Episode Transcript
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2:00
Yeah, I mean, I think that the game
2:02
well Street Fighter 2 in the arcade
2:05
was an amazing and amazing event. But Super
2:07
Mario World, I would I could play that game
2:09
forever. That's an island game. Yeah,
2:12
same. And then we talked about a lot about Ocarina
2:14
of Time and how there was a there was
2:16
a time when it was sort of just taken for granted
2:19
that that was the best game ever made. But
2:21
we kind of all came to the agreement that that
2:23
time is probably passed and there are better
2:25
Zelda games now. Do you agree that? Do
2:28
you think that Ocarina of Time still the best
2:30
game ever made?
2:31
I think it's completely crazy that it's been surpassed
2:33
by Breath of the Wild and Tears of the Kingdom.
2:36
I think that's really amazing. But I think there's something
2:38
to be said for
2:40
like it being maybe the best
2:42
RPG or action game
2:45
or whatever
2:46
of this like kind of really janky
2:48
3D era.
2:49
It's
2:52
fun to play still. It's beautiful
2:55
and it's really interesting and it's still kind of amazing
2:57
that it came out.
2:59
We're watching an HD version of it. It looks a lot better
3:01
than it usually looks. Yeah, this is a
3:04
3DS version and I went to
3:06
my parents over the weekend and pulled my N64
3:08
back and booted up Ocarina of Time to see it on
3:11
a CRT and
3:12
the 3DS version does
3:14
a lot of heavy lifting. I
3:18
haven't played it since it was originally released. I've
3:21
got a long flight. I've got a long flight
3:23
to Germany coming up.
3:24
I think it's really fun to revisit and then the
3:26
things that are hidden in it are hidden in
3:28
a really interesting way that
3:30
I don't think Zelda will ever get back to you. Like in Breath of the Wild,
3:32
once you figure out one thing, you do it 100 more times.
3:35
I'm not saying that's not satisfying. It's
3:38
really cool. But I think this Zelda
3:40
changes it up a lot. Now, I'm saying that not
3:43
having played a lot of Zelda before at the time.
3:45
So I was like, wow, what the hell is a Dodongo? And
3:47
it's like, this is in every Zelda game. It's like, whoa,
3:50
you can go back in time. It's like, well, you could do that in the previous
3:52
game. It's like, but you use a little flute.
3:54
You're like, yeah, even that was in the other game. I didn't
3:56
really have that context. I did
3:59
play Link to the Past.
3:59
But I didn't play it to completion
4:02
nor did I make all those connections for whatever reason
4:04
as an idiot teenager. So this game felt like super original
4:06
to me. Yeah, we ended up giving 1998. We allowed a tie
4:08
between
4:09
Metal Gear Solid and Half Life.
4:15
Wow, that's a crazy year. Yeah, so compromise, huh? Is that
4:17
what we do here? John
4:22
was very worked up about the ties and
4:24
Damon and I kept insisting that it doesn't matter. I
4:27
personally would pick Ocarina
4:29
over those games. I think it was more important in the long
4:31
run and more interesting. But
4:34
now, yeah, it's
4:35
not as fun as another game now, but I wouldn't I
4:37
wouldn't wish Metal Gear one of my worst enemy. I
4:40
mean, nobody was that and half life looks like garbage.
4:43
Now,
4:45
when you see that game, it looks like it looks like Duke Nukem, you know, like once
4:47
to play. I have left to still pretty
4:50
amazing. I would I would still play the original
4:52
half. Yeah. OK, moving on to News of the Week, Red,
4:55
Edward and people
4:57
have been wanting to get a remake. But
5:00
barring that, at least the remaster of this game for a
5:02
long time.
5:04
And there are rumors about that happening. And then
5:06
when Rockstar made the official announcement. Nope,
5:08
this is a it's a it's a port of the with the 13
5:10
year old 360 PS3 game coming to get for and switch
5:12
for $50. It's
5:19
coming out this month,
5:22
August 17th, not coming to Xbox, probably because
5:24
you can already play it on Xbox
5:26
via backers compatibility. But not coming to PCs.
5:30
Also annoying to a lot of
5:32
people because the original never came to PC. Yeah,
5:35
I think it was really expected for many years to come.
5:39
Yeah, like this year is going to be here. We're getting red dead
5:41
and the people just kind of forgot eventually. Yeah. Mm
5:43
hmm. So Rockstar did not announce
5:45
the new Xbox. For the support, which
5:47
leads people to believe it'll be running at the original
5:49
games 30 frames per second. But
5:52
you can play it in 60 frames per second.
5:58
4k on 360 because
6:01
that's just what the
6:04
Series X does it'll just play old games
6:06
in the best way possible And it's only $30
6:08
if you buy it on the Xbox store right
6:10
now Granted it doesn't come with red with
6:12
undead nightmare, which this does. Yeah, that's
6:15
nice, but Yeah,
6:17
I don't know is anybody like excited
6:20
enough to revisit the just straight
6:22
up the original Red Dead Redemption for $50
6:25
No, the price is crazy Yeah,
6:28
it's completely into the price. It's commercially
6:31
accurate What
6:34
a quote of like what that's a take
6:36
to CEO right? It's like oh the price is
6:38
commercially accurate I'm like, what does that mean?
6:41
Like what? That just means you
6:43
can price anything it whatever you want and say
6:45
it's commercially accurate This is this is happening
6:47
on a finance or earnings call and I did a
6:49
reporter Rebecca Valentine actually asked the question
6:52
and he Oh, I didn't I'd miss that and he's
6:54
great. He gave her the answer
6:55
But so I wonder what I wonder is in a financial
6:58
earnings call when you have to answer questions of your
7:00
investors and the press Is he just
7:02
like scrambling to think up something or is he
7:05
has he ever used the term commercially accurate
7:07
before or did that? Just come to his
7:09
corporate
7:10
Bullshit jargon mind right on the spot. And
7:13
so now I'm wondering this means one of two things
7:15
one it either mean like it's a slight Misfit
7:18
and he's trying to say it's priced appropriately
7:20
like it's commercially appropriate or It's
7:23
just like yes, the price is $50.
7:26
Maybe that's all he's saying like it's commercially accurate
7:29
that is accurate That's what the price is. I Completely
7:33
miss it. It was Rebecca that asset good for her No,
7:36
I mean look it should be 20 bucks. It should be 30 bucks
7:39
Like it's completely crazy that it's 50
7:40
and completely inappropriate and and
7:42
you know what downright rude Sam
7:46
you like the original right? Oh, I love it so much
7:48
and I did I Didn't
7:50
play them since they came out but um,
7:53
I I My though
7:55
I think you know,
7:55
the price is one thing another very weird
7:58
thing about this is just to see it being
7:59
release for PS4.
8:01
Like think of few games right now are released for
8:03
PS4. Like they're not even getting back ported
8:05
anymore. We just have we just had conversations
8:08
about this how it's like, hey, it's finally the PS5 era.
8:10
So like
8:11
the kind of like
8:13
the hidden message there is they're like, don't
8:15
get too excited about PS5 because
8:17
we didn't make a PS5 port.
8:19
We just have a game that you can play on your PS5,
8:22
but it looks more like a PS4 game. Like it's
8:24
so weird. Like it'd be so easy
8:27
just to slap a PS5 logo on this
8:29
game and they would probably get away
8:31
with it. I just think it's, I just think it's so strange.
8:34
PS4 and switch,
8:35
whatever. Well, it feels like, like this is just totally
8:38
me guessing, but it probably started as a switch
8:40
thing, right? Like let's put Red Dead on the switch. And
8:42
then someone was like, well,
8:45
as long as we're here, like we
8:47
might, we might as well put it out on PS4
8:49
too. And then something blocks PS4
8:53
and just maybe the backwards compatibility rules
8:55
block that from happening for the Xbox is
8:57
you can just put in a 360 disc, right?
8:59
Yeah, that's, it's just, there's no reason
9:01
to do it for
9:04
Xbox. I mean, I mean, they can get somebody
9:06
to pay 50 bucks digitally. Maybe. The
9:09
one thing about the PS4 getting a port
9:12
is I'm assuming it's a port of the 360 version
9:14
of the game, which, you know, back then when it released
9:17
on Xbox 360 and PS3,
9:19
the PS3 version was clearly the inferior
9:21
version quality wise. It just had
9:23
a lot of like artifacting
9:26
and just looked kind of fuzzy overall. So
9:28
if we are getting the 360 version, cool.
9:31
But at the same time, it's like, you know,
9:33
when I hear commercially accurate, not only do I think
9:35
it's not priced properly, but it's also,
9:38
yeah, we didn't do anything. It's just,
9:39
it's just the same game, you know, I love, which
9:42
I guess kind of makes sense
9:44
if I'm trying to figure out how I can justify it
9:46
from like a game preservation
9:48
standpoint. But as we've already pointed
9:51
out, the fact that you can play this at a higher frame
9:53
rate and resolution on series X, it's
9:55
like, come on, what is you doing?
9:57
So they did, they did LA noir
9:59
for switch last year. here, right? Oh,
10:03
or maybe just for that. So there's definitely
10:05
the same porting team. I don't know, but
10:07
like I would be cool if Rockstar like owned
10:09
that and we're like, hey, we're going to do a switch series
10:12
and, you
10:12
know, it's called like Rockstar for Switch and
10:15
like, you know, kind
10:15
of made something of it because I think it's neat that these
10:18
things are getting switch ports. Maybe they could have
10:20
waited and put them all out in a collection with their,
10:22
you know, ports of Grand
10:24
Theft Auto, which I hear are fixed a little bit
10:27
compared to when they launch. Like there's like a Rockstar
10:30
collection in this or switch that's like
10:32
it would have been built up, which would have been really neat. Instead,
10:34
we're
10:35
going to get table tennis next year or
10:37
yeah, I'll take table tennis. Table
10:39
tennis is really good. The
10:42
other thing that makes this doubly rude is
10:44
that like the thing that people want most
10:47
is Red Dead Redemption 2 on next
10:49
gen consoles, like, you know, 4K 60 FPS,
10:52
if maybe the consoles can pull that off, but like,
10:54
because they're not like if you're listening and you're
10:56
not aware, like they only exist in last
10:58
gen, like PS4, Xbox one,
11:01
like Red Dead never came natively to PS5
11:03
and not PC. So by that, because
11:06
it didn't come to PC, it never looked
11:08
it's never gotten these like over
11:10
coats of new pixels and mods
11:12
and stuff like that to make it look amazing.
11:15
The first, the second one did come to PC, but
11:17
not the first. Yeah, right. So and
11:20
so, you know, there's this clamor of
11:22
like, we want Red Dead 2 on next gen consoles.
11:24
And then take two just says, no, you know what we're going to give you
11:26
instead, Red Dead 1 on
11:29
old consoles and it's 50 bucks and
11:31
we're not making any changes or updates to it. Yeah,
11:34
I don't know. I do suspect that like
11:36
I wonder if the grand theft auto of it all
11:38
is a thing that's really preventing them from or
11:40
stopping them from even wanting to entertain
11:42
doing any additional
11:44
work. Like, again, I'm not a game developer or
11:46
anything like that. But Red Dead Redemption 2
11:48
like historically has just been absolutely
11:50
neglected by Rockstar is never receiving
11:53
any updates for its single player mode. And
11:55
even it's RDR2 online communities
11:57
kind of starved for content.
