Perpetua Prelude 04

Perpetua Prelude 04

Released Thursday, 3rd April 2025
Good episode? Give it some love!
Perpetua Prelude 04

Perpetua Prelude 04

Perpetua Prelude 04

Perpetua Prelude 04

Thursday, 3rd April 2025
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Episode Transcript

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0:01

Hey everybody, it's Austin here.

0:03

Sorry for the pre-perpetua interruption, but

0:05

I wanted to quickly make an

0:07

announcement, one that I bet many

0:09

of you have already heard or

0:11

read by now, but just in

0:13

case you hadn't, hi, Fred at

0:15

the table has another new podcast.

0:17

It is called Side Story. It's

0:19

available now from basically anywhere that

0:21

you get your podcasts. It is

0:23

a podcast about games and the

0:25

stories that they make us want

0:27

to tell. I'm hosting it, which

0:29

means that I am back to

0:31

talking about video games on the internet,

0:33

not just video games, but you know,

0:35

that's going to be, I think, a

0:37

lot of what we talk about. There's

0:39

a lot of, we play a lot

0:41

of video games and we don't really

0:44

get to talk about them in the

0:46

public that often. The whole team is

0:48

going to be on it. We're going

0:50

to cycle through from episode to episode

0:52

I'll be hosting each episode in the

0:54

first episode to kick things off Jack

0:56

and Janine came through We talked a

0:58

lot about soul frame the new game

1:00

from warframe developer Digital extremes that's that's

1:02

currently in what they are also

1:05

calling prelude Which is like their

1:07

sort of pre-release or super not

1:09

not beta you can go listen

1:11

you'll hear us talk about it

1:13

We also talked about Repo, the

1:15

horror comedy game that we played

1:17

over on Twitch recently. And that's

1:19

maybe just a good reminder for

1:22

people who maybe just as into

1:24

the podcast. We do a bunch

1:26

of other stuff. We stream on

1:28

twitch.TVs such Friends of the Table.

1:30

Those archives go up on youtube.com/Friends

1:32

of the table. We have Media

1:34

Club Plus where Keith and the

1:36

crew are getting towards the end

1:39

of the chimera ant arc of

1:41

Hunter Hunter one of the coolest

1:43

pieces of shown in anime I

1:45

think personally ever Ali was just on

1:47

a great episode of that I'm gonna be

1:49

on the next episode of that so we

1:52

do a ton of other stuff and in

1:54

fact as part of this new podcast side

1:56

story we are launching a new video game

1:58

LP a let's play sort of play

2:01

playthrough of a game. Jack and

2:03

I are driving a game of

2:05

outward, which is a third-person open

2:07

world RPG that has a lot

2:09

of really fun, interesting systemic interactions.

2:11

You know, we spend a lot

2:13

of time making camp and running

2:15

from giant mantish shrimp and cooking

2:17

things and trying to make the

2:19

silver we had go as far

2:22

as it could and stumbling into

2:24

caves and fleeing from caves. Janine

2:26

is joining us for that one

2:28

and is... kind of the devil

2:30

and angel on our shoulder. The type of

2:32

game this is that Janine's one of Janine's

2:34

big jobs is to remind us when we

2:36

get into common that we should take our

2:38

backpacks off because otherwise it's harder to fight.

2:41

So go check that out the first episode

2:43

of that is free. Then the rest of

2:45

them are going to be for the new

2:47

$10 patron level. And so we'll see how

2:49

it goes. My hope is that people, you

2:51

know, a lot of people have been asking

2:53

me to talk about video games again and

2:55

games are all types on the on a

2:58

podcast somewhere ever since I stopped doing that

3:00

back in the way, at the end of Waypoint,

3:02

at my time at Waypoint, I guess. And so

3:04

doing it. I'm doing it now finally. I hope

3:06

people have been enjoying it if you already listened

3:08

to it. Thank you so much. If you listen

3:11

to it and liked it and liked it and

3:13

liked it and liked it and liked it and

3:15

liked it and then kind of like. you know

3:17

I will say that you know obviously the one

3:19

of the key things here is I'm excited to

3:21

talk about and have been missing talking about games

3:24

critically and comitically for a little while and it's

3:26

good to go back to that but it is

3:28

also to to give people a way into

3:30

what friends of the table is

3:32

and the breadth of what we've

3:34

become over the last decade people

3:36

who maybe don't have time or

3:38

interest in listening to us play

3:40

tabletop games this is you know

3:42

our passion we love doing this

3:44

this is a unique thing that

3:46

is so so so important to

3:48

me but the audience for listening

3:50

to us talk about orks and

3:52

robots and vampires I guess in

3:54

character is not huge in comparison

3:56

to for instance a podcast about

3:58

Star Wars or video games or other

4:00

kind bigger wider small less less niche

4:03

things. And I have known for years

4:05

that the rest of the friends of

4:07

the table crew are smart and funny.

4:09

And I love talking to them about

4:12

everything else. And so I wanted another

4:14

space where we could have those conversations.

4:16

I think anyone has any doubts about

4:18

that they can go listen to Media

4:21

Club Plus, which is brilliant. It's one

4:23

of my favorite podcasts. It might be

4:25

my favorite podcast, especially right now as

4:27

we're in the chimera an arc. They've

4:30

been so, so, so, so on it.

4:32

those folks onto a podcast where I

4:34

can say like, hey, what do you

4:36

think of this new game we've all

4:39

been playing? Tell me what you feel

4:41

about this. Share your insights. Hear your

4:43

mind. Hear the stories that these games

4:46

make me want to tell. So yeah,

4:48

go check it out. It's called Side

4:50

Story. I'll get out of your way

4:52

now. I think this episode is

4:54

a banger. And that's all I'll

4:56

say. All right. Peace. A

5:00

bell rings, out

5:02

of the forest,

5:04

beyond the hills,

5:06

past the city

5:09

gates, through the

5:11

crowded streets, into

5:13

the Citadel Cortcullis,

5:15

and above the

5:18

throne itself. Okay,

5:24

so quick summary of last turns

5:27

that we're all on the same

5:29

page again. Art and Dre, Tomor

5:31

met a terrapine or sort of

5:34

a nomadic... turtle or tortoise guy

5:36

who was named Jonathan, and then

5:39

you learned that the mountain you

5:41

were headed towards was actually a

5:43

still active volcano, and you managed

5:46

to recover a material called Sheldonica,

5:48

which is a sort of weird

5:50

volcanic metal. Jack and Janine, Glesian

5:53

Yukai, met a weird little mole

5:55

guy, and a parade of pastoral

5:58

travelers who brought you to a

6:00

town that was obsessed with like

6:02

games and sports and competitions and

6:05

all sort. Then Keith you and

6:07

me and Harlow found our way

6:10

to a weird academy. I said

6:12

weird like eight times here but

6:14

yeah that's just you know. Let

6:17

me live. We're an academy obsessed

6:19

with the collapse of civilization, which

6:21

I think is kind of a

6:24

classic friends of the table style

6:26

university, very reflective of our own

6:29

academic experiences. And then Ali and

6:31

Sylvie Harlow found a, sorry, not

6:33

Harlow, I did it, Arley, found

6:36

a very weird, I'm so, I'm

6:38

so washed right now. You'll find

6:41

an upside down forest that was

6:43

filled with super moody and muppet

6:45

coated tree. who kind of ragged

6:48

on you a bunch until you

6:50

helped them out. I think there's

6:52

some coffee beans involved and then

6:55

they kind of set you on

6:57

your way. I believe it is

7:00

back around to tour. Oh yeah.

7:02

Who should roll some dice? Let's

7:04

roll some dice. Do you want

7:07

to go first art? All right

7:09

I'll do the landmark this time.

7:12

Sure. 1710 and it's a three.

7:14

Which is a town. Yeah, three

7:16

bionm dye. Here we go. We

7:19

got a lake. Oh, we got

7:21

a lake. Five, three, eight, five,

7:24

three. Love it. Then what? Then

7:26

all roll of bion. Eleven, nineteen.

7:28

And two is a mountain. Wow.

7:31

All right, and? Uh, I rolled

7:33

a dice that's actually in the

7:35

same spot as a place we've

7:38

already been to. Roll it again.

7:40

Okay. Twelve, 24, three. Okay. That

7:43

is a new place. It is,

7:45

it's right next to the mouth

7:47

of this river is what it's

7:50

next to. Whoops. And it's a

7:52

lake? Oh, it's a lake. Well,

7:55

there's a lake at the end

7:57

of this river. Nice. That works.

7:59

Delta thing? It could be a

8:02

little. Oh yeah. That's really fun.

8:04

That makes a lot of sense,

8:06

actually. Let's just draw that out

8:09

right away. Look at that. Delta.

8:11

Throughout those two little spots. There

8:14

we go. Which kind of means

8:16

we kind of have our coastline

8:18

there, even if it's. Yes. Although

8:21

we should put a lake icon

8:23

down as well, so that we

8:26

can remember it as a place

8:28

we can travel to. This is

8:30

true. Right, right, right, yes. All

8:33

right. Well, then this is also

8:35

one right next to it, technically.

8:37

So, uh, all right. That is

8:40

your exploration phase. Sketched our locations.

8:42

We've had other tokens. It is

8:45

time for the arrival phase. Choose

8:47

location on the map. If not

8:49

closest, lose one food. Where y'all

8:52

headed from the ruined city of

8:54

Rock Castle? Hmm. your closest is

8:57

probably this new mountain that got

8:59

added or this lake to your

9:01

east one two three one two

9:04

three yeah you can spend a

9:06

food to go anywhere yeah I

9:08

kind of want to go to

9:11

a town art yeah I hear

9:13

that do you want to go

9:16

to the one that we just

9:18

made oh we have to draw

9:20

a coastline on our landmark right

9:23

yes oh yeah curious how we're

9:25

gonna how we're gonna figure out

9:28

some of these coastlinesines yeah I'm

9:30

hoping we all starved before we

9:32

have to reckon with it Great.

9:35

Good call. Good. That's a lot

9:37

of turns. Because we start losing

9:39

health, right? We don't just die.

9:42

That's right. Yeah. So that's still

9:44

like five times. Plenty of time

9:47

to get more food, for instance,

9:49

you know, yeah. I just thought

9:51

I was hoping. Right. Oh, okay.

9:54

We could run out of food

9:56

and it also be stabbed. Right.

9:59

Okay. Now, where are you headed?

10:01

You're headed towards the new one

10:03

that you put down? Yeah. the

10:06

little one to the to the

10:08

north just just below the quarith

10:10

plateau where the giants are. All

10:13

right, so spend one food and

10:15

draw a card and draw your

10:18

little dashed line. I'll draw our

10:20

line art. I'll draw a card

10:22

then. Five of diamonds. We just

10:25

had a red five. Oh, did

10:27

we? Yeah, we had five hearts

10:30

last year. This is right. This

10:32

is another and so you're gonna

10:34

meet another fellow traveler on your

10:37

journey. What rumor did they tell

10:39

you? Gain one coin. All right,

10:41

I think it's time for my

10:44

little guy. Oh, guys own. And

10:46

I would like to introduce mushroom

10:49

people. Oh, mushroom people. I think

10:51

there's all sorts of mushroom people.

10:53

Uh-huh. I think there's like big

10:56

floppy portobello people, skinny little, whatever

10:58

you call those mushrooms people. Yeah,

11:01

uh-huh. Maybe oyster mushrooms. Yeah, maybe.

11:03

And this is, are they all

11:05

the same like... They are all

11:08

the same culture? Are you saying

11:10

that this is like... Yeah, yeah,

11:12

this is a general mushroom culture.

11:15

I think that they are not

11:17

from this continent. I think they're

11:20

from another place. Can we get

11:22

a really big one that's a

11:24

chicken of the woods or a

11:27

puffball? Yeah, but those are very

11:29

rare from what I understand. Uh,

11:32

no, they're, well, not here. You

11:34

know, they're not common. You have

11:36

to find them outside, but they're

11:39

all over the place. Keith's just

11:41

teeing up so that one of

11:43

these guys can be eaten. You

11:46

gotta, hey folks, you gotta forge

11:48

chicken in the woods. Holy moly,

11:51

that's good. Animal Carberry. And they're,

11:53

they're like, in some places they're

11:55

ambassadors and some places they're adventurers

11:58

and some places they're merchants and

12:00

some places they have like a

12:03

little, a little mushroom town. Sure.

12:05

Colony. Were these the people from

12:07

potentially the, um. the same giant

12:10

city that the unnamed fallen capital?

12:12

Potentially, yeah. And I think there

12:15

might even be like rumors, like,

12:17

you know, they're really just from

12:19

underground. There's just a... bunch of

12:22

fungus upside on the ground. These

12:24

are people that have bad attitudes.

12:26

Wait, that's the people talking about

12:29

the mushrooms who live in the

12:31

ground? Yeah. Or it's people, you

12:34

describing people who blame, who think

12:36

mushrooms come from underground, those people

12:38

have bad. I'm against mushroom racists

12:41

is my good. Okay. Love this.

12:43

All right, so you've now met

12:46

a, so is this a mushroom?

12:48

What's this mushroom person's deal? And

12:50

what's the rumor they tell you?

12:53

I think this is a traveling

12:55

mushroom trader with like a little

12:57

cart full of junk. Okay. Junk

13:00

colloquially, not literally. Uh-huh. I mean,

13:02

I don't want me, but personally,

13:05

me, in my modern non-fantic mind.

13:07

But tomore might. Yeah, tomore might.

13:09

Yeah, probably. So you've met this

13:12

junk trader. And what is the

13:14

rumor you learn from them? here

13:17

on the here on the road

13:19

to this town that you have

13:21

not yet found. Um, I think

13:24

I want to be about the

13:26

mountain rain. Oh, interesting. Interesting. The

13:28

mountains are sleeping giants. The giants.

13:31

I mean, do you hear the

13:33

phrase? Do you hear the altar

13:36

of perpetual? Do you get told

13:38

that like, oh, maybe. Do you

13:40

get told like, you know, quoroth

13:43

plateau. I don't know what I'm

13:45

saying, but something a little bit

13:48

into like a Norm McDonald. Yeah,

13:50

the Coroth Plateau. It's just a

13:52

knockoff of the original one, the

13:55

altar of the altar of the

13:57

old perpetual, perpetual there. And being

13:59

told this by someone who expects

14:02

you to know what they're talking

14:04

about, like, hmm. If you say

14:07

so, buddy, I'm Goku. uh that

14:09

like the the the pitch i'm

14:11

making here is that the giants

14:14

were trying to make the way

14:16

that they flattened and made that

14:19

plateau was them like replicating a

14:21

different place. There's them like building

14:23

their version of maybe in honor

14:26

to maybe in order to try

14:28

to capture the power of the

14:30

alter slash column slash whatever else

14:33

I said of perpetual. Pillar. Pillar.

14:35

I think Hillary came up several

14:38

times. Yeah. Yes, the pillar. And

14:40

then you get a coin from

14:42

this somehow. Maybe in exchange for

14:45

investigating the mining backpack. Oh, sure

14:47

How does that work? I got

14:50

a lot of those parts You

14:52

give me a coil you look

14:54

at this thing I have. Yeah.

14:57

Yeah, sure My Norm McDowell is

14:59

very good it seems I think

15:01

I'm getting old George Tony Clifton

15:04

in here likes this show and

15:06

doesn't understand late 80s early 90s

15:09

comedy is a is a someone

15:11

I have a lot of respect

15:13

for yeah there's a lot of

15:16

them out there art so um

15:18

what's the town page 56 oh

15:21

buddy a town stricken by some

15:23

foul illness what is causing the

15:25

sickness how do you remain safe

15:28

gain one reputation for being so

15:30

good at not being sick at

15:32

not being sick Mm. Maybe you

15:35

help out. Maybe you do something.

15:37

Yeah, I was gonna say we're

15:40

definitely the help out kind of

15:42

guy. We're go-koo. Yeah, if we

15:44

all know, go-koo can be one

15:47

thing, it's physical sickness. Okay, who

15:49

for the future do you meet?

15:52

Our enemy's son? I actually have

15:54

a pitch on the sickness here

15:56

and like the visual version of

15:59

the of the sickness here. But

16:01

it's not, but trucks in here

16:03

somehow. But I'm, I mean I

16:06

could, I truly literally could, but

16:08

I'm not gonna do that. And

16:11

I'm gonna, I'm gonna actually pass

16:13

and say, I'm gonna pass the

16:15

ball back to you and say,

16:18

I'd rather you all come up

16:20

with, because this just says a

16:23

sickness, a foul illness, right? Right.

16:25

But I could, but I could

16:27

go a while, a little bit.

