Episode Transcript
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0:09
Welcome back to DM
0:12
Nastics to Jim for
0:14
Dungeon Masters to work
0:16
out their minds. I'm one
0:18
of your host, DM Neal,
0:20
A.K.A. Jote Moniac. And it's
0:23
me, your other host,
0:25
D.M. Celest, A.K.A. Seawitch.
0:27
Done, done. Today, Beryl
0:30
been built because it's alliteration. And
0:32
if I could get both together,
0:34
wow. That's the sweet treat. That's
0:37
the sweetest treat. Yeah, like the
0:39
previous one, build a barrel. Oh
0:41
my. As if to reference build
0:44
a bear. Yes, where DM Derek
0:46
and I talked about building a
0:48
barrel and having smaller dungeons. I
0:51
know we've started to like elude
0:53
to that because like, I'll be
0:55
comfortable in a dungeon forever. Celeste, you know
0:57
that. I love me and make a dungeon.
1:00
I can easily do it. But. One of
1:02
the other key pieces about a Mega Dungeon
1:04
is like going in and just exploring a
1:06
little bit and leaving. Like that's 100% okay.
1:08
It's how Under Mountain, original Under Mountain was
1:10
approached. Like you would typically have a quest
1:13
that you would do, you would go, you
1:15
would complete that quest and you would leave.
1:17
Sometimes you would get distracted and die a
1:19
terrible death. Like that is also an option.
1:21
Or you would go on your adventures and
1:24
find another entrance to another part of Under
1:26
Mountain. Yeah. And you would go and do
1:28
those quests. So like building out smaller
1:30
pieces, I think works really well because
1:32
you can move them around. Oh yeah.
1:34
And then every mega dungeon has like
1:36
those themed sections, right? Whether you want
1:38
to divide them by floors or different
1:41
regions, you know, that's your opportunity to
1:43
shake things up in a meaningful way.
1:45
So really designing smaller dungeons is
1:47
really just making pieces that can
1:49
go together in the big awesome
1:51
jigsaw puzzle of a bigger dungeon.
1:53
Yep. Just Zelda your way through
1:55
it. Just do it. Water table.
1:57
Here we go. Your favorite, everyone.
1:59
So on the discord, if you head
2:02
over there, there is an exercise
2:04
that I affectionately named, barrel been
2:06
built. So I made a small
2:08
dungeon that basically looks like a
2:10
hand and the theory abound. Is
2:12
it in fact a deity's hand,
2:14
was it a gauntlet that once
2:16
fell to earth and now has
2:18
crumbled away? That's kind of where
2:21
like the vibe leans, but in
2:23
the same way, it could just
2:25
be some dwarfs that decided that'd
2:27
be a cool way to build
2:29
a dungeon. So basically, it's your
2:31
standard. Five room, dungeon plus the
2:33
palm. So it's six rooms, if
2:35
you will, each finger being its
2:38
own room. Basically, we throw it
2:40
out there, choose a room, build
2:42
a trap. But this also harkens
2:44
back to DMV episode 232, haunted
2:46
traps with a. frequent guest, someone
2:48
were a huge fan of McKenzie
2:50
to Armis and yeah, the idea
2:52
of haunted traps was really interesting.
2:55
So yeah, because haunted traps was
2:57
something they introduced in Wizards introduced
2:59
in the Van Richton's guide to
3:01
Ravenloft for the first time. So
3:03
we got to see some like
3:05
spooky mechanics going on. Yeah. And
3:07
when you think about it, especially
3:09
like if you think like a
3:11
really old dungeon or even if
3:14
you're thinking about the Indiana Jones
3:16
of traps, like. There's often dead
3:18
people or you know dead characters
3:20
or around you know NBC's or
3:22
anything like that. A good trap
3:24
has many corpses. Yeah. Well you
3:26
know what? Maybe their souls are
3:28
at unrest because they just didn't
3:31
feel like that's a trap that
3:33
should have got them and now
3:35
they haunt that area and all
3:37
the things associated. So that leads
3:39
us to some of these amazing
3:41
entries like copy paste like just
3:43
straight into your game style entries.
