Episode Transcript
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0:01
Hey everybody, it's Austin here.
0:03
Sorry for the pre-perpetua interruption, but
0:05
I wanted to quickly make an
0:07
announcement, one that I bet many
0:09
of you have already heard or
0:11
read by now, but just in
0:13
case you hadn't, hi, Fred at
0:15
the table has another new podcast.
0:17
It is called Side Story. It's
0:19
available now from basically anywhere that
0:21
you get your podcasts. It is
0:23
a podcast about games and the
0:25
stories that they make us want
0:27
to tell. I'm hosting it, which
0:29
means that I am back to
0:31
talking about video games on the internet,
0:33
not just video games, but you know,
0:35
that's going to be, I think, a
0:37
lot of what we talk about. There's
0:39
a lot of, we play a lot
0:41
of video games and we don't really
0:44
get to talk about them in the
0:46
public that often. The whole team is
0:48
going to be on it. We're going
0:50
to cycle through from episode to episode
0:52
I'll be hosting each episode in the
0:54
first episode to kick things off Jack
0:56
and Janine came through We talked a
0:58
lot about soul frame the new game
1:00
from warframe developer Digital extremes that's that's
1:02
currently in what they are also
1:05
calling prelude Which is like their
1:07
sort of pre-release or super not
1:09
not beta you can go listen
1:11
you'll hear us talk about it
1:13
We also talked about Repo, the
1:15
horror comedy game that we played
1:17
over on Twitch recently. And that's
1:19
maybe just a good reminder for
1:22
people who maybe just as into
1:24
the podcast. We do a bunch
1:26
of other stuff. We stream on
1:28
twitch.TVs such Friends of the Table.
1:30
Those archives go up on youtube.com/Friends
1:32
of the table. We have Media
1:34
Club Plus where Keith and the
1:36
crew are getting towards the end
1:39
of the chimera ant arc of
1:41
Hunter Hunter one of the coolest
1:43
pieces of shown in anime I
1:45
think personally ever Ali was just on
1:47
a great episode of that I'm gonna be
1:49
on the next episode of that so we
1:52
do a ton of other stuff and in
1:54
fact as part of this new podcast side
1:56
story we are launching a new video game
1:58
LP a let's play sort of play
2:01
playthrough of a game. Jack and
2:03
I are driving a game of
2:05
outward, which is a third-person open
2:07
world RPG that has a lot
2:09
of really fun, interesting systemic interactions.
2:11
You know, we spend a lot
2:13
of time making camp and running
2:15
from giant mantish shrimp and cooking
2:17
things and trying to make the
2:19
silver we had go as far
2:22
as it could and stumbling into
2:24
caves and fleeing from caves. Janine
2:26
is joining us for that one
2:28
and is... kind of the devil
2:30
and angel on our shoulder. The type of
2:32
game this is that Janine's one of Janine's
2:34
big jobs is to remind us when we
2:36
get into common that we should take our
2:38
backpacks off because otherwise it's harder to fight.
2:41
So go check that out the first episode
2:43
of that is free. Then the rest of
2:45
them are going to be for the new
2:47
$10 patron level. And so we'll see how
2:49
it goes. My hope is that people, you
2:51
know, a lot of people have been asking
2:53
me to talk about video games again and
2:55
games are all types on the on a
2:58
podcast somewhere ever since I stopped doing that
3:00
back in the way, at the end of Waypoint,
3:02
at my time at Waypoint, I guess. And so
3:04
doing it. I'm doing it now finally. I hope
3:06
people have been enjoying it if you already listened
3:08
to it. Thank you so much. If you listen
3:11
to it and liked it and liked it and
3:13
liked it and liked it and liked it and
3:15
liked it and then kind of like. you know
3:17
I will say that you know obviously the one
3:19
of the key things here is I'm excited to
3:21
talk about and have been missing talking about games
3:24
critically and comitically for a little while and it's
3:26
good to go back to that but it is
3:28
also to to give people a way into
3:30
what friends of the table is
3:32
and the breadth of what we've
3:34
become over the last decade people
3:36
who maybe don't have time or
3:38
interest in listening to us play
3:40
tabletop games this is you know
3:42
our passion we love doing this
3:44
this is a unique thing that
3:46
is so so so important to
3:48
me but the audience for listening
3:50
to us talk about orks and
3:52
robots and vampires I guess in
3:54
character is not huge in comparison
3:56
to for instance a podcast about
3:58
Star Wars or video games or other
4:00
kind bigger wider small less less niche
4:03
things. And I have known for years
4:05
that the rest of the friends of
4:07
the table crew are smart and funny.
4:09
And I love talking to them about
4:12
everything else. And so I wanted another
4:14
space where we could have those conversations.
4:16
I think anyone has any doubts about
4:18
that they can go listen to Media
4:21
Club Plus, which is brilliant. It's one
4:23
of my favorite podcasts. It might be
4:25
my favorite podcast, especially right now as
4:27
we're in the chimera an arc. They've
4:30
been so, so, so, so on it.
4:32
those folks onto a podcast where I
4:34
can say like, hey, what do you
4:36
think of this new game we've all
4:39
been playing? Tell me what you feel
4:41
about this. Share your insights. Hear your
4:43
mind. Hear the stories that these games
4:46
make me want to tell. So yeah,
4:48
go check it out. It's called Side
4:50
Story. I'll get out of your way
4:52
now. I think this episode is
4:54
a banger. And that's all I'll
4:56
say. All right. Peace. A
5:00
bell rings, out
5:02
of the forest,
5:04
beyond the hills,
5:06
past the city
5:09
gates, through the
5:11
crowded streets, into
5:13
the Citadel Cortcullis,
5:15
and above the
5:18
throne itself. Okay,
5:24
so quick summary of last turns
5:27
that we're all on the same
5:29
page again. Art and Dre, Tomor
5:31
met a terrapine or sort of
5:34
a nomadic... turtle or tortoise guy
5:36
who was named Jonathan, and then
5:39
you learned that the mountain you
5:41
were headed towards was actually a
5:43
still active volcano, and you managed
5:46
to recover a material called Sheldonica,
5:48
which is a sort of weird
5:50
volcanic metal. Jack and Janine, Glesian
5:53
Yukai, met a weird little mole
5:55
guy, and a parade of pastoral
5:58
travelers who brought you to a
6:00
town that was obsessed with like
6:02
games and sports and competitions and
6:05
all sort. Then Keith you and
6:07
me and Harlow found our way
6:10
to a weird academy. I said
6:12
weird like eight times here but
6:14
yeah that's just you know. Let
6:17
me live. We're an academy obsessed
6:19
with the collapse of civilization, which
6:21
I think is kind of a
6:24
classic friends of the table style
6:26
university, very reflective of our own
6:29
academic experiences. And then Ali and
6:31
Sylvie Harlow found a, sorry, not
6:33
Harlow, I did it, Arley, found
6:36
a very weird, I'm so, I'm
6:38
so washed right now. You'll find
6:41
an upside down forest that was
6:43
filled with super moody and muppet
6:45
coated tree. who kind of ragged
6:48
on you a bunch until you
6:50
helped them out. I think there's
6:52
some coffee beans involved and then
6:55
they kind of set you on
6:57
your way. I believe it is
7:00
back around to tour. Oh yeah.
7:02
Who should roll some dice? Let's
7:04
roll some dice. Do you want
7:07
to go first art? All right
7:09
I'll do the landmark this time.
7:12
Sure. 1710 and it's a three.
7:14
Which is a town. Yeah, three
7:16
bionm dye. Here we go. We
7:19
got a lake. Oh, we got
7:21
a lake. Five, three, eight, five,
7:24
three. Love it. Then what? Then
7:26
all roll of bion. Eleven, nineteen.
7:28
And two is a mountain. Wow.
7:31
All right, and? Uh, I rolled
7:33
a dice that's actually in the
7:35
same spot as a place we've
7:38
already been to. Roll it again.
7:40
Okay. Twelve, 24, three. Okay. That
7:43
is a new place. It is,
7:45
it's right next to the mouth
7:47
of this river is what it's
7:50
next to. Whoops. And it's a
7:52
lake? Oh, it's a lake. Well,
7:55
there's a lake at the end
7:57
of this river. Nice. That works.
7:59
Delta thing? It could be a
8:02
little. Oh yeah. That's really fun.
8:04
That makes a lot of sense,
8:06
actually. Let's just draw that out
8:09
right away. Look at that. Delta.
8:11
Throughout those two little spots. There
8:14
we go. Which kind of means
8:16
we kind of have our coastline
8:18
there, even if it's. Yes. Although
8:21
we should put a lake icon
8:23
down as well, so that we
8:26
can remember it as a place
8:28
we can travel to. This is
8:30
true. Right, right, right, yes. All
8:33
right. Well, then this is also
8:35
one right next to it, technically.
8:37
So, uh, all right. That is
8:40
your exploration phase. Sketched our locations.
8:42
We've had other tokens. It is
8:45
time for the arrival phase. Choose
8:47
location on the map. If not
8:49
closest, lose one food. Where y'all
8:52
headed from the ruined city of
8:54
Rock Castle? Hmm. your closest is
8:57
probably this new mountain that got
8:59
added or this lake to your
9:01
east one two three one two
9:04
three yeah you can spend a
9:06
food to go anywhere yeah I
9:08
kind of want to go to
9:11
a town art yeah I hear
9:13
that do you want to go
9:16
to the one that we just
9:18
made oh we have to draw
9:20
a coastline on our landmark right
9:23
yes oh yeah curious how we're
9:25
gonna how we're gonna figure out
9:28
some of these coastlinesines yeah I'm
9:30
hoping we all starved before we
9:32
have to reckon with it Great.
9:35
Good call. Good. That's a lot
9:37
of turns. Because we start losing
9:39
health, right? We don't just die.
9:42
That's right. Yeah. So that's still
9:44
like five times. Plenty of time
9:47
to get more food, for instance,
9:49
you know, yeah. I just thought
9:51
I was hoping. Right. Oh, okay.
9:54
We could run out of food
9:56
and it also be stabbed. Right.
9:59
Okay. Now, where are you headed?
10:01
You're headed towards the new one
10:03
that you put down? Yeah. the
10:06
little one to the to the
10:08
north just just below the quarith
10:10
plateau where the giants are. All
10:13
right, so spend one food and
10:15
draw a card and draw your
10:18
little dashed line. I'll draw our
10:20
line art. I'll draw a card
10:22
then. Five of diamonds. We just
10:25
had a red five. Oh, did
10:27
we? Yeah, we had five hearts
10:30
last year. This is right. This
10:32
is another and so you're gonna
10:34
meet another fellow traveler on your
10:37
journey. What rumor did they tell
10:39
you? Gain one coin. All right,
10:41
I think it's time for my
10:44
little guy. Oh, guys own. And
10:46
I would like to introduce mushroom
10:49
people. Oh, mushroom people. I think
10:51
there's all sorts of mushroom people.
10:53
Uh-huh. I think there's like big
10:56
floppy portobello people, skinny little, whatever
10:58
you call those mushrooms people. Yeah,
11:01
uh-huh. Maybe oyster mushrooms. Yeah, maybe.
11:03
And this is, are they all
11:05
the same like... They are all
11:08
the same culture? Are you saying
11:10
that this is like... Yeah, yeah,
11:12
this is a general mushroom culture.
11:15
I think that they are not
11:17
from this continent. I think they're
11:20
from another place. Can we get
11:22
a really big one that's a
11:24
chicken of the woods or a
11:27
puffball? Yeah, but those are very
11:29
rare from what I understand. Uh,
11:32
no, they're, well, not here. You
11:34
know, they're not common. You have
11:36
to find them outside, but they're
11:39
all over the place. Keith's just
11:41
teeing up so that one of
11:43
these guys can be eaten. You
11:46
gotta, hey folks, you gotta forge
11:48
chicken in the woods. Holy moly,
11:51
that's good. Animal Carberry. And they're,
11:53
they're like, in some places they're
11:55
ambassadors and some places they're adventurers
11:58
and some places they're merchants and
12:00
some places they have like a
12:03
little, a little mushroom town. Sure.
12:05
Colony. Were these the people from
12:07
potentially the, um. the same giant
12:10
city that the unnamed fallen capital?
12:12
Potentially, yeah. And I think there
12:15
might even be like rumors, like,
12:17
you know, they're really just from
12:19
underground. There's just a... bunch of
12:22
fungus upside on the ground. These
12:24
are people that have bad attitudes.
12:26
Wait, that's the people talking about
12:29
the mushrooms who live in the
12:31
ground? Yeah. Or it's people, you
12:34
describing people who blame, who think
12:36
mushrooms come from underground, those people
12:38
have bad. I'm against mushroom racists
12:41
is my good. Okay. Love this.
12:43
All right, so you've now met
12:46
a, so is this a mushroom?
12:48
What's this mushroom person's deal? And
12:50
what's the rumor they tell you?
12:53
I think this is a traveling
12:55
mushroom trader with like a little
12:57
cart full of junk. Okay. Junk
13:00
colloquially, not literally. Uh-huh. I mean,
13:02
I don't want me, but personally,
13:05
me, in my modern non-fantic mind.
13:07
But tomore might. Yeah, tomore might.
13:09
Yeah, probably. So you've met this
13:12
junk trader. And what is the
13:14
rumor you learn from them? here
13:17
on the here on the road
13:19
to this town that you have
13:21
not yet found. Um, I think
13:24
I want to be about the
13:26
mountain rain. Oh, interesting. Interesting. The
13:28
mountains are sleeping giants. The giants.
13:31
I mean, do you hear the
13:33
phrase? Do you hear the altar
13:36
of perpetual? Do you get told
13:38
that like, oh, maybe. Do you
13:40
get told like, you know, quoroth
13:43
plateau. I don't know what I'm
13:45
saying, but something a little bit
13:48
into like a Norm McDonald. Yeah,
13:50
the Coroth Plateau. It's just a
13:52
knockoff of the original one, the
13:55
altar of the altar of the
13:57
old perpetual, perpetual there. And being
13:59
told this by someone who expects
14:02
you to know what they're talking
14:04
about, like, hmm. If you say
14:07
so, buddy, I'm Goku. uh that
14:09
like the the the pitch i'm
14:11
making here is that the giants
14:14
were trying to make the way
14:16
that they flattened and made that
14:19
plateau was them like replicating a
14:21
different place. There's them like building
14:23
their version of maybe in honor
14:26
to maybe in order to try
14:28
to capture the power of the
14:30
alter slash column slash whatever else
14:33
I said of perpetual. Pillar. Pillar.
14:35
I think Hillary came up several
14:38
times. Yeah. Yes, the pillar. And
14:40
then you get a coin from
14:42
this somehow. Maybe in exchange for
14:45
investigating the mining backpack. Oh, sure
14:47
How does that work? I got
14:50
a lot of those parts You
14:52
give me a coil you look
14:54
at this thing I have. Yeah.
14:57
Yeah, sure My Norm McDowell is
14:59
very good it seems I think
15:01
I'm getting old George Tony Clifton
15:04
in here likes this show and
15:06
doesn't understand late 80s early 90s
15:09
comedy is a is a someone
15:11
I have a lot of respect
15:13
for yeah there's a lot of
15:16
them out there art so um
15:18
what's the town page 56 oh
15:21
buddy a town stricken by some
15:23
foul illness what is causing the
15:25
sickness how do you remain safe
15:28
gain one reputation for being so
15:30
good at not being sick at
15:32
not being sick Mm. Maybe you
15:35
help out. Maybe you do something.
15:37
Yeah, I was gonna say we're
15:40
definitely the help out kind of
15:42
guy. We're go-koo. Yeah, if we
15:44
all know, go-koo can be one
15:47
thing, it's physical sickness. Okay, who
15:49
for the future do you meet?
15:52
Our enemy's son? I actually have
15:54
a pitch on the sickness here
15:56
and like the visual version of
15:59
the of the sickness here. But
16:01
it's not, but trucks in here
16:03
somehow. But I'm, I mean I
16:06
could, I truly literally could, but
16:08
I'm not gonna do that. And
16:11
I'm gonna, I'm gonna actually pass
16:13
and say, I'm gonna pass the
16:15
ball back to you and say,
16:18
I'd rather you all come up
16:20
with, because this just says a
16:23
sickness, a foul illness, right? Right.
16:25
But I could, but I could
16:27
go a while, a little bit.
