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0:03
permission to speak.
0:05
Shadows, hi you.
0:07
I am this
0:09
one. Our paths
0:11
converge. So good
0:13
to see you.
0:15
Hail to you!
0:18
Never be some.
0:20
Dear French, I'm
0:22
human. It has
0:24
only begun. Fido!
0:31
Welcome to episode 489 of Point
0:33
Concede, a hearthstone podcast dedicated to
0:35
making the competitors out of the
0:37
game more accessible to you. It
0:39
is Thursday, March 20th, 2025 in
0:42
the evening. Coming to you from
0:44
Nomergan, Ohio, it's me, Edelvice.
0:46
From Northran, Massachusetts, we
0:48
have Wicked Good. Hi. From Teldresil,
0:50
California, we have Megasa. And
0:54
from all around the world we
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have you dear listeners, this week's
0:58
episode is brought to you by
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our producers, Number Theory, Crash, Beef
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Squatch, David P., Jeremy T, Battle
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Capps, Grumpy Monk, the Burger Club,
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do so monetarily, please consider
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leaving us a fine story of
1:36
view on your podcast, hate choice,
1:38
and then realize just how narrow
1:41
the discovers are. And I don't
1:43
know, I was sort of
1:45
less into it than I would
1:48
expect. Like, I have one more
1:50
run, I think, that'll use
1:52
my tickets, but I'm not
1:54
sure I'm actually gonna spend
1:56
gold on more runs. I
1:59
don't know. about you two? Well,
2:01
I am out here living my
2:03
best life. I have played more
2:06
priest in the past two days
2:08
than I think I've played in
2:10
the past two months and
2:12
it has been glorious. No,
2:14
because it is going to
2:16
be right back to where
2:18
it was as soon as
2:21
the expansion comes out. I'm
2:23
getting all of my priesting
2:25
in right now, but I...
2:27
I think one of you must
2:29
have shared in our
2:31
chat this imbued dranai
2:33
priest from X Nanok
2:36
on Twitter. Yeah, yeah, and
2:38
I said, well, I have two moon
2:41
wells in a dream. So,
2:43
so I just, you know,
2:45
I said, why not? Like,
2:47
I think I did, I
2:49
did one run before that
2:52
with what I'm calling Voltron
2:54
warlock, which is the, the, the,
2:56
Dark Gift Wallo because
2:58
you assemble Voltron and
3:00
then you kill them in
3:02
one shot. So it's pretty
3:05
solid. Yeah. So and I got
3:07
like five wins with that and
3:09
that was okay. And then I
3:11
saw that. I'm like, okay, I've
3:13
got two moonwiles. I've got
3:16
I got a golden
3:18
Taranda out of my
3:20
bundle. Legendaries like he
3:23
normally does. I told him
3:25
that made up for it. But
3:27
so I did that and wow
3:29
this this game this this
3:31
deck is like
3:33
shockingly functional. Which is
3:36
I mean that's high praise
3:38
right now but it's
3:40
effectively a mid range
3:42
pre stack where you're
3:44
playing all the abuse
3:46
you're playing dranai
3:48
because that's what you
3:51
have to work with
3:53
effectively. and you're just
3:55
kind of getting stuff
3:57
and making stuff happen.
3:59
And when like the it
4:01
felt better than it did
4:03
in theory crafting, probably because
4:05
the power level is so much
4:08
lower and the discover pool
4:10
is smaller. Like I've gotten
4:12
a few moonwiles off of the
4:14
imbue that have been very
4:16
much appreciated. And one of
4:18
the things that I've realized with
4:21
that deck is that you
4:23
also or just with the
4:25
environment in general is that You
4:27
can actually set up two
4:29
turn lethals, like, barely reliably.
4:31
Like, I've had a number of
4:34
games where I just like,
4:36
please don't heal, please don't
4:38
heal, please don't heal. And then
4:40
they didn't. And then I
4:42
played a doubled moon well.
4:44
Or today I killed someone with
4:46
a doubled consecration that I
4:48
got off of the seven
4:50
Man of Drani. yesterday on Wednesday
4:53
and the the genie felt
4:55
kind of surprisingly good. And
4:57
you know, having Ascara double, so
4:59
Ascara is the one who
5:01
doubles the next genie that
5:03
you play, having her double either
5:06
Vellin or the four eight
5:08
divine shield taunt lifestyle. Like,
5:10
it's in this format, two of
5:12
those, two of those, one
5:14
is the game on more
5:16
than one occasion. And just... We
5:18
have some healing and a
5:21
lot of people don't. There's
5:23
a lot less rush in the
5:25
format. There's a lot more
5:27
trading. We don't necessarily know
5:29
what that's going to look like
5:31
in the full meta, although
5:33
there's still going to be
5:35
a lot less rush. I wonder
5:38
if we're going to see
5:40
something like a skate pod
5:42
show up just because there isn't
5:44
a lot of other rush
5:46
minions necessarily in the format,
5:48
more than there is within a
5:51
list quite like this. So
5:53
I'm I am hopeful that
5:55
maybe there will still be something
5:57
like this that is playable.
5:59
in the full meta. Yeah,
6:01
I'm not optimistic, but no shot.
6:03
Yeah, like we're getting, like, we're getting
6:05
Ziliaks back, we're getting all of
6:08
the touring stuff back, like this method,
6:10
the meta's going to be faster than
6:12
this. It's still going to be slower
6:14
than what we're used to right now,
6:16
but it's going to be faster than
6:19
what we have, but I mean, it's fun
6:21
for right now to be able to be
6:23
able to do this and then I'm. I'm
6:25
fairly confident, I don't know, I don't
6:27
have any inside information, but I'm fairly
6:29
confident they're going to probably buff the
6:32
imbue stuff if it doesn't hit because they
6:34
were, it seemed pretty clear that they wanted
6:36
it to hit and that's why they were saving
6:38
it for the end also. And I would not be
6:40
surprised if they do something, I don't know what they
6:42
would do, but I'm sure they're going to do
6:45
that, but that's, it's actually felt good and
6:47
I've been enjoying it, I've been enjoying it,
6:49
I've got two, six win, six win runs,
6:51
six win runs, six win runs, six win
6:53
runs, six win runs. with that priest
6:55
now, which is pretty, I mean, when
6:57
I'm paying 300 gold and getting four
7:00
packs, I feel like I'm getting
7:02
my, getting my gold's worth, so
7:04
that, that kind of works out. And
7:06
then, but I mean, you have to
7:08
be winning that much in order to
7:11
really justify putting the gold into
7:13
it, I guess, because if you're, I
7:15
mean, unless you win a three, you go,
7:17
you go even if, so if you
7:19
won't spend 300 gold, do you go
7:21
even on packs from the new set,
7:23
though, even gold. But if you're paying
7:26
for the experience and you would spend
7:28
300 gold on the tax anyway, you know,
7:30
if you don't enjoy it, then don't do
7:32
it. But if you enjoy it, I think
7:34
it's a perfectly fine investment depending
7:36
on how much gold you have. But
7:38
it's like if you're looking at it
7:40
is like I'm spending gold now instead
7:43
of spending gold on packs later, then
7:45
you really want to be hitting whatever
7:47
is giving you the three packs from
7:49
the new set in order to justify
7:51
it. That's where that's but I'm if I'm
7:53
winning six and it doesn't matter. I'm coming
7:55
out ahead right. It's but yeah you have to
7:57
hit at least four wins in order to get
7:59
the. three packs when you sat and
8:01
break even on what you would spend
8:04
on just like dumping your gold after.
8:06
But I also have a seven, a
8:08
six win run on Dragon Warrior. So
8:11
that was, that was pretty good. That
8:13
was with the Cassandra, the Cassandra list
8:15
with, um, whose list was that? Was
8:18
that your list, that was your list,
8:20
Magaiser, right? That you put together that
8:22
I just tweaked to take out the
8:25
two drop dragon and put in shelladresil
8:27
and Tortola, because I had them. And
8:29
it kind of helped out because we're
8:31
drawing out minions with the five drop
8:34
that draws two dragons. So it gives
8:36
me a better chance of getting Asandra
8:38
and also Chaladrasil is just burn. It's
8:41
just neutral burn. It's five damage, even
8:43
if you don't corrupt it, it's like
8:45
five damage from the nightmare plus five
8:48
damage from the Sarah awakens, which has
8:50
gotten me over the line in both.
8:52
the warrior and the priest, I don't
8:55
know if that's going to necessarily be
8:57
as much of an auto include as
8:59
something like Aziliacs, but it has felt
9:01
very good in a deck that can
9:04
actually dump its hand, which is the
9:06
big requirement for being able to play
9:08
it, even if you can't corrupt it.
9:11
Yeah, just being able to guarantee you
9:13
get all of the pieces so that
9:15
you'll have your clear, you'll have your
9:18
extra damage, you'll have your bounce, you'll
9:20
have your bounce, you'll have your bounce,
9:22
your bounce, Really? Yeah. Well, and I
9:25
mean, you know, so one, I hadn't
9:27
built it with a little bit of
9:29
a lower dragon curve, in part because
9:31
I didn't open a cell address. This
9:34
is a first world problem that I
9:36
have, yeah, in terms of having all
9:38
these things that I'm trying to find
9:41
places for. But yeah. I have so
9:43
much dust. And also was wanting. to
9:45
like buy expansions for other games that
9:48
I decided I was just going to
9:50
stick to the $50 bundle and I've
9:52
actually, I was lucky enough to open
9:54
Yisandra and most of the epics that
9:57
I needed for the Dragon Warrior, which
9:59
was something that I had been making
10:01
list for anyway, so I was excited
10:04
to do that. And of course, you
10:06
know, because it's me, I made a
10:08
little more tempo, which I think was
10:11
also effective. I went six to with
10:13
that, although I do think the list
10:15
could be improved. And, you know, illusory
10:18
green wing is just a fantastic card.
10:20
and the five five five draw it
10:22
is kind of expensive but then you
10:24
get some manna back on the back
10:27
end when it draws things and it
10:29
is a you know decent-sized body and
10:31
just in general the dragon package feels
10:34
good there were lots of times when
10:36
so I was playing one with a
10:38
little bit of a like self-damaged package
10:41
with sanguine depths and the problem with
10:43
sanguine depths was that it takes up
10:45
a board space on the one hand
10:48
it's great with grom who got me
10:50
over the line a bunch of times.
10:52
People forget that Grom is a card.
10:54
Like I got so many lethals with
10:57
Grom and they had no idea that
10:59
it was coming. And Grom is not
11:01
rotating by the way. But again, the
11:04
metal will be different, but it isn't
11:06
rotating. So do keep that in mind.
11:08
So I had Sankwin-debs and I had
11:11
it also for some extra draw with
11:13
acalyte of pain because the jack is
11:15
a little lacking in draw otherwise if
11:18
you don't happen to hit the like
11:20
dragon that draws dragons. Yassandra can summon
11:22
so many dragons and you just don't
11:24
have space for them. However, if you
11:27
don't have space for them, it's because
11:29
you've got other stuff on board. So
11:31
you're probably still fine. There were times
11:34
when I got a dark gift to
11:36
Yassandra that summoned a tutu Yassandra. from
11:39
the dark rider, which by the way, I
11:41
was really impressed with the dark rider, which
11:43
is the one that discovers a dragon with
11:45
a dark gift. Of course, this is a
11:47
very limited discover pool, but even so, the
11:49
dragons are still going to be strong in
11:51
the full format. And there aren't that many
11:53
more dragons in those other sets that are
11:55
going to clog up the pool. No, they're
11:57
not super dragon heavy sets that we're getting
11:59
back. had like an egg of one of them. So
12:01
I did not have any anywhere near enough
12:04
room for all the dragons that came
12:06
out of them, but they were still
12:08
taunts that then summoned like more tonson.
