Game Scoop! 734: Red Dead On Arrival?

Game Scoop! 734: Red Dead On Arrival?

Released Friday, 11th August 2023
 1 person rated this episode
Game Scoop! 734: Red Dead On Arrival?

Game Scoop! 734: Red Dead On Arrival?

Game Scoop! 734: Red Dead On Arrival?

Game Scoop! 734: Red Dead On Arrival?

Friday, 11th August 2023
 1 person rated this episode
Rate Episode

Episode Transcript

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2:00

Yeah, I mean, I think that the game

2:02

well Street Fighter 2 in the arcade

2:05

was an amazing and amazing event. But Super

2:07

Mario World, I would I could play that game

2:09

forever. That's an island game. Yeah,

2:12

same. And then we talked about a lot about Ocarina

2:14

of Time and how there was a there was

2:16

a time when it was sort of just taken for granted

2:19

that that was the best game ever made. But

2:21

we kind of all came to the agreement that that

2:23

time is probably passed and there are better

2:25

Zelda games now. Do you agree that? Do

2:28

you think that Ocarina of Time still the best

2:30

game ever made?

2:31

I think it's completely crazy that it's been surpassed

2:33

by Breath of the Wild and Tears of the Kingdom.

2:36

I think that's really amazing. But I think there's something

2:38

to be said for

2:40

like it being maybe the best

2:42

RPG or action game

2:45

or whatever

2:46

of this like kind of really janky

2:48

3D era.

2:49

It's

2:52

fun to play still. It's beautiful

2:55

and it's really interesting and it's still kind of amazing

2:57

that it came out.

2:59

We're watching an HD version of it. It looks a lot better

3:01

than it usually looks. Yeah, this is a

3:04

3DS version and I went to

3:06

my parents over the weekend and pulled my N64

3:08

back and booted up Ocarina of Time to see it on

3:11

a CRT and

3:12

the 3DS version does

3:14

a lot of heavy lifting. I

3:18

haven't played it since it was originally released. I've

3:21

got a long flight. I've got a long flight

3:23

to Germany coming up.

3:24

I think it's really fun to revisit and then the

3:26

things that are hidden in it are hidden in

3:28

a really interesting way that

3:30

I don't think Zelda will ever get back to you. Like in Breath of the Wild,

3:32

once you figure out one thing, you do it 100 more times.

3:35

I'm not saying that's not satisfying. It's

3:38

really cool. But I think this Zelda

3:40

changes it up a lot. Now, I'm saying that not

3:43

having played a lot of Zelda before at the time.

3:45

So I was like, wow, what the hell is a Dodongo? And

3:47

it's like, this is in every Zelda game. It's like, whoa,

3:50

you can go back in time. It's like, well, you could do that in the previous

3:52

game. It's like, but you use a little flute.

3:54

You're like, yeah, even that was in the other game. I didn't

3:56

really have that context. I did

3:59

play Link to the Past.

3:59

But I didn't play it to completion

4:02

nor did I make all those connections for whatever reason

4:04

as an idiot teenager. So this game felt like super original

4:06

to me. Yeah, we ended up giving 1998. We allowed a tie

4:08

between

4:09

Metal Gear Solid and Half Life.

4:15

Wow, that's a crazy year. Yeah, so compromise, huh? Is that

4:17

what we do here? John

4:22

was very worked up about the ties and

4:24

Damon and I kept insisting that it doesn't matter. I

4:27

personally would pick Ocarina

4:29

over those games. I think it was more important in the long

4:31

run and more interesting. But

4:34

now, yeah, it's

4:35

not as fun as another game now, but I wouldn't I

4:37

wouldn't wish Metal Gear one of my worst enemy. I

4:40

mean, nobody was that and half life looks like garbage.

4:43

Now,

4:45

when you see that game, it looks like it looks like Duke Nukem, you know, like once

4:47

to play. I have left to still pretty

4:50

amazing. I would I would still play the original

4:52

half. Yeah. OK, moving on to News of the Week, Red,

4:55

Edward and people

4:57

have been wanting to get a remake. But

5:00

barring that, at least the remaster of this game for a

5:02

long time.

5:04

And there are rumors about that happening. And then

5:06

when Rockstar made the official announcement. Nope,

5:08

this is a it's a it's a port of the with the 13

5:10

year old 360 PS3 game coming to get for and switch

5:12

for $50. It's

5:19

coming out this month,

5:22

August 17th, not coming to Xbox, probably because

5:24

you can already play it on Xbox

5:26

via backers compatibility. But not coming to PCs.

5:30

Also annoying to a lot of

5:32

people because the original never came to PC. Yeah,

5:35

I think it was really expected for many years to come.

5:39

Yeah, like this year is going to be here. We're getting red dead

5:41

and the people just kind of forgot eventually. Yeah. Mm

5:43

hmm. So Rockstar did not announce

5:45

the new Xbox. For the support, which

5:47

leads people to believe it'll be running at the original

5:49

games 30 frames per second. But

5:52

you can play it in 60 frames per second.

5:58

4k on 360 because

6:01

that's just what the

6:04

Series X does it'll just play old games

6:06

in the best way possible And it's only $30

6:08

if you buy it on the Xbox store right

6:10

now Granted it doesn't come with red with

6:12

undead nightmare, which this does. Yeah, that's

6:15

nice, but Yeah,

6:17

I don't know is anybody like excited

6:20

enough to revisit the just straight

6:22

up the original Red Dead Redemption for $50

6:25

No, the price is crazy Yeah,

6:28

it's completely into the price. It's commercially

6:31

accurate What

6:34

a quote of like what that's a take

6:36

to CEO right? It's like oh the price is

6:38

commercially accurate I'm like, what does that mean?

6:41

Like what? That just means you

6:43

can price anything it whatever you want and say

6:45

it's commercially accurate This is this is happening

6:47

on a finance or earnings call and I did a

6:49

reporter Rebecca Valentine actually asked the question

6:52

and he Oh, I didn't I'd miss that and he's

6:54

great. He gave her the answer

6:55

But so I wonder what I wonder is in a financial

6:58

earnings call when you have to answer questions of your

7:00

investors and the press Is he just

7:02

like scrambling to think up something or is he

7:05

has he ever used the term commercially accurate

7:07

before or did that? Just come to his

7:09

corporate

7:10

Bullshit jargon mind right on the spot. And

7:13

so now I'm wondering this means one of two things

7:15

one it either mean like it's a slight Misfit

7:18

and he's trying to say it's priced appropriately

7:20

like it's commercially appropriate or It's

7:23

just like yes, the price is $50.

7:26

Maybe that's all he's saying like it's commercially accurate

7:29

that is accurate That's what the price is. I Completely

7:33

miss it. It was Rebecca that asset good for her No,

7:36

I mean look it should be 20 bucks. It should be 30 bucks

7:39

Like it's completely crazy that it's 50

7:40

and completely inappropriate and and

7:42

you know what downright rude Sam

7:46

you like the original right? Oh, I love it so much

7:48

and I did I Didn't

7:50

play them since they came out but um,

7:53

I I My though

7:55

I think you know,

7:55

the price is one thing another very weird

7:58

thing about this is just to see it being

7:59

release for PS4.

8:01

Like think of few games right now are released for

8:03

PS4. Like they're not even getting back ported

8:05

anymore. We just have we just had conversations

8:08

about this how it's like, hey, it's finally the PS5 era.

8:10

So like

8:11

the kind of like

8:13

the hidden message there is they're like, don't

8:15

get too excited about PS5 because

8:17

we didn't make a PS5 port.

8:19

We just have a game that you can play on your PS5,

8:22

but it looks more like a PS4 game. Like it's

8:24

so weird. Like it'd be so easy

8:27

just to slap a PS5 logo on this

8:29

game and they would probably get away

8:31

with it. I just think it's, I just think it's so strange.

8:34

PS4 and switch,

8:35

whatever. Well, it feels like, like this is just totally

8:38

me guessing, but it probably started as a switch

8:40

thing, right? Like let's put Red Dead on the switch. And

8:42

then someone was like, well,

8:45

as long as we're here, like we

8:47

might, we might as well put it out on PS4

8:49

too. And then something blocks PS4

8:53

and just maybe the backwards compatibility rules

8:55

block that from happening for the Xbox is

8:57

you can just put in a 360 disc, right?

8:59

Yeah, that's, it's just, there's no reason

9:01

to do it for

9:04

Xbox. I mean, I mean, they can get somebody

9:06

to pay 50 bucks digitally. Maybe. The

9:09

one thing about the PS4 getting a port

9:12

is I'm assuming it's a port of the 360 version

9:14

of the game, which, you know, back then when it released

9:17

on Xbox 360 and PS3,

9:19

the PS3 version was clearly the inferior

9:21

version quality wise. It just had

9:23

a lot of like artifacting

9:26

and just looked kind of fuzzy overall. So

9:28

if we are getting the 360 version, cool.

9:31

But at the same time, it's like, you know,

9:33

when I hear commercially accurate, not only do I think

9:35

it's not priced properly, but it's also,

9:38

yeah, we didn't do anything. It's just,

9:39

it's just the same game, you know, I love, which

9:42

I guess kind of makes sense

9:44

if I'm trying to figure out how I can justify it

9:46

from like a game preservation

9:48

standpoint. But as we've already pointed

9:51

out, the fact that you can play this at a higher frame

9:53

rate and resolution on series X, it's

9:55

like, come on, what is you doing?

9:57

So they did, they did LA noir

9:59

for switch last year. here, right? Oh,

10:03

or maybe just for that. So there's definitely

10:05

the same porting team. I don't know, but

10:07

like I would be cool if Rockstar like owned

10:09

that and we're like, hey, we're going to do a switch series

10:12

and, you

10:12

know, it's called like Rockstar for Switch and

10:15

like, you know, kind

10:15

of made something of it because I think it's neat that these

10:18

things are getting switch ports. Maybe they could have

10:20

waited and put them all out in a collection with their,

10:22

you know, ports of Grand

10:24

Theft Auto, which I hear are fixed a little bit

10:27

compared to when they launch. Like there's like a Rockstar

10:30

collection in this or switch that's like

10:32

it would have been built up, which would have been really neat. Instead,

10:34

we're

10:35

going to get table tennis next year or

10:37

yeah, I'll take table tennis. Table

10:39

tennis is really good. The

10:42

other thing that makes this doubly rude is

10:44

that like the thing that people want most

10:47

is Red Dead Redemption 2 on next

10:49

gen consoles, like, you know, 4K 60 FPS,

10:52

if maybe the consoles can pull that off, but like,

10:54

because they're not like if you're listening and you're

10:56

not aware, like they only exist in last

10:58

gen, like PS4, Xbox one,

11:01

like Red Dead never came natively to PS5

11:03

and not PC. So by that, because

11:06

it didn't come to PC, it never looked

11:08

it's never gotten these like over

11:10

coats of new pixels and mods

11:12

and stuff like that to make it look amazing.

11:15

The first, the second one did come to PC, but

11:17

not the first. Yeah, right. So and

11:20

so, you know, there's this clamor of

11:22

like, we want Red Dead 2 on next gen consoles.

