In today's episode we talk about ending a game off that's the rails. How do you end a game that's off the rails? How does a game get into this state? How can you avoid going off the rails? We give you our thoughts and answer all these questi
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt A Field Guide To Whiskey. We describe all the details you would need to consider to pull this one shot off. Enjoy this
In today's episode we talk about the spy craft game. What is a spy craft game? What makes a good spy craft game? What are things to consider in a spy craft game? We give you our thoughts and answer all these questions and more in today's epi
In today's episode we talk about retcon. What is retcon? Why should you not use retcon? Is there a reason to retcon at all? We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback,
In today's episode we talk about bad game ideas. What are bad game ideas? Why are they bad? How can we avoid ideas like this? Why do we try to run bad games from time to time? We give you our thoughts and answer all these questions and mor
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Wisper's Of The Vanishing Rabbit. We describe all the details you would need to consider to pull this one shot off. Enj
In today's episode we talk about religion in games. What role does religion play in your game? What can religion offer to your game? What are some good stories to run around religion? We give you our thoughts and answer all these questions
In today's episode we talk about romance in games. How do you do romance in games? What are some systems that work well for romance? What are some boundries? We give you our thoughts and answer all these questions and more in today's episod
In today's episode we talk about the bait and switch in games. What is a bait and switch game? Why would I change the game after establishing an old one? What are the downsides? What are the upsides? We give you our thoughts and answer all
In today's episode we talk about resource management. How should I handle resources? Why should I keep track or resources? When should I ignore resources? What are better ways to track resources? We give you our thoughts and answer all the
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Archive Of Lost Things. We describe all the details you would need to consider to pull this one shot off. Enjoy this ep
In today's episode we talk about puzzles your players will like. What puzzles should I use? How do you make ones your players will enjoy? How to get your players to engage with the puzzles? We give you our thoughts and answer all these ques
In today's episode we talk about your gaming music. What music is good for games? Why do we use music in games? Can it be distracting? When do you not want music in your games? We give you our thoughts and answer all these questions and mo
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Mysteries In Monochrome. We describe all the details you would need to consider to pull this one shot off. Enjoy this e
In today's episode we talk about turning your one shot into a campaign. How do you take a one shot an turn it into a campaign? Why would you want to turn a one shot into a longer game? Is it better to just link one shots together? We give y
In today's episode we talk about gaming situations that always work. What are game situations that work for all groups? What makes these situations good for all groups? When is it best to use these situations? Why do you need these in your
In today's episode we talk about how to run a city campaign. How do you run a city game? What are the benefits of running a game in a city setting? What are the downsides? We give you our thoughts and answer all these questions and more in
In today's episode we difference between an antagonist and villain. What is the difference between an antagonist and a villain? Is there a difference at all? How can we make multiple antagonists within a story. We give you our thoughts and
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the prompt Popup Spirit Halloween Store. We describe all the details you would need to consider to pull this one shot off. Enjoy t
In today's episode, I talk with Ken about terror in role-playing. What makes a story scary? What are different ways to tell a scary story? How do you make a horror story work for your players? What sorts of spooky tales are our personal favorit
In today's episode I discuss Living Worlds with DJ Hird. DJ has been participating and running Living Worlds for some time now and has plenty to say about joining or running these unique games. Specifically, we talk about what it is like to pla
In today's episode we discuss Virtual Tabletops and different Tabletop Role-playing systems with our good friend John. He is a member of the Tuesday game that Josh sometimes runs. He lives out of state in Ohio and games with us virtually, so he
In today's episode I talk about politics in your stories. I try to take a look at how you can make a game using political systems and give your placers choices that are political in nature. Can you get your players more engaged if the options t
In today's episode we continue our series of Let's Make A One Shot. The game we make a one shot for comes from the title of a fantastic Super Nintendo Game, "Zombies Ate My Neighbors". We describe all the details you would need to consider to
In today's episode we discuss games in a rural setting. What are the benefits of the rural setting? What makes a rural game so inviting and interesting? How can you get your players invested in the wilds? What types of stories can you tell in