DM-Nastics: Barrow Been Built

DM-Nastics: Barrow Been Built

Released Wednesday, 5th February 2025
Good episode? Give it some love!
DM-Nastics: Barrow Been Built

DM-Nastics: Barrow Been Built

DM-Nastics: Barrow Been Built

DM-Nastics: Barrow Been Built

Wednesday, 5th February 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:09

Welcome back to DM

0:12

Nastics to Jim for

0:14

Dungeon Masters to work

0:16

out their minds. I'm one

0:18

of your host, DM Neal,

0:20

A.K.A. Jote Moniac. And it's

0:23

me, your other host,

0:25

D.M. Celest, A.K.A. Seawitch.

0:27

Done, done. Today, Beryl

0:30

been built because it's alliteration. And

0:32

if I could get both together,

0:34

wow. That's the sweet treat. That's

0:37

the sweetest treat. Yeah, like the

0:39

previous one, build a barrel. Oh

0:41

my. As if to reference build

0:44

a bear. Yes, where DM Derek

0:46

and I talked about building a

0:48

barrel and having smaller dungeons. I

0:51

know we've started to like elude

0:53

to that because like, I'll be

0:55

comfortable in a dungeon forever. Celeste, you know

0:57

that. I love me and make a dungeon.

1:00

I can easily do it. But. One of

1:02

the other key pieces about a Mega Dungeon

1:04

is like going in and just exploring a

1:06

little bit and leaving. Like that's 100% okay.

1:08

It's how Under Mountain, original Under Mountain was

1:10

approached. Like you would typically have a quest

1:13

that you would do, you would go, you

1:15

would complete that quest and you would leave.

1:17

Sometimes you would get distracted and die a

1:19

terrible death. Like that is also an option.

1:21

Or you would go on your adventures and

1:24

find another entrance to another part of Under

1:26

Mountain. Yeah. And you would go and do

1:28

those quests. So like building out smaller

1:30

pieces, I think works really well because

1:32

you can move them around. Oh yeah.

1:34

And then every mega dungeon has like

1:36

those themed sections, right? Whether you want

1:38

to divide them by floors or different

1:41

regions, you know, that's your opportunity to

1:43

shake things up in a meaningful way.

1:45

So really designing smaller dungeons is

1:47

really just making pieces that can

1:49

go together in the big awesome

1:51

jigsaw puzzle of a bigger dungeon.

1:53

Yep. Just Zelda your way through

1:55

it. Just do it. Water table.

1:57

Here we go. Your favorite, everyone.

1:59

So on the discord, if you head

2:02

over there, there is an exercise

2:04

that I affectionately named, barrel been

2:06

built. So I made a small

2:08

dungeon that basically looks like a

2:10

hand and the theory abound. Is

2:12

it in fact a deity's hand,

2:14

was it a gauntlet that once

2:16

fell to earth and now has

2:18

crumbled away? That's kind of where

2:21

like the vibe leans, but in

2:23

the same way, it could just

2:25

be some dwarfs that decided that'd

2:27

be a cool way to build

2:29

a dungeon. So basically, it's your

2:31

standard. Five room, dungeon plus the

2:33

palm. So it's six rooms, if

2:35

you will, each finger being its

2:38

own room. Basically, we throw it

2:40

out there, choose a room, build

2:42

a trap. But this also harkens

2:44

back to DMV episode 232, haunted

2:46

traps with a. frequent guest, someone

2:48

were a huge fan of McKenzie

2:50

to Armis and yeah, the idea

2:52

of haunted traps was really interesting.

2:55

So yeah, because haunted traps was

2:57

something they introduced in Wizards introduced

2:59

in the Van Richton's guide to

3:01

Ravenloft for the first time. So

3:03

we got to see some like

3:05

spooky mechanics going on. Yeah. And

3:07

when you think about it, especially

3:09

like if you think like a

3:11

really old dungeon or even if

3:14

you're thinking about the Indiana Jones

3:16

of traps, like. There's often dead

3:18

people or you know dead characters

3:20

or around you know NBC's or

3:22

anything like that. A good trap

3:24

has many corpses. Yeah. Well you

3:26

know what? Maybe their souls are

3:28

at unrest because they just didn't

3:31

feel like that's a trap that

3:33

should have got them and now

3:35

they haunt that area and all

3:37

the things associated. So that leads

3:39

us to some of these amazing

3:41

entries like copy paste like just

3:43

straight into your game style entries.

