Episode Transcript
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0:09
Hello everyone and welcome to the EDH
0:12
recast. It's our first episode of April
0:14
and that means just by showing up
0:16
my co-host has showed up more this
0:18
season than the entire Chicago White Sox.
0:20
It is Dana Roach. What's going on
0:23
buddy? George R.R. Martin and Patrick Rothvest
0:25
walk into a bar and that's all
0:27
I have. That's the end of the joke
0:29
and I'll maybe finish it in like 10
0:31
or 12 years. We'll see. Just whenever you
0:34
get around to a few of markets, you
0:36
know. Yeah, you've got so much other stuff
0:38
going on, like golden ring and stuff. Easily
0:40
distracted by things other than writing books.
0:42
Well, speaking of easily distracted, why don't
0:45
we get into the actual show today?
0:47
Because we do have a topic. Why
0:49
don't you tell us what we're talking
0:51
about today on this episode? Given the
0:53
the recent release of All Display ves
0:55
from Tarkier Dragons, we're going to talk
0:57
about what it takes to build a
0:59
kind of kindred or typal deck. Yeah, it's
1:02
a hard process. If you're not just buying a
1:04
pre-con, you want to make your own brew. Building
1:06
a type of debt can sometimes be a little
1:08
hard. So we just want to take you through
1:10
our steps that we go through on our end
1:13
and just kind of line things out. So it
1:15
just helps you with your brewing process for dragons,
1:17
zombies, elves, whatever you're building, we want to help
1:19
out with that. But before we get into the
1:21
main topic, we have some quick shout-ups to do
1:24
first. We are excited to be teamed up with
1:26
Dragon Shield. Their sleeves come in all kinds of
1:28
colors and art variants. Their Sleefcraft Your Tool at
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1:32
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1:35
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1:37
gotten a chance to see our personalized EDH
1:39
rec cast sleeves or even get a
1:41
box yourself at the ED rec cast live
1:43
event. And you'll get a chance to
1:45
that again, hopefully, hopefully, at MagicCon Vegas, coming
1:48
up here soon. If you click on the
1:50
link in the description below, you can
1:52
get 5% off any Dragenshoot product. It makes
1:54
your purchase cheaper and it supports the
1:56
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1:59
your deck with... And if you'd like
2:01
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2:03
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over there over there, or there, doing
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this show. It's been a wild ride.
2:34
You want to make sure you want
2:36
to catch up? You can do that
2:38
all over at patreon.com/EDH Redcast, including get
2:40
in the running for the coveted patron
2:42
shout out. So this week we are
2:45
going to give a very special shout
2:47
out to Angela Toby. So Angela. you
2:49
decided to ask yourself to be a
2:51
patron or not to be a patron
2:53
and went to patron.com/EDH broadcast. So thank
2:55
you so much Angela for all of
2:58
your support. I was waiting for you
3:00
to notice that Angela Toby is named
3:02
after two different characters in the office,
3:04
Matt. That's what I was expecting you
3:06
to go with there. I do look
3:09
like the typical office fan, but I
3:11
didn't go there. I hope I shattered
3:13
your expectations. In the appropriate way. Absolutely.
3:15
And with all that out of the
3:17
way, let's get into the main topic
3:20
today. So Dana, you and I were
3:22
talking, and yeah, Dragonstorm previews are still
3:24
going on, and by the time this
3:26
episode releases, they will be completely done.
3:28
But building a type of deck is
3:31
super, super hard, and with Tarkier, Dragonstorm,
3:33
being all about dragons, go figure. I
3:35
imagine you're correct. A lot of people
3:37
are going to be building type of
3:39
type of decks, especially Dragon decks, here
3:41
in the next coming months. kind of
3:44
easy to do, but sometimes it's way
3:46
harder than others. Dragons are probably the
3:48
easiest deck to do this with. If
3:50
you go to EDH Rec and look
3:52
at the stats of the most popular
3:55
type of decks in the database, dragons
3:57
are the most popular type of deck.
3:59
People do build when they want to
4:01
build around a specific creature type. There's
4:03
78,000 dragon decks in the database. The
4:06
second most popular type would be elves
4:08
at 65,000, then zombies at 62, vampires
4:10
at 53,000, and dinosaurs in fifth at
4:12
48,000 decks. So, dragons have a pretty
4:14
big lead over even the type in
4:17
second place, and given the amount of
4:19
dragons we're getting in this set, I'm
4:21
gonna guess that that lead is gonna
4:23
expand even further. So, so what you're
4:25
saying is just. creature types are popular
4:27
themes to build around is what I'm
4:30
gathering from you. It's a popular theme
4:32
and among that popular theme dragons are
4:34
the most popular version of that theme.
4:36
Yeah absolutely there's so many out there
4:38
and it's easy to see why dragons
4:41
are kind of the top of the
4:43
mountain when it comes to what is
4:45
a creature type you think of in
4:47
this high fantasy type of setting so
4:49
people obviously get very very excited but
4:52
also they're powerful they do big and
4:54
dumb things that I love to do
4:56
as a player so I get really
4:58
excited about this anyways. Nobody plays Dungeons
5:00
and Hydris. It's Dungeons and Dragons. That
5:03
is true. Yeah, it's the archetypal creature
5:05
in fantasy for a reason. Awesome. Yeah,
5:07
so to help people out with this
5:09
episode too, we found ourselves when we
5:11
built just any creature type. type of
5:13
deck. We ask ourselves a few specific
5:16
questions because it helps guide that whole
5:18
deck building process. So we're going to
5:20
ask those questions for you as the
5:22
audience to kind of take you through
5:24
if we were building any given dragon
5:27
deck going out there and building with
5:29
something maybe from Turkey or Dragonstorm. Yeah.
5:31
So the first question you kind of
5:33
want to ask is like what do
5:35
you want or need from that commander?
5:38
And we're using dragons as the creature
5:40
type we're picking here because it's easy
5:42
to use because everyone's talking about it
5:44
with Dragon Storm. This will apply to
5:46
whatever creature type you're going to pick.
