if, depending on how much you care
23:48
about wild, you might dust some cards. Though
23:50
I will say, and this
23:52
is like. It
23:55
matters, but doesn't matter. For the
23:57
purposes of the tavern brawl specifically,
23:59
which we'll get to, I
24:01
believe it still functions
24:04
that the standard packs will
24:06
not turn over until
24:08
it is out, out. So,
24:11
yeah, at least for playing
24:13
in that, you
24:15
won't be able to
24:18
use those. Unlike
24:21
before where we would say, oh,
24:23
open your standard packs first. If you
24:26
want to do the tavern ball,
24:28
you just can't do that approach, right?
24:30
So I want to circle
24:32
back to the signature
24:35
Malorn. I actually
24:37
really like that they
24:39
are giving everyone this
24:41
one because if there
24:43
are signatures of the
24:46
other of the cards
24:48
it generates, then
24:51
you'll get to see and
24:53
play with the signature versions of
24:55
those cards. And
24:58
that's always nice. I
25:00
used to play with people
25:02
in Philly who would
25:04
specifically craft, you
25:06
know, before opening packs, craft in
25:08
golden, any legendary they wanted that
25:10
would create other things, or really
25:13
any card that would create other
25:15
things, because then you get the
25:17
premium version of those other cards
25:19
as well. Yeah, though
25:21
it is if you're not interested
25:23
in that and I don't know how
25:25
much like how much play that
25:27
legendary is gonna see specifically if you're
25:30
not Kind of feels like a
25:32
little bit of a step backward is
25:34
pros and cons. Yeah, I mean
25:36
in my case It's almost always a
25:38
rogue signature. So it's a worthless
25:40
anyway, but you know But it is
25:42
it is you know something where
25:44
you were you would be able to
25:47
get a random signature that is
25:49
only openable in packs. I don't know.
25:51
I mean, presumably that's the only way you can
25:53
get a signature, Malorn. But it almost it
25:55
feels a little bit different when it's, you know,
25:58
the one that you're getting. I mean, maybe
26:00
for some people, it's a positive. I'm not sure.
26:02
But I mean, to me, I feel like
26:04
my luck with I I feel like I
26:06
would rather know which sig I'm I'm getting
26:08
it. Partly, I think the art for this
26:10
one is cool. And I think, you know,
26:12
and I would guess that
26:14
Malorn will be playable in at least one
26:16
of the six imbu classes, which we'll talk
26:19
about imbu in a minute. But
26:21
yeah, so I mean, it
26:23
allows you to make in some
26:26
ways a more informed decision.
26:28
Like, do you want this particular
26:30
signature or not? Yeah. And
26:32
it's neutral. So
26:34
I mean, even if you don't
26:36
go for imbuing it. You
26:39
can still play it and get,
26:41
like, if the cards it
26:43
generates are that good that even
26:45
without making them reduced in
26:47
cost, know, you
26:50
can still run it. So, yeah,
26:52
I think it's gonna vary
26:54
person to person whether you feel
26:56
like this is better or
26:58
worse. I similarly have not always
27:00
had the greatest luck, such
27:02
as the no -sif for a
27:04
very, very long time. Yeah,
27:06
I think I had great luck
27:08
the first. Not
27:10
the first time we had SIGs,
27:12
but the first time we had
27:14
the full color SIGs. I got
27:17
like a couple, at least one
27:19
priest one and then ever since,
27:21
not so much. So
27:25
but if you do want a free
27:27
legendary, you can log in right now
27:29
and get Ysera Emerald aspect for free
27:31
right now in the client. You probably
27:33
have already seen it. Um,
27:36
but that is available to you
27:38
right now. So that is a
27:40
nine mana or 12 with a started
27:42
game effect increase both players maximum
27:44
amount of by five and battle
27:46
cry gain three mana crystals. Um,
27:49
I have seen so much less
27:51
of this than I anticipated. Same, same.
27:54
I was expecting to see it all the time and
27:56
it really hasn't been as much of a thing as
27:58
I thought it was going to be. I'm like, I'm
28:01
really the only one out here doing this. Okay.
28:06
Well in fairness the one control the
28:08
one control deck I guess shaman's
28:10
kind of a control deck like the
28:12
the slow Terran shaman but the
28:14
one control deck already runs new height
28:16
So it doesn't need to give
28:18
them to their opponent as well And
28:20
I did try it in the
28:22
slower shaman and realized You actually don't
28:24
need that much mana. Yeah, like
28:26
you get to a point where if
28:28
they're not dead you don't need
28:30
15 mana and There is certainly a
28:32
mind game that I think will
28:34
exist in deck building and stuff on
28:36
ladder where it's like, well, do
28:38
I run Isera because of my opponent
28:40
as Isera? I mean, I have
28:42
Isera. Although if you both
28:44
have Isera, it will go up to 20. But
28:47
that's totally irrelevant for
28:49
most unnecessary. I mean, if
28:51
you don't have ramp, then
28:54
you're basically expecting that the
28:56
game is going to go past
28:58
turn 10, right? Because like
29:00
if you're playing is so. The
29:02
three mana crystals are full
29:04
mana crystals to be clear. But
29:07
you're paying nine mana to
29:09
get those three mana crystals. So
29:11
like if you're doing that,
29:13
then the game has already gone
29:15
long if you don't have
29:17
ramp in your deck, meaning if
29:19
you're not warrior or druid. And
29:22
like games go long, but they
29:25
don't go that much longer. Like I
29:27
was looking at my longest games
29:29
and they were like 15, 17 turns.
29:32
But that was it. And that's
29:34
as a warrior, right, which
29:36
is expects to go long. But
29:39
I mean, a lot of them were like
29:41
10, 12 turns. And like, so it doesn't
29:43
really matter if you're not rampant, like
29:45
the 20 turn control
29:48
mirrors, like, OK. But
29:50
even then, by that point, you're not
29:52
able to run the big man of
29:54
stuff because you can't expect that you're
29:56
going to get there like you can
29:58
with Druid and Warrior. So.
30:00
I basically built a
30:02
deck to take advantage
30:04
of this right with
30:06
my headless horseman because
30:08
it's like you're generating
30:11
undead from that hero
30:13
power and then you're
30:15
generating demons from Kil
30:17
'jaeden and so we
30:19
would get to points
30:21
where it's like well
30:23
we both have 15
30:25
mana crystals but I'm
30:27
generating all this value every turn if
30:29
you don't have a similar value generation
30:31
Then you know the warrior is floating
30:33
a bunch of mana Yeah Yeah, that's
30:35
an interesting way to do it and
30:37
at that point it becomes less about
30:39
mana than cards for a lot of
30:42
people But it lets you play all
30:44
those cards that you're generating. I think
30:46
the only other way I could see
30:48
this really being valuable is if You
30:50
only expect it to be active for
30:52
a turn or two, but you have
30:54
something that's a big OTK -ish thing,
30:56
or you have something that costs more
30:58
than 10 mana that you want to
31:00
do on one turn. This
31:03
would allow you to do that
31:05
as theoretically any class. It also is
31:07
better if you combo it with
31:09
Neralax, who we'll talk about, but he
31:11
says your dragons cost one. He's
31:13
seven mana. So you
31:15
play him, then you play Ysera
31:17
for one mana. On eight, got
31:19
three crystals back, you can play
31:21
three more dragons. That
31:23
feels better. Miniaturize
31:26
was whizbang, right? So
31:28
that means scoundrel is staying.
31:31
So yeah, you scoundrel, you
31:33
scoundrel, narylaxis -era, you're cooking. Oh,
31:35
god. Why? Why? This is
31:37
going to be, you know,
31:39
who has, you know, who
31:41
has the value to play
31:43
a bunch of generator, a
31:46
bunch of. Hey, and then you
31:48
can play Sonya. You
31:50
can get copies of all those one -managed dragons. Good
31:54
point. That's right.
31:56
So you can narrowlyx with
31:58
Sonya and play as Sarah
32:00
twice to ramp six. You
32:02
get the mana back Oh,
32:06
yeah. Yeah. Because they're full mana crystals.
32:08
I'm starting to feel like MacGace's
32:10
cat now, like... Yeah, and
32:14
then... You
32:17
play I don't actually know what burgled
32:19
cards are staying around. Does it matter
32:21
at that point really? Just gonna just
32:23
gonna like vomit burgled cards all over
32:25
the game and it doesn't matter. We'll
32:27
get there, but they have a new
32:29
legendary. Yeah. Yeah. Yeah, that's yeah. Anyway,
32:31
but I feel like it's impressive because
32:33
I feel like both of you are
32:35
gonna have equal feelings about it. But
32:37
yeah, we'll get there. Yeah. So you
32:39
can get your Sarah Emerald aspect now,
32:41
although you can't do the narrowaxe thing
32:43
quite yet. Yeah, so that's gonna pop
32:45
the Sarah's gonna pop up when you
32:47
log in or will have the thing
32:49
you could miss if you're not paying
32:52
attention. Is there also have
32:54
added two copies of creature of
32:56
madness that you have to go
32:58
into the shop to claim. It's
33:00
a free claim. Just go
33:02
click on the free button and it'll ask
33:04
you if you're sure if you you're
33:06
sure you want the free thing. and
33:08
then you will have them. And this is
33:10
Two Metal One Two with Battlecry Discover, a three
33:12
cost menu with a dark gift. Dark gift
33:14
is one of the new mechanics from the set.
33:16
They're giving us a chance to experience that
33:19
ahead of time. We'll talk about that when we
33:21
get into explanations, but that's something. Make sure
33:23
to go into the shop and claim that. I'm
33:25
sure they will figure out some other way
33:27
to give it to you if you miss it,
33:29
but let's not take chances and let's just
33:31
do that now. The
33:33
the pre -release tavern brawl and community
33:35
events will be returning for the
33:37
set of the Theory crafting stream will
33:40
be on March 13th mark your
33:42
calendars for that And then there will
33:44
be community days from March 18th
33:46
through 22nd where you can watch streamers
33:48
to You know who will be
33:50
probably stream there'll be streaming the the
33:53
pre -release tavern brawl because that's also
33:55
going to start on the 18th
33:57
So you'll be able to watch them
33:59
playing in the pre -release Tavern Brawl
34:01
most likely, and then you'll be
34:03
able to earn packs through watching. That's
34:06
always a good event to support
34:08
your local Hearthstone streamer. And
34:10
the Tavern Brawl will be running, the pre -release
34:12
Tavern Brawl will be running from March 18th to
34:14
March 25th. They'll have more details about those in
34:16
the coming weeks as they get closer, but mark
34:19
your calendars now. So
34:21
the pre -purchase is there, and then
34:23
that's all the information that they
34:25
had about about that
34:27
for the patch. But
34:30
we have other things in the patch. So
34:33
there is, we did mention the
34:35
in -game event. We mentioned that last
34:37
week. That will be starting on
34:39
March 4th and running through March 25th.
34:41
The Raptor Herald has been revealed. If
34:43
we remember last week, we said that
34:46
it was just kind of a blank
34:48
text box. So it is a three
34:50
metaphor to with battle cry discover a
34:52
beast with a dark gift. So again,
34:54
that's the new set mechanics. That's another
34:56
way to experience the set mechanic in
34:58
standard prior to the new set coming
35:00
out. So
35:02
we also have
35:05
a fairly significant update
35:07
midseason update to
35:09
battlegrounds. So first of
35:11
all, anomalies are
35:14
back. So. There
35:16
are 21 new anomalies, plus some
35:18
returning ones, and some that are
35:20
duos only. So
35:23
they won't appear in every game,
35:25
but they're going to be more
35:27
likely to appear in the first
35:29
two weeks of the patch. And
35:31
the tier seven anomaly has also
35:33
returned with an increased appearance rate.
35:36
There's a list of all the anomalies that you can
35:38
go see in the patch notes. There
35:40
are also three
35:42
new... heroes who are
35:44
Starcraft heroes. We
35:46
have Kerrigan, we
35:49
have Rainer, and we have
35:51
Artanis. And Kerrigan is a
35:53
lot. I actually
35:55
played this last night, and it
35:57
took me a minute to figure
35:59
out what the hell was going
36:01
on. So
36:04
Kerrigan has a hero
36:06
power that starts off as
36:08
Spawning Pool. that says,
36:10
unlock Tier 2 Zerg,
36:12
cost less each turn,
36:14
and passive, start the game
36:16
with a 2 -2 larva. So kind of
36:18
like Curator, you start with a 2 -2 larva
36:20
on the board. And every
36:22
turn, it will mutate
36:25
into a different Zerg. And
36:28
so at first, you only have
36:30
the three Tier 1s, which are
36:32
Zergling, which they all start as
36:34
2 -2, and they can improve
36:36
their stats different ways. So Zergling,
36:38
at start of combat, it summons
36:40
a copy. It's not a permanent
36:42
copy because it started combat, so
36:44
that copy goes away at the
36:46
end of the combat. There's
36:48
Roach, which at the end of your turn, it'll
36:50
gain health equal to your tier. And
36:52
there's Hydralisk. Oh, then the
36:54
Roach has taunts. And then there's Hydralisk,
36:56
who has wind fury, and whenever it attacks,
36:59
permanently gains attack equal to your tier. Then
37:02
you can also pay
37:04
gold, which decreases each
37:06
turn. To upgrade spawning
37:08
pool to evolution chamber and that
37:10
unlocks tier 2 Zerg Which are
37:12
Baneling with which is a 2
37:15
-2 with death rattle deal damage
37:17
equal to this minions attack to
37:19
random enemy minion Mutalisque, which is
37:21
whenever this attacks and kills a
37:23
minion game plus 4 plus 4
37:25
permanently and lurker which has stealth
37:27
and avenge to gain plus 1
37:29
plus 1 permanent Then you can
37:31
also upgrade it a second time
37:33
to ultra list cavern to tier
37:35
3 Where you can get Viper,
37:37
which is venomous and immune while
37:39
attacking. Infestor, which says after you
37:41
play a minion, give you all
37:43
your minions plus one, plus one. And
37:45
Ultralisk, which also damages adjacent
37:48
minion. And at start of combat,
37:50
you double that minion stats. That's
37:53
just Kerrigan. They
37:57
put RTS
37:59
in PGs. That's
38:01
what they did. Yeah. And
38:03
you need to have... Yeah,
38:06
you need to have good APM in
38:08
order to figure out what the hell's
38:10
going on I guess so They also
38:12
Rainer is a little bit simpler. So
38:14
he starts off with a 2 -2
38:16
battle cruiser that adds an upgrade to
38:18
the tavern whenever it's refreshed so The
38:20
upgrades are a special pool of spells
38:22
that upgrade your battle cruiser with additional
38:24
stats and effects They have a range
38:27
of tavern tiers and costs and could
38:29
be bought for the cavern, but don't
38:31
count his tavern spells You can get
38:33
each upgrade as many times as you
38:35
want, except for four that you can
38:37
only get once. And you can
38:39
go look at the library. We're not reading all
38:41
of those out because I'm already tired after reading carrying
38:43
it. Yeah. But yeah. And then
38:45
there's also our Tannis. Our
38:48
Tannis. He has
38:50
he has a hero, a passive hero
38:52
power called Warpgate that says at the start
38:54
of the game, choose from
38:56
two Protoss minions to get after
38:58
you buy 16 cards. So
39:00
you can get a Colossus that whenever it's
39:02
a 6 -12, whenever it attacks, deal 1
39:04
damage to the target's neighbors. That upgrades when
39:06
you spend gold. It has
39:08
a Carrier, which is a 12 -4, the
39:10
Venge Force Summon a 3 -3 Interceptor
39:13
that attacks immediately, then improve this permanently. Immortal,
39:16
which is an 8 -8, start a
39:18
combat game, the stats of adjacent minions.
