S4 | 239: A Nightmare on Ark Fleet

S4 | 239: A Nightmare on Ark Fleet

Released Monday, 10th October 2022
Good episode? Give it some love!
S4 | 239: A Nightmare on Ark Fleet

S4 | 239: A Nightmare on Ark Fleet

S4 | 239: A Nightmare on Ark Fleet

S4 | 239: A Nightmare on Ark Fleet

Monday, 10th October 2022
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Episode Transcript

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0:17

Episode commencing in,

0:20

321

0:22

episode initiated.

0:25

Okay.

0:26

Here's the story about how one

0:28

of the most delicious breakfast sandwiches

0:31

of all time got destroyed and

0:33

how Stella got her groove back. This

0:35

time breaking up with Joker, but keeping

0:38

her hyenas, this is cosmic

0:40

birds of prey or the

0:42

phantibulus and anticipation of one harley

0:44

crit This is Jay and Patrick Kirier.

0:47

Goth the manager of Dank Nightclubs

0:49

and joining me in an all out.

0:51

Thimfattel fight are my five

0:53

fremcious, and most ferocious players

0:56

across the digital table for me.

0:58

He's swinging bat in the city of Batman.

1:00

It smiles playing Rainy. Good

1:03

evening. On my right, he

1:05

can sonically bless you with a well

1:07

placed scream at Tyler plane

1:10

address.

1:10

oh

1:12

Mhmm. Flash. Oh.

1:15

Two hits left. Say what you want about

1:17

him, but it gave us Rosie

1:19

Perez back. And and for

1:21

that, this is a ten a ten movie. It's

1:23

it's Rebecca Blaine Alintra.

1:25

Hello.

1:26

I think to my left. a black

1:28

masked baddie playing played

1:31

by Obi wan kenobi. It's Drew

1:33

playing knack filled star. This was

1:35

the last movie we saw before the pandemic. Yeah.

1:38

And finally to his left. Girl

1:41

power in the form of another orphan

1:43

of violence ready for some vigilant justice.

1:45

It's chippert as Andes 148

1:48

Yay. I don't don't

1:50

like that movie, but we have a lot of that movie.

1:52

I have a lot of that movie. Wow. It's fun that I say

1:54

it's so cool. It's been and fabulous.

1:56

Yes. thought that one was was pretty good.

1:58

Pretty good.

1:59

It's it it ranks real real high for

2:02

me on my favorite comic booby list. It's it's

2:04

so good. The hair tiesing

2:06

alone is just like was gonna say I love

2:08

their hair tiesing. Yeah. It's one of the

2:10

-- Maybe it's but whatever. I No.

2:12

It's it's one of the best, like, subtle or are you just

2:14

like, this is this is incredible. What I'm watching

2:16

is just magical.

2:18

It's been a while since I've I've

2:20

seen it. But it's just a really

2:22

fun fun ride, you know. Mhmm.

2:24

Yeah. That's the thing. It's one of those movies.

2:27

And not even a lot of Marvel

2:29

movies are like that, where it's like funds

2:31

to the point where I could easily put it on

2:33

and rewatch it. I think

2:36

the suicide squad or suicide

2:38

squad the suicide squad. Which

2:40

I heard is the fun one. I could

2:42

I could probably recall that. Whichever

2:44

the way whichever which one is watchable.

2:47

That one. The one with

2:48

the definitive article is

2:50

the definitively best one. Whoa.

2:52

Okay. day. You're busting

2:54

out some degree over

2:57

here, Rebecca. The definitive

2:59

article. Guys, welcome back.

3:02

Congratulations. are in

3:04

order here as, yeah,

3:06

one of the most well earned victories

3:09

here on the podcast. has

3:12

has just been achieved by you all.

3:14

We're getting off of three weeks of

3:16

a crazy difficult fight. And

3:18

and Yeah. It's time

3:20

to get back into the adventure. Unbelievably,

3:23

as I let

3:25

on last week, that's not the end of

3:27

the book. It's

3:29

so crazy. Yeah. These these high level

3:32

adventures are a little little crazier.

3:34

That was the end of part three. We are now entering

3:36

part four of

3:39

the star stone blockade. How

3:41

won't we get back in the swing of things with a

3:43

little Trivia recap. We

3:45

haven't had one in a couple episodes. So

3:48

you get all three of them correct and

3:51

I'll allow anyone to refresh

3:53

their level reroll. Anyone can

3:55

get a reroll And if you get all

3:57

the re wrong, I will refresh my

3:59

own. But it's the first time we've used

4:01

hours before, I think,

4:03

the level up first for the season.

4:06

Yeah. So last These these last few weeks

4:08

have really like, called for it. Mhmm. Yeah.

4:11

Some pretty major re rolls that

4:14

have resulted in some tight

4:16

role as I was

4:17

gonna say I don't think a single one of our re

4:19

rolls did us any good.

4:20

Right? No. They did not. I

4:23

think several times, we just rolled the

4:25

same thing over there. Yeah. Yeah.

4:27

I think maybe maybe we can

4:29

look to book three

4:31

two and several roles. Maybe just

4:33

doing them like, look. Like, you know what

4:35

important roles coming up. You're like, hey, your role.

4:38

I know, like, it's not

4:40

really any difference, but

4:42

maybe we'll trick roll twenty into

4:44

rolling you better numbers in your roll

4:47

two d twenty at a time.

4:49

Last week, yes, Bard with the outsider

4:51

fay, known as Niran,

4:54

as he tried to rest control of

4:56

the star stone, he

4:58

rolled a fan critical fumble

5:01

that broke his second sword.

5:04

What was the name of that fumble?

5:06

Anybody? I guess it's because

5:08

it got stuck in Andes' armor.

5:11

No. That was a different one. That was a different

5:13

one. Yeah. That one was that

5:15

one was like I wrote lots

5:17

of crit hits and crit

5:19

fails. Yeah. I

5:23

feel like I should give you a a hand tier

5:25

because no one's got it. It's a dune reference.

5:28

I didn't know I didn't know that. Rip and tear.

5:31

Rip and tear. Yes. Of course. No.

5:33

Dude, the reference on a doom reference Oh,

5:36

dude. Tyler

5:40

is ready for it. I'm

5:42

like, I'll I'll make a guess. I

5:44

I didn't know this. I I just googled it. I was like,

5:46

where's this from? The fumble was

5:48

called mayor blade chip and shatter.

5:51

Right. And that it did hit

5:54

During the combat, whenever

5:57

you all got within thirty

5:59

feet of nearing, you had to

6:01

make a will save or declare your

6:04

following turns actions.

6:07

What was this ability called? Oh, I

6:09

think that was called fated actions.

6:12

That is correct. Yeah. There we

6:14

go. No. Here on the payroll for you.

6:16

How dare you? Last but

6:18

not least over

6:20

the course of the combat. How many

6:23

natural twenties did not matter one bit

6:25

because Niren was immune

6:27

to critical hits. think the answer

6:29

for that is too many, way

6:33

too many. I

6:36

believe III Let's

6:38

see five. I would say five. It

6:40

seems like a lot. I don't know whether or not you're

6:42

counting the one that I did against the

6:44

the mirror image

6:46

that just evaporated. No.

6:50

No. I did not because that was not

6:52

against mirroring. I was against say

6:54

mirror image. Mirror image. It was

6:56

three in total, I believe. Andes,

6:58

neck, and then Andes again. So

7:00

Sorry. Right.

7:05

No boone for you guys. Let's

7:07

get back into this week's episode. as

7:09

we are fast forwarding a little bit

7:11

to your large retinue of

7:14

an ex Atlanta soldier and

7:16

the reporter for the newspaper. five

7:19

skitter mander, I think, teenagers

7:22

now, maybe they've aged back

7:24

a little bit. Like, in It was I heard

7:26

it up a little bit. Yeah. They all

7:28

have, like, little email hair flips that

7:30

they're doing every ten minutes. Like Leave

7:32

me a note. I

7:34

just wanna Bakes is a star

7:36

stone. I just wanna help

7:38

dad their little stomach

7:41

mouse. embvocals

7:42

have fallen off at this

7:44

point. So -- No. -- they're they're almost

7:46

back. Right? And we see

7:48

you all reenter the

7:50

star chamber maybe

7:53

with medical teams seeing to your injuries.

7:55

I think we we glossed over this.

7:57

Alintravalus being fitted now

7:59

with a second prosthetic leg.

8:01

You are double iron weights

8:04

up. Maybe some

8:06

I already had cybernetic legs. How

8:08

does this work? Who did you You had cybernetically

8:11

enhanced your own

8:13

legs. So, I mean, you have, like,

8:15

pistons and stuff. Oh,

8:15

but now I have full on.

8:17

Wow. Just yes. The pistons

8:20

are still there, but now you have cristhetic

8:22

legs. Don't worry. I'll the

8:24

the rest of this adventure, I'll try

8:26

to work on your arms next -- Yeah. --

8:28

eight o'clock. Thanks. I appreciate it. Alinda,

8:30

we're we're robo flanking buddies now.

8:33

It's great. You

8:35

guys are up to full health.

8:38

And if you needed to

8:40

burn an RP to get your

8:42

SP back, you could you could have done that

8:44

between last week's episode and this

8:46

one as you return from the

8:48

starstone back up to the

8:50

planera. Holy

8:51

cow. I am oh, I

8:53

am low on resolve

8:55

points. It's You know? Same.

8:57

Very low. Wow. I think if I were to

8:59

go down right now, I could not

9:01

get myself

9:02

back up. So maybe we can we can we can only just

9:04

write this no down real quick. So we

9:06

so we can we can do a time and rest?

9:09

Yes. Yeah. So if you need to do a

9:11

rest, Steve. Take take one of those.

9:13

But I was I was I was afraid I was in

9:15

the same spot. Like, if he knocked me out of the

9:17

sky, that fell down and took any damage

9:19

big. Oh. See

9:21

you later. Right.

9:23

And like I said, you guys can get

9:25

full healed up with

9:28

some serums, some magical

9:30

healings. Maybe there is

9:32

a a

9:33

magician

9:34

there with you.

