490 - Coin Concede "Day (Two) Dreaming"

490 - Coin Concede "Day (Two) Dreaming"

Released Sunday, 30th March 2025
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490 - Coin Concede "Day (Two) Dreaming"

490 - Coin Concede "Day (Two) Dreaming"

490 - Coin Concede "Day (Two) Dreaming"

490 - Coin Concede "Day (Two) Dreaming"

Sunday, 30th March 2025
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0:04

permission to speak. Shadows

0:06

hide you. I am

0:09

this one. Our paths

0:12

converge. So good to

0:14

see you. Hail to

0:17

you! Never be some.

0:19

Dear French, I hear

0:22

you. It has only

0:25

begun. Fido! Welcome

0:37

to episode 490 of Quincy, the

0:40

Heartstone podcast dedicated to making the

0:42

competitors out the game more accessible

0:44

to you. It is Thursday, March

0:46

27th, 2025 in the evening. Coming

0:48

to you from Nomergan, Ohio. It's me,

0:50

Edelvas. From Northran, Massachusetts.

0:53

We have Wicked Good. Hi. From

0:55

Teldresyla, California. We have Megasa. Hello.

0:57

And from all around the world we have you

0:59

to your listeners, this week's episode is brought to

1:02

you by our producers, Number Theory, Crash, Beef Squatch,

1:04

David P, Jeremy T, Bottle Caps, Grumpy Monk, the

1:06

Burger Club, Kirk Regan, Krisley Bear, May, SSJ5 Goku,

1:08

and NYKV. And by our patrons of the week,

1:10

Nulzi, and Bryce Curry. You can go to patron.com/coinancy

1:12

to get perks like a thank you at the

1:14

top of the top of the show, early access

1:17

to the show, early access,

1:19

early access, early access, early

1:21

access to new, one, one,

1:23

one, one, one-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on-on- If you would

1:26

like to support the show

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but cannot do so monetarily,

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please consider leaving us a

1:32

five-star review on your

1:34

podcast feed of choice. That always

1:37

helps other people find the show.

1:39

So, life and ladder. The new

1:41

cards are cool. Some of the new

1:43

decks are not. But Edel, whatever

1:45

could you mean? Oh, well, you

1:48

know, early data was saying this

1:50

arkenite thing was not going to

1:52

be an issue and then it was.

1:55

And I

1:57

was... I...

1:59

Yes, like it's nice to

2:01

be correct sometimes, but I wish

2:04

I wasn't. Yeah, this is definitely

2:06

an I hate being right scenario.

2:08

Yeah, sure. I mean, so, so

2:10

I will say, okay, first of

2:12

all, well, most first of all,

2:14

I hope they do something about

2:17

it. I can see why it's

2:19

not hot fixed territory. I do

2:21

wish that we had done something

2:23

about it ahead of time. Second

2:25

though, it is on the decline.

2:28

It was like 25% for a

2:30

second there. It is on the

2:32

decline, especially at higher ranks. And

2:34

because it is, its wind rate

2:36

is dropping because it is being

2:38

targeted by everything. Now that means

2:41

it is still metawarping. But I

2:43

have a small list here of

2:45

ways that I have beat DH.

2:47

And ever since I started doing

2:49

that, I've been having a much

2:52

more fun time. First couple hours,

2:54

I was not happy that I

2:56

was playing because I didn't when

2:58

it was very released. since then.

3:00

So this is like 10 things

3:02

I hate about you heartstone addiction.

3:05

Yes. Triple Arkansas with a triple

3:07

nebula. Plush is the hardest counter

3:09

because I think that deck is

3:11

just super consistent at doing what

3:13

it wants to do. Yeah. Yeah.

3:16

I'm sad that the Golden doesn't

3:18

seem to be correct. Like you

3:20

just King Plush. But again, that

3:22

could also partly be because we're

3:24

in this DH meta. Pure Priest

3:26

Smork, I have beat through that.

3:29

One was an unforced error on

3:31

my opponent's part because they discovered

3:33

a fell rattler and then kept

3:35

resurrecting that instead of their archmy

3:37

crystals. There have been some people,

3:40

so we'll talk about this, but

3:42

there is a warrior deck, which

3:44

I was at least originally streamed

3:46

by Nico P. pasta, that has...

3:48

The warrior spell that summons an

3:50

entree for your opponent is zero

3:53

for death rattle food fight? That's

3:55

incredible. That's. And so then they

3:57

just. Yeah, I've had to hex

3:59

my own food fight today, or

4:01

hex the entree or whatever it

4:04

is from food fight today to

4:06

keep them from getting it. It's

4:08

been very interesting. Yeah. Yeah, but

4:10

the main point is that then

4:12

there fell beasts or fell hunters,

4:15

whichever one, resurrects the entrees and

4:17

not the crystals. And so then

4:19

they end up with like board

4:21

blocked with entrees. That's so good.

4:23

You can destroy it your leisure

4:25

if you wish. Is this the

4:28

Briar Spondrake deck or something else?

4:30

That is the Briar Spondrake deck.

4:32

Yes, which I also played and

4:34

beat some D.H. is with in

4:36

Zorimi. But yeah, the Briar Spondrake

4:39

warrior deck literally only runs Briar

4:41

Spondrake and then as much sort

4:43

of draw as it can and

4:45

chemical spell and the food fight.

4:47

And that's that's the deck. Yeah?

4:49

Well, because you resurrected, right? I

4:52

mean, that... Yeah. You must see

4:54

the key thing. It's not just

4:56

you have two Briesfron Drake's and

4:58

Briesfron Drake's that good. It's that

5:00

you have a location that can

5:03

give you a bunch of copies

5:05

and you have the succumb to

5:07

madness, so. Yes. So you just

5:09

keep getting that rather than keep

5:11

getting Yasandra, you keep getting the

5:13

Biresron Jake. And apparently that works

5:16

really well. Enzo in the Discord

5:18

in the Discord, who was a

5:20

big warrior main. since he discovered

5:22

the stack. Yeah, it seems sweet.

5:24

I might try this later. Yeah,

5:27

that does sound, I mean, I

5:29

did run into it and I'm

5:31

like, oh, this is weird. And

5:33

then I saw what they're doing,

5:35

like, okay, I can subscribe to

5:37

your newsletter, like, yeah. It's vaguely

5:40

grunter-hunter-esque, but without the OK-ness of

5:42

it. I mean, it doesn't, yeah,

5:44

I can't, like usual, I mean,

5:46

I was playing the nebula shamanula

5:48

shaman, and all my things had

5:51

gigantic bots, had gigantic bots. So

5:53

they weren't killing me and then

5:55

I was able to kill them

5:57

through it. But yeah, the nebulous.

5:59

shaman is, it's, it's, it's something.

6:02

Yeah. The murmur pop-off turns are insane.

6:04

All right, so I do have to

6:06

tell my nebulous shaman story.

6:08

Sorry to keep an awfulizing

6:10

here. So I was playing a list

6:12

that's similar. We have a lot of

6:14

lists in a HSCURO deck sheet that is

6:17

in the show notes, by the way. I

6:19

had that we tried to make things that

6:21

are emblematic of the day

6:23

two meta and I'll keep updating

6:25

that. But so I was playing

6:27

a nebulous shamanan. with murmur, and

6:30

I had Bob in my deck, but

6:32

I hadn't drawn it yet. My opponent

6:34

was a rogue. They played the new

6:36

card that discovered something

6:38

in the opponent's deck and

6:41

gives it a dark gift. They found

6:43

my Bob with a double battle

6:45

cry. They used my Bob to

6:47

draw a card and get copies of

6:49

it. They hit their ashamain.

6:51

So they had three ashamains. And

6:54

my deck has nothing but

6:56

high-value battle cries, and of course

6:58

they got my murmur, which was

7:00

still in my deck. And so they were

7:02

out murmuring me. I actually did

7:04

almost win. I made a couple of

7:07

misplays in the middle. There was one

7:09

where I could have gotten down

7:11

a dormant minion that does

7:13

three to everything from Demon

7:15

Hunter, Meg Theradon. I can't

7:18

remember why I had a Meg Theradon,

7:20

but I could have played one, and

7:22

I... boardlocked myself and that cost

7:24

me the game I think because

7:26

at one point I got them to one.

7:28

But we just kept putting taunts in

7:31

front and neither of us had like

7:33

over the top damage. So it was just

7:35

big taunts every turn, both of us,

7:37

insanity, nebulous. They did

7:39

finally eke it out. I honestly, I couldn't

7:42

even be mad though one because it

7:44

was kind of my fault that I lost

7:46

and two because it was just a

7:48

hilarious game. Like at that point. You

7:51

can't even you can't even really

7:53

be mad. It's rogue. You still can

7:55

but yeah, I did send the

7:58

screenshot to wicked with a

8:00

note. I'm sorry to wake up and choose violence today, but

8:02

you have to see this. Yeah,

8:08

I. I

8:11

want to be playing in view

8:13

mage. That's what I want to

8:15

be playing, because I've been really

8:17

enjoying it and I played I

8:19

played the the protoss version on

8:21

stream Tuesday night. I had one

8:23

game where I was up against.

8:25

This was back when people were

8:27

still playing Paladin because Paladin has

8:29

been MIA for like the last

8:31

day or so. But

8:33

they were playing they were

8:36

playing Paladin and they had

8:38

gotten Ursal with renewing flames

8:40

down. And

8:42

I had played

8:44

I played Malorn

8:46

and gotten a

8:48

one cost Asina

8:50

that was live. And

8:53

they just that they had it. I

8:56

mean, they were getting like, I don't

8:58

know how big their portals were, but

9:00

they were pretty big. They had a

9:02

full board. And I just set it

9:04

up. Okay, like I'm just going to

9:06

wait one turn. And I dropped Ceaseless

9:08

blew up their board, played the Asina.

9:10

They were like 30 with armor, played

9:13

the Asina that did 20. And then

9:15

I drew into like a chrono boost

9:17

and proton a photon cannon and maybe

9:19

something else. And they just died and

9:21

it was glorious. And

9:23

that was when I was like, I always forget

9:25

that photon cannon goes face. You would think that

9:27

I would remember this. Yeah. And then I queued

9:29

into my first armor DH and deleted the deck.

9:33

So because

9:35

it just did not have any I

9:37

mean, even if you're silencing them sometimes

9:39

that kind of slows it down. But

9:41

it's just like, okay, I'm going to

9:44

I'm going to put this on the

9:46

shelf because this armor DH thing is

9:48

not going to be forever. And then

9:50

I'm going either it's going to get

9:52

hard countered out of the meta, or

9:54

it's going to get nerfed to oblivion

9:56

one or the other. And then I

9:58

can I can play with my wisps

10:00

again. But I did play some of

10:02

the nebulous a shaman today. I'm still trying to figure the deck

10:04

out and I feel like I'm trying to pat my head and rub my

10:06

tummy at the same time with it. Like

10:08

I keep drawing things. I really dislike decks

10:10

where I feel like I have to draw

10:13

an order and I know that there are

10:15

plan B's but like it really wants

10:17

you to have murmur into shutter block

10:19

into his era into stuff and

10:21

get all that to happen in one turn

10:23

and when it doesn't and you have to

10:26

try to you know If you want to

10:28

try to piece that all

10:30

together, it gets awkward and

10:32

I get tired and then

10:34

that and then I get sad.

10:37

So. I like that curator

10:39

is good. Yeah, curator is good.

10:41

It runs the the growth

10:43

in so you can you can

10:46

shutter block the 8-8 growth

10:48

in with murmur out and then

10:50

get three more 8-8 and I

10:52

did beat a rogue with that.

10:54

That was pleasant. Yeah,

10:56

there's a there's a number of things

10:59

that you can do. I mean, you're running,

11:01

I was running the sunk, the sunk list

11:03

today too. Is it sunk or sunk you?

11:05

I don't, I don't, I've always just been

11:07

pronouncing it sunk, but, you know,

11:09

I'm not sure. Yeah, but you can,

11:11

you can get marin, you can get

11:13

like extra marins and then get more

11:15

of the legendaries off of it or just, you

11:18

know, you know, get more draw if you need

11:20

to you need to, a shutter block, a shutter

11:22

block, a shutter block, a shutter block, a

11:24

shutter block into. a nebula, you

11:26

can't, and curator is drawing,

11:28

it's drawing the Murlock and it's

11:30

drawing Mallorn, if I'm remembering correctly,

11:32

because Mallorn's a beast, and then

11:35

you, Sarah's a dragon. So you

11:37

get, you get your full curator

11:40

value out of it, and then

11:42

yeah, nebula sometimes just, it just

11:44

gets you ragnarosa, it gets you

11:46

alloc here, and then you just

11:48

start hitting people on the face

11:51

and making a big board, and you

11:53

can sometimes get the 88, The 8-8

11:55

demon taunt that gives you 8 armor

11:57

when it dies is back in standard.

