Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Released Tuesday, 11th February 2025
Good episode? Give it some love!
Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Scott Belsky: Adobe's Chief Strategist on navigating the creative Cambrian Explosion

Tuesday, 11th February 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:01

In some ways, you could argue that

0:04

empathy outperforms passion when it comes to

0:06

product design. And sometimes as technologists, we're

0:08

like, oh, if the technology can do

0:10

that, we're just going to apply it.

0:12

But people may not be ready for

0:14

some of these things, especially with the

0:16

ramp of capability right now. So I

0:18

think empathy is a big part of

0:20

actually driving utilization of all these new

0:22

features and capabilities. We

0:26

live in an era where

0:28

it's easy to get overwhelmed by

0:30

the pace of new technology. As

0:32

designers, creatives, technologists, we have a

0:34

wealth of tools at our disposal

0:36

that people in our roles just

0:38

a decade ago couldn't have even

0:40

dreamed of. Yet it can be

0:42

daunting to know where to focus

0:45

our efforts. What new skills and

0:47

workflows should we be learning to

0:49

stay relevant? Scott Belsky, co -founder of

0:51

Behance and chief strategy officer at

0:53

Adobe, calls the rapid spread of

0:55

generative AI tools a Cambrian explosion,

0:57

referring to an evolutionary event 500

0:59

million years ago when many new

1:01

animal species appeared in a relatively

1:03

short period of time. We talked

1:05

to Scott about how we might

1:07

navigate this explosion and why it

1:10

might make sense to move toward

1:12

a more boundaryless workflow. We also

1:14

talked with Scott about his book,

1:16

The Messy Middle, and how to

1:18

manage emotional turbulence during challenging parts

1:20

of our career. This is Design

1:22

Better, where we explore creativity at

1:24

the intersection of design and technology. I'm

1:27

Aaron Walter. You can get

1:29

ad -free episodes, bonus content,

1:32

discounts on our workshops, and

1:34

access to our monthly AMAs

1:36

with big names in design

1:38

and tech by becoming a

1:40

Design Better Premium subscriber. It's

1:42

also the best way to

1:44

support our work here. Visit

1:46

designbetterpodcast.com/subscribe to learn more. We'll

1:56

return to the conversation after this quick

1:58

break. And

2:06

now, back to the show. God

2:09

Belski, welcome to Design Better. Thank

2:11

you for having me. Yeah, it's

2:13

such a pleasure to talk to

2:15

you. We were just saying before

2:17

we hit the record button how

2:19

we've been playing with a lot

2:21

of Adobe AI tools as of

2:23

late. So we can talk about

2:25

that a bit more in our

2:27

conversation here, but we often like

2:29

to start with a little bit

2:31

of an origin story because it

2:33

helps people just... kind of understand

2:35

where people are coming from and

2:37

their perspective. Clearly you have a

2:39

design background, you founded Behanst, you

2:41

know, that was acquired by Adobe,

2:43

but I don't know if a

2:45

lot of people know that you

2:47

also worked at Goldman Sachs, that

2:49

you have an NBA, so it's

2:51

kind of a unique collection of

2:54

skills. I wonder if you could

2:56

tell us a little bit about

2:58

that. NBA can be a dirty

3:00

word in the creative industry. But

3:02

you know, I've always felt like...

3:04

the people that I admire that

3:06

are extremely creative, like their challenge

3:08

is not coming up with more

3:10

ideas, but executing them. I've always

3:12

been interested in the sort of

3:14

overlap between ideas and execution and

3:16

what's in one's mind's eye and

3:18

applies rails to it and puts

3:20

it into process and makes things

3:22

actually happen. My frustration throughout life,

3:24

which has been a repeated source

3:26

of inspiration for me, has been,

3:28

you know, ideas lost that should

3:30

have materialized. No, I think that

3:32

the business side for me has

3:34

always been the sort of the

3:36

tool set to make ideas happen,

3:39

whereas the ideas themselves, like many

3:41

others, I've always had tons of

3:43

ideas and consider myself a very

3:45

creative person, but I got frustrated

3:47

unless I feel like I can

3:49

put things into action. So after

3:51

the Behan's acquisition with Adobe, what

3:53

guided your path there and how

3:55

did you sort of see your

3:57

role in the opportunity with that

3:59

transition? Well Behan's was a seven-year

4:01

journey. It was five years of

4:03

being a bootstrapped company and two

4:05

years being a venture backed company

4:07

and all of the years focused on

4:09

helping organize the creative world. It was

4:12

an incredible journey when we had the

4:14

opportunity to join Adobe. The question of,

4:16

okay, do we want to continue to go

4:18

alone or do we think that we could

4:20

achieve something bigger and better? as a combined

4:22

company and would it be an amazing outcome

4:24

for the team? And the answer to that

4:26

was yes. And Adobe seemed like a really

4:29

good fit for us, given the company, you

4:31

know, was now in the creative cloud

4:33

business and really wanted to have a

4:35

closer connection with the actual community, you

4:37

know, of its customers. And at the

4:39

time, the answer is probably less than

4:41

two million people, and now it's 55

4:43

million people on the platform showcasing their

4:45

work. So I think it was the right choice.

4:47

I would say that the product is better than

4:50

it's ever been ever been now. as a result

4:52

of all the work and ingenuity that

4:54

the team has poured into it over the

4:56

years. You know, and I still hear stories

4:58

of people, you know, getting found and discovered

5:00

on Behan's and getting hired and that sort

5:03

of thing. But when I came into Adobe,

5:05

I wasn't really sure. Am I going to

5:07

just stick to Behan's and kind of play

5:09

it safe and do my time in a bigger

5:11

company and then leave or will end

5:13

up being inspired by a lot of

5:15

the other problems and challenges, you know,

5:17

you know, around the organization. There were

5:20

just so many opportunities to build

5:22

services like Creative Club libraries

5:24

that connect all of your assets

5:26

across the products you use or

5:28

exploring early AI capabilities like content

5:30

to wear a fill and then

5:32

later ones like neural filters and

5:35

then even later ones like firefly

5:37

and generative AI. It was amazing to me

5:39

how when you have the workflows that

5:41

people used to create and you take

5:43

new technologies and find awful ways

5:45

of infusing them. you know you

5:47

can allow people to create more like

5:49

better and faster you know it's all about

5:52

time for all of us so that's what's

5:54

kept me around. Scott I've been reading

5:56

your sub stack implications which has

5:58

been really great and a lot of the

6:00

topics right now, understandably, revolve

6:03

around generative AI. And you

6:05

had an article or section

6:07

of one of your writings

6:09

last spring about navigating a

6:11

Cambrian explosion. For folks, I'm not

6:14

familiar with that term. I think

6:16

it was around 540 million years

6:18

ago, ish. There's this great divergence

6:20

in species and the fossil record.