9:37

Is is the mistake? Can we just can we just

9:39

take a nap? Yes. I know that's

9:41

my co hard. Yeah. You've got it behind your

9:43

bow. That's how that's how their magic

9:45

works, Drew. You have

9:47

to believe that the border was

9:49

behind your ear where it doesn't work,

9:52

Drew. I'm sorry,

9:54

Miles. What were you saying? I mean,

9:55

can't we can't we just, like, go to bed?

9:58

Oh, no.

9:58

The the world is

9:59

ending right now. I mean, you can.

10:02

Everyone will die. I

10:04

mean, the crime with that

10:06

entire

10:07

But, yeah, we we see here

10:10

the directorates can

10:13

Lisa June are are all there to

10:15

meet you. The majority of

10:17

them, the council, the pact council, are

10:19

standing around the central

10:21

table, and there's dozens,

10:23

like they've brought in holographic projectors

10:26

from from elsewhere. Just

10:28

dozens of real time kind of

10:30

reports and in the main

10:32

center here, a projection of

10:34

arc prime. You know, a good look

10:36

at this kind of almost

10:38

looks like a a giant dagger

10:41

or a thorn this flagship

10:43

in the

10:44

holographic projector, Kimberly

10:46

to June will come up to you all and

10:49

she kind of looks you over,

10:51

you know, can see that you're

10:53

maybe healing up, but her eyes

10:55

go wide. And she says, the

10:57

hidden truth has revealed

10:59

itself to you wall. You

11:01

saw the star stone with your

11:03

own eyes. Am I

11:05

correct? Is that what

11:06

the website's based on? Is that like the is

11:08

that like a thing in the universe? hidden

11:10

truth. The hidden truth is

11:14

I I believe the hidden truth is the another

11:16

name before the the

11:18

path of a lower two. Yeah. Oh,

11:20

cool. Alright. Just started to interrupt. I I

11:22

don't think I made that up. Okay.

11:25

Lord, to be blessed. I

11:28

I knew you all were chosen. for

11:30

a reason to follow this path.

11:33

I've been explaining to the council

11:35

that you all have been fated

11:38

to deliver Absolom station and the

11:40

starstone from destruction. The

11:42

fates have have aligned and

11:44

they have agreed that he

11:46

Your path forward should be the head of their

11:48

strategy. Perhaps you all believe that

11:50

now as well.

11:51

I don't know about

11:54

believing in that, but I

11:56

believe we have some unfinished business

11:58

with the

11:59

invaders. We

12:00

will attend to it. Lynn

12:03

Kamulin, the Stewart

12:05

directorate leader will pester all

12:07

the meeting to an order as he sees you as

12:09

come in. And as

12:11

he does so, there's maybe

12:14

the the glass in the the windows

12:16

here overlooking the the

12:18

center of Epsilon kinda shake a little

12:20

bit. The building shutters as

12:22

there's some far off explosion somewhere

12:24

that shakes the the entirety

12:26

of the station. But he'll get

12:28

things back in order and say his

12:31

Oh, welcome back star finders.

12:33

I forgot me. Let me take you guys back

12:35

to the planera. See who these

12:37

figures are again. Oh,

12:39

welcome back to starfinderskom. Kombreza

12:42

has informed us of your your mission

12:44

status,

12:44

and we have information to share

12:47

with you.

12:47

As I said over calms after

12:50

having secured Epsilon and

12:52

evacuated the majority of the civilian population,

12:55

Well, we have been reinforced. The

12:57

Yoxian fleet has rejoined

12:59

the Armada, and

13:00

we've got several other ships

13:02

that have come online in

13:04

the station's defense in in the last

13:07

three hours. And a sochi

13:09

engineer kinda comes forward and and

13:11

delivers a report And,

13:13

yeah, let's get the 411

13:15

on this Cibian

13:17

chip. They say, yeah. Yes. The

13:19

vessel known as Designate

13:21

arc prime. Well, if it's

13:23

anything like the structures that the drift

13:25

rider crew here discovered on on

13:27

him with the world's seed, on Not

13:29

even the weapons of our heavy cruisers

13:31

would put a a dent in its

13:33

hull, let alone, get past

13:35

its shields, Unlikely, the only

13:37

way to stop a vessel of this size and in

13:39

time would be to infiltrate and

13:41

shut down its central processing

13:43

unit or power supply. there's

13:45

like high res, telescopic scans

13:48

that materialize above your heads

13:50

now here at the main table showing

13:52

surface features of

13:54

the

13:54

the

13:55

ship arc prime is

13:57

a massive vessel, so somebody's a pretty

13:59

far away. But a few of them

14:01

highlight what looks like a

14:03

a large circular structure just

14:05

on the edge of a very wide trench.

14:08

There there are very few features

14:11

Next to none on the surface of

14:13

the vessel, but we've been scanning

14:15

it from afar the last few

14:17

days and have found this single

14:19

entity, it's Well, a

14:21

circular structure here on on the

14:23

side of the vessel and we believe

14:25

it to be a form of airlock

14:28

door. some sort of a space

14:30

oddity. It's an

14:32

oddity on the space of the starship.

14:34

It's a starship oddity.

14:36

But that we believe that's gonna be the point of access.

14:39

Well,

14:39

if it's

14:40

this thing shooting down ships left and right, how

14:42

do we even get close to that tiny

14:45

little door? Well, not a lot of

14:47

ships will. Lynn Campbell will

14:49

kind of take the the floor back again

14:51

and says, council

14:52

voted and

14:53

You all said that you want to take the fight to

14:56

the sieve and you're gonna get your

14:58

chance. I have a star brand

15:00

heavy cruiser fully staffed ready for you

15:02

all to leave this Armada

15:04

into battle against arc prime.

15:06

The main plan is we take down

15:08

their shields and inject

15:10

you all on the surface

15:12

of the the vessel. This is

15:14

where you make your ingress here at

15:16

this airlock. Is

15:17

that like a teleport or anything we could

15:19

use? Anything Little

15:21

nothing nothing to get past those

15:23

shields, and we have no idea what

15:25

the vessel was like on the inside.

15:28

Prime executive at Melacruz or

15:30

pipe in and say yeah. Doing this is

15:32

is going to be extremely dangerous.

15:34

Yes. We're

15:34

we're gonna be able to move in the Armada

15:37

to engage. but

15:38

they will likely counterattack at the the same

15:40

time. They have a

15:42

swarm of drones that we

15:44

believe can outnumber our own defenders

15:47

And Epsilon station cannot

15:49

stand another fire

15:52

from the blast that

15:54

disabled the starstone to begin with.

15:56

If they're able to recharge that weapon,

15:58

well, let's just say we're

15:59

working under the assumption that we have hours

16:02

and

16:02

not days. to take down

16:04

the ship. Well, let's get to work. But

16:07

hey, if and when we get

16:09

back, we

16:09

all get to call ourselves admirals.

16:12

deal. Like,

16:14

Lynn Campbell and looks around as, like,

16:16

I I mean, I have the ability to

16:19

give

16:19

you guys a fueled commission right now if that's

16:21

what's going to get you to get on this

16:24

this. I'm gonna be a loser.

16:26

But, I mean,

16:28

you've already saved parts

16:30

of the universe here from

16:32

destruction once before, but This is

16:34

this is more than that. This is the entire

16:36

packed worlds that are in jeopardy

16:38

right now if if perhaps the lump goes

16:40

dark. But We're gonna mount this

16:42

operation as soon as possible. So

16:44

we

16:44

have a coordinated

16:46

series of of three battlefields

16:49

that we need to look into

16:51

a war against their shields,

16:53

against their fleet of ships.

16:56

And finally, a defensive front here

16:58

of the station. So shields,

17:00

ships, station. Any

17:02

single vessel in these theaters of

17:05

war is It'll be immediately swarmed and destroyed by

17:07

their their drones. So we're

17:09

forming up dozens, if

17:11

not hundreds of of vessels in the

17:13

large squadrons. move

17:15

them in mass. No matter what,

17:16

we're gonna lose many a

17:18

starship in this operation, but our

17:20

moves have to be planned out well. We're hoping

17:22

to get your help with that. live on

17:24

the battlefield from the the deck of the star

17:27

brand. Lynn continues

17:29

on to explain the forces that you guys have

17:32

under your

17:33

your commands,

17:34

and I've got good news and bad news.

17:36

Oh, boy. The the

17:38

four teams of expedition forces that

17:40

you sent out to

17:43

secure the Yoxian fleet's return.

17:45

Well, they they succeed in their mission

17:47

and they came back with eight

17:49

teams of of ships nearly

17:52

sixty percent of the entire Eoxian

17:55

naval force, each with a capital

17:57

ship or carrier at their center, and that is

17:59

a large chunk of our defensive

18:01

forces right now, but unfortunately,

18:03

the forces that we sent to Vidari failed

18:05

to return. We've gotten a

18:08

word that The Splinter force that

18:10

attacked the Qasathans. Well,

18:12

they've they've not fared well there, and some

18:14

ships have deserted Epsilon to

18:16

go defend. Vidari.

18:18

And we fought several losing battles

18:20

here already. In the skies above

18:23

Epsilon station, they've been testing

18:25

our defenses and looking

18:27

for places where they can

18:29

destroy or invade.

18:31

And we've lost about half of our forces

18:34

due to sieve drone strike attacks and and probe in

18:36

those entry points into

18:38

Epsilon. But thanks to you

18:40

all, putting out fires both literal and

18:42

figurative around the station during the assault

18:44

today. We have launched

18:46

a lot of our ships

18:49

from deserting the Armada. That

18:51

being

18:51

said, we're we're ready for a

18:53

counterattack and, well, we need to figure out

18:55

how we're gonna

18:58

dibby up our forces whether we're

19:00

gonna go for an all out attack on

19:02

the

19:02

arc prime, split

19:03

it up, maybe have some of our

19:05

defenses here on the station. But

19:07

even with the shields up and the starshone reactor

19:10

back online, it won't take much

19:12

in

19:12

an all out attack for them to to

19:14

drop us and and

19:16

put some real hurting on the the

19:19

ship.

