303: Where to Start Mapping (feat. Kate Korsak)

303: Where to Start Mapping (feat. Kate Korsak)

Released Wednesday, 11th December 2024
Good episode? Give it some love!
303: Where to Start Mapping (feat. Kate Korsak)

303: Where to Start Mapping (feat. Kate Korsak)

303: Where to Start Mapping (feat. Kate Korsak)

303: Where to Start Mapping (feat. Kate Korsak)

Wednesday, 11th December 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:10

Welcome back to Dungeon Master's Block, the

0:12

place where we come to talk

0:14

about the the Master, the most

0:16

important person in the game. in

0:19

With every conversation, we hope

0:21

to inspire as many as possible

0:23

many keep to keep on

0:25

Dungeon Mastering. And one of

0:27

your of your hosts DiM Neal, aka Joke And today,

0:29

we are going to be talking

0:31

to Kate to Kate a fantasy author

0:33

author, has written her own novels,

0:35

but more importantly, made a ton

0:37

of her own maps. We're gonna

0:39

talk to her about her to start

0:41

mapping, where to start mapping in

0:43

all of those things. But before

0:45

that, definitely keep an eye out.

0:47

We have finally figured out some

0:49

of the best ways that we

0:51

can manage manage giveaways for both both

0:54

handbook and the the dungeon You should

0:56

see that on see that on all our social

0:58

as well as about it here

1:00

on the podcast. podcast. of course, as

1:02

you well know, know, we trying to

1:04

ever expand the expand network podcast are

1:06

new shows on the network, network, namely

1:08

Knocked Prown and Bad Venture Club. So if you if

1:10

you wanna go check both of those

1:12

out there in the show notes and we

1:14

are starting to finish out and round

1:16

out out. the block party podcast network.com as we try

1:18

and add everyone in in and make the block party

1:20

bigger and and better than ever. of And

1:22

of course we've got some new logos

1:24

and things like that. So if you

1:26

check out our out store, if you're interested

1:28

in anything we should be putting more

1:30

stuff up there. be And of course stuff

1:32

up always of an eye out for some

1:34

of the new stuff coming out to

1:36

you. of the new that out of the

1:38

way. out to you. But with that out of

1:40

the way let's head to the meat. We

1:43

ain't a nothing but maggoty bread

1:45

for three stinking days. Why can't

1:47

we have some meat? The flight

1:50

meets back on the menu boys!

1:52

And today we are super excited

1:54

excited to chat

1:57

with our guest

1:59

Kate Corsak. a fantasy author with a

2:01

passion for world building and map building. So,

2:03

welcome to the show, Kate. Hi, thank you

2:05

for having me. So the first question we

2:07

like to ask people is, can you

2:10

tell us a little bit about yourself?

2:12

This can be anything and everything just

2:14

to kind of give us an idea

2:16

about who you are and what you're

2:18

about. Yeah, absolutely. So I, man, I've

2:20

been a writer since I was like

2:22

a kid. So back in like fourth

2:24

grade, I like started writing books and

2:26

they were all like little stories about

2:28

like fairies and, you know, talking dogs

2:30

and all the stuff that a fourth

2:32

grader writes about. But as I got

2:34

older, I got super into fantasy. Obviously,

2:36

War of the Rings, you know, Narnia,

2:38

whatever. And so eventually that turned into

2:41

a love of like, oh, I want

2:43

to write, like I want to write

2:45

fantasy books. And with that came mat

2:47

making. So that was something that kind

2:49

of was like, didn't really expect, wasn't

2:51

something I was like, oh, I'm going

2:53

to make maps for, you know, forever.

2:55

That's going to be my thing. But

2:57

like, as I started writing and I

2:59

started building these worlds, I was like,

3:01

oh, well, I want to make a

3:03

map for it. So I taught myself

3:05

how to make fantasy maps. And now

3:07

here I am, full-time writer and map

3:09

maker. So. That is awesome because like

3:12

my daughter is in fifth grade and

3:14

she just started doing you know fan

3:16

fiction is a really low-hanging fruit for

3:18

a lot of people to get get

3:20

their start and it is a heavy

3:22

suggestion if you have someone that is

3:24

interested in their property just try writing

3:26

some fan fiction it kind of gives

3:28

you some easy guardrails to stay inside

3:30

and so she started doing that with

3:32

her friends back and forth so it's

3:34

awesome to hear like it's just exciting

3:36

yeah You just keep writing, you keep

3:38

at it, and eventually you get to

3:40

where it's like, oh, wow, this is

3:43

like my job now. Who to thought?

3:45

Is there anything that you're currently working

3:47

on and due to NDAs and all

3:49

of those fun things that you can

3:51

tell us about? So yeah, my book

3:53

that is about to come out is

3:55

Guardian, and that is, I've been working

3:57

on that for three years now. It

3:59

started as. project. So if

4:01

everyone knows that that is, it's the

4:03

challenge of writing a book, a book

4:05

in the month of November. And so

4:08

I've succeeded, I wrote 50,000 words, and

4:10

I fell in love with the story,

4:12

so I kept going with it. And

4:14

then I put it aside for several

4:16

months and came back to it and

4:18

revisited and rewrote. and hired an editor

4:21

and all that kind of stuff. So

4:23

I'm indie published, which is I'm so

4:25

proud to be indie. I absolutely love

4:27

this community and I love indie publishing.

4:29

So I hired my own editor, I

4:31

hired my own cover designer, I print

4:34

my own books. Well, I have a

4:36

printer and distributor who prints my books.

4:38

And so it's a very like high

4:40

risk. way of publishing because you all

4:42

of the money for it all of

4:44

the funding and whatever comes out of

4:47

your own pockets and if the book

4:49

doesn't sell it's your fault there's nothing

4:51

really you know there's other factors but

4:53

there are there's no one to blame

4:55

right you don't have a publisher yeah

4:57

you don't have a publisher to take

4:59

the brunt of those losses you take

5:02

all those losses but it also means

5:04

that I could do things exactly how

5:06

I wanted so I could put my

5:08

map in my book and I could

5:10

put my pronunciation guide and I could

5:12

publish it when I wanted and I

5:15

could find the cover designer that I

5:17

wanted and all that kind of stuff.

5:19

So all of that to say, that

5:21

one comes out in November and then

5:23

I'm working on the second one. It's

5:25

just a two-book series. So the second

5:28

one ideally will be out end of

5:30

2025. That's the plan for it. Nice.

5:32

Nice. Yeah. As a person who's done

5:34

various creative things, not to the scale

5:36

that you have, but has done similar

5:38

stuff. And Neil has also done some

5:40

publishing and stuff. I think we both

5:43

understand the want to be able to

5:45

control all these aspects. as opposed to

5:47

kind of giving control to somebody else.

