Episode Transcript
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0:00
Oh, what are you doing?
0:02
I'll tell you what you're
0:05
doing. You're listening to the
0:07
Elder Scrolls. LORCAST. Either you
0:09
are, or I'll be skipping
0:12
rope with your entries.
0:14
Tada. This is the Elder
0:16
Scrolls Lorcast. Your source for LOR
0:18
and so much more. Adventurers, welcome
0:20
back to the Elder Scrolls Lorcast.
0:22
You've got me, Tom and Lotus,
0:25
and hey, hey. we are we're
0:27
back but you know what we've
0:29
we've finished a lot of the
0:32
other stuff we were doing around
0:34
like necromancy and that kind of
0:36
stuff and we decided it was
0:38
time to start another series here
0:41
and with all the rumors about
0:43
the oblivion remake and sky oblivion
0:45
coming to very very close launch probably
0:47
sometime later this year we thought it'll
0:49
be fun to go back to oblivion
0:52
and kind of talk about it a
0:54
bit we're probably going to cover some
0:56
more individual lore topics on future episodes
0:59
but in order to get everybody into
1:01
the pool, so you know, walk down
1:03
the steps into the pool, we decided
1:05
this week that we were going to
1:08
compare the story and the kind of
1:10
the world setting, the general feeling and
1:12
vibe of Oblivion. I would say the
1:15
current, yeah, it's called the vibe
1:17
of the different games. We're going
1:19
to compare Oblivion to Skyroom because
1:21
over 60 million copies of Skyrim
1:23
have been sold, about 10 million
1:25
copies of Oblivion. So there is
1:27
a large audience that has been
1:29
playing Skyrim over the last 14
1:31
years who never really gave Oblivion
1:33
a try, and it is a
1:35
very different game, not just from
1:37
a game play and technology standpoint,
1:39
but also from the way the
1:41
world feels, the way the questlines
1:43
work, the stories, the details. And so
1:45
we thought we'd go through and we're gonna
1:48
note all the differences in order to kind
1:50
of get you. into that and and hopefully
1:52
by the end of this you're going to
1:54
see why it's one of our favorite games
1:56
also like it's it's up there with more
1:59
wind and sky mean, I almost said
2:01
skywind. Like the modded version of
2:03
more wind to make it work.
2:05
Yes. Yeah, sky rim that never
2:07
came. Anyway, sky, you guys know
2:09
what we're talking about. So, Lotus,
2:11
we all get it. Lotus, you
2:13
ready to dive in? How you
2:15
doing? I am, I am. And
2:17
actually, just as a note to
2:19
like, oh, favorite things or whatever,
2:21
because oblivion is kind of like
2:23
this weird, 10 million copies of
2:25
something is like. a huge success
2:27
but just comparatively heck especially like
2:29
60 17 years ago when it
2:32
came out yeah yeah but at
2:34
the same time like by comparison
2:36
it it's Obviously, well, very little
2:38
compares to the amount of copies
2:40
of Skyrim sold. But like, Morwind
2:42
has this like cult following me
2:44
included where it's just like, oh,
2:46
well, that's the best one type
2:48
of deal. But I will say
2:50
just before we get into it,
2:52
I, the award for my overall
2:54
favorite soundtrack from any Elder Scrolls
2:56
game is actually oblivion. Oh, yeah,
2:58
I agree. I agree, too. Like,
3:00
Skyrim is very good. Morwins is
3:02
very good. from beginning to end.
3:04
Yeah, oblivion is actually my favorite
3:06
from beginning to end album. I
3:08
feel like it's any in the
3:10
series. There's there are moods that
3:12
some of the songs hit that
3:14
are not in some of the
3:16
other games. This is like on
3:18
a scale of 1 to 10
3:20
if oblivion's a 10 and then
3:22
Skyroom's like a nine. You know,
3:24
obviously, you know, some of my
3:26
favorite tracks are from Morawind or
3:29
whatever or from. Skyron, but like
3:31
I just mean like as an
3:33
overall album like really nothing compares
3:35
to oblivion for me It's just
3:37
my favorite of all of the
3:39
stuff Yeah, it was composed for
3:41
the series nothing compares to you
3:43
oblivion now. I've got Shinano Connor
3:45
singing oblivion songs. Nah, I don't
3:47
like where that's coming. All right,
3:49
so hey, let's get into it.
3:51
Here we go. Good old 90s
3:53
jokes remember. 90s kids will remember
3:55
Shinado Connor. Anyway, here let's get
3:57
into this. So I've got a
3:59
series of main points here. Main
4:01
point number one, the tone of
4:03
the games. So with the tone,
4:05
we have a difference between high
4:07
fantasy, which is oblivion, and gritty
4:09
realism. These are general tone differences.
4:11
You can argue that there's still
4:13
some gritty realism in oblivion, there's
4:15
still some high fantasy in skyrum,
4:17
but they kind of sway a
4:19
little bit more in one direction
4:21
or another. Yeah, it's what they
4:23
lean most into, not that it's
4:26
devoid of the other. Right, right.
4:28
So oblivion embraces this like... classic
4:30
high fantasy thing with similar tropes.
4:32
You've got like ancient prophecies, otherworldly
4:34
realms, oblivion, which is in the
4:36
title, Daedra cult's part of the
4:38
title, and Noble Bloodlines. You have
4:40
like the, you know, the Septim
4:42
dynasty, and oh no, the emperor's
4:44
dead, who's going to replace him,
4:46
he doesn't have any children, oh,
4:48
maybe he does, all of that
4:50
stuff. And you get swept up
4:52
in this narrative between like, the
4:54
emperor, gods, demons, you know, Daedra,
4:56
and it feels very high fantasy.
4:58
It feels very like this is
5:00
traditionally kind of the way the
5:02
stuff goes, right? Like the very
5:04
almost Lord of the Rings, but
5:06
not the same plot line, if
5:08
that makes sense. For lack of
5:10
a better way of describing, it's
5:12
the feel. It's definitely got a
5:14
more, especially because of like some
5:16
of the aesthetic. to the armor
5:18
is more whimsical than you'll see
5:20
in Skyroom. It's a little cleaner,
5:23
a little cleaner, a little, yeah.
5:25
And definitely less weird than Marlin.
5:27
A little less greedy, a little
5:29
bit more, it might be just
5:31
the difference in graphics technology, but
5:33
a little bit more, the lines
5:35
are cleaner, everything's a little more
5:37
symmetrical. Skyroom feels like a dirty
5:39
world. Oblivion does not as much.
5:41
No, not at all. And speaking
5:43
of dirty worlds, like, one of
5:45
the examples of this is you
5:47
go into literal, like, gates to
5:49
a hell, right, to oblivion. It
5:51
feels like a hell dimension, and
5:53
then you have to fight these
5:55
evil creatures in order to close
5:57
the gates. That feels like a
5:59
descent into hell. That feels like
6:01
a very high fantasy kind of
6:03
thing, right? Now, the difference here
6:05
is that Skyram is. Much more
6:07
grounded in its tone. It's got
6:09
this like Nordic aesthetic, which is
6:11
very real world. There's real Nordic
6:13
history that they're pulling from. Heck,
6:15
even then real Nord's didn't necessarily
6:17
have horns on their helmets, but
6:20
that's like the fan, the modern
6:22
fantasy of like, Nord's with horns
6:24
on their helmets and things like
6:26
that. Sure. So you've got that
6:28
and it definitely has its own
6:30
kind of cultural historical lens and
6:32
this idea of like an ancient
6:34
power that's reemerging in the world
6:36
and it's got kind of that
6:38
but it's all in this gritty
6:40
politically interesting world where it's not
6:42
just about like the emperor is
6:44
dead is the emperor's line going
6:46
to come back which again feels
6:48
very lord of the rings. you
6:50
have more of like a civil
6:52
war going on, imperials and nords,
6:54
you know, storm cloaks and what's
6:56
going to happen with that? And
6:58
you of course have Daedric princes
7:00
and all of this other stuff,
7:02
but there's, it feels like there's
7:04
more moral ambiguity there. Is that
7:06
a fair? Yeah, I would definitely.
