Episode Transcript
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You have entered a realm
1:47
of noble heroes and monstrous
1:49
beasts, a realm of epic
1:51
quests and illicit affairs, a
1:53
realm where tales of myth
1:55
and legend unfold with every
1:57
role of the dice. Welcome.
1:59
The Tales from the Tower.
2:02
Oh, dear listener, and welcome
2:04
to the latest installment of
2:07
Tales from the Tower, the
2:09
actual play series from the
2:12
folks here at the Dungeons
2:14
and Dragons Lordcast. In the
2:16
first part of our current
2:19
adventure, orchids of the Invisible
2:21
Mountain, which comes to us
2:24
from the journeys through the
2:26
radiant citadel and thology, the
2:29
party all find themselves drawn
2:31
to the village of Suri
2:33
Re, as a result of
2:36
the strange dream they've all
2:38
been having. Once there, a
2:41
fire at the sugar mill
2:43
spurs them into action. where
2:46
they fight and dispatch these
2:48
strange creatures that the locals
2:50
refer to as whistlers. After
2:53
speaking to the mills
2:55
owner and getting besieged
2:58
by an apparent other
3:00
plainer traveler, they agree
3:03
to take on a
3:05
quest to save the
3:08
village and quite possibly
3:10
the world. And that
3:13
is where we start
3:15
off this installment, but
3:18
first a quick reminder
3:20
of our players. and
3:23
their characters. Hi, I
3:25
am Grim and I
3:28
will be playing Hellia
3:30
for you today. She
3:32
is a warlock, great
3:35
old one patron, and
3:37
she likes to collect
3:40
lavish and pretty things.
3:42
Yeah, my name is
3:45
Jake or the Buttonless
3:47
One. I'll be playing
3:50
Sorom Eisenhardt, a sorceress
3:52
swordsman, mislea farmer, and
3:55
razor of hogs from
3:57
Beauchott just south and
4:00
east. I'm Jeff. I'm
4:02
going to be playing
4:05
Storvath, who is a
4:07
Goliath Ranger assassin archfable.
4:10
Orlock, and yeah, he's
4:12
tall and short-spoken, gruff.
4:15
I'm Malari, Otor, Malario.
4:17
I'll be playing Adaya
4:20
Quizot. An urban bounty
4:22
hunter, monk, sorcerer. All
4:25
around, great person. And
4:30
so you each receive the
4:32
2,500 gold pieces from the,
4:35
from Alfons' people, from his
4:37
bodyguards. Alfons, again, beseeches you
4:39
to do what you can
4:42
to save his town and
4:44
apologizes for any, any uncomfortableness
4:46
that may have happened to
4:49
begin your conversations. All the
4:51
while, Nainay is circling around
4:53
squawking wildly. Huh? No time
4:55
to lose, squawk, no time
4:58
to lose. And so you
5:00
make your way from the
5:02
town of Saryre. To wherever
5:05
it is that Nainay is
5:07
leading you. You begin to
5:09
travel with Nainay, of course,
5:12
leading the way. His directions
5:14
are general and simple. Pretty
5:16
much consisting of this way.
5:18
or that way. The environment
5:21
here seems slightly strange, almost
5:23
a fever dream of nature,
5:25
vines glowing like neon veins,
5:28
flowers humming and dissident harmony.
5:30
The air shimmers with fractured
5:32
rainbows, as though the sky
5:35
itself had cracked open and
5:37
spilled its secrets. The ground
5:39
seems to breathe moss pulses
5:41
like a heartbeat. Roots twisted
5:44
into cursive script, no human
5:46
could dare decipher. The world...
5:48
to have been dipped in
5:51
a stranger's memory, colors too
5:53
vivid, sounds too soft, every
5:55
shadow too alive. As the
5:58
sun, a psychedelic marriage of
6:00
the usual reds, yellows and
6:02
oranges, but also blues, greens,
6:04
and purples, begins to set,
6:07
you complete your travel for
6:09
the first day and begin
6:11
to make camp. It feels
6:14
as if time itself seems
6:16
to fray here. Sunset Hughes
6:18
bleed into the dark midnight
6:21
blues and stars pulse like
6:23
living creatures. Everyone roll me
6:25
a d20 please. Six. That's
6:27
twelve. Six. Six. Thirteen. I
6:30
don't know if I like
6:32
this role more, but 17.
6:34
Aldelia and Hellia, roll me
6:37
a D10 please. I win,
6:39
I win. You both died,
6:41
no. Five, okay, that's a
6:44
seven. Did we arrest? Am
6:46
I healed? You did not
6:48
arrest? It's gonna take two
6:50
days to get there, so
6:53
I mean, we're gonna have
6:55
to rest at some point.
6:57
We might be getting the
7:00
ambush. I was gonna say,
7:02
it's kind of a, it's
7:04
making us roll our own
7:07
ambush, damn. So yeah, no,
7:09
you make camp, you sleep
7:11
through the night, albeit, a
7:13
tad restless in this environs.
7:16
Obviously, it being a long
7:18
rest, everyone can go ahead
7:20
and take the advantage of
7:23
a long rest. And to
7:25
those I pinged directly, you
7:27
are at liberty to discuss
7:30
or not discuss what I
7:32
pinged you. So while we're
7:34
resting, um, store bath is
7:36
going to use or before.
7:39
we rest actually is going
7:41
to use the pack to
7:43
the chain find familiar to
7:46
summon his Sphinx of wonder
7:48
named Valcata just so everybody
7:50
knows this is Valcata she's
7:53
uh she likes to help
7:55
out but she's got a
7:57
mouth on her I would
7:59
hope so I mean how
8:02
else is it going to
8:04
eat can she speak with
8:06
Nainay? Uh yeah so storebasket
8:09
had turned to Valcata and
8:11
be like So can you
8:13
speak to the bird? It's,
8:16
so it's tiny, right? So
8:18
it's about the same size
8:20
as nay-nay, but it's also
8:22
like feline shapes. So what
8:25
is its immediate sort of,
8:27
what kind of like body
8:29
language does it have? She's
8:32
like, kind of like the
8:34
Cheshire cat, like wings folded
8:36
back, and I don't know
8:39
if... So just a describer,
8:41
you know, swings with wonder,
8:43
like, they have patterns on
8:45
their skin, they're sort of,
8:48
not iridescent, but like, rainbow
8:50
colored, so like the D&D
8:52
Beyond picture is a couple
8:55
of them, and one's got
8:57
like pinkish, purplish skin, the
8:59
other one's got like teal
9:02
or turquoise skin, and like
9:04
I said, they have patterns
9:06
on there, kind of like
9:08
tattoos, and then wings are
9:11
sort of rainbow colored, and
9:13
yeah, they're fee line, but
9:15
they have wings. But they
9:18
have wings. And body language-wise,
9:20
she's just kind of like,
9:22
sitting upright with all four
9:25
paws together, wings folded back,
9:27
and just sort of observing.
9:29
Naines taken a little bit
9:31
aback by this creature. Was
9:34
bak, no cats, bak, no
9:36
cats. She's not a cat,
9:38
but she's a spanks, and
9:41
she'll leave you alone. Be
9:43
nice to her. Bak, nay,
9:45
stay away. And begins to
9:48
fly as... far away from
9:50
wherever you and and Balcata
9:52
are camping, but while still
9:54
remaining in the camp. All
9:57
right, so you have your
9:59
long rest. You wake up
10:01
the next day. Said you
10:04
want to want to do
10:06
anything before they begin to
10:08
be before you begin to
10:11
travel again? Anybody need to
10:13
shop? Since we just, you
10:15
know, got to push money?
10:17
So where are you shopping
10:20
you're in the middle? I
10:22
think we're well away Oh,
10:24
yeah, that's right. Sorry. Yeah,
10:27
we made camp I was
10:29
like this isn't an evil.
