Getting Dicey

Reagan Morris

Getting Dicey

A weekly Games and Fiction podcast

Good podcast? Give it some love!
Getting Dicey

Reagan Morris

Getting Dicey

Episodes
Getting Dicey

Reagan Morris

Getting Dicey

A weekly Games and Fiction podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Getting Dicey

Mark All
Search Episodes...
The Iron Forest closes in around the group as they venture towards the glittering spire. With the sense of dread increasing its only a matter of time before those eyes from the darkness become something much scarier.
After a good night's rest the crew set off towards the rumoured glittering spire with a couple of goblins, a worg, and a cart full of dreams (read: sleeping Digby).
Things are looking pretty dire with the White Death crushing three of the crew. Is this the end for our adventurers, or will they return to Bothild triumphant?
Sending her army out to nearby locations to find the lost statuette pieces, Maladuk realises there's a place even closer she needs checked. Can Bothild help them find the piece, and will the White Death get a taste for Mallard?
The goblins offer to lead the group back to Bothild's Lode to meet their chieftain, but it means no weapons, and no armour. Tensions rise as they arrive at the once abandoned mine.
Grub tempts the group with information, but after laying it on a bit thick the Grub grows weary of the players and leaves. Back to Outskirt, or off to find the home of the goblins?
Terrified, Mallory runs into the darkness of Riddermound and meets a small, equally as terrified, Goblin named Grub who quite literally holds the key to Riddermound's treasures.
Surely moving through Riddermound can't be as deadly and dangerous as it was to get INTO Riddermound, right?
With gear obtained, the crew set off towards Riddermound where the first real challenge awaits: a rope.
Leanara asks the group to take on quite the quest, and with 50gp being paid for obtaining the first they head off to do some shopping. That's right! It's a shopping episode!
After a troubling encounter on Kummer Mountain, the group rests up before heading down into the Misty Vale. Upon reaching Outskirt Village the group head to the Three Stags for a drink and information about the town.
Mallory leads Digby, Wilggis, and Christoff across the Kummer Mountains towards the Misty Vale when a pained voice is heard up ahead. Instantly on guard the players slowly approach the injured man.
It's character creation time! Before we start our Secret of the Dragon Emperor playthrough we thought it was best to get together, create some characters, understand a bit more of the Dragonbane system, and prepare for the road ahead.Introduci
Preparations are under way for the first joyous celebration since Strahd was destroyed, and a mere DAY before celebrations were to begin, the most important part has been taken!
The party find a possessed Harry standing at the void, protected by animated rocks, casting magic into it. Will the full power of Aristal be released? Can Harry be saved? Will our adventurers survive?
The adventurers step into the cathedral area of the cave beneath Kalderra to find Harry, smiling, content, and seconds away from disappearing under the surface of Aristal's pure magic.
With the town distracted, Aristal's fury can be felt everywhere. Anger rises as the party lose control and head out to find Harry before he does anything stupid.
All of the pieces of the puzzle start to come together and Kalderra's Call suddenly takes on a new meaning as the party expedite their return to Kalderra.
With the first group of goblins taken care of, the crew say goodbye to Barros and head into the settlement to meet Bargle.
Lovejoy finally rolls from the wild magic table and with devastating results, and Beeko stealths his way into the ruins to find more than he bargained for.
The group sets off once more from Kalderra, this time in search of the rumoured goblins that look to threaten the safety of the village.
Beeko, Gildon, and Lovejoy return to Kalderra with Harry in tow. But, with the goblin forces closing in, the townsmaster has a request.
Some of the pieces fall into place once the party steps into the cabin and meets Harry.
The mystery continues to grow after being flushed down into the caverns underneath Kalderra. The crew find a mysterious stone bowl broken into the cavern floor underneath a dripping stalactite, and a large ominous presence makes itself known.
The battle against the goblins continues, and with a strange page from a tome found the crew start to ponder what might be underneath Kalderra.
Rate
Contact This Podcast

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features