Episode Transcript
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0:10
This is writer and game designer
0:12
Robin D. Laws. And this is
0:15
game designer and writer Kenneth Hite.
0:17
And this is our podcast, Ken
0:19
and Robin, talk about stuff. Manwith
0:22
brought to you by Pelbring Press.
0:24
Stuff we're here to talk about
0:26
in this episode include... The optional
0:29
encounter paradox. Flails! Nicknames of historical
0:31
figures. And the New Jersey Drone Flab.
0:48
Okay, can we've been summoned? I
0:51
mean, invited to attend another
0:53
gloriously gloomy party at Castle
0:55
Slogar. Remember, keep your eyes
0:57
peeled and your reflexes ready.
0:59
The Slogar's festering festivity involves
1:02
more cleavers than confetti. Where
1:04
did everyone disappear to? Did
1:06
they all get ludicrously lost
1:08
in the hedge maze again?
1:10
I think I heard muffled laughter or
1:12
was a sobbing? It's coming from
1:14
behind that door. Oh! Of course,
1:16
it's locked. Just our luck. Hold
1:19
your skeletal horses, Ken. Look at
1:21
the floor. The tiles have markings.
1:23
Just like in that puzzle game
1:25
book I have. Unhappy birthday at
1:27
Castle Slogar! Aha! Found the book!
1:29
How will a book about a
1:31
birthday gone wrong help us find
1:33
a party that might not even
1:35
exist? Well, in unhappy birthday at
1:37
Castle Slogar, things go awfully awry
1:39
during Melissa Slogar's latest, night birthday
1:41
party. Guests are lost and Lord
1:43
Slogar is missing. Sound familiar? Whoa,
1:45
that's eerily similar. Wait, the book has
1:47
a map. But it's blank! How do
1:49
we navigate with that? Patience can. The
1:51
book describes each room in the exquisitely
1:54
eerie obstacles you have to overcome. You
1:56
can even use a special website to
1:58
check your answers. Get hints. then
2:00
veil the map as you
2:02
explore. So we need to
2:04
solve a puzzle in this
2:06
room to get to the
2:08
party in the next room.
2:10
You're catching on now, let's
2:13
see. I remember the four-year
2:15
puzzle involved. And then you
2:17
just want... Look, the password!
2:19
And the door! It's unlocked!
2:21
Now let's go party like
2:23
it's 1899! Hey, can I
2:25
borrow that puzzle game book?
2:27
No way! It's mine! But
2:29
you can get your own
2:31
copy of Unhappy Birthday Castle
2:33
slogan from Atlas Games at
2:35
Atlas dash games.com/B-D-A-Y. Or check
2:37
the link in the show
2:39
notes. So
2:45
time for a quick preamble, this time
2:47
around for a correction, several rightfully distressed
2:50
patron backers pointed out that in our
2:52
gaming hut on exposure damage that I
2:54
misremembered the events of the Empire Strikes
2:56
Back and described Luke as doing something
2:59
cool that should have been a tip-off.
3:01
Should have been a tip-off. Some people
3:03
have been so unkind, Kenneth, that suggests
3:06
that you should have caught this, which
3:08
I think is unsupportable. First of all,
3:10
no one is ever going to put
3:13
me in charge of Star Wars continuity,
3:15
or if you are, you will regret
3:17
it, I promise. But at any way,
3:20
it's Han who uses the lightsaber to
3:22
open up the Tontan, and of course,
3:24
what is it establishing for Han, that
3:27
Han is cool, so that's re-up. Empire
3:29
strikes back and how do you know
3:31
Ken didn't change the timeline? Yeah, yeah,
3:34
yeah You know I have a number
3:36
in mind Ken for when I retire
3:38
and I think I'm enough to lower
3:40
that number at any rate It's time
3:43
to go on with the show The
3:45
rattle of dice the thump of miniatures
3:47
the crunch of dritos in the benevolent
3:50
gaze of Peter Franklin coming alive welcome
3:52
us once more into the gaming hub
3:54
But where we have the big pile
3:57
of folders and dice, we got the
3:59
map, we got the game books, we
4:01
got everything else, but oh look at
4:04
that, there's a little green notebook right
4:06
by the GM's hand and he keeps
4:08
looking at it like he's tempted by
4:11
it because that green notebook contains an
4:13
optional encounter. And the trouble with optional
4:15
encounters, Robin, is... Well, either they're wasted
4:18
space and time, or, as you have
4:20
noted, they are so cool that they're
4:22
not optional because the GM just can't
4:24
help and run them, so that causes
4:27
a problem, a paradox, if you will,
4:29
for designers, and you are here to
4:31
elucidate that very paradox. Right, and that's
4:34
exactly it, that if you make it
4:36
boring... That will be a boring encounter
4:38
that the GM winds up running and
4:41
the GM will be bored and the
4:43
players will be bored. But if you
4:45
make it too interesting, they will use
4:48
it even if they're not supposed to.
4:50
And then if it's playtose feedback, they'll
4:52
say, that was too gnarly. It's like,
4:55
that's because you shouldn't have used it.
4:57
Yeah, that was a meat grinder. You
4:59
know, if you really need a big
5:02
fight here, if you don't need a
5:04
fight, don't use it. And so... I'm
5:06
just sort of noting that this paradox
5:09
exists and I think like many paradoxes
5:11
it is difficult to resolve so can
5:13
how do you resolve it it wouldn't
5:15
be a paradox exactly so I guess
5:18
cope is the question so I guess
5:20
one of the things is to add
5:22
another sentence in your scenario as you're
5:25
designing it, saying really I mean it
5:27
when you say that it's optional. And
5:29
in fact, in a current book of
5:32
scenarios I'm working on, I did exactly
5:34
that. It's to be more emphatic about
5:36
the fact that it's not optional because
5:39
you might or might not want to
5:41
run it. Of course, you want to
5:43
run it. It's a super exciting thing
5:46
that I put in there as a
5:48
possibility, but really you should pay attention
5:50
to pacing and whether you should do
5:53
it or not. Do you just rely
5:55
on the GM to put in the
5:57
optional encounter? Because maybe they won't. I
5:59
think that my, as you have dubbed
6:02
it, Ocean of Clues method of scenario
6:04
design, I think it creates, I hope
6:06
it creates in the GM's, and expectation
6:09
that a lot of these encounters are
6:11
going to be optional. That the whole
6:13
thing is information the GM can use.
6:16
for their mind to know the scenario
6:18
better, but also can weaponize into an
6:20
encounter if need be. And so when
6:23
I... in the Carmilla sanction, I mention
6:25
that there's this odious little dealer in
6:27
the corner of the bar and I
6:30
describe him, you don't have to go
6:32
meet the odious little dealer, but he's
6:34
there in case you want to have
6:37
an encounter with a guy and the
6:39
GM wants to do their horse and
6:41
wells impression and make everyone realize they're
6:43
talking to Harry Lime, you know, whatever
6:46
it is. And the Dracula, Aussie, I
6:48
guess, is our pelian enausaa of you
6:50
solving the question the other way of
6:53
you. And at some level, I guess
6:55
that gets back to. you know the
6:57
whole notion of you know the monster
7:00
manual that that's a bunch of optional
7:02
encounters and you go through it you're
7:04
like oh that's such a cool monster
7:07
I have to put it in even
7:09
though your dungeon maybe shouldn't have you
7:11
know a paraton or a unicorn or
7:14
whatever they it should be you know
7:16
somewhere where quadrupeds would bang their heads
7:18
but it's too bad I'm just gonna
7:21
put a stable down here on level
7:23
18 of the dungeon and everyone's gonna
7:25
have fun fighting unicorns. So that's answer
7:28
number one which is use a less
7:30
structured method of giving story to the
7:32
GMs, where you're giving them all of
7:34
the building blocks and they put them
7:37
together and they do so as, you
7:39
know, pacing requires and also I think
7:41
those are more player-driven in relying on
7:44
players to go and poke things. So
7:46
if it's really not even up to
7:48
you in that case, whether the players
7:51
decide to go and talk to the
7:53
guy in the bar and you've got
7:55
other mechanisms, particularly in next black agents
7:58
that where you mechanic... tell the GM,
8:00
oh now it's time for an encounter,
8:02
because they've done things in this more
8:05
sandboxies by Thriller Universe, which is
8:07
an interesting contradiction in and of itself,
8:09
then trigger the encounter so that it's
8:11
sort of an undeterminate. yet optional set
8:14
of encounters. Yeah, and that's, I mean,
8:16
to some extent, that's how I run
8:18
games now because I have pretty good,
8:21
pretty proactive players and my habit when
8:23
I'm designing a game is to design
8:25
a game that I would like to
8:28
run for players I would like to
8:30
see play. You know, I cheat, I
8:32
guess. I don't design for timorous players as
8:34
much as maybe I should, given that maybe
8:36
there's a bunch of timorous players out there
8:39
and they need a little more of a
8:41
of a funnel going after going after them.
