Episode Transcript
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0:00
Oh! What are you
0:02
doing? I'll tell you what you're
0:04
doing, you're listening to the
0:06
Elder Scrolls Lorecast! Either you are,
0:08
or I'll be skipping rope
0:10
with your entries! Ta
0:13
-ta! This
0:15
is the Elder Scrolls
0:17
Lorecast, your source for
0:19
lore and so much
0:21
more. Adventures.
0:24
It has been weeks since Lotus and
0:26
I have been able to do an
0:28
episode together. Welcome back to the show.
0:30
I'm Tom. This is Lotus. Hello. You
0:32
can call me Robots. You guys know
0:35
how this works. And we've got our
0:37
patrons with us. Lotus, we're doing a
0:39
show again. We are. It's been far
0:41
too long. Between this and Tales, I've
0:43
recorded one episode in two months.
0:45
So crazy. Yeah, it's been crazy
0:47
month. You've been in Baby
0:49
Jail. I'm now
0:52
just on, I don't know, Baby Probation.
0:54
Baby Probation. now it's enough that I
0:56
can get brief periods of time in
0:58
which to do other stuff. Yeah, Baby
1:00
Jail lasts until they're about like 12
1:02
years old anyway. But yeah, you've been
1:04
through that. I've had hurricanes. I was
1:06
out of town last week. Everything that
1:08
you guys have had some dealing with
1:10
some sickness and things. Everybody's feeling better.
1:12
We're here. We're doing an episode and
1:14
we have our patrons with us.
1:16
And so we're going to welcome
1:19
back Rob and her scene and
1:21
Falcon and Spartan. Welcome back, everybody.
1:23
And this week we are discussing
1:25
what other locations on Nern. So
1:27
outside of Tamriel, these are like
1:29
other continents or islands that we
1:31
would like to see in a
1:33
future Elder Scrolls game, whether that
1:35
is the next major release or
1:37
that's like DLC for a major
1:39
release or that's an update to
1:41
ESO. We want to talk about
1:43
what locations you want to see.
1:45
You want to go
1:47
to and why. And I
1:50
think this is going
1:52
to be a fun conversation
1:54
because there are some
1:56
really cool locations that have
1:58
we've never actually gotten
2:00
to see because they've just
2:02
been referenced in the
2:04
lore. And so I figured
2:07
I would start us
2:09
up. off by just giving everybody a rundown of
2:11
the possibilities here. And then we're going to open
2:13
it up to our patrons to see what which
2:15
ones they choose and what their explanation is. So
2:17
I'm pulling this from the phantom.com site. Sorry, UESP.
2:19
This is just the one that came up as
2:21
I was looking this up. I'm sure they've got
2:24
an article for this too. But this is very,
2:26
very concise. We've got Yekuta, which is to the
2:28
west at Morris to the. the North, that's where
2:30
the Nords came from, supposedly. And then
2:32
we have Akavir, which is to the
2:35
east and has a bunch of wacky
2:37
races. And we, Lotus and I have
2:39
talked about, Rehman Cyridil, going in and
2:41
trying to invade it and all
2:43
the wackiness that goes on with
2:45
that. Yeah, that went well. That
2:48
went well. Yeah. Then we have
2:50
Pyandonia, which is how I pronounce
2:52
it. I don't know the best
2:54
pronunciation for this one. But this
2:56
is to the south where supposedly
2:58
the mayomer are from. Then there's
3:00
Thross, which has to do with
3:02
the slowed. And then we have
3:04
Aldmeris, which is originally where the.
3:06
Altmer, well the Aldmer came from
3:08
and the elves kind of originated
3:10
over there. And then there's Lig
3:12
which is kind of not really
3:14
a continent, it's kind of this
3:16
parallel version of Tamriel where you
3:18
get to it moving sideways and
3:20
that's all super weird. So that
3:22
one's a little fuzzy if that
3:24
one counts for our description, but
3:27
who knows? Maybe somebody pulls that
3:29
one into the conversation. So there
3:31
you go. Welcome back everybody. Who
3:33
would like to start us off
3:35
first? Who would like to kick
3:37
this off? Anybody, anybody brave enough?
3:39
Well, I know I said I
3:41
wasn't going to go first, but after
3:43
like 30 seconds of thought, I think
3:45
I actually got one. You got it?
3:47
You got it? You nailed it? And
3:49
also, first off what I want to
3:51
say is pronounced Pian de Nia.
3:54
Pian de Nia. That's how I
3:56
pronounce it. That's true. In terms
3:58
of degrees of rightness. got to
4:00
call it. Well on the screen you're the
4:02
furthest to the right from my view. So
4:04
there you go. So it's up to Rob
4:07
or Falcon for pronunciation. Is this
4:09
the most right? Well wait no
4:11
I have them in a different
4:13
order than you do. Oh boy
4:15
that's getting weird then. All right
4:17
so alvemuris is similar to lig
4:19
and that like there's no concrete
4:21
place that we know where it
4:23
is as well. Right yeah that
4:25
one gets kind of Yeah, it
4:27
might not have sunk. Yeah, I'm
4:29
going to say. It may have
4:31
not have been a real place.
4:33
Yeah, it's everything. All of these
4:35
are a little bit speculative. One of
4:37
those adjacents to Tang Reel. Mm-hmm.
4:40
So Rob, where are you thinking?
4:42
Where would you like to see?
4:44
I think Pandonia is the
4:46
place of interest for me.
4:49
The Malmor are a very
4:51
interesting race. for the most
4:53
part come off as like
4:55
very one-dimensional they're just the
4:57
evil elves and they are
4:59
underwater but that is there's
5:02
like there's obviously a lot more
5:04
to it like ESO really dives
5:06
deep into deep into their
5:08
culture and they're actually like
5:10
a really complex people and
5:12
they're really interesting and
5:15
I'm just totally curious of how
5:17
I can't remember his name but
5:19
the ruler of being any of
5:21
the like immortal like yeah there
5:23
we go organ them because there's
5:26
all these like horror stories of
5:28
how terrifying he is he's like
5:30
this immortal like merman essentially
5:32
who rules the land and
5:34
it sounds like a death
5:36
metal aquamand of some kind
5:38
it's like really cool and I
5:40
would love to see him but I don't, I
5:42
think all of his stories kind of show him
5:45
like protecting his land and he'll only leave like
5:47
small locations to like go fight this load or
5:49
something like they didn't leave this island very much.
5:51
So if we were ever going to see him,
5:53
we'd have to see him at home base. And
5:55
I think that would be a really cool expansion
5:57
to a game or I don't think it would.
6:00
would be ever the plot of a game
6:02
because it's just it's a small place and
6:04
besides him I don't know what else he
6:06
would really do besides create a bunch of
6:08
new stuff but we don't really know much
6:10
about their their land except for organ and
6:12
a bit about their culture but I'd be
6:14
really intrigued to see organ and just be
6:16
like an antagonist and in a DLC or
6:19
something like that. Yeah well as with any
6:21
of these locations that we haven't been
6:23
to there could always be information that
6:25
is added on that we just didn't
6:27
even know anything about anything about yet.
6:30
Right. So like, maybe this is more
6:32
complex or a bigger place than we
6:34
would assume. Maybe there are large swaths
6:36
of this that are underwater or the
6:39
context of the way the island works,
6:41
works in a completely different way than
6:43
we would assume. You know, well, that's
6:45
one of the things that's so cool
6:48
about it is they always make reference
6:50
to the fact that the Maumer like
6:52
battle-mages often time control like storms
6:54
and everything. So assaults on... Pandonia
6:56
tend to like be not so
6:58
great because they surround the island
7:00
in giant like death storms and
7:02
stuff and it's like visually that
7:04
sounds awesome as like a protection
7:06
method it's like yep no we're
7:08
just going to modify the weather
7:10
so that it's like yep try
7:12
driving into like a literal water
7:14
spout to get to us and
7:16
that's that's a pretty cool visual.