11:59
It just kind of feels like this critical
12:02
darling that's been left to hang out in the sun
12:04
for a bit. It's like, what are you doing?
12:06
This is a good game. Yeah. Red
12:08
Dead 2, I mean, look, it only sold 55 million copies.
12:12
That's like one week in
12:14
a GTA Online bull shark money or
12:16
whatever it's called. So
12:19
Strauss Zellnick, the CEO of Take
12:21
Two, at this financial earnings call when he was pressed
12:23
more about the logic behind
12:25
just making this a conversion instead of a remaster
12:27
or Zellnick, he said, quote, it depends
12:30
on the vision that the creative teams have for a
12:32
title and in the absence of having
12:34
a powerful vision for something that we would do
12:36
with the title, we might bring it in its original
12:38
form.
12:39
So there was an absence of a powerful
12:41
vision for remaking or remastering
12:44
this beloved game that they could absolutely
12:46
charge 50, 60 or $70 for.
12:49
I mean, I don't I don't like, look,
12:51
I feel like I've made my opinions on this port
12:53
and clear, but I actually don't hate
12:55
that answer. Like if there
12:58
was someone at Rockstar Take Two
13:00
that was like deeply personally passionate, like some
13:02
business sponsor within the company that was like,
13:04
no, no, no, like we need to up-res it. We
13:06
need to do all this stuff like a champion for it.
13:08
He's kind of saying like, okay, we would have considered
13:10
it. But without that, they're just like, well,
13:13
okay, we're going to do we're going to do it the lazy
13:15
bones way or that or that the GTA
13:17
ports
13:18
really needed it. Now I don't I'm
13:21
not
13:21
arguing that that went well, but like
13:23
they looked that much older.
13:26
Like this game absolutely looks a generation
13:28
different from those. Yeah, that's
13:30
for sure. What a good video game.
13:32
We've been watching this B roll. It's amazing. Yeah,
13:36
it is also worth pointing out like Digital Foundry
13:38
just recently put out just an immaculate like
13:40
retrospective on the original Red Dead
13:42
Redemption on 360 PS3 and
13:46
how you could potentially play it with modern
13:49
fidelity updates on PC. But
13:52
I'll let you watch that video to figure that out. But
13:55
seeing it brought to 4K up to 120 frames per
13:57
second in.
13:59
modern day is just like wow like
14:02
this is what we could have got and
14:04
then this video released you know a
14:06
month ago and now it's like man this is kind
14:08
of a letdown now that I watch that video that's
14:10
always disappointing when there's fan mods
14:13
that are unauthorized that you
14:15
know did a better job remastering
14:17
something than a potential re-release
14:21
well in any case the ps4 and
14:23
switch versions of Red Dead Redemption
14:25
are gonna be out next week and very rare if
14:28
those boxed games is the ps4 one
14:30
on a box and I think the switch one is for sure you
14:32
talk about physical versions yeah physical oh
14:35
I think maybe the physical versions come later did
14:37
I read that correctly do
14:38
you imagine we should all invest
14:41
creative ps4 copies of red
14:44
yeah weird
14:46
I think it's like a Metroid Prime
14:47
remaster situation where it was available visually
14:50
first and then retail came
14:51
later while you're listening to this podcast
14:53
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15:21
why not
15:24
and now we turn back the clock
15:27
to August 1994 and I have the
15:29
issue of game
15:36
Pro here with Mortal Kombat 2 on
15:38
the cover so I think
15:39
when this was hitting stands it was about a month
15:41
away from mortal Tuesday they're
15:44
calling it nice Mortal Kombat 2
15:46
and this is the home version the arcade version was already
15:48
out yeah yeah this is
15:51
a time when game pro is covering Sega
15:53
Nintendo Jaguar 3d0
15:55
CDI Neo Geo duo
15:57
which is the turbo duo and then yeah
15:59
I was funny. That's exactly what I was going to
16:02
point out about this cover is that like Turbo Duo
16:04
still made the little top stripe.
16:07
I mean, even CDI is CDI. Yeah. Radio
16:10
like what? I mean, the console when they're the
16:13
console wars never looked like that since. Right. It's
16:15
never had that many entries
16:17
just going at it. I mean, and Nintendo
16:19
alone had, you know, there's there's going to be an NES
16:21
game reviewed in this issue. But
16:23
you get like if we chose to like if I.G.
16:25
and like, you know, we could be like, you
16:28
know, PlayStation, Nintendo, Xbox,
16:31
Android, like iPhone,
16:34
Steam, Epic Games Store. Like
16:36
you could still do it, but everyone knows which
16:38
ones matter. Yeah.
16:40
So yeah, Mortal Kombat 2 is the big cover story. Then they've
16:42
got pro strategy guide for Super Street
16:45
Fighter 2 Turbo.
16:47
Does anyone know like what? Like was
16:49
this a third or fourth Street Fighter? No,
16:52
it's the second, I think. Yeah.
16:54
And it's I think it's so much better.
16:57
Yeah, it's the one that for me was like, oh,
17:00
no, this fighting games are cool. Like
17:02
Street Fighter 2 is great. Don't get me wrong. But
17:04
Turbo made it like, oh, now
17:06
this is just the thing that people are going to devote their
17:08
lives to. Yeah. And the Super Nintendo, they made
17:10
it like the speed was accurate. Like it
17:13
was like what it should feel like. Like it was just faster.
17:15
And this is the one that had the four bosses in it.
17:18
Yeah.
17:18
Gotcha. And it had
17:20
what like T Hawk, I think, too, and some other new fighters.
17:24
I think like, yeah, I'm
17:26
a little bit weirded out by previews being intercapped.
17:28
Yeah, I was just I was going to point out they intercapped previews.
17:32
Also arcade pro strategy guide
17:34
is intercapped. I
17:37
don't like the record to say I was two years
17:40
old when this magazine came out. Cool.
17:42
But you know what I like about you, Nick? You've probably
17:44
played a lot of the games in this magazine. Oh, yeah. Yeah.
17:48
We begin with an ad for Double Dragon 5,
17:51
which is interesting. So, you know,
17:54
Double Dragon was a brawler, but
17:56
because of the success of Street Fighter and Mortal Kombat,
17:59
Double Dragon 5.
17:59
It's a fighting game.
18:01
Oh, I didn't remember that. This act goes really
18:03
hard. This is a really good ad. Yeah,
18:06
it doesn't show anything in the game. They just have like an actor
18:09
in a costume coming at you with a big, I
18:11
don't know, scythe.
18:13
That gave kids back that nightmares for sure. At
18:15
least one kid out there. You
18:17
want to know something confusing? So this is double dragon five
18:19
in 1994.
18:21
Double dragon four came out in 2017.
18:25
That's
18:27
a really good piece of video game trivia.
18:31
Letter from the editor,
18:33
which is just a letter from the game pros.
18:36
So they're making predictions for what the video
18:38
game will look like in 1999, five
18:42
years from when this is published. Okay,
18:45
that's not like that's not like that far. Like,
18:47
I know. And like they make some pretty soft predictions
18:50
like the electronic entertainment industry
18:52
will be bigger and better than ever. Okay,
18:56
the dreams of the 80s will come true in the 90s as
18:58
the technological limits that have held back hardware
19:00
and software designers are overcome during the
19:02
next several years. Say hello to 32 bit 64
19:05
bit and higher bit systems with standard features
19:07
like 3d capability, full motion video, 16 million
19:10
colors, graphics, co processors, voice
19:13
recognition and more.
19:14
Everything but voice recognition,
19:16
I think. Oh, we got it. We
19:18
had odama on the GameCube. Yeah,
19:20
but I don't know if that was that wouldn't be by 1999. I do
19:22
remember ck2. I do remember CDs being everywhere
19:25
by 1999 all over my
19:29
room just like this. Yep.
19:31
CD based systems and online
19:33
distribution like the Sega channel will win out as
19:35
the predominant game delivery systems of the near
19:38
future. But don't expect retailers like Toys
19:40
R Us and blockbuster to close their doors. They'll be
19:42
stronger than ever.
19:43
Well, that's a little ahead of its time, right?
19:45
It took a few more years. It
19:48
is sad that those two are named explicitly
19:50
though. Real. See
19:55
what are some of the good ones? Virtual reality will be more
19:57
of a reality and less of a fantasy. Mm.
20:00
But they're about to swing and a miss about 16 years
20:03
too early on that one. And
20:06
expect more multiplayer gaming, especially with the predicted
20:08
explosion of online services. 1999 is
20:12
probably a few years early for that. And
20:14
then although the biggest game players will continue
20:16
to be teenage guys, we'll see more and more girls
20:19
and adults enjoying electronic entertainment than ever before.
20:22
I think that's true, at least
20:24
by 1999. We know it's true today.
20:26
Yep. So
20:29
an ad for Breath of the Wild on Super Nintendo. Breath
20:32
of Fire. Oh, yeah. I'm sorry. Breath of Fire. Wow.
20:35
Remember this ad. It looks good. I
20:37
am so confused right now. Oh,
20:39
my gosh. What is happening
20:42
right now? What happened?
20:44
Breath of the Wild is a Capcom game. And
20:46
the fine print says Capcom. This
20:49
box says Square Soft. Breath
20:51
of Fire. Yes. And it says it
20:53
in the bottom left right to the Super Nintendo. Oh,
20:55
yeah. Yeah. That's weird. That's
20:58
maybe a Capcom game. Maybe
21:00
they publish it in the US. Yeah,
21:03
I'm just guessing. I don't I don't really know. It reminds
21:05
me. But then but then remember when Square Soft
21:07
had Electronic Arts publishing their games in
21:09
the US for a while. Fine print does
21:11
also say Square Soft. You must be right. Square
21:13
Soft must have published Breath of Fire
21:16
in the US.
21:18
Wow. In my
21:20
mind, it's just been a look at that. But
21:22
even look at the word Breath of Fire, a red hot 12 meg
21:25
extravaganza from Square Soft.
21:28
It's explicitly in the ad. So
21:30
they're really trying to play up the Final Fantasy
21:32
popularity, right? Yeah. Yeah,
21:35
I guess so. Damon's
21:37
looking it up. I'm just like I feel so crazy
21:39
right now. What developer
21:43
Capcom publisher Capcom? Maybe
21:45
it changed. Or
21:49
I mean, I think that. I'm
21:51
just guessing. I mean, it's just
21:53
Capcom all over the fine print there. Yeah,
21:55
they're trying to popularize off the success,
21:57
you know, the RPG success that Square is expecting.
22:00
in the US. Yeah, they must have partnered with Squaresoft
22:02
to do a publishing deal in the United States. I
22:06
think it was just published by Capcom. I don't know.
22:09
I feel crazy. Well, Damon, look up the box
22:11
art and then it will say a Capcom logo or
22:13
a Squaresoft logo, how it ended up. That's
22:16
how you'll know.
22:19
There's a placement of the Squaresoft on this.
