329: The Basics of Necromancy

329: The Basics of Necromancy

Released Friday, 7th March 2025
Good episode? Give it some love!
329: The Basics of Necromancy

329: The Basics of Necromancy

329: The Basics of Necromancy

329: The Basics of Necromancy

Friday, 7th March 2025
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0:00

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that either. Get more with Geico!

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What are you doing? I'll

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tell you what you're doing.

0:34

You're listening to the Elder

0:37

Scrolls. LORCAS! Either you are,

0:39

or I'll be skipping

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rope with your entries.

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Tata. This is the

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Elder Scrolls LORCAST. Your

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source for LOR and

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so much more. Well

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that window was not resented correctly.

0:55

I forgot to resenter. Okay, so

0:57

welcome back to the Elder Girls

0:59

Lawcast. I'm Tom. This is Lotus.

1:01

You guys know the deal. I've

1:04

been setting up our stream and

1:06

actually we're going to see you

1:08

guys know the deal. I've been

1:10

setting up our stream and actually

1:12

we're going to do some housekeeping

1:14

before we get into the lower

1:16

of necromancy because it's going to

1:18

be a lot of fun talk

1:20

about that pops up at the

1:22

beginning. Anyway, welcome back to the show.

1:25

We're just, you know, we're just making this

1:27

up as we go anyway. But Lotus. It's

1:29

still more organized than my other show, shocking

1:31

way. So first of all, I have to

1:34

apologize. I wasn't able to be here last

1:36

week because I basically didn't even talk. I

1:38

had some crazy flu-like symptoms. I didn't actually

1:40

have a flu. The doctor, I didn't

1:42

test positive for flu or COVID, but this was a

1:45

normal head cold. It was a very... Very strong head

1:47

cold with lots of other flu-like symptoms. I don't know

1:49

what was going on But I'm feeling better. I'm on

1:51

the mend. I'm so sorry I missed the patron chat

1:53

You guys looked like you had a great time. That

1:56

was good. We had we had an offensively fun time

1:58

in your honor it was very good and I had

2:00

actually brainstormed that idea and usually the patrons are the

2:02

ones who come up with stuff and then somebody had

2:04

said a similar idea and I was like what about

2:07

this and they were like oh my god that sounds

2:09

like fun and so I was looking I've been looking

2:11

forward to that because that idea was like in my

2:13

head for a week and a half before we actually

2:15

got to the show anyway I'm so glad that you

2:18

all got to have a good time but first of

2:20

all before we get it to necromancy lore this is

2:22

going to necromancy lore this is going to necromancy lore

2:24

this is going to necromancy lore this things having to

2:26

do with necromancy. We're going to give you kind of

2:29

an overview in this episode. But before we get

2:31

into it, we've got some stuff to talk

2:33

about. First of all, you can leave a

2:35

message. We have a new way for you

2:38

to leave a voice message that we will

2:40

read out at the end of the show.

2:42

We're not going to, I can't promise we'll

2:44

read out every message, but... we're going to

2:46

leave a section at the end of the

2:49

show, kind of like the random page at

2:51

the end of the show, where if you

2:53

leave a message and you want to leave,

2:55

I don't know, a question or a comment

2:58

about a recent episode, or something just totally

3:00

random, but the more random it is,

3:02

it may or may not be likely

3:04

to be, you know, I was going

3:06

to say structured randomness is definitely better

3:08

if that makes sense. You never know

3:10

when you open things up to the

3:12

internet at large what's going to happen.

3:14

So the way to do this, there's

3:16

going to be a link in the

3:18

description for the show, whether you're watching

3:20

on YouTube or whether you're listening on

3:22

the audio platforms. And if you want

3:24

to just type it in right now

3:26

and leave us a message or just

3:28

bookmark it for later, it's really easy.

3:31

It's a voice line. dot app

3:33

slash elder scrolls. That's it. Voice

3:35

line dot app slash elder scrolls.

3:37

And head over there, leave us

3:40

a little message, and then we

3:42

can play it on a few

3:44

trips. So we've got one for

3:46

this week, which I'll play at

3:48

the end and we'll comment on

3:51

it. All right, point number two.

3:53

I'm back to streaming. I streamed

3:55

like four plus hours of Skyrim

3:57

this morning, and I'm doing these

3:59

challenges. robots radio YouTube channel. And

4:02

the challenge that I'm doing right

4:04

now is a permedeth necromancy run.

4:06

And it was absolutely ridiculous. The first four

4:09

hours we had, we had, we had, uh,

4:11

Dr. Bones, and Dr. Bones was doing real

4:13

good until all of a sudden he wasn't.

4:15

So I'll let you fill in the blanks

4:17

there. How permanent death goes, it's just, yeah,

4:19

everything's fine. Everything's fine. Oh, oh boy, everything's

4:21

not okay. This was a bad idea. Oh

4:23

no, what do I do? Yeah. So I'll

4:25

be doing that live, live Twitch streams are

4:27

on, on, and on the robots radio. YouTube

4:29

channel streaming to both. If you want higher

4:32

resolution, go to the robots radio YouTube channel,

4:34

but you can watch on either. Those will

4:36

be, I don't have a regular schedule, but

4:38

just make sure you follow and then you'll

4:40

get the notifications and all that kind of

4:42

stuff. In a similar note. Item number

4:44

three, we are finally doing our

4:46

ESO giveaway. We've been teasing this

4:48

for a while. It is now

4:51

set up. And this is how

4:53

you enter. Actually, this is what

4:55

you get. The winner will get

4:57

the newest chapter for Elder Scrolls

4:59

Online. And if you don't already

5:01

have Elder Scrolls Online, it will

5:04

give you the base game as

5:06

well. So you don't have to

5:08

worry about having purchased anything. You

5:10

can get basically the entire Patreon.

5:12

and you can sign up for

5:15

free as a patron. Free patrons

5:17

get basically notifications and things like

5:19

that, and you get to enter

5:22

giveaways like this. And all you

5:24

have to do is comment a

5:26

fun, permedeth. Sort of not even permanent

5:28

it could just be any sort of challenge

5:31

you would want me to do on stream

5:33

playing Skyroom and the funnest craziest answer Lotus

5:35

and I I actually Lotus I was thinking

5:37

we could do we could go through it

5:40

the week before the patron chat this month

5:42

and we could go through all the different

5:44

ideas and we could go through it the

5:46

week before the patron chat this month and

5:49

we could go through all the different ideas

5:51

and we could do like a live yeah,

5:53

do like a live selection to actually turn

5:55

that into a whole episode or not, we'll

5:57

see. But you come up with a really fun

6:00

skyroom kind of challenge. It can be around the base

6:02

vanilla game. It could be using a specific mod. And

6:04

if that's possible, I can try to get the mod

6:06

to work. Like there's a mod that allows you to

6:09

be a dragon. You could go, you could say you

6:11

have to be a dragon and you have to kill

6:13

everybody in White Run in less than an hour ago.

6:15

And I'll be like, all right, maybe that's the challenge

6:17

I'm going to do today, that kind of thing. So

6:20

leave your recommendations in the recommendations in the comment to

6:22

the comment to the post. on the patron and

6:24

of course you can sign up for free you

6:26

don't have to pay to be a member of

6:28

the patron but you just don't get all the

6:31

other perks that you do for paying. So we've

6:33

got that going on and One more thing the

6:35

patron speaking of the patron has

6:37

been upgraded patrons You might have

6:39

noticed that you didn't have the

6:41

intro music or little little jingle

6:44

at the beginning on the last

6:46

episode That's because I've now up.

6:48

I'm now tested it out I'm

6:50

now tested it out I'm uploading

6:52

the video version to patron and

6:55

the video version cuts that out

6:57

because it's designed for YouTube to

6:59

get people quicker to the content

7:01

video without any ads, you have

7:03

that option now as a paying

7:05

patron. So the patron's been upgraded with that

7:08

stuff as well. So that's it. That's all the

7:10

housekeeping stuff. I hope that was fast enough to

7:12

get through the details, but I just wanted to

7:14

put all of this out there to make sure

7:16

everyone's on the same page of all the cool

7:18

things that we've got going on. How did I

7:21

do, Lotus? Did I? Pretty good. Now that you're,

7:23

I was going to say, I felt like that

7:25

was like one of those auctioneers who like goes

7:27

as quick as possible for people. And now that

7:29

you're winded, we need to immediately dive into the

7:32

episode about necromancy. Well, I should practice some necromancy.