16:30

I think that there is something

16:32

fucking wrong with this place. It

16:34

doesn't look like any of the

16:37

architecture you've seen before. If you

16:39

had some sort of Geiger counter,

16:42

it would be clicking off the

16:44

charts. And I think visually speaking,

16:46

as you approach this place that

16:49

looks like... a town from another

16:51

time and in order to make

16:54

it not just trinoble yes let's

16:56

make it look like Dragon Ball

16:58

Z town let's make it look

17:01

like West City in Dragon Ball

17:03

or look like you know big

17:06

weird round buildings I was guessing

17:08

and I couldn't have been more

17:10

right yeah it's that's cats of

17:13

court baby yeah that's what cats

17:15

there it is right big round

17:17

sci-fi buildings but they all have

17:20

a sort of shadow echo self

17:22

that's like just off. It's like

17:25

looking through 3D glasses. when you

17:27

look at it. Everything has a

17:29

sort of shadow of itself, like

17:32

an echo, a visual echo of

17:34

itself, just off to the side

17:37

vibrating. So it's like looking at

17:39

a 3D movie without 3D glasses.

17:41

Without 3D glasses. Just describing a

17:44

stigma. Sure. Yeah, I believe you.

17:46

But yeah, 3D movie without 3D

17:48

glasses is exactly right. I'm sorry

17:51

I can get an image of

17:53

that. So so that yeah that

17:56

is exactly the thing right where

17:58

it's like oh, there's a little

18:00

weird You can see the second

18:03

image that's supposed to synthesize, but

18:05

it's not synthesizing. This is still

18:08

from Avatar. That helps explain what

18:10

I'm talking about here. And it's,

18:12

it's, I don't have a name

18:15

for this yet. I've been thinking

18:17

about them as places, I've

18:19

been thinking of words like

18:21

echo and thinking of words

18:23

like. Echo, I think Echo

18:25

is the main one I've

18:27

written down in this, in

18:29

my personal notes here. Let's

18:31

see. Yeah, those are the main

18:34

ones here. But this is

18:36

wrong. This isn't from here.

18:38

And in fact, now that

18:40

I think about it, the

18:42

proximity with the Kaurath

18:44

Plateau suggests that like,

18:47

maybe it was summoned

18:49

here by what the giants

18:51

built by their fake altar.

18:53

And it's sick like it's it's

18:56

I think it's a little

18:58

bit like someone loaded the

19:00

wrong save file from a

19:02

different video game into our

19:04

video game And there are

19:07

like it's it is

19:09

a little like playing

19:11

post-apocalyptic Dragon Ball Z in

19:13

there, right? There are like echoes

19:15

of He was like, he

19:17

never really did like zombies,

19:19

right? But there is like

19:22

some sort of, I'm thinking

19:24

about the Android saga, I'm

19:26

thinking about the chimera ant

19:28

arc of Hunter Hunter, Hunter,

19:31

I'm thinking about weird creatures

19:33

lost in there. And these

19:35

creatures have the same echo

19:37

effect that the rest of

19:40

the city has, you know,

19:42

they feel like... strange twisted

19:44

versions of themselves. I'm thinking

19:47

about like big rat, rat

19:49

monsters, you know? I'm

19:51

thinking about, um, what

19:53

are other weird post-apocalyptic

19:55

type monsters? If you load

19:58

it into a 19-croaches... Yeah,

20:00

giant roach, yeah, yeah, yeah. Hold

20:02

on, I'm looking up Chrono Trigger

20:04

Future Enemies. I mean, yeah, this

20:06

is what we're talking about here,

20:09

you know. Big crabs. Yep, big

20:11

crabs, or like, like, robots that

20:13

have been overtaken with crab shells.

20:15

You know, the carcinization thing of,

20:17

like, all things will eventually, is

20:19

that what it's called? What's the

20:22

convergent evolution? But it didn't happen,

20:24

but all robots started to evolve

20:26

to become more crab-like. It's just

20:28

because robots learned that fact and

20:30

self-fulfilled it. Right, they started rebuilding

20:32

themselves with more crab-like? Oh, so

20:35

it's not like a thing where

20:37

like hermit crabs or something started

20:39

getting like some sort of hermit

20:41

creature. I like that, that's fun

20:43

though. Maybe there are also hermit

20:45

crabs that have like found their

20:48

new shells from old robot parts

20:50

and stuff. It's convergent evolution, but

20:52

from two points into a center

20:54

instead of like a parallel lines.

20:56

The image of a hermit crab

20:58

that crawled into an old rotary

21:01

phone shell jumped in my mind,

21:03

but that's Bluff City. Ooh. Oh,

21:05

it can grab it's it can

21:07

grab the phone to make a

21:09

call with its clothes. How do

21:12

we get this little guy into

21:14

our into our party? Please. Thank

21:16

you. Love it. Yeah, and it's

21:18

it is this is a type

21:20

of place that exists in this

21:22

world this sort of like broken

21:25

echo zone Which is what we

21:27

called. It was a Sonic game.

21:29

I guess Yeah here and there

21:31

are this is a tight place

21:33

Actually, this one's broken echo zone

21:35

act two Right right exactly sure

21:38

sure sure yeah, and I'm gonna

21:40

I'm gonna let me see if

21:42

I just kind of tint it

21:44

Yeah, it looks this way because

21:46

we didn't hit the right points

21:48

in the Sonic CD level Exactly.

21:51

Yeah, we're in the bad future

21:53

version. Yeah, what's it say? What's

21:55

it saying in in in in

21:57

Sonic CD when you give what

21:59

is the bad? What is the

22:01

bad future? Oh, it definitely is

22:04

bad future, but I think there

22:06

is another thing. Yeah, they're called

22:08

bad future stages. That's okay. Bad

22:10

future like court squadron bad future

22:12

zone. That's good. So good fairly

22:14

cool. It's I don't know that

22:17

it's as good as I want

22:19

it to be, but it's very

22:21

cool. So yeah, sick city. Anyway,

22:23

you got plus one reputation from

22:25

this somehow. What do you do

22:27

in this place? That's what you

22:30

get the reputation for. People like

22:32

great name. Nailed it. Sick name.

22:34

Sick city. Sick city. That's what

22:36

they said. Sick name, sick city.

22:38

Ah. Wonder what it looks like

22:41

to treat this. I don't know.

22:43

Great question. I mean, you're the

22:45

character to do it. You're certainly

22:47

the most like, I mean, I

22:49

don't mean that in terms of

22:51

skill set, but I mean that

22:54

in terms of heroic vibe. You

22:56

know, Dr. So this is kind

22:58

of the theory we're working with,

23:00

the vague knowledge we're working with,

23:02

is that this is maybe the

23:04

result of some sort of old

23:07

ritual or something? That is the

23:09

loose idea that I think it's

23:11

probably, I mean y'all don't have,

23:13

y'all meaning Tomor, Tomor doesn't know

23:15

about the, oh yes you do,

23:17

because the rumor, you just heard

23:20

the rumor about the Kaurath Plateau,

23:22

you just didn't see it yourself

23:24

the way that Arley did, right?

23:26

Arley saw that plateau, where the

23:28

Giants built this place, you have

23:30

now heard a rumor about it,

23:33

and now have seen what maybe

23:35

was connected to it, in some

23:37

way, which is... Yeah, this place

23:39

seems to have been summoned or

23:41

been, you know, corrupted. Maybe there

23:43

was a city here that, or

23:46

a town that got blended with

23:48

this other place. Hard to say.

23:50

If a person leaves, is the,

23:52

is the sickness in the town

23:54

or is it like in people?

23:56

I think it's in the town.

23:59

I think the town is sick

24:01

in this way. And you know,

24:03

if you like. some time investigating

24:05

it and like trying to I

24:07

think you know walking through the

24:10

streets and like looking into the

24:12

into the you're doing the krono

24:14

trigger you know level right you're

24:16

like going it getting around the

24:18

battles and trying to like learn

24:20

from the little cutscenes that play

24:23

and oh look there's a there's

24:25

an old camera record that you

24:27

could pull up to see that

24:29

like oh in in some other

24:31

version of this town the world

24:33

wasn't so bad you know the

24:36

the robots lived in peace you

24:38

know along with the the hermit

24:40

crabs or whatever right whatever whatever

24:42

normal life looked like there was

24:44

a thing like normal life there

24:46

yeah this is some sort of

24:49

like harsh echo some sort of

24:51

like you know broken bad version

24:53

of it where some of the

24:55

rules and ideas of this place

24:57

have like broken bad, you know,

24:59

have like been extended in weird

25:02

bad ways. Truly a thing that

25:04

I was prepped to do a,

25:06

you know, a prepped dungeon for

25:08

six months from now or six

25:10

weeks from now, but on the

25:12

top of my head, it's hard

25:15

to come up with one super

25:17

easily. I think that I would,

25:19

I think that I would, like,

25:21

point out as an example, would

25:23

be like, you know, Everything

25:26

here, like in the video gamey

25:28

sense, everything here takes bonus damage

25:30

from bolt, from, you know, from

25:33

lightning attacks. Yeah. Everything here, you

25:35

know, has to avoid the, you

25:37

know, the great, the great computer

25:39

that is gonna try to like,

25:42

grab you and put you into

25:44

your more crab-like form, right? Like

25:46

that, that stuff is happening. That,

25:48

theoretically, you find evidence of a

25:51

version of this city where that

25:53

wasn't happening. you know, which isn't

25:55

that different than finding a city

25:57

ruin of any kind. It's not

26:00

that different from finding the eastern

26:02

and continent city where there used

26:04

to be water and then the

26:06

water ran out. And so the

26:09

big mill city stopped being a

26:11

big mill city, except this feels

26:13

more like there has been a

26:15

sort of metaphysical corruption of the

26:18

people here, you know, and the

26:20

city itself in some way. You're

26:22

seeing the dark version of this

26:24

city, the corrupt version of this

26:27

city, not the version that once

26:29

existed. And maybe you don't solve

26:31

it, you know? This is some

26:33

real dark tower shit. Oh yeah.

26:36

That is, yes, this should feel

26:38

a little dark towery, this should

26:40

feel a little, um, what's the,

26:42

you know, like, like, did you

26:45

load the, did you hear about

26:47

the one C5? Like that drowned

26:49

and stuff? Exactly. The Yacharina of

26:51

time, da-da-da-da-da-da-da-da-da. That is the space

26:54

that these types of places, to

26:56

which this is not a unique

26:58

one. But it's not something you've

27:00

ever encountered before, aren't like. Again,

27:03

it feels a little like someone

27:05

loaded the wrong, and to us,

27:07

the viewer, the player, it should

27:09

feel like someone loaded the wrong

27:12

save file. Like someone loaded a

27:14

resident evil file into your evolution

27:16

dreamcast JRPG game. Well, that's not

27:18

what's supposed to happen. What this

27:21

conjures for me is the psychomantis.

27:23

Yes, yes, boss battle in, uh,

27:25

in metal, your solid. Yeah, where

27:27

you had to play from the,

27:30

I guess, spoilers. If you played

27:32

for the first controller part. Yeah,

27:34

I finished that. Yeah, I finished

27:36

that. Yeah. He would be able

27:39

to know your movements and you

27:41

like couldn't. I don't if you

27:43

can't beat him if you're playing

27:45

for the first controller, but. It

27:48

sure sure. I believe you can't.

27:50

Yeah. You had to change in

27:52

the second controller. What can we

27:54

do that's like changing into the

27:57

second controller port? Because I don't

27:59

know what narratively it means. Isn't

28:01

there something in the same fight

28:03

where you can tell that Psycho

28:06

Mantis is going to pull some

28:08

shit because he puts like a

28:10

weird junk save file onto the

28:12

memory card and you can go

28:15

in and like win the boss

28:17

fight early by fucking with that

28:19

save file? Am I misremembering? Is

28:21

that a different game? I don't

28:24

believe that that's correct and I

28:26

don't want to admit how young

28:28

I was when I played metal

28:30

gear solid. I was 30. Jesus.

28:33

I don't think that there's a

28:35

safe thing like that, though. There

28:37

must be a different thing. I

28:39

think the thing you're thinking of

28:42

is the fight against the end

28:44

in Metal Yourself 3. Oh, that

28:46

one rules. Yeah. But what you

28:48

can do is move your clock

28:51

time ahead. Yeah. By long enough

28:53

that he dies from old age.

28:55

Let me tell you. 13-year-old Sylvie?

28:57

Love that was a great trick.

29:00

That's sneaky. I wonder if you

29:02

can do something with your Red

29:04

Dragon 3 where you're like super

29:06

your mega game thing I get

29:09

what you mean though the idea

29:11

art being like you recognize that

29:13

there is something metaphysically weird happening

29:16

here about the rules of the

29:18

world and how do you this

29:20

is a color refuses to fight

29:22

with the same roles in the

29:25

in the dual type moment. Yeah.

29:27

I have an answer, which is

29:29

we have these rules we've never

29:31

used. Oh. For making a skill

29:34

test? Like, yeah. To make a

29:36

skill test, first consider what your

29:38

cartographer is trying to do. Consider

29:40

what's at stake and what they

29:43

stand to gain if they succeed.

29:45

Then start with one six-sided die.

29:47

For each tag, your cartographer has

29:49

that would help the situation grab

29:52

another die. For each tag that

29:54

would hinder the situation, remove one

29:56

die. I will grab some tags

29:58

real quick for you. Let's see,

30:01

what's your value? Well, that's a

30:03

weird thing to ask somebody.

30:05

Yeah. Let's see. Curious. I

30:07

think that's probably a

30:09

tag. I think it's probably

30:12

a positive tag on this.

30:14

Yeah. Investigating the situation. What's

30:16

your, what's your disposition?

30:19

Challenge. And it's definitely

30:21

another positive tag here.

30:23

You don't have any

30:26

reputation yet. You don't have

30:28

any wounds. Let's see if you've...

30:30

They say any time you draw

30:32

a face card as a prompt,

30:34

consider how the situation could give

30:37

you a new skill trade or

30:39

knowledge. That's fun. I don't

30:41

think it's come up for y'all,

30:43

has it? No. You ought to

30:45

draw this king? No. Remember we

30:47

drone both red fives. Okay, right,

30:50

right, right. I want to leave

30:52

that king of clubs to the

30:54

side so we can wrap back

30:56

around for that in a second.

30:58

a negative. Unless we just give

31:01

them one negative because they're

31:03

in an echo. Oh, because

31:05

they're in the six zone.

31:07

Yeah, they're in the six

31:09

zone. Yeah, yeah, yeah. Yeah, so yeah, 2D6.

31:11

You can never roll once in one

31:13

die. Yeah, roll 1D6. Yeah, roll once

31:16

in one die. Yeah, roll 2D6. And

31:18

you're looking for above a three.

31:20

Four or five or six is

31:22

a success, but a four or

31:24

five has a complication. Who wants

31:26

to roll. It was three and

31:28

then Jack reminded us of the

31:30

six out. Six or two? That's a six,

31:32

you succeed. Outcomes, when considering an outcome

31:35

for a skill test, you should look

31:37

into the context of the situation to

31:39

determine what happens. In failing or succeeding

31:41

a skill test, you may gain or

31:43

lose resources, tags, or wounds. Again, use

31:46

the context of the situation to inform

31:48

this. You may wish to roll in

31:50

the random failure outcome table. Now, let's

31:52

let's stay off the random. Maybe like

31:54

a cool item from this on top

31:57

of getting... like the

32:00

the reputation that you're going

32:02

to get. Jack, what do you think? As

32:04

the other person who's read this book

32:06

front to back a bunch. I think

32:08

an item's a good idea. I think

32:11

we should say what it is that

32:13

they're doing. Yeah, I would like to

32:15

know what the dice roll was representing.

32:17

You know, just like I'm helping someone.

32:20

Are you, are there people in there

32:22

who were from that world that you're

32:24

helping? Are there people from this world

32:26

that you're helping who got stuck in

32:28

there? Clearing it not clearing

32:31

it from the map, but like

32:33

cleansing it somehow You know thinking

32:35

about the very video gamey

32:37

metaphors of like if you

32:40

can get this crystal to

32:42

the center point and then Cleaning

32:44

it back to its original realm.

32:46

Are you banishing it away? Yeah,

32:48

like does it? It is right now

32:51

it pouring out these creatures into

32:53

the surrounding area But like if

32:55

you can if you can do

32:57

the start the ritual you can

33:00

send it away back to its

33:02

own dimension like that

33:04

That's fun. Yeah crystal crystal

33:06

rituals seems like a thing

33:08

that we should be doing

33:10

here and we should be emphasizing

33:13

So you've like gone through

33:15

the level of the dungeon?

