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any disease. I'm David Pierce, the editor-at-large
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at The Virgin. Neelai is off this
1:50
week for a much-deserved break from what
1:52
honestly I can only describe as a
1:54
deeply bleak news cycle. So I'm filling
1:57
in for him, and the Dakota team
1:59
thought that This would be a
2:01
good opportunity to switch gears a
2:03
little bit. Get away from the
2:05
political apocalypse beat for a minute
2:07
and talk about something completely different.
2:10
So today we're diving into the
2:12
video game industry, and we're talking
2:14
about a particular set of very
2:16
thorny problems facing Microsoft and particularly
2:18
its Xbox division. Microsoft is celebrating
2:21
its 50th anniversary this year, and
2:23
for nearly half of that history,
2:25
Xbox has been a central pillar
2:27
of the company's consumer hardware and
2:29
software businesses. The first Xbox launched
2:32
all the way back in 2001
2:34
and has sat next to Sony's
2:36
PlayStation and whatever Nintendo is making
2:38
at any given time, as really
2:40
the big three of gaming for
2:42
basically the last quarter century. But
2:44
things in Xbox Land have not
2:47
been great lately. In fact, Xbox
2:49
has been struggling for quite some
2:51
time now, and a lot of
2:53
the issues it's facing can be
2:55
traced back to core problems I
2:58
think at the heart of software
3:00
distribution in general. As video games
3:02
get more expensive to make, and
3:04
the demands for the size and
3:06
scope and quality of those games
3:09
become ever greater, how do you
3:11
produce certifiable, reliable hits that get
3:13
people to buy your hardware? How
3:15
do you finance those hits? And
3:17
then when they launch, how do
3:19
you get those hits into the
3:21
hands of more customers? Customers who
3:24
may not want to buy an
3:26
Xbox anymore, and frankly, balk at
3:28
the idea of shelling out $70
3:30
for a new game altogether. Nintendo
3:32
and Sony have figured this out,
3:34
mostly for reasons like Zelda and
3:36
Mario and Fortnite. And those companies
3:38
have been reaping the benefits of
3:40
dominating the console market in different
3:43
ways, but really since 2017, they've
3:45
been the winners. That's when the
3:47
first switch launched and when it
3:49
became clear that Sony's PS4 had
3:51
dominated the Xbox and had cemented
3:53
PlayStation as the clear winner of
3:55
the 2010s. But 2017 is also
3:57
when Microsoft launched Xbox Xbox game.
4:00
Pass, a subscription service that was designed to
4:02
be a little bit like Netflix for
4:04
gaming. Phil Spencer, who's the head of
4:06
Xbox at Microsoft, developed this sort
4:08
of master plan to shift
4:10
the Xbox business model entirely. After
4:12
the better part of 20
4:14
years, having proprietary hardware at the
4:16
center of the strategy, Microsoft
4:18
pivoted. The idea was that it
4:20
would lean on its expertise
4:22
in cloud computing and this huge
4:24
war chest of software profits
4:26
from Windows to try something totally
4:28
new. It was a mix
4:30
of subscription gaming and cloud streaming
4:32
and just a willingness to
4:34
put its software on competing platforms
4:36
all to try and break
4:38
free from a losing race against
4:41
its rivals. Well, it's
4:43
been eight years and that hasn't
4:45
quite worked out like we might
4:47
have thought. Certainly not like Phil
4:49
Spencer thought. Xbox is still very
4:51
much in a distant third place
4:53
in the console race. Some estimates
4:55
put Xbox hardware sales at less
4:57
than half of the number of
5:00
PS5s that Sony has sold. That's
5:02
despite some record breaking, hugely controversial,
5:04
hugely litigious game studio acquisitions that
5:06
have together cost Microsoft almost a
5:08
hundred billion dollars. Meanwhile,
5:10
Nintendo is just kind of off in
5:12
a league of its own. It sold
5:15
more than 150 million switched units since
5:17
that console launched again in 2017. And
5:19
the eventual switch to which is coming,
5:21
we think, later this year is also
5:23
expected to be a smash hit. Game
5:27
Pass is reasonably successful for what
5:29
it is. And we'll get
5:31
into what that looks like. But
5:33
it definitely hasn't changed the
5:35
world the way that Netflix did
5:37
to Hollywood. There's no before
5:39
and after moment that we've had
5:41
yet. People are still mostly
5:43
buying new games, sometimes even still
5:45
on a disc, sometimes from
5:47
Best Buy and Walmart. Streaming a
5:49
game to your phone or
5:51
TV from the cloud remains a
5:53
pretty niche activity. So what
5:55
exactly happened here? Why did Microsoft's
5:57
master plan not pan out
5:59
and can? Can it still succeed if the
6:01
right combination of factors comes together over
6:03
the next several years? To break all
6:05
this down, I invited Ash Parish, the
6:08
Virgin's video game reporter, on the show
6:10
to talk about all the struggles of
6:12
Xbox and Game Pass, and where she
6:14
sees the future of the gaming industry
6:16
headed in the next few years? Okay,
6:18
Xbox Game Pass, and the elusive quest
6:20
to build a Netflix for gaming. Here
6:22
we go. Ash
6:37
Parish, welcome to Decoder. Hey,
6:39
thanks for having me. I think before
6:42
we get into kind of what's happening
6:44
now and where we go from here,
6:46
let's just lay the land a little
6:48
bit. It seems safe to say that
6:50
it's been kind of a rough few
6:53
years for Microsoft in the gaming world.
6:55
Can you just sort of position Microsoft
6:57
in the universe of gaming for me
6:59
right now? It's like one of the
7:01
biggest names it is PlayStation and Xbox.
7:03
It's like, it's like, it's right in
7:05
there. But it also kind of feels like
7:08
it's losing. Like what's going on here? It's
7:10
kind of hard to position Xbox
7:12
within the sentiment of gamers themselves because
7:14
there are still... quite a few people
7:17
that cling to that lingering tribalness
7:19
of like the console wars. I feel
7:21
like they're always going to be
7:23
Xbox diehards. They grew up with the
7:25
360 in the house or even maybe
7:28
a big fatty, the original Xbox.
7:30
And you know, they have love for
7:32
those entrenched franchises like Halo and
7:34
now elder scrolls and things like
7:36
that. So there's always going to
7:38
be that element that props up
7:40
the brand somewhat. It is not enough
7:43
when you are competing against
7:45
PlayStation 5 which has thoroughly
7:47
dominated the in-home console market
7:49
and then there's Nintendo which
7:52
has dominated PlayStation even harder
7:54
which is in its own
7:56
stratosphere. So Microsoft is holding
7:58
on but like... at its fingertips
8:00
at this point, and it just can't
8:02
keep up. It might be weird to think
8:05
about Microsoft, a company with a market
8:07
cap that last month broke three trillion
8:09
dollars, trillion with a T, as barely
8:11
holding on and failing to keep up.
