Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:04
permission to speak. Shadows
0:06
hide you. I am
0:09
this one. Our paths
0:12
converge. So good to
0:14
see you. Hail to
0:17
you! Never be some.
0:19
Dear French, I hear
0:22
you. It has only
0:25
begun. Fido! Welcome
0:37
to episode 490 of Quincy, the
0:40
Heartstone podcast dedicated to making the
0:42
competitors out the game more accessible
0:44
to you. It is Thursday, March
0:46
27th, 2025 in the evening. Coming
0:48
to you from Nomergan, Ohio. It's me,
0:50
Edelvas. From Northran, Massachusetts.
0:53
We have Wicked Good. Hi. From
0:55
Teldresyla, California. We have Megasa. Hello.
0:57
And from all around the world we have you
0:59
to your listeners, this week's episode is brought to
1:02
you by our producers, Number Theory, Crash, Beef Squatch,
1:04
David P, Jeremy T, Bottle Caps, Grumpy Monk, the
1:06
Burger Club, Kirk Regan, Krisley Bear, May, SSJ5 Goku,
1:08
and NYKV. And by our patrons of the week,
1:10
Nulzi, and Bryce Curry. You can go to patron.com/coinancy
1:12
to get perks like a thank you at the
1:14
top of the top of the show, early access
1:17
to the show, early access,
1:19
early access, early access, early
1:21
access to new, one, one,
1:23
one, one, one-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on- If you would
1:26
like to support the show
1:28
but cannot do so monetarily,
1:30
please consider leaving us a
1:32
five-star review on your
1:34
podcast feed of choice. That always
1:37
helps other people find the show.
1:39
So, life and ladder. The new
1:41
cards are cool. Some of the new
1:43
decks are not. But Edel, whatever
1:45
could you mean? Oh, well, you
1:48
know, early data was saying this
1:50
arkenite thing was not going to
1:52
be an issue and then it was.
1:55
And I
1:57
was... I...
1:59
Yes, like it's nice to
2:01
be correct sometimes, but I wish
2:04
I wasn't. Yeah, this is definitely
2:06
an I hate being right scenario.
2:08
Yeah, sure. I mean, so, so
2:10
I will say, okay, first of
2:12
all, well, most first of all,
2:14
I hope they do something about
2:17
it. I can see why it's
2:19
not hot fixed territory. I do
2:21
wish that we had done something
2:23
about it ahead of time. Second
2:25
though, it is on the decline.
2:28
It was like 25% for a
2:30
second there. It is on the
2:32
decline, especially at higher ranks. And
2:34
because it is, its wind rate
2:36
is dropping because it is being
2:38
targeted by everything. Now that means
2:41
it is still metawarping. But I
2:43
have a small list here of
2:45
ways that I have beat DH.
2:47
And ever since I started doing
2:49
that, I've been having a much
2:52
more fun time. First couple hours,
2:54
I was not happy that I
2:56
was playing because I didn't when
2:58
it was very released. since then.
3:00
So this is like 10 things
3:02
I hate about you heartstone addiction.
3:05
Yes. Triple Arkansas with a triple
3:07
nebula. Plush is the hardest counter
3:09
because I think that deck is
3:11
just super consistent at doing what
3:13
it wants to do. Yeah. Yeah.
3:16
I'm sad that the Golden doesn't
3:18
seem to be correct. Like you
3:20
just King Plush. But again, that
3:22
could also partly be because we're
3:24
in this DH meta. Pure Priest
3:26
Smork, I have beat through that.
3:29
One was an unforced error on
3:31
my opponent's part because they discovered
3:33
a fell rattler and then kept
3:35
resurrecting that instead of their archmy
3:37
crystals. There have been some people,
3:40
so we'll talk about this, but
3:42
there is a warrior deck, which
3:44
I was at least originally streamed
3:46
by Nico P. pasta, that has...
3:48
The warrior spell that summons an
3:50
entree for your opponent is zero
3:53
for death rattle food fight? That's
3:55
incredible. That's. And so then they
3:57
just. Yeah, I've had to hex
3:59
my own food fight today, or
4:01
hex the entree or whatever it
4:04
is from food fight today to
4:06
keep them from getting it. It's
4:08
been very interesting. Yeah. Yeah, but
4:10
the main point is that then
4:12
there fell beasts or fell hunters,
4:15
whichever one, resurrects the entrees and
4:17
not the crystals. And so then
4:19
they end up with like board
4:21
blocked with entrees. That's so good.
4:23
You can destroy it your leisure
4:25
if you wish. Is this the
4:28
Briar Spondrake deck or something else?
4:30
That is the Briar Spondrake deck.
4:32
Yes, which I also played and
4:34
beat some D.H. is with in
4:36
Zorimi. But yeah, the Briar Spondrake
4:39
warrior deck literally only runs Briar
4:41
Spondrake and then as much sort
4:43
of draw as it can and
4:45
chemical spell and the food fight.
4:47
And that's that's the deck. Yeah?
4:49
Well, because you resurrected, right? I
4:52
mean, that... Yeah. You must see
4:54
the key thing. It's not just
4:56
you have two Briesfron Drake's and
4:58
Briesfron Drake's that good. It's that
5:00
you have a location that can
5:03
give you a bunch of copies
5:05
and you have the succumb to
5:07
madness, so. Yes. So you just
5:09
keep getting that rather than keep
5:11
getting Yasandra, you keep getting the
5:13
Biresron Jake. And apparently that works
5:16
really well. Enzo in the Discord
5:18
in the Discord, who was a
5:20
big warrior main. since he discovered
5:22
the stack. Yeah, it seems sweet.
5:24
I might try this later. Yeah,
5:27
that does sound, I mean, I
5:29
did run into it and I'm
5:31
like, oh, this is weird. And
5:33
then I saw what they're doing,
5:35
like, okay, I can subscribe to
5:37
your newsletter, like, yeah. It's vaguely
5:40
grunter-hunter-esque, but without the OK-ness of
5:42
it. I mean, it doesn't, yeah,
5:44
I can't, like usual, I mean,
5:46
I was playing the nebula shamanula
5:48
shaman, and all my things had
5:51
gigantic bots, had gigantic bots. So
5:53
they weren't killing me and then
5:55
I was able to kill them
5:57
through it. But yeah, the nebulous.
5:59
shaman is, it's, it's, it's something.
6:02
Yeah. The murmur pop-off turns are insane.
6:04
All right, so I do have to
6:06
tell my nebulous shaman story.
6:08
Sorry to keep an awfulizing
6:10
here. So I was playing a list
6:12
that's similar. We have a lot of
6:14
lists in a HSCURO deck sheet that is
6:17
in the show notes, by the way. I
6:19
had that we tried to make things that
6:21
are emblematic of the day
6:23
two meta and I'll keep updating
6:25
that. But so I was playing
6:27
a nebulous shamanan. with murmur, and
6:30
I had Bob in my deck, but
6:32
I hadn't drawn it yet. My opponent
6:34
was a rogue. They played the new
6:36
card that discovered something
6:38
in the opponent's deck and
6:41
gives it a dark gift. They found
6:43
my Bob with a double battle
6:45
cry. They used my Bob to
6:47
draw a card and get copies of
6:49
it. They hit their ashamain.
6:51
So they had three ashamains. And
6:54
my deck has nothing but
6:56
high-value battle cries, and of course
6:58
they got my murmur, which was
7:00
still in my deck. And so they were
7:02
out murmuring me. I actually did
7:04
almost win. I made a couple of
7:07
misplays in the middle. There was one
7:09
where I could have gotten down
7:11
a dormant minion that does
7:13
three to everything from Demon
7:15
Hunter, Meg Theradon. I can't
7:18
remember why I had a Meg Theradon,
7:20
but I could have played one, and
7:22
I... boardlocked myself and that cost
7:24
me the game I think because
7:26
at one point I got them to one.
7:28
But we just kept putting taunts in
7:31
front and neither of us had like
7:33
over the top damage. So it was just
7:35
big taunts every turn, both of us,
7:37
insanity, nebulous. They did
7:39
finally eke it out. I honestly, I couldn't
7:42
even be mad though one because it
7:44
was kind of my fault that I lost
7:46
and two because it was just a
7:48
hilarious game. Like at that point. You
7:51
can't even you can't even really
7:53
be mad. It's rogue. You still can
7:55
but yeah, I did send the
7:58
screenshot to wicked with a
8:00
note. I'm sorry to wake up and choose violence today, but
8:02
you have to see this. Yeah,
8:08
I. I
8:11
want to be playing in view
8:13
mage. That's what I want to
8:15
be playing, because I've been really
8:17
enjoying it and I played I
8:19
played the the protoss version on
8:21
stream Tuesday night. I had one
8:23
game where I was up against.
8:25
This was back when people were
8:27
still playing Paladin because Paladin has
8:29
been MIA for like the last
8:31
day or so. But
8:33
they were playing they were
8:36
playing Paladin and they had
8:38
gotten Ursal with renewing flames
8:40
down. And
8:42
I had played
8:44
I played Malorn
8:46
and gotten a
8:48
one cost Asina
8:50
that was live. And
8:53
they just that they had it. I
8:56
mean, they were getting like, I don't
8:58
know how big their portals were, but
9:00
they were pretty big. They had a
9:02
full board. And I just set it
9:04
up. Okay, like I'm just going to
9:06
wait one turn. And I dropped Ceaseless
9:08
blew up their board, played the Asina.
9:10
They were like 30 with armor, played
9:13
the Asina that did 20. And then
9:15
I drew into like a chrono boost
9:17
and proton a photon cannon and maybe
9:19
something else. And they just died and
9:21
it was glorious. And
9:23
that was when I was like, I always forget
9:25
that photon cannon goes face. You would think that
9:27
I would remember this. Yeah. And then I queued
9:29
into my first armor DH and deleted the deck.
9:33
So because
9:35
it just did not have any I
9:37
mean, even if you're silencing them sometimes
9:39
that kind of slows it down. But
9:41
it's just like, okay, I'm going to
9:44
I'm going to put this on the
9:46
shelf because this armor DH thing is
9:48
not going to be forever. And then
9:50
I'm going either it's going to get
9:52
hard countered out of the meta, or
9:54
it's going to get nerfed to oblivion
9:56
one or the other. And then I
9:58
can I can play with my wisps
10:00
again. But I did play some of
10:02
the nebulous a shaman today. I'm still trying to figure the deck
10:04
out and I feel like I'm trying to pat my head and rub my
10:06
tummy at the same time with it. Like
10:08
I keep drawing things. I really dislike decks
10:10
where I feel like I have to draw
10:13
an order and I know that there are
10:15
plan B's but like it really wants
10:17
you to have murmur into shutter block
10:19
into his era into stuff and
10:21
get all that to happen in one turn
10:23
and when it doesn't and you have to
10:26
try to you know If you want to
10:28
try to piece that all
10:30
together, it gets awkward and
10:32
I get tired and then
10:34
that and then I get sad.
10:37
So. I like that curator
10:39
is good. Yeah, curator is good.
10:41
It runs the the growth
10:43
in so you can you can
10:46
shutter block the 8-8 growth
10:48
in with murmur out and then
10:50
get three more 8-8 and I
10:52
did beat a rogue with that.
10:54
That was pleasant. Yeah,
10:56
there's a there's a number of things
10:59
that you can do. I mean, you're running,
11:01
I was running the sunk, the sunk list
11:03
today too. Is it sunk or sunk you?
11:05
I don't, I don't, I've always just been
11:07
pronouncing it sunk, but, you know,
11:09
I'm not sure. Yeah, but you can,
11:11
you can get marin, you can get
11:13
like extra marins and then get more
11:15
of the legendaries off of it or just, you
11:18
know, you know, get more draw if you need
11:20
to you need to, a shutter block, a shutter
11:22
block, a shutter block, a shutter block, a
11:24
shutter block into. a nebula, you
11:26
can't, and curator is drawing,
11:28
it's drawing the Murlock and it's
11:30
drawing Mallorn, if I'm remembering correctly,
11:32
because Mallorn's a beast, and then
11:35
you, Sarah's a dragon. So you
11:37
get, you get your full curator
11:40
value out of it, and then
11:42
yeah, nebula sometimes just, it just
11:44
gets you ragnarosa, it gets you
11:46
alloc here, and then you just
11:48
start hitting people on the face
11:51
and making a big board, and you
11:53
can sometimes get the 88, The 8-8
11:55
demon taunt that gives you 8 armor
11:57
when it dies is back in standard.
