Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Released Saturday, 26th April 2025
Good episode? Give it some love!
Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Tales from the Tower: Orchids of the Invisible Mountain, pt. II

Saturday, 26th April 2025
Good episode? Give it some love!
Rate Episode

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You have entered a realm

1:47

of noble heroes and monstrous

1:49

beasts, a realm of epic

1:51

quests and illicit affairs, a

1:53

realm where tales of myth

1:55

and legend unfold with every

1:57

role of the dice. Welcome.

1:59

The Tales from the Tower.

2:02

Oh, dear listener, and welcome

2:04

to the latest installment of

2:07

Tales from the Tower, the

2:09

actual play series from the

2:12

folks here at the Dungeons

2:14

and Dragons Lordcast. In the

2:16

first part of our current

2:19

adventure, orchids of the Invisible

2:21

Mountain, which comes to us

2:24

from the journeys through the

2:26

radiant citadel and thology, the

2:29

party all find themselves drawn

2:31

to the village of Suri

2:33

Re, as a result of

2:36

the strange dream they've all

2:38

been having. Once there, a

2:41

fire at the sugar mill

2:43

spurs them into action. where

2:46

they fight and dispatch these

2:48

strange creatures that the locals

2:50

refer to as whistlers. After

2:53

speaking to the mills

2:55

owner and getting besieged

2:58

by an apparent other

3:00

plainer traveler, they agree

3:03

to take on a

3:05

quest to save the

3:08

village and quite possibly

3:10

the world. And that

3:13

is where we start

3:15

off this installment, but

3:18

first a quick reminder

3:20

of our players. and

3:23

their characters. Hi, I

3:25

am Grim and I

3:28

will be playing Hellia

3:30

for you today. She

3:32

is a warlock, great

3:35

old one patron, and

3:37

she likes to collect

3:40

lavish and pretty things.

3:42

Yeah, my name is

3:45

Jake or the Buttonless

3:47

One. I'll be playing

3:50

Sorom Eisenhardt, a sorceress

3:52

swordsman, mislea farmer, and

3:55

razor of hogs from

3:57

Beauchott just south and

4:00

east. I'm Jeff. I'm

4:02

going to be playing

4:05

Storvath, who is a

4:07

Goliath Ranger assassin archfable.

4:10

Orlock, and yeah, he's

4:12

tall and short-spoken, gruff.

4:15

I'm Malari, Otor, Malario.

4:17

I'll be playing Adaya

4:20

Quizot. An urban bounty

4:22

hunter, monk, sorcerer. All

4:25

around, great person. And

4:30

so you each receive the

4:32

2,500 gold pieces from the,

4:35

from Alfons' people, from his

4:37

bodyguards. Alfons, again, beseeches you

4:39

to do what you can

4:42

to save his town and

4:44

apologizes for any, any uncomfortableness

4:46

that may have happened to

4:49

begin your conversations. All the

4:51

while, Nainay is circling around

4:53

squawking wildly. Huh? No time

4:55

to lose, squawk, no time

4:58

to lose. And so you

5:00

make your way from the

5:02

town of Saryre. To wherever

5:05

it is that Nainay is

5:07

leading you. You begin to

5:09

travel with Nainay, of course,

5:12

leading the way. His directions

5:14

are general and simple. Pretty

5:16

much consisting of this way.

5:18

or that way. The environment

5:21

here seems slightly strange, almost

5:23

a fever dream of nature,

5:25

vines glowing like neon veins,

5:28

flowers humming and dissident harmony.

5:30

The air shimmers with fractured

5:32

rainbows, as though the sky

5:35

itself had cracked open and

5:37

spilled its secrets. The ground

5:39

seems to breathe moss pulses

5:41

like a heartbeat. Roots twisted

5:44

into cursive script, no human

5:46

could dare decipher. The world...

5:48

to have been dipped in

5:51

a stranger's memory, colors too

5:53

vivid, sounds too soft, every

5:55

shadow too alive. As the

5:58

sun, a psychedelic marriage of

6:00

the usual reds, yellows and

6:02

oranges, but also blues, greens,

6:04

and purples, begins to set,

6:07

you complete your travel for

6:09

the first day and begin

6:11

to make camp. It feels

6:14

as if time itself seems

6:16

to fray here. Sunset Hughes

6:18

bleed into the dark midnight

6:21

blues and stars pulse like

6:23

living creatures. Everyone roll me

6:25

a d20 please. Six. That's

6:27

twelve. Six. Six. Thirteen. I

6:30

don't know if I like

6:32

this role more, but 17.

6:34

Aldelia and Hellia, roll me

6:37

a D10 please. I win,

6:39

I win. You both died,

6:41

no. Five, okay, that's a

6:44

seven. Did we arrest? Am

6:46

I healed? You did not

6:48

arrest? It's gonna take two

6:50

days to get there, so

6:53

I mean, we're gonna have

6:55

to rest at some point.

6:57

We might be getting the

7:00

ambush. I was gonna say,

7:02

it's kind of a, it's

7:04

making us roll our own

7:07

ambush, damn. So yeah, no,

7:09

you make camp, you sleep

7:11

through the night, albeit, a

7:13

tad restless in this environs.

7:16

Obviously, it being a long

7:18

rest, everyone can go ahead

7:20

and take the advantage of

7:23

a long rest. And to

7:25

those I pinged directly, you

7:27

are at liberty to discuss

7:30

or not discuss what I

7:32

pinged you. So while we're

7:34

resting, um, store bath is

7:36

going to use or before.

7:39

we rest actually is going

7:41

to use the pack to

7:43

the chain find familiar to

7:46

summon his Sphinx of wonder

7:48

named Valcata just so everybody

7:50

knows this is Valcata she's

7:53

uh she likes to help

7:55

out but she's got a

7:57

mouth on her I would

7:59

hope so I mean how

8:02

else is it going to

8:04

eat can she speak with

8:06

Nainay? Uh yeah so storebasket

8:09

had turned to Valcata and

8:11

be like So can you

8:13

speak to the bird? It's,

8:16

so it's tiny, right? So

8:18

it's about the same size

8:20

as nay-nay, but it's also

8:22

like feline shapes. So what

8:25

is its immediate sort of,

8:27

what kind of like body

8:29

language does it have? She's

8:32

like, kind of like the

8:34

Cheshire cat, like wings folded

8:36

back, and I don't know

8:39

if... So just a describer,

8:41

you know, swings with wonder,

8:43

like, they have patterns on

8:45

their skin, they're sort of,

8:48

not iridescent, but like, rainbow

8:50

colored, so like the D&D

8:52

Beyond picture is a couple

8:55

of them, and one's got

8:57

like pinkish, purplish skin, the

8:59

other one's got like teal

9:02

or turquoise skin, and like

9:04

I said, they have patterns

9:06

on there, kind of like

9:08

tattoos, and then wings are

9:11

sort of rainbow colored, and

9:13

yeah, they're fee line, but

9:15

they have wings. But they

9:18

have wings. And body language-wise,

9:20

she's just kind of like,

9:22

sitting upright with all four

9:25

paws together, wings folded back,

9:27

and just sort of observing.

9:29

Naines taken a little bit

9:31

aback by this creature. Was

9:34

bak, no cats, bak, no

9:36

cats. She's not a cat,

9:38

but she's a spanks, and

9:41

she'll leave you alone. Be

9:43

nice to her. Bak, nay,

9:45

stay away. And begins to

9:48

fly as... far away from

9:50

wherever you and and Balcata

9:52

are camping, but while still

9:54

remaining in the camp. All

9:57

right, so you have your

9:59

long rest. You wake up

10:01

the next day. Said you

10:04

want to want to do

10:06

anything before they begin to

10:08

be before you begin to

10:11

travel again? Anybody need to

10:13

shop? Since we just, you

10:15

know, got to push money?

10:17

So where are you shopping

10:20

you're in the middle? I

10:22

think we're well away Oh,

10:24

yeah, that's right. Sorry. Yeah,

10:27

we made camp I was

10:29

like this isn't an evil.