8:13
But what Ash just said is the genuine
8:16
sentiment in the gaming industry, and it's
8:18
been that way for some time now. If
8:20
we had to trace Xbox's struggles... to
8:22
a single point. I think you could
8:25
argue that it started back in 2013
8:27
when the Xbox One was announced. The
8:29
Xbox One was the successor to the
8:31
best-selling console in Microsoft's history, the Xbox
8:34
360. It had dominated the early era
8:36
of online gaming and became the go-to
8:38
platform for huge first-person shooters like Halo,
8:40
call of duty, and gears of war.
8:43
Those were big games, and the 360
8:45
was a big console. In as
8:47
much as the console wars were
8:49
a thing at that Microsoft... handily
8:51
won that generation. Sony's PS3 had
8:53
struggled out of the gate, mostly
8:56
because it cost $500 back in
8:58
2006 money. The Xbox 360 had
9:00
launched a year earlier, it launched
9:02
for $100 less, it had Xbox
9:04
Live, it managed to define a
9:06
whole era of gaming for a
9:08
generation of players and really cemented
9:10
the Xbox brand as we know
9:12
it today. I think people who
9:14
still love the Xbox, love the
9:16
Xbox 360. Ask any millennial
9:18
gamer about that time, and
9:21
they'll probably agree that the
9:23
360, especially combined with Xbox
9:25
Live, was the king. Though Sony
9:27
did end up eventually selling roughly
9:29
the same number of consoles, sure,
9:31
the 360 was the winner. But
9:34
fast forward to 2013, and
9:36
everything turned. The Xbox One launched
9:38
with a weird focus on non- gaming
9:40
entertainment, including a mandatory second-gen connect motion
9:42
sensor, the thing that's out on top
9:45
of the box and saw you moving
9:47
around. It also had the ability to
9:49
plug in your cable box for some
9:52
reason, and it had this always-on connection
9:54
requirement that Microsoft pitched as a way
9:56
to let players share and even resell
9:59
digital games. away Microsoft was just pummeled by the
10:01
press and more importantly the broader gaming community for poor
10:03
messaging and frankly confusing marketing. What was this thing that
10:05
Microsoft was making? Sony meanwhile took the opportunity to just
10:07
twist the knife and it promoted the PlayStation 4 that
10:09
same year as a device purpose-built for gamers. It was
10:12
a game console that just played games and it turned
10:14
out that's what people wanted. Microsoft ended up dropping a
10:16
lot of its restrictions and weird entertainment ideas before launch,
10:18
but the damage was done. The Xbox one would go
10:20
on to sell fewer than 60 million units, while the
10:22
PS4 sold close to 120 million. It seems like PlayStation's
10:24
messaging has been so games focused, and that's why it
10:26
is across all boards, like the biggest console, not barring
10:29
Nintendo, remember. completely different conversation. You have to shift gears
10:31
if you want to talk about Nintendo, at least, you
10:33
know, within America. That's why PlayStation has always dominated. So
10:35
yeah, I would agree, honestly. Microsoft still hasn't ever really
10:37
bounced back from that whole episode, though not for a
10:39
lack of trying. In the aftermath of the Xbox One
10:41
launch, Phil Spencer was promoted to head of the Xbox
10:43
Division, and he set out to try and reverse the
10:46
company's fortune in the gaming market, to bring it back
10:48
to gamers in a real way, even if that would
10:50
take years and an awful lot of money. We'll get
10:52
into some of the details on Microsoft's evolving distribution strategy
10:54
in a minute, but let's take a second to look
10:56
at a few of those big swings. Like we mentioned,
10:58
Microsoft launched Game Pass in 2017, but before that, Spencer
11:00
started writing some really big checks to bring more studios
11:03
under the Xbox umbrella. The big idea was that exclusive
11:05
games, like what Sony had with The Last of Us
11:07
and Uncharted, could turn the tide back to Xbox. Mojang,
11:09
the Minecraft maker, was an early one, back in 2014,
11:11
and the pace picked up over the years. It bought
11:13
Bethesda the publisher of Fallout and Elder Scrolls for seven...
11:15
$2 .5 billion in 2020,
11:17
which seemed huge until Microsoft
11:20
dropped nearly $70 billion to
11:22
purchase Activision Blizzard, the maker
11:24
of Call of Duty, in
11:26
2022. What did Microsoft hope
11:28
would happen here by spending
11:30
all of this money? Here's
11:32
Ash. So it kind of
11:34
goes back to the conversation
11:37
we were just having about
11:39
PlayStation deciding like we're just
11:41
this is a console that
11:43
plays games. Here are all
11:45
the games. It's getting back
11:47
to that. They bought Bethesda
11:49
thinking that, you know, the
11:51
Elder Scrolls games and their
11:54
new IP would give them
11:56
the hits that they need,
11:58
but then Starfield came out
12:00
and it was a dud
12:02
and Redfall came out and
12:04
it was a bit of
12:06
a dud. We haven't seen
12:08
hide no hair of either
12:11
the next Elder Scrolls and
12:13
we know fallouts not coming
12:15
anytime soon, despite the fact
12:17
that it's blowing up on
12:19
Amazon Prime. So you've got
12:21
these one -two punches of like,
12:23
we spent all this money
12:25
on games and the games
12:28
aren't doing what we need
12:30
them to do. And then
12:32
our own catalog is also
12:34
suffering. The trend line is
12:36
going down. So I think
12:38
the strategy then became, okay,
12:40
what can we buy that
12:42
is going to be a
12:45
surefire hit and they turned
12:47
their heads and saw Activision
12:49
Blizzard with, you know, Call
12:51
of Duty and was like
12:53
there. I mean, truly, probably
12:55
the safest bet in the
12:57
universe of gaming, it would
12:59
be to just spend whatever
13:01
it costs to get Call
13:04
of Duty, right? Like the
13:06
theory there, if you build
13:08
all the way to that,
13:10
what you just described would
13:12
absolutely lead you to Call
13:14
of Duty. It makes total
13:16
sense. It does make sense.
13:18
And then there's the fact
13:21
that those games are multi
13:23
-platform. Like people who want
13:25
to play them can still
13:27
play them on PC. They
13:29
can still play them on
13:31
PlayStation, which is where they
13:33
play it. I mean, if
13:35
you look at the Cercana
13:38
charts, Call of Duty is
13:40
at the top or very
13:42
near the top of the
13:44
most played games list on
13:46
Xbox and PlayStation. So like
13:48
there's no incentive to switch.