33:17

Well, you've like you've you've

33:20

gathered up the crystal energy

33:22

or whatever and then yes,

33:25

there's a sort of spirit

33:27

bomb style maneuver as part

33:29

of the ritual to disperse

33:32

the echo energy back to

33:34

Whatever dimension this was originally

33:37

from I like that cool Any

33:39

other flourishes here any other details

33:41

y'all want to add? I think

33:44

all of the like the sort

33:46

of like double visual echo stuff,

33:48

the 3D misalignment visuals of this

33:51

place. They like shudder and shake

33:53

as you're doing this, and then

33:56

they line back up, and then

33:58

everything kind of turns. it goes

34:00

first like fully black like everything

34:02

loses all colors or just hard

34:05

black silhouettes and then it fills

34:07

with bright colorful rainbow light and

34:09

then it like phew and like

34:11

shoots up into the sky and

34:14

like disappears into the stars you

34:16

know and it's like we get

34:18

area clear you know like you

34:20

know or whatever I've been left

34:22

behind is like some remnant from

34:25

that other world. You know, you

34:27

have the like, you have something

34:29

from capsule corp. You know, you

34:31

have, you get something here. We

34:34

should probably roll on the table.

34:36

It's an item draw, it's a

34:38

card draw. Yes, yeah. Yeah. Yeah.

34:40

The items are on page 52

34:42

and 53. I drew the last

34:45

card. Sure. Draw one card. Oh

34:47

my god. Oh my god. Assistant,

34:49

once per turn, you may pay

34:51

one coin to extend a coastline

34:54

or name a location. Did you

34:56

get a little robot friend? I

34:58

was gonna say it's like a

35:00

fucking like atlas, but it has

35:02

like a robot intelligence in it.

35:05

And is it his own thing

35:07

or does it like automatically merge

35:09

with our mining backpack? And now

35:11

our mining backpack is a little

35:14

map making. Does your mining backpack

35:16

grow little crab legs? And it

35:18

can have like grow a little

35:20

robot, not grow, but get robot

35:22

crab legs and a little face.

35:25

It learns about Carson. Carsonization. Yes.

35:27

the other robots and it goes

35:29

that's such a good idea I'm

35:31

doing it and that's why it

35:34

needs a coin because it still

35:36

remembers that it wants metal that's

35:38

right yeah insert metal for for

35:40

us to help you or you

35:42

know for to access assistant mode

35:45

and it has like it's downloaded,

35:47

I want to be clear, like

35:49

I think it's downloaded some sort

35:51

of robot AI from this other

35:54

echo city that had been here.

35:56

And you get one plus one

35:58

rep. And you get plus one

36:00

wrap, right? Yeah, we do have

36:02

a little robot now, so that

36:05

makes sense. This is true. We've

36:07

got to get some rep. We

36:09

can't be the least rep press.

36:11

Looks like you are, bud. Least

36:14

rep press, though, did have I

36:16

think the best one hit wonder

36:18

from the 90. So add your

36:20

rep, add your cool assistant. I

36:22

have added the rep, I have

36:25

not added cool assistant. I think

36:27

I can copy and paste the

36:29

cool assistant, which will save us

36:31

some time. I am going to

36:34

roll to Landmark Die for Glessie.

36:36

The first Landmark Die is at

36:38

426. Oh. The bottom. What is

36:40

it? Right down here. It is

36:43

a 2, which means it's an

36:45

encampment. Amazing. these people living at

36:47

the edge of the world live

36:49

in a remote area yeah and

36:51

here's another landmark die this is

36:54

2611 it's in a different it's

36:56

a different it's a different far

36:58

away this is far on the

37:00

east and this is a value

37:03

of four which is a city

37:05

we don't want them all in

37:07

this so it's closer to something

37:09

else right no this is what

37:11

the food is for yeah I

37:14

suggest where you might draw a

37:16

coastline need coastlines. Uh, you want

37:18

out at the bottom when you

37:20

do the top one? Yeah, sounds

37:23

good. You know what I'm gonna

37:25

do? What are you gonna do?

37:27

This is an island. Oh, okay.

37:29

It's a city on an island.

37:31

Oh, okay. It's a city on

37:34

an island. Oh, yeah. And Jay,

37:36

yeah, yeah, we do need to

37:38

name that location. Ten for one.

37:40

One is nothing, right? Yes, yeah,

37:43

one is forest one is forest.

37:45

Oh, yeah, I only land Landmarks

37:47

are nothing. Oh yeah. Why am

37:49

you always dancing? We already have

37:51

10 for. Oh, roll again. Oh,

37:54

okay. 311, one. That's handy. Forest,

37:56

oh, this is now emerging, this

37:58

feels like maybe this whole little

38:00

area. Oh yeah. He's a woodland.

38:03

He is a woodland. Yeah. Do

38:05

we want to just say that

38:07

like some of that area here

38:09

is like a big forest? It's

38:11

like these. Yeah. Yeah, yeah, yeah,

38:14

yeah. Okay, where are we going

38:16

Janine. Great question. That island city

38:18

is an option, but also so

38:20

is like meeting up with Harlow.

38:23

Harley. Harlow. Harlow. Harlow. Harlow. Harlow.

38:25

Or Arley. Oarley. Or Arley. Oll.

38:27

Yeah. We really made this confusing,

38:29

huh? A little bit. But I'd

38:31

spend the food to go to

38:34

the city. Oh, yeah. I have

38:36

no strong preference. So I'll follow

38:38

your legionine. We're still doing good

38:40

for food. I think we should

38:43

take advantage of that. Dotted line

38:45

to the city. Island City. This

38:47

is exciting. Uh-huh. Do you want

38:49

to draw a card? Yeah. I'm

38:51

going to draw it normal style

38:54

so I can actually see it.

38:56

Oh, no, that doesn't... No, I'm

38:58

just going to draw it. I'll

39:00

draw it over here. And it's

39:03

tiny again. I think it's a

39:05

seven. Seven of clubs. That first

39:07

is your journey thing. On page

39:09

49. 49. During your travels you

39:11

overstepped a local customer. Oh boy.

39:14

What was your oversight? Lose one

39:16

reputation. I'm going to delete this

39:18

rep. I have an idea. Oh

39:20

yeah, what is it? We crossed

39:23

the water on our own. We

39:25

like saw like, oh there's an

39:27

island over there. Let's go there.

39:29

We like found a boat. We

39:31

arrange to use it and stuff,

39:34

but there is a custom there

39:36

about like, it's really fucking rude

39:38

for someone. to take a boat

39:40

from like the mainland and take

39:43

it to the island versus waiting

39:45

for someone from the island to

39:47

come like ferry them? Yes. So

39:49

you just show up and like

39:51

what the fuck was that? What

39:54

are you here? Is it like

39:56

a union thing or is it

39:58

like a folk custom? I mean

40:00

in my head it's sort of

40:03

like a don't come into our

40:05

house unless you're invited sort of

40:07

thing, but then they'd otherwise be

40:09

very hospitable, but it could also

40:11

be like a labor thing. Like

40:14

I imagine like they do have

40:16

fairies frequently because they do want

40:18

people to come but like if

40:20

you but we didn't know that

40:23

I don't know like if you

40:25

if you're if the fairies on

40:27

the south end and you're on

40:29

the north and you're like and

40:31

you see a boat rental place

40:34

you know it really is they're

40:36

fishing boats and that it's like

40:38

not cool to take it to

40:40

the island like You know, accents

40:43

happen. This is like when you

40:45

go out of bounds in Breath

40:47

of the Wild or Tears of

40:49

the Kingdom and they have custom

40:51

dialogue written for it. Like if

40:54

you hang glide into a town

40:56

that you were supposed to climb

40:58

into and one of the Zora

41:00

turns around and it's like, what

41:03

are you doing? Exactly. When you

41:05

pick up the Zonite from the

41:07

guys and they're like, this is

41:09

my Zonite. You cannot touch that.

41:11

Okay, we had one rep, we

41:14

didn't mark it down to zero

41:16

rep. But hey, you've made it

41:18

to the city, and you again

41:20

have a black seven. So, city

41:23

prompts, black city prompts, seven. Oh,

41:25

buddy. Whoa. A city of people

41:27

dedicated to violence and war. Oh

41:29

boy. What rumors have you heard

41:31

about this city? Why are its

41:34

people so feared? Lose one landmark

41:36

die or mark a discovered settlement

41:38

as a ruin? This is working

41:40

so well with that first bit.

41:43

Wait, so is this... Which first

41:45

bit? The first bit of how

41:47

it's really really bad to go

41:49

there without them knowing you're going

41:51

there. Oh, sure. That's, my question

41:54

is like, is... this the war-like

41:56

settlement? Are we hearing about war-like

41:58

settlements somewhere else? This is a

42:00

city of people dedicated to violence

42:03

and war. Ah, okay. Yeah. So

42:05

what we're hearing from them is,

42:07

hey, we smoke that place, didn't

42:09

we? Yep. Yeah, uh-huh. I mean,

42:11

which place did they smoke? It's

42:14

a discovered settlement. Wow. Or we

42:16

lose a landmark, or we lose

42:18

a landmark die. Yeah, I was

42:20

assuming you didn't want to lose

42:23

a landmark, die. Wow, so you're

42:25

gonna kill a whole... We have

42:27

some settlements we haven't, like, fucked

42:29

with, right? But those are not,

42:31

are those discovered settlements? They're... Those

42:34

are undiscovered settlements. Is that so?

42:36

It's, uh, yes. Otherwise, they've just,

42:38

we've not discovered them. You know,

42:40

they're just a rumor out there

42:43

at that point. I would consider

42:45

it a personal favor if you

42:47

didn't hit the one that we

42:49

are currently in. Because we're starving

42:51

to death over here. I mean

42:54

I have a pitch here. What's

42:56

the pitch? Um, I mean the

42:58

pitch includes a full reveal. But

43:00

I don't know if I want

43:03

to admit, you know what I

43:05

mean? Right. Not to any of

43:07

you, you all know already. Yes.

43:09

You know. It strikes me that

43:11

these people might be... responding to

43:14

a thing they know about the

43:16

world. And they may be like,

43:18

you know what? It's time to

43:20

be the ones who are in

43:23

power. And it's time to stop

43:25

out anybody who could investigate this,

43:27

like the Grand Academy of the

43:29

Collapse. Yes, I think I'm up

43:31

for this. I think I would,

43:34

I am trying to work out

43:36

what these people are. I mean,

43:38

if I know what they do,

43:40

I'm trying to figure out. You

43:43

know, and it's hard because I

43:45

want to make sure that when

43:47

I look at the sentence a

43:49

city of people dedicated to violence...

43:51

war I'm not like oh they're

43:54

snake people you know yeah or

43:56

these are like armed bats or

43:58

something you know I don't want

44:00

to rely on it can be

44:03

a very metropolitan empire oh yeah

44:05

for sure well they could be

44:07

bats let's not throw out what

44:09

could be a fun idea right

44:11

here bats and also something that

44:14

is explicitly not a nice creature

44:16

what's what's the what's the opposite

44:18

of a bat? I see a

44:20

morning dog? Morning dog. Morning dog.

44:23

Morning dog. I think it's in

44:25

the animal, those little running lizards.

44:27

A rooster. A bird can't be

44:29

the opposite of a bat because

44:31

they both fly. Well nothing's the

44:34

opposite. The opposite is broken is

44:36

a term. We all know this.

44:38

Wait. Because like what's the opposite

44:40

of coffee? Someone like, oh, it's

44:43

tea. Like no, that's the same

44:45

drink. Benadryl. Opposite of coffee is

44:47

being drowsy. There's a lot of

44:49

ways for two things to be

44:51

the opposite. I'm just saying two

44:54

flying things. It's hard for those

44:56

to feel opposite to me. Yes,

44:58

but there, you would get an

45:00

opposition all. The point being, I

45:03

get Jack, what you don't want

45:05

to do is do like some

45:07

racial essentialism that's like, the snake

45:09

people are clearly evil. And, and...

45:11

art what you want to do

45:14

is it's cool to have an

45:16

evil bat empire and then what

45:18

we're doing is saying well it's

45:20

complicated by making it some sort

45:23

of like day and night empire

45:25

yeah exactly you know this could

45:27

just be a city of people

45:29

who like each other's vibe like

45:31

that like it's just people who

45:34

want to you know philosophically to

45:36

like what if we were in

45:38

charge There could be bad people

45:40

there. There could be a lot

45:43

of things. I think some of

45:45

them should be bats. There could

45:47

be an upside-down tree who lives

45:49

in an apartment. Yeah. What we

45:52

are torn between right now is

45:54

our natural propensity for critical world

45:56

building and thinking about how the

45:58

symbol... that we tell stories with

46:00

hold meaning and then are very

46:03

real like drive this season to

46:05

play in the sort of big

46:07

iconic space of the JRPG you

46:09

know the a JRBG would not

46:12

flinch at having an evil bat

46:14

no of course it wouldn't right

46:16

and well and and I want

46:18

to say what my goal here

46:20

is, which is to make

46:23

it clear to our audience

46:25

and the world at large

46:27

that I think that Goths

46:29

are bad, should be presented

46:31

with negative stereotypes

46:34

and fiction. Yeah. Okay,

46:36

yes, this city is

46:38

the headquarters of an

46:41

aerial armada. that is created

46:43

by the culture that lives

46:45

here. They have, they are

46:47

balloonists, not just like dirigibles,

46:49

but also I'm thinking of

46:51

like hot air balloons. I'm

46:53

also thinking of the way

46:55

that Miyazaki draws these remarkable,

46:57

hi, Miyazaki, draws these amazing,

46:59

like bizarre rippling airships in

47:01

like house moving castle. And

47:03

so when we look at

47:05

the tower blocks of these

47:08

buildings and things, they are... It

47:10

is almost like bats, fruit bats

47:12

hanging from a tree of the

47:14

like leathery deflated balloons of

47:16

their armada or like one is

47:19

getting inflated ready to go or

47:21

there are like gliders being you

47:24

know wheeling around the tops of

47:26

buildings. And the thing about this

47:28

town is that it was

47:30

founded by two people or two

47:33

families and whenever one of the...

47:35

Yeah, the bats and the doves. I

47:37

don't know if they are literally bats.

47:39

Yes, they are literally bats and doves.

47:42

Or bat-headed people. Right, yeah, yeah, yeah.

47:44

Because whenever one of them is awake,

47:46

the other is asleep. Whenever one of

47:49

them is awake, the other is asleep.

47:51

Whenever one of them wakes, the other

47:53

sleeps, and they don't know anything about

47:55

the other community. At least at first,

47:58

they think this is our city. sleep,

48:00

the doves wake up, the

48:02

doves fall asleep, the bats

48:04

wake up. And what these

48:06

people have done somehow over

48:08

thousands of years, despite being

48:10

completely different, and at first

48:12

not knowing about each other,

48:14

that they figured it out

48:16

eventually is that they have

48:18

developed the same ideology. You

48:20

would think that there would

48:22

be this kind of like,

48:24

we feel one way and

48:26

you feel differently and we're

48:28

fighting against you, but instead

48:31

they have both developed this

48:33

like supremacist imperial erinautical society.

48:35

But you know, they're split straight

48:37

down the middle. You know, one

48:39

of them, the flies of one

48:41

army go out and then they

48:43

roost in the trees and as

48:46

they sleep the flies of the

48:48

other army awaken and head out.

48:50

And these are like day soldiers

48:52

and night soldiers. What it makes

48:54

them a very powerful military because

48:56

they run 24 hours, right? Because

48:59

they've developed. Yeah, exactly, art. And I

49:01

think that this is how they know. Do

49:03

they know. A

49:06

clock strikes. A bell

49:08

rings. Out of

49:11

the forest, beyond

49:13

the hills, past

49:15

the city gates,

49:17

through the crowded

49:19

streets, into the

49:21

Citadel Port Colis,

49:23

and above the

49:25

throne itself, the

49:27

clock of Perpetua

49:29

counts down another

49:31

day, until total

49:33

oblivion. But

49:47

below that clock and

49:49

in that city and

49:51

in those hills and

49:53

those forests and beyond

49:55

life goes on People

49:57

go about their business

50:00

destruction is inevitable but

50:02

today there are errands

50:04

to run lessons to

50:06

learn swords to swing

50:08

lovers to make eyes

50:11

out and adventures to

50:13

go on at least

50:15

for the next few

50:18

hundred years until the

50:20

world ends like

50:22

it always does

50:25

despite the machinations

50:27

of kingdoms and

50:29

churches and academies

50:31

and armies. Grand

50:33

Sonery, the Elevana

50:35

League, the Dragon

50:37

League, the Dragon

50:39

Watchers, the Protectorate

50:41

of Placidia, the

50:43

Hundred Boroughs, the

50:46

Empire of Placidia,

50:48

the Hundred Boroughs, the

50:50

Empire of the Blue

50:52

Hour. The Passican Remnants.

