Episode Transcript
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0:01
In some ways, you could argue that
0:04
empathy outperforms passion when it comes to
0:06
product design. And sometimes as technologists, we're
0:08
like, oh, if the technology can do
0:10
that, we're just going to apply it.
0:12
But people may not be ready for
0:14
some of these things, especially with the
0:16
ramp of capability right now. So I
0:18
think empathy is a big part of
0:20
actually driving utilization of all these new
0:22
features and capabilities. We
0:26
live in an era where
0:28
it's easy to get overwhelmed by
0:30
the pace of new technology. As
0:32
designers, creatives, technologists, we have a
0:34
wealth of tools at our disposal
0:36
that people in our roles just
0:38
a decade ago couldn't have even
0:40
dreamed of. Yet it can be
0:42
daunting to know where to focus
0:45
our efforts. What new skills and
0:47
workflows should we be learning to
0:49
stay relevant? Scott Belsky, co -founder of
0:51
Behance and chief strategy officer at
0:53
Adobe, calls the rapid spread of
0:55
generative AI tools a Cambrian explosion,
0:57
referring to an evolutionary event 500
0:59
million years ago when many new
1:01
animal species appeared in a relatively
1:03
short period of time. We talked
1:05
to Scott about how we might
1:07
navigate this explosion and why it
1:10
might make sense to move toward
1:12
a more boundaryless workflow. We also
1:14
talked with Scott about his book,
1:16
The Messy Middle, and how to
1:18
manage emotional turbulence during challenging parts
1:20
of our career. This is Design
1:22
Better, where we explore creativity at
1:24
the intersection of design and technology. I'm
1:27
Aaron Walter. You can get
1:29
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1:32
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1:34
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1:36
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1:38
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1:42
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1:44
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1:46
designbetterpodcast.com/subscribe to learn more. We'll
1:56
return to the conversation after this quick
1:58
break. And
2:06
now, back to the show. God
2:09
Belski, welcome to Design Better. Thank
2:11
you for having me. Yeah, it's
2:13
such a pleasure to talk to
2:15
you. We were just saying before
2:17
we hit the record button how
2:19
we've been playing with a lot
2:21
of Adobe AI tools as of
2:23
late. So we can talk about
2:25
that a bit more in our
2:27
conversation here, but we often like
2:29
to start with a little bit
2:31
of an origin story because it
2:33
helps people just... kind of understand
2:35
where people are coming from and
2:37
their perspective. Clearly you have a
2:39
design background, you founded Behanst, you
2:41
know, that was acquired by Adobe,
2:43
but I don't know if a
2:45
lot of people know that you
2:47
also worked at Goldman Sachs, that
2:49
you have an NBA, so it's
2:51
kind of a unique collection of
2:54
skills. I wonder if you could
2:56
tell us a little bit about
2:58
that. NBA can be a dirty
3:00
word in the creative industry. But
3:02
you know, I've always felt like...
3:04
the people that I admire that
3:06
are extremely creative, like their challenge
3:08
is not coming up with more
3:10
ideas, but executing them. I've always
3:12
been interested in the sort of
3:14
overlap between ideas and execution and
3:16
what's in one's mind's eye and
3:18
applies rails to it and puts
3:20
it into process and makes things
3:22
actually happen. My frustration throughout life,
3:24
which has been a repeated source
3:26
of inspiration for me, has been,
3:28
you know, ideas lost that should
3:30
have materialized. No, I think that
3:32
the business side for me has
3:34
always been the sort of the
3:36
tool set to make ideas happen,
3:39
whereas the ideas themselves, like many
3:41
others, I've always had tons of
3:43
ideas and consider myself a very
3:45
creative person, but I got frustrated
3:47
unless I feel like I can
3:49
put things into action. So after
3:51
the Behan's acquisition with Adobe, what
3:53
guided your path there and how
3:55
did you sort of see your
3:57
role in the opportunity with that
3:59
transition? Well Behan's was a seven-year
4:01
journey. It was five years of
4:03
being a bootstrapped company and two
4:05
years being a venture backed company
4:07
and all of the years focused on
4:09
helping organize the creative world. It was
4:12
an incredible journey when we had the
4:14
opportunity to join Adobe. The question of,
4:16
okay, do we want to continue to go
4:18
alone or do we think that we could
4:20
achieve something bigger and better? as a combined
4:22
company and would it be an amazing outcome
4:24
for the team? And the answer to that
4:26
was yes. And Adobe seemed like a really
4:29
good fit for us, given the company, you
4:31
know, was now in the creative cloud
4:33
business and really wanted to have a
4:35
closer connection with the actual community, you
4:37
know, of its customers. And at the
4:39
time, the answer is probably less than
4:41
two million people, and now it's 55
4:43
million people on the platform showcasing their
4:45
work. So I think it was the right choice.
