Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Owning a boat comes with a
0:02
number of perks, like being able
0:05
to say, a-hoi, or land-ho and
0:07
not feel weird about it. So
0:09
here's another perk. Geico's boat insurance
0:12
offers access to the largest towing
0:14
fleet on the water, and with
0:16
specialist support from agents that are
0:18
as passionate about boating as you
0:21
are, there's so much value that
0:23
you'll want to say, shiver me
0:25
timbers! And not feel weird about
0:27
that either. Get more with Geico!
0:30
What are you doing? I'll
0:32
tell you what you're doing.
0:34
You're listening to the Elder
0:37
Scrolls. LORCAS! Either you are,
0:39
or I'll be skipping
0:42
rope with your entries.
0:44
Tata. This is the
0:46
Elder Scrolls LORCAST. Your
0:48
source for LOR and
0:51
so much more. Well
0:53
that window was not resented correctly.
0:55
I forgot to resenter. Okay, so
0:57
welcome back to the Elder Girls
0:59
Lawcast. I'm Tom. This is Lotus.
1:01
You guys know the deal. I've
1:04
been setting up our stream and
1:06
actually we're going to see you
1:08
guys know the deal. I've been
1:10
setting up our stream and actually
1:12
we're going to do some housekeeping
1:14
before we get into the lower
1:16
of necromancy because it's going to
1:18
be a lot of fun talk
1:20
about that pops up at the
1:22
beginning. Anyway, welcome back to the show.
1:25
We're just, you know, we're just making this
1:27
up as we go anyway. But Lotus. It's
1:29
still more organized than my other show, shocking
1:31
way. So first of all, I have to
1:34
apologize. I wasn't able to be here last
1:36
week because I basically didn't even talk. I
1:38
had some crazy flu-like symptoms. I didn't actually
1:40
have a flu. The doctor, I didn't
1:42
test positive for flu or COVID, but this was a
1:45
normal head cold. It was a very... Very strong head
1:47
cold with lots of other flu-like symptoms. I don't know
1:49
what was going on But I'm feeling better. I'm on
1:51
the mend. I'm so sorry I missed the patron chat
1:53
You guys looked like you had a great time. That
1:56
was good. We had we had an offensively fun time
1:58
in your honor it was very good and I had
2:00
actually brainstormed that idea and usually the patrons are the
2:02
ones who come up with stuff and then somebody had
2:04
said a similar idea and I was like what about
2:07
this and they were like oh my god that sounds
2:09
like fun and so I was looking I've been looking
2:11
forward to that because that idea was like in my
2:13
head for a week and a half before we actually
2:15
got to the show anyway I'm so glad that you
2:18
all got to have a good time but first of
2:20
all before we get it to necromancy lore this is
2:22
going to necromancy lore this is going to necromancy lore
2:24
this is going to necromancy lore this things having to
2:26
do with necromancy. We're going to give you kind of
2:29
an overview in this episode. But before we get
2:31
into it, we've got some stuff to talk
2:33
about. First of all, you can leave a
2:35
message. We have a new way for you
2:38
to leave a voice message that we will
2:40
read out at the end of the show.
2:42
We're not going to, I can't promise we'll
2:44
read out every message, but... we're going to
2:46
leave a section at the end of the
2:49
show, kind of like the random page at
2:51
the end of the show, where if you
2:53
leave a message and you want to leave,
2:55
I don't know, a question or a comment
2:58
about a recent episode, or something just totally
3:00
random, but the more random it is,
3:02
it may or may not be likely
3:04
to be, you know, I was going
3:06
to say structured randomness is definitely better
3:08
if that makes sense. You never know
3:10
when you open things up to the
3:12
internet at large what's going to happen.
3:14
So the way to do this, there's
3:16
going to be a link in the
3:18
description for the show, whether you're watching
3:20
on YouTube or whether you're listening on
3:22
the audio platforms. And if you want
3:24
to just type it in right now
3:26
and leave us a message or just
3:28
bookmark it for later, it's really easy.
3:31
It's a voice line. dot app
3:33
slash elder scrolls. That's it. Voice
3:35
line dot app slash elder scrolls.
3:37
And head over there, leave us
3:40
a little message, and then we
3:42
can play it on a few
3:44
trips. So we've got one for
3:46
this week, which I'll play at
3:48
the end and we'll comment on
3:51
it. All right, point number two.
3:53
I'm back to streaming. I streamed
3:55
like four plus hours of Skyrim
3:57
this morning, and I'm doing these
3:59
challenges. robots radio YouTube channel. And
4:02
the challenge that I'm doing right
4:04
now is a permedeth necromancy run.
4:06
And it was absolutely ridiculous. The first four
4:09
hours we had, we had, we had, uh,
4:11
Dr. Bones, and Dr. Bones was doing real
4:13
good until all of a sudden he wasn't.
4:15
So I'll let you fill in the blanks
4:17
there. How permanent death goes, it's just, yeah,
4:19
everything's fine. Everything's fine. Oh, oh boy, everything's
4:21
not okay. This was a bad idea. Oh
4:23
no, what do I do? Yeah. So I'll
4:25
be doing that live, live Twitch streams are
4:27
on, on, and on the robots radio. YouTube
4:29
channel streaming to both. If you want higher
4:32
resolution, go to the robots radio YouTube channel,
4:34
but you can watch on either. Those will
4:36
be, I don't have a regular schedule, but
4:38
just make sure you follow and then you'll
4:40
get the notifications and all that kind of
4:42
stuff. In a similar note. Item number
4:44
three, we are finally doing our
4:46
ESO giveaway. We've been teasing this
4:48
for a while. It is now
4:51
set up. And this is how
4:53
you enter. Actually, this is what
4:55
you get. The winner will get
4:57
the newest chapter for Elder Scrolls
4:59
Online. And if you don't already
5:01
have Elder Scrolls Online, it will
5:04
give you the base game as
5:06
well. So you don't have to
5:08
worry about having purchased anything. You
5:10
can get basically the entire Patreon.
5:12
and you can sign up for
5:15
free as a patron. Free patrons
5:17
get basically notifications and things like
5:19
that, and you get to enter
5:22
giveaways like this. And all you
5:24
have to do is comment a
5:26
fun, permedeth. Sort of not even permanent
5:28
it could just be any sort of challenge
5:31
you would want me to do on stream
5:33
playing Skyroom and the funnest craziest answer Lotus
5:35
and I I actually Lotus I was thinking
5:37
we could do we could go through it
5:40
the week before the patron chat this month
5:42
and we could go through all the different
5:44
ideas and we could go through it the
5:46
week before the patron chat this month and
5:49
we could go through all the different ideas
5:51
and we could do like a live yeah,
5:53
do like a live selection to actually turn
5:55
that into a whole episode or not, we'll
5:57
see. But you come up with a really fun
6:00
skyroom kind of challenge. It can be around the base
6:02
vanilla game. It could be using a specific mod. And
6:04
if that's possible, I can try to get the mod
6:06
to work. Like there's a mod that allows you to
6:09
be a dragon. You could go, you could say you
6:11
have to be a dragon and you have to kill
6:13
everybody in White Run in less than an hour ago.
6:15
And I'll be like, all right, maybe that's the challenge
6:17
I'm going to do today, that kind of thing. So
6:20
leave your recommendations in the recommendations in the comment to
6:22
the comment to the post. on the patron and
6:24
of course you can sign up for free you
6:26
don't have to pay to be a member of
6:28
the patron but you just don't get all the
6:31
other perks that you do for paying. So we've
6:33
got that going on and One more thing the
6:35
patron speaking of the patron has
6:37
been upgraded patrons You might have
6:39
noticed that you didn't have the
6:41
intro music or little little jingle
6:44
at the beginning on the last
6:46
episode That's because I've now up.
6:48
I'm now tested it out I'm
6:50
now tested it out I'm uploading
6:52
the video version to patron and
6:55
the video version cuts that out
6:57
because it's designed for YouTube to
6:59
get people quicker to the content
7:01
video without any ads, you have
7:03
that option now as a paying
7:05
patron. So the patron's been upgraded with that
7:08
stuff as well. So that's it. That's all the
7:10
housekeeping stuff. I hope that was fast enough to
7:12
get through the details, but I just wanted to
7:14
put all of this out there to make sure
7:16
everyone's on the same page of all the cool
7:18
things that we've got going on. How did I
7:21
do, Lotus? Did I? Pretty good. Now that you're,
7:23
I was going to say, I felt like that
7:25
was like one of those auctioneers who like goes
7:27
as quick as possible for people. And now that
7:29
you're winded, we need to immediately dive into the
7:32
episode about necromancy. Well, I should practice some necromancy.
