Switch 2 Unveiled - Games, Hardware, Specs + More

Switch 2 Unveiled - Games, Hardware, Specs + More

Released Friday, 4th April 2025
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Switch 2 Unveiled - Games, Hardware, Specs + More

Switch 2 Unveiled - Games, Hardware, Specs + More

Switch 2 Unveiled - Games, Hardware, Specs + More

Switch 2 Unveiled - Games, Hardware, Specs + More

Friday, 4th April 2025
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0:00

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now at turbotax.com. Hello

0:33

there and welcome to a brand

0:35

new DF Direct Special and it

0:37

doesn't get too much more special

0:39

than this. We've just seen the

0:42

Nintendo switch to reveal the proper

0:44

reveal, actual games, full technical specifications,

0:46

well to a certain degree, games,

0:48

lots of games. systems within the

0:51

system. There's some great stuff going

0:53

on here. Joyly be to discuss

0:55

it. First of all, John Lyderman.

0:58

Rich, yes, five years of rumors

1:00

in the making. We're finally here.

1:02

The rumor mill for switch three

1:04

can begin now because switch two

1:06

is officially sort of a thing,

1:08

right? So. We've got the switch

1:10

to Oled boomers to get before

1:13

that. I get what you're saying.

1:15

Or the pro, the switch to

1:17

pro. And of course joining me

1:19

Oliver McKenzie, hello. Yes, over eight years

1:21

since the original switch was released

1:23

and over a 60 minute presentation

1:25

here. I think we have an

1:27

awful lot to talk about today.

1:29

full disclosure we've got no hands-on

1:31

stuff in the in the offing

1:33

here until a bit further on

1:35

down the line but expect to

1:37

see some hands-on stuff from other

1:39

outlets imminently as far as I'm

1:41

aware but with that let's move

1:44

on to well we've got a

1:46

lot to get through here hardware

1:48

software controllers the whole the whole

1:50

nine yards let's get on with it

1:52

okay well let's begin with what I

1:54

think was actually a genuine surprise of

1:56

sorts there was a leak which we

1:59

didn't quite below but it is true,

2:01

the switch-to display isn't just a 7.9

2:03

slash 8-inch 1080-P display. It's much more

2:05

than that. Oliver, I'm going to go

2:08

to you to talk about the specs

2:10

here because there's stuff here that we

2:12

kind of had walled out a couple

2:15

of weeks ago, but yes, it is

2:17

true. There is HDR. There is VRR.

2:19

It's quite impressive, right? Yeah, yeah, so

2:22

there was a rumor about I think

2:24

last week basically that there was going

2:26

to be an HDR, VR, and 120

2:28

hertz screen on the switch too, which

2:31

we had kind of thought was a

2:33

little bit unlikely given into those priorities

2:35

and their... tendency to go for more

2:38

cost-effective solutions here. But indeed, that is

2:40

what's happened. We have an LCD, a

2:42

7.9 inch LCD, according to Nintendo. It

2:45

has HDR support, it has VR support,

2:47

and 120 hertz output. Now that HDR

2:49

support part is curious because, you know,

2:52

HDR support notionally does not do a

2:54

whole lot for you without some kind

2:56

of selective back-like control. So it would

2:58

probably have to be a mini LED

3:01

LED. LCD that could be quite compelling

3:03

here. It'll be interesting to see 120

3:05

hertz support. You know, you'll probably see

3:08

games that do support different kinds of

3:10

frame rate modes. You presume more like

3:12

in the 40 FPS range, but again,

3:15

you have VRR, so you kind of

3:17

have some, you know, quite a lot

3:19

of configurability and quite a lot of

3:22

potential there, especially if they have good,

3:24

I mean, I would presume they would

3:26

have good LFC support there as well.

3:28

But that combination of VR, HDR, HDR

3:31

120 her 120 her 120 her 120

3:33

her 120 her 100 20 hertz and

3:35

1080, it is a tenity, it is

3:38

a tenate her, it is a very

3:40

compelling mobile her, it is a very

3:42

compelling mobile her. mobile screens for a

3:45

handheld device for this type. It's not

3:47

an all-ed panel, presumably, but that is

3:49

not, you know, it has a lot

3:52

of other elements here that make it

3:54

quite strong. Again, if it is a

3:56

many, many LED panel, and if it

3:58

can achieve a really good HDR presentation,

4:01

that is quite compelling, I think. Yeah,

4:03

this is interesting because obviously we've seen

4:05

a mobile VR panel 1080 people before

4:08

in the as soon as a rock

4:10

ally. Typically you don't game at 120

4:12

frames per second or anything close to

4:15

it, but it does give you a

4:17

lot of leeway in running unlocked frame

4:19

rates, which is a really interesting proposition.

4:21

Not that we actually saw any of

4:24

that in the presentation with the game

4:26

software that we saw. But John, at

4:28

the same time, well, first of all,

4:31

I'm curious about your thoughts about this

4:33

display, but secondly, interesting stuff with the

4:35

doc resolution output as well. Yeah right

4:38

so yes my thoughts on the display

4:40

is that it is it's it sounds

4:42

delightfully wonderful actually and you know having

4:45

used many LED LCDs with HDR they

4:47

can still look very very good so

4:49

there is a chance this could be

4:51

an absolutely excellent screen I think the

4:54

concern around LCD was that they would

4:56

return to something like the switch one

4:58

which was a dreadful CD panel and

5:01

so it doesn't sound like that's the

5:03

case and VR being built in a

5:05

at the screen system portable level is

5:08

really interesting because it suggests that we're

5:10

just going to see it across the

5:12

board in games, which is going to

5:15

make life for us a little tough,

5:17

but it should at least smooth things

5:19

out a lot. Because, you know, we're

5:21

going to see unstable games in the

5:24

system that's just, that's how it always

5:26

goes, right? varies per developer, so this

5:28

could help a lot and the 120

5:31

hertz refresh rate is key for low

5:33

frame rate compensation support. But the dot

5:35

stuff, this is, this one is really

5:38

weird to me and so it would

5:40

seem that this is limited to an

5:42

HDMI 2.0 adjacent Chip in terms of

5:45

what it can output because very clearly

5:47

during the presentation they specified that 4k

5:49

at 60 frames per second was the

5:51

maximum output it's good support Yeah 120

5:54

her support is there, but only at

5:56

lower resolutions But when they mentioned it

5:58

was with metroid, I think and so

6:01

it's not clear CMI 2.0 can do

6:03

1440P at 120 as well. So conceivably,

6:05

that could work because 1440P was shown

6:08

in our first peek at the system

6:10

settings menu, which is very similar to

6:12

switch, but a little bit sharper, some

6:14

changes to the colors and whatnot. But

6:17

still, I'm a little bummed out that

6:19

they did not opt for that full

6:21

4K 120 HDMI 2.1 chipset, because that

6:24

means we also won't be able to

6:26

get. 4K 60HDR will have chroma sub-sampling

6:28

forced essentially, which is a bummer, I

6:31

think. Not a huge one, but it

6:33

is something to consider. The dock itself

6:35

though is interesting because it is noticeably

6:38

larger and my first thought, wow, it

6:40

looks like a taco with that shape,

6:42

but the rear of the dock is

6:44

much thicker because this time it actually

6:47

houses a proper fan. What do you

6:49

think? I mean, so I'm curious what

6:51

you think about that, Rich, because this

6:54

gets into the whole thermals and such.

6:56

It's just something the original switch just

6:58

relied on that single high-pitched fan jammed

7:01

in there at the top, I believe.

7:03

And now they're actually bringing extra cooling

7:05

in, and I'm wondering how effective you

7:08

think this will be, considering that it

7:10

has to sort of penetrate the shell

7:12

of the switch itself and like what

7:14

that could really do for performance. I'm

7:17

going to be interested to see where

7:19

the fans align with the unit and

7:21

where ventilation there is at the unit

7:24

itself. But, you know, what do we

7:26

know about the switch to that's not

7:28

been officially confirmed yet? Well, it's got

7:31

a presumably an 8 nanometer Samsung chip

7:33

in it, which is quite large in

7:35

the region of about 200 square millimeters,

7:37

which is large for a mobile part.

7:40

And I would assume that because it's

7:42

not exactly a cutting-edge fabrication node, It's

7:44

going to get hot when you upclock

7:47

it. I think the clocks that we're

7:49

looking at for the GPU in the

7:51

region of one gigahertz and you know

7:54

in a tight small form factor like

7:56

that you need to dissipate that heat.

7:58

So I guess that's why we've got

8:01

the active cooling on the fan there.

8:03

I just hope it's not too noisy.

8:05

Do you know what I mean? Yeah,

8:07

obviously there's going to be a bit

8:10

of a, you know, a completely noise-free

8:12

fan. That would be quite the thing.

8:14

I'm just looking at some supporter questions

8:17

here, and Krasnator is asking, I didn't

8:19

speak much about the doc, but they

8:21

did show it contained active calling. What

8:24

does the DF team think about the

8:26

difference between docked and undocked settings? If

8:28

the new doc seems beefier than the

8:31

original art, I suspect that the gap

8:33

will be quite wide, perhaps wider than

8:35

the original switch. Will this open the

8:37

door for a larger gap in visuals

8:40

between docked and undocked? quite possibly. Metaphoid

8:42

Prime 4 mentioned 4K at 60 FPS.

8:44

I wonder if those settings might only

8:47

be in docs mode for example, or

8:49

obviously. One would zoom. It hasn't got

8:51

a 4K screen. That'd be some fermenter

8:54

super sampling though. It would. This question

8:56

from some guy person, if you look

8:58

at the back of the doc, it

9:01

says the output power is 15 volts

9:03

at 2.8 amps, which gives us 42

9:05

watts of power to work with, presumably

9:07

in docs mode. That's a lot more

9:10

headroom than you're expecting, right? I guess

9:12

I should add that the overall input

9:14

power is 20 volts at three abs,

9:17

60 watts. So some of that power

9:19

delta is going to things like the

9:21

built-in Ethernet port, the fan, and the

9:24

additional USB ports, which is all fair

9:26

enough, but it does seem to point

9:28

towards quite a wide gap between mobile

9:30

and docked. 42 watts would be kind

9:33

of nuts though. Did you notice by

9:35

the way rich that they very explicitly

9:37

say that you cannot use a switch

9:40

one charging adapter with the switch two

9:42

for powering the dock? It says it's

9:44

compatible with charging only. So it does

9:47

not. The original switch one power brick

9:49

has a 39 watt capacity I believe.

