DM-Nastics: D&D Cartoon Weapon Breakdown

DM-Nastics: D&D Cartoon Weapon Breakdown

Released Thursday, 5th December 2024
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DM-Nastics: D&D Cartoon Weapon Breakdown

DM-Nastics: D&D Cartoon Weapon Breakdown

DM-Nastics: D&D Cartoon Weapon Breakdown

DM-Nastics: D&D Cartoon Weapon Breakdown

Thursday, 5th December 2024
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Episode Transcript

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0:10

welcome back to back to the gymnastics,

0:12

out their minds. I'm DM

0:14

Neil, masters to work out but I

0:16

am not alone. I'm Diem Neal, aka Joe Moniac,

0:18

but I am not don't think I've

0:20

ever let you do a proper

0:22

intro for me. I've ever let you do

0:24

a proper intro for the

0:26

GM sorry, I'm the GM gym. Yeah!

0:29

I'm here here The chaos is at

0:31

an all-time all -time high, but I

0:33

wouldn't have it any other way. way.

0:36

So we're going going straight into

0:38

it we're we're gonna tackle

0:40

an article. This is is

0:42

very meta. so I I will try

0:44

and be as concise as possible. We're

0:46

going to tackle an article from

0:48

our go -to person, our go-to who

0:50

we've had on the show before

0:53

had on the show of Lost from Bell of

0:55

on Souls, weapons. on the cartoon

0:58

weapons from the D&D cartoon in

1:00

a free piece of

1:02

media piece of media and they're in the

1:04

dungeon in the guide. Master's of that to

1:06

say, that to say, we're hitting everything. It's a

1:08

full body workout today because we're doing

1:10

an article from somebody that we know we

1:12

know in a free piece of material,

1:14

link in the show notes in the Show Notes,

1:17

and It's also in the in the New

1:19

guide, Master's Guide. So. I have no

1:21

idea what it is. is. Also, we

1:23

tie back to the cartoon

1:25

from the from the 80s. So if there's not a

1:27

touch of of something in here

1:29

for you, for you, it might be the

1:32

wrong podcast. not be not be it. I

1:34

get it, that's it. That's OK. Okay,

1:37

so that is a key piece

1:39

of context. Say that again. I've I've

1:41

never seen the D &D cartoon. I

1:43

know it it exists. I've seen like

1:45

the screenshots of it. it. But I have

1:48

I have never actually watched an episode.

1:50

I've seen the intro intro you know,

1:52

it's on the know it's on the intro

1:54

never - Oh yeah. But I've never gone and

1:56

like searched search for it and I have zero

1:58

memory of it. of it. I've

2:01

watched it a lot. I remember

2:03

buying the DVD box set in

2:05

the, this sucks. I don't like

2:07

saying these things. It's fine. Before

2:10

the 2000s, that's okay. That's all

2:12

you need to say. No, no,

2:14

no, no. In the late 1900s.

2:16

Amazon delivered to me in a

2:19

whole strong carriage. When Netflix was

2:21

still doing just DVDs, it was

2:23

the early 2000s and they had

2:26

a box set. And in that

2:28

box set though, they actually had

2:30

the stats. And so I'm actually

2:32

going to see if I can

2:35

pull that up while we talk.

2:37

Okay, stats for what, the characters?

2:39

Yeah. Okay, so we got, I

2:41

can see the picture here. So

2:44

we got a, we got a

2:46

wizard. We got probably like a

2:48

barbarian, we got a unicorn, we

2:51

got a Ranger, that's funny, another

2:53

barbarian maybe, probably some sort of

2:55

other caster. I can't even tell

2:57

what they are, and a fighter

3:00

maybe. So this is the early

3:02

80s that this is coming out,

3:04

which means it was in production

3:07

and probably 80. So... Second edition?

3:09

Morth first than that. So instead

3:11

of a monk, that's actually an

3:13

acrobat. An acrobat. Oh, which one?

3:16

Diana. So Diana is an acrobat.

3:18

Which one's Diana? The one with

3:20

the headband? Yep. Or the one

3:22

with the key? Headband and the

3:25

quarterstaff. Great. Okay. So, acrobat, but

3:27

now actually a monk. if you

3:29

were going to transfer. Yes. Well,

3:32

we got to bring it to

3:34

5.24. That's what all the character,

3:36

that's the thing that I'm looking

3:38

at is for, right? Like it's...

3:41

I love, I think, just with

3:43

second edition, if your strength ever

3:45

got to 18, you would roll

3:47

a D100 to see how strong

3:50

your 18 was. I feel like

3:52

that's what we should do any

3:54

time we refer to it in

3:57

2024. Yes. I'm not going to

3:59

say fifth edition 2024. No one

4:01

is. No one's going to just

4:03

call it 2024 because that's a

4:06

year, not an edition. And why

4:08

would you refer to it? It's

4:10

not 5.5 because it's not quite

4:12

halfway. So 5.24. I like it.

4:16

That's that I totally call it that

4:19

but back into it. You know what

4:21

that's a good place to start though

4:23

because that organically you have started talking

4:25

about Diana the acrobat who is very

4:27

much a monk like when it comes

4:30

to all the things that she does

4:32

in the cartoon very monk like but

4:34

she also has this quarter staff that

4:36

is magical and often monks have a

4:39

quarter staff and any monk item is

4:41

a magical weapon. Yeah, and so this

4:43

is the quarterstaff of the acrobat. Oh,

4:45

it's an actual item that we're going

4:47

to look at. Yes. Okay, excellent. We

4:50

got Diana. All right, so I dig

4:52

this. Also, I do like the new

4:54

character sheets. I built five. I built

4:56

six new characters with six brand new

4:58

people last yesterday. It took way longer

5:01

than I wanted it to with six

5:03

new people all at the same time,

5:05

even with their own books, because people

5:07

tend to like overthink overthink like them.

5:10

a lot. We don't have to address

5:12

the things I don't like today, but

5:14

I do like new character sheets and

5:16

like I said, we'll have a link

5:18

in the show notes, it'll go, you

5:21

have pre-made versions of all six of

5:23

the original characters, as well as the

5:25

seventh who also has a backstory that

5:27

is very similar, stumbled into the world,

5:29

stuck there, basically rounding out the team.

5:32

I don't know if people are watching

5:34

this for you, but like, They're going

5:36

to see me scratch in notes. I

5:38

don't know. Maybe you can hear me.

5:41

Can you hear it when I scratch

5:43

a note? Yes, very. Oh, yeah. Oh,

5:45

that's like, that was like, it was

5:47

a good scratch. It's like someone made,

5:49

like, intentionally made that for like, you

5:52

were watching a video. I mean, I

5:54

kind of did. I called it. That's

5:56

okay. Well, that fully work. I'm not.