39:20
Void Ray, 7 -1 Divine Shield, whenever a
39:22
friendly minion attacks, give it, and this
39:24
minion plus 5 attack permanently. and
39:27
Mothership, which is a 6 -8 of Venge
39:29
-5, get a random Protoss Minions, which will
39:31
give any of the other Arcanism. So
39:33
if that is interesting to you, then
39:35
go play that. There are also minion
39:38
pull changes. We're
39:40
not gonna go through that. We've
39:42
already talked about Battlegrounds more
39:44
than we often do on this
39:46
podcast, but that seems significant.
39:48
And also the Starcraft cosmetics on
39:50
the Battlegrounds pass are now
39:52
available for you to claim. Yeah,
39:54
if you have progressed the
39:56
tavern pass or the battlegrounds pass
39:58
far enough to do that
40:00
Those have been locked up until
40:02
this this patch came out.
40:04
So that's battlegrounds. It is pretty
40:06
cool But um, yeah, so
40:08
you can go read into that
40:10
a little bit more if
40:12
you're interested Oh, also, they have
40:14
they made another tweak to
40:17
battlegrounds. This is also important. They've
40:19
tweaked the combat speed so When
40:22
there's going to be a
40:24
very long battle, it'll actually accelerate
40:26
the middle of the combat. So
40:29
it'll start like the attacks will start getting
40:31
faster and faster and go up to like two.
40:33
I don't know if it's actually 2x, but
40:35
something like a 2x. And then
40:37
it'll slow down at the end for
40:39
a dramatic finish, which means that you're
40:41
not at a significant disadvantage if you're
40:43
playing something like beasts where there's a
40:45
lot of death rattles. And
40:47
you're waiting for all the things to resolve every turn,
40:50
and then you're ending up with like 45 seconds
40:52
when everybody else has a minute and a half in
40:54
the later game. And it
40:56
also is more interesting to watch when
40:58
it goes faster, speaking as someone who
41:00
listens to audiobooks on one and a
41:02
half. So. Yeah,
41:06
so that's so that's something to
41:09
look out for if you're playing
41:11
Battlegrounds. There's also an arena rotation
41:13
because there's a new major patch.
41:16
So the arena pool be adjusted to the
41:18
following sets make up the card pool festival
41:20
of legends titan show show down in the
41:22
badlands with bangs workshop perils in paradise great
41:24
dark beyond and where we're probe raptor harold
41:26
and creature of madness so where we're probe
41:28
is the card that was added to arena
41:30
for the last set raptor harold and creature
41:32
of madness or the two dark gift cards
41:34
you'll be able to get a taste of
41:36
that arena. This is just standard
41:38
arena by the way that's what those
41:40
sets are so. You can go
41:42
draft standard arena. There
41:45
are a number of bug fixes
41:47
and gave improvements. We are not gonna
41:49
cover all of them, but the
41:51
significant ones. One major
41:53
thing to be aware of
41:55
is that they have updated
41:57
the recommended device specs for
41:59
mobile. So if you
42:02
are playing on a mobile device
42:04
with four gig of RAM or
42:06
less, you are advised to turn
42:08
off the high quality mode in
42:10
settings downloads, which will disable all
42:12
voice lines, including those from Huruscans. That's
42:17
something, you know, the game
42:19
just gets bigger, it has to keep more in memory. This
42:22
is going to be older phones for the most part
42:24
that are going to have four gigs or less of RAM,
42:26
but just something to be aware if you're seeing performance
42:28
issues, that's something you can try. It's
42:30
going to be a little bit less of
42:32
an experience, but then just play music in
42:34
the background and turn the sound off and,
42:36
you know, play that way. Most
42:41
of the people who Play on
42:43
mobile, don't hear the sounds anyway, unless
42:45
you're blister guy, I guess. So
42:47
they fixed the bug where multiple carriers
42:49
effects could trigger at the same
42:51
time, resulting in the second one not
42:53
summoning all their interceptors, even if
42:55
the first one's interceptors are functionally dead.
42:57
So you will get as many interceptors as
43:00
you are entitled to if you have
43:02
more than one, more than one carrier
43:04
on board. This sounds like a priest problem.
43:06
This is something that actually came up in my
43:08
priest coaching and it did win us the
43:10
game that we won. When
43:12
they had a big board, they were also a
43:15
DK. We said, as long
43:17
as one of these eight interceptors
43:19
goes face, then we
43:21
win. And there were less than eight. That
43:24
like six one went base or
43:26
something. The other ones had died to
43:28
make room for it because they only have one house, so they
43:30
hit something else. They die. They
43:35
also fixed a bug were
43:37
summoning Red Nari Scout. with
43:40
a discover effect like eternal servitude,
43:42
would it result in scout immediately
43:44
getting a copy of itself? Which
43:47
sounds like a bank error in
43:49
your favor for sure. And
43:54
they changed the brew queen to hive
43:56
queen to better match the lore. I
43:58
am not gonna read this whole Reddit
44:00
screenshot that we have in the show
44:02
notes, but you can go look at
44:05
our show notes. There's a post from
44:07
Reddit that explains. Why
44:09
there are a lot of names you
44:11
could choose for that one, but
44:13
brew Queen ain't it and they landed
44:15
on hive Queen to replace it
44:17
which is closer to the lore though
44:19
hive Queen is also not a
44:21
name that exists in Starcraft, but apparently
44:24
there's a different unit in Starcraft
44:26
called the brew Queen That is nothing
44:28
like what we have in and
44:30
it doesn't lay eggs or anything So
44:32
that's something that you can go
44:34
peruse, but we you know if we
44:36
if nothing we need to be
44:38
historically accurate with representation. So
44:40
there are also, as we get
44:42
with any new patch, there are
44:45
known issues. There are the new
44:47
pixel art style signature Starcraft cards
44:49
that we'll get to when we
44:51
talk to shop updates. Don't
44:53
glow green when playable. So do pay
44:55
attention to your active mana and don't you
44:57
mean if you bought those, you want
44:59
to be keeping an eye and those may
45:01
be playable even if they don't look
45:03
like it. And that should
45:05
be fixed with the expansion patch.
45:07
Yes. The
45:09
tavern brawl is currently Battle
45:12
of the Bands, and it currently
45:14
only allows cars from Darkmoon
45:16
Fair. So
45:18
if you want to do a
45:20
pre -release brawl with Darkmoon Fair, now's
45:22
your time. But this will be fixed
45:25
in a hot fix before this
45:27
brawl ends. So by the time you're
45:29
listening to this, it may already
45:31
be fixed. So it supposed
45:33
to be? I think it's
45:35
just supposed to be anything. But it's
45:37
only allowing cards from that one expansion. That's
45:40
very different. I
45:43
was confused.
45:47
Like, I don't usually go in for brawls,
45:49
but I, you know, was
45:51
going to get rid of the
45:53
notification thing and checked in and I
45:55
was like, oh, this actually seems
45:57
interesting. And I go look at the
45:59
card library and I'm like, well,
46:01
yes, excuse me. And landed on, I
46:03
guess, Rush Warrior where it's like. Apparently
46:06
the meta thing, the meta
46:08
thing is to do the
46:10
corrupt draw rush card, crab
46:12
rider and the 1 -3
46:14
warrior rush thing that gives
46:17
you two riders on a
46:19
death rattle. Oh, here for
46:21
a good time, not for a long
46:23
time. I don't remember what the card
46:25
is, but I remember the waistline. That
46:27
one. And then the fourth card is
46:29
a parade something. Oh,
46:31
the one that gives plus
46:33
attack. Yeah, rushers.
46:35
Yeah. Parade leader. So.
46:39
And then I went one deeper and it was like,
46:41
hey, if people are going to
46:43
be drawing with this one cost, you know,
46:45
corrupt thing that draws a rush minion, I'll
46:48
just put ETC, the
46:51
who was the UDL two damage whenever you
46:53
attack with a rush minion to their face.
46:55
Oh, that ETC. Yeah. Rock God or
46:57
whatever. Yeah. And. No one
46:59
else has that because it's
47:01
a legendary from Darkmoon Fair. And
47:04
I win in
47:07
fatigue because I just
47:09
have four actual
47:11
things instead of a
47:13
thing that replaces
47:16
itself card wise. So
47:18
what would consistently happen is they
47:20
would ban the ETC because they're
47:22
like, well, I don't have that.
47:24
It must be good. It must
47:26
be scary. And then. I have
47:28
parade leader crab rider and the
47:30
here for a good time thing.
47:33
And they have, you know, no
47:35
parade leader if I'm able to
47:37
ban that. Otherwise,
47:40
no crab rider. Yeah. And
47:42
and then it I don't know
47:44
if there was literally nothing
47:46
else to play. But
47:50
I I auto won
47:52
those mirrors didn't fatigue. I
47:54
mean, I have to try that.
47:57
They would figure it out. and leave.
47:59
Well, it does sound like something
48:01
got corrupted with that tavern brawl, for
48:03
sure. I actually
48:05
own that card because I
48:07
played Rush Warrior back
48:09
around that time. So,
48:11
yeah. So also
48:13
Ysera Emerald aspect, which is the
48:16
new card that we just got
48:18
gifted with the new expansion, with
48:20
the new patch, takes damage from
48:22
Ysera Awakens, and it should not
48:24
because its name is Ysera. So,
48:28
you know, be aware of that,
48:30
I suppose. If you're doing, if
48:32
you're double Yisera -ing, then be
48:34
careful with that. And also, we'll
48:36
get to possibility of why later. And
48:40
there's the new, we'll get to this
48:42
in shop updates as well, but the
48:44
new gray, again, gray main, the diamond
48:46
hero skin makes your hero unable to
48:48
be targeted or grabbed for an emote
48:50
or attack for a period of time
48:52
during its transformation animation. So they'll fix
48:54
that as well. But speaking of shop
48:56
updates. So yeah, we do have these
48:58
pixel art really pretty. And when I
49:00
say pixel art, I don't mean 8
49:03
-bit. Like these are
49:05
not 8 -bit pixel art. This is
49:07
like the more of like King's
49:09
Quest 6 style pixel art where
49:11
it's like a whole like not
49:13
tapestry. I'm trying to think of
49:15
what the like mosaic type of
49:17
thing, but really intricate
49:19
pixel art. So
49:21
there's a set of three
49:23
of them, SCV, Void Ray,
49:25
and Zergling. This is 2 ,500
49:27
runestones or $25 USD for
49:29
two copies of each That's
49:31
probably the that's that's one
49:33
of the it's not one
49:35
of the first times that
49:38
we've gotten non legendary signatures,
49:40
but that's kind of on
49:42
par with the Starship pieces
49:44
but much prettier and Starship
49:46
pieces and more generally useful
49:48
because they go across multiple
49:50
classes, so There is a
49:53
Diamond copy of talgath if you've
49:55
forgotten what talgath is It's the
49:57
rogue legendary. That's a three mana
49:59
three three that says undamaged enemy
50:01
minions take double damage and combo
50:03
get a backstab if you are
50:05
Jay Alexander, I suppose or someone
50:07
a roguig joyer on that level
50:09
Maybe you will be interested in
50:11
that otherwise, you know, I've seen
50:13
this played when it's generated from
50:15
and fool. I don't know when
50:17
else I've really seen that. But
50:19
maybe after rotation, it'll be a
50:22
little bit more, a
50:24
little bit more popular. But
50:27
in other news and more
50:29
interesting news, you can just
50:31
buy two Great Dark Beyond
50:33
legendaries for $8 USD, which
50:35
is a pretty decent deal if you
50:37
need some legendaries from the set, because you're
50:40
probably going to pay at least that
50:42
much opening packs trying to hit those legendaries
50:44
if it's like roughly one every 20
50:46
packs. So if you just want
50:48
to get two legendaries that you don't already
50:50
have because there's going to still going to be
50:52
duplicate protection applied. Hey,
50:54
go spend eight bucks. You can get
50:56
two legendaries. You can also, for the first
50:58
time, buy signature cards with gold. You
51:01
can buy a random Parals in Paradise
51:03
signature legendary or a random Wis Bank
51:05
signature legendary for 5 ,000 gold in
51:07
the shop. So if you have a
51:09
lot of gold to sink and you've
51:12
already set on packs for the next
51:14
expansion, you can go. try
51:16
to get a signature that you want. But
51:18
it is a cool way to actually use your goal
51:20
for something like that, which is nice. If
51:23
you would prefer to buy signatures,
51:25
but spend real dollars for them
51:28
or runestones, I guess are not
51:30
real dollars, but they're Disney dollars
51:32
for Blizzard, I guess. Blisney dollars.
51:34
They're Blisney dollars. I did it.
51:36
We did it. It only
51:38
took a year. I'm disappointed it took
51:40
me this long. Nobody
51:43
knows what Disney dollars are either because I'm
51:45
the only one old enough to remember this.
51:47
But anyway, so you can get a golden
51:49
signature Great Dark Beyond bundle with two signature
51:52
cards from Great Dark Beyond, two random signature
51:54
cards from Great Dark Beyond and five golden
51:56
Great Dark Beyond packs for 5 ,000 Rune
51:58
Stones or $50 USD. You
52:00
can also get a regular, a
52:03
pack with seven regular packs
52:05
and one signature for 2
52:07
,500 Rune Stones or $25
52:09
USD, which is a better
52:11
price than we've seen on
52:14
random signatures. So. We'll
52:16
take that. Any improvement there
52:18
is good. The aforementioned
52:20
Gengremen bundle, that's a warrior
52:22
diamond portrait that transforms
52:25
from a human into a
52:27
organ, as Gengremen does,
52:29
because he is a organ.