8:43
We can do funnels all day and I
8:45
think that's another way to do the optional
8:47
encounter is to put lots of them up
8:49
at the top of the funnel and then
8:52
squeeze it down and just the notion that
8:54
the player is supposed to be making progress
8:56
toward the goal at the other end of
8:58
the funnel will keep them from rattling around
9:00
to the top of the funnel too much
9:03
and it will be up to the GM
9:05
to present. you know any one of seven
9:07
encounters on their way in and then six
9:09
encounters on the next stage and five on
9:11
the next and four on the next and
9:13
three on the next and two on the
9:15
next until you get down to the final
9:17
single boss fight and at some point you
9:19
know you're starting to do all of them
9:21
but up at the seven and six and
9:23
five maybe they're picking and you're and you're
9:25
able to sort of meet the player halfway
9:28
by you know saying you have to go
9:30
in the funnel that's the show but you've
9:32
got some degree of flexibility both as
9:34
GM and player to determine based on
9:37
table-based interest and things the only trouble
9:39
is that though the word count goes
9:41
up when you start adding stuff to
9:44
a funnel right right the more options
9:46
there are in a scenario the larger
9:48
the word count compared to the playtime
9:51
and also you will have people who
9:53
go well There were five different characters that
9:55
they could have talked to and they only talked
9:57
to two. I feel like I failed. Whereas
9:59
the whole... point is to build in
10:01
options for the players' choices to matter,
10:03
right? It's set up so that the
10:06
players automatically interact with all five people
10:08
in the bar, no matter what, and
10:10
there's no particular benefit or cost to
10:13
the order you do them in, that
10:15
that is basically, it's like a railroad
10:17
apartment of encounters. any choice that they
10:20
have in the matter, they may, to
10:22
speak of, you know, an even bigger
10:24
paradox, players will often feel they had
10:26
no choice when they had many, or
10:29
they may feel that they had abundant
10:31
choice when they had none, but to
10:33
my mind, the point even of a
10:36
more structured encounter is to give the
10:38
players meaningful options to do this or
10:40
not do that, or approach these people
10:43
in one way or not another way.
10:45
So when we step back, there's still
10:47
the even, I guess the bigger problem
10:49
here is just knowing how to convey
10:52
to GM's when to do the big
10:54
tough version of this fight, when to
10:56
do the fight where they get to
10:59
win in a walkover, or when to
11:01
do the thing where they get to
11:03
hide in the corner and the fight
11:06
passes them by. And whether someone is
11:08
choosing or not choosing an option in
11:10
a structured adventure or deciding how to
11:13
handle... and encounter in a less structured
11:15
encounter. I guess part of that is
11:17
sort of giving the GM tools to
11:19
go when, is it okay to have
11:22
a big old fight, when do you
11:24
want to have a smaller fight, when
11:26
do you want to have no fight
11:29
at all? And that sort of falls
11:31
more into kind of general GM pacing,
11:33
but I think often eventually just say,
11:36
pay attention to pacing and how to
11:38
do that, I think we actually rarely...
11:40
I think because we think it's obvious
11:42
that, oh, if everybody's feeling cocky and
11:45
nobody's lost any hit points, make it
11:47
a bigger fight, if somebody's already seriously
11:49
wounded and it will seem weird if
11:52
there's a fight and then there isn't
11:54
repercussions. the fight, you know, tone it
11:56
down or leave it out, but often
11:59
those specific instructions I think are sort
12:01
of lacking from both scenarios and from
12:03
GM advice. Yeah, the notion of, I
12:05
mean, part of it is teaching pacing
12:08
is hard. It's like, you know, teaching
12:10
dancing in words. It's at some level,
12:12
it's a rhythm between the GM and
12:15
the players and the GM has to
12:17
say, we just had a bad fight,
12:19
everyone's broken and bloody and bruised. Is
12:22
the mood of my table that they
12:24
need a respite or is the mood
12:26
of my table angry and bloodthirsty because
12:28
their dander is up and they really
12:31
want to fight something? And you need
12:33
to know that at the table and
12:35
no sort of potted advice or algorithm
12:38
is really going to do that unless
12:40
you've got the experience or the moment
12:42
happens and you feel the rhythm and
12:45
you're like, I think that this is
12:47
what needs to happen, let's make this
12:49
happen. And it's very very hard to
12:52
teach that and you can sort of
12:54
give I guess what you want to
12:56
call first order algorithms like you said
12:58
if everyone's full of beans have a
13:01
fight and cut them down a peg
13:03
if they've been very badly mauled and
13:05
there's no story point to having a
13:08
fight maybe let them recoup or do
13:10
a puzzle or whatever and those are
13:12
sort of the first order algorithm but
13:15
you and I can both think of
13:17
exceptions to even those very first order
13:19
rules that have come up at our
13:21
own tables I'm sure. And so it's
13:24
a harder thing to do. And this
13:26
is why I think, getting back sort
13:28
of to our point, that I gravitate
13:31
as well towards the ocean of clues
13:33
is that by providing a GM a
13:35
buffet, a smorgasboard, a panoply of possible
13:38
things to run that are still guaranteed
13:40
to sort of get everyone pointed towards
13:42
solving the problem or ending the scenario
13:44
that the GM will be able to
13:47
look at them and say I think
13:49
that they don't really they don't have
13:51
the uh... the resources to talk to
13:54
harry lime let's just let them talk
13:56
to the Russians that'll be fun I
13:58
can do my accent everyone will will
14:01
chill and I won't get them tempted
14:03
into a black market deal that's going
14:05
to get everyone into trouble. And in
14:07
a more structured adventure, the issue also
14:10
sort of circles back to the question
14:12
of how cool the encounter is, because
14:14
if the encounter is too cool, whatever
14:17
that means to the GM, whether it's
14:19
too atmospheric or they get to interact
14:21
with something, some other weird supernatural manifestation
14:24
that isn't elsewhere in the thing, that
14:26
that will derail the question of... Do
14:28
I need this fight to how cool
14:31
is this encounter? And then the cool
14:33
encounter wins out over the sort of
14:35
more abstract algorithmic choice of whether this
14:37
is absolutely necessary. Because once you start
14:40
imagining it happening, you can't resist and
14:42
you throw it in. So perhaps the
14:44
answer is to not have... super interesting
14:47
or vivid optional encounters, but to make
14:49
them filler the way that there are
14:51
filler fights in many action movies, especially
14:54
the ones of middling quality. And maybe
14:56
it is only, you know, optional fights
14:58
are only ever goons. They're never, never
15:00
include as a designer the thing that
15:03
is more interesting than any image that's
15:05
in the main thing or less. Another
15:07
way that you can deal with it,
15:10
though, and this is in one of
15:12
the current... adventures I'm working on so
15:14
I hope it works is to say
15:17
if this doesn't work now save it
15:19
for later because I think that can
15:21
be the sort of bridge technique where
15:23
the GM goes well yeah there's the
15:26
dinosaur shows up and starts eating the
15:28
crops I love dinosaurs and all my
15:30
players love dinosaurs but oh you know
15:33
vegetan has his half of his arm
15:35
torn off at this point he can't
15:37
fight a dinosaur now well I'll save
15:40
the dinosaur for later And I think
15:42
maybe that's what gets you back on
15:44
the question. So the question becomes not
15:47
should I have a dinosaur to which
15:49
the answer is always yes, but should
15:51
I have a dinosaur now? Yeah, and
15:53
I guess what you can say is
15:56
in a way to present this, if
15:58
you've got a super cool... thing that
16:00
you're writing as a designer and you
16:03
want to make sure that people know
16:05
it's optional rather than saying this
16:07
dinosaur is optional double exclamation point
16:09
you say put the dinosaur in
16:12
when your players can take it
16:14
and when they've accomplished such and
16:16
so when they have the rocket
16:18
launcher. And here are ways that
16:20
you can signal the dinosaur's arrival.