10:31

There isn't some like merchants

10:34

saying oh, what are you

10:36

buying? Yeah. What are you

10:38

selling? A typewriter in the

10:41

middle of the these weird

10:43

woods right did anybody bring

10:45

an inc ribbon? So I

10:47

think Hellia would probably ask

10:50

the party just casually because

10:52

like She's been having the

10:54

dreams and everything. Did anyone

10:57

have any interesting dreams last

10:59

night? Why yes, yes I

11:01

did. Oh, are you going

11:04

to tell us? I had

11:06

a dream that I was

11:08

swimming up a waterfall, which

11:10

is weird because I can

11:13

run on water on a

11:15

vertical surface, so I don't

11:17

know why I was swimming.

11:20

I don't know why you

11:23

would swim or walk when

11:25

you can just fly, but

11:27

okay. I will admit I

11:29

had a dream as well.

11:31

I was chuckly at that.

11:34

I was like, imagine if

11:36

Martin Luther King had that

11:38

same hesitancy. I must admit

11:40

I also had a dream.

11:43

have originally, unfortunately. Not at

11:45

all. I dreamed that Freikine

11:47

were entrusting me with a...

11:49

Crown of feathers. Fitting for

11:51

me, of course, that I

11:54

have a crown of feathers.

11:56

I'm not sure what it

11:58

means either. I just had

12:00

that dream where I have

12:02

to speak before the village

12:05

council again, but like, I'm

12:07

in my small clothes. Small

12:09

clothes. Are you sure that

12:11

was it reality? I did

12:13

get kicked out of bow

12:16

shot, but I had my

12:18

all clothes on when that

12:20

happened. Well, it was reality

12:22

last night. You would walk

12:24

in that on camp and

12:27

camp and you had under

12:29

wet. Damn it, again.

12:31

Sleepwalking again. All right, so

12:34

after breaking your fast, you

12:36

continue traveling, and you begin

12:38

to notice a subtle but

12:41

distinct shift in your surroundings.

12:43

The insects a day before

12:45

appearing normal, if a bit

12:48

exaggerated, now appear more grotesque,

12:50

and as if they are

12:53

following your every move. Shadows

12:55

slither like serpents. pulling into

12:57

shapes that defy both light

13:00

and logic. Beneath the earth

13:02

the previous day's pulsing, which

13:04

gave a sense that the

13:07

ground itself was breathing, now

13:09

has the sinister, slow, wet

13:11

rhythm that echoes the arrhythmia

13:14

of a dying heart. A

13:16

fog has crept in, not

13:18

of water, but of static,

13:21

dulling the senses, choking voices

13:23

and filling minds. with a

13:26

sort of abstracted hollow scream.

13:28

Completing this day's travels, the

13:30

evening does nothing to assuage

13:33

any feelings of dread you

13:35

may have. The moon hangs

13:37

like an axe, its pale

13:40

light revealing faces in the

13:42

rocks that blink and vanish.

13:44

The stars have seemingly gone

13:47

feral. Their light sharp, predatory,

13:49

carving silhouettes of things never

13:52

meant to be seen. And

13:56

Soram and Storvath, if you

13:58

could please rule me. A-D-10.

14:00

Six. A heroic two. And

14:02

so you wake up? What

14:05

would you like to do?

14:07

Um, Storvath of this guy.

14:09

Well, I had a strange

14:12

dream. Four kids were speaking

14:14

to me. But all the

14:16

voices they were using were

14:18

friends of mine up, then

14:21

long gone. Ah. I didn't

14:23

dream of anything yearly enough.

14:25

Might be all the misleaf.

14:28

I don't know. I've probably

14:30

lay off on that. Oh,

14:32

sounds like you've also been

14:35

hitting a misleave store bath.

14:37

I never stop. My brother.

14:39

And so as you begin

14:41

your third day of travel,

14:44

and Nainay continues guiding you

14:46

across the terrain, you notice

14:48

he is growing more excited.

14:51

Very close, quack, very close

14:53

now. Within minutes, you come

14:55

across a wide stretch of

14:57

tombstone-sized termite mounds, all dominated

15:00

by a taller mound, with

15:02

an unusually... flat top. Giant

15:04

ant-eaters mill around the mounds,

15:07

but really don't seem to

15:09

notice or even care of

15:11

your presence. Having a farming

15:13

background, does these seem like

15:16

cattle? They might be. They

15:18

sort of move about in

15:20

a leisurely manner, just sort

15:23

of doing their own thing.

15:25

You don't see... any sort

15:27

of farm nearby, at least

15:30

in ice site. So if

15:32

they are cattle, you know,

15:34

they're definitely, you know, far

15:36

off the range. Well, do

15:39

we plot on, folks? Well,

15:41

I'm not keen about walking

15:43

through a bunch of giant

15:46

termite mounds. Naines excited squawking

15:48

confirms that the giant mound

15:50

is exactly where you're headed

15:52

to as the mock hall

15:55

flies straight forward. It starts

15:57

circling around until it lands

15:59

on the top. Block, ghost

16:02

arkets, glocks, ghost arkets. Maybe

16:04

we could speak to animals

16:06

and get a little more

16:08

clarification from nay nay here.

16:11

Yeah, I'll do it. Um,

16:13

find it. There we go.

16:15

Do we have to be

16:18

worried? Are you going to

16:20

try and eat our wood?

16:22

What do we need to

16:24

know on this approach here?

16:27

What about these termites? Does

16:29

anything repel them? Do we

16:31

have to be worried? Are

16:34

you going to eat some

16:36

of them and help us

16:38

out? Are they going to

16:41

try and eat our wood?

16:43

The termites are of... No.

16:45

business of yours. They are

16:47

simply living their lives. The

16:50

ant eater's will take care

16:52

of them. Ask them for

16:54

yourself and points down to

16:57

the closest ant eater next

16:59

to you. All right, so

17:01

store bath will turn to

17:03

the anteater and be like,

17:06

you understand this, bud? Sorry,

17:08

how far away is the

17:10

flat mound? Mound. It's maybe

17:13

like 50 yards. Like, like,

17:15

it's a... It's an entire

17:17

section, like a large section

17:19

of these giant ant hills.

17:22

The one in the middle,

17:24

the largest one, is about

17:26

18 feet tall. Okay, so

17:29

while he's talking to anteaters,

17:31

I'm just going to use

17:33

Step of the Wind and

17:36

run to the top of

17:38

it. Okay, you run to

17:40

the top of it, and

17:42

it's large enough that probably

17:45

three people could squeeze on

17:47

top, but you don't see

17:49

anything in the top. Okay,

17:52

I just sit down and

17:54

wait for him to finish

17:56

whatever he's doing And so

17:58

store about you asked the

18:00

an eater if It knows

18:03

what the bird is talking

18:05

about. The ant eater slowly

18:07

turns his head to you

18:09

and say, you got any

18:11

ants? Okay, so Storbath is

18:13

just kind of gonna shake

18:15

his head a little bit

18:17

and say, the bird says

18:19

that you'll take care of

18:21

these termites. So, how about

18:23

you round up your hungry

18:25

friends and go to work?

18:27

Clear our path for us.

18:32

Yeah, we can eat termites.

18:34

And it kind of scratches

18:37

its feet on the ground

18:39

a little bit, and half

18:41

a dozen of the other

18:43

anteaters come by, and they

18:45

begin focusing on the giant

18:48

mound. The one that you

18:50

were speaking to earlier stops

18:52

for a second, and says,

18:54

this one here is big

18:57

enough for us to live

18:59

in, but the Eaton's better

19:01

on the smaller mounds. So

19:03

we usually eat there. And

19:05

then continues back to eating

19:08

termites. And it's not long

19:10

after that you, after the

19:12

termites have been cleared out,

19:14

that you see a sizable

19:16

crack in the back of

19:19

this giant mound. Inside is

19:21

almost supernaturally dark. You can't

19:23

see inside of it. But

19:25

it is wide enough that

19:28

even a large creature. can't

19:30

squeeze through. Oh, I'm gonna

19:32

go check out what's in

19:34

there all stealthy light. Hellia

19:36

would just walk up to

19:39

the entrance and use a

19:41

light cantrip? Uh, Adela you

19:43

say you go inside? Yep.

