326: The Current State of Skyrim Paid Mods w/ 0Period Productions

326: The Current State of Skyrim Paid Mods w/ 0Period Productions

Released Friday, 14th February 2025
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326: The Current State of Skyrim Paid Mods w/ 0Period Productions

326: The Current State of Skyrim Paid Mods w/ 0Period Productions

326: The Current State of Skyrim Paid Mods w/ 0Period Productions

326: The Current State of Skyrim Paid Mods w/ 0Period Productions

Friday, 14th February 2025
Good episode? Give it some love!
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what are you doing?

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to the Elder Scrolls.

0:38

LORCAST! Either you are.

0:40

Or I'll be skipping

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0:45

This is the Elder

0:47

Scrolls LORCAST. Your source

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for lore and so

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much more. Adventurers,

0:54

welcome back to the Elder Scrolls Lourcast.

0:56

This is Tom and normally I'm here

0:58

with Lotus, but Lotus has to take

1:01

the week off. And actually he's super

1:03

bummed out because family sicknesses and those

1:05

kinds of things are keeping him from

1:07

joining us this week. But we already

1:09

had scheduled a special guest who's joining

1:12

me in order to talk about the

1:14

current state of Skyrim Mods. You

1:16

might. recognize Zero period productions. He's

1:18

been on the show before, but

1:20

he's joining me again. George, welcome

1:22

back to the show. How's it

1:25

going? Always great to be here. Always,

1:27

always glad to come back. And hopefully, you

1:29

know, hopefully I know what I'll talk, what

1:31

I'm talking about. And, um, oh, there's a

1:33

lot to talk about with this. Yeah, you,

1:36

so you put out a few weeks ago,

1:38

a video about the current state of paid

1:40

mods in Skyrim. And you are one of

1:42

the one of the people I know at

1:45

least in our circles who has put the

1:47

most time in due skyroom at all and

1:49

I know a lot of our listeners and

1:51

Lotus and I have played a lot of

1:54

skyroom you know hundreds and hundreds of hours

1:56

but you regularly put out skyroom content

1:58

you've tried out so many of

2:00

these paid mods in order to

2:02

give them reviews in order to

2:04

recommend to people like okay this

2:06

one's worth the money this one's

2:09

not worth the money and you've

2:11

kept up with it because it's

2:13

been what like over a year

2:15

now since they launched the program

2:17

just over year it was December

2:19

2023 when they first launched, so

2:21

we're at like a year and

2:23

three months now, give or take.

2:25

Yeah, so things have kind of

2:27

changed, but some things haven't changed,

2:29

and I would highly recommend to

2:31

look up zero period productions on

2:33

YouTube, go look up his video

2:35

for the full rundown. But we're

2:38

going to break down some of

2:40

the details and go into some

2:42

of the other details that you

2:44

weren't able to cover in the

2:46

video. So can you give me

2:48

kind of a rundown of like

2:50

the state of things when it

2:52

launched and kind of where we

2:54

are now with paid months? I'll

2:56

try to give the somewhat abbreviated

2:58

version. I'll still give you know

3:00

enough detail that it'll make sense

3:02

if this is your first time

3:04

hearing about it. Because Skyram has

3:07

gone through kind of a few

3:09

different phases of programs like this.

3:11

This is in some ways almost

3:13

the third iteration of some sort

3:15

of paid modding system now just

3:17

for Skyram alone. The very first

3:19

iteration was exclusively through steam back

3:21

in... 2015 and that lasted all

3:23

of maybe two days before it

3:25

was taken down just for this

3:27

sheer amount of vitriol that it

3:29

had caused and that was still

3:31

before special edition had even come

3:33

out that was like a year

3:36

or so before that existed and

3:38

it was terribly received one of

3:40

the problems was the lack of

3:42

clear It was kind of a

3:44

suggest your own price, but then

3:46

the authors were also saying I

3:48

think it should be this price.

3:50

I remember that. Yeah. Yeah. There

3:52

were issues where there were paid

3:54

versions of previously free mods. There

3:56

were paid mods that were just

3:58

really low effort and before really

4:00

any time could have gone into

4:02

looking at it. you know, thoughts

4:05

about it or even really getting

4:07

to try stuff out. It was

4:09

just gone immediately and it was

4:11

always speculated that steam was one

4:13

of the reasons for that because

4:15

they saw the amount of vitriol

4:17

and they said, nope, we're not

4:19

touching that. We're done. We're sorry

4:21

we ever did this in the

4:23

first place. Yeah. And that was

4:25

kind of it for a couple

4:27

years until after Skyroom Special Edition

4:29

came out and Bethesda released a

4:31

new program called Creation Club. And

4:34

that was a. almost like a

4:36

hybrid system where Bethesda created some

4:38

content for that, but they also

4:40

had mod authors who were creating

4:42

content for it as well. So

4:44

they were kind of in this

4:46

weird place of, they weren't really

4:48

official DLC, but they also technically

4:50

weren't on the same level as

4:52

the Mazda to get off the

4:54

Nexus. either. Right, it was like

4:56

the B movies of like releases,

4:58

you know? Almost, yeah, you had

5:01

to buy like special creation club

5:03

coins with, you know, real money

5:05

and then you were now being

5:07

brought into this new paid storefront.

5:09

And the way that it worked

5:11

was kind of interesting on the

5:13

back end because for the mod

5:15

authors involved in Creation Club, they

5:17

were paid up front. The way

5:19

that it worked was that a

5:21

mod author in the program would

5:23

go to Bethesda and pitch, hey,

5:25

I want to create this new

5:27

dungeon. And Bethesda would pay them

5:30

once for the pitch, another time

5:32

for when the creation club item

5:34

went into beta testing, and then

5:36

a final time. when it was

5:38

cleared for release. And the creator

5:40

of the mod author didn't get

5:42

any commissions, they didn't get any

5:44

residuals, they were paid up front,

5:46

and I had been told that

5:48

they were actually paid very well,

5:50

that they made more from any

5:52

one of those creation club launches.

5:54

those kind of like DLC light

5:56

releases than they ever did from

5:59

you know donations on their PayPal

6:01

or nexus donation points or anything

6:03

like that so for some of

6:05

the people in that program they

6:07

were very happy with what they

6:09

were getting paid by Bethesda but

6:11

it was still kind of in

6:13

that weird position of I almost

6:15

equate them to they felt a

6:17

little like the oblivion era Adams,

6:19

not the DLCs, but like Mayron's

6:21

Razor or the 800 houses that

6:23

we got. Sure, exactly. It felt

6:25

like that, but now also made

6:28

by some lot others too. It's

6:30

almost akin to hiring an external

6:32

developer. Like in some ways in

6:34

some ways, but instead of going

6:36

to a developer house who normally

6:38

does these kinds of things like

6:40

we talked about the potential oblivion

6:42

remake and the company that might

6:44

have been outsourced in order to

6:46

make that happen. There are these

6:48

developers who do a lot of

6:50

this extra work for these main

6:52

developers. and they get pulled in

6:54

in order to flesh something else

6:57

out or in order to add

6:59

in extra content or maybe do

7:01

some design work or whatever. But

7:03

instead of going to one of

7:05

those design houses, they were going

7:07

to moders who in a lot

7:09

of ways are just as capable,

7:11

but they're instead reaching out to

7:13

individual people in order to do

7:15

so that's that's what that feels

7:17

like but now now the system

7:19

is moved on to this other

7:21

thing that launched just over a

7:23

year ago and it's kind of

7:26

that was kind of the first

7:28

stepping stone and now it's much

7:30

more fleshed out right yeah because

7:32

creation club that ended kind of

7:34

when Skarm hit that 10th anniversary

7:36

and they did that anniversary bundle

7:38

where you could buy all the

7:40

creation club items right to the

7:42

one-time like 20 dollars if you

7:44

didn't have If you already own

7:46

Skyron, which they assumed a lot

7:48

of people did at that point,

7:50

and after that it was kind

7:52

of radio silence until they launched

7:55

what is now called creations. And

7:57

frankly, this is just where it

7:59

always gets confusing because now you

8:01

have creations as the menu item

8:03

in-game. which serves as a hub

8:05

for three mods, creation club, the

8:07

old creation club stuff, and now

8:09

creations, which is specifically paid mods.

8:11

So having that all under the

8:13

one group continues to make it

8:15

more confusing, and frankly, it is

8:17

always half of these discussions because

8:19

you have to try and explain,

8:21

it's like, well, this is a

8:24

creation, this is creation club, and

8:26

here's why they're all slightly different.

8:28

Right, right. And the naming is

8:30

not the best. They tried to

8:32

make it consistent, but that makes

8:34

it worse in some ways. That's

8:36

true. It's true. And the creation

8:38

engine is another creation. Like there's

8:40

all sorts of creation things going

8:42

on. They're really getting their money's

8:44

worth for that one word. Yeah,

8:46

right, right. So let's be very

8:48

clear to anybody who's listening. This

8:50

has. had its detractors, let's call

8:53

them that critics, since way back

8:55

in, you know, 2015, but continuing

8:57

through and every time they've added

8:59

new things and there are definitely

9:01

people who are just very against

9:03

nickel and dimeing for those kinds

9:05

of things. I think you and

9:07

I kind of sit somewhere in

9:09

the middle. Like if you are

9:11

going to put something of quality

9:13

out there, if you're going to

9:15

say, hey, here's this really cool

9:17

thing and it's worth $5. it

9:19

meets the quality I would want

9:22

for that price, right? Just like

9:24

if they launched a DLC for

9:26

30 bucks, if it's a good

9:28

DLC, I'll pay the 30 bucks

9:30

for it. I don't have a

9:32

problem with that. But it needs

9:34

to be of a certain quality.

9:36

And I think that's kind of

9:38

the current place we are with

9:40

creations is, well, is it good

9:42

quality? And having watched your videos

9:44

and tried out a few things

9:46

myself, it seems like it's a

9:49

mixed bag. Is that a good

9:51

way to put it? I, very

9:53

much so. And I'm someone that,

9:55

I've been playing Skyramaz for over

9:57

10 years now, specifically for YouTube.