16:23
First you see his footprint and
16:25
then you see the damage that
16:27
he's done to the crops and
16:29
then you see the poor peasant
16:31
hero who's been battered with his
16:34
big spear and he's like lying there
16:36
and he will tell you about the
16:38
horrible unwinged dragon that attacked and then
16:40
you're like a dinosaur. when the players
16:42
are juiced up and when they're ready
16:45
in a sort of abstract sense to
16:47
fight the dinosaur because it would be
16:49
a shame as you say to leave
16:51
the dinosaur as an optional encounter if
16:54
you go to the fields instead of
16:56
the forest here's a dinosaur that sort
16:58
of spoils everything. Sort of a free-floating
17:00
dinosaur fuel and if there's a threat
17:02
of being sailed by free-floating
17:04
dinosaurs I want that to be optional so
17:07
I'm taking the option to run run run
17:09
run run run into the next hunt. 1968.
17:25
Sinister influences threatened to corrupt America
17:28
from within and without. The federal
17:30
government establishes a new agency for
17:32
overseas covert action. the Bureau of
17:35
Narcotics and Dangerous Drugs, the B&DD.
17:37
And within it, the forces of
17:39
Delta Green. In the Morales Connection,
17:42
the new globe-spanning mega campaign for
17:44
the fall of Delta Green, you
17:47
become the mythos hunting agents hidden
17:49
inside the B&DD. Play eight linked
17:51
operations, as separate stand-alone, or linked
17:54
into an epic hunt for an
17:56
infamous target. Escort a sniper carrying a
17:58
death warrant for a... San Warlord,
18:00
surveil a Saigon drug summit, track
18:03
heroin couriers on a flight from
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Hong Kong to LA, investigate the
18:07
disappearance of an archaeologist working the
18:09
Bozoo Kepi ceremonial site, smash a
18:12
Beirut drug deal, ID the actors
18:14
broadcasting the necronomicon from a CIA-backed
18:16
Munich radio station. and wage the
18:18
drug war amid France's May 68
18:21
riots. Designed by Kenneth Hite. Written
18:23
by Gareth Rider Henrihan. The team
18:25
that brought you the Zalajni Quartet
18:27
and the Dracula dossier. The Borellis
18:30
Connection. Gorgeously designed and horrifically illustrated
18:32
by Jen McCleary. A tale of
18:34
sordid intrigue. Cosmic horror. A desperate
18:36
action against the mythos. Now available
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in Titanic Hardback. From specially cleared
18:41
gaming retail stores. And the Pelgrane
18:43
Press. Web Store. Now also at
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the Web Store as an instantly
18:48
available PDF-only purchase. The Sword on
18:50
the Wall. The Glave Guizarm on
18:52
the Rack. And the, uh, the
18:55
D4 on the floor waiting for
18:57
me to step on it like
18:59
it's a Caltropp or something. Tell
19:01
us that we're in the weapons
19:04
hut. And Ken, I've opened up
19:06
the weapons type for the very
19:08
first time because a rare opportunity
19:10
to unfun ruin has come across
19:13
our transom, as it were, because
19:15
I found an article on a
19:17
medievalist.net by a writer named Laura
19:20
Chevalier, which it turned out was
19:22
rather blaggarding the flail. This, of
19:24
course, is our favorite of the
19:26
cool medieval weapons. You can have
19:29
the semi-cool flail that's like also
19:31
an agricultural thing. That's a... a
19:33
club on a game. A big,
19:35
a big nung chuck. Yeah. Or
19:38
the, you know, even more beloved,
19:40
spiky ball on a chain on
19:42
a stick. And he even sort
19:44
of blames role playing games for
19:47
the popularities. Yes, he blames us.
19:49
And first of all, Laura Chevalier,
19:51
if that is... your real name,
19:53
that the flail is primarily a
19:56
product of myth and cultural construction
19:58
more closely tied to representations from
20:00
the 17th to 19th centuries than
20:03
to historical reality. And Ken, you
20:05
saw that and your skepticism of
20:07
skepticism came into play. It did.
20:09
I read that and I said,
20:12
that doesn't seem, that seems awfully
20:14
pat, and it seems awfully pat.
20:16
in a way to flatter the
20:18
author, which is a, I guess
20:21
if you're looking for signs that
20:23
someone is wrong, if their argument
20:25
makes them seem smarter than the
20:27
people they're talking about, that's often
20:30
a sign that they're not correct,
20:32
especially in the history of the
20:34
social sciences. So anyway, I did
20:36
a little digging around afterwards, and
20:39
he does seem to be making
20:41
the same argument that a Smithsonian
20:43
scholar named Paul Sturdavant did on
20:46
the Public Medievalist website, just at
20:48
longer length and with more gratuitous
20:50
slams at D&D. don't like that
20:52
guy, but the best thing about
20:55
Laura Shevelier is that in his
20:57
further reading there is a link
20:59
to an article by Alistair Holdsworth
21:01
and the link to the article
21:04
goes to this very long piece
21:06
from 2024 called Fantastic Flails and
21:08
Where To Find Them, the body
21:10
of evidence for the existence of
21:13
flails in the early and I
21:15
medieval eras, in Western Central and
21:17
Southern Europe. And this is basically
21:19
a complete demolition of Laura Chevalier's
21:22
position at, as I say, extensive
21:24
length and very, very well documented.
21:26
And so, Holdsworth begins, his discussion
21:29
on the flail, my pointing out
21:31
that the agricultural flail has been
21:33
used as a weapon and not
21:35
just by peasants, but by the
21:38
Thessalian cavalry. You can see it
21:40
on coins from Thessaly as early
21:42
as 400 BC. Vigiteus describes the
21:44
plumata. Part of the problem with
21:47
flails, Robin, is that nobody, when
21:49
they have a word that means
21:51
flail, very rarely do they say,
21:53
oh, and this is the kind
21:56
with the chain and the rod.
21:58
and the ball with a spike
22:00
on it. They just say plumba
22:03
or flail. Right, because you're supposed
22:05
to know which it is because you
22:07
possibly just got hit by one. Right.
22:09
And so, for example, our beloved term
22:12
morning star includes just a spiked mace,
22:14
which is great. The Germans, of course,
22:16
do have a word for it. The
22:19
Kettin Morgenstern, the chain morning star, and
22:21
plumb just means it's a lead thing
22:23
you hit someone with, and flail just
22:26
means flail. And so this shows up
22:28
a great deal, and it's confused
22:30
up with the scourge, which is
22:32
a whole different thing. But the
22:34
war flail, the ball and chain
22:37
flail, definitely, absolutely, was introduced into
22:39
Europe by the Huns, or the
22:41
Bulgars, or the Magyars, or all
22:43
of them, and they called that
22:45
weapon the Kistan. And we have...