7:08
It's a little less good verse
7:10
evil as opposed to faction versus
7:12
faction. Yes. Whereas in, oblivion is
7:15
a little more cut and dry,
7:17
like you are being invaded by
7:19
this horrible threat that wants to
7:21
kill you. end of the world
7:23
threat as well. They kind of
7:25
generally always have that type of
7:27
thing. But I feel like the
7:29
political part of it is a
7:31
little more, not at the forefront,
7:33
but like, it's almost like a
7:35
side main quest, whereas you don't,
7:37
like, the other quests in oblivion,
7:39
not that there aren't weird high
7:41
fantasy or law. know, grounded ones
7:43
to go with the high fantasy,
7:45
it just seems less so more
7:47
than like Skyram. Like Skyram, it's
7:49
more peculiar if it's super high
7:51
fantasy, at least in my opinion,
7:53
and oblivion, it's like, well, yeah,
7:55
no, there's obviously normal things happening
7:57
as well in the kingdom, but
7:59
it's got a more high fantasy
8:01
focus. Right, right. Yeah. So here,
8:03
let's move on to... Number two,
8:05
the main quest is significantly different
8:07
from the perspective of who you
8:09
play in the story. So the
8:12
difference here is in oblivion, and
8:14
we talk about this all the
8:16
time, Lotus. You are not the
8:18
chosen one. You are not the
8:20
main hero, right? Martin Septim, and
8:22
spoilers, by the way, for a
8:24
17-year-old game, but Martin Septim. is
8:26
the chosen one. He is the
8:28
one and you are there to
8:30
support him. You are there to
8:32
bring him out of hiding. You're
8:34
there to support him. You are
8:36
there to fight against the dangers
8:38
of the world. But you are
8:40
a secondary character to his main
8:42
character in the end. Whereas in
8:44
Skyrim, you are the you were
8:46
the freaking dragon board. You are
8:48
the one who absorbs the souls
8:50
of dragons. You are the one
8:52
who can, you know, actually become
8:54
powerful enough to fight Alduin at
8:56
the end. Right. Like all of
8:58
that is. very very different and
9:00
so the the Questlines kind of
9:02
circle around this in in oblivion
9:04
you are supporting these characters and
9:06
you're doing some very important things
9:09
but you're still always a piece
9:11
of the world rather than the
9:13
main focus whereas in like you
9:15
know Skyroom you you are the
9:17
one who climbs the 7,000 steps
9:19
to High Rothgar and you're the
9:21
one who learns the shells all
9:23
of that stuff. And I mean,
9:25
so one, that's one of my
9:27
favorite things about the story is
9:29
that you are not, you're supporting
9:31
the important people and as a
9:33
proxy are important because they might
9:35
not make without you, but you
9:37
are pretty. Placible in theory Yeah,
9:39
yeah, which is kind of interesting
9:41
You know, it's like oh, well,
9:43
yeah, you know You're the one
9:45
in Patrick Stewart's dream Right, right,
9:47
but it's to do something for
9:49
someone else rather than yourself. Now
9:51
granted the shivering Isles gives you
9:53
a bit more of a permanent
9:55
focus to the world which I
9:57
think is also cool, but um
9:59
I just really like the fact
10:01
that that's an interesting twist that
10:03
you're not the hero you're more
10:06
of a supporting character because that's
10:08
actually pretty unusual in general I
10:10
guess for for you know any
10:12
fiction I've watched most games yeah
10:14
across the board that's that's less
10:16
common and on top of that
10:18
It's the only time really in
10:20
the series that that happens. Yeah,
10:22
it's usually the main focus. Right,
10:24
right. It's kind of the difference,
10:26
speaking of Lord of the Rings,
10:28
if both of these were in
10:30
Lord of the Rings, it would
10:32
be the difference between being like
10:34
Aragorn or Froteau or Gandoff or
10:36
being Sam or Gimli, right, right.
10:38
Like you're there to support the
10:40
other characters. They're the ones who
10:42
are the more important people, but
10:44
you're just... a support character. Yeah,
10:46
you're secondarily important. But I just
10:48
think that is, you know, that's
10:50
pretty neat. And it's something that
10:52
I guess like almost explained, like
10:54
it's kind of funny, like this
10:56
is gonna, insert Lotus putting his
10:58
stupid battle spire reference in as
11:00
much as possible for the nine
11:03
of us that have played that
11:05
game. But like, it's funny because
11:07
in that game. yes okay you're
11:09
the main hero but you're the
11:11
second best mage in the battles
11:13
fire like you lost to somebody
11:15
else and that's ironically the only
11:17
reason you didn't get messed up
11:19
at the start so it was
11:21
like you being second best ironically
11:23
lets you be the hero in
11:25
that game but you're the hero
11:27
this game you're just straight up
11:29
like helping the hero so you're
11:31
it Lesser hero. Yeah, you're the
11:33
hero of kavatch at one point.
11:35
Right. You're not the hero of
11:37
the empire. You know, that's a
11:39
very different thing. Very different for
11:41
sure. Yeah. So again, one of
11:43
the features I really like about
11:45
the storytelling in oblivion. Yes. Cool
11:47
stuff. All right. So number three,
11:49
there's a difference between the villains
11:51
and the mythic themes. So go
11:53
with me here. In oblivion, we
11:55
have the mythic dawn. And this
11:58
is a secret society of daydreamers.
12:00
They believe that Nurne should be
12:02
ruled by Mayron's Degon. They're basically
12:04
like kind of an end-time cult
12:06
who wants to bring about the
12:08
destruction of the world and the
12:10
way that they see fit, right?
12:12
And in order to do that,
12:14
they assassinate the emperor because they
12:16
want to be able to open
12:18
oblivion gates, which basically breaks down
12:20
the prophecy and how all that
12:22
stuff works about the... Amulate of
12:24
kings and all of that, right?
12:26
So the red diamond. In Skyrim,
12:28
yeah, there's a song about it.
12:30
In Skyrim, Alduin is the prophesied
12:32
n-times thing. So they're kind of
12:34
similar. One is about the prophecy
12:36
of the way to keep the
12:38
Daedric princes out of, you know,
12:40
messing with with Nern. And the
12:42
other is about, oh no. The
12:44
world is supposed to end and
12:46
this is how it ends, right?
12:48
Right. And now you're in both
12:50
cases you're fighting back against that,
12:52
but one of them is being
12:55
manipulated by like this mythic cult
12:57
and the other is kind of
12:59
just the way the world seems
13:01
to go and you're fighting back
13:03
against the reality of it. So
13:05
there's subtle differences, but they're definitely
13:07
different. Yeah, they really are. And
13:09
again, it's one of these things
13:11
where it's like you can explore
13:13
a similar theme, but in different
13:15
ways. And I feel like that's
13:17
one of the things that's most
13:19
interesting about these games being back
13:21
to back. Just because they do
13:23
have a lot of similar themes,
13:25
they're explored in very different ways.
13:27
Yeah, yeah. So another example would
13:29
be in Skyrim, once you get
13:31
far enough in the main quest
13:33
line, same thing with Oblivion, once
13:35
you get far enough in the
13:37
main quest line, in Skyrim, you
13:39
get dragons. And dragons kind of
13:41
randomly show up places and they
13:43
mess stuff up and you got
13:45
to deal with them and you
13:47
absorb their souls, you take their
13:49
bones, all of that stuff. In
13:52
Oblivion, you come across... gates. These
13:54
gates seemingly randomly pop up, but
13:56
they're just like the dragons. They're
13:58
in specific places where they're more
14:00
likely to show up than others,
14:02
and then you go into the
14:04
gates and you close the gates.
14:06
So they're different, they have a
14:08
similar kind of mechanic. But the
14:10
way that that feels is very
14:12
different. One of them is like,
14:14
oh, I'm fighting bandits on the
14:16
side of the road, and holy
14:18
crap, there's a dragon here, what
14:20
do I do? And the other
14:22
one is, hey, there's a gate
14:24
that popped up. Sometimes monsters come
14:26
out of it. Do I want
14:28
to go in there right now
14:30
and fight a bunch of daydra
14:32
and go through an entire little
14:34
dungeon in order to close it?
14:36
Maybe, you can run away from
14:38
a dragon. But there's something that
14:40
feels much more impactful about like,
14:42
oh crap, there's a dragon on
14:44
me, what am I going to
14:46
do? Then like, oh look, there's
14:49
a gate over there, nope, I'm
14:51
going this way. It feels more
14:53
optional. Yes, I'll nope out of
14:55
this stationary gate that might or
14:57
might not be dropping enemies. Right,
14:59
right. Yeah, but it does change
15:01
the way the world feels, like
15:03
the little. pieces of like flame
15:05
rain down, you know, like it
15:07
starts to feel more like oblivion.