4:47
I would say that the product is better than
4:50
it's ever been ever been now. as a result
4:52
of all the work and ingenuity that
4:54
the team has poured into it over the
4:56
years. You know, and I still hear stories
4:58
of people, you know, getting found and discovered
5:00
on Behan's and getting hired and that sort
5:03
of thing. But when I came into Adobe,
5:05
I wasn't really sure. Am I going to
5:07
just stick to Behan's and kind of play
5:09
it safe and do my time in a bigger
5:11
company and then leave or will end
5:13
up being inspired by a lot of
5:15
the other problems and challenges, you know,
5:17
you know, around the organization. There were
5:20
just so many opportunities to build
5:22
services like Creative Club libraries
5:24
that connect all of your assets
5:26
across the products you use or
5:28
exploring early AI capabilities like content
5:30
to wear a fill and then
5:32
later ones like neural filters and
5:35
then even later ones like firefly
5:37
and generative AI. It was amazing to me
5:39
how when you have the workflows that
5:41
people used to create and you take
5:43
new technologies and find awful ways
5:45
of infusing them. you know you
5:47
can allow people to create more like
5:49
better and faster you know it's all about
5:52
time for all of us so that's what's
5:54
kept me around. Scott I've been reading
5:56
your sub stack implications which has
5:58
been really great and a lot of the
6:00
topics right now, understandably, revolve
6:03
around generative AI. And you
6:05
had an article or section
6:07
of one of your writings
6:09
last spring about navigating a
6:11
Cambrian explosion. For folks, I'm not
6:14
familiar with that term. I think
6:16
it was around 540 million years
6:18
ago, ish. There's this great divergence
6:20
in species and the fossil record.
6:22
You can see this just explosion
6:24
of life and it's just explosion
6:26
of life in some sense. Maybe
6:29
you could talk a little bit about that.
6:31
And in particular, there was a quote that
6:33
Aaron I both liked, which was that the
6:35
faster your industry changes, the more you must
6:37
ground yourself with customer empathy and
6:39
natural human tendencies. And that designer
6:41
has really resonated with us. Well, it's interesting.
6:43
We tend to get very motivated by our
6:45
passion for the solution to a problem and what
6:48
we kind of see in our mind's eye
6:50
as a solution and then we are tempted
6:52
to stay behind our screens and design that
6:54
exactly as we see it. And oftentimes we're
6:56
30 degrees or so off of
6:58
product market fit. And the question
7:00
is why. And I believe that it's
7:02
because we failed to have empathy with
7:04
the person actually suffering the problem. And
7:06
in some ways, you could argue that
7:08
empathy outperforms passion when it comes
7:11
to product design. And what does
7:13
empathy mean? You know, it means not
7:15
just asking the customer how they do
7:17
the workflows and what they need from
7:19
your product, it's more so observing them
7:21
at work and understanding what are the
7:24
things that are... triggering them or making
7:26
them feel good or making them feel
7:28
bad. Like what's the nuance of this
7:30
product as it relates to how they
7:32
appear to their peers or to their
7:34
friends or to their boss. I mean,
7:36
these are all aspects of our product
7:38
that determine whether we want to use it
7:40
or not. And yet they're not ones
7:42
that can just be imagined or necessarily
7:44
inferred. You have to kind of.
7:47
be shoulder to shoulder and feel the
7:49
pain or the struggles or the aspirations
7:51
of the customer to get the intuition
7:53
to design the right thing. So now
7:55
we're in this Cambrian explosion of
7:58
sorts where there are just so many
8:00
new models and
8:02
capabilities and apps and all
8:04
these things. I
8:06
feel like every few weeks,
8:09
orientation changes about what's the
8:11
best this and what's the best that,
8:13
and it's hard to keep up with. The
8:16
only thing I believe our teams
8:18
can go back to is just understanding where
8:20
our customer is. We've learned this the
8:22
hard way in some instances. What a technology
8:24
is capable of and what a person
8:26
is ready for are two entirely different
8:28
questions. Sometimes as
8:30
technologists, we're like, oh, if the technology
8:32
can do that, we're just going to
8:34
apply it. But people may not be
8:36
ready for some of these things, especially
8:39
with the ramp of capability right now. I
8:42
think empathy is a big part
8:44
of actually driving utilization of all these
8:46
new features and capabilities. What's
8:48
that look like when it's a
8:51
brand new product, it's a
8:53
brand new space, and we don't
8:55
really have a core problem
8:57
that we're aware of, but the problem is
8:59
there. How do you think about that in
9:01
the team and the creative relationship with a
9:03
customer base? There's always a problem
9:05
to solve. It's just a question
9:07
of whether it's a known problem or
9:09
an unknown problem. Sometimes it's a
9:11
technology that solves that problem that people
9:13
didn't know they had. For
9:15
example, some productivity tools, you
9:18
didn't actually know you were
9:20
not being productive until this tool emerged,
9:23
and you're like, oh my gosh,
9:25
I was being so unproductive before
9:27
I actually had this capability at
9:29
my fingertips. So I believe that
9:31
products need to appeal to basic
9:33
human tendencies in order to
9:35
be adopted at the onset. And
9:37
I actually even take that back
9:39
to the first mile experience that we all
9:42
have with products and my argument that I've shared
9:44
before, that we're all in some ways lazy,
9:46
vain and selfish in our first mile experience of
9:48
any new product. We need
9:50
to be met where we are before we find
9:52
a deeper value and build a relationship with a
9:54
product that's new to us. And
9:56
so the lazy and vain and
9:58
selfish thing, that's appealing to... very surface
10:00
natural tendencies and desires
10:03
we have to look good to get more
10:05
done with less time to be very prudent
10:07
with our time. So those have to
10:09
be taken into account. The other thing
10:11
I would like to say though is sometimes
10:13
products take off because of the
10:15
things that they do that you didn't
10:18
expect as opposed to doing the
10:20
things you expected very well. Tesla
10:22
is probably a great example where
10:24
people used to talk about. Tesla
10:27
having all its Easter eggs and the
10:29
Rainbow Road thing on the dashboard when
10:31
you pull the stick a few times
10:33
or whatever. I mean, these are great
10:35
examples. I always wonder why more products
10:37
don't incorporate things that people
10:40
will talk about because they were things
10:42
that they didn't expect to see. If
10:44
we're all trying to achieve product-like
10:46
growth, you know, which is ultimately
10:48
people talking about or sharing products
10:51
readily, I would imagine that's a
10:53
very important lever to pull that we
10:55
sometimes forget. that talked about the
10:58
breakthroughs we're seeing on AI aren't
11:00
necessarily getting mass consumer engagement or
11:02
use at the moment, but for builders,
11:04
it's really making huge strides for
11:06
the work that we do. And maybe
11:09
that's kind of intuitive because you always
11:11
find these groups are like hackers or
11:13
people are willing to experiment with new
11:15
things in the kind of builder community,
11:18
but maybe you can build that thought out
11:20
a little bit further for us. Well,
11:22
you consumer products are very... psychological,
11:24
whereas I think that building products
11:27
are very logical. And you
11:29
can automatically screen your code
11:31
for errors and automatically improve
11:33
them. Like who wouldn't do
11:35
that? Spell check, like very few
11:38
people turn off spell check, like
11:40
they want it, right? I think
11:42
that tools for builders, creators, writers,
11:44
that sort of thing. AI is just
11:46
amazing for that world. And I think we're
11:48
still in the early stages. Applications
11:51
will be developed with natural language. I
11:53
mean, essentially any software capability can now
11:55
be generated by all of us just
11:57
by describing what we want. It's pretty.