22:21
It's kind of unusual too.
22:25
The box I'm seeing has Squaresoft on it. Oh,
22:29
yeah. Well, this is a mystery to me. Yeah,
22:32
I'm sure it's just a US publishing deal. Getting
22:36
into the mail, some people are
22:38
unhappy with some of the commercials of the
22:40
time.
22:41
Tyler Rose wrote and say Sega's commercials are unfair.
22:45
Not only do they portray Game Boy players as being
22:47
stupid, but they compare a Game Gear
22:49
action game like X-Men to a Game Boy puzzle
22:51
game like Tetris. Of course they look different.
22:54
Why not a fairer comparison using Kirby or Blades
22:56
of Steel? Nintendo should fight back.
22:59
Well, Tyler, why don't you just get a Game Gear
23:01
and be cool? Yeah, exactly. Can't
23:04
afford all those double A's.
23:07
Then Matt says, I'm sick of commercials
23:09
that lie to us. Nintendo has an ad where they say
23:11
that the Super Nintendo comes with four free games
23:14
and the Genesis comes with none. Then in the commercial,
23:16
Nintendo shows the Genesis core system.
23:19
Everybody knows the core system has no games, but you can
23:21
buy a Genesis that comes with a free game. What's
23:24
more, the Super Nintendo doesn't really come with free
23:26
games. You have to send away and wait for them.
23:29
Wow. The tenor of these ads
23:31
are exactly what I remember them being. Are
23:33
these... Did you have to send away for a copy
23:36
of Super Mario All-Stars? Wasn't that bundled though
23:38
with the Super Nintendo? I know Super Mario World
23:40
was. I mean, I don't know. He's probably
23:42
referencing... There's probably some ad that's like
23:44
a Super Nintendo with four games. Yeah, but then
23:46
you have to
23:47
send in your UPC.
23:50
Now I want to call this ad. This
23:53
is for like a... This is Pilot Pens. Pilot
23:55
Pens still exist today. And they were having a
23:58
promotion where you buy two Pilot Pens.
23:59
pen packs and you can get a free CD
24:02
or cassette. Cool.
24:04
And it's called this, it's called High Volume
24:06
Hits. Pilot Pen Company presents high
24:08
volume hits, music you want to have.
24:11
Including bands like Bizarre
24:14
Inc,
24:15
The Conells, Culture Beat, Expose, His
24:17
Boy Elroy, Inclined, Criss Cross, October
24:20
Project, Rosala, and Zane. I've heard
24:22
of three of those. I've heard of one. I only
24:24
got Criss Cross. Yeah. The Conells are
24:26
just like an all rock, like the
24:29
poor man's toad wet sprocket maybe.
24:32
But
24:34
so, you know, set off for the CD,
24:36
which the cover is amazing by the way.
24:39
But in the bottom right corner of both the CD
24:42
and the cassette, isn't that like the breast
24:44
cancer awareness pink ribbon? Yeah,
24:46
it's ribbon. But that isn't mentioned anywhere else
24:48
here. So like what, why is that there? I don't
24:51
know. I
24:52
don't know. But those Pilot Pen packs
24:54
look amazing. Yeah. Great.
24:56
It's also bold of them. It's bold of them to put
24:59
volume one on the CD. We have
25:01
big plans. Unfortunately, this offer
25:03
expired on March 31st, 1995.
25:06
I'm gonna look on eBay. I'm gonna see
25:09
if volume one of music you want
25:11
to have. Music
25:13
you want to have.
25:14
Josh wrote in to say, most
25:16
of the music in games is so boring. Why can't they
25:18
just take a famous bands album and put it in the game?
25:20
Well,
25:23
nobody ever thought of that. Mike
25:28
asks, is Nintendo working on a new color handheld
25:30
system and game process? There's nothing in the
25:32
works according to Peter Maine,
25:34
VP of marketing for Nintendo. This
25:37
is 94. The Game Boy Killer came out in 98.
25:40
I want to say. That
25:43
sounds right. Important
25:45
update. You can get music you want to have volume one
25:47
high volume hits for 799.
25:50
Like from Amazon or something?
25:52
Yeah,
25:53
eBay. How much would two pen
25:55
packs be worth? And
26:00
then Dr. Devin wrote and asked, why don't you list ratings
26:02
for games you preview? Like, why don't
26:04
they score the games they preview?
26:06
Should be obvious. Should be
26:08
obvious. Here's
26:10
an ad. I mean,
26:14
it's an ad of a school lunch, and it says the only
26:16
thing you have to lose playing Stunt Race FX. Oh.
26:20
Get it? Yeah, it's
26:22
a Pro Vomit ad. Yep.
26:25
90s was great. There's a lot of those
26:27
in the 90s. Hot
26:29
at the arcades in August 94 was Daytona
26:32
USA and Alien vs. Predator from
26:34
Capcom. Nice. They gave that a perfect
26:36
score. All crazy faces with
26:39
a red background. I'm so glad that game's
26:41
so good. It is good. It's such an underrated
26:43
brawler.
26:44
I've never played that. It looks great.
26:47
You can play it as aliens, aliens
26:49
to Predator or the Marines. If
26:52
I remember correctly, a Marine. And
26:54
then it's a 2D beat them up. And it's
26:56
just like, it's immaculate. It's a Konami.
26:59
No, Capcom. Capcom. Oh, yeah, I see
27:01
it there. Capcom. Those screenshots of Daytona
27:04
make it look amazing, by the way. Yeah,
27:07
I don't think I've ever played that one. But Sandia.
27:10
I played it. It's great. The Alien
27:12
vs. Predator review is written
27:14
by Lawrence of Arcadia. I
27:16
don't know if you're close. Never
27:19
met Larry. No. The
27:22
Daytona, at
27:24
one point, you could link up Daytona games. They
27:26
would have six of them or eight of them in arcades.
27:29
That's the one. Remember
27:31
that? The big bank of racing machines?
27:34
Super cool. There's
27:39
a big preview of Mortal Kombat 2. First
27:42
and best is the big news. The Super Nintendo and Genesis
27:44
versions will have an equal level of violence.
27:47
Everyone was excited about that. Mortal
27:50
Tuesday approach-eth. Man,
27:52
what does John think? It says John Tobias co-designed
27:55
Midways. Mortal Kombat 2 arcade game. While
27:57
he and partner Ed Boon didn't handle the home conversion.
28:00
themselves. They had input into the work done
28:02
by Sculptured and Probe. Here's
28:04
John's take on the game. Believe it or not, they asked, hey, John,
28:06
how's the game plan? It's excellent. The general
28:08
feel of the game is incredibly similar to the arcade version.
28:11
Nice. Well, there you have it. And
28:14
they have a whole possible. Well,
28:17
why did they mention Super Smash? So it says, gaypro
28:19
asked, so is it close enough to the coin opt to satisfy
28:22
players? And John said, it's an excellent translation.
28:25
I would go so far as to say that the Super NES version
28:27
is one of the best arcade to home conversions
28:29
I've ever seen. It's online with the Super
28:31
Smash TV and Street Fighter two
28:33
conversions.
28:35
Wow. Then
28:37
I have a whole sidebar for fatalities on Super
28:39
Nintendo. It's interesting.
28:43
It's interesting. It says it's based on 3.1. So what you play
28:45
at home will be exactly what you play
28:47
in the arcade. So that's referencing,
28:49
you know, the actual ROM updates they would
28:52
have in the arcade. I don't know a whole
28:54
lot about
28:55
Mortal Kombat's issue of those, but like they,
28:57
I remember like people being like, whoa, I didn't
28:59
know that, you know,
29:01
that thing was in the game. And I think I'm
29:03
pretty sure they added Easter eggs that way.
29:05
So, you know, like that Mortal Kombat two especially
29:07
had Easter eggs in it. I mean, the first one did too, but
29:09
you know, like all the smoke and
29:11
toasty and all that stuff were like Easter eggs and Mortal
29:14
Kombat and some of the ROMs didn't have them.
29:16
So I think that made like kind of a magical arcade
29:18
experience, right? Cause you didn't know which version you were playing,
29:21
even though they're meant to fix bugs,
29:23
they also added stuff. And so it's interesting to see
29:25
it, like they had a modern, probably
29:27
the most modern port of it. They like, you know, synced
29:30
up with the SNES port. It's
29:32
neat. In the
29:34
sidebar on fatalities, it says, it's official
29:36
and confirmed. Nintendo has reverse course Mortal
29:39
Kombat two for the Super Nintendo will have the same level of violence
29:41
as its Genesis counterpart. While
29:43
a claim anticipates Sega's MA 17
29:46
rating on the Genesis version, the
29:48
Super Nintendo version will bear the following warning on
29:50
the box. May not be appropriate for players under 17
29:53
years of age for no discretion advice.
29:55
No formal rating will appear on the box because the
29:57
industry-wide rating system is not expected
29:59
to be enough. until November 94th,
30:01
the earliest. Oh, wow. So that would be
30:03
the ESRB. I just dodged it. Yeah,
30:05
interesting. Yeah, I'm pretty
30:07
surprised that Nintendo relented and then
30:10
never gave another look again to, being
30:13
anti-violence, but like, it
30:15
was really strange when World Combat 2 came out and was
30:17
like, it looked amazing on Super Nintendo 2, and it
30:19
was full blood. That was not expected
30:22
at the time.
30:23
I thought that was really interesting. I mean,
30:26
they were getting pretty
30:27
pounded by Sega and the Genesis in
30:29
those days. Yeah. They've
30:32
got screenshots comparing the coin up to the
30:34
Genesis version, and then to my eyes, the Genesis
30:36
version just looks a little bit blurrier, but it looks really good.
30:39
Same for the Super Nintendo, and even on
30:41
the Game Gear version, which is at
30:44
the top half of the screen, I think
30:46
the Game Gear version looks surprisingly good. It
30:48
was very, the first
30:50
one I had, and it was really impressive.
30:53
Yeah. And Game Boy
30:55
not so much. That's really bad. It
30:58
has its own unique terms, I think. Yeah,
31:00
but
31:01
if you play it though, yeah,
31:04
that's really funny that it shows up. But
31:06
yeah, it's not smooth. It's
31:09
very choppy and crappy, surprisingly.
31:11
So the Game Boy could not pull this up.
31:15
Here's an ad for the Video
31:18
Jukebox VJ, a
31:20
network multi-cartridge dock. So
31:23
you can insert up to six carts
31:25
into it, and then swap between them without having to swap
31:27
the carts. What's not
31:29
clear to me though, is it like quick
31:31
resume today? Can you just instantly
31:34
switch between carts and it keeps the other ones on? No,
31:37
I don't think so. It's gotta be like a
31:39
PlayChoice 10 type scenario, right? Where
31:41
there's like a menu that you kind of navigate.
31:44
There's some dirty
31:46
stuff in this copy, but it says you can attach
31:49
more than one VJ together
31:51
to build 12, 18 up to 36 carts. So
31:53
I guess the idea is
31:55
that it just says you don't have to pull
31:58
them out over and over again, which is really funny.
32:00
Yeah,
32:01
I think it actually ended up coming out.
