494 - Coin Concede "The Ashamane Event"

494 - Coin Concede "The Ashamane Event"

Released Sunday, 27th April 2025
Good episode? Give it some love!
494 - Coin Concede "The Ashamane Event"

494 - Coin Concede "The Ashamane Event"

494 - Coin Concede "The Ashamane Event"

494 - Coin Concede "The Ashamane Event"

Sunday, 27th April 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:03

Permission to speak. Shadows

0:05

hide you. I am

0:08

the truth. Our paths

0:10

converge. So good to

0:13

see you. Hail to

0:15

you! Never be some.

0:18

Dear Fred's act. I

0:20

hear you. It has

0:23

only begun. Fido! Fred!

0:33

Welcome to episode 494 of

0:35

Coin Conceit, a hearthstone podcast

0:37

dedicated to making the competitive

0:39

side of the game more accessible

0:41

to you. It is Thursday, April

0:43

24th, 2025 in the evening. Coming

0:45

to you from Nomergan, Ohio, it's me,

0:48

Edelweiss. From Northran, Massachusetts,

0:50

we have Wicked Good. Hi.

0:52

From Teldresel, California, we have

0:54

Megasa. And from

0:56

all around the world we have

0:59

you dear listeners, this week's episode

1:01

is brought to you by our

1:03

producers, Number Theory, Crash, Beef Squatch,

1:06

David P, Jeremy T, Bottle

1:08

Caps, Crumpy Monk, The Burger

1:10

Club, Kirk Regan, Krisley Bear,

1:12

May, SSJ5 Goku, and NYKui, and by

1:14

our patrons of the week, King

1:17

of Gourai, and Craig Burt. You

1:19

can go to patron.com/Quinn Concee to

1:21

get perks like a thank you

1:23

at the show at the process.

1:25

If you would like to support the

1:28

show but cannot do so

1:30

monetarily, please consider leaving

1:32

us a five-star review on

1:35

your podcast feed of choice,

1:37

as it always helps other

1:39

people find the show. So, life and

1:41

ladder. Wicked, I gotta know. How

1:43

did this happen? Well, you see, I

1:45

was up really late last night

1:48

trying to get a switch to

1:50

and failing. So, so, my week's

1:52

just been full of bad decisions.

1:55

So I assume you're referring to

1:57

the fact that I'm playing Aviana

1:59

on purpose. in standard? That one.

2:01

Yeah. Yeah. So I don't, I

2:03

assume this was Hat's Fault. It

2:05

usually is. But somebody posted in

2:07

the discord yesterday and tagged me

2:10

that somebody had put, built an

2:12

Aviana priest and got into like

2:14

48 legend with it. And I'm

2:16

looking at an Obie Van Canobi.

2:18

Yeah, like 40 legend Aviana, O.T.K.

2:20

Priest. And it sure is a

2:22

deck. I will say, like, I

2:25

played, like, maybe six games with

2:27

it. I had probably a 50%

2:29

win rate, which is better than

2:31

I mean, like, my expectations were

2:33

subterranean for this step, right? So,

2:35

like, 50% is fine. But so

2:38

the idea is that you're playing.

2:40

the hunter locations to discount the

2:42

battle cries. So you can get

2:44

Aviana down as quickly as humanly

2:46

possible. Because you're running, I mean,

2:48

you're running the, the priestess imbue

2:51

is the only imbue that you're

2:53

running just basically as a defensive

2:55

tool that happens to give you

2:57

a little bit of late game.

2:59

But and you have like a

3:01

couple of other battle cries. I

3:04

mean, you have to run Volgin

3:06

in order to get the hunter

3:08

location, but not too many other

3:10

battle cries. So you're basically just

3:12

like running. the hunter locations to

3:14

discount Aviana. So you can get

3:17

her down on like six or

3:19

seven, ideally, or maybe a little

3:21

bit later if you're like clearing

3:23

alongside it. But the idea is

3:25

that you're getting to that point,

3:27

you're playing agents of your for

3:30

both draw and for, you know,

3:32

defense, you've got a lot of

3:34

healing in the deck, you're running

3:36

double greater healing potion, you're running

3:38

the three cost spell that gets

3:40

lifestyle if you've played other spells,

3:42

you've got. You know, whatever other

3:45

clears, you know, repackage and double

3:47

shadow would ruin for paladins, though

3:49

I didn't find it was particularly

3:51

effective against paladin. It's it's funny

3:53

because. in general, there are a

3:55

lot of four attack minions in

3:58

this meta and ruin, ruin destroys

4:00

everything five or greater. So there's

4:02

a lot of things that ruin

4:04

doesn't clear and then you die.

4:06

So that's bad. But so the

4:08

general idea is what you're trying

4:11

to do is you're trying to

4:13

play aviana, just stick aviana on

4:15

a turn, right? And then you

4:17

wait for it to finish. You

4:19

have enough. sustained to generally allow

4:21

that to happen. Then you Taranda,

4:24

and you play champions of Azaroth,

4:26

looking for antonitis, which if you,

4:28

if you champions of Azaroth, you're

4:30

doubling up, or if you, if

4:32

you Taranda first, you're doubling up

4:34

champions of Azaroth. So there's only

4:37

like a handful of minions in

4:39

the pool. And. So you've got

4:41

to, I think someone did the

4:43

math, it's like a 40% chance

4:45

to hit an Antonitis on champions

4:47

of Azaroth. You probably have drawn

4:50

both of them if you whiff,

4:52

and like they'll all cost zero

4:54

anyway at that point. So you

4:56

just play out whatever you need

4:58

to and then try again. But

5:00

then you just do that, all

5:02

your spells cost one, so you

5:05

just start flinging fireballs at your

5:07

opponent and then they die. And

5:09

if you're really blessed, you'll also

5:11

get a vellen along with the

5:13

Antonitis and along with the Antonitis

5:15

and you need fewer fireballs in

5:18

order to do that. Or you

5:20

need you or you have enough

5:22

to do it through like 60

5:24

or 70 or 80 life. And

5:26

that works sometimes it I found

5:28

it didn't really work against the

5:31

paladin because I felt like I

5:33

needed to clear everything in order

5:35

to not just die before I

5:37

got to that point and I'm

5:39

not really sure like the answer

5:41

to well, what if that's what

5:44

if that doesn't work is just

5:46

killed with marin value, which I

5:48

appreciate as a theory. But I

5:50

did not really get to see

5:52

that happen in practice, but it

5:54

did do the thing more or

5:57

less consistently. You know, like the

5:59

only game that I. I lost

6:01

to a non-paladin was because I

6:03

had too many cards in

6:05

hand and then burned either

6:08

the avianna, either the Toronto,

6:10

and just scooped. But, yeah.

6:13

This is one of those

6:15

decks where the combo is

6:17

so convoluted that I wonder

6:19

how often I would win with

6:22

just like doubling the

6:24

summon legendary from Marin.

6:27

Yeah. Instead. Or just

6:29

like getting Vellin to do

6:31

things. I don't know what

6:34

else Vellin would do for

6:36

you, but like, I actually,

6:39

I don't even know, because

6:42

I've been, I know Varian

6:44

is in champions of

6:46

Asaroth, but, um, because

6:49

I've gotten a bunch of

6:51

him. If you whiff on the

6:53

Antonitis, I think I could look up

6:55

the math. I did the math at some

6:57

point when you double it and if

7:00

you cast two doubled. It's actually

7:02

better than that. There's only

7:05

the five. It's brand Antonitis,

7:07

valentarian, and variant. And you

7:09

can only, so you have a

7:11

40% chance for each champions of

7:13

Azaroth. So it's probably better than

7:16

that. But it sometimes has taken

7:18

me casting both of them to find

7:20

it, which is. frustrating.

7:22

But it happens often enough

7:24

that it's fairly reliable. It

7:27

says so a single so as

7:29

a single champions 40% a

7:31

doubled champions like with

7:34

with Toronto or you play

7:36

both of them without Toronto

7:38

is 64% chance. If you

7:40

double double champions you have

7:42

an 87% chance of hitting Antonitis.

7:44

But yeah, you can

7:46

potentially do stuff with

7:48

brand or with felon otherwise.

7:51

There's also double

7:54

puppet theater. Yeah.

7:56

There is. Which? It's

7:58

a choice. Yeah. I didn't feel like

8:01

it was particularly useful. I mean, I'm

8:03

sure that there's some matches where it is.

8:05

I think that really the match is

8:07

where it's going to be very useful

8:09

or going to be against Starship decks,

8:11

where you just, okay, fine, you just made

8:13

a giant Starship, I'm going to make

8:15

my own and it's not going to

8:17

be big, but it's going to have all

8:20

the death rattles in it. And, you

8:22

know, or like, you could do it

8:24

on ancient of your to your to

8:26

cycle to your combo faster. You

8:28

sure can and I think we

8:30

should move on. Yeah. So anyway,

8:33

so I played that because I

8:35

spent the $35 on the fancy

8:37

Toronto and damn it if I

8:39

was going to use it. So

8:41

I did and I did say

8:44

that I needed to be able

8:46

to use it and then this

8:48

was and then the monkey paw

8:50

curled and I got this deck

8:53

thrown in my lap. So it

8:55

feels like it's one or two

8:57

removal tools away from being not

8:59

embarrassing. Yeah, no, I agree. You

9:02

know, but it's I'm not, I'm

9:04

not climbing with it. I'm enjoying

9:06

myself, but I'm not climbing with

9:08

it. I'll say that much. Yeah,

9:10

I may give it a try,

9:13

which is probably probably make it

9:15

better or make it better for,

9:17

you know, normal ranks. I don't

9:19

know how again. It's like, I'm

9:22

just not sure the tools are

9:24

there. I'm surprised it's running one

9:26

repackage, but. Yeah, it's just like

9:28

90 I think we've realized is

9:31

good, but the problem is that

9:33

you're still taking damage. So it

9:35

ends up being like much better

9:37

for, you know, kind of more

9:39

aggressive attacks because they're just sort

9:42

of keeping their stuff alive. and

9:44

okay with taking the damage if

9:46

they're trying to be aggressive. Whereas

9:48

the control deck it's like, well

9:51

you've... We've killed the stuff and

9:53

maybe it gains you life over

9:55

the long run, but you're still

9:57

taking damage. Well, I mean, the

10:00

upside of it is that it

10:02

is ticking up Wish of the

10:04

New Moon to give it Life

10:06

Steel if you have both of

10:09

them in hand. True, in this

10:11

case, yeah. Yeah, so like the

10:13

dream is that you have Nightshade

10:15

tea, you have Wish of the

10:17

New Moon in hand, you play

10:20

all three charges of the Nightshade

10:22

tea, and then you're playing Wish

10:24

the New Moon to get all

10:26

that life back. Sure. Sure. How

10:29

often does that happen? Not often

10:31

enough. And which of the new

10:33

moon does not like. If we're

10:35

gonna buff at some point, I'd

10:38

love to see them buff that

10:40

to like two spells rather than

10:42

three to turn on the life

10:44

steel. Because three, if you don't

10:46

have exactly night sheet, T is

10:49

so much to be able to

10:51

do, especially then when you top

10:53

deck it, it feels just abysmal

10:55

that it's like three damage to

10:58

a minion, no life steel. Right.

11:00

Like it's. So that's something that

11:02

I feel like could probably be

11:04

a little bit better. But yeah,

11:07

it's also that two damages not

11:09

go as far as it used

11:11

to. So you're usually having to

11:13

use two nightshade teas to clear

11:15

like anything of consequence right now.

11:18

And that also kind of sucks.

11:20

Yeah, there's a lot of three

11:22

health things, which is why like

11:24

Colinova's pretty awful. Like hot coals

11:27

works because you do it with

11:29

tea. But you only have tea.

11:31

So it's like if you don't

11:33

have tea with it, then it's

11:36

just it's just holy nova, but

11:38

bad. And you don't because you

11:40

don't have the other things that

11:42

you would have in a more

11:44

aggressive freast, like you don't have

11:47

acupuncture or whatever that could also

11:49

turn it on. Or just the

11:51

weapon or brain. Yeah, you can't

11:53

run a weapon into anything to

11:56

bring your health total down. So

11:58

like if you don't have exactly

12:00

night shade tea to activate it,

12:02

then it doesn't. do any very

12:05

much. It's not really worth running,

12:07

but it's also Like, what else

12:09

are you doing with your life?

12:11

If you're not running that, because

12:13

there's not really any other, like,

12:16

damage AOEs that you could run

12:18

that are better than that. I

12:20

mean, I'm not, I'm not saying,

12:22

like, don't run it. I'm saying,

12:25

like, the fact that, like, that's

12:27

all you've got. And if you

12:29

don't have it, a lot of

12:31

times, you just die to the

12:34

early pressure. Oh yeah, oh I

12:36

would love excavation, give me excavation

12:38

evil. That'd be great, please. That

12:40

would be fine. Which is a

12:42

dated clear. Yeah, sure, like let's

12:45

do that. I'd be fine with

12:47

that. I guess Chaos Nova. Yeah.