10:31
There isn't some like merchants
10:34
saying oh, what are you
10:36
buying? Yeah. What are you
10:38
selling? A typewriter in the
10:41
middle of the these weird
10:43
woods right did anybody bring
10:45
an inc ribbon? So I
10:47
think Hellia would probably ask
10:50
the party just casually because
10:52
like She's been having the
10:54
dreams and everything. Did anyone
10:57
have any interesting dreams last
10:59
night? Why yes, yes I
11:01
did. Oh, are you going
11:04
to tell us? I had
11:06
a dream that I was
11:08
swimming up a waterfall, which
11:10
is weird because I can
11:13
run on water on a
11:15
vertical surface, so I don't
11:17
know why I was swimming.
11:20
I don't know why you
11:23
would swim or walk when
11:25
you can just fly, but
11:27
okay. I will admit I
11:29
had a dream as well.
11:31
I was chuckly at that.
11:34
I was like, imagine if
11:36
Martin Luther King had that
11:38
same hesitancy. I must admit
11:40
I also had a dream.
11:43
have originally, unfortunately. Not at
11:45
all. I dreamed that Freikine
11:47
were entrusting me with a...
11:49
Crown of feathers. Fitting for
11:51
me, of course, that I
11:54
have a crown of feathers.
11:56
I'm not sure what it
11:58
means either. I just had
12:00
that dream where I have
12:02
to speak before the village
12:05
council again, but like, I'm
12:07
in my small clothes. Small
12:09
clothes. Are you sure that
12:11
was it reality? I did
12:13
get kicked out of bow
12:16
shot, but I had my
12:18
all clothes on when that
12:20
happened. Well, it was reality
12:22
last night. You would walk
12:24
in that on camp and
12:27
camp and you had under
12:29
wet. Damn it, again.
12:31
Sleepwalking again. All right, so
12:34
after breaking your fast, you
12:36
continue traveling, and you begin
12:38
to notice a subtle but
12:41
distinct shift in your surroundings.
12:43
The insects a day before
12:45
appearing normal, if a bit
12:48
exaggerated, now appear more grotesque,
12:50
and as if they are
12:53
following your every move. Shadows
12:55
slither like serpents. pulling into
12:57
shapes that defy both light
13:00
and logic. Beneath the earth
13:02
the previous day's pulsing, which
13:04
gave a sense that the
13:07
ground itself was breathing, now
13:09
has the sinister, slow, wet
13:11
rhythm that echoes the arrhythmia
13:14
of a dying heart. A
13:16
fog has crept in, not
13:18
of water, but of static,
13:21
dulling the senses, choking voices
13:23
and filling minds. with a
13:26
sort of abstracted hollow scream.
13:28
Completing this day's travels, the
13:30
evening does nothing to assuage
13:33
any feelings of dread you
13:35
may have. The moon hangs
13:37
like an axe, its pale
13:40
light revealing faces in the
13:42
rocks that blink and vanish.
13:44
The stars have seemingly gone
13:47
feral. Their light sharp, predatory,
13:49
carving silhouettes of things never
13:52
meant to be seen. And
13:56
Soram and Storvath, if you
13:58
could please rule me. A-D-10.
14:00
Six. A heroic two. And
14:02
so you wake up? What
14:05
would you like to do?
14:07
Um, Storvath of this guy.
14:09
Well, I had a strange
14:12
dream. Four kids were speaking
14:14
to me. But all the
14:16
voices they were using were
14:18
friends of mine up, then
14:21
long gone. Ah. I didn't
14:23
dream of anything yearly enough.
14:25
Might be all the misleaf.
14:28
I don't know. I've probably
14:30
lay off on that. Oh,
14:32
sounds like you've also been
14:35
hitting a misleave store bath.
14:37
I never stop. My brother.
14:39
And so as you begin
14:41
your third day of travel,
14:44
and Nainay continues guiding you
14:46
across the terrain, you notice
14:48
he is growing more excited.
14:51
Very close, quack, very close
14:53
now. Within minutes, you come
14:55
across a wide stretch of
14:57
tombstone-sized termite mounds, all dominated
15:00
by a taller mound, with
15:02
an unusually... flat top. Giant
15:04
ant-eaters mill around the mounds,
15:07
but really don't seem to
15:09
notice or even care of
15:11
your presence. Having a farming
15:13
background, does these seem like
15:16
cattle? They might be. They
15:18
sort of move about in
15:20
a leisurely manner, just sort
15:23
of doing their own thing.
15:25
You don't see... any sort
15:27
of farm nearby, at least
15:30
in ice site. So if
15:32
they are cattle, you know,
15:34
they're definitely, you know, far
15:36
off the range. Well, do
15:39
we plot on, folks? Well,
15:41
I'm not keen about walking
15:43
through a bunch of giant
15:46
termite mounds. Naines excited squawking
15:48
confirms that the giant mound
15:50
is exactly where you're headed
15:52
to as the mock hall
15:55
flies straight forward. It starts
15:57
circling around until it lands
15:59
on the top. Block, ghost
16:02
arkets, glocks, ghost arkets. Maybe
16:04
we could speak to animals
16:06
and get a little more
16:08
clarification from nay nay here.
16:11
Yeah, I'll do it. Um,
16:13
find it. There we go.
16:15
Do we have to be
16:18
worried? Are you going to
16:20
try and eat our wood?
16:22
What do we need to
16:24
know on this approach here?
16:27
What about these termites? Does
16:29
anything repel them? Do we
16:31
have to be worried? Are
16:34
you going to eat some
16:36
of them and help us
16:38
out? Are they going to
16:41
try and eat our wood?
16:43
The termites are of... No.
16:45
business of yours. They are
16:47
simply living their lives. The
16:50
ant eater's will take care
16:52
of them. Ask them for
16:54
yourself and points down to
16:57
the closest ant eater next
16:59
to you. All right, so
17:01
store bath will turn to
17:03
the anteater and be like,
17:06
you understand this, bud? Sorry,
17:08
how far away is the
17:10
flat mound? Mound. It's maybe
17:13
like 50 yards. Like, like,
17:15
it's a... It's an entire
17:17
section, like a large section
17:19
of these giant ant hills.
17:22
The one in the middle,
17:24
the largest one, is about
17:26
18 feet tall. Okay, so
17:29
while he's talking to anteaters,
17:31
I'm just going to use
17:33
Step of the Wind and
17:36
run to the top of
17:38
it. Okay, you run to
17:40
the top of it, and
17:42
it's large enough that probably
17:45
three people could squeeze on
17:47
top, but you don't see
17:49
anything in the top. Okay,
17:52
I just sit down and
17:54
wait for him to finish
17:56
whatever he's doing And so
17:58
store about you asked the
18:00
an eater if It knows
18:03
what the bird is talking
18:05
about. The ant eater slowly
18:07
turns his head to you
18:09
and say, you got any
18:11
ants? Okay, so Storbath is
18:13
just kind of gonna shake
18:15
his head a little bit
18:17
and say, the bird says
18:19
that you'll take care of
18:21
these termites. So, how about
18:23
you round up your hungry
18:25
friends and go to work?
18:27
Clear our path for us.
18:32
Yeah, we can eat termites.
18:34
And it kind of scratches
18:37
its feet on the ground
18:39
a little bit, and half
18:41
a dozen of the other
18:43
anteaters come by, and they
18:45
begin focusing on the giant
18:48
mound. The one that you
18:50
were speaking to earlier stops
18:52
for a second, and says,
18:54
this one here is big
18:57
enough for us to live
18:59
in, but the Eaton's better
19:01
on the smaller mounds. So
19:03
we usually eat there. And
19:05
then continues back to eating
19:08
termites. And it's not long
19:10
after that you, after the
19:12
termites have been cleared out,
19:14
that you see a sizable
19:16
crack in the back of
19:19
this giant mound. Inside is
19:21
almost supernaturally dark. You can't
19:23
see inside of it. But
19:25
it is wide enough that
19:28
even a large creature. can't
19:30
squeeze through. Oh, I'm gonna
19:32
go check out what's in
19:34
there all stealthy light. Hellia
19:36
would just walk up to
19:39
the entrance and use a
19:41
light cantrip? Uh, Adela you
19:43
say you go inside? Yep.