6:22

You can see this just explosion

6:24

of life and it's just explosion

6:26

of life in some sense. Maybe

6:29

you could talk a little bit about that.

6:31

And in particular, there was a quote that

6:33

Aaron I both liked, which was that the

6:35

faster your industry changes, the more you must

6:37

ground yourself with customer empathy and

6:39

natural human tendencies. And that designer

6:41

has really resonated with us. Well, it's interesting.

6:43

We tend to get very motivated by our

6:45

passion for the solution to a problem and what

6:48

we kind of see in our mind's eye

6:50

as a solution and then we are tempted

6:52

to stay behind our screens and design that

6:54

exactly as we see it. And oftentimes we're

6:56

30 degrees or so off of

6:58

product market fit. And the question

7:00

is why. And I believe that it's

7:02

because we failed to have empathy with

7:04

the person actually suffering the problem. And

7:06

in some ways, you could argue that

7:08

empathy outperforms passion when it comes

7:11

to product design. And what does

7:13

empathy mean? You know, it means not

7:15

just asking the customer how they do

7:17

the workflows and what they need from

7:19

your product, it's more so observing them

7:21

at work and understanding what are the

7:24

things that are... triggering them or making

7:26

them feel good or making them feel

7:28

bad. Like what's the nuance of this

7:30

product as it relates to how they

7:32

appear to their peers or to their

7:34

friends or to their boss. I mean,

7:36

these are all aspects of our product

7:38

that determine whether we want to use it

7:40

or not. And yet they're not ones

7:42

that can just be imagined or necessarily

7:44

inferred. You have to kind of.

7:47

be shoulder to shoulder and feel the

7:49

pain or the struggles or the aspirations

7:51

of the customer to get the intuition

7:53

to design the right thing. So now

7:55

we're in this Cambrian explosion of

7:58

sorts where there are just so many

8:00

new models and

8:02

capabilities and apps and all

8:04

these things. I

8:06

feel like every few weeks,

8:09

orientation changes about what's the

8:11

best this and what's the best that,

8:13

and it's hard to keep up with. The

8:16

only thing I believe our teams

8:18

can go back to is just understanding where

8:20

our customer is. We've learned this the

8:22

hard way in some instances. What a technology

8:24

is capable of and what a person

8:26

is ready for are two entirely different

8:28

questions. Sometimes as

8:30

technologists, we're like, oh, if the technology

8:32

can do that, we're just going to

8:34

apply it. But people may not be

8:36

ready for some of these things, especially

8:39

with the ramp of capability right now. I

8:42

think empathy is a big part

8:44

of actually driving utilization of all these

8:46

new features and capabilities. What's

8:48

that look like when it's a

8:51

brand new product, it's a

8:53

brand new space, and we don't

8:55

really have a core problem

8:57

that we're aware of, but the problem is

8:59

there. How do you think about that in

9:01

the team and the creative relationship with a

9:03

customer base? There's always a problem

9:05

to solve. It's just a question

9:07

of whether it's a known problem or

9:09

an unknown problem. Sometimes it's a

9:11

technology that solves that problem that people

9:13

didn't know they had. For

9:15

example, some productivity tools, you

9:18

didn't actually know you were

9:20

not being productive until this tool emerged,

9:23

and you're like, oh my gosh,

9:25

I was being so unproductive before

9:27

I actually had this capability at

9:29

my fingertips. So I believe that

9:31

products need to appeal to basic

9:33

human tendencies in order to

9:35

be adopted at the onset. And

9:37

I actually even take that back

9:39

to the first mile experience that we all

9:42

have with products and my argument that I've shared

9:44

before, that we're all in some ways lazy,

9:46

vain and selfish in our first mile experience of

9:48

any new product. We need

9:50

to be met where we are before we find

9:52

a deeper value and build a relationship with a

9:54

product that's new to us. And

9:56

so the lazy and vain and

9:58

selfish thing, that's appealing to... very surface

10:00

natural tendencies and desires

10:03

we have to look good to get more

10:05

done with less time to be very prudent

10:07

with our time. So those have to

10:09

be taken into account. The other thing

10:11

I would like to say though is sometimes

10:13

products take off because of the

10:15

things that they do that you didn't

10:18

expect as opposed to doing the

10:20

things you expected very well. Tesla

10:22

is probably a great example where

10:24

people used to talk about. Tesla

10:27

having all its Easter eggs and the

10:29

Rainbow Road thing on the dashboard when

10:31

you pull the stick a few times

10:33

or whatever. I mean, these are great

10:35

examples. I always wonder why more products

10:37

don't incorporate things that people

10:40

will talk about because they were things

10:42

that they didn't expect to see. If

10:44

we're all trying to achieve product-like

10:46

growth, you know, which is ultimately

10:48

people talking about or sharing products

10:51

readily, I would imagine that's a

10:53

very important lever to pull that we

10:55

sometimes forget. that talked about the

10:58

breakthroughs we're seeing on AI aren't

11:00

necessarily getting mass consumer engagement or

11:02

use at the moment, but for builders,

11:04

it's really making huge strides for

11:06

the work that we do. And maybe

11:09

that's kind of intuitive because you always

11:11

find these groups are like hackers or

11:13

people are willing to experiment with new

11:15

things in the kind of builder community,

11:18

but maybe you can build that thought out

11:20

a little bit further for us. Well,

11:22

you consumer products are very... psychological,

11:24

whereas I think that building products

11:27

are very logical. And you

11:29

can automatically screen your code

11:31

for errors and automatically improve

11:33

them. Like who wouldn't do

11:35

that? Spell check, like very few

11:38

people turn off spell check, like

11:40

they want it, right? I think

11:42

that tools for builders, creators, writers,

11:44

that sort of thing. AI is just

11:46

amazing for that world. And I think we're

11:48

still in the early stages. Applications

11:51

will be developed with natural language. I

11:53

mean, essentially any software capability can now

11:55

be generated by all of us just

11:57

by describing what we want. It's pretty.