5:49

I, yeah, I don't know, I just

5:51

really want to pick the right art

5:53

for the story or whatever I'm doing,

5:56

and I want to, I feel like

5:58

I'm in control. Maybe that's not a

6:00

great thing all the time, but I

6:02

get where you're coming from. Right, no,

6:04

I get that. And like, there is

6:06

some aspect of like, I just want

6:09

to do, like, I want it. be,

6:11

you know, I want the control, but

6:13

there's some aspect too of just like

6:15

I want it to be the best

6:17

that I know it can be. And

6:19

while a publisher would do a great

6:21

job and I would like to try

6:24

going the traditional route at some point,

6:26

indie publishing was just so good for

6:28

this book. And like I've connected with

6:30

so many like small creators and stuff

6:32

because of it, like, it was great.

6:34

I'm like, I love it. I think

6:37

it's such a cool thing that like

6:39

we can do this. Yeah, I love

6:41

the support that you get to from

6:43

all the different folks. Like you said,

6:45

if you meet a ton of other

6:47

people who are doing indie like you,

6:50

they can give you tons of advice

6:52

on how to, you know, handle whatever

6:54

struggle you are encountering currently. It's great.

6:56

And the knowledge you have is awesome.

6:58

Well, and there are vanity publishers out

7:00

there that don't care about the authors

7:02

at all. That was my first book,

7:05

The Curse of Rago, was published with

7:07

what I would consider to be a

7:09

vanity publisher, who I paid them, and

7:11

they kind of screwed me over. They

7:13

published my e-book with a missing chapter.

7:15

They did not do what I wanted

7:18

them to do. Yeah, it was really

7:20

not good. I had to fight them

7:22

to get my files, because they didn't

7:24

want to give me, even though I

7:26

own the rights to the rights to

7:28

the book. It was not a good

7:31

situation. That's something that I would have

7:33

known. I would have seen the red

7:35

flags going into it if I had

7:37

any published like this before. But in

7:39

the long run, it showed me I

7:41

got to see some of the inside

7:43

and I saw what they were doing.

7:46

And I was like, I can do

7:48

that. They formatted my book in Microsoft

7:50

Word. I was like, I have Microsoft

7:52

Word. I can do that. I don't

7:54

need you. Nice. I've never heard the

7:56

term vanity publisher. publishers are essentially publishers

7:59

that you want to look out for.

8:01

Look out, yeah, they're publishers that you

8:03

don't want to publish with. They do

8:05

not have your best interest in mind.

8:07

No, they're shotgun methoding. They're hoping that

8:09

something in the mass amount that they

8:12

get pops off with the minimum amount

8:14

of effort. Yep. And they don't care

8:16

about their individual authors. Yeah. It's unfortunate.

8:18

Yeah, you're doing quantity over quality. If

8:20

I don't know that. I would have

8:22

tried to buy. The book, my first

8:24

book The Curse of Rago, I own

8:27

it. I have all the rights. It

8:29

is all, yeah. That was the one

8:31

good thing is that I did not

8:33

sign any contracts with them. So they

8:35

are completely hands off. They don't have

8:37

anything anymore. It's all mine. So you

8:40

don't have to worry about that. Yeah,

8:42

they're not getting any money from any

8:44

books sold anymore. Okay, surprise question. I

8:46

got one. Oh, good. So for the

8:48

surprise question today, Kate, I would like

8:50

to know if someone were to be

8:53

writing your story, would it be, what

8:55

would be the perspective and what would

8:57

be the tense of the novel of

8:59

your life? I have always been a

9:01

fan of third person and past tense.

9:03

That's the right answer. That's my thing.

9:05

Yeah. That's my, like, I have written

9:08

first person and I did it more

9:10

than anything because I felt like I

9:12

was in, like, a bit of a

9:14

rut and, like, all of my books

9:16

felt the same and I needed to

9:18

kind of change stuff up. So the

9:21

Curcerago is in first person. But my

9:23

preference and what I plan to do

9:25

for all my books going forward, third

9:27

person past tense. Heck no, second, second,

9:29

second, current tense. Do not care. Rough.

9:31

It's a rough go. We're all supposed

9:34

to answer this question. Second person, you

9:36

will write a story about my life

9:38

through the eyes of others. Boom. They

9:40

were watching me be in the world.

9:42

It's going to be tough, but it'll

9:44

work. I'm a third person past tense

9:46

person as well. Whenever I read a

9:49

book that isn't that I'm always just

9:51

like, yeah. I don't know what it

9:53

is, but it just takes like an

9:55

extra a half second for my brain

9:57

to my brain to understand for my

9:59

brain to understand. is being said and

10:02

in I don't know why but that's

10:04

that's how it is I guess it's

10:06

to me it's like whenever I think

10:08

of someone telling a story like around

10:10

a campfire or like me telling my

10:12

kid a bedtime story it's always third

10:15

person past tense and that's how stories

10:17

are supposed to be told to me.

10:19

I get that. Now I will

10:21

say that third person present tense

10:24

does make a little bit of

10:26

sense at times. I've read some

10:28

third person present tense and I

10:30

can do I can deal with

10:32

it sometimes sometimes. Yeah. That was

10:34

my question Neil. I like it.

10:36

I knew an author would have

10:38

would have you know a good

10:40

reason. And you're just like Neil

10:42

doesn't follow any of the rules.

10:44

No one's going to buy his

10:47

book. Hey,

10:49

you know, maybe if you get famous

10:51

enough. All right, so that send us

10:53

down the road. That's my segue into

10:55

mapping. perfect to talk about maps and

10:57

we have quite a few questions but

10:59

who knows where we'll end up but

11:01

one of the ones or one of

11:03

the ones we wanted to ask is

11:05

because you kind of stumbled into map

11:07

making if you will like the idea

11:09

of like wait no this is something

11:11

that I have now realized is really

11:13

important to me and literally the stories

11:15

that I want to tell and so

11:17

what what would you say to someone

11:19

that is going to start mapping for

11:21

the first time. If it's at the

11:23

table, if it's for their own novel,

11:25

because in essence, you're setting it up,

11:27

I think, for like the story you

11:29

want to tell. Yeah. I always recommend

11:31

trying out incarnate, which is the program

11:33

that I use to make maps, just

11:35

because they have a free version, and

11:37

like I use that for literal years

11:39

until I actually published my first book

11:41

and needed the rights that came with

11:43

the pro version to print it in

11:45

the book. So first and foremost, and

11:47

card it's great, give it a try,

11:49

and if you like it, it's like

11:51

20 bucks a year. And so I

11:53

think it's great. I've been a pro

11:55

account user because I know one of

11:57

the guys that made it, so I

11:59

remember. talking to him at

12:01

a Bliscon X number of years ago.

