How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

Released Friday, 18th April 2025
Good episode? Give it some love!
How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

How Much Headroom Do You Really Need? The Unsung Hero of Better Mixes

Friday, 18th April 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Hello, and welcome to another episode of Inside the recording studio.

0:23

I see what you did there Jody, I see what you did.

0:24

I am Jody Whitesides, and with me as always is Mr. Chris Hellstrom.

0:28

How are you today, Chris? I did that like as I started that out,

0:33

Yeah, nicely done. But to answer your question, I'm doing good. I'm doing alright. How about yourself?

0:36

I'm like, how do I just work my way into this?

0:38

And I just did that. I'm feeling worked over.

0:45

Yeah.

0:47

Well, congratulations. Yeah

0:47

Yes, I played in a pickle ball thing last night

0:52

and the guy that I played with against the three other teams

0:56

that we played with with two other teams with us.

0:59

We did very, very well.

1:01

Yeah, so that was fun.

1:04

Yeah, all right. Well, hopefully a good workout and all that kind of stuff, but I sounds like he did well

1:04

It was a lot of difficult playing, so I am feeling worked over.

1:09

That's a good way of saying it. Yeah.

1:14

Head room.

1:15

Given the intro, what are we talking about today?

1:18

Yes.

1:18

♪ That vrooooooon ♪

1:21

- Mm-hmm.

1:22

Headroom in recording mediums and why it's important to keep track of it.

1:26

And just as importantly, what the heck it is.

1:29

So maybe some definitions are in order here first, I think.

1:30

All right.

1:32

First definition I want to talk about is dynamic range.

1:33

Right.

1:36

And what dynamic range is essentially from the noise floor of recording,

1:42

recording when we just get like ambient noise and all this kind of stuff all the

1:45

way up to distortion or in the digital realm clipping right and yeah well I

1:51

I'm going to agree with that.

1:54

thank you sir I appreciate that most of us are recording 24-bit these days which

1:57

Yes.

2:01

Yes.

2:01

gives us a dynamic range of 144 decibels that's a hefty hefty range and that is

2:09

Sure. plenty for us to work with. There are differences where we can do even like the 32 bit which gives

2:10

I'm going to do a little bit of a quick

2:13

break. I'm going to do a little bit of a quick break.

2:16

I'm going to do a little bit of a quick break.

2:16

us 192 decibels, 48 bit which gives it 288. But as I said most of us tend to work in 24 these days

2:18

I'm going to do a little bit of a quick break.

2:20

I'm going to do a little bit of a quick break.

2:22

I'm going to do a little bit of a quick break.

2:24

I'm going to do a little bit of a quick break.

2:25

and that is plenty we cannot work with. So that's the dynamic range that we're actually dealing with.

2:26

I'm going to do a little bit of a quick break.

2:28

I'm going to do a little bit of a quick break.

2:30

I'm going to do a little bit of a quick break.

2:31

I think you experienced 288 decibels when you were doing that demonstration at NAMM the other week.

2:32

I'm going to do a little bit of a quick break.

2:34

I'm going to do a little bit of a quick break.

2:36

I'm going to do a little bit of a quick break.

2:38

(laughing)

2:38

(laughs) But yeah, 24 is enough for most of us.

2:40

- Headroom is how much audio space you give yourself

2:44

That's plenty to work with. So now when it comes to headroom,

2:47

do you wanna take headroom? Or how would you kinda think

2:49

of what actually headroom is as a definition?

2:52

Right.

2:56

between where you're recording something

2:59

and the upper end of where your things are going

3:02

to start clipping or distorting in your gear.

3:06

Right.

3:07

That is the amount of decibels between your loud spot

3:11

and your ultimately distorting or clipping spot.

3:14

And there's quote unquote a sweet spot

3:18

that you can be sitting in.

3:20

And what exactly is the sweet spot?

3:24

Now we're going to open up this for discussion, right?

3:26

Because people are going to do different things. Now there are some sort of conventions that we tend to stick with.

3:32

If we start talking about the analog world, the sweet spot would be zero, like a unity,

3:35

Uh-huh. Mm-hmm.

3:37

[ Pause ]

3:40

if you will. Now with analog gear, it tend to go into the red, right?

