Episode Transcript
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0:00
Hello, and welcome to another episode of Inside the recording studio.
0:23
I see what you did there Jody, I see what you did.
0:24
I am Jody Whitesides, and with me as always is Mr. Chris Hellstrom.
0:28
How are you today, Chris? I did that like as I started that out,
0:33
Yeah, nicely done. But to answer your question, I'm doing good. I'm doing alright. How about yourself?
0:36
I'm like, how do I just work my way into this?
0:38
And I just did that. I'm feeling worked over.
0:45
Yeah.
0:47
Well, congratulations. Yeah
0:47
Yes, I played in a pickle ball thing last night
0:52
and the guy that I played with against the three other teams
0:56
that we played with with two other teams with us.
0:59
We did very, very well.
1:01
Yeah, so that was fun.
1:04
Yeah, all right. Well, hopefully a good workout and all that kind of stuff, but I sounds like he did well
1:04
It was a lot of difficult playing, so I am feeling worked over.
1:09
That's a good way of saying it. Yeah.
1:14
Head room.
1:15
Given the intro, what are we talking about today?
1:18
Yes.
1:18
♪ That vrooooooon ♪
1:21
- Mm-hmm.
1:22
Headroom in recording mediums and why it's important to keep track of it.
1:26
And just as importantly, what the heck it is.
1:29
So maybe some definitions are in order here first, I think.
1:30
All right.
1:32
First definition I want to talk about is dynamic range.
1:33
Right.
1:36
And what dynamic range is essentially from the noise floor of recording,
1:42
recording when we just get like ambient noise and all this kind of stuff all the
1:45
way up to distortion or in the digital realm clipping right and yeah well I
1:51
I'm going to agree with that.
1:54
thank you sir I appreciate that most of us are recording 24-bit these days which
1:57
Yes.
2:01
Yes.
2:01
gives us a dynamic range of 144 decibels that's a hefty hefty range and that is
2:09
Sure. plenty for us to work with. There are differences where we can do even like the 32 bit which gives
2:10
I'm going to do a little bit of a quick
2:13
break. I'm going to do a little bit of a quick break.
2:16
I'm going to do a little bit of a quick break.
2:16
us 192 decibels, 48 bit which gives it 288. But as I said most of us tend to work in 24 these days
2:18
I'm going to do a little bit of a quick break.
2:20
I'm going to do a little bit of a quick break.
2:22
I'm going to do a little bit of a quick break.
2:24
I'm going to do a little bit of a quick break.
2:25
and that is plenty we cannot work with. So that's the dynamic range that we're actually dealing with.
2:26
I'm going to do a little bit of a quick break.
2:28
I'm going to do a little bit of a quick break.
2:30
I'm going to do a little bit of a quick break.
2:31
I think you experienced 288 decibels when you were doing that demonstration at NAMM the other week.
2:32
I'm going to do a little bit of a quick break.
2:34
I'm going to do a little bit of a quick break.
2:36
I'm going to do a little bit of a quick break.
2:38
(laughing)
2:38
(laughs) But yeah, 24 is enough for most of us.
2:40
- Headroom is how much audio space you give yourself
2:44
That's plenty to work with. So now when it comes to headroom,
2:47
do you wanna take headroom? Or how would you kinda think
2:49
of what actually headroom is as a definition?
2:52
Right.
2:56
between where you're recording something
2:59
and the upper end of where your things are going
3:02
to start clipping or distorting in your gear.
3:06
Right.
3:07
That is the amount of decibels between your loud spot
3:11
and your ultimately distorting or clipping spot.
3:14
And there's quote unquote a sweet spot
3:18
that you can be sitting in.
3:20
And what exactly is the sweet spot?
3:24
Now we're going to open up this for discussion, right?
3:26
Because people are going to do different things. Now there are some sort of conventions that we tend to stick with.
3:32
If we start talking about the analog world, the sweet spot would be zero, like a unity,
3:35
Uh-huh. Mm-hmm.
3:37
[ Pause ]
3:40
if you will. Now with analog gear, it tend to go into the red, right?
3:47
And that would raise it up like another 4 dB or something.