52:32
That's 2 ,500 runestones or $25
52:34
USD that comes with the portrait.
52:37
Three, I believe these are golden warrior
52:39
packs. I'm not sure. And
52:42
two, golden standard packs. It's
52:45
plus 20 % value because you can always just go
52:47
into the collection and buy it for $25 by itself,
52:49
but it comes with the tax. Also,
52:52
but wait, there's more. You
52:56
can get a, if you're
52:58
just interested in regular bundles, you can
53:00
get a Vanessa Van Cleef Rogue Portrait
53:02
with card back and five Rogue Portraits
53:05
for $1 ,500 or $15 USD. It's
53:07
so good. New best rogue
53:09
skin. If it wasn't Rogue, I
53:11
would be tempted. It's
53:13
real good and you can also
53:15
get a Scourge lore god -free bundle
53:17
for warlock for a thousand Rune stones
53:20
or ten dollars USD that those
53:22
both come with the five class packs
53:24
as well There is a return
53:26
to the Badlands bundle with Ed the
53:28
bandit ended Edwin van Cleef and
53:30
the Erano with finger guns I don't
53:32
remember what the name of it
53:34
is, but it's got finger guns. You'll
53:36
know it when you see it That's
53:39
2 ,000 Rune Stones or $20
53:41
USD for just the two
53:43
portraits. And then with gold,
53:45
you can buy the original N 'zoth, which
53:48
is excellent and very good for testing out
53:50
the bass on your speakers. For
53:52
$1 ,500 gold or $10, which
53:54
comes with a, that comes
53:56
with a card back. You
53:58
can get Queen Azshara for Mage,
54:01
the original Queen Azshara for $1 ,500
54:03
gold or $10 also with a card
54:05
back. And you can also get
54:07
Sanguine Sylvanus. or I
54:09
believe that should be a thousand
54:11
gold or seven dollars USD, which
54:14
is a very good hunter portrait as
54:16
well. So that is
54:18
one of my favorites, if not
54:20
my favorite hunter portrait. So I
54:22
missed the original and is also
54:24
I will probably get that. The
54:27
base on it is the base on the
54:29
voices. Fantastic. And
54:31
that's that's everything. Oh, wait, we have
54:33
a new expansion to talk about. So
54:35
why don't we do that? All
54:52
right, so the new expansion, as we know, is
54:54
Into the Emerald Dream. And
54:56
so far, we've gotten kind
54:58
of a strange smattering of cards
55:01
revealed. They should, after
55:03
this week, I believe, go into more of
55:05
a normal cadence of neutrals and then
55:07
class by class. But this week
55:09
has been a little bit of everything. So there
55:11
might be some cards that we end up having
55:13
to circle back to a little bit later once
55:15
we have more. context for
55:17
them. We are recording this
55:19
on Thursday, February 20th, but we
55:21
will talk about cards revealed on the
55:23
21st as well. And of course,
55:25
we're doing this off air until those
55:28
cards are revealed. So
55:30
it'll be everything from the
55:32
first week of reveals. We
55:34
wanted to start with just what
55:36
the mechanics are for the expansion.
55:38
So we have kind of two
55:40
new keywords. One
55:43
is MBU. Mbue
55:45
is really only available for six classes,
55:47
Druid, Hunter, Mage, Paladin, Priest, and Shaman.
55:49
There are some neutral Mbue cards, but
55:51
if you're not one of those classes,
55:53
then playing them literally does nothing. Kind
55:55
of like if you weren't a Galakrond
55:58
class and you tried to invoke, you
56:00
didn't really do anything. So
56:03
what imbue does, if you are one of
56:05
those six classes, the first time you play
56:07
a card with the imbue keyword, you get
56:09
a class -specific hero power. And every subsequent
56:11
time you play a card with the imbue
56:13
keyword, all the numbers in your hero power
56:15
upgrade. And if you're not one
56:18
of those classes, then it does nothing. One
56:20
thing to note, someone pointed this out in the
56:22
Discord, so I confirmed with hat. First,
56:25
get the new imbue hero power. Just
56:27
like whenever you get a new hero power,
56:29
it refreshes your hero power. But when
56:31
you upgrade it later, it will not refresh
56:34
it. It's just upgraded. It's not new. So
56:36
that was something I got
56:38
clarification on. So far,
56:41
we only know two hero powers because they'll
56:43
reveal the other ones when they give
56:45
the rest of the class cards for them.
56:48
So Hunter. The
56:50
imbue hero power is give a random
56:52
beast in your hand plus one attack,
56:54
it costs one less. So then
56:56
the next time you imbue, it'll be give the beast
56:58
plus two attack and it costs two less. And
57:01
then the next time plus three attack and
57:03
costs three less, et cetera. And
57:06
shamans says transform a friendly minion
57:08
into a random one that costs one
57:10
more. And when you upgrade it,
57:12
it'll cost two more, costs three more,
57:14
et cetera. There's
57:16
no like, theoretical limit to those.
57:18
You just, you know, however
57:20
many imbue cards you can get
57:22
and play. So
57:25
we'll definitely have the most
57:27
information about Hunter here so
57:29
far. We'll talk a little
57:31
bit about Hunter. But
57:34
first, I just wanted to preview
57:36
kind of what the other new keyword
57:38
is, which is dark gift. Before
57:41
we do that just one other
57:43
thing to point out it will
57:45
replace any hero power you have
57:47
so like if you go X
57:49
arc Niall It's going to replace
57:51
that so do be aware of
57:54
that in deck building again, it's
57:56
Probably not that big of a
57:58
deal. I mean we're already running
58:00
Niall with with those are here
58:02
with with Karrigan and like you
58:04
kind of get a sense of
58:06
when you want to do what
58:08
but Impew is going to be
58:10
not just one card, right? So if you're
58:13
doing Nile things, you may not want to do
58:15
imbue things in the same deck. You do
58:17
want to be aware of that, particularly with the...
58:19
There's going to be a little bit of
58:21
a non -bow with the imbue classes and the
58:23
Starcraft cards is what I'm trying to say. And
58:26
probably by design. Yeah.
58:29
But just be aware of that, that if
58:31
you do imbue and then you play your
58:33
Starcraft hero or whatever, and then you imbue
58:35
again, you're going to blow away that hero
58:37
power. So yeah, so yeah, you would be
58:39
in the situation where you can't play any
58:41
of your new cards if you wanted to
58:44
keep the old hero power. And yeah, I'm
58:46
not actually positive whether it resets. I would
58:48
assume. Yeah, I don't know. Actually, no. Yeah, we
58:51
will find that out for you listener. You probably don't want
58:53
to build your deck in a way that you find out.
58:55
That's that's kind of what I'm saying. Yeah,
58:58
I would agree with that.
59:00
And those the imbu is for
59:02
again druid hunter mage paladin
59:04
priest and shaman. So the the
59:06
lore thing here is that
59:08
these are the classes that are
59:10
helping Ysera and the sort
59:12
of good druids of the emerald
59:14
dream fight off the corruption.
59:16
We have the you know the
59:18
beautiful emerald dream that you
59:20
know grants magic to the elves
59:22
if I remember my lore
59:24
correctly, but it's being corrupted by
59:27
Xavius the demon. So
59:29
And five classes have been
59:31
corrupted slash were already corrupted
59:33
because, you know, Warlock, Death
59:35
Knight. So those
59:37
classes have cards
59:39
that synergize with Dark
59:42
Gift, although Dark Gifts
59:44
can be used by any class, like the neutral
59:46
Dark Gift cards can be used by any class. So
59:49
the Dark Gift classes, though, that
59:51
synergize with it are Death Knight, Demon
59:53
Hunter, Rogue, Warlock, and Warrior. And
59:56
dark gifts are a pool of
59:58
10 effects that are added to certain
1:00:00
minion discover options. So if you
1:00:02
have a card that says discover a
1:00:04
minion and give it a dark
1:00:07
gift, then when you discover each minion
1:00:09
option in that UI has a
1:00:11
dark gift attached to it, unlike the
1:00:13
banner below it. And it's
1:00:15
not like you discover them separately. On
1:00:17
the discover options, there's a random dark gift
1:00:20
already applied to that minion. And it does
1:00:22
make sure not to apply something that like
1:00:25
Really really doesn't work like one
1:00:27
of them says This minions battle
1:00:29
cries trigger twice and that is
1:00:31
only on minions with battle cries
1:00:33
because otherwise that would be very
1:00:35
pointless So there the 10 effects
1:00:37
had they are Charge That these
1:00:39
are all things that are granted
1:00:42
to the minions so the minion
1:00:44
could have charge or plus four
1:00:46
plus five place this card on
1:00:48
top of your deck or
1:00:50
costs two less, but has minus two attack,
1:00:53
which is only offered on minions who have
1:00:55
three or more attack normally. Or
1:00:58
when you play this minion, summon a 2
1:01:00
-2 copy of it. This
1:01:02
minion's battle cries trigger twice, only offered
1:01:04
on minions with battle cries. Plus
1:01:07
two, plus two, an elusive. Plus
1:01:09
three attack and lifesteal. Plus
1:01:12
four health and taunt. Reborn,
1:01:15
and that minion with reborn is
1:01:17
reborn with full health and enchantments.
1:01:19
Just kind of interesting. And
1:01:22
Divine Shield plus Wind Fury
1:01:24
on the same one. So
1:01:26
we have a list of that
1:01:28
in our images only in the Discord,
1:01:31
or you can find them on the pre -release
1:01:33
brawl, because it'll be hard to remember all
1:01:35
of them until we've had a lot of
1:01:37
time playing with them. But again, you can
1:01:39
play with them now with those two minions
1:01:41
that you can claim in the shop, as
1:01:43
well as once we get the Raptors with
1:01:45
the Raptor event that will also have them.
1:01:48
I tried it out a little bit. Figured
1:01:51
easy enough to just
1:01:53
throw it in Terran Shaman.
1:01:56
And it can
1:01:58
be pretty nutty. Like
1:02:02
in case of the one we already
1:02:04
have access to. Two -minute one -two obviously not
1:02:06
very good. But like one
1:02:08
time I got... So
1:02:10
it's discovered a three -drop
1:02:12
and the three -drop had
1:02:14
the plus... plus four, put
1:02:17
it on top of
1:02:19
your deck or something. And
1:02:21
I basically had a three
1:02:23
minute seven seven. It was
1:02:25
it was pretty silly. And
1:02:29
like one of the ones that they have
1:02:31
as an example is treacherous tormentor, which is
1:02:33
which is a neutral format of five four
1:02:35
demon battle cry, discover a legendary minion with
1:02:37
a dark gift. Yeah,
1:02:40
that's kind of gross, especially because discover is
1:02:42
going to be limited to your class. There
1:02:45
are to be some classes where this is
1:02:47
considerably better than others. Well,
1:02:51
and there's going to be. Some
1:02:54
legendaries where if you
1:02:56
hit illusive or something, it's
1:02:58
just charged wild. Yeah.
1:03:02
Like what like that warrior one that
1:03:04
after attacks, you get to attack
1:03:06
again. If you give that charge or.
1:03:09
Yeah, I mean, I think we're
1:03:11
going to. get to Goldrin
1:03:13
for Hunter later, but giving Goldrin
1:03:15
charge that that now that's
1:03:17
a good time. It'll be
1:03:19
a little bit harder because that's not a
1:03:21
dark gift class. You're having to run the neutrals.
1:03:23
You could. You'd have to. You could still
1:03:25
run treasures to our mentor in any deck, but
1:03:27
you're not going to be getting whatever dark
1:03:29
gift synergies we're going to be getting as opposed
1:03:31
to the actual dark gift classes. Do
1:03:34
you need dark gift synergies?
1:03:36
I don't know. It seems
1:03:38
just good. I
1:03:41
mean, it's still random, right? So, like, you're
1:03:43
going to low roll. And, like, I don't know
1:03:45
how often on average you're going to low
1:03:47
roll. Yeah,
1:03:49
but, like, sometimes
1:03:51
the low roll is, oh,
1:03:53
no, I picked the one that has divine
1:03:55
shield and wind fury. Like,
1:03:59
my impression was that
1:04:01
sometimes I got
1:04:03
a bad minion pool,
1:04:06
but, like, even
1:04:08
the worst pick was not. that
1:04:10
bad. And sometimes you
1:04:12
can get totally like game
1:04:14
breaking things. So. So,
1:04:16
yeah, I mean, anything that has
1:04:18
enough time and, you know, even
1:04:21
fast decks, you know, can still
1:04:23
sometimes spare two mana to get
1:04:25
something that's, you know, a lot
1:04:27
of these add quite a bit
1:04:29
of stats on. And
1:04:31
the ones that add stats like
1:04:34
are better on a cheaper minion,
1:04:36
unless, you know, you're looking for
1:04:38
get something big elusive for example
1:04:40
but like a cheap thing with
1:04:42
plus four health and taunt could
1:04:44
be really good in certain circumstances.
1:04:46
Oh god there's going to be
1:04:49
a trolling clip probably on day
1:04:51
one where someone discovers a copy
1:04:53
a version of sonia with some
1:04:55
in the a tutu copy of
1:04:57
it. I
1:05:04
mean, my brain at this point has been
1:05:06
so broken that I just go to what's
1:05:08
the worst possible thing that Rogue can do
1:05:10
to piss me off and then figure that
1:05:12
that's plausible and that's plausible. That's the thing
1:05:14
that can happen. Enjoy. Or
1:05:16
they have a Sonya and then they
1:05:18
do the discover a legendary with the
1:05:20
dark gift and they get a Sonya
1:05:22
that costs two less. Oh,
1:05:25
no, but she doesn't cost three anymore. Yeah,
1:05:27
she costs four. Thank God. Thank
1:05:29
God. Okay. Phew, we're safe. fixed
1:05:31
it. Yeah, the meta is not ruined. But
1:05:37
yeah, so it is a little bit
1:05:39
uneven in that like the non imbue
1:05:41
classes really can't use imbue at all
1:05:43
and imbue classes can use dark gifts.
1:05:45
But on the other hand, the dark
1:05:47
gifts seem so powerful that if you
1:05:50
also add synergies, then like that might
1:05:52
just totally make up for it. There's
1:05:56
also a couple themes that are not keywords. So
1:05:59
one of the legendaries for
1:06:01
each class will be a wild
1:06:03
God or like a corrupted
1:06:05
wild God, depending on which side
1:06:07
of the class divide. This
1:06:10
is not like a mechanic. It's
1:06:12
not like Titans or Colossals or
1:06:14
something. It doesn't have a particular, you
1:06:16
know, they all have their own
1:06:19
mechanic. The ones we've
1:06:21
seen We've seen a couple so far
1:06:23
that were nine mana. I don't know if that's going
1:06:25
to apply to other ones though. Well,
1:06:27
Malorn's eight mana, right? And
1:06:29
that's true. And that one's neutral.