12:10
So it was, it was fine. I still
12:12
won. Also, PSA, for anyone who
12:14
hasn't played with Yasondra, I've seen
12:17
someone playing Yasandra, it's any Yasandras
12:19
that have died, not just yours.
12:21
So if you're in the mirror. I
12:24
haven't played a mirror yet, but I imagine
12:26
that's silly. I think it might be
12:29
kind of interesting because it doesn't punish
12:31
you so much for being the second
12:33
person to find your your Sandra
12:36
because you're kind of still benefiting
12:38
from theirs. But it's also annoying if
12:40
they steal your your Sandra because then
12:42
they get the benefit of all your hard
12:45
work. And we still have the old core,
12:47
we still have MC Tech, and we still
12:49
have like hex. through the gift
12:51
and stuff like that in core
12:53
for this particular format we won't
12:56
in the in the real format. Yeah,
12:58
at least Bob is fixed. So
13:00
that's at least it's not they're
13:02
not stealing off of your board
13:04
with Bob. But yeah, those are those
13:06
are annoying. I did have one
13:08
very funny game with that warrior
13:11
where I had like a yesandra and
13:13
like two eggs on board and like
13:15
two eggs on board and like two
13:17
eggs on board. That
13:20
is very good. You know, you can
13:22
lower all, but it's not usually
13:24
like there's a bunch of
13:26
good dragons. There's not a
13:28
lot of 12 health directions
13:30
that just come out of them.
13:32
Like, okay, here you go. Like, you
13:35
know, like sleepy dragon, like, okay, now
13:37
I've got a 412, what are you
13:39
doing about that? Okay. I was
13:41
very impressed with illusory green wing.
13:43
I played not the Dragon
13:45
Warrior, but I was trying to
13:48
see how well. death rattle demon
13:50
hunter would do in this i
13:52
think it's not showing its whole
13:54
potential in this tavern brawl but
13:56
i still got six one with
13:59
it didn't just Arcanite because
14:01
that's too few death rattles with the
14:03
mineral draw you have access to. So
14:05
I ran a loosely green wing and
14:08
when I wasn't gaining tons of armor
14:10
with Arcanite I was just constantly summoning
14:12
four or five tons and overwhelming people.
14:15
It's pretty good. Yeah I've also played
14:17
a little bit of the Franken meta
14:19
I have been not doing as much
14:22
of my outside work as I should
14:24
be, so I haven't played that much
14:26
of the Franken meta. But I played
14:29
a little sludge lock, I played a
14:31
little agro paladin, I've seen a lot
14:33
of Rainbow Mage, so if you're a
14:35
Rainbow Mage person, like, I don't know
14:38
if it's the best thing to do
14:40
right now, but people are definitely enjoying
14:42
that snake oil cost zero, so they
14:45
can do it. But I've been having
14:47
a good time with the brawl, and
14:49
so I've been mostly focusing on that.
14:52
Also watching people play with cards that
14:54
I didn't open like hat had kind
14:56
of a surprise last minute stream last
14:59
night So I watched him play Paladin
15:01
and and hunter and that of course
15:03
was a good time. So yeah, the
15:06
Paladin seems very good also. I haven't
15:08
played that yet because I or Saul
15:10
is one of the One of the
15:13
cards that I didn't open. I probably
15:15
don't need it, but because like just
15:17
with the It's one card and you
15:20
can just do some stuff with like
15:22
librums and imbue and that deck just
15:24
goes forever like that's the control deck
15:27
of the tavern broth format effectively like
15:29
it's I whenever I run into it
15:31
with either one either the warrior or
15:34
the priest it's like well I need
15:36
to play for tempo now because if
15:38
this game goes long then they're gonna
15:41
win and that does seem like I
15:43
had one game where I just got
15:45
completely blown out. because they just got
15:47
all the Librums all up front and
15:50
like when they get both the plus
15:52
one plus one Libraim with death rattle
15:54
and the three three Libraim that comes
15:57
back to you. hand and keep putting
15:59
it on stuff. It's just, it's so
16:01
much like just early value that it's
16:04
really hard to outlast and then by
16:06
the time you get through all that,
16:08
then there's a parade of dragons coming
16:11
in and that's just like sometimes you
16:13
can get over them sometimes they just
16:15
get unlucky and they don't draw the
16:18
dragon portals out of the deck, but
16:20
eventually if that goes long enough they
16:22
eventually well. Yeah. I mean, I've, I
16:25
think, you know, the the liberal one
16:27
because we don't have the tutor for
16:29
the tutor for the weapon, it is
16:32
somewhat. draw dependent so I don't expect
16:34
we'll see a lot of that outside
16:36
of the pre-release brawl but I think
16:39
we'll have a really good just dragon-based
16:41
impue paladin with Ursul because that's just
16:43
like so much damage so much inevitability.
16:46
Yeah and they'll have Lenessa back once
16:48
we get into standard once we get
16:50
into full standard right so like Lenessa
16:53
things are probably going to be better
16:55
than imbue things because that's generally what
16:57
they end up doing somehow. Well, but
16:59
they did make holy glow sticks, not
17:02
coface. I think for that exact reason.
17:04
They still have the divine shield one.
17:06
Yeah. They have the divine shield one,
17:09
but no windfury. Yeah. I suppose. Yeah.
17:11
That does make it a little bit
17:13
worse. I could be wrong, but on
17:16
the record, I think that imbues going
17:18
to be better than straight Lenessa. Oh,
17:20
I don't think it's an if. I
17:23
think it's why not both is kind
17:25
of where I'm going. instead of the
17:27
the the librums. Okay, I misunderstood you.
17:30
You meant instead of the librums. Yeah,
17:32
I would definitely do that instead of
17:34
librums. I thought you meant instead of
17:37
in BEO and I'm like, what? No,
17:39
no, no. You can play the in
17:41
B spell twice. Yeah. Oh, yeah, yeah,
17:44
that's true. And then you can do
17:46
the draw spell from your deck and,
17:48
yeah. Their in B cards feel so
17:51
much better than a lot of the
17:53
other classes and BU cards. Sure. Sure.
17:55
But that doesn't count. Druid is just
17:58
a different system. Yeah. Yeah,
18:00
it does, the druid does feel a
18:02
little bit similar in that like they
18:04
imbue a million times and then they
18:06
just have big guys for the rest of
18:08
the game. So you have to kill them. And
18:11
then you ignore them and kill them. Yeah.
18:13
Although I kind of feel like both
18:15
may actually find more success in
18:17
kind of going earlier, right? Like probably
18:20
once you're making three, three's or
18:22
four fours as druid, it's fine
18:24
to just like keep doing that
18:26
so you make sure you're getting your
18:28
body every turn. Yeah, I mean they
18:30
can get a lot of spells cheaply I've
18:32
noticed when I'm playing them. So yeah,
18:35
maybe you don't wait until they're 12-12s
18:37
before you start hitting the button.
18:39
And like if I'm at three on
18:41
Paladin, I think it's totally reasonable with
18:43
the Paladin, like if you have the
18:46
time to shuffle in portals, just
18:48
sort of assume that you won't draw
18:50
them right away and you can keep
18:52
upgrading them. And if you do draw
18:54
them at like three or something, sometimes
18:56
you get. the one that also
18:59
isn't a mule and
19:01
death rattle. So it's.
19:03
Yeah, or you get the
19:05
one that draws your highest
19:08
cost spell, which you
19:10
want to do anyway
19:13
with her soul. So it's
19:15
fine. Yeah. But we should
19:17
talk about more than
19:20
just this tavern roll.
19:22
We got stuff to do. So
19:25
yeah, we have a little bit
19:27
of news, not too much, as
19:29
one would expect leading up to
19:31
the week of an expansion. A
19:33
lot of the stuff is really
19:36
known. We know that the expansion
19:38
is coming out on Tuesday for
19:40
real. So there's not a whole
19:42
lot of news that's been coming
19:45
out. We've seen a lot of it.
19:47
Most of it revolves around
19:49
known issues in the new patch. So
19:51
we do have some of those, especially with
19:53
a major patch and a major patch at
19:56
rotation time. That is, there are going to
19:58
be things that pop up some of them. those
20:00
things as usual will probably have
20:02
been fixed by the time you
20:04
hear this very we record on
20:07
Thursdays they tend to issue some
20:09
of these patches on Fridays as
20:11
a hot fix to fix things.
20:14
I'm saying that because I haven't
20:16
made sure to say that in
20:18
the past and then we've released
20:21
episodes that come out on Sunday
20:23
that sound kind of silly because
20:25
all the stuff that we're warning
20:28
is broken is fixed. So remember
20:30
that we're recording this on Thursday.
20:32
So one thing that did happen
20:35
is that if you had bought
20:37
the large pre-order bundle, you got
20:39
a signature malorn. And while opening
20:42
your packs, you could still open
20:44
a regular malorn. This actually happened
20:46
to me. So you shouldn't be
20:48
able to do that because of
20:51
duplicate protection. They did subsequently, I
20:53
think yesterday, Wednesday, this week, a
20:55
hot fix that would prompt you
20:58
to re-roll your molarin. So if
21:00
you did get an extra molarin,
21:02
it should prompt you to re-roll
21:05
it, which is much appreciated. That's
21:07
how I got my tortola yesterday,
21:09
was off of the re-roll from
21:12
the morn. So I was much
21:14
appreciated. That's how I got my
21:16
tortola yesterday, was off of the
21:19
reroll from the morn. So I
21:21
was much appreciated. I'm a mourn.
21:23
Ravenous fell hunter and ferocious fell
21:26
back can get confused about their
21:28
targets. Sometimes getting back stuff they
21:30
shouldn't or missing stuff they should
21:33
if it got silenced before it
21:35
died. So if the target, if
21:37
so a death rattle gets silenced,
21:39
it's still a death rattle minion
21:42
that died, so it should still
21:44
be eligible to come back. from
21:46
Ravitous fell hunter and ferocious fell
21:49
bat which are resurrecting death rattles
21:51
that cost four or less or
21:53
five or more respectively. This is
21:56
an issue, I think we had
21:58
this issue back in the Zirella
22:00
Hero days when it would replay
22:03
all the death rattles of minions
22:05
that it died, and if you
22:07
silenced it, then it wouldn't happen.
22:10
So this is just another thing.
22:12
I'm sure they know how to
22:14
fix it, and they will. You
22:17
can't disenchant signature nightmare Lord Zavius.
22:19
I'm not sure why you'd want
22:21
to right now, but you can't.
22:24
Sorry. You know, they'll fix it.
22:26
Maybe you just really are all
22:28
in on being on the good
22:31
side of the Emerald Dream and
22:33
you really don't want any dark
22:35
gift stuff. I mean, you know,
22:37
you do, if you want to
22:40
be on the roleplay server, you
22:42
do you. Minions that have summoned
22:44
when drawn will fail to retain
22:47
dark gifts when discovered by nightmare
22:49
Lord Savious. I think this is
22:51
really just the illusion, illusionary green
22:54
wing. tokens that got shuffled into
22:56
your deck, because those are four
22:58
or five minions that say summon
23:01
when drawn. So if you're discussing,
23:03
and nightmare Lord Xavier says discover
23:05
a copy of a minute, or
23:08
not discover copy, discover a minion
23:10
from your deck with a dark
23:12
gift attached. So it looks like
23:15
if you pick the illusory green
23:17
wing tokens that got shuffled into
23:19
your deck, then you won't get
23:22
a dark gift on those. They're
23:24
going to fix that. Opening
23:26
a signature soladresil from a pack
23:28
results in a client's soft block.
23:31
Restarding the client will resolve the
23:33
issue and all the cards will
23:35
be in your collection. Again, not
23:37
to be all rich, you rich,
23:39
but I got a signature shelladresil
23:42
from a pack. Oh no, I
23:44
got it from a bundle. Not
23:46
from a pack. That's why it
23:48
didn't do that to me. But
23:50
if you do, if you, that's
23:53
kind of got to be a
23:55
rollercoaster of emotions. I would imagine,
23:57
like, oh, I got a, I
23:59
got a, I got a shell
24:01
address. Oh, no, what happened? Did
24:04
I get it? You did. did.