3:49
And it would show that that's when you start getting to go over and potentially getting
3:53
distortion right now. From what I understand, the analog world and the gear would have another 20 dB of headroom
4:00
before you smash it all to smithereens, right?
4:03
Mm hmm. It's to give you that warning shot across the bow to
4:03
But that was something that was not shown on VU meters
4:07
and still isn't shown on VU meters. So it's just like sort of like a safety valve that's there.
4:12
Yeah, and...
4:16
say, Hey, you might start distorting soon. It depends on
4:17
Right, and sometimes that was a pleasing thing, right?
4:24
If you're recording something. the gear, but yes.
4:25
Yes, it's that and depends on the source
4:26
Mm hmm. Sure.
4:29
and all that kind of stuff, right? But it could give what we call the warmth, right?
4:34
Or you're just going, especially if you're doing more aggressive stuff,
4:37
that that could actually be a pleasing thing.
4:40
Right.
4:40
But when we're in the digital realm, it's not like that.
4:45
So we're showing something that's called full scale
4:47
when we're looking in our meters in the digital realm,
4:51
where zero is now actually the clipping point, right?
4:55
Hmm, where have I heard about that before?
4:55
So the sweet spot here that is sort of equivalent to that unity,
5:01
zero DB of analog gear is minus 18.
5:06
Somebody keeps talking about, right?
5:12
Yeah. Jody is nodding at me here, but yeah, so that that's a sweet spot.
5:13
[laughs]
5:15
Well, I haven't always.
5:18
And that's something that I know you have always flown the flag for like,
5:23
You know, you should always do this. It took me a while to realize it.
5:25
Right.
5:26
And when I first realized it, it was like an aha moment, like,
5:30
♪ Ah, the angel started singing in my head ♪
5:33
and it was like, "God, this is wonderful. "I figured this out."
5:36
Yes.
5:38
So, there you go.
5:39
And ever since then, I've flown that flag.
5:41
(laughing)
5:42
Yeah, right. It's important to understand here at the same time
5:43
(silence)
5:45
[ Silence ]
5:46
why we look at minus 18
5:48
and why that is important as a sort of sweet spot.
5:52
It allows you to if you're right there, that's your sort of
5:55
average thing that you could potentially if you have a really
5:58
dynamic performance, if you're going up a little bit beyond
6:02
that, you're not risking clipping your signal, and it
6:06
still gives you room to kind of go down lower, so that you don't
6:10
Yes.
6:10
go down and essentially touch the noise floor, but that's a
6:13
good level to kind of emulate analog gear and therefore have
6:17
the pure signal while still having some peaks and valleys if
6:21
you need them. You don't risk to accidentally go over and clip the signal. Agree with it.
6:23
And that's a strong, well, I, yeah, it's a very big agreement from me.
6:28
This is the Stamps of the Multitracks.
6:33
It harkens back to getting the stems for walk this way.
6:41
And I shouldn't say even stems. Transform the populated tracks.
6:42
I mean the multi-tracks. ..Don't send me the stems!
6:44
My, I was on a call yesterday and people kept telling, we're going to send you the stems.
6:49
I'm like, no, I want the multi-tracks. Well, no, that's what we mean.
6:53
Yeah. Don't send me the stems.
6:54
(laughs)
6:55
Send me the multi-tracks. Well, that's what we mean.
6:56
[ Laughter ]
6:57
We're going to send you the stems. Like, no, I want the multi-tracks.
7:00
The idea there is when I got to the multi-tracks of this particular Aerosmith song,
7:01
[ Pause ]
7:05
and I was examining it, all the tracks had their peaks really happening at minus 18 in the digital realm
7:07
>> Thank you.
7:09
.
7:11
[ Pause ]
7:14
for wherever it was transferred from.
7:16
And what made it so obvious to me and why I had that aha moment is I threw all the channel strips up at zero,
7:17
[ Pause ]
7:19
[ Pause ]
7:24
and I hit play, and as I'm listening back,
7:25
Yeah.
7:28
it was so easy to make adjustments,
7:32
to make the sound of the song mimic the actual record
7:37
without touching much of anything,
7:41
because it was already set at a proper volume level,
7:44
and it came out to the output of sounding brilliant.