16:30
I think that there is something
16:32
fucking wrong with this place. It
16:34
doesn't look like any of the
16:37
architecture you've seen before. If you
16:39
had some sort of Geiger counter,
16:42
it would be clicking off the
16:44
charts. And I think visually speaking,
16:46
as you approach this place that
16:49
looks like... a town from another
16:51
time and in order to make
16:54
it not just trinoble yes let's
16:56
make it look like Dragon Ball
16:58
Z town let's make it look
17:01
like West City in Dragon Ball
17:03
or look like you know big
17:06
weird round buildings I was guessing
17:08
and I couldn't have been more
17:10
right yeah it's that's cats of
17:13
court baby yeah that's what cats
17:15
there it is right big round
17:17
sci-fi buildings but they all have
17:20
a sort of shadow echo self
17:22
that's like just off. It's like
17:25
looking through 3D glasses. when you
17:27
look at it. Everything has a
17:29
sort of shadow of itself, like
17:32
an echo, a visual echo of
17:34
itself, just off to the side
17:37
vibrating. So it's like looking at
17:39
a 3D movie without 3D glasses.
17:41
Without 3D glasses. Just describing a
17:44
stigma. Sure. Yeah, I believe you.
17:46
But yeah, 3D movie without 3D
17:48
glasses is exactly right. I'm sorry
17:51
I can get an image of
17:53
that. So so that yeah that
17:56
is exactly the thing right where
17:58
it's like oh, there's a little
18:00
weird You can see the second
18:03
image that's supposed to synthesize, but
18:05
it's not synthesizing. This is still
18:08
from Avatar. That helps explain what
18:10
I'm talking about here. And it's,
18:12
it's, I don't have a name
18:15
for this yet. I've been thinking
18:17
about them as places, I've
18:19
been thinking of words like
18:21
echo and thinking of words
18:23
like. Echo, I think Echo
18:25
is the main one I've
18:27
written down in this, in
18:29
my personal notes here. Let's
18:31
see. Yeah, those are the main
18:34
ones here. But this is
18:36
wrong. This isn't from here.
18:38
And in fact, now that
18:40
I think about it, the
18:42
proximity with the Kaurath
18:44
Plateau suggests that like,
18:47
maybe it was summoned
18:49
here by what the giants
18:51
built by their fake altar.
18:53
And it's sick like it's it's
18:56
I think it's a little
18:58
bit like someone loaded the
19:00
wrong save file from a
19:02
different video game into our
19:04
video game And there are
19:07
like it's it is
19:09
a little like playing
19:11
post-apocalyptic Dragon Ball Z in
19:13
there, right? There are like echoes
19:15
of He was like, he
19:17
never really did like zombies,
19:19
right? But there is like
19:22
some sort of, I'm thinking
19:24
about the Android saga, I'm
19:26
thinking about the chimera ant
19:28
arc of Hunter Hunter, Hunter,
19:31
I'm thinking about weird creatures
19:33
lost in there. And these
19:35
creatures have the same echo
19:37
effect that the rest of
19:40
the city has, you know,
19:42
they feel like... strange twisted
19:44
versions of themselves. I'm thinking
19:47
about like big rat, rat
19:49
monsters, you know? I'm
19:51
thinking about, um, what
19:53
are other weird post-apocalyptic
19:55
type monsters? If you load
19:58
it into a 19-croaches... Yeah,
20:00
giant roach, yeah, yeah, yeah. Hold
20:02
on, I'm looking up Chrono Trigger
20:04
Future Enemies. I mean, yeah, this
20:06
is what we're talking about here,
20:09
you know. Big crabs. Yep, big
20:11
crabs, or like, like, robots that
20:13
have been overtaken with crab shells.
20:15
You know, the carcinization thing of,
20:17
like, all things will eventually, is
20:19
that what it's called? What's the
20:22
convergent evolution? But it didn't happen,
20:24
but all robots started to evolve
20:26
to become more crab-like. It's just
20:28
because robots learned that fact and
20:30
self-fulfilled it. Right, they started rebuilding
20:32
themselves with more crab-like? Oh, so
20:35
it's not like a thing where
20:37
like hermit crabs or something started
20:39
getting like some sort of hermit
20:41
creature. I like that, that's fun
20:43
though. Maybe there are also hermit
20:45
crabs that have like found their
20:48
new shells from old robot parts
20:50
and stuff. It's convergent evolution, but
20:52
from two points into a center
20:54
instead of like a parallel lines.
20:56
The image of a hermit crab
20:58
that crawled into an old rotary
21:01
phone shell jumped in my mind,
21:03
but that's Bluff City. Ooh. Oh,
21:05
it can grab it's it can
21:07
grab the phone to make a
21:09
call with its clothes. How do
21:12
we get this little guy into
21:14
our into our party? Please. Thank
21:16
you. Love it. Yeah, and it's
21:18
it is this is a type
21:20
of place that exists in this
21:22
world this sort of like broken
21:25
echo zone Which is what we
21:27
called. It was a Sonic game.
21:29
I guess Yeah here and there
21:31
are this is a tight place
21:33
Actually, this one's broken echo zone
21:35
act two Right right exactly sure
21:38
sure sure yeah, and I'm gonna
21:40
I'm gonna let me see if
21:42
I just kind of tint it
21:44
Yeah, it looks this way because
21:46
we didn't hit the right points
21:48
in the Sonic CD level Exactly.
21:51
Yeah, we're in the bad future
21:53
version. Yeah, what's it say? What's
21:55
it saying in in in in
21:57
Sonic CD when you give what
21:59
is the bad? What is the
22:01
bad future? Oh, it definitely is
22:04
bad future, but I think there
22:06
is another thing. Yeah, they're called
22:08
bad future stages. That's okay. Bad
22:10
future like court squadron bad future
22:12
zone. That's good. So good fairly
22:14
cool. It's I don't know that
22:17
it's as good as I want
22:19
it to be, but it's very
22:21
cool. So yeah, sick city. Anyway,
22:23
you got plus one reputation from
22:25
this somehow. What do you do
22:27
in this place? That's what you
22:30
get the reputation for. People like
22:32
great name. Nailed it. Sick name.
22:34
Sick city. Sick city. That's what
22:36
they said. Sick name, sick city.
22:38
Ah. Wonder what it looks like
22:41
to treat this. I don't know.
22:43
Great question. I mean, you're the
22:45
character to do it. You're certainly
22:47
the most like, I mean, I
22:49
don't mean that in terms of
22:51
skill set, but I mean that
22:54
in terms of heroic vibe. You
22:56
know, Dr. So this is kind
22:58
of the theory we're working with,
23:00
the vague knowledge we're working with,
23:02
is that this is maybe the
23:04
result of some sort of old
23:07
ritual or something? That is the
23:09
loose idea that I think it's
23:11
probably, I mean y'all don't have,
23:13
y'all meaning Tomor, Tomor doesn't know
23:15
about the, oh yes you do,
23:17
because the rumor, you just heard
23:20
the rumor about the Kaurath Plateau,
23:22
you just didn't see it yourself
23:24
the way that Arley did, right?
23:26
Arley saw that plateau, where the
23:28
Giants built this place, you have
23:30
now heard a rumor about it,
23:33
and now have seen what maybe
23:35
was connected to it, in some
23:37
way, which is... Yeah, this place
23:39
seems to have been summoned or
23:41
been, you know, corrupted. Maybe there
23:43
was a city here that, or
23:46
a town that got blended with
23:48
this other place. Hard to say.
23:50
If a person leaves, is the,
23:52
is the sickness in the town
23:54
or is it like in people?
23:56
I think it's in the town.
23:59
I think the town is sick
24:01
in this way. And you know,
24:03
if you like. some time investigating
24:05
it and like trying to I
24:07
think you know walking through the
24:10
streets and like looking into the
24:12
into the you're doing the krono
24:14
trigger you know level right you're
24:16
like going it getting around the
24:18
battles and trying to like learn
24:20
from the little cutscenes that play
24:23
and oh look there's a there's
24:25
an old camera record that you
24:27
could pull up to see that
24:29
like oh in in some other
24:31
version of this town the world
24:33
wasn't so bad you know the
24:36
the robots lived in peace you
24:38
know along with the the hermit
24:40
crabs or whatever right whatever whatever
24:42
normal life looked like there was
24:44
a thing like normal life there
24:46
yeah this is some sort of
24:49
like harsh echo some sort of
24:51
like you know broken bad version
24:53
of it where some of the
24:55
rules and ideas of this place
24:57
have like broken bad, you know,
24:59
have like been extended in weird
25:02
bad ways. Truly a thing that
25:04
I was prepped to do a,
25:06
you know, a prepped dungeon for
25:08
six months from now or six
25:10
weeks from now, but on the
25:12
top of my head, it's hard
25:15
to come up with one super
25:17
easily. I think that I would,
25:19
I think that I would, like,
25:21
point out as an example, would
25:23
be like, you know, Everything
25:26
here, like in the video gamey
25:28
sense, everything here takes bonus damage
25:30
from bolt, from, you know, from
25:33
lightning attacks. Yeah. Everything here, you
25:35
know, has to avoid the, you
25:37
know, the great, the great computer
25:39
that is gonna try to like,
25:42
grab you and put you into
25:44
your more crab-like form, right? Like
25:46
that, that stuff is happening. That,
25:48
theoretically, you find evidence of a
25:51
version of this city where that
25:53
wasn't happening. you know, which isn't
25:55
that different than finding a city
25:57
ruin of any kind. It's not
26:00
that different from finding the eastern
26:02
and continent city where there used
26:04
to be water and then the
26:06
water ran out. And so the
26:09
big mill city stopped being a
26:11
big mill city, except this feels
26:13
more like there has been a
26:15
sort of metaphysical corruption of the
26:18
people here, you know, and the
26:20
city itself in some way. You're
26:22
seeing the dark version of this
26:24
city, the corrupt version of this
26:27
city, not the version that once
26:29
existed. And maybe you don't solve
26:31
it, you know? This is some
26:33
real dark tower shit. Oh yeah.
26:36
That is, yes, this should feel
26:38
a little dark towery, this should
26:40
feel a little, um, what's the,
26:42
you know, like, like, did you
26:45
load the, did you hear about
26:47
the one C5? Like that drowned
26:49
and stuff? Exactly. The Yacharina of
26:51
time, da-da-da-da-da-da-da-da-da. That is the space
26:54
that these types of places, to
26:56
which this is not a unique
26:58
one. But it's not something you've
27:00
ever encountered before, aren't like. Again,
27:03
it feels a little like someone
27:05
loaded the wrong, and to us,
27:07
the viewer, the player, it should
27:09
feel like someone loaded the wrong
27:12
save file. Like someone loaded a
27:14
resident evil file into your evolution
27:16
dreamcast JRPG game. Well, that's not
27:18
what's supposed to happen. What this
27:21
conjures for me is the psychomantis.
27:23
Yes, yes, boss battle in, uh,
27:25
in metal, your solid. Yeah, where
27:27
you had to play from the,
27:30
I guess, spoilers. If you played
27:32
for the first controller part. Yeah,
27:34
I finished that. Yeah, I finished
27:36
that. Yeah. He would be able
27:39
to know your movements and you
27:41
like couldn't. I don't if you
27:43
can't beat him if you're playing
27:45
for the first controller, but. It
27:48
sure sure. I believe you can't.
27:50
Yeah. You had to change in
27:52
the second controller. What can we
27:54
do that's like changing into the
27:57
second controller port? Because I don't
27:59
know what narratively it means. Isn't
28:01
there something in the same fight
28:03
where you can tell that Psycho
28:06
Mantis is going to pull some
28:08
shit because he puts like a
28:10
weird junk save file onto the
28:12
memory card and you can go
28:15
in and like win the boss
28:17
fight early by fucking with that
28:19
save file? Am I misremembering? Is
28:21
that a different game? I don't
28:24
believe that that's correct and I
28:26
don't want to admit how young
28:28
I was when I played metal
28:30
gear solid. I was 30. Jesus.
28:33
I don't think that there's a
28:35
safe thing like that, though. There
28:37
must be a different thing. I
28:39
think the thing you're thinking of
28:42
is the fight against the end
28:44
in Metal Yourself 3. Oh, that
28:46
one rules. Yeah. But what you
28:48
can do is move your clock
28:51
time ahead. Yeah. By long enough
28:53
that he dies from old age.
28:55
Let me tell you. 13-year-old Sylvie?
28:57
Love that was a great trick.
29:00
That's sneaky. I wonder if you
29:02
can do something with your Red
29:04
Dragon 3 where you're like super
29:06
your mega game thing I get
29:09
what you mean though the idea
29:11
art being like you recognize that
29:13
there is something metaphysically weird happening
29:16
here about the rules of the
29:18
world and how do you this
29:20
is a color refuses to fight
29:22
with the same roles in the
29:25
in the dual type moment. Yeah.
29:27
I have an answer, which is
29:29
we have these rules we've never
29:31
used. Oh. For making a skill
29:34
test? Like, yeah. To make a
29:36
skill test, first consider what your
29:38
cartographer is trying to do. Consider
29:40
what's at stake and what they
29:43
stand to gain if they succeed.
29:45
Then start with one six-sided die.
29:47
For each tag, your cartographer has
29:49
that would help the situation grab
29:52
another die. For each tag that
29:54
would hinder the situation, remove one
29:56
die. I will grab some tags
29:58
real quick for you. Let's see,
30:01
what's your value? Well, that's a
30:03
weird thing to ask somebody.
30:05
Yeah. Let's see. Curious. I
30:07
think that's probably a
30:09
tag. I think it's probably
30:12
a positive tag on this.
30:14
Yeah. Investigating the situation. What's
30:16
your, what's your disposition?
30:19
Challenge. And it's definitely
30:21
another positive tag here.
30:23
You don't have any
30:26
reputation yet. You don't have
30:28
any wounds. Let's see if you've...
30:30
They say any time you draw
30:32
a face card as a prompt,
30:34
consider how the situation could give
30:37
you a new skill trade or
30:39
knowledge. That's fun. I don't
30:41
think it's come up for y'all,
30:43
has it? No. You ought to
30:45
draw this king? No. Remember we
30:47
drone both red fives. Okay, right,
30:50
right, right. I want to leave
30:52
that king of clubs to the
30:54
side so we can wrap back
30:56
around for that in a second.
30:58
a negative. Unless we just give
31:01
them one negative because they're
31:03
in an echo. Oh, because
31:05
they're in the six zone.
31:07
Yeah, they're in the six
31:09
zone. Yeah, yeah, yeah. Yeah, so yeah, 2D6.
31:11
You can never roll once in one
31:13
die. Yeah, roll 1D6. Yeah, roll once
31:16
in one die. Yeah, roll 2D6. And
31:18
you're looking for above a three.
31:20
Four or five or six is
31:22
a success, but a four or
31:24
five has a complication. Who wants
31:26
to roll. It was three and
31:28
then Jack reminded us of the
31:30
six out. Six or two? That's a six,
31:32
you succeed. Outcomes, when considering an outcome
31:35
for a skill test, you should look
31:37
into the context of the situation to
31:39
determine what happens. In failing or succeeding
31:41
a skill test, you may gain or
31:43
lose resources, tags, or wounds. Again, use
31:46
the context of the situation to inform
31:48
this. You may wish to roll in
31:50
the random failure outcome table. Now, let's
31:52
let's stay off the random. Maybe like
31:54
a cool item from this on top
31:57
of getting... like the
32:00
the reputation that you're going
32:02
to get. Jack, what do you think? As
32:04
the other person who's read this book
32:06
front to back a bunch. I think
32:08
an item's a good idea. I think
32:11
we should say what it is that
32:13
they're doing. Yeah, I would like to
32:15
know what the dice roll was representing.
32:17
You know, just like I'm helping someone.
32:20
Are you, are there people in there
32:22
who were from that world that you're
32:24
helping? Are there people from this world
32:26
that you're helping who got stuck in
32:28
there? Clearing it not clearing
32:31
it from the map, but like
32:33
cleansing it somehow You know thinking
32:35
about the very video gamey
32:37
metaphors of like if you
32:40
can get this crystal to
32:42
the center point and then Cleaning
32:44
it back to its original realm.
32:46
Are you banishing it away? Yeah,
32:48
like does it? It is right now
32:51
it pouring out these creatures into
32:53
the surrounding area But like if
32:55
you can if you can do
32:57
the start the ritual you can
33:00
send it away back to its
33:02
own dimension like that
33:04
That's fun. Yeah crystal crystal
33:06
rituals seems like a thing
33:08
that we should be doing
33:10
here and we should be emphasizing
33:13
So you've like gone through
33:15
the level of the dungeon?