32:04
Oh actually no try I did look this up this did
32:06
not end up coming out So they were like
32:09
yeah, they had they had ads they
32:11
had a price but then it never actually ended
32:13
up being released This
32:15
even your mom will bark for one convincing
32:18
her that means convincing her and the old
32:20
man should be easy. Oh Yes,
32:25
yeah rack and stack Jack
32:29
Okay, the cutting edge taking
32:32
you into the technology of tomorrow Sega
32:35
staged a special gamers day to unveil its hot
32:37
new 32 X Genesis upgrade along
32:39
with its game lineup to the end of 94 Here's
32:41
the report. So talks about how they're just
32:44
they're just about to release the Saturn in Japan
32:47
But this year they're gonna release the 32 X in America
32:49
Which is part of the whole video. Yeah,
32:51
it was the beginning of the end. Yeah, it just
32:54
got to be so confusing I think that the Sega
32:56
Sam you remember the Sega CD came first it
32:59
did 132x. Yeah,
33:01
I had them all stacked together. Yeah
33:03
The person
33:05
that they assigned to a Polaroid screenshot
33:08
duty this convention was just a total
33:10
idiot These are awful
33:13
awful. Look at that. Look at that picture
33:15
of first of all
33:17
Star Wars arcade for 32 X is really fun And
33:19
it's really pretty and
33:20
it's super strange
33:23
They like, you know, it's not really like the arcade game they
33:25
but they filled in the polygons It looks really cool. Well,
33:27
look at that image of just like yellow
33:29
with like a tiny blurry X wing in the middle of it Like
33:32
what are you even gathering from this? And
33:35
the echo the dolphin shot is just like it's like just
33:37
as Finn. Yeah
33:41
What is happening and I don't know what
33:43
the hell is happening in that photo where it's his Sega
33:46
Hope's 32x open your eyes as suit
33:48
to like super deformed children
33:50
in it
33:52
So you're Okay,
33:56
say guys a ton of games coming out this fall some of
33:58
them look spectacular here's a rundown in the lineup we
34:00
view during a recent visit to Sega. It's
34:02
Sonic and Knuckles, Echo the Tides of Time, Taz
34:04
and Escape from Mars, Adventures of Batman and Robin,
34:07
and Dynamite Hetty from Treasure. Dynamite Hetty.
34:10
So good. Pretty
34:12
good games. Yep. Mighty Morphin
34:14
Power Rangers. Oh, like three versions
34:16
for Genesis Game Gear and Sega CD. Jurassic
34:19
Park Rampage Edition, Desert
34:21
Demolition starring Roadrunner and Wily Coyote.
34:24
Why was like Looney Tunes so big
34:26
during this time? I've
34:29
never played that Rampage Edition. I'm very curious
34:31
about it now. What is Sonic
34:33
the Hedgehog Triple Trouble? Is that, was that actually
34:35
a game? Game Gear. Game Gear game, okay.
34:38
And they also have Shining Force on the Game Gear.
34:41
But can you go back? Yep.
34:43
I've never heard of Knack
34:45
the Weasel. Is that, was
34:47
that from Desert Demolition? It says, no, it says
34:49
Sonic and Tails. Okay. Return
34:52
with a Jet Skateboard, Knuckles,
34:54
and a new character, Knack the Weasel. We
34:59
need Sonic, Loire, and Knack the Weasel
35:01
stat. Right. The Sonic
35:03
fans are going to come after us now.
35:06
What do you mean you don't know Knack?
35:09
And then they have this Sega CD game called Wirehead,
35:12
which I had never heard of before. Apparently it was one of the last
35:14
Sega CD games to be released. And
35:17
it's like, it's
35:18
Dragon's Lair with Full Motion Video. Where
35:21
like, the guys like skateboarding, it comes to an
35:23
intersection and you just press the arrow of the
35:25
direction you want them to go.
35:26
I love it. I have such
35:28
a soft spot for these Sega CD box art,
35:31
especially, like just seeing these, I just remember
35:33
seeing them all. And most of the games are just, just
35:36
awful.
35:37
And I wish I had a full Sega CD collection.
35:39
I love that system. Yeah. I
35:41
have a few. I have Eternal Champions. I
35:44
do have Sewer Shark. Hell yeah. The
35:46
Jewel cases are notorious for, like none
35:48
of mine are intact. Yeah. And
35:51
you can buy like hatches of those, like Wario 64
35:53
tweets them out sometimes, but you can get like
35:55
replacement Sega CD and Dreamcast cases.
35:58
Yep. There's this weird, I don't know where.
35:59
they're coming from, but they come and go like twice
36:02
a year. They're like, they find,
36:04
find an air quotes, some like missing
36:06
cash of empty Sega CD cases
36:08
that you can buy replacements for yourself. Yeah. I mean,
36:11
if I had a bunch of time and you don't
36:13
even need a lot of money, I'd love to build out this collection.
36:16
It's just, it would be really cool.
36:17
You know what? Also like these CDs are
36:19
deteriorating. Like I've gotten CD
36:22
games and CD music CDs that like nobody
36:24
like
36:25
treated them wrong or anything, but like the foil
36:27
and the plastic is deteriorating. So it's like, it's,
36:30
it's, you know, it's really special out of the box. Now
36:32
you can just burn the CDs luckily, but
36:35
you know, game preservation, quote unquote
36:37
wise, let's like for real here, like CDs
36:40
are not holding up. Don't collect CDs y'all.
36:43
This era of Sega specifically, I
36:45
really just don't have any like
36:47
memory of since I grew up in a Nintendo
36:50
household. So I got to hit you guys up one
36:52
of these days for a list of recommendations
36:54
of things to check out for a quick, a
36:56
cliff notes version. None
36:58
of, none of these games are any good. Well, 12
37:01
years. Well, he's good. Not
37:04
when I have played, I'm like, like, I tried
37:06
to convince myself that the Sega CD games were
37:08
good and they were not Sonic, Sonic CDs, very
37:10
good. It's the only good Sonic game. There's, there's
37:12
good. And there's, yeah, there's definitely good Genesis games.
37:15
If you want to dive into that catalog. It's a ship.
37:17
Oh yeah. Yeah.
37:17
Well, they have eternal champions here, which is the fighting game
37:20
that I need to check out because the bottom screenshot there, it
37:22
looks like they have a fatality system and someone
37:24
has been crushed by a big like Godzilla
37:26
foot. And there's a smear of blood everywhere.
37:29
Have you never seen like the, the eternal champions
37:32
fatalities are so good. Like I think that they're much
37:35
more creative and insane
37:37
than, um, than mortal combats, like
37:40
it's obviously like, you know, mortal combat
37:42
clone, but they just, they take the fatalities
37:44
up to 11 and they're so they're,
37:46
they're exactly what you liked David, where they're
37:48
like funny, but also like so
37:51
over the top and ridiculous. Yeah. I didn't
37:53
know that they had fatalities and eternal champions.
37:55
I've never played it, but like, I know it was ubiquitous
37:58
when I was,
37:58
this is my memory.
37:59
I haven't seen that game since I was an adult, but my
38:02
memory as a kid is I think
38:05
All of them are most of them are like stage based
38:07
like you knock someone off a stage
38:09
and then something crazy happens Like, you
38:11
know, they get torn apart by a train Like you call
38:14
them sudden deaths vendettas and cinekills
38:17
as in cinema. Oh, that's a great.
38:19
Wow. That's a good name Yeah I played
38:22
so much eternal champions as a kid and
38:24
then it and then but then I haven't seen
38:26
it in like 25 years And so like
38:29
I'm gonna get this crazy nostalgia and it's not
38:31
an arcade time. It's just a console
38:34
game So
38:34
I bet the Sega CD version was kind of like the best
38:36
version Hmm.
38:38
Yeah, I'm gonna get all kinds of weird spine tinglies when
38:40
I listen to the eternal champion soundtrack
38:42
now Oh my god, and
38:44
then they said there are three no shows at Sega's
38:47
Presentation they said these are three no shows
38:49
with possibility Fahrenheit for Sega CD Surgical
38:53
strike for Sega CD and then a Genesis game called
38:55
baby boom Where it says it's
38:57
New Year's 1999. You've pulled babysitting
39:00
duty No pity though because you're getting paid a million
39:02
bucks Only problem is that this one player puzzler
39:05
is that the babies hundreds of them are running
39:07
amok You have to keep in trouble. It's like a living is
39:09
like did that come out? Yes, it did not come out
39:12
Okay, it sounds like it sounds like choo-choo rocket.
39:14
Yeah Kind of
39:16
did you ever play the crusty's fun house? Kind
39:19
of lemmings knockoff. It's kind of like that. No,
39:21
I haven't There's
39:23
an ad for Mortal Kombat trading cards prepare
39:25
yourself
39:27
Cool. Yeah, I'm excited
39:29
in the review section. They review super Street
39:31
Fighter 2 on Sega Genesis They liked it a lot gave it
39:33
fours in a five Well,
39:36
it says if you own special champion edition
39:38
super is not a must-buy rent it first Mm-hmm.
39:42
It says if you don't mind the speed and you like
39:44
the new characters, then get it So
39:47
some people weren't crazy about the speed I guess I
39:51
Don't know I mean you it's adjustable
39:54
Why does it say that why are the street? Can you
39:56
play us the streets of rage characters? Why is
39:58
that this is the right now is the next review. Oh,
40:01
you skipped ahead. I was like, what? They're
40:03
review Street through age three, gave it all fours.
40:06
Great game. Not quite as good as two. Great. Yeah,
40:08
two, two. Yeah, two's the one. Outrunners,
40:11
I guess it was a new outrun game. Looks
40:14
like I'm learning this a lot more outrun games than
40:16
I was aware of. I didn't know they made
40:18
outrun like a sequel. A
40:21
90s sequel. Yeah. The
40:22
reason for is for that one, but they didn't like King of the Monsters 2.
40:26
What are those games? Are those fighting like
40:28
monster fighting games in like an isometric
40:31
3D or not 3D isometric like
40:33
city.
40:34
It looks really like
40:36
behind its time in those graphics.
40:39
You'd
40:39
be graphics is at the bottom there. OK,
40:42
now looking for a game with some teeth. Can anyone name?
40:44
Oh, is that Arrow
40:46
the Acrobat? It is Arrow the
40:48
Acrobat. Wow. Bite
40:50
me. And then it says guard
40:53
your nuts. Zero's coming. You
40:55
know, we always talk about the
40:57
kind of extreme aesthetic of the 90s, but
40:59
it really is 1994. Like
41:01
this is the eye of of the hurricane. Yeah,
41:04
yeah.
41:05
Real mature video games. And
41:08
then there's a review of Double Dragon 5. I say like they
41:10
give it all for us. But
41:13
Street Fighter fighter can make it. So Damon, can
41:15
you clarify? Did they actually skip four
41:17
at the time? I mean, yes.