7:48
And that was my aha moment. I'm like, okay, minus 18 seems to be this great spot to be in.
7:51
[BLANK_AUDIO]
7:55
Mind you, in the early days of digital
7:59
and there are still people carrying over
8:01
You mean if you're recording at too low of a level?
8:02
this thought process from that,
8:05
that was a problem because you could literally hear
8:09
the stepping noise of the digital recording.
8:13
Two over level.
8:17
- Yeah. Yeah, if you weren't hitting close to zero in your peaks,
8:17
(Applause)
8:19
.
8:20
you could literally hear that.
8:21
.
8:23
But digital has gotten well beyond that in the last 20 years.
8:23
[ Pause ]
8:28
So we don't have to worry about it anymore.
8:29
I'm going to start with the first one.
8:30
What we do have to worry about is the headroom
8:31
.
8:32
that we're feeding in terms of the signal.
8:33
[ Pause ]
8:35
Now that recording of that Aerosmith track,
8:37
I believe was 36 tracks.
8:39
[ Pause ]
8:41
I might be wrong on that. I can't remember the exact track count,
8:43
but it was fairly big. [BLANK_AUDIO]
8:45
And when they're all across the board like that,
8:48
it was very little fader moveage that I had to do
8:51
to make sure that it wasn't suddenly too loud
8:54
at the output of my master bus.
8:54
Right, yeah.
8:58
And that was the second portion of that aha moment.
9:02
There was so much headroom on the tracks
9:04
that even though once they were all summed together,
9:06
they didn't suddenly blow out the output
9:09
of the stereo master.
9:11
And that's the thing that I think a lot of people
9:12
Yeah.
9:14
have a hard time grasping is it's not the individual loudness of a track.
9:14
Yeah. Because I think myself included, but I think a lot of people can relate to when you're starting out and recording how you start pushing.
9:18
It's the overall, how many tracks do you have and how loud is it at the output?
9:24
Yeah.
9:32
Oh, I want more kick or I want more of this and that. And all of a sudden, like all your faders are up and then you're blowing up your output just like you just said.
9:40
And then you go, oh my God, my mix is so loud now.
9:40
[silence]
9:44
Now to play devil's advocate here,
9:47
today when we have 32 bit floating processing
9:47
Do it. [silence]
9:52
and everything going on inside our DAW,
9:54
it is less likely that you're gonna clip
9:56
the individual channels as you're mixing.
10:00
But when you are tracking,
10:03
this is certainly something to keep in mind.
10:05
So like you end up with that starting point, right?
10:07
Mm-hmm. So where do you set everything?
10:08
And this again goes kind of hand in hand
10:11
with what we've talked about in the past when we talked about gain staging.
10:15
And it's kind of averaging your levels out on each track
10:18
so that you have a more or less uniform starting point.
10:23
At least that's the way I think of it.
10:25
And having that... When I track or when I start mixing,
10:26
You set all your channel strips to zero or somewhere else?
10:30
Both. Both.
10:31
well, it all starts from the recording process
10:34
Right.
10:36
where I look at, my failures are always at zero when I start.
10:41
Right.
10:41
But then I try to have that average level of about minus 18.
10:46
And sometimes I go a little bit higher,
10:50
but I don't go nearly as high as I used to.
10:52
I had the same mindset of that sort of like analog mindset
10:55
where you have to record as close to zero as possible.
10:59
Not realizing that, well, Sure.
11:01
that's clipping in the digital realm.
11:04
And when we're dealing with so much headroom,
11:07
Sure.
11:07
even like 16-bit, there's plenty of headroom
11:11
for what we're doing, that the chances
11:14
Sure.
11:14
of getting a whole lot of noise in there
11:16
is a lot less than you'd think. So there's no need for that.
11:19
So I have come down and I'm usually somewhere
11:22
between minus 18 to maybe if I'm feeling frisky that day,
11:26
minus 12, right? But my levels are much more uniform in that way.
11:33
it just makes it so much easier because now I,
11:36
well, I'm getting ahead a little bit here, so I won't do that, but this has more to do at this point
11:41
that we're talking about when you're tracking and going in,
11:42
Right.
11:44
that you don't wanna go over 'cause you can always change the signal when it's there.