7:34

So even if I die of asphyxiation, I can

7:36

just keep going. because luckily for you I can

7:38

just I've been practicing so I'll just res

7:40

you and you'll just go right back into

7:43

the episode all right so this seamless transition

7:45

so this is how we're going to do

7:47

we're going to go through a lot of

7:49

the details of the kind of more general

7:52

details about necromancy we're pulling a lot of

7:54

this information of course from the UESP friends

7:56

of the show super awesome guys best website

7:58

for elder scrolls and Wicky for the

8:01

Ages. Tons of stuff on there. Go

8:03

check it out. But here, let's talk

8:05

about necromancy. And of course, I'm going

8:07

to quote some stuff, and then we'll

8:09

chime in with different perspectives. And of

8:12

course, Lotus can talk about necromancy through

8:14

all of the games and all the

8:16

wackiness. So here we go. Let's just

8:18

start at the top of the article.

8:21

It says here, necromancy, also called the

8:23

necromantic arts, the dark practice, is a

8:25

manipulation of the soles or corpses or

8:27

corpses of the dead. Souls or corpses

8:30

is important because there's more detail around

8:32

that we're going to get there Dragons

8:34

know it as a lock de lawn

8:36

Which sounds like a very dragony kind

8:39

of thing to say. Yep. That was

8:41

one of my personal favorite pronunciations. You

8:43

just rifled off that sounds like you

8:45

intended to say that I get maybe

8:48

I pronounced that one right this the

8:50

first time ever Pronouncing a word correctly.

8:52

One of the two of us finally

8:54

managed to pronounce something right in one

8:56

dry. Yes, yes, I'm on a roll.

8:59

Let's see if I can ruin

9:01

it. All right, practitioners of the

9:03

dark arts are known as necromancers

9:05

or necros in the common parlance

9:07

as a different meaning in our

9:09

real world. Different groups and cultures

9:12

have varying positions on what exactly

9:14

constitutes necromancy. And it's broad a

9:16

sense necromancy can be understood as

9:18

any form of sole manipulation. So

9:20

that would even. include doing things

9:22

like, I don't know, using an

9:24

enchanted weapon to capture something soul

9:26

in a gem. Right, and you're

9:29

gonna start bleeding into the situation

9:31

of like conjuration. Well, you use

9:33

soul gems, but again, other than

9:35

just the enchanting aspect, you use,

9:38

you know, you generally can conjure

9:40

creatures to then trap them in

9:42

soul gems, so you're starting to

9:44

blur lines of like, this is

9:47

sort of a trend with a lot

9:49

of the magical arts in. their various

9:51

forms is they kind of have a

9:53

little overlap with each other and this

9:55

is no exception even though this one

9:57

is largely considered illegal or frowned upon.

10:00

or morally like corrupt or whatever.

10:02

Yeah, and we touched on that

10:04

when we talked about conjuration back

10:06

in, I don't know, I don't

10:08

remember exactly, what was that, like

10:11

a year and a half ago?

10:13

We went through all these different

10:15

schools of magic and how they

10:17

make sense and where they come

10:19

from and all of that. So

10:22

if you want more detail about

10:24

conjuration, how it kind of butts

10:26

up against necromancy, it's just one

10:28

area of conjuration. Others think that

10:30

it's sufficient enough to kind of be

10:32

its own thing. Yeah, it's, again, just

10:35

because they abut each other doesn't mean

10:37

that they're necessarily the same thing.

10:39

And it's necromancy is definitely a

10:41

more polarizing subject for the denizens

10:43

of Tamril. Then you're going to

10:45

get with conjuration. Not too many

10:48

people I think are going to

10:50

get too bent out of shape

10:52

if you conjure a mud crab

10:54

or a... crappy fork. Right. Yeah,

10:57

fork. An ascension fork. A fork

10:59

that has somebody's soul stuck in

11:01

it. Yeah. I only eat with

11:03

this one fork because grandma used

11:06

to feed me breakfast and she

11:08

still eats. Exactly. Oh. So

11:10

outside of conjuration some people

11:13

consider this to simply

11:15

be death magic and

11:17

for death magic to

11:19

be its own category

11:21

and so necromancy is

11:23

not really conjuration it

11:25

is part of the

11:27

bigger realm of death

11:29

magic which sounds pretty

11:31

bad-ass if you're a

11:33

necromancer I'd go with that

11:35

if I'm a necromancer you

11:37

know. I don't know. I feel

11:39

like everything so morally ambiguous in

11:41

this world. It's a little tricky.

11:44

I don't know. I find it's

11:46

a little, almost like, needlessly hair

11:48

splitting for what some of the

11:50

people consider illegal. I mean, this,

11:52

we can get into it a

11:54

little more later, but it always

11:56

struck me kind of more as

11:58

a control thing. sort of like

12:01

they have with other varying arts that

12:03

are eliminated like the fact that levitation

12:05

is you know that outlawed later on

12:07

in the series and granted that was

12:10

seems like it was for a design

12:12

choice but it was written into the

12:14

law that it was like okay you

12:16

know what that's no no we don't

12:18

we don't allow any more levitation type

12:20

of deal so I've always felt that

12:22

like in in the grounding world

12:25

of Tamriel it's a I feel like it

12:27

was kind of just a situation where

12:29

people are splitting hairs. It's like, I

12:31

mean, you're making deals with major princes,

12:34

but you don't like that. It's like,

12:36

yeah. It's also kind of the thing

12:38

that academia does, where you try to

12:40

define things in separate boxes, but really

12:43

everything just kind of has this overlap.

12:45

So it's impossible to completely segment everything

12:47

out into boxes. Yes, and it's one

12:49

of these situations where it's kind of

12:52

like a... Like it's a morally gray

12:54

thing because you're doing some pretty horrific

12:56

stuff at point. So it's like, well,

12:58

how do you make it so that

13:01

everybody doesn't just feel totally okay with

13:03

just being complete psychopaths and like, you

13:05

know, murdering people just to resurrect them

13:07

and stuff like that. It's like, okay,

13:10

well, maybe if we just outlaw it

13:12

as a practice, then it's, and that's

13:14

why we'll also get into the fact

13:16

that, you know, culturally, it's accepted. with

13:19

a black soul gym. I have to

13:21

wonder if maybe the black soul gym

13:23

is just shaped like a fork. It

13:25

turns out that's what it is. It's just

13:28

like they didn't have the graphical power to

13:30

do it in oblivion with the black soul

13:32

gems. It was just like, no, it was

13:34

supposed to be fork shaped, but instead it

13:36

just looks like a rock. Right, right. Yeah,

13:38

you just kind of, you know, crafted it.

13:41

gem that was four-shaped. That'll work. It's fine.

13:43

It's fine. It's fine. So this is interesting.

13:45

Yeah, so this is interesting. Much of the

13:47

knowledge of necromancy is often attributed to dadric

13:49

influences, and this is part of why it

13:51

is controversial. It's controversial because it's death magic,

13:54

and clearly you're taking over the will of

13:56

the individual and their soul for yourself.

13:58

You're deciding for them. what happens to

14:00

them or to their body, which is

14:02

a, you know, has to do with

14:04

like giving agreement towards that, like

14:07

you take away their will.

14:09

But also, often it's attributed

14:11

to dadric influences like moleg

14:13

ball because moleg ball is

14:15

also the father of vampires,

14:17

undead creatures who often practice

14:19

and have a heightened affinity

14:21

for necromancy and work alongside

14:23

necromancers. And in some ways,

14:25

vampires could be seen as

14:27

being these like living dead

14:29

and just kind of fall

14:31

into that category of death magic

14:33

in sort of a kind of

14:36

daydrick way. Right. And that makes

14:38

sense. We'll actually get into

14:40

more of like just even

14:42

past daydrick. Again, not to jump

14:45

ahead, but like there's a whole

14:47

bunch of otherworldly stuff

14:49

that this kind of bleeds into

14:51

that will will get into soul

14:53

caring and stuff like that. It's

14:55

a lot of ties to the

14:57

more. Bizarre aspects outside of

14:59

just Nern itself ties into

15:02

necromancy because it's essentially you know

15:04

you're you're grappling on to these

15:06

souls that should kind of be leaving

15:08

the plane in one way or not.