5:49
So, you know, if you look at
5:51
the most popular commanders in a dragon
5:53
type of deck, or dragon's the most
5:55
popular, 22,000 or dragon decks, Mirum sent
5:57
a worm is next 16,000 followed by
5:59
Tiamat, a tark a road render and
6:02
revax of the claw. But Earth Dragon
6:04
is number one with a bullet. And
6:06
Miram's right behind it at 16,000. The
6:08
drop-off's pretty steep after that. Yeah, it's
6:10
enormous. Those are the decks people are
6:13
building by and large. If they're building
6:15
dragons, it's those two commanders. And they
6:17
kind of do a few different things.
6:19
That really kind of answer this first
6:21
question of what do you want slash
6:24
what do you need from the commander
6:26
when you're building that decking that. in
6:28
the game, you're cheating so many manicos
6:30
where my room's setting a warm is
6:32
all about, whenever you get that one
6:35
dragon, you're gonna get an extra copy,
6:37
you're really maximizing the drops of every
6:39
single one that's coming out. So yes,
6:41
they're still dealing with dragons, but they're
6:43
doing it in a different way. And
6:45
the same is true with T and
6:48
Matt, with Atarka, with Rivax. A team
6:50
that lets you search for dragons and
6:52
put them on your hand. A target
6:54
gives your dragons double strike and revacts
6:56
of the claw, revas of the claw,
6:59
makes manna to cast dragon spells and
7:01
you can cast dragons from the graveyard.
7:03
Well, in a brand new commander that
7:05
we're getting in Tarkier Dragon Storm, is
7:07
Ureni of the unwritten, which is that
7:10
new teamer, legendary dragon. So it's four
7:12
in teamer for a seven seven with
7:14
flying trample with flying trample and whatever.
7:16
You look at the top eight cards
7:18
of your library, you can put a
7:21
dragon creature card from among them onto
7:23
the battlefield and the rest on the
7:25
bottom of your library in a random
7:27
order. That right there is kind of
7:29
a myrum type of ability where your
7:31
entity enters a battlefield, you're gonna search
7:33
for the top eight and just grab
7:36
a dragon. It's gonna be a little
7:38
random for sure, but I love that
7:40
randomness. Also, like, Rich Card's expertise is
7:42
one of my favorite cards. So, I'm
7:44
very excited to see if people latch
7:46
onto this. I don't think it's gonna
7:48
be near as popular as Myram kind
7:50
of doing the work for you, and
7:52
it's a sure thing with Myram versus
7:54
Urenny. There is random misinvolved. And just
7:56
a note, it, yes, it's pronounced Myrum,
7:58
I don't know why I pronounce it
8:00
Miriam, like it's the. the fifth member
8:02
of the Golden Girls can ask, but
8:04
I do. For some reason, I mentally
8:06
default to that. It is my. I
8:08
think you just explained why you got
8:10
there, because you just wanted to be
8:12
a Golden Girl. Well, you know, to
8:14
answer the question, what do you want
8:16
her needed from the commander? If you
8:18
want to get specific beyond just like
8:20
it interacts with the creature types you've
8:23
picked, a lot of times the specific
8:25
thing that's important depends on the creature
8:27
type too. Earth Dragon makes Dragon Spells
8:29
cost less and lets you play Dragons
8:31
for free, that's particularly relevant in Dragons
8:33
because Dragons tend to be very expensive.
8:35
So being able to do that is
8:37
way more important in an Earth Dragon
8:39
deck, that same ability would be in
8:41
an Elf deck, where elves tend to
8:43
cost, you know, one, two, three, mana.
8:45
Yeah. Castinging them for free means a
8:47
lot less. I'm playing them for free,
8:49
means a lot less, means a lot
8:51
less, versus a lot less, versus a
8:53
lot less. that will be way less
8:55
relevant in the Dragon Deck because like
8:57
making one-one Dragon tokens is that really
8:59
what Dragon Ducks want to do. You
9:01
very rarely have a board that's so
9:03
wide where you're going to be a
9:05
tap ten of them. If you have
9:08
ten dragons out, you're just killing everyone
9:10
because they tend to be five, five,
9:12
six, six, or whatever. So you want
9:14
your commander to have an ability that
9:16
works well with that particular creature type
9:18
and what that creature type does in
9:20
the game as well. Yeah if any
9:22
of the unwritten was an elf commander
9:24
I don't think anybody would care at
9:26
all because entering and looking at the
9:28
topic to maybe grab a three drop
9:30
that's not very exciting but grabbing a
9:32
seven drop right the story changes very
9:34
quickly there so so yeah making sure
9:36
that the abilities are helpful to just
9:38
in general what that creature type likes
9:40
to be doing and how you're executing
9:42
that given strategy. Super super important question
9:44
you have to answer for yourself. So
9:46
I really like this question to kind
9:48
of guide from the beginning. Are you
9:50
picking the commander? What creature type are
9:52
you playing? And what kind of strategy
9:55
can you kind of mentally prepare to
9:57
be carrying out I should say with
9:59
that deck that you're going to be
10:01
playing? And this is really like true
10:03
even if you go beyond dragons. You
10:05
know, we mentioned the other five most
10:07
popular creature types, elves. The most popular
10:09
commander in elves is Lathro makes elf
10:11
tokens and lets you tap elves, so
10:13
deal damage to your opponents. A will
10:15
health is the most popular zombie commander.
10:17
Will help makes zombie tokens and let
10:19
you sacrifice zombies to draw cards. Edgar
10:21
Markov is a most popular vampire commander.
10:23
Same thing. Yeah, you know, same thing.
10:25
Edgar makes vampire tokens. Gishath, the most
10:27
popular dinosaur commander, does dinosaur stuff. Like,
10:29
yeah, and we did a little bit
10:31
of a deep dive a while back
10:33
when we were talking about some of
10:35
these most powerful commanders in these certain
10:37
creature types. They're just so head and
10:39
shoulders above what the rest of the
10:42
field is doing. They're probably always going
10:44
to be the most powerful thing you
10:46
can be doing at the head of
10:48
that given creature type. At least I
10:50
hope it is, because if Lathrol gets
10:52
power crept out and isn't the most
10:54
powerful elf commander anymore, there's probably a
10:56
bigger issue at play there. But these
10:58
things, so, so powerful. But any deck
11:00
that's built around a certain creature type
11:02
can always be super powerful because you're
11:04
able to tie in so many different
11:06
synergies, and oftentimes the commander's just the
11:08
easiest and best way to do that.