22:47
Lots of examples of the kistin.
22:50
The ball is often made of
22:52
bone, so sometimes that goes away.
22:54
The chain is usually more often
22:56
a braided rawhide thong, especially in
22:58
early days. But by the early 11th
23:01
century, Poland and the Eastern Holy
23:03
Roman Empire are producing warflails. They're
23:05
building them. We have archaeological evidence
23:07
of it. There is records of
23:09
the Battle of Lecfeld in 955
23:12
AD in which someone uses the
23:14
schlocked geysil, the battle whip, which
23:16
is described as an iron ball
23:18
studded with lead on chains. And
23:21
there have been, according to Oldsworth,
23:23
hundreds of physical finds of flail
23:25
heads discovered dating for the 10th
23:27
to the 13th centuries extending from
23:30
modern day Russia and Ukraine into
23:32
the Baltic states. And this is just
23:34
based on one. the sort of compendium of
23:36
study by a Polish scholar, the flail also
23:39
carried by the Turks, who of course come
23:41
out of the same chunk of Central Asia
23:43
that the Huns, Bulgars, Casars, and Maghars all
23:45
came out of. So the Kisten probably originated
23:48
out there on the step. It is, as
23:50
you might imply, a cavalry weapon to begin
23:52
with. Right. And the advantage of that is
23:54
that it can get behind somebody's shield
23:56
or you can use it to yank
23:58
somebody's shield away. Right. in close quarters
24:00
fighting both of you on horseback is
24:03
an advantage. And of course there's also
24:05
the psychological advantage of it being an
24:07
outlandish scary looking weapon. A sword could
24:10
kill you just as effective as a
24:12
spiky ball, but the spiky ball is
24:14
more demoralizing. Looks messed up. And also
24:17
the flail being a smashing weapon primarily
24:19
works better against chain mail. So if
24:21
you're fighting a guy in chain mail,
24:23
you walk him with a flail, you
24:26
are still delivering a good amount of
24:28
damage to the guy, which you might
24:30
not if you stabbed him with a
24:33
spear, the links would stop it, or
24:35
hit him with a sword. So the
24:37
nature of your opponent means you're going
24:40
to be using more more flails. They
24:42
are recorded repeatedly on battlefields of the
24:44
Crusades, they're present in Byzantine art, the
24:46
flail is especially wielded by the Taurs,
24:49
flail and in some cases those could
24:51
be the sort of the two bar
24:53
flail, the improved agricultural flail, I guess
24:56
you could call it, but in some
24:58
cases... The not quite so agricultural flail.
25:00
Right, and Holdsworth notes extensive references to
25:03
war flails in the matter of France,
25:05
in Wolfram's Villa home, and in other
25:07
12th century chansans. So the flail really
25:09
seems to blow up in the 12th
25:12
century in Western Europe. And this, first
25:14
of all, the Magyars have come into
25:16
France at the tail end of the
25:19
10th century. But also, all those French
25:21
guys grow on Crusades and fight Turks.
25:23
And then they come back, and they've
25:25
fought flails. So ball and chain flails
25:28
begin to be depicted in religious art
25:30
and sculpture in Italy, in Spain, in
25:32
France, from the 12th century up. Three
25:35
particularly clear spiked ball and chain flails
25:37
are in soldiers' hands in a salter
25:39
from Northern Italy in 1175. Now, these
25:42
early depictions do depict the flails in
25:44
the hands of pagans or serrisons or
25:46
demons or demons. and in for example
25:48
the mob working for the Sanhedron that's
25:51
come to arrest Jesus they'd love to
25:53
show those guys with flails but again
25:55
that's because the French have met all
25:58
these guys in Holy Land fighting them
26:00
with flails. So that's why bad guys
26:02
would have flails. Right. Flails are metal
26:05
and scary. So you put them on
26:07
your demons hands. Right. And Oliver, Roland's
26:09
BFF, though it's not mentioned in the
26:11
actual song of Roland, he is depicted
26:14
with a flail in lots of different
26:16
art. After 1250, you see more flails
26:18
depicted in the hands of knights and
26:21
good warriors and physical finds of flail
26:23
heads. There's at least two that he...
26:25
sites, there's one in Wales from this
26:27
period and one in mines in Germany
26:30
for the early 13th century, flails appear
26:32
in the inventory of the Cesar Castle
26:34
in Spain, again late 13th century, and
26:37
many flail heads, he says, look just
26:39
like steel yard weights except they're smaller,
26:41
so when archaeologists find them, they say,
26:44
oh, this is steel yard weight. they
26:46
don't think, oh it's a flail, because
26:48
they're buying into a bunch of chevalery
26:50
nonsense saying that there's no flails. It's
26:53
explicitly described at the Bollandchain warflail, in
26:55
Giles of Rome's, deregimini principle, which was
26:57
written for the King of France, and
27:00
is like, here's everything you need to
27:02
be a king, including Bollandchain war flails,
27:04
and then it does begin to show
27:07
up in tournament equipment. by 1310 when
27:09
it's mentioned in William Herbert's Manor of
27:11
Arming Nights for the tourney. And this
27:13
is Chevroleters like, well, they used it
27:16
in tournament fighting, but they never used
27:18
it on the battlefield. And I want
27:20
you to follow the logic where they
27:23
say, let's use this peasant weapon in
27:25
our tournaments where we're supposed to be
27:27
showing off how great we are. but
27:30
we didn't ever use it on the
27:32
battlefield. I don't think that's how Knights
27:34
think. I don't think that's how anyone
27:36
thinks. Then I followed a site in
27:39
Holsworth to another guy named Voldman, hafted
27:41
weapons in medieval and Renaissance Europe, and
27:43
he adds a check illustration of a
27:46
proper Kettin Morgenstern, Circa 1450. He has
27:48
a Swiss specimen that he says is
27:50
real and not a reproduction. And we
27:52
also have wood cuts designed by the
27:55
Emperor Maximilian, including a warflails as the
27:57
armament of lands. Echtah. And then we
27:59
have another tournament woodcut showing a knight
28:02
using a flail against Philip of Burgundy.
28:04
That's from 1485. Finally, Conrad Kaiser's manual
28:06
at arms Belafortis mentions the ball and
28:09
chain flail, and it's depicted in all
28:11
the illustrations of it. And then finally,
28:13
in honor of friend of the show
28:15
Darcy Ross, there is an image of
28:18
a knight with a war flail fighting
28:20
a giant snail, a knight. from the
28:22
latter part of the 13th century, probably
28:25
from England. And again, Sturtivans, like, oh,
28:27
well, yeah, if you draw a flail
28:29
in a cartoon area, then it's just
28:32
a cartoon weapon and it doesn't exist.
28:34
It's like, well, they're using axes in
28:36
those same cartoons and swords. Why would
28:38
they only use a cartoon weapon sometimes,
28:41
if that's your argument? And the real
28:43
answer is that the snail has a
28:45
shell. Flails are good against armor. So,
28:48
it's an anti-gy, anti-gien snail snail-giant snail-snail-snail-snail-
28:50
Exactly. So in a rare instance we
28:52
have rescued something from the fun ruining
28:54
pile. Everybody who has a favorite mini
28:57
of their player character with a flail
28:59
can now go and bug their GM
29:01
to get a bonus against armor. And
29:04
while they're doing that, we can head
29:06
to the next exciting segment. Five
29:38
fresh new terrors await the
29:40
anti-mythoss agents of your Delta
29:42
Green campaign in Ark Dream's
29:44
dead drops scenario anthology. In
29:46
meridian, desperate youths gather in
29:48
a secret church under an
29:50
inexplicable light in the Missouri
29:52
sky. Their salvation may show
29:55
the agent new meaning in
29:57
madness. In a victim of
29:59
the art. Horrific murders strike
30:01
a quiet Long Island town.