12:03

We're just going to say that to

12:05

make me feel better about how many

12:08

years ago it was. And they've never

12:10

taken rounds of funding. They've never taken

12:12

anything that's literally just built year over

12:14

year, little by little. And now they're

12:16

doing very well. So a lot of

12:18

features, and in that, even more features

12:20

have been added, and again, it's not

12:22

because there's investors on the back end

12:24

or anything like that. It's literally just

12:26

been hard work over years to get

12:28

it to where it is. And to

12:30

us, creators that use it too, like,

12:32

they see us, like when I was

12:34

a small creator and I was just

12:36

like making these little maps for fun,

12:38

they were reposing my videos and going,

12:40

oh, this looks so great, thank you

12:42

for sharing. To me, that is such

12:44

a good feeling when you're, you know,

12:46

when a company like that is like,

12:48

hey, we see you, we notice you,

12:50

thank you. So that, my first is

12:52

incarnate, but also something that really, really

12:55

helped me, and this can apply for

12:57

even if you're doing like hand drawn

12:59

maps or something like that, is if

13:01

you look at other maps that you

13:03

really like and try to mimic them.

13:05

Obviously you can't use that, you know,

13:07

you don't own it, but it's going

13:09

to help build those skills and you're

13:11

going to see things like size, for

13:13

example, like the scale of mountains versus

13:15

trees or whatever, that these other people

13:17

are using in their maps and you're

13:19

going to go, oh, okay, I didn't

13:21

realize that they actually made their trees

13:23

that much smaller than the mountains and

13:25

it's those little changes that all of

13:27

a sudden you start to notice because

13:29

you're copying them. It's wild to think

13:31

how something so small could be such

13:33

a defining feature of a person of

13:35

a person's map making style. I have

13:37

too many questions right now, so I

13:39

don't know what to do. I don't

13:42

know what to do. I'm locked up.

13:44

What usually comes first for you, Kate,

13:46

when in the creative process. Is it

13:48

you create a map and then you

13:50

think what story could I tell here?

13:52

Or do you usually think of the

13:54

story first and then build the map

13:56

to kind of guide the story or

13:58

are they both, you know, just because

14:01

you are constantly changing things for both?

14:03

So usually the very first thing that

14:05

comes to my mind is characters. So

14:07

whenever I'm working on a book or

14:09

even if I'm doing something for D&D,

14:12

I'm thinking about the characters because I

14:14

want the world to make sense for

14:16

them to be in. And so, for

14:18

example, in my book Guardian, the main

14:20

character is an alchemist. And so when

14:23

I was building this world, one of

14:25

the things I really focused on was

14:27

how does alchemy work in this world?

14:29

Because that applies directly to the main

14:32

character. So that's usually where that starts.

14:34

And then I start building the map

14:36

pretty soon after that, because that's one

14:38

of my favorite parts. And I'll just

14:40

build it slowly. coming up with the

14:43

world or coming up the ideas, you

14:45

know, I'm coming up with the shape

14:47

of the world and I'm coming up

14:49

with the different biomes or whatever, and

14:51

I'm thinking, okay, well, what goes here?

14:54

Why is this here? Political borders, you

14:56

know, if there's a large mountain range,

14:58

it's like, all right, well, there's probably

15:00

gonna. be maybe a region on one

15:02

side and a region on another and

15:05

that kind of stuff and so that

15:07

all is very like collaborative like the

15:09

map and the world building it together.

15:11

It's interesting because I think of like

15:13

what would I do because it's definitely

15:16

not what I've done because I typically

15:18

start out and go in like whole

15:20

continents but what is on them go

15:22

from there but the idea of starting

15:24

like with the story what if my

15:27

two main characters are riding across this

15:29

really large open plane well that's the

15:31

place to start then like okay well

15:33

then here they are what's a what

15:35

you know what's just to the east

15:38

because that's where they're headed oh it's

15:40

this forest you know there's a lot

15:42

of different ways certainly to approach it

15:44

and all of them are good Yes.

15:46

It's interesting too because depending on the

15:49

setting you find yourself in is your

15:51

ability to change what you've done. Obviously

15:53

you are not afforded some of those

15:55

same changes without having very large

15:57

reasons as to why

16:00

those changes may have

16:02

happened, whereas be like

16:04

just be like, oh no, a forest

16:06

is a terrible idea. There's a

16:09

lake, There's a lake. not a big deal.

16:11

can just, a big deal. I know, just,

16:13

to go into and erase, it, lake, lake,

16:15

good to go, go. But depending on how

16:17

much you've already established. established. So I I

16:19

don't know, is that? that, I I don't know. so so

16:21

many questions, there's so many questions that I

16:23

have, but that I have, but big there big Like

16:26

when do you feel like you've kind

16:28

of locked in of can't make as large

16:30

of changes on a on a map? Well,

16:32

when it comes to obviously, the book, well,

16:34

no, because here I was going to say because

16:36

I'm, was gonna say like once and you

16:38

know writing it and stuff especially in that first

16:40

in that first draft changed. can be

16:42

changed is that first draft is partner. seen

16:44

by me and my writing partner it the

16:46

only reason she gets to see it

16:48

is because she keeps actually finishing the first

16:50

draft So she she says okay give me

16:52

the next chapter now. chapter That's the only

16:54

reason reason. Otherwise, I would not let anyone

16:56

lay eyes on these first drafts drafts. anything

16:58

anything is subject to change So that, at

17:00

that at that point it's and I would

17:02

say it's it's once I get there

17:04

that first draft writing that first draft and to

17:07

something I want to change fine. I that's fine. I

17:09

could do that. But once I start getting into

17:11

that second draft and I start looking at developmental

17:13

edits and I'm kind of, you know, getting to

17:15

the point, especially if this book has a timeline

17:17

that it needs to be published by, I

17:19

can't keep changing things just for fun,

17:21

you know, this it's like the story, is going

17:23

to benefit the story. It is not going

17:25

to be the same story unless I

17:28

change this. just, you know what, is what it just no point.

17:30

It's just, you know what? It is what it is. And

17:32

at some point you gotta just hands off and say, you

17:34

know what? I need to trust my instinct on this when

17:36

I first made this map this go with it. go with it.