12:00
So that's something that you can
12:02
get or there's like the giant
12:04
taunt that shuffles another giant taunt
12:06
into your deck. You can get
12:08
extra bobs, you can, baking soda
12:11
volcano is very good, just as
12:13
a heel and removing a bunch
12:15
of stuff that you do have
12:17
to pay attention to the fact
12:19
that it will overload you. So
12:22
you have to be aware of
12:24
that and I've made that mistake
12:26
and like, oh yeah, this is
12:28
just for a man to deal
12:31
10. Oh, but with an overload.
12:33
And also you have triangulate, so
12:35
you can just get more hexes
12:37
to just just completely give the
12:40
finger to the armor DH, but
12:42
you can you can also use
12:44
that to, you know, get more
12:46
of whatever you or to shuffle
12:49
like more nebulous in. If you've
12:51
drawn one, you can try to
12:53
hit the other one and shuffle
12:55
more in for hagatha if you
12:58
draw hagget the late. You have
13:00
malted magma. It's running lock-on with
13:02
no other Terran. There's a lot
13:04
of big minions. Just to kill
13:06
giants for cheap. That's it. That's
13:09
the whole reason it's there. But
13:11
it's a fun deck. I just
13:13
feel like I'm, I'm like misplaying
13:15
constantly with it because I feel
13:18
like I'm supposed to be doing
13:20
something else and it's, I'm like,
13:22
I always feel like I turned
13:24
too slow, which means that I'm
13:27
probably doing things in the wrong
13:29
order. Yeah, I tried to reverse
13:31
engineer something I faced on latter.
13:33
So definitely like not optimized. It
13:36
had like, like, like, like, Obviously
13:38
the murmur with curator package of
13:40
Isara and Malorn because that just
13:42
by itself is silly, right? You
13:45
don't need four imbues when you
13:47
just murmur Isara through three more
13:49
full crystals and then play Malorn
13:51
and whatever, or sorry, shutter block,
13:53
then Malorn, then whatever, then whatever
13:56
wild god you want, a triple.
13:58
That'll cry out. You shut your
14:00
shutter block into the Yasara, so
14:02
you get nine full crystals. And
14:05
then you use the one to
14:07
one cost shutter block. to play
14:09
into the Mallorn. That's the real,
14:11
that's the real, you know, a
14:14
five head play as the kids
14:16
would say. Yeah. But a lot
14:18
of times you don't even need,
14:20
right, if you have charges of
14:23
the hunter location left, then as
14:25
long as you play murmur and
14:27
that activate the location, the stuff
14:29
costs zero, right? We sort of
14:32
figured this out before. It's very
14:34
silly. Yeah. Well, what kinds of
14:36
nonsense have you cooked up? to
14:38
play over the last couple days
14:41
at all because I mean we're
14:43
just talking about stuff we're going
14:45
to talk about explanations you on
14:47
the other hand I'm sure have
14:49
been in the lab for the
14:52
last two days yeah I haven't
14:54
like looked at at any stuff
14:56
that other people have made really
14:58
but I put together a like
15:01
menagerie grave strength death night which
15:03
just speaks to me I like
15:05
Enjoy. I always enjoyed curator decks
15:07
the first time around when it
15:10
cost seven and now that curator
15:12
costs five. It, you know, remains
15:14
relevant. And guess what, Merlack, I'm
15:16
running. I thought it was Bayfen
15:19
Bodyguard. I was going to be
15:21
so much happier. No, I get
15:23
to run grunty. I mean, it
15:25
maybe should be Bayfen Bodyguard in
15:28
the case of... But I haven't
15:30
been facing demon hunters anymore because
15:32
they're being pushed out. Not right
15:34
it's warping it's still not a
15:36
good thing to have around but
15:39
yeah grunty is a board in
15:41
the box and because you get
15:43
to you know pick the attacks
15:45
like it's it's actually been solid
15:48
and I mean there's also you
15:50
know mer me right but one
15:52
dragon illusory green wing that's kind
15:54
of three dragons so if you've
15:57
already drawn it curator curator will
15:59
draw one of the ones in
16:01
your deck I just I love
16:03
that you can just run one
16:06
green wing and sort of feel
16:08
like you have three dragons in
16:10
the deck. And then... the beast
16:12
of course is monstrous mosquito which
16:15
is the at the end of
16:17
your turn give your other minions
16:19
plus one attack really like the
16:21
card obviously it's not it's good
16:23
in a different way from that
16:26
old undead we had that was
16:28
you know whenever you summoned an
16:30
undead give it plus one attack
16:32
this is agnostic in terms of
16:35
minion type but you don't get
16:37
it till the end of the
16:39
turn. But it keeps happening. And
16:41
so like going monstrous mosquito with
16:44
Nairobi and Swarmguard is just really
16:46
nice. You get a bunch of
16:48
two-three taunts that protect the mosquito
16:50
and let it keep buffing everything.
16:53
You know, brittle buccaneer remains good
16:55
with any decent number of death
16:57
rattles. Like there's not a ton
16:59
of death rattles in here, but
17:02
it's just a pirate. in addition
17:04
to being an undead and the
17:06
good hits are so good that
17:08
even without super high death rattle
17:11
density like the only death rattles
17:13
are dreadhound handler shall fall and
17:15
barren and escape pod. Oh escape
17:17
pods back okay. Back? I didn't
17:19
know anyone else ever used it
17:22
was it was being run a
17:24
fair amount in the pre-release brawl.
17:26
Oh okay. Well it's quite good
17:28
with brittle bone buccaneer. And just
17:31
really nice sort of buff a
17:33
couple things. Sometimes the rush part
17:35
is relevant in terms of it
17:37
giving other stuff rush. I do
17:40
have both menagerie mug and menagerie
17:42
jug. It maybe should just be
17:44
the jug. Like I have to
17:46
see how mug is. Jug is
17:49
just so many stats, right? Plus
17:51
three plus three to three things.
17:53
compared to plus one plus one
17:55
to three things. Like adaptive amalgam
17:58
in there too just for on?
18:00
No, but malignant horror is back.
18:02
Oh yeah. Right? At the end
18:04
of your turn, Spadafor corpses is
18:07
to summon a copy. So if
18:09
you buff that with a jug,
18:11
if you buff that with a
18:14
monstrous mosquito, really, really
18:16
nice, I feel like that's sort
18:18
of the argument for still
18:21
having the mug in addition
18:23
to the jug. But yeah, it's just
18:25
sort of exactly the
18:27
kind of agro deck. I like. And
18:30
it has all all these like little
18:32
intricate draw things, right?
18:34
You've got Fallerik to
18:36
draw grave strength or
18:39
more malignant horror, which
18:41
is the new core legendary
18:43
that you get twice as many
18:45
corpses as normal and it has
18:47
Battle Cry, draw a card
18:50
that spends corpses. Yeah.
18:52
That sounds really fun. If
18:54
I can convince you further to
18:56
try to run Bathen Body Guard. It
18:58
also should shut down the warlocks because
19:01
the the eight aides are all summoned
19:03
out of the out of the location. So that
19:05
should shut the and I'm sure that people are
19:07
not going to think about that. So you're
19:09
going to run into people who are just
19:11
not going to think anything in the
19:13
Bayf and Body Guard and they're going to
19:16
click their location and it's going to
19:18
summon the the eight aides and then they're
19:20
going to disappear and then they're going
19:22
to sit there and read the card
19:25
for about 30 seconds. which is always
19:27
the best, the best feeling in Artstone.
19:29
Yeah, yeah. Yes. There are, I have
19:32
in the deck sheet here a menagerie
19:34
leech death night, a menagerie demon hunter
19:36
from Lulu, a menagerie paladin
19:39
that actually has a decent win,
19:41
right? I haven't run into it
19:43
on ladder, but if you want
19:45
to play paladin surprisingly, that's the
19:48
better thing than in view
19:50
paladin at least for now.
19:52
That makes sense in Paladin, right?
19:54
Because you've got dragons, you've got
19:56
Ursul, and then you've got the Murlock
19:58
who draws a dragon. Right.
20:00
Yeah. So you have so you have
20:03
stuff for curator just kind of like
20:05
without even trying too hard. You have
20:07
curator value. That could be a deck
20:09
also. This one is like a load
20:11
of the ground aggro, busy bot. Master
20:14
for battle crusader. It's a crusader
20:16
or a master for battle. Wow.
20:18
OK. Yeah, it has torrith the
20:20
unbreaking to protect your teeny little
20:22
board. I think I ran into
20:25
rise playing this. Yeah, it was
20:27
from rise was here. Yeah, I
20:29
don't know if anyone else has
20:31
played it, but it did have
20:33
some sample size on HSGuru. It's
20:35
pretty cool. But
20:37
yeah, there's a menagerie mugs, a good,
20:39
I mean, menagerie jug, especially, but
20:41
sometimes also menagerie mug are just like
20:43
good card. That's a lot of
20:45
burst in a format where a lot
20:47
of the new stuff doesn't have
20:49
as much burst, very much board centric,
20:51
except for the Starcraft cards, which
20:53
are very powerful right now. It's also
20:55
48 hours in. Starcraft is much
20:57
more figured out than other stuff. Well,
20:59
I mean, it's nerfed Starcraft, though,
21:01
right? Because like all the Starcraft stuff
21:03
got nerfed into the ground with
21:05
the. I mean, I guess it's still
21:07
it's still like a week or
21:09
I clearly not into the ground or
21:11
if it isn't the ground that
21:13
it came back up like Jason from
21:15
Friday with the 13th movies. But
21:17
like, I mean, we're not seeing investors
21:19
at least. So that's something, right?
21:21
Because the investors are just like a
21:23
lot worse when you're not getting
21:25
the health buff, but looks like everything
21:27
else is pretty much. I
21:30
mean, what happened with the
21:32
nerfs to Zergen and Taren aside
21:34
from the investor, is it
21:36
just kind of brought them down
21:38
onto the level of everything
21:40
else? But they're still very good
21:42
compared to and Protoss didn't
21:44
get touched at all, which is
21:46
why Protoss is having a
21:48
moment right now. Yeah. Well, and
21:50
Colossus in particular is just
21:52
doing something that the rest of
21:54
the format is incapable of,
21:56
which is massive from hand damage.
21:58
Yeah. So PSA, if you. are playing
22:00
that protos in Bumage. Do you be
22:02
aware that death rattles trigger in between
22:05
each one of the Colossus's beams?
22:07
Because I thought they did it. It's
22:09
good. Well, it's not. If you're against
22:12
an armored, an armored death night or
22:14
a demon hunter, and they have exactly
22:16
enough health to get through the two
22:18
beams, but it triggers in the middle.
22:20
And they've got, yeah, a whole bunch of
22:23
a whole bunch of of arcanite
22:25
defense crystals on board, it is
22:27
not so good. Yeah. I mean that's. Not
22:29
a great match up, but in every other
22:31
instance, it is usually beneficial
22:34
because a lot of times you have
22:36
to use Colossus for a clear and the
22:38
fact that you can like kill a
22:40
starship and then clear all the minions
22:42
summoned is really really good. Yeah, it's good
22:44
if you didn't feel like you really like
22:47
got like we're a super genius and
22:49
then finished the turn and then went to
22:51
go get your done sat and sit in
22:53
the corner. So, but you know what
22:55
doesn't trigger the death rattles before it's
22:57
done? is Arcon. That does
23:00
everything and then death rattle
23:02
is trigger but it's too
23:04
late. So yeah well he's I mean it's
23:06
Arcon so he's not going to kill
23:08
his own if you know if he
23:11
can help it right Arconite
23:13
Arconite defense crystal.
23:15
I see yes that's that's
23:17
the that's the level of
23:19
dad joke you're you're in
23:21
for this evening so I
23:23
apologize in advance. But yeah, I
23:26
guess we should probably talk through
23:28
what's changed and all the stuff
23:30
that you can buy if you're,
23:32
you know, if you haven't bought
23:34
enough after opening all your packs.