13:50
It does seem like Microsoft
13:52
put itself in kind of
13:55
an impossible position, which is
13:57
either we've spent all the
13:59
money in the known universe
14:01
on Call of Duty and now we're going to make
14:03
it so that many fewer people can buy Call of
14:05
Duty just in order to make people excited about Xbox,
14:07
which is In a very sort of long-term bet
14:10
on the Xbox thing you could kind
14:12
of squint and see it But like
14:14
that's an objectively stupid business decision and
14:16
like you said calls all kinds of
14:18
you know issues with the government and
14:20
regulars and like that deal
14:22
probably wouldn't have gone through buying
14:24
Act Division Blizzard if Microsoft had
14:27
intended to make it an Xbox
14:29
exclusive. So you can't do that. But
14:31
then by not doing that, you kind of
14:33
kill the Xbox brand even more. And
14:35
so I feel like Microsoft has been
14:38
trying to do this back and forth
14:40
thing where it's like, oh, okay, the
14:42
Xbox is not important, but also we
14:44
are wildly over-invested in making the Xbox
14:47
important. And I have never been able
14:49
to figure out if this is like two
14:51
teams that need to have more meetings and
14:53
figure out who's right. this company has actually
14:56
thought it could do both of those
14:58
things simultaneously. It's very
15:00
damned if you do damned if you
15:02
don't, but that actually segues quite nicely
15:04
into like the next like arm of
15:06
this strategy is the fact that now,
15:09
okay, the Xbox hardware is not important.
15:11
anymore. So what are we going to
15:13
do? We're going to turn everything into
15:15
an Xbox. We're going to make sure
15:17
that you can play these games no
15:20
matter what, wherever and on whatever. So
15:22
they're pushing, they're cloud streaming, they're pushing
15:24
their game pass subscriptions, there's,
15:26
that's why I get advertisements on
15:28
my Samsung TV for playing Indiana
15:30
Jones and the Great Circle because
15:32
they want at least, if you're
15:34
not buying an Xbox console, at
15:36
least play our games, because maybe
15:38
we can get you that way. So
15:41
that's that's the plan. I don't think
15:43
that plan is working out that great
15:45
for them either What Ash just mentioned
15:47
is a really important piece of this
15:49
puzzle Multi-platform gaming is a thing
15:51
we need to talk about for
15:53
the last 10 years or so
15:55
Microsoft has been pushing the Xbox
15:58
platform in two separate maybe even
16:00
directory directions. On one hand, it's
16:02
been buying massive game publishers and
16:04
their very expensive catalogs all to
16:07
try and get people to buy
16:09
an Xbox or sign up for
16:11
Gamepass and just spend more time
16:14
with their Xbox turned on. Every
16:16
minute a player does that is
16:18
a minute not spent playing Fortnite
16:21
on PlayStation or deciding that they'd
16:23
rather play some new indie game
16:25
on their Nintendo switch instead. This
16:28
is the old school tried and
16:30
true business model of console gaming.
16:33
big exclusive games, sell hardware, and
16:35
without those, most people don't want
16:37
your hardware. It's pretty simple. For
16:40
Xbox, that whole plan hasn't really
16:42
worked out, as you just heard
16:44
Ashley out. And it also had
16:47
a lot of really disastrous second-order
16:49
effects for Xbox, because it meant
16:51
that PlayStation became the place that
16:54
players began to flock to play
16:56
big live service games with their
16:58
friends, particularly fortnight and then fortnight
17:01
copycats like Call of Duty War
17:03
Zone and Apex Legends. And players
17:05
started spending money on those games,
17:08
an awful lot of money. And
17:10
Sony got to collect 30% of
17:12
every transaction. That was a hugely
17:15
winning formula for everybody except Microsoft.
17:17
At the same exact time as
17:19
all of that, Microsoft has been
17:22
trying to think beyond the Xbox,
17:24
to a world where it lets
17:26
players buy a game once and
17:29
play it on their Xbox and
17:31
on their PC as it started
17:33
doing way back in 2016. That
17:36
was one of the things that
17:38
Microsoft could do that no one
17:40
else could, was combine Xbox and
17:43
PC gaming. Or you could subscribe
17:45
to Game Pass and have a
17:48
whole bunch of games that you
17:50
can play on whatever device you
17:52
like. And in some extreme cases,
17:55
as we've seen recently, Microsoft is
17:57
even taking all of these once-exclusive
17:59
games and re-releasing them for PlayStation
18:02
and switch. This has all gotten
18:04
really messy for Microsoft, and Xbox
18:06
fans, who bought the hardware to
18:09
play the games, have understandably grown
18:11
pretty frustrated with all of these
18:13
conflicting strategies. So we're going to
18:16
dive into Game Pass and Multi-platform
18:18
gaming and try to make sense
18:20
of what went wrong here and
18:23
whether Microsoft can actually manage... to
18:25
untangle this knot. But first, we
18:27
need to take a quick break.
18:30
We'll be right back. It's been
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reported that one in four people
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Intelligence, with Apple intelligence,
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requires IOS-18 point one
21:01
or later. We're
21:04
back. I'm David Pierce, and I'm here
21:06
with Virg Gaming Reporter Ash Parish, talking
21:08
about the uphill battle that Microsoft has
21:10
been waging with Xbox for more than
21:12
a decade. Before the break, we were
21:15
discussing how many of Microsoft's particularly
21:17
costly attempts at course correction here,
21:19
like buying Bethesda and Activision Blizzard,
21:21
haven't actually had what many might
21:23
think of as the desired outcome.
21:26
which is more Xbox sales. In
21:28
fact, Xbox sales were down in
21:30
Microsoft's most recent quarter, and the
21:32
latest estimates say Microsoft has probably
21:34
sold fewer than 30 million Xbox
21:37
Series X and Series S units
21:39
as of last November, while Sony
21:41
just publicly confirmed the PS5 has
21:43
crossed 75 million units. If that's the
21:46
metric you care about, Sony is winning.
21:48
Microsoft has lost this generation of
21:50
consoles just like the last one.
21:52
But what if that doesn't matter? Ash and
21:54
I were just talking about Microsoft's multi-platform
21:57
push and how combined with Game Pass
21:59
it might mean a world where the
22:01
Xbox is no longer a device that sits
22:03
under your TV, and instead it's a software
22:06
platform that lives on any screen. Xbox becomes
22:08
less like a computer and more like a
22:10
social network in that sense. You could play
22:13
call of duty on your PlayStation, see if
22:15
Thieves on your Nintendo switch, and stream elder
22:17
scrolls on your iPad or fallout on your
22:19
Android phone. It's just Xbox everywhere. Xbox all
22:22
the way down. That is, at the very
22:24
least, exactly how Microsoft would like you to
22:26
think about it. So much so that the
22:29
company launched a new ad campaign last
22:31
fall called This is an Xbox promoting
22:33
the idea that virtually any piece of
22:35
hardware with access to a screen could
22:37
conceivably be part of the Xbox ecosystem.
22:40
But making that work involves a lot
22:42
of moving parts. coming together in ways
22:44
that simply just don't work very well
22:46
today. It involves a lot of things
22:48
that Microsoft and Xbox aren't actually in
22:50
charge of, like internet speeds. And a
22:53
lot of die-hard Xbox fans have begun
22:55
to feel pretty disillusioned with the direction
22:57
of the platform. So I have
22:59
to know what you think about the this
23:01
is an Xbox ad campaign, which I think
23:03
came out last fall Yeah, and I would
23:05
say made a lot of gamers feel a
23:07
lot of feelings big feelings, buddy
23:09
And most of them were not
23:11
positive one towards the Xbox team.