41:20
So and then so for was Battletoads and Double
41:22
Dragon. It's basically what
41:24
we're thinking. Yeah. Well, yeah,
41:26
I was the one who wasn't number. And then, you know,
41:29
years later, the rights to Double Dragon went
41:31
to, I forget, it's one
41:33
of the smaller kind of like indie boutique publishers
41:36
today. So in 2017, they
41:39
made a
41:40
it's like it's it looks the double dragon for it looks like
41:43
it could be an India. Yeah, yeah, I remember when that came
41:45
out. I just I never put it together. There there was
41:47
a five. I just that's really funny.
41:50
And it's a fighting game. Yeah, it looks terrible.
41:54
They didn't like Aero Fighters on Super
41:56
Nintendo, but they maybe it was a bad port, but the
41:58
arcade version is great. Yeah.
42:01
They
42:01
previewed Samurai Showdown.
42:04
And they said the 25% preview
42:06
version we saw only had three characters working.
42:09
Not only that, the scaling from the arcade, which zooms
42:11
the screen in when the characters get close, was not operational.
42:14
Yeah, we've talked about this on Scoop before,
42:16
but as a kid, I was always really fascinated
42:19
reading these old magazines where it'd be like, you
42:21
know, percent complete. It was like the game's 60%
42:23
done. And I'm
42:25
like, I always latched onto
42:27
that. Like, what would that mean today? Like,
42:31
for a game like Skull & Bones, like what percent
42:33
complete is Skull & Bones now?
42:35
Well, but also like magazine lead times,
42:37
like, you know, it's just the way it had
42:40
to work is like this magazine, you know, they saw the
42:42
game like
42:43
four months before the magazine
42:45
hit store shelves at least. Right. So
42:47
like they have to, you know, they have to see the game
42:50
and deep, you know, deep in progress. Yeah.
42:53
I think that's, I've never played Samurai Showdown,
42:56
even even the Neo Geo version, but that's interesting that
42:58
that was a feature of it, that like the screen
43:00
would zoom in to the fighters really close when
43:02
they got close. Like that's that's a neat scaling
43:04
thing that I don't think the superintendent could have pulled
43:06
that off or at least not well.
43:08
It looks very cool in the arcade. Yeah.
43:11
That's an ad for the 3DO.
43:14
Apparently one out of 10 people is a blithering
43:16
idiot.
43:17
The other nine shows the 3DO system over
43:19
other home gaming systems at the challenge.
43:22
We invited visitors at a 3DO promotional
43:25
display to check out a side by side comparison
43:27
with other home gaming systems. Nine out of 10 people
43:30
who completed the challenge chose 3DO system.
43:33
The other one probably still likes disco music
43:35
too.
43:36
They
43:38
were asked about stuff like graphics, sound quality
43:40
and bitcheness of play.
43:43
Thanks.
43:44
But hey,
43:46
you're a 90s guy. You're a 90s guy. You don't believe
43:48
everything you read. Fine. Good.
43:51
Take the 3DO challenge unless of course you're too
43:53
busy watching disco fever reruns.
43:56
Whoa. So is there an opposing
43:58
page with pictures of the game?
43:59
games at all because this is the problem with 3d. All
44:02
right. Nope. Nope. Nope. Just not
44:04
showing what the actual thing is. And you got to wonder
44:06
what they put in front of people. It must be really funny
44:08
how that if they ever actually did that.
44:12
I'm going to start using bitchinness of
44:14
play as my primary metric
44:17
when I judge a game's
44:19
quality. And here's
44:21
that NES game. It's the Jungle Book. Jungle
44:23
Book. 1994 NES game. Yeah.
44:28
Which they seem to think was just okay. Who
44:30
was making the games at that time?
44:34
Maybe Virgin. Yeah.
44:35
It says by Virgin. Yeah.
44:36
Okay. So
44:39
an ad for not to
44:41
me Championship Wrestling.
44:43
I just love the copy. This is for Super Nintendo.
44:46
The copy says not to me. Championship
44:48
Wrestling is definitely the most incredibly
44:50
exciting game ever developed. It
44:53
will blow you away.
44:54
Cool. Best
44:56
Wrestling game. Best Fighting game. No. Just
44:59
the most exciting game ever.
45:01
Definitely. It definitely
45:03
is. I don't know anything about Wrestling,
45:06
but some of these Wrestling moves are amazing. We
45:08
got Reverse Shrimp Hold.
45:10
We got Power Bomb. We
45:13
got Jumping Knee Pat. That just sounds nice. I
45:17
like Kitchen Sink. Kitchen Sink. Yeah.
45:21
Yep.
45:22
Oh my God. I just love that copy so much.
45:25
A pro review of Jurassic Park Interactive
45:27
on 3DO.
45:29
Okay. So here's another version of a Jurassic
45:31
Park game. This is not the Sega CD one,
45:34
which is also a lot of like
45:36
standing around and looking at, you know, photo,
45:38
photo real scans of digital
45:41
scenes. This is completely different. It's
45:43
something where you're like in a control room and you're opening
45:45
up gates on the island in order to like let
45:48
you know people through and keep the dinosaurs from
45:51
getting to them, which is not a bad idea.
45:53
It's the nitro. It looks like you're playing as
45:55
Nedry. You are just controlling
45:58
security and in universe.
45:59
game where you're like controlling computer
46:02
systems. It's kind of smart. It's kind of smart.
46:04
One thing,
46:04
it says that
46:06
you also get to go through Dennis Nedry's
46:08
computer system to
46:09
leap that hurdle. You have to play
46:11
through a gallery of classic arcade games,
46:14
all with a dinosaur twist. Galaga,
46:16
Space Invaders, Breakout, and Asteroids are
46:18
all represented here. So they force you to play
46:21
mini-game versions of arcade games on Nedry's
46:23
computer to advance.
46:25
I got to see that. That is so cool. I
46:27
know. I was just going to say. And they're
46:30
dinosaur themed. Yeah. Their
46:32
version of Asteroids is Rap Attack.
46:34
Galaga is Dactyl Scream.
46:37
And then what's the other one? It doesn't say. It's
46:39
called Tricerasnop. It's Tricerasnop. Yeah. It
46:43
looks
46:43
great. And then they said the best
46:45
part about the game is that in the credits, the
46:49
developers
46:50
digitized photos will turn into dinosaur
46:52
faces. And they said it's a sad indication when
46:55
the designers' credits
46:56
are the most exciting part of the game. Oh no.
46:59
That is exciting. I watched
47:02
the documentary
47:04
about Industrial Light and Magic, which I think is just called
47:06
Industrial Light and Magic. And one whole
47:08
episode is about the early morphing technology
47:11
and how that was one of the earliest uses
47:13
of digital
47:14
effects. And where they used it was in Willow, where
47:17
I think the witch turns into an ostrich and
47:20
a goat and everything.
47:21
Yeah. And they show
47:23
some prototypes of who was morphing
47:26
before that and what was. That blue people's
47:28
freaking minds. Yeah. I
47:31
think it was so Willow. And I think the next big appearance
47:33
was in the Michael Jackson
47:35
video for Black or White.
47:37
What does he morph into? It's
47:40
just all different. I remember that. A very
47:42
diverse amount of people's
47:44
faces. That's right. It just constantly
47:46
morphs. Yeah. Yeah. And
47:49
they're all lip syncing to the song. And the doc is just
47:51
called Light and Magic. Yes.
47:52
And it's fantastic. They
47:55
review the 3DO version of Out of
47:57
This World, which they said is perfect.
47:59
But at this point, this game had been on every
48:02
other platform.
48:04
So it's a case of been there, done that for many gamers. Why
48:06
play it on the 3DO though? I
48:09
mean, yeah.
48:11
It was an Amiga game.
48:12
And then I played it on Super Nintendo.
48:14
Really? Yeah, I missed this one.
48:16
Look at the, I mean, I know, but
48:19
look at the bottom. It has like a tip about
48:21
something that must be really on. Yeah, they laid out the whole level. Yeah.
48:24
Love it.
48:25
And then you're never going to believe what this is an
48:27
ad for. There are 9,462 nerve endings
48:29
in the human body. And
48:32
there's a sort of like
48:33
medical diagram of that.
48:36
And it's an ad for Philip CDI. Cool.
48:38
Oh, man. Why
48:41
waste them on love connection?
48:44
Most of what's on TV can be summed up in one
48:46
word, lobotomy.
48:48
I mean, again, they're not showing
48:51
these games at all. I know. There's
48:53
three games that
48:55
are shown, one called Burn Cycle. It
48:57
says it's a live action video computer hybrid,
49:00
but
49:00
you can't tell anything from this live real
49:03
photo of actors. And
49:04
there's a game called Little Devil. And there's just a drawing
49:07
of like a devil, a cartoon devil.
49:09
Why do we? And
49:11
then mute rampage. They're not doing anything to sell the read. Yeah.
49:14
Mute rampage colon body slams, which
49:16
is a great name. I don't know why you need to add the
49:18
body slam. It seems to be a fighting
49:20
game, but also that looks just like a bull shot.
49:23
Can't tell what's happening.
49:25
It's at the bottom. It says now for a mere $300, you
49:28
can introduce your nervous system to the new Magnavox 450
49:31
CDI player. Look
49:34
how crappy it looks to. Yeah. Console. They
49:37
reviewed seventh guest on the Philips CDI. Oh,
49:39
I didn't know it's got a port to see. And it got a great
49:41
score.
49:42
Yeah. Everybody liked that game at the time. It
49:44
was a Mac exclusive, I thought that. So
49:46
it's surprising to see that
49:49
port. Didn't it hit Super Nintendo? No,
49:52
it couldn't have. I don't know, but I think it might have been on Sega
49:54
CD. Yeah, maybe. They
49:57
reviewed Bonk 3. BONX
50:00
big adventure for the Turbo Duo, which
50:02
had already been out for the TurboGrafx-16. This
50:05
would be the CD version of this game.
50:07
It looks very retro. I wonder if they
50:09
tried really hard to represent every
50:11
platform at least once in every issue. Yeah.
50:15
Get that one CDI review. Yeah. If
50:18
you're a Duo owner and you buy this issue, this is the one
50:20
page. This
50:24
game is great though. All the BONX games are great.
50:28
Nothing can
50:30
prepare you. September. The
50:33
hype of that goddamn Mortal Kombat dragon
50:36
and the dude screaming Mortal Kombat
50:38
and the song. It was crazy
50:41
back then. I know.
50:42
All the way through. And
50:45
the trilogy and then I've never seen
50:47
a faster fall off from Mortal Kombat 1, 2,
50:49
and 3 and the ultimate edition of 3 and then 4.
50:54
4 is so bad. It's crazy that the home ports
50:57
were done by Acclaim.
50:59
This is probably, it's got to be some of the best work
51:01
Acclaim ever did, right?
51:03
Yeah, or the most notable. Yeah.
51:06
That was, was that Acclaim? Because
51:09
it was rare. Yeah, Acclaim
51:11
for some reason published that. And
51:14
then there's an ad for a 3DO fighting game called Way
51:16
of the Warrior with
51:17
their own digitized graphics.
51:20
There's also that. If
51:21
you're only out of 3DO and you weren't
51:24
getting Mortal Kombat 2 in September.
51:26
And it's right next to the Mortal Kombat ad. That's
51:28
brutal.
