This is it, the final episode of Talking Across the Game Board. We have a look back at the history (briefly) of the shows on the network. We also give a behind the scenes look - what do we use to edit the audiofiles? How do we record remotely?
This week Dean and Graeme discuss gaming as relaxation. Can we play games to relax or is there always some level of stress in games? What would make a game relaxing? Are there certain genres of games that are more relaxing? We then look at our
This week Dean and Graeme have a look at light games. How do we classify light games? Can you have a long light game? What about a simple rule set but lots to think about? Do we look down our noses at light games? We then do our Top 5 Light Gam
We look back at 2020, and look at the games we never got a chance to play. We also have a discussion on older games in general. Do we only look at the New Releases section or do we have a list of older games we always keep an eye out for? If we
This week Graeme had some sticker shock while looking at games! We look at deluxe editions - do we buy them? Do we want them? How much is too much? Given the option, would we get a Deluxe edition or a normal edition? Top 5 Games We Want As A De
Only a few episodes left of the Podcast, please make sure you send in any questions/comments for the finale ASAP! This week Dean and I look at games that are Stuck in Time - that is games that have a strong connection to the time period in whic
This week Dean and Graeme talk about disappointments. What would cause our disappointment in a game? Hype? Designer Expectations? Recommendations? Have gotten wise in our old age and can avoid disappointments? We then do our Top 5 Games We Want
This week we look at the BGG Top 100 games - and specifically the ones we have not played. How many do you need to play to get your "gamer" badge? Is there a need to play them? What about genres you like - should you try those from the top 100?
It's that time of year! Essen Spiel just finished where publishers show off shiny new games. In our yearly tradition we look back at the 10 games we picked from last year's Essen Spiel to see if we've played them and what we thought of them. Th
This week we look at large publishers. Do we seek out large publishers? Do we trust the games they put out? Are we more willing to take a chance on an unknown game from them? Are their brands diluted? We then do our pick from 5 large publishers
This week we start with a brief announcement, then we talk about game endings. What are our favourite ways for a game to end? Can the ending of a game feel anticlimactic? Do we have a favourite way for a game to end? We then do our Top 5 Game E
This week we look at bad expansions. Have you ever disliked an expansion to a game you love? What about an expansion that made you dislike the base game? We look at what makes a bad expansion and decide what exactly the role of an expansion is.
This week we look at what games would we back into an evacuation box if we had to leave our houses in a hurry. Do we have insurance on our games? Would we replace our games if something happened to them or start afresh? We then look at our Top
Dean and Graeme talk competitiveness in this episode. Since neither one of us is remotely competitive in any way we try and understand the need to do well. Does it effect our enjoyment of the game? Do we wish we were more competitive? We finish
Both Dean and Graeme use BoardGameGeek on a regular basis and agree it is the best board game site out there. But in our perfect world, what would we add to the site to make it even better? We also look at the stats that are available on BGG an
This week we talk about gaming with our families. How often do we get to play? What types of gamers do we have in the house? How do we pick games for them? Do we buy games for them? We then do our Top 5 Games We Play with our Family
This week we look at heavy games - what makes a game heavy? Do we like them? Do we seek them out? Are there things that a heavy game must have? What about length? We then do our Top 5 Heavy Games (outside of our Top 100 games of all time).
After finishing our Top 100 Games of All Time and seeing how many different designers there were, we thought it would be a good idea to revisit the topic of Designers. Do designers make a difference to our gaming choices? Are there automatic bu
This week Dean and Graeme discuss "one hit wonders". What do we mean? What/Who qualifies? Is it more of a percent of games we like/dislike? This is a very subjective topic. We then do our Top 5 One (or two...) Hit Wonders
This week Dean and Graeme have a look at the Spiel des Jahres nominations. We discuss how useful we find awards and which awards, if any, we follow. Do they influence our purchasing? And what type of jury for awards do we prefer? We then do our
Dean and Graeme are working on recording our Top 100 Games of all time and I noticed that neither of us had no Abstract Strategy games (or almost none) on our lists. So we decided to have a closer look at this mechanism and find out why. Then w
This week Dean and Graeme have a look at gimmicks in games. What do we mean by gimmicks? What are some examples of gimmicks? Are minis in games just gimmicks? We then do our Top 5 Games with Gimmicks
This week Dean and Graeme look at learning. Since our kids have gone back to virtual school, we wanted to look at games that can teach you something. Do these types of games attract us? Or have we done our time in school and want to distance ou
This week Dean and Graeme have a look at multiplayer games that we like at 2 players. Since many of us are looking for things to do while social distancing we wanted to look at our collections to see what games we prefer at 2 players. We then e
This week is a little different, Graeme is asking Dean about solo games. Is there a difference between a solo mode and a solo only game? Are there different kinds of solo modes? Which does Dean prefer? We then do a Top 5 - Dean is recommending