12:00
pretty wild, but I haven't
12:02
seen as many consumer applications
12:04
beyond just chat ones that are
12:06
just leveraging LLLMs really
12:08
work. I've seen a lot of apps,
12:10
for example, where you have conversations
12:13
with AI or various reasons, whether
12:15
they're coaching or tutors or social
12:17
apps where people kind of comment
12:19
on your content, but they're all
12:22
fake people and whatever. And I
12:24
just can't help but wonder that.
12:26
We want to feel like we
12:28
are having an engaged experience with
12:30
a human in consumer products.
12:32
You know, you appreciate a movie because
12:34
of the story behind it, because of
12:36
the actors behind it, what you know
12:38
about their lives. I mean, there's so
12:40
much that we maybe don't readily realize
12:43
or admit, but makes us resonate
12:45
with something because of the story
12:47
and the craft and the meaning behind
12:49
what we're doing. So a lot of these
12:51
AI consumer apps lack any of that.
12:54
human story or a craft, scarcity,
12:56
real meaning, and they're made to
12:58
sort of be like novelty or
13:00
AI-based engagement products, but for some
13:02
reason there's something missing, I think,
13:04
for the consumers that's making them
13:06
really click. It's something I'm thinking
13:08
about. It was just an observation.
13:10
I haven't seen many new consumer
13:12
apps emerge as much as the building, the
13:14
picks and shovels. I want to rewind a
13:17
little bit to your origin story. We talked
13:19
about how your skills are a hybrid in
13:21
a unique way. boundaryless work
13:24
where designers and developers
13:26
can move between spaces,
13:28
you know, without territorialism.
13:30
It's my observation that, you know,
13:32
some of the people that I
13:35
have worked with who have been
13:37
the best product designers, the most
13:39
effective at making really great things
13:42
that people want, they are the ones
13:44
who cross the boundaries very
13:46
fluidly. And yet so many companies,
13:48
especially as a company scales,
13:50
They don't really permit that
13:52
or they don't encourage that.
13:54
I'm curious from your perspective,
13:57
why isn't that a more
13:59
common phenomenon? The best teams
14:01
that I've ever worked
14:03
with had, you know, what I've
14:05
come to call collapsed talent stacks
14:07
where you have tighter
14:09
conduits in the form of an
14:11
actual brain that does two critical
14:14
functions Engineering and design
14:16
or design and copy or whatever. It's
14:18
just, you know, it breaks down any
14:20
of the lossy -ness in the process And
14:22
finding those people and empowering them to do
14:25
their greatest work is one of the best
14:27
things you can do as a leader of a
14:29
new product, especially. You're right, as companies
14:31
scale their departments And you know, there's all
14:33
sorts of things that happen that make
14:35
it harder for people to work like super
14:37
tightly together I do think that modern
14:39
companies have come back with this notion of
14:41
the squad Finding a very tight -knit group
14:43
of people who are all the functions
14:46
represented on a tight squad and they operate
14:48
together Hopefully they sit together. Hopefully
14:50
they get to know each other really well,
14:52
you know, that sort of thing There's also
14:54
a cultural thing about whether companies specifically
14:56
for design are willing to be
14:59
like design driven or design led or not What
15:02
that term means to me is three things,
15:04
I guess. Number one, basically the ratio of
15:06
designers to PMs and engineers is healthy Number
15:09
two is that designers are always present
15:11
at the table and ultimately put their
15:13
stamp of approval on anything that ships
15:15
at a leadership level and then number
15:17
three is That the design
15:19
work the prototype leads the process the design
15:21
a lot of the design work is done
15:23
up front It's not like in order to
15:25
do this and then it just hand it
15:27
over and built like it's design is done
15:29
up front But then it's constantly the standard
15:32
for what we're trying to build and ultimately
15:34
it's the bar that the actual You know
15:36
product work has to clear That's
15:38
just the best practice that many companies, you
15:40
know struggle to employ But to your point,
15:42
I mean having these folks work together tightly,
15:44
you know That's a hack right and how
15:46
can you achieve that? I mean squads is
15:48
the best way I've found in big companies Clapsing
15:51
the stack as much as you can always helps
15:53
in smaller businesses as well Scott
15:56
if you're listening to this and you're
15:58
earlier in your career and you're trying to prepare
16:00
yourself for these roles where
16:02
the disciplines are more blurred. What
16:05
advice would you have for somebody like that
16:07
that's a little younger? And also if you're
16:09
a manager and you want to just empower
16:11
your ICs and your employees to work in this
16:13
way, what are your thoughts there? I think
16:15
it's hard to have a mastery in all of these skill
16:17
sets that we're discussing. But to be
16:19
able to speak the language of them, I think is
16:22
really helpful and brings you half of the way
16:24
there. An engineer that can
16:26
actually design and has some
16:28
basic design skills, has empathy for their
16:30
colleague, but also has just natural
16:32
intuition that will really serve them in
16:34
their role. Being a great writer,
16:37
designers I've worked with who are also great writers,
16:40
it's an amazing thing when some of
16:42
the intuition around what the copy should
16:44
be happens at the moment of the
16:46
design of the experience. Because
16:49
it's part of the experience, it's part of the
16:51
design. Like why should it be done
16:53
by somebody else who's out of the moment
16:55
without the context of where the user is?