15:10

Right right yeah everybody wants to go

15:12

off to a the serious or whatever

15:15

whatever whatever place they are expecting to

15:17

go to maybe they're making a different

15:19

prince. Yeah and instead you're gonna go

15:21

in this rock. Yeah, you get to

15:23

live in a rock for the rest

15:25

of the life. And we've talked about

15:27

this. So let's talk about the dark

15:29

practice of necromancy, because it has to

15:31

do with souls. And we've done entire

15:34

episodes about what are actually souls, where

15:36

do they go, how do things become

15:38

ghosts, what a soul gems have to

15:40

deal with? And this connects directly to

15:42

that. It says here, the soul or

15:45

animus is the animating force of the

15:47

universe found in all creatures. The mysteries

15:49

of this force are not just unknown

15:51

to mortalsable as... they transcend the limits

15:54

of mortal knowledge. Eve, every mage who

15:56

has tried to unlock the secret behind

15:58

souls, has vanished without a However, majors

16:00

need not know their secret in

16:02

order to harness their energy. While

16:05

modern students of conjuration are content

16:07

to harvest and utilize the white

16:09

souls of lesser creatures, and we

16:11

talked about this before, how this

16:13

is kind of just A vague

16:15

difference? It's almost like a labeling

16:17

difference, you know, white versus black

16:19

souls. Necromancy is the branch of

16:21

the arcane arts that is concerned

16:23

with the harvesting and use of

16:26

the black souls of mortals. These

16:28

are like the races of Tamria,

16:30

like self-aware people. Yeah, the

16:32

idea is you have sentience.

16:34

Yeah. You become a different

16:36

quality of soul. You're equal

16:38

to a grand soul gem,

16:40

but you're a little fancier.

16:43

Right. Which is weird, because

16:45

also, when you get into

16:47

grand soul gems, those creatures

16:49

also seem sentient, but not

16:51

in the same way. For

16:54

example, like, a golden saint.

16:56

Yeah. They're sentient. Right, but they're

16:58

like a dangerous. So they're dangerous. So

17:01

they're still technically a white soul for

17:03

a grand quality. It gets a little

17:05

weird. Yeah, and there's a flip side

17:08

to it. Here's the flip side though,

17:10

is that you would assume that all

17:12

the black souls are like the playable

17:15

races that you know, everything from the

17:17

Manish or the Elvis or the Beast

17:19

races and any of that stuff. But

17:22

it turns out that races like goblins

17:24

still can be. like used as

17:26

black soul gems on occasion.

17:28

Like it's one of those

17:30

weird things and they also

17:33

can even dabble in necromancy.

17:35

So right and we talked about this

17:37

before how works weren't originally one of

17:39

the playable races But then they got

17:41

they were just same things sort of

17:44

what the idea well it wasn't exactly

17:46

the same But the idea behind Argonians

17:48

they weren't really lizard people at the

17:50

start right then they were actually lizard

17:52

mans in the first game right so

17:55

does that mean that goblins should be

17:57

a playable race? Does that mean that

17:59

they? are like, I don't know, everybody's

18:02

been racist against goblins, but really,

18:04

yeah, they're funny little creatures, but

18:06

maybe they are as sentient as

18:09

anybody else, just like people look

18:11

down on the orchs. Or what

18:13

about things like reeklings, right? I

18:16

was about to say, that's a

18:18

similar idea with reeklings. Like, yeah,

18:20

it gets, what a surprise, it

18:23

gets murky, where the lines are

18:25

drawn, because it always does. And

18:27

it's interesting just because you

18:29

can tell a lot of this is

18:31

from a gameplay design standpoint, because you

18:33

kind of want to have like the

18:35

quality of them. But at the same

18:37

time, from the in universe aspect,

18:40

it's like, oh, well, that's kind

18:42

of weird because like what determines.

18:44

How sentient you need to be

18:47

to cross that threshold. Right, right.

18:49

And Rob makes a good argument

18:51

in chat. He says, goblins have

18:54

culture, trade, language, they've got to

18:56

organize society, like. Yeah, they have

18:58

religion, like, yeah, it was good.

19:00

Yeah, they have a lot that makes

19:03

them a, like, the potential for a

19:05

playable race. Yes. Yeah. So that's.

19:07

part of this and that's that's one

19:09

of the debatable things about you know

19:12

black and white soul gems and how

19:14

does that actually work again the lines

19:16

are kind of foggy there but let's

19:18

talk about death let's talk about

19:20

how long do you have to

19:23

be dead some necromancers prefer very

19:25

recently dead bodies some of them

19:27

actually like longer dead bodies that's

19:29

probably why you can see things

19:31

like skeletons walking around because they've

19:33

been long dead because they've been

19:35

you know kind of fallen apart

19:37

over time. But here, let's get

19:39

into, let's get into what the

19:42

UESP says. It says, masters of

19:44

necromancy can reanimate long dead subjects,

19:46

though most practitioners require a fresh

19:48

corpse, typically someone who has been dead

19:50

for no more than three days, attempting

19:52

to raise minions without proper knowledge and

19:55

training can result in an incomplete binding

19:57

of the soul leading to a break

19:59

in the. minion relationship and allowing

20:01

the reanimated corpse to turn upon

20:04

the necromancer. So if you don't,

20:06

as the necromancer, control the beings

20:08

soul enough to bind it to

20:11

the dead body and listen to

20:13

your commands, then that soul

20:15

still maintains a certain amount

20:17

of autonomy. It's like making Frankenstein's

20:19

monster and then realizing the

20:21

monster hates your guts and

20:23

once dare you in half.

20:25

Which is very interesting, because

20:28

that means that like... If it does still have

20:30

some form of autonomy, how much is it aware of what's going

20:32

on? Yeah, yeah, and also how does it feel about being put

20:34

back into the same body, but now the body's like decrepit and...

20:36

Right, you wake up and one of your eyes is missing and

20:39

you have your, you know, one limb gone and you're missing

20:41

a jaw. It's like, okay, cool, this is awful. Could I go back

20:43

to being dead now? Like, this is one of the thing, whenever you

20:45

watch like a zombie movie, like a zombie movie, one of

20:47

my, one of my questions like, one of my questions like,

20:49

one of my questions like, like, like, like, like, like, like,

20:51

like, like, like, like, like, like, like, like, like, like, like,

20:53

like, like, like, like, like, like, like, like, like, like, like,

20:55

like, like, like, like, like, like, like, like, like, like, like,

20:57

like Yeah, yes, maybe that's maybe that's

20:59

why they never shut up and

21:02

I feel so bad. Yeah, it's

21:04

just like a perpetual stomachache. Yeah,

21:06

except like times a thousand because

21:08

every part of the body is

21:10

like, you know, falling apart. What's

21:12

on missing ear here or there?

21:15

Right, okay, yeah. So this part

21:17

says, some necrotic spells require the

21:19

remains of the elderly due to

21:21

the high levels of necrotic energy

21:23

that is produced by the natural

21:26

decay of life. According to one

21:28

necromantic theory, the older a living being

21:30

becomes, the more necrotic energy it naturally

21:32

acquires while the body grows old. and

21:35

the life inside it decays. So like

21:37

really old people who then die have

21:39

more necromatic potential. This one is one

21:42

of my favorite when I was reading

21:44

through this because this one I actually

21:46

didn't know about prior to reading this

21:49

because there's always plenty of stuff that

21:51

I... The high levels of necrotic energy

21:53

that is produced by the natural decay

21:55

of life according to one necromantic theory,

21:58

the older a living being become... the more

22:00

necrotic energy it naturally acquires while the

22:02

body grows old and the life inside

22:04

it decays. So like really old people

22:06

who then die have more necromatic potential.

22:08

This one is one of my favorite

22:11

when I was reading through this because

22:13

this one I actually didn't know about

22:15

prior to reading this because there's always

22:17

plenty of stuff that I do know

22:19

just from playing the games or reading

22:21

this stuff and there's always like these

22:23

things that I'm like okay don't know

22:25

the this one really I thought was

22:27

super amusing because it's basically like The

22:29

older you are, and the closer

22:32

you come to dying normally,

22:34

the more enticing you are

22:36

to be resurrected because you're

22:38

so old and decrepit. Right,

22:41

yeah, and that information actually

22:43

comes from Fenorian in Elders

22:45

Girls Online, who's a vampire,

22:47

and very acutely understands. necromancy

22:50

and the arts of death,

22:52

but is also a friendly

22:54

character, so is willing to

22:56

reveal some of this to

22:59

the player character. Yeah, useful

23:01

tips. Right. So that's fun.

23:03

Yeah. So every year you get

23:05

closer to death in this series,

23:07

it's also closer to re-life. Re-life.

23:09

Hmm. That's one way to put

23:11

it. Yeah. But one of the

23:13

things that we absolutely have to

23:16

point out before we get a

23:18

little bit more into necromantic minions

23:20

is this idea that the draw

23:22

for necromancy. And this is something

23:24

I pointed out in my stream

23:26

earlier when I was role-playing a

23:28

necromancer. I asked the chat. I

23:30

was like, what is a necromancer's

23:32

biggest fear? And it's actually, it's very

23:34

ironic when you think about it.

23:36

There. power comes from death, but

23:39

death is also their greatest fear.

