489 - Coin Concede "A Moonwell and a Dream"

489 - Coin Concede "A Moonwell and a Dream"

Released Sunday, 23rd March 2025
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489 - Coin Concede "A Moonwell and a Dream"

489 - Coin Concede "A Moonwell and a Dream"

489 - Coin Concede "A Moonwell and a Dream"

489 - Coin Concede "A Moonwell and a Dream"

Sunday, 23rd March 2025
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0:03

permission to speak.

0:05

Shadows, hi you.

0:07

I am this

0:09

one. Our paths

0:11

converge. So good

0:13

to see you.

0:15

Hail to you!

0:18

Never be some.

0:20

Dear French, I'm

0:22

human. It has

0:24

only begun. Fido!

0:31

Welcome to episode 489 of Point

0:33

Concede, a hearthstone podcast dedicated to

0:35

making the competitors out of the

0:37

game more accessible to you. It

0:39

is Thursday, March 20th, 2025 in

0:42

the evening. Coming to you from

0:44

Nomergan, Ohio, it's me, Edelvice.

0:46

From Northran, Massachusetts, we

0:48

have Wicked Good. Hi. From Teldresil,

0:50

California, we have Megasa. And

0:54

from all around the world we

0:56

have you dear listeners, this week's

0:58

episode is brought to you by

1:00

our producers, Number Theory, Crash, Beef

1:02

Squatch, David P., Jeremy T, Battle

1:04

Capps, Grumpy Monk, the Burger Club,

1:06

Kirk Regan, Chrisley Bear, May, SSJ5 Goku,

1:08

and N.Y. Kui, and by our Patience of

1:11

the Week, Travis Jones, and Andrew. You

1:13

can go to patreon.com/quankancy to

1:15

get perks like a thank

1:18

you at the top of

1:20

the show, early access to

1:22

new episodes, one-on-one coaching sessions,

1:24

and help support the show in

1:27

the process. If you would like

1:29

to support the show, but cannot

1:31

do so monetarily, please consider

1:34

leaving us a fine story of

1:36

view on your podcast, hate choice,

1:38

and then realize just how narrow

1:41

the discovers are. And I don't

1:43

know, I was sort of

1:45

less into it than I would

1:48

expect. Like, I have one more

1:50

run, I think, that'll use

1:52

my tickets, but I'm not

1:54

sure I'm actually gonna spend

1:56

gold on more runs. I

1:59

don't know. about you two? Well,

2:01

I am out here living my

2:03

best life. I have played more

2:06

priest in the past two days

2:08

than I think I've played in

2:10

the past two months and

2:12

it has been glorious. No,

2:14

because it is going to

2:16

be right back to where

2:18

it was as soon as

2:21

the expansion comes out. I'm

2:23

getting all of my priesting

2:25

in right now, but I...

2:27

I think one of you must

2:29

have shared in our

2:31

chat this imbued dranai

2:33

priest from X Nanok

2:36

on Twitter. Yeah, yeah, and

2:38

I said, well, I have two moon

2:41

wells in a dream. So,

2:43

so I just, you know,

2:45

I said, why not? Like,

2:47

I think I did, I

2:49

did one run before that

2:52

with what I'm calling Voltron

2:54

warlock, which is the, the, the,

2:56

Dark Gift Wallo because

2:58

you assemble Voltron and

3:00

then you kill them in

3:02

one shot. So it's pretty

3:05

solid. Yeah. So and I got

3:07

like five wins with that and

3:09

that was okay. And then I

3:11

saw that. I'm like, okay, I've

3:13

got two moonwiles. I've got

3:16

I got a golden

3:18

Taranda out of my

3:20

bundle. Legendaries like he

3:23

normally does. I told him

3:25

that made up for it. But

3:27

so I did that and wow

3:29

this this game this this

3:31

deck is like

3:33

shockingly functional. Which is

3:36

I mean that's high praise

3:38

right now but it's

3:40

effectively a mid range

3:42

pre stack where you're

3:44

playing all the abuse

3:46

you're playing dranai

3:48

because that's what you

3:51

have to work with

3:53

effectively. and you're just

3:55

kind of getting stuff

3:57

and making stuff happen.

3:59

And when like the it

4:01

felt better than it did

4:03

in theory crafting, probably because

4:05

the power level is so much

4:08

lower and the discover pool

4:10

is smaller. Like I've gotten

4:12

a few moonwiles off of the

4:14

imbue that have been very

4:16

much appreciated. And one of

4:18

the things that I've realized with

4:21

that deck is that you

4:23

also or just with the

4:25

environment in general is that You

4:27

can actually set up two

4:29

turn lethals, like, barely reliably.

4:31

Like, I've had a number of

4:34

games where I just like,

4:36

please don't heal, please don't

4:38

heal, please don't heal. And then

4:40

they didn't. And then I

4:42

played a doubled moon well.

4:44

Or today I killed someone with

4:46

a doubled consecration that I

4:48

got off of the seven

4:50

Man of Drani. yesterday on Wednesday

4:53

and the the genie felt

4:55

kind of surprisingly good. And

4:57

you know, having Ascara double, so

4:59

Ascara is the one who

5:01

doubles the next genie that

5:03

you play, having her double either

5:06

Vellin or the four eight

5:08

divine shield taunt lifestyle. Like,

5:10

it's in this format, two of

5:12

those, two of those, one

5:14

is the game on more

5:16

than one occasion. And just... We

5:18

have some healing and a

5:21

lot of people don't. There's

5:23

a lot less rush in the

5:25

format. There's a lot more

5:27

trading. We don't necessarily know

5:29

what that's going to look like

5:31

in the full meta, although

5:33

there's still going to be

5:35

a lot less rush. I wonder

5:38

if we're going to see

5:40

something like a skate pod

5:42

show up just because there isn't

5:44

a lot of other rush

5:46

minions necessarily in the format,

5:48

more than there is within a

5:51

list quite like this. So

5:53

I'm I am hopeful that

5:55

maybe there will still be something

5:57

like this that is playable.

5:59

in the full meta. Yeah,

6:01

I'm not optimistic, but no shot.

6:03

Yeah, like we're getting, like, we're getting

6:05

Ziliaks back, we're getting all of

6:08

the touring stuff back, like this method,

6:10

the meta's going to be faster than

6:12

this. It's still going to be slower

6:14

than what we're used to right now,

6:16

but it's going to be faster than

6:19

what we have, but I mean, it's fun

6:21

for right now to be able to be

6:23

able to do this and then I'm. I'm

6:25

fairly confident, I don't know, I don't

6:27

have any inside information, but I'm fairly

6:29

confident they're going to probably buff the

6:32

imbue stuff if it doesn't hit because they

6:34

were, it seemed pretty clear that they wanted

6:36

it to hit and that's why they were saving

6:38

it for the end also. And I would not be

6:40

surprised if they do something, I don't know what they

6:42

would do, but I'm sure they're going to do

6:45

that, but that's, it's actually felt good and

6:47

I've been enjoying it, I've been enjoying it,

6:49

I've got two, six win, six win runs,

6:51

six win runs, six win runs, six win

6:53

runs, six win runs. with that priest

6:55

now, which is pretty, I mean, when

6:57

I'm paying 300 gold and getting four

7:00

packs, I feel like I'm getting

7:02

my, getting my gold's worth, so

7:04

that, that kind of works out. And

7:06

then, but I mean, you have to

7:08

be winning that much in order to

7:11

really justify putting the gold into

7:13

it, I guess, because if you're, I

7:15

mean, unless you win a three, you go,

7:17

you go even if, so if you

7:19

won't spend 300 gold, do you go

7:21

even on packs from the new set,

7:23

though, even gold. But if you're paying

7:26

for the experience and you would spend

7:28

300 gold on the tax anyway, you know,

7:30

if you don't enjoy it, then don't do

7:32

it. But if you enjoy it, I think

7:34

it's a perfectly fine investment depending

7:36

on how much gold you have. But

7:38

it's like if you're looking at it

7:40

is like I'm spending gold now instead

7:43

of spending gold on packs later, then

7:45

you really want to be hitting whatever

7:47

is giving you the three packs from

7:49

the new set in order to justify

7:51

it. That's where that's but I'm if I'm

7:53

winning six and it doesn't matter. I'm coming

7:55

out ahead right. It's but yeah you have to

7:57

hit at least four wins in order to get

7:59

the. three packs when you sat and

8:01

break even on what you would spend

8:04

on just like dumping your gold after.

8:06

But I also have a seven, a

8:08

six win run on Dragon Warrior. So

8:11

that was, that was pretty good. That

8:13

was with the Cassandra, the Cassandra list

8:15

with, um, whose list was that? Was

8:18

that your list, that was your list,

8:20

Magaiser, right? That you put together that

8:22

I just tweaked to take out the

8:25

two drop dragon and put in shelladresil

8:27

and Tortola, because I had them. And

8:29

it kind of helped out because we're

8:31

drawing out minions with the five drop

8:34

that draws two dragons. So it gives

8:36

me a better chance of getting Asandra

8:38

and also Chaladrasil is just burn. It's

8:41

just neutral burn. It's five damage, even

8:43

if you don't corrupt it, it's like

8:45

five damage from the nightmare plus five

8:48

damage from the Sarah awakens, which has

8:50

gotten me over the line in both.

8:52

the warrior and the priest, I don't

8:55

know if that's going to necessarily be

8:57

as much of an auto include as

8:59

something like Aziliacs, but it has felt

9:01

very good in a deck that can

9:04

actually dump its hand, which is the

9:06

big requirement for being able to play

9:08

it, even if you can't corrupt it.

9:11

Yeah, just being able to guarantee you

9:13

get all of the pieces so that

9:15

you'll have your clear, you'll have your

9:18

extra damage, you'll have your bounce, you'll

9:20

have your bounce, you'll have your bounce,

9:22

your bounce, Really? Yeah. Well, and I

9:25

mean, you know, so one, I hadn't

9:27

built it with a little bit of

9:29

a lower dragon curve, in part because

9:31

I didn't open a cell address. This

9:34

is a first world problem that I

9:36

have, yeah, in terms of having all

9:38

these things that I'm trying to find

9:41

places for. But yeah. I have so

9:43

much dust. And also was wanting. to

9:45

like buy expansions for other games that

9:48

I decided I was just going to

9:50

stick to the $50 bundle and I've

9:52

actually, I was lucky enough to open

9:54

Yisandra and most of the epics that

9:57

I needed for the Dragon Warrior, which

9:59

was something that I had been making

10:01

list for anyway, so I was excited

10:04

to do that. And of course, you

10:06

know, because it's me, I made a

10:08

little more tempo, which I think was

10:11

also effective. I went six to with

10:13

that, although I do think the list

10:15

could be improved. And, you know, illusory

10:18

green wing is just a fantastic card.

10:20

and the five five five draw it

10:22

is kind of expensive but then you

10:24

get some manna back on the back

10:27

end when it draws things and it

10:29

is a you know decent-sized body and

10:31

just in general the dragon package feels

10:34

good there were lots of times when

10:36

so I was playing one with a

10:38

little bit of a like self-damaged package

10:41

with sanguine depths and the problem with

10:43

sanguine depths was that it takes up

10:45

a board space on the one hand

10:48

it's great with grom who got me

10:50

over the line a bunch of times.

10:52

People forget that Grom is a card.

10:54

Like I got so many lethals with

10:57

Grom and they had no idea that

10:59

it was coming. And Grom is not

11:01

rotating by the way. But again, the

11:04

metal will be different, but it isn't

11:06

rotating. So do keep that in mind.