23:13
What did you think? It annoys Some
23:16
people that I know because of
23:18
like the literalness of it like
23:20
this is not an Xbox I
23:22
can't return this Xbox to game stop
23:24
and get four dollars to purchase
23:26
like you know their subscription Nope, not
23:28
that anymore rip game informer. Yeah,
23:30
it it's a marketing strategy. I
23:32
feel nothing about it. It's Probably
23:35
going to work in their favor more
23:37
than like the gaming press believes it
23:39
is because we're dealing with Not I
23:42
hate to use the word normies, but
23:44
you know the average consumer not terminally
23:46
online freaks like the kinds that follow
23:48
a video game industry news So I
23:51
think it'll work for them in that way
23:53
where you know kids be on them phones
23:55
and they like oh I can play you
23:57
know, whatever game from my phone or my
23:59
tablet I'm in, my Microsoft, Azure,
24:01
Surface, whatever, I'm in, that's fine,
24:04
that's cool, that's how I play games most
24:06
of the time, so yeah, I think that'll
24:08
work. I don't know though, if it'll
24:10
be enough to pull them, to make, to
24:12
bring parody between, you know,
24:15
at least with PlayStation. Well, yeah,
24:17
there's been this push from the Xbox
24:19
team in general over the last few
24:21
years, it seems like, to take a
24:23
lot of those games and put them.
24:25
Both on game pass, but also
24:28
on other platforms like the Indiana
24:30
Jones game that everybody seems to
24:32
like very much is is coming
24:34
to PlayStation and see if thieves
24:36
is out on lots of places
24:38
and more and more games are
24:41
coming to game pass It's actually
24:43
a pretty solid library at this
24:45
point. So maybe Microsoft is just
24:47
happy being out of the Xbox
24:49
hardware business like that Microsoft would
24:52
like you to believe that the
24:54
console era is over There will
24:56
always be consoles, end of,
24:58
like we're not going to please
25:01
God, I hope that's not
25:03
the trend in the next 10
25:05
years, because that would make it
25:07
really hard to own anything.
25:10
Especially with... to be the case. All
25:12
of these companies would. The like live
25:14
service game seems to be what everybody
25:16
would like to believe is the future.
25:18
That they can revoke at any time, get
25:20
their money out of you, and not have
25:22
to support it at all whatsoever. Yeah,
25:24
no, I understand. So there's always going
25:27
to be a console, but I think
25:29
this shift away from, you know, console
25:31
probably might be better for their bottom
25:33
line, if not their whole ethos as
25:35
a brand. I think what they're trying
25:37
to do is shift. the identity of
25:39
Xbox away from like this plastic box
25:41
and make it more on the software
25:43
because you know maybe they're trying to
25:45
be on their Sega tip and you know not
25:48
rise from the ashes at least or you know
25:50
rise from the ashes kind of the way Sega
25:52
did when it got out of the console business.
25:54
So maybe this is like that you know the
25:56
old world is dying new one struggling to be
25:59
born and this is Xbox's time for monsters
26:01
where we try all these things until
26:03
we find what sticks. So the big
26:05
component here that would in
26:07
theory solve all of Microsoft's problems kind
26:09
of all at once is of course
26:12
game pass. If there truly was a
26:14
Netflix for gaming that could get hundreds
26:16
of millions of subscribers like Netflix has
26:19
It wouldn't matter as much how many
26:21
Xboxes are sold. And it wouldn't even
26:23
really matter whether Microsoft had big exclusive
26:26
successful games like Sony and Nintendo do.
26:28
You just have a huge evolving catalog
26:30
of great stuff on whatever screen you
26:33
wanted for about 20 bucks a month,
26:35
and that would be popular enough to be
26:37
a booming profitable business. We've
26:39
been throwing around numbers like 120 and
26:41
150 million for game consoles as the
26:44
upper reaches of success. But Netflix has
26:46
over 300 million paid subscribers now. And,
26:48
by the way, Netflix also has games
26:50
as part of its subscription now. And
26:52
a game subscription model that big would
26:54
blow the console business out of the
26:56
water. But that is not the world
26:58
we live in. A few years ago, Phil
27:01
Spencer even admitted that after a half
27:03
decade on the market, it was pretty
27:05
clear that Game Pass was never going
27:07
to represent the primary way that people
27:09
experience Xbox games. At least, not for
27:11
a long time. The quotes here are
27:13
actually very very telling. On console I've
27:16
seen growth slow down on game
27:18
pass mainly because at some point
27:20
you've just reached everybody on console
27:22
who wants to subscribe and we
27:24
don't see subscription unlike some other
27:26
forms of media that have really
27:28
moved almost solely to a subscription
27:30
business. Today... Game Pass is an
27:32
overall part of our content and
27:34
service revenue. It's probably 15%. I
27:36
don't think it gets bigger than
27:38
that. I think the overall revenue
27:40
grows, so 15% of a bigger
27:42
number is a bigger number. The
27:44
last public metric we have from
27:47
Microsoft puts Game Pass at 34
27:49
million subscribers a year ago. But
27:51
that was before a really tough
27:53
12 months for Microsoft that involved
27:55
high-profile studio closures, a bunch of
27:58
layoffs in its gaming division. Game
28:00
Pass, it's not at all inconceivable
28:02
to imagine Game Pass growth being
28:04
minimal or maybe even flat. But
28:06
why exactly has it been so
28:09
tough to launch a profitable,
28:11
sustainable subscription model for gaming
28:13
that continues to grow across
28:15
all platforms, like Netflix? Game
28:17
Pass on its face sounds like a
28:19
really attractive value proposition. You pay a
28:21
flat fee, you get all these games,
28:23
pay a little bit more, and you can
28:25
get like call of duty or something like
28:27
that. I pay for a subscription, but
28:29
do you want to know how
28:32
often I've used Game Pass and
28:34
maybe the list? I do. I really do,
28:36
yeah. Like, not at all. My husband
28:38
will, like, go on there and maybe
28:41
look for it, look for something to
28:43
do or something to play that's come
28:45
to Game Pass, but like, neither
28:47
of us use it. Why? What for? It's
28:49
like, you know, Netflix analysis paralysis, paralysis,
28:52
like you get on this big streaming
28:54
service and you have all these things
28:56
at your fingertips and you can't decide
28:58
what is interesting to you so you
29:01
just put it down and go back
29:03
to playing Fortnite. And that's and there
29:05
it lies the rub. You have all of
29:07
these games that you have to pay
29:09
money for. Meanwhile, the games that you
29:11
are paying for, they're losing money by
29:13
putting their stuff on your service, so
29:15
they're not going to want to do
29:17
that anyway. Meanwhile, you have to compete
29:19
against the biggest time sync game on
29:22
the planet, which is fortnight and
29:24
roll blocks. And you are
29:26
consistently losing in that match up.
29:28
Let's take a step back here and actually
29:30
talk through the game pass world a little
29:32
bit, because I think there is something about
29:35
the... basic value proposition here that makes
29:37
perfect sense to me as a person.
