Episode Transcript
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0:10
welcome back to back to the gymnastics,
0:12
out their minds. I'm DM
0:14
Neil, masters to work out but I
0:16
am not alone. I'm Diem Neal, aka Joe Moniac,
0:18
but I am not don't think I've
0:20
ever let you do a proper
0:22
intro for me. I've ever let you do
0:24
a proper intro for the
0:26
GM sorry, I'm the GM gym. Yeah!
0:29
I'm here here The chaos is at
0:31
an all-time all -time high, but I
0:33
wouldn't have it any other way. way.
0:36
So we're going going straight into
0:38
it we're we're gonna tackle
0:40
an article. This is is
0:42
very meta. so I I will try
0:44
and be as concise as possible. We're
0:46
going to tackle an article from
0:48
our go -to person, our go-to who
0:50
we've had on the show before
0:53
had on the show of Lost from Bell of
0:55
on Souls, weapons. on the cartoon
0:58
weapons from the D&D cartoon in
1:00
a free piece of
1:02
media piece of media and they're in the
1:04
dungeon in the guide. Master's of that to
1:06
say, that to say, we're hitting everything. It's a
1:08
full body workout today because we're doing
1:10
an article from somebody that we know we
1:12
know in a free piece of material,
1:14
link in the show notes in the Show Notes,
1:17
and It's also in the in the New
1:19
guide, Master's Guide. So. I have no
1:21
idea what it is. is. Also, we
1:23
tie back to the cartoon
1:25
from the from the 80s. So if there's not a
1:27
touch of of something in here
1:29
for you, for you, it might be the
1:32
wrong podcast. not be not be it. I
1:34
get it, that's it. That's OK. Okay,
1:37
so that is a key piece
1:39
of context. Say that again. I've I've
1:41
never seen the D &D cartoon. I
1:43
know it it exists. I've seen like
1:45
the screenshots of it. it. But I have
1:48
I have never actually watched an episode.
1:50
I've seen the intro intro you know,
1:52
it's on the know it's on the intro
1:54
never - Oh yeah. But I've never gone and
1:56
like searched search for it and I have zero
1:58
memory of it. of it. I've
2:01
watched it a lot. I remember
2:03
buying the DVD box set in
2:05
the, this sucks. I don't like
2:07
saying these things. It's fine. Before
2:10
the 2000s, that's okay. That's all
2:12
you need to say. No, no,
2:14
no, no. In the late 1900s.
2:16
Amazon delivered to me in a
2:19
whole strong carriage. When Netflix was
2:21
still doing just DVDs, it was
2:23
the early 2000s and they had
2:26
a box set. And in that
2:28
box set though, they actually had
2:30
the stats. And so I'm actually
2:32
going to see if I can
2:35
pull that up while we talk.
2:37
Okay, stats for what, the characters?
2:39
Yeah. Okay, so we got, I
2:41
can see the picture here. So
2:44
we got a, we got a
2:46
wizard. We got probably like a
2:48
barbarian, we got a unicorn, we
2:51
got a Ranger, that's funny, another
2:53
barbarian maybe, probably some sort of
2:55
other caster. I can't even tell
2:57
what they are, and a fighter
3:00
maybe. So this is the early
3:02
80s that this is coming out,
3:04
which means it was in production
3:07
and probably 80. So... Second edition?
3:09
Morth first than that. So instead
3:11
of a monk, that's actually an
3:13
acrobat. An acrobat. Oh, which one?
3:16
Diana. So Diana is an acrobat.
3:18
Which one's Diana? The one with
3:20
the headband? Yep. Or the one
3:22
with the key? Headband and the
3:25
quarterstaff. Great. Okay. So, acrobat, but
3:27
now actually a monk. if you
3:29
were going to transfer. Yes. Well,
3:32
we got to bring it to
3:34
5.24. That's what all the character,
3:36
that's the thing that I'm looking
3:38
at is for, right? Like it's...
3:41
I love, I think, just with
3:43
second edition, if your strength ever
3:45
got to 18, you would roll
3:47
a D100 to see how strong
3:50
your 18 was. I feel like
3:52
that's what we should do any
3:54
time we refer to it in
3:57
2024. Yes. I'm not going to
3:59
say fifth edition 2024. No one
4:01
is. No one's going to just
4:03
call it 2024 because that's a
4:06
year, not an edition. And why
4:08
would you refer to it? It's
4:10
not 5.5 because it's not quite
4:12
halfway. So 5.24. I like it.
4:16
That's that I totally call it that
4:19
but back into it. You know what
4:21
that's a good place to start though
4:23
because that organically you have started talking
4:25
about Diana the acrobat who is very
4:27
much a monk like when it comes
4:30
to all the things that she does
4:32
in the cartoon very monk like but
4:34
she also has this quarter staff that
4:36
is magical and often monks have a
4:39
quarter staff and any monk item is
4:41
a magical weapon. Yeah, and so this
4:43
is the quarterstaff of the acrobat. Oh,
4:45
it's an actual item that we're going
4:47
to look at. Yes. Okay, excellent. We
4:50
got Diana. All right, so I dig
4:52
this. Also, I do like the new
4:54
character sheets. I built five. I built
4:56
six new characters with six brand new
4:58
people last yesterday. It took way longer
5:01
than I wanted it to with six
5:03
new people all at the same time,
5:05
even with their own books, because people
5:07
tend to like overthink overthink like them.
5:10
a lot. We don't have to address
5:12
the things I don't like today, but
5:14
I do like new character sheets and
5:16
like I said, we'll have a link
5:18
in the show notes, it'll go, you
5:21
have pre-made versions of all six of
5:23
the original characters, as well as the
5:25
seventh who also has a backstory that
5:27
is very similar, stumbled into the world,
5:29
stuck there, basically rounding out the team.
5:32
I don't know if people are watching
5:34
this for you, but like, They're going
5:36
to see me scratch in notes. I
5:38
don't know. Maybe you can hear me.
5:41
Can you hear it when I scratch
5:43
a note? Yes, very. Oh, yeah. Oh,
5:45
that's like, that was like, it was
5:47
a good scratch. It's like someone made,
5:49
like, intentionally made that for like, you
5:52
were watching a video. I mean, I
5:54
kind of did. I called it. That's
5:56
okay. Well, that fully work. I'm not.
5:58
All right. Court of staff in the
6:00
acrobat. You have a plus. basically a
6:03
plus two bonus on attack rolls and
6:05
damage while holding the weapon you can
6:07
use it to admit green dim light
6:09
out to 10 feet. Cool. Either as
6:12
a bonus action or after you roll
6:14
or after you roll initiative you can
6:16
extinguish the light as a bonus action.
