Episode Transcript
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0:00
Where are you right now, Mike? I
0:02
am in a hotel room in
0:05
Cupertino, California, about
0:06
a stone's throw away from Apple
0:08
Park for WWDC. And
0:11
yesterday, I got to experience
0:14
a private hands-on demo experience
0:17
of the Apple Vision Pro. Oh
0:21
my god! What
0:25
a difference a year makes! Oh
0:28
man! I want to give a little context
0:30
for this.
0:32
Obviously, we had the keynote on Monday.
0:35
It's Wednesday as we're recording
0:37
this. So it has been an absolute whirlwind
0:39
couple of days.
0:41
We watched the keynote and I
0:44
was able to get booked
0:46
in a session
0:47
at the
0:49
hands-on area that they have. Usually
0:52
after an Apple event, you'll go to the
0:54
Stiegel's Theater and you'll get to see
0:56
and try whatever they've announced if there's hardware.
0:59
At the Stiegel's Theater,
1:01
we watched it outside with the
1:03
developers as well. Everyone's out together
1:05
like a festival. You go up to the
1:07
Stiegel's Theater and they have all of the
1:09
Macs that they announced up there. And
1:12
then there was like buzz upstairs
1:14
like, the headset's downstairs, the headset's downstairs. So
1:17
everyone goes downstairs and it is,
1:19
but you can only look at it, can't touch
1:21
it. And I have some photos of my phone
1:24
which remind me of what
1:27
the
1:27
images I've seen of when the iPhone
1:30
was announced looked like. Where it was just like
1:32
loads of people taking photos or trying to
1:34
look at this thing. But that was in
1:36
a glass tube at Macworld 2007.
1:39
But this time these were on these circular tables
1:42
and you could just see them. So people were
1:44
hoping you could try it on, but you couldn't. And Apple
1:46
has set up
1:47
a building on Apple Park.
1:51
They built a whole building on
1:54
what I believe was like
1:57
a basketball court or a soccer field or something.
1:59
I could see this structure from
2:02
across the waves where they had the podcast studio
2:04
because I recorded an episode of Upgrade
2:07
and connected from the podcast studio in Apple
2:09
Park. And
2:10
so you could see this structure the whole time.
2:12
And so it was very obvious what it was.
2:15
And they were
2:18
allowing and inviting some members of
2:20
the media to go and do the
2:22
try on experience, which was an
2:25
hour and 15 minutes long in total
2:28
and is
2:29
the hot ticket.
2:31
These are very limited and I feel
2:35
so incredibly lucky that I
2:37
was one of the people that got to try on.
2:40
And I expect it's because they
2:42
want me to talk about it on this show. So
2:45
we're doing that because also
2:47
I have a co-host who would really like
2:49
to know what this whole thing was about. Well,
2:51
I mean, you have a co-host who is at this
2:54
moment
2:55
trying to do the mental calculus of
2:57
if he has ever been more
2:59
envious of an experience that another
3:02
human being has had than the one that you had
3:04
getting to try that out. There's a lot of envy floating
3:06
around because I had, I think at least
3:09
one or
3:09
two friends try on before
3:12
my try on time was confirmed
3:14
as well. So like you could cut the envy
3:16
of a knife here in Cupertino amongst everybody.
3:19
Oh, I believe that. So for anyone listening,
3:21
the thing is though, it's like I'm really envious that
3:23
you got to try it. I too am in a hotel
3:26
room, but I'm on the opposite side of the
3:28
earth in Cambridge, just like doing a bit of a work
3:30
trip. And it's like, oh, I'm all sad and on my
3:32
own. And there's the coolest party happening on the
3:34
other side of the earth. And Mike got the hottest
3:36
ticket at the coolest party. And
3:39
so like, I'm like
3:39
so jealous, but,
3:42
but there's also this thing where I
3:44
am so happy that I
3:46
get to talk to you in
3:48
particular about this because
3:51
I was thinking about this this
3:53
morning and I
3:55
honestly think there may be
3:57
no one on earth in a better position.
3:59
to review this headset
4:02
than you because you've
4:05
been doing real work in
4:07
VR. Like we've held meetings
4:09
in VR as a thing. I haven't
4:11
listened to anyone say any of
4:13
their thoughts on this headset because I just like,
4:16
I wanted to hear what you had to say about
4:18
it. And it's like, I
4:20
have one question that I'm dying
4:23
to ask, but it is totally a case of there
4:25
is no human on earth
4:28
I could trust to answer this
4:30
question than you because
4:33
of the experiences you've had trying
4:35
out VR before. So I feel
4:38
really lucky that I get to talk to you and that
4:40
like, I can get answers from
4:43
you that I can just trust. You don't
4:45
have to do that meta calculus
4:47
for the reviewers of like, yeah, but like,
4:49
how do they normally think about this thing? So
4:52
let's talk about the headset. Like what happened? How
4:54
did you get there? Like, how did the
4:56
day go? So I was doing
4:58
a podcast recording just
4:59
before the announcement and I luckily
5:02
got like a little bit of time to sit around beforehand.
5:04
But the funny thing of getting there is you're
5:06
going through the reception at Apple Park and
5:09
the area is so far away. Like
5:11
it's like basically the other side of the ring.
5:14
So they had these golf carts and
5:16
so you'd sit on and you would be golf carted
5:18
all the way up to the try on area,
5:21
which if you want to feel like Mr.
5:23
Big Time being put on
5:25
a golf cart and taken
5:28
to your appointment, it puts you
5:29
in that Mr. Big Time mood, you know, like you're
5:32
ready to go at that point. You're like, oh, I'm a big fan.
5:35
So you arrive and they
5:37
took me into kind of
5:39
this area, which was
5:41
obviously incredibly well lit, these
5:43
beautiful sofas. And like, it looked like
5:45
an Apple store that they'd just built, right?
5:48
Which is kind of hilarious. So they take you in,
5:50
they check you in.
5:52
And the first thing you go and do is
5:55
kind of get fitted. Oh, right. Because
5:57
were you wearing your glasses? Yes.
5:59
And this is how this part works. And
6:02
my expectation is at least some of this
6:04
will be similar to what it will be like to
6:07
actually buy the thing
6:08
with one missing detail. So
6:11
the way that the Apple Vision Pro
6:14
works from a sizing
6:16
perspective is they have
6:18
these like foam kind of insert that
6:20
squishes against your face. They call it like the light
6:23
shield or whatever. Apple
6:25
will have a large selection of
6:27
these available that fit different
6:29
face shapes.
6:31
And you do a face
6:34
ID like scan on an iPhone
6:37
where it scans the shape of your face.
6:40
OK. And then they use that to
6:42
find me the closest matching
6:45
kind of like
6:46
face foam. They
6:48
have a word for this, but like the word
6:50
didn't really stick in my brain. Right. It's the face foam. I
6:52
know what you're the face. We'll call it the face foam. My
6:55
understanding is the try on experience.
6:57
They did not have access to
6:59
the full range. So I
7:02
would probably have one that would fit me even
7:04
better if I was to go through the buying
7:06
process. And I think when they're available,
7:09
if you buy online, you have to do this as
7:11
part of the process or you'll do
7:13
it like this in an Apple store. They also
7:15
want to customize the spatial audio. So you have
7:17
to do like a spatial audio scan. I've
7:19
seen this in like the set up for personalized
7:22
spatial audio where you look at the
7:24
iPhone and turn your head to the left and to the right.
7:26
So it sees the space of your ears to your nose,
7:29
I think. So you do that too. And
7:31
that's the kind of scanning part. They
7:33
then took me to the optometry
7:36
part, which I don't
7:38
think this part
7:40
will happen at Apple stores.
7:42
Right. So they go in and I gave
7:44
them my glasses and they put them in this machine
7:46
to just check my prescription so they
7:49
could get me the right vision correction for
7:52
the headset. But
7:54
I think that you have to when
7:56
these become available to buy, I
7:58
think you have to buy the prescription. lenses
8:00
separately and you just order
8:03
those with your prescription. Maybe
8:06
they'll offer this in stores. I don't think they will
8:08
and I didn't get confirmation for that. The
8:11
lenses magnetically attach and they showed
8:13
me afterwards that I took it off and they can just snap it in. And
8:16
they just attach to the unit itself so
8:18
you could change them out and maybe so other people could
8:20
use them. I actually don't
8:23
think this is a device that's intended
8:25
to be used by more than one person. Kind
8:27
of basically like an iPad, right? An iPad
8:31
realistically is supposed to just be used by one person. It's
8:33
not like a Mac where you can have multiple users,
8:36
but you can have it used by multiple
8:38
people. So I think that the Vision Pro will
8:40
be a similar experience of like
8:43
they kind of intend it to be yours, but
8:46
I guess you could buy extra lenses
8:48
if someone else in your home wanted to use it as well. Yeah,
8:50
I'm not surprised by that at all. I just kind of assumed it would
8:53
be a single user device. So I'm actually pretty
8:55
happy though that it's magnetic so you could
8:57
do that, right? Like if it was like, oh,
8:59
you ordered it and then the lenses were just like
9:02
fixed inside of the thing. I think that wouldn't
9:04
be a great experience for the letting
9:06
up of people in your home. Try it and use it.
