Episode Transcript
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0:11
This is writer and game designer Robin D. Lodz.
0:14
And this is game designer and writer Kenneth Huyck.
0:16
And this is our podcast, Ken and Robin talk
0:18
about stuff. Bandwidth brought to you by Pograin Press.
0:21
Stuff we're here to talk
0:23
about in this episode include...
0:25
Despised medieval occupations. The Straw
0:27
Hat Riot. Very scary zoos.
0:29
And the HODAG. Rejoice
0:48
for the prophecy is fulfilled.
0:50
The definitive edition has arrived.
0:53
Whoa, is that a new Arthmatica?
0:56
Not just new. It's
0:58
the definitive edition. 20
1:00
years in the making, it's a love letter
1:02
to our favorite game. Ooh, it is kind
1:04
of thick. Did they include like every rule
1:06
from every Arthmatica book ever? Almost.
1:09
It's still the fifth edition, but supercharged
1:12
with 20 years of awesomeness. Okay, can
1:14
I still use my old megas when
1:16
I save the tribunal from that
1:18
infernal plot? Of course! Your stories,
1:20
your characters, they're all welcome here.
1:23
Think of this as a grand reunion,
1:25
a homecoming for the wizards we once
1:27
were. This art is gorgeous in a
1:29
layout so much easier to find things.
1:31
I'm ready, ready to delve back into
1:33
mythic Europe to see what new wonders
1:35
await. Ready to weave great
1:38
magics once more. Then
1:40
let us begin a
1:42
new saga, my friend.
1:45
Go to atlas-games.com/backarsmagica now
1:48
to get your crowdfunding reminders.
1:50
And the stories we'll tell will
1:53
echo through the ages. The
2:01
rattle of dice, the thump
2:03
of miniatures, the crunch of
2:05
spelt, hard-fried spelt, and
2:08
the cry of the plague doctor coming through with
2:10
the wagon of the dead welcome
2:12
us into a medively accurate instance
2:15
of the gaming hut. And we're
2:17
not in mom's basement, we're in
2:19
a barn maybe, if we're
2:21
lucky we're in a part of the barbecan, not
2:23
the good part of the castle, we're out in
2:25
the cold part of the castle, and we're sullen
2:28
because we hold Robin a
2:30
despised job. The
2:32
middle ages of place, Robin, I believe I
2:35
can say of intense social
2:37
stratification. Yes. If
2:39
I may generalize about
2:42
an entire continent and a half a
2:44
millennium, I would say intense social
2:47
stratification. Yes, that's a
2:49
strong generalization. And one of
2:51
the many reasons why people do not
2:53
actually want a truly medieval worldview in
2:55
their F20 games. So we're going
2:57
to look at this a bit and
2:59
then tell you not to do it
3:01
and then envision what it would be
3:04
like if you did it which would
3:06
be an argument for not doing it.
3:08
So the early middle ages, like other
3:10
places at other times or even the
3:12
same time, had not only stratification of
3:15
class but had certain people who, you
3:17
know, whatever your birth, you would then
3:19
fall into a worse class if you
3:21
practice certain occupations. And so we're going
3:23
to go through a list
3:26
compiled by the late medievalist
3:28
Jacques Lagoff and look
3:30
at the common themes of
3:32
why certain professions would be disregarded and
3:34
people would look down on them, they'd
3:36
avoid them, they wouldn't want to talk
3:39
to them. And the first one
3:42
is one of the more sort of straddling
3:45
category ones, which is
3:47
innkeepers. And this goes
3:49
to show that people don't like outsiders, they
3:51
don't like travelers, and they don't
3:54
like people who cater to travelers and bring
3:56
them into their world and
3:58
possibly I think also they don't
4:01
actually like their barkeep who they think is
4:03
trying to cheat them. And they also don't
4:05
like places where there might be drunkenness, which
4:07
is at an inn, and they
4:09
don't like places where you'd tell ribbled
4:11
stories like an inn. And
4:14
if they've gotten to the point where
4:16
there are dancers, they don't like those
4:18
either. Right. Because, of course, also the
4:20
Middle Ages is a time of intense
4:22
and socially enforced religious faith and piety.
4:25
And if you are doing things
4:27
that are impious, which a typical
4:29
player character almost certainly is, you
4:31
are looked down upon and shunned.
4:33
The next profession starts another
4:36
category, which is people who
4:38
touch blood. So butchers
4:40
are looked down upon. They are not as
4:42
mired as they would be by foodies today,
4:44
but their work might be necessary. You might
4:46
need them. First of all, you probably don't
4:49
eat meat all that much in the Middle
4:51
Ages unless you're at the very top of
4:53
that social ladder. But you definitely don't want
4:55
to touch a butcher, talk to a
4:57
butcher. He's off in a corner there. And this
4:59
is found in other cultures as well. It's found
5:02
in feudal Japan as well. Yeah. And the other
5:04
thing is that if you are an independent farm
5:06
owner, which is the best kind of thing to
5:08
be assuming you're not a noble, you
5:10
do your own butchering on
5:13
a small scale, like you kill your chickens or
5:15
you kill your pig. But someone
5:17
who works with the cattlemen coming in
5:19
from out of town or the sheep
5:21
herders coming in from the hills, and
5:24
they slaughter a lot, first of all, they're bloody
5:26
and messy and horrible and their place smells. But
5:29
also, once more, we're dealing with
5:31
out of towners. We're dealing with other people.
5:33
And the butcher is seen
5:35
as doing a job that
5:37
someone could do for themselves, but they're just
5:39
lazy, right? Everyone should be owning their own
5:41
cow and killing it in this sort of
5:43
ideal picture of the medieval world. If
5:46
you're dealing with a middleman that
5:48
is inherently suspect. So we've covered
5:50
a couple of occupations that you
5:52
might interact with as an
5:55
adventurer. And now we come
5:57
to the occupations of adventurers.
5:59
So Jean Glurz. Troubadours, wandering
6:01
musicians were looked down upon
6:03
and seen as suspicious because they're
6:06
outsiders, they engage in ribaldry, can't
6:08
trust them, and the distrust of
6:10
performers and entertainers goes way, way
6:12
past the medieval period. So there
6:14
you go Bard, you are not
6:17
beloved for showing up with your
6:19
lute to play music for people.
6:21
Yeah, this is one where we have to
6:23
give some points to the medievalists because they're
6:25
like, bards are trouble, we don't need any
6:28
bards. Hard to argue, hard to argue with.
6:30
Next one on the list, still looked down
6:32
upon today, although I guess possibly elevated in
6:35
certain circles. Montabanks, that's scam artists. Of course
6:37
everybody dislikes people are going to try and
6:39
rip you off. The good medieval
6:41
folks in the village who are distrustful of
6:44
outsiders, I think everybody is a swindler and
6:46
if you're known to be a swindler, well,
6:48
that just makes sense that you're looked down
6:51
upon for that. And the other thing is
6:53
that the way that some of the Mounta
6:55
Bankery worked was things like, you know, the
6:57
ancestor of the three-card Monty, you know, P
6:59
in the Shell type stuff, that's
7:02
basically pattern close
7:04
magic which has a whiff
7:07
of consorting with the supernatural. So even
7:09
if you're honest, you still should be run
7:12
out of town by decent folk. Just there's
7:14
no good side to being a
7:16
Mounta Bank who's trying to swindle people out
7:18
of their money, even if you're saying, no,
7:20
I did it through magic. And that leads
7:23
us to the category of magicians who are
7:25
obviously on the bubble. I mean, it
7:27
gets worse even for them in some cases down through
7:29
the Renaissance because they deal
7:32
with external powers and
7:34
all the promising that you're working
7:36
with the planets doesn't help anybody because you're only
7:38
supposed to be praying to the saints to
7:41
get what you need and not monkeying
7:43
around with the forces of nature. That's
7:45
uncool. Right. So that's your wizard, that's
7:47
your sorcerer, those are player character classes.