12:00

So that's something that you can

12:02

get or there's like the giant

12:04

taunt that shuffles another giant taunt

12:06

into your deck. You can get

12:08

extra bobs, you can, baking soda

12:11

volcano is very good, just as

12:13

a heel and removing a bunch

12:15

of stuff that you do have

12:17

to pay attention to the fact

12:19

that it will overload you. So

12:22

you have to be aware of

12:24

that and I've made that mistake

12:26

and like, oh yeah, this is

12:28

just for a man to deal

12:31

10. Oh, but with an overload.

12:33

And also you have triangulate, so

12:35

you can just get more hexes

12:37

to just just completely give the

12:40

finger to the armor DH, but

12:42

you can you can also use

12:44

that to, you know, get more

12:46

of whatever you or to shuffle

12:49

like more nebulous in. If you've

12:51

drawn one, you can try to

12:53

hit the other one and shuffle

12:55

more in for hagatha if you

12:58

draw hagget the late. You have

13:00

malted magma. It's running lock-on with

13:02

no other Terran. There's a lot

13:04

of big minions. Just to kill

13:06

giants for cheap. That's it. That's

13:09

the whole reason it's there. But

13:11

it's a fun deck. I just

13:13

feel like I'm, I'm like misplaying

13:15

constantly with it because I feel

13:18

like I'm supposed to be doing

13:20

something else and it's, I'm like,

13:22

I always feel like I turned

13:24

too slow, which means that I'm

13:27

probably doing things in the wrong

13:29

order. Yeah, I tried to reverse

13:31

engineer something I faced on latter.

13:33

So definitely like not optimized. It

13:36

had like, like, like, like, Obviously

13:38

the murmur with curator package of

13:40

Isara and Malorn because that just

13:42

by itself is silly, right? You

13:45

don't need four imbues when you

13:47

just murmur Isara through three more

13:49

full crystals and then play Malorn

13:51

and whatever, or sorry, shutter block,

13:53

then Malorn, then whatever, then whatever

13:56

wild god you want, a triple.

13:58

That'll cry out. You shut your

14:00

shutter block into the Yasara, so

14:02

you get nine full crystals. And

14:05

then you use the one to

14:07

one cost shutter block. to play

14:09

into the Mallorn. That's the real,

14:11

that's the real, you know, a

14:14

five head play as the kids

14:16

would say. Yeah. But a lot

14:18

of times you don't even need,

14:20

right, if you have charges of

14:23

the hunter location left, then as

14:25

long as you play murmur and

14:27

that activate the location, the stuff

14:29

costs zero, right? We sort of

14:32

figured this out before. It's very

14:34

silly. Yeah. Well, what kinds of

14:36

nonsense have you cooked up? to

14:38

play over the last couple days

14:41

at all because I mean we're

14:43

just talking about stuff we're going

14:45

to talk about explanations you on

14:47

the other hand I'm sure have

14:49

been in the lab for the

14:52

last two days yeah I haven't

14:54

like looked at at any stuff

14:56

that other people have made really

14:58

but I put together a like

15:01

menagerie grave strength death night which

15:03

just speaks to me I like

15:05

Enjoy. I always enjoyed curator decks

15:07

the first time around when it

15:10

cost seven and now that curator

15:12

costs five. It, you know, remains

15:14

relevant. And guess what, Merlack, I'm

15:16

running. I thought it was Bayfen

15:19

Bodyguard. I was going to be

15:21

so much happier. No, I get

15:23

to run grunty. I mean, it

15:25

maybe should be Bayfen Bodyguard in

15:28

the case of... But I haven't

15:30

been facing demon hunters anymore because

15:32

they're being pushed out. Not right

15:34

it's warping it's still not a

15:36

good thing to have around but

15:39

yeah grunty is a board in

15:41

the box and because you get

15:43

to you know pick the attacks

15:45

like it's it's actually been solid

15:48

and I mean there's also you

15:50

know mer me right but one

15:52

dragon illusory green wing that's kind

15:54

of three dragons so if you've

15:57

already drawn it curator curator will

15:59

draw one of the ones in

16:01

your deck I just I love

16:03

that you can just run one

16:06

green wing and sort of feel

16:08

like you have three dragons in

16:10

the deck. And then... the beast

16:12

of course is monstrous mosquito which

16:15

is the at the end of

16:17

your turn give your other minions

16:19

plus one attack really like the

16:21

card obviously it's not it's good

16:23

in a different way from that

16:26

old undead we had that was

16:28

you know whenever you summoned an

16:30

undead give it plus one attack

16:32

this is agnostic in terms of

16:35

minion type but you don't get

16:37

it till the end of the

16:39

turn. But it keeps happening. And

16:41

so like going monstrous mosquito with

16:44

Nairobi and Swarmguard is just really

16:46

nice. You get a bunch of

16:48

two-three taunts that protect the mosquito

16:50

and let it keep buffing everything.

16:53

You know, brittle buccaneer remains good

16:55

with any decent number of death

16:57

rattles. Like there's not a ton

16:59

of death rattles in here, but

17:02

it's just a pirate. in addition

17:04

to being an undead and the

17:06

good hits are so good that

17:08

even without super high death rattle

17:11

density like the only death rattles

17:13

are dreadhound handler shall fall and

17:15

barren and escape pod. Oh escape

17:17

pods back okay. Back? I didn't

17:19

know anyone else ever used it

17:22

was it was being run a

17:24

fair amount in the pre-release brawl.

17:26

Oh okay. Well it's quite good

17:28

with brittle bone buccaneer. And just

17:31

really nice sort of buff a

17:33

couple things. Sometimes the rush part

17:35

is relevant in terms of it

17:37

giving other stuff rush. I do

17:40

have both menagerie mug and menagerie

17:42

jug. It maybe should just be

17:44

the jug. Like I have to

17:46

see how mug is. Jug is

17:49

just so many stats, right? Plus

17:51

three plus three to three things.

17:53

compared to plus one plus one

17:55

to three things. Like adaptive amalgam

17:58

in there too just for on?

18:00

No, but malignant horror is back.

18:02

Oh yeah. Right? At the end

18:04

of your turn, Spadafor corpses is

18:07

to summon a copy. So if

18:09

you buff that with a jug,

18:11

if you buff that with a

18:14

monstrous mosquito, really, really

18:16

nice, I feel like that's sort

18:18

of the argument for still

18:21

having the mug in addition

18:23

to the jug. But yeah, it's just

18:25

sort of exactly the

18:27

kind of agro deck. I like. And

18:30

it has all all these like little

18:32

intricate draw things, right?

18:34

You've got Fallerik to

18:36

draw grave strength or

18:39

more malignant horror, which

18:41

is the new core legendary

18:43

that you get twice as many

18:45

corpses as normal and it has

18:47

Battle Cry, draw a card

18:50

that spends corpses. Yeah.

18:52

That sounds really fun. If

18:54

I can convince you further to

18:56

try to run Bathen Body Guard. It

18:58

also should shut down the warlocks because

19:01

the the eight aides are all summoned

19:03

out of the out of the location. So that

19:05

should shut the and I'm sure that people are

19:07

not going to think about that. So you're

19:09

going to run into people who are just

19:11

not going to think anything in the

19:13

Bayf and Body Guard and they're going to

19:16

click their location and it's going to

19:18

summon the the eight aides and then they're

19:20

going to disappear and then they're going

19:22

to sit there and read the card

19:25

for about 30 seconds. which is always

19:27

the best, the best feeling in Artstone.

19:29

Yeah, yeah. Yes. There are, I have

19:32

in the deck sheet here a menagerie

19:34

leech death night, a menagerie demon hunter

19:36

from Lulu, a menagerie paladin

19:39

that actually has a decent win,

19:41

right? I haven't run into it

19:43

on ladder, but if you want

19:45

to play paladin surprisingly, that's the

19:48

better thing than in view

19:50

paladin at least for now.

19:52

That makes sense in Paladin, right?

19:54

Because you've got dragons, you've got

19:56

Ursul, and then you've got the Murlock

19:58

who draws a dragon. Right.

20:00

Yeah. So you have so you have

20:03

stuff for curator just kind of like

20:05

without even trying too hard. You have

20:07

curator value. That could be a deck

20:09

also. This one is like a load

20:11

of the ground aggro, busy bot. Master

20:14

for battle crusader. It's a crusader

20:16

or a master for battle. Wow.

20:18

OK. Yeah, it has torrith the

20:20

unbreaking to protect your teeny little

20:22

board. I think I ran into

20:25

rise playing this. Yeah, it was

20:27

from rise was here. Yeah, I

20:29

don't know if anyone else has

20:31

played it, but it did have

20:33

some sample size on HSGuru. It's

20:35

pretty cool. But

20:37

yeah, there's a menagerie mugs, a good,

20:39

I mean, menagerie jug, especially, but

20:41

sometimes also menagerie mug are just like

20:43

good card. That's a lot of

20:45

burst in a format where a lot

20:47

of the new stuff doesn't have

20:49

as much burst, very much board centric,

20:51

except for the Starcraft cards, which

20:53

are very powerful right now. It's also

20:55

48 hours in. Starcraft is much

20:57

more figured out than other stuff. Well,

20:59

I mean, it's nerfed Starcraft, though,

21:01

right? Because like all the Starcraft stuff

21:03

got nerfed into the ground with

21:05

the. I mean, I guess it's still

21:07

it's still like a week or

21:09

I clearly not into the ground or

21:11

if it isn't the ground that

21:13

it came back up like Jason from

21:15

Friday with the 13th movies. But

21:17

like, I mean, we're not seeing investors

21:19

at least. So that's something, right?

21:21

Because the investors are just like a

21:23

lot worse when you're not getting

21:25

the health buff, but looks like everything

21:27

else is pretty much. I

21:30

mean, what happened with the

21:32

nerfs to Zergen and Taren aside

21:34

from the investor, is it

21:36

just kind of brought them down

21:38

onto the level of everything

21:40

else? But they're still very good

21:42

compared to and Protoss didn't

21:44

get touched at all, which is

21:46

why Protoss is having a

21:48

moment right now. Yeah. Well, and

21:50

Colossus in particular is just

21:52

doing something that the rest of

21:54

the format is incapable of,

21:56

which is massive from hand damage.

21:58

Yeah. So PSA, if you. are playing

22:00

that protos in Bumage. Do you be

22:02

aware that death rattles trigger in between

22:05

each one of the Colossus's beams?

22:07

Because I thought they did it. It's

22:09

good. Well, it's not. If you're against

22:12

an armored, an armored death night or

22:14

a demon hunter, and they have exactly

22:16

enough health to get through the two

22:18

beams, but it triggers in the middle.

22:20

And they've got, yeah, a whole bunch of

22:23

a whole bunch of of arcanite

22:25

defense crystals on board, it is

22:27

not so good. Yeah. I mean that's. Not

22:29

a great match up, but in every other

22:31

instance, it is usually beneficial

22:34

because a lot of times you have

22:36

to use Colossus for a clear and the

22:38

fact that you can like kill a

22:40

starship and then clear all the minions

22:42

summoned is really really good. Yeah, it's good

22:44

if you didn't feel like you really like

22:47

got like we're a super genius and

22:49

then finished the turn and then went to

22:51

go get your done sat and sit in

22:53

the corner. So, but you know what

22:55

doesn't trigger the death rattles before it's

22:57

done? is Arcon. That does

23:00

everything and then death rattle

23:02

is trigger but it's too

23:04

late. So yeah well he's I mean it's

23:06

Arcon so he's not going to kill

23:08

his own if you know if he

23:11

can help it right Arconite

23:13

Arconite defense crystal.

23:15

I see yes that's that's

23:17

the that's the level of

23:19

dad joke you're you're in

23:21

for this evening so I

23:23

apologize in advance. But yeah, I

23:26

guess we should probably talk through

23:28

what's changed and all the stuff

23:30

that you can buy if you're,

23:32

you know, if you haven't bought

23:34

enough after opening all your packs.