5:58

All right. Court of staff in the

6:00

acrobat. You have a plus. basically a

6:03

plus two bonus on attack rolls and

6:05

damage while holding the weapon you can

6:07

use it to admit green dim light

6:09

out to 10 feet. Cool. Either as

6:12

a bonus action or after you roll

6:14

or after you roll initiative you can

6:16

extinguish the light as a bonus action.

6:18

That's an interesting mechanic that I don't

6:20

know how I feel about. Okay, hold

6:23

on. While holding this weapon, you can

6:25

cause it to emit dim green light

6:27

up to 10 feet, either as a

6:29

bonus action or after you roll initiative,

6:31

or you can extinguish a light as

6:34

a boat. That's kind of confusing. So

6:36

let me see if I can interpret

6:38

that properly. So this is saying, because

6:40

I know a character will be like,

6:43

oh, sorry, I know a character will

6:45

be something like, so we can do

6:47

this, right? And so the question I

6:49

have is while holding this weapon, so

6:51

I'm holding the weapon. Yes. I can

6:54

cause it as a bonus action or

6:56

yes, after I've rolled initiative. Correct. I

6:58

can. emit a dim

7:00

green light from this quarter staff. Correct.

7:03

Okay. I mean, I don't hate the

7:05

idea that you can do it after

7:07

your role initiative. That's a neat little

7:09

addition to this 5.24 because that if

7:12

that's on things like say mage armor,

7:14

which I haven't looked yet, but that's

7:16

an instant kind of like thing that

7:19

characters always of players always ask, hey,

7:21

can we say that this was ready

7:23

to go? So I don't actually hate

7:25

that. I hate, well I hate how

7:28

much I want to talk about this

7:30

is because we don't have the time

7:32

for it, but put a pin in

7:34

the idea of just allowing each character

7:37

to do a bonus action as part

7:39

of their initiative. A bonus action or

7:41

reaction? Yeah, after you've rolled an issue.

7:44

Interesting. Yeah, but that's the part that

7:46

really stuck out to me. While holding

7:48

the weapon, you can also take a

7:50

bonus action to alter its form, turning

7:53

it into a six inch rod for

7:55

easy storage, or a 10 foot pole,

7:57

or reverting it back to a quarter

7:59

staff. Okay. dig that still pretty cool.

8:02

Although I don't think it needs a

8:04

bonus action due to that, but that's

8:06

a me thing. Maybe it's a part

8:09

of the new system where you're like

8:11

using actions to interact with items. That

8:13

could be part of that. Yep. And

8:15

next, acrobatic assist. While holding the weapon

8:18

in its quarter staff or 10 foot

8:20

form, you have advantage on dexterity acrobatics

8:22

check. Right, because you can use it

8:24

to do awesome things. Yep, attack deflection.

8:27

When it's in quarter step form, when

8:29

you're hit by an attack holding the

8:31

weapon, you can take a reaction to

8:34

twirl the weapon around you gaining a

8:36

plus five bonus to your armor class

8:38

against the triggering attack, potentially causing the

8:40

attack to miss you. You can't use

8:43

the reaction to give you shield. Yep.

8:45

And range weapon, quarter step form, as

8:47

the thrown property with a normal range

8:49

of 30 feet and a long range

8:52

of 120, which she throws it in

8:54

the car too. That may not show.

8:56

I like this weapon. This is a

8:59

solid weapon. It's good for very rare.

9:01

It's a plus two damage. I have

9:03

no problems with this at all. This

9:05

is something that I would make for

9:08

a monk. And I can say that

9:10

this has done a really good job

9:12

of the flavor of the weapon because

9:15

a lot of the weapons have more

9:17

of a glow property. So then you

9:19

have that dim light to 10 feet,

9:21

acrobatic assist. Number one thing that she's

9:24

probably doing with it is getting over

9:26

something by basically poll vaulting. Yeah. And

9:28

every, basically everything you could kind of

9:30

think without just, you know, making it

9:33

overly complex. I think it's great. You

9:35

think it's great. I mean, I have

9:37

no problem with this. Is there, is

9:40

there anything, anything else to look at

9:42

with this? I mean, the level four

9:44

that to give the level four character

9:46

that ability is like setting yourself up

9:49

for an epic proportion kind of campaign.

9:51

You've just bumped that character up to

9:53

like a level eight. You know, which

9:55

they I mean they stumble into the

9:58

world and immediately are addressed with Tiamat

10:00

So that's true. Okay. So so it

10:02

fits. I do like that they gave

10:05

them scribe the background is what they

10:07

gave this person I'm sorry I'm getting

10:09

hooked. I'm not supposed to look at

10:11

the characters, right? We're just talking magic.

10:14

Okay. I'll carry on who's next up

10:16

to you. let's look. I'll look at

10:18

the picture. Okay. So I mean, I

10:20

opened the I opened the article back

10:23

up and went to little Bobby. Yeah,

10:25

Bobby's tiny. Yeah, so Bobby's a barbarian,

10:27

Bobby's not a barbarian. This is gonna

10:30

hurt, there are too many bees. So

10:32

Bobby is a barbarian. Bobby the barbarian.

10:34

Bobby's barbarian buddy is the unicorn. So,

10:36

which, like Bobby's barbarian buddy is a

10:39

unicorn named Bob, right? Yeah. A bouncing

10:41

baby buddy. A bouncing baby buddy. Bobby

10:43

Barbarian. Unicorn. So they're the ones that

10:45

look the most different because he's eight.

10:48

It's like a very young unicorn. And

10:50

now it's a full-sized character sheets. That

10:52

is a man. That is a Viking.

10:55

That is a Viking. That is not.

10:57

It's like Bobby. It's more like what

10:59

we're seeing there. Yeah. But

11:01

Bobby wields none other than the

11:03

thunderous great club. Also very rare. While

11:06

the tune of the magic item,

11:08

your strength is 20, unless your strength

11:10

is already equal to or greater than

11:12

that score, the weapon deals an extra

11:15

1D8 thunder to any creature it

11:17

hits and an extra 3D8 thunder on

11:19

objects that aren't being worn or

11:21

carried. Okay. Additionally, you get a clap

11:23

of thunder, where you can strike

11:25

the weapon against a hard service to

11:28

create a loud clap of thunder, audible

11:30

out to 300 feet, and you create

11:32

a 30-foot cone of thunderous energy. Basically,

11:35

you DC 15 strength or you're knocked

11:37

prone. Right. So it's a getaway cone.

11:39

Yeah. Or if there are multiple

11:41

objects you want to destroy, it'll do

11:44

extra damage to everything in the

11:46

code. So it's a it's a shatter

11:48

shatter club does thunder damage knocks

11:50

them away just like shatter can and

11:52

then earthquake so it does like size.

11:55

disturbance of a 50-foot radius. I love

11:57

that word, earthquake. All right. Yeah,

11:59

so go ahead. Sorry. Structures in contact

12:01

with the ground that take 50

12:03

bludging damage in each creature and the

12:06

ground must succeed on a dexterity

12:08

20 saving throw or be prone as

12:10

well. Concentrating, then the concentration is brochin

12:12

or a DC 20 saving throw on

12:15

the concentration. That's wild. In addition, 30

12:17

foot, there's a fisher, there's wow. Okay.