3:47

And that would raise it up like another 4 dB or something.

3:49

And it would show that that's when you start getting to go over and potentially getting

3:53

distortion right now. From what I understand, the analog world and the gear would have another 20 dB of headroom

4:00

before you smash it all to smithereens, right?

4:03

Mm hmm. It's to give you that warning shot across the bow to

4:03

But that was something that was not shown on VU meters

4:07

and still isn't shown on VU meters. So it's just like sort of like a safety valve that's there.

4:12

Yeah, and...

4:16

say, Hey, you might start distorting soon. It depends on

4:17

Right, and sometimes that was a pleasing thing, right?

4:24

If you're recording something. the gear, but yes.

4:25

Yes, it's that and depends on the source

4:26

Mm hmm. Sure.

4:29

and all that kind of stuff, right? But it could give what we call the warmth, right?

4:34

Or you're just going, especially if you're doing more aggressive stuff,

4:37

that that could actually be a pleasing thing.

4:40

Right.

4:40

But when we're in the digital realm, it's not like that.

4:45

So we're showing something that's called full scale

4:47

when we're looking in our meters in the digital realm,

4:51

where zero is now actually the clipping point, right?

4:55

Hmm, where have I heard about that before?

4:55

So the sweet spot here that is sort of equivalent to that unity,

5:01

zero DB of analog gear is minus 18.

5:06

Somebody keeps talking about, right?

5:12

Yeah. Jody is nodding at me here, but yeah, so that that's a sweet spot.

5:13

[laughs]

5:15

Well, I haven't always.

5:18

And that's something that I know you have always flown the flag for like,

5:23

You know, you should always do this. It took me a while to realize it.

5:25

Right.

5:26

And when I first realized it, it was like an aha moment, like,

5:30

♪ Ah, the angel started singing in my head ♪

5:33

and it was like, "God, this is wonderful. "I figured this out."

5:36

Yes.

5:38

So, there you go.

5:39

And ever since then, I've flown that flag.

5:41

(laughing)

5:42

Yeah, right. It's important to understand here at the same time

5:43

(silence)

5:45

[ Silence ]

5:46

why we look at minus 18

5:48

and why that is important as a sort of sweet spot.

5:52

It allows you to if you're right there, that's your sort of

5:55

average thing that you could potentially if you have a really

5:58

dynamic performance, if you're going up a little bit beyond

6:02

that, you're not risking clipping your signal, and it

6:06

still gives you room to kind of go down lower, so that you don't

6:10

Yes.

6:10

go down and essentially touch the noise floor, but that's a

6:13

good level to kind of emulate analog gear and therefore have

6:17

the pure signal while still having some peaks and valleys if

6:21

you need them. You don't risk to accidentally go over and clip the signal. Agree with it.

6:23

And that's a strong, well, I, yeah, it's a very big agreement from me.

6:28

This is the Stamps of the Multitracks.

6:33

It harkens back to getting the stems for walk this way.

6:41

And I shouldn't say even stems. Transform the populated tracks.

6:42

I mean the multi-tracks. ..Don't send me the stems!

6:44

My, I was on a call yesterday and people kept telling, we're going to send you the stems.

6:49

I'm like, no, I want the multi-tracks. Well, no, that's what we mean.

6:53

Yeah. Don't send me the stems.

6:54

(laughs)

6:55

Send me the multi-tracks. Well, that's what we mean.

6:56

[ Laughter ]

6:57

We're going to send you the stems. Like, no, I want the multi-tracks.

7:00

The idea there is when I got to the multi-tracks of this particular Aerosmith song,

7:01

[ Pause ]

7:05

and I was examining it, all the tracks had their peaks really happening at minus 18 in the digital realm

7:07

>> Thank you.

7:09

.

7:11

[ Pause ]

7:14

for wherever it was transferred from.

7:16

And what made it so obvious to me and why I had that aha moment is I threw all the channel strips up at zero,

7:17

[ Pause ]

7:19

[ Pause ]

7:24

and I hit play, and as I'm listening back,

7:25

Yeah.

7:28

it was so easy to make adjustments,

7:32

to make the sound of the song mimic the actual record

7:37

without touching much of anything,

7:41

because it was already set at a proper volume level,

7:44

and it came out to the output of sounding brilliant.

