Footprints in the Dust

Footprints in the Dust

Released Tuesday, 29th April 2025
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Footprints in the Dust

Footprints in the Dust

Footprints in the Dust

Footprints in the Dust

Tuesday, 29th April 2025
Good episode? Give it some love!
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Episode Transcript

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0:01

Good morning, survivors, and welcome to

0:03

Mercury, a broadcast of Hope. I'm

0:05

Max O 'Brien, and it's day 2762

0:07

since we came back on the

0:09

air here on WEHG 870AM. Today,

0:11

listeners, I want to tell you the story of

0:14

Nicholas. Nicholas is

0:16

still a human being, and not a

0:18

zombie, but even he will tell

0:20

you that it's pure dumb luck. I

0:22

don't think he's planning to become a charmoskite

0:24

and worship the luck god, but

0:26

at this point, I'd say he's eligible. So

0:29

what Nicholas did was a fairly basic

0:32

rudimentary mistake that a lot of people

0:34

still make from time to time. In

0:36

a nutshell, he got careless. He

0:39

entered a house looking for supplies and

0:41

didn't clear it of zombies properly. He

0:43

opened a door, a zombie lurched

0:45

out, Nicholas sprang back and nearly

0:47

tripped, but luckily kept his feet

0:50

and was able to get away. But in

0:52

his haste, he opened another door

0:54

and another zombie lurched out. He

0:56

managed to dodge that one too and made

0:58

for the front door, but it could easily

1:00

have gone very badly for him. So,

1:03

today, I'm going to

1:05

go over best practices for clearing houses

1:08

of zombies, just in case anybody

1:10

else out there needs to hear the

1:12

refresher. First, you

1:15

need to be patient. Clearing

1:17

a house of zombies can be an all -day

1:19

task, depending on how big the house is and

1:21

how many zombies are in it. If

1:24

you rush things, then it can get

1:26

real bad real fast. Second,

1:29

you need to start on the outside and work your

1:31

way in. This may sound like

1:33

obvious advice, but I can't tell you the

1:35

number of people who have come in

1:37

here with stories of survival that start with,

1:40

yeah, I just went in the front door. So

1:42

you begin by clearing the immediate area

1:44

outside the house as best you

1:46

can. If it's a heavenly wooded

1:48

area that could conceal a lot of zombies, You

1:51

might want to consider that maybe nothing

1:53

in that house is valuable enough to risk

1:55

it. But if the area is mostly

1:57

open and you can see clearly in all directions, then

2:00

it's probably okay. Once the

2:02

outside is secure, you examine the

2:04

exterior of the house carefully. Is

2:06

the front door open? Are

2:08

there broken windows? If so, how

2:10

high up off the ground are they? Zombies

2:13

can't climb, but if the back door is

2:15

one of those sliding glass doors and it's broken,

2:17

that's a way for a zombie to get

2:19

in. Are there holes in the

2:21

walls? Holes in the roof probably aren't

2:23

an indication of zombies being present, but it's

2:25

good to take note of them anyway. Once

2:28

you've assessed all of the various entrances and

2:30

exits, then it's time to make some noise.

2:33

Some strategic noise. Nothing that's going

2:35

to attract more zombies from

2:37

nearby. This is why clearing

2:39

the exterior first is so important. You

2:42

don't want to be focusing on the house so much

2:44

that you don't see the zombie coming out of the

2:46

woods behind you. Knocking on the

2:48

front door is often a good first step. The

2:50

noise will attract the zombies in the house and

2:52

they'll come looking. Now once

2:55

you've made that noise, you don't want to

2:57

be hanging around the front door because you

2:59

never know how many zombies are in there. If

3:01

it's just one or two, then that's

3:03

not that bad. But if

3:05

15 are suddenly crowded around that front door,

3:08

then you've got a big problem. You'll

3:10

want to repeat that process a few times.

3:12

If it's a really big house, you'll want

3:14

to do it for as many entrances and

3:16

exits as you can find. And again, you'll

3:18

do it multiple times. Most

3:20

houses have poor lighting, even during the daytime. And

3:23

fighting zombies outside in the sun is

3:25

a lot better than some dark living room

3:27

or kitchen. Once you're

3:29

satisfied that all of the zombies that

3:31

are free roaming in the house have been

3:34

taken care of, then you can carefully

3:36

go inside. Again, little

3:38

details are vital. Do

3:40

you hear shuffling behind closed doors?

3:43

Are there footprints in the dust on the floor?

3:45

How many? How fresh? Absence

3:48

of fresh footprints in the dust isn't an

3:50

indication that there aren't zombies, though. It just

3:52

means they might be dormant. The

3:54

presence of those footsteps usually indicates

3:56

that zombies are present, which is

3:58

valuable information. As

4:00

you reach closed doors, knock. Listen.

4:04

If you hear sound, try to get a feeling

4:06

for how many might be in there. Just

4:08

one or two might be okay. But if your

4:10

knock stirs up a whole bunch, then they might be

4:12

able to knock the door down. So

4:15

you need to be able to beat a

4:17

hasty retreat. Remember, zombies

4:19

are attracted to and stimulated

4:21

by activity. A room

4:23

full of dormant zombies can get out of

4:25

hand in a hurry because once one

4:27

starts moving, then they'll all start moving and

4:29

it'll expand exponentially. If

4:31

a room is definitively cleared, you need to

4:33

mark it in some way and then close

4:36

the door. Closing the door keeps

4:38

zombies from getting in later. and marking

4:40

the door will help you and anyone

4:42

who comes after you. You

4:44

go room by room being as careful

4:46

as you can, and, and this

4:48

is important, you need to be

4:50

prepared to admit that the risk isn't worth it at

4:52

any time and get out of there. There

4:54

might be tons of fresh medicine in there,

4:56

but if you get bitten, then

4:58

all of it's worthless to you. You don't

5:01

get a second life. And

5:03

that covers the basics. There are,

5:05

of course, advanced techniques, but we're not going

5:07

to get into them here today. We're

5:09

out of time for one thing. Be careful

5:11

out there. Don't take unnecessary

5:13

risks. And as Dr. Clark would say,

5:15

stay out of the tall grass. We'll

5:18

be back tomorrow. For Mercury, a

5:20

broadcast of hope, this has been Max O 'Brien. Take

5:23

care of each other.

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