12:49

It's too expensive. There's those taunts

12:51

that they added back in, like

12:54

the light elemental, but that's too

12:56

expensive, I think. It forces them

12:58

to trade through usually, but like

13:00

five, turn five and turn six,

13:03

come are so late. At this

13:05

point, like you're already like, Halladin

13:07

already has like an 88 and

13:09

355s by turn six and like

13:11

one taunt doesn't do anything. That's

13:14

the that's kind of the problem.

13:16

Anyway, how about you? Well, all

13:18

right, so until Monday, I had

13:20

been managing somehow to keep myself

13:23

between like 400. I dipped a

13:25

little bit below that at some

13:27

point in the month to like

13:29

900. And I was very pleased

13:32

with myself because usually I drop

13:34

like a stone after a rotation

13:36

and I've been trying out lots

13:38

of stuff and it was mostly

13:40

working not as adventurous as I

13:43

could be but definitely trying out

13:45

lots of things. And then we

13:47

were like, what are we going

13:49

to talk about this week? Because

13:52

we, spoiler alert, don't actually have

13:54

many set. cards revealed to talk

13:56

about. And there's really was one

13:58

obvious thing that talk about, which

14:01

is rogue. Now, I had already tried to

14:03

play a little bit of rogue

14:05

and realized that I haven't

14:07

played a lot of, even though I

14:09

have the Golden Hero Power for rogue,

14:11

it's like with weird rogues. It's

14:13

with or just completely overpowered

14:16

rogues, like back in all

14:18

track, there was that rogue that

14:20

had like scabs and also the

14:22

make your hero have stealth. thing

14:24

and then it had poison weapons

14:26

and it was just absolutely absurd

14:28

but it happened over Christmas so

14:30

it took a while to nerf it that that

14:33

was not hard to play I think even

14:35

I got until I top 500 with that rogue

14:37

and it's dark time yeah it was a very

14:39

dark time yeah yeah I I was not upset

14:41

when I nerfed it even though I

14:43

had been writing that up because it needed

14:45

to be nerf it was like the three

14:47

most annoying qualities of rogue all

14:49

in one deck except also easy

14:52

to pilot, or at least easier

14:54

to pilot. So, but I was like,

14:56

all right, it would be good for

14:58

my development as a

15:00

heartstone player to actually

15:03

know how to play Rogie Rokes. So

15:05

I gave pirate rogue and

15:07

ashramain pirate rogue and just

15:10

regular ashramane rogue, all

15:12

of try. And I have stemmed to

15:14

the bleeding now more or less, but

15:16

I dropped 2000 ranks pretty,

15:19

pretty fast. So, now. It's this

15:21

is like objectively a good place to

15:23

be still. I don't know whether I'm

15:25

going to get 11x or not, but

15:27

that's okay. But it was a little

15:29

bit like I was feeling the groove

15:31

and then not so much. So listeners,

15:33

that is how much I care about

15:36

you. I persisted playing rogue so I

15:38

could talk about it. Now probably

15:40

I should have done a little

15:42

bit more like stopping watching replays

15:44

than going back into it instead

15:46

of like tilt playing, but do as

15:49

I say not as I do. on that.

15:51

I did eventually sort of stop and get

15:53

a little bit more advice and then

15:55

come back and then I did better

15:57

today. Also just was less tilted

15:59

on it. Part of the problem was

16:01

that I kept running into majors,

16:04

which I had not been seeing,

16:06

although some people who were still

16:08

playing in top 1K told me

16:10

they were seeing majors also, mostly

16:12

protest mage, some spell mage. On

16:14

the stats, they're like tier 3,

16:17

spell mage kind of floating with

16:19

tier 4, but they do have

16:21

good matchups against rogue. Because they

16:23

gained a ton of armor, they

16:25

have a ton of stall. Their

16:28

stuff is not that useful for

16:30

you with aschamine, especially with the

16:32

protos mage. It's like less useful

16:34

than you would want it to

16:36

be. And they, the protos mage

16:39

does just kill you at a

16:41

certain point. So you can't just

16:43

like, yeah, chill forever. So it's

16:45

not an easy matchup. And... I

16:48

was like, why is this

16:50

keep happening to me? How

16:52

can I keep running into

16:54

them? But I was able

16:57

to get a little bit

16:59

more of a group with

17:01

it, I think, and it

17:03

is good to learn a

17:05

different style of class. It

17:07

took a lot of re-jiggering

17:09

some of my general habits.

17:12

Like, you can't just throw

17:14

all your tools out of

17:16

draw. I was like, how

17:18

am I running myself out

17:20

of draw? as a rogue.

17:22

Rogue opponent always have full

17:24

hands. And then I kind

17:27

of started to figure it

17:29

out. And I was like,

17:31

oh, just because I'm not

17:33

good at playing rogue, but

17:35

now I have a full

17:37

hand. And then you have

17:39

the opposite problem where your

17:42

hand is too full for

17:44

shelladry cell. So you have

17:46

to work back the other

17:48

direction. Anyway, we're going to

17:50

talk more about rogue. And

17:52

it won't just be me.

17:54

And certainly I'm going to

17:57

be no help. So, you

17:59

know. At first I hadn't

18:01

realized that Edle was playing

18:03

rogue. So I messaged yesterday,

18:05

like, we have a problem.

18:07

which is that I've been

18:09

losing with rogue. I had

18:12

like a 30% win rate

18:14

with it or something until

18:16

I did a lot better

18:18

today. And I was like,

18:20

no, don't worry. I've been

18:22

playing pirate road. We're all

18:24

set. So I'm like, oh,

18:27

thank God. Yeah, I don't

18:29

have like a ton of

18:31

stats because I was doing

18:33

a lot of playing from

18:35

my iPad, but I know

18:37

that the times when I

18:39

was playing rogue, I was

18:42

not climbing. So now I

18:44

was starting kind of on

18:46

the other side of things

18:48

from you, I was in

18:50

the like, you know, three

18:52

to four K range. And

18:54

so it was like at

18:57

various points climbing back to

18:59

two. But I started with

19:01

Maxibon's pirate rogue, which is

19:03

probably sort of the generic

19:05

thing. It's funny. There's like

19:07

more pirate synergistic cards around.

19:09

They're not in there. It's

19:12

not really a pirate rogue.

19:14

It's just a crystal cove

19:16

bargain bin rogue. Like that's

19:18

that's what it is. It's

19:20

a crystal cove deck. And

19:22

yeah, I was having the,

19:24

oh God, too many cards

19:27

problem because that... that Maxibon

19:29

list has toy boat in

19:31

addition to dubious purchase and

19:33

the rating parties. So lots

19:35

and lots of car. To

19:37

the point I actually ended

19:39

up saying this does not

19:42

need toy boat. It could

19:44

be something else. But we

19:46

didn't know more of that

19:48

point is I'm playing some

19:50

rogue. I would not. consider

19:52

myself a rogue expert but

19:54

it has been what I've

19:57

been climbing with and so

19:59

I've got got some

20:01

decent vibes on how

20:03

to how to play it. I

20:05

was curious when I

20:07

had just something

20:09

you said earlier I was

20:12

like well I wonder where

20:14

rogue actually stands

20:17

in terms of my class

20:19

wins. It is fifth. Okay.

20:22

Because his mage is

20:24

at you know 5200

20:26

something followed by warrior.

20:29

the 3,300-something, then

20:31

pallid in the

20:33

3,100-something, and then shaman,

20:36

2,960, rogue, 2,775. So that's

20:38

my top, top half. Death

20:40

Knight recently surpassed the demon

20:43

hunter, well, maybe not that

20:45

recently, but I

20:48

just realized Death Knight surpassed,

20:50

Demon Hunter, it broke the

20:53

1K mark at 1,042. Human

20:55

Hunter is sitting at 997,

20:57

which makes me think I

21:00

should probably just get those

21:02

last three out of the way. Yeah,

21:05

probably. I am now looking.

21:07

Death Knight is by far my

21:09

least played class, by far

21:11

by far, but according to

21:14

H.S. Replays, Staps thing, it

21:16

is my second highest

21:18

win rate class. And my

21:21

first highest win rate is

21:23

shaman. But in terms of

21:25

what I've actually played, 40%

21:27

of games I have ever

21:30

played in Hearthstone were Priest,

21:32

which is even more than.

21:34

It's fewer total games than

21:36

Wicked has played of Priest,

21:39

but a greater percentage.

21:41

Yeah, barring, you know, the

21:43

newer classes, Priest is my

21:45

second to last, which you

21:47

can guess what my least played

21:49

class is. It is druid. Through it.

21:51

Yeah, I was about to say it is

21:53

true. Rogue is my least played class of

21:55

the original nine. I mean, I have fewer

21:58

games with Demon Hunter and Deaf Knight. Right.

22:00

death night it's hard to evaluate

22:02

because like and rogue is also

22:04

my worst win rate by and

22:06

it's not close I mean actually

22:09

my win rate with priest is

22:11

not much better but that's because

22:13

I played a lot of crappy

22:15

priest decks so I mean it's

22:18

my most I've got like 13,500

22:20

priest games it looks like because

22:22

I've got 60 600 wins and

22:24

like more losses than that but

22:27

Death Knight's actually my highest win-rate

22:29

class, interestingly, even though it's... I

22:31

only have... I only have... Yeah.

22:34

Death Knight Control has been more

22:36

viable than Priest's control. And I

22:38

mean, Death Knight has been control

22:40

priest for a while, so I

22:43

mean, that kind of does track,

22:45

but yeah. For me, I think

22:47

it's two things that my priest

22:49

is a little bit lower. One

22:52

is that if I'm gonna play

22:54

a priest, it doesn't have to

22:56

be a good deck for me

22:59

to play it. But if I'm

23:01

going to play a death night

23:03

deck, it has to be a

23:05

good deck, or I'm not going

23:08

to bother. And also, the decks,

23:10

the priest decks I've played the

23:12

most with recently. Well, part of

23:14

it is that I played a

23:17

lot of priest back in before

23:19

my break, Baby Maga days when

23:21

I was playing it like Platinum

23:24

and gold. And all kinds of

23:26

priest decks. But the other part

23:28

was when I've, when I climb

23:30

a lot. Then I'm like, oh,

23:33

I'm going to go with my

23:35

comfort deck, I'm going to play

23:37

priest, and I'm going to win

23:39

less up there because of like

23:42

a ceiling effect. You know, when

23:44

you're at a sort of rank

23:46

peak from yourself, you can't expect

23:49

to have the same win, right?

23:51

Yeah. As when you're climbing. So,

23:53

yeah. Whereas death night, I'm not

23:55

going to play, if I'm anxious

23:58

about it, or if the deck

24:00

is not really good. Also, my

24:02

total number of wins and death

24:04

night, Yeah. What's interesting is my

24:07

second highest win-rate class. Halladin. It's

24:09

the other hole. class. I guess.

24:11

I don't know. Maybe it's just

24:14

like I have holy spells so

24:16

I can make it work. I

24:18

don't know. But it's probably from

24:20

like when I played in Wild.

24:23

I had a couple of runs

24:25

in Wild where Paladin was just

24:27

like giga broken and and I

24:29

just abused the hell out of

24:32

it. I was gonna say like

24:34

it's probably that when you can't

24:36

play priest. We in fact did

24:39

not get a mini set announcement

24:41

and that is why we are.

24:43

That's why we're not rushing through

24:45

life and ladder. Yeah, so, but

24:48

I guess we probably should talk

24:50

to talk some about news. Let's

24:52

talk about some news and then

24:54

we'll talk about some rogue, I

24:57

guess. from patch 32.2, which is

24:59

coming out on Tuesday. We thought

25:01

we were getting a mini set

25:04

announcement and well, which is technically

25:06

correct, which is the best kind

25:08

of correct, but we didn't actually

25:10

find out anything that's in the

25:13

mini set just that it exists.

25:15

So we have patch notes. Battleground

25:17

season 10 is going to be

25:19

live. We talked about it a

25:22

little bit last week. Go back

25:24

and listen to that. If you

25:26

are interested. There are some hero

25:29

updates, there are some Minion Pool

25:31

changes, there's a major Minion Pool

25:33

refresh. Again, they're updating the Minion

25:35

frames to visually show what Minion

25:38

type the minions are on the

25:40

board, which again, occasional casual battlegrounds

25:42

and joyers, though as myself, will

25:44

appreciate quite a bit because I

25:47

can never remember what's an elemental

25:49

and the card art often is

25:51

not helpful. So you can look

25:54

you can look through that. There

25:56

is a preview event. Tomorrow April

25:58

25th as we're recording this, if

26:00

you're listening to the podcast, you

26:03

can go catch the Vods. But

26:05

if you are listening to this

26:07

live, that's going to be 9

26:09

a.m. Pacific to 3 p.m. Pacific

26:12

for America's and Amia Players on

26:14

April 20th. Drops will be enabled

26:16

category wide on Twitch. You can

26:18

watch for two hours to get

26:21

four battlegrounds tokens. You'll get one

26:23

per hour. or one hour per

26:25

drop, two total hours. So I

26:28

guess you get two tokens per

26:30

drop because that's how math works.

26:32

Okay, we did it. Anyway, so

26:34

we have Embers of the World

26:37

Tree Miniset coming on May 13th.