24:06
But yeah, and created signature cards
24:08
with these Sweet Dreams Dark Gift
24:10
are not playable. So do be
24:12
aware if you're playing that particular
24:15
card and you're picking a signature,
24:17
those are not gonna be playable
24:19
right now. So there are some
24:21
others you can read through, there's
24:23
some Battle Grounds ones that we
24:25
didn't touch on, but like the.
24:28
A lot of they're going to
24:30
be fixing those over the next
24:32
week. The nice thing about having
24:34
the pre-release brawl is they have
24:36
plenty of time to fix some
24:39
of these bugs before they start
24:41
hitting the live servers. So I
24:43
would not be surprised if we
24:45
get a hot fix say tomorrow
24:47
to address a lot of these
24:50
issues and clean them up before
24:52
the launch of the expansion on
24:54
Tuesday. does Ben cause me? I
24:56
might be butchering his last name
24:58
and I really apologize if I
25:01
did. About the new expansion there
25:03
were a few interesting tidbits because
25:05
you had some things that you
25:07
pulled out you want to mention
25:09
those. Yeah, it talks a lot
25:12
about the theming of into the
25:14
Emerald Dream. Apparently this is something
25:16
that they've been wanting to do
25:18
for quite a while. and World
25:20
of Warcraft kept saying, no, we
25:22
have some plans for Emerald Dream,
25:25
wait for us, come back to
25:27
it, and then, but they were
25:29
really excited to build on all
25:31
of the lore that they have
25:33
in World of Warcraft for this,
25:36
but also, you know, adjust some
25:38
of the art for characters to
25:40
have the corrupted side of the
25:42
Emerald Dream. They talk about... How
25:44
with the dark gifts they you
25:47
know discover is for all that
25:49
people sometimes get mad about generation
25:51
Generally considered one of the better
25:53
if not the best keyword That
25:55
has been introduced in a new
25:58
pack and they wanted to interject
26:00
a a little bit more decision-making
26:02
into the discovery, the dark
26:04
gift might mean you pick something
26:06
you wouldn't normally pick. So it just
26:08
adds a little bit extra there. You
26:11
know, I mean, if you're playing wallow
26:13
and you see charge, you get charge
26:15
no matter what it was, but it
26:17
might be a card. You would never
26:20
have picked. It might also be a
26:22
nirubian egg with charge on it.
26:24
It doesn't matter. It came your wallow
26:26
charge. Gallin was asked. like what cards were
26:28
totally necessary to include and he said, you
26:30
know, zavious, all the stuff and he said,
26:33
also Mother Duck was very important to us.
26:35
We're doing an Emerald Dream set, we have
26:37
to do those. He said that he wished
26:39
that they could have had an ugly duckling
26:41
art that you got every once in a
26:43
while on one of the ducks. That would
26:45
have been great. I'm sorry that we didn't
26:47
have that. Yeah. Just just make one of them
26:50
gray. It's fine. Yeah. And then there's
26:52
a little bit more about bottom up
26:54
versus top down design. So if you
26:56
have something like Oman, Winfury kind of
26:58
makes sense because it has two heads,
27:00
but then what's that going to look
27:02
like in terms of the actual mechanics
27:04
of playing the game? Or apparently they
27:06
had about, they had a few more dark
27:08
gifts that they thought were flavorful
27:11
in development that they cut because
27:13
they didn't work mechanically, including one
27:15
that gave spell damage. Glad they cut that.
27:17
I can see that being either. totally useless
27:19
or way too useful and kind
27:22
of not in between. So and then
27:24
there's also some details about
27:26
the BFX and the fight between the
27:28
dream and the nightmare and having
27:30
things that like look like the dream
27:32
and then there's a little bit of
27:35
corruption in the corner and making sure
27:37
that you have you know the puffs
27:39
of emerald dream magic but then
27:41
it turns into vines and brambles and
27:43
all of that kind of stuff which
27:46
I have to say the art. and
27:48
the animations look great for
27:50
the set being able to play
27:52
with it. So yeah, if you're interested
27:54
in that kind of details,
27:56
we have the link in the
27:59
show notes as well. That's all
28:01
for news for this week. So
28:03
that gives us plenty of time
28:05
to talk one more time about
28:07
the cards from the into the
28:10
Emerald Dream and what we're excited
28:12
about when the set goes live
28:14
next week. As is tradition, we
28:16
have our cards superlatives. Of course,
28:18
that's a little different these days
28:21
when we've had a chance to
28:23
play with it a little bit,
28:25
although usual disclaimer, as we have
28:27
mentioned, neither the theory crafting meta
28:29
nor the pre-release brawl meta, is
28:32
going to be perfectly reflective or
28:34
probably even all that reflective of
28:36
the actual launch meta. And day
28:38
two meta, it always takes a
28:40
little while, especially after rotation. However.
28:43
We will be confidently wrong or
28:45
potentially right about these cards. So
28:47
as usual we have card you
28:49
can't wait to play more with,
28:51
card you're scared of, card you
28:54
want to be good but isn't,
28:56
card you think is over or
28:58
underrated, and cards you don't understand.
29:00
So we will start with card
29:02
you can't wait to play more
29:05
with. I had to put illusory
29:07
green wing because I'm excited about
29:09
it in multiple decks. I want
29:11
to play it in Warrior. I
29:13
could see playing it, you know,
29:16
in Demon Hunter, just like, there's
29:18
lots of places that this would
29:20
be good, I think. So, I
29:22
potentially, even some sort of Zorimi
29:24
Priest, which we talked about in
29:27
a prior episode, whether that would
29:29
be possible. So, you tried that
29:31
in theory crafting, it was good.
29:33
It felt good. So, yeah, even
29:35
if we're not necessarily doing a
29:38
few things, I think we'll probably
29:40
be doing dragon things. Other things
29:42
that I'm excited to play with.
29:44
So the agro-rog that we saw
29:46
in theory crafting, I'm kind of
29:49
scared of that, I'll talk more
29:51
about it, but I'm also excited
29:53
to play it because it's just
29:55
like... so much stats really early
29:57
and that's my jam. I want
29:59
to play some sort of tourist
30:02
wisp mage like I talked about
30:04
with the theory crafting. I don't
30:06
know I don't think I had
30:08
the list in theory crafting but
30:10
I'm hopeful someone does who's better
30:13
at deck building than I am
30:15
because it just seems like there's
30:17
got to be something and I've
30:19
been seeing rumors about big spell
30:21
shaman because you can use cosmonaut.
30:24
There is like a discount big
30:26
spells package package. in the Great
30:28
Dark Beyond Set, and then you
30:30
can resurrect your eight drops from
30:32
nebula using Marithra. So there's just
30:35
like little things that you can
30:37
do. And stalagrassil can get corrupted,
30:39
and then you have, like, you
30:41
can discount shalladrassil and then corrupt
30:43
it more easily, and then get
30:46
all of that stuff. So... Sounds
30:48
very ambitious, but I wish them
30:50
well. I mean, we never thought
30:52
we'd see Big Spell Mage, and
30:54
then suddenly we did. Well, that
30:57
was because they printed broken cards
30:59
in the mini set. That's why
31:01
we saw Big Spell Mage. Was
31:03
it like somebody just hit on
31:05
a list? Like... They buffed cards.
31:08
And then they printed more broken
31:10
cards in the mini set. But
31:12
like back in Alterac, that Big
31:14
Spell Mage, that one did kind
31:16
of come out of nowhere. Okay.
31:19
Yeah, okay. Yeah, I remember listening
31:21
to the BS podcast and hearing
31:23
Zacho being like, I never thought
31:25
I'd say this. That was like
31:27
the first time in a long
31:30
time that we'd had a big
31:32
spell mage. Yeah, that was Naga
31:34
that swapped costs of something in
31:36
your hand and something in their
31:38
hand, right? Yeah, that was like
31:41
Habu Godu going into the lab
31:43
and coming out with like two
31:45
tablets. Yeah. In the Martian, there's
31:47
this one character who's just like
31:49
sleeping in the office and a
31:51
complete mess. And he's like, wait,
31:54
I think I have an idea,
31:56
and then won't tell anyone it
31:58
is, and just frantically. works until
32:00
he shows up at the director of
32:02
NASA who he doesn't know who he
32:05
is and he's just like here
32:07
we have it and it's perfectly
32:09
formed and beautiful. All
32:11
right but main thing card I can't
32:13
wait to play more with my
32:15
actual choice is a loose-free
32:17
green wing and I'm confident
32:19
that I will have fun playing
32:21
that card. It might be the best
32:23
card in the expansion.
32:26
It's definitely up there. because
32:28
its baseline effect is
32:30
insane. Like, it's good,
32:32
but there are multiple
32:34
things in this expansion
32:37
around recursion. So
32:39
whether it's the death rattle
32:42
demon hunter resurrecting it
32:44
or if you're not
32:46
doing asandra stuff in
32:48
the warrior, you can
32:50
copy these. Right? Like there's
32:52
a bunch of effects where
32:54
you can get additional illusory
32:56
green wings and then just kind
32:59
of go nuts on resumming
33:01
those taunts. I will say, given what
33:03
we've gotten in the last couple
33:05
of sets, if this is the best
33:07
neutral in the set, bang up job.
33:10
Great job. Like it's not that
33:12
it's not a strong card. Don't
33:14
get me wrong, but this is
33:16
not like the kind of game
33:18
breaking card that's giving. like mechanics
33:20
to sets that shouldn't have
33:22
to classes that shouldn't have them
33:24
or anything like that. It's just a
33:26
good solid minion that you can find
33:28
a reason to include in a lot of
33:31
decks, but it's not an auto include because
33:33
the effect is broken or giving something
33:35
to a class that you shouldn't have
33:37
otherwise. So yeah, great job if that's
33:40
the best neutral on the set. Well, Edel,
33:42
I almost picked your card for card I'm
33:44
scared of. But I should have known you would
33:46
pick it for card you can't wait to play
33:48
more with. What was your card that you chose?
33:50
Yeah, so hideous husk. I talked about
33:53
kind of going between like being really
33:55
excited and then disappointed when I realized
33:57
the buff isn't permanent and then excited
33:59
again when I played with it
34:01
and saw it played and
34:03
I have remained on excited.
34:05
It's quite good, even if
34:07
there's not good odds of
34:09
like discovering additional ones beyond
34:11
maybe off hematurge. Just the
34:13
turns where you can go
34:15
hideous husk plus the draw
34:17
spell for four leaches and
34:19
just do this 12 health
34:21
swing either cross their board
34:23
or their face like somehow
34:25
it didn't. compute as well
34:27
when I at first read
34:29
it that like oh yeah
34:31
I will gain max health
34:33
from this just gonna get
34:35
to do the the kind
34:37
of blood decay like yeah
34:40
there's armor and then there's
34:42
just having max health of
34:44
like 70 or 80 or
34:46
whatever so yeah I excited
34:48
to do sort of the
34:50
leech and breach deck particularly
34:52
on launch because then I
34:54
could actually use headless horseman.
34:56
and have that just insane
34:58
value end game of horsemen
35:00
plus if it's necessary kill
35:02
jayton and then with manna
35:04
from isera like you can
35:06
just do all things the
35:08
only thing that's missing is
35:10
soul stealer is going to
35:12
be gone and so that's
35:14
that's tough not having soul
35:16
stealer and not being able
35:18
to discover soul stealer from
35:20
the horsemen your power yeah
35:22
People have been using a
35:24
lot of solar solar in
35:26
the brawl because it's their
35:28
it's their last chance and
35:30
it is really good for
35:32
the deck. It sure is.
35:34
And wicked, what did you
35:36
choose for card you can't
35:38
wait to play more with?