12:19

I mean, I would rather have the

12:22

quarter staff. I'm just going to

12:24

throw it out there. This sounds cool

12:26

when I first look at it,

12:28

but I mean, clap a thunder. Okay,

12:30

fun. It's a cone. That's pretty

12:32

cool. That's not bad, I think. 1d8

12:35

is not very much like 1d8 on

12:37

a creature but 3d8 to objects. I

12:39

don't know that strikes me as

12:41

being one additional 1d8. It's already it's

12:44

already a great club. So you're

12:46

gonna do 2d6 plus 1d8. Okay, but

12:48

still that's yeah, like you give

12:50

that quarterstaff with two hands 2d8 plus

12:52

2 you get a crit. You've done

12:55

the same thing, right? True. Just saying

12:57

the the the extra damage is,

12:59

I don't know. I mean, I'm hesitant

13:01

whenever I see an extra dice

13:03

of damage. I'm always, I'm always automatically

13:06

skeptical because it strikes me as

13:08

being kind of like, I think there

13:10

are better ways to make magic

13:12

items. But that is a me thing.

13:14

So. Okay, yeah, so you can only

13:17

do earthquake once because I was like

13:19

this is just a spell, right?

13:21

I did look it up. Yeah, so

13:23

you can cast an eighth level

13:25

spell out of this basically once a

13:28

day. Oh, it is an eighth

13:30

level spell. Yeah, I mean, I do

13:32

like the fisher. That's pretty cool. But

13:35

doing it once once a day, not

13:37

bad. I guess this would be

13:39

definitely one of those items that the

13:41

character would use only once in

13:43

a while. This would not do, I

13:46

think as much as much as

13:48

it would be more. The extra strength

13:50

is big. That's big. Because I guess

13:52

I guess that's where the bonus to

13:55

your damage. in because now you're

13:57

going to be doing, if you're 20,

13:59

you're doing what an automatically plus

14:01

five. Uh-huh. So this was in my

14:03

head. What I realize now is

14:05

this is also directly on his sheet

14:08

to the exact degree in which I

14:10

thought about doing it. Oh yeah. Because

14:12

if I just choose to dump that

14:15

strength, which Bobby has a strength of

14:17

10, and then you just suddenly have

14:19

a strength of 20 instead. Right.

14:21

So now we can give him like,

14:24

yeah, look, the Constitution score is

14:26

17. So he's got a massive con

14:28

because that's where the 15 went

14:30

into. Uh-huh. Ah, clever, clever, clever, clever,

14:32

which also, I mean, which also kind

14:35

of to a degree plays back into

14:37

the cartoon because it is a

14:39

child. Right. Right. Who has the strength

14:41

of 20 now? Yeah. Also, like.

14:43

I guess you wouldn't inherently get stronger

14:46

because you're always magically strong. So

14:48

is that why he grew up and

14:50

still has a 10? That's why he

14:52

has more of a wiry frame. This

14:55

is me obviously projecting. But I think

14:57

it's I think it's fun. So so

14:59

you think it's good. I think it's

15:02

okay. I don't think it's good.

15:04

I would probably I don't think I

15:06

don't think I have any players

15:08

who would have picked this. So yeah.

15:10

Who's the next one that jumps

15:12

out at you at you at the

15:15

event in the image. Um, one of

15:17

these is... Okay, well, good. One of

15:19

these is going to be a

15:21

bummer, and I'm excited to get there.

15:24

Oh, Prest of the Wizards? Hat

15:26

of many spells. Yes. I mean, okay,

15:28

so that image that's in the

15:30

article, this kid looks like he's got

15:32

kind of like an orko vibe going

15:35

for him. Good. Wow. Head? Mail. Bam.

15:37

All right. Because he definitely looks

15:39

like he probably doesn't know what he's

15:41

doing. He just tries to cast

15:43

spells. Is that... Very accurate basically Some

15:46

child is pseudo childish Statement that

15:48

is supposed to be the spell right

15:50

in Invariably kind of doesn't always

15:52

work the way they're I want to

15:54

cast this okay? the DM monkey pie

15:57

you. Uh-huh. Got you. Okay. Well, let's

15:59

look at this. So he's got

16:01

pretty decent spells. Level two, spells. Hat

16:03

of many spells. This pointy hat

16:05

has the following properties. Spell casting focus,

16:08

I don't mind that, while holding

16:10

the hat, that's kind of stupid. You

16:12

can cast it as just spell focus

16:14

for your wizard spells. Any spell you

16:17

cast using the hat contains a

16:19

somatic component, you must reach into the

16:21

hat and pull the spell out

16:23

of it. Unknown spell, unknown spell. While

16:25

holding the hat, you can try

16:27

to cast a level, one plus spell

16:30

you don't know. The spell. must be

16:32

on the wizard's spell list and it

16:34

must be of a level you

16:36

can cast and it can't have material

16:39

components more than a thousand gold.

16:41

Once you decide on the spell, you

16:43

must expend a spell slot of

16:45

that spell's level. Then determine, wait, while

16:47

holding the hat, you can try and

16:50

cast a level one plus spell you

16:52

don't know, but you have to know

16:54

it. What? Okay, okay, okay. That's a

16:57

very dumb way to describe this. I

16:59

don't know. No, no, no, no.

17:01

So it can't, so it can't be

17:03

a cantrip is what that's trying

17:05

to tell you. So you can cast

17:08

anything that's level one or higher

17:10

of a spell that you don't know.

17:12

But it has to be on the

17:14

wizard spell list, like it can't be

17:17

a druid spell or a cleric

17:19

spell. And it has to be within

17:21

my level ability. So if I

17:23

could cast up to third level spells,

17:25

I know Fireball, I don't know

17:27

Lightning Bolt, I could attempt to cast

17:30

Lightning Bolt out of the hat, even

17:32

though it's a spell I don't currently

17:34

know. And to do that, I would

17:37

then need to decide. Make an account

17:39

of check. Yeah. And expend, but here's

17:41

the thing. I expend a spell

17:44

slot of that spells level. Oh, this

17:46

is a wild magic hat. Okay.

17:48

Well, I mean, fun, but also. Me.

17:50

Me. Cast a random, well, I

17:52

mean, Jesus, 50% chance of casting a

17:55

random spell determined by 1D10. with the

17:57

a large being one, reduce being two,

17:59

fire, fire, fireball, gust of fire

18:01

ball. Hold on. Yeah, okay. To start,

18:04

if I, if I, if I

18:06

pass, I do the spell I want.

18:08

Right, right. This is a fail.

