Episode Transcript
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0:03
Permission to speak. Shadows
0:05
hide you. I am
0:08
the truth. Our paths
0:10
converge. So good to
0:13
see you. Hail to
0:15
you! Never be some.
0:18
Dear Fred's act. I
0:20
hear you. It has
0:23
only begun. Fido! Fred!
0:33
Welcome to episode 494 of
0:35
Coin Conceit, a hearthstone podcast
0:37
dedicated to making the competitive
0:39
side of the game more accessible
0:41
to you. It is Thursday, April
0:43
24th, 2025 in the evening. Coming
0:45
to you from Nomergan, Ohio, it's me,
0:48
Edelweiss. From Northran, Massachusetts,
0:50
we have Wicked Good. Hi.
0:52
From Teldresel, California, we have
0:54
Megasa. And from
0:56
all around the world we have
0:59
you dear listeners, this week's episode
1:01
is brought to you by our
1:03
producers, Number Theory, Crash, Beef Squatch,
1:06
David P, Jeremy T, Bottle
1:08
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1:10
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1:12
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1:14
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1:17
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If you would like to support the
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monetarily, please consider leaving
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us a five-star review on
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your podcast feed of choice,
1:37
as it always helps other
1:39
people find the show. So, life and
1:41
ladder. Wicked, I gotta know. How
1:43
did this happen? Well, you see, I
1:45
was up really late last night
1:48
trying to get a switch to
1:50
and failing. So, so, my week's
1:52
just been full of bad decisions.
1:55
So I assume you're referring to
1:57
the fact that I'm playing Aviana
1:59
on purpose. in standard? That one.
2:01
Yeah. Yeah. So I don't, I
2:03
assume this was Hat's Fault. It
2:05
usually is. But somebody posted in
2:07
the discord yesterday and tagged me
2:10
that somebody had put, built an
2:12
Aviana priest and got into like
2:14
48 legend with it. And I'm
2:16
looking at an Obie Van Canobi.
2:18
Yeah, like 40 legend Aviana, O.T.K.
2:20
Priest. And it sure is a
2:22
deck. I will say, like, I
2:25
played, like, maybe six games with
2:27
it. I had probably a 50%
2:29
win rate, which is better than
2:31
I mean, like, my expectations were
2:33
subterranean for this step, right? So,
2:35
like, 50% is fine. But so
2:38
the idea is that you're playing.
2:40
the hunter locations to discount the
2:42
battle cries. So you can get
2:44
Aviana down as quickly as humanly
2:46
possible. Because you're running, I mean,
2:48
you're running the, the priestess imbue
2:51
is the only imbue that you're
2:53
running just basically as a defensive
2:55
tool that happens to give you
2:57
a little bit of late game.
2:59
But and you have like a
3:01
couple of other battle cries. I
3:04
mean, you have to run Volgin
3:06
in order to get the hunter
3:08
location, but not too many other
3:10
battle cries. So you're basically just
3:12
like running. the hunter locations to
3:14
discount Aviana. So you can get
3:17
her down on like six or
3:19
seven, ideally, or maybe a little
3:21
bit later if you're like clearing
3:23
alongside it. But the idea is
3:25
that you're getting to that point,
3:27
you're playing agents of your for
3:30
both draw and for, you know,
3:32
defense, you've got a lot of
3:34
healing in the deck, you're running
3:36
double greater healing potion, you're running
3:38
the three cost spell that gets
3:40
lifestyle if you've played other spells,
3:42
you've got. You know, whatever other
3:45
clears, you know, repackage and double
3:47
shadow would ruin for paladins, though
3:49
I didn't find it was particularly
3:51
effective against paladin. It's it's funny
3:53
because. in general, there are a
3:55
lot of four attack minions in
3:58
this meta and ruin, ruin destroys
4:00
everything five or greater. So there's
4:02
a lot of things that ruin
4:04
doesn't clear and then you die.
4:06
So that's bad. But so the
4:08
general idea is what you're trying
4:11
to do is you're trying to
4:13
play aviana, just stick aviana on
4:15
a turn, right? And then you
4:17
wait for it to finish. You
4:19
have enough. sustained to generally allow
4:21
that to happen. Then you Taranda,
4:24
and you play champions of Azaroth,
4:26
looking for antonitis, which if you,
4:28
if you champions of Azaroth, you're
4:30
doubling up, or if you, if
4:32
you Taranda first, you're doubling up
4:34
champions of Azaroth. So there's only
4:37
like a handful of minions in
4:39
the pool. And. So you've got
4:41
to, I think someone did the
4:43
math, it's like a 40% chance
4:45
to hit an Antonitis on champions
4:47
of Azaroth. You probably have drawn
4:50
both of them if you whiff,
4:52
and like they'll all cost zero
4:54
anyway at that point. So you
4:56
just play out whatever you need
4:58
to and then try again. But
5:00
then you just do that, all
5:02
your spells cost one, so you
5:05
just start flinging fireballs at your
5:07
opponent and then they die. And
5:09
if you're really blessed, you'll also
5:11
get a vellen along with the
5:13
Antonitis and along with the Antonitis
5:15
and you need fewer fireballs in
5:18
order to do that. Or you
5:20
need you or you have enough
5:22
to do it through like 60
5:24
or 70 or 80 life. And
5:26
that works sometimes it I found
5:28
it didn't really work against the
5:31
paladin because I felt like I
5:33
needed to clear everything in order
5:35
to not just die before I
5:37
got to that point and I'm
5:39
not really sure like the answer
5:41
to well, what if that's what
5:44
if that doesn't work is just
5:46
killed with marin value, which I
5:48
appreciate as a theory. But I
5:50
did not really get to see
5:52
that happen in practice, but it
5:54
did do the thing more or
5:57
less consistently. You know, like the
5:59
only game that I. I lost
6:01
to a non-paladin was because I
6:03
had too many cards in
6:05
hand and then burned either
6:08
the avianna, either the Toronto,
6:10
and just scooped. But, yeah.
6:13
This is one of those
6:15
decks where the combo is
6:17
so convoluted that I wonder
6:19
how often I would win with
6:22
just like doubling the
6:24
summon legendary from Marin.
6:27
Yeah. Instead. Or just
6:29
like getting Vellin to do
6:31
things. I don't know what
6:34
else Vellin would do for
6:36
you, but like, I actually,
6:39
I don't even know, because
6:42
I've been, I know Varian
6:44
is in champions of
6:46
Asaroth, but, um, because
6:49
I've gotten a bunch of
6:51
him. If you whiff on the
6:53
Antonitis, I think I could look up
6:55
the math. I did the math at some
6:57
point when you double it and if
7:00
you cast two doubled. It's actually
7:02
better than that. There's only
7:05
the five. It's brand Antonitis,
7:07
valentarian, and variant. And you
7:09
can only, so you have a
7:11
40% chance for each champions of
7:13
Azaroth. So it's probably better than
7:16
that. But it sometimes has taken
7:18
me casting both of them to find
7:20
it, which is. frustrating.
7:22
But it happens often enough
7:24
that it's fairly reliable. It
7:27
says so a single so as
7:29
a single champions 40% a
7:31
doubled champions like with
7:34
with Toronto or you play
7:36
both of them without Toronto
7:38
is 64% chance. If you
7:40
double double champions you have
7:42
an 87% chance of hitting Antonitis.
7:44
But yeah, you can
7:46
potentially do stuff with
7:48
brand or with felon otherwise.
7:51
There's also double
7:54
puppet theater. Yeah.
7:56
There is. Which? It's
7:58
a choice. Yeah. I didn't feel like
8:01
it was particularly useful. I mean, I'm
8:03
sure that there's some matches where it is.
8:05
I think that really the match is
8:07
where it's going to be very useful
8:09
or going to be against Starship decks,
8:11
where you just, okay, fine, you just made
8:13
a giant Starship, I'm going to make
8:15
my own and it's not going to
8:17
be big, but it's going to have all
8:20
the death rattles in it. And, you
8:22
know, or like, you could do it
8:24
on ancient of your to your to
8:26
cycle to your combo faster. You
8:28
sure can and I think we
8:30
should move on. Yeah. So anyway,
8:33
so I played that because I
8:35
spent the $35 on the fancy
8:37
Toronto and damn it if I
8:39
was going to use it. So
8:41
I did and I did say
8:44
that I needed to be able
8:46
to use it and then this
8:48
was and then the monkey paw
8:50
curled and I got this deck
8:53
thrown in my lap. So it
8:55
feels like it's one or two
8:57
removal tools away from being not
8:59
embarrassing. Yeah, no, I agree. You
9:02
know, but it's I'm not, I'm
9:04
not climbing with it. I'm enjoying
9:06
myself, but I'm not climbing with
9:08
it. I'll say that much. Yeah,
9:10
I may give it a try,
9:13
which is probably probably make it
9:15
better or make it better for,
9:17
you know, normal ranks. I don't
9:19
know how again. It's like, I'm
9:22
just not sure the tools are
9:24
there. I'm surprised it's running one
9:26
repackage, but. Yeah, it's just like
9:28
90 I think we've realized is
9:31
good, but the problem is that
9:33
you're still taking damage. So it
9:35
ends up being like much better
9:37
for, you know, kind of more
9:39
aggressive attacks because they're just sort
9:42
of keeping their stuff alive. and
9:44
okay with taking the damage if
9:46
they're trying to be aggressive. Whereas
9:48
the control deck it's like, well
9:51
you've... We've killed the stuff and
9:53
maybe it gains you life over
9:55
the long run, but you're still
9:57
taking damage. Well, I mean, the
10:00
upside of it is that it
10:02
is ticking up Wish of the
10:04
New Moon to give it Life
10:06
Steel if you have both of
10:09
them in hand. True, in this
10:11
case, yeah. Yeah, so like the
10:13
dream is that you have Nightshade
10:15
tea, you have Wish of the
10:17
New Moon in hand, you play
10:20
all three charges of the Nightshade
10:22
tea, and then you're playing Wish
10:24
the New Moon to get all
10:26
that life back. Sure. Sure. How
10:29
often does that happen? Not often
10:31
enough. And which of the new
10:33
moon does not like. If we're
10:35
gonna buff at some point, I'd
10:38
love to see them buff that
10:40
to like two spells rather than
10:42
three to turn on the life
10:44
steel. Because three, if you don't
10:46
have exactly night sheet, T is
10:49
so much to be able to
10:51
do, especially then when you top
10:53
deck it, it feels just abysmal
10:55
that it's like three damage to
10:58
a minion, no life steel. Right.
11:00
Like it's. So that's something that
11:02
I feel like could probably be
11:04
a little bit better. But yeah,
11:07
it's also that two damages not
11:09
go as far as it used
11:11
to. So you're usually having to
11:13
use two nightshade teas to clear
11:15
like anything of consequence right now.
11:18
And that also kind of sucks.
11:20
Yeah, there's a lot of three
11:22
health things, which is why like
11:24
Colinova's pretty awful. Like hot coals
11:27
works because you do it with
11:29
tea. But you only have tea.
11:31
So it's like if you don't
11:33
have tea with it, then it's
11:36
just it's just holy nova, but
11:38
bad. And you don't because you
11:40
don't have the other things that
11:42
you would have in a more
11:44
aggressive freast, like you don't have
11:47
acupuncture or whatever that could also
11:49
turn it on. Or just the
11:51
weapon or brain. Yeah, you can't
11:53
run a weapon into anything to
11:56
bring your health total down. So
11:58
like if you don't have exactly
12:00
night shade tea to activate it,
12:02
then it doesn't. do any very
12:05
much. It's not really worth running,
12:07
but it's also Like, what else
12:09
are you doing with your life?
12:11
If you're not running that, because
12:13
there's not really any other, like,
12:16
damage AOEs that you could run
12:18
that are better than that. I
12:20
mean, I'm not, I'm not saying,
12:22
like, don't run it. I'm saying,
12:25
like, the fact that, like, that's
12:27
all you've got. And if you
12:29
don't have it, a lot of
12:31
times, you just die to the
12:34
early pressure. Oh yeah, oh I
12:36
would love excavation, give me excavation
12:38
evil. That'd be great, please. That
12:40
would be fine. Which is a
12:42
dated clear. Yeah, sure, like let's
12:45
do that. I'd be fine with
12:47
that. I guess Chaos Nova. Yeah.
12:49
It's too expensive. There's those taunts
12:51
that they added back in, like
12:54
the light elemental, but that's too
12:56
expensive, I think. It forces them
12:58
to trade through usually, but like
13:00
five, turn five and turn six,
13:03
come are so late. At this
13:05
point, like you're already like, Halladin
13:07
already has like an 88 and
13:09
355s by turn six and like
13:11
one taunt doesn't do anything. That's
13:14
the that's kind of the problem.