33:17
Well, you've like you've you've
33:20
gathered up the crystal energy
33:22
or whatever and then yes,
33:25
there's a sort of spirit
33:27
bomb style maneuver as part
33:29
of the ritual to disperse
33:32
the echo energy back to
33:34
Whatever dimension this was originally
33:37
from I like that cool Any
33:39
other flourishes here any other details
33:41
y'all want to add? I think
33:44
all of the like the sort
33:46
of like double visual echo stuff,
33:48
the 3D misalignment visuals of this
33:51
place. They like shudder and shake
33:53
as you're doing this, and then
33:56
they line back up, and then
33:58
everything kind of turns. it goes
34:00
first like fully black like everything
34:02
loses all colors or just hard
34:05
black silhouettes and then it fills
34:07
with bright colorful rainbow light and
34:09
then it like phew and like
34:11
shoots up into the sky and
34:14
like disappears into the stars you
34:16
know and it's like we get
34:18
area clear you know like you
34:20
know or whatever I've been left
34:22
behind is like some remnant from
34:25
that other world. You know, you
34:27
have the like, you have something
34:29
from capsule corp. You know, you
34:31
have, you get something here. We
34:34
should probably roll on the table.
34:36
It's an item draw, it's a
34:38
card draw. Yes, yeah. Yeah. Yeah.
34:40
The items are on page 52
34:42
and 53. I drew the last
34:45
card. Sure. Draw one card. Oh
34:47
my god. Oh my god. Assistant,
34:49
once per turn, you may pay
34:51
one coin to extend a coastline
34:54
or name a location. Did you
34:56
get a little robot friend? I
34:58
was gonna say it's like a
35:00
fucking like atlas, but it has
35:02
like a robot intelligence in it.
35:05
And is it his own thing
35:07
or does it like automatically merge
35:09
with our mining backpack? And now
35:11
our mining backpack is a little
35:14
map making. Does your mining backpack
35:16
grow little crab legs? And it
35:18
can have like grow a little
35:20
robot, not grow, but get robot
35:22
crab legs and a little face.
35:25
It learns about Carson. Carsonization. Yes.
35:27
the other robots and it goes
35:29
that's such a good idea I'm
35:31
doing it and that's why it
35:34
needs a coin because it still
35:36
remembers that it wants metal that's
35:38
right yeah insert metal for for
35:40
us to help you or you
35:42
know for to access assistant mode
35:45
and it has like it's downloaded,
35:47
I want to be clear, like
35:49
I think it's downloaded some sort
35:51
of robot AI from this other
35:54
echo city that had been here.
35:56
And you get one plus one
35:58
rep. And you get plus one
36:00
wrap, right? Yeah, we do have
36:02
a little robot now, so that
36:05
makes sense. This is true. We've
36:07
got to get some rep. We
36:09
can't be the least rep press.
36:11
Looks like you are, bud. Least
36:14
rep press, though, did have I
36:16
think the best one hit wonder
36:18
from the 90. So add your
36:20
rep, add your cool assistant. I
36:22
have added the rep, I have
36:25
not added cool assistant. I think
36:27
I can copy and paste the
36:29
cool assistant, which will save us
36:31
some time. I am going to
36:34
roll to Landmark Die for Glessie.
36:36
The first Landmark Die is at
36:38
426. Oh. The bottom. What is
36:40
it? Right down here. It is
36:43
a 2, which means it's an
36:45
encampment. Amazing. these people living at
36:47
the edge of the world live
36:49
in a remote area yeah and
36:51
here's another landmark die this is
36:54
2611 it's in a different it's
36:56
a different it's a different far
36:58
away this is far on the
37:00
east and this is a value
37:03
of four which is a city
37:05
we don't want them all in
37:07
this so it's closer to something
37:09
else right no this is what
37:11
the food is for yeah I
37:14
suggest where you might draw a
37:16
coastline need coastlines. Uh, you want
37:18
out at the bottom when you
37:20
do the top one? Yeah, sounds
37:23
good. You know what I'm gonna
37:25
do? What are you gonna do?
37:27
This is an island. Oh, okay.
37:29
It's a city on an island.
37:31
Oh, okay. It's a city on
37:34
an island. Oh, yeah. And Jay,
37:36
yeah, yeah, we do need to
37:38
name that location. Ten for one.
37:40
One is nothing, right? Yes, yeah,
37:43
one is forest one is forest.
37:45
Oh, yeah, I only land Landmarks
37:47
are nothing. Oh yeah. Why am
37:49
you always dancing? We already have
37:51
10 for. Oh, roll again. Oh,
37:54
okay. 311, one. That's handy. Forest,
37:56
oh, this is now emerging, this
37:58
feels like maybe this whole little
38:00
area. Oh yeah. He's a woodland.
38:03
He is a woodland. Yeah. Do
38:05
we want to just say that
38:07
like some of that area here
38:09
is like a big forest? It's
38:11
like these. Yeah. Yeah, yeah, yeah,
38:14
yeah. Okay, where are we going
38:16
Janine. Great question. That island city
38:18
is an option, but also so
38:20
is like meeting up with Harlow.
38:23
Harley. Harlow. Harlow. Harlow. Harlow. Harlow.
38:25
Or Arley. Oarley. Or Arley. Oll.
38:27
Yeah. We really made this confusing,
38:29
huh? A little bit. But I'd
38:31
spend the food to go to
38:34
the city. Oh, yeah. I have
38:36
no strong preference. So I'll follow
38:38
your legionine. We're still doing good
38:40
for food. I think we should
38:43
take advantage of that. Dotted line
38:45
to the city. Island City. This
38:47
is exciting. Uh-huh. Do you want
38:49
to draw a card? Yeah. I'm
38:51
going to draw it normal style
38:54
so I can actually see it.
38:56
Oh, no, that doesn't... No, I'm
38:58
just going to draw it. I'll
39:00
draw it over here. And it's
39:03
tiny again. I think it's a
39:05
seven. Seven of clubs. That first
39:07
is your journey thing. On page
39:09
49. 49. During your travels you
39:11
overstepped a local customer. Oh boy.
39:14
What was your oversight? Lose one
39:16
reputation. I'm going to delete this
39:18
rep. I have an idea. Oh
39:20
yeah, what is it? We crossed
39:23
the water on our own. We
39:25
like saw like, oh there's an
39:27
island over there. Let's go there.
39:29
We like found a boat. We
39:31
arrange to use it and stuff,
39:34
but there is a custom there
39:36
about like, it's really fucking rude
39:38
for someone. to take a boat
39:40
from like the mainland and take
39:43
it to the island versus waiting
39:45
for someone from the island to
39:47
come like ferry them? Yes. So
39:49
you just show up and like
39:51
what the fuck was that? What
39:54
are you here? Is it like
39:56
a union thing or is it
39:58
like a folk custom? I mean
40:00
in my head it's sort of
40:03
like a don't come into our
40:05
house unless you're invited sort of
40:07
thing, but then they'd otherwise be
40:09
very hospitable, but it could also
40:11
be like a labor thing. Like
40:14
I imagine like they do have
40:16
fairies frequently because they do want
40:18
people to come but like if
40:20
you but we didn't know that
40:23
I don't know like if you
40:25
if you're if the fairies on
40:27
the south end and you're on
40:29
the north and you're like and
40:31
you see a boat rental place
40:34
you know it really is they're
40:36
fishing boats and that it's like
40:38
not cool to take it to
40:40
the island like You know, accents
40:43
happen. This is like when you
40:45
go out of bounds in Breath
40:47
of the Wild or Tears of
40:49
the Kingdom and they have custom
40:51
dialogue written for it. Like if
40:54
you hang glide into a town
40:56
that you were supposed to climb
40:58
into and one of the Zora
41:00
turns around and it's like, what
41:03
are you doing? Exactly. When you
41:05
pick up the Zonite from the
41:07
guys and they're like, this is
41:09
my Zonite. You cannot touch that.
41:11
Okay, we had one rep, we
41:14
didn't mark it down to zero
41:16
rep. But hey, you've made it
41:18
to the city, and you again
41:20
have a black seven. So, city
41:23
prompts, black city prompts, seven. Oh,
41:25
buddy. Whoa. A city of people
41:27
dedicated to violence and war. Oh
41:29
boy. What rumors have you heard
41:31
about this city? Why are its
41:34
people so feared? Lose one landmark
41:36
die or mark a discovered settlement
41:38
as a ruin? This is working
41:40
so well with that first bit.
41:43
Wait, so is this... Which first
41:45
bit? The first bit of how
41:47
it's really really bad to go
41:49
there without them knowing you're going
41:51
there. Oh, sure. That's, my question
41:54
is like, is... this the war-like
41:56
settlement? Are we hearing about war-like
41:58
settlements somewhere else? This is a
42:00
city of people dedicated to violence
42:03
and war. Ah, okay. Yeah. So
42:05
what we're hearing from them is,
42:07
hey, we smoke that place, didn't
42:09
we? Yep. Yeah, uh-huh. I mean,
42:11
which place did they smoke? It's
42:14
a discovered settlement. Wow. Or we
42:16
lose a landmark, or we lose
42:18
a landmark die. Yeah, I was
42:20
assuming you didn't want to lose
42:23
a landmark, die. Wow, so you're
42:25
gonna kill a whole... We have
42:27
some settlements we haven't, like, fucked
42:29
with, right? But those are not,
42:31
are those discovered settlements? They're... Those
42:34
are undiscovered settlements. Is that so?
42:36
It's, uh, yes. Otherwise, they've just,
42:38
we've not discovered them. You know,
42:40
they're just a rumor out there
42:43
at that point. I would consider
42:45
it a personal favor if you
42:47
didn't hit the one that we
42:49
are currently in. Because we're starving
42:51
to death over here. I mean
42:54
I have a pitch here. What's
42:56
the pitch? Um, I mean the
42:58
pitch includes a full reveal. But
43:00
I don't know if I want
43:03
to admit, you know what I
43:05
mean? Right. Not to any of
43:07
you, you all know already. Yes.
43:09
You know. It strikes me that
43:11
these people might be... responding to
43:14
a thing they know about the
43:16
world. And they may be like,
43:18
you know what? It's time to
43:20
be the ones who are in
43:23
power. And it's time to stop
43:25
out anybody who could investigate this,
43:27
like the Grand Academy of the
43:29
Collapse. Yes, I think I'm up
43:31
for this. I think I would,
43:34
I am trying to work out
43:36
what these people are. I mean,
43:38
if I know what they do,
43:40
I'm trying to figure out. You
43:43
know, and it's hard because I
43:45
want to make sure that when
43:47
I look at the sentence a
43:49
city of people dedicated to violence...
43:51
war I'm not like oh they're
43:54
snake people you know yeah or
43:56
these are like armed bats or
43:58
something you know I don't want
44:00
to rely on it can be
44:03
a very metropolitan empire oh yeah
44:05
for sure well they could be
44:07
bats let's not throw out what
44:09
could be a fun idea right
44:11
here bats and also something that
44:14
is explicitly not a nice creature
44:16
what's what's the what's the opposite
44:18
of a bat? I see a
44:20
morning dog? Morning dog. Morning dog.
44:23
Morning dog. I think it's in
44:25
the animal, those little running lizards.
44:27
A rooster. A bird can't be
44:29
the opposite of a bat because
44:31
they both fly. Well nothing's the
44:34
opposite. The opposite is broken is
44:36
a term. We all know this.
44:38
Wait. Because like what's the opposite
44:40
of coffee? Someone like, oh, it's
44:43
tea. Like no, that's the same
44:45
drink. Benadryl. Opposite of coffee is
44:47
being drowsy. There's a lot of
44:49
ways for two things to be
44:51
the opposite. I'm just saying two
44:54
flying things. It's hard for those
44:56
to feel opposite to me. Yes,
44:58
but there, you would get an
45:00
opposition all. The point being, I
45:03
get Jack, what you don't want
45:05
to do is do like some
45:07
racial essentialism that's like, the snake
45:09
people are clearly evil. And, and...
45:11
art what you want to do
45:14
is it's cool to have an
45:16
evil bat empire and then what
45:18
we're doing is saying well it's
45:20
complicated by making it some sort
45:23
of like day and night empire
45:25
yeah exactly you know this could
45:27
just be a city of people
45:29
who like each other's vibe like
45:31
that like it's just people who
45:34
want to you know philosophically to
45:36
like what if we were in
45:38
charge There could be bad people
45:40
there. There could be a lot
45:43
of things. I think some of
45:45
them should be bats. There could
45:47
be an upside-down tree who lives
45:49
in an apartment. Yeah. What we
45:52
are torn between right now is
45:54
our natural propensity for critical world
45:56
building and thinking about how the
45:58
symbol... that we tell stories with
46:00
hold meaning and then are very
46:03
real like drive this season to
46:05
play in the sort of big
46:07
iconic space of the JRPG you
46:09
know the a JRBG would not
46:12
flinch at having an evil bat
46:14
no of course it wouldn't right
46:16
and well and and I want
46:18
to say what my goal here
46:20
is, which is to make
46:23
it clear to our audience
46:25
and the world at large
46:27
that I think that Goths
46:29
are bad, should be presented
46:31
with negative stereotypes
46:34
and fiction. Yeah. Okay,
46:36
yes, this city is
46:38
the headquarters of an
46:41
aerial armada. that is created
46:43
by the culture that lives
46:45
here. They have, they are
46:47
balloonists, not just like dirigibles,
46:49
but also I'm thinking of
46:51
like hot air balloons. I'm
46:53
also thinking of the way
46:55
that Miyazaki draws these remarkable,
46:57
hi, Miyazaki, draws these amazing,
46:59
like bizarre rippling airships in
47:01
like house moving castle. And
47:03
so when we look at
47:05
the tower blocks of these
47:08
buildings and things, they are... It
47:10
is almost like bats, fruit bats
47:12
hanging from a tree of the
47:14
like leathery deflated balloons of
47:16
their armada or like one is
47:19
getting inflated ready to go or
47:21
there are like gliders being you
47:24
know wheeling around the tops of
47:26
buildings. And the thing about this
47:28
town is that it was
47:30
founded by two people or two
47:33
families and whenever one of the...
47:35
Yeah, the bats and the doves. I
47:37
don't know if they are literally bats.
47:39
Yes, they are literally bats and doves.
47:42
Or bat-headed people. Right, yeah, yeah, yeah.
47:44
Because whenever one of them is awake,
47:46
the other is asleep. Whenever one of
47:49
them is awake, the other is asleep.
47:51
Whenever one of them wakes, the other
47:53
sleeps, and they don't know anything about
47:55
the other community. At least at first,
47:58
they think this is our city. sleep,
48:00
the doves wake up, the
48:02
doves fall asleep, the bats
48:04
wake up. And what these
48:06
people have done somehow over
48:08
thousands of years, despite being
48:10
completely different, and at first
48:12
not knowing about each other,
48:14
that they figured it out
48:16
eventually is that they have
48:18
developed the same ideology. You
48:20
would think that there would
48:22
be this kind of like,
48:24
we feel one way and
48:26
you feel differently and we're
48:28
fighting against you, but instead
48:31
they have both developed this
48:33
like supremacist imperial erinautical society.
48:35
But you know, they're split straight
48:37
down the middle. You know, one
48:39
of them, the flies of one
48:41
army go out and then they
48:43
roost in the trees and as
48:46
they sleep the flies of the
48:48
other army awaken and head out.
48:50
And these are like day soldiers
48:52
and night soldiers. What it makes
48:54
them a very powerful military because
48:56
they run 24 hours, right? Because
48:59
they've developed. Yeah, exactly, art. And I
49:01
think that this is how they know. Do
49:03
they know. A
49:06
clock strikes. A bell
49:08
rings. Out of
49:11
the forest, beyond
49:13
the hills, past
49:15
the city gates,
49:17
through the crowded
49:19
streets, into the
49:21
Citadel Port Colis,
49:23
and above the
49:25
throne itself, the
49:27
clock of Perpetua
49:29
counts down another
49:31
day, until total
49:33
oblivion. But
49:47
below that clock and
49:49
in that city and
49:51
in those hills and
49:53
those forests and beyond
49:55
life goes on People
49:57
go about their business
50:00
destruction is inevitable but
50:02
today there are errands
50:04
to run lessons to
50:06
learn swords to swing
50:08
lovers to make eyes
50:11
out and adventures to
50:13
go on at least
50:15
for the next few
50:18
hundred years until the
50:20
world ends like
50:22
it always does
50:25
despite the machinations
50:27
of kingdoms and
50:29
churches and academies
50:31
and armies. Grand
50:33
Sonery, the Elevana
50:35
League, the Dragon
50:37
League, the Dragon
50:39
Watchers, the Protectorate
50:41
of Placidia, the
50:43
Hundred Boroughs, the
50:46
Empire of Placidia,
50:48
the Hundred Boroughs, the
50:50
Empire of the Blue
50:52
Hour. The Passican Remnants.
50:54
The Anyad itself. These
50:57
great powers act as
50:59
if perpetual was their
51:01
grand game or their
51:03
perfect story. The people
51:05
below just pieces on
51:07
the board or characters
51:10
in their book. They
51:12
do not understand that
51:14
it is both. A
51:16
story of eager explorers
51:18
and scintillating silence. A
51:20
game of experienced inventors and
51:23
erstwhile wizards. A journey of
51:25
the innocent, the guilty, and
51:27
the redeemed. And when story
51:30
and game meet, a piece
51:32
may suddenly become a player.