29:39
Like we should talk about the business
29:41
side of this for developers and distributors
29:43
and all these folks, but just as
29:45
like a person who likes to play
29:47
video games, it's the same reason that like
29:49
Spotify is more compelling than buying albums, right?
29:51
I have access to everything that has ever
29:53
been made or like Netflix has many issues,
29:56
but it also has lots of shows and
29:58
I go on Netflix a lot. I watch
30:00
Netflix and I happily pay for
30:02
Netflix. But in gaming, this idea
30:04
has taken much longer to catch
30:06
on, and I think much longer
30:08
for anyone to sort of figure out
30:11
how to make it work. Why has gaming
30:13
been so much slower to go
30:15
sort of all subscription, everything,
30:17
than seemingly the rest of
30:20
entertainment? The way we consume video
30:22
games is much different than the
30:24
way that we consume TV or
30:26
music. Both of the latter are very
30:28
passive things. You can have Netflix on
30:30
in the background while you do something
30:32
else, same with music. Or you can
30:34
take a little bit of time to
30:36
like pay attention to like a TV
30:38
show or something, but even then you're
30:41
giving up, you know, a couple hours
30:43
at a time. Gaming is something much
30:45
different. You have to invest an amount
30:47
of time and an amount of attention.
30:49
And that calculus is different
30:51
when you put it. up with Game Pass
30:53
because unless you go to that for
30:55
like a specific game that you always
30:57
play you have these all these games
30:59
like so many games which you would
31:01
think is like oh this is awesome
31:03
I've got all these games and to
31:06
a certain subset of people of players
31:08
that is good for them like it
31:10
works and it's you know game pass
31:12
and PS Plus is like the best
31:14
thing that's ever happened to them but
31:16
the majority of gamers want to play
31:18
with their friends and they don't know
31:20
what they like and it's hard finding
31:22
games on those subscription services. So if
31:24
you've got someone who wants to play
31:26
with their friends, then they're going to
31:28
play the game that they play with
31:30
their friends. And most often, that's
31:32
not a game pass. Fortnight ain't on game
31:34
pass. Well, it also, there's a case
31:37
to be made inside of what you
31:39
just said that actually the Netflix for
31:41
video games already does exist. It's just
31:44
called Fortnight. Yes. Like what the actual
31:46
behavior you're trying to replicate, which you're
31:48
trying to play with. Fun but relatively
31:51
mindless for the next two hours that
31:53
that actually The answer to that is not
31:55
hundreds of games It's one game and it's
31:57
called that can do hundreds of things Or
32:00
maybe it's robots or whatever, but like
32:02
maybe those things already exist and we
32:04
solved that problem. I've never heard it
32:06
put like that, but that's actually really
32:08
smart. Yeah, I mean, that's why it's
32:10
at the top of the list every
32:13
year, every month, day after day. And
32:15
then other mobile, smaller, not passive, but
32:17
you know, appointment gaming kind of games
32:19
on mobile. So like your candy crushes
32:21
and stuff like that. That's where people
32:23
are playing. It's difficult because it feels
32:26
like, you know, you've got all these
32:28
gamers and they play all these different
32:30
things, but the majority population of like
32:32
people who play video games only keep
32:34
it to like a handful of titles.
32:36
Game Pass doesn't serve them. It just
32:38
doesn't. And then those people are going
32:41
to want to play with their friends.
32:43
And that's what Fort Knight is for.
32:45
Right. Yeah, you've got me now thinking
32:47
about. the sort of content mix of
32:49
all of these games and it feels
32:51
like what's what Game Pass is full
32:54
of is games that would love you
32:56
to play them for like 2030 4060
32:58
hundreds of hours and what Game Pass
33:00
actually needs is like sitcoms like what
33:02
can you just jump in and do
33:04
for 30 minutes at a time right
33:06
and I feel like casual gaming the
33:09
stuff you're talking about the candy crushes
33:11
on phones and whatever has kind of
33:13
eaten the bottom of that market, the
33:15
like I have a little bit of
33:17
time to kill, I think people just
33:19
like sit on their couch and leave
33:22
the TV off and play those games
33:24
on their phone. And then it's like
33:26
if I want to like really do
33:28
something serious, it's the equivalent of like
33:30
going to the movie theater. There are
33:32
lots of games for that the sort
33:34
of middle ground of like just ways
33:37
to kill a little bit of time
33:39
and find something fun to do, especially
33:41
with your friends, that actually a lot
33:43
of the big... sexy games that these
33:45
companies spend all this money on are
33:47
not suited for that at all. No,
33:50
not really. Yeah, wonder along those lines
33:52
how big this market actually is. I
33:54
mean, I think at the beginning, Game
33:56
Pass is eight years old, which blew
33:58
my mind to think about. It's been
34:00
around a long time, and it grew
34:02
very fast, and then kind of stopped.
34:05
growing and we sort of stopped talking
34:07
about it and it's just like around
34:09
and people have it but it's not
34:11
it is not the future of games
34:13
that Microsoft was hoping it would be
34:15
kind of all at once eight years
34:18
ago. But then you have people like
34:20
Phil Spencer who were running around talking
34:22
about console growth slowing down because basically
34:24
everybody who wants a console has a
34:26
console. And and part of me wonders
34:28
like is there just a case to
34:30
be made that that's true that actually
34:33
the problem with all of this is
34:35
It's just a way of doing console
34:37
gaming, and console gaming is actually really
34:39
well-served already. And the people who want
34:41
to play games for hundreds of hours
34:43
have lots of ways to do that,
34:46
including provided by Microsoft, and so this
34:48
huge new growth engine for video games
34:50
that Microsoft thought might exist, actually doesn't,
34:52
because they're just console gamers who have
34:54
consoles. Yeah, and the people that they're
34:56
trying to reach... like that newer market
34:59
which is younger people, they play on
35:01
their phones. So it's hard to... like
35:03
make that calculus. If you've already got
35:05
a phone that plays the games that
35:07
you want to play with your friends
35:09
or however you play them, why do
35:11
you need to spend a couple hundred
35:14
dollars on the console and then you
35:16
know 20 bucks a month on the
35:18
online service so you can play online
35:20
with your friends that calculus doesn't make
35:22
sense. So yeah, the entrenched gamers like
35:24
you know gamers of our age, we've
35:27
got all three consoles probably in our
35:29
house and we'll probably maintain them. But
35:31
that younger market they are sticking more
35:33
strictly to like mobile games. And that
35:35
is serviced by, you know, a bunch
35:37
of different games that are playable on
35:39
mobile and Microsoft with its cloud streaming,
35:42
which kind of informs the strategy that
35:44
they're going for now. What about for
35:46
the game developers? Like, is something like
35:48
Game Pass, even in theory, a good
35:50
idea? You mentioned it doesn't make economic
35:52
sense. Tell me why that is. So
35:55
at first, yeah, because I believe at
35:57
first Microsoft was throwing tons and tons
35:59
and tons of money. at these developers
36:01
to lock their games up on game
36:03
pass. They've kind of like turned off
36:05
that money hose for various different reasons
36:07
that I'm sure you can guess and
36:10
now As we get more and more data
36:12
about it, we're hearing that if you
36:14
put your game on game pass, you
36:16
might lose up to 80% of sales
36:18
you would have otherwise made via if
36:21
you had kept it on like Steam
36:23
or just kept it as a standalone
36:25
game, not part of a subscription service.