9:51

This would be quite a bit higher

9:54

than that. Exactly. So that's interesting. Any

9:56

thoughts on the dog there or whatever?

9:58

No, it certainly is interesting to see

10:00

that fan there, especially considering the housing

10:03

of the switch to appear as to

10:05

be a plastic housing generally. So I

10:07

kind of wonder if that might be

10:10

in part or in large part to

10:12

keep this kind of skin temperature down.

10:14

to make the device more comfortable to

10:17

use. Because ultimately, given that the back

10:19

presumably is not made out of some

10:21

kind of heat transmissive metal, alloy, aluminum,

10:24

whatever, it's not actually going to be

10:26

doing a whole lot for the like

10:28

temperatures of that internal SOC I would

10:30

imagine. So it's probably, probably a portion

10:33

of this at least is to keep

10:35

that skin temperature down to improve the

10:37

comfort in the unit I would expect.

10:40

Yeah, something I do quickly want to

10:42

talk about here is the battery, which

10:44

has been confirmed at 5,220 milliamp hours,

10:47

a lithium-ion battery there. That's going to

10:49

be about a 20-hour battery, and they're

10:51

talking about approximately 2 to 6.5 hours.

10:54

We can talk about, well, I assume

10:56

that 2 hours, the minimum there, is

10:58

going to be like running demanding games.

11:00

That would suggest that mobile play would

11:03

be consuming basically 10 watts at any

11:05

given. point and you know that's a

11:07

big gap from the mooted 40 watts

11:10

from docs there. So the one thing

11:12

there that's interesting rich is like obviously

11:14

the panel supports 120 frames per second

11:17

and usually when Nintendo puts in a

11:19

feature like this they tend to use

11:21

it right yeah so I think we

11:23

will actually see a fair number of

11:26

120 hertz games from Nintendo. Which also

11:28

has a major impact on battery life

11:30

as we know from other portable handhelds,

11:33

right? When you're cranking those, like if

11:35

you have a raw ally and you

11:37

crank up that refresh rate to the

11:40

max and you're really pushing those numbers

11:42

out, it does impact that quite a

11:44

bit. So I'm wondering if this is,

11:47

you know, that low two hour mark

11:49

there is going to be in games

11:51

that are really going crazy with high

11:53

frame rates like that. Yeah, but certainly

11:56

10 watts for mobile play, that's that's

11:58

very... very power. That's a lot. I

12:00

mean, bearing in mind that just the

12:03

SOC on the steam deck, the LCD

12:05

model, you know, 50 watts. I know,

12:07

I know. Just for the SOC. So

12:10

it's like they're just, it's just sipping

12:12

that little bit of power through a

12:14

tight straw. We didn't actually see too

12:17

much in the way of mobile play.

12:19

I think we saw a bit of

12:21

cyberpunk in the presentation. So I'm really

12:23

going to be interested to see how

12:26

those compare. But moving on, let's go

12:28

back to the spec sheet here and

12:30

talk about, well, let's talk about the

12:33

controllers. You've made a big list of

12:35

stuff here, Oliver. Yeah, we should get

12:37

a couple of it quickly. So basically

12:40

the kind of highlight here, I would

12:42

think, is that C button functionality. So

12:44

apparently that C button stands for chat.

12:47

And you can enable this kind of

12:49

chat mode, this communication mode, where you

12:51

can kind of engage with other... players

12:53

other viewers do some kind of like

12:56

live streaming thing do some picture and

12:58

picture functionality the quality of that picture

13:00

and picture functionality isn't great the streaming

13:03

video quality isn't so great but it

13:05

is an interesting feature it does seem

13:07

like it's going to be exclusive to

13:10

games that are updated for switch two

13:12

or that have bespoke switch two versions

13:14

here but it seems like an interesting

13:16

feature for multiplayer play they also highlighted

13:19

a you know the fact that you're

13:21

going to be able to use the

13:23

built-in mic there for communications which seems

13:26

probably like it would be okay for

13:28

handheld play but I would be really

13:30

concerned about that for doc to play

13:33

especially if it's sitting close to a

13:35

television, and they also showed off a

13:37

camera attachment. But that's quite a lot

13:40

of stuff. I don't know if you

13:42

guys had any impressions of that material,

13:44

but that seems like one of Nintendo's

13:46

kind of key gimmicks for the switch

13:49

to this new chat discord functionality thing.

13:51

I loved it. I thought it was

13:53

a really good idea. What can I

13:56

say? The only slight, well, there's a

13:58

couple of things that are slightly problematic.

14:00

Probably not really detrimental to the overall

14:03

experience though, but yes, if you're streaming

14:05

your gameplay to each other, the frame

14:07

rate is... super, super choppy. Now I

14:10

don't think it's, it's a bit distracting,

14:12

but I don't think it actually impacts

14:14

the core functionality. The, the other thing,

14:16

which is potentially problematic from a different

14:19

perspective, as soon as they showed that

14:21

camera on the slash chat there, John

14:23

went, uh-oh, that's not, that's not good.

14:26

Shades of Uno on Xbox 360, right,

14:28

John? Yes, it's gonna be a... There's

14:30

going to be some wings coming out.

14:33

There's going to be some things happening

14:35

in that world that I'm not sure

14:37

Nintendo is ready to address just yet.

14:39

I mean, be responsible with your switch

14:42

to gentlemen, please, Oliver, Rich, like, we

14:44

don't, we don't need another repeat of

14:46

that 2007 era Xbox 360 camera experience.

14:49

How, how are they, because this has

14:51

to be policed, you, because they, they've

14:53

never done this before, like, they've had

14:56

cameras, right? But I don't believe, like,

14:58

I think on the Wii, you could

15:00

actually take things and post to the

15:03

wall, but, and they would censor that

15:05

out, right. Yeah. But this, I think,

15:07

I can't think of any other Nintendo

15:09

product that's had like a live camera

15:12

feed in this way. So... But I

15:14

guess the thing we also don't know

15:16

is they showed this feature primarily with

15:19

what seemed to be people that knew

15:21

each other Suggesting they were in some

15:23

kind of like group so like okay,

15:26

like friends list right so I mean

15:28

you could potentially get your junk out

15:30

with your friends, but I'm not sure

15:33

I'm not sure that the camera would

15:35

necessarily work with just strangers I mean

15:37

technically it could but I I feel

15:39

like that might be the thing that

15:42

Nintendo kind of gates, you know what

15:44

I mean Because otherwise, fool boy. What

15:46

do you think of that will ever...

15:49

Well, that's a certain, a certain get

15:51

very, uh, China is a very inventive

15:53

mind here. No, I do think, I

15:56

do think that will be a problem

15:58

quite potentially, but I would, I would

16:00

expect based in the way they've demoed

16:03

it and based on their emphasis on

16:05

life. parental controls and these kinds of

16:07

things that are a little bit more

16:09

family friendly, that it wouldn't be the

16:12

kind of feature where you're just playing

16:14

with people in a multiplayer lobby and

16:16

all of a sudden you're seeing people's

16:19

faces and maybe some other things on

16:21

camera I wouldn't expect to see that

16:23

necessarily. But there are some other aspects

16:26

of this device that are interesting from

16:28

a controller perspective. On handheld mode you

16:30

have that magnetic attachment, you have larger

16:32

sticks, a bigger S-L and S-R buttons

16:35

that should hopefully be more comfortable. You

16:37

also have the mouse control feature, I

16:39

don't think we need to go into

16:42

too much detail there, they didn't really,

16:44

but it seems interesting. And then in

16:46

the pro controller they also have custom

16:49

buttons on the back and some audio

16:51

junk functionality, which is kind of interesting.

16:53

It's also shaped a little bit more

16:56

ergonomically. I kind of had mixed feelings

16:58

about the paddles at first glance, but

17:00

I actually think that they're pretty in

17:02

line with the controllers. They should hopefully

17:05

feel pretty much fine there. although I

17:07

will probably disable them. And it's nice

17:09

to have that audio jack functionality so

17:12

you can get the, you know, use

17:14

headsets on the device when you're in

17:16

TV play. That's quite a nice feature

17:19

to have. Yeah, any thoughts on control?

17:21

I mean, it looks like just a

17:23

good evolution of the original, right, John?

17:26

Yeah, I mean, it's, you know, don't

17:28

break what works. And... I would say

17:30

the big thing for me that interests

17:32

me is the magnetic attachment system. The

17:35

way they described it suggests that it

17:37

will be rather strong, actually. And one

17:39

of my issues with the original switch

17:42

is that there was always just a

17:44

little bit of wobble with that original

17:46

rail system, you know what I mean?

17:49

Nothing too egregious, but it was enough

17:51

where it never felt quite as solid

17:53

as you would have liked, at least

17:56

for me. And this rail system conceivably

17:58

could solve this. while also just being

18:00

kind of cool if you know what

18:02

I mean right like just that concept

18:05

I like that the rest of the

18:07

stuff you know bigger sticks did they

18:09

mention what the sticks are are they

18:12

using because you know JoyCon drift was

18:14

a gigantic problem that was never solved

18:16

on the switch. So I would- I

18:19

don't think they did though. No, exactly.

18:21

I don't think they did. And maybe

18:23

they're using some better, like I don't

18:25

know, Hall of Fex sticks that maybe

18:28

managed to avoid this or just engineer

18:30

something completely different. I'm really not sure.

18:32

And I don't think they've said, because

18:35

Nintendo was very cagey about addressing that

18:37

issue, right? Yeah. Other than offering repair.

18:39

That's going to be one of those,

18:42

the jury is out things, right? We

18:44

just got to wait and see. Well,

18:46

there's been legal action against those sticks,

18:49

right? The original place. Oh, right. Good

18:51

point. So you would expect there to

18:53

be some sort of mitigation in place

18:55

to make sure it doesn't happen again.