15:09
So they're similar, but yet still
15:11
different. Yep. So that's no, go
15:13
ahead. It's like, for those in
15:15
the audience to play ESO, it's
15:17
like the different types of incursions
15:19
that happen, different zones have different
15:21
like group events you do. Now
15:23
granted, these are single player games,
15:25
so it's not a group event
15:27
type of deal, but it's like
15:29
the world event that. The game
15:31
around instead of it being zone
15:33
specific like with ESO covering like
15:35
a bunch of zones it's like
15:37
game specific okay like and to
15:39
be fair both of these are
15:41
in Elder Girls Online they've reused
15:43
both these mechanics when you're in
15:46
elsewhere you deal with dragon incursions
15:48
and when you're in Blackwood you
15:50
deal with Not Daderick Gates, but
15:52
there are riffs that open and
15:54
it's, you know, Dagon's kind of
15:56
trial run for how to invade
15:58
and see if he can get
16:00
around some of the restrictions that
16:02
he has. So it's kind of
16:04
interesting that these are both like
16:06
used later on in the series.
16:08
Right, right. And what I think
16:10
it's also interesting to point out
16:12
that And before anybody's like, well,
16:14
actually, there are people who believe
16:16
Mayrun's Degon is the thing that
16:18
ushers in the end of time.
16:20
Like that is part of the
16:22
prophecy about him. But that there
16:24
is also prophecy about the dragons
16:26
be involved with that too. And
16:28
they both seem pretty accurate. Like
16:30
they both seem likely. There's some
16:32
pretty strong overlap. I could definitely
16:34
say. Yeah, yet they're both distinctly
16:36
different because the dragons don't work
16:38
for Mayrun's Degon. Like they're not
16:41
in. like hoots with each other.
16:43
They're two very different things and
16:45
the lure around them is very
16:47
different and the culture's belief about
16:49
them depending on the culture is
16:51
very different and yet they both
16:53
seem like possibilities that could actually
16:55
happen and you got to deal
16:57
with them. So they're similar in
16:59
that way. 100%? Yeah. So all
17:01
right so that stuff's pretty similar
17:03
but yet the nuances are a
17:05
little different. Number four. This one
17:07
this one Okay, well I'll just
17:09
read it and then we'll discuss
17:11
it. The dialogue in the, this
17:13
is the title, a character charm.
17:15
So I'm going to talk about
17:17
Skyram first, then we'll talk about
17:19
Blimian. Skyram has more polished dialogue,
17:21
lots of voice diversity. Now not
17:23
a ton of voice. You're going
17:25
to still run into the same
17:27
voice. actors, but more voice diversity
17:29
and a more cinematic presentation as,
17:31
you know, even the beginning of
17:33
the game, like, oh, you're finally
17:35
awake, you're on a cart, you're
17:38
having conversations with people, you're moving
17:40
through, you know, into different areas,
17:42
and then you get off the
17:44
cart, like, it feels more cinematic,
17:46
right? In Oblivion, there are like,
17:48
what, 12 voice actors or something?
17:50
Yeah, and sometimes they change voice
17:52
actor. based on the line even
17:54
though it's the same person. Yeah,
17:56
it's not, it's not as polished
17:58
when it comes to that side
18:00
of it. It was also one
18:02
of the first examples of it
18:04
being fully voiced in the series.
18:06
That's true. I mean, it was
18:08
17 years ago. I mean, this
18:10
was still very early in. Yeah,
18:12
this was nearly a launch game
18:14
for the 360. Not, no, it
18:16
didn't miss the window, but like,
18:18
think of it this way. The
18:20
distance between now and oblivion. Is
18:22
the same distance between oblivion and
18:24
like Super Mario brothers on the
18:26
Super Nintendo? Nope. No, I don't
18:28
like that. Now I feel much
18:30
older. I don't care for that.
18:32
Or or the the the Super
18:35
Nintendo version of Legend of Zelda.
18:37
No, no, I don't like any
18:39
of this. Like, but like think
18:41
about that like the distance. I
18:43
don't want to in time like
18:45
the the advancements in tech. And
18:47
so the advancements in tech between
18:49
oblivion and Skyrim. It's actually a
18:51
very short period of time, just
18:53
a few years, but yet the
18:55
presentation was leaps and bounds different.
18:57
But that doesn't mean that oblivion
18:59
was bad. I mean, that the
19:01
character faces are a little bit,
19:03
I don't know, overly round and
19:05
funny looking, that like the amount
19:07
of geometry wasn't as good, the
19:09
subtle, sudden total shifts in the
19:11
like you were saying, like, sometimes
19:13
you'd have a character and then
19:15
all of a sudden their voice
19:17
would change to some other voice
19:19
actor, but sometimes it would be
19:21
the same voice actor and they
19:23
like lose their accent or sometimes
19:25
it would be the same voice
19:27
actor and all of us they'd
19:29
go from like hello those citizen.
19:32
I can't believe you did that.
19:34
Why don't you come on over
19:36
and we'll treat. You know, and
19:38
it's like, yeah. Why did you
19:40
what? How did that work? And
19:42
they're clearly still figuring that stuff
19:44
out. Right. And again, you know,
19:46
technology was advancing, but they were
19:48
still really kind of working with
19:50
some, they were really pushing that
19:52
system right out the gate in
19:54
a lot of ways. So, you
19:56
know, they had a lot more
19:58
time to refine Skyrim for that
20:00
same system. Like that's a several
20:02
year gap worth practice on the
20:04
system and the hardware for Skyrim
20:06
where it was, you know, a
20:08
lot of time on the Dev
20:10
kits obviously because it came out
20:12
not even a full year I
20:14
don't believe after the system launched.
20:16
So very different parameter set on
20:18
what they were working with. Right.
20:20
And then if you go backwards
20:22
from Oblivion to Morawind, the distance
20:24
is equally interesting because you go
20:26
from. All these voice characters with
20:29
actual real personalities and then you
20:31
go back to more wind and
20:33
it's like reading a novel You
20:35
know if somebody was talking you
20:37
knew it was probably really like
20:39
a main focus storyline thing right
20:41
and it would be paragraphs It
20:43
would be like tell me about
20:45
the city you know of this
20:47
is the city of Vevek and
20:49
it would be like here's paragraphs
20:51
with clickable. It was like reading
20:53
a Wikipedia article with click-able links
20:55
is what it felt like Very
20:57
very different. Very different. Yeah. Yeah.
20:59
So okay. So the character and
21:01
dialogue is different. Also, I think
21:03
this, you can kind of squeeze
21:05
this in here too. The, both
21:07
games have these systems for how
21:09
the characters interact with the world.
21:11
They have their characters interact with
21:13
the world. They have their schedules.
21:15
They go to certain places. They
21:17
get up in the morning. They
21:19
go work at their shop in
21:21
the middle of the day. Maybe
21:24
they go back to take a
21:26
break and then they go back
21:28
to their shop and then they
21:30
go back. But the implementation of
21:32
that in oblivion is a little
21:34
bit weirder. It's a little bit
21:36
different. Yeah, again, it might be
21:38
just them exploring with it, but
21:40
that whole radiant AI thing that
21:42
they had going on. Yep. Yeah.
21:44
Sometimes the characters would just choose.
21:46
Questing that was done by. True.
21:48
Yes. Not that there isn't that
21:50
in Skyroom to an extent, but
21:52
it was a little more focus
21:54
on it, I felt like in
21:56
oblivion. You can kind of repeat
21:58
a lot of things in oblivion
22:00
as like radiant questing ID. There's
22:02
just kind of like procedurally generated
22:04
quest to let you kind of
22:06
keep going and there were definitely
22:08
some like the Thieves Guild and
22:10
stuff like that. in Skyrim, but
22:12
I feel like there was a
22:14
little more focus on trying to
22:16
see if they could get that
22:18
to work in Oblivion for my
22:21
recollection, for, you know, better or
22:23
worse. Yeah, and in Skyrim, the
22:25
characters can wander around, like, say,
22:27
a city like White Run, and
22:29
they'll bump into each other and
22:31
they might have a conversation, but
22:33
that stuff all feels much more
22:35
intentional. In Oblivion, it was like,
22:37
you'd have two characters that just
22:39
happened to be passing by on
22:41
the road, That, you know, the
22:43
seed you were looking for in
22:45
order to plant your garden. Yes,
22:47
thank you for asking. I did
22:49
find the seeds. Good to know.