9:59

I've been making. on YouTube for

10:01

stuff in the modding scene for

10:03

over a decade now and obviously

10:05

a lot of the time was

10:07

specifically free mods and then it

10:09

was some creation club stuff and

10:11

now it's moving on to a

10:13

mix of free mods and now

10:15

these new creations. So I'm someone

10:18

that I've been in the community

10:20

for a lot longer than I've

10:22

realized because I think about how

10:24

long I've been doing this and

10:26

it's always crazy to think about

10:28

but. Even when the first iteration

10:30

of paid mud release, the one

10:32

that lasted two days, I was

10:34

already of the mindset of, I

10:36

am not opposed to paying for

10:38

something that feels like a DLC,

10:40

that feels like an expansion, and

10:42

there were already three muds, at

10:44

that time, that rose to that

10:47

level, that felt as good, if

10:49

not better, than some of what

10:51

we were getting from... Bethesda at

10:53

that time, as good as the

10:55

Dongar DLC, as good as the

10:57

Dragonborne DLC, and so on. And

10:59

given that it's been another 10

11:01

years since then, the modding scene

11:03

has only grown. It's only become

11:05

more innovative. They have created entirely

11:07

new gameplay systems through modding, and

11:09

it's always insane to see. And

11:11

that thought process I had of

11:13

if it's quality if it feels

11:16

new and fresh and exciting then

11:18

I'm not opposed to there being

11:20

a price tag involved I've signed

11:22

up for model there's patrions because

11:24

of that I've well I've only

11:26

done patrions I haven't done any

11:28

direct donations I don't think but

11:30

a lot of those model others

11:32

will have that as options and

11:34

while there's options of there ultimately

11:36

very few people ever actually Go

11:38

ahead and do that. Even if

11:40

they say, yes, I would love

11:42

to support these mod authors. Yes.

11:45

As an option rather than being

11:47

an upfront cost. Yeah, people are

11:49

more likely to spend money for

11:51

a subscription to Nexus in order

11:53

to download Mod packs faster than

11:55

they are to spend money. to

11:57

pay directly to the mod authors,

11:59

right? Like that's very common. With

12:01

how big mods are now, it

12:03

feels like a necessity to have

12:05

next premium. I can't go back

12:07

at this point. I really can't.

12:09

Especially if you're using a Wabajak

12:11

to download, you know, like 5,000

12:14

mods or something like this. Yeah,

12:16

absolutely. Even just some of the

12:18

big request mods because it'll be

12:20

500 megabytes, which doesn't sound like

12:22

a lot, but when you're throttled

12:24

to one megabyte per second, less

12:26

than a megabyte per second. How long

12:28

for this now? I could just go

12:30

make coffee. Yeah, I need to download

12:32

it in the middle of the night.

12:34

No, sorry. So I can wake up

12:36

the next morning in and how to.

12:38

But here's the thing. Like, even with

12:40

the free mods and even with the

12:42

improved stability of so many of them,

12:44

the way that the mod, like the

12:47

vortex or mod organizer programs, that makes

12:49

it easier now than it has been

12:51

in order to organize things to make

12:53

them all run together. But there's still

12:55

problems getting them to run sometimes. Sometimes,

12:57

sometimes the game. just crash. Sometimes you'll

12:59

have like save files that don't work

13:01

because you added one other mod in

13:03

and all of a sudden things don't

13:05

work anymore. There's a lot of complexity

13:07

with that. And from my perspective, if you're

13:09

going to give me a really nice

13:11

new like storyline with some new dungeons

13:13

and maybe some new items and things

13:16

like that and you're going to charge

13:18

me five or ten bucks, but I

13:20

know by just clicking on that and

13:22

spending that five or ten bucks that

13:24

it's just going to launch and it's

13:26

going to work the first time. then

13:28

that makes it even more valuable to

13:30

me. I can see the value in

13:32

that, especially from a like, hey, it

13:34

just works. But there is the caveat

13:37

of. Is it good? Does it actually give

13:39

you $10 or $5 worth of the

13:41

content you were expecting? Or does it,

13:43

are we going back to horse armor?

13:45

And everyone's like, oh my God, this

13:48

is overpriced. Are they just going to

13:50

nickel and dimus for everything? And in

13:52

your video, you pointed out that there's

13:54

both. There's the good and then there's

13:56

the terrible. Yeah, there's some in between,

13:59

but there's absolutely. both extremes in that

14:01

case of this is what's great and

14:03

this I wish this didn't exist right

14:05

right and it seems like that needs

14:08

to be buttoned up but like one

14:10

example is the cathedral mods that you

14:12

can get for free have tons of

14:15

updates to like the way the world

14:17

looks and the textures and the weather

14:19

and all these other things right and

14:21

one of the mod packs you can

14:24

pack you can buy in creations is

14:26

one single plant. It's updated if there's

14:28

one plant in the entire world and

14:31

it costs well like a buck or

14:33

two. Yeah, so that's actually updated a

14:35

bit since I first talked about it

14:37

in my video, because when my video

14:40

came out last month I talked about,

14:42

oh, Dr. Jacobo, the model who's made

14:44

the cathedral series on Nexus, which is,

14:47

like you said there's cathedral weathers, there's...

14:49

cathedral water and he had individual moths

14:51

for almost every single floor like every

14:53

plant every Every piece of greenery that

14:56

existed in the game had a cathedral

14:58

version where it wasn't just a re-texture,

15:00

it was a complete remodel, complete re-texture.

15:03

He was going out and doing photography

15:05

of plants in all these different locations

15:07

in order to create completely new assets.

15:10

And what happened was he joined the

15:12

creations program and started releasing kind of

15:14

one by one. new versions admittedly yeah

15:16

he was making new models and new

15:19

textures for them but he was starting

15:21

to do like you said oh here's

15:23

a one dollar maple vine Right, right.

15:26

If you ask me what the maple

15:28

bind looks like in sky, I wouldn't

15:30

know at the top of my head.

15:32

Or which part of the map it's

15:35

even in, if I if I load

15:37

it up, do I even know where

15:39

to go to find that? Well, I'm

15:42

walking through sky. I'm like, that's a

15:44

tree. I'm not sitting there analyzing what

15:46

tree it is. And if I'm going

15:48

and buying a creation, I'm not going

15:51

to sit here and go. started with

15:53

the one dollar maple sapling after that

15:55

he released a couple more that were

15:58

two dollars each and I think at

16:00

this point there's maybe five or six

16:02

different ones and one of the problems

16:05

to me has been the inconsistency because

16:07

it started using the cathedral name which

16:09

did piss people off because the whole

16:11

idea in modding was that the cathedral

16:14

concept was supposed to be people coming

16:16

together to create always free. Mods that

16:18

kind of built on each other that

16:21

everyone was coming together to build the

16:23

cathedral right rather than everyone being in

16:25

their own parlor where they kept everything

16:27

to themselves It was a group thing

16:30

and a lot of people volunteering to

16:32

work together Yeah instead of a single

16:34

person putting things out in order to

16:37

just make some money off of that

16:39

single thing so there's nothing wrong with

16:41

doing that but I can see why

16:43

people get them said about the branding

16:46

the name of it using yeah So

16:48

it went from being cathedral with the

16:50

first one to then Dr. Dr. Jacobos

16:53

like 3D sapling, whatever. Okay, that's better.

16:55

That's better. Yeah, but then the pricing

16:57

did change. It was like, oh, first

17:00

one was $1. The next couple were

17:02

$2. Went back to $1. And I

17:04

feel like that's one of the issues

17:06

that I keep on scene is that

17:09

ultimately a lot of the people in

17:11

the program maybe aren't super business savvy.

17:13

And I can't necessarily expect everyone to

17:16

be a genius at marketing or anything,

17:18

but The second that they joined this,

17:20

they did become small businesses, and I

17:22

feel like there needs to be a

17:25

certain level of consistency or kind of

17:27

thought. in regards to how some things

17:29

are being treated and especially with them

17:32

being sold. Absolutely. And my thought is,

17:34

doesn't that then lie on the shoulders

17:36

of Bethesda to have some sort of

17:38

validation process? Like, here's my mod. I

17:41

want to do this one plant model.

17:43

And then somebody at Bethesda reviews it

17:45

and they say, I want to charge

17:48

a dollar for this. And they review

17:50

it and they go, okay, the plant

17:52

model is great. It works well. It

17:55

loads up. It like, everything. checks the

17:57

box, gets the Bethesda seal of approval,

17:59

kind of like the Nintendo seal of

18:01

approval, right? But. we think that the

18:04

right amount to charge is between this

18:06

much and this much. And we also

18:08

would recommend, if you really do want

18:11

to make sales on this, because very

18:13

few people are going to buy just

18:15

a single plant model, wait until you

18:17

have a dozen plant models that are

18:20

all, maybe all the different farm plants,

18:22

and then sell it as a pack,

18:24

and put that pack out for a

18:27

dollar, or whatever. So it's funny you

18:29

say that, because most recently... Dr. Jacobo

18:31

did release, where can I find it,

18:33

hold on, I'm just playing up the

18:36

website real fast. Did he do a

18:38

pack? Dr. Jacobo's three plants, volume one,

18:40

per 600 credits, which for all intents

18:43

and purposes, is approximately $6 U.S.D., which

18:45

is a collection of some of the

18:47

previous one-off paid Mazzie released. So how

18:50

many plants are in that pack? This

18:52

says 26. This says burns and fiddleheads,

18:54

yellow shrubs, reach shrubs, maple saplings, lavender,

18:56

and death bell. Please refer to the

18:59

respective pages for further details, images, and

19:01

videos. But the issue here then becomes

19:03

that what if you bought one of

19:06

the standalone versions of these? Maybe you

19:08

bought the... Maple saplings when it first

19:10

came out you saw this pack and

19:12

you're like okay now I can get

19:15

all them for that one communion price

19:17

but you're not saving any money then

19:19

you're not getting your double paying right

19:22

yeah double paying and and even at

19:24

that price 24 a six dollars for

19:26

24 that means every plant cost 25

19:28

cents yeah so is that still is

19:31

that still a good deal I I

19:33

my gut says most people are going

19:35

to go no no because I could

19:38

spend $6 on an entire dungeon. I

19:40

could spend $6 on an NPC who

19:42

I can bring through the entire world

19:44

with a set of like 200 new

19:47

lines of dialogue. You know, like those

19:49

are the other kinds of things you

19:51

can buy for $6 or I could

19:54

buy 24 plant. Lance. Like, in my

19:56

mind, if you're going to set like,

19:58

and I don't want to belittle in

20:01

any way the amount of work that

20:03

goes into it, the expertise that goes

20:05

into the modeling, the texture work, it

20:07

is a lot of work. I absolutely

20:10

understand that. But as somebody who also

20:12

makes content and makes things and puts

20:14

them on the internet, I have to

20:17

also be aware of what the world

20:19

is willing to pay for, what they

20:21

value it as, not how much work

20:23

I put into it. Right? So when

20:26

I price things on Patreon for people

20:28

to support the show, I have to

20:30

consider not just how much work does

20:33

it take for me to make it,

20:35

but like what are people willing to

20:37

spend? And if I overprice it, I

20:39

should probably expect that people aren't going

20:42

to buy it. So in my mind

20:44

if I'm going to spend six bucks

20:46

on textures and new models for things

20:49

then I feel like maybe a hundred

20:51

things in that pack would be really

20:53

great or something more comprehensive if it

20:56

was six dollars and it was new

20:58

models and textures for all the alchemy

21:00

ingredients right like an entire pack of

21:02

something that I use you know I'd

21:05

be a little more excited for you

21:07

right if I'm somebody who loves to

21:09

do alchemy and you can give me

21:12

shiny new cool alchemy stuff and I'm

21:14

going to use it a lot then

21:16

maybe that's worth it to me because

21:18

it encompasses all of a specific thing

21:21

you know if you're going to do

21:23

a six dollar pack that does brand

21:25

new textures for all of the melee

21:28

weapons in the game that sounds awesome

21:30

Right? Like, oh, shiny new textures for

21:32

every sword, every mace, every hammer, you

21:34

know, every dagger, like, across the board.