19:45
Adela disappears from sight, from
19:48
the rest of you. And
19:50
Hellia, your light cantrip does
19:52
nothing to illuminate the... inside
19:54
of this crack this gap
19:56
in the mound. So Helio
19:59
would assume that it may
20:01
be it's like a portal
20:03
or something or some sort
20:05
of illusion and step inside.
20:07
All right and as soon
20:10
as in fact as soon
20:12
as Naines sees Aldeia go
20:14
inside, he goes quack, those
20:16
are kids quack and it
20:19
also flies inside and it
20:21
also flies inside. Uh, followed
20:23
closely by Hellia, Sorum, Storvath.
20:25
You taking the plunge? Yes.
20:27
Sorum will cast light as
20:30
well on like the pommel
20:32
of his great sword, but
20:34
uh, yeah, you'll go through.
20:36
Okay, again, the light does
20:39
nothing to illuminate what you,
20:41
uh, what, what you might
20:43
see. The other side star.
20:45
As you enter. All right,
20:47
fair enough. You said you
20:50
also go in. Yeah, but
20:52
prior to, he's going to
20:54
light his lantern of revealing.
20:56
and like tie it to
20:58
his backpack strap on his
21:01
chest. Okay. And so each
21:03
of you go feel this
21:05
sort of pull on your
21:07
skin and where you're at
21:10
the the termite mound just
21:12
completely vanishes replaced by the
21:14
earthy scent of a jungle.
21:16
As you emerge through a
21:18
hollow and a large tree
21:21
and a large tree. A
21:23
thick rainforest vegetation surrounds you.
21:25
Heavy mist hangs in the
21:27
air, obscuring the top of
21:30
a spire rising hundreds of
21:32
feet into the sky, no
21:34
more than 100 feet away.
21:36
A roaring waterfall cascades down
21:38
the tepawee. A well-trodened path
21:41
twists toward it through the
21:43
trees. And with a shriek,
21:45
Nene encourages the characters, encourages
21:47
you to proceed down the
21:49
path toward the waterfall. What?
21:52
Go Sorkid! Quak! Go, Sorkid!
21:54
He then flies up the...
21:56
side of the tepui and
21:58
over the top and out
22:01
of sight. This waterfall, does
22:03
it look like the waterfall
22:05
that Hellia would have seen
22:07
when she had her scrine?
22:09
It looks exactly like that
22:12
waterfall. Hey, it looks like
22:14
the place of my dream
22:16
too. Sorum is a little
22:18
cautious of all the water
22:21
and he's gonna reach in
22:23
his pack and pull out.
22:25
It's a cap of water
22:27
breathing which looks like a...
22:29
Dark blue beret with a
22:32
black band and a gold
22:34
chain and anchor medallion. I
22:36
would definitely walk toward the
22:38
waterfall. You are approaching the
22:40
large body of water at
22:43
the very bottom of the
22:45
map that like sort of
22:47
opening in the trees. And
22:49
so the path ends at
22:52
a clearing before the immense
22:54
waterfall. It cascades down the
22:56
tepoise cliffs into a pool
22:58
coated within... oily gray slime
23:00
and a dense mist hangs
23:03
above the pool. Is that
23:05
mist like blocking our view
23:07
from seeing like anything else
23:09
or? No, you can still
23:12
see beyond it. It's not
23:14
that thick, but it's definitely
23:16
visible. Okay. And where does
23:18
the bird go? The bird
23:20
flew up like over the
23:23
waterfall and you know up
23:25
and over and so out
23:27
of sight. Gotcha. Hell you
23:29
would look back at the
23:31
party. and say, well, I
23:34
can just fly up there.
23:36
I believe someone makes sure
23:38
that they could just walk
23:40
on water. What about the
23:43
other two? Yeah, what about
23:45
the other two? Checking. and
23:47
it's a ring of water
23:49
walking and says... I can
23:51
lend this to someone if
23:54
they need it. How high
23:56
up was this waterfall again?
23:58
The waterfall is a thousand
24:00
feet. Oh geez. And if
24:03
the waterfall is a thousand
24:05
feet tall, we can't see
24:07
over the top of it.
24:09
Even from that far back,
24:11
I'm assuming, because it looks
24:14
like a boat or whatever
24:16
up top, but we can't
24:18
see that. Right. Okay. Well,
24:20
I have climbing gear in
24:22
an immovable rod. Can we
24:25
see this, it looks like
24:27
a circle of stones? Like
24:29
to the northwest of the
24:31
pool? I was going to
24:34
ask about that too. Yeah,
24:36
you can see that. From
24:38
the distance it looks as
24:40
if it's some kind of
24:42
statue. Storebeth is going to
24:45
ask Velkada to fly over
24:47
there and investigate it. While
24:49
he's doing that I grab
24:51
a rock from the shore
24:54
and skip it across the
24:56
water. rock across the water.
24:58
And after about the third
25:00
or fourth skips, you notice
25:02
that it's obvious though the
25:05
rock has gotten smaller, almost
25:07
as if it's being eaten
25:09
away every time it hits
25:11
the water. Well good, it's
25:13
acid. I don't think that
25:16
ring of water walkin's gonna
25:18
do a lot good. I
25:20
have a way to get
25:22
us up there, actually. Thus
25:25
non-on types. I think the
25:27
ring of water walking will
25:29
do great. Who wants to
25:31
use it a ring-up? As
25:33
it flies up to it,
25:36
it lets you know that
25:38
it is a small cotta
25:40
over to investigate the statue.
25:42
The statue and yeah, that
25:45
circular area. Yeah, it flies
25:47
over. Do you want to
25:49
have it tell you once
25:51
it flies, once it gets
25:53
there, telepathically or do you
25:56
want it, okay, so as
25:58
it flies up to it,
26:00
it lets you know that
26:02
it is a small stone
26:04
platform that's rising from the
26:07
edge of the edge of
26:09
the pool. It supports a
26:11
lifelike but almost a... a
26:13
bit larger than life statue
26:16
of what appears to be
26:18
an elf with outstretched arms
26:20
and pale leathery wings. Okay,
26:22
store bath will communicate that
26:24
to the party. Maybe there's
26:27
a way up from there.
26:29
Start walking around the edge
26:31
towards that platform. Well, how
26:33
about I go scope out
26:36
what's up there and then
26:38
I will come back and
26:40
report. Fly little bird and
26:42
fly. Call me a little
26:44
bird again and I will
26:47
haunt your nightmares. Oh no.
26:49
So you're flying over to
26:51
the waterfall? Helio will use
26:53
charged of her winged boots
26:55
and she will fly toward
26:58
the waterfall and up the
27:00
waterfall to, you know, kind
27:02
of see what's going on
27:04
and then decide whether she
27:07
should go further. Okay, as
27:09
you can make your way
27:11
up the waterfall, before you're
27:13
able to get too high
27:15
up, roll me a perception
27:18
check. Oh, it's a 19th.
27:20
All right, so the mist
27:22
that you noticed that was
27:24
above the pool of water,
27:27
you notice as it as
27:29
you're going higher up that
27:31
it seems to grow thicker
27:33
and has a faint... green
27:35
tinge to it. And you
27:38
realize that if you continue
27:40
flying up that you would
27:42
fly straight through it. Does
27:44
it seem to have any
27:46
negative effects on Helium? Are
27:49
you going to fly through
27:51
it? She would probably cautiously
27:53
like you know touch it
27:55
and then if nothing happens
27:58
you would kind of try
28:00
to like... Move through it
28:02
a little bit just to
28:04
kind of test it out
28:06
before fully committing Well, roll
28:09
me a constitution saving throw.
28:11
Cool. That's what I was
28:13
afraid of. Consave. That's a
28:15
10. And so as you
28:18
wave your hand through the
28:20
green mist, suddenly your vision
28:22
begins to darken, darken, and
28:24
darken, until you are completely
28:26
blinded. That's not what I
28:29
wanted. Yeah, so she would
28:31
like lower herself down a
28:33
little bit to get away
28:35
from that. Um, I think
28:37
I have, I might have
28:40
something for that. All right,
28:42
so the rest of you
28:44
said you're making your way
28:46
across the west side of
28:49
that pool of water or
28:51
the statue? Yeah, definitely on
28:53
land. Yep. And also, yep.