19:45

Adela disappears from sight, from

19:48

the rest of you. And

19:50

Hellia, your light cantrip does

19:52

nothing to illuminate the... inside

19:54

of this crack this gap

19:56

in the mound. So Helio

19:59

would assume that it may

20:01

be it's like a portal

20:03

or something or some sort

20:05

of illusion and step inside.

20:07

All right and as soon

20:10

as in fact as soon

20:12

as Naines sees Aldeia go

20:14

inside, he goes quack, those

20:16

are kids quack and it

20:19

also flies inside and it

20:21

also flies inside. Uh, followed

20:23

closely by Hellia, Sorum, Storvath.

20:25

You taking the plunge? Yes.

20:27

Sorum will cast light as

20:30

well on like the pommel

20:32

of his great sword, but

20:34

uh, yeah, you'll go through.

20:36

Okay, again, the light does

20:39

nothing to illuminate what you,

20:41

uh, what, what you might

20:43

see. The other side star.

20:45

As you enter. All right,

20:47

fair enough. You said you

20:50

also go in. Yeah, but

20:52

prior to, he's going to

20:54

light his lantern of revealing.

20:56

and like tie it to

20:58

his backpack strap on his

21:01

chest. Okay. And so each

21:03

of you go feel this

21:05

sort of pull on your

21:07

skin and where you're at

21:10

the the termite mound just

21:12

completely vanishes replaced by the

21:14

earthy scent of a jungle.

21:16

As you emerge through a

21:18

hollow and a large tree

21:21

and a large tree. A

21:23

thick rainforest vegetation surrounds you.

21:25

Heavy mist hangs in the

21:27

air, obscuring the top of

21:30

a spire rising hundreds of

21:32

feet into the sky, no

21:34

more than 100 feet away.

21:36

A roaring waterfall cascades down

21:38

the tepawee. A well-trodened path

21:41

twists toward it through the

21:43

trees. And with a shriek,

21:45

Nene encourages the characters, encourages

21:47

you to proceed down the

21:49

path toward the waterfall. What?

21:52

Go Sorkid! Quak! Go, Sorkid!

21:54

He then flies up the...

21:56

side of the tepui and

21:58

over the top and out

22:01

of sight. This waterfall, does

22:03

it look like the waterfall

22:05

that Hellia would have seen

22:07

when she had her scrine?

22:09

It looks exactly like that

22:12

waterfall. Hey, it looks like

22:14

the place of my dream

22:16

too. Sorum is a little

22:18

cautious of all the water

22:21

and he's gonna reach in

22:23

his pack and pull out.

22:25

It's a cap of water

22:27

breathing which looks like a...

22:29

Dark blue beret with a

22:32

black band and a gold

22:34

chain and anchor medallion. I

22:36

would definitely walk toward the

22:38

waterfall. You are approaching the

22:40

large body of water at

22:43

the very bottom of the

22:45

map that like sort of

22:47

opening in the trees. And

22:49

so the path ends at

22:52

a clearing before the immense

22:54

waterfall. It cascades down the

22:56

tepoise cliffs into a pool

22:58

coated within... oily gray slime

23:00

and a dense mist hangs

23:03

above the pool. Is that

23:05

mist like blocking our view

23:07

from seeing like anything else

23:09

or? No, you can still

23:12

see beyond it. It's not

23:14

that thick, but it's definitely

23:16

visible. Okay. And where does

23:18

the bird go? The bird

23:20

flew up like over the

23:23

waterfall and you know up

23:25

and over and so out

23:27

of sight. Gotcha. Hell you

23:29

would look back at the

23:31

party. and say, well, I

23:34

can just fly up there.

23:36

I believe someone makes sure

23:38

that they could just walk

23:40

on water. What about the

23:43

other two? Yeah, what about

23:45

the other two? Checking. and

23:47

it's a ring of water

23:49

walking and says... I can

23:51

lend this to someone if

23:54

they need it. How high

23:56

up was this waterfall again?

23:58

The waterfall is a thousand

24:00

feet. Oh geez. And if

24:03

the waterfall is a thousand

24:05

feet tall, we can't see

24:07

over the top of it.

24:09

Even from that far back,

24:11

I'm assuming, because it looks

24:14

like a boat or whatever

24:16

up top, but we can't

24:18

see that. Right. Okay. Well,

24:20

I have climbing gear in

24:22

an immovable rod. Can we

24:25

see this, it looks like

24:27

a circle of stones? Like

24:29

to the northwest of the

24:31

pool? I was going to

24:34

ask about that too. Yeah,

24:36

you can see that. From

24:38

the distance it looks as

24:40

if it's some kind of

24:42

statue. Storebeth is going to

24:45

ask Velkada to fly over

24:47

there and investigate it. While

24:49

he's doing that I grab

24:51

a rock from the shore

24:54

and skip it across the

24:56

water. rock across the water.

24:58

And after about the third

25:00

or fourth skips, you notice

25:02

that it's obvious though the

25:05

rock has gotten smaller, almost

25:07

as if it's being eaten

25:09

away every time it hits

25:11

the water. Well good, it's

25:13

acid. I don't think that

25:16

ring of water walkin's gonna

25:18

do a lot good. I

25:20

have a way to get

25:22

us up there, actually. Thus

25:25

non-on types. I think the

25:27

ring of water walking will

25:29

do great. Who wants to

25:31

use it a ring-up? As

25:33

it flies up to it,

25:36

it lets you know that

25:38

it is a small cotta

25:40

over to investigate the statue.

25:42

The statue and yeah, that

25:45

circular area. Yeah, it flies

25:47

over. Do you want to

25:49

have it tell you once

25:51

it flies, once it gets

25:53

there, telepathically or do you

25:56

want it, okay, so as

25:58

it flies up to it,

26:00

it lets you know that

26:02

it is a small stone

26:04

platform that's rising from the

26:07

edge of the edge of

26:09

the pool. It supports a

26:11

lifelike but almost a... a

26:13

bit larger than life statue

26:16

of what appears to be

26:18

an elf with outstretched arms

26:20

and pale leathery wings. Okay,

26:22

store bath will communicate that

26:24

to the party. Maybe there's

26:27

a way up from there.

26:29

Start walking around the edge

26:31

towards that platform. Well, how

26:33

about I go scope out

26:36

what's up there and then

26:38

I will come back and

26:40

report. Fly little bird and

26:42

fly. Call me a little

26:44

bird again and I will

26:47

haunt your nightmares. Oh no.

26:49

So you're flying over to

26:51

the waterfall? Helio will use

26:53

charged of her winged boots

26:55

and she will fly toward

26:58

the waterfall and up the

27:00

waterfall to, you know, kind

27:02

of see what's going on

27:04

and then decide whether she

27:07

should go further. Okay, as

27:09

you can make your way

27:11

up the waterfall, before you're

27:13

able to get too high

27:15

up, roll me a perception

27:18

check. Oh, it's a 19th.

27:20

All right, so the mist

27:22

that you noticed that was

27:24

above the pool of water,

27:27

you notice as it as

27:29

you're going higher up that

27:31

it seems to grow thicker

27:33

and has a faint... green

27:35

tinge to it. And you

27:38

realize that if you continue

27:40

flying up that you would

27:42

fly straight through it. Does

27:44

it seem to have any

27:46

negative effects on Helium? Are

27:49

you going to fly through

27:51

it? She would probably cautiously

27:53

like you know touch it

27:55

and then if nothing happens

27:58

you would kind of try

28:00

to like... Move through it

28:02

a little bit just to

28:04

kind of test it out

28:06

before fully committing Well, roll

28:09

me a constitution saving throw.

