Why gaming never had its Netflix moment

Why gaming never had its Netflix moment

Released Thursday, 20th February 2025
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Why gaming never had its Netflix moment

Why gaming never had its Netflix moment

Why gaming never had its Netflix moment

Why gaming never had its Netflix moment

Thursday, 20th February 2025
Good episode? Give it some love!
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any disease. I'm David Pierce, the editor-at-large

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at The Virgin. Neelai is off this

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week for a much-deserved break from what

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honestly I can only describe as a

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deeply bleak news cycle. So I'm filling

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in for him, and the Dakota team

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thought that This would be a

2:01

good opportunity to switch gears a

2:03

little bit. Get away from the

2:05

political apocalypse beat for a minute

2:07

and talk about something completely different.

2:10

So today we're diving into the

2:12

video game industry, and we're talking

2:14

about a particular set of very

2:16

thorny problems facing Microsoft and particularly

2:18

its Xbox division. Microsoft is celebrating

2:21

its 50th anniversary this year, and

2:23

for nearly half of that history,

2:25

Xbox has been a central pillar

2:27

of the company's consumer hardware and

2:29

software businesses. The first Xbox launched

2:32

all the way back in 2001

2:34

and has sat next to Sony's

2:36

PlayStation and whatever Nintendo is making

2:38

at any given time, as really

2:40

the big three of gaming for

2:42

basically the last quarter century. But

2:44

things in Xbox Land have not

2:47

been great lately. In fact, Xbox

2:49

has been struggling for quite some

2:51

time now, and a lot of

2:53

the issues it's facing can be

2:55

traced back to core problems I

2:58

think at the heart of software

3:00

distribution in general. As video games

3:02

get more expensive to make, and

3:04

the demands for the size and

3:06

scope and quality of those games

3:09

become ever greater, how do you

3:11

produce certifiable, reliable hits that get

3:13

people to buy your hardware? How

3:15

do you finance those hits? And

3:17

then when they launch, how do

3:19

you get those hits into the

3:21

hands of more customers? Customers who

3:24

may not want to buy an

3:26

Xbox anymore, and frankly, balk at

3:28

the idea of shelling out $70

3:30

for a new game altogether. Nintendo

3:32

and Sony have figured this out,

3:34

mostly for reasons like Zelda and

3:36

Mario and Fortnite. And those companies

3:38

have been reaping the benefits of

3:40

dominating the console market in different

3:43

ways, but really since 2017, they've

3:45

been the winners. That's when the

3:47

first switch launched and when it

3:49

became clear that Sony's PS4 had

3:51

dominated the Xbox and had cemented

3:53

PlayStation as the clear winner of

3:55

the 2010s. But 2017 is also

3:57

when Microsoft launched Xbox Xbox game.

4:00

Pass, a subscription service that was designed to

4:02

be a little bit like Netflix for

4:04

gaming. Phil Spencer, who's the head of

4:06

Xbox at Microsoft, developed this sort

4:08

of master plan to shift

4:10

the Xbox business model entirely. After

4:12

the better part of 20

4:14

years, having proprietary hardware at the

4:16

center of the strategy, Microsoft

4:18

pivoted. The idea was that it

4:20

would lean on its expertise

4:22

in cloud computing and this huge

4:24

war chest of software profits

4:26

from Windows to try something totally

4:28

new. It was a mix

4:30

of subscription gaming and cloud streaming

4:32

and just a willingness to

4:34

put its software on competing platforms

4:36

all to try and break

4:38

free from a losing race against

4:41

its rivals. Well, it's

4:43

been eight years and that hasn't

4:45

quite worked out like we might

4:47

have thought. Certainly not like Phil

4:49

Spencer thought. Xbox is still very

4:51

much in a distant third place

4:53

in the console race. Some estimates

4:55

put Xbox hardware sales at less

4:57

than half of the number of

5:00

PS5s that Sony has sold. That's

5:02

despite some record breaking, hugely controversial,

5:04

hugely litigious game studio acquisitions that

5:06

have together cost Microsoft almost a

5:08

hundred billion dollars. Meanwhile,

5:10

Nintendo is just kind of off in

5:12

a league of its own. It sold

5:15

more than 150 million switched units since

5:17

that console launched again in 2017. And

5:19

the eventual switch to which is coming,

5:21

we think, later this year is also

5:23

expected to be a smash hit. Game

5:27

Pass is reasonably successful for what

5:29

it is. And we'll get

5:31

into what that looks like. But

5:33

it definitely hasn't changed the

5:35

world the way that Netflix did

5:37

to Hollywood. There's no before

5:39

and after moment that we've had

5:41

yet. People are still mostly

5:43

buying new games, sometimes even still

5:45

on a disc, sometimes from

5:47

Best Buy and Walmart. Streaming a

5:49

game to your phone or

5:51

TV from the cloud remains a

5:53

pretty niche activity. So what

5:55

exactly happened here? Why did Microsoft's

5:57

master plan not pan out

5:59

and can? Can it still succeed if the

6:01

right combination of factors comes together over

6:03

the next several years? To break all

6:05

this down, I invited Ash Parish, the

6:08

Virgin's video game reporter, on the show

6:10

to talk about all the struggles of

6:12

Xbox and Game Pass, and where she

6:14

sees the future of the gaming industry

6:16

headed in the next few years? Okay,

6:18

Xbox Game Pass, and the elusive quest

6:20

to build a Netflix for gaming. Here

6:22

we go. Ash

6:37

Parish, welcome to Decoder. Hey,

6:39

thanks for having me. I think before

6:42

we get into kind of what's happening

6:44

now and where we go from here,

6:46

let's just lay the land a little

6:48

bit. It seems safe to say that

6:50

it's been kind of a rough few

6:53

years for Microsoft in the gaming world.

6:55

Can you just sort of position Microsoft

6:57

in the universe of gaming for me

6:59

right now? It's like one of the

7:01

biggest names it is PlayStation and Xbox.

7:03

It's like, it's like, it's right in

7:05

there. But it also kind of feels like

7:08

it's losing. Like what's going on here? It's

7:10

kind of hard to position Xbox

7:12

within the sentiment of gamers themselves because

7:14

there are still... quite a few people

7:17

that cling to that lingering tribalness

7:19

of like the console wars. I feel

7:21

like they're always going to be

7:23

Xbox diehards. They grew up with the

7:25

360 in the house or even maybe

7:28

a big fatty, the original Xbox.

7:30

And you know, they have love for

7:32

those entrenched franchises like Halo and

7:34

now elder scrolls and things like

7:36

that. So there's always going to

7:38

be that element that props up

7:40

the brand somewhat. It is not enough

7:43

when you are competing against

7:45

PlayStation 5 which has thoroughly

7:47

dominated the in-home console market

7:49

and then there's Nintendo which

7:52

has dominated PlayStation even harder

7:54

which is in its own

7:56

stratosphere. So Microsoft is holding

7:58

on but like... at its fingertips

8:00

at this point, and it just can't

8:02

keep up. It might be weird to think

8:05

about Microsoft, a company with a market

8:07

cap that last month broke three trillion

8:09

dollars, trillion with a T, as barely

8:11

holding on and failing to keep up.

