Episode Transcript
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to the Elder Scrolls.
0:38
LORCAST! Either you are.
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Or I'll be skipping
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rope with your entries. Tata.
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This is the Elder
0:47
Scrolls LORCAST. Your source
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for lore and so
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much more. Adventurers,
0:54
welcome back to the Elder Scrolls Lourcast.
0:56
This is Tom and normally I'm here
0:58
with Lotus, but Lotus has to take
1:01
the week off. And actually he's super
1:03
bummed out because family sicknesses and those
1:05
kinds of things are keeping him from
1:07
joining us this week. But we already
1:09
had scheduled a special guest who's joining
1:12
me in order to talk about the
1:14
current state of Skyrim Mods. You
1:16
might. recognize Zero period productions. He's
1:18
been on the show before, but
1:20
he's joining me again. George, welcome
1:22
back to the show. How's it
1:25
going? Always great to be here. Always,
1:27
always glad to come back. And hopefully, you
1:29
know, hopefully I know what I'll talk, what
1:31
I'm talking about. And, um, oh, there's a
1:33
lot to talk about with this. Yeah, you,
1:36
so you put out a few weeks ago,
1:38
a video about the current state of paid
1:40
mods in Skyrim. And you are one of
1:42
the one of the people I know at
1:45
least in our circles who has put the
1:47
most time in due skyroom at all and
1:49
I know a lot of our listeners and
1:51
Lotus and I have played a lot of
1:54
skyroom you know hundreds and hundreds of hours
1:56
but you regularly put out skyroom content
1:58
you've tried out so many of
2:00
these paid mods in order to
2:02
give them reviews in order to
2:04
recommend to people like okay this
2:06
one's worth the money this one's
2:09
not worth the money and you've
2:11
kept up with it because it's
2:13
been what like over a year
2:15
now since they launched the program
2:17
just over year it was December
2:19
2023 when they first launched, so
2:21
we're at like a year and
2:23
three months now, give or take.
2:25
Yeah, so things have kind of
2:27
changed, but some things haven't changed,
2:29
and I would highly recommend to
2:31
look up zero period productions on
2:33
YouTube, go look up his video
2:35
for the full rundown. But we're
2:38
going to break down some of
2:40
the details and go into some
2:42
of the other details that you
2:44
weren't able to cover in the
2:46
video. So can you give me
2:48
kind of a rundown of like
2:50
the state of things when it
2:52
launched and kind of where we
2:54
are now with paid months? I'll
2:56
try to give the somewhat abbreviated
2:58
version. I'll still give you know
3:00
enough detail that it'll make sense
3:02
if this is your first time
3:04
hearing about it. Because Skyram has
3:07
gone through kind of a few
3:09
different phases of programs like this.
3:11
This is in some ways almost
3:13
the third iteration of some sort
3:15
of paid modding system now just
3:17
for Skyram alone. The very first
3:19
iteration was exclusively through steam back
3:21
in... 2015 and that lasted all
3:23
of maybe two days before it
3:25
was taken down just for this
3:27
sheer amount of vitriol that it
3:29
had caused and that was still
3:31
before special edition had even come
3:33
out that was like a year
3:36
or so before that existed and
3:38
it was terribly received one of
3:40
the problems was the lack of
3:42
clear It was kind of a
3:44
suggest your own price, but then
3:46
the authors were also saying I
3:48
think it should be this price.
3:50
I remember that. Yeah. Yeah. There
3:52
were issues where there were paid
3:54
versions of previously free mods. There
3:56
were paid mods that were just
3:58
really low effort and before really
4:00
any time could have gone into
4:02
looking at it. you know, thoughts
4:05
about it or even really getting
4:07
to try stuff out. It was
4:09
just gone immediately and it was
4:11
always speculated that steam was one
4:13
of the reasons for that because
4:15
they saw the amount of vitriol
4:17
and they said, nope, we're not
4:19
touching that. We're done. We're sorry
4:21
we ever did this in the
4:23
first place. Yeah. And that was
4:25
kind of it for a couple
4:27
years until after Skyroom Special Edition
4:29
came out and Bethesda released a
4:31
new program called Creation Club. And
4:34
that was a. almost like a
4:36
hybrid system where Bethesda created some
4:38
content for that, but they also
4:40
had mod authors who were creating
4:42
content for it as well. So
4:44
they were kind of in this
4:46
weird place of, they weren't really
4:48
official DLC, but they also technically
4:50
weren't on the same level as
4:52
the Mazda to get off the
4:54
Nexus. either. Right, it was like
4:56
the B movies of like releases,
4:58
you know? Almost, yeah, you had
5:01
to buy like special creation club
5:03
coins with, you know, real money
5:05
and then you were now being
5:07
brought into this new paid storefront.
5:09
And the way that it worked
5:11
was kind of interesting on the
5:13
back end because for the mod
5:15
authors involved in Creation Club, they
5:17
were paid up front. The way
5:19
that it worked was that a
5:21
mod author in the program would
5:23
go to Bethesda and pitch, hey,
5:25
I want to create this new
5:27
dungeon. And Bethesda would pay them
5:30
once for the pitch, another time
5:32
for when the creation club item
5:34
went into beta testing, and then
5:36
a final time. when it was
5:38
cleared for release. And the creator
5:40
of the mod author didn't get
5:42
any commissions, they didn't get any
5:44
residuals, they were paid up front,
5:46
and I had been told that
5:48
they were actually paid very well,
5:50
that they made more from any
5:52
one of those creation club launches.
5:54
those kind of like DLC light
5:56
releases than they ever did from
5:59
you know donations on their PayPal
6:01
or nexus donation points or anything
6:03
like that so for some of
6:05
the people in that program they
6:07
were very happy with what they
6:09
were getting paid by Bethesda but
6:11
it was still kind of in
6:13
that weird position of I almost
6:15
equate them to they felt a
6:17
little like the oblivion era Adams,
6:19
not the DLCs, but like Mayron's
6:21
Razor or the 800 houses that
6:23
we got. Sure, exactly. It felt
6:25
like that, but now also made
6:28
by some lot others too. It's
6:30
almost akin to hiring an external
6:32
developer. Like in some ways in
6:34
some ways, but instead of going
6:36
to a developer house who normally
6:38
does these kinds of things like
6:40
we talked about the potential oblivion
6:42
remake and the company that might
6:44
have been outsourced in order to
6:46
make that happen. There are these
6:48
developers who do a lot of
6:50
this extra work for these main
6:52
developers. and they get pulled in
6:54
in order to flesh something else
6:57
out or in order to add
6:59
in extra content or maybe do
7:01
some design work or whatever. But
7:03
instead of going to one of
7:05
those design houses, they were going
7:07
to moders who in a lot
7:09
of ways are just as capable,
7:11
but they're instead reaching out to
7:13
individual people in order to do
7:15
so that's that's what that feels
7:17
like but now now the system
7:19
is moved on to this other
7:21
thing that launched just over a
7:23
year ago and it's kind of
7:26
that was kind of the first
7:28
stepping stone and now it's much
7:30
more fleshed out right yeah because
7:32
creation club that ended kind of
7:34
when Skarm hit that 10th anniversary
7:36
and they did that anniversary bundle
7:38
where you could buy all the
7:40
creation club items right to the
7:42
one-time like 20 dollars if you
7:44
didn't have If you already own
7:46
Skyron, which they assumed a lot
7:48
of people did at that point,
7:50
and after that it was kind
7:52
of radio silence until they launched
7:55
what is now called creations. And
7:57
frankly, this is just where it
7:59
always gets confusing because now you
8:01
have creations as the menu item
8:03
in-game. which serves as a hub
8:05
for three mods, creation club, the
8:07
old creation club stuff, and now
8:09
creations, which is specifically paid mods.
8:11
So having that all under the
8:13
one group continues to make it
8:15
more confusing, and frankly, it is
8:17
always half of these discussions because
8:19
you have to try and explain,
8:21
it's like, well, this is a
8:24
creation, this is creation club, and
8:26
here's why they're all slightly different.
8:28
Right, right. And the naming is
8:30
not the best. They tried to
8:32
make it consistent, but that makes
8:34
it worse in some ways. That's
8:36
true. It's true. And the creation
8:38
engine is another creation. Like there's
8:40
all sorts of creation things going
8:42
on. They're really getting their money's
8:44
worth for that one word. Yeah,
8:46
right, right. So let's be very
8:48
clear to anybody who's listening. This
8:50
has. had its detractors, let's call
8:53
them that critics, since way back
8:55
in, you know, 2015, but continuing
8:57
through and every time they've added
8:59
new things and there are definitely
9:01
people who are just very against
9:03
nickel and dimeing for those kinds
9:05
of things. I think you and
9:07
I kind of sit somewhere in
9:09
the middle. Like if you are
9:11
going to put something of quality
9:13
out there, if you're going to
9:15
say, hey, here's this really cool
9:17
thing and it's worth $5. it
9:19
meets the quality I would want
9:22
for that price, right? Just like
9:24
if they launched a DLC for
9:26
30 bucks, if it's a good
9:28
DLC, I'll pay the 30 bucks
9:30
for it. I don't have a
9:32
problem with that. But it needs
9:34
to be of a certain quality.
9:36
And I think that's kind of
9:38
the current place we are with
9:40
creations is, well, is it good
9:42
quality? And having watched your videos
9:44
and tried out a few things
9:46
myself, it seems like it's a
9:49
mixed bag. Is that a good
9:51
way to put it? I, very
9:53
much so. And I'm someone that,
9:55
I've been playing Skyramaz for over
9:57
10 years now, specifically for YouTube.