36:27
And with the way that studios are
36:29
hurting now, you're not getting the kind
36:32
of money you thought you were going
36:34
to get that Microsoft was handing out
36:36
before. On top of that, you're putting
36:38
all these potential sales at risk. And
36:40
with the way that Indy Studios have
36:43
been hurting with the whole like post-pandemic
36:45
retraction and having to lay off like
36:47
hundreds of thousands of people at this
36:49
point, like... Why would you take that risk?
36:51
Like you need every dollar and every
36:53
dime that you can scrape from people
36:55
to keep yourself afloat so it doesn't
36:57
make sense to potentially kneecap 80% of
37:00
your sales by putting it on my
37:02
own game pass. So There are still studios
37:04
that are making that determination,
37:06
but there are people that are increasingly
37:09
deciding, no, this isn't worth it
37:11
to us anymore. that attraction, that the
37:13
time when being on game pass was attractive
37:15
has passed. So we're going to have to,
37:17
you know, do this ourselves. Yeah, it makes
37:19
me think of those brief moments where
37:21
meta would just throw money at anybody
37:23
who wanted to make a game for
37:25
Quest because they were so desperate to
37:27
make it work. And then eventually it
37:29
comes around to like, okay, there's an
37:32
audience for this, but it's not big
37:34
enough. And meta's eventually going to stop
37:36
writing us these giant checks for no
37:38
reason. So we're just gonna kind of
37:40
walk away from this. And it feels
37:43
like the same thing has kind of
37:45
happened with Game Pass. Yeah, it makes
37:47
sense. You can only brute force it
37:49
for so long if you're one of
37:51
these companies. Yeah, you can only
37:53
be a loss leader for so long. Yeah.
37:56
We need to take another quick break,
37:58
but we will be right back.
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out with code podcast to
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get 30 % off a Cloak
41:10
subscription. We're
41:18
back. This is Decoder. I'm David
41:20
Pierce and we're here with Verge
41:22
gaming reporter Ash Parish talking through
41:25
Microsoft's gaming strategy and why the
41:27
company has had such a tough
41:29
time making its vision for an
41:31
Xbox ecosystem that goes beyond consoles
41:33
actually turn into anything real. We've
41:35
dived into two parts of what
41:37
we could call the holy trinity
41:39
for Microsoft. The first is Game
41:41
Pass and making subscription gaming really
41:43
work at scale, which for Xbox
41:45
has been a mixed bag, let's
41:48
say, just to be optimistic. Game Pass
41:50
isn't growing as fast as it once did,
41:52
in part because it's hard to sell
41:54
people more subscriptions if they don't buy your
41:56
consoles, and if the games you put
41:58
on the service aren't very good. There
42:00
is game pass for PC, which is
42:02
still growing, but that doesn't get you
42:04
all the way there because not everyone
42:06
is a PC gamer. The second component here
42:08
is multi-platform gaming, which is this idea
42:10
that Microsoft games don't need to be
42:12
locked to the Xbox. They can live
42:14
on PC, they can live on rival
42:16
platforms like PlayStation and switch. As we said
42:18
earlier, that started way back in 2016 with
42:21
an initiative that let you buy a game
42:23
on Xbox and play it on PC without
42:25
having to pay for it a second time.
42:27
That is unequivocally a good thing if you're
42:30
a gamer, and it's something that Sony still
42:32
doesn't let you do with PlayStation games, because
42:34
it would mean losing out on revenue. A
42:36
world with fewer console exclusives is a step
42:39
in the right direction. 100%. Even if it
42:41
makes Xbox diehards feel bummed out that
42:43
they no longer have games only their
42:45
Xbox can play, I think we'll all get
42:47
over it. The third component, though, is
42:49
the one that's supposed to tie all
42:51
of this together into the forward-looking tech-focused
42:53
package that, in theory, only a company
42:55
with the cloud computing chops of Microsoft
42:57
could pull off. That is game streaming,
42:59
where you don't download the game at
43:01
all, and instead you stream the game
43:03
live from a far-away server. That is
43:05
the whole centerpiece of Microsoft's This is
43:07
an Xbox campaign. It's not that everything
43:09
is an Xbox, it's that nothing is
43:11
an Xbox, and the Xbox is in
43:13
a server, and you stream it from
43:15
somewhere. It's so unproven as a business
43:18
that Google has already launched and killed
43:20
an entire cloud gaming product in the
43:22
time between when Game Pass first launched
43:24
and Microsoft bought Activision Blizzard five years
43:27
later. Do you remember Google Stadium? If
43:29
you don't, it's fine. It wasn't very
43:31
good and it certainly wasn't a viable
43:33
enough business model to continue existing inside
43:36
of Google. I like this idea! But there's
43:38
really no evidence that it's going to
43:40
work. So I wanted to ask Ash,
43:42
is cloud gaming going to get there?
43:45
And if it does, if we do
43:47
arrive at this perfect marriage between subscription
43:49
gaming and game streaming that truly resembles
43:52
Netflix or Spotify, all the things you
43:54
want everywhere you are, then isn't Microsoft
43:56
kind of the only one who might
43:58
really make it happen? Is part
44:00
of the problem here just that cloud
44:02
gaming isn't very good? Like I go and
44:05
read our comments on the verge every time
44:07
we write about cloud gaming and someone or
44:09
many some ones always likes to bring up
44:11
the point that the main problem here is
44:14
just that it's not as good as playing
44:16
on a console. The graphics aren't as
44:18
good. There's latency. There are problems even
44:20
if you're playing like a fully online
44:22
game that requires a fast internet connection.
44:24
Anyway, it is going to be better
44:26
on a console than it would be.
44:29
on a cloud gaming system. If we
44:31
could solve that problem and like the
44:33
actual gameplay stops being a differentiator,
44:35
does all of this change? Yeah,
44:37
they're gonna have to solve that problem
44:39
and we'll find out it's so hard to
44:41
prognosticate where gaming is going because, you know,
44:44
if you and I were having this conversation
44:46
about game past four years ago, I bet
44:48
we would have been all in on it
44:50
just because four years ago was the pandemic
44:52
and we thought this number would keep going
44:55
up forever and it did not do that.