8:13

But what Ash just said is the genuine

8:16

sentiment in the gaming industry, and it's

8:18

been that way for some time now. If

8:20

we had to trace Xbox's struggles... to

8:22

a single point. I think you could

8:25

argue that it started back in 2013

8:27

when the Xbox One was announced. The

8:29

Xbox One was the successor to the

8:31

best-selling console in Microsoft's history, the Xbox

8:34

360. It had dominated the early era

8:36

of online gaming and became the go-to

8:38

platform for huge first-person shooters like Halo,

8:40

call of duty, and gears of war.

8:43

Those were big games, and the 360

8:45

was a big console. In as

8:47

much as the console wars were

8:49

a thing at that Microsoft... handily

8:51

won that generation. Sony's PS3 had

8:53

struggled out of the gate, mostly

8:56

because it cost $500 back in

8:58

2006 money. The Xbox 360 had

9:00

launched a year earlier, it launched

9:02

for $100 less, it had Xbox

9:04

Live, it managed to define a

9:06

whole era of gaming for a

9:08

generation of players and really cemented

9:10

the Xbox brand as we know

9:12

it today. I think people who

9:14

still love the Xbox, love the

9:16

Xbox 360. Ask any millennial

9:18

gamer about that time, and

9:21

they'll probably agree that the

9:23

360, especially combined with Xbox

9:25

Live, was the king. Though Sony

9:27

did end up eventually selling roughly

9:29

the same number of consoles, sure,

9:31

the 360 was the winner. But

9:34

fast forward to 2013, and

9:36

everything turned. The Xbox One launched

9:38

with a weird focus on non- gaming

9:40

entertainment, including a mandatory second-gen connect motion

9:42

sensor, the thing that's out on top

9:45

of the box and saw you moving

9:47

around. It also had the ability to

9:49

plug in your cable box for some

9:52

reason, and it had this always-on connection

9:54

requirement that Microsoft pitched as a way

9:56

to let players share and even resell

9:59

digital games. away Microsoft was just pummeled by the

10:01

press and more importantly the broader gaming community for poor

10:03

messaging and frankly confusing marketing. What was this thing that

10:05

Microsoft was making? Sony meanwhile took the opportunity to just

10:07

twist the knife and it promoted the PlayStation 4 that

10:09

same year as a device purpose-built for gamers. It was

10:12

a game console that just played games and it turned

10:14

out that's what people wanted. Microsoft ended up dropping a

10:16

lot of its restrictions and weird entertainment ideas before launch,

10:18

but the damage was done. The Xbox one would go

10:20

on to sell fewer than 60 million units, while the

10:22

PS4 sold close to 120 million. It seems like PlayStation's

10:24

messaging has been so games focused, and that's why it

10:26

is across all boards, like the biggest console, not barring

10:29

Nintendo, remember. completely different conversation. You have to shift gears

10:31

if you want to talk about Nintendo, at least, you

10:33

know, within America. That's why PlayStation has always dominated. So

10:35

yeah, I would agree, honestly. Microsoft still hasn't ever really

10:37

bounced back from that whole episode, though not for a

10:39

lack of trying. In the aftermath of the Xbox One

10:41

launch, Phil Spencer was promoted to head of the Xbox

10:43

Division, and he set out to try and reverse the

10:46

company's fortune in the gaming market, to bring it back

10:48

to gamers in a real way, even if that would

10:50

take years and an awful lot of money. We'll get

10:52

into some of the details on Microsoft's evolving distribution strategy

10:54

in a minute, but let's take a second to look

10:56

at a few of those big swings. Like we mentioned,

10:58

Microsoft launched Game Pass in 2017, but before that, Spencer

11:00

started writing some really big checks to bring more studios

11:03

under the Xbox umbrella. The big idea was that exclusive

11:05

games, like what Sony had with The Last of Us

11:07

and Uncharted, could turn the tide back to Xbox. Mojang,

11:09

the Minecraft maker, was an early one, back in 2014,

11:11

and the pace picked up over the years. It bought

11:13

Bethesda the publisher of Fallout and Elder Scrolls for seven...

11:15

$2 .5 billion in 2020,

11:17

which seemed huge until Microsoft

11:20

dropped nearly $70 billion to

11:22

purchase Activision Blizzard, the maker

11:24

of Call of Duty, in

11:26

2022. What did Microsoft hope

11:28

would happen here by spending

11:30

all of this money? Here's

11:32

Ash. So it kind of

11:34

goes back to the conversation

11:37

we were just having about

11:39

PlayStation deciding like we're just

11:41

this is a console that

11:43

plays games. Here are all

11:45

the games. It's getting back

11:47

to that. They bought Bethesda

11:49

thinking that, you know, the

11:51

Elder Scrolls games and their

11:54

new IP would give them

11:56

the hits that they need,

11:58

but then Starfield came out

12:00

and it was a dud

12:02

and Redfall came out and

12:04

it was a bit of

12:06

a dud. We haven't seen

12:08

hide no hair of either

12:11

the next Elder Scrolls and

12:13

we know fallouts not coming

12:15

anytime soon, despite the fact

12:17

that it's blowing up on

12:19

Amazon Prime. So you've got

12:21

these one -two punches of like,

12:23

we spent all this money

12:25

on games and the games

12:28

aren't doing what we need

12:30

them to do. And then

12:32

our own catalog is also

12:34

suffering. The trend line is

12:36

going down. So I think

12:38

the strategy then became, okay,

12:40

what can we buy that

12:42

is going to be a

12:45

surefire hit and they turned

12:47

their heads and saw Activision

12:49

Blizzard with, you know, Call

12:51

of Duty and was like

12:53

there. I mean, truly, probably

12:55

the safest bet in the

12:57

universe of gaming, it would

12:59

be to just spend whatever

13:01

it costs to get Call

13:04

of Duty, right? Like the

13:06

theory there, if you build

13:08

all the way to that,

13:10

what you just described would

13:12

absolutely lead you to Call

13:14

of Duty. It makes total

13:16

sense. It does make sense.

13:18

And then there's the fact

13:21

that those games are multi

13:23

-platform. Like people who want

13:25

to play them can still

13:27

play them on PC. They

13:29

can still play them on

13:31

PlayStation, which is where they

13:33

play it. I mean, if

13:35

you look at the Cercana

13:38

charts, Call of Duty is

13:40

at the top or very

13:42

near the top of the

13:44

most played games list on

13:46

Xbox and PlayStation. So like

13:48

there's no incentive to switch.