7:18
Yeah, sounds like a Leo album
7:21
cover. Yeah, exactly. It reminds me
7:23
of, this is a very off
7:25
topic, but like, Pokemon third generation,
7:27
you had the, the Brown, Pokemon,
7:30
Groudon, and the WaterPope, and Kioger,
7:32
and they're like these elemental primordial
7:34
beings fighting each other, and it
7:36
shows Groudon standing on a little
7:39
rock, and then. surrounded by the
7:41
entire ocean and the Pokemon that
7:43
embodies the strength of the ocean.
7:45
Like, I'm gonna fight you. It's
7:48
like, good luck, buddy. Good luck.
7:50
That's, that's what I'm on base. All
7:52
right, so, um, so you got the,
7:54
the Maomer. I think they look really
7:56
cool as a race. We get to
7:59
see them in. ESO, I think that's
8:01
the first time they show up
8:03
actually visually in any of the
8:05
games. Is that? I believe so.
8:07
Yeah. I never knew what they
8:09
looked like until I started playing
8:11
ESO. And I was like, oh
8:13
my God, they're so cool. Yeah,
8:15
they're like sort of translucent at
8:17
points. It's just like, yeah, it's
8:19
very strange. There are like descriptions
8:21
and books that said their skin
8:23
could sometimes even be like see-through.
8:25
And it's wild. Yeah, they've got
8:27
like that shiny scaly kind of
8:29
translucent thing going on with their skin there
8:32
You can get skins that make you look
8:34
like that in the game So you can
8:36
kind of play along the crossover of themes
8:38
and that like they also have a lot
8:40
of necromancy themes tied to them, which you
8:42
wouldn't ever like associate with you know this
8:44
like secret water world or something like
8:46
that you to use like a seafaring
8:48
culture yeah yeah it's like oh and
8:50
they're also like a lot of undead
8:52
litches there as well I don't know
8:55
if I imagine Borgnam's not the only
8:57
one he's just like the most famous
8:59
of them but like that's a very
9:01
strong presence in their culture and it's
9:03
funny because the sea elves themselves and
9:05
they see an ESO are so pale
9:07
that like you could technically like if you
9:09
wanted to theorize like oh are they
9:11
so pale because they're also a little
9:13
undead it's never been outright said and
9:16
I it's just me having fun and
9:18
if the head cannon but like they're
9:20
always like very pale blue light blue
9:22
skin and it's like oh they could
9:24
just be a little bit of extra
9:26
pale because they're a little extra undead
9:28
who knows yeah kind of like a
9:31
corpse yeah go ahead so just saying
9:33
it's kind of like a corpse you
9:35
know like a corpse you know It's
9:37
like just enough undead magic so
9:39
you don't have to worry about
9:41
scurvy while being on the sea
9:44
all the time All right, so
9:46
let's open this up the rest
9:48
of you. What do you what
9:50
do you all think of?
9:52
Pian oh, how are you
9:55
going to pronounce this? Pianpandonia
9:57
Pannonia? No, there it is
9:59
that's Yeah, well let's dig into
10:01
it. What are your reasons? So
10:03
I was, I agree with everything
10:05
Rob said, but I was like,
10:07
this is the place I want
10:09
to go. This is my second
10:11
choice. I was going to be, it
10:13
was going to be mine. Yeah, it
10:16
was going to be mine. Yeah, it
10:18
was going to be mine. It was
10:20
going to be mine. Yeah, it was
10:22
going to be mine. It was going
10:24
to be mine. Yeah, it was going
10:27
to be mine. I agree with everything
10:29
Rob said. especially when you try to
10:31
predict like what next-gen stuff is going to
10:33
have like those things that they could do
10:35
and play around with with a sea fairing
10:37
like the ships and stuff and like a
10:39
sea fairing culture because they already kind of
10:41
started doing some of that with the ship
10:43
building in Starfield I think they could really
10:46
take that a different way and like make
10:48
that like a really big part of the
10:50
game where like I'm not saying it's not
10:52
like a bigger part in Starfield but like
10:54
where it's like you have see if you
10:56
can spend an extended period of time maybe
10:58
on a ship if you take that route
11:00
like I think there's a lot of stuff
11:02
with I think it being another type of
11:04
elf would be really easy for them to
11:07
implement like model wise in terms of like
11:09
adding a race to the game like you
11:11
could even have it be a playable race
11:13
because it would use it should be if
11:15
you're gonna have the game be there and
11:18
I think that having a new playable race
11:20
of elves would be easier than maybe like
11:22
some of the races on Akavir not that
11:24
they couldn't like it would fit in with
11:26
the rest of them a little bit more
11:28
seamlessly I think. But no, that was going
11:31
to be mine for sure because
11:33
I also got most of my
11:35
information about the mour from
11:37
ESO. But I love a lot of
11:39
the stuff that they do with them
11:42
in ESO. And I also like the The
11:44
seas the sea snake stuff like that
11:46
they ride actual sea serpents and like
11:48
worship sea serp like you can find
11:50
even like shrines is like things you
11:52
can get ESO in ESO to decorate
11:54
your house for it's like a shrine
11:56
to a sea serpent. I like that
11:58
part of it because I feel
12:00
like we don't get a lot
12:03
of experience with
12:05
cultures that don't
12:07
worship like. some form of
12:09
like either the tribunal or the nine divines.
12:11
Like I feel like we don't get a
12:14
lot like like see where like see snake
12:16
worship would be a little bit different compared
12:18
to a lot of the types of like
12:20
religion we've seen in the Elder Schools games
12:22
I feel like. Yeah, yeah, very like a
12:25
very foreign different kind of thing. I mean
12:27
there's definitely some foreign stuff going on with
12:29
some of the races that we do. Right.
12:31
But to have something that is again completely
12:33
distinct and different in a very different way
12:36
than what we're used to. I could see
12:38
that. Yeah, that makes sense. Also, when
12:40
you see all those maps of the
12:42
oceans and you see that little
12:45
serpent symbol, it just means there's
12:47
monsters there, we'd actually be able
12:49
to see the monsters in the
12:52
ocean. That'd be so cool. So
12:54
would you... Well, like you guys
12:56
were talking about advancements in technology.
12:58
This is something that we've theorized
13:00
before this idea that you can
13:02
build ships in the starfield. What
13:04
if you actually can build seafaring
13:06
ships in the next Elder Scrolls
13:08
game? And then what if you
13:10
can travel to an island like
13:12
this or a continent like this?
13:14
Would you imagine situations where you're
13:16
like in the ships fighting sea
13:18
serpents? I mean, is that the
13:21
new dragon for the next like
13:23
rival Malmer class? Just serpents, fighting serpents?
13:25
Yeah, maybe or cool. Yeah, I was
13:27
gonna say you could even have like
13:29
you could have that, but you could
13:31
also have where like if you are
13:33
trying to go somewhere on your ship,
13:35
there's like bandit Malmer boarding parties that
13:37
will like Malmer pirates that will try
13:39
to so you're not just doing like
13:41
these big like sea creature boss fights.
13:43
You're also like fighting bandits that will
13:45
try to board your ship. Yeah. Yeah,
13:47
or even like high elves, since they
13:49
always fight at all the time. That
13:51
would work too. I think the best
13:53
way to make that into a game
13:55
is not really making it a main
13:57
kind of game, but like bring back
13:59
the... Elder Scrolls Adventures. Yeah, pull a
14:01
red card or something. Yeah, where you
14:04
are put in the shoes of a character
14:06
rather than you like make a character
14:08
and you follow that story and by
14:10
following their story you also learn a
14:12
lot about the CEOs because that's one
14:14
of the cool things about Red Guard
14:17
is that you played as a that.
14:19
What was his name? Cyrus? Cyrus?