11:49
I would much rather deal with potential noise in the track
11:54
than clipping of a track, you know what I mean?
11:57
Because that is just, even with all the tools
11:59
that are there today, I'd rather not do that.
12:01
I would just deal with some noise issues.
12:02
I agree with that statement.
12:03
- Yeah. - Right.
12:05
I really agree with it. The other thing that I've found is when you record in digital at roughly minus 18, you're
12:14
not going to find yourself in a need of having to pull faders down constantly.
12:19
And what I liken that to somebody that doesn't quite understand is that when you're pulling
12:20
- Yeah. faders down, you're pulling weight out of your sound.
12:27
And when you're pushing faders up, you're adding weight in a sense.
12:31
And when you want something to weigh appropriately, why pull it down?
12:36
Don't pull it down. But if you have everything heavily weighted by the time you get to your master output,
12:43
your obese would be a good way of saying it.
12:45
That's not politically correct, but that would be an analogy that I would make.
12:48
Yeah, yeah, no, it's there is another guy, no, I mentioned him
12:48
That's a good one.
12:52
here before he goes by the name of mixed by Mozart. A German
12:57
guy, he mixing engineer, master engineer. He has a saying that
13:03
when he looks at headroom, that's the bank account of your
13:06
mix, right? If you have too much going in that you're paying for
13:08
[Silence]
13:12
it somehow, right? One thing that I want to bring up here,
13:15
because I think we might have confused people in the past
13:18
because I know we've gotten questions about this.
13:20
And it's a little bit unfortunate actually that it's happening.
13:23
But when we're dealing in the digital realm
13:26
and we're dealing with sample libraries and everything today,
13:28
Mm hmm. No.
13:29
a lot of those when you're just playing a patch
13:34
is they're loud.
13:36
They're not sitting around that minus 18 level.
13:40
Maybe it's holdover.
13:41
And I think part of that is probably just to give you
13:47
sound that you want right out of the box and this sounds great because it's louder. I think I
13:51
don't know the reasoning why they do it, but I think it's a little bit unfortunate because
13:56
it it could be it could be or
13:58
This thing, Mrci,
14:01
Right, or it's simply the fact that when people try something out and it's like, oh, this is so soft
14:02
is in, like, a reflexive otor.
14:06
From what I was talking about. Mm hmm.
14:08
It's not strong enough in my track. And I think that
14:12
Unfortunately with people doing a lot of electronic music these days
14:16
They get a start and they they learn that that this is where my faders are gonna be set at
14:22
Because they see that everything is kind of like tickling into the red with soft synths and God knows
14:26
Right.
14:28
What kind of sample libraries and drum libraries with people are using right?
14:32
It's almost like that
14:34
Perpetuates that myth a little bit I think and I think that's unfortunate
14:38
I have no idea. No. No, we've touched on a few things here
14:39
It is unfortunate, but right now we're going to take a word from our sponsors.
14:46
And we're back. Why should we care about headroom?
14:54
(laughs)
14:56
But that starts at the tracking stage, really.
14:57
already, right? You mentioned not blowing up your master bus.
15:01
The big [ Pause ]
15:04
Yeah, it does. But when we think about the clipping and all this kind of stuff or any distortion.
15:11
So we want to think about obviously all of these things at the tracking stage.
15:16
We want to avoid clipping and again, can't overstate that enough,
15:21
but it's not the same as in the analog realm pleasing distortion.
15:26
If you've heard digital clipping, it's not pleasant unless you're going for an extreme sound
15:31
and you're doing an industrial track, right?
15:34
Yeah, it almost reminds me of a scene from a movie.
15:34
Um...
15:36
It is super annoying.
15:37
That character's doing shit like that. It's annoying.
15:42
Wait, wait, wait.
15:44
But when you have everything in at the starting level,
15:49
let's say that we're in the digital realm,
15:51
which most of us are these days,
15:53
and we're sitting at all our tracks,
15:55
we're sitting at about -18.
15:57
Mm-hmm.
15:58
You're saying sitting at minus 18.
16:01
Are you referring to the fader number or are you referring to the actual audio level?
16:03
Oh, no, the audio level.
16:06
Right. Yeah, the fader is sitting at unity usually
16:08
Right.