23:41

That's why they are trying to

23:43

overcome death through the arts of

23:45

necromancy is ultimately so that they

23:47

themselves can avoid death, which is

23:49

super ironic because they're utilizing the

23:51

death of everybody else around them

23:54

in order to wield the power only

23:56

for themselves, which is part of the

23:58

reason why this is such a vile.

24:00

kind of thing and most

24:02

cultures push back against it.

24:04

Exactly. And it's why I

24:07

think, like I had mentioned

24:09

earlier and we talked about,

24:11

why it's sort of frowned

24:14

upon because it's hard to

24:16

work in this situation dealing

24:18

with necromancy and not essentially

24:21

become corrupted by it. Right.

24:23

It basically part of being

24:25

a necromancer almost forces you

24:28

to then Be pretty twisted in

24:30

a lot of ways. And you essentially

24:32

are doing a lot of harm to

24:34

the life around you to either extend

24:36

your own life or to extend your

24:38

power. So there's not really a good

24:40

way to be a good necromancer and

24:43

also not be a piece of garbage.

24:45

Right, right. Because ultimately the goal is

24:47

Litchdom is really where it goes. So

24:49

here, we'll get to that in a second.

24:51

We have to finish up the

24:53

necromantic minions part. But I just

24:55

wanted to put that out and like

24:57

let... If you're thinking about the minions,

25:00

you also have to be considering

25:02

the fact that this person is

25:04

willing to wield that power over

25:06

others while seeking a different solution

25:08

for themselves, which is particularly dark.

25:10

But here, let's get into the

25:12

minions. This part's interesting. Among the

25:14

many things necromancers have learned over

25:16

the eras is that the ability

25:18

of a necromancer's servant to follow

25:20

directions seems to be related to

25:22

the servants intelligence in life. Let

25:25

that sink in. The smarter you are

25:27

in life, the more... effective or maybe

25:29

even smarter you are in death. Therefore,

25:31

performing necromancy on animals produces guard dogs

25:34

at best or instruments of the summoners

25:36

destruction at worst. Skeletons must be properly

25:38

prepared before they are reanimated. Otherwise, they

25:41

could be structurally unsound. Makes sense. They

25:43

don't have any flesh to keep their

25:45

bodies together. Oh like it. It's just

25:48

so funny. It's like scaffolding. It's like

25:50

a high. They animate you and they

25:52

just clump. Yeah, fall into pieces like

25:55

whoops. Yeah, one of the things on the

25:57

live stream today, there I went into a

25:59

dungeon where there these skeletons like up

26:01

on the walls. And if you took

26:03

the, take their heads off the whole

26:05

rest of the body, you just, under

26:07

the ground, it's so good. It's so

26:09

good. So it says here, all of

26:12

the crucial bones must be present and

26:14

placed correctly. Necromancers also employ a variety

26:16

of means to fasten together and reinforce

26:18

the skeletons at strategic points so they

26:20

can move properly. You have to be

26:22

kind of. a craftsman if you're dealing

26:24

with skeletons. If you're good with Legos

26:27

you can make a good necromancer. Yeah,

26:29

yeah. Well most undead can be raised

26:31

again and again. Skeletons are relatively

26:33

fragile and can barely be animated

26:36

more than once. Necromancers often show

26:38

a preference for skeletons though because

26:40

they are cleaner than zombies and

26:43

similar fleshy thralls and they are

26:45

swifter in a fight. Think about

26:47

that for a moment.

26:50

Yeah, so you have

26:52

to mop less if

26:54

you have skeletons. Yeah,

26:56

if I'm going to

27:00

have like

27:03

my evil

27:07

bad guy

27:10

lair, then

27:14

I think I would rather have a

27:16

bunch of like very very cleaned bone

27:18

servants than a bunch of zombies dripping

27:20

all over the place. I don't know.

27:23

I feel like I don't think I

27:25

would care at that point. Everybody's just

27:27

living in these dank caves. It's

27:29

true. It's wet already like the

27:31

smell though. Like you can clean

27:33

the bones. It could be pretty

27:35

offensive I suppose. This is awful.

27:37

This is truly awful. You're like,

27:39

you're like, you're, you're, your zombie

27:41

servant comes and brings you dinner.

27:43

No zombies can't be touching my

27:46

food. I can't allow that. Yeah,

27:48

that's not healthy. Not gonna allow

27:50

that. So let's talk about animals.

27:52

Necromancers often employ animals such as

27:54

mud crabs in more wind to

27:56

strip unwanted flesh off of corpses.

27:58

If a corpse is. too decayed

28:00

to use properly, but would

28:02

prove a suitable servant as

28:04

a skeleton, necromancers can simply

28:06

dump the body near a

28:08

marsh and allow the local

28:10

creatures to prepare the bones

28:12

for them. You know, you just let

28:15

nature take its course and eventually all

28:17

the flesh goes away. Throw it out

28:19

by the river in the sun and

28:21

hope the crows clean it up for

28:23

you and now boom, you're good to

28:25

go. Right, right. All right. So what

28:27

about like moderately decayed bodies? Well, they've

28:29

found ways to reanimate those as well,

28:31

of course. And even dismembered corpses by

28:34

using leather straps to fit parts back

28:36

together. and cat gut to stitch up

28:38

gashes. It's even possible to reanimate a

28:40

body which has been cobbled together from

28:42

the living flesh of multiple creatures. Now

28:44

we're talking Frankenstein's monster here.

28:46

Still, these zombie servants are

28:48

relatively dull-weighted and weak. If

28:50

necromancer invests a little time

28:52

and effort, he can mummify

28:55

a corpse. After soaking the body

28:57

in a salt bath for at

28:59

least a month, the vital organs

29:01

are removed and the body is

29:03

wrapped in linen. Once the corpse

29:06

is reanimated, the result is a

29:08

stronger, more durable servant, which is

29:10

more capable of understanding commands and

29:12

taking independent action. This leads me

29:14

to thinking about things like droger,

29:17

for example, which are stronger than

29:19

just zombies, right? And much more

29:21

still together, really. Yeah, Nordic mummification,

29:23

essentially. Yeah, yeah. The only other

29:26

thing about this that I do

29:28

find fascinating is when you would look

29:30

into this and it's, uh, say you're

29:32

duct taping a whole bunch of random

29:35

parts onto the zombie because you

29:37

just, you don't have enough of

29:39

any one zombie. Well, of one

29:41

corpse to make a full functioning

29:43

zombie. And we were mentioning that

29:46

they seem to have some degree

29:48

of sentience. Is this now

29:50

like, all of these are clashing with

29:52

each other? Like, Do you think it's

29:54

only certain parts of the

29:56

corpse that brings sentience

29:58

or like... it's the brain part

30:00

and so I was going to say do you think

30:03

it's just the brain because a skeleton wouldn't

30:05

have a brain so like maybe maybe they

30:07

do or maybe yeah I guess maybe they do

30:09

we crown open I don't know that I've

30:11

ever cracked open one of their heads to

30:13

look I'm just wondering like each part of

30:15

it carry a degree of sentience so I

30:17

guess if the sentience comes from the soul

30:19

and the soul is just in the body

30:21

it's not just in the brain so in

30:23

a skeleton you don't need a brain it's

30:25

it's it's It's the soul that goes in

30:27

but if you piece together other bodies that

30:29

soul then takes power over those body parts

30:31

So it's not like a multiple souls competing

30:33

the soul would be like No, yeah, I

30:35

guess that would make more sense because we're just

30:38

kind of using the body as a vessel and inserting

30:40

the soul to the scenario. Right. The body's like a

30:42

walking soul gem. Yeah, yeah, yeah. No, you're right. I

30:44

think that's correct. Yeah, yeah. Okay, I can see where

30:46

you're going with that. Because I'm thinking like, well, how

30:48

much of a soul is in this guy's foot compared

30:50

to this guy's like shoulder? Right. Like, are they jarring

30:52

at each other like jarring each other, but it each

30:55

other, but it each other, but it's like, but it's

30:57

like, those would be kind of like, those would be

30:59

kind of like, Inate or inanimate objects

31:01

that you're then putting the soul gem

31:03

into so it would be whatever the

31:05

sentient was in that soldier So okay

31:08

never mind you you cleared that one

31:10

up. There you go. There you go

31:12

perfect This this final paragraph in this

31:15

section of the U.S.P. is great. Okay.

31:17

Get this necromancers have developed a great

31:19

deal of innovative ways to manipulate souls.

31:22

For instance, a necromancer can reanimate a

31:24

corpse by conjuring frost around a human

31:26

corpse and then imbuing a loyal spirit

31:29

into the frost instead of the

31:31

body. The resulting servant can

31:33

only perform the most basic

31:36

tasks but requires relatively little

31:38

necromantic knowledge to create it.