1:06:32
So it mostly matters because
1:06:34
at least so far there's
1:06:37
a card called Malorn the
1:06:39
Waywatcher that allows you to
1:06:41
discover a wild god. So
1:06:43
it will be out of that
1:06:45
pool. There might be other
1:06:47
cards that mention wild gods. But
1:06:49
they don't have like a specific mechanic.
1:06:52
And lastly, there is going to be
1:06:54
a choose one card for everyone,
1:06:56
which is kind of fun. Not
1:06:59
just Druid this time. I
1:07:02
suppose it's like Druids of the Emerald Dream. We have
1:07:04
to give everybody a little bit of Druid, you know?
1:07:07
They were all Druids. Including,
1:07:12
as we mentioned, when talking about
1:07:14
Ysera, they gave everyone a little ramp.
1:07:16
I give everyone a little choose,
1:07:18
choose one, although Sarah is not actually
1:07:20
ramping you. She's just increasing your
1:07:22
max until you play her. But.
1:07:27
Yeah, I suppose we can start by we
1:07:29
were talking some about dark gifts so
1:07:31
we can talk about some of the cards
1:07:33
we've seen that mention. Dark
1:07:35
gift. Yeah,
1:07:37
I think we meant you
1:07:39
mentioned treacherous tormentor. Yeah. Yeah,
1:07:44
which is a God. Yeah,
1:07:46
Treacherous Tormentor discovers the legendary and right
1:07:48
and the other that was that was
1:07:50
in the reveal along with Dark Rider
1:07:52
Which is a 1 -1 demon a
1:07:54
one -man a 1 -1 demon for warrior
1:07:56
that says battle cry if you're holding
1:07:59
a dragon discover a dragon a dark
1:08:01
gift so dragons are also kind of
1:08:03
a Theme there's a lot of dragons
1:08:05
to the set. It's a Ysera set.
1:08:07
There's a lot of dragons So, you
1:08:09
know Zerimi enjoyers rejoice. Um,
1:08:11
but yeah, there's gonna be a
1:08:13
bunch. Yeah Yeah, there
1:08:15
are lots of dragons and not just for priests. Yeah.
1:08:19
So Dark Riders, that's something. So if
1:08:21
you're holding a dragon, you get
1:08:23
a dark gift. And then
1:08:25
there is, yeah, then there's
1:08:27
the legendary, which
1:08:29
is, yeah. Nightmare
1:08:32
Lord Xavius. Is it Xavius or
1:08:34
Exavius? I don't know. I don't
1:08:36
know World of Warcraft. I'm sorry. Just don't call
1:08:38
me for dinner. I'm
1:08:40
going to call him Xavius. We're just going to go with that. He's
1:08:44
an until we get another rap from
1:08:46
Leo giving all the ways to pronounce. you
1:08:48
just aiding him at this point? Are
1:08:50
you just like trying to get him to
1:08:52
follow it up? OK. He baited us
1:08:54
with the ink. Actually, on the other hand,
1:08:56
though, he'll probably do it with like
1:08:58
incorrect pronunciations just to get us to say
1:09:00
it wrong on the show. Just to
1:09:02
get me to say it wrong. Yeah. Yeah.
1:09:04
Yeah. So just us specifically, he'll send
1:09:06
it only to us. Yeah, probably. So
1:09:10
Nightmare Lord Xavius is a four
1:09:13
mana, four four demon legendary neutral.
1:09:16
Battlecry discover a minion from your
1:09:18
deck. Give it a dark gift.
1:09:20
Again, Sonya. You
1:09:27
don't control the dark gifts, but presumably
1:09:29
you put all the minions in your deck
1:09:31
for a reason. So you're not, you
1:09:33
know, you're going to get good minions. Well,
1:09:35
and if you have
1:09:38
not a ton. of
1:09:40
minions, but like,
1:09:42
you know, very specific ones that
1:09:44
would be really good to hit. Yeah.
1:09:47
Well, I have to see whether this is
1:09:49
just like, yeah, throw it in there and it's
1:09:51
good on anything. Or if it's like, well,
1:09:53
I have this more curated pool, all
1:09:55
of which, you know, have multiple
1:09:57
dark gifts that could be really, really
1:09:59
good on them. But
1:10:01
this one is a
1:10:04
little spooky. I
1:10:06
mean, it, you know, it is a legendary
1:10:08
itself, right? So. Yeah, I
1:10:10
mean on on the
1:10:12
bright side. This is technically
1:10:14
priest card draw I'm
1:10:16
honestly that would be flavor
1:10:18
wise so like priest
1:10:20
is on the good side
1:10:23
this time We've got
1:10:25
dragons. We're fighting for but
1:10:27
we also just have
1:10:29
Xavius in the deck would
1:10:31
would track Secret evil.
1:10:33
Yeah, we're in rehab, but
1:10:35
you know, it's not
1:10:38
taking So
1:10:44
that's kind of what we have
1:10:46
mostly with the dark gift. I
1:10:48
will call out we have one
1:10:50
neutral that's revealed at the same
1:10:52
time as Xavius. Three mana, two,
1:10:54
four demon, bloodthistle illusionist, battlecry
1:10:56
summon a copy of this. One
1:10:58
secretly dies when it takes damage.
1:11:01
That seems like it might be something that
1:11:03
is good with multiple dark gifts. It'll
1:11:05
summon two copies if you get
1:11:08
the Battlecry thing, or both of
1:11:10
the copies will have increased stats.
1:11:13
Or Divine Shield. That seems pretty good
1:11:15
for something like that. You're
1:11:18
basically reverb, but
1:11:20
it's just hitting this
1:11:22
minion. What was
1:11:24
the rogue mage legendary
1:11:26
from Skolamance? The
1:11:29
Five Drop that summoned... You
1:11:31
discovered two minions and one of
1:11:33
them would die. Jandis Barov. Yeah, yeah,
1:11:35
yeah. So. Yeah,
1:11:38
it's kind of a smaller Jandis
1:11:40
Barov if there ends up being
1:11:42
some way to hand buff demons.
1:11:45
I mean, we're just hand buff in
1:11:47
general, right? We're just hand buff in
1:11:49
general. We still have all of the
1:11:51
Grunter Hunter stuff, right? That's all staying.
1:11:53
We still have Cup of Muscle. We
1:11:56
still have Reserved Spot. All
1:11:59
the the other things that we're
1:12:01
using to like buff minions in our
1:12:03
hand. So that's all there So
1:12:05
you could make two big ones and
1:12:07
you know, then they still do
1:12:09
the same amount of attack if they
1:12:11
don't die Yeah, and of course
1:12:13
anything that copies itself, you know, one
1:12:15
of them dies when it takes
1:12:17
damage, but they don't know which one
1:12:19
so yeah God forbid we get
1:12:21
something that gives things spell damage again
1:12:26
I mean, I guess if
1:12:29
you shudder block this, just
1:12:31
how many of them die when they
1:12:33
take damage? I assume
1:12:36
all the one
1:12:38
or just one. I
1:12:40
think all but one. I think
1:12:42
you're summoning, I guess I don't
1:12:44
know. My inclination would
1:12:46
be that only one of
1:12:49
them would be considered the
1:12:51
original. I
1:12:53
would too, but I wouldn't be, well, I mean,
1:12:55
that also might be the way that it's intended
1:12:57
and we'll see how it actually factored. It actually
1:12:59
behaves when it gets into the client, because I
1:13:01
don't know if they've tested that specific scenario or
1:13:03
not, but maybe they will be after, I know
1:13:05
that some folks on the dev team listened, so
1:13:07
they might, if they haven't tested it, they might
1:13:10
be testing it right now, but, or we'll be testing it
1:13:12
in the tavern brawl, one or the other. I
1:13:15
guess there's a world
1:13:17
where it resolves all
1:13:19
of the, Summon
1:13:21
a copy of
1:13:24
this, but then
1:13:26
each time it,
1:13:28
it says what,
1:13:31
it might be variable. Yeah, it might,
1:13:33
if there's like three coin flips, right? Then
1:13:35
you could end up that they all
1:13:37
land on the original one that's spawning
1:13:40
the copy. Yeah,
1:13:42
I honestly, I have
1:13:44
no idea. There's like arguments all
1:13:46
of the ways, but I wouldn't
1:13:48
be surprised if it's sort of
1:13:50
like it then, activates all of
1:13:52
the, you know, choose one that
1:13:54
dies secretly. And
1:13:57
if there's any
1:13:59
overlap, right, then you
1:14:01
sort of win out on
1:14:03
having an extra full bodied copy
1:14:05
because the same minion got
1:14:07
two of the die secretly tags.
1:14:10
Yeah. It's
1:14:12
probably not worth doing. So
1:14:15
yeah, there's
1:14:17
probably just I
1:14:19
mean, it might come up if you
1:14:22
have the battle cries trigger twice dark
1:14:24
gift on it. We're probably not shutter
1:14:26
blocking this. Sure. Yeah, that
1:14:28
seems right. I mean, I'm being silly,
1:14:30
but, you know, like, there
1:14:32
there are people who will,
1:14:34
you know, do the science
1:14:36
on those sorts of things. I
1:14:38
think it's also worth mentioning that
1:14:41
we saw we're going we're seeing
1:14:43
the first like dark gift synergy
1:14:45
card in overgrown horror. Which
1:14:47
is a five mana minion for warlock to
1:14:49
five out of four six with taunt with
1:14:51
battlecry reduce the cost of minions in your
1:14:54
hand with dark gifts by two so You
1:14:56
may not need this it need this energy,
1:14:58
but you sure would like it if you're
1:15:00
going in on dark gifts I don't know
1:15:02
if we're really going in on dark gifts
1:15:04
or if we're just You know playing them,
1:15:06
but I guess if you're playing enough of
1:15:08
them, then you may as well play something
1:15:10
like this It's also a reasonable taunt on
1:15:12
on its own. I mean five mana four
1:15:14
six is a little undercosted but not I've
1:15:17
that much. If
1:15:19
you have a curated minion pool,
1:15:21
maybe you care and you're
1:15:23
in Warlock. You play like
1:15:25
Davius on four and this on five. Maybe
1:15:27
you care less about like which dark gift you
1:15:29
gave your payoff legendary and care more about
1:15:31
the fact that it's cheaper. Yeah. We
1:15:34
don't know exactly what Warlock's getting so far. But
1:15:36
that might be a possibility. Well,
1:15:40
maybe let's talk about in view and
1:15:42
then we'll come back to some random cards
1:15:44
into dragons here. So. Some
1:15:46
of the cards that we
1:15:48
have with imbue and we are
1:15:50
kind of like shifting around
1:15:52
between different things that we're looking
1:15:54
at Okay So we have
1:15:56
a few neutrals here That imbue
1:15:58
so for example this card
1:16:00
just seems anyone who's imbuing I
1:16:02
feel like we're probably playing
1:16:04
this Flutter Wing Guardian 4 mana
1:16:06
4 -4 with taunt and divine
1:16:08
shield battle cry imbue your
1:16:10
hero power like
1:16:12
taunt and divine shield. Yeah,
1:16:15
it's not Like
1:16:17
who bad stats wise enough that
1:16:19
you would consider cutting it the way
1:16:21
that like, you know some of
1:16:23
the excavate cards were others other things,
1:16:25
but also it just doesn't it
1:16:28
literally does nothing Immediately by itself, right?
1:16:30
Like you have to have an
1:16:32
additional manner to be able to Take
1:16:34
advantage of it. Well, but it
1:16:36
has taunt and divine shield. I mean,
1:16:38
that's why they have the font
1:16:40
on the right side like the actual
1:16:43
like the imbu key word it
1:16:45
it's Future value, but
1:16:47
it doesn't do any it doesn't affect
1:16:49
the board immediately It doesn't do anything
1:16:51
immediately other than just upgrade the hero
1:16:53
power But then you still need to
1:16:55
pay for the hero power to get
1:16:57
any value out of it Well, that's
1:16:59
why I compared to excavate right excavation
1:17:01
do anything immediate because you extra value
1:17:03
right in which case bitter bloom night
1:17:05
is an upgrade from cobalt minor This
1:17:09
is a two mana two
1:17:11
three common but says battle cry
1:17:13
imbue your hero power So
1:17:15
instead of a two mana one
1:17:17
one you get a two
1:17:19
mana two three. So, okay. Yeah
1:17:21
There is and then of
1:17:23
course for all the imbue classes.
1:17:26
There are going to be
1:17:28
class specific Minions so hunter has
1:17:30
um umbra claw four mana
1:17:32
five two beast rush death rattle
1:17:34
imbue your hero power and
1:17:36
Shaman has living garden which
1:17:38
is an elemental three mana, two, three
1:17:40
battle cry, imbue your hero power and
1:17:42
reduce the cost of a minion in
1:17:44
your hand by one. So
1:17:46
it is understated. Yeah. Yeah,
1:17:50
but the reduced by one. to be
1:17:52
doing things that you want to be
1:17:54
doing anyway, right? So. Yeah. So,
1:17:56
and we'll see, we'll talk about
1:17:58
there's kind of a beast theme in
1:18:00
Hunter, because we've
1:18:02
seen the Wild God
1:18:04
legendary for Hunter. which
1:18:07
is Gouldron. Gouldron
1:18:10
is a nine -man and
1:18:12
nine -nine beast with rush friendly
1:18:14
beast deal double damage. And
1:18:17
notably, we do know that the hero
1:18:19
power for Hunter can make beasts cheaper and
1:18:21
give them more attack. So
1:18:24
Gouldron will not necessarily be nine.
1:18:27
Spooky. Yeah, if
1:18:29
you dart gift into
1:18:32
a charged Gouldron. That
1:18:36
that feels like it could easily get
1:18:38
to 30 damage. Well, I mean, you don't
1:18:40
even have to do that, right? You
1:18:42
just make you just play the card that
1:18:44
gives you the animal companions and you
1:18:46
just like play Hoffer, right? Sure. Sure. Sure.