23:36
And then we can talk about
23:39
these decks some more because it
23:41
is two days after launch and
23:43
we are talking about decks. But
23:45
let's talk about news and then
23:47
we'll talk about decks. And
23:51
there is not much in
23:53
the way of news this
23:55
week aside from we
23:58
have, well, okay. here's
24:00
the here's your first news flash
24:03
into the Emerald Dream is out
24:05
there's your news so in case
24:07
you weren't aware it's out go
24:10
open your packs but we did
24:12
get a survey we and we
24:14
kind of we kind of thought
24:17
we didn't have you know leading
24:19
information but we kind of had
24:22
a hunch just based on trends
24:24
that we were going to get
24:26
a patch on Friday which is
24:29
32.0.1 which is fixing a whole
24:31
bunch of stuff I'm not going
24:34
to read through all of it
24:36
because a lot of it's not
24:38
necessarily relevant but the things you
24:41
do want to know about is
24:43
minions which have some and when
24:45
drawn which basically means the tokens
24:48
that come out of illusory green
24:50
wing now retain their dark gifts
24:53
when they're discovered by nightmare lord
24:55
Xavierus who discovers a dark gift.
24:57
before. He created signature cards with
25:00
the Sweet Dreams Dark Gift or
25:02
Now Playable. Amul wrote, Roontotum is
25:05
no longer revealed when drawn, which
25:07
is, I mean, I guess that's
25:09
because he's a start a game
25:12
effect, but apparently he was being
25:14
shown when he was drawn and
25:17
he shouldn't be. instead of just
25:19
being free and looking like it
25:21
should like it should cost you
25:24
man. That's good. Chaladresil is now
25:26
correctly putting the cards in your
25:28
hand in a random order. There
25:31
was some, you know, confusion about
25:33
this in a number of corners
25:36
because the yacera, the second yacera,
25:38
I don't remember what the name
25:40
was, but the second yacera that
25:43
gave you one of each dream
25:45
would put them in in a
25:48
standard order. which is the only
25:50
other effect that we've had that
25:52
gives you all five dream cards
25:55
at once, but this was always
25:57
intended to be random. and just
25:59
happen to give them in a
26:02
standard order. So now they're random.
26:04
So do be aware of that when
26:06
you're Giladrasselling in, if you
26:08
need a particular, if you need Awakens
26:11
or you need Dream or you need
26:13
Nightmare, then make sure you have five cards
26:15
in your hand because you may not get
26:17
it. You do now get the copy of
26:19
the card when you play mimicry and
26:22
overdraw a card for your opponent.
26:24
So if you burned the card that
26:26
you were drawing from mimicry, you
26:28
wouldn't get a copy of it. Yeah,
26:30
well, I mean, it's nice for the
26:32
rogue, so they don't deserve it, but,
26:34
you know. It's the kind of card
26:37
that will only be relevant
26:39
if a mill deck exists, which is not
26:41
really a thing you want. Yeah. There
26:43
is a deck. I don't know how
26:45
it works. I just know it showed
26:48
up in our spreadsheet with
26:50
the title mill shaman. Yeah. I
26:52
mean, that's not rogue. But it's
26:54
not rogue. I mean, I guess in arena,
26:56
right, when you're, if you're just drawing
26:58
two and you don't really care where,
27:00
whose deck they come from, then that
27:02
might be a little bit better than
27:05
in constructed, if you think about
27:07
it that way, because like if
27:09
you, you're not necessarily, I mean, you
27:11
can sort of build a theme deck, but
27:13
you're not really, you can sort of
27:15
build a theme deck, but you're not
27:17
really often a lot of time, you're
27:19
just putting good stuff in your deck.
27:21
that your opponent picked an arena draft
27:24
are probably better than two random
27:26
cards, on average, because they actually
27:28
picked them to go into deck. So,
27:30
you know, and if you're over drawing them
27:32
arena, then, yeah, which sometimes I guess
27:35
could happen. There's also a
27:37
bunch of battlegrounds changes,
27:39
anomaly, anomaly changes, anomaly,
27:41
frequency, your own minion type availability,
27:43
armor changes, go read the, go read
27:45
the, the patch notes, if you are.
27:48
interested in such things, but
27:50
we don't have time for that
27:52
because there are a lot of things to
27:54
buy. So, um, we have some known issues
27:56
as well. Do you want to? Yeah,
27:58
so we have some new. known issues,
28:00
shelladrasil doesn't always corrupt as
28:03
intended. So if you play
28:05
sandbox goundrel, which is the
28:07
five-mana-pirate that discounts your next
28:09
spell by three, it will
28:11
corrupt the shelladrasil, but only
28:13
if you play it immediately
28:16
at four-manna. Otherwise, it uncorups
28:18
itself. And Whether or not
28:20
it should just it should
28:22
corrupt itself in that scenario
28:24
is one thing. It definitely
28:26
should not uncorrupt itself ever.
28:29
So, um, you know, I
28:31
guess if you if you're
28:33
doing that, then make sure
28:35
you have nine manna in
28:37
rogue, I guess, I don't
28:40
know. Using Wisp Rider as
28:42
a non-mage imbue class has
28:44
no effect. So I guess
28:46
that says, uh, imbue your
28:48
hero power and then trigger
28:50
it. So it should still,
28:53
if you're in another imbue
28:55
class that's not mage, it
28:57
should still imbue and then
28:59
trigger, but it sounds like
29:01
it's only doing it if
29:03
you're a mage and otherwise
29:06
it does nothing. So do
29:08
be aware of that. If
29:10
you're, again, if you're a
29:12
rogue, you would have had
29:14
to play Mystra and change
29:17
your hero in order for
29:19
that to happen, which If
29:21
you're doing this, you probably
29:23
are on that level of
29:25
BS, but you know, you
29:27
play at your own risk.
29:30
The Summon Dark Gifts, Minions,
29:32
Event Daily Quest, only works
29:34
at rank standard. Those quests
29:36
have been changed to generally
29:38
say when they only work
29:40
in a particular mode, but
29:43
this one is only working
29:45
in rank standard. They will
29:47
fix that. What's the triant
29:49
can hit? weapons to that's
29:51
a bit too twisted. Well,
29:54
I don't even remember what
29:56
twisted tree does. It reduces
29:58
the attack of something. in
30:00
the opponent's hand by two, so
30:02
it could reduce a weapons
30:05
attack. Which is better, I
30:07
feel like. That's hilarious, actually.
30:10
Yeah. Some people were offered
30:12
the Shanshui signature cards early.
30:14
They're not supposed to come
30:17
out to April 15th.
30:19
I am very jealous. I
30:21
was wondering about that. I
30:23
saw it. And I was like,
30:25
oh, I'm super attempted to
30:28
get that Toronto. Now, you know
30:30
what, I'll wait. Yeah. And then I
30:32
went in the shop next time,
30:34
like, where'd it go? I was
30:36
going to get it. I never saw
30:38
it. I was looking for it. I
30:41
would have bought it. And no, it
30:43
wasn't there. I should have.
30:45
And I should have. And
30:47
a few people have reported
30:49
inability to access the game,
30:51
getting the you're currently offline
30:53
message. So they're looking into that.
30:56
after logging back in. So if
30:58
you bought that and you don't
31:00
see it, go back in, we'll see it. So,
31:02
but we also have a lot of things to
31:05
buy. And the first thing, in case you did
31:07
miss it, they did a pop, so
31:09
you shouldn't have missed it, but sometimes
31:11
when you're very anxious to get into
31:13
the game and start opening your
31:15
packs, you may click through a whole
31:18
bunch of pop-ups that come up, especially
31:20
right after rotation when everything is popping
31:22
up in front of you. So there is
31:25
a free gift in the shop
31:27
which has four, you're the Pegasus
31:29
packs, and then into the Emerald
31:32
Dream Pack for free, but you
31:34
have to go into the shop to
31:36
clean it. So go do make sure
31:38
to get those in case you missed
31:40
them the first time. We have
31:42
a diamond or sock hero power,
31:45
or hero portrait bundle. So
31:47
that's $25 USD or $2,500 Roonstones,
31:50
which comes with an er sock.
31:52
Hero Portrait for Death Night,
31:54
along with three Death Night, three
31:56
Golden Death Night packs and two
31:59
Golden Standard. It's really cool. It's
32:01
really cool though I did hear
32:03
and maybe I'm trusting read it
32:06
on this and I probably shouldn't
32:08
that a lot of the at
32:10
least some of the things that
32:13
were there were like or maybe
32:15
like the names of things were
32:17
like warrior things and not death
32:20
night things. Like I don't know
32:22
it's like some of the sounds
32:25
or whatever like it's still cool
32:27
like if you're interested in it
32:29
go get it's also a bear.
32:32
If you like bears, go get
32:34
him. Go get him. Even an
32:36
angry bear. So there are a
32:39
number of new portraits in the
32:41
shop. There is Vivian Sharp. Sharpshade
32:43
for Rogue, which is 1,500, Roonstone's
32:46
are $15, that comes with a
32:48
card back in five rogue packs.
32:50
We have nap time AFK for
32:53
Mage, which- I think she's Hunter
32:55
Vivian Sharp-sharp shade. Oh, she's Hunter,
32:57
right. Yeah, not, not, not, Rogue.
33:00
I don't know why I thought
33:02
she was getting her confused with
33:05
Vanessa. Yeah, so she's rogue. Oh,
33:07
sorry. No, she's not rogue. She's
33:09
hunter. God damn it. Okay. So
33:12
Vivian Sharpe Shade is a is
33:14
is a hunter hero portrait for
33:16
1500 ruin stones or $15. And
33:19
that comes to the carback and
33:21
500 packs. We have nap time
33:23
AFK, which is a major hero
33:26
portrait, which does not have a
33:28
car back, but does have five
33:30
mage. Uh, five mage packs for
33:33
a thousand ruin stones or $10
33:35
USD. There is hypercalanane. Kaleen? I'm
33:37
not. I'm not. I'm not doing,
33:40
I'm not doing names today, clearly.
33:42
But she's a demon hunter with,
33:45
and comes with no car back
33:47
but five demon hunter packs. That's
33:49
also a thousand Rhone Stones or
33:52
$10 U.S.D. And then returning from
33:54
for gold, you may get some
33:56
of these. I'm going by Ben
33:59
Hart Stone who said that he
34:01
saw some of these pop up
34:03
on his alt account. So your
34:06
mileage may vary. But Gladiator more
34:08
moke. for Death Night. And what?
34:10
Frontiersman Uther? Yeah, I need to
34:13
get my eyes checked. Yeah, Frontiersman,
34:15
Frontiersman Uther for Paladin, Hamul Runtodom
34:17
for Druid, and Deep Sea Morgel
34:20
for shaman. Those are all 1,000
34:22
gold or 699, U.S.D. If you
34:25
are interested in any of those,
34:27
though, you may not have all
34:29
of them in your shop depending.
34:32
We also have a signature dream
34:34
defenders mega bundle. So this is
34:36
a pack of 11 signature cards
34:39
or nine signature cards. Two copies
34:41
a piece. So there is one
34:43
Marithra, one Hamul room totem. Those
34:46
are both legendary. You have two
34:48
umbra claw, two living garden, and
34:50
two divination, which are rare. And
34:53
then two exotic howmaster two aspects
34:55
embrace and two star surge comments.
34:57
So these are all the imbue
35:00
cards. So that, and it also
35:02
comes with five golden into the
35:05
Emerald Dream packs or $90 U.S.D.
35:07
or 9,000 Roen Stones. It's really
35:09
cool, but it's really expensive. It
35:12
is. It's a lot. So, but
35:14
it's if you're really excited about
35:16
imbue across the board. then that
35:19
is there for you. There are
35:21
also some new diamond bundles. So
35:23
we have, well, first of all,
35:26
we have a golden into the
35:28
Emerald Dream Pack and a regular,
35:30
into the Emerald Dream bundle. There
35:33
are three ranks of this. The
35:35
first one is for the Golden,
35:37
one is 4,000 Roon Stones or
35:40
$40 U.S.D. for a random signature
35:42
card and then 12 golden packs.
35:45
The non... Golden bundle is two
35:47
random legendaries, ten regular packs, then
35:49
ten standard packs for 2,000 ruin
35:52
stones or $20 U.S.D. And then
35:54
you buy one, it'll offer you
35:56
another one and another one. I
35:59
have not bought these, and I'm
36:01
not seeing them in the screenshot,
36:03
so I don't know what it
36:06
offers you, but they'll be more
36:08
if you want to spend more.
36:10
They will be happy to take
36:13
your money. If you are interested
36:15
in a diamond Toronto, that is
36:17
with a random signature legendary, that
36:20
is 6,000 ruin stones or $60.