14:21
Oh, yeah. Yeah, Cyrus. And his
14:23
story is great and all, but
14:25
you can also just learn a
14:27
lot about the world through his
14:29
shoes too. So this game is
14:31
going to be a spin-off game
14:33
called the Elder Scrolls Adventures Black
14:35
Flag. Yes. Beautiful. I'm just
14:37
saying it is very assassin screen
14:39
vibes or we're talking about like
14:41
ship combat those. Oh yeah. But
14:44
monsters. A lot of good pirate
14:46
game. All right. Well, I think
14:48
this is a really cool idea,
14:50
especially for this kind of location
14:52
being so sea focused with sea
14:54
elves and anything else that you
14:56
throw in here. Would you want
14:58
to connect Thras into this as
15:00
well? I mean, if we're going
15:03
to this location, like the slow...
15:05
I wouldn't. I think they're detestable.
15:07
So now I'm gonna I'm gonna
15:09
say that I'm more correct because
15:11
that was actually what I was
15:13
going to say that I would
15:15
want to go to is threats
15:17
So connecting it in is totally
15:19
fine, but Actually, I don't disagree
15:21
with you Rob because I
15:23
think it's the detestableness that
15:25
makes me want to see
15:27
this place because it seems
15:30
like just a disgusting location
15:32
where it's similar vibes to like
15:34
the oceanic aquatic like weird
15:36
I mean, they're big into necromancy over
15:39
there, so it's just like, okay,
15:41
so you have like this nightmarish
15:43
coral bone area with slime on
15:45
everything where they turn their kids
15:48
into soap, like this is just
15:50
like... At least you're unique. Yeah,
15:52
extra, yeah. But the thing is
15:54
too that is kind of interesting
15:56
about that area is just like,
15:58
it seems like just... such a creepy
16:00
unsettling area of the map. There's so
16:02
little known about it, except for that
16:05
like one siege where it was just
16:07
like, okay, we need to sink this
16:09
place because the sludge suck. But
16:12
it doesn't even do that much
16:14
because even submerging it doesn't really
16:16
get rid of it because
16:18
they're so aquatic based anyways. So,
16:20
but the one thing that
16:22
I, as a part of the
16:25
island that I've always thought
16:27
sounded really fascinating and really
16:29
dark is that
16:31
the tower that's on
16:33
Thrass, where like
16:35
necromancers, I forget
16:38
which somebody listening
16:40
can probably like pull up what that
16:42
story was, but a necromancer is like
16:44
up there and he just like rolls
16:46
himself off as like part of a
16:48
Daedric ritual just to like summon a
16:50
Daedric prince. And the slow just like
16:52
slops down and dies down in the,
16:54
like at the bottom of the thing.
16:56
And like, man, that's a lot of
16:58
dedication to not basically, you essentially got
17:00
a Daedric answering machine by killing yourself.
17:02
Like that's kind of screwed up, but
17:04
it's like that whole environment just seems
17:07
so, I don't
17:09
know, uncaring because they seem
17:11
like they don't care about, they're
17:13
also concerned about themselves at the
17:15
expense of everything else. Yeah, they
17:17
lack any sense of empathy towards
17:19
anything else. And it almost basically
17:21
manifests in the way that Thrass
17:23
is described or it just sounds
17:26
like this horrible place where it's
17:28
just like, yep, it's just, it's
17:31
just the remnants of a bunch of
17:33
failed horrible experiments and stuff in this
17:35
just like ocean nightmare area. So I
17:37
don't know. To me, that seems like
17:39
that would almost give like horror game
17:41
vibes. Maybe not a main entry type
17:43
of thing, but like... I don't know,
17:45
Elder Scrolls Adventures got it. Yeah, or
17:47
like, have that be a year in
17:49
ESO or something where we travel over
17:51
there? It's just like, I don't know.
17:53
It seems like it's got a lot
17:55
of potential for just like a very,
17:57
very different environment that we haven't been
17:59
to. Got it. So Elder Scrolls Adventures
18:02
Thrasse and Stranglers and it's just
18:04
doom upon the Elder Scrolls universe.
18:06
I'll allow it. I do want
18:08
to clarify, technically the the slope
18:10
of Thras are not super super
18:12
aquatic. They're like just like aquatic
18:14
enough to surviveish, but like the
18:16
sea slow to the ones who
18:18
are like literally right. Yeah, because
18:20
again, they, they. Those are the
18:22
ones that the idea is to
18:24
go up on the beach before
18:26
well actually we don't need to
18:28
get into slow to anatomy that's
18:30
gross enough but like they get
18:32
themselves back out of the water
18:34
to reproduce and stuff to your
18:36
point yeah you're right so I
18:38
do find it funny that like
18:41
the altmer and the mayor more
18:43
are always fighting each other because
18:45
they hate each other so much
18:47
and the only time they like
18:49
ever stopped fighting each other like
18:51
hey hold on I actually need
18:53
to go kick these guys. Yeah,
18:55
these guys were worse. So that's
18:57
where I was going with this.
18:59
Like whether this is an expansion
19:01
to ESO, which would be really
19:03
cool to finally move off of
19:05
Tamriel for something. I mean, it's
19:07
not like we haven't gone to
19:09
Daedric realms and things like that.
19:11
Like that has happened. But it's
19:13
been off, sir. Here's where I'm
19:15
going. Questionable in quality, but... Sure,
19:17
sure. Or this could be... This
19:19
could be like a DLC to
19:22
a future game where you have
19:24
something like the main game is
19:26
on the main continent. Right, like
19:28
the first time we saw Apocryphal
19:30
was, you know, a Skyroom DLC.
19:32
Or Solstein, you know, like it's
19:34
kind of the separate thing that's
19:36
off the map. Once you're a
19:38
little bit higher level and you
19:40
can handle some more foreboding stuff
19:42
then you go to like the
19:44
horror zone kind of like Lotus
19:46
said where it's like no like
19:48
nobody here cares about you everything
19:50
here is dangerous. Yeah and once
19:52
you have kind of your stuff
19:54
laid out and you've leveled up
19:56
a little bit and you've explored
19:58
maybe Pandonia then. maybe even like
20:00
a Maurer captain is like, hey, you've
20:03
got to help us out a lot.
20:05
You gotta go handle these guys because
20:07
we can not tolerate slow. Well, that's
20:09
where I'm, that's where I'm going. What
20:12
if, what if you get to this
20:14
location and they're at war with each
20:16
other, right? The slowed and the Maomer's,
20:18
I don't know how to pronounce that
20:21
either, but in that war, they're both
20:23
using their necromancy to fight each other.
20:25
So the war starts with them. killing
20:27
each other and then resurrecting each other's
20:30
bodies in the setting, sending... Oh God,
20:32
which sounds like right. Yeah, so it's
20:34
just armies of zombies. Like a
20:36
dawn guard and vampire thing where
20:38
you get different types of necromancy
20:40
from each side. Yes. Like specializations
20:42
and stuff. Right, or you end
20:44
up in the middle of these
20:46
battlefields, which are just zombies fighting
20:48
zombies with like only if you
20:50
actually, you know, aware individuals on
20:52
each side just kind of leveraging
20:54
their necromantic skills on the battlefield.
20:56
and now you're just kind of
20:58
trapped in the middle of that.
21:00
And I guess you would also
21:02
be on ships in the ocean
21:04
between the two locations somehow? I
21:07
don't know. It seems like a
21:09
mess of ideas, but kind of cool
21:11
at the same time, because I can't
21:13
think of anything like that at all
21:15
in any other type of media. Yeah.
21:18
Yeah. So what you're telling me
21:20
is the medibil as it be
21:22
a vigilant of Stendar or a
21:24
follower of Maridia. Right. Similar to
21:26
like war hammer lore, like the
21:28
emperors like this like all knowing
21:30
all powerful being and then you
21:32
find out like from an outside
21:35
perspective as the players, oh the emperors
21:37
a dead body that's just being
21:39
like harvested for energy it's like
21:41
or is organum really the deathless
21:43
wizard of the sea or is
21:45
he just like some like Dead
21:47
pipe it. Yeah, I've got
21:49
to watch that heresy talk
21:52
boy Oh, man. All right.