51:30
Yeah, the ad for this one would be
51:31
anything,
51:33
anything can prepare you. This
51:37
is an ad for the Aura Interactor virtual
51:39
reality game where coming September 5th, it's
51:42
just a close up on this guy's shoulder that says
51:44
you're on his court in his paint
51:46
way too close to his rebound. It's
51:49
like a haptic vest you would wear and it didn't end up coming
51:51
out. Oh no. Yeah, and it was one of those virtual
51:53
reality game where.
51:55
Yikes. And haptic vest coming
51:57
back for Assassin's Creed Mirage. I'm ready.
52:00
What? Bring it back. Role
52:04
players realm.
52:05
This is a part of the magazine where the role playing
52:07
games go. Well,
52:08
I have the beholder for Sega
52:10
CD and Super Nintendo. They
52:13
like to say the CD one a lot more dungeon crawler.
52:15
It's a classic. And Ultima
52:18
ruins of virtue on Super Nintendo, which from these screenshots
52:20
looks awful. Yeah, it
52:23
looks like never even I've never heard of this. This
52:25
is like a weird console spin off of Ultima.
52:28
But they liked they gave it
52:30
a good score of it. Like it doesn't look like a Super Nintendo
52:32
game in the screens.
52:34
Future fantasies. They
52:36
have. Oh, this is another fantasy
52:38
star for.
52:39
They say it's for the Super Nintendo.
52:42
What? No, it's not. Yeah,
52:44
no, it's not. Final
52:47
fantasy question mark. And
52:50
they have a they for the Sega CD,
52:52
which is
52:53
one of those RPGs of the time that had a
52:55
lot of anime cut scenes in it. I think like like Lunar
52:57
did that a lot.
52:58
I would have been so. Yeah, we've
53:00
talked. We've talked about this when we flip through these
53:03
old magazines of like some like no, but there is no
53:05
one in 2023 talking about like they
53:07
for the Sega CD. But then like certain
53:10
stuff like punches through like people still talk about
53:12
Lunar. Like not that it's some big hot
53:14
franchise, but it's like it's remembered.
53:16
Right. And sometimes it doesn't really
53:18
seem to be a lot of rhyme or reason
53:21
for like why one game carries
53:23
forward a couple decades and another doesn't.
53:25
Yeah, I mean, I don't really know much
53:27
about like like I've played through multiple East
53:30
games, but that also stands out to me as how
53:32
is that game still getting numbered sequels in
53:34
the year 2023? Like that's nuts.
53:37
Yeah.
53:37
And they have Shining Force 2. It's
53:40
not a review. Oh, yeah. Preview. But oh, my God. I
53:42
recently started playing this again and it is so
53:44
good. I love this
53:46
game so much. Turn based strategy. It's got
53:48
so much character and personality. I love the
53:50
battle scenes. I love the art that you see
53:52
in the battle scenes when the camera is behind
53:54
your character and you got the monster in front of you. And
53:57
then I love the they do such a cool,
53:59
clever thing with the.
53:59
gameplay where you earn every character
54:02
earns experience points when they attack, but you earn a lot
54:04
more if you deal the killing blow. Oh yeah.
54:06
You want to use your high level units to weaken the
54:09
enemies and then get your low level units in there to defeat
54:11
them and then that's
54:12
like fire fire emblem always had that kind
54:14
of juggle before they made it through our own from
54:16
very easy and they get
54:18
out of that in Final Fantasy tactics too. Yeah,
54:22
that's the game. This is a game gear port
54:25
that there are those two games here. Okay,
54:28
sort of the Genesis is there's a whole nother
54:30
shining for us for game gear. Yeah, that's
54:33
pretty interesting and it's good. And
54:36
then here we are again, breath of fire at the bottom. It says buy
54:38
square soft. Mm hmm.
54:41
These are color not confused.
54:45
Game Pro products. They have the official power
54:47
play guide for Sonic the Hedgehog 3
54:50
secret of mana official game secrets and then Sega
54:52
Genesis and Sega CD secrets volume
54:54
five.
54:55
So I've seen this is a strategy
54:57
guides. I've seen the bottom
55:00
one.
55:00
There's a bunch of different ones in that
55:03
secret series
55:04
and I have a
55:07
bunch of them. I've never seen
55:09
a strategy guide in print for secret of mana. I got
55:11
to look that up and I don't know why anybody won't want three,
55:13
but it's really cool. I never saw those
55:15
those mana and mana
55:17
and hedgehog ones. Those
55:19
are great. But game pro products,
55:21
Justin, you see me, they're just selling these like,
55:23
like not unlike the IJN store. Like they didn't
55:25
actually like
55:27
write and produce these. No, I think they did.
55:29
I think these are published by the publishing
55:31
house. Yeah, I would guess. So yeah, it's
55:34
like Sonic one says it has 4000 screenshots.
55:37
Oh yeah. I'm just the official
55:39
guides for Sonic three and secret of mana came from
55:41
game pro.
55:42
Yeah, maybe that weird. Okay.
55:46
Okay. Uh, I don't know why I left this one in an
55:48
ad for the justice on the super Nintendo. There's
55:52
a whole strategy guide for super Metroid. They
55:55
lay out almost all the levels here and then they
55:57
show great maps ending screen.
55:59
So Sam is here. Oh, wow. But like
56:02
you want to talk about like we get like if you
56:04
structure your headline slightly wrong Everyone
56:06
loses their mind over spoilers now and
56:09
now I'm here. It's just like here's the end
56:11
of the game
56:12
In two pages you get through
56:14
the entire game and here's what the ending looks like
56:16
those were different times Yeah, yeah, they
56:18
show they show all the bosses and this
56:21
is why I will never think bosses
56:23
are spoilers
56:24
Step step nine mother, right? But like
56:26
it's spoiling like the whole like the end of
56:28
that game is this whole dramatic thing with
56:30
like the Metroid and it comes Back and now I'm gonna
56:32
spoil it. But like they're just like
56:35
it's just all out there in the open
56:37
and nobody cared I remember the
56:39
most ridiculous spoiler that my
56:41
team got in trouble for was for Dark
56:43
Souls 2 This is a long time ago, right
56:46
for Dark Souls 2.
56:47
They had said here's how you beat then
56:50
this boss
56:51
in a Video and probably an article
56:53
and it was the boss name not a picture
56:56
of the boss the boss name Everybody's like oh,
56:58
I don't want to know the name of the boss And
57:00
it was like it was like, you know, you know,
57:03
it was like a big souvenir It was like, you know count
57:06
bones you a lot or something like I don't know
57:08
Like it was just completely stupid Like you couldn't
57:11
take anything away from name Everybody's like and
57:13
then like somebody had to like
57:14
like be like in the office is like yeah
57:16
Yeah, Dark Souls fans are they're going crazy about
57:18
discovering bosses on their own and and they
57:21
all Recurlate once they hear
57:23
the name and they get my what is happening? How
57:26
is this possible? Yeah
57:27
There is a very real like I don't want to be too
57:29
disrespectful for like, you know It's a real it's
57:32
a minefield online of like if you haven't played something
57:34
yet And you see a YouTube thumbnail and you're like great
57:36
now It's ruined and like I'm
57:38
not gonna claim that IGN's never gotten
57:40
that balance wrong
57:42
We try really hard so the audience
57:44
should know yeah. Yeah, exactly
57:46
So I did just want to vocalize that but like in general
57:49
Like the idea of like the game as bosses
57:51
like this this this stuff is on a sliding scale
57:54
And just remember back in this 1994 issue
57:56
of game Pro. They said here's the end of Super Metroid The game's
57:59
been out a month
57:59
None of you have played it. And the secret endings.
58:02
Yeah, the secret endings.
58:04
Yeah, another example of this
58:08
is that my son has been interested
58:10
in Tears of the Kingdom, as I
58:12
mentioned recently, and he's been watching some gameplay videos
58:15
on YouTube. What about the blood man?
58:17
Yeah, he's he's a little bit OK with it now. He's he's he's
58:20
he's accepted. OK, I definitely
58:22
I keep an eye on like what he's watching. Make sure it's OK. And
58:24
he was just watching gameplay of
58:26
of someone playing Tears of the Kingdom. But every time Link
58:28
would come to his treasure chest, it would like
58:30
skip it to not show
58:32
the viewer what was in the chest, I guess. Like
58:35
that's a spoiler. Oh, I don't
58:37
know. I thought you were going to say, oh, wow, just
58:39
what you're in. You're not strong enough to fight Ganon. Dad,
58:41
I don't want to know the last boss of the Zelda
58:43
game. Jeez.
58:45
Wow. I've never heard of that. Yeah.
58:47
Show me how to get to these things, but just show me what's
58:49
in them is like totally, totally. I
58:51
can see people wanting that, but
58:54
it's just it's a weird one.
58:57
Here in GamePro Labs, a player's
58:59
guide to power peripherals return
59:01
of the NES. Everyone knows that eight
59:03
video games are still around. But for how long can
59:05
Nintendo sustain the market? Even though Sega
59:08
gave up on their systems a while back? Well, 50
59:10
million consumers hope so, because that's approximately
59:12
how many own the NES, according to Nintendo. But
59:14
how many on the unit, how many on the unit
59:17
and have it stashed somewhere in the attic? Well, innovation
59:20
thinks the eight systems have some life
59:22
left in them and is introducing the Super 8 converter.
59:26
Oh, I checked you can buy this on eBay
59:28
right now for 300 bucks. It is a converter. It matches
59:30
onto the top of your Super Nintendo and you can
59:32
just play your NES
59:34
carts on it. But
59:35
that's pretty cool. That's pretty cool. Wait, wait, wait.
59:38
It's a thing that like you Voltron on
59:40
to your Super Nintendo and you can plug any S-Carts
59:42
into it and they just play. I mean, it's shocking
59:45
that Nintendo never end up doing that.
59:47
I mean, but
59:48
that there is a bunch of like, you
59:50
know, in Akihabara, there is just a bunch of different
59:52
peripherals like that where you can rip games onto
59:54
different cartridges. You can adjust
59:57
save files and things like that. It's
59:59
nuts.
1:00:01
And then they show a mouse peripheral for
1:00:03
the Genesis,
1:00:05
which is crazy. They said, I can't imagine
1:00:07
what using a mouse and a Genesis would be like, but it says
1:00:09
so far the games supporting are
1:00:11
the incredible machine, no binagas ambition,
1:00:14
fun and games and my paint. Yeah.
1:00:17
It'd be cool for like games like lemmings or no
1:00:19
binagas ambition or whatever. I mean that makes
1:00:21
sense, but this, even the
1:00:23
super Nintendo mouse like wasn't used very
1:00:26
widely. Yeah. Yeah.
1:00:29
And then in the buyer's beware section, someone wrote it to say,
1:00:31
I bought the hoard for three D O that's
1:00:33
the Kirk Cameron game.
1:00:35
And whenever I save the game, it erases
1:00:37
all my previous games. It doesn't throw me to
1:00:39
delete old files. And even if there's space,
1:00:41
it deletes previous files. Why is this? And
1:00:44
the answer is a joint message from Crystal dynamics
1:00:46
and three D O
1:00:48
the companies. It says Crystal dynamics
1:00:51
in the three D O company would like to clarify information
1:00:53
circulating online
1:00:54
in 1994 about the save game feature
1:00:57
of the hoard.