12:00

pretty wild, but I haven't

12:02

seen as many consumer applications

12:04

beyond just chat ones that are

12:06

just leveraging LLLMs really

12:08

work. I've seen a lot of apps,

12:10

for example, where you have conversations

12:13

with AI or various reasons, whether

12:15

they're coaching or tutors or social

12:17

apps where people kind of comment

12:19

on your content, but they're all

12:22

fake people and whatever. And I

12:24

just can't help but wonder that.

12:26

We want to feel like we

12:28

are having an engaged experience with

12:30

a human in consumer products.

12:32

You know, you appreciate a movie because

12:34

of the story behind it, because of

12:36

the actors behind it, what you know

12:38

about their lives. I mean, there's so

12:40

much that we maybe don't readily realize

12:43

or admit, but makes us resonate

12:45

with something because of the story

12:47

and the craft and the meaning behind

12:49

what we're doing. So a lot of these

12:51

AI consumer apps lack any of that.

12:54

human story or a craft, scarcity,

12:56

real meaning, and they're made to

12:58

sort of be like novelty or

13:00

AI-based engagement products, but for some

13:02

reason there's something missing, I think,

13:04

for the consumers that's making them

13:06

really click. It's something I'm thinking

13:08

about. It was just an observation.

13:10

I haven't seen many new consumer

13:12

apps emerge as much as the building, the

13:14

picks and shovels. I want to rewind a

13:17

little bit to your origin story. We talked

13:19

about how your skills are a hybrid in

13:21

a unique way. boundaryless work

13:24

where designers and developers

13:26

can move between spaces,

13:28

you know, without territorialism.

13:30

It's my observation that, you know,

13:32

some of the people that I

13:35

have worked with who have been

13:37

the best product designers, the most

13:39

effective at making really great things

13:42

that people want, they are the ones

13:44

who cross the boundaries very

13:46

fluidly. And yet so many companies,

13:48

especially as a company scales,

13:50

They don't really permit that

13:52

or they don't encourage that.

13:54

I'm curious from your perspective,

13:57

why isn't that a more

13:59

common phenomenon? The best teams

14:01

that I've ever worked

14:03

with had, you know, what I've

14:05

come to call collapsed talent stacks

14:07

where you have tighter

14:09

conduits in the form of an

14:11

actual brain that does two critical

14:14

functions Engineering and design

14:16

or design and copy or whatever. It's

14:18

just, you know, it breaks down any

14:20

of the lossy -ness in the process And

14:22

finding those people and empowering them to do

14:25

their greatest work is one of the best

14:27

things you can do as a leader of a

14:29

new product, especially. You're right, as companies

14:31

scale their departments And you know, there's all

14:33

sorts of things that happen that make

14:35

it harder for people to work like super

14:37

tightly together I do think that modern

14:39

companies have come back with this notion of

14:41

the squad Finding a very tight -knit group

14:43

of people who are all the functions

14:46

represented on a tight squad and they operate

14:48

together Hopefully they sit together. Hopefully

14:50

they get to know each other really well,

14:52

you know, that sort of thing There's also

14:54

a cultural thing about whether companies specifically

14:56

for design are willing to be

14:59

like design driven or design led or not What

15:02

that term means to me is three things,

15:04

I guess. Number one, basically the ratio of

15:06

designers to PMs and engineers is healthy Number

15:09

two is that designers are always present

15:11

at the table and ultimately put their

15:13

stamp of approval on anything that ships

15:15

at a leadership level and then number

15:17

three is That the design

15:19

work the prototype leads the process the design

15:21

a lot of the design work is done

15:23

up front It's not like in order to

15:25

do this and then it just hand it

15:27

over and built like it's design is done

15:29

up front But then it's constantly the standard

15:32

for what we're trying to build and ultimately

15:34

it's the bar that the actual You know

15:36

product work has to clear That's

15:38

just the best practice that many companies, you

15:40

know struggle to employ But to your point,

15:42

I mean having these folks work together tightly,

15:44

you know That's a hack right and how

15:46

can you achieve that? I mean squads is

15:48

the best way I've found in big companies Clapsing

15:51

the stack as much as you can always helps

15:53

in smaller businesses as well Scott

15:56

if you're listening to this and you're

15:58

earlier in your career and you're trying to prepare

16:00

yourself for these roles where

16:02

the disciplines are more blurred. What

16:05

advice would you have for somebody like that

16:07

that's a little younger? And also if you're

16:09

a manager and you want to just empower

16:11

your ICs and your employees to work in this

16:13

way, what are your thoughts there? I think

16:15

it's hard to have a mastery in all of these skill

16:17

sets that we're discussing. But to be

16:19

able to speak the language of them, I think is

16:22

really helpful and brings you half of the way

16:24

there. An engineer that can

16:26

actually design and has some

16:28

basic design skills, has empathy for their

16:30

colleague, but also has just natural

16:32

intuition that will really serve them in

16:34

their role. Being a great writer,

16:37

designers I've worked with who are also great writers,

16:40

it's an amazing thing when some of

16:42

the intuition around what the copy should

16:44

be happens at the moment of the

16:46

design of the experience. Because

16:49

it's part of the experience, it's part of the

16:51

design. Like why should it be done

16:53

by somebody else who's out of the moment

16:55

without the context of where the user is?