28:11

Cool. That's what I was

28:13

afraid of. Consave. That's a

28:15

10. And so as you

28:18

wave your hand through the

28:20

green mist, suddenly your vision

28:22

begins to darken, darken, and

28:24

darken, until you are completely

28:26

blinded. That's not what I

28:29

wanted. Yeah, so she would

28:31

like lower herself down a

28:33

little bit to get away

28:35

from that. Um, I think

28:37

I have, I might have

28:40

something for that. All right,

28:42

so the rest of you

28:44

said you're making your way

28:46

across the west side of

28:49

that pool of water or

28:51

the statue? Yeah, definitely on

28:53

land. Yep. And also, yep.

28:55

Just thought I'd point that

28:57

out. And so yeah, as

29:00

you get closer, you do

29:02

indeed confirm what Alcata. relate

29:04

to Storvath, which is this

29:06

small stone platform and a

29:09

larger than life quartz statue

29:11

of an elf priest with

29:13

outstretched arms and pale leathery

29:15

wings. Does it look real?

29:17

Like a real statue? No,

29:20

like a real person turned

29:22

into a statue. It looks

29:24

like, you know, it looks

29:26

as if, you know, it's

29:28

not realistic enough to... you

29:31

know it's more yeah it's

29:33

less Han solo frozen a

29:35

carbonite more you know you

29:37

know Plato made to look

29:40

like a person it's it's

29:42

more the fact that it's

29:44

leathery wings on a court

29:46

statute that concerns me but

29:48

I'll go in investigated all

29:51

right so as you approach

29:53

you begin to hear a

29:55

voice and says welcome traveler

29:57

We hope to bless you.

30:00

We thank you for coming

30:03

here. Please show your purity

30:05

by bathing in the pool.

30:07

Uh, vibe check. Like store

30:09

bath is immediately suspicious. All

30:11

right. Well, there's no vibe

30:14

skill in D and D.

30:16

Unfortunately. So what do you

30:18

want? In sight. In such

30:20

vibe. Yeah. Yeah. Like an

30:22

inside vibe check. All right.

30:25

Roll being inside check. All

30:27

right. Nat

30:29

2033. So with that

30:31

33, you absolutely recognize

30:33

that this spirit that's

30:36

speaking is obviously too

30:38

eager in its request

30:40

to get you to

30:42

bathe the pool. You

30:44

also realize that, um,

30:46

you also... So store

30:48

bath will turn the

30:50

party and say, something's

30:52

not right. I don't

30:54

trust it. Soram slowly

30:56

starts to put his

30:58

clothes back on. Never

31:00

mind. All right, so

31:02

what would anyone else

31:04

like to do anything?

31:06

Is it sitting on

31:09

like a base or

31:11

just on the ground?

31:13

It's on a base.

31:15

It's on a small

31:17

stone base. Go and

31:19

inspect that a little

31:21

bit. All right, well

31:23

as soon as you

31:25

get within five feet

31:27

of it, everyone roll

31:29

initiative. Oh, everyone except

31:31

for Hellia, because Hellia

31:33

is still about 100

31:35

feet above the air.

31:37

I got it, one.

31:39

And it's not like

31:42

you can see what's

31:44

going on anyways. All

31:46

right. Guys, guys. Acid

31:48

blindness. We're working on

31:50

that. Sorem has rolled

31:52

an impressive seven. Twenty-five.

31:54

It's awesome is it

31:56

to hang on 19

31:58

and then roll to

32:00

the water. I hate

32:02

when that happens. It's

32:04

like, yes, yes, yes,

32:06

I have damage. And

32:08

so I tell you,

32:10

as you approach the

32:12

statue, immediately the leathery

32:14

wings remove themselves from

32:17

the back of the

32:19

statue and you realize

32:21

that they aren't wings,

32:23

but instead they are

32:25

clokers. Two of them,

32:27

in fact, and they

32:29

both attack you. Oh.

32:31

So I have a

32:33

cloak of displacement, so

32:35

you get to roll

32:37

with disadvantage. Oh. Soram,

32:39

you lit your pummel.

32:41

Storvath, you had your

32:43

sort of lantern. Grim,

32:45

you also did something

32:47

you did like hand

32:50

trip, but you're blind

32:52

and flying. Yep. All

32:54

right, so for Soram

32:56

and Storvath, do either

32:58

of those produce bright

33:00

light. Yes, the lantern

33:02

of revealing produces bright

33:04

light in a radius

33:06

30 feet and then

33:08

dim light for an

33:10

additional 30 and Invisible

33:12

creatures and objects are

33:14

visible as long as

33:16

they're within the bright

33:18

light Okay, so as

33:20

a result of this

33:23

bright light these clippers

33:25

are rolling with disadvantage

33:27

Even though I told

33:29

everyone that lights don't

33:31

work that don't matter.

33:33

That was like an

33:35

absolute last-minute inventory at

33:37

2 I was like

33:39

I have space for

33:41

one more uncommon magic

33:43

item what should it

33:45

be and I agonized

33:47

over it and I

33:49

was like I'm just

33:51

gonna take this lantern

33:53

I don't know what

33:56

we're doing here. Swing,

33:58

swing. Ooh. An amazing

34:00

12. That's gonna miss.

34:02

Okay. Second attack. Thirteen.

34:04

Uh, yeah, really, uh...

34:06

That's also gonna miss.

34:08

Getting it after, so,

34:10

um... It's like you're

34:12

just spinning in circles

34:14

with your great acts,

34:16

hoping something comes close.

34:18

Yeah, yeah, like, just

34:20

swinging wildly, like, spin

34:22

the wind, spin the

34:24

wind. I'm scared of

34:26

bats! All done. All

34:29

right, now it is

34:31

the cloaker's turn. They,

34:33

so each one gets

34:35

three attacks. All right,

34:37

so it's attach attack

34:39

17 misses Thankfully for

34:41

you and my cloak

34:43

What's already rolling at

34:45

disadvantage? I know but

34:47

it should be double

34:49

disadvantaged because I'm not

34:51

there Double disadvantage It's

34:53

blinded and I'm not

34:55

where it thinks I

34:57

am Now the second?

34:59

What are they both

35:02

attacking me? Yeah, you're

35:04

the closest to it.

35:06

Oh, okay. Oh, no.

35:08

Because I have a

35:10

deflect attack on bludging,

35:12

piercing, and slashing. Okay,

35:14

so do you want

35:16

to... Is that automatic

35:18

or do you have

35:20

to... It's a reaction.

35:22

Okay, so do you

35:24

want to use that

35:26

on either of those

35:28

attacks? Well, on the

35:30

first one, since it's

35:32

obviously the first. Oh,

35:34

yeah, so you don't

35:37

take any damage at

35:39

all. So just eight

35:41

points of damage from

35:43

the second attack. The

35:45

second cloker misses with

35:47

all three of its

35:49

attacks, including a crit

35:51

fumble. Bob and Weave.

35:53

So they rolled a

35:55

81, which on the

35:57

crit fumble chart means

35:59

that. They must succeed

36:01

on a DC 10

36:03

Constitution saving the road

36:05

or lose the ability

36:07

to use this weapon

36:10

until the end of

36:12

your next turn. Succeeded

36:14

anyway, so. All right,

36:16

so that is their

36:18

turn. All right, Adea,

36:20

we are on you.

36:22

All right, I assume

36:24

they're within five feet.

36:26

Yeah, they're right on

36:28

you. So, shocking grasp.

36:30

As a miss. All

36:32

right, then I'll just

36:34

follow it up with

36:36

an armed strike while

36:38

period blows. That's a

36:40

25. That one hits.

36:43

She got. I got

36:45

11 damage. And for

36:47

bonus action, I'll do

36:49

an unarmed strike while

36:51

they're there. 23. That

36:53

also hits. Nine. All

36:55

right, so you mollywop

36:57

this cloaker a couple

36:59

times. Definitely do some

37:01

damage. Is that all

37:03

you got for us?

37:05

Yep. All right, so

37:07

we are on soram.

37:09

Assuming there is space

37:11

to do so, soram

37:13

will approach that same

37:16

one all day to

37:18

a hit. Okay. And

37:20

try to assist in

37:22

murdering it. Murder, death,

37:24

kill. A 19? Hits.