9:59
I've been making. on YouTube for
10:01
stuff in the modding scene for
10:03
over a decade now and obviously
10:05
a lot of the time was
10:07
specifically free mods and then it
10:09
was some creation club stuff and
10:11
now it's moving on to a
10:13
mix of free mods and now
10:15
these new creations. So I'm someone
10:18
that I've been in the community
10:20
for a lot longer than I've
10:22
realized because I think about how
10:24
long I've been doing this and
10:26
it's always crazy to think about
10:28
but. Even when the first iteration
10:30
of paid mud release, the one
10:32
that lasted two days, I was
10:34
already of the mindset of, I
10:36
am not opposed to paying for
10:38
something that feels like a DLC,
10:40
that feels like an expansion, and
10:42
there were already three muds, at
10:44
that time, that rose to that
10:47
level, that felt as good, if
10:49
not better, than some of what
10:51
we were getting from... Bethesda at
10:53
that time, as good as the
10:55
Dongar DLC, as good as the
10:57
Dragonborne DLC, and so on. And
10:59
given that it's been another 10
11:01
years since then, the modding scene
11:03
has only grown. It's only become
11:05
more innovative. They have created entirely
11:07
new gameplay systems through modding, and
11:09
it's always insane to see. And
11:11
that thought process I had of
11:13
if it's quality if it feels
11:16
new and fresh and exciting then
11:18
I'm not opposed to there being
11:20
a price tag involved I've signed
11:22
up for model there's patrions because
11:24
of that I've well I've only
11:26
done patrions I haven't done any
11:28
direct donations I don't think but
11:30
a lot of those model others
11:32
will have that as options and
11:34
while there's options of there ultimately
11:36
very few people ever actually Go
11:38
ahead and do that. Even if
11:40
they say, yes, I would love
11:42
to support these mod authors. Yes.
11:45
As an option rather than being
11:47
an upfront cost. Yeah, people are
11:49
more likely to spend money for
11:51
a subscription to Nexus in order
11:53
to download Mod packs faster than
11:55
they are to spend money. to
11:57
pay directly to the mod authors,
11:59
right? Like that's very common. With
12:01
how big mods are now, it
12:03
feels like a necessity to have
12:05
next premium. I can't go back
12:07
at this point. I really can't.
12:09
Especially if you're using a Wabajak
12:11
to download, you know, like 5,000
12:14
mods or something like this. Yeah,
12:16
absolutely. Even just some of the
12:18
big request mods because it'll be
12:20
500 megabytes, which doesn't sound like
12:22
a lot, but when you're throttled
12:24
to one megabyte per second, less
12:26
than a megabyte per second. How long
12:28
for this now? I could just go
12:30
make coffee. Yeah, I need to download
12:32
it in the middle of the night.
12:34
No, sorry. So I can wake up
12:36
the next morning in and how to.
12:38
But here's the thing. Like, even with
12:40
the free mods and even with the
12:42
improved stability of so many of them,
12:44
the way that the mod, like the
12:47
vortex or mod organizer programs, that makes
12:49
it easier now than it has been
12:51
in order to organize things to make
12:53
them all run together. But there's still
12:55
problems getting them to run sometimes. Sometimes,
12:57
sometimes the game. just crash. Sometimes you'll
12:59
have like save files that don't work
13:01
because you added one other mod in
13:03
and all of a sudden things don't
13:05
work anymore. There's a lot of complexity
13:07
with that. And from my perspective, if you're
13:09
going to give me a really nice
13:11
new like storyline with some new dungeons
13:13
and maybe some new items and things
13:16
like that and you're going to charge
13:18
me five or ten bucks, but I
13:20
know by just clicking on that and
13:22
spending that five or ten bucks that
13:24
it's just going to launch and it's
13:26
going to work the first time. then
13:28
that makes it even more valuable to
13:30
me. I can see the value in
13:32
that, especially from a like, hey, it
13:34
just works. But there is the caveat
13:37
of. Is it good? Does it actually give
13:39
you $10 or $5 worth of the
13:41
content you were expecting? Or does it,
13:43
are we going back to horse armor?
13:45
And everyone's like, oh my God, this
13:48
is overpriced. Are they just going to
13:50
nickel and dimus for everything? And in
13:52
your video, you pointed out that there's
13:54
both. There's the good and then there's
13:56
the terrible. Yeah, there's some in between,
13:59
but there's absolutely. both extremes in that
14:01
case of this is what's great and
14:03
this I wish this didn't exist right
14:05
right and it seems like that needs
14:08
to be buttoned up but like one
14:10
example is the cathedral mods that you
14:12
can get for free have tons of
14:15
updates to like the way the world
14:17
looks and the textures and the weather
14:19
and all these other things right and
14:21
one of the mod packs you can
14:24
pack you can buy in creations is
14:26
one single plant. It's updated if there's
14:28
one plant in the entire world and
14:31
it costs well like a buck or
14:33
two. Yeah, so that's actually updated a
14:35
bit since I first talked about it
14:37
in my video, because when my video
14:40
came out last month I talked about,
14:42
oh, Dr. Jacobo, the model who's made
14:44
the cathedral series on Nexus, which is,
14:47
like you said there's cathedral weathers, there's...
14:49
cathedral water and he had individual moths
14:51
for almost every single floor like every
14:53
plant every Every piece of greenery that
14:56
existed in the game had a cathedral
14:58
version where it wasn't just a re-texture,
15:00
it was a complete remodel, complete re-texture.
15:03
He was going out and doing photography
15:05
of plants in all these different locations
15:07
in order to create completely new assets.
15:10
And what happened was he joined the
15:12
creations program and started releasing kind of
15:14
one by one. new versions admittedly yeah
15:16
he was making new models and new
15:19
textures for them but he was starting
15:21
to do like you said oh here's
15:23
a one dollar maple vine Right, right.
15:26
If you ask me what the maple
15:28
bind looks like in sky, I wouldn't
15:30
know at the top of my head.
15:32
Or which part of the map it's
15:35
even in, if I if I load
15:37
it up, do I even know where
15:39
to go to find that? Well, I'm
15:42
walking through sky. I'm like, that's a
15:44
tree. I'm not sitting there analyzing what
15:46
tree it is. And if I'm going
15:48
and buying a creation, I'm not going
15:51
to sit here and go. started with
15:53
the one dollar maple sapling after that
15:55
he released a couple more that were
15:58
two dollars each and I think at
16:00
this point there's maybe five or six
16:02
different ones and one of the problems
16:05
to me has been the inconsistency because
16:07
it started using the cathedral name which
16:09
did piss people off because the whole
16:11
idea in modding was that the cathedral
16:14
concept was supposed to be people coming
16:16
together to create always free. Mods that
16:18
kind of built on each other that
16:21
everyone was coming together to build the
16:23
cathedral right rather than everyone being in
16:25
their own parlor where they kept everything
16:27
to themselves It was a group thing
16:30
and a lot of people volunteering to
16:32
work together Yeah instead of a single
16:34
person putting things out in order to
16:37
just make some money off of that
16:39
single thing so there's nothing wrong with
16:41
doing that but I can see why
16:43
people get them said about the branding
16:46
the name of it using yeah So
16:48
it went from being cathedral with the
16:50
first one to then Dr. Dr. Jacobos
16:53
like 3D sapling, whatever. Okay, that's better.
16:55
That's better. Yeah, but then the pricing
16:57
did change. It was like, oh, first
17:00
one was $1. The next couple were
17:02
$2. Went back to $1. And I
17:04
feel like that's one of the issues
17:06
that I keep on scene is that
17:09
ultimately a lot of the people in
17:11
the program maybe aren't super business savvy.
17:13
And I can't necessarily expect everyone to
17:16
be a genius at marketing or anything,
17:18
but The second that they joined this,
17:20
they did become small businesses, and I
17:22
feel like there needs to be a
17:25
certain level of consistency or kind of
17:27
thought. in regards to how some things
17:29
are being treated and especially with them
17:32
being sold. Absolutely. And my thought is,
17:34
doesn't that then lie on the shoulders
17:36
of Bethesda to have some sort of
17:38
validation process? Like, here's my mod. I
17:41
want to do this one plant model.
17:43
And then somebody at Bethesda reviews it
17:45
and they say, I want to charge
17:48
a dollar for this. And they review
17:50
it and they go, okay, the plant
17:52
model is great. It works well. It
17:55
loads up. It like, everything. checks the
17:57
box, gets the Bethesda seal of approval,
17:59
kind of like the Nintendo seal of
18:01
approval, right? But. we think that the
18:04
right amount to charge is between this
18:06
much and this much. And we also
18:08
would recommend, if you really do want
18:11
to make sales on this, because very
18:13
few people are going to buy just
18:15
a single plant model, wait until you
18:17
have a dozen plant models that are
18:20
all, maybe all the different farm plants,
18:22
and then sell it as a pack,
18:24
and put that pack out for a
18:27
dollar, or whatever. So it's funny you
18:29
say that, because most recently... Dr. Jacobo
18:31
did release, where can I find it,
18:33
hold on, I'm just playing up the
18:36
website real fast. Did he do a
18:38
pack? Dr. Jacobo's three plants, volume one,
18:40
per 600 credits, which for all intents
18:43
and purposes, is approximately $6 U.S.D., which
18:45
is a collection of some of the
18:47
previous one-off paid Mazzie released. So how
18:50
many plants are in that pack? This
18:52
says 26. This says burns and fiddleheads,
18:54
yellow shrubs, reach shrubs, maple saplings, lavender,
18:56
and death bell. Please refer to the
18:59
respective pages for further details, images, and
19:01
videos. But the issue here then becomes
19:03
that what if you bought one of
19:06
the standalone versions of these? Maybe you
19:08
bought the... Maple saplings when it first
19:10
came out you saw this pack and
19:12
you're like okay now I can get
19:15
all them for that one communion price
19:17
but you're not saving any money then
19:19
you're not getting your double paying right
19:22
yeah double paying and and even at
19:24
that price 24 a six dollars for
19:26
24 that means every plant cost 25
19:28
cents yeah so is that still is
19:31
that still a good deal I I
19:33
my gut says most people are going
19:35
to go no no because I could
19:38
spend $6 on an entire dungeon. I
19:40
could spend $6 on an NPC who
19:42
I can bring through the entire world
19:44
with a set of like 200 new
19:47
lines of dialogue. You know, like those
19:49
are the other kinds of things you
19:51
can buy for $6 or I could
19:54
buy 24 plant. Lance. Like, in my
19:56
mind, if you're going to set like,
19:58
and I don't want to belittle in
20:01
any way the amount of work that
20:03
goes into it, the expertise that goes
20:05
into the modeling, the texture work, it
20:07
is a lot of work. I absolutely
20:10
understand that. But as somebody who also
20:12
makes content and makes things and puts
20:14
them on the internet, I have to
20:17
also be aware of what the world
20:19
is willing to pay for, what they
20:21
value it as, not how much work
20:23
I put into it. Right? So when
20:26
I price things on Patreon for people
20:28
to support the show, I have to
20:30
consider not just how much work does
20:33
it take for me to make it,
20:35
but like what are people willing to
20:37
spend? And if I overprice it, I
20:39
should probably expect that people aren't going
20:42
to buy it. So in my mind
20:44
if I'm going to spend six bucks
20:46
on textures and new models for things
20:49
then I feel like maybe a hundred
20:51
things in that pack would be really
20:53
great or something more comprehensive if it
20:56
was six dollars and it was new
20:58
models and textures for all the alchemy
21:00
ingredients right like an entire pack of
21:02
something that I use you know I'd
21:05
be a little more excited for you
21:07
right if I'm somebody who loves to
21:09
do alchemy and you can give me
21:12
shiny new cool alchemy stuff and I'm
21:14
going to use it a lot then
21:16
maybe that's worth it to me because
21:18
it encompasses all of a specific thing
21:21
you know if you're going to do
21:23
a six dollar pack that does brand
21:25
new textures for all of the melee
21:28
weapons in the game that sounds awesome
21:30
Right? Like, oh, shiny new textures for
21:32
every sword, every mace, every hammer, you
21:34
know, every dagger, like, across the board.