22:51
And then they like leave and
22:53
keep walking. Yes. It was like,
22:55
that was the whole conversation. I
22:57
have to go back to my
22:59
home planet now. Right, right. Whereas
23:01
like in Skyrim, it's like, you
23:03
know, they walk around, they seem
23:05
to have more actual real conversations
23:07
rather than just like bring up
23:09
one thing. Okay, goodbye. Right, right,
23:11
right. Yeah. Now for sure. And
23:13
again, it's just an improvement on
23:15
the system. You know, everything has
23:18
its beginnings. And oblivion definitely has
23:20
a few more. the beginnings of
23:22
some of the systems they really
23:24
implemented. Right, right. So here, let's
23:26
move on to number five. I
23:28
think we're number five. Yep, number
23:30
five. The setting is very different.
23:32
So Skyrim, it's like this Nordic
23:34
frontier kind of environment where there
23:36
are different. biomes in sky rim.
23:38
You've got like the very north
23:40
which is very very cold and
23:42
freezing lots of snow. You've got
23:44
like the riften forest which is
23:46
very beautiful and it's got like
23:48
these fall colors. You have the
23:50
center of the map which seems
23:52
to be a little bit more.
23:54
What's the word for like tundra
23:56
like? Yeah, but there's still there's
23:58
still grass and plants and things
24:00
like that. Each of the zones
24:02
feels different for sure. And each
24:04
of the zones still feels different
24:06
in serial in Cyridil in oblivion.
24:08
But there's this feeling of like
24:10
this I don't know there's something
24:12
about that like northern Nordic thing
24:15
that I think just really hit
24:17
for when Skyrim came out but
24:19
it also lends to that same
24:21
kind of gritty feel that we
24:23
talked about before in at the
24:25
beginning like you don't come across
24:27
somewhere that's just super bright green
24:29
and lush with lots of colors
24:31
you can pick up flowers and
24:33
things but it's never quite Everything
24:35
feels always a little bit desaturated,
24:37
if that makes sense. Yes, the
24:39
color palette is very different, I
24:41
would say, between the two of
24:43
them. Desaturated is a good way
24:45
of putting it. That's definitely a
24:47
thing from the 360, like. Here's
24:49
a war and everything like that
24:51
was always known for like call
24:53
of duty It was like how
24:55
many shades of brown is your
24:57
game gonna look right fallout three
24:59
was another one where it's like
25:01
oh, you know pick your shade
25:03
of brown and green and that's
25:05
gonna be your your game Yeah,
25:07
and oblivion stood out in stark
25:10
contrast to that trend right which
25:12
was also kind of related to
25:14
the fact that it's like well
25:16
it was kind of not first
25:18
to the party, but much earlier
25:20
on so that trend hadn't been
25:22
established just yet with the gritty
25:24
realism type of deal in the
25:26
color palette. And the other thing,
25:28
again, not necessarily how it maybe
25:30
is intended, but seasonally, when you're
25:32
in Skarim, I feel you get
25:34
the feel of two seasons. You
25:36
get winter, and if you're in
25:38
the rift, you get autumn. Those
25:40
are your two seasons. When playing
25:42
oblivion, I always get, much like
25:44
with Elder School's blades, for anybody
25:46
who played the... that game. I
25:48
always feel that it has a
25:50
feeling of spring like to it
25:52
or summer spring summer, but it's
25:54
like not even like the hot,
25:56
it's like so much of the
25:58
stuff is like sort of in
26:00
bloom and like, but like there's
26:02
even like snow and stuff like
26:04
that in various points in oblivion.
26:07
Yeah, if you go to the
26:09
north, yeah, it's not common. So
26:11
it feels like, oh, you know,
26:13
you can have part of it
26:15
and it's like. being that I'm
26:17
in New England, I have all
26:19
the four seasons pretty consistently. You
26:21
can be late in spring and
26:23
it can be 65 degrees outside,
26:25
but there's still snow on the
26:27
ground. But it's like, it's got
26:29
that weird spring feel to it.
26:31
And I always felt that that
26:33
was kind of the case with
26:35
oblivion. Yeah, the other thing I
26:37
liked about oblivion is that you
26:39
are in serial, you're in the
26:41
center of the continent. and if
26:43
you go north it starts to
26:45
feel like skyrum things get snowy
26:47
right if you go south it
26:49
starts to feel like black marsh
26:51
things get kind of marshy right
26:53
and it almost feels like a
26:55
microcosm of the entire continent all
26:57
in one place because as you
26:59
got to the edges of the
27:01
map it started to feel more
27:04
like the zones that you were
27:06
getting close to but never could
27:08
quite go into sure but it
27:10
there was something about especially before
27:12
skyrum came out this feeling of
27:14
like the culture, the climate, like
27:16
heck even the cities in the
27:18
north felt more Nordic, the cities
27:20
in the south, felt more Argonian,
27:22
like you felt like you were
27:24
kind of diving into each of
27:26
the cultures and moving around an
27:28
even greater amount of space than
27:30
was actually there because there was
27:32
a distinct difference with the way
27:34
Not only the environment felt, but
27:36
the people felt, the conversation, the
27:38
style of the homes, all of
27:40
that felt very different. And sure,
27:42
Skyrim has its different zones, and
27:44
Markarth looks very different from White
27:46
Run, looks very different from solitude.
27:48
Sure. Right. Absolutely. But it's not
27:50
a microcosm of the entire continent.
27:52
It's more of just distinct different
27:54
parts of Skyrim. Yes, and it
27:56
all still has a very wintery
27:58
feel to it. to me at least.
28:01
Sands the Rift, which is, you know,
28:03
definitely got the autumn vibes going. Yeah,
28:05
yeah. So I always felt like that
28:08
was a fun part of exploring the
28:10
map in oblivion, if that makes sense.
28:12
And I mean, you have to, you
28:15
can't forget the first time you come
28:17
out of the sewers. Like I remember
28:19
going through that. In fact, the first
28:22
time I played, I'm pretty sure I
28:24
started a character, played through maybe halfway
28:26
through the sewer tutorial section at the
28:28
beginning. And I was like, now I
28:31
want to be a different character. I
28:33
didn't realize that you get a chance
28:35
to like tweak things right to get
28:37
it. So I went back, create another
28:39
character, play through again. I was like,
28:42
okay, maybe I'll do more this, maybe
28:44
I'll do more magic or whatever. I
28:46
don't remember specifics. And then finally got
28:48
to the And then finally getting to
28:50
that great and being like, oh, I
28:52
can change my character here if I
28:55
want. And so I quick save it
28:57
there. Go through the great. And then
28:59
that and everyone talks about this.
29:01
And Todd Howard talks about this
29:03
and uses the same thing and
29:05
fallout and all these other games.
29:07
That moment of like you come
29:09
out and you see the colors
29:12
and like the world in front
29:14
of you, like and everything in
29:16
oblivion had. Like there was not
29:18
real HDR yet, there was not
29:20
real like high resolution, like this
29:22
was the first console that could
29:25
do 1080P. So like that level
29:27
of resolution was still pretty new.
29:29
But everything had kind of that
29:31
weird, smeared like pseudo HDR thing
29:33
going on. Yeah, little bit. So
29:35
it felt like coming out into
29:37
almost like a like a painted
29:40
world. If that makes sense. Yeah, yeah,
29:42
yeah. Well, so to your point, the art
29:44
style that we've kind of been looking at
29:46
is there's almost like a watercolor aesthetic
29:49
to oblivion. Yeah, and even more so
29:51
when you're actually in a painting, but
29:53
I was in a say, yeah, specifically
29:55
related to the painting quest, which is
29:57
really entertaining with the painted troll fat.
30:00
But yeah, I was going to
30:02
say, but it has that watercolor
30:04
feel to it. Again, kind of
30:06
building off the whimsical nature of
30:08
it. High fantasy definitely feels more
30:10
like that in a lot of
30:12
different ways. Yeah, so that sets
30:14
the difference. The setting does distinctly
30:16
feel different. So be aware of
30:18
that jumping into it. All right,
30:21
number six. The gills in the
30:23
side stories. feel very very different.
30:25
You can kind of summarize this
30:27
as like personal arcs to political
30:29
drama or in not just political
30:31
drama in a sense of like
30:33
the Civil War, but like heck,
30:35
the Dark Brotherhood feels like political
30:37
drama. All of that stuff has
30:39
kind of its own different things.