16:11
when I start a mix. If the tracks are gain staged well enough
16:15
where they're actually are kind of uniform, right?
16:17
I just wanted to clarify that.
16:18
Not that, no, that's a good,
16:20
Hm hmm.
16:22
it was an assumption on my part and I shouldn't do that.
16:23
Mm hmm.
16:25
So now the benefit of this is like,
16:27
not only are you not clipping your master fader,
16:31
which there are caveats to that as well
16:33
that we'll touch on. Now you have room instead of just with, like you said,
16:39
losing weight by having to pull faders down
16:42
to make everything fit, you now can move in,
16:44
(chuckles)
16:45
you can pull them up or you can pull them down as need be
16:49
to make that the mix sound. So you have a lot more room to grow and move, I think.
16:55
And it makes it a lot more manageable, I think, for me.
16:57
Okay. So that's, I mean, even if you don't think that thinking about
16:59
All right.
17:02
clipping and stuff like that is worth it to you, even if you
17:06
just disregard all of that, that enough, how making your mix
17:11
easier to deal with that should be a selling point right there.
17:14
It should be. All right. Okay.
17:15
The big thing in terms of the whole concept
17:19
of the bank account of your mix or the weight or overweight or underweight
17:24
of when you're upping and downing things
17:26
if they're incorrectly headroomed
17:28
.
17:29
is when that headroom is set as we've been talking about
17:30
(Applause)
17:32
[ Pause ]
17:34
to that minus 18 dB with the channel strip set to zero
17:39
on the fader in the digital world.
17:39
[silence]
17:42
This allows you to have a much easier time
17:47
to be dynamic with the mix.
17:51
And part of that is that joy of hearing things
17:55
that can be louder and softer in the mix,
17:59
post the concept of this loudness wars crap
18:03
that is slowly going away, thank you.
18:07
Yeah, I absolutely agree. And keep coming back to the same, but
18:09
But it gives you the room to have levels come up in the mix,
18:14
as well as just having to pull them down
18:16
when you've recorded at a much more
18:18
headroom appropriate level.
18:20
Mm-hmm, go ahead.
18:25
like a much more dynamic mix, right? You can have things move
18:27
[ Silence ]
18:28
and it's not just, oh, it's just everything is just slamming all
18:31
the time. Unless of course, that's the mix that you go on
18:33
for them by all means go ahead. Another byproduct of this that we haven't
18:39
touched on today since a lot of the software and plugins today are digital
18:47
emulations of analog gear this will also feed those plugins the sort of
18:52
appropriate level where they should be. Now I say that a little bit loosely
18:55
[ Silence ]
18:57
because again it's like internally if with a float engines and everything it's
19:02
not going to clip to like a super nasty level. It gives you a way to feed the signal into these
19:08
plugins and have them behave the way that perhaps are designed to do. If you're going into let's say
19:10
[BLANK_AUDIO]
19:14
1176 or LA2A or whatever EQ and stuff are you going into, if it's designed to be
19:20
The sweet spot.
19:22
taking the input at a certain level, if you're at that minus 18 in the digital realm,
19:29
maybe that's it's easier for you to get the sound that you want under those plugins. The sweet spot, yeah.
19:33
[BLANK_AUDIO] The big thing here that you're going after, I think,
19:35
Yeah, it's so much like goes over each other, but yeah, go ahead. Do you want to explain that a little bit more?
19:39
is kind of hand in hand related to gain staging.
19:44
Do I want to explain gain staging or the headroom
19:53
or the combination of the two? Well, yeah. Yeah, well, let's say we brought up gain staging here, right? So maybe go back to that
19:54
Well, the idea there that you're getting at
19:59
a little bit and clarify before I stepped all over your comment.
20:04
is with gain staging and headroom
20:08
and getting appropriate levels so that you're hitting
20:10
a sweet spot of the sound of the plugin
20:12
[ Silence ]
20:14
that is the emulation of some analog piece of gear
20:17
that you are hoping that it's supposed to sound like.
20:21
When it's got the appropriate headroom or gain stage to it,
20:26
Yeah. With the lack of gain staging, basically. Yeah. Here,
20:26
it's gonna come out sounding like that piece of gear
20:29
has manipulated whatever sound you've sent through it.