50:54

The Anyad itself. These

50:57

great powers act as

50:59

if perpetual was their

51:01

grand game or their

51:03

perfect story. The people

51:05

below just pieces on

51:07

the board or characters

51:10

in their book. They

51:12

do not understand that

51:14

it is both. A

51:16

story of eager explorers

51:18

and scintillating silence. A

51:20

game of experienced inventors and

51:23

erstwhile wizards. A journey of

51:25

the innocent, the guilty, and

51:27

the redeemed. And when story

51:30

and game meet, a piece

51:32

may suddenly become a player.

51:35

A character transformed into

51:37

author. And if they are

51:39

lucky, a scripted ending turned

51:41

to new beginning. And

51:47

I want to get here embodied, right?

51:49

One of the big, one of the

51:52

big things on cartograph is like, hey,

51:54

try to stay in your character.

51:56

So here is what I want to ask

51:58

of Glessy Sydney and. Yuki, you

52:00

have stepped on some sort of

52:03

local custom. I don't know if

52:05

that's gotten you arrested, I don't

52:07

know if that's gotten you, like

52:09

you have to sneak around, I

52:11

don't know what your current situation

52:14

is. But here, in and among

52:16

the empire of the night and

52:19

day, or wherever this is going

52:21

to be, this vast headquarters of

52:23

this, this aeronautical armada, you learn

52:26

something about the world. You

52:28

learn that the world is

52:30

only hundreds of years away

52:32

from being destroyed.

52:34

Something that it seems

52:37

the people here have known

52:39

for quite some time. And

52:41

maybe this is one of those

52:43

great moments where we all learn

52:45

it at once or maybe we

52:47

all get bits of it. You

52:49

know, we get the shot of

52:51

Harlow walking through the museums of

52:53

the Grand Academy of the Claps

52:55

and slowly putting things together. Like,

52:57

no, why would there be a...

52:59

you know, dot, dot, dot, dot,

53:02

you know, as the airships get

53:04

closer to potentially destroy the city.

53:06

We get, you know, our brother,

53:08

Tomor, trying to piece together what's

53:10

up with the Kaurath Plateau and

53:12

this stuff. Where are you and

53:14

how do you learn from this

53:16

empire that the world is only

53:18

a few hundred years away from

53:21

being destroyed? I was going to

53:23

say for the idea for how we

53:25

find out. I don't think we're in

53:27

prison or anything. I think it's just,

53:30

I think it was like, maybe

53:32

we got like, I mean we

53:34

lost reputation, right? Like it's, I think

53:36

it was probably a slap

53:38

on the wrist, like it probably

53:41

happens, but it's a thing

53:43

of like, you get dirty looks

53:45

from all the guards and stuff,

53:47

like people just, it's not, it's

53:49

not good. Maybe it's like a

53:51

light fine or whatever. the world ends

53:53

eventually why not enjoy dessert like i

53:55

don't know some some shit that's just

53:58

that's just like it is so casual

54:00

and knowledge like a known thing

54:02

here where it's like people kind

54:04

of bandied around to like sell

54:06

things like or to be like

54:09

well why worry the world's gonna

54:11

end like there's like a price

54:13

that's how many years away yeah

54:15

you know yeah and you might

54:17

be thinking well wouldn't they want

54:20

to collaborate with the the Grand

54:22

Academy of the collapse? But I

54:24

mean if the Grand Academy that

54:26

collapse is able to unite the

54:28

world in some sort of, you

54:30

know, they want to be the

54:33

top, the people at the top

54:35

of the pyramid when everything starts

54:37

tumbling down. Yeah, I'm curious if

54:39

that's what it is. Let me

54:41

just slow down and pump the

54:44

brakes for a second to really

54:46

sell this. Like, this is the

54:48

pitch in some way of perpetual.

54:50

This is a world where this

54:52

whole continent has known for some

54:54

time now that the world would

54:57

end. That is natural. That is

54:59

what happens. That the world ends

55:01

and then one day remakes itself

55:03

in some new form. Drey, for

55:05

instance, do you want to say

55:08

more about the turtle people? Yeah,

55:10

the turtle people know that the

55:12

world is ending. And so their

55:14

big plan is to go out

55:16

in the world to learn as

55:18

much as possible. And then at

55:21

some point return home, become completely

55:23

insular. and basically find out a

55:25

way to make sure some form

55:27

of their society survives. into whatever

55:29

comes next. And who knows if

55:32

that works or not, but that's

55:34

a belief that they have, that's

55:36

a faith that they have, that

55:38

they believe that they can do.

55:40

And we wanted there to be

55:42

a part of the world that

55:45

was only just learning about this.

55:47

And I don't even know if

55:49

when we get to Fabula, if

55:51

that'll be this set of people,

55:53

or if there will then be

55:56

another, or maybe there's a Western

55:58

continent, or a little, you know,

56:00

a little island that hasn't hasn't

56:02

found out about this yet, that

56:04

some of you end up being

56:07

from being from being from, we'll

56:09

be from, we'll see. We'll see.

56:11

We are in. Perpetua, a world

56:13

that remakes itself, a world that

56:15

has clearly some sort of metaphysical

56:17

truth, it has dragons, it has

56:20

gods, it has magic, it has

56:22

some stuff that sticks around, and

56:24

sometimes the world gets remade radically

56:26

differently, like when there used to

56:28

be Dragon Ball Z world, with

56:31

robots that turned into crabs, for

56:33

instance. That's a different world that

56:35

existed once, and you caught a

56:37

strange sickly echo of it. And

56:39

perhaps yet, there will be others.

56:41

And we will see that as

56:44

we continue through this season. But

56:46

for now, we have to keep

56:48

drawing this map. And you have

56:50

to decide, do you want to

56:52

destroy a place or lose a

56:55

landmark dye? And it sounded like

56:57

destroy a place. I think. Personally,

56:59

the one that makes the most

57:01

sense, if it qualifies, is the

57:03

Dragon Watching Tower, to be honest,

57:05

if they're an airship-based war society.

57:08

Oh, yeah. I feel like they

57:10

would not be interested in that

57:12

existing anymore. Was that a settlement?

57:14

It has a settlement icon, like,

57:16

tiny in it. But it's a

57:19

landmark, is what it is, I

57:21

think. Oh, but you're right. It

57:23

does have the, the, it does

57:25

have, why does it have that,

57:27

for illustrative purposes or not? No,

57:29

I think it was I think

57:32

that was a settlement because I

57:34

think it was a I Forget

57:36

what it's roll up and said

57:38

die roll. Yeah, you totally could

57:40

I think it said like there's

57:43

a tower here, you know Yeah,

57:45

a grand tower overlooking the surround

57:47

who built this place is what

57:49

I think it was red 10

57:51

this would have been 18 18

57:53

18 The chat goes up high

57:56

enough. Wouldn't that table tell you

57:58

what kind of role it was?

58:00

Wouldn't it have to be in

58:02

the settlement table if that's what

58:04

it was? I am, yes, that

58:07

is exactly what it is. 1818-2-2

58:09

is encampment. Yep. So yeah, Janine,

58:11

I like that. That's interesting. They're

58:13

going after the Dragon Watchers. Yeah.

58:15

Yeah. Jack, what was the Dragon

58:18

thing that we did last... Remember,

58:20

we both... You said one thing

58:22

that I heard a different thing.

58:24

What was it? It was Dragon

58:26

Squires versus Dragon Squires. Yes. You

58:28

said Squire like... Like a look

58:31

for dragons right or our dragon

58:33

used you know oracles they use

58:35

dragon power to do foresight and

58:37

I heard squires like you know

58:39

would be nights nights and training

58:42

and I think it should be

58:44

both of them the squires of

58:46

the right claw and the squires

58:48

of the right claw and there's

58:50

like a divide like you become

58:52

a dragon knight or a dragon

58:55

mage you know Did we get

58:57

a visual of them attacking the

58:59

dragon watching tower? I think it's

59:01

this house moving castle image of

59:03

the armada on the on the

59:05

horizon Where it's you know the

59:07

the I don't know whether or

59:09

not it's the doves or the

59:11

bats attacking at this point But

59:13

they're like some of them are

59:15

flying the machine some of them

59:17

are like wheeling around the outside

59:19

of them armed with big long

59:21

spears and then yes, it's just

59:23

you know, it's like a I

59:26

think at the beginning of Boy

59:28

in the Heron or of How's

59:31

Moving Castle of these, you know,

59:33

bright red fireballs. Yeah. The thing

59:35

I'm thinking about here too is

59:37

like, I've lost the image. But

59:40

yeah, that makes perfect sense to

59:42

me. That totally work. Oh, the

59:44

thing I was going to say

59:46

is I also imagine it's not

59:49

just the bat and the dove

59:51

people that they have other recruits

59:53

who have like Like harness like

59:55

wings with harness You know what

59:58

I mean? Like they have like

1:00:00

deployable glider wings for humans who've

1:00:02

joined them and big, you know,

1:00:04

turtle people who have big balloons,

1:00:06

like attached to them to slowly

1:00:09

descend to the ground, almost like

1:00:11

parachutes, you know? Yeah, I'm sharing

1:00:13

the images of the war parties

1:00:15

in Max, in Fury Road, of

1:00:18

like these distant hazy shots of

1:00:20

the armies approaching, but it's that...

1:00:22

But instead of the like apocalyptic

1:00:24

ruinous imagery, it's the sort of

1:00:27

like leather and like parachute rip

1:00:29

cord and balloons of the city

1:00:31

of day and night or whatever

1:00:33

it's called, the city of light

1:00:36

and dark, no, didn't we do

1:00:38

that for something? I don't know.

1:00:40

We probably did never something, right?

1:00:42

What do we, we've figured out

1:00:45

of things for a lot of

1:00:47

things, haven't we? Oh yeah. I

1:00:49

would love a name for this.

1:00:51

Dusken Dawn. That's not bad. Or

1:00:54

we need to get like a

1:00:56

one word that then is the,

1:00:58

you know. Oh, like a, like

1:01:00

a yes. Yeah, is it, it's,

1:01:03

it's something fun with an antonym.

1:01:05

But we'll figure it out. Yeah.

1:01:07

Oh, wow. Who drew the explosion

1:01:09

on the dragon watching tower? As

1:01:11

we speak. Oh, nice. Drawing and

1:01:14

smoke, fire. Sorry the dragon watching

1:01:16

tower. You know I know that

1:01:18

you you were dreaming them up

1:01:20

Allies there are other dragons gone

1:01:23

and I lost a alley That

1:01:25

can't be their only tower No,

1:01:27

I don't think that they're I

1:01:29

don't think it's their only tower.

1:01:32

I was just I was just

1:01:34

saying you know We got to

1:01:36

make sure we get more of

1:01:38

them on this map Yeah, because

1:01:41

they're definitely not gone This was

1:01:43

of course like we said the

1:01:45

like a watch town the right

1:01:47

claw so that means that there

1:01:50

has to be a left claw

1:01:52

at least somewhere Yeah. In the

1:01:54

last recording, uh, with a huge

1:01:56

amount of fondness in her voice,

1:01:59

Ali said, we gotta get some

1:02:01

worms in this show. So I

1:02:03

have to imagine we got dragons

1:02:05

out here with like 25 claws,

1:02:07

you know. Yeah, yeah, yeah. Hell

1:02:10

yeah. Is that the end of

1:02:12

your turn? I guess you have

1:02:14

to name this place. You've done

1:02:16

a great job drawing it. This

1:02:19

is a nightmare place. Yeah. Are

1:02:21

the Gold Knights part of this

1:02:23

that you first saw? Is that

1:02:25

like, because you're talking about the

1:02:28

headquarters of the armada, are they

1:02:30

out here like, and then we

1:02:32

get our fish from the Immaculate

1:02:34

Water Tower and we bring them

1:02:37

back, you know what I mean?

1:02:39

I want to say no, I

1:02:41

want to like really strongly say

1:02:43

no. Maybe some number of years

1:02:46

ago, a group of people who

1:02:48

eventually became Gulnites split off. And

1:02:50

because there's like a civil war,

1:02:52

something between the Gulnites, and then

1:02:55

they like left and then became

1:02:57

the, you know, like, there's maybe

1:02:59

some shared lineage there, but like,

1:03:01

the Gulnites are not accelerationists or

1:03:04

whatever. Right two bird empires easily

1:03:06

maybe the gold knights aren't an

1:03:08

empire. They're just a kingdom. They're

1:03:10

just a didn't we say that

1:03:12

they were mercenaries Maybe or is

1:03:15

that another? No, we didn't say

1:03:17

that mercenaries, but they are um

1:03:19

Yeah, I think they're their own

1:03:21

thing. I also posted in the

1:03:24

chat a big reference that I

1:03:26

have for this, which is the

1:03:28

perennial friends at the table favorite,

1:03:30

Alex Prius, Dark City. Yeah, sure.

1:03:33

And then also Jean-Pierre-Gernet's City of

1:03:35

Lost Children. And I'm also thinking

1:03:37

of like Terry Gilliam's Brazil as

1:03:39

these sort of like big, cramped,

1:03:42

odd, sort of futuristic cities. But

1:03:44

every building just. covered in flight

1:03:46

vessels ready to go real externalization

1:03:48

of the interior logic of the

1:03:51

culture type type vibe by extension

1:03:53

must also be talking about 1993

1:03:55

Super Mario Brothers movie of course

1:03:57

of course of course of course

1:04:00

of course of course of course

1:04:02

of course of course We should

1:04:04

zero in on this. What is

1:04:06

their goal? Is their goal conquer

1:04:09

the world because only then can

1:04:11

we prepare for what is coming?

1:04:13

Is it conquer the world because

1:04:15

then we can enjoy the next

1:04:17

few hundred years best? I have

1:04:20

a pitch here. They think that

1:04:22

something will happen if they control

1:04:24

it all. If they complete the

1:04:26

map, right? if they complete the

1:04:29

map there is um like a

1:04:31

bell in that town school no

1:04:33

there's like a God, there's something

1:04:35

that they can't open, or like

1:04:38

a box that can't be opened

1:04:40

or a door that they've never

1:04:42

been able to open. And you

1:04:44

know, the sleeping and waking people

1:04:47

shift over and they, you know,

1:04:49

first they can't, they have no

1:04:51

overlap and then they have this

1:04:53

30 minutes. And the first thing

1:04:56

they ask, the first thing they

1:04:58

communicate in that notes is, have

1:05:00

you opened it? Do you know,

1:05:02

how to open? Imperial culture, war

1:05:05

culture develops that they're like, well,

1:05:07

we need to have it all,

1:05:09

and we need to have it

1:05:11

all before the clock runs down,

1:05:14

and when we have it all,

1:05:16

the door opens. And the thing

1:05:18

that I think they think it

1:05:20

is, is we can prevent the

1:05:22

end of the world. This is

1:05:25

very funny, because I was thinking

1:05:27

of names, and I was sort

1:05:29

of thinking of like, what's fun

1:05:31

ways to say like, high or

1:05:34

flying or tall, and I kept

1:05:36

coming back to vault. Like vaulted.

1:05:38

And then as I'm thinking about

1:05:40

that, you said, and there's a

1:05:43

door they can't open. It's like,

1:05:45

wow, okay. I think it's spelled

1:05:47

JRPG style, V-A-L-T. Yeah, yeah, yeah,

1:05:49

yeah. Yeah. Yeah, vault is really,

1:05:52

really good. It's also great because

1:05:54

it's like a little like, yeah,

1:05:56

uh-huh. And to Sylvie's point about

1:05:58

Salix, the city of... the bow

1:06:01

or whatever, this is like vault

1:06:03

the city of day and night

1:06:05

or so vault the city of

1:06:07

the bats and the doves or

1:06:10

something, you know, yeah, they're like

1:06:12

double thing is is what about

1:06:14

flesh and feather well damn damn

1:06:16

fleshy wings and feather but yucky

1:06:18

you don't like it it's a

1:06:21

little yucky no I'm it's a

1:06:23

little yucky no I'm it's not

1:06:25

only yucky it's don't birds have

1:06:27

flesh birds do you have it's

1:06:30

a new art was gonna be

1:06:32

upset because birds have flesh yeah

1:06:34

they do And feathers are, you

1:06:36

know, I think it's, I think

1:06:39

it's, you know, it's metaphorical. It's

1:06:41

the part that you see. If

1:06:43

you cut them, do they not

1:06:45

bleed? Yeah, they bleed from their

1:06:48

feathers, duh. What we've also made

1:06:50

here is Garlemald. Oh, yeah. Uh-huh.

1:06:52

I mean, yeah, I mean, that's,

1:06:54

uh, yeah, I mean, what are

1:06:57

we? Yeah. Yes, and also biting.

1:06:59

Rome and Victorian London. Yes. Yes.

1:07:01

The big bite. It's a big

1:07:03

bite. Yeah. Yeah. You got a

1:07:06

big apple. Imperial China, etc. etc.

1:07:08

etc. Yes. All right. I'm going

1:07:10

to have to fill in these

1:07:12

notes better next time. Also, people

1:07:15

from, hang on, people from there

1:07:17

can be called vaultes. Oh, vaulties.