31:41

So they're basically making a

31:43

corpse pop, a corpseicle. Yeah,

31:45

corpseicle. And then putting the soul

31:47

in the corpseicle, not the body,

31:49

so it's body shaped, and then

31:52

the soul can animate the

31:54

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30 minutes. That is! That is a

32:55

weird situation. It's just a weird situation.

32:57

That is a weird situation. Also it

32:59

seems like the shelf life on that

33:02

is real not good unless you're in

33:04

a very cold region like you're in

33:06

Skyrim or something like that. Right. Right.

33:08

There's not a lot of areas that

33:10

I can foresee the temperature ever not

33:12

becoming a problem, at least at some

33:14

point. Right. Yeah, I mean you can

33:16

beat this enemy by just heating it

33:19

up. Yeah. You breathe heavily on it

33:21

and it's all done. So this actually

33:23

comes from a document

33:25

in Elderskirls Online simply

33:27

called Experiment Journal, necromantic

33:29

research on the creation

33:31

of ice-based thralls. Pretty

33:33

cool. Yeah, I mean it's certainly interesting.

33:36

It's just it seems I can

33:38

never really understand why those things

33:40

can really only do menial tasks

33:42

because I really don't see that

33:44

that that would last very long.

33:46

Yeah, yeah. So here, let's talk

33:48

about the ultimate goal of many

33:51

necromansers, not every necromancer, but many

33:53

of them is Litchdom, is this

33:55

idea that they can master death

33:57

in order to extend their life

33:59

indefinitely. And this is not something

34:01

many of them succeed in, but

34:03

some do. It says here, relatively

34:06

few necromancers have succeeded in turning

34:08

themselves into litches. But many of

34:10

them believe that achieving a state

34:12

of litchdom is the ultimate goal

34:14

of necromancy. I don't know if

34:16

they've ever looked at other litches

34:18

before, but it doesn't, again, doesn't

34:20

look very comfortable. No, I mean,

34:22

cool, you can be alive forever

34:24

and also still be pretty unhappy.

34:26

Yeah, so there's debate about the

34:28

best way to do this. Scholarly

34:30

works and folk tales speculate about

34:32

how one would do this, but

34:34

there is only one path that

34:36

is somewhat well known. And even then,

34:38

most details remain hidden. This is still

34:40

something that takes many, I mean Man

34:42

and Marco for example, it takes it

34:44

takes many very powerful majors a very

34:46

long time to figure this out because

34:48

once any of them figure out the

34:51

secrets, it's not like they share it

34:53

with each other, it's not like they're

34:55

uploading it to the, you know, the

34:57

Maginet and being like, hey everybody, I

34:59

figured out the sequence too, you know.

35:01

an eternal life. And it's very risky.

35:03

It says here, ascending to Lichten is

35:05

a risky endeavor, unique in some ways

35:07

to each necromancer who attempts

35:09

it. It requires extraordinary willpower

35:11

and necromantic knowledge as well

35:14

as a magical relic of

35:16

great power and a plentiful

35:18

amount of living souls. The

35:20

necromancer casts a powerful necromantic

35:22

spell on his subjects using

35:24

the magical relic as a

35:26

casting focus. The spell is

35:29

designed to steal living souls

35:31

in an incredibly painful process.

35:33

Intentionally painful. This is intentional

35:35

not incidental for the right to

35:37

work the soul must be wretched

35:40

from its body as painfully as

35:42

possible collecting and egregiously torturing an

35:44

abundance of souls in this manner

35:47

is said to be crucial in

35:49

the ascension to Litchdom. How does

35:51

that make you feel Lotus? Yeah,

35:54

that's where it's really like, okay,

35:56

there is no way to do

35:59

this benevolently. as much horror

36:01

to somebody as you possibly

36:03

can, because that's when you're

36:05

gonna get the best result

36:08

to your necromantic ritual. Right.

36:10

Yeah. There's no way to

36:13

just be like, yeah, so I'm

36:15

gonna just do the most horrific

36:17

thing possible to this soul or

36:19

whatever, and that's, I'm doing it

36:22

for a good deed. Like there's

36:24

no way to really have this

36:26

part of necromancy. not just be

36:29

like morally reprehensible. Like how

36:31

do you even justify that

36:33

at all? Exactly, it's in

36:35

and of itself, it's such a greedy

36:37

act because you're, you know, it

36:39

is at the extreme expense of anyone

36:41

and anything to prolong yourself. So

36:43

it's just like there's no way

36:46

to have that be anything but

36:48

self-serving and greedy. So that's where

36:50

it's kind of like. If each

36:52

of these steps along the way

36:54

might lead you to this, the

36:56

end goal being this in a

36:58

lot of scenarios, potentially all scenarios,

37:00

if you're dabbling in necromancy, it's

37:02

one of those things where I

37:04

think the reason that so much

37:06

of it is outlawed beforehand is

37:08

sort of the slippery slope argument.

37:10

Well, how far can you get

37:13

in this before you've gone too

37:15

far and now you're basically trying

37:17

to make yourself a litch? And

37:19

there's no way to do that

37:21

without being a horrible... monster. Right,

37:23

right. Yeah, I know it's absolutely

37:26

terrible. And you mentioned there's no

37:28

benevolent way to do this specifically,

37:30

to be alleged specifically, but there

37:32

are necromancers who do have benevolent

37:35

intentions, which will get right.

37:37

And that's like it's weird

37:39

because the arts themselves aren't

37:41

always horrific, but essentially the

37:43

pinnacle of it is horrific.

37:45

So it's like, how much do

37:47

you allow? Before assuming people are going

37:49

to start getting started and they're

37:51

like well Most people are going to keep

37:53

trying to progress along a path, especially if they're

37:56

good at it. Right. Well, the end goal is

37:58

horrible. So where do you try? to cut

38:00

them off before like saying that it's okay,

38:02

well, this is illegal, but why isn't

38:04

this illegal? And I feel like that's

38:06

why it's such an interesting field of

38:09

magic in the series. Right. And once

38:11

you start claiming power for yourself

38:13

over things, doesn't that become more attempting

38:15

to see how much further you can

38:18

go. Right, exactly, that's just it. It's

38:20

like, oh, I'm really good at this,

38:22

and I'm actually getting pretty strong, maybe

38:25

I'll go a little farther, go, a

38:27

little farther, actually, you know what, let's

38:29

do this as horrifically as possible, when

38:32

now I'm like, I'm dead. Yeah, I've

38:34

done all the research, I've put all

38:36

the work in it, I might as

38:39

well get the report. And essentially the

38:41

better you get at it, the

38:43

worse you have to be. Right,

38:45

right. All right. So let's finish

38:47

up this Litch section. It says

38:49

here, another important facet of becoming

38:51

a Litch is that the necromancer

38:53

must transfer their own soul into

38:56

a physical object. You see this

38:58

in a lot of different fantasy

39:00

stories and things like that, right?

39:02

Tamrielic folklore has long acknowledged this,

39:04

but tales often perpetuate the misconception

39:06

that a Litch can be killed

39:08

by destroying that physical object. holding

39:10

their soul during the transference, the

39:12

length of which varies with each

39:15

necromancer. Once the transference is complete

39:17

and the necromancer's soul has left

39:20

his body, the ascension to Lichton

39:22

is complete. And the physical object

39:24

holding the soul becomes inconsequential. So

39:27

this isn't like, you got to,

39:29

you know, kill all the, in

39:31

Harry Potter, where Voldemort has all

39:34

the different, what are they called? You know

39:36

what I'm talking about? Oh yeah, you don't

39:38

watch the Harry Potter. I can't even think

39:40

about Harry Potter. I can't even help with

39:42

this one. Yeah, what are they? Chat's going

39:44

to remind me the name of the thing,

39:46

the things that, it's on the tip of

39:48

my brain, but I can't get it. Anyway,

39:50

so it says here, once the transference is

39:52

complete, the necromes are soles left the body,

39:54

the essential, the essential litchism is complete, and

39:57

the physical objects of the soul becoming consequential,

39:59

becoming consequential, right. a corpse that is

40:01

self-reanimated by the soul it bore

40:03

in life. If, however, the object

40:05

holding the necromancer's soul should be

40:08

lost or destroyed before the transference

40:10

is complete, this ascension to Lichtenum

40:12

would fail, and the necromancer would

40:15

immediately die. Necromancers have been

40:17

known to perform nearly week-long ritual

40:19

as part of their ascendancy, wherein

40:21

they create a special hourglass known

40:23

as the Sands of Resolve to

40:25

act as the receptacle for their

40:28

souls. Horcricks. Yeah, Horcricks is, that's

40:30

the word. Gotcha. In Harry Potter. But

40:32

yeah, that doesn't work in elder scrolls.