21:37

But like, what are people willing to

21:39

spend? And if I overprice it, I

21:41

should probably expect that people aren't going

21:44

to buy it. So in my mind...

21:46

If I'm going to spend six bucks

21:48

on textures and new models for things,

21:51

then I feel like maybe a hundred

21:53

things in that pack would be really

21:55

great or something more comprehensive. If it

21:57

was six dollars and it was new

22:00

models and textures for all the alchemy

22:02

ingredients. Right. Like an entire pack of

22:04

something that I use. Yeah. I'd be

22:07

a little bit more excited for. Yeah.

22:09

If I'm somebody who loves to do

22:11

alchemy. and you can give me shiny

22:13

new cool alchemy stuff and I'm going

22:16

to use it a lot then maybe

22:18

that's worth it to me because it

22:20

encompasses all of a specific thing you

22:23

know if you're going to do a

22:25

six dollar pack that does brand new

22:27

textures for all of the melee weapons

22:29

in the game that sounds awesome Right?

22:32

Like, oh, shiny new textures for every

22:34

sword, every mace, every hammer, you know,

22:36

every dagger, like, across the board. And

22:39

I know that's a lot of skins,

22:41

that's a lot of texture work, but

22:43

that feels like a complete set of

22:46

things that you could spend five or

22:48

six bucks on. And now you've got

22:50

it in your game, you're going to

22:52

use these new textures, you're going to

22:55

see them all the time. But when

22:57

it's plants in the environment, like, like,

22:59

like, like, like, like, do you know,

23:02

really into the graphics will notice. And

23:04

it could then be argued that they're

23:06

the ones who are going to be

23:08

more interested in buying these in the

23:11

first place. But then the other concern,

23:13

which you mentioned a little bit earlier,

23:15

the greater concern at this point is

23:18

now the idea of Nicklin Diamond because

23:20

now we're getting each individual plant released

23:22

one by one. And when this started,

23:24

we didn't know that there was going

23:27

to be a volume one pack later

23:29

on and so on, but we don't.

23:31

no we kind of just kind of

23:34

sit and wait and see and that

23:36

can either lead to you spending a

23:38

lot more money because you're buying all

23:41

these one by one by one for

23:43

all we know there will be an

23:45

all-in-one later on that'll encompass everything in

23:47

volumes one two three and four we

23:50

don't know because that communication is not

23:52

they're going to drive people away from

23:54

making the purchase because now they're unsure

23:57

and steam has fixed the They've solved

23:59

this problem when they pack a bunch

24:01

of games or DLC into a pack,

24:03

if you already own certain things, then

24:06

it reduces that cost off the bottom

24:08

line. It subtracts it. So if Bethesda

24:10

was to do that with something like

24:13

this, then that totally makes sense. Oh,

24:15

okay. Well, you already have, you know,

24:17

five of the new 12 textures or

24:19

whatever, then you only pay for the

24:22

ones you don't have. Okay, that makes

24:24

sense. But they don't have that system

24:26

yet. And I think this all goes

24:29

back to, it is kind of a

24:31

new thing, they're continuing to, then it

24:33

needs to work in the way that

24:36

people expect marketplaces to work. And I

24:38

get the idea that like, if you

24:40

put the onus on the mod maker

24:42

to price things, and if people don't

24:45

buy it, then they're gonna have to

24:47

adjust their prices anyway, like capitalism will

24:49

work out in some way. But there's

24:52

still guidance for that. Like when you

24:54

start a business. typically this like if

24:56

I'm going to start a restaurant then

24:58

if I don't know how to price

25:01

things it would behoove me to hire

25:03

an expert who can do the research

25:05

if I can't do it and say

25:08

every other burger place in the city

25:10

charges about this much between this much

25:12

and this much for a cheeseburger. This

25:14

is the area that you should be

25:17

putting your price in in order to

25:19

be competitive with everyone else. You know,

25:21

like, you should have that data. And

25:24

it seems like Bethesda could be supplying

25:26

them. And maybe they are, maybe they

25:28

are supplying these things, but they're still

25:30

letting them choose at the end. I

25:33

don't know. My understanding, though, from what

25:35

I've seen is that Bethesda

25:37

is there more so to assist, but

25:39

they're not trying to necessarily dictate what

25:42

can and can't be done. They're not

25:44

trying to be too restrictive. If you

25:46

come to them with an idea, if

25:48

you're in program, for the most part,

25:50

they're like, all right, go for it,

25:52

make it, and it seems like on

25:54

their FAQ and says they'll suggest pricing,

25:56

but that it's ultimately up to the

25:59

author. Yeah, it seems like the guiderails

26:01

need to be a little bit more

26:03

helpful to the consumer. I think that's

26:05

the biggest thing. I think right now

26:07

we're not looking at what the consumer

26:09

sees. I think a lot of the

26:11

people in the program are looking at

26:14

it more so of, they're setting their

26:16

price based on the cut, they'll get.

26:18

per sale because Bethesda takes a cut

26:20

because they're the publisher in this case.

26:22

They're looking at their percentage. They're looking

26:24

at what each sale makes them and

26:26

they're sending it based on that, which

26:28

is really the wrong way to look

26:31

at it because of the fact that

26:33

you know you're releasing this today. Okay,

26:35

maybe you get five sales today to

26:37

tomorrow, but this is gonna be here

26:39

potentially indefinitely. You're gonna be making sales

26:41

potentially years from now that it becomes

26:43

an ongoing form of payment. And if

26:46

you're only in the short term about.

26:48

this is how much I'll make today,

26:50

you're probably pricing it in a way

26:52

that is pricing out several potential buyers.

26:54

Right, right. And the flexibility, like I

26:56

think steam is a great example. Like

26:58

if I put a game on steam

27:00

and three months from now, I'm like,

27:03

well, I need to sell more copies,

27:05

I can put it on sale for

27:07

25% off. You know, like, and that'll

27:09

be a regular thing. In fact, anybody

27:11

who buys games on steam will know,

27:13

the game comes out of a certain

27:15

price on a certain amount of time.

27:18

It'll go down in price. It'll go

27:20

on sale. Then it goes back up

27:22

to a regular price. And then a

27:24

little bit later, six months later, maybe

27:26

there's a big steam sale for the

27:28

summer and it goes down in price

27:30

again. So if you are somebody who

27:32

is a little bit more price sensitive

27:35

as a buyer, you wait for those

27:37

moments for the big sale. Or you

27:39

actually wait for the person who posted

27:41

it to reduce the total price. There

27:43

are a lot of games and a

27:45

lot of DLC on steam that came

27:47

out at $60, but now you can

27:49

buy it for $40. That's the standard

27:52

price because it's been out for three

27:54

years and they've kind of, they're not

27:56

doing a marketing push anymore and they

27:58

would just. be happy if you picked

28:00

one up, but it might still go

28:02

on sale for 20 bucks. If that

28:04

was the way the system worked, then

28:07

I feel, and you have the other

28:09

thing where if you already have part

28:11

of the pack, it reduces from the

28:13

total cost. Those seem like intelligent

28:15

ways to help the consumer

28:17

and to also drive more sales in

28:19

the long run for the people making

28:22

the mods, which would make Bethesda and

28:24

the mod makers more money in the

28:26

long run. It seems like a win-win for

28:28

everybody, if you could build those systems in.

28:31

And then the question becomes, and I've worked

28:33

in businesses that have people who work in

28:35

code and tech stuff, I used to actually

28:37

review a lot of the code for one

28:39

of the projects that we did with a

28:42

mobile app, that was the person who was

28:44

the liaison between the coding team and the

28:46

marketing team, and gave them instructions, like here's

28:48

what we want to go for the next,

28:51

you know, the next scrum or whatever, you

28:53

know, which business has different technology, terminology for

28:55

their cycles and things, but, that there's a

28:57

way that that can work, right? There's a

29:00

way that that can work best for everybody.

29:02

And yes, it will need some development in

29:04

order to put forward and test it out.

29:06

But at the same time, if this is

29:08

potentially going to be a cash cow for

29:10

them in every game they release from now

29:13

on. because it seems like that's what they

29:15

want to do with Starfield probably with the

29:17

next Elder Scrolls game, the next fallout game,

29:19

they're going to want to have this as

29:21

another avenue of income, then it would make

29:23

sense to make that a priority. And maybe

29:25

they are working on some of the stuff

29:28

in the background, we just don't know,

29:30

but it definitely feels like something that

29:32

would really benefit everybody. Because Creation

29:34

Club, like the older Creation Club stuff

29:36

from years ago, I don't know if they

29:38

ever did discounts, but they did occasionally do

29:40

things where they would make certain packs

29:42

free where if you download it during this

29:44

time it's free right now and it's free

29:47

to keep I think that could be a

29:49

great thing where every now and then they

29:51

say hey we're gonna pay you the model who

29:53

released this paid creation will pay you

29:55

X amount to make this free for

29:57

the next week are you okay with

29:59

that and it becomes a marketing thing.

30:01

And say, like, okay, this will be

30:04

the equivalent of, oh, this will be

30:06

the equivalent of 500 sales from my

30:08

cut, from my commission. Sure. Yeah, right.

30:11

And right. And to Bethesda, it's part

30:13

of the marketing budget, because they get

30:15

buzz, they get people loading back up

30:17

the game, going into creations and downloading

30:20

a thing, playing the game some more,

30:22

telling their friends, oh, you should get

30:24

back in there and get this thing.