6:18
That's an interesting mechanic that I don't
6:20
know how I feel about. Okay, hold
6:23
on. While holding this weapon, you can
6:25
cause it to emit dim green light
6:27
up to 10 feet, either as a
6:29
bonus action or after you roll initiative,
6:31
or you can extinguish a light as
6:34
a boat. That's kind of confusing. So
6:36
let me see if I can interpret
6:38
that properly. So this is saying, because
6:40
I know a character will be like,
6:43
oh, sorry, I know a character will
6:45
be something like, so we can do
6:47
this, right? And so the question I
6:49
have is while holding this weapon, so
6:51
I'm holding the weapon. Yes. I can
6:54
cause it as a bonus action or
6:56
yes, after I've rolled initiative. Correct. I
6:58
can. emit a dim
7:00
green light from this quarter staff. Correct.
7:03
Okay. I mean, I don't hate the
7:05
idea that you can do it after
7:07
your role initiative. That's a neat little
7:09
addition to this 5.24 because that if
7:12
that's on things like say mage armor,
7:14
which I haven't looked yet, but that's
7:16
an instant kind of like thing that
7:19
characters always of players always ask, hey,
7:21
can we say that this was ready
7:23
to go? So I don't actually hate
7:25
that. I hate, well I hate how
7:28
much I want to talk about this
7:30
is because we don't have the time
7:32
for it, but put a pin in
7:34
the idea of just allowing each character
7:37
to do a bonus action as part
7:39
of their initiative. A bonus action or
7:41
reaction? Yeah, after you've rolled an issue.
7:44
Interesting. Yeah, but that's the part that
7:46
really stuck out to me. While holding
7:48
the weapon, you can also take a
7:50
bonus action to alter its form, turning
7:53
it into a six inch rod for
7:55
easy storage, or a 10 foot pole,
7:57
or reverting it back to a quarter
7:59
staff. Okay. dig that still pretty cool.
8:02
Although I don't think it needs a
8:04
bonus action due to that, but that's
8:06
a me thing. Maybe it's a part
8:09
of the new system where you're like
8:11
using actions to interact with items. That
8:13
could be part of that. Yep. And
8:15
next, acrobatic assist. While holding the weapon
8:18
in its quarter staff or 10 foot
8:20
form, you have advantage on dexterity acrobatics
8:22
check. Right, because you can use it
8:24
to do awesome things. Yep, attack deflection.
8:27
When it's in quarter step form, when
8:29
you're hit by an attack holding the
8:31
weapon, you can take a reaction to
8:34
twirl the weapon around you gaining a
8:36
plus five bonus to your armor class
8:38
against the triggering attack, potentially causing the
8:40
attack to miss you. You can't use
8:43
the reaction to give you shield. Yep.
8:45
And range weapon, quarter step form, as
8:47
the thrown property with a normal range
8:49
of 30 feet and a long range
8:52
of 120, which she throws it in
8:54
the car too. That may not show.
8:56
I like this weapon. This is a
8:59
solid weapon. It's good for very rare.
9:01
It's a plus two damage. I have
9:03
no problems with this at all. This
9:05
is something that I would make for
9:08
a monk. And I can say that
9:10
this has done a really good job
9:12
of the flavor of the weapon because
9:15
a lot of the weapons have more
9:17
of a glow property. So then you
9:19
have that dim light to 10 feet,
9:21
acrobatic assist. Number one thing that she's
9:24
probably doing with it is getting over
9:26
something by basically poll vaulting. Yeah. And
9:28
every, basically everything you could kind of
9:30
think without just, you know, making it
9:33
overly complex. I think it's great. You
9:35
think it's great. I mean, I have
9:37
no problem with this. Is there, is
9:40
there anything, anything else to look at
9:42
with this? I mean, the level four
9:44
that to give the level four character
9:46
that ability is like setting yourself up
9:49
for an epic proportion kind of campaign.
9:51
You've just bumped that character up to
9:53
like a level eight. You know, which
9:55
they I mean they stumble into the
9:58
world and immediately are addressed with Tiamat
10:00
So that's true. Okay. So so it
10:02
fits. I do like that they gave
10:05
them scribe the background is what they
10:07
gave this person I'm sorry I'm getting
10:09
hooked. I'm not supposed to look at
10:11
the characters, right? We're just talking magic.
10:14
Okay. I'll carry on who's next up
10:16
to you. let's look. I'll look at
10:18
the picture. Okay. So I mean, I
10:20
opened the I opened the article back
10:23
up and went to little Bobby. Yeah,
10:25
Bobby's tiny. Yeah, so Bobby's a barbarian,
10:27
Bobby's not a barbarian. This is gonna
10:30
hurt, there are too many bees. So
10:32
Bobby is a barbarian. Bobby the barbarian.
10:34
Bobby's barbarian buddy is the unicorn. So,
10:36
which, like Bobby's barbarian buddy is a
10:39
unicorn named Bob, right? Yeah. A bouncing
10:41
baby buddy. A bouncing baby buddy. Bobby
10:43
Barbarian. Unicorn. So they're the ones that
10:45
look the most different because he's eight.
10:48
It's like a very young unicorn. And
10:50
now it's a full-sized character sheets. That
10:52
is a man. That is a Viking.
10:55
That is a Viking. That is not.
10:57
It's like Bobby. It's more like what
10:59
we're seeing there. Yeah. But
11:01
Bobby wields none other than the
11:03
thunderous great club. Also very rare. While
11:06
the tune of the magic item,
11:08
your strength is 20, unless your strength
11:10
is already equal to or greater than
11:12
that score, the weapon deals an extra
11:15
1D8 thunder to any creature it
11:17
hits and an extra 3D8 thunder on
11:19
objects that aren't being worn or
11:21
carried. Okay. Additionally, you get a clap
11:23
of thunder, where you can strike
11:25
the weapon against a hard service to
11:28
create a loud clap of thunder, audible
11:30
out to 300 feet, and you create
11:32
a 30-foot cone of thunderous energy. Basically,
11:35
you DC 15 strength or you're knocked
11:37
prone. Right. So it's a getaway cone.
11:39
Yeah. Or if there are multiple
11:41
objects you want to destroy, it'll do
11:44
extra damage to everything in the
11:46
code. So it's a it's a shatter
11:48
shatter club does thunder damage knocks
11:50
them away just like shatter can and
11:52
then earthquake so it does like size.
11:55
disturbance of a 50-foot radius. I love
11:57
that word, earthquake. All right. Yeah,
11:59
so go ahead. Sorry. Structures in contact
12:01
with the ground that take 50
12:03
bludging damage in each creature and the
12:06
ground must succeed on a dexterity
12:08
20 saving throw or be prone as
12:10
well. Concentrating, then the concentration is brochin
12:12
or a DC 20 saving throw on
12:15
the concentration. That's wild. In addition, 30
12:17
foot, there's a fisher, there's wow. Okay.