18:58

One would hope. But who knows? Moving

19:00

on, let's talk about storage. Not a

19:02

huge amount to talk about here. Well,

19:05

maybe not actually. Maybe so. 256 gigabytes

19:07

of storage. MicroSD express compatibility. And well,

19:09

I think some interesting stuff happening with

19:12

game cards and what they're calling game

19:14

keys. Oliver, 256 gigs of storage. Let's

19:16

start with that though. Okay, I guess

19:19

I guess we're just going to need

19:21

to see how big the game installs

19:23

are relative to like PS4 and Xbox

19:25

1 games really. Yeah. It's not amazing,

19:28

is it? It's okay, I suppose. I

19:30

feel like we've had this problem with

19:32

switch one titles though for a long

19:35

time where like the upper tier of

19:37

like your doom eternals or your LA

19:39

noirs are pushing 20 30 gigabytes on

19:42

a switch and obviously the original switch

19:44

unit only has 32 gigabytes of built

19:46

in storage the switch olet only has

19:49

64 it's not much 256 in that

19:51

world seems like a luxury comfortably and

19:53

at least you won't hopefully Hopefully, you

19:55

will never run into a situation where

19:58

a game is too large to be

20:00

installed on internal storage no matter if

20:02

you have it fully cleared, which the

20:05

situation we have right now on. the

20:07

switch one, that original switch unit. So

20:09

I think 256 gigabytes is, it is

20:12

a little bit on the low side,

20:14

but it's fine. And I think it's

20:16

probably basically fine here because you have

20:18

that expandability through SD Express, micro SD

20:21

Express. Now I was. Seeing the future

20:23

a little bit a few days ago

20:25

when I ordered a 250-6 gigabyte microSD

20:28

Express, which is probably a good thing

20:30

because I see now in Amazon Canada

20:32

they're completely sold out, which is quite

20:35

typical for these kinds of upgrades sometimes

20:37

with console systems, at least for in

20:39

my neck of the woods. In terms

20:42

of its support for original microSD cards,

20:44

non-SD express-based microSD cards, it seems like

20:46

you have some support there, but only

20:48

for transferring screenshots from an original switch

20:51

unit potentially, just a couple things there.

20:53

So it really is a micro SD

20:55

Express built system. You have to have

20:58

one of those cards in order to

21:00

use it with your switch to for

21:02

any meaningful functionality. The thing about the

21:05

micro SD stuff is that this also

21:07

gives us insight, I guess, into the

21:09

storage speed, right? Because the SD Express

21:12

cards are, you know, this are kind

21:14

of like, they're faster than old Seda

21:16

SSDs. Yeah. We're looking at speeds that.

21:18

It just, because obviously the thing with

21:21

that generation was that speeds needed to

21:23

increase the current consoles of fast SSDs

21:25

in them, this does not. seem to

21:28

come close to actually matching them, but

21:30

it does seem like it'll be fast

21:32

enough. So it should still be a

21:35

gigantic increase over what the switch one

21:37

had going on, which is cool. So

21:39

I'm glad that SD Express is required.

21:41

Yeah, just quickly I was looking on

21:44

Amazon to see the prices. Yeah. And

21:46

it's like 80 pounds for 256 gig

21:48

card, which is... which is significant, shall

21:51

we say, in terms of pricing there,

21:53

read speeds. I'm looking at a sand

21:55

disk. Mycresti express read speeds up to

21:58

880 megabytes per second. Right speeds, 480

22:00

megabytes per second. That's pretty good specs.

22:02

I guess, you know, basically the random

22:05

access speeds are going to be

22:07

interesting. They can't surely, can't be

22:09

SST-like, but I'm glad to be

22:11

corrected there. 512 gig card from

22:14

Lex are there, 150 pounds. Yes.

22:16

There's quite some variable I'm seeing,

22:18

like... But it's always right up

22:21

to or read up to yes

22:23

and but I've seen like 650

22:25

megawatt per second 480 and different

22:27

different rate ratings on these different

22:30

XD express cards so I think

22:32

the speed is fine yeah it's

22:34

more the random access on a

22:36

touch right around about but you know

22:39

the switch as as we understand it

22:41

switch to does have a filed decompression

22:43

block on the SOC there for fast

22:46

decompression of assets something that the original

22:48

switch did not have So that should

22:50

actually, I mean, I'm really looking forward

22:52

to seeing how the loading speeds are

22:55

going to go there, but the signs

22:57

are looking good from the technical perspective

22:59

there. Yeah, should we move on or

23:01

do you have something else? The game

23:04

keys and game cards. Of course, yes.

23:06

This is really important because this

23:08

initially shocked us all and I've

23:10

already seen posts online which has

23:12

caused a lot of confusion. So

23:14

I kind of wanted to lay

23:16

this out here so people understand

23:18

what this is and why it's

23:21

being labeled this way. So, but

23:23

first we got a look at

23:25

the Switch One. Switch One games

23:27

came on those little cartridges, right?

23:29

Switch Two games also come on

23:31

small cartridges, but they're red. Okay,

23:33

so that's a difference. But switch

23:35

retail cases didn't always include a card.

23:37

There were a lot of games that

23:39

were shipped to stores where you'd see

23:42

a big white block of text on

23:44

the bottom saying that this was a

23:46

digital only product. And if you bought

23:48

that and opened it, inside you would

23:50

find no card. It was literally just

23:52

a case with a piece of paper

23:55

in there and a code on the

23:57

piece of paper. That's what this game

23:59

keys thing is. designed to replace. Rather

24:01

than just enclosing a piece of paper

24:03

with a code that could expire, what

24:06

they have seemingly done is created

24:08

a very cheap option where the publisher

24:10

can choose to include a small

24:12

card that's the same size as the

24:14

normal switch card, of course, but small

24:17

in terms of storage space where it's

24:19

like a small little fast key,

24:21

essentially. When you put that in, it

24:23

then essentially downloads the game. So,

24:25

yeah, I don't know how that process

24:28

will work, but it connects to

24:30

the internet, downloads the game onto your

24:32

system, and there you go. To play

24:34

the game, you only have to do

24:37

it at one time internet connection.

24:39

From there, you essentially just download the

24:41

game. Sorry, you just put in

24:43

the cartridge, like a normal game card,

24:45

and that access the license for playing

24:48

the game. So then it behaves like

24:50

a physical switch game, even though

24:52

you had to download it. So what

24:54

makes this different from the download

24:57

code is that it doesn't seem to

24:59

attach anything to your account. It

25:01

doesn't seem to rely on a code.

25:03

But it also means that you could

25:06

conceivably sell this product back. So that

25:08

solves that problem of trading reselling

25:10

these types of switch games that were

25:12

sold in cases. And obviously I

25:14

tend to prefer the actual real game

25:17

cards where the game is on the

25:19

cart and those are still here. The

25:21

reason this is important though is that

25:24

for some smaller developers and publishers especially,

25:26

this offers a way to get into

25:28

retail stores. So you take advantage

25:30

of that space on a retail shelf,

25:33

which Nintendo is very good at

25:35

taking advantage of, without having to pony

25:37

up for the cost of the full

25:39

game card, which for small games especially,

25:42

you're, you know, indie stuff, but

25:44

even just like, I hate to say

25:46

the shovelware stuff, and there's a

25:48

lot of it. Your BBs and tinnas.

25:50

I don't know. Maybe it's a

25:52

good series. I don't know, but you

25:55

see them all over here in Germany

25:57

But it's a way to get onto

25:59

these shelves still without having to

26:01

foot the cost of the actual cartridge.

26:04

So there's no concern about the

26:06

actual game cards going away, but they've

26:08

come up with a better solution for

26:10

the digital only retail keys. The only

26:13

thing that's weird about it is some

26:15

of the pricing stuff, which we'll get

26:17

to a little later. Right, yes, it

26:20

does seem to be the prices

26:22

are going up. Yes, which is not

26:24

great, but I'm going to be

26:26

curious to see how... big some of

26:28

the gain download sizes are which would

26:31

be indicative of the amount of money

26:33

they need to physically spend on

26:35

making the cartridge? Well the original switch

26:37

had very small cartridges remember so

26:39

that you could buy I assume that

26:42

the minimum cartridge size is probably

26:44

going to be higher this time and

26:46

I don't know what the maximum size

26:48

is but one would assume it would

26:51

be significantly larger than the the

26:53

Max 64 gig cards for switch. Yeah,

26:55

and I think very few if

26:57

games use that. It was extremely rare

26:59

because it was very expensive. Let's talk

27:02

about a really important part of the

27:04

switch to proposition, which is the

27:06

fact that you can actually run your

27:08

switch one games on it. Or

27:10

can you? because we've now got a

27:13

compatibility list available and it seems

27:15

that there are 141 incompatible games so

27:17

far. 50 games with issues. I'm looking

27:19

at the compatibility list here. There's kind

27:22

of obvious ones like Doom Eternal

27:24

for example. I'm kind of curious about

27:26

the response here, the detail here.

27:28

This is the Japanese to English translation.

27:30

We are currently discussing the response

27:32

policy with the manufacturer, which is kind

27:35

of like, can you, I suspect code

27:37

for can you make a patch? Yeah.

27:39

Curious what you make of this,

27:41

Oliver, but that's a lot more titles

27:44

than I was expecting. Yeah, this

27:46

is a big concern that that's 141

27:48

games that are incompatible to some significant

27:50

degree Having issues and then 50 games

27:53

that have smaller issues presumably But

27:55

that's a concern for me because actually

27:57

if you look at their chart

27:59

they've published here, they haven't attached numbers

28:01

to it necessarily, but they have

28:03

indicated that like the vast majority of

28:06

games have still yet to be tested.

28:08

And of the games they have tested,

28:10

a substantial fraction do appear to

28:12

have issues there. So that's a concern.

28:15

There are a lot of big

28:17

games on there, like Rich mentioned there's

28:19

Doom Eternal, NBA 2K25, Wolfenstein 2, Rocket

28:21

League, Great Grid Auto Auto Sports, some...

28:24

big games, games that I enjoy, games

28:26

that I've played, lots of prominent titles,

28:28

and yeah, the Ask there seems to

28:31

basically be, can you please patch

28:33

it, which is a concern, especially for

28:35

some of those games, might have

28:37

been released five years ago, six years

28:39

ago, a long time ago, presumably they

28:42

will not be getting any post-release support

28:44

there. One comment I have to

28:46

say is that I love this little

28:48

chart here where they show the

28:50

games sort of like in a bar

28:53

chart form. I know how much

28:55

Richland bar charts, but they confirm some

28:57

numbers at the bottom that I wasn't

28:59

aware of. Like on the the Nintendo

29:02

column on the left there, it

29:04

says that all 122 titles. So did

29:06

we know that Nintendo made 122

29:08

for the switch? That confirms it I

29:10

guess. And then the other one says

29:13

like around 15,000 to more than 15,000

29:15

titles. I didn't realize that there

29:17

was more than 15,000 games for the

29:20

switch. I mean, I guess it,

29:22

you know, maybe there's even more than

29:24

that. I don't know. There's a

29:26

lot of stuff on the E shop,

29:28

but it's just interesting that Nintendo has

29:31

put on their official website specific numbers

29:33

on the number of titles out

29:35

there. So those 50 games, it says

29:37

on the page here, the following

29:39

50 titles were found to be able

29:42

to play the game, but issues

29:44

were found with some of the in-game

29:46

functions during operational testing. And one title

29:48

sticks out to me. The cloud version

29:51

of hitman 3. How can you

29:53

have compatibility issues with a streaming version?