30:03
Unseen powers give awful consequence
30:05
to evils unspoken and barely
30:07
conceived. From the dust sets
30:09
the agents on the trail
30:11
of infant disappearances in Brooklyn.
30:14
Strange events echo by night
30:16
at a construction site. The
30:18
agents must sift superstition and
30:20
rumor from a horror that
30:22
lingers across decades, across centuries.
30:24
In presence, a young woman
30:26
vanishes in Alabama. She reappears
30:28
in a same instant. in
30:30
Vermont. A door of discovery
30:33
opens to secrets more virulent
30:35
than the most appalling proliferations
30:37
of life. In Jack Frost,
30:39
suitable for use with the
30:41
classic 1990s set Delta Green
30:43
the Conspiracy source book, Winter
30:45
Wipes Out in Alabama Town.
30:47
Did the military hold the
30:49
town in quarantine? The characters
30:52
join a sprawling team of
30:54
expert researchers from the blackest
30:56
reaches of government. The infamous
30:58
majestic project at its staggering
31:00
height as the 20th century
31:02
stumbled and died. Deaddrops also
31:04
features crucial background Intel on
31:06
the little-known but pivotal Air
31:09
Force Office of Special Investigations.
31:11
Available as a full-color 228-page
31:13
hardback. 228 pages. Or order
31:15
the PDF at drive-through RPG.
31:17
Remember to rate, review, and
31:19
writhe in terror. Protect this
31:21
podcast from the fatal flail
31:23
of underfunding by joining such
31:25
beloved patrian backers as... Joshua
31:28
Randall! Kelly Fisher! Yuri Horniman!
31:30
And Scott Jones! The
31:36
dictionary is in serried ranks, the
31:38
carved mottos on the wall, and
31:41
the very body of what we
31:43
do, both here and in our
31:45
professional lives, makes up the entrance
31:47
to the word hut. And in
31:49
the word hut, Robin, I believe
31:51
you have a word hut challenge,
31:53
pormois. Yes. So I think we're
31:55
all enjoying these word hut challenge.
31:57
And so this time around, instead
32:00
of slang terms, I thought I
32:02
would present you with the nicknames,
32:04
many but not all of them
32:06
in flattering, of famous historical figures.
32:08
So you've not gone and done
32:10
any additional research on famed nicknames?
32:12
I have not. I was busy
32:14
reading 35-page articles on flails. Yeah,
32:16
I wanted to go on easy
32:19
research stuff, and I told you
32:21
to find every flail. And so...
32:23
A few guidelines here, I haven't
32:25
chosen any that are just the
32:27
immunity of their variations of the
32:29
person's name. That's too easy. Also,
32:31
other nicknames that give it away
32:33
too much. So like the Sage
32:35
of Monticello, that's too easy that
32:38
you know, you just pick who's
32:40
the state we're talking about. So
32:42
we'll see how many of these
32:44
you've run across and can recall.
32:46
So the first one is. The
32:48
asparagus. The asparagus. You know what?
32:50
I'm gonna say no. I'm gonna
32:52
say no. I'm gonna say no,
32:54
I don't know the asparagus. Charles
32:57
de Gaul. Charles de Gaul. He
32:59
had a number of unflattering nicknames.
33:01
He sure did. And this one
33:03
is the generic French unflattering name
33:05
for someone who's too tall for
33:07
everybody else's taste. So it's a
33:09
tall insult. It's the tall poppy,
33:11
poppy, but in France, so it's
33:13
delicious. Yes. And de Gaul was
33:16
waving above the rest of the
33:18
rest of the rest of the
33:20
field for a field for a
33:22
field for a long time. For
33:24
a long time. The devil's favorite.
33:26
The devil's favorite. Oh my goodness,
33:28
that could be anybody really. At
33:30
some level, I'm just going to
33:32
start saying Woodrow Wilson to all
33:34
of these, but that's probably not
33:37
his nickname. That's not actually one
33:39
that. I don't think he had
33:41
that degree of... It also sounds
33:43
a little earlier. Let me give
33:45
you a little bit. A little
33:47
earlier than it was. Yeah, I
33:49
think a devil's favorite would be,
33:51
you know, someone like one of
33:53
Richard II's boyfriends or something. Napoleon.
33:56
I guess the Corsican ogre was
33:58
too close. Yes, the Napoleon also
34:00
has a number of nicknames. Many
34:02
of them grandiose, others of them
34:04
insulting, coming from his enemies. You'll
34:06
also note that there aren't that
34:08
many dictators on this list. You
34:10
have a fun nickname of your
34:12
dictator like Coba. Yes. Everyone's like,
34:15
oh, it's Coba. Uncle Joe, right?
34:17
Things that make you sing cuddly
34:19
instead of monsters. The three bottle
34:21
man. The three bottle man. Well,
34:23
that ought to be Churchill. It
34:25
is the right category. It's William
34:27
Pitt the Younger. That's slightly earlier,
34:29
somewhat earlier, British Prime Minister. But
34:31
also a guy who had to
34:34
save Britain and got no thanks
34:36
for it. Yeah, I guess that
34:38
might be a common reason for
34:40
the drinking reason for the drinking.
34:42
Ah, man, that ought to be
34:44
someone who keeps showing up next
34:46
to their dead wife. It ought
34:48
to be Henry VIII, but it's
34:50
probably not. Well, it's also not
34:53
so much if you're arranging all
34:55
of the deaths of your wife.
34:57
Right. This is Neville Chamberlain. Oh.
34:59
Who was known for his his
35:01
door, his mourn dress as well
35:03
as his door attitude. And also
35:05
he stood next to the body
35:07
that was European defense. Right. And
35:09
here's another one that could be
35:12
Churchill and isn't. His rotundity. Oh.
35:14
That, I think, that's an American
35:16
president and I've run into it.
35:18
It is. But it's not taffed,
35:20
it's an earlier one. That's right.
35:22
It's, I want to say it's
35:24
John Quincy Adams. You're correct. Wow!
35:26
You got one. This one is
35:28
that if you didn't get any,
35:31
it would be too hard. I
35:33
know. We'd still have fun. This
35:35
one should be on your radar,
35:37
but let's see. The cadaver. The
35:39
cadaver. If we're looking at... Maybe
35:41
not Clemon Attley. This is an
35:43
American and within your one of
35:45
your specialties of study. Within my
35:47
ambit. Okay. An American cadaver. Oh,
35:50
you know what? Is it a
35:52
gunfighter? Is it like John Wesley
35:54
Harding or somebody? It's past topic
35:56
of the show. James Jesus Angleton.
35:58
James Jesus Angleton, the cadaver. Okay.
36:00
I get it. Yeah. Very much
36:02
looks like a dead guy. Yeah.
36:04
Mr. Mr. Inertia. That's Am I
36:06
Five Head Roger Hollis. Oh, okay.
36:09
it's typical bureaucratic regions. Well, let's
36:11
switch up from inertia to the
36:13
opposite, the hammer of the Scots.
36:15
Hammer of the Scots. That is,
36:17
I want to say, Edward the
36:19
third. It's Edward the first. Edward
36:21
the first. It's an Edward the
36:23
first. It's an Edward. I knew
36:25
it was an Edward. Yeah. Yeah,
36:27
all the Edwards are essentially the
36:30
same for this purpose. And on
36:32
a similar theme, Haggis Bashir. That
36:34
sounds like it's going to be
36:36
the Duke of York or whoever
36:38
won the Battle of Coloden. for
36:40
more recently annoying the Scots or
36:42
using them as a attempted foil.
