Episode Transcript
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now at turbotax.com. Hello
0:33
there and welcome to a brand
0:35
new DF Direct Special and it
0:37
doesn't get too much more special
0:39
than this. We've just seen the
0:42
Nintendo switch to reveal the proper
0:44
reveal, actual games, full technical specifications,
0:46
well to a certain degree, games,
0:48
lots of games. systems within the
0:51
system. There's some great stuff going
0:53
on here. Joyly be to discuss
0:55
it. First of all, John Lyderman.
0:58
Rich, yes, five years of rumors
1:00
in the making. We're finally here.
1:02
The rumor mill for switch three
1:04
can begin now because switch two
1:06
is officially sort of a thing,
1:08
right? So. We've got the switch
1:10
to Oled boomers to get before
1:13
that. I get what you're saying.
1:15
Or the pro, the switch to
1:17
pro. And of course joining me
1:19
Oliver McKenzie, hello. Yes, over eight years
1:21
since the original switch was released
1:23
and over a 60 minute presentation
1:25
here. I think we have an
1:27
awful lot to talk about today.
1:29
full disclosure we've got no hands-on
1:31
stuff in the in the offing
1:33
here until a bit further on
1:35
down the line but expect to
1:37
see some hands-on stuff from other
1:39
outlets imminently as far as I'm
1:41
aware but with that let's move
1:44
on to well we've got a
1:46
lot to get through here hardware
1:48
software controllers the whole the whole
1:50
nine yards let's get on with it
1:52
okay well let's begin with what I
1:54
think was actually a genuine surprise of
1:56
sorts there was a leak which we
1:59
didn't quite below but it is true,
2:01
the switch-to display isn't just a 7.9
2:03
slash 8-inch 1080-P display. It's much more
2:05
than that. Oliver, I'm going to go
2:08
to you to talk about the specs
2:10
here because there's stuff here that we
2:12
kind of had walled out a couple
2:15
of weeks ago, but yes, it is
2:17
true. There is HDR. There is VRR.
2:19
It's quite impressive, right? Yeah, yeah, so
2:22
there was a rumor about I think
2:24
last week basically that there was going
2:26
to be an HDR, VR, and 120
2:28
hertz screen on the switch too, which
2:31
we had kind of thought was a
2:33
little bit unlikely given into those priorities
2:35
and their... tendency to go for more
2:38
cost-effective solutions here. But indeed, that is
2:40
what's happened. We have an LCD, a
2:42
7.9 inch LCD, according to Nintendo. It
2:45
has HDR support, it has VR support,
2:47
and 120 hertz output. Now that HDR
2:49
support part is curious because, you know,
2:52
HDR support notionally does not do a
2:54
whole lot for you without some kind
2:56
of selective back-like control. So it would
2:58
probably have to be a mini LED
3:01
LED. LCD that could be quite compelling
3:03
here. It'll be interesting to see 120
3:05
hertz support. You know, you'll probably see
3:08
games that do support different kinds of
3:10
frame rate modes. You presume more like
3:12
in the 40 FPS range, but again,
3:15
you have VRR, so you kind of
3:17
have some, you know, quite a lot
3:19
of configurability and quite a lot of
3:22
potential there, especially if they have good,
3:24
I mean, I would presume they would
3:26
have good LFC support there as well.
3:28
But that combination of VR, HDR, HDR
3:31
120 her 120 her 120 her 120
3:33
her 120 her 100 20 hertz and
3:35
1080, it is a tenity, it is
3:38
a tenate her, it is a very
3:40
compelling mobile her, it is a very
3:42
compelling mobile her. mobile screens for a
3:45
handheld device for this type. It's not
3:47
an all-ed panel, presumably, but that is
3:49
not, you know, it has a lot
3:52
of other elements here that make it
3:54
quite strong. Again, if it is a
3:56
many, many LED panel, and if it
3:58
can achieve a really good HDR presentation,
4:01
that is quite compelling, I think. Yeah,
4:03
this is interesting because obviously we've seen
4:05
a mobile VR panel 1080 people before
4:08
in the as soon as a rock
4:10
ally. Typically you don't game at 120
4:12
frames per second or anything close to
4:15
it, but it does give you a
4:17
lot of leeway in running unlocked frame
4:19
rates, which is a really interesting proposition.
4:21
Not that we actually saw any of
4:24
that in the presentation with the game
4:26
software that we saw. But John, at
4:28
the same time, well, first of all,
4:31
I'm curious about your thoughts about this
4:33
display, but secondly, interesting stuff with the
4:35
doc resolution output as well. Yeah right
4:38
so yes my thoughts on the display
4:40
is that it is it's it sounds
4:42
delightfully wonderful actually and you know having
4:45
used many LED LCDs with HDR they
4:47
can still look very very good so
4:49
there is a chance this could be
4:51
an absolutely excellent screen I think the
4:54
concern around LCD was that they would
4:56
return to something like the switch one
4:58
which was a dreadful CD panel and
5:01
so it doesn't sound like that's the
5:03
case and VR being built in a
5:05
at the screen system portable level is
5:08
really interesting because it suggests that we're
5:10
just going to see it across the
5:12
board in games, which is going to
5:15
make life for us a little tough,
5:17
but it should at least smooth things
5:19
out a lot. Because, you know, we're
5:21
going to see unstable games in the
5:24
system that's just, that's how it always
5:26
goes, right? varies per developer, so this
5:28
could help a lot and the 120
5:31
hertz refresh rate is key for low
5:33
frame rate compensation support. But the dot
5:35
stuff, this is, this one is really
5:38
weird to me and so it would
5:40
seem that this is limited to an
5:42
HDMI 2.0 adjacent Chip in terms of
5:45
what it can output because very clearly
5:47
during the presentation they specified that 4k
5:49
at 60 frames per second was the
5:51
maximum output it's good support Yeah 120
5:54
her support is there, but only at
5:56
lower resolutions But when they mentioned it
5:58
was with metroid, I think and so
6:01
it's not clear CMI 2.0 can do
6:03
1440P at 120 as well. So conceivably,
6:05
that could work because 1440P was shown
6:08
in our first peek at the system
6:10
settings menu, which is very similar to
6:12
switch, but a little bit sharper, some
6:14
changes to the colors and whatnot. But
6:17
still, I'm a little bummed out that
6:19
they did not opt for that full
6:21
4K 120 HDMI 2.1 chipset, because that
6:24
means we also won't be able to
6:26
get. 4K 60HDR will have chroma sub-sampling
6:28
forced essentially, which is a bummer, I
6:31
think. Not a huge one, but it
6:33
is something to consider. The dock itself
6:35
though is interesting because it is noticeably
6:38
larger and my first thought, wow, it
6:40
looks like a taco with that shape,
6:42
but the rear of the dock is
6:44
much thicker because this time it actually
6:47
houses a proper fan. What do you
6:49
think? I mean, so I'm curious what
6:51
you think about that, Rich, because this
6:54
gets into the whole thermals and such.
6:56
It's just something the original switch just
6:58
relied on that single high-pitched fan jammed
7:01
in there at the top, I believe.
7:03
And now they're actually bringing extra cooling
7:05
in, and I'm wondering how effective you
7:08
think this will be, considering that it
7:10
has to sort of penetrate the shell
7:12
of the switch itself and like what
7:14
that could really do for performance. I'm
7:17
going to be interested to see where
7:19
the fans align with the unit and
7:21
where ventilation there is at the unit
7:24
itself. But, you know, what do we
7:26
know about the switch to that's not
7:28
been officially confirmed yet? Well, it's got
7:31
a presumably an 8 nanometer Samsung chip
7:33
in it, which is quite large in
7:35
the region of about 200 square millimeters,
7:37
which is large for a mobile part.
7:40
And I would assume that because it's
7:42
not exactly a cutting-edge fabrication node, It's
7:44
going to get hot when you upclock
7:47
it. I think the clocks that we're
7:49
looking at for the GPU in the
7:51
region of one gigahertz and you know
7:54
in a tight small form factor like
7:56
that you need to dissipate that heat.
7:58
So I guess that's why we've got
8:01
the active cooling on the fan there.
8:03
I just hope it's not too noisy.
8:05
Do you know what I mean? Yeah,
8:07
obviously there's going to be a bit
8:10
of a, you know, a completely noise-free
8:12
fan. That would be quite the thing.
8:14
I'm just looking at some supporter questions
8:17
here, and Krasnator is asking, I didn't
8:19
speak much about the doc, but they
8:21
did show it contained active calling. What
8:24
does the DF team think about the
8:26
difference between docked and undocked settings? If
8:28
the new doc seems beefier than the
8:31
original art, I suspect that the gap
8:33
will be quite wide, perhaps wider than
8:35
the original switch. Will this open the
8:37
door for a larger gap in visuals
8:40
between docked and undocked? quite possibly. Metaphoid
8:42
Prime 4 mentioned 4K at 60 FPS.
8:44
I wonder if those settings might only
8:47
be in docs mode for example, or
8:49
obviously. One would zoom. It hasn't got
8:51
a 4K screen. That'd be some fermenter
8:54
super sampling though. It would. This question
8:56
from some guy person, if you look
8:58
at the back of the doc, it
9:01
says the output power is 15 volts
9:03
at 2.8 amps, which gives us 42
9:05
watts of power to work with, presumably
9:07
in docs mode. That's a lot more
9:10
headroom than you're expecting, right? I guess
9:12
I should add that the overall input
9:14
power is 20 volts at three abs,
9:17
60 watts. So some of that power
9:19
delta is going to things like the
9:21
built-in Ethernet port, the fan, and the
9:24
additional USB ports, which is all fair
9:26
enough, but it does seem to point
9:28
towards quite a wide gap between mobile
9:30
and docked. 42 watts would be kind
9:33
of nuts though. Did you notice by
9:35
the way rich that they very explicitly
9:37
say that you cannot use a switch
9:40
one charging adapter with the switch two
9:42
for powering the dock? It says it's
9:44
compatible with charging only. So it does
9:47
not. The original switch one power brick
9:49
has a 39 watt capacity I believe.
9:51
This would be quite a bit higher
9:54
than that. Exactly. So that's interesting. Any
9:56
thoughts on the dog there or whatever?
9:58
No, it certainly is interesting to see
10:00
that fan there, especially considering the housing
10:03
of the switch to appear as to
10:05
be a plastic housing generally. So I
10:07
kind of wonder if that might be
10:10
in part or in large part to
10:12
keep this kind of skin temperature down.