36:22
If you are interested in this,
36:25
I would recommend you hold out.
36:27
for the Chantui, Toronto, because the
36:29
art on that is significantly better.
36:32
But, you know, you could also
36:34
do both if you just want
36:36
to get the signature. And then
36:39
there's also a diamond wallow, the
36:41
wretched bundle for the same, with
36:43
a random signature legendary, also for
36:46
6,000 in Roonstones or $60 USD.
36:48
So, plenty of things that you
36:50
can buy in the shop, if
36:53
you want to bling out your
36:55
decks or bling out your hero.
36:58
And speaking of the
37:01
decks that you could
37:03
be blinging out, let's
37:06
talk about those. two
37:08
and a half days
37:10
ish since the expansion
37:13
launched. So by the
37:15
time you are listening
37:18
to this, unless you
37:20
are listening to us
37:22
live, things will have
37:25
already continued to evolve,
37:27
but we are starting
37:30
to see things stabilize
37:32
and we're starting to
37:34
see some decks emerge.
37:37
And I will continue
37:39
to update the deck
37:42
sheet at least for
37:44
a few days with
37:46
decks or newer versions
37:49
of them. And of
37:51
course you can always
37:54
look on stat sites
37:56
on HSGuru, etc. to
37:58
find decks. or come into
38:01
our discord. We are friendly.
38:03
So I wanted to talk about,
38:05
first I listed some new
38:07
and popular decks. A few old
38:09
but good decks, and then we
38:11
won't have time to talk about
38:13
all of these, but I have
38:15
a bunch of new and hipster
38:18
decks that you should know exist.
38:20
Because some of them are fun.
38:22
So the new and popular armor
38:24
demon hunter, we've kind of
38:26
talked about this. It exists for
38:28
now. Leach, Death Knight, there's a
38:30
lot of different varieties of Leach,
38:32
Death Knight, also in Bue Hunter,
38:34
which mostly came up in order
38:37
to counter the armor DH, because
38:39
King Plush is really good against crystals,
38:41
it turns out. There's the
38:43
nebula murmur shaman that we
38:45
talked about, Protos and Bue Mage,
38:47
that we talked about some, and Protos
38:50
rogue. There's also a Menagerie
38:52
version of the Protos rogue. Those
38:54
are the most popular... New decks in
38:56
Diamond Through Legend over the last day.
38:59
Some other things that are popular but
39:01
sort of older decks are there's a
39:03
Zurg egg hunter. We haven't seen this
39:06
exact list before. It's like a combination
39:08
of a breakfast hunter. You have the
39:10
two manna two three that activates a
39:12
death rattle on an egg. And
39:15
you have both Naurubian egg and
39:17
the extraterrestrial egg that summons the
39:19
three five that automatically attacks. And
39:21
then you have Zurg stuff. And it's
39:23
very strong. But the Zurich stuff
39:26
in Hunter sort of, yes,
39:28
you can't do the hand
39:30
buffing anymore, but just
39:32
going with the, what is it,
39:34
summoning pool or breeding
39:37
pool? Spawning pool. Yeah,
39:39
spawning pool and the
39:41
hunter location to reduce battle
39:43
cries. You play a bunch of
39:46
free zurglings and then
39:48
hydraulisk, like it remains a
39:50
ton of ton of damage.
39:53
Yeah, and entire scale stock are on the
39:55
extra terrestrial egg. It's just, oh, and I'm
39:57
just going to hit you again for three,
39:59
right? And then you don't even, and
40:02
then you still have the egg.
40:04
So the egg's still there. And
40:06
then if you clear, then you
40:08
get hit again with it. So
40:10
it's just, it's just damage on
40:12
damage on damage on damage. And
40:14
I, there was one, I don't
40:16
remember what I was, if it
40:18
was this list or the other
40:20
one that was also just running
40:22
damage from hand, like I had
40:25
frozen their board and then just
40:27
threw a bunch of damage from
40:29
hand at me and killed, killed,
40:31
kill me from nine, which I
40:33
thought. And you have lots of
40:35
ways to make it, you know,
40:37
you have R.C. rampage and some
40:39
of these lists, just you have
40:41
a partially full board, then you
40:43
make that, that's fine. There's just
40:45
lots of ways to have an
40:48
aggressive board and or have a
40:50
little damage over the top. Hydro
40:52
is because a lot of damage
40:54
over the top. Yeah, ticking pylonsiliacs
40:56
is back. I've seen that more
40:58
than a few times over the
41:00
last two days. It's less offensive
41:02
now though. I actually don't mind
41:04
it. It's still offensive. It's just
41:06
post one attack. Like, it's a
41:08
leuck. I mean, when they're playing
41:11
it, it's a lot. It's a
41:13
lot. It's a lot of damage.
41:15
And then if you can't clear
41:17
it, then it's a lot more
41:19
damage. So as the person playing
41:21
it, I can say it feels
41:23
very different. It's a mini bloodless.
41:25
It is not a now you
41:27
can never trade off my stuff.
41:29
I automatically win an agro mirror
41:31
type of deck. There's also a
41:34
Discover Hunter. If you enjoy Discover
41:36
Hunter, it's very similar. You can
41:38
play it with or without Zurg,
41:40
and it's quite strong still. So,
41:42
you know, I know that's a
41:44
deck a lot of people enjoy.
41:46
You can play it. And then
41:48
location warlock is terrorizing Top Legend,
41:50
and may soon be terrorizing other
41:52
parts of latter as well. There
41:54
is a version with Wallo, but
41:57
perhaps unfortunately. non-Walo seems to be
41:59
superior, just pretty much. straight location.
42:02
I mean, so location
42:04
that we are
42:06
running scrapbooking student,
42:09
which copies a
42:11
location. I think that,
42:13
you know, the reason
42:16
non-wallo is better. One,
42:18
hydro, this is really
42:20
good. Two, that Wallo is
42:23
like too slow for armor
42:25
DH. And Wallo requires.
42:27
a lot of dark gifts to
42:29
make sure you're going to get
42:31
an OK every time. Yeah. Yeah.
42:33
And you can whiff. You can absolutely
42:36
whiff on the, on, like, sometimes you
42:38
just don't get charge or you don't
42:40
get divine shield and wind fury or
42:43
you don't get enough attack buffs
42:45
or whatever it happens to be. And
42:47
then you're just sitting there, like,
42:49
just close. But if you play
42:51
it, then that's your win con,
42:53
con doesn't win. Then you got conned.
42:56
Right. Yeah. versus just the straight
42:58
location lock can play things like
43:00
the scrapbook student. It can
43:02
play seaside giants, which you can
43:04
get down really, because you've got,
43:06
I mean, you've got spawning pool
43:09
and ultra list cavern and
43:11
horizon's edge. So, and you're maybe
43:13
copying one of those. So you just
43:15
have a lot going on in this deck.
43:17
And then other things are just ways
43:19
to clear, ways to stay alive early. You
43:22
have a way to tutor your
43:24
seaside giants and or your ceaseless
43:26
expanse with Rotthardt Dryad, which is
43:28
the new card that draws an expensive
43:30
minion. And those are the only, it draws
43:32
a minion that costs seven or more. So
43:35
those are the only hits is, there are
43:37
the two seaside giants and the seasless
43:39
expanse. And I don't even know if I
43:41
would be surprised to see them ditch
43:44
the seasless expanse at some point just
43:46
to make sure that they could get
43:48
giants that they could get giants. It
43:50
still takes a little time to get
43:52
down, even in a deck like this,
43:54
but the Giants come down so quickly.
43:56
Yeah, I mean, there's even Eat the Ant,
43:58
I think, partly to kill. your rot
44:00
hot rot heart dry at them
44:02
and draw a ton. Yeah, including
44:04
your giant. Yeah, someone in chat
44:06
said that they got big game
44:08
hunter today. That's how many big
44:10
minions there are. Yeah, beech tradable
44:12
now. I know Black Knight is.
44:14
I don't know if it is.
44:16
It's just three man. Right. It's
44:18
three man. Yeah. I mean, it
44:20
would be good if it was
44:22
tradable because then it might be
44:24
playable. But I mean, it's playable
44:26
now because there are just so
44:28
many giants. in standard, but yeah,
44:30
no, it's for Amanda, but it's
44:33
tradable. Yeah. Okay. Yeah. Yeah. Yeah.
44:35
I mean, so, I mean, this
44:37
just shows how much we're seeing
44:39
of this. If you playing this
44:41
deck, we've said this before, but
44:43
just from a Summer Dark Mirror,
44:45
which you kind of have to
44:47
play for like Horizon's Edge and
44:49
Dreadhound handler, Summer of Dark Mirror
44:51
will cause your ultra list cavern
44:53
death rattle to occur twice. So
44:55
you'll get two eight-aates out of
44:57
it out of it. So it's
44:59
not a completely useless card to
45:01
be in your deck. That can
45:03
be pretty good. It was that
45:05
specific instance. So keep that in
45:07
mind. You can also, I mean,
45:09
you have a couple other death
45:11
rattles in the deck now, but
45:13
mainly you want to be using
45:15
it with the ultraless cavern. Yeah,
45:17
you're not playing that for like
45:19
Dreadhord Hand, Dreadhound handler. Like that's
45:21
not what you're looking to do.
45:23
You want the 8-8s as soon
45:25
as possible. There's definitely a lot
45:27
of decks in the format right
45:29
now that are sort of early,
45:31
mid-game spike, just a ton of
45:33
stats. Yeah. Marmerchaman, definitely one of
45:35
those. It seems like kind of
45:37
what you need to keep up
45:39
with some of the other decks
45:41
in the format. I don't know
45:43
if that will continue to be
45:45
true. I mean people did say
45:47
that they wanted board-based comp board-based
45:49
gameplay and they didn't want things
45:51
to get wiped. This is how
45:53
you get ants right so that's
45:55
that's that that is what we
45:57
we are you know they gave
45:59
us. what we asked for. People
46:02
keep asking, well, we want the
46:04
board to matter more. Well, the
46:06
board super matters. And if you
46:08
can't deal with a couple of
46:10
giants, you're going to die very
46:12
quickly. Yeah. So those are older
46:14
decks. I mean, it honored the
46:16
new but popular list. I don't
46:18
know if we wanted to talk
46:20
about some of these a little
46:22
more. We hadn't really gone into
46:24
the leech death night yet. I
46:26
put three different directions of leech
46:28
death night in the sheet. you
46:30
have kind of the Starship one
46:32
that we saw in the pre-release
46:34
brawl, essentially the same deck that
46:36
we saw in the pre-release brawl
46:38
because it's all cards from this
46:40
expansion or last expansion, where you
46:42
are leaching them to death, and
46:44
then also if they don't dive
46:46
and you have a ridiculous Starship
46:48
that you trigger, make sure that
46:50
you don't run yourself out of
46:52
spells. That's the thing I did
46:54
in the pre-release brawl, like twice.
46:56
because I launched my Starship when
46:58
I didn't have a spell and
47:00
that was very sad. So do
47:02
keep a spell around for that.
47:04
Yeah. Yeah. And some of them
47:06
are running Kill Jade and also
47:08
just to make sure that they're
47:10
going to have an end game
47:12
no matter what. I mean, they're
47:14
going to have so much health
47:16
at the end, but then they
47:18
sometimes will have to kill Jade
47:20
and just to make sure that
47:22
they're not going to run out
47:24
to sea. I saw a leech
47:26
decay running. Star Fox for the
47:28
Starship versions. What does that do
47:31
again? It's the tradable, I think
47:33
a tradable, Volpera that blows up
47:35
a Starship or Starship piece. I
47:37
just now realize, like, I'm today
47:39
years old when I realize that
47:41
that's Star Fox. Of course it's
47:43
Star Fox. Oh my God. I
47:45
completely did not make that connection
47:47
until literally just now. And now
47:49
I feel dumb. Okay. Yeah, and
47:51
it's blowing up a Starship. I
47:53
get it. No, I get it.
47:55
It makes a lot of sense,
47:57
and I just never clicked with
47:59
me. Okay. Wow, that's
48:01
going to live right free my
48:03
head for a couple minutes. Okay,
48:05
so that is an option for
48:07
you. I definitely I had a game
48:10
yesterday. I was playing a game. My
48:12
husband gets home. You know, he's
48:14
like, oh, I see you're in the middle
48:17
of the game. He sits down next
48:19
to me to watch and I'm
48:21
like, blood decay. Watch what they're
48:23
doing. Look how much health they have.