12:19
I mean, I would rather have the
12:22
quarter staff. I'm just going to
12:24
throw it out there. This sounds cool
12:26
when I first look at it,
12:28
but I mean, clap a thunder. Okay,
12:30
fun. It's a cone. That's pretty
12:32
cool. That's not bad, I think. 1d8
12:35
is not very much like 1d8 on
12:37
a creature but 3d8 to objects. I
12:39
don't know that strikes me as
12:41
being one additional 1d8. It's already it's
12:44
already a great club. So you're
12:46
gonna do 2d6 plus 1d8. Okay, but
12:48
still that's yeah, like you give
12:50
that quarterstaff with two hands 2d8 plus
12:52
2 you get a crit. You've done
12:55
the same thing, right? True. Just saying
12:57
the the the extra damage is,
12:59
I don't know. I mean, I'm hesitant
13:01
whenever I see an extra dice
13:03
of damage. I'm always, I'm always automatically
13:06
skeptical because it strikes me as
13:08
being kind of like, I think there
13:10
are better ways to make magic
13:12
items. But that is a me thing.
13:14
So. Okay, yeah, so you can only
13:17
do earthquake once because I was like
13:19
this is just a spell, right?
13:21
I did look it up. Yeah, so
13:23
you can cast an eighth level
13:25
spell out of this basically once a
13:28
day. Oh, it is an eighth
13:30
level spell. Yeah, I mean, I do
13:32
like the fisher. That's pretty cool. But
13:35
doing it once once a day, not
13:37
bad. I guess this would be
13:39
definitely one of those items that the
13:41
character would use only once in
13:43
a while. This would not do, I
13:46
think as much as much as
13:48
it would be more. The extra strength
13:50
is big. That's big. Because I guess
13:52
I guess that's where the bonus to
13:55
your damage. in because now you're
13:57
going to be doing, if you're 20,
13:59
you're doing what an automatically plus
14:01
five. Uh-huh. So this was in my
14:03
head. What I realize now is
14:05
this is also directly on his sheet
14:08
to the exact degree in which I
14:10
thought about doing it. Oh yeah. Because
14:12
if I just choose to dump that
14:15
strength, which Bobby has a strength of
14:17
10, and then you just suddenly have
14:19
a strength of 20 instead. Right.
14:21
So now we can give him like,
14:24
yeah, look, the Constitution score is
14:26
17. So he's got a massive con
14:28
because that's where the 15 went
14:30
into. Uh-huh. Ah, clever, clever, clever, clever,
14:32
which also, I mean, which also kind
14:35
of to a degree plays back into
14:37
the cartoon because it is a
14:39
child. Right. Right. Who has the strength
14:41
of 20 now? Yeah. Also, like.
14:43
I guess you wouldn't inherently get stronger
14:46
because you're always magically strong. So
14:48
is that why he grew up and
14:50
still has a 10? That's why he
14:52
has more of a wiry frame. This
14:55
is me obviously projecting. But I think
14:57
it's I think it's fun. So so
14:59
you think it's good. I think it's
15:02
okay. I don't think it's good.
15:04
I would probably I don't think I
15:06
don't think I have any players
15:08
who would have picked this. So yeah.
15:10
Who's the next one that jumps
15:12
out at you at you at the
15:15
event in the image. Um, one of
15:17
these is... Okay, well, good. One of
15:19
these is going to be a
15:21
bummer, and I'm excited to get there.
15:24
Oh, Prest of the Wizards? Hat
15:26
of many spells. Yes. I mean, okay,
15:28
so that image that's in the
15:30
article, this kid looks like he's got
15:32
kind of like an orko vibe going
15:35
for him. Good. Wow. Head? Mail. Bam.
15:37
All right. Because he definitely looks
15:39
like he probably doesn't know what he's
15:41
doing. He just tries to cast
15:43
spells. Is that... Very accurate basically Some
15:46
child is pseudo childish Statement that
15:48
is supposed to be the spell right
15:50
in Invariably kind of doesn't always
15:52
work the way they're I want to
15:54
cast this okay? the DM monkey pie
15:57
you. Uh-huh. Got you. Okay. Well, let's
15:59
look at this. So he's got
16:01
pretty decent spells. Level two, spells. Hat
16:03
of many spells. This pointy hat
16:05
has the following properties. Spell casting focus,
16:08
I don't mind that, while holding
16:10
the hat, that's kind of stupid. You
16:12
can cast it as just spell focus
16:14
for your wizard spells. Any spell you
16:17
cast using the hat contains a
16:19
somatic component, you must reach into the
16:21
hat and pull the spell out
16:23
of it. Unknown spell, unknown spell. While
16:25
holding the hat, you can try
16:27
to cast a level, one plus spell
16:30
you don't know. The spell. must be
16:32
on the wizard's spell list and it
16:34
must be of a level you
16:36
can cast and it can't have material
16:39
components more than a thousand gold.
16:41
Once you decide on the spell, you
16:43
must expend a spell slot of
16:45
that spell's level. Then determine, wait, while
16:47
holding the hat, you can try and
16:50
cast a level one plus spell you
16:52
don't know, but you have to know
16:54
it. What? Okay, okay, okay. That's a
16:57
very dumb way to describe this. I
16:59
don't know. No, no, no, no.
17:01
So it can't, so it can't be
17:03
a cantrip is what that's trying
17:05
to tell you. So you can cast
17:08
anything that's level one or higher
17:10
of a spell that you don't know.
17:12
But it has to be on the
17:14
wizard spell list, like it can't be
17:17
a druid spell or a cleric
17:19
spell. And it has to be within
17:21
my level ability. So if I
17:23
could cast up to third level spells,
17:25
I know Fireball, I don't know
17:27
Lightning Bolt, I could attempt to cast
17:30
Lightning Bolt out of the hat, even
17:32
though it's a spell I don't currently
17:34
know. And to do that, I would
17:37
then need to decide. Make an account
17:39
of check. Yeah. And expend, but here's
17:41
the thing. I expend a spell
17:44
slot of that spells level. Oh, this
17:46
is a wild magic hat. Okay.
17:48
Well, I mean, fun, but also. Me.
17:50
Me. Cast a random, well, I
17:52
mean, Jesus, 50% chance of casting a
17:55
random spell determined by 1D10. with the
17:57
a large being one, reduce being two,
17:59
fire, fire, fireball, gust of fire
18:01
ball. Hold on. Yeah, okay. To start,
18:04
if I, if I, if I
18:06
pass, I do the spell I want.
18:08
Right, right. This is a fail.