10:14
to make the device more comfortable to
10:17
use. Because ultimately, given that the back
10:19
presumably is not made out of some
10:21
kind of heat transmissive metal, alloy, aluminum,
10:24
whatever, it's not actually going to be
10:26
doing a whole lot for the like
10:28
temperatures of that internal SOC I would
10:30
imagine. So it's probably, probably a portion
10:33
of this at least is to keep
10:35
that skin temperature down to improve the
10:37
comfort in the unit I would expect.
10:40
Yeah, something I do quickly want to
10:42
talk about here is the battery, which
10:44
has been confirmed at 5,220 milliamp hours,
10:47
a lithium-ion battery there. That's going to
10:49
be about a 20-hour battery, and they're
10:51
talking about approximately 2 to 6.5 hours.
10:54
We can talk about, well, I assume
10:56
that 2 hours, the minimum there, is
10:58
going to be like running demanding games.
11:00
That would suggest that mobile play would
11:03
be consuming basically 10 watts at any
11:05
given. point and you know that's a
11:07
big gap from the mooted 40 watts
11:10
from docs there. So the one thing
11:12
there that's interesting rich is like obviously
11:14
the panel supports 120 frames per second
11:17
and usually when Nintendo puts in a
11:19
feature like this they tend to use
11:21
it right yeah so I think we
11:23
will actually see a fair number of
11:26
120 hertz games from Nintendo. Which also
11:28
has a major impact on battery life
11:30
as we know from other portable handhelds,
11:33
right? When you're cranking those, like if
11:35
you have a raw ally and you
11:37
crank up that refresh rate to the
11:40
max and you're really pushing those numbers
11:42
out, it does impact that quite a
11:44
bit. So I'm wondering if this is,
11:47
you know, that low two hour mark
11:49
there is going to be in games
11:51
that are really going crazy with high
11:53
frame rates like that. Yeah, but certainly
11:56
10 watts for mobile play, that's that's
11:58
very... very power. That's a lot. I
12:00
mean, bearing in mind that just the
12:03
SOC on the steam deck, the LCD
12:05
model, you know, 50 watts. I know,
12:07
I know. Just for the SOC. So
12:10
it's like they're just, it's just sipping
12:12
that little bit of power through a
12:14
tight straw. We didn't actually see too
12:17
much in the way of mobile play.
12:19
I think we saw a bit of
12:21
cyberpunk in the presentation. So I'm really
12:23
going to be interested to see how
12:26
those compare. But moving on, let's go
12:28
back to the spec sheet here and
12:30
talk about, well, let's talk about the
12:33
controllers. You've made a big list of
12:35
stuff here, Oliver. Yeah, we should get
12:37
a couple of it quickly. So basically
12:40
the kind of highlight here, I would
12:42
think, is that C button functionality. So
12:44
apparently that C button stands for chat.
12:47
And you can enable this kind of
12:49
chat mode, this communication mode, where you
12:51
can kind of engage with other... players
12:53
other viewers do some kind of like
12:56
live streaming thing do some picture and
12:58
picture functionality the quality of that picture
13:00
and picture functionality isn't great the streaming
13:03
video quality isn't so great but it
13:05
is an interesting feature it does seem
13:07
like it's going to be exclusive to
13:10
games that are updated for switch two
13:12
or that have bespoke switch two versions
13:14
here but it seems like an interesting
13:16
feature for multiplayer play they also highlighted
13:19
a you know the fact that you're
13:21
going to be able to use the
13:23
built-in mic there for communications which seems
13:26
probably like it would be okay for
13:28
handheld play but I would be really
13:30
concerned about that for doc to play
13:33
especially if it's sitting close to a
13:35
television, and they also showed off a
13:37
camera attachment. But that's quite a lot
13:40
of stuff. I don't know if you
13:42
guys had any impressions of that material,
13:44
but that seems like one of Nintendo's
13:46
kind of key gimmicks for the switch
13:49
to this new chat discord functionality thing.
13:51
I loved it. I thought it was
13:53
a really good idea. What can I
13:56
say? The only slight, well, there's a
13:58
couple of things that are slightly problematic.
14:00
Probably not really detrimental to the overall
14:03
experience though, but yes, if you're streaming
14:05
your gameplay to each other, the frame
14:07
rate is... super, super choppy. Now I
14:10
don't think it's, it's a bit distracting,
14:12
but I don't think it actually impacts
14:14
the core functionality. The, the other thing,
14:16
which is potentially problematic from a different
14:19
perspective, as soon as they showed that
14:21
camera on the slash chat there, John
14:23
went, uh-oh, that's not, that's not good.
14:26
Shades of Uno on Xbox 360, right,
14:28
John? Yes, it's gonna be a... There's
14:30
going to be some wings coming out.
14:33
There's going to be some things happening
14:35
in that world that I'm not sure
14:37
Nintendo is ready to address just yet.
14:39
I mean, be responsible with your switch
14:42
to gentlemen, please, Oliver, Rich, like, we
14:44
don't, we don't need another repeat of
14:46
that 2007 era Xbox 360 camera experience.
14:49
How, how are they, because this has
14:51
to be policed, you, because they, they've
14:53
never done this before, like, they've had
14:56
cameras, right? But I don't believe, like,
14:58
I think on the Wii, you could
15:00
actually take things and post to the
15:03
wall, but, and they would censor that
15:05
out, right. Yeah. But this, I think,
15:07
I can't think of any other Nintendo
15:09
product that's had like a live camera
15:12
feed in this way. So... But I
15:14
guess the thing we also don't know
15:16
is they showed this feature primarily with
15:19
what seemed to be people that knew
15:21
each other Suggesting they were in some
15:23
kind of like group so like okay,
15:26
like friends list right so I mean
15:28
you could potentially get your junk out
15:30
with your friends, but I'm not sure
15:33
I'm not sure that the camera would
15:35
necessarily work with just strangers I mean
15:37
technically it could but I I feel
15:39
like that might be the thing that
15:42
Nintendo kind of gates, you know what
15:44
I mean Because otherwise, fool boy. What
15:46
do you think of that will ever...
15:49
Well, that's a certain, a certain get
15:51
very, uh, China is a very inventive
15:53
mind here. No, I do think, I
15:56
do think that will be a problem
15:58
quite potentially, but I would, I would
16:00
expect based in the way they've demoed
16:03
it and based on their emphasis on
16:05
life. parental controls and these kinds of
16:07
things that are a little bit more
16:09
family friendly, that it wouldn't be the
16:12
kind of feature where you're just playing
16:14
with people in a multiplayer lobby and
16:16
all of a sudden you're seeing people's
16:19
faces and maybe some other things on
16:21
camera I wouldn't expect to see that
16:23
necessarily. But there are some other aspects
16:26
of this device that are interesting from
16:28
a controller perspective. On handheld mode you
16:30
have that magnetic attachment, you have larger
16:32
sticks, a bigger S-L and S-R buttons
16:35
that should hopefully be more comfortable. You
16:37
also have the mouse control feature, I
16:39
don't think we need to go into
16:42
too much detail there, they didn't really,
16:44
but it seems interesting. And then in
16:46
the pro controller they also have custom
16:49
buttons on the back and some audio
16:51
junk functionality, which is kind of interesting.
16:53
It's also shaped a little bit more
16:56
ergonomically. I kind of had mixed feelings
16:58
about the paddles at first glance, but
17:00
I actually think that they're pretty in
17:02
line with the controllers. They should hopefully
17:05
feel pretty much fine there. although I
17:07
will probably disable them. And it's nice
17:09
to have that audio jack functionality so
17:12
you can get the, you know, use
17:14
headsets on the device when you're in
17:16
TV play. That's quite a nice feature
17:19
to have. Yeah, any thoughts on control?
17:21
I mean, it looks like just a
17:23
good evolution of the original, right, John?
17:26
Yeah, I mean, it's, you know, don't
17:28
break what works. And... I would say
17:30
the big thing for me that interests
17:32
me is the magnetic attachment system. The
17:35
way they described it suggests that it
17:37
will be rather strong, actually. And one
17:39
of my issues with the original switch
17:42
is that there was always just a
17:44
little bit of wobble with that original
17:46
rail system, you know what I mean?
17:49
Nothing too egregious, but it was enough
17:51
where it never felt quite as solid
17:53
as you would have liked, at least
17:56
for me. And this rail system conceivably
17:58
could solve this. while also just being
18:00
kind of cool if you know what
18:02
I mean right like just that concept
18:05
I like that the rest of the
18:07
stuff you know bigger sticks did they
18:09
mention what the sticks are are they
18:12
using because you know JoyCon drift was
18:14
a gigantic problem that was never solved
18:16
on the switch. So I would- I
18:19
don't think they did though. No, exactly.
18:21
I don't think they did. And maybe
18:23
they're using some better, like I don't
18:25
know, Hall of Fex sticks that maybe
18:28
managed to avoid this or just engineer
18:30
something completely different. I'm really not sure.
18:32
And I don't think they've said, because
18:35
Nintendo was very cagey about addressing that
18:37
issue, right? Yeah. Other than offering repair.
18:39
That's going to be one of those,
18:42
the jury is out things, right? We
18:44
just got to wait and see. Well,
18:46
there's been legal action against those sticks,
18:49
right? The original place. Oh, right. Good
18:51
point. So you would expect there to
18:53
be some sort of mitigation in place
18:55
to make sure it doesn't happen again.
18:58
One would hope. But who knows? Moving
19:00
on, let's talk about storage. Not a
19:02
huge amount to talk about here. Well,
19:05
maybe not actually. Maybe so. 256 gigabytes
19:07
of storage. MicroSD express compatibility. And well,
19:09
I think some interesting stuff happening with
19:12
game cards and what they're calling game
19:14
keys. Oliver, 256 gigs of storage. Let's
19:16
start with that though. Okay, I guess
19:19
I guess we're just going to need
19:21
to see how big the game installs
19:23
are relative to like PS4 and Xbox
19:25
1 games really. Yeah. It's not amazing,
19:28
is it? It's okay, I suppose. I
19:30
feel like we've had this problem with
19:32
switch one titles though for a long
19:35
time where like the upper tier of
19:37
like your doom eternals or your LA
19:39
noirs are pushing 20 30 gigabytes on
19:42
a switch and obviously the original switch
19:44
unit only has 32 gigabytes of built
19:46
in storage the switch olet only has
19:49
64 it's not much 256 in that
19:51
world seems like a luxury comfortably and
19:53
at least you won't hopefully Hopefully, you
19:55
will never run into a situation where
19:58
a game is too large to be
20:00
installed on internal storage no matter if
20:02
you have it fully cleared, which the
20:05
situation we have right now on. the
20:07
switch one, that original switch unit. So
20:09
I think 256 gigabytes is, it is
20:12
a little bit on the low side,
20:14
but it's fine. And I think it's
20:16
probably basically fine here because you have
20:18
that expandability through SD Express, micro SD
20:21
Express. Now I was. Seeing the future
20:23
a little bit a few days ago
20:25
when I ordered a 250-6 gigabyte microSD
20:28
Express, which is probably a good thing
20:30
because I see now in Amazon Canada
20:32
they're completely sold out, which is quite
20:35
typical for these kinds of upgrades sometimes
20:37
with console systems, at least for in
20:39
my neck of the woods. In terms
20:42
of its support for original microSD cards,
20:44
non-SD express-based microSD cards, it seems like
20:46
you have some support there, but only
20:48
for transferring screenshots from an original switch
20:51
unit potentially, just a couple things there.