21:37
But like, what are people willing to
21:39
spend? And if I overprice it, I
21:41
should probably expect that people aren't going
21:44
to buy it. So in my mind...
21:46
If I'm going to spend six bucks
21:48
on textures and new models for things,
21:51
then I feel like maybe a hundred
21:53
things in that pack would be really
21:55
great or something more comprehensive. If it
21:57
was six dollars and it was new
22:00
models and textures for all the alchemy
22:02
ingredients. Right. Like an entire pack of
22:04
something that I use. Yeah. I'd be
22:07
a little bit more excited for. Yeah.
22:09
If I'm somebody who loves to do
22:11
alchemy. and you can give me shiny
22:13
new cool alchemy stuff and I'm going
22:16
to use it a lot then maybe
22:18
that's worth it to me because it
22:20
encompasses all of a specific thing you
22:23
know if you're going to do a
22:25
six dollar pack that does brand new
22:27
textures for all of the melee weapons
22:29
in the game that sounds awesome Right?
22:32
Like, oh, shiny new textures for every
22:34
sword, every mace, every hammer, you know,
22:36
every dagger, like, across the board. And
22:39
I know that's a lot of skins,
22:41
that's a lot of texture work, but
22:43
that feels like a complete set of
22:46
things that you could spend five or
22:48
six bucks on. And now you've got
22:50
it in your game, you're going to
22:52
use these new textures, you're going to
22:55
see them all the time. But when
22:57
it's plants in the environment, like, like,
22:59
like, like, like, like, do you know,
23:02
really into the graphics will notice. And
23:04
it could then be argued that they're
23:06
the ones who are going to be
23:08
more interested in buying these in the
23:11
first place. But then the other concern,
23:13
which you mentioned a little bit earlier,
23:15
the greater concern at this point is
23:18
now the idea of Nicklin Diamond because
23:20
now we're getting each individual plant released
23:22
one by one. And when this started,
23:24
we didn't know that there was going
23:27
to be a volume one pack later
23:29
on and so on, but we don't.
23:31
no we kind of just kind of
23:34
sit and wait and see and that
23:36
can either lead to you spending a
23:38
lot more money because you're buying all
23:41
these one by one by one for
23:43
all we know there will be an
23:45
all-in-one later on that'll encompass everything in
23:47
volumes one two three and four we
23:50
don't know because that communication is not
23:52
they're going to drive people away from
23:54
making the purchase because now they're unsure
23:57
and steam has fixed the They've solved
23:59
this problem when they pack a bunch
24:01
of games or DLC into a pack,
24:03
if you already own certain things, then
24:06
it reduces that cost off the bottom
24:08
line. It subtracts it. So if Bethesda
24:10
was to do that with something like
24:13
this, then that totally makes sense. Oh,
24:15
okay. Well, you already have, you know,
24:17
five of the new 12 textures or
24:19
whatever, then you only pay for the
24:22
ones you don't have. Okay, that makes
24:24
sense. But they don't have that system
24:26
yet. And I think this all goes
24:29
back to, it is kind of a
24:31
new thing, they're continuing to, then it
24:33
needs to work in the way that
24:36
people expect marketplaces to work. And I
24:38
get the idea that like, if you
24:40
put the onus on the mod maker
24:42
to price things, and if people don't
24:45
buy it, then they're gonna have to
24:47
adjust their prices anyway, like capitalism will
24:49
work out in some way. But there's
24:52
still guidance for that. Like when you
24:54
start a business. typically this like if
24:56
I'm going to start a restaurant then
24:58
if I don't know how to price
25:01
things it would behoove me to hire
25:03
an expert who can do the research
25:05
if I can't do it and say
25:08
every other burger place in the city
25:10
charges about this much between this much
25:12
and this much for a cheeseburger. This
25:14
is the area that you should be
25:17
putting your price in in order to
25:19
be competitive with everyone else. You know,
25:21
like, you should have that data. And
25:24
it seems like Bethesda could be supplying
25:26
them. And maybe they are, maybe they
25:28
are supplying these things, but they're still
25:30
letting them choose at the end. I
25:33
don't know. My understanding, though, from what
25:35
I've seen is that Bethesda
25:37
is there more so to assist, but
25:39
they're not trying to necessarily dictate what
25:42
can and can't be done. They're not
25:44
trying to be too restrictive. If you
25:46
come to them with an idea, if
25:48
you're in program, for the most part,
25:50
they're like, all right, go for it,
25:52
make it, and it seems like on
25:54
their FAQ and says they'll suggest pricing,
25:56
but that it's ultimately up to the
25:59
author. Yeah, it seems like the guiderails
26:01
need to be a little bit more
26:03
helpful to the consumer. I think that's
26:05
the biggest thing. I think right now
26:07
we're not looking at what the consumer
26:09
sees. I think a lot of the
26:11
people in the program are looking at
26:14
it more so of, they're setting their
26:16
price based on the cut, they'll get.
26:18
per sale because Bethesda takes a cut
26:20
because they're the publisher in this case.
26:22
They're looking at their percentage. They're looking
26:24
at what each sale makes them and
26:26
they're sending it based on that, which
26:28
is really the wrong way to look
26:31
at it because of the fact that
26:33
you know you're releasing this today. Okay,
26:35
maybe you get five sales today to
26:37
tomorrow, but this is gonna be here
26:39
potentially indefinitely. You're gonna be making sales
26:41
potentially years from now that it becomes
26:43
an ongoing form of payment. And if
26:46
you're only in the short term about.
26:48
this is how much I'll make today,
26:50
you're probably pricing it in a way
26:52
that is pricing out several potential buyers.
26:54
Right, right. And the flexibility, like I
26:56
think steam is a great example. Like
26:58
if I put a game on steam
27:00
and three months from now, I'm like,
27:03
well, I need to sell more copies,
27:05
I can put it on sale for
27:07
25% off. You know, like, and that'll
27:09
be a regular thing. In fact, anybody
27:11
who buys games on steam will know,
27:13
the game comes out of a certain
27:15
price on a certain amount of time.
27:18
It'll go down in price. It'll go
27:20
on sale. Then it goes back up
27:22
to a regular price. And then a
27:24
little bit later, six months later, maybe
27:26
there's a big steam sale for the
27:28
summer and it goes down in price
27:30
again. So if you are somebody who
27:32
is a little bit more price sensitive
27:35
as a buyer, you wait for those
27:37
moments for the big sale. Or you
27:39
actually wait for the person who posted
27:41
it to reduce the total price. There
27:43
are a lot of games and a
27:45
lot of DLC on steam that came
27:47
out at $60, but now you can
27:49
buy it for $40. That's the standard
27:52
price because it's been out for three
27:54
years and they've kind of, they're not
27:56
doing a marketing push anymore and they
27:58
would just. be happy if you picked
28:00
one up, but it might still go
28:02
on sale for 20 bucks. If that
28:04
was the way the system worked, then
28:07
I feel, and you have the other
28:09
thing where if you already have part
28:11
of the pack, it reduces from the
28:13
total cost. Those seem like intelligent
28:15
ways to help the consumer
28:17
and to also drive more sales in
28:19
the long run for the people making
28:22
the mods, which would make Bethesda and
28:24
the mod makers more money in the
28:26
long run. It seems like a win-win for
28:28
everybody, if you could build those systems in.
28:31
And then the question becomes, and I've worked
28:33
in businesses that have people who work in
28:35
code and tech stuff, I used to actually
28:37
review a lot of the code for one
28:39
of the projects that we did with a
28:42
mobile app, that was the person who was
28:44
the liaison between the coding team and the
28:46
marketing team, and gave them instructions, like here's
28:48
what we want to go for the next,
28:51
you know, the next scrum or whatever, you
28:53
know, which business has different technology, terminology for
28:55
their cycles and things, but, that there's a
28:57
way that that can work, right? There's a
29:00
way that that can work best for everybody.
29:02
And yes, it will need some development in
29:04
order to put forward and test it out.
29:06
But at the same time, if this is
29:08
potentially going to be a cash cow for
29:10
them in every game they release from now
29:13
on. because it seems like that's what they
29:15
want to do with Starfield probably with the
29:17
next Elder Scrolls game, the next fallout game,
29:19
they're going to want to have this as
29:21
another avenue of income, then it would make
29:23
sense to make that a priority. And maybe
29:25
they are working on some of the stuff
29:28
in the background, we just don't know,
29:30
but it definitely feels like something that
29:32
would really benefit everybody. Because Creation
29:34
Club, like the older Creation Club stuff
29:36
from years ago, I don't know if they
29:38
ever did discounts, but they did occasionally do
29:40
things where they would make certain packs
29:42
free where if you download it during this
29:44
time it's free right now and it's free
29:47
to keep I think that could be a
29:49
great thing where every now and then they
29:51
say hey we're gonna pay you the model who
29:53
released this paid creation will pay you
29:55
X amount to make this free for
29:57
the next week are you okay with
29:59
that and it becomes a marketing thing.
30:01
And say, like, okay, this will be
30:04
the equivalent of, oh, this will be
30:06
the equivalent of 500 sales from my
30:08
cut, from my commission. Sure. Yeah, right.
30:11
And right. And to Bethesda, it's part
30:13
of the marketing budget, because they get
30:15
buzz, they get people loading back up
30:17
the game, going into creations and downloading
30:20
a thing, playing the game some more,
30:22
telling their friends, oh, you should get
30:24
back in there and get this thing.
30:27
And while you're at that, look at
30:29
the other packs this guy makes, because
30:31
he makes some really like what he
30:34
makes, because he makes some really cool
30:36
stuff. I really like what he does.