11:08

So I had Sankwin-debs and I had

11:11

it also for some extra draw with

11:13

acalyte of pain because the jack is

11:15

a little lacking in draw otherwise if

11:18

you don't happen to hit the like

11:20

dragon that draws dragons. Yassandra can summon

11:22

so many dragons and you just don't

11:24

have space for them. However, if you

11:27

don't have space for them, it's because

11:29

you've got other stuff on board. So

11:31

you're probably still fine. There were times

11:34

when I got a dark gift to

11:36

Yassandra that summoned a tutu Yassandra. from

11:39

the dark rider, which by the way, I

11:41

was really impressed with the dark rider, which

11:43

is the one that discovers a dragon with

11:45

a dark gift. Of course, this is a

11:47

very limited discover pool, but even so, the

11:49

dragons are still going to be strong in

11:51

the full format. And there aren't that many

11:53

more dragons in those other sets that are

11:55

going to clog up the pool. No, they're

11:57

not super dragon heavy sets that we're getting

11:59

back. had like an egg of one of them. So

12:01

I did not have any anywhere near enough

12:04

room for all the dragons that came

12:06

out of them, but they were still

12:08

taunts that then summoned like more tonson.

12:10

So it was, it was fine. I still

12:12

won. Also, PSA, for anyone who

12:14

hasn't played with Yasondra, I've seen

12:17

someone playing Yasandra, it's any Yasandras

12:19

that have died, not just yours.

12:21

So if you're in the mirror. I

12:24

haven't played a mirror yet, but I imagine

12:26

that's silly. I think it might be

12:29

kind of interesting because it doesn't punish

12:31

you so much for being the second

12:33

person to find your your Sandra

12:36

because you're kind of still benefiting

12:38

from theirs. But it's also annoying if

12:40

they steal your your Sandra because then

12:42

they get the benefit of all your hard

12:45

work. And we still have the old core,

12:47

we still have MC Tech, and we still

12:49

have like hex. through the gift

12:51

and stuff like that in core

12:53

for this particular format we won't

12:56

in the in the real format. Yeah,

12:58

at least Bob is fixed. So

13:00

that's at least it's not they're

13:02

not stealing off of your board

13:04

with Bob. But yeah, those are those

13:06

are annoying. I did have one

13:08

very funny game with that warrior

13:11

where I had like a yesandra and

13:13

like two eggs on board and like

13:15

two eggs on board and like two

13:17

eggs on board. That

13:20

is very good. You know, you can

13:22

lower all, but it's not usually

13:24

like there's a bunch of

13:26

good dragons. There's not a

13:28

lot of 12 health directions

13:30

that just come out of them.

13:32

Like, okay, here you go. Like, you

13:35

know, like sleepy dragon, like, okay, now

13:37

I've got a 412, what are you

13:39

doing about that? Okay. I was

13:41

very impressed with illusory green wing.

13:43

I played not the Dragon

13:45

Warrior, but I was trying to

13:48

see how well. death rattle demon

13:50

hunter would do in this i

13:52

think it's not showing its whole

13:54

potential in this tavern brawl but

13:56

i still got six one with

13:59

it didn't just Arcanite because

14:01

that's too few death rattles with the

14:03

mineral draw you have access to. So

14:05

I ran a loosely green wing and

14:08

when I wasn't gaining tons of armor

14:10

with Arcanite I was just constantly summoning

14:12

four or five tons and overwhelming people.

14:15

It's pretty good. Yeah I've also played

14:17

a little bit of the Franken meta

14:19

I have been not doing as much

14:22

of my outside work as I should

14:24

be, so I haven't played that much

14:26

of the Franken meta. But I played

14:29

a little sludge lock, I played a

14:31

little agro paladin, I've seen a lot

14:33

of Rainbow Mage, so if you're a

14:35

Rainbow Mage person, like, I don't know

14:38

if it's the best thing to do

14:40

right now, but people are definitely enjoying

14:42

that snake oil cost zero, so they

14:45

can do it. But I've been having

14:47

a good time with the brawl, and

14:49

so I've been mostly focusing on that.

14:52

Also watching people play with cards that

14:54

I didn't open like hat had kind

14:56

of a surprise last minute stream last

14:59

night So I watched him play Paladin

15:01

and and hunter and that of course

15:03

was a good time. So yeah, the

15:06

Paladin seems very good also. I haven't

15:08

played that yet because I or Saul

15:10

is one of the One of the

15:13

cards that I didn't open. I probably

15:15

don't need it, but because like just

15:17

with the It's one card and you

15:20

can just do some stuff with like

15:22

librums and imbue and that deck just

15:24

goes forever like that's the control deck

15:27

of the tavern broth format effectively like

15:29

it's I whenever I run into it

15:31

with either one either the warrior or

15:34

the priest it's like well I need

15:36

to play for tempo now because if

15:38

this game goes long then they're gonna

15:41

win and that does seem like I

15:43

had one game where I just got

15:45

completely blown out. because they just got

15:47

all the Librums all up front and

15:50

like when they get both the plus

15:52

one plus one Libraim with death rattle

15:54

and the three three Libraim that comes

15:57

back to you. hand and keep putting

15:59

it on stuff. It's just, it's so

16:01

much like just early value that it's

16:04

really hard to outlast and then by

16:06

the time you get through all that,

16:08

then there's a parade of dragons coming

16:11

in and that's just like sometimes you

16:13

can get over them sometimes they just

16:15

get unlucky and they don't draw the

16:18

dragon portals out of the deck, but

16:20

eventually if that goes long enough they

16:22

eventually well. Yeah. I mean, I've, I

16:25

think, you know, the the liberal one

16:27

because we don't have the tutor for

16:29

the tutor for the weapon, it is

16:32

somewhat. draw dependent so I don't expect

16:34

we'll see a lot of that outside

16:36

of the pre-release brawl but I think

16:39

we'll have a really good just dragon-based

16:41

impue paladin with Ursul because that's just

16:43

like so much damage so much inevitability.

16:46

Yeah and they'll have Lenessa back once

16:48

we get into standard once we get

16:50

into full standard right so like Lenessa

16:53

things are probably going to be better

16:55

than imbue things because that's generally what

16:57

they end up doing somehow. Well, but

16:59

they did make holy glow sticks, not

17:02

coface. I think for that exact reason.

17:04

They still have the divine shield one.

17:06

Yeah. They have the divine shield one,

17:09

but no windfury. Yeah. I suppose. Yeah.

17:11

That does make it a little bit

17:13

worse. I could be wrong, but on

17:16

the record, I think that imbues going

17:18

to be better than straight Lenessa. Oh,

17:20

I don't think it's an if. I

17:23

think it's why not both is kind

17:25

of where I'm going. instead of the

17:27

the the librums. Okay, I misunderstood you.

17:30

You meant instead of the librums. Yeah,

17:32

I would definitely do that instead of

17:34

librums. I thought you meant instead of

17:37

in BEO and I'm like, what? No,

17:39

no, no. You can play the in

17:41

B spell twice. Yeah. Oh, yeah, yeah,

17:44

that's true. And then you can do

17:46

the draw spell from your deck and,

17:48

yeah. Their in B cards feel so

17:51

much better than a lot of the

17:53

other classes and BU cards. Sure. Sure.

17:55

But that doesn't count. Druid is just

17:58

a different system. Yeah. Yeah,

18:00

it does, the druid does feel a

18:02

little bit similar in that like they

18:04

imbue a million times and then they

18:06

just have big guys for the rest of

18:08

the game. So you have to kill them. And

18:11

then you ignore them and kill them. Yeah.

18:13

Although I kind of feel like both

18:15

may actually find more success in

18:17

kind of going earlier, right? Like probably

18:20

once you're making three, three's or

18:22

four fours as druid, it's fine

18:24

to just like keep doing that

18:26

so you make sure you're getting your

18:28

body every turn. Yeah, I mean they

18:30

can get a lot of spells cheaply I've

18:32

noticed when I'm playing them. So yeah,

18:35

maybe you don't wait until they're 12-12s

18:37

before you start hitting the button.

18:39

And like if I'm at three on

18:41

Paladin, I think it's totally reasonable with

18:43

the Paladin, like if you have the

18:46

time to shuffle in portals, just

18:48

sort of assume that you won't draw

18:50

them right away and you can keep

18:52

upgrading them. And if you do draw

18:54

them at like three or something, sometimes

18:56

you get. the one that also

18:59

isn't a mule and

19:01

death rattle. So it's.

19:03

Yeah, or you get the

19:05

one that draws your highest

19:08

cost spell, which you

19:10

want to do anyway

19:13

with her soul. So it's

19:15

fine. Yeah. But we should

19:17

talk about more than

19:20

just this tavern roll.

19:22

We got stuff to do. So

19:25

yeah, we have a little bit

19:27

of news, not too much, as

19:29

one would expect leading up to

19:31

the week of an expansion. A

19:33

lot of the stuff is really

19:36

known. We know that the expansion

19:38

is coming out on Tuesday for

19:40

real. So there's not a whole

19:42

lot of news that's been coming

19:45

out. We've seen a lot of it.

19:47

Most of it revolves around

19:49

known issues in the new patch. So

19:51

we do have some of those, especially with

19:53

a major patch and a major patch at

19:56

rotation time. That is, there are going to

19:58

be things that pop up some of them. those

20:00

things as usual will probably have

20:02

been fixed by the time you

20:04

hear this very we record on

20:07

Thursdays they tend to issue some

20:09

of these patches on Fridays as

20:11

a hot fix to fix things.

20:14

I'm saying that because I haven't

20:16

made sure to say that in

20:18

the past and then we've released

20:21

episodes that come out on Sunday

20:23

that sound kind of silly because

20:25

all the stuff that we're warning

20:28

is broken is fixed. So remember

20:30

that we're recording this on Thursday.

20:32

So one thing that did happen

20:35

is that if you had bought

20:37

the large pre-order bundle, you got

20:39

a signature malorn. And while opening

20:42

your packs, you could still open

20:44

a regular malorn. This actually happened

20:46

to me. So you shouldn't be

20:48

able to do that because of

20:51

duplicate protection. They did subsequently, I

20:53

think yesterday, Wednesday, this week, a

20:55

hot fix that would prompt you

20:58

to re-roll your molarin. So if

21:00

you did get an extra molarin,

21:02

it should prompt you to re-roll

21:05

it, which is much appreciated. That's

21:07

how I got my tortola yesterday,

21:09

was off of the re-roll from

21:12

the morn. So I was much

21:14

appreciated. That's how I got my

21:16

tortola yesterday, was off of the

21:19

reroll from the morn. So I

21:21

was much appreciated. I'm a mourn.

21:23

Ravenous fell hunter and ferocious fell

21:26

back can get confused about their

21:28

targets. Sometimes getting back stuff they

21:30

shouldn't or missing stuff they should

21:33

if it got silenced before it

21:35

died. So if the target, if

21:37

so a death rattle gets silenced,

21:39

it's still a death rattle minion

21:42

that died, so it should still

21:44

be eligible to come back. from

21:46

Ravitous fell hunter and ferocious fell

21:49

bat which are resurrecting death rattles

21:51

that cost four or less or

21:53

five or more respectively. This is

21:56

an issue, I think we had

21:58

this issue back in the Zirella

22:00

Hero days when it would replay

22:03

all the death rattles of minions

22:05

that it died, and if you

22:07

silenced it, then it wouldn't happen.

22:10

So this is just another thing.

22:12

I'm sure they know how to

22:14

fix it, and they will. You

22:17

can't disenchant signature nightmare Lord Zavius.

22:19

I'm not sure why you'd want

22:21

to right now, but you can't.

22:24

Sorry. You know, they'll fix it.

22:26

Maybe you just really are all

22:28

in on being on the good

22:31

side of the Emerald Dream and

22:33

you really don't want any dark

22:35

gift stuff. I mean, you know,

22:37

you do, if you want to

22:40

be on the roleplay server, you

22:42

do you. Minions that have summoned

22:44

when drawn will fail to retain

22:47

dark gifts when discovered by nightmare

22:49

Lord Savious. I think this is

22:51

really just the illusion, illusionary green

22:54

wing. tokens that got shuffled into

22:56

your deck, because those are four

22:58

or five minions that say summon

23:01

when drawn. So if you're discussing,

23:03

and nightmare Lord Xavier says discover

23:05

a copy of a minute, or

23:08

not discover copy, discover a minion

23:10

from your deck with a dark

23:12

gift attached. So it looks like

23:15

if you pick the illusory green

23:17

wing tokens that got shuffled into

23:19

your deck, then you won't get

23:22

a dark gift on those. They're

23:24

going to fix that. Opening

23:26

a signature soladresil from a pack

23:28

results in a client's soft block.