20:53
So it really is a micro SD
20:55
Express built system. You have to have
20:58
one of those cards in order to
21:00
use it with your switch to for
21:02
any meaningful functionality. The thing about the
21:05
micro SD stuff is that this also
21:07
gives us insight, I guess, into the
21:09
storage speed, right? Because the SD Express
21:12
cards are, you know, this are kind
21:14
of like, they're faster than old Seda
21:16
SSDs. Yeah. We're looking at speeds that.
21:18
It just, because obviously the thing with
21:21
that generation was that speeds needed to
21:23
increase the current consoles of fast SSDs
21:25
in them, this does not. seem to
21:28
come close to actually matching them, but
21:30
it does seem like it'll be fast
21:32
enough. So it should still be a
21:35
gigantic increase over what the switch one
21:37
had going on, which is cool. So
21:39
I'm glad that SD Express is required.
21:41
Yeah, just quickly I was looking on
21:44
Amazon to see the prices. Yeah. And
21:46
it's like 80 pounds for 256 gig
21:48
card, which is... which is significant, shall
21:51
we say, in terms of pricing there,
21:53
read speeds. I'm looking at a sand
21:55
disk. Mycresti express read speeds up to
21:58
880 megabytes per second. Right speeds, 480
22:00
megabytes per second. That's pretty good specs.
22:02
I guess, you know, basically the random
22:05
access speeds are going to be
22:07
interesting. They can't surely, can't be
22:09
SST-like, but I'm glad to be
22:11
corrected there. 512 gig card from
22:14
Lex are there, 150 pounds. Yes.
22:16
There's quite some variable I'm seeing,
22:18
like... But it's always right up
22:21
to or read up to yes
22:23
and but I've seen like 650
22:25
megawatt per second 480 and different
22:27
different rate ratings on these different
22:30
XD express cards so I think
22:32
the speed is fine yeah it's
22:34
more the random access on a
22:36
touch right around about but you know
22:39
the switch as as we understand it
22:41
switch to does have a filed decompression
22:43
block on the SOC there for fast
22:46
decompression of assets something that the original
22:48
switch did not have So that should
22:50
actually, I mean, I'm really looking forward
22:52
to seeing how the loading speeds are
22:55
going to go there, but the signs
22:57
are looking good from the technical perspective
22:59
there. Yeah, should we move on or
23:01
do you have something else? The game
23:04
keys and game cards. Of course, yes.
23:06
This is really important because this
23:08
initially shocked us all and I've
23:10
already seen posts online which has
23:12
caused a lot of confusion. So
23:14
I kind of wanted to lay
23:16
this out here so people understand
23:18
what this is and why it's
23:21
being labeled this way. So, but
23:23
first we got a look at
23:25
the Switch One. Switch One games
23:27
came on those little cartridges, right?
23:29
Switch Two games also come on
23:31
small cartridges, but they're red. Okay,
23:33
so that's a difference. But switch
23:35
retail cases didn't always include a card.
23:37
There were a lot of games that
23:39
were shipped to stores where you'd see
23:42
a big white block of text on
23:44
the bottom saying that this was a
23:46
digital only product. And if you bought
23:48
that and opened it, inside you would
23:50
find no card. It was literally just
23:52
a case with a piece of paper
23:55
in there and a code on the
23:57
piece of paper. That's what this game
23:59
keys thing is. designed to replace. Rather
24:01
than just enclosing a piece of paper
24:03
with a code that could expire, what
24:06
they have seemingly done is created
24:08
a very cheap option where the publisher
24:10
can choose to include a small
24:12
card that's the same size as the
24:14
normal switch card, of course, but small
24:17
in terms of storage space where it's
24:19
like a small little fast key,
24:21
essentially. When you put that in, it
24:23
then essentially downloads the game. So,
24:25
yeah, I don't know how that process
24:28
will work, but it connects to
24:30
the internet, downloads the game onto your
24:32
system, and there you go. To play
24:34
the game, you only have to do
24:37
it at one time internet connection.
24:39
From there, you essentially just download the
24:41
game. Sorry, you just put in
24:43
the cartridge, like a normal game card,
24:45
and that access the license for playing
24:48
the game. So then it behaves like
24:50
a physical switch game, even though
24:52
you had to download it. So what
24:54
makes this different from the download
24:57
code is that it doesn't seem to
24:59
attach anything to your account. It
25:01
doesn't seem to rely on a code.
25:03
But it also means that you could
25:06
conceivably sell this product back. So that
25:08
solves that problem of trading reselling
25:10
these types of switch games that were
25:12
sold in cases. And obviously I
25:14
tend to prefer the actual real game
25:17
cards where the game is on the
25:19
cart and those are still here. The
25:21
reason this is important though is that
25:24
for some smaller developers and publishers especially,
25:26
this offers a way to get into
25:28
retail stores. So you take advantage
25:30
of that space on a retail shelf,
25:33
which Nintendo is very good at
25:35
taking advantage of, without having to pony
25:37
up for the cost of the full
25:39
game card, which for small games especially,
25:42
you're, you know, indie stuff, but
25:44
even just like, I hate to say
25:46
the shovelware stuff, and there's a
25:48
lot of it. Your BBs and tinnas.
25:50
I don't know. Maybe it's a
25:52
good series. I don't know, but you
25:55
see them all over here in Germany
25:57
But it's a way to get onto
25:59
these shelves still without having to
26:01
foot the cost of the actual cartridge.
26:04
So there's no concern about the
26:06
actual game cards going away, but they've
26:08
come up with a better solution for
26:10
the digital only retail keys. The only
26:13
thing that's weird about it is some
26:15
of the pricing stuff, which we'll get
26:17
to a little later. Right, yes, it
26:20
does seem to be the prices
26:22
are going up. Yes, which is not
26:24
great, but I'm going to be
26:26
curious to see how... big some of
26:28
the gain download sizes are which would
26:31
be indicative of the amount of money
26:33
they need to physically spend on
26:35
making the cartridge? Well the original switch
26:37
had very small cartridges remember so
26:39
that you could buy I assume that
26:42
the minimum cartridge size is probably
26:44
going to be higher this time and
26:46
I don't know what the maximum size
26:48
is but one would assume it would
26:51
be significantly larger than the the
26:53
Max 64 gig cards for switch. Yeah,
26:55
and I think very few if
26:57
games use that. It was extremely rare
26:59
because it was very expensive. Let's talk
27:02
about a really important part of the
27:04
switch to proposition, which is the
27:06
fact that you can actually run your
27:08
switch one games on it. Or
27:10
can you? because we've now got a
27:13
compatibility list available and it seems
27:15
that there are 141 incompatible games so
27:17
far. 50 games with issues. I'm looking
27:19
at the compatibility list here. There's kind
27:22
of obvious ones like Doom Eternal
27:24
for example. I'm kind of curious about
27:26
the response here, the detail here.
27:28
This is the Japanese to English translation.
27:30
We are currently discussing the response
27:32
policy with the manufacturer, which is kind
27:35
of like, can you, I suspect code
27:37
for can you make a patch? Yeah.
27:39
Curious what you make of this,
27:41
Oliver, but that's a lot more titles
27:44
than I was expecting. Yeah, this
27:46
is a big concern that that's 141
27:48
games that are incompatible to some significant
27:50
degree Having issues and then 50 games
27:53
that have smaller issues presumably But
27:55
that's a concern for me because actually
27:57
if you look at their chart
27:59
they've published here, they haven't attached numbers
28:01
to it necessarily, but they have
28:03
indicated that like the vast majority of
28:06
games have still yet to be tested.
28:08
And of the games they have tested,
28:10
a substantial fraction do appear to
28:12
have issues there. So that's a concern.
28:15
There are a lot of big
28:17
games on there, like Rich mentioned there's
28:19
Doom Eternal, NBA 2K25, Wolfenstein 2, Rocket
28:21
League, Great Grid Auto Auto Sports, some...
28:24
big games, games that I enjoy, games
28:26
that I've played, lots of prominent titles,
28:28
and yeah, the Ask there seems to
28:31
basically be, can you please patch
28:33
it, which is a concern, especially for
28:35
some of those games, might have
28:37
been released five years ago, six years
28:39
ago, a long time ago, presumably they
28:42
will not be getting any post-release support
28:44
there. One comment I have to
28:46
say is that I love this little
28:48
chart here where they show the
28:50
games sort of like in a bar
28:53
chart form. I know how much
28:55
Richland bar charts, but they confirm some
28:57
numbers at the bottom that I wasn't
28:59
aware of. Like on the the Nintendo
29:02
column on the left there, it
29:04
says that all 122 titles. So did
29:06
we know that Nintendo made 122
29:08
for the switch? That confirms it I
29:10
guess. And then the other one says
29:13
like around 15,000 to more than 15,000
29:15
titles. I didn't realize that there
29:17
was more than 15,000 games for the
29:20
switch. I mean, I guess it,
29:22
you know, maybe there's even more than
29:24
that. I don't know. There's a
29:26
lot of stuff on the E shop,
29:28
but it's just interesting that Nintendo has
29:31
put on their official website specific numbers
29:33
on the number of titles out
29:35
there. So those 50 games, it says
29:37
on the page here, the following
29:39
50 titles were found to be able
29:42
to play the game, but issues
29:44
were found with some of the in-game
29:46
functions during operational testing. And one title
29:48
sticks out to me. The cloud version
29:51
of hitman 3. How can you
29:53
have compatibility issues with a streaming version?
29:55
It doesn't support that function, I
29:57
don't know. Well, the good news is
29:59
that hitman's coming natively to switch too,
30:02
so it shouldn't. be an issue, hopefully.