16:57

What I would want to advise someone who's

16:59

starting their career is, first of all, develop

17:01

a curiosity for the different disciplines of

17:03

making. Try to take some

17:05

basic classes or online things that

17:07

give you some sort of introductory

17:09

to basic principles so you can

17:11

speak the language of whether it

17:13

be coding how a stack is sort

17:15

of architected for a technology product

17:18

if you're going into that world,

17:20

developing some good writing skills, becoming

17:22

interested in that space. I

17:24

just think that these are really helpful, practical

17:26

skills that allow you to get those

17:29

benefits that we're talking about. We'll

17:33

return to the conversation after this quick

17:35

break. Design

17:41

Better is sponsored by Thuma. I'm

17:44

the sort of person who can't help but

17:47

get lost in the details of creating a

17:49

beautiful space. I believe that a

17:51

well -designed home is a sanctuary for creative

17:53

thinking, and our friends over at Thuma think

17:55

the same way. Thuma creates

17:57

modern furniture with timeless

17:59

design. Their beds, their nightstands,

18:01

dressers, and shelving are all

18:04

built with the perfect balance

18:06

of form, craftsmanship, and functionality.

18:08

Using Japanese joinery techniques, each

18:10

piece is crafted from solid

18:12

wood and precision cut for

18:15

a silent stable foundation. I've just

18:17

ordered their classic bed and headboard

18:19

and I can't wait to integrate

18:21

it into my house. Assembly takes

18:23

just five-ish minutes with no tools

18:25

at all required. Just one hand

18:27

tighten screw. That's it. That's all

18:29

that holds the bed together. It's

18:31

kind of amazing. They're made to

18:34

last a lifetime with a warranty

18:36

to match with clean lines, subtle

18:38

curves, and minimalist style. The Thuma

18:40

Bed Collection is available in four

18:42

signature finishes to match any design

18:44

aesthetic. You can even upgrade and customize

18:46

your bed's headboard. It's pretty

18:48

great. To get $100 towards

18:51

your first bed purchase,

18:53

go to theuma.co/design better.

18:55

That's THUMA.co/design better to

18:57

get $100 off your

18:59

bed purchase. Thuma.co/design better

19:02

for $100 off. The

19:04

number one reasons designers

19:06

leave a job is

19:08

they feel they're just

19:11

not growing. Great educational

19:13

resources are essential to

19:15

retain and nurture your talent.

19:18

That's why we've created Design

19:20

Better for Teams to inspire you

19:22

and your colleagues' growth in craft,

19:24

creativity, and the art of collaboration.

19:27

With the team's account, you and

19:29

your whole team will get access

19:31

to weekly ad-free episodes as four

19:33

episodes a month that inspire and

19:36

inform released every Tuesday. You'll get

19:38

invitations to our monthly AMA events where

19:40

your team can ask questions directly to

19:42

our former guests and industry experts, plus

19:44

you'll all get recordings to every past

19:46

AMA we've ever done. You'll get access

19:48

to the Design Better Library of

19:51

Books covering foundational concepts like principles

19:53

of product design and design thinking

19:55

methodologies. And you'll receive our monthly

19:57

newsletter, the brief, that compiles the

19:59

salient... insights, quotes, readings, and creative

20:02

processes that we've uncovered on the

20:04

show in our conversations with experts.

20:06

And you'll get early and discounted

20:08

access to our workshops like our

20:10

popular AI and Design Thinking workshop.

20:13

Your team will learn typography from Jonathan

20:15

Heffler and Ellen Lupton. Design history

20:17

from Pala Antinelli and Paulashire. They'll

20:20

learn creative collaboration from Ed Catmull

20:22

and John Cleese. They'll learn design

20:24

leadership from Kate Aranowitz. They'll learn

20:26

about prototyping from David Sideris and

20:29

Tony Fidel. Design systems from Eileen

20:31

Fisher and Brad Frost. They'll learn

20:33

about AI and creativity from John

20:35

Maeda and interface design from Matt

20:38

D. Smith. If that sounds interesting,

20:40

to learn more, just

20:42

visit DBTR.co/teams. That's DBTR.co/teams

20:44

to get your team

20:47

the educational enrichment they

20:49

deserve. Design Better is supported

20:51

by master class. At the start

20:54

of each year, I always reflect

20:56

on my life and set some

20:58

concrete goals for myself. This year,

21:00

one of my goals is to rethink

21:02

my personal style. So I jumped into

21:05

Tan France's master class on this topic.

21:07

You may know Tan as the fashion

21:09

expert on Queer Eye. Well, I learned

21:12

a ton about creating a flexible capsule

21:14

wardrobe, and I gotta say, I am

21:16

dressing pretty sharp these days. Plus, I've

21:19

been learning about business, architecture, playing

21:21

music, and so much more on

21:23

master class. I'm in there all

21:25

the time. Masterclass is the

21:27

only streaming platform where you can

21:29

learn from over 200 of the

21:31

world's best and brightest. People like

21:33

David Sideris, Ryan Holliday, Anna Wintour,

21:35

Shonda Rhymes, Martin Scorsesey, and Jane

21:38

Goodall to name just a few.

21:40

I learned a lot about business strategy

21:42

from Bob Eiger's master class and

21:44

Eli is a huge fan of

21:46

Neil Gaiman's master class on storytelling.

21:48

Where in the world can you

21:50

learn from this many brilliant people? With

21:52

a master class subscription you get access to

21:54

all these people and many more who

21:56

cover a vast array of topics that

21:58

will help you professional and personally.

22:01

You can access Masterclass on

22:03

your phone, computer, smart

22:06

TV, or even in

22:08

audio mode. My wife

22:11

and I often sit

22:13

down together and watch

22:15

a Masterclass. Right now,

22:18

Design Better listeners get

22:20

an additional 15% off

22:23

any annual membership at

22:25

masterclass.com/Design Better. That's 15%

22:28

off masterclass.com/Design Better. And

22:31

now, back to the show. Let's

22:33

talk about some of your writing.