13:16
Anyway, how about you? Well, all
13:18
right, so until Monday, I had
13:20
been managing somehow to keep myself
13:23
between like 400. I dipped a
13:25
little bit below that at some
13:27
point in the month to like
13:29
900. And I was very pleased
13:32
with myself because usually I drop
13:34
like a stone after a rotation
13:36
and I've been trying out lots
13:38
of stuff and it was mostly
13:40
working not as adventurous as I
13:43
could be but definitely trying out
13:45
lots of things. And then we
13:47
were like, what are we going
13:49
to talk about this week? Because
13:52
we, spoiler alert, don't actually have
13:54
many set. cards revealed to talk
13:56
about. And there's really was one
13:58
obvious thing that talk about, which
14:01
is rogue. Now, I had already tried to
14:03
play a little bit of rogue
14:05
and realized that I haven't
14:07
played a lot of, even though I
14:09
have the Golden Hero Power for rogue,
14:11
it's like with weird rogues. It's
14:13
with or just completely overpowered
14:16
rogues, like back in all
14:18
track, there was that rogue that
14:20
had like scabs and also the
14:22
make your hero have stealth. thing
14:24
and then it had poison weapons
14:26
and it was just absolutely absurd
14:28
but it happened over Christmas so
14:30
it took a while to nerf it that that
14:33
was not hard to play I think even
14:35
I got until I top 500 with that rogue
14:37
and it's dark time yeah it was a very
14:39
dark time yeah yeah I I was not upset
14:41
when I nerfed it even though I
14:43
had been writing that up because it needed
14:45
to be nerf it was like the three
14:47
most annoying qualities of rogue all
14:49
in one deck except also easy
14:52
to pilot, or at least easier
14:54
to pilot. So, but I was like,
14:56
all right, it would be good for
14:58
my development as a
15:00
heartstone player to actually
15:03
know how to play Rogie Rokes. So
15:05
I gave pirate rogue and
15:07
ashramain pirate rogue and just
15:10
regular ashramane rogue, all
15:12
of try. And I have stemmed to
15:14
the bleeding now more or less, but
15:16
I dropped 2000 ranks pretty,
15:19
pretty fast. So, now. It's this
15:21
is like objectively a good place to
15:23
be still. I don't know whether I'm
15:25
going to get 11x or not, but
15:27
that's okay. But it was a little
15:29
bit like I was feeling the groove
15:31
and then not so much. So listeners,
15:33
that is how much I care about
15:36
you. I persisted playing rogue so I
15:38
could talk about it. Now probably
15:40
I should have done a little
15:42
bit more like stopping watching replays
15:44
than going back into it instead
15:46
of like tilt playing, but do as
15:49
I say not as I do. on that.
15:51
I did eventually sort of stop and get
15:53
a little bit more advice and then
15:55
come back and then I did better
15:57
today. Also just was less tilted
15:59
on it. Part of the problem was
16:01
that I kept running into majors,
16:04
which I had not been seeing,
16:06
although some people who were still
16:08
playing in top 1K told me
16:10
they were seeing majors also, mostly
16:12
protest mage, some spell mage. On
16:14
the stats, they're like tier 3,
16:17
spell mage kind of floating with
16:19
tier 4, but they do have
16:21
good matchups against rogue. Because they
16:23
gained a ton of armor, they
16:25
have a ton of stall. Their
16:28
stuff is not that useful for
16:30
you with aschamine, especially with the
16:32
protos mage. It's like less useful
16:34
than you would want it to
16:36
be. And they, the protos mage
16:39
does just kill you at a
16:41
certain point. So you can't just
16:43
like, yeah, chill forever. So it's
16:45
not an easy matchup. And... I
16:48
was like, why is this
16:50
keep happening to me? How
16:52
can I keep running into
16:54
them? But I was able
16:57
to get a little bit
16:59
more of a group with
17:01
it, I think, and it
17:03
is good to learn a
17:05
different style of class. It
17:07
took a lot of re-jiggering
17:09
some of my general habits.
17:12
Like, you can't just throw
17:14
all your tools out of
17:16
draw. I was like, how
17:18
am I running myself out
17:20
of draw? as a rogue.
17:22
Rogue opponent always have full
17:24
hands. And then I kind
17:27
of started to figure it
17:29
out. And I was like,
17:31
oh, just because I'm not
17:33
good at playing rogue, but
17:35
now I have a full
17:37
hand. And then you have
17:39
the opposite problem where your
17:42
hand is too full for
17:44
shelladry cell. So you have
17:46
to work back the other
17:48
direction. Anyway, we're going to
17:50
talk more about rogue. And
17:52
it won't just be me.
17:54
And certainly I'm going to
17:57
be no help. So, you
17:59
know. At first I hadn't
18:01
realized that Edle was playing
18:03
rogue. So I messaged yesterday,
18:05
like, we have a problem.
18:07
which is that I've been
18:09
losing with rogue. I had
18:12
like a 30% win rate
18:14
with it or something until
18:16
I did a lot better
18:18
today. And I was like,
18:20
no, don't worry. I've been
18:22
playing pirate road. We're all
18:24
set. So I'm like, oh,
18:27
thank God. Yeah, I don't
18:29
have like a ton of
18:31
stats because I was doing
18:33
a lot of playing from
18:35
my iPad, but I know
18:37
that the times when I
18:39
was playing rogue, I was
18:42
not climbing. So now I
18:44
was starting kind of on
18:46
the other side of things
18:48
from you, I was in
18:50
the like, you know, three
18:52
to four K range. And
18:54
so it was like at
18:57
various points climbing back to
18:59
two. But I started with
19:01
Maxibon's pirate rogue, which is
19:03
probably sort of the generic
19:05
thing. It's funny. There's like
19:07
more pirate synergistic cards around.
19:09
They're not in there. It's
19:12
not really a pirate rogue.
19:14
It's just a crystal cove
19:16
bargain bin rogue. Like that's
19:18
that's what it is. It's
19:20
a crystal cove deck. And
19:22
yeah, I was having the,
19:24
oh God, too many cards
19:27
problem because that... that Maxibon
19:29
list has toy boat in
19:31
addition to dubious purchase and
19:33
the rating parties. So lots
19:35
and lots of car. To
19:37
the point I actually ended
19:39
up saying this does not
19:42
need toy boat. It could
19:44
be something else. But we
19:46
didn't know more of that
19:48
point is I'm playing some
19:50
rogue. I would not. consider
19:52
myself a rogue expert but
19:54
it has been what I've
19:57
been climbing with and so
19:59
I've got got some
20:01
decent vibes on how
20:03
to how to play it. I
20:05
was curious when I
20:07
had just something
20:09
you said earlier I was
20:12
like well I wonder where
20:14
rogue actually stands
20:17
in terms of my class
20:19
wins. It is fifth. Okay.
20:22
Because his mage is
20:24
at you know 5200
20:26
something followed by warrior.
20:29
the 3,300-something, then
20:31
pallid in the
20:33
3,100-something, and then shaman,
20:36
2,960, rogue, 2,775. So that's
20:38
my top, top half. Death
20:40
Knight recently surpassed the demon
20:43
hunter, well, maybe not that
20:45
recently, but I
20:48
just realized Death Knight surpassed,
20:50
Demon Hunter, it broke the
20:53
1K mark at 1,042. Human
20:55
Hunter is sitting at 997,
20:57
which makes me think I
21:00
should probably just get those
21:02
last three out of the way. Yeah,
21:05
probably. I am now looking.
21:07
Death Knight is by far my
21:09
least played class, by far
21:11
by far, but according to
21:14
H.S. Replays, Staps thing, it
21:16
is my second highest
21:18
win rate class. And my
21:21
first highest win rate is
21:23
shaman. But in terms of
21:25
what I've actually played, 40%
21:27
of games I have ever
21:30
played in Hearthstone were Priest,
21:32
which is even more than.
21:34
It's fewer total games than
21:36
Wicked has played of Priest,
21:39
but a greater percentage.
21:41
Yeah, barring, you know, the
21:43
newer classes, Priest is my
21:45
second to last, which you
21:47
can guess what my least played
21:49
class is. It is druid. Through it.
21:51
Yeah, I was about to say it is
21:53
true. Rogue is my least played class of
21:55
the original nine. I mean, I have fewer
21:58
games with Demon Hunter and Deaf Knight. Right.
22:00
death night it's hard to evaluate
22:02
because like and rogue is also
22:04
my worst win rate by and
22:06
it's not close I mean actually
22:09
my win rate with priest is
22:11
not much better but that's because
22:13
I played a lot of crappy
22:15
priest decks so I mean it's
22:18
my most I've got like 13,500
22:20
priest games it looks like because
22:22
I've got 60 600 wins and
22:24
like more losses than that but
22:27
Death Knight's actually my highest win-rate
22:29
class, interestingly, even though it's... I
22:31
only have... I only have... Yeah.
22:34
Death Knight Control has been more
22:36
viable than Priest's control. And I
22:38
mean, Death Knight has been control
22:40
priest for a while, so I
22:43
mean, that kind of does track,
22:45
but yeah. For me, I think
22:47
it's two things that my priest
22:49
is a little bit lower. One
22:52
is that if I'm gonna play
22:54
a priest, it doesn't have to
22:56
be a good deck for me
22:59
to play it. But if I'm
23:01
going to play a death night
23:03
deck, it has to be a
23:05
good deck, or I'm not going
23:08
to bother. And also, the decks,
23:10
the priest decks I've played the
23:12
most with recently. Well, part of
23:14
it is that I played a
23:17
lot of priest back in before
23:19
my break, Baby Maga days when
23:21
I was playing it like Platinum
23:24
and gold. And all kinds of
23:26
priest decks. But the other part
23:28
was when I've, when I climb
23:30
a lot. Then I'm like, oh,
23:33
I'm going to go with my
23:35
comfort deck, I'm going to play
23:37
priest, and I'm going to win
23:39
less up there because of like
23:42
a ceiling effect. You know, when
23:44
you're at a sort of rank
23:46
peak from yourself, you can't expect
23:49
to have the same win, right?
23:51
Yeah. As when you're climbing. So,
23:53
yeah. Whereas death night, I'm not
23:55
going to play, if I'm anxious
23:58
about it, or if the deck
24:00
is not really good. Also, my
24:02
total number of wins and death
24:04
night, Yeah. What's interesting is my
24:07
second highest win-rate class. Halladin. It's
24:09
the other hole. class. I guess.
24:11
I don't know. Maybe it's just
24:14
like I have holy spells so
24:16
I can make it work. I
24:18
don't know. But it's probably from
24:20
like when I played in Wild.
24:23
I had a couple of runs
24:25
in Wild where Paladin was just
24:27
like giga broken and and I
24:29
just abused the hell out of
24:32
it. I was gonna say like
24:34
it's probably that when you can't
24:36
play priest. We in fact did
24:39
not get a mini set announcement
24:41
and that is why we are.
24:43
That's why we're not rushing through
24:45
life and ladder. Yeah, so, but
24:48
I guess we probably should talk
24:50
to talk some about news. Let's
24:52
talk about some news and then
24:54
we'll talk about some rogue, I
24:57
guess. from patch 32.2, which is
24:59
coming out on Tuesday. We thought
25:01
we were getting a mini set
25:04
announcement and well, which is technically
25:06
correct, which is the best kind
25:08
of correct, but we didn't actually
25:10
find out anything that's in the
25:13
mini set just that it exists.
25:15
So we have patch notes. Battleground
25:17
season 10 is going to be
25:19
live. We talked about it a
25:22
little bit last week. Go back
25:24
and listen to that. If you
25:26
are interested. There are some hero
25:29
updates, there are some Minion Pool
25:31
changes, there's a major Minion Pool
25:33
refresh. Again, they're updating the Minion
25:35
frames to visually show what Minion
25:38
type the minions are on the
25:40
board, which again, occasional casual battlegrounds
25:42
and joyers, though as myself, will
25:44
appreciate quite a bit because I
25:47
can never remember what's an elemental
25:49
and the card art often is
25:51
not helpful. So you can look
25:54
you can look through that. There
25:56
is a preview event. Tomorrow April
25:58
25th as we're recording this, if
26:00
you're listening to the podcast, you
26:03
can go catch the Vods. But
26:05
if you are listening to this
26:07
live, that's going to be 9
26:09
a.m. Pacific to 3 p.m. Pacific
26:12
for America's and Amia Players on
26:14
April 20th. Drops will be enabled
26:16
category wide on Twitch. You can
26:18
watch for two hours to get
26:21
four battlegrounds tokens. You'll get one
26:23
per hour. or one hour per
26:25
drop, two total hours. So I
26:28
guess you get two tokens per
26:30
drop because that's how math works.
26:32
Okay, we did it. Anyway, so
26:34
we have Embers of the World
26:37
Tree Miniset coming on May 13th.
26:39
That is all we know. So
26:41
we will find out what the
26:43
cards are closer to when it
26:46
goes live, but it will be
26:48
coming out. It sounds like it's
26:50
going to be in this patch
26:53
somehow, but just locked away. So
26:55
hopefully that doesn't get leaked, but
26:57
we will see what happens. There
26:59
is going to be an in-game
27:02
event, Embers of the World Tree,
27:04
where you sift through the ashes
27:06
in the wake of the miniset
27:08
to keep your dreams alive. So
27:11
that's going to be May 13th
27:13
of June 3rd. You will get
27:15
six into the Emerald Dream packs,
27:18
one year of the Pegasus pack,
27:20
two random into the Emerald Dream
27:22
Epics, and the Arden Wheeled Hull
27:24
Hunter Hero Skin for completing the
27:27
events. There will also be a
27:29
heroic tavern brawl on the week
27:31
of May 14th to 21st, which
27:33
will coincide with the miniset, interestingly.