30:27

And while you're at that, look at

30:29

the other packs this guy makes, because

30:31

he makes some really like what he

30:34

makes, because he makes some really cool

30:36

stuff. I really like what he does.

30:38

And then we've solved all of their

30:40

marketing problems. We've been kind of complaining

30:43

and fussing about them things for a

30:45

lot. I don't want to only look

30:47

at the bad side of this because

30:50

there is a good side, right? Some

30:52

of the things that have been released

30:54

in your opinion and in a number

30:57

of other people's opinions are worth the

30:59

money and are actually doing some really

31:01

cool things. The first one that comes

31:03

to mind for me is the Bard's

31:06

College, which came out a while back.

31:08

I bought it. I know a lot

31:10

of other people have tried it out.

31:13

It's usually getting some very good reactions.

31:15

It seems like there's a lot of

31:17

content behind that purchase. It was like

31:19

10 bucks, I think. Yep, 10 on

31:22

the dot. 10 dollars. And you got

31:24

an entire quest line for the Bard's

31:26

College. Like it was a whole guild

31:29

with new characters and like new shouts.

31:31

Like you do different things with shouts.

31:33

There's dungeons. There's a storyline. What are

31:36

your thoughts on that one? So and

31:38

that was a really fun one for

31:40

me because up until bars college expansion

31:42

which released in August of 2024 we

31:45

really hadn't had a whole lot of

31:47

big quests through creations yet there were

31:49

a couple dungeons there were maybe some

31:52

small quests but there really hadn't even

31:54

been too many with new voice acting

31:56

and over the summer I got to

31:59

hear from one of the people from

32:01

the Thesley they reached out they said

32:03

hey this mod team they're making a

32:05

new creation they'd like to talk to

32:08

you about covering it and the mod

32:10

team in question is king for people

32:12

in the monies and you might know

32:15

them because they created the sim settlement

32:17

series for fallout for which is regarded

32:19

as one of the biggest and best

32:21

quest mods for fallout for period. Yeah,

32:24

it's at the top of the list.

32:26

Like it's one of the most downloaded

32:28

mods ever for fallout. Yeah. These are

32:31

people who understand quest design who understand,

32:33

you know, voice acting who know how

32:35

to make new game mechanics and everything.

32:38

So when I heard that they were

32:40

working on something, I said absolutely. put

32:42

me in touch with them. And yeah,

32:44

Bard's College expansion released at $10,000 at

32:47

a thousand. Creation Club, Todd Bucks, whatever

32:49

you want to call them now. But

32:51

like you said, their goal was to

32:54

create a fully realized guild for the

32:56

Bard's College, the same way that you

32:58

would have for the companions, the Dark

33:00

Brotherhood, and so on. And in some

33:03

ways. Their version of the Bard's College

33:05

was more feature complete than any of

33:07

those base game guilds. Like you said,

33:10

there was a central quest line in

33:12

which you were learning new shouts, enhancing

33:14

your shouts. They added a new system

33:17

where you could choose three shouts that

33:19

you strung together. So you could do

33:21

all three words of firebread by all

33:23

three words of frostbread stuff like that.

33:26

That creates so much potential for like,

33:28

like, all sorts of chaotic fun things.

33:30

It's crazy. Yeah, yeah, like I'm gonna

33:33

flow you in, I'm gonna slow down

33:35

time, I'm gonna blow you across the

33:37

map and set you on fire at

33:40

the same time, and then I'm gonna

33:42

unfreeze time, and you're just like, you

33:44

know, just like, that sounds insane, that's

33:46

so cool. They added, like you said,

33:49

they added some new shouts there was

33:51

one where essentially you summon a pillar

33:53

of earth underneath your enemies and it

33:56

could just eject them into the air,

33:58

but you could also use it for

34:00

platforming if you needed to get up

34:02

to a higher place. Yeah, that's cool.

34:05

There was a secondary and tertiary quest

34:07

system as well, one where you did

34:09

the old school, monkey island. insult duels.

34:12

Okay. They actually spoke someone from monkey

34:14

island about it as well and kind

34:16

of got like their blessing of having

34:19

their iteration in Skyram. Yeah, I purchased

34:21

this but I haven't gotten all into

34:23

it yet. I need to definitely need

34:25

to dive into some of the stuff

34:28

but that's hilarious. That is great. It

34:30

was great. They even got a couple

34:32

of the original Skyram voice actors back.

34:35

to do new lines. And the crazy

34:37

thing about that is in order to

34:39

do so, they had to pay those

34:42

voice actors union rates, which is unheard

34:44

of and it's impossible almost 99% of

34:46

the time in free modding. The creations

34:48

that I've worked closest with are the

34:51

more big quest-focused ones, so Bard's College

34:53

expansion, Covina Croens, and a Tale of

34:55

Blood and Snow, and from everyone that

34:58

I spoke to. who voiced those projects,

35:00

they were all paid at the very

35:02

least in indie game rate. We're now

35:04

creating new opportunities for people in the

35:07

gaming scene, which to me is really

35:09

incredible. Yeah, yeah, and that kind of

35:11

content feels like it's worth $10. You

35:14

know, like if they were to release

35:16

a Bard's College, an official Bard's College

35:18

DLC made by Bethesda and It had

35:21

all that stuff in it. $10 would

35:23

feel great. I wouldn't have an issue

35:25

with spending $10 on that. Like that

35:27

seems very reasonable. So you mentioned two

35:30

other ones. What are these two others?

35:32

And how do you feel about those?

35:34

So the other two that I mentioned,

35:37

one of them is a tail of

35:39

blood and snow, and the third is

35:41

coming to Crohn's. A tail of blood

35:44

and snow is another $10 creation. It

35:46

is a quest-focused expansion that gives you

35:48

a little bit more. to do with

35:50

the vampire clans in Skyram outside of

35:53

Volkahar, the Dongard, and so on. It

35:55

brings back one of the clans from

35:57

the Elder Schools Three more when it

36:00

brings in a clan that has been

36:02

mentioned a little bit in lore in

36:04

Skyram previously, but you know... don't really

36:06

get to see and it goes more

36:09

so into the clan politics of other

36:11

vampire clans who were maybe not trying

36:13

to get rid of the sun and

36:16

not trying to be as on everyone's

36:18

radar. But you have three different factions

36:20

that you can play in that creation.

36:23

You can join either of the two

36:25

new vampire clans or you can join

36:27

the vigilant distender. Playing any

36:29

one of those three faction lines is

36:32

not as long as say bars college

36:34

expansion because of the fact that they

36:36

had to try and manage their resources

36:38

to create all three quest lines as

36:41

opposed to just one. But it added

36:43

some new gear, it added some new

36:45

story threads, a lot of new radiant

36:48

quests as well. And in the end,

36:50

it was really fun. They added 10

36:52

different dungeons, they added some new spells,

36:54

new powers, and for me... One of

36:57

the best parts of it was the

36:59

replayability because now across three different playthroughs,

37:01

you have three different ways to play

37:03

it. Yeah, yeah, I mean, that's a

37:06

lot of content. Ten dungeons, like a

37:08

ten-five dungeons. They commissioned people to make

37:10

dungeons once again, giving more possibilities, more

37:13

opportunities to people in the modding scene

37:15

where maybe looking for a way to

37:17

be able to support themselves financially. Yeah.

37:19

Yeah, like that sounds awesome. That's like

37:22

in a world where, and this is

37:24

what we've been going through for over

37:26

the last year in the gaming, you

37:28

know, gaming business, people have been losing

37:31

their jobs. Thousands of people have lost

37:33

their jobs in the last year because

37:35

gaming as a whole has reduced. It's

37:38

been the first year in many years

37:40

where total amount of sales, total volume

37:42

of sales in gaming has dropped. And

37:44

so studios are shuddering or they're cutting

37:47

out. a lot of developers, there's a

37:49

lot of people losing their jobs. But

37:51

to do something like this, to give

37:53

people potential for actual financial employment, and

37:56

create new cool stuff for a game

37:58

like Sky... which a lot of us

38:00

are still playing, and it's still awesome,

38:03

and it's cool, and it's worth the

38:05

10 bucks. Like, I don't have a

38:07

problem. Like, I can still get my

38:09

free mods if I want to do

38:12

my free mods, but if I can

38:14

spend 10 bucks for something that feels

38:16

really, really good, and is interesting, it

38:19

gives me, like you said, multiple playthrough

38:21

opportunities, new dungeons, and it just works,

38:23

by just downloading it, and like, like,

38:25

loading it up, and it's good. You

38:28

know, because if, again, if Bethesda had

38:30

been the people doing it in their

38:32

own studio and the release of that

38:34

same content for $10, you know, the

38:37

only, the only hang up I would

38:39

have is. The and I'm I'm one

38:41

of these people too. We do a

38:44

lower podcast is the question of like

38:46

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39:04

Turbo Tax Free Edition, roughly 37% of

39:06

filers qualify. Simple form 1040 returns only.

39:09

See if you qualify at turbotax.com/free. Hmm.

39:11

I can file for free. Now this

39:13

is taxes. File for free. File for

39:15

free. File for free. File for free

39:18

with turbo tax free with turbo tax

39:20

free. You know, there's address that. But

39:22

does that flat out said it? No,

39:24

right. They still have an address where

39:27

Creation Club fits in. I like to

39:29

think Creation Club also isn't canon, but

39:31

that's a whole other discussion that we

39:34

can get into another day. Sure, but

39:36

and that does give me a little

39:38

bit of hesitance, but more so because

39:40

I do a podcast about the lore

39:43

in Elder Scrolls. If I didn't do

39:45

this podcast, I don't think I would

39:47

I would matter that much. But because

39:50

I do this podcast, I know that

39:52

if I ingest 50 of these things

39:54

into my brain, at some point my

39:56

brain's gonna go, wasn't there a canon

39:59

thing that happened with this other vampire

40:01

clan for Morawind that showed up in

40:03

Skyrim? And then I'm gonna have to,

40:05

like someone's gonna be like, no, that's

40:08

not a thing. Oh yeah, that was

40:10

a, that was a mod. I forgot,

40:12

you know, like that that confusion level,

40:15

but outside of that, like, I don't

40:17

have an issue with like, oh, well,

40:19

here's a scenario that could have played

40:21

out. That's fun. Yeah, you know, there's

40:24

no bond with that. I'm running into

40:26

that specific issue right now with a

40:28

free mod that I'm playing because it

40:30

touches on. some of the lesser known,

40:33

not lesser known to you, but some

40:35

of the lesser known lore in the

40:37

early fourth era, you know, from the

40:40

two novels, from legends, from stuff like

40:42

that, that maybe not everyone knows about.