22:36

Your most recent book

22:38

is called Making Ideas

22:40

Happened. And you sort

22:42

of alluded to this

22:44

that there's creative work,

22:46

lots of ideas, and

22:48

so many ideas fall

22:50

on the floor because

22:52

they aren't. Turned into something

22:55

they're not executed upon there's

22:57

lots of great examples of

22:59

Xerox Park Innovating doing great

23:01

things, but until Steve Jobs

23:03

and Apple sort of Saw those things

23:06

and then operationalized those things and

23:08

brought them together They couldn't be

23:10

anything of significant impact One of

23:12

the things that stood out for

23:15

us in making ideas happen is

23:17

this idea of organization in the

23:19

creative process. Can you talk a little

23:22

bit about that? That book was done really

23:24

around a lot of research of

23:26

especially productive creative teams. And what

23:28

I was interested in is why are some

23:30

teams so prolific and so productive and

23:32

other artists or creative teams really struggle

23:34

to get anything out the door? You

23:37

know, I don't think it had anything

23:39

to do with the quality of ideas

23:41

or the creativity. It had to do

23:43

with something else. And there's a lot

23:45

in there about the actual structures and

23:48

processes or divide and conquer partnerships like

23:50

there are all just sorts of different

23:52

mechanisms. But the common theme of these

23:54

especially productive creative teams is that they

23:56

really valued organization and they kind

23:58

of recognize that. organization times ideas

24:01

equals impact. And if you

24:03

have zero organization and all the best ideas

24:05

in the world, you'll have no impact. If you

24:07

tinker the equations a little bit, even if your

24:09

ideas are not as good, we have some really

24:11

good organization around them, you can really have quite

24:13

an impact with your ideas.

24:15

And that really struck me. So

24:17

I went out to start

24:19

to understand what the culture of

24:21

taking action and having a

24:23

bias towards action meant within creative

24:25

teams, how they would practice

24:28

that, the tools they would use,

24:30

the mechanisms that encouraged people

24:32

to feel accountable. You know, people

24:34

oftentimes, they don't know what

24:36

to do first every day and

24:38

leveraging this tool of merchandising

24:41

to get people to focus on the things that

24:43

matter most. You know, it's funny, we

24:45

all spend money on marketing products

24:47

to get people to buy them

24:49

and use them, but we don't

24:51

really use the same tools to get people to do

24:53

things in our teams. Like things are

24:55

hidden on spreadsheets or on lists somewhere, but

24:58

merchandising is actually a very effective way that

25:00

a lot of these teams would get people

25:02

focused on the few things that matter most.

25:04

Anyways, long on your list, but organization I

25:06

think is a competitive advantage of creative people

25:08

that ultimately are successful. And I think that's

25:10

why I felt it needed to be discussed. Were

25:13

there any teams in particular that

25:15

you researched that kind of came up

25:17

and you thought, okay, this is

25:19

perfect example? There are many

25:21

and that book was written quite a

25:23

while ago, but I remember chronicling

25:26

some artists or writers like

25:28

James Patterson. You know, this

25:30

is someone who has written so

25:32

many novels. Like he runs a

25:34

factory of writers, maybe

25:36

an example of someone who's maybe compromised

25:38

a little bit on the genuine new

25:40

idea front, but has over -indexed on an

25:42

organization and yields a tremendous impact and

25:44

outcome. If you're a literary

25:47

critic, you might have opinions of the

25:49

work, but nevertheless like prolific without dispute

25:51

and how does this person sort

25:53

of empower his team and have a

25:55

cadence of being able to impact

25:57

the plots and the sort of general

25:59

out. lines but have support over

26:01

the execution. And there were some people

26:03

like that where I was like, wow,

26:06

that's something like anything I've ever seen.

26:08

Could you talk also a little bit

26:10

more about the merchandising idea and

26:12

what kind of artifacts might that

26:14

entail or examples of those? The

26:16

symbol metaphor, you know, was if you're

26:18

working on a particular project or task,

26:20

you know, if I put a post it note

26:23

on your computer screen every

26:25

single morning with that one task, I

26:27

hope you complete. you're more likely to

26:29

complete it, right? Because it's intrusive and

26:31

it's like big in your face and

26:33

it's coming from one of your colleagues.

26:35

I think actually that the mechanism of

26:37

prioritization by natural selection, like the things

26:40

that we nag each other about, the

26:42

things that we surface to each other,

26:44

actually has a purpose in prioritization in

26:46

an organization and a healthy organization. Like

26:48

some might call that nagging, but it

26:50

actually is like, it's helpful to have. people

26:52

around you, especially as our creative whims

26:55

and like going down tunnels that aren't

26:57

necessary or lead to nowhere or aren't

26:59

productive. Like that mechanism of a culture of

27:01

people around you kind of nagging you a

27:03

little bit, a lot of people swore on

27:06

the benefit of that, which I thought was

27:08

interesting and relates to this notion of merchandising.

27:10

But also just some of the best program

27:12

managers, like the people who are just helping

27:14

things move. You know, they'll devise mechanisms, whether

27:16

it's a daily email with like funny

27:19

stuff that people actually read. There's all

27:21

kinds of tools you can use to

27:23

get people to actually focus on the

27:26

work that needs to be done and

27:28

where you're actually at in the

27:30

process. Is there a pushback? Is

27:32

there ever a risk of over

27:34

operationalizing where the creative process maybe

27:37

gets stifled because of operations?

27:39

Is that something you've seen? It's

27:41

all a bit about. I like to kind

27:43

of boil it down to the doers and

27:45

the dreamers, even though that's a very like

27:47

blunt generalization of anyone. But in essence, we

27:49

all have a bias towards either doing or dreaming.

27:52

And these people can sometimes be at odds, right?

27:54

The dreamer goes to bed at night thinking about

27:56

what new things they can introduce to the project

27:58

or the piece of work. or whatever the

28:00

next day. The doer goes to bed

28:02

at night hoping that there's no surprises

28:04

and then nothing comes out that isn't

28:07

already planned and expected.

28:09

So they're already diametrically

28:11

opposed to one another. And then there's

28:13

a process where the doer and the dreamer

28:15

are kind of like, you know, hopefully

28:17

challenging each other and getting the right amount

28:19

done. If you have a organization that

28:21

only empowers the doer, right, then the

28:24

dreamers quit or they never actually

28:26

can materialize what they have in their

28:28

minds eye. I think the healthy thing to

28:30

do is to have an immune system

28:32

in every team that is on a

28:34

regular basis managed by the doer, but

28:36

on a periodic basis suppressed for

28:38

the dreamer to take hold, much

28:41

like an organ transplant, the doctor

28:43

suppresses your immune system so you

28:45

can take on literally a new

28:47

organ. And so... That's a pragmatic way

28:49

of thinking about it, right? I

28:51

mean, the doer needs to be

28:53

managing this immune system because so

28:55

many ideas can get us over

28:57

a budget or off track and

28:59

can really compromise our impact ultimately.