9:08
Maybe they want to watch a movie or whatever. I mean, in single
9:11
people's prescriptions changed. That was something
9:13
that was on my mind straight away. It's like, well,
9:15
my vision has gotten worse over the years. It's like
9:17
it's thing you need to update and I wouldn't want it to be locked to
9:19
the device. The lenses are being offered
9:22
by Zeiss. I think
9:24
that this might be one of the reasons, one
9:26
of the many reasons why it's US only
9:28
to begin with, because I think they're going to have to
9:30
make these partnerships
9:32
for the lenses to be made in every
9:35
country that they're doing this in. It
9:37
kind of reminds me of some of the Apple Watch
9:39
features where like, okay, this is now a
9:41
health related thing. So you're going
9:43
to have to make individual
9:46
arrangements in every country for
9:49
somebody to produce the vision lenses. So
9:51
like, I'm sure it's also there, like there's
9:53
a million reasons why it's going to be US only. Like
9:55
they don't, not going to make too many, but
9:57
I think this will just be another kind
9:59
of.
9:59
like stone on that pile for why the
10:02
rollout will probably be slow. So
10:04
I'm going
10:05
to sit down and they take me into
10:07
a room. Now, unlike a lot of
10:09
these types of experiences, when you go for briefings
10:12
or hands-ons,
10:13
this was an apps, the completely private
10:16
demo. So it was me and
10:18
two people from Apple. And we're
10:20
in this room that they've made that looks
10:23
like a living room. Like I assume they
10:25
had like 12 of these living rooms built inside
10:27
of this structure. So like I'm
10:29
sitting down on a couch, there's a coffee table
10:32
in front of me with this beautiful tray that
10:34
inside of it has my vision pro
10:36
to try on. Just sit in there. Oh
10:39
man. And the spokespeople
10:42
have it. They're sitting there like one person
10:44
was like actually guiding the experience.
10:46
And we had another person sitting in who could also help
10:48
answer any questions. And they
10:51
were able to see what I could see on
10:53
an iPad, which I think that
10:55
is like just a for this, right? So
10:58
like they could help guide me through and make
11:00
sure that they could see what I was seeing, they could help me
11:02
if I had any questions. So
11:04
the thing that I was immediately struck
11:06
by was the strap
11:09
on the vision pro had like a top
11:11
headband strap, which isn't what all
11:14
of the hero images show. All
11:16
of the imagery show it's like, like ski
11:18
goggles. It's just one strap that goes around the back of
11:20
your head. But they also
11:22
have an additional, if you want to
11:24
include it, strap that goes over the top,
11:27
like the meta quest pro. Oh, okay.
11:30
All right. Right. Because my initial
11:32
thing of seeing that was like, there is no way
11:34
to me that this would be comfortable for long
11:36
periods of time without a top head strap
11:39
to kind of help. And
11:41
I asked afterwards
11:43
a question about that strap, because I didn't
11:45
remember seeing it in the keynote, but they said it was in there
11:47
for a moment that they are
11:49
at this point
11:50
still finalizing
11:54
what the actual strap experience
11:56
will be like the kind of the headband like
11:59
that part. at the back is done and
12:02
they're kind of still working through the final
12:04
components of it, but they expect
12:07
that they will offer an additional like over
12:09
the top strap. And they also said
12:11
they expect that like the Apple
12:13
Watch, there will be lots of third party
12:16
options for different comfort levels that
12:18
people will be able to make because it's an interchangeable
12:21
strap experience like the Apple
12:23
Watch.
12:24
So I thought that was fascinating because one,
12:27
they will probably have options, but two, Apple
12:29
fully expects that other companies will
12:31
make headbands and straps for this
12:33
device. So that makes
12:36
me feel very positive about like the
12:38
comfort levels because what
12:40
I will say is
12:42
this is heavy. I
12:45
should have expected it. I thought the
12:47
removing of the battery would change it, but
12:50
realistically, the easiest way
12:52
I can describe this device
12:55
is it's the AirPods Max
12:58
of VR devices where
13:00
the materials that they have chosen to make
13:02
it look and feel and act the way that
13:04
they want means that for
13:07
a device in its class, it is a heavy
13:09
version of that device. I know this is like
13:11
impossible to judge, but
13:13
was your gut feeling that it's heavier than the Metacrest
13:15
Pro?
13:18
I can't say if it's heavier overall,
13:21
but it's heavier on the front of my face.
13:24
Okay. And all I'll say is it was I
13:26
only noticed the weight when I put it on.
13:29
After that, that went away.
13:31
You know, like I wasn't paying attention to
13:33
it the whole time, which for me is
13:35
the same as AirPods Max. Whenever I
13:37
put my AirPods Max on, I'm struck by the weight
13:39
of them. I have them on right now, but I can also
13:41
wear them for 11 hours.
13:44
Right? So like, I am aware that it's
13:46
heavier. I am not sure
13:48
if that would impact my experience
13:51
because the issue that I have
13:54
using my Metacrest Pro for two
13:56
hours has nothing to do with the weight
13:58
of the device. Yeah.
13:59
the quality of the screens. If
14:02
anyone listens to our special episode on
14:04
the MediQuest Pro, yes, the weight
14:06
of the device, I don't know if we even mentioned
14:09
it except in passing. It was, didn't
14:11
make the top 10 list of things. Yeah,
14:13
none of these devices are incredibly
14:16
comfortable right now because it's just not
14:18
where we are in the life cycle of this
14:21
product category. Like we're a long
14:23
way away from maximum comfort. Like at
14:25
the moment, we haven't even entered miniaturization
14:28
for most of these things. That's all to come.
14:31
Because again, remember like Apple's
14:33
idea for this product, this
14:36
is an AR product. Like that
14:38
was, it was very clear to me with the
14:40
announcement and it was clear to me with the
14:42
demo. It looks like a VR product
14:45
and you can make it act like a VR product, but
14:47
for them, this is an AR product. And if you
14:49
look at it through that lens, all
14:51
of this is going to go away eventually. That
14:54
ski goggle effect, that's all going
14:56
to just like over time, shrink,
14:58
shrink, shrink until there's just a pair of glosses.
15:01
Like that's the goal.
15:02
So I don't know in the long term how important
15:05
the weight is. I just, I thought I did think that
15:07
was fascinating watching the keynotes.
15:10
I just, I really had this feeling of,
15:13
I'm very glad that we've done
15:15
a bunch of stuff in VR because it made
15:17
it much more clear to me what Apple was
15:20
not trying to do. And
15:23
it really felt like, oh, this is Apple
15:25
taking their usual path
15:28
of arriving late to
15:30
a market and doing much
15:33
less than whatever the top of
15:35
the line is. But the
15:37
things that they're choosing to do, they're
15:39
really focusing on. And
15:42
I was just so aware of that during
15:44
the keynote of like, they are pitching this
15:47
as
15:49
screens in your living
15:51
space. So hard.
15:53
Right? But like, but you are not disconnected.
15:55
It's not like when we do our meetings for Cortex
15:58
brand in VR and we're in a total
15:59
virtual environment. It's like there was
16:02
a none of that. I think I wouldn't
16:04
have picked up on that as clearly
16:06
if we hadn't done some of this stuff before. And
16:08
that's particularly why I'm interested to hear like your
16:11
thoughts on this because you have that as a frame of reference.
16:13
Yeah. And going through the whole experience,
16:15
it was just like always in the back of my mind of like
16:18
comparing it. And I kept mentioning
16:20
like, oh, compared to other products
16:22
that I've tried, this is very different
16:24
because of this. Like I kept talking about
16:26
that, but spoiler alert in all
16:28
positive ways.
16:29
So the hardware itself also
16:33
feels like the AirPods Max
16:35
in that it is incredibly high quality,
16:37
right? Like it feels incredibly
16:40
well put together. The adjustment
16:43
mechanism for the band is amazing.
16:46
So it's like this little wheel that you turn,
16:49
and as you turn it, you
16:51
feel the back headband just be
16:53
pulled together. It's pulled together like this
16:55
tension string, and you just feel
16:58
it like very gently close
17:00
on the back of your head. And it's like it just feels
17:02
so much nicer than anything
17:04
else that I've tried. Like the wheel
17:07
on the Metacrest Pro feels like I
17:09
could break it off if I tried too hard.
17:11
But this is just like this tiny little wheel that you turn
17:14
very comfortable to put on. And so then I'm immediately
17:17
into the
17:18
headset after all I have to do a bit of
17:20
a setup where you're like it's testing
17:22
your eye tracking. So you kind of like look at
17:24
these dots, and it's just like testing
17:26
your eye tracking. And then it like registers
17:29
your hands, you like put your hands up. And
17:31
so it can start the tracking of your hands, because
17:33
that's the entire interaction model. It's eyes
17:35
and hands, right? You look around with your
17:38
eyes, and you click by pinching
17:40
your finger and thumb together. And you
17:42
can do that you can have your hand on your lap,
17:45
but kind of behind you like it's got very
17:47
good range of picking
17:50
up the detection for the there will
17:52
be a name for this but like the pinching to
17:54
select. And obviously, the first thing
17:56
that I'm met by is the pasta experience.
18:00
which was surprising.
18:02
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all of Relay FM. It's
20:02
full color pass-through
20:04
and what it feels
20:06
like
20:07
is I am looking through the
20:10
headset.
20:10
I do not feel like
20:13
my eyes are connected to cameras.
20:15
Really? Yes. Now,
20:17
the clarity of the image
20:21
is almost there. It feels like
20:23
there is a noise to the image. And
20:25
what it reminds me of is if you
20:27
take a photo on your iPhone
20:30
in low light
20:31
and just things kind of have like a slight
20:34
fuzziness or muddiness to them,
20:37
like that's kind of like the image
20:39
quality.
20:41
But the biggest thing is the latency.