48:26
See. see this turn that they just
48:28
made and he's going, oh yeah,
48:30
that's quite aggravating, isn't it? And
48:32
then I do like an insane protos
48:34
priest turn. It still doesn't
48:36
quite kill them, but I'm like,
48:38
see, I'm going to lose because I
48:40
didn't quite kill. I have like two
48:42
archons and a mother ship and,
48:45
but then they did die. So he's sitting
48:47
there like, I can't tell the leech she
48:49
came. And then you just win, two
48:52
minutes later. Yep, that's how
48:54
it goes sometimes. That
48:56
doesn't happen when you're
48:59
not here. Yeah, it was
49:01
just, you know, honestly,
49:03
it was good that I
49:05
complained because then him
49:07
being there meant that then
49:10
I won. So that he
49:12
could make fun of me.
49:14
Yeah, yeah, that's the science.
49:16
Yeah, yeah, that's the science.
49:18
And if you don't want
49:21
to. do Starship stuff with your
49:23
leaches. You have a version, I
49:25
have one here from Cantelope, I
49:27
called it Wallet Leach decay because
49:29
there are nine legendaries in
49:31
this deck. Oh my god, it's full
49:34
of stars. Oh my goodness, I do like
49:36
those kind of decks. Yeah, so if you
49:38
just like big, lots of big stuff
49:40
to go with your leaches that are
49:42
getting you to your lots of
49:44
big stuff, we got Chaladresil, we
49:47
got Merin, we got Ursac, we
49:49
got Yasera. Got twin perfect
49:51
ziliacs, ceaseless, bob, maladar,
49:53
and then stuff to stay alive until
49:56
you start playing all of that
49:58
stuff and sapping your opponent. and
50:00
up their will to live. I
50:02
honestly think maybe we should call
50:05
this deck like on we decay
50:07
because that's not how you're feeling.
50:09
That's how your opponent is failing.
50:12
Like every every card that costs
50:14
more than five except for except
50:17
for heirlock breach and hideous husk
50:19
is all legendary. Like the entire
50:21
top half of the deck is
50:24
just gold cards. It's hilarious. So
50:27
I propose that should be what
50:29
we call it because I always
50:31
thought wallet warrior was a hilarious
50:33
name for a deck way back
50:35
when those of you who've played
50:37
for a long time. I hated
50:39
it until I could actually have
50:41
the cards and I was like
50:43
this is great. We could call
50:45
it billionaire decay because those are
50:47
leaches right so there you go.
50:49
There you go. Luckily we do
50:51
have duplicate protection now which in
50:53
the days of wallet warrior. We
50:55
did not. So it was even
50:57
harder. I also have here from
50:59
a Chinese player whose name I
51:01
cannot pronounce, a Menagerie leach decay,
51:03
which is a little bit like
51:05
the deck that Elibis was discussing
51:07
except for in sort of grave
51:09
strength that's got leaches. But it's
51:11
got malignant horror, it's got Menagerie
51:13
drug, and like, myrmy, monstrous mosquito
51:15
and firefly. And so it's a
51:17
little bit faster. I can see
51:19
the leach is also being good
51:21
to, I haven't tried this one
51:23
myself yet, but also being good
51:25
to just keep the opponent's board
51:27
clear. It's really hard to trade
51:29
off stuff when your board keeps
51:31
getting leached. Right. Yeah. Like if
51:33
you're facing, if you're playing any
51:35
sort of leach decay and you're
51:37
facing an aggressive deck, I can
51:39
say is the person playing the
51:41
aggressive deck facing them, it is
51:43
worth it to just get their
51:45
first two things off the board
51:47
because you got to leach out
51:49
early. you know they play a
51:51
overzealous healer you coin out an
51:53
infested breath that does two damage
51:55
and then your zero two leach
51:57
does the last damage that is
51:59
is very annoying. Yeah,
52:02
they've been there. Yeah, especially because they
52:04
don't really want to trade with
52:06
the leeches until you get to like
52:08
five or six mana when they
52:11
can start playing husks. Because they
52:13
just do one until the husk
52:15
comes out. Until they don't. Until
52:17
they don't. Yeah, exactly. But
52:19
it's like they don't really want to trade with
52:21
it, but they kind of should. But then
52:23
if they're trading with your minions, then they're not
52:25
hitting you in the face, which is also
52:28
good for you. So either way, you win. I'm
52:33
realizing this eight hands DK that I have
52:35
is really also a leech deck. It just
52:37
runs eight hands from beyond. Yeah. So yeah,
52:40
it's similar to the billionaire
52:44
one, but just also
52:46
eight hands. The leeches are
52:48
so good and not
52:50
like that big of a card
52:53
investment. So you
52:55
can kind of just put them in a
52:57
lot of things. Yeah,
53:00
I have updated it. Eight
53:02
hands leech DK from
53:04
Theo is now titled that
53:06
way. So yeah,
53:09
it is strong.
53:11
I can tell I'm going to continue
53:13
to be annoyed by it. Even if they hit it,
53:15
I'm going to continue to be annoyed by it. And
53:17
I doubt that if they do hit it, they'll hit it
53:19
too hard because it is
53:21
a new mechanic. So
53:23
I mean, they might they might
53:25
have to nudge it down if
53:27
it's really oppressive. Yeah.
53:31
After everything else gets hit because
53:33
like there aren't like the things
53:35
that are that are viable in this
53:37
meta, like there are a lot
53:39
of things that are viable, but none of
53:42
them are really super strong, which is
53:44
why the things that are are standing
53:46
out so much, because
53:48
they just are on another
53:50
level and then the other decks
53:52
can't really compete with them.
53:55
So if they feel like this
53:57
gets put, it's a matter of whether
53:59
it's a win rate whether it's just like,
54:01
oh, this is something I want to
54:03
do. And we know that blood death
54:05
night and getting, you know, trying
54:07
to set a high score with your
54:10
max life total is a thing that
54:12
people do enjoy, right? So it's kind
54:14
of like, like all the, these, the
54:16
things that we are all irritated
54:19
about, right, are things that a
54:21
lot of people do tend to
54:23
enjoy, right, ramping to the moon,
54:25
stealing all your stuff. and setting
54:27
a new high score for MaxLife total,
54:29
right? But those are things that people
54:31
do like to do. So it's hard
54:34
to tell if it's because it's really
54:36
O.P. or if it's just like, oh, I
54:38
just want to play Bug Death Knight
54:40
and I don't care if it's bad,
54:42
because we've had those meds too, where
54:45
Blood Death Knight was all over the
54:47
place and it wasn't a
54:49
particularly good deck, but it
54:51
tilted people and that was enough.
54:54
Yeah, I mean it seems like it
54:56
is quite strong. It's not at
54:58
the top of the things that are
55:01
strong. I mean right now
55:03
everything that's a strong deck
55:05
has an inflated win rate because
55:08
it's day two and a lot of
55:10
people are still playing stuff
55:12
that's really not it. Some of
55:14
the things that are really not it,
55:16
by the way, like there are
55:18
variants that seem like they might
55:20
be more. promising. So I
55:22
put some of those into the list.
55:25
We'll talk about those in a sec.
55:27
But yeah, things are still going to
55:29
be evolving. There's always
55:31
like a tyrant of the early meta
55:34
that may not continue. But I could
55:36
see if we hit too many other
55:38
things, the leaches being making
55:40
board big sticks kind of
55:42
hard to play because they just
55:45
eat your board. Yeah, but also it's also
55:47
possible that like, oh, well, maybe agro is
55:49
going to be more viable if they don't
55:51
just lose to armor death night or armor
55:54
demon hunter rather. You know, like I think
55:56
there's there are definitely some agro
55:58
decks that are being pushed. out
56:00
or have been pushed out right
56:02
now because you can't go under
56:04
the demon hunter fast enough necessarily.
56:06
I mean, you can, but not
56:08
consistently. Yeah. And it feels terrible
56:10
when you don't. I mean, actually,
56:12
Agro Protas Priest has overall a
56:14
67% win right against demon hunter.
56:16
It just feels so bad when
56:18
you don't do that. Right. Right.
56:20
Yeah. Because the game because you
56:22
especially because you feel like you're
56:25
you're close and you stay in
56:27
it for a couple turns past
56:29
when you probably should just concede
56:31
and Then it feels like a
56:33
waste of time, right? So it's
56:35
it's not I don't I don't
56:37
love the term sentiment outlier Because
56:39
it makes it feel like it's
56:41
all in your head right when
56:43
and it sounds like oh, it's
56:45
just a sentiment outlier There's there's
56:47
not actually a problem here right
56:49
but if what you're playing against
56:51
is not fun to play against,
56:53
that is also a problem, even
56:55
if it's not broken. Right? Yeah.
56:58
And I know that the team
57:00
knows this, like I'm not saying
57:02
that they're gonna, you know, they're
57:04
gonna come out and do a,
57:06
and in the works type thing
57:08
about this. Like I know that
57:10
they're looking at it pretty closely.
57:12
And I wouldn't, I would not
57:14
be surprised if this gets, you
57:16
know, hit pretty hard once we
57:18
have some more data. But I
57:20
don't think that it needs to
57:22
be. you know, like a win
57:24
rate outlier either if it's just
57:26
not fun to play against and
57:28
it's very prevalent, right? So I
57:31
think that'll still, you know, that,
57:33
but that might also open up
57:35
some other things where maybe the
57:37
leaches aren't so bad if you're
57:39
able to play, not feel like
57:41
you're running your head into a
57:43
wall if you run into a
57:45
couple of demon hunters, you know,
57:47
in a row. Yeah, a lot
57:49
of it does have to do
57:51
with how it feels. I think
57:53
that agro often gets to be
57:55
less popular just because the longer
57:57
games are the ones that you
57:59
lose. Yeah, and then one thing
58:01
that I like about the protest
58:04
priest is that most of them
58:06
run mother ships these days, and
58:08
that gives you a plan B.
58:10
And that is just, it happens
58:12
decently often, and at least you
58:14
then feel like you were in
58:16
the game while you keep playing,
58:18
even if you don't quite get
58:20
there with the mother ships. It
58:22
does get you there often enough
58:24
that you keep going, you have
58:26
fun with it. So I hope
58:28
that that, I know it's a
58:30
Starcraft card, I wouldn't be that
58:32
surprised if they hit protos in
58:34
some. born, but I really like
58:37
protest priest. So I'm glad that
58:39
at least for now it is
58:41
still Bible. Speaking of protest priest.
58:43
I put four different protest priests
58:45
in this list. I'm not biased.
58:47
Yeah. There's an imbue protos priest.
58:49
This is not the best way
58:51
to play protos, but it might
58:53
be the best way to play
58:55
imbue. Because the slower imbues are
58:57
just really terrible instants. Yeah, well
58:59
it might be the best way
59:01
to play in Bue Priest, which
59:03
is a very low bar. This
59:05
one has a tier 2 win
59:07
rate for now, although in general
59:10
you want better than that in
59:12
early meta because there's jank floating
59:14
around. But check it out if
59:16
you really want to play in
59:18
Bue. There is Green Wing protos
59:20
Priest, which is similar to what
59:22
like V.S. put out in their
59:24
three crafting report as their 46
59:26
bonus deck, where you have... Basically
59:28
the same agro protosprise that we
59:30
were playing at the end of
59:32
the last expansion, but then we
59:34
also have two illusory green wings
59:36
and two scale replicas and that
59:38
works really well because you get
59:40
your first green wing it dies
59:42
now your scale replicas draw the
59:45
illusions which summon and then you
59:47
get other cards so it's better
59:49
draw than it used to be
59:51
you don't need to run a
59:53
whole big dragon package to get
59:55
some draw out of scale replica
59:57
you just have two dragons and
59:59
that's it. So, and that I
1:00:01
played a decent amount of that.
1:00:03
It feels really. good. There's also
1:00:05
just agro agro. I have one
1:00:07
list here. This is the highest
1:00:09
performing list that I found. I
1:00:11
think because it's really teched against
1:00:13
demon hunter and this was when
1:00:15
they were seeing a lot of
1:00:18
demon hunter, it has Silverman brochure
1:00:20
to silence. It has royal librarian
1:00:22
to silence. It has cure the
1:00:24
light beyond. Because of power world
1:00:26
shield I think and orbital halo.