21:54
So we've got we've got
21:56
these two locations. We've got
21:58
Rob and Spartan already Anything
22:01
else about this idea that before
22:03
we wrap this up and move
22:05
on, any other ways that
22:07
you want to parse this?
22:09
I mean, I think visiting
22:11
a place like Thros could
22:13
be really, really, I mean,
22:15
we've seen some scary locations
22:17
in Elder Scrolls. There are
22:19
Daedric realms, but to see
22:21
kind of this, like, I don't
22:24
know, horror location in such a
22:26
weird race also seems... Like it has
22:28
a lot of potential for creative possibilities.
22:30
It would be like the eariness
22:32
and the alienness of morrowind, but without
22:35
anyone there to change your minds that
22:37
it's not. Because like in morrowin it
22:39
is eerie, it's alien, it's creepy. And
22:41
then you have these people that are
22:43
like, oh, like this is a humanish
22:45
person that kind of normalizes the scenario.
22:47
But then you go to a place
22:50
like Thross and there just isn't. anything
22:52
that helps normalize it just gets weird
22:54
and weirder the further you get into
22:56
it. Yes, it's honestly the thing I'm
22:58
thinking of it. It's like we have
23:01
a version of that, but it's also
23:03
got our, what do you call it,
23:05
battle spire as the creep factor, because
23:07
that's always been like the weird one
23:10
for me. Where it's like you're a
23:12
trap, you're alone here, no one
23:14
else is like you. Right, it's
23:16
like, this is a very weird
23:18
situation that you are in. And
23:20
it's very alien along with, it's
23:22
like, okay, yeah, there's some stuff
23:24
you might recognize, but it's just
23:26
like, it's so just out of
23:28
the normal, even for this weird
23:30
world you're playing. Yeah, yeah, well, I
23:32
think we've done this one pretty well.
23:35
Very cool ideas, everybody. We need
23:37
to go thank our patrons, so
23:39
don't go anywhere, but then we'll
23:41
be back with her scene and
23:43
Falcon. We're gonna find out which
23:45
locations they pick. So here we
23:47
go. This is Hummeous
23:50
Morlock, Dragon
23:52
Boy. And
23:55
you are
23:57
educating yourself.
24:00
to the Elder
24:02
Scrolls Lorecast. So
24:07
it's been a few weeks since we've
24:09
been able to welcome our new patrons.
24:11
I hope I'm not missing anybody, but
24:13
I think it goes all the way
24:15
back to Cody M and Alicia H
24:17
and Ethan R, Michael G, Lisa S,
24:19
Polyphonic Reads, and Autumn. Welcome to the
24:21
Patreon. Patreon .com/Elder Scrolls Lorecast if you'd like
24:23
to get ad -free episodes, if you'd
24:25
like to join us for patron chats
24:27
like this, if you'd like to get
24:30
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24:32
go check out that stuff on the
24:34
Patreon site. And we have to shout
24:36
out our Daedric Prince's blinding vision, Hercene, just
24:38
a little bit of chaos, Kira C
24:40
and Peter R, thank you so much to
24:42
all 138 of our current patrons for
24:44
your support. Lotus and I can do without
24:46
you. You guys are the best. And
24:48
also, if you'd like to leave a five
24:50
star review on Apple Podcast, we'll read
24:52
it out on a future episode of the
24:54
show. We don't have any new ones
24:57
this week, but that means that there's plenty of
24:59
opportunity for you to get your words on
25:01
the show like next week. Just a side note
25:03
to throw in on the idea of the
25:05
reviews thing since I much prefer listening to things
25:07
where I'm not on them because then I
25:09
don't have to listen to my voice. I've actually
25:11
got to enjoy the fact that I was
25:13
on hiatus and listen to things on the show.
25:16
And thanks to all of you,
25:18
we're at like 800 plus reviews
25:20
just on Spotify. Like that's insane
25:23
that so many of you take
25:25
the time to do that for
25:27
us. And we have like a pretty high
25:29
rating. So it's like just huge shout
25:31
out to thank you for almost a thousand
25:33
of you taking the time to give
25:35
us a review on that. That's wild. Right,
25:37
right. And I think there's even more
25:39
than that on Apple. So thank you everybody.
25:41
Yeah, it's been around longer, but no,
25:43
it's just much appreciated. Yeah, we really do appreciate
25:45
it. So thank you everybody for all the
25:47
support. We got to get back to the
25:49
show though because I want to find out
25:51
where we're going next. Here we
25:53
go. You're listening
25:55
to the Elder
25:57
Scrolls LawCast, dear. to
26:00
see this. That is why the
26:02
night mother loves you. All right,
26:04
her scene or Falcon. Yes. Who
26:07
would like to go next? You
26:09
want to go here scene? All
26:11
right. Yes. Where are you taking
26:13
us? Where are we headed? So whenever
26:15
I first learned of the topic,
26:17
I thought, oh, I'm going to
26:19
be weird. So I did a
26:21
lot of research on LIG. Okay.
26:24
The issue is there really isn't.
26:26
Anything cohesive about is a lot of
26:28
physical stuff. So there was a pretty quick
26:30
deep dive because there's not a lot. Yeah,
26:32
nothing but crack-life theories mostly. This is one
26:34
of those things that happened on stuff. Yeah,
26:37
this is one of those things that happens
26:39
a lot when when people, especially when people
26:41
jump in the discord and they're like, hi,
26:43
hey, it would be really cool if you
26:45
guys covered this topic. And which is always
26:48
great, because I love hearing what people want
26:50
us to cover. But so much of the
26:52
time, it's like something like that, where it's
26:54
like, well, there's three sentences of information. Turn
26:57
that into a full episode and say,
26:59
well, there's a reason why that seems
27:01
like something you want to know more
27:03
about is because nobody knows more about
27:05
it. So there you go. But yeah,
27:07
so not lig. So you go in somewhere
27:09
else? Yeah. So while, uh, while
27:11
doing an explore. bring these things.
27:13
I think what would be fun
27:16
is kind of on the same
27:18
vein of like Assassin's Creek Black
27:20
Flags. I would like to go
27:22
to the Pademaic Isles that's east
27:24
of Tamarwood. So of course we
27:26
all relatively know about ureel the
27:28
fifth like conquest towards Akavir. That
27:31
was like a whole thing and
27:33
through those stories. Great success. Oh
27:35
yeah, great success. I still love
27:38
the fact that Skyram could have
27:40
been his return. That was one
27:42
of the pitches. But that does
27:45
a whole thing on itself. But
27:47
yeah, a couple of those
27:49
islands between Akavir and Tamriel
27:51
were mentioned in those books
27:53
and from other sources too,
27:56
just all these different islands
27:58
between Akavir and them. Yeah.
28:00
So like there's even a
28:03
pet and elder squirrels online
28:05
that is this hot pepper
28:08
bantamguar you could get? I mean,
28:10
you could have gotten it was
28:12
a like a stream exclusive,
28:14
but its description was that
28:16
they were popular from the
28:19
spy island of Esroniet, which
28:21
is one of the islands
28:23
that Euryl the 5th conquered.