23:36

And then we can talk about

23:39

these decks some more because it

23:41

is two days after launch and

23:43

we are talking about decks. But

23:45

let's talk about news and then

23:47

we'll talk about decks. And

23:51

there is not much in

23:53

the way of news this

23:55

week aside from we

23:58

have, well, okay. here's

24:00

the here's your first news flash

24:03

into the Emerald Dream is out

24:05

there's your news so in case

24:07

you weren't aware it's out go

24:10

open your packs but we did

24:12

get a survey we and we

24:14

kind of we kind of thought

24:17

we didn't have you know leading

24:19

information but we kind of had

24:22

a hunch just based on trends

24:24

that we were going to get

24:26

a patch on Friday which is

24:29

32.0.1 which is fixing a whole

24:31

bunch of stuff I'm not going

24:34

to read through all of it

24:36

because a lot of it's not

24:38

necessarily relevant but the things you

24:41

do want to know about is

24:43

minions which have some and when

24:45

drawn which basically means the tokens

24:48

that come out of illusory green

24:50

wing now retain their dark gifts

24:53

when they're discovered by nightmare lord

24:55

Xavierus who discovers a dark gift.

24:57

before. He created signature cards with

25:00

the Sweet Dreams Dark Gift or

25:02

Now Playable. Amul wrote, Roontotum is

25:05

no longer revealed when drawn, which

25:07

is, I mean, I guess that's

25:09

because he's a start a game

25:12

effect, but apparently he was being

25:14

shown when he was drawn and

25:17

he shouldn't be. instead of just

25:19

being free and looking like it

25:21

should like it should cost you

25:24

man. That's good. Chaladresil is now

25:26

correctly putting the cards in your

25:28

hand in a random order. There

25:31

was some, you know, confusion about

25:33

this in a number of corners

25:36

because the yacera, the second yacera,

25:38

I don't remember what the name

25:40

was, but the second yacera that

25:43

gave you one of each dream

25:45

would put them in in a

25:48

standard order. which is the only

25:50

other effect that we've had that

25:52

gives you all five dream cards

25:55

at once, but this was always

25:57

intended to be random. and just

25:59

happen to give them in a

26:02

standard order. So now they're random.

26:04

So do be aware of that when

26:06

you're Giladrasselling in, if you

26:08

need a particular, if you need Awakens

26:11

or you need Dream or you need

26:13

Nightmare, then make sure you have five cards

26:15

in your hand because you may not get

26:17

it. You do now get the copy of

26:19

the card when you play mimicry and

26:22

overdraw a card for your opponent.

26:24

So if you burned the card that

26:26

you were drawing from mimicry, you

26:28

wouldn't get a copy of it. Yeah,

26:30

well, I mean, it's nice for the

26:32

rogue, so they don't deserve it, but,

26:34

you know. It's the kind of card

26:37

that will only be relevant

26:39

if a mill deck exists, which is not

26:41

really a thing you want. Yeah. There

26:43

is a deck. I don't know how

26:45

it works. I just know it showed

26:48

up in our spreadsheet with

26:50

the title mill shaman. Yeah. I

26:52

mean, that's not rogue. But it's

26:54

not rogue. I mean, I guess in arena,

26:56

right, when you're, if you're just drawing

26:58

two and you don't really care where,

27:00

whose deck they come from, then that

27:02

might be a little bit better than

27:05

in constructed, if you think about

27:07

it that way, because like if

27:09

you, you're not necessarily, I mean, you

27:11

can sort of build a theme deck, but

27:13

you're not really, you can sort of

27:15

build a theme deck, but you're not

27:17

really often a lot of time, you're

27:19

just putting good stuff in your deck.

27:21

that your opponent picked an arena draft

27:24

are probably better than two random

27:26

cards, on average, because they actually

27:28

picked them to go into deck. So,

27:30

you know, and if you're over drawing them

27:32

arena, then, yeah, which sometimes I guess

27:35

could happen. There's also a

27:37

bunch of battlegrounds changes,

27:39

anomaly, anomaly changes, anomaly,

27:41

frequency, your own minion type availability,

27:43

armor changes, go read the, go read

27:45

the, the patch notes, if you are.

27:48

interested in such things, but

27:50

we don't have time for that

27:52

because there are a lot of things to

27:54

buy. So, um, we have some known issues

27:56

as well. Do you want to? Yeah,

27:58

so we have some new. known issues,

28:00

shelladrasil doesn't always corrupt as

28:03

intended. So if you play

28:05

sandbox goundrel, which is the

28:07

five-mana-pirate that discounts your next

28:09

spell by three, it will

28:11

corrupt the shelladrasil, but only

28:13

if you play it immediately

28:16

at four-manna. Otherwise, it uncorups

28:18

itself. And Whether or not

28:20

it should just it should

28:22

corrupt itself in that scenario

28:24

is one thing. It definitely

28:26

should not uncorrupt itself ever.

28:29

So, um, you know, I

28:31

guess if you if you're

28:33

doing that, then make sure

28:35

you have nine manna in

28:37

rogue, I guess, I don't

28:40

know. Using Wisp Rider as

28:42

a non-mage imbue class has

28:44

no effect. So I guess

28:46

that says, uh, imbue your

28:48

hero power and then trigger

28:50

it. So it should still,

28:53

if you're in another imbue

28:55

class that's not mage, it

28:57

should still imbue and then

28:59

trigger, but it sounds like

29:01

it's only doing it if

29:03

you're a mage and otherwise

29:06

it does nothing. So do

29:08

be aware of that. If

29:10

you're, again, if you're a

29:12

rogue, you would have had

29:14

to play Mystra and change

29:17

your hero in order for

29:19

that to happen, which If

29:21

you're doing this, you probably

29:23

are on that level of

29:25

BS, but you know, you

29:27

play at your own risk.

29:30

The Summon Dark Gifts, Minions,

29:32

Event Daily Quest, only works

29:34

at rank standard. Those quests

29:36

have been changed to generally

29:38

say when they only work

29:40

in a particular mode, but

29:43

this one is only working

29:45

in rank standard. They will

29:47

fix that. What's the triant

29:49

can hit? weapons to that's

29:51

a bit too twisted. Well,

29:54

I don't even remember what

29:56

twisted tree does. It reduces

29:58

the attack of something. in

30:00

the opponent's hand by two, so

30:02

it could reduce a weapons

30:05

attack. Which is better, I

30:07

feel like. That's hilarious, actually.

30:10

Yeah. Some people were offered

30:12

the Shanshui signature cards early.

30:14

They're not supposed to come

30:17

out to April 15th.

30:19

I am very jealous. I

30:21

was wondering about that. I

30:23

saw it. And I was like,

30:25

oh, I'm super attempted to

30:28

get that Toronto. Now, you know

30:30

what, I'll wait. Yeah. And then I

30:32

went in the shop next time,

30:34

like, where'd it go? I was

30:36

going to get it. I never saw

30:38

it. I was looking for it. I

30:41

would have bought it. And no, it

30:43

wasn't there. I should have.

30:45

And I should have. And

30:47

a few people have reported

30:49

inability to access the game,

30:51

getting the you're currently offline

30:53

message. So they're looking into that.

30:56

after logging back in. So if

30:58

you bought that and you don't

31:00

see it, go back in, we'll see it. So,

31:02

but we also have a lot of things to

31:05

buy. And the first thing, in case you did

31:07

miss it, they did a pop, so

31:09

you shouldn't have missed it, but sometimes

31:11

when you're very anxious to get into

31:13

the game and start opening your

31:15

packs, you may click through a whole

31:18

bunch of pop-ups that come up, especially

31:20

right after rotation when everything is popping

31:22

up in front of you. So there is

31:25

a free gift in the shop

31:27

which has four, you're the Pegasus

31:29

packs, and then into the Emerald

31:32

Dream Pack for free, but you

31:34

have to go into the shop to

31:36

clean it. So go do make sure

31:38

to get those in case you missed

31:40

them the first time. We have

31:42

a diamond or sock hero power,

31:45

or hero portrait bundle. So

31:47

that's $25 USD or $2,500 Roonstones,

31:50

which comes with an er sock.

31:52

Hero Portrait for Death Night,

31:54

along with three Death Night, three

31:56

Golden Death Night packs and two

31:59

Golden Standard. It's really cool. It's

32:01

really cool though I did hear

32:03

and maybe I'm trusting read it

32:06

on this and I probably shouldn't

32:08

that a lot of the at

32:10

least some of the things that

32:13

were there were like or maybe

32:15

like the names of things were

32:17

like warrior things and not death

32:20

night things. Like I don't know

32:22

it's like some of the sounds

32:25

or whatever like it's still cool

32:27

like if you're interested in it

32:29

go get it's also a bear.

32:32

If you like bears, go get

32:34

him. Go get him. Even an

32:36

angry bear. So there are a

32:39

number of new portraits in the

32:41

shop. There is Vivian Sharp. Sharpshade

32:43

for Rogue, which is 1,500, Roonstone's

32:46

are $15, that comes with a

32:48

card back in five rogue packs.

32:50

We have nap time AFK for

32:53

Mage, which- I think she's Hunter

32:55

Vivian Sharp-sharp shade. Oh, she's Hunter,

32:57

right. Yeah, not, not, not, Rogue.

33:00

I don't know why I thought

33:02

she was getting her confused with

33:05

Vanessa. Yeah, so she's rogue. Oh,

33:07

sorry. No, she's not rogue. She's

33:09

hunter. God damn it. Okay. So

33:12

Vivian Sharpe Shade is a is

33:14

is a hunter hero portrait for

33:16

1500 ruin stones or $15. And

33:19

that comes to the carback and

33:21

500 packs. We have nap time

33:23

AFK, which is a major hero

33:26

portrait, which does not have a

33:28

car back, but does have five

33:30

mage. Uh, five mage packs for

33:33

a thousand ruin stones or $10

33:35

USD. There is hypercalanane. Kaleen? I'm

33:37

not. I'm not. I'm not doing,

33:40

I'm not doing names today, clearly.

33:42

But she's a demon hunter with,

33:45

and comes with no car back

33:47

but five demon hunter packs. That's

33:49

also a thousand Rhone Stones or

33:52

$10 U.S.D. And then returning from

33:54

for gold, you may get some

33:56

of these. I'm going by Ben

33:59

Hart Stone who said that he

34:01

saw some of these pop up

34:03

on his alt account. So your

34:06

mileage may vary. But Gladiator more

34:08

moke. for Death Night. And what?

34:10

Frontiersman Uther? Yeah, I need to

34:13

get my eyes checked. Yeah, Frontiersman,

34:15

Frontiersman Uther for Paladin, Hamul Runtodom

34:17

for Druid, and Deep Sea Morgel

34:20

for shaman. Those are all 1,000

34:22

gold or 699, U.S.D. If you

34:25

are interested in any of those,

34:27

though, you may not have all

34:29

of them in your shop depending.

34:32

We also have a signature dream

34:34

defenders mega bundle. So this is

34:36

a pack of 11 signature cards

34:39

or nine signature cards. Two copies

34:41

a piece. So there is one

34:43

Marithra, one Hamul room totem. Those

34:46

are both legendary. You have two

34:48

umbra claw, two living garden, and

34:50

two divination, which are rare. And

34:53

then two exotic howmaster two aspects

34:55

embrace and two star surge comments.

34:57

So these are all the imbue

35:00

cards. So that, and it also

35:02

comes with five golden into the

35:05

Emerald Dream packs or $90 U.S.D.

35:07

or 9,000 Roen Stones. It's really

35:09

cool, but it's really expensive. It

35:12

is. It's a lot. So, but

35:14

it's if you're really excited about

35:16

imbue across the board. then that

35:19

is there for you. There are

35:21

also some new diamond bundles. So

35:23

we have, well, first of all,

35:26

we have a golden into the

35:28

Emerald Dream Pack and a regular,

35:30

into the Emerald Dream bundle. There

35:33

are three ranks of this. The

35:35

first one is for the Golden,

35:37

one is 4,000 Roon Stones or

35:40

$40 U.S.D. for a random signature

35:42

card and then 12 golden packs.

35:45

The non... Golden bundle is two

35:47

random legendaries, ten regular packs, then

35:49

ten standard packs for 2,000 ruin

35:52

stones or $20 U.S.D. And then

35:54

you buy one, it'll offer you

35:56

another one and another one. I

35:59

have not bought these, and I'm

36:01

not seeing them in the screenshot,

36:03

so I don't know what it

36:06

offers you, but they'll be more

36:08

if you want to spend more.