7:48

And that was my aha moment. I'm like, okay, minus 18 seems to be this great spot to be in.

7:51

[BLANK_AUDIO]

7:55

Mind you, in the early days of digital

7:59

and there are still people carrying over

8:01

You mean if you're recording at too low of a level?

8:02

this thought process from that,

8:05

that was a problem because you could literally hear

8:09

the stepping noise of the digital recording.

8:13

Two over level.

8:17

- Yeah. Yeah, if you weren't hitting close to zero in your peaks,

8:17

(Applause)

8:19

.

8:20

you could literally hear that.

8:21

.

8:23

But digital has gotten well beyond that in the last 20 years.

8:23

[ Pause ]

8:28

So we don't have to worry about it anymore.

8:29

I'm going to start with the first one.

8:30

What we do have to worry about is the headroom

8:31

.

8:32

that we're feeding in terms of the signal.

8:33

[ Pause ]

8:35

Now that recording of that Aerosmith track,

8:37

I believe was 36 tracks.

8:39

[ Pause ]

8:41

I might be wrong on that. I can't remember the exact track count,

8:43

but it was fairly big. [BLANK_AUDIO]

8:45

And when they're all across the board like that,

8:48

it was very little fader moveage that I had to do

8:51

to make sure that it wasn't suddenly too loud

8:54

at the output of my master bus.

8:54

Right, yeah.

8:58

And that was the second portion of that aha moment.

9:02

There was so much headroom on the tracks

9:04

that even though once they were all summed together,

9:06

they didn't suddenly blow out the output

9:09

of the stereo master.

9:11

And that's the thing that I think a lot of people

9:12

Yeah.

9:14

have a hard time grasping is it's not the individual loudness of a track.

9:14

Yeah. Because I think myself included, but I think a lot of people can relate to when you're starting out and recording how you start pushing.

9:18

It's the overall, how many tracks do you have and how loud is it at the output?

9:24

Yeah.

9:32

Oh, I want more kick or I want more of this and that. And all of a sudden, like all your faders are up and then you're blowing up your output just like you just said.

9:40

And then you go, oh my God, my mix is so loud now.

9:40

[silence]

9:44

Now to play devil's advocate here,

9:47

today when we have 32 bit floating processing

9:47

Do it. [silence]

9:52

and everything going on inside our DAW,

9:54

it is less likely that you're gonna clip

9:56

the individual channels as you're mixing.

10:00

But when you are tracking,

10:03

this is certainly something to keep in mind.

10:05

So like you end up with that starting point, right?

10:07

Mm-hmm. So where do you set everything?

10:08

And this again goes kind of hand in hand

10:11

with what we've talked about in the past when we talked about gain staging.

10:15

And it's kind of averaging your levels out on each track

10:18

so that you have a more or less uniform starting point.

10:23

At least that's the way I think of it.

10:25

And having that... When I track or when I start mixing,

10:26

You set all your channel strips to zero or somewhere else?

10:30

Both. Both.

10:31

well, it all starts from the recording process

10:34

Right.

10:36

where I look at, my failures are always at zero when I start.

10:41

Right.

10:41

But then I try to have that average level of about minus 18.

10:46

And sometimes I go a little bit higher,

10:50

but I don't go nearly as high as I used to.

10:52

I had the same mindset of that sort of like analog mindset

10:55

where you have to record as close to zero as possible.

10:59

Not realizing that, well, Sure.

11:01

that's clipping in the digital realm.

11:04

And when we're dealing with so much headroom,

11:07

Sure.

11:07

even like 16-bit, there's plenty of headroom

11:11

for what we're doing, that the chances

11:14

Sure.

11:14

of getting a whole lot of noise in there

11:16

is a lot less than you'd think. So there's no need for that.

11:19

So I have come down and I'm usually somewhere

11:22

between minus 18 to maybe if I'm feeling frisky that day,

11:26

minus 12, right? But my levels are much more uniform in that way.

11:33

it just makes it so much easier because now I,

11:36

well, I'm getting ahead a little bit here, so I won't do that, but this has more to do at this point

11:41

that we're talking about when you're tracking and going in,

11:42

Right.