7:34
So even if I die of asphyxiation, I can
7:36
just keep going. because luckily for you I can
7:38
just I've been practicing so I'll just res
7:40
you and you'll just go right back into
7:43
the episode all right so this seamless transition
7:45
so this is how we're going to do
7:47
we're going to go through a lot of
7:49
the details of the kind of more general
7:52
details about necromancy we're pulling a lot of
7:54
this information of course from the UESP friends
7:56
of the show super awesome guys best website
7:58
for elder scrolls and Wicky for the
8:01
Ages. Tons of stuff on there. Go
8:03
check it out. But here, let's talk
8:05
about necromancy. And of course, I'm going
8:07
to quote some stuff, and then we'll
8:09
chime in with different perspectives. And of
8:12
course, Lotus can talk about necromancy through
8:14
all of the games and all the
8:16
wackiness. So here we go. Let's just
8:18
start at the top of the article.
8:21
It says here, necromancy, also called the
8:23
necromantic arts, the dark practice, is a
8:25
manipulation of the soles or corpses or
8:27
corpses of the dead. Souls or corpses
8:30
is important because there's more detail around
8:32
that we're going to get there Dragons
8:34
know it as a lock de lawn
8:36
Which sounds like a very dragony kind
8:39
of thing to say. Yep. That was
8:41
one of my personal favorite pronunciations. You
8:43
just rifled off that sounds like you
8:45
intended to say that I get maybe
8:48
I pronounced that one right this the
8:50
first time ever Pronouncing a word correctly.
8:52
One of the two of us finally
8:54
managed to pronounce something right in one
8:56
dry. Yes, yes, I'm on a roll.
8:59
Let's see if I can ruin
9:01
it. All right, practitioners of the
9:03
dark arts are known as necromancers
9:05
or necros in the common parlance
9:07
as a different meaning in our
9:09
real world. Different groups and cultures
9:12
have varying positions on what exactly
9:14
constitutes necromancy. And it's broad a
9:16
sense necromancy can be understood as
9:18
any form of sole manipulation. So
9:20
that would even. include doing things
9:22
like, I don't know, using an
9:24
enchanted weapon to capture something soul
9:26
in a gem. Right, and you're
9:29
gonna start bleeding into the situation
9:31
of like conjuration. Well, you use
9:33
soul gems, but again, other than
9:35
just the enchanting aspect, you use,
9:38
you know, you generally can conjure
9:40
creatures to then trap them in
9:42
soul gems, so you're starting to
9:44
blur lines of like, this is
9:47
sort of a trend with a lot
9:49
of the magical arts in. their various
9:51
forms is they kind of have a
9:53
little overlap with each other and this
9:55
is no exception even though this one
9:57
is largely considered illegal or frowned upon.
10:00
or morally like corrupt or whatever.
10:02
Yeah, and we touched on that
10:04
when we talked about conjuration back
10:06
in, I don't know, I don't
10:08
remember exactly, what was that, like
10:11
a year and a half ago?
10:13
We went through all these different
10:15
schools of magic and how they
10:17
make sense and where they come
10:19
from and all of that. So
10:22
if you want more detail about
10:24
conjuration, how it kind of butts
10:26
up against necromancy, it's just one
10:28
area of conjuration. Others think that
10:30
it's sufficient enough to kind of be
10:32
its own thing. Yeah, it's, again, just
10:35
because they abut each other doesn't mean
10:37
that they're necessarily the same thing.
10:39
And it's necromancy is definitely a
10:41
more polarizing subject for the denizens
10:43
of Tamril. Then you're going to
10:45
get with conjuration. Not too many
10:48
people I think are going to
10:50
get too bent out of shape
10:52
if you conjure a mud crab
10:54
or a... crappy fork. Right. Yeah,
10:57
fork. An ascension fork. A fork
10:59
that has somebody's soul stuck in
11:01
it. Yeah. I only eat with
11:03
this one fork because grandma used
11:06
to feed me breakfast and she
11:08
still eats. Exactly. Oh. So
11:10
outside of conjuration some people
11:13
consider this to simply
11:15
be death magic and
11:17
for death magic to
11:19
be its own category
11:21
and so necromancy is
11:23
not really conjuration it
11:25
is part of the
11:27
bigger realm of death
11:29
magic which sounds pretty
11:31
bad-ass if you're a
11:33
necromancer I'd go with that
11:35
if I'm a necromancer you
11:37
know. I don't know. I feel
11:39
like everything so morally ambiguous in
11:41
this world. It's a little tricky.
11:44
I don't know. I find it's
11:46
a little, almost like, needlessly hair
11:48
splitting for what some of the
11:50
people consider illegal. I mean, this,
11:52
we can get into it a
11:54
little more later, but it always
11:56
struck me kind of more as
11:58
a control thing. sort of like
12:01
they have with other varying arts that
12:03
are eliminated like the fact that levitation
12:05
is you know that outlawed later on
12:07
in the series and granted that was
12:10
seems like it was for a design
12:12
choice but it was written into the
12:14
law that it was like okay you
12:16
know what that's no no we don't
12:18
we don't allow any more levitation type
12:20
of deal so I've always felt that
12:22
like in in the grounding world
12:25
of Tamriel it's a I feel like it
12:27
was kind of just a situation where
12:29
people are splitting hairs. It's like, I
12:31
mean, you're making deals with major princes,
12:34
but you don't like that. It's like,
12:36
yeah. It's also kind of the thing
12:38
that academia does, where you try to
12:40
define things in separate boxes, but really
12:43
everything just kind of has this overlap.
12:45
So it's impossible to completely segment everything
12:47
out into boxes. Yes, and it's one
12:49
of these situations where it's kind of
12:52
like a... Like it's a morally gray
12:54
thing because you're doing some pretty horrific
12:56
stuff at point. So it's like, well,
12:58
how do you make it so that
13:01
everybody doesn't just feel totally okay with
13:03
just being complete psychopaths and like, you
13:05
know, murdering people just to resurrect them
13:07
and stuff like that. It's like, okay,
13:10
well, maybe if we just outlaw it
13:12
as a practice, then it's, and that's
13:14
why we'll also get into the fact
13:16
that, you know, culturally, it's accepted. with
13:19
a black soul gym. I have to
13:21
wonder if maybe the black soul gym
13:23
is just shaped like a fork. It
13:25
turns out that's what it is. It's just
13:28
like they didn't have the graphical power to
13:30
do it in oblivion with the black soul
13:32
gems. It was just like, no, it was
13:34
supposed to be fork shaped, but instead it
13:36
just looks like a rock. Right, right. Yeah,
13:38
you just kind of, you know, crafted it.
13:41
gem that was four-shaped. That'll work. It's fine.
13:43
It's fine. It's fine. So this is interesting.
13:45
Yeah, so this is interesting. Much of the
13:47
knowledge of necromancy is often attributed to dadric
13:49
influences, and this is part of why it
13:51
is controversial. It's controversial because it's death magic,
13:54
and clearly you're taking over the will of
13:56
the individual and their soul for yourself.
13:58
You're deciding for them. what happens to
14:00
them or to their body, which is
14:02
a, you know, has to do with
14:04
like giving agreement towards that, like
14:07
you take away their will.
14:09
But also, often it's attributed
14:11
to dadric influences like moleg
14:13
ball because moleg ball is
14:15
also the father of vampires,
14:17
undead creatures who often practice
14:19
and have a heightened affinity
14:21
for necromancy and work alongside
14:23
necromancers. And in some ways,
14:25
vampires could be seen as
14:27
being these like living dead
14:29
and just kind of fall
14:31
into that category of death magic
14:33
in sort of a kind of
14:36
daydrick way. Right. And that makes
14:38
sense. We'll actually get into
14:40
more of like just even
14:42
past daydrick. Again, not to jump
14:45
ahead, but like there's a whole
14:47
bunch of otherworldly stuff
14:49
that this kind of bleeds into
14:51
that will will get into soul
14:53
caring and stuff like that. It's
14:55
a lot of ties to the
14:57
more. Bizarre aspects outside of
14:59
just Nern itself ties into
15:02
necromancy because it's essentially you know
15:04
you're you're grappling on to these
15:06
souls that should kind of be leaving
15:08
the plane in one way or not.
15:10
Right right yeah everybody wants to go
15:12
off to a the serious or whatever
15:15
whatever whatever place they are expecting to
15:17
go to maybe they're making a different
15:19
prince. Yeah and instead you're gonna go
15:21
in this rock. Yeah, you get to
15:23
live in a rock for the rest
15:25
of the life. And we've talked about
15:27
this. So let's talk about the dark
15:29
practice of necromancy, because it has to
15:31
do with souls. And we've done entire
15:34
episodes about what are actually souls, where
15:36
do they go, how do things become
15:38
ghosts, what a soul gems have to
15:40
deal with? And this connects directly to
15:42
that. It says here, the soul or
15:45
animus is the animating force of the
15:47
universe found in all creatures. The mysteries
15:49
of this force are not just unknown
15:51
to mortalsable as... they transcend the limits
15:54
of mortal knowledge. Eve, every mage who
15:56
has tried to unlock the secret behind
15:58
souls, has vanished without a However, majors
16:00
need not know their secret in
16:02
order to harness their energy. While
16:05
modern students of conjuration are content
16:07
to harvest and utilize the white
16:09
souls of lesser creatures, and we
16:11
talked about this before, how this
16:13
is kind of just A vague
16:15
difference? It's almost like a labeling
16:17
difference, you know, white versus black
16:19
souls. Necromancy is the branch of
16:21
the arcane arts that is concerned
16:23
with the harvesting and use of
16:26
the black souls of mortals. These
16:28
are like the races of Tamria,
16:30
like self-aware people. Yeah, the
16:32
idea is you have sentience.