7:49
And now we come to the body of
7:52
the magician and that's the alchemist. You're doing
7:54
the same thing the magician is doing except
7:56
with fumes and chemicals and poisons. You're probably
7:58
a poisoner of some kind. And you
8:00
certainly are reading Arabic, which is
8:02
suspicious. Yes. So if you've got
8:05
an alchemist type character in your
8:07
role playing game, you are also
8:09
feared and despised. And then doctors
8:11
and surgeons both come in for
8:13
oblique wheat. And it's again,
8:15
because they are covered in blood
8:17
all the time. And that's disgusting.
8:19
And also going to the
8:22
doctor up until probably the
8:24
mid 19th century was actually worse
8:26
for you than not going to
8:28
the doctor. Yes. And mid 19th
8:30
century is generous. Yeah, right. Yeah.
8:32
Some people say that until the early 20th. But
8:35
yes, doctors were seen as sort
8:37
of, you know, in the same
8:39
way that people often suspiciously view morticians
8:42
and funeral home people. Now
8:45
they're like, oh, they're too close to
8:47
death. Doctors obviously super close to death.
8:49
So a superstitious level over and above
8:51
the they're monkeying with things best
8:53
left to God, they are covered
8:56
in blood and they're milking you
8:58
for money right after they've killed your kid,
9:00
which is also uncool. And then surgeons, if
9:02
anything's worse than a doctor, it's the guy
9:04
who cuts when the doctor tells him to.
9:07
So they're like butchers and you don't even
9:09
get to eat the meat. Yeah. And surgeons
9:11
are also barbers at this time. So not
9:13
only is he unclean and mistakenly took out
9:15
your friend's liver, but he gave you a
9:17
bad haircut. Right. He makes you look like
9:19
a guy in a bowl cut, which medieval
9:21
people all had to put up with
9:23
because there we are. Yeah. And speaking
9:25
of blood, soldiers were looked down
9:27
upon because they are killers. They're
9:29
breaking the commandment. They have had
9:31
blood on them. And also there
9:33
is real reason it's not a
9:35
made up thing for villagers to
9:38
fear armed people roving around, looking
9:40
for a place to stay, i.e.
9:42
your place, looking for some food,
9:44
i.e. your food, possibly looking
9:46
at people in the village to take
9:48
advantage of in various ways. So there
9:50
you go. There's your fighter. There's your
9:53
ranger. There's all of the
9:55
weapon using adventurers are also looked
9:57
down upon by the villagers. So
10:00
it's important to remember these are not knights. Knights
10:03
have a social standing connected to their land
10:05
holding. Usually they are
10:07
born in noble families or very rarely
10:09
raised up from middle class families. People
10:12
don't despise knights. They may not want
10:14
to see them in the sense of,
10:17
oh, that probably means a war is coming, but
10:19
they're not contemptible the way the common
10:21
soldier is. The common soldier is an
10:24
itinerant murderer basically and they kill
10:26
for pay and they are seen
10:28
as bad people. The
10:30
knight is supposed to have all of
10:32
his professional buddy knights and protect you and if
10:35
you need to call for a peasant levy, that's
10:37
one thing, but if he needs to hire a
10:39
bunch of Italians or Burgundians or something and have
10:41
them wander around through our village, that's
10:43
not good and we don't like it. And so
10:46
with the possible, with some exceptions, if
10:48
you're a holy cleric, you
10:50
may get away with being a healer. If
10:53
you're a noble knight, you might get
10:55
away with being a soldier. But
10:57
other than that, we've covered almost every,
11:00
I think every F20 character class. So
11:02
now we get into things that are not
11:05
player characters, but are NPCs, people
11:07
involved in vice, so pimps and
11:10
prostitutes are obviously looked
11:12
down upon as they are in
11:14
almost every society and almost every
11:16
period. But also we now get
11:18
to people who cause bureaucratic trouble
11:20
for you, possibly notaries are
11:23
disliked and they have
11:25
all those fancy documents and signing powers,
11:27
they know how to read, that's suspicious
11:29
and what are they notarizing?
11:31
Probably documents that will result in your
11:34
taxation. Yes, or take your land away.
11:36
And then merchants, just seen as not
11:39
just travelers, bad enough, but
11:41
middlemen, people who don't contribute anything
11:43
to society, they just take money
11:45
very close to usury, Robin, the
11:47
sin of lending money at interest,
11:49
a bad sin, not supposed to
11:52
do it, and merchants are problematic,
11:54
they may not even be Christian
11:57
or they may be the wrong kind of Christian in
11:59
parts of the. east, you'd have
12:01
Armenian merchants, in the west you'd have Jewish
12:03
merchants. Either way, outsiders and
12:05
problem children and people we want to give
12:08
a side eye to, and
12:10
then they go around basically just jacking up
12:12
prices on the common man as far as
12:14
anyone can tell. Right. to
12:18
make an honest living on a farm
12:21
because if you make things, you're also
12:23
suspicious. So if you're a fuller, a
12:25
weaver, a saddler, a dire, if you
12:27
make pastry, if you make shoes, if
12:29
you're a gardener or a painter, if you're
12:32
a fisherman even, you are looked down
12:34
upon or a miller, a tailor. So
12:36
some of these people are people who
12:38
make their living through suspiciously non-land farming
12:40
sort of ways, and others are people
12:43
who you fear might again rip you
12:45
off and therefore you need to distrust
12:47
them. And some of them are covered
12:49
in blood or horrible stakes like Fuller's
12:51
and Fisherman, and so you don't like
12:54
them. And as you say,
12:56
the miller is probably ripping you off. The
12:58
perfumer is definitely involved in basically selling vanity
13:00
to people. That's the worst thing in the
13:02
world. Right. We got more petty
13:04
officials who are disliked, game
13:06
wardens, customs officers, exchange
13:08
brokers. And again, these are
13:11
all people who are engaged in bureaucracy and
13:13
making things work and you don't want that.
13:15
That's all very suspicious. Keeping the boot of
13:17
the man on the neck of the commoner.
13:20
You can't have that. So let's briefly imagine a
13:23
game where everyone wants to do
13:25
this. Everyone wants a
13:27
genuinely medieval worldview, and that means that
13:29
your adventurers truly are outcasts. When you
13:31
come to town, you're not going to
13:34
be welcomed. You're not going to be
13:36
ushered into a magic shop for a
13:38
conversation with the merchant. You're not going
13:40
to be given all the hospitality, the
13:42
tavern where you hang around and discuss
13:45
what dungeon you're going to go to. But instead,
13:47
people are going to avert their eyes when you
13:50
show up. They're not going to want to talk
13:52
to you. And so the result
13:54
of that on the typical adventure
13:56
is that the GM has to
13:58
drop any space. scene
14:00
that occurs as interaction with people
14:03
in civilization and that cuts
14:05
out a lot of plots. And
14:07
so to make stories work is
14:09
one of the reasons that
14:12
people drop the intense class
14:14
stratification and this strong suspicion
14:16
of any outsider or anyone
14:18
who's involved in any profession
14:20
other than being a peasant
14:22
because it just stops stories
14:25
dead and you would have
14:27
to sort of embrace the outlaw nature of
14:29
it and accept the fact that
14:31
you are avoiding this class stratified society
14:33
in order to go adventure somewhere else
14:36
which is something that is found in
14:38
Tecumel where there's this incredibly
14:40
sophisticated setting with all of this
14:42
detail but it's a class society
14:44
so you're down in the dungeon
14:47
underneath that you know looking for traps
14:49
and treasures and stuff you're not actually
14:51
interacting with the society because it's too
14:53
stratified to allow you to do that.