3:45
Good stuff. Yeah. On the forum.
3:47
So which one did you want
3:50
to look at? right now. Yeah
3:52
I think my favorite one was
3:54
the so somebody did letter lost,
3:56
favorite letter lost, hello again, your
3:58
ring finger engine room was very
4:00
clever. So what I like did,
4:02
it seems like most people went
4:04
like kind of puzzle, like haunted
4:07
puzzles, like which I was like
4:09
really trap like consequences, which I
4:11
was super here for, love me
4:13
a good puzzle. And Letter Loss
4:15
continued that trend with the ring finger
4:17
room. Basically, the idea is when you
4:19
enter the room, you see all these
4:21
like large metal rings on the floor and
4:24
the rings are like. way bigger than something
4:26
you'd actually put on your hand, but
4:28
you see like one wall is a
4:30
mirror and through the mirror you can
4:32
see that there's like a gauntlet like
4:34
with the fingers extended and so the
4:37
idea is basically you figure out that
4:39
you can pick up the rings and
4:41
it's a ring-toss situation because when you
4:43
toss the rings through the mirror they
4:45
shrink down to the actual size and
4:47
can land on the hands so basically
4:49
you have to put the rings back
4:52
on the hand to complete the room
4:54
and I was like That's just a
4:56
really cool thing. Like one, very
4:58
tricky to figure out at first,
5:00
like for the players, but obviously
5:02
so satisfying once you do. And
5:04
you know, just getting that feeling
5:07
of like a carnival style game
5:09
right in the middle of this
5:11
dungeon, super neat. And then of
5:13
course they went with a haunted twist,
5:15
which I thought was very cool. So
5:18
once you put the rings on
5:20
the hand, it's revealed the full
5:22
figure that it's like a ghost bride
5:24
like creature thing through the mirror,
5:26
right? And the whole reason this
5:29
person was trapped, right, the bride
5:31
was there, it was because somebody
5:33
basically put one of the rings
5:36
on their fingers outside and then
5:38
pushed them through the mirror and
5:40
like... I was like, well, this is so
5:42
cool, whatever. And then the consequence, of
5:44
course, if you fail or not or
5:46
if you succeed, you might have a ghost
5:49
bride that haunts you and shows up
5:51
at short or long rests. And it's
5:53
like, oh, let's plan our wedding, darling.
5:55
And I'm like, this is so good. There
5:58
are just so many details in this.
6:00
that are just fantastic. Yeah, I think
6:02
there's something to be said about
6:04
the idea of, what is haunting
6:06
me? Yeah. But it often isn't
6:08
just like, no, you know, stabs,
6:10
attacks, ghostly, all these things. In
6:12
my mind, that's not really haunting.
6:14
Yeah. Just this ghost that shows
6:16
up sometimes when you sleep. and
6:18
ask when you're going to get
6:20
married. That's haunted. You are officially
6:22
haunted if that happens to you.
6:24
And that's the kind of thing
6:26
that you could set out on
6:28
these quests to go get rid
6:30
of. I think about, I mean,
6:32
you could tell from my background,
6:34
it's Rick and Mordee, but I
6:36
watched, it's like kind of my
6:38
go-to show of like throwing on,
6:40
but one of the scenes he's
6:43
there where he made basically an
6:45
AI of his wife that had
6:47
passed, that's always one room away.
6:49
to haunt him. Yeah. The voice
6:51
will never be in the room
6:53
that he's in and there's no
6:55
there's no holographic image. It's literally
6:57
like, hey Rick, how you doing?