51:35
A character transformed into
51:37
author. And if they are
51:39
lucky, a scripted ending turned
51:41
to new beginning. And
51:47
I want to get here embodied, right?
51:49
One of the big, one of the
51:52
big things on cartograph is like, hey,
51:54
try to stay in your character.
51:56
So here is what I want to ask
51:58
of Glessy Sydney and. Yuki, you
52:00
have stepped on some sort of
52:03
local custom. I don't know if
52:05
that's gotten you arrested, I don't
52:07
know if that's gotten you, like
52:09
you have to sneak around, I
52:11
don't know what your current situation
52:14
is. But here, in and among
52:16
the empire of the night and
52:19
day, or wherever this is going
52:21
to be, this vast headquarters of
52:23
this, this aeronautical armada, you learn
52:26
something about the world. You
52:28
learn that the world is
52:30
only hundreds of years away
52:32
from being destroyed.
52:34
Something that it seems
52:37
the people here have known
52:39
for quite some time. And
52:41
maybe this is one of those
52:43
great moments where we all learn
52:45
it at once or maybe we
52:47
all get bits of it. You
52:49
know, we get the shot of
52:51
Harlow walking through the museums of
52:53
the Grand Academy of the Claps
52:55
and slowly putting things together. Like,
52:57
no, why would there be a...
52:59
you know, dot, dot, dot, dot,
53:02
you know, as the airships get
53:04
closer to potentially destroy the city.
53:06
We get, you know, our brother,
53:08
Tomor, trying to piece together what's
53:10
up with the Kaurath Plateau and
53:12
this stuff. Where are you and
53:14
how do you learn from this
53:16
empire that the world is only
53:18
a few hundred years away from
53:21
being destroyed? I was going to
53:23
say for the idea for how we
53:25
find out. I don't think we're in
53:27
prison or anything. I think it's just,
53:30
I think it was like, maybe
53:32
we got like, I mean we
53:34
lost reputation, right? Like it's, I think
53:36
it was probably a slap
53:38
on the wrist, like it probably
53:41
happens, but it's a thing
53:43
of like, you get dirty looks
53:45
from all the guards and stuff,
53:47
like people just, it's not, it's
53:49
not good. Maybe it's like a
53:51
light fine or whatever. the world ends
53:53
eventually why not enjoy dessert like i
53:55
don't know some some shit that's just
53:58
that's just like it is so casual
54:00
and knowledge like a known thing
54:02
here where it's like people kind
54:04
of bandied around to like sell
54:06
things like or to be like
54:09
well why worry the world's gonna
54:11
end like there's like a price
54:13
that's how many years away yeah
54:15
you know yeah and you might
54:17
be thinking well wouldn't they want
54:20
to collaborate with the the Grand
54:22
Academy of the collapse? But I
54:24
mean if the Grand Academy that
54:26
collapse is able to unite the
54:28
world in some sort of, you
54:30
know, they want to be the
54:33
top, the people at the top
54:35
of the pyramid when everything starts
54:37
tumbling down. Yeah, I'm curious if
54:39
that's what it is. Let me
54:41
just slow down and pump the
54:44
brakes for a second to really
54:46
sell this. Like, this is the
54:48
pitch in some way of perpetual.
54:50
This is a world where this
54:52
whole continent has known for some
54:54
time now that the world would
54:57
end. That is natural. That is
54:59
what happens. That the world ends
55:01
and then one day remakes itself
55:03
in some new form. Drey, for
55:05
instance, do you want to say
55:08
more about the turtle people? Yeah,
55:10
the turtle people know that the
55:12
world is ending. And so their
55:14
big plan is to go out
55:16
in the world to learn as
55:18
much as possible. And then at
55:21
some point return home, become completely
55:23
insular. and basically find out a
55:25
way to make sure some form
55:27
of their society survives. into whatever
55:29
comes next. And who knows if
55:32
that works or not, but that's
55:34
a belief that they have, that's
55:36
a faith that they have, that
55:38
they believe that they can do.
55:40
And we wanted there to be
55:42
a part of the world that
55:45
was only just learning about this.
55:47
And I don't even know if
55:49
when we get to Fabula, if
55:51
that'll be this set of people,
55:53
or if there will then be
55:56
another, or maybe there's a Western
55:58
continent, or a little, you know,
56:00
a little island that hasn't hasn't
56:02
found out about this yet, that
56:04
some of you end up being
56:07
from being from being from, we'll
56:09
be from, we'll see. We'll see.
56:11
We are in. Perpetua, a world
56:13
that remakes itself, a world that
56:15
has clearly some sort of metaphysical
56:17
truth, it has dragons, it has
56:20
gods, it has magic, it has
56:22
some stuff that sticks around, and
56:24
sometimes the world gets remade radically
56:26
differently, like when there used to
56:28
be Dragon Ball Z world, with
56:31
robots that turned into crabs, for
56:33
instance. That's a different world that
56:35
existed once, and you caught a
56:37
strange sickly echo of it. And
56:39
perhaps yet, there will be others.
56:41
And we will see that as
56:44
we continue through this season. But
56:46
for now, we have to keep
56:48
drawing this map. And you have
56:50
to decide, do you want to
56:52
destroy a place or lose a
56:55
landmark dye? And it sounded like
56:57
destroy a place. I think. Personally,
56:59
the one that makes the most
57:01
sense, if it qualifies, is the
57:03
Dragon Watching Tower, to be honest,
57:05
if they're an airship-based war society.
57:08
Oh, yeah. I feel like they
57:10
would not be interested in that
57:12
existing anymore. Was that a settlement?
57:14
It has a settlement icon, like,
57:16
tiny in it. But it's a
57:19
landmark, is what it is, I
57:21
think. Oh, but you're right. It
57:23
does have the, the, it does
57:25
have, why does it have that,
57:27
for illustrative purposes or not? No,
57:29
I think it was I think
57:32
that was a settlement because I
57:34
think it was a I Forget
57:36
what it's roll up and said
57:38
die roll. Yeah, you totally could
57:40
I think it said like there's
57:43
a tower here, you know Yeah,
57:45
a grand tower overlooking the surround
57:47
who built this place is what
57:49
I think it was red 10
57:51
this would have been 18 18
57:53
18 The chat goes up high
57:56
enough. Wouldn't that table tell you
57:58
what kind of role it was?
58:00
Wouldn't it have to be in
58:02
the settlement table if that's what
58:04
it was? I am, yes, that
58:07
is exactly what it is. 1818-2-2
58:09
is encampment. Yep. So yeah, Janine,
58:11
I like that. That's interesting. They're
58:13
going after the Dragon Watchers. Yeah.
58:15
Yeah. Jack, what was the Dragon
58:18
thing that we did last... Remember,
58:20
we both... You said one thing
58:22
that I heard a different thing.
58:24
What was it? It was Dragon
58:26
Squires versus Dragon Squires. Yes. You
58:28
said Squire like... Like a look
58:31
for dragons right or our dragon
58:33
used you know oracles they use
58:35
dragon power to do foresight and
58:37
I heard squires like you know
58:39
would be nights nights and training
58:42
and I think it should be
58:44
both of them the squires of
58:46
the right claw and the squires
58:48
of the right claw and there's
58:50
like a divide like you become
58:52
a dragon knight or a dragon
58:55
mage you know Did we get
58:57
a visual of them attacking the
58:59
dragon watching tower? I think it's
59:01
this house moving castle image of
59:03
the armada on the on the
59:05
horizon Where it's you know the
59:07
the I don't know whether or
59:09
not it's the doves or the
59:11
bats attacking at this point But
59:13
they're like some of them are
59:15
flying the machine some of them
59:17
are like wheeling around the outside
59:19
of them armed with big long
59:21
spears and then yes, it's just
59:23
you know, it's like a I
59:26
think at the beginning of Boy
59:28
in the Heron or of How's
59:31
Moving Castle of these, you know,
59:33
bright red fireballs. Yeah. The thing
59:35
I'm thinking about here too is
59:37
like, I've lost the image. But
59:40
yeah, that makes perfect sense to
59:42
me. That totally work. Oh, the
59:44
thing I was going to say
59:46
is I also imagine it's not
59:49
just the bat and the dove
59:51
people that they have other recruits
59:53
who have like Like harness like
59:55
wings with harness You know what
59:58
I mean? Like they have like
1:00:00
deployable glider wings for humans who've
1:00:02
joined them and big, you know,
1:00:04
turtle people who have big balloons,
1:00:06
like attached to them to slowly
1:00:09
descend to the ground, almost like
1:00:11
parachutes, you know? Yeah, I'm sharing
1:00:13
the images of the war parties
1:00:15
in Max, in Fury Road, of
1:00:18
like these distant hazy shots of
1:00:20
the armies approaching, but it's that...
1:00:22
But instead of the like apocalyptic
1:00:24
ruinous imagery, it's the sort of
1:00:27
like leather and like parachute rip
1:00:29
cord and balloons of the city
1:00:31
of day and night or whatever
1:00:33
it's called, the city of light
1:00:36
and dark, no, didn't we do
1:00:38
that for something? I don't know.
1:00:40
We probably did never something, right?
1:00:42
What do we, we've figured out
1:00:45
of things for a lot of
1:00:47
things, haven't we? Oh yeah. I
1:00:49
would love a name for this.
1:00:51
Dusken Dawn. That's not bad. Or
1:00:54
we need to get like a
1:00:56
one word that then is the,
1:00:58
you know. Oh, like a, like
1:01:00
a yes. Yeah, is it, it's,
1:01:03
it's something fun with an antonym.
1:01:05
But we'll figure it out. Yeah.
1:01:07
Oh, wow. Who drew the explosion
1:01:09
on the dragon watching tower? As
1:01:11
we speak. Oh, nice. Drawing and
1:01:14
smoke, fire. Sorry the dragon watching
1:01:16
tower. You know I know that
1:01:18
you you were dreaming them up
1:01:20
Allies there are other dragons gone
1:01:23
and I lost a alley That
1:01:25
can't be their only tower No,
1:01:27
I don't think that they're I
1:01:29
don't think it's their only tower.
1:01:32
I was just I was just
1:01:34
saying you know We got to
1:01:36
make sure we get more of
1:01:38
them on this map Yeah, because
1:01:41
they're definitely not gone This was
1:01:43
of course like we said the
1:01:45
like a watch town the right
1:01:47
claw so that means that there
1:01:50
has to be a left claw
1:01:52
at least somewhere Yeah. In the
1:01:54
last recording, uh, with a huge
1:01:56
amount of fondness in her voice,
1:01:59
Ali said, we gotta get some
1:02:01
worms in this show. So I
1:02:03
have to imagine we got dragons
1:02:05
out here with like 25 claws,
1:02:07
you know. Yeah, yeah, yeah. Hell
1:02:10
yeah. Is that the end of
1:02:12
your turn? I guess you have
1:02:14
to name this place. You've done
1:02:16
a great job drawing it. This
1:02:19
is a nightmare place. Yeah. Are
1:02:21
the Gold Knights part of this
1:02:23
that you first saw? Is that
1:02:25
like, because you're talking about the
1:02:28
headquarters of the armada, are they
1:02:30
out here like, and then we
1:02:32
get our fish from the Immaculate
1:02:34
Water Tower and we bring them
1:02:37
back, you know what I mean?
1:02:39
I want to say no, I
1:02:41
want to like really strongly say
1:02:43
no. Maybe some number of years
1:02:46
ago, a group of people who
1:02:48
eventually became Gulnites split off. And
1:02:50
because there's like a civil war,
1:02:52
something between the Gulnites, and then
1:02:55
they like left and then became
1:02:57
the, you know, like, there's maybe
1:02:59
some shared lineage there, but like,
1:03:01
the Gulnites are not accelerationists or
1:03:04
whatever. Right two bird empires easily
1:03:06
maybe the gold knights aren't an
1:03:08
empire. They're just a kingdom. They're
1:03:10
just a didn't we say that
1:03:12
they were mercenaries Maybe or is
1:03:15
that another? No, we didn't say
1:03:17
that mercenaries, but they are um
1:03:19
Yeah, I think they're their own
1:03:21
thing. I also posted in the
1:03:24
chat a big reference that I
1:03:26
have for this, which is the
1:03:28
perennial friends at the table favorite,
1:03:30
Alex Prius, Dark City. Yeah, sure.
1:03:33
And then also Jean-Pierre-Gernet's City of
1:03:35
Lost Children. And I'm also thinking
1:03:37
of like Terry Gilliam's Brazil as
1:03:39
these sort of like big, cramped,
1:03:42
odd, sort of futuristic cities. But
1:03:44
every building just. covered in flight
1:03:46
vessels ready to go real externalization
1:03:48
of the interior logic of the
1:03:51
culture type type vibe by extension
1:03:53
must also be talking about 1993
1:03:55
Super Mario Brothers movie of course
1:03:57
of course of course of course
1:04:00
of course of course of course
1:04:02
of course of course We should
1:04:04
zero in on this. What is
1:04:06
their goal? Is their goal conquer
1:04:09
the world because only then can
1:04:11
we prepare for what is coming?
1:04:13
Is it conquer the world because
1:04:15
then we can enjoy the next
1:04:17
few hundred years best? I have
1:04:20
a pitch here. They think that
1:04:22
something will happen if they control
1:04:24
it all. If they complete the
1:04:26
map, right? if they complete the
1:04:29
map there is um like a
1:04:31
bell in that town school no
1:04:33
there's like a God, there's something
1:04:35
that they can't open, or like
1:04:38
a box that can't be opened
1:04:40
or a door that they've never
1:04:42
been able to open. And you
1:04:44
know, the sleeping and waking people
1:04:47
shift over and they, you know,
1:04:49
first they can't, they have no
1:04:51
overlap and then they have this
1:04:53
30 minutes. And the first thing
1:04:56
they ask, the first thing they
1:04:58
communicate in that notes is, have
1:05:00
you opened it? Do you know,
1:05:02
how to open? Imperial culture, war
1:05:05
culture develops that they're like, well,
1:05:07
we need to have it all,
1:05:09
and we need to have it
1:05:11
all before the clock runs down,
1:05:14
and when we have it all,
1:05:16
the door opens. And the thing
1:05:18
that I think they think it
1:05:20
is, is we can prevent the
1:05:22
end of the world. This is
1:05:25
very funny, because I was thinking
1:05:27
of names, and I was sort
1:05:29
of thinking of like, what's fun
1:05:31
ways to say like, high or
1:05:34
flying or tall, and I kept
1:05:36
coming back to vault. Like vaulted.
1:05:38
And then as I'm thinking about
1:05:40
that, you said, and there's a
1:05:43
door they can't open. It's like,
1:05:45
wow, okay. I think it's spelled
1:05:47
JRPG style, V-A-L-T. Yeah, yeah, yeah,
1:05:49
yeah. Yeah. Yeah, vault is really,
1:05:52
really good. It's also great because
1:05:54
it's like a little like, yeah,
1:05:56
uh-huh. And to Sylvie's point about
1:05:58
Salix, the city of... the bow
1:06:01
or whatever, this is like vault
1:06:03
the city of day and night
1:06:05
or so vault the city of
1:06:07
the bats and the doves or
1:06:10
something, you know, yeah, they're like
1:06:12
double thing is is what about
1:06:14
flesh and feather well damn damn
1:06:16
fleshy wings and feather but yucky
1:06:18
you don't like it it's a
1:06:21
little yucky no I'm it's a
1:06:23
little yucky no I'm it's not
1:06:25
only yucky it's don't birds have
1:06:27
flesh birds do you have it's
1:06:30
a new art was gonna be
1:06:32
upset because birds have flesh yeah
1:06:34
they do And feathers are, you
1:06:36
know, I think it's, I think
1:06:39
it's, you know, it's metaphorical. It's
1:06:41
the part that you see. If
1:06:43
you cut them, do they not
1:06:45
bleed? Yeah, they bleed from their
1:06:48
feathers, duh. What we've also made
1:06:50
here is Garlemald. Oh, yeah. Uh-huh.
1:06:52
I mean, yeah, I mean, that's,
1:06:54
uh, yeah, I mean, what are
1:06:57
we? Yeah. Yes, and also biting.
1:06:59
Rome and Victorian London. Yes. Yes.
1:07:01
The big bite. It's a big
1:07:03
bite. Yeah. Yeah. You got a
1:07:06
big apple. Imperial China, etc. etc.
1:07:08
etc. Yes. All right. I'm going
1:07:10
to have to fill in these
1:07:12
notes better next time. Also, people
1:07:15
from, hang on, people from there
1:07:17
can be called vaultes. Oh, vaulties.