16:57
What I would want to advise someone who's
16:59
starting their career is, first of all, develop
17:01
a curiosity for the different disciplines of
17:03
making. Try to take some
17:05
basic classes or online things that
17:07
give you some sort of introductory
17:09
to basic principles so you can
17:11
speak the language of whether it
17:13
be coding how a stack is sort
17:15
of architected for a technology product
17:18
if you're going into that world,
17:20
developing some good writing skills, becoming
17:22
interested in that space. I
17:24
just think that these are really helpful, practical
17:26
skills that allow you to get those
17:29
benefits that we're talking about. We'll
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return to the conversation after this quick
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20:22
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20:24
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20:33
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20:38
D. Smith. If that sounds interesting,
20:40
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20:42
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20:44
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20:47
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off masterclass.com/Design Better. And
22:31
now, back to the show. Let's
22:33
talk about some of your writing.
22:36
Your most recent book
22:38
is called Making Ideas
22:40
Happened. And you sort
22:42
of alluded to this
22:44
that there's creative work,
22:46
lots of ideas, and
22:48
so many ideas fall
22:50
on the floor because
22:52
they aren't. Turned into something
22:55
they're not executed upon there's
22:57
lots of great examples of
22:59
Xerox Park Innovating doing great
23:01
things, but until Steve Jobs
23:03
and Apple sort of Saw those things
23:06
and then operationalized those things and
23:08
brought them together They couldn't be
23:10
anything of significant impact One of
23:12
the things that stood out for
23:15
us in making ideas happen is
23:17
this idea of organization in the
23:19
creative process. Can you talk a little
23:22
bit about that? That book was done really
23:24
around a lot of research of
23:26
especially productive creative teams. And what
23:28
I was interested in is why are some
23:30
teams so prolific and so productive and
23:32
other artists or creative teams really struggle
23:34
to get anything out the door? You
23:37
know, I don't think it had anything
23:39
to do with the quality of ideas
23:41
or the creativity. It had to do
23:43
with something else. And there's a lot
23:45
in there about the actual structures and
23:48
processes or divide and conquer partnerships like
23:50
there are all just sorts of different
23:52
mechanisms. But the common theme of these
23:54
especially productive creative teams is that they
23:56
really valued organization and they kind
23:58
of recognize that. organization times ideas
24:01
equals impact. And if you
24:03
have zero organization and all the best ideas
24:05
in the world, you'll have no impact. If you
24:07
tinker the equations a little bit, even if your
24:09
ideas are not as good, we have some really
24:11
good organization around them, you can really have quite
24:13
an impact with your ideas.
24:15
And that really struck me. So
24:17
I went out to start
24:19
to understand what the culture of
24:21
taking action and having a
24:23
bias towards action meant within creative
24:25
teams, how they would practice
24:28
that, the tools they would use,
24:30
the mechanisms that encouraged people
24:32
to feel accountable. You know, people
24:34
oftentimes, they don't know what
24:36
to do first every day and
24:38
leveraging this tool of merchandising
24:41
to get people to focus on the things that
24:43
matter most. You know, it's funny, we
24:45
all spend money on marketing products
24:47
to get people to buy them
24:49
and use them, but we don't
24:51
really use the same tools to get people to do
24:53
things in our teams. Like things are
24:55
hidden on spreadsheets or on lists somewhere, but
24:58
merchandising is actually a very effective way that
25:00
a lot of these teams would get people
25:02
focused on the few things that matter most.
25:04
Anyways, long on your list, but organization I
25:06
think is a competitive advantage of creative people
25:08
that ultimately are successful. And I think that's
25:10
why I felt it needed to be discussed. Were
25:13
there any teams in particular that
25:15
you researched that kind of came up
25:17
and you thought, okay, this is
25:19
perfect example? There are many
25:21
and that book was written quite a
25:23
while ago, but I remember chronicling
25:26
some artists or writers like
25:28
James Patterson. You know, this
25:30
is someone who has written so
25:32
many novels. Like he runs a
25:34
factory of writers, maybe
25:36
an example of someone who's maybe compromised
25:38
a little bit on the genuine new
25:40
idea front, but has over -indexed on an
25:42
organization and yields a tremendous impact and
25:44
outcome. If you're a literary
25:47
critic, you might have opinions of the
25:49
work, but nevertheless like prolific without dispute
25:51
and how does this person sort
25:53
of empower his team and have a
25:55
cadence of being able to impact
25:57
the plots and the sort of general
25:59
out. lines but have support over
26:01
the execution. And there were some people
26:03
like that where I was like, wow,
26:06
that's something like anything I've ever seen.