13:50

It does seem like Microsoft

13:52

put itself in kind of

13:55

an impossible position, which is

13:57

either we've spent all the

13:59

money in the known universe

14:01

on Call of Duty and now we're going to make

14:03

it so that many fewer people can buy Call of

14:05

Duty just in order to make people excited about Xbox,

14:07

which is In a very sort of long-term bet

14:10

on the Xbox thing you could kind

14:12

of squint and see it But like

14:14

that's an objectively stupid business decision and

14:16

like you said calls all kinds of

14:18

you know issues with the government and

14:20

regulars and like that deal

14:22

probably wouldn't have gone through buying

14:24

Act Division Blizzard if Microsoft had

14:27

intended to make it an Xbox

14:29

exclusive. So you can't do that. But

14:31

then by not doing that, you kind of

14:33

kill the Xbox brand even more. And

14:35

so I feel like Microsoft has been

14:38

trying to do this back and forth

14:40

thing where it's like, oh, okay, the

14:42

Xbox is not important, but also we

14:44

are wildly over-invested in making the Xbox

14:47

important. And I have never been able

14:49

to figure out if this is like two

14:51

teams that need to have more meetings and

14:53

figure out who's right. this company has actually

14:56

thought it could do both of those

14:58

things simultaneously. It's very

15:00

damned if you do damned if you

15:02

don't, but that actually segues quite nicely

15:04

into like the next like arm of

15:06

this strategy is the fact that now,

15:09

okay, the Xbox hardware is not important.

15:11

anymore. So what are we going to

15:13

do? We're going to turn everything into

15:15

an Xbox. We're going to make sure

15:17

that you can play these games no

15:20

matter what, wherever and on whatever. So

15:22

they're pushing, they're cloud streaming, they're pushing

15:24

their game pass subscriptions, there's,

15:26

that's why I get advertisements on

15:28

my Samsung TV for playing Indiana

15:30

Jones and the Great Circle because

15:32

they want at least, if you're

15:34

not buying an Xbox console, at

15:36

least play our games, because maybe

15:38

we can get you that way. So

15:41

that's that's the plan. I don't think

15:43

that plan is working out that great

15:45

for them either What Ash just mentioned

15:47

is a really important piece of this

15:49

puzzle Multi-platform gaming is a thing

15:51

we need to talk about for

15:53

the last 10 years or so

15:55

Microsoft has been pushing the Xbox

15:58

platform in two separate maybe even

16:00

directory directions. On one hand, it's

16:02

been buying massive game publishers and

16:04

their very expensive catalogs all to

16:07

try and get people to buy

16:09

an Xbox or sign up for

16:11

Gamepass and just spend more time

16:14

with their Xbox turned on. Every

16:16

minute a player does that is

16:18

a minute not spent playing Fortnite

16:21

on PlayStation or deciding that they'd

16:23

rather play some new indie game

16:25

on their Nintendo switch instead. This

16:28

is the old school tried and

16:30

true business model of console gaming.

16:33

big exclusive games, sell hardware, and

16:35

without those, most people don't want

16:37

your hardware. It's pretty simple. For

16:40

Xbox, that whole plan hasn't really

16:42

worked out, as you just heard

16:44

Ashley out. And it also had

16:47

a lot of really disastrous second-order

16:49

effects for Xbox, because it meant

16:51

that PlayStation became the place that

16:54

players began to flock to play

16:56

big live service games with their

16:58

friends, particularly fortnight and then fortnight

17:01

copycats like Call of Duty War

17:03

Zone and Apex Legends. And players

17:05

started spending money on those games,

17:08

an awful lot of money. And

17:10

Sony got to collect 30% of

17:12

every transaction. That was a hugely

17:15

winning formula for everybody except Microsoft.

17:17

At the same exact time as

17:19

all of that, Microsoft has been

17:22

trying to think beyond the Xbox,

17:24

to a world where it lets

17:26

players buy a game once and

17:29

play it on their Xbox and

17:31

on their PC as it started

17:33

doing way back in 2016. That

17:36

was one of the things that

17:38

Microsoft could do that no one

17:40

else could, was combine Xbox and

17:43

PC gaming. Or you could subscribe

17:45

to Game Pass and have a

17:48

whole bunch of games that you

17:50

can play on whatever device you

17:52

like. And in some extreme cases,

17:55

as we've seen recently, Microsoft is

17:57

even taking all of these once-exclusive

17:59

games and re-releasing them for PlayStation

18:02

and switch. This has all gotten

18:04

really messy for Microsoft, and Xbox

18:06

fans, who bought the hardware to

18:09

play the games, have understandably grown

18:11

pretty frustrated with all of these

18:13

conflicting strategies. So we're going to

18:16

dive into Game Pass and Multi-platform

18:18

gaming and try to make sense

18:20

of what went wrong here and

18:23

whether Microsoft can actually manage... to

18:25

untangle this knot. But first, we

18:27

need to take a quick break.

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requires IOS-18 point one

21:01

or later. We're

21:04

back. I'm David Pierce, and I'm here

21:06

with Virg Gaming Reporter Ash Parish, talking

21:08

about the uphill battle that Microsoft has

21:10

been waging with Xbox for more than

21:12

a decade. Before the break, we were

21:15

discussing how many of Microsoft's particularly

21:17

costly attempts at course correction here,

21:19

like buying Bethesda and Activision Blizzard,

21:21

haven't actually had what many might

21:23

think of as the desired outcome.

21:26

which is more Xbox sales. In

21:28

fact, Xbox sales were down in

21:30

Microsoft's most recent quarter, and the

21:32

latest estimates say Microsoft has probably

21:34

sold fewer than 30 million Xbox

21:37

Series X and Series S units

21:39

as of last November, while Sony

21:41

just publicly confirmed the PS5 has

21:43

crossed 75 million units. If that's the

21:46

metric you care about, Sony is winning.

21:48

Microsoft has lost this generation of

21:50

consoles just like the last one.

21:52

But what if that doesn't matter? Ash and

21:54

I were just talking about Microsoft's multi-platform

21:57

push and how combined with Game Pass

21:59

it might mean a world where the

22:01

Xbox is no longer a device that sits

22:03

under your TV, and instead it's a software

22:06

platform that lives on any screen. Xbox becomes

22:08

less like a computer and more like a

22:10

social network in that sense. You could play

22:13

call of duty on your PlayStation, see if

22:15

Thieves on your Nintendo switch, and stream elder

22:17

scrolls on your iPad or fallout on your

22:19

Android phone. It's just Xbox everywhere. Xbox all

22:22

the way down. That is, at the very

22:24

least, exactly how Microsoft would like you to

22:26

think about it. So much so that the

22:29

company launched a new ad campaign last

22:31

fall called This is an Xbox promoting

22:33

the idea that virtually any piece of

22:35

hardware with access to a screen could

22:37

conceivably be part of the Xbox ecosystem.

22:40

But making that work involves a lot

22:42

of moving parts. coming together in ways

22:44

that simply just don't work very well

22:46

today. It involves a lot of things

22:48

that Microsoft and Xbox aren't actually in

22:50

charge of, like internet speeds. And a

22:53

lot of die-hard Xbox fans have begun

22:55

to feel pretty disillusioned with the direction

22:57

of the platform. So I have

22:59

to know what you think about the this

23:01

is an Xbox ad campaign, which I think

23:03

came out last fall Yeah, and I would

23:05

say made a lot of gamers feel a

23:07

lot of feelings big feelings, buddy

23:09

And most of them were not

23:11

positive one towards the Xbox team.