28:25
And that was his launching
28:28
point for the. invasion because
28:30
he renamed one of the harbors
28:32
black harbor so there's a lot
28:34
of lore on that one island
28:36
alone so I like to imagine
28:38
since the empire kind of fell
28:40
at the end of the third era
28:42
that like the 200 years span how
28:45
would it be like to be a
28:47
character on these aisles while the empire
28:49
is like barely holding on and
28:51
these islands are mostly known
28:53
for like pirates so you
28:55
get this like libertalia kind
28:57
of thing going on and
28:59
then the empire trying to
29:02
hold it together so you would
29:04
effectively do faction stuff
29:06
and choose who would have come up
29:09
on top during these trying
29:11
times all the while being you
29:13
know pirate yourself or a
29:15
private tier for the empire yeah
29:18
yeah so it's like It's like a
29:20
chain of islands that kind of head
29:22
towards Akavir. So you would focus on
29:25
just those string of islands, but never
29:27
quite get to Akavir? Pretty much,
29:29
yeah, because you're not, in this case,
29:31
your character is not interested in
29:33
the overall empires. It's these little
29:36
indie islands that always sell to
29:38
each other, but it's always like on the
29:40
fringe of falling apart, because the empires fall
29:42
in the part and it's also run by
29:45
a lot of pirates. So it'd be fun
29:47
to like see. What pirate leader owns
29:49
what island what armada is doing what
29:51
and who will try out front top
29:54
all the while you're like in the
29:56
middle of all of it Right you
29:58
also if if you extract out from
30:00
the events of the using those
30:03
islands for as those like the
30:05
launching point like you described. Let's
30:07
say it's now a few hundred
30:10
years later you would have remnants
30:12
of the empire who probably never
30:14
returned back to the empire. So
30:17
you'd have this mixing of cultures
30:19
between these pirate individuals who maybe
30:21
called those islands home and maybe
30:24
originally were from Tamriel and inhabited
30:26
them previous to that event, but
30:29
then the mixing of the like
30:31
empire culture on top of that,
30:33
and then that how that worked out.
30:35
So like maybe one of those
30:37
groups was dominant over the other
30:39
group. So you know, you've got,
30:41
as you do with so much
30:43
of Elder Scroll stuff, a stratification
30:45
of cultures where one culture dominates
30:48
over another culture and then the
30:50
racism that plays out with that.
30:52
But instead of it being necessarily
30:54
race driven, it could be just
30:56
where they were from, you know,
30:58
pirate culture versus empire culture or
31:00
something like that. Yeah, the idea
31:02
of mixing cultures from like these
31:04
aisles and the empire and even
31:07
Akavir since it's also on the
31:09
way, no doubt, I'm sure Akaviri,
31:11
conquer those islands on their way
31:13
to conquer Tamriel. So you would
31:15
get, you would start to like
31:17
get some of their architecture to
31:19
all within these islands. So like
31:21
it also provides new like tombs
31:23
and stuff to explore. And different
31:26
gods, different, like, what if the
31:28
Caiusi were there? And do we
31:30
have some of that culture going
31:33
on? Do we have the remnants
31:35
of temples to not the divines,
31:38
you know, like to some other
31:40
weird Akaviri gods or versions of
31:42
Daidra or Adra that the Akavira
31:45
know that we don't know much
31:47
about, kind of like the Yekudin
31:50
gods are similar and yet different
31:52
from what we know of now.
31:54
What would they look like in these
31:57
like I like highlands or even to the
31:59
act of? So you'd have
32:01
like a pirate Sheogoraph?
32:03
Look, I'm here for
32:06
it. I'm thinking Biosa,
32:08
but you have more
32:10
feathers. Oh man, can
32:12
you imagine? Can you
32:14
imagine the crazy accents?
32:17
Can you imagine West
32:20
Johnson adding on top
32:22
of that, like pirate
32:24
Sheogoraph? Yeah, I
32:26
mean, to be a Jacksparo. Absolutely, absolutely.
32:29
Would you want a mechanic, like we
32:31
talked about, with like boats and our
32:33
ships and being able to sail between
32:36
the islands? Do we want like a
32:38
full black flag kind of experience here?
32:40
Yeah, like if you're doing this like
32:43
island idea, I think a boat would
32:45
be great. And especially if you start
32:47
to lean towards certain factions, you'll get
32:50
like maybe a boat that's specialized by
32:52
this culture, which has like certain perks,
32:54
but also certain faulties. But because
32:56
you're aligning so much to them,
32:58
you work with what you got. So
33:01
I think that'd be fun. Of
33:03
course upgrading. We love upgrading.
33:06
The idea of starting off with
33:08
driftwood boats and then upgrading quality
33:10
all the way to like danger
33:12
boats, which just sounds awesome. Yeah,
33:15
that's pretty sweet. Yeah, would you
33:17
want a mechanic where you can
33:19
build your own settlements or like
33:21
your own? like for maybe fortress
33:24
on one of the islands and
33:26
man it and then repel pirate
33:28
attacks and that kind of thing.
33:31
I think that'd be a pretty
33:33
fun idea because I did like
33:35
that a lot in the assassin creed
33:37
games like whenever you would work with
33:39
I can't remember Kenway's like
33:41
area I forget what that's how
33:44
it was called but yeah it's been
33:46
like Bethesda is known for their like
33:48
settlement building now like they've built on
33:50
that mechanic for a while, even Starfield
33:53
has like their outpost into shipmaking. So
33:55
why not have like a special settlement
33:57
that you get to like add on?
34:00
instead of like how Fallout 4, where
34:02
you can make outposts or other settlements,
34:04
you just like have this is your
34:06
area, you design it how you want
34:08
it to, and it might help you
34:10
with like certain resources for growing your
34:12
population. I think that would be pretty
34:14
fun. Yeah. Yeah. Lotuses.
34:17
Any questions
34:19
from you, Lotus? No,
34:21
I like that. I actually think
34:24
that sounds pretty cool. It's interesting.
34:26
I like how we're very nautical
34:28
and pirate -themed so far with
34:30
all of our choices, just in
34:32
different ways. Yeah,
34:34
you get a lot of islands once you
34:36
leave Tamriel. Yeah.
34:38
I also think that there's
34:40
opportunity here for some
34:42
surprises. So, for example, these
34:44
islands are not on
34:46
Tamriel, but what's to say
34:48
that the race of the
34:50
Dwemer didn't also discover them at
34:52
some point? And one of the
34:54
dungeons is a Dwemer dungeon, and
34:56
you're like, oh, yeah, totally. That
34:58
would be interesting. Yeah. Why
35:01
wouldn't they have explored? Sure, that makes
35:03
sense. They might have some remnants and
35:05
things over there, and maybe there are
35:07
discoveries. thirst for knowledge, they're always bouncing
35:10
around. They're trying to go to different
35:12
planes. It seems pretty logical that they
35:14
would start with different continents. Right, right.
35:16
And what if there are elements or
35:18
materials or something that are only indigenous
35:20
to those islands that they would
35:22
have needed to use for their tonal
35:24
magic or something like that? And
35:27
that becomes a source and then creates
35:29
yet another, I don't
35:31
know, possibility for gameplay mechanics or
35:33
certain types of weapons that you
35:35
can build based on whatever that
35:37
material is or whatever. Yeah, like
35:39
the island as Roniette that I
35:41
mentioned earlier, a description of
35:43
it is that it's Tamriel's largest source
35:45
of nutmeg, cloves, mace and hot
35:48
peppers. Yeah, yeah. So like, it's the
35:50
spice island. So you would have
35:52
all these different spice traits coming out
35:54
there too, which, you know, means
35:56
if you wanted to be a pirate
35:58
or a private it's here and
36:01
attack other factions that are trading
36:03
these like special spices you know
36:05
it's like the possibilities is great
36:07
yeah I like it I like
36:10
it also a one last detail
36:12
to that area wouldn't it be
36:14
cool if you just ran into
36:17
the Nair Vereen according to a
36:19
in-game lore Nair Vereen sold about
36:21
east towards Akavir yeah Just kind
36:23
of got lost track of so
36:26
that I mean that's that's theoretically
36:28
a thing. Yeah, it probably wouldn't
36:30
happen, but I think that'd be
36:33
awesome if it did. That would
36:35
be cool. Anybody else have any
36:37
questions for her scene? Any other
36:39
thoughts on this one? No. I
36:42
really like these so far. Like
36:44
that the reasoning to why people
36:46
are choosing what they choose is
36:48
actually pretty fascinating. Because we all
36:51
want a pirate adventure, obviously. All
36:53
right, well, fun idea, Hearseam. Thanks
36:55
for sharing that one. Yeah, let's-
36:58
Yeah, let's move on to Falcon,
37:00
Falcon. Yeah, I guess I might
37:02
keep the pirate thing going. If
37:04
people are like, you know, for
37:07
guessing, right, and it is going
37:09
to be high rock and hammer
37:11
fell for the next one, then
37:13
I think the remnants of Yacuda.