37:27

And the follow-up? Oh, probably

37:29

not. I don't think I

37:31

want to blow the sorcery

37:33

point. I don't care how

37:35

many 13s you roll. They're

37:37

never going to hit. Come

37:39

on. And maybe this one

37:41

did, though. Well, geez, you

37:43

don't have to be so

37:45

mean about it. I feel

37:47

like if we had rolled

37:50

the 13 on that mayor

37:52

of the town, it probably

37:54

would have. Oh, no, yeah.

37:56

He wasn't the mayor, he

37:58

just owned the sugar bill.

38:00

Yeah, that will be it

38:02

for Sorombe though. All right,

38:04

hell ya. What are you

38:06

doing? You are blind and

38:08

flying in the air. You

38:10

were about 100 feet up.

38:12

You moved your hand through

38:15

the green mist, blinded yourself,

38:17

and said you lowered yourself

38:19

a little bit after that.

38:21

So let's say you're about

38:23

like 90 feet in the

38:25

air. Now what? Well, I

38:27

got a few options here,

38:29

and you can tell me

38:31

if any of them will

38:33

do absolutely anything at all.

38:35

I have removed curse. I

38:37

have a potion of superior

38:39

healing. and I also have

38:42

healing hands. Are any of

38:44

those options possibly going to

38:46

help my scenario? Based on

38:48

what my character would know.

38:50

Roll me a medicine check.

38:52

Let's see, again not good

38:54

at medicine, but I did

38:56

roll a 20. Well, you

38:58

have seen this a couple

39:00

of times. Maybe a friend

39:02

or two or a family

39:04

member have come down with

39:07

site rot, but having... gone

39:09

through that you know that

39:11

any sort of magical healing,

39:13

lesser restoration spell, even, you

39:15

know, someone who's proficient with

39:17

an herbalism kid, that can

39:19

be used to create a

39:21

non-magical ointment, but this isn't

39:23

anything that can be healed

39:25

or can't be taken care

39:27

of with... some sort of

39:29

magical healing or even non-matchable

39:32

healing remedy. So the potion

39:34

would work perfectly fine. The

39:36

potion, the healing hands, healing

39:38

word, good berries maybe. In

39:40

that case, I am going

39:42

to 100% probably use the...

39:44

yeah, I don't. Yeah, I

39:46

think I'm gonna use the

39:48

potion of superior healing. I

39:50

mean like I'm thinking like

39:52

character wise how far away

39:54

is hell yeah I like

39:56

this she is about I

39:59

mean she's 90 feet up

40:01

in the air and then

40:03

probably like another 50 feet

40:05

over the over the pool

40:07

of water yeah she probably

40:09

doesn't hear the fighting right

40:11

um I mean it's so

40:13

it's maybe like a you

40:15

know a hundred and some

40:17

feet like 120 feet away

40:19

using math that is unavailable

40:21

to my brain right now

40:24

so they there's chances that

40:26

I mean if you should

40:28

roll a perception check Because

40:32

you're also having to deal

40:34

with the fact that you

40:36

just went blind. So you

40:38

might not be too keen.

40:40

Oh, yeah, I don't hear

40:43

it. Yeah, that's not important

40:45

to do that for means

40:47

that you're a little bit

40:49

self-involved with what's going. What's

40:51

going on with the hellia?

40:54

That's really, hellia's concerned right

40:56

now. All right. Does that

40:58

change things at all? But

41:01

you think like you say

41:03

you would know with with

41:05

your medicine check rule you

41:07

would know That you're the

41:09

your portion of superior healing

41:11

would absolutely do the trick.

41:13

It's almost like you know

41:15

Take yeah, it's like taking

41:17

a chainsaw to a piece

41:19

of paper Well I don't

41:21

have anything else and my

41:23

character wouldn't know that Once,

41:25

you wouldn't know where the

41:27

party was. And since she's

41:29

blind, it's not like she

41:31

can fly to, you know,

41:33

wherever they are. Oh, yeah,

41:35

absolutely. So, I mean, in

41:37

that situation, I really think

41:39

just grabbing the potion from

41:41

the bag would probably be

41:43

the best bag. Do you

41:45

not have healing hands? Oh,

41:47

never mind. Yeah, I'm using

41:49

the healing hands. All right,

41:51

so you use healing hands.

41:53

yourself. I mean, you don't

41:55

have any HD missing coming

41:57

off of that long rest,

41:59

but you begin to slowly,

42:01

uh, the vision, your vision

42:03

begins to slowly come back,

42:05

uh, foggy at first, but

42:07

clear, uh, as the arcane

42:09

energy flows through you and

42:11

you see your party doing

42:13

battle with, uh, what appeared

42:15

to be two clovers. That's

42:17

new. We're fighting laundry. I

42:19

probably won't be able to

42:21

make it over there in

42:23

my turn, but I will

42:25

start flying that way. Okay,

42:27

roll me your initial. 21.

42:29

Storvath, we are at the

42:31

top of the orders, that

42:33

means we're on you. So,

42:35

Storvath is going to not

42:38

move, which means he can

42:40

steady aim. So bonus action,

42:42

steady aim. And then, so

42:44

he's got advantage on his

42:46

next attack roll. Still swing.

42:48

All right, are you attacking

42:50

the cloker that has already

42:52

been attacked or the other

42:54

one? Ah, the one that

42:56

has already been attacked. Gotcha.

42:58

Nice. 29. 29 hits. So

43:00

that'll be 17. I didn't

43:02

use Hunter's Mark, but I

43:04

will do dreadful strikes for

43:06

an extra one. Great. So

43:08

18, and then second attack.

43:10

No advantage on this one.

43:12

14. Four team hits. Nice.

43:14

All right, so that's another

43:16

17. Yeah, this cloker in

43:18

particular, its hide once thick

43:20

and unyielding, is now split

43:22

open in several different areas,

43:24

exposing the muscle and the

43:26

sinew beneath. All right, that's

43:28

it for me. I wonder

43:30

if these are Adam. It

43:32

would be a farm boy

43:34

to try to eat a

43:36

clover. Hell yeah, we're on

43:38

you. All right. How far

43:40

away am I? What was

43:42

your flying speed? I think

43:44

I have a flying speed

43:46

of 30 with boots of

43:48

flying or the wing boots.

43:50

Okay, so you fly down

43:52

when you used your healing

43:54

hands to heal yourself from

43:56

sight rot. You then flew

43:58

down another 30 feet, so

44:00

you're down another 30 feet.

44:02

You can double move and

44:04

pretty much get down to

44:06

the base. That would be

44:08

your movement and your act.

44:10

Oh, what am I doing?

44:12

I am I'm an idiot.

44:14

Okay. Yeah, so I'm gonna

44:16

Eldridge Blast. because I'm pretty

44:18

sure I have a range

44:20

of like 400 feet. Eldridge

44:22

Blast is like 120 feet,

44:24

but it's definitely within a

44:26

range of these clokers, yeah.

44:28

I have Eldridge Speer and

44:30

it increases it to 420.

44:32

So is there one that

44:34

looks more alive than the

44:36

other? Even from your site,

44:38

from your vantage point, as

44:40

far away as you are,

44:42

you still see that one.

44:44

Uh, you can't tell if

44:46

one has taken any damage,

44:48

but one looks visibly hurt,

44:50

for sure. One that looks

44:52

healthier, I'm gonna target that

44:54

one. Okay. That's a 27.

44:56

That hits? Uh, that is

44:58

a 15. Nice, nice. And

45:00

that is a, that is

45:02

a 13. I keep telling

45:04

you, 13 will not hit.

45:06

For the last time. Maybe

45:08

this one will. So the

45:10

15 and the 27 hit.

45:12

That is going to be

45:14

a total of 30 damage.

45:16

I mean, to the rest

45:18

of you, to Soram, Aldea,

45:20

and to Storbath, this arcane

45:22

energy just comes out of

45:24

nowhere and blasts this other

45:26

cloaker. And from up above,

45:28

you see Hellia floating with

45:30

eyes black, arcane energy still

45:32

flickering from her fingers. Ask

45:34

of you to join a

45:36

sister? Are you going to

45:38

move at all? Hellia are

45:40

you flying down getting closer?