3:45

Good stuff. Yeah. On the forum.

3:47

So which one did you want

3:50

to look at? right now. Yeah

3:52

I think my favorite one was

3:54

the so somebody did letter lost,

3:56

favorite letter lost, hello again, your

3:58

ring finger engine room was very

4:00

clever. So what I like did,

4:02

it seems like most people went

4:04

like kind of puzzle, like haunted

4:07

puzzles, like which I was like

4:09

really trap like consequences, which I

4:11

was super here for, love me

4:13

a good puzzle. And Letter Loss

4:15

continued that trend with the ring finger

4:17

room. Basically, the idea is when you

4:19

enter the room, you see all these

4:21

like large metal rings on the floor and

4:24

the rings are like. way bigger than something

4:26

you'd actually put on your hand, but

4:28

you see like one wall is a

4:30

mirror and through the mirror you can

4:32

see that there's like a gauntlet like

4:34

with the fingers extended and so the

4:37

idea is basically you figure out that

4:39

you can pick up the rings and

4:41

it's a ring-toss situation because when you

4:43

toss the rings through the mirror they

4:45

shrink down to the actual size and

4:47

can land on the hands so basically

4:49

you have to put the rings back

4:52

on the hand to complete the room

4:54

and I was like That's just a

4:56

really cool thing. Like one, very

4:58

tricky to figure out at first,

5:00

like for the players, but obviously

5:02

so satisfying once you do. And

5:04

you know, just getting that feeling

5:07

of like a carnival style game

5:09

right in the middle of this

5:11

dungeon, super neat. And then of

5:13

course they went with a haunted twist,

5:15

which I thought was very cool. So

5:18

once you put the rings on

5:20

the hand, it's revealed the full

5:22

figure that it's like a ghost bride

5:24

like creature thing through the mirror,

5:26

right? And the whole reason this

5:29

person was trapped, right, the bride

5:31

was there, it was because somebody

5:33

basically put one of the rings

5:36

on their fingers outside and then

5:38

pushed them through the mirror and

5:40

like... I was like, well, this is so

5:42

cool, whatever. And then the consequence, of

5:44

course, if you fail or not or

5:46

if you succeed, you might have a ghost

5:49

bride that haunts you and shows up

5:51

at short or long rests. And it's

5:53

like, oh, let's plan our wedding, darling.

5:55

And I'm like, this is so good. There

5:58

are just so many details in this.

6:00

that are just fantastic. Yeah, I think

6:02

there's something to be said about

6:04

the idea of, what is haunting

6:06

me? Yeah. But it often isn't

6:08

just like, no, you know, stabs,

6:10

attacks, ghostly, all these things. In

6:12

my mind, that's not really haunting.

6:14

Yeah. Just this ghost that shows

6:16

up sometimes when you sleep. and

6:18

ask when you're going to get

6:20

married. That's haunted. You are officially

6:22

haunted if that happens to you.

6:24

And that's the kind of thing

6:26

that you could set out on

6:28

these quests to go get rid

6:30

of. I think about, I mean,

6:32

you could tell from my background,

6:34

it's Rick and Mordee, but I

6:36

watched, it's like kind of my

6:38

go-to show of like throwing on,

6:40

but one of the scenes he's

6:43

there where he made basically an

6:45

AI of his wife that had

6:47

passed, that's always one room away.

6:49

to haunt him. Yeah. The voice

6:51

will never be in the room

6:53

that he's in and there's no

6:55

there's no holographic image. It's literally

6:57

like, hey Rick, how you doing?