27:36
So normally those are a gold
27:38
sink ahead of the miniset. This
27:40
is the first time I can
27:43
remember that this is going to
27:45
be timed alongside the release of
27:47
the miniset. So that's going to
27:49
be a source for a lot
27:52
of deck innovation, most likely. but
27:54
that's going to be May 14th
27:56
to May 21st. The rewards the
27:58
same. It's going to go 12
28:01
wins or three losses. As usual,
28:03
the advice that we give has
28:05
not changed. If you are playing
28:07
this for the rewards, you
28:09
probably shouldn't. There are rare
28:12
exceptions. We were having
28:14
that discussion in the discord
28:16
today. There is exactly one
28:18
person and they know who they are who
28:20
is free to play and probably a
28:23
good enough brewer that they can.
28:25
They can probably benefit from the
28:27
rewards. Most people, if you
28:29
are playing well enough, or you
28:32
are good enough of a player, you
28:34
probably also have all the cards and
28:36
you don't need these rewards. If you
28:39
are playing thinking that you're going to
28:41
be able to get the rewards where
28:43
you're going to break even on
28:45
this, you probably don't have the
28:47
gold sparrow. So, like, it's a
28:49
thousand gold, so you probably need
28:51
to get seven wins is conservative,
28:54
I think. or maybe six. Six
28:56
wins is like seven packs, 250
28:58
dust and 250 gold. So that's
29:00
probably around a thousand gold's worth
29:02
of value. And it's probably not
29:05
going to feel great anyway. But if
29:07
you're getting to 12 wins to get
29:09
like the 50 packs and then the
29:11
three golden legendaries, like you probably
29:14
don't need those if you're playing
29:16
it. If you're planning to get that
29:18
much and you think you're going to be
29:20
able to do that well. Don't look
29:23
at this as a money-making adventure. Think
29:25
of this as going to Vegas and
29:27
setting a budget for money that you
29:30
expect to lose and do it for the
29:32
experience, if you're going to do
29:34
it. Or, yeah, I was going to say, or
29:36
if you just like sort of more tournament
29:38
style play. Yep. I've been saving
29:40
my gold for this and for the
29:42
miniset. So if you are hearing this
29:45
and you haven't been saving your
29:47
gold, you still have a little
29:49
bit of time before the miniset
29:51
drops. Yeah, I may for like
29:53
the first time ever
29:55
just do the golden
29:57
miniset with gold.
30:00
rather than spend all the gold
30:02
on heroic tavern brawl and open
30:04
packs for the mini set. Yeah,
30:06
that's, I mean, I might do
30:08
that too. I've got a lot
30:10
more gold than usual. So that
30:12
might be something that I consider
30:14
doing also, just because I've got
30:16
so much dust from accumulated that
30:18
I don't really need to open
30:20
as many packs. But anyhow, I'll
30:22
get out of my Scrooge McDuck
30:24
gold vault swimming pool and go
30:26
back to the new. So, um,
30:28
When patch 32.2 launches all ongoing
30:30
arena runs will end and there
30:32
will be one last arena season
30:34
under the current system. So we
30:36
heard again as we've talked about
30:38
last week, the arena refresh will
30:40
be coming in patch 32.4, which
30:42
is a month from when this
30:44
releases. So and that's going to
30:46
be when the next expansion is
30:48
going to be released because remember
30:50
this is a shortened patch schedule.
30:52
Normally these are four month long
30:54
cycles. this month is three months
30:56
long in order to change up
30:58
the schedule. So in 32.4 we're
31:00
going to get the new arena
31:02
update and we're going to get
31:04
the announcement in the preorder of
31:06
the new expansion. So this month
31:08
this month it'll be into the
31:10
Emerald Dream including the World Tree
31:12
Mini set even before it releases
31:14
and the fleeing tree and arena
31:16
only card. Showdown in the Badlands
31:18
voyage to the Soakken City, Skolomance
31:20
Academy and the corset. That's going
31:22
to be what's available in in
31:24
in arena in arena. And with
31:26
Patch 32.2, the new and returning
31:28
player loaner decks will update to
31:30
include cards from the into the
31:32
Emerald Dream expansion, the main set,
31:34
not the mini set. The loan
31:36
decks will be available for this
31:38
expansion cycle will be Deaf Knight,
31:40
Druid, Mage, Paladine, Mage, Paladine, and
31:42
Shum, and Whirlock. I do not
31:44
believe that we have seen those
31:46
yet, but you can probably guess
31:48
what those are going to look
31:50
like. when they get released. Do
31:52
you think it'll be like blood
31:54
decay or hand buff? It could
31:56
be hand buff, it could be,
31:58
it could be Starship decay, it's
32:00
probably going to be some sort
32:02
of like a protosseur and Bumeage,
32:04
right? I mean, Paladin's probably going
32:06
to be a shanty Paladin, presumably.
32:08
I can't, I have no idea.
32:10
shaman, I have no idea. shaman,
32:12
I can't imagine they're going to
32:14
do like murmur shaman, but maybe,
32:16
it's fine. I don't know. I
32:18
mean, druids almost certainly imbue druid.
32:20
Like, that's almost certainly what that's
32:22
going to be. But again, we
32:24
don't know. We're just guessing. Okay.
32:26
So then we have some fairly
32:28
significant bug fixes, rules, updates, and
32:30
gave improvements. So one major one
32:32
is that the dark gift keyword
32:34
is being adjusted so that dark
32:36
gifts with keywords can't be applied
32:38
to minions that already have one
32:41
of those keywords. Oh, I like
32:43
that. Previously, darkest were only blocked
32:45
if fully redundant. So what this
32:47
means is that if you have
32:49
a minion in your hand with
32:51
charge, you will not be offered
32:53
a dark gift that gives it
32:55
charge. Or say it has elusive,
32:57
so there's like the like plus
32:59
two plus two and elusive dark
33:01
gift. If you had a minion
33:03
that was elusive previously, it could
33:05
still have been given that dark
33:07
gift because it still gets a
33:09
plus two plus two plus two.
33:11
but it's kind of lame because
33:13
the elusive isn't new. So now
33:15
if you if there's a minion
33:17
that's naturally elusive, it won't be
33:19
given the dark gift that gives
33:21
it elusive and plus two plus
33:23
two because that would be partially
33:25
redundant. I wonder the way they'll
33:27
do this like will it just
33:29
re-roll which minions is given that
33:31
gift or will it like shuffle
33:33
the minions in the three that
33:35
you're going to be shown to
33:37
so that like. I don't even
33:39
think it's that much. I think
33:41
it's just like, I think it's
33:43
just like these are the minions
33:45
and then this is the available
33:47
pool of things to choose from.
33:49
pick one, I think is what
33:51
it is. Yeah, I assume it
33:53
picks the minions first and then
33:55
a pickstart gifts for the minions.
33:57
Sure. Right, that it's, yeah, that
33:59
it's like, okay, these are the
34:01
minions, oh, that keyword is the
34:03
same, well, it has to get
34:05
one of these other gifts then.
34:07
Right, yeah, let's, the bag that
34:09
it's gonna pull out of, it's
34:11
gonna be smaller, right. So like,
34:13
this is really going to affect
34:15
divine shield Win Fury, most, because
34:17
that's the most, because that's the
34:19
biggest one. That's the biggest one.
34:21
That's the biggest one. That's the
34:23
biggest one. If you're a poor
34:25
soul, it's playing Walla Whorlock, you
34:27
want to be aware of that
34:29
and make sure that you don't
34:31
have, you want to get any,
34:33
any minions that have divine shield
34:35
or windfury out of your hand
34:37
before you play anything, it generates
34:39
a dark gift because that is,
34:41
you need divine shield to windfury
34:43
at some point and charges the
34:45
other one, obviously, but there aren't
34:47
that many minions with charge on
34:49
them, but. It doesn't matter what's
34:51
in your hand, it's true, sorry.
34:53
You're going to get off for
34:55
divine shield and wind fury less.
34:57
Is it basically what's going to
34:59
happen? I don't know how much
35:01
less. It's going to depend on
35:03
the individual pools for those dark
35:05
gifts. I don't know how many
35:07
legendary minions have divine shield and
35:09
wind fury on them. Certainly, if
35:11
you're building that, you want to
35:13
remove anything with divine shield or
35:15
wind fury, if you had it
35:17
for zavious purposes from your deck.
35:19
I mean, it's going to affect
35:21
just creature of madness the most,
35:23
right? Yeah. Because that's any three
35:25
drop, right? Yeah. And I don't
35:27
know what the odds are for
35:29
those having divide children. Winfuri, but
35:31
I'm sure there's, I mean, Winfuri,
35:33
not so much. Divine Shield seems
35:35
like something that would be, but
35:38
it only cares if it has
35:40
any of them, right? Right. So,
35:42
yeah. Some hidden odds that are
35:44
going to affect things that you're
35:46
not going to notice if you're
35:48
not looking for them and and
35:50
while a warlock is going to
35:52
be the one I mean again
35:54
while a warlock is not really
35:56
a deck but if you're playing.
35:58
in some sort of like a
36:00
tavern brawl or something like that.
36:02
At least we had the pre-release
36:04
brawl for Wallo. Yeah. So, and
36:06
we're not done with Wallo, by
36:08
the way. So, normal game rules
36:10
are, this is always good, we
36:12
have to start with normal game
36:14
rules are as the beginning of
36:16
the sentence. That's all we know
36:18
we're in trouble. Normal game rules
36:20
are that a card moving backwards
36:22
in a zone, such as from
36:24
the board to hand to deck,
36:26
loses its enchantment. While the wretched
36:28
now has a specific exception to
36:30
this role, if Walla the wretched
36:32
has moved from your hand to
36:34
the top of your decks due
36:36
to the Sweet Dreams Dark Gift,
36:38
which is the one that gives
36:40
it plus 4 plus 5, and
36:42
puts it on top of your
36:44
deck, Walla will now retain all
36:46
its dark gift enchantments, but not
36:48
other enchantments, and not any enchantments
36:50
if it is moved backwards in
36:52
a zone due to anything other
36:54
than its own effect. So basically,
36:56
Walla will not brick. If it's
36:58
in your hand and you pick
37:00
the put on top of your
37:02
deck dark gift, but it will
37:04
lose it if you move it
37:06
out of your hand for any
37:08
other reason. As someone who did
37:10
that one time and was like,
37:12
oh, yeah. I think it's a
37:14
good change. I would understand arguments
37:16
either way, right? It's just like,
37:18
this is just consistent with how
37:20
game rules work, but it's one
37:22
of those quality of life things
37:24
where it's like, yeah, everyone can
37:26
have that time where they do
37:28
it by accident and then they
37:30
don't do it again. Yeah. Or
37:32
they could just make it work
37:34
so that people don't screw up.
37:36
And also, you know, not everybody
37:38
is as tuned in as we
37:40
are and we're still making that
37:42
mistake, even though we know what
37:44
the normal rule is. If you
37:46
don't know what the normal rule
37:48
is, then you'd be pretty confused
37:50
and unhappy. We're not done by
37:52
the way because now we have
37:54
to talk about evolved rules again.
37:56
Why? So adjusted the evolved evolved
37:58
rules the full. rule is now,
38:00
when evolving, if a Minion
38:02
costs 10 or less, it is
38:05
capped at 10. When evolving, if a
38:07
Minion costs more than 10, it
38:09
evolves into a random Minion
38:11
of its same cost, which
38:13
could just be the same
38:15
Minion. When devolving, if
38:17
a result is not available, then
38:20
the Minion will continue
38:22
devolving until a result
38:24
is found. For instance.
38:26
devolving of 15 cost minion
38:28
would result in a 12 cost if there
38:30
was a 12 cost minion in
38:32
the pool, but no 13 cost minion.
38:35
So... Okay, so Caceless goes to Mountain
38:37
Giant. Yeah, but I mean, instead
38:39
of Caceless going to just another
38:41
Caceless, which I think is what
38:43
it did before. Uh-huh. But if
38:45
you try to evolve Caceless, it'll
38:48
just be another Caceless. Right.
38:50
No, it's going to be another 10
38:52
drop. No, that's what they just said. If
38:54
a minion costs more than 10, it evolves
38:56
into a random minion of its same cost,
38:59
which could just be the same minion. So
39:01
it could evolve into a fresh copy? Fresh
39:03
copy of itself. Yeah. So it'll heal itself,
39:05
basically. Evolve is just so
39:07
complicated. Just whatever. Something happens when
39:10
you involve stuff. There's no card
39:12
game. It doesn't matter what Evolve does
39:14
in that card game. There's no
39:16
card game where the Evolve mechanic
39:19
is not overly complicated and confusing
39:21
and confusing. Yeah. So, so, other changes,
39:23
Starship Peace, when launched
39:25
effects, will now always trigger
39:27
in a random order. I
39:29
think they were inconsistently random
39:31
before. Now they will be
39:33
fully random. So, you know, that mainly
39:36
affects, like, the, the Tarin stuff
39:38
where you're getting the bonus
39:40
effects before doing two damage
39:43
to all enemies and you
39:45
could get poisoned sometimes sometimes.