30:04
I wonder if the developers of
30:06
these games had any indication until today
30:08
that their games have problems. Oh,
30:10
interesting point. We just don't know for
30:13
sure, do we? Like I'm just
30:15
thinking about this. I'm like, people going
30:17
through the list and like, wait a
30:19
minute, I worked on this. There's a
30:22
problem. You know, you don't know.
30:24
Is that on here? I hope not.
30:26
Oliver, switch two editions. Essentially. Yeah,
30:28
I think there are three main venues
30:30
for upgrades here. Potentially, the big highlight
30:33
one there is that switch to edition.
30:35
But also, there is some indication
30:37
from Nintendo that games that do run
30:39
on Nintendo Switch 2, that run
30:41
on switch 2, should have some level
30:44
of improvement there in terms of
30:46
their overall performance level. They mentioned a
30:48
couple things there in an As of
30:50
Nintendo segment. They also highlighted a few
30:53
games that are going to be
30:55
seeing free updates to improve their functionality
30:57
on switch 2, but are not
30:59
Nintendo Switch 2 editions. Again that point
31:01
of clarification there. Titles like Arms,
31:03
Captain Toad, Super Mario Odyssey, Links Awakening.
31:06
These games will see some updates. to
31:08
improve performance or add features such as
31:10
game share and select games. So
31:12
that seems like a nice improvement there.
31:15
But then also we have these
31:17
Nintendo Switch 2 editions and that is
31:19
kind of like their formal paid upgrade
31:21
program paid in some cases in some
31:24
cases you get the games via
31:26
having Nintendo Switch Online membership for Nintendo
31:28
Switch 2 titles. So there are
31:30
a few prominent games there and I
31:32
actually took a look at a
31:34
couple of them. The biggest ones probably
31:37
are Breath of the Wild and Tears
31:39
the Kingdom, the two Zelda titles. And
31:41
those appear to run at 60
31:43
FPS at 1440 P and it looks
31:46
like a pretty straightforward upgrade there.
31:48
It's not, it's not using DLS or
31:50
anything like that or any kind of
31:52
advanced anti-aliasing. It just looks like a
31:55
pretty straightforward 1440 P60 upgrade, but that's
31:57
actually pretty good because those games are
31:59
running at like 900 P30 on the
32:02
base. console there. So to get
32:04
that improvement, that is actually a pretty
32:06
big improvement in throughput there. I
32:08
think that's probably pretty good. There are
32:10
also some titles like Mario Party that
32:13
seem to be getting some upgrades, but
32:15
maybe those are more, you know,
32:17
game share specific and adding new content
32:19
specific and not so much. We're
32:21
going to let you play Mario Party
32:24
at 4K. There's also Metro Prime
32:26
4, an addition of Metro Prime 4,
32:28
which is yet to be released. And
32:30
that looks pretty good. It looks, I
32:33
mean, to my eyes, at least
32:35
I had, I'd struggled to get a
32:37
good 4K, a good pixel count
32:39
off of it because it appears to
32:41
have some level of anti-aliasing, which is
32:44
a little bit of a shock, but
32:46
it does look quite clean and
32:48
quite sharp. And I wouldn't be surprised
32:50
if it is indeed quite high
32:52
resolution there. So some good efforts there
32:55
in terms to switch to addition
32:57
there. I'm just curious how it's going
32:59
to work in terms of these upgrades
33:01
like Metro Prime 4 is not released
33:04
yet and I'm hoping that they
33:06
release a physical version of Metro Prime
33:08
4 that is for switch 2,
33:10
right? Like it would be a huge
33:12
shame if the only version they
33:14
sell is the original switch version. They
33:17
specify that both are available but we
33:19
don't know what that whole situation is
33:21
going to look like because the
33:23
other games are being upgraded because they're
33:26
being upgraded because they're being upgraded
33:28
because they're being upgraded. I've got to
33:30
admit that the metaphor for the 4K
33:33
presentation there actually looked really really good.
33:35
Right? Yeah. I agree. Couldn't quite
33:37
believe that any game would be doing
33:39
4K60 on the switch too, but
33:41
there it is. It looks fantastic. Probably
33:44
the best example of image quality
33:46
in the whole presentation, which one might
33:48
hope from Retro Studios. And I think
33:50
I'm very happy to see it because
33:53
I think that's going to be
33:55
clearly the way to play the game.
33:57
Also the fact that it has
33:59
120 FPS support and HDR as well.
34:01
So it should really come alive on
34:04
the switch too. The only thing about
34:06
it though is I really can
34:08
help but feel like Nintendo's kind of
34:10
bear. the game like they're just
34:12
not giving it the attention I feel
34:15
deserves had that quiet trailer last
34:17
week they just kind of shoved it
34:19
into this like Nintendo switch to addition
34:21
section like it's not getting the same
34:24
kind of like treatment that I
34:26
would have hoped for from it's gonna
34:28
be huge I hope so it's
34:30
gonna be huge it looks great I
34:32
really hope it's literally every time
34:34
there's a new trailer you know I
34:37
get people asking if it's running on
34:39
switch to Well now we know. Now
34:41
we have a good answer. Yeah.
34:43
The other actually point them now to
34:46
the actual 4K thing. Exactly. This
34:48
is this is the switch to point
34:50
I quickly want to make about the
34:52
breath of the wild stuff. Obviously there
34:55
were rumors going back like years
34:57
now about the four K 60 breath
34:59
of the wild. I suspect well
35:01
with DLS of course. One, I don't
35:03
think we saw any evidence of
35:05
DLS within the whole presentation. Could be
35:08
wrong there, but it doesn't look like
35:10
it. And secondly, 1440P, 60. I think,
35:12
you know, obviously there is a
35:14
world apart between an actual full game
35:17
and a demo. So it's not
35:19
as if this demo could never have
35:21
happened, but this is the actual experience
35:23
that we're going to be getting, and
35:26
yeah. But you know what other experience
35:28
will be getting rich? Go on. a
35:30
second screen experience. Straight out of 2013,
35:33
Nintendo, using your phone, you can
35:35
now have a live navigation service while
35:37
playing Zelda. It has the map
35:39
system, it has information, it's the Zelda
35:41
notes thing. I found that both interesting,
35:44
but also kind of slightly comical given
35:46
that... It really is just the
35:48
second screen experience thing which was all
35:50
the rage when the PS4 and
35:52
Xbox One launched and then quickly fizzled
35:55
out when nobody used it. I
35:57
mean, except for you Rich, I know
35:59
you used to play need for speed
36:01
rivals and you would just get on
36:04
there and tap on people's cars
36:06
from your phone. tell you what Nintendo
36:08
of course had its own second
36:10
screen experience with the Wii U. And
36:12
I'm sure there's somebody within Microsoft who
36:15
was responsible for smart glass saying yes
36:17
it's back smart glass yes smart
36:19
glass yes oh my god oh my
36:21
god oh man the other one
36:23
of Oliver you didn't mention and this
36:26
is actually probably one of the
36:28
more exciting ones for me is curbing
36:30
in the forgotten land getting into the
36:32
switch edition because one That game is
36:35
excellent. It's my favorite Kirby game,
36:37
actually, and it was locked to 30
36:39
FPS. Now it's 60 higher resolution.
36:41
But it also has switch to exclusive
36:43
content now. So like the star
36:45
crossed world, as they say. So it's
36:48
expanded beyond. It's not just a graphical
36:50
update. So very, very switch to addition.
36:52
And it was included right before
36:54
Metro Prime Four. So it's clearly part
36:57
of that same lineup. that they're
36:59
doing there, but it's nicely enhanced looking.
37:01
Okay, let's move on. Let's talk Gamecube
37:03
backwards compatibility, something that we've been hoping
37:06
for for a long time, actually
37:08
for switch one. Bear in mind that
37:10
the Nintendo, sorry, the Envideo shield,
37:12
actually seemed to be running in a
37:14
Gamecube emulator. We had theoretical videos
37:16
on that at one point, I believe.
37:19
Yeah, absolutely, but here it is for
37:21
switch two, and I'm curious what you
37:23
think about it, Oliver. I think
37:25
it's interesting, it's certainly interesting here, they
37:28
highlighted three games in particular as
37:30
kind of their launch line up I
37:32
believe, so you have Zelda Windwaker, you
37:34
have Soul caliber 2 and F0GX, and
37:37
according to Tom who did some
37:39
pixel counts on this, they counted 1,200
37:41
by 900, which is an interesting
37:43
resolution, that does not seem to be
37:45
clearly doubled or tripled on each
37:48
axis, that's certainly an interesting choice there.
37:50
In terms of the games that they've
37:52
chosen here. You know, I think F-Zero
37:55
is great, but Windwaker, but no
37:57
Windwaker HD. feels weird, likewise with Super
37:59
Mario Sunshine where they don't have
38:01
the All-Stars version, they have the original
38:03
version. So that's kind of like
38:05
some weird choices there, but I think
38:08
ultimately it's probably a pretty good... choice
38:10
over all path game key functionality on
38:12
the just to weigh in on
38:14
that all over on the weird resolution
38:17
thing my suspicion is that these
38:19
games have over scan region taking into
38:21
account in their original form so if
38:23
they were out putting like say 720
38:26
by 480 to your TV back
38:28
in the day there was actually usually
38:30
like a black area around that
38:32
from in which the game itself
38:34
was displayed because of over scan
38:37
on consumer CRT on consumer CRT
38:39
and so technically the
38:42
actual amount of
38:44
pixels rendered could
38:46
have been lower. Okay. Okay.
38:48
Let's move on. Let's talk
38:51
about pricing and wow,
38:53
slightly more than we
38:56
expected. Indeed. $450 US
38:58
for the council. $500
39:00
if you want the
39:03
council with Mauiocat. And
39:05
obviously game prices are
39:07
going up there considerably
39:10
more variable. It looks
39:12
as though according to the docket
39:14
here, 80 of your U.S.
39:17
bucks for Mario Carte World.
39:19
That's 70 for docket-con.
39:21
Yeah. Right. Okay. Where do we
39:23
start with this? 450 for
39:26
a Nintendo machine. That is
39:28
significantly more than was expected.
39:30
We're expecting 3.99. pricing especially
39:32
in the US is really
39:34
really difficult to get right
39:37
at the moment or to
39:39
sort of hammer down bearing
39:41
in mind everything that's happening
39:43
in the US with tariffs being slapped
39:45
around left right and center here
39:47
but curious what you think about
39:49
this I think it's a three
39:52
nine nine with like a 450
39:54
packing game I could have seen
39:56
that being perfectly palatable this kind
39:58
of moves into slightly edgier territory,
40:00
slightly uncomfortable. John thoughts. Yeah, I'm kind
40:02
of with you. I'm not necessarily sure
40:05
it will impact the success of the
40:07
unit, and it is still very competitive
40:09
with the other consoles in the current
40:11
landscape, of course. Other handhills. Yeah, other
40:13
handhills as well. Handhills, game consoles, everything.