23:13

What did you think? It annoys Some

23:16

people that I know because of

23:18

like the literalness of it like

23:20

this is not an Xbox I

23:22

can't return this Xbox to game stop

23:24

and get four dollars to purchase

23:26

like you know their subscription Nope, not

23:28

that anymore rip game informer. Yeah,

23:30

it it's a marketing strategy. I

23:32

feel nothing about it. It's Probably

23:35

going to work in their favor more

23:37

than like the gaming press believes it

23:39

is because we're dealing with Not I

23:42

hate to use the word normies, but

23:44

you know the average consumer not terminally

23:46

online freaks like the kinds that follow

23:48

a video game industry news So I

23:51

think it'll work for them in that way

23:53

where you know kids be on them phones

23:55

and they like oh I can play you

23:57

know, whatever game from my phone or my

23:59

tablet I'm in, my Microsoft, Azure,

24:01

Surface, whatever, I'm in, that's fine,

24:04

that's cool, that's how I play games most

24:06

of the time, so yeah, I think that'll

24:08

work. I don't know though, if it'll

24:10

be enough to pull them, to make, to

24:12

bring parody between, you know,

24:15

at least with PlayStation. Well, yeah,

24:17

there's been this push from the Xbox

24:19

team in general over the last few

24:21

years, it seems like, to take a

24:23

lot of those games and put them.

24:25

Both on game pass, but also

24:28

on other platforms like the Indiana

24:30

Jones game that everybody seems to

24:32

like very much is is coming

24:34

to PlayStation and see if thieves

24:36

is out on lots of places

24:38

and more and more games are

24:41

coming to game pass It's actually

24:43

a pretty solid library at this

24:45

point. So maybe Microsoft is just

24:47

happy being out of the Xbox

24:49

hardware business like that Microsoft would

24:52

like you to believe that the

24:54

console era is over There will

24:56

always be consoles, end of,

24:58

like we're not going to please

25:01

God, I hope that's not

25:03

the trend in the next 10

25:05

years, because that would make it

25:07

really hard to own anything.

25:10

Especially with... to be the case. All

25:12

of these companies would. The like live

25:14

service game seems to be what everybody

25:16

would like to believe is the future.

25:18

That they can revoke at any time, get

25:20

their money out of you, and not have

25:22

to support it at all whatsoever. Yeah,

25:24

no, I understand. So there's always going

25:27

to be a console, but I think

25:29

this shift away from, you know, console

25:31

probably might be better for their bottom

25:33

line, if not their whole ethos as

25:35

a brand. I think what they're trying

25:37

to do is shift. the identity of

25:39

Xbox away from like this plastic box

25:41

and make it more on the software

25:43

because you know maybe they're trying to

25:45

be on their Sega tip and you know not

25:48

rise from the ashes at least or you know

25:50

rise from the ashes kind of the way Sega

25:52

did when it got out of the console business.

25:54

So maybe this is like that you know the

25:56

old world is dying new one struggling to be

25:59

born and this is Xbox's time for monsters

26:01

where we try all these things until

26:03

we find what sticks. So the big

26:05

component here that would in

26:07

theory solve all of Microsoft's problems kind

26:09

of all at once is of course

26:12

game pass. If there truly was a

26:14

Netflix for gaming that could get hundreds

26:16

of millions of subscribers like Netflix has

26:19

It wouldn't matter as much how many

26:21

Xboxes are sold. And it wouldn't even

26:23

really matter whether Microsoft had big exclusive

26:26

successful games like Sony and Nintendo do.

26:28

You just have a huge evolving catalog

26:30

of great stuff on whatever screen you

26:33

wanted for about 20 bucks a month,

26:35

and that would be popular enough to be

26:37

a booming profitable business. We've

26:39

been throwing around numbers like 120 and

26:41

150 million for game consoles as the

26:44

upper reaches of success. But Netflix has

26:46

over 300 million paid subscribers now. And,

26:48

by the way, Netflix also has games

26:50

as part of its subscription now. And

26:52

a game subscription model that big would

26:54

blow the console business out of the

26:56

water. But that is not the world

26:58

we live in. A few years ago, Phil

27:01

Spencer even admitted that after a half

27:03

decade on the market, it was pretty

27:05

clear that Game Pass was never going

27:07

to represent the primary way that people

27:09

experience Xbox games. At least, not for

27:11

a long time. The quotes here are

27:13

actually very very telling. On console I've

27:16

seen growth slow down on game

27:18

pass mainly because at some point

27:20

you've just reached everybody on console

27:22

who wants to subscribe and we

27:24

don't see subscription unlike some other

27:26

forms of media that have really

27:28

moved almost solely to a subscription

27:30

business. Today... Game Pass is an

27:32

overall part of our content and

27:34

service revenue. It's probably 15%. I

27:36

don't think it gets bigger than

27:38

that. I think the overall revenue

27:40

grows, so 15% of a bigger

27:42

number is a bigger number. The

27:44

last public metric we have from

27:47

Microsoft puts Game Pass at 34

27:49

million subscribers a year ago. But

27:51

that was before a really tough

27:53

12 months for Microsoft that involved

27:55

high-profile studio closures, a bunch of

27:58

layoffs in its gaming division. Game

28:00

Pass, it's not at all inconceivable

28:02

to imagine Game Pass growth being

28:04

minimal or maybe even flat. But

28:06

why exactly has it been so

28:09

tough to launch a profitable,

28:11

sustainable subscription model for gaming

28:13

that continues to grow across

28:15

all platforms, like Netflix? Game

28:17

Pass on its face sounds like a

28:19

really attractive value proposition. You pay a

28:21

flat fee, you get all these games,

28:23

pay a little bit more, and you can

28:25

get like call of duty or something like

28:27

that. I pay for a subscription, but

28:29

do you want to know how

28:32

often I've used Game Pass and

28:34

maybe the list? I do. I really do,

28:36

yeah. Like, not at all. My husband

28:38

will, like, go on there and maybe

28:41

look for it, look for something to

28:43

do or something to play that's come

28:45

to Game Pass, but like, neither

28:47

of us use it. Why? What for? It's

28:49

like, you know, Netflix analysis paralysis, paralysis,

28:52

like you get on this big streaming

28:54

service and you have all these things

28:56

at your fingertips and you can't decide

28:58

what is interesting to you so you

29:01

just put it down and go back

29:03

to playing Fortnite. And that's and there

29:05

it lies the rub. You have all of

29:07

these games that you have to pay

29:09

money for. Meanwhile, the games that you

29:11

are paying for, they're losing money by

29:13

putting their stuff on your service, so

29:15

they're not going to want to do

29:17

that anyway. Meanwhile, you have to compete

29:19

against the biggest time sync game on

29:22

the planet, which is fortnight and

29:24

roll blocks. And you are

29:26

consistently losing in that match up.