11:24

And then take two just says, no, you know what we're going to give you

11:26

instead, Red Dead 1 on

11:29

old consoles and it's 50 bucks and

11:31

we're not making any changes or updates to it. Yeah,

11:34

I don't know. I do suspect that like

11:36

I wonder if the grand theft auto of it all

11:38

is a thing that's really preventing them from or

11:40

stopping them from even wanting to entertain

11:42

doing any additional

11:44

work. Like, again, I'm not a game developer or

11:46

anything like that. But Red Dead Redemption 2

11:48

like historically has just been absolutely

11:50

neglected by Rockstar is never receiving

11:53

any updates for its single player mode. And

11:55

even it's RDR2 online communities

11:57

kind of starved for content.

11:59

It just kind of feels like this critical

12:02

darling that's been left to hang out in the sun

12:04

for a bit. It's like, what are you doing?

12:06

This is a good game. Yeah. Red

12:08

Dead 2, I mean, look, it only sold 55 million copies.

12:12

That's like one week in

12:14

a GTA Online bull shark money or

12:16

whatever it's called. So

12:19

Strauss Zellnick, the CEO of Take

12:21

Two, at this financial earnings call when he was pressed

12:23

more about the logic behind

12:25

just making this a conversion instead of a remaster

12:27

or Zellnick, he said, quote, it depends

12:30

on the vision that the creative teams have for a

12:32

title and in the absence of having

12:34

a powerful vision for something that we would do

12:36

with the title, we might bring it in its original

12:38

form.

12:39

So there was an absence of a powerful

12:41

vision for remaking or remastering

12:44

this beloved game that they could absolutely

12:46

charge 50, 60 or $70 for.

12:49

I mean, I don't I don't like, look,

12:51

I feel like I've made my opinions on this port

12:53

and clear, but I actually don't hate

12:55

that answer. Like if there

12:58

was someone at Rockstar Take Two

13:00

that was like deeply personally passionate, like some

13:02

business sponsor within the company that was like,

13:04

no, no, no, like we need to up-res it. We

13:06

need to do all this stuff like a champion for it.

13:08

He's kind of saying like, okay, we would have considered

13:10

it. But without that, they're just like, well,

13:13

okay, we're going to do we're going to do it the lazy

13:15

bones way or that or that the GTA

13:17

ports

13:18

really needed it. Now I don't I'm

13:21

not

13:21

arguing that that went well, but like

13:23

they looked that much older.

13:26

Like this game absolutely looks a generation

13:28

different from those. Yeah, that's

13:30

for sure. What a good video game.

13:32

We've been watching this B roll. It's amazing. Yeah,

13:36

it is also worth pointing out like Digital Foundry

13:38

just recently put out just an immaculate like

13:40

retrospective on the original Red Dead

13:42

Redemption on 360 PS3 and

13:46

how you could potentially play it with modern

13:49

fidelity updates on PC. But

13:52

I'll let you watch that video to figure that out. But

13:55

seeing it brought to 4K up to 120 frames per

13:57

second in.

13:59

modern day is just like wow like

14:02

this is what we could have got and

14:04

then this video released you know a

14:06

month ago and now it's like man this is kind

14:08

of a letdown now that I watch that video that's

14:10

always disappointing when there's fan mods

14:13

that are unauthorized that you

14:15

know did a better job remastering

14:17

something than a potential re-release

14:21

well in any case the ps4 and

14:23

switch versions of Red Dead Redemption

14:25

are gonna be out next week and very rare if

14:28

those boxed games is the ps4 one

14:30

on a box and I think the switch one is for sure you

14:32

talk about physical versions yeah physical oh

14:35

I think maybe the physical versions come later did

14:37

I read that correctly do

14:38

you imagine we should all invest

14:41

creative ps4 copies of red

14:44

yeah weird

14:46

I think it's like a Metroid Prime

14:47

remaster situation where it was available visually

14:50

first and then retail came

14:51

later while you're listening to this podcast

14:53

your money could be working scrolling tick-tock

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15:21

why not

15:24

and now we turn back the clock

15:27

to August 1994 and I have the

15:29

issue of game

15:36

Pro here with Mortal Kombat 2 on

15:38

the cover so I think

15:39

when this was hitting stands it was about a month

15:41

away from mortal Tuesday they're

15:44

calling it nice Mortal Kombat 2

15:46

and this is the home version the arcade version was already

15:48

out yeah yeah this is

15:51

a time when game pro is covering Sega

15:53

Nintendo Jaguar 3d0

15:55

CDI Neo Geo duo

15:57

which is the turbo duo and then yeah

15:59

I was funny. That's exactly what I was going to

16:02

point out about this cover is that like Turbo Duo

16:04

still made the little top stripe.

16:07

I mean, even CDI is CDI. Yeah. Radio

16:10

like what? I mean, the console when they're the

16:13

console wars never looked like that since. Right. It's

16:15

never had that many entries

16:17

just going at it. I mean, and Nintendo

16:19

alone had, you know, there's there's going to be an NES

16:21

game reviewed in this issue. But

16:23

you get like if we chose to like if I.G.

16:25

and like, you know, we could be like, you

16:28

know, PlayStation, Nintendo, Xbox,

16:31

Android, like iPhone,

16:34

Steam, Epic Games Store. Like

16:36

you could still do it, but everyone knows which

16:38

ones matter. Yeah.

16:40

So yeah, Mortal Kombat 2 is the big cover story. Then they've

16:42

got pro strategy guide for Super Street

16:45

Fighter 2 Turbo.

16:47

Does anyone know like what? Like was

16:49

this a third or fourth Street Fighter? No,

16:52

it's the second, I think. Yeah.

16:54

And it's I think it's so much better.

16:57

Yeah, it's the one that for me was like, oh,

17:00

no, this fighting games are cool. Like

17:02

Street Fighter 2 is great. Don't get me wrong. But

17:04

Turbo made it like, oh, now

17:06

this is just the thing that people are going to devote their

17:08

lives to. Yeah. And the Super Nintendo, they made

17:10

it like the speed was accurate. Like it

17:13

was like what it should feel like. Like it was just faster.

17:15

And this is the one that had the four bosses in it.

17:18

Yeah.

17:18

Gotcha. And it had

17:20

what like T Hawk, I think, too, and some other new fighters.

17:24

I think like, yeah, I'm

17:26

a little bit weirded out by previews being intercapped.

17:28

Yeah, I was just I was going to point out they intercapped previews.

17:32

Also arcade pro strategy guide

17:34

is intercapped. I

17:37

don't like the record to say I was two years

17:40

old when this magazine came out. Cool.

17:42

But you know what I like about you, Nick? You've probably

17:44

played a lot of the games in this magazine. Oh, yeah. Yeah.

17:48

We begin with an ad for Double Dragon 5,

17:51

which is interesting. So, you know,

17:54

Double Dragon was a brawler, but

17:56

because of the success of Street Fighter and Mortal Kombat,

17:59

Double Dragon 5.

17:59

It's a fighting game.

18:01

Oh, I didn't remember that. This act goes really

18:03

hard. This is a really good ad. Yeah,

18:06

it doesn't show anything in the game. They just have like an actor

18:09

in a costume coming at you with a big, I

18:11

don't know, scythe.

18:13

That gave kids back that nightmares for sure. At

18:15

least one kid out there. You

18:17

want to know something confusing? So this is double dragon five

18:19

in 1994.

18:21

Double dragon four came out in 2017.

18:25

That's

18:27

a really good piece of video game trivia.

18:31

Letter from the editor,

18:33

which is just a letter from the game pros.

18:36

So they're making predictions for what the video

18:38

game will look like in 1999, five

18:42

years from when this is published. Okay,

18:45

that's not like that's not like that far. Like,

18:47

I know. And like they make some pretty soft predictions

18:50

like the electronic entertainment industry

18:52

will be bigger and better than ever. Okay,

18:56

the dreams of the 80s will come true in the 90s as

18:58

the technological limits that have held back hardware

19:00

and software designers are overcome during the

19:02

next several years. Say hello to 32 bit 64

19:05

bit and higher bit systems with standard features

19:07

like 3d capability, full motion video, 16 million

19:10

colors, graphics, co processors, voice

19:13

recognition and more.

19:14

Everything but voice recognition,

19:16

I think. Oh, we got it. We

19:18

had odama on the GameCube. Yeah,

19:20

but I don't know if that was that wouldn't be by 1999. I do

19:22

remember ck2. I do remember CDs being everywhere

19:25

by 1999 all over my

19:29

room just like this. Yep.

19:31

CD based systems and online

19:33

distribution like the Sega channel will win out as

19:35

the predominant game delivery systems of the near

19:38

future. But don't expect retailers like Toys

19:40

R Us and blockbuster to close their doors. They'll be

19:42

stronger than ever.

19:43

Well, that's a little ahead of its time, right?

19:45

It took a few more years. It

19:48

is sad that those two are named explicitly

19:50

though. Real. See

19:55

what are some of the good ones? Virtual reality will be more

19:57

of a reality and less of a fantasy. Mm.

20:00

But they're about to swing and a miss about 16 years

20:03

too early on that one. And

20:06

expect more multiplayer gaming, especially with the predicted

20:08

explosion of online services. 1999 is

20:12

probably a few years early for that. And

20:14

then although the biggest game players will continue

20:16

to be teenage guys, we'll see more and more girls

20:19

and adults enjoying electronic entertainment than ever before.

20:22

I think that's true, at least

20:24

by 1999. We know it's true today.

20:26

Yep. So

20:29

an ad for Breath of the Wild on Super Nintendo. Breath

20:32

of Fire. Oh, yeah. I'm sorry. Breath of Fire. Wow.

20:35

Remember this ad. It looks good. I

20:37

am so confused right now. Oh,

20:39

my gosh. What is happening

20:42

right now? What happened?

20:44

Breath of the Wild is a Capcom game. And

20:46

the fine print says Capcom. This

20:49

box says Square Soft. Breath

20:51

of Fire. Yes. And it says it

20:53

in the bottom left right to the Super Nintendo. Oh,

20:55

yeah. Yeah. That's weird. That's

20:58

maybe a Capcom game. Maybe

21:00

they publish it in the US. Yeah,

21:03

I'm just guessing. I don't I don't really know. It reminds

21:05

me. But then but then remember when Square Soft

21:07

had Electronic Arts publishing their games in

21:09

the US for a while. Fine print does

21:11

also say Square Soft. You must be right. Square

21:13

Soft must have published Breath of Fire

21:16

in the US.

21:18

Wow. In my

21:20

mind, it's just been a look at that. But

21:22

even look at the word Breath of Fire, a red hot 12 meg

21:25

extravaganza from Square Soft.

21:28

It's explicitly in the ad. So

21:30

they're really trying to play up the Final Fantasy

21:32

popularity, right? Yeah. Yeah,

21:35

I guess so. Damon's

21:37

looking it up. I'm just like I feel so crazy

21:39

right now. What developer

21:43

Capcom publisher Capcom? Maybe

21:45

it changed. Or

21:49

I mean, I think that. I'm

21:51

just guessing. I mean, it's just

21:53

Capcom all over the fine print there. Yeah,

21:55

they're trying to popularize off the success,

21:57

you know, the RPG success that Square is expecting.