1:00:28
So that actually can be a
1:00:30
board and Silver Moon brochure is
1:00:32
holy as well. And then there's
1:00:34
other versions. There's a version that
1:00:36
takes out like the royal librarians
1:00:38
and adds carry-on grub, Rifta, and
1:00:40
catch of the day. So if
1:00:42
you like aggressive priests, that also
1:00:44
have a plan B with mother
1:00:46
ship. You have lots of options
1:00:48
right now. There's a Toronto burn
1:00:51
priest. Wicked and I tried to
1:00:53
build a burn priest. theorycraft it
1:00:55
sadly really did not work but
1:00:57
this is more of the agro
1:00:59
protoshell but then also has acupuncture
1:01:01
and hallucination with Toronto so you
1:01:03
can double the acupuncture but you
1:01:05
can also double zealots and if
1:01:07
you really damage you fold in
1:01:09
and hot coals so there's a
1:01:11
number of ways to get that
1:01:13
extra damage to close out the
1:01:15
game. And you're running mixologists, you
1:01:17
could get the three damage off
1:01:19
of that too, and then do
1:01:21
more damage that, do more damage
1:01:24
that way. I tried this, I'm
1:01:26
not an agro-player, it went about
1:01:28
as well as you would expect,
1:01:30
and I don't think that was
1:01:32
necessarily a fault of the deck,
1:01:34
I think that was the pilot.
1:01:36
Star Fox blew up spectacularly in
1:01:38
that game, so yeah. That was,
1:01:40
but, and then I switched off
1:01:42
that deck because I'm like, I
1:01:44
don't know what I'm doing and
1:01:46
I'm not going to know what
1:01:48
I'm doing. So I'm going to
1:01:50
go play something else that's more
1:01:52
my speed. But I could see,
1:01:54
I could see the thesis statement
1:01:57
when I was playing it, but
1:01:59
the pilot was not up. to
1:02:01
the task. So. Yeah, this is,
1:02:03
this is agro burn, burn rather
1:02:05
than OK for sure. Yeah.
1:02:07
Um, on the difference there. But
1:02:09
I did kind of
1:02:12
hijack us onto priests,
1:02:14
which is typical. I know,
1:02:16
but now I'm one of us would.
1:02:18
So. Imbu Hunter, you know,
1:02:21
talked about that much. Well,
1:02:23
we talked a little bit.
1:02:25
It's your beasts are just,
1:02:28
uh, Some people are
1:02:30
running detailed notes to
1:02:32
discover extra ones
1:02:35
if necessary. Oh, and of
1:02:37
course you have, um, oh,
1:02:39
this one's not even running,
1:02:42
uh, pet pals, or whatever
1:02:44
it's called. Patchwork pals.
1:02:46
Patchwork pals. You really
1:02:49
just want to get as
1:02:51
big a kingplush as
1:02:53
possible and win that way.
1:02:56
And it does feel better.
1:02:58
and not have those awkward turns where
1:03:00
you're like, well, should I hit it?
1:03:02
Because I have a 50-50 that it's
1:03:04
a good idea versus, you know, now
1:03:06
it's just like, no. You know what you're
1:03:09
hitting? If you hit the umber claw,
1:03:11
you just play it immediately and
1:03:13
then you can, it imbues and now
1:03:16
you can start hitting what you want.
1:03:18
And yeah, so that is really effective
1:03:20
against armored DH's, particularly.
1:03:23
Turns out shuffling the death rattle
1:03:25
back into the deck is. effective.
1:03:28
Who knew? Turns out. Turns out. And you
1:03:30
can get a lot of attack on
1:03:32
that king plush. I ended up
1:03:34
winning a game with it with like
1:03:36
not even that much attack because
1:03:38
they just died. But if it gets
1:03:41
later, because my my demon hunter
1:03:43
opponent didn't really quite get
1:03:45
their curve quite fast enough.
1:03:47
If they as they often do
1:03:49
get their curve quite fast enough,
1:03:51
you can get it a lot higher
1:03:54
this. list I have here runs youthful
1:03:56
brewmaster I assume to get a second
1:03:58
try at your king plush. Yeah. Sometimes
1:04:00
there are 30 or 40 and then
1:04:02
it's just not enough damage and you
1:04:05
need to take a second swing. And
1:04:07
you might be able to use Rangari
1:04:09
Scout to get extras, although you don't
1:04:11
necessarily want extras in your hand while
1:04:13
you're hero powering. You want like one
1:04:16
at a time. So I don't know
1:04:18
if that's actually. Unless you have sing
1:04:20
along buddy out, then it doesn't really
1:04:22
matter, right? Because like you're only going
1:04:24
to hero power once to turn anyway.
1:04:27
So as long as you hit one
1:04:29
of them. You know, I mean, you
1:04:31
want to keep hitting the same one,
1:04:33
but you could always just like play
1:04:35
that out, get some value out of
1:04:38
it, and then start pumping up the
1:04:40
other one, because it does discount it
1:04:42
too. That's true. You don't have to
1:04:44
wait as long to play it if
1:04:46
you do that. So, to play it
1:04:49
if you do that. So, you have
1:04:51
to play it if you do that.
1:04:53
So, you have a solid. Not as
1:04:55
strong, actually, a Zurich Egg Egg Hunter,
1:04:58
but if you like the sort of
1:05:00
I'm going to like, like, like, like,
1:05:02
like, like, like, like, like, like, like,
1:05:04
kill you, like, kill you, like, like,
1:05:06
like, kill you, like, like, like, like,
1:05:09
like, kill you, like, like, like, like,
1:05:11
like, like, like, kill you, like, like,
1:05:13
like, like, like, like, That's kind of
1:05:15
like the protosmage except for this one's
1:05:17
good against armor demon hunter then Hunter
1:05:20
might be more up your alley. We
1:05:22
talked about nebula murmur shabman. Yeah. I
1:05:24
don't know. Were we talking before the
1:05:26
show about the Briar spawn warrior? I
1:05:28
think so. I don't remember if that
1:05:31
was early. Yeah. Okay. I couldn't remember
1:05:33
if that was in life and latter
1:05:35
or. Yeah. We mentioned it as a
1:05:37
food fight. But yeah. We haven't talked
1:05:40
about it in this in this segment.
1:05:42
Yeah. There is, I don't know if
1:05:44
I should even talk about, there is
1:05:46
a protest dragon druid, but it has
1:05:48
Dungar in it. So. It's Dungar druid.
1:05:51
Like, let's not, let's not dignify, right?
1:05:53
It's Dungar druid. Like, calling it Protas,
1:05:55
I made the same mistake and then
1:05:57
I thought that it was clever until
1:05:59
I realized it was just Dungar druid
1:06:02
with different minions. That's all. It does
1:06:04
have different minions. It does run. Carrier
1:06:06
but like it's I think it's mostly
1:06:08
running protest up because carrier is one
1:06:10
of your big minions that you can
1:06:13
get and you can get it out
1:06:15
of dungar, right? So like that's your
1:06:17
that's your from Great Dark Beyond. And
1:06:19
you've got Naralex, if you pull out
1:06:21
from Dungar, and then you have, you've
1:06:24
already drawn your Briar Swan Drake and
1:06:26
or your Runaway Blackwing, then now you
1:06:28
can just also play those. Yeah. And
1:06:30
Runaway Blackwing is core, so that should
1:06:33
still get pulled out even if you
1:06:35
pull out your Naralex. Zavius in Naralex
1:06:37
are, like Zavius is probably the one
1:06:39
big whiff. in the deck, if you
1:06:41
haven't drawn it yet, because that's all,
1:06:44
that's also in the deck from, um,
1:06:46
into the Emerald Dream, but then you
1:06:48
have, uh, you have, Briar Spondrake is
1:06:50
all, is also from, into the Emerald
1:06:52
Dream, you have carrier from Great Dark
1:06:55
Beyond, you have runaway black wing four,
1:06:57
and then there are nothing from, arrows
1:06:59
or whisbang, it looks like not. Looks
1:07:01
like not, but you have some plan
1:07:03
B's as well. You have shell addressal.
1:07:06
Yeah, as additional damage. And you want
1:07:08
Xavier's just because you really want to
1:07:10
find Dungar, right? So like it's worth
1:07:12
the risk of getting one whiff on
1:07:15
it and make sure that you get
1:07:17
your Dungar on time. Yep. So, sorry
1:07:19
to report that that's a thing, but
1:07:21
it is a thing. Yeah. Don't be,
1:07:23
if you run into a druid. It
1:07:26
is actually more likely that than it
1:07:28
is in view these days. There are
1:07:30
some variants of in view. So for
1:07:32
tear fun, I wrote Yasandra Warrior. There
1:07:34
are some variants that seem like they
1:07:37
might be more promising. But overall, it
1:07:39
has a pretty dismal win rate right
1:07:41
now. Hydration Warrior. Personally, I am happy
1:07:43
if that one's not good. But it
1:07:45
might be. It might end up being
1:07:48
tear too. And Bew drew it again,
1:07:50
there's some smaller sample size ones that
1:07:52
are higher wind rate, but it's hard
1:07:54
to tell if those are, it's just
1:07:56
because they're small sample size. In Bew
1:07:59
Paladin, this might improve when. meta changes
1:08:01
it might just be it's
1:08:03
really bad into current
1:08:05
yeah like the the Ursul
1:08:08
thing is specifically bad
1:08:10
into armored age and
1:08:12
also like not amazing into
1:08:14
leashes I suppose because
1:08:17
they're just like high health
1:08:19
total things but I think
1:08:22
in general it struggles
1:08:24
with big stuff yeah
1:08:26
and so if Maybe there is
1:08:28
a push to get rid of
1:08:30
some of this huge spike of
1:08:33
big things in the mid-game
1:08:35
or maybe, I don't know, someone
1:08:37
comes up with the
1:08:39
equality build or something.
1:08:42
But it definitely, like,
1:08:44
it, its starting point
1:08:46
is a casualty of armored
1:08:48
age. Yeah. And it can't really
1:08:51
cheat. Like a lot of the
1:08:53
decks that are cheating out big
1:08:55
things are doing those. faster they're
1:08:57
doing like turn five and six
1:08:59
you really can't get Ursul online
1:09:01
until eight there's no way to
1:09:04
cheat it out other than like the coin yeah
1:09:06
so it's just like the the big and
1:09:08
then you're really at the mercy
1:09:10
of your deck whether you're actually
1:09:12
going to draw the portals it is
1:09:14
very slow to play all the imbues and
1:09:16
then and then shut press the hero
1:09:18
power button every turn to get
1:09:20
and have nothing happen Like it's very
1:09:23
slow in the decks that are in the
1:09:25
meta right now, do not allow you to
1:09:27
do that. So if you're not able to
1:09:29
press your hero power button repeatedly in
1:09:31
the early game to set up that
1:09:33
value and then reliably get to that
1:09:35
value in the late game, then you're
1:09:37
really gonna have a hard time. And
1:09:40
then you're relying on getting to Ursul's
1:09:42
bailing you out, but Ursul's turn eight
1:09:44
and you're dead by then. Yeah, I can
1:09:46
see why that wouldn't be working at least
1:09:49
for now. Again, get another
1:09:51
example of theory crafting
1:09:53
is not the meta.
1:09:56
Happens every time.
1:09:58
I skipped past. under
1:10:00
new and hipster here. There's
1:10:02
a couple of fast demon
1:10:04
hunters. So if you want
1:10:06
to play demon hunter, but
1:10:08
you have too much class
1:10:10
to play armor demon hunter,
1:10:12
we have options for you
1:10:15
that actually have good win
1:10:17
rights. So one is from
1:10:19
rise was here and among
1:10:21
us DH, yes, really. We
1:10:23
are running Deirdra and we
1:10:25
are running all of the
1:10:27
stuff that goes with it
1:10:29
and the Starship, but like.
1:10:31
the Starship with the Shattershard
1:10:33
turret and the Felfused battery.
1:10:35
This list is not even
1:10:37
running the crystal. Just like,
1:10:39
we are winning before the
1:10:41
crystal. Battle fiend. I saw
1:10:44
a version of this that
1:10:46
did run some of the
1:10:48
death rattle resurrection stuff, but
1:10:50
it was too resurrected deardra.
1:10:52
The rise deck doesn't have
1:10:54
that, but I did get
1:10:56
beat by someone on ladder.
