DM-Nastics: Higher and Higher!

DM-Nastics: Higher and Higher!

Released Tuesday, 10th September 2024
Good episode? Give it some love!
DM-Nastics: Higher and Higher!

DM-Nastics: Higher and Higher!

DM-Nastics: Higher and Higher!

DM-Nastics: Higher and Higher!

Tuesday, 10th September 2024
Good episode? Give it some love!
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Episode Transcript

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0:10

Welcome back to DMNastics, the gym for

0:12

dungeon masters to work out their minds.

0:14

I'm one of your hosts, DM Neil,

0:16

AKA Joke Monniak. And it's

0:18

me, your other host, DM

0:20

Celeste, AKA Seawitch. Dun

0:22

dun dun. We're back. We're

0:25

back in the gym. Hello, hello. And we're not going to

0:27

mess around this time because we're going straight back into an

0:29

article. This article will

0:31

not cover the topic by any stretch

0:34

of the imagination because this is the

0:36

most difficult thing. It is often unsupported

0:38

in a meaningful way. And

0:41

I say that across every

0:43

edition of Dungeons and Dragons I have played.

0:45

It is supported sometimes. Yes.

0:48

Because today's article is entitled Dungeons

0:50

and Dragons, six tips to run

0:52

a high level campaign brought

0:54

to us by Lucas Ola on

0:57

the game. Oh, Lucas, let's

0:59

see. Have you fixed it,

1:01

buddy? It's a historically rough

1:03

problem. Fifty years

1:06

of nonsense. Yeah,

1:08

I would say do it. Let's

1:11

tackle a little bit of history. Have

1:13

you ever played in a campaign high

1:16

level? Because I can't

1:18

say definitively yes. I

1:21

have definitely played a lot of

1:23

high level characters, but typically I've

1:25

done it as like really short

1:27

arcs or specifically one shots. I

1:29

cannot think of a time that

1:32

I feel like I played a campaign

1:34

at higher levels. Yeah, because like

1:36

we did, you ran us through with a group

1:38

of friends. We played that level 20 game for

1:40

a while. That was like four or five sessions,

1:43

not really like a proper campaign. So

1:46

I've GMed several campaigns that

1:48

went to pretty high levels. So like the

1:50

first of Entrimadans, the Fate campaign went

1:52

all the way up to 17. And

1:56

that was like we actually did. We started at one.

1:59

We made it all the way up.

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