29:55

It doesn't support that function, I

29:57

don't know. Well, the good news is

29:59

that hitman's coming natively to switch too,

30:02

so it shouldn't. be an issue, hopefully.

30:04

I wonder if the developers of

30:06

these games had any indication until today

30:08

that their games have problems. Oh,

30:10

interesting point. We just don't know for

30:13

sure, do we? Like I'm just

30:15

thinking about this. I'm like, people going

30:17

through the list and like, wait a

30:19

minute, I worked on this. There's a

30:22

problem. You know, you don't know.

30:24

Is that on here? I hope not.

30:26

Oliver, switch two editions. Essentially. Yeah,

30:28

I think there are three main venues

30:30

for upgrades here. Potentially, the big highlight

30:33

one there is that switch to edition.

30:35

But also, there is some indication

30:37

from Nintendo that games that do run

30:39

on Nintendo Switch 2, that run

30:41

on switch 2, should have some level

30:44

of improvement there in terms of

30:46

their overall performance level. They mentioned a

30:48

couple things there in an As of

30:50

Nintendo segment. They also highlighted a few

30:53

games that are going to be

30:55

seeing free updates to improve their functionality

30:57

on switch 2, but are not

30:59

Nintendo Switch 2 editions. Again that point

31:01

of clarification there. Titles like Arms,

31:03

Captain Toad, Super Mario Odyssey, Links Awakening.

31:06

These games will see some updates. to

31:08

improve performance or add features such as

31:10

game share and select games. So

31:12

that seems like a nice improvement there.

31:15

But then also we have these

31:17

Nintendo Switch 2 editions and that is

31:19

kind of like their formal paid upgrade

31:21

program paid in some cases in some

31:24

cases you get the games via

31:26

having Nintendo Switch Online membership for Nintendo

31:28

Switch 2 titles. So there are

31:30

a few prominent games there and I

31:32

actually took a look at a

31:34

couple of them. The biggest ones probably

31:37

are Breath of the Wild and Tears

31:39

the Kingdom, the two Zelda titles. And

31:41

those appear to run at 60

31:43

FPS at 1440 P and it looks

31:46

like a pretty straightforward upgrade there.

31:48

It's not, it's not using DLS or

31:50

anything like that or any kind of

31:52

advanced anti-aliasing. It just looks like a

31:55

pretty straightforward 1440 P60 upgrade, but that's

31:57

actually pretty good because those games are

31:59

running at like 900 P30 on the

32:02

base. console there. So to get

32:04

that improvement, that is actually a pretty

32:06

big improvement in throughput there. I

32:08

think that's probably pretty good. There are

32:10

also some titles like Mario Party that

32:13

seem to be getting some upgrades, but

32:15

maybe those are more, you know,

32:17

game share specific and adding new content

32:19

specific and not so much. We're

32:21

going to let you play Mario Party

32:24

at 4K. There's also Metro Prime

32:26

4, an addition of Metro Prime 4,

32:28

which is yet to be released. And

32:30

that looks pretty good. It looks, I

32:33

mean, to my eyes, at least

32:35

I had, I'd struggled to get a

32:37

good 4K, a good pixel count

32:39

off of it because it appears to

32:41

have some level of anti-aliasing, which is

32:44

a little bit of a shock, but

32:46

it does look quite clean and

32:48

quite sharp. And I wouldn't be surprised

32:50

if it is indeed quite high

32:52

resolution there. So some good efforts there

32:55

in terms to switch to addition

32:57

there. I'm just curious how it's going

32:59

to work in terms of these upgrades

33:01

like Metro Prime 4 is not released

33:04

yet and I'm hoping that they

33:06

release a physical version of Metro Prime

33:08

4 that is for switch 2,

33:10

right? Like it would be a huge

33:12

shame if the only version they

33:14

sell is the original switch version. They

33:17

specify that both are available but we

33:19

don't know what that whole situation is

33:21

going to look like because the

33:23

other games are being upgraded because they're

33:26

being upgraded because they're being upgraded

33:28

because they're being upgraded. I've got to

33:30

admit that the metaphor for the 4K

33:33

presentation there actually looked really really good.

33:35

Right? Yeah. I agree. Couldn't quite

33:37

believe that any game would be doing

33:39

4K60 on the switch too, but

33:41

there it is. It looks fantastic. Probably

33:44

the best example of image quality

33:46

in the whole presentation, which one might

33:48

hope from Retro Studios. And I think

33:50

I'm very happy to see it because

33:53

I think that's going to be

33:55

clearly the way to play the game.

33:57

Also the fact that it has

33:59

120 FPS support and HDR as well.

34:01

So it should really come alive on

34:04

the switch too. The only thing about

34:06

it though is I really can

34:08

help but feel like Nintendo's kind of

34:10

bear. the game like they're just

34:12

not giving it the attention I feel

34:15

deserves had that quiet trailer last

34:17

week they just kind of shoved it

34:19

into this like Nintendo switch to addition

34:21

section like it's not getting the same

34:24

kind of like treatment that I

34:26

would have hoped for from it's gonna

34:28

be huge I hope so it's

34:30

gonna be huge it looks great I

34:32

really hope it's literally every time

34:34

there's a new trailer you know I

34:37

get people asking if it's running on

34:39

switch to Well now we know. Now

34:41

we have a good answer. Yeah.

34:43

The other actually point them now to

34:46

the actual 4K thing. Exactly. This

34:48

is this is the switch to point

34:50

I quickly want to make about the

34:52

breath of the wild stuff. Obviously there

34:55

were rumors going back like years

34:57

now about the four K 60 breath

34:59

of the wild. I suspect well

35:01

with DLS of course. One, I don't

35:03

think we saw any evidence of

35:05

DLS within the whole presentation. Could be

35:08

wrong there, but it doesn't look like

35:10

it. And secondly, 1440P, 60. I think,

35:12

you know, obviously there is a

35:14

world apart between an actual full game

35:17

and a demo. So it's not

35:19

as if this demo could never have

35:21

happened, but this is the actual experience

35:23

that we're going to be getting, and

35:26

yeah. But you know what other experience

35:28

will be getting rich? Go on. a

35:30

second screen experience. Straight out of 2013,

35:33

Nintendo, using your phone, you can

35:35

now have a live navigation service while

35:37

playing Zelda. It has the map

35:39

system, it has information, it's the Zelda

35:41

notes thing. I found that both interesting,

35:44

but also kind of slightly comical given

35:46

that... It really is just the

35:48

second screen experience thing which was all

35:50

the rage when the PS4 and

35:52

Xbox One launched and then quickly fizzled

35:55

out when nobody used it. I

35:57

mean, except for you Rich, I know

35:59

you used to play need for speed

36:01

rivals and you would just get on

36:04

there and tap on people's cars

36:06

from your phone. tell you what Nintendo

36:08

of course had its own second

36:10

screen experience with the Wii U. And

36:12

I'm sure there's somebody within Microsoft who

36:15

was responsible for smart glass saying yes

36:17

it's back smart glass yes smart

36:19

glass yes oh my god oh my

36:21

god oh man the other one

36:23

of Oliver you didn't mention and this

36:26

is actually probably one of the

36:28

more exciting ones for me is curbing

36:30

in the forgotten land getting into the

36:32

switch edition because one That game is

36:35

excellent. It's my favorite Kirby game,

36:37

actually, and it was locked to 30

36:39

FPS. Now it's 60 higher resolution.

36:41

But it also has switch to exclusive

36:43

content now. So like the star

36:45

crossed world, as they say. So it's

36:48

expanded beyond. It's not just a graphical

36:50

update. So very, very switch to addition.

36:52

And it was included right before

36:54

Metro Prime Four. So it's clearly part

36:57

of that same lineup. that they're

36:59

doing there, but it's nicely enhanced looking.

37:01

Okay, let's move on. Let's talk Gamecube

37:03

backwards compatibility, something that we've been hoping

37:06

for for a long time, actually

37:08

for switch one. Bear in mind that

37:10

the Nintendo, sorry, the Envideo shield,

37:12

actually seemed to be running in a

37:14

Gamecube emulator. We had theoretical videos

37:16

on that at one point, I believe.

37:19

Yeah, absolutely, but here it is for

37:21

switch two, and I'm curious what you

37:23

think about it, Oliver. I think

37:25

it's interesting, it's certainly interesting here, they

37:28

highlighted three games in particular as

37:30

kind of their launch line up I

37:32

believe, so you have Zelda Windwaker, you

37:34

have Soul caliber 2 and F0GX, and

37:37

according to Tom who did some

37:39

pixel counts on this, they counted 1,200

37:41

by 900, which is an interesting

37:43

resolution, that does not seem to be

37:45

clearly doubled or tripled on each

37:48

axis, that's certainly an interesting choice there.

37:50

In terms of the games that they've

37:52

chosen here. You know, I think F-Zero

37:55

is great, but Windwaker, but no

37:57

Windwaker HD. feels weird, likewise with Super

37:59

Mario Sunshine where they don't have

38:01

the All-Stars version, they have the original

38:03

version. So that's kind of like

38:05

some weird choices there, but I think

38:08

ultimately it's probably a pretty good... choice

38:10

over all path game key functionality on

38:12

the just to weigh in on

38:14

that all over on the weird resolution

38:17

thing my suspicion is that these

38:19

games have over scan region taking into

38:21

account in their original form so if

38:23

they were out putting like say 720

38:26

by 480 to your TV back

38:28

in the day there was actually usually

38:30

like a black area around that

38:32

from in which the game itself

38:34

was displayed because of over scan

38:37

on consumer CRT on consumer CRT

38:39

and so technically the

38:42

actual amount of

38:44

pixels rendered could

38:46

have been lower. Okay. Okay.

38:48

Let's move on. Let's talk

38:51

about pricing and wow,

38:53

slightly more than we

38:56

expected. Indeed. $450 US

38:58

for the council. $500

39:00

if you want the

39:03

council with Mauiocat. And

39:05

obviously game prices are

39:07

going up there considerably

39:10

more variable. It looks

39:12

as though according to the docket

39:14

here, 80 of your U.S.

39:17

bucks for Mario Carte World.

39:19

That's 70 for docket-con.