11:10
So should we go out of the
11:12
next question here that we want to
11:14
ask ourselves and how are you going
11:16
to support that theme? Yeah, and I
11:18
think the way that you kind of
11:20
support the creatures in that theme is
11:22
what cards are you playing that aren't
11:24
that creature type? And so you really,
11:26
you have to make sure you're being
11:29
very, very specific and intentional with these
11:31
cards because it's super, super easy to
11:33
get carried away and play 30 support
11:35
cards for your dragon deck, but then
11:37
you forget it's like, oh. I actually
11:39
have to put dragons in this deck.
11:41
And so this is a really important
11:43
question you kind of have to ask
11:45
yourself because you need to budget through
11:47
the rest of your deck how much
11:49
space you really do have. Right. So
11:51
if looking at something like Urania particularly,
11:53
it's a new commander, so he's that
11:55
it's a new commander, so he's out
11:57
for an example, where you have to
11:59
look at the top eight cards of
12:01
your library. But it's probably easier just
12:03
to have a bunch of dragons. versus
12:05
something like Tiamat, where you just search
12:07
your library for dragons and put them
12:09
into your hand. You can get away
12:11
with less really impactful dragons in that
12:14
Tiamat deck, since you're just tutoring them
12:16
up, versus. the already deck where you
12:18
have to hit them and have to
12:20
have them basically spread among your deck
12:22
and a density enough to get several
12:24
from the top eight. Yeah, Tiamat decks,
12:26
you might need five or six dragons
12:28
only because you're just gonna tutor them
12:30
up. Right. And they're gonna be the
12:32
biggest impact to dragons for any given
12:34
game. There's probably a lot of homogeneity
12:36
in Tiamat decks I would wager because
12:38
you're probably tutoring up the same five
12:40
dragons in every single game. factor that
12:42
we talked about so making sure yeah
12:44
you have that density in any given
12:46
deck or even the air dragon you
12:48
still have to have those dragons to
12:50
have their costs reducted or reduced I
12:52
should say reducted that's not even a
12:54
word but reduced taking that out there
12:56
so the cost can actually be reduced
12:58
and be casting throughout there that's so
13:01
so important so you always have to
13:03
make sure no matter what creature type
13:05
of deck you're building you have to
13:07
have that density and so making sure
13:09
you're not over committing to non creature
13:11
types that you care about, that's so
13:13
so important because it's so easy to
13:15
get carried away. Things that support the
13:17
theme, though, extend beyond just the dragons
13:19
that you're putting in the stack or
13:21
whatever the prick or creature type is.
13:23
There's a lot of support cards that
13:25
work with the theme you're picking that
13:27
synergize with it beyond just the actual
13:29
creature specifically. And some of this is
13:31
easy to find. If you go to
13:33
EDH rec and, you know, Dragons being
13:35
the most popular creature type and er
13:37
dragon being the most popular commander, you
13:39
can go to the er dragon deck
13:41
and in EDH rack and go to
13:43
the left of the screen and click
13:45
on high energy cards. Just get a
13:48
list of cards that work well with
13:50
dragon decks. There's just so many dragon
13:52
decks. There's so many er dragon decks.
13:54
Most of the includes are going to
13:56
just wind up being in this list.
13:58
you could just go through there and
14:00
be like, oh, well, not only do
14:02
I want to run a bunch of
14:04
things that work well with her dragon, crux
14:06
of fate, for example, as a board
14:08
wipe works really good in this deck.
14:10
It's a five-manna, sorcery, three double black,
14:12
and you choose one, choose all dragons
14:14
or choose all non-dragons, and destroy whichever
14:16
one you chose. So like, well, I'm just
14:19
going to pick non-dragons, obviously, and in
14:21
my her dragon deck can destroy. all
14:23
of them to keep all my dragons
14:25
around. So like there's a lot of
14:27
those things that if you just go
14:29
look and see that people have done
14:32
the homework for you to a degree
14:34
already and found a lot of those
14:36
synergistic cards and you can just find
14:38
them on EDI track really easily. Yeah,
14:40
the high synergy cards just for any
14:42
creature type are kind of, probably the
14:44
closest you're gonna get to staple quality
14:47
cards just because they're gonna be so
14:49
popular, so powerful, so powerful, type of card.
14:51
It's so just so so easy to get
14:53
out of hand there. But there's also a
14:55
whole category of cards too. You get stuff
14:58
like Dragon Speaker, shaman, and Dragon Lord servant
15:00
that those just cost reductions being able to
15:02
reduce the cost of your dragons by two
15:04
manna. That is huge. That's so much. It's
15:07
basically a soul ring on a creature. Yeah,
15:09
and the fact that it's a reducer means
15:11
it can apply multiple times per turn. You
15:14
know, that's tricky to do with dragons, for
15:16
example, but like if you're about an
15:18
elf deck, there's something that reduces the
15:20
cost of your elves, well, they're cheaper,
15:22
and many times you're going to be
15:24
casting one or two or three elves
15:26
in a single turn, and that will
15:29
stack, so like that cost reduction is
15:31
going to every single elf spell you
15:33
cast. Well, and you really like the
15:35
medallion cycle cycle cycle, that's... In general, though,
15:37
you cast that on three and on turn
15:39
four, you're casting six drops? Yeah. That gets
15:41
out of hand or really, really quickly too.
15:44
So Dragon Speaker shaman is super powerful. There's
15:46
a new one. Teamer Battlecrier that's coming out
15:48
in Dragonstorm as well. That's a blue, a
15:50
green, and a red for a four, three,
15:52
ork Ranger. During your turn, spells you cast
15:54
cost one less to cast for each creature
15:56
you control with power four or greater. So
15:58
it does count itself. So right away it's
16:01
just reducing the cost of everything by
16:03
one. But man, if you're playing in
16:05
a dragon's deck where compounds on top
16:07
of each other, if you have three
16:09
or four dragons out there, this is
16:11
reducing future dragons by five mana. You're
16:13
casting a Tarco world render for a
16:15
red and a green. That's enormous. Yeah.