29:02

But there are times when you're

29:04

problem solving, when you're coming up

29:06

with something new, where you have

29:08

a cycle where the doer needs to

29:10

be suppressed and the dreamer needs to be

29:12

able to do their thing. It's

29:14

managing that chemistry that is the

29:16

puzzle. turbulence and I'm sure in

29:18

a career that runs through startups

29:20

and a large organization like Adobe,

29:22

you've run into your share of challenging

29:24

passages. How do you manage your

29:27

own emotions during those periods? Team

29:29

has been always a very big part of

29:31

it for me. You know, the people you're along

29:33

for the ride with, that's what determines

29:35

whether you can stick together long

29:37

enough to figure it out. And by the way,

29:39

I think that's the ultimate secret sauce

29:42

of successful startups. It's just. people

29:44

who suck together long enough. Now

29:46

the question is how do you stick together

29:48

very long when you have fits and starts and

29:51

you fail to get product market fit and

29:53

you run out of money and all these

29:55

are the things that are about liable to

29:57

happen along the way? A lot of that comes down.

29:59

down to culture, you know, and a shared

30:02

commitment and the end result, conviction,

30:04

you know, and whether it's building or not

30:06

based on what you're learning. Sometimes

30:08

you're gaining conviction in the result in

30:10

the solution, even though the things you're

30:12

trying are still not working. And that

30:15

means you have to stick with it. But

30:17

if you are losing conviction based on all

30:19

your learning by trying, then you should not

30:21

stick with it, right? So in my

30:23

experience, what has helped me in the most

30:25

volatile periods is just a team that you

30:28

know, shares a goal and a

30:30

culture where we genuinely enjoy being

30:32

together enough or will still be

30:34

together even if things aren't really

30:36

working. Do you have any personal methods

30:38

that you use to sort of like

30:40

manage stress level? There's kind of a

30:43

point in one's career as you reach

30:45

higher and higher levels that it gets

30:47

pretty stressful sometimes. My

30:49

mechanisms are number one, I

30:52

try to run every morning a little

30:54

bit, clears my mind. And it has

30:56

an impact on my body that is

30:58

important, I think, for stress. Number two

31:00

is I do try to preserve what

31:02

I call Windows of non-stimulation in my

31:04

day. I'll hold a little block and

31:06

I'm not allowed to look in my

31:08

email. I'm not allowed to look at

31:10

any of the inboxes coming into my

31:12

life from around me. I am only

31:15

allowed to focus on a list of

31:17

things that I feel are important over

31:19

the long term. And it's during that period

31:21

of time. you know, I will read a

31:23

report, I will read a PDF I had

31:25

held for a while, I'll read a book

31:28

that I'm reading. It's a

31:30

really interesting way to break

31:32

the cadence of an otherwise

31:34

like overwhelming inputs, inputs, inputs,

31:36

inputs type of day. But

31:38

we have to be very

31:40

proactive in holding those windows

31:42

of non-stimulation and

31:44

sometimes they get taken away from

31:47

me. That's what I do. That's

31:49

what I do on our own calendars

31:51

is... find times where we just walk

31:53

out any kind of meetings or other

31:55

extraneous stuff so you have that focus

31:57

time to work on deeper creative projects.

32:00

I mean, one of my creative projects these

32:02

days is this implications newsletter where I

32:04

give myself this exercise of synthesizing a

32:06

lot of the things that made me

32:08

think the most in meetings I was

32:10

in or things I was reading and

32:12

just write a once a month like

32:14

a newsletter that sort of brings some

32:16

of these things together. The exercise forces

32:18

me to actually apply language to it

32:20

and connect dots. It's just like a

32:22

very healthy thing. I never have the

32:24

time for it, right? So to your

32:26

point, it's always about. you know, blocking

32:28

out a couple hours at one point

32:30

to just synthesize. But it's amazing to

32:32

me how often we just let our

32:34

to-do list dictate in our inbox, like

32:36

dictate our attention. You know, we're totally

32:38

giving up our energy to the whims

32:40

of others as opposed to controlling it.

32:42

Now I'm getting more and more serious

32:44

about that as I get busier and

32:46

older, and I think it's something that

32:48

I would like to tell my younger

32:50

self to like take seriously more soon.

32:52

So you talked earlier about... merchandising that,

32:54

you know, there's certain things you want

32:56

to keep visible for teams. And in

32:58

the messy middle, you talk a bit

33:00

about vision and how we create that

33:02

vision. How do you think about, you

33:04

know, when you've got a vision for

33:06

a product, keeping that front and center

33:08

for the team? Because in debates and

33:10

conversations day to day, it's super easy

33:12

to sort of creep off half a

33:14

degree. to the left and before you

33:16

know it, you're not going in the

33:18

same direction that you intended. I always

33:20

encourage the teams that I work with

33:22

to have a slide in the beginning

33:24

of every review deck that is called

33:26

the Zen slide. You know, and the

33:28

Zen slide states the Zen of this

33:30

product. What is it intended to really

33:32

do? Not like a marketing description, but

33:34

really like, what is the Zen of

33:36

this product? It's important in front of

33:38

every presentation, because then you kind of

33:40

jump into some part and you're reviewing

33:42

some feature set or some aspect and

33:44

you're starting to make decisions without remembering,

33:46

what is the end of this product?

33:48

Is this to help people win clients?

33:50

Is this to help people tell them?

33:52

their story is

33:54

just to help people

33:56

brainstorm and come

33:58

up with a better

34:00

idea that they

34:02

want to execute in

34:04

another product. Those

34:07

sorts of stakes in the ground,

34:09

I find pretty useful. I think

34:11

the other thing is, I like to say

34:13

in every product review, in every screen that

34:15

you look at, there are three questions you

34:17

should always ask yourself. How

34:19

did I get here? What do I do now? And what

34:21

do I do next? And it's a

34:23

great way of testing the object model of

34:25

a product. You know, is it clear how

34:27

to get home? If I got lost, how

34:29

do I know where to go back to?