26:08
Could you talk also a little bit
26:10
more about the merchandising idea and
26:12
what kind of artifacts might that
26:14
entail or examples of those? The
26:16
symbol metaphor, you know, was if you're
26:18
working on a particular project or task,
26:20
you know, if I put a post it note
26:23
on your computer screen every
26:25
single morning with that one task, I
26:27
hope you complete. you're more likely to
26:29
complete it, right? Because it's intrusive and
26:31
it's like big in your face and
26:33
it's coming from one of your colleagues.
26:35
I think actually that the mechanism of
26:37
prioritization by natural selection, like the things
26:40
that we nag each other about, the
26:42
things that we surface to each other,
26:44
actually has a purpose in prioritization in
26:46
an organization and a healthy organization. Like
26:48
some might call that nagging, but it
26:50
actually is like, it's helpful to have. people
26:52
around you, especially as our creative whims
26:55
and like going down tunnels that aren't
26:57
necessary or lead to nowhere or aren't
26:59
productive. Like that mechanism of a culture of
27:01
people around you kind of nagging you a
27:03
little bit, a lot of people swore on
27:06
the benefit of that, which I thought was
27:08
interesting and relates to this notion of merchandising.
27:10
But also just some of the best program
27:12
managers, like the people who are just helping
27:14
things move. You know, they'll devise mechanisms, whether
27:16
it's a daily email with like funny
27:19
stuff that people actually read. There's all
27:21
kinds of tools you can use to
27:23
get people to actually focus on the
27:26
work that needs to be done and
27:28
where you're actually at in the
27:30
process. Is there a pushback? Is
27:32
there ever a risk of over
27:34
operationalizing where the creative process maybe
27:37
gets stifled because of operations?
27:39
Is that something you've seen? It's
27:41
all a bit about. I like to kind
27:43
of boil it down to the doers and
27:45
the dreamers, even though that's a very like
27:47
blunt generalization of anyone. But in essence, we
27:49
all have a bias towards either doing or dreaming.
27:52
And these people can sometimes be at odds, right?
27:54
The dreamer goes to bed at night thinking about
27:56
what new things they can introduce to the project
27:58
or the piece of work. or whatever the
28:00
next day. The doer goes to bed
28:02
at night hoping that there's no surprises
28:04
and then nothing comes out that isn't
28:07
already planned and expected.
28:09
So they're already diametrically
28:11
opposed to one another. And then there's
28:13
a process where the doer and the dreamer
28:15
are kind of like, you know, hopefully
28:17
challenging each other and getting the right amount
28:19
done. If you have a organization that
28:21
only empowers the doer, right, then the
28:24
dreamers quit or they never actually
28:26
can materialize what they have in their
28:28
minds eye. I think the healthy thing to
28:30
do is to have an immune system
28:32
in every team that is on a
28:34
regular basis managed by the doer, but
28:36
on a periodic basis suppressed for
28:38
the dreamer to take hold, much
28:41
like an organ transplant, the doctor
28:43
suppresses your immune system so you
28:45
can take on literally a new
28:47
organ. And so... That's a pragmatic way
28:49
of thinking about it, right? I
28:51
mean, the doer needs to be
28:53
managing this immune system because so
28:55
many ideas can get us over
28:57
a budget or off track and
28:59
can really compromise our impact ultimately.
29:02
But there are times when you're
29:04
problem solving, when you're coming up
29:06
with something new, where you have
29:08
a cycle where the doer needs to
29:10
be suppressed and the dreamer needs to be
29:12
able to do their thing. It's
29:14
managing that chemistry that is the
29:16
puzzle. turbulence and I'm sure in
29:18
a career that runs through startups
29:20
and a large organization like Adobe,
29:22
you've run into your share of challenging
29:24
passages. How do you manage your
29:27
own emotions during those periods? Team
29:29
has been always a very big part of
29:31
it for me. You know, the people you're along
29:33
for the ride with, that's what determines
29:35
whether you can stick together long
29:37
enough to figure it out. And by the way,
29:39
I think that's the ultimate secret sauce
29:42
of successful startups. It's just. people
29:44
who suck together long enough. Now
29:46
the question is how do you stick together
29:48
very long when you have fits and starts and
29:51
you fail to get product market fit and
29:53
you run out of money and all these
29:55
are the things that are about liable to
29:57
happen along the way? A lot of that comes down.