39:47
Right. So now that's going to be,
39:49
that's going to be completely random. That's
39:51
generally when it matters. But, you know, there
39:53
are other times that it can matter. So this
39:55
next one's in bold, by the way. So all
39:57
those ones that I just talked about, those were. those
40:00
weren't confusing enough or significant enough
40:02
to bold them. This one is.
40:04
So effects that have the same
40:06
resolution trigger will now always resolve
40:08
in time stamp order. This means
40:10
Briar Spawn Drake's effect will now
40:12
always trigger its own effect before
40:14
the return to deck effect given
40:16
to it by Cliffduff. So it
40:18
does now work the way that
40:20
you wanted it to and this
40:22
is not just for that particular
40:25
interaction. So you know any... Yeah,
40:27
sort of time stamp. We were
40:29
having all kinds of weird time
40:31
stamp order bugs, you know, end
40:33
of turn effect order things. But
40:35
now just it is. I assume
40:37
that this happens because like the
40:39
Briarspond Drake comes in with its
40:41
own effect and then it gets
40:43
the return to Drake effect given
40:45
to it by Cliff Dive. Anyway,
40:47
it works the way that you
40:49
as the person playing Cliff Dive
40:51
want it to. Yeah, it works
40:53
in a way that makes sense
40:55
to a human. You know, that's
40:57
that's most important. So yeah, you
41:00
could, you could consider putting briar
41:02
spondrakes into your cliff dive demon
41:04
hunters now. I don't know if
41:06
that's something that you want to
41:08
do, but it's something that you
41:10
can do and it'll, it'll do
41:12
what you expected to do. Also,
41:14
also bolded, made floppy hydro less
41:16
floppy, fixed the bug where it
41:18
kept enchantments other than its own
41:20
effect. So I'm presuming
41:22
that this means that you were
41:25
given a floppy, given a floppy
41:27
hydra off of the card, the
41:29
card that gets a dark gift
41:31
and on a three drop. That
41:34
seems like the most likely time
41:36
that this would happen. And if
41:38
you're, say, giving that plus four
41:40
plus five and on top of
41:42
your deck or charge, charge would
41:45
be hilarious, actually, because then you
41:47
just shuffle a bigger copy into
41:49
it every time that happens to
41:51
have charge. And then those guys
41:54
just get to go face. So
41:56
that's not going to happen anymore.
41:58
So do be aware of that
42:00
if you were abusing hydras. Also,
42:02
don't abuse hydras. They're adorable and
42:05
they don't serve it. So there's,
42:07
I'm looking to see what other,
42:09
there's a lot of bugs. Fixed
42:11
an issue where the Druid and
42:14
Bu counter would get cut off
42:16
on some mobile devices. We had
42:18
mentioned that. That was annoying, so
42:20
I'm glad that they fixed that.
42:22
Yeah. Yeah, I mean, fixed a
42:25
bug where cosplay contest and it
42:27
turned into ancient of your would
42:29
give the opponent its dormant effects.
42:31
That's kind of hilarious, but I
42:34
don't, you know. Mixed a bug
42:36
where amphibian spirit couldn't be copied
42:38
by effects like death growl. I
42:40
don't call that, I don't, that's
42:42
not a bug, that's a feature,
42:45
but that's neither here or there.
42:47
Yeah, so. Some of these, it's
42:49
like, how did they find this
42:51
out? Fixed a bug where Narainessooth
42:54
Fancy's fortunes would permanently transform into
42:56
cards that transform in hand each
42:58
turn. So if you were playing
43:00
Kamelios, I guess, in wild, with
43:02
Naraines, fancy, you just got a
43:05
Kamelios forever now? But not anymore.
43:07
Sure. Yeah, they're pretty. I mean,
43:09
they also did fix a very
43:11
important bug where the Druid and
43:14
Bew Plant Golan arts were in
43:16
the wrong order. So I'm glad
43:18
that they fixed that because that
43:20
would have been very impactful. Yeah.
43:22
Yeah. Or rather, these things will
43:25
be fixed when this goes live,
43:27
depending on when you're listening to
43:29
this, that may or may not
43:31
quite have happened yet. This will
43:34
be live on April 29th. Yes.
43:36
Which is Tuesday. So there's also
43:38
a. a new event that I'm
43:40
realizing right now that I didn't
43:42
pull an image of. So I'm
43:45
going to take three seconds apologies
43:47
chat. I'm going to go get
43:49
that real fast. So talk amongst
43:51
yourselves for a minute. So here
43:54
we go. Okay. All right. So
43:56
we have the defend a mirror
43:58
cell in-game event that just started
44:00
on Tuesday. This is a weird
44:02
one, because it's really a battlegrounds
44:05
focused. event, but the rewards are
44:07
tavern passes, hacks, and then signature
44:09
cards for instructed. Yeah, there's three
44:11
tokens for battlegrounds, but that is
44:14
all. There's no battlegrounds, portraits, there's
44:16
no strikes, there's just constructed cards.
44:18
So it's weird. So for the
44:20
first three stages, you get a
44:22
tavern ticket. which you can use
44:25
in arena or for the next
44:27
pre-release brawl. A into the Emerald
44:29
Dream Pack and a Battle Grounds
44:31
reroll token. So there's three sets
44:34
of those. And then the final
44:36
one is three signature cards or
44:38
constructed. But the quests are incentivizing
44:40
you to play battlegrounds like the
44:42
first quest is spend four mana
44:45
or battle, four hundred mana or
44:47
battlegrounds gold, but dragons. count twice,
44:49
presumably. I mean, I guess you
44:51
could play Zorimi Priest and maybe
44:54
count it. I don't know. I
44:56
mean, depending on how many games
44:58
you play, yeah, if you are
45:00
playing fewer games, you want to
45:02
get it through faster, and you
45:05
don't want to play battlegrounds, you
45:07
can play as a Rimi Priest.
45:09
Otherwise, you will get there if
45:11
you play more games. But then
45:14
the next one is play 20
45:16
games of arena or battlegrounds. So
45:18
that one you really have to
45:20
kind of go out of your
45:22
way if you don't normally play
45:25
arena or battlegrounds and the third
45:27
one is summon 200 minions in
45:29
arena or battlegrounds taught in divine
45:31
shield minions count two times. So
45:34
you know I don't know like
45:36
if you're only a constructive player
45:38
and you you care about these
45:40
rewards I mean like the signatures
45:42
are nice. Like maybe do you
45:45
may not finish it. But yeah
45:47
it's like you're gonna have to
45:49
commit to playing battlegrounds which. Depending
45:51
on how you feel about this
45:54
better, maybe you're going to. I
45:56
don't know. Or you're gonna play
45:58
arena, which is also the arena
46:00
piece, I think would be a
46:02
lot more interesting if the arena,
46:05
the new arena. mode was in
46:07
place and I think that they
46:09
probably designed this quest, this quest
46:11
line when they thought that arena
46:14
was going to be live with
46:16
32.2 and so it kind of,
46:18
it's a little different when you're
46:20
playing like old arena's last hurrah
46:22
instead of like the new arena
46:25
mode that was supposed to be
46:27
in this patch. Yeah, it will
46:29
have the new mini set cards
46:31
but that's not necessarily a ton
46:34
of cards. Yeah. Although Wicked in
46:36
The U Priest is apparently good
46:38
in arena. So. Yay. Yeah, random
46:40
stuff that costs less. I could
46:42
see that being better in arena.
46:45
Yeah. I mean, I can see
46:47
it. It makes sense. It's got
46:49
to be a better hero power
46:51
than what they're working with. Start
46:54
with an arena. So yeah. Okay.
46:56
I can buy it. So anyway.
46:58
So that quest is there. So.
47:00
you know you may be relying
47:02
on the dailies or you may
47:05
want to check out the new
47:07
battleground season in order to make
47:09
some headway on that if you
47:11
care about the signatures at the
47:14
end or you could just ignore
47:16
it if you want I'm sure
47:18
that the signatures will probably be
47:20
available for purchase in the shop
47:23
after the event ends they usually
47:25
are. Also we got a rare
47:27
update to the physical gear store
47:29
with hearstone merge which is that
47:31
is the definition of newsworthy this
47:34
is dog bites man. because we
47:36
do not often get new Heartstone
47:38
merch in the shop. So we
47:40
have a Heartstone established 2014, like
47:43
college logo style shirt. We've got
47:45
a shirt with a collection of
47:47
seven card food cardbacks. You've got
47:49
like cupcake, lemonade, pizza, ramen, pie.
47:51
It's a couple others. I don't
47:54
like grilled cheese. I can't really
47:56
quite see it. It's like a
47:58
bento box. maybe. Yeah.
48:00
So if you like the
48:02
food cart back, you can get that. There's also the a
48:06
metal style shirt
48:08
that's got Hearthstone in
48:10
a very metal font
48:12
with a la Rashi,
48:14
which is would not have
48:16
been on my bingo card
48:18
for the iconic, an iconic legendary
48:20
minion that would make it onto a T
48:22
shirt. But here we are.
48:24
But I guess he is very
48:26
metal. So I mean, ETC,
48:30
it's like right there. You know,
48:32
I know it's not the right expansion.
48:34
But like, if we're going to be metal,
48:36
like ETC is like, he's the metal
48:38
guy. Let's do that. But
48:41
anyway, so that's that's there. So those
48:43
are the those are three new shirts. There's
48:45
also Oh, there's more to there's an inter
48:47
into the Emeraldream logo with the card back
48:49
on the back. And there
48:51
is also two shirts with the
48:53
Shanshui, Naralex and
48:55
Teranda. So if you really
48:57
like the Teranda art, and
49:00
you want to spend more money on
49:02
Teranda, you could get you could wear
49:04
Teranda on your chest, which is I'm not
49:06
I'm not being facetious. I'm saying that is
49:08
a legitimate option. And I support you
49:10
in that endeavor. Obviously might
49:12
be a better choice than getting the
49:14
signature. It is actually
49:17
like the same price once you
49:19
get it shipped to you. And
49:21
you don't have to worry about whether it's playable to
49:23
wear it. So yeah, and it'll
49:25
be usable even
49:28
after Teranda rotates out of
49:30
standard. So, you
49:33
know, you know, that I'm not going
49:35
to tell you how to use your money.
49:37
This is not a financial advice podcast, but you
49:39
know, there's also a distressed a distressed Hearthstone
49:41
logo t shirt. And
49:43
you can also get the
49:45
varsity shirt in a pullover sweatshirt.
49:49
So those are like
49:51
the fact that we're talking about
49:53
like eight different products at once
49:55
is like more than I think
49:57
they've announced in like the past
49:59
years, like outside of like a
50:02
bliscon, I don't think I've seen this
50:04
big of a heartstone update to
50:06
the gear store in a while. So it is
50:08
notable. It's true. So, and I mean,
50:10
I'm not gonna, again, I'm not gonna
50:12
tell you that you should or
50:14
shouldn't spend money, but also they
50:16
probably respond to how well these things
50:18
sell, if you want to see more
50:20
of this, then it would be good
50:23
to jump. I actually, I actually
50:25
need to accord to the vort of
50:27
the varsity one. That reminds me.
50:29
So that is a that is news
50:31
ending with a little bit
50:34
of a different shop
50:36
update than usual but
50:38
and now With no further
50:40
ado Let's talk about rogue
50:57
All right, so as promised, we have
50:59
some rogue to talk about. We were
51:02
gonna also try to talk about protest
51:04
rogue, but then we changed our minds
51:06
because neither Edel nor I played
51:08
it, and Wicked played like three
51:10
games before the show and said, I'm
51:12
two, one, and I don't know what I'm
51:14
doing. Yeah. I mean, I am not the world's
51:17
foremost expert on rogue to begin
51:19
with. We've firmly established
51:21
this. And I will say that I
51:23
played a couple games before the podcast.
51:25
I went to in one. I could
51:27
not tell you how I did it.
51:30
There was one game that Edel was
51:32
spectating me that I was
51:34
playing against that Aviana Priest.
51:36
And I played the the Arcon into
51:38
a board that had two puppet
51:40
theaters on it. And I was
51:43
at like 22 Life or something
51:45
like that. And we were both
51:47
convinced that I was going to
51:49
die and then they just conceded.
51:51
And I don't think that that
51:53
was correct, because they had
51:55
16 damage just with two manna,
51:57
and before they did anything.
51:59
else, but they just apparently
52:02
had nothing else after that.
52:04
So yeah, but the it's
52:06
what's weird is that like
52:09
these are all kind of
52:11
different temporee decks, but the
52:13
protest one feels like it's
52:16
trying to do the same
52:18
things of the other two,
52:20
but it's also trying to
52:23
do like half of a
52:25
protest shell and it feels
52:27
like three decks in a
52:30
trench code, that that's. The
52:32
state of rogue is such
52:34
that you probably should run
52:36
Harbinger. The one we have
52:39
here, like, so there's a
52:41
few different lists in the
52:43
HSGuru link. The Maxibon pirate
52:46
list that I played a
52:48
bunch. Zacho made a point
52:50
on the podcast that like,
52:53
Pirate Rogue probably could just
52:55
also run Harbinger and Web.