39:21

Yeah. Right. Okay. Where do we

39:23

start with this? 450 for

39:26

a Nintendo machine. That is

39:28

significantly more than was expected.

39:30

We're expecting 3.99. pricing especially

39:32

in the US is really

39:34

really difficult to get right

39:37

at the moment or to

39:39

sort of hammer down bearing

39:41

in mind everything that's happening

39:43

in the US with tariffs being slapped

39:45

around left right and center here

39:47

but curious what you think about

39:49

this I think it's a three

39:52

nine nine with like a 450

39:54

packing game I could have seen

39:56

that being perfectly palatable this kind

39:58

of moves into slightly edgier territory,

40:00

slightly uncomfortable. John thoughts. Yeah, I'm kind

40:02

of with you. I'm not necessarily sure

40:05

it will impact the success of the

40:07

unit, and it is still very competitive

40:09

with the other consoles in the current

40:11

landscape, of course. Other handhills. Yeah, other

40:13

handhills as well. Handhills, game consoles, everything.

40:15

It's just things are more expensive, unfortunately.

40:17

And it is still largely below the

40:20

500 mark, at least, if you're just

40:22

getting the console, though... It does obviously

40:24

go up in different regions. I think

40:26

the European price was like 480 euros

40:28

or something like that. It was a

40:30

bit higher and a little bit over

40:33

500 for the bundle. The weird one

40:35

was the Japanese one, if you saw,

40:37

where they have, they're releasing two versions.

40:39

There's the, there's one for 49, 980

40:41

yen, which comes out to just 330

40:43

dollars. but they're also releasing one for

40:45

69,900 yen which is 467 dollars and

40:48

I found this really clever because essentially

40:50

with the current I guess exchange rate

40:52

for the yen being what it is

40:54

that 49,000 price which would be kind

40:56

of in line with the rest of

40:58

the world for locals is cheaper if

41:00

you were to import it and this

41:03

would have been ripe for scalping. Scalpers

41:05

would have just went nuts on the

41:07

Japanese units. So what they've done is

41:09

it's a domestic only console, which means

41:11

it only has a Japanese language setting

41:13

and can only be linked with an

41:16

account created set to the region of

41:18

Japan. Which is a shit, I mean,

41:20

I would have been okay with the

41:22

language thing, but the region setting means

41:24

that, yeah, you can only use a

41:26

Japanese account. And we don't know what

41:28

this means for physical games either. Presumably

41:31

they would all work, but maybe not.

41:33

But it's like. It's it's the one

41:35

varying of the console that actually sort

41:37

of has region locking engaged, which is

41:39

something we've not seen for a long

41:41

time. So it's very, it's a curious.

41:43

work around to

41:46

kind of ensure that

41:48

I guess Japanese

41:50

customers can pay a

41:52

price that's a

41:54

little more reasonable for

41:56

that region. But

41:59

they also sell a

42:01

multi -lingual model for

42:03

basically a significant

42:05

uptick, 20 ,000 more

42:07

yen, which that is

42:09

priced competitively with

42:11

the rest of the

42:14

world then in

42:16

terms of exchange rates.

42:18

And that has

42:20

none of those restrictions.

42:23

But it does say this will

42:25

be available to purchase only

42:28

from the Japanese My Nintendo Store.

42:30

Okay. So this creates some

42:32

very curious issues because you won't

42:34

be able to just walk

42:36

into a Japanese store and buy

42:38

one from the shelves because

42:40

you'll be getting the domestic unit

42:42

only. Okay.

42:44

I'm curious what you make

42:47

of all of this pricing, Oliver.

42:49

$500 basically for the machine

42:51

that you're actually likely to buy

42:53

because the alternative is basically

42:55

more money to buy Mario Kart

42:57

separately. Yeah. In US dollars,

42:59

$450 are in Canadian dollars, $630

43:01

Canadian dollars, which is a

43:03

pretty high price there. I think

43:06

it's pretty reasonable. Like I

43:08

was expecting a little bit of

43:10

a lower price, but I

43:12

also wasn't expecting Nintendo to go

43:14

all out with portable display

43:16

technology, which to me makes it

43:18

easily worth that additional $50

43:20

premium over the counterfactual there. And

43:23

then it switched one's $300 USD price

43:25

and today's money is more like $390 USD.

43:27

So there is some inflation component as

43:30

well. You have to factor in here. But

43:32

when you look at the kinds of

43:34

upgrades in terms of the better SoC, the

43:36

larger, much better display, much greater RAM

43:38

capacity and bandwidth, I think it's worth it

43:40

relative to the switch one. I think

43:42

it probably is worth it here, especially if

43:44

Nintendo like with the switch one, if

43:47

this is their flagship console for eight years,

43:49

getting access to eight years of high

43:51

quality Nintendo software. I think for a lot

43:53

of people, the calculus makes sense here. I

43:56

think the more curious thing is

43:58

this pricing thing. with in particular

44:00

with Mario Kart 8 because we probably

44:02

expected Nintendo to go for higher across-the-board

44:05

prices for their titles like $70 perhaps

44:07

as has been the case with a

44:09

lot of PS5 and Series X games

44:11

recently and that is indeed the case

44:13

for the new Donkey Kong title which

44:15

is $70 but they're going with a

44:17

bit of a variable approach to pricing

44:19

with the new Mario Kart pricing in

44:22

it $80. I think in Europe they're

44:24

charging 80 euros or 90 euros. Yeah,

44:26

yes, they're really kind of making the

44:28

prices there a little bit more amorphous.

44:30

And that's certainly interesting in the industry.

44:32

I think there's been a lot of

44:34

talk about should games be priced a

44:36

little bit more according to content a

44:38

little bit more according to expected value

44:41

and here Nintendo is kind of just

44:43

diving into that whole conversation with $80

44:45

for Mario cart. Now for me, $80

44:47

for Mario cart definitely worth it. But

44:49

I'm curious to see how gamers in

44:51

a broad sense react. I suspect they're

44:53

going to move a lot of units

44:55

of Mario Cart, but I also suspect

44:58

that a lot of people are not

45:00

going to be too happy potentially with

45:02

the world in which the Mario carts

45:04

and the Marios and the Zelda's cost

45:06

more than other comparable high budget titles.

45:09

You know who else is watching that

45:11

price, Rock Star? Yeah. They're like, can

45:13

we do $100 for GTA Six? Well,

45:15

you know, cartridges cost more to make

45:17

than disks. That's the thing. Certainly more

45:20

than digital downloads. But that is a

45:22

lot of money. It's a lot. Okay.

45:24

Well, it says here on the sheet

45:26

and it is indeed true that we're

45:28

looking at a June 5th release date

45:31

for the switch too. And yeah, pre-orders

45:33

from Nintendo with limitations. I assume that

45:35

they're only going to allow you to

45:37

buy a single unit. That kind of

45:40

makes sense, right? But I'm going to

45:42

be interested to see how the pre-order

45:44

situation works out with Amazon, because they

45:46

usually, I mean, that's always where I

45:48

get my stuff, but I guess I'll

45:51

be doing the Nintendo shop route as

45:53

well. The Nintendo shop route, though, seems

45:55

to hinge on like account stuff, like

45:57

how long you've been a member of

45:59

the Nintendo. into online service and like

46:01

your playtime and all kinds of stuff

46:04

like this. Like there's things about it

46:06

which I think is an attempt again

46:08

to combat scalping. I think that's a

46:10

good move, but you know, the playtime

46:13

limit. That actually blocks me out from

46:15

being able to do this because I

46:17

use my American account, my personal account

46:19

for everything because you know that's. That's

46:22

just that's what has been my main

46:24

account for the switch. I don't use

46:26

a German account because I don't want

46:28

the German store. I don't use the

46:31

German store, right? It's not interesting to

46:33

me. I don't, I don't really, I'm

46:35

not, you know, I don't want German

46:37

language products, so I'm not using that

46:40

store. But if I want to buy

46:42

it here in Germany, I have to

46:44

use... presumably the Nintendo DE store which

46:46

would want the German account and I

46:49

can't input my the account that actually

46:51

has all the playtime in it is

46:53

the US account so that's unique to

46:55

some of us in this international world

46:58

but it is kind of annoying because

47:00

it basically locks me out of that

47:02

stuff entirely. Okay fair enough well I

47:04

guess we're going to be queuing up

47:07

on June 5th to get up for

47:09

you orders in. I'll be in line.

47:11

Absolutely. Let's move on games. Let's talk

47:13

about games. Specifically, let's talk about first

47:16

party games to begin with. And Oliver,

47:18

I'm going to come to you on

47:20

this one. We've got three big games,

47:22

seemingly, and they all look pretty great,

47:25

I think. Yeah, yeah. Starting off with

47:27

the new Mario Cart, this is a

47:29

very interesting spin on Mario Cart that

47:31

I got to admit, I wasn't expecting.

47:34

There were some things we were expecting,

47:36

like the expanded number of cart racers

47:38

and the larger tracks, but this is

47:40

an open world game. and to some

47:43

significant degree. It seems kind of like

47:45

need for speed, hot pursuit perhaps, where

47:47

it's still track-based, but it is open

47:49

world. You can try to drive from

47:52

course to course. There's some interlocking system

47:54

between the various courses and the various.

47:56

areas here but I think this looks

47:58

really cool I think the trucks look

48:01

awesome I think the open world focus

48:03

here is very interesting and certainly hopefully

48:05

takes advantage of the switch to hardware

48:07

in ways that wouldn't really be possible

48:10

in the original switch Technically, we've got

48:12

a lot of elements that we highlighted

48:14

in our original coverage back in January,

48:16

but they've got real-time shadows everywhere. I

48:19

think the materials look better here, especially

48:21

compared to the last game, which was

48:23

a little bit more stark, I would

48:25

say, more basic for those environmental materials,

48:28

where you had like a lot of

48:30

kind of diffuse-looking surfaces with bump maps.

48:32

Here you have a little bit more

48:34

specularity, a little more interesting stuff going

48:37

on in terms of that material properties.