36:10

They will be happy to take

36:13

your money. If you are interested

36:15

in a diamond Toronto, that is

36:17

with a random signature legendary, that

36:20

is 6,000 ruin stones or $60.

36:22

If you are interested in this,

36:25

I would recommend you hold out.

36:27

for the Chantui, Toronto, because the

36:29

art on that is significantly better.

36:32

But, you know, you could also

36:34

do both if you just want

36:36

to get the signature. And then

36:39

there's also a diamond wallow, the

36:41

wretched bundle for the same, with

36:43

a random signature legendary, also for

36:46

6,000 in Roonstones or $60 USD.

36:48

So, plenty of things that you

36:50

can buy in the shop, if

36:53

you want to bling out your

36:55

decks or bling out your hero.

36:58

And speaking of the

37:01

decks that you could

37:03

be blinging out, let's

37:06

talk about those. two

37:08

and a half days

37:10

ish since the expansion

37:13

launched. So by the

37:15

time you are listening

37:18

to this, unless you

37:20

are listening to us

37:22

live, things will have

37:25

already continued to evolve,

37:27

but we are starting

37:30

to see things stabilize

37:32

and we're starting to

37:34

see some decks emerge.

37:37

And I will continue

37:39

to update the deck

37:42

sheet at least for

37:44

a few days with

37:46

decks or newer versions

37:49

of them. And of

37:51

course you can always

37:54

look on stat sites

37:56

on HSGuru, etc. to

37:58

find decks. or come into

38:01

our discord. We are friendly.

38:03

So I wanted to talk about,

38:05

first I listed some new

38:07

and popular decks. A few old

38:09

but good decks, and then we

38:11

won't have time to talk about

38:13

all of these, but I have

38:15

a bunch of new and hipster

38:18

decks that you should know exist.

38:20

Because some of them are fun.

38:22

So the new and popular armor

38:24

demon hunter, we've kind of

38:26

talked about this. It exists for

38:28

now. Leach, Death Knight, there's a

38:30

lot of different varieties of Leach,

38:32

Death Knight, also in Bue Hunter,

38:34

which mostly came up in order

38:37

to counter the armor DH, because

38:39

King Plush is really good against crystals,

38:41

it turns out. There's the

38:43

nebula murmur shaman that we

38:45

talked about, Protos and Bue Mage,

38:47

that we talked about some, and Protos

38:50

rogue. There's also a Menagerie

38:52

version of the Protos rogue. Those

38:54

are the most popular... New decks in

38:56

Diamond Through Legend over the last day.

38:59

Some other things that are popular but

39:01

sort of older decks are there's a

39:03

Zurg egg hunter. We haven't seen this

39:06

exact list before. It's like a combination

39:08

of a breakfast hunter. You have the

39:10

two manna two three that activates a

39:12

death rattle on an egg. And

39:15

you have both Naurubian egg and

39:17

the extraterrestrial egg that summons the

39:19

three five that automatically attacks. And

39:21

then you have Zurg stuff. And it's

39:23

very strong. But the Zurich stuff

39:26

in Hunter sort of, yes,

39:28

you can't do the hand

39:30

buffing anymore, but just

39:32

going with the, what is it,

39:34

summoning pool or breeding

39:37

pool? Spawning pool. Yeah,

39:39

spawning pool and the

39:41

hunter location to reduce battle

39:43

cries. You play a bunch of

39:46

free zurglings and then

39:48

hydraulisk, like it remains a

39:50

ton of ton of damage.

39:53

Yeah, and entire scale stock are on the

39:55

extra terrestrial egg. It's just, oh, and I'm

39:57

just going to hit you again for three,

39:59

right? And then you don't even, and

40:02

then you still have the egg.

40:04

So the egg's still there. And

40:06

then if you clear, then you

40:08

get hit again with it. So

40:10

it's just, it's just damage on

40:12

damage on damage on damage. And

40:14

I, there was one, I don't

40:16

remember what I was, if it

40:18

was this list or the other

40:20

one that was also just running

40:22

damage from hand, like I had

40:25

frozen their board and then just

40:27

threw a bunch of damage from

40:29

hand at me and killed, killed,

40:31

kill me from nine, which I

40:33

thought. And you have lots of

40:35

ways to make it, you know,

40:37

you have R.C. rampage and some

40:39

of these lists, just you have

40:41

a partially full board, then you

40:43

make that, that's fine. There's just

40:45

lots of ways to have an

40:48

aggressive board and or have a

40:50

little damage over the top. Hydro

40:52

is because a lot of damage

40:54

over the top. Yeah, ticking pylonsiliacs

40:56

is back. I've seen that more

40:58

than a few times over the

41:00

last two days. It's less offensive

41:02

now though. I actually don't mind

41:04

it. It's still offensive. It's just

41:06

post one attack. Like, it's a

41:08

leuck. I mean, when they're playing

41:11

it, it's a lot. It's a

41:13

lot. It's a lot of damage.

41:15

And then if you can't clear

41:17

it, then it's a lot more

41:19

damage. So as the person playing

41:21

it, I can say it feels

41:23

very different. It's a mini bloodless.

41:25

It is not a now you

41:27

can never trade off my stuff.

41:29

I automatically win an agro mirror

41:31

type of deck. There's also a

41:34

Discover Hunter. If you enjoy Discover

41:36

Hunter, it's very similar. You can

41:38

play it with or without Zurg,

41:40

and it's quite strong still. So,

41:42

you know, I know that's a

41:44

deck a lot of people enjoy.

41:46

You can play it. And then

41:48

location warlock is terrorizing Top Legend,

41:50

and may soon be terrorizing other

41:52

parts of latter as well. There

41:54

is a version with Wallo, but

41:57

perhaps unfortunately. non-Walo seems to be

41:59

superior, just pretty much. straight location.

42:02

I mean, so location

42:04

that we are

42:06

running scrapbooking student,

42:09

which copies a

42:11

location. I think that,

42:13

you know, the reason

42:16

non-wallo is better. One,

42:18

hydro, this is really

42:20

good. Two, that Wallo is

42:23

like too slow for armor

42:25

DH. And Wallo requires.

42:27

a lot of dark gifts to

42:29

make sure you're going to get

42:31

an OK every time. Yeah. Yeah.

42:33

And you can whiff. You can absolutely

42:36

whiff on the, on, like, sometimes you

42:38

just don't get charge or you don't

42:40

get divine shield and wind fury or

42:43

you don't get enough attack buffs

42:45

or whatever it happens to be. And

42:47

then you're just sitting there, like,

42:49

just close. But if you play

42:51

it, then that's your win con,

42:53

con doesn't win. Then you got conned.

42:56

Right. Yeah. versus just the straight

42:58

location lock can play things like

43:00

the scrapbook student. It can

43:02

play seaside giants, which you can

43:04

get down really, because you've got,

43:06

I mean, you've got spawning pool

43:09

and ultra list cavern and

43:11

horizon's edge. So, and you're maybe

43:13

copying one of those. So you just

43:15

have a lot going on in this deck.

43:17

And then other things are just ways

43:19

to clear, ways to stay alive early. You

43:22

have a way to tutor your

43:24

seaside giants and or your ceaseless

43:26

expanse with Rotthardt Dryad, which is

43:28

the new card that draws an expensive

43:30

minion. And those are the only, it draws

43:32

a minion that costs seven or more. So

43:35

those are the only hits is, there are

43:37

the two seaside giants and the seasless

43:39

expanse. And I don't even know if I

43:41

would be surprised to see them ditch

43:44

the seasless expanse at some point just

43:46

to make sure that they could get

43:48

giants that they could get giants. It

43:50

still takes a little time to get

43:52

down, even in a deck like this,

43:54

but the Giants come down so quickly.

43:56

Yeah, I mean, there's even Eat the Ant,

43:58

I think, partly to kill. your rot

44:00

hot rot heart dry at them

44:02

and draw a ton. Yeah, including

44:04

your giant. Yeah, someone in chat

44:06

said that they got big game

44:08

hunter today. That's how many big

44:10

minions there are. Yeah, beech tradable

44:12

now. I know Black Knight is.

44:14

I don't know if it is.

44:16

It's just three man. Right. It's

44:18

three man. Yeah. I mean, it

44:20

would be good if it was

44:22

tradable because then it might be

44:24

playable. But I mean, it's playable

44:26

now because there are just so

44:28

many giants. in standard, but yeah,

44:30

no, it's for Amanda, but it's

44:33

tradable. Yeah. Okay. Yeah. Yeah. Yeah.

44:35

I mean, so, I mean, this

44:37

just shows how much we're seeing

44:39

of this. If you playing this

44:41

deck, we've said this before, but

44:43

just from a Summer Dark Mirror,

44:45

which you kind of have to

44:47

play for like Horizon's Edge and

44:49

Dreadhound handler, Summer of Dark Mirror

44:51

will cause your ultra list cavern

44:53

death rattle to occur twice. So

44:55

you'll get two eight-aates out of

44:57

it out of it. So it's

44:59

not a completely useless card to

45:01

be in your deck. That can

45:03

be pretty good. It was that

45:05

specific instance. So keep that in

45:07

mind. You can also, I mean,

45:09

you have a couple other death

45:11

rattles in the deck now, but

45:13

mainly you want to be using

45:15

it with the ultraless cavern. Yeah,

45:17

you're not playing that for like

45:19

Dreadhord Hand, Dreadhound handler. Like that's

45:21

not what you're looking to do.

45:23

You want the 8-8s as soon

45:25

as possible. There's definitely a lot

45:27

of decks in the format right

45:29

now that are sort of early,

45:31

mid-game spike, just a ton of

45:33

stats. Yeah. Marmerchaman, definitely one of

45:35

those. It seems like kind of

45:37

what you need to keep up

45:39

with some of the other decks

45:41

in the format. I don't know

45:43

if that will continue to be

45:45

true. I mean people did say

45:47

that they wanted board-based comp board-based

45:49

gameplay and they didn't want things

45:51

to get wiped. This is how

45:53

you get ants right so that's

45:55

that's that that is what we

45:57

we are you know they gave

45:59

us. what we asked for. People

46:02

keep asking, well, we want the

46:04

board to matter more. Well, the

46:06

board super matters. And if you

46:08

can't deal with a couple of

46:10

giants, you're going to die very

46:12

quickly. Yeah. So those are older

46:14

decks. I mean, it honored the

46:16

new but popular list. I don't

46:18

know if we wanted to talk

46:20

about some of these a little

46:22

more. We hadn't really gone into

46:24

the leech death night yet. I

46:26

put three different directions of leech

46:28

death night in the sheet. you

46:30

have kind of the Starship one

46:32

that we saw in the pre-release

46:34

brawl, essentially the same deck that

46:36

we saw in the pre-release brawl

46:38

because it's all cards from this

46:40

expansion or last expansion, where you

46:42

are leaching them to death, and

46:44

then also if they don't dive

46:46

and you have a ridiculous Starship

46:48

that you trigger, make sure that

46:50

you don't run yourself out of

46:52

spells. That's the thing I did

46:54

in the pre-release brawl, like twice.

46:56

because I launched my Starship when

46:58

I didn't have a spell and

47:00

that was very sad. So do

47:02

keep a spell around for that.

47:04

Yeah. Yeah. And some of them

47:06

are running Kill Jade and also

47:08

just to make sure that they're

47:10

going to have an end game

47:12

no matter what. I mean, they're

47:14

going to have so much health

47:16

at the end, but then they

47:18

sometimes will have to kill Jade

47:20

and just to make sure that

47:22

they're not going to run out

47:24

to sea. I saw a leech

47:26

decay running. Star Fox for the

47:28

Starship versions. What does that do

47:31

again? It's the tradable, I think

47:33

a tradable, Volpera that blows up

47:35

a Starship or Starship piece. I

47:37

just now realize, like, I'm today

47:39

years old when I realize that

47:41

that's Star Fox. Of course it's

47:43

Star Fox. Oh my God. I

47:45

completely did not make that connection

47:47

until literally just now. And now

47:49

I feel dumb. Okay. Yeah, and

47:51

it's blowing up a Starship. I

47:53

get it. No, I get it.