36:44
So I guess these are too
36:46
hard, so I feel especially there.
36:49
Here's the thing, right? If if
36:51
you run into them in the
36:53
context, it's that they will stick.
36:55
Right. For example, I know I
36:57
ran into his rotendity about John
36:59
Quincy Adams at some point in
37:01
my youth of reading up about
37:03
all the presidents and it and
37:05
it stuck in there. but angleton
37:08
as the cadaver must have blown
37:10
past me so i feel especially
37:12
guilty about this one so this
37:14
is extra hard but i love
37:16
the name old tomorrow old tomorrow
37:18
yes that's kind of fun so
37:20
i'll just tell you this is
37:22
john a McDonald first prime minister
37:24
of Canada yeah i think that
37:27
we were all pretty sure i
37:29
wasn't gonna get that one yeah
37:31
who is notorious for putting people
37:33
off instead of making a decision
37:35
on the spot. Right. So let
37:37
me give you another Canadian that
37:39
I think you have some shot
37:41
of getting. Guts and gators. Guts
37:43
and gators. And that's G-A-I-T-S-I-T-S-I-T-S-S-I-T-S-S-I-S-I-T-S-S-I-S-T-S-S-I-S-T-S-I-T-S-T-S-A-T-I-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T-T- When
37:46
you say my favorite Canadian, you
37:48
throw it into a tizzy because
37:50
now I'm picking for a whole
37:52
bunch of hockey players. But surely,
37:54
surely old Gotsam Gators is not
37:56
one of the Fords. Can't be
37:58
Rob Ford, old Gotsam Geez. It's
38:00
not your favorite Canadian. It's Arthur
38:02
Curry, World War One General. My
38:05
actual favorite Canadian. Got some gators.
38:07
Yeah, okay. Yeah, he is my
38:09
favorite Canadian. You're correct. Okay, so
38:11
this one rates a previous rule
38:13
that I mentioned.
38:15
A small can. Small
38:18
cam. Can. C-A-N. Small
38:20
cam. C-A-N. Small cam.
38:22
C-A-N. Small cam. C-A-N.
38:24
Small cam. C-A-N. Small
38:27
cam. C-A-N. C-A-N-C-A-N. are
38:29
the possibly the easiest,
38:31
because it's been too hard.
38:33
The ancient one. The ancient one.
38:36
Palmerston? Lincoln. Lincoln. Oh. His staff
38:38
members nicknamed for him. Because he
38:41
used to tell fun stories about
38:43
how old he was. Yes. The
38:45
phrase maker. The phrase maker. The
38:48
phrase maker. The phrase maker is
38:50
going to be Edmund Burke. You're
38:52
nemesis. Woodrow Wilson. Boo. Boo. Okay,
38:54
so just a few more that
38:57
you might get. The King of
38:59
spades. The King of spades. Isabard
39:01
Kingdom Brunel. Robert E. Lee, who
39:03
was famous demanding his man to
39:06
dig in. Yes, that's that West
39:08
Point engineering training. Yeah, and let's
39:10
go down to Jack the Dripper.
39:12
Oh, Jack the Dripper, that was
39:15
Jackson Pollock. That's right. Jackson Pollock,
39:17
ding, ding, ding, ding. Okay, I'm
39:19
going to take one more arts
39:21
one then. King of the Grumps.
39:23
It was Claude Manet, who I
39:26
guess is grumpy for being mixed
39:28
up with Manet. I guess that's
39:30
what it is, yeah. And then
39:33
old copper nose? That can't be
39:35
Tyco Brie, sadly, because he was
39:37
old silver nose. Whole different guy.
39:40
Old copper nose. You got me.
39:42
Henry VIII? Henry VIII, okay. And
39:44
then finally, old iron pants. Old
39:46
iron pants. Yeah. Old iron pants.
39:49
Iron pants. I feel like that
39:51
should be a general. 19th century
39:53
20th 20th century. Okay, not Bradley
39:56
surely Curtis Lameh. Curtis Lameh. Okay.
39:58
So if you're playing along at
40:00
home and you got more than
40:03
can. Congratulations. Right? About it to
40:05
yourself or let us know. And
40:07
now that we've at least had
40:10
some fun with some cool historical
40:12
nicknames, we can confidently stride into
40:14
the final segment of the show.
40:35
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41:46
We're going to head on in
41:48
to that strangest of huts the
41:50
most ill-defined of huts the one
41:52
where there's pseudo archaeology is Butting
41:54
up against alternate historical timelines and
41:56
we're not really sure what's going
41:58
on with the pharmaceuticals in the
42:00
corner, but we look at the
42:02
window, we hear the soothing screaming
42:04
of the alien big cat, and
42:06
then over in the corner, both
42:08
attentive yet also contemptuous, we find
42:10
the Nordic alien and the gray
42:12
alien drinking their cambucia and throwing
42:14
some side eye. Because Ken, we're
42:17
going to talk about the recent
42:19
New Jersey drone flap. So this
42:21
is very much a liptonic event,
42:23
except that it requires no paranormal
42:25
or weird explanation. It's just a...
42:27
bunch of people started seeing a
42:29
lot of drones in New Jersey
42:31
to which a logical person might
42:33
say, yeah, drones, there's a thing
42:35
now, they're commercially available, lots of
42:37
people have them, what's the deal,
42:39
why is this a flap? But
42:41
nonetheless, it became a flap, so
42:43
much though that people started blaming
42:45
aliens for, I guess, going to
42:47
target and possibly Walmart and getting
42:49
a whole bunch of drones and
42:52
flying them around. The weird thing
42:54
is how a layer of weirdness
42:56
was laid on top of something
42:58
that even if it was really
43:00
happening was completely mundane, but can
43:02
it follows a pattern we've seen
43:04
a lot of times in the
43:06
past except the other times something
43:08
weird was supposedly going on. Yeah.
43:10
And again, before we leave the
43:12
drone flap in New Jersey, we
43:14
can say that it is absolutely
43:16
typical of a flap and we're
43:18
going to get to that tournament
43:20
a bit, but it has a...
43:22
you know, sort of a proximate
43:25
cause from things in the media.
43:27
People have been reading about drones
43:29
in Ukraine over and over and
43:31
over, the China balloon scare. If
43:33
you follow some aeronautical news, there
43:35
are lots of drones being sighted
43:37
outside American military bases or trailing
43:39
American ships. And sort of the
43:41
low-eliptonic reading is that these are
43:43
the Chinese are up to something.
43:45
And then during the slightly higher
43:47
electronic setting, we had I believe
43:49
a congressman suggest it was the
43:51
Iranians doing drones at Newark Airport,
43:53
which is wild, and then it
43:55
gets a to, but these don't
43:58
look like any drones I've seen.
44:00
They must be alien craft, and
44:02
that's where we enjoy our kombucha
44:04
with the rest of them, and
44:06
we're fully into the elliptony hut.
44:08
But the paranoia about Chinese technological,
44:10
you know, bypassing of America, the
44:12
legitimate threat from Chinese surveillance, and
44:14
the actual endless news of drones
44:16
killing people and in war in
44:18
Ukraine, has caused a... a sort
44:20
of a substrate of awareness that
44:22
can then bubble up into a
44:24
specific incident. Right, they become numinous
44:26
even though they're Monday. Right, and
44:28
then the other thing that happens
44:30
is during a flap people who
44:33
might in ordinary time say that's
44:35
just an airplane say no no
44:37
no I swear I saw it
44:39
be weird and they turn a
44:41
normal sighting into and electronic sighting
44:43
and that happens over and over
44:45
so the term flap comes from
44:47
air force terminology it was added
44:49
to UFOs by a guy named
44:51
Edward Ruppelt, who was the director
44:53
of Project Grudge, one of the
44:55
first government investigation of UFO programs,
44:57
and then he ran Blue Book
44:59
in the early 50s, and he
45:01
says in Air Force terminology a
45:03
flap is a condition or situation
45:06
or state of being of a
45:08
group of people characterized by an
45:10
advanced degree of confusion that has
45:12
not quite yet reached panic proportions.