26:39

That is all we know. So

26:41

we will find out what the

26:43

cards are closer to when it

26:46

goes live, but it will be

26:48

coming out. It sounds like it's

26:50

going to be in this patch

26:53

somehow, but just locked away. So

26:55

hopefully that doesn't get leaked, but

26:57

we will see what happens. There

26:59

is going to be an in-game

27:02

event, Embers of the World Tree,

27:04

where you sift through the ashes

27:06

in the wake of the miniset

27:08

to keep your dreams alive. So

27:11

that's going to be May 13th

27:13

of June 3rd. You will get

27:15

six into the Emerald Dream packs,

27:18

one year of the Pegasus pack,

27:20

two random into the Emerald Dream

27:22

Epics, and the Arden Wheeled Hull

27:24

Hunter Hero Skin for completing the

27:27

events. There will also be a

27:29

heroic tavern brawl on the week

27:31

of May 14th to 21st, which

27:33

will coincide with the miniset, interestingly.

27:36

So normally those are a gold

27:38

sink ahead of the miniset. This

27:40

is the first time I can

27:43

remember that this is going to

27:45

be timed alongside the release of

27:47

the miniset. So that's going to

27:49

be a source for a lot

27:52

of deck innovation, most likely. but

27:54

that's going to be May 14th

27:56

to May 21st. The rewards the

27:58

same. It's going to go 12

28:01

wins or three losses. As usual,

28:03

the advice that we give has

28:05

not changed. If you are playing

28:07

this for the rewards, you

28:09

probably shouldn't. There are rare

28:12

exceptions. We were having

28:14

that discussion in the discord

28:16

today. There is exactly one

28:18

person and they know who they are who

28:20

is free to play and probably a

28:23

good enough brewer that they can.

28:25

They can probably benefit from the

28:27

rewards. Most people, if you

28:29

are playing well enough, or you

28:32

are good enough of a player, you

28:34

probably also have all the cards and

28:36

you don't need these rewards. If you

28:39

are playing thinking that you're going to

28:41

be able to get the rewards where

28:43

you're going to break even on

28:45

this, you probably don't have the

28:47

gold sparrow. So, like, it's a

28:49

thousand gold, so you probably need

28:51

to get seven wins is conservative,

28:54

I think. or maybe six. Six

28:56

wins is like seven packs, 250

28:58

dust and 250 gold. So that's

29:00

probably around a thousand gold's worth

29:02

of value. And it's probably not

29:05

going to feel great anyway. But if

29:07

you're getting to 12 wins to get

29:09

like the 50 packs and then the

29:11

three golden legendaries, like you probably

29:14

don't need those if you're playing

29:16

it. If you're planning to get that

29:18

much and you think you're going to be

29:20

able to do that well. Don't look

29:23

at this as a money-making adventure. Think

29:25

of this as going to Vegas and

29:27

setting a budget for money that you

29:30

expect to lose and do it for the

29:32

experience, if you're going to do

29:34

it. Or, yeah, I was going to say, or

29:36

if you just like sort of more tournament

29:38

style play. Yep. I've been saving

29:40

my gold for this and for the

29:42

miniset. So if you are hearing this

29:45

and you haven't been saving your

29:47

gold, you still have a little

29:49

bit of time before the miniset

29:51

drops. Yeah, I may for like

29:53

the first time ever

29:55

just do the golden

29:57

miniset with gold.

30:00

rather than spend all the gold

30:02

on heroic tavern brawl and open

30:04

packs for the mini set. Yeah,

30:06

that's, I mean, I might do

30:08

that too. I've got a lot

30:10

more gold than usual. So that

30:12

might be something that I consider

30:14

doing also, just because I've got

30:16

so much dust from accumulated that

30:18

I don't really need to open

30:20

as many packs. But anyhow, I'll

30:22

get out of my Scrooge McDuck

30:24

gold vault swimming pool and go

30:26

back to the new. So, um,

30:28

When patch 32.2 launches all ongoing

30:30

arena runs will end and there

30:32

will be one last arena season

30:34

under the current system. So we

30:36

heard again as we've talked about

30:38

last week, the arena refresh will

30:40

be coming in patch 32.4, which

30:42

is a month from when this

30:44

releases. So and that's going to

30:46

be when the next expansion is

30:48

going to be released because remember

30:50

this is a shortened patch schedule.

30:52

Normally these are four month long

30:54

cycles. this month is three months

30:56

long in order to change up

30:58

the schedule. So in 32.4 we're

31:00

going to get the new arena

31:02

update and we're going to get

31:04

the announcement in the preorder of

31:06

the new expansion. So this month

31:08

this month it'll be into the

31:10

Emerald Dream including the World Tree

31:12

Mini set even before it releases

31:14

and the fleeing tree and arena

31:16

only card. Showdown in the Badlands

31:18

voyage to the Soakken City, Skolomance

31:20

Academy and the corset. That's going

31:22

to be what's available in in

31:24

in arena in arena. And with

31:26

Patch 32.2, the new and returning

31:28

player loaner decks will update to

31:30

include cards from the into the

31:32

Emerald Dream expansion, the main set,

31:34

not the mini set. The loan

31:36

decks will be available for this

31:38

expansion cycle will be Deaf Knight,

31:40

Druid, Mage, Paladine, Mage, Paladine, and

31:42

Shum, and Whirlock. I do not

31:44

believe that we have seen those

31:46

yet, but you can probably guess

31:48

what those are going to look

31:50

like. when they get released. Do

31:52

you think it'll be like blood

31:54

decay or hand buff? It could

31:56

be hand buff, it could be,

31:58

it could be Starship decay, it's

32:00

probably going to be some sort

32:02

of like a protosseur and Bumeage,

32:04

right? I mean, Paladin's probably going

32:06

to be a shanty Paladin, presumably.

32:08

I can't, I have no idea.

32:10

shaman, I have no idea. shaman,

32:12

I can't imagine they're going to

32:14

do like murmur shaman, but maybe,

32:16

it's fine. I don't know. I

32:18

mean, druids almost certainly imbue druid.

32:20

Like, that's almost certainly what that's

32:22

going to be. But again, we

32:24

don't know. We're just guessing. Okay.

32:26

So then we have some fairly

32:28

significant bug fixes, rules, updates, and

32:30

gave improvements. So one major one

32:32

is that the dark gift keyword

32:34

is being adjusted so that dark

32:36

gifts with keywords can't be applied

32:38

to minions that already have one

32:41

of those keywords. Oh, I like

32:43

that. Previously, darkest were only blocked

32:45

if fully redundant. So what this

32:47

means is that if you have

32:49

a minion in your hand with

32:51

charge, you will not be offered

32:53

a dark gift that gives it

32:55

charge. Or say it has elusive,

32:57

so there's like the like plus

32:59

two plus two and elusive dark

33:01

gift. If you had a minion

33:03

that was elusive previously, it could

33:05

still have been given that dark

33:07

gift because it still gets a

33:09

plus two plus two plus two.

33:11

but it's kind of lame because

33:13

the elusive isn't new. So now

33:15

if you if there's a minion

33:17

that's naturally elusive, it won't be

33:19

given the dark gift that gives

33:21

it elusive and plus two plus

33:23

two because that would be partially

33:25

redundant. I wonder the way they'll

33:27

do this like will it just

33:29

re-roll which minions is given that

33:31

gift or will it like shuffle

33:33

the minions in the three that

33:35

you're going to be shown to

33:37

so that like. I don't even

33:39

think it's that much. I think

33:41

it's just like, I think it's

33:43

just like these are the minions

33:45

and then this is the available

33:47

pool of things to choose from.

33:49

pick one, I think is what

33:51

it is. Yeah, I assume it

33:53

picks the minions first and then

33:55

a pickstart gifts for the minions.

33:57

Sure. Right, that it's, yeah, that

33:59

it's like, okay, these are the

34:01

minions, oh, that keyword is the

34:03

same, well, it has to get

34:05

one of these other gifts then.

34:07

Right, yeah, let's, the bag that

34:09

it's gonna pull out of, it's

34:11

gonna be smaller, right. So like,

34:13

this is really going to affect

34:15

divine shield Win Fury, most, because

34:17

that's the most, because that's the

34:19

biggest one. That's the biggest one.

34:21

That's the biggest one. That's the

34:23

biggest one. If you're a poor

34:25

soul, it's playing Walla Whorlock, you

34:27

want to be aware of that

34:29

and make sure that you don't

34:31

have, you want to get any,

34:33

any minions that have divine shield

34:35

or windfury out of your hand

34:37

before you play anything, it generates

34:39

a dark gift because that is,

34:41

you need divine shield to windfury

34:43

at some point and charges the

34:45

other one, obviously, but there aren't

34:47

that many minions with charge on

34:49

them, but. It doesn't matter what's

34:51

in your hand, it's true, sorry.

34:53

You're going to get off for

34:55

divine shield and wind fury less.

34:57

Is it basically what's going to

34:59

happen? I don't know how much

35:01

less. It's going to depend on

35:03

the individual pools for those dark

35:05

gifts. I don't know how many

35:07

legendary minions have divine shield and

35:09

wind fury on them. Certainly, if

35:11

you're building that, you want to

35:13

remove anything with divine shield or

35:15

wind fury, if you had it

35:17

for zavious purposes from your deck.

35:19

I mean, it's going to affect

35:21

just creature of madness the most,

35:23

right? Yeah. Because that's any three

35:25

drop, right? Yeah. And I don't

35:27

know what the odds are for

35:29

those having divide children. Winfuri, but

35:31

I'm sure there's, I mean, Winfuri,

35:33

not so much. Divine Shield seems

35:35

like something that would be, but

35:38

it only cares if it has

35:40

any of them, right? Right. So,

35:42

yeah. Some hidden odds that are

35:44

going to affect things that you're

35:46

not going to notice if you're

35:48

not looking for them and and

35:50

while a warlock is going to

35:52

be the one I mean again

35:54

while a warlock is not really

35:56

a deck but if you're playing.

35:58

in some sort of like a

36:00

tavern brawl or something like that.

36:02

At least we had the pre-release

36:04

brawl for Wallo. Yeah. So, and

36:06

we're not done with Wallo, by

36:08

the way. So, normal game rules

36:10

are, this is always good, we

36:12

have to start with normal game

36:14

rules are as the beginning of

36:16

the sentence. That's all we know

36:18

we're in trouble. Normal game rules

36:20

are that a card moving backwards

36:22

in a zone, such as from

36:24

the board to hand to deck,

36:26

loses its enchantment. While the wretched

36:28

now has a specific exception to

36:30

this role, if Walla the wretched

36:32

has moved from your hand to

36:34

the top of your decks due

36:36

to the Sweet Dreams Dark Gift,

36:38

which is the one that gives

36:40

it plus 4 plus 5, and

36:42

puts it on top of your

36:44

deck, Walla will now retain all

36:46

its dark gift enchantments, but not

36:48

other enchantments, and not any enchantments

36:50

if it is moved backwards in

36:52

a zone due to anything other

36:54

than its own effect. So basically,

36:56

Walla will not brick. If it's

36:58

in your hand and you pick

37:00

the put on top of your

37:02

deck dark gift, but it will

37:04

lose it if you move it

37:06

out of your hand for any

37:08

other reason. As someone who did

37:10

that one time and was like,

37:12

oh, yeah. I think it's a

37:14

good change. I would understand arguments

37:16

either way, right? It's just like,

37:18

this is just consistent with how

37:20

game rules work, but it's one

37:22

of those quality of life things

37:24

where it's like, yeah, everyone can

37:26

have that time where they do

37:28

it by accident and then they

37:30

don't do it again. Yeah. Or

37:32

they could just make it work

37:34

so that people don't screw up.

37:36

And also, you know, not everybody

37:38

is as tuned in as we

37:40

are and we're still making that

37:42

mistake, even though we know what

37:44

the normal rule is. If you

37:46

don't know what the normal rule

37:48

is, then you'd be pretty confused

37:50

and unhappy. We're not done by

37:52

the way because now we have

37:54

to talk about evolved rules again.

37:56

Why? So adjusted the evolved evolved

37:58

rules the full. rule is now,

38:00

when evolving, if a Minion

38:02

costs 10 or less, it is

38:05

capped at 10. When evolving, if a

38:07

Minion costs more than 10, it

38:09

evolves into a random Minion

38:11

of its same cost, which

38:13

could just be the same

38:15

Minion. When devolving, if

38:17

a result is not available, then

38:20

the Minion will continue

38:22

devolving until a result

38:24

is found. For instance.

38:26

devolving of 15 cost minion

38:28

would result in a 12 cost if there

38:30

was a 12 cost minion in

38:32

the pool, but no 13 cost minion.

38:35

So... Okay, so Caceless goes to Mountain

38:37

Giant. Yeah, but I mean, instead

38:39

of Caceless going to just another

38:41

Caceless, which I think is what

38:43

it did before. Uh-huh. But if

38:45

you try to evolve Caceless, it'll

38:48

just be another Caceless. Right.