37:16
would be interesting want to go
37:18
to like maybe treat it as
37:20
like a what's in the skyroom
37:23
sky haven temples where you learn
37:25
the prophecy maybe you go out
37:27
there to like learn sword singing
37:29
mmm you'll find a ruin on
37:32
one of the remaining islands Yeah,
37:34
yeah, this had occurred to me
37:36
too, because like you said, if
37:39
that's the, if that's the focus,
37:41
the Red Guard and that culture
37:43
is the focus of the Next
37:45
Elder Scrolls game to have a
37:48
Stholstein kind of DLC where you
37:50
go to Yukuda, like what if
37:52
there are some sort of crazy
37:54
apocalyptic event or magic that raises
37:57
the island back? out
37:59
of the ocean
38:01
and you have all of these
38:03
like ruins that are have
38:06
been submerged for however long it's
38:08
been and now they're slowed
38:10
and but can you imagine all
38:12
of the history all of
38:14
the of these like cool locations
38:16
and maybe nobody's living there
38:18
anymore because it just came out
38:20
of the sea but you've
38:23
got all these really cool dungeons
38:25
with these weird creatures from
38:27
underneath you know the ocean that
38:29
you are discovering and a
38:31
lot of like remnants of the
38:33
Akutin culture yeah like things
38:35
etched into walls and things
38:37
that were I don't know
38:40
are still pristine because they
38:42
were I don't know preserved they
38:44
were in chests that were underwater preserved
38:46
nobody ever got to them and
38:48
so you open them up and now
38:50
you've got like Akutin swords that
38:52
are you can still use and that
38:54
kind of stuff yeah maybe like
38:56
part of the conflict is for like
38:58
the island raising is you know
39:00
pirates view it as a way to
39:03
make quick money going out to
39:05
these like newly risen ruins
39:07
and make that part of the
39:09
conflict and quest line out there
39:11
yeah yeah they're dealing with other
39:13
treasure hunters right they're being like
39:16
cultural items yeah West Empire Company
39:18
just like hiring explorers Google find
39:20
new lands was just a pretty
39:22
common thing in real life where
39:24
these trading companies would ask these
39:27
like independents to go out for
39:29
you know the call for adventure
39:31
to find new land yeah yeah
39:33
and I can imagine a an
39:35
entire trade being built around you know
39:37
like hey we found we found all
39:39
of these old artifacts and now we
39:41
can bring them back to Tamriel and
39:43
sell them to people as you know
39:45
like some people want to put them
39:47
in museums maybe but other people like
39:49
this is their heritage this is the
39:51
Red Guard heritage maybe you're finding remnants
39:53
of individuals that they can trace their
39:55
lineage to and and so people are
39:57
willing to spend a lot of money
40:00
on that kind of thing. And yet it's
40:02
being plundered. And so now you've got some
40:04
sort of reason to go back out there
40:06
yourself, because that's part of the plotline connecting
40:08
back to the main game. And
40:11
even without this like
40:13
hypothetical raising, it mentioned
40:15
as recently as oblivion
40:17
that there are people
40:19
who still live on
40:21
the islands. Yeah.
40:25
What? Yeah, it says there's
40:27
like a mine active trade
40:29
happening between Cerdo and that
40:31
mine still going on. So
40:33
even without it raising, there
40:35
would be settlements and stuff
40:37
to explore to visit. Yeah,
40:39
or like straggler islands that
40:41
still exists. I do remember
40:43
eight books somewhere in Elder
40:46
Scrolls saying like these sailors
40:48
were selling home and then
40:50
the captain decided to change
40:52
course and was asked why.
40:54
And he's like the the
40:56
stars are in a perfect
40:58
alignment. We're going to sell
41:00
this way and we'll sell
41:02
to Yakuta, which I was
41:04
like, oh, that's that's cool.
41:06
Yeah. Can you imagine engaging
41:08
with the Yakutan gods? I
41:12
mean, be cool. Well, I just
41:14
had a thought that that probably could
41:16
connect to with the engaging with
41:18
the gods because with how Falcon said
41:20
there are references to some settlements
41:22
still being there. What if part of
41:25
what you're doing in Yakuta is
41:27
interacting with things and you yourself are
41:29
playing a part in raising other
41:31
parts of the island because there are
41:33
still settlements there. So like what
41:35
if that's how you get new places
41:37
to explore is you are able
41:40
to interact with the story in some
41:42
way to help a major or
41:44
some type of worshiper or some group
41:46
whoever help a God or invoke
41:48
the power of a God and raise
41:50
other parts of the island. And
41:52
then you have uncharted places to explore.
41:55
Yeah, like you're the hoonding and
41:57
you have like these special towers
42:00
over this ancient land. I could
42:02
see something along that line. Yeah.
42:05
Yeah, it says that mine is
42:07
operated by hunding cultists. So there's
42:09
also a little bit of a
42:12
cross over with Piananio with
42:14
that because Oregonum is rumored
42:16
to be the serpent god,
42:18
Satakal. So there could be
42:20
like a crossover there with
42:22
the mammer and the yakutans.
42:24
You get back to yakuda
42:26
and it's all just slowed
42:29
and mammer. Oh, man. I
42:31
would love to see left-handed
42:33
elves. Yeah, yeah, that's just
42:35
some stragglers left. Right. I
42:37
think there was a lot
42:39
of rumors that the left-handed
42:41
elves could be just mammer.
42:44
Right. What if they only have
42:46
left hands? Well, then they're
42:48
just one-handed elves. They're not
42:50
left-handed. Either they're one-handed or
42:53
they have like two hands,
42:55
but both hands backwards. And
42:57
so it's like they're left-handed
43:00
at the bottom. Right. It's
43:02
like flipped over. I don't
43:04
like that. That's first actually.
43:06
Oh, don't like that either.
43:09
That's why that's why. Nobody
43:11
knew. That's why they're called
43:13
the Left-handed elves, man. The
43:15
the Red Guards love directions a
43:18
lot of their lord involves direction
43:20
so if you're yeah if The
43:22
left-headed elves only have left hands and
43:25
they only ever look to the left.
43:27
Then I'm curious what lower implications I
43:29
would imply. The dungeons become really weird.
43:31
They just... They just spiral down and
43:34
like all turning left all the way
43:36
down. It's all counterclockwise. Normally when traveling
43:38
through a dungeon you just keep turning
43:41
left and so you can't turn left
43:43
anymore and that's how you can like
43:45
search the whole dungeon but there you
43:48
just never ends. Yeah, yeah. I mean
43:50
that's how I search dungeons. I
43:52
always take the left turn first
43:54
until I've figured out another passage
43:56
I can go down. Basic engineering.
43:59
Yep, yep. Yeah, all right.
44:01
Anybody else have any questions
44:03
for Falcon? I like that too.
44:05
It gets it gets the lotus
44:07
thumb of approval. Yeah, a lot
44:09
of the left thumb of approval.