30:38
And then we've solved all of their
30:40
marketing problems. We've been kind of complaining
30:43
and fussing about them things for a
30:45
lot. I don't want to only look
30:47
at the bad side of this because
30:50
there is a good side, right? Some
30:52
of the things that have been released
30:54
in your opinion and in a number
30:57
of other people's opinions are worth the
30:59
money and are actually doing some really
31:01
cool things. The first one that comes
31:03
to mind for me is the Bard's
31:06
College, which came out a while back.
31:08
I bought it. I know a lot
31:10
of other people have tried it out.
31:13
It's usually getting some very good reactions.
31:15
It seems like there's a lot of
31:17
content behind that purchase. It was like
31:19
10 bucks, I think. Yep, 10 on
31:22
the dot. 10 dollars. And you got
31:24
an entire quest line for the Bard's
31:26
College. Like it was a whole guild
31:29
with new characters and like new shouts.
31:31
Like you do different things with shouts.
31:33
There's dungeons. There's a storyline. What are
31:36
your thoughts on that one? So and
31:38
that was a really fun one for
31:40
me because up until bars college expansion
31:42
which released in August of 2024 we
31:45
really hadn't had a whole lot of
31:47
big quests through creations yet there were
31:49
a couple dungeons there were maybe some
31:52
small quests but there really hadn't even
31:54
been too many with new voice acting
31:56
and over the summer I got to
31:59
hear from one of the people from
32:01
the Thesley they reached out they said
32:03
hey this mod team they're making a
32:05
new creation they'd like to talk to
32:08
you about covering it and the mod
32:10
team in question is king for people
32:12
in the monies and you might know
32:15
them because they created the sim settlement
32:17
series for fallout for which is regarded
32:19
as one of the biggest and best
32:21
quest mods for fallout for period. Yeah,
32:24
it's at the top of the list.
32:26
Like it's one of the most downloaded
32:28
mods ever for fallout. Yeah. These are
32:31
people who understand quest design who understand,
32:33
you know, voice acting who know how
32:35
to make new game mechanics and everything.
32:38
So when I heard that they were
32:40
working on something, I said absolutely. put
32:42
me in touch with them. And yeah,
32:44
Bard's College expansion released at $10,000 at
32:47
a thousand. Creation Club, Todd Bucks, whatever
32:49
you want to call them now. But
32:51
like you said, their goal was to
32:54
create a fully realized guild for the
32:56
Bard's College, the same way that you
32:58
would have for the companions, the Dark
33:00
Brotherhood, and so on. And in some
33:03
ways. Their version of the Bard's College
33:05
was more feature complete than any of
33:07
those base game guilds. Like you said,
33:10
there was a central quest line in
33:12
which you were learning new shouts, enhancing
33:14
your shouts. They added a new system
33:17
where you could choose three shouts that
33:19
you strung together. So you could do
33:21
all three words of firebread by all
33:23
three words of frostbread stuff like that.
33:26
That creates so much potential for like,
33:28
like, all sorts of chaotic fun things.
33:30
It's crazy. Yeah, yeah, like I'm gonna
33:33
flow you in, I'm gonna slow down
33:35
time, I'm gonna blow you across the
33:37
map and set you on fire at
33:40
the same time, and then I'm gonna
33:42
unfreeze time, and you're just like, you
33:44
know, just like, that sounds insane, that's
33:46
so cool. They added, like you said,
33:49
they added some new shouts there was
33:51
one where essentially you summon a pillar
33:53
of earth underneath your enemies and it
33:56
could just eject them into the air,
33:58
but you could also use it for
34:00
platforming if you needed to get up
34:02
to a higher place. Yeah, that's cool.
34:05
There was a secondary and tertiary quest
34:07
system as well, one where you did
34:09
the old school, monkey island. insult duels.
34:12
Okay. They actually spoke someone from monkey
34:14
island about it as well and kind
34:16
of got like their blessing of having
34:19
their iteration in Skyram. Yeah, I purchased
34:21
this but I haven't gotten all into
34:23
it yet. I need to definitely need
34:25
to dive into some of the stuff
34:28
but that's hilarious. That is great. It
34:30
was great. They even got a couple
34:32
of the original Skyram voice actors back.
34:35
to do new lines. And the crazy
34:37
thing about that is in order to
34:39
do so, they had to pay those
34:42
voice actors union rates, which is unheard
34:44
of and it's impossible almost 99% of
34:46
the time in free modding. The creations
34:48
that I've worked closest with are the
34:51
more big quest-focused ones, so Bard's College
34:53
expansion, Covina Croens, and a Tale of
34:55
Blood and Snow, and from everyone that
34:58
I spoke to. who voiced those projects,
35:00
they were all paid at the very
35:02
least in indie game rate. We're now
35:04
creating new opportunities for people in the
35:07
gaming scene, which to me is really
35:09
incredible. Yeah, yeah, and that kind of
35:11
content feels like it's worth $10. You
35:14
know, like if they were to release
35:16
a Bard's College, an official Bard's College
35:18
DLC made by Bethesda and It had
35:21
all that stuff in it. $10 would
35:23
feel great. I wouldn't have an issue
35:25
with spending $10 on that. Like that
35:27
seems very reasonable. So you mentioned two
35:30
other ones. What are these two others?
35:32
And how do you feel about those?
35:34
So the other two that I mentioned,
35:37
one of them is a tail of
35:39
blood and snow, and the third is
35:41
coming to Crohn's. A tail of blood
35:44
and snow is another $10 creation. It
35:46
is a quest-focused expansion that gives you
35:48
a little bit more. to do with
35:50
the vampire clans in Skyram outside of
35:53
Volkahar, the Dongard, and so on. It
35:55
brings back one of the clans from
35:57
the Elder Schools Three more when it
36:00
brings in a clan that has been
36:02
mentioned a little bit in lore in
36:04
Skyram previously, but you know... don't really
36:06
get to see and it goes more
36:09
so into the clan politics of other
36:11
vampire clans who were maybe not trying
36:13
to get rid of the sun and
36:16
not trying to be as on everyone's
36:18
radar. But you have three different factions
36:20
that you can play in that creation.
36:23
You can join either of the two
36:25
new vampire clans or you can join
36:27
the vigilant distender. Playing any
36:29
one of those three faction lines is
36:32
not as long as say bars college
36:34
expansion because of the fact that they
36:36
had to try and manage their resources
36:38
to create all three quest lines as
36:41
opposed to just one. But it added
36:43
some new gear, it added some new
36:45
story threads, a lot of new radiant
36:48
quests as well. And in the end,
36:50
it was really fun. They added 10
36:52
different dungeons, they added some new spells,
36:54
new powers, and for me... One of
36:57
the best parts of it was the
36:59
replayability because now across three different playthroughs,
37:01
you have three different ways to play
37:03
it. Yeah, yeah, I mean, that's a
37:06
lot of content. Ten dungeons, like a
37:08
ten-five dungeons. They commissioned people to make
37:10
dungeons once again, giving more possibilities, more
37:13
opportunities to people in the modding scene
37:15
where maybe looking for a way to
37:17
be able to support themselves financially. Yeah.
37:19
Yeah, like that sounds awesome. That's like
37:22
in a world where, and this is
37:24
what we've been going through for over
37:26
the last year in the gaming, you
37:28
know, gaming business, people have been losing
37:31
their jobs. Thousands of people have lost
37:33
their jobs in the last year because
37:35
gaming as a whole has reduced. It's
37:38
been the first year in many years
37:40
where total amount of sales, total volume
37:42
of sales in gaming has dropped. And
37:44
so studios are shuddering or they're cutting
37:47
out. a lot of developers, there's a
37:49
lot of people losing their jobs. But
37:51
to do something like this, to give
37:53
people potential for actual financial employment, and
37:56
create new cool stuff for a game
37:58
like Sky... which a lot of us
38:00
are still playing, and it's still awesome,
38:03
and it's cool, and it's worth the
38:05
10 bucks. Like, I don't have a
38:07
problem. Like, I can still get my
38:09
free mods if I want to do
38:12
my free mods, but if I can
38:14
spend 10 bucks for something that feels
38:16
really, really good, and is interesting, it
38:19
gives me, like you said, multiple playthrough
38:21
opportunities, new dungeons, and it just works,
38:23
by just downloading it, and like, like,
38:25
loading it up, and it's good. You
38:28
know, because if, again, if Bethesda had
38:30
been the people doing it in their
38:32
own studio and the release of that
38:34
same content for $10, you know, the
38:37
only, the only hang up I would
38:39
have is. The and I'm I'm one
38:41
of these people too. We do a
38:44
lower podcast is the question of like
38:46
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right. They still have an address where
39:27
Creation Club fits in. I like to
39:29
think Creation Club also isn't canon, but
39:31
that's a whole other discussion that we
39:34
can get into another day. Sure, but
39:36
and that does give me a little
39:38
bit of hesitance, but more so because
39:40
I do a podcast about the lore
39:43
in Elder Scrolls. If I didn't do
39:45
this podcast, I don't think I would
39:47
I would matter that much. But because
39:50
I do this podcast, I know that
39:52
if I ingest 50 of these things
39:54
into my brain, at some point my
39:56
brain's gonna go, wasn't there a canon
39:59
thing that happened with this other vampire
40:01
clan for Morawind that showed up in
40:03
Skyrim? And then I'm gonna have to,
40:05
like someone's gonna be like, no, that's
40:08
not a thing. Oh yeah, that was
40:10
a, that was a mod. I forgot,
40:12
you know, like that that confusion level,
40:15
but outside of that, like, I don't
40:17
have an issue with like, oh, well,
40:19
here's a scenario that could have played
40:21
out. That's fun. Yeah, you know, there's
40:24
no bond with that. I'm running into
40:26
that specific issue right now with a
40:28
free mod that I'm playing because it
40:30
touches on. some of the lesser known,
40:33
not lesser known to you, but some
40:35
of the lesser known lore in the
40:37
early fourth era, you know, from the
40:40
two novels, from legends, from stuff like
40:42
that, that maybe not everyone knows about.
40:44
And it's telling a story that takes
40:46
some of that lore and then creates
40:49
its own new lore in regards to
40:51
the Anselille and Umbreal and everything. So
40:53
as I'm playing it, I have to
40:55
sit here and go, I'm going to
40:58
check the wiki, I'm going to go
41:00
check UESP because I don't remember what
41:02
is being made up for the mod
41:05
versus what's actually canon. And I had
41:07
to like sit through and look through
41:09
and go, okay, this, this, and this.