1:07:19

The vaultes empire. It feels good,

1:07:21

right? It feels good, right? It

1:07:23

feels good. Yeah. Maybe it's an

1:07:26

empire, maybe it's something else. Yeah,

1:07:28

what if one of the people

1:07:30

lived there was like a Falcon.

1:07:32

Yeah. Yeah. All right. That's your

1:07:35

turn. Not that big of a

1:07:37

turn. It's kind of basic, low

1:07:39

level, simple turn. Yeah. Yeah. All

1:07:41

right. Pretty straightforward. Keith. Yes. It's

1:07:44

Harlow time. We didn't get blown

1:07:46

up. They decided we didn't get

1:07:48

blown up. Did we discover what

1:07:50

they discovered walking around the Grand

1:07:53

Academy of the collapse? Yeah, totally.

1:07:55

You think that makes sense? Yeah,

1:07:57

I think we find it out.

1:07:59

right away. It's all they're talking

1:08:02

about up there. What do you

1:08:04

think the moment is when we

1:08:06

went from, weird, weird to study

1:08:08

the end of the world so

1:08:11

much, but okay, sure, why not?

1:08:13

To, they're talking about a particular

1:08:15

thing that they believe is going

1:08:17

to happen in 500 years. I

1:08:20

think we meet three people and

1:08:22

we say it three times and

1:08:24

the first two are like, ha,

1:08:26

yeah, like it's a joke, like

1:08:28

yeah, weird, right, ha. And then

1:08:31

the third person is like, what

1:08:33

are you talking, we just meet

1:08:35

someone who's too literal, but actually

1:08:37

it's appropriately literal. And so we

1:08:40

say it, we're like, yeah, it's

1:08:42

weird that you guys are doing

1:08:44

this. And they're like, what are

1:08:46

you talking about? This is like

1:08:49

the main thing. Yeah. Yeah, and

1:08:51

it's at around that point that

1:08:53

you noticed that the what you

1:08:55

had thought was a single-handed clock

1:08:58

on the top of the tower

1:09:00

right the hand is actually moving

1:09:02

very very very slowly yeah like

1:09:04

wow it's been six to the

1:09:07

top of the hour for like

1:09:09

weeks oh oh oh no no

1:09:11

didn't you see that says doomsday

1:09:13

I thought it said, do Oms

1:09:16

Day. Do all your Oms, come

1:09:18

on. That was the day of

1:09:20

the week. Do Oms Day. It's

1:09:22

the day you do all your

1:09:25

Oms. You meditate. You gotta go

1:09:27

Oms Day. It's the Oms Day.

1:09:29

Yeah. Some guy vaping who's like,

1:09:31

fuck. Put out my incense. Yes.

1:09:33

Um, all right, we should roll

1:09:36

some dice. Do you want to

1:09:38

roll the landmark die this time?

1:09:40

Sure. Yeah, we only have the

1:09:42

one, right? Yeah. That's 1615.3. Three

1:09:45

is a town. We cannot get

1:09:47

a fucking discovery to save our

1:09:49

lives, huh? I know. What is

1:09:51

it going on? 1615? Yeah. So

1:09:54

it's just north of this lake.

1:09:56

And this was a town. Town

1:09:58

north of the lake. Lake Town.

1:10:00

Broo. Love a little Lake Town.

1:10:03

And now we need to roll

1:10:05

six bion die. All right, you

1:10:07

want me to be a biome

1:10:09

and you could be on icons.

1:10:12

Just do it the way we

1:10:14

did it last time. Yeah. Okay,

1:10:16

that is 420. Yeah. Yeah. Yeah.

1:10:18

And what is it? That is

1:10:21

a open land. Open land. All

1:10:23

right. Oh, we need to add

1:10:25

a coastline. To our, to our,

1:10:27

to our lake, to our lake,

1:10:30

town. Really quick. Before I forget.

1:10:32

Okay, let's do this, there we

1:10:34

go. All right, great. What's your

1:10:36

next one? Uh, 15-8, and then

1:10:38

that's a, same as closest biome.

1:10:41

15, 8, is gonna be a

1:10:43

mountain probably, right? Yeah. You didn't

1:10:45

mountain or plateau, it seems like.

1:10:47

Yeah, let's make it a plateau.

1:10:50

Well, maybe this whole little area

1:10:52

is like plateaued in the middle.

1:10:54

We'll see. Yeah. Next up. Next

1:10:56

up we've got 153 that is

1:10:59

also same as closest. 153 is...

1:11:01

Plateau? Or mountain? One, two, three,

1:11:03

open land. It's not. It's not

1:11:05

a plateau. This is a this

1:11:08

is plains. It's yeah. This one

1:11:10

thing is plateau, right? Yeah, yeah,

1:11:12

yeah. But we are kind of

1:11:14

treating it in between the mountains

1:11:17

as being like hills and plateos,

1:11:19

you know. Yeah. And then we've

1:11:21

got 126, every corner, huh? And

1:11:23

then that's a lake. What is

1:11:26

it? One six? One 26. Oh

1:11:28

damn, one 26? Yeah, one 26.

1:11:30

Yeah, corner, corner lake. Corner, lake.

1:11:32

Corner lake. Corner lake, boom. How

1:11:34

many more do we have? Two

1:11:37

more, yeah, three, 17. And that

1:11:39

is same as closest by him.

1:11:41

Three, 17. Hey, that's another lake.

1:11:43

All right, great. Or a big

1:11:46

lake. You could be a giant

1:11:48

lake here, which is fun too.

1:11:50

Let's do that. And then we've

1:11:52

got 1726 Mountain. Oh, well that

1:11:55

26 is in the fucking ocean,

1:11:57

huh? Is outside of a... Do

1:11:59

we want to... Do we want

1:12:01

to... Do we want to re-roll

1:12:04

that? Or do we want to...

1:12:06

Or do we want to re-roll

1:12:08

that? Or do we want to

1:12:10

re-roll that? I just think it's

1:12:13

a weird place because of where

1:12:15

it is. Do you see what

1:12:17

I mean? Oh, yeah. 1725 is

1:12:19

a town and then is the

1:12:22

coastline and then 1726 is the

1:12:24

next block and is a mountain

1:12:26

and that's fine it could be

1:12:28

a mountain coming out of the

1:12:31

ocean right across from this town

1:12:33

that's fine we can do that

1:12:35

but it's not like it's like

1:12:37

a distance away you're like right

1:12:39

the ocean mountain you know yeah

1:12:42

you already have an ocean mountain

1:12:44

over on 2326 over here yeah

1:12:46

exactly potentially there are also like

1:12:48

you know, when a... there's like

1:12:51

a ledge on the water or

1:12:53

like a coral reef that's like

1:12:55

really high in shipwrecks happen on

1:12:57

it. Totally. Like there can be

1:13:00

raised around in water that has

1:13:02

effects on stuff. I am totally

1:13:04

fine with it. I am happy

1:13:06

to run with it. We can

1:13:09

make it a forest. Is it

1:13:11

make it more fun to make

1:13:13

it a forest? I am fine

1:13:15

with it being here at all.

1:13:18

I just want to, the thing

1:13:20

that I want to gesture at

1:13:22

is that the book rules are

1:13:24

constantly like, hey. Just move it

1:13:27

to the other. Just move it

1:13:29

where it makes sense. Or, yeah.

1:13:31

Mostly because I don't think anyone

1:13:33

are going to go look at

1:13:36

what this one mountain is. And

1:13:38

yes, in between now and then

1:13:40

getting the fabulous. And then getting

1:13:42

the fabulous. And then getting the

1:13:44

fabulous. I could. Decide that it's

1:13:47

a cool reef thing across from

1:13:49

this town. You're totally right. I

1:13:51

don't know, maybe we're going to

1:13:53

go look at this town. The

1:13:56

town is going to say, the

1:13:58

town prompt would be like, you

1:14:00

can see something magnificent from here.

1:14:02

Change and nearby thing, and it'll

1:14:05

make perfect sense. I'm fine with

1:14:07

leaving it. But I wanted to

1:14:09

give you the opportunity, Keith, to

1:14:11

nudge, since the book leans towards

1:14:14

and says, hey, remember you can.

1:14:16

nudge. You know I think it's

1:14:18

just it's just interesting enough to

1:14:20

leave and if nothing happens and

1:14:23

it's what's the loss. That's fair.

1:14:25

We've gotten a lot of bion

1:14:27

dye so one two three four

1:14:29

five and that is our last

1:14:32

bion die finally finally. All right

1:14:34

let us now choose where we're

1:14:36

going. What's our what's our food

1:14:38

such? We have one we have

1:14:41

two food we have two food

1:14:43

we have two food we have

1:14:45

two food two food. So play

1:14:47

conservatively we would save that and

1:14:49

then if we but really we

1:14:52

could go anywhere If we if

1:14:54

we go to the closest place

1:14:56

Which is I guess it's this

1:14:58

Open land here next to the

1:15:01

river just the south. Yeah, it's

1:15:03

not a oh that's sorry. That's

1:15:05

just a blue line. That's our

1:15:07

we got a line. That's our

1:15:10

we got a line. That's our

1:15:12

we got a line. That's our

1:15:14

line. That's the dragonway That's the

1:15:16

that's the magic land or the

1:15:19

the landscape the painting yeah pathway.

1:15:21

Yeah. So he'd go to that

1:15:23

those planes or spend it. I'd

1:15:25

just go to the planes. Yeah

1:15:28

what's the difference? We've learned something

1:15:30

terrible and we've decided to simply

1:15:32

wander into the wilderness. Yep. Let's

1:15:34

just take a walk. The world's

1:15:37

ending. What are we supposed to

1:15:39

do? This is what we're going

1:15:41

to go back and tell the

1:15:43

council with the world's ending? The

1:15:45

world's ending. Hey, you... Give me

1:15:48

ten years. You were right. It

1:15:50

was important that we learned this.

1:15:52

I guess... They're going to hate

1:15:54

me. They're going to fire us.

1:15:57

What is the draw card? You

1:15:59

know, draw card. I can draw

1:16:01

a card. Let's see. It's a

1:16:03

nine. A red nine. A red

1:16:06

nine. Which is a stampede of

1:16:08

creatures storm over a savanna. What

1:16:10

are the creatures running? Wait, wait,

1:16:12

first we have to do the

1:16:15

journey, but good to know about

1:16:17

the creatures. First, your travel is

1:16:19

blessed by a rare event. What

1:16:21

did you witness? You all won?

1:16:24

Wow, we just had that I

1:16:26

think. We did just have that.

1:16:28

We did not get a wound

1:16:30

in the interim, so we still

1:16:33

don't heal again. But maybe we

1:16:35

get the... We're going to edit

1:16:37

more hair on him. Yeah, the

1:16:39

hair keeps growing. God. What did

1:16:42

we witness? Is it something good

1:16:44

or something bad? Are we... Is

1:16:46

it... Are we seen? We heal

1:16:48

from it, I guess. I mean,

1:16:50

but you could heal from something,

1:16:53

seeing something bad. You're right, you

1:16:55

could be like spurred into reading

1:16:57

to. Right, yeah, right. Yeah. I'm

1:16:59

just thinking we learned this awful

1:17:02

thing, it's not good, we're a

1:17:04

worryer, are we being propelled by

1:17:06

adrenaline because we've seen something even

1:17:08

that compounds it? Right, I say.

1:17:11

Or are we being a leaved?

1:17:13

Right. Maybe we almost did bomb

1:17:15

us and they decided not to.

1:17:17

And we saw them approach and

1:17:20

then turn away. Hey, that'll definitely

1:17:22

heal you. Maybe we saw... Maybe

1:17:24

we saw something like the Immaculate

1:17:26

Water Tower, of which we only

1:17:29

have one thing on the map.

1:17:31

Like, begin to be brought into

1:17:33

existence. Maybe we saw... I'm making

1:17:35

my own notes from... for future

1:17:38

stuff. Anybody who have thoughts on

1:17:40

a thing that you see... that

1:17:42

propels you such. Nope, your travel

1:17:44

was blessed by a rare event.

1:17:47

What did you witness? Heel one

1:17:49

rooned. And our travel literally is

1:17:51

from out the front gates of

1:17:53

the place we were at 21-1

1:17:55

to the planes just outside at

1:17:58

21-2. It's a pretty short walk.

1:18:00

I have kind of an idea.

1:18:02

Sure. This was a thing that

1:18:04

I added to the scratch dock

1:18:07

in like a... like de-gameifying things

1:18:09

to have them be a big

1:18:11

game and like game-ifying character experiences

1:18:13

but like I wanted the like

1:18:16

tutorial beast or like mini game

1:18:18

guy to be a thing that

1:18:20

existed in the world. Like you

1:18:22

know how like in Zelda or

1:18:25

something you have those little guys

1:18:27

who like are like help me

1:18:29

cross this bridge on give you

1:18:31

a coin or whatever. I was

1:18:34

thinking of like a like a

1:18:36

species of like little beast animal

1:18:38

squirrel adjacent thing that like would

1:18:40

either like you know, give you

1:18:43

a stat boost or lead you

1:18:45

to a treasure chest or do

1:18:47

a thing like that. We get

1:18:49

a little, right, I see. These

1:18:52

little guys who would like, if

1:18:54

you follow them, they lead you

1:18:56

to a thing. They lead you

1:18:58

to a little, we did, we

1:19:00

did a corrupt puzzle is what

1:19:03

you're saying. Right. We find a

1:19:05

simple environmental puzzle that has no

1:19:07

material reward. None. None. We led

1:19:09

us to a healing spring. Well,

1:19:12

I'm healed already. I'm not hurt.

1:19:14

Oh, sure. But it reminds us

1:19:16

of why we got into the

1:19:18

game to begin with. Why we

1:19:21

are scientists, open parentheses, magic, closed

1:19:23

parentheses. Weird stuff. We like weird

1:19:25

stuff. Now, number one we like

1:19:27

is safety. Right. Which is why

1:19:30

we're so fucked up about the

1:19:32

end of the world. Right. Because

1:19:34

that's the least safe thing I

1:19:36

can even imagine. Everyone else around

1:19:39

us is like, well, yeah, the

1:19:41

world is going to end one

1:19:43

day. And that's like saying, like,

1:19:45

safety doesn't matter at all. Right.

1:19:48

But here we are, where we've

1:19:50

found our little energy sprite that

1:19:52

we followed towards the healing spring,

1:19:54

and you know, maybe that's okay.

1:19:56

You get to fill it out

1:19:59

on your map. Actually, we go

1:20:01

to fill it out our map.

1:20:03

What's the actual thing that happens

1:20:05

here? Uh, there's a stampede of

1:20:08

creatures that storm over the savanna.

1:20:10

What are the creatures running from?

1:20:12

Oh my god. Isn't it... Wow,

1:20:14

wait. So they're running from something

1:20:17

bigger. Or they're running from something.

1:20:19

What are they... What are they

1:20:21

running from? So it could be

1:20:23

anything as long as they're running

1:20:26

from it. That's crazy. That's crazy.

1:20:28

That's crazy. Passer by just said.

1:20:30

That's crazy. No, no, no. It

1:20:32

was a yawn. That's crazy. That's

1:20:35

crazy. I really see this from

1:20:37

the top of the valley. Like,

1:20:39

damn. That's wilder. I don't know

1:20:41

what that is. Okay, Gabby. The

1:20:44

seasons are changing and they're running

1:20:46

from the cold weather, but it

1:20:48

also could be a different dragon.

1:20:50

Well, no, I guess dragons are

1:20:53

probably not just out and about,

1:20:55

but it could be some other,

1:20:57

it could be some lesser dragon,

1:20:59

no one cares about. It could

1:21:01

be some sort of, yeah, cursed

1:21:04

being, cursed monster. It could be

1:21:06

some sort of, it could be,

1:21:08

do we talked about the worms?

1:21:10

Allie, we just talked about it.

1:21:13

Allie, it was like we wanted

1:21:15

more worms. We got to get

1:21:17

more worms as in dragons, as

1:21:19

in W. Yeah, W. Y. W.

1:21:22

W. Right. Yeah, yeah, exactly. Yeah,

1:21:24

that's how I meant it too.