1:07:19
The vaultes empire. It feels good,
1:07:21
right? It feels good, right? It
1:07:23
feels good. Yeah. Maybe it's an
1:07:26
empire, maybe it's something else. Yeah,
1:07:28
what if one of the people
1:07:30
lived there was like a Falcon.
1:07:32
Yeah. Yeah. All right. That's your
1:07:35
turn. Not that big of a
1:07:37
turn. It's kind of basic, low
1:07:39
level, simple turn. Yeah. Yeah. All
1:07:41
right. Pretty straightforward. Keith. Yes. It's
1:07:44
Harlow time. We didn't get blown
1:07:46
up. They decided we didn't get
1:07:48
blown up. Did we discover what
1:07:50
they discovered walking around the Grand
1:07:53
Academy of the collapse? Yeah, totally.
1:07:55
You think that makes sense? Yeah,
1:07:57
I think we find it out.
1:07:59
right away. It's all they're talking
1:08:02
about up there. What do you
1:08:04
think the moment is when we
1:08:06
went from, weird, weird to study
1:08:08
the end of the world so
1:08:11
much, but okay, sure, why not?
1:08:13
To, they're talking about a particular
1:08:15
thing that they believe is going
1:08:17
to happen in 500 years. I
1:08:20
think we meet three people and
1:08:22
we say it three times and
1:08:24
the first two are like, ha,
1:08:26
yeah, like it's a joke, like
1:08:28
yeah, weird, right, ha. And then
1:08:31
the third person is like, what
1:08:33
are you talking, we just meet
1:08:35
someone who's too literal, but actually
1:08:37
it's appropriately literal. And so we
1:08:40
say it, we're like, yeah, it's
1:08:42
weird that you guys are doing
1:08:44
this. And they're like, what are
1:08:46
you talking about? This is like
1:08:49
the main thing. Yeah. Yeah, and
1:08:51
it's at around that point that
1:08:53
you noticed that the what you
1:08:55
had thought was a single-handed clock
1:08:58
on the top of the tower
1:09:00
right the hand is actually moving
1:09:02
very very very slowly yeah like
1:09:04
wow it's been six to the
1:09:07
top of the hour for like
1:09:09
weeks oh oh oh no no
1:09:11
didn't you see that says doomsday
1:09:13
I thought it said, do Oms
1:09:16
Day. Do all your Oms, come
1:09:18
on. That was the day of
1:09:20
the week. Do Oms Day. It's
1:09:22
the day you do all your
1:09:25
Oms. You meditate. You gotta go
1:09:27
Oms Day. It's the Oms Day.
1:09:29
Yeah. Some guy vaping who's like,
1:09:31
fuck. Put out my incense. Yes.
1:09:33
Um, all right, we should roll
1:09:36
some dice. Do you want to
1:09:38
roll the landmark die this time?
1:09:40
Sure. Yeah, we only have the
1:09:42
one, right? Yeah. That's 1615.3. Three
1:09:45
is a town. We cannot get
1:09:47
a fucking discovery to save our
1:09:49
lives, huh? I know. What is
1:09:51
it going on? 1615? Yeah. So
1:09:54
it's just north of this lake.
1:09:56
And this was a town. Town
1:09:58
north of the lake. Lake Town.
1:10:00
Broo. Love a little Lake Town.
1:10:03
And now we need to roll
1:10:05
six bion die. All right, you
1:10:07
want me to be a biome
1:10:09
and you could be on icons.
1:10:12
Just do it the way we
1:10:14
did it last time. Yeah. Okay,
1:10:16
that is 420. Yeah. Yeah. Yeah.
1:10:18
And what is it? That is
1:10:21
a open land. Open land. All
1:10:23
right. Oh, we need to add
1:10:25
a coastline. To our, to our,
1:10:27
to our lake, to our lake,
1:10:30
town. Really quick. Before I forget.
1:10:32
Okay, let's do this, there we
1:10:34
go. All right, great. What's your
1:10:36
next one? Uh, 15-8, and then
1:10:38
that's a, same as closest biome.
1:10:41
15, 8, is gonna be a
1:10:43
mountain probably, right? Yeah. You didn't
1:10:45
mountain or plateau, it seems like.
1:10:47
Yeah, let's make it a plateau.
1:10:50
Well, maybe this whole little area
1:10:52
is like plateaued in the middle.
1:10:54
We'll see. Yeah. Next up. Next
1:10:56
up we've got 153 that is
1:10:59
also same as closest. 153 is...
1:11:01
Plateau? Or mountain? One, two, three,
1:11:03
open land. It's not. It's not
1:11:05
a plateau. This is a this
1:11:08
is plains. It's yeah. This one
1:11:10
thing is plateau, right? Yeah, yeah,
1:11:12
yeah. But we are kind of
1:11:14
treating it in between the mountains
1:11:17
as being like hills and plateos,
1:11:19
you know. Yeah. And then we've
1:11:21
got 126, every corner, huh? And
1:11:23
then that's a lake. What is
1:11:26
it? One six? One 26. Oh
1:11:28
damn, one 26? Yeah, one 26.
1:11:30
Yeah, corner, corner lake. Corner, lake.
1:11:32
Corner lake. Corner lake, boom. How
1:11:34
many more do we have? Two
1:11:37
more, yeah, three, 17. And that
1:11:39
is same as closest by him.
1:11:41
Three, 17. Hey, that's another lake.
1:11:43
All right, great. Or a big
1:11:46
lake. You could be a giant
1:11:48
lake here, which is fun too.
1:11:50
Let's do that. And then we've
1:11:52
got 1726 Mountain. Oh, well that
1:11:55
26 is in the fucking ocean,
1:11:57
huh? Is outside of a... Do
1:11:59
we want to... Do we want
1:12:01
to... Do we want to re-roll
1:12:04
that? Or do we want to...
1:12:06
Or do we want to re-roll
1:12:08
that? Or do we want to
1:12:10
re-roll that? I just think it's
1:12:13
a weird place because of where
1:12:15
it is. Do you see what
1:12:17
I mean? Oh, yeah. 1725 is
1:12:19
a town and then is the
1:12:22
coastline and then 1726 is the
1:12:24
next block and is a mountain
1:12:26
and that's fine it could be
1:12:28
a mountain coming out of the
1:12:31
ocean right across from this town
1:12:33
that's fine we can do that
1:12:35
but it's not like it's like
1:12:37
a distance away you're like right
1:12:39
the ocean mountain you know yeah
1:12:42
you already have an ocean mountain
1:12:44
over on 2326 over here yeah
1:12:46
exactly potentially there are also like
1:12:48
you know, when a... there's like
1:12:51
a ledge on the water or
1:12:53
like a coral reef that's like
1:12:55
really high in shipwrecks happen on
1:12:57
it. Totally. Like there can be
1:13:00
raised around in water that has
1:13:02
effects on stuff. I am totally
1:13:04
fine with it. I am happy
1:13:06
to run with it. We can
1:13:09
make it a forest. Is it
1:13:11
make it more fun to make
1:13:13
it a forest? I am fine
1:13:15
with it being here at all.
1:13:18
I just want to, the thing
1:13:20
that I want to gesture at
1:13:22
is that the book rules are
1:13:24
constantly like, hey. Just move it
1:13:27
to the other. Just move it
1:13:29
where it makes sense. Or, yeah.
1:13:31
Mostly because I don't think anyone
1:13:33
are going to go look at
1:13:36
what this one mountain is. And
1:13:38
yes, in between now and then
1:13:40
getting the fabulous. And then getting
1:13:42
the fabulous. And then getting the
1:13:44
fabulous. I could. Decide that it's
1:13:47
a cool reef thing across from
1:13:49
this town. You're totally right. I
1:13:51
don't know, maybe we're going to
1:13:53
go look at this town. The
1:13:56
town is going to say, the
1:13:58
town prompt would be like, you
1:14:00
can see something magnificent from here.
1:14:02
Change and nearby thing, and it'll
1:14:05
make perfect sense. I'm fine with
1:14:07
leaving it. But I wanted to
1:14:09
give you the opportunity, Keith, to
1:14:11
nudge, since the book leans towards
1:14:14
and says, hey, remember you can.
1:14:16
nudge. You know I think it's
1:14:18
just it's just interesting enough to
1:14:20
leave and if nothing happens and
1:14:23
it's what's the loss. That's fair.
1:14:25
We've gotten a lot of bion
1:14:27
dye so one two three four
1:14:29
five and that is our last
1:14:32
bion die finally finally. All right
1:14:34
let us now choose where we're
1:14:36
going. What's our what's our food
1:14:38
such? We have one we have
1:14:41
two food we have two food
1:14:43
we have two food we have
1:14:45
two food two food. So play
1:14:47
conservatively we would save that and
1:14:49
then if we but really we
1:14:52
could go anywhere If we if
1:14:54
we go to the closest place
1:14:56
Which is I guess it's this
1:14:58
Open land here next to the
1:15:01
river just the south. Yeah, it's
1:15:03
not a oh that's sorry. That's
1:15:05
just a blue line. That's our
1:15:07
we got a line. That's our
1:15:10
we got a line. That's our
1:15:12
we got a line. That's our
1:15:14
line. That's the dragonway That's the
1:15:16
that's the magic land or the
1:15:19
the landscape the painting yeah pathway.
1:15:21
Yeah. So he'd go to that
1:15:23
those planes or spend it. I'd
1:15:25
just go to the planes. Yeah
1:15:28
what's the difference? We've learned something
1:15:30
terrible and we've decided to simply
1:15:32
wander into the wilderness. Yep. Let's
1:15:34
just take a walk. The world's
1:15:37
ending. What are we supposed to
1:15:39
do? This is what we're going
1:15:41
to go back and tell the
1:15:43
council with the world's ending? The
1:15:45
world's ending. Hey, you... Give me
1:15:48
ten years. You were right. It
1:15:50
was important that we learned this.
1:15:52
I guess... They're going to hate
1:15:54
me. They're going to fire us.
1:15:57
What is the draw card? You
1:15:59
know, draw card. I can draw
1:16:01
a card. Let's see. It's a
1:16:03
nine. A red nine. A red
1:16:06
nine. Which is a stampede of
1:16:08
creatures storm over a savanna. What
1:16:10
are the creatures running? Wait, wait,
1:16:12
first we have to do the
1:16:15
journey, but good to know about
1:16:17
the creatures. First, your travel is
1:16:19
blessed by a rare event. What
1:16:21
did you witness? You all won?
1:16:24
Wow, we just had that I
1:16:26
think. We did just have that.
1:16:28
We did not get a wound
1:16:30
in the interim, so we still
1:16:33
don't heal again. But maybe we
1:16:35
get the... We're going to edit
1:16:37
more hair on him. Yeah, the
1:16:39
hair keeps growing. God. What did
1:16:42
we witness? Is it something good
1:16:44
or something bad? Are we... Is
1:16:46
it... Are we seen? We heal
1:16:48
from it, I guess. I mean,
1:16:50
but you could heal from something,
1:16:53
seeing something bad. You're right, you
1:16:55
could be like spurred into reading
1:16:57
to. Right, yeah, right. Yeah. I'm
1:16:59
just thinking we learned this awful
1:17:02
thing, it's not good, we're a
1:17:04
worryer, are we being propelled by
1:17:06
adrenaline because we've seen something even
1:17:08
that compounds it? Right, I say.
1:17:11
Or are we being a leaved?
1:17:13
Right. Maybe we almost did bomb
1:17:15
us and they decided not to.
1:17:17
And we saw them approach and
1:17:20
then turn away. Hey, that'll definitely
1:17:22
heal you. Maybe we saw... Maybe
1:17:24
we saw something like the Immaculate
1:17:26
Water Tower, of which we only
1:17:29
have one thing on the map.
1:17:31
Like, begin to be brought into
1:17:33
existence. Maybe we saw... I'm making
1:17:35
my own notes from... for future
1:17:38
stuff. Anybody who have thoughts on
1:17:40
a thing that you see... that
1:17:42
propels you such. Nope, your travel
1:17:44
was blessed by a rare event.
1:17:47
What did you witness? Heel one
1:17:49
rooned. And our travel literally is
1:17:51
from out the front gates of
1:17:53
the place we were at 21-1
1:17:55
to the planes just outside at
1:17:58
21-2. It's a pretty short walk.
1:18:00
I have kind of an idea.
1:18:02
Sure. This was a thing that
1:18:04
I added to the scratch dock
1:18:07
in like a... like de-gameifying things
1:18:09
to have them be a big
1:18:11
game and like game-ifying character experiences
1:18:13
but like I wanted the like
1:18:16
tutorial beast or like mini game
1:18:18
guy to be a thing that
1:18:20
existed in the world. Like you
1:18:22
know how like in Zelda or
1:18:25
something you have those little guys
1:18:27
who like are like help me
1:18:29
cross this bridge on give you
1:18:31
a coin or whatever. I was
1:18:34
thinking of like a like a
1:18:36
species of like little beast animal
1:18:38
squirrel adjacent thing that like would
1:18:40
either like you know, give you
1:18:43
a stat boost or lead you
1:18:45
to a treasure chest or do
1:18:47
a thing like that. We get
1:18:49
a little, right, I see. These
1:18:52
little guys who would like, if
1:18:54
you follow them, they lead you
1:18:56
to a thing. They lead you
1:18:58
to a little, we did, we
1:19:00
did a corrupt puzzle is what
1:19:03
you're saying. Right. We find a
1:19:05
simple environmental puzzle that has no
1:19:07
material reward. None. None. We led
1:19:09
us to a healing spring. Well,
1:19:12
I'm healed already. I'm not hurt.
1:19:14
Oh, sure. But it reminds us
1:19:16
of why we got into the
1:19:18
game to begin with. Why we
1:19:21
are scientists, open parentheses, magic, closed
1:19:23
parentheses. Weird stuff. We like weird
1:19:25
stuff. Now, number one we like
1:19:27
is safety. Right. Which is why
1:19:30
we're so fucked up about the
1:19:32
end of the world. Right. Because
1:19:34
that's the least safe thing I
1:19:36
can even imagine. Everyone else around
1:19:39
us is like, well, yeah, the
1:19:41
world is going to end one
1:19:43
day. And that's like saying, like,
1:19:45
safety doesn't matter at all. Right.
1:19:48
But here we are, where we've
1:19:50
found our little energy sprite that
1:19:52
we followed towards the healing spring,
1:19:54
and you know, maybe that's okay.
1:19:56
You get to fill it out
1:19:59
on your map. Actually, we go
1:20:01
to fill it out our map.
1:20:03
What's the actual thing that happens
1:20:05
here? Uh, there's a stampede of
1:20:08
creatures that storm over the savanna.
1:20:10
What are the creatures running from?
1:20:12
Oh my god. Isn't it... Wow,
1:20:14
wait. So they're running from something
1:20:17
bigger. Or they're running from something.
1:20:19
What are they... What are they
1:20:21
running from? So it could be
1:20:23
anything as long as they're running
1:20:26
from it. That's crazy. That's crazy.
1:20:28
That's crazy. Passer by just said.
1:20:30
That's crazy. No, no, no. It
1:20:32
was a yawn. That's crazy. That's
1:20:35
crazy. I really see this from
1:20:37
the top of the valley. Like,
1:20:39
damn. That's wilder. I don't know
1:20:41
what that is. Okay, Gabby. The
1:20:44
seasons are changing and they're running
1:20:46
from the cold weather, but it
1:20:48
also could be a different dragon.
1:20:50
Well, no, I guess dragons are
1:20:53
probably not just out and about,
1:20:55
but it could be some other,
1:20:57
it could be some lesser dragon,
1:20:59
no one cares about. It could
1:21:01
be some sort of, yeah, cursed
1:21:04
being, cursed monster. It could be
1:21:06
some sort of, it could be,
1:21:08
do we talked about the worms?
1:21:10
Allie, we just talked about it.
1:21:13
Allie, it was like we wanted
1:21:15
more worms. We got to get
1:21:17
more worms as in dragons, as
1:21:19
in W. Yeah, W. Y. W.
1:21:22
W. Right. Yeah, yeah, exactly. Yeah,
1:21:24
that's how I meant it too.