41:11
is official, the rest of it was
41:14
for this mod. Got it. Yeah, yeah,
41:16
because Umbreal, the novels have very specific
41:18
things that happen. I believe they're considered
41:20
canon. Lotus and I bring them up
41:23
every so often. Yes, they are. And
41:25
you're right, they do fit within this
41:27
kind of in-between time period between like
41:30
oblivion and Skyrim, and they do expand
41:32
on a lot of really interesting lore
41:34
in the world that doesn't really get
41:36
addressed in the games. So they're absolutely
41:39
worth reading, but I can totally see
41:41
how you ingest the games. and just
41:43
into your brain, you read the novels,
41:46
and then another year later, you play
41:48
a model, another year later, you do
41:50
this other thing, and then after five
41:52
years go by, and you're like, it's
41:55
all just kind of like melted together,
41:57
it's all melted together, and you're like,
41:59
I. Something happened there. Right. Was that
42:01
in the book? Was that no, that
42:03
conversation? No, that character wasn't in the book.
42:06
That was a mod. Okay. So that's not
42:08
canon. It could happen, but it's not really.
42:10
So yeah, I totally get that perspective. But
42:12
I think that's a very small caveat. It's
42:14
when it comes down to like, hey, you
42:17
know what, I just want to play these
42:19
games and have a good time. And holy
42:21
crap, that mod pack looks really cool. Looks
42:23
really cool. So. you know it's worth 10
42:25
bucks I'll buy it. I get it too
42:28
and it's one thing that I run into
42:30
where once again having done this for so
42:32
long specifically playing mods for YouTube this has
42:34
been my full-time job for yeah almost
42:37
almost 10 years 10 years this
42:39
spring wow that would be when
42:41
I graduated from college but for
42:43
me I recognize that in the way
42:45
that I view paid mods paid creations
42:48
the way that I view them play
42:50
them consume them is very different from
42:52
how other people are because at the
42:54
end of the day I'm doing it to
42:56
put out a video to put
42:59
out a review and yes I'm
43:01
spending $10 on this creation that
43:03
creation but I'm also then making
43:05
that money back. Yeah you're justifying
43:07
it's a business cost yes yeah
43:09
I'm playing it the one time
43:11
through I'm getting my full playthrough
43:13
there but I'm likely not coming back
43:15
to it again because in my case, it's
43:17
like I, you know, I clock into Skyram
43:19
and I clock out at the end of
43:21
the day, so I recognize that I have
43:23
a very different opinion in a very different
43:25
relationship, not just with paid creations, but with
43:27
free mods as well, just because, you know,
43:29
it's going to sound terrible to some people.
43:31
It's like, this has become, you know, my...
43:33
career of choice. I'm not playing it just
43:35
as a fan anymore. I'm still a fan.
43:38
I still love the games. I still love
43:40
the modding scene, but position that a lot
43:42
of other people are and I recognize that.
43:44
I think this is something that doesn't come
43:46
up a lot, but absolutely needs to be
43:48
understood by people is that once, and it
43:50
happens to me too, I've heard in fact,
43:52
just this last week, one of the streamers
43:55
I watch who plays, doesn't play elder scroll
43:57
stuff, plays other stuff, something came up in
43:59
the chat. And they responded, somebody asked
44:01
them, hey, are you going to try
44:03
this game out? And they said, well,
44:06
if I think I know where this
44:08
is going to go. You know, like
44:10
my decision about him, I'm going to
44:12
play this game, usually comes down to,
44:14
can I play it on stream? And
44:17
if no. Is it worth my time
44:19
outside of stream? Because my time outside
44:21
of that is family stuff and other
44:23
things. And if it seems like it's
44:26
worth that time, then maybe, but I
44:28
can't give you a guarantee because I
44:30
first have to think about what I'm
44:32
playing on stream. And there's somebody who
44:35
streams for like eight, nine, ten hours
44:37
a day. You know, like, so that
44:39
is a major concern. And I have
44:41
the same concern. People will say, hey,
44:43
you're going to go play this other
44:46
thing, and I'm going to go play
44:48
this other thing. And I'm going to
44:50
go play this other thing. I have
44:52
to ask the question, does it fit
44:55
into the content that I'm going to
44:57
make? I do multiple podcasts about multiple
44:59
games. And sometimes it does. You know,
45:01
like, I'm considering picking up a vowed
45:03
because that's coming out. It's pre-axis came
45:06
out today. And it is... The review
45:08
seems to be pretty good. It's by
45:10
obsidian. Obsidian is related to Bethesda in
45:12
a way because they worked on New
45:15
Vegas. A vowed is very elder scrolls-ish
45:17
without being as big and expansive as
45:19
elder scrolls, so it would make sense
45:21
to have that experience in order to
45:24
relay it on the show. So therefore,
45:26
it seems like, okay, this gets a
45:28
little bit more priority than do I
45:30
pick up Civilization 7. Right? Because Civilization
45:32
7 doesn't have anything to do with
45:35
Fallout or Elder Scrolls or Lord of
45:37
the Rings or, you know, any of
45:39
the shows that I do. So like,
45:41
now, do I have extra time to
45:44
play games? Well, yeah, sometimes, you know,
45:46
but honestly, a lot of people who
45:48
do, yeah, a lot of people who
45:50
do content creation, spend way more time
45:53
doing content creation every day than you
45:55
would expect. Like the general feeling for
45:57
people is, oh, that seems like an
45:59
easy job. Everything outside of that, it's
46:01
a pain. Yeah, right. I still like
46:04
it, but by comparison the hours that
46:06
I get to be live and just
46:08
hanging out. Best part right right right
46:10
right and you do small part of
46:13
it and you do a lot of
46:15
live streaming as part of your regular
46:17
schedule and I don't like I'm managing
46:19
the podcast network I'm doing a lot
46:21
of other things I'm working on I'm
46:24
working with editors to do video stuff
46:26
so I don't have to capture the
46:28
video stuff for like my fallout channel
46:30
this show is mostly talking heads and
46:33
we record once a week but when
46:35
we're getting into lore stuff I have
46:37
to do lawyers I have to plan
46:39
you know like it takes time to
46:42
figure out this is what we're doing
46:44
this is how we're doing it and
46:46
it's just one show among many. So
46:48
like, and of course, there's, you know,
46:50
life has other priorities. There's all other
46:53
stuff going on. Family and, you know,
46:55
my wife and kids and all sorts
46:57
of other things. So yeah, at the
46:59
end of the day, I might have
47:02
some extra time to play a game,
47:04
but that is not as important to
47:06
me as is this going to further
47:08
the career that I'm working on, right?
47:10
To wrap this up, I totally understand
47:13
that that is different from most people
47:15
who ingest our content, who watch our
47:17
streams or listen to our shows or
47:19
any of that stuff. So, like, I
47:22
get it. That makes sense. Like, we
47:24
are going to have a slightly different
47:26
perspective of how we engage with these
47:28
things. But at the same time, I'm
47:31
still a fan of the game. I'm
47:33
still looking at through the eyes of
47:35
like, okay, would it be awesome to
47:37
be a different type of vampire and
47:39
have a reason to play Skyroom again
47:42
and try out something very different than
47:44
I normally don't try out? Usually the
47:46
answer is yes, you know, like yeah,
47:48
that's awesome. So it's a little bit
47:51
of both. But here, you mentioned a
47:53
third one. What was the third one
47:55
that you're recommending? The third one is
47:57
Covina Croens and that comes in at
48:00
$5 hundred. creation club credits and that
48:02
comes from three of the members of
48:04
the Skyblivian mod team for anyone not
48:06
familiar Skyblivian is a major mod slated
48:08
to come out later this year where
48:11
it it's over 100 people in total
48:13
and they have been working tirelessly for
48:15
over 10 years now to reimagine the
48:17
Elders Rules for oblivion in Skyrum. So
48:20
you launch up Skyrum with this mod
48:22
installed and you're playing through the entire
48:24
main questline of closing the oblivion gaze,
48:26
you're playing through and stopping Man and
48:28
Marco and everything you knew from oblivion
48:31
but redesigned, reimagined in Skyrum with the...
48:33
the benefit of time the benefit of
48:35
it's been the 19 years since oblivion
48:37
came out here's what's changed in game
48:40
design here's what's changed in level design
48:42
in designing cities and all of that
48:44
yeah and it's made by people who
48:46
love both oblivion and skylibium and want
48:49
to show their take on it. Right,
48:51
we did an episode just a few
48:53
weeks ago with our patrons talking about
48:55
the sky oblivion and then also the
48:57
oblivion remake that's been rumored still. Yep.
49:00
And what our expectations and hopes are
49:02
for those things. So if you are
49:04
a regular listener, watcher of this show,
49:06
then you're familiar with that. So, but
49:09
yeah, so they they worked on this
49:11
like it's like a witches. DLC. Yeah,
49:13
so it was three of the members
49:15
from the Skyblivian team. It was Heavy
49:17
Burns, who's also a YouTubeer, as well
49:20
as one of their dungeon designers, has
49:22
helped with NavMechen and stuff like that.
49:24
Rin, who is another level designer, has
49:26
done a lot of remots in the
49:29
past. And a third member as well,
49:31
who I think intentionally is a little
49:33
bit more off the radar, but is
49:35
a part of this team that they
49:38
call high tail, high tail creations or
49:40
high tail productions or high tail productions.
49:42
They created a five dollar, paid creation
49:44
revolving around the the hags and the
49:46
crones in the oldest schools universe creating
49:49
a new small island. I say small
49:51
but it was around the size of
49:53
Solesheim from the Dragon-born DLC. The DLC-sized
49:55
island. Yeah, with the idea of being
49:58
that you're sucked into the story of
50:00
trying to stop a niece, the witch
50:02
outside of Riverwood, from completely this ritual
50:04
and becoming like a fully formed hag
50:07
and taking down like her small coven
50:09
of her two kind of like apprentices
50:11
as it were, you're going through and
50:13
seeing the other people who were not
50:15
so smart and kind of fell for
50:18
like these witches like tricks and everything.