29:59
down to culture, you know, and a shared
30:02
commitment and the end result, conviction,
30:04
you know, and whether it's building or not
30:06
based on what you're learning. Sometimes
30:08
you're gaining conviction in the result in
30:10
the solution, even though the things you're
30:12
trying are still not working. And that
30:15
means you have to stick with it. But
30:17
if you are losing conviction based on all
30:19
your learning by trying, then you should not
30:21
stick with it, right? So in my
30:23
experience, what has helped me in the most
30:25
volatile periods is just a team that you
30:28
know, shares a goal and a
30:30
culture where we genuinely enjoy being
30:32
together enough or will still be
30:34
together even if things aren't really
30:36
working. Do you have any personal methods
30:38
that you use to sort of like
30:40
manage stress level? There's kind of a
30:43
point in one's career as you reach
30:45
higher and higher levels that it gets
30:47
pretty stressful sometimes. My
30:49
mechanisms are number one, I
30:52
try to run every morning a little
30:54
bit, clears my mind. And it has
30:56
an impact on my body that is
30:58
important, I think, for stress. Number two
31:00
is I do try to preserve what
31:02
I call Windows of non-stimulation in my
31:04
day. I'll hold a little block and
31:06
I'm not allowed to look in my
31:08
email. I'm not allowed to look at
31:10
any of the inboxes coming into my
31:12
life from around me. I am only
31:15
allowed to focus on a list of
31:17
things that I feel are important over
31:19
the long term. And it's during that period
31:21
of time. you know, I will read a
31:23
report, I will read a PDF I had
31:25
held for a while, I'll read a book
31:28
that I'm reading. It's a
31:30
really interesting way to break
31:32
the cadence of an otherwise
31:34
like overwhelming inputs, inputs, inputs,
31:36
inputs type of day. But
31:38
we have to be very
31:40
proactive in holding those windows
31:42
of non-stimulation and
31:44
sometimes they get taken away from
31:47
me. That's what I do. That's
31:49
what I do on our own calendars
31:51
is... find times where we just walk
31:53
out any kind of meetings or other
31:55
extraneous stuff so you have that focus
31:57
time to work on deeper creative projects.
32:00
I mean, one of my creative projects these
32:02
days is this implications newsletter where I
32:04
give myself this exercise of synthesizing a
32:06
lot of the things that made me
32:08
think the most in meetings I was
32:10
in or things I was reading and
32:12
just write a once a month like
32:14
a newsletter that sort of brings some
32:16
of these things together. The exercise forces
32:18
me to actually apply language to it
32:20
and connect dots. It's just like a
32:22
very healthy thing. I never have the
32:24
time for it, right? So to your
32:26
point, it's always about. you know, blocking
32:28
out a couple hours at one point
32:30
to just synthesize. But it's amazing to
32:32
me how often we just let our
32:34
to-do list dictate in our inbox, like
32:36
dictate our attention. You know, we're totally
32:38
giving up our energy to the whims
32:40
of others as opposed to controlling it.
32:42
Now I'm getting more and more serious
32:44
about that as I get busier and
32:46
older, and I think it's something that
32:48
I would like to tell my younger
32:50
self to like take seriously more soon.
32:52
So you talked earlier about... merchandising that,
32:54
you know, there's certain things you want
32:56
to keep visible for teams. And in
32:58
the messy middle, you talk a bit
33:00
about vision and how we create that
33:02
vision. How do you think about, you
33:04
know, when you've got a vision for
33:06
a product, keeping that front and center
33:08
for the team? Because in debates and
33:10
conversations day to day, it's super easy
33:12
to sort of creep off half a
33:14
degree. to the left and before you
33:16
know it, you're not going in the
33:18
same direction that you intended. I always
33:20
encourage the teams that I work with
33:22
to have a slide in the beginning
33:24
of every review deck that is called
33:26
the Zen slide. You know, and the
33:28
Zen slide states the Zen of this
33:30
product. What is it intended to really
33:32
do? Not like a marketing description, but
33:34
really like, what is the Zen of
33:36
this product? It's important in front of
33:38
every presentation, because then you kind of
33:40
jump into some part and you're reviewing
33:42
some feature set or some aspect and
33:44
you're starting to make decisions without remembering,
33:46
what is the end of this product?
33:48
Is this to help people win clients?
33:50
Is this to help people tell them?
33:52
their story is
33:54
just to help people
33:56
brainstorm and come
33:58
up with a better
34:00
idea that they
34:02
want to execute in
34:04
another product. Those
34:07
sorts of stakes in the ground,
34:09
I find pretty useful. I think
34:11
the other thing is, I like to say
34:13
in every product review, in every screen that
34:15
you look at, there are three questions you
34:17
should always ask yourself. How
34:19
did I get here? What do I do now? And what
34:21
do I do next? And it's a
34:23
great way of testing the object model of
34:25
a product. You know, is it clear how
34:27
to get home? If I got lost, how
34:29
do I know where to go back to?
34:32
What am I supposed to do now? Is
34:34
it clear, like, which action is most important
34:36
than all the actions I could choose from?
34:38
If they all look the same, then I
34:40
have this anxiety as a new user. Like,
34:42
what am I supposed to do most likely?
34:44
And then where do I go next? Like,
34:46
if it's unclear, like what's the progress in
34:48
my journey, I start to get anxious. You
34:50
know, those sorts of questions to me at
34:52
every moment of product review, you
34:54
know, help ensure that you're synthesizing
34:57
like an end -to -end product experience
34:59
that matters. Now, listen, like Adobe has
35:01
a lot of very complicated products
35:03
for very, you know, experienced
35:05
professionals. But as we've gotten
35:07
into new products like Adobe Express,
35:09
for example, it's been really important to
35:11
ask this question in product reviews
35:13
because they're intended for everyone to be
35:15
able to use them. If you're
35:17
a designer who wants to be able to animate something,
35:20
you don't want to learn some
35:22
very complicated animation program, you should be able
35:24
to come to Adobe Express and just do
35:26
it, right? That's, I think, any sort of
35:28
consumer -oriented product, especially, but even other products
35:30
for bigger companies, you know, enterprises, you need
35:32
to be asking that question to build
35:34
a great product. There's another
35:36
point in the book, the messy middle where
35:38
you talk about embracing pain. I'm a surfer,
35:40
as you've probably made tell from the surfboard
35:42
in the back of the hat I'm wearing.