44:57
We would have bet. that game pass would
44:59
be everywhere. Like I was on the game
45:01
pass hype train for a while because of
45:03
the selection that they had for the price
45:05
that they had it as and like I
45:07
told you at the top of this, I
45:10
hardly use it. So... Well you're the ideal
45:12
customer, 20 bucks a month and you
45:14
barely use it, that's the dream. Yeah
45:16
I know, I'm gonna have to have
45:18
a conversation with my account about this
45:21
when we're done. But so it's so
45:23
hard to determine what will happen. I
45:25
would like to see that technology improve
45:27
and then we'll see. But man, it's
45:29
going to take a big generational turnover I
45:31
think because, you know, the people who
45:33
have the money to buy consoles still
45:35
want to buy consoles. They're not going
45:38
to do it on the cloud. And
45:40
then the people that cloud ostensibly will
45:42
be for probably won't have the money
45:44
for it or, you know, can't justify
45:46
spending, you know, money on a subscription
45:48
service or something like that. And I
45:51
think the other piece of it that
45:53
I... find myself wondering about a lot
45:55
is whether there is in fact
45:57
some huge group of people who
45:59
don't have or particularly use their
46:01
home console for whatever reason, but would
46:04
be more likely to pay 20 bucks
46:06
a month to play games if they
46:08
could do it in a high-end way
46:10
on their phone or their iPad, that
46:13
like, what if all of a
46:15
sudden the promise of AAA games
46:17
on your iPad with an external
46:19
controller becomes a thing? Is there
46:21
this giant untapped market of people
46:23
who would suddenly get really into
46:25
call of duty? I don't think so.
46:28
Evidence so far suggests no. It's
46:30
the big question to me and
46:32
I think to Microsoft. Yeah, because a
46:34
lot of this too is tied up
46:37
in like personal comfort, I think. And
46:39
I think even if we did eliminate,
46:41
you know, the technology issue, I try
46:44
to think of myself and maybe it's
46:46
because I've like aged out and maybe
46:48
like, you know, my 17 year old
46:50
nephew will feel something different. Even
46:53
if I knew that I could play call
46:55
of duty or whatever game completely fine, same
46:57
as a console on an iPad, I don't
46:59
think I would do it because that's just
47:02
not comfortable to me. I don't want to
47:04
play that kind of game on that kind
47:06
of system. Like you have to have things
47:08
that fit. And I'm more than okay with
47:10
like trying new experiences on different platforms.
47:13
I played Civ7 on the steam deck.
47:15
And I, you know, enjoyed it. So
47:17
I don't have a problem with that.
47:19
It's just that. I don't know, there's just
47:21
like a feeling there that you can
47:23
kind of only get by playing, you
47:25
know, on a console that I think might
47:28
have an outsized influence on that
47:30
particular question. I've no reporting to
47:32
back this stuff. It's just anecdotal.
47:34
But I think about myself, I
47:37
think about my other friends, I
47:39
think about even younger people. How
47:42
game do you think they will be to
47:44
play Call of Duty on an iPad?
47:46
Like, that just doesn't... That's just
47:48
does something that just like this
47:50
doesn't feel right, you know, yeah, I think
47:53
that's fair and I think we do have
47:55
some evidence that the idea of bringing
47:57
higher-end games to mobile devices
47:59
in particular is not as earth shatteringly
48:01
compelling as we'd want it to be. Like
48:04
Apple has been on this grind for years
48:06
now. They're like, please, dear God, bring your
48:08
last generation AAA game to the Mac and
48:10
the iPhone. And overwhelmingly, it seems like the
48:13
response from people is like, sure, fine. Like
48:15
I have other games to play on my
48:17
iPhone that actually make a lot more sense
48:20
to play on my iPhone. And it doesn't
48:22
seem like there is a huge... market for
48:24
that that that no one is currently serving.
48:26
But I kind of hope we solve the
48:29
tech problems just because then we'll actually get
48:31
to find out and I think it's gonna
48:33
be interesting. Yes, that would be fun. But
48:35
okay, let me just very briefly defend Microsoft
48:38
here and I would like to make the
48:40
case to you very quickly that all of
48:42
this is about to pay off and Microsoft
48:45
is going to be a huge success in
48:47
the immediate future. You ready for this? Okay.
48:49
I can almost do it. Almost.
48:51
I'm going to try. All right. So,
48:54
okay, there are a bunch of things
48:56
going on simultaneously. One, Sony has increasingly
48:58
tried to do its own online stuff
49:00
with PS Plus, and that has gone
49:03
badly, I would say. Sony is not
49:05
great at cloud gaming, has pulled some
49:07
of its games from its own service.
49:09
There is just not a lot of
49:12
particularly great game streaming competition out there
49:14
right now. doing its thing because in
49:16
video has so much money they can
49:18
do whatever they want but like game
49:20
pass if this thing is going to
49:23
work it's probably going to be game
49:25
pass seems to be the case right
49:27
now at the same time game pass
49:29
just set a new quarterly record in
49:32
revenue for Microsoft I would call that
49:34
a small win but a win nonetheless
49:36
it has a pretty good release slate
49:38
this year of games Microsoft's multi-platform thing
49:41
is kind of working right like it's
49:43
it's putting games on other platforms it's
49:45
selling stuff on PlayStation's it is becoming
49:47
a hugely successful game publisher it was
49:50
I think it was last year that
49:52
it was the maybe in December I
49:54
think it was that it was the
49:56
leading game publisher worldwide. And most of
49:58
that is call of duty. Like, again,
50:01
you launch a call of duty. A
50:03
lot of people buy and play call
50:05
of duty. It's the easiest win in
50:07
gaming. But you put all of that
50:10
together and it's like, okay, maybe this
50:12
transition Microsoft is making away from being
50:14
a company that sells you game consoles
50:16
to being a company that wins whenever
50:19
you play games that it makes, whether
50:21
it's on game pass or on a
50:23
PlayStation or whatever. Maybe that's working. Maybe
50:25
that's what Microsoft wants. And I think
50:27
there's a world in which that completely
50:30
obliterates what an Xbox means to people.
50:32
But maybe that's what Microsoft is going
50:34
for and maybe it's headed in that
50:36
direction. Is that possible? Oh, absolutely. I
50:39
still think that, yes, Phil Spencer will
50:41
continue to make Xbox for the foreseeable
50:43
future. They're not going to go full
50:45
Sega, but they're going to go like
50:48
transition to mostly Sega. And Sega's been
50:50
fine. So there are worse fates in
50:52
the worst fates in the world. you
50:54
know? There are, but I think if
50:57
you told Phil Spencer that Sega was
50:59
his fate, I think Phil Spencer would
51:01
not have his job much longer. Well,
51:03
because Sega never reached those quite those
51:05
heights that they had, you know, prior
51:08
to what they did, but you want
51:10
that number for Microsoft and Xbox to
51:12
continually go up and up in big
51:14
ways. That's I think the main rub
51:17
of all of this is that we
51:19
have to temper our expectations just a
51:21
little bit better Can we please be
51:23
content with like single-digit growth or like
51:26
even holding steady like no growth? Like
51:28
if we could do that then I
51:30
think we would be in a much
51:32
healthier position to you know Except when
51:34
big swings fail and when you get
51:37
minor wins because despite the fact that
51:39
you know Xbox shut down arcane and
51:41
got rid of tango game works like
51:43
those games that they made right before
51:46
they got jettisoned were decent games that
51:48
were you know weren't like big sellers
51:50
but they were still good and they
51:52
were still profitable and And still, it
51:55
wasn't enough. So if we can just
51:57
bring that ceiling down a little bit,
51:59
if everybody across the board was like,
52:01
okay, okay, all right, we'll calm down,
52:03
we don't need to extract this much
52:06
profit out of you, I think we'd
52:08
be in a much better position. And
52:10
we wouldn't have to have these kinds
52:12
of doom and gloom conversations. Is there
52:15
also a part of this that is
52:17
going to be the game makers and
52:19
the game developers themselves adapting to new
52:21
ways of thinking about thinking about this
52:24
run? of huge live service games that
52:26
were going to take over the world
52:28
and be everything to everybody. And they
52:30
mostly failed and they killed a lot
52:33
of companies in the process because they
52:35
were so expensive in such disasters. Are
52:37
we do for a swing the other
52:39
way? Where it's like, okay, what we
52:41
actually need is a run of like
52:44
smaller, simpler, cheaper, shorter games that people
52:46
can log on and play for 30
52:48
minutes at a time that feel different.