6:59

Yeah. She's like, that's right Diane,

7:01

you're always one room away, wouldn't

7:03

be very good at haunting if

7:05

it wasn't. And so it's like,

7:07

yeah, like those kinds of like,

7:09

ha, you know, this, but I

7:11

also thought how interesting it would

7:13

be to layer those elements in

7:15

as they're trying to solve the

7:17

puzzle. during the puzzles during the

7:19

traps and letting like that be

7:21

more of the haunted element of

7:23

just in the moment and giving

7:25

me possibly like seeing a player

7:27

react a little bit more and

7:29

like letting that be disadvantaged yeah

7:31

or if they don't react like

7:33

even getting genuine reactions from the

7:35

players and choosing to give advantage

7:37

or disadvantage rather than even rolling

7:39

of just making those decisions. Yeah

7:41

or like would be really interesting

7:43

as if like to complete the

7:45

puzzle you know that whoever puts

7:47

that last ring like gets the

7:50

toss on there is going to

7:52

be the betrothed of the ghost

7:54

right and like you have to

7:56

solve the puzzle to like get

7:58

out of this but what's a

8:00

one of you has to step

8:02

up to the plate and basically

8:04

agree to be haunted right like making

8:06

that final toss so like what a

8:08

drama moment for the party like who

8:10

is gonna be that person is anyone

8:12

willing to do that or you know

8:15

not like that's a good that's a good

8:17

you know character development like who's

8:19

gonna take one for the team

8:21

moment yeah because one of the

8:24

main conceits of like the this small

8:26

dungeon was that in the central area

8:28

there is some ghostly haunted type figure

8:30

that basically is guarding the MacGuffin and

8:33

the only way you even get a

8:35

shot at the MacGuffin is to then

8:37

go solve all the riddles and traps

8:39

and everything. Defeat the rooms. Yeah, defeat

8:42

the five rooms and then go from

8:44

there. So it's like, yeah, someone has

8:46

to do it. Yeah, so yeah, fantastic.

8:48

Great, great job. Blood or lost. Did

8:51

you have one you wanted highlight deal?

8:53

So the one I want to highlight

8:55

is from Swordspear, and this focuses

8:57

on the middle finger, which is

8:59

a test of speed. So basically,

9:01

which I think is, I think it's

9:03

such a good AB connection that I

9:06

wouldn't have initially made of, like, it's

9:08

the longest room, make a test of

9:10

speed. And so everything looks like this

9:13

mosaic where, you know, wild birds, grass,

9:15

everything. and basically the original test is

9:17

small sign on the door says upon

9:20

entering the room you shall have ten

9:22

turns of the glass to unite mothers

9:24

and children thrice and basically you have

9:26

ten turns to locate three empty nests

9:29

that have tiles missing and then you

9:31

basically have to decide like what birds

9:33

and eggs and like basically you're

9:35

you're completing this mosaic and you

9:38

have ten turns to do it. Now

9:40

the haunted test is all of

9:42

the above, but as soon as

9:44

the characters touch a basket, the

9:47

door slams shut and the scenery

9:49

changes. The ground now includes mosaics

9:51

of pecked to death adventurers, and

9:53

the trees darken and become more

9:55

gnarled. And basically, you're just going

9:58

to get attacked by birds. the

10:00

entire time that you're trying to solve

10:02

this. You still have to basically put

10:04

the mombird and the eggs back together

10:07

to not end up like the adventurers

10:09

that you now see in the mosaics.

10:11

Which is... It's good. It's freaky. Very

10:14

Hitchcock. Yeah. Like... Yeah. All back. Depending

10:16

on your campaign, which is always a

10:18

great qualifier. I'd kill an NBC and

10:21

have them fall into the mosaic. Yeah.