35:44
And just recently our, you know, seasonal swell
35:47
came in and we had some really good
35:49
surf. And the first day out, my rail
35:51
aboard to my ribs. And I don't think I broke
35:53
anything, but it's been really painful. But I've just found
35:55
like dealing with it and getting out
35:57
there and I just feel so good afterwards. It
35:59
makes it worth it. And I'm just wondering for
36:01
you, are there lessons that you
36:03
take maybe from your running, which
36:06
at least for me, it can
36:08
be painful sometimes that help you
36:10
accommodate, you know, that pain that
36:12
you might face if you're trying to
36:14
launch a new product or do
36:16
a startup? Yeah. I mean, I identify
36:19
with that a lot. When I feel
36:21
like I'm doing something special and
36:23
in building products. whenever
36:25
we hit a wall, there's a side of
36:27
me that's like, oh, I'm happy that we
36:29
hit this wall because if we overcome it,
36:31
you know, that's many more people who
36:33
won't be able to like that
36:36
differentiates this product and market. So
36:38
you want hard stuff because it means
36:40
that whatever your building will have some
36:42
lasting to it, some power to it.
36:44
You know, similarly, just personally, you
36:47
know, running is an area where I like to
36:49
push myself and in some ways by
36:51
pushing through my own like mental barriers,
36:53
oftentimes. pain is involved. In some ways,
36:55
I'll make building a muscle that I
36:57
can leverage in other parts of my
36:59
life. So I'm sure you identify with this,
37:01
like, you know, whatever you overcome and
37:04
teach yourself you can do in surfing,
37:06
it's like a transferable muscle that you
37:08
can bring to other parts of your
37:10
life that you're daunted by. And your
37:12
role at Adobe is sort of
37:14
a contradiction. I'm curious how you
37:16
think about it. There's focusing on
37:18
strategy, defining strategy for the company
37:20
and many teams. But then there's
37:22
also emerging products. and looking to
37:24
the future. So there's a now
37:27
focus and a later focus. I
37:29
think probably many people could put
37:31
their head into what a now
37:33
mentality looks like. It looks like
37:36
okay ours and communication and meetings
37:38
and decks and so forth. But
37:40
how do you think about what
37:42
the future looks like, especially at
37:45
this crossroads that we find ourselves
37:47
and Dobie at a very key
37:49
point in its history? How are
37:51
you looking at? what might the future
37:53
look like in five years because it
37:56
could look very different than today? I
37:58
think there's two parts of this. One part
38:00
is identifying what has momentum.
38:02
One humbling thing I've learned as a
38:05
product builder that always wants to
38:07
build something new that reaches escape
38:09
velocity is that momentum is its
38:11
own kind of product. Like momentum
38:13
has its own advantage, right? And
38:15
it sounds obvious, I guess, of
38:17
course, it's moving, but it's hard to
38:20
compete with momentum. There actually are so
38:22
many products that are probably not
38:24
so great that have momentum and
38:26
they just win anyways because they
38:28
have momentum. Part of strategy is
38:30
understanding what has momentum in what
38:32
user preferences have momentum. Like people
38:34
are using YouTube now and that's
38:36
growing so fast that YouTube's gonna
38:39
be increasingly important. It doesn't matter
38:41
if there's a better site or
38:43
option around. YouTube's just gonna be
38:45
more important. So as a strategist,
38:47
you have to really understand and
38:49
have a really great appreciation for
38:51
the present and what has momentum now
38:53
and what's real and what's working now.
38:55
You also simultaneously have to have
38:58
a deep curiosity about the
39:00
edges that may someday become the
39:02
center. Now the crazy thing about edges
39:04
is they all seem a little
39:06
strange, right? It's not exactly in
39:08
the zeitgeist, it's not exactly so
39:10
popular. You know, five years ago, one
39:13
of those edges for us at Adobe was
39:15
3D. You know, 3D was sort of something
39:17
that people who knew math would do, you
39:19
know, and you kind of had to understand
39:21
physics and stuff to make things
39:24
in 3D. But we felt like because
39:26
of the democratization of
39:28
gaming to some extent, the increased
39:30
use of 3D assets for
39:33
2D purposes and illustrations and
39:35
branding and graphic design, the
39:37
advent of virtual reality and
39:39
the possible future of
39:41
augmented reality and immersive
39:43
experiences, that 3D was going
39:46
to be something very important,
39:48
if not the center in the future.
39:50
So fast forward, we do have an
39:52
incredible 3D and immersive business now of
39:54
products that are used to make, you
39:56
know, 3D objects with photo realistic with
39:59
textures and materials. and that sort of
40:01
thing, and we're building AR tools and
40:03
that sort of thing. But it's still
40:05
an edge, right? It's still not really
40:07
center. But if in 2030, we're all
40:09
walking around with glasses, and that's the
40:11
new iPhone, and every creation that any
40:14
of us makes is three-dimensional by default,
40:16
then these three-d products are going to
40:18
be as important as Photoshop. You know,
40:20
so it's important to socialize these edges
40:22
that make somebody to become the center.