22:00

in the US. Yeah, they must have partnered with Squaresoft

22:02

to do a publishing deal in the United States. I

22:06

think it was just published by Capcom. I don't know.

22:09

I feel crazy. Well, Damon, look up the box

22:11

art and then it will say a Capcom logo or

22:13

a Squaresoft logo, how it ended up. That's

22:16

how you'll know.

22:19

There's a placement of the Squaresoft on this.

22:21

It's kind of unusual too.

22:25

The box I'm seeing has Squaresoft on it. Oh,

22:29

yeah. Well, this is a mystery to me. Yeah,

22:32

I'm sure it's just a US publishing deal. Getting

22:36

into the mail, some people are

22:38

unhappy with some of the commercials of the

22:40

time.

22:41

Tyler Rose wrote and say Sega's commercials are unfair.

22:45

Not only do they portray Game Boy players as being

22:47

stupid, but they compare a Game Gear

22:49

action game like X-Men to a Game Boy puzzle

22:51

game like Tetris. Of course they look different.

22:54

Why not a fairer comparison using Kirby or Blades

22:56

of Steel? Nintendo should fight back.

22:59

Well, Tyler, why don't you just get a Game Gear

23:01

and be cool? Yeah, exactly. Can't

23:04

afford all those double A's.

23:07

Then Matt says, I'm sick of commercials

23:09

that lie to us. Nintendo has an ad where they say

23:11

that the Super Nintendo comes with four free games

23:14

and the Genesis comes with none. Then in the commercial,

23:16

Nintendo shows the Genesis core system.

23:19

Everybody knows the core system has no games, but you can

23:21

buy a Genesis that comes with a free game. What's

23:24

more, the Super Nintendo doesn't really come with free

23:26

games. You have to send away and wait for them.

23:29

Wow. The tenor of these ads

23:31

are exactly what I remember them being. Are

23:33

these... Did you have to send away for a copy

23:36

of Super Mario All-Stars? Wasn't that bundled though

23:38

with the Super Nintendo? I know Super Mario World

23:40

was. I mean, I don't know. He's probably

23:42

referencing... There's probably some ad that's like

23:44

a Super Nintendo with four games. Yeah, but then

23:46

you have to

23:47

send in your UPC.

23:50

Now I want to call this ad. This

23:53

is for like a... This is Pilot Pens. Pilot

23:55

Pens still exist today. And they were having a

23:58

promotion where you buy two Pilot Pens.

23:59

pen packs and you can get a free CD

24:02

or cassette. Cool.

24:04

And it's called this, it's called High Volume

24:06

Hits. Pilot Pen Company presents high

24:08

volume hits, music you want to have.

24:11

Including bands like Bizarre

24:14

Inc,

24:15

The Conells, Culture Beat, Expose, His

24:17

Boy Elroy, Inclined, Criss Cross, October

24:20

Project, Rosala, and Zane. I've heard

24:22

of three of those. I've heard of one. I only

24:24

got Criss Cross. Yeah. The Conells are

24:26

just like an all rock, like the

24:29

poor man's toad wet sprocket maybe.

24:32

But

24:34

so, you know, set off for the CD,

24:36

which the cover is amazing by the way.

24:39

But in the bottom right corner of both the CD

24:42

and the cassette, isn't that like the breast

24:44

cancer awareness pink ribbon? Yeah,

24:46

it's ribbon. But that isn't mentioned anywhere else

24:48

here. So like what, why is that there? I don't

24:51

know. I

24:52

don't know. But those Pilot Pen packs

24:54

look amazing. Yeah. Great.

24:56

It's also bold of them. It's bold of them to put

24:59

volume one on the CD. We have

25:01

big plans. Unfortunately, this offer

25:03

expired on March 31st, 1995.

25:06

I'm gonna look on eBay. I'm gonna see

25:09

if volume one of music you want

25:11

to have. Music

25:13

you want to have.

25:14

Josh wrote in to say, most

25:16

of the music in games is so boring. Why can't they

25:18

just take a famous bands album and put it in the game?

25:20

Well,

25:23

nobody ever thought of that. Mike

25:28

asks, is Nintendo working on a new color handheld

25:30

system and game process? There's nothing in the

25:32

works according to Peter Maine,

25:34

VP of marketing for Nintendo. This

25:37

is 94. The Game Boy Killer came out in 98.

25:40

I want to say. That

25:43

sounds right. Important

25:45

update. You can get music you want to have volume one

25:47

high volume hits for 799.

25:50

Like from Amazon or something?

25:52

Yeah,

25:53

eBay. How much would two pen

25:55

packs be worth? And

26:00

then Dr. Devin wrote and asked, why don't you list ratings

26:02

for games you preview? Like, why don't

26:04

they score the games they preview?

26:06

Should be obvious. Should be

26:08

obvious. Here's

26:10

an ad. I mean,

26:14

it's an ad of a school lunch, and it says the only

26:16

thing you have to lose playing Stunt Race FX. Oh.

26:20

Get it? Yeah, it's

26:22

a Pro Vomit ad. Yep.

26:25

90s was great. There's a lot of those

26:27

in the 90s. Hot

26:29

at the arcades in August 94 was Daytona

26:32

USA and Alien vs. Predator from

26:34

Capcom. Nice. They gave that a perfect

26:36

score. All crazy faces with

26:39

a red background. I'm so glad that game's

26:41

so good. It is good. It's such an underrated

26:43

brawler.

26:44

I've never played that. It looks great.

26:47

You can play it as aliens, aliens

26:49

to Predator or the Marines. If

26:52

I remember correctly, a Marine. And

26:54

then it's a 2D beat them up. And it's

26:56

just like, it's immaculate. It's a Konami.

26:59

No, Capcom. Capcom. Oh, yeah, I see

27:01

it there. Capcom. Those screenshots of Daytona

27:04

make it look amazing, by the way. Yeah,

27:07

I don't think I've ever played that one. But Sandia.

27:10

I played it. It's great. The Alien

27:12

vs. Predator review is written

27:14

by Lawrence of Arcadia. I

27:16

don't know if you're close. Never

27:19

met Larry. No. The

27:22

Daytona, at

27:24

one point, you could link up Daytona games. They

27:26

would have six of them or eight of them in arcades.

27:29

That's the one. Remember

27:31

that? The big bank of racing machines?

27:34

Super cool. There's

27:39

a big preview of Mortal Kombat 2. First

27:42

and best is the big news. The Super Nintendo and Genesis

27:44

versions will have an equal level of violence.

27:47

Everyone was excited about that. Mortal

27:50

Tuesday approach-eth. Man,

27:52

what does John think? It says John Tobias co-designed

27:55

Midways. Mortal Kombat 2 arcade game. While

27:57

he and partner Ed Boon didn't handle the home conversion.

28:00

themselves. They had input into the work done

28:02

by Sculptured and Probe. Here's

28:04

John's take on the game. Believe it or not, they asked, hey, John,

28:06

how's the game plan? It's excellent. The general

28:08

feel of the game is incredibly similar to the arcade version.

28:11

Nice. Well, there you have it. And

28:14

they have a whole possible. Well,

28:17

why did they mention Super Smash? So it says, gaypro

28:19

asked, so is it close enough to the coin opt to satisfy

28:22

players? And John said, it's an excellent translation.

28:25

I would go so far as to say that the Super NES version

28:27

is one of the best arcade to home conversions

28:29

I've ever seen. It's online with the Super

28:31

Smash TV and Street Fighter two

28:33

conversions.

28:35

Wow. Then

28:37

I have a whole sidebar for fatalities on Super

28:39

Nintendo. It's interesting.

28:43

It's interesting. It says it's based on 3.1. So what you play

28:45

at home will be exactly what you play

28:47

in the arcade. So that's referencing,

28:49

you know, the actual ROM updates they would

28:52

have in the arcade. I don't know a whole

28:54

lot about

28:55

Mortal Kombat's issue of those, but like they,

28:57

I remember like people being like, whoa, I didn't

28:59

know that, you know,

29:01

that thing was in the game. And I think I'm

29:03

pretty sure they added Easter eggs that way.

29:05

So, you know, like that Mortal Kombat two especially

29:07

had Easter eggs in it. I mean, the first one did too, but

29:09

you know, like all the smoke and

29:11

toasty and all that stuff were like Easter eggs and Mortal

29:14

Kombat and some of the ROMs didn't have them.

29:16

So I think that made like kind of a magical arcade

29:18

experience, right? Cause you didn't know which version you were playing,

29:21

even though they're meant to fix bugs,

29:23

they also added stuff. And so it's interesting to see

29:25

it, like they had a modern, probably

29:27

the most modern port of it. They like, you know, synced

29:30

up with the SNES port. It's

29:32

neat. In the

29:34

sidebar on fatalities, it says, it's official

29:36

and confirmed. Nintendo has reverse course Mortal

29:39

Kombat two for the Super Nintendo will have the same level of violence

29:41

as its Genesis counterpart. While

29:43

a claim anticipates Sega's MA 17

29:46

rating on the Genesis version, the

29:48

Super Nintendo version will bear the following warning on

29:50

the box. May not be appropriate for players under 17

29:53

years of age for no discretion advice.

29:55

No formal rating will appear on the box because the

29:57

industry-wide rating system is not expected

29:59

to be enough. until November 94th,

30:01

the earliest. Oh, wow. So that would be

30:03

the ESRB. I just dodged it. Yeah,

30:05

interesting. Yeah, I'm pretty

30:07

surprised that Nintendo relented and then

30:10

never gave another look again to, being

30:13

anti-violence, but like, it

30:15

was really strange when World Combat 2 came out and was

30:17

like, it looked amazing on Super Nintendo 2, and it

30:19

was full blood. That was not expected

30:22

at the time.

30:23

I thought that was really interesting. I mean,

30:26

they were getting pretty

30:27

pounded by Sega and the Genesis in

30:29

those days. Yeah. They've

30:32

got screenshots comparing the coin up to the

30:34

Genesis version, and then to my eyes, the Genesis

30:36

version just looks a little bit blurrier, but it looks really good.

30:39

Same for the Super Nintendo, and even on

30:41

the Game Gear version, which is at

30:44

the top half of the screen, I think

30:46

the Game Gear version looks surprisingly good. It

30:48

was very, the first

30:50

one I had, and it was really impressive.

30:53

Yeah. And Game Boy

30:55

not so much. That's really bad. It

30:58

has its own unique terms, I think. Yeah,

31:00

but

31:01

if you play it though, yeah,

31:04

that's really funny that it shows up. But

31:06

yeah, it's not smooth. It's

31:09

very choppy and crappy, surprisingly.

31:11

So the Game Boy could not pull this up.

31:15

Here's an ad for the Video

31:18

Jukebox VJ, a

31:20

network multi-cartridge dock. So

31:23

you can insert up to six carts

31:25

into it, and then swap between them without having to swap

31:27

the carts. What's not

31:29

clear to me though, is it like quick

31:31

resume today? Can you just instantly

31:34

switch between carts and it keeps the other ones on? No,

31:37

I don't think so. It's gotta be like a

31:39

PlayChoice 10 type scenario, right? Where

31:41

there's like a menu that you kind of navigate.