23:31

Restarding the client will resolve the

23:33

issue and all the cards will

23:35

be in your collection. Again, not

23:37

to be all rich, you rich,

23:39

but I got a signature shelladresil

23:42

from a pack. Oh no, I

23:44

got it from a bundle. Not

23:46

from a pack. That's why it

23:48

didn't do that to me. But

23:50

if you do, if you, that's

23:53

kind of got to be a

23:55

rollercoaster of emotions. I would imagine,

23:57

like, oh, I got a, I

23:59

got a, I got a shell

24:01

address. Oh, no, what happened? Did

24:04

I get it? You did. did.

24:06

But yeah, and created signature cards

24:08

with these Sweet Dreams Dark Gift

24:10

are not playable. So do be

24:12

aware if you're playing that particular

24:15

card and you're picking a signature,

24:17

those are not gonna be playable

24:19

right now. So there are some

24:21

others you can read through, there's

24:23

some Battle Grounds ones that we

24:25

didn't touch on, but like the.

24:28

A lot of they're going to

24:30

be fixing those over the next

24:32

week. The nice thing about having

24:34

the pre-release brawl is they have

24:36

plenty of time to fix some

24:39

of these bugs before they start

24:41

hitting the live servers. So I

24:43

would not be surprised if we

24:45

get a hot fix say tomorrow

24:47

to address a lot of these

24:50

issues and clean them up before

24:52

the launch of the expansion on

24:54

Tuesday. does Ben cause me? I

24:56

might be butchering his last name

24:58

and I really apologize if I

25:01

did. About the new expansion there

25:03

were a few interesting tidbits because

25:05

you had some things that you

25:07

pulled out you want to mention

25:09

those. Yeah, it talks a lot

25:12

about the theming of into the

25:14

Emerald Dream. Apparently this is something

25:16

that they've been wanting to do

25:18

for quite a while. and World

25:20

of Warcraft kept saying, no, we

25:22

have some plans for Emerald Dream,

25:25

wait for us, come back to

25:27

it, and then, but they were

25:29

really excited to build on all

25:31

of the lore that they have

25:33

in World of Warcraft for this,

25:36

but also, you know, adjust some

25:38

of the art for characters to

25:40

have the corrupted side of the

25:42

Emerald Dream. They talk about... How

25:44

with the dark gifts they you

25:47

know discover is for all that

25:49

people sometimes get mad about generation

25:51

Generally considered one of the better

25:53

if not the best keyword That

25:55

has been introduced in a new

25:58

pack and they wanted to interject

26:00

a a little bit more decision-making

26:02

into the discovery, the dark

26:04

gift might mean you pick something

26:06

you wouldn't normally pick. So it just

26:08

adds a little bit extra there. You

26:11

know, I mean, if you're playing wallow

26:13

and you see charge, you get charge

26:15

no matter what it was, but it

26:17

might be a card. You would never

26:20

have picked. It might also be a

26:22

nirubian egg with charge on it.

26:24

It doesn't matter. It came your wallow

26:26

charge. Gallin was asked. like what cards were

26:28

totally necessary to include and he said, you

26:30

know, zavious, all the stuff and he said,

26:33

also Mother Duck was very important to us.

26:35

We're doing an Emerald Dream set, we have

26:37

to do those. He said that he wished

26:39

that they could have had an ugly duckling

26:41

art that you got every once in a

26:43

while on one of the ducks. That would

26:45

have been great. I'm sorry that we didn't

26:47

have that. Yeah. Just just make one of them

26:50

gray. It's fine. Yeah. And then there's

26:52

a little bit more about bottom up

26:54

versus top down design. So if you

26:56

have something like Oman, Winfury kind of

26:58

makes sense because it has two heads,

27:00

but then what's that going to look

27:02

like in terms of the actual mechanics

27:04

of playing the game? Or apparently they

27:06

had about, they had a few more dark

27:08

gifts that they thought were flavorful

27:11

in development that they cut because

27:13

they didn't work mechanically, including one

27:15

that gave spell damage. Glad they cut that.

27:17

I can see that being either. totally useless

27:19

or way too useful and kind

27:22

of not in between. So and then

27:24

there's also some details about

27:26

the BFX and the fight between the

27:28

dream and the nightmare and having

27:30

things that like look like the dream

27:32

and then there's a little bit of

27:35

corruption in the corner and making sure

27:37

that you have you know the puffs

27:39

of emerald dream magic but then

27:41

it turns into vines and brambles and

27:43

all of that kind of stuff which

27:46

I have to say the art. and

27:48

the animations look great for

27:50

the set being able to play

27:52

with it. So yeah, if you're interested

27:54

in that kind of details,

27:56

we have the link in the

27:59

show notes as well. That's all

28:01

for news for this week. So

28:03

that gives us plenty of time

28:05

to talk one more time about

28:07

the cards from the into the

28:10

Emerald Dream and what we're excited

28:12

about when the set goes live

28:14

next week. As is tradition, we

28:16

have our cards superlatives. Of course,

28:18

that's a little different these days

28:21

when we've had a chance to

28:23

play with it a little bit,

28:25

although usual disclaimer, as we have

28:27

mentioned, neither the theory crafting meta

28:29

nor the pre-release brawl meta, is

28:32

going to be perfectly reflective or

28:34

probably even all that reflective of

28:36

the actual launch meta. And day

28:38

two meta, it always takes a

28:40

little while, especially after rotation. However.

28:43

We will be confidently wrong or

28:45

potentially right about these cards. So

28:47

as usual we have card you

28:49

can't wait to play more with,

28:51

card you're scared of, card you

28:54

want to be good but isn't,

28:56

card you think is over or

28:58

underrated, and cards you don't understand.

29:00

So we will start with card

29:02

you can't wait to play more

29:05

with. I had to put illusory

29:07

green wing because I'm excited about

29:09

it in multiple decks. I want

29:11

to play it in Warrior. I

29:13

could see playing it, you know,

29:16

in Demon Hunter, just like, there's

29:18

lots of places that this would

29:20

be good, I think. So, I

29:22

potentially, even some sort of Zorimi

29:24

Priest, which we talked about in

29:27

a prior episode, whether that would

29:29

be possible. So, you tried that

29:31

in theory crafting, it was good.

29:33

It felt good. So, yeah, even

29:35

if we're not necessarily doing a

29:38

few things, I think we'll probably

29:40

be doing dragon things. Other things

29:42

that I'm excited to play with.

29:44

So the agro-rog that we saw

29:46

in theory crafting, I'm kind of

29:49

scared of that, I'll talk more

29:51

about it, but I'm also excited

29:53

to play it because it's just

29:55

like... so much stats really early

29:57

and that's my jam. I want

29:59

to play some sort of tourist

30:02

wisp mage like I talked about

30:04

with the theory crafting. I don't

30:06

know I don't think I had

30:08

the list in theory crafting but

30:10

I'm hopeful someone does who's better

30:13

at deck building than I am

30:15

because it just seems like there's

30:17

got to be something and I've

30:19

been seeing rumors about big spell

30:21

shaman because you can use cosmonaut.

30:24

There is like a discount big

30:26

spells package package. in the Great

30:28

Dark Beyond Set, and then you

30:30

can resurrect your eight drops from

30:32

nebula using Marithra. So there's just

30:35

like little things that you can

30:37

do. And stalagrassil can get corrupted,

30:39

and then you have, like, you

30:41

can discount shalladrassil and then corrupt

30:43

it more easily, and then get

30:46

all of that stuff. So... Sounds

30:48

very ambitious, but I wish them

30:50

well. I mean, we never thought

30:52

we'd see Big Spell Mage, and

30:54

then suddenly we did. Well, that

30:57

was because they printed broken cards

30:59

in the mini set. That's why

31:01

we saw Big Spell Mage. Was

31:03

it like somebody just hit on

31:05

a list? Like... They buffed cards.

31:08

And then they printed more broken

31:10

cards in the mini set. But

31:12

like back in Alterac, that Big

31:14

Spell Mage, that one did kind

31:16

of come out of nowhere. Okay.

31:19

Yeah, okay. Yeah, I remember listening

31:21

to the BS podcast and hearing

31:23

Zacho being like, I never thought

31:25

I'd say this. That was like

31:27

the first time in a long

31:30

time that we'd had a big

31:32

spell mage. Yeah, that was Naga

31:34

that swapped costs of something in

31:36

your hand and something in their

31:38

hand, right? Yeah, that was like

31:41

Habu Godu going into the lab

31:43

and coming out with like two

31:45

tablets. Yeah. In the Martian, there's

31:47

this one character who's just like

31:49

sleeping in the office and a

31:51

complete mess. And he's like, wait,

31:54

I think I have an idea,

31:56

and then won't tell anyone it

31:58

is, and just frantically. works until

32:00

he shows up at the director of

32:02

NASA who he doesn't know who he

32:05

is and he's just like here

32:07

we have it and it's perfectly

32:09

formed and beautiful. All

32:11

right but main thing card I can't

32:13

wait to play more with my

32:15

actual choice is a loose-free

32:17

green wing and I'm confident

32:19

that I will have fun playing

32:21

that card. It might be the best

32:23

card in the expansion.

32:26

It's definitely up there. because

32:28

its baseline effect is

32:30

insane. Like, it's good,

32:32

but there are multiple

32:34

things in this expansion

32:37

around recursion. So

32:39

whether it's the death rattle

32:42

demon hunter resurrecting it

32:44

or if you're not

32:46

doing asandra stuff in

32:48

the warrior, you can

32:50

copy these. Right? Like there's

32:52

a bunch of effects where

32:54

you can get additional illusory

32:56

green wings and then just kind

32:59

of go nuts on resumming

33:01

those taunts. I will say, given what

33:03

we've gotten in the last couple

33:05

of sets, if this is the best

33:07

neutral in the set, bang up job.

33:10

Great job. Like it's not that

33:12

it's not a strong card. Don't

33:14

get me wrong, but this is

33:16

not like the kind of game

33:18

breaking card that's giving. like mechanics

33:20

to sets that shouldn't have

33:22

to classes that shouldn't have them

33:24

or anything like that. It's just a

33:26

good solid minion that you can find

33:28

a reason to include in a lot of

33:31

decks, but it's not an auto include because

33:33

the effect is broken or giving something

33:35

to a class that you shouldn't have

33:37

otherwise. So yeah, great job if that's

33:40

the best neutral on the set. Well, Edel,

33:42

I almost picked your card for card I'm

33:44

scared of. But I should have known you would

33:46

pick it for card you can't wait to play

33:48

more with. What was your card that you chose?

33:50

Yeah, so hideous husk. I talked about

33:53

kind of going between like being really

33:55

excited and then disappointed when I realized

33:57

the buff isn't permanent and then excited

33:59

again when I played with it

34:01

and saw it played and

34:03

I have remained on excited.

34:05

It's quite good, even if

34:07

there's not good odds of

34:09

like discovering additional ones beyond

34:11

maybe off hematurge. Just the

34:13

turns where you can go

34:15

hideous husk plus the draw

34:17

spell for four leaches and

34:19

just do this 12 health

34:21

swing either cross their board

34:23

or their face like somehow

34:25

it didn't. compute as well

34:27

when I at first read

34:29

it that like oh yeah

34:31

I will gain max health

34:33

from this just gonna get

34:35

to do the the kind

34:37

of blood decay like yeah

34:40

there's armor and then there's

34:42

just having max health of

34:44

like 70 or 80 or

34:46

whatever so yeah I excited

34:48

to do sort of the

34:50

leech and breach deck particularly

34:52

on launch because then I

34:54

could actually use headless horseman.