16:17
I mean, there are things like the
16:19
Dragon Orb cycle from Battle of Boulder's
16:21
Gate. Yeah, love those of them. A
16:23
Manor Rock cycle, there's three of them,
16:25
and each one taps from mana, but
16:27
if you use the mana to cast
16:29
a dragon spell, you'll get like a
16:31
temporary buff. The red one gives your
16:33
creature haste, the green one gives your
16:35
creature a plus one counter and hex
16:37
proof. And the green one in particular,
16:39
I think, is really powerful. You get
16:41
to land that dragon and have it
16:44
sit for a full turn. It doesn't
16:46
gain permanent hex proof, but like it's
16:48
going to survive more than likely all
16:50
the way around to your next upkeep
16:52
at the very least before anyone can
16:54
interact with it. Yeah. Particularly in a
16:56
dragon deck where you're casting things that
16:58
are almost always a huge man investment.
17:00
That is so useful being able to
17:02
feel like my dragon is going to
17:04
be very difficult to remove for at
17:06
least a full turn. Well, because the
17:08
worst feeling in the world is spending
17:10
six or seven manna on some big
17:12
powerful dragon and then it just gets
17:14
killed right away or targeted whatever, having
17:16
that hex proof just to linger around
17:18
for a turn. So at least you
17:20
get to untap with it. That's so
17:22
important. We talk about that all the
17:24
time with high impact creatures with high
17:26
impact commanders. Sometimes as long as you
17:28
just get to untap with the thing,
17:31
that makes a world of difference and
17:33
just, yeah, having that on a manorock,
17:35
it's so powerful. how good of effect
17:37
that is. Yeah, and a lot of
17:39
times there's really useful payoffs you find
17:41
in there too, or even just like
17:43
buffs. So, crucible fire. It's an enchantment,
17:45
dragon creatures you control, get plus three
17:47
plus three. Dragon Tempest, whenever a creature
17:49
you control with flying enters, it gains
17:51
haste. Well, almost every dragon has flying.
17:53
And it also says whenever a dragon
17:55
you control enters, it deals X damage,
17:57
any target wrecks number of dragons you
17:59
control. I mean, you don't even. to
18:01
have a ton of dragons out for
18:03
that to be useful. Two or three
18:05
dragons in play and you're sniping your
18:07
opponents really good utility creatures just for
18:09
free for having that enchantment out. Yeah,
18:11
absolutely. And these all just, again, they
18:13
start relying on having a bunch of
18:16
dragons either in your deck, in your
18:18
hand, or in play. And there's just
18:20
powerful cards. Draco Genesis is a new
18:22
one that's coming out in Dragon Storm
18:24
and that one is. just stupid how
18:26
good that is. It's basically your rooftop
18:28
storm for dragons where it's six and
18:30
red red, you can cast dragon spells
18:32
without paying their manicos. So not only
18:34
are you just cheating manicos, like you're
18:36
just cranking through them so quickly, and
18:38
if you have cards like the great
18:40
hands, you have anything that lets you
18:42
draw cards and you cast creatures, that's
18:44
gonna let you just crank through your
18:46
deck. But again, it all goes back
18:48
to you can't have too many of
18:50
these effects in the deck. call the
18:52
spirit dragon is another big one that
18:54
has an alternative wind condition on the
18:56
card, you still have to have the
18:58
dragons out there on the battlefield, which
19:01
means they have to go in the
19:03
deck to begin with in order to
19:05
put them on the battlefield. Well, out
19:07
wind condition and it makes dragons indestructible,
19:09
which might be even more frustrating than
19:11
the alternate wind condition to play against.
19:13
Yeah, in Avison, just for your dragon,
19:15
it seems pretty good. So should we
19:17
take our little challenge of stats, break
19:19
your mat, and then we can come
19:21
back and delve into things that are
19:23
a little bit less obvious to like
19:25
just going to our dragon page and
19:27
finding good utility cards? Yeah, we probably
19:29
could. So yeah, good call. Let's break
19:31
it up real quick and we'll come
19:33
back and get into the rest of
19:35
finding the dragons. And challenge of stats
19:37
is brought to you by card sphere.
19:39
The best way to turn your unplayed
19:41
cards into played cards. I just put
19:43
together a run the last troll troll
19:45
type of deck and a good bit
19:48
of the cards came from card sphere
19:50
So thanks for the person who sent
19:52
me a pigmy troll. I appreciate it
19:54
You can send out cards you don't
19:56
need for credit toward cards you want
19:58
or simply deposit credit directly into your
20:00
account and other users will send you
20:02
the cards that you want straight to
20:04
your mailbox Go to card account our
20:06
favorite way to our favorite way to
20:08
build up decks. So Dana, I'm gonna
20:10
get to start us then with a
20:12
challenge, I think you're going to love.
20:14
So everybody knows how good Tamio safekeeping
20:16
is. It's one green mana, target permanent,
20:18
you control, gets hex proof, an indestructible,
20:20
tentative turn, and you gain two life.
20:22
That's not my challenge, it's very good.