19:19

There's a voice that kind of pipes in

19:22

from behind you as Steward

19:24

Security lets in another presence

19:26

here to the Pinarra and that

19:28

they say Then

19:30

perhaps I could be of assistance

19:34

a a red glowing figure that floats

19:36

into the chamber behind you, flanked

19:38

by Kim Brieza June and

19:40

Capac. say, a buffed out

19:43

looking contemplateively. Now,

19:45

demon summoner, Helbion's

19:47

twenty one two, is back

19:50

baby. Yay. Well, we didn't

19:52

kill him. I have summoned an army

19:54

of contractor devils and

19:57

They're willing to fly for

19:59

the doom of

19:59

our prime. They

20:01

could easily take the place of

20:04

three of your fleet teams with

20:06

me at their lead. What's the catch?

20:08

Oh, the Canadians. No catch.

20:10

They just really like destroying stuff.

20:12

So if we set them

20:15

on taken apart any of these ships, they will

20:17

they will do it. That's the kind of their

20:19

deal with a with a whistle

20:21

on their lips. Okay? Sounds good.

20:23

Not not even gonna sense

20:25

motive on that. That's No. -- not me. Lynn

20:28

Lynn says this guy says he

20:30

knows you all and said it'd be cool if a few

20:32

hundred devils swarm the enemy ships and

20:35

literally tore their holes apart. So, I mean, I'm bigger

20:37

can't be choosers at this point. So I said it was cool

20:39

that it comes. I'll I'll have

20:42

to agree. It would be cool.

20:45

It'll be very cool. Better art

20:47

crime than Epsilon station. Right.

20:49

Exactly. Keep him busy

20:51

at least. This is what we call

20:53

extremely metal. Right.

20:55

So I have good news and bad news for

20:57

you again. Oh, boy. Wow.

21:00

Good news and bad news. Well, this

21:02

will stop. podcast news,

21:04

but the the good news is

21:07

we don't have to do a flagship

21:09

combat. That's good news. What's

21:11

the bad news? We do have to do

21:13

starfleet combat. Let me

21:15

take us to the map real quick.

21:17

Wait. Is that is that like a whole

21:19

new thing? No. Well, it's

21:21

it's its own little mini rules. You have

21:23

to command some forces here in

21:25

the battle for appisalom

21:27

station or maybe the battle against

21:29

Arc Prime. But

21:31

as it's written in the adventure, you have to

21:33

do this on top of also having

21:35

a flagship combat. You

21:38

you guys have been through enough in the last three weeks. I

21:40

think I think we can forgo that and

21:42

let the professional stewards

21:45

run their their heavy cruiser if you

21:47

wanted to jump in on around and and

21:49

do some fun you can. But for

21:51

the most part, they are looking towards

21:53

your leadership manage

21:55

the the fleet and

21:57

and kind of get the objective done.

21:59

So that's what we're

21:59

gonna be focusing on this this

22:02

episode in star

22:04

fleet

22:04

combat. Right. Here's the

22:07

map.

22:07

I've got it delineated

22:09

for you guys to see into

22:12

three quadrants. in

22:14

the upper left hand corner here, you can

22:16

see Epsilon station.

22:18

And the forces that you had

22:21

guys have I've got oxygen ships,

22:23

ten. Armada ships,

22:25

like assorted Armada ships

22:27

that could be anyone coming to

22:29

the defensive absorption and three

22:32

contractor devils appear in the

22:34

the corner. In the middle, there's the

22:36

main fleet battle And

22:38

finally, our prime's shield

22:40

is the the last the

22:42

area area.

22:43

You guys are brought

22:45

to the star

22:46

brand, a massive heavy

22:49

cruiser, you know, with like

22:51

dozens and dozens of of staff on

22:53

board and you are

22:55

met at its gangplank by a

22:57

steward's admiral, very imposing

23:00

looking vest in

23:02

in

23:02

very battle worn powered armor

23:05

with about thirty medals on their their chest

23:07

play ranging from

23:08

outer rim pirate skirmishes to

23:10

wars against the swarm. And he

23:12

says, oh, welcome aboard.

23:15

The star brand, your friend, your

23:17

crew. I'm

23:17

madam roll, Kask

23:18

Varkan, and I'm gonna be in command

23:20

of this vessel. But the the council have

23:22

told me that you're gonna be helping

23:24

coordinate fleet movements from our command center.

23:27

Let me know if you need anything from me or

23:29

my crew. I hope we can provide

23:31

you with a smooth ride

23:33

down to the surface of our prime. Well,

23:35

let's get

23:35

to it. Kind of

23:36

tired. Some out of clever witty

23:38

things to say.

23:41

How

23:41

are how are all you guys doing? You just come

23:43

up a huge battle and now it's it's on

23:45

to the next one. Not

23:47

not great assuming with the

23:49

the news that we have to finish the campaign

23:52

without taking a long rest. That's

23:54

not good. You are going

23:56

to resolve Right? Like We're very they're

23:58

all very sleepy. Yes.

24:00

Yeah. Oh. Do we need to take

24:02

any time to fix? Like, do we do

24:04

we get to pick up the swords that that

24:06

dude dropped? And do we need to take time to

24:08

fix the one that broke? Yes.

24:10

Does anybody wanna use those?

24:13

Apocalypse

24:13

ample

24:14

devastation blades.

24:16

I don't know if anyone else

24:18

has access to using those

24:20

kind of weapons, but there's two of them.

24:23

And like I said,

24:25

twelve d eight damage. Are they

24:27

cooperative?

24:28

No. I don't think

24:31

so. I'm pretty sure there. They're,

24:33

yeah, they're two handed weapons. How is

24:36

he riddling two of them? They're two handed

24:38

weapons. What a what a goooper that

24:40

guy was? Weirdo.

24:43

I mean, I guess, theoretically,

24:45

I feel like Randy

24:48

could. Well, let's see.

24:50

have to have advanced I'm assuming. I I

24:52

would presume that you're all advanced melee.

24:54

Yeah. I think I have that. Can't

24:56

you steal that training,

24:59

Mac? So, actually,

25:01

I I think I have advanced mail. I think

25:03

I did too for

25:04

your tail blade. Well,

25:07

you you wait. Yeah. That so that

25:09

would be a specific feat that you took

25:11

to get that. Right? Yeah. We we can assume

25:13

that you guys can compare them with guys

25:15

that his advance. Get

25:18

get get confused with

25:20

season two's cat. I never

25:22

I never used I never used melee

25:25

weapons. So Okay. Great.

25:27

So we we can assume if you're not going

25:29

to sell them because, like I said,

25:31

with fusions are like forty nine

25:33

thousand credits. So if you'd wanna just keep

25:35

them, they can be repaired as you guys

25:37

are getting healed up. So you

25:39

guys are brought onboard the star

25:42

brand, which I don't know

25:44

why star finder likes to name

25:46

so many things with star in

25:48

the title, but that is the name of the

25:50

vessel. And it is a

25:52

large cruiser, probably

25:54

one of the largest ships that you've been a part of.

25:56

you're brought to the main command center, which

25:58

is, you know, it's like a battle

26:00

circle like a CIC

26:04

or not really the bridge

26:06

of the enterprise, but

26:08

a command center where

26:11

you can get all the

26:13

information that all the other ship's

26:15

computers are providing to everyone else that is

26:17

actually running the ship. As you get

26:19

settled here, Get a call from Cathy

26:21

Wampus, who's now in

26:23

the captain's chair of the

26:25

drift rider. And in the

26:27

background is all the skittermanding's that

26:29

are now twenty something year olds.

26:34

Just a little millennial skitter

26:36

menders They're helping. And

26:39

maybe Zakus as well as

26:41

Hughes here. Okay. Wampus

26:43

says, I can't believe y'all stuck me with

26:45

babysitting duty Well,

26:47

you get to ride on that sweet,

26:49

massive cruiser, but I hope you all

26:51

know. All of your snacks are fair game in

26:53

the galley while you're gone. So

26:56

you you might wanna you might wanna

26:58

take out this giant world

27:00

eating destructive starship

27:03

quickly or Yeah. Yeah. I'm

27:05

gonna feed them to skitter manders as well. They

27:07

can have some too. No. My black

27:09

milk. No. Your black

27:11

milk does. This is special on.

27:13

But great. suspicious snacks.

27:15

Tuck them all out.

27:18

They join one of

27:20

the the fleets here,

27:21

the drift rider. and

27:23

that will be when you can command and a drop

27:25

so you get a call over comms from

27:27

a familiar ID tag that

27:30

of the pirate vessel, the rusty

27:32

rivet.

27:32

And you see Captain Aquana. Say,

27:34

you know,

27:34

oh, who their star brand?

27:37

Captain Aquana

27:38

here, this old bucket of

27:40

bolts joined up the

27:42

Armada once we heard, but

27:43

we had a chance of punching through that

27:46

monster these shields. So

27:48

we we put out the call and

27:50

gather as many pirates from the DS Breswe could

27:52

inform their own little unit here.

27:54

So tell us where where to go?

27:56

Who to shoot? When to shoot them?

27:57

Can you can you do that for us?

28:00

It's good

28:00

to hear your voice over comms. I'm

28:02

pretty sure that we can point you in

28:04

a place that we need torpedoes.

28:07

will

28:07

point us where we can do the most damage, but

28:09

also claim

28:10

the most salvage for plunder later.

28:12

Oh, you know I

28:13

have your best interest at heart. I'll get

28:15

you somewhere good.

28:17

Finally, you guys all get a call from

28:19

one of the Yaxian Cruisers

28:22

Bridge. And you see a whole

28:24

bunch of Skeletons got plugged

28:26

in behind a

28:28

chair that swivels into

28:30

view, showing none other

28:31

than captain Gevolarskynur

28:33

at the command.

28:35

So it's come

28:37

to this Gevolarskynur. My

28:40

name is sis. on the

28:42

opposite sides of the battle at last.

