Episode Transcript
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0:01
Good morning, survivors, and welcome to
0:03
Mercury, a broadcast of Hope. I'm
0:05
Max O 'Brien, and it's day 2762
0:07
since we came back on the
0:09
air here on WEHG 870AM. Today,
0:11
listeners, I want to tell you the story of
0:14
Nicholas. Nicholas is
0:16
still a human being, and not a
0:18
zombie, but even he will tell
0:20
you that it's pure dumb luck. I
0:22
don't think he's planning to become a charmoskite
0:24
and worship the luck god, but
0:26
at this point, I'd say he's eligible. So
0:29
what Nicholas did was a fairly basic
0:32
rudimentary mistake that a lot of people
0:34
still make from time to time. In
0:36
a nutshell, he got careless. He
0:39
entered a house looking for supplies and
0:41
didn't clear it of zombies properly. He
0:43
opened a door, a zombie lurched
0:45
out, Nicholas sprang back and nearly
0:47
tripped, but luckily kept his feet
0:50
and was able to get away. But in
0:52
his haste, he opened another door
0:54
and another zombie lurched out. He
0:56
managed to dodge that one too and made
0:58
for the front door, but it could easily
1:00
have gone very badly for him. So,
1:03
today, I'm going to
1:05
go over best practices for clearing houses
1:08
of zombies, just in case anybody
1:10
else out there needs to hear the
1:12
refresher. First, you
1:15
need to be patient. Clearing
1:17
a house of zombies can be an all -day
1:19
task, depending on how big the house is and
1:21
how many zombies are in it. If
1:24
you rush things, then it can get
1:26
real bad real fast. Second,
1:29
you need to start on the outside and work your
1:31
way in. This may sound like
1:33
obvious advice, but I can't tell you the
1:35
number of people who have come in
1:37
here with stories of survival that start with,
1:40
yeah, I just went in the front door. So
1:42
you begin by clearing the immediate area
1:44
outside the house as best you
1:46
can. If it's a heavenly wooded
1:48
area that could conceal a lot of zombies, You
1:51
might want to consider that maybe nothing
1:53
in that house is valuable enough to risk
1:55
it. But if the area is mostly
1:57
open and you can see clearly in all directions, then
2:00
it's probably okay. Once the
2:02
outside is secure, you examine the
2:04
exterior of the house carefully. Is
2:06
the front door open? Are
2:08
there broken windows? If so, how
2:10
high up off the ground are they? Zombies
2:13
can't climb, but if the back door is
2:15
one of those sliding glass doors and it's broken,
2:17
that's a way for a zombie to get
2:19
in. Are there holes in the
2:21
walls? Holes in the roof probably aren't
2:23
an indication of zombies being present, but it's
2:25
good to take note of them anyway. Once
2:28
you've assessed all of the various entrances and
2:30
exits, then it's time to make some noise.
2:33
Some strategic noise. Nothing that's going
2:35
to attract more zombies from
2:37
nearby. This is why clearing
2:39
the exterior first is so important. You
2:42
don't want to be focusing on the house so much
2:44
that you don't see the zombie coming out of the
2:46
woods behind you. Knocking on the
2:48
front door is often a good first step. The
2:50
noise will attract the zombies in the house and
2:52
they'll come looking. Now once
2:55
you've made that noise, you don't want to
2:57
be hanging around the front door because you
2:59
never know how many zombies are in there. If
3:01
it's just one or two, then that's
3:03
not that bad. But if
3:05
15 are suddenly crowded around that front door,
3:08
then you've got a big problem. You'll
3:10
want to repeat that process a few times.
3:12
If it's a really big house, you'll want
3:14
to do it for as many entrances and
3:16
exits as you can find. And again, you'll
3:18
do it multiple times. Most
3:20
houses have poor lighting, even during the daytime. And
3:23
fighting zombies outside in the sun is
3:25
a lot better than some dark living room
3:27
or kitchen. Once you're
3:29
satisfied that all of the zombies that
3:31
are free roaming in the house have been
3:34
taken care of, then you can carefully
3:36
go inside. Again, little
3:38
details are vital. Do
3:40
you hear shuffling behind closed doors?
3:43
Are there footprints in the dust on the floor?
3:45
How many? How fresh? Absence
3:48
of fresh footprints in the dust isn't an
3:50
indication that there aren't zombies, though. It just
3:52
means they might be dormant. The
3:54
presence of those footsteps usually indicates
3:56
that zombies are present, which is
3:58
valuable information. As
4:00
you reach closed doors, knock. Listen.
4:04
If you hear sound, try to get a feeling
4:06
for how many might be in there. Just
4:08
one or two might be okay. But if your
4:10
knock stirs up a whole bunch, then they might be
4:12
able to knock the door down. So
4:15
you need to be able to beat a
4:17
hasty retreat. Remember, zombies
4:19
are attracted to and stimulated
4:21
by activity. A room
4:23
full of dormant zombies can get out of
4:25
hand in a hurry because once one
4:27
starts moving, then they'll all start moving and
4:29
it'll expand exponentially. If
4:31
a room is definitively cleared, you need to
4:33
mark it in some way and then close
4:36
the door. Closing the door keeps
4:38
zombies from getting in later. and marking
4:40
the door will help you and anyone
4:42
who comes after you. You
4:44
go room by room being as careful
4:46
as you can, and, and this
4:48
is important, you need to be
4:50
prepared to admit that the risk isn't worth it at
4:52
any time and get out of there. There
4:54
might be tons of fresh medicine in there,
4:56
but if you get bitten, then
4:58
all of it's worthless to you. You don't
5:01
get a second life. And
5:03
that covers the basics. There are,
5:05
of course, advanced techniques, but we're not going
5:07
to get into them here today. We're
5:09
out of time for one thing. Be careful
5:11
out there. Don't take unnecessary
5:13
risks. And as Dr. Clark would say,
5:15
stay out of the tall grass. We'll
5:18
be back tomorrow. For Mercury, a
5:20
broadcast of hope, this has been Max O 'Brien. Take
5:23
care of each other.
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