6:59
Yeah. She's like, that's right Diane,
7:01
you're always one room away, wouldn't
7:03
be very good at haunting if
7:05
it wasn't. And so it's like,
7:07
yeah, like those kinds of like,
7:09
ha, you know, this, but I
7:11
also thought how interesting it would
7:13
be to layer those elements in
7:15
as they're trying to solve the
7:17
puzzle. during the puzzles during the
7:19
traps and letting like that be
7:21
more of the haunted element of
7:23
just in the moment and giving
7:25
me possibly like seeing a player
7:27
react a little bit more and
7:29
like letting that be disadvantaged yeah
7:31
or if they don't react like
7:33
even getting genuine reactions from the
7:35
players and choosing to give advantage
7:37
or disadvantage rather than even rolling
7:39
of just making those decisions. Yeah
7:41
or like would be really interesting
7:43
as if like to complete the
7:45
puzzle you know that whoever puts
7:47
that last ring like gets the
7:50
toss on there is going to
7:52
be the betrothed of the ghost
7:54
right and like you have to
7:56
solve the puzzle to like get
7:58
out of this but what's a
8:00
one of you has to step
8:02
up to the plate and basically
8:04
agree to be haunted right like making
8:06
that final toss so like what a
8:08
drama moment for the party like who
8:10
is gonna be that person is anyone
8:12
willing to do that or you know
8:15
not like that's a good that's a good
8:17
you know character development like who's
8:19
gonna take one for the team
8:21
moment yeah because one of the
8:24
main conceits of like the this small
8:26
dungeon was that in the central area
8:28
there is some ghostly haunted type figure
8:30
that basically is guarding the MacGuffin and
8:33
the only way you even get a
8:35
shot at the MacGuffin is to then
8:37
go solve all the riddles and traps
8:39
and everything. Defeat the rooms. Yeah, defeat
8:42
the five rooms and then go from
8:44
there. So it's like, yeah, someone has
8:46
to do it. Yeah, so yeah, fantastic.
8:48
Great, great job. Blood or lost. Did
8:51
you have one you wanted highlight deal?
8:53
So the one I want to highlight
8:55
is from Swordspear, and this focuses
8:57
on the middle finger, which is
8:59
a test of speed. So basically,
9:01
which I think is, I think it's
9:03
such a good AB connection that I
9:06
wouldn't have initially made of, like, it's
9:08
the longest room, make a test of
9:10
speed. And so everything looks like this
9:13
mosaic where, you know, wild birds, grass,
9:15
everything. and basically the original test is
9:17
small sign on the door says upon
9:20
entering the room you shall have ten
9:22
turns of the glass to unite mothers
9:24
and children thrice and basically you have
9:26
ten turns to locate three empty nests
9:29
that have tiles missing and then you
9:31
basically have to decide like what birds
9:33
and eggs and like basically you're
9:35
you're completing this mosaic and you
9:38
have ten turns to do it. Now
9:40
the haunted test is all of
9:42
the above, but as soon as
9:44
the characters touch a basket, the
9:47
door slams shut and the scenery
9:49
changes. The ground now includes mosaics
9:51
of pecked to death adventurers, and
9:53
the trees darken and become more
9:55
gnarled. And basically, you're just going
9:58
to get attacked by birds. the
10:00
entire time that you're trying to solve
10:02
this. You still have to basically put
10:04
the mombird and the eggs back together
10:07
to not end up like the adventurers
10:09
that you now see in the mosaics.
10:11
Which is... It's good. It's freaky. Very
10:14
Hitchcock. Yeah. Like... Yeah. All back. Depending
10:16
on your campaign, which is always a
10:18
great qualifier. I'd kill an NBC and
10:21
have them fall into the mosaic. Yeah.