20:24
But Tamio safekeeping for a common is
20:26
like fairly expensive, it's almost $3. I
20:28
have a nice little alternative that does
20:30
the same thing for much much less
20:33
and one that I've been super super
20:35
high on and that is defend the
20:37
rider. That is one green for an
20:39
instant that says choose one either target
20:41
permit you control gets hex proof and
20:43
indestructible until end of turn. Or create
20:45
a one one colorless pilot creature token
20:47
with this token saddles and saddles mounts
20:49
and cruise vehicles as though it power
20:51
were too greater. So not all the
20:53
time are you going to care about
20:55
having the the crew ability on there,
20:57
but having the flexibility to either have
20:59
that Tamio's safe keeping alternative where giving
21:01
a permanent, not just a creature but
21:03
any permanent, hex proof and indestructible is
21:05
super super super powerful. But say you
21:07
just need a blocker in a pinch
21:09
or something's going wrong, you still have
21:11
the ability to cash that. in make
21:13
a one-one jump blocker and save yourself
21:15
from maybe a lethal attack. There's a
21:18
lot of play there. I just I've
21:20
absolutely been having so so much fun
21:22
and luck with defend the writer. It's
21:24
just been a great alternative to Tamio
21:26
safekeeping. There's a ton of cards in
21:28
this category too, whether you're looking at
21:30
Guy's Gift, Thai Vars, Stand. It's a
21:32
category that Dana I think you especially
21:34
play a lot of in your decks
21:36
because it's just such a great and
21:38
efficient way to protect these big creatures
21:40
in your decks. So the newest in
21:42
this line, I'm just, I have to
21:44
tell people, play Defend to the Rider.
21:46
It is such a powerful card. Tamio
21:48
Safekeeping, over 164,000 decks. This I think
21:50
just has so much more flexibility. Unless
21:52
you're playing Ivy Gleeful Spell Thief, you
21:54
probably want to be playing Defend to
21:56
the Writer because I mean, Ivy, yes,
21:58
I get it, you're gonna gain two
22:00
life every time a copy resolves. But
22:03
this has the ability to make tokens.
22:05
Again, there's just so much good flexibility
22:07
around this. Make sure you keep a
22:09
copy of Defender rider in your sideboard
22:11
because it's. It's always just going to
22:13
be super handy. And my challenge today
22:15
is brought to us by listener MoJ
22:17
and it's for the card, the infamous
22:19
Cruel Claw. Cruel Claw is from the
22:21
most recent Eldrian set. It's one and
22:23
black and red three manifold 33 with
22:25
menace. And it says whenever the infamous
22:27
Cruel Claw deals combat damage to a
22:29
player, exhale cards from the top of
22:31
your library until you exhale a non-land
22:33
card. You may cast that card by
22:35
discarding a card by discarding a card
22:37
rather than paying its manicost. And Moge
22:39
writes, currently there are many cruel claw
22:41
decks that run a sorcery speed extra
22:43
combat spells, such as relentless assault or
22:45
full throttle. The problem is that all
22:47
of them have the wording, if it's
22:50
your main phase on the card. For
22:52
example, full throttle reads, after this main
22:54
phase, there are two additional combat phases.
22:56
which means it only works if it's
22:58
cast during a main phase. Since the
23:00
crew claw trigger takes place during combat,
23:02
those extra combat steps will not have
23:04
the conditions met to give you an
23:06
extra combat. So those would probably be
23:08
overplayed in crew claw decks. However, there
23:10
is one that does work. Great train
23:12
heist and a great train heist is
23:14
worded in a way that does allow
23:16
you to cast it and and use
23:18
it. during your combat step because it
23:20
says untap all creatures you control. And
23:22
if it's your combat phase, there's an
23:24
additional combat phase after this phase. So,
23:26
you know, some overplayed cards, perhaps in
23:28
crew claw decks, if you're planning on
23:30
using them as the free spell proc,
23:32
maybe play less copies of things like
23:35
relentless assault or full throttle and play
23:37
more copies of the great train heist.
23:39
It's a good suggestion. MoJ, thanks for
23:41
pointing those cards out. All right, Daniel,
23:43
let's get back into the main topic
23:45
then. So we've talked about a few
23:47
things that maybe to a lot of
23:49
players, it's pretty obvious. Like look at
23:51
high synergy dragon cards, you're gonna find
23:53
good dragons. Well, we get it. What
23:55
if we're looking for some synergies that
23:57
maybe aren't so. obvious though because that's
23:59
a super important question because you can
24:01
really find some amazing hidden gems if
24:03
you just learn where to look. Sure,
24:05
so for like for a popular creature
24:07
type like dragons you could very often
24:09
go to EDH rack and just click
24:11
on you know the most popular commander
24:13
and get 90% of the useful synergy
24:15
card just off that list. If you're
24:17
digging a little bit deeper and you're
24:20
playing a less popular creature type for
24:22
example You have to a lot of
24:24
times just start doing some kind of
24:26
keyword searches. Scryfall is really useful for
24:28
things like this. You can go to
24:30
Scryfall and just do a search for,
24:32
usually I make it not for creatures,
24:34
that way I don't see all of
24:36
the creatures that way I don't see
24:38
all of the creatures that I've already
24:40
probably picked from my deck, but just
24:42
do a keyword search for that creature
24:44
type. So like if you just go
24:46
through and do a keyword search for
24:48
dragons, That's really useful when you're like
24:50
looking for something a little bit weirder
24:52
or a little bit less likely to
24:54
show up on 88 track. Well, and
24:56
Dan, I really like a strategy that
24:58
you mentioned here in the show notes
25:00
that I'm gonna steal because I found
25:02
myself doing it, but I didn't realize
25:05
I was doing it, but I didn't
25:07
realize I was doing it. When I
25:09
recently built my hair apparent deck with
25:11
JetMear, Nexus of Rebels. And so you
25:13
mentioned going to scryfall and going to
25:15
advanced search and just searching advanced search
25:17
and just searching to advanced search and
25:19
just searching to generic that you just
25:21
want anything that has to do with
25:23
creature types in general. And you find
25:25
so many amazing results just by doing
25:27
that alone. Yeah, like if you want
25:29
to, you know, for example, make your
25:31
dragons unblockable, you're not going to find
25:33
the card cover of darkness if you're
25:35
doing a search for dragons. Right. But
25:37
if you do the search for the
25:39
phrase creature type, for the phrase creature
25:41
type, have fear. It's a really useful
25:43
enchantment, maybe not so much in dragons,
25:45
because they already have flying, but like,
25:47
it's a card I run. in a
25:49
wizard, a demer wizard's deck I run,
25:52
the wizards are trying to win via
25:54
combat damage, and they don't have evasion,
25:56
giving them fear is very, very useful.