11:44

that you don't wanna go over 'cause you can always change the signal when it's there.

11:49

I would much rather deal with potential noise in the track

11:54

than clipping of a track, you know what I mean?

11:57

Because that is just, even with all the tools

11:59

that are there today, I'd rather not do that.

12:01

I would just deal with some noise issues.

12:02

I agree with that statement.

12:03

- Yeah. - Right.

12:05

I really agree with it. The other thing that I've found is when you record in digital at roughly minus 18, you're

12:14

not going to find yourself in a need of having to pull faders down constantly.

12:19

And what I liken that to somebody that doesn't quite understand is that when you're pulling

12:20

- Yeah. faders down, you're pulling weight out of your sound.

12:27

And when you're pushing faders up, you're adding weight in a sense.

12:31

And when you want something to weigh appropriately, why pull it down?

12:36

Don't pull it down. But if you have everything heavily weighted by the time you get to your master output,

12:43

your obese would be a good way of saying it.

12:45

That's not politically correct, but that would be an analogy that I would make.

12:48

Yeah, yeah, no, it's there is another guy, no, I mentioned him

12:48

That's a good one.

12:52

here before he goes by the name of mixed by Mozart. A German

12:57

guy, he mixing engineer, master engineer. He has a saying that

13:03

when he looks at headroom, that's the bank account of your

13:06

mix, right? If you have too much going in that you're paying for

13:08

[Silence]

13:12

it somehow, right? One thing that I want to bring up here,

13:15

because I think we might have confused people in the past

13:18

because I know we've gotten questions about this.

13:20

And it's a little bit unfortunate actually that it's happening.

13:23

But when we're dealing in the digital realm

13:26

and we're dealing with sample libraries and everything today,

13:28

Mm hmm. No.

13:29

a lot of those when you're just playing a patch

13:34

is they're loud.

13:36

They're not sitting around that minus 18 level.

13:40

Maybe it's holdover.

13:41

And I think part of that is probably just to give you

13:47

sound that you want right out of the box and this sounds great because it's louder. I think I

13:51

don't know the reasoning why they do it, but I think it's a little bit unfortunate because

13:56

it it could be it could be or

13:58

This thing, Mrci,

14:01

Right, or it's simply the fact that when people try something out and it's like, oh, this is so soft

14:02

is in, like, a reflexive otor.

14:06

From what I was talking about. Mm hmm.

14:08

It's not strong enough in my track. And I think that

14:12

Unfortunately with people doing a lot of electronic music these days

14:16

They get a start and they they learn that that this is where my faders are gonna be set at

14:22

Because they see that everything is kind of like tickling into the red with soft synths and God knows

14:26

Right.

14:28

What kind of sample libraries and drum libraries with people are using right?

14:32

It's almost like that

14:34

Perpetuates that myth a little bit I think and I think that's unfortunate

14:38

I have no idea. No. No, we've touched on a few things here

14:39

It is unfortunate, but right now we're going to take a word from our sponsors.

14:46

And we're back. Why should we care about headroom?

14:54

(laughs)

14:56

But that starts at the tracking stage, really.

14:57

already, right? You mentioned not blowing up your master bus.

15:01

The big [ Pause ]

15:04

Yeah, it does. But when we think about the clipping and all this kind of stuff or any distortion.

15:11

So we want to think about obviously all of these things at the tracking stage.

15:16

We want to avoid clipping and again, can't overstate that enough,

15:21

but it's not the same as in the analog realm pleasing distortion.

15:26

If you've heard digital clipping, it's not pleasant unless you're going for an extreme sound

15:31

and you're doing an industrial track, right?

15:34

Yeah, it almost reminds me of a scene from a movie.

15:34

Um...

15:36

It is super annoying.

15:37

That character's doing shit like that. It's annoying.

15:42

Wait, wait, wait.

15:44

But when you have everything in at the starting level,

15:49

let's say that we're in the digital realm,

15:51

which most of us are these days,

15:53

and we're sitting at all our tracks,

15:55

we're sitting at about -18.

15:57

Mm-hmm.

15:58

You're saying sitting at minus 18.

16:01

Are you referring to the fader number or are you referring to the actual audio level?

16:03

Oh, no, the audio level.