20:32
And if you do that from multiple plugins
20:37
on a channel strip, you have to be aware of what the output
20:41
is at each point of each plugin going from one to the other
20:46
in the channel strip. Otherwise, you're blowing out your headroom
20:49
because of the gain stage. Yes.
20:54
And you are.
20:54
it's it's one of those things though as well where now it's
20:58
gonna sound like I'm talking out of both sides of my mouth here
21:01
but but if you go in I am because yes I am because if you
21:02
(laughs) No, I'm just kidding. [ Pause ]
21:07
go in hotter to these, it's not like you can't do it but know
21:11
that then you are adding distortion to the signal that
21:14
could be pleasing because now it's emulating analog gear. But
21:19
when we're talking about headroom and stuff, it is something that we at least want to be aware of when we're going into plugins
21:26
as well because it is still possible for some plugins to get overloaded and
21:31
they're distorting right and you might wonder what
21:33
- Right, and that's where you're losing headroom on that.
21:35
And that's what I was referring to for compensating
21:36
yeah that is good practice and even still it's makeup gained and things on
21:38
between plugins from one to another.
21:41
- 'Cause louder just sounds so much sweeter, man.
21:45
compressors right it's easy to sometimes fool ourselves with things are just
21:50
getting louder as opposed to actually sounding better. So
21:53
keeping that that signal. It does. Yeah, it can do certainly.
21:57
- Yep.
22:01
Everything else that we've said here, like even if you just
22:02
- Yeah. - Uh-huh. Very nice.
22:05
disregard all of it, and you don't care about analog
22:06
I
22:08
emulations and everything, that's fine. But I would
22:12
encourage everybody to at least make your mixing job a little
22:15
bit easier. Just try to shoot for those level when you're
22:19
starting to mix up sitting at your faders are unity and we're sitting at
22:24
like minus 18 on the levels and have that as a starting point and you'll be
22:30
amazed I think at how easier it can get to mix I think
22:35
I agree with that. When you start smashing up into your headroom limit,
22:37
Yeah. Right.
22:39
so to speak, you're losing your dynamics.
22:41
And the big thing about a lot of modern songs,
22:44
even with the loudness that they can get out of it,
22:48
there's dynamics happening in some shape, form or fashion.
22:53
The idea also as a mixing engineer,
22:53
Hail mate! We are going back on the
22:57
as compared to a mastering engineer,
23:00
is that the mix engineer should do a really nice,
23:03
awesome mix without blowing out the volume level
23:07
on the stereo master bus of whatever they're about to send
23:11
to the mastering engineer.
23:13
And if I can give a lovely reference,
23:17
when you send a mix off to a mastering engineer
23:21
that really knows their shit,
23:21
train. You
23:23
You
23:23
they were probably going to want it to be somewhere
23:25
You
23:26
between minus 20 and minus 19 LUFS,
23:27
You
23:29
You
23:31
You
23:33
You
23:33
for a mix and a lot of people are gonna be like,
23:35
[ dude, that's so quiet.
23:36
Laughter ] [
23:38
Pause ] And technically speaking, it kinda is.
23:39
[ Pause ] [
23:41
Pause ] But that three or four DB of Headroom
23:42
[ Pause ]
23:44
[ Pause ]
23:45
that you leave the mastering guy to do his work
23:46
[ Pause ] [
23:48
Pause ] [
23:50
Pause ] for say Apple Music and the other streaming services
23:51
[
23:53
Pause ] [
23:54
that are requiring mixes to be at minus 16 LUFS
23:55
Pause ] [
23:57
Pause ] [
23:59
Pause ] or Spotify that's at minus 14 LUFS.
24:00
[ Pause ]
24:02
[ Pause ]
24:03
You're giving the mastering guy the room to do his work.
24:04
Yeah.
24:08
And if you don't do that, their hands are tied.
24:09
Yeah.
24:12
If you send them a mix that's already at minus 16 LUFS
24:16
and they're supposed to master it for Apple,
24:20
well, now they've got to pull the volume down
24:23
to match that volume for anything they add.