17:38

Has there ever been a time where you are looking at

17:40

a map you've made? a map that is involved

17:42

with the story you're working on and

17:44

you realize something in the map. something

17:47

going to is the choices the choices or

17:49

story moving forward, where you realize,

17:51

you know, a a small decision of

17:53

yours is kind of of affecting things

17:55

wholesale like that, or, you know,

17:58

are there specific times where you maps

18:00

in a way to facilitate those story points

18:02

that you're planning on doing later? I think

18:04

that usually comes into play most with like

18:07

the way I name places because a lot

18:09

of times, especially when you have just this

18:11

massive scale map, I start just putting in

18:13

the names of places and they're really more

18:15

just to have and just so that they're

18:17

there and like maybe the characters don't ever

18:19

talk about that place or whatever, but it's

18:22

for the reader's sake for them to know

18:24

like, hey, there is a place here, it

18:26

exists, and for my sake too of like

18:28

just knowing that hey this specific region has

18:30

a lot of little cities in it and

18:32

so that helps me when I'm thinking about

18:35

maybe trade or that sort of thing, but

18:37

usually that's what that'll come into play because

18:39

I'll be I'll be writing go oh like

18:41

I they i guess they need to go

18:43

to this place or whatever that i wasn't

18:45

really expecting and then all of a sudden

18:47

it's like oh all right well they're going

18:50

to go to this town and this town

18:52

name is stupid what i call it that

18:54

and now it's like great like what do

18:56

i do because they the characters are in

18:58

this area and that's the only place nearby

19:00

and so i would say that's where it

19:02

comes into play is when those naming places

19:05

of like oh well maybe i should put

19:07

more thought into that. I

19:09

know you've already alluded to it in

19:12

letting characters and story define maps. Like

19:14

how do you have that kind of

19:16

go back and forth? Because I think

19:18

it's a really important thing for someone

19:20

who's at their table. It's like I

19:22

have a map that's literally on the

19:24

wall, like my kid, which is a

19:26

big benefit to my children because they're,

19:28

you know, they're of the age that

19:30

visual tools are really helpful to say.

19:32

Oh, I'm from this area here and

19:34

I can see that. I'd like to

19:36

go to this area here. And so

19:39

they've certainly defined some pieces of this

19:41

world because they're in and actively playing

19:43

in it, which is to say the

19:45

same thing of you writing a novel

19:47

inside of a world. I was like,

19:49

where like kind of what's that balance

19:51

between one defining the other, you know,

19:53

instead of I hate using this word,

19:55

but like just making a map. is

19:57

not what I mean because it is

19:59

a daunting task and I do it

20:01

very veryly. No I get it. I

20:03

think especially when it comes to like

20:06

characters and stuff so what I'm creating

20:08

a character, I am thinking about, you

20:10

know, what they look like, maybe just

20:12

like their vibe, what they wear, you

20:14

know, just those aesthetics of that character,

20:16

you know, before I really go into

20:18

who they are and that sort of

20:20

thing. And so when I'm doing that,

20:22

that's usually when the world is kind

20:24

of starting to be built and you

20:26

can see the different regions, you can

20:28

kind of see, and so that's when

20:30

I'll start kind of developing cultures. So

20:32

I've got this character and okay, well

20:35

why do they dress like this? Why

20:37

do they look like this? You know,

20:39

why do they wear their hair like

20:41

this? Whatever. And so a lot of

20:43

those are cultural things. And so then

20:45

I'll take that character and I'll build

20:47

a culture around them essentially. And there

20:49

will be some things that maybe they

20:51

agree with or they disagree with or

20:53

whatever. but that helps not only build

20:55

the character but then build that region

20:57

as well and give a history there.

20:59

I don't know if that answers your

21:02

question. But that's what I that's kind

21:04

of that's kind of where those two

21:06

meet in my head and then at

21:08

a certain point once again like once

21:10

I've kind of started writing the book

21:12

and once I get kind of past

21:14

that first draft or whatever if I

21:16

want to introduce a new character I

21:18

would then Maybe adjust some things or

21:20

add details or remove details, but it's

21:22

those like main characters that I really

21:24

want things to make sense for them

21:26

to be living in that world. Are

21:29

there any valuable resources that you found

21:31

yourself going back to over and over

21:33

again or anything like that that you

21:35

would suggest for folks if they're trying

21:37

to get into making interesting and engaging

21:39

and also realistic maps? I did a

21:41

lot of just YouTube tutorials when I

21:43

was first starting and watching other people

21:45

and like I said that's the biggest

21:47

way I've learned is mimicking other people

21:49

watching other people and Carna actually lets

21:51

you duplicate some of their maps that

21:53

people have allowed to be duplicated and

21:56

if you do that you can click

21:58

on the individual stamps and see the

22:00

size, see the settings, see the colors,

22:02

whatever. See what all they use, what

22:04

all their settings were for that map.

22:06

And that has helped me, like tremendously,

22:08

even recently, even his incarnate, just released

22:10

their new update, the fantasy map 2.0,

22:12

which when I saw that, I almost

22:14

cried. I was like, this is beautiful.

22:16

I love this. And so that has

22:18

absolutely helped me. And then I know

22:20

Cody, his Instagram and Tik are a

22:23

dungeon master's diary. He is coming out

22:25

with a How to Draw Fantasy Maps

22:27

book, and that I know is going

22:29

to be fantastic. He's a great dude.

22:31

His maps are absolutely stunning. And I

22:33

don't remember the release date for that,

22:35

but I know it's available for pre-order.

22:37

There's a comfort level in knowing that

22:39

great authors and designers have always done

22:41

iterations in the sense that if you

22:43

read the earliest version of the Hobbit

22:45

versus the new, you know, the updated

22:47

version of the Hobbit, they're not the

22:50

same because he started with the story

22:52

and then realized, oh, there's a whole

22:54

world here. Let's, oh, I'm just going

22:56

to change his six back in this

22:58

book, please don't look at it, don't

23:00

look at it. But that's also to

23:02

say that like, like, All of it

23:04

is iterative. All of it can change.

23:06

All of it might need to change

23:08

because, especially when you're having someone sit

23:10

down at your table, there are things

23:12

that a person could bring up that

23:14

you'll just have no place for. and

23:17

you'll need to create something inside of

23:19

your world to facilitate that. Like I

23:21

was lucky enough to have a player

23:23

who wanted to play from more of

23:25

a barbarian tribe that was in the

23:27

frozen north. I have a frozen north.

23:29

I don't have a problem with this.