16:34
Yeah. You become a different
16:36
quality of soul. You're equal
16:38
to a grand soul gem,
16:40
but you're a little fancier.
16:43
Right. Which is weird, because
16:45
also, when you get into
16:47
grand soul gems, those creatures
16:49
also seem sentient, but not
16:51
in the same way. For
16:54
example, like, a golden saint.
16:56
Yeah. They're sentient. Right, but they're
16:58
like a dangerous. So they're dangerous. So
17:01
they're still technically a white soul for
17:03
a grand quality. It gets a little
17:05
weird. Yeah, and there's a flip side
17:08
to it. Here's the flip side though,
17:10
is that you would assume that all
17:12
the black souls are like the playable
17:15
races that you know, everything from the
17:17
Manish or the Elvis or the Beast
17:19
races and any of that stuff. But
17:22
it turns out that races like goblins
17:24
still can be. like used as
17:26
black soul gems on occasion.
17:28
Like it's one of those
17:30
weird things and they also
17:33
can even dabble in necromancy.
17:35
So right and we talked about this
17:37
before how works weren't originally one of
17:39
the playable races But then they got
17:41
they were just same things sort of
17:44
what the idea well it wasn't exactly
17:46
the same But the idea behind Argonians
17:48
they weren't really lizard people at the
17:50
start right then they were actually lizard
17:52
mans in the first game right so
17:55
does that mean that goblins should be
17:57
a playable race? Does that mean that
17:59
they? are like, I don't know, everybody's
18:02
been racist against goblins, but really,
18:04
yeah, they're funny little creatures, but
18:06
maybe they are as sentient as
18:09
anybody else, just like people look
18:11
down on the orchs. Or what
18:13
about things like reeklings, right? I
18:16
was about to say, that's a
18:18
similar idea with reeklings. Like, yeah,
18:20
it gets, what a surprise, it
18:23
gets murky, where the lines are
18:25
drawn, because it always does. And
18:27
it's interesting just because you
18:29
can tell a lot of this is
18:31
from a gameplay design standpoint, because you
18:33
kind of want to have like the
18:35
quality of them. But at the same
18:37
time, from the in universe aspect,
18:40
it's like, oh, well, that's kind
18:42
of weird because like what determines.
18:44
How sentient you need to be
18:47
to cross that threshold. Right, right.
18:49
And Rob makes a good argument
18:51
in chat. He says, goblins have
18:54
culture, trade, language, they've got to
18:56
organize society, like. Yeah, they have
18:58
religion, like, yeah, it was good.
19:00
Yeah, they have a lot that makes
19:03
them a, like, the potential for a
19:05
playable race. Yes. Yeah. So that's.
19:07
part of this and that's that's one
19:09
of the debatable things about you know
19:12
black and white soul gems and how
19:14
does that actually work again the lines
19:16
are kind of foggy there but let's
19:18
talk about death let's talk about
19:20
how long do you have to
19:23
be dead some necromancers prefer very
19:25
recently dead bodies some of them
19:27
actually like longer dead bodies that's
19:29
probably why you can see things
19:31
like skeletons walking around because they've
19:33
been long dead because they've been
19:35
you know kind of fallen apart
19:37
over time. But here, let's get
19:39
into, let's get into what the
19:42
UESP says. It says, masters of
19:44
necromancy can reanimate long dead subjects,
19:46
though most practitioners require a fresh
19:48
corpse, typically someone who has been dead
19:50
for no more than three days, attempting
19:52
to raise minions without proper knowledge and
19:55
training can result in an incomplete binding
19:57
of the soul leading to a break
19:59
in the. minion relationship and allowing
20:01
the reanimated corpse to turn upon
20:04
the necromancer. So if you don't,
20:06
as the necromancer, control the beings
20:08
soul enough to bind it to
20:11
the dead body and listen to
20:13
your commands, then that soul
20:15
still maintains a certain amount
20:17
of autonomy. It's like making Frankenstein's
20:19
monster and then realizing the
20:21
monster hates your guts and
20:23
once dare you in half.
20:25
Which is very interesting, because
20:28
that means that like... If it does still have
20:30
some form of autonomy, how much is it aware of what's going
20:32
on? Yeah, yeah, and also how does it feel about being put
20:34
back into the same body, but now the body's like decrepit and...
20:36
Right, you wake up and one of your eyes is missing and
20:39
you have your, you know, one limb gone and you're missing
20:41
a jaw. It's like, okay, cool, this is awful. Could I go back
20:43
to being dead now? Like, this is one of the thing, whenever you
20:45
watch like a zombie movie, like a zombie movie, one of
20:47
my, one of my questions like, one of my questions like,
20:49
one of my questions like, like, like, like, like, like, like,
20:51
like, like, like, like, like, like, like, like, like, like, like,
20:53
like, like, like, like, like, like, like, like, like, like, like,
20:55
like, like, like, like, like, like, like, like, like, like, like,
20:57
like Yeah, yes, maybe that's maybe that's
20:59
why they never shut up and
21:02
I feel so bad. Yeah, it's
21:04
just like a perpetual stomachache. Yeah,
21:06
except like times a thousand because
21:08
every part of the body is
21:10
like, you know, falling apart. What's
21:12
on missing ear here or there?
21:15
Right, okay, yeah. So this part
21:17
says, some necrotic spells require the
21:19
remains of the elderly due to
21:21
the high levels of necrotic energy
21:23
that is produced by the natural
21:26
decay of life. According to one
21:28
necromantic theory, the older a living being
21:30
becomes, the more necrotic energy it naturally
21:32
acquires while the body grows old. and
21:35
the life inside it decays. So like
21:37
really old people who then die have
21:39
more necromatic potential. This one is one
21:42
of my favorite when I was reading
21:44
through this because this one I actually
21:46
didn't know about prior to reading this
21:49
because there's always plenty of stuff that
21:51
I... The high levels of necrotic energy
21:53
that is produced by the natural decay
21:55
of life according to one necromantic theory,
21:58
the older a living being become... the more
22:00
necrotic energy it naturally acquires while the
22:02
body grows old and the life inside
22:04
it decays. So like really old people
22:06
who then die have more necromatic potential.
22:08
This one is one of my favorite
22:11
when I was reading through this because
22:13
this one I actually didn't know about
22:15
prior to reading this because there's always
22:17
plenty of stuff that I do know
22:19
just from playing the games or reading
22:21
this stuff and there's always like these
22:23
things that I'm like okay don't know
22:25
the this one really I thought was
22:27
super amusing because it's basically like The
22:29
older you are, and the closer
22:32
you come to dying normally,
22:34
the more enticing you are
22:36
to be resurrected because you're
22:38
so old and decrepit. Right,
22:41
yeah, and that information actually
22:43
comes from Fenorian in Elders
22:45
Girls Online, who's a vampire,
22:47
and very acutely understands. necromancy
22:50
and the arts of death,
22:52
but is also a friendly
22:54
character, so is willing to
22:56
reveal some of this to
22:59
the player character. Yeah, useful
23:01
tips. Right. So that's fun.
23:03
Yeah. So every year you get
23:05
closer to death in this series,
23:07
it's also closer to re-life. Re-life.
23:09
Hmm. That's one way to put
23:11
it. Yeah. But one of the
23:13
things that we absolutely have to
23:16
point out before we get a
23:18
little bit more into necromantic minions
23:20
is this idea that the draw
23:22
for necromancy. And this is something
23:24
I pointed out in my stream
23:26
earlier when I was role-playing a
23:28
necromancer. I asked the chat. I
23:30
was like, what is a necromancer's
23:32
biggest fear? And it's actually, it's very
23:34
ironic when you think about it.
23:36
There. power comes from death, but
23:39
death is also their greatest fear.
23:41
That's why they are trying to
23:43
overcome death through the arts of
23:45
necromancy is ultimately so that they
23:47
themselves can avoid death, which is
23:49
super ironic because they're utilizing the
23:51
death of everybody else around them
23:54
in order to wield the power only
23:56
for themselves, which is part of the
23:58
reason why this is such a vile.
24:00
kind of thing and most
24:02
cultures push back against it.
24:04
Exactly. And it's why I
24:07
think, like I had mentioned
24:09
earlier and we talked about,
24:11
why it's sort of frowned
24:14
upon because it's hard to
24:16
work in this situation dealing
24:18
with necromancy and not essentially
24:21
become corrupted by it. Right.
24:23
It basically part of being
24:25
a necromancer almost forces you
24:28
to then Be pretty twisted in
24:30
a lot of ways. And you essentially
24:32
are doing a lot of harm to
24:34
the life around you to either extend
24:36
your own life or to extend your
24:38
power. So there's not really a good
24:40
way to be a good necromancer and
24:43
also not be a piece of garbage.