18:10
Yeah. So on the fail, yeah. I
18:12
just want to make sure. And you
18:15
cast polymorph. Like, yeah, on what, like,
18:17
yourself? Who were you trying to
18:19
cast on? Oh my God. I mean,
18:21
could you imagine doing this on
18:23
light? You have a stunned condition till
18:26
the end of your next turn,
18:28
believing something awesome just happened? I do,
18:30
like, well, yeah, these are all
18:32
from the, these are all from the,
18:34
yeah, the old, well, I don't know
18:37
if they're still from it, but a
18:39
lot of these are from the,
18:41
um, the chaos magic list that used
18:43
to exist. Pull out some non-magical
18:45
items, bout of magic sickness, petrified, non-magical
18:48
item, creature, a hostile swarm of
18:50
bats. You pull a magic item out
18:52
of the hat on a 96 to
18:54
100. Yeah, but then that just makes
18:57
the DM have to come up
18:59
with more work. No DM would ever
19:01
do that. They'd be like, you
19:03
find this. Oh yeah, oh no, it
19:05
just appears after an hour. Yeah,
19:07
okay. So, I mean, this is kind
19:10
of me. The idea that you have
19:12
to pull this hat off your head
19:14
and then use it, that just
19:16
strikes me as like being kind of,
19:19
this makes a wizard even more
19:21
less of a wizard. It makes a
19:23
presto. Oh, is that the idea?
19:25
So it's like items to make them
19:27
exactly into the thing? But yeah, so
19:30
from a narrative perspective, like in and
19:32
cartoon accuracy, very, very solid work because
19:34
it makes, it makes for an interesting
19:37
show where the wizard is, you know,
19:39
doing these things and struggling with
19:41
his magic and having to figure out
19:43
like, oh, how do we, how
19:45
do I make this work, even though
19:48
it's not necessarily the exact right
19:50
tool for the job. Again, great for
19:52
a cartoon show about a wizard and
19:54
a kid in a world, he doesn't
19:57
know. of those things are fine.
19:59
As a magic item that you want
20:01
to use regularly, a bit of
20:03
a pain. Yeah, and I, you know,
20:05
I kind of wonder, I mean,
20:07
I kind of feel that there's probably
20:10
better ways to do this in even
20:12
D&D, like literally make it a sorcerer
20:14
instead of a wizard. Like if that's
20:17
all he has to do, make it
20:19
a sorcerer, because there are a sorcerer
20:21
that can try and cast spells
20:23
they don't know by using sorcery and
20:26
then rolling on the chaos magic,
20:28
right? At least I
20:30
remember that being thing. Or that's
20:32
something I just did to my...
20:34
That's something I just did maybe?
20:36
I don't know. Yeah, Wild Magic,
20:38
still there. Wild Magic, Surge. Once
20:40
per turn, you can roll a
20:42
G20 immediately after. If you roll
20:44
a 20, you roll in the
20:46
wild magic. That's the only difference
20:48
since you're the one. But I
20:50
mean, that's okay. Yeah, I don't
20:52
know. Neat, but meh. Yep. I
20:54
don't know. Yep. I don't know
20:56
if I'm supposed to think anything
20:58
other than that. No, this is
21:00
how it feels when you watch
21:02
a cartoon too. You're like, wow,
21:04
the DM really like some of
21:07
these kids. Yeah, the DM doesn't
21:09
really like some of the other
21:11
kids. The monk is definitely like
21:13
a favorite right now. Okay, well,
21:15
let's look at this next one.
21:17
This next one is Niko. It
21:19
was Niko that Clarik's Mace. Wait,
21:21
hold on. Niko is a new
21:23
character. She didn't appear in the
21:25
original cartoon, but was added. Okay.
21:27
I like this. Niko is a
21:29
cleric and her magic is named
21:31
Niko's Mace. Yeah. Oh wow it
21:33
doesn't have a lot going on
21:35
we apparently we did not have
21:37
time to too much for Nico
21:39
first not the mace has six
21:41
charges and regains 1d6 oh come
21:43
on daily at dawn while holding
21:45
the mace you can expend one
21:47
of its charges to summon celestial
21:49
I mean that's pretty cool but
21:51
still like Okay, so again, they're
21:53
level four and we just gave
21:55
this character a six cast of
21:57
a fifth level spell. day? I
21:59
mean fine, but the new the
22:01
new summon is is not quite
22:03
what it like if they've up
22:05
summon and I like the new
22:07
summon style, but this is still
22:09
kind of like. Eh? There
22:12
are so many better things you can
22:14
do with it for a cleric. I
22:16
mean, let's give it healing. What's making
22:18
a maze of healing? Like, like, even
22:21
my drag queens that I ran games
22:23
for came up with a crowbar of
22:25
healing, for God's sake. So, like, why
22:27
can't they, I don't know, there's some
22:30
imagination that's lacking, I think, with this.
22:32
It feels like it was tossed in
22:34
just to make sure you had a
22:36
magic item. Yeah, and making it a
22:38
mace is like, okay, but still. Well,
22:41
it's such a consistent mechanic too. So
22:43
this just is what it is. And
22:45
if you also think of like, what
22:47
does your normal adventuring day look like?
22:50
Am I really gonna be putting them
22:52
in six fights? And then they're rolling
22:54
the D6? I mean, I guess the
22:56
only time it comes up is when
22:59
you're just bummed because you roll the
23:01
one on the one D6 and didn't
23:03
get those charges back. But at that
23:05
point, it's really just, there's a, there's
23:07
another party member at all times, because
23:10
like, when I start, I summon celestial,
23:12
then I start playing. Like, how, why
23:14
would I do it any other way?
23:16
Like, it doesn't, it doesn't make any
23:19
sense to just not always just summon
23:21
a celestial every fight I get into.
23:23
It also, it also lasts for, they
23:25
last for an hour. There means I
23:28
have a celestial for six hours a
23:30
day. I mean, that's basically is adding
23:32
a new character in. I would give
23:34
this person a name and everything. That's
23:36
exactly what I would actually make this
23:39
celestial spirit. Like maybe that's the character.
23:41
So I think towards Nico, Nico is
23:43
just, Nico is just their person that
23:45
they have to kind of like manifest
23:48
through. Yeah, so I think of like
23:50
the summoning in Naruto where they don't
23:52
know what that means. Okay, so and
23:54
so that valid valid. So when I
23:57
say that, because not everyone may know,
23:59
but basically they sign a contract with
24:01
the. of creature that they're summoning. So
24:03
for Naruto it's frunks. Kakashi has dogs,
24:05
they're snakes. So basically you sign a
24:08
contract with the group that you're summoning
24:10
from and then when he summons them,
24:12
it's they have a name and a
24:14
personality and they're like, hey, why did
24:17
you? But you know, it could be,
24:19
hey, awesome, what are we doing? Good
24:21
Lord, why did you do this again?