40:15
It's just things are more expensive, unfortunately.
40:17
And it is still largely below the
40:20
500 mark, at least, if you're just
40:22
getting the console, though... It does obviously
40:24
go up in different regions. I think
40:26
the European price was like 480 euros
40:28
or something like that. It was a
40:30
bit higher and a little bit over
40:33
500 for the bundle. The weird one
40:35
was the Japanese one, if you saw,
40:37
where they have, they're releasing two versions.
40:39
There's the, there's one for 49, 980
40:41
yen, which comes out to just 330
40:43
dollars. but they're also releasing one for
40:45
69,900 yen which is 467 dollars and
40:48
I found this really clever because essentially
40:50
with the current I guess exchange rate
40:52
for the yen being what it is
40:54
that 49,000 price which would be kind
40:56
of in line with the rest of
40:58
the world for locals is cheaper if
41:00
you were to import it and this
41:03
would have been ripe for scalping. Scalpers
41:05
would have just went nuts on the
41:07
Japanese units. So what they've done is
41:09
it's a domestic only console, which means
41:11
it only has a Japanese language setting
41:13
and can only be linked with an
41:16
account created set to the region of
41:18
Japan. Which is a shit, I mean,
41:20
I would have been okay with the
41:22
language thing, but the region setting means
41:24
that, yeah, you can only use a
41:26
Japanese account. And we don't know what
41:28
this means for physical games either. Presumably
41:31
they would all work, but maybe not.
41:33
But it's like. It's it's the one
41:35
varying of the console that actually sort
41:37
of has region locking engaged, which is
41:39
something we've not seen for a long
41:41
time. So it's very, it's a curious.
41:43
work around to
41:46
kind of ensure that
41:48
I guess Japanese
41:50
customers can pay a
41:52
price that's a
41:54
little more reasonable for
41:56
that region. But
41:59
they also sell a
42:01
multi -lingual model for
42:03
basically a significant
42:05
uptick, 20 ,000 more
42:07
yen, which that is
42:09
priced competitively with
42:11
the rest of the
42:14
world then in
42:16
terms of exchange rates.
42:18
And that has
42:20
none of those restrictions.
42:23
But it does say this will
42:25
be available to purchase only
42:28
from the Japanese My Nintendo Store.
42:30
Okay. So this creates some
42:32
very curious issues because you won't
42:34
be able to just walk
42:36
into a Japanese store and buy
42:38
one from the shelves because
42:40
you'll be getting the domestic unit
42:42
only. Okay.
42:44
I'm curious what you make
42:47
of all of this pricing, Oliver.
42:49
$500 basically for the machine
42:51
that you're actually likely to buy
42:53
because the alternative is basically
42:55
more money to buy Mario Kart
42:57
separately. Yeah. In US dollars,
42:59
$450 are in Canadian dollars, $630
43:01
Canadian dollars, which is a
43:03
pretty high price there. I think
43:06
it's pretty reasonable. Like I
43:08
was expecting a little bit of
43:10
a lower price, but I
43:12
also wasn't expecting Nintendo to go
43:14
all out with portable display
43:16
technology, which to me makes it
43:18
easily worth that additional $50
43:20
premium over the counterfactual there. And
43:23
then it switched one's $300 USD price
43:25
and today's money is more like $390 USD.
43:27
So there is some inflation component as
43:30
well. You have to factor in here. But
43:32
when you look at the kinds of
43:34
upgrades in terms of the better SoC, the
43:36
larger, much better display, much greater RAM
43:38
capacity and bandwidth, I think it's worth it
43:40
relative to the switch one. I think
43:42
it probably is worth it here, especially if
43:44
Nintendo like with the switch one, if
43:47
this is their flagship console for eight years,
43:49
getting access to eight years of high
43:51
quality Nintendo software. I think for a lot
43:53
of people, the calculus makes sense here. I
43:56
think the more curious thing is
43:58
this pricing thing. with in particular
44:00
with Mario Kart 8 because we probably
44:02
expected Nintendo to go for higher across-the-board
44:05
prices for their titles like $70 perhaps
44:07
as has been the case with a
44:09
lot of PS5 and Series X games
44:11
recently and that is indeed the case
44:13
for the new Donkey Kong title which
44:15
is $70 but they're going with a
44:17
bit of a variable approach to pricing
44:19
with the new Mario Kart pricing in
44:22
it $80. I think in Europe they're
44:24
charging 80 euros or 90 euros. Yeah,
44:26
yes, they're really kind of making the
44:28
prices there a little bit more amorphous.
44:30
And that's certainly interesting in the industry.
44:32
I think there's been a lot of
44:34
talk about should games be priced a
44:36
little bit more according to content a
44:38
little bit more according to expected value
44:41
and here Nintendo is kind of just
44:43
diving into that whole conversation with $80
44:45
for Mario cart. Now for me, $80
44:47
for Mario cart definitely worth it. But
44:49
I'm curious to see how gamers in
44:51
a broad sense react. I suspect they're
44:53
going to move a lot of units
44:55
of Mario Cart, but I also suspect
44:58
that a lot of people are not
45:00
going to be too happy potentially with
45:02
the world in which the Mario carts
45:04
and the Marios and the Zelda's cost
45:06
more than other comparable high budget titles.
45:09
You know who else is watching that
45:11
price, Rock Star? Yeah. They're like, can
45:13
we do $100 for GTA Six? Well,
45:15
you know, cartridges cost more to make
45:17
than disks. That's the thing. Certainly more
45:20
than digital downloads. But that is a
45:22
lot of money. It's a lot. Okay.
45:24
Well, it says here on the sheet
45:26
and it is indeed true that we're
45:28
looking at a June 5th release date
45:31
for the switch too. And yeah, pre-orders
45:33
from Nintendo with limitations. I assume that
45:35
they're only going to allow you to
45:37
buy a single unit. That kind of
45:40
makes sense, right? But I'm going to
45:42
be interested to see how the pre-order
45:44
situation works out with Amazon, because they
45:46
usually, I mean, that's always where I
45:48
get my stuff, but I guess I'll
45:51
be doing the Nintendo shop route as
45:53
well. The Nintendo shop route, though, seems
45:55
to hinge on like account stuff, like
45:57
how long you've been a member of
45:59
the Nintendo. into online service and like
46:01
your playtime and all kinds of stuff
46:04
like this. Like there's things about it
46:06
which I think is an attempt again
46:08
to combat scalping. I think that's a
46:10
good move, but you know, the playtime
46:13
limit. That actually blocks me out from
46:15
being able to do this because I
46:17
use my American account, my personal account
46:19
for everything because you know that's. That's
46:22
just that's what has been my main
46:24
account for the switch. I don't use
46:26
a German account because I don't want
46:28
the German store. I don't use the
46:31
German store, right? It's not interesting to
46:33
me. I don't, I don't really, I'm
46:35
not, you know, I don't want German
46:37
language products, so I'm not using that
46:40
store. But if I want to buy
46:42
it here in Germany, I have to
46:44
use... presumably the Nintendo DE store which
46:46
would want the German account and I
46:49
can't input my the account that actually
46:51
has all the playtime in it is
46:53
the US account so that's unique to
46:55
some of us in this international world
46:58
but it is kind of annoying because
47:00
it basically locks me out of that
47:02
stuff entirely. Okay fair enough well I
47:04
guess we're going to be queuing up
47:07
on June 5th to get up for
47:09
you orders in. I'll be in line.
47:11
Absolutely. Let's move on games. Let's talk
47:13
about games. Specifically, let's talk about first
47:16
party games to begin with. And Oliver,
47:18
I'm going to come to you on
47:20
this one. We've got three big games,
47:22
seemingly, and they all look pretty great,
47:25
I think. Yeah, yeah. Starting off with
47:27
the new Mario Cart, this is a
47:29
very interesting spin on Mario Cart that
47:31
I got to admit, I wasn't expecting.
47:34
There were some things we were expecting,
47:36
like the expanded number of cart racers
47:38
and the larger tracks, but this is
47:40
an open world game. and to some
47:43
significant degree. It seems kind of like
47:45
need for speed, hot pursuit perhaps, where
47:47
it's still track-based, but it is open
47:49
world. You can try to drive from
47:52
course to course. There's some interlocking system
47:54
between the various courses and the various.
47:56
areas here but I think this looks
47:58
really cool I think the trucks look
48:01
awesome I think the open world focus
48:03
here is very interesting and certainly hopefully
48:05
takes advantage of the switch to hardware
48:07
in ways that wouldn't really be possible
48:10
in the original switch Technically, we've got
48:12
a lot of elements that we highlighted
48:14
in our original coverage back in January,
48:16
but they've got real-time shadows everywhere. I
48:19
think the materials look better here, especially
48:21
compared to the last game, which was
48:23
a little bit more stark, I would
48:25
say, more basic for those environmental materials,
48:28
where you had like a lot of
48:30
kind of diffuse-looking surfaces with bump maps.
48:32
Here you have a little bit more
48:34
specularity, a little more interesting stuff going
48:37
on in terms of that material properties.
48:39
Character lighting is maybe not quite as
48:41
good though and the clouds are not
48:43
volumetric in the water reflections. Still cube
48:46
maps, kind of just looking through for
48:48
different technical features, we often see in
48:50
games here. Alien is also pretty substantial,
48:52
a pretty substantial concern. Like the other
48:55
games, like Rich mentioned, there's no sign
48:57
of kind of like really advanced upsampling
48:59
or DLSS. Looks like it's just a
49:01
straight 1440P60 in the footage that we
49:04
do have, which is pretty raw. but
49:06
it's not bad I wouldn't say it's
49:08
not it's not a bad looking presentation
49:11
overall I think it looks pretty good
49:13
but it does look pretty raw here
49:15
there's a possibility perhaps with dynamic resolution
49:17
but I didn't spot any signs of
49:20
it so I think this is overall
49:22
I think it's a good-looking game I
49:24
think it's a good-looking game I think
49:26
it's probably an iterative step-up over primary
49:29
card titles I don't think it's like
49:31
doing anything that's you know incredible for
49:33
the hardware here in terms of like
49:35
adding new features necessarily I would disagree
49:38
with that, like, because that you're only
49:40
talking about rendering features when you say
49:42
that. And I think just the nature
49:44
of this being so much larger and
49:47
directly connected, that is, that's a huge
49:49
difference. Like, I don't think you could
49:51
do Mario Card 8 level visuals on
49:53
this, from that we saw on switch
49:56
at the scale on the switch, is
49:58
what I'm saying. Right. Yeah. You know
50:00
what I mean? Like the map looks
50:02
big here, and broken up. even though
50:05
it is largely track-based, it does seem
50:07
to be fully a free form in
50:09
terms of where you can drive, you're
50:11
not just limited to the tracks. So,
50:14
just that alone is a big difference.