40:44

And it's telling a story that takes

40:46

some of that lore and then creates

40:49

its own new lore in regards to

40:51

the Anselille and Umbreal and everything. So

40:53

as I'm playing it, I have to

40:55

sit here and go, I'm going to

40:58

check the wiki, I'm going to go

41:00

check UESP because I don't remember what

41:02

is being made up for the mod

41:05

versus what's actually canon. And I had

41:07

to like sit through and look through

41:09

and go, okay, this, this, and this.

41:11

is official, the rest of it was

41:14

for this mod. Got it. Yeah, yeah,

41:16

because Umbreal, the novels have very specific

41:18

things that happen. I believe they're considered

41:20

canon. Lotus and I bring them up

41:23

every so often. Yes, they are. And

41:25

you're right, they do fit within this

41:27

kind of in-between time period between like

41:30

oblivion and Skyrim, and they do expand

41:32

on a lot of really interesting lore

41:34

in the world that doesn't really get

41:36

addressed in the games. So they're absolutely

41:39

worth reading, but I can totally see

41:41

how you ingest the games. and just

41:43

into your brain, you read the novels,

41:46

and then another year later, you play

41:48

a model, another year later, you do

41:50

this other thing, and then after five

41:52

years go by, and you're like, it's

41:55

all just kind of like melted together,

41:57

it's all melted together, and you're like,

41:59

I. Something happened there. Right. Was that

42:01

in the book? Was that no, that

42:03

conversation? No, that character wasn't in the book.

42:06

That was a mod. Okay. So that's not

42:08

canon. It could happen, but it's not really.

42:10

So yeah, I totally get that perspective. But

42:12

I think that's a very small caveat. It's

42:14

when it comes down to like, hey, you

42:17

know what, I just want to play these

42:19

games and have a good time. And holy

42:21

crap, that mod pack looks really cool. Looks

42:23

really cool. So. you know it's worth 10

42:25

bucks I'll buy it. I get it too

42:28

and it's one thing that I run into

42:30

where once again having done this for so

42:32

long specifically playing mods for YouTube this has

42:34

been my full-time job for yeah almost

42:37

almost 10 years 10 years this

42:39

spring wow that would be when

42:41

I graduated from college but for

42:43

me I recognize that in the way

42:45

that I view paid mods paid creations

42:48

the way that I view them play

42:50

them consume them is very different from

42:52

how other people are because at the

42:54

end of the day I'm doing it to

42:56

put out a video to put

42:59

out a review and yes I'm

43:01

spending $10 on this creation that

43:03

creation but I'm also then making

43:05

that money back. Yeah you're justifying

43:07

it's a business cost yes yeah

43:09

I'm playing it the one time

43:11

through I'm getting my full playthrough

43:13

there but I'm likely not coming back

43:15

to it again because in my case, it's

43:17

like I, you know, I clock into Skyram

43:19

and I clock out at the end of

43:21

the day, so I recognize that I have

43:23

a very different opinion in a very different

43:25

relationship, not just with paid creations, but with

43:27

free mods as well, just because, you know,

43:29

it's going to sound terrible to some people.

43:31

It's like, this has become, you know, my...

43:33

career of choice. I'm not playing it just

43:35

as a fan anymore. I'm still a fan.

43:38

I still love the games. I still love

43:40

the modding scene, but position that a lot

43:42

of other people are and I recognize that.

43:44

I think this is something that doesn't come

43:46

up a lot, but absolutely needs to be

43:48

understood by people is that once, and it

43:50

happens to me too, I've heard in fact,

43:52

just this last week, one of the streamers

43:55

I watch who plays, doesn't play elder scroll

43:57

stuff, plays other stuff, something came up in

43:59

the chat. And they responded, somebody asked

44:01

them, hey, are you going to try

44:03

this game out? And they said, well,

44:06

if I think I know where this

44:08

is going to go. You know, like

44:10

my decision about him, I'm going to

44:12

play this game, usually comes down to,

44:14

can I play it on stream? And

44:17

if no. Is it worth my time

44:19

outside of stream? Because my time outside

44:21

of that is family stuff and other

44:23

things. And if it seems like it's

44:26

worth that time, then maybe, but I

44:28

can't give you a guarantee because I

44:30

first have to think about what I'm

44:32

playing on stream. And there's somebody who

44:35

streams for like eight, nine, ten hours

44:37

a day. You know, like, so that

44:39

is a major concern. And I have

44:41

the same concern. People will say, hey,

44:43

you're going to go play this other

44:46

thing, and I'm going to go play

44:48

this other thing. And I'm going to

44:50

go play this other thing. I have

44:52

to ask the question, does it fit

44:55

into the content that I'm going to

44:57

make? I do multiple podcasts about multiple

44:59

games. And sometimes it does. You know,

45:01

like, I'm considering picking up a vowed

45:03

because that's coming out. It's pre-axis came

45:06

out today. And it is... The review

45:08

seems to be pretty good. It's by

45:10

obsidian. Obsidian is related to Bethesda in

45:12

a way because they worked on New

45:15

Vegas. A vowed is very elder scrolls-ish

45:17

without being as big and expansive as

45:19

elder scrolls, so it would make sense

45:21

to have that experience in order to

45:24

relay it on the show. So therefore,

45:26

it seems like, okay, this gets a

45:28

little bit more priority than do I

45:30

pick up Civilization 7. Right? Because Civilization

45:32

7 doesn't have anything to do with

45:35

Fallout or Elder Scrolls or Lord of

45:37

the Rings or, you know, any of

45:39

the shows that I do. So like,

45:41

now, do I have extra time to

45:44

play games? Well, yeah, sometimes, you know,

45:46

but honestly, a lot of people who

45:48

do, yeah, a lot of people who

45:50

do content creation, spend way more time

45:53

doing content creation every day than you

45:55

would expect. Like the general feeling for

45:57

people is, oh, that seems like an

45:59

easy job. Everything outside of that, it's

46:01

a pain. Yeah, right. I still like

46:04

it, but by comparison the hours that

46:06

I get to be live and just

46:08

hanging out. Best part right right right

46:10

right and you do small part of

46:13

it and you do a lot of

46:15

live streaming as part of your regular

46:17

schedule and I don't like I'm managing

46:19

the podcast network I'm doing a lot

46:21

of other things I'm working on I'm

46:24

working with editors to do video stuff

46:26

so I don't have to capture the

46:28

video stuff for like my fallout channel

46:30

this show is mostly talking heads and

46:33

we record once a week but when

46:35

we're getting into lore stuff I have

46:37

to do lawyers I have to plan

46:39

you know like it takes time to

46:42

figure out this is what we're doing

46:44

this is how we're doing it and

46:46

it's just one show among many. So

46:48

like, and of course, there's, you know,

46:50

life has other priorities. There's all other

46:53

stuff going on. Family and, you know,

46:55

my wife and kids and all sorts

46:57

of other things. So yeah, at the

46:59

end of the day, I might have

47:02

some extra time to play a game,

47:04

but that is not as important to

47:06

me as is this going to further

47:08

the career that I'm working on, right?

47:10

To wrap this up, I totally understand

47:13

that that is different from most people

47:15

who ingest our content, who watch our

47:17

streams or listen to our shows or

47:19

any of that stuff. So, like, I

47:22

get it. That makes sense. Like, we

47:24

are going to have a slightly different

47:26

perspective of how we engage with these

47:28

things. But at the same time, I'm

47:31

still a fan of the game. I'm

47:33

still looking at through the eyes of

47:35

like, okay, would it be awesome to

47:37

be a different type of vampire and

47:39

have a reason to play Skyroom again

47:42

and try out something very different than

47:44

I normally don't try out? Usually the

47:46

answer is yes, you know, like yeah,

47:48

that's awesome. So it's a little bit

47:51

of both. But here, you mentioned a

47:53

third one. What was the third one

47:55

that you're recommending? The third one is

47:57

Covina Croens and that comes in at

48:00

$5 hundred. creation club credits and that

48:02

comes from three of the members of

48:04

the Skyblivian mod team for anyone not

48:06

familiar Skyblivian is a major mod slated

48:08

to come out later this year where

48:11

it it's over 100 people in total

48:13

and they have been working tirelessly for

48:15

over 10 years now to reimagine the

48:17

Elders Rules for oblivion in Skyrum. So

48:20

you launch up Skyrum with this mod

48:22

installed and you're playing through the entire

48:24

main questline of closing the oblivion gaze,

48:26

you're playing through and stopping Man and

48:28

Marco and everything you knew from oblivion

48:31

but redesigned, reimagined in Skyrum with the...

48:33

the benefit of time the benefit of

48:35

it's been the 19 years since oblivion

48:37

came out here's what's changed in game

48:40

design here's what's changed in level design

48:42

in designing cities and all of that

48:44

yeah and it's made by people who

48:46

love both oblivion and skylibium and want

48:49

to show their take on it. Right,

48:51

we did an episode just a few

48:53

weeks ago with our patrons talking about

48:55

the sky oblivion and then also the

48:57

oblivion remake that's been rumored still. Yep.

49:00

And what our expectations and hopes are

49:02

for those things. So if you are

49:04

a regular listener, watcher of this show,

49:06

then you're familiar with that. So, but

49:09

yeah, so they they worked on this

49:11

like it's like a witches. DLC. Yeah,

49:13

so it was three of the members

49:15

from the Skyblivian team. It was Heavy

49:17

Burns, who's also a YouTubeer, as well

49:20

as one of their dungeon designers, has

49:22

helped with NavMechen and stuff like that.

49:24

Rin, who is another level designer, has

49:26

done a lot of remots in the

49:29

past. And a third member as well,

49:31

who I think intentionally is a little

49:33

bit more off the radar, but is

49:35

a part of this team that they

49:38

call high tail, high tail creations or

49:40

high tail productions or high tail productions.

49:42

They created a five dollar, paid creation

49:44

revolving around the the hags and the

49:46

crones in the oldest schools universe creating

49:49

a new small island. I say small

49:51

but it was around the size of

49:53

Solesheim from the Dragon-born DLC. The DLC-sized

49:55

island. Yeah, with the idea of being

49:58

that you're sucked into the story of

50:00

trying to stop a niece, the witch

50:02

outside of Riverwood, from completely this ritual

50:04

and becoming like a fully formed hag

50:07

and taking down like her small coven

50:09

of her two kind of like apprentices

50:11

as it were, you're going through and

50:13

seeing the other people who were not

50:15

so smart and kind of fell for

50:18

like these witches like tricks and everything.