48:39

Character lighting is maybe not quite as

48:41

good though and the clouds are not

48:43

volumetric in the water reflections. Still cube

48:46

maps, kind of just looking through for

48:48

different technical features, we often see in

48:50

games here. Alien is also pretty substantial,

48:52

a pretty substantial concern. Like the other

48:55

games, like Rich mentioned, there's no sign

48:57

of kind of like really advanced upsampling

48:59

or DLSS. Looks like it's just a

49:01

straight 1440P60 in the footage that we

49:04

do have, which is pretty raw. but

49:06

it's not bad I wouldn't say it's

49:08

not it's not a bad looking presentation

49:11

overall I think it looks pretty good

49:13

but it does look pretty raw here

49:15

there's a possibility perhaps with dynamic resolution

49:17

but I didn't spot any signs of

49:20

it so I think this is overall

49:22

I think it's a good-looking game I

49:24

think it's a good-looking game I think

49:26

it's probably an iterative step-up over primary

49:29

card titles I don't think it's like

49:31

doing anything that's you know incredible for

49:33

the hardware here in terms of like

49:35

adding new features necessarily I would disagree

49:38

with that, like, because that you're only

49:40

talking about rendering features when you say

49:42

that. And I think just the nature

49:44

of this being so much larger and

49:47

directly connected, that is, that's a huge

49:49

difference. Like, I don't think you could

49:51

do Mario Card 8 level visuals on

49:53

this, from that we saw on switch

49:56

at the scale on the switch, is

49:58

what I'm saying. Right. Yeah. You know

50:00

what I mean? Like the map looks

50:02

big here, and broken up. even though

50:05

it is largely track-based, it does seem

50:07

to be fully a free form in

50:09

terms of where you can drive, you're

50:11

not just limited to the tracks. So,

50:14

just that alone is a big difference.

50:16

I mean, when we saw the first

50:18

revealed trailer, we were kind of wondering

50:20

if this could be cross-gen, but I

50:23

think we can rule that out at

50:25

this point. They said exclusive to switch

50:27

to. But even just from a plausibility

50:29

angle. Right. Having seen more of the

50:32

game now, it's clearly doing stuff that's

50:34

beyond the beyond the beyond the... the

50:36

original switch. One of the things I

50:38

found interesting though is that it doesn't,

50:41

what separates this potentially from something like

50:43

fortsa is that It isn't so forts

50:45

is basically like here's open world map

50:47

here's icons go to icon do events

50:50

right and that's fun those events are

50:52

good this actually more reminding me or

50:54

something like outrun where you could essentially

50:56

chain together races almost so like they're

50:59

like all right you start here you

51:01

go all the way across the map

51:03

and then in between the courses you're

51:05

actually racing across the world to see

51:08

who can get to the next course

51:10

first right so that's that is actually

51:12

almost like outrun. if you think about

51:14

it. You know, you're going across this

51:17

world from all the way from this

51:19

one end of the map to the

51:21

other and then racing along the way.

51:23

And I think that's actually pretty clever

51:26

and different than what we've seen in

51:28

these sort of open world driving games

51:30

before. And there was also, you know,

51:32

they have the normal cart stuff and

51:35

it's where it's driven by the many

51:37

system still. but it still takes place

51:39

in that open world. And that's where

51:41

I think this differentiates itself from a

51:44

lot of those other games, where it's

51:46

not, you're not just in the world

51:48

driving around, even though there's a free-roam

51:50

mode, that doesn't seem to be the

51:53

main feature or focus here. Okay, yeah,

51:55

anything you want to add to that,

51:57

Oliver? I just feel like... like a

51:59

lot of the things in this presentation

52:02

there's so much to dive into and

52:04

so many like every shot is kind

52:06

of like pregnant with content and things

52:09

to look at here. So I definitely

52:11

feel like this presentation is just so

52:13

massive I'm sure we'll be talking about

52:15

it for weeks here but I'm certainly

52:18

excited to see more and yeah it

52:20

does seem interesting like you know potentially

52:22

at least based on the way that

52:24

they seem to have laid this out

52:27

here those racing tracks will be integrated

52:29

into the open world in a way

52:31

that is interesting and like we have

52:33

not really seen in a whole lot

52:36

of other games integrating racing tracks with

52:38

this level of like bespoke art into

52:40

an open world racing title that is

52:42

certainly quite unique and quite special I

52:45

think. Yeah, because the main thing here

52:47

is that it's essentially biomes, if you

52:49

will, but it's essentially like the Mario

52:51

worlds, right, where you have like the

52:54

lava land, the desert, you know, the

52:56

plains, all jammed into a single world,

52:58

where usually with open world driving games,

53:00

it's like it's thematically like a place,

53:03

right? Like you go to this country

53:05

or this island, where here it's like,

53:07

well, there's a bunch of different lands

53:09

all jammed together, and you can seamlessly

53:12

drive between them. Yeah. Okay. There's going

53:14

to be a direct special on this

53:16

game. So I guess we'll see a

53:18

lot more on it soon. Let's move

53:21

on. Kirby Air Ride. Oliver. Oh, Kirby

53:23

Air Ride. Well, I think this is

53:25

a bit of a John joint, frankly.

53:27

Well, I love Kirby, but I do

53:30

not love Kirby Air Ride. Okay. Have

53:32

you played Kirby Air Ride? It's honestly-

53:34

Oh, not for about two decades, John.

53:36

It's been quite a while. I'm just

53:39

gonna say, I don't think it's a

53:41

very good game that original. I really,

53:43

really don't like it. I don't think

53:45

it plays very well at all. It

53:48

was not, so, but a lot of

53:50

things have changed. I don't think that

53:52

they would just make that again, right?

53:54

Like, obviously, there's so much more knowledge

53:57

now in terms what a racing game

53:59

can be and succorise for this one

54:01

as well. So I don't think you

54:03

would do as dirty by just doing

54:06

the Game Cube game, but like again.

54:08

So there's probably potential here. How far

54:10

it is though, we don't know because

54:12

unlike most of the ones in this.

54:15

presentation, this was just a pre-rendered CG

54:17

video, right? So, there's not enough to

54:19

say about what they're doing. Now, if

54:21

that turned out to not be pre-rendered

54:24

CG, then wow, but I think it's

54:26

CG. Yeah, I agree that original Kirby-arried

54:28

title was maybe not the best there,

54:30

but it does, this title does seem

54:33

to be coming out in 2025s, the

54:35

lack of any kind of gameplay, is

54:37

a little bit curious, but maybe in

54:39

a presentation that's this dense, you do

54:42

have to drip feed people with a

54:44

couple details, so you'll have something to

54:46

reveal later on. Yeah. That's something that

54:48

looks a lot different and a lot

54:51

more exciting, Don Qua Nansa, John. Wow,

54:53

now this was the highlight of the

54:55

show for me. As a 3D platformer

54:57

fan, of course, you know, I'm always

55:00

excited for something. And I don't necessarily

55:02

know if they reveal the developer for

55:04

this, but I guess it's one of

55:06

Nintendo's internal teams, maybe ED even. But

55:09

they have embraced the Donkey Kong movie

55:11

design. So it's the first time we're

55:13

seen in a game, I guess, alongside

55:16

Mario Card, actually, where they've... sort of

55:18

dropped the Kevin Bayless design, the famous

55:20

design from Donkey Kong country that has

55:22

persisted for a very long time, and

55:25

it sort of merged it back with

55:27

the original, original, Donkey Kong look that

55:29

we saw on the movie, the Super

55:31

Mario Brothers movie, and it looks awesome.

55:34

The main thing here is that it

55:36

is a 3D platformer, but it's destructive,

55:38

geomod system, where... Donkey Kong's able to

55:40

just like carve up the ground just

55:43

like this. He's punching, he's breaking through

55:45

stone. Looks like you can just carve

55:47

straight down at just about any point,

55:49

break through the environment. I mean there's

55:52

got to be some limitations because otherwise

55:54

it would like break the level design.

55:56

But it seems fairly free form and

55:58

the everything we can see on it

56:01

looks awesome. There's even side scrolling sections

56:03

as the minecard areas and it's all

56:05

targeting 60 frames per second though. Not

56:07

perfect. hitting it I would say. I

56:10

guess that VRR screen could come in

56:12

handy there. So visually speaking like it

56:14

feels like an extension of switch like

56:16

it's definitely in a boost over switch

56:19

but it's not that far away. I

56:21

think where they're leveraging the new hardware

56:23

here is they're just doing things at

56:25

a very large scale with a lot

56:28

of destruction and like the ability to

56:30

just destroy the world as docikong making

56:32

it something that probably would not have

56:34

been feasible on the original switch. Okay

56:37

so Oliver you've done some pixel counting

56:39

on this one right? Yeah, yeah, so

56:41

I counted this one and unsurprisingly it

56:43

is a pretty raw title like a

56:46

lot of other titles that we saw

56:48

during this presentation and it did count

56:50

across a few shots at about 1080Ps.

56:52

That would be 1080P 60. So like

56:55

I think this is one of those

56:57

games. It does look kind of very

56:59

Nintendo EAD-ish in terms of the engine

57:01

technology perhaps. Looks kind of like Super

57:04

Mario Odyssey in particular. That's the title

57:06

that it reminded that it reminded me

57:08

of. But yeah, in terms of the

57:10

technical details. you know it's it's it's

57:13

it's a more conservative upgrade over over

57:15

switch in some of these respects again

57:17

with respect to resolution and in frame

57:19

rate and things like that although although

57:22

i think if you did see a

57:24

title anything like this in the switch

57:26

it would probably not be running at

57:28

anywhere near this resolution or this frame

57:31

rate is what i would suspect absolutely

57:33

yeah okay let's move on let's talk

57:35

third-party games we saw a big bunch

57:37

of stuff here we can't really cover

57:40

them all but we can certainly talk

57:42

about the stuff that caught our eye

57:44

and yeah I mean in the immediate

57:46

aftermath of the presentation we did do

57:49

pixel counts we tried to do some

57:51

performance analysis and you'll find it in

57:53

here. Let's talk about the dusk bloods

57:55

first of all John thoughts. Wow so

57:58

this is really interesting because this seems

58:00

to be a from software Nintendo switch

58:02

to And at first glance, I was

58:04

kind of screaming like, wait, this is

58:07

bloodborne too. Is this bloodborne too? This

58:09

looks like bloodborne too. And I'm not

58:11

wrong with that, right? All over like.