1:10:58
Imagine wanting more deard. The
1:11:00
5-4 rush, there's not a
1:11:02
lot of rush in the
1:11:04
format right now. But yeah,
1:11:06
that's actually posting, let's see,
1:11:08
what is it posting on
1:11:11
each? This actually has a
1:11:13
56% win right now, granted
1:11:15
not a very large sample.
1:11:17
So play at your own
1:11:19
risk, but it is certainly
1:11:21
more playable than it was
1:11:23
before rotation, or seems to
1:11:25
be anyway. It's got a
1:11:27
100% win rate against Druid.
1:11:29
at Legend at all. I
1:11:31
mean, it's got a three
1:11:33
game sample size, but you
1:11:35
know. We also have, this
1:11:38
is a new list from
1:11:40
today, from a community member,
1:11:42
Lulu, we have a menagerie
1:11:44
demon hunter that is running
1:11:46
jug and mug, ballhog, sock
1:11:48
puppet slither, spear, patches, brain
1:11:50
masseuse, battle fiend, which is
1:11:52
a demon, wavered sage, which
1:11:54
is a naga. and dreads
1:11:56
seeds, which I believe are
1:11:58
undead and beast. You
1:12:01
can also resurrect with, so
1:12:03
what are we resurrecting with
1:12:05
Rabinus fell hunter? I guess
1:12:07
the ballhawks. Yeah. Which is
1:12:09
pretty good. Spirit of the
1:12:12
team is an undead, like
1:12:14
everything except for the mugs
1:12:16
and jugs and dreadsole corruptor,
1:12:18
which gives you dread seats.
1:12:20
Everything has a type, which
1:12:22
is sometimes hard to do
1:12:24
with menagerie decks. Yeah, but
1:12:26
imagine. after we get ungoro,
1:12:29
right? The next expansion is
1:12:31
return to ungoro. Menagerie decks
1:12:33
are going to be living
1:12:35
good. Because everything's going to
1:12:37
have beast and elementals. That's
1:12:39
what you get in ungoro,
1:12:41
beast elementals. Yeah. This menagerie
1:12:44
demon hunter apparently, I don't
1:12:46
even, so it has cane,
1:12:48
but even without drawing cane,
1:12:50
it has a 75% win
1:12:52
rate into demon hunter, so
1:12:54
you can just. Smorkam, because
1:12:56
they just die on five.
1:12:58
Oh yeah, I guess Kane
1:13:01
and, um, and Arana don't
1:13:03
have types either, but you
1:13:05
have to run Arana in
1:13:07
order to get the paint
1:13:09
stuff and Kane's Kane. Kane
1:13:11
is Kane. Like, those are
1:13:13
not being played unless you're
1:13:16
about to kill your opponent
1:13:18
anyway, for the most part.
1:13:20
So, fine. Yeah. No, that,
1:13:22
I haven't tried it yet,
1:13:24
but I want to. It
1:13:26
looks fun. We're playing one
1:13:28
drops. We're hitting people on
1:13:31
the face. Sounds like a
1:13:33
good time to me. Got
1:13:35
Tusk piercer to tutor the
1:13:37
ball hug. Yeah. Yeah, or
1:13:39
the fell hunter. J.T. Snow
1:13:41
in the chat says, if
1:13:43
you are brain massusing, watch
1:13:45
out for drakes. So, Ryan
1:13:48
responds Drake. Yeah, that would
1:13:50
kill you fast. Yep. Checks
1:13:52
out. You know, massus for
1:13:54
anyone who's forgotten, when it
1:13:56
takes damage, it deals out.
1:13:58
I would guess if you're
1:14:00
playing brain misuse you want
1:14:03
them to be dead before
1:14:05
Drake is a consideration. Yeah,
1:14:07
I think so. I think...
1:14:09
You are just Kendrick Lamar
1:14:11
in this scenario. Yeah, we're
1:14:13
not playing for the super-long
1:14:15
game here. We're just smark.
1:14:17
Smark emoji. There is that
1:14:20
warrior-briar spondek that can cheat
1:14:22
it. I think that would
1:14:24
be the one time when
1:14:26
you can camp spill it.
1:14:28
Yeah, or food fight it,
1:14:30
I guess. But yeah, I
1:14:32
think you're probably just trying
1:14:35
to make sure that they're
1:14:37
dead before that's a turn.
1:14:39
And it might be, even
1:14:41
that, you know, they do
1:14:43
cheat it out. You just,
1:14:45
and you have bring the
1:14:47
sousa, you just hope they
1:14:50
don't hit it, right? Yeah,
1:14:52
I mean, you go wide.
1:14:54
You go wide. You go
1:14:56
wide. Like, you, you just,
1:14:58
you just trust in the
1:15:00
heart of the cards at
1:15:02
that point. Yep. Can't play
1:15:04
around everything. Sometimes you don't
1:15:07
want to play around everything.
1:15:09
In Bume Mage, there are,
1:15:11
there are in Bue Me.
1:15:13
The main list I saw
1:15:15
on H.S. Guru is the
1:15:17
VAs list. It has cylagrassil,
1:15:19
it has caligos, tsunami. You
1:15:22
can, so the cylagrassil is
1:15:24
much easier to corrupt, obviously,
1:15:26
if you skylit first, with
1:15:28
like metal detector coins or
1:15:30
something like that. Sure. So
1:15:32
that's an option. And yeah,
1:15:34
I mean, Menagerie Paladin, we
1:15:36
talked about a little bit.
1:15:39
There's a location Walla warlock.
1:15:41
You can play it. You
1:15:43
should probably just be playing
1:15:45
regular location warlock. Yeah. There's
1:15:47
also a lot of taunts
1:15:49
in this meta. So being
1:15:51
able to hit consistently with
1:15:54
a charged minion and expect
1:15:56
that that's going to do
1:15:58
lethal damages. Ambitious at best.
1:16:00
So yeah. Ambitious, the synonym
1:16:02
for bad when we don't
1:16:04
want to say that. Or
1:16:06
at least likely to be
1:16:09
bad. Yes. You can start,
1:16:11
I don't play a lot
1:16:13
of a lot of D&D,
1:16:15
but I do. know the
1:16:17
phrase you can certainly try
1:16:19
is something that does come
1:16:21
up you know wanted you
1:16:23
something that's all advised so
1:16:26
yeah that's what the DM
1:16:28
says when they're trying to
1:16:30
save you from them from
1:16:32
yourself yes but they're they're
1:16:34
not gonna railroad you so
1:16:36
me calling a deck ambitious
1:16:38
is the equivalent of saying
1:16:41
you can certainly try my
1:16:43
brother was often very funny
1:16:45
like raised eyebrow look like
1:16:47
a rather extreme raised eyebrow
1:16:49
more on one side than
1:16:51
the other just like okay
1:16:53
you can try it so
1:16:55
well I think that has
1:16:58
kind of toward us through
1:17:00
most everything that I am
1:17:02
aware of that seems halfway
1:17:04
promising I'm sure there's stuff
1:17:06
that will emerge Oh, did
1:17:08
I mention my shelladresil idea?
1:17:10
Oh, no, you had not.
1:17:13
So I realized that shelladresil,
1:17:15
well, one, if you get
1:17:17
it as a minion off
1:17:19
of hagatha, you can just
1:17:21
play it forever, because you
1:17:23
can always dream 77. And
1:17:25
then just keep playing all
1:17:28
the yes arrow awakens you
1:17:30
want. Now it'll never be
1:17:32
corrupted if you're doing it
1:17:34
that way. Because you draw
1:17:36
it in its natural state,
1:17:38
you can't corrupt the minion.
1:17:40
I think it kind of
1:17:42
loses that text. And yeah.
1:17:45
And even if you did,
1:17:47
it doesn't transform. I'm actually
1:17:49
kind of bummed. It doesn't
1:17:51
work this way basically because...
1:17:53
They don't use the corrupt
1:17:55
keyword because it's not in
1:17:57
that set. It doesn't like
1:18:00
transform. into a new card,
1:18:02
permanently. But, at any rate, so
1:18:04
that's the easy way. I don't have
1:18:06
the greatest luck, so the
1:18:08
harder way is you have
1:18:10
Cragwa. And Cragwa, the frog,
1:18:12
is in core again. It's from
1:18:15
Rostekon's Rumble, six men,
1:18:17
four, six beast. That'll
1:18:19
cry, return, all spells
1:18:21
you played, last turn into
1:18:23
your hand. So if you played,
1:18:26
Giladresil. and Isara awakens,
1:18:28
you will get shelladresil
1:18:31
and Isara wakens to your
1:18:33
hand. And you know, you've got
1:18:35
the Terran package to still
1:18:37
gain like good armor and early
1:18:40
stuff to do. So that kind of
1:18:42
helps the deck out a bunch.
1:18:44
And then, late game, you could
1:18:46
potentially just set up
1:18:49
infinite shelladresil where you, there's
1:18:51
a lot of ways to do
1:18:53
it. Obviously, you can do it.
1:18:56
uncorrupted, which is fine.
1:18:58
You can corrupt it with
1:19:01
like Rayner or one version
1:19:03
I had, you know, Ziliak
1:19:06
says twin perfect.
1:19:08
And with that one,
1:19:10
it also has Sarah
1:19:12
because like the
1:19:14
manna necessary for doing
1:19:17
a lot of this
1:19:19
sometimes is silly, but
1:19:21
you can Try if you've
1:19:23
corrupted shelladresil rather than getting
1:19:26
it back which will be
1:19:28
uncorrupted you could focus on like
1:19:30
Just playing the corrupted spells over
1:19:32
and over again So that because
1:19:34
if you do an uncorrupted is
1:19:36
arrow awakens you're gonna take five
1:19:39
every time you do that which
1:19:41
eventually you'll run out of life, but
1:19:43
If you do the corrupted one, it's
1:19:45
just their side of the board. So
1:19:47
if you play shelladresil wait and then
1:19:49
play the other spells to just keep
1:19:52
having those in Krogwa. Plus then you're
1:19:54
not getting the minions over and over
1:19:56
again. But doesn't the corrupted dream shuffle
1:19:58
it into the deck? Yes,
1:20:00
which can be good when
1:20:03
your deck is gone. Well,
1:20:05
yeah, but it keeps you
1:20:07
from being able to, oh,
1:20:09
if your deck is gone,
1:20:11
yeah, never mind. I saw
1:20:13
this happen. Silly me. Silly
1:20:15
me. There's also no bun
1:20:17
due as well. Yeah, on
1:20:20
the list, I think. Yeah,
1:20:22
it's another way to copy.
1:20:24
Like, it's not great, but
1:20:26
it's fun. And I, I've
1:20:28
had. some games where people
1:20:30
like realized what was happening
1:20:32
and we're just like, oh
1:20:35
no, no, no, we're not.
1:20:37
You got it. It does
1:20:39
have, you know, shutter block
1:20:41
and grifda because sometimes that's
1:20:43
just how you win, right,
1:20:45
is you shut up block,
1:20:47
gift, grifda, and say, I
1:20:49
see your ship, I will
1:20:52
take that and hit you
1:20:54
with it once. Yeah, in
1:20:56
a matter of like lots
1:20:58
of big minions. Grista for
1:21:00
steel is kind of the
1:21:02
best thing remaining. You know,
1:21:04
again, still net positive, I
1:21:06
think losing MCT and the
1:21:09
Bob effect and all these
1:21:11
other things, but it does
1:21:13
mean Grista steel is sort
1:21:15
of stand out right now.
1:21:17
You know what could corruptualize
1:21:19
yourself? I food. So another
1:21:21
version. Don't, I mean obviously
1:21:23
you still love the terror
1:21:26
and stuff, but you kind
1:21:28
of like dropped wind conditions.
1:21:30
Like no, no shutter block,
1:21:32
no grifida and other things,
1:21:34
and it's just typhoon and
1:21:36
shell addressill, and it, you
1:21:38
could get their wind conditions,
1:21:41
you could shuffle them into
1:21:43
your deck, it could happen.
1:21:45
You could, typhoon minion could
1:21:47
shuffle itself into your deck,
1:21:49
you can do it again.
1:21:52
Please tell me you name this text
1:21:54
typhoon lagoon. Please tell me no just
1:21:56
typhoon, but I actually one time like
1:21:59
had to put a bird watching in
1:22:01
a bundle and I was
1:22:03
disappointed until I realized that
1:22:05
like, since you're shuffling minions
1:22:08
into your deck, it's never
1:22:10
bad. So I was, I had a spectate
1:22:12
quest. I saw Eddle was playing.