50:16
I mean, when we saw the first
50:18
revealed trailer, we were kind of wondering
50:20
if this could be cross-gen, but I
50:23
think we can rule that out at
50:25
this point. They said exclusive to switch
50:27
to. But even just from a plausibility
50:29
angle. Right. Having seen more of the
50:32
game now, it's clearly doing stuff that's
50:34
beyond the beyond the beyond the... the
50:36
original switch. One of the things I
50:38
found interesting though is that it doesn't,
50:41
what separates this potentially from something like
50:43
fortsa is that It isn't so forts
50:45
is basically like here's open world map
50:47
here's icons go to icon do events
50:50
right and that's fun those events are
50:52
good this actually more reminding me or
50:54
something like outrun where you could essentially
50:56
chain together races almost so like they're
50:59
like all right you start here you
51:01
go all the way across the map
51:03
and then in between the courses you're
51:05
actually racing across the world to see
51:08
who can get to the next course
51:10
first right so that's that is actually
51:12
almost like outrun. if you think about
51:14
it. You know, you're going across this
51:17
world from all the way from this
51:19
one end of the map to the
51:21
other and then racing along the way.
51:23
And I think that's actually pretty clever
51:26
and different than what we've seen in
51:28
these sort of open world driving games
51:30
before. And there was also, you know,
51:32
they have the normal cart stuff and
51:35
it's where it's driven by the many
51:37
system still. but it still takes place
51:39
in that open world. And that's where
51:41
I think this differentiates itself from a
51:44
lot of those other games, where it's
51:46
not, you're not just in the world
51:48
driving around, even though there's a free-roam
51:50
mode, that doesn't seem to be the
51:53
main feature or focus here. Okay, yeah,
51:55
anything you want to add to that,
51:57
Oliver? I just feel like... like a
51:59
lot of the things in this presentation
52:02
there's so much to dive into and
52:04
so many like every shot is kind
52:06
of like pregnant with content and things
52:09
to look at here. So I definitely
52:11
feel like this presentation is just so
52:13
massive I'm sure we'll be talking about
52:15
it for weeks here but I'm certainly
52:18
excited to see more and yeah it
52:20
does seem interesting like you know potentially
52:22
at least based on the way that
52:24
they seem to have laid this out
52:27
here those racing tracks will be integrated
52:29
into the open world in a way
52:31
that is interesting and like we have
52:33
not really seen in a whole lot
52:36
of other games integrating racing tracks with
52:38
this level of like bespoke art into
52:40
an open world racing title that is
52:42
certainly quite unique and quite special I
52:45
think. Yeah, because the main thing here
52:47
is that it's essentially biomes, if you
52:49
will, but it's essentially like the Mario
52:51
worlds, right, where you have like the
52:54
lava land, the desert, you know, the
52:56
plains, all jammed into a single world,
52:58
where usually with open world driving games,
53:00
it's like it's thematically like a place,
53:03
right? Like you go to this country
53:05
or this island, where here it's like,
53:07
well, there's a bunch of different lands
53:09
all jammed together, and you can seamlessly
53:12
drive between them. Yeah. Okay. There's going
53:14
to be a direct special on this
53:16
game. So I guess we'll see a
53:18
lot more on it soon. Let's move
53:21
on. Kirby Air Ride. Oliver. Oh, Kirby
53:23
Air Ride. Well, I think this is
53:25
a bit of a John joint, frankly.
53:27
Well, I love Kirby, but I do
53:30
not love Kirby Air Ride. Okay. Have
53:32
you played Kirby Air Ride? It's honestly-
53:34
Oh, not for about two decades, John.
53:36
It's been quite a while. I'm just
53:39
gonna say, I don't think it's a
53:41
very good game that original. I really,
53:43
really don't like it. I don't think
53:45
it plays very well at all. It
53:48
was not, so, but a lot of
53:50
things have changed. I don't think that
53:52
they would just make that again, right?
53:54
Like, obviously, there's so much more knowledge
53:57
now in terms what a racing game
53:59
can be and succorise for this one
54:01
as well. So I don't think you
54:03
would do as dirty by just doing
54:06
the Game Cube game, but like again.
54:08
So there's probably potential here. How far
54:10
it is though, we don't know because
54:12
unlike most of the ones in this.
54:15
presentation, this was just a pre-rendered CG
54:17
video, right? So, there's not enough to
54:19
say about what they're doing. Now, if
54:21
that turned out to not be pre-rendered
54:24
CG, then wow, but I think it's
54:26
CG. Yeah, I agree that original Kirby-arried
54:28
title was maybe not the best there,
54:30
but it does, this title does seem
54:33
to be coming out in 2025s, the
54:35
lack of any kind of gameplay, is
54:37
a little bit curious, but maybe in
54:39
a presentation that's this dense, you do
54:42
have to drip feed people with a
54:44
couple details, so you'll have something to
54:46
reveal later on. Yeah. That's something that
54:48
looks a lot different and a lot
54:51
more exciting, Don Qua Nansa, John. Wow,
54:53
now this was the highlight of the
54:55
show for me. As a 3D platformer
54:57
fan, of course, you know, I'm always
55:00
excited for something. And I don't necessarily
55:02
know if they reveal the developer for
55:04
this, but I guess it's one of
55:06
Nintendo's internal teams, maybe ED even. But
55:09
they have embraced the Donkey Kong movie
55:11
design. So it's the first time we're
55:13
seen in a game, I guess, alongside
55:16
Mario Card, actually, where they've... sort of
55:18
dropped the Kevin Bayless design, the famous
55:20
design from Donkey Kong country that has
55:22
persisted for a very long time, and
55:25
it sort of merged it back with
55:27
the original, original, Donkey Kong look that
55:29
we saw on the movie, the Super
55:31
Mario Brothers movie, and it looks awesome.
55:34
The main thing here is that it
55:36
is a 3D platformer, but it's destructive,
55:38
geomod system, where... Donkey Kong's able to
55:40
just like carve up the ground just
55:43
like this. He's punching, he's breaking through
55:45
stone. Looks like you can just carve
55:47
straight down at just about any point,
55:49
break through the environment. I mean there's
55:52
got to be some limitations because otherwise
55:54
it would like break the level design.
55:56
But it seems fairly free form and
55:58
the everything we can see on it
56:01
looks awesome. There's even side scrolling sections
56:03
as the minecard areas and it's all
56:05
targeting 60 frames per second though. Not
56:07
perfect. hitting it I would say. I
56:10
guess that VRR screen could come in
56:12
handy there. So visually speaking like it
56:14
feels like an extension of switch like
56:16
it's definitely in a boost over switch
56:19
but it's not that far away. I
56:21
think where they're leveraging the new hardware
56:23
here is they're just doing things at
56:25
a very large scale with a lot
56:28
of destruction and like the ability to
56:30
just destroy the world as docikong making
56:32
it something that probably would not have
56:34
been feasible on the original switch. Okay
56:37
so Oliver you've done some pixel counting
56:39
on this one right? Yeah, yeah, so
56:41
I counted this one and unsurprisingly it
56:43
is a pretty raw title like a
56:46
lot of other titles that we saw
56:48
during this presentation and it did count
56:50
across a few shots at about 1080Ps.
56:52
That would be 1080P 60. So like
56:55
I think this is one of those
56:57
games. It does look kind of very
56:59
Nintendo EAD-ish in terms of the engine
57:01
technology perhaps. Looks kind of like Super
57:04
Mario Odyssey in particular. That's the title
57:06
that it reminded that it reminded me
57:08
of. But yeah, in terms of the
57:10
technical details. you know it's it's it's
57:13
it's a more conservative upgrade over over
57:15
switch in some of these respects again
57:17
with respect to resolution and in frame
57:19
rate and things like that although although
57:22
i think if you did see a
57:24
title anything like this in the switch
57:26
it would probably not be running at
57:28
anywhere near this resolution or this frame
57:31
rate is what i would suspect absolutely
57:33
yeah okay let's move on let's talk
57:35
third-party games we saw a big bunch
57:37
of stuff here we can't really cover
57:40
them all but we can certainly talk
57:42
about the stuff that caught our eye
57:44
and yeah I mean in the immediate
57:46
aftermath of the presentation we did do
57:49
pixel counts we tried to do some
57:51
performance analysis and you'll find it in
57:53
here. Let's talk about the dusk bloods
57:55
first of all John thoughts. Wow so
57:58
this is really interesting because this seems
58:00
to be a from software Nintendo switch
58:02
to And at first glance, I was
58:04
kind of screaming like, wait, this is
58:07
bloodborne too. Is this bloodborne too? This
58:09
looks like bloodborne too. And I'm not
58:11
wrong with that, right? All over like.
58:13
It looks like bloodborne, like it could
58:16
be a bloodborne adjacent product, right? Like
58:18
they may have all this called as
58:20
blood souls after a while. But information
58:23
afterward that I saw from Jason Schreyer
58:25
suggests that this is actually more of
58:27
a multiplayer game, which if this is
58:29
just multiplayer focus, then my interest tanks
58:32
a little bit. But I'm still curious
58:34
to see what they do with it,
58:36
given how they've turned a lot of
58:38
single player things on their head. So
58:41
maybe. You know, aside from night rain,
58:43
which they're also doing, they seem to
58:45
have a, a, a B in their
58:47
bonnet regarding multiplayer stuff lately for some
58:50
reason. So I'm willing to give it
58:52
a shot. But either way, it is,
58:54
I would say it's a big deal
58:56
that they managed to scoop a from
58:59
software exclusive, even though I enjoyed from
59:01
software games back then. I mean, the
59:03
PS2 launched for three of them. But,
59:05
uh, This looks good and technically I
59:08
would say this looks significantly better than
59:10
as you'll talk about in a moment
59:12
Oliver the Eldon ring port that they
59:14
showed this feels a little bit more
59:17
targeting the hardware maybe where the image
59:19
quality and the general like fluidity of
59:21
movement all seems pretty good and I
59:23
like the visual style because it is
59:26
fundamentally it's like an evolution of bloodborne
59:28
if you will. So I don't know
59:30
I'm excited to see where it goes
59:32
even if it is a multiplayer game
59:35
and. I think it was kind of
59:37
a big one more thing even though
59:39
it wasn't the actual one more thing,
59:41
but it always was. It's certainly a
59:44
coup to get this, that's for sure.