50:20
So you have the bard who is
50:22
doomed to Make the same performance again
50:24
and again and again and again because
50:27
he said he wanted every performance to
50:29
be like as good as his last
50:31
or something like that the Woman who's
50:33
so vain that you know she said
50:35
she wants to be Irresistible so they
50:38
make her smell terrible so that the
50:40
skivers are Are going after her and
50:42
stuff like that. It's a really fun
50:44
Really enjoyable experience and but see that
50:47
stuff feels like something Bethesda would make
50:49
Yeah, well, one of the critiques people
50:51
had was that it reminded them too
50:53
much of Anti-Ethel from Baldus Gate 3.
50:56
And I saw, I saw some inspiration
50:58
from like the D&D iteration of witches
51:00
and hags. And I could also see
51:02
a little bit of inspiration from Anti-Ethel
51:04
in the way that the voice actress
51:07
delivered some lines, but. It was all
51:09
still really fun and for me it
51:11
all still really fit into the older
51:13
schools it gave you a brand new
51:16
house it gave you new quests new
51:18
items and the team was really reasonable
51:20
with that price of yeah that's five
51:22
dollars that's like a DLC-sized island with
51:24
a whole quest line voice acting a
51:27
house I mean yep for five months
51:29
it was really good that's what a
51:31
hearthfire cost right right and I was
51:33
a heartfire cost 13 years ago Yes,
51:36
right. So with inflation, that's like what,
51:38
seven or eight bucks at this point
51:40
at least. Oh my God. That's, yeah.
51:42
So man, those sound like really, really
51:45
cool things. Now you've put them on
51:47
my list and I'm considering playing through
51:49
them. Let me know if you if
51:51
you like me to try some of
51:53
these things out and stream them or
51:56
put them up as like Vods on
51:58
the patron or whatever. I do highly
52:00
highly recommend all three of those three
52:02
and it's I am still biased but
52:05
but my favorite of those three is
52:07
still bars college expansion for me that
52:09
is that has still been the best
52:11
creation to come up. Those are all
52:14
three very good ones but for me
52:16
barge college expansion especially just really. scratched
52:18
that itch because of how much it
52:20
added to the rest of Skyram as
52:22
well. Like I felt like a much
52:25
more all-encompassing expansion. So are there any
52:27
other like little expansions that you've you've
52:29
played or installed you know like weapons
52:31
packs or you know like kind of
52:34
more minor things a character who follows
52:36
you around that kind of stuff that
52:38
you're like actually this one's really good
52:40
it's worth it's worth the price? I've
52:42
tried a few and in a lot
52:45
of cases there were many times where
52:47
I was happy with the content and
52:49
sometimes even still wishing that the prices
52:51
had been adjusted slightly. One of the
52:54
very first creations that came out in
52:56
December 2023 that I was actually very
52:58
skeptical of, it was called the Arquebus
53:00
and it was essentially going to add
53:03
a, what was meant to be a
53:05
more lore friendly in universe. version of
53:07
a firearm. Yes, okay, I have seen
53:09
this. Yeah, in fact, you use it
53:11
on your video. Yep. And I remember
53:14
thinking, I was like, oh, ha ha,
53:16
it's like, Skyram with the guns, okay,
53:18
I get it. Right. And I was
53:20
like, I'll give it a shot because,
53:23
you know, creations that just come out,
53:25
I wanted to see what there was.
53:27
And I was like, all right, could
53:29
be interesting. It was priced at $6
53:31
USD, $600, $600, $600, $600 creation club
53:34
credits, $100, $1, $1, $1, $1, $1,
53:36
$1, $1, $1, $1, $1, $1, $1,
53:38
$1, $1, $1, $1, $1, $1, $1,
53:40
$1, $1, $1, $1, $1, $1, $1,
53:43
$1, $1, $1, $1, $1, $1 Wasn't
53:45
even the weapon itself the weapon type
53:47
because they added all new variants of
53:49
the weapon as well you could craft
53:52
multiple variants you could add it to
53:54
You could give the schematics to your
53:56
civil war faction and then civil war
53:58
soldiers could start going around with their
54:00
firearm as well. But what stood out
54:03
to me was the dungeon to get
54:05
the weapons in the first place. It was
54:07
maybe an hour and a half for me to
54:09
complete. And it was one of the best
54:11
Skyram dungeon experiences I had had in
54:14
years at that point. And I was
54:16
blown away. And when I mentioned that
54:18
in my review of like the dungeon
54:20
was fantastic, the dungeon is what made
54:22
this. The mod author even said, I'm
54:24
not a dungeon designer. I just wanted
54:26
to make sure that I gave people
54:28
something cool. I'm a 3D designer. I
54:31
wanted to make sure that I was
54:33
giving people something so that it felt
54:35
worth it to get a gun at
54:37
the end. And I said, you did
54:39
that. You absolutely did. But that's one
54:41
of the things we enjoy about Skyrim
54:44
is like, you do a cool dungeon,
54:46
you get a cool weapon at the
54:48
end. You do a quest line, you
54:50
get a cool thing, right? Like, that's
54:52
part of the fun. Like, you do
54:55
a Daedic Prince Quest, you got,
54:57
was that. And it was very, it's
54:59
a fairly minor critique at the end, but
55:01
my only complaint was $6 felt a little
55:03
high, $5 would have felt better to me.
55:05
And I do hope that at some
55:07
point, maybe because they even give us
55:10
model, there's an option to change pricing,
55:12
maybe not to raise it, but. to
55:14
lower it in the future. You know, yeah. Or I
55:16
mean, you can even put things on permanent sale.
55:18
I wouldn't have a problem with that. Like, it's
55:20
normally six bucks, but now it's $5 and we're
55:22
just going to leave for a while. As someone
55:24
who bought it at $6 if it went down
55:26
to five, I'd say good because now other people
55:28
are getting that benefit. Right. I've had it for
55:30
the past year or so. That's fine. Yeah, like
55:32
to me that happens all the time
55:34
of games. I'm not going to get
55:36
mad every time a game goes on
55:38
sale because I bought it at the
55:41
full price. Right, right. I mean, just
55:43
like when you buy, like you know
55:45
when a game launches, you're going to
55:47
spend 60 bucks on it or whatever,
55:49
right? 70 bucks, well, you're going to
55:51
buy a special $16 nowadays. Yeah. You're
55:53
going to buy $60 on it or
55:56
whatever, right, $70. Well, you're maybe buy
55:58
a special if you're $16. It really
56:00
is worth the money to wait, then
56:02
you're just going to wait and you
56:04
pick it up on sale. Like, I
56:07
do both. Sometimes I buy a brand
56:09
new game when it comes out because
56:11
I feel like it's worth it. Sometimes
56:13
I'm like, you know, like speaking of
56:15
Civilization 7, seems like it's got some
56:18
issues. People are kind of, eh, about
56:20
it right now. And so maybe we'll
56:22
let it mature for the next six
56:24
months. And then if I feel like
56:26
extra time, I'll just... reinstall six or
56:28
five now because as someone's not a
56:31
die-hard fan it's like I'm not going
56:33
to know the differences anyway. Oh there's
56:35
some significant differences I've heard but anyway
56:37
this isn't a civilization podcast that sounds
56:39
like some really really cool stuff you've
56:42
given me some things to think about
56:44
and some things to consider you know
56:46
spending some money on and downloading and
56:48
playing because they all sound really cool
56:50
at least the ones that not the
56:53
some of the ones that you pointed
56:55
out on your video of like yeah
56:57
don't get this one Yeah, don't get
56:59
those, but these ones sound great. That's
57:01
generally not what I like to do
57:03
on YouTube either. Generally speaking, I only
57:06
want to buy and showcase the ones
57:08
that at first glance, I think might
57:10
be worth their price point because frankly,
57:12
like, maybe I could do very well
57:14
making videos where it's just me trashing
57:17
individual creations. However, it's a waste of
57:19
my time and my money and I
57:21
don't like watching videos of people being
57:23
mad for the most part. I answered
57:25
a question recently on Discord where somebody
57:28
posted a video about something and I
57:30
don't know elder scrolls or fallout or
57:32
something I don't remember what it was
57:34
and like the conversation kind of moved
57:36
on and people started critiquing the video
57:39
and they're like yeah but like you
57:41
realize that people who do this kind
57:43
of content are doing it because it
57:45
makes them money. Like a lot of
57:47
times their critique isn't even good and
57:49
my response was if I wanted to
57:52
make way more money I would just
57:54
like anybody who has any good reason
57:56
skills can come up with a reason
57:58
why something is bad. And then they
58:00
can just talk about that. And then
58:03
they can just build a lot of,
58:05
you know, negative reception around it and
58:07
talk about how like, well, you might
58:09
think this thing is good, but this,
58:11
for this reason, it really sucks. And
58:14
then you can do videos about that.
58:16
And you're gonna get way more clicks.
58:18
And if I wanted to make a
58:20
lot more money, I could do that.
58:22
But I do not want to just
58:24
be negative. And Lotus and I will
58:27
critique things. We'll say, okay, this is
58:29
what we really like about this. And
58:31
these are the things that we think
58:33
could be better. But we always try
58:35
to be fair and balanced. We always
58:38
try to be honest about our feelings
58:40
and our feelings sometimes change. But we,
58:42
you know, like, it is not about.
58:44
you know, just playing the negativity game
58:46
and making money. That's not why we
58:49
do what we do. And you're very
58:51
much the same way. I think that's
58:53
part of one of the reasons why
58:55
we all get along is because we
58:57
want you, we go in wanting to
59:00
enjoy things and sometimes we just don't
59:02
and so we have some critiques. Like
59:04
in this episode today, we have critiques.
59:06
That doesn't mean it's all bad. It
59:08
means it's a nuanced perspective. And like
59:10
you and I said at the beginning
59:13
of the show, every time you put
59:15
a nuanced perspective on the internet, you're
59:17
going to the internet, you're going to
59:19
get haters. automatically, but you also are
59:21
going to find people who respect that
59:24
and they go, okay, I may not
59:26
agree 100% but at least you gave
59:28
it some real consideration and you thought
59:30
about it and you weren't just creating
59:32
click bait, you know. And that was
59:35
one thing that I brought up in
59:37
my video about the pay creations, the
59:39
state of it after a year or
59:41
so. I'm, I don't want to change
59:43
anyone's opinion or at least should make
59:45
you completely. pro, this should make you
59:48
completely against. It's the thing if you're
59:50
allowed to be somewhere in the middle,
59:52
you don't have to agree with me,
59:54
because once again, I think there are
59:56
very valid critiques and concerns about the
59:59
paid creations existing whatsoever. I think there's
1:00:01
very valid concerns about the state of
1:00:03
it now with once again, you have
1:00:05
some Nicklin diamond, you have some really
1:00:07
terrible practice. you have some asset flips
1:00:10
and I was more negative in that
1:00:12
video than I am most of the
1:00:14
time. I don't want to do an
1:00:16
individual video where I'm just saying don't
1:00:18
buy this one creation because it's terrible
1:00:20
but if I'm talking to a larger
1:00:23
picture of these practices I think are
1:00:25
from these are the practices that maybe
1:00:27
should be avoided either within the program
1:00:29
or as consumers we should maybe be
1:00:31
a little bit more aware of. Right.