24:27
or if they don't do it because they don't care,
24:30
which is unfortunate and it can happen
24:32
to mixing engineers and artists alike,
24:36
the streaming service is gonna do it for you.
24:38
Yeah. Yeah.
24:39
And you don't want that.
24:41
That's just something you don't want.
24:42
And if in doubt, contact the mastering person and say, Hey, how do you want these?
24:43
That's why I suggest that the output of your mix
24:46
should hit roughly minus 20 LUFS.
24:51
Yeah.
24:56
Where do you want the levels to be at?
24:58
And you want to give them just something to work with.
25:01
Right. And what we're talking about here as well is the dynamics of the mix.
25:06
of the mix, or at least what I'm thinking about the dynamics of the mix coming out.
25:10
Because if you just give them a mix that's already slammed and it doesn't have any headroom
25:15
and it doesn't have any dynamics in it, what's the mastering edge?
25:18
There's none for them to dig out.
25:19
Right, what are they going to do?
25:22
So let that person do their job, give them some headroom and again, devil's advocate,
25:25
Right.
25:28
yes, he could just pull it down if it's in the red, it's not going to matter.
25:33
if you don't give them any dynamic range to work with,
25:36
there's very little to do without mastering job,
25:38
as far as I'm concerned. So be nice to your mastering engineer
25:42
and they'll be nice to you, so to speak.
25:45
Right?
25:45
I agree with that.
25:47
Yeah. Let's boot on to our Friday finds.
25:48
Woo-hoo.
25:51
Chris, what have you got today?
25:55
Mm.
25:56
Well, I think people are gonna be excited today because I have a freebie today.
26:00
Mm.
26:00
I have mentioned the company Audio Modern before.
26:05
They've had their Filter Gate and Gate Lab
26:08
and these wonderful plugins.
26:10
Well, I discovered this week that they have a third free offering right now
26:14
and it's called Pan Flow.
26:17
And what Pan Flow does is that it can adjust
26:17
Hey.
26:22
the panning of the track, almost like it sounds like, right?
26:24
Hey.
26:25
But it can do so indefinitely.
26:27
(silence)
26:28
So you can draw in your curves - Mm-hmm.
26:30
and have it be just whatever exact that you want,
26:32
or it can be set to random
26:34
so that it can actually just randomize
26:37
as long as your track is running.
26:39
And that is really, really cool if you wanna do just some sound design stuff on,
26:44
let's say keyboard pads or anything, and just add a little swirly things and everything.
26:48
My Friday find is PanFlow by Audio Modern.
26:52
What about you Jody, what do you got?
26:55
I'm going the route of the BBC Maestro series has recently announced that they have brought
26:55
Cool. Never heard of them.
26:57
I'm sorry. I'm sorry.
26:59
I'm sorry. I'm sorry.
27:01
I'm sorry. I'm sorry.
27:02
in Mr. Mark Ronson to talk about audio production.
27:03
I'm sorry. I'm sorry.
27:05
I'm sorry. I'm sorry.
27:07
I'm sorry. Cool.
27:09
That course is well, hey, the guy's pretty famous for doing some cool stuff with Amy
27:09
Cool.
27:15
Winehouse, Bruno Mars and Lady Gaga.
27:19
No, never heard of him.
27:19
Never heard of them. Very cool.
27:22
Anyway, mine is take a look at the BBC Maestro series and check out Mark Ronson.
27:28
Yeah, while we've got your attention, we ask that you go to inside the recording studio
27:28
Very cool. [ Pause ]
27:33
dot com and sign up for our mailing list.
27:35
[ Pause ]
27:36
Doing so will get you weekly reminders about the Tuesday tips when they come out and we'll
27:37
[ Pause ]
27:39
[ Pause ]
27:40
make sure you don't miss any future episodes of the podcast.
27:41
[ Pause ]
27:44
Send us an email at goldstar@insidetherecordingstudio.com with the word "headroom" and you'll get something
27:54
cool back in your inbox. If you have a topic or suggestion for Chris and I to explain in a future episode, contact
28:01
us at the contact page and we'll put it into consideration for a future episode.
28:06
With that, I'll say, "See you next week!"
28:09
weak.
28:10
I'll talk to you later, Jody. Thanks for listening, everybody.
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