50:20

So you have the bard who is

50:22

doomed to Make the same performance again

50:24

and again and again and again because

50:27

he said he wanted every performance to

50:29

be like as good as his last

50:31

or something like that the Woman who's

50:33

so vain that you know she said

50:35

she wants to be Irresistible so they

50:38

make her smell terrible so that the

50:40

skivers are Are going after her and

50:42

stuff like that. It's a really fun

50:44

Really enjoyable experience and but see that

50:47

stuff feels like something Bethesda would make

50:49

Yeah, well, one of the critiques people

50:51

had was that it reminded them too

50:53

much of Anti-Ethel from Baldus Gate 3.

50:56

And I saw, I saw some inspiration

50:58

from like the D&D iteration of witches

51:00

and hags. And I could also see

51:02

a little bit of inspiration from Anti-Ethel

51:04

in the way that the voice actress

51:07

delivered some lines, but. It was all

51:09

still really fun and for me it

51:11

all still really fit into the older

51:13

schools it gave you a brand new

51:16

house it gave you new quests new

51:18

items and the team was really reasonable

51:20

with that price of yeah that's five

51:22

dollars that's like a DLC-sized island with

51:24

a whole quest line voice acting a

51:27

house I mean yep for five months

51:29

it was really good that's what a

51:31

hearthfire cost right right and I was

51:33

a heartfire cost 13 years ago Yes,

51:36

right. So with inflation, that's like what,

51:38

seven or eight bucks at this point

51:40

at least. Oh my God. That's, yeah.

51:42

So man, those sound like really, really

51:45

cool things. Now you've put them on

51:47

my list and I'm considering playing through

51:49

them. Let me know if you if

51:51

you like me to try some of

51:53

these things out and stream them or

51:56

put them up as like Vods on

51:58

the patron or whatever. I do highly

52:00

highly recommend all three of those three

52:02

and it's I am still biased but

52:05

but my favorite of those three is

52:07

still bars college expansion for me that

52:09

is that has still been the best

52:11

creation to come up. Those are all

52:14

three very good ones but for me

52:16

barge college expansion especially just really. scratched

52:18

that itch because of how much it

52:20

added to the rest of Skyram as

52:22

well. Like I felt like a much

52:25

more all-encompassing expansion. So are there any

52:27

other like little expansions that you've you've

52:29

played or installed you know like weapons

52:31

packs or you know like kind of

52:34

more minor things a character who follows

52:36

you around that kind of stuff that

52:38

you're like actually this one's really good

52:40

it's worth it's worth the price? I've

52:42

tried a few and in a lot

52:45

of cases there were many times where

52:47

I was happy with the content and

52:49

sometimes even still wishing that the prices

52:51

had been adjusted slightly. One of the

52:54

very first creations that came out in

52:56

December 2023 that I was actually very

52:58

skeptical of, it was called the Arquebus

53:00

and it was essentially going to add

53:03

a, what was meant to be a

53:05

more lore friendly in universe. version of

53:07

a firearm. Yes, okay, I have seen

53:09

this. Yeah, in fact, you use it

53:11

on your video. Yep. And I remember

53:14

thinking, I was like, oh, ha ha,

53:16

it's like, Skyram with the guns, okay,

53:18

I get it. Right. And I was

53:20

like, I'll give it a shot because,

53:23

you know, creations that just come out,

53:25

I wanted to see what there was.

53:27

And I was like, all right, could

53:29

be interesting. It was priced at $6

53:31

USD, $600, $600, $600, $600 creation club

53:34

credits, $100, $1, $1, $1, $1, $1,

53:36

$1, $1, $1, $1, $1, $1, $1,

53:38

$1, $1, $1, $1, $1, $1, $1,

53:40

$1, $1, $1, $1, $1, $1, $1,

53:43

$1, $1, $1, $1, $1, $1 Wasn't

53:45

even the weapon itself the weapon type

53:47

because they added all new variants of

53:49

the weapon as well you could craft

53:52

multiple variants you could add it to

53:54

You could give the schematics to your

53:56

civil war faction and then civil war

53:58

soldiers could start going around with their

54:00

firearm as well. But what stood out

54:03

to me was the dungeon to get

54:05

the weapons in the first place. It was

54:07

maybe an hour and a half for me to

54:09

complete. And it was one of the best

54:11

Skyram dungeon experiences I had had in

54:14

years at that point. And I was

54:16

blown away. And when I mentioned that

54:18

in my review of like the dungeon

54:20

was fantastic, the dungeon is what made

54:22

this. The mod author even said, I'm

54:24

not a dungeon designer. I just wanted

54:26

to make sure that I gave people

54:28

something cool. I'm a 3D designer. I

54:31

wanted to make sure that I was

54:33

giving people something so that it felt

54:35

worth it to get a gun at

54:37

the end. And I said, you did

54:39

that. You absolutely did. But that's one

54:41

of the things we enjoy about Skyrim

54:44

is like, you do a cool dungeon,

54:46

you get a cool weapon at the

54:48

end. You do a quest line, you

54:50

get a cool thing, right? Like, that's

54:52

part of the fun. Like, you do

54:55

a Daedic Prince Quest, you got,

54:57

was that. And it was very, it's

54:59

a fairly minor critique at the end, but

55:01

my only complaint was $6 felt a little

55:03

high, $5 would have felt better to me.

55:05

And I do hope that at some

55:07

point, maybe because they even give us

55:10

model, there's an option to change pricing,

55:12

maybe not to raise it, but. to

55:14

lower it in the future. You know, yeah. Or I

55:16

mean, you can even put things on permanent sale.

55:18

I wouldn't have a problem with that. Like, it's

55:20

normally six bucks, but now it's $5 and we're

55:22

just going to leave for a while. As someone

55:24

who bought it at $6 if it went down

55:26

to five, I'd say good because now other people

55:28

are getting that benefit. Right. I've had it for

55:30

the past year or so. That's fine. Yeah, like

55:32

to me that happens all the time

55:34

of games. I'm not going to get

55:36

mad every time a game goes on

55:38

sale because I bought it at the

55:41

full price. Right, right. I mean, just

55:43

like when you buy, like you know

55:45

when a game launches, you're going to

55:47

spend 60 bucks on it or whatever,

55:49

right? 70 bucks, well, you're going to

55:51

buy a special $16 nowadays. Yeah. You're

55:53

going to buy $60 on it or

55:56

whatever, right, $70. Well, you're maybe buy

55:58

a special if you're $16. It really

56:00

is worth the money to wait, then

56:02

you're just going to wait and you

56:04

pick it up on sale. Like, I

56:07

do both. Sometimes I buy a brand

56:09

new game when it comes out because

56:11

I feel like it's worth it. Sometimes

56:13

I'm like, you know, like speaking of

56:15

Civilization 7, seems like it's got some

56:18

issues. People are kind of, eh, about

56:20

it right now. And so maybe we'll

56:22

let it mature for the next six

56:24

months. And then if I feel like

56:26

extra time, I'll just... reinstall six or

56:28

five now because as someone's not a

56:31

die-hard fan it's like I'm not going

56:33

to know the differences anyway. Oh there's

56:35

some significant differences I've heard but anyway

56:37

this isn't a civilization podcast that sounds

56:39

like some really really cool stuff you've

56:42

given me some things to think about

56:44

and some things to consider you know

56:46

spending some money on and downloading and

56:48

playing because they all sound really cool

56:50

at least the ones that not the

56:53

some of the ones that you pointed

56:55

out on your video of like yeah

56:57

don't get this one Yeah, don't get

56:59

those, but these ones sound great. That's

57:01

generally not what I like to do

57:03

on YouTube either. Generally speaking, I only

57:06

want to buy and showcase the ones

57:08

that at first glance, I think might

57:10

be worth their price point because frankly,

57:12

like, maybe I could do very well

57:14

making videos where it's just me trashing

57:17

individual creations. However, it's a waste of

57:19

my time and my money and I

57:21

don't like watching videos of people being

57:23

mad for the most part. I answered

57:25

a question recently on Discord where somebody

57:28

posted a video about something and I

57:30

don't know elder scrolls or fallout or

57:32

something I don't remember what it was

57:34

and like the conversation kind of moved

57:36

on and people started critiquing the video

57:39

and they're like yeah but like you

57:41

realize that people who do this kind

57:43

of content are doing it because it

57:45

makes them money. Like a lot of

57:47

times their critique isn't even good and

57:49

my response was if I wanted to

57:52

make way more money I would just

57:54

like anybody who has any good reason

57:56

skills can come up with a reason

57:58

why something is bad. And then they

58:00

can just talk about that. And then

58:03

they can just build a lot of,

58:05

you know, negative reception around it and

58:07

talk about how like, well, you might

58:09

think this thing is good, but this,

58:11

for this reason, it really sucks. And

58:14

then you can do videos about that.

58:16

And you're gonna get way more clicks.

58:18

And if I wanted to make a

58:20

lot more money, I could do that.

58:22

But I do not want to just

58:24

be negative. And Lotus and I will

58:27

critique things. We'll say, okay, this is

58:29

what we really like about this. And

58:31

these are the things that we think

58:33

could be better. But we always try

58:35

to be fair and balanced. We always

58:38

try to be honest about our feelings

58:40

and our feelings sometimes change. But we,

58:42

you know, like, it is not about.

58:44

you know, just playing the negativity game

58:46

and making money. That's not why we

58:49

do what we do. And you're very

58:51

much the same way. I think that's

58:53

part of one of the reasons why

58:55

we all get along is because we

58:57

want you, we go in wanting to

59:00

enjoy things and sometimes we just don't

59:02

and so we have some critiques. Like

59:04

in this episode today, we have critiques.

59:06

That doesn't mean it's all bad. It

59:08

means it's a nuanced perspective. And like

59:10

you and I said at the beginning

59:13

of the show, every time you put

59:15

a nuanced perspective on the internet, you're

59:17

going to the internet, you're going to

59:19

get haters. automatically, but you also are

59:21

going to find people who respect that

59:24

and they go, okay, I may not

59:26

agree 100% but at least you gave

59:28

it some real consideration and you thought

59:30

about it and you weren't just creating

59:32

click bait, you know. And that was

59:35

one thing that I brought up in

59:37

my video about the pay creations, the

59:39

state of it after a year or

59:41

so. I'm, I don't want to change

59:43

anyone's opinion or at least should make

59:45

you completely. pro, this should make you

59:48

completely against. It's the thing if you're

59:50

allowed to be somewhere in the middle,

59:52

you don't have to agree with me,

59:54

because once again, I think there are

59:56

very valid critiques and concerns about the

59:59

paid creations existing whatsoever. I think there's

1:00:01

very valid concerns about the state of

1:00:03

it now with once again, you have

1:00:05

some Nicklin diamond, you have some really

1:00:07

terrible practice. you have some asset flips

1:00:10

and I was more negative in that

1:00:12

video than I am most of the

1:00:14

time. I don't want to do an

1:00:16

individual video where I'm just saying don't

1:00:18

buy this one creation because it's terrible

1:00:20

but if I'm talking to a larger

1:00:23

picture of these practices I think are

1:00:25

from these are the practices that maybe

1:00:27

should be avoided either within the program

1:00:29

or as consumers we should maybe be

1:00:31

a little bit more aware of. Right.