40:34

You have to stop the actual process

40:36

while it's happening. Otherwise, once the process

40:39

is done, the litch exists, and it

40:41

doesn't matter what you do to that

40:43

object. is just a means to an

40:46

end. Then it's UV the Litch. Yeah,

40:48

and that is bad news. Yeah, that

40:50

ain't great. That ain't great. So there

40:53

are benevolence necromancers. This is a thing.

40:55

So it says here, the legend of

40:57

Vastari centers upon a contemporary of Vanescolarion

40:59

and Manny Marco, very powerful majors

41:02

that show up a lot in

41:04

the stories, who sets an interesting

41:06

example as a compassionate necromancer. While

41:08

Manny Marco sought power through the

41:10

direct application of necromatic energies, Vestari

41:12

sought and found a way to

41:15

delay the release of a sentient

41:17

soul upon death so that it

41:19

might be consulted and its knowledge

41:21

recorded for the ages before it

41:23

was peacefully allowed to enter a

41:26

theories as opposed to permanently binding

41:28

it to an enchantment. She achieved

41:30

this through the creation of sigil

41:32

geodes to be used as an alternative

41:34

to black soul gems. So this makes

41:36

a lot of sense. Like, somebody dies

41:38

and before they pass on, you want

41:40

to make sure that they have... Well,

41:42

a way to, I don't know, document

41:44

the knowledge that they want remaining in

41:47

the world. Close the book on their life.

41:49

Or, yeah, or, you know, say something to

41:51

a loved one before they move on. There's

41:53

a lot of good reasons to, like, buy

41:55

them a little bit of extra time. And

41:57

sigil geodes are really cool because they're basically.

42:00

black soul gems but they're not black

42:02

soul gems they're kind of like black

42:04

soul gems that do not contain the

42:06

body like it's a prison that's just

42:08

a receptive a temporary receptacle then then

42:10

allows the soul to go yeah it's

42:13

it's sort of like as opposed to

42:15

here this is a weird analogy but

42:17

like if you're Running you know from

42:19

point A to point B that could

42:21

be your soul leaving if you're running

42:24

and there is just a wall in

42:26

the way Okay, well you just slammed

42:28

into a black soul gem if you're

42:30

running and it's sand that you're running

42:32

on it's slower But you're eventually gonna

42:35

get there. This is your geode here.

42:37

You're just getting there slower and it's

42:39

like why you're going like why don't

42:41

you slow up? We're gonna talk to

42:43

you on the way out like Yes,

42:45

yes, and like it makes sense that

42:47

somebody would be concerned with that and

42:50

like you said before it kind of

42:52

butts up against like Is it still good

42:54

or are you still manipulating a dead

42:56

thing soul? You may not even have,

42:58

like maybe you want the knowledge from

43:00

them, but you have to convince them.

43:02

But what if they're like, I'm done.

43:04

Let me know. Right. Like I don't

43:07

want to be here anymore. It's an

43:09

element of control over the situation where

43:11

it's like, well, maybe that's not what

43:13

they want. That might just be what

43:15

you want. So there's this other section.

43:17

It says the treatise on necromancy seems

43:19

to encourage a brand of necromancy. of

43:21

the welfare of the souls being affected.

43:23

While most texts on necromancy encourage

43:26

novices to begin on fresh corpses,

43:28

on necromancy discourages this because the

43:30

original owner remains tethered to the

43:32

body for days, months, or even

43:34

years after death. This spiritual embilicus

43:36

weakens over time, but the stronger

43:38

it is, the greater the fight

43:40

the original owner can muster against

43:42

the necromancer. The necromancer can typically

43:44

win this battle, but regardless, the

43:46

original spirit would be tormented. And

43:49

this ties into this ties into

43:51

this kind of foggy realm in

43:53

elder scrolls of how long do

43:55

spirits stick around? What happens to

43:57

the body? Do they become ghosts?

44:00

ghosts are a thing? Why don't the

44:02

ghosts move on? Would it be a

44:04

good form of necromancy to then help

44:06

the ghosts move on to Etheres? Or

44:08

are they ghosts for a reason that you

44:10

shouldn't be messing with? There's a lot

44:12

of weirdness around how all that's a

44:15

lot of questions. Yeah, yeah, a lot

44:17

of questions. But I can imagine in

44:19

the case of ghosts who don't want

44:21

to be ghosts, then that would be

44:24

another good form of necromancy

44:26

being able to help them move on. Yeah,

44:28

I could see that. for something good

44:30

coming out of this. And it's

44:32

really just like, the situation is

44:34

just very gray all around. And

44:36

it's kind of hard to distinguish

44:38

what are you doing selfishly and

44:40

what are you doing benevolently. Right,

44:42

right. Now, this goes into other

44:44

things as well that we don't

44:46

have time for this week, including

44:48

the dromothra, which is something that

44:50

Lotus has been working on. Do

44:52

you want to give people just

44:54

a little glimpse of how dromothra

44:56

connect to all of this? I want

44:58

to have this close up. We

45:01

haven't had a full episode on

45:03

Dromothra before. We've kind of

45:05

referenced it. And basically I

45:07

want to have us kind of

45:10

close this up because Dromothra are

45:12

a super weird and I find

45:14

fascinating part of the Elder Scrolls. And

45:16

it's not overtly necromantic in some

45:19

ways, but it ties into both

45:21

a lot of the astrology

45:23

that we had been. covered as

45:25

well as some of the like,

45:28

well, you know, where are their

45:30

souls lost in the void and

45:32

stuff like that? Right. Connection to

45:34

Numira, these are Kajit, usually, right?

45:36

Yes, it's very, yes, it's very

45:38

Kajit oriented, and I strongly suggest,

45:41

you know, if you do play

45:43

Elder Scrolls online, and you have

45:45

access to Zarath Var, which is

45:47

one of the new characters, he

45:49

is actually Kajit necromancer.

45:51

If that's something you have access to,

45:54

a game you play, I would suggest

45:56

doing that storyline because it's fascinating what

45:58

it added to this. series because

46:01

he again, which we'll get

46:03

into later on when we

46:05

do the Dramather episode, is essentially

46:07

trying to purge these lost

46:09

souls, but it's designed

46:12

to not just destroy them. He's

46:14

trying to still save them. So

46:16

the, again, the idea to this

46:18

is benevolent. He also... It's a

46:20

little bit neutral, but responds more

46:22

in-game to positive things. Like he

46:24

doesn't like it if you're stealing

46:26

from people and stuff like that.

46:29

It's like, well, okay, let's not

46:31

be a jerk. So he doesn't

46:33

have this. Right. He has a

46:35

moral compass still. But at the

46:37

same time, he's working with... necromancy.

46:39

So it's an interesting twist to

46:41

it and that ties a lot into how

46:43

drama's reformed and stuff like that. So you

46:46

know I figure that'll just kind of be

46:48

a good way to end some of these

46:50

discussions that we have that have tied together

46:52

in weird ways because so much of this

46:54

stuff is intertwined with each other throughout the

46:56

series. That wasn't obvious enough by this episode.

46:59

Right, right. Yeah, the longer we do this

47:01

show, the more we see all the connections

47:03

and how they all interact. Yeah, it's really

47:05

well. It's why this is such a cool

47:07

game world to me and why I'm so

47:09

invested in the Elder Girls, the more you

47:11

look at it, it's just, it's amazing

47:14

how many writers have obviously been involved

47:16

over the years, and I mean, the

47:18

series is so long running, but it

47:20

has such a cool continuity even when

47:23

they kind of need, you know. retrofit

47:25

a few things here or there and retcon

47:27

a thing here or there. They usually try

47:29

to come up with a reason why, which

47:31

I also find interesting because then that becomes

47:33

part of the law of the world, which

47:35

is just, it feels very lived in and

47:37

cool like that. Yeah. Yeah, very well said,

47:39

well said. So that's going to be this

47:42

episode about necromancy. We're going to move on

47:44

to the history and the different cultures and

47:46

how they interact with necromancy in the future.

47:48

We're going to talk about der Mathra in

47:50

the future. So those will be future episodes

47:52

that kind of continue this theme as we've

47:54

been doing these different themes. So get ready for

47:56

that. But right now we're going to take a quick

47:58

break and then we will be back. with the

48:00

voicemail that was the very first

48:02

voicemail we have and a reminder

48:04

of how to how to leave

48:06

us a voicemail if you have

48:08

any thoughts or questions about this

48:10

topic this week and also we've

48:12

got the random page and some

48:14

other stuff so don't go anywhere

48:16

we'll be right back. This is

48:18

hummus moroc dragon boy and you

48:20

are educating yourself to the eldest

48:22

roles. All right, here we are.