10:23
Yeah, why not? Yeah. Or if you
10:25
had like a summoned creature or you
10:28
had a familiar or you had... Yeah,
10:30
I feel like a familiar would be
10:32
a really good choice because the player
10:35
has the ability to either... Yeah, they
10:37
can make a new one. Yeah, recast
10:39
the ritual, go through actions and things
10:42
like that, like, but having the birds
10:44
attack something that is most like them,
10:46
you know? typically your familiar is another
10:49
bird potentially or you know bat rat
10:51
cat anything that rhymes with it sat
10:53
the that's not it but but having
10:56
it morph into the mosaic yeah and
10:58
then the players just like oh no
11:00
oh just can't be good it's like
11:03
what if we solve it yeah go
11:05
back to the other scene and now
11:07
now what where I like to that
11:10
he specifically points out or they specifically
11:12
point out that the birds in the
11:14
haunted version they're all mummified eggs and
11:17
birds like in the in the paint
11:19
and I'm like that is just a
11:21
very scary and cool haunting image right
11:24
like you know these petrified fossil eggs
11:26
that you're returning to whatever I did
11:28
with this one though I was wondering
11:31
how you would like gamify it in
11:33
a way you know, add the mechanics
11:35
to make it work in the context
11:38
of a game, because I think, you
11:40
know, just, you could do things like
11:42
they suggest in here, kind of like,
11:45
maybe nature checks or something to identify
11:47
the birds. But I would, I would
11:49
probably make this like a full on
11:52
more like a puzzle, like you might
11:54
find an escape room or something, and
11:56
maybe have like, if you touch certain
11:59
eggs, you like, play a bird call
12:01
like an auditory bird call right and
12:03
then you have some pictures like printed
12:06
out you know from the internet of
12:08
different birds and you're linking them up
12:10
right like that that could be a
12:12
cool you know set a timer for
12:14
your players and then use audio visual
12:16
elements to make this happen. I
12:19
really really like that and also
12:21
because you have a term term. I mean, don't
12:23
get me wrong, I'd love to have
12:25
a discussion about term limits, but that's
12:27
not fun. But basically, you have turn
12:29
limits, so it's like, okay, cool, that's,
12:31
okay, now, what do you do? Is
12:33
it that they're figuring out how to
12:35
hand things off because, type constraints, is
12:37
someone distracting the birds, and that's what
12:39
they're choosing to do with their time,
12:41
and so like, I think you could,
12:43
like, with the visual elements and the
12:45
time restriction, that you could really have
12:47
a very fun room, And you can
12:50
keep it simple, right? You
12:52
know, because everybody knows what like
12:54
an owl sounds like versus like a
12:56
crow. You know, so just as long
12:58
as you don't get too tricky
13:00
with your with your picks,
13:02
unless you have an ornithologist
13:04
at your table, just don't
13:07
be too mean. Or your druid
13:09
player will feel bad that, you
13:11
know, because their characters should know
13:13
what that is, but if you'll,
13:16
who'll sense the same to most.
13:18
You have to figure out with
13:20
you. Oh my gosh. This is
13:22
what it sounds like when it's
13:25
flying. It's owls? Oh no, nothing. The
13:27
softest grain of wheat moving
13:29
across a table. Oh my
13:32
God. Well, I think we've
13:34
done it. I think those
13:36
are amazing. But that means
13:38
that you and I get
13:40
to lift the mental weights
13:43
right now. Lifting weights is
13:45
what I do. Look at me.
13:47
Lift these weights. Okay, I have
13:49
been inspired by swords beer by
13:51
taking the idea of the middle
13:53
figure being the longest and it
13:56
being a speed test. Now, opening
13:58
the door to the in... index
14:00
finger. Clearly, it needs to be lined
14:02
with shelves, books, books on them. Yeah,
14:05
those immediate, I was like indexing, intelligence,
14:07
heck yeah. So, yeah, because we've already,
14:09
like, there were some charisma elements to
14:11
the bride and the ring. This is
14:14
focused primarily on, this, the bird one
14:16
can focus on a ton of different
14:18
things. But I think speed is really
14:20
the factor that you're looking at the
14:23
most. Whereas this, yeah, intelligence, I think
14:25
is. really really good. So how are
14:27
we going to create a either a
14:30
puzzle, a trap? I mean, which I
14:32
know you're a huge fan of, so
14:34
I'm very excited to hear, like what
14:36
is an idea? And then obviously we'll
14:39
try and figure out the haunted element
14:41
for the index finger. So let's see,
14:43
with lots of books, there are a
14:45
lot of different things you can do,
14:48
but immediately my mind goes to like...
14:50
arranging, picking, finding the right books and
14:52
then arranging them in a particular way.