24:23
I don't want to be here. You
24:26
know, and so you can play that
24:28
up. And then as he levels, they
24:30
get larger and more powerful and things
24:32
like that. So you could even have
24:34
it scale along with you and you're
24:37
always submitting the same one back or
24:39
as you level up, you're submitting a
24:41
different one because you're more powerful. There's
24:43
all kinds of options when it looks
24:46
this way. And then it doesn't, then,
24:48
we also don't have to play through
24:50
the idea of like, are we prestigiousing
24:52
these poor things? So maybe this is
24:54
the idea that they're going for with
24:57
this, but I don't know, I feel
24:59
like if you're gonna make a magic
25:01
item for a cleric, you would do
25:03
much, I think there are much better
25:06
ways you could have done this. Yeah,
25:08
I, especially considering you're getting, you have
25:10
carte blanche, that there has been no,
25:12
you just get to make something that
25:15
fits in with the group and this
25:17
doesn't even fit in, unless there's no
25:19
one else that does damage. I mean,
25:21
the only person that really is done
25:23
damage so far is the barbarian with
25:26
this thunder damage. So is that a
25:28
thing? Is there no real like, well,
25:30
let's look at there's a, okay, there's
25:32
a, okay, what's on my screen, there's
25:35
ability. So is it just a cloak
25:37
of invisibility? It is just a cloak
25:39
of invisibility. Great. Okay, well, there you
25:41
go. Carry on. Yep. It's a real
25:44
bummer. It doesn't do anything else. No.
25:46
It's just a cloak of invisibility. It
25:48
should have been chill as cloak of
25:50
invisibility and done something more. I mean,
25:52
you'd think so. I would have called
25:55
it the shroud of invisibility or something
25:57
like that. True. And it can't be
25:59
dispelled. So I'd say that is pretty
26:01
good. Oh, they gave it legendary. So
26:04
it's above. the others very rare has
26:06
been oh well yeah while wearing the
26:08
cloak you can take a magic action
26:10
to pull its hood over your head
26:13
and expend one charge to give yourself
26:15
the invisible condition for an hour yeah
26:17
the effect ends early if you pull
26:19
the hood down no action required or
26:21
cease wearing the cloak I mean, that's
26:24
pretty damn good. That means that you
26:26
can do actions well invisible. Yeah. This
26:28
is a, I would say so far,
26:30
that's actually better than, then it's not
26:33
just a cloak and vis. So this,
26:35
and this again, unless it is, like,
26:37
unless the cloak and visibility does the
26:39
same thing. Yes, it does. You know
26:42
what I mean? Like, is there is,
26:44
is there an actual item called cloak
26:46
and visibility? which is interesting because it
26:48
this describes the way it's used in
26:50
the show much more but it's also
26:53
the way that they're just presenting it
26:55
as the new version of the item
26:57
because for the most part she never
26:59
does any damage she is true thief
27:02
in the idea that like she puts
27:04
the cloak on and goes and does
27:06
something you don't know where she is
27:08
and then all of a sudden the
27:11
thing is done because she's in the
27:13
right place at the right time because
27:15
nobody can see her. Do you know
27:17
the old one was the exact same?
27:19
I'm looking at the legacy one. While
27:22
wearing this cloak you can pull its
27:24
hood over your head to become invisible
27:26
while you're invisible. Anything you're wearing is
27:28
invisible with you. You become invisible when
27:31
you see swearing the hood pull a
27:33
head down or up requires an action
27:35
to tuck the time you are invisible
27:37
and increments of the minute from the
27:40
close maximum duration of two hours. After
27:42
two hours, the cloak ceases to function
27:44
for every uninterrupted of 12 per, it
27:46
goes unused against one hour of duration.
27:48
So they're just more specific that it
27:51
is not a magic item or magic
27:53
spell. And it's less time and it
27:55
doesn't have that weird recharge extra. I
27:57
don't know. I'm kind of down for
28:00
it. The condition part is that catch.
28:02
That's the thing that would make anyone
28:04
who's like a rogue, because think about
28:06
it. Now the rogue is always stealth.
28:09
So for that entire hour, that rogue
28:11
is stealth. Every action they make is
28:13
at advantage. Every attack they make is
28:15
with advantage. They do not ease the
28:17
bonus action to hide. It's made the
28:20
rogue an efficient, an efficient strike at
28:22
all times. at all while for that
28:24
entire hour, right? Yeah. All side of
28:26
hand checks are made with advantage, all
28:29
stealth checks made with advantage. This was
28:31
interesting for me because it's not going
28:33
to, it has the proper flavor to
28:35
be the item from the show. It
28:37
will not ever really be used for
28:40
that when it's given as a magic
28:42
item in a game. because Sheila doesn't
28:44
do damage. Like I know I address
28:46
that, but like that's just not how
28:49
she approaches her role in the party.
28:51
Right, she's a sneaky. Yeah, she goes,
28:53
she gets the, you know, gets the
28:55
object, flips the switch, does the thing,
28:58
moves over here, this, that, the other,
29:00
helps someone else hide potential. All of
29:02
the things you can think of. The
29:04
number one thing that doesn't happen is
29:06
damage. Never. For any reason, I don't
29:09
even think she has a weapon of
29:11
any kind. Maybe throw a rock, you
29:13
know, throw a rock from somewhere, but
29:15
immediately when I think about the road
29:18
that I play, I'm going to get
29:20
the most sneaky sneak attacks that I've
29:22
ever snuck, or whatever that is. And
29:24
like, that's all I'll ever do with
29:27
it. Or why would I do anything
29:29
else? So it's interesting. So who's next?
29:31
Let's scroll up. Who's next? We've got
29:33
Ranger. Hank. Hank had, I don't know
29:35
if Hank had a glow up or
29:38
glow down. Hank looks, Hank's character looks
29:40
kind of creepy. The new, the new
29:42
image, Hank looks like. Yeah, Hank looks
29:44
like he's spent a little bit too
29:47
much time in the forest. So Hank,
29:49
Hank is the oldest character in the
29:51
show and definitely carries the burden of
29:53
being the leader and like just being
29:56
concerned at all times. He's the, he's
29:58
the, he's the Peter from the Chronicles
30:00
of Narnia. Yes, he's the, gotcha. which
30:02
makes Eric Edmund, right? That cavalier, dude,
30:04
what is it? Yes. I'll look it
30:07
up after. No, no, let's stick with
30:09
Hank. Okay, so Hank, Energy, Bo. Okay,
30:11
I mean, very clash of the Titans.
30:13
Yes. What's it got? Is
30:15
it literally called energy bow? I mean,
30:18
yes, again. All right, you gain a
30:20
plus one to attack rolls, damage rolls,
30:22
great, magic weapon, no string, cool. Every
30:24
time we pull back an arm, it
30:26
makes a magical bow, I love it.
30:28
Force damage into the piercing, that's amazing.
30:31
disappears after it hits and misses so
30:33
you never have to worry about ammo,
30:35
pretty cool, arrow, and it's bright in
30:38
a 20-foot and dim, an additional 20-foot,
30:40
yeah, so that'll work for a round.
30:42
I like that because that's a clever
30:44
way to use like, hey we can't
30:46
see in the dark, let me shoot
30:49
an arrow down the hallway and see
30:51
if I can see anything as it
30:53
goes by. Yeah. Also it's force damage,
30:55
not physical, which are not piercing. Yeah,
30:57
force damage is great. So you're basically
31:00
shooting real angry magic missiles. Where you're
31:02
shooting, it's a, it's a, it's, um,
31:04
Elders Blasts. It's an Elders Blast Bo,
31:06
yep. But you can do other things.