20:43
It is imperceptible. There
20:46
is a moment in the demo where they make
20:48
me stand up and move around and I felt
20:51
so comfortable to just get up and walk. Like
20:53
I felt like I had just as much
20:56
like field of view as I would normally have as
20:59
a human with my eyes. Wow. Okay.
21:01
But the biggest thing is like everything
21:04
else that I've tried is either black and white or
21:06
it's like an image where you
21:08
feel like you're looking through a low quality
21:10
camera.
21:12
This has not that at all.
21:14
Like
21:15
I feel like I would be able
21:17
to read
21:18
anything
21:20
that someone could put in front of me. It
21:22
really just felt so much more like
21:24
I was looking through.
21:26
And this was where I got the biggest
21:29
example of the foveated
21:31
rendering. So this is the idea that
21:33
wherever you're looking with your eyes
21:36
is the clearest the image will be. So like
21:40
the two people at Apple was
21:42
sitting on the left and right to me and
21:45
they were just slightly blurred. But it
21:47
was blurred in a way that feels natural
21:49
to how my eyes are blurred for things in my peripheral
21:51
vision. And as soon as
21:54
I would look at someone they were immediately in
21:56
focus.
21:57
In the presentation when they said that thing about the
21:59
the foveated rendering. rendering, I was like, oh,
22:01
you geniuses, right? Because human
22:03
vision isn't uniform. Like we just, we
22:05
think it is, but it isn't. And
22:08
yeah, like all the stuff that you're not looking at
22:10
is not remotely as in focus as you even
22:13
think it is. So that's a genius,
22:15
I
22:16
guess, processing power saver of like,
22:18
we're not trying to render the whole thing in perfect
22:21
resolution. I think I'm a little bit unclear
22:23
though, is when you say like, it feels like you're looking through
22:25
the glasses, is it a 3D
22:27
effect? Or is it still like a screen?
22:30
It's just an extremely sharp feeling screen?
22:33
I wouldn't say there was a 3D effect. Like
22:35
it's just like a 3D effect of how your eyes
22:37
make the world look 3D.
22:39
Like that's just what it looked like. Okay, yeah, that's what
22:41
I'm wondering though. Cause again, I'm thinking about
22:43
on the VR for
22:45
pass through the Wii U's.
22:47
When I'm looking at the world,
22:50
there's no pretense at all that it's anything
22:52
other than looking through a camera. Like
22:54
I kind of think of it as like Robocop vision,
22:57
right? It's like, this is what the world looks like if
22:59
your eye was a VHS camera
23:01
and there's just no depth except
23:04
for what you know must be depth
23:06
because you're a person who's lived in the world. That's
23:09
what I'm wondering about. Cause again, in
23:11
their little demo, right? They really
23:13
kind of focused on a couple of things. And one
23:16
of them was like, oh, the little girl, she kicks the soccer
23:18
ball to the dad and he stops it. That's
23:20
the kind of thing you really want to have some
23:22
actual depth information to be able
23:24
to do properly. Like they focused a lot on
23:26
people handing other people
23:29
stuff. And I'm just wondering
23:31
if it seemed like they
23:33
were doing the thing like in VR where you have to
23:35
render slightly different images to each eye
23:38
so that you have some sense that there's real
23:40
depth there. It's not interpolated
23:43
depth. It just felt like I was wearing a pair
23:45
of safety glasses in that like regard.
23:47
Like it just felt like I could
23:49
see everything
23:50
as normal. And then what enhanced that was
23:53
the visual elements where we are
23:55
in my experience so
23:57
far. There's no UI yet. Like
23:59
I'm just... just looking through, when the UI
24:02
comes into play, it's casting shadows.
24:04
There was a demo where it put some text, and
24:07
the text moved back towards the wall, and
24:10
when the text got towards the wall, there was a shadow
24:12
of the text on the wall. Okay, all right,
24:14
so yeah, they're doing real 3D processing,
24:17
right? They're doing a bunch of 3D mapping stuff. It
24:19
has IR cameras and blasters,
24:22
like they do for the Face ID. They
24:24
have that in the headset. So that's projecting
24:27
to understand the space of the room, but
24:29
also means that if the lights were
24:31
off, you could still use all the gestures
24:33
because it uses that to track your hands. Okay,
24:36
right, right. So that's like for Face ID. So
24:38
the first thing you do is
24:41
you reach up and you press the digital crown,
24:43
and that brings up the home screen,
24:45
like home
24:46
view thing, which has all of the apps.
24:50
This is where I am introduced to eye tracking.
24:53
I
24:55
cannot express enough
24:58
how absolutely incredible the
25:02
eye tracking is.
25:04
I'm getting goosebumps right now explaining this
25:06
to you.
25:07
I have never experienced
25:09
something like this before, where
25:12
the way that you select things is by
25:15
looking at them. I
25:17
didn't know my eyes could be so precise. I
25:19
did not know that anyone
25:22
could detect that my eyes were looking
25:24
at a specific button
25:27
on something. Like with
25:29
the way that I'm looking at my Mac right now, I
25:31
have the Skype window up, and there's like
25:33
a red hang up button on the Skype
25:35
window. When I'm using
25:38
the Vision Pro, if I wanted
25:40
to hang up, I would just look at that button and tap
25:42
my fingers together and it knows. And
25:44
like, if I'm looking at my Mac right now, I'm
25:47
looking at that button, and I feel like there's no
25:49
way that anything could detect that I'm looking
25:52
exactly at this tiny button,
25:54
which is like a centimeter. But this
25:56
headset knows. And in my
25:59
half an hour,
26:00
not one thing was detected
26:02
incorrectly. The only trouble
26:05
I had with this system is if I
26:07
was thinking too much about it. If
26:09
I was looking for a button or whatever, sometimes
26:12
I would move my head towards the button to
26:15
make sure I was looking straight on at it. I'm
26:17
overthinking it. The way
26:19
that they guide you through the experience is
26:21
very clever because at first, they're like,
26:24
look at this and then tap your fingers
26:26
together. Then eventually, they're just like, just close
26:28
that image. I go boop
26:30
and it's gone. I was skeptical
26:33
about the interaction method. I
26:35
genuinely didn't think they'd be able to pull it off because it
26:37
feels like it's too precise. Both
26:40
the eyes and the tapping of the fingers,
26:43
it was perfect. I don't know how they've done it.
26:45
I can't work it out. It feels too good.
26:48
It's unbelievable. There's
26:50
this one moment where the
26:53
HomeView has all of these icons,
26:56
circular icons. It's
26:59
like you look between them and it's
27:02
like TVOS in a way. Or when you use
27:04
the trackpad on iPadOS, when you look at them, they
27:06
shimmer a little bit so you can see
27:08
where you're looking. But also on the left-hand
27:10
side, there are these three
27:13
icons. Apps, People,
27:15
Environments. That's what these three selectors
27:17
were. It takes you to different
27:20
menu hierarchies. You're
27:22
looking at the apps initially and they wanted me
27:24
to go to the environments thing. So
27:27
you just go select the environments from the left
27:29
and I look over and as I look over, it expands
27:31
into a menu. And then as I look
27:34
up and down, it highlights each part in the menu.
27:36
And these are three elements stacked right on top
27:38
of each other. And it could detect which
27:40
one of those three I was looking at.
27:43
It's just like I don't
27:45
know how they're doing it because it just feels
27:48
too perfect. It's unbelievable.
27:50
So I'll jump to
27:52
the environments part. So when you open environments,
27:55
you're given a selection of places
27:57
in the world
27:58
that you can choose from.
27:59
and they have you choose Mount
28:02
Hood, you select it. I
28:04
couldn't tell if it was CGI or
28:07
someone had taken 3D camera to this place. I
28:09
think realistically it's a mixture of both.
28:12
I was going to say, yeah, it's almost certainly it's both. Yeah.
28:14
And so this is where they're like,
28:16
okay, turn the crown
28:19
and you'll be in a VR environment.
28:22
So you are able to, it was like maybe
28:24
two full turns of the digital
28:27
crown as it was fading
28:29
from the front of my eyes to enveloping
28:32
me all the way around.
28:33
And I could stop at any point in that.
28:36
So I could choose the exact amount of immersion
28:38
that I wanted to be in the kind of VR environment
28:40
that I was in. It looked as
28:43
good as any of these VR environments that
28:45
I've seen. I could turn all around. They
28:47
had like spatial audio. It was raining,
28:50
so I had the sound of rain. But
28:53
this was to demo the idea of someone
28:55
could just pop into your view.
28:58
So
28:58
like one of the Apple spokespeople kind
29:01
of like lent towards me and
29:03
he started to pop in like a force
29:05
ghost into my image. This
29:07
is the idea that if you're in VR,
29:09
someone can actually talk to you and
29:12
as they approach you, they start to appear. Again,
29:15
it was like all I could see was the guy. I
29:18
couldn't see the world around him
29:19
and they do it where he's kind of like
29:22
faded, kind of wispy until we got closer and
29:24
closer and I could see him perfectly.
29:26
And then he's like, lift up your hands and lift
29:28
up my hands. And they're doing that
29:31
like basically perfect
29:34
pass through of just my actual
29:36
hands in these VR environments. Oh,
29:38
OK. There's no fake hands here. Like
29:40
I pick it up and it's my hands. So
29:42
like that was all fantastic.
29:45
I didn't get to use apps
29:47
in this part,
29:49
but I know that's the thing that you can
29:51
do from ever seeing the videos, right, that you can
29:53
be using Microsoft Word
29:55
or whatever
29:56
and also be in an environment.