47:55

It makes a lot of sense,

47:57

and I just never clicked with

47:59

me. Okay. Wow, that's

48:01

going to live right free my

48:03

head for a couple minutes. Okay,

48:05

so that is an option for

48:07

you. I definitely I had a game

48:10

yesterday. I was playing a game. My

48:12

husband gets home. You know, he's

48:14

like, oh, I see you're in the middle

48:17

of the game. He sits down next

48:19

to me to watch and I'm

48:21

like, blood decay. Watch what they're

48:23

doing. Look how much health they have.

48:26

See. see this turn that they just

48:28

made and he's going, oh yeah,

48:30

that's quite aggravating, isn't it? And

48:32

then I do like an insane protos

48:34

priest turn. It still doesn't

48:36

quite kill them, but I'm like,

48:38

see, I'm going to lose because I

48:40

didn't quite kill. I have like two

48:42

archons and a mother ship and,

48:45

but then they did die. So he's sitting

48:47

there like, I can't tell the leech she

48:49

came. And then you just win, two

48:52

minutes later. Yep, that's how

48:54

it goes sometimes. That

48:56

doesn't happen when you're

48:59

not here. Yeah, it was

49:01

just, you know, honestly,

49:03

it was good that I

49:05

complained because then him

49:07

being there meant that then

49:10

I won. So that he

49:12

could make fun of me.

49:14

Yeah, yeah, that's the science.

49:16

Yeah, yeah, that's the science.

49:18

And if you don't want

49:21

to. do Starship stuff with your

49:23

leaches. You have a version, I

49:25

have one here from Cantelope, I

49:27

called it Wallet Leach decay because

49:29

there are nine legendaries in

49:31

this deck. Oh my god, it's full

49:34

of stars. Oh my goodness, I do like

49:36

those kind of decks. Yeah, so if you

49:38

just like big, lots of big stuff

49:40

to go with your leaches that are

49:42

getting you to your lots of

49:44

big stuff, we got Chaladresil, we

49:47

got Merin, we got Ursac, we

49:49

got Yasera. Got twin perfect

49:51

ziliacs, ceaseless, bob, maladar,

49:53

and then stuff to stay alive until

49:56

you start playing all of that

49:58

stuff and sapping your opponent. and

50:00

up their will to live. I

50:02

honestly think maybe we should call

50:05

this deck like on we decay

50:07

because that's not how you're feeling.

50:09

That's how your opponent is failing.

50:12

Like every every card that costs

50:14

more than five except for except

50:17

for heirlock breach and hideous husk

50:19

is all legendary. Like the entire

50:21

top half of the deck is

50:24

just gold cards. It's hilarious. So

50:27

I propose that should be what

50:29

we call it because I always

50:31

thought wallet warrior was a hilarious

50:33

name for a deck way back

50:35

when those of you who've played

50:37

for a long time. I hated

50:39

it until I could actually have

50:41

the cards and I was like

50:43

this is great. We could call

50:45

it billionaire decay because those are

50:47

leaches right so there you go.

50:49

There you go. Luckily we do

50:51

have duplicate protection now which in

50:53

the days of wallet warrior. We

50:55

did not. So it was even

50:57

harder. I also have here from

50:59

a Chinese player whose name I

51:01

cannot pronounce, a Menagerie leach decay,

51:03

which is a little bit like

51:05

the deck that Elibis was discussing

51:07

except for in sort of grave

51:09

strength that's got leaches. But it's

51:11

got malignant horror, it's got Menagerie

51:13

drug, and like, myrmy, monstrous mosquito

51:15

and firefly. And so it's a

51:17

little bit faster. I can see

51:19

the leach is also being good

51:21

to, I haven't tried this one

51:23

myself yet, but also being good

51:25

to just keep the opponent's board

51:27

clear. It's really hard to trade

51:29

off stuff when your board keeps

51:31

getting leached. Right. Yeah. Like if

51:33

you're facing, if you're playing any

51:35

sort of leach decay and you're

51:37

facing an aggressive deck, I can

51:39

say is the person playing the

51:41

aggressive deck facing them, it is

51:43

worth it to just get their

51:45

first two things off the board

51:47

because you got to leach out

51:49

early. you know they play a

51:51

overzealous healer you coin out an

51:53

infested breath that does two damage

51:55

and then your zero two leach

51:57

does the last damage that is

51:59

is very annoying. Yeah,

52:02

they've been there. Yeah, especially because they

52:04

don't really want to trade with

52:06

the leeches until you get to like

52:08

five or six mana when they

52:11

can start playing husks. Because they

52:13

just do one until the husk

52:15

comes out. Until they don't. Until

52:17

they don't. Yeah, exactly. But

52:19

it's like they don't really want to trade with

52:21

it, but they kind of should. But then

52:23

if they're trading with your minions, then they're not

52:25

hitting you in the face, which is also

52:28

good for you. So either way, you win. I'm

52:33

realizing this eight hands DK that I have

52:35

is really also a leech deck. It just

52:37

runs eight hands from beyond. Yeah. So yeah,

52:40

it's similar to the billionaire

52:44

one, but just also

52:46

eight hands. The leeches are

52:48

so good and not

52:50

like that big of a card

52:53

investment. So you

52:55

can kind of just put them in a

52:57

lot of things. Yeah,

53:00

I have updated it. Eight

53:02

hands leech DK from

53:04

Theo is now titled that

53:06

way. So yeah,

53:09

it is strong.

53:11

I can tell I'm going to continue

53:13

to be annoyed by it. Even if they hit it,

53:15

I'm going to continue to be annoyed by it. And

53:17

I doubt that if they do hit it, they'll hit it

53:19

too hard because it is

53:21

a new mechanic. So

53:23

I mean, they might they might

53:25

have to nudge it down if

53:27

it's really oppressive. Yeah.

53:31

After everything else gets hit because

53:33

like there aren't like the things

53:35

that are that are viable in this

53:37

meta, like there are a lot

53:39

of things that are viable, but none of

53:42

them are really super strong, which is

53:44

why the things that are are standing

53:46

out so much, because

53:48

they just are on another

53:50

level and then the other decks

53:52

can't really compete with them.

53:55

So if they feel like this

53:57

gets put, it's a matter of whether

53:59

it's a win rate whether it's just like,

54:01

oh, this is something I want to

54:03

do. And we know that blood death

54:05

night and getting, you know, trying

54:07

to set a high score with your

54:10

max life total is a thing that

54:12

people do enjoy, right? So it's kind

54:14

of like, like all the, these, the

54:16

things that we are all irritated

54:19

about, right, are things that a

54:21

lot of people do tend to

54:23

enjoy, right, ramping to the moon,

54:25

stealing all your stuff. and setting

54:27

a new high score for MaxLife total,

54:29

right? But those are things that people

54:31

do like to do. So it's hard

54:34

to tell if it's because it's really

54:36

O.P. or if it's just like, oh, I

54:38

just want to play Bug Death Knight

54:40

and I don't care if it's bad,

54:42

because we've had those meds too, where

54:45

Blood Death Knight was all over the

54:47

place and it wasn't a

54:49

particularly good deck, but it

54:51

tilted people and that was enough.

54:54

Yeah, I mean it seems like it

54:56

is quite strong. It's not at

54:58

the top of the things that are

55:01

strong. I mean right now

55:03

everything that's a strong deck

55:05

has an inflated win rate because

55:08

it's day two and a lot of

55:10

people are still playing stuff

55:12

that's really not it. Some of

55:14

the things that are really not it,

55:16

by the way, like there are

55:18

variants that seem like they might

55:20

be more. promising. So I

55:22

put some of those into the list.

55:25

We'll talk about those in a sec.

55:27

But yeah, things are still going to

55:29

be evolving. There's always

55:31

like a tyrant of the early meta

55:34

that may not continue. But I could

55:36

see if we hit too many other

55:38

things, the leaches being making

55:40

board big sticks kind of

55:42

hard to play because they just

55:45

eat your board. Yeah, but also it's also

55:47

possible that like, oh, well, maybe agro is

55:49

going to be more viable if they don't

55:51

just lose to armor death night or armor

55:54

demon hunter rather. You know, like I think

55:56

there's there are definitely some agro

55:58

decks that are being pushed. out

56:00

or have been pushed out right

56:02

now because you can't go under

56:04

the demon hunter fast enough necessarily.

56:06

I mean, you can, but not

56:08

consistently. Yeah. And it feels terrible

56:10

when you don't. I mean, actually,

56:12

Agro Protas Priest has overall a

56:14

67% win right against demon hunter.

56:16

It just feels so bad when

56:18

you don't do that. Right. Right.

56:20

Yeah. Because the game because you

56:22

especially because you feel like you're

56:25

you're close and you stay in

56:27

it for a couple turns past

56:29

when you probably should just concede

56:31

and Then it feels like a

56:33

waste of time, right? So it's

56:35

it's not I don't I don't

56:37

love the term sentiment outlier Because

56:39

it makes it feel like it's

56:41

all in your head right when

56:43

and it sounds like oh, it's

56:45

just a sentiment outlier There's there's

56:47

not actually a problem here right

56:49

but if what you're playing against

56:51

is not fun to play against,

56:53

that is also a problem, even

56:55

if it's not broken. Right? Yeah.

56:58

And I know that the team

57:00

knows this, like I'm not saying

57:02

that they're gonna, you know, they're

57:04

gonna come out and do a,

57:06

and in the works type thing

57:08

about this. Like I know that

57:10

they're looking at it pretty closely.

57:12

And I wouldn't, I would not

57:14

be surprised if this gets, you

57:16

know, hit pretty hard once we

57:18

have some more data. But I

57:20

don't think that it needs to

57:22

be. you know, like a win

57:24

rate outlier either if it's just

57:26

not fun to play against and

57:28

it's very prevalent, right? So I

57:31

think that'll still, you know, that,

57:33

but that might also open up

57:35

some other things where maybe the

57:37

leaches aren't so bad if you're

57:39

able to play, not feel like

57:41

you're running your head into a

57:43

wall if you run into a

57:45

couple of demon hunters, you know,

57:47

in a row. Yeah, a lot

57:49

of it does have to do

57:51

with how it feels. I think

57:53

that agro often gets to be

57:55

less popular just because the longer

57:57

games are the ones that you

57:59

lose. Yeah, and then one thing

58:01

that I like about the protest

58:04

priest is that most of them

58:06

run mother ships these days, and

58:08

that gives you a plan B.

58:10

And that is just, it happens

58:12

decently often, and at least you

58:14

then feel like you were in

58:16

the game while you keep playing,

58:18

even if you don't quite get

58:20

there with the mother ships. It

58:22

does get you there often enough

58:24

that you keep going, you have

58:26

fun with it. So I hope

58:28

that that, I know it's a

58:30

Starcraft card, I wouldn't be that

58:32

surprised if they hit protos in

58:34

some. born, but I really like

58:37

protest priest. So I'm glad that

58:39

at least for now it is

58:41

still Bible. Speaking of protest priest.

58:43

I put four different protest priests

58:45

in this list. I'm not biased.

58:47

Yeah. There's an imbue protos priest.

58:49

This is not the best way

58:51

to play protos, but it might

58:53

be the best way to play

58:55

imbue. Because the slower imbues are

58:57

just really terrible instants. Yeah, well

58:59

it might be the best way

59:01

to play in Bue Priest, which

59:03

is a very low bar. This

59:05

one has a tier 2 win

59:07

rate for now, although in general

59:10

you want better than that in

59:12

early meta because there's jank floating

59:14

around. But check it out if

59:16

you really want to play in

59:18

Bue. There is Green Wing protos

59:20

Priest, which is similar to what

59:22

like V.S. put out in their

59:24

three crafting report as their 46

59:26

bonus deck, where you have... Basically

59:28

the same agro protosprise that we

59:30

were playing at the end of

59:32

the last expansion, but then we

59:34

also have two illusory green wings

59:36

and two scale replicas and that

59:38

works really well because you get

59:40

your first green wing it dies

59:42

now your scale replicas draw the

59:45

illusions which summon and then you

59:47

get other cards so it's better

59:49

draw than it used to be

59:51

you don't need to run a

59:53

whole big dragon package to get

59:55

some draw out of scale replica

59:57

you just have two dragons and

59:59

that's it. So, and that I

1:00:01

played a decent amount of that.

1:00:03

It feels really. good. There's also

1:00:05

just agro agro. I have one

1:00:07

list here. This is the highest

1:00:09

performing list that I found. I

1:00:11

think because it's really teched against

1:00:13

demon hunter and this was when

1:00:15

they were seeing a lot of

1:00:18

demon hunter, it has Silverman brochure

1:00:20

to silence. It has royal librarian

1:00:22

to silence. It has cure the

1:00:24

light beyond. Because of power world

1:00:26

shield I think and orbital halo.