31:08
So arrow restraint, whenever you use this
31:10
weapon to make a range attack against
31:13
creature, you gain restrain the target instead
31:15
of damaging, damaging it, love it, okay?
31:17
Transport, as a magic, you can fire
31:19
one arrow from this target, you can
31:21
see within 60 feet, the target can
31:24
be a willing or... provided
31:26
the target can either be a
31:28
willing medium or small or an
31:31
object that isn't being worn or
31:33
carried by the edges small can
31:35
fit inside a five a cube
31:37
teleports Jesus you can shoot a
31:39
person to teleport them that feels
31:41
broken arrow of transport so you
31:43
shoot someone so some of these
31:46
wordings are a little bit off
31:48
the target can either be a
31:50
willing medium like I get or
31:52
an object but that the sentencing
31:54
is Sometimes the rules
31:56
have a weird way of languaging that
31:58
don't. sense in the brain until you...
32:00
Yeah, so that's the idea of like
32:02
hitting someone with it and getting them
32:05
to go somewhere else because you're... But
32:07
they have to be willing. So it's
32:09
a way of helping, I guess, your
32:11
allies. Correct. Let me get you out
32:13
of that thing. Got you? Okay, I
32:15
mean, not the worst. Energy latter. As
32:17
a magic action, you can loose a
32:19
flurry of energy weapons from energy arrows
32:21
from this weapon at a wall up
32:23
to 60 feet away and the arrows
32:25
blowing run. I mean, that's fun. last
32:28
for a minute before disappearing. That's just
32:30
to give it like mechanical time to
32:33
get up and around. I mean, I'm
32:35
down, I'm down, I'm down. Yeah, it's
32:37
kind of fun, it's silly. This is
32:39
definitely made to imitate the cartoon. Yes,
32:41
like you can just, just by reading
32:44
this, this is a, I, I haven't,
32:46
I don't even have to have seen
32:48
it and I know what it's doing.
32:50
Uh-huh. This is a, this is a,
32:52
an ultimate MacGuffinuffin item. Well,
32:55
no, see, you know what? That's not
32:57
at all what I get from this.
32:59
This is the kind of item I
33:01
would give to a character who wasn't
33:03
doing anything except for one thing. Yeah.
33:05
This is the kind of item I
33:08
would give to a character, so they
33:10
were more diverse in their actions. Yeah.
33:12
Stop just like stabbing at somebody with
33:14
your damn sword. P-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-a-p-p-p-p-p-p-p-p-p-p-p-a-p-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a- That's what this
33:16
strikes me as. I mean, I've done
33:18
things like this before where it has
33:20
like certain things that would definitely help
33:23
them when they're like, you know, there's,
33:25
or, or, or this is the person
33:27
who I know is responsible with the
33:29
era of transport to like actually help
33:31
their allies. They would know to stay
33:33
in the back and shoot and get
33:35
that person away from them so they
33:37
could move around or things like that,
33:40
right? The wild thing of this is
33:42
this actually like, like, this removes grapple
33:44
grapple from anyone. So if
33:46
I grapple you and somebody else
33:48
shoots me and I'm willing, yeah,
33:50
I've just removed that grapple. I
33:52
believe that exact scenario happens in
33:54
the show at least once. So
33:57
like that's what I mean. This
33:59
is a this is a. know
34:01
if it's necessarily likes them, but
34:03
definitely the DM is like, I
34:05
trust you not to abuse this.
34:07
Yeah, stop using. Okay, hold on.
34:09
Hold on. I've got to put
34:11
daily uses on that. Sorry. Yeah.
34:13
Sorry. We're going to slap the
34:15
baby. Well, and there are none.
34:17
That's the thing. No daily uses.
34:19
No arrows. Right. Like, that's pretty
34:22
potent. Okay, so this is one
34:24
of the ones that I did
34:26
want to bring up. Okay, so
34:28
I have in my, I am
34:30
looking at the 3.5 version of
34:32
the characters and their magical weapons,
34:34
which I don't think it brought
34:36
up a whole bunch of these
34:38
have existed before. So it doesn't
34:40
describe it as like a certain
34:42
level. It is 22,000 gold pieces.
34:45
So that should give you a
34:47
rough estimate. I mean very rare
34:49
that sits. Yeah. Okay. So it's
34:51
a, the energy bow acts as
34:53
a plus two composite long bow
34:55
but accommodates a user of any
34:57
strength because you're not actually pulling
34:59
a string. Right. And then it
35:01
fires arrows of pure magical force
35:03
that deal 2D6 points of damage.
35:06
Okay. And as such, there's no
35:08
mischance for incorporeal creatures, which that,
35:10
you know, that's speaking of. It's
35:12
a thing from the older dishes,
35:14
yes. This bow can be used
35:16
to fire normal or magic arrows,
35:18
but in such cases, they do
35:20
not confer the damage due to
35:22
force. So basically, if you had
35:24
a specialized arrow, you could still
35:26
shoot it. Right, okay. When drawn,
35:28
the energy bow sheds light like
35:30
a torch. In addition, Hank can
35:32
use the bow to make a
35:34
power shot. To do so, before
35:36
making the attack roll, you call
35:38
out a number that you're subtracting
35:40
from your role and add this
35:42
number to the damage dealt with
35:44
any attack. Oh, yeah, so that'd
35:46
be like turning a bow into
35:48
a great weapon master. Yeah. And
35:50
it lasts until Hank's next turn.
35:52
So I don't know if I
35:54
mean at that point you'd have
35:57
toxicities of someone else. giving you
35:59
another attack, you would still be
36:01
under that minus plus until your
36:03
next turn starts. Sure. I mean,
36:05
this sounds fairly similar. The only
36:07
difference is they took away the
36:09
extra math. Yep. Yeah, because you
36:11
gave it, you gave it more
36:13
specialized properties. So. Yeah. I like
36:15
the, I don't know. This is
36:17
fun. Yep. I'd like a Ranger
36:19
with it. I mean, it's fun.
36:21
I would give this to a
36:23
Ranger. Yeah. So far the only
36:25
items that I'm really kind of
36:27
like meh about are the the
36:29
mace and the and the the
36:31
hat is kind of like it's
36:33
accurate for some reason it irritates
36:35
me it It's
36:37
like, no, you know what, it's
36:39
too specific. Yes. Oh, it's so
36:41
specific to. It's too specific. Like,
36:43
if I were playing this character,
36:45
then fine. Like, maybe that's what
36:48
this is intended for. This is
36:50
intended for them to play with
36:52
these characters specifically. But still, it's
36:54
too, I don't know. Okay, I
36:56
want to figure out what a
36:59
cavalier is. Cavalier, a supporter of
37:01
King Charles I in the English
37:03
Civil War. Number two, a small
37:05
spaniel of a breed with moderately
37:07
long non-curly silky coat. Perfect. Okay.