29:59
Again, that was kind of all I really got with
30:02
that part, because again, I think there were more wanting to show
30:04
the like, look at this in
30:06
the space that we're in, which again, like Apple seems
30:08
to be focusing more on the AR part. We
30:11
looked at photos and videos, and
30:14
this was where I got to experience the
30:16
gestures of the device. So this
30:18
was like swiping and
30:20
pinch to zoom, and it was all incredibly natural.
30:22
You know, like you just pinch your fingers together
30:25
and swipe left, swipe right, up,
30:27
down, and that's how you'll scroll through things. And
30:29
like pinch to zoom, you take both hands, you
30:32
just pull them apart, right? And it zooms in. It
30:35
was all incredibly natural again, like
30:37
in a way where he just was like, can you just
30:39
go to the right? And I just did it. It worked.
30:42
And this is where I saw like panoramas and stuff.
30:45
And the panoramas were fine.
30:46
Like I think that the panorama
30:49
stuff, I don't think that the iPhone
30:52
camera is high quality enough
30:54
yet
30:55
to make that truly feel like
30:57
an immersive experience. But it's
30:59
nice that you have a way to look at your panoramas
31:02
like all around you. Like it's a cool feature,
31:05
but I could imagine Apple making
31:07
the panorama camera experience
31:10
higher quality in the future. Like
31:12
I think about the 48 megapixels in the pro.
31:14
It's like, oh, that's what you'd want it for. Yeah,
31:17
you want as much detail as possible
31:19
if you're taking these kinds of images. You know,
31:23
and then we had the like 3D
31:25
photos and videos, spatial
31:27
photos and videos. I
31:30
don't know about this part, so like they
31:33
look really good.
31:34
It's almost like creepy
31:37
how good they are. The videos,
31:39
especially they have in the demo,
31:42
they showed a birthday like a kid's birthday,
31:44
and that's what you see.
31:45
So you are sitting there and there's a cake in front
31:48
of you
31:49
and the child blows out the candles
31:51
and the smoke comes towards your eyes, which
31:53
was smart, the way they put that together.
31:55
So you're like, oh, and it's like feels pretty immersive.
31:58
And then the family's having like a fun moment.
32:01
And it's like, this looks really good,
32:04
but
32:04
I don't like the
32:07
way this was made. I totally agree
32:09
with you there. That was the part where I was like, I don't
32:11
care how cool these 3D videos
32:13
are made. The idea of like, dad
32:16
has the headset on while he's recording
32:19
his daughter's birthday. I was like, I don't like that very
32:21
much. So the experience
32:23
of these photos and videos, these special photos
32:25
and videos was really good.
32:28
Apple clearly will create a
32:30
way to make these. That's not just
32:32
with this headset. For sure. It's going to be in the
32:34
phone at some point. Cause I don't know
32:36
like how far apart the lenses need to
32:38
be. Like I could imagine this maybe coming
32:41
to the iPad first because
32:43
you could just put a lens on each corner of the iPad,
32:46
right?
32:47
Like to make them.
32:48
I don't know what it needs. Do I believe
32:50
Apple has some kind of way of making this work
32:53
eventually? Yes. Like I think they'll find a way. And
32:55
I think that's important. It's cool that you can
32:58
capture these photos and videos, but
33:00
to me it feels like I would only
33:02
want to do that as like a look at this thing
33:04
I can do
33:06
because I'm not going to be wearing my Vision
33:08
Pro
33:09
at the family gathering. In that presentation,
33:12
I was just constantly blown away
33:14
by how good of a job
33:16
they were doing at pitching it towards
33:19
normal people wanting to do
33:21
normal things. And that
33:23
was the only one that was like, a
33:26
tiny bit of a misstep is I think
33:29
a lot of people won't like love the idea
33:31
of having a headset on to record
33:34
family moments or really
33:36
what normal people won't like is the idea that
33:38
someone at the family moment has
33:40
the headset on. That was the tiniest
33:43
one that felt like it was a little bit off and otherwise
33:46
a presentation
33:46
that was just pitch, but
33:48
constantly nailing.
33:51
How is this actually
33:54
useful for regular people,
33:57
not for VR nerds? And I
33:59
think they did just such a...
33:59
Amazing job of it, but I didn't
34:02
even think about that for you getting to see a demo
34:04
of what this 3d videos would look Like they look
34:06
really great, but
34:08
it just doesn't the
34:10
capturing of it feels wrong and I would be
34:13
So surprised if by the time this thing comes
34:15
out They haven't shown you how you'll be able to take
34:17
them otherwise like there is
34:19
a whole like nine months Maybe
34:22
until this thing is available You could introduce
34:25
new iPads and new iPhones that could have this
34:27
technology and then by the time The
34:29
vision Pro comes out. This just isn't weird anymore,
34:31
right? Like because yeah now you can make them
34:33
in a different way, but I like that it's
34:35
there I actually think I could imagine
34:37
it being better to be there for work
34:40
stuff, right? So again, I take a picture of
34:42
a thing on my desk to
34:44
send to you and now you have some idea
34:46
of it's like scale Yeah, I just
34:49
think that's exactly how I would
34:50
have demoed it like not with a family moment
34:52
I would have demoed it as like oh, hey I want
34:54
to I'm on site and I want to show you something
34:56
right and like here's a video And then now you can get a good
34:59
look at it I love live photos right and
35:01
live photos give this additional context
35:03
to the moment that the picture was taken Yeah, yeah,
35:06
this is that times a thousand. Yeah,
35:08
I Just I just
35:10
bullied a family member into turning on live photos
35:12
on their phone because it still left it off in
35:15
the From whenever that was first introduced
35:17
it like that's not a thing. I was like trust
35:19
me you want this
35:20
It's just an additional thing for
35:22
some moments and you're crazy
35:25
not to have the option there because it just makes photos better
35:28
So yeah, I can easily imagine I didn't really think about
35:30
that But I can imagine that
35:32
Yeah They just have a way to record this on your iPhone
35:35
or on your iPad And so you have these things as
35:37
a as a separate thing and then you just need to view them
35:39
in full form on the vision Pro
35:42
we next moved on to
35:44
multitasking
35:46
so
35:47
they were showing me how I could have multiple apps
35:49
open and the way I can move them around
35:51
and You
35:53
know like the iPhone has that bar at the bottom
35:55
Mm-hmm like there's always there we do the
35:58
gestures. There's one of those on each app
36:00
window and again you just look at
36:02
it and you grab it
36:03
by holding your finger and thumb together and
36:06
you just move it. You can push it backwards, you
36:08
can bring it towards you, you can put it to the left,
36:10
to the right, anywhere you want. It looked like stage
36:13
manager. Yes. It actually kind
36:15
of made me think, oh, this is what stage manager
36:17
was for. Like it was not for the iPad,
36:19
it was for this. Yes, it's like stage manager.
36:22
I took the photos window and I put it
36:24
over to the left.
36:25
I opened up Safari and then
36:27
I opened up Messages. Messages just automatically
36:30
popped in on the right but I had the ability
36:32
to move it. I even overlapped them
36:34
and when you overlap,
36:36
it kind of fades the
36:39
window behind you a little bit
36:41
just with the space that is taken
36:43
by the
36:44
app that you put in front of it.
36:46
So they're very aware of each
36:48
other from a physical standpoint. They
36:51
feel like real things and the fading
36:53
between the two was really good. And then I
36:55
could look at Safari, I could scroll.
36:58
The scrolling gesture is the one I'm not 100%
37:01
sure of yet. If I was reading an article,
37:03
I don't think I would like to scroll, scroll,
37:06
scroll. I would probably like to use a trackpad, which
37:08
you can do. So I could imagine in that
37:10
environment, I'm probably at my desk anyway if I'm going
37:12
to be sitting and reading a long article. And
37:14
so just using my trackpad I think would be nicer.
37:17
But I may have been overdoing the gesture.
37:19
I think I might have put more into it than was needed,
37:22
you know, like I'm moving my whole arm, which
37:24
I feel like maybe wasn't necessary. And
37:27
I know what you want to know, Gray,
37:29
how crisp was the text? This
37:34
for me, when I'm watching the whole presentation,
37:36
having
37:38
been in VR before, we talked
37:40
about it on that special episode, the
37:42
downfall of these systems is
37:45
that the resolution is bad.
37:49
In most environments in VR, that just
37:51
doesn't really matter. But the moment
37:53
you have to look at anything that's text,
37:57
that's when it becomes clear how the
37:59
resolution just
37:59
just isn't there. So this
38:02
is my experience watching the thing. It's like,
38:04
I am blown away by this
38:06
presentation that they're giving. But in
38:08
the back of my mind, I could never turn
38:11
off. But what does it really
38:13
look like? The only comparison I can
38:15
make is, it's a bit like in movies
38:18
where they do a FaceTime call. And
38:20
that FaceTime call is like the most perfectly
38:23
crisp zero latency video
38:25
you've ever seen. It's like, that's not
38:27
what a real FaceTime call looks like, right?
38:29
This is very clearly a camera that's superimposed
38:32
on the screen of the phone. That was the thing to me.
38:34
I was like,
38:34
man, this is
38:36
the critical slider. I
38:39
want to be super
38:41
blown away by this.
38:43
But if the way that it's being shown
38:45
in the demo
38:47
is significantly higher resolution
38:49
than it actually seems at the time, it
38:51
really changes the experience of a
38:54
lot of this. And so yes, this
38:56
is my number one question
38:58
to you is what is the resolution
39:01
really like when it really
39:03
matters if you were really
39:06
going to do a bunch of work like writing
39:08
or emails or other office stuff?