28:55
Just thought I'd point that
28:57
out. And so yeah, as
29:00
you get closer, you do
29:02
indeed confirm what Alcata. relate
29:04
to Storvath, which is this
29:06
small stone platform and a
29:09
larger than life quartz statue
29:11
of an elf priest with
29:13
outstretched arms and pale leathery
29:15
wings. Does it look real?
29:17
Like a real statue? No,
29:20
like a real person turned
29:22
into a statue. It looks
29:24
like, you know, it looks
29:26
as if, you know, it's
29:28
not realistic enough to... you
29:31
know it's more yeah it's
29:33
less Han solo frozen a
29:35
carbonite more you know you
29:37
know Plato made to look
29:40
like a person it's it's
29:42
more the fact that it's
29:44
leathery wings on a court
29:46
statute that concerns me but
29:48
I'll go in investigated all
29:51
right so as you approach
29:53
you begin to hear a
29:55
voice and says welcome traveler
29:57
We hope to bless you.
30:00
We thank you for coming
30:03
here. Please show your purity
30:05
by bathing in the pool.
30:07
Uh, vibe check. Like store
30:09
bath is immediately suspicious. All
30:11
right. Well, there's no vibe
30:14
skill in D and D.
30:16
Unfortunately. So what do you
30:18
want? In sight. In such
30:20
vibe. Yeah. Yeah. Like an
30:22
inside vibe check. All right.
30:25
Roll being inside check. All
30:27
right. Nat
30:29
2033. So with that
30:31
33, you absolutely recognize
30:33
that this spirit that's
30:36
speaking is obviously too
30:38
eager in its request
30:40
to get you to
30:42
bathe the pool. You
30:44
also realize that, um,
30:46
you also... So store
30:48
bath will turn the
30:50
party and say, something's
30:52
not right. I don't
30:54
trust it. Soram slowly
30:56
starts to put his
30:58
clothes back on. Never
31:00
mind. All right, so
31:02
what would anyone else
31:04
like to do anything?
31:06
Is it sitting on
31:09
like a base or
31:11
just on the ground?
31:13
It's on a base.
31:15
It's on a small
31:17
stone base. Go and
31:19
inspect that a little
31:21
bit. All right, well
31:23
as soon as you
31:25
get within five feet
31:27
of it, everyone roll
31:29
initiative. Oh, everyone except
31:31
for Hellia, because Hellia
31:33
is still about 100
31:35
feet above the air.
31:37
I got it, one.
31:39
And it's not like
31:42
you can see what's
31:44
going on anyways. All
31:46
right. Guys, guys. Acid
31:48
blindness. We're working on
31:50
that. Sorem has rolled
31:52
an impressive seven. Twenty-five.
31:54
It's awesome is it
31:56
to hang on 19
31:58
and then roll to
32:00
the water. I hate
32:02
when that happens. It's
32:04
like, yes, yes, yes,
32:06
I have damage. And
32:08
so I tell you,
32:10
as you approach the
32:12
statue, immediately the leathery
32:14
wings remove themselves from
32:17
the back of the
32:19
statue and you realize
32:21
that they aren't wings,
32:23
but instead they are
32:25
clokers. Two of them,
32:27
in fact, and they
32:29
both attack you. Oh.
32:31
So I have a
32:33
cloak of displacement, so
32:35
you get to roll
32:37
with disadvantage. Oh. Soram,
32:39
you lit your pummel.
32:41
Storvath, you had your
32:43
sort of lantern. Grim,
32:45
you also did something
32:47
you did like hand
32:50
trip, but you're blind
32:52
and flying. Yep. All
32:54
right, so for Soram
32:56
and Storvath, do either
32:58
of those produce bright
33:00
light. Yes, the lantern
33:02
of revealing produces bright
33:04
light in a radius
33:06
30 feet and then
33:08
dim light for an
33:10
additional 30 and Invisible
33:12
creatures and objects are
33:14
visible as long as
33:16
they're within the bright
33:18
light Okay, so as
33:20
a result of this
33:23
bright light these clippers
33:25
are rolling with disadvantage
33:27
Even though I told
33:29
everyone that lights don't
33:31
work that don't matter.
33:33
That was like an
33:35
absolute last-minute inventory at
33:37
2 I was like
33:39
I have space for
33:41
one more uncommon magic
33:43
item what should it
33:45
be and I agonized
33:47
over it and I
33:49
was like I'm just
33:51
gonna take this lantern
33:53
I don't know what
33:56
we're doing here. Swing,
33:58
swing. Ooh. An amazing
34:00
12. That's gonna miss.
34:02
Okay. Second attack. Thirteen.
34:04
Uh, yeah, really, uh...
34:06
That's also gonna miss.
34:08
Getting it after, so,
34:10
um... It's like you're
34:12
just spinning in circles
34:14
with your great acts,
34:16
hoping something comes close.
34:18
Yeah, yeah, like, just
34:20
swinging wildly, like, spin
34:22
the wind, spin the
34:24
wind. I'm scared of
34:26
bats! All done. All
34:29
right, now it is
34:31
the cloaker's turn. They,
34:33
so each one gets
34:35
three attacks. All right,
34:37
so it's attach attack
34:39
17 misses Thankfully for
34:41
you and my cloak
34:43
What's already rolling at
34:45
disadvantage? I know but
34:47
it should be double
34:49
disadvantaged because I'm not
34:51
there Double disadvantage It's
34:53
blinded and I'm not
34:55
where it thinks I
34:57
am Now the second?
34:59
What are they both
35:02
attacking me? Yeah, you're
35:04
the closest to it.
35:06
Oh, okay. Oh, no.
35:08
Because I have a
35:10
deflect attack on bludging,
35:12
piercing, and slashing. Okay,
35:14
so do you want
35:16
to... Is that automatic
35:18
or do you have
35:20
to... It's a reaction.
35:22
Okay, so do you
35:24
want to use that
35:26
on either of those
35:28
attacks? Well, on the
35:30
first one, since it's
35:32
obviously the first. Oh,
35:34
yeah, so you don't
35:37
take any damage at
35:39
all. So just eight
35:41
points of damage from
35:43
the second attack. The
35:45
second cloker misses with
35:47
all three of its
35:49
attacks, including a crit
35:51
fumble. Bob and Weave.
35:53
So they rolled a
35:55
81, which on the
35:57
crit fumble chart means
35:59
that. They must succeed
36:01
on a DC 10
36:03
Constitution saving the road
36:05
or lose the ability
36:07
to use this weapon
36:10
until the end of
36:12
your next turn. Succeeded
36:14
anyway, so. All right,
36:16
so that is their
36:18
turn. All right, Adea,
36:20
we are on you.
36:22
All right, I assume
36:24
they're within five feet.
36:26
Yeah, they're right on
36:28
you. So, shocking grasp.
36:30
As a miss. All
36:32
right, then I'll just
36:34
follow it up with
36:36
an armed strike while
36:38
period blows. That's a
36:40
25. That one hits.
36:43
She got. I got
36:45
11 damage. And for
36:47
bonus action, I'll do
36:49
an unarmed strike while
36:51
they're there. 23. That
36:53
also hits. Nine. All
36:55
right, so you mollywop
36:57
this cloaker a couple
36:59
times. Definitely do some
37:01
damage. Is that all
37:03
you got for us?
37:05
Yep. All right, so
37:07
we are on soram.
37:09
Assuming there is space
37:11
to do so, soram
37:13
will approach that same
37:16
one all day to
37:18
a hit. Okay. And
37:20
try to assist in
37:22
murdering it. Murder, death,
37:24
kill. A 19? Hits.