35:40
Surprising no one, like literally
35:42
no one. It's surrounded. It's,
35:44
I mean, gee, a priest
35:46
legendary that's generically good. Like,
35:48
you know, I mean, and
35:50
the effect is really good.
35:52
Like, like... There's a lot
35:54
of use cases and again, I don't
35:57
know if this in Bupris is going
35:59
to be anything. But you get a bunch
36:01
of random jank and just Toronto
36:03
makes a lot of spells better. It does
36:06
make you have to think about how you're
36:08
going to play things to not use
36:10
up that buff sometimes like getting chill.
36:12
It sounds like shellandresil
36:15
would be great to double, but you
36:17
don't usually have hand space for it.
36:19
And you really want to double up
36:21
the things that are coming out of
36:23
it, which is which you're all really
36:26
good. Except well, two of them are
36:28
really good. One of them is useless.
36:30
like the bounce doesn't do anything but
36:32
getting plus 10 plus 10 in a nightmare
36:34
or getting 10 damage off and awakens
36:36
are both really really good but then you
36:39
have to plan around the fact that you're
36:41
losing a buff if you're doing that but
36:43
so it adds a lot of like ordering
36:45
and strategy to it but also just
36:47
like a lot of these innocuous spells
36:50
just get cracked with with with being
36:52
able to double the moon well in
36:54
particular is just eight face damage in
36:56
a priest like is it my birthday
36:58
my birthday while clearing their board. Yeah,
37:01
and and healing everything eight, right? And
37:03
then like, like I said, I killed
37:05
somebody with a double consecration today
37:07
that I got off of the
37:10
seven drop grandi, which is stupid,
37:12
but it's a thing that you can do.
37:14
And like, you can kind of find those
37:17
interesting lines when some of
37:19
these cards that are not great,
37:21
just get a lot better. I mean,
37:23
even things like. I don't
37:25
know, like fly off the shelves
37:28
becomes a much better board clear
37:30
though, that's getting a lot better
37:32
if you're playing in a dragon
37:34
package, like light bomb generally
37:37
becomes a full clear, a lot
37:39
of the time. Hot coals. Yeah,
37:41
hot coals is really good too, yeah.
37:43
Going from three to six, but
37:45
also, if you have a blood
37:48
mage thalnose and you double hot
37:50
coals, right? Like, what, that's 10
37:53
damage to everything? Yeah, she could
37:55
add a lot of reach even to decks
37:57
that are not trying to be super controller.
37:59
Just like. If you are facing a
38:01
control deck who's not pressuring you,
38:03
then you have time to play
38:06
her and then that gives you
38:08
your over-the-top damage, I could see
38:10
that. And void chart's coming back
38:12
into court too. Right? So, like,
38:14
that's another spell that goes face.
38:17
That's another eight damaged face with
38:19
bloodmates. It's 10, right? Like krono
38:21
boost? Draw four. Make two zealots.
38:23
Exactly. What you're drawing is probably
38:25
hallucinate, right? And then you see
38:28
you make two more zealots. Like
38:30
there's a lot of things that
38:32
just get very nutty very quickly.
38:34
And but you need to think
38:36
about it and you need to
38:39
kind of set it up that
38:41
way. It is a little bit
38:43
hard to get that body down
38:45
sometimes, but you generally get a
38:47
chance to do something to clear
38:49
out a board and then just
38:52
play a, I mean, she's got
38:54
a decent, decent stats on her
38:56
too. So it's not like you're
38:58
just playing, I mean, you're playing
39:00
a vanilla five seven, but at
39:03
least it's like not an embarrassing
39:05
minion and the health means that
39:07
if you're not imbuing, you can
39:09
heal it, it gets some value
39:11
trades, like that's not what you
39:14
want to be doing. But sometimes
39:16
you just go face for five
39:18
and that helps, right? Yeah, well,
39:20
last time. For a card you
39:22
can't wait to play more with,
39:25
I had picked triangulate, which I
39:27
think I did have a good
39:29
time with asteroid shaman. I had
39:31
less of a good time when
39:33
my opponents would triangulate like gifts
39:36
and then just hex everything, which
39:38
actually happened to me in the
39:40
brawl. I'm like, really, we're doing
39:42
this. And it totally was effective
39:44
because I was playing Yassandra and
39:47
Yassandra is much less useful when
39:49
she's a frog. And last time
39:51
Edle picked Saroon. This was not
39:53
the mini-set, but back before the
39:55
mini-set, of course. Yeah. Sure. Good.
39:58
Solid. Yeah. And Wicked. You picked
40:00
the Cecil Six Vance, which like
40:02
I see if it's a pick
40:04
as you can get all over.
40:06
Yeah. Yeah. Yeah. All right. So
40:08
and Wicked. What is what is
40:11
the card that you are scared
40:13
of? Um, Ursul terrifies me. Like.
40:15
So that's the eight man of
40:17
nine seven for Paladin that has
40:19
the battle crycast the highest cost
40:22
spell from your hand and as
40:24
an aura that last three turns
40:26
and it really should just say
40:28
cast renewing flame from your hands
40:30
at last as an or at
40:33
last three turns because that's the
40:35
only spell you're ever casting with
40:37
it. And it is very hard
40:39
to get through that just because
40:41
that's 10 damage clearing off your
40:44
big minions or going face and
40:46
also feeling for 10 because it
40:48
has life steel. Because Renewing Flames
40:50
is a seven man, a deal
40:52
of five damage to the lowest
40:55
cost enemy character twice, or lowest
40:57
health enemy character twice. So if
40:59
you, you do have to play
41:01
around that and make sure you're
41:03
keeping your health up above your
41:06
minions because then it can just
41:08
ignore your minions and hit you
41:10
in the face. And it's felt
41:12
like it takes a little while
41:14
to get down. It feels kind
41:16
of like Odin where. It takes
41:19
a while to get it down,
41:21
but once you do, it's very
41:23
hard to come back from it
41:25
felt. And also, unlike Odin, this
41:27
is actually removing threats on the
41:30
turn that it's being played. So,
41:32
and it's also, you know, kind
41:34
of going, it's kind of bridging
41:36
into the late game in an
41:38
imbue paladin is where we saw
41:41
it in theory crafting a lot.
41:43
Like no hands was just playing
41:45
that and just destroying all-comers. with
41:47
it. We ran his no hands
41:49
a couple times and it was
41:52
brutal. I mean, it's no hands.
41:54
He could eat us with a
41:56
hand sandwich, but it felt very
41:58
efficient. and how it was doing
42:00
it, and there's a lot of
42:03
ways to draw, I mean, it's just what
42:05
Paladin's doing is drawing the highest
42:07
cost spell in the deck and
42:09
making sure that you always have
42:11
the renewing flames in it. I
42:13
mean, just the fact that there's a
42:15
weapon that you swing it twice and
42:18
you have drawn Ursul and renewing flames
42:20
if you want to build your deck
42:22
that way, and you can just slot
42:25
that four or five card package
42:27
into any Paladin, right? Yeah,
42:29
means you'll be seeing a lot
42:31
of it. Yeah, that's something that
42:33
I think, I'm definitely gonna
42:35
play it. I am excited
42:38
to play it. I think
42:40
it's good to have inevitability
42:42
and lethality and I also
42:44
wouldn't be super surprised if
42:46
we see that nerfed because it
42:49
is the kind of thing that,
42:51
unlike something like a loose-free
42:53
green wing where you didn't
42:56
necessarily lose to it, but...
42:58
I'm excited to play with
43:00
it and less excited to
43:03
lose to it, which I'm sure I
43:05
will plenty. Yeah, I could see
43:07
the flames going to four,
43:09
four twice later. Yeah. All right,
43:11
well, Eddle, what is the
43:14
card that you were scared
43:16
of? So, card package, sort
43:18
of. We've talked about
43:20
this plenty, so we don't
43:22
need to linger on it, but
43:24
the demon hunter death
43:27
rattle stuff is...
43:29
Ridiculous. I like day one
43:31
it'll be arkneite and
43:33
it'll get fixed. I
43:36
feel very confident of
43:38
that if it if it doesn't
43:40
happen I'm happy to
43:42
be wrong but it just
43:45
feels so likely to me
43:47
that that arkneite
43:49
is going to go to five
43:51
mana hot fixed on on
43:53
day one of patch. We'll see.
43:56
However That then means people
43:58
will switch over to to things like
44:00
illusory green wing. And the, maybe
44:03
the dread seed for drop, that
44:05
one you get into a little
44:08
bit of board space issues, but
44:10
it's still a powerful for drop.
44:12
Definitely the quill bore that with
44:15
lifestyle that's deal three. Yeah, ballhog,
44:17
deal three on battle cries, lowest
44:20
health, enemy, and on death rattle,
44:22
like that is sort of a
44:24
replacement good stabilization and healing, which
44:27
the deck sort of needs sort
44:29
of needs, and then also. you're
44:31
just carrying the other face damage
44:34
like you're summoning a bunch of
44:36
stuff and so if that stuff
44:39
has a decently powerful death rattle
44:41
that is worth making happen a
44:43
dozen times like it just it
44:46
builds up so quickly and and
44:48
so you know I went six
44:50
one in in the brawl with
44:53
green wing and arkenite but that's
44:55
without the spell that recast, like,
44:58
does the death rattle of a
45:00
death rattle you discover that died
45:02
this game? Oh yeah, return policy.
45:05
Yeah, and then you also get
45:07
one. So if you do that
45:10
on a fell hunter, and so
45:12
you summon your two copies of
45:14
a death rattle that cost four
45:17
or less, and also get a
45:19
fell hunter to hand, plus we'll
45:21
have... carnivorous cubicle, like it's truly
45:24
never ending whichever one that you
45:26
pick to go in on. So
45:29
even though Belle Hunter and Velbat
45:31
themselves, like you have to always
45:33
be able to jump through the
45:36
hoop of getting them killed off,
45:38
it's, yeah. You'll get them killed
45:40
off. It's so much like damage
45:43
and stuff. I mean, there's no,
45:45
there's no way really for most
45:48
classes to deal with with... repeated
45:50
death rattles anyway like there's no
45:52
mass silence there's no removal there's
45:55
no like Reno effect where it's
45:57
removing minions without triggering the death
46:00
rattle. Bob doesn't steal off the
46:02
board anymore. You have to hard
46:04
run hex in in shaman and
46:07
deafen is rotating out. So that
46:09
was the way that Rogan, Rogan
46:11
priest would be silencing things. So
46:14
yeah, it's really hard. I mean,
46:16
unless you're running the four mana
46:19
tradable. Silence a Minion guy, which
46:21
if we're doing that, like, that's
46:23
not a meta I want to
46:26
be playing in, if we have
46:28
to run two copies of that,
46:30
like a restaurant viper. We have
46:33
a commenter in the chat, Bafin
46:35
Body Builder. Oh God. It's Bafin
46:38
Body Builder card to shine, baby,
46:40
let's go. Bafin Body Builder, for
46:42
those who don't remember this card,
46:45
which it's got to be many
46:47
of you, is the one. It's
46:49
a giant Merlock. and from perils
46:52
I believe and it says that
46:54
basically minions cannot be summoned for
46:57
your opponent during their turn. Well
46:59
no they do so they are
47:01
summoned and they die and they
47:04
sit silenced and die immediately which
47:06
is hilarious if they happen to
47:09
have a cookie on board because
47:11
then they just keep dying and
47:13
then resurrecting themselves as one bigger
47:16
over and over and over again.
47:18
Okay yeah so if they just
47:20
drop the fell hunter and are
47:23
like what are you gonna do
47:25
kill it off you yeah you
47:28
bathe in bodybuilder trade into it
47:30
and they don't get their stuff
47:32
yeah it's it we'll have to
47:35
see I you know happy happy
47:37
happy to be wrong but this
47:39
stuff has me scared and and
47:42
I'm excited for death rattles to
47:44
be viable again but Not like
47:47
this. Yeah, maybe not like this.