24:45
Right, right. Because ultimately the goal is
24:47
Litchdom is really where it goes. So
24:49
here, we'll get to that in a second.
24:51
We have to finish up the
24:53
necromantic minions part. But I just
24:55
wanted to put that out and like
24:57
let... If you're thinking about the minions,
25:00
you also have to be considering
25:02
the fact that this person is
25:04
willing to wield that power over
25:06
others while seeking a different solution
25:08
for themselves, which is particularly dark.
25:10
But here, let's get into the
25:12
minions. This part's interesting. Among the
25:14
many things necromancers have learned over
25:16
the eras is that the ability
25:18
of a necromancer's servant to follow
25:20
directions seems to be related to
25:22
the servants intelligence in life. Let
25:25
that sink in. The smarter you are
25:27
in life, the more... effective or maybe
25:29
even smarter you are in death. Therefore,
25:31
performing necromancy on animals produces guard dogs
25:34
at best or instruments of the summoners
25:36
destruction at worst. Skeletons must be properly
25:38
prepared before they are reanimated. Otherwise, they
25:41
could be structurally unsound. Makes sense. They
25:43
don't have any flesh to keep their
25:45
bodies together. Oh like it. It's just
25:48
so funny. It's like scaffolding. It's like
25:50
a high. They animate you and they
25:52
just clump. Yeah, fall into pieces like
25:55
whoops. Yeah, one of the things on the
25:57
live stream today, there I went into a
25:59
dungeon where there these skeletons like up
26:01
on the walls. And if you took
26:03
the, take their heads off the whole
26:05
rest of the body, you just, under
26:07
the ground, it's so good. It's so
26:09
good. So it says here, all of
26:12
the crucial bones must be present and
26:14
placed correctly. Necromancers also employ a variety
26:16
of means to fasten together and reinforce
26:18
the skeletons at strategic points so they
26:20
can move properly. You have to be
26:22
kind of. a craftsman if you're dealing
26:24
with skeletons. If you're good with Legos
26:27
you can make a good necromancer. Yeah,
26:29
yeah. Well most undead can be raised
26:31
again and again. Skeletons are relatively
26:33
fragile and can barely be animated
26:36
more than once. Necromancers often show
26:38
a preference for skeletons though because
26:40
they are cleaner than zombies and
26:43
similar fleshy thralls and they are
26:45
swifter in a fight. Think about
26:47
that for a moment.
26:50
Yeah, so you have
26:52
to mop less if
26:54
you have skeletons. Yeah,
26:56
if I'm going to
27:00
have like
27:03
my evil
27:07
bad guy
27:10
lair, then
27:14
I think I would rather have a
27:16
bunch of like very very cleaned bone
27:18
servants than a bunch of zombies dripping
27:20
all over the place. I don't know.
27:23
I feel like I don't think I
27:25
would care at that point. Everybody's just
27:27
living in these dank caves. It's
27:29
true. It's wet already like the
27:31
smell though. Like you can clean
27:33
the bones. It could be pretty
27:35
offensive I suppose. This is awful.
27:37
This is truly awful. You're like,
27:39
you're like, you're, you're, your zombie
27:41
servant comes and brings you dinner.
27:43
No zombies can't be touching my
27:46
food. I can't allow that. Yeah,
27:48
that's not healthy. Not gonna allow
27:50
that. So let's talk about animals.
27:52
Necromancers often employ animals such as
27:54
mud crabs in more wind to
27:56
strip unwanted flesh off of corpses.
27:58
If a corpse is. too decayed
28:00
to use properly, but would
28:02
prove a suitable servant as
28:04
a skeleton, necromancers can simply
28:06
dump the body near a
28:08
marsh and allow the local
28:10
creatures to prepare the bones
28:12
for them. You know, you just let
28:15
nature take its course and eventually all
28:17
the flesh goes away. Throw it out
28:19
by the river in the sun and
28:21
hope the crows clean it up for
28:23
you and now boom, you're good to
28:25
go. Right, right. All right. So what
28:27
about like moderately decayed bodies? Well, they've
28:29
found ways to reanimate those as well,
28:31
of course. And even dismembered corpses by
28:34
using leather straps to fit parts back
28:36
together. and cat gut to stitch up
28:38
gashes. It's even possible to reanimate a
28:40
body which has been cobbled together from
28:42
the living flesh of multiple creatures. Now
28:44
we're talking Frankenstein's monster here.
28:46
Still, these zombie servants are
28:48
relatively dull-weighted and weak. If
28:50
necromancer invests a little time
28:52
and effort, he can mummify
28:55
a corpse. After soaking the body
28:57
in a salt bath for at
28:59
least a month, the vital organs
29:01
are removed and the body is
29:03
wrapped in linen. Once the corpse
29:06
is reanimated, the result is a
29:08
stronger, more durable servant, which is
29:10
more capable of understanding commands and
29:12
taking independent action. This leads me
29:14
to thinking about things like droger,
29:17
for example, which are stronger than
29:19
just zombies, right? And much more
29:21
still together, really. Yeah, Nordic mummification,
29:23
essentially. Yeah, yeah. The only other
29:26
thing about this that I do
29:28
find fascinating is when you would look
29:30
into this and it's, uh, say you're
29:32
duct taping a whole bunch of random
29:35
parts onto the zombie because you
29:37
just, you don't have enough of
29:39
any one zombie. Well, of one
29:41
corpse to make a full functioning
29:43
zombie. And we were mentioning that
29:46
they seem to have some degree
29:48
of sentience. Is this now
29:50
like, all of these are clashing with
29:52
each other? Like, Do you think it's
29:54
only certain parts of the
29:56
corpse that brings sentience
29:58
or like... it's the brain part
30:00
and so I was going to say do you think
30:03
it's just the brain because a skeleton wouldn't
30:05
have a brain so like maybe maybe they
30:07
do or maybe yeah I guess maybe they do
30:09
we crown open I don't know that I've
30:11
ever cracked open one of their heads to
30:13
look I'm just wondering like each part of
30:15
it carry a degree of sentience so I
30:17
guess if the sentience comes from the soul
30:19
and the soul is just in the body
30:21
it's not just in the brain so in
30:23
a skeleton you don't need a brain it's
30:25
it's it's It's the soul that goes in
30:27
but if you piece together other bodies that
30:29
soul then takes power over those body parts
30:31
So it's not like a multiple souls competing
30:33
the soul would be like No, yeah, I
30:35
guess that would make more sense because we're just
30:38
kind of using the body as a vessel and inserting
30:40
the soul to the scenario. Right. The body's like a
30:42
walking soul gem. Yeah, yeah, yeah. No, you're right. I
30:44
think that's correct. Yeah, yeah. Okay, I can see where
30:46
you're going with that. Because I'm thinking like, well, how
30:48
much of a soul is in this guy's foot compared
30:50
to this guy's like shoulder? Right. Like, are they jarring
30:52
at each other like jarring each other, but it each
30:55
other, but it each other, but it's like, but it's
30:57
like, those would be kind of like, those would be
30:59
kind of like, Inate or inanimate objects
31:01
that you're then putting the soul gem
31:03
into so it would be whatever the
31:05
sentient was in that soldier So okay
31:08
never mind you you cleared that one
31:10
up. There you go. There you go
31:12
perfect This this final paragraph in this
31:15
section of the U.S.P. is great. Okay.
31:17
Get this necromancers have developed a great
31:19
deal of innovative ways to manipulate souls.
31:22
For instance, a necromancer can reanimate a
31:24
corpse by conjuring frost around a human
31:26
corpse and then imbuing a loyal spirit
31:29
into the frost instead of the
31:31
body. The resulting servant can
31:33
only perform the most basic
31:36
tasks but requires relatively little
31:38
necromantic knowledge to create it.
31:41
So they're basically making a
31:43
corpse pop, a corpseicle. Yeah,
31:45
corpseicle. And then putting the soul
31:47
in the corpseicle, not the body,
31:49
so it's body shaped, and then
31:52
the soul can animate the
31:54
frozen body around. All you homeowners
31:56
have unique needs. Some feel the
31:58
need to leave up. holiday decorations
32:01
year-round. Others have the need
32:03
to use their garage as practice
32:05
space for their new metal band.
32:07
And because each homeowner has unique
32:09
needs, GEICO helps you get the
32:11
right coverage for your home and
32:13
what's in it. That way, you
32:15
get exactly what's right for you.
32:17
Even if your needs are unique,
32:19
get more with GEICO. If
32:22
you don't know about flyer deals on
32:24
Instagram, this message is for you. Flyer
32:26
deals are like strolling through your favorite
32:28
store, looking for deals. But you're scrolling
32:31
on your phone. And maybe you're in
32:33
bed, because getting delivery doesn't mean you
32:35
have to miss deals like you'd get
32:37
at the store. Like the one creamer
32:40
that doesn't make your stomach hurt. Or
32:42
the pasta sauce you can't not buy
32:44
when it's on sale. So download the
32:46
instacart app, shop flyers, and never miss
32:49
a deal on one of your favorites.