48:25

This is the end of the

48:27

show stuff. Before we get to

48:29

the voicemail and the random page,

48:31

we have to thank all of

48:33

our patrons and welcome our newest

48:35

patrons, Stephanie H. Odin Watner, I

48:37

think is maybe how you say

48:39

that. Cryomane, Alana E. and Matt

48:41

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48:43

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48:45

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48:47

signing up on the patron. And

48:49

a reminder, now patrons get ad-free

48:51

videos along with audio. So the

48:53

whole the whole kitten caboodle. I

48:55

don't know. I don't ever use

48:57

that phrase, but it popped up

48:59

in my brain. I'm not really

49:01

sure what kitten caboodle is, nor

49:03

do I think that something I

49:05

want to Google. delicious delicacy of

49:07

some sort. Delicious delicacy is also

49:09

written in that necromantic thing again.

49:11

If it's made out of kitten,

49:13

I don't want it. But anyway,

49:15

I mean, can we talk about

49:17

binding things with cat gut earlier?

49:19

I don't I don't think I

49:21

like where any of this is

49:23

going. Oh, true, true. Okay, so

49:25

we have to also thank you.

49:27

Thank our Daedic princes, her scene,

49:29

Kerassee, and Peter Arth. Thank you

49:31

so much for your support for

49:33

your support. And to all 142.

49:35

signed up paying patrons. That is

49:37

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49:39

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49:41

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49:44

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49:46

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49:48

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49:50

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49:52

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49:54

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50:00

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50:02

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and you'll get notifications if we're

50:06

taking a week off or if

50:08

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like that. So head on over

50:12

there. All right, let's get to

50:14

our voicemail. I'm hoping, Lotus, that

50:16

you can hear this because let

50:18

me just double check my settings.

50:20

I didn't check this before we

50:22

started. Let me put, yeah, yeah,

50:24

you should be able to hear

50:26

this. If you can't hear it,

50:28

then I'll read it. That

50:31

one empty sliver between a Rothgar and

50:33

Skyram has always like kind of annoyed

50:36

me a bit. Do you guys think

50:38

they're ever going to make a zone

50:40

out of that? Like do you think

50:42

they'll ever like want to completely fill

50:45

out the Tamariel map assuming the service

50:47

will shut down before they get around

50:49

to it? Because there's some like weird

50:51

empty spots that they feel like they

50:53

should fill in. Like obviously there's also

50:56

a central elsewhere which just looks weird

50:58

without a weird shape. So Nicholas is

51:00

talking about the ESO map. and how

51:02

the different zones on my side. Yeah,

51:05

they get close, but then they leave

51:07

these like empty spots. All right, I'm

51:09

gonna just say outright, I cannot agree

51:11

with Nicholas Moore on this. This actually

51:14

drives me completely nuts. The one that

51:16

really, I mean, the one he points

51:18

out is actually a very. Good one

51:20

as well because it hasn't been and

51:22

I know over time they've been filling

51:25

out more areas As it continues, you

51:27

know, that's great. I love that But

51:29

again to his point there are these

51:31

weird little gaps that it's like we

51:34

just squish it down. What are you

51:36

doing like why did you cut it

51:38

like that? The big one was between

51:40

northern and southern elsewhere. They left the

51:43

Tenmar forest strip just missing Yeah. What's

51:45

the matter with you? Why you do

51:47

that? What are you doing? I think

51:49

I understand the justification of why they

51:52

did it. Like, I understand the frustration.

51:54

Like, it's weird to me too. So

51:56

let me put that on. It's weird.

51:58

I mean, you have to essentially design

52:00

the Tenmar Forest. I mean, I get

52:03

that. And if you do butt things

52:05

up against each other, you have to

52:07

make sure that they match the shape,

52:09

the way, like, there's a lot more

52:12

to it. Plus, the size of the

52:14

zones has to not be, like, every

52:16

zone isn't one to one the same

52:18

scale as the map is in that

52:21

area. like it's not actually one to

52:23

one and the more you have to

52:25

make them together the more that becomes

52:27

obvious so it gives them room to

52:30

kind of fudge and make from a

52:32

game development standpoint sometimes it's better to

52:34

have the freedom to make the freedom

52:36

to make the zone work the way

52:38

you want for gameplay reasons because that's

52:41

going to be more effective and more

52:43

satisfied with the player than the fact

52:45

that on the major map they actually

52:47

do match up exactly right so I

52:50

can understand the justification for why they

52:52

did that but it's just one of

52:54

those things that I very much find

52:56

this to be a weird feature and

52:59

also because things change over time like

53:01

and there's one of the things I'm

53:03

not sure if it's Lord Michael Zanky

53:05

who said it or if it was

53:08

Lawrence Schick I wish I had the

53:10

reference point handy but someone made a

53:12

point that much like everything else in

53:14

the series maps are not perfect. Like,

53:16

cartographers are doing their best here, but

53:19

like, there could be inconsistencies. And one

53:21

of the ones that I way back

53:23

found is behind Winterhold, not Winterhold, sorry,

53:25

oh my god, Windhelm, that's what I

53:28

mean. Behind Windhelm, yeah, the other. Behind

53:30

Windhelmen game. There isn't this like open

53:32

field that goes up a hill that

53:34

you get to that shrine at? Like

53:37

that's not there. The Azara Shrine? The

53:39

Azur Shrine. That's not in ESO. It's...

53:41

Yeah. Yeah, it's a mountain that you

53:43

can't go up and that's the end

53:46

of that portion of the map in

53:48

ESO. So it's, it is different. Right,

53:50

right. And it's fine and I get

53:52

that there's like stuff like that, but

53:54

yeah, having these like little gaps. So

53:57

do you think, I guess let's go

53:59

to the other part of the question,

54:01

do you think they're ever gonna fill

54:03

in those gaps? I think they will

54:06

fill in, well. I guess I figured

54:08

they would fill in most of them.

54:10

Really? I don't think they will. I

54:12

think if this game went 20 more

54:15

years, they're not going to fill in

54:17

every gap. So here's my thing. I

54:19

originally thought that they were going to

54:21

aim to fill in the majority of

54:23

the map. Yeah, first I thought too,

54:26

but the more that we get these

54:28

big zones with small gaps between them.

54:30

I think that that becomes less and

54:32

less likely. I would agree with that,

54:35

especially because at first I thought those

54:37

would be the smaller zone DLCs a

54:39

lot of the time too, was I

54:41

figured there was an idea for the

54:44

Tenmar Forest that they were going to

54:46

cover at some point. That was why

54:48

it was specifically left. Yeah, but there

54:50

are some that are just like so

54:53

close, but yet so distinctly different than

54:55

it's just like a nub. Yeah, it's

54:57

just like a nub. What doesn't even

54:59

make sense to put something to put

55:01

something there unless it's like its own

55:04

little tiny, like its own little tiny

55:06

little tiny little... Right. But, you know,

55:08

dungeon or something. I'm not sure I

55:10

think that anymore because we've also, this

55:13

is the year where they're changing the

55:15

style of content release for the Elders

55:17

Girls Online. Right. Where it's not these

55:19

big chapters, it's stuff they're releasing as

55:22

it's complete. It doesn't need to be

55:24

like, oh, we have to have our

55:26

June release with the big chapter. Yeah.

55:28

Which most likely isn't giving new zones

55:31

on the map on the map at

55:33

all. Right, but they've also said that

55:35

there are going to be more adventure

55:37

zones down the line most likely to

55:39

fill in more of the map It's

55:42

not like they're never going to do

55:44

that, but that's but it's going to

55:46

slow down focus at the moment Right,

55:48

it's not going to be like a

55:51

yearly thing with a big chunk. It's

55:53

exactly and it's like you know If

55:55

you want to listen to a spirited

55:57

debate on whether we think that's good

56:00

or bad, you can definitely check out

56:02

the most recent episode of Tales for

56:04

that one because we got into it

56:06

for a while. But that aside, that

56:09

makes me believe very much that I

56:11

do not think we will get all

56:13

of these gaps filled. I think we'll

56:15

probably get a bunch more filled, but

56:17

no, I think the map will just

56:20

have missing pieces. And I'm not sure

56:22

which ones they're going to choose to

56:24

address and which ones they're going to

56:26

choose to leave. I think we're more

56:29

likely to get other big zones that

56:31

leave gaps than we are to get

56:33

smaller zones that fill gaps, because that

56:35

gives them more freedom to design those

56:38

zones around a sizable chunk of game.