59:46
Right. I think this does look very
59:48
blood-borne in terms of its overall styling
59:50
here, definitely very blood-borne, although I would
59:53
say like there are some things like
59:55
I don't think. You know, I think
59:57
the density is probably a little bit
59:59
less, but maybe they're a little bit
1:00:02
more mature with side of the rendering
1:00:04
possibly here. I might actually venture Oliver.
1:00:06
It's like Bloodbourn meets the lies of
1:00:08
P. Yeah. was inspired by Souls Boards
1:00:11
games, but it has some of its
1:00:13
mechanical elements. It's got some steam punk
1:00:15
stuff as well. I don't know if
1:00:17
that was a big part of, yeah,
1:00:20
Bloodborne there. In terms of the, just
1:00:22
general metrics here, Tom counted it out,
1:00:24
I believe, as a 1080P title in
1:00:26
every shot here. which is, you know,
1:00:29
it's pretty good for a title like
1:00:31
this, I suppose. It does have very
1:00:33
minimal A treatment, though. It looks pretty
1:00:35
raw. There's a lot of like specular
1:00:38
aliasing and stuff like that in some
1:00:40
of these darker scenes. There is some
1:00:42
SSR, which is a nice touch, and
1:00:44
there's also some volumetric fog, it looks
1:00:47
like, which is a little bit alias
1:00:49
there. But overall, I think... Yeah this
1:00:51
sounds like extremely familiar in terms of
1:00:53
its association with Bloodbourn potentially but you
1:00:56
know I think this looks this looks
1:00:58
all right for the switch to you
1:01:00
for sure. Yeah. I'm just been going
1:01:02
step by step through the video because
1:01:05
I haven't done the performance testing on
1:01:07
this yet and it does seem to
1:01:09
be just like properly paced 30 frames
1:01:11
per second. Right. Which is unusual for
1:01:14
a farm software game but I guess
1:01:16
there'll be some performance captured possibly running
1:01:18
as I talk. I'm going to do
1:01:20
it directly after we film this. I
1:01:23
should know one way or the other.
1:01:25
But let's talk about Eldon Ring here,
1:01:27
which I have done the performance capture
1:01:30
on, but I think we should probably
1:01:32
put a big stamp on it saying
1:01:34
something like compromise capture. Here's the thing,
1:01:36
like whenever we do a performance capture
1:01:39
from our own sources, right, we know
1:01:41
that it's a good feed. This doesn't
1:01:43
look like a good feed. The first
1:01:45
impressions are really poor. It looks judery
1:01:48
and bad. And yet for the most
1:01:50
part. It seems to be running at
1:01:52
30 frames per second. There are some
1:01:54
dips in there, as you'll see, with
1:01:57
the video that's running here. But for
1:01:59
the most part, it does seem to
1:02:01
be 30 FPS. But I think it
1:02:03
is running unlocked. And I think that
1:02:06
Form Software or whoever has decimated the
1:02:08
capture down from a 60 FPS capture
1:02:10
to a 30 FPS one that has
1:02:12
then been reinserted into a 60 FPS.
1:02:15
container because what's happening here is that
1:02:17
the camera movement is completely borked, super
1:02:19
choppy. It's not looking great, is it?
1:02:21
Yes, so that is odd, but the
1:02:24
pixel count, which is quite impressive, is
1:02:26
coming in at 1920 by 1080. Eldon
1:02:28
Ring tarnished edition, well, the asset is
1:02:30
certainly tarnished. But Oliver was thinking about
1:02:33
this, you know, when we were running
1:02:35
Eldon Ring on the steam deck, you
1:02:37
know, 800P was doable but kind of
1:02:39
inconsistent in terms of performance, but this
1:02:42
seems to be running, you know, certainly
1:02:44
in terms of war metrics, not bad.
1:02:46
And with that 1080P resolution. Yeah, although
1:02:48
the manner in which it's been presented
1:02:51
here is certainly a little bit bizarre
1:02:53
and like again like every other switch
1:02:55
to title here. the image quality is
1:02:57
not perfect by any means even though
1:03:00
it is running at a pretty decent
1:03:02
resolution for a switch-d title. I think
1:03:04
that we'd really have to take a
1:03:06
look at this in some more detail
1:03:09
and perhaps we can just to compare
1:03:11
it to other console versions that are
1:03:13
extant of this particular title. I do
1:03:15
see some pop-in and possibly a few
1:03:18
other compromises here, but overall it looks
1:03:20
like a pretty decent-looking version of Eldin
1:03:22
Ring for the switch too, assuming... whatever
1:03:24
frame pacing oddity has been introduced presumably
1:03:27
in the capture process is not present
1:03:29
in that final title. Yeah, let's talk
1:03:31
Cyberpunk 2077 which is again a kind
1:03:33
of barometer title for the capabilities of
1:03:36
the system and I actually think that
1:03:38
what we're seeing here is pretty impressive
1:03:40
Tom's down the pixel counts here and
1:03:42
I actually think well he's he's got
1:03:45
a 540 P pixel count here, but
1:03:47
that seems to be on the market
1:03:49
area shot and that seems to be
1:03:51
a transition point into handheld play. So
1:03:54
I'm kind of wondering if that 540...
1:03:56
is exclusively handheld but other metrics are
1:03:58
coming in at 720p 792p with a
1:04:00
1080p max and as you can see
1:04:03
for the footage here running at 30
1:04:05
or capped at 30 frames per second
1:04:07
decent frame pacing but there can be
1:04:09
some dips but it looks Pretty good
1:04:12
I thought you on. I agree I
1:04:14
think it looks really good considering it's
1:04:16
the image quality is not as bad
1:04:18
as the numbers would suggest it's clean
1:04:21
enough it's certainly light years beyond the
1:04:23
last generation PS4 Xbox 1 version which
1:04:25
by the way it also includes the
1:04:28
DLC which is yeah excellent. But it's
1:04:30
also notable because that did not ship
1:04:32
on PS4 and Xbox 1 if I
1:04:34
recall. Yes, right, right. So that suggests
1:04:37
that they're at a level of performance
1:04:39
where they're able to pull it off
1:04:41
because I think they cited, you know,
1:04:43
issues with that. And those versions always
1:04:46
had performance issues. Based on what we're
1:04:48
seeing here at least, there's at least
1:04:50
a good chance that it will run
1:04:52
significantly better than those versions, albeit it's,
1:04:55
you know, 30 of PS and also
1:04:57
look better. So it does feel like
1:04:59
it's perhaps. It should be good, I
1:05:01
would say. I'm excited to see what
1:05:04
they can do with it because it
1:05:06
is always sort of a nice benchmark.
1:05:08
We're not going to get any of
1:05:10
the ray tracing features, I assume. Though,
1:05:13
not confirm one or the other, but
1:05:15
it's very unlikely. But I am still
1:05:17
disappointed that we're likely not seeing DLS
1:05:19
here. Like, it's hard to tell from
1:05:22
footage just silly, but I'm not seeing
1:05:24
anything that strikes me as like necessarily.
1:05:26
Which feels like it would have been
1:05:28
a good title for it. One thing
1:05:31
I'll quickly point out about all of
1:05:33
the performance footage here is that it
1:05:35
is captured from an edit. And when
1:05:37
there's an edit point, you might see
1:05:40
a 16 milliseconds spike. Right. Simply because
1:05:42
of the 30 FPS cadence wasn't cut
1:05:44
cleanly, so to speak. So you have
1:05:46
two unique frames next to each other.
1:05:49
Yep. But thoughts about this, Oliver? No,
1:05:51
I think this looks pretty good. And
1:05:53
like, John said, it does, like Mark.
1:05:55
better than the last-generation versions, especially those
1:05:58
last-gen versions around the time of release
1:06:00
when they were pretty abysmal, I would
1:06:02
have to say. But yeah, this does
1:06:04
look like a pretty feature-compete good-looking version
1:06:07
of cyberpunk. We get the screen space
1:06:09
reflections in there. We get dense crowds.
1:06:11
You know it looks like cyberpunk recognizably
1:06:13
like cyberpunk in a way that you
1:06:16
know there are bigger compromises that we're
1:06:18
used to seeing from switch ports and
1:06:20
I think what we're seeing from switch
1:06:22
two is these kind of PS4 caliber
1:06:25
last-gen caliber titles potentially in terms of
1:06:27
their visuals or even some current generation
1:06:29
titles in terms of their visuals can
1:06:31
be delivered pretty credibly on the switch
1:06:34
too. Next up let's talk about final
1:06:36
find to C7 integrate. Again we got
1:06:38
some performance capture capture here. unevenly frame-paced
1:06:40
30 frames per second as we would
1:06:43
kind of expect possibly from Unreal Engine
1:06:45
4 but disappointing I think you wouldn't
1:06:47
expect it in a constant game really
1:06:49
well so that's the thing is Final
1:06:52
Fantasy 7 in its original form PS4
1:06:54
and the quality mode on PS5 was
1:06:56
a properly paced 30 FPS right so
1:06:58
square did figure it out they had
1:07:01
it working which makes you wonder Is
1:07:03
one or a problem with this version
1:07:05
or is it just a problem with
1:07:07
the capture and the way they inserted
1:07:10
into the edit? Right. That's what we
1:07:12
know. Tom's down the pixel count here
1:07:14
and it's native 10 ADP on every
1:07:16
single shot he tested. Pretty impressive I'd
1:07:19
say Oliver. Yeah, yeah, this looks really
1:07:21
good. I mean, again, this is just
1:07:23
at a glance. We're going to have
1:07:25
to... Take a closer look at this
1:07:28
one possibly, but this does look very
1:07:30
very similar to the PlayStation 4 version
1:07:32
I'd say. It's overall appearance, in terms
1:07:35
of the resolution, in terms of like,
1:07:37
you know, they're keeping all the particle
1:07:39
effects in there, it looks very comparable
1:07:41
in a lot of respects, shadow maps,
1:07:44
there's still no glaring downgrades, but I'd
1:07:46
say this one maintains some of the
1:07:48
legacy of Crisis Core in the switch.
