In the final episode of this season of .future, we hear how our jobs continue to evolve in the modern workplace. Many of us still spend 40 plus hours in a physical office, but the internet and new digital communication tools are changing how w
Inclusive design is a widely-used concept in the design world. The idea is that when you create products, you actively choose to design that product for everyone. This is particularly important for technology companies like Microsoft. As more
With over 122 million copies sold, Minecraft is one of the most popular computer games of all time. Minecraft’s game play is designed to be completely open-ended. Now, people are using the game itself as a tool to change the world around them.
Last year, the gaming industry made roughly $90 billion in sales worldwide. That’s more than double what movies made at the box office last year.And here’s why that comparison to Hollywood is relevant. Because, like with films, the most popula
We’re constantly collecting data about our health with brand new tools and methods. But how does this new data affect us individually and globally?From a mindful cyborg to the creator of a smart tampon, we meet those who are collecting and an
In this episode, we examine a new battlefield: the cloud. The information we store in the cloud makes it especially vulnerable to attack. So, what it takes to create a safeguard against bad actors? We explore how a digital Geneva Convention cou
A new series from Microsoft and Gimlet Creative. Cristina Quinn hosts as we explore what we can learn about ourselves from the choices we make about the stories we tell and the games we play— and how that all shapes the future we’ll be living