56:40

And I would agree with that at

56:42

this point, I think. Yeah, so anyway,

56:44

there you go. Thank you for the

56:46

question. Yeah, that's a great question because

56:49

it's something I comment on a lot.

56:51

So, and Tales of Tamrio, Lotus's other

56:53

show, with Arc, who's in chat right

56:55

now, they talk about this kind of

56:58

stuff all the time. So if you

57:00

want more elder scrolls, like gameplay kind

57:02

of stuff. That's definitely good. We rub

57:04

up against those things and talk about

57:07

it a little bit, but that's the

57:09

bulk of that show. Speaking of Bleed

57:11

Over, it's almost like these two shows

57:13

kind of bleed into each other and

57:16

it's like this weird sort of a

57:18

budding against each other that they play

57:20

off each other. It's true. All right.

57:22

How that works? Weird how that works.

57:24

Well, we still have the random page,

57:27

but before we get to that, Lotus

57:29

Speaking of Tales of Tim, really have

57:31

anything else you want to share before

57:33

we want to. I had mentioned that

57:36

we were doing the chapter summary spoiler

57:38

cast, whatever you wanted to call it,

57:40

and we did the gold road chapter

57:42

spoiler cast, we combined it with kind

57:45

of discussing the full two-year cycle because

57:47

it started with necrom, and then it

57:49

also went into our discussion on what

57:51

we think of the new format going

57:54

forward. And you know, shout out to

57:56

Avron and TES benefactor who both joined,

57:58

that's kind of like become a yearly.

58:00

I don't know, like four years ago,

58:02

where they joined for show. Everybody mentioned

58:05

that they liked, you know, their different

58:07

perspectives on it. So it became this

58:09

tradition that we do the spoiler cast

58:11

at the end of the year. And

58:14

we held a little longer off on

58:16

this one just because the cycle is

58:18

now slightly different. We're not expecting, you

58:20

know, we didn't get the January reveal

58:23

this year. So it was like, well,

58:25

wait a little closer to when we

58:27

get the reveal. So yeah, that was

58:29

a bonus episode we threw out. Very

58:32

cool, very cool. And I just posted

58:34

the link for the voicemail. It's voiceline

58:36

dot app slash elder scrolls. So if

58:38

you want to leave it, again, look

58:40

in the description if you need the

58:43

link, but if you can remember voiceline

58:45

dot app slash elder scrolls, you can

58:47

just type it in on your phone

58:49

or on a computer, whatever, leave us,

58:52

and leave us a message. But yeah,

58:54

I've got my other stuff, I've got

58:56

the Lord of the Rings Lord of

58:58

the Rings, that stuff still going. And

59:01

in doing so we had a ridiculous

59:03

time, but we also learned how easy

59:05

it is to make propaganda because it

59:07

was not hard. Like we are not

59:10

geniuses. We're a bunch of regular people

59:12

and we like. It was just so

59:14

easy. We were just like, yeah, and

59:16

this and this and this and that's

59:18

why they're the good guy. And it

59:21

was just like, oh man, this is

59:23

too real. It's so easy. Oh boy.

59:25

But anyway, it was a lot of

59:27

fun. Go check that out of fear

59:30

and to fall out. And of course,

59:32

Lord of the Rings, I've got Lord

59:34

of the Rings lower cast. And I

59:36

will be streaming more. I'm doing all

59:39

sorts of fun, crazy, Skyrim. Comp like

59:41

not competitive I was to say competitive

59:43

challenge competitive skyrum. Yeah competitive skyrum that'd

59:45

be a fun thing to do anyway

59:47

Skyrum we could do skyrum together but

59:50

then compete like you have a certain

59:52

amount of time to level up and

59:54

then you have to meet somewhere and

59:56

fight each other I have to meet

59:59

somewhere and fight each other I feel

1:00:01

like this is something we I wonder

1:00:03

if we can't whatever we don't need

1:00:05

to plan a show on the show

1:00:08

but I feel like a fun extra

1:00:10

life. Okay, you have an hour to

1:00:12

build your character to level up, do

1:00:14

whatever you need to level up, and

1:00:17

then we're going to meet in the

1:00:19

field outside White Run. and then we're

1:00:21

gonna murder each other and whoever is

1:00:23

the last person standing. I didn't just

1:00:25

get another terabyte hard drive because my

1:00:28

computer was giving me grief about not

1:00:30

having space. Man, I just had a

1:00:32

brilliant idea. We got a year before

1:00:34

an extra life thing. I feel like

1:00:37

this has my potential to do some

1:00:39

really goofy shit if we can figure

1:00:41

this out. I'm just gonna believe that

1:00:43

this can absolutely work and now I'm

1:00:46

a super genius. So I love it.

1:00:48

You know what? I accepted on face

1:00:50

value without looking into your propaganda. But

1:00:52

yeah, check out all that stuff. Yeah,

1:00:55

robotsradio.net for my shows and other shows

1:00:57

on the network and all that stuff.

1:00:59

You guys know how it is. Oh,

1:01:01

and we've got some new shows joining

1:01:03

the network. So if you want, if

1:01:06

you want some help, make sure you

1:01:08

have a podcast that actually, you know,

1:01:10

builds an audience and you know, you

1:01:12

can sign up on robots radio. And

1:01:15

you know, you're doing, you can sign

1:01:17

up on robots, and you know what

1:01:19

you're doing. You can't. You know what

1:01:21

you know what? Right, let's do this.

1:01:24

This is, Elderskow's Online, furnishings, hearth, meals,

1:01:26

high aisle crab, steamed. Oh, I actually

1:01:28

love this thing. Yeah, it's like a,

1:01:30

it's a little edible crab. I mean,

1:01:33

it just looks like a regular crab,

1:01:35

but it's like, like, it's not actually

1:01:37

prepared, like, the meat of the crab.

1:01:39

It's just, like, you steam it. And

1:01:41

then you smash it, like you can

1:01:44

use an instrument or you punch it.

1:01:46

Whoa, whoa, oh, you punch, you smash

1:01:48

punch. Yeah, you could, yeah, you can,

1:01:50

you can hit a hammer, you can

1:01:53

get a little cracker, like, I mean,

1:01:55

depending on the, the thickness of the

1:01:57

shell, sometimes you just can eat the

1:01:59

whole thing, like, the shell, you can

1:02:02

just steam it up and you literally

1:02:04

can eat it. I have no idea.

1:02:06

I'm not much of a seafood guy.

1:02:08

I like seafood a lot. Cool, cool.

1:02:10

Yeah, well it says here, the furnishing

1:02:13

can be crafted at a provision station,

1:02:15

or provisioning station with the design high

1:02:17

aisle crab steamed. Furnishing plan, no, it

1:02:19

takes the following materials. This is how

1:02:22

you make a steamed crab. Ready? If

1:02:24

you were to guess one material that

1:02:26

is in a steamed crab, what would

1:02:28

be the one material you think would

1:02:31

be in the steamed crab? I certainly

1:02:33

would assume crab. Okay. Well, here's the

1:02:35

list. Seven. Decorative wax. Six alchemical resin.

1:02:37

Three burves juice. And one, stendar stamp.

1:02:40

No crab needed. This is like the

1:02:42

spam. This is the spam version of

1:02:44

a crab. I was going to say

1:02:46

mud crab kiteen is an ingredient in

1:02:48

the game. Why would it not involve

1:02:51

mud crab kite? It's not on the

1:02:53

list. But it does require the skills

1:02:55

solving proficiency three and recipe improvement four.

1:02:57

You're right. This is this spam version

1:03:00

of crab. Yeah. Yeah, it comes in

1:03:02

a gross can and you pop the

1:03:04

lid and you're like, is you steamed

1:03:06

crab? No crab included. And they've even

1:03:09

gone to the, you know, they've made

1:03:11

it crab-shaped. So it comes across even

1:03:13

more. On top of all of this,

1:03:15

you could probably eat it even if

1:03:18

you had a shellfish allergy because it

1:03:20

involves no actual shellfish, no actual crab.

1:03:22

Just wax resin juice and juice in

1:03:24

a stamp. Thanks for tuning in to

1:03:26

the Elder Scrolls Lorcast. Thanks for tuning

1:03:29

into the Elder Scrolls Lorcast. Hope you're

1:03:31

enjoying these episodes and Lotus and I

1:03:33

will be back next week. Thanks for

1:03:35

being here and chat. Thanks for being

1:03:38

here as well. Hope you guys have

1:03:40

a wonderful rest of your weekend. Until

1:03:42

next time, don't eat high aisle crab

1:03:44

steamed because there's no crab included. Unless

1:03:47

you have a shellfish allergy, then go

1:03:49

to town. There you go. All right.

1:03:51

We'll see you next time. Bye. Bye

1:03:53

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