10:23

Yeah, why not? Yeah. Or if you

10:25

had like a summoned creature or you

10:28

had a familiar or you had... Yeah,

10:30

I feel like a familiar would be

10:32

a really good choice because the player

10:35

has the ability to either... Yeah, they

10:37

can make a new one. Yeah, recast

10:39

the ritual, go through actions and things

10:42

like that, like, but having the birds

10:44

attack something that is most like them,

10:46

you know? typically your familiar is another

10:49

bird potentially or you know bat rat

10:51

cat anything that rhymes with it sat

10:53

the that's not it but but having

10:56

it morph into the mosaic yeah and

10:58

then the players just like oh no

11:00

oh just can't be good it's like

11:03

what if we solve it yeah go

11:05

back to the other scene and now

11:07

now what where I like to that

11:10

he specifically points out or they specifically

11:12

point out that the birds in the

11:14

haunted version they're all mummified eggs and

11:17

birds like in the in the paint

11:19

and I'm like that is just a

11:21

very scary and cool haunting image right

11:24

like you know these petrified fossil eggs

11:26

that you're returning to whatever I did

11:28

with this one though I was wondering

11:31

how you would like gamify it in

11:33

a way you know, add the mechanics

11:35

to make it work in the context

11:38

of a game, because I think, you

11:40

know, just, you could do things like

11:42

they suggest in here, kind of like,

11:45

maybe nature checks or something to identify

11:47

the birds. But I would, I would

11:49

probably make this like a full on

11:52

more like a puzzle, like you might

11:54

find an escape room or something, and

11:56

maybe have like, if you touch certain

11:59

eggs, you like, play a bird call

12:01

like an auditory bird call right and

12:03

then you have some pictures like printed

12:06

out you know from the internet of

12:08

different birds and you're linking them up

12:10

right like that that could be a

12:12

cool you know set a timer for

12:14

your players and then use audio visual

12:16

elements to make this happen. I

12:19

really really like that and also

12:21

because you have a term term. I mean, don't

12:23

get me wrong, I'd love to have

12:25

a discussion about term limits, but that's

12:27

not fun. But basically, you have turn

12:29

limits, so it's like, okay, cool, that's,

12:31

okay, now, what do you do? Is

12:33

it that they're figuring out how to

12:35

hand things off because, type constraints, is

12:37

someone distracting the birds, and that's what

12:39

they're choosing to do with their time,

12:41

and so like, I think you could,

12:43

like, with the visual elements and the

12:45

time restriction, that you could really have

12:47

a very fun room, And you can

12:50

keep it simple, right? You

12:52

know, because everybody knows what like

12:54

an owl sounds like versus like a

12:56

crow. You know, so just as long

12:58

as you don't get too tricky

13:00

with your with your picks,

13:02

unless you have an ornithologist

13:04

at your table, just don't

13:07

be too mean. Or your druid

13:09

player will feel bad that, you

13:11

know, because their characters should know

13:13

what that is, but if you'll,

13:16

who'll sense the same to most.

13:18

You have to figure out with

13:20

you. Oh my gosh. This is

13:22

what it sounds like when it's

13:25

flying. It's owls? Oh no, nothing. The

13:27

softest grain of wheat moving

13:29

across a table. Oh my

13:32

God. Well, I think we've

13:34

done it. I think those

13:36

are amazing. But that means

13:38

that you and I get

13:40

to lift the mental weights

13:43

right now. Lifting weights is

13:45

what I do. Look at me.

13:47

Lift these weights. Okay, I have

13:49

been inspired by swords beer by

13:51

taking the idea of the middle

13:53

figure being the longest and it

13:56

being a speed test. Now, opening

13:58

the door to the in... index

14:00

finger. Clearly, it needs to be lined

14:02

with shelves, books, books on them. Yeah,

14:05

those immediate, I was like indexing, intelligence,

14:07

heck yeah. So, yeah, because we've already,

14:09

like, there were some charisma elements to

14:11

the bride and the ring. This is

14:14

focused primarily on, this, the bird one

14:16

can focus on a ton of different

14:18

things. But I think speed is really

14:20

the factor that you're looking at the

14:23

most. Whereas this, yeah, intelligence, I think

14:25

is. really really good. So how are

14:27

we going to create a either a

14:30

puzzle, a trap? I mean, which I

14:32

know you're a huge fan of, so

14:34

I'm very excited to hear, like what

14:36

is an idea? And then obviously we'll

14:39

try and figure out the haunted element

14:41

for the index finger. So let's see,

14:43

with lots of books, there are a

14:45

lot of different things you can do,

14:48

but immediately my mind goes to like...

14:50

arranging, picking, finding the right books and

14:52

then arranging them in a particular way.