14:54
So something you could do is like,
14:57
you know, if you have a certain,
14:59
like word you need to fill in
15:01
or something, like it's like seven slots
15:03
or whatever, and you need to find
15:06
books that start with that letter, right,
15:08
like in some kind of phrase. So,
15:10
you know, you might have like a
15:13
random generator table of a bunch of
15:15
different, like book names, and then have
15:17
to have the players figure out that
15:19
they need a place. the books correctly
15:22
to get, you know, like, as easy
15:24
as guide to, you know, alphabet, you
15:26
know, is going to be your A,
15:28
right, in that spot. So you could
15:31
do that, or you could have to,
15:33
if you have, like, 20 books in
15:35
the room, they might need to arrange
15:37
them all, like, maybe find book titles
15:40
that start with the same letter and
15:42
end with the same letter as the
15:44
next book in the line. So that
15:47
way you could arrange them all in,
15:49
like a ritual circle that you need
15:51
to, or something like that. Okay, I'm
15:53
gonna try and find this. It may
15:56
take me a quick second, but there's
15:58
a game. Well, whatever. It's all nebulous.
16:00
All right, so. I watch Hank Green,
16:02
he approaches things in an interesting way
16:05
sometimes, and it comes up on my
16:07
YouTube page, not subscribe, well done YouTube,
16:09
algorithm, all that. Sometimes what he'll do
16:11
to like kind of like almost decompress
16:14
after like talking through, which is also
16:16
interesting that it's also content that he
16:18
has on the end of a video,
16:20
is he'll basically do like a wordle
16:23
style equivalent game where it is. a
16:25
bunch of words and you're trying to
16:27
select four of them and deciding why
16:29
they go together. Like so well, or
16:32
well, reverse that. You're deciding why they
16:34
go together and then you select four
16:36
of them and it will be like,
16:38
yeah, great job. Here's why they were
16:40
all together. And I think, you know, kind
16:42
of going off of the idea of
16:44
having like a visual element. Coming
16:46
up with even D&D or campaign
16:49
specific world specific ideas of like
16:51
NPCs or history or all of
16:53
these things and saying like okay
16:55
So which four do you think
16:58
go together? Yeah, and like matching
17:00
them and having it be that way
17:02
or even having like you said these
17:04
four are there So what's a fifth
17:06
one? Yeah, now that you've determined
17:08
or you think you've determined why these
17:10
four are together. What is a fifth
17:12
book? Okay, look through here are some
17:15
other book options that are either on
17:17
other shelves, on the floor, on a
17:19
table. Which book do you think you
17:21
could add to this to make it the
17:23
fifth? And of course. I mean, so then
17:25
what's a haunted element, I think, for
17:27
failure of any of the ideas that
17:29
we've put forth? Well, I think, I
17:31
mean, you often think when books like,
17:34
you know, poltergeist come to mind,
17:36
like throwing... stuff around a room so
17:38
maybe if that's the problem not only is
17:40
it just all these books you have to
17:42
do something with them but if they're
17:44
like being flung across the room and
17:46
like flying through the air and aggressively
17:49
pummeling you maybe you have to like you
17:51
have to fight and restrain you know the book
17:53
so it makes it that much harder to one
17:55
see what they are and then also contain
17:57
wringle them so it kind of gives
17:59
your your strength and you know speed
18:01
people something to do while your brain
18:03
acts are sitting there maybe actually doing
18:06
the puzzle and other people are literally
18:08
catching the haunted books that are trying
18:10
to escape or you have the books
18:12
opening up and like screaming and doing
18:14
psychic nonsense. I like a reordering as
18:16
well of just like a thing that
18:19
like even success or failure like you
18:21
did it. And now you got to,
18:23
you know, here, step two and just,
18:25
blah, everything just starts reordering on all
18:27
the shelves. It would be so great.
18:29
If the puzzle was like, here we
18:31
go, and they think they solved it
18:34
right, and they put the books in
18:36
place, and then immediately when they put
18:38
them in place, if they don't take
18:40
steps to hold the books down, the
18:42
books fly back apart, whatever. And like
18:44
you, so basically, okay, you solved it,
18:46
but. You need to find a way
18:49
to solve it and then also keep
18:51
the books from moving. Like, you know,
18:53
I have enough of you to hold
18:55
them down or like a rain, you
18:57
know, strap them down somehow or something.