47:49
Maybe not in such a nesting
47:51
doll fashion. You know, it's cool
47:54
to have sort of the big
47:56
death rattles and things. I think
47:59
I'm kind of... for a starship
48:01
death night because I always
48:03
thought that was fine and it
48:05
was always just sort of like
48:08
tier three maybe low tier two
48:10
but now that Bob's gonna be
48:12
gone MC Tech is gone is
48:15
like I do think that's a
48:17
generally good thing but it means
48:19
that if a death rattle effect
48:22
gets out of hand there's
48:24
not really tools to
48:26
address it. And the other
48:28
thing that I don't think we're talking
48:30
about enough in this post rotation is
48:32
that ETC is rotating out. So if
48:34
you are putting a tech card in your
48:37
deck, specifically for a deck like this,
48:39
there is a real deck building cost
48:41
to it. As opposed to before, for
48:43
the last really two years, you would
48:45
just put ETC in your deck and
48:47
you put that and like two other
48:49
things, one other situational card and
48:52
one like generically good car that
48:54
you wouldn't mind running. like a
48:56
second copy of something you would have
48:58
had in your deck. Now if you
49:00
want to run Baf and bodybuilder, you
49:02
are taking a deck slot or Baf
49:04
and bodybuilder and that is always going
49:07
to be in your deck whether you
49:09
want to play it against that opponent
49:11
or not. Yeah. Yeah. And that's something
49:14
that could be a little interesting
49:16
on how you nerf that, but I'm sure
49:18
that the first thing would potentially
49:20
be Arknight Defense Crystal, because
49:22
that is just something people will
49:24
get mad about, even if it's not
49:26
overly powerful. Well, I mean, the other, the
49:28
other ones at least, like, yeah, there's a
49:31
lot of value and they can do a
49:33
lot of damage, but they, there's, there's kind
49:35
of an end to it, but like, you
49:37
get so much armor off the defense crystals
49:39
that it's just becomes impossible to
49:42
get through that much armor, especially
49:44
just like with the limited lethality
49:46
we're going to have in this next next
49:49
meta. is really hideous
49:51
husk, but just
49:54
because it's in a
49:56
blood decay and yeah.
49:58
We all have our... all have
50:00
our book, our boogie men, and
50:03
yours is Blood decay. It's okay.
50:05
Yeah. So, but, runner up here,
50:07
twisted webweaver, which is the sort
50:09
of draw engine card for rogue,
50:12
for the combo, it's like when
50:14
you replay a card. It's not
50:16
even necessarily replay, like if you
50:19
get your second copy, that counts.
50:21
It's just wig. Anytime you play
50:23
a minion for the second time
50:25
onward? Draw a card. Yeah, the
50:28
one man of one three beasts,
50:30
whenever you play another minion, you've
50:32
already played, draw a card. Even
50:34
if that's just the second copy
50:37
of it. So this just, you
50:39
know, rogue can, it's very rogue,
50:41
I'm sure rogue mains will enjoy
50:44
it, just draw your whole deck,
50:46
put a bunch of stuff on
50:48
the board, that we got totally
50:50
destroyed by a couple different people,
50:53
I think, with... just extremely aggressive
50:55
rogues that kept bouncing the Buccaneers,
50:57
or whatever it's called, the Three
51:00
Twos, that make copies of themselves,
51:02
and they just had what seemed
51:04
like endless amounts of them extremely
51:06
early, or other pirates, and never
51:09
ran out of stuff, because they're
51:11
always drawing. I mean, I will
51:13
probably try playing it, because it
51:16
seems like a rogue deck that
51:18
is more minion-focused, which is. more
51:20
what I tend to do versus
51:22
I am not a Gerot rogue
51:25
style player or a Sony rogue
51:27
style player although probably Sony will
51:29
still be in here because Sony
51:31
has a card in and you're
51:34
running minions so why not but
51:36
I can see myself just getting
51:38
blown out of games if they
51:41
get the nuts then it's just
51:43
a ridiculous amount of stats and
51:45
it has rush which a lot
51:47
of things don't in this format
51:50
so but I think that rogue
51:52
means will hopefully enjoy it. All
51:54
right, so this time last time
51:57
for cars that you're scared of
51:59
wicked you picked Exarch Nail. Valet?
52:01
Good card. I feel like
52:03
not a card that invites
52:06
a lot of salt, but
52:08
clearly a very good card.
52:10
It's not the thing that's
52:12
killing you. It's the thing
52:14
that's enabling them
52:17
to kill you. Oh. Yeah. So the
52:19
thing that keeps their card
52:21
advantage. And Edel,
52:23
you picked Quasar? and safely
52:25
say you were correct about that
52:28
one. Got nerfed by two manna.
52:30
Good. They should do it again
52:32
just for fun. Like just bolted
52:34
that coffin shot. Yeah. And I
52:37
picked heirlock breach continuing my I
52:39
have to pick a blood
52:41
decay card just because I
52:43
have definitely lost games to
52:45
heirlock breach. Although it was
52:47
not nearly as broken as I
52:50
feared it might be. I'm sure we'll see
52:52
more of it though going forward. Oh
52:54
yeah, it'll be airlock breach
52:56
plus the leaches. And
52:58
they'll just never die.
53:01
Yep. Yeah, I ran into a
53:03
death night in my run
53:05
today that I conceded when
53:07
they were up to about 70
53:09
Max Health between air block
53:12
breaches and leaches that
53:14
I just could not clear.
53:16
There was I and it was
53:19
my own fault because I
53:21
imbued in the wrong order.
53:23
And I didn't have mana left over
53:25
for the holy nova that would
53:27
have cleared all the leaches. And yeah,
53:30
and I was very sad. And then
53:32
they gained another like 20 health. And
53:34
I'm like, you know what? You got
53:36
this. We don't need to keep playing
53:38
this out. We're good. I'm going to
53:40
go now. Just save your time. Your
53:43
time is worth something. All right. So
53:45
for card, you want to be good,
53:47
but isn't. I bupped the assignment
53:49
a little bit here. I think
53:52
this is. possibly good, but I
53:54
am much less scared of it
53:56
than I was before and that
53:58
is in view Hunter. just
54:00
because it is a problem
54:02
that the hero power hits
54:04
random beasts because it's really
54:06
hard to build it with
54:08
a really curated beast package. But
54:11
it's so often that you're sitting there
54:14
going, well, do I hear a power or
54:16
not? Because if I hear a power
54:18
and it hits the wrong thing, then I
54:20
wasted my turn, right? Or if I
54:22
hear a power and hit the right thing,
54:24
then I have a nutty play. But
54:26
the nutty plays are offset by the turns
54:28
where you just like have an awkward
54:30
amount of mana. So you end up sitting
54:32
there. And I think maybe it being
54:35
correct to wait longer to start the hero
54:37
power chain until you have more mana.
54:39
So you're going to be able to play
54:41
stuff anyway, versus like hero powering on
54:43
four, and then you don't have a two
54:45
drop just feels terrible. So
54:48
might just be we're not quite building
54:50
it correctly. And certainly if you do get
54:52
the guldron thing off, like guldron is
54:55
nuts. But
54:57
it is a little bit
54:59
more awkward than I expected,
55:01
just viewing the cards. Yeah,
55:04
I mean, donkey had an
55:06
interesting take to, you know, still
55:08
have Nile and discover package.
55:10
So you kind of do that
55:12
to fill up your hand
55:15
and reduce the cost of alien
55:17
encounters, you still have that
55:19
powerful sort of midgame stuff. And
55:21
then later on, you do
55:23
your amuse until you specifically hit
55:25
like King Plush a bunch
55:28
or Plush Gouldron, something like that.
55:30
And it's even better when
55:32
you're doing that because it's got
55:34
more power, which means it
55:36
shuffles more things into the deck.
55:39
Exactly. So yeah, it may
55:41
be more of a kind of
55:43
if you've got other stuff
55:45
that is your early and midgame
55:47
pressure, and then that hero
55:49
power is just sort of like
55:52
explode. Yeah,
55:54
that makes sense to me. That makes sense
55:56
to me as something that might be a
55:58
better use for the package. Rengar
56:02
Scout, plus Malorn is very funny, but
56:06
you do have to, you know, again, I think
56:08
you probably want to wait a little bit versus
56:10
trying to get the sort of tempo and views
56:12
on the like five drop and four drop from
56:14
the expansion because they're great if you hit them
56:16
and bad if you miss them. Yeah.
56:19
All right. Edel, what is the card that you
56:21
want to be good but isn't? So
56:24
I picked Typhoon because I love
56:26
a big clear like this.
56:28
This is one of those things
56:30
that does deal with death rattles,
56:33
right? Just says, nope, get shuffled. And
56:36
yeah, I'm sure it has
56:38
a wonderful animation that hopefully
56:41
I'll get to see. But
56:44
it's 10
56:46
mana. Yeah,
56:48
it's like I'm trying
56:50
to think of other
56:52
10 mana clears we've had. Even
56:55
plague of death was nine.
56:57
Yeah. I mean, we played
56:59
Reno at 10. Yeah. Whirlpool was
57:01
eight and they had to buff it down
57:03
to seven. Right. Wait,
57:07
is that right? I think so. Or there was
57:09
nine. No, it was nine and they buffed it to eight.
57:11
Right. Yeah. Because nine was
57:13
too much. And that was
57:15
kind of not the same, but
57:18
it was
57:20
kind of close. I mean, it
57:22
was a full clear that also got
57:24
rid of the other copies in
57:26
hand and deck. Right. So like that
57:29
was even then, I mean, like Yogg
57:32
was nine and they
57:34
nerfed it. I mean, that was kind
57:37
of a, that's a, but that's also
57:39
a single, a one sided board
57:41
clear. Right. And
57:43
Reno at 10 was a one sided board clear.
57:46
I just don't know, like
57:49
there are the sort
57:51
of big spell related things in
57:53
Shaman, but I just don't know
57:55
if you ever do that for
57:57
something that is a board clear
57:59
versus. the proactive things
58:02
like nebula. So, yeah,
58:04
just leaves me wondering if
58:06
this has a chance at
58:09
10 minutes, right? Particularly
58:11
if you wanted to
58:13
like, hagatha, have hagatha
58:16
on your deck, which could
58:18
tutor it, like, I guess
58:20
you can reduce it with
58:22
the parrot sanctuary,
58:25
but it's, it just, yeah,
58:27
I don't know, to what extent.
58:30
finding ways to cheat meta to
58:32
get typhoon ends up being worth it.
58:34
And you don't want to play it
58:37
with like the Wild God onara because
58:39
you don't want to just
58:41
randomly have your board cleared. I mean,
58:43
yeah, I don't know. Maybe you do,
58:46
sometimes you hope for it, but other
58:48
times you don't want it to
58:50
happen. And if you do it with
58:52
hagatha, then your slime clears
58:54
itself. Which is fine. It's
58:56
like, 50, 50 chance you get it
58:58
back in your deck. It's kind of
59:01
cool. Although you don't want to draw
59:03
it because when it costs 10
59:06
minutes, for a 10-ton, that
59:08
does. I actually wouldn't keep
59:10
the battle cry. I actually
59:12
don't know. Would it keep the
59:14
battle cry? I actually don't know.
59:16
Would it keep the battle cry?
59:19
Would it keep the battle cry? Would
59:21
it keep it just cost 10?