34:56

and have that just insane

34:58

value end game of horsemen

35:00

plus if it's necessary kill

35:02

jayton and then with manna

35:04

from isera like you can

35:06

just do all things the

35:08

only thing that's missing is

35:10

soul stealer is going to

35:12

be gone and so that's

35:14

that's tough not having soul

35:16

stealer and not being able

35:18

to discover soul stealer from

35:20

the horsemen your power yeah

35:22

People have been using a

35:24

lot of solar solar in

35:26

the brawl because it's their

35:28

it's their last chance and

35:30

it is really good for

35:32

the deck. It sure is.

35:34

And wicked, what did you

35:36

choose for card you can't

35:38

wait to play more with?

35:40

Surprising no one, like literally

35:42

no one. It's surrounded. It's,

35:44

I mean, gee, a priest

35:46

legendary that's generically good. Like,

35:48

you know, I mean, and

35:50

the effect is really good.

35:52

Like, like... There's a lot

35:54

of use cases and again, I don't

35:57

know if this in Bupris is going

35:59

to be anything. But you get a bunch

36:01

of random jank and just Toronto

36:03

makes a lot of spells better. It does

36:06

make you have to think about how you're

36:08

going to play things to not use

36:10

up that buff sometimes like getting chill.

36:12

It sounds like shellandresil

36:15

would be great to double, but you

36:17

don't usually have hand space for it.

36:19

And you really want to double up

36:21

the things that are coming out of

36:23

it, which is which you're all really

36:26

good. Except well, two of them are

36:28

really good. One of them is useless.

36:30

like the bounce doesn't do anything but

36:32

getting plus 10 plus 10 in a nightmare

36:34

or getting 10 damage off and awakens

36:36

are both really really good but then you

36:39

have to plan around the fact that you're

36:41

losing a buff if you're doing that but

36:43

so it adds a lot of like ordering

36:45

and strategy to it but also just

36:47

like a lot of these innocuous spells

36:50

just get cracked with with with being

36:52

able to double the moon well in

36:54

particular is just eight face damage in

36:56

a priest like is it my birthday

36:58

my birthday while clearing their board. Yeah,

37:01

and and healing everything eight, right? And

37:03

then like, like I said, I killed

37:05

somebody with a double consecration today

37:07

that I got off of the

37:10

seven drop grandi, which is stupid,

37:12

but it's a thing that you can do.

37:14

And like, you can kind of find those

37:17

interesting lines when some of

37:19

these cards that are not great,

37:21

just get a lot better. I mean,

37:23

even things like. I don't

37:25

know, like fly off the shelves

37:28

becomes a much better board clear

37:30

though, that's getting a lot better

37:32

if you're playing in a dragon

37:34

package, like light bomb generally

37:37

becomes a full clear, a lot

37:39

of the time. Hot coals. Yeah,

37:41

hot coals is really good too, yeah.

37:43

Going from three to six, but

37:45

also, if you have a blood

37:48

mage thalnose and you double hot

37:50

coals, right? Like, what, that's 10

37:53

damage to everything? Yeah, she could

37:55

add a lot of reach even to decks

37:57

that are not trying to be super controller.

37:59

Just like. If you are facing a

38:01

control deck who's not pressuring you,

38:03

then you have time to play

38:06

her and then that gives you

38:08

your over-the-top damage, I could see

38:10

that. And void chart's coming back

38:12

into court too. Right? So, like,

38:14

that's another spell that goes face.

38:17

That's another eight damaged face with

38:19

bloodmates. It's 10, right? Like krono

38:21

boost? Draw four. Make two zealots.

38:23

Exactly. What you're drawing is probably

38:25

hallucinate, right? And then you see

38:28

you make two more zealots. Like

38:30

there's a lot of things that

38:32

just get very nutty very quickly.

38:34

And but you need to think

38:36

about it and you need to

38:39

kind of set it up that

38:41

way. It is a little bit

38:43

hard to get that body down

38:45

sometimes, but you generally get a

38:47

chance to do something to clear

38:49

out a board and then just

38:52

play a, I mean, she's got

38:54

a decent, decent stats on her

38:56

too. So it's not like you're

38:58

just playing, I mean, you're playing

39:00

a vanilla five seven, but at

39:03

least it's like not an embarrassing

39:05

minion and the health means that

39:07

if you're not imbuing, you can

39:09

heal it, it gets some value

39:11

trades, like that's not what you

39:14

want to be doing. But sometimes

39:16

you just go face for five

39:18

and that helps, right? Yeah, well,

39:20

last time. For a card you

39:22

can't wait to play more with,

39:25

I had picked triangulate, which I

39:27

think I did have a good

39:29

time with asteroid shaman. I had

39:31

less of a good time when

39:33

my opponents would triangulate like gifts

39:36

and then just hex everything, which

39:38

actually happened to me in the

39:40

brawl. I'm like, really, we're doing

39:42

this. And it totally was effective

39:44

because I was playing Yassandra and

39:47

Yassandra is much less useful when

39:49

she's a frog. And last time

39:51

Edle picked Saroon. This was not

39:53

the mini-set, but back before the

39:55

mini-set, of course. Yeah. Sure. Good.

39:58

Solid. Yeah. And Wicked. You picked

40:00

the Cecil Six Vance, which like

40:02

I see if it's a pick

40:04

as you can get all over.

40:06

Yeah. Yeah. Yeah. All right. So

40:08

and Wicked. What is what is

40:11

the card that you are scared

40:13

of? Um, Ursul terrifies me. Like.

40:15

So that's the eight man of

40:17

nine seven for Paladin that has

40:19

the battle crycast the highest cost

40:22

spell from your hand and as

40:24

an aura that last three turns

40:26

and it really should just say

40:28

cast renewing flame from your hands

40:30

at last as an or at

40:33

last three turns because that's the

40:35

only spell you're ever casting with

40:37

it. And it is very hard

40:39

to get through that just because

40:41

that's 10 damage clearing off your

40:44

big minions or going face and

40:46

also feeling for 10 because it

40:48

has life steel. Because Renewing Flames

40:50

is a seven man, a deal

40:52

of five damage to the lowest

40:55

cost enemy character twice, or lowest

40:57

health enemy character twice. So if

40:59

you, you do have to play

41:01

around that and make sure you're

41:03

keeping your health up above your

41:06

minions because then it can just

41:08

ignore your minions and hit you

41:10

in the face. And it's felt

41:12

like it takes a little while

41:14

to get down. It feels kind

41:16

of like Odin where. It takes

41:19

a while to get it down,

41:21

but once you do, it's very

41:23

hard to come back from it

41:25

felt. And also, unlike Odin, this

41:27

is actually removing threats on the

41:30

turn that it's being played. So,

41:32

and it's also, you know, kind

41:34

of going, it's kind of bridging

41:36

into the late game in an

41:38

imbue paladin is where we saw

41:41

it in theory crafting a lot.

41:43

Like no hands was just playing

41:45

that and just destroying all-comers. with

41:47

it. We ran his no hands

41:49

a couple times and it was

41:52

brutal. I mean, it's no hands.

41:54

He could eat us with a

41:56

hand sandwich, but it felt very

41:58

efficient. and how it was doing

42:00

it, and there's a lot of

42:03

ways to draw, I mean, it's just what

42:05

Paladin's doing is drawing the highest

42:07

cost spell in the deck and

42:09

making sure that you always have

42:11

the renewing flames in it. I

42:13

mean, just the fact that there's a

42:15

weapon that you swing it twice and

42:18

you have drawn Ursul and renewing flames

42:20

if you want to build your deck

42:22

that way, and you can just slot

42:25

that four or five card package

42:27

into any Paladin, right? Yeah,

42:29

means you'll be seeing a lot

42:31

of it. Yeah, that's something that

42:33

I think, I'm definitely gonna

42:35

play it. I am excited

42:38

to play it. I think

42:40

it's good to have inevitability

42:42

and lethality and I also

42:44

wouldn't be super surprised if

42:46

we see that nerfed because it

42:49

is the kind of thing that,

42:51

unlike something like a loose-free

42:53

green wing where you didn't

42:56

necessarily lose to it, but...

42:58

I'm excited to play with

43:00

it and less excited to

43:03

lose to it, which I'm sure I

43:05

will plenty. Yeah, I could see

43:07

the flames going to four,

43:09

four twice later. Yeah. All right,

43:11

well, Eddle, what is the

43:14

card that you were scared

43:16

of? So, card package, sort

43:18

of. We've talked about

43:20

this plenty, so we don't

43:22

need to linger on it, but

43:24

the demon hunter death

43:27

rattle stuff is...

43:29

Ridiculous. I like day one

43:31

it'll be arkneite and

43:33

it'll get fixed. I

43:36

feel very confident of

43:38

that if it if it doesn't

43:40

happen I'm happy to

43:42

be wrong but it just

43:45

feels so likely to me

43:47

that that arkneite

43:49

is going to go to five

43:51

mana hot fixed on on

43:53

day one of patch. We'll see.

43:56

However That then means people

43:58

will switch over to to things like

44:00

illusory green wing. And the, maybe

44:03

the dread seed for drop, that

44:05

one you get into a little

44:08

bit of board space issues, but

44:10

it's still a powerful for drop.

44:12

Definitely the quill bore that with

44:15

lifestyle that's deal three. Yeah, ballhog,

44:17

deal three on battle cries, lowest

44:20

health, enemy, and on death rattle,

44:22

like that is sort of a

44:24

replacement good stabilization and healing, which

44:27

the deck sort of needs sort

44:29

of needs, and then also. you're

44:31

just carrying the other face damage

44:34

like you're summoning a bunch of

44:36

stuff and so if that stuff

44:39

has a decently powerful death rattle

44:41

that is worth making happen a

44:43

dozen times like it just it

44:46

builds up so quickly and and

44:48

so you know I went six

44:50

one in in the brawl with

44:53

green wing and arkenite but that's

44:55

without the spell that recast, like,

44:58

does the death rattle of a

45:00

death rattle you discover that died

45:02

this game? Oh yeah, return policy.

45:05

Yeah, and then you also get

45:07

one. So if you do that

45:10

on a fell hunter, and so

45:12

you summon your two copies of

45:14

a death rattle that cost four

45:17

or less, and also get a

45:19

fell hunter to hand, plus we'll

45:21

have... carnivorous cubicle, like it's truly

45:24

never ending whichever one that you

45:26

pick to go in on. So

45:29

even though Belle Hunter and Velbat

45:31

themselves, like you have to always

45:33

be able to jump through the

45:36

hoop of getting them killed off,

45:38

it's, yeah. You'll get them killed

45:40

off. It's so much like damage

45:43

and stuff. I mean, there's no,

45:45

there's no way really for most

45:48

classes to deal with with... repeated

45:50

death rattles anyway like there's no

45:52

mass silence there's no removal there's

45:55

no like Reno effect where it's

45:57

removing minions without triggering the death

46:00

rattle. Bob doesn't steal off the

46:02

board anymore. You have to hard

46:04

run hex in in shaman and

46:07

deafen is rotating out. So that

46:09

was the way that Rogan, Rogan

46:11

priest would be silencing things. So

46:14

yeah, it's really hard. I mean,

46:16

unless you're running the four mana

46:19

tradable. Silence a Minion guy, which

46:21

if we're doing that, like, that's

46:23

not a meta I want to

46:26

be playing in, if we have

46:28

to run two copies of that,

46:30

like a restaurant viper. We have

46:33

a commenter in the chat, Bafin

46:35

Body Builder. Oh God. It's Bafin

46:38

Body Builder card to shine, baby,

46:40

let's go. Bafin Body Builder, for

46:42

those who don't remember this card,

46:45

which it's got to be many

46:47

of you, is the one. It's

46:49

a giant Merlock. and from perils

46:52

I believe and it says that

46:54

basically minions cannot be summoned for

46:57

your opponent during their turn. Well

46:59

no they do so they are

47:01

summoned and they die and they

47:04

sit silenced and die immediately which

47:06

is hilarious if they happen to

47:09

have a cookie on board because

47:11

then they just keep dying and

47:13

then resurrecting themselves as one bigger

47:16

over and over and over again.