18:59
Or, oh, oh my God, what if
19:01
you had a ghost, like a librarian
19:04
ghost and you had to do it
19:06
in complete silence? And that was the
19:08
thing. And anybody who talked was like
19:10
lost their life or got like false
19:12
touched or whatever. So you as players
19:14
cannot talk to each other to solve
19:16
the puzzle. all you can do is
19:19
like write notes or whatever and any
19:21
noises you make and somebody is getting
19:23
you know dragged to hell. You make
19:25
it now that you like you unlocked
19:27
a piece of my brain that like
19:29
I'm ultimately excited and just insanely frustrated
19:31
about is that the idea of adding
19:34
quickly adding in either physical or digital
19:36
elements to help you play the game.
19:38
So you've unlocked a piece of my
19:40
brain and one of the ones that
19:42
I was thinking of that you could
19:44
physically do, especially if you're not talking,
19:46
it's called the mind. So it's a
19:49
game where you basically, depending on how
19:51
many players you have, you're dealing out
19:53
a certain number of cards. And when
19:55
we start the game, what collectively we
19:57
as a group need to do is
19:59
lay them. down in numeric order. But
20:01
we have to do it without talking. And
20:04
if we, let's say, I throw down a
20:06
five, but in the next one, you
20:08
throw down a 20 because you think,
20:10
oh, maybe that's close enough because it's
20:13
one to 100. But then another person
20:15
had a 15. Well, you lose a
20:17
life. Yeah. Oh, and then obviously
20:19
in this context, you would
20:21
set up some negative element,
20:23
but it's all through not
20:25
nonverbal verbal cues. Yeah. And you're
20:27
just trying to get a good vibe.
20:29
Everyone's just like doing nothing. Trying to
20:31
use hand signals to figure it out,
20:33
you know, somehow, yeah. But it also
20:35
has positive elements where you have certain
20:38
things where you can like cancel things
20:40
out or just like throw something down
20:42
and like everyone stops. You like kind
20:44
of talk about your, you can talk
20:46
a little bit and then like one
20:48
person definitely sets down the next one
20:50
and then you start again. So there's
20:52
a lot of those. You know, it
20:54
took me a while. It's called Connections.
20:56
That's the other game with Hank Green
20:58
that I was talking about, where basically
21:00
you're trying to put four groups of four
21:03
together. And each of the four groups
21:05
is, you have basically, one of the
21:07
groups should be the easiest and then
21:09
it would go through that. But basically
21:11
that would be another really interesting way
21:13
to do it, where you have them
21:15
either play connections, because like this one
21:17
that I pulled up is like connections
21:19
number 603. And like none of these. None
21:21
of these are real world like
21:23
so if you're not trying to
21:25
break that particular piece of immersion
21:27
is little wedge snap screw zing
21:29
like none of these are names
21:32
of characters sometimes that happens just
21:34
choose another one hit refresh you'll
21:36
be fine so yeah there's so
21:38
many options yeah man house like
21:40
I just I love the visual of
21:42
describing this like you know the
21:44
players characters running around the room
21:47
doing their best and right away
21:49
you had the scary ghost like first
21:51
thing into the room the like moment
21:53
right and like that feeling of silence
21:55
and then that ghost like sitting there
21:58
with a bloody you know like or
22:00
something right where the books are.
22:02
I was like just waiting for
22:04
somebody to mess up. Like so
22:06
good. Has such so good horror
22:09
movie. Yes. Like that's what I
22:11
think of like the like I
22:13
enjoy watching that genre. I know
22:15
not everyone does. So again, no,
22:18
your players know your table. But
22:20
the idea of like that jump
22:22
scare or there's just that haunting
22:24
moment. Like it's there staring you,
22:26
you're doing the thing. something stripping
22:29
and they're just like face to
22:31
face. Oh my god, or you
22:33
could do a, oh now I'm
22:35
good now I'm just gonna I'm
22:38
just gonna design these puzzles now.
22:40
It would be so cool if
22:42
you had if the books like
22:44
your information about them you know
22:46
when you touched on it opened
22:49
up and had like an Edward
22:51
Gorey style like little you know
22:53
this is how ex person died
22:55
like. Susie died of pneumonia, right?