23:31

But if I didn't, do I say

23:33

no or do I say yes or

23:35

do I adapt? So those are always

23:37

the things to keep in mind that

23:39

while some things may be really set,

23:41

there may need to be others that

23:44

are changed. Again, I have mine printed

23:46

out on like a giant tapestry. There

23:48

are a few things that I can

23:50

change. Very, very few. Well, and there's

23:52

always the aspect too of like if

23:54

say you have a continental map. that

23:56

the entire world or are there other

23:58

continents in this world that you just

24:00

haven't explored yet? You know, and so

24:02

there's always like, okay, well, what if

24:04

we did explore it more? What if

24:06

this wasn't all there was? What if

24:08

there was more? We're gonna have, this

24:11

is not in the outline, this is

24:13

nowhere. I've always felt like this is

24:15

the one of the weirdest things. totally

24:17

makes it, makes perfect sense. I've played

24:19

enough World Warcraft to watch a whole

24:21

island, a pandas, just show up in

24:23

the middle near all the other islands.

24:25

We've been flying over this thing for

24:27

a decade. Or like, I also think

24:29

of like the forgotten realms where, like,

24:31

oh, there's a whole other continent. I'm

24:33

just like, with all the magic that

24:35

you have convinced me that we have,

24:37

we have not yet discovered an entire

24:40

equally sized continent in this world. There's

24:42

a hard stretch for me to wrap

24:44

my brain around. But I do get

24:46

it because there is something, there's a

24:48

lot to be said about the undefined

24:50

places in the world. And I think

24:52

that's probably like always one of my

24:54

biggest map making suggestions is that there

24:56

can be bigger things on the map,

24:58

but it's once you over explain them,

25:00

I guess is maybe one way, like

25:02

over defined, like you know the cultures

25:04

of these people, you set their history,

25:07

you know exactly what's going on. Well

25:09

that kind of takes away that level

25:11

of exploration that you can have as

25:13

that back and forth with your players

25:15

or even leaving over defining it even

25:17

when writing a story or a novel

25:19

and setting it too too hard in

25:21

stone only to realize later, oh no.

25:23

Now I'm beholden to that because I

25:25

did too much in the beginning. Yeah,

25:27

well, and that's why I say too,

25:29

like all name cities, but I don't

25:31

really go into details to what's there

25:34

unless it becomes relevant, because then in

25:36

that case, I can do what works

25:38

best for the story that's being told.

25:40

All I need to know is that

25:42

it's there. And it's a very good

25:44

skill for a DM and an author

25:46

is to not worry about filling in

25:48

too much detail until you need to

25:50

be. Yeah. As far as like your

25:52

experience with maps while playing tabletop games,

25:54

have you found that it's equally as

25:56

fun to kind of make maps for

25:58

that purpose or to use them? Do

26:01

you find that a lot of tabletop

26:03

maps are lacking things that you wish

26:05

they had? What's kind of been your

26:07

experience? I wouldn't say anything that I've

26:09

seen at least is lacking. I think

26:11

that there's definitely things that are more

26:13

focused on in like a book that's

26:15

or a map that's for a book

26:17

versus like a map that's for a

26:19

D&D game or for a tabletop game

26:21

in general, but like both of them

26:23

have like their reasons for doing things.

26:25

And I mean, honestly, from my experience,

26:28

I've seen most tabletop maps to be

26:30

a lot more fleshed out than a

26:32

lot of fantasy book maps, depending on

26:34

who the author is and that sort

26:36

of stuff. And I think some of

26:38

that's just because authors are natural storytellers

26:40

and not all of them are natural

26:42

world builders. And that's fine. That's, you

26:44

know, we all have kind of different

26:46

talents and things to bring to the

26:48

table. And so a lot of times

26:50

fantasy maps are built by world builders

26:52

and then played by storytellers, you know,

26:55

when you've got like pre-made games and

26:57

that sort of thing, which I think

26:59

it's just it's a whole other level

27:01

of like just creativity and creative people

27:03

coming together to make like one product.

27:05

I think it's cool. But it is,

27:07

it is. We've had a guest on

27:09

here previously who's helped to develop some

27:11

of the maps for the critical role

27:13

series like the World of Alexandria. And

27:15

I think that would be a fun

27:17

project. You know, Matt Mercer might not

27:19

be an expert at making maps, but,

27:22

you know, if he kind of describes

27:24

to a person who is really good

27:26

at making maps, Devin Ru, who kind

27:28

of helps design them, you know, they

27:30

both together can make this really, really,

27:32

really, really cool thing. Well, and do

27:34

you have any yeah, sorry. I was

27:36

going to say, that's one of my

27:38

favorite things is I will take commissions

27:40

for fantasy maps and most of them

27:42

come from other authors. And that's so

27:44

like it's so much fun because most

27:46

of the time they just hey, these

27:49

are the really important points to the

27:51

story, there's something up in the north,

27:53

there's something here, whatever, and they'll just

27:55

sort of let me like fill things

27:57

in, and obviously I check in, hey,

27:59

are you okay with this mountain range

28:01

here, is this going to cause problems,

28:03

whatever, but nine times out of ten,

28:05

it's, they're just like, I just, I

28:07

need the world to be more full,

28:09

and I know the different areas, and

28:11

I know what's important, but there's so

28:13

much else that like, that like, I

28:16

just having to like, like, like, like,

28:18

like, like, like, like, like, like, like,

28:20

like, like, like, like, like, like, like,

28:22

like, like, like, like, like, like, like,

28:24

like, like, Yeah, we had Devin make

28:26

the world map for the setting that

28:28

we kind of collaboratively made through the

28:30

podcast. And yeah, I only was like,

28:32

really, the only thing we've defined is

28:34

this really big town in the middle

28:36

and kind of where the topography is.

28:38

Cool. And then the whole thing's just

28:40

named and I'm like, I don't even

28:42

know what these names mean. This is

28:45

awesome. I totally totally

28:47

get that. This is just a random thought.

28:49

But like, how much are you, because it

28:51

sounds like you're making a lot of maps

28:53

digitally, how much are you making maps physically

28:56

these days? And like, would you have any,

28:58

if so, like, do you have any tips

29:00

for anyone that like wants to make like,

29:02

ha ha, and like throw something out onto

29:05

the table? So I do make most of

29:07

mine digitally. I've done hand drawn. Now my

29:09

thing is mostly like world maps. So I've

29:11

tried to make battle maps. They never turn

29:14

out how I want them to look. But

29:16

I have, and I would like to keep

29:18

playing around with it. They just never look

29:20

as cool as I think they could be.