1:18:48
Sure. But like, yeah,
1:18:52
I so it's a what a random minion
1:18:54
in your hand gets bonus attack and
1:18:56
reduced cost. Is that random beast, random
1:18:58
beast, random beast. Sure. I
1:19:00
mean, better. Yeah. Yeah,
1:19:04
yeah now we don't have
1:19:06
ABJ anymore So that's good,
1:19:08
but that is good. I
1:19:11
I'm not sure it matters
1:19:13
We still we still can
1:19:15
tour into warrior so we
1:19:17
still have copper muscle and
1:19:19
we still have we still
1:19:22
have reserved spot Yeah like
1:19:24
I Don't know But I
1:19:26
feel like with the cost
1:19:28
reduction you just will eventually
1:19:30
have a cheap enough gold
1:19:33
ring that, yeah, if you
1:19:35
can make, you'll
1:19:37
just double your Huffer. And
1:19:39
it could just go
1:19:42
as like a bloodlust -ish
1:19:44
type thing, right? You'll stick
1:19:46
a board at some
1:19:48
point, right? Yeah, you've got
1:19:50
Mountain Baron Core, right? Like,
1:19:54
you'll just have beasts in play
1:19:56
and then they'll be dead. Yeah,
1:19:59
and notably, yeah, this doesn't, it's not
1:20:01
just like obese that you play, like any
1:20:03
token that's on anything that happens to
1:20:05
be on the board that connects while this
1:20:07
is alive. So
1:20:09
and this can kill a taunt in the
1:20:11
way quite easily. If
1:20:13
there is one. Also,
1:20:17
the egg, the whizbing egg, mystery
1:20:20
egg is still going to be
1:20:22
in standard. Yeah, sure is.
1:20:25
We won't have yelling Yodeler, but
1:20:27
mystery could give us a cheap
1:20:29
gold ring. Before we even use our
1:20:31
hero power on it. Or
1:20:34
mountain. Very true. And.
1:20:37
Do we know if it multiplies?
1:20:40
Because that's important. That
1:20:42
is important. I actually. It
1:20:45
doesn't say deal twice as much. Right.
1:20:48
That makes rotating. True.
1:20:50
But if you're just re -agging, right,
1:20:52
if you're re -agging, because a
1:20:55
copy, right? Yeah. OK. Yeah. Yeah.
1:20:57
Yeah. So. feel like
1:20:59
it's saying double and not
1:21:01
twice but but you know
1:21:03
the way furnace of wrath
1:21:05
works in magic is double
1:21:07
means it keeps doubling yeah
1:21:09
what did um what did
1:21:12
the lifesteal thing from what
1:21:14
the hell was the name
1:21:16
of it the one that
1:21:18
was doing like you know
1:21:20
OTK demon hunter yeah was
1:21:22
it Ilgenoth yeah well Ilgenoth
1:21:24
was You know, your life
1:21:26
steal your life steal me
1:21:28
hero. Yeah. Because
1:21:31
I want to see how that
1:21:33
was written. Oh, no, arg. Yeah, more
1:21:35
of artificer was the doubling thing.
1:21:37
Yeah. That was the neutral, right? So,
1:21:40
um, like
1:21:42
dip spells that hit minions,
1:21:44
deal double damage or something. Yeah.
1:21:48
More. Where
1:21:50
the hell is it? Someone asked
1:21:52
this this afternoon and wasn't
1:21:54
sure. said,
1:21:57
you know, someone asked multiple gold
1:21:59
and stack, right? It just says
1:22:02
double hat said, haven't tested would
1:22:04
make sense. But he wasn't. Yeah,
1:22:06
that isn't like word from God.
1:22:08
He he's not sure. So
1:22:10
more artificer did say all minions take
1:22:12
double damage from spells. And
1:22:15
that don't say we're in
1:22:17
business. Yeah, that did duplicate now.
1:22:20
It depends on how it's implemented
1:22:22
reading the card doesn't always explain
1:22:24
the card But yeah, um, but
1:22:26
yeah, I think if we use
1:22:29
something like Mohawk Artificer as the
1:22:31
Example of how things double when
1:22:33
we're talking about damage, then yes,
1:22:35
if we have multiple gold rings
1:22:37
I would expect that is probably
1:22:39
gonna be 4x. Sidisi is somewhere
1:22:41
having a party as we speak
1:22:44
our first pass at D Spaghettification Yeah,
1:22:48
so like trying to figure out how
1:22:51
stuff works. There is a precedent. So
1:22:53
theoretically. Yes. Yes. Yes.
1:22:56
We're like, you know,
1:22:58
lawyers or something. Well, according
1:23:00
to the precedent. Yeah.
1:23:03
I mean, it's just Hearthstone
1:23:05
rules are so all over the
1:23:07
place sometimes that you don't
1:23:09
always know how something works. But
1:23:11
if there is a precedent
1:23:13
with the same wording. Okay,
1:23:15
Rangari Scout gives you copies of
1:23:17
things that you discover. Yeah,
1:23:20
it sure does. Mm
1:23:23
-hmm. Mm -hmm. Although, they
1:23:25
cost nine. They cost nine,
1:23:27
and that's not already discounted, so Mystery Eye
1:23:29
is really the way to go if you
1:23:31
can hit it. Yeah, and
1:23:33
now you're imbuing, so,
1:23:35
you know, that does
1:23:38
come with mana reduction. It's
1:23:40
probably it's just as
1:23:42
well that the imbue conflicts
1:23:45
with the discoverer here
1:23:47
a power. Yes Yeah Dorian,
1:23:49
I don't know how
1:23:51
we tutor this Now it
1:23:54
may still be worth
1:23:56
running scout just for like
1:23:58
tracking and the discoverer
1:24:00
a beast that costs five
1:24:03
or more Right the
1:24:05
detailed notes, like maybe you do that to
1:24:07
try and hit Gouldron or Mountain Bear or
1:24:09
whatever. Yeah, I
1:24:11
see a Mystery Egg Gouldron
1:24:13
deck in the future. You
1:24:16
know, discovering a beast also lets
1:24:18
you run fewer beasts, so
1:24:20
that you have more targeted draw. I
1:24:23
will also point out there's a
1:24:25
7 mana beast from Wisping, Toyranosaurus Rex
1:24:27
that does 7 damage on its
1:24:29
deathrattle. And I believe that would also
1:24:31
increase is bang. Oh,
1:24:33
man. Yeah. Oh,
1:24:37
yeah. This
1:24:39
is going to be honestly, it's
1:24:41
a kind of hunter deck I like
1:24:44
that that. You
1:24:46
know, not quite the
1:24:48
Katrina. Was that
1:24:50
her name? Not
1:24:53
not Katrina. Katarina.
1:24:55
Yeah. Katrina was Katrina
1:24:57
Muarte. Yeah. Yeah. There
1:24:59
was there was a big
1:25:01
hunter deck when we had
1:25:03
RexR with cube and stuff.
1:25:05
And we have a cube.
1:25:07
We have Kraken. Is Kraken
1:25:10
staying? I don't remember if
1:25:12
that's rotating or not. Kraken.
1:25:15
Let's find out. This
1:25:17
is also kind of ironic because hunter means
1:25:19
are famously known for their math skills. Kraken
1:25:24
is not staying. OK.
1:25:27
But. Cubicles
1:25:30
cubicles cubicles because that
1:25:32
was perils. Yeah Yeah, so
1:25:34
But cubicles you don't
1:25:36
need math if you're doing
1:25:39
quadruple It just is
1:25:41
enough you do sometimes even
1:25:43
you needed math with
1:25:45
the with the demon hunter
1:25:48
occasionally Like I I
1:25:50
had I remember printing out
1:25:52
those infographics of like how to
1:25:54
how the math worked because
1:25:56
like when you have to kill
1:25:58
somebody from 30 you need
1:26:00
to be able to do a
1:26:02
little bit more like the
1:26:04
basic risk This is different like
1:26:06
you'll run ability to get
1:26:08
Huffer, but I Think you'll also
1:26:10
just have like mountain bear
1:26:12
and it's like oh you let
1:26:15
five cubs stick that all
1:26:17
deal two damage and Now
1:26:19
they all deal 8 damage. Yeah.
1:26:21
I guess just start playing Bellatro
1:26:23
to train yourself, I suppose. Just
1:26:27
add up the board and then
1:26:29
times 4. Times 2 or times
1:26:31
4. Times 8 if you
1:26:33
somehow really get 3 of them. I
1:26:36
suppose you could like Mystery Egg on 4
1:26:38
and if they don't kill it, you Cubicle on
1:26:40
5. Yeah. Yes.
1:26:43
Yes. Then you get another one and you
1:26:45
have the mini. Yeah. So
1:26:50
there are options.
1:26:55
I am excited to see what the
1:26:57
rest of the hunter set looks like.
1:26:59
Because I've liked bigger hunters before, even
1:27:01
though you would think I like all
1:27:03
the really token ones. And I do.
1:27:05
I also like the big hunters. They're
1:27:07
mid -range. Oh,
1:27:09
she said the head weren't. I
1:27:11
think this is the second time I've said it
1:27:13
in the same episode. But
1:27:15
we also have Some other
1:27:18
other things going on. I suppose we
1:27:20
can talk about a couple of
1:27:22
these in neutrals. We talked about Ysera
1:27:24
We haven't talked about the neutral
1:27:26
legendary spells shall a drossel. Oh, yeah,
1:27:28
that's how you pronounce it. Yeah,
1:27:30
yeah, let's give that one ten minutes.
1:27:33
I'm not actually I don't think
1:27:35
it's that bad, but Yeah, Shaladrassil is
1:27:37
I believe the only corrupt card
1:27:39
in this set could be wrong, but
1:27:41
I mean, definitely the only corrupt
1:27:43
the only card that actually it doesn't
1:27:46
have the corrupt keyword because that's
1:27:48
a dark moon fair thing, but it
1:27:50
right definitely says corrupt and when
1:27:52
you it gets corrupted when you when
1:27:54
you It works hard that it's
1:27:56
it's it's doing corrupt cards without the
1:27:58
corrupt keyword. Yeah. Yeah, this is
1:28:01
this is what they do and they're
1:28:03
like guys, it's not back We
1:28:05
just wanted to do the thing one
1:28:07
time. You know, they've done this
1:28:09
with what was it echo and Twins,
1:28:12
they've done it with Twinspell? I
1:28:14
feel, yeah, they've done it with
1:28:16
stuff. Well, I mean, the drinks
1:28:18
are effectively Twinspells, right? Yeah. I
1:28:21
mean, that's seven mana, nature spell,
1:28:23
neutral, so anyone can run it,
1:28:25
and, and Druid can discover it,
1:28:27
make it cost two less. That'll
1:28:29
be, that's gonna happen. Get
1:28:32
all five dream cards. If
1:28:34
you've played a higher cost card while
1:28:37
holding this, Corrupt them.
1:28:39
So you have to play
1:28:41
an 8 cost card. So
1:28:43
this is a druid card
1:28:45
in addition to being a
1:28:47
neutral card but Yeah, the
1:28:50
You know the originals The
1:28:52
originals are just the original
1:28:54
the original you Sarah dream
1:28:56
cards. Yeah, exactly. Yeah, and
1:28:58
the corrupted ones are more.
1:29:02
They're gross. I
1:29:04
think they're the same cost. They're
1:29:07
the same cost, which
1:29:09
is wild. But
1:29:11
instead of laughing sister, who's
1:29:13
a two -metre, three -five elusive,
1:29:16
you get a two -metre,
1:29:18
six -ten elusive. Oh yeah, and
1:29:20
your hero is elusive just
1:29:22
for that extra spice. Corrupted
1:29:27
awakening. This is
1:29:29
the source of probably that bug with
1:29:31
Isera. deal five damage
1:29:33
to all enemies, especially Isera. So
1:29:35
if they have an Isera in
1:29:37
play, I don't know if that
1:29:39
means she takes ten damage or
1:29:41
four. I believe that's what it
1:29:43
means. And also, by the way,
1:29:45
enemies, not minions. Yeah,
1:29:47
yeah. So because Isera's awakening hit the
1:29:50
entire board except for Isera. This
1:29:52
only hits your opponent's board. And
1:29:54
their face. And their face. You
1:29:57
know. The original is air awakens
1:29:59
used to hit both players faces
1:30:01
and then they they made it
1:30:04
You know different once there was
1:30:06
a thing that automatically gave you
1:30:08
everything they were like, okay, this
1:30:10
isn't gonna hit face anymore Yeah,
1:30:12
but this one hits face again,
1:30:14
and it only hits your opponent
1:30:17
not yet Corrupted Drake the difference
1:30:19
is more stark on the minions
1:30:21
still for mana dragon 1412 You
1:30:25
heard of format a 7 7
1:30:27
I've heard of format of 14 12
1:30:29
I mean you have to you
1:30:31
gotta do steps right you got to
1:30:33
play an 8 cost and then
1:30:35
a 7 cost spell that doesn't do
1:30:37
anything the turn you play it
1:30:39
so You're doing a lot of work
1:30:41
here in fairness my 15 15s
1:30:44
cost zero So, you know format seems
1:30:46
like it's a bit expensive But
1:30:48
you know what you know what it's
1:30:50
okay that You are
1:30:52
playing a seven minute spell that
1:30:54
doesn't do anything because you get a
1:30:56
corrupted dream. Zero mana, shuffle
1:30:58
a minion into its owner's deck so
1:31:00
you're no longer bouncing it, you're shuffling it.
1:31:03
Solid. And then
1:31:05
corrupted nightmare, zero
1:31:07
cost. Give a minion
1:31:10
plus five plus five and immune
1:31:12
this turn. And also it
1:31:14
doesn't die after the turn, unlike
1:31:16
regular nightmare. Or this
1:31:18
turn when it... into something because
1:31:20
it can't be killed. Yeah.
1:31:23
So I do feel that
1:31:25
the difference is most stark
1:31:27
on the minions, still, because,
1:31:29
you know, there's not stats
1:31:32
to double on the spells. But
1:31:35
the spells are definitely upgraded. Laughing
1:31:37
Sister is just absurd to
1:31:39
me, that they were just like,
1:31:41
you know what? I
1:31:43
know it's huge. And
1:31:46
elusive what if we just made
1:31:48
it give the hero elusive to
1:31:50
what it what if just yeah,
1:31:52
that sounds like someone that's laughing
1:31:54
at you that That's what that
1:31:57
is ironically. It's probably gonna be
1:31:59
easier to remove that at the
1:32:01
point in the game where you're
1:32:03
playing it than normal because like
1:32:05
all the big board clears are
1:32:07
gonna be online at that point
1:32:10
so That's not the issue wicked
1:32:12
the issue with this card is
1:32:15
You play it against the deck that
1:32:17
is now in the burn your
1:32:19
face off stage of play. Yeah, they
1:32:21
can't do it. They just can't
1:32:23
do it. I
1:32:26
mean, so if you're playing, you
1:32:28
know, you play an eight cost.