18:10

Yeah. So on the fail, yeah. I

18:12

just want to make sure. And you

18:15

cast polymorph. Like, yeah, on what, like,

18:17

yourself? Who were you trying to

18:19

cast on? Oh my God. I mean,

18:21

could you imagine doing this on

18:23

light? You have a stunned condition till

18:26

the end of your next turn,

18:28

believing something awesome just happened? I do,

18:30

like, well, yeah, these are all

18:32

from the, these are all from the,

18:34

yeah, the old, well, I don't know

18:37

if they're still from it, but a

18:39

lot of these are from the,

18:41

um, the chaos magic list that used

18:43

to exist. Pull out some non-magical

18:45

items, bout of magic sickness, petrified, non-magical

18:48

item, creature, a hostile swarm of

18:50

bats. You pull a magic item out

18:52

of the hat on a 96 to

18:54

100. Yeah, but then that just makes

18:57

the DM have to come up

18:59

with more work. No DM would ever

19:01

do that. They'd be like, you

19:03

find this. Oh yeah, oh no, it

19:05

just appears after an hour. Yeah,

19:07

okay. So, I mean, this is kind

19:10

of me. The idea that you have

19:12

to pull this hat off your head

19:14

and then use it, that just

19:16

strikes me as like being kind of,

19:19

this makes a wizard even more

19:21

less of a wizard. It makes a

19:23

presto. Oh, is that the idea?

19:25

So it's like items to make them

19:27

exactly into the thing? But yeah, so

19:30

from a narrative perspective, like in and

19:32

cartoon accuracy, very, very solid work because

19:34

it makes, it makes for an interesting

19:37

show where the wizard is, you know,

19:39

doing these things and struggling with

19:41

his magic and having to figure out

19:43

like, oh, how do we, how

19:45

do I make this work, even though

19:48

it's not necessarily the exact right

19:50

tool for the job. Again, great for

19:52

a cartoon show about a wizard and

19:54

a kid in a world, he doesn't

19:57

know. of those things are fine.

19:59

As a magic item that you want

20:01

to use regularly, a bit of

20:03

a pain. Yeah, and I, you know,

20:05

I kind of wonder, I mean,

20:07

I kind of feel that there's probably

20:10

better ways to do this in even

20:12

D&D, like literally make it a sorcerer

20:14

instead of a wizard. Like if that's

20:17

all he has to do, make it

20:19

a sorcerer, because there are a sorcerer

20:21

that can try and cast spells

20:23

they don't know by using sorcery and

20:26

then rolling on the chaos magic,

20:28

right? At least I

20:30

remember that being thing. Or that's

20:32

something I just did to my...

20:34

That's something I just did maybe?

20:36

I don't know. Yeah, Wild Magic,

20:38

still there. Wild Magic, Surge. Once

20:40

per turn, you can roll a

20:42

G20 immediately after. If you roll

20:44

a 20, you roll in the

20:46

wild magic. That's the only difference

20:48

since you're the one. But I

20:50

mean, that's okay. Yeah, I don't

20:52

know. Neat, but meh. Yep. I

20:54

don't know. Yep. I don't know

20:56

if I'm supposed to think anything

20:58

other than that. No, this is

21:00

how it feels when you watch

21:02

a cartoon too. You're like, wow,

21:04

the DM really like some of

21:07

these kids. Yeah, the DM doesn't

21:09

really like some of the other

21:11

kids. The monk is definitely like

21:13

a favorite right now. Okay, well,

21:15

let's look at this next one.

21:17

This next one is Niko. It

21:19

was Niko that Clarik's Mace. Wait,

21:21

hold on. Niko is a new

21:23

character. She didn't appear in the

21:25

original cartoon, but was added. Okay.

21:27

I like this. Niko is a

21:29

cleric and her magic is named

21:31

Niko's Mace. Yeah. Oh wow it

21:33

doesn't have a lot going on

21:35

we apparently we did not have

21:37

time to too much for Nico

21:39

first not the mace has six

21:41

charges and regains 1d6 oh come

21:43

on daily at dawn while holding

21:45

the mace you can expend one

21:47

of its charges to summon celestial

21:49

I mean that's pretty cool but

21:51

still like Okay, so again, they're

21:53

level four and we just gave

21:55

this character a six cast of

21:57

a fifth level spell. day? I

21:59

mean fine, but the new the

22:01

new summon is is not quite

22:03

what it like if they've up

22:05

summon and I like the new

22:07

summon style, but this is still

22:09

kind of like. Eh? There

22:12

are so many better things you can

22:14

do with it for a cleric. I

22:16

mean, let's give it healing. What's making

22:18

a maze of healing? Like, like, even

22:21

my drag queens that I ran games

22:23

for came up with a crowbar of

22:25

healing, for God's sake. So, like, why

22:27

can't they, I don't know, there's some

22:30

imagination that's lacking, I think, with this.

22:32

It feels like it was tossed in

22:34

just to make sure you had a

22:36

magic item. Yeah, and making it a

22:38

mace is like, okay, but still. Well,

22:41

it's such a consistent mechanic too. So

22:43

this just is what it is. And

22:45

if you also think of like, what

22:47

does your normal adventuring day look like?

22:50

Am I really gonna be putting them

22:52

in six fights? And then they're rolling

22:54

the D6? I mean, I guess the

22:56

only time it comes up is when

22:59

you're just bummed because you roll the

23:01

one on the one D6 and didn't

23:03

get those charges back. But at that

23:05

point, it's really just, there's a, there's

23:07

another party member at all times, because

23:10

like, when I start, I summon celestial,

23:12

then I start playing. Like, how, why

23:14

would I do it any other way?

23:16

Like, it doesn't, it doesn't make any

23:19

sense to just not always just summon

23:21

a celestial every fight I get into.

23:23

It also, it also lasts for, they

23:25

last for an hour. There means I

23:28

have a celestial for six hours a

23:30

day. I mean, that's basically is adding

23:32

a new character in. I would give

23:34

this person a name and everything. That's

23:36

exactly what I would actually make this

23:39

celestial spirit. Like maybe that's the character.

23:41

So I think towards Nico, Nico is

23:43

just, Nico is just their person that

23:45

they have to kind of like manifest

23:48

through. Yeah, so I think of like

23:50

the summoning in Naruto where they don't

23:52

know what that means. Okay, so and

23:54

so that valid valid. So when I

23:57

say that, because not everyone may know,

23:59

but basically they sign a contract with

24:01

the. of creature that they're summoning. So

24:03

for Naruto it's frunks. Kakashi has dogs,

24:05

they're snakes. So basically you sign a

24:08

contract with the group that you're summoning

24:10

from and then when he summons them,

24:12

it's they have a name and a

24:14

personality and they're like, hey, why did

24:17

you? But you know, it could be,

24:19

hey, awesome, what are we doing? Good

24:21

Lord, why did you do this again?