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41:22
you will get 25% off your membership
41:24
at fitbod.me.cortex. Our
41:27
thanks to FitBard for their support of this show and
41:30
Relay FM. Before
41:32
I answer your question, if I
41:34
could
41:35
give an example of like saying
41:37
that oh in the imagery there is no way it's
41:39
like real life, the pass through is
41:41
one of those because like in the demos
41:44
and in the videos
41:45
it looks like the actual real
41:47
world
41:48
where the actual pass through it has a
41:50
little bit more visual grain like noise to
41:53
the image right? Like yes, it was
41:55
much better than I expected but like
41:57
to set it in reality is like yeah it's not
41:59
actually that crystal clear, right?
42:02
But
42:03
looking at a Safari web page,
42:06
white page, black text, this
42:08
was one of the things that highlighted to
42:10
me the
42:11
difference between the app and
42:14
the real world, because the Safari
42:16
web page was crystal clear.
42:19
Was it retina? I don't know, right?
42:21
Like, did the text look fuzzy?
42:24
Not at all, right? But like, would this be
42:26
classed as like whatever Apple class
42:28
says retina text? I
42:31
don't know, but I would sit there and read in this thing
42:33
much more comfortably than anything
42:36
else. It's the crispest text I've seen in a VR
42:38
headset. Hmm. Easily. It's
42:41
crisper than I've seen in any operating system,
42:43
app or game. Like, it looked great. You
42:45
could, I could zoom in on the text if I wanted
42:48
to. I could imagine sitting and reading
42:50
in this thing with zero issue. Like,
42:52
I don't think that fuzziness of
42:55
text is going to cause me any problems because it
42:57
wasn't there. Like, and this is text of all different
42:59
sizes, like, there was also the messages
43:01
app where I could read the messages
43:04
and the text is smaller than it was and like
43:06
less purposefully visually clear,
43:08
you know, like it was like
43:10
white text on a kind of silvery background,
43:12
which is the UI of the apps
43:15
is kind of see through a little
43:17
bit, right? And it had that vibe to it. It's still incredibly
43:19
readable. In a minute, I'm going to talk
43:22
about the visual experiences,
43:24
watching videos and stuff. But
43:26
to me, the real standout of this
43:28
technology is just
43:31
how high quality
43:33
the imagery is.
43:35
They tell you it's 4k for each eye, and
43:37
I believe it. I've
43:39
never seen imagery, video,
43:42
photos, text, look this
43:44
good on any headset. And
43:48
it's as good as looking at a TV on a wall
43:50
to me, like it was mind
43:52
blowing how good the
43:54
imagery was. And so reading
43:57
text just doesn't feel like it's going
43:59
to be a
43:59
When they were talking about the size
44:02
of the pixels, there were a few, like, laugh
44:04
out loud with being impressed moments for me, and
44:07
that was one of the... I forget the exact number, but
44:09
they were like, oh, we're measuring it in microns or whatever for the
44:11
pixels. I was like, I cannot believe that
44:13
that's how small of a unit you're talking about for these pixels. So
44:16
they said a thing that, like, I didn't fully
44:18
understand, but they also said it to me afterwards, where,
44:21
like, they've put the screen on
44:23
the back of a chip. Oh, okay. Huh. Like,
44:26
they put the screen
44:28
on a piece of silicon.
44:30
And they have two of those. It's like, this
44:32
feels like way over my pay grade, but
44:35
it sounds incredible. But that would be to
44:37
reduce latency. And that's
44:39
what he said. You're a genius. He said it's
44:41
to reduce latency. It's why there isn't latency. Yeah,
44:44
it makes sense. The speed of light is very
44:46
fast, but if your time threshold
44:48
is extremely small, like with human perception, it turns
44:50
out it's just not fast enough. And so,
44:52
yeah, they would do that to get the physical
44:55
distance from the image being processed
44:57
to the image being displayed down
44:59
as much as possible.
45:00
I feel like that is another
45:02
one of these Apple manufacturing
45:05
their own things that really pays off.
45:08
Custom micro OLED display
45:10
systems. It's OLED, micro OLED
45:13
features 23 million pixels delivering
45:15
stunning resolution and colors, which
45:17
I agree with. And apparently it's on the back of
45:20
pieces of silicon. So that's how they do that.
45:22
And after the demo was done, I got
45:24
to sit down with someone from the product team and ask
45:26
them some questions. And I was talking
45:28
about this, about the screen
45:30
technology. And one of the things that they were telling
45:33
me was, and this is kind of what
45:35
I assumed, at the beginning of this
45:37
project, their goal was,
45:39
how do we remove motion
45:42
sickness? That was the goal. And like,
45:44
I always considered that this would be a goal
45:47
of theirs because if Apple wants
45:49
to make this a mass market product eventually,
45:52
they have to find a way to get rid of the motion
45:54
sickness, which is something that I think
45:56
more people feel in VR than they would
45:58
in a car, right? Like, I think more people were
46:01
hit by that because there is like just a latency
46:03
added into the world. And like, that's
46:05
what they were aiming for is to remove that
46:08
latency. And from a perception
46:10
level, it feels like they have removed
46:12
the latency. So I
46:14
think this is all contributing to why
46:17
everything looks so crisp and why everything
46:19
moves the way that you expect it to. Boy,
46:22
that's very interesting to hear. And
46:25
if I just take your description of it's as
46:27
good as reading text on a TV screen, like a
46:30
big high quality TV screen,
46:33
that makes me very happy. Again,
46:36
I'm watching this presentation while I
46:38
am sitting in a hotel room, which I
46:40
have brought my computer and my iPad
46:42
to try to do some work on this mobile
46:45
dual screen setup. And
46:47
all I can think of is like, goddamn,
46:50
if that text can look good, because that's what
46:52
my work is, just like moving words
46:55
all day. If the text
46:57
can be good, I would
46:59
pay anything to be able
47:02
to have like giant virtual
47:04
screens in a hotel remote
47:07
working situation. Like
47:09
I'd be thrilled with that. Whereas like the
47:11
current VR headsets, I wouldn't ever dream
47:14
of even thinking of taking them to
47:16
work on to do the same kind of thing. Because it's just,
47:19
it's unworkable immediately. It
47:21
just looks so bad. So boy,
47:24
that is a very exciting report, Mike.
47:27
That is a very exciting report. When
47:29
I was looking at Safari, there was an
47:31
image
47:32
of a mountain.
47:33
And I had the messages window open to the
47:35
right. And he was just like, just drag and drop that
47:37
image. And so I
47:40
looked at it, I tapped and
47:42
held, and I just looked at the message
47:44
window, like the compose window, and the message is
47:47
in there, like the image, it just took it with
47:49
my eyes. Drag and drop with my eyes.
47:52
It's crazy. Great. I
47:54
cannot impress enough. Like I feel like I
47:56
cannot do a good enough job to explain.
47:59
The eye. tracking is incredible.
48:03
It is transformational.
48:05
The quality of this, it's like multi-touch
48:07
all over again.
48:08
What they did with the
48:11
iPhone
48:12
to create this interaction model
48:14
of just use your fingers and just touch
48:16
it and like it all feels natural
48:19
immediately,
48:20
that's how this feels because
48:22
you want to do things where you're looking at them. That's
48:25
just how we work. If
48:27
you can't see something, you can't do anything to it.
48:29
You don't even know you want to because you can't see it.
48:32
This is just perfect in tracking
48:34
your eyes.
48:35
You just look at the thing and you tap
48:38
it or you look at the thing and you swipe it,
48:40
but you're already looking at it so it knows where you want
48:42
to be. It's incredible. Yeah. That's a
48:44
place where I can just imagine that the latency
48:46
is critical for that. If it doesn't
48:48
move right under your eyes,
48:51
it's just not good enough. It has to be immediate. That
48:54
was also one of these little mind blown
48:56
moments for me watching the presentation when they
48:58
talked about like, oh, we'll just have the click be
49:00
whatever you're looking at. I was like, as
49:03
soon as they said it, it seems like just
49:05
the
49:05
most obvious
49:07
interface model in the same
49:09
way with the phone. Like, oh, how do
49:11
you open these things? Just touch them. Just
49:13
touch them and it'll open. Like, of course. This
49:16
is the way you want to do it. You don't want to use buttons
49:18
to select a thing. I was
49:21
hugely impressed in the way where you
49:23
go. It's stunningly obvious
49:25
that this is the way that it should be done, but
49:28
also no one's done it this way before.
49:30
With a slight asterisk being the PlayStation
49:33
VR 2
49:33
has eye tracking in it and it is, I
49:36
think, one of the reasons that people who have used
49:38
that say it's very good.
49:40
Like, I haven't tried it, but now
49:43
hearing the way that people talk about it, like the good thing
49:45
about PSVR 2 is the hardware. The
49:47
unfortunate thing is there aren't a lot of games for it, but
49:49
they're using eye tracking and foveated
49:52
rendering too. Like, this is how I first
49:54
learned about foveated rendering. We checked
49:56
for a game console VR headset makes
49:58
a lot of sense. Like, if you want to make some something look lifelike,
50:01
only process what you need to at any one time. So
50:04
they're using some of this tech in something that's
50:06
shipping today. Obviously the
50:08
difference here is creating an operating
50:11
system using this technology, which
50:13
by the way, I haven't said the term, I like the
50:15
term spatial computing. That's what they keep
50:17
talking. This is a spatial computing device.