31:44

There's some dirty

31:46

stuff in this copy, but it says you can attach

31:49

more than one VJ together

31:51

to build 12, 18 up to 36 carts. So

31:53

I guess the idea is

31:55

that it just says you don't have to pull

31:58

them out over and over again, which is really funny.

32:00

Yeah,

32:01

I think it actually ended up coming out.

32:04

Oh actually no try I did look this up this did

32:06

not end up coming out So they were like

32:09

yeah, they had they had ads they

32:11

had a price but then it never actually ended

32:13

up being released This

32:15

even your mom will bark for one convincing

32:18

her that means convincing her and the old

32:20

man should be easy. Oh Yes,

32:25

yeah rack and stack Jack

32:29

Okay, the cutting edge taking

32:32

you into the technology of tomorrow Sega

32:35

staged a special gamers day to unveil its hot

32:37

new 32 X Genesis upgrade along

32:39

with its game lineup to the end of 94 Here's

32:41

the report. So talks about how they're just

32:44

they're just about to release the Saturn in Japan

32:47

But this year they're gonna release the 32 X in America

32:49

Which is part of the whole video. Yeah,

32:51

it was the beginning of the end. Yeah, it just

32:54

got to be so confusing I think that the Sega

32:56

Sam you remember the Sega CD came first it

32:59

did 132x. Yeah,

33:01

I had them all stacked together. Yeah

33:03

The person

33:05

that they assigned to a Polaroid screenshot

33:08

duty this convention was just a total

33:10

idiot These are awful

33:13

awful. Look at that. Look at that picture

33:15

of first of all

33:17

Star Wars arcade for 32 X is really fun And

33:19

it's really pretty and

33:20

it's super strange

33:23

They like, you know, it's not really like the arcade game they

33:25

but they filled in the polygons It looks really cool. Well,

33:27

look at that image of just like yellow

33:29

with like a tiny blurry X wing in the middle of it Like

33:32

what are you even gathering from this? And

33:35

the echo the dolphin shot is just like it's like just

33:37

as Finn. Yeah

33:41

What is happening and I don't know what

33:43

the hell is happening in that photo where it's his Sega

33:46

Hope's 32x open your eyes as suit

33:48

to like super deformed children

33:50

in it

33:52

So you're Okay,

33:56

say guys a ton of games coming out this fall some of

33:58

them look spectacular here's a rundown in the lineup we

34:00

view during a recent visit to Sega. It's

34:02

Sonic and Knuckles, Echo the Tides of Time, Taz

34:04

and Escape from Mars, Adventures of Batman and Robin,

34:07

and Dynamite Hetty from Treasure. Dynamite Hetty.

34:10

So good. Pretty

34:12

good games. Yep. Mighty Morphin

34:14

Power Rangers. Oh, like three versions

34:16

for Genesis Game Gear and Sega CD. Jurassic

34:19

Park Rampage Edition, Desert

34:21

Demolition starring Roadrunner and Wily Coyote.

34:24

Why was like Looney Tunes so big

34:26

during this time? I've

34:29

never played that Rampage Edition. I'm very curious

34:31

about it now. What is Sonic

34:33

the Hedgehog Triple Trouble? Is that, was that actually

34:35

a game? Game Gear. Game Gear game, okay.

34:38

And they also have Shining Force on the Game Gear.

34:41

But can you go back? Yep.

34:43

I've never heard of Knack

34:45

the Weasel. Is that, was

34:47

that from Desert Demolition? It says, no, it says

34:49

Sonic and Tails. Okay. Return

34:52

with a Jet Skateboard, Knuckles,

34:54

and a new character, Knack the Weasel. We

34:59

need Sonic, Loire, and Knack the Weasel

35:01

stat. Right. The Sonic

35:03

fans are going to come after us now.

35:06

What do you mean you don't know Knack?

35:09

And then they have this Sega CD game called Wirehead,

35:12

which I had never heard of before. Apparently it was one of the last

35:14

Sega CD games to be released. And

35:17

it's like, it's

35:18

Dragon's Lair with Full Motion Video. Where

35:21

like, the guys like skateboarding, it comes to an

35:23

intersection and you just press the arrow of the

35:25

direction you want them to go.

35:26

I love it. I have such

35:28

a soft spot for these Sega CD box art,

35:31

especially, like just seeing these, I just remember

35:33

seeing them all. And most of the games are just, just

35:36

awful.

35:37

And I wish I had a full Sega CD collection.

35:39

I love that system. Yeah. I

35:41

have a few. I have Eternal Champions. I

35:44

do have Sewer Shark. Hell yeah. The

35:46

Jewel cases are notorious for, like none

35:48

of mine are intact. Yeah. And

35:51

you can buy like hatches of those, like Wario 64

35:53

tweets them out sometimes, but you can get like

35:55

replacement Sega CD and Dreamcast cases.

35:58

Yep. There's this weird, I don't know where.

35:59

they're coming from, but they come and go like twice

36:02

a year. They're like, they find,

36:04

find an air quotes, some like missing

36:06

cash of empty Sega CD cases

36:08

that you can buy replacements for yourself. Yeah. I mean,

36:11

if I had a bunch of time and you don't

36:13

even need a lot of money, I'd love to build out this collection.

36:16

It's just, it would be really cool.

36:17

You know what? Also like these CDs are

36:19

deteriorating. Like I've gotten CD

36:22

games and CD music CDs that like nobody

36:24

like

36:25

treated them wrong or anything, but like the foil

36:27

and the plastic is deteriorating. So it's like, it's,

36:30

it's, you know, it's really special out of the box. Now

36:32

you can just burn the CDs luckily, but

36:35

you know, game preservation, quote unquote

36:37

wise, let's like for real here, like CDs

36:40

are not holding up. Don't collect CDs y'all.

36:43

This era of Sega specifically, I

36:45

really just don't have any like

36:47

memory of since I grew up in a Nintendo

36:50

household. So I got to hit you guys up one

36:52

of these days for a list of recommendations

36:54

of things to check out for a quick, a

36:56

cliff notes version. None

36:58

of, none of these games are any good. Well, 12

37:01

years. Well, he's good. Not

37:04

when I have played, I'm like, like, I tried

37:06

to convince myself that the Sega CD games were

37:08

good and they were not Sonic, Sonic CDs, very

37:10

good. It's the only good Sonic game. There's, there's

37:12

good. And there's, yeah, there's definitely good Genesis games.

37:15

If you want to dive into that catalog. It's a ship.

37:17

Oh yeah. Yeah.

37:17

Well, they have eternal champions here, which is the fighting game

37:20

that I need to check out because the bottom screenshot there, it

37:22

looks like they have a fatality system and someone

37:24

has been crushed by a big like Godzilla

37:26

foot. And there's a smear of blood everywhere.

37:29

Have you never seen like the, the eternal champions

37:32

fatalities are so good. Like I think that they're much

37:35

more creative and insane

37:37

than, um, than mortal combats, like

37:40

it's obviously like, you know, mortal combat

37:42

clone, but they just, they take the fatalities

37:44

up to 11 and they're so they're,

37:46

they're exactly what you liked David, where they're

37:48

like funny, but also like so

37:51

over the top and ridiculous. Yeah. I didn't

37:53

know that they had fatalities and eternal champions.

37:55

I've never played it, but like, I know it was ubiquitous

37:58

when I was,

37:58

this is my memory.

37:59

I haven't seen that game since I was an adult, but my

38:02

memory as a kid is I think

38:05

All of them are most of them are like stage based

38:07

like you knock someone off a stage

38:09

and then something crazy happens Like, you

38:11

know, they get torn apart by a train Like you call

38:14

them sudden deaths vendettas and cinekills

38:17

as in cinema. Oh, that's a great.

38:19

Wow. That's a good name Yeah I played

38:22

so much eternal champions as a kid and

38:24

then it and then but then I haven't seen

38:26

it in like 25 years And so like

38:29

I'm gonna get this crazy nostalgia and it's not

38:31

an arcade time. It's just a console

38:34

game So

38:34

I bet the Sega CD version was kind of like the best

38:36

version Hmm.

38:38

Yeah, I'm gonna get all kinds of weird spine tinglies when

38:40

I listen to the eternal champion soundtrack

38:42

now Oh my god, and

38:44

then they said there are three no shows at Sega's

38:47

Presentation they said these are three no shows

38:49

with possibility Fahrenheit for Sega CD Surgical

38:53

strike for Sega CD and then a Genesis game called

38:55

baby boom Where it says it's

38:57

New Year's 1999. You've pulled babysitting

39:00

duty No pity though because you're getting paid a million

39:02

bucks Only problem is that this one player puzzler

39:05

is that the babies hundreds of them are running

39:07

amok You have to keep in trouble. It's like a living is

39:09

like did that come out? Yes, it did not come out

39:12

Okay, it sounds like it sounds like choo-choo rocket.

39:14

Yeah Kind of

39:16

did you ever play the crusty's fun house? Kind

39:19

of lemmings knockoff. It's kind of like that. No,

39:21

I haven't There's

39:23

an ad for Mortal Kombat trading cards prepare

39:25

yourself

39:27

Cool. Yeah, I'm excited

39:29

in the review section. They review super Street

39:31

Fighter 2 on Sega Genesis They liked it a lot gave it

39:33

fours in a five Well,

39:36

it says if you own special champion edition

39:38

super is not a must-buy rent it first Mm-hmm.

39:42

It says if you don't mind the speed and you like

39:44

the new characters, then get it So

39:47

some people weren't crazy about the speed I guess I

39:51

Don't know I mean you it's adjustable

39:54

Why does it say that why are the street? Can you

39:56

play us the streets of rage characters? Why is

39:58

that this is the right now is the next review. Oh,

40:01

you skipped ahead. I was like, what? They're

40:03

review Street through age three, gave it all fours.

40:06

Great game. Not quite as good as two. Great. Yeah,

40:08

two, two. Yeah, two's the one. Outrunners,

40:11

I guess it was a new outrun game. Looks

40:14

like I'm learning this a lot more outrun games than

40:16

I was aware of. I didn't know they made

40:18

outrun like a sequel. A

40:21

90s sequel. Yeah. The

40:22

reason for is for that one, but they didn't like King of the Monsters 2.

40:26

What are those games? Are those fighting like

40:28

monster fighting games in like an isometric

40:31

3D or not 3D isometric like

40:33

city.

40:34

It looks really like

40:36

behind its time in those graphics.

40:39

You'd

40:39

be graphics is at the bottom there. OK,

40:42

now looking for a game with some teeth. Can anyone name?

40:44

Oh, is that Arrow

40:46

the Acrobat? It is Arrow the

40:48

Acrobat. Wow. Bite

40:50

me. And then it says guard

40:53

your nuts. Zero's coming. You

40:55

know, we always talk about the

40:57

kind of extreme aesthetic of the 90s, but

40:59

it really is 1994. Like

41:01

this is the eye of of the hurricane. Yeah,

41:04

yeah.

41:05

Real mature video games. And

41:08

then there's a review of Double Dragon 5. I say like they

41:10

give it all for us. But

41:13

Street Fighter fighter can make it. So Damon, can

41:15

you clarify? Did they actually skip four

41:17

at the time? I mean, yes.