24:23

I don't want to be here. You

24:26

know, and so you can play that

24:28

up. And then as he levels, they

24:30

get larger and more powerful and things

24:32

like that. So you could even have

24:34

it scale along with you and you're

24:37

always submitting the same one back or

24:39

as you level up, you're submitting a

24:41

different one because you're more powerful. There's

24:43

all kinds of options when it looks

24:46

this way. And then it doesn't, then,

24:48

we also don't have to play through

24:50

the idea of like, are we prestigiousing

24:52

these poor things? So maybe this is

24:54

the idea that they're going for with

24:57

this, but I don't know, I feel

24:59

like if you're gonna make a magic

25:01

item for a cleric, you would do

25:03

much, I think there are much better

25:06

ways you could have done this. Yeah,

25:08

I, especially considering you're getting, you have

25:10

carte blanche, that there has been no,

25:12

you just get to make something that

25:15

fits in with the group and this

25:17

doesn't even fit in, unless there's no

25:19

one else that does damage. I mean,

25:21

the only person that really is done

25:23

damage so far is the barbarian with

25:26

this thunder damage. So is that a

25:28

thing? Is there no real like, well,

25:30

let's look at there's a, okay, there's

25:32

a, okay, what's on my screen, there's

25:35

ability. So is it just a cloak

25:37

of invisibility? It is just a cloak

25:39

of invisibility. Great. Okay, well, there you

25:41

go. Carry on. Yep. It's a real

25:44

bummer. It doesn't do anything else. No.

25:46

It's just a cloak of invisibility. It

25:48

should have been chill as cloak of

25:50

invisibility and done something more. I mean,

25:52

you'd think so. I would have called

25:55

it the shroud of invisibility or something

25:57

like that. True. And it can't be

25:59

dispelled. So I'd say that is pretty

26:01

good. Oh, they gave it legendary. So

26:04

it's above. the others very rare has

26:06

been oh well yeah while wearing the

26:08

cloak you can take a magic action

26:10

to pull its hood over your head

26:13

and expend one charge to give yourself

26:15

the invisible condition for an hour yeah

26:17

the effect ends early if you pull

26:19

the hood down no action required or

26:21

cease wearing the cloak I mean, that's

26:24

pretty damn good. That means that you

26:26

can do actions well invisible. Yeah. This

26:28

is a, I would say so far,

26:30

that's actually better than, then it's not

26:33

just a cloak and vis. So this,

26:35

and this again, unless it is, like,

26:37

unless the cloak and visibility does the

26:39

same thing. Yes, it does. You know

26:42

what I mean? Like, is there is,

26:44

is there an actual item called cloak

26:46

and visibility? which is interesting because it

26:48

this describes the way it's used in

26:50

the show much more but it's also

26:53

the way that they're just presenting it

26:55

as the new version of the item

26:57

because for the most part she never

26:59

does any damage she is true thief

27:02

in the idea that like she puts

27:04

the cloak on and goes and does

27:06

something you don't know where she is

27:08

and then all of a sudden the

27:11

thing is done because she's in the

27:13

right place at the right time because

27:15

nobody can see her. Do you know

27:17

the old one was the exact same?

27:19

I'm looking at the legacy one. While

27:22

wearing this cloak you can pull its

27:24

hood over your head to become invisible

27:26

while you're invisible. Anything you're wearing is

27:28

invisible with you. You become invisible when

27:31

you see swearing the hood pull a

27:33

head down or up requires an action

27:35

to tuck the time you are invisible

27:37

and increments of the minute from the

27:40

close maximum duration of two hours. After

27:42

two hours, the cloak ceases to function

27:44

for every uninterrupted of 12 per, it

27:46

goes unused against one hour of duration.

27:48

So they're just more specific that it

27:51

is not a magic item or magic

27:53

spell. And it's less time and it

27:55

doesn't have that weird recharge extra. I

27:57

don't know. I'm kind of down for

28:00

it. The condition part is that catch.

28:02

That's the thing that would make anyone

28:04

who's like a rogue, because think about

28:06

it. Now the rogue is always stealth.

28:09

So for that entire hour, that rogue

28:11

is stealth. Every action they make is

28:13

at advantage. Every attack they make is

28:15

with advantage. They do not ease the

28:17

bonus action to hide. It's made the

28:20

rogue an efficient, an efficient strike at

28:22

all times. at all while for that

28:24

entire hour, right? Yeah. All side of

28:26

hand checks are made with advantage, all

28:29

stealth checks made with advantage. This was

28:31

interesting for me because it's not going

28:33

to, it has the proper flavor to

28:35

be the item from the show. It

28:37

will not ever really be used for

28:40

that when it's given as a magic

28:42

item in a game. because Sheila doesn't

28:44

do damage. Like I know I address

28:46

that, but like that's just not how

28:49

she approaches her role in the party.

28:51

Right, she's a sneaky. Yeah, she goes,

28:53

she gets the, you know, gets the

28:55

object, flips the switch, does the thing,

28:58

moves over here, this, that, the other,

29:00

helps someone else hide potential. All of

29:02

the things you can think of. The

29:04

number one thing that doesn't happen is

29:06

damage. Never. For any reason, I don't

29:09

even think she has a weapon of

29:11

any kind. Maybe throw a rock, you

29:13

know, throw a rock from somewhere, but

29:15

immediately when I think about the road

29:18

that I play, I'm going to get

29:20

the most sneaky sneak attacks that I've

29:22

ever snuck, or whatever that is. And

29:24

like, that's all I'll ever do with

29:27

it. Or why would I do anything

29:29

else? So it's interesting. So who's next?

29:31

Let's scroll up. Who's next? We've got

29:33

Ranger. Hank. Hank had, I don't know

29:35

if Hank had a glow up or

29:38

glow down. Hank looks, Hank's character looks

29:40

kind of creepy. The new, the new

29:42

image, Hank looks like. Yeah, Hank looks

29:44

like he's spent a little bit too

29:47

much time in the forest. So Hank,

29:49

Hank is the oldest character in the

29:51

show and definitely carries the burden of

29:53

being the leader and like just being

29:56

concerned at all times. He's the, he's

29:58

the, he's the Peter from the Chronicles

30:00

of Narnia. Yes, he's the, gotcha. which

30:02

makes Eric Edmund, right? That cavalier, dude,

30:04

what is it? Yes. I'll look it

30:07

up after. No, no, let's stick with

30:09

Hank. Okay, so Hank, Energy, Bo. Okay,

30:11

I mean, very clash of the Titans.

30:13

Yes. What's it got? Is

30:15

it literally called energy bow? I mean,

30:18

yes, again. All right, you gain a

30:20

plus one to attack rolls, damage rolls,

30:22

great, magic weapon, no string, cool. Every

30:24

time we pull back an arm, it

30:26

makes a magical bow, I love it.

30:28

Force damage into the piercing, that's amazing.

30:31

disappears after it hits and misses so

30:33

you never have to worry about ammo,

30:35

pretty cool, arrow, and it's bright in

30:38

a 20-foot and dim, an additional 20-foot,

30:40

yeah, so that'll work for a round.