37:27
And the follow-up? Oh, probably
37:29
not. I don't think I
37:31
want to blow the sorcery
37:33
point. I don't care how
37:35
many 13s you roll. They're
37:37
never going to hit. Come
37:39
on. And maybe this one
37:41
did, though. Well, geez, you
37:43
don't have to be so
37:45
mean about it. I feel
37:47
like if we had rolled
37:50
the 13 on that mayor
37:52
of the town, it probably
37:54
would have. Oh, no, yeah.
37:56
He wasn't the mayor, he
37:58
just owned the sugar bill.
38:00
Yeah, that will be it
38:02
for Sorombe though. All right,
38:04
hell ya. What are you
38:06
doing? You are blind and
38:08
flying in the air. You
38:10
were about 100 feet up.
38:12
You moved your hand through
38:15
the green mist, blinded yourself,
38:17
and said you lowered yourself
38:19
a little bit after that.
38:21
So let's say you're about
38:23
like 90 feet in the
38:25
air. Now what? Well, I
38:27
got a few options here,
38:29
and you can tell me
38:31
if any of them will
38:33
do absolutely anything at all.
38:35
I have removed curse. I
38:37
have a potion of superior
38:39
healing. and I also have
38:42
healing hands. Are any of
38:44
those options possibly going to
38:46
help my scenario? Based on
38:48
what my character would know.
38:50
Roll me a medicine check.
38:52
Let's see, again not good
38:54
at medicine, but I did
38:56
roll a 20. Well, you
38:58
have seen this a couple
39:00
of times. Maybe a friend
39:02
or two or a family
39:04
member have come down with
39:07
site rot, but having... gone
39:09
through that you know that
39:11
any sort of magical healing,
39:13
lesser restoration spell, even, you
39:15
know, someone who's proficient with
39:17
an herbalism kid, that can
39:19
be used to create a
39:21
non-magical ointment, but this isn't
39:23
anything that can be healed
39:25
or can't be taken care
39:27
of with... some sort of
39:29
magical healing or even non-matchable
39:32
healing remedy. So the potion
39:34
would work perfectly fine. The
39:36
potion, the healing hands, healing
39:38
word, good berries maybe. In
39:40
that case, I am going
39:42
to 100% probably use the...
39:44
yeah, I don't. Yeah, I
39:46
think I'm gonna use the
39:48
potion of superior healing. I
39:50
mean like I'm thinking like
39:52
character wise how far away
39:54
is hell yeah I like
39:56
this she is about I
39:59
mean she's 90 feet up
40:01
in the air and then
40:03
probably like another 50 feet
40:05
over the over the pool
40:07
of water yeah she probably
40:09
doesn't hear the fighting right
40:11
um I mean it's so
40:13
it's maybe like a you
40:15
know a hundred and some
40:17
feet like 120 feet away
40:19
using math that is unavailable
40:21
to my brain right now
40:24
so they there's chances that
40:26
I mean if you should
40:28
roll a perception check Because
40:32
you're also having to deal
40:34
with the fact that you
40:36
just went blind. So you
40:38
might not be too keen.
40:40
Oh, yeah, I don't hear
40:43
it. Yeah, that's not important
40:45
to do that for means
40:47
that you're a little bit
40:49
self-involved with what's going. What's
40:51
going on with the hellia?
40:54
That's really, hellia's concerned right
40:56
now. All right. Does that
40:58
change things at all? But
41:01
you think like you say
41:03
you would know with with
41:05
your medicine check rule you
41:07
would know That you're the
41:09
your portion of superior healing
41:11
would absolutely do the trick.
41:13
It's almost like you know
41:15
Take yeah, it's like taking
41:17
a chainsaw to a piece
41:19
of paper Well I don't
41:21
have anything else and my
41:23
character wouldn't know that Once,
41:25
you wouldn't know where the
41:27
party was. And since she's
41:29
blind, it's not like she
41:31
can fly to, you know,
41:33
wherever they are. Oh, yeah,
41:35
absolutely. So, I mean, in
41:37
that situation, I really think
41:39
just grabbing the potion from
41:41
the bag would probably be
41:43
the best bag. Do you
41:45
not have healing hands? Oh,
41:47
never mind. Yeah, I'm using
41:49
the healing hands. All right,
41:51
so you use healing hands.
41:53
yourself. I mean, you don't
41:55
have any HD missing coming
41:57
off of that long rest,
41:59
but you begin to slowly,
42:01
uh, the vision, your vision
42:03
begins to slowly come back,
42:05
uh, foggy at first, but
42:07
clear, uh, as the arcane
42:09
energy flows through you and
42:11
you see your party doing
42:13
battle with, uh, what appeared
42:15
to be two clovers. That's
42:17
new. We're fighting laundry. I
42:19
probably won't be able to
42:21
make it over there in
42:23
my turn, but I will
42:25
start flying that way. Okay,
42:27
roll me your initial. 21.
42:29
Storvath, we are at the
42:31
top of the orders, that
42:33
means we're on you. So,
42:35
Storvath is going to not
42:38
move, which means he can
42:40
steady aim. So bonus action,
42:42
steady aim. And then, so
42:44
he's got advantage on his
42:46
next attack roll. Still swing.
42:48
All right, are you attacking
42:50
the cloker that has already
42:52
been attacked or the other
42:54
one? Ah, the one that
42:56
has already been attacked. Gotcha.
42:58
Nice. 29. 29 hits. So
43:00
that'll be 17. I didn't
43:02
use Hunter's Mark, but I
43:04
will do dreadful strikes for
43:06
an extra one. Great. So
43:08
18, and then second attack.
43:10
No advantage on this one.
43:12
14. Four team hits. Nice.
43:14
All right, so that's another
43:16
17. Yeah, this cloker in
43:18
particular, its hide once thick
43:20
and unyielding, is now split
43:22
open in several different areas,
43:24
exposing the muscle and the
43:26
sinew beneath. All right, that's
43:28
it for me. I wonder
43:30
if these are Adam. It
43:32
would be a farm boy
43:34
to try to eat a
43:36
clover. Hell yeah, we're on
43:38
you. All right. How far
43:40
away am I? What was
43:42
your flying speed? I think
43:44
I have a flying speed
43:46
of 30 with boots of
43:48
flying or the wing boots.
43:50
Okay, so you fly down
43:52
when you used your healing
43:54
hands to heal yourself from
43:56
sight rot. You then flew
43:58
down another 30 feet, so
44:00
you're down another 30 feet.
44:02
You can double move and
44:04
pretty much get down to
44:06
the base. That would be
44:08
your movement and your act.
44:10
Oh, what am I doing?
44:12
I am I'm an idiot.
44:14
Okay. Yeah, so I'm gonna
44:16
Eldridge Blast. because I'm pretty
44:18
sure I have a range
44:20
of like 400 feet. Eldridge
44:22
Blast is like 120 feet,
44:24
but it's definitely within a
44:26
range of these clokers, yeah.
44:28
I have Eldridge Speer and
44:30
it increases it to 420.
44:32
So is there one that
44:34
looks more alive than the
44:36
other? Even from your site,
44:38
from your vantage point, as
44:40
far away as you are,
44:42
you still see that one.
44:44
Uh, you can't tell if
44:46
one has taken any damage,
44:48
but one looks visibly hurt,
44:50
for sure. One that looks
44:52
healthier, I'm gonna target that
44:54
one. Okay. That's a 27.
44:56
That hits? Uh, that is
44:58
a 15. Nice, nice. And
45:00
that is a, that is
45:02
a 13. I keep telling
45:04
you, 13 will not hit.
45:06
For the last time. Maybe
45:08
this one will. So the
45:10
15 and the 27 hit.
45:12
That is going to be
45:14
a total of 30 damage.
45:16
I mean, to the rest
45:18
of you, to Soram, Aldea,
45:20
and to Storbath, this arcane
45:22
energy just comes out of
45:24
nowhere and blasts this other
45:26
cloaker. And from up above,
45:28
you see Hellia floating with
45:30
eyes black, arcane energy still
45:32
flickering from her fingers. Ask
45:34
of you to join a
45:36
sister? Are you going to
45:38
move at all? Hellia are
45:40
you flying down getting closer?