28:45

I'm pretty sure we're on the same

28:47

side. But he's he's as

28:50

a It seems it seems like a great deal of this

28:52

how madder is made up of

28:54

the bulk of the Yaxian fleets.

28:58

We have you to thank for rescuing

29:00

these vessels from the defeat at

29:02

the hands of our prime already.

29:04

So

29:04

we pledge to you that we will fight to

29:06

our last unbreath for the packed

29:09

worlds. We will prove to this

29:11

universe that the

29:13

undead have a great deal to offer in

29:15

on life. know we've

29:16

had some disagreements in this communications

29:18

in the past, but know for

29:19

sure that this will be the most glorious

29:22

team up in the history of

29:24

the universe. From

29:27

behind the mid screen, you see another

29:29

one dead. Little

29:31

Gabby, who are you talking to? Dad.

29:35

Oh, old. Dad has misplaced

29:38

his glasses. Have you

29:40

seen them little Gabby? Who's

29:42

the little Gappy? That's the Gavilarsky

29:44

North because he's done that Gavilarsky North

29:47

senior from that one. I

29:49

played I played Gavilarsky

29:51

North senior in one of their offshoots. What

29:53

are what are Halloween names? And I

29:55

feel like I I

29:58

feel lucky season everybody.

29:59

He's bad. Gabby Gabby senior would be here at this

30:02

hour of great need, but he's not a combat

30:04

participant. He's just Go back to bed

30:06

fire. Oh, yeah.

30:08

I'm so sorry. This is

30:10

one of your business meetings I've

30:12

interrupted. Hello, all you

30:14

nice people. I'll I'll get out of your

30:16

way. I'm sorry. halfway

30:18

through the combat, he's gonna walk in with,

30:20

like, pizza rolls. Identity

30:24

was out to a space whirl today.

30:26

I'm

30:28

having probably made

30:30

my space Wi Fi. I like the

30:32

idea of him in just like a satin

30:35

robe with slippers, like,

30:37

little butty slippers just walking around

30:39

this starshhip. I

30:40

don't have

30:41

my hearing aids in, but

30:44

why is it so nosy? sorry. How come I can

30:45

hear in space? I

30:48

I am a confused old man and I

30:50

need help. Alright, Tyler. I think I think Patrick's

30:52

about about to in the podcast.

30:54

I thought he I thought he was pulling

30:57

something up, so I was just vamping. I

30:59

was I was purposely ignoring

31:01

you guys. They advanced some more, but No.

31:03

We we have to get to it

31:06

as

31:06

before

31:07

long the Armada forms

31:09

a huge arc. a multi

31:12

tiered arc around Epsilon station

31:14

getting into an offensive

31:17

kind of maneuver. You see

31:19

starships reach out in nearly

31:21

every direction from steward

31:24

vessels, planetary military craft like

31:26

the Yoxians, hired

31:28

mercenary ships, pirates, all

31:31

of

31:31

them. People

31:32

from across near space

31:35

with their their

31:37

their weapons primed. Do you see maybe

31:39

people checking in across all these

31:41

ships, checking scanners, There are

31:43

humans here from Los Gallerion. You

31:46

got neighboring La Chantans,

31:49

ships of Asokiki, and the Yoxians,

31:51

and many androids

31:53

that were created and sleeved and then freed

31:56

as well as gas often and

31:58

sheer sheer ships who have

32:00

found a new home here in the the

32:02

packed worlds. and several

32:04

besque vessels who were

32:06

once sworn in means the

32:08

pact now some of

32:10

the greatest allies. and they are

32:13

forming up a kind of

32:15

like a chainmail link, a

32:17

giant shield against us

32:19

invading any force. of

32:21

the ancient Alien arc

32:23

in its fleet of drones,

32:26

the sieve. Steward

32:29

director general Lynn Kamlin kinda

32:31

comes over all calms

32:33

and and gives a speech and

32:35

says, a

32:36

few days ago, this

32:38

unknown starship entered our system and ignored

32:41

our hails and started attacking our

32:43

our ships. And

32:46

Earlier today, it made its intention to crystal clear.

32:48

It seeks nothing

32:49

less than the star stone

32:52

itself. It seeks nothing less than the

32:54

complete destruction of of

32:56

Epsilon station. We don't know

32:58

its full capabilities yet, but

33:00

we know We're

33:01

unlikely to be a match for

33:03

it as soon

33:04

as it decides he wants

33:06

to destroy us. So

33:08

our mission is to pierce its shield so long that

33:11

the best of the best among us

33:13

can destroy the ship from

33:15

the inside. The destructive potential of

33:17

the star stone in the hands of

33:19

this foe cannot be

33:21

overstated, not only

33:22

would Many lose the last remaining

33:24

touchstone of the world at birth them.

33:26

But if Epsilon should fall, it

33:28

would mean the end of

33:29

the packed world says we know

33:31

it. In all the battles we face as

33:33

a united front, we have yet

33:35

to surrender one inch of ground of

33:37

Epsilon station, and we're not about

33:39

to do it right now.

33:41

I know some of you are are fresh from

33:44

battle. You've had no time to

33:46

rest ten minute or long,

33:48

either or. Some

33:49

of you should combat this soon. III

33:52

asked that you now summon your

33:54

courage, your discipline,

33:55

your

33:56

year your

33:57

pride and serve

33:58

side by side with

33:59

us once more in the United

34:02

fronts. Give today

34:03

everything you have for

34:05

if we lose here. There will

34:07

be no There's a

34:08

rousing shouts from all

34:11

the combined ships here,

34:13

but communications

34:13

cut off Even

34:15

only the silence

34:16

of space as you hear the star brands

34:18

engines, powering up. And

34:20

a few minutes

34:21

later, you

34:22

get to a call

34:23

over a private channel.

34:26

And

34:26

it's Kim Brieza June saying,

34:29

you all you

34:31

don't need you have allure to you on

34:33

your side. Just know that

34:35

I I have

34:36

family that is serving on on

34:39

many of those ships. They'll

34:40

be fighting with you, and I will be here of you. So please

34:43

give it to your role. Right.

34:44

Let's talk about starfleet combat.

34:52

No. It it's

34:55

gonna be rounds. How many flybys can we do

34:57

per turn? You have only a few

35:00

actions because we're not doing a

35:02

starship combat

35:04

Drew. Oops, all flybys. So it would be this episode.

35:06

Yeah. I think you may or may not

35:08

be excited about this, but

35:11

We

35:11

are talking about ability score roles for

35:14

the most parts, some skill in the

35:16

game. Oh,

35:18

but no. There are

35:20

three areas of engagement. I said the

35:22

shields, the ship, and the station,

35:24

Amsterdam station, and

35:26

each area of engagements. has

35:30

a a win point and a lose point.

35:32

You can lose the battle

35:34

if the enemy gains too

35:36

many successes. and you can

35:38

win each of one of those

35:40

three areas if you gain a bunch

35:42

of successes. So the

35:44

main goal is to take down the shields

35:46

and you know, put yourself onto the

35:48

the surface of of our prime.

35:50

Uh-huh. You can do that.

35:54

very easily by assuing the

35:57

other two battlefields

35:59

if you'd like. That will

36:01

have pretty cataclysmic consequences

36:04

if you do so, but

36:06

that is a possibility. the

36:09

other possibility is you can win all three battle fronts

36:11

and and still move on, but you might not have

36:13

enough time to do

36:15

it do

36:17

it well. So we

36:18

have a limited number of ships,

36:22

fleets of ships that you guys have

36:25

at your disposal. Twenty one is

36:28

what I I count here, the

36:30

ADXian ten

36:32

Armada and the three contractor doubles.

36:35

those you can use to

36:37

divide up amongst any of

36:39

the battlefields that you'd like in each

36:41

one of those will give

36:43

you a plus one bonus to whatever your battlefield

36:46

role is for for

36:48

that area.

36:48

or for that area each

36:50

round, you can make one roll for each

36:52

of the battlefield areas and

36:56

there

36:56

are

36:58

basically,

36:58

if you roll a success, and I'll tell you right is d c

37:01

twenty. These are gonna be

37:04

the fun and

37:06

ability check. on a

37:08

loyalty trip? Well, it's very specific

37:10

abilities. We are talking

37:12

intelligence. Boom. oh wisdom.

37:14

Can anyone I didn't see. Can anyone use, like, the ability you're

37:16

good at. You gotta that's a

37:19

specific

37:19

one. Well, these are little. These are

37:22

you guys planning outs

37:24

like attack patterns or

37:26

sending words of encouragement because charisma

37:28

is one of the three to three

37:30

mental stats. or, you know, outsmarting in the enemy. But Once

37:32

again, I have nothing to

37:33

do in this in

37:36

space in space

37:38

Well, there's other things you can do besides those roles,

37:40

but taking a look at the stats

37:42

probably will focus on

37:46

snack and rainy making some battle plans or

37:48

shouting words of encouragement. And then,

37:51

I think, Tyler, you might

37:52

be the the next highest abilities

37:55

or or Rebecca. What's what's your

37:57

crisp about Rebecca? Five.

37:59

Yeah.

37:59

I mean, that's that's not

38:02

bad. Yeah. But about to hit ADC

38:04

twenty that means just a rule of It's

38:06

a Well, we don't know all the details yet, but I mean, like in in that Well, like I said, the

38:08

the the bonuses

38:11

that you can get you

38:14

have up to plus twenty

38:16

one and you

38:18

can put each of these ships

38:21

to one of these areas, and that gives you

38:23

a a bonus. And then you also

38:25

get bonuses if that's the only thing you're

38:27

going to do in your

38:29

turn. and you can aid one another. Oh, wow. That's -- Uh-huh.

38:31

-- at least one person

38:33

to aid. But Yeah. You

38:35

have to secure Each of

38:37

these objectives and is very

38:40

possible to fail them.

38:42

There is critical failures if you

38:44

roll, I believe, four below

38:46

the the d c. I'll double check.