58:13

It looks like bloodborne, like it could

58:16

be a bloodborne adjacent product, right? Like

58:18

they may have all this called as

58:20

blood souls after a while. But information

58:23

afterward that I saw from Jason Schreyer

58:25

suggests that this is actually more of

58:27

a multiplayer game, which if this is

58:29

just multiplayer focus, then my interest tanks

58:32

a little bit. But I'm still curious

58:34

to see what they do with it,

58:36

given how they've turned a lot of

58:38

single player things on their head. So

58:41

maybe. You know, aside from night rain,

58:43

which they're also doing, they seem to

58:45

have a, a, a B in their

58:47

bonnet regarding multiplayer stuff lately for some

58:50

reason. So I'm willing to give it

58:52

a shot. But either way, it is,

58:54

I would say it's a big deal

58:56

that they managed to scoop a from

58:59

software exclusive, even though I enjoyed from

59:01

software games back then. I mean, the

59:03

PS2 launched for three of them. But,

59:05

uh, This looks good and technically I

59:08

would say this looks significantly better than

59:10

as you'll talk about in a moment

59:12

Oliver the Eldon ring port that they

59:14

showed this feels a little bit more

59:17

targeting the hardware maybe where the image

59:19

quality and the general like fluidity of

59:21

movement all seems pretty good and I

59:23

like the visual style because it is

59:26

fundamentally it's like an evolution of bloodborne

59:28

if you will. So I don't know

59:30

I'm excited to see where it goes

59:32

even if it is a multiplayer game

59:35

and. I think it was kind of

59:37

a big one more thing even though

59:39

it wasn't the actual one more thing,

59:41

but it always was. It's certainly a

59:44

coup to get this, that's for sure.

59:46

Right. I think this does look very

59:48

blood-borne in terms of its overall styling

59:50

here, definitely very blood-borne, although I would

59:53

say like there are some things like

59:55

I don't think. You know, I think

59:57

the density is probably a little bit

59:59

less, but maybe they're a little bit

1:00:02

more mature with side of the rendering

1:00:04

possibly here. I might actually venture Oliver.

1:00:06

It's like Bloodbourn meets the lies of

1:00:08

P. Yeah. was inspired by Souls Boards

1:00:11

games, but it has some of its

1:00:13

mechanical elements. It's got some steam punk

1:00:15

stuff as well. I don't know if

1:00:17

that was a big part of, yeah,

1:00:20

Bloodborne there. In terms of the, just

1:00:22

general metrics here, Tom counted it out,

1:00:24

I believe, as a 1080P title in

1:00:26

every shot here. which is, you know,

1:00:29

it's pretty good for a title like

1:00:31

this, I suppose. It does have very

1:00:33

minimal A treatment, though. It looks pretty

1:00:35

raw. There's a lot of like specular

1:00:38

aliasing and stuff like that in some

1:00:40

of these darker scenes. There is some

1:00:42

SSR, which is a nice touch, and

1:00:44

there's also some volumetric fog, it looks

1:00:47

like, which is a little bit alias

1:00:49

there. But overall, I think... Yeah this

1:00:51

sounds like extremely familiar in terms of

1:00:53

its association with Bloodbourn potentially but you

1:00:56

know I think this looks this looks

1:00:58

all right for the switch to you

1:01:00

for sure. Yeah. I'm just been going

1:01:02

step by step through the video because

1:01:05

I haven't done the performance testing on

1:01:07

this yet and it does seem to

1:01:09

be just like properly paced 30 frames

1:01:11

per second. Right. Which is unusual for

1:01:14

a farm software game but I guess

1:01:16

there'll be some performance captured possibly running

1:01:18

as I talk. I'm going to do

1:01:20

it directly after we film this. I

1:01:23

should know one way or the other.

1:01:25

But let's talk about Eldon Ring here,

1:01:27

which I have done the performance capture

1:01:30

on, but I think we should probably

1:01:32

put a big stamp on it saying

1:01:34

something like compromise capture. Here's the thing,

1:01:36

like whenever we do a performance capture

1:01:39

from our own sources, right, we know

1:01:41

that it's a good feed. This doesn't

1:01:43

look like a good feed. The first

1:01:45

impressions are really poor. It looks judery

1:01:48

and bad. And yet for the most

1:01:50

part. It seems to be running at

1:01:52

30 frames per second. There are some

1:01:54

dips in there, as you'll see, with

1:01:57

the video that's running here. But for

1:01:59

the most part, it does seem to

1:02:01

be 30 FPS. But I think it

1:02:03

is running unlocked. And I think that

1:02:06

Form Software or whoever has decimated the

1:02:08

capture down from a 60 FPS capture

1:02:10

to a 30 FPS one that has

1:02:12

then been reinserted into a 60 FPS.

1:02:15

container because what's happening here is that

1:02:17

the camera movement is completely borked, super

1:02:19

choppy. It's not looking great, is it?

1:02:21

Yes, so that is odd, but the

1:02:24

pixel count, which is quite impressive, is

1:02:26

coming in at 1920 by 1080. Eldon

1:02:28

Ring tarnished edition, well, the asset is

1:02:30

certainly tarnished. But Oliver was thinking about

1:02:33

this, you know, when we were running

1:02:35

Eldon Ring on the steam deck, you

1:02:37

know, 800P was doable but kind of

1:02:39

inconsistent in terms of performance, but this

1:02:42

seems to be running, you know, certainly

1:02:44

in terms of war metrics, not bad.

1:02:46

And with that 1080P resolution. Yeah, although

1:02:48

the manner in which it's been presented

1:02:51

here is certainly a little bit bizarre

1:02:53

and like again like every other switch

1:02:55

to title here. the image quality is

1:02:57

not perfect by any means even though

1:03:00

it is running at a pretty decent

1:03:02

resolution for a switch-d title. I think

1:03:04

that we'd really have to take a

1:03:06

look at this in some more detail

1:03:09

and perhaps we can just to compare

1:03:11

it to other console versions that are

1:03:13

extant of this particular title. I do

1:03:15

see some pop-in and possibly a few

1:03:18

other compromises here, but overall it looks

1:03:20

like a pretty decent-looking version of Eldin

1:03:22

Ring for the switch too, assuming... whatever

1:03:24

frame pacing oddity has been introduced presumably

1:03:27

in the capture process is not present

1:03:29

in that final title. Yeah, let's talk

1:03:31

Cyberpunk 2077 which is again a kind

1:03:33

of barometer title for the capabilities of

1:03:36

the system and I actually think that

1:03:38

what we're seeing here is pretty impressive

1:03:40

Tom's down the pixel counts here and

1:03:42

I actually think well he's he's got

1:03:45

a 540 P pixel count here, but

1:03:47

that seems to be on the market

1:03:49

area shot and that seems to be

1:03:51

a transition point into handheld play. So

1:03:54

I'm kind of wondering if that 540...

1:03:56

is exclusively handheld but other metrics are

1:03:58

coming in at 720p 792p with a

1:04:00

1080p max and as you can see

1:04:03

for the footage here running at 30

1:04:05

or capped at 30 frames per second

1:04:07

decent frame pacing but there can be

1:04:09

some dips but it looks Pretty good

1:04:12

I thought you on. I agree I

1:04:14

think it looks really good considering it's

1:04:16

the image quality is not as bad

1:04:18

as the numbers would suggest it's clean

1:04:21

enough it's certainly light years beyond the

1:04:23

last generation PS4 Xbox 1 version which

1:04:25

by the way it also includes the

1:04:28

DLC which is yeah excellent. But it's

1:04:30

also notable because that did not ship

1:04:32

on PS4 and Xbox 1 if I

1:04:34

recall. Yes, right, right. So that suggests

1:04:37

that they're at a level of performance

1:04:39

where they're able to pull it off

1:04:41

because I think they cited, you know,

1:04:43

issues with that. And those versions always

1:04:46

had performance issues. Based on what we're

1:04:48

seeing here at least, there's at least

1:04:50

a good chance that it will run

1:04:52

significantly better than those versions, albeit it's,

1:04:55

you know, 30 of PS and also

1:04:57

look better. So it does feel like

1:04:59

it's perhaps. It should be good, I

1:05:01

would say. I'm excited to see what

1:05:04

they can do with it because it

1:05:06

is always sort of a nice benchmark.

1:05:08

We're not going to get any of

1:05:10

the ray tracing features, I assume. Though,

1:05:13

not confirm one or the other, but

1:05:15

it's very unlikely. But I am still

1:05:17

disappointed that we're likely not seeing DLS

1:05:19

here. Like, it's hard to tell from

1:05:22

footage just silly, but I'm not seeing

1:05:24

anything that strikes me as like necessarily.

1:05:26

Which feels like it would have been

1:05:28

a good title for it. One thing

1:05:31

I'll quickly point out about all of

1:05:33

the performance footage here is that it

1:05:35

is captured from an edit. And when

1:05:37

there's an edit point, you might see

1:05:40

a 16 milliseconds spike. Right. Simply because

1:05:42

of the 30 FPS cadence wasn't cut

1:05:44

cleanly, so to speak. So you have

1:05:46

two unique frames next to each other.

1:05:49

Yep. But thoughts about this, Oliver? No,

1:05:51

I think this looks pretty good. And

1:05:53

like, John said, it does, like Mark.

1:05:55

better than the last-generation versions, especially those

1:05:58

last-gen versions around the time of release

1:06:00

when they were pretty abysmal, I would

1:06:02

have to say. But yeah, this does

1:06:04

look like a pretty feature-compete good-looking version

1:06:07

of cyberpunk. We get the screen space

1:06:09

reflections in there. We get dense crowds.

1:06:11

You know it looks like cyberpunk recognizably

1:06:13

like cyberpunk in a way that you

1:06:16

know there are bigger compromises that we're

1:06:18

used to seeing from switch ports and

1:06:20

I think what we're seeing from switch

1:06:22

two is these kind of PS4 caliber

1:06:25

last-gen caliber titles potentially in terms of

1:06:27

their visuals or even some current generation

1:06:29

titles in terms of their visuals can

1:06:31

be delivered pretty credibly on the switch

1:06:34

too. Next up let's talk about final

1:06:36

find to C7 integrate. Again we got

1:06:38

some performance capture capture here. unevenly frame-paced

1:06:40

30 frames per second as we would

1:06:43

kind of expect possibly from Unreal Engine

1:06:45

4 but disappointing I think you wouldn't

1:06:47

expect it in a constant game really

1:06:49

well so that's the thing is Final

1:06:52

Fantasy 7 in its original form PS4

1:06:54

and the quality mode on PS5 was

1:06:56

a properly paced 30 FPS right so

1:06:58

square did figure it out they had

1:07:01

it working which makes you wonder Is

1:07:03

one or a problem with this version

1:07:05

or is it just a problem with

1:07:07

the capture and the way they inserted

1:07:10

into the edit? Right. That's what we

1:07:12

know. Tom's down the pixel count here

1:07:14

and it's native 10 ADP on every

1:07:16

single shot he tested. Pretty impressive I'd

1:07:19

say Oliver. Yeah, yeah, this looks really

1:07:21

good. I mean, again, this is just

1:07:23

at a glance. We're going to have

1:07:25

to... Take a closer look at this

1:07:28

one possibly, but this does look very

1:07:30

very similar to the PlayStation 4 version

1:07:32

I'd say. It's overall appearance, in terms

1:07:35

of the resolution, in terms of like,

1:07:37

you know, they're keeping all the particle

1:07:39

effects in there, it looks very comparable

1:07:41

in a lot of respects, shadow maps,

1:07:44

there's still no glaring downgrades, but I'd

1:07:46

say this one maintains some of the

1:07:48

legacy of Crisis Core in the switch.