44:11
Yeah, a lot of the like
44:13
early Elder Scrolls Lord does talk
44:16
about Yacuda a lot. And there's
44:18
a lot of fascinating details about
44:20
it. It's one thing I love
44:22
about Yacuda. Yeah, I think it
44:24
would be a very, very cool
44:27
location. Like some of these other
44:29
locations feel mysterious and interesting in
44:31
their own ways, but there's something
44:34
about Yacuda, I guess Yacuda and
44:36
Atmora, that feel very, well, I
44:38
guess Yacuda, Atmora, and Almaris would
44:41
be the three that feel so
44:43
connected to what Tamriel eventually becomes
44:45
because of the cultures that move
44:47
into Tamriel from those locations? Does
44:49
that make sense? Right. So, they're
44:51
the forefathers we know nothing about.
44:53
Right, right. We also, like, as
44:55
far as we know as like
44:58
a citizen of Tamriel, There's
45:00
no going back to those places
45:02
like Ikuda Sunk had more as
45:04
frozen over and completely inhabitable and
45:06
Aldamirus might not have ever ever
45:08
existed or if it did it
45:11
might have blinked away we don't
45:13
know what happened to it so
45:15
they're kind of like the founding
45:17
four lands but also they're
45:20
gone forever in theory. Yeah so it
45:22
makes them feel Like if you
45:24
could go to those locations, it
45:26
would reveal so much about the
45:28
people who we now know better
45:30
because we've been, you know, playing
45:32
with those races for multiple games
45:34
now. Yeah, that would be really,
45:36
really cool. Now, Lotus, is there
45:39
any, anything that you wanted to
45:41
throw in here? Is there a
45:43
location? So mine was that weird,
45:45
like, tack-on thing, but it's like,
45:47
so... It's interesting that
45:49
mine tied in so much to
45:51
the pandania thing because Thros was
45:54
so like Kind of what I thought
45:56
would be mine, but it's like I
45:58
actually liked the fact that it almost
46:00
would work better as part
46:02
of Maybe a CL
46:04
thing as opposed to just being in
46:06
and of itself its own standalone Well,
46:08
they do group them together in ESO,
46:11
right? So it's like I kind of
46:13
like that is like like if you
46:15
were gonna go to their physical locations
46:17
Do like a dual location like that
46:19
like keep that linked other than just
46:21
like the racial link It's like yeah,
46:23
well, okay also, let's have like a
46:25
spatial link to go along with it
46:27
and Yeah,
46:29
as it's just It's
46:32
almost I think it was here
46:34
soon. I mentioned it was kind
46:36
of like an advanced version of
46:38
like, okay obviously, P &E is gonna
46:40
be weird and aquatic and then
46:43
it's like It
46:45
gets progressively weirder as you go
46:47
to thros and probably more
46:49
evil overall I would assume yeah
46:51
because they don't have a
46:53
lot of redeeming qualities. It seems
46:55
like Yeah, baby since a
46:57
slope. Yeah, no, it's fine. At least they're clean necromancers
47:01
But yeah, no, I really think that
47:03
like I like that in terms of
47:05
a spin -off like I would like that
47:08
I again I My
47:10
suggestion I would not like as
47:12
a mainline entry specifically. Yeah,
47:14
would definitely fit better as an
47:16
Elder Legends Art
47:18
to or an Elder Scrolls adventures type
47:20
of thing which they've long since
47:23
not done We could even bring back
47:25
Elder Scrolls Travels Yeah shadow key
47:27
to the shadow cleaning I looked
47:29
up where the sea slowed stay cuz
47:31
like I wonder if there's like
47:33
a place You could go to
47:35
go to them and it's just like
47:38
they just say they reside in
47:40
the Sea of Pearls Which is
47:42
the sea surrounding around the hooda
47:44
and brass Yeah, it's just like the
47:46
old day. They're basically the deep
47:48
ocean as opposed to the sludgy
47:50
sand area that seems to
47:52
be brought Which is the only
47:54
west ocean. I think that's
47:56
the only known underwater like civilization.
47:58
Yeah It's a long
48:01
time I thought Candonito was an
48:03
underwater one point. Yeah, I was
48:05
disappointed to find out that it's
48:07
just an island. I was like,
48:09
oh, I thought it was like
48:11
a cool Atlantis thing. Well, it
48:13
did sink. It's true. Well, yeah,
48:15
you coulda, son. I was just,
48:18
but I always thought Pandonino was
48:20
like, like, like, Atlantis thing. And
48:22
I found out it was just
48:24
an island. It's like, okay. It's
48:26
just a very wet island. I'm
48:28
a little surprised that nobody picked
48:30
Akovir. Now, it's a big place.
48:33
There's a lot of different things
48:35
that we do know about it,
48:37
a lot of different cultures, it
48:39
seems like, and biomes and things
48:41
like that. So I would have
48:43
a hard time imagining that you'd
48:45
be able to explore all of
48:47
it in just one game. Yeah,
48:50
that would be a massive, because
48:52
again, it would almost be like
48:54
another full. I mean, they're... These
48:56
islands a lot of these are
48:58
other continents, but that would be
49:00
a fully realized continent It seems
49:02
like much like Tamriel is where
49:05
there's so many different biomes That
49:07
seems like more of what you
49:09
would be encountering. It's like okay.
49:11
This is another substantial landmass like
49:13
the Americas or something like that
49:15
as opposed to I don't know.
49:17
Iceland. The sister in aisles. This
49:19
is going to be weird to
49:22
say like, Thros is like, you
49:24
know, Australia or something. He has
49:26
all the Australian listeners like, I'm
49:28
not slowed, go to hell, but...
49:30
But I just like something like
49:32
that where it's like the biomes
49:34
aren't quite as diverse in something
49:36
like that as like they could
49:39
be in something like the Americas
49:41
or Europe even. You know what
49:43
I mean? Right. Yeah, Akavir was
49:45
actually my like close second choice
49:47
because we do also have a
49:49
lot of details and lore about
49:51
that. Like we even have armors
49:54
and architecture from Akavir. Right. And
49:56
of course, they've evaded us a
49:58
couple times in Tamriel. I
50:00
like Tamriel. Yeah,
50:02
they rolled Tamriel for a good portion
50:04
of the second era, but I
50:06
I like to imagine that if that
50:09
were an Elder Scrolls adventure, it
50:11
would be like Ghost of Tsushima Because
50:14
they have a strong Samurai
50:16
like parallel. Sure with all
50:18
the Seishi stuff Yeah, and
50:20
then like they're dragon god
50:22
because there's always a dragon
50:25
somewhere always a dragon somewhere
50:27
always a dragon somewhere
50:29
That's the tagline Yeah, it
50:35
would be a massive undertaking
50:37
though like you could do you
50:39
could do an entire side
50:41
series of Elder Scrolls Just like
50:43
Elder Scrolls Acreveer one this part
50:45
two this other party like right
50:48
it would be yeah that was Not
50:52
going with Acreveer's the stuff
50:54
we chose feel like DLC
50:58
they feel like something you could realistically
51:00
do within an Elder Scrolls game.
51:02
Yeah, Acreveer feels like a new franchise
51:04
Yeah, yeah, like a sister franchise.
51:06
That's basically the spin -off Yeah, because
51:09
the issue for like Thras or Pandanea
51:11
is that it's hard to immerse
51:13
yourself in the culture when you're an
51:15
outsider So if you're just like
51:17
a tambourine like race, you're not going to be able
51:19
to do a lot of things because
51:21
they're Don't know what you did right whereas
51:23
Acreveer they would Reluctantly
51:26
accept you kind of like how the
51:28
Dark Elves were you know, they they
51:30
were pretty racist against the rest of
51:32
the Races and Tamriel, but you know,
51:34
they still had open trades and stuff
51:36
and you had like the Hula Hula
51:38
who really embraced them But Acreveer would
51:41
most most of
51:43
the time would
51:45
Consider like open trades or communications
51:47
because whenever you're able to fifth
51:49
and did go to Acreveer finally,
51:51
right? He did do some trades,
51:53
but you know again his invasion did
51:55
last long once he got there.