38:50

No, it's going to be another 10

38:52

drop. No, that's what they just said. If

38:54

a minion costs more than 10, it evolves

38:56

into a random minion of its same cost,

38:59

which could just be the same minion. So

39:01

it could evolve into a fresh copy? Fresh

39:03

copy of itself. Yeah. So it'll heal itself,

39:05

basically. Evolve is just so

39:07

complicated. Just whatever. Something happens when

39:10

you involve stuff. There's no card

39:12

game. It doesn't matter what Evolve does

39:14

in that card game. There's no

39:16

card game where the Evolve mechanic

39:19

is not overly complicated and confusing

39:21

and confusing. Yeah. So, so, other changes,

39:23

Starship Peace, when launched

39:25

effects, will now always trigger

39:27

in a random order. I

39:29

think they were inconsistently random

39:31

before. Now they will be

39:33

fully random. So, you know, that mainly

39:36

affects, like, the, the Tarin stuff

39:38

where you're getting the bonus

39:40

effects before doing two damage

39:43

to all enemies and you

39:45

could get poisoned sometimes sometimes.

39:47

Right. So now that's going to be,

39:49

that's going to be completely random. That's

39:51

generally when it matters. But, you know, there

39:53

are other times that it can matter. So this

39:55

next one's in bold, by the way. So all

39:57

those ones that I just talked about, those were. those

40:00

weren't confusing enough or significant enough

40:02

to bold them. This one is.

40:04

So effects that have the same

40:06

resolution trigger will now always resolve

40:08

in time stamp order. This means

40:10

Briar Spawn Drake's effect will now

40:12

always trigger its own effect before

40:14

the return to deck effect given

40:16

to it by Cliffduff. So it

40:18

does now work the way that

40:20

you wanted it to and this

40:22

is not just for that particular

40:25

interaction. So you know any... Yeah,

40:27

sort of time stamp. We were

40:29

having all kinds of weird time

40:31

stamp order bugs, you know, end

40:33

of turn effect order things. But

40:35

now just it is. I assume

40:37

that this happens because like the

40:39

Briarspond Drake comes in with its

40:41

own effect and then it gets

40:43

the return to Drake effect given

40:45

to it by Cliff Dive. Anyway,

40:47

it works the way that you

40:49

as the person playing Cliff Dive

40:51

want it to. Yeah, it works

40:53

in a way that makes sense

40:55

to a human. You know, that's

40:57

that's most important. So yeah, you

41:00

could, you could consider putting briar

41:02

spondrakes into your cliff dive demon

41:04

hunters now. I don't know if

41:06

that's something that you want to

41:08

do, but it's something that you

41:10

can do and it'll, it'll do

41:12

what you expected to do. Also,

41:14

also bolded, made floppy hydro less

41:16

floppy, fixed the bug where it

41:18

kept enchantments other than its own

41:20

effect. So I'm presuming

41:22

that this means that you were

41:25

given a floppy, given a floppy

41:27

hydra off of the card, the

41:29

card that gets a dark gift

41:31

and on a three drop. That

41:34

seems like the most likely time

41:36

that this would happen. And if

41:38

you're, say, giving that plus four

41:40

plus five and on top of

41:42

your deck or charge, charge would

41:45

be hilarious, actually, because then you

41:47

just shuffle a bigger copy into

41:49

it every time that happens to

41:51

have charge. And then those guys

41:54

just get to go face. So

41:56

that's not going to happen anymore.

41:58

So do be aware of that

42:00

if you were abusing hydras. Also,

42:02

don't abuse hydras. They're adorable and

42:05

they don't serve it. So there's,

42:07

I'm looking to see what other,

42:09

there's a lot of bugs. Fixed

42:11

an issue where the Druid and

42:14

Bu counter would get cut off

42:16

on some mobile devices. We had

42:18

mentioned that. That was annoying, so

42:20

I'm glad that they fixed that.

42:22

Yeah. Yeah, I mean, fixed a

42:25

bug where cosplay contest and it

42:27

turned into ancient of your would

42:29

give the opponent its dormant effects.

42:31

That's kind of hilarious, but I

42:34

don't, you know. Mixed a bug

42:36

where amphibian spirit couldn't be copied

42:38

by effects like death growl. I

42:40

don't call that, I don't, that's

42:42

not a bug, that's a feature,

42:45

but that's neither here or there.

42:47

Yeah, so. Some of these, it's

42:49

like, how did they find this

42:51

out? Fixed a bug where Narainessooth

42:54

Fancy's fortunes would permanently transform into

42:56

cards that transform in hand each

42:58

turn. So if you were playing

43:00

Kamelios, I guess, in wild, with

43:02

Naraines, fancy, you just got a

43:05

Kamelios forever now? But not anymore.

43:07

Sure. Yeah, they're pretty. I mean,

43:09

they also did fix a very

43:11

important bug where the Druid and

43:14

Bew Plant Golan arts were in

43:16

the wrong order. So I'm glad

43:18

that they fixed that because that

43:20

would have been very impactful. Yeah.

43:22

Yeah. Or rather, these things will

43:25

be fixed when this goes live,

43:27

depending on when you're listening to

43:29

this, that may or may not

43:31

quite have happened yet. This will

43:34

be live on April 29th. Yes.

43:36

Which is Tuesday. So there's also

43:38

a. a new event that I'm

43:40

realizing right now that I didn't

43:42

pull an image of. So I'm

43:45

going to take three seconds apologies

43:47

chat. I'm going to go get

43:49

that real fast. So talk amongst

43:51

yourselves for a minute. So here

43:54

we go. Okay. All right. So

43:56

we have the defend a mirror

43:58

cell in-game event that just started

44:00

on Tuesday. This is a weird

44:02

one, because it's really a battlegrounds

44:05

focused. event, but the rewards are

44:07

tavern passes, hacks, and then signature

44:09

cards for instructed. Yeah, there's three

44:11

tokens for battlegrounds, but that is

44:14

all. There's no battlegrounds, portraits, there's

44:16

no strikes, there's just constructed cards.

44:18

So it's weird. So for the

44:20

first three stages, you get a

44:22

tavern ticket. which you can use

44:25

in arena or for the next

44:27

pre-release brawl. A into the Emerald

44:29

Dream Pack and a Battle Grounds

44:31

reroll token. So there's three sets

44:34

of those. And then the final

44:36

one is three signature cards or

44:38

constructed. But the quests are incentivizing

44:40

you to play battlegrounds like the

44:42

first quest is spend four mana

44:45

or battle, four hundred mana or

44:47

battlegrounds gold, but dragons. count twice,

44:49

presumably. I mean, I guess you

44:51

could play Zorimi Priest and maybe

44:54

count it. I don't know. I

44:56

mean, depending on how many games

44:58

you play, yeah, if you are

45:00

playing fewer games, you want to

45:02

get it through faster, and you

45:05

don't want to play battlegrounds, you

45:07

can play as a Rimi Priest.

45:09

Otherwise, you will get there if

45:11

you play more games. But then

45:14

the next one is play 20

45:16

games of arena or battlegrounds. So

45:18

that one you really have to

45:20

kind of go out of your

45:22

way if you don't normally play

45:25

arena or battlegrounds and the third

45:27

one is summon 200 minions in

45:29

arena or battlegrounds taught in divine

45:31

shield minions count two times. So

45:34

you know I don't know like

45:36

if you're only a constructive player

45:38

and you you care about these

45:40

rewards I mean like the signatures

45:42

are nice. Like maybe do you

45:45

may not finish it. But yeah

45:47

it's like you're gonna have to

45:49

commit to playing battlegrounds which. Depending

45:51

on how you feel about this

45:54

better, maybe you're going to. I

45:56

don't know. Or you're gonna play

45:58

arena, which is also the arena

46:00

piece, I think would be a

46:02

lot more interesting if the arena,

46:05

the new arena. mode was in

46:07

place and I think that they

46:09

probably designed this quest, this quest

46:11

line when they thought that arena

46:14

was going to be live with

46:16

32.2 and so it kind of,

46:18

it's a little different when you're

46:20

playing like old arena's last hurrah

46:22

instead of like the new arena

46:25

mode that was supposed to be

46:27

in this patch. Yeah, it will

46:29

have the new mini set cards

46:31

but that's not necessarily a ton

46:34

of cards. Yeah. Although Wicked in

46:36

The U Priest is apparently good

46:38

in arena. So. Yay. Yeah, random

46:40

stuff that costs less. I could

46:42

see that being better in arena.

46:45

Yeah. I mean, I can see

46:47

it. It makes sense. It's got

46:49

to be a better hero power

46:51

than what they're working with. Start

46:54

with an arena. So yeah. Okay.

46:56

I can buy it. So anyway.

46:58

So that quest is there. So.

47:00

you know you may be relying

47:02

on the dailies or you may

47:05

want to check out the new

47:07

battleground season in order to make

47:09

some headway on that if you

47:11

care about the signatures at the

47:14

end or you could just ignore

47:16

it if you want I'm sure

47:18

that the signatures will probably be

47:20

available for purchase in the shop

47:23

after the event ends they usually

47:25

are. Also we got a rare

47:27

update to the physical gear store

47:29

with hearstone merge which is that

47:31

is the definition of newsworthy this

47:34

is dog bites man. because we

47:36

do not often get new Heartstone

47:38

merch in the shop. So we

47:40

have a Heartstone established 2014, like

47:43

college logo style shirt. We've got

47:45

a shirt with a collection of

47:47

seven card food cardbacks. You've got

47:49

like cupcake, lemonade, pizza, ramen, pie.

47:51

It's a couple others. I don't

47:54

like grilled cheese. I can't really

47:56

quite see it. It's like a

47:58

bento box. maybe. Yeah.

48:00

So if you like the

48:02

food cart back, you can get that. There's also the a

48:06

metal style shirt

48:08

that's got Hearthstone in

48:10

a very metal font

48:12

with a la Rashi,

48:14

which is would not have

48:16

been on my bingo card

48:18

for the iconic, an iconic legendary

48:20

minion that would make it onto a T

48:22

shirt. But here we are.

48:24

But I guess he is very

48:26

metal. So I mean, ETC,

48:30

it's like right there. You know,

48:32

I know it's not the right expansion.

48:34

But like, if we're going to be metal,

48:36

like ETC is like, he's the metal

48:38

guy. Let's do that. But

48:41

anyway, so that's that's there. So those

48:43

are the those are three new shirts. There's

48:45

also Oh, there's more to there's an inter

48:47

into the Emeraldream logo with the card back

48:49

on the back. And there

48:51

is also two shirts with the

48:53

Shanshui, Naralex and

48:55

Teranda. So if you really

48:57

like the Teranda art, and

49:00

you want to spend more money on

49:02

Teranda, you could get you could wear

49:04

Teranda on your chest, which is I'm not

49:06

I'm not being facetious. I'm saying that is

49:08

a legitimate option. And I support you

49:10

in that endeavor. Obviously might

49:12

be a better choice than getting the

49:14

signature. It is actually

49:17

like the same price once you

49:19

get it shipped to you. And

49:21

you don't have to worry about whether it's playable to

49:23

wear it. So yeah, and it'll

49:25

be usable even

49:28

after Teranda rotates out of

49:30

standard. So, you

49:33

know, you know, that I'm not going

49:35

to tell you how to use your money.

49:37

This is not a financial advice podcast, but you

49:39

know, there's also a distressed a distressed Hearthstone

49:41

logo t shirt. And

49:43

you can also get the

49:45

varsity shirt in a pullover sweatshirt.

49:49

So those are like

49:51

the fact that we're talking about

49:53

like eight different products at once

49:55

is like more than I think

49:57

they've announced in like the past

49:59

years, like outside of like a

50:02

bliscon, I don't think I've seen this

50:04

big of a heartstone update to

50:06

the gear store in a while. So it is

50:08

notable. It's true. So, and I mean,

50:10

I'm not gonna, again, I'm not gonna

50:12

tell you that you should or

50:14

shouldn't spend money, but also they

50:16

probably respond to how well these things

50:18

sell, if you want to see more

50:20

of this, then it would be good

50:23

to jump. I actually, I actually

50:25

need to accord to the vort of

50:27

the varsity one. That reminds me.

50:29

So that is a that is news

50:31

ending with a little bit

50:34

of a different shop

50:36

update than usual but

50:38

and now With no further

50:40

ado Let's talk about rogue

50:57

All right, so as promised, we have

50:59

some rogue to talk about. We were

51:02

gonna also try to talk about protest

51:04

rogue, but then we changed our minds

51:06

because neither Edel nor I played

51:08

it, and Wicked played like three

51:10

games before the show and said, I'm

51:12

two, one, and I don't know what I'm

51:14

doing. Yeah. I mean, I am not the world's

51:17

foremost expert on rogue to begin

51:19

with. We've firmly established

51:21

this. And I will say that I

51:23

played a couple games before the podcast.

51:25

I went to in one. I could

51:27

not tell you how I did it.

51:30

There was one game that Edel was

51:32

spectating me that I was

51:34

playing against that Aviana Priest.

51:36

And I played the the Arcon into

51:38

a board that had two puppet

51:40

theaters on it. And I was

51:43

at like 22 Life or something

51:45

like that. And we were both

51:47

convinced that I was going to

51:49

die and then they just conceded.

51:51

And I don't think that that

51:53

was correct, because they had

51:55

16 damage just with two manna,

51:57

and before they did anything.

51:59

else, but they just apparently

52:02

had nothing else after that.