1:21:26

Yeah, but it could be the

1:21:28

other, we could get a big

1:21:31

worm anyway, you know, we get

1:21:33

a tremor over here. What if

1:21:35

there's a bunch of them? and

1:21:37

they're little ones and you could

1:21:40

follow any individual one but then

1:21:42

there's also like a like playing

1:21:44

like fish or like not fish

1:21:46

what's it called where like the

1:21:49

you know like agaria agario you

1:21:51

know the like sort of game

1:21:53

of you're a little one like

1:21:55

the first stage of spore where

1:21:58

you're like a bigger one and

1:22:00

what if they like get too

1:22:02

close together they can get they

1:22:04

can like get eaten and get

1:22:06

you know brought into a bigger

1:22:09

like monster version of the nasty

1:22:11

creature. Yeah, yeah, you know, I

1:22:13

am very much thinking I think

1:22:15

a little bit like the car

1:22:18

buckles in 14. Yeah. But like

1:22:20

even more glowy, even more, even

1:22:22

less physical, you know. Yeah, I

1:22:24

had like a sort of medical

1:22:27

end of the world idea for

1:22:29

their glowness, but I'm happy setting

1:22:31

that aside for them to. No,

1:22:33

I want to hear it. Tell

1:22:36

me. Well, I was thinking that

1:22:38

they were like one use. That

1:22:40

like, they give their hint to

1:22:42

one person and then they sort

1:22:45

of dim because. their purpose resets

1:22:47

with each reset of the whole

1:22:49

world right so I was thinking

1:22:51

of like how like it would

1:22:54

be interesting guy brought us to

1:22:56

this to the healing thing and

1:22:58

lost and then he died well

1:23:00

no he just lost his glow

1:23:03

yeah um is he dead No,

1:23:05

no, no, no, no. Okay. No,

1:23:07

I think they're still having a

1:23:09

round. Yeah, yeah, right. Yeah, the,

1:23:11

like, the party experience of, like,

1:23:14

going to a place and suddenly

1:23:16

seeing a bunch of them that

1:23:18

are glowing when you only know

1:23:20

this creature is like a squirrel,

1:23:23

you know? Yeah. But so my

1:23:25

thing here is, like, what if

1:23:27

something either eats these little tutorial

1:23:29

creatures or they can be combined

1:23:32

up into one big... giant light

1:23:34

orb creature, you know? Yeah. Again,

1:23:36

like, you know what I mean,

1:23:38

right? I have a video gamey

1:23:41

thing that I think combines all

1:23:43

of these bits. Yeah. Which is

1:23:45

that once they get used up

1:23:47

as a tutorial, they have to

1:23:50

like respond. And then once they're

1:23:52

all grouped together, they go in

1:23:54

a stampede and reset and they

1:23:56

just run across the map losing

1:23:59

one of the time as they

1:24:01

go back to. their starting place

1:24:03

once there's enough of them, but

1:24:05

what happens is that there are

1:24:08

like predators along the path that

1:24:10

know like they have a predator

1:24:12

that follows the migration pattern. So

1:24:14

once there's a thousand of them

1:24:16

collected in their respawn cave, they

1:24:19

start their sort of lemming journey

1:24:21

across the map, you know. Blipping

1:24:23

away one at a time back

1:24:25

to where they're supposed to go.

1:24:28

Are they being, is it, sorry,

1:24:30

is the eaten part of this

1:24:32

on purpose for them? Not on

1:24:34

purpose for them, on purpose for

1:24:37

their predators. Okay, so the blipping

1:24:39

back is not, it's not, oh,

1:24:41

once we get killed, we can

1:24:43

blit back to our tutorial starting

1:24:46

point. It's just on our way

1:24:48

back to recharge to do tutorial

1:24:50

stuff again. I like that though

1:24:52

it does take away from Ali's

1:24:55

thing of they each give their

1:24:57

they can each do the tutorial

1:24:59

thing once per cycle. Oh yeah

1:25:01

instead of once per cycle it's

1:25:04

once per... Other smaller amount of

1:25:06

time, but I'm fine with not

1:25:08

doing it to maintain the cycle.

1:25:10

I love it. How long is

1:25:12

the cycle? Very, very long, but

1:25:15

not that long, you know. We

1:25:17

saw this guy, he's just sitting

1:25:19

outside the Grand Academy takes to

1:25:21

a healing spring. How is he

1:25:24

still there? We got lots of

1:25:26

them. There's a lot of them

1:25:28

at first. Yeah. Damn. Way more,

1:25:30

but they're not, birds aren't single

1:25:33

use. I mean, it doesn't die,

1:25:35

it just can't do this thing

1:25:37

anymore. Sure. I mean, I think

1:25:39

that's still true about birds. How

1:25:42

many puzzles are you doing out

1:25:44

in the wilderness per day? Maybe

1:25:46

if you were doing puzzles, you'd

1:25:48

be seeing less shiny birds. Yeah.

1:25:51

I do like the idea of

1:25:53

them being chased by... I do

1:25:55

like the idea of the ones

1:25:57

that don't have their sparks left

1:26:00

being chased by some sort of

1:26:02

big. Predator or a number of

1:26:04

predators. I like one okay, so

1:26:06

they lose their light and then

1:26:09

they migrate to Right this place.

1:26:11

Yeah. Yeah. Yeah. They're running through

1:26:13

the savanna and they're being chased

1:26:15

by blank by a big There's

1:26:17

there's there's there's probably a table

1:26:20

for this isn't there a predator

1:26:22

generator? No, there is there's like

1:26:24

animal. I thought there was Well,

1:26:26

there's the hunting table. There is

1:26:29

a roll on the hunting table

1:26:31

Except it's for the thing hunting,

1:26:33

other stuff, not you hunting it.

1:26:35

Sure. I mean, we could just

1:26:38

pick. Interesting things here, right? We

1:26:40

could just pick. Right. From the

1:26:42

hunting table. The, for instance, we

1:26:44

could say it is a predatory,

1:26:47

horned. I kind of want enormous

1:26:49

winged horned, that coated and plated.

1:26:51

It sounds like we want a

1:26:53

worm. I guess you're describing worms.

1:26:56

Yeah. Yeah. So it's like a

1:26:58

non-flying dragon is what we're talking

1:27:00

about here. Yeah. Oh, you know,

1:27:02

four legs instead of two legs

1:27:05

in a wing, or in wings.

1:27:07

What? Is it an o- Yeah,

1:27:09

your worm or an o-worm? Bull.

1:27:11

Wild worm. What about, what about

1:27:14

like a whale worm? Like a

1:27:16

big whale mouth. You know what

1:27:18

I'm talking about? That's a Lochos

1:27:20

monster. No, no, no, no, not

1:27:22

as, not as neck, not as

1:27:25

necky. Oh, are you thinking of

1:27:27

like a big, her name's messy,

1:27:29

Austin. What's that deep sea fish

1:27:31

that has the big mouth in

1:27:34

his long? But no teeth, not

1:27:36

viper fish. Oh. The one with

1:27:38

the light? No. I mean, they'll

1:27:40

kind of... Oh, ew, not, no.

1:27:43

I'm not thinking of these. These

1:27:45

are gross. These are gross. Well,

1:27:47

you gotta be really gross to

1:27:49

go eating little guys. I'm basically

1:27:52

never thinking about a deep sea

1:27:54

fish, because they're scary to me.

1:27:56

That's fair. Understandable. You know, a

1:27:58

big whale mouth. They're going to

1:28:01

go, whoa. Yeah. And it's like

1:28:03

scoops. Yeah, because that's how they

1:28:05

get all the plankton and stuff.

1:28:07

Yeah, yeah, yeah. You're thinking about

1:28:10

baleen. I think you are thinking

1:28:12

about baleen. That sounds right. Yeah,

1:28:14

I have to think about baleen.

1:28:16

I am thinking about baleen. Oh,

1:28:19

not so like, not just a

1:28:21

big mouth, but like, big mouth

1:28:23

with the brushy teeth that filter.

1:28:25

So this is a mouth that

1:28:27

like rolls along the floor of

1:28:30

the plane. So just like that

1:28:32

guy that I saw him in

1:28:34

my search and went yucky. He's

1:28:36

pretty awful, isn't he? He's not

1:28:39

the worst. There's worse. There's better.

1:28:41

Damn. What are the little guys

1:28:43

from Boy in the Heron called?

1:28:45

I'm such a boy in the

1:28:48

Heron little guys. What are they

1:28:50

called? They're called. The Wara-Wara. Is

1:28:52

this, are you sort of thinking

1:28:54

kind of warawara stuff for these

1:28:57

little guys, Ali? A little bit,

1:28:59

yeah, I was thinking another one

1:29:01

for me was the Nausicaka squirrel.

1:29:03

Yeah. Tido, tato. I think it's

1:29:06

tato, tato, tato, teto. Tetto, yeah,

1:29:08

yeah, yeah. Yeah, like a little

1:29:10

Evie type dude. Yeah, but like

1:29:12

glowy and almost to where like

1:29:15

you can't see the edges of

1:29:17

the... Diffuse. Well, I think we're

1:29:19

done. Our turn, because there's nothing

1:29:21

else to do. We saw it.

1:29:23

This prompt doesn't even do anything.

1:29:26

This prompt is just like we

1:29:28

saw this big landway. Do this?

1:29:30

The end. Just really important. Yeah.

1:29:32

But we got the land well,

1:29:35

right? Okay. Do you want to

1:29:37

make this temporary dice a landmark

1:29:39

or a biome? It'd be kind

1:29:41

of fun to roll two landmarks,

1:29:44

seeing as we got nothing last

1:29:46

time. Do you want to each

1:29:48

roll one? Okay, cool. You want

1:29:50

to go first or should I?

1:29:53

Okay, cool. That's a nothing. 18131

1:29:55

is a... Oh, come on. Wait,

1:29:57

what's the one? One is nothing.

1:29:59

You can be rolling. We're allowed.

1:30:02

Well, I'm sure about to roll

1:30:04

a second one, so. That's a

1:30:06

five. What's the five? A settlement.

1:30:08

A settlement. Oh, they're on the

1:30:11

same Y-axis, that's fun. Do we

1:30:13

think that this is enough to

1:30:15

connect this coastline? Well, there's the

1:30:17

one that's right here and the

1:30:20

one that's right here, right? I

1:30:22

think the settlement is here. What

1:30:24

was it? It was 2013. Yes.

1:30:26

Yes. That's what I'm thinking. Okay.

1:30:28

Should we connect those? I did

1:30:31

it. I see that. So I

1:30:33

think that we should. I don't

1:30:35

make it. Boom. There we go.

1:30:37

I think the settlement is here.

1:30:40

What was it? It was 2013?

1:30:42

2013. Yes. It is, it is,

1:30:44

wait, no. Yeah, X is across

1:30:46

yeah 2013 and then settlement is

1:30:49

yeah any of the sizes How

1:30:51

does settlement work because there aren't

1:30:53

they all hot settlements or settlement

1:30:55

a fourth one? Settlement serial theory

1:30:58

of 23? A settlement first any

1:31:00

kind of location that houses a

1:31:02

people it's either an encampment town

1:31:04

or city if you inspect the

1:31:07

market settlement you roll the settlement

1:31:09

result on a die Choose between

1:31:11

An encampment city or town so

1:31:13

it can be an encampment city

1:31:16

or town you get to choose

1:31:18

Oh All right just to refresh

1:31:20

myself. It's like here or my

1:31:22

it's over it's right here here

1:31:25

Okay, um I'm I'm well town

1:31:27

yeah, I'm feeling town or what

1:31:29

are you thinking? Yeah, okay I

1:31:31

think with where it is just

1:31:33

really in relation to other like

1:31:36

towns and cities it would make

1:31:38

sense for this to be just

1:31:40

a town right because the the

1:31:42

capstone is that what that's called

1:31:45

I need to zoom in yeah

1:31:47

is cap capstone's a city like

1:31:49

a city like a city but

1:31:51

it's not there anymore remember that's

1:31:54

not there anymore that's the echo

1:31:56

that was the echo of Dragon

1:31:58

Ball City okay is now there's

1:32:00

now been returned to its own

1:32:03

dimension a ghost over it capstone's

1:32:05

a fun name for that though

1:32:07

What city might work then, if

1:32:09

there's no city nor by here?

1:32:12

Yeah, the nearest city is the

1:32:14

vault city to the east across

1:32:16

the wall. theoretically across the water

1:32:18

though again this coastline is starting

1:32:21

to look a little weird but

1:32:23

this could be another different island

1:32:25

city yeah that's true let's go

1:32:27

city let's go city let me

1:32:30

grab a city and then let's

1:32:32

do a buy-up while you do

1:32:34

that right one-to-one yeah So there's

1:32:36

a 14, 2, and 1, which

1:32:38

means there is a forest right

1:32:41

over here by where y'all just

1:32:43

were. Uh, boo, okay. And then

1:32:45

2117 is right over by our

1:32:47

tower here. And what's a 6?

1:32:50

That's the nearest, same as closest

1:32:52

biome. I think it might be

1:32:54

this lake. You have to put

1:32:56

a coastline on the city. So,

1:32:59

one second. I'm going to start

1:33:01

making the coastlines extra large, so

1:33:03

that it's very clear where they

1:33:05

are. In that case, do you

1:33:08

feel like it should be on

1:33:10

this right side? So... Yeah, to

1:33:12

make this into more of an

1:33:14

island shape, or... So we can

1:33:17

keep the water... Well, you can

1:33:19

connect it to the one in

1:33:21

the south. How? Isn't this one

1:33:23

isn't this the end of a

1:33:26

coastline here down here? Yeah, it

1:33:28

is but but the stuff to

1:33:30

the left of it is is

1:33:32

the land Right so if we

1:33:34

connected this way that would put

1:33:37

this stuff in the ocean I

1:33:39

see Oh sure right what we

1:33:41

could do you know we could

1:33:43

come we could end up coming

1:33:46

down this way right for instance

1:33:48

right we could put this on

1:33:50

its own little island We could

1:33:52

put it underwater though. We could,

1:33:55

but we wouldn't, the thing that's

1:33:57

tough is we wouldn't know that

1:33:59

it's underwater until we draw the

1:34:01

coastline that makes it underwater. That's

1:34:04

kind of where we're running into

1:34:06

trouble with house sprout apart everything

1:34:08

as right now. Right. I mean

1:34:10

we could leave it where it

1:34:13

is and then it, like this

1:34:15

could happen, right? Yeah. It looks

1:34:17

a little. But you know, well,

1:34:19

yeah, that's what actually... Those people

1:34:22

have not heard of the rising

1:34:24

sea levels. Then maybe I'll put

1:34:26

the swoop underneath it and then

1:34:28

that seems sort of like our

1:34:31

best. Because it has that lake

1:34:33

right underneath it, so it'll either

1:34:35

be like, oh, that'll... It could

1:34:37

be right, right, right, right, right.

1:34:39

We have been with the trees.

1:34:42

We could. This mountain's the closest

1:34:44

thing to us if we want

1:34:46

to try and conserve some food.

1:34:48

We have a lot now though,

1:34:51

so we could also go to...

1:34:53

I would love to either go

1:34:55

to the... Okay, let me get

1:34:57

on pingamone, is it a pen

1:35:00

like right here? Yeah, I got

1:35:02

it. At that I can't... Yeah,

1:35:04

I was going to say that

1:35:06

too. That is not the closest,

1:35:09

so I have to subtract one

1:35:11

food. Okay, we're down to three

1:35:13

food. And then Ali are you

1:35:15

able to pull the card? I

1:35:18

would like to do that. That

1:35:20

is a queen of clubs. And

1:35:22

this is town or? This is

1:35:24

town. That is town. But first

1:35:27

shoot the journey. The journey queen.

1:35:29

Right. The journey. I have the

1:35:31

town one. There it is. All

1:35:33

right. Oh, your journey revealed information

1:35:36

about a point of interest. How'd

1:35:38

you learn about this? Mark one

1:35:40

discovery anywhere. Ooh. Oh, that's sick.

1:35:42

That's awesome. Powerful. Powerful. Is there

1:35:44

a discovery table or what's there?

1:35:47

There is. There's a whole other

1:35:49

different discovery table eventually. But we

1:35:51

don't know what it is. You

1:35:53

just get to market, which means...

1:35:56

Oh, we'll draw for it when

1:35:58

we get there. Someone has to

1:36:00

go investigate it. And what do

1:36:02

you hear? You hear there's something

1:36:05

strange, I guess. I'm like trying

1:36:07

to think of like, in relation

1:36:09

to other stuff, there's the coolest

1:36:11

place for something to be. I

1:36:14

do sort of like the, I

1:36:16

mean, it's kind of close to

1:36:18

where we are, which is a

1:36:20

pro and a con, but. like

1:36:23

right here at the um oh

1:36:25

that's good yeah yeah with the

1:36:27

rivers meet that's a great idea

1:36:29

I love that cool all right

1:36:32

and then oh now the town

1:36:34

and now the now the same

1:36:36

one now the town one yeah

1:36:38

which was okay ten black ten

1:36:41

right or no black queen yep

1:36:43

the people of this town have

1:36:45

mastered a craft and are renowned

1:36:47

for it what makes their craft

1:36:49

unique gain one wear I have

1:36:52

a little idea here. I might

1:36:54

need to just pull Dre into

1:36:56

this too. Sure. So we don't

1:36:58

step on any terrapine stuff? Was

1:37:01

like what if it's what if

1:37:03

we find a terrapine village? Sure.