1:00:28

So that actually can be a

1:00:30

board and Silver Moon brochure is

1:00:32

holy as well. And then there's

1:00:34

other versions. There's a version that

1:00:36

takes out like the royal librarians

1:00:38

and adds carry-on grub, Rifta, and

1:00:40

catch of the day. So if

1:00:42

you like aggressive priests, that also

1:00:44

have a plan B with mother

1:00:46

ship. You have lots of options

1:00:48

right now. There's a Toronto burn

1:00:51

priest. Wicked and I tried to

1:00:53

build a burn priest. theorycraft it

1:00:55

sadly really did not work but

1:00:57

this is more of the agro

1:00:59

protoshell but then also has acupuncture

1:01:01

and hallucination with Toronto so you

1:01:03

can double the acupuncture but you

1:01:05

can also double zealots and if

1:01:07

you really damage you fold in

1:01:09

and hot coals so there's a

1:01:11

number of ways to get that

1:01:13

extra damage to close out the

1:01:15

game. And you're running mixologists, you

1:01:17

could get the three damage off

1:01:19

of that too, and then do

1:01:21

more damage that, do more damage

1:01:24

that way. I tried this, I'm

1:01:26

not an agro-player, it went about

1:01:28

as well as you would expect,

1:01:30

and I don't think that was

1:01:32

necessarily a fault of the deck,

1:01:34

I think that was the pilot.

1:01:36

Star Fox blew up spectacularly in

1:01:38

that game, so yeah. That was,

1:01:40

but, and then I switched off

1:01:42

that deck because I'm like, I

1:01:44

don't know what I'm doing and

1:01:46

I'm not going to know what

1:01:48

I'm doing. So I'm going to

1:01:50

go play something else that's more

1:01:52

my speed. But I could see,

1:01:54

I could see the thesis statement

1:01:57

when I was playing it, but

1:01:59

the pilot was not up. to

1:02:01

the task. So. Yeah, this is,

1:02:03

this is agro burn, burn rather

1:02:05

than OK for sure. Yeah.

1:02:07

Um, on the difference there. But

1:02:09

I did kind of

1:02:12

hijack us onto priests,

1:02:14

which is typical. I know,

1:02:16

but now I'm one of us would.

1:02:18

So. Imbu Hunter, you know,

1:02:21

talked about that much. Well,

1:02:23

we talked a little bit.

1:02:25

It's your beasts are just,

1:02:28

uh, Some people are

1:02:30

running detailed notes to

1:02:32

discover extra ones

1:02:35

if necessary. Oh, and of

1:02:37

course you have, um, oh,

1:02:39

this one's not even running,

1:02:42

uh, pet pals, or whatever

1:02:44

it's called. Patchwork pals.

1:02:46

Patchwork pals. You really

1:02:49

just want to get as

1:02:51

big a kingplush as

1:02:53

possible and win that way.

1:02:56

And it does feel better.

1:02:58

and not have those awkward turns where

1:03:00

you're like, well, should I hit it?

1:03:02

Because I have a 50-50 that it's

1:03:04

a good idea versus, you know, now

1:03:06

it's just like, no. You know what you're

1:03:09

hitting? If you hit the umber claw,

1:03:11

you just play it immediately and

1:03:13

then you can, it imbues and now

1:03:16

you can start hitting what you want.

1:03:18

And yeah, so that is really effective

1:03:20

against armored DH's, particularly.

1:03:23

Turns out shuffling the death rattle

1:03:25

back into the deck is. effective.

1:03:28

Who knew? Turns out. Turns out. And you

1:03:30

can get a lot of attack on

1:03:32

that king plush. I ended up

1:03:34

winning a game with it with like

1:03:36

not even that much attack because

1:03:38

they just died. But if it gets

1:03:41

later, because my my demon hunter

1:03:43

opponent didn't really quite get

1:03:45

their curve quite fast enough.

1:03:47

If they as they often do

1:03:49

get their curve quite fast enough,

1:03:51

you can get it a lot higher

1:03:54

this. list I have here runs youthful

1:03:56

brewmaster I assume to get a second

1:03:58

try at your king plush. Yeah. Sometimes

1:04:00

there are 30 or 40 and then

1:04:02

it's just not enough damage and you

1:04:05

need to take a second swing. And

1:04:07

you might be able to use Rangari

1:04:09

Scout to get extras, although you don't

1:04:11

necessarily want extras in your hand while

1:04:13

you're hero powering. You want like one

1:04:16

at a time. So I don't know

1:04:18

if that's actually. Unless you have sing

1:04:20

along buddy out, then it doesn't really

1:04:22

matter, right? Because like you're only going

1:04:24

to hero power once to turn anyway.

1:04:27

So as long as you hit one

1:04:29

of them. You know, I mean, you

1:04:31

want to keep hitting the same one,

1:04:33

but you could always just like play

1:04:35

that out, get some value out of

1:04:38

it, and then start pumping up the

1:04:40

other one, because it does discount it

1:04:42

too. That's true. You don't have to

1:04:44

wait as long to play it if

1:04:46

you do that. So, to play it

1:04:49

if you do that. So, you have

1:04:51

to play it if you do that.

1:04:53

So, you have a solid. Not as

1:04:55

strong, actually, a Zurich Egg Egg Hunter,

1:04:58

but if you like the sort of

1:05:00

I'm going to like, like, like, like,

1:05:02

like, like, like, like, like, like, like,

1:05:04

kill you, like, kill you, like, like,

1:05:06

like, kill you, like, like, like, like,

1:05:09

like, kill you, like, like, like, like,

1:05:11

like, like, like, kill you, like, like,

1:05:13

like, like, like, like, That's kind of

1:05:15

like the protosmage except for this one's

1:05:17

good against armor demon hunter then Hunter

1:05:20

might be more up your alley. We

1:05:22

talked about nebula murmur shabman. Yeah. I

1:05:24

don't know. Were we talking before the

1:05:26

show about the Briar spawn warrior? I

1:05:28

think so. I don't remember if that

1:05:31

was early. Yeah. Okay. I couldn't remember

1:05:33

if that was in life and latter

1:05:35

or. Yeah. We mentioned it as a

1:05:37

food fight. But yeah. We haven't talked

1:05:40

about it in this in this segment.

1:05:42

Yeah. There is, I don't know if

1:05:44

I should even talk about, there is

1:05:46

a protest dragon druid, but it has

1:05:48

Dungar in it. So. It's Dungar druid.

1:05:51

Like, let's not, let's not dignify, right?

1:05:53

It's Dungar druid. Like, calling it Protas,

1:05:55

I made the same mistake and then

1:05:57

I thought that it was clever until

1:05:59

I realized it was just Dungar druid

1:06:02

with different minions. That's all. It does

1:06:04

have different minions. It does run. Carrier

1:06:06

but like it's I think it's mostly

1:06:08

running protest up because carrier is one

1:06:10

of your big minions that you can

1:06:13

get and you can get it out

1:06:15

of dungar, right? So like that's your

1:06:17

that's your from Great Dark Beyond. And

1:06:19

you've got Naralex, if you pull out

1:06:21

from Dungar, and then you have, you've

1:06:24

already drawn your Briar Swan Drake and

1:06:26

or your Runaway Blackwing, then now you

1:06:28

can just also play those. Yeah. And

1:06:30

Runaway Blackwing is core, so that should

1:06:33

still get pulled out even if you

1:06:35

pull out your Naralex. Zavius in Naralex

1:06:37

are, like Zavius is probably the one

1:06:39

big whiff. in the deck, if you

1:06:41

haven't drawn it yet, because that's all,

1:06:44

that's also in the deck from, um,

1:06:46

into the Emerald Dream, but then you

1:06:48

have, uh, you have, Briar Spondrake is

1:06:50

all, is also from, into the Emerald

1:06:52

Dream, you have carrier from Great Dark

1:06:55

Beyond, you have runaway black wing four,

1:06:57

and then there are nothing from, arrows

1:06:59

or whisbang, it looks like not. Looks

1:07:01

like not, but you have some plan

1:07:03

B's as well. You have shell addressal.

1:07:06

Yeah, as additional damage. And you want

1:07:08

Xavier's just because you really want to

1:07:10

find Dungar, right? So like it's worth

1:07:12

the risk of getting one whiff on

1:07:15

it and make sure that you get

1:07:17

your Dungar on time. Yep. So, sorry

1:07:19

to report that that's a thing, but

1:07:21

it is a thing. Yeah. Don't be,

1:07:23

if you run into a druid. It

1:07:26

is actually more likely that than it

1:07:28

is in view these days. There are

1:07:30

some variants of in view. So for

1:07:32

tear fun, I wrote Yasandra Warrior. There

1:07:34

are some variants that seem like they

1:07:37

might be more promising. But overall, it

1:07:39

has a pretty dismal win rate right

1:07:41

now. Hydration Warrior. Personally, I am happy

1:07:43

if that one's not good. But it

1:07:45

might be. It might end up being

1:07:48

tear too. And Bew drew it again,

1:07:50

there's some smaller sample size ones that

1:07:52

are higher wind rate, but it's hard

1:07:54

to tell if those are, it's just

1:07:56

because they're small sample size. In Bew

1:07:59

Paladin, this might improve when. meta changes

1:08:01

it might just be it's

1:08:03

really bad into current

1:08:05

yeah like the the Ursul

1:08:08

thing is specifically bad

1:08:10

into armored age and

1:08:12

also like not amazing into

1:08:14

leashes I suppose because

1:08:17

they're just like high health

1:08:19

total things but I think

1:08:22

in general it struggles

1:08:24

with big stuff yeah

1:08:26

and so if Maybe there is

1:08:28

a push to get rid of

1:08:30

some of this huge spike of

1:08:33

big things in the mid-game

1:08:35

or maybe, I don't know, someone

1:08:37

comes up with the

1:08:39

equality build or something.

1:08:42

But it definitely, like,

1:08:44

it, its starting point

1:08:46

is a casualty of armored

1:08:48

age. Yeah. And it can't really

1:08:51

cheat. Like a lot of the

1:08:53

decks that are cheating out big

1:08:55

things are doing those. faster they're

1:08:57

doing like turn five and six

1:08:59

you really can't get Ursul online

1:09:01

until eight there's no way to

1:09:04

cheat it out other than like the coin yeah

1:09:06

so it's just like the the big and

1:09:08

then you're really at the mercy

1:09:10

of your deck whether you're actually

1:09:12

going to draw the portals it is

1:09:14

very slow to play all the imbues and

1:09:16

then and then shut press the hero

1:09:18

power button every turn to get

1:09:20

and have nothing happen Like it's very

1:09:23

slow in the decks that are in the

1:09:25

meta right now, do not allow you to

1:09:27

do that. So if you're not able to

1:09:29

press your hero power button repeatedly in

1:09:31

the early game to set up that

1:09:33

value and then reliably get to that

1:09:35

value in the late game, then you're

1:09:37

really gonna have a hard time. And

1:09:40

then you're relying on getting to Ursul's

1:09:42

bailing you out, but Ursul's turn eight

1:09:44

and you're dead by then. Yeah, I can

1:09:46

see why that wouldn't be working at least

1:09:49

for now. Again, get another

1:09:51

example of theory crafting

1:09:53

is not the meta.

1:09:56

Happens every time.

1:09:58

I skipped past. under

1:10:00

new and hipster here. There's

1:10:02

a couple of fast demon

1:10:04

hunters. So if you want

1:10:06

to play demon hunter, but

1:10:08

you have too much class

1:10:10

to play armor demon hunter,

1:10:12

we have options for you

1:10:15

that actually have good win

1:10:17

rights. So one is from

1:10:19

rise was here and among

1:10:21

us DH, yes, really. We

1:10:23

are running Deirdra and we

1:10:25

are running all of the

1:10:27

stuff that goes with it

1:10:29

and the Starship, but like.

1:10:31

the Starship with the Shattershard

1:10:33

turret and the Felfused battery.

1:10:35

This list is not even

1:10:37

running the crystal. Just like,

1:10:39

we are winning before the

1:10:41

crystal. Battle fiend. I saw

1:10:44

a version of this that

1:10:46

did run some of the

1:10:48

death rattle resurrection stuff, but

1:10:50

it was too resurrected deardra.