1:07:50

In terms of having a poorly framed

1:07:53

paced 30 FBS, because that was another

1:07:55

unreal engine title, another questionably framed paced

1:07:57

30 FPS title in the switch, hopefully

1:07:59

they can. clean that up before launch.

1:08:02

Hopefully that isn't just some endemic issue

1:08:04

to Squares use of the engine here

1:08:06

because this looks pretty tremendous. I mean

1:08:08

I gotta say I'm really impressed with

1:08:11

this one. Tony Hawk 3 and 4

1:08:13

John you must be very excited. It

1:08:15

looked pretty decent I thought. Yeah so

1:08:17

that one I wanted to include in

1:08:20

there and it looks so good that

1:08:22

I was actually skeptical if it was

1:08:24

actually switched to footage but I know

1:08:26

Nintendo is very strict about what footage

1:08:29

they allow in their presentations. So I'm

1:08:31

gonna say that it probably was. but

1:08:33

it was very high resolution, very 4K

1:08:35

looking, and 60 FPS. So, and Tony

1:08:38

Hawks 1 and 2 did have a

1:08:40

120 FPS mode as well. So that's

1:08:42

possibly also something that they could include

1:08:44

in here, which would be cool. But

1:08:47

yeah, looking closely actually the... Like at

1:08:49

this shot here, it looks like native

1:08:51

4K, but without anti-aliasing, which also makes

1:08:53

me think it's the switch version, switch

1:08:56

two version, because I feel like when

1:08:58

you go on switch, Nintendo must-tell developers,

1:09:00

please don't use anti-aliasing, it sure seems

1:09:02

like, because the other one definitely had

1:09:05

AA, and I'm... sure will on PS5

1:09:07

and Xbox, but either way it's a

1:09:09

good looking version of the game and

1:09:11

having this running at full 60 FPS

1:09:14

versus the switch one version of Tony

1:09:16

Hawks 1 and 2, which was capped

1:09:18

at 30. Okay, so there were a

1:09:20

ton of other third-party games and we'll

1:09:23

be discussing those in due course, possibly

1:09:25

in DF direct, weekly to 108, which

1:09:27

are going to be you according in

1:09:29

a couple of days. But let's wrap

1:09:32

this up. Overall thoughts on the presentation

1:09:34

of the system. John, I'm going to

1:09:36

come to you first, but first of

1:09:38

all, for those of us who were

1:09:41

tuning in to the live stream, that

1:09:43

was a disaster zone really, wasn't it?

1:09:45

Started off, okay, but then things dropped

1:09:47

out of sync, then there was a

1:09:50

massive... pause which meant you didn't see

1:09:52

cyberpunk and I think you didn't get

1:09:54

see final fantasy and then it was

1:09:56

sort of out of sync for the

1:09:59

rest of the presentation kind of weird

1:10:01

but overall thoughts on the presentation and

1:10:03

the system itself? So I would say

1:10:05

it was largely good. I felt a

1:10:08

little tinge of disappointment in that we

1:10:10

didn't see some of the more advanced

1:10:12

features that we believe this chipset should

1:10:14

be capable of. I didn't expect Nintendo

1:10:17

itself to mention stuff like DLS by

1:10:19

name necessarily because it's traditionally not something

1:10:21

they like to do. But I... felt

1:10:23

like we should have seen a little

1:10:26

bit of more evidence of that stuff

1:10:28

here and it does make me wonder

1:10:30

what's going on in that front. But

1:10:32

overall though, I was very pleased with

1:10:35

the screen specs. It's, you know, that's

1:10:37

a lot better than I had imagined.

1:10:39

The overall system seems very well thought

1:10:42

out and addresses some of the limitations

1:10:44

of the original. Most of the games

1:10:46

looked pretty good. The performance levels were

1:10:48

perhaps not always where I would have

1:10:51

loved to see for some of the

1:10:53

third party stuff, but Nintendo first party

1:10:55

stuff as usual holds up well. I'm

1:10:57

happy that they're, you know, with the

1:11:00

way they're sticking with physical media for

1:11:02

main games. I don't like the new

1:11:04

case designs that they showed, which wasn't

1:11:06

actually in the presentation, but I know

1:11:09

they have to differentiate them, but it

1:11:11

looks a little bit weird, especially with

1:11:13

the red box and the red bar

1:11:15

and the red cartridge. They're just going

1:11:18

all in on red this time. But

1:11:20

overall, you know, I think it's going

1:11:22

to be... It needs to be, and

1:11:24

that's the thing, this needs to be

1:11:27

a success. I think it will be,

1:11:29

but there is a, there's a, absolutely.

1:11:31

There's a few things that might turn

1:11:33

some people away, but I think by

1:11:36

and large it's gonna hit, it's gonna

1:11:38

be big, and it needs to be

1:11:40

because the switch itself was so big,

1:11:42

and so many companies relied on that

1:11:45

success. This is a platform they needed

1:11:47

to target, and it's also really important

1:11:49

for the future of gaming consoles in

1:11:51

general, right. And I so this is

1:11:54

something that I really want to see

1:11:56

hit big. I hope it does. And

1:11:58

I hope that it actually I hope

1:12:00

there's a lot more that we just

1:12:03

haven't. seen yet waiting for us as

1:12:05

the platform matures and we start to

1:12:07

see more software show up. Yeah, Oliver.

1:12:09

I think this was a pretty decent

1:12:12

presentation. It was disappointing a few respects.

1:12:14

And if I was to round out

1:12:16

those just off the top here, I

1:12:18

think the overall quality of the games

1:12:21

being shown was a bit inconsistent. I

1:12:23

thought the first party stuff looked pretty

1:12:25

good. Some of the third party stuff

1:12:27

was a little bit lower quality. And

1:12:30

I think ultimately people do need to

1:12:32

feel like switch to as a generational

1:12:34

upgrade over the original switch in a

1:12:36

lot of respects. And they also need

1:12:39

to be treated to a high quality

1:12:41

of high quality Nintendo software there. I

1:12:43

think that latter. That latter aspect will

1:12:45

be satisfied with the switch too, but

1:12:48

I do want to see consistently high

1:12:50

quality graphical experiences in the switch too.

1:12:52

I am really encouraged by the display

1:12:54

characteristics like John said the H-star 120

1:12:57

hertz V-R, that is a really nice

1:12:59

combination of technologies, V-R, that is a

1:13:01

really nice combination of technologies to have

1:13:03

on the go, that is going to

1:13:06

be a really premium display and I

1:13:08

can't wait to see it in person,

1:13:10

I'm sure it will be terrific. So,

1:13:12

you know, their first party efforts are

1:13:15

really exciting. I'm really excited about in

1:13:17

particular that new Donkey Kong game and

1:13:19

Mario Cart and the switch to addition

1:13:21

concept seems quite compelling to especially being

1:13:24

able to play like, you know, I've

1:13:26

not quite wrapped up Tears the Kingdom

1:13:28

to my satisfaction. I'd love to go

1:13:30

back and play that through it 1440P60.

1:13:33

That seems like a pretty satisfying experience

1:13:35

on switch to. for people with bigger

1:13:37

libraries and hopefully the upgrade price is

1:13:39

not going to be too steep, maybe

1:13:42

$10, you know, hopefully not too bad

1:13:44

there. But yeah, I think this is

1:13:46

such a, I mean, this is like

1:13:49

an incredible, incredibly dense presentation. I don't

1:13:51

think I've ever seen a presentation for

1:13:53

a console that's this dense with content,

1:13:55

with context, with different little things that

1:13:58

keep people keep sending me over Discord,

1:14:00

different little aspects of the system and

1:14:02

the compatibility lists and the compatibility lists

1:14:04

and all these different things. for some

1:14:07

time to come, but yeah, I'm quite

1:14:09

excited for switch two and I think

1:14:11

this presentation was more or less in

1:14:13

line of expectations, minus one or two

1:14:16

points potentially. Yeah, I agree. I also

1:14:18

agree with your comments on the case

1:14:20

there, John. It kind of gave me

1:14:22

HD DVD. Right. It's like somebody's like

1:14:25

ramped up the exposure with an HD

1:14:27

DVD case. The look and sound of

1:14:29

perfect. Not anymore though. I thought it

1:14:31

was, I think here's the thing, like,

1:14:34

I mean, when we saw the first

1:14:36

presentation for the switch too and we

1:14:38

saw Malayokar, they were keeping a lot

1:14:40

of their powdered dry, right? And now

1:14:43

we know a bit more about the

1:14:45

system. We've got a wide range of

1:14:47

games to mull over here. But I

1:14:49

still think this is just the beginning.

1:14:52

There's a lot more to come. And

1:14:54

I'm really curious to see what we're

1:14:56

going to be seeing over the coming

1:14:58

weeks and months. I guess I'm still,

1:15:01

I guess the thing that I'm really

1:15:03

really interested in seeing is the gulf

1:15:05

between handheld and docked play because, you

1:15:07

know, basically running the entire system on

1:15:10

10 watts effectively. That will include the

1:15:12

screen, which is, you know, can run

1:15:14

at 120 hertz. That is a massively

1:15:16

constrained power budget versus like, you know,

1:15:19

I remember running the God of War

1:15:21

on the steam deck when I first

1:15:23

got it. and you know to hit

1:15:25

30 FPS that was running at like

1:15:28

26 watts and there does seem to

1:15:30

be a pretty impressive level of efficiency

1:15:32

going on here based on the snippets

1:15:34

and there are just a couple of

1:15:37

snippets of what we assume is handheld

1:15:39

footage I really want to see the

1:15:41

handheld experience docked looks okay what can

1:15:43

I say? But yes, obviously hungry to

1:15:46

see more and there will be more

1:15:48

and hands-on opportunities coming soon. But that's

1:15:50

it. That's the end of this direct

1:15:52

special and we've got much more coming

1:15:55

in the days to follow. And yeah,

1:15:57

all I've got to say here is...

1:15:59

well that's it that's the end of

1:16:01

this particular show like subscribe share on

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