25:58
And then that's the kind of card
26:00
you can find if you're just kind
26:02
of generically searching for the term creature
26:04
type because. That's usually found in cards
26:06
that let you pick the creature that
26:08
kind of make your own type of
26:10
deck or make your own type of
26:12
card if you will. Yeah, it's super
26:14
helpful to find something that's just these
26:16
cards can go in any type of
26:18
deck that you're building that aren't just
26:20
limited to elves, not just limited to
26:22
zombies. I know tribal force mage was
26:24
a card that I found that I
26:26
really really have been trying to find
26:28
room in my hair apparent deck for
26:30
and it's a morphy. of the type
26:32
of your choice get plus two plus
26:34
two and trample until end of turn.
26:37
So it's just an overrun that I
26:39
can pay over the course of two
26:41
turns. That is super super handy when
26:43
I'm trying to go wide and don't
26:45
have any inherent evasion built into my
26:47
creatures. That's just such a powerful effect.
26:49
So it's definitely something I've been looking
26:51
through and just I've really just had
26:53
a ton of success. So I'm really
26:55
glad you put this note in here
26:57
as you can find things for your
26:59
creature type of deck without looking for
27:01
that type specifically and that's such a
27:03
forgotten type like search term I feel.
27:05
Yeah, it's the kind of thing that
27:07
you that they tended. Not do it
27:09
as much anymore or at least when
27:11
they do it now You kind of
27:13
are aware of the card whereas there's
27:15
a lot of old cards haven't seen
27:17
reprints in a long time that do
27:19
this as well Yep, a lot of
27:22
the ones we mentioned as Stevie Resolve
27:24
jumps out to me. Oh, yeah, one
27:26
in the green and lets you pick
27:28
the creature type and gives those creatures
27:30
shroud now shroud can be a problem
27:32
in other ways But like if your
27:34
deck isn't one where you are interacting
27:36
with your creatures or targeting them giving
27:38
them all shroud, it, it's really powerful,
27:40
Yeah, absolutely. And there's another twist on
27:42
this too that I really think is
27:44
super good is finding things of a
27:46
certain color too, like finding things, okay,
27:48
all green creatures get X or all
27:50
red creatures get that. So it's not
27:52
just searching by creature type, but searching
27:54
by color too. is a really, really
27:56
effective way to find so many powerful
27:58
things. Yeah, because I mean, even if
28:00
your deck is multi-colored, that doesn't mean
28:02
your creatures tend to be multi-colored. I
28:04
have a blue-white sphinx deck. I think
28:06
only two of these things that are
28:09
actually a zerious colored, including the commander,
28:11
the rest are all motto blue, which
28:13
means they're all blue. So like, it's
28:15
spelled that. or doesn't affect blue creatures
28:17
is going to work really well in
28:19
that deck, even though it's a multi-color
28:21
deck. A lot of times you'll see
28:23
in an angel deck, even if it's,
28:25
you know, two colors, most of the
28:27
angels are model white. So, you know,
28:29
something like Ravnica at war is a
28:31
sorcery board wipe, exiled, all multi-colored permanence.
28:33
Well, that's gonna miss most of your
28:35
stuff, even if you happen to be
28:37
playing a two-color angel deck. Yeah, just
28:39
to circle back to dragons. Most dragons,
28:41
especially dragon tokens, if that's the way
28:43
that you're going, they're going to be
28:45
red. They're going to be motto red,
28:47
whether it's terror, the peaks, or Lathless,
28:49
I think, is a really great example
28:51
where you might be searching for things
28:54
that only benefit dragons. But if you
28:56
have a Lathless dragon queen deck that
28:58
makes a bunch of five-five tokens that
29:00
are red, well, this is just perfect.
29:02
Yeah, I mean, you're, you know, you
29:04
have to think outside the box a
29:06
little bit for some of this stuff,
29:08
but like, particularly when you get down
29:10
to more obscure, you know, maybe color
29:12
parrots, maybe you're looking to play something
29:14
that's not like traditional for that creature
29:16
type, or you're just playing a weird
29:18
creature type. then you might have to
29:20
dig a little bit deeper because there's
29:22
just not going to be as much
29:24
obvious synergy, but there's still synergy there
29:26
if you want to dig into it.
29:28
Sometimes the synergy is like with shared
29:30
characteristics. So yeah, yeah. Maybe all of
29:32
your creatures in your deck have flying.
29:34
Well, then something like gravitational shift that
29:36
gives all creatures a flying plus two
29:39
plus, oh, and creatures without flying minus
29:41
two minus so, you know, that's a
29:43
huge swing. Yeah, and maybe not as
29:45
useful in dragons, even though your dragons
29:47
all have flying, but if you're playing
29:49
a fairy deck, where all your fairies
29:51
had to be one, ones, and two,
29:53
twos. Well, turning those eight fairies you
29:55
have that are relatively low power, Muffing
29:57
them all by two is a pretty
29:59
big swing, especially when it also makes
30:01
everyone else's ground creatures weaker. Yeah, just
30:03
to continue the thought on flying, Bower
30:05
Passage is another great way just to
30:07
mess around with flying and just finding
30:09
ways to give your non-flying creatures evasion.
30:11
Like, there's so much going on there.
30:13
It's a lot of just really, really
30:15
powerful effects just by searching by. Keywords
30:17
by anything that you just is outside
30:19
the box just a little bit. Yeah,
30:21
you're still able to find those common
30:24
threads in your creatures So your creatures
30:26
all have the common thread of having
30:28
that creature type But not all your
30:30
cards need to I mean a mudslide
30:32
is another good one To red creatures
30:34
creatures without flying from from ice age.
30:36
Yeah, right. Yeah, and creatures out flying
30:38
don't untap unless our controller pays to
30:40
you know you're playing a dragon deck
30:42
every single one of your dragons have
30:44
flying so like it's an enchantment that
30:46
you can play and you can ignore
30:48
it and every one of your opponents
30:50
has to pay an up keep to
30:52
untap their their non-flying creatures like there's
30:54
a lot of those weird kind of
30:56
things if you kind of dial in
30:58
and what specific thing your creature type
31:00
and your type of deck is going
31:02
to be doing you can find weird
31:04
things that arts synergistic and feel like
31:06
they are buffing whatever your particular kindred
31:08
deck is doing, despite not actually being
31:11
built for that deck. Yeah, absolutely. And
31:13
as a last resort too, I feel
31:15
like people just kind of forget sometimes.