30:42
So if you look at oblivion,
30:44
it's skills offer very clear in
30:46
structured progression and then there are
30:48
memorable twists, right? And In Skyrim,
30:50
it feels like the quest lines
30:52
are more rushed, if that makes
30:54
sense, or each quest is less
30:56
connected to the previous quest. So
30:58
the difference I would explain here
31:00
is that Skyrubs feels more like
31:03
a game where they set up
31:05
like, okay, go through this quest,
31:07
go through this quest, go through
31:09
this quest, go through this quest,
31:11
and then after the fifth, sixth,
31:13
seventh, quest, however many quests are
31:15
in the quest line, then you
31:17
come across the like ending Climax
31:19
twist thing, that happens, right? And
31:21
there's some sort of big thing
31:24
at the end, which is a
31:26
fun and exciting thing, and then
31:28
you're done, and maybe you have
31:30
the radiant quest after that. Oblivionian
31:32
felt like, like, a part of
31:34
this group. And there's more than
31:36
just like seven quests to do.
31:38
And each quest, I feel like
31:40
I'm working up the ranks of
31:42
the group in a very, like,
31:45
I don't remember, I remember Skyrim
31:47
feeling more like a game and
31:49
Oblivion feeling more like, okay, I'm
31:51
doing the Major's Questline now. I
31:53
guess I'm part of this group.
31:55
And if I'm part. to this
31:57
group, I need to be this
31:59
person. I need to do these
32:01
things. I need to act in
32:03
these ways. I don't know what
32:06
the boundaries of this are. And
32:08
because the Questline takes longer to
32:10
do and there's more quests, it
32:12
feels like you can kind of
32:14
sit and be that person in
32:16
that Questline longer, if that makes
32:18
sense? I can, yes, I actually
32:20
would agree with that. It's
32:23
more I do agree with you on
32:25
that one it does have that feel
32:27
to it because again it's I guess
32:29
a stark contrast of saying like I'm
32:32
part of this group is The one
32:34
that it's kind of meamed at this
32:36
point where it's like you can basically
32:38
beat the College of Winterholds questline You
32:40
have to like crawl your way up
32:43
the ranks by collecting out chemical ingredients
32:45
for different stuff in it. Like don't
32:47
get us wrong. You do some cool
32:49
stuff. But like after so many quests.
32:51
It's like all of a sudden. You
32:53
can go in as a thug and
32:56
not really have any magical aptitude and
32:58
become master. Yeah, you're the archmage after
33:00
just like seven quests. Whereas you have
33:02
to like crawl your way up the
33:04
ranks by collecting alchemical ingredients for different
33:07
like. Guild sections to even have them
33:09
talk to you. Right, and you have
33:11
to visit different cities in the different
33:13
guilds. Yeah. Yeah. That all felt like,
33:15
I hope they go back in that
33:17
direction because the direction they went with
33:20
like Fallout 4 was more similar to
33:22
Skyrim. Those quest lines for different groups
33:24
are still fairly small. If maybe they
33:26
fell a little denser, but then you
33:28
go to like Starfield and Starfield Felt
33:31
very slim. on like you're doing this
33:33
group and again it felt like here's
33:35
seven quests and I'm sure the numbers
33:37
not 100% accurate but it felt more
33:39
like okay I did that I spent
33:41
two to three hours doing it I'm
33:44
done this now onto something else I
33:46
guess whereas oblivion felt like a thing
33:48
you lived in you know you could
33:50
spend 10 hours doing a quest line
33:52
for a guild and just kind of
33:55
earning your way up the ranks while
33:57
doing other stuff too. Like I think
33:59
that's something else too is that in
34:01
Skyram it feels like if once you
34:03
start a quest line for a guild
34:05
you just want to kind of mainline
34:08
that quest line. You just want to
34:10
keep doing it until you get it
34:12
done and then you're on something else.
34:14
Oblivion felt like I'm part of this
34:16
guild now I'm going to continue doing
34:19
other things out in the world but
34:21
I'm going to keep an eye out
34:23
for ways I can continue to do
34:25
this on the side. So very different
34:27
lived in kind of feel and I
34:29
hope they go back to this for
34:32
elder squirrels six I think these are
34:34
the things that make the world building
34:36
really work is because you feel like
34:38
you actually have to and yes it
34:40
is a little more grindy but it's
34:42
not grindy in a in an annoying
34:45
kind of world of Warcraft sort of
34:47
way like I'm gonna improve my crafting
34:49
so now I have to mine all
34:51
the or on you know this side
34:53
of the continent and make sure or
34:56
bring me a hundred and twelve skeever
34:58
butts which don't get me wrong there
35:00
is give me 10 or an earner,
35:02
give me 20 and earner, give me
35:04
30, there are those too. But that
35:06
kind of stuff didn't make me feel
35:09
like I have to go grind this
35:11
right now. Instead, it made me feel
35:13
like, okay, well, I'm out adventuring this.
35:15
I need to, yeah, I need to
35:17
just be aware, because that's what you
35:20
would do in real life, right? Like,
35:22
if somebody said, like, hey, Pepsi has
35:24
released Crystal Pepsi again, but it's only
35:26
in certain locations. and it's going to
35:28
be out for like the next three
35:30
months. If you happen to come across
35:33
one, please let me know if you
35:35
want to buy and ship it to
35:37
me, I'll pay for it. You wouldn't
35:39
just stop what you're doing right now
35:41
and go to every store in the
35:44
area looking for Crystal Pepsi. Right. That's
35:46
true. And I also appreciate that somehow
35:48
that was what you chose. Crystal Pepsi.
35:50
This is another 90s reference. 90s kids
35:52
will remember. Yeah. All this thinking back
35:54
in time stuff has got my brain
35:57
back in history. But instead what you
35:59
would do is for like the next
36:01
three months, any time you had to
36:03
go to the store, any time you
36:05
would get groceries, you just kind of
36:08
keep your eye open. And if you
36:10
saw it, you'd pick one up. That's
36:12
how you would do it. And after
36:14
a certain amount of time, you'd come
36:16
across. like, hey, can you get me
36:18
three or four of those? Okay, I
36:21
got you three or four. Here you
36:23
go, I'll ship them to you. Thank
36:25
you so much. Like, move on to
36:27
the next quest. It's something you do
36:29
on the side while still doing other
36:32
things, which is kind of the way
36:34
the oblivion gates felt also, if you
36:36
think about it. It's more of like,
36:38
hey, I'm over here on the side
36:40
of the map, I guess I'll do
36:42
it. Rather than let me hunt down
36:45
all the oblivion gates and I'm just
36:47
gonna. hone in and focus on that
36:49
one thing. Now I'm sure there are
36:51
people out there who don't share my
36:53
view of this and are going to
36:56
say, well now I mean line to
36:58
each of those things and that's just
37:00
how I play games. And that's fine
37:02
too. I guess my greater- Oh sure,
37:04
that's totally a thing you can do.
37:06
It just fell to your point and
37:09
a lot of times I do that
37:11
because I'm very- goal oriented in games
37:13
like we joke about like the completion
37:15
aspect that I have that you really
37:17
don't So I definitely do kind of
37:20
like fixate and like use stuff as
37:22
like a goal oriented method But at
37:24
the same time like it feels like
37:26
I'm choosing to focus on that as
37:28
opposed to I sort of have to
37:30
focus on that I guess so yeah
37:33
even though I kind of fall into
37:35
that camp I get what you're saying.
37:37
And like the Nernet one, for example,
37:39
I literally just kind of kept in
37:41
the back burner in the background. I
37:43
was like, yeah, I'll get to this
37:46
as I collect them. Yeah, so much
37:48
so. Remember, don't eat them. So much
37:50
so that I remember when my wife
37:52
and I started dating, what we, I
37:54
think we got into playing Fallout 3
37:57
when it came out. And I was
37:59
like, have you ever played Elder Scrolls,
38:01
Scrolls Oblivion? And Skyroom wasn't out yet.
38:03
And she wasn't out yet. And she
38:05
wasn't out yet. computer. I only had
38:07
the PC version. I didn't have the
38:10
Xbox version. We had an Xbox and
38:12
I was like, all right, I'm going
38:14
to go find a copy of this
38:16
on the Xbox so we can play
38:18
it together on the TV. And I
38:21
remember finding a used copy at like
38:23
some game store, I don't know, it
38:25
was like Game Stop or something, and
38:27
started playing and, you know, gave my
38:29
wife, my now wife, the controller. And
38:31
she's like, like, in the world. And
38:34
she did the exactly the same thing.