41:20

So and then so for was Battletoads and Double

41:22

Dragon. It's basically what

41:24

we're thinking. Yeah. Well, yeah,

41:26

I was the one who wasn't number. And then, you know,

41:29

years later, the rights to Double Dragon went

41:31

to, I forget, it's one

41:33

of the smaller kind of like indie boutique publishers

41:36

today. So in 2017, they

41:39

made a

41:40

it's like it's it looks the double dragon for it looks like

41:43

it could be an India. Yeah, yeah, I remember when that came

41:45

out. I just I never put it together. There there was

41:47

a five. I just that's really funny.

41:50

And it's a fighting game. Yeah, it looks terrible.

41:54

They didn't like Aero Fighters on Super

41:56

Nintendo, but they maybe it was a bad port, but the

41:58

arcade version is great. Yeah.

42:01

They

42:01

previewed Samurai Showdown.

42:04

And they said the 25% preview

42:06

version we saw only had three characters working.

42:09

Not only that, the scaling from the arcade, which zooms

42:11

the screen in when the characters get close, was not operational.

42:14

Yeah, we've talked about this on Scoop before,

42:16

but as a kid, I was always really fascinated

42:19

reading these old magazines where it'd be like, you

42:21

know, percent complete. It was like the game's 60%

42:23

done. And I'm

42:25

like, I always latched onto

42:27

that. Like, what would that mean today? Like,

42:31

for a game like Skull & Bones, like what percent

42:33

complete is Skull & Bones now?

42:35

Well, but also like magazine lead times,

42:37

like, you know, it's just the way it had

42:40

to work is like this magazine, you know, they saw the

42:42

game like

42:43

four months before the magazine

42:45

hit store shelves at least. Right. So

42:47

like they have to, you know, they have to see the game

42:50

and deep, you know, deep in progress. Yeah.

42:53

I think that's, I've never played Samurai Showdown,

42:56

even even the Neo Geo version, but that's interesting that

42:58

that was a feature of it, that like the screen

43:00

would zoom in to the fighters really close when

43:02

they got close. Like that's that's a neat scaling

43:04

thing that I don't think the superintendent could have pulled

43:06

that off or at least not well.

43:08

It looks very cool in the arcade. Yeah.

43:11

That's an ad for the 3DO.

43:14

Apparently one out of 10 people is a blithering

43:16

idiot.

43:17

The other nine shows the 3DO system over

43:19

other home gaming systems at the challenge.

43:22

We invited visitors at a 3DO promotional

43:25

display to check out a side by side comparison

43:27

with other home gaming systems. Nine out of 10 people

43:30

who completed the challenge chose 3DO system.

43:33

The other one probably still likes disco music

43:35

too.

43:36

They

43:38

were asked about stuff like graphics, sound quality

43:40

and bitcheness of play.

43:43

Thanks.

43:44

But hey,

43:46

you're a 90s guy. You're a 90s guy. You don't believe

43:48

everything you read. Fine. Good.

43:51

Take the 3DO challenge unless of course you're too

43:53

busy watching disco fever reruns.

43:56

Whoa. So is there an opposing

43:58

page with pictures of the game?

43:59

games at all because this is the problem with 3d. All

44:02

right. Nope. Nope. Nope. Just not

44:04

showing what the actual thing is. And you got to wonder

44:06

what they put in front of people. It must be really funny

44:08

how that if they ever actually did that.

44:12

I'm going to start using bitchinness of

44:14

play as my primary metric

44:17

when I judge a game's

44:19

quality. And here's

44:21

that NES game. It's the Jungle Book. Jungle

44:23

Book. 1994 NES game. Yeah.

44:28

Which they seem to think was just okay. Who

44:30

was making the games at that time?

44:34

Maybe Virgin. Yeah.

44:35

It says by Virgin. Yeah.

44:36

Okay. So

44:39

an ad for not to

44:41

me Championship Wrestling.

44:43

I just love the copy. This is for Super Nintendo.

44:46

The copy says not to me. Championship

44:48

Wrestling is definitely the most incredibly

44:50

exciting game ever developed. It

44:53

will blow you away.

44:54

Cool. Best

44:56

Wrestling game. Best Fighting game. No. Just

44:59

the most exciting game ever.

45:01

Definitely. It definitely

45:03

is. I don't know anything about Wrestling,

45:06

but some of these Wrestling moves are amazing. We

45:08

got Reverse Shrimp Hold.

45:10

We got Power Bomb. We

45:13

got Jumping Knee Pat. That just sounds nice. I

45:17

like Kitchen Sink. Kitchen Sink. Yeah.

45:21

Yep.

45:22

Oh my God. I just love that copy so much.

45:25

A pro review of Jurassic Park Interactive

45:27

on 3DO.

45:29

Okay. So here's another version of a Jurassic

45:31

Park game. This is not the Sega CD one,

45:34

which is also a lot of like

45:36

standing around and looking at, you know, photo,

45:38

photo real scans of digital

45:41

scenes. This is completely different. It's

45:43

something where you're like in a control room and you're opening

45:45

up gates on the island in order to like let

45:48

you know people through and keep the dinosaurs from

45:51

getting to them, which is not a bad idea.

45:53

It's the nitro. It looks like you're playing as

45:55

Nedry. You are just controlling

45:58

security and in universe.

45:59

game where you're like controlling computer

46:02

systems. It's kind of smart. It's kind of smart.

46:04

One thing,

46:04

it says that

46:06

you also get to go through Dennis Nedry's

46:08

computer system to

46:09

leap that hurdle. You have to play

46:11

through a gallery of classic arcade games,

46:14

all with a dinosaur twist. Galaga,

46:16

Space Invaders, Breakout, and Asteroids are

46:18

all represented here. So they force you to play

46:21

mini-game versions of arcade games on Nedry's

46:23

computer to advance.

46:25

I got to see that. That is so cool. I

46:27

know. I was just going to say. And they're

46:30

dinosaur themed. Yeah. Their

46:32

version of Asteroids is Rap Attack.

46:34

Galaga is Dactyl Scream.

46:37

And then what's the other one? It doesn't say. It's

46:39

called Tricerasnop. It's Tricerasnop. Yeah. It

46:43

looks

46:43

great. And then they said the best

46:45

part about the game is that in the credits, the

46:49

developers

46:50

digitized photos will turn into dinosaur

46:52

faces. And they said it's a sad indication when

46:55

the designers' credits

46:56

are the most exciting part of the game. Oh no.

46:59

That is exciting. I watched

47:02

the documentary

47:04

about Industrial Light and Magic, which I think is just called

47:06

Industrial Light and Magic. And one whole

47:08

episode is about the early morphing technology

47:11

and how that was one of the earliest uses

47:13

of digital

47:14

effects. And where they used it was in Willow, where

47:17

I think the witch turns into an ostrich and

47:20

a goat and everything.

47:21

Yeah. And they show

47:23

some prototypes of who was morphing

47:26

before that and what was. That blue people's

47:28

freaking minds. Yeah. I

47:31

think it was so Willow. And I think the next big appearance

47:33

was in the Michael Jackson

47:35

video for Black or White.

47:37

What does he morph into? It's

47:40

just all different. I remember that. A very

47:42

diverse amount of people's

47:44

faces. That's right. It just constantly

47:46

morphs. Yeah. Yeah. And

47:49

they're all lip syncing to the song. And the doc is just

47:51

called Light and Magic. Yes.

47:52

And it's fantastic. They

47:55

review the 3DO version of Out of

47:57

This World, which they said is perfect.

47:59

But at this point, this game had been on every

48:02

other platform.

48:04

So it's a case of been there, done that for many gamers. Why

48:06

play it on the 3DO though? I

48:09

mean, yeah.

48:11

It was an Amiga game.

48:12

And then I played it on Super Nintendo.

48:14

Really? Yeah, I missed this one.

48:16

Look at the, I mean, I know, but

48:19

look at the bottom. It has like a tip about

48:21

something that must be really on. Yeah, they laid out the whole level. Yeah.

48:24

Love it.

48:25

And then you're never going to believe what this is an

48:27

ad for. There are 9,462 nerve endings

48:29

in the human body. And

48:32

there's a sort of like

48:33

medical diagram of that.

48:36

And it's an ad for Philip CDI. Cool.

48:38

Oh, man. Why

48:41

waste them on love connection?

48:44

Most of what's on TV can be summed up in one

48:46

word, lobotomy.

48:48

I mean, again, they're not showing

48:51

these games at all. I know. There's

48:53

three games that

48:55

are shown, one called Burn Cycle. It

48:57

says it's a live action video computer hybrid,

49:00

but

49:00

you can't tell anything from this live real

49:03

photo of actors. And

49:04

there's a game called Little Devil. And there's just a drawing

49:07

of like a devil, a cartoon devil.

49:09

Why do we? And

49:11

then mute rampage. They're not doing anything to sell the read. Yeah.

49:14

Mute rampage colon body slams, which

49:16

is a great name. I don't know why you need to add the

49:18

body slam. It seems to be a fighting

49:20

game, but also that looks just like a bull shot.

49:23

Can't tell what's happening.

49:25

It's at the bottom. It says now for a mere $300, you

49:28

can introduce your nervous system to the new Magnavox 450

49:31

CDI player. Look

49:34

how crappy it looks to. Yeah. Console. They

49:37

reviewed seventh guest on the Philips CDI. Oh,

49:39

I didn't know it's got a port to see. And it got a great

49:41

score.

49:42

Yeah. Everybody liked that game at the time. It

49:44

was a Mac exclusive, I thought that. So

49:46

it's surprising to see that

49:49

port. Didn't it hit Super Nintendo? No,

49:52

it couldn't have. I don't know, but I think it might have been on Sega

49:54

CD. Yeah, maybe. They

49:57

reviewed Bonk 3. BONX

50:00

big adventure for the Turbo Duo, which

50:02

had already been out for the TurboGrafx-16. This

50:05

would be the CD version of this game.

50:07

It looks very retro. I wonder if they

50:09

tried really hard to represent every

50:11

platform at least once in every issue. Yeah.

50:15

Get that one CDI review. Yeah. If

50:18

you're a Duo owner and you buy this issue, this is the one

50:20

page. This

50:24

game is great though. All the BONX games are great.

50:28

Nothing can

50:30

prepare you. September. The

50:33

hype of that goddamn Mortal Kombat dragon

50:36

and the dude screaming Mortal Kombat

50:38

and the song. It was crazy

50:41

back then. I know.

50:42

All the way through. And

50:45

the trilogy and then I've never seen

50:47

a faster fall off from Mortal Kombat 1, 2,

50:49

and 3 and the ultimate edition of 3 and then 4.

50:54

4 is so bad. It's crazy that the home ports

50:57

were done by Acclaim.

50:59

This is probably, it's got to be some of the best work

51:01

Acclaim ever did, right?

51:03

Yeah, or the most notable. Yeah.

51:06

That was, was that Acclaim? Because

51:09

it was rare. Yeah, Acclaim

51:11

for some reason published that. And

51:14

then there's an ad for a 3DO fighting game called Way

51:16

of the Warrior with

51:17

their own digitized graphics.

51:20

There's also that. If

51:21

you're only out of 3DO and you weren't

51:24

getting Mortal Kombat 2 in September.

51:26

And it's right next to the Mortal Kombat ad. That's

51:28

brutal.