1:37:05

Yeah. Because like they're kind of

1:37:07

like they make stuff. They they're

1:37:10

yeah. I'm trying to remember what's

1:37:12

been said and what's been typed

1:37:14

in a display chat. Sure. They're

1:37:16

an industrious society? Yeah. They're handy,

1:37:19

I guess is the thing. Ali,

1:37:21

are you down for that? Like,

1:37:23

did you have any knee-jerk thoughts

1:37:25

of what type of thing? Yeah.

1:37:28

The where would be? I'm super

1:37:30

fine with that. There was like

1:37:32

a culture. I was looking to

1:37:34

introduce what we could do that

1:37:37

any time. Yeah, I don't know.

1:37:39

I think that this is also

1:37:41

an Austin thing because I think

1:37:43

we... I was wondering what would

1:37:45

be these folks. Right. I think

1:37:48

we came to two different versions

1:37:50

of being a living doll. We

1:37:52

did. We both came to different

1:37:54

marionette people. But there's overlap. Right.

1:37:57

That there were, you know, that's

1:37:59

two different ways to exist in

1:38:01

the society. Yeah. Do you pitch

1:38:03

explain what yours is? I'll see

1:38:06

how much fits it. Yeah, the

1:38:08

thing that I was thinking of

1:38:10

was like a full-on like ball

1:38:12

and joint soft like middle soft

1:38:15

body doll that like held a

1:38:17

consciousness and was like made through

1:38:19

some sort of like magical ritual

1:38:21

or whatever that they were like

1:38:24

a fighty sort of society or

1:38:26

that you know they could be

1:38:28

fighty people if they wanted to.

1:38:30

I was thinking of like heart

1:38:33

gems I was thinking of like

1:38:35

inheritance. I was thinking of that

1:38:37

sort of thing you know my

1:38:39

my version of this pitch was

1:38:42

again we like completely separately came

1:38:44

up with this was like they

1:38:46

were mechanical dolls, they were, they

1:38:48

were ball-jointed dolls, like literally marionette

1:38:50

style ball-jointed doll, you can see

1:38:53

the, you know, knees, and you

1:38:55

can see where the connections and

1:38:57

the articulation is, all that classic

1:38:59

stuff. Marionets aren't usually, I'd have

1:39:02

to say it, I'm sorry. Marionets

1:39:04

aren't usually, I have to say

1:39:06

it, I'm sorry. Marionets aren't usually

1:39:08

ball-joints, and... Sure. The thing about

1:39:11

Marianette is that it communicates the

1:39:13

power relation that someone is puppeting

1:39:15

you, right? And someone is controlling

1:39:17

you. You're not just a doll

1:39:20

that gets posed, you're a doll

1:39:22

that gets maneuvered, right? And so

1:39:24

that's the important thing for me

1:39:26

on the Marianette side, because these

1:39:29

are people who used to be,

1:39:31

in my version of the pitch,

1:39:33

puppeted in order to... They're classic

1:39:35

fantasy automatons, right? They are they

1:39:38

are used as fighters, they are

1:39:40

used as laborers, they are used

1:39:42

as a servant class, etc. And

1:39:44

they have long since freed themselves

1:39:47

from the people who first built

1:39:49

them. And the second thing for

1:39:51

me is, you know, you were

1:39:53

talking about like a heart seed

1:39:55

or a magic gem that is

1:39:58

like what their heart is, like

1:40:00

where their souls are. For me,

1:40:02

it's like a... spool of threat

1:40:04

that is their heart, right? And

1:40:07

it's there like that's the thing

1:40:09

and they have it and they

1:40:11

can give it to someone who

1:40:13

they believe and trust and then

1:40:16

that person can control themselves and

1:40:18

them in like concert, right? Or

1:40:20

you could even exchange yours with

1:40:22

someone and take theirs and you

1:40:25

kind of get a collective shared

1:40:27

control consciousness thing going between the

1:40:29

two bodies, right? I don't know

1:40:31

that those two things are incompatible

1:40:34

with each other necessarily. Yeah, that's

1:40:36

why I was thinking of like,

1:40:38

you know, humans have different ways

1:40:40

of certainly like... you know, creating

1:40:43

and, you know, living and having

1:40:45

bodies and stuff. So like the

1:40:47

thought that there's like two different

1:40:49

types of doll people, but like,

1:40:52

especially the thing of like, you

1:40:54

know, they were, quote, automatons and

1:40:56

then they're like continuing to make

1:40:58

their own bodies in different sort

1:41:00

of structural ways, but they still

1:41:03

sort of share this like thread

1:41:05

is interesting to me. Yeah. So

1:41:07

let's just let's just roll it.

1:41:09

What's the city like? What's there?

1:41:12

What's this town like if you

1:41:14

want to pitch it here? Yeah,

1:41:16

part of the question was like

1:41:18

what do they make right? Yeah

1:41:21

Yeah Here I'm here I have

1:41:23

the word yeah, specifically the master

1:41:25

to craft and are renowned for

1:41:27

it what makes their craft unique.

1:41:30

Yeah, so there's like a reputation

1:41:32

for whatever they make here coastalness

1:41:34

of the city at all here

1:41:36

and like individualize what they make

1:41:39

to this place. What a cool

1:41:41

mechanical things that you can make.

1:41:43

Does they make boats? Could they

1:41:45

make? They could make boats. They

1:41:48

could make boats. I was going

1:41:50

to sea shells for, like I

1:41:52

was thinking of like percussion. Like

1:41:54

shells, is it? You know, intricate

1:41:57

alarm system. No, it's not that,

1:41:59

but that would be really funny.

1:42:01

culture but in some dinosaurs it's

1:42:03

fish and shells. There's a

1:42:05

cool thing you can I mean

1:42:08

I just ran I just was

1:42:10

like I wonder if someone made

1:42:12

a made a columba out

1:42:15

of a shell and I didn't

1:42:17

find that but I did find

1:42:19

some columbas that have

1:42:22

really gorgeous elaborate

1:42:24

like mosaic patterns

1:42:26

on them done I guess. I don't

1:42:29

know, I think some of these are done

1:42:31

with, some of these look like paint,

1:42:33

but I guess you could also

1:42:35

do them with shells. One second,

1:42:37

let me. This little baby. Oh,

1:42:39

that was the heart gem thing. It

1:42:41

just might have been an old

1:42:44

baby doll. That's done with paint

1:42:46

and then a coconut shell, but

1:42:48

you could do that with like

1:42:50

shells like inlaid. You know, you

1:42:52

could do like little mosaics. But

1:42:54

it's not mechanical, I

1:42:56

guess. If you want

1:42:58

something mechanical, it's a bit, it's

1:43:01

not that. What if they were

1:43:03

making like watches? Wouldn't it

1:43:05

be a cool thing to

1:43:07

make watch? Are people making

1:43:09

watches? Oh my god, are

1:43:11

they making Submariners? Are they

1:43:13

making Rolex Submariners? I don't know.

1:43:16

It's the kind of Rolex that

1:43:18

you see. It's the one. It's

1:43:20

the one. It's the famous big

1:43:23

one. It's good for using

1:43:25

underwater, but no one has

1:43:27

one is going underwater with

1:43:29

it. Right. Yeah, totally. I

1:43:31

was thinking more of like

1:43:33

an hourglass, but magical. I

1:43:35

was thinking more of an hourglass,

1:43:38

but funny and cool to look

1:43:40

at. Okay. Like those trees we met.

1:43:42

Oh glass but funny. Yeah. What if

1:43:44

you took an hourglass and you

1:43:46

squashed it so that it looked

1:43:48

like a disc like top down

1:43:50

but side to side it was

1:43:52

still an hourglass? I don't

1:43:54

wait. So instead of checking your

1:43:57

watch by like looking at it face

1:43:59

down. you like sort of hold your

1:44:01

wrist up eye level then you're like

1:44:03

oh I got an hour left yeah

1:44:05

is that what you're saying? Yeah picture

1:44:07

an hourglass Keith I'm sorry picture an

1:44:09

hourglass top down and it's like a

1:44:11

disc right but when you look at

1:44:13

it side to side it's like a

1:44:16

tall hourglass but squash it right like

1:44:18

squish it like squish it like make

1:44:20

it flat yeah almost

1:44:22

flat so that so

1:44:24

that the so that

1:44:26

the hourglass is really

1:44:28

short yeah you're saying

1:44:30

okay That sounds like

1:44:32

a Flintstone's item. The

1:44:34

second time we've said

1:44:36

Flintstones, folks. Yeah. One

1:44:38

more time, that means

1:44:40

they come to like,

1:44:42

for real. The

1:44:45

Flintstones do? Yeah.

1:44:47

Oh, God damn it. Oh

1:44:49

shit. There's bam, bam. Yeah.

1:44:52

Bam, bam. Yeah. But does

1:44:54

the voice stay the same? Yeah, it does.

1:44:56

It stays, it's got the, the, the, the,

1:44:58

the whole time. Yeah, but, yeah, you got

1:45:00

it. Yeah. I like hourglass, I like watches,

1:45:03

I like them making little mechanical

1:45:05

things, because they are little

1:45:08

mechanical things. I think there's

1:45:10

something fun about that. I

1:45:12

like them as toy makers, I like

1:45:14

them as... Yeah, what if there's

1:45:17

like a sort of, it's like

1:45:19

watches and then like a sort

1:45:21

of weird flea circus vibe, but

1:45:23

not with fleas? I'm thinking of

1:45:25

like, um, like weird little mechanical

1:45:27

circus performers and... because these are

1:45:29

like puppet people, so I wonder

1:45:31

if there's also something about like

1:45:33

telescoping down the like toy thing.

1:45:35

It's like watches and then these

1:45:37

little intricate constructions. Yeah, I

1:45:39

love that. Sylvie, do you have any...

1:45:41

call out here? No, I'm happy with

1:45:43

all that honestly. I think it

1:45:45

fits. I like, I really like the

1:45:48

idea in general. I just think

1:45:50

it's cute. You know? Cool. It's a

1:45:52

nice little river town. Yeah. All

1:45:54

right. Well, this looks like a toy

1:45:56

that would be in my

1:45:59

grandparent's house. What's the wear

1:46:01

that you get? Do you get

1:46:03

one of these watches? Oh. Well,

1:46:05

I think we should get one

1:46:07

of the little watches, yeah.

1:46:10

Yeah, I'd love for it to

1:46:12

be like a little pocket watch.

1:46:14

Yeah, that's great. We have

1:46:16

sort of a princely guy

1:46:18

here. A man about town vibe.

1:46:21

He has a little pocket watch

1:46:23

and checks it, yeah. He would

1:46:26

rock a Rolex, you know? Alright,

1:46:28

add your, increase your wares to two.

1:46:30

Got it. What if it was like a

1:46:32

pocket watch mixed with like a mood

1:46:35

ring? I'm writing down mood ring

1:46:37

pocket watch on our items right

1:46:39

now. So like I... I was

1:46:41

just thinking we haven't done enough

1:46:43

mood ring stuff on Fritz the

1:46:45

table. Yeah. Game plus one perception.

1:46:47

Some like a couple of years.

1:46:49

Mood rings that little hippo, right?

1:46:51

Thanks. Thank you. Thank you. Thank

1:46:53

you. That's good. Okay. All right.

1:46:55

That is a term, I think.

1:46:58

So, let's do our rest face.

1:47:00

Everybody should lose their temporary die,

1:47:02

farewell till your temporary

1:47:04

die. Then, everyone should lose

1:47:06

a food. Kids, we gotta eat,

1:47:08

everybody gotta eat. Then, everyone should

1:47:10

lose another die. Bring us down

1:47:13

to, uh... Another biome, yeah. We

1:47:15

want to hang on to this

1:47:17

one landmark. Yeah, we're going to

1:47:19

be having, to be making some

1:47:21

tough decisions at all. That seems...

1:47:24

Keith, I'm losing a biome, right.

1:47:26

Landscape day, right? We need to

1:47:28

get some more dice in our

1:47:30

next time. Yeah, same. Alternatively, we

1:47:32

just lose the biam dice and

1:47:34

roll to landmark dice. We don't

1:47:36

have any food. Uh-oh. So you lose

1:47:38

it. I thought we were going to

1:47:40

be able to buy some. Yeah. Now

1:47:43

this happens first. You lose a wear

1:47:45

instead, I believe. Wait, hold on, I'll

1:47:47

double check. I'll double check the multiplayer

1:47:49

rules. Got to eat a vase. Multipolar

1:47:51

rules says at the beginning of the

1:47:53

rest phase, you must feed your troop.

1:47:55

Lose one food per player. If you

1:47:57

cannot do this, you may lose wears

1:47:59

instead. Some photographers are still not fed.

1:48:01

Each of these players gains one wound

1:48:04

with a descriptor starving. I guess you

1:48:06

could choose to starve instead. I think

1:48:08

I'd rather get rid of our cool

1:48:11

crystal. Yeah, exactly thinking the same thing.

1:48:13

Okay. So drop two, lose that crystal. If

1:48:15

you're a Yukai. That's right. And

1:48:17

I am. Who is at a

1:48:20

settlement? Us. Everybody except for you,

1:48:22

Meekie. So everyone should, unless you're

1:48:24

at an encampment, which you're at

1:48:27

an encampment, which is I think

1:48:29

the smallest one. which I don't

1:48:31

think anybody is at, you roll

1:48:34

a 1D3 to determine how valuable

1:48:36

wares are wherever you are.

1:48:38

Oh my god, here in

1:48:40

the city of Volts, the

1:48:43

wares are extremely valuable because

1:48:45

of course they have to,

1:48:47

you know, import, yeah, they're

1:48:50

gathering stuff. And GDP,

1:48:52

art and... Yeah, capstone's

1:48:54

a two. It's regular. You rolled. You

1:48:56

did roll. Okay. Yeah. Yeah. We got

1:48:58

a roll. I'll roll now. It's a

1:49:00

D3, right? It is. We got a

1:49:02

two. All right. Then, you need to

1:49:04

perform an action. As always, you're going

1:49:06

to spend a coin to perform a

1:49:08

second action. And those actions are either

1:49:11

wilderness rest actions or settlement actions or

1:49:13

settlement actions. The three of y'all, the

1:49:15

everybody except for me and Keith, are

1:49:17

in settlements. So you should be looking

1:49:19

at the settlement key. Uh, the, I'm

1:49:21

in me, I'm drawn to either, um,

1:49:23

sleep, which gains one bion dye,

1:49:25

so we'd be back to

1:49:27

two biones, one landmark. Um,

1:49:29

there's also converse, which you

1:49:32

can, lose one coin, gain one

1:49:34

temporary die, if in town, gain

1:49:36

plus one temporary die. And you're

1:49:39

in town. But that would give us

1:49:41

two temp dies, but it would mean

1:49:43

next turn, next rest phase.

1:49:46

We're going down to zero

1:49:48

on either landmarks or bion.

1:49:50

And then there's

1:49:52

also, we could also

1:49:55

like if we wanted,

1:49:57

we could sell stuff.

1:50:00

and get money too. There's

1:50:02

like that option as well.

1:50:04

Sleep is such a funny option

1:50:06

here, especially if we gain the

1:50:08

one by them and then spend

1:50:11

a food to gain a landmark

1:50:13

one. We're just chilling, you

1:50:15

know. Yeah. Yeah. I like the

1:50:17

idea of him losing one food

1:50:19

too because he's cooking for people.

1:50:21

Yeah. That's really fun. Okay,

1:50:24

so we're sleeping. Yeah. We're snoopin

1:50:26

with a little, like-side

1:50:28

town. Yeah people were going to

1:50:30

the warehouse by day the workshop

1:50:33

and then presumably this is we've

1:50:35

drawn this as a as a lake but

1:50:37

it I mean it could be a lake

1:50:39

but it is also right up against the

1:50:41

coast so it's maybe like a big lake

1:50:44

then turns into the that still becomes

1:50:46

like a delta oh maybe yeah I

1:50:48

mean a delta but it does get

1:50:50

out into the bay I guess you know

1:50:52

so it's very fun so the standard

1:50:54

sleep brings us up to

1:50:57

two biomedi and then we're

1:50:59

using we're gaining we're using

1:51:01

the spend one food to

1:51:03

get an extra die and

1:51:05

putting that in a landmark. I

1:51:08

like that. Do you want to

1:51:10

draw this little seaside doll

1:51:12

town? I did. I've been drawing

1:51:15

things on top of the thing

1:51:17

so you can see by the

1:51:19

way I'm going to take an

1:51:21

extra action. Is that right?

1:51:23

Okay. So we could spend a coin

1:51:25

to essentially gain a coin? Well we

1:51:28

gain four coins. Damn. You want to

1:51:30

sell both of our wares? Yeah, I

1:51:32

mean they only exist to be sold.