52:04

So yeah, but the it's

52:06

what's weird is that like

52:09

these are all kind of

52:11

different temporee decks, but the

52:13

protest one feels like it's

52:16

trying to do the same

52:18

things of the other two,

52:20

but it's also trying to

52:23

do like half of a

52:25

protest shell and it feels

52:27

like three decks in a

52:30

trench code, that that's. The

52:32

state of rogue is such

52:34

that you probably should run

52:36

Harbinger. The one we have

52:39

here, like, so there's a

52:41

few different lists in the

52:43

HSGuru link. The Maxibon pirate

52:46

list that I played a

52:48

bunch. Zacho made a point

52:50

on the podcast that like,

52:53

Pirate Rogue probably could just

52:55

also run Harbinger and Web.

52:57

Like you could take out

53:00

the toy boats, take out

53:02

the backstab, and like... one

53:04

other card, you know, I

53:07

did the two four pirate

53:09

that that buffs your pirates

53:11

when they attack. It's not

53:14

really a full pirate deck,

53:16

right? It's mostly just about

53:18

the location and the weapon

53:20

and the copying pirate. So

53:23

yeah, you could do that

53:25

and and just add in

53:27

harbingers and web of deception.

53:30

And I realized upon doing

53:32

that, that it was at

53:34

that point, almost the Ashamane

53:37

rogue. Yes, well, and to

53:39

that point, the S just,

53:41

in the rogue list that

53:44

they released today, they didn't

53:46

put like a regular pirate

53:48

rogue at all. They just

53:51

put Ashamine pirate rogue. Because

53:53

it is. just ashermain rogue

53:55

except for instead of like

53:57

creature of madness and And

54:00

like, Davis, you have Crystal Cove

54:02

and Water Cannon and, I mean,

54:04

you're running bargain bin buccaneer in

54:06

both of them, but like, you're

54:09

just running a few more

54:11

pirates, but you're still doing twisted

54:13

web weaver, you're still doing like,

54:15

like, a comet web of deception,

54:17

you're still doing shelladrousal

54:20

astromane and twin perfect

54:22

ziliacs, because that's another way

54:24

that you can corrupt your

54:26

shelladresal while stabilizing if

54:29

things have. gone poorly in

54:31

its late game. So it's

54:33

just a slightly different

54:35

shell of the same deck as the

54:37

Ashamain rogue, where

54:39

the Ashamain rogue instead

54:41

is running Creature of Madness

54:44

and Mixologist and

54:47

Savious. Yeah, basically pirate

54:49

rogue aims to be a bit

54:51

like a bit different in

54:53

its versatility, right? You

54:56

don't have the zilia X.

54:58

It has merit right, and

55:00

you have double of the

55:02

rating parties, you can make

55:04

sure you get your weapon,

55:06

but still very centered

55:09

on the location for five

55:11

fives. And you have wind

55:13

fury potential on

55:15

a single pirate because

55:17

of... Sailboat captain. Right,

55:20

exactly. And so you can

55:22

do crazy... lethals where you

55:24

play a shell addressill, you can

55:27

give something plus five plus five,

55:29

that is a pirate and you give

55:31

it wind fury, but a lot of

55:33

the time it's just like, oh I

55:35

stuck a five five, that's gonna hit

55:37

them. And if you have the hose

55:39

in, you know, then it gets plus

55:41

one plus one and then another plus

55:43

one from the second attack. So the

55:46

pirate rogue is, I think if you

55:48

prefer to sort of like have a

55:50

more concrete... Game plan.

55:53

You can do

55:55

that one and

55:57

go like, okay.

56:00

Now is go time. We stuck

56:02

a big five five, he hit

56:04

them with the wind fury and

56:06

try and get the blow burn

56:08

them out. And Marin is familiar,

56:10

right? He does Marin things. That's

56:12

sort of your, okay, this went

56:14

longer than intended sort of game

56:16

plan. Often, I think if it

56:18

comes to Marin, you just want

56:20

to pick the temple one, which

56:22

is the crown and sometimes not.

56:24

play wand because then you'll go

56:26

to fatigue faster. And you may

56:28

not even have hand space in

56:30

a deck like this too, like

56:32

hand space. It depends on the

56:34

build. Again, I don't know about

56:36

the, about this list. I know

56:38

the protos, the protos row just

56:40

seemed to always have just like

56:42

too many cards in hand and

56:45

like trying to draw three is

56:47

difficult at best. I mean the

56:49

other problem that I have with

56:51

the, I mean the problem with

56:53

the pot with the protos build

56:55

now is that it's just giving

56:57

up the tempo more end game

56:59

and the end game just doesn't

57:01

seem as good as just like,

57:03

hey, what if I just hit

57:05

them faster, which is not a

57:07

sense that I recognize comes out

57:09

of my mouth very often. But

57:11

like, in this case, it seems

57:13

like you're kind of sacrificing the

57:15

early game that can make the

57:17

lake game easier for you in

57:19

favor of like running Photon Cannon

57:21

and Artenis and then having to

57:23

run like for the Templars and

57:25

like that can get you there,

57:27

but it's also. like you're not

57:30

getting those kinds of early early

57:32

things early plays by you don't

57:34

have like space rock collector you

57:36

don't have the bargain bin buccaneers

57:38

or like any or even like

57:40

the harbiners felt like they were

57:42

harder to get down just because

57:44

you didn't maybe I was just

57:46

drawing poorly which is also possible

57:48

but it felt like that was

57:50

kind of a secondary game plan

57:52

as opposed to that's really your

57:54

primary tempo. I also could have

57:56

been mulliganing poorly because I didn't

57:58

know what I was doing. That's

58:00

also entirely possible. I do think

58:02

that basically rogue is in a

58:04

mulligan for harbinger

58:06

state. Like it's bicard

58:09

because and you keep

58:11

it and hope you

58:13

get your bounce effects

58:16

because it generates just

58:18

so much tempo to

58:20

get that down on

58:22

two and prep the

58:24

web, right? Web of

58:26

deception. Because then you

58:28

get, even if you get other bad

58:30

rules, you got your 4-4 stealth.

58:33

And yeah, if you have both. There

58:35

have been times where I, I have

58:37

not done this myself, but

58:39

I faced a rogue that just

58:41

went, it might even have been

58:43

on coin, even if it wasn't

58:45

on coin, just going, Harbinger,

58:48

step, replay, prep, whoever

58:50

deception. Just like, all right,

58:52

cool, you got me. Like, it's,

58:54

we're done here. There's this,

58:56

there's no clear that deals

58:59

with that that early in

59:01

the game, and certainly not

59:03

in the mirror. So, mirrors do

59:05

often come down to just like,

59:08

did you harbinger on to?

59:10

No, did they? Yes, well, go

59:12

next. Yeah. I mean, one thing

59:14

on Harbinger, if you just have

59:17

a web of deception.

59:19

Against some decks, you can just play the

59:21

harbinger on two and then web of deception

59:23

and on three, like if you're on the

59:25

play without the coin. It often lives. So

59:28

you do have to think about, you know, it

59:30

depends on the deck that you're facing, but

59:32

so you're facing like a pallet and they

59:34

don't have something on board, just harbinger. Yeah.

59:36

I learned that from watching my opponents do

59:39

it and then being able to do nothing

59:41

about it and then. they stepped at the

59:43

next turn. So also, if you have just

59:45

like Harbinger and Shadowstep in your hand, you

59:47

can just play the Harbinger again, unless you

59:49

need to hold him for like combo activation

59:51

on the next turn or something like that.

59:54

Right, which does come up, but if you've

59:56

got other stuff, then go ahead and play it.

59:58

It's just a two, three, that they have to go.

1:00:00

Also, if you play it, that

1:00:02

turn, you get to attack with

1:00:04

it for two damage, which is

1:00:06

better than not attacking with it

1:00:08

for two damage most of the

1:00:11

time. Yeah, exactly. And it's got

1:00:13

soft taunt. I mean, like, they're

1:00:15

not going to leave it up.

1:00:17

Yeah. I love that the sort

1:00:19

of next iteration hard runs. Oh

1:00:22

God, the rogue legendary. Ashaming? No,

1:00:24

no, no. Oh, Tao Tao. Yeah.

1:00:26

Tagas is actually good. in this

1:00:28

deck, in the Ashamain version. So

1:00:30

there's really, we're really talking about

1:00:33

like four decks, which we do

1:00:35

have in a deck sheet, and

1:00:37

I'll put the protest work in

1:00:39

there. So there's like protests for

1:00:41

Oak, right? There's pirate pirate rogue,

1:00:44

which is the one that like

1:00:46

doesn't run shelladresil, doesn't run Ashamain,

1:00:48

really is, like actually focus on

1:00:50

the pirate rogue, and if you're...

1:00:52

Oh, Maxibons has shelladresil, sorry, it

1:00:55

doesn't run Ashamain, and runs like

1:00:57

marin instead, like marin, does still

1:00:59

have to liege cell because the

1:01:01

card is crazy. And it doesn't

1:01:03

even need to be, uh, doesn't

1:01:06

necessarily need to be corrupted. Yeah,

1:01:08

but the the ashramine rogue is

1:01:10

adding like perfect twinsiliacs in addition

1:01:12

to the ashramine to be able

1:01:14

to have another thing to corrupt

1:01:17

it because it doesn't have to

1:01:19

be corrupted, but it sure would

1:01:21

be nice. So four decks, the

1:01:23

protos, which we're not talking about

1:01:25

very much, the pirate pirate pirate

1:01:28

one, uh, the Ashamain pirate one,

1:01:30

which is really Ashamain wearing a

1:01:32

pirate costume for Halloween rogue. So,

1:01:34

and in general, at higher ranks,

1:01:36

Ashamain rogue is a little better

1:01:39

positioned into the field, but it

1:01:41

really depends on what you're seeing.

1:01:43

It's not better positioned than demage,

1:01:45

I'll tell you that. for the

1:01:47

most part except for the sort

1:01:50

of classic pirate build is running

1:01:52

the harbinger and Everybody's got a

1:01:54

deal with, you know, everybody's running

1:01:56

bargain bin buccaneer except for protos.

1:01:58

And you have to think about

1:02:01

things like, how am I going

1:02:03

to combo this? So like you

1:02:05

don't necessarily want to play space

1:02:07

rock collector, which is the dranai

1:02:09

that discounts your next combo card.

1:02:12

Like on one, if you're going

1:02:14

to need him to get out

1:02:16

your bargainman buccaneer on three. Or

1:02:18

maybe on four after you, like.

1:02:20

Let's say you're playing Pirate Rogue,

1:02:23

you've played the Cove, and then

1:02:25

you have, like you coin out

1:02:27

Cove on too, great, but now

1:02:29

I have nothing to discount my

1:02:31

bargain in fucking air, unless you

1:02:34

have something like a prep something

1:02:36

or the space rock collector. Probably

1:02:38

your like best, you know, your

1:02:40

like ideal hand there is like,

1:02:42

prep, lucky comet, space rock collector,

1:02:45

then into... bargain and buccaneer, but

1:02:47

like that doesn't happen. I mean,

1:02:49

I guess you could go, you

1:02:51

could go, you could go Space

1:02:53

Rock Collector on one if your

1:02:56

plan is like coin location on

1:02:58

two into like twisted web weaver,

1:03:00

bargain and buccaneer on three, right?

1:03:02

Because it still would be, is

1:03:04

it, because Space Rock Collector's not

1:03:07

combo that turn, right? That's true.

1:03:09

Yeah. So if you have a

1:03:11

different one drop or something like

1:03:13

that, you can just bank that

1:03:15

discount. So there is a lot

1:03:18

of thinking ahead about mana and

1:03:20

kind of almost kind of like

1:03:22

shaman with overload but in a

1:03:24

different way. You know you're thinking

1:03:26

about when your discounts are going

1:03:29

to be helpful for the next

1:03:31

turn so you do want to

1:03:33

plan out your mana for next

1:03:35

turn. Obviously things will change with

1:03:37

your draw but just having a

1:03:40

sense of how that's going to

1:03:42

be my combo activator. I found

1:03:44

that yes you end up with

1:03:46

a too much draw situation once

1:03:48

you got the ball rolling. But

1:03:51

if you just, I had too

1:03:53

many games where I just ran myself

1:03:55

out of stuff and was top decking

1:03:58

because most of our draw kind of.

1:04:00

relies on other cards except dubious

1:04:02

purchase later on. It can draw your

1:04:04

cards even if you can't combo it. Like

1:04:06

that is an option for the card. You

1:04:09

don't have to combo it to play

1:04:11

it. Obviously that's a true statement, but

1:04:13

you can get into like a fixed mindset

1:04:15

about it. But like I found I

1:04:18

actually kept my twisted web, especially in

1:04:20

the at the pure ashamine

1:04:22

one that isn't running like toy boat

1:04:24

and webweaver and webweaver.

1:04:26

We have dubious purchase. You

1:04:28

might be able to draw a little

1:04:31

bit from like, mixologist.

1:04:33

What else? Like, you do want

1:04:35

your webweaver to actually draw you

1:04:37

stuff. I guess is what I want

1:04:39

to say on this deck.

1:04:41

Because you need to get

1:04:43

to your shelladresil ashramane ziliax.

1:04:45

You also have Zavius. Was

1:04:47

added for consistency in the

1:04:50

latest VS report. So I

1:04:52

was playing with that version.