29:28

Let's take a step back here and actually

29:30

talk through the game pass world a little

29:32

bit, because I think there is something about

29:35

the... basic value proposition here that makes

29:37

perfect sense to me as a person.

29:39

Like we should talk about the business

29:41

side of this for developers and distributors

29:43

and all these folks, but just as

29:45

like a person who likes to play

29:47

video games, it's the same reason that like

29:49

Spotify is more compelling than buying albums, right?

29:51

I have access to everything that has ever

29:53

been made or like Netflix has many issues,

29:56

but it also has lots of shows and

29:58

I go on Netflix a lot. I watch

30:00

Netflix and I happily pay for

30:02

Netflix. But in gaming, this idea

30:04

has taken much longer to catch

30:06

on, and I think much longer

30:08

for anyone to sort of figure out

30:11

how to make it work. Why has gaming

30:13

been so much slower to go

30:15

sort of all subscription, everything,

30:17

than seemingly the rest of

30:20

entertainment? The way we consume video

30:22

games is much different than the

30:24

way that we consume TV or

30:26

music. Both of the latter are very

30:28

passive things. You can have Netflix on

30:30

in the background while you do something

30:32

else, same with music. Or you can

30:34

take a little bit of time to

30:36

like pay attention to like a TV

30:38

show or something, but even then you're

30:41

giving up, you know, a couple hours

30:43

at a time. Gaming is something much

30:45

different. You have to invest an amount

30:47

of time and an amount of attention.

30:49

And that calculus is different

30:51

when you put it. up with Game Pass

30:53

because unless you go to that for

30:55

like a specific game that you always

30:57

play you have these all these games

30:59

like so many games which you would

31:01

think is like oh this is awesome

31:03

I've got all these games and to

31:06

a certain subset of people of players

31:08

that is good for them like it

31:10

works and it's you know game pass

31:12

and PS Plus is like the best

31:14

thing that's ever happened to them but

31:16

the majority of gamers want to play

31:18

with their friends and they don't know

31:20

what they like and it's hard finding

31:22

games on those subscription services. So if

31:24

you've got someone who wants to play

31:26

with their friends, then they're going to

31:28

play the game that they play with

31:30

their friends. And most often, that's

31:32

not a game pass. Fortnight ain't on game

31:34

pass. Well, it also, there's a case

31:37

to be made inside of what you

31:39

just said that actually the Netflix for

31:41

video games already does exist. It's just

31:44

called Fortnight. Yes. Like what the actual

31:46

behavior you're trying to replicate, which you're

31:48

trying to play with. Fun but relatively

31:51

mindless for the next two hours that

31:53

that actually The answer to that is not

31:55

hundreds of games It's one game and it's

31:57

called that can do hundreds of things Or

32:00

maybe it's robots or whatever, but like

32:02

maybe those things already exist and we

32:04

solved that problem. I've never heard it

32:06

put like that, but that's actually really

32:08

smart. Yeah, I mean, that's why it's

32:10

at the top of the list every

32:13

year, every month, day after day. And

32:15

then other mobile, smaller, not passive, but

32:17

you know, appointment gaming kind of games

32:19

on mobile. So like your candy crushes

32:21

and stuff like that. That's where people

32:23

are playing. It's difficult because it feels

32:26

like, you know, you've got all these

32:28

gamers and they play all these different

32:30

things, but the majority population of like

32:32

people who play video games only keep

32:34

it to like a handful of titles.

32:36

Game Pass doesn't serve them. It just

32:38

doesn't. And then those people are going

32:41

to want to play with their friends.

32:43

And that's what Fort Knight is for.

32:45

Right. Yeah, you've got me now thinking

32:47

about. the sort of content mix of

32:49

all of these games and it feels

32:51

like what's what Game Pass is full

32:54

of is games that would love you

32:56

to play them for like 2030 4060

32:58

hundreds of hours and what Game Pass

33:00

actually needs is like sitcoms like what

33:02

can you just jump in and do

33:04

for 30 minutes at a time right

33:06

and I feel like casual gaming the

33:09

stuff you're talking about the candy crushes

33:11

on phones and whatever has kind of

33:13

eaten the bottom of that market, the

33:15

like I have a little bit of

33:17

time to kill, I think people just

33:19

like sit on their couch and leave

33:22

the TV off and play those games

33:24

on their phone. And then it's like

33:26

if I want to like really do

33:28

something serious, it's the equivalent of like

33:30

going to the movie theater. There are

33:32

lots of games for that the sort

33:34

of middle ground of like just ways

33:37

to kill a little bit of time

33:39

and find something fun to do, especially

33:41

with your friends, that actually a lot

33:43

of the big... sexy games that these

33:45

companies spend all this money on are

33:47

not suited for that at all. No,

33:50

not really. Yeah, wonder along those lines

33:52

how big this market actually is. I

33:54

mean, I think at the beginning, Game

33:56

Pass is eight years old, which blew

33:58

my mind to think about. It's been

34:00

around a long time, and it grew

34:02

very fast, and then kind of stopped.

34:05

growing and we sort of stopped talking

34:07

about it and it's just like around

34:09

and people have it but it's not

34:11

it is not the future of games

34:13

that Microsoft was hoping it would be

34:15

kind of all at once eight years

34:18

ago. But then you have people like

34:20

Phil Spencer who were running around talking

34:22

about console growth slowing down because basically

34:24

everybody who wants a console has a

34:26

console. And and part of me wonders

34:28

like is there just a case to

34:30

be made that that's true that actually

34:33

the problem with all of this is

34:35

It's just a way of doing console

34:37

gaming, and console gaming is actually really

34:39

well-served already. And the people who want

34:41

to play games for hundreds of hours

34:43

have lots of ways to do that,

34:46

including provided by Microsoft, and so this

34:48

huge new growth engine for video games

34:50

that Microsoft thought might exist, actually doesn't,

34:52

because they're just console gamers who have

34:54

consoles. Yeah, and the people that they're

34:56

trying to reach... like that newer market

34:59

which is younger people, they play on

35:01

their phones. So it's hard to... like

35:03

make that calculus. If you've already got

35:05

a phone that plays the games that

35:07

you want to play with your friends

35:09

or however you play them, why do

35:11

you need to spend a couple hundred

35:14

dollars on the console and then you

35:16

know 20 bucks a month on the

35:18

online service so you can play online

35:20

with your friends that calculus doesn't make

35:22

sense. So yeah, the entrenched gamers like

35:24

you know gamers of our age, we've

35:27

got all three consoles probably in our

35:29

house and we'll probably maintain them. But

35:31

that younger market they are sticking more

35:33

strictly to like mobile games. And that

35:35

is serviced by, you know, a bunch

35:37

of different games that are playable on

35:39

mobile and Microsoft with its cloud streaming,

35:42

which kind of informs the strategy that

35:44

they're going for now. What about for

35:46

the game developers? Like, is something like

35:48

Game Pass, even in theory, a good

35:50

idea? You mentioned it doesn't make economic

35:52

sense. Tell me why that is. So

35:55

at first, yeah, because I believe at

35:57

first Microsoft was throwing tons and tons

35:59

and tons of money. at these developers

36:01

to lock their games up on game

36:03

pass. They've kind of like turned off

36:05

that money hose for various different reasons

36:07

that I'm sure you can guess and

36:10

now As we get more and more data

36:12

about it, we're hearing that if you

36:14

put your game on game pass, you

36:16

might lose up to 80% of sales

36:18

you would have otherwise made via if

36:21

you had kept it on like Steam

36:23

or just kept it as a standalone

36:25

game, not part of a subscription service.