47:18

Okay yeah so if they just

47:20

drop the fell hunter and are

47:23

like what are you gonna do

47:25

kill it off you yeah you

47:28

bathe in bodybuilder trade into it

47:30

and they don't get their stuff

47:32

yeah it's it we'll have to

47:35

see I you know happy happy

47:37

happy to be wrong but this

47:39

stuff has me scared and and

47:42

I'm excited for death rattles to

47:44

be viable again but Not like

47:47

this. Yeah, maybe not like this.

47:49

Maybe not in such a nesting

47:51

doll fashion. You know, it's cool

47:54

to have sort of the big

47:56

death rattles and things. I think

47:59

I'm kind of... for a starship

48:01

death night because I always

48:03

thought that was fine and it

48:05

was always just sort of like

48:08

tier three maybe low tier two

48:10

but now that Bob's gonna be

48:12

gone MC Tech is gone is

48:15

like I do think that's a

48:17

generally good thing but it means

48:19

that if a death rattle effect

48:22

gets out of hand there's

48:24

not really tools to

48:26

address it. And the other

48:28

thing that I don't think we're talking

48:30

about enough in this post rotation is

48:32

that ETC is rotating out. So if

48:34

you are putting a tech card in your

48:37

deck, specifically for a deck like this,

48:39

there is a real deck building cost

48:41

to it. As opposed to before, for

48:43

the last really two years, you would

48:45

just put ETC in your deck and

48:47

you put that and like two other

48:49

things, one other situational card and

48:52

one like generically good car that

48:54

you wouldn't mind running. like a

48:56

second copy of something you would have

48:58

had in your deck. Now if you

49:00

want to run Baf and bodybuilder, you

49:02

are taking a deck slot or Baf

49:04

and bodybuilder and that is always going

49:07

to be in your deck whether you

49:09

want to play it against that opponent

49:11

or not. Yeah. Yeah. And that's something

49:14

that could be a little interesting

49:16

on how you nerf that, but I'm sure

49:18

that the first thing would potentially

49:20

be Arknight Defense Crystal, because

49:22

that is just something people will

49:24

get mad about, even if it's not

49:26

overly powerful. Well, I mean, the other, the

49:28

other ones at least, like, yeah, there's a

49:31

lot of value and they can do a

49:33

lot of damage, but they, there's, there's kind

49:35

of an end to it, but like, you

49:37

get so much armor off the defense crystals

49:39

that it's just becomes impossible to

49:42

get through that much armor, especially

49:44

just like with the limited lethality

49:46

we're going to have in this next next

49:49

meta. is really hideous

49:51

husk, but just

49:54

because it's in a

49:56

blood decay and yeah.

49:58

We all have our... all have

50:00

our book, our boogie men, and

50:03

yours is Blood decay. It's okay.

50:05

Yeah. So, but, runner up here,

50:07

twisted webweaver, which is the sort

50:09

of draw engine card for rogue,

50:12

for the combo, it's like when

50:14

you replay a card. It's not

50:16

even necessarily replay, like if you

50:19

get your second copy, that counts.

50:21

It's just wig. Anytime you play

50:23

a minion for the second time

50:25

onward? Draw a card. Yeah, the

50:28

one man of one three beasts,

50:30

whenever you play another minion, you've

50:32

already played, draw a card. Even

50:34

if that's just the second copy

50:37

of it. So this just, you

50:39

know, rogue can, it's very rogue,

50:41

I'm sure rogue mains will enjoy

50:44

it, just draw your whole deck,

50:46

put a bunch of stuff on

50:48

the board, that we got totally

50:50

destroyed by a couple different people,

50:53

I think, with... just extremely aggressive

50:55

rogues that kept bouncing the Buccaneers,

50:57

or whatever it's called, the Three

51:00

Twos, that make copies of themselves,

51:02

and they just had what seemed

51:04

like endless amounts of them extremely

51:06

early, or other pirates, and never

51:09

ran out of stuff, because they're

51:11

always drawing. I mean, I will

51:13

probably try playing it, because it

51:16

seems like a rogue deck that

51:18

is more minion-focused, which is. more

51:20

what I tend to do versus

51:22

I am not a Gerot rogue

51:25

style player or a Sony rogue

51:27

style player although probably Sony will

51:29

still be in here because Sony

51:31

has a card in and you're

51:34

running minions so why not but

51:36

I can see myself just getting

51:38

blown out of games if they

51:41

get the nuts then it's just

51:43

a ridiculous amount of stats and

51:45

it has rush which a lot

51:47

of things don't in this format

51:50

so but I think that rogue

51:52

means will hopefully enjoy it. All

51:54

right, so this time last time

51:57

for cars that you're scared of

51:59

wicked you picked Exarch Nail. Valet?

52:01

Good card. I feel like

52:03

not a card that invites

52:06

a lot of salt, but

52:08

clearly a very good card.

52:10

It's not the thing that's

52:12

killing you. It's the thing

52:14

that's enabling them

52:17

to kill you. Oh. Yeah. So the

52:19

thing that keeps their card

52:21

advantage. And Edel,

52:23

you picked Quasar? and safely

52:25

say you were correct about that

52:28

one. Got nerfed by two manna.

52:30

Good. They should do it again

52:32

just for fun. Like just bolted

52:34

that coffin shot. Yeah. And I

52:37

picked heirlock breach continuing my I

52:39

have to pick a blood

52:41

decay card just because I

52:43

have definitely lost games to

52:45

heirlock breach. Although it was

52:47

not nearly as broken as I

52:50

feared it might be. I'm sure we'll see

52:52

more of it though going forward. Oh

52:54

yeah, it'll be airlock breach

52:56

plus the leaches. And

52:58

they'll just never die.

53:01

Yep. Yeah, I ran into a

53:03

death night in my run

53:05

today that I conceded when

53:07

they were up to about 70

53:09

Max Health between air block

53:12

breaches and leaches that

53:14

I just could not clear.

53:16

There was I and it was

53:19

my own fault because I

53:21

imbued in the wrong order.

53:23

And I didn't have mana left over

53:25

for the holy nova that would

53:27

have cleared all the leaches. And yeah,

53:30

and I was very sad. And then

53:32

they gained another like 20 health. And

53:34

I'm like, you know what? You got

53:36

this. We don't need to keep playing

53:38

this out. We're good. I'm going to

53:40

go now. Just save your time. Your

53:43

time is worth something. All right. So

53:45

for card, you want to be good,

53:47

but isn't. I bupped the assignment

53:49

a little bit here. I think

53:52

this is. possibly good, but I

53:54

am much less scared of it

53:56

than I was before and that

53:58

is in view Hunter. just

54:00

because it is a problem

54:02

that the hero power hits

54:04

random beasts because it's really

54:06

hard to build it with

54:08

a really curated beast package. But

54:11

it's so often that you're sitting there

54:14

going, well, do I hear a power or

54:16

not? Because if I hear a power

54:18

and it hits the wrong thing, then I

54:20

wasted my turn, right? Or if I

54:22

hear a power and hit the right thing,

54:24

then I have a nutty play. But

54:26

the nutty plays are offset by the turns

54:28

where you just like have an awkward

54:30

amount of mana. So you end up sitting

54:32

there. And I think maybe it being

54:35

correct to wait longer to start the hero

54:37

power chain until you have more mana.

54:39

So you're going to be able to play

54:41

stuff anyway, versus like hero powering on

54:43

four, and then you don't have a two

54:45

drop just feels terrible. So

54:48

might just be we're not quite building

54:50

it correctly. And certainly if you do get

54:52

the guldron thing off, like guldron is

54:55

nuts. But

54:57

it is a little bit

54:59

more awkward than I expected,

55:01

just viewing the cards. Yeah,

55:04

I mean, donkey had an

55:06

interesting take to, you know, still

55:08

have Nile and discover package.

55:10

So you kind of do that

55:12

to fill up your hand

55:15

and reduce the cost of alien

55:17

encounters, you still have that

55:19

powerful sort of midgame stuff. And

55:21

then later on, you do

55:23

your amuse until you specifically hit

55:25

like King Plush a bunch

55:28

or Plush Gouldron, something like that.

55:30

And it's even better when

55:32

you're doing that because it's got

55:34

more power, which means it

55:36

shuffles more things into the deck.

55:39

Exactly. So yeah, it may

55:41

be more of a kind of

55:43

if you've got other stuff

55:45

that is your early and midgame

55:47

pressure, and then that hero

55:49

power is just sort of like

55:52

explode. Yeah,

55:54

that makes sense to me. That makes sense

55:56

to me as something that might be a

55:58

better use for the package. Rengar

56:02

Scout, plus Malorn is very funny, but

56:06

you do have to, you know, again, I think

56:08

you probably want to wait a little bit versus

56:10

trying to get the sort of tempo and views

56:12

on the like five drop and four drop from

56:14

the expansion because they're great if you hit them

56:16

and bad if you miss them. Yeah.

56:19

All right. Edel, what is the card that you

56:21

want to be good but isn't? So

56:24

I picked Typhoon because I love

56:26

a big clear like this.

56:28

This is one of those things

56:30

that does deal with death rattles,

56:33

right? Just says, nope, get shuffled. And

56:36

yeah, I'm sure it has

56:38

a wonderful animation that hopefully

56:41

I'll get to see. But

56:44

it's 10

56:46

mana. Yeah,

56:48

it's like I'm trying

56:50

to think of other

56:52

10 mana clears we've had. Even

56:55

plague of death was nine.

56:57

Yeah. I mean, we played

56:59

Reno at 10. Yeah. Whirlpool was

57:01

eight and they had to buff it down

57:03

to seven. Right. Wait,

57:07

is that right? I think so. Or there was

57:09

nine. No, it was nine and they buffed it to eight.

57:11

Right. Yeah. Because nine was

57:13

too much. And that was

57:15

kind of not the same, but

57:18

it was

57:20

kind of close. I mean, it

57:22

was a full clear that also got

57:24

rid of the other copies in

57:26

hand and deck. Right. So like that

57:29

was even then, I mean, like Yogg

57:32

was nine and they

57:34

nerfed it. I mean, that was kind

57:37

of a, that's a, but that's also

57:39

a single, a one sided board

57:41

clear. Right. And

57:43

Reno at 10 was a one sided board clear.

57:46

I just don't know, like

57:49

there are the sort

57:51

of big spell related things in

57:53

Shaman, but I just don't know

57:55

if you ever do that for

57:57

something that is a board clear

57:59

versus. the proactive things

58:02

like nebula. So, yeah,

58:04

just leaves me wondering if

58:06

this has a chance at

58:09

10 minutes, right? Particularly

58:11

if you wanted to

58:13

like, hagatha, have hagatha

58:16

on your deck, which could

58:18

tutor it, like, I guess

58:20

you can reduce it with

58:22

the parrot sanctuary,

58:25

but it's, it just, yeah,

58:27

I don't know, to what extent.

58:30

finding ways to cheat meta to

58:32

get typhoon ends up being worth it.

58:34

And you don't want to play it

58:37

with like the Wild God onara because

58:39

you don't want to just

58:41

randomly have your board cleared. I mean,

58:43

yeah, I don't know. Maybe you do,

58:46

sometimes you hope for it, but other

58:48

times you don't want it to

58:50

happen. And if you do it with

58:52

hagatha, then your slime clears

58:54

itself. Which is fine. It's

58:56

like, 50, 50 chance you get it

58:58

back in your deck. It's kind of

59:01

cool. Although you don't want to draw

59:03

it because when it costs 10

59:06

minutes, for a 10-ton, that

59:08

does. I actually wouldn't keep

59:10

the battle cry. I actually

59:12

don't know. Would it keep the

59:14

battle cry? I actually don't know.

59:16

Would it keep the battle cry?

59:19

Would it keep the battle cry? Would

59:21

it keep it just cost 10?