1:32:30
So you're usually playing this on
1:32:33
nine mana if you've corrupted
1:32:35
it, right? And so then you
1:32:37
get two zero cost, right?
1:32:39
You get both. You
1:32:41
can shuffle a minion into the owner's deck. So
1:32:43
if you're being. Face with anything,
1:32:45
never mind. You can give
1:32:47
your own minion plus five plus
1:32:49
five an immune this turn and
1:32:51
you get to pick either corrupted
1:32:54
laughing sister or corrupted awakening on
1:32:56
that turn. Now, I will temper
1:32:58
this a little bit as someone
1:33:00
who spent way more time that
1:33:02
he really ought to have trying
1:33:04
to make corrupt priest work, right?
1:33:07
This is still extremely slow. First of
1:33:09
all, keep in mind, you need
1:33:11
to have five open slots in your
1:33:13
hand for this, which can
1:33:16
be an issue when you are
1:33:18
playing cards that cost eight and
1:33:20
nine mana, right? So
1:33:22
do be aware of that. And
1:33:24
then you do need to be able
1:33:26
to play that and then play
1:33:28
this. So this is going to require
1:33:30
some setup. It is not the
1:33:32
kind of thing that is easy to
1:33:34
do. And usually you're not running
1:33:36
a ton of cards that cost more
1:33:38
than seven in your deck. So
1:33:40
you need to have this in your
1:33:43
hand and have a card that
1:33:45
costs eight, nine or 10 or 12,
1:33:47
I guess, if you're still playing
1:33:49
Starcraft stuff, and then play the other
1:33:51
card before this one. There
1:33:53
are more steps than it looks
1:33:55
like. This looks bananas. It
1:33:58
is not going to happen. It will happen.
1:34:00
It's not going to happen as often as
1:34:02
you might think it will. And there are
1:34:04
going to be times when you're sitting here and
1:34:06
it's like, well, I guess I need to
1:34:08
play this for the for the boring versions
1:34:10
because otherwise I'm gonna die. Yeah,
1:34:12
I think it partly
1:34:14
will like if we get
1:34:16
any sort of big
1:34:19
spells synergy then obviously that
1:34:21
would go really well
1:34:23
with this. For
1:34:25
your consideration, as
1:34:28
always Druid coming in
1:34:30
with sleep under the stars,
1:34:32
nerfed to eight mana. So
1:34:36
you can corrupt
1:34:39
this and then refresh
1:34:41
three mana crystals
1:34:43
refresh three mana crystals
1:34:45
refresh three mana
1:34:47
crystals You can play
1:34:50
Dungar first I
1:34:52
suppose no no Dungar's
1:34:54
Not right. No.
1:34:56
No. What did we
1:34:58
just get Dungar? Oh
1:35:01
Yeah, I'm pretty sure Dungar
1:35:03
is not gone. Let's see. Oh
1:35:06
The good targets are gone, right? There's
1:35:08
no more Titan. Zileaks
1:35:11
is still there. We've
1:35:13
got wild gods in this expansion. Stop.
1:35:18
No, they totally,
1:35:20
they totally, they totally will
1:35:22
run it. You're right. Yeah. Why
1:35:25
not? It's a legendary spell
1:35:27
that gives them more stuff. So Dungar
1:35:29
will be worse in a force set
1:35:31
meta because there are going to be
1:35:33
fewer expansions to choose from. It will
1:35:35
be worse there, but it's still going
1:35:37
to be a thing. Although,
1:35:40
I guess it'll depend
1:35:42
highly on new ramp,
1:35:44
right? Because the gift
1:35:46
is going away. Well,
1:35:48
we do have, for
1:35:50
example, we have
1:35:53
some sort of... There's a new
1:35:55
card, Tranquil Treant. Two mana, two two,
1:35:57
Deathrattle. Both players gain an empty
1:35:59
mana crystal. That's obviously a lot worse
1:36:01
than some of the other ramp
1:36:03
that we've had. We
1:36:06
have a couple things that
1:36:08
kind of synergize with big
1:36:10
spells. So
1:36:12
Fae Trickster, 3 mana, 2 -4 dragon,
1:36:14
Deathrattle, draw a spell that costs 5
1:36:16
or more. Animated
1:36:19
Moonwell, 3 mana, 1 -4 elemental. After
1:36:21
you cast a spell, gain a
1:36:23
attack equal to its cost. We
1:36:28
also have...
1:36:32
Is that the ones I have to do with
1:36:34
this? There is also a hopeful Dryad, 3
1:36:36
mana, 3, 3, battlekai get a random dream card,
1:36:38
but those are just the regular dream cards,
1:36:40
which are still pretty powerful. But
1:36:42
World 8 was pointing out,
1:36:45
this is your World 8
1:36:47
reference of the episode. Take
1:36:49
a drink, everybody. He
1:36:53
pointed out that an aggro
1:36:55
deck might not be super unhappy
1:36:57
to play it uncorrupted because
1:36:59
you bounce their taunt. You
1:37:01
get plus four charge damage. And
1:37:04
next turn you can do five damage
1:37:06
to all characters if they are almost dead.
1:37:08
We probably have better things to do,
1:37:10
but it is like an option. How many
1:37:13
seven cost cards are aggro decks running? Often
1:37:16
they're running like one or two. You
1:37:18
don't get to do five damage
1:37:20
to all characters because it's - Yeah,
1:37:22
no, that is what it says. It's
1:37:24
all characters now. I
1:37:27
don't know if they changed it
1:37:29
back. I think they unearthed all the
1:37:31
Ysera Dream Cards. Did
1:37:33
they? Yeah. Yeah, so Nightmare
1:37:35
is actually plus 5, plus 5, right? Not plus
1:37:37
4, plus 4 anymore. Yeah. They
1:37:39
are all unearthed. That does
1:37:41
change things. If
1:37:43
you can just... That is still
1:37:46
9 mana. Yeah,
1:37:48
yeah, yeah. But again, you
1:37:50
can dream the turn you do
1:37:52
it. You can Nightmare the turn
1:37:54
you do it. Yeah,
1:37:57
huh. Yeah, we'll
1:37:59
have to see it is
1:38:01
gonna be most spooky and
1:38:03
druid, but Yeah, I am
1:38:05
intrigued by a lot of
1:38:07
these a lot of these
1:38:09
neutrals seems like some pretty
1:38:11
solid ones I wonder if
1:38:13
it is ever correct given
1:38:15
that this is neutral ramp
1:38:17
right if it is ever
1:38:19
correct for certain decks to
1:38:21
run the Give both players
1:38:23
an empty mana crystal. I mean
1:38:25
Druids ran biology project Right,
1:38:27
which was one mana and
1:38:30
give both give both players put
1:38:32
two mana crystals like you're
1:38:34
not different though. You got
1:38:36
full crystals, right? so
1:38:38
it was It like net gained you
1:38:40
mana for that turn, but I mean
1:38:42
it like the symmetrical ramp is not
1:38:45
the worst thing in the world and
1:38:47
you can set up a world in
1:38:49
which you might get to take
1:38:51
advantage of it first if your opponent blows it
1:38:53
up on your turn. Yeah,
1:38:55
I mean, I guess my...
1:38:57
It's just saying it's not crazy
1:38:59
to think that that might
1:39:01
see play. Yeah.
1:39:06
I just don't know. I feel like
1:39:08
opponent wants to ignore it because
1:39:10
they want to be the one to
1:39:12
benefit first, right? Yeah.
1:39:15
And it's also small, like it's a
1:39:17
2 -2. You can afford to ignore that. Yeah,
1:39:20
I guess the question is
1:39:22
like if it ramps you into
1:39:24
a good clear then it
1:39:26
you know could still be worth
1:39:28
throwing out there against aggro
1:39:31
But otherwise they get to play
1:39:33
more stuff faster. Yeah, I
1:39:35
know those things are tricky just
1:39:37
side note signature art on
1:39:39
hopeful dryad is Amazing. Yeah, it
1:39:42
is amazing. Also, we haven't
1:39:44
we haven't talked about The
1:39:46
card that was made, the neutral is
1:39:48
made just for Edel. Envoy of the
1:39:50
Glade, 4 -mant of 3 -6. Battlecry, transform all
1:39:53
neutral cards to your deck and do random druid
1:39:55
ones. Everyone's
1:40:03
on it. Isn't this a rogue
1:40:05
card? Probably. I'm
1:40:10
actually most interested in
1:40:13
the... ol' dragon. Briar
1:40:15
spawn, Drake. 10 mana,
1:40:17
12 -7 dragon. At the
1:40:19
end of your turn, attack a random enemy minion.
1:40:21
Excess damage hits the enemy hero. I
1:40:24
know it's not gonna be worth
1:40:26
it, but gonna be so funny. is.
1:40:28
In Dungar, it's gonna be worth
1:40:30
it. Stop it. I'm not
1:40:32
joking. Stop! No,
1:40:35
I don't want...
1:40:37
Well, we also
1:40:39
have Neralax, right?
1:40:41
Neralax? I'm just thinking
1:40:43
of hand buff things, right? You
1:40:46
just, you get it
1:40:48
to a drake of
1:40:50
unusual size and like, you
1:40:52
know, 20 someone, you're
1:40:54
over here putting that gondar
1:40:56
nonsense out in the world. I
1:40:59
mean, I'm just thinking what's the
1:41:01
grossest thing that they're going to pick
1:41:03
from this expansion and that looks like it's
1:41:05
a top three. Yep. Nope. You're, you
1:41:07
are correct. Look, at least they can't
1:41:09
refresh man anymore. I do think that's a big deal. Yeah.
1:41:12
So, I mean, there are, I
1:41:14
mean, that kind of transitions into, there
1:41:17
is obviously a lot of dragon
1:41:19
synergy. We have both
1:41:21
kind of small dragons and big dragons. So
1:41:24
like the phase trickster that draws a spell
1:41:26
that costs five or more is a dragon.
1:41:28
If you are ramping into something particular, we
1:41:31
have a two man, a one four
1:41:33
dragon, pedal, peddler, also neutral. At
1:41:36
the end of your turn, give another random
1:41:38
friendly dragon plus one plus one. So
1:41:40
it's like nuts. Yeah. What?
1:41:43
That's the Zerimi card. Yeah.
1:41:45
Now, unfortunately, we do not
1:41:48
have Welprangler anymore. She was Badlands.
1:41:50
But it's still nuts. We
1:41:53
have in sort
1:41:56
of mid -cost dragons, illusory
1:41:58
Greenwing is a four -man, a
1:42:00
four -five dragon with taunt, deathrattle, shuffle
1:42:02
two four -five dragons with taunt
1:42:04
into your deck that are summoned
1:42:06
when drawn. We
1:42:09
also have Tormented Dreadwing, five mana, five
1:42:11
five dragon, Deathrattle, draw two dragons and
1:42:13
reduce their cost by one. There's
1:42:16
a lot of Deathrattles, which
1:42:18
is not what I'm used
1:42:20
to. And I wonder
1:42:22
if like that plus not bringing
1:42:24
Shard back and a bunch of
1:42:26
the stuff that rotates out. I'm
1:42:28
wondering if they're going to let
1:42:31
Deathrattles breathe a little more, you
1:42:33
know? Yeah, they're still buff. They're
1:42:36
still buff. But
1:42:39
there's only one of him. I mean, you're
1:42:41
going to have to hard -run Hex and Shaman
1:42:43
now at least. His going to
1:42:45
be going away. That's true. Yeah.
1:42:48
Yes. And
1:42:53
in terms of other big
1:42:55
dragons that we have in
1:42:57
other classes, so like Warrior.
1:42:59
It still has, by the way, Draconic Delicacy, the
1:43:01
one that didn't work for Sandwich Warrior, because
1:43:04
Sandwich Warrior didn't work, but is still probably a
1:43:06
good card. It's an 8 -mana 6 -6 dragon
1:43:08
with Rush Allusive, can only take one damage at
1:43:10
a time. If you
1:43:12
discount that, or you play it
1:43:14
for one with Neralax, seems
1:43:16
pretty decent. They're
1:43:18
also getting a New
1:43:20
Minion Afflicted Devastator, which is
1:43:23
a 4 -mana 6 -6
1:43:25
dragon. Battlecry deal 3 damage
1:43:27
to all other friendly minions, and
1:43:29
Deathrattle deal 3 damage to all enemy
1:43:31
minions. So that is kind of
1:43:33
awkward. Well, it depends. If we're getting
1:43:35
in Rage Warrior things, then that might not
1:43:37
be so bad. We
1:43:39
did get in Rage Warrior stuff in core. Yeah.
1:43:43
I also am
1:43:45
envisioning egg things. Egg
1:43:47
things are Deathrattle things with this,
1:43:49
like, because we are getting sort
1:43:51
of Deathrattle... stuff on the dragons
1:43:54
as you just mentioned. And
1:43:58
if there's any way to
1:44:00
summon it without playing it from
1:44:03
hand, right, then that's great. Interesting.
1:44:05
Yeah. I don't know if Warrior has
1:44:07
ways to do that, but if they
1:44:09
can, then that's something that that will,
1:44:11
that'll be a likely target for it.
1:44:15
Yeah. Yeah.