1:10:52

The rise deck doesn't have

1:10:54

that, but I did get

1:10:56

beat by someone on ladder.

1:10:58

Imagine wanting more deard. The

1:11:00

5-4 rush, there's not a

1:11:02

lot of rush in the

1:11:04

format right now. But yeah,

1:11:06

that's actually posting, let's see,

1:11:08

what is it posting on

1:11:11

each? This actually has a

1:11:13

56% win right now, granted

1:11:15

not a very large sample.

1:11:17

So play at your own

1:11:19

risk, but it is certainly

1:11:21

more playable than it was

1:11:23

before rotation, or seems to

1:11:25

be anyway. It's got a

1:11:27

100% win rate against Druid.

1:11:29

at Legend at all. I

1:11:31

mean, it's got a three

1:11:33

game sample size, but you

1:11:35

know. We also have, this

1:11:38

is a new list from

1:11:40

today, from a community member,

1:11:42

Lulu, we have a menagerie

1:11:44

demon hunter that is running

1:11:46

jug and mug, ballhog, sock

1:11:48

puppet slither, spear, patches, brain

1:11:50

masseuse, battle fiend, which is

1:11:52

a demon, wavered sage, which

1:11:54

is a naga. and dreads

1:11:56

seeds, which I believe are

1:11:58

undead and beast. You

1:12:01

can also resurrect with, so

1:12:03

what are we resurrecting with

1:12:05

Rabinus fell hunter? I guess

1:12:07

the ballhawks. Yeah. Which is

1:12:09

pretty good. Spirit of the

1:12:12

team is an undead, like

1:12:14

everything except for the mugs

1:12:16

and jugs and dreadsole corruptor,

1:12:18

which gives you dread seats.

1:12:20

Everything has a type, which

1:12:22

is sometimes hard to do

1:12:24

with menagerie decks. Yeah, but

1:12:26

imagine. after we get ungoro,

1:12:29

right? The next expansion is

1:12:31

return to ungoro. Menagerie decks

1:12:33

are going to be living

1:12:35

good. Because everything's going to

1:12:37

have beast and elementals. That's

1:12:39

what you get in ungoro,

1:12:41

beast elementals. Yeah. This menagerie

1:12:44

demon hunter apparently, I don't

1:12:46

even, so it has cane,

1:12:48

but even without drawing cane,

1:12:50

it has a 75% win

1:12:52

rate into demon hunter, so

1:12:54

you can just. Smorkam, because

1:12:56

they just die on five.

1:12:58

Oh yeah, I guess Kane

1:13:01

and, um, and Arana don't

1:13:03

have types either, but you

1:13:05

have to run Arana in

1:13:07

order to get the paint

1:13:09

stuff and Kane's Kane. Kane

1:13:11

is Kane. Like, those are

1:13:13

not being played unless you're

1:13:16

about to kill your opponent

1:13:18

anyway, for the most part.

1:13:20

So, fine. Yeah. No, that,

1:13:22

I haven't tried it yet,

1:13:24

but I want to. It

1:13:26

looks fun. We're playing one

1:13:28

drops. We're hitting people on

1:13:31

the face. Sounds like a

1:13:33

good time to me. Got

1:13:35

Tusk piercer to tutor the

1:13:37

ball hug. Yeah. Yeah, or

1:13:39

the fell hunter. J.T. Snow

1:13:41

in the chat says, if

1:13:43

you are brain massusing, watch

1:13:45

out for drakes. So, Ryan

1:13:48

responds Drake. Yeah, that would

1:13:50

kill you fast. Yep. Checks

1:13:52

out. You know, massus for

1:13:54

anyone who's forgotten, when it

1:13:56

takes damage, it deals out.

1:13:58

I would guess if you're

1:14:00

playing brain misuse you want

1:14:03

them to be dead before

1:14:05

Drake is a consideration. Yeah,

1:14:07

I think so. I think...

1:14:09

You are just Kendrick Lamar

1:14:11

in this scenario. Yeah, we're

1:14:13

not playing for the super-long

1:14:15

game here. We're just smark.

1:14:17

Smark emoji. There is that

1:14:20

warrior-briar spondek that can cheat

1:14:22

it. I think that would

1:14:24

be the one time when

1:14:26

you can camp spill it.

1:14:28

Yeah, or food fight it,

1:14:30

I guess. But yeah, I

1:14:32

think you're probably just trying

1:14:35

to make sure that they're

1:14:37

dead before that's a turn.

1:14:39

And it might be, even

1:14:41

that, you know, they do

1:14:43

cheat it out. You just,

1:14:45

and you have bring the

1:14:47

sousa, you just hope they

1:14:50

don't hit it, right? Yeah,

1:14:52

I mean, you go wide.

1:14:54

You go wide. You go

1:14:56

wide. Like, you, you just,

1:14:58

you just trust in the

1:15:00

heart of the cards at

1:15:02

that point. Yep. Can't play

1:15:04

around everything. Sometimes you don't

1:15:07

want to play around everything.

1:15:09

In Bume Mage, there are,

1:15:11

there are in Bue Me.

1:15:13

The main list I saw

1:15:15

on H.S. Guru is the

1:15:17

VAs list. It has cylagrassil,

1:15:19

it has caligos, tsunami. You

1:15:22

can, so the cylagrassil is

1:15:24

much easier to corrupt, obviously,

1:15:26

if you skylit first, with

1:15:28

like metal detector coins or

1:15:30

something like that. Sure. So

1:15:32

that's an option. And yeah,

1:15:34

I mean, Menagerie Paladin, we

1:15:36

talked about a little bit.

1:15:39

There's a location Walla warlock.

1:15:41

You can play it. You

1:15:43

should probably just be playing

1:15:45

regular location warlock. Yeah. There's

1:15:47

also a lot of taunts

1:15:49

in this meta. So being

1:15:51

able to hit consistently with

1:15:54

a charged minion and expect

1:15:56

that that's going to do

1:15:58

lethal damages. Ambitious at best.

1:16:00

So yeah. Ambitious, the synonym

1:16:02

for bad when we don't

1:16:04

want to say that. Or

1:16:06

at least likely to be

1:16:09

bad. Yes. You can start,

1:16:11

I don't play a lot

1:16:13

of a lot of D&D,

1:16:15

but I do. know the

1:16:17

phrase you can certainly try

1:16:19

is something that does come

1:16:21

up you know wanted you

1:16:23

something that's all advised so

1:16:26

yeah that's what the DM

1:16:28

says when they're trying to

1:16:30

save you from them from

1:16:32

yourself yes but they're they're

1:16:34

not gonna railroad you so

1:16:36

me calling a deck ambitious

1:16:38

is the equivalent of saying

1:16:41

you can certainly try my

1:16:43

brother was often very funny

1:16:45

like raised eyebrow look like

1:16:47

a rather extreme raised eyebrow

1:16:49

more on one side than

1:16:51

the other just like okay

1:16:53

you can try it so

1:16:55

well I think that has

1:16:58

kind of toward us through

1:17:00

most everything that I am

1:17:02

aware of that seems halfway

1:17:04

promising I'm sure there's stuff

1:17:06

that will emerge Oh, did

1:17:08

I mention my shelladresil idea?

1:17:10

Oh, no, you had not.

1:17:13

So I realized that shelladresil,

1:17:15

well, one, if you get

1:17:17

it as a minion off

1:17:19

of hagatha, you can just

1:17:21

play it forever, because you

1:17:23

can always dream 77. And

1:17:25

then just keep playing all

1:17:28

the yes arrow awakens you

1:17:30

want. Now it'll never be

1:17:32

corrupted if you're doing it

1:17:34

that way. Because you draw

1:17:36

it in its natural state,

1:17:38

you can't corrupt the minion.

1:17:40

I think it kind of

1:17:42

loses that text. And yeah.

1:17:45

And even if you did,

1:17:47

it doesn't transform. I'm actually

1:17:49

kind of bummed. It doesn't

1:17:51

work this way basically because...

1:17:53

They don't use the corrupt

1:17:55

keyword because it's not in

1:17:57

that set. It doesn't like

1:18:00

transform. into a new card,

1:18:02

permanently. But, at any rate, so

1:18:04

that's the easy way. I don't have

1:18:06

the greatest luck, so the

1:18:08

harder way is you have

1:18:10

Cragwa. And Cragwa, the frog,

1:18:12

is in core again. It's from

1:18:15

Rostekon's Rumble, six men,

1:18:17

four, six beast. That'll

1:18:19

cry, return, all spells

1:18:21

you played, last turn into

1:18:23

your hand. So if you played,

1:18:26

Giladresil. and Isara awakens,

1:18:28

you will get shelladresil

1:18:31

and Isara wakens to your

1:18:33

hand. And you know, you've got

1:18:35

the Terran package to still

1:18:37

gain like good armor and early

1:18:40

stuff to do. So that kind of

1:18:42

helps the deck out a bunch.

1:18:44

And then, late game, you could

1:18:46

potentially just set up

1:18:49

infinite shelladresil where you, there's

1:18:51

a lot of ways to do

1:18:53

it. Obviously, you can do it.

1:18:56

uncorrupted, which is fine.

1:18:58

You can corrupt it with

1:19:01

like Rayner or one version

1:19:03

I had, you know, Ziliak

1:19:06

says twin perfect.

1:19:08

And with that one,

1:19:10

it also has Sarah

1:19:12

because like the

1:19:14

manna necessary for doing

1:19:17

a lot of this

1:19:19

sometimes is silly, but

1:19:21

you can Try if you've

1:19:23

corrupted shelladresil rather than getting

1:19:26

it back which will be

1:19:28

uncorrupted you could focus on like

1:19:30

Just playing the corrupted spells over

1:19:32

and over again So that because

1:19:34

if you do an uncorrupted is

1:19:36

arrow awakens you're gonna take five

1:19:39

every time you do that which

1:19:41

eventually you'll run out of life, but

1:19:43

If you do the corrupted one, it's

1:19:45

just their side of the board. So

1:19:47

if you play shelladresil wait and then

1:19:49

play the other spells to just keep

1:19:52

having those in Krogwa. Plus then you're

1:19:54

not getting the minions over and over

1:19:56

again. But doesn't the corrupted dream shuffle

1:19:58

it into the deck? Yes,

1:20:00

which can be good when

1:20:03

your deck is gone. Well,

1:20:05

yeah, but it keeps you

1:20:07

from being able to, oh,

1:20:09

if your deck is gone,

1:20:11

yeah, never mind. I saw

1:20:13

this happen. Silly me. Silly

1:20:15

me. There's also no bun

1:20:17

due as well. Yeah, on

1:20:20

the list, I think. Yeah,

1:20:22

it's another way to copy.

1:20:24

Like, it's not great, but

1:20:26

it's fun. And I, I've

1:20:28

had. some games where people

1:20:30

like realized what was happening

1:20:32

and we're just like, oh

1:20:35

no, no, no, we're not.

1:20:37

You got it. It does

1:20:39

have, you know, shutter block

1:20:41

and grifda because sometimes that's

1:20:43

just how you win, right,

1:20:45

is you shut up block,

1:20:47

gift, grifda, and say, I

1:20:49

see your ship, I will

1:20:52

take that and hit you

1:20:54

with it once. Yeah, in

1:20:56

a matter of like lots

1:20:58

of big minions. Grista for

1:21:00

steel is kind of the

1:21:02

best thing remaining. You know,

1:21:04

again, still net positive, I

1:21:06

think losing MCT and the

1:21:09

Bob effect and all these

1:21:11

other things, but it does

1:21:13

mean Grista steel is sort

1:21:15

of stand out right now.

1:21:17

You know what could corruptualize

1:21:19

yourself? I food. So another

1:21:21

version. Don't, I mean obviously

1:21:23

you still love the terror

1:21:26

and stuff, but you kind

1:21:28

of like dropped wind conditions.

1:21:30

Like no, no shutter block,

1:21:32

no grifida and other things,

1:21:34

and it's just typhoon and

1:21:36

shell addressill, and it, you

1:21:38

could get their wind conditions,

1:21:41

you could shuffle them into

1:21:43

your deck, it could happen.

1:21:45

You could, typhoon minion could

1:21:47

shuffle itself into your deck,

1:21:49

you can do it again.

1:21:52

Please tell me you name this text

1:21:54

typhoon lagoon. Please tell me no just

1:21:56

typhoon, but I actually one time like

1:21:59

had to put a bird watching in

1:22:01

a bundle and I was

1:22:03

disappointed until I realized that

1:22:05

like, since you're shuffling minions

1:22:08

into your deck, it's never

1:22:10

bad. So I was, I had a spectate

1:22:12

quest. I saw Eddle was playing.