1:04:54

So if you're playing the

1:04:56

straight ashermane you actually don't

1:04:58

have tons and tons of draw

1:05:01

you have a lot of sort of

1:05:03

generation and go back to my

1:05:05

hand but like you don't want

1:05:07

to just waste your web lever.

1:05:09

I do sort of prefer to be

1:05:11

on a bit more of the sparser

1:05:13

end than to be running the toy

1:05:15

boats as some things have because toy

1:05:17

boat is often either like

1:05:20

nothing or you're drawing

1:05:22

three cards because you're

1:05:24

doing a lucky bargainment

1:05:26

buccaneer or like a

1:05:28

turn with with sandbox

1:05:30

goundrel and it gets to

1:05:32

be too much but yeah dubious

1:05:35

purchases are a lot on

1:05:37

their own and I think

1:05:39

the the key with

1:05:41

twisted webweaver is we're so used

1:05:43

to like oh keep the draw engine

1:05:46

right but but it is

1:05:48

in fact not the draw

1:05:50

whenever you play a combo

1:05:52

or battle crime and was

1:05:54

it the the that field contact

1:05:57

it's not field contact

1:05:59

why you have to bring up repressed memories? Like why

1:06:01

do you need to do that to me? Field

1:06:04

Contact, you kept it because it

1:06:07

just worked with everything. Twisted Webweaver, in

1:06:09

fact, is a reload for like

1:06:11

the second half of the game after

1:06:13

you've played a bunch of one -ofs,

1:06:15

right? And so you're in the

1:06:17

second half of your deck where you've

1:06:19

got your second copies of everything.

1:06:21

And so you don't need to just

1:06:23

think of it in terms of

1:06:25

like, oh, I'm bouncing things and replaying

1:06:27

them, and that's how I'm activating

1:06:29

it because that's like only going to

1:06:31

get you one card in the

1:06:33

first half the game because it's only

1:06:35

getting you cards off the things

1:06:37

you've bounced. But once you're in the

1:06:39

second half of your deck, generally,

1:06:41

you're at your additional copies. It

1:06:44

does commonly work with bargain bin buccaneer

1:06:46

because you're looking to play like four

1:06:48

of those a game since you're pulling

1:06:51

them off Lucky Comet. We'll get into

1:06:53

Lucky Comet in a bit later. So

1:06:57

yeah, I basically

1:06:59

don't keep the Webweaver

1:07:01

and try not

1:07:04

to play it early

1:07:06

on unless you

1:07:08

know you need the

1:07:10

board presence because

1:07:14

it's like Duby's purchase is

1:07:16

the early card draw. Twisted Webweaver

1:07:18

is the late game card

1:07:20

draw. Yeah, I mean, and really

1:07:22

you want to be mulliganing

1:07:24

like looking at the mulligan impact

1:07:26

for just ashaming rogue as

1:07:28

an archetype on HSGuru. Harbinger of

1:07:31

the Blighted is like plus

1:07:33

5 .1 % mulligan impact, followed by

1:07:35

Shadow Step at 3 .5. It's

1:07:37

the card. It's the Keliseth,

1:07:39

right? You get to

1:07:41

run two of them. But all

1:07:43

the rogue decks right now, I think

1:07:45

unless you're not running it, in which

1:07:47

case maybe you should be. It's

1:07:51

just harbinger and step

1:07:53

or Web of Deception is

1:07:55

what you're looking for.

1:07:57

I have not determined yet.

1:08:00

whether Step and Web are a

1:08:02

keep, if you don't have Harbinger, I

1:08:04

lean towards no, because they like,

1:08:06

you need the Harbinger before they

1:08:08

like really matter in the early game.

1:08:11

I mean, that's what we can say. If

1:08:13

like if you if you need the

1:08:15

Harbinger for it and those are

1:08:17

not Harbinger, then you need to

1:08:19

toss those to get Harbinger, even

1:08:21

if you don't have the thing

1:08:23

that enables them. You have four

1:08:26

things that enable them and two

1:08:28

Harbinger, right. Yeah. So that is

1:08:30

one thing that I definitely was

1:08:32

doing wrong, starting to play this

1:08:34

deck, was I was not mulliganing

1:08:37

aggressively enough at all. If

1:08:39

you are constantly feeling like,

1:08:41

why do my opponents always

1:08:43

draw better than me? There's two

1:08:45

things behind this. Well, there's three

1:08:48

things. One, it is possible that

1:08:50

the universe does hate you.

1:08:52

It's probably not true. Well,

1:08:54

that's a positive uplifting message.

1:08:56

Maybe you're just cursed. Maybe

1:08:58

you know what you did.

1:09:00

I don't know. Have you angered

1:09:03

a witch today? More likely.

1:09:05

It's the product of

1:09:07

two things. One, confirmation

1:09:10

bias. You notice when

1:09:12

the opponent draws better

1:09:14

than you. More than the

1:09:16

reverse. And two, they might

1:09:18

be mulling better than you. Right.

1:09:20

Like you really will draw

1:09:22

better when you mulligan better.

1:09:25

So. It does help. But yeah,

1:09:27

Harbinger is definitely the

1:09:29

mulligan outlier in anything that

1:09:32

is running it. Lucky Comet,

1:09:34

so Lucky Comet is the

1:09:36

two-manna spell that says

1:09:38

discover a combo-minion, the

1:09:40

next one you play triggers

1:09:43

its combo twice. That's an

1:09:45

interesting card because there's

1:09:48

both to... There's not a

1:09:50

huge pool of minions to get

1:09:52

from it. And so you can

1:09:54

kind of plan ahead a little bit

1:09:56

and therefore work with your

1:09:58

twisted webweaver. You can also

1:10:01

plan ahead. So like lucky

1:10:03

comment in the pirate list

1:10:05

with Cove is really great

1:10:08

if you can line that

1:10:10

up with your buccaneer and

1:10:12

your Cove to get three

1:10:14

five five rushes. It's kind

1:10:17

of a build your own

1:10:19

shanty. Yeah. It's like the

1:10:21

way I clear shanty is

1:10:24

or even better pressure on

1:10:26

like turn four. I

1:10:29

prefer the location list in part

1:10:31

because you've got that for a

1:10:33

big play and it's just I

1:10:36

will go into this mode against

1:10:38

some slower things where I just

1:10:40

only click it or sorry only

1:10:43

swing with the weapon when I'm

1:10:45

making a 55 charge. because if

1:10:47

you know that they're gonna consistently

1:10:50

clear his stuff, you're like, well,

1:10:52

I'll at least guarantee I get

1:10:54

this charge damage. Yeah, it's considerable

1:10:57

amount of pressure when you're just

1:10:59

every other turn getting a 5-5

1:11:01

that you can sort of maneuver

1:11:04

to go face. Yes, and Talgath

1:11:06

can actually be a good pick

1:11:08

off of that. either defensively or

1:11:11

offensively if you want to maneuver

1:11:13

your 55 off of the weapon

1:11:15

to go face. And also if

1:11:18

you have to clear off a

1:11:20

board, so Talga, you know, he

1:11:22

gives you a backstab that does

1:11:25

four. He also empowers any of

1:11:27

your minions or your weapon to

1:11:30

clear stuff much more effectively. And

1:11:32

then they still have to get

1:11:34

rid of him. So it can

1:11:37

actually be pretty powerful. Do keep

1:11:39

in mind that it is only

1:11:41

undamaged enemy minions that take double

1:11:44

damage. One of my first games

1:11:46

with this deck, actually an early

1:11:48

game right before I started playing

1:11:51

the deck, I was like pretty

1:11:53

high. I mean, in an objective

1:11:55

sense. All of these are high

1:11:58

ranks, but I was like 500

1:12:00

and somebody played Talgath and then

1:12:02

tried to clear my eight by

1:12:05

doing a backstab on it and

1:12:07

then running in their face with

1:12:09

a weapon that had three attack

1:12:12

and then it didn't die. And

1:12:14

they emoted Oops. Which, yep. I

1:12:16

did not emote back at them

1:12:19

because I didn't want to. They

1:12:21

know what they did at that

1:12:23

point. You didn't need to rub

1:12:26

it in. Yeah. They already know.

1:12:28

I had faced somebody like the

1:12:30

game before where I did something

1:12:33

equivalently didn't think it through. You

1:12:35

know, the card explains the card

1:12:37

type of thing. And I said,

1:12:40

oops. And my opponent said, thank

1:12:42

you not once, but twice. And

1:12:44

I was like, really? Yeah. I

1:12:47

a bunch of times have like,

1:12:49

like, like, I didn't want that

1:12:51

to be a 5-5. I really

1:12:54

wanted either the 5-5 charge or

1:12:56

the, you know, a copy of

1:12:58

5-5s. Yeah. Yeah. There are lots

1:13:01

of little ordering things. You have

1:13:03

to play, you know, the scoundrel

1:13:05

right before the thing you're going

1:13:08

to discount. You can think of,

1:13:10

so the mini discounts, essentially discount

1:13:12

something by 2, because it discounts

1:13:15

it by 3, but it costs

1:13:17

1, unless... It was discounted from

1:13:19

some other thing. So if you

1:13:22

want to use it to play

1:13:24

Ashamine or Ziliaks, really you're doing

1:13:26

that on seven unless you have

1:13:29

a coin. But do you keep

1:13:31

in mind that if you're doing

1:13:34

that and you care about corrupting

1:13:36

shelladrasil, it will not. Actually, it

1:13:38

will. Oh, will it? It will

1:13:41

still, it will still, because the

1:13:43

shelladrasil costs four, while the ashamine

1:13:45

costs six. Oh, because it technically

1:13:48

discounts everything in your hand, right?

1:13:50

Okay, yeah. Yes, until you play

1:13:52

something, it discounts everything in your

1:13:55

hand. So that's actually a great

1:13:57

way to get the shelladresil online

1:13:59

early. Sometimes I will save the

1:14:02

mini-disc scoundrel if

1:14:04

an earlier ashamain or often

1:14:06

at that point I need an

1:14:08

earlier ziliacs to just not die

1:14:10

and heal up and then I'll

1:14:13

have shelladrisil to

1:14:15

get back in the game or win

1:14:17

the game after that. Oh yeah. Another

1:14:19

order thing to be careful of

1:14:21

is you can go prep and

1:14:23

then scoundrel. You cannot

1:14:26

scoundrel and then prep.

1:14:28

Yes, so the prep will

1:14:30

wait until your next spell

1:14:32

you can play any minions

1:14:34

you want in between

1:14:36

But the scandal will

1:14:38

discount anything and of course

1:14:41

There is the the name of our

1:14:43

podcast coin concede you do

1:14:45

not prep and then coin

1:14:48

You coin and then prep

1:14:50

the oldest rogue mistake.

1:14:52

I was actually I've played

1:14:54

a little enough rogue that

1:14:56

I I had like an early thing where

1:14:58

I wanted to coin out a

1:15:00

harbinger and then prep a web

1:15:02

of deception, and I had to

1:15:05

very consciously be like, okay, we're

1:15:07

doing this in the right order.

1:15:09

Coin, harbinger, prep, web of

1:15:11

deception. Here we go. Which is

1:15:13

a really good start. Oh, by

1:15:15

the way, speaking of harbinger. Goku

1:15:17

and the discord made this suggestion,

1:15:20

and I think he is right

1:15:22

here. Just make sure that you

1:15:24

pause after you do your harbinger

1:15:26

to make sure you didn't get

1:15:28

a doomsayer or a Lord Walker Cho

1:15:31

and you don't just like continue

1:15:33

with your turn. Yep. Yeah, there

1:15:35

definitely been times where it's like,

1:15:38

oh, all right, doomsayer. So how

1:15:40

am I going to use that

1:15:42

for initiative next turn or charge

1:15:44

next turn? I think there was, I

1:15:47

can't remember if it was schwall

1:15:49

or who was saying that they.

1:15:51

had one of those openings where they had

1:15:53

two shadow steps and harbinger. So they're going

1:15:55

to have like the insane double shadow step

1:15:57

harbinger, but the first one gave them doomsday.

1:15:59

So then they actually stepped the doomsayer.

1:16:02

Yeah, that's where I was thinking

1:16:04

that like, yeah. And then actually

1:16:06

that it turned out to be

1:16:08

useful later, clear aboard. So. Yeah,

1:16:10

you have to stop and think

1:16:12

about it before you play your

1:16:14

second shadow step on the on

1:16:16

the Harvinger. Yeah, like I guess

1:16:18

another option would be to just

1:16:20

sort of, if it's on the

1:16:22

first one, anyway, it's sacrifice. that

1:16:25

and and and just say like

1:16:27

well you know this means that

1:16:29

I could I can definitely take

1:16:31

initiative next turn and next turn

1:16:33

I replay the zero cost harbinger

1:16:35

and step again depends on what

1:16:37

you're playing against right like if

1:16:39

you're playing against another tempo deck

1:16:41

then that's probably fine if you're

1:16:43

playing against like a death night

1:16:45

that's probably not the play because

1:16:47

like they're thrilled that you're taking

1:16:49

a turn off and that means

1:16:51

they can just draw or just

1:16:53

like Twitter thumbs or whatever that

1:16:56

they're going to do and not

1:16:58

have to worry about having to

1:17:00

clear your stuff. Yeah, that's one

1:17:02

where you do need to put

1:17:04

on some more pressure. So what

1:17:06

you're doing to win with, so

1:17:08

what you're doing to win with,

1:17:10

so what you're doing to win

1:17:12

with the pirate rogue is like

1:17:14

the straight pirate rogue. You were

1:17:16

doing pirate rogue stuff, you're making

1:17:18

five fives, you're kind of got

1:17:20

a hybrid of stuff, you're... trying

1:17:22

to do the pirate thing, but

1:17:24

you're a little bit less likely

1:17:26

to win just through the pirate

1:17:29

thing because you have these other

1:17:31

cards in your deck, but then

1:17:33

those other cards in your deck

1:17:35

give you an alternate game plan.