45:42
I would probably get within
45:44
30 feet So I would
45:46
use my regular movement, but
45:48
that's that's it. Okay. So
45:50
you're still about okay. So
45:52
you're still about 30 feet
45:55
in the and then another
45:57
about 30 feet east of
45:59
the melee, of the skirmish.
46:01
Don't I like a total
46:03
of 30 feet away? You
46:05
know, whatever 30 feet across,
46:07
30 feet up is, whatever,
46:09
however you do that map.
46:11
Sounds like a lot of
46:13
map. What was Sam about?
46:15
We'll say I'm within range,
46:17
cool. I think you're absolutely
46:19
within range, for sure. Like,
46:21
no, probably like, what, 45
46:23
feet, let's just put the
46:25
difference. Sounds good. If anyone
46:27
is listening to this and
46:29
knows how to do map.
46:31
Please join the discord. Please
46:33
correct our Euclidean measurements. Yeah,
46:35
we need the Hypotenus, someone,
46:37
please. We need Hypotenus. All
46:39
right, speaking of Hypotenus, it
46:41
is the cloaker's turn. And
46:43
so the first one, so
46:45
the first one is going
46:47
to attack Adaya. It still
46:49
has disadvantage on all of
46:51
its attacks. This is for
46:53
the attach. First tail attack.
46:56
And this is for the
46:58
second tail attack. So the
47:01
cloker attacks Aldea, first with
47:03
his attach attack, which misses,
47:05
and then with two tail
47:08
attacks, both miss all thanks
47:10
to store bats. Lantern of,
47:13
don't let clokers hit us.
47:15
Yeah. Whoo! So that is
47:17
the first cloker's turn. It
47:20
realizes that you are the
47:22
source of this light that
47:24
is causing it to falter
47:27
and so it wants to
47:29
take care of you. The
47:31
attached attack misses as does
47:34
the first tail attack. However,
47:36
the second tail attack manages
47:39
to the first tail attack.
47:41
However, the second tail attack
47:43
manages to pierce ear armor.
47:46
and you take eight points
47:48
of slashing damage. Got it.
47:50
As it's a bonus action,
47:53
Store bath. Roll me a
47:55
wisdom saving throw. Actually, roll
47:57
me two wisdom saving throws.
48:00
Two. Okay. Oh, come on
48:02
now. First one is a
48:05
20. Second one is a
48:07
21. So you hear this
48:09
sort of, this emanation originating
48:12
from both clokers and it.
48:14
This sound sounds like the
48:16
wailing of death and it
48:19
cascades over you, but you
48:21
are made of Stearner's stuff
48:23
and you quickly shake it
48:26
off, whatever it may be,
48:28
it doesn't affect you whatsoever.
48:31
Aldeaa, we are on you.
48:33
All right, how close is
48:35
that second one? I mean,
48:38
you're all, you're all in
48:40
skirmish, you're all pretty much
48:42
within, you know, five to
48:45
ten feet of each other
48:47
at the most. If not,
48:49
like right next to each
48:52
other, you're all kind of,
48:54
all sort of on top
48:57
of each other. So all,
48:59
all shocking grasp, the one
49:01
that's closest to me, just
49:04
grab it and throw it
49:06
to the ground. Okay, there's
49:08
one that looks very beat
49:11
up, and then there's the
49:13
other one that's only taken
49:16
the couple of Eldridge blasts
49:18
from Hellia. Which one are
49:20
you grabbing? And then... Since
49:23
the other one's close, I'll
49:25
do an on-arm strike sidekick
49:27
to its face. Hia! And
49:30
miss, because it's the 13.
49:32
Because it's the 13. It's
49:34
the unlucky 13. Maybe it
49:37
hit this time. For bonus
49:39
action, I'll do fury of
49:42
blows, since I'm pissed about
49:44
that. That's 19. Okay, that
49:46
one does hit. Veria blows
49:49
lets you have two unarmed
49:51
when you use a focus
49:53
point. So I'm just going
49:56
to pummel the shit out
49:58
this other one. 27
50:01
21. Yep, both those hit.
50:03
Seven and 11 damage. So
50:05
the first one, the one
50:07
that you used shocking grasp
50:09
on, looks as bad as
50:11
it looked before, it looks
50:13
near death now, and the
50:15
other one in combination with
50:17
Hellia's Eldridge Blast and your
50:19
Flurry of Lo's. Considerably better
50:21
than the other one, but
50:23
also looks more worse for
50:25
wear than it did obviously
50:27
at the beginning of this
50:29
killer. And Soram, we are
50:31
on you. Soram is going
50:33
to keep trying to attack
50:35
the one that was grievously
50:37
wounded first. Okay. Try to
50:39
finish that off. Go ahead
50:41
and roll me your 13.
50:43
Oh no, that is a
50:45
one. All right. Roll me
50:47
a D100, please. Rottrow. Rottrow,
50:49
Raggie. Oh, I could use
50:51
my surge of chaos in,
50:53
uh, surge of chaos. Let's
50:56
me give myself advantage. I
50:58
don't know if I could
51:00
fix it. Oh, that's, uh,
51:02
tides of chaos. Never mind,
51:04
I'm wrong. You give yourself
51:06
advantage. One. That's before you
51:08
roll the D. One. Well,
51:10
nope. Nope. 30-2 then. Yeah,
51:12
I will usually give my
51:14
players enough rope to hang
51:16
themselves with. But the rules
51:18
as written are before you
51:20
roll your D20 and so
51:22
you Do a crit a
51:24
fumble with a 32 on
51:26
the D100 which means that
51:28
Your target can now take
51:30
a free disengage action if
51:32
engaged or dash action if
51:34
not engaged on its next
51:36
turn A it's a tactical
51:38
error on your part it
51:40
doesn't seem like it's actually
51:42
Not bad for you. Do
51:44
I still get my multi-
51:46
attacker? Did I fumble it
51:48
that badly? Your D100 rule
51:50
would determine... if you could
51:52
possibly miss your neck or
51:54
lose your next action, news
51:56
your next attack. But based
51:58
on what you rolled, you
52:00
should be good to go.
52:02
There's a unnatural 20. A
52:04
dirty 20 hits. So that
52:06
will be 16 damage. If
52:08
it's not dead, I'm going
52:11
to use the ability of
52:13
that slasher feed to reduce
52:15
its movement speed by 10
52:17
feet. Yeah, getting too far
52:19
away. Well, either fortunately or
52:21
unfortunately, I don't know how
52:23
badly you wanted to use
52:25
this slashing. Oh, that's even
52:27
better. How do you want
52:29
to do this? I'm not
52:31
sure how big the cloaker
52:33
is, but he will he
52:35
will bisect that thing if
52:37
he can. Oh, yeah, so
52:39
you ripped this thing into
52:41
one wing flies to the
52:43
middle is just blood and
52:45
guts and other intestinal cloker
52:47
innards. It's just slaughtering hogs,
52:49
that's all it is. When
52:51
all I said and done
52:53
it's it's all the same,
52:55
it's all slaughtering hogs. I'll
52:57
just keep telling myself that
52:59
at night. These are the
53:01
weirdest looking hogs ever. Well
53:03
that is the that is
53:05
it for that round. We're
53:07
at the top of the
53:09
order store bath. We are
53:11
on you, you just saw
53:13
one of the cloakers completely
53:15
rendered in half. You still
53:17
got one cloaker in front
53:19
of you. What are you
53:21
doing? So I did not
53:24
roll initiative for Valkata, but
53:26
she's hiding in one of
53:28
the trees, actually, so she
53:30
doesn't get... I mean, being
53:32
a tiny creature, I don't
53:34
blame him. I don't blame
53:36
her. Well, she's the size
53:38
of a lion cub, it
53:40
says. So, you know. But
53:42
I don't think she wants
53:44
to mess around to mess
53:46
around around with... clokers anyway
53:48
so distract with the toe
53:50
beans distract with the toe
53:52
beans yeah like if she
53:54
could do some. Maybe she
53:56
can go ask him riddles.