31:17
You can just search for changelings and
31:19
find some good things. Just fill in
31:21
those last few gaps in the deck
31:23
to round things out because yeah, changelings.
31:25
they're not gonna show up when you
31:27
search for a certain creature type, but
31:29
when you search for them specifically, you
31:31
find things that are always, almost always
31:33
going to be helpful. And things can
31:35
get even like less specific, the more
31:37
obscure your kindred deck gets. I built
31:39
a troll deck recently, because I thought
31:41
it was kind of funny. There's 30
31:43
legal mono green trolls, and five of
31:45
those are vanilla or French vanilla creatures.
31:47
So like, If the troll isn't named
31:49
Thron, it's probably not very good. But...
31:51
Most of them have regenerate and while
31:53
there's not a ton I can do
31:56
to build around regenerate as you know
31:58
a theme in that deck, something like
32:00
wilderness reclamation or bare umbra that let
32:02
me untap my lands. Let's me do
32:04
all the things I want to do
32:06
on my turn and still leave man
32:08
a free to regenerate all those trolls
32:10
Sure sure like while it's not necessarily
32:12
a theme for that deck or something
32:14
that that supports that type It kind
32:16
of does it lets me like find
32:18
a way to utilize a common shared
32:20
characteristic among that particular creature type in
32:22
a way that that benefits me. Yeah,
32:24
I mean that's Super deep and I'm
32:26
not surprised you built a troll deck
32:28
to kind of almost literally troll us
32:30
with that Yeah, come on. I have
32:32
played three games with it so far
32:34
and I've managed to win all three
32:36
somehow so it's it's not as bad
32:38
as it should be Fair, awesome. Well,
32:41
so, okay, so there's finally a last
32:43
question that we ask ourselves, and this
32:45
is the exciting one that we've kind
32:47
of focused on maybe too much, but
32:49
there's a reason we put it last
32:51
because, again, you have to make sure
32:53
you're rounding everything out pretty well. And
32:55
that is, how do I pick the
32:57
creatures that I want to play that
32:59
are this given creature type? How do
33:01
I finally pick the dragons that are
33:03
going in the dragon deck? with unlike
33:05
trolls, there's a ton of dragons that
33:07
you can be picking from. And one
33:09
good thing to do is I just
33:11
find the sub-themed, is there a certain
33:13
thing in common with the creatures? And
33:15
again, particularly with dragons, there's so many
33:17
dragons, there's so many choices you can
33:19
make. And to give you an example
33:21
of this, I have a Selesnia dragon
33:23
deck with Tremok, the eternal as a
33:25
commander, and Jamaica has bolster, so when
33:28
he attacks, it puts... two plus one
33:30
counters on your dragons. Okay, well then,
33:32
you know, there's reasons, therefore, to run,
33:34
say, hardened scales or doubling season in
33:36
that deck, because the commander's gonna be
33:38
out a lot. I'm putting plus on
33:40
counters on stuff. Why not increase the
33:42
number of plus one counters on stuff?
33:44
Well, if I'm already doing that, then
33:46
why don't I run dragons that tend
33:48
to do. plus one counter stuff too.
33:50
So like. I've thematically leaned into running
33:52
as many of the Silesnia dragons that
33:54
do plus one counter things as possible
33:56
in that deck because it just makes
33:58
sense with what the commander's doing, what
34:00
those colors do. So there's just a
34:02
strange little synergy I found there, even
34:04
in something as niche as running Silesnia
34:06
dragons. And sometimes the colors can really
34:08
dictate that sub-themed too. You know, having
34:10
a dragon deck in green and white
34:13
is going to be very different than
34:15
a dragon deck that you have example,
34:17
because I know you have one, in
34:19
demere colors too mere colors too. in
34:21
the blue and black. So there's sub
34:23
themes that you can build in that
34:25
just kind of play naturally with what
34:27
the creatures like to do just because
34:29
of the nature of their colors. And
34:31
so yeah, like I have a humans
34:33
deck, I have my Kyler's Seguarding emissary
34:35
deck, and it also has a sub
34:37
theme of plus one plus one counters
34:39
just because Silesniac colors do that very
34:41
very well anyways. And so sometimes. the
34:43
deck kind of handholds you in a
34:45
certain direction with that sub theme so
34:47
your creatures just inherently like to do
34:49
that given thing just because that's what
34:51
right every creature in that color combination
34:53
does yeah and a lot of times
34:55
your commander will dictate that like you
34:58
said um yeah last was dragon queen
35:00
is or is mono red dragons and
35:02
whatever you you cast a dragon spell,
35:04
you make a 66 dragon token, that's
35:06
gonna look a lot different than say
35:08
a Tarca road renderer where you want,
35:10
where it gives all your dragons double
35:12
strike. Yeah, absolutely. A Tarca wants you
35:14
playing big beaters that can be even,
35:16
they can do even more damage when
35:18
you're swinging at them at somebody by
35:20
giving a double strike. Lathless a lot
35:22
of times is running really efficient dragons
35:24
that you're doing things like bouncing back
35:26
to your hand to recast. is pretty
35:28
good in a last list deck because
35:30
a lot of times you're going to
35:32
cast it, make your 6-6 Dragon token,
35:34
bounce it back, cast it again, do
35:36
that multiple times in a turn in
35:38
a way you can't do with a
35:40
7-minute dragon. Yeah, and unfortunately too, like,
35:43
there's only so much wiggle room with
35:45
dragons. A lot of different other creature
35:47
types, they have a little bit more
35:49
flexibility with like, what can you do
35:51
with that sub-themed? Sometimes dragons are dragons.
35:53
They're gonna be big six and seven
35:55
drop creatures. They're gonna do big six
35:57
and seven drop things. But when you
35:59
look at different creature types out there,
36:01
like zombies are really good about this.