30:42

I like that because that's a clever

30:44

way to use like, hey we can't

30:46

see in the dark, let me shoot

30:49

an arrow down the hallway and see

30:51

if I can see anything as it

30:53

goes by. Yeah. Also it's force damage,

30:55

not physical, which are not piercing. Yeah,

30:57

force damage is great. So you're basically

31:00

shooting real angry magic missiles. Where you're

31:02

shooting, it's a, it's a, it's, um,

31:04

Elders Blasts. It's an Elders Blast Bo,

31:06

yep. But you can do other things.

31:08

So arrow restraint, whenever you use this

31:10

weapon to make a range attack against

31:13

creature, you gain restrain the target instead

31:15

of damaging, damaging it, love it, okay?

31:17

Transport, as a magic, you can fire

31:19

one arrow from this target, you can

31:21

see within 60 feet, the target can

31:24

be a willing or... provided

31:26

the target can either be a

31:28

willing medium or small or an

31:31

object that isn't being worn or

31:33

carried by the edges small can

31:35

fit inside a five a cube

31:37

teleports Jesus you can shoot a

31:39

person to teleport them that feels

31:41

broken arrow of transport so you

31:43

shoot someone so some of these

31:46

wordings are a little bit off

31:48

the target can either be a

31:50

willing medium like I get or

31:52

an object but that the sentencing

31:54

is Sometimes the rules

31:56

have a weird way of languaging that

31:58

don't. sense in the brain until you...

32:00

Yeah, so that's the idea of like

32:02

hitting someone with it and getting them

32:05

to go somewhere else because you're... But

32:07

they have to be willing. So it's

32:09

a way of helping, I guess, your

32:11

allies. Correct. Let me get you out

32:13

of that thing. Got you? Okay, I

32:15

mean, not the worst. Energy latter. As

32:17

a magic action, you can loose a

32:19

flurry of energy weapons from energy arrows

32:21

from this weapon at a wall up

32:23

to 60 feet away and the arrows

32:25

blowing run. I mean, that's fun. last

32:28

for a minute before disappearing. That's just

32:30

to give it like mechanical time to

32:33

get up and around. I mean, I'm

32:35

down, I'm down, I'm down. Yeah, it's

32:37

kind of fun, it's silly. This is

32:39

definitely made to imitate the cartoon. Yes,

32:41

like you can just, just by reading

32:44

this, this is a, I, I haven't,

32:46

I don't even have to have seen

32:48

it and I know what it's doing.

32:50

Uh-huh. This is a, this is a,

32:52

an ultimate MacGuffinuffin item. Well,

32:55

no, see, you know what? That's not

32:57

at all what I get from this.

32:59

This is the kind of item I

33:01

would give to a character who wasn't

33:03

doing anything except for one thing. Yeah.

33:05

This is the kind of item I

33:08

would give to a character, so they

33:10

were more diverse in their actions. Yeah.

33:12

Stop just like stabbing at somebody with

33:14

your damn sword. P-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-a-p-p-p-p-p-p-p-p-p-p-p-a-p-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a- That's what this

33:16

strikes me as. I mean, I've done

33:18

things like this before where it has

33:20

like certain things that would definitely help

33:23

them when they're like, you know, there's,

33:25

or, or, or this is the person

33:27

who I know is responsible with the

33:29

era of transport to like actually help

33:31

their allies. They would know to stay

33:33

in the back and shoot and get

33:35

that person away from them so they

33:37

could move around or things like that,

33:40

right? The wild thing of this is

33:42

this actually like, like, this removes grapple

33:44

grapple from anyone. So if

33:46

I grapple you and somebody else

33:48

shoots me and I'm willing, yeah,

33:50

I've just removed that grapple. I

33:52

believe that exact scenario happens in

33:54

the show at least once. So

33:57

like that's what I mean. This

33:59

is a this is a. know

34:01

if it's necessarily likes them, but

34:03

definitely the DM is like, I

34:05

trust you not to abuse this.

34:07

Yeah, stop using. Okay, hold on.

34:09

Hold on. I've got to put

34:11

daily uses on that. Sorry. Yeah.

34:13

Sorry. We're going to slap the

34:15

baby. Well, and there are none.

34:17

That's the thing. No daily uses.

34:19

No arrows. Right. Like, that's pretty

34:22

potent. Okay, so this is one

34:24

of the ones that I did

34:26

want to bring up. Okay, so

34:28

I have in my, I am

34:30

looking at the 3.5 version of

34:32

the characters and their magical weapons,

34:34

which I don't think it brought

34:36

up a whole bunch of these

34:38

have existed before. So it doesn't

34:40

describe it as like a certain

34:42

level. It is 22,000 gold pieces.

34:45

So that should give you a

34:47

rough estimate. I mean very rare

34:49

that sits. Yeah. Okay. So it's

34:51

a, the energy bow acts as

34:53

a plus two composite long bow

34:55

but accommodates a user of any

34:57

strength because you're not actually pulling

34:59

a string. Right. And then it

35:01

fires arrows of pure magical force

35:03

that deal 2D6 points of damage.

35:06

Okay. And as such, there's no

35:08

mischance for incorporeal creatures, which that,

35:10

you know, that's speaking of. It's

35:12

a thing from the older dishes,

35:14

yes. This bow can be used

35:16

to fire normal or magic arrows,

35:18

but in such cases, they do

35:20

not confer the damage due to

35:22

force. So basically, if you had

35:24

a specialized arrow, you could still

35:26

shoot it. Right, okay. When drawn,

35:28

the energy bow sheds light like

35:30

a torch. In addition, Hank can

35:32

use the bow to make a

35:34

power shot. To do so, before

35:36

making the attack roll, you call

35:38

out a number that you're subtracting

35:40

from your role and add this

35:42

number to the damage dealt with

35:44

any attack. Oh, yeah, so that'd

35:46

be like turning a bow into

35:48

a great weapon master. Yeah. And

35:50

it lasts until Hank's next turn.

35:52

So I don't know if I

35:54

mean at that point you'd have

35:57

toxicities of someone else. giving you

35:59

another attack, you would still be

36:01

under that minus plus until your

36:03

next turn starts. Sure. I mean,

36:05

this sounds fairly similar. The only

36:07

difference is they took away the

36:09

extra math. Yep. Yeah, because you

36:11

gave it, you gave it more

36:13

specialized properties. So. Yeah. I like

36:15

the, I don't know. This is

36:17

fun. Yep. I'd like a Ranger

36:19

with it. I mean, it's fun.