45:42

I would probably get within

45:44

30 feet So I would

45:46

use my regular movement, but

45:48

that's that's it. Okay. So

45:50

you're still about okay. So

45:52

you're still about 30 feet

45:55

in the and then another

45:57

about 30 feet east of

45:59

the melee, of the skirmish.

46:01

Don't I like a total

46:03

of 30 feet away? You

46:05

know, whatever 30 feet across,

46:07

30 feet up is, whatever,

46:09

however you do that map.

46:11

Sounds like a lot of

46:13

map. What was Sam about?

46:15

We'll say I'm within range,

46:17

cool. I think you're absolutely

46:19

within range, for sure. Like,

46:21

no, probably like, what, 45

46:23

feet, let's just put the

46:25

difference. Sounds good. If anyone

46:27

is listening to this and

46:29

knows how to do map.

46:31

Please join the discord. Please

46:33

correct our Euclidean measurements. Yeah,

46:35

we need the Hypotenus, someone,

46:37

please. We need Hypotenus. All

46:39

right, speaking of Hypotenus, it

46:41

is the cloaker's turn. And

46:43

so the first one, so

46:45

the first one is going

46:47

to attack Adaya. It still

46:49

has disadvantage on all of

46:51

its attacks. This is for

46:53

the attach. First tail attack.

46:56

And this is for the

46:58

second tail attack. So the

47:01

cloker attacks Aldea, first with

47:03

his attach attack, which misses,

47:05

and then with two tail

47:08

attacks, both miss all thanks

47:10

to store bats. Lantern of,

47:13

don't let clokers hit us.

47:15

Yeah. Whoo! So that is

47:17

the first cloker's turn. It

47:20

realizes that you are the

47:22

source of this light that

47:24

is causing it to falter

47:27

and so it wants to

47:29

take care of you. The

47:31

attached attack misses as does

47:34

the first tail attack. However,

47:36

the second tail attack manages

47:39

to the first tail attack.

47:41

However, the second tail attack

47:43

manages to pierce ear armor.

47:46

and you take eight points

47:48

of slashing damage. Got it.

47:50

As it's a bonus action,

47:53

Store bath. Roll me a

47:55

wisdom saving throw. Actually, roll

47:57

me two wisdom saving throws.

48:00

Two. Okay. Oh, come on

48:02

now. First one is a

48:05

20. Second one is a

48:07

21. So you hear this

48:09

sort of, this emanation originating

48:12

from both clokers and it.

48:14

This sound sounds like the

48:16

wailing of death and it

48:19

cascades over you, but you

48:21

are made of Stearner's stuff

48:23

and you quickly shake it

48:26

off, whatever it may be,

48:28

it doesn't affect you whatsoever.

48:31

Aldeaa, we are on you.

48:33

All right, how close is

48:35

that second one? I mean,

48:38

you're all, you're all in

48:40

skirmish, you're all pretty much

48:42

within, you know, five to

48:45

ten feet of each other

48:47

at the most. If not,

48:49

like right next to each

48:52

other, you're all kind of,

48:54

all sort of on top

48:57

of each other. So all,

48:59

all shocking grasp, the one

49:01

that's closest to me, just

49:04

grab it and throw it

49:06

to the ground. Okay, there's

49:08

one that looks very beat

49:11

up, and then there's the

49:13

other one that's only taken

49:16

the couple of Eldridge blasts

49:18

from Hellia. Which one are

49:20

you grabbing? And then... Since

49:23

the other one's close, I'll

49:25

do an on-arm strike sidekick

49:27

to its face. Hia! And

49:30

miss, because it's the 13.

49:32

Because it's the 13. It's

49:34

the unlucky 13. Maybe it

49:37

hit this time. For bonus

49:39

action, I'll do fury of

49:42

blows, since I'm pissed about

49:44

that. That's 19. Okay, that

49:46

one does hit. Veria blows

49:49

lets you have two unarmed

49:51

when you use a focus

49:53

point. So I'm just going

49:56

to pummel the shit out

49:58

this other one. 27

50:01

21. Yep, both those hit.

50:03

Seven and 11 damage. So

50:05

the first one, the one

50:07

that you used shocking grasp

50:09

on, looks as bad as

50:11

it looked before, it looks

50:13

near death now, and the

50:15

other one in combination with

50:17

Hellia's Eldridge Blast and your

50:19

Flurry of Lo's. Considerably better

50:21

than the other one, but

50:23

also looks more worse for

50:25

wear than it did obviously

50:27

at the beginning of this

50:29

killer. And Soram, we are

50:31

on you. Soram is going

50:33

to keep trying to attack

50:35

the one that was grievously

50:37

wounded first. Okay. Try to

50:39

finish that off. Go ahead

50:41

and roll me your 13.

50:43

Oh no, that is a

50:45

one. All right. Roll me

50:47

a D100, please. Rottrow. Rottrow,

50:49

Raggie. Oh, I could use

50:51

my surge of chaos in,

50:53

uh, surge of chaos. Let's

50:56

me give myself advantage. I

50:58

don't know if I could

51:00

fix it. Oh, that's, uh,

51:02

tides of chaos. Never mind,

51:04

I'm wrong. You give yourself

51:06

advantage. One. That's before you

51:08

roll the D. One. Well,

51:10

nope. Nope. 30-2 then. Yeah,

51:12

I will usually give my

51:14

players enough rope to hang

51:16

themselves with. But the rules

51:18

as written are before you

51:20

roll your D20 and so

51:22

you Do a crit a

51:24

fumble with a 32 on

51:26

the D100 which means that

51:28

Your target can now take

51:30

a free disengage action if

51:32

engaged or dash action if

51:34

not engaged on its next

51:36

turn A it's a tactical

51:38

error on your part it

51:40

doesn't seem like it's actually

51:42

Not bad for you. Do

51:44

I still get my multi-

51:46

attacker? Did I fumble it

51:48

that badly? Your D100 rule

51:50

would determine... if you could

51:52

possibly miss your neck or

51:54

lose your next action, news

51:56

your next attack. But based

51:58

on what you rolled, you

52:00

should be good to go.

52:02

There's a unnatural 20. A

52:04

dirty 20 hits. So that

52:06

will be 16 damage. If

52:08

it's not dead, I'm going

52:11

to use the ability of

52:13

that slasher feed to reduce

52:15

its movement speed by 10

52:17

feet. Yeah, getting too far

52:19

away. Well, either fortunately or

52:21

unfortunately, I don't know how

52:23

badly you wanted to use

52:25

this slashing. Oh, that's even

52:27

better. How do you want

52:29

to do this? I'm not

52:31

sure how big the cloaker

52:33

is, but he will he

52:35

will bisect that thing if

52:37

he can. Oh, yeah, so

52:39

you ripped this thing into

52:41

one wing flies to the

52:43

middle is just blood and

52:45

guts and other intestinal cloker

52:47

innards. It's just slaughtering hogs,

52:49

that's all it is. When

52:51

all I said and done

52:53

it's it's all the same,

52:55

it's all slaughtering hogs. I'll

52:57

just keep telling myself that

52:59

at night. These are the

53:01

weirdest looking hogs ever. Well

53:03

that is the that is

53:05

it for that round. We're

53:07

at the top of the

53:09

order store bath. We are

53:11

on you, you just saw

53:13

one of the cloakers completely

53:15

rendered in half. You still

53:17

got one cloaker in front

53:19

of you. What are you

53:21

doing? So I did not

53:24

roll initiative for Valkata, but

53:26

she's hiding in one of

53:28

the trees, actually, so she

53:30

doesn't get... I mean, being

53:32

a tiny creature, I don't

53:34

blame him. I don't blame

53:36

her. Well, she's the size

53:38

of a lion cub, it

53:40

says. So, you know. But

53:42

I don't think she wants

53:44

to mess around to mess

53:46

around around with... clokers anyway

53:48

so distract with the toe

53:50

beans distract with the toe

53:52

beans yeah like if she

53:54

could do some. Maybe she

53:56

can go ask him riddles.