51:30

Yeah, the ad for this one would be

51:31

anything,

51:33

anything can prepare you. This

51:37

is an ad for the Aura Interactor virtual

51:39

reality game where coming September 5th, it's

51:42

just a close up on this guy's shoulder that says

51:44

you're on his court in his paint

51:46

way too close to his rebound. It's

51:49

like a haptic vest you would wear and it didn't end up coming

51:51

out. Oh no. Yeah, and it was one of those virtual

51:53

reality game where.

51:55

Yikes. And haptic vest coming

51:57

back for Assassin's Creed Mirage. I'm ready.

52:00

What? Bring it back. Role

52:04

players realm.

52:05

This is a part of the magazine where the role playing

52:07

games go. Well,

52:08

I have the beholder for Sega

52:10

CD and Super Nintendo. They

52:13

like to say the CD one a lot more dungeon crawler.

52:15

It's a classic. And Ultima

52:18

ruins of virtue on Super Nintendo, which from these screenshots

52:20

looks awful. Yeah, it

52:23

looks like never even I've never heard of this. This

52:25

is like a weird console spin off of Ultima.

52:28

But they liked they gave it

52:30

a good score of it. Like it doesn't look like a Super Nintendo

52:32

game in the screens.

52:34

Future fantasies. They

52:36

have. Oh, this is another fantasy

52:38

star for.

52:39

They say it's for the Super Nintendo.

52:42

What? No, it's not. Yeah,

52:44

no, it's not. Final

52:47

fantasy question mark. And

52:50

they have a they for the Sega CD,

52:52

which is

52:53

one of those RPGs of the time that had a

52:55

lot of anime cut scenes in it. I think like like Lunar

52:57

did that a lot.

52:58

I would have been so. Yeah, we've

53:00

talked. We've talked about this when we flip through these

53:03

old magazines of like some like no, but there is no

53:05

one in 2023 talking about like they

53:07

for the Sega CD. But then like certain

53:10

stuff like punches through like people still talk about

53:12

Lunar. Like not that it's some big hot

53:14

franchise, but it's like it's remembered.

53:16

Right. And sometimes it doesn't really

53:18

seem to be a lot of rhyme or reason

53:21

for like why one game carries

53:23

forward a couple decades and another doesn't.

53:25

Yeah, I mean, I don't really know much

53:27

about like like I've played through multiple East

53:30

games, but that also stands out to me as how

53:32

is that game still getting numbered sequels in

53:34

the year 2023? Like that's nuts.

53:37

Yeah.

53:37

And they have Shining Force 2. It's

53:40

not a review. Oh, yeah. Preview. But oh, my God. I

53:42

recently started playing this again and it is so

53:44

good. I love this

53:46

game so much. Turn based strategy. It's got

53:48

so much character and personality. I love the

53:50

battle scenes. I love the art that you see

53:52

in the battle scenes when the camera is behind

53:54

your character and you got the monster in front of you. And

53:57

then I love the they do such a cool,

53:59

clever thing with the.

53:59

gameplay where you earn every character

54:02

earns experience points when they attack, but you earn a lot

54:04

more if you deal the killing blow. Oh yeah.

54:06

You want to use your high level units to weaken the

54:09

enemies and then get your low level units in there to defeat

54:11

them and then that's

54:12

like fire fire emblem always had that kind

54:14

of juggle before they made it through our own from

54:16

very easy and they get

54:18

out of that in Final Fantasy tactics too. Yeah,

54:22

that's the game. This is a game gear port

54:25

that there are those two games here. Okay,

54:28

sort of the Genesis is there's a whole nother

54:30

shining for us for game gear. Yeah, that's

54:33

pretty interesting and it's good. And

54:36

then here we are again, breath of fire at the bottom. It says buy

54:38

square soft. Mm hmm.

54:41

These are color not confused.

54:45

Game Pro products. They have the official power

54:47

play guide for Sonic the Hedgehog 3

54:50

secret of mana official game secrets and then Sega

54:52

Genesis and Sega CD secrets volume

54:54

five.

54:55

So I've seen this is a strategy

54:57

guides. I've seen the bottom

55:00

one.

55:00

There's a bunch of different ones in that

55:03

secret series

55:04

and I have a

55:07

bunch of them. I've never seen

55:09

a strategy guide in print for secret of mana. I got

55:11

to look that up and I don't know why anybody won't want three,

55:13

but it's really cool. I never saw those

55:15

those mana and mana

55:17

and hedgehog ones. Those

55:19

are great. But game pro products,

55:21

Justin, you see me, they're just selling these like,

55:23

like not unlike the IJN store. Like they didn't

55:25

actually like

55:27

write and produce these. No, I think they did.

55:29

I think these are published by the publishing

55:31

house. Yeah, I would guess. So yeah, it's

55:34

like Sonic one says it has 4000 screenshots.

55:37

Oh yeah. I'm just the official

55:39

guides for Sonic three and secret of mana came from

55:41

game pro.

55:42

Yeah, maybe that weird. Okay.

55:46

Okay. Uh, I don't know why I left this one in an

55:48

ad for the justice on the super Nintendo. There's

55:52

a whole strategy guide for super Metroid. They

55:55

lay out almost all the levels here and then they

55:57

show great maps ending screen.

55:59

So Sam is here. Oh, wow. But like

56:02

you want to talk about like we get like if you

56:04

structure your headline slightly wrong Everyone

56:06

loses their mind over spoilers now and

56:09

now I'm here. It's just like here's the end

56:11

of the game

56:12

In two pages you get through

56:14

the entire game and here's what the ending looks like

56:16

those were different times Yeah, yeah, they

56:18

show they show all the bosses and this

56:21

is why I will never think bosses

56:23

are spoilers

56:24

Step step nine mother, right? But like

56:26

it's spoiling like the whole like the end of

56:28

that game is this whole dramatic thing with

56:30

like the Metroid and it comes Back and now I'm gonna

56:32

spoil it. But like they're just like

56:35

it's just all out there in the open

56:37

and nobody cared I remember the

56:39

most ridiculous spoiler that my

56:41

team got in trouble for was for Dark

56:43

Souls 2 This is a long time ago, right

56:46

for Dark Souls 2.

56:47

They had said here's how you beat then

56:50

this boss

56:51

in a Video and probably an article

56:53

and it was the boss name not a picture

56:56

of the boss the boss name Everybody's like oh,

56:58

I don't want to know the name of the boss And

57:00

it was like it was like, you know, you know,

57:03

it was like a big souvenir It was like, you know count

57:06

bones you a lot or something like I don't know

57:08

Like it was just completely stupid Like you couldn't

57:11

take anything away from name Everybody's like and

57:13

then like somebody had to like

57:14

like be like in the office is like yeah

57:16

Yeah, Dark Souls fans are they're going crazy about

57:18

discovering bosses on their own and and they

57:21

all Recurlate once they hear

57:23

the name and they get my what is happening? How

57:26

is this possible? Yeah

57:27

There is a very real like I don't want to be too

57:29

disrespectful for like, you know It's a real it's

57:32

a minefield online of like if you haven't played something

57:34

yet And you see a YouTube thumbnail and you're like great

57:36

now It's ruined and like I'm

57:38

not gonna claim that IGN's never gotten

57:40

that balance wrong

57:42

We try really hard so the audience

57:44

should know yeah. Yeah, exactly

57:46

So I did just want to vocalize that but like in general

57:49

Like the idea of like the game as bosses

57:51

like this this this stuff is on a sliding scale

57:54

And just remember back in this 1994 issue

57:56

of game Pro. They said here's the end of Super Metroid The game's

57:59

been out a month

57:59

None of you have played it. And the secret endings.

58:02

Yeah, the secret endings.

58:04

Yeah, another example of this

58:08

is that my son has been interested

58:10

in Tears of the Kingdom, as I

58:12

mentioned recently, and he's been watching some gameplay videos

58:15

on YouTube. What about the blood man?

58:17

Yeah, he's he's a little bit OK with it now. He's he's he's

58:20

he's accepted. OK, I definitely

58:22

I keep an eye on like what he's watching. Make sure it's OK. And

58:24

he was just watching gameplay of

58:26

of someone playing Tears of the Kingdom. But every time Link

58:28

would come to his treasure chest, it would like

58:30

skip it to not show

58:32

the viewer what was in the chest, I guess. Like

58:35

that's a spoiler. Oh, I don't

58:37

know. I thought you were going to say, oh, wow, just

58:39

what you're in. You're not strong enough to fight Ganon. Dad,

58:41

I don't want to know the last boss of the Zelda

58:43

game. Jeez.

58:45

Wow. I've never heard of that. Yeah.

58:47

Show me how to get to these things, but just show me what's

58:49

in them is like totally, totally. I

58:51

can see people wanting that, but

58:54

it's just it's a weird one.

58:57

Here in GamePro Labs, a player's

58:59

guide to power peripherals return

59:01

of the NES. Everyone knows that eight

59:03

video games are still around. But for how long can

59:05

Nintendo sustain the market? Even though Sega

59:08

gave up on their systems a while back? Well, 50

59:10

million consumers hope so, because that's approximately

59:12

how many own the NES, according to Nintendo. But

59:14

how many on the unit, how many on the unit

59:17

and have it stashed somewhere in the attic? Well, innovation

59:20

thinks the eight systems have some life

59:22

left in them and is introducing the Super 8 converter.

59:26

Oh, I checked you can buy this on eBay

59:28

right now for 300 bucks. It is a converter. It matches

59:30

onto the top of your Super Nintendo and you can

59:32

just play your NES

59:34

carts on it. But

59:35

that's pretty cool. That's pretty cool. Wait, wait, wait.

59:38

It's a thing that like you Voltron on

59:40

to your Super Nintendo and you can plug any S-Carts

59:42

into it and they just play. I mean, it's shocking

59:45

that Nintendo never end up doing that.

59:47

I mean, but

59:48

that there is a bunch of like, you

59:50

know, in Akihabara, there is just a bunch of different

59:52

peripherals like that where you can rip games onto

59:54

different cartridges. You can adjust

59:57

save files and things like that. It's

59:59

nuts.

1:00:01

And then they show a mouse peripheral for

1:00:03

the Genesis,

1:00:05

which is crazy. They said, I can't imagine

1:00:07

what using a mouse and a Genesis would be like, but it says

1:00:09

so far the games supporting are

1:00:11

the incredible machine, no binagas ambition,

1:00:14

fun and games and my paint. Yeah.

1:00:17

It'd be cool for like games like lemmings or no

1:00:19

binagas ambition or whatever. I mean that makes

1:00:21

sense, but this, even the

1:00:23

super Nintendo mouse like wasn't used very

1:00:26

widely. Yeah. Yeah.

1:00:29

And then in the buyer's beware section, someone wrote it to say,

1:00:31

I bought the hoard for three D O that's

1:00:33

the Kirk Cameron game.

1:00:35

And whenever I save the game, it erases

1:00:37

all my previous games. It doesn't throw me to

1:00:39

delete old files. And even if there's space,

1:00:41

it deletes previous files. Why is this? And

1:00:44

the answer is a joint message from Crystal dynamics

1:00:46

and three D O

1:00:48

the companies. It says Crystal dynamics

1:00:51

in the three D O company would like to clarify information

1:00:53

circulating online

1:00:54

in 1994 about the save game feature

1:00:57

of the hoard.