38:48

Oh, okay. I'm glad

38:50

they included those. Are you

38:53

well, there's another critical success. Oh, what

38:55

a bunch of deal? What a bunch of deal? What a bunch of deal? Wait. No. No. If

38:57

if you there is a critical second. If you

38:59

-- Okay. -- exceed it by five or more, so

39:01

ADC twenty

39:04

five. you gain, like, two victory points instead of one.

39:06

And if you fail by four

39:08

or less, it's just regular fail.

39:10

But five or more, and as a there's

39:14

unique critical failures. Okay. So

39:16

so how many victory points are we are

39:18

we aiming for here? No.

39:20

I'll tell you once they are secured,

39:23

but it is gonna be a fluid battle because

39:25

the sieve can

39:28

gain points and and take yours

39:30

away or But you said

39:32

that we can trivialize this if we just sacrifice

39:34

the whole fleet. Right? You can make

39:36

you can make

39:38

one giant spearhead and it's very

39:40

possible to secure the shield

39:42

victory almost

39:44

immediately.

39:45

the her Okay.

39:46

Wow. That is It's

39:50

a lot and I have even more because there

39:52

are four additional abilities

39:54

that you can use during during

39:56

the the the combat.

39:58

Oh, but

39:59

they are Encourage

40:00

allies, which is kinda like a Captain action, attack

40:03

arc prime shield,

40:04

which is a gunnery

40:06

action, Scry arc

40:08

prime, which is magic magic

40:10

officer. These are skill checks, not

40:12

ability score checks, and scan arc

40:16

prime. and these will have different abilities

40:18

that that can help out.

40:20

The encourage allies won basically

40:24

reduces the amount of victories about the

40:26

Sith can get on each of

40:28

its rounds. The

40:30

attacking the arc prime shields can give

40:34

basically a victory point for

40:36

scoring a a powerful

40:39

attack. The star brand that

40:41

you guys have access to has

40:44

a super x laser

40:46

cannon, which is 3D4

40:49

times ten. So If you don't

40:51

roll four ones, you're guaranteed to to hit that damage threshold

40:54

of fifty points. Okay.

40:56

Let's see. I don't even really

41:00

read the scans, the two scans, but one is a

41:02

mysticism check and allows you to

41:04

reroll a check during the

41:06

fleet phase. So you can reroll one of

41:08

these ability

41:10

score checks. And the

41:13

scan, the science

41:15

officer scan is a

41:18

computer's And I think

41:20

it does the same thing. Is another reroll?

41:22

Yeah. Right. So chances to

41:24

you to help your allies, help out

41:27

other ships and stuff. Whoa.

41:28

Listeners, if you'd

41:30

like to know what the crew the cast

41:32

looks

41:32

like, it's like a college professor

41:35

who turns around and realizes that

41:38

the tire their entire student body is asleep. Yeah.

41:41

Nobody knows. Yeah. I

41:43

can't wait I can't wait like,

41:45

when we come back to record in three weeks, then Patrick

41:48

asked to explain all he's almost

41:50

Is that like a cheat

41:52

sheet or

41:53

something I need to read

41:55

it? Like, I can't listen.

41:56

I I just provided it

41:58

It goes in

41:59

one ear and out

41:59

the other. Oh, yeah.

42:01

In this cord? No. You

42:02

don't do this cord. Well, the

42:05

the four that I just talked about, there's But otherwise, it's

42:07

just a a wisdom,

42:09

intelligence, or charisma check-in

42:12

only one can be done for each

42:14

of the the areas. So Okay.

42:16

And is that your end? What are the areas?

42:18

What are the areas? The

42:21

Epsilon station? the -- Okay. -- the main battle.

42:23

-- battle. Okay. And the shields.

42:25

Yeah. Okay. Got it. And I will

42:27

say there are there

42:30

are consequences for failing in any of

42:32

the battlefields. And there are bonuses if you, like, kind of,

42:34

finish the fight. So

42:37

it is totally find if you want

42:39

just one area at a time or divide

42:42

up your forces. You guys can

42:44

go wherever

42:46

you'd like. But yeah,

42:48

you have twenty one

42:50

forces to divide up. Let's

42:52

talk about this first turn as you're

42:54

you're starting the battle.

42:56

There are thousands upon thousands

43:00

of of sieve drones as well

43:02

as larger sieve vessels

43:04

that have formed up in all three

43:06

of these these areas. And as

43:08

I said, we are skipping the

43:11

starship combat portion of

43:13

these combat because this would

43:15

be another like three part

43:18

combat if we did that.

43:20

And the the the captain

43:22

can can handle what is what is

43:24

happening here. So but we're

43:26

we are still going in kind of like

43:28

turns. So the first

43:30

turn, where would you guys like to start

43:32

dividing these vessels up? Where do you

43:34

wanna focus up first. Do

43:36

you wanna do I mean, do you guys wanna

43:38

just do, like,

43:38

777I feel

43:40

like that is what

43:42

they want us to do, and that

43:44

might I

43:45

mean, I I have any reason to

43:47

do anything other than 777

43:49

We have another number of this one

43:51

by seven by

43:53

777 like, seven for each

43:54

of the three areas. Yeah. Yep.

43:57

It's twenty one ship fleets in total.

43:59

I the

44:00

only the only thing

44:02

I

44:02

assume that we're gonna we who are in the star brand are

44:04

gonna be focused on the shields because

44:06

we have we have a

44:10

gun that does a absolute bonkers

44:12

number. And

44:12

so that would be the easiest thing to

44:14

help get the shields down. And

44:17

if we're there, then I

44:19

would feel comfortable putting additional

44:22

additional units

44:22

in the other two sectors. So --

44:25

Mhmm. -- you know, like, maybe if

44:27

we did 885

44:29

Sure. Okay. You

44:31

want

44:31

the drift rider in any

44:34

particular zone? The

44:35

Safely advise. Cathy

44:37

White. Is is it is it different from any

44:39

other ship? Well, I mean,

44:41

it has your it is your ship.

44:43

It has your friends on it. So

44:46

I mean, we have friends on all these ships, you

44:48

know. I mean, give a lot of snorries on a ship. I

44:50

mean, we get there there's some there's some important

44:52

NPCs that are gonna die here today,

44:54

I think. Well, that is that is always

44:56

a possibility, but it it it

44:59

still takes to to ask

45:01

the question, which quadrant do you

45:03

want the drift rider? defense is fine. And then the

45:05

rusty rivet can be a part of the fleet battle since that is probably

45:07

where they're gonna get the best salvage.

45:09

Oh, yeah. So

45:12

I heard 885 where do you want the Yoxian

45:14

Fleet? The Yoxian Fleet. because

45:16

they seem like they they've been pretty interested

45:18

in getting into the battle. So

45:21

you can put most of them in the in

45:23

the main battle. Okay. Do you want them in

45:25

the main battle, or do you want them backing up

45:27

the backing up us trying to get

45:30

to the Dark

45:30

Prime. Capital r snorke can

45:31

volunteer to help you guys out at Dark Prime.

45:33

You only want eight in the middle. Yeah. That

45:35

sounds good. Eight in the

45:38

middle, then what gives the contractor

45:40

devils and Alabians twenty

45:42

one two.

45:46

Labions, I think we should go wherever they're

45:48

most likely to die. That that's up

45:50

with us. Yeah. I think I think he should be up

45:52

here with us. just to

45:54

get those -- Right. -- those devil's

45:56

tearin' up tearin' up gypsum

45:58

on the offense. Okay.

45:59

We got We got a

46:02

whole bunch of contractor

46:04

nipples flying in formation around

46:06

the star brand and the awesome employees

46:08

and they're stewards

46:10

kind of fleet around the the

46:12

star brand as well. So you're leaving

46:14

behind eight for the

46:16

defense of Epsilon station. and

46:18

you can change these between but eight in the

46:21

think of it and five around

46:23

the star brand. Let's

46:26

get into combat.

46:28

Yeah. So it is very much

46:30

a a huge starship

46:34

combat There have been skirmishes for,

46:36

like, the last day or so around the the Ark

46:38

Prime, around Epsilon station,

46:40

but they've not committed to

46:43

a full out attack yet.

46:46

But once they see that you guys

46:48

have mobilized and have moved out of

46:50

the the main order of Epsilon station,

46:53

thousands upon thousands of drones

46:55

begin to spill out of

46:57

arc prime

46:58

out from dark regions where

47:00

they've kind of remained hidden and in

47:02

the cold of space and and form up huge

47:05

amounts of battalions of

47:08

of drones and vessels.

47:10

There's about

47:12

five full groups on each of

47:14

these main battlefields. And, yeah,

47:16

they are going to look to

47:19

defeat your guys' forces and multiply

47:22

and and kind of win each

47:24

state. And your ships will be

47:26

destroyed. Your your friendly ships will be

47:28

destroyed if they succeed. What do we wanna do

47:30

first? You got you got some basic actions,

47:33

the the

47:34

encourage allies, arc.

47:38

Prime, shield attacks,

47:39

the the scans. Is there anything you'd

47:42

like to start with? And everybody

47:44

has like an action each just like

47:46

starship combat? encourage allies

47:48

as a charisma check? It looks

47:50

like It is a deploy it is a diplomacy

47:52

check. d c thirty

47:54

five. Diplo. So you're sending that out a broadcast to all

47:56

allied ships to bolster

47:58

morale. Yeah. I'm gonna go ahead and do

48:00

that. I have a plus two

48:02

to seven to. Doing doing this action means you don't get a

48:04

bonus to you then

48:06

We hold off. At the end? Well, no. Yeah.

48:08

You just don't get your your bonus. You can

48:11

still roll it. Yeah. Just do a

48:14

one bonus on the ability check. Is that my

48:16

understanding that correctly? It's a little bit

48:18

more than that. It's

48:20

plus four. Okay. So you're

48:21

a plus four bonus. Let me

48:24

not do that. Okay. Let

48:26

me Does is

48:28

there anybody else who has a

48:31

high

48:31

or a semi high diplomacy. Because this is still

48:33

a good thing to do. Like,

48:36

diplomacy,

48:36

your career is. It is diplomacy.