52:57
Like you could take out
53:00
the toy boats, take out
53:02
the backstab, and like... one
53:04
other card, you know, I
53:07
did the two four pirate
53:09
that that buffs your pirates
53:11
when they attack. It's not
53:14
really a full pirate deck,
53:16
right? It's mostly just about
53:18
the location and the weapon
53:20
and the copying pirate. So
53:23
yeah, you could do that
53:25
and and just add in
53:27
harbingers and web of deception.
53:30
And I realized upon doing
53:32
that, that it was at
53:34
that point, almost the Ashamane
53:37
rogue. Yes, well, and to
53:39
that point, the S just,
53:41
in the rogue list that
53:44
they released today, they didn't
53:46
put like a regular pirate
53:48
rogue at all. They just
53:51
put Ashamine pirate rogue. Because
53:53
it is. just ashermain rogue
53:55
except for instead of like
53:57
creature of madness and And
54:00
like, Davis, you have Crystal Cove
54:02
and Water Cannon and, I mean,
54:04
you're running bargain bin buccaneer in
54:06
both of them, but like, you're
54:09
just running a few more
54:11
pirates, but you're still doing twisted
54:13
web weaver, you're still doing like,
54:15
like, a comet web of deception,
54:17
you're still doing shelladrousal
54:20
astromane and twin perfect
54:22
ziliacs, because that's another way
54:24
that you can corrupt your
54:26
shelladresal while stabilizing if
54:29
things have. gone poorly in
54:31
its late game. So it's
54:33
just a slightly different
54:35
shell of the same deck as the
54:37
Ashamain rogue, where
54:39
the Ashamain rogue instead
54:41
is running Creature of Madness
54:44
and Mixologist and
54:47
Savious. Yeah, basically pirate
54:49
rogue aims to be a bit
54:51
like a bit different in
54:53
its versatility, right? You
54:56
don't have the zilia X.
54:58
It has merit right, and
55:00
you have double of the
55:02
rating parties, you can make
55:04
sure you get your weapon,
55:06
but still very centered
55:09
on the location for five
55:11
fives. And you have wind
55:13
fury potential on
55:15
a single pirate because
55:17
of... Sailboat captain. Right,
55:20
exactly. And so you can
55:22
do crazy... lethals where you
55:24
play a shell addressill, you can
55:27
give something plus five plus five,
55:29
that is a pirate and you give
55:31
it wind fury, but a lot of
55:33
the time it's just like, oh I
55:35
stuck a five five, that's gonna hit
55:37
them. And if you have the hose
55:39
in, you know, then it gets plus
55:41
one plus one and then another plus
55:43
one from the second attack. So the
55:46
pirate rogue is, I think if you
55:48
prefer to sort of like have a
55:50
more concrete... Game plan.
55:53
You can do
55:55
that one and
55:57
go like, okay.
56:00
Now is go time. We stuck
56:02
a big five five, he hit
56:04
them with the wind fury and
56:06
try and get the blow burn
56:08
them out. And Marin is familiar,
56:10
right? He does Marin things. That's
56:12
sort of your, okay, this went
56:14
longer than intended sort of game
56:16
plan. Often, I think if it
56:18
comes to Marin, you just want
56:20
to pick the temple one, which
56:22
is the crown and sometimes not.
56:24
play wand because then you'll go
56:26
to fatigue faster. And you may
56:28
not even have hand space in
56:30
a deck like this too, like
56:32
hand space. It depends on the
56:34
build. Again, I don't know about
56:36
the, about this list. I know
56:38
the protos, the protos row just
56:40
seemed to always have just like
56:42
too many cards in hand and
56:45
like trying to draw three is
56:47
difficult at best. I mean the
56:49
other problem that I have with
56:51
the, I mean the problem with
56:53
the pot with the protos build
56:55
now is that it's just giving
56:57
up the tempo more end game
56:59
and the end game just doesn't
57:01
seem as good as just like,
57:03
hey, what if I just hit
57:05
them faster, which is not a
57:07
sense that I recognize comes out
57:09
of my mouth very often. But
57:11
like, in this case, it seems
57:13
like you're kind of sacrificing the
57:15
early game that can make the
57:17
lake game easier for you in
57:19
favor of like running Photon Cannon
57:21
and Artenis and then having to
57:23
run like for the Templars and
57:25
like that can get you there,
57:27
but it's also. like you're not
57:30
getting those kinds of early early
57:32
things early plays by you don't
57:34
have like space rock collector you
57:36
don't have the bargain bin buccaneers
57:38
or like any or even like
57:40
the harbiners felt like they were
57:42
harder to get down just because
57:44
you didn't maybe I was just
57:46
drawing poorly which is also possible
57:48
but it felt like that was
57:50
kind of a secondary game plan
57:52
as opposed to that's really your
57:54
primary tempo. I also could have
57:56
been mulliganing poorly because I didn't
57:58
know what I was doing. That's
58:00
also entirely possible. I do think
58:02
that basically rogue is in a
58:04
mulligan for harbinger
58:06
state. Like it's bicard
58:09
because and you keep
58:11
it and hope you
58:13
get your bounce effects
58:16
because it generates just
58:18
so much tempo to
58:20
get that down on
58:22
two and prep the
58:24
web, right? Web of
58:26
deception. Because then you
58:28
get, even if you get other bad
58:30
rules, you got your 4-4 stealth.
58:33
And yeah, if you have both. There
58:35
have been times where I, I have
58:37
not done this myself, but
58:39
I faced a rogue that just
58:41
went, it might even have been
58:43
on coin, even if it wasn't
58:45
on coin, just going, Harbinger,
58:48
step, replay, prep, whoever
58:50
deception. Just like, all right,
58:52
cool, you got me. Like, it's,
58:54
we're done here. There's this,
58:56
there's no clear that deals
58:59
with that that early in
59:01
the game, and certainly not
59:03
in the mirror. So, mirrors do
59:05
often come down to just like,
59:08
did you harbinger on to?
59:10
No, did they? Yes, well, go
59:12
next. Yeah. I mean, one thing
59:14
on Harbinger, if you just have
59:17
a web of deception.
59:19
Against some decks, you can just play the
59:21
harbinger on two and then web of deception
59:23
and on three, like if you're on the
59:25
play without the coin. It often lives. So
59:28
you do have to think about, you know, it
59:30
depends on the deck that you're facing, but
59:32
so you're facing like a pallet and they
59:34
don't have something on board, just harbinger. Yeah.
59:36
I learned that from watching my opponents do
59:39
it and then being able to do nothing
59:41
about it and then. they stepped at the
59:43
next turn. So also, if you have just
59:45
like Harbinger and Shadowstep in your hand, you
59:47
can just play the Harbinger again, unless you
59:49
need to hold him for like combo activation
59:51
on the next turn or something like that.
59:54
Right, which does come up, but if you've
59:56
got other stuff, then go ahead and play it.
59:58
It's just a two, three, that they have to go.
1:00:00
Also, if you play it, that
1:00:02
turn, you get to attack with
1:00:04
it for two damage, which is
1:00:06
better than not attacking with it
1:00:08
for two damage most of the
1:00:11
time. Yeah, exactly. And it's got
1:00:13
soft taunt. I mean, like, they're
1:00:15
not going to leave it up.
1:00:17
Yeah. I love that the sort
1:00:19
of next iteration hard runs. Oh
1:00:22
God, the rogue legendary. Ashaming? No,
1:00:24
no, no. Oh, Tao Tao. Yeah.
1:00:26
Tagas is actually good. in this
1:00:28
deck, in the Ashamain version. So
1:00:30
there's really, we're really talking about
1:00:33
like four decks, which we do
1:00:35
have in a deck sheet, and
1:00:37
I'll put the protest work in
1:00:39
there. So there's like protests for
1:00:41
Oak, right? There's pirate pirate rogue,
1:00:44
which is the one that like
1:00:46
doesn't run shelladresil, doesn't run Ashamain,
1:00:48
really is, like actually focus on
1:00:50
the pirate rogue, and if you're...
1:00:52
Oh, Maxibons has shelladresil, sorry, it
1:00:55
doesn't run Ashamain, and runs like
1:00:57
marin instead, like marin, does still
1:00:59
have to liege cell because the
1:01:01
card is crazy. And it doesn't
1:01:03
even need to be, uh, doesn't
1:01:06
necessarily need to be corrupted. Yeah,
1:01:08
but the the ashramine rogue is
1:01:10
adding like perfect twinsiliacs in addition
1:01:12
to the ashramine to be able
1:01:14
to have another thing to corrupt
1:01:17
it because it doesn't have to
1:01:19
be corrupted, but it sure would
1:01:21
be nice. So four decks, the
1:01:23
protos, which we're not talking about
1:01:25
very much, the pirate pirate pirate
1:01:28
one, uh, the Ashamain pirate one,
1:01:30
which is really Ashamain wearing a
1:01:32
pirate costume for Halloween rogue. So,
1:01:34
and in general, at higher ranks,
1:01:36
Ashamain rogue is a little better
1:01:39
positioned into the field, but it
1:01:41
really depends on what you're seeing.
1:01:43
It's not better positioned than demage,
1:01:45
I'll tell you that. for the
1:01:47
most part except for the sort
1:01:50
of classic pirate build is running
1:01:52
the harbinger and Everybody's got a
1:01:54
deal with, you know, everybody's running
1:01:56
bargain bin buccaneer except for protos.
1:01:58
And you have to think about
1:02:01
things like, how am I going
1:02:03
to combo this? So like you
1:02:05
don't necessarily want to play space
1:02:07
rock collector, which is the dranai
1:02:09
that discounts your next combo card.
1:02:12
Like on one, if you're going
1:02:14
to need him to get out
1:02:16
your bargainman buccaneer on three. Or
1:02:18
maybe on four after you, like.
1:02:20
Let's say you're playing Pirate Rogue,
1:02:23
you've played the Cove, and then
1:02:25
you have, like you coin out
1:02:27
Cove on too, great, but now
1:02:29
I have nothing to discount my
1:02:31
bargain in fucking air, unless you
1:02:34
have something like a prep something
1:02:36
or the space rock collector. Probably
1:02:38
your like best, you know, your
1:02:40
like ideal hand there is like,
1:02:42
prep, lucky comet, space rock collector,
1:02:45
then into... bargain and buccaneer, but
1:02:47
like that doesn't happen. I mean,
1:02:49
I guess you could go, you
1:02:51
could go, you could go Space
1:02:53
Rock Collector on one if your
1:02:56
plan is like coin location on
1:02:58
two into like twisted web weaver,
1:03:00
bargain and buccaneer on three, right?
1:03:02
Because it still would be, is
1:03:04
it, because Space Rock Collector's not
1:03:07
combo that turn, right? That's true.
1:03:09
Yeah. So if you have a
1:03:11
different one drop or something like
1:03:13
that, you can just bank that
1:03:15
discount. So there is a lot
1:03:18
of thinking ahead about mana and
1:03:20
kind of almost kind of like
1:03:22
shaman with overload but in a
1:03:24
different way. You know you're thinking
1:03:26
about when your discounts are going
1:03:29
to be helpful for the next
1:03:31
turn so you do want to
1:03:33
plan out your mana for next
1:03:35
turn. Obviously things will change with
1:03:37
your draw but just having a
1:03:40
sense of how that's going to
1:03:42
be my combo activator. I found
1:03:44
that yes you end up with
1:03:46
a too much draw situation once
1:03:48
you got the ball rolling. But
1:03:51
if you just, I had too
1:03:53
many games where I just ran myself
1:03:55
out of stuff and was top decking
1:03:58
because most of our draw kind of.
1:04:00
relies on other cards except dubious
1:04:02
purchase later on. It can draw your
1:04:04
cards even if you can't combo it. Like
1:04:06
that is an option for the card. You
1:04:09
don't have to combo it to play
1:04:11
it. Obviously that's a true statement, but
1:04:13
you can get into like a fixed mindset
1:04:15
about it. But like I found I
1:04:18
actually kept my twisted web, especially in
1:04:20
the at the pure ashamine
1:04:22
one that isn't running like toy boat
1:04:24
and webweaver and webweaver.
1:04:26
We have dubious purchase. You
1:04:28
might be able to draw a little
1:04:31
bit from like, mixologist.
1:04:33
What else? Like, you do want
1:04:35
your webweaver to actually draw you
1:04:37
stuff. I guess is what I want
1:04:39
to say on this deck.
1:04:41
Because you need to get
1:04:43
to your shelladresil ashramane ziliax.
1:04:45
You also have Zavius. Was
1:04:47
added for consistency in the
1:04:50
latest VS report. So I
1:04:52
was playing with that version.
1:04:54
So if you're playing the
1:04:56
straight ashermane you actually don't
1:04:58
have tons and tons of draw
1:05:01
you have a lot of sort of
1:05:03
generation and go back to my
1:05:05
hand but like you don't want
1:05:07
to just waste your web lever.