36:27

And with the way that studios are

36:29

hurting now, you're not getting the kind

36:32

of money you thought you were going

36:34

to get that Microsoft was handing out

36:36

before. On top of that, you're putting

36:38

all these potential sales at risk. And

36:40

with the way that Indy Studios have

36:43

been hurting with the whole like post-pandemic

36:45

retraction and having to lay off like

36:47

hundreds of thousands of people at this

36:49

point, like... Why would you take that risk?

36:51

Like you need every dollar and every

36:53

dime that you can scrape from people

36:55

to keep yourself afloat so it doesn't

36:57

make sense to potentially kneecap 80% of

37:00

your sales by putting it on my

37:02

own game pass. So There are still studios

37:04

that are making that determination,

37:06

but there are people that are increasingly

37:09

deciding, no, this isn't worth it

37:11

to us anymore. that attraction, that the

37:13

time when being on game pass was attractive

37:15

has passed. So we're going to have to,

37:17

you know, do this ourselves. Yeah, it makes

37:19

me think of those brief moments where

37:21

meta would just throw money at anybody

37:23

who wanted to make a game for

37:25

Quest because they were so desperate to

37:27

make it work. And then eventually it

37:29

comes around to like, okay, there's an

37:32

audience for this, but it's not big

37:34

enough. And meta's eventually going to stop

37:36

writing us these giant checks for no

37:38

reason. So we're just gonna kind of

37:40

walk away from this. And it feels

37:43

like the same thing has kind of

37:45

happened with Game Pass. Yeah, it makes

37:47

sense. You can only brute force it

37:49

for so long if you're one of

37:51

these companies. Yeah, you can only

37:53

be a loss leader for so long. Yeah.

37:56

We need to take another quick break,

37:58

but we will be right back.

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subscription. We're

41:18

back. This is Decoder. I'm David

41:20

Pierce and we're here with Verge

41:22

gaming reporter Ash Parish talking through

41:25

Microsoft's gaming strategy and why the

41:27

company has had such a tough

41:29

time making its vision for an

41:31

Xbox ecosystem that goes beyond consoles

41:33

actually turn into anything real. We've

41:35

dived into two parts of what

41:37

we could call the holy trinity

41:39

for Microsoft. The first is Game

41:41

Pass and making subscription gaming really

41:43

work at scale, which for Xbox

41:45

has been a mixed bag, let's

41:48

say, just to be optimistic. Game Pass

41:50

isn't growing as fast as it once did,

41:52

in part because it's hard to sell

41:54

people more subscriptions if they don't buy your

41:56

consoles, and if the games you put

41:58

on the service aren't very good. There

42:00

is game pass for PC, which is

42:02

still growing, but that doesn't get you

42:04

all the way there because not everyone

42:06

is a PC gamer. The second component here

42:08

is multi-platform gaming, which is this idea

42:10

that Microsoft games don't need to be

42:12

locked to the Xbox. They can live

42:14

on PC, they can live on rival

42:16

platforms like PlayStation and switch. As we said

42:18

earlier, that started way back in 2016 with

42:21

an initiative that let you buy a game

42:23

on Xbox and play it on PC without

42:25

having to pay for it a second time.

42:27

That is unequivocally a good thing if you're

42:30

a gamer, and it's something that Sony still

42:32

doesn't let you do with PlayStation games, because

42:34

it would mean losing out on revenue. A

42:36

world with fewer console exclusives is a step

42:39

in the right direction. 100%. Even if it

42:41

makes Xbox diehards feel bummed out that

42:43

they no longer have games only their

42:45

Xbox can play, I think we'll all get

42:47

over it. The third component, though, is

42:49

the one that's supposed to tie all

42:51

of this together into the forward-looking tech-focused

42:53

package that, in theory, only a company

42:55

with the cloud computing chops of Microsoft

42:57

could pull off. That is game streaming,

42:59

where you don't download the game at

43:01

all, and instead you stream the game

43:03

live from a far-away server. That is

43:05

the whole centerpiece of Microsoft's This is

43:07

an Xbox campaign. It's not that everything

43:09

is an Xbox, it's that nothing is

43:11

an Xbox, and the Xbox is in

43:13

a server, and you stream it from

43:15

somewhere. It's so unproven as a business

43:18

that Google has already launched and killed

43:20

an entire cloud gaming product in the

43:22

time between when Game Pass first launched

43:24

and Microsoft bought Activision Blizzard five years

43:27

later. Do you remember Google Stadium? If

43:29

you don't, it's fine. It wasn't very

43:31

good and it certainly wasn't a viable

43:33

enough business model to continue existing inside

43:36

of Google. I like this idea! But there's

43:38

really no evidence that it's going to

43:40

work. So I wanted to ask Ash,

43:42

is cloud gaming going to get there?

43:45

And if it does, if we do

43:47

arrive at this perfect marriage between subscription

43:49

gaming and game streaming that truly resembles

43:52

Netflix or Spotify, all the things you

43:54

want everywhere you are, then isn't Microsoft

43:56

kind of the only one who might

43:58

really make it happen? Is part

44:00

of the problem here just that cloud

44:02

gaming isn't very good? Like I go and

44:05

read our comments on the verge every time

44:07

we write about cloud gaming and someone or

44:09

many some ones always likes to bring up

44:11

the point that the main problem here is

44:14

just that it's not as good as playing

44:16

on a console. The graphics aren't as

44:18

good. There's latency. There are problems even

44:20

if you're playing like a fully online

44:22

game that requires a fast internet connection.

44:24

Anyway, it is going to be better

44:26

on a console than it would be.

44:29

on a cloud gaming system. If we

44:31

could solve that problem and like the

44:33

actual gameplay stops being a differentiator,

44:35

does all of this change? Yeah,

44:37

they're gonna have to solve that problem

44:39

and we'll find out it's so hard to

44:41

prognosticate where gaming is going because, you know,

44:44

if you and I were having this conversation

44:46

about game past four years ago, I bet

44:48

we would have been all in on it

44:50

just because four years ago was the pandemic

44:52

and we thought this number would keep going

44:55

up forever and it did not do that.