37:10
What is a cavalier night? Is
37:12
a cavalier night? A gentleman trained
37:14
in arms and horsemanship, a mounted
37:16
soldier night. That's the word cavalier's
37:18
multiple meanings, including a... Yeah, a
37:21
royalist during the English Civil Wars
37:23
is where it came from. I
37:25
love that. which is where
37:27
the knight, the mounted, the gentleman and
37:29
the military gallant military man, that's where
37:32
that would have all come from. I
37:34
mean, he looks like a chicken. Just
37:36
looking at the image of the cartoon,
37:39
he looks like the kind of dude,
37:41
he would be the Edmond, he would
37:43
be the one that Tiamat probably like
37:46
seduced or twisted or got him to
37:48
do stupid things, and then they'd all
37:50
be like, oh, Eric, you silly guy,
37:52
now we gotta save you and you,
37:55
and blah, blah, blah, blah, Am I
37:57
close? So what would be the other
37:59
thing that he constantly does about everything
38:02
that needs to be done. Probably slams
38:04
his shield into things and runs into
38:06
all the problems. Oh, just winds constantly.
38:09
Oh, yeah, okay. Just winds about it.
38:11
Yeah, it's always, it's always a chore.
38:13
Okay, so, so what's his item? Okay,
38:15
so they, hold on though. So the
38:18
interesting thing is that this is basically
38:20
always been a subclass. So this was
38:22
a subclass? So like this was like
38:25
a subclass of fighter? It was in
38:27
fifth edition. The first edition it was
38:29
for Paladin. So the interesting thing is
38:32
in the show, he also only has
38:34
the shield. So he does not have
38:36
a weapon. So his, his, the magic
38:38
item is a shield then. Correct. Okay,
38:41
cool. All right, let's look at that
38:43
shield. By the way, as much as
38:45
I'm teasing Hank, I gotta say, Tyler,
38:48
Tyler Jacobson is the name on all
38:50
these art. He did a really good
38:52
job. Like I really dig the kind
38:55
of like this sketchy, like quick, loose
38:57
art vibes that are going on with
38:59
even Orco presto, looks really good. Yeah,
39:02
so Tyler's done most of the big
39:04
covers, the big standard covers for fifth
39:06
edition. All right, so shield of the
39:08
cavalier, very rare while holding the shield
39:11
to a plus two bonus. Yeah, great.
39:13
As bonus addition to the shields, normal
39:15
bonus, Tacey. So it's a plus four.
39:18
Yeah. Why don't they just say that
39:20
then? Like just say you have a
39:22
plus four to armor class, man, come
39:25
on. All right, so the shield has
39:27
the following additional properties, you can use
39:29
while you're holding it, forceful bash. Okay,
39:31
so it's got the smash thing, the
39:34
shove, taking a knack action, you can
39:36
make the attack rolls using a shield
39:38
against my feet, the proficiency on this
39:41
attack. Force damage, that's pretty cool. 2D6
39:43
plus 2, you would use nothing but
39:45
the shield ever. Like you would never
39:48
use another weapon. You would only ever
39:50
have the shield. 2D6 plus 2 force
39:52
damage. Plus your strength modifier. Oh yeah.
39:54
So it's gonna be 2D6 plus 7.
39:57
what it'll end up being or five.
39:59
That's wild. And if the target is
40:01
a creature, you can push up to
40:04
10 feet directly away from yourself. If
40:06
the target is a size or smaller,
40:08
you can knock it down, giving it
40:11
the prone. Protect a field as a
40:13
reaction when you see an ally, shield
40:15
five foot and mobile. emanation
40:17
or what is an emanation that's
40:20
a new word so it's like
40:22
an aura so from so five
40:25
foot around you oh okay when
40:27
the emanation appears any creature or
40:29
objects not fully contained are pushed
40:32
into the nearest occupied space outside
40:34
of it so is it five
40:36
foot around you so it like
40:39
makes a like a fifth like
40:41
a ten foot sphere or a
40:43
fifteen foot sphere like how big
40:46
is that Rules. Emanation.
40:48
And emanation is an area of effect
40:50
that extends in a straight line from
40:53
a creature and object in all directions
40:55
that effect creates an emanation specifies the
40:57
distance that extends an emanation moves with
41:00
the creature. emanations origin isn't concluded. So
41:02
yeah, I'd have an extra five foot
41:04
gap around it completely. I mean, it's,
41:07
it's, that's cool. The attack or area
41:09
of effect that triggered the reaction has
41:11
no effect on creatures and objects inside
41:14
the emanation. Great, it's a shield spell.
41:16
But it's like an automatic miss instead
41:18
of a plus five. It lasts as
41:21
long as you mean came to a
41:23
concentration of to a minute. Nothing
41:25
can pass into or out of.
41:27
So that's pretty cool. So it's like,
41:29
it's like. It eliminates all attacks inside
41:32
so it's not it's not as quick
41:34
and fast. It's like a like a
41:36
one-minute leiamens hut. Creature or object
41:38
inside can't be damaged by attacks
41:40
or effects originally from outside which means
41:43
that they can't heal anyone too. So
41:45
anyone inside can't be healed with magic
41:48
anyone outside. It's a it's a one-minute
41:50
force ball. Yes. Or force cube,
41:52
cube, the force cage. The resilience
41:54
fear I think is what it's trying
41:56
to go for. Okay, because that's what
41:59
it was given in 3.5. But basically
42:01
you're creating an impenetrable, impenetrable barrier to
42:03
protect yourself for someone else. Yeah,
42:05
yeah, or someone's, you could group
42:07
anyone in there, sort of, that would
42:10
give everyone like a round to kind
42:12
of come up with something, a couple
42:14
rounds, but that would also be really
42:17
dangerous. I mean, you wouldn't want
42:19
to have that around you and
42:21
there's a bunch of creatures, you'd get
42:23
surrounded. be dangerous to
42:25
use for a long period. But
42:27
I mean, it's kind of a
42:30
cool. I like it. I mean,
42:32
again, it definitely would eliminate anything
42:34
else. You would never use anything
42:36
but the shield. So that plays
42:39
into the character, I guess. And
42:41
also, and also plays into the
42:43
character, I guess. And also, I
42:45
mean, does it? Does it? Does
42:48
it? Because he doesn't have anything
42:50
but the shield. So that plays
42:52
into the character I'm. Well, I
42:54
also think of just like even
42:56
your most basic armor, like you're
42:59
gonna be knocking on the door
43:01
of 20 real fast, if not
43:03
above 20. And then you're just
43:05
beating the brakes off of people
43:08
with the shield. I mean, still
43:10
level, level four, this guy's got
43:12
an armor class of 21. That's
43:14
really high. Like that's really high.