53:58

I don't know. A cloakers

54:00

one weakness. Yeah. It loves

54:02

to solve riddles. The one

54:04

that is remaining. Is it

54:06

where they they were next

54:08

to each other because they

54:10

were both going after Alvaa?

54:12

Pretty much. I mean they're

54:14

all you're all in a

54:16

skirmish so you're all within

54:18

a five feet of each

54:20

other. All right so then

54:22

I'll do steady aim again

54:24

for advantage on the attack

54:26

roll. First one. And

54:29

got 28. And then, so

54:31

that'll be 17 from the

54:34

Great Axe, and then D4

54:36

from Triple Strikes for 3.

54:38

So 20 total. And then,

54:40

second attack with no advantage.

54:42

So 15? Young Storvath. How

54:45

would you like to do

54:47

this? Ha ha! Storvass just

54:49

kind of gonna chuckle and

54:51

say, you know nothing but

54:54

a bunch of flay and

54:56

rudents and... Just kind of

54:58

disembowel it. All right, yeah,

55:00

so you rip your great

55:02

axe into its gut and

55:05

slice upwards and all of

55:07

you are coated with cloker

55:09

innards as a result. You

55:11

know, nothing awful happens. It's

55:13

just like y'all are going

55:16

to smell pretty bad for

55:18

until the next shower. But

55:20

now, yeah, you are out

55:22

of the initiative. Does

55:26

anybody have press to

55:28

digitation? Can we get

55:30

cleaned off here? Helia

55:32

would fly down. There's

55:35

a lake, like right

55:37

by us. Yeah, made

55:39

of acid. I want

55:42

to get rid of

55:44

the mess, not my

55:46

flesh. Everyone, except for

55:49

Helia, roll me a

55:51

perception check. Friend can

55:53

you do that for

55:55

me as well? Sure

55:58

friend. That's

56:00

why I don't notice anything

56:02

with that seven. So, Aldelia

56:04

and Storvath, as soon as

56:06

the cloakers are defeated, you

56:08

begin to notice that the

56:10

statue glows, albeit faintly. Where

56:12

has the spirit that was

56:14

speaking to us been this

56:16

whole time? You realize that

56:18

it was the cloakers speaking

56:20

to you. Oh, okay, got

56:22

it. Bad devils. Hey guys,

56:24

the statue's glowing. Wandering, wander

56:26

over and look closer, because

56:29

I haven't learned. Let's touch

56:31

it, Storm's gonna touch it.

56:33

Storm you touch it? Yep.

56:35

You don't, you feel as

56:37

if there is something special

56:39

about the statute, like you

56:41

feel an energy inside of

56:43

it, but it doesn't affect

56:45

you. Hmm, I'm gonna go

56:47

and use a spell slot

56:49

to cast attack magic and

56:51

see if I can't discern

56:53

what type of magic set

56:55

play Also, let me know

56:57

if you want me to

56:59

roll a wild magic search

57:01

for that Actually, you're in

57:03

the Faye Wild, so yeah

57:05

Oh, in the Faye Wild.

57:07

Oh, in the Faye Wild

57:09

We're safe. We're safe. Well,

57:11

no, I was gonna say

57:14

store bath is a Faye

57:16

Wonder Ranger and An Arch

57:18

Fay warlock, so I don't

57:20

know. Is any of this

57:22

familiar? We could, I'd do

57:24

the dice roll stuff first,

57:26

but... Oh no, I mean,

57:28

we're safe from my Wild

57:30

Magic for now. Oh, right

57:32

on. Roll me, Storvath, roll

57:34

me a... Roll me a

57:36

history check. Oh boy. All

57:38

right. Not a strong suit.

57:40

Seven. None of this looks

57:42

familiar to you, unfortunately. Right

57:44

out. What about me since

57:46

I'm a changeling? Uh, you

57:48

can roll me a history

57:50

check as well. I'm gonna

57:52

fail it, but I just

57:54

want to be included. Being

57:56

a farm. Sormbs actually kind

57:59

of afraid of fairies and

58:01

say stuff. So with your

58:03

history check, Aldea, you seem

58:05

to remember something that, you

58:07

know, sometimes statues are imbued

58:09

with magic, but that's all

58:11

you know. You're not, you're

58:13

unfamiliar with, you're not, you're

58:15

unfamiliar, what kind of magic

58:17

this, this statue would be

58:19

imbued with. Hmm. Does it

58:21

look like it rotates on

58:23

the base? It does not.

58:25

Hellia, are you flying over

58:27

to the party, are you

58:29

staying where you're at? Oh

58:31

no, I was, uh, Hellia

58:33

would have flown down and

58:35

just, yeah, she would have

58:37

flown down and, uh, I

58:39

guess, taken notice of the

58:41

glowing statue? Okay. Do you

58:44

want to do anything with

58:46

it? Um... So Soram, as

58:48

touched it, he definitely felt

58:50

some arcane energy inside of

58:52

it, didn't do anything to

58:54

him. Aldea and Storbeth with

58:56

their backgrounds, uh, have... You

58:58

know, store bath doesn't really

59:00

know what it could be.

59:02

Aldea is pretty sure that

59:04

it is a statue with

59:06

some kind of magic that

59:08

has heard of, you know,

59:10

statues being imbued with magic,

59:12

but wouldn't be sure of

59:14

what kind of magic it

59:16

be. Did the tech magic,

59:18

or inside of this statue?

59:20

I will say to the

59:22

relay as such to the

59:24

to the party. Devocation magic.

59:26

Careful. I wonder if we

59:28

should break it. Probably not

59:31

with it being a vacation

59:33

magic. Does anybody else want

59:35

to lay hands on it

59:37

or do anything else? Yeah,

59:39

I'll try and push it

59:41

over. Oh, I have an

59:43

eight strength. Oh, yeah, like

59:45

you. There's no way I'm

59:47

pushing anything over. Yeah, it's

59:49

firmly in place. As

59:52

you touch the statue,

59:54

you feel this surge

59:56

of arcane energy flow

59:58

through you. you

1:00:02

feel invigorated and healed.

1:00:04

In fact, you heal

1:00:06

yourself for 45 hit

1:00:08

points. And once you

1:00:10

do this and once

1:00:12

you feel that arcane

1:00:15

energy surged through your

1:00:17

body, the glowing that

1:00:19

you saw emanating from

1:00:21

the statue fades away.

1:00:31

From this vantage point you can

1:00:33

see that The walls to you

1:00:35

know at this point from this

1:00:37

Position to the left of the

1:00:40

waterfall it does rise up a

1:00:42

thousand feet But there you do

1:00:44

see what appear to be like

1:00:46

plenty of like hand and footholds

1:00:49

which would make it a relatively

1:00:51

easy climb However the water as

1:00:53

you know like ate away at

1:00:55

the rock and you still have

1:00:58

the mist to deal with as

1:01:00

you climb up Which hell yeah,

1:01:02

hasn't actually said anything about that

1:01:04

so with the other with the

1:01:07

rest of the party even know

1:01:09

about that Well, they would see

1:01:11

that the you know, they'd see

1:01:13

the mist would get thicker as

1:01:16

as it as it the higher

1:01:18

it gets Hell yeah, this is

1:01:20

not going to say anything about

1:01:22

the blinding mist yet Yeah, well

1:01:25

For those of us who cannot

1:01:27

fly and we don't want to

1:01:29

walk on beeful water, uh, can

1:01:32

storm notice like any like viable

1:01:34

ledges on the way up? Because

1:01:36

I do have dimension door and

1:01:38

I could take myself and another

1:01:41

person with two hops up to

1:01:43

the top of the waterfall. But

1:01:45

no, like I said, along the

1:01:47

wall next to the waterfall, plenty

1:01:50

of handholds and footholds, you can

1:01:52

definitely climb up. We'll

1:01:56

save that in case we

1:01:58

need to go quick when

1:02:00

it flew up You said

1:02:02

she flew up over the

1:02:04

waterfall. Didn't she go through

1:02:06

that mist? You would think

1:02:08

so, but there are like

1:02:11

small pockets. You notice that

1:02:13

there are small pockets of

1:02:15

where the mist doesn't penetrate.