36:21

I would give this to a

36:23

Ranger. Yeah. So far the only

36:25

items that I'm really kind of

36:27

like meh about are the the

36:29

mace and the and the the

36:31

hat is kind of like it's

36:33

accurate for some reason it irritates

36:35

me it It's

36:37

like, no, you know what, it's

36:39

too specific. Yes. Oh, it's so

36:41

specific to. It's too specific. Like,

36:43

if I were playing this character,

36:45

then fine. Like, maybe that's what

36:48

this is intended for. This is

36:50

intended for them to play with

36:52

these characters specifically. But still, it's

36:54

too, I don't know. Okay, I

36:56

want to figure out what a

36:59

cavalier is. Cavalier, a supporter of

37:01

King Charles I in the English

37:03

Civil War. Number two, a small

37:05

spaniel of a breed with moderately

37:07

long non-curly silky coat. Perfect. Okay.

37:10

What is a cavalier night? Is

37:12

a cavalier night? A gentleman trained

37:14

in arms and horsemanship, a mounted

37:16

soldier night. That's the word cavalier's

37:18

multiple meanings, including a... Yeah, a

37:21

royalist during the English Civil Wars

37:23

is where it came from. I

37:25

love that. which is where

37:27

the knight, the mounted, the gentleman and

37:29

the military gallant military man, that's where

37:32

that would have all come from. I

37:34

mean, he looks like a chicken. Just

37:36

looking at the image of the cartoon,

37:39

he looks like the kind of dude,

37:41

he would be the Edmond, he would

37:43

be the one that Tiamat probably like

37:46

seduced or twisted or got him to

37:48

do stupid things, and then they'd all

37:50

be like, oh, Eric, you silly guy,

37:52

now we gotta save you and you,

37:55

and blah, blah, blah, blah, Am I

37:57

close? So what would be the other

37:59

thing that he constantly does about everything

38:02

that needs to be done. Probably slams

38:04

his shield into things and runs into

38:06

all the problems. Oh, just winds constantly.

38:09

Oh, yeah, okay. Just winds about it.

38:11

Yeah, it's always, it's always a chore.

38:13

Okay, so, so what's his item? Okay,

38:15

so they, hold on though. So the

38:18

interesting thing is that this is basically

38:20

always been a subclass. So this was

38:22

a subclass? So like this was like

38:25

a subclass of fighter? It was in

38:27

fifth edition. The first edition it was

38:29

for Paladin. So the interesting thing is

38:32

in the show, he also only has

38:34

the shield. So he does not have

38:36

a weapon. So his, his, the magic

38:38

item is a shield then. Correct. Okay,

38:41

cool. All right, let's look at that

38:43

shield. By the way, as much as

38:45

I'm teasing Hank, I gotta say, Tyler,

38:48

Tyler Jacobson is the name on all

38:50

these art. He did a really good

38:52

job. Like I really dig the kind

38:55

of like this sketchy, like quick, loose

38:57

art vibes that are going on with

38:59

even Orco presto, looks really good. Yeah,

39:02

so Tyler's done most of the big

39:04

covers, the big standard covers for fifth

39:06

edition. All right, so shield of the

39:08

cavalier, very rare while holding the shield

39:11

to a plus two bonus. Yeah, great.

39:13

As bonus addition to the shields, normal

39:15

bonus, Tacey. So it's a plus four.

39:18

Yeah. Why don't they just say that

39:20

then? Like just say you have a

39:22

plus four to armor class, man, come

39:25

on. All right, so the shield has

39:27

the following additional properties, you can use

39:29

while you're holding it, forceful bash. Okay,

39:31

so it's got the smash thing, the

39:34

shove, taking a knack action, you can

39:36

make the attack rolls using a shield

39:38

against my feet, the proficiency on this

39:41

attack. Force damage, that's pretty cool. 2D6

39:43

plus 2, you would use nothing but

39:45

the shield ever. Like you would never

39:48

use another weapon. You would only ever

39:50

have the shield. 2D6 plus 2 force

39:52

damage. Plus your strength modifier. Oh yeah.

39:54

So it's gonna be 2D6 plus 7.

39:57

what it'll end up being or five.

39:59

That's wild. And if the target is

40:01

a creature, you can push up to

40:04

10 feet directly away from yourself. If

40:06

the target is a size or smaller,

40:08

you can knock it down, giving it

40:11

the prone. Protect a field as a

40:13

reaction when you see an ally, shield

40:15

five foot and mobile. emanation

40:17

or what is an emanation that's

40:20

a new word so it's like

40:22

an aura so from so five

40:25

foot around you oh okay when

40:27

the emanation appears any creature or

40:29

objects not fully contained are pushed

40:32

into the nearest occupied space outside

40:34

of it so is it five

40:36

foot around you so it like

40:39

makes a like a fifth like

40:41

a ten foot sphere or a

40:43

fifteen foot sphere like how big

40:46

is that Rules. Emanation.

40:48

And emanation is an area of effect

40:50

that extends in a straight line from

40:53

a creature and object in all directions

40:55

that effect creates an emanation specifies the

40:57

distance that extends an emanation moves with

41:00

the creature. emanations origin isn't concluded. So

41:02

yeah, I'd have an extra five foot

41:04

gap around it completely. I mean, it's,

41:07

it's, that's cool. The attack or area

41:09

of effect that triggered the reaction has

41:11

no effect on creatures and objects inside

41:14

the emanation. Great, it's a shield spell.

41:16

But it's like an automatic miss instead

41:18

of a plus five. It lasts as

41:21

long as you mean came to a

41:23

concentration of to a minute. Nothing

41:25

can pass into or out of.

41:27

So that's pretty cool. So it's like,

41:29

it's like. It eliminates all attacks inside

41:32

so it's not it's not as quick

41:34

and fast. It's like a like a

41:36

one-minute leiamens hut. Creature or object

41:38

inside can't be damaged by attacks

41:40

or effects originally from outside which means

41:43

that they can't heal anyone too. So

41:45

anyone inside can't be healed with magic

41:48

anyone outside. It's a it's a one-minute

41:50

force ball. Yes. Or force cube,

41:52

cube, the force cage. The resilience

41:54

fear I think is what it's trying

41:56

to go for. Okay, because that's what

41:59

it was given in 3.5. But basically

42:01

you're creating an impenetrable, impenetrable barrier to

42:03

protect yourself for someone else. Yeah,

42:05

yeah, or someone's, you could group

42:07

anyone in there, sort of, that would

42:10

give everyone like a round to kind

42:12

of come up with something, a couple

42:14

rounds, but that would also be really

42:17

dangerous. I mean, you wouldn't want

42:19

to have that around you and

42:21

there's a bunch of creatures, you'd get

42:23

surrounded. be dangerous to

42:25

use for a long period. But

42:27

I mean, it's kind of a

42:30

cool. I like it. I mean,

42:32

again, it definitely would eliminate anything

42:34

else. You would never use anything

42:36

but the shield. So that plays

42:39

into the character, I guess. And

42:41

also, and also plays into the

42:43

character, I guess. And also, I

42:45

mean, does it? Does it? Does

42:48

it? Because he doesn't have anything

42:50

but the shield. So that plays

42:52

into the character I'm. Well, I

42:54

also think of just like even

42:56

your most basic armor, like you're

42:59

gonna be knocking on the door

43:01

of 20 real fast, if not

43:03

above 20. And then you're just

43:05

beating the brakes off of people

43:08

with the shield. I mean, still

43:10

level, level four, this guy's got

43:12

an armor class of 21. That's

43:14

really high. Like that's really high.