1:00:58

And it cleans out the SRAM whenever a

1:01:00

player saves a hoard game. This feature is

1:01:02

designed to ensure that players can always play and save

1:01:04

the hoard games. Even when SRAM is full,

1:01:06

the effect of this feature is to erase the

1:01:09

entire save game area. A new revision

1:01:11

of the game is now available.

1:01:14

Crystal dynamics is completing a patch that will allow

1:01:16

players to save up to a maximum of four hoard games,

1:01:19

blah, blah, blah. So gamers who would prefer to save fewer games

1:01:21

in exchange for less strain, blah, blah, blah,

1:01:23

blah,

1:01:23

blah, can trade in their current

1:01:26

copy of the hoard for the patched version. It's

1:01:28

called Crystal dynamics customer service as this

1:01:30

patch may not be available at your retailer.

1:01:33

Wow. Huh? This is how they

1:01:35

were solving this issue in 1990. There was somebody,

1:01:37

there was some executive, some business person

1:01:39

at Crystal dynamics and three D O that like this

1:01:43

ruined like they're entitled

1:01:45

like six months of their life. Right. Like,

1:01:48

and now now we just make a goof about

1:01:50

it and move on and games like nobody, nobody cares. Don't

1:01:52

worry about it so much. And who says games

1:01:55

didn't get patched back then? Yeah.

1:01:57

Is this a game genie complaint?

1:02:00

Uh, I just bought a Genesis

1:02:02

game and the code book that came with it only has old

1:02:05

codes.

1:02:06

And then they got Dave Tilber of Galoob toys,

1:02:08

the maker of games. You needed to respond.

1:02:10

So it's actually a cool service that game pro is doing back

1:02:12

in the day.

1:02:13

Uh, glue just said sometimes the games you will sit on store

1:02:16

shelves for long periods of time and the code books become

1:02:18

outdated. Call the game. Do you help

1:02:20

line printed in the manual?

1:02:21

Uh, when you call or write mention that you saw this article

1:02:23

in game pro and we'll make it a priority to get you

1:02:25

an identity book. That's super

1:02:28

cool. It costs a little bit, but it's really neat that you could

1:02:30

buy those. You pay for shipping and handling or whatever, but

1:02:32

I, a game gene never really crossed

1:02:34

over with me looking up a game,

1:02:37

genie codes on the internet, which is weird.

1:02:39

I remember them being an EGM, EGM would have

1:02:41

new codes for games like final fantasy three,

1:02:44

which didn't have them in the book. And

1:02:47

then, uh, um,

1:02:49

there was like, uh,

1:02:51

I, my friend of mine had the addendum though. I wish

1:02:53

I had them now. So you could get those books expanded.

1:02:55

It was really cool. And

1:02:57

then it oversees prospects. Uh, they, they

1:03:00

cover how the, the super game boy had

1:03:02

just been released in Japan and they

1:03:04

show up two games Tetris flash and donkey Kong,

1:03:07

donkey on 94, which is an 11 out of The,

1:03:10

the bitcheness of that game is just unbelievable. Bitcheness

1:03:13

of the gameplay and then Tetris flash is Tetris two.

1:03:16

They

1:03:16

call it Tetris flash in Japan. That

1:03:18

game kind of sucks. I learned how to play it though.

1:03:20

Uh,

1:03:23

short pro shots, quick hits on the newest games.

1:03:26

What did I want to call it here? They just contra hardcore,

1:03:28

which is like,

1:03:29

Oh yeah. Okay. I feel like they

1:03:31

probably should have given that game a full review. It says

1:03:33

at the bottom, a game boy version should arrive soon.

1:03:36

It won't. Um,

1:03:40

Sam, are you playing on the super Nintendo star track Starfleet

1:03:43

academy, the Starship bridge simulator?

1:03:46

Hmm.

1:03:48

No, I've played TNG,

1:03:50

which was on NES also, but I've never played

1:03:52

that one. That graphics look amazing

1:03:54

in what they're showing there. They look very cool.

1:03:57

Yeah.

1:03:58

Pac-Man two. That's the one that.

1:03:59

Is like a weird point

1:04:02

and click game. Then for the 3D- That's

1:04:04

the side scrolling point. Yeah. For

1:04:05

the 3D-O, they have Dennis Miller, that's

1:04:07

news to me. So

1:04:10

this game says it's not a game, but rather a twisted

1:04:12

collection of more than 200 digital video

1:04:15

clips paired with Miller's witty

1:04:17

commentary.

1:04:19

I don't understand.

1:04:21

And unless you are a blithering idiot, you

1:04:24

would pick that game. Or these

1:04:26

other consoles. What

1:04:29

did they have in the- Oh yeah, in pro news,

1:04:31

Sony Corporation of America has created

1:04:33

a new division called Sony Computer Entertainment

1:04:35

of America. Wow. The largest PlayStation in

1:04:37

the United States. And I love this.

1:04:40

According to Sony, PlayStation boasts a dedicated 32-bit,

1:04:43

R-Risk CPU, multiple processors,

1:04:45

blah blah blah. Sony

1:04:48

has also indicated that the PlayStation is capable

1:04:50

of 3D computer graphics, and the

1:04:53

background will change according to the player's

1:04:55

viewing angle.

1:04:56

What? Yeah, it's like

1:04:59

no shit. But I

1:05:01

mean, were people this- They

1:05:03

just hadn't ever experienced any 3D

1:05:05

game yet at this point? That's

1:05:06

great. Yeah, yes. It's just

1:05:08

so crazy. Also a specific

1:05:11

call out of full frame video at 30 frames

1:05:13

per second, which is kind of interesting. Yeah. Yeah,

1:05:16

that's true.

1:05:17

I

1:05:18

don't remember- This whole section's amazing. Yeah.

1:05:21

Look

1:05:22

at all this famous crap.

1:05:24

Oh yeah, this is real. Nintendo Life

1:05:27

Fitness makers of the popular life cycle exercise

1:05:29

equipment and Nintendo are working on the Life

1:05:32

Fitness Exertainment System.

1:05:34

And this came out. It's a Super

1:05:36

Nintendo peripheral. Oh, that's cool.

1:05:39

Yeah. And they have casting

1:05:41

news on the Street Fighter II movie. They have that

1:05:44

Jean-Claude Van Damme will be Guile, Ralph

1:05:46

Julia will be Bison, so

1:05:49

on and so on. Wow. And

1:05:53

we end with- There's a back cover ad

1:05:55

for Spider-Man and Venom Maximum Carnage.

1:05:57

Huge, huge advertising. campaign

1:06:00

for this. Definitely loved this game and bought

1:06:02

the entire crossover comic

1:06:04

book series which was across all of the Spider-Man

1:06:06

and a few other Marvel Comics at the time.

1:06:09

Limited edition red cartridge.

1:06:11

Yeah. It was like such a. In

1:06:15

the red cartridge? Did it only ever come in the red cartridge? I've only

1:06:17

seen in the red cartridge. In here it says it's green

1:06:19

jelly doing the soundtrack

1:06:21

but they changed their name. They

1:06:24

were green jello. Yeah.

1:06:27

What a like, what a like, you know, so Venom

1:06:29

was like the coolest thing on the goddamn planet

1:06:32

and then Marvel Comics somehow like made

1:06:34

like, no, we're going to make an even cooler, like

1:06:36

more badass Venom and there's going to be a bunch

1:06:39

of tie-in video games and other stuff and like,

1:06:41

it totally worked.

1:06:43

Oh yeah. Imagine. It's confirmed. Yeah. Imagine

1:06:45

being like 11 years old and trying to like resist

1:06:48

this. I know. Impossible. It was absolutely

1:06:50

impossible. Impossible.

1:06:52

Also they got Spider-Man and Venom in the

1:06:54

title of this. It's Spider-Man and Venom

1:06:56

in Maximum Carnage.

1:06:58

Yeah. While you're listening to this podcast,

1:07:00

your money could be working. Scrolling TikTok,

1:07:03

gaming, lifting weights, your money could be

1:07:05

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1:07:15

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swept into FDIC insured partner banks. Terms

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apply. Robinhood financial LLC member

1:07:27

SIPC is not a bank.

1:07:33

All right. That was the August 1994

1:07:35

issue of game pro. I had

1:07:38

fun. I don't know about you guys. I hope

1:07:40

Scoop Nation had fun. That was fun.

1:07:41

That brings us to video game 20 questions. Our suggestion

1:07:44

this week comes from Dr. Gamer

1:07:46

in an undisclosed location. Mr.

1:07:49

Doctor? Mr. Dr. Gamer. I

1:07:51

mean, I don't know. I don't want to. Maybe it's Mrs. Dr. Gamer.

1:07:54

I don't want to assume. Let the

1:07:56

questioning begin. have

1:08:00

appeared in that 1994 issue of GamePro

1:08:02

magazine? No. Is

1:08:07

this game from the 70s, 80s, or 90s? No.

1:08:12

Okay. Well, Nick,

1:08:15

that's a little bit like we already know that would have

1:08:17

only given us 95 to 99. Otherwise,

1:08:20

it could have appeared in the GamePro.

1:08:23

Is this from 2015 or after?

1:08:26

Yes. Is this

1:08:28

game on the Nintendo Switch? No. Is

1:08:31

it a platform exclusive?

1:08:35

Um...

1:08:37

For... No.

1:08:41

Let's just say no.

1:08:42

Nope. That

1:08:45

was confusing. Sorry. Maybe

1:08:48

it was. It's not. Maybe it was and

1:08:50

now it's not. Or who knows what. Was

1:08:56

this game made in Japan? No. Could

1:09:00

I play this game on my PlayStation 4? No.

1:09:06

What about my Xbox One? No.

1:09:12

Well, why? Why couldn't you? Wait

1:09:16

a second. Wait a second. Wait a second. So this

1:09:18

game came out after 2015. It's

1:09:21

multi-platform, but

1:09:23

it's not on the Xbox One PS4

1:09:25

Switch. Yeah, so it could be just a

1:09:28

PS5 exclusive or PC. Something

1:09:30

crazy. Well, yeah. But not exclusive.

1:09:32

So maybe it's just

1:09:35

a fancy game that's on PS5 and

1:09:37

Xbox, but can't be on the Switch. Is this the only

1:09:39

current gen system game?

1:09:42

Yes. Hey. That's

1:09:44

not many games. No. It really

1:09:47

isn't. And it's multi-platform.

1:09:52

I mean, that would maybe like a

1:09:54

Sony Computer Entertainment of America

1:09:57

PS5 and PC port. Maybe

1:10:00

it could be Final Fantasy 16. Is

1:10:03

this game playable on more than one

1:10:05

home console? No,

1:10:08

that's 10.

1:10:10

Is this game developed?

1:10:13

Is it? It's a

1:10:15

Japanese game. Sorry to review, was

1:10:17

it a Japanese game? No, it's not not a Japanese

1:10:19

game. So it's not going to be. Maybe

1:10:22

it's like an Insomniac game because they got a ton of

1:10:24

PS5 and PC games. Yeah,

1:10:26

something like that. Yeah. Or so many

1:10:28

of those are PlayStation exclusives, that's what's going to look confusing

1:10:30

to me.