32:51
Plus, get delivery in as fast as
32:53
30 minutes. That is! That is a
32:55
weird situation. It's just a weird situation.
32:57
That is a weird situation. Also it
32:59
seems like the shelf life on that
33:02
is real not good unless you're in
33:04
a very cold region like you're in
33:06
Skyrim or something like that. Right. Right.
33:08
There's not a lot of areas that
33:10
I can foresee the temperature ever not
33:12
becoming a problem, at least at some
33:14
point. Right. Yeah, I mean you can
33:16
beat this enemy by just heating it
33:19
up. Yeah. You breathe heavily on it
33:21
and it's all done. So this actually
33:23
comes from a document
33:25
in Elderskirls Online simply
33:27
called Experiment Journal, necromantic
33:29
research on the creation
33:31
of ice-based thralls. Pretty
33:33
cool. Yeah, I mean it's certainly interesting.
33:36
It's just it seems I can
33:38
never really understand why those things
33:40
can really only do menial tasks
33:42
because I really don't see that
33:44
that that would last very long.
33:46
Yeah, yeah. So here, let's talk
33:48
about the ultimate goal of many
33:51
necromansers, not every necromancer, but many
33:53
of them is Litchdom, is this
33:55
idea that they can master death
33:57
in order to extend their life
33:59
indefinitely. And this is not something
34:01
many of them succeed in, but
34:03
some do. It says here, relatively
34:06
few necromancers have succeeded in turning
34:08
themselves into litches. But many of
34:10
them believe that achieving a state
34:12
of litchdom is the ultimate goal
34:14
of necromancy. I don't know if
34:16
they've ever looked at other litches
34:18
before, but it doesn't, again, doesn't
34:20
look very comfortable. No, I mean,
34:22
cool, you can be alive forever
34:24
and also still be pretty unhappy.
34:26
Yeah, so there's debate about the
34:28
best way to do this. Scholarly
34:30
works and folk tales speculate about
34:32
how one would do this, but
34:34
there is only one path that
34:36
is somewhat well known. And even then,
34:38
most details remain hidden. This is still
34:40
something that takes many, I mean Man
34:42
and Marco for example, it takes it
34:44
takes many very powerful majors a very
34:46
long time to figure this out because
34:48
once any of them figure out the
34:51
secrets, it's not like they share it
34:53
with each other, it's not like they're
34:55
uploading it to the, you know, the
34:57
Maginet and being like, hey everybody, I
34:59
figured out the sequence too, you know.
35:01
an eternal life. And it's very risky.
35:03
It says here, ascending to Lichten is
35:05
a risky endeavor, unique in some ways
35:07
to each necromancer who attempts
35:09
it. It requires extraordinary willpower
35:11
and necromantic knowledge as well
35:14
as a magical relic of
35:16
great power and a plentiful
35:18
amount of living souls. The
35:20
necromancer casts a powerful necromantic
35:22
spell on his subjects using
35:24
the magical relic as a
35:26
casting focus. The spell is
35:29
designed to steal living souls
35:31
in an incredibly painful process.
35:33
Intentionally painful. This is intentional
35:35
not incidental for the right to
35:37
work the soul must be wretched
35:40
from its body as painfully as
35:42
possible collecting and egregiously torturing an
35:44
abundance of souls in this manner
35:47
is said to be crucial in
35:49
the ascension to Litchdom. How does
35:51
that make you feel Lotus? Yeah,
35:54
that's where it's really like, okay,
35:56
there is no way to do
35:59
this benevolently. as much horror
36:01
to somebody as you possibly
36:03
can, because that's when you're
36:05
gonna get the best result
36:08
to your necromantic ritual. Right.
36:10
Yeah. There's no way to
36:13
just be like, yeah, so I'm
36:15
gonna just do the most horrific
36:17
thing possible to this soul or
36:19
whatever, and that's, I'm doing it
36:22
for a good deed. Like there's
36:24
no way to really have this
36:26
part of necromancy. not just be
36:29
like morally reprehensible. Like how
36:31
do you even justify that
36:33
at all? Exactly, it's in
36:35
and of itself, it's such a greedy
36:37
act because you're, you know, it
36:39
is at the extreme expense of anyone
36:41
and anything to prolong yourself. So
36:43
it's just like there's no way
36:46
to have that be anything but
36:48
self-serving and greedy. So that's where
36:50
it's kind of like. If each
36:52
of these steps along the way
36:54
might lead you to this, the
36:56
end goal being this in a
36:58
lot of scenarios, potentially all scenarios,
37:00
if you're dabbling in necromancy, it's
37:02
one of those things where I
37:04
think the reason that so much
37:06
of it is outlawed beforehand is
37:08
sort of the slippery slope argument.
37:10
Well, how far can you get
37:13
in this before you've gone too
37:15
far and now you're basically trying
37:17
to make yourself a litch? And
37:19
there's no way to do that
37:21
without being a horrible... monster. Right,
37:23
right. Yeah, I know it's absolutely
37:26
terrible. And you mentioned there's no
37:28
benevolent way to do this specifically,
37:30
to be alleged specifically, but there
37:32
are necromancers who do have benevolent
37:35
intentions, which will get right.
37:37
And that's like it's weird
37:39
because the arts themselves aren't
37:41
always horrific, but essentially the
37:43
pinnacle of it is horrific.
37:45
So it's like, how much do
37:47
you allow? Before assuming people are going
37:49
to start getting started and they're
37:51
like well Most people are going to keep
37:53
trying to progress along a path, especially if they're
37:56
good at it. Right. Well, the end goal is
37:58
horrible. So where do you try? to cut
38:00
them off before like saying that it's okay,
38:02
well, this is illegal, but why isn't
38:04
this illegal? And I feel like that's
38:06
why it's such an interesting field of
38:09
magic in the series. Right. And once
38:11
you start claiming power for yourself
38:13
over things, doesn't that become more attempting
38:15
to see how much further you can
38:18
go. Right, exactly, that's just it. It's
38:20
like, oh, I'm really good at this,
38:22
and I'm actually getting pretty strong, maybe
38:25
I'll go a little farther, go, a
38:27
little farther, actually, you know what, let's
38:29
do this as horrifically as possible, when
38:32
now I'm like, I'm dead. Yeah, I've
38:34
done all the research, I've put all
38:36
the work in it, I might as
38:39
well get the report. And essentially the
38:41
better you get at it, the
38:43
worse you have to be. Right,
38:45
right. All right. So let's finish
38:47
up this Litch section. It says
38:49
here, another important facet of becoming
38:51
a Litch is that the necromancer
38:53
must transfer their own soul into
38:56
a physical object. You see this
38:58
in a lot of different fantasy
39:00
stories and things like that, right?
39:02
Tamrielic folklore has long acknowledged this,
39:04
but tales often perpetuate the misconception
39:06
that a Litch can be killed
39:08
by destroying that physical object. holding
39:10
their soul during the transference, the
39:12
length of which varies with each
39:15
necromancer. Once the transference is complete
39:17
and the necromancer's soul has left
39:20
his body, the ascension to Lichton
39:22
is complete. And the physical object
39:24
holding the soul becomes inconsequential. So
39:27
this isn't like, you got to,
39:29
you know, kill all the, in
39:31
Harry Potter, where Voldemort has all
39:34
the different, what are they called? You know
39:36
what I'm talking about? Oh yeah, you don't
39:38
watch the Harry Potter. I can't even think
39:40
about Harry Potter. I can't even help with
39:42
this one. Yeah, what are they? Chat's going
39:44
to remind me the name of the thing,
39:46
the things that, it's on the tip of
39:48
my brain, but I can't get it. Anyway,
39:50
so it says here, once the transference is
39:52
complete, the necromes are soles left the body,
39:54
the essential, the essential litchism is complete, and
39:57
the physical objects of the soul becoming consequential,
39:59
becoming consequential, right. a corpse that is
40:01
self-reanimated by the soul it bore
40:03
in life. If, however, the object
40:05
holding the necromancer's soul should be
40:08
lost or destroyed before the transference
40:10
is complete, this ascension to Lichtenum
40:12
would fail, and the necromancer would
40:15
immediately die. Necromancers have been
40:17
known to perform nearly week-long ritual
40:19
as part of their ascendancy, wherein
40:21
they create a special hourglass known
40:23
as the Sands of Resolve to
40:25
act as the receptacle for their
40:28
souls. Horcricks. Yeah, Horcricks is, that's
40:30
the word. Gotcha. In Harry Potter. But
40:32
yeah, that doesn't work in elder scrolls.
40:34
You have to stop the actual process
40:36
while it's happening. Otherwise, once the process
40:39
is done, the litch exists, and it
40:41
doesn't matter what you do to that
40:43
object. is just a means to an
40:46
end. Then it's UV the Litch. Yeah,
40:48
and that is bad news. Yeah, that
40:50
ain't great. That ain't great. So there
40:53
are benevolence necromancers. This is a thing.