1:00:34
less so being done to attack and
1:00:36
more so being done to be like,
1:00:38
just so you guys know, I think
1:00:40
this could be better. Right, you're a
1:00:42
consumer advocate, you're not ragebating. There's a
1:00:45
difference, right? There is absolutely a difference.
1:00:47
It's just like somebody who does a
1:00:49
game review and they're like, hey, I
1:00:51
went in this game hoping it was
1:00:53
good. It's okay. I loved this stuff.
1:00:56
I didn't love this stuff. You're just
1:00:58
being a consumer advocate before you buy
1:01:00
this. Make sure you realize that if
1:01:02
this is important to you, maybe you'll
1:01:04
like these things. That's my perspective. All
1:01:06
I can do is share it, right.
1:01:09
And that's what you're doing. And that's
1:01:11
what you're doing. And that's what you're
1:01:13
doing. his other podcast on Tales of
1:01:15
Tam Reel talks about Elder Scrolls Online
1:01:17
all the time. It's not just all,
1:01:20
you know, rainbows and sunshine because every
1:01:22
game has issues and sometimes they really
1:01:24
bring stuff up and they're like, you
1:01:26
know what, Sauce really needs to fix
1:01:28
this because there's a problem here. And
1:01:31
that's just being honest. It's not, but
1:01:33
they don't dwell on it and they
1:01:35
don't only do negative content. You know,
1:01:37
like, and that's the difference. The most
1:01:39
important part is they're not making it.
1:01:41
personal. Right. That's a problem that we
1:01:44
see a lot is that people make
1:01:46
a personal either attacking specific devs or
1:01:48
in some cases now with creations I
1:01:50
see people attacking individual mod authors either
1:01:52
in the program or outside of the
1:01:55
program and to me that's one of
1:01:57
the things that I really like the
1:01:59
least right now because modding was always
1:02:01
the thing of supporting each other and
1:02:03
I want to see mod authors supporting
1:02:06
each other whether they are you know
1:02:08
people who are forever in the modding
1:02:10
scene or if they're dipping their toes
1:02:12
into some paid content alongside free content.
1:02:14
I think there's space for everyone to
1:02:17
still show each other some respect for
1:02:19
their fellow mod author and that's what
1:02:21
I really hope we can go back
1:02:23
to because there have been some very
1:02:25
hard lines in the sand drawn over
1:02:27
you joined this paid program. I will
1:02:30
never give you the time of day
1:02:32
again. And I'm seeing people end year-long
1:02:34
friendships over it and it's really upset.
1:02:36
Yeah, that's unfortunate, like when it gets
1:02:38
personal. And you and I are content
1:02:41
creators. It's not like we don't get
1:02:43
our fair share of comments, even though
1:02:45
we're not charging people for our content.
1:02:47
Like you can sign up, you can
1:02:49
subscribe on your twitch stream, you can
1:02:52
join our Patreon, like you can do
1:02:54
those things. But the majority of people
1:02:56
who check out our content who check
1:02:58
out our content and do it for
1:03:00
free. And I can't believe you did
1:03:02
this video or have this opinion. It's
1:03:05
like, okay, maybe we just have like
1:03:07
a conversation rather than name calling. Like,
1:03:09
what's, who hurt you and what's wrong?
1:03:11
You know, like, that's, it's unfortunate that
1:03:13
the world feels like that right now.
1:03:16
And I think that it will be
1:03:18
something we will hopefully eventually grow out
1:03:20
of as Maybe we mature and understand
1:03:22
that like that is unsustainable. Nobody wants
1:03:24
to be that miserable all the time.
1:03:27
So anyway, this kind of took a
1:03:29
turn at the end, but like I
1:03:31
think to your point, it's. It's unfortunate,
1:03:33
but I think that the creations as
1:03:35
a whole is only as good as
1:03:37
the quality that gets put on there,
1:03:40
as good as the pricing, and those
1:03:42
kinds of things. And just like any
1:03:44
marketplace, you don't have to buy a
1:03:46
thing if you don't think it's worth
1:03:48
the value. If I go to the
1:03:51
store and I don't want to spend
1:03:53
$7 for eggs, I don't have to
1:03:55
buy them. You know? Like... My grocery
1:03:57
glossary gloss is getting shorter and shorter
1:03:59
as I look at prices for everything.
1:04:02
All right, not as much ground beef
1:04:04
this week or maybe one less package
1:04:06
chicken this week. Right, right. One less
1:04:08
creation this week. Shouldn't eat some more
1:04:10
oatmeal. Yeah, yeah. Yeah, but that's the
1:04:13
way it goes. But hey, tell you
1:04:15
what, why don't we take a quick
1:04:17
break? We're going to go thank our
1:04:19
patrons and then we're going to come
1:04:21
back. We'll do some final words.
1:04:24
And we've got our random
1:04:26
UESP page, which I didn't
1:04:28
forget. Dragon Boy, and you
1:04:31
are educating yourself to the
1:04:33
eldest girl's lower caste. All
1:04:36
right, so real quick, welcome
1:04:38
to our newest patrons, Cosmo
1:04:41
Berry, Cameron R, and Iliana.
1:04:43
I hope I'm pronouncing that correctly.
1:04:45
Illiana W. Welcome to the patron.
1:04:48
So glad that you decided to
1:04:50
join us. Patriot.com/elder scrolls lorecast. You
1:04:52
can get ad-free audio episodes. I
1:04:54
think I might end up putting
1:04:57
up the video episodes too at
1:04:59
some point. And then you just
1:05:01
get ad-free video episodes as well
1:05:04
for just the same price. Seems
1:05:06
like a good idea. So that'll
1:05:08
be coming. Also, we're going to
1:05:11
be doing giveaways at some point.
1:05:13
Lotus has had some... Family, sick
1:05:15
things going on. We haven't been
1:05:18
able to really flesh all of
1:05:20
that out yet. But you can
1:05:22
join for free and then we'll
1:05:24
be doing some giveaways for like
1:05:27
ESO stuff on there, including for
1:05:29
free members. So go check that
1:05:31
out. Plus you can get t-shirts
1:05:34
and you can join us for
1:05:36
patron chats and all of that.
1:05:38
Also, I have to shout out
1:05:41
our Daedic printer. to the outer
1:05:43
scroll's lower cast. All right,
1:05:45
so real quick. Welcome to
1:05:48
our newest patrons, Cosmo Berry,
1:05:50
Cameron R, and Iliana.
1:05:53
I hope I'm pronouncing
1:05:55
that correctly. Illiana W.
1:05:57
Welcome to the patron.
1:06:00
I'm so glad that you decided to join
1:06:02
us. Patron.com/elder scrolls lorcast, you can get ad-free
1:06:04
audio episodes. I think I might end up
1:06:06
putting up the video episodes too at some
1:06:08
point, and then you just get ad-free video
1:06:10
episodes as well for just the same price.
1:06:12
It seems like a good idea. So that'll
1:06:15
be coming. Also, we're going to be doing
1:06:17
giveaways at some point. Lotus has had some.
1:06:19
Family, sick things going on. We haven't been
1:06:21
able to really flesh all of that out
1:06:23
yet, but you can join for free and
1:06:25
then we'll be doing some giveaways for like
1:06:28
ESO stuff on there, including for free members.
1:06:30
So go check that out. Plus you can
1:06:32
get t-shirts and you can join us for
1:06:34
patron chats and all of that. Also, I
1:06:36
have to shout out our Daedic Princess Blinding
1:06:38
Vision, Hierseine, Curacy, and Peter R. Thank you
1:06:41
so much for your continued support. They are
1:06:43
one of your continued support. They are one
1:06:45
of our highest tears and they are one
1:06:47
of our highest tears and they are one
1:06:49
of our highest tears and they are one
1:06:51
of our highest tears and they are one
1:06:53
of our highest tears and they are. I've
1:06:56
got this new review from Lydia Lormaster on
1:06:58
Apple. If you leave a five-star review on
1:07:00
Apple podcast, we'll read it out on a
1:07:02
future episode of the show. They write, praise,
1:07:04
Smiley Face, I love this show. I finished
1:07:06
Fall Out Lourcast and I've been listening to
1:07:09
this one on Spotify, but thought I should
1:07:11
pop over to leave a review. I've always
1:07:13
loved this universe and I have learned so
1:07:15
much since starting the show. review. That's awesome.
1:07:17
Thank you everybody for your continued support and
1:07:19
for being here. And to our YouTube audience,
1:07:22
which continues to grow, so glad that you
1:07:24
are here, comments and give us a thumbs
1:07:26
up, let us know your thoughts about creations.
1:07:28
And like George and I were talking about,
1:07:30
you don't have to agree with us. In
1:07:32
fact, I think that's part of having a
1:07:34
wonderful community. If you have different perspectives or
1:07:37
the same perspectives, please comment and let us
1:07:39
know your thoughts. Maybe you'll educate us. perceive
1:07:41
things, especially because some of you have a
1:07:43
very different perspective on things than we do
1:07:45
as content creators. So please, please be part
1:07:47
of the community and do that. Join us
1:07:50
on the discord. There's a link in the
1:07:52
description. And then, George, before we do our
1:07:54
random page, is there anything else you want
1:07:56
to share? people can reach out to you?
1:07:58
Yeah, so because this whole conversation and coming
1:08:00
on today was inspired by, like you said,
1:08:03
my recent video on creations, the state of
1:08:05
it, and that's a, not to shoot my
1:08:07
own horn, that's a pretty comprehensive. Yeah, no,
1:08:09
it was great. I like your content in
1:08:11
general, but when that popped up on my
1:08:13
like recommended feed. And I was like, oh,
1:08:15
I have to click it. It was like,
1:08:18
there was no hesitants. I was like, oh,
1:08:20
Georgia did a video. Oh, cool. OK. Well,
1:08:22
yes. And it's like 20 something minutes long.