45:14
and he being a willing to
45:16
believe but a grounded Air Force
45:18
captain assigned the term flat to
45:20
a big bunch of UFO sightings
45:22
that blows up out of nowhere.
45:24
Right, and it's a descriptor of
45:26
people, of the condition of people
45:28
reporting these things, so it's a
45:30
psychosocial description. Yeah, and then the
45:32
great UFO Skeptic Phil class sort
45:34
of lays out the etiology of
45:36
the standard flap, and this is
45:39
him. Once news coverage leads the
45:41
public to believe that UFOs may
45:43
be in the vicinity, there are
45:45
numerous natural and man-made objects, which,
45:47
especially when seen at night, can
45:49
take on unusual characteristics in the
45:51
minds of hopeful viewers. There you
45:53
reports in turn add to the
45:55
mass excitement, which encourages still more
45:57
observers to watch for UFOs, the
45:59
situation feeds on itself until such
46:01
time as the media lose interest
46:03
in the subject, and then the
46:05
flap quickly runs out of steam,
46:07
as indeed it has. No one's
46:09
talking about New Jersey drones, even
46:11
though I assume there's just as
46:14
many there as there ever were,
46:16
right? Right. And it happened during
46:18
sort of an interregnum, a slow
46:20
news period between... the election of
46:22
the new administration and they're coming
46:24
to power. And now people are
46:26
focused on other fans. They have
46:28
other stuff to think about. But
46:30
there are a number of sort
46:32
of classic flaps that match our
46:34
drone pattern and that maybe by
46:36
looking at we can we can
46:38
put some flesh on the bones
46:40
that Phil class gave us is
46:42
what I'm saying, right? Yes. So
46:44
can you give us some examples
46:47
of some of the... the major
46:49
flaps that fill classes matter. Yeah,
46:51
the classic flap, the one that
46:53
begins all proper UFO books, is
46:55
the 1896, 1897 airship sightings. And
46:57
I don't even know if we've
46:59
done a segment on it, but
47:01
it's great. In California, November, and
47:03
December of 1896, and then in
47:05
the Midwest, in February and April
47:07
of 1897, there's another little lobe
47:09
in Texas at roughly the same
47:11
period. People were seeing airships and
47:13
reports came in that was in
47:15
all the papers and in a
47:17
lot of cases. This was just
47:19
straight up newspaper hoaxes. They've got
47:22
column inches to fill, make up,
47:24
or airship sighting. There was, in
47:26
fact, some evidence of a band
47:28
of telegraphers who were making up
47:30
UFO stories and telegraphing them to
47:32
each other, basically in a sort
47:34
of an early, you know, larp
47:36
situation, and then those would make
47:38
it into the paper if the
47:40
guy ran the telegraph falls around
47:42
the newspaper, which often happened. bit,
47:44
William Randolph Hurst denounces all these
47:46
airships as fake journalism. Yes, you
47:48
know, a situation is dire when
47:50
Hurst is the voice of reason.
47:52
When Hurst is mad about selling
47:55
papers. In 1940... There is a
47:57
series of sightings of what they
47:59
call ghost rockets over Sweden and
48:01
Finland Most general sources give 2,000
48:03
as the number of sightings, but
48:05
it has been pointed out there
48:07
is no central There's no central
48:09
repository of these sightings. The Swedish
48:11
government actually told papers not to
48:13
print direction and no one to
48:15
write down direction and speed and
48:17
time because if it was the
48:19
Russians testing V2s, which is what
48:21
they thought it was, we didn't
48:23
want to give the Russians their
48:25
targeting information. So. 2000 is literally
48:28
a random number of sightings, but
48:30
it's a big number. They seem
48:32
to have peaked in August 9th
48:34
and 11th of 1946, and people
48:36
reported crashes, which they would go
48:38
and investigate and nothing would be
48:40
there, or maybe there would be
48:42
a meteorite that had fallen. The
48:44
reasons for the ghost rockets include
48:46
the Perseid meteor shower, which was
48:48
very big in August of 1946,
48:50
and the fact that the United
48:52
States Air Force began high altitude
48:54
B29 recon flights over Scandinavia that
48:56
year to, of course, check out
48:58
the Russians. and see if they
49:00
were launching V2s without our say
49:03
so. And people in Scandinavia had
49:05
not seen, they hadn't been bombed
49:07
in the war, which Sweden was
49:09
neutral, so. seeing a lot of
49:11
high-altitude planes go over was a
49:13
new thing for them and that
49:15
may have been contrails that they
49:17
were seeing as ghost rockets. So
49:19
next we come to the 1952
49:21
Soxer Attack on Washington which also
49:23
sounds like a drive-in movie. It
49:25
does sound like a drive-in movie.
49:27
It should be a drive-in movie.
49:29
It's one of my favorites and
49:31
the ground is well and truly
49:33
prepared for this one. 1952 is
49:36
a big year for UFOs. According
49:38
to Repel, there are 16,000 items
49:40
in 148 papers in the first
49:42
six months of 1952, and that
49:44
includes a cover story and look
49:46
and a story in life. Cover
49:48
story in that case was Marilyn
49:50
Monroe, which is exactly the priorities
49:52
you should have. And then everyone
49:54
is keyed up for them, and
49:56
then in July 12th and in
49:58
July 29th, there are a series
50:00
of multiple UFO. radar and visual
50:02
sightings over DC. The radar sighting
50:04
makes the news. People are now
50:06
having visual UFO sightings over DC.
50:09
And then another multiple radar encounter
50:11
is on the 29th. Right, and
50:13
the attack part is missing, but
50:15
that's just the sort of hyperbole
50:17
that fuels a flat. Right, yeah.
50:19
Well, I mean, again, it's assumed
50:21
in the conditions of 1952 or
50:23
now that if you've got a
50:25
bunch of lights over the nation's
50:27
strategic center, it's probably not good.
50:29
And that is why it's a
50:31
saucer attack. There is no actual
50:33
assaults reported. No lasers from this
50:35
flying saucer. 87 and 88, there
50:37
is the Gulf Breeze flap. This
50:39
one is interesting because it was
50:41
started just by one guy. Yes,
50:44
and recent enough that I remember
50:46
this being a thing. Having a
50:48
series of UFO sightings and he
50:50
was kidnapped by a blue beam,
50:52
standard abduction story, but also he
50:54
had some photographs of UFOs and
50:56
his back over his backyard, that
50:58
the people who lived in his
51:00
house the next year found a
51:02
big styrofo in his attic. and
51:04
said, this is wild. Yeah, he
51:06
said, the Air Force must have
51:08
snuck in and put that styrofoam
51:10
UFO in my attic. I don't
51:12
know what that is. But the
51:14
hoax photo and the sightings triggered
51:17
mass reports of UFOs. And first
51:19
of all, Gulf Breeze is a
51:21
lovely town. Who wouldn't want to
51:23
go there and look for UFOs?