1:07:50
In terms of having a poorly framed
1:07:53
paced 30 FBS, because that was another
1:07:55
unreal engine title, another questionably framed paced
1:07:57
30 FPS title in the switch, hopefully
1:07:59
they can. clean that up before launch.
1:08:02
Hopefully that isn't just some endemic issue
1:08:04
to Squares use of the engine here
1:08:06
because this looks pretty tremendous. I mean
1:08:08
I gotta say I'm really impressed with
1:08:11
this one. Tony Hawk 3 and 4
1:08:13
John you must be very excited. It
1:08:15
looked pretty decent I thought. Yeah so
1:08:17
that one I wanted to include in
1:08:20
there and it looks so good that
1:08:22
I was actually skeptical if it was
1:08:24
actually switched to footage but I know
1:08:26
Nintendo is very strict about what footage
1:08:29
they allow in their presentations. So I'm
1:08:31
gonna say that it probably was. but
1:08:33
it was very high resolution, very 4K
1:08:35
looking, and 60 FPS. So, and Tony
1:08:38
Hawks 1 and 2 did have a
1:08:40
120 FPS mode as well. So that's
1:08:42
possibly also something that they could include
1:08:44
in here, which would be cool. But
1:08:47
yeah, looking closely actually the... Like at
1:08:49
this shot here, it looks like native
1:08:51
4K, but without anti-aliasing, which also makes
1:08:53
me think it's the switch version, switch
1:08:56
two version, because I feel like when
1:08:58
you go on switch, Nintendo must-tell developers,
1:09:00
please don't use anti-aliasing, it sure seems
1:09:02
like, because the other one definitely had
1:09:05
AA, and I'm... sure will on PS5
1:09:07
and Xbox, but either way it's a
1:09:09
good looking version of the game and
1:09:11
having this running at full 60 FPS
1:09:14
versus the switch one version of Tony
1:09:16
Hawks 1 and 2, which was capped
1:09:18
at 30. Okay, so there were a
1:09:20
ton of other third-party games and we'll
1:09:23
be discussing those in due course, possibly
1:09:25
in DF direct, weekly to 108, which
1:09:27
are going to be you according in
1:09:29
a couple of days. But let's wrap
1:09:32
this up. Overall thoughts on the presentation
1:09:34
of the system. John, I'm going to
1:09:36
come to you first, but first of
1:09:38
all, for those of us who were
1:09:41
tuning in to the live stream, that
1:09:43
was a disaster zone really, wasn't it?
1:09:45
Started off, okay, but then things dropped
1:09:47
out of sync, then there was a
1:09:50
massive... pause which meant you didn't see
1:09:52
cyberpunk and I think you didn't get
1:09:54
see final fantasy and then it was
1:09:56
sort of out of sync for the
1:09:59
rest of the presentation kind of weird
1:10:01
but overall thoughts on the presentation and
1:10:03
the system itself? So I would say
1:10:05
it was largely good. I felt a
1:10:08
little tinge of disappointment in that we
1:10:10
didn't see some of the more advanced
1:10:12
features that we believe this chipset should
1:10:14
be capable of. I didn't expect Nintendo
1:10:17
itself to mention stuff like DLS by
1:10:19
name necessarily because it's traditionally not something
1:10:21
they like to do. But I... felt
1:10:23
like we should have seen a little
1:10:26
bit of more evidence of that stuff
1:10:28
here and it does make me wonder
1:10:30
what's going on in that front. But
1:10:32
overall though, I was very pleased with
1:10:35
the screen specs. It's, you know, that's
1:10:37
a lot better than I had imagined.
1:10:39
The overall system seems very well thought
1:10:42
out and addresses some of the limitations
1:10:44
of the original. Most of the games
1:10:46
looked pretty good. The performance levels were
1:10:48
perhaps not always where I would have
1:10:51
loved to see for some of the
1:10:53
third party stuff, but Nintendo first party
1:10:55
stuff as usual holds up well. I'm
1:10:57
happy that they're, you know, with the
1:11:00
way they're sticking with physical media for
1:11:02
main games. I don't like the new
1:11:04
case designs that they showed, which wasn't
1:11:06
actually in the presentation, but I know
1:11:09
they have to differentiate them, but it
1:11:11
looks a little bit weird, especially with
1:11:13
the red box and the red bar
1:11:15
and the red cartridge. They're just going
1:11:18
all in on red this time. But
1:11:20
overall, you know, I think it's going
1:11:22
to be... It needs to be, and
1:11:24
that's the thing, this needs to be
1:11:27
a success. I think it will be,
1:11:29
but there is a, there's a, absolutely.
1:11:31
There's a few things that might turn
1:11:33
some people away, but I think by
1:11:36
and large it's gonna hit, it's gonna
1:11:38
be big, and it needs to be
1:11:40
because the switch itself was so big,
1:11:42
and so many companies relied on that
1:11:45
success. This is a platform they needed
1:11:47
to target, and it's also really important
1:11:49
for the future of gaming consoles in
1:11:51
general, right. And I so this is
1:11:54
something that I really want to see
1:11:56
hit big. I hope it does. And
1:11:58
I hope that it actually I hope
1:12:00
there's a lot more that we just
1:12:03
haven't. seen yet waiting for us as
1:12:05
the platform matures and we start to
1:12:07
see more software show up. Yeah, Oliver.
1:12:09
I think this was a pretty decent
1:12:12
presentation. It was disappointing a few respects.
1:12:14
And if I was to round out
1:12:16
those just off the top here, I
1:12:18
think the overall quality of the games
1:12:21
being shown was a bit inconsistent. I
1:12:23
thought the first party stuff looked pretty
1:12:25
good. Some of the third party stuff
1:12:27
was a little bit lower quality. And
1:12:30
I think ultimately people do need to
1:12:32
feel like switch to as a generational
1:12:34
upgrade over the original switch in a
1:12:36
lot of respects. And they also need
1:12:39
to be treated to a high quality
1:12:41
of high quality Nintendo software there. I
1:12:43
think that latter. That latter aspect will
1:12:45
be satisfied with the switch too, but
1:12:48
I do want to see consistently high
1:12:50
quality graphical experiences in the switch too.
1:12:52
I am really encouraged by the display
1:12:54
characteristics like John said the H-star 120
1:12:57
hertz V-R, that is a really nice
1:12:59
combination of technologies, V-R, that is a
1:13:01
really nice combination of technologies to have
1:13:03
on the go, that is going to
1:13:06
be a really premium display and I
1:13:08
can't wait to see it in person,
1:13:10
I'm sure it will be terrific. So,
1:13:12
you know, their first party efforts are
1:13:15
really exciting. I'm really excited about in
1:13:17
particular that new Donkey Kong game and
1:13:19
Mario Cart and the switch to addition
1:13:21
concept seems quite compelling to especially being
1:13:24
able to play like, you know, I've
1:13:26
not quite wrapped up Tears the Kingdom
1:13:28
to my satisfaction. I'd love to go
1:13:30
back and play that through it 1440P60.
1:13:33
That seems like a pretty satisfying experience
1:13:35
on switch to. for people with bigger
1:13:37
libraries and hopefully the upgrade price is
1:13:39
not going to be too steep, maybe
1:13:42
$10, you know, hopefully not too bad
1:13:44
there. But yeah, I think this is
1:13:46
such a, I mean, this is like
1:13:49
an incredible, incredibly dense presentation. I don't
1:13:51
think I've ever seen a presentation for
1:13:53
a console that's this dense with content,
1:13:55
with context, with different little things that
1:13:58
keep people keep sending me over Discord,
1:14:00
different little aspects of the system and
1:14:02
the compatibility lists and the compatibility lists
1:14:04
and all these different things. for some
1:14:07
time to come, but yeah, I'm quite
1:14:09
excited for switch two and I think
1:14:11
this presentation was more or less in
1:14:13
line of expectations, minus one or two
1:14:16
points potentially. Yeah, I agree. I also
1:14:18
agree with your comments on the case
1:14:20
there, John. It kind of gave me
1:14:22
HD DVD. Right. It's like somebody's like
1:14:25
ramped up the exposure with an HD
1:14:27
DVD case. The look and sound of
1:14:29
perfect. Not anymore though. I thought it
1:14:31
was, I think here's the thing, like,
1:14:34
I mean, when we saw the first
1:14:36
presentation for the switch too and we
1:14:38
saw Malayokar, they were keeping a lot
1:14:40
of their powdered dry, right? And now
1:14:43
we know a bit more about the
1:14:45
system. We've got a wide range of
1:14:47
games to mull over here. But I
1:14:49
still think this is just the beginning.
1:14:52
There's a lot more to come. And
1:14:54
I'm really curious to see what we're
1:14:56
going to be seeing over the coming
1:14:58
weeks and months. I guess I'm still,
1:15:01
I guess the thing that I'm really
1:15:03
really interested in seeing is the gulf
1:15:05
between handheld and docked play because, you
1:15:07
know, basically running the entire system on
1:15:10
10 watts effectively. That will include the
1:15:12
screen, which is, you know, can run
1:15:14
at 120 hertz. That is a massively
1:15:16
constrained power budget versus like, you know,
1:15:19
I remember running the God of War
1:15:21
on the steam deck when I first
1:15:23
got it. and you know to hit
1:15:25
30 FPS that was running at like
1:15:28
26 watts and there does seem to
1:15:30
be a pretty impressive level of efficiency
1:15:32
going on here based on the snippets
1:15:34
and there are just a couple of
1:15:37
snippets of what we assume is handheld
1:15:39
footage I really want to see the
1:15:41
handheld experience docked looks okay what can
1:15:43
I say? But yes, obviously hungry to
1:15:46
see more and there will be more
1:15:48
and hands-on opportunities coming soon. But that's
1:15:50
it. That's the end of this direct
1:15:52
special and we've got much more coming
1:15:55
in the days to follow. And yeah,
1:15:57
all I've got to say here is...
1:15:59
well that's it that's the end of
1:16:01
this particular show like subscribe share on
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the off charts that you enjoyed or
1:16:06
found it informative bring bells for notifications
1:16:08
and of course do consider the DF
1:16:10
supporter program but that's all from us
1:16:13
on this one thanks for watching and
1:16:15
supporting Digital Foundry and we'll see you
1:16:17
soon From
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the folks behind, outside Xbox and
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outside Extra, comes the Ox Venture
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Podcast, where the supernatural action horror
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comedy of The Weird West has
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returned in a new season of
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the Oxventure podcast we visit a
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magic where even the trains run
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on the souls of the dam.
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Our five players have overcome impossible
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But when Sinister Forces threaten one
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