1:00:58
And it cleans out the SRAM whenever a
1:01:00
player saves a hoard game. This feature is
1:01:02
designed to ensure that players can always play and save
1:01:04
the hoard games. Even when SRAM is full,
1:01:06
the effect of this feature is to erase the
1:01:09
entire save game area. A new revision
1:01:11
of the game is now available.
1:01:14
Crystal dynamics is completing a patch that will allow
1:01:16
players to save up to a maximum of four hoard games,
1:01:19
blah, blah, blah. So gamers who would prefer to save fewer games
1:01:21
in exchange for less strain, blah, blah, blah,
1:01:23
blah,
1:01:23
blah, can trade in their current
1:01:26
copy of the hoard for the patched version. It's
1:01:28
called Crystal dynamics customer service as this
1:01:30
patch may not be available at your retailer.
1:01:33
Wow. Huh? This is how they
1:01:35
were solving this issue in 1990. There was somebody,
1:01:37
there was some executive, some business person
1:01:39
at Crystal dynamics and three D O that like this
1:01:43
ruined like they're entitled
1:01:45
like six months of their life. Right. Like,
1:01:48
and now now we just make a goof about
1:01:50
it and move on and games like nobody, nobody cares. Don't
1:01:52
worry about it so much. And who says games
1:01:55
didn't get patched back then? Yeah.
1:01:57
Is this a game genie complaint?
1:02:00
Uh, I just bought a Genesis
1:02:02
game and the code book that came with it only has old
1:02:05
codes.
1:02:06
And then they got Dave Tilber of Galoob toys,
1:02:08
the maker of games. You needed to respond.
1:02:10
So it's actually a cool service that game pro is doing back
1:02:12
in the day.
1:02:13
Uh, glue just said sometimes the games you will sit on store
1:02:16
shelves for long periods of time and the code books become
1:02:18
outdated. Call the game. Do you help
1:02:20
line printed in the manual?
1:02:21
Uh, when you call or write mention that you saw this article
1:02:23
in game pro and we'll make it a priority to get you
1:02:25
an identity book. That's super
1:02:28
cool. It costs a little bit, but it's really neat that you could
1:02:30
buy those. You pay for shipping and handling or whatever, but
1:02:32
I, a game gene never really crossed
1:02:34
over with me looking up a game,
1:02:37
genie codes on the internet, which is weird.
1:02:39
I remember them being an EGM, EGM would have
1:02:41
new codes for games like final fantasy three,
1:02:44
which didn't have them in the book. And
1:02:47
then, uh, um,
1:02:49
there was like, uh,
1:02:51
I, my friend of mine had the addendum though. I wish
1:02:53
I had them now. So you could get those books expanded.
1:02:55
It was really cool. And
1:02:57
then it oversees prospects. Uh, they, they
1:03:00
cover how the, the super game boy had
1:03:02
just been released in Japan and they
1:03:04
show up two games Tetris flash and donkey Kong,
1:03:07
donkey on 94, which is an 11 out of The,
1:03:10
the bitcheness of that game is just unbelievable. Bitcheness
1:03:13
of the gameplay and then Tetris flash is Tetris two.
1:03:16
They
1:03:16
call it Tetris flash in Japan. That
1:03:18
game kind of sucks. I learned how to play it though.
1:03:20
Uh,
1:03:23
short pro shots, quick hits on the newest games.
1:03:26
What did I want to call it here? They just contra hardcore,
1:03:28
which is like,
1:03:29
Oh yeah. Okay. I feel like they
1:03:31
probably should have given that game a full review. It says
1:03:33
at the bottom, a game boy version should arrive soon.
1:03:36
It won't. Um,
1:03:40
Sam, are you playing on the super Nintendo star track Starfleet
1:03:43
academy, the Starship bridge simulator?
1:03:46
Hmm.
1:03:48
No, I've played TNG,
1:03:50
which was on NES also, but I've never played
1:03:52
that one. That graphics look amazing
1:03:54
in what they're showing there. They look very cool.
1:03:57
Yeah.
1:03:58
Pac-Man two. That's the one that.
1:03:59
Is like a weird point
1:04:02
and click game. Then for the 3D- That's
1:04:04
the side scrolling point. Yeah. For
1:04:05
the 3D-O, they have Dennis Miller, that's
1:04:07
news to me. So
1:04:10
this game says it's not a game, but rather a twisted
1:04:12
collection of more than 200 digital video
1:04:15
clips paired with Miller's witty
1:04:17
commentary.
1:04:19
I don't understand.
1:04:21
And unless you are a blithering idiot, you
1:04:24
would pick that game. Or these
1:04:26
other consoles. What
1:04:29
did they have in the- Oh yeah, in pro news,
1:04:31
Sony Corporation of America has created
1:04:33
a new division called Sony Computer Entertainment
1:04:35
of America. Wow. The largest PlayStation in
1:04:37
the United States. And I love this.
1:04:40
According to Sony, PlayStation boasts a dedicated 32-bit,
1:04:43
R-Risk CPU, multiple processors,
1:04:45
blah blah blah. Sony
1:04:48
has also indicated that the PlayStation is capable
1:04:50
of 3D computer graphics, and the
1:04:53
background will change according to the player's
1:04:55
viewing angle.
1:04:56
What? Yeah, it's like
1:04:59
no shit. But I
1:05:01
mean, were people this- They
1:05:03
just hadn't ever experienced any 3D
1:05:05
game yet at this point? That's
1:05:06
great. Yeah, yes. It's just
1:05:08
so crazy. Also a specific
1:05:11
call out of full frame video at 30 frames
1:05:13
per second, which is kind of interesting. Yeah. Yeah,
1:05:16
that's true.
1:05:17
I
1:05:18
don't remember- This whole section's amazing. Yeah.
1:05:21
Look
1:05:22
at all this famous crap.
1:05:24
Oh yeah, this is real. Nintendo Life
1:05:27
Fitness makers of the popular life cycle exercise
1:05:29
equipment and Nintendo are working on the Life
1:05:32
Fitness Exertainment System.
1:05:34
And this came out. It's a Super
1:05:36
Nintendo peripheral. Oh, that's cool.
1:05:39
Yeah. And they have casting
1:05:41
news on the Street Fighter II movie. They have that
1:05:44
Jean-Claude Van Damme will be Guile, Ralph
1:05:46
Julia will be Bison, so
1:05:49
on and so on. Wow. And
1:05:53
we end with- There's a back cover ad
1:05:55
for Spider-Man and Venom Maximum Carnage.
1:05:57
Huge, huge advertising. campaign
1:06:00
for this. Definitely loved this game and bought
1:06:02
the entire crossover comic
1:06:04
book series which was across all of the Spider-Man
1:06:06
and a few other Marvel Comics at the time.
1:06:09
Limited edition red cartridge.
1:06:11
Yeah. It was like such a. In
1:06:15
the red cartridge? Did it only ever come in the red cartridge? I've only
1:06:17
seen in the red cartridge. In here it says it's green
1:06:19
jelly doing the soundtrack
1:06:21
but they changed their name. They
1:06:24
were green jello. Yeah.
1:06:27
What a like, what a like, you know, so Venom
1:06:29
was like the coolest thing on the goddamn planet
1:06:32
and then Marvel Comics somehow like made
1:06:34
like, no, we're going to make an even cooler, like
1:06:36
more badass Venom and there's going to be a bunch
1:06:39
of tie-in video games and other stuff and like,
1:06:41
it totally worked.
1:06:43
Oh yeah. Imagine. It's confirmed. Yeah. Imagine
1:06:45
being like 11 years old and trying to like resist
1:06:48
this. I know. Impossible. It was absolutely
1:06:50
impossible. Impossible.
1:06:52
Also they got Spider-Man and Venom in the
1:06:54
title of this. It's Spider-Man and Venom
1:06:56
in Maximum Carnage.
1:06:58
Yeah. While you're listening to this podcast,
1:07:00
your money could be working. Scrolling TikTok,
1:07:03
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SIPC is not a bank.
1:07:33
All right. That was the August 1994
1:07:35
issue of game pro. I had
1:07:38
fun. I don't know about you guys. I hope
1:07:40
Scoop Nation had fun. That was fun.
1:07:41
That brings us to video game 20 questions. Our suggestion
1:07:44
this week comes from Dr. Gamer
1:07:46
in an undisclosed location. Mr.
1:07:49
Doctor? Mr. Dr. Gamer. I
1:07:51
mean, I don't know. I don't want to. Maybe it's Mrs. Dr. Gamer.
1:07:54
I don't want to assume. Let the
1:07:56
questioning begin. have
1:08:00
appeared in that 1994 issue of GamePro
1:08:02
magazine? No. Is
1:08:07
this game from the 70s, 80s, or 90s? No.
1:08:12
Okay. Well, Nick,
1:08:15
that's a little bit like we already know that would have
1:08:17
only given us 95 to 99. Otherwise,
1:08:20
it could have appeared in the GamePro.
1:08:23
Is this from 2015 or after?
1:08:26
Yes. Is this
1:08:28
game on the Nintendo Switch? No. Is
1:08:31
it a platform exclusive?
1:08:35
Um...
1:08:37
For... No.
1:08:41
Let's just say no.
1:08:42
Nope. That
1:08:45
was confusing. Sorry. Maybe
1:08:48
it was. It's not. Maybe it was and
1:08:50
now it's not. Or who knows what. Was
1:08:56
this game made in Japan? No. Could
1:09:00
I play this game on my PlayStation 4? No.
1:09:06
What about my Xbox One? No.
1:09:12
Well, why? Why couldn't you? Wait
1:09:16
a second. Wait a second. Wait a second. So this
1:09:18
game came out after 2015. It's
1:09:21
multi-platform, but
1:09:23
it's not on the Xbox One PS4
1:09:25
Switch. Yeah, so it could be just a
1:09:28
PS5 exclusive or PC. Something
1:09:30
crazy. Well, yeah. But not exclusive.
1:09:32
So maybe it's just
1:09:35
a fancy game that's on PS5 and
1:09:37
Xbox, but can't be on the Switch. Is this the only
1:09:39
current gen system game?
1:09:42
Yes. Hey. That's
1:09:44
not many games. No. It really
1:09:47
isn't. And it's multi-platform.
1:09:52
I mean, that would maybe like a
1:09:54
Sony Computer Entertainment of America
1:09:57
PS5 and PC port. Maybe
1:10:00
it could be Final Fantasy 16. Is
1:10:03
this game playable on more than one
1:10:05
home console? No,
1:10:08
that's 10.
1:10:10
Is this game developed?
1:10:13
Is it? It's a
1:10:15
Japanese game. Sorry to review, was
1:10:17
it a Japanese game? No, it's not not a Japanese
1:10:19
game. So it's not going to be. Maybe
1:10:22
it's like an Insomniac game because they got a ton of
1:10:24
PS5 and PC games. Yeah,
1:10:26
something like that. Yeah. Or so many
1:10:28
of those are PlayStation exclusives, that's what's going to look confusing
1:10:30
to me.