40:24
actually have meetings with a team in
40:27
the strategy organization called Edges. And what
40:29
we do is we just discuss these
40:31
edges that may or may not become
40:33
the center as an attempt to socialize
40:35
the possibilities with ourselves. There's another article
40:37
you wrote about, or part of it
40:40
was about the meaning economy versus the
40:42
creator economy. And for those of us
40:44
in our audience who may be in
40:46
that creator economy track and are curious,
40:48
like, where's this heading? Now that AI
40:50
generates so much content, how can I
40:52
still stand out? a big part of
40:55
that as you say is about developing
40:57
taste and being able to curate. Aaron
40:59
wrote an article about this recently for
41:01
our newsletter and there's also a great
41:03
clip from Ira Glass about that gap
41:05
between the taste you have and how
41:08
you execute on it depending on how
41:10
experienced you are. But you mentioned this
41:12
and I was just curious because I
41:14
wasn't sure what you meant by it
41:16
exactly, but it sounded interesting. Taste development
41:18
tools. What are the kinds of tools
41:21
you see that might help somebody develop
41:23
their taste? That's a great question. I
41:25
think we're all kind of trying to
41:27
understand now, right? Where does taste come
41:29
from? If content will be created infinitely,
41:31
right, and all be inundated with personalized
41:34
content constantly from brands, everyone's going to
41:36
flood the zone because they can. What's
41:38
going to actually engage us is probably
41:40
less so the engagement of the content
41:42
or how like crazy it is, and
41:44
more so the meaning of it. I
41:46
think we're going to be craving storycraft
41:49
and meaning more than ever before. as
41:51
a response to the deluge. Just like
41:53
when shoes become commoditized and we all
41:55
start buying designer shoes or branded shoes
41:57
like Nike or whatever, like anything that
41:59
becomes. commoditized to some extent, we end
42:02
up like craving a more scarce version,
42:04
a more thoughtful, more tasteful version. And
42:06
if that's happened with every product that's
42:08
ever been commoditized, now that content
42:10
is being commoditized, which it has
42:12
never been before because it's always
42:14
taken a human to write everything. But
42:17
now that computers can write and make
42:19
content, like the same thing's going to happen.
42:21
So a creative professional needs to rise to
42:23
that occasion. Like it just means that you
42:25
need to create. a better, more special shoe
42:28
with a story behind it and a
42:30
brand that people resonate with, and then
42:32
they will pay 100X what they could
42:34
pay to get that better shoe. Like,
42:36
you know, I'm not bearish on creativity.
42:38
I just believe that we're only focusing
42:40
on the four going down, we're not focusing
42:42
on the ceiling going up, and that is
42:45
what we're all capable of with some of
42:47
these new tools as well. So taste is
42:49
a huge part of it, of course. whenever
42:51
I talk to great photographers, sometimes they'll
42:53
admit to me that their secret is
42:56
just taking a lot of photos and
42:58
picking the right one. That's taste. It's knowing
43:00
which one with the right shadow, with the
43:02
right lighting, you know, which one is perfect.
43:04
That's always going to be taste, right. And
43:07
I have no idea where it comes
43:09
from. I'm sure it's our upbringing, it's
43:11
all of our inputs, everything we've exposed
43:13
ourselves to, the history we've lived, the
43:16
art we've consumed, all that we've consumed,
43:18
like all that stuff. could conceivably have
43:20
some tools though that help us aggregate
43:22
the things that are interesting to us
43:25
and start to mix them together, maybe
43:27
even using tools like AI. This is
43:29
something we're exploring at Adobe now. You
43:31
know, I think it's something that we're
43:33
going to start seeing these new
43:35
concept development tools emerge that helps
43:37
someone. At first diverge across many
43:39
options and then increasingly converge around
43:41
a particular approach that they might
43:43
want to then take an illustrator
43:45
or Photoshop or another product like
43:47
that. I think it's a huge
43:50
opportunity and I think humans are going to
43:52
want it. Scott, what are you reading, watching,
43:54
listening to that Has Your Wheels Turning?
43:56
I enjoyed Rick Rubin's book. I recently read
43:58
that. Love that. I'm reading. some of
44:00
Carlo Revelli's books really just about the
44:02
joy of physics. You know, I always
44:05
love kind of understanding how time works.
44:07
I feel like you almost get a
44:09
new understanding of the dimension of the
44:12
world in which we live with some
44:14
of these books by physicists. You know,
44:16
I'm trying to push myself to listen
44:18
to new music. I wish I listened
44:21
to more podcast. I just don't have
44:23
the time. Maybe on your run. You
44:25
got that run. Throw it. Throw it
44:28
on. Thanks so much for joining us
44:30
on the show. Where can people learn
44:32
more about you and what you're thinking
44:35
about? Well, listen, thank you both for
44:37
having me, but also, more importantly, just
44:39
for this podcast and its existence and
44:41
all the conversations and guests you've had,
44:44
it's just good for the community. My
44:46
writings at implications.com, and I'm just at
44:48
Scott Belski on your platform of choice.
44:51
Fantastic. Scott, thanks so much for joining
44:53
us. Thank you for having me, you
44:55
guys. This
44:59
episode was produced by Eli Woolery
45:01
and me, Aaron Walter, with engineering
45:04
and production support from Brian Pake
45:06
of Pacific Audio. If you found
45:08
this episode useful, we hope that
45:10
you'll leave us a review on
45:13
Apple Podcasts, Spotify, or wherever you
45:15
listen to finer shows. Or simply
45:17
drop a link to the show
45:20
in your team slack channel, Design
45:22
Better podcast.com. It'll really help others
45:24
discover the show. Until next time.
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