48:38

This is diplomacy. It's diplomacy. I

48:40

have a plus twenty three digit policy.

48:42

It's

48:42

pretty good. Oh, I'll I'll let her

48:45

give a speech.

48:45

Something. And the first

48:47

piece, why is NAC

48:49

not

48:49

doing it? because it it because he loses the

48:51

ability. So if Nick does this, then when he rolls

48:54

the ability check to

48:56

determine to get victory points

48:58

or whatever, he loses

49:00

the plus four bonus that he would -- Okay.

49:02

-- because he because he's done another action If

49:05

that's all you do in your turn, then

49:07

you get a a little bonus. Yes.

49:09

And it's it's much more dire if you were actually in

49:11

starship combat and having to decide between,

49:13

you know, shooting the guns or

49:15

reorganizing the shields. But

49:18

this one, it it's still pretty dire. Okay. ENDRA

49:20

will

49:20

stand up and give

49:22

an inspiring speech

49:26

to her to her allies that are on the ship. Do I turn

49:28

on comms to

49:28

do it? Oh, yeah. You're

49:30

talking to the entire fleet.

49:32

Talking to the

49:33

whole fleet. Oh, yeah.

49:34

yeah to

49:36

make your words count. Our universe

49:38

will

49:39

not die

49:41

today because we

49:42

won't let it. So

49:44

that we today

49:46

call upon the

49:48

dark

49:48

and the lights and

49:50

make

49:51

them collide

49:54

in

49:54

our too

49:55

hard benefit

49:56

or

49:57

something. As a skier, but too.

50:00

Yeah.

50:00

No idea. Alright.

50:03

That's a nice one to an animal. Oh,

50:06

yeah. Of course. I can also add Wendy sticks

50:08

to that. I don't I don't think you need to.

50:11

Yeah. You can't quickly succeed at these

50:13

roles, but you do get

50:15

your full bonus here, which

50:17

is the arc prime enemy. only gets

50:19

two strategic gains at the end of this

50:22

combat round. So Indeed.

50:24

Aren't useful? We'll see how that works at

50:26

the end of this turn. Tyler, did you have something

50:28

you wanna do? So

50:29

I take it that if

50:30

I were to if or sorry. If I

50:32

were to if a dress were to do the

50:36

because

50:36

a draft isn't gonna really to when comes the victory point

50:39

rules. Right? As I have understood

50:41

it. What's your highest mental

50:44

stat? Three.

50:46

plus three. It's not the best. Like I said, the other allies

50:48

would probably get more bonus, but you

50:50

can still roll it. It's you

50:53

wanna do it. could only do

50:55

one per area, but Jabber, what's how

50:58

many how many victory point role? We're making

51:00

three victory point

51:02

roles. Right? Yeah. Well,

51:04

you don't have him, but you can

51:06

up to three. Jabber, what's

51:08

your

51:09

highest mental four? Okay.

51:10

So you're better. I was thinking someone could do

51:12

the gunner, the attack arc prime shields

51:14

so that we could get a plus

51:18

one status for the arc prime

51:20

shield area of engagement? Yeah. So my bonus would be

51:22

eight plus twelve twenty

51:23

for that. So I'd

51:25

have to roll seventeen

51:28

to hit that. So And mine

51:29

mine's at twenty one, so we're pretty

51:32

much the same. pretty much the same. because it's your

51:34

ranged attack roll. Right? Right. Yeah. And I'm not

51:36

a full dad. And

51:37

so Okay. So maybe

51:40

a draw

51:40

spires the shield and you do the

51:42

ability? Or does your draws the gun or anything

51:44

and you'll do the ability? Okay. Yeah. Yeah.

51:47

Okay. So I'm gonna take the attack

51:49

arc prime's shield actually.

51:52

Yeah. I need

51:54

to hit an a

51:55

c and TL of thirty

51:58

seven. Ad

51:59

and Admirall Voorcan comes on.

52:01

It's like, you better? We are

52:03

better be sure about this if we're given up

52:05

our main gun. We haven't scored

52:07

any hits that have been

52:10

demonstrably

52:10

useful yet. you

52:11

you got some kind of higher power looking out for

52:14

you, Veronis. A

52:16

ceremony hasn't failed me now and

52:19

I hardly doubt she will

52:20

let us fail in this battle, so

52:22

let's see

52:23

what we can give him. And

52:24

we have AC of thirty

52:27

seven thirty. Oh, boy. I have to roll

52:29

pretty high. Well, I think there is also

52:31

a let me see.

52:33

We got a a Mark

52:36

five tri node computer on this

52:38

ship. So you can get a little bonus

52:40

there. Plus

52:42

plus five. Yeah. Okay. Easy. Go ahead.

52:44

Okay. So I'm gonna just roll a

52:46

ranged attack roll and we'll just see

52:48

what happens. I have no

52:50

re rolls. Right?

52:52

Oh, correct. We're all out of those.

52:54

Those are a thing of the past.

52:57

We're playing replay normal star finder. I hate

52:59

this so much. No pressure,

53:01

Tyler. Oh, it's

53:04

a critically Oh, natural

53:06

waters. baby.

53:08

How excited? How easy we can go from, like, this

53:10

is a worst game ever too. Oh,

53:14

though four d ten times

53:17

ten.

53:17

Alright. Slash -- Right. -- it doesn't

53:19

do double damage in

53:21

starship combat. Right? No.

53:23

Or the right ten. Normally, we

53:26

just

53:26

do another another critical

53:28

Yeah. If we made it through the shields, which

53:31

Bump. Bump. Sixteen times ten is

53:33

a hundred and sixty. Sorry. I

53:35

I What do what do you what do you go about?

53:37

That's really low. I'm sorry. I

53:39

I It's forty four times ten. Not forty ten.

53:42

Wow. Oh. Try try that

53:43

again. I'm rolling Really, you We

53:46

just don't roll all ones

53:48

in the six. Eleven. A hundred and ten points of Yeah.

53:50

So if you score fifty,

53:52

you get AAA

53:54

perfect shot at one of it

53:58

like the weak points of a shield. So this thing is

54:00

so huge. It has hundreds

54:02

of shield generators probably that

54:05

make like a web across this

54:08

thing. Almost a six

54:10

sided hexagonal web like we

54:12

might use on a

54:14

map here. and you score like the weak point between

54:16

like where three of these

54:18

shields match up. And you see

54:20

all three of them kind of like

54:22

taking damage at one

54:24

time and that does count as

54:26

a success for --

54:28

Alright. -- this this area here.

54:31

for the the Ark Prime

54:34

Shields. Who wants, I think,

54:36

Jaberg, you said you wanna

54:39

do something next? I think I'm gonna just roll

54:41

some wiz. Okay. So

54:44

miles or Drew, do you

54:46

want to hold off on on actions and

54:50

Roll four for those as well to see how that goes.

54:52

Yes. Sure. Okay. So the

54:54

three of you are putting your heads

54:56

together at the command center. and

55:00

maybe moving little miniatures,

55:02

holographic miniatures around on

55:04

the map. Who wants to take

55:07

responsibility for the defensive

55:09

abslam station. Yep. A

55:12

plus eight

55:14

bonus, plus four if you haven't done anything else. So I need III

55:17

probably need plus twelve right now. I see

55:19

I think I probably need that

55:21

one because I think

55:23

I have the lowest ability modifier for

55:25

a mental. Okay. And so,

55:28

yeah, you're you're directing some

55:30

friends including the drift rider

55:32

back here at Epsilon station.

55:34

Want drifties? Go ahead and

55:36

roll that

55:37

old and bones.

55:39

they've perfectly every

55:42

bird a little less.

55:44

Fourteen fourteen plus plus

55:47

twelve. That's twelve. Twenty thirty six. So

55:49

that is a critical

55:52

success. Yeah. Pippin,

55:56

which means Yeah. The the defense is going very well and counts as

55:58

a a critical success and

56:00

the ships

56:02

are outgunned out

56:04

numbered, but still holding their own as maybe some

56:06

point defense systems on Epsilon

56:09

because the starshone reactors

56:11

like Hyperpouch right now. start

56:13

taking out ships left and

56:16

right. Next, we have the

56:18

main fleet battle. That's our

56:20

friend in the Rusty Rivett, the main

56:22

Yoxian fleet. in

56:24

a massive, you know,

56:26

star starship battle that looks

56:28

like just thousands of little

56:31

pinpricks of light behind you guys in in between

56:34

Epsilon and the Sieve

56:36

ARC Prime. Who wants to

56:38

take responsibility for rolling this one?

56:41

Cool.

56:41

Who's this? Who has the

56:43

highest mental bone

56:44

ability score bonus? Who's got

56:46

the eight? I have the eight

56:49

for int. I have a five

56:50

for it. I was hoping there was gonna be some

56:52

more Christmas stuff with this. There's no tree, which can

56:54

be -- Yeah. Yeah. -- can be Christmas. Like

56:57

I said -- Yeah. So I think Drew should

56:59

do the fleet and then Miles

57:01

should

57:01

do the shield team.

57:04

Okay. Yeah.

57:06

Okay.

57:06

Then -- Drew. -- roll that beautiful charisma.

57:08

You're you're shouting out

57:10

battle commandants given encouraging

57:12

words to the Yoxians. bump

57:16

bump. Natural too. But you

57:18

still got it? I was about to say with

57:21

plus twelve. I think that's just

57:23

a success. So a

57:26

success here in the the main fleet.

57:29

Of course, I I have

57:31

all the stats, but when I need

57:33

them, I roll twos. But

57:35

you still but it's still success. It's not a

57:38

critical whale. Oh, wow. That that's that's

57:40

why that's why putting me

57:42

in there. Yeah.

57:44

Excellent. Alright. Let's go to

57:46

the shields -- Okay. -- prime

57:48

shield rainy. Alright.

57:50

So this is a plus nine

57:53

to your intelligent. It

57:56

looked like it was going to it too as well,

57:58

but eighteen on the day is a

58:00

critical success.

58:02

PUPU. Yeah. So the forces around the

58:05

arc prime are greatly diminished as

58:07

you guys scored three successes here before the

58:09

end of the round.