16:06

Right. Yeah, the fader is sitting at unity usually

16:08

Right.

16:11

when I start a mix. If the tracks are gain staged well enough

16:15

where they're actually are kind of uniform, right?

16:17

I just wanted to clarify that.

16:18

Not that, no, that's a good,

16:20

Hm hmm.

16:22

it was an assumption on my part and I shouldn't do that.

16:23

Mm hmm.

16:25

So now the benefit of this is like,

16:27

not only are you not clipping your master fader,

16:31

which there are caveats to that as well

16:33

that we'll touch on. Now you have room instead of just with, like you said,

16:39

losing weight by having to pull faders down

16:42

to make everything fit, you now can move in,

16:44

(chuckles)

16:45

you can pull them up or you can pull them down as need be

16:49

to make that the mix sound. So you have a lot more room to grow and move, I think.

16:55

And it makes it a lot more manageable, I think, for me.

16:57

Okay. So that's, I mean, even if you don't think that thinking about

16:59

All right.

17:02

clipping and stuff like that is worth it to you, even if you

17:06

just disregard all of that, that enough, how making your mix

17:11

easier to deal with that should be a selling point right there.

17:14

It should be. All right. Okay.

17:15

The big thing in terms of the whole concept

17:19

of the bank account of your mix or the weight or overweight or underweight

17:24

of when you're upping and downing things

17:26

if they're incorrectly headroomed

17:28

.

17:29

is when that headroom is set as we've been talking about

17:30

(Applause)

17:32

[ Pause ]

17:34

to that minus 18 dB with the channel strip set to zero

17:39

on the fader in the digital world.

17:39

[silence]

17:42

This allows you to have a much easier time

17:47

to be dynamic with the mix.

17:51

And part of that is that joy of hearing things

17:55

that can be louder and softer in the mix,

17:59

post the concept of this loudness wars crap

18:03

that is slowly going away, thank you.

18:07

Yeah, I absolutely agree. And keep coming back to the same, but

18:09

But it gives you the room to have levels come up in the mix,

18:14

as well as just having to pull them down

18:16

when you've recorded at a much more

18:18

headroom appropriate level.

18:20

Mm-hmm, go ahead.

18:25

like a much more dynamic mix, right? You can have things move

18:27

[ Silence ]

18:28

and it's not just, oh, it's just everything is just slamming all

18:31

the time. Unless of course, that's the mix that you go on

18:33

for them by all means go ahead. Another byproduct of this that we haven't

18:39

touched on today since a lot of the software and plugins today are digital

18:47

emulations of analog gear this will also feed those plugins the sort of

18:52

appropriate level where they should be. Now I say that a little bit loosely

18:55

[ Silence ]

18:57

because again it's like internally if with a float engines and everything it's

19:02

not going to clip to like a super nasty level. It gives you a way to feed the signal into these

19:08

plugins and have them behave the way that perhaps are designed to do. If you're going into let's say

19:10

[BLANK_AUDIO]

19:14

1176 or LA2A or whatever EQ and stuff are you going into, if it's designed to be

19:20

The sweet spot.

19:22

taking the input at a certain level, if you're at that minus 18 in the digital realm,

19:29

maybe that's it's easier for you to get the sound that you want under those plugins. The sweet spot, yeah.

19:33

[BLANK_AUDIO] The big thing here that you're going after, I think,

19:35

Yeah, it's so much like goes over each other, but yeah, go ahead. Do you want to explain that a little bit more?

19:39

is kind of hand in hand related to gain staging.

19:44

Do I want to explain gain staging or the headroom

19:53

or the combination of the two? Well, yeah. Yeah, well, let's say we brought up gain staging here, right? So maybe go back to that

19:54

Well, the idea there that you're getting at

19:59

a little bit and clarify before I stepped all over your comment.

20:04

is with gain staging and headroom

20:08

and getting appropriate levels so that you're hitting

20:10

a sweet spot of the sound of the plugin

20:12

[ Silence ]

20:14

that is the emulation of some analog piece of gear

20:17

that you are hoping that it's supposed to sound like.

20:21

When it's got the appropriate headroom or gain stage to it,

20:26

Yeah. With the lack of gain staging, basically. Yeah. Here,

20:26

it's gonna come out sounding like that piece of gear

20:29

has manipulated whatever sound you've sent through it.