50:20
That's the idea. And that Vision
50:23
OS is the first spatial operating
50:25
system. So I like that
50:27
as a way to think about this era of
50:29
computing that we're moving into here. It's like,
50:32
it's all about physical space in the
50:34
real world and how your computer interacts
50:37
with that space. I want to talk about
50:39
FaceTime.
50:41
So
50:42
I did a FaceTime call
50:45
with somebody else inside of Apple
50:47
Park and they were using their persona,
50:50
which is, by the way, a word that I
50:52
don't like. I don't, I just don't
50:55
like it. It just feels strange to me. It's
50:57
like, anyway, but they were using a persona, which
50:59
is a 3D recreation of
51:02
their face. They were also using
51:04
a Vision Pro wherever they were. And
51:07
they were having the conversation with me via
51:10
FaceTime and they were kind of like this
51:13
floating head
51:15
and like above shoulders kind of thing, kind
51:17
of like a bust kind of. I
51:20
didn't like it
51:22
from a technical standpoint.
51:25
This is very impressive that you
51:27
could create and render in real
51:30
time a conversation from
51:32
someone. I think the reason I didn't
51:34
like it is because of how good it was
51:36
in a way. So like
51:39
I was talking to this person and it's like, okay,
51:41
I can see that you're a 3D rendering, but
51:44
your mood is like it's moving really well. But
51:46
then like all of a sudden,
51:48
one of our eyes moved in the wrong direction for a
51:50
second.
51:52
And that
51:53
broke it for me.
51:56
I'm not sure about this.
51:58
This feels like the most wamply- point O
52:00
of the whole thing where it's
52:02
like, maybe you can make this better
52:04
than it is. Like you can make it more
52:07
accurate. And maybe by, even by the time that they've
52:09
shipped this thing, it will be more accurate. It
52:11
didn't go far enough to feel completely
52:14
real. So I just kind of feel like, why
52:16
can't
52:17
we just use me emoji instead? And
52:19
I actually believe you probably can,
52:21
but they're just not showing that right now because it's not
52:23
technically impressive to show that right
52:26
way. Instead of using this 3d persona,
52:28
you could just be an emoji. I
52:30
spoke to a bunch of people who had this experience and
52:33
they did not come away from it the same as
52:35
I did. I do believe
52:37
that there was something weird going on
52:39
with this part of my presentation because we
52:41
also did collaboration with a freeform
52:43
board and the freeform
52:46
board did not load properly. I
52:48
think there may have been an internet connection issue
52:50
with this part of my demo. Like that is
52:52
my asterisk because we had to
52:55
like abandon this part of the demo because
52:57
there was like a 3d model that was supposed to load
53:00
and it didn't load. And
53:02
so like they were trying to vamp for time. It just didn't
53:04
load. So we just stopped that part. So
53:07
I'm wondering if some of the weirdness
53:09
that was occurring with the FaceTime
53:11
persona may have been due to some
53:13
kind of internet connection problem because I spoke
53:15
to three other people who were like, it
53:17
was much more lifelike than I was expecting. I
53:19
didn't get any weird jitters or face movements.
53:21
So I think something may have gone wrong for me,
53:24
but that was my experience and I wasn't
53:26
sold on that part going in and I'm definitely
53:28
wasn't sold on that part going out. So
53:31
my question here, because again, when we
53:33
talked on the past episode about doing
53:35
our meetings in VR, this was
53:38
one of the parts of the presentation that really drove
53:40
home for me. What Apple
53:43
is not trying to do. Apple
53:46
in many ways is trying to do so much
53:48
less because when we do our VR
53:50
meetings, we are embodied
53:53
in a completely virtual environment
53:56
with virtual bodies and we're
53:58
talking to each other. I was just
54:00
really aware of, or thinking about
54:02
how, oh, if we were to do our same
54:04
meetings a year from now using
54:07
Apple system, it would very
54:09
much obviously be much more
54:12
like a FaceTime call than it would be
54:14
like a VR environment. And I'm just,
54:16
I'm curious if you had any thoughts
54:19
on that or if that was sort of your
54:21
impression as well is that
54:24
you're in physical space in your actual
54:27
world, but some of the things that have made
54:29
those VR meetings really useful for us
54:31
is feeling like we're
54:34
embodied, we're instantiated in
54:36
a place together where we're sharing
54:38
space. And this system
54:41
is not attempting to do that in
54:43
any way. So I was just curious if you had
54:45
any thoughts about how that would be for
54:48
us in particular, like doing meetings and what the difference
54:50
would be between those systems. This is
54:52
about
54:54
where is the line drawn
54:56
for how it makes us feel that way. So
54:59
this was not like we weren't in
55:01
a shared environment together. I
55:03
was in my environment looking at the room that
55:05
I was in in AR and this person
55:08
was calling me and they were kind of in like a little window.
55:11
And I was able to move the window around
55:14
and using spatial audio, it
55:17
sounded like the person I was on the call with
55:19
was wherever I put them. So I
55:21
put her over on the left and then looked at something
55:23
over on the right. She was kind of talking from behind
55:25
me. So it had a sense of presence
55:28
more than a FaceTime call because it
55:31
sounded
55:32
like this person was there,
55:33
but just their head, you
55:36
know, like it's just like floating head.
55:37
Were there hand gestures?
55:39
Yeah, I could see the hands. If she raised her
55:41
hands, I could see the hands. But it was only if the
55:43
hands came into view of
55:45
that part of their body, like you have to
55:47
like the hands have to raise to high.
55:51
Right.
55:52
I expect that there will be
55:54
apps
55:56
where we could have that immersive
55:58
or in the same room experience like Apple.
55:59
not making that.
56:01
If meta doesn't bring Horizon workrooms
56:03
to this thing, then they're crazy. They should make a
56:05
version of this for the Vision Pro.
56:09
Understand where you are, meta. You
56:12
should be the platform, like A-platform
56:14
as well as a hardware thing. Make a version of
56:17
your app for this. You should do that. Whether
56:19
they will, I don't know. I think if they
56:21
don't, it's stubbornness or hubris, but
56:23
they should make a version for this thing.
56:26
But maybe that's a thing we'll talk about later on,
56:28
just so people could have those experiences too. Because
56:32
I think I could imagine
56:34
that we could have these calls
56:36
and it would be somewhere in between, like
56:38
a regular FaceTime and
56:41
a full-on VR meeting. It
56:44
kind of slots in the middle. And I'm not
56:46
sure where that sense of presence,
56:48
where that line is drawn, is it drawn
56:51
in between FaceTime and
56:54
Vision Pro FaceTime, or is it somewhere
56:56
between Vision Pro FaceTime and Horizon workrooms?
56:59
You know what I mean? Like, I'm not sure exactly
57:01
where the line of, all right,
57:04
we were doing this together, where that line
57:06
is drawn. Yeah, I think it's also
57:08
because in that episode that we did about the Facebook
57:10
system, I spent an unreasonable
57:13
amount of time complaining about the avatar
57:15
system. And I was like very curious
57:17
about how Apple was going to do it. And
57:20
watching the presentation, I had this feeling
57:22
of like, oh, I'm totally fine with this.
57:24
I have no problems with this. But I was trying
57:26
to think about
57:28
why. And that's when it dawned
57:30
on me to realize, oh, because the
57:32
difference is that in VR, I
57:35
am making an avatar that I
57:38
am physically instantiating
57:40
in that world. It's overlaid
57:44
on top of me. And in the Apple
57:46
system, it's more like, oh, I'm creating
57:48
some puppet of me. But
57:51
that is for you on your
57:53
FaceTime call. Like, I have nothing to do with
57:55
that. And I think that's why I just
57:58
like, oh, whatever, I don't really care at all.
57:59
about
58:01
this as a system, or all of my complaints
58:03
about the Facebook system, just, it didn't trigger
58:05
in my brain, because that
58:08
digital model of me is
58:10
not in my experience. It's
58:13
not in my world in the same
58:15
way that it is in VR. And
58:17
that's why I was realizing, like, it's a FaceTime
58:19
call with just the other person. I
58:22
presume that you don't have a little window where you
58:25
see your own puppet, right? You're just, you're
58:27
just doing whatever. Which would be like an update,
58:29
right? From FaceTime. Like, I think
58:31
seeing yourself on FaceTime is one of the things
58:33
that makes FaceTime tired and hard,
58:35
yeah. And I expect the person that I was
58:38
on the call with did not get a visual representation
58:40
of me. Like, I don't think that that was going on. Like,
58:42
I think they were just seeing nothing. Right, right. This
58:44
is technology where, like, I think my experience
58:47
of it was
58:48
not optimal, and I'm intrigued to see
58:50
where they go with it. It feels like
58:53
they'll post 1.0 part. They
58:55
probably have the most room for improvement
58:57
here, just because of, like, as the technology
59:00
gets better, as they learn more,
59:02
get more data, they can update this and make
59:04
it better. If they're able to pull it
59:06
off, maybe I'll be happy
59:08
with it. Right now, this is the biggest question
59:10
mark for me, of, like, what will
59:12
these calls actually be like with the personas?
59:15
Would it be better to just use an emoji?
59:18
Right now, I'm not sure.
59:20
The thing I was most impressed by out of
59:23
anything was
59:25
this section that they did about entertainment.
59:28
So I
59:30
watched a bunch of movies. I watched
59:32
a clip of Avatar 2, which
59:34
was in 3D, and it was the
59:36
3D movie, right? Which
59:39
was the best 3D movie experience I've ever
59:41
had, ever.