29:23

But that also might just be me. I

29:25

like the aesthetics of things. I want my

29:27

maps to look pretty. But I have done

29:30

hand drawn before. They're there. I can't say

29:32

they're the best thing in the world, but

29:34

I have. And I'm actually right now doing

29:36

a collaborative project with a couple of other

29:39

mapmakers and they all do hand drawn. And

29:41

we're gonna do like one giant map that

29:43

we all like draw like a portion of

29:45

it and put it together. I'm very excited

29:48

for that. I'm way out of my comfort

29:50

zone with it. It is way above what

29:52

I'm used to. It is like it's hand

29:54

drawn. But I'm also very excited. I think

29:57

it's going to be really cool. I think

29:59

collaborations like that are really cool. So we'll

30:01

see how that turns out. I'm certain. mine

30:03

will be the least pretty looking there, but

30:06

it is okay. That's okay. Look at old

30:08

maps. Look at old maps. First off, look

30:10

at the current world map. Apparently that's like

30:12

not to scale in any way shape or

30:15

form. No, the Mercator projection is terrible. Yeah.

30:17

So don't worry about it. You know, yeah.

30:19

Some people make their maps by pouring like

30:21

rice or like coffee beans onto a piece

30:24

of paper and tracing it and I've done

30:26

that before and it's just a good way

30:28

to kind of just let yourself be creative.

30:30

I've seen a lot of people do it

30:33

with dice and if they just have handfuls

30:35

of dice whatever and then like you know

30:37

if a certain number lands somewhere well then

30:39

hey that's a town and you kind of

30:42

just got to work within those boundaries and

30:44

it gives you just an outlet to be

30:46

creative. Yeah a blank piece of paper of

30:48

staring you in the face can be kind

30:51

of intimidating especially like you said if you

30:53

don't know where to start so if just

30:55

doing it randomly and then that gives you

30:57

and you know a place to start and

31:00

you can still adjust it as you need

31:02

to that's perfect it reminds me of like

31:04

if you're playing a pre-made adventure or something

31:06

in and it's got a few different story

31:09

points and you just want to mold it

31:11

into you know like reading this story can

31:13

give you an idea and then you can

31:15

say oh actually I'm going to tweak it

31:18

this little part right to make it more

31:20

interesting for my group or with a map

31:22

you know I like how the the dice

31:24

have randomly laid down but I actually want

31:27

to swap this thing and that thing and

31:29

it makes it a lot there are a

31:31

lot fewer decisions when you're doing it that

31:33

way, you don't get the decision fatigue of,

31:36

okay, like, what do I start? Okay, what's

31:38

here? What's there? What's there? You know, and

31:40

it kind of kind of narrow things down

31:42

for you a lot, which I find helps

31:45

the creative process for sure. Okay, I had

31:47

to look it up so that I can

31:49

attribute things correctly. In 2018, James L. Sutter,

31:51

who was like big into Pathfinder, one of

31:54

the funniest things he threw out there was,

31:56

if I turned in this map, I would

31:58

get basically would get thrown back at me

32:01

and he's looking at the actual map of

32:03

New Orleans So the idea that like things

32:05

can always be weird weirder. Like you have,

32:07

because you also think of magic and everything

32:10

or just like the astronomical broken nature of

32:12

economies that are any adventurer walking in anywhere

32:14

and could in theory just buy everything that

32:16

everyone owns. Like I can just walk in

32:19

and own this town. hundreds of gold, thousands

32:21

of gold. Yeah, yeah, yeah. I mean, I

32:23

remember there was a local town near me,

32:25

I think the population was very small, but

32:28

you could buy the whole township for $500,000,

32:30

which sounds like a lot, but it's also

32:32

not that much for some people. And you

32:34

just be like, I own the town and

32:37

now it's Neilville, like, done. But yeah, so

32:39

it's also to say just like, is there

32:41

somewhere that you really like? that you go

32:43

to? Is it your own town that you

32:46

live in? Is it the town you grew

32:48

up in? Is it that you love New

32:50

York? Is it that you think Tokyo is

32:52

amazing? Just look at the map that they

32:55

have going on and honestly you're going to

32:57

get very inspired, if not very confused. Yeah.

32:59

For instance, George R. R. Martin Wright just

33:01

took Ireland and flipped it upside down and

33:04

stuck it on England and said, this is

33:06

now Westeros. Perfect. The map of Middle Earth

33:08

is not geographically accurate. And anyway, and I'm

33:10

over, I get slammed because my tectonic plates

33:13

wouldn't make sense. I'm like, I don't want

33:15

to tell you. We just got that much

33:17

time on there. Geologists, come on. We could

33:19

probably have a whole podcast episode about like,

33:22

what, hmm, that's the line. That's the line

33:24

where we're just not cool with magic anymore.

33:26

Because it's like, last time I checked the

33:28

MCU just was the whole earth's just egg

33:31

for an eternal and the thing kind of

33:33

hatched a little. Didn't blow up the world,

33:35

which I have problems with. But you know

33:37

what, I also have to accept. that there's

33:40

people running around with superpowers. So maybe the

33:42

egg works differently than the earth that we

33:44

live on. I know that's wild to think,

33:46

but maybe that's just how it is in

33:49

the MCU. There's definitely people

33:51

out there who really

33:53

care about who really not

33:55

splitting your rivers not splitting into or

33:58

being rain shadow in in

34:00

this particular part or it

34:02

doesn't make sense for

34:04

this or that. or

34:07

I wouldn't, especially if

34:09

you're if new to this,

34:11

I would not get

34:13

caught up in caught up

34:16

in the. the details I would just make

34:18

something cool. cool and

34:20

said, said magic you know who

34:22

you know, who cares? Like this is just

34:24

a fantasy world for you and your friends. you and

34:26

play in. to maybe a few

34:28

other people. So few other not that

34:30

important in the scheme of things.

34:33

Mm -hmm. important in the scheme of things.