14:55
Now we should note that this stratification
14:58
is the early Middle Ages so it's from say
15:00
600 to say 1100
15:04
at the tail end of it and
15:06
it starts shifting you know not particularly
15:08
ironically once there's enough wealth that suddenly
15:11
having wealth is another way to class
15:13
and so merchants start
15:15
getting good PR pretty early in
15:17
the written text which means amongst
15:19
the people who will eventually set
15:21
the standard the peasants will probably
15:23
stay small-minded and hateful
15:26
for longer but merchants
15:28
are basically accepted by
15:30
the late Crusades doctors
15:32
become book learners and stop dealing with
15:34
all that filthy blood there's a brief
15:37
bubble in the high Middle Ages where you could
15:39
be a magician and not be suspect of hanging
15:41
out with Satan all the time and
15:44
some crafts like blacksmith are always
15:46
respectable too so it's not an
15:49
any crafter is a bad news but
15:52
in the early Middle Ages the way that
15:54
people would historically get out of this situation
15:56
is they would band together with a bunch
15:58
of other outcasts and losers and they
16:00
would go out, usually east if they're in
16:03
Germany, sometimes up into the mountains if they're
16:05
in France, sometimes north if they're in England,
16:07
and then they would start a new town
16:10
and they would start a new system and they'd
16:12
divide up the land. Usually
16:14
they'd have a letter from the king or the duke
16:16
or whoever saying you can do that, but sometimes they'd
16:18
just do it and hope no one minded. They'd
16:21
have to fight off the winds or the
16:23
poles or whoever was already in that land.
16:26
Sometimes no one was in the land because
16:28
we had a population crash when the Roman
16:30
Empire fell so there is vacant land you
16:32
could do this on and that becomes its
16:34
own challenge. So the way to do this
16:36
successfully as an F20 game is
16:38
you're doing all this, you know that if
16:41
you go back to civilization for anything and
16:43
maybe story reasons will make you go back,
16:45
you're going to face the same obliquy that
16:48
you faced previously, but it becomes
16:50
sort of a frontier story, a western, and you're
16:52
out there and now the guy who can cast
16:54
fireball and the guy with the ever sharp sword
16:56
are actually kind of cool because you need them
16:58
to fight off monsters and
17:00
foreigners or the people who
17:03
live there, foreigners, to clear your land for
17:05
your new town. And that
17:07
is a genuine medieval adventure
17:09
that happened in this period and
17:12
was the way out for people
17:14
who found themselves hated or
17:16
squeezed out of the social stratum of
17:18
their old village or their old manor
17:20
house, their old life, and that's the
17:23
story. And in an F20 context, the thing
17:25
that makes the most sense is to build
17:27
your new town near the
17:30
dungeon that you just discovered. There's a
17:32
lot of treasure down there, there's money
17:34
to be had, there's wealth to be
17:37
generated, you need services to serve
17:39
you. If you have enough
17:41
of a start on things you might
17:43
figure out a way to tax other
17:45
adventurers for access to your town or
17:47
you just own the blacksmith's shop and
17:49
the outfitters in the magic store and
17:51
therefore- 10 foot poles, get your 10
17:54
foot poles. Exactly. And it makes
17:56
sense that that would be uninhabited until you
17:58
show up because you've got a- reduce
18:00
the monster content of the dungeon
18:02
by a certain percentage before it's
18:04
safe to get there. It's a
18:07
typical haunted, ravaged land
18:09
around a dungeon and you're now settling
18:11
it and establishing a town. And so
18:13
this can get you to sort of
18:15
deadwood with elves and
18:18
dwarves. Right. And once we're in
18:20
deadwood, we probably have to head
18:23
for an ad. There are no ads on HBO,
18:25
but on the other hand, you don't
18:27
want to hear us start swear-engining. So
18:30
off we go into an ad
18:33
and then another hut. That
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cult would never die. Till the stars
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came right again. And the secret priest
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would take great Cthulhu from his tomb.
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The sound of early jazz and
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the sight of people ducking off
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the roadway from cars before, there
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are significant traffic laws tell us
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that we're in the history hut,
20:38
and we're in a 1920s history
20:40
hut. And
20:43
previously, we've covered some weird social
20:45
disturbances on this show, and particularly
20:47
in the history hut. For example,
20:49
in episode 590, we talked about
20:52
Toronto's clown fireman riot. But
20:54
even more inexplicable is the
20:57
1922 New York City straw hat riots. Ken,
21:02
how could straw hats cause a riot?
21:04
How could they indeed? Well,
21:06
in America, starting around the turn
21:09
of the century, you would change
21:11
from your felt hat, your trilby,
21:13
or your fedora, or your derby,
21:15
or whatever, to a straw hat,
21:18
because America is hot and
21:20
sunny. And so, circa
21:22
May 20th would be straw hat day.
21:25
Straw hat day is earlier in the south, it's Easter
21:27
in New Orleans, for example, but right
21:30
around May 20th, maybe no later
21:32
than June 1st, it would
21:34
be straw hat day. And because straw hats
21:36
are now an item of mass consumption, there
21:38
are now stores saying, get
21:40
your straw hat for straw hat day.
21:42
Everyone needs to go to straw hat
21:45
day. Go buy your straw hat. And
21:47
fashions would change slightly every year. So
21:49
you're up to date, new fancy boater.
21:51
Right, you'd have boaters, the Panama hat
21:53
becomes giant after Teddy Roosevelt is photographed
21:55
wearing one in 1906, so
21:57
there's a big boom in the air. different
22:00
kinds of straw hats. But you
22:02
have finally a cheap
22:04
accessible straw hat for urban populations, which
22:06
was not the case before you invented
22:08
a factory that could build straw hats
22:10
and had mass distribution of goods. So
22:12
suddenly everyone can wear a straw hat
22:14
in the city. They want to wear
22:16
a straw hat in the city because
22:19
it's much cooler than a felt hat.
22:21
And so they switch and it becomes
22:23
a celebration in the same way that,
22:25
you know, you're white sale and you're
22:27
buying new sheets because it's not winter
22:29
anymore, that kind of thing. So
22:32
you wear your straw hat all summer and then
22:34
you'd switch back to the felt
22:37
hats on felt hat day. And
22:39
that was historically September 1st and
22:41
then moved slightly as
22:44
the early part of the century was very hot.
22:46
And so in 1908, it's changed
22:49
in most cities, Chicago, of course,
22:51
is your bellwether here, August 31st,
22:53
1908, Mayor Busey postponed
22:55
felt hat day in Chicago to
22:57
the 15th of September by
22:59
proclamation. And every one of the tribune was
23:02
like, this may be the most significant accomplishment
23:04
of his administration. Yes, it's
23:06
a great detail that this had
23:08
to be an official announcement that
23:10
the day would change. So before
23:12
the rioting started, there were more
23:14
benign versions of a
23:16
hat destroying ritual. So in New York
23:18
at the New York Stock Exchange on
23:20
September 15th, stockbrokers would
23:23
on the floor of the exchange in
23:25
a fun little thing that
23:27
would be televised on CNBC if it
23:29
was still happening. They would destroy each
23:31
other's straw hats. But it was
23:33
okay because their colleagues, their friends, they know each
23:36
other and they're all planning to do it. It's
23:38
not an attack or anything like that. Like pinching
23:40
people if they're not wearing green on St. Patrick's
23:42
Day. If you're all at the office, you all
23:44
know each other and that's how it's cool. The
23:47
Cubs, after their first win in September, they would
23:49
destroy their straw hats and the fans would throw
23:51
their own straw hats down onto the field.
23:53
Man, it was a big whoop-de-do. It
23:55
was a jovial thing when
23:58
it was jovial. But... Even
24:00
as early as 1899, if
24:02
you wore your straw hat in late
24:04
September, you were gonna get, best
24:07
case scenario, your hat stolen. Worst case scenario,
24:09
you'd be beaten up in your hat stolen.