14:54

So something you could do is like,

14:57

you know, if you have a certain,

14:59

like word you need to fill in

15:01

or something, like it's like seven slots

15:03

or whatever, and you need to find

15:06

books that start with that letter, right,

15:08

like in some kind of phrase. So,

15:10

you know, you might have like a

15:13

random generator table of a bunch of

15:15

different, like book names, and then have

15:17

to have the players figure out that

15:19

they need a place. the books correctly

15:22

to get, you know, like, as easy

15:24

as guide to, you know, alphabet, you

15:26

know, is going to be your A,

15:28

right, in that spot. So you could

15:31

do that, or you could have to,

15:33

if you have, like, 20 books in

15:35

the room, they might need to arrange

15:37

them all, like, maybe find book titles

15:40

that start with the same letter and

15:42

end with the same letter as the

15:44

next book in the line. So that

15:47

way you could arrange them all in,

15:49

like a ritual circle that you need

15:51

to, or something like that. Okay, I'm

15:53

gonna try and find this. It may

15:56

take me a quick second, but there's

15:58

a game. Well, whatever. It's all nebulous.

16:00

All right, so. I watch Hank Green,

16:02

he approaches things in an interesting way

16:05

sometimes, and it comes up on my

16:07

YouTube page, not subscribe, well done YouTube,

16:09

algorithm, all that. Sometimes what he'll do

16:11

to like kind of like almost decompress

16:14

after like talking through, which is also

16:16

interesting that it's also content that he

16:18

has on the end of a video,

16:20

is he'll basically do like a wordle

16:23

style equivalent game where it is. a

16:25

bunch of words and you're trying to

16:27

select four of them and deciding why

16:29

they go together. Like so well, or

16:32

well, reverse that. You're deciding why they

16:34

go together and then you select four

16:36

of them and it will be like,

16:38

yeah, great job. Here's why they were

16:40

all together. And I think, you know, kind

16:42

of going off of the idea of

16:44

having like a visual element. Coming

16:46

up with even D&D or campaign

16:49

specific world specific ideas of like

16:51

NPCs or history or all of

16:53

these things and saying like okay

16:55

So which four do you think

16:58

go together? Yeah, and like matching

17:00

them and having it be that way

17:02

or even having like you said these

17:04

four are there So what's a fifth

17:06

one? Yeah, now that you've determined

17:08

or you think you've determined why these

17:10

four are together. What is a fifth

17:12

book? Okay, look through here are some

17:15

other book options that are either on

17:17

other shelves, on the floor, on a

17:19

table. Which book do you think you

17:21

could add to this to make it the

17:23

fifth? And of course. I mean, so then

17:25

what's a haunted element, I think, for

17:27

failure of any of the ideas that

17:29

we've put forth? Well, I think, I

17:31

mean, you often think when books like,

17:34

you know, poltergeist come to mind,

17:36

like throwing... stuff around a room so

17:38

maybe if that's the problem not only is

17:40

it just all these books you have to

17:42

do something with them but if they're

17:44

like being flung across the room and

17:46

like flying through the air and aggressively

17:49

pummeling you maybe you have to like you

17:51

have to fight and restrain you know the book

17:53

so it makes it that much harder to one

17:55

see what they are and then also contain

17:57

wringle them so it kind of gives

17:59

your your strength and you know speed

18:01

people something to do while your brain

18:03

acts are sitting there maybe actually doing

18:06

the puzzle and other people are literally

18:08

catching the haunted books that are trying

18:10

to escape or you have the books

18:12

opening up and like screaming and doing

18:14

psychic nonsense. I like a reordering as

18:16

well of just like a thing that

18:19

like even success or failure like you

18:21

did it. And now you got to,

18:23

you know, here, step two and just,

18:25

blah, everything just starts reordering on all

18:27

the shelves. It would be so great.

18:29

If the puzzle was like, here we

18:31

go, and they think they solved it

18:34

right, and they put the books in

18:36

place, and then immediately when they put

18:38

them in place, if they don't take

18:40

steps to hold the books down, the

18:42

books fly back apart, whatever. And like

18:44

you, so basically, okay, you solved it,

18:46

but. You need to find a way

18:49

to solve it and then also keep

18:51

the books from moving. Like, you know,

18:53

I have enough of you to hold

18:55

them down or like a rain, you

18:57

know, strap them down somehow or something.