34:32

What am I supposed to do now? Is

34:34

it clear, like, which action is most important

34:36

than all the actions I could choose from?

34:38

If they all look the same, then I

34:40

have this anxiety as a new user. Like,

34:42

what am I supposed to do most likely?

34:44

And then where do I go next? Like,

34:46

if it's unclear, like what's the progress in

34:48

my journey, I start to get anxious. You

34:50

know, those sorts of questions to me at

34:52

every moment of product review, you

34:54

know, help ensure that you're synthesizing

34:57

like an end -to -end product experience

34:59

that matters. Now, listen, like Adobe has

35:01

a lot of very complicated products

35:03

for very, you know, experienced

35:05

professionals. But as we've gotten

35:07

into new products like Adobe Express,

35:09

for example, it's been really important to

35:11

ask this question in product reviews

35:13

because they're intended for everyone to be

35:15

able to use them. If you're

35:17

a designer who wants to be able to animate something,

35:20

you don't want to learn some

35:22

very complicated animation program, you should be able

35:24

to come to Adobe Express and just do

35:26

it, right? That's, I think, any sort of

35:28

consumer -oriented product, especially, but even other products

35:30

for bigger companies, you know, enterprises, you need

35:32

to be asking that question to build

35:34

a great product. There's another

35:36

point in the book, the messy middle where

35:38

you talk about embracing pain. I'm a surfer,

35:40

as you've probably made tell from the surfboard

35:42

in the back of the hat I'm wearing.

35:44

And just recently our, you know, seasonal swell

35:47

came in and we had some really good

35:49

surf. And the first day out, my rail

35:51

aboard to my ribs. And I don't think I broke

35:53

anything, but it's been really painful. But I've just found

35:55

like dealing with it and getting out

35:57

there and I just feel so good afterwards. It

35:59

makes it worth it. And I'm just wondering for

36:01

you, are there lessons that you

36:03

take maybe from your running, which

36:06

at least for me, it can

36:08

be painful sometimes that help you

36:10

accommodate, you know, that pain that

36:12

you might face if you're trying to

36:14

launch a new product or do

36:16

a startup? Yeah. I mean, I identify

36:19

with that a lot. When I feel

36:21

like I'm doing something special and

36:23

in building products. whenever

36:25

we hit a wall, there's a side of

36:27

me that's like, oh, I'm happy that we

36:29

hit this wall because if we overcome it,

36:31

you know, that's many more people who

36:33

won't be able to like that

36:36

differentiates this product and market. So

36:38

you want hard stuff because it means

36:40

that whatever your building will have some

36:42

lasting to it, some power to it.

36:44

You know, similarly, just personally, you

36:47

know, running is an area where I like to

36:49

push myself and in some ways by

36:51

pushing through my own like mental barriers,

36:53

oftentimes. pain is involved. In some ways,

36:55

I'll make building a muscle that I

36:57

can leverage in other parts of my

36:59

life. So I'm sure you identify with this,

37:01

like, you know, whatever you overcome and

37:04

teach yourself you can do in surfing,

37:06

it's like a transferable muscle that you

37:08

can bring to other parts of your

37:10

life that you're daunted by. And your

37:12

role at Adobe is sort of

37:14

a contradiction. I'm curious how you

37:16

think about it. There's focusing on

37:18

strategy, defining strategy for the company

37:20

and many teams. But then there's

37:22

also emerging products. and looking to

37:24

the future. So there's a now

37:27

focus and a later focus. I

37:29

think probably many people could put

37:31

their head into what a now

37:33

mentality looks like. It looks like

37:36

okay ours and communication and meetings

37:38

and decks and so forth. But

37:40

how do you think about what

37:42

the future looks like, especially at

37:45

this crossroads that we find ourselves

37:47

and Dobie at a very key

37:49

point in its history? How are

37:51

you looking at? what might the future

37:53

look like in five years because it

37:56

could look very different than today? I

37:58

think there's two parts of this. One part

38:00

is identifying what has momentum.

38:02

One humbling thing I've learned as a

38:05

product builder that always wants to

38:07

build something new that reaches escape

38:09

velocity is that momentum is its

38:11

own kind of product. Like momentum

38:13

has its own advantage, right? And

38:15

it sounds obvious, I guess, of

38:17

course, it's moving, but it's hard to

38:20

compete with momentum. There actually are so

38:22

many products that are probably not

38:24

so great that have momentum and

38:26

they just win anyways because they

38:28

have momentum. Part of strategy is

38:30

understanding what has momentum in what

38:32

user preferences have momentum. Like people

38:34

are using YouTube now and that's

38:36

growing so fast that YouTube's gonna

38:39

be increasingly important. It doesn't matter

38:41

if there's a better site or

38:43

option around. YouTube's just gonna be

38:45

more important. So as a strategist,

38:47

you have to really understand and

38:49

have a really great appreciation for

38:51

the present and what has momentum now

38:53

and what's real and what's working now.

38:55

You also simultaneously have to have

38:58

a deep curiosity about the

39:00

edges that may someday become the

39:02

center. Now the crazy thing about edges

39:04

is they all seem a little

39:06

strange, right? It's not exactly in

39:08

the zeitgeist, it's not exactly so

39:10

popular. You know, five years ago, one

39:13

of those edges for us at Adobe was

39:15

3D. You know, 3D was sort of something

39:17

that people who knew math would do, you

39:19

know, and you kind of had to understand

39:21

physics and stuff to make things

39:24

in 3D. But we felt like because

39:26

of the democratization of

39:28

gaming to some extent, the increased

39:30

use of 3D assets for

39:33

2D purposes and illustrations and

39:35

branding and graphic design, the

39:37

advent of virtual reality and

39:39

the possible future of

39:41

augmented reality and immersive

39:43

experiences, that 3D was going

39:46

to be something very important,

39:48

if not the center in the future.