40:55
So it says here, the legend of
40:57
Vastari centers upon a contemporary of Vanescolarion
40:59
and Manny Marco, very powerful majors
41:02
that show up a lot in
41:04
the stories, who sets an interesting
41:06
example as a compassionate necromancer. While
41:08
Manny Marco sought power through the
41:10
direct application of necromatic energies, Vestari
41:12
sought and found a way to
41:15
delay the release of a sentient
41:17
soul upon death so that it
41:19
might be consulted and its knowledge
41:21
recorded for the ages before it
41:23
was peacefully allowed to enter a
41:26
theories as opposed to permanently binding
41:28
it to an enchantment. She achieved
41:30
this through the creation of sigil
41:32
geodes to be used as an alternative
41:34
to black soul gems. So this makes
41:36
a lot of sense. Like, somebody dies
41:38
and before they pass on, you want
41:40
to make sure that they have... Well,
41:42
a way to, I don't know, document
41:44
the knowledge that they want remaining in
41:47
the world. Close the book on their life.
41:49
Or, yeah, or, you know, say something to
41:51
a loved one before they move on. There's
41:53
a lot of good reasons to, like, buy
41:55
them a little bit of extra time. And
41:57
sigil geodes are really cool because they're basically.
42:00
black soul gems but they're not black
42:02
soul gems they're kind of like black
42:04
soul gems that do not contain the
42:06
body like it's a prison that's just
42:08
a receptive a temporary receptacle then then
42:10
allows the soul to go yeah it's
42:13
it's sort of like as opposed to
42:15
here this is a weird analogy but
42:17
like if you're Running you know from
42:19
point A to point B that could
42:21
be your soul leaving if you're running
42:24
and there is just a wall in
42:26
the way Okay, well you just slammed
42:28
into a black soul gem if you're
42:30
running and it's sand that you're running
42:32
on it's slower But you're eventually gonna
42:35
get there. This is your geode here.
42:37
You're just getting there slower and it's
42:39
like why you're going like why don't
42:41
you slow up? We're gonna talk to
42:43
you on the way out like Yes,
42:45
yes, and like it makes sense that
42:47
somebody would be concerned with that and
42:50
like you said before it kind of
42:52
butts up against like Is it still good
42:54
or are you still manipulating a dead
42:56
thing soul? You may not even have,
42:58
like maybe you want the knowledge from
43:00
them, but you have to convince them.
43:02
But what if they're like, I'm done.
43:04
Let me know. Right. Like I don't
43:07
want to be here anymore. It's an
43:09
element of control over the situation where
43:11
it's like, well, maybe that's not what
43:13
they want. That might just be what
43:15
you want. So there's this other section.
43:17
It says the treatise on necromancy seems
43:19
to encourage a brand of necromancy. of
43:21
the welfare of the souls being affected.
43:23
While most texts on necromancy encourage
43:26
novices to begin on fresh corpses,
43:28
on necromancy discourages this because the
43:30
original owner remains tethered to the
43:32
body for days, months, or even
43:34
years after death. This spiritual embilicus
43:36
weakens over time, but the stronger
43:38
it is, the greater the fight
43:40
the original owner can muster against
43:42
the necromancer. The necromancer can typically
43:44
win this battle, but regardless, the
43:46
original spirit would be tormented. And
43:49
this ties into this ties into
43:51
this kind of foggy realm in
43:53
elder scrolls of how long do
43:55
spirits stick around? What happens to
43:57
the body? Do they become ghosts?
44:00
ghosts are a thing? Why don't the
44:02
ghosts move on? Would it be a
44:04
good form of necromancy to then help
44:06
the ghosts move on to Etheres? Or
44:08
are they ghosts for a reason that you
44:10
shouldn't be messing with? There's a lot
44:12
of weirdness around how all that's a
44:15
lot of questions. Yeah, yeah, a lot
44:17
of questions. But I can imagine in
44:19
the case of ghosts who don't want
44:21
to be ghosts, then that would be
44:24
another good form of necromancy
44:26
being able to help them move on. Yeah,
44:28
I could see that. for something good
44:30
coming out of this. And it's
44:32
really just like, the situation is
44:34
just very gray all around. And
44:36
it's kind of hard to distinguish
44:38
what are you doing selfishly and
44:40
what are you doing benevolently. Right,
44:42
right. Now, this goes into other
44:44
things as well that we don't
44:46
have time for this week, including
44:48
the dromothra, which is something that
44:50
Lotus has been working on. Do
44:52
you want to give people just
44:54
a little glimpse of how dromothra
44:56
connect to all of this? I want
44:58
to have this close up. We
45:01
haven't had a full episode on
45:03
Dromothra before. We've kind of
45:05
referenced it. And basically I
45:07
want to have us kind of
45:10
close this up because Dromothra are
45:12
a super weird and I find
45:14
fascinating part of the Elder Scrolls. And
45:16
it's not overtly necromantic in some
45:19
ways, but it ties into both
45:21
a lot of the astrology
45:23
that we had been. covered as
45:25
well as some of the like,
45:28
well, you know, where are their
45:30
souls lost in the void and
45:32
stuff like that? Right. Connection to
45:34
Numira, these are Kajit, usually, right?
45:36
Yes, it's very, yes, it's very
45:38
Kajit oriented, and I strongly suggest,
45:41
you know, if you do play
45:43
Elder Scrolls online, and you have
45:45
access to Zarath Var, which is
45:47
one of the new characters, he
45:49
is actually Kajit necromancer.
45:51
If that's something you have access to,
45:54
a game you play, I would suggest
45:56
doing that storyline because it's fascinating what
45:58
it added to this. series because
46:01
he again, which we'll get
46:03
into later on when we
46:05
do the Dramather episode, is essentially
46:07
trying to purge these lost
46:09
souls, but it's designed
46:12
to not just destroy them. He's
46:14
trying to still save them. So
46:16
the, again, the idea to this
46:18
is benevolent. He also... It's a
46:20
little bit neutral, but responds more
46:22
in-game to positive things. Like he
46:24
doesn't like it if you're stealing
46:26
from people and stuff like that.
46:29
It's like, well, okay, let's not
46:31
be a jerk. So he doesn't
46:33
have this. Right. He has a
46:35
moral compass still. But at the
46:37
same time, he's working with... necromancy.
46:39
So it's an interesting twist to
46:41
it and that ties a lot into how
46:43
drama's reformed and stuff like that. So you
46:46
know I figure that'll just kind of be
46:48
a good way to end some of these
46:50
discussions that we have that have tied together
46:52
in weird ways because so much of this
46:54
stuff is intertwined with each other throughout the
46:56
series. That wasn't obvious enough by this episode.
46:59
Right, right. Yeah, the longer we do this
47:01
show, the more we see all the connections
47:03
and how they all interact. Yeah, it's really
47:05
well. It's why this is such a cool
47:07
game world to me and why I'm so
47:09
invested in the Elder Girls, the more you
47:11
look at it, it's just, it's amazing
47:14
how many writers have obviously been involved
47:16
over the years, and I mean, the
47:18
series is so long running, but it
47:20
has such a cool continuity even when
47:23
they kind of need, you know. retrofit
47:25
a few things here or there and retcon
47:27
a thing here or there. They usually try
47:29
to come up with a reason why, which
47:31
I also find interesting because then that becomes
47:33
part of the law of the world, which
47:35
is just, it feels very lived in and
47:37
cool like that. Yeah. Yeah, very well said,
47:39
well said. So that's going to be this
47:42
episode about necromancy. We're going to move on
47:44
to the history and the different cultures and
47:46
how they interact with necromancy in the future.
47:48
We're going to talk about der Mathra in
47:50
the future. So those will be future episodes
47:52
that kind of continue this theme as we've
47:54
been doing these different themes. So get ready for
47:56
that. But right now we're going to take a quick
47:58
break and then we will be back. with the
48:00
voicemail that was the very first
48:02
voicemail we have and a reminder
48:04
of how to how to leave
48:06
us a voicemail if you have
48:08
any thoughts or questions about this
48:10
topic this week and also we've
48:12
got the random page and some
48:14
other stuff so don't go anywhere
48:16
we'll be right back. This is
48:18
hummus moroc dragon boy and you
48:20
are educating yourself to the eldest
48:22
roles. All right, here we are.
48:25
This is the end of the
48:27
show stuff. Before we get to
48:29
the voicemail and the random page,
48:31
we have to thank all of
48:33
our patrons and welcome our newest
48:35
patrons, Stephanie H. Odin Watner, I
48:37
think is maybe how you say
48:39
that. Cryomane, Alana E. and Matt
48:41
D. Thank you so much for
48:43
signing up. I hope you're enjoying
48:45
the different stuff you get for
48:47
signing up on the patron. And
48:49
a reminder, now patrons get ad-free
48:51
videos along with audio. So the
48:53
whole the whole kitten caboodle. I
48:55
don't know. I don't ever use
48:57
that phrase, but it popped up
48:59
in my brain. I'm not really
49:01
sure what kitten caboodle is, nor
49:03
do I think that something I
49:05
want to Google. delicious delicacy of
49:07
some sort. Delicious delicacy is also
49:09
written in that necromantic thing again.