18:59

Or, oh, oh my God, what if

19:01

you had a ghost, like a librarian

19:04

ghost and you had to do it

19:06

in complete silence? And that was the

19:08

thing. And anybody who talked was like

19:10

lost their life or got like false

19:12

touched or whatever. So you as players

19:14

cannot talk to each other to solve

19:16

the puzzle. all you can do is

19:19

like write notes or whatever and any

19:21

noises you make and somebody is getting

19:23

you know dragged to hell. You make

19:25

it now that you like you unlocked

19:27

a piece of my brain that like

19:29

I'm ultimately excited and just insanely frustrated

19:31

about is that the idea of adding

19:34

quickly adding in either physical or digital

19:36

elements to help you play the game.

19:38

So you've unlocked a piece of my

19:40

brain and one of the ones that

19:42

I was thinking of that you could

19:44

physically do, especially if you're not talking,

19:46

it's called the mind. So it's a

19:49

game where you basically, depending on how

19:51

many players you have, you're dealing out

19:53

a certain number of cards. And when

19:55

we start the game, what collectively we

19:57

as a group need to do is

19:59

lay them. down in numeric order. But

20:01

we have to do it without talking. And

20:04

if we, let's say, I throw down a

20:06

five, but in the next one, you

20:08

throw down a 20 because you think,

20:10

oh, maybe that's close enough because it's

20:13

one to 100. But then another person

20:15

had a 15. Well, you lose a

20:17

life. Yeah. Oh, and then obviously

20:19

in this context, you would

20:21

set up some negative element,

20:23

but it's all through not

20:25

nonverbal verbal cues. Yeah. And you're

20:27

just trying to get a good vibe.

20:29

Everyone's just like doing nothing. Trying to

20:31

use hand signals to figure it out,

20:33

you know, somehow, yeah. But it also

20:35

has positive elements where you have certain

20:38

things where you can like cancel things

20:40

out or just like throw something down

20:42

and like everyone stops. You like kind

20:44

of talk about your, you can talk

20:46

a little bit and then like one

20:48

person definitely sets down the next one

20:50

and then you start again. So there's

20:52

a lot of those. You know, it

20:54

took me a while. It's called Connections.

20:56

That's the other game with Hank Green

20:58

that I was talking about, where basically

21:00

you're trying to put four groups of four

21:03

together. And each of the four groups

21:05

is, you have basically, one of the

21:07

groups should be the easiest and then

21:09

it would go through that. But basically

21:11

that would be another really interesting way

21:13

to do it, where you have them

21:15

either play connections, because like this one

21:17

that I pulled up is like connections

21:19

number 603. And like none of these. None

21:21

of these are real world like

21:23

so if you're not trying to

21:25

break that particular piece of immersion

21:27

is little wedge snap screw zing

21:29

like none of these are names

21:32

of characters sometimes that happens just

21:34

choose another one hit refresh you'll

21:36

be fine so yeah there's so

21:38

many options yeah man house like

21:40

I just I love the visual of

21:42

describing this like you know the

21:44

players characters running around the room

21:47

doing their best and right away

21:49

you had the scary ghost like first

21:51

thing into the room the like moment

21:53

right and like that feeling of silence

21:55

and then that ghost like sitting there

21:58

with a bloody you know like or

22:00

something right where the books are.

22:02

I was like just waiting for

22:04

somebody to mess up. Like so

22:06

good. Has such so good horror

22:09

movie. Yes. Like that's what I

22:11

think of like the like I

22:13

enjoy watching that genre. I know

22:15

not everyone does. So again, no,

22:18

your players know your table. But

22:20

the idea of like that jump

22:22

scare or there's just that haunting

22:24

moment. Like it's there staring you,

22:26

you're doing the thing. something stripping

22:29

and they're just like face to

22:31

face. Oh my god, or you

22:33

could do a, oh now I'm

22:35

good now I'm just gonna I'm

22:38

just gonna design these puzzles now.