20:32

And if you do that from multiple plugins

20:37

on a channel strip, you have to be aware of what the output

20:41

is at each point of each plugin going from one to the other

20:46

in the channel strip. Otherwise, you're blowing out your headroom

20:49

because of the gain stage. Yes.

20:54

And you are.

20:54

it's it's one of those things though as well where now it's

20:58

gonna sound like I'm talking out of both sides of my mouth here

21:01

but but if you go in I am because yes I am because if you

21:02

(laughs) No, I'm just kidding. [ Pause ]

21:07

go in hotter to these, it's not like you can't do it but know

21:11

that then you are adding distortion to the signal that

21:14

could be pleasing because now it's emulating analog gear. But

21:19

when we're talking about headroom and stuff, it is something that we at least want to be aware of when we're going into plugins

21:26

as well because it is still possible for some plugins to get overloaded and

21:31

they're distorting right and you might wonder what

21:33

- Right, and that's where you're losing headroom on that.

21:35

And that's what I was referring to for compensating

21:36

yeah that is good practice and even still it's makeup gained and things on

21:38

between plugins from one to another.

21:41

- 'Cause louder just sounds so much sweeter, man.

21:45

compressors right it's easy to sometimes fool ourselves with things are just

21:50

getting louder as opposed to actually sounding better. So

21:53

keeping that that signal. It does. Yeah, it can do certainly.

21:57

- Yep.

22:01

Everything else that we've said here, like even if you just

22:02

- Yeah. - Uh-huh. Very nice.

22:05

disregard all of it, and you don't care about analog

22:06

I

22:08

emulations and everything, that's fine. But I would

22:12

encourage everybody to at least make your mixing job a little

22:15

bit easier. Just try to shoot for those level when you're

22:19

starting to mix up sitting at your faders are unity and we're sitting at

22:24

like minus 18 on the levels and have that as a starting point and you'll be

22:30

amazed I think at how easier it can get to mix I think

22:35

I agree with that. When you start smashing up into your headroom limit,

22:37

Yeah. Right.

22:39

so to speak, you're losing your dynamics.

22:41

And the big thing about a lot of modern songs,

22:44

even with the loudness that they can get out of it,

22:48

there's dynamics happening in some shape, form or fashion.

22:53

The idea also as a mixing engineer,

22:53

Hail mate! We are going back on the

22:57

as compared to a mastering engineer,

23:00

is that the mix engineer should do a really nice,

23:03

awesome mix without blowing out the volume level

23:07

on the stereo master bus of whatever they're about to send

23:11

to the mastering engineer.

23:13

And if I can give a lovely reference,

23:17

when you send a mix off to a mastering engineer

23:21

that really knows their shit,

23:21

train. You

23:23

You

23:23

they were probably going to want it to be somewhere

23:25

You

23:26

between minus 20 and minus 19 LUFS,

23:27

You

23:29

You

23:31

You

23:33

You

23:33

for a mix and a lot of people are gonna be like,

23:35

[ dude, that's so quiet.

23:36

Laughter ] [

23:38

Pause ] And technically speaking, it kinda is.

23:39

[ Pause ] [

23:41

Pause ] But that three or four DB of Headroom

23:42

[ Pause ]

23:44

[ Pause ]

23:45

that you leave the mastering guy to do his work

23:46

[ Pause ] [

23:48

Pause ] [

23:50

Pause ] for say Apple Music and the other streaming services

23:51

[

23:53

Pause ] [

23:54

that are requiring mixes to be at minus 16 LUFS

23:55

Pause ] [

23:57

Pause ] [

23:59

Pause ] or Spotify that's at minus 14 LUFS.

24:00

[ Pause ]

24:02

[ Pause ]

24:03

You're giving the mastering guy the room to do his work.

24:04

Yeah.

24:08

And if you don't do that, their hands are tied.

24:09

Yeah.

24:12

If you send them a mix that's already at minus 16 LUFS

24:16

and they're supposed to master it for Apple,

24:20

well, now they've got to pull the volume down

24:23

to match that volume for anything they add.