1:08:24
Like, it's, those are a lot of different
1:08:26
stuff. The original script was closer to like
1:08:28
35 minutes. And then as I went through
1:08:31
it, I was like, this doesn't flow as
1:08:33
well, that doesn't work as well. And the
1:08:35
usual editing process, but, It's good because it
1:08:37
goes into more of the rules about like,
1:08:39
oh, what's allowed in the program? What's not
1:08:41
allowed? Yeah. And it's a lot of the
1:08:44
nitty gritty, which I learned stuff. I didn't
1:08:46
know some of these things. So I, yes,
1:08:48
we would be here for another two hours
1:08:50
if we went into all of that, because
1:08:52
once again, scripted versus conversational, but check it
1:08:54
out because, you know, you'll get some more
1:08:56
information about. what is out there, what's allowed
1:08:59
in the program, and some additional thoughts about
1:09:01
just the whole situation, including how Starfield ties
1:09:03
into it, because Starfield is in a unique
1:09:05
position where Starfield's free mod scene launched at
1:09:07
the same time as the paid mod scene.
1:09:09
And that's actually one of the biggest concerns
1:09:12
that people have right now is that Skarmes
1:09:14
free mod scene might be a lot slower
1:09:16
because of how much more priority. is being
1:09:18
put into what can I put out on
1:09:20
the paid storefront. So people are now concerned
1:09:22
if that's what'll happen with the Elder Scrolls
1:09:25
6 or if it's more so just because
1:09:27
Starfield has had more of a mixed reception
1:09:29
compared to some like Skyrum. Skyrum and the
1:09:31
Elder Scrolls has the largest mod seen out
1:09:33
of any of Bethesda's properties I think it
1:09:35
always would. but there is something to be
1:09:37
said about the fact that Starfield's mod scene
1:09:40
has been so much quieter versus the the
1:09:42
paid scene which is taking off a little
1:09:44
bit more or at least getting more releases
1:09:46
every week by comparison so that's one of
1:09:48
those things where I'll be very curious to
1:09:50
see when the Elder Scroll 6 does release.
1:09:53
Yeah there's a lot of variables it's hard
1:09:55
to know. Especially given like this is going
1:09:57
to be a couple years away you know
1:09:59
it's You can sit here and speculate all
1:10:01
day, but we'll have to wait and see.
1:10:03
I'm personally not too worried because once again,
1:10:06
Skyram's modding scene goes back to Morwin. The
1:10:08
modding scene that we have for Skyram in
1:10:10
its current state started with Morwin. You have
1:10:12
people who have been modding since then and
1:10:14
only will mod for the elder scrolls. Yes.
1:10:16
Yeah. Yeah. And I think the elder scrolls.
1:10:18
There's something, I don't know, like... I like
1:10:21
sci-fi, but I always want to come back
1:10:23
to fantasy. It's very comforting. I started with
1:10:25
fallout. That was my first Bethesda property. And
1:10:27
then when I discovered Scaram, I was like,
1:10:29
oh, all right, well, now I'm home, got
1:10:31
it. Yeah, I like, I love both series.
1:10:34
But there's something, there's, they inhabit different, it's
1:10:36
almost like different relationships with different kinds of
1:10:38
friends. Yeah, you know, I think that's the
1:10:40
best way to put it. Right, like, Elder
1:10:42
Scrolls was my first love. So it feels
1:10:44
like my, you know, my best friend from
1:10:47
high school, who even if we haven't seen
1:10:49
each other in a few years, everything feels
1:10:51
like it's the same as it was the
1:10:53
last time we talked, you know, and then
1:10:55
like fallout feels like, oh, the buddies I
1:10:57
hung out within college, so I don't, you
1:10:59
know, I also get to see every so
1:11:02
often, but I just don't come back as
1:11:04
far as far, does, does, does, does, does,
1:11:06
does, does, does that, does that, does, does,
1:11:08
does, does, as far, as far, does that,
1:11:10
does that, does, as far, does, does that,
1:11:12
does that, does, does, does, as far, as
1:11:15
far, as far, as far, as that, as
1:11:17
that, as that, as that, as that, as
1:11:19
that, as that, as that, as that, as
1:11:21
that, as a friend from high school just
1:11:23
got married and I hadn't seen him since
1:11:25
we both moved out of the city three
1:11:28
years ago, but you know, seeing each other
1:11:30
for each other's respective batch. parties and then
1:11:32
his wedding just picked up immediately where we
1:11:34
left off like no time it passed at
1:11:36
all. So it was a very accurate description.
1:11:38
Yeah, they're all good friends. Like they're all
1:11:40
like if you if you were to say
1:11:43
who are your best friends, all of these
1:11:45
are my best friends, but they're not the
1:11:47
same. There's still a little bit difference there.
1:11:49
Right. Right. And it just feels a little
1:11:51
bit different. And I appreciate them in different
1:11:53
ways because of that. So anyway, but yeah,
1:11:56
thanks, thanks again for being here. Zero period
1:11:58
productions on YouTube, you can just look you
1:12:00
up. And I'm sure if you look up,
1:12:02
you know, like the state of Skyrim-paid mods,
1:12:04
your video will probably show up at the
1:12:06
top of that list, because I can't think
1:12:09
of too many other people doing those videos
1:12:11
right now. But thanks for being here. I
1:12:13
want to see more. I generally think that
1:12:15
the best way for the program to improve
1:12:17
for people to get a better idea of
1:12:19
what's out there. is if more YouTubeers are
1:12:21
willing to do review content or discussion content
1:12:24
about this. We're still at a point where
1:12:26
Bethesda hasn't implemented a review system. There is
1:12:28
a refund system, but it's kind of hidden.
1:12:30
It's things where until we get that back
1:12:32
in support or that support on the storefront.
1:12:34
I think there should be more voices in
1:12:37
this space who are willing to give the
1:12:39
reviews, discuss this, show it off, because frankly
1:12:41
that's going to be really helpful for the
1:12:43
consumer right now. Yeah, yeah. I don't think
1:12:45
I should be the only one because other
1:12:47
people have other things to add. Everyone has
1:12:50
their own knowledge, their own experience to bring
1:12:52
into this. So I would love to see
1:12:54
more people who are. willing to take on
1:12:56
these projects and show this off because once
1:12:58
again like you said there's more that I
1:13:00
could learn from them. Absolutely it's all part
1:13:02
of being part of the community and on
1:13:05
top of it we have a lot of
1:13:07
people who listen to the show who ask
1:13:09
questions about like how do I get into
1:13:11
content creation like my first recommendation to so
1:13:13
many people is find a niche and so
1:13:15
if there aren't a whole lot of people
1:13:18
doing that kind of content guess what that's
1:13:20
a niche like fill that
1:13:22
hole like George is
1:13:24
doing some of it,
1:13:26
but not a whole
1:13:28
lot of other people
1:13:31
are doing it. So
1:13:33
give your perspective, give
1:13:35
people, you know, differences
1:13:37
of views on the
1:13:39
same kinds of content.
1:13:41
So just a little
1:13:43
bit of advice there.
1:13:46
But thanks again, George
1:13:48
for joining us. And
1:13:50
you're welcome to stay
1:13:52
for our random, we
1:13:54
always do a random
1:13:56
UESP page at the
1:13:59
end. And I hit
1:14:01
the random button and
1:14:03
we have something from
1:14:05
Morrowind speaking about Morrowind.
1:14:07
Oh, here we go.
1:14:09
So this is a
1:14:12
character, this is a
1:14:14
merchant from Morrowind. Donos,
1:14:16
Donoso Andrano, Donoso Andrano.
1:14:18
That's how you pronounce
1:14:20
the name. Donoso Andrano
1:14:22
is a dark elf
1:14:24
apothecary who serves at
1:14:27
the Aldruin temple. There
1:14:29
she sells all manner
1:14:31
of alchemical supplies to
1:14:33
any that need them.
1:14:35
She is a restocking
1:14:37
vendor of the following
1:14:40
ingredients, bunglers bane, coda
1:14:42
flower, drag wax, ectoplasm,
1:14:44
hypha fascia. These words
1:14:46
are always hard for
1:14:48
me to say. Yeah,
1:14:50
it's more when you
1:14:53
just sneeze and you
1:14:55
get it right. Yeah,
1:14:57
marshmallow, pearl, rubrush, spore
1:14:59
pod, and wick wheat.
1:15:01
She wears a common
1:15:03
robe and matching shoes.
1:15:05
She carries her entire
1:15:08
supply of restocking raw
1:15:10
ingredients, a small
1:15:12
selection of restorative potions and a
1:15:14
journeyman's olympic, mortar and pistol, and
1:15:16
retort. She is level 12, she's
1:15:18
a dark elf. She carries 300
1:15:20
gold and she is a novice
1:15:22
of the mercantile class, these old
1:15:24
games. So you can take advantage
1:15:26
of her pretty easily, got it.
1:15:28
Yeah, yeah. She has 81 health,
1:15:30
160 magicka, and then fight is
1:15:32
a stat in Morrowind. She has
1:15:34
30 fight and 100 alarm. So
1:15:36
she seems to probably get alarmed
1:15:38
very quickly if you try to
1:15:40
take advantage of her. So there
1:15:42
you go. And she's part of
1:15:44
the tribunal temple faction, so. There
1:15:46
you go. That's her random page.
1:15:48
I need to have like a
1:15:50
random page sound. I hadn't even
1:15:52
thought about doing that before. But
1:15:55
yeah, thanks again for
1:15:57
joining us, George. Everybody, thank
1:15:59
you for being here.
1:16:02
Chat, thanks for joining us.
1:16:04
And Lotus and I
1:16:06
will. back next week. And I didn't mention it,
1:16:08
but we're already working all the way through February.
1:16:10
We've got one more show before our patron chat
1:16:12
in two weeks. So if you'd like to join
1:16:15
us, there's ample time to sign up on the
1:16:17
patron. And we haven't decided the topic yet. So
1:16:19
feel free to join us. And we haven't decided
1:16:21
the topic yet. So feel free to join
1:16:23
us and chime up on the topic yet.
1:16:25
So feel free to join us and
1:16:27
chime on the patron. Bye. Thanks
1:16:30
for tuning into the Elder
1:16:32
Scrolls Lorcast. Check out Robots
1:16:35
Radio.net for more podcasts just
1:16:37
like this. And join us
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on the Robots Radio Discord.
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