58:12

And because we had a successful

58:14

rousing speech from soon

58:17

to be admiral Alidra, only

58:20

get two reinforcement rolls. These are two d sixes

58:23

to see where they're sending

58:26

more folks. and I rolled a

58:28

two and a four. I'm just gonna

58:30

double check. Oh, boy,

58:32

you guys have lucked out. They

58:34

do not have the

58:36

forces to re

58:38

engage at the shield right now,

58:40

but both the station defense and

58:42

the thick of battle. It seems like they're

58:44

pressing forward. get reinforced

58:46

and they gain a single success in

58:48

each of those areas. So put some

58:50

forces back here, but it seems

58:53

like your offensive has worked very well against

58:55

the shields as we go into round

58:58

two. So I'd like to pretty

59:00

much do

59:01

the same thing. Mhmm.

59:03

unless people want to Yeah. I mean,

59:06

that that seemed like that was a pretty

59:08

good pretty good choice. Mhmm.

59:10

Yeah. And and all all the only thing I would

59:12

change this time is now that we know we

59:14

have that tri node

59:16

computer. Rebecca, don't you you get you get yourself a

59:18

little plus five on that diplomacy check if you

59:20

want it. Yeah. I I think

59:22

minimizing how many reinforcements

59:24

Patrick can

59:25

hand out is gonna be

59:28

That's

59:28

that's pretty helpful. Pretty nice.

59:32

And then the only

59:34

thing we may have to look at doing

59:36

is if the because we

59:38

only got We got three successes from the shield, two

59:40

successes from Epsilon defense, but only

59:42

one success at the fleet.

59:44

And Patrick pretty much just got that

59:46

straight back.

59:48

So we may need to do we may need to try to get a new

59:50

role

59:50

in that regard. But otherwise, I

59:52

think it's still it's still going pretty well. So I

59:54

mean, I mean, that that was that was that was

59:57

we we stayed we stayed even with them -- Yeah. -- with a natural

59:59

with a natural two on that role. So Yeah.

1:00:02

That's true. That's true. I will

1:00:04

say the the the node

1:00:06

or quaternode whatever it is. You

1:00:08

guys can have one of those bonuses.

1:00:11

They're also, like, the the ship's crew has to use

1:00:13

those as well too. Oh, okay. They're they're like fighting off three

1:00:16

drones, just the star brand itself.

1:00:18

Right? Okay. So so

1:00:20

essentially, we

1:00:22

we let Maybe we let Tyler use that on the guns to

1:00:24

you. Oh, oh, okay. I

1:00:25

see. because we only get we could use it once

1:00:27

per round, essentially.

1:00:30

Okay. Okay. Well, Rebecca, I guess, let's just start

1:00:33

off with encouraging allies again. You do have an

1:00:35

extra 1D6 on

1:00:36

this. So Alright.

1:00:38

are it Yeah.

1:00:39

I'll open

1:00:40

comms again and say

1:00:42

to the fleet. Yaxian brothers,

1:00:44

brothers

1:00:45

goblins,

1:00:47

higher pirates, We

1:00:48

must all band together. Nice to

1:00:50

meet her pointy ears.

1:00:55

against the

1:00:58

the

1:00:58

scourge of the sieve that

1:01:01

are attempting to take our world. We will not

1:01:03

let them As as you're

1:01:05

giving this rousing speech, I

1:01:07

think there's some crackling

1:01:10

that cuts through it over

1:01:12

the same broad band

1:01:15

as a a

1:01:17

dark deep voice calls

1:01:19

out from the void. From Sib's space around

1:01:21

art Prime that says You are

1:01:23

put

1:01:23

a speck on the

1:01:25

flow of time

1:01:28

your lives will revive the

1:01:30

empire that has stretched

1:01:34

across beyond seems seems

1:01:36

like

1:01:36

they they're they're hacking your comps.

1:01:38

In fact, tell them tell them to ignore that. Tell them

1:01:40

that's not that part was a big joke. Yeah. But

1:01:42

tell them to test that common,

1:01:44

or did they draw cast as sieves instead of what sieves?

1:01:46

They didn't no comment. They haven't been around

1:01:48

enough. Only the people with

1:01:51

comprehend languages understood it. whatever

1:01:54

or whoever this is. They

1:01:56

were speaking common. And

1:01:57

it's it sounds it's it's

1:01:59

crazy deep voice.

1:02:02

It sounds familiar, like, you've heard

1:02:04

it before. Do I recognize it?

1:02:05

Do you wanna make me

1:02:06

be an intelligence

1:02:09

check? I

1:02:11

can

1:02:11

try. I have a plus two to

1:02:12

intelligence. Oh,

1:02:13

you're a professor. Oh, you

1:02:15

have your college.

1:02:19

The

1:02:21

sixteen.

1:02:22

This is yeah.

1:02:24

I

1:02:25

mean, it's it's definitely a voice that you've

1:02:27

heard in your adventures before. or

1:02:30

what exactly it is. It it seems like it's

1:02:32

been some time, but it is

1:02:34

it sounds like I kinda reminded

1:02:36

you of the the trillionaires voice,

1:02:39

the

1:02:40

zerus, the dragon

1:02:42

lord, but much deeper and

1:02:45

and kind of more resonant Make

1:02:48

me that diplomacy check her back out.

1:02:50

Alright. Oh, it's a time dragon.

1:02:52

Oh, no. Time to reset the

1:02:54

beginning of the book. thirty six. Oh,

1:02:56

yeah. Can I roll my 1D6

1:02:58

on top of that? It's a

1:02:59

success, so you don't have to. Oh, okay.

1:03:01

Yeah. Well, that

1:03:02

would be a forty. Rowan

1:03:04

well. Okay.

1:03:06

Who wants to go

1:03:07

next? I'm just taking the

1:03:08

shot with the plus

1:03:12

five. Wow. So

1:03:14

whatever this is plus five.

1:03:16

Twenty nine plus five

1:03:18

is thirty four.

1:03:20

Uh-oh. That is not

1:03:23

a success. Oh, bounces

1:03:26

right off the center point of Blended

1:03:28

Shields. Maybe they've they've done some

1:03:30

realignment since your

1:03:32

last attack. admirable work and comes over to compensate. You can't let them

1:03:34

all kid. The their

1:03:36

their shields are way beyond our

1:03:38

own. If we don't get through this

1:03:42

And and when this combat soon, they're gonna be able

1:03:44

to completely recalibrate, and

1:03:46

all of our

1:03:47

our weapons fire will will

1:03:49

not have any effect any effect

1:03:51

So is he

1:03:51

trying to warn me against something? I'm not

1:03:54

quite sure. You

1:03:56

guys have a time limit on on how

1:03:58

long this this battle can kinda

1:04:01

go. Let's agree. My favorite thing about

1:04:03

all the new games are time trials. Those are

1:04:05

my favorite. I like time trials where

1:04:07

the where the clock's invisible. You guys

1:04:09

are ahead on a couple locations here to say,

1:04:11

I might wanna try to do a scam

1:04:13

action and standard

1:04:16

deals. you know, and issue that plus

1:04:18

four bonus? No. I don't not for me.

1:04:20

So just just for the listeners,

1:04:22

if we do

1:04:24

a scan

1:04:26

DC forty five computers.

1:04:28

Yeah. Yeah. It allows us to

1:04:30

re The DCs have one

1:04:32

re roll during the fleet phase,

1:04:35

which is the which are these ability check things.

1:04:37

So, essentially, we can forgo the plus four to have

1:04:39

a chance at a reroll. But

1:04:42

considering drew a milestone update on, like,

1:04:45

a tour hire, it's it's

1:04:47

kind of I

1:04:49

don't, you know, I mean,

1:04:52

well, we would really want is

1:04:54

the rerole to attack the shields

1:04:56

-- Right. --

1:04:56

which is not which is not that kind of the

1:04:58

fleet role. Yeah. So yeah. So

1:05:00

I don't Yeah.

1:05:01

I don't I don't I I agree. I don't

1:05:03

think it's super critical. Let's go back

1:05:05

to them roles. Then do you wanna do it in the

1:05:07

same order, and this with Apsom

1:05:10

stationed wisdom. Yeah. I

1:05:12

might switch to intelligence because it's the

1:05:14

same one. And I'm going to -- Oh, you

1:05:16

got a battle plan this time. --

1:05:18

cast my computer brain into the deep

1:05:20

webs and look through all the

1:05:22

satellites that are

1:05:24

out at

1:05:26

in in space and use it to coordinate

1:05:28

coordinate attacks and provide

1:05:30

intelligence. SPEAKER two: I thought you

1:05:32

were in Android, but it turned out your

1:05:36

cyborg. I'm with a superhero

1:05:38

cyborg. But need my need my bonus

1:05:40

is twenty seven. Yep. That

1:05:42

is a critical success here in this long station. Well

1:05:44

done. Alright. Drew

1:05:46

is up. Alright. Here we go.

1:05:48

Let's see if a next charisma can

1:05:52

maybe when the day I was gonna I'm actually

1:05:54

gonna say say something real quick. I

1:05:56

think if we get a critical success

1:05:58

either on the

1:05:59

home front, or

1:06:00

on this one, we can finish that zone of the battle. Is that

1:06:03

right, Patrick? Is that is that how

1:06:05

that works? On which one?

1:06:06

which one on

1:06:07

either the Epsilon's side or

1:06:10

on the Shield's side. If we get

1:06:12

a critical success and clear those

1:06:14

last two, does that

1:06:16

mean portion of the battle is finished unless they reinforce

1:06:18

it. Yes. Okay.

1:06:20

Yeah. If you wipe out all the the enemy

1:06:22

forces from any kind of area,

1:06:25

that is a victory.

1:06:28

Okay. Alright. Area code. So so so

1:06:30

so, like, if you want to if you

1:06:32

roll well, you might just get a victory on

1:06:34

one of those two. Next turn,

1:06:36

yes. Right now, he's rolling for

1:06:38

the the fleet battle at the

1:06:40

the center. Right. What I'm suggesting is

1:06:42

that he doesn't have to roll for the fleet battle. Right?