38:36
And she called it Nenroot, like on
38:38
purpose because it was cute. you know,
38:40
because not because she didn't remember the
38:42
name. She's like, oh, nin root, nin
38:45
root. And it was like, she wasn't
38:47
just mainlining the, the Nern root. She
38:49
was like doing other things and then
38:51
keeping an eye out. Oh, here's some
38:53
I'm gonna go find it. You know,
38:55
just put it in my pocket. Like
38:58
that was her thing. And that's exactly
39:00
how you play it. It makes the
39:02
world feel so much more just a
39:04
piece of something bigger. 19 years. Why
39:06
do you have to go and correct
39:09
that? 19 years. I really don't appreciate
39:11
all this is doing to my psyche
39:13
about how old I have this episode.
39:15
Oh, we're so old. All right, number
39:17
seven, number seven, there's definitely a shift
39:19
in tone, not just in the ways
39:22
that we've already described, but due to
39:24
the era that these were created in.
39:26
Oblivion is very much a child of
39:28
the... early 2000s and the success of
39:30
the Lord of the Rings movie. I
39:33
mean, this is a fantasy revival. It's
39:35
very colorful. There is distinct differences in
39:37
moral clarity, although I would argue that
39:39
in Tolkien's writings and go listen to
39:41
the Lord of the Rings look as
39:43
that I do if you want any
39:46
more detail on this. What comes across
39:48
is stark moral contrast and a lot
39:50
more in the films than in the
39:52
books. There's a lot of gray if
39:54
you really really dig into it. There's
39:57
there's actually a ton of gray. But
39:59
general perception of these things was more
40:01
of like a moral black and white
40:03
kind of like, oh, these are the
40:05
good guys and these are the bad
40:07
guys, right? That kind of thing. Yeah.
40:10
And it's got this like epic. Like,
40:12
like, like, like, like, like, like, like,
40:14
like, like, adventure, adventure, adventure, adventure, adventure,
40:16
adventure, adventure, adventure, adventure, adventure, adventure, adventure,
40:18
in, like, adventure, adventure, in, like, like,
40:20
adventure, adventure, like, adventure, like, adventure, like,
40:23
adventure, adventure, like, adventure, like, adventure, adventure,
40:25
like, adventure, like, adventure, adventure, like, adventure,
40:27
like, adventure, like And the stakes are
40:29
cosmic, right? It's big stakes, big black
40:31
and white, evil bad guys, we're the
40:34
good guys, everyone does what they're supposed
40:36
to do because they're on that side
40:38
of the moral aisle, right? In Skyrim,
40:40
you've got these kind of, everything kind
40:42
of shifted to this morally gray thing,
40:44
the world, and I feel like we're
40:47
still in it. The idea that both
40:49
of these things can be enjoyable, but
40:51
that shift to like, I don't know,
40:53
we were on the verge into 2011,
40:55
we're just a few years from, you
40:58
know, the Game of Thrones TV show
41:00
coming out, and that idea of like,
41:02
everybody's a little bit gray. Yeah, the
41:04
contrast being so apparent, really became less
41:06
appealing. It seemed like having that, well,
41:08
nobody's really perfect, even the good guys
41:11
caught on quite a bit, whereas back.
41:13
you know previously that really wasn't the
41:15
way things were done it was here's
41:17
you good guys to your point here
41:19
is you bad guys like you get
41:22
them like yeah right make things better
41:24
and and that's that's been a change
41:26
in popular fiction recently both video games
41:28
TV shows movies things like that the
41:30
witchers the Northman like Yeah, like these
41:32
other like since then these other series
41:35
have been much more and in popular
41:37
season I'm not saying I'm not saying
41:39
this from a perspective of like literature
41:41
or TV or movies since then have
41:43
only been this and before then have
41:46
only been this. We're going to get
41:48
comments, especially on the video version, where
41:50
people are like, well, actually, there's always
41:52
been a diversity. I know that, I
41:54
get it. But you can see the
41:56
trend in the popularity of these things
41:59
that points to a kind of zeitgeist
42:01
in the culture that says these things
42:03
tend to be more popular now as
42:05
opposed to these other things then. That's
42:07
the difference. And the way that we're
42:10
talking about things aren't just one extreme
42:12
or another. also applies to what we're
42:14
saying. It's not just there's only this
42:16
type of writing or only that type
42:18
of writing. Right, right. Yeah, the Lord
42:20
of the Rings was published the same
42:23
exact stipulations that I'm preferring. Right, the
42:25
Lord of the Rings was not published
42:27
in 2006, right? And also the first
42:29
book of a song of Ice Fire
42:31
Game Thrones was also not published in
42:34
2011, right? Sure. Those were both published
42:36
decades before any of these things happen.
42:38
So there's not like a complete through-line.
42:40
that certain types of fantasy seemed to
42:42
rise to the top of popularity. Yeah,
42:44
and hit mainstream popularity. Right. During certain
42:47
periods of time. Yeah. And that's, yeah,
42:49
that's, that's mainly it. It's like, because
42:51
back in the day, like, recent, another
42:53
example of that, like, comic books are
42:55
no longer nerdy. Like. the marvel franchise
42:57
movies have made how many zillions of
43:00
dollars at this point like because they
43:02
became mainstream popular dungeons and dragons was
43:04
like a thing that was like oh
43:06
yeah no a bunch of nerds play
43:08
that and now it's like super commonplace
43:11
that everybody knows about it it's all
43:13
over the place it's in things that
43:15
are not dungeons dragons but model parts
43:17
of their games or movies after things
43:19
and so it's just Nurd culture became
43:21
very mainstream in a lot of ways
43:24
and changed this the same way that
43:26
like, you know, things ebb and flow
43:28
and it's kind of at the time,
43:30
these really ebb and flows in like
43:32
mainstream popularity is all. Right, right. And
43:35
so in Bolivia, you get like this
43:37
distinct good and bad kind of thing
43:39
going on. You also get these other
43:41
nuanced differences, like in Skyrim, it's got
43:43
more of this kind of survival quality.
43:45
In fact, it has a survival mode
43:48
in the game. It's all about your
43:50
heritage. Like, oh, we are Nords, we're
43:52
proud of our heritage, the fragmentation of
43:54
power. And those, there's similar qualities to
43:56
not just things like the witch or
43:59
like I mentioned before, but also the
44:01
popularity of series like fallout, survival in
44:03
the wasteland. Your heritage has something to
44:05
do with it. Like, are you a
44:07
wastewater? Are you a goul? Like, where
44:09
did you come from? Who do you
44:12
like align with? And sure, there's some
44:14
overlap there. Of course, you go back
44:16
to oblivion and it's like, well, if
44:18
you were a Breton, then you're a
44:20
Breton and if you're a, you know,
44:23
a dark elf, you're a dark elf.
44:25
And like, there's distinct differences. But there's
44:27
something about the way that those things
44:29
are portrayed, which feels different. Yeah, for
44:31
sure. So there you go. That's number
44:33
seven, the era and the tone differences,
44:36
as these things have been published and
44:38
come about, which leads me to wonder,
44:40
kind of wrap this up, Lotus. Do
44:42
you think, once we get an oblivion
44:44
remake, if that is really coming, or
44:47
if we get the remaster, or like,
44:49
I mean, not the remaster, the sky
44:51
oblivion, the update. We at least know
44:53
we're getting sky oblivion. Right. So when
44:55
that comes out, do you think it's
44:57
going to hit? as hard as it
45:00
did in 2006 today. But like even
45:02
though the culture is very different, right?
45:04
The culture of 2006 and the culture
45:06
of 2025 are very different, like 19
45:08
years apart. It is. So you think,
45:11
I mean, yeah, we both agree, it's
45:13
a wonderful game, it has its flaws,
45:15
but it's a wonderful game. Do you
45:17
think that in today's culture, oblivion will
45:19
still stand out and make sense? In
45:21
the 14 years since Skyrim came out,
45:24
the younger people who haven't played Oblivion,
45:26
who have played Skyrim, or the teenagers,
45:28
who maybe haven't even played Skyrim, but
45:30
all of a sudden they get interested,
45:32
because let's say there's an Oblivion remake,
45:35
and they're like, oh, I play Elder
45:37
Scrolls Online, I want to try that
45:39
out. Like, do you think that's actually
45:41
going to resonate? Do you think people
45:43
will make sense to this generation? Be
45:45
more niche as a game because It's
45:48
there's two sides to this that I
45:50
kind of have is like again like
45:52
I just mentioned earlier like Dungeons and
45:54
Dragons is almost I'd say more popular
45:56
than ever I mean look at what
45:58
is it, Baldur's Gate, three? Yeah. Did
46:01
total gangbusters and like that's like the
46:03
gold standard for so many people now
46:05
is like what an RPG can do.