1:21:26
Yeah, but it could be the
1:21:28
other, we could get a big
1:21:31
worm anyway, you know, we get
1:21:33
a tremor over here. What if
1:21:35
there's a bunch of them? and
1:21:37
they're little ones and you could
1:21:40
follow any individual one but then
1:21:42
there's also like a like playing
1:21:44
like fish or like not fish
1:21:46
what's it called where like the
1:21:49
you know like agaria agario you
1:21:51
know the like sort of game
1:21:53
of you're a little one like
1:21:55
the first stage of spore where
1:21:58
you're like a bigger one and
1:22:00
what if they like get too
1:22:02
close together they can get they
1:22:04
can like get eaten and get
1:22:06
you know brought into a bigger
1:22:09
like monster version of the nasty
1:22:11
creature. Yeah, yeah, you know, I
1:22:13
am very much thinking I think
1:22:15
a little bit like the car
1:22:18
buckles in 14. Yeah. But like
1:22:20
even more glowy, even more, even
1:22:22
less physical, you know. Yeah, I
1:22:24
had like a sort of medical
1:22:27
end of the world idea for
1:22:29
their glowness, but I'm happy setting
1:22:31
that aside for them to. No,
1:22:33
I want to hear it. Tell
1:22:36
me. Well, I was thinking that
1:22:38
they were like one use. That
1:22:40
like, they give their hint to
1:22:42
one person and then they sort
1:22:45
of dim because. their purpose resets
1:22:47
with each reset of the whole
1:22:49
world right so I was thinking
1:22:51
of like how like it would
1:22:54
be interesting guy brought us to
1:22:56
this to the healing thing and
1:22:58
lost and then he died well
1:23:00
no he just lost his glow
1:23:03
yeah um is he dead No,
1:23:05
no, no, no, no. Okay. No,
1:23:07
I think they're still having a
1:23:09
round. Yeah, yeah, right. Yeah, the,
1:23:11
like, the party experience of, like,
1:23:14
going to a place and suddenly
1:23:16
seeing a bunch of them that
1:23:18
are glowing when you only know
1:23:20
this creature is like a squirrel,
1:23:23
you know? Yeah. But so my
1:23:25
thing here is, like, what if
1:23:27
something either eats these little tutorial
1:23:29
creatures or they can be combined
1:23:32
up into one big... giant light
1:23:34
orb creature, you know? Yeah. Again,
1:23:36
like, you know what I mean,
1:23:38
right? I have a video gamey
1:23:41
thing that I think combines all
1:23:43
of these bits. Yeah. Which is
1:23:45
that once they get used up
1:23:47
as a tutorial, they have to
1:23:50
like respond. And then once they're
1:23:52
all grouped together, they go in
1:23:54
a stampede and reset and they
1:23:56
just run across the map losing
1:23:59
one of the time as they
1:24:01
go back to. their starting place
1:24:03
once there's enough of them, but
1:24:05
what happens is that there are
1:24:08
like predators along the path that
1:24:10
know like they have a predator
1:24:12
that follows the migration pattern. So
1:24:14
once there's a thousand of them
1:24:16
collected in their respawn cave, they
1:24:19
start their sort of lemming journey
1:24:21
across the map, you know. Blipping
1:24:23
away one at a time back
1:24:25
to where they're supposed to go.
1:24:28
Are they being, is it, sorry,
1:24:30
is the eaten part of this
1:24:32
on purpose for them? Not on
1:24:34
purpose for them, on purpose for
1:24:37
their predators. Okay, so the blipping
1:24:39
back is not, it's not, oh,
1:24:41
once we get killed, we can
1:24:43
blit back to our tutorial starting
1:24:46
point. It's just on our way
1:24:48
back to recharge to do tutorial
1:24:50
stuff again. I like that though
1:24:52
it does take away from Ali's
1:24:55
thing of they each give their
1:24:57
they can each do the tutorial
1:24:59
thing once per cycle. Oh yeah
1:25:01
instead of once per cycle it's
1:25:04
once per... Other smaller amount of
1:25:06
time, but I'm fine with not
1:25:08
doing it to maintain the cycle.
1:25:10
I love it. How long is
1:25:12
the cycle? Very, very long, but
1:25:15
not that long, you know. We
1:25:17
saw this guy, he's just sitting
1:25:19
outside the Grand Academy takes to
1:25:21
a healing spring. How is he
1:25:24
still there? We got lots of
1:25:26
them. There's a lot of them
1:25:28
at first. Yeah. Damn. Way more,
1:25:30
but they're not, birds aren't single
1:25:33
use. I mean, it doesn't die,
1:25:35
it just can't do this thing
1:25:37
anymore. Sure. I mean, I think
1:25:39
that's still true about birds. How
1:25:42
many puzzles are you doing out
1:25:44
in the wilderness per day? Maybe
1:25:46
if you were doing puzzles, you'd
1:25:48
be seeing less shiny birds. Yeah.
1:25:51
I do like the idea of
1:25:53
them being chased by... I do
1:25:55
like the idea of the ones
1:25:57
that don't have their sparks left
1:26:00
being chased by some sort of
1:26:02
big. Predator or a number of
1:26:04
predators. I like one okay, so
1:26:06
they lose their light and then
1:26:09
they migrate to Right this place.
1:26:11
Yeah. Yeah. Yeah. They're running through
1:26:13
the savanna and they're being chased
1:26:15
by blank by a big There's
1:26:17
there's there's there's probably a table
1:26:20
for this isn't there a predator
1:26:22
generator? No, there is there's like
1:26:24
animal. I thought there was Well,
1:26:26
there's the hunting table. There is
1:26:29
a roll on the hunting table
1:26:31
Except it's for the thing hunting,
1:26:33
other stuff, not you hunting it.
1:26:35
Sure. I mean, we could just
1:26:38
pick. Interesting things here, right? We
1:26:40
could just pick. Right. From the
1:26:42
hunting table. The, for instance, we
1:26:44
could say it is a predatory,
1:26:47
horned. I kind of want enormous
1:26:49
winged horned, that coated and plated.
1:26:51
It sounds like we want a
1:26:53
worm. I guess you're describing worms.
1:26:56
Yeah. Yeah. So it's like a
1:26:58
non-flying dragon is what we're talking
1:27:00
about here. Yeah. Oh, you know,
1:27:02
four legs instead of two legs
1:27:05
in a wing, or in wings.
1:27:07
What? Is it an o- Yeah,
1:27:09
your worm or an o-worm? Bull.
1:27:11
Wild worm. What about, what about
1:27:14
like a whale worm? Like a
1:27:16
big whale mouth. You know what
1:27:18
I'm talking about? That's a Lochos
1:27:20
monster. No, no, no, no, not
1:27:22
as, not as neck, not as
1:27:25
necky. Oh, are you thinking of
1:27:27
like a big, her name's messy,
1:27:29
Austin. What's that deep sea fish
1:27:31
that has the big mouth in
1:27:34
his long? But no teeth, not
1:27:36
viper fish. Oh. The one with
1:27:38
the light? No. I mean, they'll
1:27:40
kind of... Oh, ew, not, no.
1:27:43
I'm not thinking of these. These
1:27:45
are gross. These are gross. Well,
1:27:47
you gotta be really gross to
1:27:49
go eating little guys. I'm basically
1:27:52
never thinking about a deep sea
1:27:54
fish, because they're scary to me.
1:27:56
That's fair. Understandable. You know, a
1:27:58
big whale mouth. They're going to
1:28:01
go, whoa. Yeah. And it's like
1:28:03
scoops. Yeah, because that's how they
1:28:05
get all the plankton and stuff.
1:28:07
Yeah, yeah, yeah. You're thinking about
1:28:10
baleen. I think you are thinking
1:28:12
about baleen. That sounds right. Yeah,
1:28:14
I have to think about baleen.
1:28:16
I am thinking about baleen. Oh,
1:28:19
not so like, not just a
1:28:21
big mouth, but like, big mouth
1:28:23
with the brushy teeth that filter.
1:28:25
So this is a mouth that
1:28:27
like rolls along the floor of
1:28:30
the plane. So just like that
1:28:32
guy that I saw him in
1:28:34
my search and went yucky. He's
1:28:36
pretty awful, isn't he? He's not
1:28:39
the worst. There's worse. There's better.
1:28:41
Damn. What are the little guys
1:28:43
from Boy in the Heron called?
1:28:45
I'm such a boy in the
1:28:48
Heron little guys. What are they
1:28:50
called? They're called. The Wara-Wara. Is
1:28:52
this, are you sort of thinking
1:28:54
kind of warawara stuff for these
1:28:57
little guys, Ali? A little bit,
1:28:59
yeah, I was thinking another one
1:29:01
for me was the Nausicaka squirrel.
1:29:03
Yeah. Tido, tato. I think it's
1:29:06
tato, tato, tato, teto. Tetto, yeah,
1:29:08
yeah, yeah. Yeah, like a little
1:29:10
Evie type dude. Yeah, but like
1:29:12
glowy and almost to where like
1:29:15
you can't see the edges of
1:29:17
the... Diffuse. Well, I think we're
1:29:19
done. Our turn, because there's nothing
1:29:21
else to do. We saw it.
1:29:23
This prompt doesn't even do anything.
1:29:26
This prompt is just like we
1:29:28
saw this big landway. Do this?
1:29:30
The end. Just really important. Yeah.
1:29:32
But we got the land well,
1:29:35
right? Okay. Do you want to
1:29:37
make this temporary dice a landmark
1:29:39
or a biome? It'd be kind
1:29:41
of fun to roll two landmarks,
1:29:44
seeing as we got nothing last
1:29:46
time. Do you want to each
1:29:48
roll one? Okay, cool. You want
1:29:50
to go first or should I?
1:29:53
Okay, cool. That's a nothing. 18131
1:29:55
is a... Oh, come on. Wait,
1:29:57
what's the one? One is nothing.
1:29:59
You can be rolling. We're allowed.
1:30:02
Well, I'm sure about to roll
1:30:04
a second one, so. That's a
1:30:06
five. What's the five? A settlement.
1:30:08
A settlement. Oh, they're on the
1:30:11
same Y-axis, that's fun. Do we
1:30:13
think that this is enough to
1:30:15
connect this coastline? Well, there's the
1:30:17
one that's right here and the
1:30:20
one that's right here, right? I
1:30:22
think the settlement is here. What
1:30:24
was it? It was 2013. Yes.
1:30:26
Yes. That's what I'm thinking. Okay.
1:30:28
Should we connect those? I did
1:30:31
it. I see that. So I
1:30:33
think that we should. I don't
1:30:35
make it. Boom. There we go.
1:30:37
I think the settlement is here.
1:30:40
What was it? It was 2013?
1:30:42
2013. Yes. It is, it is,
1:30:44
wait, no. Yeah, X is across
1:30:46
yeah 2013 and then settlement is
1:30:49
yeah any of the sizes How
1:30:51
does settlement work because there aren't
1:30:53
they all hot settlements or settlement
1:30:55
a fourth one? Settlement serial theory
1:30:58
of 23? A settlement first any
1:31:00
kind of location that houses a
1:31:02
people it's either an encampment town
1:31:04
or city if you inspect the
1:31:07
market settlement you roll the settlement
1:31:09
result on a die Choose between
1:31:11
An encampment city or town so
1:31:13
it can be an encampment city
1:31:16
or town you get to choose
1:31:18
Oh All right just to refresh
1:31:20
myself. It's like here or my
1:31:22
it's over it's right here here
1:31:25
Okay, um I'm I'm well town
1:31:27
yeah, I'm feeling town or what
1:31:29
are you thinking? Yeah, okay I
1:31:31
think with where it is just
1:31:33
really in relation to other like
1:31:36
towns and cities it would make
1:31:38
sense for this to be just
1:31:40
a town right because the the
1:31:42
capstone is that what that's called
1:31:45
I need to zoom in yeah
1:31:47
is cap capstone's a city like
1:31:49
a city like a city but
1:31:51
it's not there anymore remember that's
1:31:54
not there anymore that's the echo
1:31:56
that was the echo of Dragon
1:31:58
Ball City okay is now there's
1:32:00
now been returned to its own
1:32:03
dimension a ghost over it capstone's
1:32:05
a fun name for that though
1:32:07
What city might work then, if
1:32:09
there's no city nor by here?
1:32:12
Yeah, the nearest city is the
1:32:14
vault city to the east across
1:32:16
the wall. theoretically across the water
1:32:18
though again this coastline is starting
1:32:21
to look a little weird but
1:32:23
this could be another different island
1:32:25
city yeah that's true let's go
1:32:27
city let's go city let me
1:32:30
grab a city and then let's
1:32:32
do a buy-up while you do
1:32:34
that right one-to-one yeah So there's
1:32:36
a 14, 2, and 1, which
1:32:38
means there is a forest right
1:32:41
over here by where y'all just
1:32:43
were. Uh, boo, okay. And then
1:32:45
2117 is right over by our
1:32:47
tower here. And what's a 6?
1:32:50
That's the nearest, same as closest
1:32:52
biome. I think it might be
1:32:54
this lake. You have to put
1:32:56
a coastline on the city. So,
1:32:59
one second. I'm going to start
1:33:01
making the coastlines extra large, so
1:33:03
that it's very clear where they
1:33:05
are. In that case, do you
1:33:08
feel like it should be on
1:33:10
this right side? So... Yeah, to
1:33:12
make this into more of an
1:33:14
island shape, or... So we can
1:33:17
keep the water... Well, you can
1:33:19
connect it to the one in
1:33:21
the south. How? Isn't this one
1:33:23
isn't this the end of a
1:33:26
coastline here down here? Yeah, it
1:33:28
is but but the stuff to
1:33:30
the left of it is is
1:33:32
the land Right so if we
1:33:34
connected this way that would put
1:33:37
this stuff in the ocean I
1:33:39
see Oh sure right what we
1:33:41
could do you know we could
1:33:43
come we could end up coming
1:33:46
down this way right for instance
1:33:48
right we could put this on
1:33:50
its own little island We could
1:33:52
put it underwater though. We could,
1:33:55
but we wouldn't, the thing that's
1:33:57
tough is we wouldn't know that
1:33:59
it's underwater until we draw the
1:34:01
coastline that makes it underwater. That's
1:34:04
kind of where we're running into
1:34:06
trouble with house sprout apart everything
1:34:08
as right now. Right. I mean
1:34:10
we could leave it where it
1:34:13
is and then it, like this
1:34:15
could happen, right? Yeah. It looks
1:34:17
a little. But you know, well,
1:34:19
yeah, that's what actually... Those people
1:34:22
have not heard of the rising
1:34:24
sea levels. Then maybe I'll put
1:34:26
the swoop underneath it and then
1:34:28
that seems sort of like our
1:34:31
best. Because it has that lake
1:34:33
right underneath it, so it'll either
1:34:35
be like, oh, that'll... It could
1:34:37
be right, right, right, right, right.
1:34:39
We have been with the trees.
1:34:42
We could. This mountain's the closest
1:34:44
thing to us if we want
1:34:46
to try and conserve some food.
1:34:48
We have a lot now though,
1:34:51
so we could also go to...
1:34:53
I would love to either go
1:34:55
to the... Okay, let me get
1:34:57
on pingamone, is it a pen
1:35:00
like right here? Yeah, I got
1:35:02
it. At that I can't... Yeah,
1:35:04
I was going to say that
1:35:06
too. That is not the closest,
1:35:09
so I have to subtract one
1:35:11
food. Okay, we're down to three
1:35:13
food. And then Ali are you
1:35:15
able to pull the card? I
1:35:18
would like to do that. That
1:35:20
is a queen of clubs. And
1:35:22
this is town or? This is
1:35:24
town. That is town. But first
1:35:27
shoot the journey. The journey queen.
1:35:29
Right. The journey. I have the
1:35:31
town one. There it is. All
1:35:33
right. Oh, your journey revealed information
1:35:36
about a point of interest. How'd
1:35:38
you learn about this? Mark one
1:35:40
discovery anywhere. Ooh. Oh, that's sick.
1:35:42
That's awesome. Powerful. Powerful. Is there
1:35:44
a discovery table or what's there?
1:35:47
There is. There's a whole other
1:35:49
different discovery table eventually. But we
1:35:51
don't know what it is. You
1:35:53
just get to market, which means...
1:35:56
Oh, we'll draw for it when
1:35:58
we get there. Someone has to
1:36:00
go investigate it. And what do
1:36:02
you hear? You hear there's something
1:36:05
strange, I guess. I'm like trying
1:36:07
to think of like, in relation
1:36:09
to other stuff, there's the coolest
1:36:11
place for something to be. I
1:36:14
do sort of like the, I
1:36:16
mean, it's kind of close to
1:36:18
where we are, which is a
1:36:20
pro and a con, but. like
1:36:23
right here at the um oh
1:36:25
that's good yeah yeah with the
1:36:27
rivers meet that's a great idea
1:36:29
I love that cool all right
1:36:32
and then oh now the town
1:36:34
and now the now the same
1:36:36
one now the town one yeah
1:36:38
which was okay ten black ten
1:36:41
right or no black queen yep
1:36:43
the people of this town have
1:36:45
mastered a craft and are renowned
1:36:47
for it what makes their craft
1:36:49
unique gain one wear I have
1:36:52
a little idea here. I might
1:36:54
need to just pull Dre into
1:36:56
this too. Sure. So we don't
1:36:58
step on any terrapine stuff? Was
1:37:01
like what if it's what if
1:37:03
we find a terrapine village? Sure.