1:44:17
And then we have like some
1:44:19
dragons that are staying. So we will
1:44:21
still have Gifwrap Welp. and fairy
1:44:23
dragon and cheese dragon, very small
1:44:25
dragons that are neutral. We
1:44:28
have adaptive amalgam and I'm actually
1:44:30
hoping we do finally get an
1:44:32
adaptive amalgam. It's always
1:44:34
hard when like Bob exists, but
1:44:37
it would be
1:44:39
fun. And a lot of
1:44:41
things can buff or care about
1:44:43
having dragons. We also have curator and
1:44:45
curator will just like always tutor
1:44:47
your amalgam. So that's pretty cool. The
1:44:49
Whelp Wrangler is rotating, just for
1:44:51
your Zerimi update. That's one thing that
1:44:53
you do want to be aware
1:44:55
of, is that that was a source
1:44:57
of repeated dragon generation, and that's
1:44:59
going to be going. But
1:45:02
Priest does have somewhat more
1:45:04
expensive dragon generation. A
1:45:06
new card called Selenic
1:45:08
Drake, 4 mana, 3, 6
1:45:10
dragon. Elusive at the end
1:45:12
of your turn, get a random dragon. That
1:45:15
seems solid. Yeah, I
1:45:18
mean it's... not going to
1:45:20
screw up your scale replica
1:45:22
draws, right? Because it costs
1:45:24
four. So it costs less
1:45:26
than both Serene and the
1:45:28
ceramic. Clay matriarch. Clay matriarch,
1:45:30
yeah. I don't want to say,
1:45:32
I don't want to talk ceramic, but I was
1:45:34
close. But you can tell how much I play, how
1:45:36
much of that deck, that free stack I play. But
1:45:39
so it doesn't, it doesn't mess
1:45:41
that up too much. It kind
1:45:43
of replaces Walt Brangler. by giving
1:45:45
you additional dragons in your hand
1:45:47
obviously they're not going to cost
1:45:49
two and that doesn't cost or
1:45:51
that's they're not going to cost
1:45:53
one and that doesn't cost two
1:45:55
but it still gives you other
1:45:57
dragons that you can play to
1:45:59
trigger cerimi i mean it will
1:46:01
be real cards so yeah i
1:46:03
mean they're not often but i
1:46:05
did play skeletal dragon unironically in
1:46:07
some priest acts back in the
1:46:09
day Which was like a
1:46:11
seven mana. I think it was like a
1:46:13
seven five or something like that that at
1:46:16
the end of your turn It would give
1:46:18
you a random dragon. I remember playing that
1:46:20
in some resurrect priests Because it was just
1:46:22
a good thing to resurrect So like that's
1:46:24
the format of three three six is that's
1:46:26
a lot of but it's hard to remove
1:46:28
a three six I Could see there being
1:46:30
an argument for, I hope we get kind
1:46:32
of like a middle of the road, Dragon
1:46:34
Zorimi, just because I feel like that would
1:46:36
be fun. But I could see an argument
1:46:38
for a Tempo Zorimi. We will miss Gold
1:46:40
Panner unless we get something else to kind
1:46:42
of fill that slot. We do have Power
1:46:44
Word Shield, but it helps. But
1:46:48
I could also see it depending on
1:46:50
the control package. If we get
1:46:52
one for Priest, what kind of control
1:46:55
tools we get, we did get a
1:46:57
couple of good things in Core. They're
1:46:59
being like a slower Dragon Zorimi. That
1:47:03
I mean we can talk like
1:47:05
I don't know whether we're supposed
1:47:08
to be doing the new priest
1:47:10
wild legendary or not, but a
1:47:12
lot of things that are expensive
1:47:14
are a lot better when you're
1:47:16
doing them on your extra turn
1:47:18
Yeah, but the do note that
1:47:20
the Alex ceaseless when Khan is
1:47:23
gone because Alex is going out
1:47:25
of core Alex
1:47:27
is going out of course. That Alex is going
1:47:29
out of court. We may get another Alex Draza that
1:47:31
may do something similar, but the OG Alex Draza
1:47:33
is going out of court. We
1:47:36
are running up on like
1:47:39
two hour mark, not quite yet,
1:47:41
but we're getting there. So
1:47:43
I want to make sure we
1:47:45
talk about all the legendaries
1:47:47
and maybe we'll just kind of
1:47:50
leave it at that. There's
1:47:52
some, you know, Definitely
1:47:54
more cards to talk
1:47:56
about, but some of them
1:47:58
are kind of not
1:48:00
that exciting. But we
1:48:02
definitely have legendaries to talk about.
1:48:04
And why don't we talk about
1:48:06
the priest one first? Oh, yeah.
1:48:09
Well, we're on priest cards. Yeah.
1:48:14
So Aviana Elune's chosen. So we'll
1:48:16
actually have two Avianas. because
1:48:18
there's the druid one that puts
1:48:20
legendaries, one mana legendaries in your
1:48:22
deck. I think that's staying. Yeah,
1:48:25
I think that's whizz -bang. Yeah. But
1:48:27
they will be in different classes.
1:48:30
So we have Aviana, Elune's chosen
1:48:32
as a 9 mana, 7, 11.
1:48:34
With Battlecry, start a three turn
1:48:36
lunar cycle when the full moon
1:48:39
rises, your cards cost one this
1:48:41
game. So what that
1:48:43
means is... the third start of
1:48:45
turn after you play Aviana.
1:48:47
So you play Aviana, next turn
1:48:49
starts, and that turn, second
1:48:51
turn starts, you end that turn on the start
1:48:53
of the third turn after you play her. Any
1:48:56
card you have in your hand for the
1:48:58
rest of the game is one mana, or
1:49:01
it can be reduced, we're pretty
1:49:03
sure it can be reduced by
1:49:05
something like Parrot Sanctuary to zero.
1:49:07
Yeah, think Mr. Vista, right, where
1:49:09
you have... Things happening and it'll
1:49:12
it'll tell you that things are
1:49:14
happening and then after that they
1:49:16
cost one now Keep in mind
1:49:18
if you are running Shaladriso in
1:49:20
this deck, which you will be
1:49:22
sorely tempted to because you're already
1:49:24
playing in nine mana legendary once
1:49:26
Everything costs one. There is no
1:49:28
way to play a spell that
1:49:30
costs more than Shaladriso without I
1:49:33
don't even think you can because
1:49:35
they all go into your hand
1:49:37
I guess maybe if you can
1:49:39
somehow you discount spells and then
1:49:41
play something else that costs more
1:49:43
than that, maybe that's a way
1:49:45
that you can do it. But
1:49:47
that it's going to take gymnastics.
1:49:50
Or Aviana corrupts Shalel Dresel.
1:49:52
But I feel like
1:49:54
if you've gotten this fact
1:49:56
to happen, that's not
1:49:58
super concerning. Yeah. I
1:50:01
hoped when I
1:50:03
read this card.
1:50:07
that Something happened at each of
1:50:09
those start of turn things
1:50:11
there were like some interim effects
1:50:13
at the first start of
1:50:15
turn and the second start of
1:50:17
turn Beyond just the cool
1:50:19
moon animation There's not It's just
1:50:21
like mr. Vista said mr.
1:50:23
Vista is a five -mana card
1:50:25
that is just a body The
1:50:27
turn you play it whereas
1:50:30
this is a nine -mana card
1:50:32
that is Just a body, the
1:50:34
turn you play it, no
1:50:36
relevant keywords. So
1:50:38
unless we can find
1:50:40
a way to
1:50:42
reliably. She's
1:50:44
this out. I don't think
1:50:46
I. Yeah, it's it's
1:50:48
a big ask. What
1:50:50
was the. Make
1:50:52
your top card cause zero or whatever. There
1:50:56
are shenanigans like
1:50:58
that. But we have.
1:51:01
in priest right now. And if you're running her,
1:51:04
you're running other expensive stuff that you wouldn't
1:51:06
mind to make cost zero. Also,
1:51:08
Zerimi gives you a free
1:51:10
turn to play something. Now
1:51:14
you don't get to play her and then
1:51:16
play all your one mana stuff on the
1:51:18
same turn as her unless you have like
1:51:20
a parrot sanctuary thing going. Like
1:51:23
if you have parrot sanctuary out,
1:51:25
you can play her and a couple
1:51:27
more cards on the same turn
1:51:29
for free. I
1:51:31
mean, if you play Parrot Sanctuary
1:51:33
and this is your only
1:51:36
battle cry. Yeah.
1:51:41
I mean, maybe even not your only
1:51:43
but like the the main one you're
1:51:45
or you you put all of your
1:51:47
mana in a piggy bank for five
1:51:49
turns and then you play this for
1:51:51
six with something else because it's already
1:51:53
going to be. I mean, it's not
1:51:55
even necessarily going to be that late,
1:51:57
but you play this for six. That's
1:52:00
more reasonable. I mean, I
1:52:02
guess you could play, you
1:52:04
could drop both parrot sanctuaries.
1:52:08
I don't know. There
1:52:10
are ways to make this happen,
1:52:12
but it's extremely ambitious. And even
1:52:15
once you get it to happen,
1:52:17
you're playing a vanilla minion that
1:52:19
does not affect the board, probably
1:52:21
spending at least most of your
1:52:23
turn to do that. And then
1:52:25
three turns later, assuming
1:52:27
you have cards left in
1:52:29
your hand, which
1:52:32
at that point in the
1:52:34
game is a legitimate concern, right?
1:52:36
Because if we remember, what
1:52:38
was the Lutus Pocket Galaxy, right?
1:52:41
That originally cost eight, and it said all
1:52:43
spells in your deck cost one, which meant
1:52:46
that you had to draw them. You don't
1:52:48
have to draw the cards with this, they'll
1:52:50
just discount, but you have to have stuff
1:52:52
left, and you need to have draw. In
1:52:55
Priest, in
1:52:57
order to really take advantage of
1:52:59
that, right? Because like once you
1:53:01
spend all those cards immediately, then
1:53:03
you're done, right? And then you're
1:53:05
drawing one card a turn and
1:53:07
you're floating 10 to 15 mana
1:53:09
a turn because unless you're able
1:53:11
to continually draw more cards, then
1:53:13
you're not actually going to have
1:53:15
stuff to do after that. I
1:53:18
did. Oh, wait, no,
1:53:20
this isn't a dragon. Never mind. It's not a
1:53:22
dragon. It is a wild god. So you
1:53:24
can get it off Malorn, who we can talk
1:53:26
about next. But I mean, that's also still
1:53:28
pretty late. But that's also the likely use case
1:53:30
where you draw you get this off. I
1:53:32
mean, it is that Malorn is a discover, right?
1:53:36
It's not random. So you'll
1:53:38
be offered this. That's probably
1:53:40
a more reasonable use case where you
1:53:42
get offered this for one and you
1:53:44
just slam it. So it's
1:53:46
not going to be priests, then. Right. It's
1:53:48
going to be true. It is usual. Well,
1:53:53
Rogue's not imbuing,
1:53:55
right? So they're going
1:53:57
to get it from one unless they're doing
1:53:59
other shenanigans, which Rogue can do, but that's
1:54:01
to take more steps. But Druid will imbue,
1:54:04
and Druid can do this for one. Yeah,
1:54:06
so speaking of what this card
1:54:08
is, if you haven't seen it yet,
1:54:10
it's an 8 mana, 8 -6 beast
1:54:12
legendary neutral. Battlecry,
1:54:14
discover a legendary Wild God. That part
1:54:16
will work for anyone. then
1:54:19
if you've imbued your Hero
1:54:21
Power four times, you set that
1:54:23
Wild God's cost to one. This
1:54:26
is the signature that
1:54:28
is in the expensive bundle,
1:54:30
the bigger bundle. So
1:54:32
if you don't mind spending nine or
1:54:34
whatever for the Wild God, you
1:54:37
can run this in anything, but it definitely
1:54:39
is better if you've imbued your Hero Power
1:54:41
four times. Yes. And
1:54:44
it doesn't set the stats lower. It just sets
1:54:46
the cost lower. So you can get one man
1:54:48
a good stuff. So I ran
1:54:50
the math. And assuming that
1:54:52
there is one wild god for
1:54:54
each class and that more is
1:54:57
the only other one and it
1:54:59
can't discover itself. So
1:55:01
that's 11 wild gods. And
1:55:03
you get you get offered three.
1:55:05
I ran it through hyper. Just
1:55:07
search up hyper geometric calculator if
1:55:09
you want to do this yourself at
1:55:12
home. And there's an episode long
1:55:14
in the. in the archives on
1:55:16
how you can use it, but
1:55:18
you have about a 27 % chance
1:55:20
to get Aviana. So
1:55:22
one in four times that you play
1:55:24
Malor and you will get a
1:55:26
one mana Aviana, which is decent odds.
1:55:28
That's how this was he
1:55:30
put. But yeah, the
1:55:33
odds of this making a
1:55:35
priest combo deck around
1:55:37
making cards cost one not
1:55:39
presently happening until there's
1:55:41
reliable discount. Yeah, right. Yeah. Because
1:55:43
even if you get her out on nine, you
1:55:45
have to wait until turn 12
1:55:47
to get anything to happen. And
1:55:49
I guess you run double of
1:55:51
that death rattle thing that rams
1:55:54
both people a magic crystal. Yeah,
1:55:57
you're definitely and and you're
1:55:59
running Sarah, I guess. Well,
1:56:01
you see how much faster.
1:56:05
Yeah. Yeah, because the turn you could play Sarah,
1:56:07
you can. That's
1:56:11
true, unless you cheater out with Nerelax, but that's
1:56:13
only one turn earlier. Man, I'm
1:56:15
really curious about that neutral
1:56:17
ramp thing, because that could
1:56:19
be very transformative when it
1:56:21
comes to slower decks if
1:56:23
they get good clears, right?
1:56:25
I feel like you need to
1:56:27
have really good clears to be willing
1:56:29
to give both people a mana
1:56:32
crystal, but it could
1:56:34
be fairly transformative, this
1:56:36
unsuspecting little deathrattle 2 -2.
1:56:41
Some of the, we should probably move
1:56:43
on though to some of the
1:56:45
other legendaries we have, maybe shamans here.
1:56:48
Marithra, six mana, four,
1:56:50
four, battle cry, resurrect all different friendly
1:56:53
minions that cost eight or more. Big
1:56:56
shaman. Big shaman. Now we
1:56:58
will not have walking mountain anymore, note, but
1:57:01
that doesn't mean we don't have other good targets
1:57:03
and we will still have cliff dive. Yeah.
1:57:07
No. It gets a little
1:57:09
weird because like, well, you don't really
1:57:11
want to cliff dive out the Marithra.
1:57:14
True. I think
1:57:16
the sort of design
1:57:18
intent here, right, is,
1:57:20
well, the imbue shaman
1:57:22
hero power is evolve. You
1:57:24
evolve into big things, particularly
1:57:26
once you've imbued a bunch
1:57:29
and your hero power evolves
1:57:31
like four stages or whatever.
1:57:34
then you'll have evolved into a bunch of random
1:57:36
big stuff and you can Marithra to bring
1:57:38
it back. This
1:57:40
also works with just a nebula
1:57:42
deck. That's true.
1:57:44
Also, Alec here is still in
1:57:46
standard. Yep. So
1:57:49
just just saying is
1:57:51
all and. It
1:57:53
does say different, though. So
1:57:55
you can't just get you're going to get
1:57:58
you're going to get an Alec here, but
1:58:00
you're likely to get an Alec here, right?
1:58:03
You could also get Octisari, I suppose.
1:58:07
You could get Splitting Space Rock, but you would have
1:58:09
had to get one somehow. Ragnarost
1:58:12
the Fire Lord, there we go. Yep.
1:58:15
Yep. I do hope someone does that,
1:58:17
because that's just classic. saying, the lineal do
1:58:19
that for us, that's fine. You really don't even
1:58:22
need to ask her very nicely, and she'll
1:58:24
just do it. But yeah,
1:58:26
I think you're right that we're
1:58:28
trying to evolve into things for
1:58:30
her. It works for both, right?