1:05:09
I do sort of prefer to be
1:05:11
on a bit more of the sparser
1:05:13
end than to be running the toy
1:05:15
boats as some things have because toy
1:05:17
boat is often either like
1:05:20
nothing or you're drawing
1:05:22
three cards because you're
1:05:24
doing a lucky bargainment
1:05:26
buccaneer or like a
1:05:28
turn with with sandbox
1:05:30
goundrel and it gets to
1:05:32
be too much but yeah dubious
1:05:35
purchases are a lot on
1:05:37
their own and I think
1:05:39
the the key with
1:05:41
twisted webweaver is we're so used
1:05:43
to like oh keep the draw engine
1:05:46
right but but it is
1:05:48
in fact not the draw
1:05:50
whenever you play a combo
1:05:52
or battle crime and was
1:05:54
it the the that field contact
1:05:57
it's not field contact
1:05:59
why you have to bring up repressed memories? Like why
1:06:01
do you need to do that to me? Field
1:06:04
Contact, you kept it because it
1:06:07
just worked with everything. Twisted Webweaver, in
1:06:09
fact, is a reload for like
1:06:11
the second half of the game after
1:06:13
you've played a bunch of one -ofs,
1:06:15
right? And so you're in the
1:06:17
second half of your deck where you've
1:06:19
got your second copies of everything.
1:06:21
And so you don't need to just
1:06:23
think of it in terms of
1:06:25
like, oh, I'm bouncing things and replaying
1:06:27
them, and that's how I'm activating
1:06:29
it because that's like only going to
1:06:31
get you one card in the
1:06:33
first half the game because it's only
1:06:35
getting you cards off the things
1:06:37
you've bounced. But once you're in the
1:06:39
second half of your deck, generally,
1:06:41
you're at your additional copies. It
1:06:44
does commonly work with bargain bin buccaneer
1:06:46
because you're looking to play like four
1:06:48
of those a game since you're pulling
1:06:51
them off Lucky Comet. We'll get into
1:06:53
Lucky Comet in a bit later. So
1:06:57
yeah, I basically
1:06:59
don't keep the Webweaver
1:07:01
and try not
1:07:04
to play it early
1:07:06
on unless you
1:07:08
know you need the
1:07:10
board presence because
1:07:14
it's like Duby's purchase is
1:07:16
the early card draw. Twisted Webweaver
1:07:18
is the late game card
1:07:20
draw. Yeah, I mean, and really
1:07:22
you want to be mulliganing
1:07:24
like looking at the mulligan impact
1:07:26
for just ashaming rogue as
1:07:28
an archetype on HSGuru. Harbinger of
1:07:31
the Blighted is like plus
1:07:33
5 .1 % mulligan impact, followed by
1:07:35
Shadow Step at 3 .5. It's
1:07:37
the card. It's the Keliseth,
1:07:39
right? You get to
1:07:41
run two of them. But all
1:07:43
the rogue decks right now, I think
1:07:45
unless you're not running it, in which
1:07:47
case maybe you should be. It's
1:07:51
just harbinger and step
1:07:53
or Web of Deception is
1:07:55
what you're looking for.
1:07:57
I have not determined yet.
1:08:00
whether Step and Web are a
1:08:02
keep, if you don't have Harbinger, I
1:08:04
lean towards no, because they like,
1:08:06
you need the Harbinger before they
1:08:08
like really matter in the early game.
1:08:11
I mean, that's what we can say. If
1:08:13
like if you if you need the
1:08:15
Harbinger for it and those are
1:08:17
not Harbinger, then you need to
1:08:19
toss those to get Harbinger, even
1:08:21
if you don't have the thing
1:08:23
that enables them. You have four
1:08:26
things that enable them and two
1:08:28
Harbinger, right. Yeah. So that is
1:08:30
one thing that I definitely was
1:08:32
doing wrong, starting to play this
1:08:34
deck, was I was not mulliganing
1:08:37
aggressively enough at all. If
1:08:39
you are constantly feeling like,
1:08:41
why do my opponents always
1:08:43
draw better than me? There's two
1:08:45
things behind this. Well, there's three
1:08:48
things. One, it is possible that
1:08:50
the universe does hate you.
1:08:52
It's probably not true. Well,
1:08:54
that's a positive uplifting message.
1:08:56
Maybe you're just cursed. Maybe
1:08:58
you know what you did.
1:09:00
I don't know. Have you angered
1:09:03
a witch today? More likely.
1:09:05
It's the product of
1:09:07
two things. One, confirmation
1:09:10
bias. You notice when
1:09:12
the opponent draws better
1:09:14
than you. More than the
1:09:16
reverse. And two, they might
1:09:18
be mulling better than you. Right.
1:09:20
Like you really will draw
1:09:22
better when you mulligan better.
1:09:25
So. It does help. But yeah,
1:09:27
Harbinger is definitely the
1:09:29
mulligan outlier in anything that
1:09:32
is running it. Lucky Comet,
1:09:34
so Lucky Comet is the
1:09:36
two-manna spell that says
1:09:38
discover a combo-minion, the
1:09:40
next one you play triggers
1:09:43
its combo twice. That's an
1:09:45
interesting card because there's
1:09:48
both to... There's not a
1:09:50
huge pool of minions to get
1:09:52
from it. And so you can
1:09:54
kind of plan ahead a little bit
1:09:56
and therefore work with your
1:09:58
twisted webweaver. You can also
1:10:01
plan ahead. So like lucky
1:10:03
comment in the pirate list
1:10:05
with Cove is really great
1:10:08
if you can line that
1:10:10
up with your buccaneer and
1:10:12
your Cove to get three
1:10:14
five five rushes. It's kind
1:10:17
of a build your own
1:10:19
shanty. Yeah. It's like the
1:10:21
way I clear shanty is
1:10:24
or even better pressure on
1:10:26
like turn four. I
1:10:29
prefer the location list in part
1:10:31
because you've got that for a
1:10:33
big play and it's just I
1:10:36
will go into this mode against
1:10:38
some slower things where I just
1:10:40
only click it or sorry only
1:10:43
swing with the weapon when I'm
1:10:45
making a 55 charge. because if
1:10:47
you know that they're gonna consistently
1:10:50
clear his stuff, you're like, well,
1:10:52
I'll at least guarantee I get
1:10:54
this charge damage. Yeah, it's considerable
1:10:57
amount of pressure when you're just
1:10:59
every other turn getting a 5-5
1:11:01
that you can sort of maneuver
1:11:04
to go face. Yes, and Talgath
1:11:06
can actually be a good pick
1:11:08
off of that. either defensively or
1:11:11
offensively if you want to maneuver
1:11:13
your 55 off of the weapon
1:11:15
to go face. And also if
1:11:18
you have to clear off a
1:11:20
board, so Talga, you know, he
1:11:22
gives you a backstab that does
1:11:25
four. He also empowers any of
1:11:27
your minions or your weapon to
1:11:30
clear stuff much more effectively. And
1:11:32
then they still have to get
1:11:34
rid of him. So it can
1:11:37
actually be pretty powerful. Do keep
1:11:39
in mind that it is only
1:11:41
undamaged enemy minions that take double
1:11:44
damage. One of my first games
1:11:46
with this deck, actually an early
1:11:48
game right before I started playing
1:11:51
the deck, I was like pretty
1:11:53
high. I mean, in an objective
1:11:55
sense. All of these are high
1:11:58
ranks, but I was like 500
1:12:00
and somebody played Talgath and then
1:12:02
tried to clear my eight by
1:12:05
doing a backstab on it and
1:12:07
then running in their face with
1:12:09
a weapon that had three attack
1:12:12
and then it didn't die. And
1:12:14
they emoted Oops. Which, yep. I
1:12:16
did not emote back at them
1:12:19
because I didn't want to. They
1:12:21
know what they did at that
1:12:23
point. You didn't need to rub
1:12:26
it in. Yeah. They already know.
1:12:28
I had faced somebody like the
1:12:30
game before where I did something
1:12:33
equivalently didn't think it through. You
1:12:35
know, the card explains the card
1:12:37
type of thing. And I said,
1:12:40
oops. And my opponent said, thank
1:12:42
you not once, but twice. And
1:12:44
I was like, really? Yeah. I
1:12:47
a bunch of times have like,
1:12:49
like, like, I didn't want that
1:12:51
to be a 5-5. I really
1:12:54
wanted either the 5-5 charge or
1:12:56
the, you know, a copy of
1:12:58
5-5s. Yeah. Yeah. There are lots
1:13:01
of little ordering things. You have
1:13:03
to play, you know, the scoundrel
1:13:05
right before the thing you're going
1:13:08
to discount. You can think of,
1:13:10
so the mini discounts, essentially discount
1:13:12
something by 2, because it discounts
1:13:15
it by 3, but it costs
1:13:17
1, unless... It was discounted from
1:13:19
some other thing. So if you
1:13:22
want to use it to play
1:13:24
Ashamine or Ziliaks, really you're doing
1:13:26
that on seven unless you have
1:13:29
a coin. But do you keep
1:13:31
in mind that if you're doing
1:13:34
that and you care about corrupting
1:13:36
shelladrasil, it will not. Actually, it
1:13:38
will. Oh, will it? It will
1:13:41
still, it will still, because the
1:13:43
shelladrasil costs four, while the ashamine
1:13:45
costs six. Oh, because it technically
1:13:48
discounts everything in your hand, right?
1:13:50
Okay, yeah. Yes, until you play
1:13:52
something, it discounts everything in your
1:13:55
hand. So that's actually a great
1:13:57
way to get the shelladresil online
1:13:59
early. Sometimes I will save the
1:14:02
mini-disc scoundrel if
1:14:04
an earlier ashamain or often
1:14:06
at that point I need an
1:14:08
earlier ziliacs to just not die
1:14:10
and heal up and then I'll
1:14:13
have shelladrisil to
1:14:15
get back in the game or win
1:14:17
the game after that. Oh yeah. Another
1:14:19
order thing to be careful of
1:14:21
is you can go prep and
1:14:23
then scoundrel. You cannot
1:14:26
scoundrel and then prep.
1:14:28
Yes, so the prep will
1:14:30
wait until your next spell
1:14:32
you can play any minions
1:14:34
you want in between
1:14:36
But the scandal will
1:14:38
discount anything and of course
1:14:41
There is the the name of our
1:14:43
podcast coin concede you do
1:14:45
not prep and then coin
1:14:48
You coin and then prep
1:14:50
the oldest rogue mistake.
1:14:52
I was actually I've played
1:14:54
a little enough rogue that
1:14:56
I I had like an early thing where
1:14:58
I wanted to coin out a
1:15:00
harbinger and then prep a web
1:15:02
of deception, and I had to
1:15:05
very consciously be like, okay, we're
1:15:07
doing this in the right order.
1:15:09
Coin, harbinger, prep, web of
1:15:11
deception. Here we go. Which is
1:15:13
a really good start. Oh, by
1:15:15
the way, speaking of harbinger. Goku
1:15:17
and the discord made this suggestion,
1:15:20
and I think he is right
1:15:22
here. Just make sure that you
1:15:24
pause after you do your harbinger
1:15:26
to make sure you didn't get
1:15:28
a doomsayer or a Lord Walker Cho
1:15:31
and you don't just like continue
1:15:33
with your turn. Yep. Yeah, there
1:15:35
definitely been times where it's like,
1:15:38
oh, all right, doomsayer. So how
1:15:40
am I going to use that
1:15:42
for initiative next turn or charge
1:15:44
next turn? I think there was, I
1:15:47
can't remember if it was schwall
1:15:49
or who was saying that they.
1:15:51
had one of those openings where they had
1:15:53
two shadow steps and harbinger. So they're going
1:15:55
to have like the insane double shadow step
1:15:57
harbinger, but the first one gave them doomsday.
1:15:59
So then they actually stepped the doomsayer.
1:16:02
Yeah, that's where I was thinking
1:16:04
that like, yeah. And then actually
1:16:06
that it turned out to be
1:16:08
useful later, clear aboard. So. Yeah,
1:16:10
you have to stop and think
1:16:12
about it before you play your
1:16:14
second shadow step on the on
1:16:16
the Harvinger. Yeah, like I guess
1:16:18
another option would be to just
1:16:20
sort of, if it's on the
1:16:22
first one, anyway, it's sacrifice. that
1:16:25
and and and just say like
1:16:27
well you know this means that
1:16:29
I could I can definitely take
1:16:31
initiative next turn and next turn
1:16:33
I replay the zero cost harbinger
1:16:35
and step again depends on what
1:16:37
you're playing against right like if
1:16:39
you're playing against another tempo deck
1:16:41
then that's probably fine if you're
1:16:43
playing against like a death night
1:16:45
that's probably not the play because
1:16:47
like they're thrilled that you're taking
1:16:49
a turn off and that means
1:16:51
they can just draw or just
1:16:53
like Twitter thumbs or whatever that
1:16:56
they're going to do and not
1:16:58
have to worry about having to
1:17:00
clear your stuff. Yeah, that's one
1:17:02
where you do need to put
1:17:04
on some more pressure. So what
1:17:06
you're doing to win with, so
1:17:08
what you're doing to win with,
1:17:10
so what you're doing to win
1:17:12
with the pirate rogue is like
1:17:14
the straight pirate rogue. You were
1:17:16
doing pirate rogue stuff, you're making
1:17:18
five fives, you're kind of got
1:17:20
a hybrid of stuff, you're... trying
1:17:22
to do the pirate thing, but
1:17:24
you're a little bit less likely
1:17:26
to win just through the pirate
1:17:29
thing because you have these other
1:17:31
cards in your deck, but then
1:17:33
those other cards in your deck
1:17:35
give you an alternate game plan.