1:37:05
Yeah. Because like they're kind of
1:37:07
like they make stuff. They they're
1:37:10
yeah. I'm trying to remember what's
1:37:12
been said and what's been typed
1:37:14
in a display chat. Sure. They're
1:37:16
an industrious society? Yeah. They're handy,
1:37:19
I guess is the thing. Ali,
1:37:21
are you down for that? Like,
1:37:23
did you have any knee-jerk thoughts
1:37:25
of what type of thing? Yeah.
1:37:28
The where would be? I'm super
1:37:30
fine with that. There was like
1:37:32
a culture. I was looking to
1:37:34
introduce what we could do that
1:37:37
any time. Yeah, I don't know.
1:37:39
I think that this is also
1:37:41
an Austin thing because I think
1:37:43
we... I was wondering what would
1:37:45
be these folks. Right. I think
1:37:48
we came to two different versions
1:37:50
of being a living doll. We
1:37:52
did. We both came to different
1:37:54
marionette people. But there's overlap. Right.
1:37:57
That there were, you know, that's
1:37:59
two different ways to exist in
1:38:01
the society. Yeah. Do you pitch
1:38:03
explain what yours is? I'll see
1:38:06
how much fits it. Yeah, the
1:38:08
thing that I was thinking of
1:38:10
was like a full-on like ball
1:38:12
and joint soft like middle soft
1:38:15
body doll that like held a
1:38:17
consciousness and was like made through
1:38:19
some sort of like magical ritual
1:38:21
or whatever that they were like
1:38:24
a fighty sort of society or
1:38:26
that you know they could be
1:38:28
fighty people if they wanted to.
1:38:30
I was thinking of like heart
1:38:33
gems I was thinking of like
1:38:35
inheritance. I was thinking of that
1:38:37
sort of thing you know my
1:38:39
my version of this pitch was
1:38:42
again we like completely separately came
1:38:44
up with this was like they
1:38:46
were mechanical dolls, they were, they
1:38:48
were ball-jointed dolls, like literally marionette
1:38:50
style ball-jointed doll, you can see
1:38:53
the, you know, knees, and you
1:38:55
can see where the connections and
1:38:57
the articulation is, all that classic
1:38:59
stuff. Marionets aren't usually, I'd have
1:39:02
to say it, I'm sorry. Marionets
1:39:04
aren't usually, I have to say
1:39:06
it, I'm sorry. Marionets aren't usually
1:39:08
ball-joints, and... Sure. The thing about
1:39:11
Marianette is that it communicates the
1:39:13
power relation that someone is puppeting
1:39:15
you, right? And someone is controlling
1:39:17
you. You're not just a doll
1:39:20
that gets posed, you're a doll
1:39:22
that gets maneuvered, right? And so
1:39:24
that's the important thing for me
1:39:26
on the Marianette side, because these
1:39:29
are people who used to be,
1:39:31
in my version of the pitch,
1:39:33
puppeted in order to... They're classic
1:39:35
fantasy automatons, right? They are they
1:39:38
are used as fighters, they are
1:39:40
used as laborers, they are used
1:39:42
as a servant class, etc. And
1:39:44
they have long since freed themselves
1:39:47
from the people who first built
1:39:49
them. And the second thing for
1:39:51
me is, you know, you were
1:39:53
talking about like a heart seed
1:39:55
or a magic gem that is
1:39:58
like what their heart is, like
1:40:00
where their souls are. For me,
1:40:02
it's like a... spool of threat
1:40:04
that is their heart, right? And
1:40:07
it's there like that's the thing
1:40:09
and they have it and they
1:40:11
can give it to someone who
1:40:13
they believe and trust and then
1:40:16
that person can control themselves and
1:40:18
them in like concert, right? Or
1:40:20
you could even exchange yours with
1:40:22
someone and take theirs and you
1:40:25
kind of get a collective shared
1:40:27
control consciousness thing going between the
1:40:29
two bodies, right? I don't know
1:40:31
that those two things are incompatible
1:40:34
with each other necessarily. Yeah, that's
1:40:36
why I was thinking of like,
1:40:38
you know, humans have different ways
1:40:40
of certainly like... you know, creating
1:40:43
and, you know, living and having
1:40:45
bodies and stuff. So like the
1:40:47
thought that there's like two different
1:40:49
types of doll people, but like,
1:40:52
especially the thing of like, you
1:40:54
know, they were, quote, automatons and
1:40:56
then they're like continuing to make
1:40:58
their own bodies in different sort
1:41:00
of structural ways, but they still
1:41:03
sort of share this like thread
1:41:05
is interesting to me. Yeah. So
1:41:07
let's just let's just roll it.
1:41:09
What's the city like? What's there?
1:41:12
What's this town like if you
1:41:14
want to pitch it here? Yeah,
1:41:16
part of the question was like
1:41:18
what do they make right? Yeah
1:41:21
Yeah Here I'm here I have
1:41:23
the word yeah, specifically the master
1:41:25
to craft and are renowned for
1:41:27
it what makes their craft unique.
1:41:30
Yeah, so there's like a reputation
1:41:32
for whatever they make here coastalness
1:41:34
of the city at all here
1:41:36
and like individualize what they make
1:41:39
to this place. What a cool
1:41:41
mechanical things that you can make.
1:41:43
Does they make boats? Could they
1:41:45
make? They could make boats. They
1:41:48
could make boats. I was going
1:41:50
to sea shells for, like I
1:41:52
was thinking of like percussion. Like
1:41:54
shells, is it? You know, intricate
1:41:57
alarm system. No, it's not that,
1:41:59
but that would be really funny.
1:42:01
culture but in some dinosaurs it's
1:42:03
fish and shells. There's a
1:42:05
cool thing you can I mean
1:42:08
I just ran I just was
1:42:10
like I wonder if someone made
1:42:12
a made a columba out
1:42:15
of a shell and I didn't
1:42:17
find that but I did find
1:42:19
some columbas that have
1:42:22
really gorgeous elaborate
1:42:24
like mosaic patterns
1:42:26
on them done I guess. I don't
1:42:29
know, I think some of these are done
1:42:31
with, some of these look like paint,
1:42:33
but I guess you could also
1:42:35
do them with shells. One second,
1:42:37
let me. This little baby. Oh,
1:42:39
that was the heart gem thing. It
1:42:41
just might have been an old
1:42:44
baby doll. That's done with paint
1:42:46
and then a coconut shell, but
1:42:48
you could do that with like
1:42:50
shells like inlaid. You know, you
1:42:52
could do like little mosaics. But
1:42:54
it's not mechanical, I
1:42:56
guess. If you want
1:42:58
something mechanical, it's a bit, it's
1:43:01
not that. What if they were
1:43:03
making like watches? Wouldn't it
1:43:05
be a cool thing to
1:43:07
make watch? Are people making
1:43:09
watches? Oh my god, are
1:43:11
they making Submariners? Are they
1:43:13
making Rolex Submariners? I don't know.
1:43:16
It's the kind of Rolex that
1:43:18
you see. It's the one. It's
1:43:20
the one. It's the famous big
1:43:23
one. It's good for using
1:43:25
underwater, but no one has
1:43:27
one is going underwater with
1:43:29
it. Right. Yeah, totally. I
1:43:31
was thinking more of like
1:43:33
an hourglass, but magical. I
1:43:35
was thinking more of an hourglass,
1:43:38
but funny and cool to look
1:43:40
at. Okay. Like those trees we met.
1:43:42
Oh glass but funny. Yeah. What if
1:43:44
you took an hourglass and you
1:43:46
squashed it so that it looked
1:43:48
like a disc like top down
1:43:50
but side to side it was
1:43:52
still an hourglass? I don't
1:43:54
wait. So instead of checking your
1:43:57
watch by like looking at it face
1:43:59
down. you like sort of hold your
1:44:01
wrist up eye level then you're like
1:44:03
oh I got an hour left yeah
1:44:05
is that what you're saying? Yeah picture
1:44:07
an hourglass Keith I'm sorry picture an
1:44:09
hourglass top down and it's like a
1:44:11
disc right but when you look at
1:44:13
it side to side it's like a
1:44:16
tall hourglass but squash it right like
1:44:18
squish it like squish it like make
1:44:20
it flat yeah almost
1:44:22
flat so that so
1:44:24
that the so that
1:44:26
the hourglass is really
1:44:28
short yeah you're saying
1:44:30
okay That sounds like
1:44:32
a Flintstone's item. The
1:44:34
second time we've said
1:44:36
Flintstones, folks. Yeah. One
1:44:38
more time, that means
1:44:40
they come to like,
1:44:42
for real. The
1:44:45
Flintstones do? Yeah.
1:44:47
Oh, God damn it. Oh
1:44:49
shit. There's bam, bam. Yeah.
1:44:52
Bam, bam. Yeah. But does
1:44:54
the voice stay the same? Yeah, it does.
1:44:56
It stays, it's got the, the, the, the,
1:44:58
the whole time. Yeah, but, yeah, you got
1:45:00
it. Yeah. I like hourglass, I like watches,
1:45:03
I like them making little mechanical
1:45:05
things, because they are little
1:45:08
mechanical things. I think there's
1:45:10
something fun about that. I
1:45:12
like them as toy makers, I like
1:45:14
them as... Yeah, what if there's
1:45:17
like a sort of, it's like
1:45:19
watches and then like a sort
1:45:21
of weird flea circus vibe, but
1:45:23
not with fleas? I'm thinking of
1:45:25
like, um, like weird little mechanical
1:45:27
circus performers and... because these are
1:45:29
like puppet people, so I wonder
1:45:31
if there's also something about like
1:45:33
telescoping down the like toy thing.
1:45:35
It's like watches and then these
1:45:37
little intricate constructions. Yeah, I
1:45:39
love that. Sylvie, do you have any...
1:45:41
call out here? No, I'm happy with
1:45:43
all that honestly. I think it
1:45:45
fits. I like, I really like the
1:45:48
idea in general. I just think
1:45:50
it's cute. You know? Cool. It's a
1:45:52
nice little river town. Yeah. All
1:45:54
right. Well, this looks like a toy
1:45:56
that would be in my
1:45:59
grandparent's house. What's the wear
1:46:01
that you get? Do you get
1:46:03
one of these watches? Oh. Well,
1:46:05
I think we should get one
1:46:07
of the little watches, yeah.
1:46:10
Yeah, I'd love for it to
1:46:12
be like a little pocket watch.
1:46:14
Yeah, that's great. We have
1:46:16
sort of a princely guy
1:46:18
here. A man about town vibe.
1:46:21
He has a little pocket watch
1:46:23
and checks it, yeah. He would
1:46:26
rock a Rolex, you know? Alright,
1:46:28
add your, increase your wares to two.
1:46:30
Got it. What if it was like a
1:46:32
pocket watch mixed with like a mood
1:46:35
ring? I'm writing down mood ring
1:46:37
pocket watch on our items right
1:46:39
now. So like I... I was
1:46:41
just thinking we haven't done enough
1:46:43
mood ring stuff on Fritz the
1:46:45
table. Yeah. Game plus one perception.
1:46:47
Some like a couple of years.
1:46:49
Mood rings that little hippo, right?
1:46:51
Thanks. Thank you. Thank you. Thank
1:46:53
you. That's good. Okay. All right.
1:46:55
That is a term, I think.
1:46:58
So, let's do our rest face.
1:47:00
Everybody should lose their temporary die,
1:47:02
farewell till your temporary
1:47:04
die. Then, everyone should lose
1:47:06
a food. Kids, we gotta eat,
1:47:08
everybody gotta eat. Then, everyone should
1:47:10
lose another die. Bring us down
1:47:13
to, uh... Another biome, yeah. We
1:47:15
want to hang on to this
1:47:17
one landmark. Yeah, we're going to
1:47:19
be having, to be making some
1:47:21
tough decisions at all. That seems...
1:47:24
Keith, I'm losing a biome, right.
1:47:26
Landscape day, right? We need to
1:47:28
get some more dice in our
1:47:30
next time. Yeah, same. Alternatively, we
1:47:32
just lose the biam dice and
1:47:34
roll to landmark dice. We don't
1:47:36
have any food. Uh-oh. So you lose
1:47:38
it. I thought we were going to
1:47:40
be able to buy some. Yeah. Now
1:47:43
this happens first. You lose a wear
1:47:45
instead, I believe. Wait, hold on, I'll
1:47:47
double check. I'll double check the multiplayer
1:47:49
rules. Got to eat a vase. Multipolar
1:47:51
rules says at the beginning of the
1:47:53
rest phase, you must feed your troop.
1:47:55
Lose one food per player. If you
1:47:57
cannot do this, you may lose wears
1:47:59
instead. Some photographers are still not fed.
1:48:01
Each of these players gains one wound
1:48:04
with a descriptor starving. I guess you
1:48:06
could choose to starve instead. I think
1:48:08
I'd rather get rid of our cool
1:48:11
crystal. Yeah, exactly thinking the same thing.
1:48:13
Okay. So drop two, lose that crystal. If
1:48:15
you're a Yukai. That's right. And
1:48:17
I am. Who is at a
1:48:20
settlement? Us. Everybody except for you,
1:48:22
Meekie. So everyone should, unless you're
1:48:24
at an encampment, which you're at
1:48:27
an encampment, which is I think
1:48:29
the smallest one. which I don't
1:48:31
think anybody is at, you roll
1:48:34
a 1D3 to determine how valuable
1:48:36
wares are wherever you are.
1:48:38
Oh my god, here in
1:48:40
the city of Volts, the
1:48:43
wares are extremely valuable because
1:48:45
of course they have to,
1:48:47
you know, import, yeah, they're
1:48:50
gathering stuff. And GDP,
1:48:52
art and... Yeah, capstone's
1:48:54
a two. It's regular. You rolled. You
1:48:56
did roll. Okay. Yeah. Yeah. We got
1:48:58
a roll. I'll roll now. It's a
1:49:00
D3, right? It is. We got a
1:49:02
two. All right. Then, you need to
1:49:04
perform an action. As always, you're going
1:49:06
to spend a coin to perform a
1:49:08
second action. And those actions are either
1:49:11
wilderness rest actions or settlement actions or
1:49:13
settlement actions. The three of y'all, the
1:49:15
everybody except for me and Keith, are
1:49:17
in settlements. So you should be looking
1:49:19
at the settlement key. Uh, the, I'm
1:49:21
in me, I'm drawn to either, um,
1:49:23
sleep, which gains one bion dye,
1:49:25
so we'd be back to
1:49:27
two biones, one landmark. Um,
1:49:29
there's also converse, which you
1:49:32
can, lose one coin, gain one
1:49:34
temporary die, if in town, gain
1:49:36
plus one temporary die. And you're
1:49:39
in town. But that would give us
1:49:41
two temp dies, but it would mean
1:49:43
next turn, next rest phase.
1:49:46
We're going down to zero
1:49:48
on either landmarks or bion.
1:49:50
And then there's
1:49:52
also, we could also
1:49:55
like if we wanted,
1:49:57
we could sell stuff.
1:50:00
and get money too. There's
1:50:02
like that option as well.
1:50:04
Sleep is such a funny option
1:50:06
here, especially if we gain the
1:50:08
one by them and then spend
1:50:11
a food to gain a landmark
1:50:13
one. We're just chilling, you
1:50:15
know. Yeah. Yeah. I like the
1:50:17
idea of him losing one food
1:50:19
too because he's cooking for people.
1:50:21
Yeah. That's really fun. Okay,
1:50:24
so we're sleeping. Yeah. We're snoopin
1:50:26
with a little, like-side
1:50:28
town. Yeah people were going to
1:50:30
the warehouse by day the workshop
1:50:33
and then presumably this is we've
1:50:35
drawn this as a as a lake but
1:50:37
it I mean it could be a lake
1:50:39
but it is also right up against the
1:50:41
coast so it's maybe like a big lake
1:50:44
then turns into the that still becomes
1:50:46
like a delta oh maybe yeah I
1:50:48
mean a delta but it does get
1:50:50
out into the bay I guess you know
1:50:52
so it's very fun so the standard
1:50:54
sleep brings us up to
1:50:57
two biomedi and then we're
1:50:59
using we're gaining we're using
1:51:01
the spend one food to
1:51:03
get an extra die and
1:51:05
putting that in a landmark. I
1:51:08
like that. Do you want to
1:51:10
draw this little seaside doll
1:51:12
town? I did. I've been drawing
1:51:15
things on top of the thing
1:51:17
so you can see by the
1:51:19
way I'm going to take an
1:51:21
extra action. Is that right?
1:51:23
Okay. So we could spend a coin
1:51:25
to essentially gain a coin? Well we
1:51:28
gain four coins. Damn. You want to
1:51:30
sell both of our wares? Yeah, I
1:51:32
mean they only exist to be sold.