22:58
And like, whatever. And then it's
23:00
those words, right, that are giving
23:02
you the things. And just the
23:04
gruesome ways adventures have been, like,
23:06
murdered is what you're seeing on
23:09
the pages. Oh. Okay. Is this,
23:11
we'll put a bow on this
23:13
with this last terrible choice where
23:15
the Wizards spellbook. gets haunted and
23:18
the strength grows with each cast.
23:20
Yeah. And eventually. It becomes sentient.
23:22
Horrible. Messed up. Something emerges forth
23:24
from it. Cool. Cool. Terrible index
23:27
finger of dew. It is the
23:29
point. This is the it's the
23:31
pull finger used for finger of
23:33
death and all the other ones.
23:35
So it makes sense that this
23:38
one would have to be the
23:40
most messed up one, right? Yeah.
23:42
All I have to say like,
23:44
and I don't, we didn't really
23:47
like. The big Maccuffin is kind
23:49
of the thing, but I would
23:51
also definitely have some carrots at
23:53
the end of all these terrible
23:55
sticks that we've made and having
23:58
library is a very easy way
24:00
to do that, especially. I mean,
24:02
that feels really manipulative to some
24:04
degree. I'm like, you found these
24:07
brand new spells. Oh, well, I'd
24:09
love to add them. my smell,
24:11
but I bet you would. Of
24:13
course you would. You fool. Why
24:15
do you keep saying that in
24:18
their tone? No reasons. I'm fine.
24:20
Chase your bliss. Yay! But of
24:22
course if you enjoyed this episode
24:24
as much as I think we
24:27
did in making it Then you
24:29
could always head over to your
24:31
pod catcher of choice leave a
24:33
rating and review Or on the
24:35
street as it helps and of
24:38
course if you want to email
24:40
us about any of the trap
24:42
ideas Especially haunted ones that you've
24:44
made you can always email us
24:47
at dungeon Master block@gmail.com And of
24:49
course if you head over to
24:51
social medias and I am at
24:53
C. Conowich. Go find us. We're
24:56
searchable. It's fine. Yeah. But as
24:58
always, a huge thank you of
25:00
the Bard's over on Bombarded. For
25:02
our intro and outro music, you
25:04
can find more about what they're
25:07
doing at Bombardedcast.com. But rather than
25:09
let these mythical gains go. Yes.
25:11
So I have something to talk
25:13
about that is... a really really
25:16
cool and interesting TTRPG that has
25:18
really struck my husband's fancy and
25:20
particularly lately and the more I
25:22
hear about it the cooler it
25:24
is and so I'm holding it
25:27
right now it's called Ultraviolet Grasslands
25:29
in the Black City written by
25:31
Luca Rijek and this book is
25:33
just a wild wild like campaign
25:36
setting slash setting that if you
25:38
ever enjoyed anything even vaguely like
25:40
spell jammer ask or like outland
25:42
style with a little bit of
25:44
like alien weird kind of dreamy
25:47
strange expressionist scenery and locations like
25:49
this is the book for you
25:51
what it has in there it's
25:53
really basic mechanic system that you
25:56
can use or not as you're
25:58
going through but the heart of
26:00
this book is just incredibly strange
26:02
and
26:05
interesting
26:08
settings
26:11
and just
26:13
like truly a masterful.