1:17:37
I feel like the specific thing
1:17:39
for me that I notice is
1:17:41
not having the wind fury pirate.
1:17:43
And it is tempting to maybe
1:17:45
I should just try adding that
1:17:47
because there's a couple of flex
1:17:49
slots, you know, could could be
1:17:51
worth it even without sort of
1:17:53
some of the other things that
1:17:55
that... make that particularly good. A
1:17:57
5-5 windfuries is a lot of
1:18:00
the time. It is, yeah, like
1:18:02
an extra five damage. If you're
1:18:04
playing the straight Ashamade Rogue, this
1:18:06
was, I think, the other thing
1:18:08
that took me a while to
1:18:10
get used to, like, how am
1:18:12
I winning with this thing? And
1:18:14
it does kind of depend on
1:18:16
what you're facing. So if you
1:18:18
have the great harbinger start and
1:18:20
you can just kind of smirk
1:18:22
him down, great. Other times, that's
1:18:24
just kind of keeping the early
1:18:26
board from spiraling from spiraling to
1:18:28
far out of control. you're winning
1:18:31
with shelladresil and or you just
1:18:33
play their own deck at them
1:18:35
better than they played it at
1:18:37
you. Uh-huh, rogue. Okay. If they
1:18:39
play Kill Jaden, Edel had a
1:18:41
good point here. You can wait
1:18:43
until after they kill Jaden and
1:18:45
then get a bunch of cheap,
1:18:47
darnant demons because they will be
1:18:49
left. Honestly, I think that is
1:18:51
sort of the way for me
1:18:53
to kill warlocks is... you know,
1:18:55
assuming that they have the stuff
1:18:57
in time, right? Because Plan A
1:18:59
is like, we'll try and pressure
1:19:01
and hope they don't have ancient
1:19:04
of lore. And, you know, maybe
1:19:06
you just get them. But in
1:19:08
particular, the the Starship ones are
1:19:10
a little more resilient, right? And
1:19:12
I've mostly been seeing the Starship
1:19:14
ones. They are quite, quite sturdy.
1:19:16
and if they are able to
1:19:18
land the cursed whatever on a
1:19:20
big star ship that can be
1:19:22
lights out if you don't like
1:19:24
shuffle it into their deck or
1:19:26
otherwise have a way of dealing
1:19:28
with it where they don't get
1:19:30
in the armor or get the
1:19:32
copies rather. So I often found
1:19:35
myself stepping ziliacs both to sort
1:19:37
of keep me in it and
1:19:39
have more clears than the deck.
1:19:41
often has. Don't be wrong, you
1:19:43
still spend one or two on
1:19:45
harbinger if you can, but Ziliac's
1:19:47
is not good for them to
1:19:49
eternal layover. It's the only thing
1:19:51
you have that's bad for them
1:19:53
to eternal layover because they come
1:19:55
back with divine shields. So even
1:19:57
if they can ping those off...
1:19:59
off, they either have to spend
1:20:02
multiple things to clear
1:20:04
or just accept that
1:20:06
they're going to be leaving
1:20:08
six ones and then you can
1:20:10
bounce and like be able to
1:20:12
have more of that. And then yeah,
1:20:15
Ashamain, post, kill Jade,
1:20:17
and usually if you get to
1:20:19
do that, I think you win,
1:20:21
especially if it's been a couple
1:20:24
of turns because... The
1:20:26
demons are huge and you're getting like
1:20:28
a full hand of them and so
1:20:30
the odds that you you just get
1:20:33
to play a bunch of free Big
1:20:35
demons for like a huge board swing
1:20:37
after you've already run them out
1:20:39
of clears because you can do
1:20:41
that with the location and
1:20:44
bargain bin buccaneers It
1:20:46
just makes sure Ciceless has
1:20:48
been played yeah Then yeah, you just
1:20:50
they can't deal with it and if they
1:20:52
do they do they do they do
1:20:54
they do you then have the more
1:20:56
expensive things to play in the next
1:20:58
turn. And sometimes those are things like
1:21:00
Yolidari Inquiser, which we're
1:21:02
a weapon class, we can use that.
1:21:05
Yeah, just pay attention to what the
1:21:07
demons are, please. Because some of them
1:21:09
will hit you in the face. And you do
1:21:11
want to just like look at them
1:21:14
first before you play them, because it's
1:21:16
especially when you're doing a turn like
1:21:18
that where you don't have a lot
1:21:20
of time and you're going to be tempted
1:21:22
to just like, Take five seconds and
1:21:24
look at them and make sure none
1:21:27
of them are going to hit you
1:21:29
in the face, or four enough that
1:21:31
it's going to matter. Yeah. That also
1:21:33
makes me think about, so with
1:21:35
the Harbinger, Harbinger is your best hit
1:21:38
for bounce effects in the early
1:21:40
and like early midgame, but if it's
1:21:42
getting late, it still can build
1:21:44
you aboard, but some decks don't
1:21:46
really care about two drops late game,
1:21:48
like a lot of decks don't really
1:21:50
care at that point. You might be
1:21:52
better off saving your steps
1:21:54
for Ziliaks, for
1:21:57
Ashamain, for either
1:21:59
and I like bargain with Buckineer,
1:22:01
right, is also a good step
1:22:03
candidate, especially if you're running the
1:22:05
co-version. Sometimes even if you're not, Talgath
1:22:08
in a pinch, like, the later
1:22:10
it is, the more you're thinking about,
1:22:12
is there something else I want
1:22:14
to step out? Also, if you whiffed
1:22:16
on your harbinger, and you've got
1:22:19
nothing better to do than a web
1:22:21
of deception, like, for somewhere to get
1:22:23
a four or four stealth, and
1:22:25
maybe play something else again, like you
1:22:28
can, you can, you can do
1:22:30
that, you can do that. sometimes you
1:22:32
with. So, uh, the Ashamain rogue
1:22:34
does teach you how to play every
1:22:36
other deck. It's like, it's like, it's
1:22:39
like, it's like playing thought steel
1:22:41
priest back in the day, right? Like,
1:22:43
you just learn what everybody else
1:22:45
is doing. So the more you know
1:22:47
about other decks interactions, unless you fall
1:22:50
into the traps of the other
1:22:52
decks interactions, um, I also found that
1:22:54
I tried... to, unless I had
1:22:56
kind of a specific sense, because if
1:22:58
you're getting most of a hand
1:23:00
of cards from Ashamain, you kind of
1:23:03
know the type of thing you're likely
1:23:05
to get from each different opponent.
1:23:07
And sometimes I would try to play
1:23:09
shelladrousal first if I had already
1:23:11
corrupted it from Ziliak's, because the Ashamain
1:23:14
was going to clog up my
1:23:16
hand for a while, particularly with a
1:23:18
shelladrasil. And then I had like a
1:23:20
handful of corpse explosions, but I
1:23:22
just like couldn't get out of my
1:23:25
hand. That's hilarious. I did eventually
1:23:27
win the game. They did actually eventually
1:23:29
come in handy. But I was the
1:23:31
one with big stuff on the
1:23:33
board. I didn't want to like corpse
1:23:36
explosion in a way. So I
1:23:38
had to wait a really long time
1:23:40
before I had enough slots to
1:23:42
play shelladrous. So you can play shelladresyl
1:23:44
anyway and just take the risk. But
1:23:47
versus a death night, I was
1:23:49
like I don't want to not hit.
1:23:51
the important stuff here. So yeah,
1:23:53
but they're two men of corpse explosions.
1:23:56
So like they're pretty easy to
1:23:58
squeeze in. and then build pressure behind,
1:24:00
if, you know, particularly when people do
1:24:02
their ceaseless turn, that they're hoping
1:24:04
for a big swing there. That is
1:24:07
exactly what it turned out to
1:24:09
be useful for. And because you're not
1:24:11
a death knight, you have not been
1:24:13
paying corpses for things this whole
1:24:15
time. So even though you're a rogue,
1:24:18
you have a decent number of
1:24:20
corpses, so I just cleared it. That's
1:24:22
fine for like the first corpse
1:24:24
explosion. Like the third and the fourth
1:24:26
might not. Yeah, I also had gotten,
1:24:29
I got like three corpse explosions,
1:24:31
two of the leach card that draws
1:24:33
to, which is great, except I
1:24:35
had their hand space. Something else that
1:24:37
drew, like a chill falling down
1:24:39
or something. Yeah, I guess you do
1:24:42
want to be cognizant of like how
1:24:44
many cards the opponent has left,
1:24:46
because if they only have three cards,
1:24:48
you're going to get a lot
1:24:50
of duplicates. But if they have like...
1:24:53
10 or something you can get
1:24:55
more diverse stuff. And if you're using
1:24:57
Deck Tracker you can kind of guess
1:24:59
at what those three cards are,
1:25:01
right? Not just that they only have
1:25:04
three cards, but you can say
1:25:06
like what haven't I seen yet or
1:25:08
what haven't I seen two of yet
1:25:10
at that point? I mean, you
1:25:12
know, mine is however much they have
1:25:15
in their hand, like obviously you're
1:25:17
not going to know what's in hand
1:25:19
versus deck, but you can kind
1:25:21
of get. Like these are the things
1:25:24
I can expect to get. We
1:25:28
don't actually have as many good
1:25:30
ways to take advantage of this
1:25:32
as the paladin does, but it
1:25:34
costs less for us. Well, you
1:25:36
also have prep, right? So. And
1:25:38
you have the other spells from
1:25:40
the paladin that all caused zero
1:25:42
now. So that's mostly what I
1:25:44
found I was using, because we
1:25:46
don't have a lot of spells
1:25:48
that are better doubled, because we're
1:25:50
not running a vicerate anymore and
1:25:52
stuff like that. If you if
1:25:54
you prep with Vanessa, does it
1:25:56
discount your next spell by four?
1:25:58
It sure does. Oh boy. Yeah,
1:26:00
that's gross. That's good with dubious purchase.
1:26:02
Yeah, unless you have no hand space
1:26:04
in there. But if you played everything
1:26:06
else that was zero cost in your
1:26:08
hand and then you do a zero cost
1:26:11
dubious purchase. Yeah, you draw six cards
1:26:13
and kill two things. Yeah, seems good. Seems
1:26:15
good. Against a Pali. Yeah, it's not
1:26:17
a good match at first in general, but
1:26:19
that is a hilarious thing that can happen
1:26:21
if you have managed to live that
1:26:23
long. Yeah, well, and it doesn't seem like
1:26:25
you with them being able to like tutor
1:26:28
highest cost things. I suppose if
1:26:30
you did the, you know, turn
1:26:32
six, Ashamain and somehow got their
1:26:34
shelladresil and Lanesa, do you
1:26:37
have a prep? You could, like,
1:26:39
prep, or with Lanesa out,
1:26:41
prep, it would do double, and
1:26:43
because it was their shelladresil,
1:26:45
so it's already discounted by
1:26:48
three, it would then be
1:26:50
free, and it would double
1:26:53
shelladresil. But again, handspaced, you probably
1:26:55
wouldn't even get all the stuff.
1:26:57
You probably wouldn't even get it.
1:26:59
I think I did use it once
1:27:02
or I either I used it or I had an
1:27:04
opponent use it with their own shelladricell.
1:27:06
So then they got a double of
1:27:08
the deal five to all enemies. But as
1:27:10
a, as a paladin, you try to kill
1:27:13
them before they're doing shenanigans
1:27:15
like that and that's often
1:27:17
effective. Paladin is not our
1:27:19
favorite matchup. I will say. The
1:27:21
direction that Paladin has gone
1:27:24
I think in response
1:27:26
to the rogues Can be very
1:27:28
brutal and so watch out for
1:27:30
the aura that taxes spells.
1:27:33
Yeah, or of resistance.
1:27:35
Yeah, because like it's one
1:27:37
thing for them to do it
1:27:39
in the early game to slow
1:27:41
you down the scarier thing is
1:27:43
they wait do it as part
1:27:45
of a Lanesa pop-off. So all
1:27:48
your stuff costs two more
1:27:50
and and they have also
1:27:52
buffed Lenessa to be huge.
1:27:54
Basically it's just like they set up
1:27:56
the I have a bunch of things
1:27:59
that you now can't kill because
1:28:01
you you everything costs to more
1:28:03
and so then they get to
1:28:05
stick Lanesa and kill you the
1:28:07
next turn. It's tough. I did
1:28:10
one time as a paladin. I
1:28:12
can't remember why I must have
1:28:14
had a bunch of coins but
1:28:16
not much else in my hand.
1:28:18
I played Lanesa coin coin resistance
1:28:21
ora resistance ora and like that
1:28:23
was my hand but they left.