1:51:34
True. Well Red Dragon 3 has a
1:51:36
great deal of personal... I am okay
1:51:38
if you want to hold on to
1:51:40
Red Dragon 3. But we should sell
1:51:42
our cool ingot. Red Dragon 3 sounds
1:51:45
like a person who makes bang or
1:51:47
a reform signature. We should just say
1:51:49
really because this is happening in capstone
1:51:51
the area that you like like purified
1:51:53
and sent back to its other dimension.
1:51:55
Oh yeah, it's gone. Is there like,
1:51:57
is there still like one building that
1:51:59
remains? Like the capstone visitor center
1:52:01
remains and people have started. They
1:52:03
still won't pay us three for
1:52:06
your awareness. Yeah. They still have
1:52:08
made you three for your wares.
1:52:10
But like people have started like,
1:52:12
you know, coming through and visiting
1:52:14
it or you know, whatever. Theoretically, this just
1:52:16
sort of trading center, even though
1:52:19
the rest of. That's the real
1:52:21
reason to hold on to a
1:52:23
wares, because maybe our next one
1:52:25
will be three, but that might not actually
1:52:27
be worth it. I might be. It could be
1:52:30
one. Yeah, we should probably
1:52:32
just sell both. Okay. You're you're
1:52:34
correct. So we go down to
1:52:37
two in order to get the
1:52:39
opportunity to sell, but then we
1:52:41
add four so we're at six
1:52:44
total. Boom. With no wares. And
1:52:46
what's the other thing you did?
1:52:48
Or did you just sell twice?
1:52:50
We know we restocked. You've
1:52:53
restocked, right? Jack and Jeanine?
1:52:55
Should we should sell... Yeah,
1:52:57
let's do this. We should sell the box.
1:53:00
Why are we selling this box? What are
1:53:02
they getting the box for? What are they
1:53:04
getting the box for? What? Because, I mean,
1:53:06
we're selling the cloth because it lets one
1:53:09
of the... It lets the doves or the
1:53:11
bats stay awake for long. Yeah. The box
1:53:13
is just nice. People in the world like
1:53:15
it when there's a nice box to
1:53:17
put things. Yeah, we can sell stuff
1:53:20
just because we're sick of carrying it.
1:53:22
Yeah, so a big like dove
1:53:24
in like military where yeah
1:53:26
three three coins and then
1:53:28
just immediately starts filling this
1:53:30
box with like Big ammo
1:53:32
cartridges or something you know
1:53:34
what I mean cigars or
1:53:36
like you know, damn y'all are
1:53:38
rich as well. Yeah, yeah, yeah, God and
1:53:41
they're all in they're all in
1:53:43
yeah, I don't know that they're in
1:53:45
like military fatigues, but they are armed,
1:53:47
you know, people are walking around this
1:53:49
town with like the gun and the
1:53:51
bandoliers slung across their back because that
1:53:53
night they're going well, no, not that
1:53:55
night, later that day, they're going out
1:53:57
onto the rain for whatever and also
1:54:00
because you you know half the town sort
1:54:02
of turns off at a certain point they
1:54:04
have to be ready for when they
1:54:06
come back on when then they wake
1:54:08
up again to be like all right
1:54:10
we're armed we're ready to go and then
1:54:13
we're gonna spend one of these
1:54:15
coins bringing us down to seven
1:54:17
and we're gonna go shopping draw
1:54:19
the four cards why are you in
1:54:21
the city you're a bonus one
1:54:23
when you're in the city Oh,
1:54:26
I'll draw those cards. Oh, joker.
1:54:28
Oh, there's a joker. Red joker.
1:54:30
Now what happens when you draw
1:54:32
a joker? Nothing until the
1:54:35
third one? No, that's not true.
1:54:37
Jokers represent the mortal dangers of
1:54:39
exploring a foreign land and the
1:54:42
ever looming threat this poses to
1:54:44
your cartographer. If at any point
1:54:46
you draw a joker, pause your
1:54:49
current action and follow the below
1:54:51
procedure. Consult the joker table on
1:54:53
page 51, respond to the prompt
1:54:56
from the joker table in your
1:54:58
journal, shuffle the joker into the
1:55:01
deck, and draw a new card
1:55:03
and continue the previous action. So
1:55:05
we're still going to get to draw
1:55:07
our four, but... I do want to
1:55:10
say the first one you drew, the
1:55:12
seven of spades, is an old journal.
1:55:14
So you did that, and then someone's
1:55:16
like, oh, look, there's this old journal
1:55:19
you could buy. And then what happens.
1:55:21
We drew a red joker, which gives
1:55:23
us a people you had previously visited
1:55:25
track you down and confront you. What
1:55:28
did you do to insult
1:55:30
them? How do you react? Gull
1:55:32
knights. It's the gull knights?
1:55:34
What have we done to insult
1:55:36
them? Uh, or is the fabric
1:55:38
people? Are they pissed that
1:55:40
we sold their fabric? Yeah Janine
1:55:42
what if it's the people who wove
1:55:44
the time threat can see in the
1:55:46
time I love this idea that like
1:55:48
we literally just sold it but I
1:55:51
love that like they were the weavers
1:55:53
so they had access to the flow
1:55:55
of time so they knew we were
1:55:57
about to sell it and they've rocked
1:55:59
up to confront us minutes after
1:56:01
we sold it. God. Why wouldn't
1:56:04
they do that the moment we
1:56:06
got it into our hands? Well
1:56:08
any other thing is that like
1:56:10
there there's also the option of
1:56:12
it to be like a pawn
1:56:15
shop situation where like
1:56:17
we sell it and there
1:56:19
is a degree of like
1:56:21
information kept that they can access
1:56:23
or something or I don't know.
1:56:26
That's less fun but... I'm trying
1:56:28
to think, but then that would
1:56:30
mean that the fabric people would
1:56:32
have to be in vault. You know, to
1:56:34
find this out, right? Who else have you
1:56:36
encountered? We've encountered the
1:56:38
the fabric people, we've encountered the
1:56:41
sports players, we have encountered the
1:56:43
goal nights, we have encountered the
1:56:45
small mall man. What if the
1:56:48
person you sold the box to,
1:56:50
someone tells them that there's supposed to
1:56:52
be a map in there or a
1:56:55
creature that has a map? And you're
1:56:57
like, what creature? What map?
1:56:59
There's no map. You guys shaking
1:57:01
his little head. I say
1:57:03
this because vault getting the
1:57:06
scent that maybe you have
1:57:08
something that's about magic and...
1:57:10
Oh, that's a good idea. Yeah, yeah. Yeah,
1:57:12
I'm up for that. What's the question?
1:57:14
The question is, what did you
1:57:16
do to insult them? Gave them
1:57:19
a raw deal without knowing it.
1:57:21
How do you react? Do we
1:57:23
go in the run within the city?
1:57:25
to like and that the shop that
1:57:27
we end up it is some sort
1:57:30
of like black market dealership you know
1:57:32
we've like run into the sewer network
1:57:34
or whatever we found the equivalent of
1:57:37
the thieves girl shop before that
1:57:39
happens you kind of gets into a fight
1:57:41
because it is a thing of like you
1:57:43
bought a box we gave you a box
1:57:45
what's your problem that's you got the
1:57:47
deal you thought you thought you got
1:57:50
what's your what's your what's your issue
1:57:52
One box. Very clear about these
1:57:54
circumstances. We said it was a
1:57:56
nice box. You said it was
1:57:58
a nice box. with a little guy
1:58:01
with a map then the price would have
1:58:03
been higher wouldn't it? Yeah and it
1:58:05
would have said a little guy the massive
1:58:07
dove soldier is like you look like this
1:58:09
little guy who lives in our box. Oh
1:58:11
they have to talk like that is that this
1:58:13
is important? I think they
1:58:15
have a weird sort of melodic voice
1:58:18
and this is like a odd base
1:58:20
because they're doves right they're like crooning
1:58:22
and cooing and but anyway yeah I
1:58:24
think we I think we absolutely look
1:58:26
down into the box is that too
1:58:28
sneak. I can't do that. It's
1:58:30
a thing you can do. There's
1:58:33
a sort of cadence. Yeah. I
1:58:35
know, but I don't want
1:58:37
to get all the way
1:58:39
up because it's so hard.
1:58:42
What you have in the
1:58:44
boss. That sounds homophobic. That's
1:58:46
too hard. That sounds homophobic.
1:58:48
That's too hard. That's too
1:58:51
hard. That's too hard. I
1:58:53
can do that all season. But
1:58:55
I can. But I can do
1:58:57
that. Humans can. You guys don't
1:58:59
want to sound like an owl?
1:59:01
Okay, so we have a dove.
1:59:03
Yeah, that's the thing is, you
1:59:05
don't want us falling to owl,
1:59:08
exactly. We have an old
1:59:10
journal. Sorry, right, so you have
1:59:12
your old journal, now we need
1:59:14
three more card draws. Okay.
1:59:16
Uh. No whammy's, no whammy's,
1:59:18
no whammy's. All right, we have.
1:59:21
Two of hearts, uh. You want to
1:59:23
read this one, Jack? Uh, animal
1:59:25
drawn wacken. Gain one landmark dye
1:59:28
and one bion dye. You may
1:59:30
now carry up to ten wares.
1:59:32
Wow. Jack of Diamonds. Um, magical
1:59:35
item. Shuffle any number of
1:59:37
cards back into the deck.
1:59:39
Gain one bion dye. Weird.
1:59:42
Interesting, the idea that you would
1:59:44
shuffle cards from the world
1:59:46
we've already explored back into
1:59:48
the deck. That's fun. And
1:59:51
then, six red? Region map.
1:59:53
Gain four biam diet, it's the
1:59:55
animal-drawn wagon, that's an mentioning. How much
1:59:58
does it cost? We roll a 1D... What?
2:00:00
Shop. Roll dice for
2:00:02
each car to determine
2:00:04
the price. So roll,
2:00:07
you're gonna roll. I
2:00:09
think it's 1D4. I think
2:00:11
it's 1D4. Is it 1D4?
2:00:14
Is it 1D4? Is it
2:00:16
1D4? Is it 1D4? Is it
2:00:18
1D4? Is it 1D4? Is
2:00:20
it 1D4? Yep. So the
2:00:23
journal is 3. The horse
2:00:25
is 1. That's great. And
2:00:27
the other ones are 4.
2:00:30
Yeah, it's a mean horse. It's like
2:00:32
the best. And they have nothing
2:00:34
to do with like what are we
2:00:36
gonna do with it? We have it's
2:00:38
all the way out here on this
2:00:40
fucking island. Yeah, except it's
2:00:42
not a horse. It's a Z
2:00:45
horse Weasel, a big weasel. It's
2:00:47
an animal drawn wagon. So it
2:00:49
could be a flying animal. Big
2:00:51
weasel. Which is why the birds
2:00:53
might want to ditch it.
2:00:55
Oh. Yeah. Look the fucking thing
2:00:58
out of here. Imagine a horse
2:01:00
that just has to eat the
2:01:02
weasel. It wants to
2:01:04
eat babies so badly. I'm
2:01:07
gonna knock this down to
2:01:09
six coin. We made off
2:01:11
like a bandit with Disney.
2:01:13
We don't even lay eggs.
2:01:15
Well, you kind of might,
2:01:17
I guess we don't know.
2:01:19
And we, I'm gonna put here
2:01:22
that we have one weasel
2:01:24
drawn. Box. Great. And then
2:01:26
you're going to add one
2:01:28
landmark and one biome die.
2:01:31
And this weasel-drawn cart lets
2:01:33
us carry a maximum of
2:01:35
10 wares. So funny. Did you...
2:01:37
Damn, how expensive are... That's
2:01:40
the other thing. You'd be buying
2:01:42
wares cheap. Oh. You could be
2:01:44
buying those wares, can't you? No,
2:01:46
you just get wares. When you re-stock. I
2:01:48
see, I see, I see, I see, I
2:01:50
see, I see. Keith. What are we doing. Yeah,
2:01:52
I feel like, I mean, you can take a
2:01:54
look at that list, but it feels like hunting
2:01:57
is the thing. It's camping, conversing, or hunting, and
2:01:59
I think for our... boy Harlow with his
2:02:01
one food and his beautiful long
2:02:03
hair and his anxiety and having
2:02:05
just seen the land whale it's
2:02:07
time to go hunting we've learned
2:02:09
our lesson we got to go
2:02:11
hunting what we're rolling a 1d6 and
2:02:13
then do we roll it a second time
2:02:16
it to we have to figure out
2:02:18
what we're all right we've what's a
2:02:20
floor or fun that's right with first
2:02:22
1d6 so that's a fun right so
2:02:24
this these these roles are just what
2:02:26
we're what we're what we're getting Not
2:02:28
how much we're doing it, right? Right. Uh,
2:02:30
there's the hunting table? Well,
2:02:32
I think it determines both.
2:02:34
No, eventually. Yeah, you roll a 1D6
2:02:37
to figure out how much you get, and
2:02:39
then you roll on the table. To see
2:02:41
what it is. That's what we mean
2:02:43
until they did it. Okay. That is the
2:02:45
way that you, yes. We could take the
2:02:47
6 to just roll it and say. Well,
2:02:49
then yeah, we'll do that. That is how
2:02:51
much we found. That is how much we
2:02:54
found. Clearly, yeah. I mean, we
2:02:56
got to go. It's order of operations.
2:02:58
That's what I'm saying. Yeah, absolutely.
2:03:00
Yes. I have no choice but for this
2:03:02
to be the amount of food. That's right.
2:03:04
Yes. Then see page 82 for inspiration.
2:03:07
Right. We lose one dive or choice.
2:03:09
I think that that is probably biomedive,
2:03:11
which we still have a bunch. Yes.
2:03:13
So this will bring us down to
2:03:16
four. Four biomedi. Yeah. We're rich. Still
2:03:18
still. That's right. In biomedi. It's
2:03:20
honestly better to have
2:03:22
four than six. Six
2:03:25
is simply too many. I
2:03:27
agree. Four, bion die. All
2:03:29
right, now, let's see what
2:03:31
we hunted. Okay, do you
2:03:34
want to roll this one?
2:03:36
I'll roll the first one.
2:03:38
Roll, let's go back and
2:03:40
forth. Roll one D6. That's
2:03:43
a six. Wow, another
2:03:45
six, so that's a,
2:03:47
that's sweet. What? Oh wait, no,
2:03:49
that's the wrong one. That's grazing.
2:03:52
Yeah, it's it. I see. The
2:03:54
diversity order of floor and fauna.
2:03:56
Yeah, so grazing and now horned.
2:03:58
Yeah, we killed. some like horned
2:04:01
grazing deer. Yeah, some. This is
2:04:03
like an antelope. An antelope. We
2:04:05
were very scared the whole time.
2:04:07
What do we use for this?
2:04:09
Crossbow. The fool's weapon. The fool's
2:04:11
weapon. The fool's weapon. The fool's
2:04:14
weapon. The fool's weapon. Wow. Yeah.
2:04:16
You don't have to aim. You don't have
2:04:18
to pull back. You just crank it until
2:04:20
it's ready. Point and shoot. Is that your
2:04:23
character saying that or is this the thing
2:04:25
that people believe? No, this is the guy
2:04:27
when we bought it. We were like, we've
2:04:29
never hunted before. What do we do? And
2:04:31
then he's like, you want a fool's crossbow. Oh,
2:04:33
okay. And it worked. We got six food. We
2:04:36
got a ton of food. More food than we
2:04:38
know what to do with. I didn't like being
2:04:40
called a fool, but it did work. It
2:04:42
worked great. Yeah. I mean, now imagine Richard
2:04:44
Richard Kind, a felling, a felling an
2:04:46
antelope, an antelope, using an antelope,
2:04:48
using an 80-pound, using an 80-pound,
2:04:51
with beautiful hair blowing in the
2:04:53
breeze. That's our turn. I think
2:04:56
that's the end of this round.
2:04:58
We have done a lot. I
2:05:00
think people maybe stepped away briefly,
2:05:03
but we filled in some coastline
2:05:05
a little bit based on stuff
2:05:08
that was very close together. It
2:05:10
looks like I think probably next
2:05:12
round or next round or two.
2:05:15
We will be getting really close
2:05:17
to the sort of edge to
2:05:20
edge to edge. map stuff or
2:05:22
we were getting there. And we
2:05:24
certainly have 10 named places at
2:05:26
this point. So we're nearing a
2:05:29
successful cartograph game. Thank you
2:05:31
so much for joining us.
2:05:33
And we have any final thoughts
2:05:35
or things they want to say before
2:05:38
we wrap up? The real success is
2:05:40
in the journey of course. Right.
2:05:42
You're so, that's so beautiful.
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