34:35

So okay in your career of

34:37

writing and map and that kind of thing. kind

34:39

of thing, can you think of any any exciting

34:41

moments had that have you've had that have

34:43

been related to your Like maybe even if if

34:45

it's just like the first time you

34:48

saw it in print in whatever, you know,

34:50

you know, what's kind of been the most fun

34:52

you've had with had with maps stories? stories. I

34:54

had, well I'm trying to, I'm trying to

34:56

think of of like just cool

34:58

things. I had someone. I

35:01

On TikTok, I don't remember his name

35:03

pretty I I'm pretty sure he stopped

35:05

making these, but he he he

35:07

made these 3D printed maps and he he

35:09

sent me like a 3D printed

35:12

version of one of my maps of

35:14

just like as just like a, hey, I I think your

35:16

stuff is cool. And of course of course I talked

35:18

about it forever. now like I said I can't like I said,

35:20

I can't find him anymore. So I'm pretty

35:22

sure he stepped down from doing that. But that

35:24

was really cool to see that and to to

35:26

my my map. as a a that was

35:29

like a cool moment. That was like a cool

35:31

moment. just And then I would

35:33

say with other creators, with other creators

35:35

like the map making community. of

35:37

all, like is so, a first of all,

35:39

us are just like lot of us are just

35:41

like on a discord together, just hanging

35:44

out. it's so so much fun. then like I said,

35:46

then like I said, doing projects collaboration stuff,

35:48

I've done I've done like remakes with people

35:50

where we each make a map and

35:52

then we trade. trade and then remake

35:54

each each other's map. which is a which is a

35:56

lot of fun and shows you other people's styles. We We

35:58

just remake it in our own own styles. see, okay, well,

36:01

here's how they did that, that's cool,

36:03

I like the way you named that

36:05

place. So, honestly, I just think the

36:07

mat-making community is just a cool thing

36:09

to be part of. It inspires me

36:11

to I'm not making a map. I

36:13

can't do it. I believe in you.

36:15

I know. It does. I don't enjoy

36:17

how much it makes me want to

36:20

play with incarnate again. So I do

36:22

it. I dare you. It's hours and

36:24

hours and hours there. Yeah. I love

36:26

it. Encarnate has my whole heart. I

36:28

say this every time. Yeah. I love

36:30

you. It's

36:32

so good, and like I said, it's done

36:34

the right way, and again, I know at

36:36

least one of the people that made it,

36:38

and he was awesome. You know, maybe I'll

36:40

reach out, see if we can get him

36:43

on, and... You said... We'll just go from

36:45

there. He's very busy. With a card, it's

36:47

a prize. Understandably, tell him I say hi,

36:49

tell him I'm his biggest fan. I will,

36:51

absolutely. So one of the other things we

36:53

want to do is, what are some homework

36:55

that we can give people to go and

36:57

experience? Like, I think of media and the

36:59

only thing I can think of is like,

37:01

they're like, we're going to travel. It's like

37:03

a little plane with the dots going across

37:05

the map. I don't think that's what I

37:07

mean. But what are some... Like an Indiana

37:09

Jones when this, whatever he flies somewhere, yeah.

37:13

So I've got some ideas here. My

37:15

ideas just stem from like fantasy books

37:17

that I remember reading as a kid

37:19

that I really liked and that had

37:21

good maps. So I feel like that's

37:23

a good place to start is just

37:26

looking at maps. I'm sure one of

37:28

you will also say you should start

37:30

making it. them. Some of my favorite

37:32

are the Westmark trilogy from Lloyd Alexander.

37:34

He had some really cool maps in

37:36

the front of his books. Zanth, the

37:38

Zanth series by Pierce Anthony, Aragon, by

37:40

Christopher Paulini, and that series has some

37:43

really good maps in it. And then

37:45

also Lord of the Rings, you know,

37:47

classic, like we said, doesn't, the map

37:49

is kind of not great, but also

37:51

maps back in the day weren't great

37:53

anyway. So it's okay if your maps

37:55

not great. yeah, those are some of

37:58

the maps that I've really enjoyed. You

38:00

can Google them really easily and find

38:02

them and kind of get some ideas

38:04

for your own worlds. The good news

38:06

is if it's a series that your

38:08

players haven't read, you can just steal

38:10

that map. They won't know any different.

38:12

And it'll work out great for you.

38:15

No one's gonna know. They're going to

38:17

know. How would they know? How would

38:19

they know? To tag on to that

38:21

too, I'm reading Brandon Sanderson right now.

38:23

And his world building and his maps

38:25

are phenomenal. They're beautiful. The maps look

38:27

gorgeous. The world buildings are fantastic. The

38:29

world building is fantastic. So I highly

38:32

recommend those. What are you reading right

38:34

now? I'm on oath bringer. Halfway through

38:36

oath bringer. I'm hoping to finish Rhythm

38:38

of War before the new one comes

38:40

out the end of the end of

38:42

the end of the year. Nice. 10

38:44

minutes down the road for me, so

38:46

I'll wave when I drive past. Exactly.

38:49

I saw him at Comic-Con last year.

38:51

He was, I'm in Tampa and Florida,

38:53

so he was at Tampa Bay Comic-Con,

38:55

and I just like, it was way

38:57

too expensive to go try to get

38:59

a signature, so I kind of just

39:01

like, there he is, there he is,

39:03

I see him. He's real. Had a

39:06

buddy who worked at the warehouse for

39:08

a little bit. And I've had some

39:10

other friends who help him run his

39:12

convention locally, so I should probably try

39:14

to get in on that. My goal

39:16

is to go to his Dragon Still

39:18

Convention next year, next December. Well, if

39:21

you do, come say hi when you're

39:23

here. I will. I would love to.

39:25

I genuinely think that would be, and

39:27

like as a book signing too, like

39:29

that is phenomenal for fantasy authors. Brandon

39:31

is just such like a, he's so

39:33

great, like two other fantasy authors, he

39:35

wants to see other fantasy authors succeed.

39:38

His team is so kind of spoken

39:40

with some of them before, and they're

39:42

just so encouraging, I'm like, we just,

39:44

you're gonna do great. Yeah, there's there's

39:46

a reason he's got such passionate fans

39:48

is because he's also turns out so

39:50

far been a pretty good person. So

39:52

if that's nice. All right, Neil, what

39:55

homework you got for us. So I

39:57

was. trying to think of a way

39:59

to do this, and it's a little

40:01

untenable to do it physically. But what

40:03

I've noticed is like, depending on where

40:05

you are, the map has a different

40:07

reason for existing. So one of the

40:09

important things to think is like, okay,

40:12

so what is the purpose of your

40:14

map? Is it really just to illustrate

40:16

what the world kind of looks like?

40:18

But even when you do that, it's

40:20

from a certain perspective. So the idea

40:22

is, look up the types of maps.

40:24

I'm uncomfortable with this second screen I

40:26

have and the number of different things

40:29

I've seen, because there's one that says

40:31

thematic map. I'm not going to click

40:33

on it. You dear listener, you go

40:35

click on it. Like, what's a Coroplas

40:37

map? I don't know, but it's an

40:39

option. vegetation map.