1:10:31

You got Days Gone, you got Spider-Man,

1:10:34

Miles Morales. No, but we clarified

1:10:37

that. Like it's not playable on more than one

1:10:39

home console. But it could be, could it still

1:10:41

be published by Sony if we ask that? Yeah.

1:10:43

OK, is this a Sony published game?

1:10:45

No. Oh, man. Weird.

1:10:49

Because that, I mean, you're right, Justin, like that accounts

1:10:51

for like so many of them. So it's like,

1:10:54

what's going on here? So

1:10:56

it's after 2015, but that's still last gen. So

1:10:59

it could be something, it could be Wii U and

1:11:02

something else technically. Could

1:11:03

be handheld. Could

1:11:05

it be an indie game?

1:11:08

Well, no, he said it was on modern hardware

1:11:11

though, like current gen stuff. Only.

1:11:13

No, he didn't.

1:11:14

Yeah, yeah. It's only on this

1:11:16

modern generation of hardware. Oh, that's

1:11:18

right. I forgot we didn't narrow that down. So, OK,

1:11:20

I mean, there's fewer Xbox

1:11:24

games that meet this criteria. But

1:11:26

there's some, you know, it's like Halo. It's like

1:11:28

a like a game pass PC

1:11:30

game pass kind of crossover. Yeah,

1:11:32

right.

1:11:34

Is the home console that this game

1:11:36

appears on the Xbox Series X? Not

1:11:40

at this time. I

1:11:42

don't know what that means. You

1:11:45

find that deeply confusing. I

1:11:49

don't I don't I don't care for that. This

1:11:51

is a lot of like game release

1:11:53

trivia data that we have. Is this an indie game?

1:11:56

No. Man.

1:12:00

What do you mean not at this time? What

1:12:04

does that mean? I don't get it. Wait,

1:12:06

so to clarify, do we know if it's on PS5? No,

1:12:09

I don't know. I don't know anything anymore. I

1:12:11

forgot, I'm completely flipped up. Where

1:12:14

are we at Nick? No,

1:12:16

I think we're all on the same page right now. We

1:12:18

don't really know. I'm confused

1:12:21

honestly. We know it's on multiple systems.

1:12:24

It's on a next-gen system, but it's not

1:12:26

on the PS5 yet. So it sounds like

1:12:28

it's coming to PS5, but it's only on...

1:12:31

What did you ask about Series X? He

1:12:35

asked if it's on Series X and he said not

1:12:37

at this time. Sorry, so okay, so

1:12:40

that's right. So it's probably on...

1:12:42

Maybe it could be Baldur's Gate 3

1:12:45

if Daym is trying to pull a sneaky.

1:12:48

Something brand new, something that just came out.

1:12:50

Yeah, and that was kind of an accidental PlayStation

1:12:52

exclusive because of the release

1:12:54

window. Did

1:12:57

this game come out this year? Yes.

1:13:03

So that explains the console. It's coming, it's

1:13:05

still, it's rollout is ongoing.

1:13:08

How many questions are we at now?

1:13:10

You've asked 14 questions.

1:13:12

Oh, we're doing all right. So it's not made

1:13:14

in Japan. I

1:13:18

believe Baldur's Gate's in Belgium, so yeah.

1:13:21

Cool. Really? Is it? It's Belgium.

1:13:23

Larian is in Belgium, I think. Who's

1:13:26

Diablo 4?

1:13:28

I don't know, is that on consoles? I only think

1:13:30

about it as a PC game. That is on consoles. It's

1:13:32

not on everything, right? Okay. But

1:13:35

it's, I mean, Baldur's Gate is probably

1:13:37

the answer because it's not on Xbox right now.

1:13:40

Is this a role-playing game?

1:13:42

Yes, that's 15. Is

1:13:44

it developed by Larian Studios? Yes.

1:13:47

Hey, is it Baldur's Gate 3? Yes,

1:13:50

it's Baldur's Gate 3. Actually, we

1:13:52

got out that through a weird back door. That was really,

1:13:54

really, really good, y'all. We'll

1:13:56

be out, we'll be on PS5 in just a couple

1:13:58

of weeks. And then they're working on...

1:13:59

the Xbox version, but it's TBA.

1:14:02

Man, what a game.

1:14:04

Is that you play it? Play it.

1:14:07

Yeah. I've been kind of playing it nonstop.

1:14:10

It's kind of a problem. My

1:14:13

PC gets really hot and I don't really

1:14:15

get good AC in my room. So I just get really

1:14:17

sweaty. Yeah.

1:14:20

Hard, hard. Same. I just like my PC is so

1:14:22

loud. It sounds like a jet engine when I'm playing it,

1:14:24

but I just put my headphones on and then it's

1:14:26

not, not my problem anymore. We just published

1:14:28

some tips for, uh, uh, playing

1:14:31

it on Steam Deck. And, uh, it's kind of interesting

1:14:33

because like you can, it's verified now

1:14:35

and that's great, like apparently it's a great

1:14:37

steam deck game,

1:14:39

but we,

1:14:40

uh,

1:14:41

we were talking about how like you can actually crank the settings,

1:14:44

uh, you know, when you're outside of a town. But

1:14:47

if you're in a town, you should change them. And it's just like, I

1:14:49

just thought that was interesting. Like, you know, like it's annoying.

1:14:52

And like, I think it's also kind of like, like,

1:14:54

you know, kind

1:14:54

of silly, but I just, that was interesting

1:14:57

deck.

1:14:58

If anyone, a so it's two

1:15:00

things, I think I'm hoping Damon will talk about this more

1:15:02

on the show next week, but like, I

1:15:04

would say, a, I was completely

1:15:06

sure that that tears of the kingdom was my game

1:15:08

of the year. I'm not so sure.

1:15:12

Amazing. It's a, it's a, it's an amazing game.

1:15:14

And B the other point I was going to make is that my

1:15:17

GPU is a 10 70. So

1:15:19

that's that, that is, that is 20, 70 it's

1:15:22

six years old and I'm running

1:15:24

the game on like high settings. No problem

1:15:26

at all. So that's cool. I mean, nice.

1:15:28

It's funny. You mentioned tears of the kingdom. Baldur's

1:15:30

gate is a better reviewed game now has

1:15:32

tears. It has a 96, a metacritic

1:15:35

and Baldur's gate three is 97.

1:15:36

Yeah, but that's a little bit of like, I think there's only like two

1:15:39

or three scored Baldur's gate reviews.

1:15:41

So, you know, but like, well, yeah,

1:15:43

it'll change. It sounds like your computer

1:15:45

is handling it fine, but also you guys

1:15:48

might be able to cook some food in your computer while

1:15:50

you're frying an egg on that GPU.

1:15:54

It's just interesting. Cause like in late 2022,

1:15:56

when we were like

1:15:58

polling IGN staffers on like.

1:15:59

Like what's your game you're mostly looking forward

1:16:02

to in 2023? It was games like Zelda and

1:16:04

star field or Spider-Man two, but not,

1:16:07

not too many people were saying ball does gate three is going to be

1:16:09

the one. I mean, if you would have asked me a

1:16:12

couple of months ago, I would have said the early long

1:16:14

drawn out multi year long early

1:16:16

access period was such a huge mistake

1:16:19

for this game. Like I thought it was such a bad

1:16:21

call and it, and you know, but

1:16:23

then, you know, what the, what do I know? Yeah. I don't know.

1:16:25

Shit. Apparently cause like the game feels like

1:16:27

an exception to the rule though. Right?

1:16:29

Yeah. Yeah.

1:16:31

Also is this game, I mean, it sounds

1:16:33

like this game is great and people love it, but is

1:16:35

this game also benefiting from a Diablo

1:16:38

backlash because of the season? And people are like,

1:16:41

well, if you want to play an isometric RPG, just switch

1:16:43

to this game.

1:16:44

I don't think so. Pretty different. Yeah.

1:16:47

Different. I mean, I think this is just, this is filling

1:16:49

a void that we haven't gotten in a long time

1:16:51

in terms of having a traditional CRPG

1:16:54

and God, I don't even know how

1:16:56

long it's been. So maybe since

1:16:58

divinity original sin to the laryn's

1:17:00

previous game. So like, like this

1:17:02

is what like I didn't, I bounced off divinity

1:17:04

because each combat would take like 45 minutes, right?

1:17:07

Like it was just, it was just slow as shit. Like,

1:17:09

you know, I loved the games

1:17:12

reactivity and like, you know, the

1:17:14

chance for actual genuine role play choices,

1:17:17

but

1:17:17

then you get into combat and it would take 30 minutes

1:17:19

and then sometimes I would lose and then I'd be like, well,

1:17:21

okay, you know, I

1:17:23

don't want to play this game anymore. And then like Diablo, like

1:17:25

this game, there, excuse me, uh, Baldur's gets combat

1:17:28

so much faster and better. Yeah, it's,

1:17:30

it's incredible. I have heard that when you lose,

1:17:32

you get set back pretty far.

1:17:35

And this can, you don't save if you don't save.

1:17:38

Yeah. You just got to quick save constantly. It

1:17:41

definitely does hearken back to that old peer,

1:17:43

old era of PC game. It was like, Oh, I didn't save

1:17:45

like four hours ago. Like, Oh no, this

1:17:47

is, this is, this is bad. I'll

1:17:50

say, I'll save the rest for next week. I'll say, I'm

1:17:53

literally looking forward to playing. I'll play the PS five version.

1:17:55

What's up? What about steam decks?

1:17:59

Don't own. You want to try one out? We have some

1:18:01

in the office. No, I'm

1:18:03

okay. I'm going to look up our guide and take it on the plane

1:18:05

to Gamescom. Cool.

1:18:07

That's a good idea. That'd be fun. All

1:18:10

right. Nicely job. Well done.

1:18:12

Viewers and listeners, if you have your own

1:18:15

suggestions for Video Game 20 questions, email

1:18:17

them to me at the email address gamescoop at igen.com.

1:18:20

I'll have a lot to report on next week

1:18:22

because on Monday, it's

1:18:25

my son's four-year-old birthday, and

1:18:27

we're taking him to Chuck E. Cheese. He's

1:18:28

never been, and I haven't been to Chuck E. Cheese

1:18:31

in decades. I'm so excited

1:18:33

for this. We'll be interested to see what Chuck

1:18:35

E. Cheese is like. Wow. I'm sure he'll enjoy

1:18:37

it. And

1:18:38

then also, tonight, I'm

1:18:40

going to see Keanu Reeves' band. Oh,

1:18:43

yeah. Rocks. Yep,

1:18:46

it will rock. What's the

1:18:48

band called? Something Star? Dog Star.

1:18:50

Dog Star. Yep.

1:18:54

They're just playing

1:18:54

a small venue right down the road from me, and we're going to see

1:18:57

what's going on.

1:18:58

We're going to be slapping the bass. Thank you, Sam. Thank

1:19:00

you, Justin. Thank you, Nick. Thank you to Jobert working

1:19:02

behind the scenes to make this episode possible. My

1:19:04

name is Damon. This is IGN Gamescoop, and we're out.

1:19:59

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