24:11
So a British tourist in Philadelphia in 1899
24:13
reports wearing
24:16
a straw hat in late September, according
24:18
to the hotel where he was staying,
24:20
would court danger. So
24:22
there are things in the newspapers scattered
24:25
about that wearing a straw hat after
24:27
Felt Hat Day is in
24:29
danger of having your hat stolen and stomped,
24:31
and maybe you'll be stomped. And
24:33
this shows up in Louisville, Kentucky, New
24:35
York City, Newark. There is a straw
24:37
hat riot on September 15th, 1910 in
24:41
Pittsburgh, that is good nature, Joshua
24:43
gets out of hand. Pittsburgh also
24:45
has a stock exchange, so they
24:47
had the same habit there, and
24:50
it spread and trouble ensued. In
24:52
1920, on September 13th in New York, East
24:56
Side Boys invaded Chinatown, and
24:59
stole all the straw hats and smashed them up. This
25:01
begins, I think, a sort of
25:04
undercurrent that people don't like to talk about,
25:06
because Straw Hat Day seems fun. But
25:08
September, 1922 is a hot month. Everyone's
25:12
wearing their straw hats a little later than they
25:14
maybe should, but the kids are eager
25:16
to start smashing hats, and they jump the
25:18
gun. On September 13th, 1922, the kids in
25:20
Five Points, so
25:23
a pretty terrible slum, begin smashing
25:25
the straw hats of the garment workers who
25:27
are coming off shift, they had like five
25:29
in the afternoon. This goes great,
25:31
they're having a great time, because the garment workers,
25:33
many of them are women, many of them, many,
25:36
many of them are Jews, so it's all right
25:38
if you're a hateful little Irish kid to smash
25:40
up a Jewish guy's hat. But
25:43
they get to the dock workers who are
25:45
also coming off shift a little later, and
25:47
guess what, Robin? Dock workers do not take
25:49
kindly to having a bunch of rabble smashing
25:51
their hats. Yeah, so they have the muscle
25:53
to give their opinion in
25:56
return fist-wise. Exactly, and
25:58
so the... pursuing
26:00
brawl and fracas because in
26:03
Five Points, as I assume in every gang
26:05
neighborhood, you have your little juvenile gang and
26:07
then you have your older teens whose job
26:09
is to sort of, you know, point
26:12
them in the direction that the real gangs want
26:14
them pointed, but are sort of
26:16
watching over them and then you have the
26:18
actual grown-ups who do the bootlegging or whatever.
26:21
And so that mid-rank sees their kids
26:24
getting beaten up by dock workers and
26:26
swarms in to take action and the
26:28
brawl expands on to the Manhattan Bridge
26:31
from Canal Street to Brooklyn and
26:34
that goes until the cops bust up
26:36
the riots and that's the end
26:38
of the day and everyone says, well, that was a
26:40
bad straw hat day, everyone has learned their lesson now,
26:42
but the next day, it breaks out
26:44
again in the Lower East Side and it
26:47
spreads rapidly. Their
26:49
blood is up after the fight. It
26:51
goes as far north as 104th Street, which
26:53
is Italian Harlem. So there's
26:55
another big Jewish neighborhood there. So
26:58
there's inter-ethnic hat snatching. It
27:00
spreads onto the west side. One
27:02
thousand hat nappers are on Amsterdam
27:05
Island and nothing says
27:07
it in the papers, but
27:10
it's Hamilton Heights and Sugar Hill. Sugar
27:12
Hill is by then an African-American
27:15
neighborhood and then Hamilton
27:17
Heights is more Italians. And
27:20
so you get the sense
27:22
that there is a degree of inter-ethnic
27:25
gang warfare that's going on on the
27:27
level of hat smashing. Right. So
27:29
that the hat thing creates a pretext for
27:32
people who want to cause violent trouble and
27:34
then it gets out of hand. Some
27:36
of the people who are being attacked and
27:38
having their hats torn off their heads are
27:40
off-duty policemen. Yes. That
27:42
doesn't help either. Right. The cops
27:45
are called when the riots begin and in most
27:47
of the precincts, they say, well, it's felt hat
27:49
day. There's going to be hat snatching. You know,
27:51
pay attention. But once
27:53
they are saying, no, it's real and they start
27:55
coming out and seeing what's happening, the cops are
27:57
wearing their straw hats because it's still hot. and
28:00
their hats get snatched over and over and over
28:02
in one case one cop and
28:05
another security guard basically get
28:07
into a fight because both of their
28:09
hats are snatched and they think the
28:11
other one was involved somehow that's fun
28:13
and there's a cop who chases a
28:15
kid and he trips and he lays
28:17
himself out on the concrete that's not
28:20
good there are two men hospitalized because
28:22
in the Lower East Side at least
28:24
they're using poles with long wires attached
28:26
to them or nails to grab the
28:28
hats especially take them out of moving
28:30
cars and these wires of course
28:32
if you're aiming for a hat it's very easy to
28:34
hit someone in the eye and one
28:36
assumes their parents did not bother to
28:39
say you'll put someone's eye out but someone should
28:41
have because they almost did put someone's eye out
28:43
the guy goes to the hospital he's not permanently
28:45
blinded but it's a near thing another guy is
28:47
basically just beaten within an inch of his life
28:49
nearly kicked to death and winds up in the
28:51
hospital and that's just the two that we have
28:54
records of we have no idea how much there
28:56
was because the New York Times even
28:59
then did not feel this news was
29:01
fit to print and so in troubling
29:03
situation hats are snatched right and according
29:05
to the Tribune youthful marauders were suspiciously
29:08
active in the immediate vicinity of hat
29:10
stores and this notion is that this
29:12
whole thing was started by the hat
29:14
people to sell more felt hats and
29:16
indeed on September 14th the hat stores
29:18
all stayed open late to sell you
29:20
a felt hat so you wouldn't be
29:22
rioted against well we learned in the
29:25
previous segment that hat makers are not
29:27
to be trusted not to be trusted
29:29
that they are that they are a
29:31
problem with their their mercury and their
29:33
whatnot but again there is a possible
29:35
ethnic note to this a lot of
29:37
the hat trade in New York at
29:40
this time was Jewish people Jewish
29:43
immigrants running hat shops and
29:46
so the suspicion
29:48
of shadowy hat companies behind
29:50
hat riots has
29:52
a more than a whiff of anti-Semitism
29:54
to it so who can
29:56
say but certainly there are
29:59
lots of these kids certainly
30:01
on the second day that are also
30:03
not just Irish rabble from the Five
30:05
Points but are also Jewish kids writing
30:07
Italian kids writing because we have the
30:09
lists of various populations that are brought
30:11
in to various precinct houses. In
30:14
some cases they're thrown in jail and
30:16
told to cool off. In some cases
30:18
in one case the cops call their
30:20
parents and say we can't
30:22
legally beat your kids but if you
30:24
come down here you can beat your
30:26
kids in the police station. With our
30:28
fine beating clubs. With our beating club
30:30
can use a real police truncheon and
30:33
so we know that it is
30:36
by now a multi-ethnic explosion of
30:38
hattery or of anti-hattery. So
30:40
this sort of calms it out for a bit. In 1924
30:42
there's another case of a hat theft
30:46
where a guy is chasing the kid
30:48
who stole his hat, he grabs him, the older
30:50
teen comes out of the shadows and fights him
30:53
and while they're fighting the older teen knocks the guy
30:55
down and he breaks his head open on a curb
30:57
and dies. Calvin Coolidge tries to
30:59
lower the temperature in 1925, goes out in
31:01
public wearing
31:03
a straw hat on September 18th, did
31:06
so again on September 19th and when
31:08
they asked him for comment he said
31:11
summer isn't over yet and
31:13
he was in DC so summer's not even over
31:15
in DC until you know November. Right
31:17
so he's just introducing an anarchic idea
31:19
that you just decide whether it's
31:22
hot or cold and wear a hat
31:24
accordingly which of course would remove the
31:26
implicit social permission to engage in violence
31:28
when you see someone wearing a hat
31:31
at the wrong time or actually two
31:33
days prior to the wrong time. We
31:35
know that the hat snatchers were spoiling
31:37
for a fight and didn't wait until
31:39
people had the opportunity to follow the
31:41
rules. Right well Calvin Coolidge is our
31:43
greatest president for so many reasons but
31:46
that's one of them. Sadly he can
31:48
only do so much after Hoover is
31:50
in office another major outbreak of hat
31:52
smashing happens on the Lower East Side
31:54
a thousand hats seen smashed at
31:56
Mulberry and Broome which is again down in
31:58
the Five Points area. And
32:01
then eventually college students have begun going
32:03
hatless by this time and College
32:06
students just go around with no hats and
32:08
everyone's like oh my goodness and this bold
32:10
not wearing a hat at all Sort
32:12
of begins to defuse it and then also
32:14
the boater just goes out of style Because
32:17
the only people keeping it in style were college students
32:19
frankly And so when they stop wearing
32:21
it people are wearing straw
32:23
hats that from a distance look like regular
32:25
hats And so there there's not as much
32:28
urge to smash and grab them Also, I
32:30
assume the depression begins to take people's minds
32:33
off hat day and maybe you move into
32:36
Apple day or something else. So this could be
32:38
just a Complicating factor in
32:40
a call of Cthulhu scenario or
32:42
an early trail scenario Where
32:45
you're trying to investigate something else in New
32:47
York and this is going on and you're
32:49
trying to figure out what's going on But
32:51
that seems odd to introduce
32:53
this thing That's a bold note and
32:56
then have it just be a complete
32:58
red herring So it could be the
33:00
echo of some other, you know ancient
33:02
ritual that's been performed And
33:04
it just sort of changes people's minds that
33:07
switches on the ritual obedience Switch
33:10
and people start well, what do we do? Okay.