22:40

It would be so cool if

22:42

you had if the books like

22:44

your information about them you know

22:46

when you touched on it opened

22:49

up and had like an Edward

22:51

Gorey style like little you know

22:53

this is how ex person died

22:55

like. Susie died of pneumonia, right?

22:58

And like, whatever. And then it's

23:00

those words, right, that are giving

23:02

you the things. And just the

23:04

gruesome ways adventures have been, like,

23:06

murdered is what you're seeing on

23:09

the pages. Oh. Okay. Is this,

23:11

we'll put a bow on this

23:13

with this last terrible choice where

23:15

the Wizards spellbook. gets haunted and

23:18

the strength grows with each cast.

23:20

Yeah. And eventually. It becomes sentient.

23:22

Horrible. Messed up. Something emerges forth

23:24

from it. Cool. Cool. Terrible index

23:27

finger of dew. It is the

23:29

point. This is the it's the

23:31

pull finger used for finger of

23:33

death and all the other ones.

23:35

So it makes sense that this

23:38

one would have to be the

23:40

most messed up one, right? Yeah.

23:42

All I have to say like,

23:44

and I don't, we didn't really

23:47

like. The big Maccuffin is kind

23:49

of the thing, but I would

23:51

also definitely have some carrots at

23:53

the end of all these terrible

23:55

sticks that we've made and having

23:58

library is a very easy way

24:00

to do that, especially. I mean,

24:02

that feels really manipulative to some

24:04

degree. I'm like, you found these

24:07

brand new spells. Oh, well, I'd

24:09

love to add them. my smell,

24:11

but I bet you would. Of

24:13

course you would. You fool. Why

24:15

do you keep saying that in

24:18

their tone? No reasons. I'm fine.

24:20

Chase your bliss. Yay! But of

24:22

course if you enjoyed this episode

24:24

as much as I think we

24:27

did in making it Then you

24:29

could always head over to your

24:31

pod catcher of choice leave a

24:33

rating and review Or on the

24:35

street as it helps and of

24:38

course if you want to email

24:40

us about any of the trap

24:42

ideas Especially haunted ones that you've

24:44

made you can always email us

24:47

at dungeon Master block@gmail.com And of

24:49

course if you head over to

24:51

social medias and I am at

24:53

C. Conowich. Go find us. We're

24:56

searchable. It's fine. Yeah. But as

24:58

always, a huge thank you of

25:00

the Bard's over on Bombarded. For

25:02

our intro and outro music, you

25:04

can find more about what they're

25:07

doing at Bombardedcast.com. But rather than

25:09

let these mythical gains go. Yes.

25:11

So I have something to talk

25:13

about that is... a really really

25:16

cool and interesting TTRPG that has

25:18

really struck my husband's fancy and

25:20

particularly lately and the more I

25:22

hear about it the cooler it

25:24

is and so I'm holding it

25:27

right now it's called Ultraviolet Grasslands

25:29

in the Black City written by

25:31

Luca Rijek and this book is

25:33

just a wild wild like campaign

25:36

setting slash setting that if you

25:38

ever enjoyed anything even vaguely like

25:40

spell jammer ask or like outland

25:42

style with a little bit of

25:44

like alien weird kind of dreamy

25:47

strange expressionist scenery and locations like

25:49

this is the book for you

25:51

what it has in there it's

25:53

really basic mechanic system that you

25:56

can use or not as you're

25:58

going through but the heart of

26:00

this book is just incredibly strange

26:02

and

26:05

interesting

26:08

settings

26:11

and just

26:13

like truly a masterful.