24:27

or if they don't do it because they don't care,

24:30

which is unfortunate and it can happen

24:32

to mixing engineers and artists alike,

24:36

the streaming service is gonna do it for you.

24:38

Yeah. Yeah.

24:39

And you don't want that.

24:41

That's just something you don't want.

24:42

And if in doubt, contact the mastering person and say, Hey, how do you want these?

24:43

That's why I suggest that the output of your mix

24:46

should hit roughly minus 20 LUFS.

24:51

Yeah.

24:56

Where do you want the levels to be at?

24:58

And you want to give them just something to work with.

25:01

Right. And what we're talking about here as well is the dynamics of the mix.

25:06

of the mix, or at least what I'm thinking about the dynamics of the mix coming out.

25:10

Because if you just give them a mix that's already slammed and it doesn't have any headroom

25:15

and it doesn't have any dynamics in it, what's the mastering edge?

25:18

There's none for them to dig out.

25:19

Right, what are they going to do?

25:22

So let that person do their job, give them some headroom and again, devil's advocate,

25:25

Right.

25:28

yes, he could just pull it down if it's in the red, it's not going to matter.

25:33

if you don't give them any dynamic range to work with,

25:36

there's very little to do without mastering job,

25:38

as far as I'm concerned. So be nice to your mastering engineer

25:42

and they'll be nice to you, so to speak.

25:45

Right?

25:45

I agree with that.

25:47

Yeah. Let's boot on to our Friday finds.

25:48

Woo-hoo.

25:51

Chris, what have you got today?

25:55

Mm.

25:56

Well, I think people are gonna be excited today because I have a freebie today.

26:00

Mm.

26:00

I have mentioned the company Audio Modern before.

26:05

They've had their Filter Gate and Gate Lab

26:08

and these wonderful plugins.

26:10

Well, I discovered this week that they have a third free offering right now

26:14

and it's called Pan Flow.

26:17

And what Pan Flow does is that it can adjust

26:17

Hey.

26:22

the panning of the track, almost like it sounds like, right?

26:24

Hey.

26:25

But it can do so indefinitely.

26:27

(silence)

26:28

So you can draw in your curves - Mm-hmm.

26:30

and have it be just whatever exact that you want,

26:32

or it can be set to random

26:34

so that it can actually just randomize

26:37

as long as your track is running.

26:39

And that is really, really cool if you wanna do just some sound design stuff on,

26:44

let's say keyboard pads or anything, and just add a little swirly things and everything.

26:48

My Friday find is PanFlow by Audio Modern.

26:52

What about you Jody, what do you got?

26:55

I'm going the route of the BBC Maestro series has recently announced that they have brought

26:55

Cool. Never heard of them.

26:57

I'm sorry. I'm sorry.

26:59

I'm sorry. I'm sorry.

27:01

I'm sorry. I'm sorry.

27:02

in Mr. Mark Ronson to talk about audio production.

27:03

I'm sorry. I'm sorry.

27:05

I'm sorry. I'm sorry.

27:07

I'm sorry. Cool.

27:09

That course is well, hey, the guy's pretty famous for doing some cool stuff with Amy

27:09

Cool.

27:15

Winehouse, Bruno Mars and Lady Gaga.

27:19

No, never heard of him.

27:19

Never heard of them. Very cool.

27:22

Anyway, mine is take a look at the BBC Maestro series and check out Mark Ronson.

27:28

Yeah, while we've got your attention, we ask that you go to inside the recording studio

27:28

Very cool. [ Pause ]

27:33

dot com and sign up for our mailing list.

27:35

[ Pause ]

27:36

Doing so will get you weekly reminders about the Tuesday tips when they come out and we'll

27:37

[ Pause ]

27:39

[ Pause ]

27:40

make sure you don't miss any future episodes of the podcast.

27:41

[ Pause ]

27:44

Send us an email at goldstar@insidetherecordingstudio.com with the word "headroom" and you'll get something

27:54

cool back in your inbox. If you have a topic or suggestion for Chris and I to explain in a future episode, contact

28:01

us at the contact page and we'll put it into consideration for a future episode.

28:06

With that, I'll say, "See you next week!"

28:09

weak.

28:10

I'll talk to you later, Jody. Thanks for listening, everybody.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features