1:06:44

you could roll for something else. Right? No. No. only one roll for

1:06:46

each other. Oh, I understand. Okay. Sorry. No. Yeah.

1:06:49

I you could do something else like

1:06:51

it's at next turn, but

1:06:54

Once you roll me that charisma right

1:06:56

now drew for the the main battle, which

1:06:58

is pretty much dead heat. Oh,

1:07:02

okay. a critical success you guys

1:07:04

are on. Mhmm. Well,

1:07:06

so a couple of forces

1:07:09

going down here, you see, maybe

1:07:11

the rusty riff hit just like

1:07:13

blasting through some some debris that

1:07:16

was like three

1:07:18

drones before. come up. It's like, thanks for the

1:07:20

encouragement, Nick. Sorry. I tried to kill you that

1:07:22

one time. Sorry.

1:07:24

Sorry to yell at you. I'll just try to kill

1:07:26

you. Just saying that

1:07:28

you tried to kill admiral Fieldspard.

1:07:30

We'll call it even. We

1:07:32

have a couple of main fleets

1:07:35

against your contractor devils, the

1:07:40

givolars, capital ship fleet, and

1:07:42

the star brand. miles

1:07:44

make that intelligent role.

1:07:48

Alright. This is very much inter game

1:07:50

style. You're you're behind

1:07:52

enemy lines, you're directing the

1:07:54

forces, oh, another okay

1:07:56

role, but you've got your all your bonuses.

1:07:58

So this is a

1:07:59

critical success. which

1:08:01

means these forces are going

1:08:04

down and I have

1:08:06

222 reinforcements to

1:08:08

roll here at the end of the

1:08:10

fleet battle. Okay. And I've rolled a one and a

1:08:12

three, which means the

1:08:14

shields are successful. The shields

1:08:16

have victory.

1:08:20

We read some some more roles here.

1:08:22

Well, yeah. But the thing that you really needed to focus on, that is a victory dice.

1:08:28

Alright. As you blast through

1:08:30

the the shields here, Admiral

1:08:32

Warcan comes over

1:08:35

the comms and after You

1:08:38

you direct all the ships. He's like, attention.

1:08:40

All all vessels around the

1:08:43

art prime shields. Direct all

1:08:45

fire to the falling coordinates.

1:08:47

Fire on my mark. for the stewards,

1:08:49

for the pact, for Epsilon. There's a

1:08:51

final silent volley

1:08:52

from

1:08:55

hundreds of ships that unleashes a

1:08:57

storm of weapon fire at the said vessel. Missiles,

1:09:00

lasers, plasma cannons,

1:09:02

things like that. The

1:09:04

giant point

1:09:06

weapons of some of these cruisers

1:09:09

and and gargantuan ships.

1:09:11

All firing at a point that

1:09:13

looks to detonate about a kilometer

1:09:15

above art crimes bulk right above the hole.

1:09:17

And you see energy kind of crackling in a spider web across

1:09:20

the shields

1:09:23

here. that dissipates you see a few of

1:09:26

these hexagonal shields going down

1:09:28

as in the previous round

1:09:30

whenever scores have been hit. Like,

1:09:33

that you can see in real time

1:09:36

the ship's power fluctuates and bringing those shields back

1:09:38

up. But this time, the barrier kind of warps

1:09:41

and pops. There's a swirling vortex

1:09:43

as the Armada's volleys peerches

1:09:48

through and some even land and and

1:09:50

hit the whole kind of bouncing off of it. The the tower looking Vescadmiral shows

1:09:54

back up on your your

1:09:56

v screen. He's got a gash across his

1:09:58

head and he's like, oh, my demoritosh is blade. We've

1:09:59

done it. I don't know how

1:10:02

long this creature's gonna stay open,

1:10:04

but I'm

1:10:06

a sign in the last of our unscathed ships

1:10:08

to escort you all down and one

1:10:10

of

1:10:10

our drop ships star finders. You've

1:10:13

done it and and I need you to go

1:10:15

down there and give him hells for us. We'll we'll

1:10:17

do it

1:10:17

for you and everyone else who's

1:10:20

defended the

1:10:22

station today. Affirmative captain. I

1:10:23

mean, sergeant general, whatever. Admiral. Probably. Yeah. That's

1:10:26

the one. Yeah. You're gonna

1:10:28

try to roll.

1:10:28

Everyone's a cat a cat or

1:10:31

news plays out that way. I'm

1:10:33

I'm the king I'm the

1:10:35

king of space, so everyone's a captain to me. I

1:10:41

don't think you are. I don't think you have

1:10:43

the proper clearance being king. Beep boop up with

1:10:45

a crown on my

1:10:48

head. No. Right.

1:10:49

So the battles are

1:10:52

still raging for

1:10:52

Epsilon station

1:10:53

and the the fleet

1:10:56

here, but you guys

1:10:58

can trundle into a a drop ship that is onboard the star

1:11:00

brands and trundle

1:11:03

in We Show Get as

1:11:06

as you eject out, you have a hundred contractor devils and Yoxian fleet

1:11:12

ships. kind of escorting

1:11:14

you down in a massive spearhead formation. And Now this

1:11:16

is Ender's Game. This is

1:11:18

very much Ender's Game as The

1:11:22

the pen wheels of the point defense

1:11:24

fire around the the escort

1:11:27

lights up as the few

1:11:29

remaining straggling ships are trying to

1:11:31

take you guys out There's a a straight

1:11:33

blast from one of the surface level guns on the the SiP

1:11:35

ship that rips through and

1:11:37

a an undead

1:11:40

pilot will pilot

1:11:42

know more. There's just a cloud of fire and debris and white

1:11:45

volcanoes kind of

1:11:48

behind you.

1:11:48

guy behind you But, yeah,

1:11:50

at at the last moment before they get down towards the hole, they they

1:11:52

start to veer off

1:11:55

and leave your ship hurdling

1:11:58

through the gap in the shields

1:12:00

alone as a blaze of weapons fire

1:12:02

comes up from the deck from the

1:12:06

a scarred whole of arc prime.

1:12:08

And it is we're

1:12:10

we're moving. We're going through

1:12:12

all star fleet descriptions here because now it

1:12:14

is definitely trench run territory on the surface

1:12:20

of the Death

1:12:22

Star. Dozens of of surface turrets track your movement, and

1:12:25

or it's track your movements

1:12:27

unfortunately, it doesn't get

1:12:30

you where you're going before

1:12:32

a massive explosion, rocks your vessel,

1:12:34

and life support engines immediately start

1:12:37

glitching as you start taking whole damage shield's going

1:12:39

down. It seems like it's gonna make a

1:12:42

rough landing on the surface

1:12:44

of arc prime,

1:12:46

but still within like a mile or so of your point of entry. Hold on

1:12:51

to your butts. Won't you

1:12:53

guys

1:12:53

make me? Everyone, a reflex save. I was hoping he's gonna say, to be good,

1:12:56

didn't you? Yeah.

1:12:58

We'll get those reflex

1:13:00

going. little

1:13:04

boy. Alright. We've got

1:13:06

three successes. No. Four

1:13:09

successes is d z

1:13:11

twenty three. We're back because we get

1:13:13

that out and Ross taken full damage

1:13:15

from the crash as you guys

1:13:18

all to the surface

1:13:20

of dark prime. There's a

1:13:22

hundred and nine points of

1:13:22

bludgeoning damage. Can you can you imagine if I hadn't healed up and

1:13:24

that I had this killed me. I

1:13:27

don't know. I don't know. Yeah.

1:13:31

No. I think

1:13:32

everyone's okay here, but on

1:13:34

the half, if he succeeded,

1:13:37

that is still fifty four

1:13:39

points of bludgeoning damage as your

1:13:41

ship goes down. Maybe

1:13:44

the the airlock opens

1:13:46

up and you are on

1:13:48

the The alien surface

1:13:50

above you, a massive starship battle still rages

1:13:55

as you have out the entry onto the

1:13:58

ship. The explosions in the

1:14:00

asthma of carnage above

1:14:02

you in the the heavens

1:14:05

as there are hundreds of miles away, Epsilon station, a low point of

1:14:07

light in the

1:14:12

distance. The explosions of

1:14:14

bogey, spelling out the words, of course, do be for another

1:14:19

You've set up all the other fleets

1:14:22

for potential victory as

1:14:26

well, but your mission

1:14:28

is a more personal one. It's time

1:14:30

it's time to sieve, meet you guys head on.

1:14:33

And that's gonna be

1:14:35

next week's episode. Exciting. Steve, David.

1:14:37

This time it's personal. I mean, unless they do a barrel roll and then we're

1:14:40

dead. Oh, yeah. Right. It looks

1:14:42

as hope that they don't move at

1:14:44

all. can

1:14:46

a capital ship do a barrel riding in? Let's

1:14:48

let's hope that they don't put the put

1:14:50

on the brakes or anything. Just send us

1:14:52

fleeing off into the shields. I don't

1:14:55

think that's offensive because it works. Does

1:14:57

it happen? Yeah. Catherine the the the drift

1:14:59

rider crew is on the outside of

1:15:02

the hole. jump into the drifter real quick and then we'll pop

1:15:04

back. Alright. They're gone.

1:15:07

Right. That's gonna do it for

1:15:09

this weeks episode, guys. Oh, thank you for

1:15:12

playing with me. I thank you.

1:15:14

Thank you. Mhmm. And the listener's

1:15:16

thanks for listening. We will catch

1:15:18

you next time. You're on Castle Creek. Good name. Thanks

1:15:24

a boy.

1:15:38

We've been listening to music

1:15:41

critic, an officially

1:15:42

licensed partner of

1:15:43

Kaiser Incorporated.

1:15:45

The star

1:15:46

finder role playing game and adventure

1:15:48

paths are trademarks of Pieso. All

1:15:51

path finder and star finder images

1:15:53

are property of Pieso

1:15:56

and are used

1:15:59

with permission.

1:16:02

oh

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