59:23
It's just a 10. Yeah, it's it's
59:25
just very odd. I mean, I
59:27
guess there's cosmonaut what
59:30
draws and reduces cost
59:32
by five or something. That's
59:34
the only way I see
59:36
it being viable. Are you in
59:39
view enough that you play
59:41
Mallorn you go into Aviana
59:43
you wait long enough and
59:45
then it costs one? That's
59:47
not a plan. It's a concept
59:50
of a plan. Yeah. I did go into
59:52
the card library just to see what 10
59:54
men of board clears we've had. One of
59:56
them was shield chatter which does it which
59:58
is cheating because it never. cost you 10, because it
1:00:00
got discounted by how much armor. One
1:00:04
of them was Puzzle Box of Yogg
1:00:06
-Saron, which was not so much a
1:00:08
board clear as just an opportunity to
1:00:10
throw the board in the air and
1:00:12
let all the pieces fall on the
1:00:14
ground. And
1:00:16
then Warlock had Doom with an exclamation
1:00:18
point, which was 10 mana, destroy
1:00:20
all minions, just draw a card for
1:00:23
each. And I had to read
1:00:25
that out because nobody has ever seen
1:00:27
that card played in the history
1:00:29
of it. Untrue. Toaster
1:00:31
in it, in
1:00:33
his name lock.
1:00:37
Yeah, his - Oh,
1:00:39
was that the Yashiraj
1:00:41
barns? No, no,
1:00:43
no. This was Reno,
1:00:45
OG Reno Warlock.
1:00:47
Oh, yeah, well, okay.
1:00:49
With Doom and
1:00:51
Draxus and it had
1:00:53
the zero cost
1:00:55
sacrificial pact when you
1:00:57
could still target
1:00:59
an enemy Draxus. And
1:01:01
there was the
1:01:03
wonderful moment where he
1:01:05
baited someone into
1:01:07
playing Draxus so that
1:01:09
he could sacrificial
1:01:11
pact because he was
1:01:14
closed necklace. Yeah.
1:01:18
In fairness, that was a
1:01:20
deck that required you to play
1:01:22
one copy of each card.
1:01:24
And there were only 30 cards
1:01:26
available to Warlock at the
1:01:28
time. So, you know - All
1:01:32
right, well, look at what is
1:01:34
the card you want to be
1:01:36
good, but isn't. I don't think
1:01:38
people are going to be surprised
1:01:40
by this one either. Well, speaking
1:01:42
of concepts of plans, yeah, Aviana
1:01:44
Alun shows in is not it.
1:01:47
It's just not. Like, so I
1:01:49
saw this twice. I cut it
1:01:51
from the Draenei priest because
1:01:53
the person who built the deck
1:01:55
said that it was too slow
1:01:57
and they never played it. And
1:01:59
I just put in another Draenei.
1:02:01
or something. I don't even remember what I put in
1:02:04
it. Whatever it was, it was better. I
1:02:06
saw it played once when
1:02:08
somebody played it and then I
1:02:10
ran all my minions into their
1:02:12
face and they died immediately. Because
1:02:14
it's a dive man of
1:02:17
7-Eleven that has no ability
1:02:19
to protect you. So it
1:02:21
is very ambitious to do that.
1:02:23
The other time was when Megaise,
1:02:25
you and I played it in
1:02:27
theory crafting. Because we got
1:02:29
it off of more. It was either
1:02:31
was theory crafting or the pre-release brawl.
1:02:34
It was a pre-release brawl. It was
1:02:36
a pre-release brawl. We had imbued
1:02:38
like seven or something. Yeah. We got it
1:02:40
off an imbue. It wasn't even off a
1:02:42
molar. We got it off just off of
1:02:44
the imbue hero power. Yeah. For two manna.
1:02:46
So we figured four manna, you know, two
1:02:48
for the hero power plus two for her
1:02:50
was fine for a seven, seven, eleven
1:02:52
that might matter that might matter in
1:02:55
three turns. And we actually forgot that
1:02:57
she was acting. On the turn that
1:02:59
she was about to be active,
1:03:01
and we had worked out that
1:03:03
we had lethal with full price,
1:03:05
and Donkey in the chat is
1:03:07
like, it's gonna cost one, it
1:03:09
doesn't matter, which we didn't notice
1:03:11
until after we'd already worked
1:03:14
out the full map. Yeah. So yeah, so
1:03:16
that was a great use of time to
1:03:18
play that. I mean, it was a 7-Eleven
1:03:20
for two men, I guess, if you can't
1:03:23
think possibly possible hero
1:03:25
power, but yeah, it's really slow.
1:03:27
And it doesn't do anything when
1:03:29
it hits the board. And then
1:03:31
if you can play that and
1:03:33
survive three turns, after that, you
1:03:36
probably won already and you
1:03:38
didn't need her in the first place.
1:03:40
So, yeah. Or you needed, yeah, I don't
1:03:42
know. And you still need to have
1:03:44
cards that you want to play
1:03:46
that are expensive in your hand.
1:03:49
Yeah, I mean, maybe there's some
1:03:51
sort of like wild, not wild is
1:03:53
in the format, but just like out
1:03:55
there. lethal combo
1:03:58
that this enables if
1:04:00
you can, like, but that's like,
1:04:02
okay, I was a Quest Priest
1:04:04
player, and that requires you to
1:04:07
play one of each cost of
1:04:09
card from two up to eight, shuffle
1:04:11
the quest into your deck, draw
1:04:13
it, and play it for 10
1:04:16
mana, and then you won. And
1:04:18
this is too slow to me. Well,
1:04:20
that's why when the card was
1:04:22
first revealed, I sort of
1:04:24
assumed that each phase did
1:04:26
something besides just... be a
1:04:29
pretty animation because if you
1:04:31
were getting something along
1:04:33
the way yeah in terms of like
1:04:35
okay this phase does this to
1:04:37
your board this phase does something
1:04:40
to them like but the fact
1:04:42
that it's just like no just
1:04:44
wait just wait three turns good
1:04:47
luck yeah I think it's something
1:04:49
that might occasionally be
1:04:51
relevant off a discover or
1:04:53
off an imbue if we see imbue
1:04:56
priest but I doubt we're gonna
1:04:58
And maybe you take it
1:05:00
off. I can't even see
1:05:02
a scenario where you take
1:05:05
it off more. Because
1:05:07
like the other options
1:05:09
will almost always be
1:05:11
better than this. I
1:05:13
mean, if you're in a
1:05:16
specifically slower match up
1:05:18
and like you know you can
1:05:21
do something with that
1:05:23
manna, but yeah. Last time
1:05:25
for cards we wanted to be good
1:05:27
but isn't I picked exarchacama
1:05:29
We were starting to see we had
1:05:31
tried we had tried to make him work
1:05:34
in the Pre-release brawl and I
1:05:36
was slowly realizing maybe this
1:05:38
wasn't it Although it is people are
1:05:40
having to assess with Dre and I
1:05:43
warrior in the pre-release brawl right now,
1:05:45
which I suppose does show you the
1:05:47
format, right that this deck that was
1:05:49
not not anywhere near good enough
1:05:51
during GDB actual meta. And
1:05:53
that was also a six set
1:05:56
meta, right? So like there might
1:05:58
be some opportunity for something like. Magnetize
1:06:00
was famously a completely dead mechanic
1:06:02
when it launched in Boomsay. And
1:06:04
then as soon as all that
1:06:07
stuff rotated out, we had like
1:06:09
magnetized warrior, meck warrior, meck, not
1:06:11
meck warrior, meck hunter, and stuff
1:06:14
like that. And magnetize was all
1:06:16
over the place in a bunch
1:06:18
of different places. Now I'm not
1:06:21
saying that that's Drani warrior, but
1:06:23
there is chance. But. I think
1:06:25
I was correct that I wanted
1:06:27
it to be good and it
1:06:30
wasn't. At all, same thing, you
1:06:32
picked Deirdre Rebel Captain and crewmates
1:06:34
in general. Yeah, seeing a lot
1:06:37
of that in the pre-release brawl
1:06:39
also, and it's still fine, but
1:06:41
it's not great. Like, I don't
1:06:43
know, maybe there's actually something you
1:06:46
can do with crewmates now, but
1:06:48
Deirdre, it's just... You're shuffling a
1:06:50
bunch of junk into your deck.
1:06:53
I don't know. Maybe, okay, so
1:06:55
here's one wild thing is like
1:06:57
maybe there's a world where because
1:07:00
of the demon hunter spell that
1:07:02
you discover a deathrattle that died
1:07:04
and in addition to doing the
1:07:06
death rattle, which they buffed to
1:07:09
draw two of the crewmates instead
1:07:11
of one, you get an extra
1:07:13
copy. So maybe you get to
1:07:16
shuffle a couple of times of
1:07:18
all these crewmates into your deck.
1:07:20
And then you just are re-summing
1:07:22
Deirdre and just getting the draw-to
1:07:25
from the death rattle without shuffling
1:07:27
more in as they get re-summed
1:07:29
from the fell hunter fell bad
1:07:32
stuff. You're not making it sound
1:07:34
more appealing when you're describing it
1:07:36
this way. So you have these
1:07:38
endless boards of four or fours.
1:07:41
Yeah. My experience playing against that
1:07:43
is that they fought by the
1:07:45
time that they finally assemble enough
1:07:48
crewmates, I just moon well and
1:07:50
go about my day. Well, it
1:07:52
really makes a loose green wing
1:07:55
just look way better, right? Yeah.
1:07:57
Yeah. Yeah, it sure does. Yeah.
1:07:59
Yeah. I mean, it
1:08:01
sounds a lot better than what
1:08:04
we've done with Deirdre before, but
1:08:06
then there's other stuff we can
1:08:08
do with that card as we
1:08:10
were discussing. So, and Wicked, you
1:08:12
had picked for card you want
1:08:15
to be good, but isn't cure
1:08:17
the light beyond, which we have
1:08:19
not seen at all. Well, we
1:08:21
got that off in view, and
1:08:23
it was still disappointing even when
1:08:26
it was free. you started over.
1:08:28
Yeah, it was even when we
1:08:30
weren't paying for it, we didn't
1:08:32
put it in our deck, it
1:08:34
was still me. Is power word
1:08:36
shield holy? I believe it is,
1:08:39
yes. I feel like there's a
1:08:41
chance if we get enough like
1:08:43
one or so cost holy spells
1:08:45
that you can actually have a
1:08:47
pop-off turn, but you know, there
1:08:50
has to be some other payoff,
1:08:52
right? You can't just have this
1:08:54
one legendary. We need to get
1:08:56
like the two, the two cost
1:08:58
elemental that discounted all your spells
1:09:01
by one and priest back. No.
1:09:03
No. Just let's, yeah, let's not
1:09:05
do that. Really don't. Not do
1:09:07
that. I don't even want to
1:09:09
do that. That card got Boone
1:09:12
of the ascended nerf, which was
1:09:14
terrible for Naga Priest, which was
1:09:16
innocent, because it was Boone Priest's
1:09:18
fault. Yeah. Anyway. I won't go
1:09:20
on that route. Anyway. It was
1:09:22
a necessary nerve, and it made
1:09:25
me sad. All right. underrated. So
1:09:27
with it, what do you think
1:09:29
is underrated? I mean, I've been
1:09:31
talking about all episode. Moonwiles, great.
1:09:33
It's fantastic. I think that it
1:09:36
kind of got a little bit
1:09:38
of, it looks unassuming really when
1:09:40
you look at it, but the
1:09:42
fact that it goes face, the
1:09:44
fact that it heals your stuff
1:09:47
and your face, like, and when
1:09:49
you can double it, it's been
1:09:51
really solid any time that I've
1:09:53
I've picked extra copies off of
1:09:55
like astrobiologists and just held them
1:09:58
in my hand. it's like, okay,
1:10:00
like, I've just set up, like, again, this
1:10:02
is pre-release for all, this is not real life,
1:10:04
but, like, I've had games where I just, like, set
1:10:06
up two turns where I just, like, moonwalled them twice
1:10:08
in a row, right? And, like, okay, you're at eight,
1:10:10
I'll just moon-woe them twice in a row, right?