33:12
Well, it's September. There's a thing with hats We
33:14
do the half thing so it could be some sort
33:16
of mirrored resonance of
33:19
some deeper darker Ritual being performed
33:21
in the sewers or out in
33:23
Westchester or there could be a
33:25
Martian spaceship crashed under Bullberry Avenue
33:27
that's sending out these hate rays
33:29
like in Quatermass in the pit
33:31
and That's what's working on
33:33
the the problem teens of the time that's what
33:35
started the riots in the Civil War in five
33:37
points and it's what started the hat riot in
33:39
1922 and It's
33:42
just one more of a social outbreak
33:44
that you can track either in your
33:46
trail era You're like there was that was
33:48
exactly where the Civil War draft riots started
33:51
That's where the hat riots started in 22
33:53
and you could probably find other riots in
33:55
five points without too much work And
33:57
then rather than say well, it's a it's
33:59
a horror horrible impoverished rookery, of course there's going
34:01
to be riots, he'd say, it must be a
34:03
Martian spaceship and dig it out and have adventures
34:05
that way. Well, it's time for us to get
34:07
in our spaceship, fly over this commercial and
34:10
into another segment on the other side. Speaking
34:43
of the King in Yellow, like Carcosa,
34:45
Chambers wisely does not restrict the King
34:47
in Yellow to one mythic role. In
34:50
this story, he appears to be
34:52
the personification of both Castane's delusion
34:54
and of secret conspiratorial power.
34:57
In Chambers' other stories, he
34:59
embodies hopelessness, degeneracy, or death
35:02
itself. In all of these
35:04
tales, however, he uses the play as
35:06
his gateway, his seduction, his channel to
35:08
enter the mind of the reader and
35:10
perhaps the mortal universe as well. Although
35:13
this story predates the arrival of
35:15
the Tibetan word tulpa into Western
35:17
occultism, the King in Yellow resembles
35:19
a thought form, as Theosophical occultists
35:21
termed a similar concept in the
35:24
1890s, given shape and malignity by
35:26
the words of the play. The
35:55
correlation of your mind's contents, the
35:57
dark secrets of the Magellanic Cloud,
36:00
and the buzzing from the hillside
36:03
welcome us, if that's the word I want,
36:06
into the mythos hut. And
36:08
Robin, you have challenged me on
36:10
the basis of the list of
36:12
backer categories on the trail of
36:14
Cthulhu second edition backer kit, now
36:16
on backer kit, now crowdfunding, which
36:19
is mythos monsters in order of
36:21
least scary to most scary and
36:23
the most scary is Cthulhu, and
36:25
the least scary, so the
36:27
lowest level of backing, is the
36:29
Zug. And Robin, I
36:31
think that you took that as a
36:34
personal affront having written Dreamhounds of Paris,
36:36
so what's your beef with
36:38
the Zug being unscary? Well, I don't
36:40
have a beef with them because like
36:42
mathematically there would have to be a
36:44
least scary lovecrafting creature, but we can
36:47
as genius role-playing game designer
36:49
podcasters, this is the
36:51
sort of challenge that we can take
36:54
on to make the Zug scarier. So
36:56
we're going to try and find out
36:58
a way or ways to make the
37:01
putatively lowliest Lovecraftian creature genuinely terrifying. And
37:03
the easy, if this was a podcast where it
37:06
just was me and you were my audience, this
37:09
segment would be over very quickly because all I would have
37:11
to say is they're rats. And
37:14
that would terrify you because of course, rats
37:16
are not your friend. They're not, they're not
37:19
anyone's friend Robin. No, well not
37:21
even other rats. So for the
37:23
benefit of Game Masters, I thought
37:25
we would find a way to cook up a scenario
37:27
or scenarios in which the Zug
37:29
is genuinely terrifying. And that
37:32
starts with identifying the properties that the
37:34
Zug has in Lovecraft because of course,
37:36
it's cheating to just go, oh, well
37:39
they're actually star vampires. Yeah, they're actually
37:41
serial killers. We have to make the
37:43
actual Zug as Lovecraft quickly and vaguely
37:45
presented them into an object of terror.
37:48
And to that end, let us quote
37:50
from H.P. Lovecraft doing his part to
37:52
make Zug's scary. This
37:54
is from Dream Quest of Unknown Cadet. In the
37:57
tunnels of that twisted wood, folks
38:00
twine groping boughs, and shine dim
38:02
with the phosphorescence of strange fungi,
38:04
dwell the furtive and
38:06
secretive Zoobs, who know many obscure secrets of
38:08
the dream world, and a few of the
38:11
waking world, since the wood at two places
38:13
touches the lands of men, though it would
38:15
be disastrous to say where. Certain
38:18
unexplained rumors, events and vanishments occur among
38:20
men, where the Zoobs have access, and
38:22
it is well that they cannot travel
38:24
far outside the world of dream. But
38:27
over the nearer parts of the
38:29
dream world, they pass freely, flitting
38:31
small and brown and unseen, and
38:33
bearing back pecan tails to beguile
38:35
the hours around their hearths in
38:37
the forest they love. Most
38:39
of them live in burrows, but some inhabit
38:41
the trunks of the great trees, and although
38:43
they live mostly on fungi, it is muttered
38:46
that they have also a slight
38:48
taste for meat, either physical
38:50
or spiritual, for only many dreamers have
38:52
entered that wood who have not come
38:54
out. So first of all, I see
38:57
where role-playing writers develop the habit of
38:59
just throwing out a lot of vague
39:01
hints about a creature to make it
39:03
seem scary and not coming down and
39:06
giving you enough information. It's from the
39:08
man himself. How to play it. So
39:10
first of all, we take from this
39:12
that the reason that these rat-like creatures
39:15
are scary is they're intelligent. They communicate
39:17
with each other. They have a mythology.