1:17:37

I feel like the specific thing

1:17:39

for me that I notice is

1:17:41

not having the wind fury pirate.

1:17:43

And it is tempting to maybe

1:17:45

I should just try adding that

1:17:47

because there's a couple of flex

1:17:49

slots, you know, could could be

1:17:51

worth it even without sort of

1:17:53

some of the other things that

1:17:55

that... make that particularly good. A

1:17:57

5-5 windfuries is a lot of

1:18:00

the time. It is, yeah, like

1:18:02

an extra five damage. If you're

1:18:04

playing the straight Ashamade Rogue, this

1:18:06

was, I think, the other thing

1:18:08

that took me a while to

1:18:10

get used to, like, how am

1:18:12

I winning with this thing? And

1:18:14

it does kind of depend on

1:18:16

what you're facing. So if you

1:18:18

have the great harbinger start and

1:18:20

you can just kind of smirk

1:18:22

him down, great. Other times, that's

1:18:24

just kind of keeping the early

1:18:26

board from spiraling from spiraling to

1:18:28

far out of control. you're winning

1:18:31

with shelladresil and or you just

1:18:33

play their own deck at them

1:18:35

better than they played it at

1:18:37

you. Uh-huh, rogue. Okay. If they

1:18:39

play Kill Jaden, Edel had a

1:18:41

good point here. You can wait

1:18:43

until after they kill Jaden and

1:18:45

then get a bunch of cheap,

1:18:47

darnant demons because they will be

1:18:49

left. Honestly, I think that is

1:18:51

sort of the way for me

1:18:53

to kill warlocks is... you know,

1:18:55

assuming that they have the stuff

1:18:57

in time, right? Because Plan A

1:18:59

is like, we'll try and pressure

1:19:01

and hope they don't have ancient

1:19:04

of lore. And, you know, maybe

1:19:06

you just get them. But in

1:19:08

particular, the the Starship ones are

1:19:10

a little more resilient, right? And

1:19:12

I've mostly been seeing the Starship

1:19:14

ones. They are quite, quite sturdy.

1:19:16

and if they are able to

1:19:18

land the cursed whatever on a

1:19:20

big star ship that can be

1:19:22

lights out if you don't like

1:19:24

shuffle it into their deck or

1:19:26

otherwise have a way of dealing

1:19:28

with it where they don't get

1:19:30

in the armor or get the

1:19:32

copies rather. So I often found

1:19:35

myself stepping ziliacs both to sort

1:19:37

of keep me in it and

1:19:39

have more clears than the deck.

1:19:41

often has. Don't be wrong, you

1:19:43

still spend one or two on

1:19:45

harbinger if you can, but Ziliac's

1:19:47

is not good for them to

1:19:49

eternal layover. It's the only thing

1:19:51

you have that's bad for them

1:19:53

to eternal layover because they come

1:19:55

back with divine shields. So even

1:19:57

if they can ping those off...

1:19:59

off, they either have to spend

1:20:02

multiple things to clear

1:20:04

or just accept that

1:20:06

they're going to be leaving

1:20:08

six ones and then you can

1:20:10

bounce and like be able to

1:20:12

have more of that. And then yeah,

1:20:15

Ashamain, post, kill Jade,

1:20:17

and usually if you get to

1:20:19

do that, I think you win,

1:20:21

especially if it's been a couple

1:20:24

of turns because... The

1:20:26

demons are huge and you're getting like

1:20:28

a full hand of them and so

1:20:30

the odds that you you just get

1:20:33

to play a bunch of free Big

1:20:35

demons for like a huge board swing

1:20:37

after you've already run them out

1:20:39

of clears because you can do

1:20:41

that with the location and

1:20:44

bargain bin buccaneers It

1:20:46

just makes sure Ciceless has

1:20:48

been played yeah Then yeah, you just

1:20:50

they can't deal with it and if they

1:20:52

do they do they do they do

1:20:54

they do you then have the more

1:20:56

expensive things to play in the next

1:20:58

turn. And sometimes those are things like

1:21:00

Yolidari Inquiser, which we're

1:21:02

a weapon class, we can use that.

1:21:05

Yeah, just pay attention to what the

1:21:07

demons are, please. Because some of them

1:21:09

will hit you in the face. And you do

1:21:11

want to just like look at them

1:21:14

first before you play them, because it's

1:21:16

especially when you're doing a turn like

1:21:18

that where you don't have a lot

1:21:20

of time and you're going to be tempted

1:21:22

to just like, Take five seconds and

1:21:24

look at them and make sure none

1:21:27

of them are going to hit you

1:21:29

in the face, or four enough that

1:21:31

it's going to matter. Yeah. That also

1:21:33

makes me think about, so with

1:21:35

the Harbinger, Harbinger is your best hit

1:21:38

for bounce effects in the early

1:21:40

and like early midgame, but if it's

1:21:42

getting late, it still can build

1:21:44

you aboard, but some decks don't

1:21:46

really care about two drops late game,

1:21:48

like a lot of decks don't really

1:21:50

care at that point. You might be

1:21:52

better off saving your steps

1:21:54

for Ziliaks, for

1:21:57

Ashamain, for either

1:21:59

and I like bargain with Buckineer,

1:22:01

right, is also a good step

1:22:03

candidate, especially if you're running the

1:22:05

co-version. Sometimes even if you're not, Talgath

1:22:08

in a pinch, like, the later

1:22:10

it is, the more you're thinking about,

1:22:12

is there something else I want

1:22:14

to step out? Also, if you whiffed

1:22:16

on your harbinger, and you've got

1:22:19

nothing better to do than a web

1:22:21

of deception, like, for somewhere to get

1:22:23

a four or four stealth, and

1:22:25

maybe play something else again, like you

1:22:28

can, you can, you can do

1:22:30

that, you can do that. sometimes you

1:22:32

with. So, uh, the Ashamain rogue

1:22:34

does teach you how to play every

1:22:36

other deck. It's like, it's like, it's

1:22:39

like, it's like playing thought steel

1:22:41

priest back in the day, right? Like,

1:22:43

you just learn what everybody else

1:22:45

is doing. So the more you know

1:22:47

about other decks interactions, unless you fall

1:22:50

into the traps of the other

1:22:52

decks interactions, um, I also found that

1:22:54

I tried... to, unless I had

1:22:56

kind of a specific sense, because if

1:22:58

you're getting most of a hand

1:23:00

of cards from Ashamain, you kind of

1:23:03

know the type of thing you're likely

1:23:05

to get from each different opponent.

1:23:07

And sometimes I would try to play

1:23:09

shelladrousal first if I had already

1:23:11

corrupted it from Ziliak's, because the Ashamain

1:23:14

was going to clog up my

1:23:16

hand for a while, particularly with a

1:23:18

shelladrasil. And then I had like a

1:23:20

handful of corpse explosions, but I

1:23:22

just like couldn't get out of my

1:23:25

hand. That's hilarious. I did eventually

1:23:27

win the game. They did actually eventually

1:23:29

come in handy. But I was the

1:23:31

one with big stuff on the

1:23:33

board. I didn't want to like corpse

1:23:36

explosion in a way. So I

1:23:38

had to wait a really long time

1:23:40

before I had enough slots to

1:23:42

play shelladrous. So you can play shelladresyl

1:23:44

anyway and just take the risk. But

1:23:47

versus a death night, I was

1:23:49

like I don't want to not hit.

1:23:51

the important stuff here. So yeah,

1:23:53

but they're two men of corpse explosions.

1:23:56

So like they're pretty easy to

1:23:58

squeeze in. and then build pressure behind,

1:24:00

if, you know, particularly when people do

1:24:02

their ceaseless turn, that they're hoping

1:24:04

for a big swing there. That is

1:24:07

exactly what it turned out to

1:24:09

be useful for. And because you're not

1:24:11

a death knight, you have not been

1:24:13

paying corpses for things this whole

1:24:15

time. So even though you're a rogue,

1:24:18

you have a decent number of

1:24:20

corpses, so I just cleared it. That's

1:24:22

fine for like the first corpse

1:24:24

explosion. Like the third and the fourth

1:24:26

might not. Yeah, I also had gotten,

1:24:29

I got like three corpse explosions,

1:24:31

two of the leach card that draws

1:24:33

to, which is great, except I

1:24:35

had their hand space. Something else that

1:24:37

drew, like a chill falling down

1:24:39

or something. Yeah, I guess you do

1:24:42

want to be cognizant of like how

1:24:44

many cards the opponent has left,

1:24:46

because if they only have three cards,

1:24:48

you're going to get a lot

1:24:50

of duplicates. But if they have like...

1:24:53

10 or something you can get

1:24:55

more diverse stuff. And if you're using

1:24:57

Deck Tracker you can kind of guess

1:24:59

at what those three cards are,

1:25:01

right? Not just that they only have

1:25:04

three cards, but you can say

1:25:06

like what haven't I seen yet or

1:25:08

what haven't I seen two of yet

1:25:10

at that point? I mean, you

1:25:12

know, mine is however much they have

1:25:15

in their hand, like obviously you're

1:25:17

not going to know what's in hand

1:25:19

versus deck, but you can kind

1:25:21

of get. Like these are the things

1:25:24

I can expect to get. We

1:25:28

don't actually have as many good

1:25:30

ways to take advantage of this

1:25:32

as the paladin does, but it

1:25:34

costs less for us. Well, you

1:25:36

also have prep, right? So. And

1:25:38

you have the other spells from

1:25:40

the paladin that all caused zero

1:25:42

now. So that's mostly what I

1:25:44

found I was using, because we

1:25:46

don't have a lot of spells

1:25:48

that are better doubled, because we're

1:25:50

not running a vicerate anymore and

1:25:52

stuff like that. If you if

1:25:54

you prep with Vanessa, does it

1:25:56

discount your next spell by four?

1:25:58

It sure does. Oh boy. Yeah,

1:26:00

that's gross. That's good with dubious purchase.

1:26:02

Yeah, unless you have no hand space

1:26:04

in there. But if you played everything

1:26:06

else that was zero cost in your

1:26:08

hand and then you do a zero cost

1:26:11

dubious purchase. Yeah, you draw six cards

1:26:13

and kill two things. Yeah, seems good. Seems

1:26:15

good. Against a Pali. Yeah, it's not

1:26:17

a good match at first in general, but

1:26:19

that is a hilarious thing that can happen

1:26:21

if you have managed to live that

1:26:23

long. Yeah, well, and it doesn't seem like

1:26:25

you with them being able to like tutor

1:26:28

highest cost things. I suppose if

1:26:30

you did the, you know, turn

1:26:32

six, Ashamain and somehow got their

1:26:34

shelladresil and Lanesa, do you

1:26:37

have a prep? You could, like,

1:26:39

prep, or with Lanesa out,

1:26:41

prep, it would do double, and

1:26:43

because it was their shelladresil,

1:26:45

so it's already discounted by

1:26:48

three, it would then be

1:26:50

free, and it would double

1:26:53

shelladresil. But again, handspaced, you probably

1:26:55

wouldn't even get all the stuff.

1:26:57

You probably wouldn't even get it.

1:26:59

I think I did use it once

1:27:02

or I either I used it or I had an

1:27:04

opponent use it with their own shelladricell.

1:27:06

So then they got a double of

1:27:08

the deal five to all enemies. But as

1:27:10

a, as a paladin, you try to kill

1:27:13

them before they're doing shenanigans

1:27:15

like that and that's often

1:27:17

effective. Paladin is not our

1:27:19

favorite matchup. I will say. The

1:27:21

direction that Paladin has gone

1:27:24

I think in response

1:27:26

to the rogues Can be very

1:27:28

brutal and so watch out for

1:27:30

the aura that taxes spells.

1:27:33

Yeah, or of resistance.

1:27:35

Yeah, because like it's one

1:27:37

thing for them to do it

1:27:39

in the early game to slow

1:27:41

you down the scarier thing is

1:27:43

they wait do it as part

1:27:45

of a Lanesa pop-off. So all

1:27:48

your stuff costs two more

1:27:50

and and they have also

1:27:52

buffed Lenessa to be huge.

1:27:54

Basically it's just like they set up

1:27:56

the I have a bunch of things

1:27:59

that you now can't kill because

1:28:01

you you everything costs to more

1:28:03

and so then they get to

1:28:05

stick Lanesa and kill you the

1:28:07

next turn. It's tough. I did

1:28:10

one time as a paladin. I

1:28:12

can't remember why I must have

1:28:14

had a bunch of coins but

1:28:16

not much else in my hand.