53:58
I don't know. A cloakers
54:00
one weakness. Yeah. It loves
54:02
to solve riddles. The one
54:04
that is remaining. Is it
54:06
where they they were next
54:08
to each other because they
54:10
were both going after Alvaa?
54:12
Pretty much. I mean they're
54:14
all you're all in a
54:16
skirmish so you're all within
54:18
a five feet of each
54:20
other. All right so then
54:22
I'll do steady aim again
54:24
for advantage on the attack
54:26
roll. First one. And
54:29
got 28. And then, so
54:31
that'll be 17 from the
54:34
Great Axe, and then D4
54:36
from Triple Strikes for 3.
54:38
So 20 total. And then,
54:40
second attack with no advantage.
54:42
So 15? Young Storvath. How
54:45
would you like to do
54:47
this? Ha ha! Storvass just
54:49
kind of gonna chuckle and
54:51
say, you know nothing but
54:54
a bunch of flay and
54:56
rudents and... Just kind of
54:58
disembowel it. All right, yeah,
55:00
so you rip your great
55:02
axe into its gut and
55:05
slice upwards and all of
55:07
you are coated with cloker
55:09
innards as a result. You
55:11
know, nothing awful happens. It's
55:13
just like y'all are going
55:16
to smell pretty bad for
55:18
until the next shower. But
55:20
now, yeah, you are out
55:22
of the initiative. Does
55:26
anybody have press to
55:28
digitation? Can we get
55:30
cleaned off here? Helia
55:32
would fly down. There's
55:35
a lake, like right
55:37
by us. Yeah, made
55:39
of acid. I want
55:42
to get rid of
55:44
the mess, not my
55:46
flesh. Everyone, except for
55:49
Helia, roll me a
55:51
perception check. Friend can
55:53
you do that for
55:55
me as well? Sure
55:58
friend. That's
56:00
why I don't notice anything
56:02
with that seven. So, Aldelia
56:04
and Storvath, as soon as
56:06
the cloakers are defeated, you
56:08
begin to notice that the
56:10
statue glows, albeit faintly. Where
56:12
has the spirit that was
56:14
speaking to us been this
56:16
whole time? You realize that
56:18
it was the cloakers speaking
56:20
to you. Oh, okay, got
56:22
it. Bad devils. Hey guys,
56:24
the statue's glowing. Wandering, wander
56:26
over and look closer, because
56:29
I haven't learned. Let's touch
56:31
it, Storm's gonna touch it.
56:33
Storm you touch it? Yep.
56:35
You don't, you feel as
56:37
if there is something special
56:39
about the statute, like you
56:41
feel an energy inside of
56:43
it, but it doesn't affect
56:45
you. Hmm, I'm gonna go
56:47
and use a spell slot
56:49
to cast attack magic and
56:51
see if I can't discern
56:53
what type of magic set
56:55
play Also, let me know
56:57
if you want me to
56:59
roll a wild magic search
57:01
for that Actually, you're in
57:03
the Faye Wild, so yeah
57:05
Oh, in the Faye Wild.
57:07
Oh, in the Faye Wild
57:09
We're safe. We're safe. Well,
57:11
no, I was gonna say
57:14
store bath is a Faye
57:16
Wonder Ranger and An Arch
57:18
Fay warlock, so I don't
57:20
know. Is any of this
57:22
familiar? We could, I'd do
57:24
the dice roll stuff first,
57:26
but... Oh no, I mean,
57:28
we're safe from my Wild
57:30
Magic for now. Oh, right
57:32
on. Roll me, Storvath, roll
57:34
me a... Roll me a
57:36
history check. Oh boy. All
57:38
right. Not a strong suit.
57:40
Seven. None of this looks
57:42
familiar to you, unfortunately. Right
57:44
out. What about me since
57:46
I'm a changeling? Uh, you
57:48
can roll me a history
57:50
check as well. I'm gonna
57:52
fail it, but I just
57:54
want to be included. Being
57:56
a farm. Sormbs actually kind
57:59
of afraid of fairies and
58:01
say stuff. So with your
58:03
history check, Aldea, you seem
58:05
to remember something that, you
58:07
know, sometimes statues are imbued
58:09
with magic, but that's all
58:11
you know. You're not, you're
58:13
unfamiliar with, you're not, you're
58:15
unfamiliar, what kind of magic
58:17
this, this statue would be
58:19
imbued with. Hmm. Does it
58:21
look like it rotates on
58:23
the base? It does not.
58:25
Hellia, are you flying over
58:27
to the party, are you
58:29
staying where you're at? Oh
58:31
no, I was, uh, Hellia
58:33
would have flown down and
58:35
just, yeah, she would have
58:37
flown down and, uh, I
58:39
guess, taken notice of the
58:41
glowing statue? Okay. Do you
58:44
want to do anything with
58:46
it? Um... So Soram, as
58:48
touched it, he definitely felt
58:50
some arcane energy inside of
58:52
it, didn't do anything to
58:54
him. Aldea and Storbeth with
58:56
their backgrounds, uh, have... You
58:58
know, store bath doesn't really
59:00
know what it could be.
59:02
Aldea is pretty sure that
59:04
it is a statue with
59:06
some kind of magic that
59:08
has heard of, you know,
59:10
statues being imbued with magic,
59:12
but wouldn't be sure of
59:14
what kind of magic it
59:16
be. Did the tech magic,
59:18
or inside of this statue?
59:20
I will say to the
59:22
relay as such to the
59:24
to the party. Devocation magic.
59:26
Careful. I wonder if we
59:28
should break it. Probably not
59:31
with it being a vacation
59:33
magic. Does anybody else want
59:35
to lay hands on it
59:37
or do anything else? Yeah,
59:39
I'll try and push it
59:41
over. Oh, I have an
59:43
eight strength. Oh, yeah, like
59:45
you. There's no way I'm
59:47
pushing anything over. Yeah, it's
59:49
firmly in place. As
59:52
you touch the statue,
59:54
you feel this surge
59:56
of arcane energy flow
59:58
through you. you
1:00:02
feel invigorated and healed.
1:00:04
In fact, you heal
1:00:06
yourself for 45 hit
1:00:08
points. And once you
1:00:10
do this and once
1:00:12
you feel that arcane
1:00:15
energy surged through your
1:00:17
body, the glowing that
1:00:19
you saw emanating from
1:00:21
the statue fades away.
1:00:31
From this vantage point you can
1:00:33
see that The walls to you
1:00:35
know at this point from this
1:00:37
Position to the left of the
1:00:40
waterfall it does rise up a
1:00:42
thousand feet But there you do
1:00:44
see what appear to be like
1:00:46
plenty of like hand and footholds
1:00:49
which would make it a relatively
1:00:51
easy climb However the water as
1:00:53
you know like ate away at
1:00:55
the rock and you still have
1:00:58
the mist to deal with as
1:01:00
you climb up Which hell yeah,
1:01:02
hasn't actually said anything about that
1:01:04
so with the other with the
1:01:07
rest of the party even know
1:01:09
about that Well, they would see
1:01:11
that the you know, they'd see
1:01:13
the mist would get thicker as
1:01:16
as it as it the higher
1:01:18
it gets Hell yeah, this is
1:01:20
not going to say anything about
1:01:22
the blinding mist yet Yeah, well
1:01:25
For those of us who cannot
1:01:27
fly and we don't want to
1:01:29
walk on beeful water, uh, can
1:01:32
storm notice like any like viable
1:01:34
ledges on the way up? Because
1:01:36
I do have dimension door and
1:01:38
I could take myself and another
1:01:41
person with two hops up to
1:01:43
the top of the waterfall. But
1:01:45
no, like I said, along the
1:01:47
wall next to the waterfall, plenty
1:01:50
of handholds and footholds, you can
1:01:52
definitely climb up. We'll
1:01:56
save that in case we
1:01:58
need to go quick when
1:02:00
it flew up You said
1:02:02
she flew up over the
1:02:04
waterfall. Didn't she go through
1:02:06
that mist? You would think
1:02:08
so, but there are like
1:02:11
small pockets. You notice that
1:02:13
there are small pockets of
1:02:15
where the mist doesn't penetrate.