51:57
Well, you might even find other Tamrielic
52:00
races who are still there
52:02
who have like settled in
52:04
and survived over the years
52:06
like that I Interpreted
52:09
their acceptance of the visitation from
52:11
the Empire as like a deception
52:13
like oh, yeah, come on in
52:16
will help you Yeah, I And
52:18
I think that was kind of
52:20
the point when you you read
52:22
like the disaster INS and all
52:24
that but it could be like
52:27
interpreted the other way we're like
52:29
no no they were Legitimate accepting
52:31
of these people just not of
52:33
the Empire like as an
52:35
entity Yeah, Emperor got to be
52:37
interpreted either way. Yeah, the Emperor got
52:39
this far. All right, let's see what he
52:42
has to say Oh, well, he's not really
52:44
talking about this screw it storms storms storms
52:48
yet another case of magic storms
52:50
magic storms dragons Necromancy
52:53
that's been those have been the themes of
52:55
this episode Pirates
52:57
lot of pirates and pirates. Yeah and pirates sounds
52:59
like we've got all sorts of fun ideas
53:01
Well, everybody. Thank you for joining us We've got
53:03
to wrap up the episode Why don't we
53:05
go back through and feel free to share whatever
53:07
you got going on throw something out there
53:09
into the world I'm just gonna go on
53:11
the screen in order Rob. You got anything
53:13
you want to share? You
53:15
can follow me Rob
53:17
the princess Do
53:20
you got the PCN may guild for
53:22
ESO? Or the
53:24
Pze you technically I think I
53:26
have Mission there as well now. I'm
53:29
not sure Otherwise
53:31
reach out to me at the discord if you
53:33
want to talk about elder scrolls or
53:35
something. I don't know That's
53:37
it Skype living project shout
53:39
out as I do. Woo,
53:41
woo, woo. Nice. Thanks, Rob. All right.
53:43
Here's scene Honestly,
53:46
I haven't really done much as
53:48
of recent I've been playing a lot
53:50
of the elder scrolls online like
53:52
Halloween events just grinding that out New
53:56
companions are up. They
53:58
are out as of yesterday Yeah,
54:00
of the recording of this
54:02
episode as of yesterday. But
54:05
yeah, I'm excited. Check them
54:07
out. I'm really excited about
54:09
the Kajit follower, the necromancer.
54:11
Yeah, man out of time,
54:14
like that alone just sounds
54:16
super cool. Outside of that,
54:18
yeah, just, you could look
54:21
me up on the robots
54:23
radio discord. I'll, I link
54:25
her somewhere in the ether
54:28
there. Or you could check
54:30
me out on elder scrolls
54:32
online at here scene, the
54:34
eyes or L's. And that's
54:37
that's really about it going
54:39
on right now. He'll learn.
54:41
That's right. That's how you
54:44
pronounce that. Yeah, clear. Colleen.
54:46
Colleen. That's hard. Yeah. That's
54:48
a tongue twister. Well, thanks
54:50
for joining us here a
54:53
little curling me. No problem.
54:55
All right, Falcon. Besides the
54:57
name, yeah, the name's the
55:00
problem. All right, I won't
55:02
say that anymore. All right,
55:04
Falcon, you got anything you
55:07
want to share? I've just
55:09
been buying more games for
55:11
my Genesis, just trying to
55:13
get that collection bigger. Oh,
55:16
Jen doing much. Yep. Yeah,
55:19
just got Sonic 3 and Sonic and Knuckles
55:21
to do that weird stack. Nice. Cool. Cool.
55:23
All right. Well, thanks for joining us. Yeah,
55:25
thanks for having me. Yeah, man. And then
55:27
AK Spartan, wrapping it up. Yeah, so I
55:30
do have one thing to promote because I
55:32
am, so I am one of the two
55:34
hosts of the Eldon Archives on the network
55:36
that is the Eldon Ring Loorcast of Source.
55:38
We just do all the Eldon Ring stuff.
55:40
And with that too, my co-host and I
55:43
just put up a special announcement for a
55:45
bunch of new stuff. I won't keep going
55:47
on and on about it here, but if
55:49
anybody follows the old archives, we do have
55:51
a new thing, a bunch of stuff we're
55:53
promoting there. So you can
55:55
check out there. But
55:58
other than that, I
56:00
just kind of do
56:02
these floorcasts with everybody
56:04
and play games and stuff like
56:06
that. So that's really the only
56:08
thing I do host wise. But other than
56:10
that, I've just around. You can find me
56:12
on the Discord, Elden Archives has its own
56:14
chat channel, just like all the other shows.
56:17
And I'm always in there. And then I'm
56:19
in the Fallout floorcast chat a lot in
56:21
the Elder Scrolls chat mostly. But yeah, that's
56:23
pretty much it. Well, thanks for joining us
56:25
again. Absolutely. And
56:27
then it's down to me
56:29
and Lotus. Lotus, you're back
56:31
to podcasting. Yeah, I'm hoping
56:33
to kind of get back to
56:35
things a little more regularly.
56:37
We've actually been chatting about doing
56:39
the next episode of Tales,
56:41
which I will be involved with
56:43
barring catastrophe. Also,
56:45
stay tuned. We're going to start
56:47
having details on extra life, which we
56:49
are still going to do this
56:51
year, despite all the chaos. And as
56:53
always, the unofficial Elder Scrolls pages
56:56
is quite involved with everything that we
56:58
do. So there'll be lots of
57:00
fun giveaways and stuff like that that
57:02
we'll be announcing as we kind
57:04
of iron stuff out. So just stay
57:06
tuned for that. But
57:08
yeah, otherwise, it's just kind
57:10
of good to kind of, I
57:13
don't know, get back in a rhythm
57:15
to things I've missed it. I've
57:17
missed chatting with people. I've tried to
57:19
keep up with messages and a
57:21
huge thank you to everybody who sent
57:23
me like different things and stuff
57:25
like that online. It's been appreciated. And
57:27
odd thing is I have two
57:29
screens running, usually when I do this,
57:32
so I can do something trivial
57:34
with my hands if I'm not hosting
57:36
the show because I I'm not
57:38
multitasking the same way, just because they'll
57:40
eventually hear this when they get
57:42
to this episode. But
57:44
a shout out to Mustang,
57:46
who just found me
57:48
in game, who's a Lorecast
57:50
listener while while we
57:53
were fighting a world boss
57:55
together. And they just
57:57
joined the guild. So welcome
57:59
to the guild. It's
58:01
just kind of funny timing.
58:03
So they're going to
58:05
shout them out since I
58:07
happen to bump into
58:10
them. literally on the show. Nice, awesome, awesome. Well,
58:12
yeah, it's good to have you back and it's
58:14
going to be back kind of back in the
58:16
swing of things. Hopefully no more hurricanes for me.
58:18
I won't be heading out on vacation any time
58:20
soon, so things should be back to normal. And
58:22
Lotus and I will be back next week with
58:24
some regular episodes. We're going to do some regular
58:26
episodes again, so that'll be fun. It's going to
58:29
happen. It's going to happen. And of course, you
58:31
can check out the rest of my shows, robotsradio.net,
58:33
for all the shows on the network. And I,
58:35
of course, do the fall lower cast, the Lord
58:37
of the Rings lower cast, the mass effect lower
58:39
cast. There's lots of other stuff you can go
58:41
check out. So thanks to everybody for tuning in.
58:43
Patrons, thank everybody for tuning in. Patrons, then bring
58:46
you to Back Out from Underneath the Sea, and
58:48
then go discover some ancient gods. All right, see
58:50
you all later. Bye everyone. Thanks
58:52
for tuning into the Elder
58:54
Scrolls Lawcast. Check out robots
58:57
radio.net for more podcasts just
58:59
like this and join us
59:02
on the robots radio discord.
59:04
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59:06
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59:09
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59:11
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