1:02:17

And so Naini would be

1:02:19

able to navigate through and

1:02:21

fly through those holes of

1:02:23

the mist. But there would

1:02:25

be too, there would be

1:02:28

too small for any human

1:02:30

size person or even. small-sized

1:02:32

humanoid to get through. And

1:02:34

then looking up from the,

1:02:36

from like where the footholds

1:02:38

are up the cliff, is

1:02:40

there any openings in the

1:02:43

mist? Like I said, not

1:02:45

large enough for for anyone

1:02:47

small or larger to get

1:02:49

through. So to clarify is

1:02:51

the gas or the evil

1:02:53

mist? On the climb as

1:02:55

well or just once we

1:02:57

get to the summit? Yes,

1:03:00

it's on the climb. Okay,

1:03:02

I can use gust of

1:03:04

wind. That would definitely work.

1:03:06

Don't ask where the wind

1:03:08

comes from. You turn around,

1:03:10

bend over. I'll just burst

1:03:12

some gas or some mist

1:03:14

with the gust of wind.

1:03:17

If you want, you can

1:03:19

start climbing up and as

1:03:21

you do, you can not

1:03:23

going to... I do have

1:03:25

climbing gears. Right, like yeah,

1:03:27

you can like voice myself,

1:03:29

voice yourself up and keep

1:03:32

you in place and and

1:03:34

cast the spell, you know,

1:03:36

with your with your somatic

1:03:38

components. And I got war

1:03:40

casters, so man, I'm used

1:03:42

to doing these things on

1:03:44

the fly. The wall next

1:03:46

to the waterfall, you are

1:03:49

using your gust to blow

1:03:51

the green mist away from

1:03:53

you. after Hellia had revealed

1:03:55

to you, almost in a

1:03:57

fit of passion and not

1:03:59

really in a more warning

1:04:01

manner. It wasn't to try

1:04:04

to give you a heads

1:04:06

up, but sort of let

1:04:08

this information slip that the

1:04:10

green mist can blind you.

1:04:12

And so as you're climbing

1:04:14

up, Storvath, you look to

1:04:16

see what's behind the waterfall

1:04:18

as you're climbing up it,

1:04:21

and you see a ledge

1:04:23

sticking out a bit further

1:04:25

than then the rest, and

1:04:27

on this ledge, rest a

1:04:29

skeleton. Because Hellia is following

1:04:31

them up by flying, does

1:04:33

Hellia see this as well?

1:04:36

Uh, no, you don't. I

1:04:38

mean, this is something that,

1:04:40

uh, this is something that

1:04:42

Storvath saw as a result

1:04:44

of their passive perception. Like,

1:04:46

you guys aren't actively looking

1:04:48

for anything. Okay. Storvath will

1:04:50

point to the legend, say,

1:04:53

look over there. Hellia would

1:04:55

fly over there to see

1:04:57

if there's any loot to

1:04:59

be had. All right, so

1:05:01

you make your way behind

1:05:03

the waterfall, go to this

1:05:05

ledge, which appears to be

1:05:07

the skeleton of an elf.

1:05:10

In the skeleton's moldy backpack,

1:05:12

you find a shard of

1:05:14

white crystal. Doesn't seem to

1:05:16

be arcane in any sense,

1:05:18

but it does look pretty

1:05:20

valuable. You also find a

1:05:22

dagger, as well as a

1:05:25

potion. Do I know what

1:05:27

kind of potion it is

1:05:29

based on its appearance? Roll

1:05:31

me in Arcona Check. I'm

1:05:33

good at these. 22? Because

1:05:35

of its syrupy texture of

1:05:37

it that looks almost like

1:05:39

liquefied iron, you can determine

1:05:42

that this is a potion

1:05:44

of invulnerability. Fancy. And with

1:05:46

that Arcona check as well,

1:05:48

you know that this is

1:05:50

a dagger of venom. which

1:05:53

for above table will give

1:05:55

you a plus one bonus

1:05:57

to both attack and damage

1:06:00

rolls. and will also poison

1:06:02

the victim with a poison,

1:06:04

with poison damage as well.

1:06:07

Hellia would take everything back

1:06:09

to the party. She would

1:06:11

pocket the crystal and she

1:06:14

would show the potion of

1:06:16

invulnerability and the dagger of

1:06:18

venom to the party and

1:06:20

ask pretty much just who

1:06:23

wants it. I mean you

1:06:25

did say at the onset,

1:06:27

you do have a preference

1:06:30

for pretty things. Yes. The

1:06:32

pretty thing was stolen. Ooh-oh,

1:06:34

can I have the potion

1:06:37

to swim up the waterfall

1:06:39

like my dream says? Elliot

1:06:41

literally hands it to you,

1:06:44

bottle open. Well, I douse

1:06:46

that and swim up the

1:06:48

waterfall. Okay, so you chug-

1:06:50

My dream told me! You

1:06:53

chug this bottle of a

1:06:55

potion of an vulnerability. And

1:06:57

what do you tell the

1:07:00

rest of the party? See

1:07:02

at the top? and begin

1:07:04

flying straight through the water.

1:07:07

Look at her go, it's

1:07:09

like a salmon in the

1:07:11

season. You actually also fly

1:07:13

through the mist, and you

1:07:16

begin to, your vision begins

1:07:18

to blur slightly, but returns

1:07:20

normal just as quickly, and

1:07:23

you get to the top.

1:07:25

a deep stream coated in

1:07:27

the same oily gray slime

1:07:30

cuts through the foliage running

1:07:32

alongside a ridge before cascading

1:07:34

off the tepoise edge. A

1:07:37

trail vanishes through a cleft

1:07:39

in the ridge with low

1:07:41

green vapor billowing along the

1:07:43

path and above a shattered

1:07:46

chip teeters atop a higher

1:07:48

ledge and as soon as

1:07:50

you arrive nay nay nay.

1:07:53

flutters excitedly from the cleft

1:07:55

in the ridge. toward you

1:07:57

and says, oh, cleft, cleft,

1:08:00

cleft, and urging you onward

1:08:02

toward the cleft. Why didn't

1:08:04

you learn or, gorn us

1:08:06

about the best? Ah, cleft.

1:08:09

And I assume you're also

1:08:11

following Nainay now. Yes, we'll

1:08:13

follow the bird. We're on

1:08:16

our way. That bird has

1:08:18

a name and that name

1:08:20

is Nainay. So Nainay leaves

1:08:23

you through the, to the

1:08:25

cleft when you. get to

1:08:27

it it it's a you

1:08:30

realize it's a ridge which

1:08:32

is the opening to a

1:08:34

short narrow canyon and whatever

1:08:36

lies within it appears that

1:08:39

the green tinged paper flows

1:08:41

from it so Aldea I

1:08:43

assume you're still casting gust

1:08:46

as you're walking through as

1:08:48

you're walking through as soon

1:08:50

as we see it yep

1:08:53

so nay leaves you through

1:08:55

the canyon to the mouth

1:08:57

of a cave but refuses

1:08:59

to enter due to the

1:09:02

noxious mist that flows within.

1:09:04

It's quag, say, what? No,

1:09:06

nay, nay, nay. And that,

1:09:09

dear listener, is where we

1:09:11

will leave off this installment

1:09:13

of a Tales from the

1:09:16

Tower. Join us next month

1:09:18

for the conclusion of Orkids

1:09:20

of the Invisible Mountain, where

1:09:23

our party finds the evil

1:09:25

lurking within this cave. Thank

1:09:27

you so much for listening.

1:09:29

We'll be back next week

1:09:32

with some more lore, but

1:09:34

until then, fair the will,

1:09:36

dear listener. And until we

1:09:39

meet again, may all your

1:09:41

20s be natural. Thank you

1:09:43

for listening, Traveller, and we

1:09:46

hope you join us again

1:09:48

for the next. Tales from

1:09:50

the Tower. Smart

1:09:53

shows for interesting people. Check

1:09:55

out all the shows at

1:09:58

robots radio.net. I

1:10:00

love elf guides.

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