1:58:32
If you could evolve into things
1:58:34
or you can run things like
1:58:36
Nebula, which guaranteed gives you eight
1:58:38
drops. And
1:58:41
yeah, and then bring them back. I like
1:58:43
it when there's sort of multiple ways to
1:58:45
use a card like that. So
1:58:48
yeah, I'm excited to see what other
1:58:50
sort of evolve or big synergies or whatever
1:58:52
we get for Shaman there. Death
1:58:56
Knight. I
1:58:59
assume this is their Wild God, Ursoc. Nine
1:59:02
mana, six 14 beast
1:59:04
with Battlecry attack all other
1:59:06
minions. So that
1:59:08
includes yours and theirs. Deathrattle,
1:59:10
resurrect any this killed.
1:59:15
That's a big swing. And we're assuming
1:59:17
that that means that we're resurrecting
1:59:19
them all for us. Yes.
1:59:22
Because it is not. 100
1:59:24
% clear from that wording, because if
1:59:26
you read it the other way, it
1:59:28
seems real bad. But
1:59:31
I mean, if we're spending this much mana,
1:59:33
presumably we're getting all of them. And also,
1:59:36
we have ways to give things reborn
1:59:38
in Death Knight, just saying.
1:59:42
I mean, ignoring
1:59:44
that, just
1:59:46
like, you can do this turn
1:59:48
six with Exarch Maladar. Yeah. So
1:59:51
you have to. You have to
1:59:53
kill a lot of things and we're
1:59:56
losing mining casualties and stuff like
1:59:58
that. But still, yeah. Yeah, but we
2:00:00
still got the Dreadhound Handler plus. Oh,
2:00:03
the Turtlebone Buccaneer. And
2:00:05
even if you're not running
2:00:07
a Zerg deck, I've been
2:00:09
running Spawning Pool in my,
2:00:12
you know, control DK because
2:00:14
it's a lot of corpses
2:00:16
and you get to still
2:00:18
use the rush. for, you
2:00:20
know, for rush damage. So.
2:00:24
And yeah. And it is worth mentioning if
2:00:26
we do want multiple death rattles to
2:00:28
trigger, not necessarily in Fester, because I don't
2:00:30
know that how much we're doing Starcraft
2:00:32
things with the with the stuff. But like
2:00:35
if we do have our own death
2:00:37
rattles that we want to trigger, this is
2:00:39
going to get us another copy of
2:00:41
that on our own board, because it says
2:00:43
attack all other minions. So
2:00:45
that's something that
2:00:47
is. Not insignificant and 14 is
2:00:49
a lot of bot to hit a
2:00:51
lot of minions in the face. Yeah.
2:00:57
And this has no runes so it can go
2:00:59
in any sort of death knight deck. Yeah,
2:01:02
which makes sense for a marquee
2:01:04
legendary like that to be able to
2:01:06
go anywhere. So yeah. Yeah
2:01:08
seems like a like a pretty big
2:01:10
swing and. in
2:01:13
the discord hat said it should
2:01:15
work like head headmaster kelthus odd
2:01:17
which said if the smell destroys
2:01:19
many and summon them so for
2:01:21
you so yeah it'll definitely ursocket
2:01:23
to him for sure we also
2:01:25
have okay rogue i'm i'm sorry
2:01:28
guys we have to talk about
2:01:30
this one Is this the last
2:01:32
one? I think it might be
2:01:34
the last of the legendaries. I
2:01:36
should have done this in a
2:01:38
different order. I'm so sorry. This
2:01:40
was very intentional on my part.
2:01:45
I guess I earned this
2:01:47
for saying Dengar Druid too
2:01:49
many times. Yeah. Also,
2:01:55
a Nine -Man Abyss Wild God
2:01:57
here, Ashamein is a 7 -7, legendary
2:01:59
for rogue. Battlecry,
2:02:01
fill your hand with copies
2:02:03
of cards from your opponent's
2:02:06
deck they cost three less.
2:02:08
Evil! It's an evil card!
2:02:14
It is indeed. It is
2:02:16
the kind of card
2:02:18
that Wicked and I hate
2:02:20
for our own respective
2:02:22
ways, right? We
2:02:25
could all come together around just
2:02:27
wanting to toss that card into
2:02:29
the fire. It is
2:02:31
a rogue burgle card that
2:02:34
burglars in the priest
2:02:36
fashion, which is copies of
2:02:38
cards from your opponent's
2:02:40
deck. I hate being killed
2:02:43
by my own cards. At
2:02:46
least it doesn't, like, literally
2:02:48
steal them, but even
2:02:50
when it was just, you know,
2:02:52
original thought steal in the old
2:02:54
days, I hated that. It does
2:02:57
cost nine. This is like
2:02:59
the entire, the entirety of the entire
2:03:01
Thief Priest package from a couple
2:03:03
of years ago in like one card.
2:03:05
Which hopefully means there won't be anything else. Yeah.
2:03:09
I think what this is is, you know,
2:03:11
you're playing your rogue deck. If
2:03:13
you don't win and it's
2:03:15
going late, you just play Ashamein
2:03:17
and then you have your
2:03:19
opponents deck cheaper. And
2:03:22
hopefully that has the tools
2:03:24
to kill them like
2:03:26
Karth. I guess hearth is
2:03:28
rotating so but yeah
2:03:30
I mean what's really spooky
2:03:32
beyond the fact of
2:03:34
you know rogue and shadow
2:03:36
step but us never
2:03:38
enjoying that experience you know
2:03:40
thankfully cost nine so
2:03:42
that that lessens the concern
2:03:45
for rogue on its
2:03:47
own but this will be
2:03:49
a pickable discover from
2:03:51
from alarm yeah so any
2:03:53
of the classes Yep,
2:03:55
any of the imbue classes could
2:03:58
say, hey, let's
2:04:00
see what happens. And
2:04:02
yeah, you play this for
2:04:04
one, fill your hand with
2:04:06
a bunch of stuff that costs
2:04:08
three less than what it should.
2:04:12
And imbue scales infinitely,
2:04:14
right? Do
2:04:16
you imagine the mirrors? I
2:04:19
mean, not like mirrors, but like
2:04:21
the imbue versus imbue, where like you
2:04:23
play Malorn. and you
2:04:25
pick this up, and they still
2:04:27
have, because they probably will, some
2:04:30
of their imbue cards in their
2:04:32
deck, and you just get a
2:04:34
whole bunch of additional imbue things. I
2:04:37
mean, you could have a
2:04:39
situation where, like, you hear a
2:04:41
power once and your goldrin costs
2:04:43
two. Like, what? I
2:04:46
mean, I guess I'm taking a little
2:04:48
bit of comfort in the fact that...
2:04:50
by itself like if you play this
2:04:52
honestly, and I know this is rogue
2:04:54
so they don't play anything honestly But
2:04:56
let's just say you play this honestly
2:04:58
you pay nine mana for it even
2:05:00
then You're not Playing out your hand
2:05:02
right cuz you're only gonna have unless
2:05:04
you Sarah is really a thing you're
2:05:06
only gonna have one mana left over
2:05:08
Right and and some of those things
2:05:10
are gonna cost more than four Or
2:05:12
more than three right cuz like you
2:05:14
only be able to play one card
2:05:16
one card that costs four and anything
2:05:18
that costs three or less But anything
2:05:20
more than that, you're not going to
2:05:22
be able to play until the following
2:05:24
turn. But if you're getting this off
2:05:26
of Malorn, you just
2:05:28
get to chill with that and
2:05:30
then just start your turn
2:05:32
with a one -man at Ashamein
2:05:34
and then play a whole bunch
2:05:37
of stuff. And I have
2:05:39
feelings about that. Yeah. It
2:05:43
does seem like in butte classes
2:05:45
will, I mean, we'll have to
2:05:47
see how it actually works out, but Malorn. almost
2:05:49
is a bit mothership -like in
2:05:51
that it's like, okay, I
2:05:53
get late enough and I just
2:05:55
find myself a win condition from
2:05:58
the different Wild Cuts. The
2:06:00
fact that it's Discover is
2:06:02
crazy. I guess this is
2:06:04
kind of backfired on you, Edel, because you know
2:06:06
who's going to be playing this more than Rogue
2:06:08
is going to be Druid. I
2:06:11
know. There's
2:06:14
a lot of Druid stuff in here.
2:06:16
Maybe. Maybe they just won't print ramp
2:06:18
for Druid. It could happen. They've
2:06:25
got the
2:06:27
current three cost
2:06:30
one. Maybe
2:06:32
they said, hey, look
2:06:34
at how consistent it was
2:06:36
when they had gift and
2:06:38
heights. Maybe they
2:06:41
just chill without one for
2:06:43
a bit, you know, I
2:06:45
just can't wait till next
2:06:47
week when they reveal uber
2:06:49
growth or something and then
2:06:51
just I hope no one
2:06:53
actually thought they'd put overgrowth
2:06:55
in core. We wouldn't do
2:06:57
that. No, why would we
2:06:59
put overgrowth in core when
2:07:01
we can make something even
2:07:03
better? Exactly I
2:07:08
actually, if they don't though, I do
2:07:10
want to start calling you Sarah Uber growth
2:07:12
because I feel like that is kind
2:07:14
of what it is. Okay.
2:07:20
Well, there's minor cards that we'll talk about
2:07:22
if they become relevant later on, but
2:07:24
I think that that will do it for
2:07:26
us. Yeah. Yeah.
2:07:28
I mean, we may report on things
2:07:30
as part of the greater, you know, looking
2:07:33
at the class as a whole. Again, it's
2:07:35
this weirdness of we haven't gotten class
2:07:37
by class, so it's a little more challenging
2:07:39
to see the big picture. But we have
2:07:41
many folks we'd like to thank. Check out
2:07:44
our thanks section on the website at coingetseed
2:07:46
.com, where you can also find our contact
2:07:48
info, our show notes, and our Patreon information. You
2:07:51
can monitor these for our show at patreon .com. Join
2:07:54
us every live by following us on
2:07:56
Twitch at twitch .coinconcete .com. Join our community chats
2:07:58
in our Discord at discord .coinconcete .com. And
2:08:00
write into our email at coinconcete .gmail .com. Follow
2:08:02
us on Blue Sky at coinconcete .com. And
2:08:04
if you'd like some CC swag, head
2:08:06
on over to our shop at shop .coinconcete .com.
2:08:10
Coinconcetes. Well, I'll start by
2:08:12
coinconceting the Blizzard for, as usual, giving us,
2:08:15
you know, advanced access to the cards so
2:08:17
we can cover more of them in an
2:08:19
episode like this, because it would have been
2:08:21
Kind of spotty with the cards that
2:08:23
we were going to have it probably
2:08:25
would have been a shorter episode, but
2:08:28
it was it was gonna be a
2:08:30
little bit spotty with the The cards
2:08:32
that we had without including Friday, so
2:08:34
we do appreciate that. I'm also good
2:08:36
at coin concede to mother nature for
2:08:38
Forcing me to stay inside. Thanks to
2:08:40
having snow followed by ice followed by
2:08:42
freezing rain on Sunday to Keep me
2:08:44
from going to the game store and
2:08:46
instead finish my taxes. So Um,
2:08:48
you know, that's that's that's taking lemons
2:08:50
and making lemonade. But yeah, don't do that
2:08:52
again. But thank you, I suppose. And,
2:08:55
um, I'm going to quickly to beef squash because
2:08:57
we had a, uh, we had a
2:08:59
pretty good coaching session this past weekend
2:09:01
on the, uh, I think it was on
2:09:03
the warlock where we were able to
2:09:05
pull out a number of wins at around
2:09:08
2000 legend also. And that was, uh, that
2:09:10
was pretty enjoyable. Unfortunately, that was also responsible for
2:09:12
me thinking that I could continue to climb with
2:09:14
the warlock and that didn't go quite as well.
2:09:17
But, you know, we made up for it by
2:09:19
going back to my roots. So it's all
2:09:21
good. Oh, yeah. I guess it's appropriate as we're
2:09:23
announcing the the Sarah expansion. I'm going back
2:09:25
to my roots. I
2:09:29
will coincide to NY
2:09:31
Kiwi, our producer, who I
2:09:34
had a coaching with this
2:09:36
past week. And. He
2:09:39
he crafted bullion for
2:09:41
the pre -stack. And
2:09:43
then we didn't do very well. But
2:09:46
he was a very good sport about it. And
2:09:49
we were able to, I
2:09:51
think, have quite a good coaching. And
2:09:54
also, I might have said this in
2:09:56
a previous episode, but coin concede to the
2:09:58
professor of my current grad school class
2:10:00
who does like, I'm sure, like
2:10:02
five times more work than she's really being
2:10:04
paid for. She
2:10:07
also makes us do five
2:10:09
times more work to be
2:10:11
clear, but really, really responsive
2:10:13
to everything. and
2:10:15
to the discussions and to what we're writing
2:10:17
and in class. And can I meet you
2:10:19
to talk about the student who I'm working
2:10:22
with and like all of that? Definitely
2:10:25
is a labor of love for her,
2:10:27
I think. Well,
2:10:29
I'm going to coin concede
2:10:31
to Spiffmeister, who I ran
2:10:33
into on ladder earlier today.
2:10:36
And they had some kind
2:10:38
words to say about my
2:10:40
casting, which was always nice.
2:10:44
It's cool running into listeners
2:10:46
or fans and such on
2:10:48
Ladder and always more fun
2:10:50
than what I know is
2:10:52
the average person's experience of
2:10:54
running into someone on Ladder
2:10:56
and having a friend request. And
2:10:59
this is not fishing for
2:11:01
compliments, but it is. The
2:11:04
creators that you appreciate probably don't
2:11:06
hear that enough in general. as
2:11:08
much as you would think that
2:11:10
they do. So it's always a
2:11:12
good thing to tell, you know,
2:11:14
creators that you follow, that you
2:11:16
appreciate the work. So even
2:11:18
if you kick our butts on
2:11:20
ladder, well, yes, that's going
2:11:22
to soften the blow. But
2:11:25
I think that's going to do it
2:11:27
for us for this week. So until
2:11:29
next time, keep calm and dream on. And
2:11:32
if you see us on ladder, coin
2:11:34
can see coin can see coin can
2:11:36
see. I
2:11:48
yield for
2:11:51
now. I
2:11:55
concede to you.
2:12:00
Well fought. I
2:12:02
can see. You
2:12:06
win one. The
2:12:10
victory is yours. You
2:12:14
have bested me. I
2:12:19
give up. You
2:12:23
win this one, for
2:12:25
me. You
2:12:28
win this
2:12:30
time. I
2:12:34
choose death.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More