49:11
If it's made out of kitten,
49:13
I don't want it. But anyway,
49:15
I mean, can we talk about
49:17
binding things with cat gut earlier?
49:19
I don't I don't think I
49:21
like where any of this is
49:23
going. Oh, true, true. Okay, so
49:25
we have to also thank you.
49:27
Thank our Daedic princes, her scene,
49:29
Kerassee, and Peter Arth. Thank you
49:31
so much for your support for
49:33
your support. And to all 142.
49:35
signed up paying patrons. That is
49:37
amazing. Thank you for your support.
49:39
We very much appreciate it. And
49:41
everyone else, we've got way more
49:44
than that, who are free patrons,
49:46
so glad to have you. And
49:48
just a reminder, head to patreon.com/elder
49:50
squirrels lorkas and let us know
49:52
some ideas for some crazy Skyworm
49:54
challenges and get on that list
49:56
because you might be able to
49:58
win an ESO key. that out
50:00
and just, you know, be part
50:02
of the community. Just sign up
50:04
and you'll get notifications if we're
50:06
taking a week off or if
50:08
we've got new giveaways and things
50:10
like that. So head on over
50:12
there. All right, let's get to
50:14
our voicemail. I'm hoping, Lotus, that
50:16
you can hear this because let
50:18
me just double check my settings.
50:20
I didn't check this before we
50:22
started. Let me put, yeah, yeah,
50:24
you should be able to hear
50:26
this. If you can't hear it,
50:28
then I'll read it. That
50:31
one empty sliver between a Rothgar and
50:33
Skyram has always like kind of annoyed
50:36
me a bit. Do you guys think
50:38
they're ever going to make a zone
50:40
out of that? Like do you think
50:42
they'll ever like want to completely fill
50:45
out the Tamariel map assuming the service
50:47
will shut down before they get around
50:49
to it? Because there's some like weird
50:51
empty spots that they feel like they
50:53
should fill in. Like obviously there's also
50:56
a central elsewhere which just looks weird
50:58
without a weird shape. So Nicholas is
51:00
talking about the ESO map. and how
51:02
the different zones on my side. Yeah,
51:05
they get close, but then they leave
51:07
these like empty spots. All right, I'm
51:09
gonna just say outright, I cannot agree
51:11
with Nicholas Moore on this. This actually
51:14
drives me completely nuts. The one that
51:16
really, I mean, the one he points
51:18
out is actually a very. Good one
51:20
as well because it hasn't been and
51:22
I know over time they've been filling
51:25
out more areas As it continues, you
51:27
know, that's great. I love that But
51:29
again to his point there are these
51:31
weird little gaps that it's like we
51:34
just squish it down. What are you
51:36
doing like why did you cut it
51:38
like that? The big one was between
51:40
northern and southern elsewhere. They left the
51:43
Tenmar forest strip just missing Yeah. What's
51:45
the matter with you? Why you do
51:47
that? What are you doing? I think
51:49
I understand the justification of why they
51:52
did it. Like, I understand the frustration.
51:54
Like, it's weird to me too. So
51:56
let me put that on. It's weird.
51:58
I mean, you have to essentially design
52:00
the Tenmar Forest. I mean, I get
52:03
that. And if you do butt things
52:05
up against each other, you have to
52:07
make sure that they match the shape,
52:09
the way, like, there's a lot more
52:12
to it. Plus, the size of the
52:14
zones has to not be, like, every
52:16
zone isn't one to one the same
52:18
scale as the map is in that
52:21
area. like it's not actually one to
52:23
one and the more you have to
52:25
make them together the more that becomes
52:27
obvious so it gives them room to
52:30
kind of fudge and make from a
52:32
game development standpoint sometimes it's better to
52:34
have the freedom to make the freedom
52:36
to make the zone work the way
52:38
you want for gameplay reasons because that's
52:41
going to be more effective and more
52:43
satisfied with the player than the fact
52:45
that on the major map they actually
52:47
do match up exactly right so I
52:50
can understand the justification for why they
52:52
did that but it's just one of
52:54
those things that I very much find
52:56
this to be a weird feature and
52:59
also because things change over time like
53:01
and there's one of the things I'm
53:03
not sure if it's Lord Michael Zanky
53:05
who said it or if it was
53:08
Lawrence Schick I wish I had the
53:10
reference point handy but someone made a
53:12
point that much like everything else in
53:14
the series maps are not perfect. Like,
53:16
cartographers are doing their best here, but
53:19
like, there could be inconsistencies. And one
53:21
of the ones that I way back
53:23
found is behind Winterhold, not Winterhold, sorry,
53:25
oh my god, Windhelm, that's what I
53:28
mean. Behind Windhelm, yeah, the other. Behind
53:30
Windhelmen game. There isn't this like open
53:32
field that goes up a hill that
53:34
you get to that shrine at? Like
53:37
that's not there. The Azara Shrine? The
53:39
Azur Shrine. That's not in ESO. It's...
53:41
Yeah. Yeah, it's a mountain that you
53:43
can't go up and that's the end
53:46
of that portion of the map in
53:48
ESO. So it's, it is different. Right,
53:50
right. And it's fine and I get
53:52
that there's like stuff like that, but
53:54
yeah, having these like little gaps. So
53:57
do you think, I guess let's go
53:59
to the other part of the question,
54:01
do you think they're ever gonna fill
54:03
in those gaps? I think they will
54:06
fill in, well. I guess I figured
54:08
they would fill in most of them.
54:10
Really? I don't think they will. I
54:12
think if this game went 20 more
54:15
years, they're not going to fill in
54:17
every gap. So here's my thing. I
54:19
originally thought that they were going to
54:21
aim to fill in the majority of
54:23
the map. Yeah, first I thought too,
54:26
but the more that we get these
54:28
big zones with small gaps between them.
54:30
I think that that becomes less and
54:32
less likely. I would agree with that,
54:35
especially because at first I thought those
54:37
would be the smaller zone DLCs a
54:39
lot of the time too, was I
54:41
figured there was an idea for the
54:44
Tenmar Forest that they were going to
54:46
cover at some point. That was why
54:48
it was specifically left. Yeah, but there
54:50
are some that are just like so
54:53
close, but yet so distinctly different than
54:55
it's just like a nub. Yeah, it's
54:57
just like a nub. What doesn't even
54:59
make sense to put something to put
55:01
something there unless it's like its own
55:04
little tiny, like its own little tiny
55:06
little tiny little... Right. But, you know,
55:08
dungeon or something. I'm not sure I
55:10
think that anymore because we've also, this
55:13
is the year where they're changing the
55:15
style of content release for the Elders
55:17
Girls Online. Right. Where it's not these
55:19
big chapters, it's stuff they're releasing as
55:22
it's complete. It doesn't need to be
55:24
like, oh, we have to have our
55:26
June release with the big chapter. Yeah.
55:28
Which most likely isn't giving new zones
55:31
on the map on the map at
55:33
all. Right, but they've also said that
55:35
there are going to be more adventure
55:37
zones down the line most likely to
55:39
fill in more of the map It's
55:42
not like they're never going to do
55:44
that, but that's but it's going to
55:46
slow down focus at the moment Right,
55:48
it's not going to be like a
55:51
yearly thing with a big chunk. It's
55:53
exactly and it's like you know If
55:55
you want to listen to a spirited
55:57
debate on whether we think that's good
56:00
or bad, you can definitely check out
56:02
the most recent episode of Tales for
56:04
that one because we got into it
56:06
for a while. But that aside, that
56:09
makes me believe very much that I
56:11
do not think we will get all
56:13
of these gaps filled. I think we'll
56:15
probably get a bunch more filled, but
56:17
no, I think the map will just
56:20
have missing pieces. And I'm not sure
56:22
which ones they're going to choose to
56:24
address and which ones they're going to
56:26
choose to leave. I think we're more
56:29
likely to get other big zones that
56:31
leave gaps than we are to get
56:33
smaller zones that fill gaps, because that
56:35
gives them more freedom to design those
56:38
zones around a sizable chunk of game.
56:40
And I would agree with that at
56:42
this point, I think. Yeah, so anyway,
56:44
there you go. Thank you for the
56:46
question. Yeah, that's a great question because
56:49
it's something I comment on a lot.
56:51
So, and Tales of Tamrio, Lotus's other
56:53
show, with Arc, who's in chat right
56:55
now, they talk about this kind of
56:58
stuff all the time. So if you
57:00
want more elder scrolls, like gameplay kind
57:02
of stuff. That's definitely good. We rub
57:04
up against those things and talk about
57:07
it a little bit, but that's the
57:09
bulk of that show. Speaking of Bleed
57:11
Over, it's almost like these two shows
57:13
kind of bleed into each other and
57:16
it's like this weird sort of a
57:18
budding against each other that they play
57:20
off each other. It's true. All right.
57:22
How that works? Weird how that works.