52:50
Can we get there? necessarily within the
52:53
big publishers, but people are increasingly turning
52:55
to Indies and like smaller games. Astrobot
52:57
is a bad example because that was
52:59
published by Sony and made by Tima
53:02
Sobey, but it's still an exemplary of
53:04
the kind of game that are resonating
53:06
with people right now. Like smaller, really
53:08
tailored experiences that you can consume in
53:10
like a couple of gaming sessions. I
53:13
think Astrobot was maybe 20 hours long.
53:15
Then there's Bolato. Good God. The game
53:17
that has changed and ruined my life
53:19
simultaneously. Exactly. Like there, people are kind
53:22
of burnt out. they are reaching for
53:24
those smaller experiences which you know Indies
53:26
are more than delightful to provide to
53:28
like fill in the gap because you
53:31
know the big companies fired everybody and
53:33
now they're having a hard time putting
53:35
out games a couple years later who
53:37
to thunk so you know Indies are
53:40
going to our position to have their
53:42
moment right now and by the time
53:44
the big companies like turn around and
53:46
take notice and start pushing things out
53:48
that are going to appeal to you
53:51
know the audience that are are looking
53:53
for those games now, it might be
53:55
too late and we're going to be
53:57
on the next thing, whatever that is.
54:00
But that strikes me as potentially a
54:02
perfect formula for something like the Netflix
54:04
of games, whether it's game pass or
54:06
something else, to work. Because what you
54:09
say is instead of having a million
54:11
indie games that are struggling to find
54:13
people, we're going to have one price
54:15
for all these games we're going to
54:17
work on discovery, which is obviously like
54:20
the thing Netflix is so good at
54:22
is it can just shove anything in
54:24
front of its audience and make it
54:26
a hit. And instead, I now as
54:29
a user have access to a bunch
54:31
of games I never even would have
54:33
found before in one sort of manageable
54:35
place. Like, is that, could we get
54:38
there? I hope you're right, because Steam
54:40
has been struggling with that problem for
54:42
far longer, and they seem to be
54:44
okay, but yeah, there are too many
54:47
games like it or not, and yes,
54:49
there is a game for everybody, and
54:51
every game has an audience, but ooh.
54:53
Steam haven't figured that shit out. I
54:55
don't know how Microsoft will. I'm sorry.
54:58
I guess the thing that I would
55:00
say is like, you know, developers, people
55:02
who make games, have an idea of
55:04
who your audience is and where they
55:07
are and go target them aggressively. And
55:09
hope word of mouth will be enough.
55:11
All of this might lead you to
55:13
believe that we're nearing the end of
55:16
the Xbox as we know it, that
55:18
Microsoft could really move fully beyond the
55:20
console, and that that might be a
55:22
good thing, at least for its business.
55:24
But we're probably not there yet. Last
55:27
week, my colleague Tom Warren wrote a
55:29
piece as part of his excellent notepad
55:31
newsletter, subscribe on the verge.com, about the
55:33
next-gen Xbox. It is already in the
55:36
works. But it might look a lot
55:38
different than what we're accustomed to. He
55:40
reported that in many ways this new
55:42
device might bridge Xbox and Windows in
55:45
ways that we've never seen before. A
55:47
big part of this is also a
55:49
handheld reportedly in the works. You can
55:51
imagine that Microsoft has been watching and
55:53
is very interested in the success of
55:56
the switch, but also the steam deck
55:58
and its many Windows-powered handheld gaming clones.
56:00
So maybe there isn't an all-new Xbox
56:02
per se, but a whole new family
56:05
of devices. They're all Xboxes. Remember, everything
56:07
is an Xbox, as long as it
56:09
has game pass. But even that still
56:11
feels like it would be kind of
56:14
a defeat for Microsoft, or at the
56:16
very least, the end of an era
56:18
for console gaming. And it might be
56:20
an era we miss when it's fully
56:23
gone. the point where the end of
56:25
the Xbox as a sort of mainstream
56:27
home console, would we mourn the end
56:29
of that or has this been a
56:31
long time coming? I think well mourn
56:34
the end of that. I've never been
56:36
an Xbox girly. I enjoy their games,
56:38
shout out to Halo, but it's still
56:40
such a force. It still has a
56:43
place. and it will still exist. But
56:45
yeah, it's worth mourning because, you know,
56:47
this was one of the three major
56:49
pillars in the gaming industry. Like, even
56:52
if, you know, it had been on
56:54
the decline for some time, when it
56:56
goes away, it's still going to leave
56:58
a massive, you know, hole that it
57:00
will fill in different ways. But, you
57:03
know, what we knew ceases to be,
57:05
and that's always, you know, a bittersweet
57:07
thing. Ash, thank you for coming on
57:09
Decoder. It was very fun to do
57:12
this with you. Yeah, it was fun.
57:14
Make sure you call me back whenever
57:16
GTA-6 releases. Someday in the future. Thank
57:18
you again to Ash Parish for joining
57:21
me on the show, and thank you
57:23
for listening. I hope you enjoyed it.
57:25
It is always fun to be here
57:27
on Decoder doing this with all of
57:30
you. If you have thoughts about this
57:32
episode or anything you'd like to hear
57:34
more of from us, you can email.
57:36
You'd like to hear more. or hit
57:38
up Neelai directly on threads or Blue
57:41
Sky. He's at Reckless 1280. Hit him
57:43
up while he's on vacation. He says
57:45
he's not checking, but he's checking. We
57:47
also have a TikTok while TikTok still
57:50
exists. And now we have an Instagram
57:52
too. You can check them both out
57:54
at Deco. There are a lot of
57:56
fun, all kinds of good stuff there.
57:59
If you like Decoder, please share it
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we're unraveling the mysteries of sleep.
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On Unexplainable, why do we twitch
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explains how small involuntary
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And on Explain it to me,
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we're answering some big sleep questions,
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