40:41

So there's other ways to think

40:43

about like your mapping and especially

40:45

like the seeing what other people

40:48

have done because it's so important

40:50

that they've spent possibly their lives

40:52

learning how to make specific types

40:54

of maps to produce for our

40:56

real world. So is one of

40:58

those mapping types more important to

41:00

a specific culture in your world

41:02

or a specific order like a

41:04

clerical order or like they could

41:06

literally have a regional map for

41:08

different religions and they're tracking it

41:10

because they're tracking it to know

41:12

like oh like basically we can't

41:14

go over there or if we

41:16

do we need to know we

41:18

need to bring X thing with

41:20

us as a offering or yeah

41:22

so it could just be a

41:24

wide array of maps and thinking

41:26

about why you're making it and

41:28

you can do it by apparently

41:30

like what's a dynamic map does

41:32

it move I don't know but

41:34

again I'm not going to click

41:36

on it right now. So look

41:39

at other map types. That's my

41:41

overall suggestion. Last but not least,

41:43

Kate. What homework do you have

41:45

for listeners out there about making

41:47

maps? Like Neil said, it could

41:49

be like stuff to read or

41:51

watch or it could be stuff

41:53

to do whatever you think. Yeah,

41:55

I mean, I have said this

41:57

already, but copying other people's watching

41:59

videos, watching videos, just not thinking.

42:01

about like why everything needs to

42:03

work at or how they just

42:05

getting getting the pen and paper

42:07

kind of thing and like let's

42:09

just see what I like what

42:11

I don't like what I can

42:13

play with and eventually you'll come

42:15

out with your own style and

42:17

with you know hey I really

42:19

prefer regional maps over world maps

42:21

or I prefer city maps or

42:23

whatever and that all just comes

42:25

with experimenting and trying things and

42:28

just just actually doing it. Agreed.

42:30

Actually make a map, guys. Actually

42:32

do it. If you don't have

42:34

one for your world, you should

42:36

just do it. Like Kate said,

42:38

incarnates free, you know, just get

42:40

on there and start clicking around

42:42

and see what you want. That's

42:44

what I did. That's how I

42:46

started clicking around. That's what I

42:48

did. That's how I started clicking

42:50

around. That's a perfect, nice. Please,

42:52

yeah, go take this, rice and

42:54

ice. It's your cartography. Oh, there's

42:56

a map talk. There's a, I

42:58

don't, do we call it maptop

43:00

or cartographer talk? Because I've seen

43:02

that too. Carto long. Part of

43:04

talk? No, it's got to be

43:06

map, map talk. Come on, you

43:08

can't, cartographer talk. That's to, cartographer,

43:10

talk, our talk, refer, yes. We

43:12

did it at the same time.

43:14

It's got to be right. And

43:17

the other very important question we have is

43:20

where can people go to find everything that

43:22

you're doing online, to go to get your

43:24

books, that you are the proud owner of

43:26

all of that material, that sounds like it

43:28

was a fight, that gives me flashbacks and

43:30

fights I've had in my own life, so

43:32

good on you for being the sole owner

43:34

of your own stuff. Thank you. So my

43:36

website is katkorsak.com, real is you to remember.

43:38

And then I have my Instagram with his

43:40

author, korsak, and then my maps are over

43:43

on my old Instagram, which is writer, K,

43:45

K. I did that because the algorithm absolutely

43:47

hated me posting books and maps at the

43:49

same time. It despised it. So I said,

43:51

okay, whatever, whatever you say. But that is.

43:53

actually working pretty well because I'm really connecting

43:55

with a lot of map creators over on

43:57

the map one and a lot of other

43:59

writers over on the author one. And then

44:01

they cross over all the time. But those

44:03

are kind of the main places to find

44:05

me, same usernames on TikTok, and that's pretty

44:08

much it. Maybe I'll expand to YouTube eventually.

44:10

We'll get there. And your new book? Yes,

44:12

Guardian. Guardian comes out November 16th and it

44:14

is available for preorder on Amazon, Barnes &

44:16

Noble, Waterstones, Biximilian, anywhere. I think Walmart has

44:18

it wherever you can buy books. You can

44:20

preorder Guardian. Give us a little taste. What's

44:22

Guardian going to be about? So it follows

44:24

a story of an Alvin soldier who is

44:26

yes, over there, who is trying to protect

44:28

his kingdom, which is the only kingdom in

44:31

the realm that still has access to this

44:33

ancient magic. He finds himself fighting the God

44:35

of destruction, who's looking to take over this

44:37

kingdom, and eventually finds out that sort of

44:39

the history that he thought he knew wasn't

44:41

as accurate as he believed it to be.

44:43

Classic. For context, what like what age range

44:45

are your books geared towards? I consider it

44:47

to be new adult so like kind of

44:49

college age it's not it doesn't have anything

44:51

explicit in it besides just fantasy battles and

44:54

that sort of thing but I mean the

44:56

characters are older so that's why I consider

44:58

it to be new adult perfect well awesome

45:00

thank you for great stock and stuffer yes

45:02

good call and of course we'll stay in

45:04

contact who knows we may have to have

45:06

you make a map at some point but

45:08

if nothing else I am sure we'll have

45:10

to have to have you back on I

45:12

appreciate it. Thank you guys so much for

45:14

having me. As always, we want to thank

45:17

Kate for coming on, spending some time with

45:19

us, telling us about how she's been going

45:21

through the process of being an independent author,

45:23

as well as making some of her own

45:25

maps, and of course, shouting the good word

45:27

of none other than incarnate. And of course,

45:29

if you have a way that you've been

45:31

starting your maps and you want to tell

45:33

us about it, the best way, as always,

45:35

is to send us in emailing email at

45:37

Dungeon Master Block. you see fit, head

45:40

of course if you

45:42

see fit head over

45:44

to your choice, of choice

45:46

rating a rating and

45:48

review as it will

45:50

always help us of course, if

45:52

course over you head

45:54

over to blue sky Instagram,

45:56

and instagram threads, you in

45:58

between threads you should

46:00

be able to find

46:03

us Block or search Dungeon or

46:05

search dungeon will come and

46:07

we will come up

46:09

and of course we

46:11

are always a proud

46:13

member of the block

46:15

party podcast network where

46:17

you can check out

46:19

other shows like shows like

46:21

club Venture Club, Not and dragons

46:23

and daughters and hopefully

46:26

more soon hopefully more soon. And

46:28

you for listening to

46:30

to The Dungeon Master's where we

46:32

come to talk about

46:34

the we master talk most

46:36

important person in the

46:38

game most only person

46:40

capable of playing the killing

46:42

characters and lowering the

46:44

ego of everyone else

46:46

at the table lowering the

46:48

ego of everyone else at the table. I'm

46:51

good luck night. Good luck.

46:53

on Master Master. It's

47:12

not inspiration it's not wisdom

47:14

and it's bad advice it's bad them

47:16

them, make map. And if it's wrong sounds

47:18

like a them problem so

48:04

Goodbye.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features