46:07
So like that high fantasy thing is
46:09
definitely super popular right now as well.
46:12
So like that's kind of become. part
46:14
of the zeitgeist. Okay, cool. So that
46:16
that almost fits again with the style
46:18
of oblivion. However, oblivion is in many
46:20
ways a product of its time as
46:22
well. So I don't know if people
46:25
are going to have the same interest
46:27
in something like that. Well, I think
46:29
I think there's an interesting example that
46:31
may clue us in a game like
46:33
Final Fantasy Seven, which came out. Well
46:36
before oblivion, this was like the late
46:38
90s. Oh yeah. In 99? Was it
46:40
no, it was earlier than that, 97?
46:42
Yeah, I think it was 97. Yeah,
46:44
I feel like it was 97. Right,
46:46
so almost a decade before oblivion, that
46:49
game just got remade, there's been two,
46:51
like, I think they're making it into
46:53
a trilogy of individual games. Yeah, I
46:55
believe you're correct. But that game actually
46:57
sold pretty well. Like a lot of
47:00
the millions of people have played. There
47:02
was a Final Fantasy and remake and
47:04
rebirth, I think, of the two that
47:06
have come out so far. Yeah. And
47:08
the story is slightly different. They've added
47:10
some things and changed some stuff around.
47:13
They've got a little bit more of
47:15
this like multiverse kind of thing going
47:17
on, which seems to be over the
47:19
last five or six years seems to
47:21
be kind of the thing. But outside
47:24
of the subtle differences in that story,
47:26
it's by and large the same story.
47:28
It's here are these characters, you're this
47:30
protagonist, the mood, the vibe, the locations,
47:32
the tone, a lot of that stuff
47:34
is the same, and it still works.
47:37
People are still into it, and I
47:39
would have to assume that's not just
47:41
people who played the original, who are
47:43
now, you know, 26 years, 28 years,
47:45
I can't do math, later... So my
47:48
thought, I guess, would be... I think
47:50
that this will make people interested in
47:52
the Elder Scrolls series very happy and
47:54
expose them to something that they might
47:56
really enjoy. I don't know if this
47:58
will pull in an audience outside if
48:01
you already have an interest in the
48:03
Elder Scrolls. Interesting. I have to wonder.
48:05
You know, I really have to wonder.
48:07
That's my thoughts on it. What if,
48:09
like here's another perspective we could look
48:12
on it, games where you are thrown
48:14
into a world where your decisions actually
48:16
matter, where the open world feels very
48:18
responsive to you, have still been very
48:20
popular. Cyberpunk came out a number of
48:22
years ago now. Kingdom Come Deliverance 2,
48:25
it's not a fantasy world, it's a
48:27
medieval realistic kind of world, but same
48:29
kind of thing. You have conversations with
48:31
people, you follow the quest lines, different
48:33
things happen, depending on your choices, that
48:35
has done very well. Do you think,
48:38
I think a counterpoint to you would
48:40
be those games, because of those reasons,
48:42
still seem to perform very well, so
48:44
a version of oblivion that is very
48:46
polished, might be appealing to that crowd,
48:49
even if they've never played Skyrim or
48:51
Oblivion. I could see that. It's mainly
48:53
just, I wonder if in a game
48:55
that kind of, some of the shock
48:57
and off factor was this. immense world
48:59
that was sort of unparalleled at the
49:02
time. It's going to be a lot
49:04
smaller than people are used to. Yeah,
49:06
that's true. So one of the big
49:08
factors to the game, I think people
49:10
might really enjoy the RPG elements more
49:13
because they're much more prominent in this
49:15
than in newer entries to the series.
49:17
I'll say ESO and blades and Skyrim,
49:19
stuff like that. We'll just go with
49:21
those as like newer entries type of
49:23
deal. I think the stronger RPG facets
49:26
of the game will probably make people
49:28
happy because it is something that people
49:30
were kind of myself included hoping they
49:32
would go a little harder in Starfield
49:34
with and they kind of didn't fully
49:37
commit. This is more toward that and
49:39
I think that will make people happy.
49:41
I also think that if people, if
49:43
we get an oblivion remake and the
49:45
response is, oh my God, I love
49:47
how deep these systems are, or I
49:50
love how How intricate and how long
49:52
it takes to get through a quest
49:54
for a faction any of that stuff
49:56
Do you think that's going to affect
49:58
how they develop elder scroll six? I?
50:01
I mean I would hope they would
50:03
have listened to Some of the feedback
50:05
they got on Thorfield about people being
50:07
like yeah, that was a start but
50:09
this would be even more and more
50:11
directly related to it like what if
50:14
they sell three million copies like let's
50:16
a remake? first week, three million copies
50:18
sold, responses in reviews, all of these
50:20
things. Oh my God, I'm so glad
50:22
they're back to this. This game, it
50:25
has polished a lot of things that
50:27
weren't great the first time, but now
50:29
because they've expanded or they've kept systems
50:31
that were here that we're on in
50:33
Skyrim, this feels like a fresh new
50:35
thing. So glad that we're back to
50:38
this. I hope that this continues for
50:40
the next elders girls. Like if that's
50:42
what a lot of reviews and a
50:44
lot of people say. It would be
50:46
super tone deaf for the Devs not
50:49
to pay attention to that because they
50:51
have an example from Starfield where people
50:53
were like, yeah, not so much your
50:55
fan the way you did it here.
50:57
And then you have the complete counter
50:59
example of like, hey, remember we did
51:02
this in oblivion and we did it
51:04
again. And everyone's like, yes, more please,
51:06
more please. Right. I would, yeah, I
51:08
mean, I think that will, I think
51:10
that will please. the RPG fans, but
51:12
again to the point I always wonder
51:15
where where is the line between accessibility
51:17
to the general populace where they make
51:19
it easy to get into and where
51:21
is the line that people like grindy
51:23
stuff and like I know people always
51:26
seem to think that having it be
51:28
complicated is the best and I think
51:30
having a degree of complication is good.
51:32
Yeah, but there's a balance. There's a
51:34
balance. But there's definitely a balance and
51:36
and I'll be curious what the overall
51:39
impression is of that balance because some
51:41
of the leveling is a little peculiar.
51:43
Yeah, but what if they fix that
51:45
thing? Like I would imagine in a
51:47
remake version of the game, they're gonna
51:50
fix, they're gonna fix the combat a
51:52
bit, they're gonna fix the leveling a
51:54
bit, they're going to fix the voice
51:56
act, hopefully they add more voice actors,
51:58
you know. I would imagine they have
52:00
less. They have a list of like,
52:03
okay, these are the things that people
52:05
traditionally felt we're and we're wearing great
52:07
about this. So if we're gonna remake
52:09
it, we're gonna make that. as good
52:11
in the game and try to make
52:14
everything better. You know, like, right? Keep
52:16
the stuff that works, fix the stuff
52:18
that doesn't. Yep. No, I definitely, I
52:20
would be surprised if this did not
52:22
sell well, to say the least. Oh,
52:24
sure. Yes. Yeah. But yeah, no, I
52:27
would, if this is real, which at
52:29
this point, more and more, because I
52:31
keep hearing about it at bare minimum,
52:33
it seems like it's. Yeah, even if
52:35
not, Skyblivian is a thing. Exactly. Skyblivian
52:38
we know is a thing, so you
52:40
at least got that. Yeah. And I
52:42
think it will have like, you know,
52:44
it'll definitely have an audience. I'm just
52:46
curious, the size of it. I guess
52:48
I don't know, but I'm certainly excited
52:51
for it either way. Like I would
52:53
love, as much as I love Skyrim
52:55
and playing through Skyrum, I would. I've
52:57
long wanted them to visit some of
52:59
the others in the series as well.