39:19
They're smart. They communicate in a
39:21
fluttering language. That's how they don't meet, forgive
39:23
or they flutter. Yes. And
39:26
they can come a little ways
39:28
into the mortal world at certain
39:30
points. So that implies that there
39:32
are territories that they can
39:34
infest. And also, zoos seem to be
39:36
scary because they do actually seem to
39:38
be luring people in and
39:40
kind of sense like killing and eating
39:42
them. A little bit. They
39:44
may be small, but they're smart and
39:47
they're trouble. So I guess the
39:49
scenario begins with an area that
39:51
turns out to have overlap
39:54
with the dream world. And so the next question
39:56
is, first of all, is this a territory that's
39:58
always connected to the dream world? world, in which
40:00
case there have always been strange
40:02
disappearances and it's kind of a place
40:06
few people go and is inherently
40:08
creepy. Or could it be a
40:10
new place that they have suddenly
40:12
broken into, possibly, because dreamers are
40:14
making it possible. Maybe those dreamers
40:16
are player characters who have been
40:18
to the dream world and now
40:20
they've gone into the city and
40:22
Zoogs are coming up in their basement
40:25
because the dreamers have dreamed them there.
40:27
The notion that Enchanted Wood,
40:29
where the Zoogs live, touches
40:31
the earth, the waking world,
40:33
at two places can
40:36
either be, well, one place is probably
40:38
in England because Lovecraft and the other
40:40
place is probably in New England, also
40:42
because Lovecraft, but maybe Ohio. Lovecraft has
40:45
stuff in Ohio. I like the idea
40:47
of putting the other Zoog entry in
40:49
sort of that Bradbury Midwest where the
40:51
horrors are all dreamy anyway. I think
40:53
that's a fun overlap. But I certainly
40:56
think that you're right. You can
40:58
dream yourself into tangency with the
41:00
Enchanted Wood. Either just, it normally
41:02
stops after a few weeks or
41:04
maybe it, you know, continues
41:07
strongly if the Zoogs are able
41:09
to do their weird little
41:11
ritual to keep another door open. Or
41:13
maybe just the tangent points float around
41:15
the globe like the magnetic poles and
41:17
sometimes they're in England and sometimes they're
41:19
in Ohio and sometimes they're just down
41:21
the road from your campaign by an
41:23
odd coincidence. So wherever that happens, you're
41:25
going to have not only the player
41:27
characters having their dreams in the dream
41:29
land where they theoretically did
41:31
it on purpose, but also GMCs who
41:33
live in the neighborhood are going to
41:35
start having weird dreams or have their
41:37
dreams gone forever because their dream self,
41:40
like an idiot, walked into the Enchanted
41:42
Wood and got eaten by the Zoogs.
41:45
And so there are going to be
41:47
people who don't have dream selves and
41:49
maybe the Zoogs can peek through their eyes or
41:52
maybe the Zoogs can come up through their houses
41:54
and just be invisible to them. And so the
41:56
Zoogs just take over the houses and the
41:59
people just go about their lives. and they
42:01
just can't tell that their house is infested
42:03
with zoos, that'd be pretty scary. I wouldn't
42:05
like that. And since zoos are intelligent, you
42:07
could have a very smart one that decides
42:09
to change their lowly wretched status and
42:12
elevate them by throwing in with
42:14
one of the great old ones.
42:16
So you could have one start
42:18
up a cult that is
42:21
Yogg-Sothoth is the obvious one because that's
42:23
the deity of gates that would allow
42:25
them to keep the gates open more
42:28
easily. And they could be doing
42:31
favors for whatever gods have
42:33
chosen destruction of the earth
42:35
there furthering and acting
42:37
as their sort of eyes
42:40
and ears. In an urban environment or even in
42:42
a farm, you're not suspicious of
42:44
rats skittering around. If you spot, you
42:46
know, you hear a weird
42:48
noise, you look over and, oh, I think that
42:50
was just a rat. And that's still
42:53
unnerving, Ken, I'm sure you'll agree. That
42:55
is you don't immediately think that that rat
42:57
is observing you and shall
43:00
we say ratting on you to
43:02
Yogg-Sothoth or some other entity. They
43:04
might give power to cult leaders
43:06
who think they're in charge when
43:08
really it's the zoos who are
43:11
in charge and thereby become enabled
43:13
to do things in our waking world
43:15
that either they can't go far enough into
43:17
the waking world to do themselves or, you
43:19
know, they need opposable thumbs or the ability
43:21
to hold a conversation with a human. So
43:23
they could have human servitors
43:25
who think they're the human bosses.
43:27
Yep. Or they could have
43:29
the people whose dreams they ate go do their
43:32
errands for them. The other thing
43:34
that the zoos have in the story, they
43:36
have moon wine that is a seed that's
43:38
dropped down from the moon, falls in the
43:40
wood and it grows into a tree and
43:42
they'd make wine from it. And
43:45
that moon wine tends to intoxicate
43:47
people and make them loosen their tongues. And
43:51
it's something that they could be slipping into people's
43:53
food to get them delirious, maybe
43:55
trying to shape their dreams a little
43:57
bit and say, well, if you just
43:59
dreamed us a slightly better opening, that
44:01
would be nice. Or maybe they're just,
44:04
that's how they keep control
44:06
of their human cultists is by giving
44:08
them the dream wine and then their
44:10
dream selves are, you know, I don't
44:12
want to say panned up but let's
44:14
say panned up in the enchanted wood
44:16
or possibly eaten. And that
44:18
dream wine can be another one of their tells as
44:21
they go out, that people are
44:23
drinking this strangely bright orange beverage
44:26
that they don't seem to know
44:28
there's anything wrong with but it
44:30
certainly makes them susceptible to influences
44:32
of all kinds. And if they
44:34
infiltrate some moon wine into the
44:36
meeting place of the player characters,
44:39
you know there's a player character that's going to try it. Yep,
44:42
absolutely, guaranteed. You could even
44:44
have moon wine trafficking, it
44:46
could be an illicit substance
44:48
that people pursue because
44:50
it makes their dreams seem vivid and
44:52
fulfilling and allows them not only to
44:55
dream lucidly but to have the dreams
44:57
they've always wanted and it starts to
44:59
seem like those dreams they have are
45:01
filtering through into the real material world.
45:04
But like a lot of drugs
45:06
you become insensitized to its positive
45:08
effects over time and of course
45:11
it allows the zooks to control
45:13
you and eat your dream self
45:15
or finally, you know, if
45:17
you need a fix, if you need more moon
45:19
wine you know where the forest is that you
45:22
need to go to and they're waiting there to
45:24
drop you into a pit and devour you. And
45:27
zoos also want to eat your kittens. They
45:29
tried to eat a kitten in Ulthar and
45:31
were stopped by the heroic cats of Ulthar
45:34
so maybe that's more spore is
45:36
that the, you know, there used to
45:38
be a stray cat that you don't see on the street
45:40
anymore because the zoos at him and
45:42
that's kind of gross to see something that
45:44
looks basically like a rat chowing down on
45:47
a kitten that seems disgusting on every level.
45:50
And this means that you have an
45:52
ally against the zoos if you can
45:54
awaken best to your defense or go
45:56
to Ulthar yourself in your dreams and
45:58
say zoos are infesting. my lovely
46:00
Ohio hometown, can you help us dream cats?
46:03
And the dream cats will do
46:05
so probably, but they will also charge.