1:02:17
And so Naini would be
1:02:19
able to navigate through and
1:02:21
fly through those holes of
1:02:23
the mist. But there would
1:02:25
be too, there would be
1:02:28
too small for any human
1:02:30
size person or even. small-sized
1:02:32
humanoid to get through. And
1:02:34
then looking up from the,
1:02:36
from like where the footholds
1:02:38
are up the cliff, is
1:02:40
there any openings in the
1:02:43
mist? Like I said, not
1:02:45
large enough for for anyone
1:02:47
small or larger to get
1:02:49
through. So to clarify is
1:02:51
the gas or the evil
1:02:53
mist? On the climb as
1:02:55
well or just once we
1:02:57
get to the summit? Yes,
1:03:00
it's on the climb. Okay,
1:03:02
I can use gust of
1:03:04
wind. That would definitely work.
1:03:06
Don't ask where the wind
1:03:08
comes from. You turn around,
1:03:10
bend over. I'll just burst
1:03:12
some gas or some mist
1:03:14
with the gust of wind.
1:03:17
If you want, you can
1:03:19
start climbing up and as
1:03:21
you do, you can not
1:03:23
going to... I do have
1:03:25
climbing gears. Right, like yeah,
1:03:27
you can like voice myself,
1:03:29
voice yourself up and keep
1:03:32
you in place and and
1:03:34
cast the spell, you know,
1:03:36
with your with your somatic
1:03:38
components. And I got war
1:03:40
casters, so man, I'm used
1:03:42
to doing these things on
1:03:44
the fly. The wall next
1:03:46
to the waterfall, you are
1:03:49
using your gust to blow
1:03:51
the green mist away from
1:03:53
you. after Hellia had revealed
1:03:55
to you, almost in a
1:03:57
fit of passion and not
1:03:59
really in a more warning
1:04:01
manner. It wasn't to try
1:04:04
to give you a heads
1:04:06
up, but sort of let
1:04:08
this information slip that the
1:04:10
green mist can blind you.
1:04:12
And so as you're climbing
1:04:14
up, Storvath, you look to
1:04:16
see what's behind the waterfall
1:04:18
as you're climbing up it,
1:04:21
and you see a ledge
1:04:23
sticking out a bit further
1:04:25
than then the rest, and
1:04:27
on this ledge, rest a
1:04:29
skeleton. Because Hellia is following
1:04:31
them up by flying, does
1:04:33
Hellia see this as well?
1:04:36
Uh, no, you don't. I
1:04:38
mean, this is something that,
1:04:40
uh, this is something that
1:04:42
Storvath saw as a result
1:04:44
of their passive perception. Like,
1:04:46
you guys aren't actively looking
1:04:48
for anything. Okay. Storvath will
1:04:50
point to the legend, say,
1:04:53
look over there. Hellia would
1:04:55
fly over there to see
1:04:57
if there's any loot to
1:04:59
be had. All right, so
1:05:01
you make your way behind
1:05:03
the waterfall, go to this
1:05:05
ledge, which appears to be
1:05:07
the skeleton of an elf.
1:05:10
In the skeleton's moldy backpack,
1:05:12
you find a shard of
1:05:14
white crystal. Doesn't seem to
1:05:16
be arcane in any sense,
1:05:18
but it does look pretty
1:05:20
valuable. You also find a
1:05:22
dagger, as well as a
1:05:25
potion. Do I know what
1:05:27
kind of potion it is
1:05:29
based on its appearance? Roll
1:05:31
me in Arcona Check. I'm
1:05:33
good at these. 22? Because
1:05:35
of its syrupy texture of
1:05:37
it that looks almost like
1:05:39
liquefied iron, you can determine
1:05:42
that this is a potion
1:05:44
of invulnerability. Fancy. And with
1:05:46
that Arcona check as well,
1:05:48
you know that this is
1:05:50
a dagger of venom. which
1:05:53
for above table will give
1:05:55
you a plus one bonus
1:05:57
to both attack and damage
1:06:00
rolls. and will also poison
1:06:02
the victim with a poison,
1:06:04
with poison damage as well.
1:06:07
Hellia would take everything back
1:06:09
to the party. She would
1:06:11
pocket the crystal and she
1:06:14
would show the potion of
1:06:16
invulnerability and the dagger of
1:06:18
venom to the party and
1:06:20
ask pretty much just who
1:06:23
wants it. I mean you
1:06:25
did say at the onset,
1:06:27
you do have a preference
1:06:30
for pretty things. Yes. The
1:06:32
pretty thing was stolen. Ooh-oh,
1:06:34
can I have the potion
1:06:37
to swim up the waterfall
1:06:39
like my dream says? Elliot
1:06:41
literally hands it to you,
1:06:44
bottle open. Well, I douse
1:06:46
that and swim up the
1:06:48
waterfall. Okay, so you chug-
1:06:50
My dream told me! You
1:06:53
chug this bottle of a
1:06:55
potion of an vulnerability. And
1:06:57
what do you tell the
1:07:00
rest of the party? See
1:07:02
at the top? and begin
1:07:04
flying straight through the water.
1:07:07
Look at her go, it's
1:07:09
like a salmon in the
1:07:11
season. You actually also fly
1:07:13
through the mist, and you
1:07:16
begin to, your vision begins
1:07:18
to blur slightly, but returns
1:07:20
normal just as quickly, and
1:07:23
you get to the top.
1:07:25
a deep stream coated in
1:07:27
the same oily gray slime
1:07:30
cuts through the foliage running
1:07:32
alongside a ridge before cascading
1:07:34
off the tepoise edge. A
1:07:37
trail vanishes through a cleft
1:07:39
in the ridge with low
1:07:41
green vapor billowing along the
1:07:43
path and above a shattered
1:07:46
chip teeters atop a higher
1:07:48
ledge and as soon as
1:07:50
you arrive nay nay nay.
1:07:53
flutters excitedly from the cleft
1:07:55
in the ridge. toward you
1:07:57
and says, oh, cleft, cleft,
1:08:00
cleft, and urging you onward
1:08:02
toward the cleft. Why didn't
1:08:04
you learn or, gorn us
1:08:06
about the best? Ah, cleft.
1:08:09
And I assume you're also
1:08:11
following Nainay now. Yes, we'll
1:08:13
follow the bird. We're on
1:08:16
our way. That bird has
1:08:18
a name and that name
1:08:20
is Nainay. So Nainay leaves
1:08:23
you through the, to the
1:08:25
cleft when you. get to
1:08:27
it it it's a you
1:08:30
realize it's a ridge which
1:08:32
is the opening to a
1:08:34
short narrow canyon and whatever
1:08:36
lies within it appears that
1:08:39
the green tinged paper flows
1:08:41
from it so Aldea I
1:08:43
assume you're still casting gust
1:08:46
as you're walking through as
1:08:48
you're walking through as soon
1:08:50
as we see it yep
1:08:53
so nay leaves you through
1:08:55
the canyon to the mouth
1:08:57
of a cave but refuses
1:08:59
to enter due to the
1:09:02
noxious mist that flows within.
1:09:04
It's quag, say, what? No,
1:09:06
nay, nay, nay. And that,
1:09:09
dear listener, is where we
1:09:11
will leave off this installment
1:09:13
of a Tales from the
1:09:16
Tower. Join us next month
1:09:18
for the conclusion of Orkids
1:09:20
of the Invisible Mountain, where
1:09:23
our party finds the evil
1:09:25
lurking within this cave. Thank
1:09:27
you so much for listening.
1:09:29
We'll be back next week
1:09:32
with some more lore, but
1:09:34
until then, fair the will,
1:09:36
dear listener. And until we
1:09:39
meet again, may all your
1:09:41
20s be natural. Thank you
1:09:43
for listening, Traveller, and we
1:09:46
hope you join us again
1:09:48
for the next. Tales from
1:09:50
the Tower. Smart
1:09:53
shows for interesting people. Check
1:09:55
out all the shows at
1:09:58
robots radio.net. I
1:10:00
love elf guides.
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