57:24
Well, we still have the random page,
57:27
but before we get to that, Lotus
57:29
Speaking of Tales of Tim, really have
57:31
anything else you want to share before
57:33
we want to. I had mentioned that
57:36
we were doing the chapter summary spoiler
57:38
cast, whatever you wanted to call it,
57:40
and we did the gold road chapter
57:42
spoiler cast, we combined it with kind
57:45
of discussing the full two-year cycle because
57:47
it started with necrom, and then it
57:49
also went into our discussion on what
57:51
we think of the new format going
57:54
forward. And you know, shout out to
57:56
Avron and TES benefactor who both joined,
57:58
that's kind of like become a yearly.
58:00
I don't know, like four years ago,
58:02
where they joined for show. Everybody mentioned
58:05
that they liked, you know, their different
58:07
perspectives on it. So it became this
58:09
tradition that we do the spoiler cast
58:11
at the end of the year. And
58:14
we held a little longer off on
58:16
this one just because the cycle is
58:18
now slightly different. We're not expecting, you
58:20
know, we didn't get the January reveal
58:23
this year. So it was like, well,
58:25
wait a little closer to when we
58:27
get the reveal. So yeah, that was
58:29
a bonus episode we threw out. Very
58:32
cool, very cool. And I just posted
58:34
the link for the voicemail. It's voiceline
58:36
dot app slash elder scrolls. So if
58:38
you want to leave it, again, look
58:40
in the description if you need the
58:43
link, but if you can remember voiceline
58:45
dot app slash elder scrolls, you can
58:47
just type it in on your phone
58:49
or on a computer, whatever, leave us,
58:52
and leave us a message. But yeah,
58:54
I've got my other stuff, I've got
58:56
the Lord of the Rings Lord of
58:58
the Rings, that stuff still going. And
59:01
in doing so we had a ridiculous
59:03
time, but we also learned how easy
59:05
it is to make propaganda because it
59:07
was not hard. Like we are not
59:10
geniuses. We're a bunch of regular people
59:12
and we like. It was just so
59:14
easy. We were just like, yeah, and
59:16
this and this and this and that's
59:18
why they're the good guy. And it
59:21
was just like, oh man, this is
59:23
too real. It's so easy. Oh boy.
59:25
But anyway, it was a lot of
59:27
fun. Go check that out of fear
59:30
and to fall out. And of course,
59:32
Lord of the Rings, I've got Lord
59:34
of the Rings lower cast. And I
59:36
will be streaming more. I'm doing all
59:39
sorts of fun, crazy, Skyrim. Comp like
59:41
not competitive I was to say competitive
59:43
challenge competitive skyrum. Yeah competitive skyrum that'd
59:45
be a fun thing to do anyway
59:47
Skyrum we could do skyrum together but
59:50
then compete like you have a certain
59:52
amount of time to level up and
59:54
then you have to meet somewhere and
59:56
fight each other I have to meet
59:59
somewhere and fight each other I feel
1:00:01
like this is something we I wonder
1:00:03
if we can't whatever we don't need
1:00:05
to plan a show on the show
1:00:08
but I feel like a fun extra
1:00:10
life. Okay, you have an hour to
1:00:12
build your character to level up, do
1:00:14
whatever you need to level up, and
1:00:17
then we're going to meet in the
1:00:19
field outside White Run. and then we're
1:00:21
gonna murder each other and whoever is
1:00:23
the last person standing. I didn't just
1:00:25
get another terabyte hard drive because my
1:00:28
computer was giving me grief about not
1:00:30
having space. Man, I just had a
1:00:32
brilliant idea. We got a year before
1:00:34
an extra life thing. I feel like
1:00:37
this has my potential to do some
1:00:39
really goofy shit if we can figure
1:00:41
this out. I'm just gonna believe that
1:00:43
this can absolutely work and now I'm
1:00:46
a super genius. So I love it.
1:00:48
You know what? I accepted on face
1:00:50
value without looking into your propaganda. But
1:00:52
yeah, check out all that stuff. Yeah,
1:00:55
robotsradio.net for my shows and other shows
1:00:57
on the network and all that stuff.
1:00:59
You guys know how it is. Oh,
1:01:01
and we've got some new shows joining
1:01:03
the network. So if you want, if
1:01:06
you want some help, make sure you
1:01:08
have a podcast that actually, you know,
1:01:10
builds an audience and you know, you
1:01:12
can sign up on robots radio. And
1:01:15
you know, you're doing, you can sign
1:01:17
up on robots, and you know what
1:01:19
you're doing. You can't. You know what
1:01:21
you know what? Right, let's do this.
1:01:24
This is, Elderskow's Online, furnishings, hearth, meals,
1:01:26
high aisle crab, steamed. Oh, I actually
1:01:28
love this thing. Yeah, it's like a,
1:01:30
it's a little edible crab. I mean,
1:01:33
it just looks like a regular crab,
1:01:35
but it's like, like, it's not actually
1:01:37
prepared, like, the meat of the crab.
1:01:39
It's just, like, you steam it. And
1:01:41
then you smash it, like you can
1:01:44
use an instrument or you punch it.
1:01:46
Whoa, whoa, oh, you punch, you smash
1:01:48
punch. Yeah, you could, yeah, you can,
1:01:50
you can hit a hammer, you can
1:01:53
get a little cracker, like, I mean,
1:01:55
depending on the, the thickness of the
1:01:57
shell, sometimes you just can eat the
1:01:59
whole thing, like, the shell, you can
1:02:02
just steam it up and you literally
1:02:04
can eat it. I have no idea.
1:02:06
I'm not much of a seafood guy.
1:02:08
I like seafood a lot. Cool, cool.
1:02:10
Yeah, well it says here, the furnishing
1:02:13
can be crafted at a provision station,
1:02:15
or provisioning station with the design high
1:02:17
aisle crab steamed. Furnishing plan, no, it
1:02:19
takes the following materials. This is how
1:02:22
you make a steamed crab. Ready? If
1:02:24
you were to guess one material that
1:02:26
is in a steamed crab, what would
1:02:28
be the one material you think would
1:02:31
be in the steamed crab? I certainly
1:02:33
would assume crab. Okay. Well, here's the
1:02:35
list. Seven. Decorative wax. Six alchemical resin.
1:02:37
Three burves juice. And one, stendar stamp.
1:02:40
No crab needed. This is like the
1:02:42
spam. This is the spam version of
1:02:44
a crab. I was going to say
1:02:46
mud crab kiteen is an ingredient in
1:02:48
the game. Why would it not involve
1:02:51
mud crab kite? It's not on the
1:02:53
list. But it does require the skills
1:02:55
solving proficiency three and recipe improvement four.
1:02:57
You're right. This is this spam version
1:03:00
of crab. Yeah. Yeah, it comes in
1:03:02
a gross can and you pop the
1:03:04
lid and you're like, is you steamed
1:03:06
crab? No crab included. And they've even
1:03:09
gone to the, you know, they've made
1:03:11
it crab-shaped. So it comes across even
1:03:13
more. On top of all of this,
1:03:15
you could probably eat it even if
1:03:18
you had a shellfish allergy because it
1:03:20
involves no actual shellfish, no actual crab.
1:03:22
Just wax resin juice and juice in
1:03:24
a stamp. Thanks for tuning in to
1:03:26
the Elder Scrolls Lorcast. Thanks for tuning
1:03:29
into the Elder Scrolls Lorcast. Hope you're
1:03:31
enjoying these episodes and Lotus and I
1:03:33
will be back next week. Thanks for
1:03:35
being here and chat. Thanks for being
1:03:38
here as well. Hope you guys have
1:03:40
a wonderful rest of your weekend. Until
1:03:42
next time, don't eat high aisle crab
1:03:44
steamed because there's no crab included. Unless
1:03:47
you have a shellfish allergy, then go
1:03:49
to town. There you go. All right.
1:03:51
We'll see you next time. Bye. Bye
1:03:53
robots .net for more net
1:03:56
for like this and
1:03:58
join us on
1:04:00
the like this and part
1:04:02
of a community of
1:04:04
over 5 ,000 people
1:04:07
who are excited
1:04:09
about video games and
1:04:11
so much more. who
1:04:13
are excited about video games and so
1:04:16
much more stories, community,
1:04:18
stories press
1:04:20
play. press play Step
1:04:30
into the ultimate fitness experience at at
1:04:32
UFC gyms you versus you where every punch and
1:04:34
lift is a step a step toward
1:04:36
breaking your own boundaries transform self
1:04:38
-improvement into an exciting and powerful
1:04:40
journey journey what you thought was
1:04:42
possible. UFC gym is is more than
1:04:44
just martial arts top-tier tier cardio
1:04:47
and functional training equipment traditional
1:04:49
group fitness classes like cycling yoga
1:04:51
and body yoga, and body youth programs
1:04:53
for youth programs got something for
1:04:55
everyone need time for yourself time
1:04:57
enjoy our We'll enjoy our kids club than
1:04:59
ever to than your fitness your fitness.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More