1:10:31
You got Days Gone, you got Spider-Man,
1:10:34
Miles Morales. No, but we clarified
1:10:37
that. Like it's not playable on more than one
1:10:39
home console. But it could be, could it still
1:10:41
be published by Sony if we ask that? Yeah.
1:10:43
OK, is this a Sony published game?
1:10:45
No. Oh, man. Weird.
1:10:49
Because that, I mean, you're right, Justin, like that accounts
1:10:51
for like so many of them. So it's like,
1:10:54
what's going on here? So
1:10:56
it's after 2015, but that's still last gen. So
1:10:59
it could be something, it could be Wii U and
1:11:02
something else technically. Could
1:11:03
be handheld. Could
1:11:05
it be an indie game?
1:11:08
Well, no, he said it was on modern hardware
1:11:11
though, like current gen stuff. Only.
1:11:13
No, he didn't.
1:11:14
Yeah, yeah. It's only on this
1:11:16
modern generation of hardware. Oh, that's
1:11:18
right. I forgot we didn't narrow that down. So, OK,
1:11:20
I mean, there's fewer Xbox
1:11:24
games that meet this criteria. But
1:11:26
there's some, you know, it's like Halo. It's like
1:11:28
a like a game pass PC
1:11:30
game pass kind of crossover. Yeah,
1:11:32
right.
1:11:34
Is the home console that this game
1:11:36
appears on the Xbox Series X? Not
1:11:40
at this time. I
1:11:42
don't know what that means. You
1:11:45
find that deeply confusing. I
1:11:49
don't I don't I don't care for that. This
1:11:51
is a lot of like game release
1:11:53
trivia data that we have. Is this an indie game?
1:11:56
No. Man.
1:12:00
What do you mean not at this time? What
1:12:04
does that mean? I don't get it. Wait,
1:12:06
so to clarify, do we know if it's on PS5? No,
1:12:09
I don't know. I don't know anything anymore. I
1:12:11
forgot, I'm completely flipped up. Where
1:12:14
are we at Nick? No,
1:12:16
I think we're all on the same page right now. We
1:12:18
don't really know. I'm confused
1:12:21
honestly. We know it's on multiple systems.
1:12:24
It's on a next-gen system, but it's not
1:12:26
on the PS5 yet. So it sounds like
1:12:28
it's coming to PS5, but it's only on...
1:12:31
What did you ask about Series X? He
1:12:35
asked if it's on Series X and he said not
1:12:37
at this time. Sorry, so okay, so
1:12:40
that's right. So it's probably on...
1:12:42
Maybe it could be Baldur's Gate 3
1:12:45
if Daym is trying to pull a sneaky.
1:12:48
Something brand new, something that just came out.
1:12:50
Yeah, and that was kind of an accidental PlayStation
1:12:52
exclusive because of the release
1:12:54
window. Did
1:12:57
this game come out this year? Yes.
1:13:03
So that explains the console. It's coming, it's
1:13:05
still, it's rollout is ongoing.
1:13:08
How many questions are we at now?
1:13:10
You've asked 14 questions.
1:13:12
Oh, we're doing all right. So it's not made
1:13:14
in Japan. I
1:13:18
believe Baldur's Gate's in Belgium, so yeah.
1:13:21
Cool. Really? Is it? It's Belgium.
1:13:23
Larian is in Belgium, I think. Who's
1:13:26
Diablo 4?
1:13:28
I don't know, is that on consoles? I only think
1:13:30
about it as a PC game. That is on consoles. It's
1:13:32
not on everything, right? Okay. But
1:13:35
it's, I mean, Baldur's Gate is probably
1:13:37
the answer because it's not on Xbox right now.
1:13:40
Is this a role-playing game?
1:13:42
Yes, that's 15. Is
1:13:44
it developed by Larian Studios? Yes.
1:13:47
Hey, is it Baldur's Gate 3? Yes,
1:13:50
it's Baldur's Gate 3. Actually, we
1:13:52
got out that through a weird back door. That was really,
1:13:54
really, really good, y'all. We'll
1:13:56
be out, we'll be on PS5 in just a couple
1:13:58
of weeks. And then they're working on...
1:13:59
the Xbox version, but it's TBA.
1:14:02
Man, what a game.
1:14:04
Is that you play it? Play it.
1:14:07
Yeah. I've been kind of playing it nonstop.
1:14:10
It's kind of a problem. My
1:14:13
PC gets really hot and I don't really
1:14:15
get good AC in my room. So I just get really
1:14:17
sweaty. Yeah.
1:14:20
Hard, hard. Same. I just like my PC is so
1:14:22
loud. It sounds like a jet engine when I'm playing it,
1:14:24
but I just put my headphones on and then it's
1:14:26
not, not my problem anymore. We just published
1:14:28
some tips for, uh, uh, playing
1:14:31
it on Steam Deck. And, uh, it's kind of interesting
1:14:33
because like you can, it's verified now
1:14:35
and that's great, like apparently it's a great
1:14:37
steam deck game,
1:14:39
but we,
1:14:40
uh,
1:14:41
we were talking about how like you can actually crank the settings,
1:14:44
uh, you know, when you're outside of a town. But
1:14:47
if you're in a town, you should change them. And it's just like, I
1:14:49
just thought that was interesting. Like, you know, like it's annoying.
1:14:52
And like, I think it's also kind of like, like,
1:14:54
you know, kind
1:14:54
of silly, but I just, that was interesting
1:14:57
deck.
1:14:58
If anyone, a so it's two
1:15:00
things, I think I'm hoping Damon will talk about this more
1:15:02
on the show next week, but like, I
1:15:04
would say, a, I was completely
1:15:06
sure that that tears of the kingdom was my game
1:15:08
of the year. I'm not so sure.
1:15:12
Amazing. It's a, it's a, it's an amazing game.
1:15:14
And B the other point I was going to make is that my
1:15:17
GPU is a 10 70. So
1:15:19
that's that, that is, that is 20, 70 it's
1:15:22
six years old and I'm running
1:15:24
the game on like high settings. No problem
1:15:26
at all. So that's cool. I mean, nice.
1:15:28
It's funny. You mentioned tears of the kingdom. Baldur's
1:15:30
gate is a better reviewed game now has
1:15:32
tears. It has a 96, a metacritic
1:15:35
and Baldur's gate three is 97.
1:15:36
Yeah, but that's a little bit of like, I think there's only like two
1:15:39
or three scored Baldur's gate reviews.
1:15:41
So, you know, but like, well, yeah,
1:15:43
it'll change. It sounds like your computer
1:15:45
is handling it fine, but also you guys
1:15:48
might be able to cook some food in your computer while
1:15:50
you're frying an egg on that GPU.
1:15:54
It's just interesting. Cause like in late 2022,
1:15:56
when we were like
1:15:58
polling IGN staffers on like.
1:15:59
Like what's your game you're mostly looking forward
1:16:02
to in 2023? It was games like Zelda and
1:16:04
star field or Spider-Man two, but not,
1:16:07
not too many people were saying ball does gate three is going to be
1:16:09
the one. I mean, if you would have asked me a
1:16:12
couple of months ago, I would have said the early long
1:16:14
drawn out multi year long early
1:16:16
access period was such a huge mistake
1:16:19
for this game. Like I thought it was such a bad
1:16:21
call and it, and you know, but
1:16:23
then, you know, what the, what do I know? Yeah. I don't know.
1:16:25
Shit. Apparently cause like the game feels like
1:16:27
an exception to the rule though. Right?
1:16:29
Yeah. Yeah.
1:16:31
Also is this game, I mean, it sounds
1:16:33
like this game is great and people love it, but is
1:16:35
this game also benefiting from a Diablo
1:16:38
backlash because of the season? And people are like,
1:16:41
well, if you want to play an isometric RPG, just switch
1:16:43
to this game.
1:16:44
I don't think so. Pretty different. Yeah.
1:16:47
Different. I mean, I think this is just, this is filling
1:16:49
a void that we haven't gotten in a long time
1:16:51
in terms of having a traditional CRPG
1:16:54
and God, I don't even know how
1:16:56
long it's been. So maybe since
1:16:58
divinity original sin to the laryn's
1:17:00
previous game. So like, like this
1:17:02
is what like I didn't, I bounced off divinity
1:17:04
because each combat would take like 45 minutes, right?
1:17:07
Like it was just, it was just slow as shit. Like,
1:17:09
you know, I loved the games
1:17:12
reactivity and like, you know, the
1:17:14
chance for actual genuine role play choices,
1:17:17
but
1:17:17
then you get into combat and it would take 30 minutes
1:17:19
and then sometimes I would lose and then I'd be like, well,
1:17:21
okay, you know, I
1:17:23
don't want to play this game anymore. And then like Diablo, like
1:17:25
this game, there, excuse me, uh, Baldur's gets combat
1:17:28
so much faster and better. Yeah, it's,
1:17:30
it's incredible. I have heard that when you lose,
1:17:32
you get set back pretty far.
1:17:35
And this can, you don't save if you don't save.
1:17:38
Yeah. You just got to quick save constantly. It
1:17:41
definitely does hearken back to that old peer,
1:17:43
old era of PC game. It was like, Oh, I didn't save
1:17:45
like four hours ago. Like, Oh no, this
1:17:47
is, this is, this is bad. I'll
1:17:50
say, I'll save the rest for next week. I'll say, I'm
1:17:53
literally looking forward to playing. I'll play the PS five version.
1:17:55
What's up? What about steam decks?
1:17:59
Don't own. You want to try one out? We have some
1:18:01
in the office. No, I'm
1:18:03
okay. I'm going to look up our guide and take it on the plane
1:18:05
to Gamescom. Cool.
1:18:07
That's a good idea. That'd be fun. All
1:18:10
right. Nicely job. Well done.
1:18:12
Viewers and listeners, if you have your own
1:18:15
suggestions for Video Game 20 questions, email
1:18:17
them to me at the email address gamescoop at igen.com.
1:18:20
I'll have a lot to report on next week
1:18:22
because on Monday, it's
1:18:25
my son's four-year-old birthday, and
1:18:27
we're taking him to Chuck E. Cheese. He's
1:18:28
never been, and I haven't been to Chuck E. Cheese
1:18:31
in decades. I'm so excited
1:18:33
for this. We'll be interested to see what Chuck
1:18:35
E. Cheese is like. Wow. I'm sure he'll enjoy
1:18:37
it. And
1:18:38
then also, tonight, I'm
1:18:40
going to see Keanu Reeves' band. Oh,
1:18:43
yeah. Rocks. Yep,
1:18:46
it will rock. What's the
1:18:48
band called? Something Star? Dog Star.
1:18:50
Dog Star. Yep.
1:18:54
They're just playing
1:18:54
a small venue right down the road from me, and we're going to see
1:18:57
what's going on.
1:18:58
We're going to be slapping the bass. Thank you, Sam. Thank
1:19:00
you, Justin. Thank you, Nick. Thank you to Jobert working
1:19:02
behind the scenes to make this episode possible. My
1:19:04
name is Damon. This is IGN Gamescoop, and we're out.
1:19:59
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