44:57

We would have bet. that game pass would

44:59

be everywhere. Like I was on the game

45:01

pass hype train for a while because of

45:03

the selection that they had for the price

45:05

that they had it as and like I

45:07

told you at the top of this, I

45:10

hardly use it. So... Well you're the ideal

45:12

customer, 20 bucks a month and you

45:14

barely use it, that's the dream. Yeah

45:16

I know, I'm gonna have to have

45:18

a conversation with my account about this

45:21

when we're done. But so it's so

45:23

hard to determine what will happen. I

45:25

would like to see that technology improve

45:27

and then we'll see. But man, it's

45:29

going to take a big generational turnover I

45:31

think because, you know, the people who

45:33

have the money to buy consoles still

45:35

want to buy consoles. They're not going

45:38

to do it on the cloud. And

45:40

then the people that cloud ostensibly will

45:42

be for probably won't have the money

45:44

for it or, you know, can't justify

45:46

spending, you know, money on a subscription

45:48

service or something like that. And I

45:51

think the other piece of it that

45:53

I... find myself wondering about a lot

45:55

is whether there is in fact

45:57

some huge group of people who

45:59

don't have or particularly use their

46:01

home console for whatever reason, but would

46:04

be more likely to pay 20 bucks

46:06

a month to play games if they

46:08

could do it in a high-end way

46:10

on their phone or their iPad, that

46:13

like, what if all of a

46:15

sudden the promise of AAA games

46:17

on your iPad with an external

46:19

controller becomes a thing? Is there

46:21

this giant untapped market of people

46:23

who would suddenly get really into

46:25

call of duty? I don't think so.

46:28

Evidence so far suggests no. It's

46:30

the big question to me and

46:32

I think to Microsoft. Yeah, because a

46:34

lot of this too is tied up

46:37

in like personal comfort, I think. And

46:39

I think even if we did eliminate,

46:41

you know, the technology issue, I try

46:44

to think of myself and maybe it's

46:46

because I've like aged out and maybe

46:48

like, you know, my 17 year old

46:50

nephew will feel something different. Even

46:53

if I knew that I could play call

46:55

of duty or whatever game completely fine, same

46:57

as a console on an iPad, I don't

46:59

think I would do it because that's just

47:02

not comfortable to me. I don't want to

47:04

play that kind of game on that kind

47:06

of system. Like you have to have things

47:08

that fit. And I'm more than okay with

47:10

like trying new experiences on different platforms.

47:13

I played Civ7 on the steam deck.

47:15

And I, you know, enjoyed it. So

47:17

I don't have a problem with that.

47:19

It's just that. I don't know, there's just

47:21

like a feeling there that you can

47:23

kind of only get by playing, you

47:25

know, on a console that I think might

47:28

have an outsized influence on that

47:30

particular question. I've no reporting to

47:32

back this stuff. It's just anecdotal.

47:34

But I think about myself, I

47:37

think about my other friends, I

47:39

think about even younger people. How

47:42

game do you think they will be to

47:44

play Call of Duty on an iPad?

47:46

Like, that just doesn't... That's just

47:48

does something that just like this

47:50

doesn't feel right, you know, yeah, I think

47:53

that's fair and I think we do have

47:55

some evidence that the idea of bringing

47:57

higher-end games to mobile devices

47:59

in particular is not as earth shatteringly

48:01

compelling as we'd want it to be. Like

48:04

Apple has been on this grind for years

48:06

now. They're like, please, dear God, bring your

48:08

last generation AAA game to the Mac and

48:10

the iPhone. And overwhelmingly, it seems like the

48:13

response from people is like, sure, fine. Like

48:15

I have other games to play on my

48:17

iPhone that actually make a lot more sense

48:20

to play on my iPhone. And it doesn't

48:22

seem like there is a huge... market for

48:24

that that that no one is currently serving.

48:26

But I kind of hope we solve the

48:29

tech problems just because then we'll actually get

48:31

to find out and I think it's gonna

48:33

be interesting. Yes, that would be fun. But

48:35

okay, let me just very briefly defend Microsoft

48:38

here and I would like to make the

48:40

case to you very quickly that all of

48:42

this is about to pay off and Microsoft

48:45

is going to be a huge success in

48:47

the immediate future. You ready for this? Okay.

48:49

I can almost do it. Almost.

48:51

I'm going to try. All right. So,

48:54

okay, there are a bunch of things

48:56

going on simultaneously. One, Sony has increasingly

48:58

tried to do its own online stuff

49:00

with PS Plus, and that has gone

49:03

badly, I would say. Sony is not

49:05

great at cloud gaming, has pulled some

49:07

of its games from its own service.

49:09

There is just not a lot of

49:12

particularly great game streaming competition out there

49:14

right now. doing its thing because in

49:16

video has so much money they can

49:18

do whatever they want but like game

49:20

pass if this thing is going to

49:23

work it's probably going to be game

49:25

pass seems to be the case right

49:27

now at the same time game pass

49:29

just set a new quarterly record in

49:32

revenue for Microsoft I would call that

49:34

a small win but a win nonetheless

49:36

it has a pretty good release slate

49:38

this year of games Microsoft's multi-platform thing

49:41

is kind of working right like it's

49:43

it's putting games on other platforms it's

49:45

selling stuff on PlayStation's it is becoming

49:47

a hugely successful game publisher it was

49:50

I think it was last year that

49:52

it was the maybe in December I

49:54

think it was that it was the

49:56

leading game publisher worldwide. And most of

49:58

that is call of duty. Like, again,

50:01

you launch a call of duty. A

50:03

lot of people buy and play call

50:05

of duty. It's the easiest win in

50:07

gaming. But you put all of that

50:10

together and it's like, okay, maybe this

50:12

transition Microsoft is making away from being

50:14

a company that sells you game consoles

50:16

to being a company that wins whenever

50:19

you play games that it makes, whether

50:21

it's on game pass or on a

50:23

PlayStation or whatever. Maybe that's working. Maybe

50:25

that's what Microsoft wants. And I think

50:27

there's a world in which that completely

50:30

obliterates what an Xbox means to people.