59:42
Because
59:44
what I don't like about 3D movies is you put the
59:46
glasses on and everything gets dim. Yeah,
59:49
it's all dark. This was bright
59:52
and crystal clear.
59:53
I will
59:54
never see a 3D movie in a cinema again when
59:57
I have one of these things, because this
59:59
is the best one. way to experience 3D
1:00:01
movie. I could have
1:00:03
the screen as big as I wanted. I also
1:00:06
made it look like I was in a cinema. They have the
1:00:08
whole cinema environment thing. So I could
1:00:11
tap on the environments part and
1:00:13
I was able to say select cinema and
1:00:15
it moved the screen back, made it
1:00:18
bigger, put the kind of like darkness
1:00:20
around and I was in a cinema. I could also
1:00:22
watch it from the top of a mountain if I wanted to,
1:00:24
but I wouldn't want to do that. So you know
1:00:27
you can turn it into this like full cinema
1:00:29
experience and just watch the movie like on a
1:00:31
big screen and it's fixed in place, you
1:00:33
know.
1:00:35
This
1:00:36
feels like a honestly a great
1:00:38
way to watch a movie. It was like
1:00:40
a huge screen, just so
1:00:44
precise, so clear, so bright, so detailed.
1:00:47
Like I could not believe how
1:00:49
good this
1:00:50
visual imagery was. Like
1:00:53
it was
1:00:54
Perfect. Man,
1:00:59
we were thinking about
1:01:01
getting a bigger TV for
1:01:03
our living room and now I'm wondering
1:01:06
like maybe we should just hold off on
1:01:08
that purchase until we see what this is like.
1:01:10
But the question is I only had it on for half an hour.
1:01:12
How would it feel to wear this for two and a half hours? I
1:01:15
don't know. And also you
1:01:17
would need to be plugged in.
1:01:20
The battery lasts for about two hours
1:01:23
so this is what I didn't mention of course right? I had the battery
1:01:25
pack. I was on battery so this
1:01:27
big battery is
1:01:29
bigger than I thought. It's like bigger than an iPhone
1:01:31
Pro Max. Oh wow okay that is really quite big.
1:01:34
And it's connected via a cable right and
1:01:37
you can if
1:01:39
you were sitting down and watching a movie or whatever
1:01:41
sitting at your desk you can plug a USB-C
1:01:43
cable into the battery and now you can
1:01:45
just sit and use it for as long as you want. So that's
1:01:47
probably what you would do on a movie right? But
1:01:50
if you were just on battery
1:01:52
you cannot hot-swap the batteries.
1:01:55
If you run out of battery power and you can't
1:01:57
plug in and
1:01:58
you have a second battery
1:01:59
you have to completely shut down the
1:02:02
headset,
1:02:03
change the battery,
1:02:05
turn the headset back on again.
1:02:07
Huh, okay. It
1:02:09
seems there is no internal battery
1:02:11
inside of the Vision Pro at all.
1:02:14
Can you run the USB-C cable just straight
1:02:16
into the headset without the battery in between? I
1:02:18
didn't see it and I don't think you can. And every
1:02:20
time they mentioned it, it was like you would plug it into
1:02:23
the battery and then the battery is
1:02:25
plugged into the headset. How did you feel about
1:02:27
it, having the cable? I didn't
1:02:29
notice the cable at all. Even when I was standing and walking
1:02:31
around, the cable is unnoticeable. Okay,
1:02:34
that's kind of what I figured. Because it's also coming
1:02:36
towards the back,
1:02:38
which is the best place for it to be. So you can kind of just drape
1:02:40
it behind you. And then the cable was quite long.
1:02:43
And they told me at one moment to like pick up the
1:02:45
battery and walk around. And
1:02:47
I kind of forgot I was even holding it. As I
1:02:49
remember back now, I knew I know I was holding
1:02:51
the battery, but I didn't really think about it because I was
1:02:54
doing this experience thing. This
1:02:56
is, to me, it's a non-issue that
1:02:59
the battery is external and that there's this
1:03:01
cable. But of course there is
1:03:03
like a thing that you always have to keep in mind about power.
1:03:07
This is not a device where you're not thinking about the charging.
1:03:10
But realistically, it's
1:03:13
as long battery life as
1:03:15
other high, like the Metacrest Pro is
1:03:17
like two hours the same, right? We spoke about that in
1:03:19
our episode about that. Yeah, yeah. It's
1:03:22
kind of the same experience. And two hours,
1:03:24
I feel like that's the right amount of time. Maybe
1:03:27
they would want it to stretch to three so you could
1:03:29
guarantee that you see a movie from start to finish.
1:03:32
But if I was
1:03:34
working in it, there's no way. I mean, I
1:03:36
run a bunch of timers. I take a break every
1:03:39
hour and a half anyway, right? So I would wanna
1:03:41
take it off and charge it up and whatever. So
1:03:43
I don't think
1:03:44
having it plugged into a USB-C cable is
1:03:47
a big deal, but I was just curious to see how it felt.
1:03:49
We then did something that they called Immersive
1:03:52
Video, Apple Immersive Video, which
1:03:54
was like a sizzle reel of different
1:03:56
things that they've shot with like a 180 degree camera.
1:04:01
This was so cool.
1:04:04
It was like
1:04:05
showing me a bunch of experiences.
1:04:07
There was, I was in a recording studio
1:04:10
of Alicia Keys and she was singing at me. Was
1:04:12
it a 3D video or just a panorama?
1:04:15
Panorama. Okay.
1:04:17
Then like it was using spatial audio. Like there was
1:04:19
some backing singers that started on the right and I
1:04:21
could turn and look at the backing singers and they were singing.
1:04:24
And it went to like outside environments.
1:04:27
You know, like I was watching somebody climb a mountain. I
1:04:29
was watching like these rhinos running
1:04:32
along. There were like people
1:04:34
dancing. I was
1:04:36
sitting above the
1:04:37
hoop at a basketball
1:04:40
game
1:04:40
and experiencing a slam dunk.
1:04:43
I was sitting like
1:04:44
right at the edge of the field of a baseball
1:04:47
match and watching like baseball game
1:04:49
and watching that happening. And like someone
1:04:51
like hit a ball and someone just missed the
1:04:54
catch. And like then I was above
1:04:56
the goal at a football match
1:04:58
and someone scores a goal and everyone goes, what,
1:05:01
this is so cool man. Like there was so
1:05:04
many of these little, it was just like
1:05:06
the scissor reel of all these different things. I was, oh,
1:05:08
I was on a tight rope watching
1:05:11
a tight rope walk out over a canyon, walking
1:05:13
towards me, like locked eyes
1:05:15
with me. And you can like move your head,
1:05:17
right? Like it's panoramic. So like you can just look
1:05:19
at any
1:05:20
part of this. This is the most, I
1:05:22
had an amazing dream part of your description
1:05:24
here, Mike Wright. It's like, I was doing this, but also
1:05:27
this. Because the difference here
1:05:29
was,
1:05:31
I've seen all this stuff before, right? I've seen
1:05:33
these videos before. Yeah. This
1:05:36
felt like way more
1:05:38
closer to me being there because the quality of
1:05:40
the image is so good. They, especially
1:05:43
the sports stuff. If they managed
1:05:46
to pull this off, if they can put these cameras
1:05:48
at sporting events,
1:05:50
oh, come on.
1:05:52
Like if you could actually be courtside
1:05:55
at a basketball game.
1:05:57
That would be amazing. Because Apple bought a
1:05:59
company.
1:05:59
years ago called NextVR.
1:06:02
This is what NextVR did. They
1:06:04
had VR cameras that they took to sporting
1:06:07
events. They bought that company for
1:06:09
the technology that they created,
1:06:11
and it felt like that's what
1:06:14
was capturing these sporting things was like the
1:06:16
NextVR technology. So
1:06:18
I hope that they're able to make this work. And,
1:06:21
you know, like they announced this, you know, Disney's
1:06:23
all on board, right? And so I expect like
1:06:26
using the power of ESPN, they will
1:06:28
make this stuff work for some sporting events.
1:06:31
But this feels like, yeah,
1:06:33
I would pay good money
1:06:35
to watch
1:06:37
Formula One this way. Oh, right.
1:06:39
Of course. Yes. Right. Put a camera
1:06:42
on a corner where I could watch the cars
1:06:44
go by, but could also look up and see a screen
1:06:47
so I can watch the rest of the race with
1:06:49
spatial audio of the cars driving
1:06:51
by me. Oh, man, I would pay good money for
1:06:54
that. That would be so sweet. This
1:06:56
was super, super cool. Like this
1:06:58
part of the presentation, like it did this all in
1:07:01
one block of like from Avatar to the
1:07:03
immersive video and then
1:07:05
into this 3D thing called Encounter Dinosaurs.
1:07:08
This was the part that blew me away the most because
1:07:10
it highlighted to me what they've
1:07:13
got that other people don't have, which is the
1:07:15
quality of the screens, the quality
1:07:17
of the speakers and the combination of
1:07:19
the picture perfect visuals and spatial
1:07:22
audio. Yes. Like
1:07:24
I've always thought of these devices as work
1:07:27
first and they all know that will still be a part
1:07:29
of it for me. But as an entertainment
1:07:31
device, this thing will blows everything
1:07:33
else out of the water. Like it
1:07:35
was next level. Like I could not
1:07:37
believe how good the video
1:07:40
was on this thing because they
1:07:43
are so far ahead,
1:07:45
so far ahead with how
1:07:48
the imagery was presented, which
1:07:51
then went into the final part
1:07:53
of the demo called Encounter Dinosaurs,
1:07:56
which is like an app that they've made. This
1:07:58
is the one where I've got a lot of stuff.