1:00:34

less so being done to attack and

1:00:36

more so being done to be like,

1:00:38

just so you guys know, I think

1:00:40

this could be better. Right, you're a

1:00:42

consumer advocate, you're not ragebating. There's a

1:00:45

difference, right? There is absolutely a difference.

1:00:47

It's just like somebody who does a

1:00:49

game review and they're like, hey, I

1:00:51

went in this game hoping it was

1:00:53

good. It's okay. I loved this stuff.

1:00:56

I didn't love this stuff. You're just

1:00:58

being a consumer advocate before you buy

1:01:00

this. Make sure you realize that if

1:01:02

this is important to you, maybe you'll

1:01:04

like these things. That's my perspective. All

1:01:06

I can do is share it, right.

1:01:09

And that's what you're doing. And that's

1:01:11

what you're doing. And that's what you're

1:01:13

doing. his other podcast on Tales of

1:01:15

Tam Reel talks about Elder Scrolls Online

1:01:17

all the time. It's not just all,

1:01:20

you know, rainbows and sunshine because every

1:01:22

game has issues and sometimes they really

1:01:24

bring stuff up and they're like, you

1:01:26

know what, Sauce really needs to fix

1:01:28

this because there's a problem here. And

1:01:31

that's just being honest. It's not, but

1:01:33

they don't dwell on it and they

1:01:35

don't only do negative content. You know,

1:01:37

like, and that's the difference. The most

1:01:39

important part is they're not making it.

1:01:41

personal. Right. That's a problem that we

1:01:44

see a lot is that people make

1:01:46

a personal either attacking specific devs or

1:01:48

in some cases now with creations I

1:01:50

see people attacking individual mod authors either

1:01:52

in the program or outside of the

1:01:55

program and to me that's one of

1:01:57

the things that I really like the

1:01:59

least right now because modding was always

1:02:01

the thing of supporting each other and

1:02:03

I want to see mod authors supporting

1:02:06

each other whether they are you know

1:02:08

people who are forever in the modding

1:02:10

scene or if they're dipping their toes

1:02:12

into some paid content alongside free content.

1:02:14

I think there's space for everyone to

1:02:17

still show each other some respect for

1:02:19

their fellow mod author and that's what

1:02:21

I really hope we can go back

1:02:23

to because there have been some very

1:02:25

hard lines in the sand drawn over

1:02:27

you joined this paid program. I will

1:02:30

never give you the time of day

1:02:32

again. And I'm seeing people end year-long

1:02:34

friendships over it and it's really upset.

1:02:36

Yeah, that's unfortunate, like when it gets

1:02:38

personal. And you and I are content

1:02:41

creators. It's not like we don't get

1:02:43

our fair share of comments, even though

1:02:45

we're not charging people for our content.

1:02:47

Like you can sign up, you can

1:02:49

subscribe on your twitch stream, you can

1:02:52

join our Patreon, like you can do

1:02:54

those things. But the majority of people

1:02:56

who check out our content who check

1:02:58

out our content and do it for

1:03:00

free. And I can't believe you did

1:03:02

this video or have this opinion. It's

1:03:05

like, okay, maybe we just have like

1:03:07

a conversation rather than name calling. Like,

1:03:09

what's, who hurt you and what's wrong?

1:03:11

You know, like, that's, it's unfortunate that

1:03:13

the world feels like that right now.

1:03:16

And I think that it will be

1:03:18

something we will hopefully eventually grow out

1:03:20

of as Maybe we mature and understand

1:03:22

that like that is unsustainable. Nobody wants

1:03:24

to be that miserable all the time.

1:03:27

So anyway, this kind of took a

1:03:29

turn at the end, but like I

1:03:31

think to your point, it's. It's unfortunate,

1:03:33

but I think that the creations as

1:03:35

a whole is only as good as

1:03:37

the quality that gets put on there,

1:03:40

as good as the pricing, and those

1:03:42

kinds of things. And just like any

1:03:44

marketplace, you don't have to buy a

1:03:46

thing if you don't think it's worth

1:03:48

the value. If I go to the

1:03:51

store and I don't want to spend

1:03:53

$7 for eggs, I don't have to

1:03:55

buy them. You know? Like... My grocery

1:03:57

glossary gloss is getting shorter and shorter

1:03:59

as I look at prices for everything.

1:04:02

All right, not as much ground beef

1:04:04

this week or maybe one less package

1:04:06

chicken this week. Right, right. One less

1:04:08

creation this week. Shouldn't eat some more

1:04:10

oatmeal. Yeah, yeah. Yeah, but that's the

1:04:13

way it goes. But hey, tell you

1:04:15

what, why don't we take a quick

1:04:17

break? We're going to go thank our

1:04:19

patrons and then we're going to come

1:04:21

back. We'll do some final words.

1:04:24

And we've got our random

1:04:26

UESP page, which I didn't

1:04:28

forget. Dragon Boy, and you

1:04:31

are educating yourself to the

1:04:33

eldest girl's lower caste. All

1:04:36

right, so real quick, welcome

1:04:38

to our newest patrons, Cosmo

1:04:41

Berry, Cameron R, and Iliana.

1:04:43

I hope I'm pronouncing that correctly.

1:04:45

Illiana W. Welcome to the patron.

1:04:48

So glad that you decided to

1:04:50

join us. Patriot.com/elder scrolls lorecast. You

1:04:52

can get ad-free audio episodes. I

1:04:54

think I might end up putting

1:04:57

up the video episodes too at

1:04:59

some point. And then you just

1:05:01

get ad-free video episodes as well

1:05:04

for just the same price. Seems

1:05:06

like a good idea. So that'll

1:05:08

be coming. Also, we're going to

1:05:11

be doing giveaways at some point.

1:05:13

Lotus has had some... Family, sick

1:05:15

things going on. We haven't been

1:05:18

able to really flesh all of

1:05:20

that out yet. But you can

1:05:22

join for free and then we'll

1:05:24

be doing some giveaways for like

1:05:27

ESO stuff on there, including for

1:05:29

free members. So go check that

1:05:31

out. Plus you can get t-shirts

1:05:34

and you can join us for

1:05:36

patron chats and all of that.

1:05:38

Also, I have to shout out

1:05:41

our Daedic printer. to the outer

1:05:43

scroll's lower cast. All right,

1:05:45

so real quick. Welcome to

1:05:48

our newest patrons, Cosmo Berry,

1:05:50

Cameron R, and Iliana.

1:05:53

I hope I'm pronouncing

1:05:55

that correctly. Illiana W.

1:05:57

Welcome to the patron.

1:06:00

I'm so glad that you decided to join

1:06:02

us. Patron.com/elder scrolls lorcast, you can get ad-free

1:06:04

audio episodes. I think I might end up

1:06:06

putting up the video episodes too at some

1:06:08

point, and then you just get ad-free video

1:06:10

episodes as well for just the same price.

1:06:12

It seems like a good idea. So that'll

1:06:15

be coming. Also, we're going to be doing

1:06:17

giveaways at some point. Lotus has had some.

1:06:19

Family, sick things going on. We haven't been

1:06:21

able to really flesh all of that out

1:06:23

yet, but you can join for free and

1:06:25

then we'll be doing some giveaways for like

1:06:28

ESO stuff on there, including for free members.

1:06:30

So go check that out. Plus you can

1:06:32

get t-shirts and you can join us for

1:06:34

patron chats and all of that. Also, I

1:06:36

have to shout out our Daedic Princess Blinding

1:06:38

Vision, Hierseine, Curacy, and Peter R. Thank you

1:06:41

so much for your continued support. They are

1:06:43

one of your continued support. They are one

1:06:45

of our highest tears and they are one

1:06:47

of our highest tears and they are one

1:06:49

of our highest tears and they are one

1:06:51

of our highest tears and they are one

1:06:53

of our highest tears and they are. I've

1:06:56

got this new review from Lydia Lormaster on

1:06:58

Apple. If you leave a five-star review on

1:07:00

Apple podcast, we'll read it out on a

1:07:02

future episode of the show. They write, praise,

1:07:04

Smiley Face, I love this show. I finished

1:07:06

Fall Out Lourcast and I've been listening to

1:07:09

this one on Spotify, but thought I should

1:07:11

pop over to leave a review. I've always

1:07:13

loved this universe and I have learned so

1:07:15

much since starting the show. review. That's awesome.

1:07:17

Thank you everybody for your continued support and

1:07:19

for being here. And to our YouTube audience,

1:07:22

which continues to grow, so glad that you

1:07:24

are here, comments and give us a thumbs

1:07:26

up, let us know your thoughts about creations.

1:07:28

And like George and I were talking about,

1:07:30

you don't have to agree with us. In

1:07:32

fact, I think that's part of having a

1:07:34

wonderful community. If you have different perspectives or

1:07:37

the same perspectives, please comment and let us

1:07:39

know your thoughts. Maybe you'll educate us. perceive

1:07:41

things, especially because some of you have a

1:07:43

very different perspective on things than we do

1:07:45

as content creators. So please, please be part

1:07:47

of the community and do that. Join us

1:07:50

on the discord. There's a link in the

1:07:52

description. And then, George, before we do our

1:07:54

random page, is there anything else you want

1:07:56

to share? people can reach out to you?

1:07:58

Yeah, so because this whole conversation and coming

1:08:00

on today was inspired by, like you said,

1:08:03

my recent video on creations, the state of

1:08:05

it, and that's a, not to shoot my

1:08:07

own horn, that's a pretty comprehensive. Yeah, no,

1:08:09

it was great. I like your content in

1:08:11

general, but when that popped up on my

1:08:13

like recommended feed. And I was like, oh,

1:08:15

I have to click it. It was like,

1:08:18

there was no hesitants. I was like, oh,

1:08:20

Georgia did a video. Oh, cool. OK. Well,

1:08:22

yes. And it's like 20 something minutes long.