51:25
Great. And that lasted at least
51:27
until 1991 before the pops began
51:29
to die off in the popcorn
51:31
bag of Gulf Breeze. It was
51:33
a very big deal. And that's
51:35
very long lasting proof. Right. And
51:37
that's also, of course, you know
51:39
that UFOs are part of the
51:41
Zite guys back then because the
51:43
X files debuts not that long
51:45
after. 1989 and 1990, this is
51:47
one of my favorites. This is
51:49
the Belgian triangular UFO flap. There
51:52
is some sightings in November 1989,
51:54
then there is a military radar
51:56
sighting in April 1990 by the
51:58
Belgians, and a hoaxer does a
52:00
cool a very cool photograph of
52:02
a triangular UFO with lights on
52:04
it and this is in April
52:06
of 1990 and there are 143
52:08
reports after that photograph comes out
52:10
because people are like oh I
52:12
saw that triangle light and then
52:14
there's lots and lots of reports
52:16
of those and Some people say
52:18
that it's all just the hoax,
52:20
some people say it's helicopters that
52:22
people saw, military helicopters doing maneuvers,
52:25
and then the best low-eliptony version
52:27
of this is that it's secret
52:29
American planes. The F-17, of course,
52:31
has just debuted. It's a cool
52:33
triangle-looking stealth fighter. It's about to
52:35
sort of have its big debut
52:37
in the Gulf War, but by
52:39
now it's being seen all over
52:41
Europe and flying around and stuff.
52:43
And it's a triangle. So the
52:45
notion is, is America building another
52:47
better triangle plan? And popular mechanics
52:49
and other areas of the popular
52:51
aviation press even sort of hocus
52:53
themselves into believing in a program
52:55
called Aurora, which is supposedly the
52:58
successor to the SR-71. it would
53:00
be a big triangle plane. Now,
53:02
if it's the aurora, it wouldn't
53:04
have been low enough that anyone
53:06
in Belgium could have seen it.
53:08
It would have been very, very
53:10
high and would look like a
53:12
little dot even if you did
53:14
see it. But the notion of
53:16
a secret American triangle plane is
53:18
sort of the low aleptonic explanation
53:20
for the Belgian flap, although I
53:22
think it's just the power of
53:24
that really cool image, which if
53:26
you've looked at UFOs at all,
53:28
you've seen that picture and probably
53:30
thought that is cool. entirely mundane
53:33
apparently if it's happening which is
53:35
it who do we know right
53:37
so the idea of a hoax
53:39
jinning up hysteria and broader awareness
53:41
is not just reminiscent of what
53:43
the Ezra terrorists do in that
53:45
role-playing game it's one of the
53:47
things that I based that on
53:49
literally what they do yes literally
53:51
what they do so that's the
53:53
you know possibly the easiest thing
53:55
to start a Ezra terrorist campaign
53:57
with you might even have like
53:59
a flashback to the parents of
54:01
your characters and you know back
54:03
in the old-time the X files
54:06
days encountering a flap and now
54:08
you are all encountering another one
54:10
and you know that the esotericists
54:12
did some things and they got
54:14
some and if there's enough people
54:16
looking at this guy maybe that
54:18
brings airborne outer dark entities through
54:20
the membrane into our reality. So,
54:22
you know, when a landing occurs,
54:24
there might be something more there
54:26
than just nothing or a meteor.
54:28
And there is a number of
54:30
UFO incidents in the 1960s, obviously,
54:32
which you can, you know, read
54:34
fall of Delta Green, four, but
54:36
one of the best examples is
54:39
the Sussex Flat in late 1967
54:41
in England, and Again, this is
54:43
a classic. Delta Green is there.
54:45
Is this Pisces messing around with
54:47
the mythos? Is this Bigo? Is
54:49
this some other, you know, are
54:51
these the gaseous wraiths coming down
54:53
out of the stratosphere to mess
54:55
with people? What's going on with
54:57
that? And you can have the
54:59
social panic feed it and think,
55:01
are these topas? Is this a,
55:03
you know, is there some sort
55:05
of... other sort of experimentation. It's
55:07
not aliens at all. It's someone
55:09
unleashing Topa Panic, maybe around a
55:11
loiger stone or something like that,
55:14
that is what's giving it the
55:16
power. I think that the Topa
55:18
UFO nexus is the flap. is
55:20
what I'm trying to say here.
55:22
And what better way to explore
55:24
it than follow Delta Green? We've
55:26
all seen the way that coordinated
55:28
drones with lights on them are
55:30
now replacing fireworks and doing extremely
55:32
complicated light in the sky maneuvers.
55:34
So in this is normal now,
55:36
someone who has seen the yellow
55:38
sign can start trying to spread
55:40
carcassin and influence by having the
55:42
yellow sign appear up in the
55:44
sky created by a whole bunch
55:47
of different. drones with yellow lights
55:49
moving in sequence and maybe they
55:51
only you know get into the
55:53
light pattern that creates the yellow
55:55
sign for a matter instance, but
55:57
that's enough time to influence people.
55:59
They might even be doing it,
56:01
first of all, as part of
56:03
a fireworks display, but then after
56:05
that people start to continue to
56:07
see drones. Are they seeing those
56:09
literal drones from that drone fireworks
56:11
display? Or has it become sort
56:13
of a collective memory that is
56:15
beginning to imprint itself and appear
56:17
spontaneously as another case of sort
56:19
of topodrons? And also, I guess,
56:22
if carcosa is a... planet or
56:24
a place as opposed to a
56:26
state of mind, you know, maybe
56:28
they're sending drones out to look
56:30
for us and those drones will
56:32
behave not like earth drones because
56:34
they're from carcosa and they use
56:36
carcass and physics and whatnot. If
56:38
your carcosa is more of that
56:40
sort of a probe, then yeah,
56:42
they'd be sending drones out and
56:44
because they engage in reality rebuilding,
56:46
they're the sort of drones that
56:48
are super saturators for flaps. and
56:50
anyone sees a yellow drone and
56:52
they are now ground zero of
56:55
a bunch of weird social contagions.
56:57
If you want to do Kids
56:59
on Bikes Yellow King, they could
57:01
spot something weird in the sky
57:03
and then go find a crashed
57:05
drone and it has a pallid
57:07
mask on it. Do you put
57:09
it back together? Do you wait
57:11
for its owners to come and
57:13
reclaim it? That could offer a
57:15
whole lot of... improvised opportunities for
57:17
a simple situation that then spirals
57:19
into weird reality horror for a
57:21
bunch of kids. Right. And again,
57:23
Halloween is in another way, it's
57:25
a sort of a super saturator
57:28
event for horror. You could assume,
57:30
you know, things like the, you
57:32
know, Michael Myers is a flap
57:34
in a lot of ways, except
57:36
there's an actual guy running around
57:38
stabbing babysitters. But the notion that
57:40
Everyone is psychically ready for something
57:42
bad to happen because it's Halloween
57:44
and then reports of bad stuff
57:46
starts coming in. Halloween is a
57:48
classic flap and you can insert
57:50
any kind of monster or creature
57:52
or floating light in the sky
57:54
and it will add dimensionality and
57:56
numinousness as you say. for having
57:58
been tied into a pre-existing psychic
58:00
churn. So good luck to the
58:03
people of New Jersey who are
58:05
dealing with whatever happens as this
58:07
continues to resonate and possibly come
58:09
back. Or perhaps we can just
58:11
nostalgia look back on the time
58:13
when it seemed like our or
58:15
New Jersey's biggest problem. And when
58:17
nostalgia starts to overwhelm us, it's
58:19
time for us to close up
58:21
the old podcast for another week,
58:23
but we'll reopen it and be
58:25
our week from today. Stuff
58:28
having once again been talked about,
58:31
it's time to thank our sponsors.
58:33
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58:39
by James Sempo. Audio editing by
58:42
Rob Borges. Support our patron at
58:44
patron.com backslash Ken and Robin. Gain
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58:48
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58:51
The Molton Sulfur blog. Ariel Celeste.
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58:55
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drink it from a mug with
58:59
Ken and Robin Murch at t-public.com/user
59:02
slash. Ken Robin. Grab our latest
59:04
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59:06
forgot their battering ram. On X,
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Social. See you next time when
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once again, we will talk about
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stuff.
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