26:16

collection of great locations

26:18

to add if you're

26:21

running any kind of

26:24

like wasteland style game

26:26

or this would be

26:29

great for anything like a

26:31

free marches style campaign that's

26:33

heavy on exploration and just

26:35

like visiting interesting game elements like

26:38

check out this book no

26:40

matter what system you're running

26:42

this is a great great

26:44

stop for imaginary dreamy fodder

26:46

if you're creating games and

26:48

other planes or entirely new

26:50

worlds. Highly recommend. So again,

26:52

that was ultraviolet grasslands and

26:54

the Black City. And seriously,

26:56

just do yourself a favor and

26:58

check out some of the art. just

27:00

online of this book. It's gorgeous. Did

27:02

you find it, Neil? Are you getting

27:05

some of the... Holy cow. Yeah. A

27:07

series that it makes me think of,

27:09

which is super popular, Real Bomb did

27:11

only got one season so far, fingers

27:14

crossed, it makes me think of Scavenger's

27:16

reign. Yeah. As really, like... really interesting

27:18

vibes of just stuff that is truly

27:20

alien like I just you know opened

27:23

this up the forest of meat is

27:25

the name of one of these locations

27:27

in here you know all the rules

27:29

for like running a caravan lots of

27:32

random tables for interesting treasures

27:34

and trinkets caravan quests just

27:36

all kinds all kinds of

27:38

really great stuff talking about

27:40

like system agnostic like how you

27:43

can introduce things like undead or

27:45

alien creatures or you know half

27:48

people have beasts like a

27:50

lot of good theory and

27:52

inspiration that applies to all systems.

27:54

So these are so one of the

27:56

things that like I think goes to

27:58

the heart of like. why Celeste and

28:00

I bring these things up is like

28:03

there could be something in here that

28:05

changes the way you game? Yep. Forever.

28:07

Yeah. And again, worst case scenario, you

28:10

figure out stuff you don't want to

28:12

do. Oftentimes of the book, like you

28:14

just read a book cover to cover.

28:17

fun fact everyone that's how books are

28:19

intended yeah i don't need to get

28:21

into it but the idea that like

28:23

i'm just looking at excerpts and one

28:26

of the options is bio magical corruption

28:28

yes their corruption and their magic mechanics

28:30

are so interesting yeah like the idea

28:33

of just adding that to like a

28:35

portion of a campaign because you've gone

28:37

into an area that magic is broken

28:40

or like you add that to your

28:42

entire campaign just the world itself but

28:44

basically exposure to failed spells dangerous magic

28:46

random ghosts and mutagenic blights source corruption

28:49

bilemancers vote and like these are all

28:51

the options of like why this could

28:53

happen yeah roll on the table and

28:56

you see what happens they have lots

28:58

of also just like beautiful neutral maps

29:00

to and locations so they're like here's

29:03

like a planned route and you know

29:05

six locations that would be great along

29:07

it and that's perfect for like a

29:10

party that is traveling from place A

29:12

to place B and you want to

29:14

spice things up with some interesting highly

29:16

magical or you know sci-fi-esque encounters like

29:19

it really is just a trove of

29:21

brilliant ideas and imagination. 2024, any nominee,

29:23

and if you wanted just the PDF

29:26

30 bucks, and if you wanted the

29:28

PDF and the print, it's 50. The

29:30

layout is truly beautiful, truly beautiful book.

29:33

Link over to that on exalted funeral,

29:35

unless I can find a more direct

29:37

link, which is often what I try

29:39

and do to. as best support the

29:42

creator as possible. This may be our

29:44

best bet, but yeah, there'll be a

29:46

link in the show notes to go

29:49

check this out. And Silas just made

29:51

50 of my dollars go away. It's

29:53

so cool. It's like really, he's reading

29:56

it like every night and ever is

29:58

like, Look at this location. I'm like,

30:00

that's so cool. And then it keeps

30:03

doing it. I'm like, how can a

30:05

book up this much cool stuff in it?

30:07

Yeah, it's also why like literally right next

30:09

to me is World's Beyond Time, Sci-Fi, art

30:11

of the 1970s. I've talked about it before,

30:13

but like that's the same thing. Like just

30:15

having a book of art to get inspired

30:18

is huge. It's a good, good. And this

30:20

one also has mechanics mechanics. Yep. But with

30:22

that, we'll turn out the lights. We'll

30:24

head out of the gym, but before

30:26

we go, I want to implore you,

30:28

the listener, to join the forums, the

30:31

discord, Twitter, and anywhere else you can

30:33

find, us, and take part in these

30:35

challenges, exercises, and other amazing conversations

30:37

being had. To do that, head over

30:39

to bit.Y slash DM Bantur, and try

30:42

some gymnastics, sir players don't ask.

30:44

Do you even lived?

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features