53:02
Like, there's a lot of other games
53:04
in the series, you don't need to
53:06
just do Sky Rail. Right, and can
53:08
you imagine if an oblivion remake actually
53:10
comes out and does really well, that's
53:12
even more reason to... remake morrowind. Can
53:15
you imagine morrowind in a modern engine
53:17
with actual conversations with characters, but yet
53:19
you keep all the stuff that made
53:21
morrow wind really good. But instead of
53:23
having to like swing out a skiver
53:26
15 times before you hit it, it
53:28
actually has a real combat system. Like,
53:30
and you don't have to read pages
53:32
of text, you can just act like,
53:34
why don't they just put in voice
53:36
acting? You know, like all of that
53:39
stuff could train, like you could, you
53:41
have a story there. the guts of
53:43
a system that everybody loves, you modernize
53:45
it. How many people would go back
53:47
immediately and play a modern version of
53:50
Morawind and just be like, all right,
53:52
take my money, take my early, early
53:54
version, 120 bucks, but I get this
53:56
extra stuff and send me a statue
53:58
of Vivek or whatever. Yes, yes, yes,
54:00
please. Here you go. Yeah, exactly. So
54:03
I don't know. There's definitely, and I
54:05
think. much like I had said where
54:07
it's like I said that I really
54:09
only think this game I think this
54:11
was scrapped prior in the in our
54:13
patron episode I actually think this was
54:16
scrapped and that it was sort of
54:18
just it's coming out as a result
54:20
of some of the hype I don't
54:22
think it was just thrown away I
54:24
think they just stopped work on it
54:27
more or less but I think you
54:29
know as Hype built up around this,
54:31
it might have gone back into production,
54:33
which has led us to where we
54:35
are now. Yeah, we'll have to see.
54:37
The hype level around this seems pretty
54:40
big. So if that translates to sales,
54:42
I wouldn't be surprised because I personally
54:44
think that the only reason this is
54:46
actually coming about, if it does, is
54:48
because of the very vocal interest in
54:51
it. Right, right. Yeah, okay. Well, I
54:53
guess we're gonna have to see. But
54:55
I'd love to hear your thoughts on
54:57
this. Chime in on our Discord, comment
54:59
on the episode, if you're able to
55:01
do that, wherever you're listening or watching.
55:04
But yeah, let us know your thoughts,
55:06
because I think this is going to
55:08
be a really interesting thing. We're just
55:10
going to see how it plays out.
55:12
But tell you what, we're going to
55:15
take how it plays out. But tell
55:17
you what, we're going to take a
55:19
quick break. We're going to take a
55:21
quick break. We'll be back. We'll be
55:23
back. We'll be right back. You're listening
55:25
to the Elder Scrolls Lord Cass, dear
55:28
child of cities. That is why the
55:30
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55:32
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56:40
show on Apple Podcast, you can on
56:42
any podcast, or on any podcast, or
56:44
you'll leave a podcast, or you'll listen
56:46
to us, but if you leave a
56:48
five-star review, or you'll listen to us,
56:50
and if you'll read it, those are
56:53
the ones we can see the ones
56:55
we can see, we can see, we
56:57
can see, we can see, we can
56:59
see, we can see, we can see,
57:01
we'll, we'll, we'll, we'll, we'll, and, we'll,
57:04
and, we'll, and, we'll read it, we'll,
57:06
and, we'll read it, and, we'll, and,
57:08
we'll, we'll, we'll, we'll, and, and, and,
57:10
and, and, Also, if you want to
57:12
leave a message, voice line dot app
57:14
slash elder scrolls is the place to
57:17
do that. You can leave a voice
57:19
message. We'll play it out and Lotus
57:21
and I will answer your question live
57:23
during the live stream. But also, of
57:25
course, it'll end up in the recordings
57:28
here at the end of each episode.
57:30
So please take a shot. If you've
57:32
got thoughts about oblivion remake, you want
57:34
to leave us a voice mail. And
57:36
if you aren't sure, Voice. Voice. Voice.
57:38
We still have to do the random
57:41
UESP page. My favorite. This is the
57:43
best part of the show. All right,
57:45
so if you're not familiar, UESP is
57:47
the best wiki online for Elder Scrolls
57:49
stuff, Friends of the show, all of
57:52
that. And they've got a little section
57:54
where you can get a little random
57:56
button, and we do it every week.
57:58
And this week, we get an... Elder
58:00
Scrolls Online thing. Do you want
58:02
to guess? You want to guess what
58:04
kind of Elder Scrolls Online thing this
58:07
is before I read it? It's
58:09
a housing item. It's not a
58:11
housing item, but it is. But
58:13
it is something you get from
58:15
the crown store and something that
58:17
you can use on your face.
58:19
It is subtle, dark lashes. So it
58:21
says here, when you want to emphasize
58:23
your lovely eyes without going overboard on
58:26
something like exotic or stage makeup, subtle
58:28
dark lashes are just the right touch.
58:30
It sounds like an advertisement. Yeah, I
58:32
was going to say, maybe it's dark
58:35
lashes. Yeah, maybe it's maybe. The subtle
58:37
dark lashes were available in the crown
58:39
store for 200 crowns. From January
58:41
19th, 2017 to November 6th,
58:43
2017, usable by female characters of
58:45
all races except for Kajit
58:47
and Argonians. Beast races stipulations
58:49
on those subtle subtle lashes
58:52
there. I don't care for
58:54
that. Yeah, beast races don't
58:56
don't get it And this doesn't work for them. And
58:58
my man, we nor can't use it either? What a rip. Just
59:00
ladies, just for ladies, emails. But it also says here,
59:02
crown store showcase description. Get this. A little
59:04
understatement can do wonders. But when you want to
59:06
emphasize your lovely eyes without going overboard. Oh, it's
59:08
the same exact statement. Can do wonders. But when
59:10
you want to emphasize your lovely eyes without going
59:12
overboard. Oh, wait. It's the same eyes. It's going to tell me
59:14
something else. Something like something else. It's going to
59:16
tell me something else. It's going to tell
59:18
me something else. It's going to tell me.
59:20
It's going to tell me. It's going to
59:22
tell me. It's going to tell me. It's
59:24
going to tell me. It's going to tell
59:26
me. There we go. So yeah, well, I'm
59:29
not going to edit that out. You know,
59:31
I really know what you can get with
59:33
that random page. Yeah, that's hilarious. All right.
59:35
Well, thank you everybody for joining us. Thank
59:37
you for being here for the live streams.
59:39
And Lotus, you have any last
59:41
thoughts? Any last words? No, I
59:44
was going to say, we've been
59:46
a little bit since we've had
59:48
an episode of tales, or we've
59:51
meant to do it last weekend.
59:53
for the new Eldish Girls Online
59:55
expansion. I can give you a
59:58
little preview. I like it. There
1:00:00
you go. Okay. All right. Yeah,
1:00:02
check out. Check out Lotus's other
1:00:04
show. Of course, you can check
1:00:06
out my other shows, The Lord
1:00:08
of the Rings Lawcast, which we
1:00:10
brought up a lot of Lord
1:00:12
of the Rings. If you've had
1:00:14
a hard time reading the Silverillian,
1:00:16
I take you through all the
1:00:18
details, make it super easy. Go
1:00:20
check that. We're going through all
1:00:22
the details, make it super easy.
1:00:24
Go check that out. We're going
1:00:26
through the Hobbit, we're going. cool,
1:00:28
really popular podcast that totally makes
1:00:30
sense on the network. They reached
1:00:32
out to me, I've been talking
1:00:34
with them, I'll reveal more in
1:00:36
future weeks, but very cool stuff.
1:00:38
So lots of stuff over there,
1:00:40
and Robos Radio.net to the website,
1:00:42
if you want, if you want
1:00:44
to sign up, join the Rocket
1:00:46
Club, I'll help you start your
1:00:48
podcast, all that kind of stuff.
1:00:50
So that's what we do around
1:00:52
here. Thanks for hanging out, Lotus,
1:00:55
thanks for being here, chat, chat.
1:00:57
I appreciate you as always. Until
1:00:59
next time, if you see a
1:01:01
Dydrich portal pop up in the
1:01:03
middle of your neighborhood, you could
1:01:05
just nope out. You could just
1:01:07
like leave it there. No, go
1:01:09
in, take the sigilstone, you can
1:01:11
never have no sigil stones. All
1:01:13
right, we'll see you next time
1:01:15
everybody. See you later. Bye everybody.
1:01:17
Thanks for tuning into the Elder
1:01:19
Scrolls Lawcast. Check out robots radio.net
1:01:21
for more podcasts just like this
1:01:23
and join us on the robots
1:01:25
radio discord. Be part of a
1:01:27
community of over 5,000 people who
1:01:29
are excited about video games and
1:01:31
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1:01:33
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