1:07:59
I selected the app and it came
1:08:02
up with text that said encounter dinosaurs and
1:08:04
the text moved back to right
1:08:06
where the wall was in This room and
1:08:08
there was where the shadow of the words was
1:08:10
on the wall And then
1:08:11
you press start and
1:08:14
the wall opens up
1:08:16
So like
1:08:17
it looked like the wall was opening
1:08:20
to this imagery Down
1:08:22
to the app kind of screen ended
1:08:25
right at the bottom of the wall before
1:08:27
the floor You know like the corner of where
1:08:29
that is where exactly where
1:08:32
the image was beginning
1:08:34
So it just looked like the wall opened up
1:08:37
and I could see this Kind of like
1:08:39
a lava rock area and
1:08:41
this butterfly flies out
1:08:43
It's flying around the room and like put
1:08:46
out your finger I put out my finger and this
1:08:48
butterfly flies in lands on my
1:08:50
finger Okay,
1:08:52
now they're just showing up yes And
1:08:55
I moved my finger around the butterfly was there and
1:08:57
I moved it too quickly and the butterfly flew away because
1:08:59
it got scared And
1:09:02
then I watched this tiny little dinosaur
1:09:05
Come out of the lava rock and they're like
1:09:08
Get up now and walk towards the screen
1:09:11
So I stand up and I walk towards and
1:09:13
I can hear in the far distance
1:09:16
the rumbling of something bigger
1:09:19
And it starts to move in this little
1:09:22
dinosaur runs away and I see this
1:09:24
bigger dinosaur coming in And
1:09:26
it walks towards me and is looking
1:09:28
at me and they're like
1:09:30
Just put out your hand And
1:09:33
so like I reach out my hand and this thing walks
1:09:36
through and it's now come out of the screen
1:09:39
And they're like just try and touch it and I reach towards
1:09:41
it
1:09:42
I tries to bite me and I like go
1:09:45
And I flinch and I asked them afterwards does everyone
1:09:47
flinch and they're like 100 percent of people
1:09:49
flinched at that moment Yeah,
1:09:52
how can you not and then i'm dealing with
1:09:54
this dinosaur in my space and
1:09:56
i'm like hesitant to like reaching
1:09:59
out to
1:09:59
try and touch it and it would like, you
1:10:02
know, like make that snorting sound at
1:10:04
me, you know, like, ah, and
1:10:06
I felt like I could
1:10:08
just
1:10:09
touch it.
1:10:10
This was one of
1:10:12
the great VR experiences
1:10:14
that I have had. This was
1:10:17
so reminiscent
1:10:19
to me experiencing for the first time
1:10:22
at Facebook all those years ago.
1:10:25
It was a, to me, like a defining
1:10:28
thing for a jump in this
1:10:30
technology
1:10:31
because the whole time I'm also
1:10:33
able to see the physical room that I'm in.
1:10:35
The screen was like a portal to the world
1:10:38
on the wall. But as I'm moving around,
1:10:41
I'm seeing a dinosaur, but I'm also seeing
1:10:43
the bookshelf behind
1:10:45
it. So like this was the blending of AR
1:10:47
and VR in a way that I've not experienced
1:10:49
before because, Gray, I don't think anyone
1:10:52
else can do it. I think they're able
1:10:54
to show off that like you feel like this
1:10:56
dinosaur is in the room with you because
1:10:58
it looks like the dinosaur is in the room
1:11:00
with you. We do not need to make you feel
1:11:02
like you're in this VR experience completely
1:11:05
immersed in this lava field because
1:11:07
we're able to show you this
1:11:10
blending of these two things. It
1:11:12
was unbelievable. The quality of the visuals
1:11:14
was so good. So so good.
1:11:17
Like it looked like a real dinosaur. I could
1:11:19
see the like texture of its skin.
1:11:22
I could look into its eyes
1:11:24
and it was also
1:11:27
encroaching on my living room
1:11:29
space.
1:11:30
This is one of those things.
1:11:32
I will remember that
1:11:35
feeling of that dinosaur biting
1:11:37
me or trying to bite me forever.
1:11:39
It was just
1:11:41
mind blowing.
1:11:46
And then they sit me down and they're like, we're done
1:11:48
now. And I take it off. And
1:11:51
I was
1:11:52
speechless. I was flabbergasted and like, and
1:11:55
then they take you out and they're like, okay, you can ask
1:11:57
questions to this person from the product team. And
1:11:59
I'm like, hi.
1:11:59
I have no questions. I'm not even in the
1:12:02
real world. To put this into perspective,
1:12:05
I realised halfway through the conversation, oh,
1:12:07
I left my backpack in that room because I just
1:12:09
stood up and I'm like, oh, OK,
1:12:12
I'm going now. Like I just completely
1:12:14
forgot about my bag. I just left it in there.
1:12:17
I was on another planet at that
1:12:19
moment. And I'm like, oh, I need to try and be like,
1:12:22
I need to be a professional here. I need to sound smart.
1:12:24
Like I was like half of the conversation.
1:12:26
I'm like, I'm sorry. I just can't
1:12:29
even
1:12:30
talk about what I've experienced.
1:12:33
And they're happy about that, of course.
1:12:35
Right. They want me to come out
1:12:37
of that being like, I don't even know what
1:12:39
to ask you right now because my brain is so
1:12:42
fried. But like in the right way, ending
1:12:46
on that dinosaur thing was like such a crescendo
1:12:48
to the experience. It showed
1:12:50
me how like, oh, they know what they're doing with these
1:12:53
experiences, these briefing kind
1:12:55
of things. Right. It was so
1:12:57
perfectly paced
1:12:59
to
1:13:00
start me off with like, hey, look, you're
1:13:02
looking at these apps in this world, you know, hey, you
1:13:05
know, apps, here's an apps, you know,
1:13:07
like, you know what photos are, you know
1:13:09
what Safari is. Oh, but what
1:13:11
about this 3D video? And oh, now a dinosaur
1:13:13
is going to try and bite your hand off. Like
1:13:16
it was magical. Like,
1:13:18
great. They've nailed it. Like this thing costs $3,500. If
1:13:22
they put out a card machine, I'd buy
1:13:24
it. I'm in. Like, I
1:13:26
cannot wait for this thing now. Like,
1:13:28
I'm now in this situation. I've had this incredible experience,
1:13:31
but I've now tasted the future. And
1:13:33
I can't shake it. Like,
1:13:37
I know I am biased by having had this
1:13:39
experience in that like my first
1:13:42
ever time going to see a keynote,
1:13:44
got to see this keynote and I got to experience this product.
1:13:48
I cannot shake the feeling that like this
1:13:50
might as well be 2007.
1:13:54
Mac world.
1:13:55
Here's the iPhone.
1:13:57
I feel like I have experienced something completely
1:13:59
different. people are going to make
1:14:01
types of apps
1:14:03
that have not existed before
1:14:05
because they have this technology.
1:14:07
There will be things that you can do with
1:14:09
this device
1:14:11
that you can't do on any other device.
1:14:14
And I
1:14:15
don't think we've had that really since
1:14:17
the iPhone in a compelling way.
1:14:20
Like the iPad, it was bigger
1:14:22
iPhone apps.
1:14:23
The Apple Watch, yeah, you could
1:14:25
do things and they're interesting, but they're not
1:14:29
a new paradigm.
1:14:30
Like
1:14:31
you could make an app that like, yeah,
1:14:33
you can have a text field,
1:14:37
but you could also create like a
1:14:39
cave.
1:14:40
You're in like a cave while you're writing. I
1:14:43
think announcing this at the BwDC makes so much sense
1:14:45
because
1:14:46
what Apple have done is they've built the basics.
1:14:49
And I think that's the smart thing here. I
1:14:51
don't feel like they tried to push
1:14:54
anyone, me,
1:14:56
any developer into any specific box
1:14:58
of like, this is what you should make for this thing. And
1:15:02
I've been speaking to developers. Apple's had a presentation
1:15:04
for developers and they've shown them like there
1:15:06
are multiple types of experiences you can make.
1:15:09
Like you can make something that basically just looks like
1:15:11
a floating app window, but you can also
1:15:13
freely make any type
1:15:15
of fully immersive experience that you want.
1:15:18
And
1:15:18
anywhere in between that,
1:15:21
like that's what you have available to you with
1:15:23
the toolset that they've provided. You
1:15:25
can make your text editor in
1:15:27
a window, but you can also make your text
1:15:29
editor with this whole VR environment around it. You
1:15:32
can create and make it fully immersive. I
1:15:34
feel like we're at the start of something
1:15:37
new.
1:15:38
And I just cannot
1:15:41
get over how incredibly
1:15:44
fortunate I feel
1:15:46
to have not just been here when it
1:15:48
was announced,
1:15:50
but to have also
1:15:51
been one of the
1:15:53
incredibly small amount of people in the world
1:15:55
that got to use it. I
1:15:58
feel like I've... worked
1:16:00
for 15 years to like try
1:16:02
and have an experience like this and the
1:16:06
experience that I have had is
1:16:08
just one of those things where I
1:16:12
Could never tell my past self
1:16:15
What this could have been like because there's just no
1:16:17
way that I could have believed it.
1:16:18
It's unbelievable
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