1:28:18

I played Lanesa coin coin resistance

1:28:21

ora resistance ora and like that

1:28:23

was my hand but they left.

1:28:25

Because it was costs four more

1:28:27

for all of their spells. And

1:28:30

it's really a race to the

1:28:32

bottom because there's a rank one

1:28:34

Ashmain rogue list running customs enforcer.

1:28:36

Oh my god. Because it's good

1:28:39

in the mirror too, right? It

1:28:41

affects coins from metal detector and

1:28:43

a lot of people aren't doing

1:28:45

the pirate one that I'm doing.

1:28:47

They're running metal detectors in Ashmain

1:28:50

rogue. And also, you know, Creature

1:28:52

of Madness stuff, Lucky Comet stuff,

1:28:54

Halghath, Backstabs, the F-main things, all

1:28:56

the shelladresil spells. And of course

1:28:59

in Paladin you're getting divine brew,

1:29:01

everything past the first one, and

1:29:03

all the sunscreens are getting an

1:29:05

extra two costs. It's also good

1:29:08

against Druid. Because Druid's just generating

1:29:10

a bunch of garbage also. So...

1:29:12

Yeah, that rank one Ashmaine robe

1:29:14

as to the customer's enforcer is

1:29:16

a little spooky. It's also an

1:29:19

exeffress, which I am critical of,

1:29:21

but I did die to it

1:29:23

once because they managed to, they

1:29:25

had two minions in play. And

1:29:28

I maybe could have cleared one,

1:29:30

but decided for more face damage.

1:29:32

And they managed with like bouncing

1:29:34

the one cost scoundrel thing to

1:29:37

play bloodlust and Savichor in the

1:29:39

same turn. That'll do it. Yeah.

1:29:41

Oops. And that is also, you

1:29:43

know, that is them thinking well

1:29:45

about their... discounts planning ahead to

1:29:48

the next turn. You definitely want

1:29:50

to plan ahead for that. And

1:29:52

then if you're going to play

1:29:54

Ashamain, you play that right at

1:29:57

the beginning. You know that the

1:29:59

term before. I'm playing Ashme. And

1:30:01

you play it because you're going

1:30:03

to need a second to parse

1:30:06

all the cards you just got

1:30:08

in your hand. And you need

1:30:10

to play at least one of

1:30:12

them to clear a hand space.

1:30:14

And probably you're playing several. Although

1:30:17

you don't necessarily, you don't have

1:30:19

to play them all right away

1:30:21

right away. I did end up

1:30:23

enjoying myself eventually. It was a

1:30:26

learning curve because I'm not used

1:30:28

to playing rogue, but I think

1:30:30

I kind of decided I'm going

1:30:32

to learn Ashamain rogue. I think

1:30:35

if I play just the straight

1:30:37

pirate, it'll probably be a little

1:30:39

bit more in my comfort zone.

1:30:41

But I'm glad that I play

1:30:43

the Ashamain because I have a

1:30:46

better sense of how it works.

1:30:48

And if you see something a

1:30:50

lot... You think you kind of

1:30:52

know how it plays, it's different

1:30:55

if you have the collection to

1:30:57

play it, it's good to actually

1:30:59

play it and just get a

1:31:01

sense of it. And there's lots

1:31:04

of funny things that can happen.

1:31:06

I got a lorwalker, Cho once

1:31:08

off a harbinger, but I somehow

1:31:10

didn't have any spells in my

1:31:12

hand and my opponent couldn't clear.

1:31:15

They finally killed it off for

1:31:17

me. This went on for several

1:31:19

turns. I just didn't play spells

1:31:21

and for some reason this actually

1:31:24

kind of worked out. Or maybe

1:31:26

I played like a coin or

1:31:28

something from a metal detector because

1:31:30

I was like, fine, have a

1:31:33

coin. It's okay. They finally like

1:31:35

traded it off. They probably should

1:31:37

have just played their clear and

1:31:39

then I got a clear and

1:31:41

then moved on with their life.

1:31:44

I just imagine you playing that

1:31:46

coin and saying, here's a tip,

1:31:48

stay in school. Well. I think

1:31:50

that's that's going to do it

1:31:53

for a rogue coverage. Again, I'm

1:31:55

sure we have more expert rogue

1:31:57

players in the discord somewhere, but

1:31:59

if you are. are curious about

1:32:02

the archetype I think this can

1:32:04

get she started. Anyway, we have

1:32:06

many folks we'd like to thank.

1:32:08

Check at our thanks section on

1:32:10

the website at Quigency.com where you

1:32:13

can also find our content to

1:32:15

grow, our shownotes, and our patron

1:32:17

information. You can monetarily sport our

1:32:19

show at our show at our

1:32:22

show and at our show and

1:32:24

at our show and at our

1:32:26

show and at our show and

1:32:28

at our show and at Discord.com

1:32:31

and see.com. And write into our

1:32:33

email at Quigency to G-to-G-Gmail.com. And

1:32:35

if you'd like some C.C. swag,

1:32:37

head on over to a shop

1:32:39

at shop.com. Going to seats. I

1:32:42

will coin conceit. I just finished

1:32:44

a book by called Him to

1:32:46

Dionysus, or the Him of Dionysus,

1:32:48

by the author Natasha Pully. I've

1:32:51

read a bunch of her works.

1:32:53

She's best known for the watchmaker

1:32:55

of filigree street. She does a

1:32:57

bunch of like historical... and or

1:33:00

fantasy and or sci-fi situation with

1:33:02

the interesting world usually based on

1:33:04

research to some extent and then

1:33:06

like a queer romance with a

1:33:09

main character and then a sort

1:33:11

of supernatural maybe morally gray love

1:33:13

interest and all the books kind

1:33:15

of have that set up but

1:33:17

then they're all very different and

1:33:20

everything else and this one It's

1:33:22

a very strange book that had

1:33:24

a twist that I felt all

1:33:26

the groundwork was there and I

1:33:29

actually didn't see it coming, which

1:33:31

is always fun. And it was

1:33:33

a main character who's a who's

1:33:35

a knight in Thebes in like

1:33:38

the era of Troy and Dionysus.

1:33:40

They actually don't really know about

1:33:42

or have a sense of the

1:33:44

god. Dionysus who is the Greek

1:33:46

god of like wine and madness

1:33:49

and madness and madness and dancing.

1:33:51

And in this book, he's actually

1:33:53

kind of a menacing force in

1:33:55

some ways, as well as sympathetic.

1:33:58

In other ways, it's interesting. morality

1:34:00

that they have there. And everything

1:34:02

kind of goes to chaos in

1:34:04

the city when he shows up, because

1:34:06

that's like what he does. That's what

1:34:08

he is. So I don't even know how to

1:34:11

describe this book without just like

1:34:13

giving the entire thing. But it

1:34:15

was entertaining. I've enjoyed a lot of

1:34:18

her books. And now I have to find

1:34:20

something else to read. Likki? Well,

1:34:22

I'm just going to go and concede

1:34:24

to Obie Van Canob for getting me

1:34:26

to get some value out of my future

1:34:29

Toronto. Because I was

1:34:31

afraid, I was legitimately

1:34:34

afraid I'd spent $35

1:34:36

on some pixels that I

1:34:38

was never going to get to

1:34:41

use in a game. So. I don't

1:34:43

know if they will be

1:34:45

controlled X necessarily,

1:34:48

but I find it hard

1:34:50

to believe that it will

1:34:52

go like irrelevant

1:34:54

in two years, right? Because.

1:34:56

Casting a spell twice is a

1:34:59

very powerful effect doing that three

1:35:01

times. So I got to imagine

1:35:03

that there's going to be some

1:35:05

kind of combo. From your mouth

1:35:07

to God's ears, but you know,

1:35:09

it's, but I mean, this was

1:35:11

about as close as I've gotten

1:35:13

to playing clowing gallery priest again,

1:35:15

which is high praise for me.

1:35:17

For most people would not be

1:35:19

because I don't think many people

1:35:21

aside for me have fond memories

1:35:24

of that deck. But, That was one

1:35:26

of my favorites. So this is actually

1:35:28

as close as I felt like I got to

1:35:31

do. I mean, I got I got to

1:35:33

play profit valid on ironically,

1:35:35

which was half of that deck.

1:35:37

So that deck you sometimes just

1:35:40

played cloning gallery and won the

1:35:42

game though. That's not that often. But

1:35:44

I did. I mean, I did burn

1:35:46

down warriors with 100 plus armor with

1:35:48

that deck back in the day. So

1:35:50

yeah, that was that was math dot

1:35:53

deck back then back then. So I

1:35:56

suppose inspired by

1:35:58

the case's pick. will

1:36:00

also concede to an author,

1:36:03

Scott Hirschvitz, for his book,

1:36:05

Nasty, brutish, and short Adventures

1:36:08

in Philosophy with My Kids.

1:36:10

It is, the children are

1:36:13

sort of the Trojan horse

1:36:15

into talking about philosophy. I

1:36:18

promise it's a very, very

1:36:20

interesting, hilarious book read by

1:36:23

the author, if you do

1:36:25

the audio book. And just

1:36:28

lots of really great. discourse,

1:36:30

you know, like he, he

1:36:33

often sort of goes into

1:36:35

a side that he doesn't

1:36:38

agree with before discussing why

1:36:40

he doesn't agree with it

1:36:43

and then what his particular

1:36:45

stance is. But in the

1:36:48

intro, he tells you like,

1:36:50

please disagree with me, but

1:36:53

if you do, like, have

1:36:55

a reason and a well

1:36:58

thought out one. and yeah

1:37:00

just lots and lots of

1:37:03

really great sort of insights

1:37:05

into prescient topics right he

1:37:08

talks about usually he like

1:37:10

he gets into an area

1:37:13

of philosophy and then gets

1:37:15

into how that relates to

1:37:18

something like you know abortion

1:37:20

or reparations or trans women

1:37:23

in sports, right? These various

1:37:25

kind of like more modern

1:37:28

topics, but with these philosophical

1:37:30

arguments sort of for and

1:37:33

against and referencing a lot

1:37:35

of other philosophers. And yeah,

1:37:38

I never would have thought

1:37:40

I'd be into like a

1:37:43

philosophy book because it just

1:37:45

sounds like such a dusty

1:37:48

field, but but it's really

1:37:50

interesting. And on on many

1:37:53

things I agree with Kant,

1:37:55

I guess. Okay. I can't

1:37:58

argue with that. So. There

1:38:01

is a actually excellent philosophy

1:38:03

comic site called existential comics

1:38:05

and on the site there

1:38:07

is a days since can't

1:38:09

conch joke counter. But if

1:38:11

you take, you know, anyone

1:38:14

who's ever taken like intro

1:38:16

philosophy or read like any

1:38:18

philosophy book, she'll explain any

1:38:20

details you don't know at

1:38:22

the bottom and they're very

1:38:24

entertaining. I once wrote, I

1:38:26

did take philosophy. in college.

1:38:28

I took an 18th century

1:38:30

philosophy class. I talked my

1:38:32

way into it without the

1:38:34

pre-rec, which was a mistake

1:38:36

for the record. Because we

1:38:38

were expected to already know

1:38:40

everything about like Kant and

1:38:42

stuff like that. We're starting

1:38:45

with Hegel. He's responding to

1:38:47

Kant. You already know what

1:38:49

Kant said, right? And I'm

1:38:51

like, I'd better go read

1:38:53

up on this. So I

1:38:55

don't recommend trying to read

1:38:57

Hegel. And Kant's not the

1:38:59

greatest. writer either, but reading

1:39:01

about him worked fine. And

1:39:03

I ended up writing a

1:39:05

paper about how I thought

1:39:07

Kant was more right than

1:39:09

Hegel on another of things,

1:39:11

even though the professor was

1:39:14

a Hegel scholar. So. And

1:39:16

there's at least one thing

1:39:18

I don't agree with him

1:39:20

on, although this author cites

1:39:22

it as a thing that

1:39:24

Kant probably also didn't agree

1:39:26

with on, and it was

1:39:28

maybe a devil's advocate kind

1:39:30

of argument, but. Yeah, I

1:39:32

think the main thing is

1:39:34

this theory that like you

1:39:36

should treat people as people,

1:39:38

not as tools or objects.

1:39:40

And that sounds like a

1:39:43

simple straightforward, like of course

1:39:45

thing, but when you get

1:39:47

into sort of details and

1:39:49

situations, we don't always do

1:39:51

that. I think that's gonna

1:39:53

about do it for us

1:39:55

for this week. So until

1:39:57

next time, keep calm and

1:39:59

keep prep or don't.

1:40:01

And if you

1:40:03

see us

1:40:05

on ladder, if you

1:40:07

see us on ladder, coin

1:40:09

concede. Mine life

1:40:12

must end. All

1:40:14

life must

1:40:17

yield I

1:40:19

now. for

1:40:22

I concede. for

1:40:25

now. I Well

1:40:27

thought, I

1:40:30

can't see. You

1:40:33

win this one.

1:40:35

The The

1:40:38

victory is

1:40:40

yours. yours. You You

1:40:42

have bested

1:40:44

me. to win this. I'll

1:40:46

give up. You You

1:40:49

win this

1:40:51

one, friend. You

1:40:55

win this

1:40:57

time. I

1:41:01

choose death.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features