1:22:15
I was like, can I spectate
1:22:17
you? She was like, sure. She
1:22:19
sent me the list on discord
1:22:21
and said, can you figure this
1:22:23
out? It's silly. And I was
1:22:25
just like, there's a cragwa
1:22:27
in this deck. Clearly this
1:22:29
must be part of the
1:22:32
game plan because otherwise
1:22:34
there would not be a
1:22:36
Craigwa in this deck. But
1:22:39
that was just my
1:22:41
first reaction. Yeah. That's
1:22:43
definitely the spiciest
1:22:45
thing I've been
1:22:48
working on. It's
1:22:50
like variations on
1:22:52
Craigwashaladresil. We'll figure out
1:22:54
the rest of the deck. You
1:22:56
just... And maybe this means it
1:22:59
needs to get nerfed again? I
1:23:01
don't know. It hasn't felt like
1:23:03
overpowered, but the Terran stuff
1:23:05
is still just really good,
1:23:07
early game, both defensively and
1:23:10
offensively, certainly in shaman, but
1:23:12
I would assume in other things. I
1:23:14
don't think we mentioned this on
1:23:16
the show, but wicked, you made a very
1:23:18
good point in our chat that just
1:23:21
all the Starcraft stuff comes
1:23:23
with two copies of draw-to targeted
1:23:25
draw. And so when card
1:23:27
draw is generally weak during
1:23:30
four set metas, those stand
1:23:32
out. And it's like it's not
1:23:34
just that you're you're drawing
1:23:36
two cards, it's that you're
1:23:38
drawing two cards that are
1:23:40
pretty good as it stands
1:23:43
and like synergized
1:23:45
together. Right. Yeah. And and and
1:23:47
I mean, if you just, you
1:23:49
don't necessarily won't care what they
1:23:51
are, because if you're drawing
1:23:53
the... tearing cards, the protos
1:23:55
cards, the zir cards, then you're
1:23:58
improving your other draws anyway. And
1:24:00
I mean, one of those could
1:24:02
be the other one that draws
1:24:04
you two cards, right? So because
1:24:06
there's not that many of them
1:24:08
in the deck to begin with.
1:24:10
And yeah, it's just it seems
1:24:12
like having every class have access
1:24:14
to an arcane intellect. If only
1:24:16
they play this package. That's very
1:24:18
parasitic to begin with. I
1:24:21
don't know if it's I don't know
1:24:23
if I want to go so far to
1:24:25
call it problematic, but it definitely is
1:24:27
kind of raising an eyebrow. And yeah, definitely
1:24:29
does incentivize you in some cases, because
1:24:31
I remember we were looking at, I guess
1:24:33
it was the burn, the burn priest.
1:24:36
And we're like, well, we could just put
1:24:38
protest stuff in here because then we
1:24:40
get draw. And then
1:24:42
the rest of it kind of
1:24:44
fills itself out, especially when you
1:24:46
don't have a lot of as
1:24:48
many choices. It's it kind of
1:24:50
builds some of your deck for
1:24:52
you anyway, because that that takes
1:24:54
care of like 10 cards out
1:24:56
of 30. And then that fills
1:24:58
in the rest. So I don't
1:25:00
know. I don't know if it's
1:25:02
necessarily a problem. It's just an
1:25:04
interesting feature of having those packages
1:25:06
with a remanded draw to for
1:25:08
every class as long as you
1:25:10
happen to play more cards in
1:25:12
that faction. Yeah. Well,
1:25:16
this is why I tend to like
1:25:18
card draw. That's more general. I mean,
1:25:20
targeted draw can be really good for
1:25:22
having consistency in particular kinds of decks,
1:25:24
but I think there is such a
1:25:27
thing as too much card draw. I
1:25:29
mean, CF Rogue, Cycle
1:25:31
Rogue, but although it kind of
1:25:33
made Cycle Rogue work and a lot
1:25:35
of people enjoyed Cycle Rogue, if
1:25:37
you enjoyed Cycle Rogue, I'm glad that
1:25:39
you enjoyed Cycle Rogue. But having
1:25:41
draw just makes games be able to
1:25:43
go on, keep having options, archetypes
1:25:45
work. So the
1:25:48
thing with targeted card draw
1:25:50
is that it I think
1:25:52
it can be a great
1:25:54
tool for design because then
1:25:56
you can make card draw
1:25:58
in these different ways, right?
1:26:01
that are just something other
1:26:03
than changing mana cost and number of
1:26:05
cards drawn, but
1:26:09
the drawback
1:26:11
is that they
1:26:13
can create
1:26:15
recursive play patterns
1:26:17
where you're losing to the same
1:26:19
stuff every time because that thing
1:26:21
is drawn every time,
1:26:23
and it's different for it
1:26:26
to be these mini -set
1:26:28
cards versus we'll
1:26:30
draw two taunts. It'll
1:26:32
stay the same cards throughout however long
1:26:35
we're playing StarCraft versus a target of draw
1:26:37
that changes between expansions to different things
1:26:39
you're trying to do. And
1:26:41
you're seeing it in all the
1:26:43
classes. They're effectively neutral.
1:26:47
Yeah, some of the class
1:26:49
features for those factions are different,
1:26:51
but you're seeing a lock
1:26:53
-on in four classes.
1:26:55
You're seeing Chrono Boost
1:26:57
in five classes. Lock
1:26:59
-on isn't lock -on, it's just
1:27:02
Shaman. Not lock -on, yeah,
1:27:04
liftoff. Liftoff. Yeah. So
1:27:08
you're seeing it over and
1:27:10
over again in a lot of different
1:27:13
decks, and then it makes everything
1:27:15
feel samey the same way that seeing
1:27:17
Zileax in every deck or seeing
1:27:19
Yogg in every deck would make everything
1:27:21
feel samey because it's the same
1:27:23
or the
1:27:25
Spell Burst draw
1:27:27
two. Ethereal Oracle.
1:27:29
Ethereal Oracle. It got nerfed, so I've
1:27:31
forgotten. It's got nerfed by memory. But
1:27:33
seeing that in every deck, that does
1:27:35
make things feel samey, and that's one
1:27:37
of the risks with even
1:27:40
the tri -class or the
1:27:42
faction sets where it's not
1:27:44
every class, but they all
1:27:46
have this one card that does that.
1:27:48
So it does feel kind of samey, especially
1:27:51
when you're seeing a lot of the
1:27:53
Starcraft stuff. Yeah. Well,
1:27:56
yeah, I mean, I guess that's it.
1:27:58
There's still a lot of cool stuff. to try
1:28:00
and Army DH is less popular.
1:28:02
And they're gonna stand the
1:28:04
rough edges off this meta. Yeah, yeah.
1:28:06
I did, I remember I did an
1:28:09
off curve episode years ago where I
1:28:11
talked about the first week of any
1:28:13
given meta at this point being effectively
1:28:15
early access. Yeah. Where, you know,
1:28:17
where there's gonna be things
1:28:19
that are that are suboptimal and
1:28:22
then you wait for the first
1:28:24
balance patch and that's when the
1:28:26
actual releases. I don't, I mean.
1:28:28
I don't, you can take that however you
1:28:30
want, but I mean, I think that
1:28:32
they'll do another balance patch. I mean,
1:28:35
they did such a big balance patch
1:28:37
leading into this that it's kind
1:28:39
of hard to predict how things
1:28:41
were going to shake out. And so now
1:28:43
that they have some data, they have some
1:28:46
data, they can see how things are shaking
1:28:48
out, then they can make another adjustment,
1:28:50
and then we can get more to
1:28:53
what the designers intended. As much
1:28:55
as they can intend for what
1:28:57
they expected to see. So shaving some
1:28:59
of those edges off will kind of get us
1:29:01
closer to that I would imagine. But you
1:29:03
know, it doesn't mean that there's nothing
1:29:05
to do and it doesn't mean that
1:29:07
it's, you know, all armor DH all
1:29:10
the time, like there's definitely still a
1:29:12
variety of decks and you just have to,
1:29:14
you know, be prepared for what's out there.
1:29:16
But that's every meta, you need to be
1:29:18
prepared for what's out there. Yeah. Yeah, I'm having
1:29:21
a good time and I'm looking forward
1:29:23
to seeing even fewer armor, demon hunters,
1:29:25
but. I've been able to find my
1:29:27
fun and I hope you are able to
1:29:29
find your fun as well. Cool. Well, we have
1:29:31
many folks who'd like to thank.
1:29:34
Check at our thanks section on
1:29:36
the website at Quangency.com and you
1:29:38
can also find our contact info
1:29:40
or show notes and our patron information. We
1:29:42
can monetarily support our show at our show
1:29:44
at our show at our show at our
1:29:47
show at our show at our show at
1:29:49
our show at our show at our show
1:29:51
at our show at discourse cancency.com.com. follow us
1:29:53
on Blue Skye at Coink & Seed and
1:29:56
if you like some CCs bag headin' over
1:29:58
to our shop at shop.coity.com So,
1:30:01
coin concedes, I guess, you've got
1:30:03
a few here. Just for lots
1:30:05
of people who find decks, uh,
1:30:07
H.S. Top Decks has, you know,
1:30:09
posts a lot of decks, especially
1:30:11
early in expansions, including on Blue
1:30:13
Sky, which I appreciate, not only
1:30:15
X. H.S. Guru, of course, a
1:30:17
fantastic source for finding decks, seeing
1:30:19
stats about decks, and also they
1:30:21
have the deck sheets, which is
1:30:23
how I collated all the decks
1:30:25
we talked about today. And Wicked
1:30:28
and Worldate for helping me maintain
1:30:30
our sort of early decks spreadsheet
1:30:32
that we do for the first
1:30:34
few days of an expansion, which
1:30:36
is always fun too. I always
1:30:38
enjoy seeing what other people have
1:30:40
put into the spreadsheet. And often
1:30:42
I'll see a deck and I'm
1:30:44
like, oh, I should add this
1:30:46
and someone beat me to it.
1:30:48
I think I'm on, you know,
1:30:50
fast on the uptake and I'm
1:30:52
not. So yeah, it's always. really
1:30:54
appreciated when there's lots of different
1:30:56
ways to see what people are
1:30:58
trying in a new matter. Well,
1:31:01
I am going to coin concede
1:31:03
specifically to Donkey because I feel
1:31:05
like, especially at the beginning of
1:31:07
an expansion, I mean, all the
1:31:09
time, like the just the number
1:31:11
of tools that he has on
1:31:13
his site is if you haven't
1:31:15
gone through it, there are so
1:31:17
many tools that are that are
1:31:19
useful for so many different things
1:31:21
with this game and like. He
1:31:23
does a lot for the community
1:31:25
and I don't think we really
1:31:27
thank him enough. And it's not
1:31:29
possible, but we don't like it
1:31:31
like he does things that it's
1:31:33
very easy to take for granted
1:31:36
and there and he makes them
1:31:38
look easy. And I know from
1:31:40
having tried doing some of this
1:31:42
stuff that it is very much
1:31:44
not. And you know, so like
1:31:46
everything he does just out of
1:31:48
love for this community. And I
1:31:50
think. you know, we're really lucky
1:31:52
to have him and have him
1:31:54
putting in the work that he
1:31:56
is. So, yeah. Yep. I'm an
1:31:58
acquaintance here to Domjat. I think
1:32:00
that's how it said. I'm not
1:32:02
positive, but who I ran into
1:32:05
just just moments before
1:32:07
the show on latter. We had
1:32:09
the stream running, but had
1:32:11
not quite yet started
1:32:14
recording. And yeah, they
1:32:16
added me, said hi. It's always nice.
1:32:18
We say it all the time. It's
1:32:20
always nice. Yeah. All right. Well,
1:32:23
so that's going to do it
1:32:25
for us for this week. So
1:32:27
until next time, keep calm. and
1:32:30
dodge the armored
1:32:33
demon hunters and
1:32:36
if you see
1:32:38
us on ladder
1:32:40
coin concede. coin
1:32:42
concede. All life
1:32:44
must have. I
1:32:46
yield. I yield
1:32:48
for now. I
1:32:51
can see. I
1:32:53
yield. For now.
1:32:55
I can see.
1:33:00
You
1:33:05
have
1:33:09
best
1:33:15
of
1:33:20
them.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More