43:17
You'd have to be rolling, God,
43:19
you know if you're rolling 16
43:21
on average every time just to
43:23
hit. with monsters. Like
43:25
that's that's exceptional. That's like a you've
43:27
only got a 25% chance of actually
43:30
hitting Eric. Did Eric get attacked a
43:32
lot or did Eric like always hold
43:34
the line? Because if I were DMing,
43:36
Eric would get hit once and then
43:39
all the monsters would ignore him. A
43:41
bit of they would rush past him,
43:43
use his reaction, and then attack everyone
43:45
else because he's up at the front
43:47
trying to take hits and they'd be
43:50
like, I can't hit you. I'm going
43:52
for the squishy ones behind you. Move.
43:54
Kinda. Yeah, better that where he'd like
43:56
just try and get out in front
43:58
of things. Yeah, the damage is a
44:01
lot. 18 on every time you're doing
44:03
it. Your minimum damage is eight. Yeah,
44:05
eight to 18 per hit. I would
44:07
definitely have it drop off an arm
44:09
if you will to one. No, yeah,
44:12
I'd have to like, like I'd have
44:14
a strap break and you have to
44:16
reattach. Because you also think with the
44:18
attack action, I mean, most likely this
44:20
is a fighter. So how many attacks
44:23
am I getting? He is a fighter.
44:25
No, sorry. Not just him, the idea
44:27
of what class is the most likely
44:29
going to take this. Yeah, but even
44:31
with his character, so he's a fighter
44:34
level four, which means level four, you
44:36
already get two attacks by level four,
44:38
right? No. Is that a little five?
44:40
Yeah. But he's got action surge already.
44:43
Yeah, so you can go a whole
44:45
other round. So at five, you're putting
44:47
in four. So and his and his
44:49
strength is 18. 32 to 72 plus
44:51
four to Jesus. He hits hard. Yeah,
44:54
I don't know. I mean, these are
44:56
all kind of like cool. Yeah. They're
44:58
definitely for a purpose. I think my
45:00
favorite is still the quarterstaff. Diana. I
45:03
think so. It's the one that
45:05
feels the most useful in a
45:07
game. Do we miss anyone? Does
45:09
the unicorn have any special powers?
45:11
Or is it just there to
45:13
be a pet? Just the unicorn.
45:16
It becomes a big unicorn eventually.
45:18
So there's another free one. I'll
45:20
link this as well. There's, which
45:22
was super small. It was called
45:24
Union the Hunt for the Lost
45:26
Horn. Who made these characters? Like,
45:28
like, somebody had to have come
45:30
up with it. Who did this?
45:32
Adventure Credits. Who did this? Amanda
45:34
Hammond. Oh, and Will Doyle. Oh,
45:36
this adventure is going to be
45:38
amazing. I mean, I'm not a
45:40
fan of their characters. I'll bug
45:42
them about the characters, but this,
45:45
this story will be great. Oh,
45:47
the story will be great. Oh,
45:49
so the story is very good.
45:51
Oh, so this, the story can
45:53
function anywhere. Literally as multiple like
45:55
world you could put it in,
45:57
how you're going to do it.
45:59
Basically. Kiss. Agreed. Yeah, no, the
46:01
adventure is fantastic. The magic items
46:03
are something and like that's why
46:05
we want to have this discussion.
46:07
Will you tie something back to,
46:09
oh, nostalgia? If you ever plays
46:11
at my table again, I'm going
46:14
to give him, I'm going to
46:16
give him a, one of these
46:18
is a remace. I
46:21
don't see it. Yeah,
46:23
they didn't, they didn't
46:25
get, I was trying
46:27
to see if I
46:29
could, if they started,
46:31
uni out in any
46:34
way. I don't, no,
46:36
I don't see it.
46:38
Yeah, they didn't, they
46:40
didn't give uni any
46:42
stats. Which is
46:44
kind of a shame. Or even in
46:47
a one that's a unity in the
46:49
house for the lost horn. They didn't
46:51
give any stats. Does unity lose the
46:53
horn? It becomes like a normal horse.
46:55
Do unicorn shed horns like people shed
46:58
baby teeth? I mean they do in
47:00
my world now because that's pretty amazing
47:02
that I just said that out loud.
47:04
Then for a while they're just regular
47:06
horses. Yeah, I like that even for
47:09
a season. Well, I mean, like, like,
47:11
like, elk and deer and moose all
47:13
shed antlers every season. Why wouldn't unicorns,
47:15
too? I like that they redid the
47:17
Temple of elemental evil into this adventure.
47:20
That, that makes me happy. Yes. It's
47:22
very good. So if we were gonna,
47:24
well I feel like we ranked them
47:26
pretty substantially during it, I mean, I
47:28
feel like if we just want to
47:31
like cut it right through the middle
47:33
and give two tiers like the shield,
47:35
the bow, the staff, those are super
47:37
solid. The shield probably at the bottom
47:39
of that because it leans into such
47:42
a specific way that you're gonna have
47:44
to play that character because you just
47:46
have a shield. But I have played
47:48
with a lot of fighters who like
47:50
doing that, like they like that shield
47:53
bash kind of thing. So I think
47:55
these items work if you give these
47:57
items to people who are specifically ready
47:59
to play a character in a certain
48:02
way. thief's cloak of invisibility would never
48:04
see the light of day at my
48:06
table. Yeah, I would never give that
48:08
out because of the condition factor. Unless,
48:10
well, even if that's, if that's the
48:13
new spell, if that's the new, the
48:15
new item, then even with the new
48:17
item, I don't think I would ever
48:19
actually do that because it's, that's, that's
48:21
a massive thing. The invisible condition, not
48:24
a spell, like that's. That's
48:26
substantial. But it is the only one
48:28
flagged as legendary. So I will give
48:30
it that. That's true. But love it's
48:33
there at level four. My goodness. Okay.
48:35
But that means we've done it. So
48:37
if you like what you've heard, if
48:40
you like what you've heard and you
48:42
want to let us know, one of
48:44
the ways you can do it is
48:47
leave your view. You heard. Yeah. I
48:49
mean if you did, this is the
48:51
same way to tell us. You'll leave
48:54
a rating or review on Apple Podcaster.
48:56
You're a pod catcher of choice. Of
48:58
course, if you wanted to email us
49:01
and really let us know, you can
49:03
always do so at dungeon Master's Block@gmail.com.
49:05
And of course, I'm on most social
49:08
media's at Joke Money Act. And I'm
49:10
on most social media at the GM
49:12
Tim, T-H-E-G-M-T-I-M. And for the podcast we
49:15
are at DMS underscore block or if
49:17
you type in Dungeons Masters block we
49:19
should pop up we're definitely pushing into
49:22
the blue sky space because many people
49:24
are because lo and behold people enjoy
49:26
seeing what they're following and not other
49:29
things. That's crazy. I know. And of
49:31
course, a huge blockheads. And for everything
49:33
else on the network, Blockparty Podcast Network.com.
49:36
And of course, we want to, huge
49:38
thanks to the Bards over on Bombarded,
49:40
we're making our intro and outro music
49:42
and you can find anything they're doing
49:45
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some DMastics. So your players don't ask,
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do you even lift?
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