39:50

So fast forward, we do have an

39:52

incredible 3D and immersive business now of

39:54

products that are used to make, you

39:56

know, 3D objects with photo realistic with

39:59

textures and materials. and that sort of

40:01

thing, and we're building AR tools and

40:03

that sort of thing. But it's still

40:05

an edge, right? It's still not really

40:07

center. But if in 2030, we're all

40:09

walking around with glasses, and that's the

40:11

new iPhone, and every creation that any

40:14

of us makes is three-dimensional by default,

40:16

then these three-d products are going to

40:18

be as important as Photoshop. You know,

40:20

so it's important to socialize these edges

40:22

that make somebody to become the center.

40:24

actually have meetings with a team in

40:27

the strategy organization called Edges. And what

40:29

we do is we just discuss these

40:31

edges that may or may not become

40:33

the center as an attempt to socialize

40:35

the possibilities with ourselves. There's another article

40:37

you wrote about, or part of it

40:40

was about the meaning economy versus the

40:42

creator economy. And for those of us

40:44

in our audience who may be in

40:46

that creator economy track and are curious,

40:48

like, where's this heading? Now that AI

40:50

generates so much content, how can I

40:52

still stand out? a big part of

40:55

that as you say is about developing

40:57

taste and being able to curate. Aaron

40:59

wrote an article about this recently for

41:01

our newsletter and there's also a great

41:03

clip from Ira Glass about that gap

41:05

between the taste you have and how

41:08

you execute on it depending on how

41:10

experienced you are. But you mentioned this

41:12

and I was just curious because I

41:14

wasn't sure what you meant by it

41:16

exactly, but it sounded interesting. Taste development

41:18

tools. What are the kinds of tools

41:21

you see that might help somebody develop

41:23

their taste? That's a great question. I

41:25

think we're all kind of trying to

41:27

understand now, right? Where does taste come

41:29

from? If content will be created infinitely,

41:31

right, and all be inundated with personalized

41:34

content constantly from brands, everyone's going to

41:36

flood the zone because they can. What's

41:38

going to actually engage us is probably

41:40

less so the engagement of the content

41:42

or how like crazy it is, and

41:44

more so the meaning of it. I

41:46

think we're going to be craving storycraft

41:49

and meaning more than ever before. as

41:51

a response to the deluge. Just like

41:53

when shoes become commoditized and we all

41:55

start buying designer shoes or branded shoes

41:57

like Nike or whatever, like anything that

41:59

becomes. commoditized to some extent, we end

42:02

up like craving a more scarce version,

42:04

a more thoughtful, more tasteful version. And

42:06

if that's happened with every product that's

42:08

ever been commoditized, now that content

42:10

is being commoditized, which it has

42:12

never been before because it's always

42:14

taken a human to write everything. But

42:17

now that computers can write and make

42:19

content, like the same thing's going to happen.

42:21

So a creative professional needs to rise to

42:23

that occasion. Like it just means that you

42:25

need to create. a better, more special shoe

42:28

with a story behind it and a

42:30

brand that people resonate with, and then

42:32

they will pay 100X what they could

42:34

pay to get that better shoe. Like,

42:36

you know, I'm not bearish on creativity.

42:38

I just believe that we're only focusing

42:40

on the four going down, we're not focusing

42:42

on the ceiling going up, and that is

42:45

what we're all capable of with some of

42:47

these new tools as well. So taste is

42:49

a huge part of it, of course. whenever

42:51

I talk to great photographers, sometimes they'll

42:53

admit to me that their secret is

42:56

just taking a lot of photos and

42:58

picking the right one. That's taste. It's knowing

43:00

which one with the right shadow, with the

43:02

right lighting, you know, which one is perfect.

43:04

That's always going to be taste, right. And

43:07

I have no idea where it comes

43:09

from. I'm sure it's our upbringing, it's

43:11

all of our inputs, everything we've exposed

43:13

ourselves to, the history we've lived, the

43:16

art we've consumed, all that we've consumed,

43:18

like all that stuff. could conceivably have

43:20

some tools though that help us aggregate

43:22

the things that are interesting to us

43:25

and start to mix them together, maybe

43:27

even using tools like AI. This is

43:29

something we're exploring at Adobe now. You

43:31

know, I think it's something that we're

43:33

going to start seeing these new

43:35

concept development tools emerge that helps

43:37

someone. At first diverge across many

43:39

options and then increasingly converge around

43:41

a particular approach that they might

43:43

want to then take an illustrator

43:45

or Photoshop or another product like

43:47

that. I think it's a huge

43:50

opportunity and I think humans are going to

43:52

want it. Scott, what are you reading, watching,

43:54

listening to that Has Your Wheels Turning?

43:56

I enjoyed Rick Rubin's book. I recently read

43:58

that. Love that. I'm reading. some of

44:00

Carlo Revelli's books really just about the

44:02

joy of physics. You know, I always

44:05

love kind of understanding how time works.

44:07

I feel like you almost get a

44:09

new understanding of the dimension of the

44:12

world in which we live with some

44:14

of these books by physicists. You know,

44:16

I'm trying to push myself to listen

44:18

to new music. I wish I listened

44:21

to more podcast. I just don't have

44:23

the time. Maybe on your run. You

44:25

got that run. Throw it. Throw it

44:28

on. Thanks so much for joining us

44:30

on the show. Where can people learn

44:32

more about you and what you're thinking

44:35

about? Well, listen, thank you both for

44:37

having me, but also, more importantly, just

44:39

for this podcast and its existence and

44:41

all the conversations and guests you've had,

44:44

it's just good for the community. My

44:46

writings at implications.com, and I'm just at

44:48

Scott Belski on your platform of choice.

44:51

Fantastic. Scott, thanks so much for joining

44:53

us. Thank you for having me, you

44:55

guys. This

44:59

episode was produced by Eli Woolery

45:01

and me, Aaron Walter, with engineering

45:04

and production support from Brian Pake

45:06

of Pacific Audio. If you found

45:08

this episode useful, we hope that

45:10

you'll leave us a review on

45:13

Apple Podcasts, Spotify, or wherever you

45:15

listen to finer shows. Or simply

45:17

drop a link to the show

45:20

in your team slack channel, Design

45:22

Better podcast.com. It'll really help others

45:24

discover the show. Until next time.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features