1:22:15

I was like, can I spectate

1:22:17

you? She was like, sure. She

1:22:19

sent me the list on discord

1:22:21

and said, can you figure this

1:22:23

out? It's silly. And I was

1:22:25

just like, there's a cragwa

1:22:27

in this deck. Clearly this

1:22:29

must be part of the

1:22:32

game plan because otherwise

1:22:34

there would not be a

1:22:36

Craigwa in this deck. But

1:22:39

that was just my

1:22:41

first reaction. Yeah. That's

1:22:43

definitely the spiciest

1:22:45

thing I've been

1:22:48

working on. It's

1:22:50

like variations on

1:22:52

Craigwashaladresil. We'll figure out

1:22:54

the rest of the deck. You

1:22:56

just... And maybe this means it

1:22:59

needs to get nerfed again? I

1:23:01

don't know. It hasn't felt like

1:23:03

overpowered, but the Terran stuff

1:23:05

is still just really good,

1:23:07

early game, both defensively and

1:23:10

offensively, certainly in shaman, but

1:23:12

I would assume in other things. I

1:23:14

don't think we mentioned this on

1:23:16

the show, but wicked, you made a very

1:23:18

good point in our chat that just

1:23:21

all the Starcraft stuff comes

1:23:23

with two copies of draw-to targeted

1:23:25

draw. And so when card

1:23:27

draw is generally weak during

1:23:30

four set metas, those stand

1:23:32

out. And it's like it's not

1:23:34

just that you're you're drawing

1:23:36

two cards, it's that you're

1:23:38

drawing two cards that are

1:23:40

pretty good as it stands

1:23:43

and like synergized

1:23:45

together. Right. Yeah. And and and

1:23:47

I mean, if you just, you

1:23:49

don't necessarily won't care what they

1:23:51

are, because if you're drawing

1:23:53

the... tearing cards, the protos

1:23:55

cards, the zir cards, then you're

1:23:58

improving your other draws anyway. And

1:24:00

I mean, one of those could

1:24:02

be the other one that draws

1:24:04

you two cards, right? So because

1:24:06

there's not that many of them

1:24:08

in the deck to begin with.

1:24:10

And yeah, it's just it seems

1:24:12

like having every class have access

1:24:14

to an arcane intellect. If only

1:24:16

they play this package. That's very

1:24:18

parasitic to begin with. I

1:24:21

don't know if it's I don't know

1:24:23

if I want to go so far to

1:24:25

call it problematic, but it definitely is

1:24:27

kind of raising an eyebrow. And yeah, definitely

1:24:29

does incentivize you in some cases, because

1:24:31

I remember we were looking at, I guess

1:24:33

it was the burn, the burn priest.

1:24:36

And we're like, well, we could just put

1:24:38

protest stuff in here because then we

1:24:40

get draw. And then

1:24:42

the rest of it kind of

1:24:44

fills itself out, especially when you

1:24:46

don't have a lot of as

1:24:48

many choices. It's it kind of

1:24:50

builds some of your deck for

1:24:52

you anyway, because that that takes

1:24:54

care of like 10 cards out

1:24:56

of 30. And then that fills

1:24:58

in the rest. So I don't

1:25:00

know. I don't know if it's

1:25:02

necessarily a problem. It's just an

1:25:04

interesting feature of having those packages

1:25:06

with a remanded draw to for

1:25:08

every class as long as you

1:25:10

happen to play more cards in

1:25:12

that faction. Yeah. Well,

1:25:16

this is why I tend to like

1:25:18

card draw. That's more general. I mean,

1:25:20

targeted draw can be really good for

1:25:22

having consistency in particular kinds of decks,

1:25:24

but I think there is such a

1:25:27

thing as too much card draw. I

1:25:29

mean, CF Rogue, Cycle

1:25:31

Rogue, but although it kind of

1:25:33

made Cycle Rogue work and a lot

1:25:35

of people enjoyed Cycle Rogue, if

1:25:37

you enjoyed Cycle Rogue, I'm glad that

1:25:39

you enjoyed Cycle Rogue. But having

1:25:41

draw just makes games be able to

1:25:43

go on, keep having options, archetypes

1:25:45

work. So the

1:25:48

thing with targeted card draw

1:25:50

is that it I think

1:25:52

it can be a great

1:25:54

tool for design because then

1:25:56

you can make card draw

1:25:58

in these different ways, right?

1:26:01

that are just something other

1:26:03

than changing mana cost and number of

1:26:05

cards drawn, but

1:26:09

the drawback

1:26:11

is that they

1:26:13

can create

1:26:15

recursive play patterns

1:26:17

where you're losing to the same

1:26:19

stuff every time because that thing

1:26:21

is drawn every time,

1:26:23

and it's different for it

1:26:26

to be these mini -set

1:26:28

cards versus we'll

1:26:30

draw two taunts. It'll

1:26:32

stay the same cards throughout however long

1:26:35

we're playing StarCraft versus a target of draw

1:26:37

that changes between expansions to different things

1:26:39

you're trying to do. And

1:26:41

you're seeing it in all the

1:26:43

classes. They're effectively neutral.

1:26:47

Yeah, some of the class

1:26:49

features for those factions are different,

1:26:51

but you're seeing a lock

1:26:53

-on in four classes.

1:26:55

You're seeing Chrono Boost

1:26:57

in five classes. Lock

1:26:59

-on isn't lock -on, it's just

1:27:02

Shaman. Not lock -on, yeah,

1:27:04

liftoff. Liftoff. Yeah. So

1:27:08

you're seeing it over and

1:27:10

over again in a lot of different

1:27:13

decks, and then it makes everything

1:27:15

feel samey the same way that seeing

1:27:17

Zileax in every deck or seeing

1:27:19

Yogg in every deck would make everything

1:27:21

feel samey because it's the same

1:27:23

or the

1:27:25

Spell Burst draw

1:27:27

two. Ethereal Oracle.

1:27:29

Ethereal Oracle. It got nerfed, so I've

1:27:31

forgotten. It's got nerfed by memory. But

1:27:33

seeing that in every deck, that does

1:27:35

make things feel samey, and that's one

1:27:37

of the risks with even

1:27:40

the tri -class or the

1:27:42

faction sets where it's not

1:27:44

every class, but they all

1:27:46

have this one card that does that.

1:27:48

So it does feel kind of samey, especially

1:27:51

when you're seeing a lot of the

1:27:53

Starcraft stuff. Yeah. Well,

1:27:56

yeah, I mean, I guess that's it.

1:27:58

There's still a lot of cool stuff. to try

1:28:00

and Army DH is less popular.

1:28:02

And they're gonna stand the

1:28:04

rough edges off this meta. Yeah, yeah.

1:28:06

I did, I remember I did an

1:28:09

off curve episode years ago where I

1:28:11

talked about the first week of any

1:28:13

given meta at this point being effectively

1:28:15

early access. Yeah. Where, you know,

1:28:17

where there's gonna be things

1:28:19

that are that are suboptimal and

1:28:22

then you wait for the first

1:28:24

balance patch and that's when the

1:28:26

actual releases. I don't, I mean.

1:28:28

I don't, you can take that however you

1:28:30

want, but I mean, I think that

1:28:32

they'll do another balance patch. I mean,

1:28:35

they did such a big balance patch

1:28:37

leading into this that it's kind

1:28:39

of hard to predict how things

1:28:41

were going to shake out. And so now

1:28:43

that they have some data, they have some

1:28:46

data, they can see how things are shaking

1:28:48

out, then they can make another adjustment,

1:28:50

and then we can get more to

1:28:53

what the designers intended. As much

1:28:55

as they can intend for what

1:28:57

they expected to see. So shaving some

1:28:59

of those edges off will kind of get us

1:29:01

closer to that I would imagine. But you

1:29:03

know, it doesn't mean that there's nothing

1:29:05

to do and it doesn't mean that

1:29:07

it's, you know, all armor DH all

1:29:10

the time, like there's definitely still a

1:29:12

variety of decks and you just have to,

1:29:14

you know, be prepared for what's out there.

1:29:16

But that's every meta, you need to be

1:29:18

prepared for what's out there. Yeah. Yeah, I'm having

1:29:21

a good time and I'm looking forward

1:29:23

to seeing even fewer armor, demon hunters,

1:29:25

but. I've been able to find my

1:29:27

fun and I hope you are able to

1:29:29

find your fun as well. Cool. Well, we have

1:29:31

many folks who'd like to thank.

1:29:34

Check at our thanks section on

1:29:36

the website at Quangency.com and you

1:29:38

can also find our contact info

1:29:40

or show notes and our patron information. We

1:29:42

can monetarily support our show at our show

1:29:44

at our show at our show at our

1:29:47

show at our show at our show at

1:29:49

our show at our show at our show

1:29:51

at our show at discourse cancency.com.com. follow us

1:29:53

on Blue Skye at Coink & Seed and

1:29:56

if you like some CCs bag headin' over

1:29:58

to our shop at shop.coity.com So,

1:30:01

coin concedes, I guess, you've got

1:30:03

a few here. Just for lots

1:30:05

of people who find decks, uh,

1:30:07

H.S. Top Decks has, you know,

1:30:09

posts a lot of decks, especially

1:30:11

early in expansions, including on Blue

1:30:13

Sky, which I appreciate, not only

1:30:15

X. H.S. Guru, of course, a

1:30:17

fantastic source for finding decks, seeing

1:30:19

stats about decks, and also they

1:30:21

have the deck sheets, which is

1:30:23

how I collated all the decks

1:30:25

we talked about today. And Wicked

1:30:28

and Worldate for helping me maintain

1:30:30

our sort of early decks spreadsheet

1:30:32

that we do for the first

1:30:34

few days of an expansion, which

1:30:36

is always fun too. I always

1:30:38

enjoy seeing what other people have

1:30:40

put into the spreadsheet. And often

1:30:42

I'll see a deck and I'm

1:30:44

like, oh, I should add this

1:30:46

and someone beat me to it.

1:30:48

I think I'm on, you know,

1:30:50

fast on the uptake and I'm

1:30:52

not. So yeah, it's always. really

1:30:54

appreciated when there's lots of different

1:30:56

ways to see what people are

1:30:58

trying in a new matter. Well,

1:31:01

I am going to coin concede

1:31:03

specifically to Donkey because I feel

1:31:05

like, especially at the beginning of

1:31:07

an expansion, I mean, all the

1:31:09

time, like the just the number

1:31:11

of tools that he has on

1:31:13

his site is if you haven't

1:31:15

gone through it, there are so

1:31:17

many tools that are that are

1:31:19

useful for so many different things

1:31:21

with this game and like. He

1:31:23

does a lot for the community

1:31:25

and I don't think we really

1:31:27

thank him enough. And it's not

1:31:29

possible, but we don't like it

1:31:31

like he does things that it's

1:31:33

very easy to take for granted

1:31:36

and there and he makes them

1:31:38

look easy. And I know from

1:31:40

having tried doing some of this

1:31:42

stuff that it is very much

1:31:44

not. And you know, so like

1:31:46

everything he does just out of

1:31:48

love for this community. And I

1:31:50

think. you know, we're really lucky

1:31:52

to have him and have him

1:31:54

putting in the work that he

1:31:56

is. So, yeah. Yep. I'm an

1:31:58

acquaintance here to Domjat. I think

1:32:00

that's how it said. I'm not

1:32:02

positive, but who I ran into

1:32:05

just just moments before

1:32:07

the show on latter. We had

1:32:09

the stream running, but had

1:32:11

not quite yet started

1:32:14

recording. And yeah, they

1:32:16

added me, said hi. It's always nice.

1:32:18

We say it all the time. It's

1:32:20

always nice. Yeah. All right. Well,

1:32:23

so that's going to do it

1:32:25

for us for this week. So

1:32:27

until next time, keep calm. and

1:32:30

dodge the armored

1:32:33

demon hunters and

1:32:36

if you see

1:32:38

us on ladder

1:32:40

coin concede. coin

1:32:42

concede. All life

1:32:44

must have. I

1:32:46

yield. I yield

1:32:48

for now. I

1:32:51

can see. I

1:32:53

yield. For now.

1:32:55

I can see.

1:33:00

You

1:33:05

have

1:33:09

best

1:33:15

of

1:33:20

them.

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