1:51:34

True. Well Red Dragon 3 has a

1:51:36

great deal of personal... I am okay

1:51:38

if you want to hold on to

1:51:40

Red Dragon 3. But we should sell

1:51:42

our cool ingot. Red Dragon 3 sounds

1:51:45

like a person who makes bang or

1:51:47

a reform signature. We should just say

1:51:49

really because this is happening in capstone

1:51:51

the area that you like like purified

1:51:53

and sent back to its other dimension.

1:51:55

Oh yeah, it's gone. Is there like,

1:51:57

is there still like one building that

1:51:59

remains? Like the capstone visitor center

1:52:01

remains and people have started. They

1:52:03

still won't pay us three for

1:52:06

your awareness. Yeah. They still have

1:52:08

made you three for your wares.

1:52:10

But like people have started like,

1:52:12

you know, coming through and visiting

1:52:14

it or you know, whatever. Theoretically, this just

1:52:16

sort of trading center, even though

1:52:19

the rest of. That's the real

1:52:21

reason to hold on to a

1:52:23

wares, because maybe our next one

1:52:25

will be three, but that might not actually

1:52:27

be worth it. I might be. It could be

1:52:30

one. Yeah, we should probably

1:52:32

just sell both. Okay. You're you're

1:52:34

correct. So we go down to

1:52:37

two in order to get the

1:52:39

opportunity to sell, but then we

1:52:41

add four so we're at six

1:52:44

total. Boom. With no wares. And

1:52:46

what's the other thing you did?

1:52:48

Or did you just sell twice?

1:52:50

We know we restocked. You've

1:52:53

restocked, right? Jack and Jeanine?

1:52:55

Should we should sell... Yeah,

1:52:57

let's do this. We should sell the box.

1:53:00

Why are we selling this box? What are

1:53:02

they getting the box for? What are they

1:53:04

getting the box for? What? Because, I mean,

1:53:06

we're selling the cloth because it lets one

1:53:09

of the... It lets the doves or the

1:53:11

bats stay awake for long. Yeah. The box

1:53:13

is just nice. People in the world like

1:53:15

it when there's a nice box to

1:53:17

put things. Yeah, we can sell stuff

1:53:20

just because we're sick of carrying it.

1:53:22

Yeah, so a big like dove

1:53:24

in like military where yeah

1:53:26

three three coins and then

1:53:28

just immediately starts filling this

1:53:30

box with like Big ammo

1:53:32

cartridges or something you know

1:53:34

what I mean cigars or

1:53:36

like you know, damn y'all are

1:53:38

rich as well. Yeah, yeah, yeah, God and

1:53:41

they're all in they're all in

1:53:43

yeah, I don't know that they're in

1:53:45

like military fatigues, but they are armed,

1:53:47

you know, people are walking around this

1:53:49

town with like the gun and the

1:53:51

bandoliers slung across their back because that

1:53:53

night they're going well, no, not that

1:53:55

night, later that day, they're going out

1:53:57

onto the rain for whatever and also

1:54:00

because you you know half the town sort

1:54:02

of turns off at a certain point they

1:54:04

have to be ready for when they

1:54:06

come back on when then they wake

1:54:08

up again to be like all right

1:54:10

we're armed we're ready to go and then

1:54:13

we're gonna spend one of these

1:54:15

coins bringing us down to seven

1:54:17

and we're gonna go shopping draw

1:54:19

the four cards why are you in

1:54:21

the city you're a bonus one

1:54:23

when you're in the city Oh,

1:54:26

I'll draw those cards. Oh, joker.

1:54:28

Oh, there's a joker. Red joker.

1:54:30

Now what happens when you draw

1:54:32

a joker? Nothing until the

1:54:35

third one? No, that's not true.

1:54:37

Jokers represent the mortal dangers of

1:54:39

exploring a foreign land and the

1:54:42

ever looming threat this poses to

1:54:44

your cartographer. If at any point

1:54:46

you draw a joker, pause your

1:54:49

current action and follow the below

1:54:51

procedure. Consult the joker table on

1:54:53

page 51, respond to the prompt

1:54:56

from the joker table in your

1:54:58

journal, shuffle the joker into the

1:55:01

deck, and draw a new card

1:55:03

and continue the previous action. So

1:55:05

we're still going to get to draw

1:55:07

our four, but... I do want to

1:55:10

say the first one you drew, the

1:55:12

seven of spades, is an old journal.

1:55:14

So you did that, and then someone's

1:55:16

like, oh, look, there's this old journal

1:55:19

you could buy. And then what happens.

1:55:21

We drew a red joker, which gives

1:55:23

us a people you had previously visited

1:55:25

track you down and confront you. What

1:55:28

did you do to insult

1:55:30

them? How do you react? Gull

1:55:32

knights. It's the gull knights?

1:55:34

What have we done to insult

1:55:36

them? Uh, or is the fabric

1:55:38

people? Are they pissed that

1:55:40

we sold their fabric? Yeah Janine

1:55:42

what if it's the people who wove

1:55:44

the time threat can see in the

1:55:46

time I love this idea that like

1:55:48

we literally just sold it but I

1:55:51

love that like they were the weavers

1:55:53

so they had access to the flow

1:55:55

of time so they knew we were

1:55:57

about to sell it and they've rocked

1:55:59

up to confront us minutes after

1:56:01

we sold it. God. Why wouldn't

1:56:04

they do that the moment we

1:56:06

got it into our hands? Well

1:56:08

any other thing is that like

1:56:10

there there's also the option of

1:56:12

it to be like a pawn

1:56:15

shop situation where like

1:56:17

we sell it and there

1:56:19

is a degree of like

1:56:21

information kept that they can access

1:56:23

or something or I don't know.

1:56:26

That's less fun but... I'm trying

1:56:28

to think, but then that would

1:56:30

mean that the fabric people would

1:56:32

have to be in vault. You know, to

1:56:34

find this out, right? Who else have you

1:56:36

encountered? We've encountered the

1:56:38

the fabric people, we've encountered the

1:56:41

sports players, we have encountered the

1:56:43

goal nights, we have encountered the

1:56:45

small mall man. What if the

1:56:48

person you sold the box to,

1:56:50

someone tells them that there's supposed to

1:56:52

be a map in there or a

1:56:55

creature that has a map? And you're

1:56:57

like, what creature? What map?

1:56:59

There's no map. You guys shaking

1:57:01

his little head. I say

1:57:03

this because vault getting the

1:57:06

scent that maybe you have

1:57:08

something that's about magic and...

1:57:10

Oh, that's a good idea. Yeah, yeah. Yeah,

1:57:12

I'm up for that. What's the question?

1:57:14

The question is, what did you

1:57:16

do to insult them? Gave them

1:57:19

a raw deal without knowing it.

1:57:21

How do you react? Do we

1:57:23

go in the run within the city?

1:57:25

to like and that the shop that

1:57:27

we end up it is some sort

1:57:30

of like black market dealership you know

1:57:32

we've like run into the sewer network

1:57:34

or whatever we found the equivalent of

1:57:37

the thieves girl shop before that

1:57:39

happens you kind of gets into a fight

1:57:41

because it is a thing of like you

1:57:43

bought a box we gave you a box

1:57:45

what's your problem that's you got the

1:57:47

deal you thought you thought you got

1:57:50

what's your what's your what's your issue

1:57:52

One box. Very clear about these

1:57:54

circumstances. We said it was a

1:57:56

nice box. You said it was

1:57:58

a nice box. with a little guy

1:58:01

with a map then the price would have

1:58:03

been higher wouldn't it? Yeah and it

1:58:05

would have said a little guy the massive

1:58:07

dove soldier is like you look like this

1:58:09

little guy who lives in our box. Oh

1:58:11

they have to talk like that is that this

1:58:13

is important? I think they

1:58:15

have a weird sort of melodic voice

1:58:18

and this is like a odd base

1:58:20

because they're doves right they're like crooning

1:58:22

and cooing and but anyway yeah I

1:58:24

think we I think we absolutely look

1:58:26

down into the box is that too

1:58:28

sneak. I can't do that. It's

1:58:30

a thing you can do. There's

1:58:33

a sort of cadence. Yeah. I

1:58:35

know, but I don't want

1:58:37

to get all the way

1:58:39

up because it's so hard.

1:58:42

What you have in the

1:58:44

boss. That sounds homophobic. That's

1:58:46

too hard. That sounds homophobic.

1:58:48

That's too hard. That's too

1:58:51

hard. That's too hard. I

1:58:53

can do that all season. But

1:58:55

I can. But I can do

1:58:57

that. Humans can. You guys don't

1:58:59

want to sound like an owl?

1:59:01

Okay, so we have a dove.

1:59:03

Yeah, that's the thing is, you

1:59:05

don't want us falling to owl,

1:59:08

exactly. We have an old

1:59:10

journal. Sorry, right, so you have

1:59:12

your old journal, now we need

1:59:14

three more card draws. Okay.

1:59:16

Uh. No whammy's, no whammy's,

1:59:18

no whammy's. All right, we have.

1:59:21

Two of hearts, uh. You want to

1:59:23

read this one, Jack? Uh, animal

1:59:25

drawn wacken. Gain one landmark dye

1:59:28

and one bion dye. You may

1:59:30

now carry up to ten wares.

1:59:32

Wow. Jack of Diamonds. Um, magical

1:59:35

item. Shuffle any number of

1:59:37

cards back into the deck.

1:59:39

Gain one bion dye. Weird.

1:59:42

Interesting, the idea that you would

1:59:44

shuffle cards from the world

1:59:46

we've already explored back into

1:59:48

the deck. That's fun. And

1:59:51

then, six red? Region map.

1:59:53

Gain four biam diet, it's the

1:59:55

animal-drawn wagon, that's an mentioning. How much

1:59:58

does it cost? We roll a 1D... What?

2:00:00

Shop. Roll dice for

2:00:02

each car to determine

2:00:04

the price. So roll,

2:00:07

you're gonna roll. I

2:00:09

think it's 1D4. I think

2:00:11

it's 1D4. Is it 1D4?

2:00:14

Is it 1D4? Is it

2:00:16

1D4? Is it 1D4? Is it

2:00:18

1D4? Is it 1D4? Is

2:00:20

it 1D4? Yep. So the

2:00:23

journal is 3. The horse

2:00:25

is 1. That's great. And

2:00:27

the other ones are 4.

2:00:30

Yeah, it's a mean horse. It's like

2:00:32

the best. And they have nothing

2:00:34

to do with like what are we

2:00:36

gonna do with it? We have it's

2:00:38

all the way out here on this

2:00:40

fucking island. Yeah, except it's

2:00:42

not a horse. It's a Z

2:00:45

horse Weasel, a big weasel. It's

2:00:47

an animal drawn wagon. So it

2:00:49

could be a flying animal. Big

2:00:51

weasel. Which is why the birds

2:00:53

might want to ditch it.

2:00:55

Oh. Yeah. Look the fucking thing

2:00:58

out of here. Imagine a horse

2:01:00

that just has to eat the

2:01:02

weasel. It wants to

2:01:04

eat babies so badly. I'm

2:01:07

gonna knock this down to

2:01:09

six coin. We made off

2:01:11

like a bandit with Disney.

2:01:13

We don't even lay eggs.

2:01:15

Well, you kind of might,

2:01:17

I guess we don't know.

2:01:19

And we, I'm gonna put here

2:01:22

that we have one weasel

2:01:24

drawn. Box. Great. And then

2:01:26

you're going to add one

2:01:28

landmark and one biome die.

2:01:31

And this weasel-drawn cart lets

2:01:33

us carry a maximum of

2:01:35

10 wares. So funny. Did you...

2:01:37

Damn, how expensive are... That's

2:01:40

the other thing. You'd be buying

2:01:42

wares cheap. Oh. You could be

2:01:44

buying those wares, can't you? No,

2:01:46

you just get wares. When you re-stock. I

2:01:48

see, I see, I see, I see, I

2:01:50

see, I see. Keith. What are we doing. Yeah,

2:01:52

I feel like, I mean, you can take a

2:01:54

look at that list, but it feels like hunting

2:01:57

is the thing. It's camping, conversing, or hunting, and

2:01:59

I think for our... boy Harlow with his

2:02:01

one food and his beautiful long

2:02:03

hair and his anxiety and having

2:02:05

just seen the land whale it's

2:02:07

time to go hunting we've learned

2:02:09

our lesson we got to go

2:02:11

hunting what we're rolling a 1d6 and

2:02:13

then do we roll it a second time

2:02:16

it to we have to figure out

2:02:18

what we're all right we've what's a

2:02:20

floor or fun that's right with first

2:02:22

1d6 so that's a fun right so

2:02:24

this these these roles are just what

2:02:26

we're what we're what we're getting Not

2:02:28

how much we're doing it, right? Right. Uh,

2:02:30

there's the hunting table? Well,

2:02:32

I think it determines both.

2:02:34

No, eventually. Yeah, you roll a 1D6

2:02:37

to figure out how much you get, and

2:02:39

then you roll on the table. To see

2:02:41

what it is. That's what we mean

2:02:43

until they did it. Okay. That is the

2:02:45

way that you, yes. We could take the

2:02:47

6 to just roll it and say. Well,

2:02:49

then yeah, we'll do that. That is how

2:02:51

much we found. That is how much we

2:02:54

found. Clearly, yeah. I mean, we

2:02:56

got to go. It's order of operations.

2:02:58

That's what I'm saying. Yeah, absolutely.

2:03:00

Yes. I have no choice but for this

2:03:02

to be the amount of food. That's right.

2:03:04

Yes. Then see page 82 for inspiration.

2:03:07

Right. We lose one dive or choice.

2:03:09

I think that that is probably biomedive,

2:03:11

which we still have a bunch. Yes.

2:03:13

So this will bring us down to

2:03:16

four. Four biomedi. Yeah. We're rich. Still

2:03:18

still. That's right. In biomedi. It's

2:03:20

honestly better to have

2:03:22

four than six. Six

2:03:25

is simply too many. I

2:03:27

agree. Four, bion die. All

2:03:29

right, now, let's see what

2:03:31

we hunted. Okay, do you

2:03:34

want to roll this one?

2:03:36

I'll roll the first one.

2:03:38

Roll, let's go back and

2:03:40

forth. Roll one D6. That's

2:03:43

a six. Wow, another

2:03:45

six, so that's a,

2:03:47

that's sweet. What? Oh wait, no,

2:03:49

that's the wrong one. That's grazing.

2:03:52

Yeah, it's it. I see. The

2:03:54

diversity order of floor and fauna.

2:03:56

Yeah, so grazing and now horned.

2:03:58

Yeah, we killed. some like horned

2:04:01

grazing deer. Yeah, some. This is

2:04:03

like an antelope. An antelope. We

2:04:05

were very scared the whole time.

2:04:07

What do we use for this?

2:04:09

Crossbow. The fool's weapon. The fool's

2:04:11

weapon. The fool's weapon. The fool's

2:04:14

weapon. The fool's weapon. Wow. Yeah.

2:04:16

You don't have to aim. You don't have

2:04:18

to pull back. You just crank it until

2:04:20

it's ready. Point and shoot. Is that your

2:04:23

character saying that or is this the thing

2:04:25

that people believe? No, this is the guy

2:04:27

when we bought it. We were like, we've

2:04:29

never hunted before. What do we do? And

2:04:31

then he's like, you want a fool's crossbow. Oh,

2:04:33

okay. And it worked. We got six food. We

2:04:36

got a ton of food. More food than we

2:04:38

know what to do with. I didn't like being

2:04:40

called a fool, but it did work. It

2:04:42

worked great. Yeah. I mean, now imagine Richard

2:04:44

Richard Kind, a felling, a felling an

2:04:46

antelope, an antelope, using an antelope,

2:04:48

using an 80-pound, using an 80-pound,

2:04:51

with beautiful hair blowing in the

2:04:53

breeze. That's our turn. I think

2:04:56

that's the end of this round.

2:04:58

We have done a lot. I

2:05:00

think people maybe stepped away briefly,

2:05:03

but we filled in some coastline

2:05:05

a little bit based on stuff

2:05:08

that was very close together. It

2:05:10

looks like I think probably next

2:05:12

round or next round or two.

2:05:15

We will be getting really close

2:05:17

to the sort of edge to

2:05:20

edge to edge. map stuff or

2:05:22

we were getting there. And we

2:05:24

certainly have 10 named places at

2:05:26

this point. So we're nearing a

2:05:29

successful cartograph game. Thank you

2:05:31

so much for joining us.

2:05:33

And we have any final thoughts

2:05:35

or things they want to say before

2:05:38

we wrap up? The real success is

2:05:40

in the journey of course. Right.

2:05:42

You're so, that's so beautiful.

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