59:23

It's just a 10. Yeah, it's it's

59:25

just very odd. I mean, I

59:27

guess there's cosmonaut what

59:30

draws and reduces cost

59:32

by five or something. That's

59:34

the only way I see

59:36

it being viable. Are you in

59:39

view enough that you play

59:41

Mallorn you go into Aviana

59:43

you wait long enough and

59:45

then it costs one? That's

59:47

not a plan. It's a concept

59:50

of a plan. Yeah. I did go into

59:52

the card library just to see what 10

59:54

men of board clears we've had. One of

59:56

them was shield chatter which does it which

59:58

is cheating because it never. cost you 10, because it

1:00:00

got discounted by how much armor. One

1:00:04

of them was Puzzle Box of Yogg

1:00:06

-Saron, which was not so much a

1:00:08

board clear as just an opportunity to

1:00:10

throw the board in the air and

1:00:12

let all the pieces fall on the

1:00:14

ground. And

1:00:16

then Warlock had Doom with an exclamation

1:00:18

point, which was 10 mana, destroy

1:00:20

all minions, just draw a card for

1:00:23

each. And I had to read

1:00:25

that out because nobody has ever seen

1:00:27

that card played in the history

1:00:29

of it. Untrue. Toaster

1:00:31

in it, in

1:00:33

his name lock.

1:00:37

Yeah, his - Oh,

1:00:39

was that the Yashiraj

1:00:41

barns? No, no,

1:00:43

no. This was Reno,

1:00:45

OG Reno Warlock.

1:00:47

Oh, yeah, well, okay.

1:00:49

With Doom and

1:00:51

Draxus and it had

1:00:53

the zero cost

1:00:55

sacrificial pact when you

1:00:57

could still target

1:00:59

an enemy Draxus. And

1:01:01

there was the

1:01:03

wonderful moment where he

1:01:05

baited someone into

1:01:07

playing Draxus so that

1:01:09

he could sacrificial

1:01:11

pact because he was

1:01:14

closed necklace. Yeah.

1:01:18

In fairness, that was a

1:01:20

deck that required you to play

1:01:22

one copy of each card.

1:01:24

And there were only 30 cards

1:01:26

available to Warlock at the

1:01:28

time. So, you know - All

1:01:32

right, well, look at what is

1:01:34

the card you want to be

1:01:36

good, but isn't. I don't think

1:01:38

people are going to be surprised

1:01:40

by this one either. Well, speaking

1:01:42

of concepts of plans, yeah, Aviana

1:01:44

Alun shows in is not it.

1:01:47

It's just not. Like, so I

1:01:49

saw this twice. I cut it

1:01:51

from the Draenei priest because

1:01:53

the person who built the deck

1:01:55

said that it was too slow

1:01:57

and they never played it. And

1:01:59

I just put in another Draenei.

1:02:01

or something. I don't even remember what I put in

1:02:04

it. Whatever it was, it was better. I

1:02:06

saw it played once when

1:02:08

somebody played it and then I

1:02:10

ran all my minions into their

1:02:12

face and they died immediately. Because

1:02:14

it's a dive man of

1:02:17

7-Eleven that has no ability

1:02:19

to protect you. So it

1:02:21

is very ambitious to do that.

1:02:23

The other time was when Megaise,

1:02:25

you and I played it in

1:02:27

theory crafting. Because we got

1:02:29

it off of more. It was either

1:02:31

was theory crafting or the pre-release brawl.

1:02:34

It was a pre-release brawl. It was

1:02:36

a pre-release brawl. We had imbued

1:02:38

like seven or something. Yeah. We got it

1:02:40

off an imbue. It wasn't even off a

1:02:42

molar. We got it off just off of

1:02:44

the imbue hero power. Yeah. For two manna.

1:02:46

So we figured four manna, you know, two

1:02:48

for the hero power plus two for her

1:02:50

was fine for a seven, seven, eleven

1:02:52

that might matter that might matter in

1:02:55

three turns. And we actually forgot that

1:02:57

she was acting. On the turn that

1:02:59

she was about to be active,

1:03:01

and we had worked out that

1:03:03

we had lethal with full price,

1:03:05

and Donkey in the chat is

1:03:07

like, it's gonna cost one, it

1:03:09

doesn't matter, which we didn't notice

1:03:11

until after we'd already worked

1:03:14

out the full map. Yeah. So yeah, so

1:03:16

that was a great use of time to

1:03:18

play that. I mean, it was a 7-Eleven

1:03:20

for two men, I guess, if you can't

1:03:23

think possibly possible hero

1:03:25

power, but yeah, it's really slow.

1:03:27

And it doesn't do anything when

1:03:29

it hits the board. And then

1:03:31

if you can play that and

1:03:33

survive three turns, after that, you

1:03:36

probably won already and you

1:03:38

didn't need her in the first place.

1:03:40

So, yeah. Or you needed, yeah, I don't

1:03:42

know. And you still need to have

1:03:44

cards that you want to play

1:03:46

that are expensive in your hand.

1:03:49

Yeah, I mean, maybe there's some

1:03:51

sort of like wild, not wild is

1:03:53

in the format, but just like out

1:03:55

there. lethal combo

1:03:58

that this enables if

1:04:00

you can, like, but that's like,

1:04:02

okay, I was a Quest Priest

1:04:04

player, and that requires you to

1:04:07

play one of each cost of

1:04:09

card from two up to eight, shuffle

1:04:11

the quest into your deck, draw

1:04:13

it, and play it for 10

1:04:16

mana, and then you won. And

1:04:18

this is too slow to me. Well,

1:04:20

that's why when the card was

1:04:22

first revealed, I sort of

1:04:24

assumed that each phase did

1:04:26

something besides just... be a

1:04:29

pretty animation because if you

1:04:31

were getting something along

1:04:33

the way yeah in terms of like

1:04:35

okay this phase does this to

1:04:37

your board this phase does something

1:04:40

to them like but the fact

1:04:42

that it's just like no just

1:04:44

wait just wait three turns good

1:04:47

luck yeah I think it's something

1:04:49

that might occasionally be

1:04:51

relevant off a discover or

1:04:53

off an imbue if we see imbue

1:04:56

priest but I doubt we're gonna

1:04:58

And maybe you take it

1:05:00

off. I can't even see

1:05:02

a scenario where you take

1:05:05

it off more. Because

1:05:07

like the other options

1:05:09

will almost always be

1:05:11

better than this. I

1:05:13

mean, if you're in a

1:05:16

specifically slower match up

1:05:18

and like you know you can

1:05:21

do something with that

1:05:23

manna, but yeah. Last time

1:05:25

for cards we wanted to be good

1:05:27

but isn't I picked exarchacama

1:05:29

We were starting to see we had

1:05:31

tried we had tried to make him work

1:05:34

in the Pre-release brawl and I

1:05:36

was slowly realizing maybe this

1:05:38

wasn't it Although it is people are

1:05:40

having to assess with Dre and I

1:05:43

warrior in the pre-release brawl right now,

1:05:45

which I suppose does show you the

1:05:47

format, right that this deck that was

1:05:49

not not anywhere near good enough

1:05:51

during GDB actual meta. And

1:05:53

that was also a six set

1:05:56

meta, right? So like there might

1:05:58

be some opportunity for something like. Magnetize

1:06:00

was famously a completely dead mechanic

1:06:02

when it launched in Boomsay. And

1:06:04

then as soon as all that

1:06:07

stuff rotated out, we had like

1:06:09

magnetized warrior, meck warrior, meck, not

1:06:11

meck warrior, meck hunter, and stuff

1:06:14

like that. And magnetize was all

1:06:16

over the place in a bunch

1:06:18

of different places. Now I'm not

1:06:21

saying that that's Drani warrior, but

1:06:23

there is chance. But. I think

1:06:25

I was correct that I wanted

1:06:27

it to be good and it

1:06:30

wasn't. At all, same thing, you

1:06:32

picked Deirdre Rebel Captain and crewmates

1:06:34

in general. Yeah, seeing a lot

1:06:37

of that in the pre-release brawl

1:06:39

also, and it's still fine, but

1:06:41

it's not great. Like, I don't

1:06:43

know, maybe there's actually something you

1:06:46

can do with crewmates now, but

1:06:48

Deirdre, it's just... You're shuffling a

1:06:50

bunch of junk into your deck.

1:06:53

I don't know. Maybe, okay, so

1:06:55

here's one wild thing is like

1:06:57

maybe there's a world where because

1:07:00

of the demon hunter spell that

1:07:02

you discover a deathrattle that died

1:07:04

and in addition to doing the

1:07:06

death rattle, which they buffed to

1:07:09

draw two of the crewmates instead

1:07:11

of one, you get an extra

1:07:13

copy. So maybe you get to

1:07:16

shuffle a couple of times of

1:07:18

all these crewmates into your deck.

1:07:20

And then you just are re-summing

1:07:22

Deirdre and just getting the draw-to

1:07:25

from the death rattle without shuffling

1:07:27

more in as they get re-summed

1:07:29

from the fell hunter fell bad

1:07:32

stuff. You're not making it sound

1:07:34

more appealing when you're describing it

1:07:36

this way. So you have these

1:07:38

endless boards of four or fours.

1:07:41

Yeah. My experience playing against that

1:07:43

is that they fought by the

1:07:45

time that they finally assemble enough

1:07:48

crewmates, I just moon well and

1:07:50

go about my day. Well, it

1:07:52

really makes a loose green wing

1:07:55

just look way better, right? Yeah.

1:07:57

Yeah. Yeah, it sure does. Yeah.

1:07:59

Yeah. I mean, it

1:08:01

sounds a lot better than what

1:08:04

we've done with Deirdre before, but

1:08:06

then there's other stuff we can

1:08:08

do with that card as we

1:08:10

were discussing. So, and Wicked, you

1:08:12

had picked for card you want

1:08:15

to be good, but isn't cure

1:08:17

the light beyond, which we have

1:08:19

not seen at all. Well, we

1:08:21

got that off in view, and

1:08:23

it was still disappointing even when

1:08:26

it was free. you started over.

1:08:28

Yeah, it was even when we

1:08:30

weren't paying for it, we didn't

1:08:32

put it in our deck, it

1:08:34

was still me. Is power word

1:08:36

shield holy? I believe it is,

1:08:39

yes. I feel like there's a

1:08:41

chance if we get enough like

1:08:43

one or so cost holy spells

1:08:45

that you can actually have a

1:08:47

pop-off turn, but you know, there

1:08:50

has to be some other payoff,

1:08:52

right? You can't just have this

1:08:54

one legendary. We need to get

1:08:56

like the two, the two cost

1:08:58

elemental that discounted all your spells

1:09:01

by one and priest back. No.

1:09:03

No. Just let's, yeah, let's not

1:09:05

do that. Really don't. Not do

1:09:07

that. I don't even want to

1:09:09

do that. That card got Boone

1:09:12

of the ascended nerf, which was

1:09:14

terrible for Naga Priest, which was

1:09:16

innocent, because it was Boone Priest's

1:09:18

fault. Yeah. Anyway. I won't go

1:09:20

on that route. Anyway. It was

1:09:22

a necessary nerve, and it made

1:09:25

me sad. All right. underrated. So

1:09:27

with it, what do you think

1:09:29

is underrated? I mean, I've been

1:09:31

talking about all episode. Moonwiles, great.

1:09:33

It's fantastic. I think that it

1:09:36

kind of got a little bit

1:09:38

of, it looks unassuming really when

1:09:40

you look at it, but the

1:09:42

fact that it goes face, the

1:09:44

fact that it heals your stuff

1:09:47

and your face, like, and when

1:09:49

you can double it, it's been

1:09:51

really solid any time that I've

1:09:53

I've picked extra copies off of

1:09:55

like astrobiologists and just held them

1:09:58

in my hand. it's like, okay,

1:10:00

like, I've just set up, like, again, this

1:10:02

is pre-release for all, this is not real life,

1:10:04

but, like, I've had games where I just, like, set

1:10:06

up two turns where I just, like, moonwalled them twice

1:10:08

in a row, right? And, like, okay, you're at eight,

1:10:10

I'll just moon-woe them twice in a row, right?