46:07
And for example, the Zuges in the
46:09
war, they demanded that the Zuges keep
46:11
them fed with grouse and pheasant. So,
46:14
you know, the cats have got their own favors
46:16
that they want the player characters to do. And
46:19
you can be suddenly realizing that
46:22
your town in Ohio or wherever
46:25
is really just the sort of, you know,
46:27
chess board between the Zuges and the cats
46:30
and you're a force in their eternal warfare back
46:32
and forth. Yeah, so we all know that cats
46:34
think of humans as mere pawns. Exactly,
46:36
yeah. Even if you think
46:38
they're their friend, they can bite you at
46:40
any moment. Absolutely, but that's cool, Robin. Cats
46:42
are wonderful. Right. And it's not
46:44
just because they emit a bacteria that makes me believe
46:46
that. Yes, I can see that's the toxoplasmosis talking. Well,
46:49
before the infection spreads, it's time for us
46:51
to listen to another commercial and then the
46:53
final segment of this here podcast. Hold
47:06
the presses. Stop typing the
47:08
teletypes. It's time for another
47:10
Cardass News News Bulletin. Gamers
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across the globe are flocking
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gaming news. From the weekly
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tabletop gaming news show, TableTakes.
47:29
Every Friday at 2 p.m.
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Pacific. Heroic hosts, Javian Smith,
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Banzai Baby, the Noir Enigma,
47:36
and Peter Adkisson. Bring you
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scintillating up to the moment
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features. Stay up to date
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with Bundle Boss and Crowd
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with your favorite luminaries on
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Interview Worthy. But that's not
47:50
all on GenCon TV. Satisfy
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your gaming cravings with actual plays
47:55
of tabletop avi cheese. Actual plays
47:58
of strategy games. It's time once
48:00
more to enter the most ambiguous
48:02
of hats. It's
48:27
not where we don't really know what's going on, but there's a
48:30
crankery in one corner, there's a
48:32
weird map in another, but when we
48:34
look out the window we hear the
48:36
cry of the alien big cat screaming
48:38
on the moor, and over in the
48:40
corner there's the great alien and the
48:42
Nordic alien, they're enjoying kombucha together, but
48:44
this time around our journey into the
48:46
Liptony hut takes us into the little
48:48
alcove where we talk about cryptids, and
48:51
the particular cryptid, I think this
48:53
guy is special, because you know
48:55
you're Michaeli and Ben Brey and
48:57
possibly your chupacabra side, there aren't
48:59
a lot of quadrupeds in the
49:01
world of cryptids for some reason,
49:03
so we're going to journey now
49:05
to Wisconsin with a little hint
49:07
over in Michigan earlier on, because
49:09
this is the stomping grounds, the
49:11
four-footed stomping grounds of
49:14
the Hodag, and well
49:16
he's kind of a multi-forum sort of
49:18
creature, kind of a chimera could be
49:20
made of a whole bunch of different
49:22
monsters, can tell us more
49:24
about the Hodag. You mentioned Michigan, the
49:26
first mention of the Hodag in print
49:29
is in an 1870 history of
49:31
Kent County that says an unknown and mysterious
49:34
animal was heard, seen and even fired at
49:36
in the woods near here some years ago,
49:38
and as no other name could be found
49:40
for it, it was called Hodag. I love
49:44
that non-explanatory explanation, that's great.
49:46
Yes, that's the best, and
49:49
the Hodag seems to have begun
49:51
as a sort
49:53
of a folk monster amongst the
49:56
lumberjacks and timber people, timbermen, of
49:59
the... Upper Midwest of Minnesota,
50:01
Wisconsin, Michigan, that area that
50:03
it seems to have bopped
50:05
up. Some people trace it
50:07
to an Ojibwa legend of
50:10
the water panther. I
50:12
see literally no commonalities between them except they
50:15
have four feet. So I'm going to say
50:17
this is just people who want Indians to
50:19
have made up all of our cool legends
50:21
and the American Indians made up many cool
50:23
legends. The Hodag is not one of them. It was made
50:25
up by bored lumberjacks. So over
50:28
the years, there have been numbers of
50:30
sightings and descriptions of Hodags, usually by
50:32
people writing, here are some tall lumberjack
50:34
tails. And so we'll just sort of
50:37
run through what it looks like maybe.
50:40
In one case, the head of
50:42
a frog, the grinning face of a
50:44
giant elephant, thick short legs set off
50:46
by huge claws, the back of a
50:48
dinosaur, and a long tail with spears
50:50
at the end. Other versions say that
50:52
the head has got
50:55
bull horns or stag beetle horns,
50:58
long hair, that the dinosaur
51:00
back has spines in it, set a foot
51:02
and a half apart. The short
51:04
legs are tipped with
51:06
sharp curved claws to indicate
51:09
predator, a spear tip
51:11
tail, sharp glistening fangs, glowing green
51:13
eyes, and a foul odor. The
51:16
Hodag is often described as distressingly ugly
51:18
and sometimes it knows it's ugly and
51:20
that makes it sad and angry. Or
51:24
maybe... The question of whether the Hodag is
51:26
an animal or a sapient being
51:28
is something that's going to come up a
51:30
bit. Or maybe, and this I guess is
51:33
if you're trying to have your Hodag and fun
51:35
ruin it too, it just looks
51:37
like a rhinoceros, maybe with ox horns.
51:39
It's got kind of a piebald color,
51:41
like a Mackinac raincoat and a peculiar
51:43
bony growth on the nose that blocks
51:45
its vision almost entirely. It can only
51:48
see up and so it uses the
51:50
bony growth to knock down trees and
51:52
to dig and to smash things.
51:54
And that weakness has that real sort of
51:56
tall tail element to it. That vibe. Its
51:59
size is the largest. dog size in at
52:01
least one photo of the dog
52:04
size in at least one photo of the dog size in at least
52:06
one photo of the dog size in
52:34
at least one photo of the dog size in at least one photo of
52:36
the dog size in at least one
53:04
photo of the dog size in at least one photo of the
53:06
dog size in at least one photo of
53:34
the dog size in at least one photo of
53:36
the dog size in at least one photo of
53:38
the dog protection.
54:01
And so they brought a cow
54:03
by and the Hodeag smelled
54:05
the cow and chased it and the long jumper
54:07
jumped over the pit and the Hodeag fell in.
54:10
And so they captured this Hodeag and then they
54:13
would exhibit it at the Oneida County Fair every
54:15
year and in the interim he would keep it
54:17
at his house. Right. And
54:20
several sources describe what people actually saw
54:22
at the Oneida County Fair as
54:24
a wooden hair covered puppet and
54:26
Shepard would be doing the whole carnival
54:28
barker thing and describing it but his
54:30
sons would be controlling the puppet with
54:32
wires and was kept in dim lighting
54:35
conditions and onlookers were afforded
54:37
only a brief peek
54:39
at it. So that's sort of a version
54:42
of the carnival creature that you sometimes
54:44
see the, you know, the Iceman who
54:46
we talked about before or if you're
54:48
driving through Arizona you'll see a thing
54:51
called, you know, what is it? What
54:53
is the thing? And you see billboards
54:55
for miles and miles and finally stop
54:57
at this gift shop. So it's in
55:00
that family of puppety roadside slash carnival
55:02
attractions. Yep. So there's
55:04
a lot of various facts about the Hodeag
55:06
that have come out mostly from the researcher
55:08
Shepard but also the guy who helped him,
55:11
I hate to say build the
55:13
puppet Robin because that sounds unkind, the guy
55:15
who helped him with the Hodeag wrote
55:17
his own book and made up his own stuff. There's
55:20
a lot of various Hodeagery out there but
55:22
here's the information that we have. He
55:24
was described as the missing link between the
55:26
Ichthyosaurus and the Myelodon. I love that being
55:29
the pattern as you go into the Oneontic
55:31
County Fair. Pick two prehistoric creatures that are
55:33
fun to say. That are fun to say.