36:03
Sometimes you want to just go super
36:05
super wide and get an army of
36:07
20 zombies out there. So maybe you
36:09
want like a zombie master or any
36:11
type of lord effect where you're gonna
36:13
pump them up, you're gonna be doing
36:15
a lot of combat damage. Or you're
36:17
not really ever untapping or your zombies
36:19
never lose some sickness because you're sacrificing
36:21
them. In that case, you probably want
36:23
a few extra aristocrat type of effects
36:25
or anything like that. So really finding
36:27
out what you want to be doing
36:30
in that deck and what that sub
36:32
theme is, that might help influence. those
36:34
creatures that you are putting in the
36:36
deck because that's just how you're gonna
36:38
maximize the efficiency when it comes to
36:40
actually playing the games. Well, one thing
36:42
I remember us talking about in one
36:44
of our earliest shows, to show you
36:46
how long we've been doing this podcast,
36:48
Edgar Markov had just came out and
36:50
Matt and I both had put Edgar
36:52
Markov decks together really early on. And
36:54
I remember us having this conversation talking
36:56
about like, yeah. people were building Edgar,
36:58
you know, vampire decks and putting the
37:00
usual suspect like big splashy powerful vampires
37:02
that I heard Russ both having the
37:04
conversation. No. No, you want to put
37:06
really bad one and two drop vampires
37:08
as many of them as you can
37:10
in that deck and like just make
37:12
the craziest widest part you can. That's
37:15
a very different, and that tends to
37:17
be now when I look at Edgar
37:19
decks, most of them go that route.
37:21
That's a much different way to build
37:23
a vampire deck once people kind of
37:25
realize how Edgar plays than the initial
37:27
knee jerk thought, which is just put
37:29
in the big... you know explosive splashy
37:31
vampires people tend to want to run.
37:33
Yeah it used to be the only
37:35
one drop you ran in the Edgar
37:37
Markov deck was a vicier because it
37:39
just happens to be a vampire right
37:41
but there aren't very many other vampire
37:43
decks especially in commander that are playing
37:45
stuff like vampire of the dire mood
37:47
that we tends to get played and
37:49
so it is funny just how quickly
37:51
that shifted though but yeah you are
37:53
right back when we when Edgar Markov
37:55
first came out and EDH rec wasn't
37:57
really the thing that it was. People
38:00
were still bidding on like these archaic
38:02
deck building sites. Edgar Markov, yeah, we
38:04
had that conversation was like, why are
38:06
people playing all these five manna, or
38:08
five manas vampires when you could just
38:10
be playing a bunch of one and
38:12
two drops and just kill them by
38:14
the time they cast their spells? Yeah.
38:16
It's so funny to see that. And
38:18
just think about that conversation we had.
38:20
Yeah. And that's just such a perfect
38:22
distillation of how you have to figure
38:24
out maybe what the, how the creatures
38:26
that you're going to pick for your
38:28
particular deck are going to impact what
38:30
your deck is doing based on that
38:32
commander. Absolutely, there's so many different ways
38:34
that you can take and it just
38:36
all comes back to what are you
38:38
trying to do? What is the commander
38:40
helping you do? And then maybe what
38:42
are the colors enabling too? So there's
38:44
so many different levers that you can
38:47
use just lean into making sure you're
38:49
not having the exact same deck because
38:51
I know Dana you hate it when
38:53
you have the exact same deck or
38:55
even yeah, a half of the same
38:57
deck as somebody else. Sure. And so
38:59
there's so many ways you can just
39:01
lean into that freedom into that freedom
39:03
to be creative. important to you and
39:05
it doesn't have to be if you
39:07
just like want to play the you
39:09
know prototypical or dragon deck and that's
39:11
fun for you that should be fun
39:13
for you like there's nothing wrong with
39:15
that but one of the things that's
39:17
cool about commander is it's like the
39:19
one magic format where if you want
39:21
to dig deep and like build something
39:23
as a creative expression and still play
39:25
the deck in a way that like
39:27
can win games you can do that
39:29
in commander so like that's one of
39:32
the things that's nice about this. There's
39:34
just so many different ways to find
39:36
that path to build that cool different
39:38
unique deck if that's what you want
39:40
to do and have it also work.
39:42
Yeah, Dana, absolutely. It's fun just getting
39:44
to see all the creative things people
39:46
can come up with. Hopefully people get
39:48
to be creative things people can come
39:50
up with. Hopefully people get to be
39:52
creative with dragons. You know, there's so
39:54
many different options that are going to
39:56
be coming out in the set. Even
39:58
even. and you know, my, Selesnya deck
40:00
and my demer dragon stack, I'm finally
40:02
gonna be able to pull out, you
40:04
know, young blue dragon and a luxury
40:06
dragon. I was running some pretty bad
40:08
creatures and I'm getting enough tools that
40:10
I'm no longer having to run that
40:12
kind of stuff to have enough bodies
40:14
in those decks. So that's gonna feel
40:17
pretty good. Some real bottom of the
40:19
barrel options there. Yeah, yeah. Absolutely. All
40:21
right. Well with that, let's get out
40:23
of here. We'll cut it short. But.
40:25
If anybody wants to get a hold
40:27
of you and ask questions about your
40:29
dragon's decks, Dana, where can people do
40:31
that? You can find me online at
40:33
Blue Sky most of the time at
40:35
Dana Roach. I read articles for EDH
40:38
Rec and we are all able to
40:40
be found at patreon.com such as EDH
40:42
Recast. And then you can find me
40:44
on pretty much any social media platform
40:47
at Mathemus 55 that's MATH5. And don't
40:49
forget we are proud to work with
40:51
Dragon Shield to provide. It's just some
40:53
of the best accessories to protect all
40:55
of your cards. You can't protect your
40:58
life total from dragons, but you can't.
41:00
a whole of Joe you can do so find
41:02
him on social media at Joseph M. Schultz and
41:04
with that I think we don't really have anything
41:06
else to say other than make sure to EDH
41:08
wreck your deck before you wreck your deck.
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