1:10:12

And, like, okay, you're at eight, you're not remaining on the

1:10:14

board, and then you, and then you, and then, and then,

1:10:17

and I just, and I just, and I just, and I

1:10:19

just, and I just, you, you, and I, and I, and,

1:10:21

and, and, and, and, and, and, and, and, and, and, and,

1:10:23

and, and, and, and, and, and, and, and, and, and,

1:10:25

and, and, and, and, and, and, and, and, and, and,

1:10:27

and, and, Is that going to ever

1:10:29

happen in on ladder? I don't

1:10:31

know. But I think that this

1:10:34

is probably going to be

1:10:36

part of pre-school kit

1:10:38

going forward just because

1:10:40

it is really doing everything

1:10:43

that you want a pre-spell

1:10:45

to do. It's not like psychic

1:10:48

scream or. or whirlpool or

1:10:50

anything like that, but it does

1:10:52

a lot. And even its seven

1:10:54

mana at that point in the

1:10:56

game, like four damage across the

1:10:58

board, is generally still relevant.

1:11:01

It is unfortunate that

1:11:03

it doesn't get all the

1:11:05

green wing tons. Yes. So there

1:11:07

were definitely times when we were

1:11:09

happy to have like a free holy

1:11:11

nova to go with it off of

1:11:14

the impue or something. Where you play

1:11:16

foul moose or something, like it's

1:11:18

fine. So I picked ancient of

1:11:20

your, which I guess, you know, maybe

1:11:23

I'm just not listening to

1:11:25

enough things. I'm sure it's the

1:11:27

kind of card that people look

1:11:29

at it, like understand, oh yeah,

1:11:32

this is a good card. But I

1:11:34

have not seen that much discourse

1:11:36

and it does feel like it will

1:11:38

be in anything that is of

1:11:40

an archetype to desire it. Like

1:11:43

just two turns of end of

1:11:45

turn, draw a card, gain five

1:11:47

armor is. substantial and

1:11:50

particularly if you are a

1:11:52

class that doesn't normally

1:11:54

get armor that maybe

1:11:56

needs a little bit card

1:11:58

draw like it It's just a

1:12:01

solid support card. I was tempted

1:12:03

to put, just because we rarely

1:12:05

put overrated, and I want it

1:12:07

to be true, the Hamoul, right?

1:12:09

The Druid imbue, because for all

1:12:12

the memes of Jade Druid, like

1:12:14

it is not Jade Druid. You

1:12:16

don't make multiple big things on

1:12:18

the same turn, but. Well, unless

1:12:21

you're running like. thing along buddy

1:12:23

or something like that. Yeah, but

1:12:25

even then it. And then you're

1:12:27

running a sing along buddy to

1:12:29

do that. So like end game

1:12:32

Jade Druid was you would play

1:12:34

Jade Idol three times. Yeah, like

1:12:36

I don't know. Maybe we just

1:12:38

have to see how people end

1:12:40

up building it. But I had

1:12:43

sort of felt like because you

1:12:45

have to stick with just nature

1:12:47

spells. And there aren't like a

1:12:49

ton of nature spells that do

1:12:52

face damage right now. It sort

1:12:54

of seemed like you could get

1:12:56

stuck in the situation where like

1:12:58

you're trying to build it up.

1:13:00

But once you've built it up,

1:13:03

it's like, well, I just get

1:13:05

one of these each turn. I

1:13:07

don't know. My turn. Hard I

1:13:09

think that is underrated. So I

1:13:11

put Dreambound Raptor. Again, I don't

1:13:14

think people don't think this card

1:13:16

is good, but I just haven't

1:13:18

heard that much discourse around it

1:13:20

or seen it, include very much.

1:13:23

Dreambound Raptor is the one mana

1:13:25

to one that whenever you play

1:13:27

another min, and it gets a

1:13:29

random keyword. It is random. We're

1:13:31

losing a lot of good one

1:13:34

drops, like we don't have salesman

1:13:36

anymore, once we have rotation. And

1:13:38

I think any card that's playing

1:13:40

one drops, this is a one

1:13:42

drop. It will at least consider

1:13:45

playing. I think beaming a sidekick

1:13:47

might also be back in core,

1:13:49

which was a one man or

1:13:51

one two battle cry, give a

1:13:53

friendly minion plus two health. And

1:13:56

so one of the things you

1:13:58

would do is like if... If

1:14:00

you had a powerful one drop,

1:14:03

they could snowball in some

1:14:05

way, you would do that just

1:14:07

to keep it alive, right?

1:14:09

Maybe the demon hunter

1:14:12

one that scales every time

1:14:14

you attack or, you know,

1:14:16

the shaman one that

1:14:18

scales off overload or

1:14:20

things, like, beaming a

1:14:22

sidekick was kind of this

1:14:25

just nice support. one

1:14:27

drop to make your

1:14:29

snowbally cards stay alive longer

1:14:31

and seems like it would

1:14:33

be really good dreambound raptor.

1:14:36

Feeling sidekick is in fact,

1:14:38

it has been in core

1:14:41

this whole time and it is

1:14:43

staying in core. Ah, well, this

1:14:45

is exactly the kind of card

1:14:48

that maybe we would start

1:14:50

playing it for. Yeah. No, that's

1:14:52

a great point. And she

1:14:54

herself will get a keyword.

1:14:56

which might be relevant. Yeah,

1:14:59

could be poison. Could be poison

1:15:01

or taunt. And just that every

1:15:03

little bit of early board, like

1:15:05

I could see it especially being

1:15:07

good in agro mirrors, especially on

1:15:10

the play, right? You play that

1:15:12

on one, you play something, you

1:15:14

happen to get a divine shield

1:15:16

or a taunt or something that

1:15:18

can, or a rush that can spiral

1:15:21

you for sure. All right. So

1:15:23

last time cards that we thought

1:15:25

were underrated. What could you say?

1:15:28

Warlock, Starship Pieces? Yeah, I

1:15:30

missed the mark on that one.

1:15:32

So you're gonna miss? Yep. Eddle,

1:15:34

you said nebula. CBD? We have

1:15:37

time. And I said random fire

1:15:39

spells, aka blastroyd and

1:15:41

supernova. And my husband did

1:15:44

play a little bit of blastroyd

1:15:46

in elemental mage, but

1:15:48

mostly we haven't seen

1:15:50

it. Well, but supernova was

1:15:53

kind of a deck, right for a

1:15:55

little bit. People were touring

1:15:57

Mage into rogue and doing

1:15:59

it. as like their big spell

1:16:01

in a deck that was

1:16:04

doing other things, but it

1:16:06

was sort of a backup

1:16:08

plan? I don't know. I

1:16:10

do think that there's, you

1:16:12

know, Supernova may have, there

1:16:14

are situations where you would

1:16:17

play it. Yeah. All right,

1:16:19

so lastly, cards that we

1:16:21

don't understand. So I picked

1:16:23

envoy of the Glade, which

1:16:25

is a four-manna three-six. Battlecry

1:16:27

transform all neutral cards in

1:16:29

your deck into random druid

1:16:32

ones. I don't really know

1:16:34

why, why weird ever doing

1:16:36

this. Well, I guess if

1:16:38

you're running the, that paladin

1:16:40

spell that draws a card

1:16:42

that started in your deck

1:16:45

and one that doesn't, and

1:16:47

you're not running portals for

1:16:49

some reason, then you could

1:16:51

do this? Just to prove

1:16:53

a point, I guess? I

1:16:55

don't, I don't know. It's...

1:16:57

These are the kinds of

1:17:00

cards I feel like where

1:17:02

it's like this can make

1:17:04

an arena run really interesting

1:17:06

because you have a bunch

1:17:08

of neutrals and so turning

1:17:10

them into random druid cards

1:17:12

the average druid card is

1:17:15

going to be better than

1:17:17

your average neutral card. So

1:17:19

yeah I suspect it will

1:17:21

sometimes be a solid pick

1:17:23

in arena for that reason.

1:17:25

Yeah, are we ever running

1:17:28

it in a constructed deck?

1:17:30

Probably not. It's a format

1:17:32

of three six. It doesn't

1:17:34

do anything the turn you

1:17:36

play it. It just, it's

1:17:38

eventually you're going to get

1:17:40

random druid spells and that's

1:17:43

assuming that all druid spells

1:17:45

are good. Druid cards are

1:17:47

good, which they're not always

1:17:49

there. Like druid does have

1:17:51

some bad cards. Not many.

1:17:53

To be fair. But it

1:17:55

does have bad cars and

1:17:58

it doesn't matter like if

1:18:00

you're getting like random druid

1:18:02

car It's like, what if

1:18:04

you just get like, you

1:18:06

know, your hero power costs

1:18:08

zero or, you know, or

1:18:11

refreshes as like a rogue,

1:18:13

right? Like, what is that

1:18:15

doing for you? It's like,

1:18:17

I was a person who

1:18:19

tried to make renounced darkness

1:18:21

work. Don't do that. Just,

1:18:23

just don't. I'll save you

1:18:26

the trouble. Just don't. Do

1:18:28

that? You're a protosmage and

1:18:30

you're hoping to get that

1:18:32

druid protospell. I wish the

1:18:34

better way to do it

1:18:36

is to run the new

1:18:39

location and just always hit

1:18:41

it when you have zero

1:18:43

mana. Yeah. Oh no, I

1:18:45

got it. You're playing like

1:18:47

Starship Demon Hunter and you

1:18:49

really want your Starship to

1:18:51

be elusive. So, hungering ancient,

1:18:54

this is an 8-mena-minion in

1:18:56

warlock, I don't remember the

1:18:58

stats, it's not relevant. It's

1:19:00

a 6-7. Sure. It consumes

1:19:02

a minion from your decade,

1:19:04

death-rattle-minion, and gains its stats.

1:19:06

And when hungering ancient dies,

1:19:09

you get the minion in

1:19:11

your hand. So it is

1:19:13

just a big body. Assuming

1:19:15

the death row dominion it

1:19:17

eats is pretty decent size.

1:19:19

But no taunt, no relevant

1:19:22

keywords of any kind. And

1:19:24

it's a little bit of

1:19:26

awkward card drop because when

1:19:28

it dies you get the

1:19:30

thing to your hand. But

1:19:32

it's not a demon. So

1:19:34

you're not like cheating it

1:19:37

out with anything. It's actually

1:19:39

not even just a death

1:19:41

row dominion in your deck.

1:19:43

Yeah, I don't know if

1:19:45

that's worse or better, but

1:19:47

it's... It's just like, I

1:19:49

don't know why we would

1:19:52

do this. Oh, it corrupts

1:19:54

shell? Does that help? No.

1:19:56

So do other things. And

1:19:58

we're warlocked. We have a

1:20:00

hero power that draws those

1:20:02

things. And, you know, you

1:20:05

mentioned shell addressill. If they

1:20:07

just play a shell addressill

1:20:09

and dream it, then you

1:20:11

have lost the thing it

1:20:13

consumed. And you can't even

1:20:15

do like the double death

1:20:17

rattle things because it won't

1:20:20

have eaten. the minions so

1:20:22

you're not going to get

1:20:24

like copies of them like

1:20:26

if you were to like

1:20:28

or do you you don't

1:20:30

that doesn't work with like

1:20:33

cubicle right no yeah so

1:20:35

you just get a base

1:20:37

copy of it and then

1:20:39

you don't get copies of

1:20:41

those minions in your hand

1:20:43

like that would be a

1:20:45

cute interaction if it worked

1:20:48

that way but it doesn't

1:20:50

for 13 manna like it

1:20:52

costs you sorry exist you

1:20:54

could get there hungering ancient

1:20:56

costs eight like if it

1:20:58

were cheaper and smaller itself

1:21:00

and then you but you

1:21:03

like relied on it eating

1:21:05

a big minion from your

1:21:07

deck and giving you this

1:21:09

but sure it costs five

1:21:11

right and but you would

1:21:13

eat ceaseless or big demons

1:21:16

or other things in your

1:21:18

deck and then draw them

1:21:20

if they killed the okay

1:21:22

but it costs eight like

1:21:24

This is your power turn,

1:21:26

and the turn you play

1:21:28

it, it doesn't do anything

1:21:31

besides be a lot of

1:21:33

stats. Maybe, but if you're

1:21:35

running any small minions, it

1:21:37

may not even be that

1:21:39

many stats. Why you wouldn't

1:21:41

run it with small minions?