55:35
Myelodon of course the giant ground sloth Ichthyosaurus,
55:37
the sort of super swordfish in the past.
55:39
Yeah, totally on the same evolutionary tree. Absolutely.
55:42
And alive at the same time too. Finally
55:44
we have the connecting branch. And this must
55:46
have been a fun one. King
55:48
Tut in his tomb there was
55:50
a scroll that mentions the Hodeag
55:52
under the name Selblatky so
55:55
it's known in ancient Egypt and I would
55:57
have been hard pressed to find lumber in
55:59
ancient Egypt. much less lumberman, but there we
56:01
are. So blackface sounds like somebody runs a
56:03
deli. Oh, his diet is
56:05
a matter of question. According to some
56:08
sources, he eats only white bulldogs or
56:11
porcupines or beef on the hoof.
56:13
But Shepherd at one point said that it eats
56:15
only water snakes, turtles,
56:18
and close your ears, John
56:20
Cavallik, muskrats. It
56:22
often, as I mentioned, it's awareness of its own
56:25
distressing ugliness, cause it to weep
56:27
loudly for days on end, and
56:29
its weeping sounds horrible, but crystallized
56:31
Hodag tears resemble amber. So is
56:33
there a lot of amber in
56:35
the area? I don't think that
56:37
there's any amber in the area, but I'm not
56:40
the expert on, I mean, you
56:42
know what? In fairness, there's a lot of pine
56:44
trees. Amber is fossilized pine resin. I
56:46
will not say- You only have to find a
56:49
little bit of amber to say that that's the
56:51
track of the Hodag. Right, or have someone with
56:53
an amber necklace. I think my favorite detail is
56:55
that he hates and fears citrus. Yes.
56:58
Is there anything related to an ichthyosaurus
57:00
wood? Right, yeah. Well, I mean, lemon,
57:02
it's the natural enemy and accompaniment of
57:05
all fish. And there is
57:07
a story of someone holding the Hodag
57:09
tears and drinking tea and they
57:11
spill the tea on the Hodag tears and they
57:13
just melt because of the lemon and the tea.
57:16
So I suppose maybe you could, in some
57:18
version of the Hodag, just throw lemon juice
57:20
on him and he vaporizes. To
57:23
prevent this sort of behavior, he will cover
57:25
himself in pitch from spruce or pine trees,
57:29
and then roll around in the leaves to build a warm coat for
57:31
the winter. We've talked
57:33
about the fact that Hodags are oviparous, they
57:36
lay eggs, and according to the Wisconsin
57:38
tourist bureau at
57:40
Rhinelander, Wisconsin, the Hodag is a scratch
57:42
golfer, which that's a
57:45
slogan right there. What
57:47
does that even mean? If you were running for
57:49
office in Wisconsin, put that on your bumper stickers,
57:51
you will win. Right, so there's a book called
57:53
Treasury Folklore by an author named Dee Dee Cheney,
57:55
which claims that the Hodag died out in the
57:57
1930s due to
57:59
the increase in the used use of lemon as
58:01
an ingredient in food. So as soon
58:04
as you could get like, you know, lemons became
58:06
abundant or later you could get real lemon in
58:08
the stores. That was sadly the
58:10
end of the Hodag. Yep. Because people just
58:12
spray it around, heedlessly as you do, going
58:14
into the north woods and spraying everything with
58:16
lemon. If you're looking for D&D stats,
58:19
Cobalt Press' Tome of Beasts
58:22
writes up the Hodag. They give it a
58:24
charge attack, which it can
58:26
further buff up with a special territorial
58:28
display. So I don't
58:30
know what that has to do with being an
58:32
ichthyosaur or being afraid of citrus, but I
58:34
would still not want to tangle with a fifth
58:37
edition Hodag. You don't want a Hodag who
58:39
can also blow out his throat like a bullfrog.
58:41
Yeah. Or a Tuara. Sort
58:43
of a stomping thing. So I think they're drawing on
58:45
the bull part of his, his legendary. You
58:49
can go to the Hodag store
58:51
on Lincoln Street in Rhinelander. Merchandise
58:53
includes a joke book, plastic brick
58:55
sets. There's a company that does
58:58
plastic brick sets of all the different, that's like a
59:00
Lego, not Lego, of all the
59:03
different cryptids. It recently released the
59:05
Flatwood Monster and they have a
59:07
Hodag. There's bobbleheads, there's plush Hodags
59:10
and a wide array of t-shirts. I
59:12
have a bit of a bone to
59:15
pick though, because it seems like the
59:17
design of the Hodag is moving from
59:19
the sort of quadrupedal elephant
59:21
dinosaur myledon into
59:24
a sort of green imp.
59:26
And so he's in the imagination or at
59:28
least in the merch store becoming more of
59:30
a biped. It's like Babar, right? I mean,
59:33
Babar begins as a proper elephant and now
59:35
he gets, you know, feet and arms. That's
59:37
not good. Yeah. So he's being Babarred into
59:39
a green imp on a lot of the
59:42
merch. The bobblehead has both
59:44
designs as if to rub your nose in
59:46
the fact that they're blatantly
59:48
ignoring the Hodag mythology that they're commercially
59:50
exploiting. But anyway, you can get your
59:52
plush Hodags and a wide array of
59:54
t-shirts as well. Are there a couple
59:57
of kids' books about the Hodag? For
59:59
example, the terrible Hodag, which is by an
1:00:02
author named Carolyn Arnold, in which he helps
1:00:04
a humble logger stick it to the man.
1:00:07
So at least in this version,
1:00:09
the Hodag is anti-capitalist. Yeah.
1:00:12
Well, I mean, the Hodag is
1:00:14
at least, I think, sort of primal.
1:00:16
And, you know, he's out there in
1:00:18
the woods. He may be born from
1:00:21
the profanity expressed by lumberjacks, but he's
1:00:24
not anti-lumberjack. Without lumberjacks, he wouldn't exist. It's
1:00:26
a beautiful chain of being. And
1:00:29
nobody likes the man, Robin, especially
1:00:31
not in historically progressive Wisconsin. Bob
1:00:34
Lafflette would, I'm sure, have put the
1:00:36
Hodag as a scratch golfer on his
1:00:38
signs, if he had but known.
1:00:41
So I think the Hodag really best belongs
1:00:43
in the world of F20, where he can be a scary monster
1:00:45
where you can fight. I think he's a little
1:00:48
too cute to be a horror
1:00:50
monster. Unless we do one of
1:00:52
those switch-ups like the
1:00:55
Frogman of Loveland, where it's
1:00:57
a cute urban legend, impy thing on the
1:01:00
surface, but underneath it's some sort of hellish
1:01:02
spawn of Shabdagoroth that lives in the North
1:01:04
Woods. And you're domesticating the
1:01:06
myth, right? And that could explain the
1:01:08
design change in the merch as it's
1:01:11
slowly, as this horrible green imp is
1:01:13
taking over the numinous power of the
1:01:15
Hodag legend and hijacking it to its
1:01:17
own end so that the threat is
1:01:20
not the Hodag, the threat is the
1:01:22
green imp bobblehead that you buy at
1:01:24
the Hodag store. The green imp bobblehead
1:01:26
tulpa that is trying to colonize
1:01:29
the Hodag because no one cares
1:01:31
about green imps. Exactly. It's trying
1:01:33
to de-quadra-plice our blow at Hodag.
1:01:36
Well, on that note, I think
1:01:38
we can walk either
1:01:40
bipedally or quadra-pedally out of this here
1:01:42
podcast, but we'll walk back in a
1:01:44
mere week from today. Well,
1:01:48
having once again been talked about,
1:01:50
it's time to thank our sponsors!
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when once again, we will talk
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about stuff.
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