43:17

You'd have to be rolling, God,

43:19

you know if you're rolling 16

43:21

on average every time just to

43:23

hit. with monsters. Like

43:25

that's that's exceptional. That's like a you've

43:27

only got a 25% chance of actually

43:30

hitting Eric. Did Eric get attacked a

43:32

lot or did Eric like always hold

43:34

the line? Because if I were DMing,

43:36

Eric would get hit once and then

43:39

all the monsters would ignore him. A

43:41

bit of they would rush past him,

43:43

use his reaction, and then attack everyone

43:45

else because he's up at the front

43:47

trying to take hits and they'd be

43:50

like, I can't hit you. I'm going

43:52

for the squishy ones behind you. Move.

43:54

Kinda. Yeah, better that where he'd like

43:56

just try and get out in front

43:58

of things. Yeah, the damage is a

44:01

lot. 18 on every time you're doing

44:03

it. Your minimum damage is eight. Yeah,

44:05

eight to 18 per hit. I would

44:07

definitely have it drop off an arm

44:09

if you will to one. No, yeah,

44:12

I'd have to like, like I'd have

44:14

a strap break and you have to

44:16

reattach. Because you also think with the

44:18

attack action, I mean, most likely this

44:20

is a fighter. So how many attacks

44:23

am I getting? He is a fighter.

44:25

No, sorry. Not just him, the idea

44:27

of what class is the most likely

44:29

going to take this. Yeah, but even

44:31

with his character, so he's a fighter

44:34

level four, which means level four, you

44:36

already get two attacks by level four,

44:38

right? No. Is that a little five?

44:40

Yeah. But he's got action surge already.

44:43

Yeah, so you can go a whole

44:45

other round. So at five, you're putting

44:47

in four. So and his and his

44:49

strength is 18. 32 to 72 plus

44:51

four to Jesus. He hits hard. Yeah,

44:54

I don't know. I mean, these are

44:56

all kind of like cool. Yeah. They're

44:58

definitely for a purpose. I think my

45:00

favorite is still the quarterstaff. Diana. I

45:03

think so. It's the one that

45:05

feels the most useful in a

45:07

game. Do we miss anyone? Does

45:09

the unicorn have any special powers?

45:11

Or is it just there to

45:13

be a pet? Just the unicorn.

45:16

It becomes a big unicorn eventually.

45:18

So there's another free one. I'll

45:20

link this as well. There's, which

45:22

was super small. It was called

45:24

Union the Hunt for the Lost

45:26

Horn. Who made these characters? Like,

45:28

like, somebody had to have come

45:30

up with it. Who did this?

45:32

Adventure Credits. Who did this? Amanda

45:34

Hammond. Oh, and Will Doyle. Oh,

45:36

this adventure is going to be

45:38

amazing. I mean, I'm not a

45:40

fan of their characters. I'll bug

45:42

them about the characters, but this,

45:45

this story will be great. Oh,

45:47

the story will be great. Oh,

45:49

so the story is very good.

45:51

Oh, so this, the story can

45:53

function anywhere. Literally as multiple like

45:55

world you could put it in,

45:57

how you're going to do it.

45:59

Basically. Kiss. Agreed. Yeah, no, the

46:01

adventure is fantastic. The magic items

46:03

are something and like that's why

46:05

we want to have this discussion.

46:07

Will you tie something back to,

46:09

oh, nostalgia? If you ever plays

46:11

at my table again, I'm going

46:14

to give him, I'm going to

46:16

give him a, one of these

46:18

is a remace. I

46:21

don't see it. Yeah,

46:23

they didn't, they didn't

46:25

get, I was trying

46:27

to see if I

46:29

could, if they started,

46:31

uni out in any

46:34

way. I don't, no,

46:36

I don't see it.

46:38

Yeah, they didn't, they

46:40

didn't give uni any

46:42

stats. Which is

46:44

kind of a shame. Or even in

46:47

a one that's a unity in the

46:49

house for the lost horn. They didn't

46:51

give any stats. Does unity lose the

46:53

horn? It becomes like a normal horse.

46:55

Do unicorn shed horns like people shed

46:58

baby teeth? I mean they do in

47:00

my world now because that's pretty amazing

47:02

that I just said that out loud.

47:04

Then for a while they're just regular

47:06

horses. Yeah, I like that even for

47:09

a season. Well, I mean, like, like,

47:11

like, elk and deer and moose all

47:13

shed antlers every season. Why wouldn't unicorns,

47:15

too? I like that they redid the

47:17

Temple of elemental evil into this adventure.

47:20

That, that makes me happy. Yes. It's

47:22

very good. So if we were gonna,

47:24

well I feel like we ranked them

47:26

pretty substantially during it, I mean, I

47:28

feel like if we just want to

47:31

like cut it right through the middle

47:33

and give two tiers like the shield,

47:35

the bow, the staff, those are super

47:37

solid. The shield probably at the bottom

47:39

of that because it leans into such

47:42

a specific way that you're gonna have

47:44

to play that character because you just

47:46

have a shield. But I have played

47:48

with a lot of fighters who like

47:50

doing that, like they like that shield

47:53

bash kind of thing. So I think

47:55

these items work if you give these

47:57

items to people who are specifically ready

47:59

to play a character in a certain

48:02

way. thief's cloak of invisibility would never

48:04

see the light of day at my

48:06

table. Yeah, I would never give that

48:08

out because of the condition factor. Unless,

48:10

well, even if that's, if that's the

48:13

new spell, if that's the new, the

48:15

new item, then even with the new

48:17

item, I don't think I would ever

48:19

actually do that because it's, that's, that's

48:21

a massive thing. The invisible condition, not

48:24

a spell, like that's. That's

48:26

substantial. But it is the only one

48:28

flagged as legendary. So I will give

48:30

it that. That's true. But love it's

48:33

there at level four. My goodness. Okay.

48:35

But that means we've done it. So

48:37

if you like what you've heard, if

48:40

you like what you've heard and you

48:42

want to let us know, one of

48:44

the ways you can do it is

48:47

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48:49

mean if you did, this is the

48:51

same way to tell us. You'll leave

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a rating or review on Apple Podcaster.

48:56

You're a pod catcher of choice. Of

48:58

course, if you wanted to email us

49:01

and really let us know, you can

49:03

always do so at dungeon Master's Block@gmail.com.

49:05

And of course, I'm on most social

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49:10

on most social media at the GM

49:12

Tim, T-H-E-G-M-T-I-M. And for the podcast we

49:15

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49:31

course, a huge blockheads. And for everything

49:33

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49:36

And of course, we want to, huge

49:38

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