1:10:12
And, like, okay, you're at eight, you're not remaining on the
1:10:14
board, and then you, and then you, and then, and then,
1:10:17
and I just, and I just, and I just, and I
1:10:19
just, and I just, you, you, and I, and I, and,
1:10:21
and, and, and, and, and, and, and, and, and, and, and,
1:10:23
and, and, and, and, and, and, and, and, and, and,
1:10:25
and, and, and, and, and, and, and, and, and, and,
1:10:27
and, and, Is that going to ever
1:10:29
happen in on ladder? I don't
1:10:31
know. But I think that this
1:10:34
is probably going to be
1:10:36
part of pre-school kit
1:10:38
going forward just because
1:10:40
it is really doing everything
1:10:43
that you want a pre-spell
1:10:45
to do. It's not like psychic
1:10:48
scream or. or whirlpool or
1:10:50
anything like that, but it does
1:10:52
a lot. And even its seven
1:10:54
mana at that point in the
1:10:56
game, like four damage across the
1:10:58
board, is generally still relevant.
1:11:01
It is unfortunate that
1:11:03
it doesn't get all the
1:11:05
green wing tons. Yes. So there
1:11:07
were definitely times when we were
1:11:09
happy to have like a free holy
1:11:11
nova to go with it off of
1:11:14
the impue or something. Where you play
1:11:16
foul moose or something, like it's
1:11:18
fine. So I picked ancient of
1:11:20
your, which I guess, you know, maybe
1:11:23
I'm just not listening to
1:11:25
enough things. I'm sure it's the
1:11:27
kind of card that people look
1:11:29
at it, like understand, oh yeah,
1:11:32
this is a good card. But I
1:11:34
have not seen that much discourse
1:11:36
and it does feel like it will
1:11:38
be in anything that is of
1:11:40
an archetype to desire it. Like
1:11:43
just two turns of end of
1:11:45
turn, draw a card, gain five
1:11:47
armor is. substantial and
1:11:50
particularly if you are a
1:11:52
class that doesn't normally
1:11:54
get armor that maybe
1:11:56
needs a little bit card
1:11:58
draw like it It's just a
1:12:01
solid support card. I was tempted
1:12:03
to put, just because we rarely
1:12:05
put overrated, and I want it
1:12:07
to be true, the Hamoul, right?
1:12:09
The Druid imbue, because for all
1:12:12
the memes of Jade Druid, like
1:12:14
it is not Jade Druid. You
1:12:16
don't make multiple big things on
1:12:18
the same turn, but. Well, unless
1:12:21
you're running like. thing along buddy
1:12:23
or something like that. Yeah, but
1:12:25
even then it. And then you're
1:12:27
running a sing along buddy to
1:12:29
do that. So like end game
1:12:32
Jade Druid was you would play
1:12:34
Jade Idol three times. Yeah, like
1:12:36
I don't know. Maybe we just
1:12:38
have to see how people end
1:12:40
up building it. But I had
1:12:43
sort of felt like because you
1:12:45
have to stick with just nature
1:12:47
spells. And there aren't like a
1:12:49
ton of nature spells that do
1:12:52
face damage right now. It sort
1:12:54
of seemed like you could get
1:12:56
stuck in the situation where like
1:12:58
you're trying to build it up.
1:13:00
But once you've built it up,
1:13:03
it's like, well, I just get
1:13:05
one of these each turn. I
1:13:07
don't know. My turn. Hard I
1:13:09
think that is underrated. So I
1:13:11
put Dreambound Raptor. Again, I don't
1:13:14
think people don't think this card
1:13:16
is good, but I just haven't
1:13:18
heard that much discourse around it
1:13:20
or seen it, include very much.
1:13:23
Dreambound Raptor is the one mana
1:13:25
to one that whenever you play
1:13:27
another min, and it gets a
1:13:29
random keyword. It is random. We're
1:13:31
losing a lot of good one
1:13:34
drops, like we don't have salesman
1:13:36
anymore, once we have rotation. And
1:13:38
I think any card that's playing
1:13:40
one drops, this is a one
1:13:42
drop. It will at least consider
1:13:45
playing. I think beaming a sidekick
1:13:47
might also be back in core,
1:13:49
which was a one man or
1:13:51
one two battle cry, give a
1:13:53
friendly minion plus two health. And
1:13:56
so one of the things you
1:13:58
would do is like if... If
1:14:00
you had a powerful one drop,
1:14:03
they could snowball in some
1:14:05
way, you would do that just
1:14:07
to keep it alive, right?
1:14:09
Maybe the demon hunter
1:14:12
one that scales every time
1:14:14
you attack or, you know,
1:14:16
the shaman one that
1:14:18
scales off overload or
1:14:20
things, like, beaming a
1:14:22
sidekick was kind of this
1:14:25
just nice support. one
1:14:27
drop to make your
1:14:29
snowbally cards stay alive longer
1:14:31
and seems like it would
1:14:33
be really good dreambound raptor.
1:14:36
Feeling sidekick is in fact,
1:14:38
it has been in core
1:14:41
this whole time and it is
1:14:43
staying in core. Ah, well, this
1:14:45
is exactly the kind of card
1:14:48
that maybe we would start
1:14:50
playing it for. Yeah. No, that's
1:14:52
a great point. And she
1:14:54
herself will get a keyword.
1:14:56
which might be relevant. Yeah,
1:14:59
could be poison. Could be poison
1:15:01
or taunt. And just that every
1:15:03
little bit of early board, like
1:15:05
I could see it especially being
1:15:07
good in agro mirrors, especially on
1:15:10
the play, right? You play that
1:15:12
on one, you play something, you
1:15:14
happen to get a divine shield
1:15:16
or a taunt or something that
1:15:18
can, or a rush that can spiral
1:15:21
you for sure. All right. So
1:15:23
last time cards that we thought
1:15:25
were underrated. What could you say?
1:15:28
Warlock, Starship Pieces? Yeah, I
1:15:30
missed the mark on that one.
1:15:32
So you're gonna miss? Yep. Eddle,
1:15:34
you said nebula. CBD? We have
1:15:37
time. And I said random fire
1:15:39
spells, aka blastroyd and
1:15:41
supernova. And my husband did
1:15:44
play a little bit of blastroyd
1:15:46
in elemental mage, but
1:15:48
mostly we haven't seen
1:15:50
it. Well, but supernova was
1:15:53
kind of a deck, right for a
1:15:55
little bit. People were touring
1:15:57
Mage into rogue and doing
1:15:59
it. as like their big spell
1:16:01
in a deck that was
1:16:04
doing other things, but it
1:16:06
was sort of a backup
1:16:08
plan? I don't know. I
1:16:10
do think that there's, you
1:16:12
know, Supernova may have, there
1:16:14
are situations where you would
1:16:17
play it. Yeah. All right,
1:16:19
so lastly, cards that we
1:16:21
don't understand. So I picked
1:16:23
envoy of the Glade, which
1:16:25
is a four-manna three-six. Battlecry
1:16:27
transform all neutral cards in
1:16:29
your deck into random druid
1:16:32
ones. I don't really know
1:16:34
why, why weird ever doing
1:16:36
this. Well, I guess if
1:16:38
you're running the, that paladin
1:16:40
spell that draws a card
1:16:42
that started in your deck
1:16:45
and one that doesn't, and
1:16:47
you're not running portals for
1:16:49
some reason, then you could
1:16:51
do this? Just to prove
1:16:53
a point, I guess? I
1:16:55
don't, I don't know. It's...
1:16:57
These are the kinds of
1:17:00
cards I feel like where
1:17:02
it's like this can make
1:17:04
an arena run really interesting
1:17:06
because you have a bunch
1:17:08
of neutrals and so turning
1:17:10
them into random druid cards
1:17:12
the average druid card is
1:17:15
going to be better than
1:17:17
your average neutral card. So
1:17:19
yeah I suspect it will
1:17:21
sometimes be a solid pick
1:17:23
in arena for that reason.
1:17:25
Yeah, are we ever running
1:17:28
it in a constructed deck?
1:17:30
Probably not. It's a format
1:17:32
of three six. It doesn't
1:17:34
do anything the turn you
1:17:36
play it. It just, it's
1:17:38
eventually you're going to get
1:17:40
random druid spells and that's
1:17:43
assuming that all druid spells
1:17:45
are good. Druid cards are
1:17:47
good, which they're not always
1:17:49
there. Like druid does have
1:17:51
some bad cards. Not many.
1:17:53
To be fair. But it
1:17:55
does have bad cars and
1:17:58
it doesn't matter like if
1:18:00
you're getting like random druid
1:18:02
car It's like, what if
1:18:04
you just get like, you
1:18:06
know, your hero power costs
1:18:08
zero or, you know, or
1:18:11
refreshes as like a rogue,
1:18:13
right? Like, what is that
1:18:15
doing for you? It's like,
1:18:17
I was a person who
1:18:19
tried to make renounced darkness
1:18:21
work. Don't do that. Just,
1:18:23
just don't. I'll save you
1:18:26
the trouble. Just don't. Do
1:18:28
that? You're a protosmage and
1:18:30
you're hoping to get that
1:18:32
druid protospell. I wish the
1:18:34
better way to do it
1:18:36
is to run the new
1:18:39
location and just always hit
1:18:41
it when you have zero
1:18:43
mana. Yeah. Oh no, I
1:18:45
got it. You're playing like
1:18:47
Starship Demon Hunter and you
1:18:49
really want your Starship to
1:18:51
be elusive. So, hungering ancient,
1:18:54
this is an 8-mena-minion in
1:18:56
warlock, I don't remember the
1:18:58
stats, it's not relevant. It's
1:19:00
a 6-7. Sure. It consumes
1:19:02
a minion from your decade,
1:19:04
death-rattle-minion, and gains its stats.
1:19:06
And when hungering ancient dies,
1:19:09
you get the minion in
1:19:11
your hand. So it is
1:19:13
just a big body. Assuming
1:19:15
the death row dominion it
1:19:17
eats is pretty decent size.
1:19:19
But no taunt, no relevant
1:19:22
keywords of any kind. And
1:19:24
it's a little bit of
1:19:26
awkward card drop because when
1:19:28
it dies you get the
1:19:30
thing to your hand. But
1:19:32
it's not a demon. So
1:19:34
you're not like cheating it
1:19:37
out with anything. It's actually
1:19:39
not even just a death
1:19:41
row dominion in your deck.
1:19:43
Yeah, I don't know if
1:19:45
that's worse or better, but
1:19:47
it's... It's just like, I
1:19:49
don't know why we would
1:19:52
do this. Oh, it corrupts
1:19:54
shell? Does that help? No.
1:19:56
So do other things. And
1:19:58
we're warlocked. We have a
1:20:00
hero power that draws those
1:20:02
things. And, you know, you
1:20:05
mentioned shell addressill. If they
1:20:07
just play a shell addressill
1:20:09
and dream it, then you
1:20:11
have lost the thing it
1:20:13
consumed. And you can't even
1:20:15
do like the double death
1:20:17
rattle things because it won't
1:20:20
have eaten. the minions so
1:20:22
you're not going to get
1:20:24
like copies of them like
1:20:26
if you were to like
1:20:28
or do you you don't
1:20:30
that doesn't work with like
1:20:33
cubicle right no yeah so
1:20:35
you just get a base
1:20:37
copy of it and then
1:20:39
you don't get copies of
1:20:41
those minions in your hand
1:20:43
like that would be a
1:20:45
cute interaction if it worked
1:20:48
that way but it doesn't
1:20:50
for 13 manna like it
1:20:52
costs you sorry exist you
1:20:54
could get there hungering ancient
1:20:56
costs eight like if it
1:20:58
were cheaper and smaller itself
1:21:00
and then you but you
1:21:03
like relied on it eating
1:21:05
a big minion from your
1:21:07
deck and giving you this
1:21:09
but sure it costs five
1:21:11
right and but you would
1:21:13
eat ceaseless or big demons
1:21:16
or other things in your
1:21:18
deck and then draw them
1:21:20
if they killed the okay
1:21:22
but it costs eight like
1:21:24
This is your power turn,
1:21:26
and the turn you play
1:21:28
it, it doesn't do anything
1:21:31
besides be a lot of
1:21:33
stats. Maybe, but if you're
1:21:35
running any small minions, it
1:21:37
may not even be that
1:21:39
many stats. Why you wouldn't
1:21:41
run it with small minions?