26:16
collection of great locations
26:18
to add if you're
26:21
running any kind of
26:24
like wasteland style game
26:26
or this would be
26:29
great for anything like a
26:31
free marches style campaign that's
26:33
heavy on exploration and just
26:35
like visiting interesting game elements like
26:38
check out this book no
26:40
matter what system you're running
26:42
this is a great great
26:44
stop for imaginary dreamy fodder
26:46
if you're creating games and
26:48
other planes or entirely new
26:50
worlds. Highly recommend. So again,
26:52
that was ultraviolet grasslands and
26:54
the Black City. And seriously,
26:56
just do yourself a favor and
26:58
check out some of the art. just
27:00
online of this book. It's gorgeous. Did
27:02
you find it, Neil? Are you getting
27:05
some of the... Holy cow. Yeah. A
27:07
series that it makes me think of,
27:09
which is super popular, Real Bomb did
27:11
only got one season so far, fingers
27:14
crossed, it makes me think of Scavenger's
27:16
reign. Yeah. As really, like... really interesting
27:18
vibes of just stuff that is truly
27:20
alien like I just you know opened
27:23
this up the forest of meat is
27:25
the name of one of these locations
27:27
in here you know all the rules
27:29
for like running a caravan lots of
27:32
random tables for interesting treasures
27:34
and trinkets caravan quests just
27:36
all kinds all kinds of
27:38
really great stuff talking about
27:40
like system agnostic like how you
27:43
can introduce things like undead or
27:45
alien creatures or you know half
27:48
people have beasts like a
27:50
lot of good theory and
27:52
inspiration that applies to all systems.
27:54
So these are so one of the
27:56
things that like I think goes to
27:58
the heart of like. why Celeste and
28:00
I bring these things up is like
28:03
there could be something in here that
28:05
changes the way you game? Yep. Forever.
28:07
Yeah. And again, worst case scenario, you
28:10
figure out stuff you don't want to
28:12
do. Oftentimes of the book, like you
28:14
just read a book cover to cover.
28:17
fun fact everyone that's how books are
28:19
intended yeah i don't need to get
28:21
into it but the idea that like
28:23
i'm just looking at excerpts and one
28:26
of the options is bio magical corruption
28:28
yes their corruption and their magic mechanics
28:30
are so interesting yeah like the idea
28:33
of just adding that to like a
28:35
portion of a campaign because you've gone
28:37
into an area that magic is broken
28:40
or like you add that to your
28:42
entire campaign just the world itself but
28:44
basically exposure to failed spells dangerous magic
28:46
random ghosts and mutagenic blights source corruption
28:49
bilemancers vote and like these are all
28:51
the options of like why this could
28:53
happen yeah roll on the table and
28:56
you see what happens they have lots
28:58
of also just like beautiful neutral maps
29:00
to and locations so they're like here's
29:03
like a planned route and you know
29:05
six locations that would be great along
29:07
it and that's perfect for like a
29:10
party that is traveling from place A
29:12
to place B and you want to
29:14
spice things up with some interesting highly
29:16
magical or you know sci-fi-esque encounters like
29:19
it really is just a trove of
29:21
brilliant ideas and imagination. 2024, any nominee,
29:23
and if you wanted just the PDF
29:26
30 bucks, and if you wanted the
29:28
PDF and the print, it's 50. The
29:30
layout is truly beautiful, truly beautiful book.
29:33
Link over to that on exalted funeral,
29:35
unless I can find a more direct
29:37
link, which is often what I try
29:39
and do to. as best support the
29:42
creator as possible. This may be our
29:44
best bet, but yeah, there'll be a
29:46
link in the show notes to go
29:49
check this out. And Silas just made
29:51
50 of my dollars go away. It's
29:53
so cool. It's like really, he's reading
29:56
it like every night and ever is
29:58
like, Look at this location. I'm like,
30:00
that's so cool. And then it keeps
30:03
doing it. I'm like, how can a
30:05
book up this much cool stuff in it?
30:07
Yeah, it's also why like literally right next
30:09
to me is World's Beyond Time, Sci-Fi, art
30:11
of the 1970s. I've talked about it before,
30:13
but like that's the same thing. Like just
30:15
having a book of art to get inspired
30:18
is huge. It's a good, good. And this
30:20
one also has mechanics mechanics. Yep. But with
30:22
that, we'll turn out the lights. We'll
30:24
head out of the gym, but before
30:26
we go, I want to implore you,
30:28
the listener, to join the forums, the
30:31
discord, Twitter, and anywhere else you can
30:33
find, us, and take part in these
30:35
challenges, exercises, and other amazing conversations
30:37
being had. To do that, head over
30:39
to bit.Y slash DM Bantur, and try
30:42
some gymnastics, sir players don't ask.
30:44
Do you even lived?
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