1:08:24

Like, it's, those are a lot of different

1:08:26

stuff. The original script was closer to like

1:08:28

35 minutes. And then as I went through

1:08:31

it, I was like, this doesn't flow as

1:08:33

well, that doesn't work as well. And the

1:08:35

usual editing process, but, It's good because it

1:08:37

goes into more of the rules about like,

1:08:39

oh, what's allowed in the program? What's not

1:08:41

allowed? Yeah. And it's a lot of the

1:08:44

nitty gritty, which I learned stuff. I didn't

1:08:46

know some of these things. So I, yes,

1:08:48

we would be here for another two hours

1:08:50

if we went into all of that, because

1:08:52

once again, scripted versus conversational, but check it

1:08:54

out because, you know, you'll get some more

1:08:56

information about. what is out there, what's allowed

1:08:59

in the program, and some additional thoughts about

1:09:01

just the whole situation, including how Starfield ties

1:09:03

into it, because Starfield is in a unique

1:09:05

position where Starfield's free mod scene launched at

1:09:07

the same time as the paid mod scene.

1:09:09

And that's actually one of the biggest concerns

1:09:12

that people have right now is that Skarmes

1:09:14

free mod scene might be a lot slower

1:09:16

because of how much more priority. is being

1:09:18

put into what can I put out on

1:09:20

the paid storefront. So people are now concerned

1:09:22

if that's what'll happen with the Elder Scrolls

1:09:25

6 or if it's more so just because

1:09:27

Starfield has had more of a mixed reception

1:09:29

compared to some like Skyrum. Skyrum and the

1:09:31

Elder Scrolls has the largest mod seen out

1:09:33

of any of Bethesda's properties I think it

1:09:35

always would. but there is something to be

1:09:37

said about the fact that Starfield's mod scene

1:09:40

has been so much quieter versus the the

1:09:42

paid scene which is taking off a little

1:09:44

bit more or at least getting more releases

1:09:46

every week by comparison so that's one of

1:09:48

those things where I'll be very curious to

1:09:50

see when the Elder Scroll 6 does release.

1:09:53

Yeah there's a lot of variables it's hard

1:09:55

to know. Especially given like this is going

1:09:57

to be a couple years away you know

1:09:59

it's You can sit here and speculate all

1:10:01

day, but we'll have to wait and see.

1:10:03

I'm personally not too worried because once again,

1:10:06

Skyram's modding scene goes back to Morwin. The

1:10:08

modding scene that we have for Skyram in

1:10:10

its current state started with Morwin. You have

1:10:12

people who have been modding since then and

1:10:14

only will mod for the elder scrolls. Yes.

1:10:16

Yeah. Yeah. And I think the elder scrolls.

1:10:18

There's something, I don't know, like... I like

1:10:21

sci-fi, but I always want to come back

1:10:23

to fantasy. It's very comforting. I started with

1:10:25

fallout. That was my first Bethesda property. And

1:10:27

then when I discovered Scaram, I was like,

1:10:29

oh, all right, well, now I'm home, got

1:10:31

it. Yeah, I like, I love both series.

1:10:34

But there's something, there's, they inhabit different, it's

1:10:36

almost like different relationships with different kinds of

1:10:38

friends. Yeah, you know, I think that's the

1:10:40

best way to put it. Right, like, Elder

1:10:42

Scrolls was my first love. So it feels

1:10:44

like my, you know, my best friend from

1:10:47

high school, who even if we haven't seen

1:10:49

each other in a few years, everything feels

1:10:51

like it's the same as it was the

1:10:53

last time we talked, you know, and then

1:10:55

like fallout feels like, oh, the buddies I

1:10:57

hung out within college, so I don't, you

1:10:59

know, I also get to see every so

1:11:02

often, but I just don't come back as

1:11:04

far as far, does, does, does, does, does,

1:11:06

does, does, does that, does that, does, does,

1:11:08

does, does, as far, as far, does that,

1:11:10

does that, does, as far, does, does that,

1:11:12

does that, does, does, does, as far, as

1:11:15

far, as far, as far, as that, as

1:11:17

that, as that, as that, as that, as

1:11:19

that, as that, as that, as that, as

1:11:21

that, as a friend from high school just

1:11:23

got married and I hadn't seen him since

1:11:25

we both moved out of the city three

1:11:28

years ago, but you know, seeing each other

1:11:30

for each other's respective batch. parties and then

1:11:32

his wedding just picked up immediately where we

1:11:34

left off like no time it passed at

1:11:36

all. So it was a very accurate description.

1:11:38

Yeah, they're all good friends. Like they're all

1:11:40

like if you if you were to say

1:11:43

who are your best friends, all of these

1:11:45

are my best friends, but they're not the

1:11:47

same. There's still a little bit difference there.

1:11:49

Right. Right. And it just feels a little

1:11:51

bit different. And I appreciate them in different

1:11:53

ways because of that. So anyway, but yeah,

1:11:56

thanks, thanks again for being here. Zero period

1:11:58

productions on YouTube, you can just look you

1:12:00

up. And I'm sure if you look up,

1:12:02

you know, like the state of Skyrim-paid mods,

1:12:04

your video will probably show up at the

1:12:06

top of that list, because I can't think

1:12:09

of too many other people doing those videos

1:12:11

right now. But thanks for being here. I

1:12:13

want to see more. I generally think that

1:12:15

the best way for the program to improve

1:12:17

for people to get a better idea of

1:12:19

what's out there. is if more YouTubeers are

1:12:21

willing to do review content or discussion content

1:12:24

about this. We're still at a point where

1:12:26

Bethesda hasn't implemented a review system. There is

1:12:28

a refund system, but it's kind of hidden.

1:12:30

It's things where until we get that back

1:12:32

in support or that support on the storefront.

1:12:34

I think there should be more voices in

1:12:37

this space who are willing to give the

1:12:39

reviews, discuss this, show it off, because frankly

1:12:41

that's going to be really helpful for the

1:12:43

consumer right now. Yeah, yeah. I don't think

1:12:45

I should be the only one because other

1:12:47

people have other things to add. Everyone has

1:12:50

their own knowledge, their own experience to bring

1:12:52

into this. So I would love to see

1:12:54

more people who are. willing to take on

1:12:56

these projects and show this off because once

1:12:58

again like you said there's more that I

1:13:00

could learn from them. Absolutely it's all part

1:13:02

of being part of the community and on

1:13:05

top of it we have a lot of

1:13:07

people who listen to the show who ask

1:13:09

questions about like how do I get into

1:13:11

content creation like my first recommendation to so

1:13:13

many people is find a niche and so

1:13:15

if there aren't a whole lot of people

1:13:18

doing that kind of content guess what that's

1:13:20

a niche like fill that

1:13:22

hole like George is

1:13:24

doing some of it,

1:13:26

but not a whole

1:13:28

lot of other people

1:13:31

are doing it. So

1:13:33

give your perspective, give

1:13:35

people, you know, differences

1:13:37

of views on the

1:13:39

same kinds of content.

1:13:41

So just a little

1:13:43

bit of advice there.

1:13:46

But thanks again, George

1:13:48

for joining us. And

1:13:50

you're welcome to stay

1:13:52

for our random, we

1:13:54

always do a random

1:13:56

UESP page at the

1:13:59

end. And I hit

1:14:01

the random button and

1:14:03

we have something from

1:14:05

Morrowind speaking about Morrowind.

1:14:07

Oh, here we go.

1:14:09

So this is a

1:14:12

character, this is a

1:14:14

merchant from Morrowind. Donos,

1:14:16

Donoso Andrano, Donoso Andrano.

1:14:18

That's how you pronounce

1:14:20

the name. Donoso Andrano

1:14:22

is a dark elf

1:14:24

apothecary who serves at

1:14:27

the Aldruin temple. There

1:14:29

she sells all manner

1:14:31

of alchemical supplies to

1:14:33

any that need them.

1:14:35

She is a restocking

1:14:37

vendor of the following

1:14:40

ingredients, bunglers bane, coda

1:14:42

flower, drag wax, ectoplasm,

1:14:44

hypha fascia. These words

1:14:46

are always hard for

1:14:48

me to say. Yeah,

1:14:50

it's more when you

1:14:53

just sneeze and you

1:14:55

get it right. Yeah,

1:14:57

marshmallow, pearl, rubrush, spore

1:14:59

pod, and wick wheat.

1:15:01

She wears a common

1:15:03

robe and matching shoes.

1:15:05

She carries her entire

1:15:08

supply of restocking raw

1:15:10

ingredients, a small

1:15:12

selection of restorative potions and a

1:15:14

journeyman's olympic, mortar and pistol, and

1:15:16

retort. She is level 12, she's

1:15:18

a dark elf. She carries 300

1:15:20

gold and she is a novice

1:15:22

of the mercantile class, these old

1:15:24

games. So you can take advantage

1:15:26

of her pretty easily, got it.

1:15:28

Yeah, yeah. She has 81 health,

1:15:30

160 magicka, and then fight is

1:15:32

a stat in Morrowind. She has

1:15:34

30 fight and 100 alarm. So

1:15:36

she seems to probably get alarmed

1:15:38

very quickly if you try to

1:15:40

take advantage of her. So there

1:15:42

you go. And she's part of

1:15:44

the tribunal temple faction, so. There

1:15:46

you go. That's her random page.

1:15:48

I need to have like a

1:15:50

random page sound. I hadn't even

1:15:52

thought about doing that before. But

1:15:55

yeah, thanks again for

1:15:57

joining us, George. Everybody, thank

1:15:59

you for being here.

1:16:02

Chat, thanks for joining us.

1:16:04

And Lotus and I

1:16:06

will. back next week. And I didn't mention it,

1:16:08

but we're already working all the way through February.

1:16:10

We've got one more show before our patron chat

1:16:12

in two weeks. So if you'd like to join

1:16:15

us, there's ample time to sign up on the

1:16:17

patron. And we haven't decided the topic yet. So

1:16:19

feel free to join us. And we haven't decided

1:16:21

the topic yet. So feel free to join

1:16:23

us and chime up on the topic yet.

1:16:25

So feel free to join us and

1:16:27

chime on the patron. Bye. Thanks

1:16:30

for tuning into the Elder

1:16:32

Scrolls Lorcast. Check out Robots

1:16:35

Radio.net for more podcasts just

1:16:37

like this. And join us

1:16:39

on the Robots Radio Discord.

1:16:41

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1:16:44

of over 5,000 people who

1:16:46

are excited about video games

1:16:48

and so much more. Robots

1:16:50

Radio, games, lore, stories,

1:16:52

community. Just press play.

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