1:21:43
Yeah, but I mean, that
1:21:46
then puts a deck building
1:21:48
restriction on you. That you
1:21:50
can't run small minions. And
1:21:52
forage of wills is rotated,
1:21:54
but that's rotating. but you
1:21:56
could pay for meta for
1:21:59
a big hot, right? Based
1:22:01
on the cards in your hand.
1:22:03
But that doesn't have as
1:22:05
many words on it. That's
1:22:07
not as interesting. All right. Look
1:22:09
at what did you pick as card
1:22:11
you don't understand? Well, I, I,
1:22:13
being the one who makes the
1:22:15
show notes, I got to pick first because
1:22:18
I got to pick as soon as
1:22:20
I put the show notes together. And
1:22:22
this is the obvious one. And this
1:22:24
is the obvious one. So, I'll. I
1:22:26
did not even try it. Alarashi, I
1:22:29
don't care. I don't care. I don't
1:22:31
care. Nobody's ever saying the name of
1:22:33
that card ever again after this. Five
1:22:35
men, five, five, demon beasts,
1:22:37
battle cry, transform minions in
1:22:39
your hand into random demons.
1:22:41
They keep their original stats off. Why
1:22:44
are you doing this? All right, I do have
1:22:46
a story on this. So I made a bad
1:22:48
version of the Walla warlock because I
1:22:50
didn't bother to look at what the
1:22:52
good one was before I just jumping into
1:22:54
the brawl. I went a little too, the
1:22:57
ones that people are making do lean into
1:22:59
the random demon thing a bit, because you
1:23:01
can get some really good stuff in a
1:23:03
limited pool. The reason is that two of
1:23:06
the things that give you dark gifts are
1:23:08
demons and the pool is very small.
1:23:10
So anything that discovers demons gives
1:23:12
you a chance to hit more dark gifts.
1:23:14
Exactly. So one of them gives you
1:23:17
random demons, not discovered. So I
1:23:19
got an Alarashi, and then I
1:23:21
was getting outvalued and cleared and
1:23:23
cleared of everything. And so I Hail
1:23:25
Mary played this for a reduced amount like
1:23:27
three. And I had a bunch of
1:23:29
completely terrible demons in my hand
1:23:32
from it's the abduction ray card. You
1:23:34
keep playing it and it adds demons
1:23:36
in your hand that cost us. Yeah,
1:23:38
I put that in my Voltrom warlock
1:23:40
too. Yeah. So if you have a whole hand of
1:23:42
terrible demons because you didn't
1:23:45
hit the dark gift ones in your hand
1:23:47
that cost like one or zero. And
1:23:49
you also have an alarice that cause one
1:23:51
or cause one. And then you play
1:23:53
her, she did win me that game.
1:23:56
So clearly, and that's a completely
1:23:58
different class than. the car
1:24:00
that has this. So that is
1:24:02
the one story of the one
1:24:05
time that Alarashi was useful. Which
1:24:07
I mean, I guess means if
1:24:09
people are window shopping again, that
1:24:12
that's sort of the use cases.
1:24:14
You're like, well, these are bad.
1:24:16
Let me re-roll. There's still going
1:24:19
to be one, I mean, there's
1:24:21
the, well, I guess not the
1:24:23
first one's going to be four,
1:24:26
but yeah, or five or whatever
1:24:28
it costs, but yeah, I mean,
1:24:30
sure. Like I don't know I
1:24:33
like It's certainly not a car
1:24:35
you're gonna put in your deck
1:24:37
For any reason other than you
1:24:40
really want to meme hard on
1:24:42
some or your achievement hunting maybe
1:24:44
Yeah, I mean it's You look
1:24:47
at how Prestor was played like
1:24:49
Prestor worked because the druid that
1:24:51
she was run in you like
1:24:54
played a bunch of agro stuff
1:24:56
And then you would run out
1:24:58
and say, okay, I'm going to
1:25:01
play Prestor and it turns everything
1:25:03
that's in my deck into these
1:25:05
dragons, right? Prestor was just deck,
1:25:08
right? This, it doesn't do your
1:25:10
deck. So you need the opposite
1:25:12
thing going on and generally the
1:25:15
kinds of decks that want to
1:25:17
put a bunch of things in
1:25:19
their hand do not want to
1:25:22
turn those things into random nonsense.
1:25:24
So. Like, even when you, like,
1:25:26
I've played Starzeline Priest, which I
1:25:29
don't recommend. And the problem with
1:25:31
that is that, I mean, at
1:25:33
least you had two copies of
1:25:35
Starzeline, that wasn't a legendary, you
1:25:38
only got to do once, you
1:25:40
can't even really build around it
1:25:42
as well. But even when you
1:25:45
did that, like, you play Starzeline,
1:25:47
and then you just have a
1:25:49
bunch of crap in your hand,
1:25:52
and maybe it makes things work
1:25:54
out. And then you had to
1:25:56
try to just play with these
1:25:59
garbage minions. And there are a
1:26:01
lot of bad demons, because
1:26:03
it's not even demon
1:26:06
hunter demons, it's
1:26:08
any classes. So like,
1:26:10
you can get the ones
1:26:12
that punch you in the
1:26:14
face, and there's still a
1:26:16
one matter one one.
1:26:19
Like, yeah. That's no good.
1:26:21
You don't want that. Like,
1:26:23
why would you do
1:26:25
that to yourself? Ask
1:26:28
some self-respect. Prescription
1:26:30
Medicine commercial. Like,
1:26:33
that's all that it is.
1:26:35
All right, well, for
1:26:37
cards we don't understand,
1:26:40
last time I picked Eldrich
1:26:42
Bing, which is the one
1:26:44
man of one three, or
1:26:47
Demon Hunter, that
1:26:49
reshuffles your hand.
1:26:51
Edel, you picked a dwarf
1:26:53
planet? And, uh... Yep. Wicked
1:26:56
you picked a scar out which we
1:26:58
have finally used in the Pre-release brawl.
1:27:00
Yes, I was I was mad
1:27:02
then and I think that was
1:27:04
justified and and until about two
1:27:06
days ago I still didn't understand
1:27:09
it. I still I don't know what we're
1:27:11
doing but it feels a little bit
1:27:13
better but even then it's uh yeah I
1:27:15
was justified in my pick at
1:27:17
the time. All right. Well I am I
1:27:19
am really excited for day one with this
1:27:22
even if we might. You know, there's
1:27:24
always going to be something
1:27:26
that takes over whether or
1:27:28
not that's the death rattle DH
1:27:30
or not. And even if they
1:27:33
have fixed that, there'll be
1:27:35
something else that is the villain
1:27:37
of day one and then
1:27:39
there'll be a different villain
1:27:41
of day two. But I'm excited
1:27:43
to see everyone on the other
1:27:46
side of the Emerald Dream. Yeah.
1:27:48
It's Tuesday. Yeah. All right. Well, we
1:27:50
have many folks who'd like to thank. Check
1:27:52
our thanks section on the website ofkongitsi.com and
1:27:54
you can also find our contact with Boer,
1:27:56
shownotes, and our Patreon information. Even monetarily support
1:27:58
us show, patreon.com, sashk. coinconseed. Join us every
1:28:01
five by following us on twitch
1:28:03
or twitch .coinconseed .com. Join our community chats
1:28:05
in our discord at discord .coinconseed .com.
1:28:07
And write into our email at coinconseed
1:28:09
.gmail .com. Follow us on blue sky
1:28:11
at coinconseed and if you'd like some
1:28:13
cc swag, head over to our
1:28:15
shop at shop .coinconseed .com. So
1:28:18
coinconseeds, I'm going to
1:28:20
coinconseed to Noglaco, a Sugoi
1:28:22
teammate of mine who
1:28:25
is playing in the qualifier
1:28:27
this weekend. I think
1:28:29
we might have one or
1:28:31
two others, but I
1:28:33
know he is. And yeah,
1:28:36
we were, I just,
1:28:38
I was asking like, oh
1:28:40
yeah, what have people
1:28:42
been playing? And he made
1:28:44
me very quickly realize
1:28:47
with what decks are viable
1:28:49
in this Franken meta
1:28:51
that actually, I should just
1:28:53
do my taxes on
1:28:55
Sunday and not in this
1:28:58
qualifier because, yeah, ramp
1:29:00
druid with unnerved shattered reflections
1:29:02
and Naga DH and
1:29:04
Nature Shaman and Odin Warrior
1:29:06
with four mana sanitize. It's,
1:29:11
you know, I can wait.
1:29:13
I can wait until the
1:29:15
next qualifier with the new
1:29:17
cards. That does sound like
1:29:19
the Emerald Nightmare. That does
1:29:21
sound like what that is.
1:29:23
Truly. Yeah. We won't even
1:29:25
have any of the Emerald
1:29:28
Dream cards. Yikes.
1:29:34
Well, I will also coinconseed to
1:29:36
the open qualifier competitors. We
1:29:38
also have show producer SSJ5 Goku,
1:29:41
I believe is in the
1:29:43
open qualifier. So good luck to
1:29:45
him as well. And to
1:29:47
everyone else who was braving this
1:29:49
crazy time to be doing
1:29:51
an open qualifier. I will also
1:29:54
coinconseed to the Soviet Onion,
1:29:56
the winner of the coinconseed listener
1:29:58
series for the Great
1:30:00
Dark Beyond and everyone
1:30:03
else who participated in
1:30:05
the CCLS as well. It was really
1:30:07
fun to met. And I'm
1:30:09
going to preemptively coin concede
1:30:11
to you, Magaisa, and to
1:30:14
World Aid for helping me
1:30:16
with the new meta spreadsheet that
1:30:18
I will be maintaining again,
1:30:20
because I just remember
1:30:22
that I need to set that
1:30:24
up again. So, but that'll be
1:30:26
on my website off curve. And
1:30:28
that'll be live as of Tuesday,
1:30:30
and as usual, we'll be collecting
1:30:33
all of the new decklists as they
1:30:35
come out. That will be a little
1:30:37
bit more difficult now that I'm not
1:30:39
using Twitter as much, though I may
1:30:41
have to make an exception for that
1:30:44
one week, because we are not posting
1:30:46
decklists on Blue Sky as often.
1:30:48
But I will be tracking all of that.
1:30:50
So if you also do not want
1:30:52
to go to Twitter. then we will
1:30:54
do that for you and brave
1:30:56
that help that hellscape and come
1:30:59
back with the deck list so that
1:31:01
you can just go to my spreadsheet
1:31:03
and get them instead of having
1:31:05
to deal with that website. So yeah.
1:31:07
Also thanks to H.S. Top Decs who
1:31:09
does post on Blue Sky. That is a
1:31:12
great help. Yes. Yes. Yes. So but that's
1:31:14
going to do it for us for
1:31:16
this week. So until next time
1:31:18
keep calm and enjoy the new
1:31:21
expansion and the new standard year.
1:31:23
And if you. And if you
1:31:25
see us on
1:31:28
ladder, coin
1:31:30
concede. Go
1:31:32
and concede.
1:31:35
Go and
1:31:37
concede. All
1:31:39
life must
1:31:42
have. I
1:31:44
yield. For
1:31:47
now. I
1:31:49
concealed. For
1:31:51
now. I
1:31:54
consume. I
1:31:56
can see.
1:32:01
The is yours. is
1:32:05
yours. have
1:32:07
have best in
1:32:09
it. Oh, good
1:32:11
luck. You
1:32:13
You win
1:32:16
this
1:32:18
one, one, friend.
1:32:20
You this
1:32:22
time. friend.
1:32:24
You win this
1:32:26
time. You
1:32:39
time.
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