1:21:43

Yeah, but I mean, that

1:21:46

then puts a deck building

1:21:48

restriction on you. That you

1:21:50

can't run small minions. And

1:21:52

forage of wills is rotated,

1:21:54

but that's rotating. but you

1:21:56

could pay for meta for

1:21:59

a big hot, right? Based

1:22:01

on the cards in your hand.

1:22:03

But that doesn't have as

1:22:05

many words on it. That's

1:22:07

not as interesting. All right. Look

1:22:09

at what did you pick as card

1:22:11

you don't understand? Well, I, I,

1:22:13

being the one who makes the

1:22:15

show notes, I got to pick first because

1:22:18

I got to pick as soon as

1:22:20

I put the show notes together. And

1:22:22

this is the obvious one. And this

1:22:24

is the obvious one. So, I'll. I

1:22:26

did not even try it. Alarashi, I

1:22:29

don't care. I don't care. I don't

1:22:31

care. Nobody's ever saying the name of

1:22:33

that card ever again after this. Five

1:22:35

men, five, five, demon beasts,

1:22:37

battle cry, transform minions in

1:22:39

your hand into random demons.

1:22:41

They keep their original stats off. Why

1:22:44

are you doing this? All right, I do have

1:22:46

a story on this. So I made a bad

1:22:48

version of the Walla warlock because I

1:22:50

didn't bother to look at what the

1:22:52

good one was before I just jumping into

1:22:54

the brawl. I went a little too, the

1:22:57

ones that people are making do lean into

1:22:59

the random demon thing a bit, because you

1:23:01

can get some really good stuff in a

1:23:03

limited pool. The reason is that two of

1:23:06

the things that give you dark gifts are

1:23:08

demons and the pool is very small.

1:23:10

So anything that discovers demons gives

1:23:12

you a chance to hit more dark gifts.

1:23:14

Exactly. So one of them gives you

1:23:17

random demons, not discovered. So I

1:23:19

got an Alarashi, and then I

1:23:21

was getting outvalued and cleared and

1:23:23

cleared of everything. And so I Hail

1:23:25

Mary played this for a reduced amount like

1:23:27

three. And I had a bunch of

1:23:29

completely terrible demons in my hand

1:23:32

from it's the abduction ray card. You

1:23:34

keep playing it and it adds demons

1:23:36

in your hand that cost us. Yeah,

1:23:38

I put that in my Voltrom warlock

1:23:40

too. Yeah. So if you have a whole hand of

1:23:42

terrible demons because you didn't

1:23:45

hit the dark gift ones in your hand

1:23:47

that cost like one or zero. And

1:23:49

you also have an alarice that cause one

1:23:51

or cause one. And then you play

1:23:53

her, she did win me that game.

1:23:56

So clearly, and that's a completely

1:23:58

different class than. the car

1:24:00

that has this. So that is

1:24:02

the one story of the one

1:24:05

time that Alarashi was useful. Which

1:24:07

I mean, I guess means if

1:24:09

people are window shopping again, that

1:24:12

that's sort of the use cases.

1:24:14

You're like, well, these are bad.

1:24:16

Let me re-roll. There's still going

1:24:19

to be one, I mean, there's

1:24:21

the, well, I guess not the

1:24:23

first one's going to be four,

1:24:26

but yeah, or five or whatever

1:24:28

it costs, but yeah, I mean,

1:24:30

sure. Like I don't know I

1:24:33

like It's certainly not a car

1:24:35

you're gonna put in your deck

1:24:37

For any reason other than you

1:24:40

really want to meme hard on

1:24:42

some or your achievement hunting maybe

1:24:44

Yeah, I mean it's You look

1:24:47

at how Prestor was played like

1:24:49

Prestor worked because the druid that

1:24:51

she was run in you like

1:24:54

played a bunch of agro stuff

1:24:56

And then you would run out

1:24:58

and say, okay, I'm going to

1:25:01

play Prestor and it turns everything

1:25:03

that's in my deck into these

1:25:05

dragons, right? Prestor was just deck,

1:25:08

right? This, it doesn't do your

1:25:10

deck. So you need the opposite

1:25:12

thing going on and generally the

1:25:15

kinds of decks that want to

1:25:17

put a bunch of things in

1:25:19

their hand do not want to

1:25:22

turn those things into random nonsense.

1:25:24

So. Like, even when you, like,

1:25:26

I've played Starzeline Priest, which I

1:25:29

don't recommend. And the problem with

1:25:31

that is that, I mean, at

1:25:33

least you had two copies of

1:25:35

Starzeline, that wasn't a legendary, you

1:25:38

only got to do once, you

1:25:40

can't even really build around it

1:25:42

as well. But even when you

1:25:45

did that, like, you play Starzeline,

1:25:47

and then you just have a

1:25:49

bunch of crap in your hand,

1:25:52

and maybe it makes things work

1:25:54

out. And then you had to

1:25:56

try to just play with these

1:25:59

garbage minions. And there are a

1:26:01

lot of bad demons, because

1:26:03

it's not even demon

1:26:06

hunter demons, it's

1:26:08

any classes. So like,

1:26:10

you can get the ones

1:26:12

that punch you in the

1:26:14

face, and there's still a

1:26:16

one matter one one.

1:26:19

Like, yeah. That's no good.

1:26:21

You don't want that. Like,

1:26:23

why would you do

1:26:25

that to yourself? Ask

1:26:28

some self-respect. Prescription

1:26:30

Medicine commercial. Like,

1:26:33

that's all that it is.

1:26:35

All right, well, for

1:26:37

cards we don't understand,

1:26:40

last time I picked Eldrich

1:26:42

Bing, which is the one

1:26:44

man of one three, or

1:26:47

Demon Hunter, that

1:26:49

reshuffles your hand.

1:26:51

Edel, you picked a dwarf

1:26:53

planet? And, uh... Yep. Wicked

1:26:56

you picked a scar out which we

1:26:58

have finally used in the Pre-release brawl.

1:27:00

Yes, I was I was mad

1:27:02

then and I think that was

1:27:04

justified and and until about two

1:27:06

days ago I still didn't understand

1:27:09

it. I still I don't know what we're

1:27:11

doing but it feels a little bit

1:27:13

better but even then it's uh yeah I

1:27:15

was justified in my pick at

1:27:17

the time. All right. Well I am I

1:27:19

am really excited for day one with this

1:27:22

even if we might. You know, there's

1:27:24

always going to be something

1:27:26

that takes over whether or

1:27:28

not that's the death rattle DH

1:27:30

or not. And even if they

1:27:33

have fixed that, there'll be

1:27:35

something else that is the villain

1:27:37

of day one and then

1:27:39

there'll be a different villain

1:27:41

of day two. But I'm excited

1:27:43

to see everyone on the other

1:27:46

side of the Emerald Dream. Yeah.

1:27:48

It's Tuesday. Yeah. All right. Well, we

1:27:50

have many folks who'd like to thank. Check

1:27:52

our thanks section on the website ofkongitsi.com and

1:27:54

you can also find our contact with Boer,

1:27:56

shownotes, and our Patreon information. Even monetarily support

1:27:58

us show, patreon.com, sashk. coinconseed. Join us every

1:28:01

five by following us on twitch

1:28:03

or twitch .coinconseed .com. Join our community chats

1:28:05

in our discord at discord .coinconseed .com.

1:28:07

And write into our email at coinconseed

1:28:09

.gmail .com. Follow us on blue sky

1:28:11

at coinconseed and if you'd like some

1:28:13

cc swag, head over to our

1:28:15

shop at shop .coinconseed .com. So

1:28:18

coinconseeds, I'm going to

1:28:20

coinconseed to Noglaco, a Sugoi

1:28:22

teammate of mine who

1:28:25

is playing in the qualifier

1:28:27

this weekend. I think

1:28:29

we might have one or

1:28:31

two others, but I

1:28:33

know he is. And yeah,

1:28:36

we were, I just,

1:28:38

I was asking like, oh

1:28:40

yeah, what have people

1:28:42

been playing? And he made

1:28:44

me very quickly realize

1:28:47

with what decks are viable

1:28:49

in this Franken meta

1:28:51

that actually, I should just

1:28:53

do my taxes on

1:28:55

Sunday and not in this

1:28:58

qualifier because, yeah, ramp

1:29:00

druid with unnerved shattered reflections

1:29:02

and Naga DH and

1:29:04

Nature Shaman and Odin Warrior

1:29:06

with four mana sanitize. It's,

1:29:11

you know, I can wait.

1:29:13

I can wait until the

1:29:15

next qualifier with the new

1:29:17

cards. That does sound like

1:29:19

the Emerald Nightmare. That does

1:29:21

sound like what that is.

1:29:23

Truly. Yeah. We won't even

1:29:25

have any of the Emerald

1:29:28

Dream cards. Yikes.

1:29:34

Well, I will also coinconseed to

1:29:36

the open qualifier competitors. We

1:29:38

also have show producer SSJ5 Goku,

1:29:41

I believe is in the

1:29:43

open qualifier. So good luck to

1:29:45

him as well. And to

1:29:47

everyone else who was braving this

1:29:49

crazy time to be doing

1:29:51

an open qualifier. I will also

1:29:54

coinconseed to the Soviet Onion,

1:29:56

the winner of the coinconseed listener

1:29:58

series for the Great

1:30:00

Dark Beyond and everyone

1:30:03

else who participated in

1:30:05

the CCLS as well. It was really

1:30:07

fun to met. And I'm

1:30:09

going to preemptively coin concede

1:30:11

to you, Magaisa, and to

1:30:14

World Aid for helping me

1:30:16

with the new meta spreadsheet that

1:30:18

I will be maintaining again,

1:30:20

because I just remember

1:30:22

that I need to set that

1:30:24

up again. So, but that'll be

1:30:26

on my website off curve. And

1:30:28

that'll be live as of Tuesday,

1:30:30

and as usual, we'll be collecting

1:30:33

all of the new decklists as they

1:30:35

come out. That will be a little

1:30:37

bit more difficult now that I'm not

1:30:39

using Twitter as much, though I may

1:30:41

have to make an exception for that

1:30:44

one week, because we are not posting

1:30:46

decklists on Blue Sky as often.

1:30:48

But I will be tracking all of that.

1:30:50

So if you also do not want

1:30:52

to go to Twitter. then we will

1:30:54

do that for you and brave

1:30:56

that help that hellscape and come

1:30:59

back with the deck list so that

1:31:01

you can just go to my spreadsheet

1:31:03

and get them instead of having

1:31:05

to deal with that website. So yeah.

1:31:07

Also thanks to H.S. Top Decs who

1:31:09

does post on Blue Sky. That is a

1:31:12

great help. Yes. Yes. Yes. So but that's

1:31:14

going to do it for us for

1:31:16

this week. So until next time

1:31:18

keep calm and enjoy the new

1:31:21

expansion and the new standard year.

1:31:23

And if you. And if you

1:31:25

see us on

1:31:28

ladder, coin

1:31:30

concede. Go

1:31:32

and concede.

1:31:35

Go and

1:31:37

concede. All

1:31:39

life must

1:31:42

have. I

1:31:44

yield. For

1:31:47

now. I

1:31:49

concealed. For

1:31:51

now. I

1:31:54

consume. I

1:31:56

can see.

1:32:01

The is yours. is

1:32:05

yours. have

1:32:07

have best in

1:32:09

it. Oh, good

1:32:11

luck. You

1:32:13

You win

1:32:16

this

1:32:18

one, one, friend.

1:32:20

You this

1:32:22

time. friend.

1:32:24

You win this

1:32:26

time. You

1:32:39

time.

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