50:32

But maybe that's what Microsoft is going

50:34

for and maybe it's headed in that

50:36

direction. Is that possible? Oh, absolutely. I

50:39

still think that, yes, Phil Spencer will

50:41

continue to make Xbox for the foreseeable

50:43

future. They're not going to go full

50:45

Sega, but they're going to go like

50:48

transition to mostly Sega. And Sega's been

50:50

fine. So there are worse fates in

50:52

the worst fates in the world. you

50:54

know? There are, but I think if

50:57

you told Phil Spencer that Sega was

50:59

his fate, I think Phil Spencer would

51:01

not have his job much longer. Well,

51:03

because Sega never reached those quite those

51:05

heights that they had, you know, prior

51:08

to what they did, but you want

51:10

that number for Microsoft and Xbox to

51:12

continually go up and up in big

51:14

ways. That's I think the main rub

51:17

of all of this is that we

51:19

have to temper our expectations just a

51:21

little bit better Can we please be

51:23

content with like single-digit growth or like

51:26

even holding steady like no growth? Like

51:28

if we could do that then I

51:30

think we would be in a much

51:32

healthier position to you know Except when

51:34

big swings fail and when you get

51:37

minor wins because despite the fact that

51:39

you know Xbox shut down arcane and

51:41

got rid of tango game works like

51:43

those games that they made right before

51:46

they got jettisoned were decent games that

51:48

were you know weren't like big sellers

51:50

but they were still good and they

51:52

were still profitable and And still, it

51:55

wasn't enough. So if we can just

51:57

bring that ceiling down a little bit,

51:59

if everybody across the board was like,

52:01

okay, okay, all right, we'll calm down,

52:03

we don't need to extract this much

52:06

profit out of you, I think we'd

52:08

be in a much better position. And

52:10

we wouldn't have to have these kinds

52:12

of doom and gloom conversations. Is there

52:15

also a part of this that is

52:17

going to be the game makers and

52:19

the game developers themselves adapting to new

52:21

ways of thinking about thinking about this

52:24

run? of huge live service games that

52:26

were going to take over the world

52:28

and be everything to everybody. And they

52:30

mostly failed and they killed a lot

52:33

of companies in the process because they

52:35

were so expensive in such disasters. Are

52:37

we do for a swing the other

52:39

way? Where it's like, okay, what we

52:41

actually need is a run of like

52:44

smaller, simpler, cheaper, shorter games that people

52:46

can log on and play for 30

52:48

minutes at a time that feel different.

52:50

Can we get there? necessarily within the

52:53

big publishers, but people are increasingly turning

52:55

to Indies and like smaller games. Astrobot

52:57

is a bad example because that was

52:59

published by Sony and made by Tima

53:02

Sobey, but it's still an exemplary of

53:04

the kind of game that are resonating

53:06

with people right now. Like smaller, really

53:08

tailored experiences that you can consume in

53:10

like a couple of gaming sessions. I

53:13

think Astrobot was maybe 20 hours long.

53:15

Then there's Bolato. Good God. The game

53:17

that has changed and ruined my life

53:19

simultaneously. Exactly. Like there, people are kind

53:22

of burnt out. they are reaching for

53:24

those smaller experiences which you know Indies

53:26

are more than delightful to provide to

53:28

like fill in the gap because you

53:31

know the big companies fired everybody and

53:33

now they're having a hard time putting

53:35

out games a couple years later who

53:37

to thunk so you know Indies are

53:40

going to our position to have their

53:42

moment right now and by the time

53:44

the big companies like turn around and

53:46

take notice and start pushing things out

53:48

that are going to appeal to you

53:51

know the audience that are are looking

53:53

for those games now, it might be

53:55

too late and we're going to be

53:57

on the next thing, whatever that is.

54:00

But that strikes me as potentially a

54:02

perfect formula for something like the Netflix

54:04

of games, whether it's game pass or

54:06

something else, to work. Because what you

54:09

say is instead of having a million

54:11

indie games that are struggling to find

54:13

people, we're going to have one price

54:15

for all these games we're going to

54:17

work on discovery, which is obviously like

54:20

the thing Netflix is so good at

54:22

is it can just shove anything in

54:24

front of its audience and make it

54:26

a hit. And instead, I now as

54:29

a user have access to a bunch

54:31

of games I never even would have

54:33

found before in one sort of manageable

54:35

place. Like, is that, could we get

54:38

there? I hope you're right, because Steam

54:40

has been struggling with that problem for

54:42

far longer, and they seem to be

54:44

okay, but yeah, there are too many

54:47

games like it or not, and yes,

54:49

there is a game for everybody, and

54:51

every game has an audience, but ooh.

54:53

Steam haven't figured that shit out. I

54:55

don't know how Microsoft will. I'm sorry.

54:58

I guess the thing that I would

55:00

say is like, you know, developers, people

55:02

who make games, have an idea of

55:04

who your audience is and where they

55:07

are and go target them aggressively. And

55:09

hope word of mouth will be enough.

55:11

All of this might lead you to

55:13

believe that we're nearing the end of

55:16

the Xbox as we know it, that

55:18

Microsoft could really move fully beyond the

55:20

console, and that that might be a

55:22

good thing, at least for its business.

55:24

But we're probably not there yet. Last

55:27

week, my colleague Tom Warren wrote a

55:29

piece as part of his excellent notepad

55:31

newsletter, subscribe on the verge.com, about the

55:33

next-gen Xbox. It is already in the

55:36

works. But it might look a lot

55:38

different than what we're accustomed to. He

55:40

reported that in many ways this new

55:42

device might bridge Xbox and Windows in

55:45

ways that we've never seen before. A

55:47

big part of this is also a

55:49

handheld reportedly in the works. You can

55:51

imagine that Microsoft has been watching and

55:53

is very interested in the success of

55:56

the switch, but also the steam deck

55:58

and its many Windows-powered handheld gaming clones.

56:00

So maybe there isn't an all-new Xbox

56:02

per se, but a whole new family

56:05

of devices. They're all Xboxes. Remember, everything

56:07

is an Xbox, as long as it

56:09

has game pass. But even that still

56:11

feels like it would be kind of

56:14

a defeat for Microsoft, or at the

56:16

very least, the end of an era

56:18

for console gaming. And it might be

56:20

an era we miss when it's fully

56:23

gone. the point where the end of

56:25

the Xbox as a sort of mainstream

56:27

home console, would we mourn the end

56:29

of that or has this been a

56:31

long time coming? I think well mourn

56:34

the end of that. I've never been

56:36

an Xbox girly. I enjoy their games,

56:38

shout out to Halo, but it's still

56:40

such a force. It still has a

56:43

place. and it will still exist. But

56:45

yeah, it's worth mourning because, you know,

56:47

this was one of the three major

56:49

pillars in the gaming industry. Like, even

56:52

if, you know, it had been on

56:54

the decline for some time, when it

56:56

goes away, it's still going to leave

56:58

a massive, you know, hole that it

57:00

will fill in different ways. But, you

57:03

know, what we knew ceases to be,

57:05

and that's always, you know, a bittersweet

57:07

thing. Ash, thank you for coming on

57:09

Decoder. It was very fun to do

57:12

this with you. Yeah, it was fun.

57:14

Make sure you call me back whenever

57:16

GTA-6 releases. Someday in the future. Thank

57:18

you again to Ash Parish for joining

57:21

me on the show, and thank you

57:23

for listening. I hope you enjoyed it.

57:25

It is always fun to be here

57:27

on Decoder doing this with all of

57:30

you. If you have thoughts about this

57:32

episode or anything you'd like to hear

57:34

more of from us, you can email.

57:36

You'd like to hear more. or hit

57:38

up Neelai directly on threads or Blue

57:41

Sky. He's at Reckless 1280. Hit him

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he's not checking, but he's checking. We

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also have a TikTok while TikTok still

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exists. And now we have an Instagram

57:52

too. You can check them both out

57:54

at Deco. There are a lot of

57:56

fun, all kinds of good stuff there.

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If you like Decoder, please share it

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what's keeping you up at night in

1:00:10

our cross-show Deep Dive, a special series

1:00:12

on the Science of Sleep presented by

1:00:14

Natrol. You can find it wherever you

1:00:17

get your podcasts.

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