1:28:25
Because it was costs four more
1:28:27
for all of their spells. And
1:28:30
it's really a race to the
1:28:32
bottom because there's a rank one
1:28:34
Ashmain rogue list running customs enforcer.
1:28:36
Oh my god. Because it's good
1:28:39
in the mirror too, right? It
1:28:41
affects coins from metal detector and
1:28:43
a lot of people aren't doing
1:28:45
the pirate one that I'm doing.
1:28:47
They're running metal detectors in Ashmain
1:28:50
rogue. And also, you know, Creature
1:28:52
of Madness stuff, Lucky Comet stuff,
1:28:54
Halghath, Backstabs, the F-main things, all
1:28:56
the shelladresil spells. And of course
1:28:59
in Paladin you're getting divine brew,
1:29:01
everything past the first one, and
1:29:03
all the sunscreens are getting an
1:29:05
extra two costs. It's also good
1:29:08
against Druid. Because Druid's just generating
1:29:10
a bunch of garbage also. So...
1:29:12
Yeah, that rank one Ashmaine robe
1:29:14
as to the customer's enforcer is
1:29:16
a little spooky. It's also an
1:29:19
exeffress, which I am critical of,
1:29:21
but I did die to it
1:29:23
once because they managed to, they
1:29:25
had two minions in play. And
1:29:28
I maybe could have cleared one,
1:29:30
but decided for more face damage.
1:29:32
And they managed with like bouncing
1:29:34
the one cost scoundrel thing to
1:29:37
play bloodlust and Savichor in the
1:29:39
same turn. That'll do it. Yeah.
1:29:41
Oops. And that is also, you
1:29:43
know, that is them thinking well
1:29:45
about their... discounts planning ahead to
1:29:48
the next turn. You definitely want
1:29:50
to plan ahead for that. And
1:29:52
then if you're going to play
1:29:54
Ashamain, you play that right at
1:29:57
the beginning. You know that the
1:29:59
term before. I'm playing Ashme. And
1:30:01
you play it because you're going
1:30:03
to need a second to parse
1:30:06
all the cards you just got
1:30:08
in your hand. And you need
1:30:10
to play at least one of
1:30:12
them to clear a hand space.
1:30:14
And probably you're playing several. Although
1:30:17
you don't necessarily, you don't have
1:30:19
to play them all right away
1:30:21
right away. I did end up
1:30:23
enjoying myself eventually. It was a
1:30:26
learning curve because I'm not used
1:30:28
to playing rogue, but I think
1:30:30
I kind of decided I'm going
1:30:32
to learn Ashamain rogue. I think
1:30:35
if I play just the straight
1:30:37
pirate, it'll probably be a little
1:30:39
bit more in my comfort zone.
1:30:41
But I'm glad that I play
1:30:43
the Ashamain because I have a
1:30:46
better sense of how it works.
1:30:48
And if you see something a
1:30:50
lot... You think you kind of
1:30:52
know how it plays, it's different
1:30:55
if you have the collection to
1:30:57
play it, it's good to actually
1:30:59
play it and just get a
1:31:01
sense of it. And there's lots
1:31:04
of funny things that can happen.
1:31:06
I got a lorwalker, Cho once
1:31:08
off a harbinger, but I somehow
1:31:10
didn't have any spells in my
1:31:12
hand and my opponent couldn't clear.
1:31:15
They finally killed it off for
1:31:17
me. This went on for several
1:31:19
turns. I just didn't play spells
1:31:21
and for some reason this actually
1:31:24
kind of worked out. Or maybe
1:31:26
I played like a coin or
1:31:28
something from a metal detector because
1:31:30
I was like, fine, have a
1:31:33
coin. It's okay. They finally like
1:31:35
traded it off. They probably should
1:31:37
have just played their clear and
1:31:39
then I got a clear and
1:31:41
then moved on with their life.
1:31:44
I just imagine you playing that
1:31:46
coin and saying, here's a tip,
1:31:48
stay in school. Well. I think
1:31:50
that's that's going to do it
1:31:53
for a rogue coverage. Again, I'm
1:31:55
sure we have more expert rogue
1:31:57
players in the discord somewhere, but
1:31:59
if you are. are curious about
1:32:02
the archetype I think this can
1:32:04
get she started. Anyway, we have
1:32:06
many folks we'd like to thank.
1:32:08
Check at our thanks section on
1:32:10
the website at Quigency.com where you
1:32:13
can also find our content to
1:32:15
grow, our shownotes, and our patron
1:32:17
information. You can monetarily sport our
1:32:19
show at our show at our
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show and at our show and
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show and at our show and
1:32:28
at our show and at Discord.com
1:32:31
and see.com. And write into our
1:32:33
email at Quigency to G-to-G-Gmail.com. And
1:32:35
if you'd like some C.C. swag,
1:32:37
head on over to a shop
1:32:39
at shop.com. Going to seats. I
1:32:42
will coin conceit. I just finished
1:32:44
a book by called Him to
1:32:46
Dionysus, or the Him of Dionysus,
1:32:48
by the author Natasha Pully. I've
1:32:51
read a bunch of her works.
1:32:53
She's best known for the watchmaker
1:32:55
of filigree street. She does a
1:32:57
bunch of like historical... and or
1:33:00
fantasy and or sci-fi situation with
1:33:02
the interesting world usually based on
1:33:04
research to some extent and then
1:33:06
like a queer romance with a
1:33:09
main character and then a sort
1:33:11
of supernatural maybe morally gray love
1:33:13
interest and all the books kind
1:33:15
of have that set up but
1:33:17
then they're all very different and
1:33:20
everything else and this one It's
1:33:22
a very strange book that had
1:33:24
a twist that I felt all
1:33:26
the groundwork was there and I
1:33:29
actually didn't see it coming, which
1:33:31
is always fun. And it was
1:33:33
a main character who's a who's
1:33:35
a knight in Thebes in like
1:33:38
the era of Troy and Dionysus.
1:33:40
They actually don't really know about
1:33:42
or have a sense of the
1:33:44
god. Dionysus who is the Greek
1:33:46
god of like wine and madness
1:33:49
and madness and madness and dancing.
1:33:51
And in this book, he's actually
1:33:53
kind of a menacing force in
1:33:55
some ways, as well as sympathetic.
1:33:58
In other ways, it's interesting. morality
1:34:00
that they have there. And everything
1:34:02
kind of goes to chaos in
1:34:04
the city when he shows up, because
1:34:06
that's like what he does. That's what
1:34:08
he is. So I don't even know how to
1:34:11
describe this book without just like
1:34:13
giving the entire thing. But it
1:34:15
was entertaining. I've enjoyed a lot of
1:34:18
her books. And now I have to find
1:34:20
something else to read. Likki? Well,
1:34:22
I'm just going to go and concede
1:34:24
to Obie Van Canob for getting me
1:34:26
to get some value out of my future
1:34:29
Toronto. Because I was
1:34:31
afraid, I was legitimately
1:34:34
afraid I'd spent $35
1:34:36
on some pixels that I
1:34:38
was never going to get to
1:34:41
use in a game. So. I don't
1:34:43
know if they will be
1:34:45
controlled X necessarily,
1:34:48
but I find it hard
1:34:50
to believe that it will
1:34:52
go like irrelevant
1:34:54
in two years, right? Because.
1:34:56
Casting a spell twice is a
1:34:59
very powerful effect doing that three
1:35:01
times. So I got to imagine
1:35:03
that there's going to be some
1:35:05
kind of combo. From your mouth
1:35:07
to God's ears, but you know,
1:35:09
it's, but I mean, this was
1:35:11
about as close as I've gotten
1:35:13
to playing clowing gallery priest again,
1:35:15
which is high praise for me.
1:35:17
For most people would not be
1:35:19
because I don't think many people
1:35:21
aside for me have fond memories
1:35:24
of that deck. But, That was one
1:35:26
of my favorites. So this is actually
1:35:28
as close as I felt like I got to
1:35:31
do. I mean, I got I got to
1:35:33
play profit valid on ironically,
1:35:35
which was half of that deck.
1:35:37
So that deck you sometimes just
1:35:40
played cloning gallery and won the
1:35:42
game though. That's not that often. But
1:35:44
I did. I mean, I did burn
1:35:46
down warriors with 100 plus armor with
1:35:48
that deck back in the day. So
1:35:50
yeah, that was that was math dot
1:35:53
deck back then back then. So I
1:35:56
suppose inspired by
1:35:58
the case's pick. will
1:36:00
also concede to an author,
1:36:03
Scott Hirschvitz, for his book,
1:36:05
Nasty, brutish, and short Adventures
1:36:08
in Philosophy with My Kids.
1:36:10
It is, the children are
1:36:13
sort of the Trojan horse
1:36:15
into talking about philosophy. I
1:36:18
promise it's a very, very
1:36:20
interesting, hilarious book read by
1:36:23
the author, if you do
1:36:25
the audio book. And just
1:36:28
lots of really great. discourse,
1:36:30
you know, like he, he
1:36:33
often sort of goes into
1:36:35
a side that he doesn't
1:36:38
agree with before discussing why
1:36:40
he doesn't agree with it
1:36:43
and then what his particular
1:36:45
stance is. But in the
1:36:48
intro, he tells you like,
1:36:50
please disagree with me, but
1:36:53
if you do, like, have
1:36:55
a reason and a well
1:36:58
thought out one. and yeah
1:37:00
just lots and lots of
1:37:03
really great sort of insights
1:37:05
into prescient topics right he
1:37:08
talks about usually he like
1:37:10
he gets into an area
1:37:13
of philosophy and then gets
1:37:15
into how that relates to
1:37:18
something like you know abortion
1:37:20
or reparations or trans women
1:37:23
in sports, right? These various
1:37:25
kind of like more modern
1:37:28
topics, but with these philosophical
1:37:30
arguments sort of for and
1:37:33
against and referencing a lot
1:37:35
of other philosophers. And yeah,
1:37:38
I never would have thought
1:37:40
I'd be into like a
1:37:43
philosophy book because it just
1:37:45
sounds like such a dusty
1:37:48
field, but but it's really
1:37:50
interesting. And on on many
1:37:53
things I agree with Kant,
1:37:55
I guess. Okay. I can't
1:37:58
argue with that. So. There
1:38:01
is a actually excellent philosophy
1:38:03
comic site called existential comics
1:38:05
and on the site there
1:38:07
is a days since can't
1:38:09
conch joke counter. But if
1:38:11
you take, you know, anyone
1:38:14
who's ever taken like intro
1:38:16
philosophy or read like any
1:38:18
philosophy book, she'll explain any
1:38:20
details you don't know at
1:38:22
the bottom and they're very
1:38:24
entertaining. I once wrote, I
1:38:26
did take philosophy. in college.
1:38:28
I took an 18th century
1:38:30
philosophy class. I talked my
1:38:32
way into it without the
1:38:34
pre-rec, which was a mistake
1:38:36
for the record. Because we
1:38:38
were expected to already know
1:38:40
everything about like Kant and
1:38:42
stuff like that. We're starting
1:38:45
with Hegel. He's responding to
1:38:47
Kant. You already know what
1:38:49
Kant said, right? And I'm
1:38:51
like, I'd better go read
1:38:53
up on this. So I
1:38:55
don't recommend trying to read
1:38:57
Hegel. And Kant's not the
1:38:59
greatest. writer either, but reading
1:39:01
about him worked fine. And
1:39:03
I ended up writing a
1:39:05
paper about how I thought
1:39:07
Kant was more right than
1:39:09
Hegel on another of things,
1:39:11
even though the professor was
1:39:14
a Hegel scholar. So. And
1:39:16
there's at least one thing
1:39:18
I don't agree with him
1:39:20
on, although this author cites
1:39:22
it as a thing that
1:39:24
Kant probably also didn't agree
1:39:26
with on, and it was
1:39:28
maybe a devil's advocate kind
1:39:30
of argument, but. Yeah, I
1:39:32
think the main thing is
1:39:34
this theory that like you
1:39:36
should treat people as people,
1:39:38
not as tools or objects.
1:39:40
And that sounds like a
1:39:43
simple straightforward, like of course
1:39:45
thing, but when you get
1:39:47
into sort of details and
1:39:49
situations, we don't always do
1:39:51
that. I think that's gonna
1:39:53
about do it for us
1:39:55
for this week. So until
1:39:57
next time, keep calm and
1:39:59
keep prep or don't.
1:40:01
And if you
1:40:03
see us
1:40:05
on ladder, if you
1:40:07
see us on ladder, coin
1:40:09
concede. Mine life
1:40:12
must end. All
1:40:14
life must
1:40:17
yield I
1:40:19
now. for
1:40:22
I concede. for
1:40:25
now. I Well
1:40:27
thought, I
1:40:30
can't see. You
1:40:33
win this one.
1:40:35
The The
1:40:38
victory is
1:40:40
yours. yours. You You
1:40:42
have bested
1:40:44
me. to win this. I'll
1:40:46
give up. You You
1:40:49
win this
1:40:51
one, friend. You
1:40:55
win this
1:40:57
time. I
1:41:01
choose death.
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